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Bungie Vs. Miyamoto - Fight!

Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.

76 of 379 comments (clear)

  1. Well... by j0nkatz · · Score: 5, Funny

    This this story is about trolling let me be the first to say HI!

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    1. Re:Well... by Detaer · · Score: 2, Funny

      Good thing Square wasn't mentioned, with their tight dev schedule it would be a shame for them to make anything but over inflated graphics demos you sort of "lead" through combat. /troll

    2. Re:Well... by teflaime · · Score: 2, Funny

      This this story is about trolling let me be the first to say HI!

      It's Hai!

    3. Re:Well... by ranjix · · Score: 4, Funny

      ok, since we are trolling here, let me tell you that the translation was a poor one. He originally said "I could make Duke Nukem Forever" but for some reason things here always get a microsoft spin..

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  2. The thing is that it's true by drinkypoo · · Score: 4, Insightful

    Halo is not a revolutionary game by any stretch of the imagination. One could have had the same result trivially by starting with any of the common first person shooter engines, and working from there. The fact that the same is true of Super Mario Brothers, a game made years and years ago (an eternity in video game land) is not even interesting.

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    1. Re:The thing is that it's true by Anonymous Coward · · Score: 3, Informative

      Halo isn't really even new. It's very much a lot like the game Marathon, only with better graphics and physics. In fact if you look at the design of the Master Chief, he bears a striking resemblance to the cy borg you play in Marathon. They even left the words SPNKR on the side of the rocket launcher, another Marathon weapon.

    2. Re:The thing is that it's true by Anonymous Coward · · Score: 5, Insightful

      I'd say that Pikmin was pretty original (a modern Miyamoto creation). Not to mention that SMB, much like Donkey Kong, Zelda, and a lot of other Nintendo properties were original when they were created.

      Speaking ill of a legend like Miyamoto is not something I would do, and I think the guy at Bungie comes off a little arrogant for doing so.

      Disclaimer: The last Nintendo console I bought was an SNES, so I don't think I could be counted as a Nintendo fanboy.

    3. Re:The thing is that it's true by aichpvee · · Score: 2, Insightful

      Halo isn't even particularly good. The multiplayer is rather uninspired, filled with tiny levels, uninteresting weapons, a pitiful player cap, and run-of-the-mill game modes. The single player is simply horrid with some of the most lazy, pedestrian level design ever put in a game that lasted more than a week outside the bargain bin.

      The fact that Miyamoto, clearly one of the most inspired game designers to ever live, even bothered to compare his work to theirs should be more than they could ever want. From their game designs they clearly don't deserve that much respect.

      Maybe Miyamoto should start up a "hardcore" FPS game, though. Because even if it were the worst game he'd ever designed it'd still mop the floor with anything Bungie has put out this century.

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    4. Re:The thing is that it's true by spocksbrain · · Score: 2, Insightful
      It's true, and the reason Halo has become so widely popular is because it's x-box platform release and simple controls/interface has made it more easily accessable to a larger and more diverse audience than superior (or regarded by critics as such) PC FPS games.


      It's a similar situation to the Final Fantasy franchise, more specifically FF 7. While everybody and their sister who grew up in the 90's will swear that FF 7 was the greatest RPG ever made, they probably never even heard of Baulders Gate, Fallout, or NETHACK.

    5. Re:The thing is that it's true by arodland · · Score: 3, Funny

      Actually I suspect that most people who care about RPGs not only have heard of Baldur's Gate, but can actually spell it.

    6. Re:The thing is that it's true by 7Prime · · Score: 4, Insightful

      Different genre. There are really two different RPG genres out there and they have almost COMPLETELY different fanbases. Trying to compare the two is really absurred. I'm not particularly defending FF7 here (I think it's highly overrated, myself... although I am a fan of the rest of the series).

      Where you might say, "Think FF7 is a real RPG? Try playing Baulder's Gate or Nethack", I might say, "Think FF7 is a real RPG? Try playing Tales of the Abyss or Ar Tonelico". Seriously, we're talking apple's and oranges here.

      East vs. West, Console vs. PC, RPG vs. jRPG... each side takes a different spin on tabletop gaming... jRPGs concentrate on the story element, western RPGs capitalize on non-linearity. Whichever you think works better is up to the audience.

      I personally would fall asleep 10 minutes into Baulder's gate. Ar Tonelico might make you do the same.

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    7. Re:The thing is that it's true by Aldur42 · · Score: 2, Informative
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    8. Re:The thing is that it's true by theStorminMormon · · Score: 2, Insightful

      Disclaimer: The last Nintendo console I bought was an SNES, so I don't think I could be counted as a Nintendo fanboy.

      Well you could just be looking at the question through the lens of nostalgia.

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    9. Re:The thing is that it's true by 7Prime · · Score: 2, Insightful

      Miyamoto has never had any dealings with Metroid... original series or Prime.

      And seriously, MP is NOT a first person shooter. It may technically fit the bill, but that's only a technicality. The types of skills it requires and the fanbase are nothing like Halo or Counterstrike. It's basically a sci-fi Zelda where the camera happens to be first person... One look at the tastes of its fanbase will cue you in.

      Here's a clue, if something's commonly called "the first-person shooter for people who hate first-person shooters". And people who love FPSs hate the game... then maybe it really ain't a first person shooter at all, it just looks like one.

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    10. Re:The thing is that it's true by Bob-taro · · Score: 2, Insightful
      Halo is not a revolutionary game by any stretch of the imagination.

      Not the graphics, or story, or control scheme, but as I understand it the physics engine was pretty advanced. I was following Halo 1 development and one of their mottos was "better gaming through physics". I was very disappointed when Bungie was bought by MS. I didn't play Halo until it came out for the PC and by then it was definitely nothing new. I just can't bring myself to play a FPS with a gamepad. I mean, that's just WRONG!

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    11. Re:The thing is that it's true by revlayle · · Score: 3, Informative

      Wrong: Miyamoto was a design consultant and sort of a long distance project director on behalf of Nintendo to monitor the design and development of Metroid Prime (at least the first game). In fact is, I think Miyamoto was the one that told retro to make the game first-person instead of third-person which caused some amount of the development, up to that time, to be scrapped.

