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Cell Hits 45nm, PS3 Price Drop Likely to Follow

Septimus writes "At this weeks ISSCC, IBM announced that the Cell CPU used in the PlayStation 3 will soon make the transition to IBM's next-gen 45nm high-k process. 'The 45nm Cell will use about 40 percent less power than its 65nm predecessor, and its die area will be reduced by 34 percent. The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"

298 comments

  1. The Little and the Big by cthulu_mt · · Score: 5, Funny

    I don't know what it is about measuring things in nanometers and terabytes that gives me such a hardon.

    Thank you IBM.

    PS: Please don't put Skynet online.

    --
    Virginia is for lovers. EVE is for griefers.
    1. Re:The Little and the Big by Goblez · · Score: 5, Funny

      This same comment in a few years will sound perverted if updated to use larger scales of magnitude.

      "I don't know what it is about measuring things in picometers and petabytes that gives me such a hardon".

      --
      - Kal`Goblez
    2. Re:The Little and the Big by VisceralLogic · · Score: 1

      There was one computer magazine (don't remember which one) that had an article in which the author was referring to our continual lust for greater hard drive space as our being petaphiles.

      --
      Stop! Dremel time!
    3. Re:The Little and the Big by Anonymous Coward · · Score: 1, Informative

      Just FYI, the cell processor is made in Nagasaki, Japan in a fabrication plant formerly owned by Sony, recently acquired by Toshiba.

      Although IBM had their hands in the R&D with Sony and Toshiba, Toshiba is responsible for all manufacturing of the Cell processor.

      (I work in the semiconductor industry in Japan...)

    4. Re:The Little and the Big by TheKidWho · · Score: 1

      IBM also manufactures Cell processors in their East Fishkill plant in NY.

    5. Re:The Little and the Big by Anonymous Coward · · Score: 0

      That's not funny. You're just scared of being found out as a pedo!

    6. Re:The Little and the Big by adpowers · · Score: 2, Funny

      The only thing I can think of after reading your comment is Europe's Large Hardon Collider.

    7. Re:The Little and the Big by vuffi_raa · · Score: 1

      I don't know what it is about measuring things in nanometers and terabytes that gives me such a hardon. maybe it's because when you measure in nanometers the numbers are bigger than in inches.....just remember to start from the pubic bone ....
    8. Re:The Little and the Big by Shadowlore · · Score: 1

      The guy posts that technical terms in science/computing give him wood and you think that LATER when the terms have changed it might be considered perverted? To each his/her own but seriously if the words terabyte and nanometer give you wood... that's perverted.

      Must be hell going to tech conferences. That'd be some serious blue balls.

      On the other hand maybe he won't need Viagra in 40-50 years, just a small device that plays those words.

      --
      My Suburban burns less gasoline than your Prius.
  2. Effect on cost by noidentity · · Score: 5, Funny

    Cell Hits 45nm, PS3 Price Drop Likely to Follow

    "[...] The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"

    My only question is, will this reduce the cost?

    1. Re:Effect on cost by scubamage · · Score: 1, Informative

      For sony, yes. For end buyers? Nope. To sony this just means their profit margin got bigger.

    2. Re:Effect on cost by Anonymous Coward · · Score: 0, Funny

      No. It will still require 3.4 units of your eternal soul to acquire one.

    3. Re:Effect on cost by Amiga+Lover · · Score: 1

      My only question is... I bet steve jobs is absolutely KICKING himself now the cell's out and proven itself to be such a highly capable supercomputer on a chip. Imagine a macbook powered by something like this, 45nm, 8 cores, low power usage, cheap... it'd outstrip every laptop known to man.

      My only pity is that IBM don't still make thinkpads, or we'd have 8 core cell thinkpad linux machines. Oh serendipity...

    4. Re:Effect on cost by hansamurai · · Score: 4, Informative

      Of course it will reduce the price of the Playstation 3. Why do you think when consoles are first released they're $200-$300 (last generation for example) and then five years later they're floating around $100 retail? Some of it has to do with the bottom line, but most of it has to do with the falling price of components over time due to exactly what was listed in the summary, exactly what is happening here. This one event might not directly lead to a price drop, but enough of these do.

    5. Re:Effect on cost by McNihil · · Score: 5, Insightful

      You would be correct if Xbox 360 nor Wii didn't exist. Prices will certainly drop or the units will be packed with more of other kind of technology (PVR) for the same price.

    6. Re:Effect on cost by truthsearch · · Score: 4, Interesting

      Standard desktop OSs and applications do not yet really take much advantage of parallel processing. Once you get past 2 or 4 CPUs/cores there won't be any drastic speed improvements until individual applications are written for parallel processing.

    7. Re:Effect on cost by Amouth · · Score: 3, Informative

      Imagine a macbook powered by something like this, 45nm, 8 cores, low power usage, cheap... And nothing to run on it...

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    8. Re:Effect on cost by Captain+Splendid · · Score: 1

      What kind of timeframe are we looking at? I'm thinking about buying my first ever PS, would definitely be interested in getting a good deal.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    9. Re:Effect on cost by Bill_the_Engineer · · Score: 2, Interesting

      There is a difference between being able to PRODUCE processors and being able to SUPPLY the cell processors. There have been more than a few occasions where Macintosh sales were hurt from CPU shortages.

      With Sony and Microsoft buying these cell processors to supply a growing game console market, would Apple even have a chance?

      Intel scored huge points with their ability to guaranty enough chips are available, and they sealed the deal by demonstrating their ability to customize the Core 2 Duo to meet product requirements. On the other hand, IBM couldn't even keep Apple happily supplied with G5s...

      Not to mention, being a member of the x86 family has its advantages: Software, OS options, cheaper prices, competing suppliers (That are large enough)...

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    10. Re:Effect on cost by Xest · · Score: 1

      It seems unlikely, I was under the impression they're not at the point yet where they make a profit on the existing systems, I'd imagine they'd at very least want to keep the current price with the cheaper hardware to recoup some of the cash lost on existing systems.

      Introducing cheaper hardware whilst also lowering cost just means they'll continue to make a loss per console which doesn't seem too great an idea. Sony realised pretty quickly the main barrier to people buying the console was it's initial price and had to price drop pretty quickly, this only served to increase the loss they were making on the console initially with the hope of increasing userbase and eventually decreasing costs. I'm not sure whether they've managed to recoup the cash lost from the early days of the console even yet, that's something I imagine is their first priority before engaging in a price war with the other consoles as it's not as if the console is doing too badly right now even at it's current relatively high price.

      I could be wrong though, the situation may have changed but I don't recall seeing anything saying otherwise yet and a quick search in Google doesn't seem to bring anything up suggesting that they have started making a profit from the console just yet.

      Don't get me wrong, a price drop would be great especially by the point it'd happen the system would also have enough good games to make the console worth buying but I certainly wouldn't count on a cut just yet.

    11. Re:Effect on cost by somersault · · Score: 1

      Have you even been paying attention? In the UK the 40GB PS3 is way cheaper than the original 60GB that they released, due to them cutting out features which reduced the maufacturing costs. IIRC they also were selling the 60GB versions as a loss leader.

      --
      which is totally what she said
    12. Re:Effect on cost by Chibi+Merrow · · Score: 3, Insightful

      1) To call this a "supercomputer on a chip" shows a person to either have a complete lack of understanding as to what is meant by the word "supercomputer" or a degree in Marketing and/or Business. I'm hoping in your case it's the former, not the latter.
      2) A MacBook powered by a Cell would be significantly less useful to the average consumer than the current crop of dual-core machines. Primarily because desktop applications just aren't that parallelizable. Not to mention the eight Cell cores are individually rather weak. Would you rather pull your cart with 100 Chihuahuas or 2 Clydesdales?
      3) On top of there being no way for desktop software to take advantage of 8 cores, there's no software written for the Cell architecture in the first place. Except, as you said, Linux, which is great but uninteresting to 99% of the laptop buying populace.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    13. Re:Effect on cost by edwdig · · Score: 4, Insightful

      There is a difference between being able to PRODUCE processors and being able to SUPPLY the cell processors. There have been more than a few occasions where Macintosh sales were hurt from CPU shortages.

      That was mostly an Apple problem. When you order large numbers of processors, you have to place your order ~6 months in advance. Apple's strategy was generally to place a very conservative initial order then demand more chips immediately.

    14. Re:Effect on cost by xrobertcmx · · Score: 1

      Right now it is just Sony and a few other companies buying these to put in the PS3 and HD televisions. Microsoft isn't using them. The Xbox 360 uses a multicore processor based on the PPC, but not the cell.

    15. Re:Effect on cost by homer_ca · · Score: 1

      Yeah, supercomputer my ass. It's more like a specialized parallel DSP on a chip, just like the very first NeXT cube had a DSP. It's very good at certain calculations, but falls down on general purpose code.

    16. Re:Effect on cost by Cheeko · · Score: 3, Insightful

      I don't think that anyone is debating whether the price of the PS3 will drop over time.

      I think the general slant of the question was whether the price drops now as a result of this, or does Sony put the saving toward reducing their losses on each system sold.

      Essentially the 2 options are 1) go for market share and keep taking a loss or 2) try to get each box profitable, and then worry about lowering the cost to the consumer as future improvements drop the cost further.

      I have a feeling Sony will split the difference and sit on the increased profit margin for as long as their market share stays stable or until they have an exclusive to release. Then they'll pass a portion of the savings on to the customer in line with their eventual goals on margin for the boxes. (pass something like 85% of the savings on when they do drop it down the line a bit)

    17. Re:Effect on cost by Fozzyuw · · Score: 4, Informative

      To sony this just means their profit margin got bigger.

      You mean their loss margin just got smaller. They're still looking forward to making a profit.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    18. Re:Effect on cost by V!NCENT · · Score: 0

      More profit? They lose money with selling these things. It's the games they're making money with.

      --
      Here be signatures
    19. Re:Effect on cost by McFadden · · Score: 1

      yeah, thanks for explaining his joke.

    20. Re:Effect on cost by Anonymous Coward · · Score: 0

      You should go read up on how the Cell processor actually works. It does not have 8 general purpose cores, and it takes very specialized code to make use of the 7 special purpose cores. It would make for a horrible consumer CPU. (But it does make for a very nice number-cruncher if you have the time and expertise to port the most important parts of your code to use the special purpose cores.)

    21. Re:Effect on cost by king-manic · · Score: 1

      It seems unlikely, I was under the impression they're not at the point yet where they make a profit on the existing systems, I'd imagine they'd at very least want to keep the current price with the cheaper hardware to recoup some of the cash lost on existing systems. I was under the impression that the margins were only a slight loss now and such a change would drastically improve yields (due to the size of a cell chip yields were very poor at first).
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    22. Re:Effect on cost by hamburger+lady · · Score: 4, Funny

      Imagine a macbook powered by something like this, 45nm, 8 cores, low power usage, cheap... it'd outstrip every laptop known to man.


      or a group of them! a "cluster", if you will. maybe, for a lark, you could name this cluster after some mythical hero of old. that would be awesome.

      imagine a gilgamesh cluster of those!

      --

      ---
      Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    23. Re:Effect on cost by Bill_the_Engineer · · Score: 1

      IBM designed both the Xenon Multicore CPU for Microsoft and the Cell CPU for Sony. Both are base on the PowerPC. Chartered Manufacturing is doing the fabrication work for the Xenon, and the Cell CPU is being fabricated in house at the East Fish Kill, New York facility.

      My point still remains that IBM has failed to meet production/design demands in the past, and if Apple stayed with IBM they would have to compete with the game console market - More so with Sony than with Microsoft.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    24. Re:Effect on cost by nuzak · · Score: 0

      If it was Apple's problem, Intel solved it for them. I'd call it IBM's problem if they couldn't offer any flexibility.

      Anyway, it had less to do with supply and everything to do with the problems of PPC on laptops: horrendous heat, sub-par performance and power management. The supply issues was just another layer of crap frosting on the cake.

      --
      Done with slashdot, done with nerds, getting a life.
    25. Re:Effect on cost by kaizokuace · · Score: 1

      Is your question will it reduce price or cost? Cheaper parts will reduce cost definitely. The horrendous price is what we fools end up paying.

      --
      Balderdash!
    26. Re:Effect on cost by SP33doh · · Score: 1

      they don't care about their profit margin today quite yet, sony's primary concern is still increasing the install base, so a price cut (or a high profile game bundled in) wouldn't surprise me much.

    27. Re:Effect on cost by statusbar · · Score: 4, Insightful

      And not just general code, it falls down on any problem that requires a non-trivial amount of memory to be available to each Cell SPE. It is like each SPE is an Altivec engine running only with cache memory and you must manually manage the cache completely. It is probably cheaper and easier to just stick two quad core intel cpu's into a system, and you'll get a better price/performance ratio especially when you consider the price of development to the arcane architecture.

      PLUS the astonishing thing is that you can't buy Cell chips on their own! they don't sell them! they have no datasheets on them. IBM will only sell you large quantitiess of pre-made motherboards that have a cell on them for a huge cost per board, and they'll charge you $1 million dollars to design the board in the first place. The reason is that Sony and IBM co-designed the chip (Toshiba is involved too I think) and they have agreements where IBM won't sell to anyone without Sony approving it in case it may conflict with Sony's business interest.

      Yes, at first the Cell looks/looked exciting, but after we went though the whole mess with IBM it just is not worth it or good enough.

      --jeffk++

      --
      ipv6 is my vpn
    28. Re:Effect on cost by bubulubugoth · · Score: 2, Insightful

      Your comment makes "Apple" like a victim...
      If you take a look, IBM knew the shape of the upcoming video game market.

      They traded 5% of the laptop market for 100% of the console market...

      Just think, dealing with the Jobs ego of supply my micros NOW! vs a steady stream of Nintendo, MS and Sony...

      How many macintel machines are out there including desktop and laptops vs, how many game consoles are out there?

      I think is a fair trade... IBM movement of "letting" go apple is a very good one...

      --
      Â_Â
    29. Re:Effect on cost by Anonymous Coward · · Score: 0

      Not to mention, being a member of the x86 family has its advantages: Software, OS options...
      This is a point that shouldn't be glossed over. Boot Camp is no longer a novelty...the ability to run Windows on Macs is a huge selling point. It's much less of a risk to buy a Mac if you know that you are able to treat it as a PC if/when you find an application that doesn't have a Mac equivalent. To trade that for even a substantial speed increase probably wouldn't be in Apple's best interest. To trade that for the likely minimal to marginal speed increase that these Cells would give definitely isn't.

      Not to mention, Intel are no slouches. They've got 45nm technology that, IIRC, they're holding back until they need it. And, quite frankly, if you've used one of the latest batches of Macs, they really don't need a faster processor. I have a MBP 2.2GHz (not the faster 2.4GHz) and I almost never find it slow. As a developer, I'm usually running Eclipse, Tomcat, MySQL, Firefox and IE from within Parallels, and it handles all that fine. I did have to upgrade it to 4GB RAM, but that still argues that the processor is not the limiting factor.
    30. Re:Effect on cost by drinkypoo · · Score: 1

      Standard desktop operating systems are SMP-aware and are not only built from many processes but many of those processes tend to be multithreaded. Thus, standard desktop operating systems already take advantage of parallel processing.

      Applications which would benefit from supporting multiple cores usually do, except for games - and they are starting to use a more heavily threaded model. But in general, anything that does heavy lifting DOES do SMP; photoshop, lightwave, etc etc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    31. Re:Effect on cost by Anonymous Coward · · Score: 0

      My only question is... I bet steve jobs is absolutely KICKING himself now the cell's out and proven itself to be such a highly capable supercomputer on a chip.

      That's not a question, it's a statement.

    32. Re:Effect on cost by Red+Flayer · · Score: 1

      Why do you think when consoles are first released they're $200-$300 (last generation for example) and then five years later they're floating around $100 retail? Some of it has to do with the bottom line, but most of it has to do with the falling price of components over time due to exactly what was listed in the summary, exactly what is happening here.
      That's a misunderstanding of what drives product pricing.

      Pricing strategy has a bit to do with COGS (Cost of Goods Sold) but has a lot more to do with the demand.

      Pricing is set to maximize profits (or minimize losses), which means that Sony will be looking to maximise the product [units sold] * [net gain/loss per unit]. Over time, as the demand curve changes, it's more important to reduce prices in order to hit the sweet spot (usually a price point on the demand curve) that results in maximal profit.

      The reason I bring up a very basic pricing model is because there are intangible profits to Sony to sell more units -- number one being high potential licensing revenue from Blu-ray, which depends heavily on penetration of the PS3. Hence potential licensing revneue needs to be factored into the unit profitability of the PS3. Regardless of reduction in unit cost, the pricing equation for the PS3 is tilted heavily in favor of lower prices due to this expectation of future revenue.

      To get back on track with the lower prices over time, I don't expect the PS3 price to drop extensively over time until production costs are far, far lower. Once Sony has captured enough of the hi def market for Blu-Ray to become the de facto standard (assuming that happens), then the potential licensing revenue for Blu-Ray sales drops quite a bit for each unit sold. Thus, pure profitability of each unit sold drives pricing more, which means that the price can only drop in response to reduction in unit cost, since by that point the PS3 will be on a very thin margin.

