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Why Did Touch Take 4 Decades to Catch On?

theodp writes "You probably saw media coverage of Bill Gates showing off touch-screen technology to his CEO play group last week. With the introduction of the iPhone and iPod Touch, touch (and multi-touch) technology — which folks like Ray Ozzie enjoyed as undergrads way back in the early '70s — has finally gone mainstream. The only question is: Why did it take four decades for its overnight success? Some suggest the expiration of significant patents filed during '70s and '80s may have had something to do with it — anything else?"

245 comments

  1. For the same reason as the Wiimote. by suso · · Score: 5, Insightful

    I think that the same reason why touchscreen technology never caught on until recently is the same reason why motion controllers like the Wiimote never caught on until the Wii, because the previous of both concepts where crap and didn't offer anything over a mouse, keyboard and joystick. Actually, what it really comes down to is that if a form of control doesn't give anything over the defacto form, then its pointless. How many stupid microphones and control devices have been released in the past 30 years that were no better than just pressing the button on a joystick. If it doesn't really understand that I'm saying "Fire!" instead of just blowing into it, then its pointless. It also has a lot to do with the interface being standard to the system. When its an addon, it just doesn't get as much attention.

    This is for the same reason that command pipes/stdin/stdout will always be more useful in unix-like OSes than they will in Windows. Because they essentially come with the system and 90% of the programs are setup to use them. Same as why REXX was so much more successful on the Amiga than it will be on any other OS. If the Wiimote had been an option item, then the software wouldn't have been there and the Wii would have probably been a flop.

    1. Re:For the same reason as the Wiimote. by Daimanta · · Score: 5, Funny

      think that the same reason why touchscreen technology never caught on until recently is the same reason why motion controllers like the Wiimote never caught on until the Wii, You mean until the p-p-p-powerglove!
      --
      Knowledge is power. Knowledge shared is power lost.
    2. Re:For the same reason as the Wiimote. by urbieta · · Score: 1

      speaking of the wiimote, I remember how much I begged my dad to buy me the Nintendo power glove, and I never actually got it working, so all I remember from the glove is the cool unboxing and eventual gathering of dust over the years up until I decided to give it away along with the console and games... btw I dont think there would be much to do with a multitouch apple newton without the propper processing power/ram memory/storage/wireless/etc that comes with the current ipod/iphone http://es.wikipedia.org/wiki/Apple_Newton

    3. Re:For the same reason as the Wiimote. by azgard · · Score: 1

      Actually, REXX is very successful on IBM mainframe z/OS and z/VM operating system and from what I have heard, it was also used on OS/2. I don't know Amiga that well, but I doubt your claim.

    4. Re:For the same reason as the Wiimote. by Slashdot+Suxxors · · Score: 0, Flamebait

      Or did you mean p-p-p-powerbook?

    5. Re:For the same reason as the Wiimote. by slashtivus · · Score: 3, Insightful

      I'm also thinking that some of our manufacturing has gotten *much* better in the last 30 years. The touch interface probably was mushy, and maybe even had visible cross-wires on the screen, as well as flat screens back then being black-and-white LCD as opposed to the full color, fast response available today. It became popular and available when the time was right, nothing more.

    6. Re:For the same reason as the Wiimote. by thetoadwarrior · · Score: 1

      I still own the Powerglove. It was quite interesting and actually did pretty good at Tetris with it.

    7. Re:For the same reason as the Wiimote. by ozmanjusri · · Score: 5, Interesting
      It became popular and available when the time was right, nothing more.

      That's partly true.

      I have a Compaq Concerto, one of the first touch-screen notebooks. I bought mine in 1994, but they were available for a couple of years before that.

      The touch-sensing hardware is good enough, but the cpu (486/25) struggles under the load and the computer feels unresponsive.

      The big problem though is software. MS introduced Windows for Pen Computing for this computer, and it sucks badly. It was never really updated either. Unfortunately, that was also when the Windows monopoly started to bite, so there was no other player to pick up the touch computing slack, and the concept withered until now.

      I'd say the monopoly was the biggest problem.

      --
      "I've got more toys than Teruhisa Kitahara."
    8. Re:For the same reason as the Wiimote. by Gr8Apes · · Score: 1

      Same as why REXX was so much more successful on the Amiga than it will be on any other OS. So REXX wasn't the premier scripting language of OS/2? (which had a much larger user base than Amiga, btw)
      --
      The cesspool just got a check and balance.
    9. Re:For the same reason as the Wiimote. by nospam007 · · Score: 1

      For those who missed it, Johnny Lee and his cheap Wii hacks can do it for a handful of bucks on really big screens too.

      http://www.ted.com/talks/view/id/245

      http://www.cs.cmu.edu/~johnny/projects/wii/

    10. Re:For the same reason as the Wiimote. by Anonymous Coward · · Score: 0

      Sir,

      I don't want to tell you something you're probably already aware of, but just in case, XOrg and/or XFree have support for wacom tablets now. I have a Toshiba tablet (1.7GHz, not nearly as old) that appears at first glance to have nothing more than a touchscreen. However, Toshiba basically took a wacom tablet and scaled it to fit pixel-per-pixel over the screen, albeit much more elegantly than that sounds.

      My point is that since linux runs fine on old 486 boxes and has support for a wacom tablet, if you're not a Linux user already, that old Concerto sounds like a perfect way to try it out. Who knows, if you've never used Linux before, you might discover you like it.

      Just a thought.

    11. Re:For the same reason as the Wiimote. by ozmanjusri · · Score: 1
      since linux runs fine on old 486 boxes and has support for a wacom tablet, if you're not a Linux user already, that old Concerto sounds like a perfect way to try it out.

      Thanks for the advice. I am a Linux user, but the Concerto is not a Wacom device. Linux tools for it do exist, but only for old kernels.

      I only keep it for interest sake now. I have other more useful computers to work on.

      --
      "I've got more toys than Teruhisa Kitahara."
    12. Re:For the same reason as the Wiimote. by Zerth · · Score: 1

      Unfortunately, that was also when the Windows monopoly started to bite,

      I dunno... I think Windows started biting it several years before that:)

    13. Re:For the same reason as the Wiimote. by Anonymous Coward · · Score: 0

      Are you kidding? I used Rexx *extensively* under OS/2. Back in the heyday of the BBS there was no other decent Intel multitasking OS, with the possible exception of Desqview (and that's far from apples to apples). Rexx was an insanely powerful tool that let you move from one OS to another as well.

    14. Re:For the same reason as the Wiimote. by initialE · · Score: 1

      If nobody implements it, then it's never going to improve. What the submitter is saying is that nobody's been trying to implement anything using the technology, and consequently it's never gotten better, until the patents blocking progress have been removed and people are welcome to try and make the technology better. What it all boils down to is that whoever owned those patents didn't utilize them - maybe a lack of funding, maybe some other hindrance, but the result was that touchscreen technology is 20 years behind what it should have been.

      --
      Starbucks, Harbuckle of Breath.
    15. Re:For the same reason as the Wiimote. by Anonymous Coward · · Score: 0

      My first PDA was a Palm III, and I still wonder to this day why windows tablet was never as elegant or as good at handwriting recognition as Grafiti on the palm. My last phone was a Treo 650 and IMHO was one of tbest of the last generation on Palms and PDA's. If it had wifi it would have been perfect.
      Anyway, I had to replace the 650 with a 750 (the only treo with a touch screen supported by Vodafone here in NZ) and windows mobile feels so poor in comparison to PalmOS. It had a touchscreen, but because Windows Mobile is also designed for regular phones most of the main functions are actually faster not touching the screen, and some valuable screen realestate is actually taken up with on screen buttons that are also on the keyboard (the OK button and application list etc.
      Anyway, my point is Palm OS was designed with a stylus or big blunt fingers in mine, on Windows mobile it seems like an afterthought because not all WM's have touch. Now palm has the Treo500 with no touch interface so all palm apps will now have to keep in mind devices with no touch and I'm sure the interfaces will get worse because touch is now no longer universal.

    16. Re:For the same reason as the Wiimote. by mollymoo · · Score: 4, Insightful

      My first PDA was a Palm III, and I still wonder to this day why windows tablet was never as elegant or as good at handwriting recognition as Grafiti on the palm.

      Palms didn't do handwriting recognition, they did custom glyph recognition. You had to adapt to the device, rather than the other way round, which makes recognition a far simpler problem. So Windows was in fact infinitely better at handwriting recognition, because Palms didn't even bother to try.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    17. Re:For the same reason as the Wiimote. by einhverfr · · Score: 1

      Touchscreens have been mainstays of certain types of terminals for a while. Point of sale terminals in restaurants, for example.

      I also remember seeing them used in hospitals way back into the 1980's.

      The issue is simply that in most environments, they are clumsy and only in a few applications do you see real benefits. Even today, you don't see touchscreens marketed for general purpose PC's as a general rule, right?

      --

      LedgerSMB: Open source Accounting/ERP
    18. Re:For the same reason as the Wiimote. by Anonymous Coward · · Score: 0

      you obviously miss the point though.
      regardless of what 'type' of recognition they do, the end result should be the same; you scribble something, and it recognizes it and enters it as the right character
      can microsoft get "anything" right? :/

    19. Re:For the same reason as the Wiimote. by bipbop · · Score: 1

      This is a pretty major point, for a minority of individuals. I'll use myself as an example:

      My handwriting is inverted, which is to say I start my characters at the bottom, and tend to spiral outward from the center, which is the sort of thing they still try to un-teach the same way they used to try to un-teach left-handedness. While it's possible for me to learn a system like the Palm's, I didn't know this before I bought a Palm III, and though I used it a lot, it was always fairly hard for me.

      In other words, Palm's system made recognition much simpler on the technology side, but this sort of system is simply not workable as a solution for the population as a whole. (For individuals, yes, but . . .)

  2. Because haptics is important. by Anonymous Coward · · Score: 5, Informative

    Touchscreens are visual interfaces, keyboards/-pads are haptic interfaces. For most devices, keys make more sense because they're always in the same place and the touch feedback makes it possible to use them without looking. I do not want a touchscreen remote control, for example. Touchscreens only make sense for complicated or multi-function devices and those haven't been portable very long.

    1. Re:Because haptics is important. by That's+What+She+Said · · Score: 3, Interesting

      I agree with the fixed position, but I invite you to think a little about the remote control issue.

      My DVD recorder's remote has so many buttons! For example, there are 3 keys to go to on-screen menus:

      * Top Menu - where you can choose what to watch from the programs recorded on the internal HD;

      * Home Menu - goes to the player's menu where you can go to the "top menu" or change player settings;

      * Menu - goes to the DVD menu, if there's a DVD in the player.

      I know this remote control is awfully designed and could do with half of the keys, but this is only one example of how a "contextual key pad" could be used. And you need a graphical interface for that, in my opinion.

      And I can't really used this remote without looking at it, I can assure you.

      One could argue that a DVD recorder/player with an internal HD is a multi-function device and I could agree with that.

    2. Re:Because haptics is important. by profplump · · Score: 1

      For one thing, that's only evidence that your remote is bad for the task, not that remotes are bad in general. For another, you're assuming that changing the interface technology would improve change the interface design -- that seems unlikely to me. If your DVD player had a voice interface that had the same three options it would be just as hard to use, and somewhat slower.

    3. Re:Because haptics is important. by mikael · · Score: 1

      I do not want a touchscreen remote control, for example.

      The womenfolk in my family get annoyed having to have separate remote controls for each device (TV, satellite box, DVD player, VCR player, cable box). Having a universal remote is one solution to this problem, but there is still the problem of remembering which buttons control the sound volume, change channels, and knowing which channel has which number. A programmable touch screen LCD remote control seems to be a solution to this problem (if it could have a simple menu for TV/satellite/display the icons of the favorite channels), but the price for such remote controls seem to be anywhere between $600 and $1000.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    4. Re:Because haptics is important. by kestasjk · · Score: 1

      Can touchscreens be haptic too though?

      --
      // MD_Update(&m,buf,j);
    5. Re:Because haptics is important. by shmlco · · Score: 1

      Ditto with the above post. A touch screen contextual interface makes a lot of sense, as you can't really use the majority of the buttons on your remote without looking at it anyway.

      Besides, I'm pretty sure I could design a system such that the most common operations were gesture-based. Take an iPhone, for example. Keep the edge volume control, and implement a menuing system that drilled down into context buttons for each known device. But on any screen, support a two-finger scroll "channel change" and a two-finger tap "menu" button and a triple-finger tap "last" ... or whatever.

      Or maybe you need a half-dozen physical buttons, and all of the complex stuff is done via touch screen. (Like the Sony LCD remote.)

      "Touchscreens only make sense for complicated or multi-function devices..."

      Like TV/Cable/DVD/DVR/AppleTV/Surround-sound systems?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    6. Re:Because haptics is important. by maxume · · Score: 2, Interesting

      I think most people have encountered this phenomenon. I don't really think the remote is the problem though, it is the multiple devices. If you (not you, them) think of everything as a channel instead of a channel on a specific device, you aren't going to do a very good job of remembering how to switch to a given channel (because it then becomes "how do I get to that channel" instead of "how do I get to that channel on that device", which is easy).

      The solution is a tuner that presents a list of channels that are available and has the smarts to switch among the devices to get to each channel.

      --
      Nerd rage is the funniest rage.
    7. Re:Because haptics is important. by Anonymous Coward · · Score: 0

      Haptic or not. M$ makes money on mice! And touch screen didnt happen over night. First there was the Newton, but before that was the Kiosk, and before that was the HP150. Even the Pope Uses vistual interfaces..."Pie Iesu Domine. Dona Eis Requiem..."

    8. Re:Because haptics is important. by Anonymous Coward · · Score: 0

      My dad has a touchscreen remote control. Its pretty neat. It only displays the small subset of buttons you're likely to use during any given activity, and is fully customizable.

