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Turn Your FPS Skills Into Cash

Game|Life is posting about a new agreement between Valve and an outfit called Tournament.com that will allow for an official Counter-Strike/Half-Life 2 Multiplayer game competition service. It sounds a lot like online poker tournaments, where players ante into a pot and the winner walks away with the results. "Another option is a perpetual, ongoing game that players can drop into at any time. If you get killed, you lose $1. If you kill another player, you get $1. When your virtual 'wallet' is out of money, you're done playing. Until you add some more funds with a credit card or PayPal, that is. For now, Tournament.com is strictly small stakes. Entry fees for the example tournaments were $3.60 for each of six players, with an $18 pot split between first, second, and third place. Company representatives said they're considering high-roller tournaments, but want to make sure the service has been fully field-tested, and potential cheating methods blocked off, before big money starts getting thrown around." One of the findings of the SOE White Paper was that some people are perfectly happy making money off of their gaming hobby. How long before we see similar livelihoods via this service?

109 comments

  1. Great idea. by Spazntwich · · Score: 5, Insightful

    Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

    This has the very real potential to ruin public servers.

    1. Re:Great idea. by MeanMF · · Score: 4, Insightful

      Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

      It doesn't seem like people need any incentive to do that now...Although yeah this will just make it 100x worse. This is a problem on the poker sites too - and only the really greedy and/or stupid ones get caught.

    2. Re:Great idea. by CastrTroy · · Score: 1

      The problem with poker (from my understanding) is that while you can create a bot that plays the odds, and probably win a little bit of money, there's a lot of people who can easily beat the bots. You could just as easily have people play the odds, and you wouldn't technically be using a bot. But this tends not to work out so well, because the bots can only do so good. But with counterstrike, and other FPS games, it's hard if not impossible to beat someone who has an aimbot.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Great idea. by aichpvee · · Score: 1

      I can't say I'm surprised that Valve would want in on something like this. But given their horrible record on security and hacking (and not just in their games) I am simply stunned that anyone would let them in on it.

      If the users are anything like regular CS players though they'll just keep paying in to get ripped off by cheaters while complaining about all the cheating.

      --
      The Farewell Tour II
    4. Re:Great idea. by Opportunist · · Score: 4, Interesting

      I'd play it differently. Spread a trojan that sends you info about infected people playing, then match you against them, sending you screenshots of their hands all the while.

      I mean, nothing's easier than seeing through a bluff when you know your opponent's hand.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Great idea. by illumina+us · · Score: 1

      Last I heard HackCam was integrated as part of VAC2. Gotta code up some really good AI for your aimbot in order to beat it.

      --
      -illumina+us "I put on my robe and wizard hat..."
    6. Re:Great idea. by Anonymous Coward · · Score: 0

      Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

      Yes, let's. It should be an interesting incentive to improve the state-of-the-art in gaming AI, and an incentive to improve FPS games so that they rely on skill and tactics rather than reflexes.

    7. Re:Great idea. by toleraen · · Score: 1

      Indeed, it would take a bot a while to figure out players betting strategies, and of course the bots can't get pocket aces every time either. A wall hack would do wonders though!

    8. Re:Great idea. by Eivind · · Score: 3, Informative
      Bots aren't terribly good at psychology, which plays a large role in Poker. So that kind of fully-automated playing-bot has a hard time beating really good players.

      But, it's trivial to write a program that for example:

      • Remembers precisely every game that was played, so knows exactly which cards are left in the deck. (good players do this too, more or less anyways)
      • Instantly calculates all relevant odds; With the cards that are now remaining in the deck, your odds of getting that straigth is 1:72. Precise information is valuable and will help, allthough a good player will approximate this too.

      And that is ignoring outrigth cheating, such as playing 2 people in a team on one table, without letting the other players know you're a team. That's an advantage because a) it doubles your available information and b) your chances of having the best hand is double, but your losses won't be, because you can make sure that only the one with the best hand bets high. (should be done in moderation lest it be suspicious)

    9. Re:Great idea. by Anonymous Coward · · Score: 0

      Just like using forbidden substances to enhance sports performance is and always will be there cheating will be a problem. Until the perps are shot onsite if caught. Which I'm all for.

    10. Re:Great idea. by HardCorePawn · · Score: 2, Informative

      Remembers precisely every game that was played, so knows exactly which cards are left in the deck. (good players do this too, more or less anyways) Fine idea for black jack... except for that fact that they tend to use 5 or 6 deck chutes and only use around 20% of the available cards before shuffling... and fairly useless in poker as they shuffle the deck after every hand. granted you have a slight advantage by knowing the rough percentages based on what is left after seeing the community cards, but the number of times I have seen a 95% chance of winning hand lose on the final card...
    11. Re:Great idea. by badboy_tw2002 · · Score: 4, Funny

      ...5/100?

    12. Re:Great idea. by Mr2001 · · Score: 1

      But, it's trivial to write a program that for example:

              * Remembers precisely every game that was played, so knows exactly which cards are left in the deck. (good players do this too, more or less anyways) That's not how poker works. The deck is shuffled after each hand.

      However, there's still a good reason to track every hand you've played: to collect statistics on everyone you've played with. There's software available right now that does this, analyzing your saved hand histories to tell you how often each person bets or raises, how likely they are to fold at each stage of the game, how many starting hands they play, and so on. You can then use that information during play to decide not to play a marginal hand if you think the guy to your left is likely to raise, or to stay in with a weak made hand if the person betting is likely to be bluffing.
      --
      Visual IRC: Fast. Powerful. Free.
    13. Re:Great idea. by xvx · · Score: 1

      This is great for when Valve gets hacked again, instead of them losing all there customers information, they can also lose all their money. I also bet the US Government would love this, the minute some jackass 13 year old kid loses his parents house.

    14. Re:Great idea. by Das+Modell · · Score: 2, Informative

      A few weeks ago I saw a few players with wallhacks, aimbots and speedhacks. And before that I saw a couple of other cheaters.

    15. Re:Great idea. by UnRDJ · · Score: 1

      And they chose half-life, the most hacked game in existence.

      Add to that the fact that the newest hacks are almost impossible to detect unless the player is seriously stupid.

