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New Book Cuts Through Violent Video Game Myths

Terry Bosky suggests a recent interview from Game Couch with one of the authors of an upcoming book which fights the "myths and hysteria" surrounding violent video games. Dr. Cheryl K. Olson explains how many of the studies linking aggression with video games were flawed or misguided, and she discusses some of her own findings. Quoting: "Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction. Also, the most-published researchers have built their careers around media violence. Their studies were designed under the assumption that violent video games are harmful, which dictated the questions they asked and how they framed their results. Media violence is just a small part of what we do, so we could look at the issue with fresh eyes and no agenda."

213 comments

  1. Maybe I read that wrong by n3tcat · · Score: 4, Insightful

    ... but that last part sounded like they were saying "Our opinion matters more because we just don't give a fuck."

    1. Re:Maybe I read that wrong by KublaiKhan · · Score: 5, Insightful

      Yes, but that's a good thing--because if they don't have a stake in the results, they don't have a conflict of interest, and thus their results will be more trustworthy.

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    2. Re:Maybe I read that wrong by n3tcat · · Score: 4, Insightful

      Why does that make their results any more trustworthy? You mean more trustworthy for me? Or more trustworthy for other people who also don't give a fuck? If you mean the latter, then honestly that sounds like this article is not just unbiased, but also fairly unimportant as it's target audience doesn't even care what they are saying.

    3. Re:Maybe I read that wrong by KublaiKhan · · Score: 5, Insightful

      More trustworthy than results put forth by a group sponsored by a video game producer or one sponsored by an anti-video-game group.

      So more trustworthy for you to consider.

      It's one of the things you really want to look for when folks start flinging studies around: who do they work for? Would you trust as accurate a study funded my Microsoft that says that 5 of 6 dentists prefer to use Windows, or would you be more likely to trust as accurate a study funded by some independent group?

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    4. Re:Maybe I read that wrong by Necreia · · Score: 4, Informative

      "Why does that make their results any more trustworthy?" Because they don't get paid to come to a directed decision. They don't get money for saying that "Video Games don't cause violence" OR "Video Games do cause violence". They don't have an agenda, so what they say is based completely on the research and not instilled opinion. If you only trust sources with an agenda, then I pity you.

    5. Re:Maybe I read that wrong by LordLucless · · Score: 2, Insightful

      s/don't give a fuck/haven't made up our minds before we started

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    6. Re:Maybe I read that wrong by Anonymous Coward · · Score: 0, Funny

      *** waits for Jack Thompson to claim that Cheryl K. Olson was "bought off" by the video game industry ***

      Captcha: "balanced"

    7. Re:Maybe I read that wrong by AxemRed · · Score: 2, Insightful

      It is sort of saying that... but it's true. They're just saying that they don't care how the results turn out, so they won't be trying to push the results one way or another.

    8. Re:Maybe I read that wrong by n3tcat · · Score: 4, Insightful

      If you think that there are ANY sources without an agenda then I pity you.

    9. Re:Maybe I read that wrong by Weslee · · Score: 5, Interesting

      I had a friend who was running for a local political office.

      He got various questionnaires from the various political parties.

      This is the same question on both parties questionnaires, but notice the difference in how its worded -

      * Do you believe in the killing of unborn children?
      * Do you believe you have the right to tell a women whos been raped that she has to carry to term the resulting fetus?

      You don't think that the questions they ask about violence in video games might be just a little skewed?

    10. Re:Maybe I read that wrong by timmarhy · · Score: 2, Interesting

      you can have an agenda that doesn't conflict with your findings. epic fail on your part.

      --
      If you mod me down, I will become more powerful than you can imagine....
    11. Re:Maybe I read that wrong by Anonymous Coward · · Score: 0

      Demanding a biased study to align with one's one biased beliefs is neither insightful nor intelligent.

    12. Re:Maybe I read that wrong by user315234 · · Score: 1

      "A scientific man ought to have no wishes, no affections, - a mere heart of stone."

    13. Re:Maybe I read that wrong by Anonymous Coward · · Score: 4, Funny

      Since the primary definition of "child" is "a person between birth and puberty", I would say no, I don't believe in the killing of these "unborn children".

      Unless, that is, some people reach puberty while still in the womb. I know slashdot has a lot of people still living in their parents' basements, but that's a bit much. If you're 18 and still living in the womb, then yes, I support killing you.

    14. Re:Maybe I read that wrong by kaizokuace · · Score: 0, Troll

      no you are all wrong and there is no winning situation and everyone is fucked...in every hole.

      --
      Balderdash!
    15. Re:Maybe I read that wrong by Runefox · · Score: 1

      If you're 18 and still living in the womb, then yes, I support killing you.

      Most awesome thing anyone's ever said, ever. Thank you.
      --
      Screw the rules, I have green hair!
    16. Re:Maybe I read that wrong by yali · · Score: 5, Interesting

      They don't have an agenda

      Are you sure? Because when I googled for "Cheryl K. Olson," the first hit I got showed that she is on the payroll of Big Tobacco. She has also been a "strategic communications consultant" for Big Pharmaceutical and Big Media. I haven't found anything (yet) to indicate that she's on the gaming industry's payroll, but her history reads like that of a professional shill, not a dispassionate scientist.

    17. Re:Maybe I read that wrong by maxume · · Score: 1

      If they are highly similar studies, the one by the independent group is probably a little more reliable. If they are different, you would have to read them to know which is more accurate, because Microsoft might base theirs on 'research', whereas the independent group might base theirs on 'fluffy bunnies'.

      I don't expect you would dispute this, but the notion that you can't ever trust somebody that has a chip in the game gets taken to far, when it usually only means that you should select the most independent result from results that are otherwise similarly reliable. That group X did some research is only a reason to impugn the research when group X has proven to be unreliable in the past. Independence is a reason to prefer group Y over group X.

      --
      Nerd rage is the funniest rage.
    18. Re:Maybe I read that wrong by hoopshank · · Score: 1
      "Would you trust as accurate a study funded my Microsoft that says that 5 of 6 dentists prefer to use Windows, or would you be more likely to trust as accurate a study funded by some independent group?"


      I'd want to see the results of the independent survey of dentists first.....

    19. Re:Maybe I read that wrong by Captain+Splendid · · Score: 1

      Split hairs much? I suspect you're being a contrarian for its own sake (I can smell my own!). Anyway...

      like this article is not just unbiased, but also fairly unimportant as it's target audience doesn't even care what they are saying.

      Good thing the article is about a Doctor who wrote a book, which will be discussed and read by a much different, and by your metric, important audience, eh?

      Well, I guess you got some nice mod point out of that, but next time, RTFS.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    20. Re:Maybe I read that wrong by Zalbik · · Score: 1

      If you think that there are ANY sources without an agenda then I pity you

      I hate to dispel your "glass half-empty, and the full part laced with poison" world-view, but there are a few researchers out there whose agenda is to produce accurate and unbiased results.

      I pity anyone whose faith in mankind is so bleak that they believe otherwise.
    21. Re:Maybe I read that wrong by earthbound+kid · · Score: 1

      I've been thinking about this issue, and my current thought is that, yes, everyone has bias. Everyone is prejudiced in some way. No one can see the world from viewpoint other than their own. However, it is also true that some people have a commitment to find out the truth (where truth = the sympathetic merger of all possible perspectives and biases into a truly universal, impersonal account of the situation with no detail omitted) and some people don't. So, while no one person can find the truth, since the truth is, by the definition I'm using, a synthesis of an infinite amount of data, which no one can have access to all of, nevertheless, the voices of those who have a commitment to striving towards the truth is to be esteemed more highly than the voices of those who consider their own biases to the only standard for making judgments. In other words, we must have a commitment to finding the external truth, even while recognizing that we can only strive for it using our internal measurements.

    22. Re:Maybe I read that wrong by Miseph · · Score: 1

      Thank you. I needed my daily dose of Sane after a long day working in retail.

      --
      Try not to take me more seriously than I take myself.
    23. Re:Maybe I read that wrong by budgenator · · Score: 1

      considering the last dental application that ran on anything *nix-ish used a curses based user interface and terminals that were connected by serial cable, I'd find that 1:6 didn't prefer windows a serious put down.

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    24. Re:Maybe I read that wrong by Jerry+Smith · · Score: 1
      In other news: 87% of all slashdot-newbees think themselves immune to downmodding.

      Easy tiger, you'll find /. a prettier place when smiling.

      --
      All those moments will be lost in time, like tears in rain. Time to die.
    25. Re:Maybe I read that wrong by SeaFox · · Score: 1

      "Our opinion matters more because we just don't give a fuck."

      That's right. Another way to read it is "I'm an impartial observer and don't have a vested interest" which is someone I'm much more likely to pay attention to.
    26. Re:Maybe I read that wrong by DKlineburg · · Score: 1

      Jerry Smith #806480 Timmarhy #659436 Jerry if your comment was directed at Tim for his attempt at a funny sig, I find it odd that you are newer to /. than Tim. Does that mean you are admiting you are in that 87%? Go ahead, down mod me, I just wanted to make a point. I know there are people out there that read everything anyway.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    27. Re:Maybe I read that wrong by Alsee · · Score: 1

      I don't know what the parent's agenda is, but this whole thread sounds like the logic to used create and defend wingnut rationalizations. Leftwingnut, rightwingnut, or whatever other flavor of radical wingnut.

      Reasonable rational neutral people in the "center" don't exist, those people are guilty of opposite-wing bias.
      When
      [unbiased reasonable rational source] says negative things about my wingnut buddies and my wignut sources of information, I ignore it because it just proves [unbiased reasonable rational source's] bias and their agenda.
      When anyone PROVES that my wingnut sources of information are flagrantly biased, well that's OK and I'll stick with my sources of because EVERYONE is biased and I'm merely selecting my preffered biased sources.
      When anyone PROVES that my wingnut sources of information are factually wrong and deceptively misrepresenting information to push their agenda, well that's OK and I'll stick with my lying sources of information because EVERYONE is biased and I believe
      [unbiased reasonable rational sources] all lie just as much to push the opposite agenda.
      I dismiss and mentally filter out
      [unbiased reasonable rational source] logic and so-called facts because they are all biased and pushing the opposite wing agenda.
      You proved I'm guilty of some biased bad reasoning or biased bad behavior, so what? Everyone is biased.
      You proved I'm guilty of abusively pushing some agenda, so what? Everyone has an agenda.
      My bias and my bad information and my bad behavior is OK and justified because everyone else is just as guilty.


      Proven bad behavior and bad information from fellow echo-chamber wingnuts gets excused because "everyone does it". Any facts or logic that contradicts the person's wingnut worldview get mentally dismissed without thought because everyone is biased and pushing and agenda... the logic that "my wingnut agenda is right therefore the contradictory information must be wrong and must be coming from the opposite wingnuts".

      If research on the effects of cigarette smoke is produced by the tobacco industry, yeah, of course abundant skepticism is appropriate.
      But NO, it is not reasonable not rational not acceptable to blindly accept any information one likes and to blindly filter out any information merely because one dislikes it. That is the path to severe self delusion and filtered distorted view of reality and wingnutism.

      Again, I don't know anything about the parent posted and he didn't really express any particular flavor of wingism (although I think he pretty much admitted to some unspecified flavor of agendaism). But I really wanted to rant on that sort of thought process in general. I noticed people falling into that sort of psychological filtering in various directions. "Everyone is biased" can be a very very easy psychological excuse to blindly filter out any inconvenient information.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    28. Re:Maybe I read that wrong by eclectic4 · · Score: 2, Insightful

      True, so let's take the data we have counting millions. What are the murder rates in other countries that play the same, and even more violent games and media, like Japan?

      And then compare it to just one of our major cities...

      It's freaking obvious to anyone who has paid any attention over the last 50 years... social darwinism. Launch the greediest of your society to the top (yay US!). That's just how the rules work in this country. Fuck your neighbor, and if anyone touches my useless shit I'll kill all you motherfuckers!

      Sorry. But it's true. When I talk to people in some other countries, they see us as a bunch of gun toting madmen with wild staring eyes, having to always watch your back, etc... like you have to now in the streets of Baghdad (yay US!)

      I mean hell, when you tell every single person living in the country that your freedoms will be taken from you in order to stop those that would injure America's "way of life" (see above), or that you must give 500 BILLION dollars from these asshats to go and kill a bunch of people instead of using it (up to date) to build over 38 THOUSAND new Elementary schools, or to have been able to give away over 81 MILLION College scholarships. etc... etc... etc...

      After a while you wonder why there aren't just random killings almost daily at regular old shopping malls and schools here... oh wait...

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    29. Re:Maybe I read that wrong by Jerry+Smith · · Score: 1

      No sir, I replied to kaizokuace (1082079) on Sat 08 Mar 01:18AM (#22683156). And it's not possible to mod (be it up or down) in a discussion in which one has also commented. And it is possible to view the parent of a certain post (so: effectively the post to which is replied to) by clicking on the 'parent'-link underneath that post. Welcome to /., enjoy your stay :)

      --
      All those moments will be lost in time, like tears in rain. Time to die.
    30. Re:Maybe I read that wrong by DKlineburg · · Score: 1

      My apologize, I am still trying to figure out who is saying what to who. I must admit that this is much more active of a forum than I have been part of before, so yes I have gotten confused. I will enjoy my stay, and one day hope to have something worth while to comment on.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    31. Re:Maybe I read that wrong by kaizokuace · · Score: 1

      Hey buster! Unlike other people I don't care if I am downmodded. I just say what I want to say. Whats wrong with that? At least I have the guts to say it without being an AC!

      --
      Balderdash!
    32. Re:Maybe I read that wrong by russotto · · Score: 1

      I hate to dispel your "glass half-empty, and the full part laced with poison" world-view, but there are a few researchers out there whose agenda is to produce accurate and unbiased results.
      That's "half-empty, leaking, and contaminated"(tm).
  2. aaargh. by notgm · · Score: 5, Funny

    this article makes me so mad at the biased video game researchers. i need to go down to my local ammunation, get strapped, and start taking them fools out.

    1. Re:aaargh. by Jarik_Tentsu · · Score: 2, Funny

      I'm waiting to see what Jack Thompson's reply to this would be...

      "DON'T LISTEN TO THESE PSYCHOLOGISTS! THEY ARE GAMERS THEMSELVES!!!" or something.

      ~Jarik

    2. Re:aaargh. by Alsee · · Score: 1

      this article makes me so mad at the biased video game researchers.

      I feel exactly the same way.

      i need to go down to my local ammunation, get strapped, and start taking them fools out.

      Well I'm gonna go find a jam-packed server, get strapped with heavy artillery and tons of ammo and blast everyone to flying giblets instead.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  3. great article - only the choir will read it by Anonymous Coward · · Score: 1, Insightful

    This article is preaching to the choir - it is a great interview - sounds like a the begin of a crushing blow to the likes of JackT - too bad the only the people who will pay any attention to this are those who don't have a preset agenda. As good as it is, I don't think this will fix anything. There is too much power & money at stake to FUD on games.

