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Otherland MMO Announced

Eurogamer breaks news that German games publisher DTP Entertainment will be making an MMORPG based on Tad Williams' Otherland series of books. As anyone who has read the books will know, this could be an interesting new spin on virtual worlds. Quoting: "For want of a better soundbite, let's call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs, and you explore a multiverse in which you might be in realistic historical surroundings one minute, and cartoon fantasy ones the next. Everything changes, even your own appearance, and nothing is even pretending to be real. ... You start the game as one of those consciousnesses in a place called the Land of the Lost, a nightmare scenario which you're trying to escape. You'll run, be killed, and reborn in a 'baby' state as a simple, low-rent sim (though we suspect the game won't be using that term, for obvious reasons) - a blank, featureless avatar that can be male, female or even neither."

142 comments

  1. Sounds interesting... by CronicBurn · · Score: 1

    I may have to pick up a book or to and get familiar with the story line.

    --
    if I were able to see further, it was because I stood on the shoulders of Giants -Newton
    1. Re:Sounds interesting... by Entiex · · Score: 3, Interesting

      I may as well, any chance at playing a cyberpunk themed MMO thats actually good (As opposed to say, Neocron) is one that I don't want to miss. And if I play it, I want to know the lore. That and the whole concept of this world itself is making me want to pick up the books anyway.

    2. Re:Sounds interesting... by Anonymous Coward · · Score: 1, Informative

      The Otherland series is one of the best I've read in the virtual world genre. Not quite sure if it counts as full on cyberpunk though.

      I've been waiting for someone to make an MMO from this series, it begs for it.

    3. Re:Sounds interesting... by Impy+the+Impiuos+Imp · · Score: 1

      > let's call it the first cyberpunk MMO

      Let's not. That would be The Matrix Online, which I need not point out was simultaneously the most "perfect" choice ever for an online avatar game while ending up a total flop.

      Building encounters with a bunch of street thugs, level after level after level.

      And not enough outfits, either. At least City of Heroes has a ton of sexy stuff you could wear on your girls, and it was all available at level 0.

      It's interesting that Matrix Online had a way to "hack" things to gain extra powers. So did Star Wars: Galaxies, for that matter. But not real hacking of the game. No way, no how!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:Sounds interesting... by SatanicPuppy · · Score: 2, Interesting

      Actually Anarchy Online had all that stuff a loooong long time ago (up to and including a scary overabundance of gender non-specific sexy clothes for your virtual crossdressing needs).

      A pretty good MMO actually, for it's era...It's still around, and they've actually been pretty busy with expansions lately, but the core product is pretty dated. The major flaw of the game was twinking, imho, because everything was based on character stats, and there were ways to increase your stats dramatically out of proportion to your level...And since the pvp was level based, you could come across a guy who was the "same" level as you, who could squish you like a bug.

      I think the most amusing one I ever saw was a guildie of mine who had a level 60 twink who could manifest a level 150 pet. That was his only skill, and yet it was more than enough...The 150 pet was more than tough enough to stand up to a few level 150 characters...At least for a while. What it did to people he could pvp with had to be seen to be imagined.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:Sounds interesting... by LandDolphin · · Score: 1

      Inbalanced pets have always been fun. Like training a Wyrm to be a pet in UO, a pet that could 1 shot anyone that did not have maxed HP. ohh the fun tabbing through a group killing them all with a fire ball.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    6. Re:Sounds interesting... by Grimbleton · · Score: 1

      You haven't played UO in a looooooong time, have you?

    7. Re:Sounds interesting... by LandDolphin · · Score: 1

      No, I stopped playing when it was still ruthless.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    8. Re:Sounds interesting... by illegalcortex · · Score: 2, Insightful

      Be prepared to spend the next several months or possibly years on it. I read all the books back to back and found them in dire need of editing. Some posters will probably jump on me and claim it was all about depth, but there was quite a bit of fat in every one of those books. Things that took far too long to develop and had an insane level of verbosity. Just like this post is getting to be...

    9. Re:Sounds interesting... by Walkingshark · · Score: 1

      Eh, you were being nice. I got about 2/3 of the way through the first book, to the point where the plot literally began to repeat itself almost verbatim from what had happened earlier, and shortly after the guy who was playing the Diablo-Hardcore-Mode MMO where you die once and you're gone forever died because of some weird portally bullshit, and I gave up. Nothing interesting happened in all those pages, only bare mentions of the "Otherland," whatever the fuck that ended up being... ug, it was horrible. Just like the MMO based on it is going to be.

      --
      The world you experience is only a close approximation of reality.
    10. Re:Sounds interesting... by adremeaux · · Score: 1

      I agree about the fat (pretty much the whole of book 2), but I still loved the books and thought it a wonderful series. The characters were rich and very well developed, the story filled with questions and great twists (that all get answered), and there were certain sections of pure brilliance. But yeah, it could be cut down to half the length and still do quite well, I think. As for the game, I guess it's nice, but I've been praying (to FSM) for them to come out with a movie since I first read it. I guess that won't be happening any time soon.

    11. Re:Sounds interesting... by Paranatural · · Score: 1

      It's a series of books that are not easy to just pick up and read through quickly. They tend to be long, and very dense.

      I say this having been a long-term, avid Tad Williams reader. I picked up his very first novel while in High School, 'Tailchaser's Song'.

      IMO his newest series is the best, even better than 'Memory, Sorrow, and Thorn'. The Otherland series was good and inventive but I think it tended to drag.

    12. Re:Sounds interesting... by MaxwellEdison · · Score: 1

      I read book 3 during my deloyment overseas...and saw absolutely nothing that made me want to read the others. They'd probably have more success making a .HACK MMO, it would still suck though.

      --
      -=Bang Bang=-
    13. Re:Sounds interesting... by illegalcortex · · Score: 1

      Book 3 was no picnic, but at least it got the plot moving a bit. But even in book 4, I remember being sick and tired of the House and couldn't wait for them to move on. That's one of the really frustrating part of the books. He has these wonderful and amazing environments, but he doesn't have enough plot to go around. Oh, he has enough WORDS to go around. He can definitely write page after page of stuff without actually having anything move forward in the story. So you just wind up sightseeing while waiting for something to happen.

    14. Re:Sounds interesting... by DiamondMX · · Score: 1

      You seem to making a mistake: That's the core *feature* of the game.
      For once Lv10 Fighter =/= Other Lv10 Fighter, and people who really know the game have a tremendous advantage and can go looking for other people with as much skills as themselves.
      I like a game with a bit of depth to the game system, and just like D&D - munchkinism is both rampant and fun, when it's an intended part of the game.
      (And since they haven't fixed it in 7 years and it wouldn't be that technically difficult to fix, I think that's beyond question)

      AO suffers from aged graphics, some unbalance, and the PvP system is lacking at best, but hey - it's fun, and it's a ~clever~ game - and you don't see a lot of that in the MMO world.

