Players Furious Over Buggy GTA IV PC Release
Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers."
One would think that the Xbox 360 port should come right over...I'm just not sure where all the extra bugs would arise. The actual game logic and assets should be identical.
"To any truly impartial person, it would be obvious that I am right."
i played just over an hours worth when i got home from the store it crashed twice. the second time it crashed it went straight to the desktop and could not use my mouse any more
The port is very faithful to the console versions. My favorite part is the "Please do not turn off the system" message when saving. I was just about to hit that big 'ol power button, too!
that it was outsourced ...
Makes you wish you could have tried it first before buying it, huh? Oh wait, thanks to "copyright infringement" laws making YOU the criminal and DRM, you can't.
Enjoy being ripped off your $49.99. I guess eventually they'll get a patch out. But remember to support the industry! They obviously want your money more than you do.
Seven puppies were harmed during the making of this post.
Rockstar has had a serious contempt for PC gaming since 2005 or so. On the other hand, It just might be run-of-the-mill incompetence of programmers who can't program.
YIA
The Xbox version does not have SecuROM. But, while certainly a factor, that does not account for all of these issues. I'm guessing the rest is down to insufficient testing on a variety of configurations.
And let's not forget that Chrismas is around the corner. It wouldn't be the first time a release was rushed to make a holiday season.
Personally the game fell off my radar when they confirmed they'd use SecuROM. Hopefully they'll release a non-restricted version in the future. Not to mention a bug fixed one.
I would like to point out that this version of SecuROM has some FADE type functionality in it. That makes it even more difficult to separate bugs caused by the restrictions software gone haywire from the actual game code.
Deciding to never buy titles with SecuROM and similar draconian schemes was the best decision I ever made I think. It saved me from the mediocrity that was Spore, and now from this bugfest.
Pirates can't even fix your game.
I was really expecting a high quality release for the PC after what they did for the PS3 (crashing issues with data being handled the way it was by Gamespy servers). I am a huge GTA fan. I used to play the 10 minute trial of GTA on my PC as a high schooler and when I finally played GTA III, GTA:VC(best GTA imo) on the PC, I was sold enough to buy a TV and a PS2 to play GTA:SA.
I then bought GTA:SA for the PC, beat it. I bought GTA:4 for the PS3 and then for the XBOX360 and beat it on both (different ways of doing things was fun). I was hoping to play it again on the PC just for the improved aiming mechanics but this is a major disappointment. Cmon Rockstar, you guys can't be failing like this :(
The controls menu is non-existant, it has a picture of an xbox 360 controller and prompts you to push left and right to pick a control setup.
Also, at least Devil May Cry (terrible game, btw) had a feature to pick resolution!
Despite my concerns over all the hoopla DRM I purchased this via Steam. Let's go over a few of the problems:
a) ~15 Gig. Really? Really. ... since I only boot into windows to play games like this it has basically rendered itself a total fucking disgrace. Valve better be refunding my money or they will lose an up-till-now loyal customer. I've been playing games for like 28 years (GIT AWF MY L4WN) and this is the most buggy piece of shit my eyes have seen since some of the Atari Jaguar games.
b) Needs new versions of at least 2, maybe 3 Microsoft programs to be installed before playing.
c) Installs some fucking crap ass community software that was never asked for or mentioned when making the initial purchase over steam. This shiet from Rockstar goes in the system tray and puts up a fricken splash screen at every reboot on your desktop just to play their game.
d) The inane pushing of the new Games for Windows stuff. Oh I have to create a local G4W profile even if I never plan on playing online?
e) During loading it displays a black screen for 3-4 minutes on my box with 4gig/7200rpm disk. It's a laptop so at least I can feel the disk spinning to make sure it is doing something.
f) The resolution change takes SO long I never get to confirm it before it switches back when I am actually in the game.
g) The first time I ran it with defaults, no textures loaded until about 30 seconds *after* the opening cinematic was done and my player was sitting in the car.
h) Running the benchmark twice within one session causes a crash on my machine.
i) It has already crashed multiple times.