    1. Re:great article - only the choir will read it by mdwh2 · · Score: 2, Interesting

      I agree, sadly. Much of the problem is that there are all sorts of studies on various forms of media and its supposed effects, some showing evidence, some not showing evidence, some showing a negative correlation. So overall there's no conclusion one could draw, but those supporting censorship can hand-pick the studies which do supposedly show an effect (even if they are old studies that have been discredited or later contradicted by other studies).

      I saw this with the UK Government in its plans to criminalise possession of "extreme" porn - it commissioned three researchers with known anti-pornography views to dig out every possible study which showed some negative effect of porn (even though most the studies applied to porn that isn't being criminalised), producing the Rapid Evidence Assessment.

      Now this was criticised by academics in the field as being "extremely poor, based on contested findings and accumulated results. It is one-sided and simply ignores the considerable research tradition into "extreme" (be they violent or sexually explicit) materials within the UK's Humanities and Social Sciences." This statement was signed by ove forty academics - but did anyone pushing for this law pay any attention? Of course, sadly not - instead we continue to hear the Rapid Evidence Assessment being cited as proof that possession of naughty pictures needs to be criminalised.

    2. Re:great article - only the choir will read it by DKlineburg · · Score: 1

      by marcello_dl (667940) on Friday March 07, @04:11PM (#22683084) Homepage

      Do VG mirror society or influence it? I guess it's kind of a feedback loop.

      I think that Marcello answered your statement above in this thread chain. I also agree that the choir is the only one who is going to read it. The world is continuly biased on there thoughts. My example would be someone who belives in God, versus someone who doesn't. A person who belives in God is likely to read all kinda of books and studies relating to why he exists. A person who doesn't belive in god will read all kinds of books and studies on why evolution exists. I think that very few will look beyond there beliefs to try and understand the other side of the fence. It is much easier to just stick with what you belive, and follow that train of thought.

      That being said this book will be more widely read by those who all ready belive that vilant video games are an escape and or anger manegment. It will likely be used to say, "Yes! see I knew that my belief was true." I feel that it is unlikely to be used to change someones belief. Take the Allegory of the Cave by Plato.

      QUOTE:
      Another problem lies in the other prisoners not wanting to be freed: descending back into the cave would require that the freed prisoner's eyes adjust again, and for a time, he would be one of the ones identifying shapes on the wall. His eyes would be swamped by the darkness, and would take time to become acclimated. Therefore, he would not be able to identify the shapes on the wall as well as the other prisoners, making it seem as if his being taken to the surface completely ruined his eyesight.

      People want to believe what they want to believe.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
  4. WHAT?!?! by Wandering+Wombat · · Score: 2, Insightful

    This book makes me so ANGRY!!! I just want to launch a plasma grenade at this 'doctor'!!!!!!

    But seriously, folks, it's about damn time someone stepped up to the 'personal responsibility' plate and didn't get hit in the head by the ball (man, I pwn'd that metaphor). I grew up in the age of violent video games, as did most people here... come on, this website's name involves SLASHING people. My favorite movies growing up were Beverly Hills Cop and Aliens (I was all of six years old for those), and not once did I feel the urge to be more violent, or to shoot anyone. I thought "Wow, those movies are an awesome escape from boring reality. I'm gonna go read some Calvin & Hobbes now, maybe eat a cookie."

    Yes, this is anecdotal, but if ten million people have (and apparently do) have similar anecdotal stories, that adds up, and this book is just the long-overdue sober second look at a popular, convenient myth.

    PS: Jack Thompson needs to be clubbed with this book.

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
    1. Re:WHAT?!?! by Lemmy+Caution · · Score: 4, Insightful

      "Personal responsibility" is a code-word for a refusal to look at contributory factors. It's a kind of simple-mindedness. The master-narrative you're playing into is this: social scientists are going to push through a bunch of regulations and restrictions because they correlate some influence with an unwanted behavior, when people should just be held responsible for their behaviors.

      That populist sentiment misses a lot of the point of that kind of research. It may not have much to do with "banning" anything at all, but, for example, giving parents information that will help them decide if and when to bring videogame consoles into the home, or whether someone who is having trouble with violent behavior should be advised to stay away from videogames. That research is worthwhile even if there isn't a direct public policy connection.

      I'm all in favor of the more nuanced view of the topic of media effects on behavior, and I think the authors of this book are right on. But the old canard of "what about personal responsibility?" strikes me as anti-intellectual crankiness.

    2. Re:WHAT?!?! by Itninja · · Score: 2

      I grew up in the age of violent video games
      Since this 'age' you speak of only started like 15 years ago (if that), I would say you haven't grown up at all.
      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    3. Re:WHAT?!?! by Wandering+Wombat · · Score: 1

      Really? There was nothing violent before 1993?

      My son's favorite driving game is Carmageddon. Do I think he'll be a bad driver? No.

      --
      I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
    4. Re:WHAT?!?! by mdwh2 · · Score: 5, Insightful

      "Personal responsibility" is a code-word for a refusal to look at contributory factors.

      But how come it's only ever the "unpopular things" that are questionned as to whether they affect behaviour - fictional violence, video games, rock music, Marilyn Manson, porn?

      No one questions the violence in religious texts when it turns out a murderer was obsessed with the Bible or killed someone because "God says so". Unless they're a pagan or satanist, in which case, it's back to the "unpopular things" which must be banned again.

      I've nothing against providing parents with information, but note that people do use these claims to ban things, even for adults. I think "personal responsibility" is a valid response when the claim put forward is that media alone can turn people into violent criminals.

    5. Re:WHAT?!?! by kramulous · · Score: 1

      I used to love Double Dragon (1987). Beating up people with baseball bats.

      Sorry, what were you saying?

      --
      .
    6. Re:WHAT?!?! by Itninja · · Score: 1

      Yeah, I remember all the protests and petition drives related to Double Dragon.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    7. Re:WHAT?!?! by alan_dershowitz · · Score: 1

      Are you talking about science or society? Because when it comes to society, you practically answered your own question. Unpopular things are popular targets for criticism. Popular things are unpopular targets for criticism. When it comes to science, more research is probably going to be done where demand is highest, for example whatever a popular target in society is. At the same time there is research done on less prominent possible causes, but sometimes the possibility of a socially unacceptable solution makes it impossible to even ask the question. The hysterical, semi-scientific backlash against the book "The Bell Curve" definitely put a chill on research into genetic determinism with regards to intelligence and race--you're at risk for even asking the question because people will question your motives; and since a particular major flap in the 1990's it's well known in psychology that anyone researching child sexuality in the USA is walking on eggshells. I am making broad assertions about fields that I am not an expert in, but the social backlash (left-wing and right wing, respectively) in each case was undeniable. Even in science there are questions you simply cannot ask.

    8. Re:WHAT?!?! by pokerdad · · Score: 1

      Since this 'age' you speak of only started like 15 years ago (if that), I would say you haven't grown up at all.

      For some reason the violent video games of my youth didn't count as violent video games. Perhaps they were too pixelated to count as violence. Perhaps people just weren't that concerned about violence against space invaders, ghosts, or goombas. But most likely the people who came to blame video games for all of societies woes were just so busy blaming Dungeons and Dragons for all of societies woes that video games were flying under their radar. (which change when Mortal Kombat got so much negative publicity circa 1992)

      (on another note, the fact the GP said he grew up in the age of violent video games doesn't mean he was born post 1993; I like to say I grew up in the 80s, but I was born well before then, I say that I grew up then because the fondest memories of my youth all come from that decade)

    9. Re:WHAT?!?! by tgibbs · · Score: 1

      That populist sentiment misses a lot of the point of that kind of research. It may not have much to do with "banning" anything at all, but, for example, giving parents information that will help them decide if and when to bring videogame consoles into the home, or whether someone who is having trouble with violent behavior should be advised to stay away from videogames. That research is worthwhile even if there isn't a direct public policy connection.


      Except that I doubt if the research in question does anything to help parents to make such a decision. I've looked at some of it, and from my standpoint as a scientist, it is mostly crap. The most common errors seems to be conflating aggression with violence (aggression may be a positive or negative behavior, depending upon social context; it does not equate to violence) and failing to control for the effects of overall arousal (i.e. the control for videogame play must be some other activity that is equally exciting, based upon e.g. blood pressure, heart rate, etc.).
    10. Re:WHAT?!?! by Lemmy+Caution · · Score: 1

      Yes, I also think that the correlation is spurious. But that's different from dismissing entire lines of inquiry about factors that influence behavior in favor of some ill-defined appeal to "personal responsibility."

    11. Re:WHAT?!?! by Dutch+Gun · · Score: 1

      No, the one people were concerned about was Mortal Kombat. It was the GTA of its day.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:WHAT?!?! by Anonymous Coward · · Score: 0

      Really? So "Personal responsibility" is just a term used by anti-intellectuals???? Wow, I guess you want everyone else to make your decisions for you. Personal responsibility is something that our society has completely walked away from. We have to have warning labels on everything now because law suites fall like rain. There is absolutely nothing wrong with expecting or demanding that people step up and monitor what they have coming into their homes. If your kid gets a game that is unacceptably violent, take it away. Ask his friends parents if they own that game, and address that fact that you don't want your child playing it. Sit down and talk with them and explain your concerns. But guess what.....you can't live in a vacuum. Your kids will see crap and do things that you never wanted them to do. Remember your childhood. Trying to over protect ourselves is ridiculous. It is life people. Bad crap happens. There isn't anyway to avoid that. But "personal responsibility" is something that should be taught and instilled into every human being.

  5. An accurate sampling? by Itninja · · Score: 1, Insightful

    From TFA: "Our survey involved over 1200 kids in two states"

    I am not versed in acceptable survey sampling standards, but given the 100's of 1000's (if not millions) of gamer-kids all across the country, this seems small to me. Just an uneducated observation....

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:An accurate sampling? by Bigjeff5 · · Score: 5, Informative

      You really aren't versed in survey sampling standards, most surveys only involve a couple hundred people, if that. The way surveys work is you use a small number of people but you statistically balance the people involved based on catagories (they call these demographics). For example, if 40% of kids who play video games are between the ages of 6 and 10, white, and come from middle class families, then 40 out of 100 kids in the study need to be between the ages of 6 and 10, white, and come from middle class families. Depending on how accurate you wanted to go, if you have accurate demographics to start with you could get decent results using 100 kids in a single town, but that would be very very hard to do, and hard to verify your results. It's not 1200 that should worry you for accuracy, that's actually a pretty large number; it's the two states part. It seems to me they may not be taking region of the country into account for this, which might be a factor or might not.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    2. Re:An accurate sampling? by esme · · Score: 4, Informative

      You're being to simplistic -- the sample size needed for good predictions isn't directly related to the total number of gamers. The size of the sample needed is related to error introduced by the measures used and the phenomenon measured. If you have a robust methodology, you may need only a few subjects. If there are huge errors introduced by your methodology (political polling is a good example of this), you may need thousands of subjects.

      I didn't read the article (this is slashdot, after all...), but any good psychologist would include statistics indicating the probability that the results were caused by error or random chance, usually this number should be very low, 5% or lower. See the wikipedia article on P-values for more on this.

      But to answer your question: many psychological experiments are done with a much smaller number of subjects (50 or so), and get very low P-values. The effect being tested here may be harder to reliably measure, but the sample size is also pretty large. So there's no reason to think that 1,200 is too low, unless the stats say otherwise.

      -Esme

    3. Re:An accurate sampling? by hey! · · Score: 4, Interesting

      Well, that happens to be one of those funny ways that mathematics likes to grab your intuition by the red rubber nose and give it a resounding snap.

      IANAS (I Am Not A Statistician), but this is the situation as I understand it.

      Suppose I have a room with a hundred people in it. Some of them are mathematicians, whose noses I've blackened with a magic marker. Everybody is wearing red rubber clown noses. Your job is to snap enough noses that you have a reasonable estimate of what proportion of them are mathematicians. Let's say you check five people, and two have smudgy noses. That gives you an estimate of 40%, but it's not very reliable, so you continue checking until you have snapped 50 rubber noses, and found twenty mathematicians. Now you're pretty confident the ration is about 40%, right?

      Now suppose there were a thousand people in the room. You're a bit less confident in your 40% effort, but you're still almost as confident. But look: increasing the sample by a factor of ten made you a LOT more confident; increasing the population by a factor of 10 makes almost no difference (at least with these numbers; a 1 in 50 result would be a different kettle of fish).

      Samples over a certain range get rapidly better -- much faster than linearly, and then they kind of run out of steam because they can't really get much better or they'd be perfect. The upshot is that for many experimental designs you aren't much better off having 500 subjects over having 50, whether the population you are sampling is 10,000 or 100,000,000. In fact you might be worse off it the population size is, say, 500 -- at least if you are interested in gaining any insights about your null hypothesis.

      It's a good thing too. If you think about it, if you do something like a drug trial with a hundred or so subjects in it are supposed to stand in for all of the 6.7 billion people on the planet.

      In any case, I'm always a bit skeptical when I see studies with sample sizes in the thousands. It's not financially efficient to conduct real studies this size, so they tend to be hashing together data from sources collected for other purposes. Such studies have their place, of course. They also have their limitations.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    4. Re:An accurate sampling? by Itninja · · Score: 1

      So these demographics are based on what? Previous surveys? I guess my question is, who gets to say what the demographics are? Since this isn't exactly Census data we are talking about here...that is to say, no one has come to my house and asked me the ages of my kids and what games they play.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    5. Re:An accurate sampling? by Itninja · · Score: 1

      How do statisticians account for the 'willing to take a survey' factor? I often wonder that when I hear survey results. In your example, what if the mathematicians thought 'I've already had my nose marked, I don't want to screw around here anymore' and just leave? Like phone polls only include people who don't have caller ID and/or people with copious free time to answer a survey.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    6. Re:An accurate sampling? by hey! · · Score: 1

      Well, that's really a different question altogether. It is, of course, to reach wrong conclusions by a process that is mathematically unimpeachable, simply by starting with questionable data.

      This is a problem for the peer review process; you have to disclose how you got the data and people take turns sneering at you for being too stupid to count those fellows smudgy nosed guys running out the door. You of course have to disclose that you lost some, because they know you did, and probably have a pretty good idea of roughly how many you probably lost. When it's your turn you return the favor to them.

      In any case, there is one ready answer always appropriate to this kind of question: it needs more study.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    7. Re:An accurate sampling? by Itninja · · Score: 1

      Well said. And thanks for giving me intelligent answers without making me feel like an ass for even asking.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    8. Re:An accurate sampling? by X0563511 · · Score: 1

      I don't mean to get all pedantic on you, but you tripped one of my peeves. It's not methodology, it is just method[s]. Methodology is the study of methods.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:An accurate sampling? by DragonWriter · · Score: 1

      I am not versed in acceptable survey sampling standards, but given the 100's of 1000's (if not millions) of gamer-kids all across the country, this seems small to me. Just an uneducated observation....


