Slashdot Mirror


LucasArts Layoffs Spark Many Rumors, Including KOTOR 3

It seems that LucasArts has laid off somewhere in the neighborhood of 100 employees, sparking all sorts of interesting leaks and rumors. Chief among the rumors seems to be another carrot in the chase for the LucasArts/Bioware MMO project, which according to one employee, will take the shape of KOTOR 3. "Most interesting, however, is the information they provide on how the layoffs leave the company severely short-staffed as they approach a packed development schedule, one which it appears may be increasingly outsourced. Some of the titles they report LucasArts apparently have in this stacked pipeline, whether as publisher or developer, include: KOTOR 3, Battlefront 3, 'The Official Indiana Jones' game, another LEGO based game based on the Indy universe, and 'a lightsaber game for the Wii.'"

170 comments

  1. KOTOR3 by Anarke_Incarnate · · Score: 5, Funny

    You get to play as an aging Han Solo who finds an artifact and meets aliens..........wait........redundant?

    1. Re:KOTOR3 by Anonymous Coward · · Score: 0

      You get to play as an aging Han Solo who finds an artifact and meets aliens..........wait........redundant?

      Naaw, still not Star Warsy enough.

    2. Re:KOTOR3 by Anonymous Coward · · Score: 0

      Nononono!

      You play an aging Han Solo who finds an artifact and meets Jesus, who promptly shoots Han first.

      It's how Lucas originally wanted the first trilogy to end.

  2. Meh. by Fieryphoenix · · Score: 4, Insightful

    I stopped caring about LucasArts when they stopped making space combat simulators.

    1. Re:Meh. by moderatorrater · · Score: 1

      Agreed. I don't think any game has matched the sheer amount of fun I've had while flying a tie fighter against a bunch of a-wings, x-wings and y-wings. I say this as a man who primarily plays RPGs and RTSs.

    2. Re:Meh. by Ephemeriis · · Score: 2, Insightful

      I stopped caring about LucasArts when they stopped making space combat simulators. I miss space combat simulators... I really enjoyed the FreeSpace games, and X-Wing, Independence War, and Wing Commander...

      Hmmm... Does anybody make space combat sims anymore? I can't think of any in recent history...
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:Meh. by Alinabi · · Score: 5, Insightful

      I stopped caring when they stopped making adventure games

      --
      "You can't allow somebody to commit the crime before you detain them." [Condoleezza Rice]
    4. Re:Meh. by Anonymous Coward · · Score: 0

      Did you ever play Falcon 4.0? I've always meant to try that one out.

    5. Re:Meh. by Sciros · · Score: 1

      Did you ever play Jedi Knight II? Heck of a game on PC, especially with how much work the mod community put into it. Fantastic online multiplayer where I used... Link with the Master Sword (in place of a lightsaber) hehe. That, Shadows, and KOTOR are probably the 3 best SW games I've ever played.

      --
      I like basketball!!1!
    6. Re:Meh. by cthulu_mt · · Score: 1

      From what I've seen of it Eve Online is kind of a space flight sim crossed with an MMO.

      --
      Virginia is for lovers. EVE is for griefers.
    7. Re:Meh. by LeftNose · · Score: 1

      I stopped caring about LucasArts after they released Grim Fandango and then abandoned the adventure genre

    8. Re:Meh. by quanticle · · Score: 2, Informative

      Not really. Eve Online isn't a flight simulator, its an RPG. You don't have the visceral fun of actually dodging around and flying maneuvers in an effort to get the perfect angle on your enemy. Instead (like in many other MMORPGs) you fly in, select your target and your ship does all the work for you.

      The real fun in Eve Online is in outfitting and customizing your ship, which is why many people say that Eve Online is fun if your idea of entertainment involves Excel spreadsheets.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    9. Re:Meh. by Anonymous Coward · · Score: 0

      KOTOR is an adventure game. You can even play with the ol' click and watch game mechanic. It's just that you can also play with a 3D-TPS interface, too, if you want.

    10. Re:Meh. by Goaway · · Score: 1

      Sorry, but it is nothing like the old Lucasarts adventure games. What defined those was far, far more than the interface.

    11. Re:Meh. by hidannik · · Score: 1

      Well, unless you're a simulation snob there's Ace Combat, Over G Fighters, Blazing Angels and Project Sylpheed for consoles. Coming is Tom Clancy's Hawx.

      On the PC side you've got games like Microsoft Combat Flight Simulator 3, Lock-On Modern Air Combat, Pacific Fighters and IL-2 Sturmovik.

    12. Re:Meh. by ubrgeek · · Score: 1

      Oh, I don't know, I'm glad they might be making " the Official Indiana Jones' game." I've felt bad about playing the unofficial versions all this time.

      What the hell does the "official" version mean? LucasArts released all of the others, haven't they? Well, with the exception of the truly terrible role-playing game version.

      --
      Bark less. Wag more.
    13. Re:Meh. by rtechie · · Score: 1

      The best space combat sim in recent years was 2006's Darkstar One. There was also last year's Spaceforce: Rogue Universe.

    14. Re:Meh. by bigstrat2003 · · Score: 1

      Jumpgate Evolution looks pretty intriguing. I'm not sure if that'll scratch my X-Wing itch, but I'm willing to give it a shot, it looks like it has a chance at being good.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    15. Re:Meh. by Anonymous Coward · · Score: 0

      darn right i liked tie fighter and rebel assault
      but outlaws was fun to

  3. Fuck George Lucas by Anonymous Coward · · Score: 0, Insightful

    And everything he owns.

    1. Re:Fuck George Lucas by hostyle · · Score: 1

      Using the handle of a whip perchance? Or perhaps a fake hand?

      --
      Caesar si viveret, ad remum dareris.
    2. Re:Fuck George Lucas by D+Ninja · · Score: 3, Funny

      Double bladed lightsaber?

    3. Re:Fuck George Lucas by Anonymous Coward · · Score: 0

      We call that one the "Darth Rimjob"

    4. Re:Fuck George Lucas by Sponge+Bath · · Score: 5, Funny

      The triple bladed light-saber gives a closer shave.

    5. Re:Fuck George Lucas by jedidiah · · Score: 1

      Conjures up some imagery of Diana Jones and the Dungeon of Doom... ....many many whips. ...mebbe even a few snakes for the benefit of the poor victim (Henry Jones Jr).

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:Fuck George Lucas by hostyle · · Score: 1

      Oh I know. A tray of the common canteen variety. Darth bless Jeff Vader!

      --
      Caesar si viveret, ad remum dareris.
    7. Re:Fuck George Lucas by Hairy+Heron · · Score: 1

      Don't forget about the horse he rode in on!

    8. Re:Fuck George Lucas by LMacG · · Score: 0, Offtopic

      Fuck me. Fuck me like you did by the lake on Naboo.

