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Lawyer Opines On 'Flaws' in ESRB Rating Methodology

Gamepolitics has a post up looking at blog entry by attorney Mark Methenitis, who is not only a practitioner of the legal arts but also a gamer. At his site, he runs down some of the major pros and cons of the ESRB's ratings process, and on the whole he thinks they're doing a good job. Their major oversight, in his mind, is that at no point are the videogames ever actually played: "Game publishers send in a DVD of selected scenes and a lot of paperwork to get the game rated... The point being that the ratings board never plays the games. Yes, you read that right. The people who rate video games do not play the game they are rating. It would be the equivalent of basing movie ratings on a form and a trailer. Context would be wholly absent." The ESRB argues that if the publishers create their 'ratings package' within the organization's guidelines, they don't need to play the game. And indeed, with a title like Oblivion you can't expect the organization to play through the whole game. But ... c'mon ... maybe just the tutorial? How long would that take?

61 comments

  1. What good would that do? by llevity · · Score: 4, Insightful

    The idea is to rate the game based on its content. So they create a DVD with a range of the various types of content.

    You can't expect them to play through the whole game. And what good would they get out of playing the tutorial? They're not rating how good the game is, how the controls work out, how well the gameplay works. They're rating its content. They don't need to play it to do that.

    The only flaw is when the developer does not include a true spectrum of the game's content on the DVD, but they have policies in place to cover that, I'm sure, as we saw with the whole Hot Coffee crap.

    I'm really not sure how else you could go about doing it. Perhaps a DVD that contained the entire game played through, but for some of the longer games, you couldn't expect them to watch it all. And how do you handle more open ended games, with multiple branching storylines? (do those even exist anymore?)

    I think the system probably works reasonably well as is, as long as everyone is honest. And its usually in their interests to be honest, so it works out.

    1. Re:What good would that do? by paleo2002 · · Score: 1

      Playing the game would allow a ratings board to get a sense of context, as the article states. It would also give someone an idea of the kinds of choices the player has. In God of War you can can choose to kill a medusa by stabbing it repeatedly or by twisting its head off. All choices made by the player are bloody violent. In BioShock you can choose to rescue the Little Sisters or exploit them - a choice with positive and negative moral significance. A person may rate the violence and mature content in a game differently if they knew that those negative actions weren't obligatory.

      Also, maybe if the people who claim that violence in video games causes players to become more violent in real life actually played some of these games, they'd understand how ridiculous such statements are.

    2. Re:What good would that do? by badasscat · · Score: 2, Interesting

      Playing the game would allow a ratings board to get a sense of context, as the article states.

      Context is provided in various ways. The ratings board is not just presented a series of money shots. They're given a DVD that is "representative" of the game but also includes its most salacious content. Both of those are requirements.

      If the ratings board were forced to play the games, I guarantee two things would happen:

      a) It would take forever to get games rated, resulting in huge delays and potentially fewer game releases,

      and

      b) It would result in a lot more AO-rated titles.

      Why?

      First of all, understand that the ratings board is not made up of "gamers", by design. When I last dealt with the ESRB, they wouldn't tell us who was actually on the ratings board but they did tell us that one of the three people was an ordained minister and another was a middle-aged housewife. Ratings board members are always "regular" people, the idea being that you get a cross-section of the general population, not just gamers. The whole point of the ratings are to help parents determine what content they want their kids to play, not to help the kids themselves. So they want people who could be "average parents" deciding the ratings.

      Given that, these people are by and large not even going to be able to figure out how to play most games, much less get anywhere in the game if they do. And since the entire point is for them to see the worst parts of the game (ie. the Manhunt kill scenes), they're either still not going to get specific context for these scenes or they're going to spend months and maybe even years playing a game to try to get to those parts. You're still going to need a DVD, meaning those specific scenes will still be out of context... and those are the scenes that matter.

      As for the second point, the fact that these are regular people who might have a higher (or more prudish) moral standard than you do would suggest to me that actually playing the game and having that visceral experience would make them more, not less, likely to rate games tougher than they do now. Let's say you're homophobic. What's the root of that homophobia? The fact that you're afraid of those tendencies within yourself. So the more you're forced into an acceptance of that which you hate, the more you hate it. It's the same with violence or sex or anything else. The closer you get to it, the harsher your reaction.

      I think gamers have to understand first and foremost that ESRB ratings are by nature not for them. They are for the people who have legal guardianship over them. As for AO basically being a kiss of death for a game, that's an issue between you and the console makers, not the ESRB. All they do is rate the game. It's up to the console makers what ratings can and can't show up on their systems.

    3. Re:What good would that do? by Anonymous Coward · · Score: 0

      a) It would take forever to get games rated, resulting in huge delays and potentially fewer game releases,


      A typical game takes twenty hours or less to complete. That's two working days for a single reviewer. RPGs take longer to finish, but they can generally be finished in a working week or less if the reviewer doesn't participate in the endless item hunting that most RPGs use to pad their length. However, there are ways this can be sped up further.