      Anyone who takes part in this needs to be slapped up side the head.

  2. Ugh, CS by Cheezymadman · · Score: 0

    I'm still trying to figure out how the most generic FPS ever has such a huge following. Are we, as gamers, that starved for entertainment that we're playing games with the simplest premise ever?

    --
    We're all going to die. i intend to deserve it.
    1. Re:Ugh, CS by Chris+Burke · · Score: 1

      "most generic FPS ever" "simplest premise"

      Yeah, whatever. I don't like the game, but unless you were born in the late 90s I don't see how you can say "most generic FPS ever". CS popularized the concept of the squad-based mission-oriented team PvP with the realism level turned up to "guns are innacurate at full auto and you die if you get shot a couple times". Q3Arena or UT are what I'd call "generic FPS".

      --

      The enemies of Democracy are
    2. Re:Ugh, CS by Cheezymadman · · Score: 0

      "Squad based mission oriented"? Maybe when it first came out. Jump into any pub server today and try to find anyone not running around looking for someone to shoot.

      --
      We're all going to die. i intend to deserve it.
    3. Re:Ugh, CS by moderatorrater · · Score: 1

      The reason it's generic is that every other game copied it.

    4. Re:Ugh, CS by crabpeople · · Score: 1

      Are you asking why CS is the most popular FPS even though it was released 10 years ago? Well I think its because it makes you wait inbetween rounds and after death. Constant killing gets boring in a half an hour for me. kill, respawn kill respawn bleh.. But CS makes you wait like an addict for another hit.

      The only game to come close to CS was bf1942 but then EA baught it and turned that whole franchise to stinking crap.

      --
      I'll just use my special getting high powers one more time...
    5. Re:Ugh, CS by Chris+Burke · · Score: 1

      So because morons on public servers would rather play straight-up deathmatch, the original and true "most generic" form of FPS multiplayer, that means that carries over to playing the game professionally? That makes no sense.

      --

      The enemies of Democracy are
    6. Re:Ugh, CS by loraksus · · Score: 1

      The gungame mod for CS is pretty interesting - if the spawn points aren't randomized - it doesn't usually degrade into the repetitive bullshit that is deathmatch (except for the odd times the other team sneaks into your spawn point, but with more or less instant respawn, the home team always has the advantage)

      Not too many servers have it running, but it's a really nice balance between the two. Forcing people to get X kills with each weapon before moving up also makes it interesting and it's a great way of forcing people to get some skill with all the weapons, not just AWP+deagle or M4/AK ;)

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
  3. Lawmakers get their pens ready by wiz31337 · · Score: 2, Insightful

    I foresee this going in the same direction as online poker for US residents. It will soon be illegal for players to fun their multiplayer accounts with cash using a US bank account.

    Stand by for an amendment to the current port security bill

    --
    /whisper/ Thanks for the candy!
    1. Re:Lawmakers get their pens ready by wiz31337 · · Score: 1

      It will soon be illegal for players to fun their multiplayer...

      Fund, not fun.

      Sorry, I got caught up in the FP rush.

      --
      /whisper/ Thanks for the candy!
    2. Re:Lawmakers get their pens ready by WarlockD · · Score: 1

      Sure, then they start using "points" to win "prizes"

      Look at the money in Dave and Busters. They have some high end prizes there just for tickets. Sure they have no "cash" value, but I can see some people in counter strike getting enough points to buy that iPod or TV.

      Hell, in a way, there is more money in doing that. You buy points and never give them cash back:P Like those damn gift cards.

    3. Re:Lawmakers get their pens ready by MontyApollo · · Score: 1

      I'm not so sure since this is not really a game of chance and you are not playing against the "house" but other players.

    4. Re:Lawmakers get their pens ready by Night+Goat · · Score: 1

      Exactly. This is how golf tournaments are organized, and those are legal. It's legal to award prize money based on skill, just not based on luck, unless you're sanctioned by the state.

    5. Re:Lawmakers get their pens ready by twistedsymphony · · Score: 3, Insightful

      yup, I used to work in an arcade. the "points" distributed by the redemption machines were worth approximately .5 cents (that's half a cent for those of you who work at Verizon). The machines were programmed to dispense an average of 2.5 cents for every quarter deposited and then the "prices" in the point currency were marked up 100% such that if you paid $10 (2000 points) the arcade was making another $5 on your "purchase".

      This is why redemption machines are so prominent in what's left of the arcades. Some kid who can play Tekken for 5 hours on two quarters because he spends his off-time practicing at home doesn't make arcade operators much money. I suspect applying the redemption methodology to online gaming could be a big money winner for companies if they implement it right.

    6. Re:Lawmakers get their pens ready by wiz31337 · · Score: 1

      I'm not so sure since this is not really a game of chance and you are not playing against the "house" but other players. That may be true, but your argument could also justify why No Limit Hold'em (NLH) shouldn't be a problem either. Poker is not a game of complete chance, there is a lot of skill involved:
          *Knowing how much to bet based on how aggressive the table
          *Knowing how to calculate pot odds
          *Reading the other players based on their bests
          *Knowing what hands to play and how aggressively
          *And so on...

      In games such as No Limit Hold'em (NLH) you are not playing against the "house" either, you are playing against other players. Granted they take a cut of the action, but I'd assume some way or another Tournament.com is going to take a cut of the action as well.

      --
      /whisper/ Thanks for the candy!
    7. Re:Lawmakers get their pens ready by MontyApollo · · Score: 1

      This is the argument that is being made by those trying to legalize poker, but I don't know how much headway they are making.

      I agree with this argument in terms of poker for the most part (I used to play online a lot), but there is a significant chance element. One of the main factors in the poker craze was seeing some amateur win the big tournament over the world's top pros. I don't think poker would be as popular as it is if the best player always won, but that kind supports the view that poker is gambling. I wish poker was legal, but I do see where they have a point in calling it gambling.

  4. Bots by Longtime_Lurker_Aces · · Score: 2, Interesting

    I don't care about this at all as a gamer.

    As a computer scientist, I'm fascinated by the research potential of creating AI with for-profit motives. It even has some turingtest-esque features. "Did you just get fragged by billy or Stanfords KillBot version 3.2?"

