Slashdot Mirror


Video Game Movies "Not Creative Expression"

GamePolitics is one of many that is reporting on the impending removal of video game movies from the video hosting site Vimeo. While they have agreed to leave machinima alone, all walk-throughs, strategy videos, pvp battles, raids, etc, will be deleted on September 1st. "The Vimeo staff does not feel that videos which are direct captures of video game play truly constitute 'creative expression.' Further, such videos may expose Vimeo to liability from the game creator(s), as we have already seen action from popular video game companies against videos such as these... Gaming videos are by nature significantly larger and longer than any other genre on Vimeo ..."

134 comments

  1. Leeeeroy Jenkins! by jollyreaper · · Score: 4, Funny

    Just sayin'.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Leeeeroy Jenkins! by JJNess · · Score: 2, Insightful

      Wonder how many companies actually care about video clips of their games being posted online? Seems like great publicity for them, and a good way to see how a game plays for someone who hasn't bought it yet. DNRTFA

    2. Re:Leeeeroy Jenkins! by spun · · Score: 1

      I think that counts as machinima. It was entirely staged for comedic effect, poking fun at guilds that over plan and strategize.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:Leeeeroy Jenkins! by gblackwo · · Score: 3, Funny

      I for one did not know LJ was staged. You've just ruined it for me. Much like Santa Claus, the Easter Bunny, Tooth Fairy, and of course WWF.

    4. Re:Leeeeroy Jenkins! by faloi · · Score: 2, Insightful

      The linked article doesn't mention anybody specific, and my care level is far too low to do any research on my own. I would be curious to see what companies really care. Certainly some companies, likes Games Workshop, have a pretty draconian policy toward fan created materials on-line...but I haven't heard of Blizzard throwing a fit about raid videos.

      The "not creative" part doesn't jibe for me, either. I've seen some raid videos set to music that are at least as creative as the latest spewage on TV.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    5. Re:Leeeeroy Jenkins! by Alzheimers · · Score: 4, Funny

      I always wondered about those shifty World Wildlife Fund people...it always seemed too good to be true, and now I know it was.

    6. Re:Leeeeroy Jenkins! by Spy+der+Mann · · Score: 5, Insightful

      What about Red vs. Blue?

      Also, I'm thinking of personal feats like speedrunning. I mean, sure, it's creative expression see how you ride your bike and do a sommersault etc., but it's not when you do an amazing feat in your favorite videogame (specially modded games, like Mario Frustration)?

      These guys just gotta be kidding.

    7. Re:Leeeeroy Jenkins! by The+Ultimate+Fartkno · · Score: 4, Funny

      What, you think pandas are real? C'mon, man. Everybody knows a black bear dipped in bleach when they see one. That stuff is faaaaaaake, dude!

    8. Re:Leeeeroy Jenkins! by Surye · · Score: 1, Informative

      "While they have agreed to leave machinima alone" RTFS

    9. Re:Leeeeroy Jenkins! by D'Sphitz · · Score: 2, Insightful

      They're shooting themselves in the foot here. I imagine it's hard enough to compete with YouTube as it is, excluding a very popular and growing genre is just suicide. I imagine they'll about-face in the not too distant future when they realize how stupid this was.

    10. Re:Leeeeroy Jenkins! by azuredrake · · Score: 0

      Machinima has nothing to do with speed runs...

      --
      Quis custodiet ipsos custodes?
    11. Re:Leeeeroy Jenkins! by Surye · · Score: 1

      What about Red vs. Blue?

      ...

    12. Re:Leeeeroy Jenkins! by kat_skan · · Score: 2, Interesting

      Another good example would be those self-playing Super Mario World levels. They're nothing but gameplay, but obviously qualify as "creative expression".

    13. Re:Leeeeroy Jenkins! by Dolohov · · Score: 3, Insightful

      They're not shooting themselves in the foot if this avoids lawsuits. It'd take an awful lot of ad views to make up for the costs of litigation.

    14. Re:Leeeeroy Jenkins! by mastershake_phd · · Score: 3, Insightful

      I know I have regularly looked for youtube vids of real in game play of games I'm considering buying.
      --
      Freedoms Forums - Libertarian leaning political discussion forum

    15. Re:Leeeeroy Jenkins! by pthor1231 · · Score: 1

      Holy shit, that is amazing. I don't know how I hadn't seen that before, but jesus christ.

    16. Re:Leeeeroy Jenkins! by Jaazaniah · · Score: 1

      Leeroy's hardly a creative take on gaming, but has anyone in these suits thought of the fact that specific sequences of play are the sole execution of the player?

      Seriously. Just once I'd love to see someone contrast the many ways to play X while recording with Y, with the many ways to code W and Z. (for example) There's bad ways to play a game that get you stomped, just like there's bad ways to code that get you fired. There's good too, of course, but my point is it would be counter-productive for the owners of compiler software to suddenly litigate against coders who use their compiler to include built code from other compilers or vice versa. Likewise these companies should be grateful for the free advertising they get when someone plays their game (output to screen) and uses another software package to share that unique experience on YouTube.

    17. Re:Leeeeroy Jenkins! by Dutch+Gun · · Score: 1

      How in the world could they feel that game companies would be opposed to sharing of game videos in any way? At my current company, we have occasionally sent around links among ourselves to some of the better videos our fans have created. The companies I've worked for are always happy with (and actively encourage) any sort of fan-produced publicity they can get.

      There's something else going on here, I think. Maybe too much bandwidth was being consumed by game videos? Besides which, I have to admit I hadn't even heard of this company. Would have been bigger news if it was YouTube that made this decision, I suppose.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    18. Re:Leeeeroy Jenkins! by abstract+daddy · · Score: 0

      The Quake Done Quick team has done several speedruns that are machinima.

    19. Re:Leeeeroy Jenkins! by ebolaZaireRules · · Score: 1

      Now THAT was worth seeing. Art indeed.