      Well, that's almost enough rambling for me... I assume you understand all this, but I find it's very common for people on /. to believe that unit cost is what drives pricing. People expect suppliers to drop prices when suppliers' costs drop, but that's not really how it works... until the demand curve changes in response to the lower unit cost becoming common knowledge.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    33. Re:Effect on cost by kesuki · · Score: 1

      February is a good month for dropping console prices, because both January and February are slow retail months. Since some retailers have 'price' matching if you have the receipt and it's been less than 30 days, that makes it a good time to drop the price.

      if this news had come around Christmas shopping time, I'd say they wouldn't budge on the price til the next year, but with the popularity of the wii, they just might drop the price soon. It would be nice if similar news were to hit for the xbox 360, but most likely the reason ibm did this with the ps3 first is because of the volume that sony does, vs the volume of chips Microsoft buys. after all the ps3 has been a 'cheap' Blueray player 'with hd video gaming capabilities.' of course, with PC Blue-Ray drives costing about $200 then if your pc works with your HD set, then a $200 upgrade to your PC is way cheaper than a PS3.

      the PS3 is not a big savings over other Blue-ray players anymore, but it does play games as well.

      if they do decide to drop the price, it will be in the next 3 months, the summer picks up a little as teenagers with jobs have more disposable income.

    34. Re:Effect on cost by Anonymous Coward · · Score: 4, Funny

      Well it IS a mac...

    35. Re:Effect on cost by John+Whitley · · Score: 2, Interesting

      For sony, yes. For end buyers? Nope. To sony this just means their profit margin got bigger. BZZT! Shame on you and the mod that +1 Informative'd you. Does the most blatantly obvious bullet point in the Wii's success story escape you completely? Do try to grasp basic economic reasoning: Sony is out to make more money, but what's really likely given the nature of this product (game console hardware) and how they've been beaten up over their high price point? If possible, they'll implement a price cut to increase their market share. More consoles == more people to sell games to == more profit. Is that really so friggin' hard to grasp?
    36. Re:Effect on cost by Anonymous Coward · · Score: 0

      The pricing for the PS3 is the same as it was for the PS2, at least in Canadian. I actually found the receipt for my PS2 which I bought along with GTA 3, $450 Canadian for the console plus 50 for a memory card.

    37. Re:Effect on cost by be-fan · · Score: 2, Insightful

      Uh, the original Cell used something like 70-80 watts. So right-out for a laptop. This new Cell might use something like 30-40, which is in the ballpark for MacBooks and MacBook Pros, but something like the Air needs a processor with half that power usage.

      Oh, and the performance would suck. Cell has only a single 3.2 GHz, in-order general-purpose core. The 7 SPEs are largely irrelevant for the kind of tasks run on laptops.

      --
      A deep unwavering belief is a sure sign you're missing something...
    38. Re:Effect on cost by ToasterMonkey · · Score: 2, Informative

      A normal multithreaded application isn't going to magically run parallelized on a Cell BE. Currently they only have one general purpose CPU with a number of specialized coprocessors.

      So, yes, many applications use SMP to do parallel work, but few of those do it in a way that makes sense on a Cell BE. IOW, merely running the audio subsystem of a game in a separate thread won't scale to a system with specialized coprocessors.

      Do you think there are many threaded applications out there that use a model where the main logic is in one thread that farms data out to threads on other processors to crunch data in bulk? Standard OS's do not use this model, they only make use of multiple identical processors. Well, unless you count an accelerated graphics system, because a GPU is used this way. How many applications today could take advantage of having several coprocessors without a significant amount of work? Probably just a handful of experimental ones that try to offload work onto the GPU.

    39. Re:Effect on cost by grantek · · Score: 1

      Exactly - one of the cool things I've been using recently on Linux is the cluster management built into dvd::rip, a frontend for transcode - on a many-cpu system you can do the same thing to chunk up audio/video processing. I always think it a bit naive when PC hardware reviewers review quad-core CPUs or 8-core systems against their fewer-core counterparts, and throw in processing tests that can be easily parallelised but aren't.

    40. Re:Effect on cost by thePowerOfGrayskull · · Score: 1

      Whoosh...

    41. Re:Effect on cost by Symbolis · · Score: 1

      Imagine a macbook powered by something like this, 45nm, 8 cores, low power usage, cheap... it'd outstrip every laptop known to man.


      or a group of them! a "cluster", if you will. maybe, for a lark, you could name this cluster after some mythical hero of old. that would be awesome.

      imagine a gilgamesh cluster of those! I prefer the genji cluster, myself.
    42. Re:Effect on cost by ToasterMonkey · · Score: 1

      Your post really got me thinking about how a standard desktop OS WOULD take advantage of an architecture like the Cell (I mentioned in my last post that they currently don't). For applications that offload work to the GPU, it's fairly simple, the logged on user already has full access to the video card basically. Now if we have several coprocessors with no specific function attached to them, how should the OS provision them on a multiuser system? Should applications be allowed to request free SPU's in a cooperative multitasking manner and directly write programs to them? I'm not too familiar with the lower level workings of the Cell, but maybe the OS could implement task switching on the SPUs in a preemptive multitasking fashion. Or, should only the OS be able to write SPU programs, enabling it to share common programs with multiple applications at once. That last one raises additional questions like how does the OS decide to distribute SPU program requests among available SPU's, and do you stall when all SPU's are in use, or is it worth swapping programs in and out of them on the run?

      These things could all be done with current SMP systems, but aren't. Instead only general purpose threading support is provided and it's up to each application to decide what the heck to use a thread for. This is why we have almost nothing that can automatically scale to a variable number of processors, besides the OS itself. That's why I'm a little doubtful that existing software would benefit in the short-term from something like the Cell. There are frameworks that could already be in place but aren't, yet people whine and complain about how hard multi-threaded programming and Cell programming is. Helllloooooooooo! Sorry, I guess I should write them myself before running my mouth off...

    43. Re:Effect on cost by be-fan · · Score: 1

      The pro-IBM anti-Apple faction seems to be in love with the idea that IBM just got rid of some baggage by "dumping" Apple. Yet, since the Intel transition Apple is making money hand over first, and has a bigger market-share than ever. Their products since the transition have been better-received than Mac products have been in a long time.

      The reality of the situation is a bit different than either the pro-IBM side or the pro-Apple side wants to admit. Basically, it became evident to everybody that PowerPC had no future on the desktop. IBM wanted to stop wasting money on a dead-end product, and Apple wanted to stop sourcing from a company that had only a half-hearted interest in their market. The switch was the right thing for both sides.

      --
      A deep unwavering belief is a sure sign you're missing something...
    44. Re:Effect on cost by xrobertcmx · · Score: 1

      I think a bigger issue for Apple was the lack of a PPC processor for their laptops, and that the G5 was falling behind in the desktop market in terms of performance. IBM all in all could have cared less, what is selling 3 million processors a year, give or take, to being the designer and manufacturer behind the processors in all of the current generation of gaming consoles.
      On top of this Jobs knew that the laptop line was and is Apples biggest seller, and being stuck with their G4 line up when the x86 world was moving to the core duo and later the core2 would basically have spelled the end, even Apples most die hard fan would have been hard pressed to try and explain how a 1.5Ghz G4 could outperform a core 2 at 2.16. I have both, and while the G4 has a lot fewer quirks, it doesn't stack up in performance.
      I never knew Apple to suffer from hardware shortages so much as as from an aging platform.

    45. Re:Effect on cost by Anonymous Coward · · Score: 0

      No, the general slant of the "question" was satirizing that the one-paragraph summary mentioned "cost reductions" three times. Who modded you informative?

    46. Re:Effect on cost by Moonpie+Madness · · Score: 3, Insightful

      I agree that Sony is likely to drop price again before the end of March.

      But I kinda think you're wrong about the value of a PS3 blu-ray player. They aren't that expensive compared to an average blu-ray player, and you have to keep in perspective that these blu-ray players often sit next to expensive televisions. I have to add that the PS3 needs a sound system to deliver the kind of sound most people want, so there might be a huge advantage to buying a normal bluray player if you lack a modern sound system. And of course many have to buy a USB IR device of some kind to use a remote control (I just use my PS2 remote).

      I do not see a lot of living rooms relying on a PC or laptop for DVD playback, and perhaps this will begin to change more, but I doubt the PC is a statistical competitor to PS3s and normal players in the living room.

      Note that the PS3 streams content very nicely, plays a lot of free demos, will probably be capable of renting movies online, and is future proof relative to other blu-ray players. And it's technically a PC if you add linux (and I do use my PS3 for MAME and word processing, so it's a legit point for a tiny set of the market).

      I really don't understand how any of the other blu-ray players are selling well, and I think it's absurd to recommend anything but either a PS3 or a PC drive like you're saying to those who want blu-ray. And I have to ask what a PC does for your TV that a PS3 doesn't do? PCs and desks work very well together for work and surfing the internet in a way the living room couch can be a bit of a hassle. Why not leave the PC in the office when TVs can be in the capable hands of an xbox or PS3?

    47. Re:Effect on cost by Moonpie+Madness · · Score: 1

      Obviously the problem was just that Intel makes a better laptop processor, and not that IBM is some kind of awful supplier. Apple really was being very stupid about how they order stuff, and this is minimized with Intel only because Apple is a small fluctuation to a huge PC processor market.

      They de-specialized because they are too unpredictable. Apple was smart to go this route, but I really don't think it's IBM's "fault" except that they just aren't as good at making laptop processors in general.

      And we do need to get use to high numbers of parallel processors. It's clearly the future. Things don't happen faster than light, and we're approaching that kind of limit with processors. Smaller helps, but more processors is the best way to beat this problem. The coding hurdles will be overcome.

    48. Re:Effect on cost by Moonpie+Madness · · Score: 1

      You know, it's not clear that a PS3 itself costs more than $300 in parts. The factories and the like must be paid for, and that's what Reuters is really talking about, though they aren't clear enough.

      All those stories of $1000 or $800 PS3s were probably largely bullshit, and certainly are today. I imagine that in terms of parts and labor, every PS3 is sold at a profit, but not enough of a profit to pay for the factories yet. That's how Sony works: they engineer kickass factories. The entire reason the Cell was selected was because of how they were expected to be cheaper to mass produce.

    49. Re:Effect on cost by edwdig · · Score: 1

      If it was Apple's problem, Intel solved it for them. I'd call it IBM's problem if they couldn't offer any flexibility.

      Any custom chip orders take about 6 months, be it from Intel, AMD, or IBM. The problem was IBM had very few customers for high end PPC chips, but large numbers for lower end ones. Apple was the primary (if not only) customer for the chips they used, so it didn't make sense for IBM to make more chips than Apple would initially ask for.

      With the switch to Intel chips, Apple is now using mainstream processors. Apple's orders make up a small percentage of Intel's overall orders for the same processors, making it much easier for Intel to have extra chips for them.

    50. Re:Effect on cost by KDR_11k · · Score: 1

      Not sure that's a good idea, they effectively dropped prices a few months ago with the 400€ model, too many pricedrops too quickly may shake consumer confidence.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    51. Re:Effect on cost by KDR_11k · · Score: 1

      Probably not too much different from adaptive computing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    52. Re:Effect on cost by Anonymous Coward · · Score: 0

      2 cores should be enough for anybody.

    53. Re:Effect on cost by moosesocks · · Score: 1

      Yes, but only to a certain extent. Most windowing systems these days are still woefully single-threaded. Ever get stuck with an hourglass at a dialogue box while some unrelated process waits to complete?

      Virtually every OS today does this, and with modern technology, it's *completely and totally unnecessary*. Why exactly should my Photoshop composition be placed in a locked state while it spools to the printer?

      Yes, Photoshop will do SMP for many operations, simply because it's easy to split the image up into multiple tiles, and hand each core a chunk to work on. However, at its core, it's a very antiquated single-threaded application.

      BeOS was the only OS to properly thread its toolkits and processes. Even though it might not have benchmarked as being a remarkably fast Operating System, it unequivocally *felt* like the fastest, as the UI was amazingly snappy. Every operation imaginable was done in a separate thread, and the scheduler in the kernel was designed with this in mind.

      Naturally BeOS was abandoned, and is no longer actively being developed or used.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    54. Re:Effect on cost by moosesocks · · Score: 1

      Obviously the problem was just that Intel makes a better laptop processor, and not that IBM is some kind of awful supplier. Motorola was a genuinely bad supplier, and screwed up Apple orders that were made well in advance. Moto also had numerous revenue woes that hurt its supply chain and crippled its microprocessor business.

      IBM and Motorola also skimped on R&D, whilst making numerous promises to Apple that they couldn't deliver. This was the "final straw" for Apple, who finally pulled the plug after the G5. PowerPC probably was a better architecture, but IBM and Moto were being far too boneheaded about R&D to keep it competitive in the desktop space. Apple bit the bullet, and cut the cord permanently.
      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    55. Re:Effect on cost by IRGlover · · Score: 1

      you could name this cluster after some mythical hero of old

      Ah, you mean a Ray Winstone cluster, or maybe a Christopher Lambert cluster!
    56. Re:Effect on cost by iainl · · Score: 1

      As someone who plans to get a PS3 for BluRay playback (and wipEout HD, but I've already got a 360 and more games than I have time to play so that's not too big an issue) in a couple of months, I'm curious what you mean by this bit:

      "I have to add that the PS3 needs a sound system to deliver the kind of sound most people want, so there might be a huge advantage to buying a normal bluray player if you lack a modern sound system."

      I plan to run the PS3 off the optical output for audio, rather than replacing my excellent, ageing but vinyl and laserdisc-compatible amp with a new HDMI 1.3-capable one. Is there something I should know about the perils of that approach? I've got room for a six-channel analogue input, but I've not seen any cheap dedicated players with 5.1 analogue out either, just the painfully expensive ones.

      Oh for HD-DVD to have won; a Toshiba HD-EP35 is only £180 right now.

      --
      "I Know You Are But What Am I?"
    57. Re:Effect on cost by Funk_dat69 · · Score: 1

      I think you may be exaggerating a bit. While you're correct that the SPEs have a limited amount of memory and you have to swap data yourself, it's neither difficult or inefficient since you can copy data in while working on a different set.

      Determining whether a specific workload will work well on Cell has more to do with overall system memory, as well as if the workload can be parallelized well and if it needs double precision.

      I think the fact that you cant by the chips individually probably has more to do with profitability than with some secret pact with Sony.

      --
      FUNK!
    58. Re:Effect on cost by BoomerSooner · · Score: 1

      Apple is notoriously difficult to work with. I love their products. I loved the Thinkpads as well. The PPC (G5) was an awesome processor IMO. Too bad it didn't work out. I think the Intel switch has worked well for Apple though. My new mini is crazy fast and cheap (for an Apple).

    59. Re:Effect on cost by Gr8Apes · · Score: 1

      Factories are part of your capitalized costs. If the items produced do not make enough money to realize their capitalized investment, then they'll be a loss no matter how you want to calculate the numbers. WCOM or Enron accounting practices cannot hide the ultimate fact that you lost money, as your bank account will be negative.

      --
      The cesspool just got a check and balance.
    60. Re:Effect on cost by statusbar · · Score: 1

      Nope, I'm not exaggerating... When you have an algorithm like ray tracing that needs random access to a huge data set it is very disruptive to scrunch it into a SPE.

      A company I work with was in negotiations with IBM and Sony's approval of the potential sale was an issue. They refused to sell us any Cell chips by themselves and refused to make available any data sheets - even to know what pins (balls) are power - even though we could figure that out by taking apart a PS3. However they would sell us pre-made motherboards.

      It would have been cheaper to just buy a thousand ps3's and rip out the motherboards, run linux on them and use the USB ports as I/O to other custom boards.

      --jeffk++

      --
      ipv6 is my vpn
    61. Re:Effect on cost by default+luser · · Score: 1

      Absolutely. And actually, if you want to, you can get the same performance out of an average desktop gaming machine. All you need to do is invest in a $200 video card. While peopople complain about the progammability issues of GPGPU, they have to realize that Cell has many of those same limitations:

      * POOR branching performance
      * POOR 64-bit float performance
      * Dumb processing threads dependent on being fed by external master.

      All-in-all, Cell doesn't offer much you can't get with a modern video card; both Cell and the Nvidia 8800 series boast hundreds of gigaflops with 32-bit accuracy. And this is why concepts like Fusion are becoming popular: while you can justify the existence of a GPU and a DSP, there's really no need to have both in the long-run, because they're quite similar. In terms of acceptance on the PC, GPUs have a HUGE lead over Cell, so I know which one I'm betting on.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    62. Re:Effect on cost by Warbothong · · Score: 1

      Why put a CELL in a Mac? I thought the All Knowing Steve Jobs (TM) said PowerPC (which CELL is an evolution of) was dead and Intel is the way to go?

      Well, of course when Macs were using PowerPCs Intel was dead and PowerPC was the way to go.

      I love the way each doublethink-style statement gets chanted louder and harder than the last one....

    63. Re:Effect on cost by ect5150 · · Score: 1

      Except by your reasoning, they should have already lowered the price just to sell more units to gain more profit. After all, more consoles == more people to sell games to == more profit. Matter of fact, they should just drop the price down to $1.00.

      But that would be an over-simplification. They don't do that, because costs matter when calculating profits. As do revenues, which is dependent upon your price, your competitor's prices, incomes, etc. etc.

      If the previous price dropped increased the sales of PS3s substantially, they probably have no need of a further price drop. If the sales are still lagging, then the situation is different. And even then why should they drop price if it looks like Bluray is about to win the format war?

      --
      I have never let my schooling interfere with my education.
    64. Re:Effect on cost by Moonpie+Madness · · Score: 1

      Am I in the wrong thread? Why was a comment about the price cutting strategy of removing b/c from PS3s off-topic in a thread considering the likelihood of further price cuts on PS3s?

      I can understanding moderating my overrated, but offtopic?

      There's nothing wrong with noting that Sony has indeed removed an enormously nice feature from their PS3s. Sony fans: don't go crazy modding down this obviously true point.