      A couple other Nintendo people helped with the game design also, not just Miyamoto, including the original designer, Yoshio Sakamoto.

    12. Re:The thing is that it's true by theStorminMormon · · Score: 4, Insightful

      East vs. West, Console vs. PC, RPG vs. jRPG... each side takes a different spin on tabletop gaming... jRPGs concentrate on the story element, western RPGs capitalize on non-linearity. Whichever you think works better is up to the audience.

      Excellent observation.

      And for what it's worth, I'd like to point out that popularity is a pretty complex issue. We seem to operate under the assumption that it's some kind of direct relationship to quality or some other simplistic explanation (e.g. like how good the controls are). The modern narrative about popularity when it comes to art is that blockbusters are kind of mundane and inoffensive with enough explosions/sex/(pick your easily reproduced element to look down on) while the *real* talent shows up in indie/niche creations that you have to be intelligent/free-thinking/(pick your vaguely cool counter-cultural trait) enough to really get.

      And while I'll agree that Creed and Nickelback basically suck, the Beatles and Pink Floyd were really good. So sometimes the popular stuff really is good, and sometimes the niche stuff really isn't (no example here: not looking for a flamewar).

      FWIW, Halo is my favorite game of all time on any system. From NES, Sega, SNES, PS, XBOX, GC, Wii, 360 (consoles I've played) and over a decade of PCs, I prefer Halo. Why? The story. Just visit ILoveBees.com and you'll get a glimpse of the thought and talent that goes into the world creation. Does this have anything to do with how popular the game is? There's no way to know. Did they get the gameplay just right? Hit the market at just the right time? Was the story good enough to develop an initial core of fans who pushed the game to the frat boys that made it a blockbuster? We'll never know, in my opinion, and the only lesson is that oversimplifying popularity is for fanbois and trolls.

      Now go listen to "Indier than Thou."

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    13. Re:The thing is that it's true by ePhil_One · · Score: 4, Insightful
      Halo isn't really even new. It's very much a lot like the game Marathon, only with better graphics and physics.

      It is by and large Marathon 4/5/6, there's plenty of evidence it takes place in the same Universe, etc, and is only separated by a large amount of time. Since they also created Marathon, this isn't a huge shock. Marathon was groundbreaking mostly in that it brought an interesting storyline to a FPS game, other than that it was really Mac;s answer to Doom. Of course, Doom was just a revampled Castle Wolfenstien 3-D, which was a 3-D version of an old Apple II game, which probably traced its roots back to the old Bezerker game (which never bothered to explain why you were in a maze running from deadly robots), which probably draws inspiration from an old movie, which was inspired by an old story, which was...

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    14. Re:The thing is that it's true by danbert8 · · Score: 2, Funny

      I think HALO beats Donkey Kong... http://www.youtube.com/watch?v=l0Kg-lA4R6E

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    15. Re:The thing is that it's true by BeansBaxter · · Score: 2, Interesting

      Speaking ill of a legend like Miyamoto is not something I would do, and I think the guy at Bungie comes off a little arrogant for doing so. Here is his job title.

      I lead a small writing department that does game script, combat dialog, some of the Marvel graphic novel, the comic book series, the books, the marketing, whatever. Anything that involves writing. So who cares if a writer from Bungie pokes fun at making a side scrolling game involving unknown ethnicity plumbers? I think it is freek'n hilarious and I only buy Nintendo systems so I'm a fan boy.
    16. Re:The thing is that it's true by FGizzard · · Score: 2, Informative

      True.

      See this article in The Escapist for more info.

      http://www.escapistmagazine.com/issue/39/11

    17. Re:The thing is that it's true by Chosen+Reject · · Score: 5, Insightful

      What are you even talking about? I played Halo before I had even heard of any hype for it. I did it solo, and co-op. The ONLY thing I liked about it better than any other game I had played was the co-op. It wasn't that spectacular, it still isn't that spectacular. There is ONLY one thing that make it so big, and that is the hype. I know people who will prattle on about it forever like it was God's gift to mankind. They can never tell me what's good about it. Every time they try I tell them about lots of other games that have what they are talking about. You want story, go to Half-Life, you want multi-player, see Counter-Strike. You might say that Halo combined those two, but I would say that when you are playing Halo for story, you are not playing multi-player and vice versa, so that point is irrelevant.

      The graphics on Halo suck. At the time Halo 1 was getting really popular I got into a discussion about the graphics with a roommate. He was comparing Jedi Outcast at 1600x1200 with Halo at 640x480 and saying that Halo was better. This is the kind of mentality that most Halo fans have. To them, Halo is "Just Better(TM)." I had to just ignore him, as I've had to do with everyone else who says anything about Halo's graphics being good at all. Jedi Outcast was not even trying to be a graphics power house, it was running off an old engine and it still looked better with a Radeon 7200.

      Level Design? My goodness, man, what are you smoking. Have you even played the library level? After about two minutes you don't even know which direction you're going, which direction you came from, and you can't even count how many times you've seen the exact same stuff over and over again and again. The maps on the ships aren't much better. Sure there are big areas outdoors, but those are repetitive as well, they just don't feel like it when compared to the monotony you just sustained from every indoor environment.

      I don't know how the control scheme compares with other console FPS, but I didn't think it was all that great. It was fine, but the only thing I thought even worth mentioning about it was that you could throw a grenade without having to switch to that weapon. I won't get into a comparison between control schemes for PC-based and console-based games, because that's been done, and is somewhat irrelevant to why Halo was popular on a console, but there wasn't anything special about the controls.