      --
      The Bible: Historically verifiable fact from an observers point of view
    20. Re:Leeeeroy Jenkins! by CastrTroy · · Score: 1

      Wow, that's even better than the latest Grumble Volcano Time Trial on MarioKart Wii.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:Leeeeroy Jenkins! by Retric · · Score: 1

      It's taking to much CPU time to transcode all those video's and few people are looking at them.

    22. Re:Leeeeroy Jenkins! by Anonymous Coward · · Score: 0

      That wasn't known originally. Not by someone who didn't know the game. I imagine it would have been taken down as being non-creative.

    23. Re:Leeeeroy Jenkins! by Anonymous Coward · · Score: 2, Interesting

      Blizzard has a video capture feature integrated into the World of Warcraft Mac client.

    24. Re:Leeeeroy Jenkins! by PachmanP · · Score: 1

      omg they're friggin' polar bears with some shoe polish! They're photoshopped most of the time anyway though.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    25. Re:Leeeeroy Jenkins! by Anonymous Coward · · Score: 0

      Riding your bike is creative expression? What is being created? What is being expressed? Is a somersault on Youtube a metaphor for our topsy-turvy world? 99% of the time, there's no message more creative than "Look what I can do."

      They're all talents, and they're art in the sense of "a skill acquired by experience, study, or observation" (Webster). And if you can beat Mario 3 in thirty seconds, I'm impressed and that's cool. But don't be offended: it's not creative expression. That's just not what those words mean.

    26. Re:Leeeeroy Jenkins! by whm · · Score: 1

      Vimeo may ultimately disagree, but the Leeroy Jenkins video is certainly machinima.

      It sounds like Vimeo is getting rid of all the general game-related videos. The writeup here lists pvp battles, raids, strategic stuff, etc.

    27. Re:Leeeeroy Jenkins! by overkill1024 · · Score: 1

      And by doing that you're (mostly) circumventing their advertising even if it's a movie with the game's name or just the cover art. We still have demos, games aren't movies and I imagine most welcome all the free publicity but I still fear any movement toward a similar structure.

  2. Good Point. by kellyb9 · · Score: 5, Insightful

    Because if gamers saw the actualy game play from the absolute garbage developers are putting out, they'd never buy games.

    1. Re:Good Point. by Haoie · · Score: 1

      Agreed.

      You can really only learn so much from screenshots, reviews, and such.

      Got to see something in action before making a choice, right?

      --
      If each mistake being made is a new one, then progress is being made.
    2. Re:Good Point. by D'Sphitz · · Score: 1, Insightful

      I think that's the same reasoning people use to defend stealing movies and music. Apparently, everything is garbage nowadays. Music, games, movies, television, everything sucks ass. Is there anything in existence that you do like?

    3. Re:Good Point. by Danse · · Score: 2, Insightful

      I think that's the same reasoning people use to defend stealing movies and music. Apparently, everything is garbage nowadays. Music, games, movies, television, everything sucks ass. Is there anything in existence that you do like?

      It's not that people steal what they don't like. It's the idea of "try before you buy" that motivates a lot of people to download a copy first. It's not that everything is crap really. It's that you can't trust the publishers or reviewers out there, cause they're in a symbiotic relationship with the goal of selling as much as possible. Things like this ban of user-created gameplay footage just makes things worse. The tendency of many console gamers to buy whatever happens to be on the cover of a magazine this month contributes as well.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:Good Point. by KGIII · · Score: 1

      I can agree with this. I am actually a sort of proud owner of a WinZip license. I cracked that thing for years (really) as I tried it and then I realized that I liked what it did and how it did it so much that it was worthy of the investment. One of these days I may even pay for WinRAR. These days I could not and I could just have 7zip but, really, I don't like the interface for that at all. Sometimes a trial of thirty days isn't enough if you're only going to use it once during that time frame.

      --
      "So long and thanks for all the fish."
  3. Let 'em by Rinisari · · Score: 1

    Let 'em, I say. There are other sites which are better suited for such things, such as YouTube or Revver.

    Hell, folks could even make money on Revver!

  4. It's their site. by Lilith's+Heart-shape · · Score: 4, Insightful

    Vimeo owns the site; they can do what they want with it. What's the big deal?

    1. Re:It's their site. by Anonymous Coward · · Score: 0, Offtopic

      MOD PARENT UP

    2. Re:It's their site. by Hairy+Heron · · Score: 5, Insightful

      Vimeo owns the site; they can do what they want with it.

      And they can also be criticized if they make decisions that their users don't like.

    3. Re:It's their site. by Lilith's+Heart-shape · · Score: 1, Troll

      I never suggested otherwise.

    4. Re:It's their site. by philspear · · Score: 4, Funny

      Careful, CNN and the other "news" channels will copy this as an excuse to stop reporting on stories they think you're not interested in (which it's hard to show an interest in stories they don't run...)

      I can see it now:
      "In foreign news: nothing. All countries did their own thing, mind your own damn buisness! Here's the latest haircut Brittney got!"

    5. Re:It's their site. by Anonymous Coward · · Score: 0

      It's not a huge deal, but it's kinda lame if you enjoy posting or viewing the type of video they're restricting.

    6. Re:It's their site. by nobodyman · · Score: 2, Insightful

      I don't think anyone's arguing otherwise. Honestly, I think the only hubbub is over the whole "Not creative expression" bit. I think that they are much more concerned with dealing with copyright issues and the fact that these game videos tend to be quite long. They should have kept it at that, and left out the perceived slight to gamers.

    7. Re:It's their site. by neokushan · · Score: 1

      So then what exactly was your point?

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    8. Re:It's their site. by Walkingshark · · Score: 1

      Yeah, actually, you did, though implicitly, I guess so you could have deniability later in order to extend your trolling effort?