    65. Re:Effect on cost by Moonpie+Madness · · Score: 2, Informative

      laserdisc? Ha, I bet that thing is actually pretty cool, man.

      All I mean is that, unlike many blu-ray players, the PS3 does not send out multichannel sound. You need a device that can decode the optical sound. If you have a audio system that will taket the optical outpout and give you surround sound, you're good to go.

      And yeah, the cheap blu-ray players are similar in this respect, but it's still a fair point for those wanting the PS3 solely as a blu-ray player. It's not as good in the audio department at similarly priced standalone players, and you need a modern audio device.

      Not a huge point, perhaps, since if you really care about audio you might as well get a seperate audio system, but it's still something to note.

    66. Re:Effect on cost by drinkypoo · · Score: 1

      The more advantage one takes of library functions, however, the more advantage one will get out of the hardware if it appears underneath the software. If you use a math library which supports multithreading, and you utilize that functionality, you will (probably) see a performance penalty on one processor, a benefit on more than one processor, and then if someone should improve that library to take advantage of something like Cell in the system, then you benefit. You don't benefit as much as if you had designed specifically for that hardware, of course - but in a multiprocessing environment in which you are regularly running multiple long-running tasks, the benefits can be maximized.

      I keep hoping that some form of clustering will become a ubiquitous feature of Linux, because it would provide even more mileage. There are some transparent Linux clustering projects (e.g. OpenMosix) but so far I don't know of any distribution that's really provided a well-supported distribution based on them, which I suspect is what is necessary to give any of them the drive necessary to show up everywhere. Perhaps something higher-level would be more appropriate, however, since Mosix doesn't create any kind of cluster across architectures and that's really what is needed to make both heavily threaded programming and by extension transparent clustering most valuable - when all your game consoles, televisions, PCs, digital cameras, and so on can contribute their unused processing time and their particular features to most efficiently achieve your work.

      I guess that kind of thing is what UPnP is supposed to be for, too; perhaps we just need some sort of UPnP framework for processing engines?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    67. Re:Effect on cost by kesuki · · Score: 1

      you need a device that can use the optical output, or HDMI, and pass through the HDMI video to the TV set.

      originally the ps3 was going to have 2 hdmi ports, but they decided to just ship it with one.

      it does allow the standard sony cable hook up for stereo sound, which might be fine for gamers who don't care to have surround sound.... but yeah, for a blue-ray player you need a modern stereo setup.

      some gamers still play the xbox 360 or the ps3 on standard def tvs using the tv speakers. i know my nephew does, but he's only 16. he has a job, but i don't think he'll buy a hd tv or a stereo system anytime soon.

    68. Re:Effect on cost by ToasterMonkey · · Score: 1

      Cool, thanks for the link! Good to know there's a name for it. I hope it reaches the desktop someday.

    69. Re:Effect on cost by ToasterMonkey · · Score: 1

      The more advantage one takes of library functions, however, the more advantage one will get out of the hardware if it appears underneath the software. I kind of touched on that in my other post. If the OS strictly controlled the SPU, and offered several commonly used programs, it could host them just like shared libraries. Applications could take turns sending data to the same SPU, using the same program. The OS would have to decide how many SPUs to allocate to a given program or which programs to run if all SPU's are booked. Current multithreaded math libraries probably would be ideal candidates for Cell optimization though.

      when all your game consoles, televisions, PCs, digital cameras, and so on can contribute their unused processing time and their particular features to most efficiently achieve your work. I can't find the articles anywhere, but I think I remember the early Cell marketing literature having these crazy diagrams with game consoles, PC's, TV's etc, all working together like one big machine. I thought it was a bunch of crap, but now I understand the architecture better, and with some cluster glue like you mentioned it really could be possible. Obviously there are latencies involved, but one Cell processor at the other end of a Gig-E connection could encode MP3's at an ungodly rate =)

      I hope Cell comes to desktops soon!
    70. Re:Effect on cost by Anonymous Coward · · Score: 0

      The SPUs are great for pipelining and feedback network models of programming, where the PPC component points the front end of an SPU graph at a chunk of data, that SPU does some quick mutation of that data which it then packetizes and passes along to the next SPU, which mutates that data, and passes it along to the next SPU, and so forth, until a terminal SPU writes the data into main memory, returns a result to the PPC, or both.

      Many data processing applications often performed on high end Macs are already coded this way, and operate similarly on current Mac Pros, taking advantage of whatever fast memory is shared among cores. (On Leopard, /usr/sbin/sysctl hw.cacheconfig hw.cachesize).

      Among these applications are video and audio processing (Final Cut, Logic), multimedia time line synchronization (QuickTime), and rendering (Maya, Modo, Cinebench). These and other apps which are suited to single precision floating point would be very happy on a system with one or more Cells.

      A larger number of applications can achieve pipeline/graph gains with general purpose processors, and a single Cell does not help in an environment dominated by these, or by competition among applications, but multiple Cells, especially if arranged like the Core 2 Duo/Core 2 Quad chips, would.

      The fat/universal package approach to application shipping would provide substantial shielding from the reduction in out of order processing logic in Cells compared to the PPC 970, and the SPUs were deliberately designed for similarity with Velocity Engine (aka VMX).

      Jobs said a few times that Intel offered better performance per Watt than its competitors, especially in discussions about the future, and that those were the overriding influences in the decision to introduce Intel Core based Macs in the first place. This was much more a condemnation of Freescale than of IBM. There is no obvious reason to doubt that, especially since moving to Core's was risky since its handling of wide data types was awful both in terms of performance and in terms of the ISA, and the Core 2 (with EMT64T) on release was not an obvious replacement for the multicore 970s in high end Macs.

      More recent Core 2 CPUs have clearly been influenced by Apple (who are no stranger to influencing CPU design, or co-inventing CPUs as in the case of the AIM Alliance that produced the PowerPC), especially in SSE4. The IA32 and x86-64 ISAs are still much uglier than PPC, which can process wide numeric types, although PPC64's LP64 model is not a pretty solution to wide pointer types either.

      However, Intel has not done noticeably worse than IBM with respect to CPUs suitable for high end Macs. Even the first Intel Core chips were superior to Freescale's laptoy-suitable CPUs. Intel stepped up into iMacs quickly, and the latest Mac Pros are finally strong competition for the various post-970 offerings from IBM, such as the Xenon and the Cell, that suggest what could have been done for high end Macs. Since the switch to Intel, Apple has also usually been among the first OEMs shipping systems with Intel's latest technologies, which is a stark contrast to the lags and leaps associated with IBM on the high end, and the constant lag in their Freescale-based systems.

      Whether Apple could introduce a new PowerPC-like ISA without causing Mac software writers enormous stress, or whether an even newer ISA could be adopted, is an open question. x86-64's uptake is still low, even though in many cases the extra CPU cache pressure of the LP64 model is almost completely offset by the larger number of general purpose registers, even though shipping an x86-64 version of reasonably portable components of an application bundle is straightfoward. Unfortunately starting with Core has meant long term support for the IA32 ISA, give or take Rosetta.

      IBM's retail-unfriendliness was probably not an issue for Apple; IBM has always assumed that their systems will be plugged into main power; they are still not very energy f

    71. Re:Effect on cost by Anonymous Coward · · Score: 0

      * POOR branching performance
      * POOR 64-bit float performance
      * Dumb processing threads dependent on being fed by external master.


      Individual SPUs:

      * GREAT 32-bit floating performance
      * RUN TO COMPLETION or STREAM

      CBE's SPUs should be compared with vector processing units where they are collectively

      * MIMD

      Cell's weakness as a processor is not in the Synergistic units but in the Power unit, since it is in the PPU that branching matters, although the shallower processor pipeline means branch bubbles hurt less than in the Xenon, for example, although Xenon gains from the dual FP/INT/LS units per core where and if instruction level parallelism can be found.

      One important difference between using a GPU and a CBE is that setting up pipelines and feedback networks among several SPUs is straightforward, as is dumping data out of SPUs into non-framebuffer memory, especially if that involves a scatter or synchronization operation.

      while you can justify the existence of a GPU and a DSP, there's really no need to have both in the long-run, because they're quite similar


      Small gotcha: one important comparison is between two GPUs and a CPU versus a single GPU and a CBE, on the assumption that the GPU is busy doing graphical things, and the Power processing unit is competitive with other general purpose CPUs for coordinating the data flow in and out of the specialized floating point units.

      GPGPU is great competition for CBE, though; hopefully the former will drive the latter's price down a lot.
    72. Re:Effect on cost by Anonymous Coward · · Score: 0

      Quote:
      "And I have to ask what a PC does for your TV that a PS3 doesn't do?"

      Streams x264 content for starters...

    73. Re:Effect on cost by Anonymous Coward · · Score: 0

      THE CELL PROCESSOR IN THE PS3 DOES _N_O_T_ HAVE 8 CORES. IT HAS 6. I REPEAT, 6.
      ONE IS DISABLED FOR YIELD AND ONE IS DEDICATED TO THE HYPERVISOR.
      ONLY 6 CORES ARE USABLE!! THAT IS THE MAXIMUM NUMBER OF CORES IT CAN POSSIBLY USE.

      ______..I....REPEAT..______

      THE CELL PROCESSOR IN THE PS3 DOES _N_O_T_ HAVE 8 CORES. IT HAS 6. I REPEAT, 6.
      ONE IS DISABLED FOR YIELD AND ONE IS DEDICATED TO THE HYPERVISOR.
      ONLY 6 CORES ARE USABLE!! THAT IS THE MAXIMUM NUMBER OF CORES IT CAN POSSIBLY USE.

    74. Re:Effect on cost by iainl · · Score: 1

      I've done a bit more digging myself as well, and basically it's either a PS3 outputting plain old DTS over optical to my amp, or a Sony BDP-S300 that can send full lossless over the 5.1 analogue outputs it has.

      The dedicated player is £30 cheaper too, but it's really a question on whether I'm prepared to sacrifice all the other benefits of a PS3; chiefly WipEout HD. So for now, I'll stick with my 360 and soaking up some cheap HD-DVDs while the format dies off. Hopefully we'll see some more price movement on BluRay later in the year.

      Thanks everyone.

      --
      "I Know You Are But What Am I?"
    75. Re:Effect on cost by Chibi+Merrow · · Score: 1

      And since I was talking about a Cell processor in a hypothetical MacBook and NOT the one in the PS3, your little diatribe seems a bit redundant, doesn't it?

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  3. Since when? by FunkyELF · · Score: 0

    Since when does going to a smaller process increase yields?
    As far as active cooling....why not have an external power supply and then you'd need even less cooling.

    1. Re:Since when? by jd3nn1s · · Score: 2, Informative

      I believe it's because the chip is smaller therefore more fit on the same size wafer.

    2. Re:Since when? by ThreeGigs · · Score: 5, Informative

      Since when does going to a smaller process increase yields?

      Always has.

      Assume there will be 20 defects on a wafer that will render 19 large chips (out of 100) unusable. Your yield is 81%.
      Same 20 defects, but affecting 20 small chips (out of 170). Now your yield is 88%, or 150 chips versus 81 chips per wafer.

      The number of defect sites per wafer is generally rather constant, thus the more chips you can fit on a wafer, the better the yield.

    3. Re:Since when? by hjf · · Score: 1

      so, the PS3's doesn't need cooling?. just leave the damn thing in. I absolutely hate power bricks. I still have an old Compaq Armada notebook from 1998. It doesn't work anymore :D but it's nice that it has the power supply inside. No need to carry power bricks around. I look at those huge Sony Vaios with 14 or 15 inch screens, and I wonder... so much space, and they can't put the power supply inside? I guess it's because the power supply is very likely to fail, so it's cheaper to replace a power supply than having to send your computer for repair if something goes wrong.

    4. Re:Since when? by willy_me · · Score: 0, Redundant

      Since when does going to a smaller process increase yields?

      Because the die size is reduced at the smaller process. If you normally get 100 dies from a wafer then you will now get 150. Of course this doesn't take into account flaws in the silicon. If you have 20 flaws then you could lose ~20 dies. This results in a loss of 20% at the larger process and 13.3% at the smaller process.

    5. Re:Since when? by timster · · Score: 2, Informative

      Power supplies also generate a lot of heat -- notice that those bricks tend to be warm under load, even through that insulation. Put them inside the laptop and you're adding a bunch of heat to a place that you want to be removing heat from. So you need bigger fans and it takes even more space. It's just unworkable.

      --
      I have seen the future, and it is inconvenient.
    6. Re:Since when? by LordNimon · · Score: 1

      Wouldn't the smaller process increase the defect density?

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    7. Re:Since when? by mikael · · Score: 5, Informative

      The size of a defect is of a fixed size. Usually it is a particle of dust that got in the way of the optical etching process. The distribution of such defects is even across the surface of the silicon wafer, so the distribution can be modelled mathematically.
      Suppose there are 20 defects across the wafer. If your chip were the size of the entire wafer, it would be guaranteed to be defective.
      Try half the size of the wafer, and there would be on average 10 defects. A quarter of the wafer, 5 defects. If you have a chip that is one hundredth the size of a single wafer, then the odds are now in your favour; on average 20/100 that you will have a defect, 80/100 that you will not.

      The Cell processor is etched with eight processors anyway. If one is defective, they can ignore it, otherwise if all eight are working, then they will just deactivate one.

      I wonder how long it will be before they start adding more processors to the chip.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    8. Re:Since when? by jimicus · · Score: 1

      My understanding is that defects are caused by imperfections in the wafer itself. The smaller process allows you to squeeze more chips onto the wafer but doesn't have any impact on the imperfections.

    9. Re:Since when? by homer_ca · · Score: 1

      I doubt you'd want to leave it on. When the XBox360 went from 90nm to 65nm, power consumption dropped 50W, from 170W to 120W peak, but 120W is still a whole lot of watts. The PS3 is in the same ballpark for power consumption. The PS2 and Wii use much less. My PS2 slim uses 25-30W.

    10. Re:Since when? by alx5000 · · Score: 1

      Go and play a little with this tool. Choose a fixed amount of defects and play with chip dimensions.

      --
      My 0.02 cents
    11. Re:Since when? by Ragzouken · · Score: 1

      Why deactivate one?

    12. Re:Since when? by thebigmacd · · Score: 1

      Because some customers would be getting a PS3 with 8 active cells, and some would be getting one with only 7. Since they paid the same price they would be pissed off. If they always deactivate one cell, they can use all of the chips they make with less than 2 bad cells and everyone gets the same product.

    13. Re:Since when? by king-manic · · Score: 1

      Why deactivate one? It allows you to discard chips with a defect in the SPU. imagine the abundant example of 20 defects on a wafer. If the SPU's take up 50% of the die and a defect is 1/20 odds of containing a defect then allowing you to disable one allows you to possibly half the number of chips discarded as defective, since a defect in only one spu is still okay.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:Since when? by ToasterMonkey · · Score: 1

      ALL of these processors don't go to Sony, IBM has other uses.

    15. Re:Since when? by hjf · · Score: 1

      yes, they get warm -- they don't heat up like a microprocessor. if you put a small fan over them, they almost don't warm. if it can work without a fan in an airtight case, it would be better in a more "open" space, such as the inside of a computer. there is a fan somewhere in there.

    16. Re:Since when? by Anonymous Coward · · Score: 0

      "If your chip were the size of the entire wafer, it would be guaranteed to be defective."

      True -- but people can work with that.

      Reasonably high-end graphics processors have dies that are pretty large. Common slang for a CPU die is "thumbnail", but GPUs are frequently called "aircraft carriers". Since the dies are so large, they almost always have several defects in them. Realizing this, the GPU manufacturers have built in some really sweet redundancy hardware -- GPUs actually figure out which portions of the die are broken, and route work around them.

      On the same note, since so much of modern CPUs are caches, most modern caches have the capability to selectively disable cache lines, or even entire banks.

      In general, anytime that you build hardware with multiple identical parts (processor cores, cache lines, etc), you can build in some sweet sweet logic that will offer reduced functionality over a "flawless chip". This is so frequent these days that even good working parts are sometimes disabled to provide a uniform product line.

      The Cell in the PS3 has at least one of the SPE's disabled to improve factory yields. They can tolerate certain types and frequencies of defects without having to throw out the die.

      It's important to note that yield rates _DECREASE_ when the feature size decreases. It's more difficult to build smaller parts. But there is a net win for Sony and IBM because much of the fab costs tend to be on a per-wafer basis. Smaller dies mean more dies per wafer. Moving from 90-nm to 45-nm, IBM can probably squeeze out 4 times the dies for the same wafer size. That probably cuts their overall cost of a functional die to 1/2 or 1/3rd, despite having to throw out more bad dies.

    17. Re:Since when? by Anonymous Coward · · Score: 0

      why is this modded informative? it is idiotic. for any new process there are a new set of integration issues that cause new types of defects, all of which have to be understood and eliminated. just as an example, the size of the hole into which you deposit contacts is reduced with scaling, and a deposition process that worked for a larger generation will not necessarily fill the hole without leaving voids. the scaling brings just as many problems as advantages all of which have to be solved with clever engineering.

    18. Re:Since when? by Anonymous Coward · · Score: 0

      There's so many more ways to create defects on wafers than dust. The foreign material (i.e. "dust") would affect less of a percent of chips at a smaller die size, but things like incorrectly laid out processes, a tool that bakes the wafer too hot, or an errant fill can generate identical yields. The biggest savings is the number of good chips on a wafer, even at a the same yield of the previous process level, since you create more good chips in roughly the same time and $$. This is particularly important when you're running at the capacity of the fab and running more wafers isn't possible. Fit twice as many chips on wafter, then you create twice as many good chips per wafer processing.

