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Violence in Games, Once Again, Not That Compelling

One of the great arguments of the digital age has been over the effects of video games on aggression — especially if you have ever heard the name Jack Thompson. A recent study suggest the counterpoint once again, that violent video games really don't have that much impact. "The authors performed six studies in total, but they were in broad agreement, so we'll only discuss the more compelling ones here. For the experimental portion, these involved playing an essentially identical game with different degrees of violent content. One group of participants was randomly assigned to play the game House of the Dead 3 on the different extremes of its gore settings, while a second was split between those who played the normal version of Half-Life 2, and a those who played a modified version that turned the adventure into an elaborate game of tag. In both cases, the primary influences on enjoyment were the sense of competence and satisfaction, along with the immersive nature of the game. Generally, females rated immersion as more important, while males went for competence (and consistently rated their own expertise very highly). Violence didn't register when it came to enjoyment, even for those with pre-existing violent tendencies."

133 of 191 comments (clear)

  1. Hmm... by Anonymous Coward · · Score: 5, Funny

    "Generally, females rated immersion as more important, while males went for competence (and consistently rated their own expertise very highly)."

    There's a joke about sex in there somewhere, I'm quite sure of it.

    1. Re:Hmm... by Hatta · · Score: 4, Funny

      If it were sex, it would be males who were more concerned with immersion, and females more concerned with competence.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Hmm... by mfh · · Score: 2, Interesting

      If it were sex, it would be males who were more concerned with immersion, and females more concerned with competence.

      This statement was obviously written by a man.

      Women are more interested in immersion into a mental state of connection, while men are more interested in how well they performed the act, and the joke is that these desires are completely incompatible with one another, and therefore we have the war of the sexes still raging today, getting worse and worse until the women win. Do not kid yourself -- they will win.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    3. Re:Hmm... by girlintraining · · Score: 1

      If it were sex, it would be males who were more concerned with immersion, and females more concerned with competence.

      Yes, girls know there's more than just knowing how to use the joystick to playing the game...

      --
      #fuckbeta #iamslashdot #dicemustdie
    4. Re:Hmm... by digitig · · Score: 1

      getting worse and worse until the women win. Do not kid yourself -- they will win.

      If they do, they will find that they have lost, too, because the sexes need each other. Fortunately, most women are smarter than you appear to be, and already realise that.

      --
      Quidnam Latine loqui modo coepi?
    5. Re:Hmm... by ShieldW0lf · · Score: 1

      therefore we have the war of the sexes still raging today, getting worse and worse until the women win. Do not kid yourself -- they will win.

      Seems to me the power women have over men is the power to get a group of men to single out and attack an individual man. If men ever became so jaded that they decided it wasn't worth sticking up for women, the war would immediately be over.

      --
      -1 Uncomfortable Truth
    6. Re:Hmm... by eat+here_get+gas · · Score: 1

      is isreal real?

      --
      the significance of a signature is insignificant
    7. Re:Hmm... by Nathrael · · Score: 1

      Even though he took the bait, it doesn't make you any better, you know?

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    8. Re:Hmm... by WCguru42 · · Score: 1

      Do not kid yourself -- they will win.

      I think they already have, because they are Ninjas. Though, that doesn't make you any better than us men.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    9. Re:Hmm... by WCguru42 · · Score: 1

      Damnit! You are pure evil.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    10. Re:Hmm... by pha3r0 · · Score: 1

      This statement was obviously written by a man.

      Women are more interested in immersion into a mental state of connection, while men are more interested in how well they performed the act, and the joke is that these desires are completely incompatible with one another, and therefore we have the war of the sexes still raging today, getting worse and worse until the women win. Do not kid yourself -- they will win.

      This statement was obviously written by a female, who is horney for a nerd on her level

    11. Re:Hmm... by ion.simon.c · · Score: 1

      *blink*

      You can do email over XMPP?

      Heh. You learn something new every day!