      Correct, you are not versed in "acceptable survey sampling standards" or even the basic theory underlying sampling. The size of the population being sampled is not a factor in the size of the sample needed to draw conclusions to any degree of confidence. see Required sample sizes for hypothesis tests.

    10. Re:An accurate sampling? by zzsmirkzz · · Score: 0, Offtopic

      many psychological experiments are done with a much smaller number of subjects (50 or so)

      And that's why they say; "There are lies, damn lies, and then there are statistics". Seriously, I'll never buy into the whole idea of surveying of 50 people and extrapolating the results to a population in the millions, that's just logically ludicrous.

    11. Re:An accurate sampling? by esme · · Score: 1

      It isn't ludicrous -- it's the foundation of science. We don't have to drop every pair of things in the universe to see if they fall at the same rate. Galileo dropped a few things 500 years ago, and people have replicated his findings, and now the question's settled. Every aspect of modern science, engineering and technology depend on this.

      In fact, I'd agree with another poster who said that 1,200 was a suspiciously large sample, since a sample of that size often indicates re-using several existing datasets rather than having designed an experiment for the question being addressed.

      In my experience, people who are actually familiar with how the human mind works are much less concerned about the variability of human response. And you may well be very familiar with human psychology and hold an informed opinion that human variation is a big problem. But your comment sounds a lot more like the (unfortunately very common) dismissive attitudes many people, even scientists, have towards psychology, discounting whole classes of research because they are so convinced we're impossible to study, so different from other animals, etc.

      -Esme

  6. In related news, looking at pr0n... by Anonymous Coward · · Score: 0

    doesn't make you want to go have lots of sex.

    And eating Habaneros no longer burns your a**hole.

    More at 9.

    -AC

  7. Re:who cares? by webmaster404 · · Score: 5, Interesting

    I object to saying that video games are getting more violent. Think of say, Space Invaders, the concept was simple: Shoot Aliens. However with better graphics such as Quake with the same objective the game suddenly becomes violent. Technology has evolved and what people mostly say is they don't object to bad graphics aliens being shot but as soon as we move it to 3-D and add a bit of blood rather then just random colors it now is violent.

    --
    There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
  8. I am a researcher in this field by Anonymous Coward · · Score: 2, Informative

    Not violence in games specifically, but I have done original research on behavior and its relation to violent video games. My results show a temporary increase (lasting around 15-20 minutes) in violent behavior after playing a selection of video games with varying types of violence. Some of these are first person shooters, some are fighting games, etc.

    Now, before you naysayers get your panties in a bunch, keep in mind, we are professionals. No one in my group had any agenda apart from doing good research. We had no stake in the outcome, and were not funded by anyone who would be able to influence our results. We controlled for all the variables you can think of and plenty you can't.

    The results are good, and I trust our conclusions.

    And if even one of you tries that "correlation is not causation" thing you love I'll scream, especially since it doesn't even apply to our study.

    1. Re:I am a researcher in this field by KublaiKhan · · Score: 5, Insightful

      "Trust me" says the Anonymous Coward pointing to hypothetical results of an unnamed study that may or may not even exist.

      "Sure," says I, "When I get bacon delivered through my second-story window fresh off the flying pig."

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    2. Re:I am a researcher in this field by joe+155 · · Score: 1

      It's a shame you didn't post a link to some of your articles, I'd have liked to have had a look. One thing which seems especially interesting here (other than the methodological issues concerning sampling - but methodology seems to be my hobby horse) is the question of "why" it should be that being exposed to one thing makes you more likely for a limited time to do that thing... I wouldn't have thought that socialisation could work in such a short space of time, and I think normalisation is the same. We can see people doing things all the time which we still feel are wrong and shouldn't be emulated. So the question is still "why"?

      Off the top of my head (and I'm not a researcher in this field - it may show) but I wonder if evolutionary psychology might not have something to say here... could it be that seeing violence prepares us to either fight or "fly", and that results in more violence - I guess this would cause feelings which seem to pop up out of nowhere and then disappear after 20 mins or so.

      Anyway, an interesting field... anyone got any research on the why?

      --
      *''I can't believe it's not a hyperlink.''
    3. Re:I am a researcher in this field by John+Miles · · Score: 1

      My results show a temporary increase (lasting around 15-20 minutes) in violent behavior after playing a selection of video games with varying types of violence. Some of these are first person shooters, some are fighting games, etc.

      And your control group included kids running around outside playing Cowboys & Indians and Cops & Robbers, too... right?

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    4. Re:I am a researcher in this field by 19thNervousBreakdown · · Score: 1

      I'm not surprised at all, and I don't doubt you.

      The thing is, and I'm not trying to put words in your mouth like, "VIDEOGAMES MAKE KILLERS," but what level of increased violence are we talking? There's no doubt I'm more likely to punch my friend in the shoulder when we play Tekken, and maybe I'm even more likely to shoot someone, but if the chance that I'm going to get stabby is 0.01% and a game brings it up to 0.0101% who cares?

      Waking up at 6AM gets me pissed off too, but I do it every day. Should we outlaw 9-5 jobs now?

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    5. Re:I am a researcher in this field by mdwh2 · · Score: 1

      My results show a temporary increase (lasting around 15-20 minutes) in violent behavior after playing a selection of video games with varying types of violence. Some of these are first person shooters, some are fighting games, etc.

      How did you measure violence?

      Also I'm glad that you point out that any effect, if at all, is temporary. Often there are studies which say "We showed some images and then asked them some questions", and those wanting to ban the media leap to the conclusion that viewing the material has a lasting effect.

      I take it you have a link to your published results, Mr Anonymous?

    6. Re:I am a researcher in this field by AK+Marc · · Score: 1

      My results show a temporary increase (lasting around 15-20 minutes) in violent behavior after playing a selection of video games with varying types of violence.

      I would be interested in how that's measured. Do you induce a stressful situation after and see if the response is violent or non-violent? When selecting these violent videogames, what was the violence scale? Was bowling violent because all the aggression towards the pins? Did you measure heart rate during the game and see if more stressful games (no matter what subject) result in more violence? Did the violence mimic the in-game violence (play Street Fighter and run around kicking people after)? Was it a comparison of violent videogames to violent TV? Or was it a comparison of violent videogames to nonviolent video games?

      Just because a study found a result doesn't mean it means what the researchers think it means. Without reading the methodology, I can't suggest what it does mean and what the next step would be.

    7. Re:I am a researcher in this field by rhakka · · Score: 1

      I have no doubt that any competitive endeavor causes violent tendencies to rise temporarily. That's been proven several times at this point, hasn't it? What makes that original research I wonder?

      What the real question is, does it have any latest effect on developement, specifically on attitudes toward violence. Judging by the sheer number of people who play and the fact that domestic violence, murder, and the like are not exactly shooting through the roof, I'd have to say, no. But I"m not researching it. Are you?

    8. Re:I am a researcher in this field by Hatta · · Score: 1

      Not violence in games specifically, but I have done original research on behavior and its relation to violent video games. My results show a temporary increase (lasting around 15-20 minutes) in violent behavior after playing a selection of video games with varying types of violence.

      Well that's pretty easy to understand. Playing intense games leads to a heightened state of arousal which leads to more violent behavior. But how relevant is that to crime? I mean we all have sympathetic nervous systems and we all have adrenalin and just because we get a little rowdy when we get excited doesn't mean we're going to go shoot someone. Look for longer term effect and get back to us.

      --
      Give me Classic Slashdot or give me death!
    9. Re:I am a researcher in this field by blahplusplus · · Score: 1

      "My results show a temporary increase (lasting around 15-20 minutes) in "violent behavior"..."

      It all depends on what you defined as 'violent behaviour' and it should be compared to kids who play sports for fairness, if we're going to study win/lose situations (like games) then sports is fair game.

      I'd say sports is far more prone to people being violent then games, when was the last gaming riot that caused an uproar? I can't remember either.

    10. Re:I am a researcher in this field by DamnStupidElf · · Score: 1

      Any increase in violence after playing non-violent video games? Perhaps intense concentration and frustration leads to an increase in violent behavior?

      Did you look for other correlations such as competitive games versus constructive games? (racing versus sim city for instance)

    11. Re:I am a researcher in this field by FreelanceWizard · · Score: 1

      I honestly can't decide if this is a brilliant troll playing off the "scientists in this field like to yell down Unverifiable Results from On High" theme, or someone who really does believe that it's ethical for a scientist to make oblique references to unpublished research then fail to provide any of:

      a) their prior work in the field;
      b) other people's prior work in the field that's related or that demonstrates the same effect;
      c) their name, the name of their research lab, or their affiliation;
      d) any information whatsoever about the methodology, short of what I can only interpret as "we did a repeated-measures design with 'type of violence' as the independent variable and 'level of violent behavior' as the dependent variable."

      As a scientist who happens to be versed in this area myself, I question why you chose to rely on an appeal to authority to support your point and have thus far failed to answer questions on references or methodology. Don't say "publishers won't take research that's already out there," because I know (and you should) that discussions in a public forum hardly count as archival publications for the purposes of journals. Further, it is quite possible to discuss the methodology of a study without disclosing the results.

      In short, I call shenanigans.

      Also: for those keeping score, the research does tend to be mixed on the exact effects on media violence in general and video game violence in particular. One major problem for the "video games cause violent behavior" interpretation of the data is that there's no sociological effect; when violent video game use increases, violent crime does not, in fact, always increase. The question of what the effects of violent video games are is a multi-dimensional and nuanced one that's in many ways tied up with the methodology used to answer it -- looking at aggressive behavior immediately after play isn't the same as looking at it over time, for instance.

      --
      The Freelance Wizard
    12. Re:I am a researcher in this field by bigbigbison · · Score: 1

      Where is your study?
      All of the studies I've read, and I've read all of the ones that I've heard about, use the term "aggression" rather than "violent behavior."
      The problem with this is that none of the studies I've read have defined "aggression." Craig Anderson is the main "aggression" guy and nearly all of these studies cite him but I've never read him define "aggression." In fact, in one study that he co-authored there is a table that lists a couple examples of "aggression" and one of them is raising your voice.
      Now I'm not a psychologist but there seems to be a big difference between yelling at someone and taking a gun to a school and shooting people. If both of those count as "aggression" then perhaps these studies are all meaningless because they are all too vague and imprecise.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    13. Re:I am a researcher in this field by bigbigbison · · Score: 1

      I'm also highly skeptical of the post. I've read a lot of videogame violence studies and to the best of my recollection none of them have used the term "violent behavior" and all of them have used the term "aggression." If the original poster isn't using the same terms as all the other papers out there it makes it very suspicious in my mind.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    14. Re:I am a researcher in this field by RockModeNick · · Score: 1

      I actually don't disagree with your results, in fact, my own experiences confirm them(I've personally observed the post-ninja-movie effect), but I'm curious if you controlled for general competitive physiological arousal, as it's the most commonly missed variable. By this I mean, did you compare the aggression levels of gamers involved in an active competitive game that is not violent(Basketball maybe) with results for a similar but violent competitive game(Football maybe)? I'm curious to what extent general psychological arousal and competitive emotions are responsible for the increase, as opposed to modeling and simulation of violent behavior.

  9. What about the programmers? by rice_burners_suck · · Score: 2, Insightful

    People are always concerned about what the effects of playing violent video games might be, but nobody seems to question whether there are any undesirable effects of programming these games. I imagine that a programmer, stressing out to meet the game's shipping deadline in the face of a show-stopping heisenbug somewhere in the code, might be more inclined to do something violent during a particularly frustrating midnight debugging session, such as take the computer up to the roof of his company's 12-story office building and then drop it to the ground whilst yelling profanities at the top of his lungs.

    I think there should be a law that people have to pass a background check before being allowed to program violent video games.

    1. Re:What about the programmers? by Thangodin · · Score: 1

      Nah, if the stress gets to be too much, we just kill an artist.

      And eat him.

    2. Re:What about the programmers? by mdwh2 · · Score: 1

      On a similar line, you'd think if viewing material was really harmful for adults, then those working for the censors (like the BBFC in the UK) would be the most harmful violent people of the lot!

      Strangely there are no calls to lock them up though, in case "one of them might go on to commit a violent crime"...

    3. Re:What about the programmers? by rgo · · Score: 1

      Any programmer could be working under heavy stress, so I don't get your point that programmers working on violent games can get more violent.

    4. Re:What about the programmers? by wanderingknight · · Score: 1

      WOOOOOSH!

  10. It is very hard to gague cause and effect by davidwr · · Score: 2, Insightful

    When it comes to self-selected behavior like what movies people see, what games they play, what drugs they partake of, etc., it is very difficult to determine cause and effect.

    If people who watch R-rated games tend to be more violent than those who don't, are the movies making them more violent than they otherwise would have been? Maybe, but determining a "yes" or "no" answer is far from easy and far from certain.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:It is very hard to gague cause and effect by psychodelicacy · · Score: 1

      I guess this is a place where running studies on a broad sample of the population - different ages, ethnicities, genders, backgrounds, and - most importantly - tastes in games/movies/whatever - would be beneficial. "People who like violent movies are more likely to commit violent crimes" could be rewritten as "People who commit violent crimes are more likely to like violent movies." It's difficult to show any kind of causality there. But if your sample shows that people, whether they actually like violent movies or not, are nonetheless more violent after watching them, that might be more meaningful. This is presumably more difficult with testing games, since you would have to have a certain degree of skill - and therefore be the type of person who would play those games - in order to play them effectively enough to be included in the study.

      Personally, I find that I only get more aggressive when playing frustrating games - the crappy arcade-style stuff where it's almost impossible not to get pwned every 30 seconds because the controls aren't responsive enough. It's annoying, and it pisses me off, and I'll sometimes shout a bit or throw things. On the other hand, Unreal Tournament (my favourite "violent" game) never made me even a tiny bit more aggressive. If anything, I would just get a little nauseated occasionally when I'd seen too many heads blow up.

      --
      A closed mouth gathers no foot.
  11. Its just something by BigJClark · · Score: 2, Insightful


    That gives lazy politicians something to do! Lets save our children from the violent video games! Instead of, oh, I dunno, managing tax reform, social problems, basically stuff you were elected to do.

    Violent media has been around since the dawn of time, in the form of TV, books, sports etc etc etc. Its not going anywhere, kids, so don't worry about it. Wherever there is a market, the product will get served.

    --

    Hi, I Boris. Hear fix bear, yes?
  12. Perfect.. by mikeinwa · · Score: 1

    Its about time something like this came out. It is about parents raising their children properly, not the games they play.

