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OCZ Prepares Neural Impulse Actuator for Shipping

An anonymous reader writes "Technology review site Overclock3D has received word that OCZ Technology is putting their neural impulse actuator (NIA) into mass production for shipping next week. The device, aimed at gamers, works by reading biopotentials. 'These include activities of the brain, the autonomous nervous system and muscles — all of which are captured using embrace sensors located on the NIA's headband, amplified and sent to the PC via USB 2.0.' Users of the NIA will be able to control their in-game movements using only the power of mind. The device is priced at around $600USD"

193 comments

  1. DirectX better be thread safe... by Onetus · · Score: 2, Funny

    Insert obvious joke about Blue-Screen of Death here.

  2. Pitfalls? by concernedadmin · · Score: 1

    What happens if the device misfires an electrical signal, either due to software (buggy code) or hardware (material deficiencies, etc.)?

    1. Re:Pitfalls? by WaXHeLL · · Score: 1

      Are you afraid that since you're strapping something on your head that it will shock you?

      Because we all know that our current interface devices, like keyboards and mice will shock you?

      I fail to see what happens if the device misfires an electrical signal as compared to any other electrical device. It's not like this device is sending an impulse into your head, but rather, its trying to detect and decode electrical impulses.

      --
      The troll with karma.
    2. Re:Pitfalls? by SirSlud · · Score: 2, Funny

      Reports suggest that some side effects due to haphazard "electrical signals" result in the user asking mindbogglingly stupid questions.

      --
      "Old man yells at systemd"
    3. Re:Pitfalls? by jamesh · · Score: 1

      The EEG sensors that i'm familiar with require a conductive gel between them and your head. This greatly reduces the voltage required to give you serious problems. The concern is that an errant voltage (lightning strike, power surge, equipment failure) poses a much more serious threat once you have reduced the resistance between the equipment and your body.

    4. Re:Pitfalls? by WaXHeLL · · Score: 1

      RTFA. No conductive gel is required for this unit.

      --
      The troll with karma.
  3. Excellent! by Anonymous Coward · · Score: 0

    This will be very helpful in controlling my drug mules. I'm sick and tired of them deciding to skip out on me after they've made it through customs.

  4. Sorry Guys! by Nimsoft · · Score: 1

    Sorry for the team-kill, I sneezed :)

    Seriously, however... Sure it's an interesting product, but I highly doubt it's accurate enough to be of much use and it certainly won't be replacing the keyboard and mouse any time soon!

    It'll be interesting to watch this technology mature though...

    1. Re:Sorry Guys! by famebait · · Score: 1

      Also, I don't see what this has to do with the shipping industry.

      --
      sudo ergo sum
  5. Re:April Fools!? by Corpuscavernosa · · Score: 2, Insightful
    Seriously. I just can't imagine that this could possibly work better than keyboard/mouse setup.

    In Crysis, for example, there is so much input/output between switching weapons, suit settings, reload, not to metion run-of-the-mill aiming and movement. There's just no way without even a minor component like some sort of eye motion scan.

    If it works well, I'll be the first to happily call myself an unbelieving douche and will post naked pictures of me playing games with it. Not that anyone wants to see that. I'm just saying.

    --
    We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
  6. Re:April Fools!? by DMUTPeregrine · · Score: 5, Informative

    Not necessarily. There have been devices like this for paralyzed people for years. The big innovation would be making it small and cheap enough to sell, which they say they have done.
    A more detailed review might help.

    --
    Not a sentence!
  7. This would be great, by gijoel · · Score: 5, Funny

    If I didn't have to think in Russian.

    1. Re:This would be great, by Walt+Dismal · · Score: 1

      Clint, ditch the orangutan!

  8. non-gaming application by Corpuscavernosa · · Score: 5, Funny

    The online porn experience would be greatly simplified.

    --
    We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
    1. Re:non-gaming application by pla · · Score: 1

      The online porn experience would be greatly simplified.

      If you can focus your brainwaves enough to move the mouse and click links while "experiencing" porn, you do it wrong.

  9. Correction by Anonymous Coward · · Score: 5, Informative

    The article says the device will cost an estimated $300, not $600.

  10. Current Support? by eplawless · · Score: 0

    So say I want to play Half-Life 2 with this thing. When I'm setting controls and it asks me to press forward, do I think "forward" and it'll give the game a keystroke? Is this actually supported by any games at all right now?

    1. Re:Current Support? by Cillian · · Score: 1

      My money says their software will simply map "thoughts" to keystrokes or mouse movements. I.e. a particular "thought" moves the mouse up a bit, or presses the fire key. Now, what I want is to be able to type normally with this baby - say hello to RSI free coding.

      --
      -- All your booze are belong to us.
    2. Re:Current Support? by jamesh · · Score: 1

      RSI may one day be a thing of the past, but i'd be concerned about the chance of a severe electric shock. Have a read around the DIY EEG pages... there is a lot of concern about optically isolated sensors etc.

      The problem is that you normally attach the sensors to your head with a conductive gel or something similar, so if the system fails in such a way that a large voltage potential develops between two sesors, or a sensor and ground, the path to your insides (eg your brain) has a lot less resistance than dry skin.

      I'm sure that for $300 you'll be getting top class equipment with all the appropriate protection, but just wait until the cheap knockoffs start hitting the market.

    3. Re:Current Support? by theheadlessrabbit · · Score: 1

      its called a diode.

      just hope they don't accidentally put them in backwards.

      I would recommend having a friend test out one of these units before you use it yourself. don't use a close friend, though. just in case...

      --
      -I only code in BASIC.-
    4. Re:Current Support? by jamesh · · Score: 1

      its called a diode.

      I don't think you understand the problem... a diode isn't going to help here.

      All the EEG units i've seen (which isn't many) have battery operated sensors with an optically isolated connection to the processor, which is the only way you can be really safe.
    5. Re:Current Support? by Aleksej · · Score: 1

      > do I think "forward" and it'll give the game a keystroke? No, you think "I really really really want this game to move my character forward relative to its position, please, please, please, Neural Impulse Actuator, do it.", and it'll give the game a stack overflow, if you are lucky.

    6. Re:Current Support? by Curunir_wolf · · Score: 1

      Actually, the device doesn't rely on strictly EEG-style "thoughts" waves. It has 3 sensors, one of which picks up electro encephalographic signals. The other 2 actually pick up your eye movements (electro oculographic), and facial muscles (electromyographic). So, in theory (and supposedly the thing works) it should be really good at controlling a mouse, or at least sending the cursor where you are looking. The EEG signal is going to be the one that's the most difficult to learn. Because there is no common signal that is going to be the same for any person. It sounds like it's going to map to a game-pad style controls for games (Unreal Tournament was mentioned). Turn-shoot-jump is probably going to be easier to learn to control than "open spreadsheet" - "go to cell C45" - "enter $300".

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
  11. I love gaming as much as anyone... by Anonymous Coward · · Score: 2, Funny

    While many professional gamers spend many hours every day for several years training these reflexes

    but that makes even me chuckle.

    1. Re:I love gaming as much as anyone... by Datamonstar · · Score: 2, Insightful

      The Evolution series of fighting game tournaments can't even touch the type of thing we see in Quake, and Halo tournaments, yet people practice indeed several days at a time most days of the year for these tournaments. I can't even imagine the sort of time a player like Justin Wong, RX, Sanford Kelly, and Demon Hyo has to put in in order to compete at the level they do so consistently. Personally, I'm a casual tournament player and I've spent hours at a time, sometimes the better portion of a day simply exploring one move. Often, I'm only concerned with a few animation frames of that move, or perhaps just one specific hit box. It's that intense, and if you're a professional you BETTER be training that often if your livelihood is going to depend on it. Another funny things is that as an contest winning saxophone soloist, I often practiced just simple long times for hours at a time, trying to reproduce the previous note perfectly. It doesn't matter what you're trying to be the best at. It takes practice.

      --
      The eternal struggle of good vs. evil begins within one's self.
  12. Uses for this technology by whistlingtony · · Score: 5, Interesting

    No No No.... "reaction times can be cut by anything up to 60%" I don't care about reaction times. I care about my wrists. Frag gaming, just let me move my mouse for more than an hour without painful twinges and numbness.

    Also, these idiots are missing a revolution here. I believe that something like this device coupled with HUD glasses will be a revolution as large as the mouse and GUI were back in the day.

    Right now I am coupled to my computer. It got better when I got a laptop. Now my computer comes with me. Still though, I have to take it out, sit down, and while I'm using my computer I'm stuck staring at a screen and using a keyboard/mouse. The "Mobile" in mobile computing only counts when you're not using your computer.

    Imagine if you didn't even have to take out your computer.

    Leave your computer in your bookbag or pocket. Put on your display glasses so you can see your "screen" hovering in your view. Use a headband (perhaps hidden in your hat) to control the interface (and perhaps one day type). Use speech recognition to type and control.

    No more hands. No more being chained to your computer. This frees us as much as the mouse/gui freed us, and will pave the way to opportunities I can't even imagine....

    And these idiots are touting it as a gaming gimmick. Not even one mention of UI possibilities. Sigh.

    I want my Shadowrun Comlink. The future is staring at us and people aren't even paying attention.

