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Busy Lives Prompt Speedier Board Games

BusylikeBum writes "Michelle Hastings admits she's sometimes cheated to get through a game of Candy Land with her 5-year-old daughter, Campbell. The board game can take just too long, she said. Disney Monopoly is another big offender. 'A game like that, it could literally take you days,' said Hastings, of Holliston, Mass. 'A lot of times, you don't play games because they take so long.' Board game makers are heeding pleas of parents like Hastings and introducing games tailored to busy lives and shorter attention spans that take only about 20 minutes to play." This is especially interesting to me, given the US adoption of more serious, lengthy German board games in the last few years.

153 comments

  1. Lengthy German board games? by c0d3h4x0r · · Score: 3, Funny

    serious, lengthy German board games in the last few years.

    You mean such as Sprockets: Touch my monkey!?

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    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Lengthy German board games? by biocute · · Score: 2, Funny

      Touch My Monkey? That lasts until one gets married doesn't it?

    2. Re:Lengthy German board games? by Dan+Slotman · · Score: 5, Informative

      No, they mean games in the German-style board game genre. Germany currently has one of the most vibrant board game design cultures in the world. This is largely fueled by the Spiel des Jahres, the most prestigious prize in the board game industry. Some popular recent winners are Ticket to Ride, Carcassonne, El Grande, Settlers of Catan, Call My Bluff, and Scotland Yard. If you see "Spiel des Jahres" winner on a game box, you can buy it without second thought—winners are fantastic games.

    3. Re:Lengthy German board games? by Trenchbroom · · Score: 2, Interesting

      Funny...when I think of German board gaming I think of them being "short" games to play. When my friends get together to play a long game we often play a Gamemaster game that typically takes 4-6 hours (Axis & Allies, Shogun...Fortress America is the game of choice, naturally). If we really plan on taking the whole night we'll play some Twilight Imperium. And god help us if Advanced Civilization is taken out of the game closet... Compared to these games, German classics like Settlers of Catan, Web of Power or Tigris & Euphrates can be played multiple times in the same time span.

    4. Re:Lengthy German board games? by Fallen+Kell · · Score: 2, Informative

      Yeah, I think the fastest you can play Advanced Civ even in only a 3 player game is 6 hours. Start roasting a pig if you play an 8 player game, or a 18 player one with the expanded world rules (see http://www.civproject.net/ for more details)... well with an 18 player game, you better line up a lot of caffeen drinks and a 4 day weekend.

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    5. Re:Lengthy German board games? by blackicye · · Score: 2, Informative

      Modern Art is quite a good game too, as are many of the boardgames from Mayfair.

      The World of Warcraft boardgame is also surprisingly decent, heh.

    6. Re:Lengthy German board games? by Stonehand · · Score: 1

      "Empires in Arms", Grand Campaign, 7 players.

      If memory serves, the estimated playing time is either 100 or 200 hours. That's a pretty good estimate...

      --
      Only the dead have seen the end of war.
    7. Re:Lengthy German board games? by Gertlex · · Score: 1

      The World of Warcraft boardgame is also surprisingly decent, heh. I'm of the opinion that the World of Warcraft game is WAY too slow. But hey, I'm not acclimated to the real game's grinding either...
    8. Re:Lengthy German board games? by mcvos · · Score: 3, Interesting

      I wholeheartedly agree that the German board game industry has done woonderful things over the last 15 years. I don't agree with the article that it's the German board games that take long. They usuallly take about an hour. A game is long if it takes 2 hours. It's always been the Anglo-saxon style games that can take an entire day.

      This is mostly due to them being more simulationist. Anglosaxon style games invent a new way to model some part of reality (often in a very primitive way) and tweak that into a playable game. German style games invent an interesting and highly playable game mechanism and make up a nice theme around it. The German approach leads to very playable and accessible games. The anglosaxon approach can lead to highly detailed that touch your imagination. Both have their attraction, but if you want speed, German is the way to go. (I personally am more leaning towards anglosaxon games at the moment.)

      Note that the designations "German" or "Anglosaxon" don't mean the game actually comes from Germany or the US/UK. Cheapass Games, for example, is a US company that leans much more to the German way of doing things (but with more humour), whereas German companies have also produced games that definitely lean more in the anglosaxon direction.

      (This difference in approach can also be seen in the 18xx games hobby. Lots of hobbyists make excellent games in that genre, but Americans tend to start with a region, research the historic background and try to model that, whereas Europeans think of an interesting concept they want to model in the game, and then look for which region is most suitable for a game implementing that idea.)

    9. Re:Lengthy German board games? by gauauu · · Score: 1

      I agree entirely. WAY to slow. I was bored out of my mind waiting for the "other team" to finish their moves. We eventually gave up waiting for each other, since the two teams rarely, if ever, actually INTERACTED with each other. So my team played our own cooperative game, and the other played theirs.

      LAME

    10. Re:Lengthy German board games? by Impy+the+Impiuos+Imp · · Score: 1

      You've obviously never been married.

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    11. Re:Lengthy German board games? by OglinTatas · · Score: 1

      "This difference in approach can also be seen in the 18xx games hobby"

      I thought you said 18 XXX. I need some more of that!

    12. Re:Lengthy German board games? by mcvos · · Score: 1

      I thought you said 18 XXX. I need some more of that!

      I really hate to disappoint you, but 18xx games are about trains. Can also be arrousing, ofcourse, but only if you're extremely nerdy.

  2. Cliff's Notes? by Reason58 · · Score: 5, Funny

    I wish the articles on slashdot were shorter. I only managed to get half way through this one before my busy life distracted me. Wow, is that a nickel?

    1. Re:Cliff's Notes? by Bongo+Bill · · Score: 2, Funny

      If you're having trouble getting through the articles, you could always

      --
      ...but is it art?
  3. From my experience... by fishybell · · Score: 4, Insightful
    ...it doesn't take 9-11 year olds 20 minutes to get bored with Monopoly. In a three person game their turn only comes up every two minutes, and they run out of steam before they've been around the board twice.

    Simpler games, such as UNO or Mancala, or even more complicated games, such as Rummikub, offer more entertainment for longer periods of time simply because a turn lasts at most 30-45 seconds.

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    ><));>
    1. Re:From my experience... by Skevin · · Score: 4, Interesting

      The problem with Monopoly is that it is not a zero-sum game - every time someone passes Go, another $200 is added to the overall money in play. Sure there are cards and board spaces that take money back into the Bank, such as the Luxury Tax square, but the total probability of hitting these cards/spaces often do not significantly impact one's earnings. This problem is further exacerbated by the occasional practice of putting all that "penalty" money into Free Parking.

      I introduced a variant to Monopoly that ensures the game will not take too long: I give everyone six times the normal starting amount in cash. Every time someone passes Go, he has to *pay* $200. This ensures that the total flow of money is negative for everyone.

      On another note, did anyone else chuckle at the fact that there is a "Disney Monopoly" boardgame you can buy?

      Solomon

      --
      "Twice half-assed makes an ass whole." --Solomon K. Chang
    2. Re:From my experience... by Rakshasa+Taisab · · Score: 1

      I think it would help if you stopped pairing up kids with senile geriatrics. A reasonably paced game would then take some 30-45 seconds except when there's some major payouts happening.

      --
      - These characters were randomly selected.
    3. Re:From my experience... by QuantumG · · Score: 1

      On another note, did anyone else chuckle at the fact that there is a "Disney Monopoly" boardgame you can buy?

      No. There's like thousands of different themed Monopoly boards. I have Simpsons, Wizard of Oz, Star Wars, Australian, US, and UK (aka original). I'd like to get that one with the stock market add-on.

      --
      How we know is more important than what we know.
    4. Re:From my experience... by Anonymous Coward · · Score: 0

      So if a 3 person game of monopoly has every turn taking about 1 minute (thus a person's turn comes up every 2 minutes), is this significantly worse than UNO, Mancala, Rummikub, where a turn takes up to 45 seconds?! This is only a 15 second difference, and you claim that will make or break a game?

      On a side note, our family can play rather rapid games of Lord of the Rings Monopoly--the moving ring makes the game end in about 1.5 hours.

    5. Re:From my experience... by kisielk · · Score: 2, Informative

      If you play Monopoly with the proper auction rules (if you decide not to buy a property, it goes up for auction and sells to the highest bidder) the game moves along much faster.

    6. Re:From my experience... by Sparr0 · · Score: 2, Insightful

      Don't call random variants added to the rules in less than 1% of all monopoly printings "proper".

    7. Re:From my experience... by kisielk · · Score: 1

      It's not a random variant. Read the rules for monopoly some time. I can't believe so many people miss this.

    8. Re:From my experience... by Sparr0 · · Score: 1

      I have read them. Many more times than almost anyone else posting on this same subject. I have collected Monopoly games (amongst other games) in the past. The auction rule wasnt in the original monopoly rules, and its not in any current printing. It was "popular" (with whoever decides which rules go in which boxes at Parker Brothers) at various times, mostly in the mid 80s and late 90s. I am sure it will make a comeback. But most people playing without it are playing by the rules as they have them from PB.

