Slashdot Mirror


Stanford's New Website Converts Your Photos to 3D

An anonymous reader writes to tell us that Stanford has a new website that not only shows you how cool their new 3-d modeling system is, but actually allows you to give it a try with your own photos. The system can take a 2-d still image and estimate a detailed 3-d structure which you can navigate. "For each small homogeneous patch in the image, we use a Markov Random Field (MRF) to infer a set of "plane parameters" that capture both the 3-d location and 3-d orientation of the patch. The MRF, trained via supervised learning, models both image depth cues as well as the relationships between different parts of the image. Other than assuming that the environment is made up of a number of small planes, our model makes no explicit assumptions about the structure of the scene; this enables the algorithm to capture much more detailed 3-d structure than does prior art (such as Saxena et al., 2005, Delage et al., 2005, and Hoiem et el., 2005), and also give a much richer experience in the 3-d flythroughs created using image-based rendering, even for scenes with significant non-vertical structure."

156 comments

  1. Slashdotted by d3ac0n · · Score: 2, Informative

    Aaaaaand it's already slashdotted.

    Wow. That was fast.

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    1. Re:Slashdotted by Amorymeltzer · · Score: 5, Funny

      Damn - I was hoping for someone to upload a picture of a pair of breasts to see how well it worked.

      --
      I live in constant fear of the Coming of the Red Spiders.
    2. Re:Slashdotted by Perseid · · Score: 5, Funny

      Yep. I wonder if we can get a 3-D image of their server room on fire.

    3. Re:Slashdotted by Seiruu · · Score: 1

      Can't say I blame them. I know I am impatiently waiting in line with my Gisele Bündchen collection.

    4. Re:Slashdotted by alx5000 · · Score: 5, Funny

      An anonymous reader writes to tell us that Slashdot has a new website that not only shows you how cool their new hardware melting system is, but actually allows you to give it a try with your own servers.

      --
      My 0.02 cents
    5. Re:Slashdotted by Rude+Turnip · · Score: 5, Funny

      And what, dear Slashdot reader, would your reference be to see if they look real enough or not?

    6. Re:Slashdotted by Amorymeltzer · · Score: 3, Funny

      High Speed Connection + p2p program = lots of references

      Hell, you need a reference? I've got a few gigs of references here for ya...

      --
      I live in constant fear of the Coming of the Red Spiders.
    7. Re:Slashdotted by Anonymous Coward · · Score: 3, Funny

      My mom's just upstairs.

    8. Re:Slashdotted by alta · · Score: 4, Informative

      No kidding, who would have ever thought that putting a link to /. to a service that does IMAGE PROCESSING was a good idea. Image processing is intensive on any server. Hell, lately /. can't even handle /.'s loads. It took 2 minutes to load this comment page, and earlier I was getting 300 errors when trying to read comments!

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    9. Re:Slashdotted by Anonymous Coward · · Score: 1, Funny

      It seems like their hardware is okay.
      The server is even giving ICMP replies.
      The webserver service hosting image processing software on the other hand...
      went *POOF*

      Tracing the path to make3d.stanford.edu

      make3d.stanford.edu CNAME ai.stanford.edu
      ai.stanford.edu A 171.64.68.10

        1 10.0.1.13 (10.0.1.13) 0.131 ms 0.096 ms 0.047 ms
        2 unknown.xeex.net (216.151.129.45) 0.605 ms 0.572 ms 0.734 ms
        3 eq-exch.bb-peer01.cook.il.ena.net (206.223.119.116) 12.525 ms 7.000 ms 7.878 ms
        4 137.164.129.2 (137.164.129.2) 59.882 ms 51.876 ms 51.860 ms
        5 te4-1--160.tr01-plalca01.transitrail.net (137.164.129.34) 69.218 ms 69.343 ms 69.157 ms
        6 calren-trcust.plalca01.transitrail.net (137.164.131.254) 73.582 ms 76.500 ms 78.923 ms
        7 dc-stan--svl-dc1-ge.cenic.net (137.164.23.38) 76.226 ms 70.215 ms 70.236 ms
        8 bbra-rtr.Stanford.EDU (171.64.1.134) 70.670 ms 70.382 ms 73.852 ms
        9 * * *
      10 ai.Stanford.EDU (171.64.68.10) 72.485 ms 75.918 ms 77.823 ms

    10. Re:Slashdotted by nmg196 · · Score: 5, Funny

      Well no matter how bad they look, they'll still look better than mine.
      Brian.

    11. Re:Slashdotted by Anonymous Coward · · Score: 1, Funny

      You know you're a geek when someone makes a geek joke and you start playing forensics to validate it...

    12. Re:Slashdotted by Anonymous Coward · · Score: 1, Insightful
      -- ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.

      Why do you think anyone cares?

    13. Re:Slashdotted by Anonymous Coward · · Score: 0

      Are you absolutely sure you wanna know?

    14. Re:Slashdotted by ReverendLoki · · Score: 1

      Why do you think anyone cares?

      Better question - Why do you think he is going to see your response?

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    15. Re:Slashdotted by dueyfinster · · Score: 1

      Stop thinking about sex Brian!
      You're always on about it.
      Will the girls like this? Will the girls like that? Is it too big? Is it too small?