      They could ask developers to provide a build that allows saving at any time so that any debateable segment of the game could always be marked for later review (I would imagine that developers already use builds like this for their own testing). If the game has a branching storyline or optional sidequests, they could have the developer provide a collection of save files for the different branches with a summary of the differences between the branches. The developers would more than likely already have these save files from their testing and they would likely have the summaries of story branches in their design documents.

      They could also supplement all of this by providing a game script with points of interest marked and DVDs containing all cut scenes and a demonstration of each character model's skins and animations. With all of this information, two game testers could review a short, non-contentious game in less than a day with longer, more debatable games taking 2-3 days, plus half a day or so to discuss their findings with their supervisors.

      As I said before, the developers should have most of this stuff already from their own testing and design documents. Game testers can be hired for cheap since there are tons of people trying to get into game design who use testing as a way of getting their foot in the door. The ESRB currently uses a panel of three reviewers and these reviewers could act as supervisors under this system. If we that the testers earn $8 per hour (the lower end of the typical wage for testers), the supervisors earn the same amount they do currently and spend about the same amount of time on each game as they do on the current system, and that the average game can be reviewed in 15 hours then then this proposal should only add $240 plus overhead to the ESRB's cost per game. Currently ESRB ratings cost $2000-$3000, it seems like they could easily use a more extensive rating process for $2500-$3500. And the costs for the game developers to prepare the game for review wouldn't be bad either since they could pay one of their game testers to organize the information for the rating.
    4. Re:What good would that do? by ElleyKitten · · Score: 2, Insightful

      I think gamers have to understand first and foremost that ESRB ratings are by nature not for them. They are for the people who have legal guardianship over them.
      Most gamers are adults, and many of us are even parents, so no, the ESRB isn't for the people who have legal guardianship over us.

      Despite your insistence on treating us like children, I do agree with your main point, the ESRB is not for us. I, and many gamers, have no problem with playing a game before deciding it's ok to give to a child (mostly because I've played hundreds of games so I can just think of one I've already played - kids can deal with cheap used games, they can get new ones when they get a job), and if I can't I know where to find detailed reviews so I know much more about the game than the ESRB can tell me. The ESRB is for non-gaming parents, who need something quick to give them a basic idea because they'd be lost trying to play the game or even looking at the internet for anything about it. It can't be perfect or give the non-gamer parent the most complete view of the game, but it's better than nothing. And, now that the gamer generation has grown up and Nintendo is branching out to non-gamers, I think that we'll see less and less clueless people buying video games.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  2. The Major Flaw by imstanny · · Score: 1, Interesting

    The major flaw is not how it's rated, but the fact that it is rated. I have no problem with independent reviewers rating games and/or movies, but I do have a problem with an arbitrary organization making ratings; it becomes legalized censorship.

    1. Re:The Major Flaw by oxidiser · · Score: 1

      The ESRB is not an arbitrary organization, it is the video game industry's self regulation system. Going beyond that simple fact... "The rating system is voluntary, so companies do not have to submit a game for rating before selling it." http://en.wikipedia.org/wiki/ESRB

    2. Re:The Major Flaw by Starsmore · · Score: 1
      "The rating system is voluntary, so companies do not have to submit a game for rating before selling it."

      Except the console manufacturers won't allow unrated or AO games on their systems, and the retailers will refuse to sell an AO or unrated game. So it is pretty effective censorship.

      Yet they'll sell unrated versions of the newest torture porn DVD to kids, without a damn problem.

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
    3. Re:The Major Flaw by jandrese · · Score: 1

      This is another case, like the Comics Code Authority before it, where what is technically voluntary self censorship becomes effectively mandatory self censorship because as soon as you create a ratings authority like this, stores and municipalities all over the country rush to enact policies/laws that prohibit any unrated (or even rated but above a certain threshold) material from being sold.

      Although I don't have a reference for it, I'd be willing to bet quite a lot that you simply cannot get a license to publish a console game that is not rated. Where does that leave unrated (or AO rated) games? On the PC, with online sales only, and little advertising. That's a pretty effective way of cutting yourself off at the knees.

      --

      I read the internet for the articles.
    4. Re:The Major Flaw by Mr_Silver · · Score: 2, Insightful

      The major flaw is not how it's rated, but the fact that it is rated. I have no problem with independent reviewers rating games and/or movies, but I do have a problem with an arbitrary organization making ratings; it becomes legalized censorship.

      This is no different than the rating on films, yet no-one seems to complain about them.

      I have to admit, I don't understand why people on Slashdot are so upset that games are rated. We are no longer in the 8 bit age of pixelated graphics and some of these games are pretty gory and have disturbing themes.

      Having a rating on the box, gives the parent an immediate indicator of the level of maturity required for a game when making a purchasing decision. Yes it would be best if they could play it for themselves and make the decision that way - but who is going to pay £30 per game just to check whether or not it is suitable for their kids?

      I'm not a parent, but there is no way I'd like my 10 year old to watch an 18 rated film. In the same way I wouldn't let them play an 18 rated game nor would I want them to have the ability to go and buy one. On the other hand, if I'm happy for them to play it then I'll go and buy it.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    5. Re:The Major Flaw by Psychochild · · Score: 1

      I have to admit, I don't understand why people on Slashdot are so upset that games are rated.