    15. Re:Sounds interesting... by wildstoo · · Score: 1

      Oh come on... were you aware at the time that this was book 1 of 4? Did that not give you a clue that maybe the plot might take some time to develop?

      I think if you can get through any of Tolkien's works then the Otherland series is light reading by comparison. I simply cannot finish LotR no matter how hard I try, yet I read all 4 Otherland novels, back to back.

      Were there parts that dragged a bit? Yes, occasionally, but that happens in most novels. When you're writing a 4 book series I suppose it's hard to avoid.

      On the other hand, I too have no idea how this is going to translate into an entertaining MMO. Sounds like they're just stealing the Otherland concept of "lots of virtual worlds, all different" and dropping the actual plot which is what made the books good in the first place.

  2. Not interested by Verteiron · · Score: 2, Funny

    Wake me up when a mutant is using hypnotic mind-control to make me believe I'm actually in the game. Until then I don't think this is going to be a particularly compelling MMORPG.

    --
    End of lesson. You may press the button.
    1. Re:Not interested by orclevegam · · Score: 1

      Wake me up when a mutant is using hypnotic mind-control to make me believe I'm actually in the game. Until then I don't think this is going to be a particularly compelling MMORPG.

      SPOILER TO FOLLOW


      Hint to the mods, this is a reference to the books. You eventually find out a psychic mutant is the one responsible for getting the people stuck in the virtual worlds. As for whether it'll be a good MMO or not, well, hard to say. Its greatest strength looks to be its biggest weakness, that is, it's so open ended it's going to be hard to motivate the players.

      --
      Curiosity was framed, Ignorance killed the cat.
    2. Re:Not interested by jonadab · · Score: 1

      I don't know, I think it could be pretty compelling without that, if you have the flak.

      Personally I'm planning to get a telematic jack for my neurocannulum, so I can play even when I'm not at home!

      My favourite quote from this series: "It is amazing how much distraction you can cause when you give a torch to a troop of flying monkeys."

      --
      Cut that out, or I will ship you to Norilsk in a box.
  3. But will it be a WoW killer!?!?!? by elrous0 · · Score: 0, Redundant

    You forgot to answer the most important question.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:But will it be a WoW killer!?!?!? by eldavojohn · · Score: 2, Insightful

      You forgot to answer the most important question.

      No, I think the summary answered that already. It implied that this should be sufficiently different enough from WoW that I could enjoy both games.

      I played LotRO and it was feeling too much like WoW so I quit. Same with Warhammer. Buggier versions of WoW. I have high hopes for this as it sounds like the concept, classes & lore will be far enough away from WoW to provide me with entertainment.

      This is going to shock and appall you but there can be multiple successful MMOs. You might think you need to invest all your time in one but I have often played multiple and enjoyed them.

      You don't need to kill WoW to be successful, just try being original and a lot can happen! I only hope they don't cash out, release early, screw the users and just let it die after they've doubled production costs like so many others.

      --
      My work here is dung.
    2. Re:But will it be a WoW killer!?!?!? by orclevegam · · Score: 4, Informative

      I think we need to have something cleared up. I keep seeing people refer to the "lore" of Otherland, but that kind of misses the point. Otherland doesn't really have "lore" in the same way that things like WoW, LoTR, Warhammer, or even StarTrek do. The basic premise of the book was that the internet has evolved to the point where everyone interfaces via a direct neural interface and it's experienced as a immersive 3d world with avatars etc., but that something weird is happening and some people are getting "stuck" in the virtual worlds. This is similar to the premise of .Hack, but very different in other ways. Anyway, there's really only 2 bits of "lore" I can think of from the books that could conceivably be brought across. The first would be the major antagonists from the book, which is a fat man and a skinny man that hunt the characters across the various virtual worlds (always wearing an avatar that matches them in some way, for instance the fat man as a toad and the skinny man as a praying mantis). The second item would be the use of certain gestures to perform various actions, such as moving fingers in a very specific pattern to open a portal to another world. It's important to note however that in the books when the characters get sucked into the virtual worlds and lose their ability to log out, the worlds also stop responding to the standard gestures.

      Anyway, the important thing is, that for the purposes of something like this MMO, Otherland isn't really a single world with lore, rather it's more of a meta-world in which the players randomly get dropped into one of many worlds each with their own lore.

      --
      Curiosity was framed, Ignorance killed the cat.
    3. Re:But will it be a WoW killer!?!?!? by lysergic.acid · · Score: 1

      so there's no coherent universe, history, storyline? sounds like a really shallow book if that is true.

    4. Re:But will it be a WoW killer!?!?!? by orclevegam · · Score: 4, Informative

      There is, but all that occurs outside of the virtual world this is going to be based on. The storyline is also not applicable, as in the books the main characters are investigating why people are getting trapped in the virtual world and once they themselves become trapped attempting to work their way out of it. As several others have already commented, the virtual world parts of the book are really very shallow because it's mostly about them attempting not to get killed long enough to make it to the next world. I would say it's comparable to trying to convert something like Portal into an MMO. There's a story there, and I don't think anyone would argue it's a pretty good story, but it's sort of a one shot thing. Sure the gameplay mechanic could be carried over, but the story itself is no good for an MMO setting. Likewise the over-arching story from the books, what made them good, is no good for an MMO setting.

      --
      Curiosity was framed, Ignorance killed the cat.
    5. Re:But will it be a WoW killer!?!?!? by Anonymous Coward · · Score: 0

      A whole series of books, rich in environments and their denizens, and rather deep.

      Definitely not shallow, and not even a quick read.

    6. Re:But will it be a WoW killer!?!?!? by nog_lorp · · Score: 1

      This makes me want a DonnerJack mmo.

    7. Re:But will it be a WoW killer!?!?!? by Missing_dc · · Score: 1

      You forgot to answer the most important question.

      42

      --
      How amazed would you be to suddenly find that you just forgot what I wrote and you needed to reread my post.... again.
    8. Re:But will it be a WoW killer!?!?!? by Anonymous Coward · · Score: 0

      They aren't trying to turn the plot into a game, just the concept of Otherland. It'll be either hit or miss, but if it hits it's going to be amazing. You'll really have a hard time grasping the depth of what they're trying to do if you haven't read to books already (which I highly recommend). http://en.wikipedia.org/wiki/Otherland

    9. Re:But will it be a WoW killer!?!?!? by Walpurgiss · · Score: 1

      The way you describe the getting stuck in worlds and having to change worlds reminds me of that movie with John Ritter where he buys Cable from the devil. He gets sucked in and tries to survive all the different channels going after the remote to escape.