      A previous poster was also right, taking a proven design and shrinking it, esp when your engineers have learned the how to handle the new process level with another product, is much easier to get ramped up to high yields, than a complex new design doing its first run at a process level. If its the first product your engineers have run at the level, expect dismal yields ( 10%) on the early wafers.

    19. Re:Since when? by wannasleep · · Score: 4, Informative

      Defectivity (i.e. the "dust problem") is just one of the yield detractors. There are many more and they get worse and worse. For instance, there are litho problems, etching problems, CMP problems, not to mention gate leakage, and a bunch of other parametric issues. So, you can not just look at defectivity. Even if you did, with a smaller feature size, small particles that could be tolerated in an older generation will now cause yield loss.

      PS: the distribution you are talking about is a poisson distribution

  4. "Likely" by Anonymous Coward · · Score: 0

    You know what means, don't you?

  5. oh, hum. What else is happening? by JCOTTON · · Score: 1
    Great. Company comes out with new and improved processor. Moore's law marches on.

    Actually, I think that there are too many processors and cpu's. Too much internal memory. I yearn for the 8086 chip still. Or an IBM 360 mainframe. Now that was computing.

  6. More SPUs? by zackhugh · · Score: 4, Interesting

    This would be a great thing if they allow PS3/Linux users to access 7 of 8 SPUs instead of only six.


    Otherwise, it's nice but not that big a deal...

    1. Re:More SPUs? by DrXym · · Score: 1

      I doubt you'll ever see PS3s with 8 SPUs. They probably mask off one of them in the factory even if all 8 were working to start with.

    2. Re:More SPUs? by milsoRgen · · Score: 1

      I seem to recall that is the case, the intended for 8 or whatever, found yields were dramatically lower than expectation, I wanna say 45% but I can't recall with much certainty, so they ran with 7... Caused a big hoopla in the gaming mags that were following the developments up to the PS3's release.

      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    3. Re:More SPUs? by Anonymous Coward · · Score: 0

      It has been reported, that due to worries on yields, that the requirement was for 7. Incase one was bad,they could keep going.

    4. Re:More SPUs? by TheRaven64 · · Score: 4, Informative

      Unless their yields have gone up a lot recently, they put all of the ones with 8 SPUs into (very expensive) blades and put the ones with only 7 working in PS3s. If they had more with 8 working, they might sell quite a few more to the scientific computing community.

      --
      I am TheRaven on Soylent News
    5. Re:More SPUs? by Anonymous Coward · · Score: 0

      Doesn't make much difference. No RSX access, no point installing linux unless you want to hack on the cells. Sony should get on the case and have nvidia release their video driver for ps3/linux. We'll have a hell of a system to piss around with then, otherwise linux on the ps3 is complete and utter shite.

  7. Matches rumors by orclevegam · · Score: 4, Interesting

    This fits in well with the rumors of a slim version of the PS3 in the works. See here for more details.

    --
    Curiosity was framed, Ignorance killed the cat.
    1. Re:Matches rumors by realthing02 · · Score: 1

      that...

      is sexy.

    2. Re:Matches rumors by AbRASiON · · Score: 1

      Absoloute and utter cobblers, whoever started that rumour is an idiot!
      Seriously anyone who follows consoles knows that when they start to begin the EOL for the unit and manufacturing processes have improved DRAMATICALLY (not just slightly) then they revise.

      You will not see a slimline PS3 for at least 18 more months, bare minimum.

    3. Re:Matches rumors by Moonpie+Madness · · Score: 1

      Yeah, obviously you're right ont he sole fact that the fake pics do not show the plugs in the back of the system.

      Also, I doubt the shape would mimic the fat PS3 that closely, as the cooling solution is probably radically different.

      I imagine that Sony expects to see some kind of boom, then a decline, and then the redesign for the cheapskates who wait until the end of a generation and save a ton of cash.

    4. Re:Matches rumors by orclevegam · · Score: 1

      The pic was fake as it said in the article. They just made a quick mockup to have something to put in the article. However, it also says that the source of the rumor was someone inside Sony so I wouldn't be so quick to discredit it. Another thing to consider is the fact that the console has already been redesigned a number of times on the inside, just not the outside. We already know for a fact that the 3 or 4 versions out now all have slightly different hardware inside (they removed the hardware PS2 emulation from the later models). I really don't see it being that big a deal for them to incorporate the new smaller chipset (with smaller heatsink requirements), the removed PS2 hardware, and the slimmer BlueRay reader, into a slightly smaller body. Surely all that slimmed down hardware taken as a whole has to knock off some space requirements.

      --
      Curiosity was framed, Ignorance killed the cat.
  8. Pricedrop? by DrXym · · Score: 4, Insightful

    A price drop would be nice (though the PS3 is now competitive), but the more interesting bit is when is the PS3 slim going to appear. All the pieces are in place for a slim. Sony have been aggressively shrinking the motherboard in the PS3, and the chip size has dropped from 90nm, to 65nm and now 45nm. All that means less power (smaller PSU) and less heat (less fans & heatsinks). There have been other announcements such as thinner blu ray reader headers. It can only be a matter of time before a slim and I think it will hit before the holidays this year. I think it will sell by the shitload too when it does appear. The question is will we see a slim 360 to compete with it? I think there must be a lot of empty space in the 360 too.

    1. Re:Pricedrop? by TheMadcapZ · · Score: 1

      "I think there must be a lot of empty space in the 360 too"

      Shhhhhh, it is a secret. That is where they hide the fun!!!!

    2. Re:Pricedrop? by Anonymous Coward · · Score: 0

      I think there must be a lot of empty space in the 360 too. The space inside the 360 is not empty, it is full of hot air.
    3. Re:Pricedrop? by rjhubs · · Score: 1

      Given 360's are still having a high failure rate partially due to heat concerns, I doubt we see a slim 360 anytime soon.

    4. Re:Pricedrop? by morari · · Score: 1

      I can't wait for Nintendo to make a low-cost slim version of the Wii as well. I'm tired of that overpriced, behemoth of a console!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    5. Re:Pricedrop? by DrXym · · Score: 1
      I can't wait for Nintendo to make a low-cost slim version of the Wii as well. I'm tired of that overpriced, behemoth of a console!

      The 360 and PS3 are considerably more powerful than the Wii. It's no surprise that it can fit in a smaller form factor than the other consoles simply because it is little more advanced than the previous generation of consoles. I doubt that any slim PS3 would get as small as the Wii but there is no denying it is bulky - a new model that was say 2/3 the size would be a very attractive side considering everything it does and would sell extremely well.

    6. Re:Pricedrop? by Lumpy · · Score: 1

      Optimistic are we?

      Wii STILL hard to get, it sells out everywhere even NOW! this has happend for over a year now.
      Xbox360 has a crapload more games and a crapload of $19.95 games now. Same as Wii.

      PS3, crappy game selection, overpriced, overpriced games!

      Yeah, they'll sell a crapload. if a crapload is a sad example compared to everyone else.

      PS3 CAN take off.. Price it at $299.00 including a game and 2 controllers.
      Drop all game prices to below $50.00

      until they do that, it will stay as the wannabe console that nobody is buying.

      --
      Do not look at laser with remaining good eye.
    7. Re:Pricedrop? by nschubach · · Score: 1

      Actually, given that Microsoft never released a slim XBox(1), I don't foresee them working on a slim 360. Besides, Microsoft has no initiative to make the 360 smaller. They can continue cranking out the current model and change the color of the paint for greater profit without having to redesign the whole thing again. (I know it sounds trollish... but kind of like Windows.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Pricedrop? by Anonymous Coward · · Score: 0

      "PS3, crappy game selection, overpriced, overpriced games!"

      No doubt. But the PS3 as a Blu-ray media center for your HD movies and occasional game console is an okay solution. I do enjoy the HD movies and occasionally I play Call of Duty and Tiger Woods so the PS3 works, for me. I don't have the luxury of spending countless hours playing games.

    9. Re:Pricedrop? by king-manic · · Score: 0

      The question is will we see a slim 360 to compete with it? I think there must be a lot of empty space in the 360 too. To combat this strategy the boys at MS gaming will double the volume of the 360, add more LED's, add more chrome, and give one to pDiddy. Thus prompting a 20% increase in US sales and a 40% decrease in all other markets.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Pricedrop? by sponga · · Score: 1

      Well I guess Microsoft could fill that empty space where the HD-DVD drive was supposed to go.

    11. Re:Pricedrop? by king-manic · · Score: 1

      I can't wait for Nintendo to make a low-cost slim version of the Wii as well. I'm tired of that overpriced, behemoth of a console! I can't wait for Nintendo to make a upscaling version of the Wii as well. I'm tired of the ugly graphics of the console!
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:Pricedrop? by nuzak · · Score: 1

      > given that Microsoft never released a slim XBox(1), I don't foresee them working on a slim 360.

      Microsoft killed the XBox prematurely in its lifecycle, because they didn't own the chip designs. A new model would mean they'd have to beg and whine to their manufacturing partners to pretty-please shrink things down for them and pretty-please don't jack up their pricing as long as they're renegotiating.

      They didn't make that mistake with the 360 however, so they could change things around overnight if they want.

      --
      Done with slashdot, done with nerds, getting a life.
    13. Re:Pricedrop? by samkass · · Score: 3, Interesting

      Let's get realistic. Yes, the XBox360 is still beating the PS3, but they're no longer selling twice as many per month, and there are still millions of PS3s out there. And who buys games new anymore? You can get plenty of great used games at any of your mall stores these days.

      The place where I think Sony screwed up is in limiting backwards compatibility with the PS2 games. New PS2 games are STILL coming out, and the PS2 is still selling very well. Sony could capitalize on that better if they'd kept backwards compatibility.

      A $300 console with one controller and no games could probably sell pretty well if it could play most popular PS2 games.

      --
      E pluribus unum
    14. Re:Pricedrop? by h3 · · Score: 2, Insightful

      And who buys games new anymore? You can get plenty of great used games at any of your mall stores these days.

      Umm....

    15. Re:Pricedrop? by glitch23 · · Score: 0

      It can only be a matter of time before a slim and I think it will hit before the holidays this year.

      I highly doubt it will before Valentine's day. That's when people buy gifts for others, right?. At least that's what all the local advertisers seem to make me want to think the last few weeks.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    16. Re:Pricedrop? by wikid_one · · Score: 1

      You forgot about a slim Wii. Wait... on second thought I don't think that'll sell very well. Nintendo needs to work on making their Wiis larger.

    17. Re:Pricedrop? by feepness · · Score: 1

      I think there must be a lot of empty space in the 360 too. Don't you mean "empty space where the 360 was sitting before it was sent back for repairs again?"
    18. Re:Pricedrop? by AbRASiON · · Score: 1

      It's far, far too early, wait at least 18 months, current rumours are just that.

    19. Re:Pricedrop? by Moonpie+Madness · · Score: 1

      The 360 sold fewer consoles last year than the PS3. It "won" in the US, but it's market share percentage is dropping radically.

      Basically, the 360 platform is freaking awesome, but it is so because MS was firing all its bullets in 2007 to hamper the PS3, and MS largely failed to do that. It's a great time to be a 360 owner, but there is no doubt that the 360 is no longer defeating the PS3 in the marketplace.

      Sony saves a TON of money by avoiding the PS2 back compat. All these die shrinkings and motherboard shrinkings rely on how much simpler things are with the PS2 gone. $350 PS3 sells a lot better than $450 one, and if you need a PS2 you can just get one (they don't use the same TV inputs anyway).

      I wish Sony could keep the PS2 on the PS3's board for $20, but that apparently is not the case. And Sony is really trying to maximize how profitable it is to develop games for the PS3. The PS2 games get in the way of that. I would never have bought Uncharted except that I had no other games to play. Sony's succeeding here, and even EA is making the PS3 its lead developer system.

      Compare that with nintendo's historical failure in the third party area. Sony lives and dies on the happiness of its flood of developers, and I think the PS2 decision speaks to that fact.

    20. Re:Pricedrop? by DrXym · · Score: 1
      Optimistic are we?

      No, I'm just able to make observations on Sony's intent by looking at their recent announcements. Sony are aggressively working on making the PS3 smaller and cheaper to make. That means further price drops and benefits to consumers such as smaller, quieter and less power hungry models. Moving from 65nm to 45nm, cheaper Blu Ray reader heads (another recent announcement) and a slew of other changes may mean they can knock another $50-100 off the price. A repackaged slim model would sell extremely well in Japan and elsewhere.

      Wii STILL hard to get, it sells out everywhere even NOW! this has happend for over a year now. Xbox360 has a crapload more games and a crapload of $19.95 games now. Same as Wii.

      You assume the world == USA. It doesn't. The Wii is selling very well but the 360 is selling terribly outside of the US. The worst region is Japan where it is selling miserably. And in Europe the PS3 is outselling the 360 and will exceed LTD sales this year. It is even possible that the PS3 will match or come close to 360 LTD sales worldwide this year. With Blu Ray emerging as the HD winner, it may even match or exceed YTD sales of the 360 in the US. We'll have to wait on that last one but the simple fact is the 360 is having a terrible time of it. The 360 desperately needs a redesign which is why I openly wondered if they'd get one. They'd better do because a slim PS3 is going to beat it to death otherwise.

      As for the Wii, we'll have to wait and see. It is selling well and outpacing the 360 and PS3. But I could easily walk into a store here in Europe and buy one so it's not the hot item you might think everywhere. I also think sales will flag a bit as more HD sets appear and its shortcomings become obvious. Will it maintain its lead? Possibly, but PS3 and 360 are vastly superior consoles with a far better selection of quality games (i.e. not shovelware) and do a lot more besides so we'll have to see what effect HD and price cuts have on it.

      PS3, crappy game selection, overpriced, overpriced games!

      Utter nonsense. The 360 had a 1 year lead so naturally it has more games. But there are hundreds of games for the PS3 with most titles appearing on 360 and PS3 simultaneously at the same price. Game studios seem to have caught up with cross-platform development so most titles look and play the same too. No, the games for neither platform are as cheap as the Wii, but then again, the Wii has a pile of shovelware and bad PS2 ports that don't justify their prices either.

    21. Re:Pricedrop? by Gravatron · · Score: 1

      Right now, the two biggest parts of a ps3 are the MASSIVE heatpimped heatsink, and the PSU. If they are able to shrink the heatsink down by reducing the heat of the processor/gpu, and move to a power brick styled PSU, they would easily reduce the overall size. Will it be PS2Slim size? heck no. Could they mabey hit psOne size? Maybe, provided they had a great heatsink design.

    22. Re:Pricedrop? by DrXym · · Score: 1
      I think they could halve the heat dissipation requirements with smaller chips. Power consumption would drop significantly. The original PS3 uses something like 190W when running, the 65nm uses 135W, so I imagine that a slim would only use 100W. That would be pretty dramatic. They could even stick the PSU in a power brick removing it from the case entirely. A brick would probably be no larger than an average laptop charger. There was a recent announcement about a smaller blu ray reader head that was something like 9mm thinner.

      I think a slim is eminently possible. I believe they'll release a 120Gb around the existing 40Gb model and then launch a slim at the bottom end.

    23. Re:Pricedrop? by amohat · · Score: 1

      That's bullshit. I don't think anyone cares about cutting a few cm off the unit. That's not a compelling feature. An afterthought at best.

      Making the unit quiet? Making the unit cool-looking? Reliable (fuck you 360)? Great games? Cheap? Online community? Keep up with latest tech (Blu-ray, large hd, graphics, etc)

      Those are the features people spend money on. I've never heard anyone toss in the "but look how slim it is" in a console argument.

      And as far as the 360 goes: It's very loud and unreliable. If it didn't have games (Halo3, Gears, COD4 and Live) it would die, and die horribly.

      As it is, I'd like to predict a PS3 comeback and MS as the final loser, maybe even a Sega implosion. And I've rode Xbox since it first dropped. They are in trouble!

  9. The last couple of paragraphs are the best by jandrese · · Score: 4, Interesting

    The article mentions the cost savings to Sony (maybe they'll be passed on to the consumer...two or three years from now), but the real kicker is at the bottom where IBM apparently had to maintain cycle compatibility with the old chip to make sure they don't break any games. They didn't use the die shrink to optimize or enhance any parts of the chip like you normally would. The supercomputer folks might end up losing out a bit in an effort to keep the game console folks happy.

    --

    I read the internet for the articles.
    1. Re:The last couple of paragraphs are the best by neumayr · · Score: 1

      Yeah well, bigger market and all..
      Provided Sony can still save the PS3.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    2. Re:The last couple of paragraphs are the best by revengebomber · · Score: 1

      If you want a CELL supercomputer, IBM will happily sell you Cell/BE blade servers. The PS3 is a game console, the objective here is lower costs for the same hardware over a 6-7 year period.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:The last couple of paragraphs are the best by Anonymous Coward · · Score: 0

      The PowerXCell 8i is using that "extra" space between the 65 and 45nm dies to fix the double precision issues.

    4. Re:The last couple of paragraphs are the best by GringoCroco · · Score: 2, Informative

      I don't know the full extent of the "cycle compatibility" but IBM had previously stated some *facts* about Cell's SPEs: ALL memory accesses on the Local Store take *exactly* 6 cycles. As all applications must be throughly modified to take advantage of the SPEs (things may include vectorizing your computations, distribution of data between cores, etc.) you were inclined to optimize your app based on this memory latency.

