Street Fighter IV to Hit PS3, 360, and PC, Not Wii
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
I thought all capcom did these days was re-release street fighter II.
Hasn't Street Fighter 2 been released on Wii Virtual Console? Just play that, it's essentially the same sans graphics. :)
All joking aside, I'm still waiting for someone to use the Wii remote technology to its fullest in a fighter. I would think it only logical to map actual arm/foot movements (with various button presses) to achieve the various moves the characters can execute. This was a great opportunity lost, methinks.
Proudly supporting the Libertarian Party.
The best part of SF was playing with friends, and the Wii is the console to have to play with friends at home. I guess online play will come to the rescue but it is not the same. Sad.
If you're going to make a street fighter game at this point, why would it not include all the fighters from every fighting game you could conceivably license? And why not include tons of other characters from pop culture just for fun? The graphics and memory space are there, and the game itself is pretty straightforward -- once you have the gameplay, adding characters should be a breeze. The Wii goes for more of this strategy with Smash Bros. Brawl, and IMHO that's the wave of the future for fighting games (everyone vs. everyone, play your favorite char from any game).
stuff |
Am I supposed to be excited that SF IV is being released OR should I be upset that it's not on Wii? That's actually a serious question. No offense to the editors here but which bias am I supposed to be seeing. Usually you guys throw in a little question that makes it obvious - as much as I hate it at times. Or are we supposed to reminisce about playing SF2 growing up?
I'm not really interested in either case. I loved SF2 and worked my way through mastering every character. But fighting games were a blast when I was young and I've moved on and lost interest in them. Beyond Super Smash, do they even sell well anymore? Regarding the Wii, I'm not surprised. The hardware makes sacrifices so you'll miss some games due to this. I knew that getting a Wii so I just don't see why this is a story in that regard.
Personally, I think cross-platform games for the Wii are usually pretty poor. I have a 360 and a Wii, once I see that a game is released for both, I get it for the 360.
Not supporting the runaway winner of the current generation of consoles seems like a very poor business decision, but I guess we should expect that from Capcom whose business model seems to specifically avoid innovation.
~ I am logged on, therefore I am.
I wonder how much money Capcom expects to make off of this game. 2D fighters like King of Fighters tend to end up in the bargain bin pretty fast these days, and even 3D fighters aren't much shakes. If you don't have a bunch of like-minded friends to play with, a game like Dead or Alive 4 is only good for a weekend rental. I think gaming has moved on. I don't see Street Fighter IV having any interest for people who didn't grow up on 2D fighting games and still feel nostalgic.
I write sci-fi for metalheads
I'm sick of games being released either for Xbox2/PS3 or Wii. As a Wii-owner, I wish I had access to SF4, GTA, etc. Oh well, maybe its just time to buy an Xbox.
I guess fighting game fans don't like playing with their Wii.
We already made one, it's called MUGEN.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I will wait for Street Fighter IV : The New Warriors Turbo Championship Strike!
Give them some time to fine tune the FUN!
Flamebait eh? OK, Let me try again.
What possible reasons could they have for intentionally ignoring a huge market segment like that? If they can release on the PC/PS3/XBOX360 all at once, then the issue clearly is not one of code portability, nor is it one of latent capabilities of the hardware (SSBB looks mighty impressive on the wii, so no excuses there). So that leaves what, exactly? An inherent disdain for the platform itself, which is suicidal for a game company to ignore the #1 platform in the market. While this is possible, its not that likely. Companies don't usually make business decisions on personal feelings like that.
That leaves me with only one more thought. They made the interface so cumbersome, that they were not able to make something playable with the reduce button count on the wii.
Modding Trolls +1 inciteful since 1999
Translation: "WAH!" "WAH WAH!" "WAH WAH!, WAH WAH WAH, wah, WAH!"
what. are. you. babbling. about?They'll announce the "Turbo" version. :)
If you can read this, I forgot to post anonymously.
This is a game that could really have been improved through expressive motion control. But oh well; graphics are everything, right?
I get the feeling that in Capcom's case, they were simply too gullible, and got caught up in Sony's hype for the PS3 (Capcom management has never been particularly bright).
They thought the PS3 was going to be the only system that mattered, so by the time it became apparent that the Wii was kicking the PS3's ass, Capcom already had a bunch of games in development which assumed super high-powered graphics and bog-standard controllers.
We live, as we dream -- alone....