      Stay Tuned is the name of it.

    10. Re:But will it be a WoW killer!?!?!? by DrystanKnight · · Score: 1

      Actually the are dozens of Lore inside the Otherlands. One Lore set is a Pelio-American/Mayan society that advanced so far as to outpace European encroachment, that is to say that the dominate power in the world is in fact a modern Mayaian empire. Another uses a modified OZ storyline where Scarecrow, Tin Man, And Lion are warlords and the Dorothy is a messiah like figure of myth (this lore then branching out to many other aspects of the areas) Otherland is a separate "internet" more like an "internet2" some inroads possible from the public but primarily a private venture, in fact, the purpose of the Otherland is to ***SPOILER*** let those in power download their minds into a world of their own creation. One person builds a kingdom of insects, another location is a "World house" where a library is like unto a country. Worlds imagined from OUR cultural experiences. So to say that Otherland has no lore is perhaps not accurate.

    11. Re:But will it be a WoW killer!?!?!? by doti · · Score: 2, Funny

      Wrong. The most important question is:

      "Will it run Linux?"

      Hmmmm.. no, sorry! It is:

      "Will it run in Linux?".

      --
      factor 966971: 966971
    12. Re:But will it be a WoW killer!?!?!? by lymond01 · · Score: 1

      "Driving Over Miss Daisy" was the highlight of that film.

    13. Re:But will it be a WoW killer!?!?!? by Anonymous Coward · · Score: 0

      Holy crap, I have had dreams based on that movie, but could never remember the name of it! Thank you!

    14. Re:But will it be a WoW killer!?!?!? by mmalove · · Score: 1

      Or, will it run on linux, AND run linux?

      Kinda like how in a few fantasy games they poke fun at themselves by having the characters play video games.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    15. Re:But will it be a WoW killer!?!?!? by fireboy1919 · · Score: 2, Informative

      The basic premise of the book was that the internet has evolved to the point where a few people can interface via a VR interface and it's experienced as a immersive 3d world with avatars etc., but that something weird is happening and some people who are connecting to a very specific location, eventually dubbed Otherland, are getting "stuck" in the virtual worlds, even though they aren't using neural interfaces.

      Fixed that for you. Did you even read the series? Your description is way off.

      Otherland isn't really a single world with lore, rather it's more of a meta-world in which the players randomly get dropped into one of many worlds each with their own lore.

      You're missing the most important bit - Otherland itself. Each "world" within Otherland has it's own masters who have ideas about what that world should be, and created it as such. The rest are mostly just fronts for something similar to the internet. It would be foolish not to include this concept - and perhaps some of the neat worlds that Tad Williams envisioned - in such a new MMO.

      It should also be noted that the rest of the net is small by comparison to Otherland - which is the only place that people are actually creating *worlds* instead of just *sites*. I can't see why this wouldn't also be true.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    16. Re:But will it be a WoW killer!?!?!? by __aajfby9338 · · Score: 1

      The storyline is also not applicable, as in the books the main characters are investigating why people are getting trapped in the virtual world and once they themselves become trapped attempting to work their way out of it.

      Hmm, that part of the story line sounds applicable to me. A virtual world that is very difficult to log out from sounds like a dream come true for a paid-subscription gaming company! :-)

    17. Re:But will it be a WoW killer!?!?!? by Rocketship+Underpant · · Score: 1

      "The basic premise of the book was that the internet has evolved to the point where everyone interfaces via a direct neural interface and it's experienced as a immersive 3d world with avatars etc."

      That's not quite correctÂâ" the book (actually a four-tome series) is set in the near-future, and there's no such thing as direct neutral interfaces. They just use VR goggles and body suits suspended in special tanks.

      Since the book has the protagonists making there way across many completely different and unrelated MMORPGs and other virtual worlds (including a Medieval fantasy game like World of Warcraft), I have difficulty seeing how a single MMO worth playing can be made from all of this.

      --
      He who lights his taper at mine, receives light without darkening me.
    18. Re:But will it be a WoW killer!?!?!? by makomk · · Score: 1

      IIRC, that's not quite true. In the books, there are direct neural interfaces, they're just way out of most of the character's price range.

    19. Re:But will it be a WoW killer!?!?!? by Anonymous Coward · · Score: 0

      Of the group in the Otherland network two had simple VR interfaces with some active fluid in a tank, and EVERYONE ELSE had neural interfaces.

  4. Brainstorming session gone wrong by Gizzmonic · · Score: 1, Funny

    Boss: Okay guys, we have to come up with some better ideas for this new MMO.

    Producer 1: I think we should go for the most realistic historical surroundings!

    Producer 2: That's boring! How about a cartoon fantasy world?

    Four hours later

    Boss: You still haven't made a decision.

    Producer 1: Oh yeah we have. We're gonna do both!

    Boss (disheartened): Both?

    Producer 2: Yeah! It'll be a completely open world, totally unfocused! A sandbox! The user makes the choices!

    Producer 1: With open-endedness! And it'll be like...so, meta-

    Boss: Oh, for fuck's sake. Just throw in a bunch of crap stolen from BladeRunner and call it 'cyberpunk', then it will sell.

    Producer 1: You're the boss!

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Brainstorming session gone wrong by Anonymous Coward · · Score: 0, Informative

      I think I love you.

    2. Re:Brainstorming session gone wrong by Anonymous Coward · · Score: 0

      I think I love you.

      But what are you so afraid of?

    3. Re:Brainstorming session gone wrong by thewesterly · · Score: 5, Insightful

      I take it you've never read Otherland.

    4. Re:Brainstorming session gone wrong by Hatta · · Score: 2, Interesting

      So, you want a realistic, down-to-earth game... that's completely off-the-wall and swarming with magic robots?

      --
      Give me Classic Slashdot or give me death!
    5. Re:Brainstorming session gone wrong by orclevegam · · Score: 1

      Someone mod parent insightful. I'd do it myself but I already posted comments on here.

      --
      Curiosity was framed, Ignorance killed the cat.
    6. Re:Brainstorming session gone wrong by Anonymous Coward · · Score: 1, Funny

      Also, you should win prizes for playing it.

    7. Re:Brainstorming session gone wrong by Anonymous Coward · · Score: 0

      I think I love you.

      But what are you so afraid of?

      I'm afraid that I'm not sure of
      a love there is no cure for.