      For example, you have to process Y GB of data. You split the data in chunks of size X bytes so that while you process X bytes, in the background X bytes are transferred from main memory of wherever (transfers would be done through DMA). You switch buffers and you don't see the latency of the DMA transfers. But if the *6 cycles per local store access* rule were to be invalidated, your program may behave differently.

  10. Smaller die also means more die per wafer by exley · · Score: 2, Insightful

    Which is another important factor in bringing the price down. Percentage-wise with more die per wafer yields may go up as well; but in the end yields will be dependent on other things such as how good IBM is with its 45nm process.

  11. Upgrade? by FatJackson · · Score: 1

    Think it will be possible to swap out the chip/board but still save my emotion engine? i cant be without my beloved emotion engine; i'll have nothing left to gloat about to my friends who don't have it now.

    --
    ~> FatJackson
    1. Re:Upgrade? by azuredrake · · Score: 1

      I doubt it - you'd have to change out the PSU as well, and the lack of guaranteed compatibility is not something I'd want to risk with such a pricey console. Just buy one of the slims and put it next to the old one. :P

      --
      Quis custodiet ipsos custodes?
  12. Well I've been waiting.. by katterjohn · · Score: 1

    for a PS3 price drop, but.... when's it going to happen?

  13. It would be really great, IF by wowbagger · · Score: 4, Interesting

    It would be really great that they are moving to a smaller process, (/me takes deep breath)

    IF THEY WOULD SELL YOU THE DAMN THINGS!

    Where I work, we approached them to try to buy Cell processors for our equipment: the SPUs would make dandy DSP replacements, and we really could use the closer coupling of the processors instead of having a bunch of DSPs and spending all our time schlepping data around.

    IBM wouldn't sell us any modules, wouldn't let us design our own CPU board, nothing. They seem supremely uninterested in actually getting these out into the hands of anybody other than their own divisions and Sony.

    HEY IBM! How about you guys release these in a MicroTCA formfactor, or as a module that can be integrated into a MicroTCA?

    1. Re:It would be really great, IF by Anonymous Coward · · Score: 0

      Try working with Mercury instead.

    2. Re:It would be really great, IF by Anonymous Coward · · Score: 0

      Actually there are third party organizations that are trying to pedal the Cell to other parties.

      But the Cell might be more I/O limited than you think. You might do better with a bunch of SHARC DSP's.

      But it you are using TI's, then I feel your pain, they are not designed to moving data and sharing the load.

    3. Re:It would be really great, IF by Anonymous Coward · · Score: 0

      Have you considered contacting Sony about purchasing the units?

    4. Re:It would be really great, IF by mikearthur · · Score: 2, Informative

      You can get them in IBM Blades or from a company called Mercury that will sell you a Cell BE on a PCI-E accelerator board.

    5. Re:It would be really great, IF by wowbagger · · Score: 1

      And if you noticed, I needed the CBEs in a MicroTCA form factor, not a PCI-E or blade form factor.

    6. Re:It would be really great, IF by Anonymous Coward · · Score: 0

      http://www.mc.com/products/productcategory.aspx?id=246&Processor=246

      Mercury Computer Systems will sell you systems/boards with Cell processors even if IBM won't.

    7. Re:It would be really great, IF by zackhugh · · Score: 1

      Actually, Mercury Computer Systems was given the contract to build Cell-based devices on IBM's behalf. They came up with one of the first designs for a Cell blade server, but beyond that, I think they've dropped the ball.

      Hopefully IBM will release actual specs for the Cell hardware. Then developers will have an idea of whether it's viable for embedded/supercomputing apps.

    8. Re:It would be really great, IF by wowbagger · · Score: 1

      Right now, while the software specs are pretty open, the hardware specs are under NDA - and as I said, basically you cannot buy CBE chips from IBM unless you are Sony or Mercury: IBM says the chip requires too much specialized support hardware to work.

      SO MAKE A DAMN MODULE OUT OF IT!

      Yes, IBM and Toshiba have really blown it on that regard.

  14. Here comes the singularity... by stupidflanders · · Score: 0

    And then, when chips are so small, they will live inside our cells. And we will merge with the technology. And I will be very, very scared.
    http://youtube.com/watch?v=qnreVTKtpMs/

    1. Re:Here comes the singularity... by contraba55 · · Score: 1

      Good luck getting your body to replicate chips.

  15. Also affecting Sony's per-unit cost by TubeSteak · · Score: 5, Insightful

    Is the fact they've dropped hardware PS2 emulation.

    --
    [Fuck Beta]
    o0t!
    1. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 2, Interesting

      Software emulation too, now.

      Best Buy has already stopped selling the 80GB PS3 - the remaining 40GB PS3 has no PS2 software emulation.

      They've stopped selling the 80GB version as well - if you find it in a store, that's remaining stock. They won't be replacing it, either.

      So if you want a PS3 with PS2 support, you're stuck blowing $500. The new, cheaper PS3s won't have it.

      Not that it really matters in any case - the Xbox 360 has proven to be effectively a superior console. Reviews are starting to come in comparing Devil May Cry 4 on the Xbox 360 and PS3, and the consensus is all that the Xbox 360 version is superior - and doesn't have that minor 20-minute startup cost required to bring in-game load times to parity with the Xbox 360. Then there's developers announcing that they're committed to not gimping the Xbox 360 version of multi-console releases to match the PS3 version.

      Sony better get the cheaper PS3s out soon - the PS3 is in BAD shape. Sony killing backwards compatibility is confusing, but whatever. They are.

    2. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 1

      This is also the reason they can't sell one to me. There aren't nearly enough games for PS3 to satisfy the needs of my family. Without the PS2 games to carry us through, there is no incentive to buy. The same is not true currently for the Wii, and I imagine that if the day ever comes when PS3 has a broad spectrum of games, there will be other competition as well.

      No PS3 for me, probably ever.

      But, it sure does look pretty...

    3. Re:Also affecting Sony's per-unit cost by amigabill · · Score: 1

      After they switched from hardware to software emulation, I'm curious as to how removing the software helps to reduce production costs.

    4. Re:Also affecting Sony's per-unit cost by powerlord · · Score: 1

      After they switched from hardware to software emulation, I'm curious as to how removing the software helps to reduce production costs.


      Easy, they never moved completely to a software solution (yet).

      The original (20/60GB) PS3s shipped with hardware emulation provided by two PS2 chips inside the PS3.

      The later 80GB PS3 had one of the chips removed (hence cost savings), and the other replaced by software emulation (along with upscaling old games, and other things that software emulation can do once its introduced to the mix).

      The 40GB PS3 has neither of those chips, so until Sony releases a full Software based emulator, they are SOL on backward compatibility.

      Now, there have been rumors that Sony is working on a full software only BC solution, but not much has been heard about this yet, and its still only rumors.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    5. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 0

      Oh, I dunno, Sony?

      Because DMC4 is one of THE big games to hit the PS3 - originally it was one of the exclusive titles that was supposed to push it.

      Then it became a dual-console release.

      The next really big PS3 game is GTA4 - also a dual-console release.

      It's not my fault if the only really big PS3 games are, as you put it, "a piece of crap game." That's all the PS3 has!

    6. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 0

      YHBT. YHL. HAND!

    7. Re:Also affecting Sony's per-unit cost by c0ol · · Score: 1

      Terrible astroturfing, fanatical fanboyism(please spare me the "you must be new here") at its finest. It is my anecdotal observation that Rock Band, Uncharted, Assassin's Creed, and Call of Duty are the big titles now. GTA4 will be big, but in my opinion the real driving force for the PS3 is blu-ray disk and free online service. Also technically the playstation hardware is superior, not only in the storage capacity of the disk which allows for greater resolution textures, but in the processing power. The XBox suffers from having to use DVD media, this, in my opinion, is one of the largest points against it.

    8. Re:Also affecting Sony's per-unit cost by nobodyman · · Score: 1

      Now, there have been rumors that Sony is working on a full software only BC solution, but not much has been heard about this yet, and its still only rumors.
      I'm sure we'll never know, but I wonder why full software emulation is proving to be difficult for Sony. Without delving into a flamewar, let's just assume that both the 360 and PS3 have roughly equivalent horsepower. Let's further suppose (yes I'm delving into flamebait territory... hear me out) that the ps2 is slightly less powerful than the xbox1 (arguably slower cpu/gpu than xbox, 32mb ram vs 64 on the xbox). If that's the case, then why wouldn't ps2 software emulation be less difficult than xbox software emulation?
    9. Re:Also affecting Sony's per-unit cost by feepness · · Score: 1

      I'd rather spend even double the extra time up front than wait on it during a game. I can't believe you're using increased loading times during gameplay as some sort of benefit.

      And the PS3 is outselling the 360 worldwide, and that was before HD-DVD croaked. Sorry, buddy, as the other poster said, nice try.

      The 360 will continue to get games, like the XBox did. But as far as the PS3 being dead, that meme is about six months out of date.

    10. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 0

      And SACD support

    11. Re:Also affecting Sony's per-unit cost by AaronLawrence · · Score: 1

      Microsoft were able to buy up Connectix with their X86->PPC emulator and thus get a mostly working package in one hit. I guess Sony doesn't have the same luck, given that they want to emulate an old proprietary chip which nobody but they was allowed to work with.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    12. Re:Also affecting Sony's per-unit cost by Moonpie+Madness · · Score: 1

      Strange that the "superior" 360 is cheaper yet selling fewer than the Playstation 3, worldwide. Also, I doubt you have a source for your claim that the 120gb PS3s lack backwards compatibility (though I think you're right, I don't think it's set in stone yet).

      True, like the wii has awful treatment of PS2 ports, the PS3 has some lame ports of 360 games, but that's largely a past problem, and even EA is making the PS3 the lead console.

      And exclusives on teh 360 are decidedly inferior to the PS3's exclusives. Halo cannot compete with Warhawk and Resistance. GoW cannot compete with the Uncharted demo.

      I love the 360's library, and there's a lot right about xbox live, but there's also a lot wrong with the 360.

      I agree it would be nice if Sony kept the PS2 back compatibility, but it's not hard to get a Playstation 2. I also agree that it's lame that the Blu-ray loads so much slower than the 360, and this issue is becoming a trend.

      Anyway, it's extremely bizarre how the 360 fans are going so crazy about this stuff. You can't be happy that PS3 users are headed for a great year? Do you really think it hurts you if the PS3 does well, and feel motivated to come on the internet and do your part to badmouth a very successful system? 2007 was a low point for the PS3, and it still outsold your precious god-console. I wonder why MS hasn't remade its 360 without its flawed red ring design? It couldn't be because they are going to jump out of the generation again, could it? Nah, MS would never abandon support of its system after only a few years.... :/

      If you like your system, that's great. I think my PS3 is a very interesting device that headed for massive improvements. Sony has had to eat crow, but by God they ate it up and are on the right track. MS is again taking a good product and screwing everything up.

    13. Re:Also affecting Sony's per-unit cost by Moonpie+Madness · · Score: 1

      I know Sony supported this kinda... because it's a Sony format and all, but who gives a shit about SACD? What kind of fucking idiot early adopter owns something that rare and then bitches when it's not supported well? Of course it's not supported well, it's a new audio format in the MP3 age! It's irrelevant. Convert it to a lossless format and leave that shit on a hard drive.

      This is about as big an issue as the 40 gb SKU lacking a compactflash card slot. Big fucking deal.

    14. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 0

      I'd rather spend even double the extra time up front than wait on it during a game. I can't believe you're using increased loading times during gameplay as some sort of benefit. That's just it - after the 20 minute up-front load for the PS3, the load times are identical to the Xbox 360 version! You gain nothing for that 20 minutes! Read the reviews.
    15. Re:Also affecting Sony's per-unit cost by feepness · · Score: 1

      That's just it - after the 20 minute up-front load for the PS3, the load times are identical to the Xbox 360 version! You gain nothing for that 20 minutes! Read the reviews. I have read the reviews. The load times are slightly faster. I'll take slightly faster in trade for an install time that takes less time than it does to go to the store than get the game.

      Really, you fanbois are reaching now.
    16. Re:Also affecting Sony's per-unit cost by Anonymous Coward · · Score: 0
      You do realize that by "slightly faster" they mean "we took a stopwatch to it and that was the only way we could tell"?

      The figure was something like the PS3 would take 3.5 seconds while the Xbox 360 took an amazing 4 seconds.

      Yeah - cutting off a half-second is really worth making gamers waste a good eighth of their hard drive and wait around 20 minutes before they can even play the game.

      I'll take slightly faster in trade for an install time that takes less time than it does to go to the store than get the game. Took me less than, say, two minutes to pre-order online. No time in the store. Try again.
    17. Re:Also affecting Sony's per-unit cost by feepness · · Score: 1

      Took me less than, say, two minutes to pre-order online. No time in the store. Try again. Most people who don't work at the mall would include the travel time to get there.

      Seriously, faster is better, period. It is amazing that you are pulling the install time out of your ass to somehow say the Xbox has an advantage. The 360 tears for God's sake.
    18. Re:Also affecting Sony's per-unit cost by Udderdude · · Score: 1

      Let's not forget how much of a bitch the PS2 hardware is. It's very complex and PS2 emulators today can't run at full speed, not without a $400 dual-core processor slapped in the box running it.

  16. Does that make for a slimmer ps3? by jmichaelg · · Score: 4, Interesting

    If' they're dropping cooling components due to lower heat output, I wonder if that means this picture is for real.

    1. Re:Does that make for a slimmer ps3? by Adhemar82 · · Score: 1, Informative

      No, that's just a mock-up made by some creative people at T3: http://www.t3.com/news/sony-playstation3-slim-and-lite?=35165/

    2. Re:Does that make for a slimmer ps3? by Mex · · Score: 1

      No, it's not real. It's a mockup sent by a reader. =/

      Plus, it looks extra crappy.

  17. Re:oh, hum. What else is happening? by bonkeydcow · · Score: 5, Funny

    Moore's law is dead. Atoms aren't getting any smaller. With 5 atoms thick, when you try and go to 2.5 atoms thick, let me know and I'll get far away.

  18. Because the die is smaller... by sirwired · · Score: 1, Redundant

    It isn't the smaller process that increases yields, it is the fact that the ensuing smaller die takes up less space on the wafer. Less wafer real-estate == less chance that a defect in the wafer will occupy the space of a particular chip.

    For instance, say one 300mm wafer has 50 defects evenly distributed over it's surface, and one wafer can hold 100 chips with the old process, 200 with the new. The 10 defects result in a 50% yield with the old process, a 75% yield with the new process.

    That said, yes, almost all new processes take a little while to work out the bugs. But after the bugs are worked out, you can achieve much higher yields...

    SirWired

  19. Last laugh? by G3ckoG33k · · Score: 1

    From the article: "So IBM may have suckered Sony into buying a supercomputing coprocessor disguised as a gaming chip, but it looks like Sony could get the last laugh." Why would they? IBM is selling more than ever.

    1. Re:Last laugh? by MightyYar · · Score: 1

      It refers to IBM's blade line suffering an artificial handicap so that the PS3 can benefit.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  20. Often can by Sycraft-fu · · Score: 5, Informative

    The reason is that wafer size doesn't change. I don't remember what is current, 8 inch I believe (that's the largest I've seen) but regardless. So when you reduce the size of an individual chip, you get more chips per wafer. Now unless the percentage of chips that fail increases, that means you get a better yield/wafer.

    Well cost is based per wafer. It doesn't cost any more to make a wafer with 1000 small chips than it does to make one with 4 big chips. In either case it is the same size wafer, same mask, same process, etc.

    Now yield could go down if a company has problems with a new process. Suppose that the old process yields 10% non-working chips per wafer. You get a new process that yields 20% more chips per wafer than the old one, however now 50% of them are non-working. That would equal a lower yield, despite the more chips per wafer.

    However assuming a roughly equal failure rate, shrinking the die size will increase the yield.

    1. Re:Often can by solarium_rider · · Score: 3, Informative

      Actually they have been moving to larger wafers with 90nm and below. They are using 300mm wafers (about 12 inches.) I think non-submicron wafers are about 180mm in diameter for most fabs.

      --
      -- How many sigs are as useless as this one?
    2. Re:Often can by edwdig · · Score: 1

      Back around '98 or so a cousin of mine was working at IBM's Fishkill, NY fab. He gave me a little tour of the place (unfortunately I wasn't able to see a clean room). They were just starting to roll out 300mm wafers then. As a promo, they were giving people 300mm round mouse pads to demonstrate the size. Cool idea, but the mouse pads were large enough that they weren't very practical.

    3. Re:Often can by ericrost · · Score: 1

      So you're living in a dream world where the next technology node's lithography, metrology, and inspection tools don't cost more, nor does the equipment that goes into making all the reticles and masks? It's very obvious you've been out of the industry for > 8 years, as that was when 300mm/12 inch (pick your measurement system) wafers went into full production use.

  21. What is the power consumption? by shadowofwind · · Score: 1

    The article linked to says power consumption will be 40% lower than the 65nm predecessor, but I haven't been able to find a reliable figure for the 65nm power consumption. Does anyone have that or a link? All I've found online are puff-pieces saying the power is very low or may be in the future, but no actual spec.

    1. Re:What is the power consumption? by Wesley+Felter · · Score: 1

      They probably won't reveal the absolute power consumption for competitive reasons.

    2. Re:What is the power consumption? by homer_ca · · Score: 1

      It's easy enough to measure total power consumption of the system with an AC power meter. The original 90nm PS3 used 200W. The 65nm PS3 cut that down to 135W. We'll see how it goes with the 45nm.

      http://www.engadget.com/2007/10/30/40gb-ps3-features-65nm-chips-lower-power-consumption/

    3. Re:What is the power consumption? by shadowofwind · · Score: 1

      It's easy enough to measure total power consumption of the system with an AC power meter. The original 90nm PS3 used 200W. The 65nm PS3 cut that down to 135W. We'll see how it goes with the 45nm.