      --
      --- Duey Finster http://www.dueyfinster.com
    16. Re:Slashdotted by MoxFulder · · Score: 1

      Aaaaaand it's already slashdotted. Sorry about that. I sent it a picture of my pectoral muscles, and it said:

      ERROR: OUT OF 3D MEMORY SPACE

      Oh wait. I'm on slashdot. Who am I kidding? Damn.
    17. Re:Slashdotted by mobby_6kl · · Score: 1

      You might want to check on her, but I'm sure your mom's not upstairs. I just saw her in the kitchen cooking me breakfast.

    18. Re:Slashdotted by clambake · · Score: 1

      Well no matter how bad they look, they'll still look better than mine.
      Brian.


      Hate to break this to you, Brian...

    19. Re:Slashdotted by Anonymous Coward · · Score: 1, Informative

      http://www.youtube.com/watch?v=GWWIn29ZV4Q

      Yes, the website was slash-dotted.....
      We plan to have it up again at: http://make3d.stanford.edu/
      (Slashdot brought the whole Stanford AI lab servers down: http://ai.stanford.edu/

      Meanwhile, please see:
      http://cs.stanford.edu/people/asaxena/reconstruction3d/
      for an year old page.

    20. Re:Slashdotted by Anonymous Coward · · Score: 1, Insightful

      Why do you think anyone cares?
      Better question - Why do you think he is going to see your response?

      Maybe someone posting non-AC could quote it? Or is that too implausible?
    21. Re:Slashdotted by skiman1979 · · Score: 1

      But without any real life references, how do you know for sure that those few gigs of references are in fact representative of real life?

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    22. Re:Slashdotted by ReverendLoki · · Score: 1

      Why do you think anyone cares?
      Better question - Why do you think he is going to see your response?
      Maybe someone posting non-AC could quote it? Or is that too implausible?

      Nah, that would never work.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    23. Re:Slashdotted by HR · · Score: 1

      Stop thinking about sex Brian! You're always on about it. Will the girls like this? Will the girls like that? Is it too big? Is it too small? Mom?
  2. Games? by webword · · Score: 4, Interesting

    Wow, can you imagine how cool this would be with respect to video games? Drop in some photos, crank up the customized first person shooter, and zoooom! You could even take photos or shots from movies and do the same thing (e.g., using Star Wars stills).

    1. Re:Games? by Anonymous Coward · · Score: 0

      sure, right until some group of crazies led by Jack Thompson goes on about how its a murder simulator used by people planning a school shooting or something bizarre

    2. Re:Games? by Stripe7 · · Score: 3, Insightful

      About 20 years ago when they colorized Casablanca an office mate of mine was complaining about their ruining a perfectly good movie. I told him that he would be complaining even more when they used technology to make it in 3D. Seems that won't be too far away any more.

    3. Re:Games? by djdbass · · Score: 1

      Or better - Make it a golf game... Where people could upload their face onto the player!!!

    4. Re:Games? by _KiTA_ · · Score: 3, Insightful


      Wow, can you imagine how cool this would be with respect to video games? Drop in some photos, crank up the customized first person shooter, and zoooom! You could even take photos or shots from movies and do the same thing (e.g., using Star Wars stills).


      There can be NO END to the verys to describe how much of a very, very, VERY bad idea making a CounterStrike map of your school/mall/town/etc would be.

    5. Re:Games? by deathy_epl+ccs · · Score: 1

      While the above comment may have been flagged as "Funny," I must say that there's something to what he says... I'm too lazy to dig up the specific articles, but folks have gotten in trouble in the past for doing just that (generally their school).

    6. Re:Games? by Lobster+Quadrille · · Score: 1

      Now that you mention it, it occurs to me how seriously cool that would be.

      I mean, you've always wanted to demolish that eyesore dump across the street? Now with the magic of 3d tech, you can!

      And think of other, non-violent applications- the next Tony Hawk Pro Skater could be in my home town, the next Amped could be on my home mountain (though I'll never forgive them for Amped 3)...

      --
      "The cup is in turn designed for holding hot or cold liquids, and has an open rim and closed base." --US Patent #5425497
    7. Re:Games? by Toonol · · Score: 4, Interesting

      I bet that the majority of schools in the nation have been converted to first-person shooter maps already. I know every school in my town had been, and that was back during the Quake/Duke Nukem days.

      But don't tell the media that.

    8. Re:Games? by argent · · Score: 2, Insightful

      Right, convert it into a set of sculpties in SL instead, and add prim parodies of neighbors that bug you.

    9. Re:Games? by Fluffy_Kitten · · Score: 1

      On the contrary I am looking forward to free health care at gitmo.

      --
      People who have no sig are cool
    10. Re:Games? by Anonymous Coward · · Score: 0

      That might be OK if they kept it as monochrome 3D.

    11. Re:Games? by Scrameustache · · Score: 3, Insightful


      Wow, can you imagine how cool this would be with respect to video games? Drop in some photos, crank up the customized first person shooter, and zoooom! You could even take photos or shots from movies and do the same thing (e.g., using Star Wars stills).


      There can be NO END to the verys to describe how much of a very, very, VERY bad idea making a CounterStrike map of your school/mall/town/etc would be. The crazy old men from florida have won :(
      --

      You can't take the sky from me...

    12. Re:Games? by Anonymous Coward · · Score: 0

      Sadly, this is only one piece of the puzzle to make that happen. Using a single image as a reference means you have no way of knowing what is behind objects (you can interpolate, of course, but that doesn't work on large objects obstructing your view). Thus, once you have a set of photographs and let this system to to guesstimate the depth you need another step: you need to merge the scene fragments into one continuous scene. And that is harder than it sounds.