      Multi-player is kind of hard to judge. There are lots of games that have better. Comparing time played, as of right now, Counter-Strike has over 5 billion minutes of play logged each month. Adding in CS:S and CS:CZ nets closer to 7.5 billion minutes each month. Since it's inception, Xbox live has logged a total of 2.3 billion hours, or to put it in similar units, 138 billion minutes. Let's be generous and pretend that Halo 2 accounted for every last minute (Halo 1 wasn't on Xbox Live so we can't include it). It would take Counter-Strike 18 months to equal that. IOW, one game does in 18 months what an entire service does in 72. Yet we don't have Counter-strike in the headlines every couple of days do we?

      That's somewhat off-topic however. The thing Halo has going for it, I conjecture, might be that it has no bots. People are forced to play with others if they are going to do it at all. But then you'd be crazy to play it on the same box. You get 640x480 divided by 4. A whopping 320x240 in all of its interlaced glory. I did that once, every one talked about how cool it was. I was too busy trying to adjust my eyes to being able to see what I was even looking at. I must say that I enjoyed my time despite the screen size, but that's called a party. It wasn't because of Halo. I would have had a much more enjoyable experience playing UT, Trackmania, or any other game where we each have our own screen, or where the screen is shared more efficiently, such as Wii sports or something. I hate to be a poor sport, but the reason we have Halo stories all the time is beca

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    18. Re:The thing is that it's true by 7Prime · · Score: 2, Interesting

      Bingo. Sometimes things are popular because they appeal to the lowest common denominator, and sometimes things are popular because they're good. But many times, the popular things that are good are NOT popular because they're good... they're popular because of something else, but they just happen to be good, too. Beattles or Radiohead for instance (take your pick, they both follow similar paths), both started out as pretty generic brit pop bands, that got popular simply because they gave the audience exactly what they wanted. But then they grew with their audience in a way that few other bands did. Had Sgnt. Pepper been the Beattles' first, or had Kid A been Radiohead's first, no one would have ever listened.

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    19. Re:The thing is that it's true by rjung2k · · Score: 4, Insightful

      "Halo is not a revolutionary game by any stretch of the imagination... The fact that the same is true of Super Mario Brothers, a game made years and years ago (an eternity in video game land) is not even interesting."

      True, but the difference is that Super Mario Bros. was revolutionary when it was first introduced, as evident by the numerous SMB clones that followed in its wake. I'm hard-pressed to think of a popular game that played like SMB before SMB was introduced.

      Halo, on the other hand, was just the latest iteration of a long line of FPS inspired by Doom and Wolfenstein 3D.

    20. Re:The thing is that it's true by fimbulvetr · · Score: 5, Funny

      Sorry, the Simpsons already did that.

    21. Re:The thing is that it's true by JebusIsLord · · Score: 4, Insightful

      Actually, 2nd person would be if the camera was held by those you're shooting at. That would be fairly disorienting.

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    22. Re:The thing is that it's true by aichpvee · · Score: 4, Interesting

      I never said all, I said most. I think it's more than reasonable to say that most people who love Halo have had limited or no experience playing FPS games previous to playing Halo. Of course there are exceptions, but they are in a severe minority. It's pretty obvious from talking to people who like Halo that their love of the game almost without exception increases with their ignorance of the genre. I believe an objective study would back this up and I'm prepared to undertake it if someone wants to fund the project.

      It's also a possibility that they just have no experience playing FPS on a PC, where basically all good FPS games are released. Either way, it's a lack of perspective on the history of the genre that allows them to make the ridiculous claim that Halo is good, let alone great or groundbreaking or any of the other absurdities they use.

      This phenomenon is almost identical to that surrounding the FF7 fanaticism. At least in the US, and probably Europe as well. I'm not sure what can account for the Japanese obsession with it, since they clearly should know better (and do given their preference for Dragon Quest), but I'm not sure anyone is really supposed to understand Japanese tastes even some of the time, to say nothing of all the time.

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    23. Re:The thing is that it's true by ebingo · · Score: 2, Insightful

      Well, people can love FF7 if only for the entertainment they got from it and still have heard/played/loved FF6, Chrono Trigger and other games from Squaresoft (and any RPG for that matter). It's not exclusive. In fact, nothing is exclusive when considering tastes. I'm a huge fan of FPS on PCs, but still I loved MP and MP Echoes.

    24. Re:The thing is that it's true by JLennox · · Score: 2, Funny

      I'm glad some one with more literary talent decided to take the time to say that, because all I could come up with was "What? The game is crap."

    25. Re:The thing is that it's true by Overly+Critical+Guy · · Score: 2, Interesting

      Not only was Miyamoto instrumental in moving the series to first-person, he was the one who insisted on all the wonderful details like when you see Samus' reflection in her visor when something explodes in front of you.

      Metroid Prime 3 is poised to be Nintendo's own Halo. The Wii is already on track to outsell the 360, and it's already crushed it in Japan. If Nintendo does the multiplayer right, they'll have a huge hit (remember that Nintendo's online play is free, unlike Xbox Live).

      I heard Halo 2 wasn't that great. I never played it, so I don't know, but I'm not sure Halo 3 is going to be as successful as it's being hyped. The 360 seems to get nothing but first-person shooters now, and the genre risks burnout on that console. Especially if Metroid Prime 3's remote-pointing control scheme turns out to be a huge hit.

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    26. Re:The thing is that it's true by Blakey+Rat · · Score: 2, Interesting

      Halo, on the other hand, was just the latest iteration of a long line of FPS inspired by Doom and Wolfenstein 3D.

      But that's not to say it's not very, very influential. Look at how many post-Halo games restrict you to a realistic amount of weapons? Look at how many post-Halo games have a 'recharging' HP mechanism of some sort. Not to mention, Halo was the first game to really, really, truly nail down vehicle physics.

      Halo isn't a revolutionary game in the ecosystem of "all videogames." In the ecosystem of "first-person shooter games" I think it counts as revolutionary.

    27. Re:The thing is that it's true by Petrushka · · Score: 4, Informative

      A few parts of Psychonauts work that way.

    28. Re:The thing is that it's true by bryan1945 · · Score: 2, Interesting

      I think the word you want is "evolutionary". Refining things like how many weapons you can carry (say Resident Evil with it's 6 item inventory bag) is not revolutionary. Don't know about the HP charging, so this may be revolutionary. Changing aspects of a genre is not revolutionary, normally. If the new aspect completely reworks how you approach and play the game, then yes, but for the most part the improvement just evolve how the genre works.