I'd say this summary and even the title of the linked article are a bit misleading. From the text of the article:
Capcom... but has stopped short of committing to a Wii version or confirming the game's release date.So they haven't promised a version for the Wii or given a date. They're probably still deciding how hard it will be to make a version for the Wii (graphics limitations) and if they can make the UI good enough that Wii fans will actually buy it for the Wii instead of something with a UI that takes advantage of the Wii's input devices. Maybe they will or maybe they won't but if they do it will probably be later than other platforms.
I don't really think Capcom is stupid enough to ignore the Wii. The potential market is huge, so if they aren't getting paid to ignore it, they're just throwing away cash. I think Capcom is like a lot of entrenched video game companies. They were not counting on the Wii to be such a huge success and are still in the process of trying to reverse course and capitalize upon it with games for that interface and for the huge casual gaming market it has potentially opened up.
1) No 6-button controller. From the article: Six-button controls for the game will return although having seen other fighting games on the Wii, I think a few gestures could more than make-up for that.
2) Limited graphics. But I'm not sure if that is the case or not: renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective "with additional 3D camera flourishes". The Wii has no problems doing some nice cell-shaded 3D stuff. It doesn't sound like they are doing hyper-realistic HDR rendering. And I don't see how that would apply to SF.
3) Wrong market. Maybe Wii gamers just don't play stuff like this. What have the sales been on other Wii fighting games like Bleach?
You ppl that think the WII controller is acceptable for tracking real punches (shadow boxing) need to go to a gym and learn to fight for real.
:) It also can't differentiate between a jab, uppercut, and reverse punch well.
There is a noticeable lag between the controller movement and the screen, meaning you have to slow down punches and blocks. Think fighting in Dune, but not.
Fix that and it would be cool.
Granted, I haven't played SF since Alpha 2, but this is going to be pretty rad. What they really need to do however, is come out with Marvel vs Capcom 3 to compete with DC vs Mortal Combat.
Modbot v1.34 Initializing...
Checking post...done.
Post Evaluation:
----------------
Basic:
Mentions Wii [x]
Mentions Apple []
Mentions Linux []
Simple Cell Phone []
Gameplay over Graphics [x]
Extras:
Mentions GPL []
Rediculous claim with no explanation [x]
Summary: +3
Applying modpoints....ERROR - NO MOD POINTS FOUND.
err(-5) - No mod points for application. Please try again.
EOL
So every time a game doesn't come out for the Wii, we are going to have to see it broadcasted in the title? Are slashdotters so stupid that they can't deduce which consoles are missing from a list of a whopping 3 consoles?
Abaddon: An Xbox 360 Indie game
I'll respond to you in a language you can surely understand:
Fud Fuuud, fud fud fuuuud (fud fud) fuuuuuuud fud fud fudd fudddd ffffud; fu.
- It's not the Macs I hate. It's Digg users. -
I am just happy its going to be on PC.
Just think, we might be able to add our own characters and moves!
The Wii already has Brawl, so I don't think there's going to be too much of an uproar.
If brevity is the soul of wit, then how does one explain Twitter?
Even though the Wii is the only current gen console I own and I am a big fan of the Street Fighter franchise, this doesn't bother me at all because:
1) The game looks goddamn awful, seriously have you seen it? It looks like a 1999 game, with HD added.
2) According to what I've read the gameplay is intentionally lacking in new features so it feels more "old-school", which sounds retarded to me. Hell they won't even include the SF3 parry system. If I want "old-school" I'd play an actual old SF game. Capcom has shown here that this game is only about pointless fan service: "see your favorite SF characters now in THREE DEE!!! with the exact same gameplay you're used to!"
3) According to this it'll be also for PC, which as usual for a japanese game is going to be a very sloppy port, but it will still allow me to play the game if I eventually feel like it.
I'm 32 and my brother is 34. We play FPS on the PC, but on the console, all we have ever played are fighting games, primarily Soul Calibur, IMHO the best fighting game series ever. I've bought 2 dreamcasts, and a PS2 solely for that game. We have bought everyone one in the series. Pretty much everything else other than RB/GH are a bore compared to the PC.
Fighting games still command a loyal audience, it's essentially the closest thing to true high-caliber super competitive twitch gaming on the console, where the PC is better suited for FPS to get that kind of fix. Soul Calibur 4 is coming soon and will sell like mad if the previous titles are any indication. Anyone who thinks fighting games are dead is a fool.