      Chances are this system is not perfect (since we all know there's only one perfect being: Stewie), so all the fragments will not only be at different scales (no biggie) but will also be skewed in various ways. Essentially you're left with a nice game of 3D puzzle where you first have to find the pieces that are supposed to fit together... and then have to hammer them into shape to actually make them fit.

      From experience, once you're reasonably proficient with a modeling kit, it's easier to use photos as references directly for your manual work and, if anything, rip textures out of them.

    13. Re:Games? by Artuir · · Score: 1

      Hell, I remember way back then when I started to dabble in map making just so I could make my middle and high schools into maps. I thought it'd be neat because they were big areas with lots of places to hide, and my friends would all recognize it and be able to play a good pickup game. The thought of actually doing anything bad in real life was the farthest thought from my mind. Seriously.

      But, man.. those schools woulda made two sweet maps :)

    14. Re:Games? by Anonymous Coward · · Score: 0

      The next step after that will be to auto render it into anime and give the actors squeakly little synthetic voices ( http://youtube.com/watch?v=CCOOLtEaDaA ). Oh and auto translate it into Japanese.

    15. Re:Games? by skiman1979 · · Score: 1

      There can be NO END to the verys to describe how much of a very, very, VERY bad idea making a CounterStrike map of your school/mall/town/etc would be.
      Good point. Although personally, I find that using terms like "very" actually detract from the meaning of the idea in a sentence. If you simply state it's a bad idea, there are no other "padding" words to get in the way of that meaning. He was angry. -- short, and to the point. Stated simply as a matter of fact. He was very, very, very, very, very angry. -- it's like you're trying too hard.
      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    16. Re:Games? by _KiTA_ · · Score: 1

      >> There can be NO END to the verys to describe how much of a very, very, VERY bad idea making a CounterStrike map of your school/mall/town/etc would be.

      The crazy old men from florida have won :(

      Perhaps, but remember, the children they're currently insulting the intelligence of on a near daily basis will be tomorrow's crazy old men from Florida. Going the long view, society trends towards liberation -- of ideas, of people, of religions, of morals.

      I wanted to say "society trends towards liberalism" but I donno if that fits correctly. Certainly a modern day conservative would be considered quite liberal 200 years ago?

    17. Re:Games? by Anonymous Coward · · Score: 1, Insightful

      how much of a very, very, VERY bad idea making a CounterStrike map of your school/mall/town/etc would be

      Huh?!? Why would that be a bad idea? You're not one o' them mouth-breathers that think that video games CAUSE people to want to go shoot actual places up are you? It's actually a very very very GOOD idea to turn every real place you know of into a Doom/Quake/CounterStrike map and go blasting around in it because of how much you learn from working with 3D editors and taking pictures of the areas to try to get all your photoshopped textures right and so on. I know more than one person who honed their level design skills doing exactly that and went on to work at game studios.

  3. Used for navigation systems? by pwnies · · Score: 4, Interesting

    Could this type of technology be used for robots to allow them to identify what the 3d layout of the world around them is? Seems like a pretty powerful tool in that area.

    1. Re:Used for navigation systems? by grub · · Score: 2, Informative


      Could this type of technology be used for robots to allow them to identify what the 3d layout of the world around them is?

      Some (most?) robots already use dual cameras for true depth perception.

      --
      Trolling is a art,
    2. Re:Used for navigation systems? by Anonymous Coward · · Score: 1, Insightful

      Judging from how fast that website is melting, I seriously doubt this is realtime-capable. Also, just using binocular vision is *way* easier and more accurate. Compare two pictures taken from two known angles and you get a faster, more accurate picture.

    3. Re:Used for navigation systems? by moderatorrater · · Score: 2, Informative

      The problem is that binocular vision get's less accurate at longer distances. Also, for whatever reason, the robot might not be able to use two "eyes". Either way, another method of approximating distance would come in useful for anything that gets a lot of every day use.

    4. Re:Used for navigation systems? by disckitty · · Score: 3, Informative

      Judging from the google cached pages, it looks like that's precisely what his research is for. Google cached pages: here, and here, and here

    5. Re:Used for navigation systems? by blair1q · · Score: 1

      yeah, if you wanted your robot's 3-d system to suck

      much cheaper and faster to use stereoscopic vision

    6. Re:Used for navigation systems? by uglyduckling · · Score: 2, Insightful

      I can think of a very good use for this: laparoscopic "keyhole" surgery. One of the difficult things about that sort of operation is depth perception: until you've tried to do it, it isn't at all obvious just how difficult it can be to get a 5mm scissor blade over e.g. a blood vessel at the right angle. If a computer could analyse the image and add some depth perception cues it could really speed up the surgery and make a difference when something's going wrong and needs to be sorted out fast.

    7. Re:Used for navigation systems? by BungaDunga · · Score: 1

      This sort of thing would work, though. I navigate quite ably without binocular vision- I was born with eyes that, for some reason, are slightly out of whack and so I can't fuse the images. As someone else mentioned, stereographic vision gets less accurate at further distances (assuming you don't up the resolution). Combining the two could be very useful.

    8. Re:Used for navigation systems? by Anonymous Coward · · Score: 0

      Sounds to me like the optics suck.