      --
      Slightly disreputable, albeit gregarious
    9. Re:Fuck George Lucas by gstoddart · · Score: 1

      We call that one the "Darth Rimjob"

      No, we call that Darth Goatse. :-P

      Cheers
      --
      Lost at C:>. Found at C.
    10. Re:Fuck George Lucas by ichthyoboy · · Score: 4, Funny

      Fuck everything, we're doing five blades.

    11. Re:Fuck George Lucas by Anonymous Coward · · Score: 0, Redundant

      Fuck it, we're going straight to five blades.

    12. Re:Fuck George Lucas by plasmacutter · · Score: 4, Interesting

      i'm surprised and delighted to see this concise summation of my opinion given this information.

      1 - the guy is not only beating dead horse franchises to powder, but he's going necro too, dragging them up from decades ago for a second round, this time using light sabers to beat the leftover powder into vapor.

      2 - he's laying off experienced, skilled american labor who have demonstrated their loyalty for god knows how many years of work to replace them with offshore labor. He doesn't even bother to invent a pretext like "there just aren't enough talented americans". It's like watching your spouse make mad, horny love to whoever theyre cheating with on your dinner table in front of your 5 year old children.

      3 - not only is he doing this, but he's adding insult to injury to both his remaining american staff and his customers by cutting this staff from dev and QA, meaning more pissed customers putting dents in the devs' reputations when it was the head honcho himself who overworked, understaffed, and partially repopulated his departments with trainees who in all likelihood barely meet minimum qualifications.

      so yeah.. the conclusion.. (explative deleted) george lucas... it's absolutely brilliant. it boils down 3 paragraphs into a 3 word post title.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    13. Re:Fuck George Lucas by hansamurai · · Score: 1

      Isn't that essentially what Lucas did with General Grievous?

    14. Re:Fuck George Lucas by Apathist · · Score: 3, Funny

      Ah, the good old Gillette 3000... (aussie irreverancy at it's best)

      http://youtube.com/watch?v=gStI9ysPrhs

    15. Re:Fuck George Lucas by servognome · · Score: 1

      he's laying off experienced, skilled american labor who have demonstrated their loyalty for god knows how many years of work to replace them with offshore labor.
      Just to play devil's advocate, how many of those employees would have decided to leave and work for a foreign company if they thought they'd get paid more.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    16. Re:Fuck George Lucas by Dan667 · · Score: 2, Insightful

      When they work in a foreign country and their family hates it and they are tired of weird squishy food and odd customs they will wish they had not gone.

      The difference for a company is that work will suffer as there are all kinds of new barriers to putting out good work including culture, time zones, and language. It can be done, but generally it is not.

    17. Re:Fuck George Lucas by plasmacutter · · Score: 1

      I'd like to add to this individual's quite apt reply.

      Even if the pay were vastly greater, the factors he mentioned above would also include extreme degrees of separation from extended family and all acquaintances for the vast majority of a populaction, would further limit the number of willing applicants.

      Aside from that, your argument is highly specious. The controllers of a given corporation can place its headquarters in congo and still rake in the profits and live the vast majority if their life in the US anyway.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    18. Re:Fuck George Lucas by Dan667 · · Score: 1

      The HQ can be anywhere, but if the team was in one place and then is distributed (ie outsource pieces of the project), then the project will suffer.

    19. Re:Fuck George Lucas by ozbird · · Score: 1

      When they work in a foreign country and their family hates it and they are tired of weird squishy food and odd customs they will wish they had not gone.

      Exactly - no one likes weird squishy food and odd customs.

    20. Re:Fuck George Lucas by Jackie_Chan_Fan · · Score: 1

      Just to play devil's advocate, how many of those employees would have decided to leave and work for a foreign company if they thought they'd get paid more. Just to play devil's advocate... There are plenty of countries that can do just about everything we can, for slave wages. Why not just outsource all of our jobs? It would certainly be more profitable for the wealthy, but I dont want to hear them bitch and moan about walmarts moving into their neighborhoods.

      Whats the point of employing people? What is our responsibility to our communities?

    21. Re:Fuck George Lucas by tmosley · · Score: 1

      I think he was five blades plus the precision trimmer.

      Also, he vibrates, so he's quite popular with the ladies.

    22. Re:Fuck George Lucas by servognome · · Score: 2, Interesting

      Just to play devil's advocate... There are plenty of countries that can do just about everything we can, for slave wages. Why not just outsource all of our jobs?
      Because in many cases it doesn't make business sense. Almost half the time outsourcing fails. And with oil prices rising the ROI for labor cost is becoming negative. For the most part, outsourcing is the worker's boogeyman, something that is blown out of proportion.

      would certainly be more profitable for the wealthy
      Outsourcing is also beneficial for anybody who is a consumer. A successful "buy American" campaign would curb outsourcing, of course those things never work because outsourcing benefits more people than it hurts. Outsourcing (and automation) may negatively impact employment in a specific industry, but the cost reduction for goods and services results in a net benefit for the economy overall.

      Whats the point of employing people? What is our responsibility to our communities?
      Jobs don't exist to employ people, they exist to meet the needs of people. Would you like somebody coming up to your door and demand you pay them to landscape your yard?
      What is the responsibility of the consumer? It is they who hold the ultimate power over corporations. For some reason they are willing to pay $600 for a $10 purse because of a name, why wouldn't they pay extra for a product made domestically.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    23. Re:Fuck George Lucas by Anonymous Coward · · Score: 0

      You're an idiot. The company was losing tons of money, companies have RIFs when they lose lots of money. No surprise, it's just like any other business.

    24. Re:Fuck George Lucas by plasmacutter · · Score: 1

      ah the good old structural unemployment argument.

      It works for advancing technology like automation, but it does not work for off-shoring like we've seen in the past few decades.

      So you started in an unskilled profession, they offshored that, you retrain and start in a new skilled profession at entry level, then they offshored that, so now you retrain again for another skilled profession.. oop there goes that one too...

      exactly when do you advance beyond entry level pay and earn a salary capable of doing more than just scraping by with your family? when do you recoup all the training costs?

      there is a difference between structural unemployment and companies just not giving a damn about rewarding loyalty and hard work anymore, dispensing with the last bit of humanity they attributed to you.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    25. Re:Fuck George Lucas by Scudsucker · · Score: 1

      For the most part, outsourcing is the worker's boogeyman, something that is blown out of proportion.

      On the contrary, offshoring has been part of the steady erosion of the middle class, and it doesn't receive enough attention. During the post-war boom, it was common to graduate high school and make $20 an hour at a unionized manufacturing job. Good luck doing that today; many struggle to make that much with a college degree.

      First went the unions, then went the manufacturing, and now the white collar jobs are leaving, and all so the top 1% can see their annual 15% increase in income. Smashing, yea capitalism.

      Outsourcing is also beneficial for anybody who is a consumer.

      In the same way right-to-work laws free workers from having to pay a thousand dollars a year in union dues AND making another five dollars an hour with twice as much vacation time. It's a penny wise, pound stupid decision, because the vast majority of all cost reductions are not passed down to the consumer, they just go straight into the executives' pockets.