  13. Re:WHAT - conscious vs emotional urges by pg--az · · Score: 0, Flamebait

    [[ not once did I feel the urge to be more violent ]] I was thinning my old books recently, and just could not throw out "The Anatomy of Motive" by John Douglas, one of the first FBI "profilers". A lot of the insights mention something like 'precipitating stressor'. The deep point is that we ALL have the ancient emotional brain in addition to our sophisticated fore-brains - the emotional brain functions much more primitively, and via the so-called "Amygdala Hijack" our brains are so architected that the ancient emotional brain is SUPPOSED to TAKE CONTROL when we *FEEL* threatened. So the question is not about your urges during normal everyday life. The question is, what will be your instinctive response should be in the case that whatever the foundations-of-your-security may be, they are THREATENED. Say by job loss or someone steals your sex partner. The idea is that your EMOTIONAL brain is learning, that the appropriate response is to just go out and shoot the threatening person.

  14. But... but... but... by jamstar7 · · Score: 1
    This would mean that Jack Thompson really is a crank.

    Won't somebody think of Jack??????????

    --
    Understanding the scope of the problem is the first step on the path to true panic.
  15. Alright, I admit it! by edwardpickman · · Score: 2, Funny

    I've developed violent tendencies towards zombies, trolls and robots.

    1. Re:Alright, I admit it! by Alsee · · Score: 1

      Well, that covers about 70% of the Slashdot population.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  16. I expected that by Anonymous Coward · · Score: 0

    I don't really recall saying "trust me" anywhere, if I did, I apologize. I have no desire to convince anyone of anything, so the animosity you're exhibiting is uncalled for. I simply told you what I do and what our research has shown, and that I am confident in the results. You're free to do whatever you like with that information.

    As I said, I expected a reaction like yours. I have to wonder though, why you chose to attack me rather than ask me questions and educate yourself.

    1. Re:I expected that by KublaiKhan · · Score: 1

      Because I don't think you have anything--elsewise you would name the study, tell what journal it was published in and what year, and discuss the methodology.

      Right now, I can only assume you're talking through your hat--especially as you're too much of a coward to post other than anonymously, though doubtless you have some "excuse" as to why you can't put even a pseudonym to your claims.

      Put up or shut up.

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    2. Re:I expected that by hey! · · Score: 1

      People who earn their bread by publishing aren't really keen on giving out their data before it's properly published. That's because journals aren't keen on publishing studies where the data is in the public domain. So authors tend to be secretive about articles they're getting ready to publish, although they sometimes (often) can't resist blabbing a bit about their conclusions.

      I see this sort of thing all the time.

      I'm sure our AC would be glad to give us some referenes to published studies, if you promise to look them up and read them.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    3. Re:I expected that by mdwh2 · · Score: 1

      I'm sure our AC would be glad to give us some referenes to published studies, if you promise to look them up and read them.

      My understanding is that there are published studies showing an effect, there are published studies showing no effect, and some even suggest a reverse correlation. So this doesn't really help us.

      And we have no hope if questioning a study if it's just some AC saying so. If you like, I'll log out and post anonymously, claiming I have just been performing a study showing the reverse affect. But really - even if the AC is being sincere, we have no chance to see what his research is really telling us, or find any possible flaws.

      As you say, researchers have reasons for being secretive - so why blab about it at all on Slashdot? Wait until it's published and reviewed, that's how science works - not on hearsay from anonymous commenters on the Internet!

    4. Re:I expected that by Anonymous Coward · · Score: 0

      And we have no hope if questioning a study if it's just some AC saying so. If you like, I'll log out and post anonymously, claiming I have just been performing a study showing the reverse affect. But really - even if the AC is being sincere, we have no chance to see what his research is really telling us, or find any possible flaws.


      I think I need to clarify a few things for you. You need to know I have no desire to convince you of anything, nor do I care to prove my results to you. That's not why I posted. I posted with the intention of answering questions about the subject, because I thought there would be at least a smattering of individuals who would like to get some references and learn a few things.

      so why blab about it at all on Slashdot?


      Why not? I've exposed nothing and will not allow you or anyone else to force my hand, so what's the harm? I enjoy discussing the topic, although I have done too little of that as yet. And I find it very interesting that you say "blab" which has a pejorative connotation. Is information, even unverified, something you fear? Why?

    5. Re:I expected that by flewp · · Score: 1

      I have to wonder though, why you chose to attack me rather than ask me questions and educate yourself.

      Isn't it obvious? Clearly he just got done playing a violent video game.
      --
      WWJD.... for a Klondike bar?
    6. Re:I expected that by mdwh2 · · Score: 1

      That's not why I posted. I posted with the intention of answering questions about the subject, because I thought there would be at least a smattering of individuals who would like to get some references and learn a few things.

      But you haven't answered people's questions, nor have you given references.

      I enjoy discussing the topic, although I have done too little of that as yet. And I find it very interesting that you say "blab" which has a pejorative connotation. Is information, even unverified, something you fear? Why?

      I mean "blab" in the sense that, as you say, it would be blabbing to discuss your research before it is published. On the contrary, I'm interested in information, but you are unable to give it. (And no I don't fear unverified information, but rightly I question it and don't trust it either until it is verified.)

      So this isn't a discussion - your OP was you telling us "Violent video games causes violence, the results are good, all you naysayers should remember we are professions" but then any questioning or criticisms are met with "Well I can't tell you anything". Sure, I understand you can't tell us, but then in that case your OP was never going to be a discussion on your research.

      It's also misleading to imply that anyone who disagrees with the idea that games cause violence is a "naysayer", and not a professional. Plenty of professionals do not agree there is a causative link. For myself, I'll make up my mind based on published research.

  17. Re:WHAT - conscious vs emotional urges by Wandering+Wombat · · Score: 1, Insightful

    When I got stabbed, I didn't stab back.

    When I got dumped several times, I didn't lash out.

    When I got fired because someone ELSE was stealing money, I didn't even raise my voice.

    When I got hit by a car, I didn't get angry.

    Tell me again what my 'emotional brain' is learning?

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
  18. remember the cell phone FUD? by aleph42 · · Score: 1

    I don't know if it was the case in the US, but in France, when cell phones became popular, they were mostly used by teenagers. And there was a lot of FUD, about how that would make them antisocial, or stupid, or unaware of the outside world, etc.

    Mostly it came from people (and journalists) ranting because they found teens phoning on the street obnoxious.

    Then all of a sudden, it stopped. Why? because then the amount of 60+ old people owning a cell phone had risen to 70% !

    It's the same thing with video games; now they're becoming a common thing among adults, ie those who vote, buy newspaper and work as journalists.
    That's all.

    --
    Don't take my posts literally; it's just code to control my botnet.
  19. "Offtopic" ?! by Wandering+Wombat · · Score: 0, Redundant

    Are you serious?

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
  20. I liked the comment by "J. Thompson, Esq." by Anonymous Coward · · Score: 0
    From the thread in TFA:

    Silvercube: "Does violent video game desensitize the act of killing?"

    I think one way to answer that question is by asking, "Who cares?" If the juvenile crime rates aren't rising, you don't even have correlation between violent actions and violence in media, much less causation.

    Another approach is to look at children who are raised in climates and cultures of real-life violence. Does anything that happens in GTA or Postal come close to events in Darfur, Cambodia, WWII-era Europe, or even Israel and Palestine? If growing up in these traumatic real-life environments doesn't lead to daily murder sprees in those countries' schools, it seems awfully safe to suggest that video games don't, either.
  21. Re:who cares? by palegray.net · · Score: 2, Funny

    I killed 15 people, 11 stray dogs, two parakeets and one goldfish after playing violent video games. And that was just last week. I blame it all on high resolution 3-d graphics putting thoughts in my head.

  22. If you ever wonder what happened to Slashdot by Anonymous Coward · · Score: 0

    We're currently preparing the data, we haven't published yet, and it hasn't been independently verified. Which is why I said "I'm confident" and not "it's been independently verified". Again, I don't know why you attack me when you could have gotten that answer simply by asking like a civilized person.

  23. A word about studies and bias by geekoid · · Score: 3, Insightful

    No mater how hard someone doing a study tries, there will be some bias and it may be completely unexpected.
    That's OK. that's why studies are done open, done many times, and looked at.

    Certainly who sponsored the study is something to look at, but it doesn't automatically mean the study is flawed. It's especially important when a study goes against previous studies.

    So stop with the 'study is biased ' crap. Of course it is. Look at the result and see if it skewed the data, or id the study used bad techniques.

    For the topic at hand, It is clear that violent games have a short term effect.
    Adrenalin, acting out violent behaviors are all common to some degree.
    It will go on for as long as the adrenalin is their system, and/or until it stops being funny.

    I think there can be a point where the game can cause problems. We're not there it technologically, but it doesn't mean we won't cross the threshold.

    If someone had a holodeck, could playing war games cause someone to be shell shock? desensitize someone to violence? I don't know and i hope not. That doesn't mean we shouldn't study it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  24. Re:who cares? by marcello_dl · · Score: 3, Insightful

    I object to your objection :)

    Between space invaders and today's 3d there has been the time where blood could be drawn but mostly wasn't. Designers weren't using random color as soon as xevious, around '82. Drawing blood was technically possible and in topic in commando or green beret. And it would have impressed people, because we were impressed by VG graphics. We were impressed by marble madness fake 3d, or pole position fast sprites. Also, Video games were politically incorrect at least with leisure suit larry. It's not a matter of "we would have done it if we could".

    Do VG mirror society or influence it? I guess it's kind of a feedback loop.

    --
    ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
  25. This conclusion should've been obvious. by HazyRigby · · Score: 1

    Just as those with an agenda to push became convinced that pornography leads to rape, today's overwrought "think of the children" hysterics attack video games. If video games truly were a starting point for murderers and thugs, we'd see a sharp increase in said crimes as video games became more popular. In fact, the reverse is true, and according to the Wiki article on crime in the U.S., 2005 was the safest year overall in the last thirty.

    People relentlessly analyze everything that offenders do, searching for something to blame. But the confusion of correlation with causation is perhaps one of the stupidest mistakes researchers (and the public) can make.

    I wish we could stop focusing on silly issues like whether the new Halo game is offensive to members of the Flood or whether the main character in Grand Theft Auto kills hookers. We've got people suffering and dying all over the world, and bored biddies would rather censor our PlayStations than do some actual good. I suppose the lure of controlling others' lives is stronger than helping people.

    1. Re:This conclusion should've been obvious. by Devin+Jeanpierre · · Score: 1

      If video games truly were a starting point for murderers and thugs, we'd see a sharp increase in said crimes as video games became more popular.
      Not necessarily. That would only be true all the time if everything else related to crime increases and decreases stayed at exactly the same level-- and they certainly haven't. It's possible that video games cause crime, but that the overall decrease in crime since the 90's has masked it to such a simple method of observation. Not that I believe it has, but you haven't shown it to be impossible, and so you can't simply conclude that video games have no effect on crime.
      --
      -Devin Jeanpierre
  26. Nobody cares... by rtechie · · Score: 1

    No amount of studies will convince the anti-video game people they are wrong. They ALREADY KNOW they're wrong. The reality is that they're either front groups for religious organizations trying to get donations by focusing on the "hot button" issue of video game violence, or they're front groups sponsored by television and film groups afraid of the competition. They exact same thing played out with comic books and roleplaying games.

    Religious organizations pretend they're "fighting" X to solicit donations so they can get rich/spread their religious ideas. Nobody involved cares about kids at all.

  27. AND NO AGENDA by SmallFurryCreature · · Score: 2

    It is in the summary, we need to look at the issue with NO AGENDA.

    Be honest, how many of us does that rule out?

    If have undergo military training in the past, and looking back, I know that through carefull management of my emotions I was being trained to be a killer. I really didn't notice it at the time, but training like that is designed to make you feel part of a group and you want to protect and fight for that team and kill those who are not in the same colors.

    So I KNOW you can be manipulated.

    Are claims that violent games decensitize you to violence then really that odd?

    I noticed something, the same people who scream that goverments are training killers are the same who say that violent games have no influence on people. The two don't add up.

    Any normal person can be influenced by media. A simple experiment, play the theme from love story and the theme from jaws over the same scene, wanna bet you look at each clip with a different heart rate?

    But it doesn't really matter if the influence is there or not, first we got to accept that scaremongering politicans and selfish players are NEITHER suited to give an unbiased opinion on this subject. What next, we ask smokers about the danger of smoking or the tobacco industry? No, we ask doctors who are supposed to start each study with an open mind.

    It is sad to see so clearly that this hasn't happened when it comes to games BUT this by no means proof that games are harmless. We really need independent study in this area AND then IF games are shown to have an influence, ask ourselves wether the influence is worth basic freedoms. For instance, we know drinking is bad for you, but we still allow it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:AND NO AGENDA by bigbigbison · · Score: 1

      Does being desensitized to violence = more likely to commit violence?

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  28. Re:WHAT - conscious vs emotional urges by kramulous · · Score: 1

    I think he missed the point entirely. I wonder whether the "FBI Profiler" had some hidden agenda?

    --
    .
  29. As I have told others by Anonymous Coward · · Score: 0

    We haven't published yet, and we haven't had our results verified, which is why I said I'm confident, not "we've been independently verified".

    And as someone else with a more advanced grasp of the process has posted, most people in my industry don't openly discuss specifics before publishing. The publishers don't really like that. While I understand your skepticism, I find that the repeated attacks (in your case veiled but still obvious) stem more from a lack of knowledge about the process than anything else.

    1. Re:As I have told others by mdwh2 · · Score: 1

      I replied to that post - yes, I know now you have reasons, but the point is we can't discuss, debate or speculate research before it is published.

      So let's stick to the studies which have been published (which, as I understand it, claim a range of possible effects with no clear conclusion). Maybe the decades long debate of media and violence will be solved by your study, but then maybe that will be overturned by a study released the day after. Who knows.

      I am not attacking anyone, btw, I apologise if my last line sounded flippant, but your OP didn't state the research had yet to be unpublished - my only lack of knowledge is what you did not tell us.

      Are you able to answer my question on how you measured violence, at least?

    2. Re:As I have told others by bigbigbison · · Score: 1

      What field are you in? They psychological papers I've read aren't "independently verified." The whole point in getting them published is to get the word out so that people can then go and verify them on their own. Also what job do you have where they call it an "industry?" No one at my university calls themselves part of an "industry."

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  30. Re:WHAT - Sorry ! by pg--az · · Score: 1

    I was foolish to phrase my comments with "your", although "one's urges" sounds stilted it is less personal and I am not interested in personal attacks, just trying to play "Wise Person". From the above "When I" history, you definitely have better emotional control than I do. Sorry, PG

  31. Re:who cares? by pizzach · · Score: 2, Funny

    Lets do a comparison or three: If you play with cap guns, it is generally considered not violent if you pretend to shoot someone and they play dead. It may even be called cute. If you shoot a paintball gun with red paintballs it looks more violent, especially since the projectiles actually make an implact on their target and it leaves a red bloodish looking substance. But this example is no more violent than the capgun example. Now if you acutally shoot someone with a gun, it looks more violent still because they are writhing in pain, screaming and spewing blood everywhere. But we know that it actually isn't more violent even though it only appears more violent.