    9. Re:Used for navigation systems? by LockeOnLogic · · Score: 1

      The ability to simply perceive a 3-D world is less useful to a robot than it may seem. Raw sensory data doesn't provide any means to plan action. The real task is how to make sense of the data that is coming in. Having data is useless unless you can interpret it.

    10. Re:Used for navigation systems? by Nysem · · Score: 1

      This may or may not be the same kind of technology that was mentioned in another slashdot article, about a robot that could create a 3d environment of what it sees and identify certain things (Bombs, survivors in a building, etc). I'm quite impressed. This kind of technology eliminates the danger associated with a lot of tasks that would normally dangerous if not unmanned.

    11. Re:Used for navigation systems? by kramulous · · Score: 1

      There are now robots that show two images (left and right) for stereoscopic keyhole surgery. The surgeons are still there doing all of the work. I know somebody who does this in the US as a Urologist. The machines cost about $5 million a pop. One dude from Singapore need an op on his prostrate and didn't want to use a machine that had been used before. He bought the surgery company a new machine for his op and then donated it to them afterwards.

      --
      .
    12. Re:Used for navigation systems? by Anonymous Coward · · Score: 0

      Sounds to me like the optics suck.

      Can't be worse than with roomba.

    13. Re:Used for navigation systems? by Memroid · · Score: 1

      I believe that the need for true depth perception is overrated.

      When I was very young, surgery was performed on one of my eyes's muscles in an attept to improve my Strabismus (screwed up eye muscles). This actually resulted in me having zero depth perception. I can still use both eyes to look out of, but I actually can pick which eye controls the overlapping region (typically used for depth perception). In other words I can see out of mostly one eye or the other, but not completely using both.

      Long story short, the lack of depth perception gives me excuses for sucking at sports, but it does not affect my ability to walk around buildings, drive a car, pick things up, catch a ball in front of me, etc. Things get bigger as they get closer, so you can estimate distance. Furthermore, there are a lot of hints which can be used to determine depth, such as shading from lights, color, vertical/horiz. size, and z-index (is something in front of or behind another object).

      Basically one's ability to navigate whilelacking depth perception (or using only one camera) is equivalent to navigating in a game using your typical monitor.

    14. Re:Used for navigation systems? by jellie · · Score: 1

      Yes, that was one of their demos. I heard their talk back in September. I work in eye research, so depth perception and visual cues are important to many of the researchers here. They mounted a camera and part of the computer system on an RC car and allowed it to travel randomly through a wooded area. The RC car traveled at a decent speed, but could determine which trees were closest and would avoid them. From the video, it looked quite promising.

      The other demo involved an actual robot that they trained to pick objects up. For example, mugs should be picked up by their handles, cups by their sides, etc. They trained the robot to listen to voice commands, such as "Pick up the stapler from the room." The robot was a little slow as it tried to figure out if the target object was the stapler or not - I imagine it must do a lot of processing and other pattern-recognition. It was still amazing and looked quite promising.

    15. Re:Used for navigation systems? by noidentity · · Score: 1

      Could this type of technology be used for robots to allow them to identify what the 3d layout of the world around them is?

      Maybe it can be used to finally settle the question of whether Earth is round or flat! Just feed it a picture of Earth from space and see what it comes up with...

    16. Re:Used for navigation systems? by argiedot · · Score: 1

      That's pretty interesting. Out of curiosity, are you still able to navigate evenly lit staircases and stuff? They did something to my eyes a long while ago and for a short while after I couldn't make out depth (or so they said, something to do with the drug they gave me) and I had a little trouble with staircases, especially since the ones I was going along weren't lit by anything but reflected sunlight. What about shaving or cutting paper, do you ever 'miss'?

    17. Re:Used for navigation systems? by Memroid · · Score: 1

      Nope. I've never had a problem with staircases. Things are typically NEVER completely evenly lit. Even with moderately consistent lighting, if you can see some of the edges, or you can see where the drop-off is against a wall, then figuring out how far to step is never a problem. -- Perhaps it was the fact that you were used to relying on depth perception.

      If I cut paper, I just look straight on to where I want to be cutting. This is similar with drawing a picture. If I draw a picture while viewing it from an odd angle(like 45 degrees), it can look a bit skewed or elongated in one direction when I finally straighten myself out. I tend to look straight on to the paper while drawing for this reason. I'm assuming this is less of a problem with normal depth perception.

    18. Re:Used for navigation systems? by argiedot · · Score: 1

      Indeed, I suppose you're right, not having to rely on those cues may have made me unable to recognise them when needed. Thanks :)

    19. Re:Used for navigation systems? by uglyduckling · · Score: 1

      Not at all. Like I said, until you've tried it, it's difficult to appreciate just how hard it is to manipulate two or three small objects inside a 3D space with only a 2D view. It's a bit like the first time you try to do something familiar in a mirror, or tie someone else's bow-tie - you know what your fingers should be doing, but the mental translation required to get it right is surprisingly difficult. I've seen very experienced surgeons with an excellent scope get a stitch lined up perfectly, all looking good, then pull the trigger and it becomes obvious that they weren't actually in the right place at all.

  4. Whoosh by Anonymous Coward · · Score: 0

    The sound of 1 million slashdotters instantiating a Markov Random Field at Stanford.
    Bright idea to post the url on the front page.