    9. Re:From my experience... by kisielk · · Score: 1
      Well if you look up "Official Monopoly Rules" any number of sites will contain the following paragraph copied verbatim from the official rules:

      If you do not wish to buy the property, the Bank sells it at thru an auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. This has been present in every copy of Monopoly I've ever seen...
    10. Re:From my experience... by Sparr0 · · Score: 1

      I am doubtful that "sells it at thru an auction" is copied verbatim from any published rules. If so, I need to apply for a job as a proofreader.

    11. Re:From my experience... by Sparr0 · · Score: 3, Informative

      One could write a book on conflicting information from "Official Monopoly Rules" [on] any number of sites.

      http://richardwilding.tripod.com/monorules.htm
      This one says that the bank auctions off all the belongings of bankrupt players. It also says that the limit for late rent is two turns later. It also says that a whole color must be un-house'd before one of the properties can be mortgaged (a sensible rule, but the rules I have read only required that property to be empty, meaning one house could remain on the others). Contrary to the grandparent-linked "Official Monopoly Rules", it says you can unmortgage property for 110% immediately upon buying it, instead of paying the (unheard of) extra 10%.

      There is no single set of "Official Monopoly Rules". There are many variants, many of which are or were official at some point in some place. There are many rulesets. Some are good, some are bad. Some people make up house rules (like auctions) that happen to be printed rules in other sets.

    12. Re:From my experience... by Prien715 · · Score: 1

      Monopoly is 99% a zero sum game, just like chess is. Sure, it's possible to make money by passing go, but it's also possible to get more points in chess by promoting a pawn. In my experience, monopoly is a rather boring experience; someone gets a monopoly and everyone trades in 1-2 turns to get one as well. I've never seen any properties trade hands after both players have a monopoly. My friends and I stopped playing monopoly years ago after we discovered Settlers of Catan. Trading every turn and having everyone compete for dominance is much more fun in my experience.

      --
      -- Political fascism requires a Fuhrer.
    13. Re:From my experience... by Garridan · · Score: 3, Informative

      I'd probably check out Hasbro's website, since, y'know, they bought MB, and produce the game now. At least, that's what every group I've ever gamed with does, when rule disputes come up.

      http://www.hasbro.com/common/instruct/monins.pdf

    14. Re:From my experience... by Anonymous Coward · · Score: 0

      30 to 45 seconds? I can't even pee that fast.

    15. Re:From my experience... by MorderVonAllem · · Score: 1

      There's a great monopoly card game out. It says the game takes about 60 minutes but we usually get one done in 15 minutes...the game is very similar to rummy or gin rummy (whatever it's called). It's flat out called "Monopoly: The Card Game"

    16. Re:From my experience... by Impy+the+Impiuos+Imp · · Score: 1

      > I introduced a variant to Monopoly that ensures the game will not take too long: I give
      > everyone six times the normal starting amount in cash. Every time someone passes Go, he
      > has to *pay* $200. This ensures that the total flow of money is negative for everyone.

      That's not called "Monopoly". That's called "Socialism". AKA true, coercive Monopoly.

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    17. Re:From my experience... by Clock+Nova · · Score: 1

      In between marathon games of "Republic of Rome," "Kingmaker," or "Machiavelli," my friends and I would often play a little card game called "Naval War." Anyone ever play that? I don't know if it's available anymore; our copy has gotten pretty worn. But the point is that it was a pretty fun little strategy game that could be played in, usually, a few minutes. It actually seems to go faster with more people. "Rome" on the other hand. . . Of course, I figured out one sure-fire way to end that game quickly: refuse to disarm your army after prosecuting a war, and march on Rome. Boom. Instant empire.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    18. Re:From my experience... by no_pets · · Score: 1

      My family plays by our own variation of this auction rule. Before the property ever goes to the bank auction the player that landed on the property inquires if anybody wishes to purchase the property if the player himself does not want it. In which case he must purchase the property but is basically ensuring that he can sell it at a small profit to the highest bidder. It ensures that colored properties get collected by the same owners in most cases and makes the game enjoyable. It seems to make the game go by quicker as well although I'm sure our games still last over one hour.

      --
      "A government is a body of people, usually notably ungoverned." - Shepard Book Quoting Malcolm Reynolds
  4. Avalon Hill is the worst offender by LunaticTippy · · Score: 1

    I would play Fortress Europa if setup alone didn't take a whole day. I doubt I've ever played an entire game, what with having a younger brother and a dog. After a week or so I'd find everything moved around. Oh well, start over again!

    --
    Man, you really need that seminar!
    1. Re:Avalon Hill is the worst offender by meringuoid · · Score: 1

      I've only ever played one Avalon Hill game. I used to play Acquire quite a lot with my dad when I was, oh, ten or eleven or so. I think I won once.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Avalon Hill is the worst offender by ToxikFetus · · Score: 1

      Not only is setting up a pain with many games, but explaining the rules to newbies is daunting, as well. Diplomacy is far and away my favorite board game, but I haven't been able to play it in years due to a lack of interest by others to dedicate 5+ hours to learning and playing a board game. What's annoying is that these same people don't mind watching football or other TV shows for 6 hours straight.

    3. Re:Avalon Hill is the worst offender by Jackmn · · Score: 1

      You could always join an online PBEM game via The Diplomatic Pouch.

    4. Re:Avalon Hill is the worst offender by Hoi+Polloi · · Score: 1

      Hahaha! I laugh at your pathetic example. I used to play Squad Leader and Advanced Squad Leader. The rules were hundreds of dense pages of conditions and numbers. It took DAYS to play some scenarios. Pieces represented every squad, NCO, squad weapon, AFV, fire, smoke, etc. Just trying to stack pieces for a dense city battle was a struggle. Every action required checking the rules. It was like going to law school to play. "In the case of a halftrack moving in smoke behind a wall, what is the TH modifier for the 2nd shot from a high rate of fire AA gun?" Half the time you wouldn't bother firing a weak unit because you were sick of doing the calculations just for a long shot. After a game it was interesting to check the rules and spot how many you missed. I always thought about making a computer game version of it (many have come close but none have ever done it 100%) but I don't have the time or know-how.

      Speaking of younger brothers and pets. My older brother would play-by-mail Russian Campaign (Avalon Hill). The board was packed with pieces and became a magnet for our big Maine Coon cat would would wipe out entire armies and walk off with armored divisions stuck to his fur. He resorted to putting that blue putty gunk under the pieces to hold them in place. I would also harrass him when he played Third Reich by moving his BRP counters when he wasn't playing to see if he noticed. He usually did, heh!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  5. No-one ever wants to play Monopoly with me.. by QuantumG · · Score: 1

    It takes too long. Even when I suggest we play the official "short game" rules, they still say it takes too long. Maybe they just hate me.

    --
    How we know is more important than what we know.
    1. Re:No-one ever wants to play Monopoly with me.. by QuantumG · · Score: 1

      You're not married are you?

      --
      How we know is more important than what we know.
    2. Re:No-one ever wants to play Monopoly with me.. by fatalfury · · Score: 1

      I got Nintendo Monopoly for xmas but I still can't talk my friends into playing it with me. :( I need more nerdy friends.

    3. Re:No-one ever wants to play Monopoly with me.. by Micah · · Score: 4, Interesting

      "Takes too long" is a cop-out excuse by people who don't like Monopoly. If that's what they say, forget it, they wouldn't be good game partners anyway.

      In my experience, if you play Monopoly RIGHT (by the official rules) and focus on the game instead of gabbing about other things the whole time, it can take two hours or less, sometimes as little as one hour.

      Monopoly is also a lot more brilliant a game than most people think. Most people who "like Monopoly" don't have a clue what most of the rules are, and they insist on playing with house rules that completely mess up the game's economy and add too much luck (*cough* Free Parking Jackpot *cough*). Another offense is allowing as many houses/hotels as you want. The game has a carefully chosen limit of 32 houses and 12 hotels -- there must NEVER be more than that on the board. Many don't want to play with the auction rule, where all properties landed on that aren't immediately purchased must immediately be auctioned. Not to mention other silliness like trading immunities to paying rent for trades.

      Hint: All "house rules" are bad, but the ones that run counter to the game's goal -- bankrupting every player but you ASAP -- will make the game last longer. Play it right and you'll fly through it!

    4. Re:No-one ever wants to play Monopoly with me.. by UbuntuDupe · · Score: 1

      In my experience, what takes the longest is counting out movement spaces. Yeah, there are some tricks to count quicker, but unless everyone's on the up-and-up, they'll have to re-count it.

      I agree about free parking.

      I disagree about trading immunity to rent. In my mind, that's just a bargaining chip, though I don't see it often.