  5. OMG! by Jethro · · Score: 2, Insightful

    Oh my GOD, that is the most awesome news I've heard all week!

    No, wait, the other thing. Yet another MMO, cause, you know. There's totally not enough of those around.

    Wake me up when... eh, I'll wake up when I'm ready.

    --


    In the land of the blind, the one-eyed man is kinky.
    1. Re:OMG! by VeNoM0619 · · Score: 1

      MMOs are the money makers in today's gaming industry.

      Who is to blame? Perhaps ourselves for saying "programming as a 'service', not as a product" so they decide to host games for a decent cost.

      It is still a maturing market, and most MMOs customer support SUCKS, meaning the service itself isn't service. It's more like, programming for a server.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    2. Re:OMG! by Jethro · · Score: 2, Insightful

      MMOs were supposed to be The Future of The Internet 15 years ago. I am personally somewhat tired of them. And of hearing about a new one about to come out and how great it'll be, etc. It's kind of old news by now.

      --


      In the land of the blind, the one-eyed man is kinky.
  6. Reminds me of an Onion piece by Facegarden · · Score: 4, Informative

    The onion did a piece on "World of World of Warcraft", where players play a character sitting in a lonely basement playing warcraft. The "your avatar is an avatar" part reminds me of that, though technically they imply different things... and actually that statement doesn't imply much...

    http://www.theonion.com/content/video/warcraft_sequel_lets_gamers_play

    -Taylor

    --
    Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    1. Re:Reminds me of an Onion piece by BennyBigHair · · Score: 1

      well i think it was supposed to imply that "this is like the matrix, but we can't say just say that"

    2. Re:Reminds me of an Onion piece by Anonymous Coward · · Score: 0

      I'd say more like eXistenZ

    3. Re:Reminds me of an Onion piece by Ren.Tamek · · Score: 1

      You might also enjoy World of Workcraft. Those machinima guys are pretty talented.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    4. Re:Reminds me of an Onion piece by AmberBlackCat · · Score: 1

      well i think it was supposed to imply that "this is like the matrix, but we can't say just say that"

      That makes way more sense than the article summary.

  7. It was a decent story by Kohath · · Score: 4, Insightful

    Those were some good books, but the "it's all a dream" aspect of the setting can lead authors into self-indulgences. Essentially, there are no rules for the world. That was the major problem with it. Also, since "it's all a dream", a lot of the drama seemed false. The real characters were interesting but most of the time spent with the dream characters is just that many more pages of inconsequential stuff.

    The "no rules for the world" quality would destroy an MMO. You can't just change the rules all the time or all the players will just hang out in the part with the most advantageous rules.

    1. Re:It was a decent story by dougisfunny · · Score: 1

      I dunno about that, not everyone plays to farm, some like an interesting game with a challenge.

      --
      This is not the funny you're looking for.
    2. Re:It was a decent story by Timedout · · Score: 1

      As with all fantasy the rules aren't concrete physical ones, but instead the rules of the "human experience." AKA: If the characters aren't realistic it doesn't work, and tha tis the only bound on fantasy.

    3. Re:It was a decent story by MikeUW · · Score: 1

      I read the Otherland books as well, and I really liked them. I didn't find the dream/VR stuff so inconsequential, because (in the book) they had real-life consequences in various ways (including death).

      As for the game having 'no rules for the world', I wouldn't take this to mean there would be 'no rules', but really that there will be different 'worlds' or simulations that play by different rules that can be defined to fit that world's purpose, which is how things really went with in the book.

      Each world in Otherland still had some common underlying elements. IIRC, these included geographical extents to each world, and some sort of stream/road/linear feature that linked entry/exit points between the worlds. The rules that governed each world were defined by the individual scientists/companies that designed and operated them (e.g., for research simulations, recreation, business, or whatever). Within each world, you had to play by those rules.

      I think, if done well, this game will shape up to be something really cool.

    4. Re:It was a decent story by Anonymous Coward · · Score: 0

      Different zones, different rules.
      The rules are there, and fixed, just local.

    5. Re:It was a decent story by Kohath · · Score: 1

      Few will go use the zones with the hard rules. MMO players respond to risk/reward.

    6. Re:It was a decent story by stefanlasiewski · · Score: 3, Informative

      It wasn't a dream. It was a nightmare. Then another one, and another one, and another one. Then you got separated from your friends. Then the devil seized control of the system and it got worse. No rest for the weary.

      And then they charged your credit card.

      --
      "Can of worms? The can is open... the worms are everywhere."
    7. Re:It was a decent story by Kohath · · Score: 1

      When there are no rules, the real-life consequences don't add suspense. There's always a magic way to escape any problem or difficulty. Part of the connection with the audience is lost when the author can just change the rules to save the characters.

      The real characters seemed to care too much about the dream characters sometimes.

      And then the real characters crossed the river and nothing that happened in the last 100 pages made any difference to the rest of the story.

    8. Re:It was a decent story by LandDolphin · · Score: 1

      What if the zones with the hard rules have the better risk/reward ratio?

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    9. Re:It was a decent story by Anonymous Coward · · Score: 0

      FWIW, the most enjoyable online game I ever played was a MUSH based on Roger Zelazny's Amber Chronicles. In short, many universes representing all possibilities and a few people who could move between them at will.

      This freed people up to create many and varied games within the games. And being a MUSH, it was mostly cooperative story telling with little or now combat-system.

      The most popular places depended purely on what captured people imaginations. Some people never ventured out into the Zelazny meta-verse at all and very happily played in just one of the sandboxes as if it were a game entirely unto itself.

      The modern day equivalent is probably Second Life or Google Lively. I think the key was letting users contribute the content - including the rules.

    10. Re:It was a decent story by jonadab · · Score: 1

      Exactly. The Inner District had rules that mostly mimicked the real world, except that people's avatars could look weird. Treehouse had a different set of rules, but it still had rules (and, IIRC, if your avatar _didn't_ look weird, people tried to help you design a weirder one). Then there's Otherland itself, which had perhaps the strictest rules of all in its own way, since each section of it was designed around one person's vision (and a disturbingly high percentage of them seemed to be designed around Jongleur's vision in particular).

      --
      Cut that out, or I will ship you to Norilsk in a box.
  8. I just hope this doesn't turn into another SL by Da+w00t · · Score: 1

    It sounds rather neat, I may have to go start reading the books. I never played Second Life, mostly due to the entire island owned by the bloody furries. Nor did I play The Matrix: Online because it seemed so bland.

    This, on the other hand sounds very interesting.