  5. For those that can't get in by eclectro · · Score: 4, Funny

    I tried it - it converts your face into a Mars flyby.

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
  6. Pr0n by Anonymous Coward · · Score: 0

    Im guessing the link isn't responding...
    Probably because 10,000 slashdotters are testing the software, with various images containing grits.

    1. Re:Pr0n by techno-vampire · · Score: 1

      Only in America. In Soviet Russia, sites slashdot you!

      --
      Good, inexpensive web hosting
  7. Blade Runner anyone? by virgil_disgr4ce · · Score: 5, Funny

    Dammit, and all this time I've been decrying the impossible magical 3-d photo processing in Blade Runner! Curse my skepticism!

    --Tedb0t

    1. Re:Blade Runner anyone? by johneee · · Score: 1

      I always thought that too, but once I looked at that scene closely on the DVD, you can see that it doesn't do that.

      He's looking at a reflected image in a mirror with several panes on it, each of which show a slightly different angle of the scene.

      The only impossible thing in there is the enhancement. Which I agree is impossible, but the (apparent) 3d thing isn't.

      I think. I could just be making this up because I like the movie.

      --
      - ------- There are ten kinds of people in the world. Those who understand binary, and those who... Huh?
  8. Inside Story by jd · · Score: 4, Funny
    • "What do you mean, you can't give a demo to the President?"
    • "Errr, we posted the link to Slashdot and the network melted."
    • "And what's this requisition order for a 24 gigabit campus network?"
    • "We need the extra bandwidth."
    • "And if I don't approve it?"
    • "We post a link to your cat's facebook page."
    • "Nooooooooooooooooooooo!"
    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  9. !Slashdotted by Anonymous Coward · · Score: 5, Funny

    It is not slashdotted. The server crashed after I gave it an image of the impossible triangle.

    1. Re:!Slashdotted by howdoesth · · Score: 5, Funny

      This is why we can't have nice things.

    2. Re:!Slashdotted by Zeinfeld · · Score: 0, Redundant

      How can I get my 3D Pr0n now?

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    3. Re:!Slashdotted by Chrutil · · Score: 4, Interesting

      >> The server crashed after I gave it an image of the impossible triangle.

      Actually - that one is really easy to do in 3D: http://autodesk.blogs.com/between_the_lines/2004/08/a_really_cool_3.html

    4. Re:!Slashdotted by Kwiik · · Score: 1

      This would be do-able. Moebius strips can be made and represented in real life. Why not an impossible triangle?

      --
      Vehicle Stars used car search is my current project
    5. Re:!Slashdotted by CastrTroy · · Score: 1

      Who say's you can't build a Penrose triangle?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:!Slashdotted by General+Wesc · · Score: 2, Insightful

      Um...because one is a simple 3-d shape and the other cannot exist in a normal three-space, in the same sense that 'these two parallel lines meet' just won't happen. Hey, I can cut a spiral out of paper, so I must be able to make a square circle too, right? How would that follow?

      (I expect the reply to this to be 'whoosh', but it looks serious to me.)

  10. obtag by Anonymous Coward · · Score: 0

    whatcouldpossiblygowrohwaitnevermind

  11. Photosynth by blankinthefill · · Score: 3, Informative

    While I know you're all Microsoft haters, bear with me for a minute. This sounds a lot like this Photosynth demonstration. The relevant part of the video starts at about 3:50, but the whole video is really interesting and I would suggest watching it.

    1. Re:Photosynth by nguy · · Score: 4, Informative

      Photosynth takes multiple shots, this apparently takes a single shot. And although Photosynth is some nice engineering, (1) it wasn't all developed at Microsoft, and (2) it relies on decades of research work done elsewhere.

      Microsoft does invest a lot of money in research. But what they are spending pales in comparison to all the work by other people that they are building on.

    2. Re:Photosynth by gerardolm · · Score: 1

      Photosynth needs multiple photographs taken from different angles.

    3. Re:Photosynth by pembo13 · · Score: 1

      It's a myth that the majority of Slashdotters are Microsoft haters. Maybe it just used to be that way.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    4. Re:Photosynth by Smordnys+s'regrepsA · · Score: 1

      No mater my hate for Microsoft, I can not bring myself to feel anything but love for a video originating from the TED Conference!

      --
      Just -1, Troll talking to another.
    5. Re:Photosynth by dookiesan · · Score: 1

      Reading through the references in the Photosynth siggraph paper I saw that they briefly mentioned this paper as being similar:

      http://ieeexplore.ieee.org/iel5/9854/31039/01443228.pdf

      It's by Brown and Lowe at UBC comp sci department. Now what I couldn't figure out is how the Photosynth software differs. It adds a nice morphing effect, but what challenges did it overcome? The methodology looks very similar.

      Maybe someone who knows more can enlighten me.

    6. Re:Photosynth by vikstar · · Score: 1

      Microsoft does invest a lot of money in research. But what they are spending pales in comparison to all the work by other people that they are building on. This is true for almost all research done anywhere.
      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    7. Re:Photosynth by Anonymous Coward · · Score: 0

      (1) it wasn't all developed at Microsoft, and (2) it relies on decades of research work done elsewhere.

      Microsoft does invest a lot of money in research. But what they are spending pales in comparison to all the work by other people that they are building on.