    12. Re:Hmm... by ion.simon.c · · Score: 1

      *raises hand*

      I'm already in this don't-give-a-shit army. Where were you at our last drill? You missed out on all the good beer!

    13. Re:Hmm... by The+Lawnmower · · Score: 1

      Dane Cook is amazingly unfunny.

      Seriously, I don't know how he fucking does it.

    14. Re:Hmm... by Hatta · · Score: 1

      That whole exchange is fucking hilarious. WTF is wrong with these people?

      --
      Give me Classic Slashdot or give me death!
    15. Re:Hmm... by mfh · · Score: 1

      If they do, they will find that they have lost, too, because the sexes need each other. Fortunately, most women are smarter than you appear to be, and already realise that.

      Woe is the human being who cannot thrust forward a perspective, without attempting to damage the self esteem of another.

      Also, it is not possible that a generalized group of people can be smarter than another, only due to the fact that they simply classify similarly, when no attributes in said classification include intelligence.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    16. Re:Hmm... by digitig · · Score: 1

      Also, it is not possible that a generalized group of people can be smarter than another, only due to the fact that they simply classify similarly, when no attributes in said classification include intelligence.

      Indeed. But had you read what I wrote you would note that I claimed that "most women" (a generalised group) are smarter than you (a specific individual, not a generalised group) appear to be. An appearance you have just reinforced, because it is indeed possible for most of a group to be smarter than a specific identified individual.

      --
      Quidnam Latine loqui modo coepi?
    17. Re:Hmm... by ion.simon.c · · Score: 1

      Ain't Slashdot grand? :D

    18. Re:Hmm... by ShieldW0lf · · Score: 1

      I'm already in this don't-give-a-shit army. Where were you at our last drill? You missed out on all the good beer!

      Sorry dude, you're way beyond me. I'm still caught in that hate-the-bitches-but-love-my-mom psychological thing...

      --
      -1 Uncomfortable Truth
    19. Re:Hmm... by mfh · · Score: 1

      Indeed. But had you read what I wrote you would note that I claimed that "most women" (a generalised group) are smarter than you (a specific individual, not a generalised group) appear to be. An appearance you have just reinforced, because it is indeed possible for most of a group to be smarter than a specific identified individual.

      No. You misunderstood me, because you did not read the crux of my comment. You are obviously trolling me but I must feed the troll because the troll must be hungry. Trolls are always hungry.

      "Also, it is not possible that a generalized group of people can be smarter than another, only due to the fact that they simply classify similarly, when no attributes in said classification include intelligence."

      Your retort missed the the central emphasis of my statement:

      1. Women as a group cannot be more intelligent than men due to their classification.
      2. Intelligence is not an attribute of sex.

      Furthermore, you do not know most women and therefore cannot assert that you are aware of the intelligence of most women. For all you know, the intelligence of most women could be dwarfed by my towering intellect, but this is an argument of immeasurable application and therefore irrelevant.

      Continue trolling if you must, but at least fix that pseudo-educated subterfuge of yours, before you stump yourself or become further embarrassed.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    20. Re:Hmm... by digitig · · Score: 1

      Your retort missed the the central emphasis of my statement:

      1. Women as a group cannot be more intelligent than men due to their classification. 2. Intelligence is not an attribute of sex.

      But, given that I never said or iplied that women are more intelligent than men (or men more intelligent than women), how is that relevant? Who did you say was trolling?

      Furthermore, you do not know most women and therefore cannot assert that you are aware of the intelligence of most women. For all you know, the intelligence of most women could be dwarfed by my towering intellect

      Which is why I have been careful to use hedges such as "appear" rather than make categorical statements. You may indeed have a towering intellect, and simply be remarkably skilled at hiding it.

      --
      Quidnam Latine loqui modo coepi?
    21. Re:Hmm... by mfh · · Score: 1

      Which is why I have been careful to use hedges such as "appear" rather than make categorical statements. You may indeed have a towering intellect, and simply be remarkably skilled at hiding it.