    --

    da w00t. mtfnpy?
    1. Re:I just hope this doesn't turn into another SL by DaleGlass · · Score: 1

      You must be kidding. Furry areas are a very small part of what there is in SL.

      Not sure what you mean by "the whole island", if you mean the mainland, then certainly not.

    2. Re:I just hope this doesn't turn into another SL by bakawolf · · Score: 0

      i'd imagine he's referring to some large island undoubtedly "owned by furries"

    3. Re:I just hope this doesn't turn into another SL by Cro+Magnon · · Score: 1

      Furry areas are a very small part of what there is in SL.

      How do they compare to the flying penis areas?

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    4. Re:I just hope this doesn't turn into another SL by DaleGlass · · Score: 1

      Griefers seem to be getting tired or something. Lately I see much less of that sort of thing than there used to be.

    5. Re:I just hope this doesn't turn into another SL by jonadab · · Score: 1

      > It sounds rather neat, I may have to go start reading the books.

      You want to be a bit careful about getting started with Tad Williams books, because they tend to be rather lengthy, and when you get to the end of each book in a series, it feels just like a chapter break, and the story isn't really resolved at all until you get to the end of the *last* book.

      Don't get me wrong, they're great books. You do want to read them, because they're interesting. Lots of good characters, lots of interesting stuff going on, stuff you don't fully understand at first and have to figure out along with the characters... well worth reading.

      But you don't want to start in unless you can be pretty sure you're going to have some free time each day for the next several months, because reading a Tad Williams series has a tendency to take over your life for a while. At least with the Otherland series you don't have to keep track of a stack of maps like you do with The Dragonbone Chair.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  9. Why Otherland? by nietpiet · · Score: 1

    So, any fans of the SF/Fantasy genre out there who can say why Otherland? Why not Steven Erikson's Malazan Empire? Robert Jordan's Wheel of (too much) time, Tolkien, or Terry Pratchett for that matter? What makes Otherland more suitable than the others?

    1. Re:Why Otherland? by Anonymous Coward · · Score: 0

      Shadowrun, PLEASE! Even a rip-off would suffice. But I'm glad to see that someone is diverging into the cyberpunk realm for an MMO.

    2. Re:Why Otherland? by Anonymous Coward · · Score: 0

      It's a meta-thing. The first novel of Otherland was describing MMORPGs fairly early (pre-Ultima Online), and bears a pretty close resemblance to Second Life (again, predating it by several years). It's a cyberpunk novel about MMORPGs, rather than a setting that's being adapted.

    3. Re:Why Otherland? by Bieeanda · · Score: 2, Informative
      Because, unlike the other properties you list, Otherland is strongly focused around the kind of ultra-immersive MMO that some gamers have been slavering for since Bill Gibson coined the term 'cyberspace'. They're basically trying to take an extant virtual world, and create it in real life, without having to go through all the annoyance of sorting out what canon bits to put in.

      ...Which is why it's going to fail spectacularly. The novels are a decent read, but the 'cyberspace' aspects of it are as shallow and cliche as marketing blurbs.

    4. Re:Why Otherland? by faloi · · Score: 1

      Otherland at least maybe fills a lesser used niche. We already have Tolkien (Lord of the Rings Online), and the others are still essentially standard fantasy settings.

      MMOG's attempting to fill a sci-fi niche have been fewer and further between, and have (for the most part) been failures. Or at least they're not getting the subscriber base as fantasy MMORPGs.

      Personally, I'm looking forward to the rumored WH40K MMORPG...and I wouldn't mind a good Shadowrun MMORPG. Or even a Dresden Files based MMORPG.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    5. Re:Why Otherland? by bakawolf · · Score: 0

      well, why not Otherland, i haven't read any of it, or any of Steven Erikson's works, but the other three would fall into very similar worlds as most current MMOs. A relatively new world could be a very successful idea, or at the very least a good hook, for those who are bored with the current offerings.

    6. Re:Why Otherland? by jefu · · Score: 2, Informative
      Otherland is set in the near future and the characters in the novel enter a set of virtual worlds in order to combat the bad guys. So you have not only possible play in a virtual "real world" but also play in any of a number of (related) virtual "virtual worlds".

      Disclaimer: I read the first book in the series and decided not to go any further and in the first book the main characters are just getting going in the virtual worlds.

    7. Re:Why Otherland? by CrashPoint · · Score: 1

      40K and Shadowrun are both great fictional settings, but I think they would make poor MMO's due to the permadeath issue. Permadeath is poison for MMO's, but absolutely necessary to keep the thematic feel of those settings.

      Shadowrun, for example, loses a lot of steam when death is merely an inconvenience. What's the big deal about getting betrayed by your teammate when it just means you spend 5 minutes running back from the hospital? Yeah, Trauma Teams, sure, but that only goes so far before you have to accept that there's no getting up from getting an auto-shotgun unloaded into your face. If you can't be properly killed, it's just not Shadowrun.

      And 40K? That's nothing but death. You're a scary motherfucker, Commissar, but when that Tyranid bites you in half, you're done - Emperor or no Emperor.

      I don't look forward to the Fallout MMO for the same reason, despite being a huge fan of Fallout.

    8. Re:Why Otherland? by Kohath · · Score: 1

      Tolkien? There's a game called Lord of the Rings Online.

      People say it's good and they think they should really play it sometime. But they keep playing WoW instead.

    9. Re:Why Otherland? by Walkingshark · · Score: 1

      True, until a developer realizes that you can store progress on an account seperate from characters. Many faces, same soul. I know, I know, lots of problems, etc. I don't think any of those problems are insurmountable though.

      --
      The world you experience is only a close approximation of reality.
    10. Re:Why Otherland? by LRayZor · · Score: 1

      If you're worried by about reincarnation, then Richard Morgan's world in Altered Carbon would suit.

    11. Re:Why Otherland? by Strange+Quark+Star · · Score: 1

      Why not accept permadeath? I think MMOs could change into something way more interesting than the farming and grinding that WoW and such usually turn into.
      Especially modern, that is not fantasy settings require much less killing (and resulting death) to be interesting. I mean, how often do you need to kill NPCs or other players in a cyberpunk setting? Only in key situations. Also, with permadeath players would try really really hard not to die, and think thoroughly before doing dangerous stuff.

      I would much rather play a MMO with permadeath than one with some bogus resurrection system and immortal veteran players.