    --
    Once you start despising the jerks, you become one.
  32. Re:WHAT - Sorry ! by Wandering+Wombat · · Score: 1

    I wasn't taking it personally, just saying... where's the proof my emotional brain is learning anything "socially unacceptable" that automatically kicks in when horrible stuff happens to me? I suppose it's possible that it's all a matter of self control (there's that pesky personal responsibility again!) and I can ignore my emotional brain when I need to, and the people who go to school and shoot twenty people don't.

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
  33. Who modded this insightful? by keineobachtubersie · · Score: 1

    ""Trust me" says the Anonymous Coward pointing to hypothetical results of an unnamed study that may or may not even exist."

    Don't be an ass, researchers don't talk about their results before they publish. That's probably what's happening here.

    1. Re:Who modded this insightful? by mdwh2 · · Score: 1

      Don't be an ass, researchers don't talk about their results before they publish. That's probably what's happening here.

      But that's just it - he is talking about his research, and then only defending with "But I can't talk about it" when the conclusions are questionned. I'm all for waiting until his results are published before we can consider it anywhere on the same level as all the pre-existing studies in this area.

  34. It's correlation masquearding as causation. by WebCowboy · · Score: 1, Interesting

    If people who watch R-rated games tend to be more violent than those who don't, are the movies making them more violent than they otherwise would have been?

    It's not impossible, or even overly difficult, for egghead researchers to answer this question...but it IS more work. Besides, a mere correlation seems to be all that is required for making voter-friendly knee-jerk policy, so very few people or institutions ever request or fund the extra work required.

    Playing violent games (or watching violent films or whatever media you're consuming) does not cause violent behaviour...it IS violent behaviour. I don't think it matters if you kick your neighbour's dog, drown your sister's cat, stab some random person you've picked a drunken fight with at the local pub or blew the head off of some virtual being in a video game...it's the same kind of violent behaviour on different scales. There are laws concerning all these violent behaviours and it ultimately doesn't eliminate them.

    As such, I think that the heavy consumption of violent video games and other media, beyond some reasonable level, is more a symptom of psychological issues rather than the cause of anything. I think that in large part that is because children's upbringings are more institutionally-influenced than ever. When I was growing up we were just starting to see the "latch key kids" phenomenon come to the forefront, where both parents worked and were not home for a couple of hours after kids got home from school. It was still commonplace for one parent to be home, or at least stay home until the kids were old enough to be "latch key kids". The community was more friendly too--more people were at home during the day, you knew more neighbours, kids ventured outside and interactions were more personal...and so on. Kids were brought up, at least in the early years, by PARENTS and by the immediate community.

    Today, people feel entitled to more luxuries than ever before, governments feel entitled to be bigger and to have more of your tax money than ever before and the marketplace feels entitled to more of the rest of your money. As a result both/all of the adults in a family feel it is required of them to work as much as possible. As soon as parental leave is over it's back to work and put the baby in a daycare. The daycare worker raises the child for the bulk of the day...then the teachers. Extra-curricular activities are super-structured (school-programmes and such), and otherwise activities are passive and institutional. "Professionals" like coaches and programme managers and TV writers are too often the only influential people who shape young minds as parents all too often get self absorbed in furthering careers, financing giant houses with upside-down mortgages, making payments on the new car and so on.

    Some people subscribe to the "Lord of the Flies" view, that left morally unguided humans will create a chaotic and violent society. I think that "institutional guidance" is even worse than total non-guidance in some ways. Perhaps we are inherently selfish, but with child care and educational professionals all espousing "child centric" theories and methods we seem to be ENCOURAGING this selfishness to the point of breeding little sociopathic tyrants. It's all about what the child wants and fulfilling all the child's desires and instilling any sense of empathy or concern for others of any kind is seriously neglected. Most kids can cope but there is a segment of the population, whether through a bad home environment or some peculiar wiring of the brain, become DANGEROUSLY sociopathic and tyrannical.

    As such kids grow up they evolve from being selfish in the pursuit of gratification to being gratified at the expense of others. They get high off feeling superior. Kids these days can use some monstrously cruel emotional torture along with the escalating physical violence. I think that addiction to violent games is one step on this path, just like bullying peers or torturing animals. It is just as futil

    1. Re:It's correlation masquearding as causation. by Hatta · · Score: 1

      Playing violent games (or watching violent films or whatever media you're consuming) does not cause violent behaviour...it IS violent behaviour. I don't think it matters if you kick your neighbour's dog, drown your sister's cat, stab some random person you've picked a drunken fight with at the local pub or blew the head off of some virtual being in a video game...

      That might just be the stupidest thing I ever read on /. Of course it matters what the target is, violence is only wrong because it hurts others. If it doesn't hurt others, it's not wrong, and it's not violence.

      --
      Give me Classic Slashdot or give me death!
    2. Re:It's correlation masquearding as causation. by WilliamSChips · · Score: 1

      It's still violence, or at least it's still violent, but it's not wrong.

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:It's correlation masquearding as causation. by WebCowboy · · Score: 1

      violence is only wrong because it hurts others. If it doesn't hurt others, it's not wrong, and it's not violence.

      You seem to be an authority on stupid statements. "Doing something that hurts someone else" is not the definition of violence--not the sole definition. It can mean any depiction of aggressive, forceful behaviour and can be against any person, animal or property, real or imagined. When Ballmer throws a chair through a computer monitor, it is a violent act, even if it isn't directed physically at Torvalds or Jobs.

      So you contend that there is no such thing as a violent movie, or violent video games, because nobody is hurt creating the depiction on-screen.

      Also note I never explicitly said violent behaviour was wrong. It's human nature to want to release aggression. Violent action movies or games can be fun. It's just like alcohol--aggressive or violent behavior, channeled appropriately, can be a great stress reliever. However, just as with alcoholism people can get addicted to violent behaviour. The key is also the motivation behind it. Is it mere entertainment, competition, blowing off steam as in a game of football, or play Halo, or whatever? Ir is there a high off of hurting others that are weaker or getting even at the world for being slighted in some way? Does your life revolve around violent behaviour? Do you view the world with contempt? Then it is bad.

      Also, who is to judge whether there are bad consequences. It "doesn't hurt anyone" is a lame excuse used to justify morally wrong behaviour all the time Sometimes the RIGHT thing can hurt (police and soldiers often protect innocent by causing injury or even death to others who are a danger). Sometimes doing the WRONG think doesn't seem to hurt anyone. Graffiti and many other forms of property destruction don't hurt anyone by many people's standards but it diminishes the enjoyment of the community and shows complete disrespect for others' property.

  35. Re:WHAT - conscious vs emotional urges by Torvaun · · Score: 1

    Tell me again what my 'emotional brain' is learning? How to patiently wait for the day when you can exact your revenge?
    --
    I see your informative link, and raise you a pithy comment.
  36. Re:WHAT - Wim Hof vs Emotional Brain by pg--az · · Score: 1

    [[ where's the proof MY emotional brain ]] Did you catch the article on Wim Hof the 'Iceman' today on Abcnews, it includes comments by Dr. Kamler - his "Surviving the Extremes" is a great book, I flagged many pages. On the usually automatic nature of emotional response, I found the scenarios in Gonzales' "Deep Survival" to be enlightening, although a few but not the majority of Amazon reviewers have a lower opinion on that one. Obviously there are genes and epi-genes related to emotional control - like "Wim Hof", some have the right stuff, others don't.

  37. Re:who cares? by alan_dershowitz · · Score: 4, Insightful

    as we move it to 3-D and add a bit of blood rather then just random colors it now is violent. Yes. Because when we talk about violence we are not talking about conceptual violence but of depicted violence. Conceptually, Risk is one of the most violent games ever made, but in Quake blood and body parts are flying everywhere among machine gun fire. You can see this borne out in tv and movies where to soften effect, violence is insinuated rather than depicted because actual depiction is far more emotionally disturbing. Conceptually they are equivalent.
  38. Re:who cares? by Thexare+Blademoon · · Score: 2, Funny

    We were impressed by marble madness fake 3d,

    I'm glad you were. I was too busy losing all the time. I still can't finish the last level, and getting through Silly (I think that was the name of it; the reversed gravity level) is still a bitch...

  39. I'd believe her more if... by Anonymous Coward · · Score: 1, Interesting

    I'd be more apt to believe her study was approaching the subject with new eyes, if the words she chose didn't make it sounds like she was specifically out to "prove past research wrong". THAT, is the very essence of an "agenda", whether paid or not, whether backed by someone else or not, she's out to prove someone else wrong ... rather than taking the neutral position of determining which of the many possible conclusions might be the right one.

  40. Re:who cares? by MacTO · · Score: 1
    There is a term for that: graphic violence. In a lot of movies, the violent acts will take place off screen simply because the act of violence is part of the plot (an investigation of a rape, a child dealing with their mothers death) but the visual presentation of that act is not necessary to the story. Now the acts of violence did take place on-screen in Space Invaders, but they were so abstractly presented that they were essentially non-graphic.

    It could be argued that graphic and non-graphic violence is fundamentally different because someone who feels that it is necessary to present or watch acts that are not socially acceptable (like rape or murder) are fantasizing about those acts, rather than being interested in the consequences of those acts. And that is where the problem may lay.

  41. correlation and causation by yali · · Score: 1

    The sample size isn't the issue (it's a pretty good sample size, as surveys go). Rather, it's that the researcher is proposing to throw out a large body of research including randomized experiments and longitudinal followups, in favor of her own one-time survey study.

    It's almost as though "you can't show cause-and-effect with a one-time survey." Wait a minute, where did I get that quote? From Dr. Cheryl K. Olson, quoted directly from TFA. It's almost unbelievable that she's apparently saying it with a straight face while asking us to draw causal conclusions (null ones) from her one-time survey.

  42. Don't get too excited, kids by musth · · Score: 1

    The mass of evidence still favors the link. http://www.apa.org/science/psa/sb-anderson.html answers some of the present study's objections. One study using somewhat different methodology doesn't suddenly invalidate the bulk of research - that's not the way statistics works.

    Also, Dr. Olson doesn't strike me as completely impartial, based on the tone of her writing. It's one thing to point out how you believe your study is superior; another to impute biased motivations to other researchers (e.g. "the most-published researchers have built their careers around media violence"). Clearly to me she's to some degree part of the political war here.

    Here's another example of this kind of reasoning:

    On the topic of gaming violence, Slashdot overwhelmingly publishes items that scoff at the idea of a link between gaming and violent behavior, as opposed to items that support a link. Gee, I wonder why that is?....because the Slashdot readership is generally 12-35 year old males with a strong interest in computers and playing video games, the exact hormone-engorged demographic the violent crap is marketed to?

  43. Re:who cares? by glitch23 · · Score: 1, Insightful

    Technology has evolved and what people mostly say is they don't object to bad graphics aliens being shot but as soon as we move it to 3-D and add a bit of blood rather then just random colors it now is violent.

    Not quite. Big surprise to hear of a gross generalization on slashdot. Let me set you straight. As soon as we move the games to being life-like then people object. 3D and a bit of blood does not make a game life-like but those are properties of a life-like game. And maybe it's just my perception but we seem to have moved away from using aliens as targets and use humans more often in video games. All those different games based on war come to mind (Call of Duty, Medal of Honor and Metal Gear series). Using humans as targets intead of non-existent aliens brings the experience of the game that much closer to real life.

    Of course, most children know it isn't right to shoot humans in real life but not all seem to realize that. Those who do I think are just brought up that way to not care about human life and video games are just another way to lash out at society and serve to only practice their shooting spree plans. Banning video games isn't the answer to that situation just like banning cars isn't the solution for minority of the population who drink a lot and on occasion decide to drink and drive and kill people.

    --
    this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
  44. Re:who cares? by cobaltnova · · Score: 0, Offtopic

    It terrifies me that this was modded informative.

  45. Re:who cares? by palegray.net · · Score: 0, Flamebait

    It terrifies you that people recognize a fact? Being scared of the implications of facts is one thing; being afraid of the truth is quite another.

  46. For the kabillionth time by skinfitz · · Score: 1

    It's really quite simple - violent people like violent video games. This does not mean that games make people violent.

    Think of it this way - there is a stereotype that coders drink a lot of coffee. This does not mean that drinking coffee is going to make you into a coder.

  47. On Killing by Daengbo · · Score: 5, Insightful

    This is going to be one of those really unpopular posts where I get modded to hell, so I'll just say what I need to and get out.

    Maybe ten years ago, I read On Killing, written by a psych professor at Westpoint, the U.S. Army Academy. The book was not about video games: it was a study of how the U.S. Army had successfully changed its effective fire ratio from 10% in WWII to over 90% in the Vietnam war, and how those 80% who got psychologically "tricked" into killing people they weren't prepared to kill were the ones who got extremely ill after the war. These people were trained to easily go past the non-violence barrier that most people have.

    There is, however, a short chapter near the end of the book where he warns that the elements FPS games are functionally equivalent to the training methods the Army used,teaching players to go across that barrier, too.

    Whether you agree or disagree, he still knew a lot about war and psychology.

    1. Re:On Killing by Anonymous Coward · · Score: 3, Insightful

      There is, however, a short chapter near the end of the book where he warns that the elements FPS games are functionally equivalent to the training methods the Army used,teaching players to go across that barrier, too.

      That's David Grossman, a first-rate demogogue of the post-Columbine era. Essentially all of Grossman's points are refuted by simply looking at a graph of violent crime rates plotted against the release of major "violent" (sic) video games. My favorite illustration is this one (89 KB .jpg). Exactly what problem are we trying to solve, here?

      It's as if I were arguing for action against global warming by showing graphs of reduced greenhouse-gas concentrations and a 100-year-trend of falling global temperatures.

      Grossman was quite vocal when On Killing came out, but he's been almost silent since Jack Thompson stole the media spotlight from him. Just another fearmongering hack trying to get rich from Columbine, basically. Nothing to see here.

    2. Re:On Killing by Irish_Samurai · · Score: 5, Insightful

      There is, however, a short chapter near the end of the book where he warns that the elements FPS games are functionally equivalent to the training methods the Army used,teaching players to go across that barrier, too. FPS games only address one aspect of combat, multi target awareness. To confuse or obsfucate the issue by conjoining it with PTSD and its relationship with veterans after WW2 does nothing to move understanding forward.

      The psychology of war has little to do with the physionomics of war. FPS games nurture the mental aspect attached to the physionomics of warfare - that's it. And while being an aspect of combat, it is far from the core basis of combat.

      Psychology deals with the understanding of actions taken during war by the entities who participate. It addresses the mental state of participants pre, and post, participation in wartime activities.

      Physionomics investigates how FPS games influence the mental awareness, and possibly the acuity, of recognizing multiple threat targets - and driving engagement until all threats have been negotiated.