    26. Re:Fuck George Lucas by servognome · · Score: 1

      On the contrary, offshoring has been part of the steady erosion of the middle class, and it doesn't receive enough attention. During the post-war boom, it was common to graduate high school and make $20 an hour at a unionized manufacturing job. Good luck doing that today; many struggle to make that much with a college degree.
      Ahhh the romanticism of the post-war boom. The facts don't support the idea that the American family was better off in 1950 than it was today, nor does it support that manufacturing has lost it's place in the US economy

      First went the unions, then went the manufacturing, and now the white collar jobs are leaving, and all so the top 1% can see their annual 15% increase in income. Smashing, yea capitalism.
      No, all so consumers can buy a $20 HD-DVD player. Companies wouldn't take the significant risk of outsourcing unless there was competitive pressure to reduce prices.

      In the same way right-to-work laws free workers from having to pay a thousand dollars a year in union dues AND making another five dollars an hour with twice as much vacation time. It's a penny wise, pound stupid decision, because the vast majority of all cost reductions are not passed down to the consumer, they just go straight into the executives' pockets.
      It's a double-edge sword. Maybe the union worker gets extra benefits, but they get locked into a system that often promotes longevity over meritocracy.
      I'm still not sure where you get the idea that the majority of cost reductions are not passed down. Costs for necessities have decreased, the price for manufactured goods has decreased, and the share of worker income spent in these areas has decreased.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  4. make a new version of Xwing vs Tie Fighter by Anonymous Coward · · Score: 5, Interesting

    Amen

    They need to make an up to date version of Xwing vs Tie Fighter... Imagine a 20 ship scrum going on with shinny new graphics...

    1. Re:make a new version of Xwing vs Tie Fighter by Jor-Al · · Score: 2

      I'd prefer an update of just the original X-Wing game. I still remember the first time I blew up a Star Destroyer in that game. For all the times I died trying, it was just cool when I finally accomplished it.

    2. Re:make a new version of Xwing vs Tie Fighter by Prien715 · · Score: 4, Informative

      For what it's worth, X-Wing Alliance was the last game in the series and has actually aged pretty well. Since it's actually entirely 3D, people have created new models for it that are much more complex than the originals and fit in well with the missions provided. Plus, they actually got Mark Hamil to do some of the voice-overs;)

      --
      -- Political fascism requires a Fuhrer.
    3. Re:make a new version of Xwing vs Tie Fighter by Fozzyuw · · Score: 1

      I'd prefer an update of just the original X-Wing game.

      My friend just found his copy of Tie Fighter. I guess that's why I haven't seen him in a long time. He prefers blowing up Rebels.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:make a new version of Xwing vs Tie Fighter by Jor-Al · · Score: 1

      Damn, now that makes me want to rush home and go find my copy of X-Wing. I miss dogfighting with a dozen tie fighters while being shot out by Star Destroyers. :(

    5. Re:make a new version of Xwing vs Tie Fighter by antdude · · Score: 1

      I think I still have XWA. Where are these enhancements at? I'd love to play again if these enhancements are really good.

      I would love to see an online Star Wars space games as a big MMO. Like 100 players in a battle or something.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:make a new version of Xwing vs Tie Fighter by Anonymous Coward · · Score: 0

      There's only one "n" in shiny. Shinny is... composed of shins?

    7. Re:make a new version of Xwing vs Tie Fighter by Anonymous Coward · · Score: 0

      Doesn't Star Wars Galaxies have Space combat?

    8. Re:make a new version of Xwing vs Tie Fighter by Jor-Al · · Score: 1

      SWG had space combat hamfisted into it, yes. And because of this, it was mega crap. The only good space combat MMO you're going to find currently is EVE Online.

    9. Re:make a new version of Xwing vs Tie Fighter by Hairy+Heron · · Score: 2, Funny

      [Groundskeeper Willy] He's got the Shinning! [/Groundskeeper Willy]

    10. Re:make a new version of Xwing vs Tie Fighter by Rhys · · Score: 1

      An up to date XvT + MMO (think Planetside, but star wars and in space) would rock so hard.

      Targeting locks were for pansies. Real men used blind fire torpedoes. (and still hit!)

      --
      Slashdot Patriotism: We Support our Dupes!
    11. Re:make a new version of Xwing vs Tie Fighter by mako1138 · · Score: 4, Interesting

      There's a TIE Fighter Total Conversion that combines TIE Fighter with the XWA engine. I haven't tried it, because I still haven't finished XWA!

      That site also has ship model upgrades, it seems.

    12. Re:make a new version of Xwing vs Tie Fighter by MBGMorden · · Score: 3, Insightful

      While still fun it it's own right, EVE Online isn't really space combat like Lucasarts did it. That genre of being inside the combat of a "space fighter", in the style of X-Wing, Wing Commander, Descent Freespace, etc, is something that I really miss.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    13. Re:make a new version of Xwing vs Tie Fighter by tocqueville · · Score: 1

      By mega crap I assume you mean twitch combat with a loot based component system. It was one of the good pieces of that game. Eve is definitely not twitch.

    14. Re:make a new version of Xwing vs Tie Fighter by DittoBox · · Score: 1

      X-Wing Alliance Upgrade.

      May the!...uhh...oh forget it.

      --
      Good. Cheap. Fast. Pick Two.
    15. Re:make a new version of Xwing vs Tie Fighter by Jor-Al · · Score: 1

      By mega crap I assume you mean twitch combat with a loot based component system. No, by mega crap I mean it was no fun and after a few months almost no one was doing it anymore.
    16. Re:make a new version of Xwing vs Tie Fighter by antdude · · Score: 1

      Thanks. Hmm, there's no one package to download all? :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    17. Re:make a new version of Xwing vs Tie Fighter by ubergoober · · Score: 1

      Perhaps you haven't yet seen one of the better games inspired by lucas. Tie vs XWing vs Destroyer space combat

      Slice a ship; vector an approach course around the DS; blast the opposing force into vapor; bring along an engineer to repair damage to your ship; launch scout fighters to harass new enemies; board and salvage the debris...

      The only catch? The graphics are only compatible with your imagination.

      SWMud.org: The game that stole my college years.

      --
      * Making waffles just so I have something to Twitter *
    18. Re:make a new version of Xwing vs Tie Fighter by STrinity · · Score: 1

      Come on, if you want a Star Wars fighter sim, it's Tie Fighter all the way -- blow the crap outta whiney rebel scum!

      --
      Les Miserables Volume 1 now up with my reading of
    19. Re:make a new version of Xwing vs Tie Fighter by Anonymous Coward · · Score: 0

      The XWA enchancements are at http://www.xwaupgrade.com/.