      What any research group / individual / student spends (time or money) pales in comparison to all the work by other people that they are building on. That's how you "further the state of the art". That's what it's all about.

      Are you saying you'd give Microsoft more credit if they decided to reinvent the wheel and close their eyes to all previous research? I can see you posting the direct opposite to what you just wrote. Can they ever win?

    8. Re:Photosynth by pcgabe · · Score: 2, Informative

      Photosynth doesn't make anything 3D. It combines flat photos, and while you can move around and see photos attached at different angles, each of those views MUST be a photo on its own. The more pictures you add, the more angles you can look at, but Photosynth isn't making anything 3D.

      These two packages are quite, QUITE different.

      --
      Don't put advice in your sig.
  12. radar? lidar? either are superior by Anonymous Coward · · Score: 2, Interesting

    granted, radar doesn't work so great for transparent surfaces to get the depth cue from -behind- that surface, while lidar gets a little iffy if it's -too- transparent to get the depth cue of that very surface. Combination of both - voila.

    1. Re:radar? lidar? either are superior by Hays · · Score: 3, Insightful

      Radar and Lidar are good for some applications, but they're fundamentally quite different. They're both active sensing technologies- they send out energy in part of the electromagnetic spectrum and then look in that narrow range of the spectrum and see what bounces back. This means that you have trouble seeing things farther away since you'd have to throw more and more energy to keep your samples uniformly bright or uniformly spaced. And it means your power requirements are much higher.

      I think the most interesting part of computer vision is that which deals with passive sensing, such as this work. It senses the electromagnetic radiation that comes from our sun, or moon, or man-made sources. By using the same spectrum that our eyes use it should be able to get a qualitative understanding of the world similar to what humans can achieve.

      Also, as humans we've built the world to be visually interpreted at the EM frequencies that we sense. This means our signs are readable in those frequencies, our indoor lighting works in those frequencies, etc... By sensing in those frequencies you make sure you don't miss anything that humans can see.

  13. Google's next toy by pauldy · · Score: 3, Funny

    This would be sweet if they took all the imagery from google maps/streets and build out little virtual cities with no headed pedestrians and 5 legged dogs.

    1. Re:Google's next toy by Anonymous Coward · · Score: 1, Interesting

      Berkeley's already on it.
        http://www-video.eecs.berkeley.edu/~frueh/3d/

    2. Re:Google's next toy by Viceroy+Potatohead · · Score: 1

      little virtual cities with no headed pedestrians and 5 legged dogs. Why just 5 dogs? Or would there be a lot of non-legged dogs as well? Quite frankly, I'm finding this quadruple amputee dog idea kind of disturbing. I need to go lie down....
    3. Re:Google's next toy by schon · · Score: 1

      I'm finding this quadruple amputee dog idea kind of disturbing Q. What do you call a dog with no legs?

      A. Doesn't matter - it won't come anyway.
    4. Re:Google's next toy by adpowers · · Score: 1

      Was on it. From what I can tell, that page has hardly been touched in the many years since it was posted.

    5. Re:Google's next toy by FiloEleven · · Score: 1

      A neighbor of mine has a dog with no legs named Winston. Every morning she takes him out for a drag.

  14. Woo hoo! by letchhausen · · Score: 0, Redundant

    3D pr0n finally a reality! Awww, those sissies at Standford are too weak for the slashdot effect.....and I had some pixxx all lined up for 3D-izing.....

    --
    Hey, you think your house is cool?
  15. Not so new by dfunked · · Score: 5, Interesting

    Several years ago I worked at a german university where recognizing of human faces was researched. We also did 3D reconstruction of faces, which was useful for training some algorithms. Although the technique is very different, 3D reconstruction from 2D images is not that new. Some examples can still be seen here: link

    1. Re:Not so new by yuriyg · · Score: 2, Funny

      3D reconstruction from 2D images is not that new
      That technology is of course superseded by 1D-to-3D reconstruction

      Sorry, couldn't resist... uh-oh there goes my karma!
    2. Re:Not so new by emurphy42 · · Score: 1

      Warning, link partly hangs my Firefox (works okay in Opera). There are probably some finer details as to when it does/doesn't have issues.

    3. Re:Not so new by UncleTogie · · Score: 1

      That technology is of course superseded by 1D-to-3D reconstruction.

      Your point, sir?

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    4. Re:Not so new by ELProphet · · Score: 1

      It's not that it's new, it's the quality of the algorithm.

    5. Re:Not so new by 3aPo · · Score: 0

      3D reconstruction is not new, the Tour into the Picture was probably the first to generate synthetic new views from 2d images (based on geometry). But this current work is quite different, there is no current algo which has proven to work in large natural environments. A 3D model of a 'structured' environment is quite easy. OTH an learning model has its usual problems, I cant see a lot of use of this work...

    6. Re:Not so new by yuriyg · · Score: 1

      I got a feeling reading the original post that the author was not that impressed by the technology. You have to admit that getting a 3D representation from a 2D image is very impressive - it's not like we can get 3D from 1D image...

      Well, that, and I was also being an ass :)

    7. Re:Not so new by UncleTogie · · Score: 1

      ***Whooooooooooooooooooosh!!!****

      Check here to catch the 1-D gag.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  16. Chortling from the cemetary by Teflon_Jeff · · Score: 1

    Escher must be laughing in his Grave.