      Thanks, I've seen that. But IBM is pitching the cell processor as having a future in signal processing and high performance computing. Developing those kinds of applications on PS3 and current (very expensive) blade servers might make sense if there are going to be more power and cost effective solutions available later. So my interest was in knowing what the figure is for the processor itself, not for PS3.
    4. Re:What is the power consumption? by shadowofwind · · Score: 1
      Whoops...sorry for the HTML snafus. This should have been

      It's easy enough to measure total power consumption of the system with an AC power meter. The original 90nm PS3 used 200W. The 65nm PS3 cut that down to 135W. We'll see how it goes with the 45nm. Thanks, I've seen that. But IBM is pitching the cell processor as having a future in signal processing and high performance computing. Developing those kinds of applications on PS3 and current (very expensive) blade servers might make sense if there are going to be more power and cost effective solutions available later. So my interest was in knowing what the figure is for the processor itself, not for PS3.
  22. Why would Sony drop the price? by DarkTitan_X · · Score: 2, Informative
    Sony is already losing money on the cost of production vs. the sale price of each Playstation 3 (sale of a PS3 averages around a 35% loss of profit per unit).

    Simply put, they reduce the cost of production, they lose less money on each one they sell. Considering the Playstation 3 is slowly gaining market share at it's current price, they have no need to drop the price right away.

    --
    ~Mike (Titan_X)
    1. Re:Why would Sony drop the price? by BrentH · · Score: 1

      The rumor is that Sony right now is breaking even on the PS3. Any new cost saving measures such as this will make it profitable.

    2. Re:Why would Sony drop the price? by Cheeko · · Score: 2, Insightful

      Since when is PS3 gaining market share? every months NPD numbers that I've seen show a fairly consistant ratio of PS3360wii, with the ratio within any given month fluctuating based on game releases. 360 had big Sept, November, wii and 360 had a big december, etc.

      While the PS3 is selling more units year over year so are its competitors. I'm pretty sure its market share is within a few percentage points (at best) of where it was at 6 months ago. Maybe gained a little from the price drop, but since the price drop the ratios have been pretty steady, with spikes going to the other 2 systems (mostly for Halo, Mass Effect and Mario Galaxy).

      The PS3 is doing decent, but its not like its on the glorious rise to market domination. I suspect the next important move will be whether Sony wants to go after market share or profit. If they prefer 1, they will pass on the savings to the customers and lower the price (which MS and Nintendo may or may not counter, as they both actually make a profit on each system sold), or keep the larger (or all) portion of the cost savings to increase their margin per unit.

      My personal guess is that they will continue happily selling them at the current price, maintaining fixed share until such time as they have a big exclusive to push. Between then and now they pocket any savings to help their bottom line, then later they can drop the price to help push units around an exclusive. They try dropping the price now and MS will just counter, meaning no major share change. Might as well help recoup your investment while you can, if its not going to hurt you, since your gain at the moment is minimal.

    3. Re:Why would Sony drop the price? by Anonymous Coward · · Score: 1

      Since when is PS3 gaining market share? every months NPD numbers that I've seen show a fairly consistant ratio of PS3360wii, with the ratio within any given month fluctuating based on game releases. Which would be great if the PS3 were being bought as a games console. Unfortunately for Sony, it isn't: its sales are because it's a Blu-ray player.

      The current PS3 bundle available is the 40GB PS3 with Spiderman 3. The bundle with the game has been discontinued.

      Sony themselves admit that 87% of PS3 owners use it for a Blu-ray player.

      The PS3 has managed to keep its market share by being a Blu-ray player, and only by being a Blu-Ray player. People are buying it to play movies - NOT to play games!

      This is why Sony has discontinued all models with PS2 backwards compatibility and Circuit City is currently selling the 40GB model with the Blu-Ray remote for free.

      Remove those people using the PS3 solely as Blu-ray player, and you see the truth: a much bleaker outlook for the PS3 than the NDP numbers would suggest.
    4. Re:Why would Sony drop the price? by king-manic · · Score: 1

      Since when is PS3 gaining market share? every months NPD numbers that I've seen show a fairly consistant ratio of PS3360wii, with the ratio within any given month fluctuating based on game releases. 360 had big Sept, November, wii and 360 had a big december, etc. For one thing, NPD is US non-major chain only. Media create (japans version of NPD) shows a distinct upswing in the last while.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Why would Sony drop the price? by dank+zappingly · · Score: 1

      I think that was how much money they were losing at launch. Think they're pretty close to cost right now. Too lazy to get an article to back it up though.

    6. Re:Why would Sony drop the price? by Anonymous Coward · · Score: 0

      Why would they drop price to push an exclusive? The exclusive pushes units on its own. You drop the price AFTER the big exclusive makes it to the bargain bin.

      Honestly there's nothing wrong with Sony's price at $400 for the 40gb model that's otherwise exactly the same as the obscenely more expensive 80gb model. They could maybe get rid of the 40gb, drop the price of the 80gb to $400, and introduce a 160gb model at the higher price point.

      Sony really needs to double the effort they're giving for online development. And they need to get the PS3 out of the fatsuit as fast as possible. A simpler, slimmer PSThree couldn't come sooner. Have you seen a PS3? It's the size of an 80's VCR. Granted it has a built-in power supply and does not overheat, looking at you Xbox 360. They need to make that thing somewhere between a PS2 and a PSTwo pronto. Maybe a $50 price drop with the new hardware. The old hardware will clear out on its own as demand rises and localized shortages happen.

    7. Re:Why would Sony drop the price? by Anonymous Coward · · Score: 0

      Look a little closer on the worldwide number. The PS3 beat the XBox360 in worldwide sales for 2007. That was with less blockbuster games, a mid year release in Europe and a higher price tag. The US is one of the few places that XBox360 is beating the PS3. As for Wii, well, that is just winning everywhere.

  23. Production rules increase? by blind+biker · · Score: 1

    Does anyone have insider or otherwise info on how much more rulesets does the 45nm t ech have, compared to the 65nm?

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  24. Isn't the blue laser the biggest cost? by statemachine · · Score: 1, Interesting

    I remember the biggest problem with the PS3's availability and cost was the blue laser (as it has low yields and is expensive to make). Sony was already taking a hit on cost, since a stand-alone Blu Ray player in November actually cost about the same or more.

    It's nice that the cell processor is lowering in cost, but I'm not sure that it ever was a significant enough percentage of the unit cost to see a drop of more then a few tens of dollars.

    1. Re:Isn't the blue laser the biggest cost? by ivan256 · · Score: 3, Informative

      That's ancient news. Since then, the blue laser shortage has ended, and Sony has gotten the costs of PS3 manufacture down to under $400.

    2. Re:Isn't the blue laser the biggest cost? by statemachine · · Score: 1
      If it's true that the blue laser's cost is negligible now, which your linked article does not mention at all, then I still don't expect to see a price drop because of this:

      Analysts Applaud Efforts to Shrink PS3 Chips

      Stringer's promise to raise Sony's overall margins to 5% by the Mar. 31 fiscal yearend appears easily within reach. And margins should continue to improve as Sony's video-game division, Sony Computer Entertainment, trims the console's manufacturing costs and revs up output.

      Sony's about improving the margins (and its game division is running a loss right now) by end of March. Based on your article, I don't think we'll see a price drop (or anything significant) until April at the earliest.
    3. Re:Isn't the blue laser the biggest cost? by EvilIdler · · Score: 1

      After April, I'd say, because I expect them to ride the Grand Theft Auto IV wave.
      Here's a desirable, system-selling game. They would probably milk it as usual :)

    4. Re:Isn't the blue laser the biggest cost? by ivan256 · · Score: 1

      If it's true that the blue laser's cost is negligible now


      I don't recall saying it was negligible. The costs of the laser are simply down to where they expected, rather than being priced at an exorbitant premium.

      I also don't recall saying I thought there would be a price cut. I don't think there will be a price cut until 3 days after Microsoft drops the price on the 360. The PS3 is gaining ground on Xbox by 100,000 units per month right now. Taking some profits on the hardware seems like a pretty good idea to me.
    5. Re:Isn't the blue laser the biggest cost? by statemachine · · Score: 1

      It was hard to infer all of that from your previous message. Fair enough.

  25. Less Heat -- Smaller Fan -- Less Noise by Anonymous Coward · · Score: 0

    Less heat generated by the processor also means that a smaller fan is needed to cool it, which in turn means less background noise when you are gaming or watching high-definition movies.

  26. Maybe so, but by ohtani · · Score: 1

    Say it with me:

    Will it blend?

    --
    Pancakes. Oh I blew it.
  27. CBE Performance by shadowofwind · · Score: 4, Informative

    Relevance of CBE beyond PS3 of course depends in large degree on its computing performance. For the applications I've looked at, I haven't been very impressed. They say it does 204GFLOPS, but approaching that requires being able to use all multiply-add instructions, which count as two operations. (Some sources say the two operations per clock cycle per SPU is due to there being two pipelines, however, only one of the pipelines handles arithmentic operations and the other is exclusively for load, store, control, and a few shift operations.) Also, it seems to take a lot of select, shift, and shuffle instructions to make efficient use of the quadword (SIMD) instructions. With Xeon and Opteron, use of the quadword instructions seems to require far fewer other additional cycles. And this is with floats, with instruction related stalls completely eliminated on CBE through careful loop unrolling and other methods. (The quadword instructions have 6 cycle latencies.) I can only get performance comparable to 2 quad-core Xeons, which doesn't seem that good considering what is advertized, and considering the 4x difference in the peak performance specs. And CBE does much worse where double precision is necessary, with 6 cycle stalls being unaviodable on every instruction. It seems overblown. Comments?

    1. Re:CBE Performance by Caktus · · Score: 1

      Also, it seems to take a lot of select, shift, and shuffle instructions to make efficient use of the quadword (SIMD) instructions. With Xeon and Opteron, use of the quadword instructions seems to require far fewer other additional cycles. These instructions are only required for scalar code. Vectorizable code does not generally require additional selects, shifts and shuffles, unless the compiler can't guarantee that the data is aligned. However, since all instructions are SIMD, for scalar code, the compiler has to emit those additional instructions in order to mask the effect of loads and stores and the rest of the instructions being SIMD. This makes it slow and bloated for scalar code, but not for SIMD code.
    2. Re:CBE Performance by shadowofwind · · Score: 1

      These instructions are only required for scalar code. Vectorizable code does not generally require additional selects, shifts and shuffles, unless the compiler can't guarantee that the data is aligned. However, since all instructions are SIMD, for scalar code, the compiler has to emit those additional instructions in order to mask the effect of loads and stores and the rest of the instructions being SIMD. This makes it slow and bloated for scalar code, but not for SIMD code. The algorithms in question have a few spots that are inherently scalar, so I have to put those intrinsics in by hand to transition to the subsequent vectorizable calculations. If I let the compiler do it (the gnu compiler provided by IBM for the SPU), then it is very, very inefficient, much worse than what I can do myself. But on Xeon or Opteron, the same transitions between scalar and vector calculations are handled very efficiently by the compiler.
    3. Re:CBE Performance by this+great+guy · · Score: 1

      (The quadword instructions have 6 cycle latencies.)

      If, by quadword instruction, you mean an instruction that operate on 128-bit registers, this is incorrect.

      First of all, 95% of the SPU instructions operate on 128-bit registers. More than half of them have a latency of only 2 or 4 cycles. And the vast majority of them have a throughput of 1 per cycle (ie. 0-cycle stall). The only instructions with a 6-cycle stall are double-precision instructions and 'fscrrd' (floating-point status control register read). See table B-1 in the Cell Broadband Engine Programming Handbook: http://www.ibm.com/chips/techlib/techlib.nsf/techdocs/9F820A5FFA3ECE8C8725716A0062585F?Open&S_TACT=105AGX16&S_CMP=LP

      This means for example that you can execute 1 'fm' per cycle (4-way SIMD single-precision floating-point multiply), or 1 'and' per cycle (4-way SIMD word add).

    4. Re:CBE Performance by shadowofwind · · Score: 1

      (The quadword instructions have 6 cycle latencies.)



      If, by quadword instruction, you mean an instruction that operate
      on 128-bit registers, this is incorrect.



      First of all, 95% of the SPU instructions operate on 128-bit registers.
      More than half of them have a latency of only 2 or 4 cycles. And the
      vast majority of them have a throughput of 1 per cycle (ie. 0-cycle stall).
      The only instructions with a 6-cycle stall are double-precision instructions
      and 'fscrrd' (floating-point status control register read). See table B-1
      in the Cell Broadband Engine Programming Handbook:
      http://www.ibm.com/chips/techlib/techlib.nsf/techdocs/9F820A5FFA3ECE8C8725716A0062585F?Open&S_TACT=105AGX16&S_CMP=LP



      This means for example that you can execute 1 'fm' per cycle (4-way
      SIMD single-precision floating-point multiply), or 1 'and' per cycle
      (4-way SIMD word add).

      Yes, mostly you just repeated what I said, though perhaps I was insufficiently clear. Almost all of the single precision floating point operations have 6 cycle latencies and 1 cycle throughputs, which is why IBM's CBE Tutorial lists the "single-precision floating-point class" as having a latency of 6 cycles (Table 3.2). Most of the integer related operations relevant to my signal processing operations are also 6 cycles. A few are 7 cycles, but it doesn't matter much, since I was able to get 1 cycle throughput with loop unrolling, as I indicated. For the sake of brevity I didn't go into more detail. Saying that only double precision operations have unavoidable stalls is also just what I indicated.

      Another point of clarification....most of the important parts of my applications can be coded entirely and efficiently using the SIMD instructions, without selects, shifts, or shuffles. However, in some places approximations can be made which are actually faster overall, even though they involve what are essentially scalar operations. I made these improvements where uncertainty analysis showed that they did not significantly degrade the alorithm accuracy, and where they improved performance on CBE. Similar improvements were much easier and more efficient on other processors however, namely on Xeon (5310) and Opteron. Without a dozen page post I can't completely spell everything out, but I think these comments are generally applicable to other scientific and signal processing applications, because they involve common features like interpolations and complex arithmetic.

      I did invite feedback, and there was no way to tell from my original post how careful I was in reaching my conclusions, so I appreciate the response.
  28. Raindrops by milsoRgen · · Score: 1

    "I think there must be a lot of empty space in the 360 too"
    I'm not sure about current hardware revisions... but the 360 I have... not very much space to go around.

    But with some hard work it appears you can thin it out a bit as demonstrated in the Xbox360 Laptop. My only question would be the failure rates on these things due to heat issues. As it's already been shown your standard store bought Xbox is affected by the excessive GPU heat causing motherboard warping and extra stress to solder points.
    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    1. Re:Raindrops by king-manic · · Score: 1

      But with some hard work it appears you can thin it out a bit as demonstrated in the Xbox360 Laptop. My only question would be the failure rates on these things due to heat issues. You could get some quick wins with a better/cooler dvd drive, and moving the GPU out from under the dvd drive.The critical design flaw was putting 2 of your 3 hottest components immediately next to each other without any additional cooling.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  29. assumption by dj245 · · Score: 1

    This assumes that the chips are small enough that there are never 2 or more defects per wafer. It may be possible that a bigger chip that would have 2 defects is split into 2 chips each with one defect each. Thus, the yield increases in a somewhat, but not completely linear fashion.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:assumption by VirginMary · · Score: 1

      Utter poppycock! Consider the following example: lets say we increase the density such that we now get twice as many chips on a wafer. That implies that the are of each chip is half of that of the orginal size. So, for example if we doubled the number of defective chips we still have twice as many good chips as before. In other words, the improvement is exactly linear! As an equation, if we previouslay had G good chips and D defective chips we now have 2(G + D) chips with 2D defective chips and therefore also 2G good chips!

      --
      When 1person suffers from a delusion,it is called insanity.When many people suffer from a delusion,it is called religion
    2. Re:assumption by Anonymous Coward · · Score: 0

      it's defects per wafer so 1 wafer=5 defects wafer1=10chips (lose 5 chips, 5 left) wafer2=20chips (lose 5 chips, 15 left) in math? find gc when w=1 c=10 and d=5 then try again with c=20. gc=c/w-d/w

  30. Why would sony lower costs? by andy1307 · · Score: 1

    Now that blu-ray has won the format wars and a PS3 gives you a gaming console AND a blu-ray player in one bundle, why would Sony lower costs? Wouldn't they just e happy with the higher profits?

    1. Re:Why would sony lower costs? by Anonymous Coward · · Score: 0

      Yeah... ...if they were actually making a profit on it.

      Which they're not.

    2. Re:Why would sony lower costs? by LWATCDR · · Score: 0

      Because Blue-Ray hasn't won the Format wars. DVD has. Still for the vast majority of people DVD is good enough. I think Sony would love to seem even more systems sold and that will take a price drop.
      What no-one is saying is...
      IBM also makes the PPC based CPUs for the 360 and Wii :)
      So they could also see a drop in power and price as well.
      I don't think IBM is that much in love with Sony that they will ignore Nintendo and Microsoft.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    3. Re:Why would sony lower costs? by Quila · · Score: 1

      Because Blue-Ray hasn't won the Format wars. DVD has.
      Blu-ray won. Just like DVD will live with VHS for years, so Blu-ray will live with DVD. The only point we're looking for is the inevitable one where Blu-ray sales surpass DVD sales.