    9. Re:Because haptics is important. by Anonymous Coward · · Score: 0

      You may not want a touchscreen remote control but have you ever watched ordinary people trying to use those things? They always look down and hunt around, trying to interpret the many arcane accronyms, abbreviations and symbols. My mum would love a remote control that hid all the wierd stuff she never uses under some menu, and says "DVD Player" instead of "AV".

    10. Re:Because haptics is important. by mikael · · Score: 2, Insightful

      The main problem is remembering the locations of all four remote controls. Not too easy when there are newspapers, cats, notepads, books in the living room area as well.

      There is also the added complexity of navigating the customized menu of the DVD player itself, particularly those DVD's with multiple menu pages (for complete collections).

      Doing something as simple as switching from watching Sky News to watching a DVD will involve:

      1. Switch DVD player on.
      2. Place DVD in DVD player.
      3. Wait for copyright notice to play.
      4. Wait for menu to appear
      5. Ensure universal remote is in DVD mode
      6. Figure out whether left arrow or down arrow moves between menu options.
      7. Wander around until correct menu item is found.
      8. Press [Play].
      9. Adjust volume until sound level is in comfort zone.
      10. Watch DVD.
      11. Press stop to end DVD.
      12. Remove DVD
      13. Switch DVD player off.
      14. Adjust satellite/TV volume to get back into comfort range (do this repeatedly due to stupid adverts maximising the sound level they are allowed to play at).

      Even freeview satellite offers 300+ channels, and the channels are not easily identified. For BBC 1Scotland it is something like channel 941, for BBC London, it is something like channel 944.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    11. Re:Because haptics is important. by couchslug · · Score: 1

      "For most devices, keys make more sense because they're always in the same place and the touch feedback makes it possible to use them without looking."

      Consider the MFDs (Multi-Function Displays) in an F-16 cockpit. Keys are NEAR the screen but instead of a touch screen, the keys provide tactile feedback. Avionic controls must be easy to operate in-flight, and in that case, in combat. I'm surprised there are no MFD-style tablet PCs. They are easy to work with.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    12. Re:Because haptics is important. by gerardrj · · Score: 3, Interesting

      To do that with my remote involves pushing the "Watch Movie" button, and when the DVD ends, pressing the "Watch TV" button.

      Its not touch screen, just a Logitech Harmony 670.

      The thing that this line of remotes does differently is that you don't control devices, you control actions. My housemate doesn't have to remember to switch to "Video-2" to watch cable tv, or "Component-1" to watch a DVD, the remote knows all that and hides it all behind the simple activity options.

      --
      Article X: The powers not delegated... by the Constitution...are reserved...to the people
    13. Re:Because haptics is important. by jp102235 · · Score: 3, Interesting

      OK, I never flew f-16's, but I did fly C-5's... lots of buttons, switches and MFD's... waaaayyyy too many. As much money as the USAF pays for avionics, my alpine iva-w205 has a tactile feedback on the touchscreen that is way more advanced than what I worked with in FRED... The feedback system is kinda weird and creepy at times... but its basic idea is innovative.. why is this in a car stereo and not on some cool computing devices or lcd based fingerworks touchstream keyboard?
      Perhaps some braile-based feedback touchscreen could do it... More fun : apply small electrical shocks to the user's fingers for even better feedback possibilities... but I am not sure that's gonna sell.
      JP102235
      typed on a fingerworks touchstream keyboard
      with no feedback whatsoever!

      --
      jp
    14. Re:Because haptics is important. by mr_matticus · · Score: 4, Informative

      I'll second that. At first I thought spending $100 for a remote control was just absurd, but I realized I hadn't bought a new toy in a while, so I went for it, fully prepared to be underwhelmed.

      It's incredible how much easier my life has become as a result. Even though I'm intimately aware of the ins and outs of my entertainment system, it's still tedious to have to set the right input on the TV (receiver outputs HDMI, component, and S-video for different functions [S-video is required for the on-screen display of my CD changer and receiver]), then on the receiver [even though my H/K receiver supports input naming, so I don't actually need to know what Video3 is], and then dicking around with Comcast's remote.

      Now, after about an hour doing the initial software install, setup, and then some personal customizations, I just press "watch DVD" and it turns on any components that aren't already on (leaving the others alone), sets all the right inputs (and the proper video mode and aspect ratio on my TV). I replaced 6 remotes in my entertainment room.

      Then I realized that I could control just about anything with an RF receiver (my iMac, my MacBook Pro, my MythTV box in the spare room, the ceiling fan in my bedroom, and even, with a little modification, a special switch I built to control the lights in my saltwater aquarium (so that the blue glow doesn't distract during a nighttime movie session).

      The learning function ensures that anything using z-wave iR can be programmed, with logical operation names that even my parents can use when they visit. Guests don't have to ask how to get to the DVR or how to get the sound to work when watching TV.

      With this puff-piece ad coming to a close, I will say that I think the higher-end Harmony remotes are overrated, and that the lower models are generally more than sufficient for almost anyone, including geeks (just make sure to check the remote's limit as to number of devices before purchase).

    15. Re:Because haptics is important. by lucifuge31337 · · Score: 1

      It's called a Logitech Harmony, costs just over $100 for the cheapest one, and has real buttons on it, not a touch screen, which is just maddening as a tv/av remote control for the reasons stated by several others already.

      --
      Do not fold, spindle or mutilate.
    16. Re:Because haptics is important. by Belial6 · · Score: 1

      Excuse me if this was commented on earlier, I didn't read the whole thread all the way back... How does the Harmony deal with devices that do not have discreet on and off. I bought a learning remote a decade ago that could have macros, but it ended up in the drawer because it is twice as much of a pain to deal with when your TV is on, and pressing "Movie" actually turns it off because the on and off commands are the same.

      I have actually considered building an IR translator/repeater that would allow me to set discreet on and off commands, and would then use sensors to see if the TV was already on or not before it repeated the on/off command to the TV.

    17. Re:Because haptics is important. by Provocateur · · Score: 1

      Now that is a home entertainment system. I just hope that with all your viewing options, none of them ends up too boring that you make the couch face the saltwater aquarium...

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    18. Re:Because haptics is important. by That's+What+She+Said · · Score: 1

      Yea, that's what I meant when I wrote "I know this remote control is awfully designed and could do with half of the keys".

      But, when you have a graphical, touch-screen remote control, it can show only the relevant options for the task.

      For example, if you hit "DVD Player" on a main menu, it will then show only the play, pause, stop, next/previous chapter, menu and other relevant keys.

      I know this is not really a good example of an application for touch-screens, but illustrates some of the key advantages.

    19. Re:Because haptics is important. by Knuckles · · Score: 1

      For one thing, that's only evidence that your remote is bad for the task, not that remotes are bad in general. However, I have encountered loads of remotes over the years, and nothing was ever as fast and convenient to operate as the Wiimote + Wii. After using this for a few minutes, all I did was wish that all DVD players, TVs, etc. would always come with such an interface.
      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    20. Re:Because haptics is important. by mr_matticus · · Score: 2, Funny

      Both the TV and the aquarium are visible from the viewing area...commercial breaks if not in DVR mode are brought to us by fish :)

    21. Re:Because haptics is important. by mr_matticus · · Score: 1

      In my experience, there are two different kinds of such devices: (a) the kind where the remote sends the same code for on/off, but the device itself supports discrete codes and (b) the devices that really only have one code.

      In type (a), the Harmony remotes can be programmed with the separate codes, even if the original remote doesn't support it (e.g. my Samsung TV has one button to cycle through all the video inputs, but the TV itself supports jumping directly to a specific input via the Harmony--not the power button as in your case, but the same idea).

      In type (b), you can set the Activity for that device to leave the power state unchanged for those activities, which will prevent it from turning your TV off as it switches inputs. This will require you to hit "Devices" on the remote and manually toggle the TV on and off, which can involve a series of button presses to scroll through the functions.

      I would suggest creating a separate Activity called "TV On/Off" (or whatever creative name you come up with) that does nothing but toggle the TV's power code. This way, when you get home from work, watching a movie is just two keypresses away (not quite as elegant as the one-press setup many of us enjoy, but far from the macro hell your previous remote put you through).

    22. Re:Because haptics is important. by couchslug · · Score: 1

      That Alpine tactile feedback sounds neat. Would it work through flight gloves?

      I didn't fly 16s, just wrenched them for many years. I don't envy anyone who has to keep track of systems on a C-5, but at least they get to break down/vacation all over the world (and the souvenirs can come back on the "morale" ISU). ;)

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    23. Re:Because haptics is important. by maxume · · Score: 1

      That, at least for the 670 mentioned above, it is programmable by hooking it up to a computer is a rather key thing to leave out of such a nice review. Guess and check programming is really tiresome.

      --
      Nerd rage is the funniest rage.
    24. Re:Because haptics is important. by Shadwhawk · · Score: 1

      I'll add that if the device is like (b), the Remote will 'remember' what state the device is in. If the Watch TV and Watch DVD activities both have 'TV On' in their sequence, but the TV doesn't support discrete On/Off commands, the remote will remember that the TV was turned on for 'Watch DVD' when you push 'Watch TV' afterwards. If one of my devices doesn't get the signal (like my TV), I'll go into the Devices menu to turn it off. The remote recognizes that something was changed outside of an Activity, and will ask me if everything's all right the next time I start another activity. If it's not, I can go through some troubleshooting steps so the remote knows what the setting situation actually is.

    25. Re:Because haptics is important. by Hucko · · Score: 1

      It's incredible how much easier my life has become as a result.
      To get the same effect, I just threw away the tv... I do miss the buttons though.
      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
    26. Re:Because haptics is important. by mr_matticus · · Score: 1

      All Harmony remotes are programmed and configured from a computer interface that supports Windows and Mac OS X. I assumed it was a basic piece of information anyone reading it would already possess, like, for instance, knowing that it is a universal remote control with an LCD screen to allow "infinite" button flexibility.

      You don't even need the original remote most of the time. I had to reprogram two buttons from my Comcast remote, and obviously had to manually learn my custom aquarium switch sensor, but everything else was already in the database--even my fairly obscure remote-operated ceiling fan.

    27. Re:Because haptics is important. by mr_matticus · · Score: 1

      The biggest reason people get rid of their TV is so they can tell other people they got rid of their TV.

      Congratulations, all the same. I suppose watching movies on rainy nights or spending Sunday mornings with HD Theater or the History channel make the rest of us less human. I can't imagine what would possess me to want to watch BBC World News when I get home at 8pm with a glass of wine, after spending 10-12 hours reading page after page, writing what seems like as many pages, and dealing with clients. Having access to music with an elegant on-screen display and sorting system must mean that I'm living the life of a cattle because I haven't been "freed" of the "tube".

      I'll stay in the Matrix, thanks. I enjoy hiking, boating, and relaxing at the beach with a barbecue as much as the next Californian, but I don't always have the time or energy.

    28. Re:Because haptics is important. by snickers · · Score: 1

      The remote remembers wether the device is on or off. This means when you hit 'Watch Movie' and your already watching TV the remote knows that the TV is on. It would only turn on the DVD player and Stereo. This works well normally but sometimes if you turn a device on by hand eg by opening the DVD tray, then the remote will think that the device is off when it's on. It mainly means that you should always use the remote or remember to turn the device off. I can't speak highly enough of the harmony remote. It's very girlfriend friendly and it's awesome to hit 'Watch DVD' and watch all the devices come on to the correct inputs.

    29. Re:Because haptics is important. by Killjoy_NL · · Score: 1

      heh I still have my tv but threw out cable :)
      Now all I use it for is movies, xbox, ps2, dreamcast, gamecube :D

      --
      This is the sig that says NI (again)
    30. Re:Because haptics is important. by Saint+Fnordius · · Score: 1

      I think you've hit upon a trade-off in design: the haptics of a well-designed remote mean that you can find the button without looking, since the main buttons have a known place and a recognisable shape. But as functions crowd each other and more buttons appear, the ability to trust only touch drops. Touchscreen remotes can be designed to offer larger sweet spots, eliminating the need for haptic confirmation as they can hide and show buttons according to context. But this in return demands a clean and consistent interface design.

    31. Re:Because haptics is important. by Hucko · · Score: 1

      Gee you are fun to be around!

      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
  3. All the bits of the puzzle have to come together by EmbeddedJanitor · · Score: 5, Insightful
    Software, electronic minaturaisation, battery technology, wireless connectivity - all at reasonable prices... plus convincing user scenarios.

    Most technologies take a while to become mainstream. NAND flash was invented in 1988 and took almost 20 years to become mainstream. Linux was started in 1991?? and is almost mainstream.

    --
    Engineering is the art of compromise.
  4. Not just patents by mikael_j · · Score: 4, Insightful

    I don't think it was just a matter of patents expiring, it was most likely because the technology was finally ready for it. In the past most touchscreen-equipped systems I've seen seemed to be pretty weak in every area except the touchscreen, these days the machines equipped with touchscreens are powerful enough to actually take advantage of the touchscreen capabilities.

    That said, I'm still waiting for a tablet mac with multitouch tech and a built-in wacom tablet (like the Cintiq) so that I can use my hands to drag stuff around on my desktop and the stylus for actually drawing stuff.

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
    1. Re:Not just patents by RootWind · · Score: 1

      I would say the Axiotron Modbook comes pretty close to what you are looking at, though I don't believe it has multitouch yet. (Yes, they are an Apple authorized system manufacturer). http://www.axiotron.com/

    2. Re:Not just patents by dargaud · · Score: 1

      Missing option: "I hate fingerprints on my screen" !