    -Tony

    1. Re:Uses for this technology by TEMMiNK · · Score: 1

      I could see this working well with the simple commands used by a mp3 player, thought control next and previous, play and pause? Sounds good to me.

      --
      "The stupider people think you are, the more surprised they will be when you kill them..."
    2. Re:Uses for this technology by QuantumG · · Score: 4, Insightful

      Hey, it's you who is failing the imagination test.

      "Mobile computing" is currently about doing the stuff you do on a desktop computer while you are not sitting at a desk. This even includes "making calls", even if you more often than not use your land line instead of something like Skype when you are at your desk.

      In the future (the magical super future) the computers that are sewn into your clothes will not be helping you check your email.. they are will be helping you do all those things that just don't make any sense if you're not on the move:

          * Helping you avoid traffic jams
          * Telling you when the next bus/train/rocket is leaving on your regular route so you know to walk faster
          * Posting your position to Facebook - or whatever takes its place
          * Keeping track of where your friends are - cause kids in the future will care more about being able to find their friends than who can see where they are.
          * Enabling you to search the local environment for businesses, single women, whatever.
          * Interacting with all the new network enabled devices that haven't been invented yet.. and don't be surprised if you can't even get a coke from a vending machine if you don't have sufficient network presence.

      and so on and so on.

      --
      How we know is more important than what we know.
    3. Re:Uses for this technology by definate · · Score: 1

      You remind me of the 80s / dotcom boom / every other prediction about technology.

      Stop it.

      HUD Glasses? Using it for UI? Speech recognition to type and control?

      Maybe when the technology gets there, but it's no where near it yet. I don't want to wear something on my head all day, and reduce the movement afforded me by my wireless optical mouse. My mouse and keyboard skills are uber, however I don't have RSI, so maybe it's more necessary for you.

      --
      This is my footer. There are many like it, but this one is mine.
    4. Re:Uses for this technology by fsiefken · · Score: 1

      hi tony, tried several hud's with several computers and a mouse. when walking around, a mouse interface is not going to work - you cannot navigate space and use a point and click interface at the same time. So you have to go back to keyboard mode and preferably use an integrated audio desktop. the million dollar question is - can you type faster (no point and click) with this setup then with one hand (>30 wpm)?

    5. Re:Uses for this technology by DigitAl56K · · Score: 1

      Leave your computer in your bookbag or pocket. Put on your display glasses so you can see your "screen" hovering in your view. Use a headband (perhaps hidden in your hat) to control the interface (and perhaps one day type). Use speech recognition to type and control. Imagine an era where business people carry suitcases, wear shades, headbands, and seem to be walking around talking to themselves.

      It's like a bad 80s/00s hybrid!
    6. Re:Uses for this technology by toonie · · Score: 1

      We already see people walk around talking to themselves, usually with blue flashing lights coming from their one of their ears.

    7. Re:Uses for this technology by Anonymous Coward · · Score: 0

      Why would they need to talk? They can just think and type and control the UI with their thoughts. The brain would need a lot of learning time to do it .. probably people will have to learn this UI as kids.

      Eventually .. if you need to open a file for example .. you will just need to think a sequence of actions (rapidly, instinctually) and the file will open up. Typing will be the same way .. I reckon at nearly the speed of thought.

    8. Re:Uses for this technology by backslashdot · · Score: 1

      Yes but they will also let me check email, type responses, and look up stuff on the web. All of which can be controlled by thought. There will have to be some thought pattern or sequence standardization i reckon.

    9. Re:Uses for this technology by mevets · · Score: 1

      "No more being chained to your computer. This frees us as much as the mouse/gui freed us..."
      by which you mean "further enslaved us". Go outside without any electronics at all and experience webIII - real life. It is even better than the shows about it....

    10. Re:Uses for this technology by rastoboy29 · · Score: 1

      You're quite right, but the problem is that the tech just doesn't work well enough yet for what you are saying.  Hell, find me those glasses, let alone the neural interface...

    11. Re:Uses for this technology by Mathness · · Score: 2, Funny

      Use a headband (perhaps hidden in your hat) to control the interface ... 1940 called, they want you back. :p
      --
      Carbon based humanoid in training.
    12. Re:Uses for this technology by The+Master+Control+P · · Score: 3, Insightful

      If using the mouse hurts your wrist, get a trackman. They're awesome. Plus, you can turn down your pointer acceleration and still conserve a lot of space since you don't need to move anything but your thumb.

      In any case, there's something even more important than having display glasses let you use your computer while mobile: This is a major step towards augmented reality. We can do the visual overlay with some effort, and the audio overlay is as simple as a mic & headphones. But this is what will enable you to do something in virtual reality without appearing to be in a trance. Just fucking think about that for a second. Don't like your home decor? Think your way through the menus and *poof,* new decor is overlaid on your walls - no pesky laws of physics attached either. Instead of talking into a block, you talk to your friend's avatar right in front of you (which is copying your friend's facial expressions to boot). Teleconference? Telepresence. You'd never get lost again - stick a GPS card into your laptop and overlay a line leading you to your destination in your vision. Designing something? Have the design hover in front of you, see how it fits in.

      I mean, augmented reality is pretty much the next best thing before the Singularity. Imagine living at the intersection of two realities, physical and cyber. An LCOS display in your glasses overlays the cyber world (however you wish to perceive it) onto a video feed captured by stereo cameras mounted on the rims. A next-generation cochlear implant overlays sounds from your computer - pings about new e-mails, new aim info, new searches, new news - straight into your mind. My book hovers in front of me and flips the page when my eyes reach the last line.

      This is incomprehensibly awesome.

    13. Re:Uses for this technology by dreamchaser · · Score: 1

      Right now I am coupled to my computer.

      Man, I like my computers a lot, but not enough to go THAT FAR!

    14. Re:Uses for this technology by whistlingtony · · Score: 1

      Heh, one of the "fixes" for my RSI was to take up gardening.

    15. Re:Uses for this technology by dissy · · Score: 1

      You're quite right, but the problem is that the tech just doesn't work well enough yet for what you are saying. Hell, find me those glasses, let alone the neural interface... Here are (close to at least) those glasses:

      http://www.thinkgeek.com/electronics/video/a29b/?cpg=68H

      I can't find the link for it now, but I have seen a pair that also let you look 'through' them to see whats in front of you as well.
      The above glasses just need a small camera mounted to the front for the same effect, so possible with todays tech just not quite at a production/commercial level right now.

      Oh, and yea sorry, no neural interfaces yet :{
    16. Re:Uses for this technology by AnotherUsername · · Score: 2, Funny

      Man...banner ads with sound and porn/viagra spam beamed directly into my head. And I thought it was bad now...

      --
      I don't like Linux. This doesn't make me a troll.
    17. Re:Uses for this technology by X0563511 · · Score: 1

      By that time, I'm sure those of us with power/skills would get angry enough to utterly destroy such offenders..

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    18. Re:Uses for this technology by Darkeye11547 · · Score: 1

      The future is staring at us and people aren't even paying attention. That's the problem. People aren't going to pay attention to something that sounds like it's straight out of a science fiction movie. It's going to take a while before people accept something like this as possible. Post video to youtube and get it on TV and stuff.
    19. Re:Uses for this technology by klyde · · Score: 1
      I agree that they are missing a large market by not targeting carpel tunnel sufferers with this device. I have been digging around for something of this nature to let me move the mouse without using my hand for some time. There are some old products out there that involve mounting cameras to the monitor and placing a reflective dot on your head, but I'm sure that will just lead to RSI in the neck at some point.

      A lot of people just suggest replacing one mechanical device for another supposedly more ergonomic version (trackball vs mouse, etc), but for me, it just ends up causing pain in another region of my wrists. I realize asking for a brain-machine interface that types my thoughts is far-fetched, but I don't think a simple device that controls the one-dimensional coordinates of my mouse is asking too much. Not when monkeys were moving mechanical arms with their minds nearly 10 years ago:
      http://en.wikipedia.org/wiki/Brain_machine_interface/

      Oh, and does this image remind anyone else of their cubicle?
      http://upload.wikimedia.org/wikipedia/en/8/8c/BCI.jpg/

    20. Re:Uses for this technology by Metasquares · · Score: 1

      Thinking up ideas is not a competition :)

      I still look forward to the day when I can have a BCI system interpret melodies and images running through my head, such that creating new works becomes a simple matter of imagining them, without having to go through the drudgery of writing the music or painting the picture.

    21. Re:Uses for this technology by Anonymous Coward · · Score: 0

      Yes, this was my first thought as well. I believe it's a symptom of a schizoid personality disorder.

    22. Re:Uses for this technology by The+Living+Fractal · · Score: 1

      "This is incomprehensibly awesome."

      You seem to be comprehending how awesome it could be quite fine :)

      --
      I do not respond to cowards. Especially anonymous ones.
    23. Re:Uses for this technology by phantomfive · · Score: 1

      No No No.... "reaction times can be cut by anything up to 60%" I don't care about reaction times. I care about my wrists. Frag gaming, just let me move my mouse for more than an hour without painful twinges and numbness. Watch out dude, you may be in for some serious pain in the future if you don't change something. Having seen this kind of issue before, I'd say you probably have too much tension in your hand somewhere while playing. I haven't seen your playing style, so I can't tell you exactly what to do, but you have to find a way to move the mouse without so much tension in your wrist.
      I would suggest that maybe you should move your hand back a bit from the mouse, and hold it with your finger tips only. This will allow you to move the mouse around without straining your wrist (and likely give you better control, as well).
      My 2 cents.
      --
      Qxe4
    24. Re:Uses for this technology by Kreigaffe · · Score: 1

      No, he's right.