    20. Re:make a new version of Xwing vs Tie Fighter by drinkypoo · · Score: 1

      You can play fs2_open :) I've been playing Vega Strike, it has a broad variety in its spaceflight-based gameplay, but not any story to speak of (I hear a campaign is being worked on now.) I've been hacking around in VS to play with capital ships and it's all great fun.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:make a new version of Xwing vs Tie Fighter by Ihmhi · · Score: 1

      The questions I asked my friend who played EVE Online:

      ME) Can you, in the event of your weapons being down and severe damage to your shields, gloriously do a suicide run and ram into your enemy and blow him up?
      HIM) No.
      ME) Can you bump someone into the gravity well of a sun or black hole and laugh as they get sucked in?
      HIM) No.
      ME) Can you whip around a planet, asteroid, sun, etc. a few times and come flying out at hella fast speeds?
      HIM) Oh, you mean a gravity whip?
      ME) Yeah.
      HIM) No.

      It was at that point I lost any interest in the game whatsoever. /=

    22. Re:make a new version of Xwing vs Tie Fighter by Anonymous Coward · · Score: 0

      EVE is actually a pretty dead and stale game, as you can see after being there for a while. It has critical design flaws that the developers do not want to address as they would represent massive changes and, thus, have a risk of affecting their subscriber number.

    23. Re:make a new version of Xwing vs Tie Fighter by Jarik_Tentsu · · Score: 1

      I started off with XvT and XWA. Great games. There was a massive modifying scene back then and you could unlock all the standard ships, then download all the ships from the EU (which was good fun. Playing as a Tie Defender from the EU was great fun. Damn agile those things - with great deflector shielding too!). There were maps and missions you could download and I used to play with a gameplay mod which made everything faster (Lot more fun when playing multiplayer - lot harder too!).

      Even ignoring the modifying scene. The storyline of the campaign was awesome and all. Now its a bit dated in terms of graphics, but hell, hyperspacing to different maps was so damn cool on missions!

      I'd love to see another flight simulator (in the original trilogy setting or even post Return of the Jedi...or both original trilogy and new trilogy). Of course, their other 'flight simulators', while really fun, weren't true flight soons. Of course, I'm talking Rogue Squadron, Rogue Squadron II: Rogue Leader, Battle for Naboo, etc. All fun games - especially the first two were great fun, but not really a true simulator (Ie, you were super strong and never seemed to die =P).

      With modern internet connections they could make the multiplayer more of a focus too. =)

      ~Jarik

  5. Wii, lightsabre game? by FinchWorld · · Score: 0
    My brain just shutdown from the potential shear awesomeness.

    *drool*

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Wii, lightsabre game? by SBacks · · Score: 4, Funny

      You can make your own now, just strap a bunch of LEDs to a Wiimote and run around hitting people.

    2. Re:Wii, lightsabre game? by BigAssRat · · Score: 5, Insightful

      The Wii-mote probably would do a great simulation of a light sabre considering both would have about the same balance type. Since a light sabre would not have any weight where the blade would be either. Kind of a cool concept for the wii-mote. And you can sell a light sabre "handle" for the wii-mote to fit in.

    3. Re:Wii, lightsabre game? by gstoddart · · Score: 3, Interesting

      And you can sell a light sabre "handle" for the wii-mote to fit in.

      Already exists. Don't know what games it's for.

      As to the weight of the light saber -- have we established it would have no weight? Certainly, any of the scenes in which a light saber flies around, the physics seem modeled to indicate weight.

      Not that, in the grand scheme of things, the weight of a light saber is a meaningful discussion. But, you know. It's Friday. :-P

      Cheers
      --
      Lost at C:>. Found at C.
    4. Re:Wii, lightsabre game? by CannonballHead · · Score: 1

      I have always wondered why good swordfighting games have never come out... it's always been just the default moves, combo moves, blah blah blah. Hopefully, since it would use the wii controllers, this will be cool :)

    5. Re:Wii, lightsabre game? by Torvaun · · Score: 1

      Because the Wii-mote will not stop when it hits their blade. My brother fences, and he assures me that a Wii sword-fighting game would be terrible.

      --
      I see your informative link, and raise you a pithy comment.
    6. Re:Wii, lightsabre game? by Jacer · · Score: 2, Interesting

      Several of the books describe it not as a beam of light, but as a plasma circuit that extends one meter and curves 180 degrees back to the base, which is why the tip is round. While not much that would give it some mass. As an aside, it would also be 5000c, hot enough that holding the handle would be a sure fire way to get some serious burnination.

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    7. Re:Wii, lightsabre game? by CannonballHead · · Score: 1

      To a purist fencer (something I'd love to get into, as an aside), or to a gamer?

      I'm sure the original SNES "Duck Hunt" with the little gun thing wasn't the most accurate simulation, either, but it was more fun than shooting with a mouse...

    8. Re:Wii, lightsabre game? by Anonymous Coward · · Score: 0

      I guess the name LIGHT sabre is what confused me.

    9. Re:Wii, lightsabre game? by Anonymous Coward · · Score: 0

      I have been saying this since the Wii came out. Make a lightsaber game for it. I am glad they are at least thinking about it. Thats a good point you bring up though. I wonder how they will get around that though. Also they better have a sandbox mode where we will get to fight anyone over the internet or locally with out Wiisabers.

    10. Re:Wii, lightsabre game? by Torvaun · · Score: 2, Insightful

      OK, but tactile feedback is a very important part of sword-fighting, much more so than recoil is for shooting. Maybe vibration will be good enough, but I'm still not convinced.

      --
      I see your informative link, and raise you a pithy comment.
    11. Re:Wii, lightsabre game? by SBacks · · Score: 1

      I don't own a Wii, but I have played it a few times, including WiiSports. It seems to me that the mote isn't nearly responsive enough for a fencing-style of combat. It seems much better at large, exaggerated swings than quick thrust and parry.

    12. Re:Wii, lightsabre game? by RaceCarDriver · · Score: 1

      The game is already done. It's "The Force Unleashed". The Wii version has a multi-player light saber game in it.

    13. Re:Wii, lightsabre game? by hardburn · · Score: 1

      It's actually fairly difficult to precisely model a sword, as was seen in Red Steel. Accelerometers tend to have too much drift to get a precise model of positioning. That's why most swordfighting games just use the "waggle to hit" method, and I think that's going to be the useful limit for swordfighting on the wii.

      The best way to use the wiimotes features is to measure the controller's tilt in relation to the ground. An accelerometer at rest will always give you a reading of 9.81 m/s/s towards the ground. That's why the wiimote can work pretty well as a steering wheel in Mario Kart and other driving games.

      --
      Not a typewriter
    14. Re:Wii, lightsabre game? by oldmacdonald · · Score: 4, Funny

      I guess the name LIGHT sabre is what confused me. That just means it doesn't weigh very much!
    15. Re:Wii, lightsabre game? by Kjella · · Score: 1

      Yep..... you might do a "repel the blaster shots" game or "fight vs drones" etc. as the light saber seems to slice through them as thin air, but the epic jedi vs jedi light saber duels would be just stupid. Imagine you take a big swing that gets blocked, either you pass right through the opponents light saber (stupid) or the blade is blocked ingame but the wiimote continues onward (stupid) so you have to realign your wiimote with the saber on screen somehow.