      That's probably because you don't live in the U.S. like many of us do; I'm making that assumption since you're counting things as "rated 18" which is not how things are rated here. In the U.S., we don't have laws that enforce ratings. Movie ratings are voluntary and theaters set their own policy instead of having laws enforced. In retail, most stores are pretty lax about enforcing ratings. For example, a kid can buy a rated "R" movie relatively easily; yet, no politician laments the fact that rated "R" movies are so easily available to minors.

      The big issue here is that politicians, particularly in the U.S., like to decry the negative influence of games on kids. However, we don't see an outcry on the same magnitude for other media like movies or books. As soon as politicians start treating this like a serious issue instead of a way to score cheap points with nervous, voting parents, things will be more tolerable. I wouldn't mind if there were laws preventing sales to minors for all media, but when video games get singled out, it just reeks of political grandstanding. (Of course, the movie industry is much more politically savvy and active than the game industry is, so this explains part of the differences). Overall, I think this is an issue of legitimacy: movies and books are considered "art" and worthy of a certain level of protection; games are not given the same protection (yet, I say with hope), and therefore you get the different laws governing each medium.

      Some explanation from a game developer and a U.S. citizen. I've spent a lot of time fighting for video game legitimacy, so I'm familiar with the situation. (More info on my professional blog, linked from my .sig or profile.)

      --
      Brian "Psychochild" Green
      MMO developer's blog
    6. Re:The Major Flaw by Kymri · · Score: 1

      The major flaw is not how it's rated, but the fact that it is rated. I have no problem with independent reviewers rating games and/or movies, but I do have a problem with an arbitrary organization making ratings; it becomes legalized censorship.


      This is no different than the rating on films, yet no-one seems to complain about them.

      This is vastly different than the rating on films, for two very important reasons.


      The first: The ratings are not entirely consistent. A film with brief, non-titillating nudity can still sometimes get a PG-13 rating, while Janet Jackson's infamous 'wardrobe malfunction' (or it's digital equivalent) would instantly garner an 'M' rating from the ESRB.


      The second: As some have said before in other posts, it is much more challenging to get any sort of audience at all for a video game that receives the dreaded AO. You won't get it on the PS3, the GameCube, or the Xbox 360. And if you release it for OS X, Windows, or Linux - good luck on finding a distribution channel (other than your own website) and good luck marketing it. For an NC-17 rated film, the distribution channels are certainly narrower than for something rated R, but they exist. Independent and 'art house' theaters frequently (at least in my area) end up showing films that have been given an NC-17 rating.

      Additional issues include the inconsistency. A movie with the preponderance of gore and violence (as opposed to dialogue or story) that's found in a game like Gears of War or Grand Theft Auto: San Andreas or BioShock would almost certainly end up with an NC-17 rating, while the aforementioned games (Hot Coffee aside) were 'M' rather than AO. The issue is definitely complicated.

      Further, it grows more complex because a movie may be cut down to remove the most egregious material and come in 'under the wire' for an R rating rather than an NC-17, and this can mean the removal of mere seconds of footage that are truly gratuitous (like when ED-209 blows away an OCP executive in a tech demo gone far more awry than a mere BSoD, in the first RoboCop movie: I believe only 5 or 10 seconds of footage are removed). However, this footage can be put back in and released on LaserDisc (in the case of RoboCop, originally) or more realistically (and more in this century) on DVD as the 'Uncut, Unrated Special Edition', and sold freely at stores like Fry's and Best Buy. This is NOT an option for most games. It's perhaps possible that Take Two could have released an M-rated Manhunt 2, with a purchase-and-download mod-pack to 'put it back' to AO, but that's unlikely. And if done, the ESRB would probably insist on slapping an AO on all the Manhunt 2 boxes. And for consoles, as mentioned before - forget it.


      I'm all for having ratings; I think it's fair for kids to want what they want and parents to not necessarily know everything about that in advance. I also think it's fair for the industry to try to provide the parents with SOME idea of what they'd be getting their kids into, especially if it obviates the need for governmental intervention. On the other hand, my favorite games tend to be T or M rated and violent, but not usually to the level of Manhunt or Gears of War. Halo, World of Warcraft, System Shock 2, BioShock, Forza Motorsport, Gran Turismo, and on and on. I don't have a burning desire (or really much desire at all) to play Manhunt 2, but the fact that it couldn't see the light of day without being 'cleaned up' is a little saddening.


      What if art galleries decided that potentially-offensive content was more than they wanted to risk having on display? What if no one under the age of 18 could see Michaelangelo's David because his pecker's on display (or worse yet, someone insisted on a big, black square being put up in front of it)? I don't contend that Manhunt 2 has anywhere near the cultural significance or artistic value of the David - but it would be nice if there were outlets for the 'fringe' games as well as the ones that meet the ESRB's M-or-lower standards.