      This is one of the boring conversations I sometimes have with people I know. You want to prove that you are smarter than me, but this approach is self-refuting.

      I am skilled at everything I do. If that happens to include hiding my intelligence, I doubt a sane person would make that observation, after reading this thread.

      But okay if you want to believe that, go ahead buddy.

      --
      The dangers of knowledge trigger emotional distress in human beings.
  2. Well then.... by xmarkd400x · · Score: 2, Funny

    How do you explain the fact that the Columbine kids along with multiple other child criminals played video games?!?!

    ITS FOR THE CHILDREN!

    1. Re:Well then.... by philspear · · Score: 1

      Not only that, but as recent news has taught us, kids these days are so dumb that they'll kill their parents and expect them to respawn.

      Clearly there is no way to make smarter kids, and there's a lot more political opposition to banning certain people from having kids than to censoring games, so banning videogames is the only way.

      The current study, with its "facts" just makes the only option more difficult.

    2. Re:Well then.... by khellendros1984 · · Score: 4, Funny

      Well, if children are accessing inappropriate material, and killing parents, then I have a better solution. We'll ban kids. Get to it, people! =p

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:Well then.... by genner · · Score: 1

      Well, if children are accessing inappropriate material, and killing parents, then I have a better solution. We'll ban kids. Get to it, people! =p

      I'm doing my part here in my parents basement.

    4. Re:Well then.... by KDR_11k · · Score: 1

      I thought the only solution was to ban people from having kids without taking a license test? After all what the kid knows is mostly the result of parenting.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Re:Violence in games by Anonymous Coward · · Score: 3, Funny

    I'm sorry, the correct answer was NAGGERS.

  4. Warcraft - No Joke, in a Nutshell by mfh · · Score: 3, Interesting

    I hear what you're saying but I think they are looking at gender roles in games. Physical gender, and mental makeup are two separate things that should be addressed separately.

    For the purpose of understanding gaming, understanding the physical gender is less important than understanding the mental states a particular player will gravitate towards.

    Separate the terms masculine and feminine from men and women.

    In World of Warcraft, both masculine and feminine players trend in the direction of an eventual end-game raiding PvE experience, while only typically masculine players trend towards PvP. A mixture of players trend towards goofing around in the game and not aiming towards the competitive raiding or PvP environment.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  5. Look at PROPERLY violent games... by skyride · · Score: 3, Interesting

    Well, Im a fairly keen player of Team Fortress 2 (an HL2 mod) and not one for violence in games. All of the quake based games are the properly violent ones, and even then, they aren't really what you'd call violence in comparison to many films today. So lets take the properly violent games, for example, Mortal Combat. If you aren't familiar with the game (even with its extremely catchy theme tune from the original) then it bassically consists of smashing as many virtual bones as possible in your opponent through means of some extremely reddiculous kung-fu style moves and then "finnishing them" by some extremely gruesome means involving the map. For example one map involves kicking them off the side of a rock a couple of hundred feet and them landing speared on rock. And despite its rating, its clearly aimed at rowdy 8-12 year old boys, AND their parents are happy to buy it for them. Now please explain to me what makes games such as HL2 (which is actually one of the more inteligent and thoughtful games currently out) are a disaster for children to have?

    1. Re:Look at PROPERLY violent games... by CannonballHead · · Score: 1

      Some parents. Mine weren't. And I actually thought they were rather gross (at least the killing off part).

    2. Re:Look at PROPERLY violent games... by skyride · · Score: 1

      Ye, Well personally I don't like the game for its pure reddiculous-ness (if thats even a word). Im talking about the sort of boys who get excited over, well, things that age of boys get excited about. Like general destruction, etc,,, Now whether it actually just fuels them at that age or actually has any long term psychological effects is open for interpretation (i personally feel the former), its certainly far worse than kids playing with proper teamwork in CSS, TF2, etc,,,

    3. Re:Look at PROPERLY violent games... by sortius_nod · · Score: 1

      I'm really not sure what point you're trying to make there... I'm not sure if you didn't even read the OP, or you're just confused.