      --
      Non-Linux Penguins ?
  5. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  6. Jeff Han and YouTube by Anonymous Coward · · Score: 3, Informative


    YouTube Link (1.9+m views) (2003)
    http://www.youtube.com/watch?v=zp-y3ZNaCqs

    TED Talk
    http://www.ted.com/index.php/talks/view/id/65

    while Jeff didnt invent multitouch, he certainly brought it to the attention of a lot of people with a good demo and a few teaser apps (maps) to show what could be done
    MS, Apple and chums have a lot to thank him for as far as raising public awareness of different UI and OS possibilities, using a mouse/qwerty keyboard should not be a fundamental of interacting with computers

  7. it didn't. touch never caught on. by Anonymous Coward · · Score: 5, Informative

    touch is junk and nothing out there that people buy uses it. MULTI-TOUCH caught on. multi touch was invented by two professors at the university of delaware, who founded a company that made the greatest keyboard of all time, the touchstream lp. jobs saw the inherent promise of multi-touch and bought the company and all its ip, in the process making everyone sign nondisclosure agreements and burying the company. the price of the greatest keyboard ever made, no longer available due to job's actions, has rocketed to over $1000 on ebay and keeps going up.

    a lot of you are reading this and thinking of non multi touch products that are getting some sales; however they use the fundamental tech that makes multi touch work. multi touch was about figuring out the shape and pressure of the fingers being applied, in addition to distinguishing multiple fingers. this eliminates the "palm brush" problem that plagued early touch pads.

    http://www.extremetech.com/article2/0,2845,1039254,00.asp
    http://fingerfans.dreamhosters.com/forum/viewtopic.php?p=842

    it took a long time for people to figure out what happened; in the end one of the delaware professors listed his profession as 'apple engineer' on a public political contribution and the mystery of the jobs touchstream "nuclear option" was solved.

    the reason it's caught on "just now" is that it's actually brand new technology. hopefully someone someday will undo that damage that apple has done to the multitouch industry by buring it under NDA's and patents. in the meantime, they have usurped microsoft for title of tech company most damaging to progress. let's see how long they can hold the crown.

    1. Re:it didn't. touch never caught on. by theurge14 · · Score: 4, Funny

      Hello Ballmer.

    2. Re:it didn't. touch never caught on. by Microlith · · Score: 2, Interesting

      they have usurped microsoft for title of tech company most damaging to progress.

      No, they would have to repeatedly dish out lies, FUD, and cripple other companies financially to the point that they have to sell to MS or someone else, and do so for 20+ years, before they could EVER hope to approach the damage Microsoft has done.
    3. Re:it didn't. touch never caught on. by hublan · · Score: 1

      Oh, jeesh. Like with many other small technology companies with an awesome product, they were going broke because no-one bought it. Better that someone incorporated the technology for public consumption, rather than some patent vultures snapping up the carcass and keeping multi-touch completely dead for another 20 odd years.

      Don't own an Apple product but I think your tarring brush is a bit broad.

      --
      My spoon is too big.
    4. Re:it didn't. touch never caught on. by hkmarks · · Score: 5, Insightful

      Touch did so catch on. Remember the PalmPilot? All the rage like 10 years ago. Had a touch screen. The difference is -- more than multitouch, because similar things can be done with gestures -- the iPhone is 25 times faster, in color, and internet-capable, and a phone, and a camera, plays videos, and has over 16000 times more storage space. It's as fast as a desktop computer from the PalmPilot era.

      All kinds of bank machines and kiosks have had touch screens for years. It's not the touch screens that caught on. It's everything else that caught up -- and got cheap enough for consumer goods.

    5. Re:it didn't. touch never caught on. by azgard · · Score: 1

      I don't think so. Palm PDAs had touch screen even before multitouch was invented. I think the relevant technology needed for touch screen was the large graphic LCD display, and those didn't started to appear until 1990s.

    6. Re:it didn't. touch never caught on. by Anonymous Coward · · Score: 0

      My T61 Lenovo laptop has a touch pad and runs Windows XP. I have the "palm brush " problem, so are you saying Microsoft just doesn't get it and can't fix an issue that plagued early touch pads?

    7. Re:it didn't. touch never caught on. by WhoCantTakeAJoke · · Score: 1

      Preach on brother. What Apple has done is terrible. They should be awarded the Methuselah Mouse prize.

      --
      I have no direct experience or knowledge, but I'd imagine...
    8. Re:it didn't. touch never caught on. by Anonymous Coward · · Score: 0

      These are ridiculous keyboards because there is no tactile feedback. The hands drift and accuracy is very poor. They were a commercial flop - people were returning them. Just because one sells on e-bay every week, does not mean it is a success.

      I have a couple models in storage for the unlikely event that my hands become crippled.

    9. Re:it didn't. touch never caught on. by itomato · · Score: 1

      Exactly - touching one thing at a time doesn't get you much further than a keypad or similar would. *multi-touch* gets closer to "3-D" multi-dimensionality, which is something that people actually *crave*.

    10. Re:it didn't. touch never caught on. by rastoboy29 · · Score: 1

      Bill or Steve...We all know that's you.  You're just jealous you didn't get to them first.

    11. Re:it didn't. touch never caught on. by dfghjk · · Score: 3, Insightful

      The success of the iPhone has nothing to do with multi-touch as what little it brings to that device can be replaced with little consequence. Multi-touch is a buzzword, nothing more.

      Talk all you want about old keyboards but don't imply that they evolved into the iPhone.

    12. Re:it didn't. touch never caught on. by Anonymous Coward · · Score: 0

      Wait...they're evil because they bought a company?

      Why aren't the professors evil for selling?

      Someone had to make this tech mainstream. I've heard a lot of complaints about Apple. "Company most damaging to progress" is a pretty extraordinary one, and one that requires extraordinary evidence.

    13. Re:it didn't. touch never caught on. by drwiii · · Score: 2, Insightful

      touch is junk and nothing out there that people buy uses it.

      In other news, apparently nobody has bought the leading handheld video game machine, leaving analysts puzzled as to how it managed to sell over 70 million units in the past 4 years.

    14. Re:it didn't. touch never caught on. by Anonymous Coward · · Score: 0

      Good God... did you even read the article?
      Multi-Touch has been around a lot longer than these two guys.

      Everybody likes to think they're first to ever come up with something, and the patent office is usually willing to go along with them:^) Others are just happy to be the first to discover a piece of technology and be fanboys bidding the price of barely usable toys (and yes I've used one- it could use some tactile feed back ;) up to $1000 because mean old Steve bought them out.

    15. Re:it didn't. touch never caught on. by 26199 · · Score: 1

      You need to invest some effort in them ... I'd say that's why they weren't a commercial success. That and the fact that people don't realise they're ridiculously limited by current technology.

      But for programming at least they're vastly better than standard keyboard+mouse ... I've been using one for coding for three years now.

    16. Re:it didn't. touch never caught on. by 26199 · · Score: 1

      You need to learn to use it.

      Also, you need to customise it to get the full benefit -- and, boy, those things are customisable.

      Anyway, I take issue with the headline. Multitouch has not hit the mainsteam when 99.999% of computer users are still on a standard keyboard and mouse. Worse, they don't even realise there are much better alternatives...

      People are usually surprised at how much the touchstream costs. They think of a keyboard and mouse as a $30 afterthought. There's no real choice in the current market so nobody thinks about it, and low cost wins...

      I point out that the input devices are kind of crucial to the whole experience ... if you can get a better one it can be worth as much as any other component in the system.

    17. Re:it didn't. touch never caught on. by Dana+W · · Score: 2, Insightful

      Big difference here. When Apple buys a company, its to develop and improve the product, then integrate it into their line. When Microsoft buys a company, as often as not its to kill competition. A lot of what Microsoft buys is simply bought to get it off the market and out of the way.

    18. Re:it didn't. touch never caught on. by kisrael · · Score: 1

      Oddly, the iPhone is also worse of a PDA... no Tasks, and good luck trying to back up your notes.

      I do miss my old Palm, even as I groove on the iPhone.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    19. Re:it didn't. touch never caught on. by macserv · · Score: 1

      Thus, my lack of excitement for future SideKick devices.

  8. Not effective (at least to date) by taradfong · · Score: 4, Insightful

    I remember how exciting the touch screens seemed in the late 80s, but when using them reality set in - you quickly fatigue holding your arm up to touch a screen.

    Plus, with any user interface people need a certain confidence in correspondence between what they do and what happens. When you push a button, you KNOW it got pressed. If you push a joystick left, you KNOW you're going left. That 'payoff' is like a contract between you and the machine that goes favorably. But if pressing the screen where you believe you need to press may or may not do what you want, that contract gets shaky. Especially since there's no click or motion to reinforce what you're doing. This, by the way, is why I think 'free space' VR controllers never caught on...at least until the WII.

    Still, software can create cues to take the place of physicality and have 'grease' to avoid common miscues. Plus, having the screen be horizontal reduces the fatigue.

    But in the end, as archaic as the keyboard seems compared to touch and speech, it really is an incredibly expressive and low-energy-requirement device.

    --
    Does it hurt to hear them lying? Was this the only world you had?
    1. Re:Not effective (at least to date) by Smallpond · · Score: 2, Funny

      I built the first touchscreen system for mainline railroad control in 1977. We knew then that you had to give immediate feedback, by blinking, that the operator had succeeded in activating a change. The reason that it didn't catch on is that the keyboard was something you could pound on in frustration when the trains didn't do what you wanted. Nothing as satisfying as keycaps flying all over the room. We sold a lot of replacement keyboards.

    2. Re:Not effective (at least to date) by Anonymous Coward · · Score: 0

      "Plus, with any user interface people need a certain confidence in correspondence between what they do and what happens."

      I think a good way to do this would be to make ripples spread out from the point of the screen that had been touched. A bit like the xrain screensaver or whatever it's called.

    3. Re:Not effective (at least to date) by fishbowl · · Score: 1

      "The reason that it didn't catch on is that the keyboard was something you could pound on in frustration when the trains didn't do what you wanted."

      When "the trains don't do what you (the traffic controller) want", don't they tend to do really nasty things like roll onto closed/missing tracks, into other trains, over work crews, etc.? Seems to me "replacement keyboards" would be a small thing compared to the real cost of train operators ignoring control signals...

      --
      -fb Everything not expressly forbidden is now mandatory.
    4. Re:Not effective (at least to date) by MBCook · · Score: 4, Insightful

      I agree. The iPhone interface is just so amazing. The other day I was in a big box store and we looked at the GPS units they had. The only thought I had about any of them are "these touch screens are so hard to use."

      I realized that was because none of them supported multi-touch. To zoom in you had to go press a little software button, and it would zoom in one level. The levels are all arbitrary. Dragging the map was often relatively unresponsive, if you were even allowed to do it. Compared to the small amount of time I've messed with iPhones (I don't own one) it was just annoying. The interface on the iPhone is just so much better for the map.

      It's the same thing at my local Borders. They've always had customer terminals around the store to look up books and such, as long as I've lived here. But a few years ago they replaced some with touch screen devices. Now I think they all are.

      Before they just had a mouse and a keyboard. I could what I want in fast, and browse easily using the mouse.

      Now they are touchscreen devices. Half the time they don't even seem to respond to my finger touch. I've never been able to decide if I'm touching too fast or slow, hard or soft. Sometimes it works, sometimes it doesn't. The keyboard buttons (which are at least 1-1.5" on each side) are hard to hit with any accuracy. Sure my finger tip is smaller than the button, but I can't seem to press them accurately. Note that this isn't a calibration problem. Once I've figured out how off the individual machine is, it's still hard to hit the right button. The lack of any kind of tactile feedback (the auditory and visual feedback, if there, is often 100-200ms late and thus useless).

      Basically, it's a pain to use. They took an easy interface everyone knew how to use, dumbed it down and made it far more useless, and spent a bunch of money in the process.

      Yet I could type on the little tiny iPhone keyboard pretty well within seconds of trying. Clearly it was well written, with touch screens in mind. Compare that to the Borders system which, from what I can tell, is just a fancy website with the touchscreen operating as a mouse, distilling whatever you do into a standard mouse click. This removes all subtle differences that could be used to help figure out what you're trying to do.

      This is with relatively powerful computers (1GHz plus). Imagine how well touch interfaces could have been done 15 years ago with a 25 to 100MHz processor. Thing how useful touch interfaces were 20+ years ago when most people only had character based displays and were using DOS.

      I'd only now that we are getting the necessary precision, processing power, and experience to start making good (multi)touch interfaces.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:Not effective (at least to date) by znu · · Score: 4, Insightful

      I realized that was because none of them supported multi-touch. To zoom in you had to go press a little software button, and it would zoom in one level. The levels are all arbitrary. Dragging the map was often relatively unresponsive, if you were even allowed to do it. Compared to the small amount of time I've messed with iPhones (I don't own one) it was just annoying. The interface on the iPhone is just so much better for the map.


      This is an important point. Touch screen interfaces are much less abstract than non-touch interfaces. You're actually physically manipulating real little "objects", rather than issuing commands. The problem with this is, the first time you try to drag something, or scroll or zoom, and the interface element you're working with doesn't follow your finger, you're sunk. The whole illusion is shattered, and the UI feels extremely awkward.

      This requires a fair bit of graphics processing capability, certainly by the standards of portable devices.

      Even the iPhone's hardware isn't quick enough to scroll e.g. complex web pages like this -- so what Apple did, rather cleverly, is, rather than slowing down scrolling (failing to track the finger) until the device catches up, the device simply keeps on smoothly scrolling, filling spaces it hasn't had a chance to draw yet with a checkerboard pattern, which provides a spacial reference.

      There are other little things like this that make the device feel more responsive as well. For instance, if you try to scroll off the top of a web page (or other vertically scrollable view), the phone will let you -- the scroll will keep right on following your finger. Then, once you let go, the view will bounce back.

      These kinds of tricks were not particularly obvious. Natural-feeling touch UI requires an entirely new vocabulary of UI behaviors, and that's just starting to emerge now.
      --
      This space unintentionally left unblank.
    6. Re:Not effective (at least to date) by Smallpond · · Score: 2, Interesting

      Dispatchers aren't supposed to provide the safety, that's built into the signalling system. I remember a dispatcher throwing his headset down on the floor in disgust saying "they'll stop". Sometimes the communications are bad or misunderstood and a train passes the siding it should be on.