      The concept of how someone feels about killing another is distinctly removed from how someone recognizes an element they need to kill. Look at the psychology of serial killers.

    3. Re:On Killing by Anonymous Coward · · Score: 0

      Correction (from original AC): it wasn't On Killing that got Col. Grossman so much airtime, it was his follow-up, Stop Teaching Our Kids to Kill.

      Again, he's all but vanished from the limelight, but if you look back at Slashdot's archives from the Columbine era, you'll see that he occupied exactly the same role then that Jack Thompson does now.

    4. Re:On Killing by digitalvengeance · · Score: 1

      I've read On Combat by the same guy, Lt. Col. Dave Grossman, and can try to elaborate on the point.

      Grossman argues (quite effectively) that people tend to go into an automatic reaction state when faced with life or death choices, and that the best (only?) way to insure our warriors (military, police) survive deadly force encounters is to train them in realistic simulations. When faced with extreme stress and risk of death, humans tend to "fall back on their training" and do whatever comes naturally to survive. There is a lot of evidence to support his point and I 'd highly recommend you read either On Killing or On Combat if you are at all interested in this topic.

      If I recall, Grossman does not so much argue that violent video games *cause* people to kill, but rather that they help steer the effectiveness and amount of carnage prevalent when someone puts themselves in the situation to kill. In most popular FPS video games, one acquires a target, kills it, acquires the next target, kills it, and so on. We are essentially training ourselves to keep shooting until everything in sight is dead. Grossman theorizes that this may be happening in the cases of school shootings, etc. where someone plans to commit an isolated act of violence, but their video game "training" takes over due to the extreme stress of the situation and they fall back into the acquire and kill loop until they run out of ammunition or are stopped by some outside factor.

      --
      How many roads must a man walk down? 42.
    5. Re:On Killing by digitalvengeance · · Score: 1

      Respectfully, you're wrong.

      Grossman is far from silent, but video game violence is not at all his primary focus of research or education. His primary focus is the enhancement of training for military and law enforcement personnel. I've read several stories written by current Law Enforcement Officers that claim Grossman's techniques and training helped them survive their deadly force encounters and thats something worth praising and not the work of a demagogue.

      As far as the graph, it doesn't really apply to the arguments Grossman is making. Looking at overall crime rates does not directly translate to the details of given violent crimes or the number of certain types of violent crimes. Grossman argues, if I recall, that aggravated assaults and attempted murders are up but that modern medical science saves a good number of people who would've died just 10 years ago, so the statistics are misleading.

      Grossman may not be right about video games. Personally, I think he is probably right about the stuff I directly mention in my response to the GP, but I don't think he's right about everything. However, he is certainly not a demagogue and in no way comparable to Jack Thompson.

      Disclaimer: I believe Grossman co-authored a book on video game's link to violence and I have not read it. I have, however, read his chapter on video game violence in "On Combat" and base the above on the information presented therein.

      --
      How many roads must a man walk down? 42.
    6. Re:On Killing by locallyunscene · · Score: 1

      I read On Killing and while I think he knows what he is talking about that last chapter was not up to par with the rest of his book. I would call it a hypothesis more than a theory since he did not provide any case studies or other evidence as he did with the rest of the book.

  48. To be expected, but is it important? by cybergremlin · · Score: 1

    I actualy don't doubt your results (depending on what you mean by "violent behavior") but I hope that you went beond what other studies did.

    The study that I am most familiar with went something like this.
        It compared what people were like after playing two different games. It did show an increase in "arousal" in the group playing the violent (shooter) game immediatly after, but the description of changes sounded a lot like adrenaline rather than some sinister corruptive force. And the "Control" game? Myst. Yes they were playing a glorified slide show.

    So what that study told you was:
    *Playing a fast paced and exciting game will leave you with more adrenaline right after than a PowerPoint presentation

    Not very suprising

    What did it NOT tell you:
    *If you got a different respose from a shooter/fighter vs another fast paced game such as a racing or sports
    *Is there a difference between playing a violent game vs watching boxing, an action film, or high school football
    *Is there a cathartic effect on someone who was angry BEFORE playing the game
    *If the measurable effects fade in under an hour, does that mean we don't need to worry about long term effects

    I would find answers to those questions much more interesting.

  49. Re:who cares? by cobaltnova · · Score: 1

    Assuming you did not actually kill 15 people, the tag "informative" might suggest a grave misunderstanding.

    Assuming you did... well, then that terrifies me even more.

  50. Honestly by sltd · · Score: 1

    Won't someone think of the children?

  51. Re:who cares? by PrayerlessApostle · · Score: 0

    Um why was he modded "Informative"? It was obviously a joke... I hope...

  52. Bad headline by OldManAndTheC++ · · Score: 1

    New Book Cuts Through Violent Video Game Myths

    Meh. I would've written it as "New Book Rips, Tears, and Slashes Violent Video Game Myths Then Spatters Their Guts All Over The Place While The Other Myths Look On In Horror, Paralyzed With Fear"

    --
    Soylent Green is peoplicious!
  53. Space invaders by Spy+der+Mann · · Score: 2, Interesting
    Between space invaders and today's 3d there has been the time where blood could be drawn but mostly wasn't.

    Interesting that you mentioned space invaders. From wikipedia:

    In October 2005, Nishikado commented in an interview with English based video games magazine Edge that the look of the aliens had been based on the description of the alien invaders in H. G. Wells' classic science fiction story, The War of the Worlds: "In the story, the alien looked like an octopus. I drew a bitmap image based on the idea. Then I created several other aliens that look like sea creatures such as squid or crab." Nishikado also noted that his original intention in designing a shooting game had been to make the enemies airplanes, but that this had been too technically difficult to render. He was opposed to depicting the enemies as human beings (which would have been technically easier) as he believed the idea of depicting the shooting of humans to be morally wrong.

    I wonder why he wanted the enemies to be airplanes... sentiments regarding WWII and the nuke, perhaps?
    1. Re:Space invaders by Oktober+Sunset · · Score: 1

      They are little thingys that fly at you from above and try and drop bombs on you, I don't think we need to invoke psycho babble or political motives to explain this one.

    2. Re:Space invaders by Reziac · · Score: 1

      And as to the airplanes he wanted... just exactly who were the pilots? if the pilots are human, how is this different from shooting depictions of humans sans plane?? Either way, a "human" winds up dead.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  54. Re:who cares? by clarkcox3 · · Score: 4, Insightful

    It could be argued that graphic and non-graphic violence is fundamentally different because someone who feels that it is necessary to present or watch acts that are not socially acceptable (like rape or murder) are fantasizing about those acts
    We don't, nor should we, punish or legislate fantasy. It is not illegal (or immoral) to fantasize about illegal acts.
    --
    There are no tiger attacks in my area and it's all because this rock I'm holding keeps the tigers away.
  55. Re:who cares? by TheSambassador · · Score: 1

    There's a much bigger difference... Space Invaders is just made up of pixels and looks nothing like real life. If you add blood, life-like models, and... all in all just make it more "lifelike", then you've got an increase in violence. If I saw a 2d guy shoot another 2d guy in the face I'd have much less of a reaction than if I saw the same thing happen with readable facial expressions, realistic blood, and realistic sounds.

  56. My Experience by Harry+in+the+Soup · · Score: 1

    My two sons have been playing games , mainly violent on all platforms since they were about 5 years old (they are now in their early 20s). They also take still part in Counterstrike tournaments. They are about the most non violent people you would ever meet. They also play soccer in the real world....never any incidents there despite provocation at times. I have not read the book but I agree there is no connection between game violence and the real world except when the person is already violent in which case when the person brings his real world violence to the game in a gratuitous manner.

  57. risk of desensitization? by maillemaker · · Score: 3, Insightful

    Look, I love video games. I've been playing them for years. COD is currently my favorite addiction.

    Today, video games look pretty much like video games. You can tell you are not watching something real, though single-player COD is getting pretty photo-realistic. Flying bodies, spurting blood. But it's still cartoonish. Cartoonish enough that you know it's a game.

    What happens when the game becomes indistinguishable from reality? When it becomes photo-realistic? We know that people can become desensitized to stimuli by constant exposure.

    If we had games that simulated warfare like, say, a "holodeck", would there be any debate as to the harmful effects it would have on the psyche of the players? Would we not see traumatic stress issues?

    If you agree that we would see such problems with hyper-realistic games, then I think it is reasonable to debate and discuss what happens as we approach that level of realism. At what point does the game become realistic enough to start being harmful?

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:risk of desensitization? by tgibbs · · Score: 1

      What happens when the game becomes indistinguishable from reality? When it becomes photo-realistic? We know that people can become desensitized to stimuli by constant exposure.

      If we had games that simulated warfare like, say, a "holodeck", would there be any debate as to the harmful effects it would have on the psyche of the players? Would we not see traumatic stress issues?

      If you agree that we would see such problems with hyper-realistic games, then I think it is reasonable to debate and discuss what happens as we approach that level of realism.


      But why do you expect anybody to agree to that? Basically, the argument you are making is, "It is self-evident that people will respond to things that look real in the same way that they respond to things that are real." It seems to me far more likely that a person will respond very differently to something that he believes is fantasy than to something that he believes is real. Certainly, people don't seem to be affected in the same way of a realistic depiction of an auto wreck in a movie as by seeing the same thing in real life. People who would likely get sick at their stomach if they saw the victims being brought into the emergency room will sit reasonably comfortably through a perfectly realistic depiction the same scene in a film that they know is fictional.

      So don't you think that it is reasonable to consider the possibility that people actually do have the ability to distinguish between reality and fantasy, no matter how "realistic" it might look?
    2. Re:risk of desensitization? by maillemaker · · Score: 1

      >So don't you think that it is reasonable to consider the possibility that people
      >actually do have the ability to distinguish between reality and fantasy, no matter how "realistic" it might look?

      I don't disagree that people have the ability to distinguish between reality and fantasy, no matter how realistic something might look, though I think that the more realistic the experience becomes the more difficult it will be to distinguish between reality and fantasy.

      What I am saying is that as that the harmful stimuli become higher in fidelity, the more likely it probably is that the person experiencing it will experience the same harmful side effects.

      I believe there is more to making certain stimuli harmful than just whether it is real or simulated.

      Also, it has been well documented that the human brain does become conditioned to stimuli, like drugs, or pornography, and it requires more and more stimuli over time to achieve the same affect. It does not seem illogical that the shock value of violent stimuli may likewise wear off with exposure.

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    3. Re:risk of desensitization? by tgibbs · · Score: 1

      What I am saying is that as that the harmful stimuli become higher in fidelity, the more likely it probably is that the person experiencing it will experience the same harmful side effects.


      That really says nothing unless you can put a number to that "probability." For example, it may well be that there is one chance in 10 million that a person will be harmfully affected by a particular scene, and twice as great a chance -- one in 5 million -- that a person will be harmfully affected by a more realistic depiction of the same scene. Twice negligible is still negligible.

      Also, it has been well documented that the human brain does become conditioned to stimuli, like drugs, or pornography, and it requires more and more stimuli over time to achieve the same affect. It does not seem illogical that the shock value of violent stimuli may likewise wear off with exposure.


      Quite likely. Here, the unstated assumption that you are making is that a major reason why people do not commit violent acts is because they find them shocking to look at, irrespective of whether they are real or fantasy. There is no doubt, for example, that paramedics and emergency room physicians become desensitized to the site of extreme blood and gore, yet I've seen no evidence that they are more prone to commit bloody crimes. One could just as well speculate (and with about as much factual basis) that a person who plays a lot of gory videogames would be more likely to be able to keep their wits about them and likely to render first aid to somebody severely injured an an accident.

      It is worth noting that as movies and videogames have gotten more violent, the incidence of violent crime, including murder, has dropped and dropped most dramatically in the very demographic that is the most avid consumers of such entertainment. That doesn't necessarily prove that these entertainments prevent violence, but it does demonstrate that any hypothetical violence enhancing effect must be so small as to be completely swamped by other social and cultural factors affecting rates of violent crime.
    4. Re:risk of desensitization? by Reziac · · Score: 1

      "If we had games that simulated warfare like, say, a "holodeck", would there be any debate as to the harmful effects it would have on the psyche of the players? Would we not see traumatic stress issues?"

      I think it would be self-limiting -- because the object of playing is to relax and/or entertain yourself, NOT to get stressed out. If the game stresses you out, you'll stop playing it and find some better way to relax. If enough people stop playing a game that proves stressful, it'll fail in the marketplace, taking care of the problem all by itself.

      (Except for addictive loons who can't turn loose of something once they start, but that's another problem entirely, and not society's problem as a whole.)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    5. Re:risk of desensitization? by maillemaker · · Score: 1

      >That really says nothing unless you can put a number to that "probability." For example, it may well be
      >that there is one chance in 10 million that a person will be harmfully affected by a particular scene,
      >and twice as great a chance -- one in 5 million -- that a person will be harmfully affected by a more
      >realistic depiction of the same scene. Twice negligible is still negligible.

      Obviously I provided no data to support my assertion. That is why I specifically said "probably". Nonetheless, if we agree that there are harmful stimuli, then again, I believe it is probably likely that the more realistic simulations of harmful stimuli become the more likely it is that people will experience the harmful effects.

      I have no idea what the chances are of effect, and was not trying to make any assertion of such. I believe they are much greater than 1 in 5 million, however.

      >Quite likely. Here, the unstated assumption that you are making is that a major reason why people do not commit
      >violent acts is because they find them shocking to look at, irrespective of whether they are real or fantasy.
      >There is no doubt, for example, that paramedics and emergency room physicians become desensitized to the site
      >of extreme blood and gore, yet I've seen no evidence that they are more prone to commit bloody crimes.

      First of all, you are making the assumption that violent acts are the only harmful result from harmful stimuli. Post Traumatic Stress Syndrome has lots of expressions other than acts of violence. Moreover, paramedics and emergency room physicians may be exposed to lots of blood and gore, but it usually in the context of a compassionate, merciful act, like saving lives. This is opposed to say, a simulation of chopping people up with chainsaws or mowing them down with machine guns.

      >That doesn't necessarily prove that these entertainments prevent violence, but it does demonstrate that any
      >hypothetical violence enhancing effect must be so small as to be completely swamped by other social and
      >cultural factors affecting rates of violent crime.

      Like I said, even the most realistic video games today are still pretty unrealistic, so I wouldn't expect much psychological impact /today/. The whole point of my original response is that it is not smart to dismiss such eventualities, with a wave of the hand, as many today do, saying, "It's just a VIDEO GAME!". Yes, it's a video game, and today, that's obvious. What happens when it isn't so obvious?

      Let me ask you a not-so-hypothetical question. Do you think there would be harmful side-effects to people who could, through a live audio/video feed, direct acts of /real/ violence against /real/ people?

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    6. Re:risk of desensitization? by tgibbs · · Score: 1

      Obviously I provided no data to support my assertion. That is why I specifically said "probably". Nonetheless, if we agree that there are harmful stimuli, then again, I believe it is probably likely that the more realistic simulations of harmful stimuli become the more likely it is that people will experience the harmful effects.