      --
      Live today, because you never know what tomorrow brings
    16. Re:Wii, lightsabre game? by CannonballHead · · Score: 1

      Hmmm. Maybe it'd have to be a two player game then. ;)

    17. Re:Wii, lightsabre game? by steveo777 · · Score: 1

      So... you get penalized for wildly swinging when there isn't an opening. The character reels and you have to get your Wiimote back into position. The faster you do, the quicker the recovery on screen. Just a thought. It's no replacement for real tactile feedback, but without actually fencing, you're not going to get any anyway. Well, maybe if the Wiimote was made from metal and you were standing in a highly sophisticated "magenet room" that could force that thing to stop dead in its tracks. Would be cool, no?

      --
      This sig isn't original enough, it's time to come up with something witty...
    18. Re:Wii, lightsabre game? by Y.A.A.P. · · Score: 1

      Well, I own a Wii and I can tell you that the responsiveness of the Wiimote depends greatly upon the programming of the game.

      For instance in the Boxing mini-game of WiiSports, when I first got the system and got together with some friends, I tried doing actual punches with it (jabs, straights, crosses, and hooks) and got almost no response. Somebody else there who already knew what the game responded to just flicked the controls one way or another as needed and handed everybody their butts.

      A very small number of games have great responsiveness, but most are poor to mediocre. Even with mediocre responsiveness it can handle quick thrusts and parries though (as demonstrated to me in SoulCalibur Legends), but it's not enough to really make you feel totally in control of things.

      This may be why so few games have been aimed at taking full advantage of the Wii's functionality (or any advantage for that matter). It appears to be very difficult to program a game to get the most out of the Wiimote.

      However, I still don't see it as impossible to make a good sword/lightsaber game for the Wii. It does require two things, though:
      1. The programming skill to get the most out of the Wiimote
      2. Training (penalizing) the player to overcome the limitations of the Wiimote. By this I mean the suggestions of using the rumble feature to signify when the blade has hit something that would make it stop. Then having the virtual blade fall away in the direction the Wiimote continues if the player doesn't stop. After this lets the opponent's blade skim along the player's blade and into the player enough times, the player will learn to respond to the feedback when making their motions.

      Not much chance of seeing that actually happen with the way things are going right now, though...

    19. Re:Wii, lightsabre game? by neostorm · · Score: 1

      Since a light sabre would not have any weight where the blade would be either. Not true! Their blades are just light-weight!

    20. Re:Wii, lightsabre game? by meringuoid · · Score: 1
      As to the weight of the light saber -- have we established it would have no weight?

      A laser sword has to be a magnetically contained tube of plasma; anything else is clearly ludicrous. It cannot have a very high rest mass, and a high enough thermal energy density for it to have a significant weight from the energy... well, that would cook the planet.

      However, interesting side-effects might arise from moving such an intense magnetic field at such speed. There should be a current flow. Lightsabers ought to crackle and discharge to nearby objects; they'd be EVEN COOLER that way.

      --
      Real Daleks don't climb stairs - they level the building.
    21. Re:Wii, lightsabre game? by Jarjarthejedi · · Score: 1

      I know of one book that describes it as having a weight, Darth Bane: Path of Destruction (or something like that). It describes the apprentices (sith) using durasteel (typically presented as pretty heavy) blades to simulate the heft and weight of a lightsaber.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    22. Re:Wii, lightsabre game? by Caboosian · · Score: 1

      Well, the actors were swinging around sticks on a light saber hilt, which adds the "weight". Perhaps they were initially envisioned to be essentially weightless, but were limited by reality?

    23. Re:Wii, lightsabre game? by geekoid · · Score: 1

      IN an universe where the eing have complete technological control over gravity, I thing your making an hell of an assumption about the weight of the blade. By all visual cues the blade does, in fact, have weight.

      However, yes it's going to be damn cool. The Wii Lego star wars game use the Wii motion for light saber action..or so I heard.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Wii, lightsabre game? by geekoid · · Score: 1

      In the first movies, the tip was not round, and there was an edge.

      The fact that it would need to be 5000c kinda means that's how the must not be doing it, since no one could be near one.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    25. Re:Wii, lightsabre game? by geekoid · · Score: 1

      No it doesn't, it could be some technology the we don't have, like most of the god damned movie.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    26. Re:Wii, lightsabre game? by geekoid · · Score: 1

      "OK, but tactile feedback is a very important part of sword-fighting,"
        modern real sword fighting, but not with a light saber. Whose wielders use the force to determine strikes before they happen.

      You could pop the control into a plastic sword.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    27. Re:Wii, lightsabre game? by Anonymous Coward · · Score: 0

      According to the actors:
      In the Original Trilogy George Lucas told them to hold it as if it were a steel longsword. That is why both Mark Hamill and Alec Guinness wield it like it has heft to it.
      In the prequels, ol "I always intended it this way" Lucas told the actors to act as if only the handle has weight, which is why they flap them around like they weigh nothing at all.

    28. Re:Wii, lightsabre game? by PhetusPolice · · Score: 1

      As to the weight of the light saber -- have we established it would have no weight? Certainly, any of the scenes in which a light saber flies around, the physics seem modeled to indicate weight.

      The scenes depict weight because they were modeled after Kendo, tennis swings, and such, so they adopt the weighted swing.

      However, you don't necessarily need more mass (weight) to increase inertia (an objects resistance to change of motion), such as electromagnetic fields.
      Besides, I do believe light sabers are made out of light ;)

    29. Re:Wii, lightsabre game? by Wavebreak · · Score: 1

      Only because lazors went out of style when the masses started to realize they don't actually work anything like that.

      --
      Nobody expects the British Columbia Human Rights Tribunal.
    30. Re:Wii, lightsabre game? by VxMorpheusxV · · Score: 1

      The hilt has weight.

  6. NOOOOO!!!! by Hatta · · Score: 4, Insightful

    KOTOR3 as an MMO? That's awful. KOTOR 1 and 2 were the best adventure games to come out in a long time. That's what I want more of, adventure games.

    I want a game with a compelling story, and interesting puzzles interwoven into the plot. I don't think that's possible to do with an MMO. I want to be the (singular)hero, the protagonist to the story. You can't have a compelling story with thousands of protagonists.

    This is really bad news.

    --
    Give me Classic Slashdot or give me death!
    1. Re:NOOOOO!!!! by Alzheimers · · Score: 1

      Relax -- it'll only be your favorite game for about a year.

      Eventually, they'll find some way to cock it up.

      It IS Lucasarts, after all -- they have a reputation to uphold!

    2. Re:NOOOOO!!!! by navygeek · · Score: 1

      KOTOR3 as an MMO?


      Didn't they already do something that... Star Wars Galaxies started off OK, but was lacking. Then it had most everything but was a clusterfucked abomination. Not even Lucas Arts is stupid enough to risk another SW MMO yet.
    3. Re:NOOOOO!!!! by Anonymous Coward · · Score: 0

      I can see someone doesn't follow the drama in EVE Online. Lot's of player-driven content there. If done right, it could be in KOTOR as well.

