EA Is Now Officially On Steam, Spore Loses SecuROM
Trevor DeRiza writes "Today, Valve and EA revealed that this week's earlier rumors were true: Spore (and other EA games) are coming to Steam. As of today, Spore, Spore Creepy & Cute Parts Pack, Warhammer Online, Mass Effect, Need for Speed: Undercover, and FIFA Manager 2009 are all available for download on Steam. In the coming weeks, EA will add Mirror's Edge, Dead Space, and Red Alert 3. On the official Steam forums, when asked whether or not Spore would contain the dreaded SecuROM DRM that contributed to it being the most pirated game of 2008, a moderator replied, 'It does not have third party DRM.' EA has also finally launched a 'de-authorization tool' to free up limited installation slots."
Several readers have written to point out other news about Steam today: they've begun selling games priced in local currency for European customers. The only problem? Their conversion rate seems to be $1 per €1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per €1.
The fight against DRM gains Steam.
If they remove it for Crysis Warhead I will buy it immediately.
Now I can buy Spore! I knew they'd drop it sooner or later and then I can finally buy it.
Wait... why would I?
Maybe the lesson here is, if you avoid DRM like the plague, you avoid buying overhyped games as a beneficial side effect.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Maybe I will purchase EA games again. I gave up on them after I tried to no end to get Battlefield 2142 to run just half way decently. I now buy most of my games through Steam, which means I miss out on a few titles, but the advantages of Steam far out weigh missing out on them for me.
Well about time. About what two years ago I bought BattleField 21**, they had released it with their then new downloading service. It was, annoying to say the least, your account had to match the email you had used to buy, not that this was well sated. After that things only got worse, on my end at least, the service went through two other names till a year or so later I come back and try to play the game I bought. Guess what? They donâ(TM)t even have my account anymore! Turns out at some point in time they decided that I would only be able to download my purchase X amount of days after I bought it, oh and it was retroactive. Of course they never sent me a check for the money they stole. Well at least they're smartening up now.
The only problem? Their conversion rate seems to be $1 per â1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per â1.
Yeah but they don't have to physically ship pixels when they change money. Pixels are heavy, bytes are dense.. it's a complicated system of pipes and transmission lines.
I record my sleeptalking
Sources?
Mada mada dane.
Its been widely hypothesized that EA's intent with the DRM on Spore was not really to prevent piracy, but to impede second-hand sales. Doesn't Steam do exactly the same thing? Can you feasibly resell a license/copy of a game purchased on Steam?
When information is power, privacy is freedom.
Now why, why on earth would Mass Effect be required to Run as Administrator?
For most of the games it also says "INTERNET CONNECTION AND END USER LICENSE AGREEMENT REQUIRED TO PLAY." Well, yeah, Steam games already require that. Are they trying to say that Offline mode is disabled for that particular game? There an extra EULA hand-crafted by EA on top of the Steam one?
This all sounds very suspicious to me.
It may also be worth pointing out that, since a company the size of EA believes Steam is a reasonable substitute for SecuROM, that Steam may not all the harmless sugardrops and fairydust that its supporters have been adamantly claiming all these years. Which is, pretty much, what I suspected all along...
Schwab
Editor, A1-AAA AmeriCaptions
EA doing something intelligent? Something that is appreciated by users? No... It can't possibly be true.
Do you have any idea how long it takes to dig graves for twenty-three oak trees?
I didn't want to buy Steam because I didn't want to support EA in their DRM habits. However, I had no problem installing it when it was given to me for my birthday. Is it possible to associate my serial with the digital copy that EA will provide with Steam? Right now, I just have a shortcut in the My Games tab. Would there be any benefit or downfall in doing so?
The only problem? Their conversion rate seems to be $1 per 1 euro
Converting currency properly isn't Freeman.
I am seeing praise here that they are dropping the SecureROM for Steam.
Why?