      --
      The world you experience is only a close approximation of reality.
    9. Re:It's their site. by Hairy+Heron · · Score: 3, Insightful

      So then why even make your post where you implicitly suggest such a thing. By the very fact that you say: "they can do what they want with it. What's the big deal?" you are trying to make it seem as if they are above any criticism. Otherwise why would you have even made the post?

    10. Re:It's their site. by KGIII · · Score: 1

      I have to respond to this... I could see this as creative expression, and I think that it is clear that is can be. It may not always be but I'm pretty sure that it can be.

      I personally think that they realized that they are typically large video files and realized that it wasn't cost effective to host them for nothing. I think they then tried to make this seem a bit more moralistic (is that even a word?) by claiming they were interested in protecting themselves from lawsuits.

      However, and here's the rub, creative expression or not - does a video of a game being played actually constitute fair use? Regardless of our opinions of the validity of copyright law here on /. the law remains in effect. I'm guessing that it isn't actually fair use due to the lack of including user generated content. (Modified games may be an exception but we delve into a whole new set of issues there.)

      So they may be right and they may be wrong all at the same time but they really should have just been honest about their reasoning. "Because the vast majority of users don't click on ads or opt to block them we have revenue issues and the quality of the drive arrays as well as the backup processes makes it financially unacceptable for us to continue hosting large videos which may or may not contain potentially copyright infringing material." Something like that would not have made the news when it probably should have.

      --
      "So long and thanks for all the fish."
    11. Re:It's their site. by Anonymous Coward · · Score: 0

      Vimeo owns the site; they can do what they want with it. What's the big deal?
      Also, people can criticize Vimeo's decision; they can say what they like about it. What's the big deal?
      Slashdotters can complain about my pointless post; they can insult me or mod me up/down as they see fit. What's the big deal?
      I just wasted a few minutes typing this shit in; but I've done this because I find it amusing. What's the big deal?

    12. Re:It's their site. by Lilith's+Heart-shape · · Score: 1

      I don't need to have a point when I'm bored at work and have karma to burn. :)

    13. Re:It's their site. by Anonymous Coward · · Score: 0

      And this is different from current news... how?

    14. Re:It's their site. by christ,+jesus+H · · Score: 1

      I think your a little late unfortunately. If America had any "news" we wouldnt all still be sufforing the rule of emperor George.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
  5. "Vimeo"? Who? by Haeleth · · Score: 5, Insightful

    Never heard of them. Wake me up when significant sites like YouTube start doing things like this...

  6. Rent console games before you buy them. by Lilith's+Heart-shape · · Score: 2, Interesting

    Because if gamers saw the actualy game play from the absolute garbage developers are putting out, they'd never buy games.

    This is why I rent console games. If it sucks, I'm out a rental fee. If I like it, I'll send back the rental copy and buy one of my own. Of course, you don't have that option for Wintendo games, but that's not my problem. :)

    1. Re:Rent console games before you buy them. by Nightspirit · · Score: 5, Insightful

      Blockbuster should institute something where if you rent a game and like it, you can apply the rental price to the purchase price, although I don't know if that would cut too much into their margins. It would make me much more likely to rent a game from Blockbuster though before purchasing it.

    2. Re:Rent console games before you buy them. by Anonymous Coward · · Score: 1, Informative

      Don't they already do that? Wasn't it a few years ago that the instituted a "you keep it, you buy it" policy on all of their rentals? (Of course they disguised it as "no over-due fees ever!" but the end result was the same.)

    3. Re:Rent console games before you buy them. by Anonymous Coward · · Score: 0

      Blockbuster should institute something where if you rent a game and like it, you can apply the rental price to the purchase price, although I don't know if that would cut too much into their margins. It would make me much more likely to rent a game from Blockbuster though before purchasing it.

      They do. At least the ones by me do. I've bought a couple of games that way.

    4. Re:Rent console games before you buy them. by Anonymous Coward · · Score: 0

      Blockbuster should institute something where if you rent a game and like it, you can apply the rental price to the purchase price, although I don't know if that would cut too much into their margins. It would make me much more likely to rent a game from Blockbuster though before purchasing it.

      I think Blockbuster already dooes that for game and DVD rentals. The receipt would say something along the lines of "Own it for only $xx.xx more!". You could go into the store and purchase the copy you rented for the additional price listed. I haven't rented anything in about a year or so, so I'm not sure if they still offer it.

    5. Re:Rent console games before you buy them. by Lilith's+Heart-shape · · Score: 2, Informative

      I use GameFly, which works on a Netflix-style model. They have plans where, for a monthly fee, you can have one to four games out at a time. If you like a game, and it's listed as for sale, you can keep buy it used from GameFly. They'll send you the case and the manual. I've done this with Mass Effect and Soul Nomad and the World Eaters (it's Ogre Battle on crack).

      The turn-around time is about five days, in my experience, and once in a while GameFly will send a disk that's had the everloving hell scratched out of it, but GameFly is good about handling defectives. You can report a defective disk at their site, and they'll let you choose between having a new one sent out right away, or having the next game in your queue sent out.

    6. Re:Rent console games before you buy them. by christ,+jesus+H · · Score: 1

      Yeah Publishers are scared to death thier PC fans are bootlegging them out of business, but they dont really seem to mind kids who "rent" (hadly anything is returned to the publisher) and buy everything used (nothing goes to the publisher) on consoles. I suspects its becuase no one has figured out HOW to get rich selling them solutions for those problems . . .

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    7. Re:Rent console games before you buy them. by christ,+jesus+H · · Score: 1

      They do that, but they dont credit you the money you paid to rent it. Also they charge the retail price at the time of release. They tried to charge me $60.00 for NBA2006 (this was in 2008) when I could pick it up all day long $30 bucks new and likely half that or less used.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    8. Re:Rent console games before you buy them. by Lilith's+Heart-shape · · Score: 1

      Well, there isn't much the console game publishers can do about rentals in the US. Their rights end at first sale, for the most part.