      --
      Evolution ceases when stupidity can no longer be fatal.
  3. it's not how "hard" it is... doofus! by revlayle · · Score: 3, Insightful

    It is a matter of resource availablity
    Do you want to pay the costs of adding extra staff, time, & money at the ESRB to do:
    - game installation
    - software/hardware support (just in case games have trouble running underneath the ESRB's setup)
    - and then the time to PROPERLY play through what needs to be played through to get the rating
    also, the staff would have to be decent enough game players at some of these games to get through the appropriate parts to rate
    plus, some of the critical content to rate is not later int he game, do not want to force developer to further pigenhole the degien to cater to the ESRB players or force the dev team to make a special demo just for the ESRB to play.

    i mean, yeah, it is doable... but the extra cost would be handed down to the consumers, and games are expensive enough already. Not "hard" at all, if you want to pay for it, sheesh.... :)

    1. Re:it's not how "hard" it is... doofus! by Sciros · · Score: 1

      Considering it takes something like $1000 to get a game rated, that's basically what the ESRB charges to read some paper and watch a DVD of sample content. Yes, $1000 to watch a DVD. They can play the game a bit while they're at it.

      As for the cost of an extra $1000 or whatever the ESRB would grossly overcharge for the "playing" service, that should amount to like $.01 being added to the game prices (for a nice round $60 rather than $59.99 woohoo) considering game budgets nowadays.

      --
      I like basketball!!1!
    2. Re:it's not how "hard" it is... doofus! by Anonymous Coward · · Score: 0

      yeah, but the ESRB would not charge just a $1000 at that point, would they?

  4. It is asking for a lot by Gharbad · · Score: 1

    Now, the problem with requiring the ESRB to play the game is that, either they have to play the whole thing (something which isn't time constrained, and won't even necessarily give you everything you need to know (read: things like mods can't be tested, and things like the infamous hot coffee won't necessarily be found), or you force them to play a demo, which is practially the same as screen shots (the developer still defines what you see in a demo). Dammed if you do dammed if you don't. The problem is people think games are the same as movies. But, unlike a movie, you can't see all the content in 2.5 hours.

    --
    "Gharbad no Hurt!" -Gharbad
    1. Re:It is asking for a lot by paleo2002 · · Score: 1

      A good game demo or the opening tutorial section of a game can give you a good idea of what's in the game and how it feels to play. An RPG where your character is shooting a gun and an FPS may look the same as screenshots or a demo trailer. But, the two kinds of games play and feel very different.

  5. Would it really help? by mlk · · Score: 1

    They would only play a small subset of the game. Most likely the same small subset they would have normally watched.

    --
    Wow, I should not post when knackered.
  6. hmmm by nomadic · · Score: 3, Funny

    You know, if they actually DID play the games before rating them...

    That would be a sweet job. I'd take it.

    1. Re:hmmm by faloi · · Score: 1

      I wouldn't. Unless they could come up with some system to allow me to either choose the games I rate, or be willing to have some "N/R" (not rated designation) designation. I could put a check in the tedious, poorly designed, and too many cut scenes categories and put it out the door.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:hmmm by nomadic · · Score: 1

      I wouldn't. Unless they could come up with some system to allow me to either choose the games I rate, or be willing to have some "N/R" (not rated designation) designation. I could put a check in the tedious, poorly designed, and too many cut scenes categories and put it out the door.

      Well maybe you like your current job more than I like mine.

    3. Re:hmmm by EtoilePB · · Score: 1

      The job position got slashdotted about a year ago. They're in midtown Manhattan and as far as I know they're still hiring. :-P

    4. Re:hmmm by nomadic · · Score: 1

      The job position got slashdotted about a year ago. They're in midtown Manhattan and as far as I know they're still hiring. :-P

      Sweet! I'll have to take a look.

    5. Re:hmmm by BigMike1020 · · Score: 1

      Yeah, except when your job is to rate this game.

  7. Analogy by nacturation · · Score: 1

    To me, this is like rating a novel by listening to an audio book rather than having to read and turn the pages. Yes, you read that right -- some organizations rate a novel without even turning one single page!

    But seriously, as long as the content they review is what someone would experience were they to play, what does it matter that the marginal amount of additional context you get from playing is absent? Unless there's a game that shows a mother nursing her newborn child and the ESRB has a form with a checkbox for "Contains nudity", I think if a game is presented roughly in sequence the context should be quite apparent.

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    1. Re:Analogy by Anonymous Coward · · Score: 0

      Context matters.

      Take crucifixion - I'm pretty sure that the "moral majority" would throw a hissy fit if a game about Christ's life showed a true-to-life Crucifixion and was rated AO; on the other hand, they would probably throw a hissy fit if there was "Roman Women gone Wild!" showing a woman being crucified - blood and all - stabbed in the side, whipped etc - and the game wasn't rated AO (after all, that's bondage and S&M..)

      Similarly, a player dismembering someone by using a chainsaw is quite different than having them drawn & quartered.

      Context can make otherwise horrific things much milder (which, btw, was my captcha. Is it me, or are they always relevant to the story somehow?)