      Anyone ever successfully paid the $2000 hotel rent on boardwalk? :-P

    5. Re:No-one ever wants to play Monopoly with me.. by Goldrush · · Score: 1

      Yep. Pretty much nailed it. All my games ended up being a immunity trades. Can't help it. I just don't want anyone to feel sad.

    6. Re:No-one ever wants to play Monopoly with me.. by paeanblack · · Score: 2, Insightful

      Monopoly is also a lot more brilliant a game than most people think.

      In the 1930's Monopoly was brilliant. In contrast with modern games, its flaws are thrown in sharp relief.

      Game design:
      1) It is an elimination game with a platykurtic expected duration distribution. If you are going to knock players out, you need a strongly defined endpoint.
      2) Deal-making games are more interesting with more players; deal-making games with elimination get less interesting as the game progresses.
      3) It has indeterminant length and lacks a fair withdrawal procedure. If the game can run overlong, players need a exit that doesn't throw the game.
      4) The decision tree is sparse, and the most important decisions occur early. The endgame is not much different than the end of Snakes & Ladders.

      Game mechanics:
      1) 'Roll & Move' includes a completely unnecessary step. Customized dice could replace the entire token track.
      2) Keeping score to four-digit precision serves no purpose when player decisions only have two-digit granularity. Player spend too much time tracking what they cannot control.

      Components:
      1) The gameboard wastes a colossal amount of space. Games that waste real estate can less easily be enjoyed at the players' convenience.
      2) Paper money is inferior to plastic chips for the required transactions. Modern games with similar MSRP have a far greater production quality.

      Monopoly is the Model T of boardgames, a revolutionary product that has truly earned a place of honor in any museum. You may enjoy driving antique cars, but you'll have little success convincing others they offer a superior ride than modern designs.

    7. Re:No-one ever wants to play Monopoly with me.. by WhyCause · · Score: 1
      My friends and I have a weekly game night, and we play Monopoly with two modifications that really trim it down:

      • Everybody gets 3 or 4 properties (handed out at random) at the beginning of the game. You have to buy the property handed to you, or it gets auctioned.
      • The game ends when the first player goes bankrupt. Calculate your 'worth' according to the rules for income tax. Highest value wins.
    8. Re:No-one ever wants to play Monopoly with me.. by tighr · · Score: 2, Informative

      I'm one of those who enjoy Monopoly, but none of my friends want to play unless we use those house rules.

      And I've successfully paid hotel rent on Boardwalk before, its easy when you own all the Red and Orange properties! People obsess about getting Boardwalk and Park Place, and are willing to trade you Red and Orange for way less than their market value should be. Statistically, they have the highest possibility to be landed on, and the orange properties have some of the best payout:hotel cost ratio on the entire board.

    9. Re:No-one ever wants to play Monopoly with me.. by UbuntuDupe · · Score: 1

      Interesting comments. I don't understand the dice bit, though. What kind of dice set contains all the spots on the Monopoly board and takes you 2-12 spaces forward each time?

      As for game mechanics, I remember one time (on my naive suggestion) my family handled money simply by recording player totals on one sheet and adding/subtracting as necessary. It worked about as well, but had the advantage of instantly knowing your total cash at all times.

      As for game play, do you have recommendations for how to turn it into a good game, without those 4 flaws?

    10. Re:No-one ever wants to play Monopoly with me.. by dunkelfalke · · Score: 1

      i actually like it when it takes long.
      when i was young, i have designed a board game with some strange and flexible rules which could be played for a couple of days, or even weeks.

      --
      Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    11. Re:No-one ever wants to play Monopoly with me.. by iainl · · Score: 2, Interesting

      I'll absolutely confess that I don't like Monopoly. But that's because people make poor choices over the auctioning and mortgaging of properties, and most of all get into exchanges at silly vlaues cause the endgame to last ages.

      In most games of Monopoly, it only takes two or three trips round the board for one person to be obviously in the lead, largely due to the luck of their landing. Then the next hour is just playing out that ineviatable result; usually quite some time after the first person got eliminated, too.

      What I really found interesting, however, is how this is all talked about as a brand new development. The Lord Of The Rings Monopoly altered this a good couple of years ago, by introducing the movement of the Ring round the board. That gives a defining endpoint, and a count-up of the relative profits of each player, well before most people have been sitting around bored, waiting for the luckiest loser to hit the killer hotels.

      But there you go.

      --
      "I Know You Are But What Am I?"
    12. Re:No-one ever wants to play Monopoly with me.. by meringuoid · · Score: 1
      And I've successfully paid hotel rent on Boardwalk before, its easy when you own all the Red and Orange properties! People obsess about getting Boardwalk and Park Place, and are willing to trade you Red and Orange for way less than their market value should be.

      This is because of Jail. The most likely number to roll on two dice is 7, and 7 squares back from Park Lane is 'Go to Jail'. So, you go to Jail and on coming out you're very likely to land on Bow Street, Vine Street or Marlborough Street. You can get the oranges very cheaply in most games, and charge a fortune to the guy who's desperate to get both Park Lane and Mayfair.

      --
      Real Daleks don't climb stairs - they level the building.
    13. Re:No-one ever wants to play Monopoly with me.. by sesshomaru · · Score: 2, Insightful
      Look, I hate Monopoly like poison, mainly because it's existence means that I never get to play any of the other games in my vast collection of board games. However, you are missing certain points about why people like to play Monopoly.

      People play Monopoly because of:

      1. The play money. Replace Monopoly's play money with something else and people will be like "hey, where's the play money."

      2. The cute little tokens that look like various things. (Including the player tokens and the little houses and hotels.)

      3. The concept of owning deeds to property.

      In other words, with Monopoly the presentation is the point. The thing about Monopoly is, as you point out, it is a bad game. The presentation, however, is great and the actual game is "good enough" for the people who buy it. Yeah, it's all sizzle and no steak, but believe me, Parker Brothers knows what they are doing.

      --
      "MIT betrayed all of its basic principles."
    14. Re:No-one ever wants to play Monopoly with me.. by shoptroll · · Score: 1

      Sounds like the short rules souped up a notch. I believe the short rules are 2 properties handed out in the same way, and the game ends when the second player gets bankrupted. I've heard from people that if you don't do any house rules and follow the short rules the game goes a lot quicker.

      For a game that is supposed to focus on trading, handing out properties at random is a nice way of priming the pump. Ending the game after 1 or 2 players is good since at that point the snowball of dominance starts rolling.

      --
      Insert Sig Here
    15. Re:No-one ever wants to play Monopoly with me.. by Anonymous Coward · · Score: 0

      ""Takes too long" is a cop-out excuse by people who don't like Monopoly. If that's what they say, forget it, they wouldn't be good game partners anyway."

      Thanks for the tip. Now I know what to say to get out of playing it.

    16. Re:No-one ever wants to play Monopoly with me.. by Anonymous Coward · · Score: 0

      "platykurtic"

      Admit it, you've been dying to use this word in a comment. ;)

    17. Re:No-one ever wants to play Monopoly with me.. by Impy+the+Impiuos+Imp · · Score: 1

      > The game has a carefully chosen limit of 32 houses and 12 hotels

      I had no idea this was a rule -- I thought if you ran out, you just started using the thimble and stuff as houses. I didn't know the total was limited.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    18. Re:No-one ever wants to play Monopoly with me.. by Spaceman40 · · Score: 1

      In my experience, if you play Monopoly RIGHT (by the official rules) and focus on the game instead of gabbing about other things the whole time, it can take two hours or less, sometimes as little as one hour.
      Every time I play with my wife, she beats me in less than 45 minutes. That's my cop-out excuse. :)
      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    19. Re:No-one ever wants to play Monopoly with me.. by Clock+Nova · · Score: 1

      Exactly what version are you playing?

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    20. Re:No-one ever wants to play Monopoly with me.. by drsquare · · Score: 1

      1) It is an elimination game with a platykurtic expected duration distribution.
      If you're going to say something, it might be sensible to use real words. Then people might actually know what you're talking about.

      1) 'Roll & Move' includes a completely unnecessary step. Customized dice could replace the entire token track.
      2) Keeping score to four-digit precision serves no purpose when player decisions only have two-digit granularity. Player spend too much time tracking what they cannot control.
      Has anyone got that in English? Or in fact any language whatsoever other than 'boardgamish'?

      1) The gameboard wastes a colossal amount of space. Games that waste real estate can less easily be enjoyed at the players' convenience.
      Oh boo hoo hoo. I'm sitting there playing Monopoly mourning the amount of wasted 'real estate'. Get real. Making a 'busy' board where every square millimetre is covered with crap is nothing to be proud of.

      2) Paper money is inferior to plastic chips for the required transactions. Modern games with similar MSRP have a far greater production quality.
      Rubbish. Plastic chips would make it feel like a game of poker. Get rid of the paper money and you'd lose half of the charm of Monopoly.