      IBM also makes the PPC based CPUs for the 360 and Wii :)
      So they could also see a drop in power and price as well.
      The 360 has already had a die shrink from 90 to 65 and prices are relatively steady. The Wii doesn't have a pressing need for a die shrink like the others since it already uses little power and Nintendo has made a profit on each one sold. No, IBM won't abandon its profitable customers, but don't think prices are coming down any time soon.
    4. Re:Why would sony lower costs? by LWATCDR · · Score: 0

      The difference between DVD and Blu-Ray is tiny compared to the difference between DVD and VHS. Even then it took a long tome for DVD to become dominate. Blu-ray now how has to face network distribution so no I think calling blu-ray the winner is way optimistic at this point.
      So the 360 has had one die shrink. Well the 360 is still having some heat issues and I am sure that Nintendo wouldn't object to even higher profits for the Wii.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    5. Re:Why would sony lower costs? by Quila · · Score: 1

      Blu-ray now how has to face network distribution so no I think calling blu-ray the winner is way optimistic at this point.
      DVD will last a while, but Blu-ray won over HD-DVD, which means it is the format that will eventually supplant DVD. It may have competition from online distribution, but DVD will go away in large. It's just the nature of formats.

      So the 360 has had one die shrink. Well the 360 is still having some heat issues and I am sure that Nintendo wouldn't object to even higher profits for the Wii.
      The 360's problem isn't just the heat. A lot of consumer devices get hot and don't fail. Microsoft rushed the 360 out with poor design, testing, manufacturing and quality control. The die shrink just alleviated the problems a bit by producing less heat. And yes, Nintendo will eventually have a shrink, but they aren't under the pressure to do so that the others are. They can wait until 45nm is even cheaper before switching.
  31. conclusion is stupid by ameboy · · Score: 1

    What a stupid inflammatory conclusion. A remap is just what it is - a remap. The article blames IBM for missing the "opportunity" to spend a lot of money on tweaks, i.e. on logic design and verification, and to screw up compatibility for Sony at the same time.

  32. Too much info by dotancohen · · Score: 1

    They gave away too much info. Now we will expect an affordable, reliable game console.

    --
    It is dangerous to be right when the government is wrong.
  33. "Price drop unlikely" does not follow. by ZombieRoboNinja · · Score: 3, Interesting

    Last I heard, Sony was still losing a ton of money on every PS3 they sold. So even if this upgrade makes it significantly cheaper to manufacture PS3s, I don't see why that would lead to a drop in retail price.

    If anything, I'd guess Sony wants to keep the PS3 at its current price, now that they've basically won the next-gen DVD skirmish. Plenty of people who want Blu-Ray players probably already see the PS3 as a good choice (just like I bought a PS2 to play DVDs back in the days of yore).

    1. Re:"Price drop unlikely" does not follow. by feepness · · Score: 2, Informative
  34. Maybe the power consumption isn't very good by shadowofwind · · Score: 1

    They probably won't reveal the absolute power consumption for competitive reasons. But they're pitching it as fast and low power, and the apples-to-apples practical speed comparisons I have seen, it doesn't seem to be that fast. (With carefully optimized codes its about equal to 2 Quad Core Xeons, in my experience, with the Xeons running at half the clock rate.) So that leaves power consumption as a major remaining selling point. If it was really low power as advertized, wouldn't revealing the power consumption benefit them? If they won't reveal it, they are hiding it. Knowing that it will be 40% better is of limited value if we don't know how good it is now.
    1. Re:Maybe the power consumption isn't very good by afidel · · Score: 1

      Yeah and you can get a blade with 2x5345's and 2GB of ram for about half what a QS21 costs. As far as power specs I can't find a single published tech spec or red paper listing the power draw for the QS21 but since you can fit 14 of them in an H class chassis they can't draw a ton more power than the Xeon based blades but I can't tell if they draw less.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  35. Absoluely not. by leoxx · · Score: 1

    My only question is, will this reduce the cost?


    Not so long as the consoles continue to sell at the current price. Sony charges what they think people are willing to pay, no more and no less.
    1. Re:Absoluely not. by Pulzar · · Score: 2, Informative

      Not so long as the consoles continue to sell at the current price. Sony charges what they think people are willing to pay, no more and no less.

      That's a very simplistic view. First, "people" is a collection of persons all willing to pay different prices. So, there's no one price at which "people" will buy, and another at which "people" won't buy.

      A company selling a product will try to maximize the profits. Once the cost of production goes down, the "maximum profit" formula changes -- you will either get more profit per unit, or you will sell at the same profit but sell more... or do something in between. The new magic "maximum profit" price will almost certainly be different than before.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  36. Don't forget about the GPU... by IYagami · · Score: 1

    Nowadays, one of the hottest components in a computer (and consoles) is the GPU.

    Most of the XBox 360 problems come from a very hot GPU situated under the DVD drive.

    I think taht the GPU used in the PlayStation3 is a 90nm derivative from the GeForce 7800 (a quite hungry GPU) (you can see it in http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer' ). I think that this GPU should be shrink into another process before creating a "Slim & Lite" PS3...

  37. and what about the RSX (GPU)? by blankoboy · · Score: 1

    That's great and all but let's also hear about what's happening with Nvidia's contributed RSX. When will it his 45nm and be included in the PS3? I'd reckon that a 45nm Cell and 65nm (or heaven forbid 90nm!) in the PS3 would still generate a whack of heat. I understand that Nvidia has their latest iteration of GPU's coming out at 45nm so I wouldn't think this to be a stretch. Any official word?

  38. What process is the IBM CPU in the XB360? by 2ms · · Score: 1

    Anyone know what the die size of the XBox 360's IBM cpu is? Wouldn't be surprised if it's the same, of course.

    1. Re:What process is the IBM CPU in the XB360? by homer_ca · · Score: 1

      The 360 just moved from 90nm to 65nm late last year.

      http://www.anandtech.com/gadgets/showdoc.aspx?i=3152

  39. Not necessarily by Anonymous Coward · · Score: 0

    Just because the PS3 parts are going through nothing more than a process shrink, it doesn't mean the cell platform will not have an iteration soon with new features amenable to those supercomputer folks. Many processor families are maintained concurrently and refreshed industry (i.e NetBurst processors had new iterations concurrent to the Core architecture being maintained), I doubt Cell would magically be exempt from that, particularly with some of the big dollar supercomputing folks seemingly keenly interested.

  40. Be nice to volume customers by Quila · · Score: 4, Insightful

    On the other hand, IBM couldn't even keep Apple happily supplied with G5s...
    The current crop of consoles are giving IBM far more volume than Apple ever did. And these customers don't constantly need faster and more capable chips to keep up with the competition, just the same chips shrunk every once in a while. The G5 was a lot of R&D and production for a relatively small run.
    1. Re:Be nice to volume customers by Bill_the_Engineer · · Score: 3, Insightful

      Excellent point.

      This would have made Apple's position even worse. IBM would be more inclined to favor the higher profit margin/higher production run for console manufacture, than the endless performance upgrades demanded by general computing. This has always been Intel's strength.

      This is not IBM's fault. Intel knew early on that the way to sell more chips was to create business/production model that depended on making the current product obsolete with the next product release.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
  41. Die Yield Not as Important for Cell by Doc+Ruby · · Score: 3, Informative

    A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.


    The redundancy of the Cell's 8 SPUs (DSP coprocessors) is the main point of the Cell's design. Defective SPUs (nearly always from dust particles in the nearly - but not quite - perfect "clean rooms" in which they're manufactured) can be tested and turned off as they roll off the assembly line. The shut down SPUs are even physically disconnected from power by hard fuses, so they don't cost any performance in operation. The perfect Cells with 8 SPUs cost the most, in high-end IBM RS/6000 workstations (and some blade servers). 7 SPUs go into PS3s. The rest of the yield, supposedly down to a single SPU (but even 0 SPUs still have a 3.2GHz PPC and superfast IO), go into HDTVs and other consumer electronics. All of the yield gets sold, instead of a fraction in older manufacturing processes.

    So smaller dies don't really affect Cell yields. Smaller dies just mean smaller parts of the wafer that would get spoiled by a single defect, which is already taken care of with the redundant SPUs.

    In fact, smaller dies mean multiple defects are less likely to land on a single die. Which means that more Cells would turn into low-SPU, cheaper Cells. While larger dies would concentrate multiple defects into a single dies, by landing on a single die more often, leaving more perfect Cells getting the highest prices.

    45nm does mean more Cells, at any defect rate, per wafer. Which means, for the same number of defects per wafer, more dies per wafer. So there is a yield increase, but not for the same reasons as traditional ones. And of course 45nm has so many other valuable benefits, like speed, and more transistors if they keep the same die size, that the move is very valuable overall.
    --

    --
    make install -not war

    1. Re:Die Yield Not as Important for Cell by lostchicken · · Score: 1

      There were other considerations with the 45nm cell that should increase yields that were mentioned in their talk. (I was there. Page 86 of your digest, for those of you who just pulled the digest off your shelf to re-read the paper;-)) The yields were low enough that they said they were much more careful with design for manufacturing, which is a relatively new field of study. They didn't redo any of the major floorplanning, but the synthesized blocks were resynthed using newer techniques, which should improve overall yeild. Basically, they just avoided the kind of geometry that was likely to break. The tool they used to scale the geometry was also modified to be mindful of yield. The results are not as significant as just the plain old area drop, but they should be useful.

      Of course, they won't discuss yield data...

      --
      -twb
    2. Re:Die Yield Not as Important for Cell by Doc+Ruby · · Score: 1

      Any indication that this 45nm generation of Cells will actually ship with multiple dies connected with a cache-coherent bus? Any wiseguys suggesting leaving an entire wafer interconnected by the bus, for the most mammoth CPU ever produced?

      Even any hope that >512MB XDR RAM will be available this year?

      Or how about some sign that someone's designing a Cell into an actual PC?

      --

      --
      make install -not war

  42. Cell PC, Already? by Doc+Ruby · · Score: 2, Interesting

    The PS3 is interesting because it's so much power in such a cheap box, but it's subsidized by Sony. I think Sony will be lowering prices less while reducing the subsidy more.

    But where are the Cell PCs already? The PS3 is cute, but it's locked down with a Sony hypervisor, it's got no PCI or other expansion, only a single SATA connector, and a puny 512MB hardwired RAM (its Cell can rip through 512MB, peforming 64bit floating point math on it all, in under 0.0025s). Its RSX video chip is locked out from Linux, so no HW acceleration (and no addon videocard is possible).

    IBM is now cranking out these chips. It lost Apple, its biggest CPU (PPC) customer, to Intel. Where's a PC built on a Cell that includes PCI-e, expandible XDR RAM, Gb-e networking, and a more open nVidia graphics card (or two)? Since the Cell is cheap due to its higher yields, a $1000 Cell PC could make a $1000 Intel PC (Mac or Windows/Linux/etc) look like a 286 with its extremely high speeds. Sony has proven it can be mass manufactured with mostly commodity parts for under $750.

    Since Ubuntu already runs on Cell, a cheap Windows killer could take the Cell architecture to the top of the CPU stakes in record time from release. It would be a much easier/cheaper/faster target for porting PS3 games than Intel PCs. Apple, which supposedly dropped PPC for Intel because of heat:performance limitations, would have to look seriously at a return to PPC, especially since 45nm Cell with only a few SPUs could be a perfect fit for an iPhone successor. If not from Apple, then from someone smart enough to use Cell in the biggest market of all.

    --

    --
    make install -not war

    1. Re:Cell PC, Already? by pokerdad · · Score: 1

      Since Ubuntu already runs on Cell, a cheap Windows killer could take the Cell architecture to the top of the CPU stakes in record time from release. It would be a much easier/cheaper/faster target for porting PS3 games than Intel PCs. Apple, which supposedly dropped PPC for Intel because of heat:performance limitations, would have to look seriously at a return to PPC, especially since 45nm Cell with only a few SPUs could be a perfect fit for an iPhone successor. If not from Apple, then from someone smart enough to use Cell in the biggest market of all.

      So you are suggesting that IBM should sell processors to a computer manufacturer who will use them to make a desktop box that plays PS3 ports. (and in fact would likely be marketed as "It plays all your favorite PS3 games!!!")

      Have you considered what Sony would think about this? I am sure IBM would consider what Sony would think before pissing off such a huge customer.

    2. Re:Cell PC, Already? by Doc+Ruby · · Score: 2, Insightful

      Yes, I think that Sony would love getting the licensing fees from the ported games. All those games pay Sony a license to play on the PS3. The contracts include licensing for ports to other platforms that aren't the PS3. More sales, more money for Sony.

      Also, Sony gets royalties on every Cell sold, having helped create it (and owning many of its patents).

      So yes, I am suggesting "that IBM should sell processors to a computer manufacturer who will use them to make a desktop box that plays PS3 ports". Like to Sony. Then they could make a lot more money. But even selling to competitors they'd make money. Sony loves that, so I think they'd like that idea. Thanks for suggesting it.

      --

      --
      make install -not war

    3. Re:Cell PC, Already? by pokerdad · · Score: 1

      The contracts include licensing for ports to other platforms that aren't the PS3

      If what you say is true, then I now understand why people say that sony has been screwing developers.

      Like to Sony.

      So you think Sony would get into to this? Let me give you some reasons they wouldn't:

      • no clear market - gamers would still want to play windows games, non-gamers wouldn't care that it plays PS3 games
      • graphics that look great 6 feet away, don't look as hot 18 inches away
      • they would worry about it stealing sales from PS3
      • chicken and egg; there would be little reason to buy it till developers starting porting, and no reason to create the ports till people starting buying the box
      • if they included a bluray player, the cost would be higher than a cheap pc (and do you really think sony would make a PS3 without a bluray?)
    4. Re:Cell PC, Already? by GauteL · · Score: 1

      "Since Ubuntu already runs on Cell, a cheap Windows killer could take the Cell architecture to the top of the CPU stakes in record time from release. It would be a much easier/cheaper/faster target for porting PS3 games than Intel PCs. Apple, which supposedly dropped PPC for Intel because of heat:performance limitations, would have to look seriously at a return to PPC, especially since 45nm Cell with only a few SPUs could be a perfect fit for an iPhone successor. If not from Apple, then from someone smart enough to use Cell in the biggest market of all."

      It has been discussed many, many times now: the Cell processor is an in-order architecture which works well for certain specialised tasks, but is not very suitable for general purpose desktop use.

      Essentially in a modern desktop processor, the instructions may not execute in the same order as they arrive. If the first instruction is waiting for data, while the second and third instruction is ready to go, the second and third may execute before the first instruction. This may sound simple at first, but then what happens if the second and third instruction depend on data from instruction 1?

      Overall out of order execution adds a whole level of complexity to a processor that IBM did away with in the Cell, allowing them to use the space on the die to put in lots of neat things that make certain tasks go much, much faster. This is great, but it just isn't much good for general desktop use.

      The cell may well have a strong niche in some non-gaming applications such as scientific computation and media encoding/decoding, however.

    5. Re:Cell PC, Already? by Doc+Ruby · · Score: 1

      Where has this been discussed? The Cell processor is a PowerPC with effectively 7 or so DSPs on a fast integrated onchip bus, with RAM fast enough to match. There is no reason whatsoever that the chip cannot be a perfectly good CPU for "general purpose computing", given the kind of processing that currently demands.

      Most of the CPU load these days is managing multimedia streams, from audio, video, animation and telephony. The SPUs and their bus are perfect for that, while the PPC is perfect for the task of scheduling their processing with existing kernels like Linux.

      The PS3 running Ubuntu right now is pretty good proof. Even without a video HW chip or any code running on SPUs yet, it's an adequate PC. With X and video playing ported to the SPUs, even in their prototype quality, it's competitive with x86 PCs for the money, even though it's got to swap due to its artificially low 512MB RAM. If the RAM were 1GB or higher, if it had a video chip, if its multimedia processing were running on the SPUs, it would be a 3.2GHz 2xhyperthread PPC with very little to do except app logic and no IO latency. That would be an excellent PC.

      --

      --
      make install -not war

    6. Re:Cell PC, Already? by Doc+Ruby · · Score: 1

      Look, you obviously know nothing about the economics or practice of producing Sony games. You're repeating meaningless grumbling that you can't even understand about Sony and developers. The fact is that Sony's model is simply to license the games, and subsidize an extremely powerful console that runs them. A superior console that's sold more than the X-Box, which means a bigger market for games.

      "No clear market", because the same game can run on PC or PS3, depending on which one you prefer (or which HW you already have)? Worried about stealing sales from PS3 when they make money from either? You know nothing about marketing if you think having extra if overlapping segments to target is worse than having only one. Chicken and egg is not a problem when there's a PS3 version to buy. Quit pretending you know anything about marketing just because you've heard some marketing buzzwords. Even real marketers are typically full of crap - poser armchair marketers are clowns.

      "Graphics 6 feet / 18 inches away" doesn't even make any sense.

      Sony already makes Intel PCs that are never as cheap as their direct specs competition. And they're usually higher quality, but much higher cost. There are no PCs with Blu-Ray built in, so Sony would have that market to itself for a while, and it would be a much superior machine. Which Sony prefers to sell, making lots of money off it right now.

      There's some free clues. Stop wasting my time with trivially dismissable complaints that show you know nothing about marketing or even how games or PCs are made and sold.

      --

      --
      make install -not war

  43. price point by Teflon_Jeff · · Score: 1

    So I won't be able to buy a full 2 Wii's for the price of a PS3, only 1.8? Getting closer to reasonable...