--- I do not moderate.
I also ran into the 'no textures' issue when I first started a new game. Tire skid marks and shadows also result in really strange graphical 'twitching' on my system.
I bought the HD4870X2 so I could run demanding games, but GTA4 doesn't seem to want any part of it. This is definitely the worst gaming purchase I have ever made.
Seriously, so many developers and publishers have been complaining about the huge rate of PC title piracy (e.g. http://www.gamasutra.com/php-bin/news_index.php?story=20567 or http://www.videogamer.com/news/18-10-2008-9693.html) and how much more they love their locked-down consoles. Isn't this move the smartest thing Rockstar could have done?
I mean If I made 400$m with my latest game on the consoles alone and I feared I wouldn't sell as many PC copies as I could have I just make the PC version the shittiest experience you can have. Horrendously high hardware requirements, terrible online components, cluttered with spy/mal/adware. That will turn off as many PC customers as possible and make it less attractive for pirates.
I bet the console sales figures of GTA IV will go up again now that many PC gamers have realized that they'd rather buy this for their console than deal with all the crap. Watch for the spike!
This is either a strategy or a colossal fail. Since there is G4W live shit and FailRom drm installed bundled, I'm leaning towards strategy.
I own every GTA game ever made. I opted for GTA IV on 360. I actually got a 360 for it. That being said, I'm a diehard PC gamer. I prefer PC for every game.
I could have waited, but when I heard GTA IV was a 'G4W live' only release, I knew rockstar had fucked up.
The others have all been flawless PC releases. They just know better.
They're using their grammar skills there.
I'm not really satisfied with the release and I was hoping for much better graphics than on xbox, but as far as crashing goes, I haven't had any. And I read here that there is no update for windows live for Vista 64, yet it updated mine just nicely and it works as it should.
There is obviously way to much of ballast that comes with the game, little to no improvements comparing to the xbox , huge hardware requirements and some graphics bugs I have noticed. All and all this game shouldn't be released for another six months for the developers to adress all the issues, it's too bad that greed prevailed. Good polished story driven games are dying, and i'm very sad about it.
Oh and i have a Mac Pro 8-core 3.0, 8800 GT with 10 GB of ram and because of the 512 vram i cant set the settings as i wish but am limited to medium texture quality and maximum resolution of 1680x1050.
Wait, you mean besides the DRM?
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Doesnt rockstar use renderwares engine?
They did used to sell the engine for 250k, so if it runs on 4core intel or 3core xbox360, it shouldnt matter. Its like an OS.
Maybe renderware is buggy, or rockstars usage of it is shite.
Doesnt anyone do testing? Is it really that hard to find 200k to find 8 testers?
Liberty freedom are no1, not dicks in suits.
that people LOOVVVVEEEE steam.
It's still a piece of shit system.
Steam is the ONLY reason counterstrike has ads. Since they can force updates down your throat whenever they like, it's far easier push out ads without having a portion of your players reject that particular patch.
if a product is bad enough, you have a right as a consumer to seek a refund. now if they had been class-actioned due to the product, or the corporate headquarters had been razed by a swarm of angry customers bent on the flesh of the board of directors, that would be news.
personally i like pc games. i keep an old windows box around for 'em, and i could never get used to the "mystery box" feel most consoles have.
Good people go to bed earlier.
Yes, Rockstar, please tell us: Why is it so hard to write good Windows code? How is the PS3 so much easier? Why don't you let us play the games at much higher resolution on much better hardware? Is it really that important to sell mediocre crap and scrape every miserable penny? Is that also the motivation behind the DRM? Why don't you just sell a good product at a good price and stop trying to coerce the market. It won't work. Eventually some other game house will make your type of game, only better, and with better graphics and performance. And people will buy that instead.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
I mean, you get 4 programs on your harddrive for the price of one -
1) SecureROM
2) Games for Windows LIVE
3) Rockstar Social Club
4) An early Beta version of some game
Sounds like a great deal to me.