      Pretty much the worst thing that could happen is a "cornfield meet". But in signal territory that means both trains entered a block with red signals.

    7. Re:Not effective (at least to date) by srmalloy · · Score: 2, Insightful

      I remember how exciting the touch screens seemed in the late 80s, but when using them reality set in - you quickly fatigue holding your arm up to touch a screen.

      The term in the programming community for that was, IIRC, 'gorilla arm', from the way your arm felt when you tried to move it after a while. I suspect, though, that a significant part of this was due to technology -- a display was a large CRT, that had a depth roughly equivalent to the width of the screen, and there was a mindset that the display was something that sat out in front of you for you to look at. Aside from a number of 'table' video games, it took LCD displays to make displays something that you could reasonably mount in the same position as the key panel for a register. If the iPhone's touch screen had to be used held at eye level at arm's length, I expect that it would still be looking for its first thousand sales.



    8. Re:Not effective (at least to date) by slashtivus · · Score: 1

      I've written touch screen stuff for factories (keyboards got full of powder and metal bits and did not last, same for mice. It actually worked very well and would pop-up a number pad next to the currently selected input box (to reduce screen touch fatigue). It always flashed the on-screen button that had been depressed for user feed-back. I always got amused when going back to my office after testing out new software out on the shop floor: I would find myself touching my office CRT screens for the next 1/2 hour or so :). Doing that all day would probably get tiring, but it was perfect out on a dirty shop floor when people are only entering work order number + quantity every half hour or so.

    9. Re:Not effective (at least to date) by Saffaya · · Score: 1

      Insightful post, I would just argue about the non-obviousness comment.

      It seems non-obvious for people accustomed to the PC (for games), and mostly Windows' (for the OS) tendancy to lag when under load.

      A console game will usually have a solid 60 fps throughout the experience.
      A PC MMO will stutter and break responsiveness when loading data, even on dual core machines.

      Windows will just freeze, stutter, lose focus, be unresponsive as soon as it feels you're doing a bit too much or too quick, while BeOS will still be 100% responsive to you, the user.

      Being unresponsive is the 'norm' and accepted behaviour of Windows/PC users, and as such, PC programmers are making no efforts to correct it.

      That doesn't mean other programmers don't resent that and strive to do what should rightfully be : responsivity to the user at all times.

    10. Re:Not effective (at least to date) by teh+kurisu · · Score: 1

      When you push a button, you KNOW it got pressed.

      Only if the button is well built. A badly built button might click without that click actually registering.

      This is my experience of the Nokia N95 that I use at work. It doesn't happen often, but it's frustrating when it does, because you're getting a false-positive haptic cue.

      I might sound like an Apple apologist for this, but for this reason I'd have an iPhone over an N95. The iPhone makes up for its lack of haptics by using lots of visual cues. However it's a bit of a pity that Apple didn't use the built-in vibrate function to provide some haptic feedback, like the Wii does (to great effect) when you 'mouse over' items on the screen with the pointer.

    11. Re:Not effective (at least to date) by Knuckles · · Score: 1

      I think a good way to do this would be to make ripples spread out from the point of the screen that had been touched. A bit like the xrain screensaver or whatever it's called. Lenovo is already practicing: http://www.youtube.com/watch?v=2ltp9nKKzsA

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    12. Re:Not effective (at least to date) by jaredmauch · · Score: 1

      I certainly must agree with theother touchscreens are not as desirable anymore for me. I own an iPhone and the interface is so responsive that I get frustrated when utilizing anything else that has a touch based interface, like an ATM machine. I feel like I have to hit the screen to get it to register, something that only happens when the MobileSafari is misehaving. I can't wait for other touchscreen devices to come up to par with the iPhone/touch interface.

  9. The Apple-effect? by magnus.ahlberg · · Score: 0, Flamebait

    This will sound like I'm a total Apple fanboy, but I'm not and I don't think that everything that Apple does is great. However, Apple has a way with understanding consumer needs and to make geeky technology attractive and useful for the average person (and by average, I of course mean anyone rich enough to by their often overpriced gear).

  10. iphone... by snarfies · · Score: 1

    To this day, I don't fully trust touchscreen, to the point where I will not even consider an iphone or any other phones without actual physical buttons. To this day I still find myself using ATM machines where I have to repeatedly jab at spots on a screen that either will not respond to touch or that are slightly misaligned.

  11. Lightpens by gilesjuk · · Score: 2, Interesting

    Lightpens never caught on, a shame really as I like the idea.

    Problem is back then the screen technology was poor, low res and curved.

    1. Re:Lightpens by mikael · · Score: 1

      I had the lightpen controller for the Atari 800/800XL. It was really neat just being able to point the pen at a point on the screen, press the silver contact, and have something happen - fun applications were a scientific calculator, virtual musical keyboard, and games like chess, reversi, join-the-dots, tic-tac-toe. It was much easier to play than using a joystick, especially for isometric views.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    2. Re:Lightpens by Casandro · · Score: 1

      Actually when the lightpen was invented they already found out why it was a bad idea.

      It's very unformfortable to use it for prolonged periods.

  12. The simple answer by SoapBox17 · · Score: 4, Insightful

    Touch isn't very useful when you have room for a mouse and/or keyboard. Big and bulky desktops don't have much use for touch (except when used in place of a mouse, but that has been going on for a long time).

    The reason touch has become so popular lately is because it has only been recently that powerful chips have become small enough and that power (batteries) have become light enough that we can find use for this stuff right in our pockets--where a mouse/keyboard just isn't practical. (Unless you believe in thumb keyboards, but those are very cumbersome IMO.)

    1. Re:The simple answer by HairyCanary · · Score: 1

      I agree. A touchpad doesn't make a lot of sense if you have the means to use a mouse. It's perfect for laptops and handheld devices, though.

      I think it's a mistake to see touchpads as competition for mice and keyboards. It's an alternative technology, not a replacement.

    2. Re:The simple answer by 26199 · · Score: 1

      Touchpad > mouse because touchpad == keyboard.

      Imagine being able to mouse and type more or less simultaneously.

      This is what the Fingerworks TouchStream does, and it's a huge benefit. (Particularly for coding ... moving blocks of code around is much easier when you can highlight/drag/drop using the mouse with minimal delay and effort).

  13. Greasy.. by brxndxn · · Score: 4, Funny

    The greasy 70's and sweaty 80's rendered touch screens intolerable after any sort of use. Now, people are much less greasy and sweaty.

    I swear no one had AC in the 80's.

    --
    --- We need more Ron Paul!
    1. Re:Greasy.. by ozbird · · Score: 2, Insightful

      Now, people are much less greasy and sweaty.

      No, they're not; fingerprints are still an eyesore on monitors.

      There are some appalling grotty screens around work - and they're not touch screens! Some people feel the urge to not just point at the screen, but tap it with their finger for emphasis. Plastic LCD screens aren't as abrasion-resistant as the CRT monitors that replaced them, so when they do clean the thing with whatever dust-laden rag was handy, they often leave a permanent scuff mark.

      Look, but don't touch.

    2. Re:Greasy.. by Anonymous Coward · · Score: 0

      Amen. Personally I'm all for touch technology that incorporates a mildly painful electric jolt for those greasy bastards that can't keep their fingers off my monitor.

    3. Re:Greasy.. by JohnBailey · · Score: 1

      Amen. Personally I'm all for touch technology that incorporates a mildly painful electric jolt for those greasy bastards that can't keep their fingers off my monitor. I wonder if there is a market for an IR beam based sensor that would sound an alarm or that spark of electricity buzz sound every time something got within about a centimeter of the screen. Harmless, but enough to dissuade the screen groping gits who leave fingerprints all over LCD monitors. Although a laser to cut the offending digit and cauterize the incision would be good too.
      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    4. Re:Greasy.. by bit01 · · Score: 1

      Look, but don't touch.

      The trick is to tap with the back of the finger i.e. the fingernail. No mark and can point as needed.

      ---

      Beware deceptive astroturfers.

  14. have we forgotten... by Anonymous Coward · · Score: 3, Insightful

    ...the gorilla arm?

  15. CHEAP LCDs by Chris+Snook · · Score: 5, Insightful

    Seriously, touch-screen CRTs were an extraordinary pain in the ass. Aside from the gee-whiz factor, they were useless as input devices.

    --
    There's no failure quite as dissatisfying as a complete and total solution to the wrong problem.
    1. Re:CHEAP LCDs by Tony+Hoyle · · Score: 1

      You stil see them a lot in shopping centres etc. They're not useless.. they just have very specific usages.

      At the moment touch is in fashion again. After a little while it'll find its niche and be used where it's most useful. then the fave technology of the week will be something else.

    2. Re:CHEAP LCDs by Anonymous Coward · · Score: 0

      You are wrong. From dry cleaners to restaurants touch screens are used in a lot of places, where they are much more practical than a mouse.

  16. Because it is not as easy to use. by Anonymous Coward · · Score: 2, Insightful

    I personally don't think it is as easy to use. You don't get the feed back you when you use a input device like a keyboard. You can't "feel" where the keys are. You need to stare at the screen to use the technology. On simple and small devices like phones it makes more sense because you have to cram so much into so little. For everyday workstations it does not makes sense. Look at the touch screen / motion sensitive input media wall type devices. Would you really want to stand around waving your hands all day long to manipulate your device? Some people should to get some exercise, but I think an 8 hour work day a waving your hands around would be tiring.

  17. ... because it's a terrible interface by petes_PoV · · Score: 4, Insightful
    Think about it.

    You have to wave your arms around - which is very tiring (much more so than a couple of finger movements for a mouse). that means you can't keep it up for more than a couple of minutes. If you don't beleive me, just try holding your arm aoutstretched for any length of time.

    Second, it takes up an enormouse amount of space. Your fingers don't have the dots-per-inch resolution of a mouse, so the interface area has to be bigger and therefore more expensive.

    On a purely practical point, you also cover up the object you're addressing. Unless you have transparent fingers, you can't see all the detail of whatever's underneath. A basic and unresolvable design flaw.

    Finally, there's the goo factor. Imagine all the smears, stains and gunge that will accumulate on the touch surface - both from your hands and everyone else who uses it. Apart from the obvious hygiene issues, the surface will get dirty. We know how annoying the occasional fingerprint is on a screen - now think what it'll be like when the screen is covered in grease and other smudges.

    In summary, it never caught on. The only people who advocate it are those who've watched Minority Report a few too many times. It's not cool, it's not futuristic and hopefully is doomed to the junkheap of techno-history along with punch-cards and robo-vacuum cleaners.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re: ... because it's a terrible interface by Anonymous Coward · · Score: 2, Insightful

      In summary, it never caught on.

      millions of iPhones/iTouches sold begs to differ about it never catching on. Not to mention that the same technology will be making its way to consumer laptops and business conference rooms. People like this technology. Yes, you will have smears on it, but with every technology, that will get better with every revision. The fact that you are so against a technology its a character flaw. Be open to it, try it and decide then. All the examples you gave were nothing by hypotheticals when a consumer device has been on the market for almost a year.

      This is cool technology. This demo is by far my favorite.

    2. Re: ... because it's a terrible interface by Yvan256 · · Score: 1

      In summary, it never caught on.
      Tell that to Nintendo, they've sold millions of Nintendo DS.
    3. Re: ... because it's a terrible interface by Steauengeglase · · Score: 1

      You use the kiosk at the bank, grocery store or public library and I don't hear any complaints about smudges or hygiene there. In those scenarios you don't want a full keyboard laying around that someone can vandalize (ie. jam the keys or rip the thing out) or get rained on.

    4. Re: ... because it's a terrible interface by Javagator · · Score: 1
      millions of iPhones/iTouches sold begs to differ

      The iPhone is a portable device where a mouse is not practical. I doubt that touch screens will catch on for desktops or even laptops for all the reasons that the grand parent mentioned.

    5. Re: ... because it's a terrible interface by AppleOSuX · · Score: 3, Informative

      Millions of iPhones are still only 2% of the cell phone market and only 20% of the smart phone market (if that). Far from mainstream.

      See:
      http://www.roughlydrafted.com/RD/RDM.Tech.Q1.07/BEC05CE1-D5EB-4E48-B46C-7385D5AADCFE.html

    6. Re: ... because it's a terrible interface by bigstrat2003 · · Score: 1

      The fact that you are so against a technology its a character flaw. Bullshit. There's nothing wrong with disliking a particular technology, and it's rather arrogant of you to imply that he must like everything.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re: ... because it's a terrible interface by 75th+Trombone · · Score: 1

      On a purely practical point, you also cover up the object you're addressing. Unless you have transparent fingers, you can't see all the detail of whatever's underneath. A basic and unresolvable design flaw.

      Completely unresolvable, obviously, since no one ever invented a device that will show a thumbnail of what's under your finger above or to the side of it.

      --
      The United States of America: We do what we must because we can.
    8. Re: ... because it's a terrible interface by bigstrat2003 · · Score: 1

      They have (indeed, I own one, and love it), but there aren't exactly any DS games I can think of which make any good use of the touch screen. The only game I've played that has a decent concept is SimCity DS, and their implementation is flawed. The haters are right on this one, the DS touch screen is a gimmick... or if it isn't, I have yet to see any evidence to the contrary.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    9. Re: ... because it's a terrible interface by icegreentea · · Score: 1

      Elite Beat Agents. Or the massive amount of relatively senseless Japanese puzzle games that are for some reason so addicting.

    10. Re: ... because it's a terrible interface by Yvan256 · · Score: 1

      Zelda: Phantom Hourglass is played entirely with the stylus. I had my doubts too before I purchased it, but it really is amazing. Give yourself some time to get used to it, after that it seems extremely intuitive.

      Also, be aware that most third party titles usually aren't up to par with Nintendo in terms of quality (not only gameplay, but interface as well). For the Wii, I'd recommend Metroid Prime 3 in "expert mode" (or whatever it's called).

