Bandwidth Use In MMOs
Massively is running a story about bandwidth costs for MMOs and other virtual worlds. It's based on a post at the BBC on the same subject which references a traffic analysis (PDF) done for World of Warcraft. Quoting:
"If you're an average user on capped access, the odds are you have roughly 20Gbytes per month to allocate among all of your Internet usage (it varies depending on just where you are). For you, sucking back (for example) a 2GB World of Warcraft patch isn't something you can just do. It's something you have to plan for — and quite often you have to plan for in the following month. Even a 500MB download has to be handled with caution. MMOGs as a rule don't use a whole lot of bandwidth in actual operation. However, the quantity definitely rises in busy areas with lots of players, where there are large numbers of mobs, or on raids, and takes quite a much larger jump if you're using voice as well."
Can't you get offline installers that you can download from school/work/friend's basement and bring over by sneakernet?
How good MMOs could be if bandwidth wasn't an issue?
1) Make false assumption about bandwidth usage caps
2) Write article based on false assumptions
3) Blame MMOs
4) Profit???
If an ISP has you capped at 20 gigs a month, switch.
Unfortunately, that may not be an option, depending on where you live...
It's my hope that things like MMOs, voice communication (and videoconferencing), YouTube, etc, will all drive ordinary users to use more bandwidth. Hopefully a lot more.
And that these applications will appear too fast and too varied for the ISPs to attempt to make deals with them.
This would force ISPs to stop focusing on bandwidth leeches (and specifically targeting BitTorrent), and actually start increasing their bandwidth to match the very real demand.
I could be entirely wrong, though. All of the above rests on the assumption that MMO companies ultimately have more power than ISPs.
Don't thank God, thank a doctor!
Poor bastards.
This doesn't seem to be an issue of bandwidth, but of transfer caps. Unless bandwidth refers to both caps and connection speeds.
You mad
TFA gives the size of a patch or a game download. But that information is easily found. What would actually be useful is the information on how much bandwidth gameplay actually consumes, perhaps in Kbps, for a few of the more common MMOs like WoW.
It's possible that you live in one of the four or five countries (out of roughly 195) in the world where you have access to uncapped Internet access at acceptable speeds and monthly costs...
United States, Canada, Finland, Norway, Sweden, Denmark, Japan, Korea, Singapore. That's 9 countries off the top of my head that I know of which offer uncapped downloads.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
I go to a local community college with five T1 lines for about two thousand students, so bandwidth is extremely tight. We can't download drivers in computer classes because ftp is blocked, the typical time wasters (myspace, facebook) are blocked, but the people playing WoW on their laptops in the cafeteria five hours a day have no problem.
you're so bored in between pulls you study the traffic WoW is generating.
How good would any game be if patches weren't measured in Gigabytes?
Shai Schticks:"You don't make peace with friends, you make peace with enemies"
I used to have a 15 GB cap and I didn't look at every download with care. Nor did I plan gigabyte patches. Most of the time I just downloaded what seemed fun and stopped downloading at all when I reached 14 GB.
Of course, now that I have a 100 GB cap, I don't watch out at all. The fact that I'm at a college with a 5 GB cap might have something to do with that.
As long as there are slaughterhouses, there will be battlefields.
There is a small but growing segment of users who play multiple accounts simultaneously. The number of people "dual-boxing" went up after Blizzard's recruit-a-friend program; a few hardy souls even 5-box. So the downloads and online bandwidth required on an ISP account could be double that of a traditional user.
I've been a WoW raider for years and always used 2-3 gig a month for 15-20 hours of raid with vent, plus a few more hours of solo play. That's patch and surfing included.
I know, because I'm using a cheap metered connection and I have to pay extra when I bust the 2 gig/month cap. I don't see why I should pay 50-80$ a month for bandwidth I won't use.
ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
... look at what Korea has right now. Summary: you're not missing much, unless you like grindy games with microcredit transactions. (Don't worry, US players: you will have this business model, too, sooner rather than later.)
Help poke pirates in the eyepatch, arr.
I'm in the UK and I just don't have an issue with my 25GB(20GB until a few months ago) cap. I've used it all ONCE in 4 years, when I was replacing my computer and had to reinstall everything. It's not that I'm a cautious bandwidth user either.
I play WoW(1.6GB path last week) and Warhammer(10GB beta download). I never worry about my limit and download games, music and video, whenever I wish. I also manage a dedicated server, with website and all the data transfer that involves.
I wonder, what nefarious activities are all you lot up to that demand so much bandwidth? Maybe I should contact the MPAA...
Though I don't disagree that latency is an important issue, I would say it's the game developers and designers (and, by extension, their extremely risk-adverse employers) who are the main barrier to decent gameplay.
I live in Estonia (that's a relatively poor eastern Europe country with low population density) and I have a popular uncapped 11Mbit down/ 768Kbit up ADSL2+ connection that's about 50$/month and comes with iptv (50 channels) and telephony. The IPTV when turned on uses about 6mbit/s but if turned off I can use the full 11Mbit/s speed all the time! And no it is not oversold! I regularly download at about 1MB/s and it depends on the source not the time of day or anything like that. 50-80+ gigs a day is no problem ... ye you could ask who needs 50-80gigs a day but just as well you could ask who needs over 640Kbytes of ram ... technology is supposed to evolve and go forward not backwards and IMO capping bandwidth for home users is a huge step backwards...