Being bitter is drinking poison and hoping someone else will die
I was really looking forward to buying GTA4 for the PC. I am the proud owner of GTA3, GTA:VC, and GTA:SA. But I can't buy GTA4, and this was so deeply dissapointing I actually sent Rockstar/Take2 a physical paper letter (which I am sure they will laugh at, ball up, and throw in the trash).
The problem? Mandatory online activation enforced by SecuROM. It isn't so much the latter I object to (though I DO object to it) as the former. I sometimes actually go back and install a game 5, 10, or even more years later and replay it if it was any good. What happens 10 years from now when the machine I am required to connect to no longer exists? Sure, I'm sure I can download a crack, or a patch, or something by then, but I want to own a fully working game right out of the box, not crippleware.
I know that the same applies to MMORPGs as well, but guess what? I have never, and never will, buy one of those, either.
PS2 is hardly a 2ghz monster, its a slow year 2000 POS, hell, my mobile phone runs at higher mhz.
But yeah, if each system is identical, then its no issue using assembly, or even asm macros, or C based good code, rarely you really need asm as C it self is good enough, unless you can achieve 2x speed based on mem speed alone.
But even then its only a few critical setup functions or calc functions that need to be in asm, most of the code doesnt need that level of optimizations.
1. do it all in C
2. profile it and find the slow bits.
3. try asm versions and compare against C funcs.
4. if gain is 2%, who gives a crap.
Anyway, arent most 3d games identical, just different maps and reactions?
Again, you do no ASM, you buy an engine such as renderware, and pay your 500k.
Liberty freedom are no1, not dicks in suits.
Just because your phone runs at a higher clock speed doesn't mean it's more powerful than a PS2. No phone, not even an N96 or an iPhone, is currently more powerful than a PS2, though no doubt they'll get there within a couple of years.
The PS2 is a weird system, I'd recommend reading this technical overview of the Emotion Engine. There's also a link in there to another Ars article comparing the PS2 to PC style platforms.
I think that article shows why Sony thought the Cell was a good idea for the PS3. The PS2 gets most of its power from two vector units so having a PPC core linked with seven directly programmable vector units (one of the two VUs in the EE was linked into the geometry unit) probably seemed like a natural progression.
Nick
What the hell don't they understand that oppresive DRM is not the solution to piracy? Seriously, I would pirate it if I wanted to play, but that would give them more ammo to increase the invasion of DRM, so I will just pass and play something else. Steam is a nice trade-off for DRM. At least, the user benefits from automatic/user-friendly updates, and an evolving community around it. I'm actually buying games, so don't think I'm supporting piracy. http://steamcommunity.com/id/m-p-3/games
Seriously, you say Crysis in benchmarks averages about 35 on the same hardware but I guarantee you, owning the same CPU and gfx card (actually a 9800 but it's exactly the same, Nvidia just changed the number!) that you can't run Crysis at High/1680x1050 and get 35fps.
Crysis benchmarks are all flawed. It's incredible the number of sites that just use the included benchmark runs even though Crytek go to pains to point out that their benchmarks don't indicate actual game performance, they should only be used to judge relative GPU performance.
For the record, you can get 35fps avg / 30fps min at 1366x768, all high settings w/2x AA (AA is almost free so may as well use it) on your hardware. I can't remember what the 1680x1050 average is but the min can go as low as 15.
Nick
I appreciate this game has major issues but there's no need to exaggerate, it makes your other points seem invalid.
Nick
Your games are no longer 'buy it now' quality.
I got my refund. And ya know. I don't even feel like pirating it. Thats some damm fine copy protection! Make the game so much steaming shit that nobody wants it at all!
Good job! You lost a customer for life!