      The experiments didn't have ANYTHING to do with showing that HL2 is violent, it was merely used in a test.

      As for "properly violent" video games, well, that's a very loose term... one could say that Mario (any of them) are "properly violent" - you run around jumping on turtles and firing fireballs at other creatures.

      To me the issue isn't that there's a problem with violent video games, it's a problem with the parents'. Maybe if instead of using the computer/gaming console to baby sit them they spent time with them, actually connected with them - at least then, if there is an obvious mental issue it can be treated rather than being left to fester and manifest itself in a murder-suicide bloodbath.

    4. Re:Look at PROPERLY violent games... by justin12345 · · Score: 5, Interesting

      I'm not sure if I would agree that either Quake or Mortal Kombat are actually violent games (though I know this is a little out there). They are both certainly gory, but I'm not sure gore = violence. Way back when, I had a discussion with a friend about the difference between violence and "action" in film. I made the argument that most "violent" action movies are actually more choreography and dance then they are violence, even if they are gory. I referred to it as "dances with guns".

      To bring it back to video games, take Mortal Kombat. In Mortal Kombat you can graphically disembowel your opponent, but it is more of a flourish, an exclamation point at the match, a demonstration of skill. The character isn't shown suffering, comes back the next round, and the player doesn't really receive much of a sadistic thrill. Compare this to the original Perfect Dark, or GTA IV where you have the option of slowly torturing the NPCs to death, and they stay dead.

      To take it a step further, imagine a game based on the movie Hostel (which I would argue is an extremely violent movie) where the object of the game is to earn points and unlock levels by torturing your victim to death in ever more imaginative and gruesome ways. That would be what I would consider to be violent as its intent would be to arouse sadistic impulses and draw pleasure from the dominance over another person, or pleasure from causing them to suffer. Another example of a violent game could be a puzzle type game which casts the player as an WW2 SS officer, who's job it is to exterminate the greatest amount of prisoners with the least amount of resources; an act which would require the player to either insulate himself/herself to the deed being done, or take pleasure in the suffering he/she inflicts.

      If you compare the above idea to Quake or Halo, where players just hope around and blast each other, I think you can see the difference. While Halo might awaken tendencies for competition or aggression, its more akin to those awakened by sports such as soccer or football, no matter if the opponent splatters or not when defeated. I wouldn't hesitate to let my (hypothetical) teenager play a game like Halo, Quake, or Mortal Kombat, but I might have reservations if I saw them playing the hypothetical "Hostel" or "Holocaust" I outlined above. The former rewards emotions and behavior that are healthy and useful in society, the later would train them to be actually violent, or sadistic (or maybe would actually be an outlet for natural sadistic impulses, I defer to the experts).

      --
      Cool art gallery, if you're into that sort of thing.
    5. Re:Look at PROPERLY violent games... by Areion+Paulse · · Score: 1

      Now please explain to me what makes games such as HL2 (which is actually one of the more inteligent and thoughtful games currently out) are a disaster for children to have?

      HL2 is in first person and Mortal Combat is not.

    6. Re:Look at PROPERLY violent games... by skyride · · Score: 1

      Its a game...

    7. Re:Look at PROPERLY violent games... by pejyel · · Score: 1

      where the object of the game is to earn points and unlock levels by torturing your victim to death in ever more imaginative and gruesome ways
      ever played manhunt?

    8. Re:Look at PROPERLY violent games... by KDR_11k · · Score: 1

      For your two hypothetical examples, the first one is probably pretty close to Manhunt, the second one was actually implemented by Neonazis.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Look at PROPERLY violent games... by master_p · · Score: 1

      It's obvious you haven't played Mortal Kombat...