    1. Re:Bots by paleo2002 · · Score: 1

      So long as you are convinced that the player who just hit the "Let's go!" macro five times in a row, questioned your sexuality, and then pulled off a head shot on a moving target from 500 meters is a real person there is essentially no difference between KillBot 3.2 and Billy.

  5. New Strategy by digitalgiblet · · Score: 5, Funny

    Here's how I would play:

    Find 3 or more players close together.

    Run into the middle of them.

    Detonate grenades killing everyone around (including myself).

    1) I lose $1.

    2) I gain $4.

    3) Profit!!

    *NOTE* Shouting "Leroy Jenkins" is an optional embellishment.

    1. Re:New Strategy by The+MAZZTer · · Score: 1

      That's not a bad strategy in points games, unless you have limited lives of course. I myself tend to find dying while taking out another guy a fair trade.

    2. Re:New Strategy by CastrTroy · · Score: 1

      They'd probably have to adjust the amount you win/lose to make it a little more fair. If you do it the way it's described, you only have to kill 1 guy for every time you're killed to break even. In most FPS games, that's extremely easy, especially when you're playing against a lot of people.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:New Strategy by Clazzy · · Score: 1

      Well some people will do well and some won't. For one person to get a kill somebody has to die so the worse people won't break even at all.

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    4. Re:New Strategy by Anonymous Coward · · Score: 0

      What you are saying makes no sense. The number of players makes no difference. As the number of players increases your probability of getting a kill/being killed stays the same. The only difference is you will probably kill/be killed at a faster rate as players increase.

  6. Bunch of FPS haters... by FingerDemon · · Score: 1, Insightful

    Okay the three posts I see here so far are all negative. As a person who enjoys Half-Life FPS mods (particularly DOD, not so much CS) I love this idea. I don't see how it will ruin any public servers unless they are the servers that are running the contests. And even then, its not terribly expensive and could be fun. The sites that run servers where I play (when I have time) regularly have just for fun tournaments and they are pretty cool.

    I'll admit I don't know what the guy is talking about with the port security post, so I can't comment there. But in general I see this as being pretty cool. Like a football pool only for gaming. Nothing to take too seriously.

    --

    "Contrarily the lookaside buffer might not be the panacea... "
    1. Re:Bunch of FPS haters... by FinnMcGee · · Score: 1

      Well what he's saying is that this will inspire the development of undetectable ai bots.  Which in turn will make its way on to the beloved public servers.
      But what concerns me is,  this is just another excuse to never leave the comfort of your computer chair... ever!

    2. Re:Bunch of FPS haters... by wiz31337 · · Score: 1

      Just make sure you pay taxes on your winnings.

      --
      /whisper/ Thanks for the candy!
    3. Re:Bunch of FPS haters... by toleraen · · Score: 1

      I'll admit I don't know what the guy is talking about with the port security post

      The port security bill banned the funding of off-shore, online gambling. Since this could be considered gambling, if it's not already covered under that bill, it is likely to be amended to include it if it gets enough attention.

    4. Re:Bunch of FPS haters... by Ezzaral · · Score: 1

      People start taking a lot of things more seriously when they lose money on them. Griefing and bots are more than just an irritation when your online account is getting debited on each death.

    5. Re:Bunch of FPS haters... by Higaran · · Score: 1

      These guys aren't FPS hating they are hateing on everyone else that is going to ruin a great idea, like they guys that will set up bot so they can play online and get a high kill count, or they bastards in congress which are going to probably consider this online gambiling and put a stop to it. I for one love the idea, it would add a little satasfaction to a fun way to play, but the level of abuse that its going to endure is going to make regural people who play and would benefit the most, will actually benefit the least because of everyone cheating and what not. I'm definetly going to keep an eye on this and if it isn't totally horrible, I think I'll try it myself.

    6. Re:Bunch of FPS haters... by dave562 · · Score: 1

      But if you go to the trouble to develop an undetectable aimbot to use for making money, how many people are you going to give that code to? Would you really make it public so that every script kid and their cousin can run it and by running it, extremely increase the chance that the code will eventually be detected?

    7. Re:Bunch of FPS haters... by killjoy966 · · Score: 1

      Maybe not, but I'd sure as hell sell one.

      --

      Sigs are for suckers.

    8. Re:Bunch of FPS haters... by dave562 · · Score: 1

      Which leads one to wonder where more money could be made. Is there more money to be made by using the aimbot to defeat other players in a cash game, or is the money easier to make selling it others?

    9. Re:Bunch of FPS haters... by killjoy966 · · Score: 1

      Well, let's see:

      If your typical CS tournament has six players each forking over $3.60 to play with top three receiving a tiered payout, we'll assume first place gets $9.00, second place gets $5.40, and third place gets their money back at $3.60. Assuming the cheat allows you to win every game that's $9.00 a whack. If each tournament lasts an average of 20 minutes, that's $27.00 per hour. If you play for eight hours a day, five days a week, we now have a worthless no-good cheater making $1,080 a week playing video games.

      Now, how much would you pay for software that can make you $1,080 a week? $199? $99? Well, how about I sell it to you for the low, low price of only $29.99. Among the 130,000 current Counter-Strike players out there [game-monitor.com] 30% of them are suspected of cheating. That should translate into approximately $1.1 million worth of software sales for my cheat.

      Due to my extraordinarily scientific study, I have come to the conclusion that I am in the wrong business.

      --

      Sigs are for suckers.

  7. Redundant? by quanticle · · Score: 1

    Not necessarily. While there would be a greater incentive to create bots, there would be also be more outcry against this form of cheating, and more pressure on the game server admins to enforce anti-cheating rules. Its one thing to lose a few points when a cheating sniper owns you with an aimbot. Its quite another thing when you lose a couple dollars for the same reason.

    Why was the parent modded redundant? Browsing at +1, its the first comment on the page...

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Redundant? by CogDissident · · Score: 3, Interesting

      You know, if they made you wait a full week to redeem any money you put into the system, it would HEAVILLY discourage botters. Because, they'd spend, lets say, 20$ on their bots, have them go earn some money, if the bot gets discovered in the first week then they not only lose the 20$ they spent, but whatever that bot earned in that week and the time spent with the end machine running said bot.