    11. Re: ... because it's a terrible interface by arb+phd+slp · · Score: 1
      Phantom Hourglass used the touchscreen well. And every other input method except the D-pad.

      Hotel Dusk Room 215 had a sortof Myst-like point-and-click thing that would not have workd well with a D-pad

      The Brain Age series couldn't work without the touchscreen.

      I don't know why "just a gimmick" is considered such a bad thing for a feature on a toy.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    12. Re: ... because it's a terrible interface by Rick+Genter · · Score: 1

      I doubt that touch screens will catch on for desktops or even laptops


      A tablet PC is basically a laptop with a touchscreen. Yes, you tend to use a stylus rather than your finger, but the technology and interface are basically the same. Tablet PCs have caught on in certain markets, and I think that as the software/interfaces improve, their use will grow more widespread.
      --
      Don't underestimate the power of The Source
    13. Re: ... because it's a terrible interface by Javagator · · Score: 1
      A tablet PC is basically a laptop with a touchscreen.

      A tablet PC is again, a device that is mostly used on the go. I agree that a touch screen is superior in that environment. When I use my laptop, I take it some where and set up shop. In that environment, I prefer a mouse.

    14. Re: ... because it's a terrible interface by Taleron · · Score: 2, Interesting

      I own a DS, but no games for it - the one purpose it serves is as a small, handy digital sketchbook when using Colors! for quick little sketches during the day. A ton smaller than lugging around any laptop with a Wacom tablet or even a regular sketchbook, and the DS Lite's screen is really quite nice for working on - bright, accurate, and responsive.

    15. Re: ... because it's a terrible interface by dwater · · Score: 2, Insightful

      In summary, it never caught on.

      millions of iPhones/iTouches sold begs to differ about it never catching on. One product (or, arguably, two) doesn't mean it has 'caught on".

      In any case, I've only seen a few iPhones/iTouches since they were introduced - it might be common in the US, but I wouldn't say that is necessary true anywhere else particularly. Not that 'catching on' only in the US is anything to sneeze at, especially from a $ standpoint, but still. From what I've read, some people like it and some people hate it.
      --
      Max.
    16. Re: ... because it's a terrible interface by rhakka · · Score: 2, Insightful

      that's interesting. I used to draw blueprints for hours at a time. I fail to see why I couldn't do the same thing but on a computer screen instead of a table. Sure, the screen can't be 90 degrees to your desktop anymore, but then, if you have full size multitouch display.. why would you need a desk top anymore?

      you don't have to wave your hands around in thin air to make this interface hands down (erm, ok, pun intended) the best thing since sliced bread. you can interact with all the items in your computer like items on your desk, almost, and revert to a keyboard as necessary, and make the mouse a needless abstraction.. even less convenient as you have to crank up your acceleration to deal with larger and larger amounts of screen real estate (and sacrificing precision in the process).

    17. Re: ... because it's a terrible interface by bigstrat2003 · · Score: 1

      I have Metroid Prime 3, and it is indeed awesome. Thanks for the tip on Phantom Hourglass, I've been avoiding it because I hear it has Navi. /shudder

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re: ... because it's a terrible interface by Tony+Hoyle · · Score: 1

      The iphone does not do that except in one case, that isn't used much.

      In fact I'd argue that the iphone is the classic example of why touch screen keyboards suck. The keys are too small, you always hit the wrong letters and spend 90% of the time deleting and retyping what should be easy.. and there's no feedback.

    19. Re: ... because it's a terrible interface by Dana+W · · Score: 0, Troll

      You seriously need a hobby.

    20. Re: ... because it's a terrible interface by 75th+Trombone · · Score: 1

      you always hit the wrong letters

      Maybe you always hit the wrong letters, and maybe I'm the biggest weirdo ever to use a smartphone, but I kid you not, I have better accuracy on an iPhone than I do on a Treo. The fake keys on an iPhone are bigger than the real keys on a Treo, and the keys on a Treo are convex, which makes it a lot easier to slip over to a nearby key.

      I actually have a better experience using a regular phone's 12-button keypad with text prediction than I do with a Treo. At least with a regular phone I know exactly what button my finger's going to hit next, and my brain can compensate for text prediction's quirks. But with the Treo's tiny keys (of which three or four are covered up by one thumb, by the way, just like touch screen buttons), a millimeter in the wrong direction means a backspace or two.

      In any case, I wasn't meaning to reply to the whole touch screen-vs-buttons argument, I was just shooting down his ridiculous use of the word "unresolvable" when the truth would have been "already resolved".

      And by the way, having only used an iPhone for an hour or so in total, I know firsthand that it does the little thumbnail trick in at least two situations: with the keyboard, and one other place (I think on web pages in Safari).

      --
      The United States of America: We do what we must because we can.
  18. Great! Now I have to wash the screen all the time. by bAdministrator · · Score: 2, Insightful

    Honestly, would you pick your nose after rubbing your finger in someone else's pee?

  19. They needed to make more money. by jpellino · · Score: 1

    And the new thingy was just lying there on the bench. Yoorikah, chumps!

    Innovation often enters the mainstream when someone says "they'll pay more / more often for this thingy".

    Electric can openers originally existed to make more money than the saturated manual can opener market.

    Beyond that, they do make sense, and "well done" to those who use it in a suddenly-obvious wonderful way.

    If Apple were a normal company making a jillion dollars on Macs, you might not have ever seen the iPhone.

    But then you have to factor in Steve jobs and Jonathan Ive, who don't think like normal people.

    And yes, I know - the soccer ball iMac was more "because we can and you'll buy it" than "design and logic had a baby".

    But hey.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  20. The UI by cuby · · Score: 2, Interesting

    Who needs touch screens to insert text in a command line? (70's and 80's way)
    Unless the UI is appealing and useful, they don't add any value, that's why they are becoming popular now.

    --
    Math is beautiful... e^(pi*i)+1=0
  21. Latency by Anonymous Coward · · Score: 1, Interesting

    honestly, when thinking of the zillions of public terminals with a touch screen interface i ve used so far, i always thought touchscreens suck. like most of us, i figured it s probably because im missing the haptic feedback. however, after recent playing with the newest apple touchscreen products, i figured out the real thing that was bugging me out: for some strange bogonic reason those terminals always had an unbearable latency time, you push and then .... finally, after ages, the screen would react. the apple products have no lag, and surprise, they are actually quite enjoyable to use

    1. Re:Latency by mikael_j · · Score: 1

      That's exactly the impression I used to have of touchscreens as well, all the public terminals that seemed to react so slowly, and if it wasn't the actual touchscreen then the rest of the system seemed to be horribly slow instead, taking several seconds to do things that should happen instantly.

      And then there are the UI issues, every public terminal I saw prior to 2005 that was touchscreen-equipped had a UI that looked like it had been designed by someone who just didn't understand the technology they had at hand, not to mention that any graphics and icons involved would look like they were created by a team of 50 year-old IBM engineers, bonus points if the icons despite their combination of ugly and simple still didn't make the least bit of sense.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  22. Correct answer: Mu by sootman · · Score: 5, Insightful

    Your question cannot be answered because it depends on incorrect assumptions.

    Touch didn't "just catch on." It's been around forever and has been evolving steadily and is being used in more and more places. You're postulating that because the iPhone uses touch and Bill Gates did a demo that now, May 2008, it has "arrived"? Touch isn't just now "catching on," it's simply becoming more and more common as technology improves. The regular iPod has had a touch-sensitive wheel ever since the 2nd generation. Laptops have had trackpads for ages. PDAs have had touch-sensitive screens since, well, as long as they've been around. I've seen touchscreen kiosks and ordering screens (Arby's used to have them) The only thing I can say is that as touch technology improves in the same way that all technology improves--becoming cheaper and smaller, in addition to better--it's being offered in more devices where small and cheap matters--i.e., portables.

    I had a touchscreen 17" CRT at home almost ten years ago, and while it was really neat--there's something really satisfying about actually pressing a link with your finger to 'click' on it--it was a pain (literally) to use for any extended amount of time. Touch works best when your arms can be at rest, which means your hands won't move much, which means a small device. Now, who wants to poke on a tiny screen on their desk, when they could instead use a mouse and keyboard to manipulate objects on a 20" screen? No one. So, where does that leave us? Where is touch useful? Ding ding ding! In tiny devices that are already in your hand. Or, to put it another way, it's not so much that touch is just now "catching on," it's that we're finally finding things that it's really good for. Like I said, a touchscreen is not a good replacement for a regular old mouse.

    Multitouch is a nice new addition to touch technology, but you know what? I hardly ever use it on my iPhone. I rarely zoom in or out. I click and drag a lot, and double-tap to zoom in and out, but this is nothing that couldn't have been done on a mid-90s Palm.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:Correct answer: Mu by dkf · · Score: 2, Insightful

      Multitouch is a nice new addition to touch technology, but you know what? I hardly ever use it on my iPhone. I rarely zoom in or out. I click and drag a lot, and double-tap to zoom in and out, but this is nothing that couldn't have been done on a mid-90s Palm. Multitouch works really nicely on laptops; scrolling by using two fingers together rather than one just feels so natural. In fact, it reminds me of how the scrollwheel felt like a big advance in practical HCI before it; "You mean I don't have to search for the scrollbar or the paging keys in order to move up and down? Lovely!"

      For me, the probable next step forward is when we get better haptics integrated with touch. For example, though the iPhone is decidedly neat, it's tricky (by comparison with a normal mobile phone) to use without looking at it since you can't feel where the buttons are. And I don't know about you, but I don't want to have to look at what my fingers are doing in order to use a device (yes, I can touch type)...
      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    2. Re:Correct answer: Mu by kisrael · · Score: 1

      touch type t9? some guys can i guess but i wouldn't want to count on it

      two finger scrolling doesn't feel natural to me, and i hate most gesturey tricks w/ the trackpad (even "tap to click") which are too easy to accidentally do. scroll down w/ the space, please, and I'll figure out something else for page up...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  23. Heres why. by dunezone · · Score: 3, Insightful

    You could ask the same question about CD technology, plasma TV, the computer. Alot of technology we have today was developed 20/30/40 years ago, the problem is that that its not profitable or easy to manufacture, develop, and sell these technologies.

    This applies to the touch screen table tops and such. We had this technology for a while but its just now were the price to sell the product and the price to produce for the product is in reach of both huge corporations and smaller companies.

    For the past thirty years most fast food stores were using the stander hierarchy register machine, green display, you pressed a keypad that added an item and it was top to bottom, very difficult to go back to the top of the list to modify a mistake. Now you go to Mcdonalds, they have touch screen displays, they display the image of the food(Big Mac), you press the items they want or do not want(lettuce, ketchup,mustard), and there is the order and if you need to correct a mistake you can easily click an item and fix the mistake.

    Could they have had these type of registers earlier? Yeah, but they weren't cost effective till about 2000 when I believe they started to slowly replace the older registers with these registers.

    The point is, the technology is there, its just a matter of making it cheap enough and affordable for companies and people to develop it and buy it.

    The day I have a table the size of my kitchen table that can support six people playing an RTS, all through touch screens, none of that voice crap that ive seen on youtube, and were yelling off commands and tactics to each other against six other people in another room, will be the day I crap my pants.

    1. Re:Heres why. by JediLeba · · Score: 1

      The day I have a table the size of my kitchen table that can support six people playing an RTS, all through touch screens, none of that voice crap that ive seen on youtube, and were yelling off commands and tactics to each other against six other people in another room, will be the day I crap my pants. Whoa. That would be awesome! I don't see that happening in the next 10 years, but I sure hope I've got the spare change to get it when it does get here.
  24. Re:All the bits of the puzzle have to come togethe by Anonymous Coward · · Score: 0

    linux is "almost mainstream" ?
    honestly, as much as I'd like that to be true, you gotta be deluding yourself

  25. Why has it caught on now? by Valkyre · · Score: 3, Interesting

    I think the reason you haven't seen touch catch on before now is because of how horrendous it is. Tactile feedback isn't just a side effect of current interface methods, it's an important aspect to input. Even ignoring problems with touch that may be solved as the technology matures (dirt/grease, unintentional gestures, dirtying up a display that doubles as the input device, losing finger position), touch simply doesn't feel like interaction.

    As far as actual devices go, having sold both touch and classical variants on appliances, I can say that the more often someone uses a touch interface, the less inclined they are to continue using it. When someone's favorite model transitions to a 'touch' type interface, they can't return it for what they had been using fast enough. It's the hot new thing that nobody likes to use, but everyone thinks is real pretty.

    Even Star Trek, the hands-down Sci-Fi 'King of Touch' acknowledged the technology's limitations. To quote Tom Paris: "I am tired of tapping panels. For once, I want controls that let me actually feel the ship I'm piloting."

    --
    What the heck is a 'sig'?
    1. Re:Why has it caught on now? by Eighty7 · · Score: 1

      There's numerous ways to provide tactile feedback. It's not a particularly difficult problem, i'm sure we'll have it soon enough.

  26. two-handed operation by petes_PoV · · Score: 1
    The nice thing about a "normal" phone is that it's possible and even easy to hold and press it's buttons with just one hand. So if you're carrying something you don't have to put it down - or if you're dangling from the end of a rope, you can all the emergency services to come and rescue you.

    If you're dangling from said rope with only an iPhone in your hand, you're pretty much screwed - unless you have learned the trick of operating it's touch-screen with your nose.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:two-handed operation by HairyCanary · · Score: 0, Offtopic

      I hold my iphone all the time with one hand and type with the thumb on that hand. The trick is applying something to the phone to give it more grip (a silicone case, or as I did, BestSkinsEver). A bare iphone is too slippery to safely hold and type with in one hand, giving it some traction makes worlds of difference.

  27. Simple by Anonymous Coward · · Score: 0
    ... because the iPhone:
    • has no mouse,
    • makes a great use of the touchscreen, and
    • hype too (well, if Apple does it, then it's fashionable).