      Incomprehensibly.

      It would be real life, but with blackwalls and an aimbot and radar. Get things tied in tight enough and your computer power could even help you, say, catch a ball.. since that's so hard for the Stereotypical Geek Of The Future From The 1950s. ... but actually and seriously help you catch a ball. Moving object, distance, trajectory, some math, ball will be HERE. If you've got things running casually it may do nothing, if you want to know where it's going you could have an illuminated (somehow) path or just the spot it will hit something. Or... if it's tied in tight enough.. it could be recognized that you want to catch the ball and automagically transmit the required movements in order to catch the ball to your body.

      But that's.. that's kind of scary. Giving up our body's autonomy, even a little bit, is.. eek. Even if it's a simple reaction / action process like that -- it's not even a half-step to automated things like your computing power jumping you out of the path of an oncoming car before you actually know WTF is going on.. but at that point who's body IS it, really?

      And THAT.. is what is incomprehensible.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    25. Re:Uses for this technology by cavebison · · Score: 1

      In response to this, I think people are often taking the word "mobile" too far. I would LOVE to work without sitting at my desk. But not while I'm "mobile". I want to work while I'm lying back on the sofa, relaxed and thinking about my code and work as only a relaxed mind can.

      Forget power naps or taking five on the beanbags in your progressive office. Lie back on that beanbag and do some creative work! That's what I'm hanging out for - not having to worry about ergonomics while sitting at a desk. I've tried working with my laptop on my lap and I have no idea why they called it a laptop. Staring down is bad for your neck. The keys are too small and have no action.

      I also wish they'd make a laptop which you can SNAP ON a flattish external keyboard to make the keys usable without cramping your style, just like a desk keyboard.

      OR, a FOLD-BACK laptop - the screen folds way back, making a triangle you can stand up on something and use an external kbd in front of it. The screen "flips" when you fold it back of course, so it's not upside down. The body of the laptop faces away from you, as you don't need it anyway.

      OR - and this is very Space 1999 - a lovely 1970's vintage bendy lightstand sporting an lcd screen on top instead of a lamp. You recline on your sofa and bend the screen over so it's in front of your face, then start tapping on your external kbd. Laptop (or PC) stays where it belongs, on your desk.

      Anything - anything - to get me away from typing while sitting at my desk!

    26. Re:Uses for this technology by znerk · · Score: 1

      That's the problem. People aren't going to pay attention to something that sounds like it's straight out of a science fiction movie. It's going to take a while before people accept something like this as possible. Post video to youtube and get it on TV and stuff. Apparently, this is already occurring. move a little faster, you're not keeping up.
      Example: http://www.youtube.com/watch?v=O2i-W9ncV_0
      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    27. Re:Uses for this technology by cavebison · · Score: 1

      I'd really like to see a wireless keyboard with a trackpad built in. Never seen it on the market, wonder why? Would be very useful indeed. Forgive the quick n dirty photoshopping: http://img118.imageshack.us/img118/194/keyboardpadas2.th.jpg

    28. Re:Uses for this technology by The+Master+Control+P · · Score: 1

      You're looking even farther out than I am. I was drooling over the idea of computer overlays on our main input senses; You're talking about having computer overlays on the body itself, the "outputs." Then it gets even MORE interesting.

      Try to imagine what it would be like if you had a subsentient system that could drive your body while your mind was free. The professor and his entire quantum physics class go out for their usual five mile run, while in the mind's eye they hover in front of glowing differential equations in a shared virtual-space facilitated by the mesh network formed between their cranium-embedded wireless networking gear. Half an hour later they are informed that the run is finished and return to an overlay of realspace...

      Consider the social consequences, if I can have my body go out, keep itself in excellent physical condition, do my household tasks, and rent the remaining time to whoever wants it while my mind curls up with a nice book, or a math research project, or cybersex, or anything. The moral dilemna of what to do with irreemable psychopaths and criminals is solved; Lock them in up in a fantasy of their choice. Imagine what will happen to legal defenses; "I swear, when I rented my body out to *** I had no idea they'd make it kill someone! I'm innocent!" Will it be illegal to rent your body's time out to the wrong group?

      The most pessimistic scenarios are so horrible I can't even think about them without shuddering. The most optimistic scenario is a prompt technological singularity; Everyone is saved from mind-crushing work and freed to work on their intellectual and artistic endeavors. An inevitably large group gravitates towards running consciousness in a computer with no biological substrate. When success is acheived, the speed of cognition becomes almost unbounded as we are freed from a substrate based on a 30Hz master clock. What happens then depends on the relation of sentience to computing power in the comp-sci sense. If there is a Turing machine of cognition capable of solving any problem no matter it's scope and depth given long enough to think, it seems likely humans are in this class (given the ability of the same brain structure to work with every climate and culture on earth). As the singularity occurs, sentiences thinking at rates millions or billions of times faster than ordinary people explode ahead, but none the less remain more or less human when it comes down to how they think. If on the other hand a sentience's ability to solve complex problems is a function of it's "complexity"/depth/parallelism of thought, the singularity would involve an explosion of beings that recursively increased their complexity to solve ever grander questions and problems, and normal humans would be left entirely unable to ever comprehend the answers or even meaningfully communicate with them.

      Well, I've definitely gone off on an off-topic fantasy. But I wonder... if the second scenario is true, would a true singularity even be possible? As any intelligence running on a Turing machine is limited to the abilities of a Turing machine, no matter how complex an intelligence might make itself there would always be problems forever beyond it's reach (a general integral of any continuous function) unless a hypercomputer were created. Or would the Singularity represent intelligence striving to come ever closer to solving every problem that can be solved?

      Vernor Vinge, Charles Stross, Stephen Baxter, Gregory Benford... No wonder I'm a little crazy.

  13. Where's the... by Nutria · · Score: 1
    ... Linux driver?

    --
    "I don't know, therefore Aliens" Wafflebox1
    1. Re:Where's the... by Clay+Pigeon+-TPF-VS- · · Score: 1

      It shall be released once linux gaming makes it mainstream.

      Screw you, 30 second timer.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    2. Re:Where's the... by Anonymous Coward · · Score: 0

      Everything. Now go prostelize elsewhere.

  14. My friend by Smordnys+s'regrepsA · · Score: 5, Interesting

    My friend did his thesis on using (basically) this system to help invalids participate in the world, about 10 years ago. According to him, at first everyone can raise or lower all their brain waves at once, and within a month can raise or lower a specific wave. At first for it to be accurate, you need to have the system read muscle movement for facial tics, but gradually you can phase out this input as the patient becomes more adept at controlling his mental state. The hardest part of writing his thesis was getting time with the equipment.

    Forget about games, this being mass-produced is a great step towards turning the handicapped into the handicapable .

    Also, look for the New Agers gobbling this stuff up for their meditation ceremonies.

    --
    Just -1, Troll talking to another.
    1. Re:My friend by ScrewMaster · · Score: 1

      Forget about games, this being mass-produced is a great step towards turning the handicapped into the handicapable .

      Don't let George Carlin hear you talking like that.

      --
      The higher the technology, the sharper that two-edged sword.
  15. Neuroprosthetics, bionic man control? by garlicbready · · Score: 2, Interesting

    I'm not disabled myself
    but the first thing that comes to mind with one of these things
    is if it could be used to control motorized missing limbs?
    wikipedia mentions neural interfaces that connect directly to the brain http://en.wikipedia.org/wiki/Neuroprosthetics

    if you could carry a laptop around with one of these little boxes
    it might be a bit more convenient (and perhaps safer) that having direct brain implants
    with enough time and miniaturization you might even be able to get feedback
    not to mention the 6 million dollar coolness factor (plus tax)

    1. Re:Neuroprosthetics, bionic man control? by NewAndFresh · · Score: 1

      You might want to watch tonights episode of "The Wire." (HBO)
      A reporter visits an Iraq war vet who happens to be learning to use a prosthetic arm similar to what you describe. (Season 5, Episode 9, 39:16) It doesn't seem as if an external computer is being used.

      --
      Welcome to Costco, I love you.
  16. Not April fools... by WebCowboy · · Score: 5, Interesting

    ...it's real, and it's a very old idea. Atari created a very similar device 25 years ago. It was crude by today's standards (you very nearly had to move your eyebrows for it to register movement) but it did work. Atari had working prototypes at a CES in the early 1980s--people could play pong and breakout with the "mindlink". It was a crude form of the very same technology used here, though it was much less sensitive and required a bit of muscle movement for it to pick up neural impulses. The technology was developed for myoelectric prosthetic limbs and has matured greatly since those days.

    Atari's MindLink controller was never released to production though...testers often experienced tension headaches after using the device for extended sessions and it was not very precise. Beyond pong and breakout and other simple games it was not very effective because users had trouble coping with more than simple linear control. Also, furhter refinement of the product was abandoned as this was around the time of the Tramiel takeover (and Tramiel was known not to ever be enthusiastic about the potential of home video game consoles vs. low cost home computers) and the big console industry shakeout made for a lot of vapourware from all industry players.