The way I see it, I still have to rely on some kind of authentication server in order to play my games. What if 10 years down the road I want to play some spore, and Steam is no longer online. What then?
Sorry, but I still refuse to buy until I have a hard copy in my hands that I can install at any place any time.
The greatest revenge in life is massive success.
"The only problem? Their conversion rate seems to be $1 per 1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per 1. "
Man, this is a huge step in the right direction and this all you can fucking think of?
I see so much praise for Steam these days. Has it improved significantly over the monstrosity I swore off ~four years ago? I am talking about the years when you could not play a Steam game offline if you did not put yourself into offline mode while still online. Steam trying to authenticate itself killed the network at dozens of LAN parties, and that behavior could not be stopped without closing Steam.
Contrary to the headline, I think the prices are all "locally adjusted". Left 4 Dead is now £26.99 where it was $49.99 (£33.34), so that is discounted. However World of Goo was $19.99 (£13.33) but has now gone up to £16.99.
So I'll carry on checking against amazon.co.uk / Game boxed prices for big releases. For indie titles, it's always worth looking at the $ price they charge on their own web site, which are sometimes more and sometimes less than what Steam charge.
So nothing changes, but maybe Valve realised that the plunging £ had lost them some sales in the UK (it was $2 : £1 not so long ago, now it is $1.4 as the story points out, so Steam prices used to be pretty sharp for us).
Matthew @ Bytemark Hosting
Interesting step. But I'm still a collector, I still want the box, and I wont buy any of that while it has SecureRom. And the used games market still suffers.... can't sell your Steam download to a store or buddy. EA has given up nothing except an expensive license to SecureRom.
They even released their company report to the public! That's a cool company.
Well, their method worked... at least for you. That is not a "Company Report"; it's a "Customer Report". The two things are very different. The latter is a kind of advertising. From a business perspective it makes sense to release such reports. It makes the consumer feel as though they're part of a community. At the end of the day though they're another business doing buisness-like things--nothing new here.
From a business prospective, it's important to create DRM that doesn't prohibit the user, but still protects your product at the same time.
Great observation. But I don't see how you can support that. How did Stardock create DRM that protected the product and at the same time created no prohibitions for the user? I ask because I am sure there a heaps of users (not to mention publishers) that would benefit from this great result that you say Stardock achieved. Yes. I am cynical.
The more I read Stardock's report, the more I feel that they're just playing the masses and producing "spin". For example:
* Legitimate complaint: Requiring the user to always be online to play a single-player game. Though we do think publishers have the right to require this as long as they make it clear on the box. *Borderline: Requiring the user to have an Internet connection to install a game. If the game makes this explicit on the box, that's one thing. Customers should be able to make informed purchasing decisions.
And, from their "Gamers Bill of Rights":
Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game
Don't these things seem contradictory? They're just pretending to be on the customers side when they're, in reality, no different to any other company. They use weasle words. They say things that "sound good" to, perhaps, make them seem like they're on the side of legitimate purchasers. I am not sure they are though.
by forwarding extra revenue on the euro conversion rate to subsidize the DRM removal for all EA games.
New Economic Perspectives
I wonder what this does for my lawsuit against EA for the SecuROM contained in Spore? Will those that purchased Spore or the Creature Creator be able to download a DRM-free version from Steam, or will they have to pay again for the DRM-free version?
This just reeks of EA trying to appease the masses and the court system.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
"It does not have third party DRM."
Ahem... Steam IS third party DRM you dolt.
I am Jack's smirking revenge.
It may not be logical to you but that don't make it wrong.
Peace,
Mild Bill
bamph
Stardock can do without DRM because of a simple philosophy: Make games for buyers, not for users. It sounds odd, but it's a pretty interesting and appearantly also quite successful strategy.