      Obviously to you, a board game is something mechanical, to be quantified and analysed, rather than something to be played and enjoyed.
    21. Re:No-one ever wants to play Monopoly with me.. by IvanTheNotSoBad · · Score: 1

      I'm pretty sure he's playing the London version.
      Mayfair = Boardwalk
      Parl Lane = Park Place
      etc.

      There are even small price differences. Check it out

    22. Re:No-one ever wants to play Monopoly with me.. by Alsee · · Score: 1

      He was saying that Monopoly has the problem that a player can easily be eliminated 5 or 10 minutes into the game, a second player may be eliminated 15 or 20 minutes into the game, and the last two players may sit there running around the board for another hour or more while the first two players are board and annoyed watching them. In a non-elimination game everyone stays in and plays the whole time (which is good, at least keeping the losers entertained). If you are going to do an elimination style game you at least want everyone in for the majority of the game, and then eliminate people in a fairly fast cluster at the endgame so the first loser doesn't have too long to wait.

      He was saying that moving a token around the board contributes almost nothing to the game dynamics. With a fairly minor tweak to the game design you could just roll the dice to directly determine the property you hit that turn. So you could design out that token-moving game element for a slightly simpler game, or you could remove it and replace it with some other new and more valuable game dynamic without altering the complexity.

      He was saying that futzing around with $1 and $5 and $10 bills making useless change all game is pointless and no fun. Imagine you land on a light blue and the owner says the rent is $14 and 12 cents...... uhhh.... do you have $486 and 88 cents change for a $500 bill? Messing around with $1 bills is almost as silly as messing around with pennies. With a little bit of work on the economy and prices you could get the range of dollar values down to a more quickly managed and more comfortably managed range. Heck, just rounding everything to the nearest $10 would be a good start.

      He was right about the wasted real estate on the monopoly board. He certainly was *not* suggesting to cover every square millimeter with crap. He was basically saying you could *cut out* all of the dead space in the middle. You could rearrange it to fit everything you need onto a board half the size. USE and FILL the middle of the smaller board with those property squares, rather than have the properties in a big fat empty donut. A much smaller game board means a much smaller and lighter game box, which is MUCH more convenient to store/pullout/transport. Monopoly is a pretty hefty size box, and I have indeed many times found it a hassle to lug around. A smaller box can easily fit in travel bags, or be *comfortably* carried in one hand.

      As for the paper money, you're both kinda right. The paper money is both cute and somewhat awkward. Either way, screwing around with $1 bills all game is definitely *not* charming and definitely *not* fun.

      Obviously to you, a board game is something mechanical, to be quantified and analysed, rather than something to be played and enjoyed.

      He's saying the when designing a game, yes, it should be quantified and analyzed. The designer's job... the purpose of quantifying and analyzing the game design... is exactly to make the game something more easily played and more enjoyed. And he made quite a few very good points. It sounds like he may actually be in the game design business, which might explain his casually tossing around heavy duty 'boardgamish' vocabulary and concepts. Thank good computer geeks don't accidentally slip into technobabble when we try to explain computer stuff to people... chuckle.

      On a personal note, of all of the criticisms he made of Monopoly, the one that resonated most strongly with me was the sparse decision tree. There just isn't much you actually get to *DO* during a game of monopoly. For the vast majority of the game you just sit there watching the pieces go around and shuffling money around when the game orders you to do so. Almost the only thing you get to *DO*, to *CONTROL*, is buying and selling houses, and trading properties with people. Buying and selling houses is really limited and simplistic, about the only FUN I find in monopoly is trying to arrange property trades during the game. Winning at monopoly lies about 35% i

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    23. Re:No-one ever wants to play Monopoly with me.. by Raenex · · Score: 1

      That was a nice reply. Much more readable than the original 'platykurtic' post.

  6. Along with his sidekick Apparent Boy by xenocide2 · · Score: 4, Funny

    "Games are becoming, in a lot of respects, entertainment," Silver said.

    Will Captain Obvious save the day from the evil Duh League? Find out next time, on IB Times!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Along with his sidekick Apparent Boy by Xiroth · · Score: 1

      Heh. But from your title, I thought you were making a dig at the parents with Aparent (without parent) Boy. Which is certainly warrented in this case - seriously, is it that big a problem to spend a few hours dedicated to playing with your kids on a rainy weekend?

  7. How generous of them. by ChaosDiscord · · Score: 1

    Oh, how generous of board game manufacturers to deign to give us shorter games.

    This is all nonsense. If you've got a good game store in your neighborhood, you can walk in and say, "I'm looking for a game that takes less than 30 minutes to play." If they can't show you at least a dozen games, you probably don't have a good game store.

    If you want shorter games, look for games specifically designed to be short and quick. Hacking an existing game to be shorter is neat and all, but you'll get a better experience if the game was designed to be short from the start.

    1. Re:How generous of them. by gardyloo · · Score: 5, Funny

      I thought I had a good game store here. The outside certainly looked all glittery and fun. When I walked in, it was very dark, and there was a sort of stage with these poles on it, and some scantily-clad females doing an interesting dance. "Oooh! Role-playing!" I thought, looking around for a dwarf wench with the grog.

          Then I announced loudly that I wanted to find a game that would take less than 30 minutes. One of the girls looked at me and said, "Honey, you want one that will take less than 30 seconds," and then they all went "Mmm-hmmm!" in unison and did a head-bob.

            I want to know where the hell you guys get your games.

    2. Re:How generous of them. by psu_whammy · · Score: 1

      If you RTFA a bit closer, you notice that it's almost exclusively Hasbro mentioned as doing stuff like this. No mention of the whole Settlers-of-Catan group of games which are trending in the opposite direction, and only a passing mention that Hasbro's market share has dropped quite a bit in not a very long period of time.

      You can go into any game store and ask for a short game, or a long one, or a brain game, or a party game, or an offbeat card game. No matter what the question, the response probably won't be a Hasbro game. After all, Hasbro's spent most of its time since buying up the whole mainstream game industry releasing Uno Unnecessary Card Shooting Device and Monopoly Look At Our Metal Tokens Edition instead of coming up with new ideas.

    3. Re:How generous of them. by Vulturejoe · · Score: 1

      I want to know where the hell you get your games.

      --

      Out of Cheese Error:
      Please reboot universe
  8. Speaking of German Games by marphod · · Score: 2, Informative

    This is especially interesting to me, given the US adoption of more serious, lengthy German board games in the last few years.

    Well, first, it is more than the past few years. Settlers of Catan was one of the earliest BIG cross over games. I was playing it since college, means the cross over started about a decade ago.

    Secondly, I get the distinct impression that the original audience doesn't take these games nearly as seriously as US players. Settlers says on the packaging that its running time is about 1-2 hours (If I recall correctly, my original packaging has been lost to the sands of time), yet my games regularly run 3 or more hours, as trades and debates and discussions of beat-the-current-leader happens. This ratio of about twice-as-long seems to be consistent with most of the German Board Games my group plays/played.

    (On the other hand, it could just be false advertising. Witness the order of the Stick game that takes ages to play, despite the packaging).

    And I STILL can't find anyonre to play Kingmaker with me, and very few who play Magic Realm.

    1. Re:Speaking of German Games by Clever7Devil · · Score: 1

      The first few games of Tigris and Euphrates are EPIC in their duration.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    2. Re:Speaking of German Games by SetupWeasel · · Score: 2, Informative

      Settlers, in the world of modern board games, is a very quick game and it is engaging. More so than Monopoly, Scrabble, or most of the classics.

    3. Re:Speaking of German Games by Anonymous Coward · · Score: 0

      Maybe it takes us twice as long because ze Germans think twice as quickly as Americans?

    4. Re:Speaking of German Games by Dan+Slotman · · Score: 2, Interesting

      The people I play games with tend to hit on or under the "expected playtime" for board games. I think the problem, if you consider it a problem, comes from your particular group of friends. Most game estimates expect that each player will be familiar with the rules, but will not rules-lawyer. They expect that each player will play to win, but they don't expect that each player will be a mini-Machiavelli. The important thing is to have fun; if you are having fun playing, it shouldn't matter how long the game takes to finish. If you want a shorter game try playing for a predetermined number of turns, or time limit, or similar arbitrary method.

    5. Re:Speaking of German Games by Anonymous Coward · · Score: 0

      I hear you. I've got a copy of Kingmaker sitting around that I've never gotten a chance to play :(

    6. Re:Speaking of German Games by RedWizzard · · Score: 1

      Secondly, I get the distinct impression that the original audience doesn't take these games nearly as seriously as US players. Settlers says on the packaging that its running time is about 1-2 hours (If I recall correctly, my original packaging has been lost to the sands of time), yet my games regularly run 3 or more hours, as trades and debates and discussions of beat-the-current-leader happens. This ratio of about twice-as-long seems to be consistent with most of the German Board Games my group plays/played. It's just your style of play. The group of people I regularly play with are much quicker. We haven't played Catan in a long time (we generally prefer games with less luck), but when we do games do not often exceed an hour with 3-4 people and I've never had one go over 2 hours. Most other games we play in a much shorter time than packages states. It's just a matter of knowing the rules well, focusing on quick play, and not getting distracted.
    7. Re:Speaking of German Games by parliboy · · Score: 2, Interesting
      (On the other hand, it could just be false advertising. Witness the order of the Stick game that takes ages to play, despite the packaging).