    9. Re:Rent console games before you buy them. by Anonymous Coward · · Score: 0

      Blockbuster near my buddies place (Tigard, OR) already does this.. he just got GT5: Prologue for $40, minus his rental fee..

  7. Re: Video Game Movies "Not Creative Expression" by CopaceticOpus · · Score: 5, Funny

    I can't be the only one who read the title and expected a story about Uwe Boll...

  8. Just lost respect for Vimeo... by SanityInAnarchy · · Score: 5, Insightful

    It's called a takedown notice. That should shield you from any liability -- if the creators care, they send you a notice, and you make the video go away. Problem solved.

    Of course, the real reason is:

    Gaming videos are by nature significantly larger and longer than any other genre on Vimeo ...

    Really? Have they not seen Wormtooth Nation?

    But there you go -- they're not really afraid of litigation. They're afraid of file size...

    --
    Don't thank God, thank a doctor!
  9. It's Creative by Flyin+Fungi · · Score: 0, Offtopic

    For anyone who has raided they can quickly figure out 1/2 the battle to learning a brand new boss is to be creative. You go into the instance and have no idea how any of the abilities work or any of the mobs. You need to use your wit in order to figure out how a the mechanics of the game works. I would argue PvP is more creative. Quick decisions every second on what to do, and where to be. Might as well ban all sports if you are singling out games.

    1. Re:It's Creative by ClarifyAmbiguity · · Score: 1

      I think we're talking about "artistic expression" rather than "creative tactical thinking."

  10. The real reason by elrous0 · · Score: 3, Interesting

    The "these do not truly constitute creative expression" bit is just a cop-out for them to save face. They just don't want to come out and say "The only reason is that we're afraid of getting sued by the game companies and we're a bunch of poor pussies who can't afford lawyers. So please stop investing in us now that you know we're too poor to withstand even a small lawsuit."

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The real reason by Anonymous Coward · · Score: 2, Informative

      They just don't want to come out and say "The only reason is that we're afraid of getting sued by the game companies and we're a bunch of poor pussies who can't afford lawyers. So please stop investing in us now that you know we're too poor to withstand even a small lawsuit."

      From the Vimeo staff blog, quoted IN THE SUMMARY.

      Further, such videos may expose Vimeo to liability from the game creator(s), as we have already seen action from popular video game companies against videos such as these.

    2. Re:The real reason by sfarmstrong · · Score: 1

      The "these do not truly constitute creative expression" bit is just a cop-out for them to save face. They just don't want to come out and say "The only reason is that we're afraid of getting sued by the game companies and we're a bunch of poor pussies who can't afford lawyers. So please stop investing in us now that you know we're too poor to withstand even a small lawsuit."

      No, "creative expression" is not a cop-out. Whether or not the new work is a form of "creative expression" changes the underlying copyright issues. Machinima is arguably fair use or fair dealing, depending on what country you're in. For example, machinima often amounts to a parody of the underlying copyrighted work, and parodies are fair use/dealing. A simple gameplay video is far more likely to infringe on copyright.

      And what does being able to afford lawyers have to do with anything? There's only so much a lawyer can do to help you if you actually break the law. Defending a suit is pretty expensive, but losing a suit (which is what usually happens if you broke the law) can be extravagantly expensive. Complying with copyright law isn't cowardice; it's non-negotiable.

  11. Re: Video Game Movies "Not Creative Expression" by Foddz · · Score: 1

    You weren't. That was my initial reaction too...

  12. Dreadful job by Pennidren · · Score: 5, Funny

    I feel sorry for whomever they put on the task of discerning which videos fit these categories. Boring.

  13. Where's the outrage? by mikkelm · · Score: 4, Insightful

    Video capture of gameplay for the sake of the gameplay is about as creative as live capture of a sports event for the sake of the sports event.

    1. Re:Where's the outrage? by Krater76 · · Score: 1

      Video capture of gameplay for the sake of the gameplay is about as creative as live capture of a sports event for the sake of the sports event.

      So they need a disclaimer at the end of video games. This one in WoW's case:

      "Rebroadcasting, or any other pictures, descriptions, or accounts of the game, without Blizzard's express written consent, is strictly prohibited."

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    2. Re:Where's the outrage? by Tankko · · Score: 2, Funny

      So they need a disclaimer at the end of video games. This one in WoW's case:

      So, in WoW's case, you'd never see the warning. :-)

    3. Re:Where's the outrage? by Anonymous Coward · · Score: 0

      If you're making a video of yourself playing a video game, you're still making a video about something you're doing, but if you're videotaping a sports game you're taping someone else. So those two are not at all the same thing.

    4. Re:Where's the outrage? by mikkelm · · Score: 1

      It may as well be the athlete uploading the video. It's not artistic expression if you're displaying a product, which is what gameplay videos are. For your argument to work, everything that "you're doing yourself" would qualify as artistic expression. That wouldn't really work.

  14. Re:"Vimeo"? Who? by Spy+der+Mann · · Score: 1, Redundant

    Never heard of them. Wake me up when significant sites like YouTube start doing things like this...

    Cue "First they came for the jews" letter.

  15. "Creative Expression" by Spazmania · · Score: 1

    If they are creative expression then they're unlicensed derivative works. You lose either way.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    1. Re:"Creative Expression" by Walkingshark · · Score: 2, Insightful

      How can you be on slashdot and not know about fair use. I'm going to go put my head in the oven now.

      --
      The world you experience is only a close approximation of reality.
    2. Re:"Creative Expression" by Spazmania · · Score: 1

      If I buy a copy of Batman, draw a mustache on all the faces and then upload it, that's not fair use. It's a derivative work.