    Certainly with increased processing power and better sensor technology in the past 25 years there could be much more potential in such a device, especially for those who have physical disabilities that prevent them from effectively using keyboards and mice. This isn't April fools or even a new idea, and it employs passive sensors (they do not transmit neural impulses--only detect the ones you generate) so a "blue screen of death" won't really kill you, and if you get a good fragging it won't fry your brain (the feedback is only visual--what is on the screen).

    1. Re:Not April fools... by Brian+Gordon · · Score: 1

      Hooking up brain controllers and then experiencing tension headaches? O_O sounds horrific. Those would be from concentrating so hard right?

    2. Re:Not April fools... by lordofthechia · · Score: 1

      Those would be from concentrating so hard right? Or from using eyebrow and other upper facial muscles to exhaustion (which the atari device seems to encourage you to use). If you don't know what I'm talking about just get some sunglasses, stretch the legs open a bit so they're slightly loose, then wear them.

      After a while you'll start to feel tension near your ears (tending towards the back of the head), keep this up long enough (with the positive re-inforcement of playing a video game) and you'll come out of your session with one splitting headache.

      If you want any other example of gaming leading to accepting great pain, ask anybody that played w/ their SMS or NES controllers for too long!
      --
      Georgia Tech, the leader in Chia(tm) technology.
    3. Re:Not April fools... by billcopc · · Score: 1

      Thank you, I was going to post that, but it's 8:30 in the morning and my brain is still warming up :)

      There were actually a few of these Mindlink controllers on eBay a while back, and I snapped one up. It was a clumsy device, probably due to its sensors being too crude, but at a time when Nintendo was pimping the Power Glove, and Aura was trying really really hard to sell us chest-mounted subwoofers, the Mindlink fit right in.

      If it weren't for that Tramiel monkey, things would probably have come out different. Part of the reason why testers got headaches was a lack of comfort because the headband didn't have enough flex, a simple design refinement would have solved it at minimal cost. Unfortunately for us, experimental gaming didn't fit in Tramiel's alternate reality, he bought Atari arguably to insult his former partners at Commodore, then drove it into the ground with the help of his son. Crash or no crash, the Mindlink didn't stand a chance in that hostile environment. What if Steve Jobs resigned from Apple, went to Microsoft and led the next Windows OS ? Do you honestly think he would put in any effort ?

      --
      -Billco, Fnarg.com
  17. $600 != $300 ??? by maztec · · Score: 1
    Sorry, bit confused, but from the article:

    People wanting to get a slice of the action as soon as it arrives with retailers can expect to pay around $300USD - a bargain considering the R&D that has gone into the device.
    Perhaps I missed something, but that is $300 USD, not $600 USD?
    1. Re:$600 != $300 ??? by compro01 · · Score: 1

      i'm confused myself, as i've seen some articles quoting the price as 300, which is about $600 USD, and others saying $300.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:$600 != $300 ??? by ScrewMaster · · Score: 1

      I believe they're $300 each, but you have to buy two of them ... one for each frontal lobe.

      --
      The higher the technology, the sharper that two-edged sword.
  18. bioptentialsisnotaword by evanbd · · Score: 3, Funny

    Bioptentials is not a word. There are plenty of words they could have used, there was no need to make one up.

    1. Re:bioptentialsisnotaword by Lunix+Nutcase · · Score: 2, Informative

      The part that was quoted had the word mistyped. The word is later correctly spelled as biopotential.

    2. Re:bioptentialsisnotaword by Nocterro · · Score: 1

      I'd take issue with the word more if it didn't fit so perfectly with the five-year-old-wrote-it style of article. Have any other sites got a decent article that doesn't read like "New Technology for Dummies' and has some information?

      --
      [clever sig]
    3. Re:bioptentialsisnotaword by vertinox · · Score: 1

      there was no need to make one up.


      Not true. Without prior art, it made it easier apply a trademark for "ptential" lawsuits ;)
      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:bioptentialsisnotaword by pla · · Score: 1

      Bioptentials is not a word.

      True. But if you add the missing "o" in there, Google gives 3500 hits, and Wikipedia defines it as "In biology a signal or biopotential is an electric quantity (voltage or current or field strength), caused by chemical reactions of charged ions.

    5. Re:bioptentialsisnotaword by barthe7ruth · · Score: 1
  19. Don't complain by Smordnys+s'regrepsA · · Score: 1

    If you don't see a Linux driver for anything, don't complain - code. It isn't hard to learn, or to implement. Then, once you're finished you have a working device and you can be the hero of a small subset of the OSS community.

    ...or, have you forgotten that the entire reason OSS is supposed to be much better than closed source is that everyone/anyone can (and should) improve it?

    --
    Just -1, Troll talking to another.
    1. Re:Don't complain by WK2 · · Score: 1

      Here's the problem. Not everybody who uses a computer is a programmer.

      My solution is to wait for these devices to get better. I've used similar, and I highly doubt that this thing is worth it's own weight in salt, at least to an end-user. Eventually, however, these things will be better, and more common. If Linux hasn't gotten more popular yet, then maybe most devices will not have a Linux driver. On the other hand, maybe these will all share a driver. Keyboards and mice, for example, unless really bizarre, all work in Linux.

      If these things have the potential I think they do, then one day many companies will be selling them. At least one of them will have a Linux driver. I will buy from one of them.

      It is also worth noting that TFA does not mention OS, or drivers. It is possible that this thing already runs in Linux.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    2. Re:Don't complain by Aleksej · · Score: 2, Informative

      Will they put the specifications out under a free unencumbered licence?

  20. Re:April Fools!? by Dice · · Score: 1

    Yeah, I checked my calendar too.

    OMG!!! Ponies!!!

  21. Re:April Fools!? by khellendros1984 · · Score: 4, Interesting

    I actually saw something like this at CES '07. It was able to tell the difference between "relax" and "concentrate", for instance. They had it hooked up as a Half-Life 2 modification. If you concentrated, the things under the cursor would start to explode. Relax, and they would start floating around your head. It was pretty cool to watch, but it's not something that would be useful for playing most fast-paced games.

    --
    It is pitch black. You are likely to be eaten by a grue.
  22. Nothing's right I'm torn by definate · · Score: 1

    I'm torn as to whether this would improve gaming ability or decrease gaming ability.

    For instance it is unlikely that the sensor will be able to map the complex ideas of the mind, instead it would reduce it to basic commands, so they can be mapped to the computer.

    However, this would mean you would have to cognitively think of something, to product the desired result.

    Now if I'm trying to think of something to produce the result, how much does this conflict with me strategizing?

    At present the commands are mapped to physical movements, which eventually become subconscious and can be used quite well.

    However given you need to consciously think about something to train this thing in the first place, doesn't that imply that you will always need to consciously think about it?

    I don't think this would be better than our current technology, until we can intemperate what the mind wants, as opposed to adapting the controller for the mind.

    I'd like it for fast typing, given it could keep up with my mind, and given I could train it to read my internal dialog.

    (Disclaimer: I am not an authority on anything this subject or any subject like this. In true Slashdot form I didn't even read the article, just got opinionated about it based on the summary.)

    --
    This is my footer. There are many like it, but this one is mine.
  23. competitor by Danny+Rathjens · · Score: 5, Informative

    Looks like they may be beating http://www.emotiv.com/ 's "EPOC Neuroheadset" to market by several months. The claim for the EPOC was that it would be available for the holidays at the end of 2008. Interesting that they are also planning to sell for the same $300 price as this OCZ one.

  24. Ducks... by nexuspal · · Score: 1

    Probably Patented... And if not, does your mentioning it here count as prior art? Really good look at the future of computing, especially if this device works by reading thoughts. Hell, you could morse code characters with your thoughts initially, if need be.

    --
    I've read Slashdot for the last 5 years, and now I start posting... Go figure :-P
  25. Pricetag in summary doesn't match article... by deathy_epl+ccs · · Score: 1

    I've read a couple of articles about it now, and they've both said $300 but the summary says $600... what gives?

    1. Re:Pricetag in summary doesn't match article... by DMUTPeregrine · · Score: 1

      Projected change in value of the US dollar over the next 2 weeks perhaps? I didn't think it was falling quite that fast though, it will probably only be $500.

      --
      Not a sentence!
  26. If it has API - it will ROCK by npetrov · · Score: 2, Insightful

    If it has API it will rock as a secondary input system to mouse. You will be able to scroll through text/code just by looking, switch windows, copy paste - it has an enormous potential. Again, if it can be trained to work with 99.9% precision like a mouse.

    1. Re:If it has API - it will ROCK by Kickersny.com · · Score: 1

      Forget having a secondary mouse--when can I type using this thing?

    2. Re:If it has API - it will ROCK by Curunir_wolf · · Score: 1

      If it has API it will rock as a secondary input system to mouse. You will be able to scroll through text/code just by looking, switch windows, copy paste - it has an enormous potential. Again, if it can be trained to work with 99.9% precision like a mouse. Forget having a secondary mouse--when can I type using this thing?

      Yea, hopefully it *does* have an API. I've been watching this tech for a while, and considering trying to put together a device myself (and build my own drivers, etc.). This could be a really good starting point.