      I have no idea what the chances are of effect, and was not trying to make any assertion of such. I believe they are much greater than 1 in 5 million, however.


      Even if it is "more probable" (and there is no actual evidence of that) that could mean very little if the base probability is low. As I said, twice a negligible risk can still be negligible. If you want to deal in reality rather than groundless hand-waving, you need to look at actual data, such as whether the incidence of violent crime has increased or decreased as entertainments have become more realistically violent.

      First of all, you are making the assumption that violent acts are the only harmful result from harmful stimuli.


      So what real evidence do you have of any real harmful effect? For that matter, aside from your personal bias, what evidence do you have that there are no beneficial effects?

      Moreover, paramedics and emergency room physicians may be exposed to lots of blood and gore, but it usually in the context of a compassionate, merciful act, like saving lives. This is opposed to say, a simulation of chopping people up with chainsaws or mowing them down with machine guns.


      They still, by your own argument, should be "desensitized" to the consequences of violence. So what harmful effects of that can you demonstrate in paramedics and ER doctors?

      Like I said, even the most realistic video games today are still pretty unrealistic, so I wouldn't expect much psychological impact /today/.


      Oh, I see. So there is no actual harm, even though games have become enormously more realistic and violent. So it is just about to start causing harm Real Soon Now.

      The whole point of my original response is that it is not smart to dismiss such eventualities, with a wave of the hand, as many today do, saying, "It's just a VIDEO GAME!". Yes, it's a video game, and today, that's obvious. What happens when it isn't so obvious?


      What makes it obvious that is is not real is not the realism of the display (and some modern games are virtually photorealistic, and it is hard to imagine how a movie can get any more realistic--3D perahaps?), but the fact that when one plays a game or attends a movie, one chooses to experience something that one knows is not real.

      Let me ask you a not-so-hypothetical question. Do you think there would be harmful side-effects to people who could, through a live audio/video feed, direct acts of /real/ violence against /real/ people?


      Very likely. People who have had such experiences simulated (where they were intentionally tricked into believing that it was real) have reported finding it quite traumatic. Yet people do not feel traumatized by considerably more violent experiences when they know it to be fictional. So it is hardly surprising that harmful side effects are critically dependent upon a person's knowledge that the experience actually is real (as opposed to merely realistic).

    7. Re:risk of desensitization? by maillemaker · · Score: 1

      >If you want to deal in reality rather than groundless hand-waving, you need to look at actual data,
      >such as whether the incidence of violent crime has increased or decreased as entertainments have become more realistically violent.

      I don't believe such data exists. Like I have said twice now, I don't believe video games are yet realistic enough to qualify as harmful stimuli.

      >So what real evidence do you have of any real harmful effect?

      Of what? Harmful stimuli? Of course, just Google "Post Traumatic Stress Syndrome". There is plenty of evidence regarding the harmful effects of harmful stimuli. I believe you are asking what real evidence to I have of any real harmful effects _from_video_games_, and I don't have any, because like I said, video games aren't realistic enough _yet_ to cause these kinds of problems.

      >For that matter, aside from your personal bias, what evidence do you have that there are no beneficial effects?[/b]

      None, and I have not claimed that there are none. It is logical to believe that beneficial stimuli can have beneficial effects, just as harmful stimuli can have harmful effects. This is the whole basis of any training program, for example. Even stressful programs, such as military or firefighter training.

      >They still, by your own argument, should be "desensitized" to the consequences of violence.
      >So what harmful effects of that can you demonstrate in paramedics and ER doctors?

      No doubt they /are/ desensitized to the /consequences/ of violence. This is quite different from becoming desensitized to /participating in violence/. You've actually made my case for me. You admit, "There is no doubt, for example, that paramedics and emergency room physicians become desensitized to the site of extreme blood and gore." Well if they can become desensitized to the /sight/ of violence, is it not logical that people could become desensitized to the /act/ of violence also???

      >Oh, I see. So there is no actual harm, even though games have become enormously
      >more realistic and violent. So it is just about to start causing harm Real Soon Now.

      The most realistic video game I have seen to date is the Call of Duty series. Yet for all its realism, it is still pretty unrealistic compared to any modern horror film. Video games, particularly first person shooters (I've been a fan since "Wolfenstein"), have gotten progressively more and more realistic. I do not believe it is unreasonable to expect this trend to continue. And if the act of committing real violence is in fact harmful and desensitizing, then I believe it is reasonable that at some point simulations will become realistic enough to cause the same effect. Note that I did not give a time table for this nor did I claim it would happen "real soon now". It would not surprise me, however, to see movie-quality horror effects in video games within 10 years.

      >What makes it obvious that is is not real is not the realism of the display (and some modern games are
      >virtually photorealistic, and it is hard to imagine how a movie can get any more realistic--3D perahaps?),

      What games do you see as being virtually photorealistic? I want to play them. :)

      >but the fact that when one plays a game or attends a movie, one chooses to experience something that one knows is not real.

      There are many artificial scenarios that we create for training purposes that the people participating in know are not real - they know it is just training. And yet the training is still effective because it provides /mental conditioning/ to the trainee's mind so that they will be on familiar ground when they experience the event "in real life". Even though the participant knows that it is not real, there is some level of familiarity imprinted on the trainee - that is the whole point of the exercise. I guess the question is, c

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    8. Re:risk of desensitization? by tgibbs · · Score: 1

      Of what? Harmful stimuli? Of course, just Google "Post Traumatic Stress Syndrome". There is plenty of evidence regarding the harmful effects of harmful stimuli. I believe you are asking what real evidence to I have of any real harmful effects _from_video_games_, and I don't have any, because like I said, video games aren't realistic enough _yet_ to cause these kinds of problems.


      So you agree that there is no evidence whatsoever to justify your belief that a realistic depiction of what is known to be a fictional event can cause harm. And if you think that video games aren't realistic enough, what about movies that are literally photorealistic?

      What games do you see as being virtually photorealistic? I want to play them. :)


      Gears of War comes pretty close, and I gather that some of the newer PC games go even further when played on a top end gaming PC. Any reports of PTSD from players of those games?

      There are many artificial scenarios that we create for training purposes that the people participating in know are not real - they know it is just training. And yet the training is still effective because it provides /mental conditioning/ to the trainee's mind so that they will be on familiar ground when they experience the event "in real life". Even though the participant knows that it is not real, there is some level of familiarity imprinted on the trainee - that is the whole point of the exercise. I guess the question is, can training become stressful enough to induce the same kinds of PTSD problems people get from the real experiences.


      That's a good question. I've never heard of anybody experiencing PTSD from training scenarios in which the people participating know that they are not real--not even real life scenarios. Have you? On the other hand, I agree that it is plausible that experiencing such scenarios in a "safe" fictional context might to some extent immunize an individual so that they are less likely to experience PTSD after a real event. I don't know if there are any examples of that, but I do know that computer simulations are being used successfully to treat phobias and PTSD.
    9. Re:risk of desensitization? by maillemaker · · Score: 1

      >So you agree that there is no evidence whatsoever to justify your belief that a realistic depiction of
      >what is known to be a fictional event can cause harm.

      >Any reports of PTSD from players of those games?

      I've been doing some Googling, and it seems that there is evidence that supports the claim that exposure to fictional violence can have adverse consequences:

      This is just one supporting article I found:
      http://www.apa.org/science/psa/sb-anderson.html

      Nonetheless, I still believe all the video games I have seen are reasonably cartoonish to not be a serious problem. I believe this is going to change, however, as they become more and more realistic.

      >And if you think that video games aren't realistic enough, what about movies that are literally photorealistic?

      My 2-year old daughter was sufficiently traumatized from watching Disney's "Beauty and the Beast" that it gave her nightmares, and the toy monster we got at McDonald's yesterday looks enough like "The Beast" that it upset her. Now bad dreams are a long way from acting out violent behavior, but the point here is that audio/visual stimuli /can/ have deep, lasting mental impacts. The extent of those impacts is debatable and is likely different for different people. I know I can't watch movies like "Hostel" or "Saw" - they disturb me. I suspect authentic simulations (or real depictions) of audio/video stimuli of violence can have adverse effects, and I bet I can go Google and find something to support this suspicion. But I suspect that /participatory/ stimuli have an even stronger effect. To use your phobia example, I suppose viewing realistic footage of heights could help someone become acclimated to such environments. But actual exposure to the real environment would go even further. Thus it is logical to assume the more realistic the simulation, the greater the acclimation effect.

      >Gears of War comes pretty close, and I gather that some of the newer PC games go even further when played on a top end gaming PC.

      I just Googled Gears of War - it does look pretty good. I've got a pretty high-end machine - I'll have to give it a go. I tend to prefer 1st-person games over 3rd person, though. I just played the latest Half Life game a couple of months ago and it was pretty realistic, too. Enough so that the crab-headed zombies grossed me out. :)

      >Any reports of PTSD from players of those games?

      I found a link of a soldier who had a PTSD episode possibly triggered by CoD:
      http://www.joystiq.com/2008/02/10/ex-marine-goes-missing-after-call-of-duty-triggered-flashbacks/

      >I've never heard of anybody experiencing PTSD from training scenarios in which the
      >people participating know that they are not real--not even real life scenarios. Have you?

      This is one I turned up with Google:

      http://findarticles.com/p/articles/mi_qa3912/is_200602/ai_n16087458

      "Depression and anxiety in particular have been associated with attrition during initial military training"

      "It has been estimated that most recruits who demonstrate problems with adaptation are referred for mental health evaluation within the first 14 days of training.10 Although most of those referred are diagnosed with adjustment disorder,10,11 more serious levels of depression and suicide are likely to occur within the first 20 to 60 days of basic training.12 This report of referral for depression and suicide during the beginning of basic training coincides with reports of stress levels over the course of basic training. Fluctuating levels of stress have been noted in some groups of basic trainees, with peaks in stress levels after the first 1 week of training.2 However, most

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    10. Re:risk of desensitization? by tgibbs · · Score: 1

      I've been doing some Googling, and it seems that there is evidence that supports the claim that exposure to fictional violence can have adverse consequences


      I've read quite a few of the original studies, and everything I've seen has had obvious methodological flaws, such as conflating aggression with violence or failing to adequately control for physiological arousal. I'm not surprising that they are defended by the people who do them, such as the author of the article that you link to. If you want to cite a particular study that you find convincing, then we can discuss the details. By the way, did you notice that he argues that cartoonish "violence" is a problem? Somebody defend our kids from the Road Runner! He also insists that violence rates have not declined, even though overwhelming evidence indicates they have (including numerous figures in the same report that he cites). See here, for example. Or this one, from the very reference that he cites. He ignores all of this and picks out self-reports of violence in just one grade, which probably measures how willing people are to admit to violent behavior. So this guy is clearly intentionally presenting a highly biased perspective that seems designed to promote his own research.

      My 2-year old daughter was sufficiently traumatized from watching Disney's "Beauty and the Beast" that it gave her nightmares, and the toy monster we got at McDonald's yesterday looks enough like "The Beast" that it upset her. Now bad dreams are a long way from acting out violent behavior, but the point here is that audio/visual stimuli /can/ have deep, lasting mental impacts.


      I'd agree that bad dreams are a long way from action out violent behavior. They are certainly a long way from PTSD. Have you ever known a kid that did not have bad dreams occasionally? And dreams generally incorporate recent experiences. As a child, I had a very upsetting bad dream about a coin operated ridable horse. Does that make mechanical amusement rides a danger to kids?

      I found a link of a soldier who had a PTSD episode possibly triggered by CoD


      Triggered by is not the same thing as caused by. A typical symptom of PTSD is intense anxiety triggered by benign environmental stimuli. Some of the most common triggers of PTSD episodes are thunder, lightning, firecrackers, or backfiring cars.

      Now it could be that these people were unstable /before/ training, and the training simply made their condition worse. But then this is exactly what I expect to find with violent simulations - people closest to the edge will be the first to be pushed over it.


      I don't think that anybody doubts that military basic training is a stressful experience--a real world one, not a simulation. People have occasionally died during military training.
  58. Those are NOT the same questions! by raehl · · Score: 5, Insightful

    * Do you believe in the killing of unborn children?
    * Do you believe you have the right to tell a women whos been raped that she has to carry to term the resulting fetus?


    There are lots of unborn children who are not being carried by rape victims.

    The whole problem with the 'abortion debate' is that the extreme participants argue under the assumption that if you are not universally pro-life, you must be pro-abortion, and if you are not universally pro-choice, you must be pro-government-control of bodies.

    That's not the way reasonable people think.

    I think abortion is bad *AND* I think the government telling a woman what to do with her body is bad.

    On top of that, I realize that not all abortions are equally bad - aborting a one-cell fetus is not even in the same realm of bad as aborting a 38-week-old fetus. And telling a woman who is pregnant as a result of sex she agreed to have that she can't have an abortion is not as bad as telling a woman who never consented to the sex that led to pregnancy that she can't have an abortion.

    Now, there is going to be a lot of variance in where most reasonable people decide the 'badness' of allowing women to choose to abort their pregnancies is less bad than forcing a woman to carry a pregnancy to term. Most reasonable people are going to agree that the death of non-differentiated fetuses is a very small amount of bad. And most reasonable people are going to agree that the death of a fetus that is, but for a few inches of position, about to be a live birth as extremely bad. So most REASONABLE people support *BOTH* abortion *AND* limits on choice.

    6 weeks pregnant because you were raped? Abort if you want.
    38 weeks pregnant because you were raped? Sorry, too late.

    A debate about whether abortion is OK or not is stupid. A debate about government intervention in a woman's choice is stupid. There is no debate - both are bad. The debate needs to be about at what point a woman's control of her body is outweighed by the interests of the fetus.

    So back to your original questions:

    #1) Sometimes.
    #2) Sometimes.

    1. Re:Those are NOT the same questions! by Alsee · · Score: 1

      All you have done is proven yourself psychologically unfit...

      to ever get hired for a political push polling outfit.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    2. Re:Those are NOT the same questions! by Bombula · · Score: 1
      While I agree with your sentiment that there must be, on balance, some temporal relativity in the abortion issue, I would remind you - along with all rational people - to realize that objection to abortion is based solely on our historical ethical baggage courtesy of Abrahamic religion.

      Even if you don't realize it, if you are a westerner your objections to abortion are based almost solely upon irrational religious beliefs about the special sanctity of human life over other forms of life. While there are very good rational arguments for the preservation of human life, there is a great deal more shady territory than you might imagine as well. An adult chimpanzee or dolphin or even dog has a far more developed consciousness, sense of self and capacity to suffer than an unborn human child. Yet we slaughter these and other thinking, feeling creatures daily without so much as a second thought let alone an earnest moral debate.