    2. Re:Analogy by nacturation · · Score: 1

      Similarly, a player dismembering someone by using a chainsaw is quite different than having them drawn & quartered. You seem to think what the ESRB reviews contains a bullet list with "dismemberment" as one of the items. If they're viewing a video, it will be plainly obvious whether someone is going around randomly hacking up people with a chainsaw or whether it's a medieval game with a prisoner being drawn and quartered.
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  8. I don;t think people quite get the ESRB by 91degrees · · Score: 1

    The thing is, that's not how things are done. The ESRB ratings are mainly self certification from companies that really don't have any desire to mislead anyone.

    The impression people seem to have is that developers write a game, and then the ESRB decides what rating to give it. A developer knows full well what rating they want right at the start of the design. The game is targetted at the rating. They'll remove anything that will give it a higher rating long before anyone at the ESRB gets to see it. They already know what rating they'll get. They've been working within the guidelines. All they need to do is make sure that their understanding of the ratings is right so they create a disc with various samples, including some of the more violent aspects of the game for an independent adjudicator to review.

    In the unlikely event they're wrong, they'll remove the parts of the game that fail, or tone down the violence.

    1. Re:I don;t think people quite get the ESRB by Joe+The+Dragon · · Score: 1

      What about eggs, left over stuff, things that need a cheat code to get (Duke 3d had jokes that needed a code to get to) and other cut stuff that still ends in games.

    2. Re:I don;t think people quite get the ESRB by Anonymous Coward · · Score: 0

      What about eggs, left over stuff, things that need a cheat code to get (Duke 3d had jokes that needed a code to get to) and other cut stuff that still ends in games.

      The last few companies I've worked for, failure to reveal anything hidden to the right people will get you sacked as soon as it's discovered. It all got passed by design, legal, the console manufacturers, and ESRB before the game was pressed. Hell, the last original title I worked on, marketing sent us a list of suggested "cheats" that they wanted to leak!

  9. Minor objection by paladinwannabe2 · · Score: 1

    The whole 'Hot Coffee' thing was massively overblown; the content was not accessible to normal users, you had to go and download a mod to get it working. Complaining about content that requires a user-generated mod to run is like complaining that you can stick a mod on a game to play a porno every time the game starts (which, actually, probably takes less effort to write than it took to find the 'hot coffee' settings in the first place).

    --
    You are reading a copy of my copyrighted post.
    1. Re:Minor objection by tlhIngan · · Score: 1

      The whole 'Hot Coffee' thing was massively overblown; the content was not accessible to normal users, you had to go and download a mod to get it working. Complaining about content that requires a user-generated mod to run is like complaining that you can stick a mod on a game to play a porno every time the game starts (which, actually, probably takes less effort to write than it took to find the 'hot coffee' settings in the first place).


      Perhaps, but the entire point of the Hot Coffee was that the *developer* left that content on the disc. If we want stretched analogies, we could say a PG-13 movie was released on DVD. However, the studio also included some pr0n vids on there by accident (say, by a previous mastering session). They aren't accessible via the menus since they're unlinked videos, and perhaps a casual scan of the DVD in a PC won't find anything unusual either. But perhaps if you decided to scrub through the VOB file by hand, you might come across it. That would lead to a huge public outcry, even though you have to go online and download a tool (e.g., VideoLAN) to actually access it.

      It's not just a user-generated mod, it's more of a patch that unlocks hidden content. Basically, it became an elaborate easter egg. (Elaborate because of all the trouble you have to go through to get at it).

      And remember, the developers have a self-interest in being honest with the content they show - if games get misrated because developers chose only the "good" parts, we'd end up with a solution far worse than than things are now (government legislation). Of course, Hot Coffee was a HUGE mistake on the developer's part since someone left the content on there, but it does happen. And now everyone's on edge because it only takes a few screwups before people think the government can do a better job than some group they believe acts in the self interest of that group.

      I don't care for Manhunt 2, nor the controversy, but you have to ask what were they thinking when they decided to release it at a time when the public already hears of "games make killers!!!!1111one" headlines. Especially when people are already knee-jerking to have government step in.
  10. Time_Spent(Games) Time_Spent(Movies) by solar_blitz · · Score: 1

    If the ESRB had to play through each and every game on the market to judge their content and make a rating, some games would have to be delayed for months just so judges could mull over all the easter eggs, missions, and other miscellany. For movies its a hell of a lot easier: spend two hours on it, done. If you really wanted that much from the ESRB, have it run by the people who review games for a living. They've got to do it anyway, so might as well make it beneficial.

  11. Dude, it was a single bit in the config file.. by Anonymous Coward · · Score: 0

    It was a single bit in the main configu file or a savegame file, it wasn't some huge mod. It's conceivable that a bug, or minor drive corruption could have flipped that bit and turned the mini-game on.

    1. Re:Dude, it was a single bit in the config file.. by paladinwannabe2 · · Score: 1

      Yes, but finding that bit was the hard part. Note that I said 'find the 'hot coffee' settings in the first place', not 'change the settings once the bit was found'. Also, while it's technically possible drive corruption would have changed just that bit without making the rest of the game unplayable, that's still incredibly unlikely- on the order of a few trillion to one.