I'm not an expert, nor a hard-core gamer. But now and then, when I don't have anything better to do, I like to look at how some new game looks like. So I download it, get a crack, play for some minutes and delete it. Until now, it *never* happened not be able to find a crack (of course, except things like WOW and that doesn't have anything to do with DRM).
Do you know of any games, except the online ones, for which there isn't a crack you can't find in 5-10 minutes?
I watched a friend play GTA4 for over 30 minutes, so I'm good on buying it, thanks anyway. I mean, I've pretty much seen everything there IS to see already. If I get in the mood I'll probably just load up Vice City, it's more or less the same.
Even without the bugs and DRM, I'd have waited as long to buy it for PC as they waited between XBOX and PC releases. Fair is fair right? ;)
I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
I stood in line with a couple of friends to buy the PS3 release at midnight when it came out. As one of the lucky first-gen PS3 owners, I haven't been able to play more than 30 minutes into the game without it locking up. One of the two other friends I was in line with had exactly the same problem, and it was widely reported with no fix.
So, I feel your pain...
Sean
Won't bother with either. HL2 gave proof of concept with Steam, and after the 3hrs it took just to initially unlock/load the game, plus the 4hrs it took to finish HL2, I promptly uninstalled both HL2 and Steam. I've never played anything else that will use it. Steam will not be allowed to reside, nor upload unsolicited ads/software onto my PC, thanks.
As far as GTA goes, I'm honestly laughing at this - for I've always despised the entire series. No storyline, mediocre graphics (at best), and a very poor ethical premise. So GTA and Steam are kind of a match made in heaven, IMHO - I only hope that both Rockstar and Steam eventually just 'go away', and fade into nothingness like Kingpin did...
I'm an avid PC gamer myself, and have spent most of my life in front of the PC, and yet it still took me 2 nights after work to get GTAIV running fine on my computer. and i just built my computer recently! can play farcry2 maxed out, Grid maxed out, Crysis on fairly high settings. blah blah. I had every bug that everyone else had in GTA IV. Sound muffled, graphics problems with not being able to see anything but lights. etc. But i finally got it all working after completely cleaning drivers out and installing the latest beta drivers, etc. There is no way anyone in my family, the ones who are big console fans would have ever gotten this game working. and sad thing is.. a lot of games i buy lately are difficult to get working properly too.. Just ridiculous the amount of effort it takes, and normally by the time i do get in and running, I'm too frustrated to enjoy the game. And yet i live on the PC!! These company's seriously need to step it up and start releasing games that you can actually play before adding more features, etc. Or else they will continue to loose pc gamers to the console crowd. and being a major pc guy myself it saddens me to see less and less pc guys at all anymore. I don't know hardly anyone in real life anymore that is into pc games like i am... PS. Why is it when i "Preview" this post it combines my paragraphs into one mess??
I killed this hooker I payed $100, and I only found $68 on her!!!
ROCKSTAR, FIX YOUR SHIT!
Populus vult decipi, ergo decipiatur...
"Force shits upon Reason's back." - Poor Richard's Almanac
arent consoles just a great little piece of the turdspurting capitalist control-freak wanker mindset - i have never and will never own one.
though it might not mean anything to them, theyve just lost my 25 quid and the future interest of 1 consumer.
sometimes i wonder why i bother caring...
I played GTA3 and Vice City on PC and never got the PS2 versions. My goal was to get better graphics. I've played on 3 different video cards over the years, and never played through either game without severe glitches. In GTA3, if I didn't turn some of the effects off, the draw distance would get wonky. Parts of the road just a few yards ahead of me would be completely invisible, and the whole game looked hazy. In Vice City, if I turned the frame limiter off the game ran smooth as silk but forgot to render a lot of things. It sucks when you hit invisible walls. Large portions of buildings weren't there. Turning the frame limiter on made the game run at an awful 30 FPS and generally reduced the fidelity of the graphics, but at least everything rendered. When I asked around on the internet, responses were mixed between "SHUT UP THE GAME IS AWESOME" and "Buy the PS2 version." A few people chimed in that they had problems, and that all in all there were no solutions and it seemed like the PC ports were just cash grabs. So I'm not really surprised that the PC port of GTA IV has problems.