    Touchscreens have been available in all kinds of devices, but for long they were expensive, the thick glass on top of CRT diminished clarity (not to mention fingerprints), and they were poorly integrated with the system. Touchscreens were fine in information kiosks designed to use them, but no so good on my Axim and Sony UX280 which have crappy interfaces to deal with (hear that Windows).

    Apple made a good job on this and they deserve the credit for it (or whoever they xerox the idea from).
  28. Why? Simple. by Todd+Knarr · · Score: 1

    Two words: gorilla arm.

  29. Mod parent up. Touch makes sense on handhelds. by Animats · · Score: 1

    Mod parent up. Touch-screens have been around for many years, in fast food, industrial control, kiosks, and similar casual-use push-big-buttons applications. Touch screens are a huge pain for a session long enough that you want to sit down. So they're useful for palm-sized devices.

    But for text editing, or graphical input? No way. It's too blunt a tool.

    1. Re:Mod parent up. Touch makes sense on handhelds. by geek · · Score: 1

      Well if you combine it with voice recognition a lot of the problems disappear. The thing is though that VR isn't very good these days. Perhaps in the future.

    2. Re:Mod parent up. Touch makes sense on handhelds. by maxwell+demon · · Score: 1

      Well, for graphical input, it would be quite fine. Not as your main screen, but as a graphics tablet which directly shows the drawn graphics as well. It would be roughly like drawing on paper, which is much easier than drawing on one place and having the drawn stuff appear in another.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  30. Clumsy... by shmlco · · Score: 5, Interesting

    A finger is a rather clumsy interface device compared to the pinpoint precision offered by a mouse. And when the OS and all of the software on that platform is designed for a keyboard and a mouse, then change becomes hard.

    Read Apple's user interface guidelines for developing applications and web applications for the iPhone. Touch screen interfaces truly require (to overuse the phrase once again) a new interface paradigm.

    Multitouch trackpads, on the other hand, simply overlay gestures on top of existing mechanisms. A two-finger tap is a "right click". A two-finger scrolling gesture translates easily into "scroll wheel" input. All events which existing systems and software understand.

    A "pinch", however, is a new type of input that has no translation. As such, software has to be reprogramed to understand that type of event, and then perform the appropriate behavior.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Clumsy... by Threni · · Score: 1

      > A "pinch", however, is a new type of input that has no translation. As such, software has to be reprogramed to understand that type of
      > event, and then perform the appropriate behavior.

      Also, you're pinching/pressing stuff on a phone in your hand, not getting tired and greasing up your LCD by reaching forward and touching it. You can't just rub your 22inch screen clean by breathing on it then wiping it on your t-shirt.

    2. Re:Clumsy... by shmlco · · Score: 1

      Actually, that's why I'd like to try a "MInority Report" arm waving system for a while. Add a couple of wrist weights and you could get a nice workout while you work... (grin)

      Seriously though, I think for a good touch-screen system to work it would almost need to be something on the order of an inclned draftsman's desk.

      And I just read somewhere about some new coatings for materials that wouldn't allow oils to stick to them. Maybe they could add them to the iPhone and help you keep your t-shirt clean... (grin)

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    3. Re:Clumsy... by tsm_sf · · Score: 3, Insightful

      Actually, that's why I'd like to try a "MInority Report" arm waving system for a while. Add a couple of wrist weights and you could get a nice workout while you work... (grin) Look up the term "gorilla arm". Vertical interfaces like this are indeed a nice workout, no weights necessary.
      --
      Literalism isn't a form of humor, it's you being irritating.
    4. Re:Clumsy... by Anonymous Coward · · Score: 2, Insightful

      A finger is a rather clumsy interface device compared to the pinpoint precision offered by a mouse. Clumsy? Yeah, somebody should have told Picasso to stop fooling around with those brushes, because it would be so much easier to paint with a bar of soap. Ever try signing your name with a mouse?

      A mouse doesn't even make sense outside of 2D -- look at how CAD engineers all have spinny-balls and knobs and all kinds of other input devices on their desks -- so as revolutionary as the the mouse was, it was still just "2D done right", and not the epitome of HCI. And even in 2D, anybody who's at all serious about precision seems to have other input devices: every webcomic I've read in the past 5 years is either scanned from paper, or drawn on a Wacom tablet (or Cintiq). If the mouse is so great compared to more direct input devices, why are people who care spending hundreds (or thousands, in the case of the Cintiq) of dollars for alternatives?

      Well, except probably Dinosaur Comics.

      A "pinch", however, is a new type of input that has no translation. As such, software has to be reprogramed to understand that type of event, and then perform the appropriate behavior. "Drag" had no translation before the mouse was introduced -- recall that in 1984 Apple literally had to have salesmen go out and teach people how to use mice. (If you were born since 1984, this very idea is probably laughable.) So basically multitouch was revolutionary in the same way the mouse was in 1984, and we just needed a company (Apple, again) with both the brains and balls to do it, and since they rehired the Steve (only 10 years ago), between making the iMac, transitioning to a completely new OS, building the iPod, transitioning to a new CPU architecture, and becoming one of the biggest sellers of music and movies, this is about the first free chance they've had in a couple years.

      I'm no Apple fanboi (I use Linux at home), but these kinds of innovations are at the intersection of hardware and software, and Apple has proved to be the best at that area. Only a couple other companies have shown to be very good at this at all -- Palm and Tivo come to mind. But Tivo isn't really a device for which touch makes sense, and Palm's big innovation (Graffiti) was kind of a special-purpose alternative to touch.
    5. Re:Clumsy... by Anonymous Coward · · Score: 0

      You can be working on data, and then.. Pow!

    6. Re:Clumsy... by LordVader717 · · Score: 2, Interesting

      You could try this.

    7. Re:Clumsy... by petermgreen · · Score: 1

      A finger is a rather clumsy interface device compared to the pinpoint precision offered by a mouse.
      A stylus helps significantly there though and while it is not quite as good as a mouse I would imagine in most cases it would give sufficiant precision to drive a conventional windows like GUI easilly.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    8. Re:Clumsy... by Saint+Fnordius · · Score: 2, Insightful

      I think you missed his point: in previous iterations, fingers were too inexact on the existing hardware. Also, they couldn't distinguish all that well if two fingers hit the screen, and the originals did seem to have a lot of "aaargh, I didn't mean to do that!" in them. They were also much more expensive to make in the past, and more prone to wear out. So since mice were cheaper to make and easier to pinpoint, they won for the first decades.

      Or are you suggesting that Picasso should have finger-painted and not used brushes? I mean, most digital artists use tablet interfaces... I myself am using a Wacom Intuos tablet at this very moment, so it's not as if every brush is shaped like a bar of soap. I suggest you consider in your metaphor that the mouse is the handle of the brush, but not the head. It may look clumsier than only using fingers, but the variety of tips offers better control in applying paint than fingertips do...

  31. Not enough computer power. by barfy · · Score: 2, Insightful

    In order for touch, and multi-touch to be successful requires a large amount of UI bandwidth for feedback and interaction, it needs to be nearly seamless to work well.

    Prior to current days, hardware just made better user interactions. A keyboard or a mouse do a lot of complicated things to feel right to the user, and yet output a simple qualified input to the computer system.

    Today all of that complexity and even more is being placed into the UI at the expense of other activities, which until relatively recently was mostly CPU bound.

    The last was the elegant creation of the idea to fire up everyone else. In this case the Iphone.

    But just like the advancements in keyboards, mouse, trackpads, and game controllers we have only seen the beginning.

    My hope is that this will also catch on with the tablet form factor, where somebody will wake up and realize the best place for the menu on a tablet is probably not the upper right hand corner, where a righty will obscure the screen. And that it probably deserves to exist or the right hand side for most items, and even look a lot more like the office ribbon, than the standard menu bar.

    This is cool though, we are on the cusp of the next wave of UI. That that comes after the current mouse oriented menu and panel methods. It will be cool!

  32. because of size you dumbass by timmarhy · · Score: 1, Flamebait
    duh, pc's and screens were large and bulky in the 70's and 80's. what are you going to carry that 10kg PC around to use it's touch screen? a keyboard and mouse are still a way better interface for most things.

    this has to be the most braindead post on /. ever.

    --
    If you mod me down, I will become more powerful than you can imagine....
  33. Touchlib by Anonymous Coward · · Score: 0

    I expect the growth of forums like http://www.nuigroup.com/forums/ and wide use of http://nuigroup.com/touchlib/ which is part of Google's Summer of Code 2008 projects might have something to do with it. Now that it's accessible to DIY'ers there is a lot more community support for home-lab research into materials and methods like http://easterisland-llc.com/ or http://www.multitouch.nl/ as examples.

  34. Because the DS showed it to the masses by HalAtWork · · Score: 1

    Because it was (re?)introduced to the masses with the DS in a way that showed them how it could be useful and entertaining. Before, all the average user could do was buy a really expensive and hard to find computer monitor with limited applications that were geared toward the device itself (as opposed to just letting you control mouse cursor clicks or menu selections). I'm sure a lot of people wanted the benefits of the device before now, but they were concerned with smearing or scratching their screens, and paying a lot for very little gain. PDAs were the only semi-common item with touch screens, but they were complicated to the average user and didn't have any entertaining or immediately appealing uses for the touch technology.

    Now, on cheaper and smaller devices that have extended themselves to include many applications that familiarize users with these capabilities (iPod Touch, iPhone, DS, is there much else that is reaching the mass audience and catching the attention of your grandpa?), it sometimes makes more sense than dedicated buttons, plus anything that increases screen real-estate makes it more attractive to the consumer.

    Besides, what devices could have benefited from touch screens in the past, where it wouldn't have been cost prohibitive? Were the devices missing their target audience and not being purchased because of the lack of these features? Aren't we just following the natural evolution of these devices given market reception to surprisingly successful risks that Nintendo and Apple have taken?

  35. Durability an issue by Ruprecht+the+Monkeyb · · Score: 1

    In addition to a lot of the reasons mentioned above, it's only recently that it's become reasonably durable and reliable. I remember the early touch screens, and the damn things couldn't hold up in public. Something that's always on the fritz, no matter how cool or easy to use, is inferior to something that's functional and reliable. In some regards, the technology probably arrived too early, and enough people got burned on the early generations that it hurt the development.

  36. Re:All the bits of the puzzle have to come togethe by linhares · · Score: 2, Insightful

    Linux is mainstream in servers; but definitely not on the desktop.

  37. Maturity by Pitr · · Score: 1

    It took a while for the mouse to catch on as a computer interface. And if you compare the first mouse to even one of today's cheapest offerings, most users will agree the original sucks in comparison. Likewise, it took time for the touch screen interface to catch on. The accuracy used to be questionable at best, and they would frequently start to fail after a modest amount of use. (as is many iPhones still developed "dead" spots on their touch screens)

    Any technology takes time to "catch on" in a mainstream fashion due to several reasons. 1) it's pricey, 2) the first/early version(s) is/are lacking in ergonomics, 3) the first/early version(s) is/are lacking in quality/robustness.

    All these things are improved as technology matures, the touch screen just followed the normal progression of things. It was expensive, poorly implemented, and fragile, and is now affordable, effective (for certain applications), and robust (mostly), and will continue to improve.

    --

    --Not to be worried, Pitr fix.
  38. Patents often slow down progress by waveman · · Score: 1

    This is not unusual. At the dawn of the industrial revolution, James Watts patents on a key aspect of the steam engine held back the industrial revolution by several decades.

    1. Re:Patents often slow down progress by g0at · · Score: 1

      James Watt -- singular.

    2. Re:Patents often slow down progress by TexVex · · Score: 1

      James Watt -- singular.
      Actually you can infer from the grammar of the rest of the sentence that he was shooting for the possessive, but whiffed the apostrophe.
      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    3. Re:Patents often slow down progress by crossmr · · Score: 1

      James Watt's -- possessive.

    4. Re:Patents often slow down progress by g0at · · Score: 1

      Oops, you're right... I read it as "James Watts panteted key aspects..."

    5. Re:Patents often slow down progress by waveman · · Score: 1

      > This is not unusual. At the dawn of the industrial revolution, James Watt's patents on a key aspect of the steam engine held back the industrial revolution by several decades.

      Left out an apostrophe. A thousand pardons.

  39. Not really by vurg · · Score: 0, Flamebait

    It hasn't caught on really. The technology has just gotten cheaper to whore to the general consumers by corporate dictators like Steve Jobs. People are still oohed by the coolness factor.

  40. We had touch screen video games back in the 90's by Joe+The+Dragon · · Score: 1

    With lots of games on them.

  41. Re:All the bits of the puzzle have to come togethe by wellingj · · Score: 1

    Don't forget cell phones.

  42. I think it's mostly a matter of design. by cryptochrome · · Score: 3, Interesting

    The one piece of tech that really makes touch possible is flatscreen LCD technology with scratch-proof surfaces and rapid response. That's important. But what's even more important is designing products for touch, not just slapping it on.

    Take the iPhone. When you use it, you're not just using your fingers - you're also using the hand holding the item, keeping it in place and even moving it a little to assist in accuracy. Physically it is better suited to touch than a laptop, which up until recently were thick and heavy. Also, laptops generally have a mandatory keyboard getting in the way. Worse, the keyboard/mouse combo is more convenient for the GUI OS in place. The iPhone on the other hand completely reinvented the GUI to support touch. Other new technologies like the touch table are doing much the same thing, albeit in different ways.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:I think it's mostly a matter of design. by Yocto+Yotta · · Score: 1

      Maybe that coating -- Durabis I think it's called -- that TDK made and is in use on Blu-Ray media would fit that bill for making a scratch resistant LCDs. Does anyone know if that stuff would introduce coloration or interfere with any of the touch technologies out there?

      Putting scratch resistant glass over LCDs also comes to mind, but considering glare and weight, that seems like it would be terrible on a TV size scale.