      --
      There is no sig.
    12. Re:Why Otherland? by jonadab · · Score: 1

      It does seem like a really good match. Read the series and you will understand more fully, but, briefly, internet-based realities and interaction and gaming and so forth are very wrapped up in the central themes of the Otherland series. In fact, the titles of the four books are all references to phenomena encountered by the book's characters in the context of exploring a virtual world, and the title of the series is the name of said virtual world itself. There are also several _other_ virtual worlds in the series, most notably the Inner District (which is kind of like Second Life on steroids, but with more real-world implications), the Middle Kingdom (pretty much a traditional fantasy MMO), and Treehouse (built and operated by and for computer geeks).

      --
      Cut that out, or I will ship you to Norilsk in a box.
  10. good article by BennyBigHair · · Score: 1

    after RingTFA, my questions are the same as the article writers: how is any of this stuff more than changing the name of common MMORPG elements? Like, you get "code" that "alters the fundemental reality of the world" from killing monsters, doing quests, trading, balhblah. Maybe I am being skeptical (along with the author of TFA), but it sounds a lot like other games where, say, you have to grind monsters to drop spell components, or gear, balhblah. I like the sounds of "leveling up" changing into "learning how to modify the code" but if it does the same thing in the end... That being said, the grapics look cool, and hopefully the wide range of areas actually feels like a wide range of areas, not just cyberglacier, cyberruins, cybervolcano, etc.

  11. Re: Book or Four! by TaoPhoenix · · Score: 4, Informative

    I will be replying the daylights out of this thread since I really liked the series.

    It is a tetrology of 4 books, all gorgeously detailed! I really liked that a crucial feature is two AFRICAN characters as lead heroes! One from a modern province, and one a classically trained Bushman.

    Tad W. does a brilliant job of showing how the Old Bush Ways could provide crucial insight into our modern era.

    I hate MMO's, but I'll probably have to get my own little corner of this one solely because of the books.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  12. Ugh... by Krater76 · · Score: 3, Insightful

    I'm not knocking the content since it sounds like a neat idea but maybe put up a story when they are farther than the "will be making" phase. Like when they hit the "have funding" and "are in development" phase. Otherwise this is less newsworthy than the pseudo-cancelled (pseudo because it was never truly started) Halo MMO.

    I think I "will be making" the first Super Mario FPS. Maybe I should create and post an announcement so I can get on the front page of slashdot?

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:Ugh... by PsamtikNerd · · Score: 1

      I think I "will be making" the first Super Mario FPS.

      http://www.freewebs.com/mariodoom/

    2. Re:Ugh... by ned84 · · Score: 1

      They kinda are in development. They've found an engine, are pushing for 2010 release, they claim to be around 15% complete and the screenshots are looking pretty sweet... it's all in the article. All in all, i'd say they've made a fair bit more progress than your Mario FPS ;) I understand with MMOs you never know until they launch, but I for one find this plenty newsworthy.

    3. Re:Ugh... by Anonymous Coward · · Score: 0

      IGN has posted a preview .

      They were shown actual gameplay, and the game certainly seems to "have funding" and "be in development".

      Also Tad Williams is personally involved.

  13. Can you get out? by taniwha · · Score: 4, Funny

    I mean the whole point of Otherland was that people got trapped there ... does that just mean they wont cancel your credit monthly if you quit?

    1. Re:Can you get out? by Miststlkr · · Score: 1

      ROFL.. I'd mod you funny if I could

  14. Re: Cyberpunk MMO by TaoPhoenix · · Score: 1

    Make sure to give both the books and the MMO the benefits of the doubt. I am prepared to accept if the publishers wind up with only a mediocre translation.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  15. Yet Another Windows-Only Title? by Anonymous Coward · · Score: 2, Insightful

    Given the fast raise of OS X marketshare in colleges and universities, where the actual gamers are, I still find it incredibly short-sighted that companies continue to insist on making Windows-only games.

    Dual-booting is not an option since Macs don't come pre-installed with Windows, and people don't want to pay for yet another OS, split their hard drive in two partitions, etc. We buy Macs to use OS X, there's no actual need to buy a "gaming OS" on top of all that.

    Does Windows has a higher total marketshare? Yes, of course, but that also includes all the corporate desktops which will never be used for gaming.

    1. Re:Yet Another Windows-Only Title? by Anonymous Coward · · Score: 0

      Does Windows has a higher total marketshare? Yes, of course, but that also includes all the corporate desktops which will never be used for gaming.

      Complain all you want Fanboy...but at least get the facts right...I used my corporate laptop for gaming all the time. ;P

    2. Re:Yet Another Windows-Only Title? by Carbon016 · · Score: 1

      I knew this post would come up, the Mac fanboys always make at least one of these when anything vaguely referencing a new game is posted. The argument is always "it's gaining marketshare!" - yeah, call me when it has. If it would make them money, they would do it. Obviously the marketshare isn't there.

      When Final Cut Pro and all the other Apple software runs on Windows, maybe that argument will have merit. When running a game that doesn't run on OSX means dual-booting a $100 OS, but running specialized Apple software means buying a $1000+ piece of hardware, it doesn't work so well.

    3. Re:Yet Another Windows-Only Title? by citylivin · · Score: 0, Troll

      Look macophile, its bad enough we have to support your "different" platform in the corporate world now. Don't be wandering into the gaming world with your turtlenecks, lattes and copies of the communist manifesto. I am tired of mac users, between their sips of ethos water and radiohead tracks, preaching minority rights. YOU made the choice to buy an incompatible, overpriced, non upgradeable "appliance", not me. Whats next, complaining that you cant PC game on your tv or dishwasher?

      Shouldn't you be focusing on your schoolwork anyway comrade, instead of thinking about games? How are you going to buy that next overpriced mac if you dont get into some sort of advertising, movie executive, or ceo of a web 2.0 company job?

      --
      As a potential lottery winner, I totally support tax cuts for the wealthy
    4. Re:Yet Another Windows-Only Title? by Nightspirit · · Score: 1

      Sorry, but if they are going to be dividing their resources, I would rather them go towards making he game better rather than port it to another OS. Just because a game comes out for the PS3 and not the 360 doesn't mean I have to get angry, and a windows license is cheaper than a PS3 anyways.

      Another significant problem is the only macs without integrated graphics cards are the mac pros, although the imacs are decent. The majority of increase in mac marketshare is in the laptop line, which isn't really suitable for anything newer than WoW.

    5. Re:Yet Another Windows-Only Title? by Anonymous Coward · · Score: 0

      Given the fast raise of OS X marketshare in colleges and universities, where the actual gamers are, I still find it incredibly short-sighted that companies continue to insist on making Windows-only games.

      FYI, World of Warcraft, the largest MMO of all, does have an OS-X version and it was released at the same time as the Windows version. Maybe that's one reason why it is the largest MMO :)

  16. Re: Large Values of Dream by TaoPhoenix · · Score: 1

    Life's a Dream.