      Disclaimer- I have not played Halo a lot.

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  3. Not news by Turn-X+Alphonse · · Score: 4, Insightful

    Stuff like this belongs in drivel like "Hello" and over celebrity gossip magazines, NOT Slashdot.

    It has no merit what so ever.

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    1. Re:Not news by Shadow+Wrought · · Score: 2, Insightful

      So, since you don't like it, it doesn't belong here? Since its already got a couple hundred comments, I think others would disagree. If you don't like it, why bother reading it and commenting on it? Just move on next time.

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  4. Lost in transaltion by HappySqurriel · · Score: 4, Informative

    This story is "old" (as in a couple of days) and from what I have seen the general consensus is that what Miyamoto said was poorly translated and taken out of context.

    Essentially, when Miyamoto said he could "make Halo" what he meant was "He could make a game like Halo" ...

    I could be wrong but I think Miyamoto was saying he makes the games he does because they're the kinds of games he wants to make; he is not influenced by the popularity of a genre or series to attempt to make games like them.

  5. Frank Connor Missed the Point by Swordsmanus · · Score: 5, Insightful

    If Miyamoto has heard Connor's "retort", I'm sure he laughed. Connor could be taken seriously if he said he was coming up with something new and fun that will sell just as well as Halo. Instead he said he intends to make something that he already knows people want, by implying he's going to copy Miyamoto's years-old idea, Super Mario Bros. Given the sales of New Super Mario Bros., I don't blame him. But he reaffirmed Miaymoto's comment, not countered it.

  6. This is irrelevant... by __aaclcg7560 · · Score: 4, Insightful

    Bungie was compromised after Microsoft bought it out. Microsoft's design theory is to copy everyone else, re-package it as something brand new, and get it right in version three.

  7. Is Halo really that great? by Anarchysoft · · Score: 3, Interesting

    I played Halo and Halo 2 to completion and I don't understand why they are held up as excellent FPS games. They were good, but I don't recall a single innovation and even where they were good, they were not great. The original Half-life, FarCry, Deus Ex and several others were much better. That's totally just an opinion and it doesn't mean much, but I'd like to know why Halo is considered by a fairly large population to be a great game. Perhaps more useful: would they have been considered great games if they were released on the PC but not the XBox?

    1. Re:Is Halo really that great? by Notquitecajun · · Score: 3, Insightful

      For me, it's the multiplayer. It's easier to get some of your boys and their XBox's together on 2-3 tv's than a LAN party where you have to tote around a PC or worry over a laptop. Setup and takedown are faster on a console.

      Gameplay is relatively easy, cheating is minimal, and there are TONS of customizable options to set up whatever competition you want to do easily (the BIGGEST bonus).

    2. Re:Is Halo really that great? by SetupWeasel · · Score: 5, Insightful

      2. Before Halo there wasn't a single decent FPS on a console, just a whole bunch of shitty ports of PC FPS games.

      Except, of course, for Goldeneye.

    3. Re:Is Halo really that great? by Knuckles · · Score: 5, Insightful

      but I'd like to know why Halo is considered by a fairly large population to be a great game

      It came out for the Xbox and found a large population of teens that never had played another FPS.

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    4. Re:Is Halo really that great? by FerociousFerret · · Score: 2, Informative

      And if you like the Halo story, you might also like the Marathon story as well. Although I believe Bungie said that Halo was in a different universe than Marathon, it was originally believed that Halo was a prequel to Marathon that happened during a hole in the timeline between "Pathways into Darkness" and "Marathon".

      Marathon's Story
      Marathon Trilogy
      Marathon / Halo link

      Of course, there are those that don't think the games are tied together at all

    5. Re:Is Halo really that great? by Zarxrax · · Score: 2, Insightful

      Actually, Goldeneye had a number of different control schemes you could choose from. There was one where you could use the C-buttons for movement and the analog stick for aiming, the same scheme that had been done before in Turok. It worked extremely well for me, and honestly I think its probably the best controlling FPS I have ever played on a console. When you get into halo and such, you are dealing with having to work 2 analog sticks which I guess might work for some, but I just cant do it. It's kinda like trying to pat your head and rub your stomach at the same time. But basically what I'm saying is I don't feel like Halo revolutionized console FPS controls in any way, because the same basic schemes were around before, just having to use buttons instead of a second stick.

    6. Re:Is Halo really that great? by level99 · · Score: 2, Interesting

      I'm a fairly accomplished FPS-gamer. I have participated on a high level in professional tournaments and placed in the top10 at major international tournaments a few times. Played with a Counter-Strike team that was considered top dog in my small European country for a long time, and before that competeted (for honor) in the Quake-series.

      And I consider GoldenEye to be the best FPS game I have ever played.. When I have discussed the game with the competitive gamers I know, no one has ever even mentioned the N64 joypad in the conversations - but almost everyone agreed the GoldenEye was either up there or hands down superior.

      I would say your observation about PC FPS-gamers as a whole is wrong.

    7. Re:Is Halo really that great? by C0rinthian · · Score: 2, Insightful

      You havn't played halo I think. Or if you did, you didn't pay much attention.

      Level Design: Yes, the library sucked. Most of the game was quite good, but lets ignore that because 2-3 levels were repetitive. It's not nearly as bad as people make it out to be. Halo and Half-Life are both on a rail, and both fairly obvious about it.

      Weapons: The only innovation is the gravity gun. Crowbar? Melee weapon. Crossbow? Functionally a sniper rifle. However, Halo let you use a weapon, melee, and grenades without inventory switching. The weapons themselves were stock, (And HL2 has the generic pistol, rifle, etc too) but the usage was fundamentally different in a way noone else had done before. Also, Halo rockets were guided against vehicles, just not real-time. (Lock on, fire)

      Story: None of Halo, and only 10% of Halo 2 take place on Earth. Halo = Running like hell from Aliens 'A', crashing on unknown object, releasing Aliens 'B', then dealing with A and B (and A gets to deal with B too) while trying to prevent Mysterious Race 'C' from blowing up the galaxy to clean up your mess. At some points you have 4 factions going at it in Halo. Humans, Covenant, Flood, Forerunner. It's alot more complex than you pretend it is.