  8. I wonder what Freud would think about it... by Opportunist · · Score: 1

    When I read that headline, I thought the US Army found a new recruitment scheme.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. New Strategy-First Person Bomber. by Anonymous Coward · · Score: 2, Funny

    "Find 3 or more players close together.

    Run into the middle of them.

    Detonate grenades killing everyone around (including myself).
    "

    I think the Iraqi's have a patent on it.

    1. Re:New Strategy-First Person Bomber. by KDR_11k · · Score: 1

      A n00b with a rocket launcher is prior art, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Actually, this is not gambling by Opportunist · · Score: 2, Insightful

    Gambling is defined as a game where chance and luck plays an important role. Now, find me one FPS enthusiast who will admit that his headshots are purely lucky.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Actually, this is not gambling by KDR_11k · · Score: 1

      What about the bullet spray? You can minimize it but it's still a factor.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Actually, this is not gambling by Opportunist · · Score: 1

      It's still no sizable factor. By that logic, you could claim that soccer is a game of luck 'cause it has a few facettes that influence how a ball bounces.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Actually, this is not gambling by KDR_11k · · Score: 1

      A good "roll" on the bullet spray can net you a headshot and thus an extra kill. Luck doesn't influence it that much at higher skill levels but Poker regulars say the same about their game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Cheating is a HUGE problem with games - proof!? by QX-Mat · · Score: 5, Interesting

    Unlike MMORGs which are controlled almost entirely by server side user agents, first person shooters very vulnerable to cheating.

    There are, even now, dozens of "hacks" that work with counterstrike - the most inventive give on screen itinerary information about players (which you can see through translucent walls) a la Deux Ex!

    Allow me to ramble...

    COD similarly suffers from cheaters. A sponsored (paid!) COD2 player was recently "discovered" cheating after a commercial hack manufacturer had their website's database exposed via a phpbb (iirc?) vulnerability. The happy-hacker was an admin at a gaming forum and compared the email addresses gleened from the site to ones registered on his forum... and tada, one of the biggest names in COD2 was a known cheat user... he even PAID $200 for it. (private cheats are almost always undetected)

    Anti-cheat techniques often fail. VAC (now VAC2) - the Vale AntiCheat plugin - is notorious for being easy to sidle past. Other commercial varients such as Punk Buster either no longer support the games you want to play, or offer only a small degree better detection than the game manufacturer.

    I was on a COD2 server last night, and Punk Buster kicked in doing a check, and the number of players went down from 20 to 3.

    I may be wrong here, but the BF2 patches, compared to the release client, have seriously stepped up the anti-cheat detection. Alt-tabbing out of the game or running background processes on a single processor machine can make BF2 unbreakable as PunkBuster threads kick in to scan the system.

    Most attempts at tracking and hashing memory have failed - there's too much ram on PCs nowadays! Without OS-level write handlers its very hard to track subversive programs. And I'm not even going to mention game-based "hacks" such as enabling the alpha channel on Valve textures (vtf files have a .txt filed associated with enabling this trivial hack!)...

    Then there's always the driver. Seeing as there are so many ogl implementations and extended vendor drivers (ie: NGO drivers for nvidia hardware etc) it would be impossible to market a game that requires signed drivers!

    Lets talk about the UK counter-strike scene for a sec...

    C4U - See For Yourself - were, by all means, a talented clan. However, they fielded two known AND CAUGHT hackers for some time, Kritical, and Willzooo (less the l33tisms in their handles). I went to the UKs biggest lan event a few weeks back, as a gamer, only to find in none other than the counter-strike tournament, Kritical and Willzooo... To make my disgust worst, they were PLAYING for the UKs formost and successful sponsored team - Team Dignitas! http://www.team-dignitas.org/ - they're sponsored by Intel and Creative, and I can assure you these guys get a monthly salary for playing computer games (not to mention the hardware)...

    So there you have it. Cheating is interlaced within the gaming community, ex-cheaters who have been banned from competitions and ridiculed by the community are forgotten about in only a matter of months, and later find themselves paid to play games.

    There is no incentive not to cheat. It is ludicrous to bet on something where you cannot tell if someone is cheating or not.

      Matt

    http://en.wikipedia.org/wiki/PunkBuster
    http://www.ggl.com/index.php?controller=News&metho d=article&id=4423
    http://www.ukterrorist.com/news/wilzooo_hax/

    1. Re:Cheating is a HUGE problem with games - proof!? by sandmaninator · · Score: 1


      Interesting comment about BF2. I play BF2142 quite a lot, I dont cheat and I actually have a rather positive kill to death ratio. I therefore assume that noone is cheating in that game.
      I figured EA fixed the cheat problem in the Battlefield series but yeah, HL-based games seem.. well hell, I have not played them in a million years.

    2. Re:Cheating is a HUGE problem with games - proof!? by dave1g · · Score: 1

      There is a rather simple and very strong solution. You make video games bootable DVDs (at least for tournament play). They build in the vendor supplied drivers,the needed directx/windows crap or linux/opengl crap. You have a game as OS type system that is much harder to hack cus the system simply cant run anything else. The programs themselves could be tampered with, but the server could request a hashes of certain portions of the program or what not. Much more secure than todays stuff, though still probably vulnerable to attack.

      I assume tournaments with good money would just provide the PCs pre loaded and allow the gamer his choice of monitor and peripherals. with some ammount of time to configure any in game settings.

    3. Re:Cheating is a HUGE problem with games - proof!? by Jasper__unique_dammi · · Score: 1
      On a positive note, pwning cheaters is very satisfying. (if you know they cheat)

      Unlike MMORGs which are controlled almost entirely by server side user agents, first person shooters very vulnerable to cheating. Why not control first-person shooters server-side too? Sounds like a question of:
      -not sending information the player could not know
      -not allowing the player to determine any physics, except the user inputs.
      I do not know what this means for quality of play on an bad/less then good connections though. (btw i hate how some first-person shooters dont have a maximum rotation rate of vision, it is silly)
    4. Re:Cheating is a HUGE problem with games - proof!? by bWareiWare.co.uk · · Score: 1

      Look at consoles, they have locked software and built in hardware security and you can still cheat!