    It is by Dream alone I set my life in motion. It is by the juice of green tea & absinthe that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by Dream alone I set my life in motion.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  17. no joke? by CaptainNerdCave · · Score: 2, Insightful
    this series is one that has begged to made into a long rpg or mmo-something. it is very appropriate for this era and i think it could be exciting to play if there are as many worlds to it as the actual series.

    what it must have is some aspect of a hidden "otherland" built into it... but not mentioned or even hinted at by the makers.

    1. Re:no joke? by Anonymous Coward · · Score: 0

      If you're just after an RPG without actually being MMO, try the .hack games on the PS2 ;P

  18. odd... by archen · · Score: 1

    In a strange way, the slashdot summary actually sounds a lot like second life.

  19. Uh Oh by morgauo · · Score: 2, Funny

    haven't tried any MMOs, They look too addictive.

    I won't play this
    I really like the books.
    I won't play this.
    I won't play this
    I won't play this.
    I won't play this
    I won't play this.
    I really like the books.
    I won't play this
    I won't play this.
    i really like the books.

    i will play this.

  20. So they say.... by SoCalEd · · Score: 1

    You know how it is with these MMO designer types: "Confident, cocky, lazy, dead." My God. Why is that quote still taking up space in my head?

    --
    Insert witty comment *here*. I'm fresh out of wit...
    1. Re:So they say.... by wildstoo · · Score: 1

      Johnny "Dread" Wulgaru was my favourite character in the books. A well-written psycho, and very good villain. Félix Jongleur may have been the "big boss" in the game but he was rather removed from the plot for most of it. Dread was a far more immediate and consistent threat to the main characters.

      And yes, that quote stuck in my head too. Which I suppose is a testament to the novels themselves. There really is a lot from the books worth remembering.

      I'm actually tempted to go back and read the 4 books again now. I'll put aside a month or two to do it. :)

  21. Finally!!! by Kratisto · · Score: 0

    Now I can reconcile my urges to cross-dress and taunt male gamers with comments like "that made my vagina hurt," and my inherent shame of playing a female character in a role playing game. Asexual meets it halfway.

    --
    Conscience is the inner voice which warns us that someone may be looking.
  22. So, in-other-words by eieken · · Score: 1

    They made tried to make "The Street" from Snow Crash?

    --
    Meet new people, and kill them.
    1. Re:So, in-other-words by nog_lorp · · Score: 1

      We all wish -_-.

    2. Re:So, in-other-words by Paranatural · · Score: 1

      No. Just because you've not read the books doesn't mean they are just a copy of someone else's work.

  23. Virtual Second Life by argent · · Score: 1

    It sounds like a game about Second Life, where you get to play being Ordinal Malaprop or Cubey Terra, for people who don't have enough skill... I mean telemorphic ability... to be Ordinal Malaprop or Cubey Terra.

  24. .hack anyone? by reallyjoel · · Score: 1

    "let's call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs.."

    If that's the defintion of a cyberpunk MMO, then .hack beat them to it by a six years.

    1. Re:.hack anyone? by Debello · · Score: 1

      The first Otherland book was published in 1996, the first .hack franchise piece started in 2002. If chronology is a good means of inferring who beat who, then Tad Williams beat .hack.

    2. Re:.hack anyone? by Anonymous Coward · · Score: 0

      in fact I've seen in some place that .hack borrowed heavily from TW, however not being a .hack fan, I can not say.

    3. Re:.hack anyone? by Pantero+Blanco · · Score: 1

      If that's the defintion of a cyberpunk MMO, then .hack beat them to it by a six years.

      The Otherland books predate the .Hack series by quite a bit.

      And I don't think there was ever a .Hack MMO... I played the PS2 games, and saw part of the anime, but I never heard of an MMO.

  25. Damn! by Locke2005 · · Score: 1

    At first I thought it said Outland MMO... Oh well.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  26. The Books... by acvh · · Score: 2, Insightful

    like many other SF/Fantasy series, Otherland started strong, but it became obvious in the second volume that the author hadn't thought it all through and just started making it up as he went along (ala George Lucas).

    there should be an exception to copyright rules that would let someone step in under these circumstances and write the sequel that the initial story deserves.

    as for the online game aspect, why should we expect it to be anything other than one more level grinding bore with pretty graphics? when it's gotten to where character classes have generic descriptions (tank, etc.) no matter what they are supposed to represent, all that's left is changing the pictures.

    MMOs have become a lazy way to make games.

    1. Re:The Books... by Paranatural · · Score: 1

      You're on crack.

      That's somewhat akin saying 'The Fellowship Of The Ring' started out strong but by 'The Two Towers' it was obvious the author had thought nothing through and just started making stuff up.

      The series of books ended up being being a rather intricately woven series of completely different stories that all ended up revolving around each other, most of the characters never coming into contact with each other and yet having profound effects on the others story lines. Hell, some individual stories didn't even begin till the 3rd book and some of the ones who started in the first seemingly had nothing to do with anything until it all came together in the 4th book.

      As for the, 'the author just making stuff up', well, you *do* know what Sci-Fi means, right?

    2. Re:The Books... by acvh · · Score: 1

      Absolutely not. I never once thought that an event in The Two Towers or Return of the King was tacked on to fill pages. In fact, the genius of Tolkien was the "illusion of depth" that made everything feel very organic.

      In Otherland, as well as countless other series, what begins as a solid idea, breaks down when the time comes for the author to make more money.

      As for the "making it up" comment, I am sorry that you missed the point. Obviously it's all made up; but it's also apparent when an author isn't working from an outline or doesn't have the whole story thought out yet. Think "X Files", or anything following "Ender's Game".

      cheerio,

  27. Just create Otherland by rhavenn · · Score: 1

    No, don't make a game based on "Otherland". Create "Otherland".

    Outside of the neural interfaces I think we have the computing power or cloud power to create an environment that is like Otherland. Personally, I would say Second Life is already there, but it's too focused on just being a better chat room IMHO.

    They need to create a place where anything goes within a certain constraint of game physics / tools with a couple of core rules.

    Take something like the old world MOOs where there are central places created by the main "company" and then allow players to build their own worlds attached somehow.

    Sure you will have quality issues of some worlds / rooms being basic, but some will be awesome.

    I'd even go so far as suggesting that you allow external servers to exist, etc...

    You would of course have some issues with:
    -violence, some people don't like it
    -sex, including child versions there off
    -age based access control to areas for the above
    -plenty of other issues

    Honestly, I don't think the people of this world, especially the US, are ready for such an open ended game. Far, far to many puritans and close minded people who want to push their nose into other peoples business. The Koreans or Japanese will probably come out with something like this first.