      Disclaimer: Order of the Stick playtester. Buy the expansion, coming soon to a store near you!

      Stick can be completed within the listed time, if you're playing with board gamers. However, their target audience is the RPG crowd. These are people who play one game within an eight hour session, as opposed to about four games. They're working on alternate rules to allow for a timed game. Then again, I've never seen a dungeon crawl be intellectually honest about its playtime. So I suppose it's to be expected.

      Settlers in over three hours? Never seen that happen.

      p.s. Don't own Magic Realm, though I've thought about picking up a used copy I've seen. Meantime, Return of the Heroes seems to fit the bill in that genre.

      --
      "You're never ready, just less unprepared."
    8. Re:Speaking of German Games by Macgrrl · · Score: 1

      I once played in a game of Settlers (Seafarers) where each time it came to a particular persons turn it would take 20 minutes or more for them to decide what to do. It made for an exceptionally long game. :(

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    9. Re:Speaking of German Games by Harker · · Score: 1

      Heh...

      I remember the last game of Kingmaker I played. It was suppose to be a "quick" game, and it ended up taking us 11 hours to finish, with three of us playing.

      H.

      --
      When VCR's are outlawed, only outlaws will have VCR's.
    10. Re:Speaking of German Games by mcvos · · Score: 1

      Secondly, I get the distinct impression that the original audience doesn't take these games nearly as seriously as US players. Settlers says on the packaging that its running time is about 1-2 hours (If I recall correctly, my original packaging has been lost to the sands of time), yet my games regularly run 3 or more hours, as trades and debates and discussions of beat-the-current-leader happens. This ratio of about twice-as-long seems to be consistent with most of the German Board Games my group plays/played.

      I take it very sriously and I've played hundreds of times, and I think 1 hour is about the average (the quickest game was over in 15 minutes, though that was due to two 5/8/10 positions and a lot of luck), and I'm generally known as a slow player (because of my trades, debates and beat-the-leader).

      And I STILL can't find anyonre to play Kingmaker with me, and very few who play Magic Realm.

      Last time I played Kingmaker, everybody wondered why we even needed a game to have a big row.

  9. Define "lengthy German board game" by Baby+Duck · · Score: 1

    Even amongst avid boardgames, there are those with a distaste for Eurogames taking longer than 2-1/2 hours.

    --

    "Love heals scars love left." -- Henry Rollins

  10. Days? by meringuoid · · Score: 5, Insightful
    Disney Monopoly is another big offender. 'A game like that, it could literally take you days,' said Hastings, of Holliston, Mass.

    Don't know if they've changed the rules for Disney Monopoly - usually variants just change street names and graphic design - but Monopoly should never take days, unless players are deliberately buying property from each other at inflated prices to prevent anyone going out of the game. Or unless people are refusing to trade cards so that nobody can form a complete colour group and build houses, in which case it's stalemate and you might as well call a draw.

    After an hour or two of Monopoly the board should be full of houses. At that point the game ends fast; the ASSESSED FOR STREET REPAIRS and MAKE GENERAL REPAIRS cards are ruinously expensive to a big landlord. As a result, money comes out of the game a good deal faster than it comes into it from people passing GO. All those fees go to the Bank, leaving players with less and less money to pay the ever-larger rents, and the game must end soon.

    You could, I suppose, invent a new game in which money did not ever leave the game and return to the Bank - perhaps you could put the money from fines and fees and so forth into some jackpot, and designate a square such that anybody landing there would collect all the wealth accumulated there - but that game would last forever, become incredibly frustrating once everybody had so much money that they didn't care about landing on Mayfair, and would basically not be Monopoly.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Days? by pappy97 · · Score: 5, Informative

      The problem is that idiots can't follow rules. You won't believe how many people I've met don't understand that if you land on a property and do not wish to buy it, it goes up immediately for auction to the highest bidder, including the person who landed on it.

      It's CLEARLY in the rules, but somehoe that rule isn't followed, which slows down games because all the properties are not bought as fast as they should be.

    2. Re:Days? by MeanderingMind · · Score: 1

      I didn't believe you at first, but I looked it up and you're right. That adds a whole new dimension to things, but somehow I doubt it will be widely implemented.

      http://en.wikibooks.org/wiki/Monopoly/Official_Rul es

      There are other reasons why the games take forever, players are overly cautious. Even if the walls are caving in around them as a the one player with a monopoly begins to clean house, they will desperately hang on waiting to land on that one property that will give them a monopoly rather than have a fair exchange with another player.

      I can recall once I had a trade in mind but decided to give the other five players the chance to do something themselves for once. After I got to take my turn another ten times I gave up on waiting. It was just ridiculous.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:Days? by meringuoid · · Score: 1
      There are other reasons why the games take forever, players are overly cautious. Even if the walls are caving in around them as a the one player with a monopoly begins to clean house, they will desperately hang on waiting to land on that one property that will give them a monopoly rather than have a fair exchange with another player.

      Monopoly's a game that often rewards the bold. For instance, your archrival has landed on Free Parking (where he receives no reward and incurs no penalty, and moves on as normal on his next turn, just as it says in the rules). You realise that as things stand he has more room to build than you do, and in the long term you will lose, so on your turn you mortgage everything you can to raise the money to build Hotels on Piccadilly, Leicester Square and Coventry Street. If he lands on one of them - and the odds are good, because you know the probability distribution for two dice - then you are well set to turn the game around. If he does not then you're doomed, but then you were probably doomed anyway...

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Days? by brumby · · Score: 1

      You could, I suppose, invent a new game in which money did not ever leave the game and return to the Bank - perhaps you could put the money from fines and fees and so forth into some jackpot, and designate a square such that anybody landing there would collect all the wealth accumulated there - but that game would last forever, become incredibly frustrating once everybody had so much money that they didn't care about landing on Mayfair, and would basically not be Monopoly.

      That one always annoyed me. It seemed that as soon as I started playing Monopoly with people outside my family, everyone else had this strange 'rule' where all the fines went on Free Parking, and whoever landed there got to collect the money. And of course, since all that money was going there, it was 'unfair' to sit there and collect rent for a few rounds if you were doing well.

      What usually happened, is that enough money would accumulate there that whoever landed on it would eventually win, just by having enough money to outlast anyone else.

    5. Re:Days? by Creepy+Crawler · · Score: 1

      I can attest to that.

      The commodore 64 version of monopoly actually had that as a "rule". Perhaps people remembered the old computer days in which that was applied..

      --
    6. Re:Days? by Speare · · Score: 1

      No, if we're talking about Disney Monopoly, it's a very abbreviated form of the game. There's just castles, not houses and hotels. The properties are more like $2 and feature all of the princesses and their doofy animal friends. Even when your young child understands the money math and can follow the rules, they can still get restless and bored before the game is half done. "It's your turn, sweety" starts out gently, and gets more tedious and more edgy as the energy saps right out of you. By the end of the game, parent and child can both be relieved it's done, regardless of the winner.

      Now, I don't know what it was like to be a board-game playing kid in the 50s, but today's kids are definitely not goal-driven and follow-through or "sticktuitiveness" is hard to develop. As soon as the mind wanders, their first instinct is to bail on the current activity and try something else. It seems a natural (although worrisome) outcome of the huge array of stimuli which our world offers... there's always something more fun than what you're currently doing. Unless the tasks or games have a satisfying reward within a reasonable time, the sense of accomplishment will not be experienced often.

      --
      [ .sig file not found ]
    7. Re:Days? by PinkPanther · · Score: 2, Funny

      build Hotels on Piccadilly, Leicester Square and Coventry Street

      Yeah! Right...Piccadilly...ROTFL...That anywhere near Marvin Gardens??

      You've probably never even been to the eastern seaboard before, have you pal?

      ...oh wait, what the heck is this???

      --
      It's a simple matter of complex programming.
    8. Re:Days? by BKX · · Score: 1

      I can't believe people would play it like that. The game would last for fricken ever, just like when people put fines and shit on free parking. One of the strangest things I see from people that I play with is that most people don't realize that you can buy houses and hotels at any time between rolls. I've used that many times to buy up houses when someone lands on me, and then catch the next person with the new higher rent. At first, everyone says it's cheating, until I bust out the rule book. The other rule that no one ever follows (until the rule book is flashed in front of them) is the rule that says you must choose to pay the $200 or the 10% (on Income Tax) BEFORE you add up your assets (and a bunch of people seem to think that assets don't include property, which is even gayer.). It's really a very good rule. I've seen many people pay more than $200 because they weren't sure of their own value.