    4. Re:NOOOOO!!!! by Taibhsear · · Score: 4, Funny

      This is really bad news.
      I got a bad feeling about this. Fixed that for you.
    5. Re:NOOOOO!!!! by Hatta · · Score: 1

      I just don't see it. Only one person can save the galaxy. I don't want to have to compete with thousands of people to be that person.

      --
      Give me Classic Slashdot or give me death!
    6. Re:NOOOOO!!!! by Colonel+Korn · · Score: 1

      I haven't played it, but from what I understand Age of Conan actually does do a pretty good job of telling a compelling story in which you are the main character through its lengthy single player segments.

      --
      "I zero-index my hamsters" - Willtor (147206)
    7. Re:NOOOOO!!!! by servognome · · Score: 1

      I just don't see it. Only one person can save the galaxy. I don't want to have to compete with thousands of people to be that person.
      Didn't you watch the movies? Thousands of people helped save the galaxy, in fact the primary "hero" of the OT didn't even play a major role in the final battle, he was busy having father-son bonding time.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    8. Re:NOOOOO!!!! by sukotto · · Score: 1

      I want that too. But I also want to beat the snot out of other people with a lightsaber (and possibly force levitated objects or choking) in multiplayer.

      Best of all worlds as far as I'm concerned :-)

      --
      Come play free flash games on Kongregate!
    9. Re:NOOOOO!!!! by Hatta · · Score: 1

      I also want to beat the snot out of other people with a lightsaber

      That's what the Jedi Knight series is for. We need another release of Jedi Knight badly.

      --
      Give me Classic Slashdot or give me death!
    10. Re:NOOOOO!!!! by aztektum · · Score: 1

      I think you COULD have a good story based MMO. Not at first, but over time. My idea is as such...

      1. Make WoW with an open static world.
      2. Create toolset letting players write adventures (ala NWN)
      3. Release game to masses
      4. ???
      5. Profit111!!

      --
      :: aztek ::
      No sig for you!!
    11. Re:NOOOOO!!!! by Hatta · · Score: 1

      What do you mean by an "open static world". You can't have much of a story if the world is static(unchanging).

      --
      Give me Classic Slashdot or give me death!
    12. Re:NOOOOO!!!! by Darth · · Score: 1

      you left off :

      6. Get sued into oblivion by hordes of parents when some jackass creates the "Find the ancient cock sculpture of Algernon" quest.

      The idea could work, but there'd need to be a gatekeeper on the content flowing into the game and that would be very hard to implement effectively.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    13. Re:NOOOOO!!!! by bigstrat2003 · · Score: 1
      We really do. Maybe The Force Unleashed will give me an outlet for my lightsaber-wielding needs... only time will tell, I guess.

      Also, we need another game in the X-Wing series even worse. I'd pretty much kill for another one of those...

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    14. Re:NOOOOO!!!! by drinkypoo · · Score: 1

      in fact the primary "hero" of the OT didn't even play a major role in the final battle, he was busy having father-son bonding time.

      Do you really think that there's a more important job for a Jedi than keeping both of the last two remaining Sith in the universe busy?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:NOOOOO!!!! by aztektum · · Score: 1

      I mean like an "over world". Scripted story parts could unfold in pubs/cantinas in the over world, "meet here to start" type of thing. only people in your group are subjected to an NPC's babble while the rest of the players run around oblivious.

      but you also allow instanced dungeons. it would move from between the seamless worlds like WoW/SWG/etc have into instances and back out. but you'd have one main big world is what i meant by "static"

      i don't really care very much about the world itself changing. you could do it through monthly story events. what might be cool is have the story with 2 or 3 outcomes, and whichever server had more faction participents it's copy of the world would change to reflect that factions involvement. each server would then be diff

      *shrug*

      doesn't seem like this is all that zany an idea. makes me think if i thought of this shit there has to be some reason why someone who actually makes these games hasn't implemented them. any new MMO's are still full of the grind with little new but diff graphics and a couple menial tricks.

      --
      :: aztek ::
      No sig for you!!
    16. Re:NOOOOO!!!! by aztektum · · Score: 1

      you could have a small staff that QA's submitted modules, but really it could be as easy as "deputize" the player base. have random "mod points" given to players (that sounds familiar) and point them at "new" quests/stories submitted to play through for QA to make sure someone isn't gettin' loot called "Elixir of Sum Yung Gai" or "Go here and watch me fuck your mom!" quests.

      --
      :: aztek ::
      No sig for you!!
  7. This should be the ending by Jor-Al · · Score: 1

    Emperor Palpatine: Lord Vader, can you hear me?
    Darth Vader: Yes, Master. Where is Padme? Is she safe? Is she alright?
    Emperor Palpatine: It seems, that in your anger, you killed her.
    Darth Vader: I... I couldn't have. She was alive! I felt it! nnnnnnnnnnnnNNNNNNNNNNNNOOOOOOOOOOOOOoooooooooooo!

    1. Re:This should be the ending by Tebriel · · Score: 1

      Emperor Palpatine: Nope, she died like a bitch. You hungry? Let's go get a taco.

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    2. Re:This should be the ending by Hoi+Polloi · · Score: 1

      Emperor Palpatine: Ha ha! Just kidding. No, she got drunk at a clone party and slept with a stormtrooper while you were away. Don't ask me which one, they all look alike to me.

      Darth Vader: Ok, NOW I'm going to kill her.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    3. Re:This should be the ending by servognome · · Score: 1

      A few years later: http://www.adultswim.com/video/?episodeID=0fd921112e08096673a1100050fb4df1
      Yup Vader is still a whiney little bitch

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  8. LucasArts just hasn't been the same... by Anonymous Coward · · Score: 5, Interesting

    LucasArts just hasn't been the same since the late 90's. Deciding to solely exploit the Star Wars franchise instead of the incredible IP they had built up over the last decade was probably the worst decision they could have made.

    Now, we're all a little tired of the endless Star Wars games (and not even the great ones, like Tie Fighter!), and they're laying off staff and outsourcing to continue producing the same Star Wars crud.

    Not a good sign for LucasArts' future if you ask me.

    1. Re:LucasArts just hasn't been the same... by TTURabble · · Score: 1

      I still play Full Throttle every once in a while, just for nostalgia.

    2. Re:LucasArts just hasn't been the same... by Anonymous Coward · · Score: 0

      Not only that, but the *HUGE* interest in SCUMMVM (it's the new Doom, it seems like it gets ported to every platform possible...) and the success that TellTale is having with Sam & Max, should tip off the management at LucasArts that hey, perhaps there is still some life in Adventure Games yet. :p

    3. Re:LucasArts just hasn't been the same... by ExploHD · · Score: 1

      Full Throttle was fun, but way too short. Personally I love Sam and Max Hit the Road, probably one of the funniest and challenging puzzlers there has ever been.