      Half Life = Aliens take over world, resistance fights back. Cliche. (To give it the same treatment you gave Halo)

      Storytelling: Both are advanced with ingame cutscenes. Half Life gives you camera control for some of them, Halo gives you camera control for some of them. Halo had some cinematic breaks in the action. Thats called 'different' not 'better'.

      Multiplayer: I won't disagree with using the gravity gun + heavy objects. But a plasma grenade to the face is incredibly satisfying. And I didn't have to put away my gun to do it.

      Both great games, both brought new stuff to the table. It's sad that your fanboyism blinded you. One thing I will give Halo, it didn't interrupt my gameplay for obvious physics puzzles.

  8. What's the big deal? by mjbinon · · Score: 2, Insightful

    What did he say that's supposedly so controversial? He spoke the truth, nothing more.

    All but the most diehard fanboys will admit that Halo was never anything truly revolutionary, but rather just a so-so generic sci-fi FPS that just happened to come out for hotly hyped up-and-coming new console. The first game suffered from HORRIBLE interior design and bland gameplay, and the second had a nearly-universally decried terrible ending.

    If not for the fact that the Halo series succeeded so well in making the first enjoyable console FPS multiplayer experience since Goldeneye, complete with fairly (compared to some games) balanced multiplay, and the fortunate happenstance of colliding with the excellent idea that was XboxLive!, the games would have been destined to be little more than a footnote in gaming history, rather than the sales juggernaut into which obscenity-screaming 12-year old gamers have turned it.

    Personally, I'd rather play Half-Life 2 or its multiplayer components on my PC, but that's just me, and I don't begrudge Halo for the successful niche it has carved for itself.

  9. Argument That Will Never End by _bug_ · · Score: 3, Insightful

    Halo is like the Porsche 911. The next incarnation will feature a few new tricks to give the die-hards something to talk about, but to the average Joe they just look like the same thing over and over. If you've played one Halo you know what the experience is going to be like for all the others. It's just being tweaked a bit here and there to improve the performance.

    Bungie is the Porsche of the gaming world.

    Miyamoto seems to look for something new with each game. Trying to find new ways to engage the user. He comes at each one with a flair and a passion. He's not doing the same thing over and over. Some games work. Some don't. But you do have a wide variety of games to choose from that caters to your particular interests.

    Miyamoto (Nintendo) is the Ferrari of the gaming world.

    Rounding out the analogy Blizzard is the TVR of the gaming world. Love-it or hate-it design, completely insane and riddled with problems, yet you can't help but keep playing.

    1. Re:Argument That Will Never End by moderatorrater · · Score: 3, Insightful

      Miyamoto is Da Vinci to Bungie's Bob Ross - both do excellent work, and while Bungie has much better hair, Miyamoto's work is more varied.

    2. Re:Argument That Will Never End by aichpvee · · Score: 2, Informative

      A) We're talking modern Bungie. That being "microsoft presents Bungie." I would have thought anyone who had played Marathon or Myth and then Halo would have realized that the Bungie of old is long gone.

      B) I was referring to the Bob Ross analogy. You would know this if you...

      C) Learn to read.

      Who said you can't like Marathon and respect Bungie's history but hate what they've become? Read just about any of my comments on the topic of Bungie and you'll see a healthy respect for their previous work, even if it wasn't always the most revolutionary it was still pretty good and introduced new ideas where it could.

      For what it's worth I don't particularly like half-life either, and I hate valve as a company. Their coding quality is shit (there's a reason their games get hacked so much), their company ethic (getting owned for running beta outlook is ridiculous, as is putting out a game every 7 years and living off the poorly compensated work of volunteers), and Gabe Newell is a fucking idiot.

      That being said, and boring story aside, half-life provided an excellent platform for modding, the Worldcraft editor valve bought was also excellent in the pre-Unreal2 world, the vanilla deathmatch was well balanced one-on-one (as in I'm 2-0 life time at it, so it must be awesome!), and TFC owned.

      And I realize that you can read and just jumped to a conclusion.

      --
      The Farewell Tour II
    3. Re:Argument That Will Never End by 10Neon · · Score: 3, Funny

      The car analogy wasn't needed, but it is people going above-and-beyond to give us these car analogies that makes Slashdot the wonderful place that it is!

      --
      The Guide is definitive. Reality is frequently inaccurate.
  10. They all have good points by orclevegam · · Score: 4, Interesting

    All the game companies are good at certain things, it's just that the markets are reflective of what each company is basing their priorities on.

    Microsoft was intialy trying to make the X-Box into a platform to try to force the convergence of console and PC gaming. Later when it became clear that they were really on to something with X-Box Live, they switched tactics and focused on providing top shelf online content (although the latest half hearted attempt to bring Live to Vista bodes poorly for Microsofts learning abilities).

    Sony on the other hand has always been focused primarily on graphics performance. Yes they had some good games, but nothing ever revolutionary, but pretty and often fun. The primary hallmark of the Playstation platform is a shotgun approach to game development. They make as many games as they can, throw them out there and see what sticks. This approach can lead to some very good games, but also leads to some very very bad games. The primary failing of Sony is in not providing any new innovation in the latest generation of consoles. The Playstation 3 was positioned to be a multimedia convergence device, but so far the market for said devices has proved to be rather poor, and what little there is is primarily dominated by inexpensive PCs. The good news for Sony is that historically the Playstation consoles really only hit their stride after a year or two on the market, so it has the potential to outperform the competition in terms of raw power. There is also some rumbling of Sony taking online content more seriously, although whether or not they can provide a credible challenge to Live remains to be seen.