    My .02$

  28. Re: Book or Four! by lgw · · Score: 1

    I really liked the books, but I think they will translate quite poorly to an MMO. Still, it's worth a look. And Tad W need to write more!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  29. I'm a citizen by Anonymous Coward · · Score: 0

    ZOMFG! Where the hell is my T-Jack????!!!!
    I'm gonna be ho dzang at killing stuff!

  30. Someone beat you to it by Anonymous Coward · · Score: 0
  31. General Requirements by mateomiguel · · Score: 1

    One of the main characters in Otherland is a seasoned MMO player who spends all his time gaming, and only stops playing the game when another sneaky protagonist hacks his game to send him on a quest outside of the game, but still in virtual reality. One of... I emphasize, ONE OF the virtual worlds they all get to is a 100% accurate, realistic, and living ecosystem simulation of Middle Earth, of the Lord of the Rings variety. ONE OTHER of the virtual worlds is a 100% accurate, realistic, and living ecosystem simulation of ancient Egypt, and the entire Nile River Valley. ONE MORE of the virtual worlds is an endless House, with eternal carpeted stairs, bookshelves, rooms, bannisters, roofs, windows, etc etc etc and the characters are about 2 inches tall. The only way anyone could make anything resembling Outland would be to link all current and future MMOs together inside a great big meta-MMO. I don't see how this would be possible.

  32. Tree House by Jake+Dodgie · · Score: 1

    Ever since I read the series I have done periodic checks of the web to see if anyone has setup a version of the Treehouse even just as a forum.

    Either no one has "borrowed" the idea and run with it, or they have and stuck close to the origins in making it super exclusive and very hard to find.

    It will be interesting to see how this concept is translated into the game. Maybe it will be where the actual game developers hang out.

    --
    Drunkeness is an electron free version of virtual reality.
    1. Re:Tree House by Anonymous Coward · · Score: 0

      Ever since I read the series I have done periodic checks of the web to see if anyone has setup a version of the Treehouse even just as a forum.

      Either no one has "borrowed" the idea and run with it, or they have and stuck close to the origins in making it super exclusive and very hard to find.

      They're called darknets. There has been/is at least one that was/is modeled (style and culture-wise) after Treehouse.

    2. Re:Tree House by LES.. · · Score: 1

      It's a shame you never checked out the website on the fly sheets of all the Otherland books. You might have found the Tad Williams mailing list which took on the ideas of the Treehouse.

      Sadly the lyst lost support from Tad's then publishers and moved to yahoo groups where it slowly declined. This decline was made worse by Tad's shadowmarch project which formed its own message board community. The old mailing list now serves mostly as a means of notifying old friends about new births.

  33. I dread MMO annoiuncements now a days. by SupremoMan · · Score: 1

    90% of them are horrible implemented with bugs on release. No story beyond starting area. Terrible concepts of everything. Horrible non immersible worlds with instanced zones...

    The more hype, the more they suck. Leading to huge failures after launch. Most people quit, and many are so disenchanted they return to WoW, even if they had quit the game before!

  34. hey by Anonymous Coward · · Score: 0

    what about a shadowrun MMO
    I mean based on the RPG not like this shitty game where they put elves a humans together in a sci-fi/fantasy scenario and call it shadowrun. http://en.wikipedia.org/wiki/Shadowrun

  35. Re: Book or Four! by Anonymous Coward · · Score: 0

    There's a reference to an Otherland character in Menethil Harbour in WoW. See if you can find it.

  36. Official site link? by LES.. · · Score: 1

    Strangely no one has posted http://www.tadwilliams.com/ which has its front page turned over to news on this new game including a huge amount of artwork and many of Tad's thoughts on the project.

  37. Next Step After .hack? by adavies42 · · Score: 1

    The console .hack games were simMMO. I guess this is the next level of recursion?

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
    1. Re:Next Step After .hack? by argent · · Score: 1

      This seems more like Sim Second Life. Instead of actually learning to code and create stuff, you'll be building up your coding "telemorphic capacity" so you can "craft" stuff.

  38. Re: w.o.w. reference by Anonymous Coward · · Score: 0

    Unless it is in the name itself, I won't. I have no desire to be on w.o.w.

    T.

    (New-ish login structure suxxors for quick replies.)

  39. Is it me or ... by DerWulf · · Score: 1

    Maybe I'm really really stupid and can't quite grasp what's happening in the MMO market but it seems to me that successful MMOs are based on original IP while soso or downright sucky MMOs are based on licensed IP. Also I thought it is quite obvious what the next big MMO needs to have: player generated content done RIGHT. So how's about this, game devs: do an MMO with player generated content and a minimal (just enough to provide a 'theme' to the game world) IP as far as story and background goes. MMOs and story do not go together and the problems plaguing the genre all stem from the fact that designers feel the need to have a story as centerpiece. Instead of designing crutches aimed at hiding the fact that every other person in the game world can kill Overdreadlord Monsterkill how about you build a big playground where people can actually develop the story themselves?

    --

    ___
    No power in the 'verse can stop me
    1. Re:Is it me or ... by argent · · Score: 1

      That would be Eve Online, except for the complete lack of player generated content and the way the players might as well be ship AIs or Shells (as in The Ship Who Sang) since they never actually interact except through the ship.

    2. Re:Is it me or ... by DerWulf · · Score: 1

      Yeah, actually you are right, EVE is a step in that direction. It's also the only MMORPG where third parties croncicle the "histories", woes and intrigues happening in the community. This is where the future is at and I guess if EvE weren't so hardcore it would have a much broader audience because of it too.

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      No power in the 'verse can stop me
  40. Oh noes by Anonymous Coward · · Score: 0

    In Otherland, the main protagonist is a boy Orlando who has progeria. He basically lives online. One of the themes that helps shape the plot is that Orlando's physical body won't live much longer.

    SPOILER ALERT

    But at the end of the epic story, Orlando finds a way to move his consciousness online, and he gets to be immortal (as opposed to about to die from progeria), change whatever physical characteristics he wants at will, etc etc. This may be a dangerous idea for people who get addicted to these games, because some of them are not critical thinkers, and may believe that this is actually possible. Then they will completely lose all interest in their real lives.

    1. Re:Oh noes by wildstoo · · Score: 1

      I'd argue there are many main protagonists. He was just one of them. They all meet up in the end, and his particular storyline was very good, but you could just as easily say that Paul Jonas was the main protagonist, or Renie. He writes all these characters with plenty of insight and description of their mental states and decisions, so they're equally important.