They target an audience that is simply less likely to copy games instead of buying them. Their games are hardly "flashy" nor anything new and exciting. They're solid, well done and polished, but there's no WOW-effect to them. SINS is a great game, but neither the graphics nor the sound are something that would blow your mind. It's a RTS game, but not the twitch kind like WC3 or the like. I guess their target audience is the older, more mature player who also happens to have the money to go and buy games, instead of the effect-hungry, gotta-have-the-latest gamer that I'd guess would be of a younger generation which also suffers from a lack of funds and is for this reason alone more likely to search for a cost free download.
Personally, I'm in the first group. I have some money, but I don't have the time to go through the hassle of searching for torrents and downloading it, then trying to get it to work despite the attempts of the creators to make it impossible. It's easier and more convenient for me to just go and buy the game. Also, SINS is quite a bit cheaper than the average game from leading studios, so the decision was easy for me.
If you target an audience that has to watch their spending habits carefully and is easily tempted to download instead of buy a game, you cannot use this business model. So I don't think it would work for EA or other studios.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
The central issue is the reliance on a central server, this changes nothing.
I have no problem with this RENTAL model. But as the same with music, this is not a purchase model.
So when it is $5, then it will be priced right for a rental model.
$50 for a game rental is a gross rip off.
If I buy a game, it shouldn't need a central server check to allow me to play it...
And Europeans got burned when it vented.
I'm not sure why the slashdot editors have decided to combine two unrelated steam stories, effectively denying the localized price story its own discussion. Maybe nobody reads slashdot in Europe? I'd say that, for anyone interested in using Steam living in the EU, the huge price increases are much bigger news than the EA thing.
How huge? For example, Call of Duty 4 went from 49,99 US$ to 71.97 US$ overnight, according to TFA. As a result, for most (all?) games on Steam it is now cheaper to buy them in brick-and-mortar stores, and you get a box too!
It looks like the message is "If you want to be free from Securom, you'll have to pay more. Actually, scratch that, you'll just pay more regardless."
Spore (and other EA games) are coming to Steam.
So near.
they've begun selling games priced in local currency for European customers. The only problem? Their conversion rate seems to be $1 per â1.
Yet so far.
*Rehoists the Jolly Roger*
I downloaded and have been playing the 21-day trial of EVE Online via Steam. Haven't noticed any problems. The download saturated my 7 mb/s pipe. Steam stays out of the way when I play the game. Prices are good, better than average I find. I get the intellectual argument against DRM, but in this case, I don't care enough to be concerned. DVDs with some of the newer copy protection schemes are a pain, since I can't back them up to my external HDD as easily. But that's a tangible effect. With Steam, I just don't see one.
-- http://ninthagenda.com/
Well the prices for the UK seem to have actually gone down when they were converted to pounds... I think to bring them in line with what we'd pay retail here.
That or they set the converted prices before the pound dropped in value
Flamebait? Okay, show me a blockbuster game from Stardock like Left 4 dead, Crysis, Fallout 3, Rage, Starcraft 2, Spore.
Seriously, whenever there is a DRM discussion, people bring up the most popular games being pirated, and the most popular ones get pirated to hell. Then others bring up niche games that most gamers likely have never even heard of, pirates too (which pirated versions still exist, just check the pirate bay) and of course they aren't pirated so much, there is no advertising, there is no mass interest like the games mentioned above - in result, there is no interest in pirating it.
Hell, everyone wants to go on about how DRM always fail, well, here is a niche one for you where DRM did work:
X3: Reunion, when the game came with DRM, the DRM was never cracked. Eventually, Egosoft (being the nice company they are - they don't believe on keeping the DRM permanently on a game), offered patches that removed the DRM on the game and at that point, a lot of pirate versions of the game surfaced on trackers. What does that tell you?
Change is certain; progress is not obligatory.
...when asked whether or not Spore would contain the dreaded SecuROM DRM that contributed to it being the most pirated game of 2008...