      --
      You are reading a copy of my copyrighted post.
    2. Re:Dude, it was a single bit in the config file.. by everphilski · · Score: 1

      Have to disagree with you bud, the data for the 'mod' (which it wasn't) was in the data files for the game. It was distributed on the CD. It was therefore part of the game. It has the potential to be accessed, one way or another.

    3. Re:Dude, it was a single bit in the config file.. by edwdig · · Score: 1

      Have to disagree with you bud, the data for the 'mod' (which it wasn't) was in the data files for the game. It was distributed on the CD. It was therefore part of the game. It has the potential to be accessed, one way or another.

      Most games have stuff like that in there. Unless you're really tight on space, fully removing unused stuff often isn't worth the risk of breaking something in the process. Especially not on a game primarily intended for consoles, where modifying things is hard and the game runs directly from the disc/cartridge.

    4. Re:Dude, it was a single bit in the config file.. by everphilski · · Score: 1

      I know and understand completely, but this was an easy 1-bit switch. Not data that would have to be shoehorned into working by an expert.

    5. Re:Dude, it was a single bit in the config file.. by edwdig · · Score: 1

      I know and understand completely, but this was an easy 1-bit switch. Not data that would have to be shoehorned into working by an expert.

      I've done the same thing in games I've created. Never anything controversial though. Just came down to I decided against using a feature, so I just turned off the flag in the level data that triggered it.

      I've also seen ROM hacking guides out there where changing one byte changes a boss into a different boss that's not normally in the game.

      I'm far more surprised that this ever got into the project in the first place than I am that it was left in.

  12. Exactly! by RingDev · · Score: 1

    We had one of the project leads from the video game Prey come to a user group meeting last year. He talked about how they put all of the worst content onto that DVD knowing that if they didn't put the worst on that CD, that the penalties and lawsuits after going gold would crush them. He even talked about specific parts that they were worried different ratings boards would object to and had mods ready to change blood color on some environmental objects and even to remove the sphincter things. And Yes, those things are supposed to be assholes.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  13. Not really impossible to play the whole game by bicho · · Score: 1

    Couldn't hey be given savegames to try out the game at many different stages?
    or perhaps a god-mode?

    --

    errera hunamum ets
    1. Re:Not really impossible to play the whole game by gknoy · · Score: 1

      Agreed. While it would be a scheduling hassle, it would be more effective to send over a competent player of the game (presumably from the developer house or the beta team), with a selection of savegames at various points. (e.g., here's some of the more violent stuff ... here's the nudity which you can see in context is nonsexual, here's the cathedral with contrast of the selflessness of the church with the inhumanity of nonhuman forces.) (Sorry, I know that's not related to ratings.)

      This would ensure both that the ratings people saw all the incidental gore that might not be captured by screenshots, and would probably even help show the "games as art" perspective better.

      My comments are driven by my experiences watching preview footage of Bioshock, and the developers' explanations of the mechanics, the moral choices, etc. I had not realized that the game had "drug using" themes in it (seeing the player character inject himself with stuff is somewhat creepy), but at the same time the video really helped show the atmosphere, gameplay dynamics, and all sorts of other good stuff which make me excited and eager to play it.

      I'm not sure how the ratings are affected by:
      - being able to kill children (ick)
      - setting people on fire with your mind (sweet!)
      - shattering frozen enemies.
      I suspect the former gets a more mature rating, as we've had the latter in all sorts of games. ;)

  14. I'm glad the ESRB is there by darkmayo · · Score: 3, Insightful

    I would rather the industry was self regulated, instead of having big government come in, who has no effin clue about games and tell us what we can and cannot have.

    The ESRB isn't holding back the AO games, its society, its the general consensus that video games are still just for kids and therefore we have to protect the children from bad content. This idea is changing, though slower than we might like. The boundaries are being pushed slowly allowing for more and more "adult/graphic" content. This isn't just meaning titties and extreme violence but, mature story lines and content that we identify with better instead of the usually spiky haired hero saves the day. Content that makes you think, challenges your ideals and makes the game more than just press button to shoot gun.

    As we all have noticed our games and gaming habits are in the media spotlight, legislators and politicians as well as ambulance chasers and attention whores all have there two bits to say about how games are bad and this and that. Like Rock and Roll and Dungeons and Dragons, Video games are the scapegoat of the year and its up to us gamers to work with our system and to make people see that there fears and concerns are unfounded and a bunch of FUD.

    We are parents, grandparents, business owners, teachers and responsible individuals, we play games, we love our games because we grew up with them. Its still a new medium and its slowly getting to be accepted and seen as more than just for kids.

    For me, I'm for the ESRB

    --
    "I am a kernel in the linux army"
    1. Re:I'm glad the ESRB is there by The+One+and+Only · · Score: 1

      I would rather the industry was self regulated, instead of having big government come in, who has no effin clue about games and tell us what we can and cannot have.

      The only reason the industry is self-regulated is because the government threatened to involve themselves. "Self-regulation" is a sham. I would rather have no ESRB, and a government that minded its own business--and the business of government is not to regulate videogames.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    2. Re:I'm glad the ESRB is there by cowscows · · Score: 1

      So what's your problem with the ESRB then? Do you not see a value in their service? Do you think that because it's self-regulation at an industry level that it's certainly too biased to be of any value?