    The last player on the market, and the most relevant to this article is Nintendo. Nintendo realized a long time ago that fun games, and innovative systems will out sell fancy graphics. A clear cut example of this is the origional Gameboy versus the graphically superior Gamegear. The Gamegear had a color screen and more processing power, but was more expensive, slightly bulkier, and was much more demanding on power (which resulted in it eating batteries left and right, I should know, I had one). Nintendo has always been middle of the road in terms of graphics and processing power, but what has set them aside has traditionally been their willingness to try new and innovative controls and games. Sometimes this has hurt them, and they have made more than a few products that failed spectactularly (Virtualboy anyone?), but on the other hand they have released a number of products that show some genuine innovation. I think the relative failure of the Gamecube served as a wakeup call to Nintendo, they realized that they weren't able to compete on graphics and if they were going to survive they needed to embrace the creative aspects of their game and console design more fully (prior to the DS and Wii most Nintendo products were less daring in departure from the norm of console gaming). It will be interesting to see if Nintendo can pull off the online portion of the gaming puzzle (which will be critical for all three consoles) sufficiently to keep Wii ahead of X-Box 360 and Playstation 3, of if they will fumble it and have to settle for second place.

    --
    Curiosity was framed, Ignorance killed the cat.
    1. Re:They all have good points by orclevegam · · Score: 2, Interesting

      Except things like Ico or Shadow of the Colossus, eToy, Singstar and a heap load of other games. Those are all last generation games. The games themselves are not particularly innovative by any stretch of the imagination with the possible exception of the eToy, although that was very under-utilized. Also, anything third party can not count towards the merits of the actual Console, seeing as that was a decision made outside the control of the manufacturing company. I believe Sony did make the eToy, so they get credit for that one, but something like Guitar Hero was third party all the way, so no credit there.

      The Gamecube was quite a bit better then the PS2 and very close to the XBox, while being cheaper then both of them. What the Gamecube lacked where games, not graphic power. That may be from a technical perspective, I don't know, I haven't looked at the raw hardware specs. What I do know is, that games on PS2 had a lot more eye candy than on Gamecube. I could be that that was a choice by the developers to put that horsepower to use in other ways than graphics, but that's pure speculation.

      I think the realized two things: a) there is a market for casual gamer games b) you can make a hell of a lot more money with old hardware then with bleeding edge stuff Yes, I'm sure they did realize that, but they also realized the best way to bring in casual gamers was to embrace new and creative controls and game designs. Traditionally the primary target of console makers has been the hardcore gamer crowd that prefers a certain amount of depth or skill requirement in a game. Nintendo on the other hand has embraced a lighter less demanding skill set that often turns off more traditional gamers. In many ways the Gamecube was an experiment that Nintendo was using to try and fine tune the game experience to satisfy the largest quantity of both hardcore and casual gamers.

      Giving how they still don't have any online games on the Wii, very few on the DS and how they try to make life extra hard with friend codes, I don't think so. When they continue their current strategy online play will never be much interesting on Nintendo consoles. The latest consoles are still very young and Nintendo is a new player to the online gaming market. The fact that they have the store and web browser shows they are at least cognizant of the demand for online content, and they have made statements concerning online play in upcoming games. I'm not going to judge one way or the other on those games based on the previous offerings for the DS. The DS was a very different platform from the Wii, and the DS was also serving as a test bed for online play. It is true that if Nintendo goes with a roll your own architecture ala PS2 it will fail, and also if they insist on friend codes for any online play it will also fail. What would work most likely while preserving some of the features Nintendo seems to like would be lobby style random battles, while relying on the already existing Wii codes to allow people to find and play with specific friends.

      XBox360 is still #1 In terms of raw sales atm yes. However two things to bear in mind are that they had a significant lead on both the Wii and PS3, and that supply for the Wii is still lagging behind demand. After everyone who wants a Wii has purchased one, and everyone that wants a 360 has purchased one, say in a years time, then we can see who has come out on top, until then, it's really anybodies game.
      --
      Curiosity was framed, Ignorance killed the cat.
    2. Re:They all have good points by Dwedit · · Score: 2, Informative

      Game Boy (4.194MHz "GB-Z80") actually had more processing power than the Game Gear (3.58MHz Z80). This is true even after factoring in that Game Boy instruction timings are rounded up to the nearest 4 cycles.

  11. "Rather touchy aren't they" by u-bend · · Score: 4, Insightful

    Wow, he really comes off as downright peevish, no? I mean, even if Miyamoto's comment wasn't out of context, and he meant exactly what he said, the response turns out feeling really childish. Get a grip, dude. Your game's *really* popular. Just because somebody else says he wouldn't make it, doesn't mean you need to get your panties in a twist. And then, as a previous poster says, he basically affirms Miyamoto by saying he's going to copy an old design. Huh. I guess his PR fluffer didn't have him ready.

    --
    u-bend
    1. Re:"Rather touchy aren't they" by Osty · · Score: 2, Insightful

      Wow, he really comes off as downright peevish, no? I mean, even if Miyamoto's comment wasn't out of context, and he meant exactly what he said, the response turns out feeling really childish.

      Holy crap! It was a joke, people. A joke! He was essentially saying that they don't care, and was having a little bit of fun with it, having a little bit of fun with people like you who take this crap so seriously.

      Frankie is the guy who draws Mister Chief as a parody of Master Chief. He's the guy who usually does the weekly updates at Bungie.net, in which he takes sarcastic potshots at Bungie, community members, etc. along with providing serious news about what's going on at Bungie.

      In short, if you're complaining that Frankie came off as "childish" in this interview, you totally missed the point. Moreover, you probably ought to take a close look at yourself, if your reaction to a little fun poke at Potatamoto is to think the guy making the joke is childish and peevish.

    2. Re:"Rather touchy aren't they" by Anonymous Coward · · Score: 2, Funny

      NO, fuck you, I'm going to overreact and post about it on the Internet!

  12. Different strokes for different folks by aztektum · · Score: 5, Funny

    I would imagine Miyamoto's games do appeal to a more broad audience. I have a hard time imagining my parents playing Halo for any period of time. However, they did sit and take a stab at Mario back when I got my NES (which I still have).