      For some people the game is beating the anti-cheating software not playing the original game and they will always beat any system.

      It would be fairly easy to create a physical robot aim-bot (either video camera and mechanical fingers, or more likely hard-wired into the SVGA+PS2 ports).

      Anything short of physical torments on stock machines is going to allow aim-bots, and even then you have drugs, intimidation, and match fixing to contend with.

    5. Re:Cheating is a HUGE problem with games - proof!? by dave1g · · Score: 1

      While the system may not be perfect, consoles games are still less "cheatable" than pc games so their methods should be used.

  12. Premise might be simple... by StressGuy · · Score: 1

    But there's "AI" (Artificial Intelligence) and then there's "AI" (ACTUAL Intellegence).

    Simple game + real opponents = huge following

    --
    A goal is a dream with a deadline
  13. awesome. by Turn-X+Alphonse · · Score: 1

    So now everyones so afraid of losing money they all buy AWMs and camp the spawn points. First one to pop their head up dies..

    CS players don't need encouragement to camp, they are already camper than Graham Norton in a gay bar.

    --
    I like muppets.
  14. Collusion a problem too by MontyApollo · · Score: 1

    Collusion could be a problem as well. In comparison to online poker, collusion here would be much more effective in terms of winning and would be more difficult to control. An unofficial "team" could fill up all but one spot in a tournament and gang up on the loner. Once the buy-ins get a little bigger, even a 5-way split of the winnings could be pretty good money.

  15. Make their way? by msimm · · Score: 1

    Finn, I worked on a HL2 mod team for a little while (HL2CTF) and during that time I spent a little while doing research into HL2 cheats. What I found was not surprising, but disappointing: 1) there are a number of very active cheats 2) the communities surrounding these cheats already involve money 3) the anti-cheat mechanisms in place are woefully out-dated (Valve's VAC is not much better or worse then most) 4) reporting and active discovery of these cheats while very possible is not done seriously.

    After having done the work on my own I was actually a little more disappointed in the state of cheat detection. My antivirus client updates almost daily yet VAC and even Punkbuster goes ages without updates. Cheating is, simply put, a reality.

    Of course as a some-time competitive player the biggest problem with this *can* be telling to difference between being highly skilled and augmented. That goes for running a server (and trying to determine) as well as playing (and having less skilled players accuse you/your team).

    --
    Quack, quack.
  16. On the contrary by fishdan · · Score: 2, Interesting

    The scammers will go where the money is, leaving the local games pure again.

    --
    Nothing great was ever achieved without enthusiasm
  17. To Bad Counter Strike Source Is Rife With Cheating by Anonymous Coward · · Score: 0

    Else it might be a fun idea. I have exposed so many admin, and people, who have lied for months about cheating. They admit it to me privately in chat. I would say 30% of counter strike source players cheat.
     
    Now lets look at real gambling. Frankly I would never gamble over the internet, it is a sham compared to the real thing. Typically with the real thing, you know there are not any cheaters. There are many eyes in the sky in a casino. If it were setup on a lan it would be cool, but are'nt there already shows that do this? I think the cheating factor is huge in this, and anyone who spends their money on this is not very bright. It has nothing to do with hating FPS

  18. Nah by Tarlus · · Score: 0

    +$1 for a frag, -$1 for a death?
    Hardcore.

    --
    /* No Comment */
    1. Re:Nah by Anonymous Coward · · Score: 0

      Certainly gives spawn campers a whole 'nother level of disgust/fun.

  19. Better idea: by zyl0x · · Score: 4, Insightful

    Enter some paintball tourneys. You like playing an FPS? Paintball is the ultimate FPS thrill. They pay out lots of money and you can actually use it for REAL equipment that you keep from game to game. Not to mention actual, physical exercise. Good times. :)

    --
    Blerg.
    1. Re:Better idea: by Acer500 · · Score: 1

      Enter some paintball tourneys. You like playing an FPS? Paintball is the ultimate FPS thrill. Good advice :) Oddly enough, I don't like FPS but I'd like to play Paintball on a regular basis. I've only played against my co-workers so far and I've done far better than in FPSs :) plus yes, you get to exercise. We played in one of very few paintball places in my country, and we rented the equipment, is good equipment as expensive as I've heard it is? What I did find expensive was ammo, I was forced to save it :(
      --
      There are three kinds of lies: lies, damned lies, and statistics.
    2. Re:Better idea: by sandmaninator · · Score: 1


      I am a decent FPS player but a middling paint-ball player. My style in both is to run out with guns a blazin'. Works OK for FPS, but not for paint-ball.
      The other problem I have with paint-ball is the cost to play at a range since they make you buy their ammo. Ouch! I'd play privately but I dont have 20 male friends with guns.

    3. Re:Better idea: by PachmanP · · Score: 1

      Not to mention actual, physical exercise.


      Exercise! Great now I have to quit paintball. Thanks alot!
      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    4. Re:Better idea: by loraksus · · Score: 1

      nah, you can get a decent barrel and sit on a corner of the field, pecking at people across the field. Won't have to move an inch!

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    5. Re:Better idea: by zyl0x · · Score: 1

      With markers (jargon for paintball guns), you get what you pay for. But even the cheap markers will last you a while if you take care of them. Aside from some cleaning and maintainence accessories, the only costs you really have to worry about are paint and CO2. CO2 is super cheap, and the paint ranges in price. More expensive paint will shoot straighter, has less of a chance of exploding in your gun, and more of a chance of exploding when it hits a target.

      Depending on where you play, you can usually get really good deals on paint and CO2 refills for your tank. For instance, some places charge a flat rate, like $50, and you get unlimited CO2 and paint for the day.

      --
      Blerg.
  20. The secret to my success... by Rob+T+Firefly · · Score: 1

    I got filthy rich by running away from home with the kid from "The Wonder Years" and the singer from Rilo Kiley, and not saying much. You can too!

  21. Better way by UbuntuDupe · · Score: 3, Funny

    There's a much more direct way to make money off of FPS skills.