      While a major goal of the ESRB is most certainly to avoid government regulation of the industry, I happen to think that even without that governmental threat, a rating system along those lines is still a good idea.

      --

      One time I threw a brick at a duck.

    3. Re:I'm glad the ESRB is there by The+One+and+Only · · Score: 1

      Before ESRB and since ESRB there have been better ways for parents to get a decent clue about the content of a game and its suitability to their children. I do not think putting mandatory letter-grades on game boxes is the best solution.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    4. Re:I'm glad the ESRB is there by rtechie · · Score: 1

      I would rather the industry was self regulated, instead of having big government come in, who has no effin clue about games and tell us what we can and cannot have. Yup, that's the fear that's being played on. But IT'S NOT GOING TO HAPPEN. The Supreme Court, even the current conservative court, has been very firm on protecting freedom of expression unless government money is involved. Numerous state laws banning or limiting the sale of "violent" or "sexual" video games have been overturned. Even "virtual child porn" is 100% protected because the logic behind banning child porn is based on the children being harmed during production (it's pretty tortured logic). The same applies to film as well.

      You might notice that society seems to somehow survive despite the fact we don't have this "ratings" crap on books. More on that below.

      The ESRB isn't holding back the AO games, its society, its the general consensus that video games are still just for kids and therefore we have to protect the children from bad content. I don't think that's the general consensus anymore. But even if it were, it wouldn't matter. The problem is really a handful of Luddites (ex. Jack Thompson) agitating and politicians giving them too much credence. Politicians love easy issues that deflect from having to deal with real problems, and "banning violent/sexual X" has been as staple for decades.

      Like Rock and Roll and Dungeons and Dragons, Video games are the scapegoat of the year Exactly correct. And if you remember, it was really only a handful of agitators that cared about the "devil-worship heavy metal music" and exactly ONE, Pat Pulling, that claimed D&D made people commit suicide. The Rock industry basically ignored the anti-metal preachers and eventually they found something else to bitch about. Pat Pulling is still a nut, but she (along with the whole "Satanic" scare of the '1980s) fizzled out to. This should give the videogame industry a good hint on how to react: Ignore them.

      For me, I'm for the ESRB I'm not. The ratings are bogus and prevent good games from being made. The opposition (Jack Thompson et al) are luddites who hate video games and modern culture in general, the ESRB doesn't dissuade them one bit. So why bother? The only power they have is the power the media give them. The videogame industry just needs to hire a few pundits to appear on CNN saying that violent video games aren't a problem and that Jack Thompson is insane. That's what the D&D people did, and they had a lot less money.

      And it works too: Notice the uproar about how the Harry Potter books are "witchcraft" and "Satanic"? Notice how nobody takes it seriously? J.K. Rowling totally ignored this criticism as being the ravings of crazy people, and rightly so.

      And why is it that parents didn't need ratings to know that Harry Potter was appropriate for their children? Maybe it was the labeling as a "children's book" that tipped them off?

  15. It is easy to point out flaws by brkello · · Score: 1

    but they never give you the solution. I'm sorry, if every movie was 100 hours long and had hidden content revealed based on some obscure action you do, they would be doing the same thing. Oblivion is the perfect example. If some dumb lawyer said this to me I would drop a copy of Oblivion on his desk and tell him to give me a complete review of all the content in the game. I imagine he would come back to me some time in 2008. Then I would tell him to get all the online mods and expansion packs.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:It is easy to point out flaws by Anonymous Coward · · Score: 0

      Maybe you should look at "some dumb lawyer's" gamertag. He has every achievement in Oblivion.

  16. Expansions yes, mods no by darkmayo · · Score: 1

    The expansion would have to be rated because it is released by the company who created the game, any mods that were created by the company would likely also have to be rated.

    Player made mods and such would not be applicable as they are not created by the company. If this was the case pretty much every PC game that is mod able would be considered AO.

    Of course if this is what you meant then its all good.

    --
    "I am a kernel in the linux army"
  17. "Legalized Censorship" by Other+Than+That... · · Score: 1
    It's not 'legalized censorship' unless it's illegal to purchase a game with a certain rating. As far as I know, anyone over 18 can purchase an AO game with no legal repercussions. Actually, I'm not sure if a law even exists about who you can sell AO games to -- if anyone has info on this, I'd be interested.

    If a private entity doesn't want to publish games with a certain rating, that has nothing to do with the rating's or the game's legality. All it means is that if you want to produce a AO game, your publishing and distribution options will be limited. They don't have to publish it just because you made it.

    1. Re:"Legalized Censorship" by Anonymous Coward · · Score: 0

      As far as I know, anyone over 18 can purchase an AO game with no legal repercussions. Actually, I'm not sure if a law even exists about who you can sell AO games to -- if anyone has info on this, I'd be interested.
      No such laws exist, at least not any that are in effect. Several states have passed laws along these lines but every single one has been struck down or enjoined from enforcement on First Amendment grounds. Also, said laws are based on independant standards of violence and sexuality, not the game's ESRB rating (as that would cause even more Constitutional problems)

      I'm talking about the USA here, obviously. What they do in yonder heathen lands is another matter.