    9. Re:Days? by MarcoAtWork · · Score: 1

      Now, I don't know what it was like to be a board-game playing kid in the 50s,


      not sure about the 50s, but in the mid-70s when I was a kid in Europe we had only two crappy tv channels and no video games, so in the summer we spent most of the day playing outside, save when it was super hot (around noon-2pm) or rainy and then the board games came out: together with Risk, Monopoly was one of our favorites, we were between 7 and 9 years old and we had absolutely no problems with following the official rules and/or having enough attention span to run a game in an hour and a half or so...

      on the other hand we also ate only during meals (save a mid-afternoon snack), nobody drank any soda (water all the time), and basically sugary treats were just that, treats, like a cup of ice-cream a few times a week: I think kids nowadays are way too full of sugar/hfcs and sedentary to be able to have a reasonable attention span...
      --
      -- the cake is a lie
    10. Re:Days? by coaxial · · Score: 1

      That is typically played as house rule. Just like all fines get paid to free parking, and whoever lands on it gets the money.

    11. Re:Days? by coaxial · · Score: 1

      but Monopoly should never take days,

      You're right. But everytime I've played it, it has; or at least would have it we played it to the bitter end, which we almost never did. Monopoly is boring after everything is bought.

      After an hour or two of Monopoly the board should be full of houses.

      And you know. After playing the same game for 2 hours. Most players are bored with it.

      Or unless people are refusing to trade cards so that nobody can form a complete colour group and build houses, in which case it's stalemate and you might as well call a draw.

      That too is incredibly common.

      You could, I suppose, invent a new game in which money did not ever leave the game and return to the Bank - perhaps you could put the money from fines and fees and so forth into some jackpot, and designate a square such that anybody landing there would collect all the wealth accumulated there - but that game would last forever, become incredibly frustrating once everybody had so much money that they didn't care about landing on Mayfair, and would basically not be Monopoly.

      You know what? People do do that! It's a house rule. They money goes Free Parking.

      The house rule I always played with to end the game quickly was the "game comes to an end a set number rounds after all the properties are bought." You calculate everyone's netvalue and you declare a winner.

      B

    12. Re:Days? by Sparr0 · · Score: 1

      A lot of the rules on that page are old, new, rarely printed, or made up for tournaments but not actually part of the official rules. I have seen dozens of different printed-by-parker-brothers rule sets for monopoly. From the wikibooks page you linked, the following have never, to my knowledge, appeared in a real monopoly rulebook:

      * buying/selling houses at any time
      * paying extra interest when trading mortgaged property
      * using 'get out of jail free' immediately on landing on Go To Jail

    13. Re:Days? by DerekLyons · · Score: 1

      You could, I suppose, invent a new game in which money did not ever leave the game and return to the Bank - perhaps you could put the money from fines and fees and so forth into some jackpot, and designate a square such that anybody landing there would collect all the wealth accumulated there - but that game would last forever, become incredibly frustrating once everybody had so much money that they didn't care about landing on Mayfair, and would basically not be Monopoly.

      My family has played such a variant for years - fees and fines accumulate and are paid out to the individual that lands on Free Parking. The games most certainly do not 'last forever', about two-three hours tops.
    14. Re:Days? by tighr · · Score: 1
      As far as I know, and this is from the last time that I read the official rulebook that came with my Monopoly board, you do indeed pay 10% upon receipt of mortgaged property in addition to the 110% cost of unmortgaging it later.

      The other two rules I never play with (but I'm not sure if they are in the official rules, without going to check), because it makes the game more fair.
      • You should only be able to buy/sell houses at the beginning of your turn before you roll
      • you should be forced to wait until the beginning of your next turn to use a get-out-of-jail card to get out.
      What some people I play with fail to understand is that jail is supposed to be a punishment. That's why you have to pay $50 to get out unless you roll doubles, even after your third roll. I know its a "house-rule", but I typically like to institute a half-rent (or no rent) rule when you are in jail, meaning you can only collect half-rent or no rent at all during your stay. Otherwise, people would stay in jail as long as possible for free and collect money, all the while they don't run the risk of paying anyone else rent.
    15. Re:Days? by nagora · · Score: 1
      Just like all fines get paid to free parking, and whoever lands on it gets the money.

      Another terrible house rule that lengthens the game.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    16. Re:Days? by sesshomaru · · Score: 1
      Look, here's the thing. Monopoly is and always has been a tedious, pointless waste of time. It isn't fun, so why play it? People don't follow the "official" rules, and the "house" rules most people use suck even more than the official rules.

      In the 50's they had other games besides Monopoly. In fact when I was a kid, in the 70's, I had Disney's Haunted Mansion game, which I loved. You know what? Today it would probably be Haunted Mansion Monopoly. They'd put the names of rooms in the mansion on the spaces, have some tokens that looked like those little carts you ride in the ride. Jail would be the graveyard, and you'd have "ghostly" money... Hey look, I'm a famous game designer! Sign me up, Parkey Brothers.

      Because some brilliant person came up with the idea, "We don't have to make new games, lets just remake Monopoly over and over and over again with different branding...." doesn't mean there is anything wrong with the kids. Monopoly is just boring.

      You know what is a good game? M.U.L.E. Oh, and it is impossible to have house rules in M.U.L.E. thank God.

      --
      "MIT betrayed all of its basic principles."
    17. Re:Days? by ShadowsHawk · · Score: 1

      Jail in the early game is a pain in the ass. You lose precious money and the opportunity to purchase prime property. Jail in the mid to late game is a blessing since you're granted three free turns. I find the half/no rent idea interesting and I think I will try to implement that the next time I play. On another note, I've found eliminating 1s speeds up the game immensely. Round everything to the nearest 5 and anything less than 5 is 5. Less cash going around is a good thing.

    18. Re:Days? by Anonymous Coward · · Score: 0

      Nothing is more fun than playing with a rules lawyer. I bet you have people just begging to play games with you.

    19. Re:Days? by BKX · · Score: 1

      Actually, yes. People do beg to play with me because I'm really frickin good. Rules lawyering only lasts a few games, anyway. After that, everyone actually knows the rules. Besides, rule books weren't made to be shredder fodder.

    20. Re:Days? by cretog8 · · Score: 1

      It's not uncommon for my 3-year-old son to take an hour and a half on complicated tasks like, um, eating a sandwich . How long a game should take when people are fairly focused and taking it seriously is completely different than how long it can take playing it with young kids. They'll need constant reminders of the rules, be trying to count their money and arrange it right, wander off and come back wanting to drive their toy car around the game board... Interestingly, the same applies to stoned adults.

    21. Re:Days? by Ed+Avis · · Score: 1

      * buying/selling houses at any time

      This is unspecified in the rules booklet that came with my Monopoly set (the British version with London place names). It just says you can buy houses. Obviously it would be a gaping hole in the rules to allow buying houses just after a roll of the dice and before another player lands on your property. We usually play with the rule that house buying or selling (or indeed any other kind of trading) can happen before each dice roll. It's hard to believe that whoever wrote the official documentation didn't think of this.

      * paying extra interest when trading mortgaged property

      This is in the rules booklet I received. The 10% interest must be paid on redeeming the mortgage but also paid by the buyer whenever the mortgaged property is traded. The buyer does have the option to unmortgage the property at the same time, so paying the interest charge only once.

      * using 'get out of jail free' immediately on landing on Go To Jail

      That card is not mentioned in the booklet at all, indeed, the whole rules relating to jail are barely specified. Where does the player's piece move to after leaving jail, for instance? (We move it to 'just visiting'.) After getting out of jail is that the end of your turn? Etc etc.

      --
      -- Ed Avis ed@membled.com
  11. Setup Time vs. Actual Play Time by quanticle · · Score: 2, Interesting

    Another thing that's more difficult to address is the inordinate amount of setup time that some games take. Witness Axis & Allies. Its a great game, but every time I want to play it, I realize that its going to take at least 30 to 45 minutes to set up, and the thought of that is enough to get me motivated to do something else.

    That said, I don't see a way to address the issue without ruining the game. Part of the attraction of the game is the varied unit types, and its the very presence of varied units that makes setup so difficult.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Setup Time vs. Actual Play Time by rilian4 · · Score: 1

      I used to play Axis and Allies in High School back in the early 90s and my group of friends could set up the entire board in under 5 minutes. Maybe we were into it too much...;-p

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    2. Re:Setup Time vs. Actual Play Time by Etcetera · · Score: 1

      Another thing that's more difficult to address is the inordinate amount of setup time that some games take. Witness Axis & Allies. Its a great game, but every time I want to play it, I realize that its going to take at least 30 to 45 minutes to set up, and the thought of that is enough to get me motivated to do something else.

      Yeah, that was why I stopped playing Mall Madness a while back...