    1) Be female and sort of good looking.
    2) Be sort of good at a popular multiplayer FPS.
    3) Get boatloads of sponsorship to play in tournaments.
    4) Profit!

    (No, there is no step between 3 and 4.)

  22. No thanks... by HerculesMO · · Score: 2, Informative

    At first I was tempted, doing very well in a private CS:S server on a daily (or almost) basis. I am pretty good at the game, I know the hiding spots and I use a bit of common sense. Being good with my 'twitch' skills doesn't hurt either.

    However with that said.... cheaters are abounds in CS:S. Wall hacks, aimbots, etc. With an online tournament there are far too high risks of cheating. People won't use aimbots but they will wall hack, and just use that to avoid dying, rather than racking up the kills (if they are smart). You can be smart and not get detected, people just chalk it up to your being 'good', but in fact I know so many players who people think are just 'good' that have later been banned with VAC after they clamped down on the cheaters.

    Anyway, until they can guarantee cheaters to not play, then I have no interest in playing. So I guess I'll never be playing.

    --
    The price is always right if someone else is paying.
  23. Sounds horrible by brkello · · Score: 1

    CS games are already slow enough. I would hate to see how bad they were with some kid hiding out because he doesn't want to lose a buck. I bet you would learn all the lame camping spots fairly quickly though. Plus, CS isn't 100% hack free.

    --
    Support a great indie game: http://www.abaddon360.com
  24. Old concept by Krommenaas · · Score: 4, Insightful

    This concept has been tried many times before by various companies, e.g. mplayer.com back in 2000, UltimateArena.com in 2003, PaycheckArena.com just last year. It never worked and it never will, for the simple reason that FPS games are highly skill-dependent - the random factor is very low and the better player wins 95% of the time. Some people try it, but the below average players soon realise they don't have any chance to win money and quit, thus raising the average difficulty until noone is left. This as opposed to poker, where the outcome of any single tournament is highly random and anyone with half a clue can win sometimes, leaving everyone convinced that they too have a chance of winning.

    1. Re:Old concept by MontyApollo · · Score: 1

      Very good point.

      In poker, on any given day, an average player can beat the best player in the world. Online poker also had a several year run of fresh meat due to all the TV shows and media attention. Many players dropped out, but there was even more to replace them. I have heard it said that at poker to be profitable you don't have to be the best player at any given table, you only have to be better than a couple of the other players.

      I have heard this argument before about why you will never see large buy-in tournaments for chess, tennis, etc... where luck is not a factor.

    2. Re:Old concept by BytePusher · · Score: 1

      Maybe a ranking system would fix this. If users are attached to a name, credit card and/or billing address their identity can be fairly well tracked forcing their rank to be attached to their real identity. A couple of measures could be taken to ensure low skill players still have fun.

      1. Players can only make money in games 'ranked' at their level or higher and can only lose money in games lower than their rank. They can join a low rank game just to make people suffer, but it will cost them in the end.

      2. Likewise, players in the never-ending games which jump into games and start seriously '0wn1ng' everyone can be automatically shifted to higher ranking games the next time they re-spawn.

      3. Profit & fun!

    3. Re:Old concept by Krommenaas · · Score: 1

      In such a system, high-skilled players will deliberately lose some games to stay in a category that is easy for them. They'll win exactly the highest amount of games that they can win without being promoted.

    4. Re:Old concept by MMaestro · · Score: 2, Insightful
      1. A ranked system is pointless. Sooner or later, all the "skilled" players will form their own groups (read: clans) and move onto bigger leagues with better prizes. The non-skilled players will eventually go back to public servers when they realize they're barely/if at all breaking even. Griefers (or people who join lower ranked games for fun) will quit as well. You can do the same thing on public servers right now.

      2. Players who are on a streak are often times dependent on whos on the server and how the teams are setup. I've played on servers where a single player could get 4~7 kills per round only to drop down to 2~3 when auto-balance kicked in. And don't forget about snipers/campers, who can sometimes have up to 10+ kills streaks simply because they hide behind their team.

      3. Little to no profit, and even less fun. Pros will go to private/clan/pro servers or move on to bigger leagues with better prizes and amateurs will go to public/commercial/newbie servers and play for free.

      The only way you can create a ranking system in video games is if the game is arcadish like Halo 2. In Halo 2 a good player can dominate a match, but even the best player can't fend off sword or rocket launcher campers, certain weapons are flat-out worthless against vehicles and a lucky (plasma) grenade can mean certain death. Ranks are slow to obtain and unless you REALLY spend some time deranking yourself, you'll eventually be pushed out of newbie matches.

  25. Fix for tournys by Anonymous Coward · · Score: 0

    Hold the tournements in a public venue, with everyone in the same building. Every player plays on identical equipment, provided by a sponser. Every computer is flashed with an identical image, no modification beyond basic controls is allowed. No player is left alone with their computer, put security cameras on them or something.

    Problem solved.

  26. Title... by Elsan · · Score: 2, Funny

    The title should've been "PWNZ PPLZ 4 MUNEY$" so more FPS players would've been interested.

    1. Re:Title... by revengebomber · · Score: 1

      Perhaps you're thinking of Halo?

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  27. Great idea actually by roskakori · · Score: 4, Insightful

    Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

    This has the very real potential to ruin public servers.

    On the contrary. All cheaters will go to money servers, ruining their day competing with other cheaters while us honest gamers can hang out on now cheater free public servers. We won't get rich, but we'll have a good time. Hooah!
    1. Re:Great idea actually by AgentSmith · · Score: 1

      Preach on brother!

      I play for fun. I earn my money at a stressful job.
      I come home and play for fun and to de-stress. I actually meet some
      people online in games and it's very community building. Kinda like
      old pickup games at the ball yard or the hoops court.

      Of course, I'm still one of the old timers that still play HL.
      HL2 deathmatch is still insane. CS is always good, but sometimes I just want
      to plink away and not worry about total 'one shot one kill' every time.

      Let the obsessive wankers and professionals play for profit. I'm fine having fun
      on the public servers. If you're a Type A obsessive personality that must win! win! win!, stay away from my HL game.

  28. Great troll by Anonymous Coward · · Score: 0

    I knight thee: lord Spamalot, esquire of the rounded e-square.