    2. Re:"Legalized Censorship" by Anonymous Coward · · Score: 0

      If it is illegal for a teenager to buy a game rated M, then how is it Not a law?

    3. Re:"Legalized Censorship" by Anonymous Coward · · Score: 0

      It's not illegal for a teenager to buy an M game, it's just 'store policy' in a lot of places.

    4. Re:"Legalized Censorship" by Anonymous Coward · · Score: 0

      If it is illegal for a teenager to buy a game rated M, then how is it Not a law?
      What part of "every single one has been struck down" did you not understand?
  18. The lesser evil by PhoenixOne · · Score: 1

    Back in the late 80s (or 90s), the US government basically told the game industry: "You have to rate your games or we'll do it for you." A couple of organizations were created, and the ESRB became the standard.

    So, in short, the ESRB is the only thing that stops people like Hilary or Arnold from tell you what you can play.

    (And, yes, it still sucks)

    --
    Spell cheek you've failed me four the last thyme!
  19. Understand what the ESRB is for. by sesshomaru · · Score: 2, Insightful
    The ESRB does not exist to regulate games. The ESRB exists in order to protect video game companies from legislation sponsored by their critics. In theory it is therefore in the best interests of all game companies to cooperate with the ESRB. They are supposed to be on the same side.

    The method used to rate games is perfect in this regard, because when video game critics attack games, they use video game footage of "objectionable" scenes taken out of context to do so.

    Of course, this is why the "Hot Cofee" scandal was such a public relations nightmare, and I blame the ESRB for mishandling it. This is perhaps because the ESRB thinks that it really does exist to pass judgments on games. The goal should have been damage control, to the ESRB and to the game industry in general. Instead they caved into their worst critics and gave them new ammunition, based on some incomplete code that couldn't be reached through normal gameplay.

    --
    "MIT betrayed all of its basic principles."
  20. Getting Flamebate Rating?! by imstanny · · Score: 1
    I have Flamebait raitings? Wow!


    From Wiki: "To obtain a rating for a game, a publisher sends the ESRB videotaped footage of the game's most graphic and extreme content. The publisher also fills out a questionnaire describing the game's content and encloses a check for between $2,000 and $3,000.

    The ESRB states on its website that three trained raters, working independently, then watch the footage and recommend a rating. If all raters agree on the rating, content descriptors are added and the ESRB notifies the publisher of its decision. If there is no consensus, additional raters review the footage and materials. After the rating is agreed upon, the ESRB in-house personnel review the footage and all materials to ensure that all information is accurate and a certificate is sent to the publisher. If the publisher wishes, they may edit the game and resubmit the footage and questionnaire in order to achieve a lower rating. If this is the case, the process begins anew. The publisher may also appeal the game's rating if they wish. The appeals committee is composed of entertainment software industry representatives.

    When the game is ready for release, the publisher sends copies of the final version of the game to the ESRB. The game packaging is reviewed, and the ESRB says that its in-house personnel randomly play games to ensure that all the information provided during the rating process was complete and accurate. Penalties may apply to the publisher if it is eventually found, either through the in-house personnel's playing or consumer comments that the game's content is more extreme than the publisher stated in its application.

    The identities of the ESRB raters are kept confidential and selected randomly from a pool of full-time ESRB employees who live in the New York City area. According to an ESRB introductory brochure from 1994: "The raters represent a wide range of backgrounds, races, and ages and have no ties to the interactive entertainment industry. Raters include retired school principals, parents, professionals, and other individuals from all walks of life."

    --- Ok, so you have to have a rating in order to be able to sell games. To get a rating you have to PAY money up front. Then you have anonymous people rating content, so the public has no way of checking the legitimacy of these raters. On top of which, the creators of the game can then get fined if these anonomyous reviewers feel that the demo footage is not in line with the actual game! Yes, that's not censorship.

  21. I used to make those tapes by Pearson · · Score: 1

    I used to make those tapes that were sent to the ESRB by a certain publisher. We would play the game over and over countless times, restarting every time something happened that management didn't want the ESRB to see. We would continue until the right random encounters occurred in a row, so that we had something that had actually happened, but wasn't really representative of the violence normally encountered during play.

    So, while it isn't practical for the ESRB to play through an entire game, I think they should be supplied the same cheat codes as the publisher's testers, to allow the ESRB to play random segments of content throughout the game.

    --
    I...I'm attacking the darkness!
  22. Can't expect them to play? by ChronosWS · · Score: 1

    I'm sorry, why can't we expect them to actually do what they claim to do? They aren't rating the game - they are rating the PR package created by the game company, a package specifically designed to garner a particular rating. Would it be equally credible if Consumer Reports never used and tested the products they rated nor examined actual quality statistics from the field, and instead just went over the MTBF and features lists the manufacturers provided?

    It's BS and we all know it.

  23. Its true by Phishphanpa · · Score: 1

    it would be a lot of time and money to play through whole games, but there needs to be a way that the MSRB can see the context of the scenes in the game, not just the scenes themselves.