      We're not talking about a few screenshots and 10-second video clips; we're talking about folks who have recorded playing the entire game from start to finish, performing virtually the entire work. And then uploaded it. No court in the nation would agree that's fair use.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    3. Re:"Creative Expression" by Anonymous Coward · · Score: 0

      But yet the US Supreme court agreed in the Betamax case that recording complete episodes of TV shows on the air is fair use. Right.

    4. Re:"Creative Expression" by Spazmania · · Score: 1

      Fair use of one copy of the work. Just as recording a game session for your own later perusal would very likely be fair use of a derivative work.

      The Betamax case never came close to saying that making copies of the taped shows and giving those copies to your 10,000 closest friends was fair use.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  16. Re:"Vimeo"? Who? by Krater76 · · Score: 2, Funny

    Cue "First they came for the jews" letter.

    A video game thread that wasn't about Wolfenstien just got Godwin'd...

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  17. Social Networking - Real Life by trust_jmh · · Score: 1

    It may not be creative expression but it is wanted by the crowd under the social network banner. A big lose of potential visitors. I guess they have a great amount of game-play vids and are saying enough is enough, it does cost us to host them but there is nothing we can get in return. Someone filming real life will get bared next since this isn't creative expression either.

  18. Vimeo was touted by many as the "New Youtube" by Chyeld · · Score: 5, Insightful

    With better resolutions, less BS moderation, and a 'better' community.

    So far I really haven't seen anything more than the potential of better resolutions. They are just as free as Flikr or Youtube in "Eww, I don't like that, delete" button useage, and frankly I haven't really seen anything being hosted by them that wasn't already everywhere else. Other than a few 'name' players like Improve Everywhere using it to host their videos, there hasn't been much of a drive for me to visit it.

    I wish them luck, but I have a feeling they are going to suddenly discover starting out tough on content really isn't going to help them gain market share.

  19. Re:"Vimeo"? Who? by Alzheimers · · Score: 1

    Much, much too early in the discussion to summon Godwin.

  20. Research Indicates's Tresspasser by Stone+Rhino · · Score: 5, Insightful

    Walkthroughs don't constitute creative expression? Watch the series of videos linked from this thread. It's the best look at a terrible game you'll ever see. Sometimes funny, often insightful, and very informative about a interesting and influential chunk of game history.

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
  21. Agreed by elemnt14 · · Score: 3, Interesting

    I think that walkthroughs, or gameplay videos do not necessarily show creative expression. Your watching a video on how to do something. The equivalent is reading a do-it-yourself book. I can see why Vimeo can take on the same view. The posters are not taking the game and throwing their own twist on it, just simply posting a copy of it. Now that the devil's advocate is gone.. Personally i agree with what other people have been saying. Posting walkthroughs and similar could bring about legal issues in the future. In a way, they are promoting creative expression with more intensity seeing you will be watching "videos with a twist" more than other stuff.

    1. Re:Agreed by DriedClexler · · Score: 1

      How would this reasoning apply to people who put up videos of *themselves* while they are playing the game, such as DDR? That's something that I and many others do -- upload videos of ourselves dancing to the steps of DDR, or our finger movement in Guitar Hero. It's not a copy of the game (although some people, for reasons I can't discern, simply upload the screen feed! Yeah, REAL exciting to see a bunch of arrows scroll up and disappear, which could just be a script...) -- it's a person showing how he does the steps.

      Yes, it's a "how-to-guide" in a sense, but then what about people who write their own dance steps?

      --
      Information theory is life. The rest is just the KL divergence.
  22. Re: Video Game Movies "Not Creative Expression" by Eoika · · Score: 1

    Uwe Boll also came across my mind but I was thinking the recent deal between EA games and United Talent Agency.

  23. Re:"Vimeo"? Who? by CelticWhisper · · Score: 4, Funny

    Can I at least link him to my armour for a stat boost?

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
  24. Must be a slow news day... by Red+Samurai · · Score: 1

    So, some random video site removes gaming clips because they're scared of getting sued, then gives a lame excuse as to why they did it, and this is front page material on Slashdot? Bullshit.

  25. In Denver, the local radio stations did that. by Anonymous Coward · · Score: 0

    When the Avalanche NHL team moved to town, they'd play an incredible game, but you couldn't get details even from local media.

    The best example: "And in sports, the Broncos were idle. Now to weather..."

    They decided what was news, even when the event happened and was attended by 16,000 people.

  26. How can I help? by Anonymous Coward · · Score: 0

    I am a member of the Starcraft community TeamLiquid.net who's members have used Vimeo recently for uploading videos of themselves playing and giving advice. I can not see how anyone can say this isn't creative expression.. But I don't know how I can let Vimeo know I am against this decision.

    Does anyone have a link to where I can lodge a complaint about this?

  27. Internal Insight by Anonymous Coward · · Score: 2, Interesting

    I'm posting as anonymous since I am a Connected Ventures employee and I am in the same office as Vimeo. Connected Ventures owns College Humor, Vimeo (sort of), and Busted Tees.

    The major push for this came down from the legal department. Within the past few months Vimeo has received a hand full of orders from the likes of EA and other industry giants to take down videos of their games. Video sharing sites in general have a hard time turning a profit, e.g. YouTube, and Vimeo is no exception. At this point it just didn't make sense for Connected Ventures and IAC to fight these orders in court. IAC is the Internet mega-corporation that owns Connected Ventures along with Ticket Master, HSN, and many other populate sites.

    While Vimeo moderators and staff will whole-heartily defend and enforce this policy, most of the staff don't really feel too strongly one way or another about it. Aside form the massive amounts of work that they will now have to do to further moderate the community.

    The bottom line is that everyone at Vimeo is a good person, and not some right wing anti-technology troll. It came down to implement this policy, and that was the end of it. There are so many C&D Orders you can just throw out before you need to buy a suit.

    1. Re:Internal Insight by Alex+Belits · · Score: 1

      Cease and Desist orders or DMCA takedown notices?