Of course I don't download 80 gigs every day. But when I need to I sure appreciate the opportunity. Same goes for not having to 'plan for' any game updates ... wouldn't that just suck huge donkey balls?
I didn't write all that just to brag over what I have I wrote that so that all of you with capped connections realize how much you're getting screwed and start taking some action against the moronic ISP-s you seem to have.
It reminds me of the time limits that ISPs added when the internet got popular. It worked out to 3 hours a day.
And people claimed it was "reasonable" and that "somebody had to set limits".
Seems like a quaint notion today. Kinda like a 250G bandwidth limit. I don't quite understand why anybody but narrow-minded ISPs defend the practice, either.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
bandwidth cap, whats that?
I live in norway and i haven't heard of a single ISP operating with something like that.
the "capped" type of subscriptions appear to be a problem "only" in USA, for pretty natural reasons. No ISP in the scandinavian countries, or pretty much the entire Europe, deal with bandwidth allowances - actually, the majority of them didn't even do it back in, say, 2000, when jumping over to ADSL for the first time.
Imagine instead of carbon credits you have download credits. Hey I only downloaded 5 gigs this month I want to be able to sell the other 15 gigs to anyone who is over their limit.
:-)
Not really a bad idea
That's in England, not the US.
And it's Australia that seems to have the most problem with bandwidth caps - so far as I can tell it's universal there: you can't get an uncapped connection down under.
The way ISPs cap usage seems to be more abusive in the US, though (when there is a cap, that is). From what I understand you simply get throttled in Australia once you hit the cap. In the US you start paying overcharge rates instead.
I'm beginning to think that the real definition of bandwidth has become as quaint and obsolete as the '70s definition of "hacker" as a computer whiz. :(
Why should I have to conserve bandwidth... This is 2008 GIVE ME MORE NOT MORE RESTRICTIONS
... get a new ISP, you're being ROBBED. If you can't get a new ISP where you live, move. If you won't move, fuck off and don't complain because you chose it.
The planned Comcast 160 Mbps bandwidth rollout has been scaled back, according to Reuters Tech - it's now $160 per month for 60 MBps and $60 per month for Mps GB, although existing 6-8 GB customers will be upgraded to 10-12 GB under their current plans.
As of ... yesterday.
No word on what the monthly caps will be however - perhaps they won't change those and you'll use up your monthly cap in a few minutes.
-- Tigger warning: This post may contain tiggers! --
I understand that ISPs want to cap usage. It's financially advantagous for them to do so.
What I contest is that groups of users saying it's ok is a good thing.
20 years ago we used 300 baud modems. Now we use multi-Mb connections. In 10 or 20 years we'll use far more.
Using bandwidth isn't evil and we should not be advocating arguments as to why it should be limited. We should instead be focusing on getting more bandwidth available and being smart about how it's used. Those are healthy topics.
Simply capping usage and pretending the problem is solved is not a healthy solution.
The number of people doing video over the internet is growing daily. And we should embrace it. High bandwidth usage is the future. Focus on that instead.
Listening to tech users advocate why caps are ok is like listening to people advocating for the RIAA or MPAA.
No matter what caps get set today, in 10 years the ISPs know we'll be using 10, 20 or 100 times that much and yet the entire system will be built on the assumptions of usage models that are defined today because once you get them in place and accepted by the general populace, you'll never get rid of them.
Use of torrenting (as seen in world of warcraft) can be a real pain for those who have limited bandwidth. It uses a lot of bandwidth to "share" patch data with other users. One of the biggest pains is when patch content preloads, and patch data is transferred when you exit the game. If you're like me, and you leave your PC on all day and go to work, it will quite happily sit there and chew up your bandwidth.
Companies like Blizzard really should offer different methods of acquiring patches. The most recent major patch was 1.2GB in size, with subsequent patches (which were required, since Blizzard won't do people the service of amalgamating all their patches during testing before public release) totaling over 500MB more.
Personally, I really hate this. They shouldn't be allowed to give my bandwidth away to other people.
BeauHD. Worst editor since kdawson.
http://www.superawesomebroadband.com/
"Unlimited connections on static IPs. No download or upload limits. No port blocking, no packet shaping, no transparent web caches, no âoefair usageâ policy, no logging, no Phorm, no ad-serving, no small print. Rolling 1 month contract. No lock in period. Direct Engineer Support 24 hours a day, every day. Good, not cheap. £60 /month"
I use it, and I'm a heavy user - it's good, but certainly not cheap.
Disclaimer: I know the guy who owns the firm
Super Awesome Broadband
Let me ask you a question. If you were selling all the widgets you could possibly make at $10 each, why would you sell for less than that? Or maybe a simpler way of putting it... if you were working for $10 an hour, would you leave that job if you could get $9 an hour? Of course not.
As to you dad, if he is willing to pay $40/month for internet access, why would the cable company charge him less? What would be the benefit to the cable company? Do you think they care more about charging "fair" prices, or are they interested in charging as much as possible? I think you know the answer to that. The truth is, there's no such thing as a "fair" price, nor is there a concept of a "fair" profit. Companies charge as much for goods and services as they can to maximize their profit.
I think you know that, but it strikes you as unfair that people pay the same regardless of usage. But that's pretty common if you think about it.