I think the reason for the Wii release is that fighting games need to be fast fast fast for highly competitive play. These are the kind of games where if two fairly equal players are using different controller types (wired vs. wireless) the wireless guy is going to lose a LOT. They also tend to use a lot of buttons. I would never buy a fighting game for the the Wii. I'm sure they would try to use the motion stuff which would ruin it.
Personally I'm disappointed, anyway. There are lots of hard core gamers like me who own a Wii among their other systems and are just wishing that companies would be focused on it. They don't have to customize it for the Wii specifically, just make it available like for the other systems. I really don't understand why it has to be left out.
Capcom released Resident Evil 4 and Umbrella Chronicles for Wii, but are not releasing RE5 for it. Rockstar released Bully for Wii, but no GTA games. A Katamari game came out for 360 and not Wii (or PS3 for that matter). Virtua Fighter 5, GTA4, Orange Box, DMC4, Ninja Gaiden, are all "cross-platform" titles not available on Wii either. I'd really be willing to play them on that system if they were out for it, no matter how pared down, and I'm sure a lot of others would like to have the option as well. It's about the gameplay, not the graphics, and Wii owners know that already. These games offer compelling gameplay, but are not available on the Wii. It's crap.
I'm glad at least other companies seem to be supporting it with strong releases such as Medal of Honor, Call of Duty, Ghostbusters, Sonic The Hedgehog, Guitar Hero, etc. Some people will argue that that the Wii is all about casual entertainment, but then I see that games like Rock Band, Guitar Hero, Sing Star, Scene It, focusing primarily on the other systems. Other systems also had downloadable casual games before the Wii, and both have camera peripherals they are using to bring motion-based games to the systems (even PS2 had Eye Toy).
Is it a Wii marketing fumble that Nintendo is not emphasizing hard core games enough, or a 3rd party problem because they do not see the market for these games on the Wii?
Twinstiq, game news
Lots of talk about not enough buttons on the Wii-mote. Sounds like people are after six plus the d-pad? I haven't played fighting games since Street Fighter 2 came out, but here's my take on how fighting could work for the Wii.
Punch with A, kick with B. Aim the Wii-mote at the top of the screen for a high attack, the middle of the screen for a middle attack, and at the bottom of the screen for a low attack. That ignores left and right, which could factor into special moves or blocking.
A Nunchuck attachment also comes with the standard package. This means that the joystick could be used to control movement. There are also a couple more buttons which could be used for jumping, special attacks, taunts, whatever.
That's just off the top of my head. I wouldn't be shocked if there's a game out for the Wii that uses a similar control scheme already.
Have you ever played a Street Fighter game? It does NOT lend itself well to the Wii's controller. And from the screenshots I've seen, there's no way the Wii could pull it off without looking like the Atari 2600 Pac Man as compared to the arcade version.
They are missing the boat. Wii want a wii streetfighter.... Make it 3d and make it use the balance board and nunchuck. Your actual real kicks and punches will cause the characters to move. No jumping on the board is allowed, but you could do the stand straight type of movements like wii fit's ski jumps require... It's probably just a matter of time. Wii boxing in wii sports and wii fit is about the highest calorie burning, and funnest game on the wii. Taking that idea and expanding it to a full fledged street fighter type of thing would be fantastic.
But then the use of the buttons in Smash Bros. is much different from Street Fighter 1, 2, Alpha, and 3.
Street Fighter uses six buttons: one for each of three discrete attack strengths (L, M, H) for high (P) and low (K) attacks. Guard is done by pressing away from the opponent. Special moves are done using combinations of directions and an attack button (for example, Ryu's Dragon Punch is roughly forward-down-forward-P).
Smash Bros. uses three buttons: attack (A), special (B), and guard (L). It puts all the standard attacks onto a single direction + A and all the specials onto a single direction + B. The strength of an attack often depends on how fast or how long a button (charged specials) or a direction (dash vs. smash attacks) is pressed. That makes it more like some SNK games than like Street Fighter. It also has a separate button for guarding, which is more like Mortal Kombat or Tobal No. 1 or Soul Calibur than Street Fighter. So we can't just adopt Smash controls wholesale.
To adapt Street Fighter controls to a controller with two face buttons would take a lot more reworking than the producer thinks Street Fighter fans would accept. For one thing, it would need to use a workaround for only two face buttons, much like the Game Boy version of SF2 did.