      --
      A B A C A B B
  43. You could put LCDs at a 45 degree angle by Anonymous Coward · · Score: 0

    People keep saying that touch screen is tiring over a period of time, but if implimented correctly they would probably work fairly well. Especially with LCDs, it is possible to lay touch screens horizontally, pretty much destroying the fatigue argument. For people who want some kind of feedback, the computer can make a clicky noise in the same way that digital cameras mask a noise when a photo is taken. The last problem would be the click lag..meh.

  44. Eh. by Vegeta99 · · Score: 1

    It "took this long" to catch on because its kinda klutzy.

    My PDA phone has a slide-out QWERTY keyboard /and/ a touch-screen with a rather nice finger keyboard. But it still blows. I can type a message on the phone with the keyboard and not take my eyes off the road, but not so on a touch screen. there's no tactile feedback!

    1. Re:Eh. by crossmr · · Score: 1

      Speaking of things evolving, do you have any children? could you give this reply doing no less than 100 mph please? Ooo include little biographies.. Thanks..
      *hugs n kisses* the rest of the drivers..

    2. Re:Eh. by Vegeta99 · · Score: 1

      Would you rather me spend 10 seconds sending a text or 5 minutes dialing and talking? Because, you know, in my state, it's not illegal to do either, and we have at-fault insurance, so I pay a hundred a month for the right to tell you to, well, fuck off and pay attention to your own driving and not worry about what happens inside my tin can.

    3. Re:Eh. by crossmr · · Score: 1

      At-fault insurance is great when you kill someone. I'm sure their family feels really good about that.
      America, where its not just a license to kill, its a right!

  45. An idea whose time had come by spaceyhackerlady · · Score: 1

    All the ingredients have been around for a while, but it's only now that they have come together in a big enough way to be noticed: battery power, compute power, UI design, display quality, applications that people will actually buy.

    I have an iPod Touch and love it as a portable media/information gadget. But I also despise the way Apple are handling the SDK rollout. I'm not going to invest a dime on development for it if I have no guarantee that I will ever be able to run what I write on a real device.

    ...laura

  46. Re:Great! Now I have to wash the screen all the ti by Mix+Master+Nixon · · Score: 1

    Depends on the situation, I suppose.

    --
    Oppressing an entire population is never cheap.
    --Jeckler (/. Beta IS GARBAGE!)
  47. KFC. Mucky, not clumsy. by refactored · · Score: 4, Funny
    THAT CHICKEN MAY BE FINGER'LICKING GOOD, BUT KEEP YOUR GREASY MITS OFF MY SCREEN!

    Now you know why. this lower caps random characters are here merely to get around /.'s lame lameness filter that doesn't understand i used all the caps above to look like yelling because that is what anybody would be doing with a high priced bleeding edge touch screen and an umfriend with greasy kfc. what fools these admin mortals be.

  48. Because it sucked four decades ago by Rick+Genter · · Score: 1

    I developed for touchscreen technology back in the early 80s (prototype calculator/point-of-sale application). Touchscreen technology just plain sucked back then. It required frequent recalibration, and its resolution was piss-poor.

    Let the conspiracy theorists postulate about patents all they want, the fact of the matter is, it wasn't ready back then (and neither were the platforms to use it - who'd want a touchscreen on their 4.77 MHz 8088 PC?).

    --
    Don't underestimate the power of The Source
    1. Re:Because it sucked four decades ago by cheekyboy · · Score: 1

      does it really take much effort to scan two arrays of 64 bytes each? how accurate were the screens , if they werent that accurate
      then if the matrix was 64x64 area hits, then its no effort to scan that. and I do think you just need to two axis arrays. Werent the original
      touchs done that way by using a xy grid of detectors. As long as the hardware worked fast every 60ms, and the DOS code checked the array
      at that frequency too via interrupts or timers. Or did people use pascal and thats why it was slow?

      --
      Liberty freedom are no1, not dicks in suits.
    2. Re:Because it sucked four decades ago by petermgreen · · Score: 1

      Most early touchscreen systems I encountered (mostly "interactive" exibits in museums) took a very long time to give feedback to a touch. With no physical feedback fast visual feedback becomes even more vital to making the system feel responsive.

      As you say you would need much processor power to get a quick scan of the screen. I suspect the problems were either on the coordinate-object translation or on the display side.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  49. Gorilla Arm by Citizen+of+Earth · · Score: 2, Informative

    Link.

    1. Re:Gorilla Arm by Hillgiant · · Score: 1
      Haha, only serious.

      If I had the mod points, I would throw you an Insightful. In order for touchscreens to catch on, you first need a touchscreen that you can easily position to be comfortable for both viewing and interacting. Only recently have they become compact and durable enough (IMHO).

      --
      -
  50. Re:Great! Now I have to wash the screen all the ti by mstahl · · Score: 1

    So, your men's room computer has a mouse, I take it?

  51. Linux is mainstream in the "public" mind ... by AHumbleOpinion · · Score: 1

    linux is "almost mainstream" ? honestly, as much as I'd like that to be true, you gotta be deluding yourself

    He is not deluding himself. He is viewing things from the majority frame of reference, Linux is a server operating system, while you are viewing things from the minority frame of reference, Linux is a server and a personal and an embedded operating system. If you were to sit in on business school classes today you would find nearly everyone has heard of Linux and it is synonymous with servers. So much so that specifying server applications would seem redundant. Linux is mainstream in the "public" mind, but only in the domain of servers.

  52. Cost. by hlt32 · · Score: 0

    Cost.

    --
    à_à
  53. They did by ucblockhead · · Score: 4, Insightful

    It depends on what you mean by "caught on". Touch screens have been used in kiosk systems and ATMs for decades. They've been in PDAs for many years. The only place they haven't caught on is in the PC and I see no indication that this is changing. "Surface" is not being sold.

    Touch didn't catch on for personal monitors because it is inferior as an input device to a mouse. It works for kiosks or ATMs because people don't use them for long periods and are in a better posture for touch screens and because they are obviously much sturdier than mice. They've been used for PDAs for decades, so the "iPod Touch" is hardly an instance of "catching on". The original Palm had a touch screen as did the Newton. (Though ones designed for a stylus.)

    --
    The cake is a pie
  54. Touch is doomed ... by AHumbleOpinion · · Score: 1

    The greasy 70's and sweaty 80's rendered touch screens intolerable after any sort of use. Now, people are much less greasy and sweaty. I swear no one had AC in the 80's.

    If you are on to something here then touch is doomed. The green movement wants to reduce the usage of air conditioning. Furthermore, last night I saw a green public service announcement advising less bathing and shaving. It advised not washing your hair and having women "put their hair up" in some sort of stylish fashion to hide this, and for men to where a baseball cap as their camouflage. Also, the men were advised that the scruffy unshaven look was "in". Sometimes reality is far funnier than what we can dream up. :-)

  55. Re:Great! Now I have to wash the screen all the ti by AHumbleOpinion · · Score: 1

    Honestly, would you pick your nose after rubbing your finger in someone else's pee?

    Honestly, you have probably already done so many times. Assuming of course that your are not suffering from some compulsive disorder and constantly popping out the hand sanitizer after touching every door knob, counter top, chair, ... The myth busters did an episode, apparently contamination from the bathroom spreads surprising far in a building just through the air let alone direct contact.

  56. Re:All the bits of the puzzle have to come togethe by AHumbleOpinion · · Score: 1

    Software, electronic minaturaisation, battery technology, wireless connectivity - all at reasonable prices... plus convincing user scenarios.

    I think the latter was the key. Specifically like the CD-ROM and the internet, pr0n was the key ingredient. For example college students have defeated the mirrors placed in the back of classrooms by going to smaller screens. ;-)

  57. Gorrilla Arm by borgalicious · · Score: 0

    It turns out that displays presented best for viewing are worst for manipulating.

  58. And why don't they put outespace controls on cars? by icepick72 · · Score: 1

    Question for you: Do you think Apple Newton having colourless resolution would have benefited well from multi-touch technology? Even if so, how would they have fit multi-touch capability and the processing to handle it into such as small (tongue in cheek) box at the time? Having been born before the 80s it's weird seeing posts speculating about why a technology was not used for decades. For us having been in the trenches the whole time it's much more obvious.

  59. Re:All the bits of the puzzle have to come togethe by Auckerman · · Score: 1

    I think you're missing the most important part. Touch interfaces that are being used in mass production are in the form of Point Of Sale machines and Cell Phones.

    A touch based point of sale machine, 30 years ago, would cost so much more than a cash register that it wouldn't even remotely have a chance. Cells Phones, well, a touch based Car Phone that could check your e-mail in 80s would have been bought by SOMEONE, but the rest of the population would have wondered WTF it was for.

    Other than those two applications, touch interfaces fail. Neither one of them were feasible to use on a large scale until the last couple years recently.

    --

    Burn Hollywood Burn
  60. twas a good question by acroyear · · Score: 2, Insightful

    i recall seeing touch screens as the "next big thing" all over the place in the '84 Knoxville World's Fair, full 12x10 screens and all, yet my first touch device was a palm in 2002.

    Now, the one place they made it HUGE was in restaurants, where hardly a place lacks one (half dozen) now. context is key - a place to enter orders without looking for a keyboard, a place to manage table occupancy, integrated with the credit card system to avoid an extra piece of hardware that could break - the new systems had it all and have had it for over ten years now.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  61. People have fat fingers by www.sorehands.com · · Score: 2, Informative

    I worked at Carroll Touch for a while on Touch screen drivers for their IR and Guided wave products. Before that in 1990-1992 I worked at Laser Plot and worked on adding touch screen for their Ship Navigation Systems.

    The problem that many applications ran into is that people have fat fingers. A mouse is much more precise than a finger. Many people who looked at Touch technology just treated it like a mouse, which makes for a had interface. When people get exposed to a mouse/keyboard interface converted into touch, they repulsed by touch and never look back.

    If you design an interface from the start to be touch based, you can get a very nice interface.

  62. Give us a break! by thethibs · · Score: 1

    Ray Ozzie's "touch screen pointing device" was a light-pen. Those things were awkward, low-resolution, slow, expensive as hell and gave you tennis-elbow if you used one for any length of time (think of it in terms of using a flashlight instead of a mouse). That's why they were only used where there was no practical alternative.

    Light-pens are why track balls and mice were so successful, and there is no connection whatsoever between light-pens and modern touch-screens.

    It's pure silliness to say that technology has "caught on" or "finally gone mainstream".

    --
    I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  63. Where is the success? by QuietLagoon · · Score: 1
    The only question is: Why did it take four decades for its overnight success?

    The only real innovation I see in "touch" is coming from Apple, not Microsoft.

    As usual, Gates is behind the curve. Why in the world does anyone think Bill Gates is a forward-looking thinker? All he knows about is the maintenace of monopolies, and the stifling of innovation to accomplish the same.

    1. Re:Where is the success? by Anonymous Coward · · Score: 0

      Apple? Screw Apple. What about Nintendo who used it 4 years ago to dominate the video game industry?

    2. Re:Where is the success? by petermgreen · · Score: 1

      Nintendo was dominating the handheld video game market long before the DS.

      OTOH the touch screen in the DS did open up new categories of games which appealed to new categories of users. I suspect we will never know if that was intentional or just a good side effect for nintendo.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  64. Johnny Lee by QuietLagoon · · Score: 1
    Why do I think this is so much more innovative and impressive than anything that Bill Gates is talking about lately?

    Why do monopolies stifle innovation?

  65. Size is always an issue... by Anonymous Coward · · Score: 0

    I think it was when size became an issue. I think touch has a long way to go, but ultimately it will be preferable on a mobile device where space is a problem.

  66. It takes more than a touch to be useful by Whuffo · · Score: 2, Insightful
    Touch screens are nothing new; I was working with this technology back in the 70's. What's changed is the processor power and UI technology that has made touch screens compellingly useful.

    There are some applications where they provide the most functional user interface; Apple uses them to great advantage on their iPhone and iPod Touch. It allows rich user interaction on a pocket sized device; no room there for a keyboard or fancy set of buttons. They're not so useful on something like a laptop; there's a keyboard that's much more useful - and the software to make any kind of use of a laptop touch screen is yet to be developed.

    Something tells me that history will repeat itself again. Someone will create a workable touch screen interface for general purpose computers, then a major software company will "borrow" the idea and popularize it. The innovators won't get a dime - or any recognition - but the technology will finally break through to the general public.

  67. that's easy by ezratrumpet · · Score: 1

    Many, many, many of our technological breakthroughs are the direct result of military R & D. The mainstream consumer might be about 10-20 years behind that curve.

    If that's the case, touch technologies are now outdated enough to allow the average consumer to purchase them for daily use. :-)

  68. Because of the screen by Anonymous Coward · · Score: 0

    At the risk of sounding like an idiot pointing out the obvious:

    A touchscreen display is a combination of two things. A touch-capable interface, and a screen.

    It's taken 4 decades for little touchscreen displays to take off because it's taken 4 decades for little screens to take off. Without the snazzy lcd screens and the lithium ion batteries to power them, you wouldn't have the enormous number of devices that are ripe for conversion to touchscreens.

    $0.02.

  69. Don't think it's just touch vs. multi-touch by Solandri · · Score: 1
    Pen computing and touch-screens were supposed to be "the next big thing" back in the late 1980s / early 1990s. I remember IBM spent millions setting up touchscreen information kiosks at the US Open. They were a flop. People's arms aren't designed to be held up and moved precisely in front of them for extended periods of time like a gorilla. Even artists use long paintbrushes so they don't have to move their entire arm to cover any distance.

    I suspect one of the reasons (if not the reason) it's successful on the iPhone is because it's not a screen that's fixed vertically in front of you. It's a screen you can hold in your hands, and all you have to do to point is move your fingers. This is much less fatiguing than holding up and moving your entire arm to use it. (This is also why I'm doubtful Microsoft's TouchWall will succeed. It'll work for a tabletop, but it's not going to work on a wall except for the simplest tasks, at which point it's not worth the cost.)