    4. Re:LucasArts just hasn't been the same... by sukotto · · Score: 1

      This new Lucas Arts is more in line with George's original vision. :-(

      --
      Come play free flash games on Kongregate!
    5. Re:LucasArts just hasn't been the same... by servognome · · Score: 3, Interesting

      I think the key problem was once the adventure game genre dried up, Lucas arts couldn't reinvent themselves and ended up with just the Star Wars franchise to exploit.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:LucasArts just hasn't been the same... by STrinity · · Score: 1

      Deciding to solely exploit the Star Wars franchise instead of the incredible IP they had built up over the last decade was probably the worst decision they could have made.
      Yeah, where's "Howard the Duck Solves the Radioland Murders" and "Willow XXVII: The Pooping Pigeons of Pelyndrin"?
      --
      Les Miserables Volume 1 now up with my reading of
    7. Re:LucasArts just hasn't been the same... by westlake · · Score: 1
      I think the key problem was once the adventure game genre dried up, Lucas arts couldn't reinvent themselves and ended up with just the Star Wars franchise to exploit.

      Would it have been so impossible to bring to a story oriented RPG or shooter the originality and imagination of Grim Fandango?

  9. Overrated by Anonymous Coward · · Score: 0

    Take note, moderators, this is a prime example of when to use the overrated mod. Normally it is used for -1, Disagree, but this is what it was made for. A post that says nothing at all that currently stands at +3, Insightful deserves a few Overrated mods.

    More on topic, is there anyone else here who still doesn't have the graphics card to get through the first KOTOR?

    1. Re:Overrated by MightyMartian · · Score: 1

      Actually, I thought your post was much more representative, in that sort of rule-mongery whiney "But I've got the +5 sword" kinda way.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  10. nobody liked this yea by Neotrantor · · Score: 0

    the first time it came out, when it was called SWG.

  11. Do I have to hand in my nerd badge... by NewbieProgrammerMan · · Score: 4, Insightful

    ...because I have no fucking clue what KOTOR is?

    --
    [b.belong('us') for b in bases if b.owner() == 'you']
    1. Re:Do I have to hand in my nerd badge... by Anonymous Coward · · Score: 4, Informative

      Knight of the Old Republic

    2. Re:Do I have to hand in my nerd badge... by Anonymous Coward · · Score: 0

      Yes

    3. Re:Do I have to hand in my nerd badge... by Anonymous Coward · · Score: 0

      Nevermind, I too was very confused. Incidentally 'kotor' is Indonesian for 'dirty'...

    4. Re:Do I have to hand in my nerd badge... by 427_ci_505 · · Score: 1

      Star Wars: Knights of the Old Republic.

      It's set some 4000 years before eps 1-6, and the first one tells the tale of some dark jedi who, whether or not he takes over the galaxy, is completely irrelevant 4000 years in the future.

      But the draw is, it's a pretty well done Star Wars game and they can take some liberties without violating cannon. Though it is disappointing to see such a stagnant universe, since it doesn't really seem too different in a tech way from the future.

      There version of Yoda also speaks English properly.

    5. Re:Do I have to hand in my nerd badge... by hidannik · · Score: 5, Funny

      Yes, violating a cannon is only one of the ways to take liberties with it. But be careful that someone doesn't fire the cannon while you're violating it, or you just might find out how much bigger one of its balls is than yours.

    6. Re:Do I have to hand in my nerd badge... by sholsinger · · Score: 1

      Mod parent up. This is swift grammatical justice!

    7. Re:Do I have to hand in my nerd badge... by Anonymous Coward · · Score: 0

      ...because I have no fucking clue what KOTOR is? Yes.
    8. Re:Do I have to hand in my nerd badge... by Ren.Tamek · · Score: 1
      No, you need to hand it in for apparently not knowing what Google is for...

      Besides, this is the games section. We talk about games here. If you aren't interested enough in games to at least use Google to find out what KOTOR is, there are plenty of other sections out there that might interest you.

      +5 insightful? Please.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    9. Re:Do I have to hand in my nerd badge... by RiotingPacifist · · Score: 1

      I never got why star wars haven't managed to make a good RPG out of the huge amount of cannon surrounding the film eras.

      --
      IranAir Flight 655 never forget!
    10. Re:Do I have to hand in my nerd badge... by pluther · · Score: 1
      Yes.

      For three reasons:

      1. Not knowing what KOTOR is. This is, of course, the very least of the un-nerd-like tendencies displayed in your post.

      2. Not bothering to look it up. Assuming it stems from laziness rather than a lack of curiosity, this still isn't enough to completely lose nerddom, though it's getting close.

      3. Being proud of your ignorance rather than making an attempt at fixing it. Sorry, this is the end for you. Turn in your nerd badge and take those pens out of your pocket. Go buy some beer (and no micro-brews or imports!), and get yourself off the internet and in front of a TV.

      Friends five times a day is your future. Sorry.

      --
      If the masses can keep you down, you're not the Ubermensch.
    11. Re:Do I have to hand in my nerd badge... by 427_ci_505 · · Score: 1

      heh heh, woops.

    12. Re:Do I have to hand in my nerd badge... by Anonymous Coward · · Score: 0

      Actually, it is "Knights of the Old Republic" - just to be a anonymous and cowardly pedant.

  12. Shocked to not to see Monkey Island 5... by stardude82 · · Score: 5, Interesting

    Or Grim Fandango 2 on the list. Sigh...

    1. Re:Shocked to not to see Monkey Island 5... by gotem · · Score: 1

      World of Monkey Island... The mulpilayer insult driven sword fights would turn interesting

    2. Re:Shocked to not to see Monkey Island 5... by Anonymous Coward · · Score: 0

      To be honest, Monkey Island 4 was rather mediocre. It seemed like they'd run out of ideas and could only pad it out with in-jokes and references to previous MI games or other Lucas* paraphernalia. I'd rather there was no Monkey Island 5 than another half-hearted effort.

    3. Re:Shocked to not to see Monkey Island 5... by eloki · · Score: 1

      I totally loved Grim Fandango, to date it has to be one of my favourite adventure games ever. But I think it was a beautifully self-contained story about Manny, the whole thing just fits together perfectly. I wouldn't want it ruined by a forced sequel with cheesy premise.

  13. NDAs by pak9rabid · · Score: 2, Insightful

    I see those NDAs that LucasArts probably made their employees sign went a long way.

  14. NO surprise here... by Ralph+Spoilsport · · Score: 0, Troll
    Huge amounts of work are being auctioned off to India, China, and Korea as well as Eastern Europe. You know - countries where people know how to read and stuff. IMHO, the only work going to be done in the USA is the business dev and central programming / architecting / and management work. Everything else will be shipped off shore.

    RS

    --
    Shoes for Industry. Shoes for the Dead.
  15. Bad news! by cashman73 · · Score: 1
    Plans for partnering with 3D Realms to assist in programming Jar Jar Binks as the head "bad guy" to kill at the end of Duke Nukem Forever have been put on hold. Oh darn! =)

  16. dammit by Shinra · · Score: 2

    I don't really care about the other games, but I want a KOTOR 3 dammit! =(

  17. YESSSSSSSS! by argent · · Score: 1

    Only one person can save the galaxy. I don't want to have to compete with thousands of people to be that person.