    Bungie's response sounds like, "Oh yeah well... You're a poopy head!" Given cultural differences and the possibility of a hokey translation, I wouldn't take this as a slam. Just another persons opinion.

    Sounds like Bungie has been an MS company for too long. If it's not the MS way, it's wrong, you suck. Look out, flying chair!

    --
    :: aztek ::
    No sig for you!!
  13. Re:abuse? by gEvil+(beta) · · Score: 2, Interesting

    The game's been opensourced for awhile, so a Mario mod shouldn't be that hard to do...

    --
    This guy's the limit!
  14. So bungie owned themselves... by Rakishi · · Score: 4, Funny

    I mean how else can you take that comment except that Bungie owned themselves. They essentially admitted that the best they could do as a response is to remake a 20 (?) year old game that's been remade more time than I could even count. I mean who in god's name responds to being called unoriginal by saying they will do something unoriginal.

    I mean it's like watching some idiot try to debate online.

  15. Miyamoto you wuss by Sciros · · Score: 4, Funny

    Psh! *I* can make Halo. I can probably make Halo with an added-in gatling gun that fires ninja bees.

    Miyamoto is talking small potatoes here with his "I can make Halo" boast. Miyamoto can probably make Ocarina of Time if he tries hard enough.

    --
    I like basketball!!1!
  16. I read this as.. by JustNiz · · Score: 3, Funny

    I read this as.. Bungle vs Miamoto.

    I hope Zippy and George get to kick some ass too.

    Any Brits will know what I'm talking about.

  17. Can anyone really make Halo? by MaWeiTao · · Score: 2, Interesting

    I completely understand both Nintendo and Bungie's position. They're in the business of selling games and they need to come off as confident about what they do. Some of these guys have too big an ego and deserve to be taken down a few notches, but the fact remains that they do need to convey a certain level of confidence.

    I'll start by pointing out that I'd choose almost any game Nintendo has produced over Halo or anything else Bungie has developed. That said, I don't think Nintendo is the pinnacle of innovation like some incessantly claim. I like Nintendo's games not because they're innovative but because they're fun as hell. Nintendo knows what's fun almost better than anyone else. They know how to make a game that's balanced and engaging.

    But to call their games innovative is a stretch. The DS and Wii both have unique control devices, and I agree that some level of innovation was involved. However, I see both more as evolutions of the mouse and I think many of the games available for those platforms reflect that. Many of these feel like glorified Flash games.

    In fact, one of the reasons I like Nintendo is because of a sense of familiarity. Super Mario Bros, Mario Kart, Pokemon, etc don't really provide any innovation over past games, but I like that. I know what to expect and I know it's going to be good. If we're going to start looking at innovative games I think the best console to look at is the PS2. That system has countless innovative games some of which have even spurred the development of new genres.

    I think this is an important point because ultimately the implication behind Miyamoto's comment is that Halo is not innovative; it's a game anyone could make if they felt like it. Well, anyone could make that argument about anything Nintendo has made. Developing a good FPS isn't something that can just be cobbled together on a whim. Hell, Nintendo didn't even develop their own FPS, Metroid Prime. They had Retro Studios develop that game. So apparently, for one reason or another, they couldn't do it themselves even if they wanted to.

    I myself don't think Halo is anything special, in terms of gameplay anyway. But I will give them credit where it's due. One thing they did well is presentation. The game is well-paced and presents a story that's involving. And it provides a pleasant contrast to most other FPSs which are mono-chromatic and bland, at least visually. Bungie offered an FPS that didn't involve blasting demons, gang members or nazis.

    Perhaps anyone could make Halo, but the fact is that nobody else did. Just like anyone could make a Wiimote but nobody else did.

  18. Not a Slight by epistemiclife · · Score: 2, Insightful

    Despite how hyped up this story would seem to be, as others have noted, it does not appear that Miyamoto was, in fact, attempting to insult Bungie or suggest that Halo is easy to design; he was simply saying that he could make something similar, but he chooses not to do so. Different game developers have different styles: As Miyamoto has shown with titles like Pikmin and others, he likes to experiment with new ideas, when he has inspiration. Sega, while it was once more so like this, during its more quirky Saturn-Dreamcast era, also tends to take this hit-or-miss approach. The result is, like with most basic, original research, ingenious ideas with a sometimes flawed, immature result. Take Mario Sunshine, for example, on the Nintendo end, or Shenmue, on the Sega end. Every once in awhile, one will strike gold, with a Pikmin, a Zelda, a Panzer Dragoon, or a Rez. While following convention may result in a less flawed game, it will not be anything revolutionary. For better or for worse, the innovators in the game industry are often lambasted because of their "flawed" games, when their less creative counterparts later take the concept, refine it, and receive heaps of praise. I think that Miyamoto, fortunately, has the credibility to be given the benefit of the doubt, unlike less-known experimentalists. Even if he weren't so disposed, it would seem that he would rather be creative and true to his own artistic sensibilities than pander to game reviewers who pounce on anything which is not completely mature.

  19. Lost in translation by johncadengo · · Score: 4, Insightful

    I lot of people are pointing out that Frank mistook Miyamoto's comment.

    I think a lot of people are mistaking Frank's comment. It doesn't seem like he's retorting, as people put it, but instead making a sly-sarcastic remark. He not affirming Miyamoto's point (that he just finds what people like and makes that), he's replying to Miyamoto's remark (I can make Halo, but choose not to) with his own remark: I could('ve) made Mario, but choose not to.

    Yes, he states, "We are hard at work on a side-scrolling platform game..." But we know he's not. It's obviously a joke. He could be hard at work on that side-scroller, but he chooses not to. He's hard at work on Halo. And that's that.

    --
    My page.
  20. Not Popular? by Gotung · · Score: 3, Informative

    Gamestop alone has taken something like 400,000 pre-orders for Halo 3. That just one chain of stores. And thats just pre-order. And the game won't even be out for a few months.