    1. Re:Don't think it's just touch vs. multi-touch by Hucko · · Score: 1

      If we do start using TouchWall, we will burn more energy (in our bodies) preventing http://news.slashdot.org/article.pl?sid=08/05/17/2138218! Thanks Microsoft for your dedication to true innovation!

      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
  70. what about ATMs by dindi · · Score: 1

    With every comment I am reading I just keep wondering why people do not seem to remember the old ATM interfaces. The blue and white IBM screen with the numeric keypad and the options to withdraw/etc .....

    People are talking about how it needs super fast processing, and that it does not work in character mode.

    Well, take the $80 sony programmable remote, take the ipod (yes, the original ipod is touch technology ... how you scroll)....

    And finally the so much hated but so much used trackpad, the one sitting on everyone's laptop. That is not technology either with just recently got popular.

    Ohh... also catering systems, hotel systems and many others use touch technology for a long time ...

    Just my 2c

  71. pos by rodentia · · Score: 1

    Touch hasn't gone anywhere. There isn't a restaurant in a Merka that doesn't sport a touch interface, if'n they have a POS system.

    --
    illegitimii non ingravare
  72. 40 years is _fast_ by Casandro · · Score: 1

    40 years seriously is _fast_ in the computing business.

    Just look at the GRAIL-system from the end of the 1960s. (It's somewhere in the 3rd 3rd I think, it has flowchart like graphics on the screen)
    http://www.archive.org/details/AlanKeyD1987
    That old system is still more advanced than anything you can buy today.

    40 years is essentially nothing in UI development. There are lots of usefull concepts to be explored. Like typed natural language interfaces.

  73. The early systems were crap. by Alonzo+Meatman · · Score: 1

    If you are answering this question, then obviously you never had to deal with one of the early touchscreen systems.

    We had a touchscreen "card catalog" system at the Philly public library back in the 80s. It didn't work too well. It didn't always know when you were touching it, and sometimes it would register the touch in the wrong place entirely. Also, it forced you to spend long periods of time standing with your arm in front of you poking at the screen. This caused an uncomfortable soreness in your arm, known as Gorilla Arm. In fact, this is typically seen as an example of failed usability design.

    Plus, you have to remember that interfaces at the time weren't particularly graphical. So you were using a touch-screen interface to actuate an all-text system. A keyboard would have made a lot more sense. Instead, you were forced to learn a completely new metaphor, with no actual improvement to the user experience.

    Touchscreens didn't really make any sense until you had things that you could click on and drag around.

  74. TYPO! by Alonzo+Meatman · · Score: 1

    Should have said "If you are asking this question" not "If you are answering this question." Sorry.

  75. Why ask why? by howlingfrog · · Score: 1

    Ideas first come when the technology exists to implement them, but don't catch on until the technology exists to implement them well. It's a pattern we've seen over and over. Cars existed for decades before Henry Ford figured out how to make one that non-experts could use. The first automatic transmissions were terrible. Home computers were purely hobbyist items until they became powerful enough to have text-based interfaces, and didn't really take off until graphical user interfaces. The major difference between YouTube and any of a dozen other streaming video sites is that YouTube was smart enough or lucky enough to launch right around the time when the millionth home got broadband. Touchscreens found a niche (point-of-sale systems) where their (numerous and severe) flaws didn't matter, and never strayed from that niche until Apple (etc.) fixed those flaws.

    It's simply the normal life cycle for technology.

    --
    The original Howling Frog is a fictional character and has no UID.
  76. Catch On? by fat_mike · · Score: 0

    Have you ever been to a grocery store where they have the self-checkout lanes? I'd say that its a comedy of errors but I'm the guy standing there thinking, "See where it says pay now, press PAY FUCKING NOW!"

    See, the problem is all the animations. Carts zooming around and other things that get people to say, "Oh! Look at the Frosted Flakes, they're spinning!"

    Here's what should happen:

    Screen says "Scan your shit"
    Screen says "Put your shit in bags"
    Screen says "Pay for your shit"
    Screen says "Pick up your shit and get the hell out"

    Yeah, that would be sweet.

  77. -1 flippant by bill_kress · · Score: 1

    Why didn't it catch on before? It has never existed before.

    "Touch" didn't catch on. The iPhone did.

    Bill Gates demoed something different that might also be cool, but I have yet to see the technology available to me in any form.

    Perhaps if he'd done something with it like, hmmm, make a consumer product? Well then maybe that product would have had a chance.

    --mostly unrelated, had a dream last night that Apple was making a tablet almost identical to the iPhone but bigger (10 or 12" diagonal i think). And they were fairly cheap.

    They tended to stack well and would be handed out in meetings preloaded with stuff, then used to interact during the meeting with each other and with the "whiteboard"

    Not that I really believe in dreams or anything (or have any damn idea why I'm dreaming about non-existent apple products!) but it occurred to me while thinking about it later that if they were going in that direction, a first step might be to start developing a really thin computer first... Maybe still keep the fold-up form-factor for a while...

    Sorry, it's late.

  78. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  79. Rexx is still with us.. by Hyperhaplo · · Score: 1

    .. for many OSes including DOS and installed by default on mainframes, well IBM's anyway - OS/390 (et al) and z/OS (the latest incarnation).
    Your point here is valid: If it's installed by default then acceptance and usage is much more likely. How long does it take for something useful to be taken up and used everywhere?

    I'd like to know why you believe that REXX was more successful on Amiga than, say, IBM's range of Mainframe OSes?

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  80. You arm falls off by AndyCanfield · · Score: 2, Interesting

    If you use a touch screen for an hour your arm falls off. Human arms are not muscled to hover. Mice won out because you can lay your arm on the desk and push the mouse around with minimal muscle power. Minority Report looked great but if you had to do wave your arms around all day long you'd die of cramps overnight.

  81. CEO play group? by justinlee37 · · Score: 1

    Is that like daycare, except for your company's CEO?

  82. catch on? by nguy · · Score: 1

    Touch has been in continuous use where it makes sense: ATMs, cell phones, information panels, etc. Palm has sold touch screen phones for nearly a decade.

    Apple's and Microsoft's use of touch is insignificant in comparison. As usual, these companies are late to the party and try to take credit for technologies that others have puoneered.

  83. etch-a-sketch by Anonymous Coward · · Score: 0

    how do you tell what you're typing by the sound of a touch screen? why did it just get hotter in here?

  84. And we pause as the irony overwhelms us completely by Chas · · Score: 1

    You WERE intending this for a Funny mod right?

    --


    Chas - The one, the only.
    THANK GOD!!!
  85. No fingerprint on the fingernail by Anonymous Coward · · Score: 0

    You have to get close to the screen because the head of the person you're telling to "click there" is in a different place and so more than a cm away and the parallax means they click on the button next to where you're pointing. And if you're a cm away, that's pretty precise pointing and a little wobble as your shoulder moves means you're now 0cm away.

    So I use the back of my finger, the fingernail, to tap the screen.

    Show me the fingerprint there.

  86. Because it's hard to enter text by kdart · · Score: 1

    The vast majority of input to a computer system is in the form of text, usually typed. Whether to produce documents, write an email, send a text message, or whatever it's almost exclusively written language that is being used. Once you learn to type, you can transfer information (or opinion) from your brain to the world much faster using a keyboard. Touchscreens can't touch that. ;-) It call comes down to productivity and easy of use. There is still no better way to input text than a keyboard.

    Touch screens are only useful to manipulate aggregate information that has already been produced, or manipulate visually oriented models. They can't really replace a keyboard.

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    --
    The early bird catches the worm. The worm that sleeps late lives to see another day.
  87. "My desk is my computer" by Anonymous Coward · · Score: 0

    Is basically what you're saying.

    But then you're using the desk as a draughtsmans area. You can't sit down and watch it, you have to stand up. You can't share the view because you have to stand around it. You can't take it away because, to replace your draughtsmans board, it has to be A2 or bigger.

    Your A4 monitor on your PC needs the mouse because your draughting skills need to be 4x to 8x more accurate to use a rule and pen to work on.

    For SPECIFIC needs, your desktop can be your monitor, but you now need a place to put all that crap you have on that plank of wood at the moment. Things like: books to refer to, coffee cup, pens, rubbers, rulers, other documents printed out, memos and the like. And your input has to know the difference between someone pointing at something and someone marking the "document".

    To replace the draught board would also require a scratch-proof surface that yet was rough enough to grip and give feedback, tough enough not to deform and yet still able to register your input accurately. That's a steep set of requirements. Most durable coatings don't give any grip, so controlling the ruler or the marker so that they don't move isn't going to be easy.

    1. Re:"My desk is my computer" by rhakka · · Score: 1

      obviously to BE a desktop the monitor must be much larger than now, which obviates the additional precision requirement problem.

      look at your desk now. ok, my desk. piles of papers, books, folders; all this can be rendered digitally. if I can reach out and touch a "pile" instead of a pile there is no downside. there is no function my current desktop serves that a sufficiently large multitouch display could not serve.

      I don't have to draw on it with pens an rulers. I can use fingers and virtual buttons very easily, thanks; faster and more easily than a mouse on a dual widescreen monitor setup at 1600x1200 on each monitor.

  88. Touch-screen technology thrived a decade ago. by RockDoctor · · Score: 1

    touch (and multi-touch) technology -- which folks like Ray Ozzie enjoyed as undergrads way back in the early '70s -- has finally gone mainstream.
    As far as I'm concerned, touch-screen technology went "mainstream" with the Psion 5 in about 1995. If you didn't notice it, then obviously you were in the wrong stream.
    One of the first responders makes points about - does the new interface offer advantages over the standard interface? and is the new interface fitted as standard? Good points, to which the answers are yes and yes for the Psion 5 (and of course, it's follow-up, the 5Mx, and it's follow-down the Revo).

    What brought the Psion down it appears from the sidelines as a member of the UK user community, was poor after-sales support in the US, combined with a definite degree of fragility in the screens. Once rigid clamshells for the Psion became available (on the after-market), the issue of screen fragility was resolved. But by then the marketing reputation in the States was settled, and a little upstart company called (I think) Palm brought it's own limited tool onto the market and eventually won out with it's cramped form factor and lack of a keyboard. Oh, and the Palm's less-than-a-month of normal use on off-the-shelf batteries can't have helped them either.

    There is still a significant after market in old Psions through eBay, but I've got my couple of spares, so I'm set for the next decade before I need to re-address the PDA question. That'll be 2 decades after the shut down of manufacture of the technology I use at the moment, so there's a modest chance of an improvement in the necessary technologies.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  89. ELO by nbucking · · Score: 1

    I had one of the first ELO monitors back in the 90s. My dad won it at a Comdex one year and we used it quite a bit. Eventually though we grew bored of it and my mom was the only one using it. She also forgot about it later. Then in 2001 I tried using it and had to look for the serial cable and the software online to make it work with Win ME. Turned out the bottom sensors had since given out ( it could have be ME). But the moral of the story is that touch screens never caught on throughout those years and I loved being able to use my finger to paint electronically. Yet it had a practical use and the food and medical industries could see it. The truth is that even though the general public is not using a certain technology does not mean it is not being used. I also regret every time someone mentions new hand held computers it is like they were just invented. I have been using a pda since I was 9 years old (13 years ago). These Iphones or IPod touches are nothing new. Whats with the "I" prefix anyway? F_(king apple has always been retarded and will always be retarded. They just finally figured out what advertisements can do. There are better cell phones elsewhere, like Korea, that just haven't made it to the US. I mean give me a break.

  90. Touchscreens in the Radio Biz by DreadfulGrape · · Score: 1

    I agree that the long incubation period for touch tech is weird. For radio, it's been indispensible, ever since the drives got big enough to store a station's entire library of music & commercials (early/mid 90's).

    Previously on-air talent (and I use that term loosely) would always need to be busy juggling CDs, tape carts, and records back in days of yore. But all the major "live-assist" radio software for the past decade has been touch-screen interface driven.

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    sig has been sent away for a few small repairs...
  91. I love the Poweglove... by Anonymatt · · Score: 2, Funny

    ...it's so bad.

  92. It's my fault by whitroth · · Score: 1

    There are two kinds of people in the world (those that divide the world into two kinds of people, and those that don't...): those who touch my screen and leave fingerprints on it, and those who are *that* close to breaking those fingers.

    Touch my screen, you'd *BETTER* clean it before you walk away.

    Screw touch screen.

                mark

  93. it took recorded audio even longer by heroine · · Score: 1

    It took recorded audio hundreds of years to catch on, even though it was possible. People don't just start using things on their own. It usually takes a really high profile leader like an Edison, Ford, or Jobless to convince them something really obvious can be useful.

  94. So long to catch on by Hucko · · Score: 1

    Talking of why certain products take so long to catch on... Where the hell is my screen that is all screen huh? I don't want a border. None, nyet, zip nada. Put the buttons on the back again. If my computer is on, the screen will be/has been set up. I don't need a power button on the bloody monitor! Get rid of the borders, damn it!

    --
    Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
  95. Re:All the bits of the puzzle have to come togethe by Anonymous Coward · · Score: 0

    ya and if im not mistaken, the mouse was invented in the 50's.. how long was it before you saw it on a desktop computer?

  96. When preparation meets opportunity... by macserv · · Score: 1

    It's all in the fine details you can focus on when you combine really good ideas and technologies. The Nintendo DS was successful because it was built upon excellent hardware and software, and Nintendo knows how to make things usable and fun. They also supported their developers well, and the library grew rapidly.

    The iPhone is the same thing. Apple brought their usual level of fit and finish to the table, as well as lots of experience with portable industrial design, miniaturization, and fine materials.

    Touch took so long to catch on because nobody did it right, plain and simple. The success of these devices isn't due to any one thing that you can just copy, and expect to succeed with. They succeeded because of a lot of effort and sacrifice, and decades of hindsight.