    As we know, SC(r)OTUS is diminishing the power^ of trademarks, so that means I'll have to demote you now...

    I emasculate thee: mister Spamalot, gentile of the penetraded rectum.

    My fellow slashdotians, do not cry for that fallen s-him. He earned his rank of man-bitch.

  29. Won't Work. by had3l · · Score: 1

    It won't work, I'll tell you why: People who lose money more than they make, will stop playing after a while. There will be some kind of Darwinian selection where only the most skilled players will be left playing. Then of course, the less skilled of the more skilled players will stop playing until only the top notch, professional "fatality-like" players will be left.

    When that happens, even the top players will on average lose more money than they make, since the playing field should be somewhat balanced (With Kill/Death ratios approaching 1:1). The playing fee would, therefore, be higher than the profit.

    If one player is so good that he makes heaps of profit every time, people will just start logging off as soon as he logs in, because for him to make profit, someone else has to lose money, and people aren't going to stick around to see that happen. I already see it happen in regular games, no doubt it will happen in payed ones.

    There is a reason those things only work with gambling, because you can keep the less skilled players playing since they know there is a lucky chance that they might win. When it comes to games that are 100% skill, you will notice that 99.9% of the time the prize money comes from sponsors and not the competitors own pockets.

    Would you play Quake against Fatality or Starcraft against Boxer if your own money was the line?

    1. Re:Won't Work. by Endo13 · · Score: 1

      I think you're mostly right except for your implication that CS is based 100% on skill like Quake and UT are. It is not. IMO this is why it has been so popular for so long. Any noob can hop in a large server full of people and have a chance at killing anyone else, even the very best players. (Assuming friendly fire is turned on of course. :P )

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Won't Work. by had3l · · Score: 1

      Sure, they might kill sometimes, but they won't get more kills than deaths, specially with all the good players around trying to get money from the system. I never seen a real noob do well playing against experts...

      Even in UT or Quake, you can be a noob, get quad damage and somehow manage to kill a good player who had his back on you. Every game has a *bit* of luck involved, but the chances of a noob getting lucky every single round is astronomical.

    3. Re:Won't Work. by Endo13 · · Score: 1

      Sure, they might kill sometimes, but they won't get more kills than deaths, specially with all the good players around trying to get money from the system. I never seen a real noob do well playing against experts... Which is why I said you were "mostly right" except for that one small implication. Meaning I agreed with 99.9% of your post. ;)

      Even in UT or Quake, you can be a noob, get quad damage and somehow manage to kill a good player who had his back on you. Every game has a *bit* of luck involved, but the chances of a noob getting lucky every single round is astronomical. Here I have to disagree, quite strongly. I'm slightly above-average at UT, meaning I can join a public server and usually be at or near the top. If I were to go 1 vs 1 against the worst players on these servers, they would never get a single frag off me. Not one. But then someone else joins the server who totally blows me away. I can't kill him, even once. And then there's the next level of players who probably never join public servers, who could trounce this guy 30-0 every time. And at the very top you have players like Fatal1ty who'd blow that guy away 30-0 every time. The point is, you don't need any cheats/hacks/aimbots in Quake or UT to be invincible against the average player. Because there is absolutely no luck involved. All power-ups are timed, usually to the exact second. All gun and ammo spawns are timed to the precise second. Every shot does a precise amount of damage, and your shots always go exactly where you aim your weapon. (With one or two exceptions like the primary fire of the UT Flak Cannon.) And that's not even touching all the little things players can do in these games to gain an advantage. If you're an average player (let alone a noob) on the same server as a true expert in UT or Quake you'd be lucky to even hit the guy, let alone get a frag. And if somehow through some freak of nature (or more likely the expert getting a tad lazy) you would manage to hit him just once, you'd be dead before you could blink and two seconds later he'd be at the closest health/armor power-up replenishing whatever minute damage you just did.

      The difference is, games like Quake and UT are a lot more like Chess, while Counterstrike is more like Poker.

      All that aside though, I still agree with your premise in your initial post. I'm just nitpicking because this is something that always bugs me.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  30. Blood Toll, been there, done that by Sparr0 · · Score: 1

    Blood Toll tried this. A neat idea. They use the Cube game engine with a java 'lobby' that doubles as an anti-cheat tool. Been in early testing stages for a while, doubt it will come to fruition with the current engine but it has potential as an idea.

    1. Re:Blood Toll, been there, done that by Anonymous Coward · · Score: 0

      After looking at the Blood Toll site and http://blogspot.bloodtoll.com/ it sounds like the developers are already planning a big engine upgrade. From the sounds of it they taken security very seriously and have developed completely server side game play. I don't know of any other fps game that have gone completely server side. Most games still rely on the client for projectile and player collision detection and a lot of the physics which means cheats will be a big problem. Tournaments.com seems to be trying to battle this by keeping the sums of money small but I doubt the top gamers will be happy playing for pocket change. I know I won't.

      As I see it the problem with ranking systems is that they segregate the player population. A player with a low ranking is not likely to accept a challenge from a better player but instead would tend to only accept challenges from lower players. This will result in a general upwards creep of player scores as the better player will usually win. Unfortunately in general as your score increases so does that of our opponents and the overall population of similarly ranked players will increase. Therefore you will never have many more people to play with.

  31. Like gambling by nuggz · · Score: 1

    People lose more than they make when gambling.

    I guess that's why Vegas turned to dust long ago.

    1. Re:Like gambling by had3l · · Score: 1

      In gambling "you can keep the less skilled players playing since they know there is a lucky chance that they might win." You have no chance to win against a fps player that's way more skilled than you.

  32. Oh, the humanity! by Cervantes · · Score: 2, Interesting

    I enjoy fragging some chump as much as anyone else, but if they lost money every time I got a good shot in, I'd actually start to feel bad after a few shots.