    --
    "Teach a man to build a fire, and he's warm for a day. Set a man on fire and he's warm for the rest of his life."
  17. Example input/output, anyone? by Kozz · · Score: 2, Funny

    Since both the processing engine and the article are hosted on the same server, I can't even read about it. Anyone got a mirror to some sample input/output?

    (No goatse renderings, please)

    --
    I only post comments when someone on the internet is wrong.
    1. Re:Example input/output, anyone? by TheThiefMaster · · Score: 1

      They've taken the image processing section down "for maintenance". You can now read the article and look at the pictures, just not convert photos to 3d.

  18. porn will never be the same again by Rakkis · · Score: 2, Insightful

    nt

  19. It's not slashdotted. by Half-pint+HAL · · Score: 2, Informative

    I'm sorry to say that us geeks have been usurped by young hipsters in the website-disabling stakes. This site has not been slashdotted, it has been YouTubed. Someone at Stanford has been uploading videos of this to YouTube and inviting the plebs to go to their site before us. How ungrateful. The swines. Harumph.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:It's not slashdotted. by longacre · · Score: 3, Informative

      I'm a \. subscriber and saw this story about 2 minutes before it went live to the masses. In that time, I was able to successfully visit the site and register. By the time I logged in, however, the \. post had gone live, and the Stanford site stopped working altogether. So it was indeed \. that crashed the site, not YouTube.

    2. Re:It's not slashdotted. by FormOfActionBanana · · Score: 5, Funny

      I never thought I would see anybody spell /. wrong!

      --
      Take off every 'sig' !!
    3. Re:It's not slashdotted. by bob.appleyard · · Score: 5, Funny

      It's not a spelling error. He's obviously a Windows user.

      --
      How dare you be so modest!! You conceited bastard!!
    4. Re:It's not slashdotted. by MikeBabcock · · Score: 1

      I was thinking the same thing. I have a hard time explaining to Windows users that its "See Colon Backslash" because "\" is a "back slash" not "slash".

      If I told you to use a "slash" in a sentence, you'd write he / she not he \ she, but for some reason there's this brain fart that requires people to believe that a backslash is a slash.

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:It's not slashdotted. by TALlama · · Score: 1

      So it's just a judgement error, then?

      --

      - The Amazina Llama

  20. Real-life Application by Wanado · · Score: 0, Redundant

    The porn industry would like to thank Stanford University for their breakthrough research.

    --
    Somehow along the way I made a bad choice in life and now must live with 0 Karma.
  21. Re:goatse by The+Relentless · · Score: 1

    You do that. I hope you fall in.

  22. oblig. ASCII by larpon · · Score: 0, Redundant

    ... 3(r)D pst!11 .__________.
              / /|
            / / |
          / / | /__________/ |
      | | z |
      | O O | |
      | \______/ | /
      | | /
      |___________|/

    almost :(

  23. VideoTrace by eddy · · Score: 1

    A bit more DYI but cool.

    --
    Belief is the currency of delusion.
  24. seems limited by Anonymous Coward · · Score: 5, Funny

    Other than assuming that the environment is made up of a number of small planes, our model makes no explicit assumptions about the structure of the scene;

    Darn. My photos tend to be mostly of helicopters and boats.

  25. give it a try by lukesky321 · · Score: 1

    Someone try to upload a mobius strip. I want to see whats on the other side.

  26. Why would cameras in that future by msimm · · Score: 1

    be raster anyway. Spatial data would simply make more sense even if you were creating a flat print (as long as you have the sensor/processing/memory power).

    --
    Quack, quack.
  27. homerizeme by mj1ab · · Score: 1

    The 3D site is still down. In the mean time you can use: http://simpsonizeme.com/

  28. ibdb.org by penapoco · · Score: 1

    the Internet Boobies Data Base

    1. Re:ibdb.org by sumdumass · · Score: 1

      They have one of those? Whats the address? I wanna put this girls boobs in it so when she dumps me in a few days I can be reminded of why I put up with her shit.

  29. MS Haters by BSDetector · · Score: 0

    You're kidding - right???

  30. Youtube of this vs. the Prior Art by Xerotope · · Score: 1

    A quick search on youtube revealed this video which seems to be of the software in question.

    The summary mentions prior work by Hoiem at CMU (slashdotted here), a video of which can be also seen on Youtube.

    I'm not sure I'm very impressed by the Stanford videos. In the few examples of non-vertical surfaces, you can see quite a few artifacts.

    1. Re:Youtube of this vs. the Prior Art by Marc_Hawke · · Score: 1

      While they aren't perfect, I think saying that it's not impressive is a bit harsh.

      One thing I noticed on one of them. It would be terribly frustrating for me to see one of these objects and not be able to look around the hidden corners.

      There's one image where you come to the beginning of a wall and you're forced to go only on one side of it.

      --
      --Welcome to the Realm of the Hawke--
  31. website isn't working by Anonymous Coward · · Score: 0

    anyone got a mirror to the 3d demonstration ? (if one exists)

  32. Is slashdot kind of like untraceable? by Anonymous Coward · · Score: 0

    killserverswithme

  33. Ideas by contraba55 · · Score: 1

    Has anyone tried anything by M.C. Escher? His stuff already blows minds in 2d. Or the site itself, did anyone mirror it?

  34. Examples? by RobDollar · · Score: 0

    Has anyone got any examples of before and afters, just so we can get an idea of what it does? Infact did anyone even get to use the demo before everyone saw the article and googled images for a Danni Ashe photo?