      As far as typing, voice commands are still the way to go (and probably will be for at least the next 10 years). The open stuff is really far behind in this technology. Dragon's Naturally Speaking is by far the best software that I have found for doing voice commands and dictation. But I've found it has some limitations that could be overcome with a little code hacking - it just doesn't do everything the way I want it to.

      Obviously, we're still a long way from making the keyboard and mouse anachronistic, but this is a good step in the right direction. The direct brain -> computer interface is definitely where the research needs to go. Just remember that to make it effective, you have to train your brain, which can take a long time. I mean look how long it took you to learn to use your hands. You don't remember it, but it really took a long time.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    3. Re:If it has API - it will ROCK by dubl-u · · Score: 2, Funny

      If it has API it will rock as a secondary input system to mouse. You will be able to scroll through text/code just by looking, switch windows, copy paste - it has an enormous potential.

      An enormous potential FOR EVIL, that is. The Escape Meta Alt Control Shift people are bad enough already. They'll go crazy with this, and I don't mean good-crazy-like-that-hot-barista-with-all-those-tattoos crazy. Running the compiler's going to be "control meta think_about_puppies think_about_hot_wings C" by the time they're done with it.

      A number of prominent EMACS users already have permanent wrist damage from all those modifier keys. If they release an API for this thing, there'll be a whole new generation of people with repetitive mind stress injuries.

      You heard it hear first.

    4. Re:If it has API - it will ROCK by npetrov · · Score: 1

      I didn't imply typing. Everyone can type on a keyboard. I meant more like help with anything that needs multiple apps at the same time. I.e. switching between windows, copy-paste, button clicks and so on during some of the "intense" and fast multi-app sessions. Especially helpful when you have dual screens and a mouse move from left to right requires lifting it and moving again. This adds about 1 second to navigation. Then consider clicking and so on - every app switch takes about 2-3 seconds...

    5. Re:If it has API - it will ROCK by markov_chain · · Score: 2, Funny

      Dude what are you talking about. I just let arthritis freeze my pinky permanently pressing down the Control key (mapped to Caps Lock, of course), making Emacs use a breeze. It's the opposite of damage!

      --
      Tsunami -- You can't bring a good wave down!
    6. Re:If it has API - it will ROCK by ichigo+2.0 · · Score: 1

      I suspect concentrating to switch windows would be slower than alt+tab, same for copypaste (ctrl+c, ctrl+v) and so forth. Faster than a mouse, maybe. Not sure what you meant by API though, usually that means an interface for using it in your own programs.

  27. Old Hat New Trick by milsoRgen · · Score: 1

    They had something very similar back in the day for the Sega Genesis I do believe. It was marketed as 'mind controlled' or what have you but in all actually got it's input from the muscle movements around your eyes which in turn the head band you would be wearing would interpret as some sort of signal. If I remember correctly it performed about as well as an NES Power Glove.

    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    1. Re:Old Hat New Trick by milsoRgen · · Score: 1
      I hate to reply to myself but,

      However, the nia does have a big advantage over the traditional mouse with OCZ claiming that reaction times can be cut by anything up to 60%. Why that may very well be true, but we are talking about milliseconds here... If I remember correctly, that is an issue in neuro science as to why we don't notice the actual lag from when our brain sends the command and our muscles respond... I believe it was in an Scientific American 'Mind' quarterly from a year or two ago (I'll dig it out later if need be). Either way theres a lag between command and response, but in the 200-300ms region (which we don't perceive, one of the grand mysteries of the mind). So apparently we can achieve a 125-150ms response time with this gear. For gaming. One tends to wonder why this wouldn't already have been used in other areas, most notably the defense industry... Sounds a little iffy.
      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    2. Re:Old Hat New Trick by znerk · · Score: 1

      One tends to wonder why this wouldn't already have been used in other areas, most notably the defense industry... Who says it's not? I seem to recall seeing something along the same lines in a Time or Omni article, over a decade ago... something along the lines of helicopter pilots, or "super-soldiers". Anyone wanna take the time to do the research for me? I'll cheerfully accept a "You're wrong," even - so long as it comes with a link.
      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  28. PSI Menus! by SimHacker · · Score: 0, Redundant

    This would be the perfect input device for PSI Menus! Instead of Linear Thinking Menus (where you always think downward, but for a different distance to select for each menu item), PSI Menus let you think in different directions to select different items.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  29. So what happens by Velocir · · Score: 2, Funny

    When you're playing Battlefield 1942 and you see a tank shell coming for your face? I find it very hard to believe this kind of technology will be able to interpret the "OH SHIT" reflex accurately...

    1. Re:So what happens by PPH · · Score: 1

      There's a sensor that you wear in your pants for that.

      --
      Have gnu, will travel.
  30. unclear what this does by nguy · · Score: 1

    It's unclear from the description what this actually does. I don't think they claim that it reads electrical signals from the brain directly. There are lots of other electrical signals that it might be reading.

    Of course, whatever it reads, it may still be useful.

    1. Re:unclear what this does by Carbon016 · · Score: 1

      They say it uses biopotentials which basically means it picks up on the really faint voltage that finds its way to the skin after excitable cells in muscle and neural cells in the brain discharge. We're not at the "MRI in a box" stage yet where you can directly see things light up, so this is the best that's gonna happen for now. This is more like EEG in a box.

      This has been done before, though, in the 90s with cursors too. Unfortunately, it was slow as all hell and took months to master. The apparatus, I assume, was much bigger as well. If this takes less than a month to master I will be impressed - any more than that and gamers will give up on it.

    2. Re:unclear what this does by nguy · · Score: 1

      They say it uses biopotentials which basically means [...]

      As I was saying, it's not clear what it is actually measuring. Most likely, it's actually electric potentials from muscles.

      This has been done before, though, in the 90s with cursors too. Unfortunately, it was slow as all hell and took months to master.

      Well, that's what I'm getting at: I think this doesn't do the same thing. I think this measures muscle activity, not anything from within the brain. That means that you can probably learn this thing much quicker, but it's also less impressive.

  31. Re:April Fools!? by milsoRgen · · Score: 1

    There have been devices like this for paralyzed people for years. Yes they have, but they require in depth training and in no way can they even parallel what can be down with a keyboard mouse combo. Let alone a keyboard itself. It's basically a yes or no response, true or false etc. Probably a bit more advanced nowadays. But it would still probably be operated with a similar interface, such as a group of letters would appear on the screen, you issue basic commands to select the character or move to the next set.

    So even typing out a simple email is/would be very time consuming. I am not familiar with the exact tech OCZ is trying to implement here but I highly doubt it's more advanced than what some of the greatest research institutions are doing across the country. Granted I haven't picked up an issue of SciAm or New Scientist but you can't tell me they have perfected and commercialized this tech in such a short time.

    The only use I could see for this, with my current understanding of this tech would be issuing a reload or save command while using manual control.
    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
  32. Anyone else having trouble believing this? by NoPantsJim · · Score: 1

    After reading the summary and then the article, I find myself sitting here baffled that this might even work. Hell, if I can even get this to move my mouse around a screen accurately I'll jump up and down with amazement. Maybe I'm just way behind on how much has been done in this field, but I would have imagined something likes this would be at least a decade away. After the reading the Slashdot summary I assumed that someone had decided to move April fool's to March 1st.

    Am I the only one?

    1. Re:Anyone else having trouble believing this? by Lunix+Nutcase · · Score: 0

      You're way behind the times. Stuff like this has been in use for a few decades now in varying levels of accuracy in how it can translate the impulses.

    2. Re:Anyone else having trouble believing this? by NoPantsJim · · Score: 1

      That's strange, because I can distinctly recall articles on Slashdot in the past year talking about similar technology that specifically stated that this type of technology was many, many years away from being sophisticated enough to be useful, let alone mass marketed. I'll have to do some searching.

    3. Re:Anyone else having trouble believing this? by Zorque · · Score: 1

      It works on the same principle as Biofeedback, which has been around in some form or another since the 50's. It's definitely more sophisticated than it was half a century ago, but it's been viable for a while now and it's really cool. Great to see it coming to mass market, I'll probably pick one up when I can spare the coin.

    4. Re:Anyone else having trouble believing this? by Lunix+Nutcase · · Score: 0

      Well those articles were apparently wrong. Atari had a device like this for gaming decades ago. It wasn't as fine-grained as this but it worked. Not to mention that they've been using things like this in the medical field for over a decade. Plus the fact that OCZ demoed the device at CES. So to be honest, it doesn't really matter what some article you linked can say because they were clearly wrong.

  33. Awesome military applications? by DraconPern · · Score: 3, Insightful

    Brain interfaced targetting support? better UVA flight manuvers? Attack helicopters needing only one person because the pilot can now control the gun with his mind? If the military thought using xbox 360 controls was innovative... wait until we present these things to the brass!

    1. Re:Awesome military applications? by Antique+Geekmeister · · Score: 1

      It's been tried, repeatedly, for tools like the Boston Arm and other workarounds for severed nerves. There's a huge phase delay in any controls because of the amount of filtering needed to read the actual neurological impulse, apart from electrical noise on the skin. We're talking about 200 msec delay, minimum. That's fine for simple tasks like "lower the landing gear" or "turn on the afterburner". But for something timing sensitive, like controlling your aim-point or having your character time a jump as they run in a first-person-shooter, it's unacceptable.