      Fire your lawyer.

      --
      Contrary to the popular belief, there indeed is no God.
  28. Re: Video Game Movies "Not Creative Expression" by Anonymous Coward · · Score: 0

    You're not.

  29. Define 'creative expression' please. by 88NoSoup4U88 · · Score: 1

    I like Vimeo: It has a very clean interface (at least with AdBlock, dunno how it looks without it), and the videos can be quite a nice bitrate (though it needs some precise pre-decoding to get the desired results).
    Besides that, there are some awesome (short) movies on there, and it's been a great site for me to randomly browse and discover some gems (on a whole other level than the amusement of a general YouTube video brings me).

    More on topic: What's the deciding factor when watching a game's video that it constitutes creative expression?
    For instance, I have one video on there of a trailer for the Alpha version of a mod I'm working on: Whereas some might see this as a "direct capture of video game play", I put way more thought into that when creating it, or at least tried to ;-). (for example, notice how I tried to line up the music to the cuts, and building up the 'tension' as the video goes on).

    Another example would be (game) footage of a player who's incredibly good at the game he's playing: You know the sort of video; Raging rock music lining up the several great shots he pulls of during a match.
    Would this also not be 'creative content': Imho it's telling an, albeit short, story too.

    I realise I'm free to go elsewhere, but as noted before I quite like their layout (as opposed to the cluttered interface of YouTube, who recently started to also allow higher quality videos).
    Though when they will be taking my video offline, I'll definitely have to be on the lookout for another host (besides my own site).

  30. Re:"Vimeo"? Who? by Endo13 · · Score: 3, Insightful

    My thoughts exactly. I read the summary and here's what I got:

    "Irrelevant 2-bit video hosting site decides to become even more irrelevant by removing some of their small collection of videos."

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  31. technical communication is very creative by spyrochaete · · Score: 1

    Screw Vimeo.

    As a Technical Writer I can say confidently that writing instructional material like game walkthroughs takes a lot of creativity and talent. Furthermore, playing a game in a formulaic fashion suitable for publishing as a no-frills walkthrough takes a lot of discipline and trial-and-error.

    Technical communication is a skill to be learned and perfected, but it also takes talent and creativity to identify your audience and communicate effectively. For instance, you'd use a different literary voice to write a point-and-click adventure game walkthrough than you would to write a character strategy guide for Super Smash Bros.

    Vimeo is a service that pushes bits over the UDP protocol and provides a navigation and search interface for end users. They're one of a zillion streaming video sites. What the hell do they know about creativity?

    1. Re:technical communication is very creative by ClarifyAmbiguity · · Score: 1

      You can certainly say that coding everything required for a site like Vimeo probably requires creativity and talent, just like the challenging art of writing game walkthroughs. The same is true for many corporate jobs, really, just in different ways.

  32. Re: Video Game Movies "Not Creative Expression" by NoobixCube · · Score: 1

    I expected a rant from a screenwriter about video game movies (and perhaps comic book movies) choking out other purpose-written scripts, because of the popularity of the game or comic automatically ensuring a box office hit, while a new script is a total unknown.

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  33. Re:"Vimeo"? Who? by melikamp · · Score: 1

    I imagine a marketing guy at Vimeo laughing maniacally at us, /. readers, while counting a fat cash bonus.

  34. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 0

    I imagine the entire "staff" of Vimeo, (a fat, neck-beard in his parent's basement) getting pissed off when he gets his hosting bill, spending hours typing and spell-checking a press release, and then getting even more pissed off when a paragraph makes it to /. only to garner comments that amount to "Who the fuck is Vimeo?"

  35. Re:"Vimeo"? Who? by cstdenis · · Score: 3, Insightful

    Server admin: We're running our of disk space.
    PHB: Just delete a bunch of videos.

    --
    1984 was not supposed to be an instruction manual.
  36. THIS VIDEO WILL BE FLAGGED by tepples · · Score: 1

    In a way, they are promoting creative expression with more intensity seeing you will be watching "videos with a twist" more than other stuff.

    You mean stuff like THIS FAN GAME VIDEO WILL BE FLAGGED?

  37. Re:"Vimeo"? Who? by H0p313ss · · Score: 1

    Can I at least link him to my armour(sic) for a stat boost?

    Yes, but Godwin is Epic so it has to a full Tier 6 set and only provides protection from Shadow Magic.

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  38. Wrong by Digital+Vomit · · Score: 1

    If the user has any control of a character on the screen, he's performing a creative expression. Contrast this with, say, recording an in-game video sequence -- that's not at all creative on the user's behalf.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  39. Simple Solution by Anonymous Coward · · Score: 1, Funny

    Go with open source games and eliminate our addiction to non-free games. Then there would not be any issues with video game movies at all.

    1. Re:Simple Solution by CronoCloud · · Score: 1

      You've never seen a nethack ttyrec? (I know, it's not truly a movie.)

  40. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 1, Informative

    Armour is spelled correctly, you ignorant American. Armor and armour are both legitimate ways to spell the same word. http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences#-our.2C_-or

  41. Re:"Vimeo"? Who? by H0p313ss · · Score: 2, Funny

    Armour is spelled correctly, you ignorant American. Armor and armour are both legitimate ways to spell the same word. http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences#-our.2C_-or

    Breath in... and out.

    I'm an ignorant Brit. living in Canada so you can bite my hairy Hobbit ass you pedant.

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  42. GameVee.com by Shaitan+Apistos · · Score: 1

    I imagine that GameVee.com would be more than happy to pick up the slack.