  35. almost there... by SethJohnson · · Score: 1



    Wow, can you imagine how cool this would be with respect to video games?

    It's getting there to an extent. The newest game using an ID engine, Enemy Territory: Quake Wars has an SDK where map-makers can load data from Google Earth to create terrain for their map.

    I'm excited because I design skate parks and I frequently try to mimic popular real-world skate spots. A tool like this could allow me to import a photo of a plaza in Barcelona and get it into my CAD application without everything being guestimates. It won't be accurate, but things will be correct relative to one another and I can nail them down by hand.

    Seth

  36. Recursion? by Mr.+Stibbons · · Score: 1

    This makes me wonder if it would be possible to convert the image to 3d, make a rendering, then convert the rendering again, from a different angle. If repeated, you could theoretically look 'behind' objects, to places that weren't visible in the original image. I assume you would just get black, but it would be interesting to try.

    --
    I was going to have a amazingly funny and clever sig, but I forgot, and failed miserably.
    1. Re:Recursion? by Renraku · · Score: 1

      You can't see data that's not there.

      Same reason you can't waltz into the mall security office and ask for the license plate number of the person that scraped against the side of your car when they were backing out. The minimum pixel of a 320x200 picture is much larger than the minimum pixel size on 1920x1080. And since a pixel is the smallest unit of color you can get, there's going to be very little zooming you can do on such a shitty picture to begin with.

      That and the waltz is usually banned at malls.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:Recursion? by Mr.+Stibbons · · Score: 1

      I think you may have misunderstood my comment. I am well aware that it would be impossible to see data that wasn't originally in the picture, I just thought it would be an interesting test of the system to see how it would respond to recursion like that.

      --
      I was going to have a amazingly funny and clever sig, but I forgot, and failed miserably.
  37. O RLY? by Anonymous Coward · · Score: 0

    As the sever appears to be melted, does anyone have information on the supervised learning method used? SVM? ANN? Inquiring minds wish to know.

    Cheers!

  38. sugoi!!!! ^_^ by Spy+der+Mann · · Score: 1

    Cue Manga artists invasion in 3... 2... banzai!

  39. I guess ruby doesn't scale all that well... by Anonymous Coward · · Score: 0
    This is the page I got when I clicked on the link:

    #!/usr/bin/ruby
    #
    # You may specify the path to the FastCGI crash log (a log of unhandled
    # exceptions which forced the FastCGI instance to exit, great for debugging)
    # and the number of requests to process before running garbage collection.
    #
    # By default, the FastCGI crash log is RAILS_ROOT/log/fastcgi.crash.log
    # and the GC period is nil (turned off). A reasonable number of requests
    # could range from 10-100 depending on the memory footprint of your app.
    #
    # Example:
    # # Default log path, normal GC behavior.
    # RailsFCGIHandler.process!
    #
    # # Default log path, 50 requests between GC.
    # RailsFCGIHandler.process! nil, 50
    #
    # # Custom log path, normal GC behavior.
    # RailsFCGIHandler.process! '/var/log/myapp_fcgi_crash.log'
    #
    require File.dirname(__FILE__) + "/../config/environment"
    require 'fcgi_handler'

    RailsFCGIHandler.process!
  40. Really Dead by sk89q · · Score: 1

    They must have a sexy error mesasge system too. I refreshed the page three times and I saw three different pages!

    1. Try #1: The contents of a Ruby on Rails + FastCGI configuration file
    2. Try #2: "We're sorry, but something went wrong. / Please email make3d at cs.stanford.edu, and we'll take a look at it shortly."
    3. Try #3: "Rails application failed to start properly. Message from public/.htaccess"
  41. Hand-drawn images? by VanessaE · · Score: 1
    Since the conversion tool itself has been taken offline (the rest of the site seems to work fine now), I can't check, but...


    What would happen if you were to feed some hand-drawn images to this thing? I don't mean paintings as such, line-art. Anime. That sort of stuff.

  42. Nothing new by Anonymous Coward · · Score: 0

    This site http://www.photo-to-3d.com/ has been around for a while. And they also let you try it for free.

  43. Re:goatse by Artuir · · Score: 1

    I wish I could mod you up to "President".

  44. KML for Google Earth? by Doc+Ruby · · Score: 1

    How can I get the 3D data generated from my uploaded 2D image into KML format, so I can upload that into Google Earth? Some VRML to KML converter?

    --

    --
    make install -not war

  45. Topological Anomaly by Strange+Quark+Star · · Score: 1

    Actually - that one is really easy to do in 3D
    But.. could it do this one?

    Mind you, not even the Borg could handle that.
    --
    There is no sig.
  46. Canoma by ihatethetv · · Score: 1

    Anyone remember canoma? It did something similar to this years ago. I don't know much about it because by the time I heard about it, Adobe had already bought it and killed it. Thanks again big software. =) -g

    1. Re:Canoma by aurtherdent2000 · · Score: 1

      Canoma was manual process. This aoftware is completely automatic.

  47. 3-D Ready-Girl by Anonymous Coward · · Score: 0

    Too bad it's "down for maintainance." I'd like to have put a pic of some chick with her ass in the air in there. :p

  48. Fantasy drawings by Anonymous Coward · · Score: 0

    I wonder what happens if you stick a 9-tailed fox in there?!