    Saving galaxies, can you stop at one?

    Galaxies, save all you want, we'll make more!

    We replaced this young Jedi's galaxy with Folger's Crystals. Let's see if he notices!

    ****click****VOOOOOOORN****SWISH****THUMP****

  18. Layoffs; The Remake! by mandark1967 · · Score: 5, Funny

    When the inevitable happens and a disgruntled former employee goes berzerk when told he is laid off and is then shot by a security guard, you can bet George Lucas will edit the security cam footage to make it appear disgruntled worker shot first.

    --
    Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
    1. Re:Layoffs; The Remake! by ex0duz · · Score: 1

      Hahaha, that was great. Too bad i have no mod points.

      --
      All these moments will be lost in time, like tears in rain..
  19. The obligatory... by Orleron · · Score: 1

    I've got a bad feeling about this.

  20. Kotor you say? by uberjoe · · Score: 1

    Why its a town in Montenegro of course.

    --

    The days of the digital watch are numbered.

  21. screw books by unity100 · · Score: 1

    if you ever take that expanded universe crap seriously, you should prepare yourself to seeing star wars more like a barbara cartland novel than sci fi. ex imperial admirals running away in love, 'hiding' in black holes and whatnot. total crap.

  22. Priorities by dedazo · · Score: 1
    100 people that work for a billionaire just lost their jobs, but Slashdot is theorizing what this will do to some-game-or-another.

    Rich.

    --
    Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
  23. We can only hope... by Shaltenn · · Score: 1

    We can only hope for some gaming goodness that is KOTOR3.

    Failing that, I'd settle for a Windows version of Force Unleashed ... Damnit LucasArts, don't leave us PC users now!

    --
    If you were offended by anything I said... No, I'm not sorry. Please lighten up.
  24. Deathstar go boom! by Jackie_Chan_Fan · · Score: 4, Insightful

    I felt a great disturbance in the Force...as if a 100 voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

    Lucas the great rebel... is really just another corporate dick.

  25. Actually, it's not that stupid by Moraelin · · Score: 1

    Actually, think about it. What made KOTOR probably the best non-flight-sim SW game, or generally movie-based game, was the fact that Bioware chose to just move 5000 years away from the SW story and make their own epic story in that universe. It's technically the same universe, but 5000 years is enough for whole civilizations to rise and fall... repeatedly. So nobody expects it to be an exact clone or rehash of the movie.

    I mean, think about, say, Jedi in SWG. They actually launched an official MMO without Jedi, 'cause OMG, Darth Vader hunted them all. (And without spaceships too, if the Jedi issue wasn't enough issue.) It's a bit like selling a racing game without _cars_. Not that Sony didn't pull that stunt too.

    Then they add Jedi, but with an _unholy_ grind involved to get one. Again, 'cause, OMG, Darth Vader hunted them so we can't have whole armies of arse-clowns with lightsabers.

    Yet moving as little back in time as the Clown Wars... err... Clone Wars, would have provided an official timeline where just that happened: whole armies of arse-clowns ran around with lightsabers. All canon.

    The NGE added lots of Jedi, but, among the many embuggerances of it, it just turned the whole game into what we all hate about _bad_ games based on movies: it became just a bad merchandising exercise. You know, just like printing Darth Vader's mug on a t-shirt: it does nothing except use it to milk some money from fans.

    Now suddenly you had Han Solo personally saving you (and every newbie for that matter), Darth Vader and his whole armada after you, Jabba The Hut personally giving you quests, etc. And while it made some sense when I started a new Jedi there, it stopped making any sense whatsoever when I went, basically, "wait, let's see what happens when I make a Twilek dancer." Turns out that the same happens. Darth Vader apparently hunts those too, not only Jedi.

    And I'm not convinced that there'd be that much they can do. The events of the original trilogy basically dominate that time interval, so there's not much else of epic importance you can do without breaking compatibility with it. You can't pull, for example, a "kill Onyxia" quest without people going, "wait, something this big should have been in the movies."

    Again, moving back or forth in time a bit would have provided ample oportunity to actually make a good game with a story of its own, instead of a merchandising exercise. If you look at WoW, Blizzard did the same thing: they didn't try to milk Warcraft 3 by making you run around in the same war and meet Grom and the gang, but moved a bit forward in time and made it its own game.

    So basically if Lucas eventually decides to make another SW MMO, pulling a KOTOR is the only really viable way. And it makes sense too.

    Plus, let's face it, the vast majority of the problems of SWG weren't because of the SW license. There is nothing inherent in SW that says a game based on it must be a "clusterfucked abomination". The problems of SWG were because basically, Raph "I wrote the book about fun" Koster is another John Romero. His claim to glory was that basically he was a peon at Origin while Lord British made UO, and eventually got in charge... at a time where EA didn't want any new content anyway, but just bug-fixes. But he wasted no time in telling everyone how great a designer that makes him. Again, much like John Romero about his time at Id. In practice, he couldn't design worth shit, and spent his time polishing his own statue and arguing why

    A) he's right and the players are wrong. You don't know what you really like and dislike in a game. The Great Man Koster does.

    B) anything he doesn't feel like working on (e.g., "single-player content" like quests), is a fad and will go away.

    C) he's got an excuse, 'cause he's a pioneer in a new genre. (And here we thought SWG was _third_ generation MMO and had no excuse to repeat what was known to be mistakes.)

    D) you should stop comparing his game to WoW, 'cause WoW isn't _that_ successful. See, it

    --
    A polar bear is a cartesian bear after a coordinate transform.
  26. Ummm by mister.f · · Score: 1

    "Some of the titles they report LucasArts apparently have in this stacked pipeline, whether as publisher or developer, include: KOTOR 3, Battlefront 3, 'The Official Indiana Jones' game, another LEGO based game based on the Indy universe, and 'a lightsaber game for the Wii.'"

    Where is their information coming from? Indiana Jones Lego game is all set for release: http://www.lucasarts.com/games/legoindianajones/

  27. Re: We don't need that here by Douglas+Goodall · · Score: 1
    "I can see you're a get-it-done-guy, but we don't need that here"

    I did a free project evaluation for LucusArts in Marin County several years ago. They sent me over to a lab where a project was going too slowly. I spent an hour trying to find a fit where my skills could help move things along. Finally they kissed me off with the above remark. I haven't paid much attention to them since. And by the way, I never did see that project hit the streets. Not in over five years.

  28. goddamn acronyms by Anonymous Coward · · Score: 0

    Why would anyone wants to make a third version of a Montenegro town.

  29. Kotor 3 leak Misinterpreted by Montyix · · Score: 1

    The person who gave the Kotor 3 leak might not have meant that it is going to become a mmo but that there could be a multiplayer option, like the one on Neverwinter Nights (another excellent Bioware game). I think a multiplayer option would be great, I mean the multiplayer options turns Neverwinter nights from a good game to a great game. Imagine what it would do to a already great game like Kotor. This is just speculation.