    --
    "Teach a man to build a fire, and he's warm for a day. Set a man on fire and he's warm for the rest of his life."
    1. Re:price point by Anonymous Coward · · Score: 0

      Yes, now you can get a current gen PS3 at reasonable price gen compared to your last gen hardware Wii.

  44. How's it hangin', Bill? by Anonymous Coward · · Score: 0

    PS3 CAN take off.. Price it at $299.00 including a game and 2 controllers.
    How about a Ferrari with a condo in Dubai? That sure as hell will get units moving! Seriously man, get real. Considering a controller costs about as much as a game nowadays, you can't even find a similar 360 bundle that cheap.

    Drop all game prices to below $50.00
    If you're putting Sony to task for $60 new-releases, then hold everybody accountable. Anything else is unabashed fanboyism.

    until they do that, it will stay as the wannabe console that nobody is buying.
    That's weird, according to fact the PS3 sales are on par with the 360 at the same point in their respective life-cycles. But facts are SO over-rated.

  45. finally by Anonymous Coward · · Score: 0

    Hahahahahahah Yes Finallllllly!!!! I can has its!!

  46. Price Hike by GottliebPins · · Score: 1

    And because of the new and improved processor that is smaller and runs cooler and more reliably we are announcing a 23% price increase for fall of 2008 ;)

  47. Re:oh, hum. What else is happening? by Anonymous Coward · · Score: 0

    Moore's law governs transistor devices, how very 21st century. There's still molecular valves yet, and sexy seb-mesons!

  48. What makes you think they lose anything today? by SuperKendall · · Score: 1

    I think the general slant of the question was whether the price drops now as a result of this, or does Sony put the saving toward reducing their losses on each system sold.

    Sony doesn't lose anything on any PS3 sold - I'm not sure they ever did, but they certainly do not today. This processor shrinkage is just another in many steps that Sony has already undertaken to reduce the cost of the PS3 to assemble.

    People tend to discount Sony, but what they do not understand is that Sony is very, very good at ratcheting down costs constantly while still keeping quality pretty high. That is a powerful force even if they make other mistakes along the way.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:What makes you think they lose anything today? by Moonpie+Madness · · Score: 1

      Absolutely true, and most folks ignore it. Though if you factor in the entire cost of setting up the product line, factories and all that, Sony was losing money on each PS3 sold (financial statements bear this out), but for sheer hardware costs, it's not actually that clear if the $599 us dollar for maximum damage were really costing Sony $800 in parts as the financial news people were saying. Of course Sony isn't going to refute a story that makes its console seem like a terrific bargain.

      Sony has one core competency: making electronics factories work well. Everything else stems from that (except the media stuff). Unlike Nintendo, which has embarrassed itself with its inability to produce the wiis it needs, and unlike MS, which has been a manufacturing disaster last gen and this gen, Sony seems to have things under control.

      They had such idiots marketing their product that I was sure it would fail, but people really think the PS3 is worth a lot more thana wii or a 360. It's got that cachet, and now that a PS3 is $399, going on $350 (less than a wii forced bundle), with all the games and blu-ray stuff, 2008 is just full of news for Sony.

      All these things are happening at the same time Home, Europe DVR, and the big games are coming out, and I think Sony had all this crap on a chart three years ago, knowing that its late adopting PS2 family (generally not affluent people) would respond to something like this.

      I expect to see Sony surprise everyone with some big announcement we haven't expected in the next three months to add some jazz to the rest of the PS3 soup.

      It will take a lot for the PS3 to dethrone my 360's awesome game selection, but somehow I think Sony knows exactly what it's doing.

  49. Suitability for business use ++ by mowph · · Score: 3, Insightful

    A 40% drop in heat will make a huge difference in the suitability for business application of the PS3. (Before you say that business use of a PS3 is contradictory, please consider the accommodation industry.)

    The instant they can get a PS3 (or an Xbox) that does not spew heat and use fans akin to a Boeing, it will have a place in the entertainment centers in luxury accommodation suites around the world. The region free PS3 game discs will seal the deal. Surfing internet on the TV and being able to show photos straight from your memory card is also a plus.

    Late last year, we tried rolling the current model of PS3s into some guest suites. In the end there was no way to accomplish this without a major retooling of the entertainment centers, costing hundreds of dollars extra per unit. In one case the excess heat generated by the PS3 caused the TV to overheat!!

    The drop in power bills will also be a big plus, as guests will generally never be bothered to switch off an appliance. I had thought that the PS3s were supposed to automatically regulate the amount of processor power needed. But they seem to run as many fans even when idling at the top menu.

    For business use the maintainability and operation costs are a much bigger factor than the original cost per unit. If they can actually get the heat under control, Sony will break into a huge new market of corporate clients.

    1. Re:Suitability for business use ++ by adolf · · Score: 1

      Er, uh. I hear you, soul brother, but I don't feel you.

      My own PS3, a new 40GB 65nm model, expels some heat. But the fan (it only has one) has never, at all, been akin to anything reminiscent of Boing. In fact, the fan has never made a noise which has been audible in my living room. It also produces substantially less heat when idle than when playing games or folding proteins, which does indicate that it is regulating the amount of processor power needed.

      So, I suppose: If you tested these late last year, you probably tested the older generation (20, 60 or 80GB), which used a bigger die and used more energy/created more heat. Please retest with a current incarnation of the console and report back.

      Thanks.

    2. Re:Suitability for business use ++ by News+for+nerds · · Score: 1

      Have you tried the 40GB PS3? It has 65nm Cell and already much cooler than 60GB/20GB.

    3. Re:Suitability for business use ++ by 3.14159265 · · Score: 1

      More important than that, to most of us, is that it will make a huge difference in the suitability for home theatre applications.

    4. Re:Suitability for business use ++ by Shadowlore · · Score: 1

      Late last year, we tried rolling the current model of PS3s into some guest suites. In the end there was no way to accomplish this without a major retooling of the entertainment centers, costing hundreds of dollars extra per unit. In one case the excess heat generated by the PS3 caused the TV to overheat!!


      Maybe try aiming the vents away from the TV? Put the PS3 above the TV (heat rises), put it above and off to the side, put a small wooden barrier between the TV and the PS3. If you couldn't figure it out you were not trying very hard. This is basic stuff.

      Seriously dude, my Yamaha receiver puts out more heat than my PS3.
      --
      My Suburban burns less gasoline than your Prius.
    5. Re:Suitability for business use ++ by mowph · · Score: 1

      Unfortunately the units all had existing entertainment centers, and in most cases the only way to locate the PS3 units were alongside the TVs. (These were the original model PS3s, much too large to fit into the normal shelves!)

      In the end we had to rework the shelves in some cases, and in others modify the TV cabinets. In almost all cases we drilled out exhaust ports into the back of the cabinets, and wired in silent 120 mm computer fans. Extreme carpentry casemod...

    6. Re:Suitability for business use ++ by mowph · · Score: 1

      Good idea ... that's the one I recommended to the owners who were so keen to get the latest and greatest video game system in their units. It's even cheaper per unit than the original. Unfortunately they found out that it does not play PS2 games.

    7. Re:Suitability for business use ++ by mowph · · Score: 1

      The current incarnation of the unit does not play PS2 games. Unfortunately the facility in question already has a library of over 100 PS2 titles. I originally recommended the current model to them (less power equals less costs...) but once they found out the current games would be unplayable, they forced us to use the original model.

      I may have exaggerated the sound generated by the units, but the whirring fan easily carries throughout the living area of the suites. It's by far the loudest thing in the cabinet, and due to the design of the power button it is very hard for guests to figure out how to turn it all the way off.

      There is also a big problem with the software library of the PS3. As a "hard core" gamers machine, there are very few family friendly titles. Most of our clients want games that are easy to pick up and learn, and unoffensive to general family audiences.

      I am certainly keeping my fingers crossed that Sony will use the reduced manufacturing costs to roll out a low power, low heat unit, that brings back the original PS2 backwards compatibility.

    8. Re:Suitability for business use ++ by adolf · · Score: 1

      Ah.

      Well, history has shown that Sony will be shrinking the PS3 at every opportunity, just like the previous two Playstations.

      The only question (at least in terms of hardware and physical compatibility) is not if, but when such a PS2-compatible, low-powered PS3 console will be available. It will probably take years. :-/

  50. I'd pull my cart with Chihuahuas by patio11 · · Score: 1

    Particularly if they were savage, bloodythirsty Aztec chihuahuas who I could order off the cart at a moment's notice to devour anyone saying "Aww, wook at the cute puppies".

  51. Considering.. by Junta · · Score: 1

    That nVidia is on 65nm, I'd expect they'd move the 7800 to that process, if they haven't already, for the PS3.

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    XML is like violence. If it doesn't solve the problem, use more.
  52. It's such a shame.. by Junta · · Score: 1

    That we can't have quad core Intel processors, since Intel has to manufacture chips for laptops which need lower power utilization than is currently not feasible with quad core. Oh wait, Intel manufactures different variations of the same architecture to suit different products/environments. Power chips, likewise, are used in tiny embedded appliances with low TDP and other crippling situations, but also at extremely high TDP in Unix servers, with many more capabilities.

    It's obviously a bad move to presume IBM would be so stupid as to lock themselves into only ever implementing one specific instance of a design without variation if they want to deviate. I agree with the other post, seemingly pointing and laughing at IBM over this 'limitation' is going to backfire if IBM considers it a viable platform outside of gaming and releases a serious variant of the product as this advancement gets rolled out in parallel.

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    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:It's such a shame.. by MightyYar · · Score: 1

      I have a feeling that Intel can afford to run (at least) two lines, and probably run both near capacity because they have customers for both variations.

      IBM does not have many customers for Core chips, and may not be able to justify a second line just for their relatively low-volume blade business.

      But I have no idea... I wasn't getting that deep (nor was the poster I was answering). I was just explaining what the article was talking about.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  53. 45nm and the new high-k is a breakthrough! by AaronLawrence · · Score: 1

    Much to AMDs dismay, the new Intel 45nm chips are remarkably good. Only 4 watts idle and 50W when at max load and also a bit faster per clock. That idle figure is quite amazing considering 20-30W was considered good a generation or two ago.

    So if Sony gets similar benefits from 4nm+high k, the new PS3 will use much less power. They managed to get it to work without active cooling as it was, so this should give them a lot of headroom to shrink the box or do something new (build in PS2 hardware again would be a good idea...).

    --
    For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  54. How do Sony IBM & Toshiba split the sales? by Anonymous Coward · · Score: 0

    I have always wondered. Is it 33:33:33?

    1. Re:How do Sony IBM & Toshiba split the sales? by Jellybob · · Score: 1

      And which lucky bastard got to syphon off the rounding errors?

  55. Hang on, by Anonymous Coward · · Score: 0
    The reduced power consumption creates less heat, so it should become more reliable with its current amount of cooling. If you also reduce the cooling capacity (to make it cheaper) it's going to heat up more and fail more.

  56. Cart racing by Mgns · · Score: 1
    Would you rather pull your cart with 100 Chihuahuas or 2 Clydesdales?

    Cape 69$

    Red underwear 15$

    Cart 200$

    100 purse sized dogs 15 000$

    YouTube immortality Priceless!

  57. Still Can't use it for anything other than gaming by Anonymous Coward · · Score: 0

    Well its interesting that IBM is making it cheaper for Sonly to make a gaming console. That's all the Cell is good for in a PS3. If you scoff at the previous sentence, REREAD IT, because its true! I investigated using a PS3 as a device for doing scan line rendering as part of a cluster. I bought one. Its useless. Sure it runs Linux almost as quickly as an 800 MHz pentium III. ---Almost as quickly. And without accelerated graphics. All of the "SUPERCOMPUTER SPUS" that should come with the cell, are there, but IBM hides the middleware to turn them on behind a draconian licensing scheme that would make Joseph Goebbels flush. Couple that with a tiny little bit of memory, not large enough to do anything really useful, and even though its really fast, the sole company that makes it, doesn't make anything bigger so you can't upgrade it, one of the SPU's in the PS3 is stillborn at the foundry (second rate, 7 out of 8 ain't bad chips make it to the PS3), and Sonly kills off another one by running a hypervisor on one of them to keep all of the others in line (just when you wanted to do something really useful). Despite what Sonly says (and yes, I know about the correct spelling and I *MEAN* to combine Sony with only), you can only use this box as a game console, not a computer, not by a damn long shot! The hardware is crippled, the software is crippled. Go buy a real computer and you will get real results. The Cell was a nice experiment, and perhaps some of what was learned will make it into real computer processors one day, where people can actually use the technology. Until then, I guess the PS3 is an ok game console. Not worth the price when considering the WII though.

  58. Imagine MythTV box with CELL by Zdzicho00 · · Score: 1

    Just wonder if there will be something like VIA's Mini ITX with CELL processor on board available somewhere in future.
    Imagine building own MythTV with that.
    Ultimate PVR!

    /Z

  59. software? by reiisi · · Score: 1

    Processor dependent software (for the Mac) was essentially irrelevant at the time of the switch.

    Not quite, since the emulator will never be as fast as the real CPU (ergo, executing binaries that can't be re-compiled) but that was not an argument in favor of the x86 at that time.

    One might argue that drivers don't have to be re-written as much, I suppose, but the reality of driver availability for the Mac has not really changed, as near as I can tell.

    The switch to iNTEL seems like a great thing, but it will turn into a blind alley within five years. The x86 architecture has some serious flaws that iNTEL has been able to fake their way past by pushing the speed, but the wall stands in front of us, and the wall requires a different architecture to get through.

    Von-Neumann equivalence is only useful as long as you have effectively infinite stack and infinitesimal CPU cycles.

    (Our entire industry, for the last thirty years, has been behaving like the proverbial drunk looking for his wallet under the street lamp where there is light instead of down the other side of the bar where he dropped it in the dark.)

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    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  60. comparing chihuahuas with clydesdales by reiisi · · Score: 1

    does sound ridiculous, but I'm imagining 50 chihuahuas and one clydesdale and I'm thinking, if I could figure out the harness problem, and the problem of getting them all pulling in the same direction, I'd at least like to give it a try once.

    As a rough guess, fifty chihuahua-power is probably greater than one horsepower.

    How many Alaskan huskies equal a clydesdale? I wonder if anyone has mentioned horsepower per husky on wikipedia.

    Yeah, off-topic, except that the harness problem is somewhat analogous to the problem of writing efficient muli-(erm)threading software.

    --
    Computer memory is just fancy paper, CPUs just fancy pens with fancy erasers; the 'net is just a fancy backyard fence.
  61. Re:Still Can't use it for anything other than gami by rbanffy · · Score: 2, Informative

    Here I am, replying to AC... Slow day indeed.

    Sorry, but you are wrong (as your moderation points out).

    You can buy a PS3 to do numerics and the Cell inside it is an average performer. Not bad at all for under $1000.

    But, if you need to upgrade (and consider your workload is heavily parallelized and optimized for the SPUs because it already runs on your PS3's SPUs) you can buy one or more IBM QS21 blades and a suitable chassis. It's obvious these new Cells will be in these blades as soon as they become available. In the blades, the Cell is not limited as it is in the PS3, there is plenty of memory for the PPUs and you can run all your SPUs at full throttle if your data and programs demand it. And, while you are at it, you can add POWER or x86 blades to the chassis as well as Linux does not run particularly fast on the Cell PPUs and you may want a fast machine to feed the Cell node.

    Sorry if you wanted current supercomputer power on the cheap. The PS3 is good enough for a lot of stuff and a lot cheaper than anything that approaches its numeric performance.

  62. Super Compuer Chip? by Clevo · · Score: 0

    FTA: "So IBM may have suckered Sony into buying a supercomputing coprocessor disguised as a gaming chip".

    Well no, not really. Most HPC workloads are double-precision heavy, and while the Cell/BE chip has very good single-precision numbers the double-precision performance isn't very good.

  63. Size does matter by killmofasta · · Score: 1

    Jeez. You ALWATS get a performance boost when you move to a higher resolution process, that an bugfixes and a few choice tweaks, and you wind up with a significant performance boost. I wonder what the performance boost will do?

  64. Who thinks it will make the price drop? by Rooked_One · · Score: 1

    They already dropped the price for the reason that their sales were getting pummled by the wii and 360 - I seriously doubt anyone outside the tech sector is going to know what a die shrink means and/or correlate that to a cheaper price.

    and also, it seems to me that the PS3, at 399 is a great deal - considering it has a blue-ray player in it and rivals the strongest console systems, graphics wise. With that being said, the reason I will not buy one of their new versions is it will not play playstation 2 games like its predicessor.

    (yes I know my spell check is broken and coffee hasn't kicked in yet.)

  65. Re:oh, hum. What else is happening? by vbraga · · Score: 1

    I think those 2.5 thick ones run real *hot*.

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    English is not my first language. Corrections and suggestions are welcome.
  66. If only they sold a PS3 without the BluRay crap... by Anonymous Coward · · Score: 0

    If only they sold a PS3 without the BluRay crap...
    Until then, I am getting something a Wii bit more fun.

  67. Wow by FlyByPC · · Score: 1

    45 nautical miles? Wow -- that's almost as big as the Pentium Pro. What's the big deal?

    Oh. SI units. My bad. Didn't expect to see them, stateside...

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    Paleotechnologist and connoisseur of pretty shiny things.
  68. software is the profit center by cheekyboy · · Score: 1

    Would it make more sense to keep selling at a loss, even if it is $30, because then that person will buy 5-6 games in the year making up for the loss 10x.
    Consider each small loss, a 1000% investment. They can print billions of BR games, at $1ea.

    If you can magically sell 2x more hardware thats a win, if you can make 2x more from your factory.

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    Liberty freedom are no1, not dicks in suits.