    Quick story: A few years ago, was playing Quake 3, Weapons Factory Arena mod, at a friends place. I discovered that when you turned on Player Name Labels, if you passed your crosshairs over an area that you could shoot through but couldn't see through (like a curtain over a window), the player name would pop up when you went over them, even though you couldn't actually see them.
    So, I did what any good sniper would do. I found a hole to hide in, pointed my gun at the window, and waited for labels to start popping up. A few shots later I had the exact height for headshots.
    Some chucklehead started running in there. I shot him. He ran back. I shot him again. He tried to sneak back in. I shot him again. All headshots. He started doing nothing but running from the spawn point to this room, trying to find a way to avoid me. He'd duck, he'd run back and forth, he'd bunnyjump. All the while he was cursing me, accusing me of cheating, and going completely rabid and foamy-mouth. I must have headshotted him 50 times before the timer ran out.
    I thought it was hilarious. I'd found a small ... glitch... (not a hack, not really a cheat, just a bit of a glitch), expected to only use it once or twice before people clued in and stayed out of that room, and instead I got this chump (or chumpette) who just went batty that I kept headshotting them when I couldn't see them. I laughed my ass off, so did my friend, so did most of the other people playing.
    Now, if he lost a buck every time I nailed him... I'd really feel bad. Sure, it's his fault, but still, $50 lost and you don't understand how you lost it? That would suck.

    Also brings to mind the old Descent days. We used to play v1 multiplayer in the university LAN. It was awesome 8 of us rippin it up. Thanks to my ability to think 3D (vs most of the other guys who all thought in terms of "flat"), I was the resident sniper, hanging nose down over doorways with homing missiles ready, jumping out of pits or corners in the ceiling, and of course, hiding out while they all fought, and then wiping out the winner. :)
    All perfectly acceptable in a winner-take-all game for fun. But if I mega-missile someone up the ass because they went blasting through a doorway without looking, and then nail everyone who comes for their loot, and then nail the respawns who come looking for a powerup... well, it just doesn't sound as fun when there's serious money to be lost for everyone.

    We've all had those days when we just can't accept that we're losing, and we have to keep trying (I did that yesterday in WoW... stupid spider queen). And while that's all fine when it's for fun, or when there's a 1-time bet on it... if you suddenly have a crappy night and are $200 in the hole because of it... I just wouldn't want to be the cause of that. Whether they deserved it or not.

    --
    If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
  33. quake 2 / 3 by yakumo.unr · · Score: 1

    Good lord, I so wish someone had done this for quake 2 / 3 back when I was playing seriously =)

  34. Peer review stops cheating. But it's not perfect. by The+Living+Fractal · · Score: 2, Insightful

    Ask anybody. If you're playing a game like CS the best way to tell if someone is cheating is to get in their head. That means getting into a first person camera view of what they're doing -- how they move, their aim, their reaction times, etc.

    99% of the time you'll be able to tell if someone is a cheater. Usually that's because they have a tell-tale sign. Maybe they seemed to just know someone was coming around a blind spot every time. Maybe you aren't totally sure they're cheating but then you see that they have a reaction time that seems instant. No human has an instant reaction time. In fact, it's usually measured in hundreds of milliseconds, and certainly not tens.

    Often you can tell because the person has absolutely amazing aim and yet their normal mouse movements when there's nobody or nothing to aim at are erratic and disorganized. And on top of that these people usually have trouble navigating the tougher terrain and jumps in an FPS... which is weird because they have incredible hand-eye for aim but not so for jumps. This is almost NEVER the case for a truly skilled player. Their jumps and other forms of acrobatics are usually spot on.

    The thing is, it's usually not just one sign. It's a bunch of them together that tell you to watch somebody with a lot more scrutiny. Often you'll reach a consensus amongst the other players and then the suspected cheater will be booted or banned.

    And of course on the other side of this coin is the fact that most players can recognize real skill.

    Does this stop 100% of cheaters? No... but it really does stop the majority. Sometimes it hurts non-cheaters who are really just very skilled. I'm not bragging, but I've been booted for cheating several times when I wasn't cheating. But that's usually when I go to a new server and nobody knows who I am. Which is where reputation comes into play. Once a server community gets to know you they remember you and know you're skilled. Of course, even then sometimes they boot you. But then we're not talking about cheating anymore, we're talking about jealousy and envy, and that's a different thing entirely.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
  35. Pay for Play works by Anonymous Coward · · Score: 0

    Look at the something awful forums. They charge $10 for the ability to post on the forums, and if you troll or break the rules, youre banned and you need to pony up the cash to reactivate your account.

    Its one of the cleanest forums on the internet to date. by charging for entry, you keep out the 2 key stereotypes present in CS: annoying Kids (because they dont have a credit card) and Idiots (because they cant afford to pay $1 for every TK or death they have). You can still kick/ban people from the server if they cheat (and keep their winnings/buy in as a consequence) and overall the community that is playing has a great time because theyre playing with people that want to play the game properly.

  36. Server Performance by AntiNazi · · Score: 1

    I finally got my games verified after many attempts and made my way into a CS:S team deathmatch game. Was pinging about 150-300 according to the netgraph, with anywhere from 7-40tic. All players in the server were complaining about the same issues. With players teleporting and the constant rubber-banding it was really just like gambling. Just spray and pray and hope you get lucky. They aren't going to make a penny unless they HUGELY increase server performance. They are going to need constant 100tic servers for people to throw down the cash every game.

  37. PurePressure.com by cornhlio · · Score: 1

    Have you guys checked out PurePressure.com? They're running similar cash/prize tournaments for unreal tournament and CS:S, which run completely online on really high quality servers.

  38. Re:Peer review stops cheating. But it's not perfec by HarvardAce · · Score: 3, Funny

    votekick TLF

    --
    Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  39. Re:Peer review stops cheating. But it's not perfec by The+Living+Fractal · · Score: 1

    :(

    All this talk about FPS games makes me want to pick one up again. I've been in WoW gridlock for two years. And now that Blizzard has completely lost their sense of class direction and development, maybe it's time to cancel my three accounts!

    --
    I do not respond to cowards. Especially anonymous ones.
  40. Bad idea by Endo13 · · Score: 1

    As an admin of a public CS:S server I have to say I think this is a terrible idea. We already see too many problems such as "team-stacking" because of so many players who care too much about their k/d ratio. Imagine if actual money was on the line. Every current issue the game has would effectively be exacerbated on orders of magnitude. The huge majority of CS players just aren't mature enough for something like this.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.