    3. Re:Setup Time vs. Actual Play Time by Anonymous Coward · · Score: 0

      "That said, I don't see a way to address the issue without ruining the game. Part of the attraction of the game is the varied unit types, and its the very presence of varied units that makes setup so difficult."

      Computerise it? You obviously don't like messing around with board markers, why not leave the drudge work to a machine and focus on the gameplay...

    4. Re:Setup Time vs. Actual Play Time by Anonymous Coward · · Score: 0

      Just use TripleA. Setup will take a couple of seconds. The UI kinda sucks though.

  12. It is true! by moore.dustin · · Score: 2, Interesting

    Everything does take to long to finish in one sitting usually.

    That is why I play chess with friends via correspondence.

    I can use a program/site or just use IM/Email using chess notation. The site offers a ton of features, but after a while you should be able to play chess games without ever having to see the board physically. Instead you just read it with notation.

    Of course, most games cannot be played via notation, but via correspondence, it is surely an option.

    Edit: Average game of ~30 moves takes about anywhere from 3 to 30 days for me. Most finish within 3-5 days.

    1. Re:It is true! by quanticle · · Score: 1

      Huh, that's interesting. Could you point me to a reputable site that can get me started with correspondence chess?

      I used to play a lot of chess in school, but now that I'm in college I'm having trouble finding people at my level to play against. Everyone I meet seems to be a newbie or (more commonly) way too advanced.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:It is true! by moore.dustin · · Score: 1

      Sure! RedHotPawn.com

      Once signed up, you can challenge me if you wish, I am not that great at all. My name on there is the part of my username here on /. after the (.) with 9797 to the end. So it is in the format myname9797

    3. Re:It is true! by quanticle · · Score: 1

      Thanks a lot!

      I'm signed up now and my user name is the same as my slashdot user name.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    4. Re:It is true! by Sparr0 · · Score: 2, Informative

      Richard's Play-By-eMail Server has a community of thousands of players and supports dozens of games, including proper chess and many chess variants. Games run as slow as one move a month or as fast as one move an hour.

  13. short attention span theater by theatrecade · · Score: 2, Interesting

    what's this world coming to when you can't even take an hour or 2 to play a board game but you'll let your kids play video games unsupervised for hour. I understand what's it like to busy and i don't have kids but i have sisters that i'll devote days to them to their enjoyment. Just because i'm a hard core brother that way. I would think parents would do more to spend as much time with kids whether it's boardgames or video games

    --
    some people are a "glass half empty" some are "glass half full" i'm a "there is something in the glass be happy" person
  14. Luxury by El+Torico · · Score: 1

    In my day, we'd spend the entire weekend setting up the pieces and arguing over the rules of "Fire in the East". We were lucky to have two turns completed before Sunday afternoon!

    --
    In the land of the blind, the one-eyed man is usually crucified.
  15. This is nuts by PurifyYourMind · · Score: 2, Insightful

    Shouldn't we be pushing for longer, more cerebral games--chess, Go, backgammon, etc.--to counteract the attention problems? Seems the priority is not on the kid's mental development but on the parent's schedule.

    1. Re:This is nuts by metroid+composite · · Score: 1

      No, longer games used to work better because there would be situations like "oh, it's raining outside, and this is the 70s so television sucks. I guess we have to play board games. Which one will last all night?"

  16. You want a short board game? by meringuoid · · Score: 1

    ... Why not try a nice game of Draughts?

    --
    Real Daleks don't climb stairs - they level the building.
  17. In a word, Boggle. by davidwr · · Score: 1
    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  18. they last how long?! by ForceOfWill · · Score: 2, Funny
    more serious, lengthy German board games in the last few years.

    Did anyone else misread this as:

    more serious, lengthy German board games which last a few years

    ?

    --

    --
    Seeing is believing; You wouldn't have seen it if you didn't believe it.
    1. Re:they last how long?! by Werkhaus · · Score: 2, Funny

      more serious, lengthy German board games which last a few years First thing that sprung to my mind was Diplomacy. OK, it didn't take years. But it felt like it.
    2. Re:they last how long?! by tomhudson · · Score: 2, Funny

      "Did anyone else misread this as: more serious, lengthy German board games which last a few years "

      Like "Invade Poland!"

    3. Re:they last how long?! by neminem · · Score: 1

      I have seen games of Diplomacy that lasted over a month, however. Years would only be a slight exaggeration.

    4. Re:they last how long?! by Xel'Naga · · Score: 1

      You're probably thinking about this.

    5. Re:they last how long?! by jluebke · · Score: 1

      Gentlemen, I give you World In Flames. The mega-game to end all mega-games as far as I can tell. Whip on over to here and you can purchase the 2007 Super Deluxe version for only $349 US!

      Here's a guy who has his map sheets mounted on a wall with magnets glued to each of the 6,880 (!) counters. I think he just might be my hero. . . .

  19. Magic Realm by germansausage · · Score: 1

    Anybody remember Magic Realm. I think it took us an hour and a half to set it up the first time. Played eight or ten times but never ever finished it. Took a weekend off once to play; still didn't finish.

  20. TransAmerica, Balloon Cup, Alhambra by 7grain · · Score: 1

    For the record, there are already some good brief games out there that kids can enjoy. Two games in my closet that come to mind are TransAmerica (for 2-6 players) and Balloon Cup (2 players). Each of these take about 30 minutes to play, even with kids. And both are the types of games that can be played "just for fun" by younger kids (ages ~5-8), or with a little bit of strategy as their minds develop strategic thinking.

    Fun for adults too! They're good gateway games to more strategic stuff as the kids get older. Alhambra is another great choice for kids 8+, but it takes more than an hour to play when you play with kids.

    I also find that more traditional Hasbro games like Parcheesi and Sorry only take about 30-45 minutes to play, even with 5-year-olds, and are far more entertaining for everyone than mindless Candyland.

    Also - IMHO - Kids under 12 should not be playing Monopoly, even if it is a Disney-scented theme. What a bad product idea that is!

  21. The problem with long games by Daetrin · · Score: 3, Insightful
    Whether it's a board game, a card game, or anything else where the longer it gets the better balanced it has to be. If you blow 30 minutes on a game that has lots of flaws but is fun no big deal. However once games start getting into the hour plus range you need to feel it was worth the time investment.

    If the game isn't well balanced in one way, or if the players' skill levels are mismatched, then one or more players are going to pull ahead while everyone else falls behind with no hope of catching up. This might be fun for the players in the lead, but it can get very frustrating to the others. _Especially_ if they're not as much into board games. This can make convincing non-board game geek friends or SOs to join you for a game very difficult.

    If the game isn't balanced in another way then the results become based more on luck than skill, especially if it's possible for one player to jump up from behind suddenly at the end and wind up on top. This can be acceptable if the game is of a more silly nature, one designed to make everyone compete in crazy antics and the enjoyment is more in the journey than the goal, but not so much in a "serious" game. "Apples to Apples" is a good example of a game that manages to have a goal to compete for but which no one really cares a great deal who wins.

    An ideal game allows players who are behind to catch up, but in a way that is at least theoretically foreseeable and preventable. Allowing ways for the players who are behind to gang up on the person in charge often helps with this. And often times setting alternate goals for yourself when it seems that victory is out of your grasp can be entertaining if you can maintain the right mindset. If you're already out of the running then sabotaging the person in the lead to give the game to the person who was second can be a fun goal (assuming you're playing with people who won't hold grudges of course =)

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    This Space Intentionally Left Blank
    1. Re:The problem with long games by Sparr0 · · Score: 1

      The absolute best solution I have seen to this is in the game Power Grid. Simply put, the player in first has to do everything at the worst possible time, and the player in last does things at the best possible time. Auction order, purchase order, building order, etc, all in favor of the losing players. This leads to a game where the best player tends to stay at the head of the pack, but it is fully possible to lose the lead at the end of the game, or make a great finish from a poor start.

  22. SOMEBODY GETS IT!!! by nobodyman · · Score: 3, Interesting
    Can we somehow get you adopted into my family!? As a kid I used to think that Monopoly took too long. Then in high school I ran across some kids in my 3rd period class that would all play through lunch . That's 50 minutes!!! I asked them if they played using alternate rules and they looked at me like I was from mars. Nope. The problem that was my family had instituted virtually all of the loopy "house rules". Here's just a few:

    •    
    • You had to pass Go once before you can purchase a property

    •    
    • No auctions. If five people before you land on a property and don't buy it, tough luck

    •    
    • Contracts and Immunity deals so complex you might need a Notary

    •    
    • Anything that would otherwise go to the bank instead goes into that [censored] Free-Parking windfall.