Rockstar only delayed release on the consoles because it had to release the two concurrently.
And, while the game is plenty enjoyable on the PS3, the performance is still a bit behind the 360. You'll see lower framerates in big chases, and the whole thing's already running at a lower resolution than native 720p.
Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
This is where consoles pull ahead of PC when it comes to gaming in general. You don't have the DRM and performance issues that PC's are plagued with, your not required to go download a no-cd crack or a scene release just to have a copy of the game you bought without securom or some form of DRM (or run a securom uninstaller for that matter). This is why i own a PS3 and a 360, I can play all the games i want, the hottest releases without any problems. The only games i play on PC are Crysis, Farcry 2 and Red Alert and S.T.A.L.K.E.R and obviously anything Half-Life related, PC games have gotten pretty crappy over the years (other than the ones Valve and Crytek develop). Then to top it off they cant stretch out PC hardware like console hardware??? How can they make a console last 7 years on its fixed hardware, yes when it comes to games, they keep pushing for more and more and more so that your hardware doesn't even last a year and a half, its pointless, PC gaming used to be different, but now its a new directX version every 6 months it seems (10, 10.1, what next? 10.2 then 11 and 11.1???) each requiring a new video card, why doesn't Microsoft just release the specs for all directX versions up until like DirectX 20 so the video card manufacturers can build their cards up on 1 uber-architecture and leave it at that for a good 5-6 years, only releaseing enhanced and more powerful products based upon that without needing to revise for a new version of DirectX micrsoft decides to pull out of its asshat.
...Class...Action...Suit...
Because that is what is going to happen to Valve for taking my legitimate possession away (I own a steam account, with another legally bought game).
Bought our game?... HAHA, You just got robbed!!! But hey, at least we didn't shoot you or beat you with a golf club.
R* has been making a big deal out of how "uncrackable" their DRM is.
This is the geek equivalent of "kick me". I love the pure hubris of it. As soon as you say this, hordes of teenagers in the Netherlands begin salivating and firing up their decompilers.
I'll say it again with the hopes that someone at R* who has a clue reads this:
"If at any time you are holding both the encrypted content and the decryption keys, no matter how cleverly you hide that fact - a crack is always possible."
Weaselmancer
rediculous.
I think the last thing any gamer wants is to discourage Rockstar from making more GTA games!
Well, maybe. I know of two people who have GTA4 for the Xbox. Neither one likes it. They took the fun bits out and replace it with realism is the complaint I hear.
San Andreas had a lot of silly crap in it, but IMHO that's what defined the series. Jetpacks in a secret military base, climbing on board a Navy carrier and somehow being able to kill everyone and steal a Harrier, falling off a motorcycle at 200mph and being ok, beating someone to death with a dildo while wearing a gimp suit - that sort of stuff. Things that definitely say "yeah, you're in a videogame". Goofy fun.
GTA4, by all accounts is missing this.
Weaselmancer
rediculous.
Your points on the difficulty of porting games from the Xbox 360 to the PC versus Xbox to PC are valid, but your statements on the Xbox OS are just downright wrong.
The Xbox 360 is not based off of early versions of Windows NT in any way, shape, or form. The last version of NT to support the PowerPC architecture was NT 4.0, and the support it had was cut prematurely, long before the x86 and Alpha versions of NT 4.0 ended their lifecycle (sometime after SP3 but before SP4 for memory, the final SP for NT 4.0 x86 was SP6a).
Keeping in mind that despite being a gaming console, the OS needs to support many advanced OS features that NT 4.0 never supported, it's not only wrong, but doesn't make sense. For example, the Xbox 360 uses the DirectX 9.0c API, NT 4.0 had a crippled version of DirectX 3.0 (yes, seriously). That, and you'd be looking at other things like solid support for multi-core processors (the hardware is a tri-core PPC), which isn't identical to SMP support.