      Again, the point I'm making is that our normative western morality is massively biased by our particular religious history. And lest you make the mistake of assuming this is a human universal, the same is NOT true in many other cultures. We tend to criticize those cultures which do not adequately respect the sanctity of human life over animal life, but we do so on a religious basis - not on a logical or philosophically defensible one.

      --
      A-Bomb
    3. Re:Those are NOT the same questions! by raehl · · Score: 1

      Oh come on....

      Even I see the logical argument in 'My Species is Better Than Your Species'.

    4. Re:Those are NOT the same questions! by Kashgarinn · · Score: 1

      "6 weeks pregnant because you were raped? Abort if you want.
      38 weeks pregnant because you were raped? Sorry, too late."

      - This is of course your opinion. If it was you who was pregnant and you were seriously contemplating abortion, wouldn't you want to exercise what you think is right?

      That's why, in my opinion, let the individuals themselves decide, it's a tough choice even if you ignore outside pressure or influence.

      K.

  59. "Methodology" is fine by langelgjm · · Score: 1

    "Methodology" in the GP's sense is perfectly acceptable. From the OED:

    Originally: the branch of knowledge that deals with method generally or with the methods of a particular discipline or field of study... (more generally) a method or body of methods used in a particular field of study or activity.

    The word has followed a pattern that many words of the form "x"ology follow. "Psychology," for example, originally meant (and still does mean) the study of the "psyche" (spirit or mind). But in later usage, the word describing the study of the object often comes to stand for the object itself, e.g., in uses like "reverse psychology." Basically, "x"ology does not always mean "the study of x."

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  60. The Truth Will Set Us Free... by DiEx-15 · · Score: 1

    I agree, this book has been long overdue. I have always believed that the studies that have "linked" violent media and violent actions have been faulty at best and fraudulent at worst. If there was any link, wouldn't violence OUTSIDE THE UNITED STATES be elevated too? Seriously, some of the stuff that the "Freedom of Speech" United States has for violent media is MEGA TAME compared to things outside our borders.

    For example, I know that nudity and graphic violence exists in Japanese television... Yet remember the debacle that occurred after Janet Jackson's "Wardrobe Malfunction" in the Super Bowl? (To be fair, I know some Slashdotters don't watch sports and I was playing an MMO at the time while the show was happening. Thank [Fill in your deity here or leave blank if you are an atheist] I missed it because I would have plucked my eyes out!) Or remember the "Britney Spears Kissing Madonna" incident and all the hellfire that came with it? (And can anybody remember the total FORGETTING that Madonna kissed CHRISTINA AGULARA TOO?!) I know that these examples deal primarily with sex and over dramatization of the pop culture and such, but the United States culture tends to want take a hypocritical "Moral High Ground" about what is on TV, Music, and Games. This (in a sentence) means that it's ok to show graphic violence on media... as long as there is no sex. Meanwhile in other countries, seeing a boob or somebody get decapitated is no big deal and no public outcry ever comes out of it.

    I guess it is because mostly these people that have made a career out of these "studies" want to use violent media and such as a scapegoat to the problems of our society or to explain the unexplainable. Take for example that Virgina Tech Shooting. Almost immediately, there were some (*cough* Jack Thompson *cough* "Dr." Phil *cough*) people that began to blame violent media... However, after a REAL investigation and interviews were done, it was discovered that:

    1) The shooter was shithouse-rat insane. Probably more insane than everybody's favorite nutter Jack Thompson.

    2) Series of attempts to take preventative actions were either not taken or only suggested to be taken voluntary BY THE SHOOTER. Now seriously, that is almost like asking a criminal to just get in his car & drive himself to prison and walk in after being found guilty of a crime.

    3) After numerous interviews by the staff and people close to the shooter, it was discovered HE DID NOT PLAY VIDEO GAMES. Now it was discovered he very seldom played Sonic the Hedgehog. However the shooter didn't run around with a saw blade on his back and spin around in a circle to kill people, did he?

    Now the people that were the first to scream that violent media got some much needed egg (read = shit) on their face and showed clearly that violent media had no connection to the tragedy that unfolded. Granted Cho did watch some movies made in Korea that were violent, but the fact of the matter was none of them were any simulation or even close to what transpired that sad day. The point here is that when it comes to violent media, it usually is first to be called for blame when some nut bag goes crazy. Nevermind the fact the nutter isn't playing with a full deck of cards and only watched Barney the Dinosaur... the real truth will come out later after something totally irrelevant is blamed.

    The point here I am trying to make is that violent media really has no solid link between it and real life violence. These studies were just an attempt to make some shaky connection between the two. Its about time that these get debunked and maybe shed some light on how using scapegoats solve nothing.

  61. Re:who cares? by traveller.ct · · Score: 1

    Now if you acutally shoot someone with a gun, it looks more violent still because they are writhing in pain, screaming and spewing blood everywhere. Cute! ;)
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    For the lack of a better sig.
  62. "Humans are inherently violent." by Chmcginn · · Score: 1

    Humans are inherently violent.
    I'm not going to touch the rest of your comment, but I felt I had to reply to this. If you mean that humans kill things in order to survive, that's true. Then again, so does every other animal on earth. If you mean that humans are programmed to enjoy killing other humans, you're wrong. Take a look at how most people will fight (without weapons) unless they've taken a lot of martial arts training. The instinctual fighting method most humans use is very rarely fatal, and even still, most people have a hard time going that far with it. Which is to be expected - very few pack animals will fight for dominance to the death. It takes training to learn to kill one's own species.
    --
    Have you been touched by his noodly appendage?
  63. Depends on the results you want by Chmcginn · · Score: 1

    In any case, I'm always a bit skeptical when I see studies with sample sizes in the thousands. It's not financially efficient to conduct real studies this size, so they tend to be hashing together data from sources collected for other purposes. Such studies have their place, of course. They also have their limitations.
    I depends on what exactly the study is aimed for. You can take 2400 randomly selected registered Democrats, nationwide, and say with a 2% margin of error that 47% percent want candidate A, 43% want candidate B, and 10% don't care. That's pretty simple, and going for a smaller margin of error seems like a waste of resources.

    But what if the group funding the study wants to know who is the preferred candidate among young Hispanic males, or any other demographic group? You could select those out of your original survey group, but then the margin of error is going to be rather larger.

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    Have you been touched by his noodly appendage?
  64. Do i believe anonymous coward ? by aepervius · · Score: 1

    Even if I did, why should I believe somebody ignoring one simple fact : in nearly all western country where video game boomed (and thus violent one too), juvenile violence went down.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  65. I participated in one of those studies! by mnemonic_ · · Score: 2, Interesting

    At my school, the University of Michigan, two years ago. They had me play Quake 2 (ah the memories) for about ten minutes and then had me unscramble words. The thing is, each string of letters could form either a word with violent or nonviolent connotations. Presumably, if the virtual violence affected a player's actual state of mind, he'd make out the hostile words over the innocuous ones. I got paid $10 for my time. So if you were wondering how they really worked, that's how.

    1. Re:I participated in one of those studies! by Jhawk44 · · Score: 1

      Sounds like they were trying to fix the test results.

    2. Re:I participated in one of those studies! by yoinkityboinkity · · Score: 1

      Agreed. Do testers ever consider that when the people you're testing understand your methodology they will often choose to modify their results? Individuals are not that dumb. I would have to make up something like: 95% of statistics are bogus. :)

  66. Re:who cares? by Forge · · Score: 1

    You were not there man. You just didn't see it like I did.

    Ohh... the horror of it all. He didn't just kill them He was like a Rever from Firefly/Serenity. He Rasped, Killed and Ate them. In no particular order. The people and dogs really had it bad, but the Goldfish... I'm... sorry. I'm crying again just remembering what he did to that poor goldfish.

    I have to stop here. My therepist has been on speed dial since the post video game masacre of last week and now his phone is just ringing. Is he in the bathroom? has he left it at home? Need that paper bag now...

    Where is my PAPER BAG ????

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    --= Isn't it surprising how badly I spell ?
  67. Re:who cares? by TheMidnight · · Score: 1

    Because it was too contrived to be funny?

  68. What's the difference? by tkrotchko · · Score: 1

    "t may not have much to do with "banning" anything at all, but, for example, giving parents information that will help them decide if and when to bring video game consoles into the home, or whether someone who is having trouble with violent behavior should be advised to stay away from video games. That research is worthwhile even if there isn't a direct public policy connection."

    You seem to criticize the "personal responsibility" mantra, but in doing that you ignore the reality that studies of this sort by definition are political in nature. There are large interests at stake in deciding whether video games are harmful or not. And politicians will latch onto this because taking a position and gaining constituencies is a major part of politics.

    I'm all in favor of more information, but it's naive to think that this information won't be used to shape the passage of laws. Because that's the other part of what politicians do.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  69. Re:who cares? by m50d · · Score: 1
    And maybe it's just my perception but we seem to have moved away from using aliens as targets and use humans more often in video games.

    It's a lot easier to make humans look good, and interesting, in the age of modern graphics; probably cheaper too. Aliens was fine when it was sprites drawn pixel-by-pixel, but it's hard enough to find decent skin textures even for humans.

    --
    I am trolling
  70. Re:who cares? by MooAndStuff · · Score: 1

    LOL, ya. what else would you blame it on? Certainly not any outlying social issues...No, must be the video games!

  71. Re:who cares? by cobaltnova · · Score: 1

    The humanity! and don't even start about what he did to the pumpkin!

  72. no risk by Scudsucker · · Score: 1

    Not until we reach Matrix or at least Holodeck level, anyway. Because you can watch all the movies you want featuring death, but they aren't going to do a thing to prepare you for when you first lose a parent to cancer or diabetes. You can watch all the martial arts movies you want, but they wont do a thing to prepare you for a real fight and real pain when you are punched or kicked.

    Real life has real consequences. Video games and movies don't.

  73. false equivilancy by Scudsucker · · Score: 2, Interesting

    The whole problem with the 'abortion debate' is that the extreme participants argue under the assumption that if you are not universally pro-life, you must be pro-abortion, and if you are not universally pro-choice, you must be pro-government-control of bodies.

    There are astronomically more people that believe life begins at conception than believe that abortions two minutes before birth are hunky dory. No one wants abortions - not NOW, not Planned Parenthood. They just want the option to be legally available.

    One giant problem is how the anti-abortion movement is tied at the hip to the Republican party, which is equally dedicated to eliminating social programs. It is asinine in the extreme to use the power of the state to force women to carry a fetus to term and then do nothing to support that child once it's born. When Johnny is a fetus made up of a dozen cells, he is of sacrosanct importance. Once he's born, he can go screw himself.

    6 weeks pregnant because you were raped? Abort if you want.
    38 weeks pregnant because you were raped? Sorry, too late.


    And what if it took said rape victim 38 weeks to save up money (because she has no insurance and we have no single payer health care) and make travel arrangements because the nearest abortion clinic is 300 miles away? And once she gets to the clinic, she has to go through a waiting period and being pressured into other options.

    It is reasonable to say there should be limits on late term abortions, but it is not reasonable to put up roadblocks at the same time.

  74. Re:who cares? by RockModeNick · · Score: 1

    I'd actually say the Metal Gear Solid particularly does quite a bit to depict the negative aspects of violence and their effects. Snake is shown as somewhat damaged by his killing, and the game system is designed to reward avoiding any needless bloody encounter. Stun techniques and drugged darts are often offered up as well, and even without them, you can hold up a guard, then knock him out; they act like people, not some kind of killing machines you feel nothing when you kill. In many cases, you are given plot reasons to feel genuinely bad about the killing you ARE actually forced to do, with only a couple exceptions, even your most violent and dangerous enemies are sympathizable. You are even chided in game for being a killer. The games themselves portray Snake's espionage missions as an alternative to a much more violent, much higher body count direct military resolution. I personally feel damn proud of playing with a near zero kill count in that series.

  75. Re:who cares? by Reziac · · Score: 1

    And what about Civ, where you sometimes get to annihilate whole countries??

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    ~REZ~ #43301. Who'd fake being me anyway?
  76. That's ridiculous... by tjstork · · Score: 1

    Video games are the highest form of art because they have everything other media has, plus they are interactive. Y

    If you put someone into a situation where a steady diet of violence is present and on some level they are going to walk away thinking that some level of violence is acceptable. I mean, if we are not allowed to make video games glorifying Fuhrer with racist praise for genocide, (just look at the terms of service regarding posting racist content for any ISP), then shouldn't it follow that video games glorifying violence might have some impact?

    It seems to me that the people who don't believe the media can provoke violence or other destructive behavior are just hiding their heads in the sand in the face of common sense.

    --
    This is my sig.
  77. No, that's not the problem, you are by keineobachtubersie · · Score: 1

    "then only defending "

    THAT appears to be the problem, you think you deserve a satisfactory defense, when the reality is you're just some fucking guy on a web board and you don't deserve a fucking thing.

    Did you not see the post where he said something like "I have no interest in defending..."?

    Read that until you get it then you'll know why you're the problem.

  78. Re:who cares? by Jeruvy · · Score: 1

    Hmm I had a whitty gamer joke involving the use of 'pwned', but decided against it.

    I guess this idea explains why there are so many 'save the president' games.

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    Jeruvy
  79. Re:WHAT - Emotional Brain vs Spitzer by pg--az · · Score: 1

    [[ where's the proof my emotional brain is learning anything "socially unacceptable" ]] "GROK" - from Heinlein's "Stranger in a Strange Land" "you must research this deeply" - typical English translation from Musashi's "The Book of Five Rings" What a synchronicity-full time to be chatting about emotional IQ. With his INTELLECTUAL brain: Spitzer was a stellar law school grad - great exam scores. Beyond school, "in real life" he Really Did "Have It All" But, *Spitzer's* Emotional Brain.... My personal archival Google query on this is (( Eliot Spitzer McGreevey Shakespeare Held )) - it brings up the very nice ABCnews chat with some shrinks "Spitzer Shares Arrogance of Other Powerful Men - In Fall Worthy of Shakespeare, Gang-Busting Governor Entrapped in Sex Scandal". "Dina Matos McGreevey, whose husband left the New Jersey governorship in shame and a marriage in shambles after admitting an affair with a gay aide" - gives the article the victim's perspective from a similar case.

  80. Re:who cares? by 40ozFreak · · Score: 1

    Disagreement doesn't warrant negative moderation, but merely a rebuttal of opinion. Violence in gaming is one of the most misrepresented issues in this country. It is no different from blaming Marilyn Manson's and Slayer's music for the Columbine tragedy. People that are capable of ruthlessly killing their peers don't need to play a game to realize their potential. All they need are distracted parents, lack of affection, and an increasingly isolated feeling about the world. It's the same recipe for every kid. The gaming is the common denominator in all of it, but so is the deplorable state of their social life. Blaming video games for your messed up kids is just a lot easier than realizing you've failed them as a parent.

  81. Re:who cares? by Forge · · Score: 1

    ROTFLOL!!!

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    --= Isn't it surprising how badly I spell ?