  43. They're getting bad legal advice... by BenSnyder · · Score: 4, Informative

    Remember that /. story a few weeks ago "Your Mashup is Probably Legal?" It talked of a group of copyright experts who issued Fair Use guidelines for the use of copyrighted material in videos. In it, they issued 6 guidelines. Quoting:

    FOUR: REPRODUCING, REPOSTING, OR QUOTING IN ORDER TO MEMORIALIZE, PRESERVE, OR RESCUE AN EXPERIENCE, AN EVENT, OR A CULTURAL PHENOMENON

    DESCRIPTION: Repurposed copyrighted material is central to this kind of video. For instance, someone may record their favorite performance or document their own presence at a rock concert. Someone may post a controversial or notorious moment from broadcast television or a public event (a Stephen Colbert speech, a presidential address, a celebrity blooper). Someone may reproduce portions of a work that has been taken out of circulation, unjustly in their opinion. Gamers may record their performances. (emphasis mine)

    PRINCIPLE: Video makers are using new technology to accomplish culturally positive functions that are widely acceptedâ"or even celebratedâ"in the analog information environment. In other media and platforms, creators regularly recollect, describe, catalog, and preserve cultural expression for public memory. Written memoirs for instance are valued for the specificity and accuracy of their recollections; collectors of ephemeral material are valued for creating archives for future users. Such memorializing transforms the original in various waysâ"perhaps by putting the original work in a different context, perhaps by putting it in juxtaposition with other such works, perhaps by preserving it. This use also does not impair the legitimate market for the original work.

    LIMITATION: Fair use reaches its limits when the entertainment content is reproduced in amounts that are disproportionate to purposes of documentation, or in the case of archiving, when the material is readily available from authorized sources.

    1. Re:They're getting bad legal advice... by skeeto · · Score: 1

      Some companies like having game play videos on the Internet. For example, Blizzard is very clear that not only are they are okay with videos from their games on sites like Vimeo and YouTube, but they encourage it: http://www.blizzard.com/us/legalfaq.html

      And who are these game publishers that are so retarded they want gameplay videos taken down? It's free publicity! People who might have never heard of the game otherwise may end up making a purchase due to a cool gameplay video they saw.

  44. Re:"Vimeo"? Who? by Minwee · · Score: 1

    I'm an ignorant Brit. living in Canada so you can bite my hairy Hobbit ass you pedant.

    Then one would think you would at least know the correct Canadian spelling of "armour".

  45. Re:"Vimeo"? Who? by H0p313ss · · Score: 2, Funny

    I'm an ignorant Brit. living in Canada so you can bite my hairy Hobbit ass you pedant.

    Then one would think you would at least know the correct Canadian spelling of "armour".

    I'm lexdisic you heartless bastard! *weeps*

    :-)

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  46. Connected Ventures in Annoying Legal Advice by Anonymous Coward · · Score: 1, Funny

    Connected Ventures, the company behind vimeo, made another significant change on one of their sites this week that I can only attribute to some sort of legal advice. Collegehumor.com removed the "R-rated" category on their pictures index page, and it took me a full two days to find an obscure link to the "R-rated" section in the footer of their homepage. I missed out on self submitted college coed 'boobies' pictures for at least 48 hours. I barely made it.

  47. Re:"Vimeo"? Who? by Carbon016 · · Score: 4, Insightful

    Vimeo is the only video service on the web that can do HD video worth a damn. I tried Veoh and other related sites, and they flagged my video as containing copyrighted material (ironic because all of it was material I had worked ~3 months to create from scratch), had problems with uploads not appearing or processing, or were grainy low-resolution trash like YouTube. I know a lot of people are using it for game mod videos, for example.

    They're hardly irrelevant.

  48. Re:"Vimeo"? Who? by telbij · · Score: 1

    Do you care about online video? Does quality mean anything to you?

    If the answer is yes to either question, you oughta check out Vimeo, because in a sea of competition the quality of their product really stands out.

  49. This is entirely reasonable by Daetrin · · Score: 3, Insightful

    There's too many people complaining to target anyone in particular, but Vimeo has made three claims:
    1: direct capture videos of games (that aren't Machinima) aren't particularly creative.
    2: Hosting such videos constitutes a possible legal liability.
    3: Such videos tend to be longer and take up more space than average.

    #3 is almost certainly true. #2 is apparently true, i'm willing to take their word that they've had to deal with legal action already, and that regardless of how it would turn out in court they don't feel like dealing with the hassle. And you know what? In my experience #1 is true too. I've seen a lot of direct capture videos, and although there are some exceptions for the most part they are often interesting and often informative, but they are very rarely creative. "That's cool" does not automatically equate to "that's creative."

    If you've taken a direct capture video but you've also added your own content on top to make some kind of social commentary or make a joke or tell a story, or used the engine in unusual ways to do the same, then congratulations, your video is creative and you can probably get it in as Machinima or a music video or some other category. But if all you've got is a capture of some people playing a game as it's meant to be played then that's not very creative at all.

    --
    This Space Intentionally Left Blank
    1. Re:This is entirely reasonable by Anonymous Coward · · Score: 0

      You know what else isn't creative? Journalism. Documenting events as they happen may not be "creative" but it doesn't make doing it less important.

    2. Re:This is entirely reasonable by Daetrin · · Score: 1

      You know what else isn't creative? Journalism. Documenting events as they happen may not be "creative" but it doesn't make doing it less important.

      That's true, but also entirely beside the point. No one would complain if a magazine for creative writing refused to publish a straight up journalism article because it wasn't creative, and no one would complain if the Wall Street Journal refused to publish a piece of fiction because it wasn't journalism.

      If Vimeo has the stated goal of inspiring creativity then they are entirely within their rights to refuse to publish things they don't feel are creative.

      --
      This Space Intentionally Left Blank
    3. Re:This is entirely reasonable by christ,+jesus+H · · Score: 1

      "The Vimeo staff does not feel that videos which are direct captures of video game play truly constitute 'creative expression"

      The problem here is that they are determining something is not "creative expression" simply becuase of the method by which it was made, not becuase of any judgement placed on its actual content. There is simply NO WAY to judge something as "uncreative" simply because of how it was made, its simply impossible.