    2. Re:Awesome military applications? by couchslug · · Score: 1

      Wait until someone figures out how to HERF those systems. Better have multiple control interfaces that fail gracefully!

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    3. Re:Awesome military applications? by Jame_Retief · · Score: 1

      Nix on that, genius. The pilot doesn't do gunnery because he is busy flying. The fact that some people can concentrate on two things at once does not mean they will do either one of them well.

      How well do you drive and talk on the cell phone? Hmm?

  34. Escape key by MichaelSmith · · Score: 1

    it is unlikely that the sensor will be able to map the complex ideas of the mind, instead it would reduce it to basic commands, so they can be mapped to the computer.

    I wonder if it could pick up the OhFuckGetmeOutOfHere signal in the brain when things go really bad and bind it to generic backout/escape/undo actions. Handy for ejector seats in military aircraft too.

    I work with ATC user interfaces and I wonder if something like this could be used to sense cognitive overload when the controllers job gets busy.

  35. Right here by Chuck+Chunder · · Score: 1

    cat /dev/urandom > /dev/input/js0

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  36. Re:April Fools!? by packeteer · · Score: 1

    Of course its not useful yet. Most of what happens in fast paced games does not go through your conscious mind. Most fast past gaming skills are simple muscle memory and hand eye coordination. The best gamers are on top of their game as they relax and stop thinking about anything. The less you engage your mind the better you do.

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  37. An important question. by Aleksej · · Score: 1

    Will it and its software be encumbered in 50 patents, full of brainwave-based DRM sending logs upstream, and WindowsNT-only?

  38. Linux drivers? Time to get started. by alizard · · Score: 2, Insightful

    I hope to see people buying these and writing Linux hacks to get it working on Linux as soon as it goes on sale... maybe we can have a kernel driver by the 2.6.30 release?

    I then hope to see people writing FOSS APIs that can be used in non-gaming applications (word processor, anyone? Lots of embedded possibilities... imagine using this as a UI for graphics applications... whether for paint or CAD/CAM apps)

  39. Hey...Slashdot by Karem+Lore · · Score: 0, Flamebait

    Your a month early...April's fool is NEXT month!

    --
    When all is said and done, nothing changes...
  40. Dial Box by LaskoVortex · · Score: 0

    I do a lot of molecular structure and I'd friggin' love to rig one of these as a replacement for the medieval SGI dial box. By the way, when are you gamers going to (1) demand gaming in stereo video and (2) demand a decent trackball? Don't you know that if a large consumer fragment wanted these things, games would be more fun and also science would benefit immeasurably? I mean, this couldn't be possibly be a fun controller, could it?

    --
    Just callin' it like I see it.
    1. Re:Dial Box by Anonymous Coward · · Score: 0

      That is a fun controller and "decent trackball" is an oxymoron. Just because you compile code on a 30-year-old Sun machine in a dungeon somewhere doesn't mean everyone else should have to live with the horrible peripherals of yesteryear.

    2. Re:Dial Box by LaskoVortex · · Score: 1

      "decent trackball" is an oxymoron

      You have to be kidding. For example. The problem with kids these days is that they are to young to remember when trackballs weighed 2.5 pounds and rolled on metal bearings.

      --
      Just callin' it like I see it.
  41. Re:April Fools!? by PopeRatzo · · Score: 4, Funny

    Seriously. I just can't imagine that this could possibly work better than keyboard/mouse setup.
    Next thing, they're gonna tell us you'll be able to play video games by waving a little stick at the screen.
    --
    You are welcome on my lawn.
  42. Don't they mean "sensor"? by Emil+Brink · · Score: 2, Interesting

    How can the product be an actuator, and consist of sensors? Aren't those like ... opposites? Am I just being old-fashioned in thinking of the device as a sensor, used by the computer, to detect brain activity? Is a joystick also an actuator?

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  43. Re:April Fools!? by HeLLFiRe1151 · · Score: 1

    Well, I remember just seeing such a device for the Wii not more than a week ago on a TV news channel.

    --
    I've got 101 mod points and you can't have them!
  44. The article is wrong... by adamchou · · Score: 3, Funny

    From TFA... "the OCZ neural impulse actuator doesn't use electrode cream, which is a good thing because the last thing gamers would want to do is lube up before playing their favorite game."

    They clearly haven't tested it with this game yet...
  45. They'll get it by whistlingtony · · Score: 1

    This tech isn't new. It's just now coming down to where it isn't clunky and stupid. It will be further refined. I don't want to wear stupid headgear either, but if it was just a pair of sunglasses and a small band you could hide inside any hat... Hooray!

    I can imagine where the whole package would one day fit inside standard glasses.

    -T

  46. Very true by GameboyRMH · · Score: 1

    Reminds me of one time in high school, a friend played my copy of F1 Race and set an unholy fast time on one of the tracks, beating all my records by a long shot. For about three evenings I tried to beat his record, and eventually came close, but I couldn't beat it. These simple old racing games played more like modern dance games - accurate timing of your actions was key, and I had been intently trying to get my timing as sharp as possible. At this point I knew the track like the back of my hand. One time I just kind of zoned out and wasn't paying attention - and I finally beat his record...by a good margin.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Very true by siegesama · · Score: 1

      I can report the precise same effect for Stunt Race FX (motorcycle in that water level). Just relaxed one day and wasn't paying attention, and had some amazingly great runs through the course.

      --
      what the hell is a 'junk character', anyway?
    2. Re:Very true by Kreigaffe · · Score: 1

      Welcome to the Zone.

      Yes, that's the same state of mind athletes refer to when they say they're in the Zone.

      Yes, it's pretty close to a deep meditative state -- varyingly depending on the sport, of course. You can't relax TOO much in very high activity sports, but you CAN stop consciously noting and analyzing things and let the subconscious take over.

      No, I'm not lying, yes, it is pretty awesome, but no, video games are not going to make you a zen master.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    3. Re:Very true by sortius_nod · · Score: 1

      I concur, the Zone is REAL and it does work. Some of my best K/D ratios in FPSs, best times on tracks, best PvP sessions in MMOs, hell even best scores on guitar hero come from this meditative state.

      It's almost like a drug when you find it, you really get a sense of oneness and detachment at the same time. I have read quite a few theories on how it works, none seem to explain it fully - just trust in the Zone and you will ALWAYS be on top.

  47. Re:April Fools!? by rgaginol · · Score: 1

    Yeah, no not useful for FPS games... yet. This is the bleeding edge kind of stuff, and probably not worth it unless people who are interesting in the novelty value alone, but removing hands as the main interface for computers is inevitable. I guess it just depends on the timeframe, I doubt anything amazing will come for a while, but i guess this is a "watch this space area". I just hope I'm able to keep up with whatever FPS games are out in 20 years when neural interfaces become mainstream.

  48. This is so real. by BluFusion · · Score: 4, Informative

    ... WOW.
    ... WOW.

    It is real and the technology exists. I have had past PERSONAL experience with computer control via neural feedback.

    --side story to explain: I have ADD and aspergers. When I was about 8 (I think) I saw for some time a particular specialist and one of the activities I did was to be hooked up (with electrodes on my head) to a computer and navigate a 2D map with a little dot.

    Not quite the level of control that you'd need however I can tell you with practice it gets easier.

    This is amazing stuff. I'm so getting one.

    1. Re:This is so real. by bhima · · Score: 1

      I have those as well. However, when I was 8 computers were gigantic things hidden away in big businesses or government facilities. My treatment recollections include odd stereograms, tactile & balance exercises, and being spun *a lot*. To this day I remember the odor of the hammock machination thing and the room they used to spin me in. Being exposed to anything similar makes me ill. Really, Really ill.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  49. Power of the mind? by reboot246 · · Score: 5, Funny

    Users of the NIA will be able to control their in-game movements using only the power of mind.
    'Tis a shame some won't be able to play. :)
  50. Re:April Fools!? by Anonymous Coward · · Score: 1

    One beep for yes, two beeps for no.

    Zapp: Do you plead guilty?
    Fry: [beep][beep]
    Zapp: Double yes. Guilty!

  51. Re:April Fools!? by poopdeville · · Score: 2, Insightful

    Of course its not useful yet. Most of what happens in fast paced games does not go through your conscious mind. Most fast past gaming skills are simple muscle memory and hand eye coordination. The best gamers are on top of their game as they relax and stop thinking about anything. The less you engage your mind the better you do.

    Utter bullshit. Yes, hand-eye coordination is very important. But more so is tactical and strategic reasoning. Even in fast paced games. This process of situational analysis is certainly done automatically (you can't really help it -- engaging a game is almost by definition an exercise in situational awareness), and it may or may not be "voiced". But it is not unconscious. It is not mere muscle memory.

    Funnily enough, if this technology develops to the point where it can translate a complex plan into the proper sequence of game moves, it will ultimately turn game playing into mathematics (as an activity as practiced by mathematicians). You wouldn't have to do anything but sit in front of a computer quietly, and concentrating on the problem at hand. A day where a complex plan can be translated directly will never come. But even this technology is capable of it if introduced to a child at an early enough age. The child would develop "control sequences" for computer actions we could probably never experience.