In actual fact, the Xbox OS was built from the ground up. It shares numerous design concepts with NT, much of the same nomenclature, but the OS itself is designed from the ground-up specifically for gaming, with anything not pertinent to gaming not included.
I highly recommend this link: http://blogs.msdn.com/xboxteam/archive/2006/02/17/534421.aspx
One of the first topics in the forum that caught my eye was this one. If you don't feel like clicking out, the OP reads:
The fanbois with quad-cores are bragging about the 50+ fps the benchmark utility gives them. However they are refusing to acknowledge that the fps sinks like the titanic whenever there is substantial action on-screen. Feel free to refute me with a youtube video that clearly shows your FPS. YOU CANNOT. The benchmark utility is useless and gives NO indication of real performance. Why don't you backup your statements with a video?
It took until page eight before someone posted a series of videos that appeared to be convincing. Before that it was seven pages of people posting screenshots and claiming that it proved their steady FPS. I find the general rage there to be hilarious, but at the same time, I'm very understanding, because nobody expects a major company to botch a release that badly. Kudos to Steam for offering refunds.
Anyone remember what happened with GTAIII for the PC? Same exact crap.
Rockstar, you guys really need to overhaul your PC QA department.
I seem to remember that when a 360 program crashed, a dump would be printed that gurus could read. Something like register 15 always pointed to the calling function so you could trace back as far as necessary through all the call levels. Later when the standard Unix execution environment was created, it looked very similar and that is why contemporary debuggers can work so well. In the days of hand coded assembly code (back when 640K was enough for anyone) we did without stack frames because code could be so much more compact without them. Now that we have essentially unlimited memory (gigabytes of ram), having stack frames to support debugging as well as automatic variables is practical. Around the time of the 286 protected mode, the addressing modes of x86 started looking very IBMish. Of course that was also about the time optimized C compilers started generating code that was competitive to hand written assembly (in most cases). Of course there are still moments when key routines win being hand coded, graphics being my favorite.
I believe from the days of supercalc and excel, if you stand back ten feet and squint, and it looks the same, it is considered the same. For the purposes of the court that is. Back at Digital Research I remember someone showing me a Mac and saying, "That is what we want GEM to be like". At least they were honest.
I don't know about everyone else but my machines crash now and then and need to be reloaded. I bought a software package (wordsearch8formac) the other day. I loaded it using an admin id so the privs would be high enough. Then it wouldn't run when I logged in non-admin. So I tried to reinstall on my non-admin account and hit the install limit. I emailed the company and they ignored my request to reset my install count. Back goes the software. I am getting really sore about the companies punishing the paying users with DRM to prevent piracy. I buy software so I can get support. Also I am a developer so I don't want to pirate any more than I want my software pirated. Given that real paying users need to reload software as needed, this install limit thing just doesn't work at all.
When you want a paragraph break, put in a less than p more than tag and that will do the trick. HTML you know...
I get that advanced graphics mean pushing the horsepower onto the GPU. I understood when 16 bit ISA cards were better. Then I understood when PCI cards were better. Then I understood when AGP cards were better. Then I understood when PCI express cards were better. Now I have to buy another computer again because PCI express 2 cards are better. It is not just a matter of Direct X specifications. Pushing the envelope makes it very expensive to keep up. I get it. I want the ultimate NVIDIA card with a GPU that has 4096 CUDA cores and 64GB of video ram. Can't we just go there now and get this over with. All this upgrading is making me tired. These electrical standards are boring. We need to start interfacing to peripherals via light instead of electricity. All cables need to be fibre. Oh yea, that's not good enough, then comes quantum ... SCQI (small computer quantum interface). The landfills of our world are filling up with hardware that won't quite run our games.