      If they were actually doing what you imply and deciding that certain submissions were uncreative based on the actual content of the submission, that would make perfect sense. Thats not what thier doing however, they are simply saying "all things made this way are uncreative" which is pretty rediculous if you ask me.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    4. Re:This is entirely reasonable by Anonymous Coward · · Score: 0

      Is that their goal? I didn't see that on their site. It doesn't seem to be. Most of the videos I've seen on there are either home video clips (of the non-creative type) or gameplay/machinima.

      The motto is "People connecting through video." which really speaks nothing to the creativity of said videos.

      I agree, vimeo can take down whatever they want. But to claim that gameplay videos should be taken down due to non-creativity when I don't see the same being done for live action videos seems like vimeo wants a warm and fuzzy excuse to justify taking them down due to #2 and #3.

  50. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 0

    It's spelled 'arse'.

  51. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 0

    Excuse me sir, but I do believe you mean "hairy Hobbit arse".

    Kind regards,
    Mr. P. Edant

  52. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 0

    Armor is what you wear to protect yourself from damage. Armour is a brand of hot dogs.

  53. FYI by Retric · · Score: 2, Informative

    Red vs. Blue = Machinima.

    PS: If you don't know what a word means try wikipedia. (http://en.wikipedia.org/wiki/Machinima) And yes that is a picture of Rev Vs. Blue on the freaking page with a nice caption "A scene from the popular machinima series Red vs. Blue."

  54. Re:"Vimeo"? Who? by Cocoa+Radix · · Score: 1

    The only reason I know of Vimeo is because of their game videos. And, after reading: "Gaming videos are by nature significantly larger and longer than any other genre on Vimeo," I'm led to believe that they may also be the most popular and constitute the largest portion of the site's traffic.

    So, naturally, deleting them would be the best way to go.

    I have a feeling that Vimeo wants to be like the "indie, off-the-wall" video site, whereas YouTube would be more "mainstream." Basically, people who spend 3+ hours a day on their laptops at Starbucks would prefer Vimeo, while the rest of us go to YouTube.

  55. Sounds like crap to me . . . by christ,+jesus+H · · Score: 1

    The fear of getting sued makes some sense, but this claim that videos made "in engine" of a game cant be truly personally "creative" is just rediculous. Martin Scorsese didnt build New York, so were none of his movies that were filmed there "truly" creative expression?

    --
    Ohh spiteful one tell me who to smote and he shall be smolten!
  56. Re:"Vimeo"? Who? by Endo13 · · Score: 1

    If you know what you're doing, you can get a decent quality video on YouTube as well. Not to mention the fact that they're in the process of rolling out high-res video as we speak. It's undergoing testing, and some videos are already available in high quality. My first video I ever uploaded had a high-res version made available on the first day they went public with it.

    The real question is, do you want to have to give everyone a special link directly to your video in order for them to see it. If your video is only for a specific target audience and you have the capability to make sure everyone in that audience gets the link to your video, sure those small irrelevant sites work fine. If you want it to be easy for a wider audience to find, you put it on YouTube.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  57. Re:"Vimeo"? Who? by spazdor · · Score: 1

    Then why would you (sic) a correctly spelled word?

    --
    DRM: Terminator crops for your mind!
  58. Re:"Vimeo"? Who? by Spy+der+Mann · · Score: 1

    After seeing my post spawning threads like this, I'm starting to wish for a "-1, crapspawning" mod.

  59. Re:"Vimeo"? Who? by Anonymous Coward · · Score: 0

    I tried Veoh and other related sites, and they flagged my video as containing copyrighted material (ironic because all of it was material I had worked ~3 months to create from scratch)

    One of three things happened....

    Some software bot matched the hash code from some content by a media giant to your 'from scratch' work. If it's 100% original content, THAT'S A MATHEMATICAL 'IMPROBABILITY' if they are using something like MD5 or better as the hash function -- a hash collision is believed to be EXTREMELY remote with hashes like those.

    If your work samples existing copyrighted content well the bot must be smart enough to hash ranges of content to match copyrighted stuf, doable but a little less unlikely than the above scenario.

    The third possibility is that someone with a pulse at Vimeo saw your work and 'mouseslipped' it as inappropriate by accident or they just didn't give a rip.

    Hard to tell.

    The media giants are fighting to stay relavant and profitable in this age of 'free-content' driven Internet....

  60. Barring * is just plain wrong by Anonymous Coward · · Score: 0

    * = "the reproduction, reposting, or quoting in order to memorialize, preserve, or rescue an experience, event, or cultural phenomenon"

    Once upon a time, copyright meant "If you didn't make it, you don't get to make money off of it."

    Somewhere along the line, it became "Under no circumstances do you have any rights to anything we have any power over; and although we reserve the right to rent permission slips to you, don't even think about ever doing anything useful or artistic in any way relating to us."

    This is just another small scale case of the general industry trend of backing down and bending over for an unjust cause: abuse of copyright.

    Similar situation in society, actually; there is supposed to be a balance of power between the people and the government, and both sides work on changing the law until it is fair.

    Well, same should happen with good companies (Vuze, YouTube, last.fm) and "source"(distributor) companies: both sides should push for a balance of power that's fair, and benefits all parties involved (including end-customers/consumers).

    There is a solution, too; its so intelligent and obvious that the dinosaurs upstairs will never implement it, but here it is:

    Create a good product. Offer it to the customers at a decent price and a try-before-you-buy basis. And if the customer buys that product, then he now owns it, and can use it however he wants (AS LONG AS HE DOES NOT MAKE MONEY OFF OF IT).

    Obviously, this is an intelligent business plan which would result in massive long + short term profits and happy citizens and customers, however, so it will never be implemented.

    Screw the customers - harvest their money, that's all they are good for!!!