Ok...I understand that people get mad about DRM (at least, those who even notice it), etc., etc. But how is this statement any different that the **AAs saying that piracy has contributed to their decline in profits? Everyone gets all pissy about that kind of claim, but here we have the same thing in reverse, and nobody notices the flaw.
I know the whole Spore/SecuROM thing was a big media piece in tech circles, but is there any validity to saying that SecuROM is actually responsible for increased piracy? Could it be that there were just more people that wanted to download/play the game for free? Could it be that the media that hyped up all this DRM vs. piracy about the game that maybe raised people's awareness/interest in pirating the game?
In all reasonableness, sure, there are some who have pirated it because they didn't want the DRM...but I think the game's popularity plus the not-wanting-to-pay factor probably has alot more to do with this than the fact that SecuROM was used. Further, if someone did pay for the game, then cracked the SecuROM functionality because it sucks, then I'm not sure that really counts as piracy, even if it is a violation of the DCMA in the US.
Thank you, Valve. I always thought highly about both Valve and it's product Steam, but that changed now. I consider myself very lucky, having bought the Orange Box (yeah, I originally played a pirated copy much earlier, but then, after buying HL2E2 over Steam I decided that they not only deserve the money but also have really reasonable prices so that there is no need for me to pirate) just one or two days before they made their new localized currency "feature" compulsory. Before this happened, Steam had always a couple of huge advantage over local retail stores - at first, they'd sell me the uncensored English version of a game, and also they sold it to affordable prices (the US prices always where cheaper than the UK prices which still are cheaper than the Austrian prices). If I had bought the Orange Box now instead of some days ago, I would have paid about 10â more - and for a student like me that's already quite a bit of money and something that really makes me reconsider if it wouldn't be better to just use TPB.
A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
Steam is still DRM, just spelled differently. If EA hadn't had the install count limitation on the original shipped product, there would be little difference to consumers- aside from having physical media, than buying the thing from Steam. It's news, but not really much to get excited about, except for recognition of complaints being heard by EA.
[/rant]
A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
As a UKer who refused to buy either Mass Effect or Spore (and was slightly disappointed about it) after the SecuRom controversy (I had enough trouble with the "removed" drm on Bioshock) I was rather excited about this press release and immediately bounded over to Steam to see how much they were going for. However, having read the press release on Steam it appears that these EA games are only available to "North American" customers. The rest of the world is (as always) overlooked.
Also, prices for UK customers are in £s (pound sterling) rather than euro (â) - from what I remember of the prices before, they may have changed them, but - well, the pound is doing so badly at the moment it probably does not matter all that much. All the same, it looks like we'll be forced to go back to the whole "region-encoding" price-fixing scam again, it was nice to escape it for a while.
A lot of the posts seem to basically poke fun at the article, as EA haven't removed DRM, just used Steam instead, and then pick holes in Steam.
It's this level of argument that gets us no where. Steam is the type of DRM we should be commending, it does a damn good job of satisfying both sides.
The consumers get an easy to use product, and there no intrusive drm or over the top restrictions.
In the fact its only the right of sale that I think you give up, and yes it would be great if Steam had a built in 'demo' mode so that you could try without paying...that gets around the problem of buying 'blind'. But I think this is a small compromise, esp given the mass of information that is now available to potential customers.
Now if someone could explain why this is North America only? Why the hell would you purposely shrink your potential sales market???
----- I refuse to have an argument with an unarmed person
Well, work at EA for more than a month, and then tell me how you feel... if you still haven't jumped down a bridge or shot yourself...
If you haven't got a clue, simply STFU for a change.
Any sufficiently advanced intelligence is indistinguishable from stupidity.
That's why we're not going cold turkey - we've put EA on methadone for the moment.
Probably what they're finding out is that steam games are actually pirated less than their own Securom ones.
Of course, I looked to buy a EA game on steam to reward them, but I don't really care for spore, it's still too expensive, and Crysis Warhead still has securom on it. Oops...
Maybe next month, EA.
I don't read AC A human right