    --
    After all, I am strangely colored.
  52. Re:April Fools!? by pherthyl · · Score: 1

    The OCZ tech is actually done by the same guy that created the Cyberlink http://www.brainfingers.com/ which is for people with disabilities. The detection hardware is 15 years old by this point, and is quite primitive (but functional). The OCZ device is a complete redesign. So OCZ are co-operating with him, but not doing any of the heavy lifting themselves. It's going to be capable of a lot more than binary output though. Even the cyberlink had the capability to output a good range of signals.

  53. Re:April Fools!? by pla · · Score: 1

    In Crysis, for example, there is so much input/output between switching weapons, suit settings, reload, not to metion run-of-the-mill aiming and movement. There's just no way without even a minor component like some sort of eye motion scan.

    True - But think about how much better you could control all the little things you describe if you didn't need to explicitly use some form of motion-activated input device for the basics (two-axis motion and firing a weapon, for example)... You could use the mouse for targetting while moving in an entirely different direction (many games let you map those to different inputs, but good luck effectively actually doing so - Even though we have the cognitive capacity to do the same task IRL without breaking a sweat).


    If it works well, I'll be the first to happily call myself an unbelieving douche

    No, fair enough - As much as I truly hope this works well, I certainly won't rush out to buy one. If it pans out, though, even for simple boolean inputs, I'd say it has the potential to revolutionize gaming input as we know it. One of those and a WiiMote-like device, and suddenly gaming looks more like Mickey-the-Sorcerer's-Apprentice commanding the elements, than the carpal-tunnel-inducing setups we have today.

  54. Re:April Fools!? by Neoncow · · Score: 1

    Flamebait? Look at the headline: "OCZ Prepares Neural Impulse Actuator for Shipping"

    It's so easy to read that as "OCZ prepares to overclock your brain."

  55. meeting a market demand by OrangeTide · · Score: 1

    When World of Warcraft addicts are too weak and their physical mobility has been compromised they can just lay in bed and use their mind to handle those multi-day raids.

    --
    “Common sense is not so common.” — Voltaire
  56. 2 pack... by whopub · · Score: 1

    Nah, they sell it in packs of two, hence the $600 figure. It comes with the regular version and special censored version for when your mother-in-law is around.

  57. Re:April Fools!? by Joelfabulous · · Score: 1

    "You wouldn't have to do anything but sit in front of a computer quietly, and concentrating on the problem at hand. A day where a complex plan can be translated directly will never come."

    I don't think most gamers, including myself, would necessarily want this? I find when playing FPS games (such as my current bender, Team Fortress 2), I have a lot of respect for people who have the necessary combination of twitch *and* strategy skills. I'd argue that both are necessary for the best players, though I suppose this depends somewhat on the class.

    Personally, I enjoy the gradual improvement that occurs in both of those areas since it gives me a sense of ongoing accomplishment. In that respect, I can pick up on the subtleties of strategy while (hopefully) improving my aiming, etc. In fact, in most FPS games and levels (depending on factors such as the gameplay, size of level, etc.), strategy becomes even more of a deciding factor.

    Anyone who has ever watched 1v1 duels by professionals can see that they have the movement and aiming down to such a fine art that it is essentially automatic, which leaves the player able to consider their overall strategy involving map routes, pickups, outsmarting, etc. I suppose these "neural interface" tools could remove that learning curve with respect to aim, but I find that that is very much a part of the game.

    Food for thought: I read an article about a professional gamer who worked on his reflexes and clarity of mind by living a well-rounded lifestyle, socially, physically, and mentally, growing as a person in many areas. It reminded me of some of the people I used to swim with competitively, a few of who have gone on to the Olympic Trials.

    --
    Sometimes I wonder if I think too much.
  58. Re:April Fools!? by IronChef · · Score: 1

    When this gadget helps me play Team Fortress 2, I'll open up my wallet.

  59. serious pain by whistlingtony · · Score: 1

    Heh, I WAS in serious pain. How'd I fix it?

    I stopped playing WoW. I drastically cut back my computer time(more time for other hobbies!). I used good old hot and cold presses. I threw my mouse out and got a logitech thumb ball. This is never going to go away. I have to manage it for the rest of my life... Or until I get around to that surgery.

    Now I just get the occasional flare up. I'm fine. As it turns out, real life has great resolution and awesome minigames. Grinding my job is kind of annoying though. :P

  60. Well..... by IHC+Navistar · · Score: 1

    Just one step closer to Virtual Sex.

    Geeks.....REJOICE!

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  61. Re:I got a cramp in my brain by MBraynard · · Score: 1
    Alternatively, when you use a part of the human body that has not been in use before, that part of the body adapts and gets stronger.

    From personal experience, this applies to sleeping at altitude, getting calouses on my hands, running, swimming, biking, weight lifting, playing trumpet (lips were NOT meant to do that), using a special kind of bike crank (power cranks), doing pullups, pushups, and crunches. Hmm - also playing FPS.

    Initially, all of the above activities left me very 'cramp'ed. But now they do not and my proficiency with them has gotten much better.

    Some things your body doesn't deal well with (cyanide injestion) but many of these things - the body adapts to quiet well.

  62. $600 is cheap. May not be fully "neural" by heroine · · Score: 1

    When U realize $600 has the buying power of $150 8 years ago, it's a pretty low price. If it really works, it could be quite valuable. Have a feeling it has a few gyros & accelerometers in addition to the "neural" sensors.

  63. What specs? by tepples · · Score: 1

    If you don't see a Linux driver for anything, don't complain - code. Based on what specifications? Case in point: Microtek has never returned my e-mails asking for communication specs for the ScanMaker 4850 USB flatbed scanner.
  64. So uh ... Where can I GET one? by Donovon · · Score: 1

    Okay I have to admit this is beginning to fall into the "I will believe it when I see it" category. Yes yes I know it's POSSIBLE, and definitely DOABLE, but it's never been done and honestly there'd be a HUGE ... uh yea... H U G E ! run on these things if they work as advertised. That said I hit every link I could find to get more info.

    So far I'm coming up dry. The article /. links to says OCZ's going to be shipping the product "next week"... the article is dated March 1 '08, that means ... March 7 shipping to stores. I can't find reference to this product in ANY RETAILER MAJOR OR MINOR. There is no preorder option because as far as I can tell according to the retailers this product does not exist.

    I am concerned about a hoax here.

    Gamestop: Nada. Nothing OCZ NIA or OCZ Neural.
    Amazon: Nothing useful. Some irrelevant books when searching for OCZ Nia. Less relevant results when refining the search.
    OCZ Technologies: Web site makes exactly one mention http://www.ocztechnology.com/aboutocz/press/2008/262 scroll down.
    -- Device not listed under products.
    Fry's Electronics: Zip.

    Looks to me like they aren't shipping anything to anyone retail. I'm begging someone to prove me wrong here, because it doesn't look like we'll be getting this technology in our hands inside the next couple weeks... or even the next few months. Signed: I want to be wrong. File this under "if_it_sounds_too_good_to_be_true..."

    1. Re:So uh ... Where can I GET one? by Donovon · · Score: 1

      OK amendment to my comment. The /. linked article is dated February 2, '08 and says they should be going into production in the next week as of that date - "going into production" != shipping.

  65. Re:April Fools!? by Anonymous Coward · · Score: 0

    Great line from the review: [T]he OCZ neural impulse actuator doesn't use electrode cream, which is a good thing because the last thing gamers would want to do is lube up before playing their favorite game. Uh huh...

  66. Re:April Fools!? by Haruka9250 · · Score: 1

    Even assuming that something like this would work well is nice. However, excuse my humanitarian attitude, but a technology so great should be applied for those among us that are disabled and would be able to use such abilities as applied to adaptive technologies where it is really going to be useful. I will be interested to see if this level of neuro-interpretive science takes off and is successful/accurate and effective.

  67. Re:April Fools!? by networkBoy · · Score: 2, Interesting

    You know, almost 17 hours before this was posted, my wife's uncle had a stroke. Should he survive he likely will never talk again and his motor skills will be poor enough that typing will be labor intensive for him. All I can think is WOW, this is only $300, and would have been 10 grand just 5 years ago.

    I'll be buying one, but not for games. Even if Ken doesn't make it, I think there is promise in a software app to use this for limited communication (teach limited words: yes, no, hurt, cold, hot, help, hungry, thank you, love you, etc.; then grow into sentence building, ala Hawking's setup).
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  68. Re:April Fools!? by srussia · · Score: 1

    When this gadget helps me play Team Fortress 2, I'll open up my wallet.
    Slashvertisement=Neural Impulse Actuator for Shopping
    --
    Set your phasers on "funky"!
  69. Well just what can you do then? by Floritard · · Score: 1

    The article isn't clear about just what you'd be able to do with this thing in terms of input. I'm interested in FPS games mostly. Will you be able to control aim or walk or what? If I still had to use the mouse to aim, but could "press" fire with my brain, that 60% increase in reaction time would be helpful for those critical sniper v. sniper head-shots in Teamfortress 2. Or say I could handle all keyboard input--walking, weapon switching, crouch/jump--but still had to aim with my mouse. I'd be cool with that too. Something about that seems "cleaner" than fopping around with an array of keys. Just saying goodbye to mouse-wheel weapon switching would be awesome. If I could see someone's back and almost subconsciously think "knife," then before even realizing it I had performed the weapon switch, that would be kick ass.