  21. How the source code of the industry looks... by Fortyseven · · Score: 4, Funny

    // Step off, bitch.
    bool isMoreBaddassThanShiggy(Developer *dev)
    {
        return false;
    }
  22. Well, duh. by mattgreen · · Score: 2, Insightful

    What should they have played? Doom? Quake? Your favorite FPS game? But what difference would it have made? What happened is gaming went mainstream, and Halo is one of the titles that did it. It was lucky, but it is a solid title on its own. It doesn't take a genius to figure this out, but somehow, this discussion comes up every time Halo is discussed here. I don't think people really want to discuss it, but rather complain to an audience that is likely to identify with their gaming angst. It is as if there is this unspoken dislike of something that hit the mainstream that you personally didn't approve of.

    Me, I haven't found a FPS game that I like as much as Tribes 1, which is quite old. I can still have some fun in other FPS games, though. Video games are so meaningless, however, that I find it hard to be engrossed in them, and really have to wonder why people get so worked up over how good they are, or which game is popular.

  23. Halo's popularity by Overly+Critical+Guy · · Score: 2, Insightful

    ...the popularity of games like Halo.

    I've said this in a previous comment, but Halo wasn't some universally popular hit. For some reason, it was very heavily hyped by the gaming press to give that impression, but the original Xbox tied with the Gamecube at only 15% of the market, so not that many have played it. Probably as many who have played Metroid Prime.

    Maybe Halo 3 will be different, but if there's a relatively small fanbase waiting for it (compared to, say, Grand Theft Auto), how big could the third one be?

    Off-topic question--has anyone asked Bungie if they're out of touch with Japanese audiences? The 360 is essentially dead there.
    --
    "Sufferin' succotash."
    1. Re:Halo's popularity by twistedsymphony · · Score: 3, Informative

      Halo 1 for the Xbox ranks 25th for lifetime sales in the US since with 4.91million units sold
      Halo 2 for the Xbox ranks 16th with 6.11million units sold
      Metroid Prime ranks 147th with 1.92 units sold
      http://vgchartz.com/worldtotals.php?name=&console= &publisher=&sort=America

      Keep in mind this is all platforms for all time, competing against greats like Mario Bros on the NES, Tetris on the Gameboy, The Sims on the PC, and Grand Theft Auto on the PS2. Ranking 16 and 25th for all time is no small feat.

    2. Re:Halo's popularity by mrwiz · · Score: 2, Funny

      now now... let's not let facts get in the way of a good fan boi-izm.

    3. Re:Halo's popularity by PhoenixAtlantios · · Score: 3, Insightful

      I don't believe comparing a game that was released in a different sized market with one released today is a fair comparison at all; the gaming market has increased substantially since the days of the Super Nintendo Entertainment System and the original Mario Brothers. Mario 64 sold more copies than Super Mario Kart, but does that mean it was better or that the market was simply larger? There's more people going to see movies in cinemas these days than there was thirty years ago but does that mean movie quality has increased or just the number of cinema goers?

      I'd like to see a comparison between the games based on the time in which they were released, not just raw numbers.

    4. Re:Halo's popularity by Anonymous Coward · · Score: 5, Insightful

      Miyamoto has at least 53 games on that list. I don't know how many Bungie has on the list (at least 2), but my guess is that it's less than 53. Was it petty for Miyamoto to make those comments about Halo? Sure. Is anyone in the gaming industry in a better position to judge the merit of a game's design? Probably not.

      -Lee

    5. Re:Halo's popularity by Kooshman · · Score: 4, Interesting

      I love how the whole context of the comment has been lost. This chain of comments gives the perfect example.

      First off, it's cute, using the statistics only for America. How about we re-run those numbers on a global market? Custom-designing your game to appeal much more to a narrower demographic is always going to give you more spectacular results. Try this one instead*:
      http://vgchartz.com/worldtotals.php

      Note how the Halos now have their asses kicked. Sure, they're still big sellers... but note how *most* of the games coming before Halo 2 are Miyamoto games. (this is where I'm getting back to the point)

      What Miyamoto's saying is that by concentrating on making really awesome, original games he keeps pumping out great games. Sure, he has the skill to make Yet Another Game, but so does every other game developer out there with two and a half brain cells to rub together. The top of the line pop studios (id, Bungie, etc.) do have better success rates, but they still have to compete with other plain-jane studios. He's saying that he's not aiming for the cheeseburger market. Sure, it provides a big hit or two... but note how most of the big hits are those revolutionary games. Even on a strictly numerical game, he's winning hands-down. Why don't more studios do that? They can't or they won't. He never actually insulted Halo-- only that Bungie was pursuing a saturated market.

      (*Also, how did Metroid Prime only ship 120K units in Japan? That doesn't seem to make a lot of sense. How accurate are these numbers?)

  24. If he made an FPS by Captain+Spam · · Score: 4, Interesting

    Well, of course Miyamoto could make Halo. It's an FPS. Follow them back to History. getMisterIKnowMoreOldGamesThanYou(). getOldestFPSInMemory() and trace them forward through Wolfenstein, Doom, Quake, Unreal, and Halo, and you can pick out a fairly predictable evolutionary pattern. More graphics, "cooler" weapons, advance the engine a bit, make it more badass, good, print it, you've got a new FPS. That's not how Miyamoto does things.

    Of course, if he were to make an FPS, it'd probably wind up with an engine that supported jumping puzzles in a non-intrusive way (somehow he would; I'm not the design god here). And have a quirky sense of design, not the normal "I R SPACE MERC I KILL U" layout. And the weapons would be strange and unconventional, requiring more strategy than "get the biggest gun and kill things fasterer". And...

    Hang on a sec. That might rock. Miyamoto, please do design an FPS! That might be interesting!

    --
    Demanding constant attention will only lead to attention.
  25. Re:Bungie officially sucks. by JonathanBoyd · · Score: 2, Informative

    Ah, the irony of your sig, in the light of your comment. It's hardly Bungie who are being oversensitive; it's guys like you who can't take a joke.