    Ugh. No wonder it would take hours.
    1. Re:SOMEBODY GETS IT!!! by Micah · · Score: 1

      Yep I agree. Monopoly is really great when played right. Too bad more people don't. Maybe we could play online using Atlantik, assuming you use Linux. :)

      Regarding immunity deals, here's my interpretation: The rules obviously don't allow them. BUT since the rules also do not require one to collect rent when an opponent lands on your property, it is possible to make a gentleman's agreement not to collect rent on X number of lands on your newly developed property. However, since it is nothing but a gentleman's agreement, said agreement could be broken on a whim. If you offered someone such a "deal", and they land on your property, and you decide to be mean and collect rent anyway, then they are absolutely obligated to pay. So it's a matter of trust. I have never actually done anything like that and don't know if it would be a good idea -- probably not.

    2. Re:SOMEBODY GETS IT!!! by adavies42 · · Score: 1

      That's a standard meta-rule with most gamers anyway--if a deal is not part of the rules of the game, and it lasts more than one turn, it's not enforceable.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    3. Re:SOMEBODY GETS IT!!! by Alsee · · Score: 1

      Your house rules for Monopoly gave me an amusing thought... house rules for chess (hopefully you happen to know chess). Whenever any piece is captured, instead of removing it from the board you return that piece to its original starting square. If that square was occupied, the returning piece captures the piece occupying that square (even if it is a piece of the same color!), that piece is then returned to its original square which might capture and return yet another piece.

      I'm not sure, but a chess game might take somewhat longer than usual under those rules. Chuckle.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  23. damn by nobodyman · · Score: 1

    Why do I never ever hit that preview button??

    apparently all my time playing monopoly was diverted from learning html. sorry.

  24. Computer Games by Anonymous Coward · · Score: 0

    Obviously, your board game customer is not the same customer as your computer game client, willing to put 40 plus hrs/week into playing Warcraft or Second Life?

  25. What we need is a simpler Candyland? by Anonymous Coward · · Score: 0
    Michelle Hastings admits she's sometimes cheated to get through a game of Candy Land with her 5-year-old daughter, Campbell


    Gawd, this could be shedding a pathetic light on the level of the American game player - otherwise, uh, maybe that's not because she's too busy, it's because Candyland is BOOOOORRRINGGGG!!!! C'mon, the poster can't compare Candyland in the same league as the German games (Carcassonne comes to mind, as well as games mentioned by other posters here: Settlers, Transamerica, etc) - hence his/her questioning the article. You're darn right.

  26. priorities by joystickgenie · · Score: 2, Insightful

    "Michelle Hastings admits she's sometimes cheated to get through a game of Candy Land with her 5-year-old daughter, Campbell"

    there has always been a talk going about how story based video games take too long for working parents to be able to play them, and I can understand that perspective. It's hard to get time away from work and responsibilities of being a parent for that long when you work and have kids, but this seems to be a different issue entirely.

    Seriously if your business life is so busy that you can't sit down with your 5 year of daughter long enough to play a game of candy land the problem is not candy land. It's time to rethink your priorities.

  27. You mean, Quiddler? by dsandler · · Score: 1

    Tracie Broom, a San Francisco writer, and her friends cannibalize Scrabble to play a quicker word game - called alternately Anagram or Grab Scrabble. They put the Scrabble tiles face down, and flip them over one-by-one, calling out new words as they are formed, or stealing words from other players.

    Sounds a lot like Quiddler, a card-based game that's like Scrabble for the impatient. My friends and family are hooked on it. (The other Set games, including the eponymous "Set", are also fun, quick, and brain-intensive.)

  28. Jesus Christ by Talgrath · · Score: 1

    This article just pisses me off; if people don't have an hour or two to devote to their kids, then there is something seriously wrong with their life and they need to re-evaluate it. This is the problem with parenting in America; it's no longer about the kids and what is best for them, it's about what the parents schedule is. Wake up people, you're not paying enough attention to your kids.

    1. Re:Jesus Christ by Anonymous Coward · · Score: 0

      Attitudes like yours just piss me off: when in doubt, blame the mother! The only info in the artice about this woman and her two daughters -- aged 2 years and 5 MONTHS -- is in the first three paragraphs -- what was posted on /. . You know NOTHING about Ms. Hastings, or her life, or how she spends her time. Is she a single mom working two jobs? Or maybe -- GASP -- her two-year-old is bored by Chutes and Ladders after ten minutes, because the kid is two! After fifteen minutes, my two-year-old is ready for the next thing.

      When *you* quit your job to raise your kids, then you can tell everyone else to spend more time with their kids.

      The article itself is crap. Talking to one person is not a trend. Interviewing parents of kids without an attention span and then asserting that games are for "busy lives" is falacious reasoning. The article also conflates games for kids with no attention span (i.e., toddlers) with games for families with no time (i.e., their parents who have half an hour of lucid awake time after putting the kids to bed, making the house livable, paying bills before collapsing in bed).

    2. Re:Jesus Christ by Talgrath · · Score: 1

      I'm just saying that if you can't find time for your kids, something is wrong. To be honest, I think I know what it is, too much shit; people seem to think that kids need to have all the crap they ask for nowadays, and that's simply not true. As for quitting my job to raise my kids, I didn't need to, thank you; my kids turned out just fine because I was around at least an hour or so everyday to raise them.

    3. Re:Jesus Christ by Anonymous Coward · · Score: 0

      Where does the article say this woman has no time for her kids? Please RTFA.

  29. German games are longer? by uncledrax · · Score: 1

    I own a few of the german games.. most of them I got a few years back when I had more time for such things..
    I've found most actually take LESS time then many of the Hasbro style board games.. (for instance, when we played "Krieg und Frieden", the 90 minute play time really meant 90 minutes.. unlike Risk where you can go back and forth with the last guy until your luck runs out..

    We were also used to playing alot of the Eagle Games series games.. and by the far the longest game I've played.. Mega Supremacy (with all the expansions...).. so we played agressively and hard.. and were used to multi-hour/day games already...

    I think the problem with alot of the 'omg these games take to long' is they are open ended games..
    Tile based games (like Caracossone) and some others (Junta, where there is a limited bank) have fixed/build-in timers that when they run out.. the game is concluded and you count your points..

    Also, when all the players know the rules (or at least one person knows them well and is trusted by the others to give the rules quickly and accurately..) it'll really help speed up the game..

    There are already a ton of 'short' games.. most of which are card games (no.. not M:TG.. I was thinking more like Lunch Money or regular 'Hoyle book of games' style..)

    --
    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  30. Parent's Link Has Auction Rule by sYn+pHrEAk · · Score: 1

    Just thought I'd not that for those that didn't feel like digging through it. I never used the auction rule at first because I didn't know about it. Once I found it in the rules, I have always used it when I remembered to.

  31. O,O by sYn+pHrEAk · · Score: 1

    Nintendo Monopoly?!?!

    *runs to google*

  32. The Young Ones by figa · · Score: 1

    Monopoly was featured prominently in the Young Ones "Boring" episode. I first saw it as a teen, and I was amazed at how universal the close association between Monopoly and boredom is.

    I admit that the auction rule would make the game move along. I first came across it last year while teaching the game to my kids. I didn't teach it to them because I had never played with it, and I thought it was some new addition to the game. Plus, it was pretty hard to get the kids to understand why they'd want to buy the deeds in the first place, without trying to run an auction every turn. After about an hour into the game, I was wishing I had followed the rules.

    I disliked Monopoly as a kid until I figured out I could make a run on the currency and bring the game to halt by gathering up all of the mid-sized bills.

  33. I'd love to play Magic Realm by georgeha · · Score: 1

    I even have it (albeit marked up from my youth), I just need time, and people nearby. I never had a chance to play it against anyone.

  34. Odd Quote by Hoi+Polloi · · Score: 0, Redundant

    FTFA:

    "Games are becoming, in a lot of respects, entertainment," Silver said.

    What were they before? Table decorations?

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  35. Are you stupid? by geekoid · · Score: 1

    "Disney Monopoly is another big offender. 'A game like that, it could literally take you days,' "

    Days? Are you brain dead? I ahve a 6 and nine year old, and we play it in an afternoon.

    Here is a clue: Figure out a way to get MORE time with your kids.

    Maybe adjust your expenses so you can live on one income? Magically you will have more time with your kids.
    You might not be able to afford Cable TV, and buy 2 year old cars, but where are these peoples priorities?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  36. WiF on Wall Picture by jluebke · · Score: 1

    Oops. Try http://www.boardgamegeek.com/image/134580 if you're interested.

  37. epic family entertainment by Megajim · · Score: 1

    The house/hotel limit can be used to totally screw people, too. Just keep your four-on-each for your monopolies and you can stop someone from building anything more than two or three houses on each property. The auction rule is incorporated into the on-board electronic version of the game, Monopoly Playmaster. It was produced for one year (1983?) and anyone who loves the game should eBay one of these suckers. It manages to move the game forward without truly compromising the rules. The "buybacks" redistribute properties into monopolies (or attempt to), and the "loan" feature is just fantastic (gives me a reason to own the greens). The bottom line, of course, is that when you have some good players, a LONG game of Monopoly is a pure joy. And I was playing as a kid, so the attention-span argument is silly.