    Or can you indeed control the aim with the same precision as a mouse? Even if it took months of training, I think I'd be up for that. Maybe you map all your controls to the device as well as maintaining your current mouse/kb setup, and slowly over time move more of your interaction off to the NIA. Anyone know just how sophisticated the input is? Even using it for simple web-browsing sounds scary cool now that I think about it. So much of the smaller, day to day point-and-clicking of a mouse is simple enough this thing ought to handle it. Or even dictation. Thinking sentences across the screen letter by letter. Has a sort of ouija board sexiness to it. If it's half as cool as I'm thinking it is then I want one.

    1. Re:Well just what can you do then? by tqphan · · Score: 1

      From the preview somebody posted above, "The biggest market for this device will be gamers as they will be able to use the neural impulse actuator in combination with the a mouse to control the shooting, jumping, running, etc. in FPS games."

  70. Re: Ergonomic Ideations by znerk · · Score: 1

    Uhm... just a thought, but... tablet pc, usb wireless input devices, a few bucks at lowes for the bendy-snake piping stuff to mount the tablet on, maybe an old halogen floor lamp, or something similar for a base... and it sounds like you could have just what you're looking for. If you require more of a "desktop" input set, perhaps you should invest in a sheet of plywood, while you're at it.

    Might not be pretty (at least, not as I have described it), but using MDF instead of plywood might save money *and* let you sculpt something with a boxknife and a piece of sandpaper to suit your tastes as a worksurface. A little spraypaint can give you some color other than the ugly gray of the MDF stock. Using a wireless trackball instead of a wireless mouse, some glue or zip-ties, and maybe some more of that bendy-snake metal tubing could allow you to make a gravity-defying worksurface, as well.

    All in all, not counting the time to acquire the materials... prolly an hour's work, tops. Of course, that's not counting spraypaint drying time, either.

    YMMV, this is just a simple off-the-cuff response.

    I hereby release this ridiculously simple idea to the public domain, and look forward to purchasing one as a prefab kit in Wal-Mart next month, for the low-low everyday price of $99.82, sans the high-tech 'tronics, with a Hello Kitty or Transformers branded logo.

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  71. Re:April Fools!? by znerk · · Score: 1

    ...One of those and a WiiMote-like device, and suddenly gaming looks more like Mickey-the-Sorcerer's-Apprentice commanding the elements... I predict Harry Potter games will make a massive comeback.
    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  72. Re:April Fools!? by Garridan · · Score: 1

    Re: stroke -- shitty.
    Re: input device -- I recall an input system in which various letter choices would appear based on the probability that they'd be useful, and maybe split the choices into a binary tree, so that you could reasonably quickly "type" by just moving your mouse up and down (and possibly clicking). If you could capture 3 separate commands, this could be co-opted pretty easily.

  73. Re: "Humanitarian Attitude" by znerk · · Score: 1

    ...excuse my humanitarian attitude, but a technology so great should be applied for those among us that are disabled...

    I'm sure this technology will be used to help the "differently abled" among us to live more fulfilling lives, but I'm not interested in that end of things. I'm not disabled. I would assume that a goodly portion of the "typical Slashdot reader" population feels much the same way. There are "humanitarian" groups in this world, they exist solely to help people who are "differently abled", and they're typically fairly good at their jobs. I'm absolutely certain they will pick this up and run with it. As a matter of fact, I'm sure they already have.

    Forgive my lack of political correctness, or my perceived greed and selfishness, but I would rather think of ways to extend humanity's reach, regardless of whether someone in a wheelchair (or otherwise disabled) will get any benefit from it. I'm not, by any stretch, saying that this technology shouldn't be used for adaptive difficulties, or prosthesis technology, or in any other way that will help those who are "mobility challenged". What I am saying is that we should not limit ourselves by thinking of this as simply a method for disabled persons to experience gaming.

    Imagine putting on this headband, a set of video goggles, and a set of headphones with attached mic... then plugging all of them into a laptop in a backpack. Show up to the LAN party, grab a Bawls or Mountain Dew, plop yourself on the couch, connect to the local wireless, and start fragging your friends. Alternatively, show up to the office, grab a cup of coffee, plop yourself on the couch, connect to the local wireless, and open up that spreadsheet.

    I'm not sure of the limitations of the system, despite reading the article (and googling for more coverage, as well). It appears to use facial musculature for some of its input (The demonstrator guy says something along the lines of "I set my jaw for run forward, clench my jaw for jump, and look left and right for strafing"). Depending on how many inputs can be tracked at once (and it looks like an awful lot, considering the guy was playing UT with just a finger and thumb on the mouse, looked like he was simply aiming with the mouse and using the headband for movement and firing. I never saw him touch the mouse buttons), one of the immediate benefits I can think of is changing workspaces at-a-glance. In Ubuntu, for instance, you can "rotate the cube" to get a new workspace. I would think it would be trivial to set "looking right and left" to "rotating the cube right and left", to literally switch desktops at will. Another application might be to set "clench jaw" to "save document with timestamp", to automate versioning (yeah, you could do it with a timer, but then you end up with weird cutoff lines in your code). Wiggle your eyebrows to change the internet radio station. The possibilities are not endless, but could conceivably become "arbitrarily large".

    Combine the headband with a multi-touch surface and some speech recognition, and you have an awesome creativity-enabling environment.

    Or, think on a smaller and more trivial scale. Use the headband as a remote control for everything in your house. I don't know how much power the headband requires, but if my Logitech G7 Wireless mouse can play WoW or Orange Box for 6+ hours at a stretch on a single matchbox-size battery, this thing out to work for an hour or two on something small enough to be placed inside the headband. The RF signal tech in my mouse works for a good 20-30 feet, in a room containing a half-dozen workstations and a pair of servers, so I can't imagine it would be all that difficult to make this work as a wireless device with a similar range. Remove the wires, and the application possibilities of this device expand to the absolutely silly, without leaving the realm of the plausible... and more importantly, the realm of the possible.

    In short, don't simply look at this and say "o

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  74. Re:April Fools!? by hairyfeet · · Score: 1
    But that is one of the great things about tech-it can be adapted to uses the designers never dreamed of.I don't know if you are old enough to remember this,but in the late 70's there were a lot of cool toys based around Battlestar Galactica,and one of the most popular(and which I loved as a kid) was the "Cylon Voice changing Helmet" which was a helmet that made you look like a Cylon Centurion while giving you this little device which changed your voice to sound like a Cylon.It turns out those things worked better than the voiceboxes of the time,and soon nearly everyone at the time that needed a voicebox sounded like a Cylon Centurion.


    So it doesn't really matter if this is developed for gaming or not-if it works and can help a disabled person,someone WILL adapt it.It is just a matter of time. I personally hope it takes off as a gaming toy,as aids for the disabled are often very expensive and having it sold to a large gamer market will allow those working with the disabled to buy it for a much cheaper price than they would get otherwise.Which is one of the reasons why the Cylon Voicebox was popular for a good long while,as not only was it better sounding,but around 1/10th the price of the medical prosthetic.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  75. DNI on USB by allandre · · Score: 1

    (direct neural interface for those who dont know)- The idea of hooking a device up to your brain then to your usb port is a little funny to me, the concept is good but they still havent mastered the science behingd this device.

  76. Types of input by briester · · Score: 1
    The question I have is what sort of input this device is capable of taking.

    Specifically, does it take linear or abstract input? What I mean by linear is "move mouse left by up-left until this thought stops." What I mean by abstract is "mouse to 387*765" no matter how quickly one can move the mouse in a linear fashion, it just isn't the same *sort* of thought as "move mouse to 'blah.'"

    Its important to recognize that brain waves aren't thoughts - they're the result of thoughts. We can sense waves, but we can't sense thoughts. That being said, I'm curious what might happen if we add more sensors. Will we need to use different parts of our brain to control different aspects of the device? Right now the sensors are all located near the neo-cortex, why? Could they be useful in the back of the skull, near the cerabellum?

    There are a lot of questions about how the device works that, when answered, will give us a better idea of what we're talking about.

  77. Re:April Fools!? by networkBoy · · Score: 1

    I was thinking that exactly (or rather more exact: the system Stephen Hawking uses...)
    I have access to the design of Dr. Hawking's system, and IIRC it's mostly open source. If Kenny recovers enough to be fruitful, I'll be calling OCZ for interface assistance. Who knows? Maybe a free unit and some support in exchange for a website extolling its usefulness and documenting the (hopeful) success...

    To that end, anyone at OCZ who reads this: Have you guys thought of this for an application?
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  78. Augmented reality brought to you by Google by patio11 · · Score: 1

    Ahh, you appear to be reading the Hobbit. Turn the page for an unobtrusive text message beamed directly into your optic nerve.

  79. I've been wondering about this technology by Glacialwraith · · Score: 1

    While the technology may not be perfect for every gaming application yet i think that it will be the way things go. For those of us that don't have excellent hand/eye coordination I can see this becoming a viable alternative.

    --
    http://www.specbox.net/usersonly/profile.aspx?id=4jC6mGJ%2byfA%3d&sid=4jC6mGJ%2byfA%3d