    10. Re:Look at PROPERLY violent games... by justin12345 · · Score: 1

      I can kink your ass at Mortal Kombat, FOOL! At least MK1 or MK2... the others were after my time... FOOL!

      --
      Cool art gallery, if you're into that sort of thing.
  6. Heh by ZekoMal · · Score: 1
    Doubt this will ever be on the news networks, though.

    No no, folks. Video games baaaad. Hating video games gooood. They'll keep broadcasting how video games clearly caused x-murder or y-crime, and never bother with something as trivial as evidence.

    This is like saying "Well, you own a kitchen knife, so you therefore have a tendency towards stabbing people".

    1. Re:Heh by im_thatoneguy · · Score: 1

      This doesn't judge whether violence is good or bad for you. It judges whether or not violence is more or less enjoyable.

      This is a study like those people who always complain "I don't see why they need to use so much bad language in movies! Shoot is just as good as shit! All of that language is completely unnecessary to the story."

  7. Studies show 99% of studies are B.S. by Estanislao+Mart�nez · · Score: 5, Interesting

    Come on, folks, admit it. You only believe this study because it concludes what you want to conclude. If it concluded the opposite thing, you'd all be selectively trotting out that good old line, "correlation doesn't imply causation," and holding it up to standards that you won't hold this one up to. (Because, after all, what kind of evidence does imply causation? Don't all experiments, because of their own nature, demonstrate nothing more than correlation?)

    1. Re:Studies show 99% of studies are B.S. by ZekoMal · · Score: 1
      Um...I believe it because 99% of video game owners do not go on killing sprees.

      In fact, before the news networks started telling us about as much killing as possible, there were video games in circulation, and an arcade game where the object was to run over pedestrians. We never saw anything stating that these were times of mass murders caused by 15 year olds who believed the game was real.

      In fact, in most of these overhyped 'video games made them do it' cases, you can see a clear correlation: poor parenting. Columbine kids? If their parents gave half a shit, they would have noticed the kids were miserable. 9 year old saying he knew how to drive because of GTA? Where were the goddamn parents, when they decided to buy him an M for mature game? Kid believing his parents would revive after being shot? Doubtful (and certainly his pastor father telling him how heaven is better than Earth, and that Jesus revived after a brutal death could not be to blame).

      But of course, it must be that video games cause violence. There are more deaths by automobile; maybe we should ban driving as it is clear that owning a car means you are prone to killing.

    2. Re:Studies show 99% of studies are B.S. by SomeJoel · · Score: 1

      I think part of the reason people accept it is: "six studies in total, but they were in broad agreement". Most of the counter-video game crowd cites purely anecdotal evidence (i.e. Johnny LOVED Street Fighter so he beat the hobo to death). So this one has 6 more controlled studies going for it than those...

      --
      <Complete your profile by adding a signature!>
    3. Re:Studies show 99% of studies are B.S. by CannonballHead · · Score: 1

      +1

      Of course we all like to believe what agrees with our own beliefs... but you're right, still. One study links the two and the other study distances the two, and most will just choose (based on no study) which one is valid and which one is invalid.

      Of course, with this study, there's the interesting idea that someone may be over-analyzing themselves. If someone asked ME what I liked in a game, I wouldn't say "VIOLENCE DUDE, I LOVE KILLING PEOPLE!!!" I'd probably be quite geeky and say "Well, I like a game that I can get good at, that I become proficient in, that lets me do things based on my abilities that I've earned. I also like getting into the game like in an RPG, I love story-driven games."

      But that doesn't explain why some games are very popular even though they aren't all that great (IMO) graphically, immersively, etc. Games like Halo come to mind immediately ("it's the multiplayer options!" .. oh, multiplayer isn't available on most games?).

      I'm not saying everyone IS thinking they love violence... but I think it's a bigger part than most people actually like to admit.

    4. Re:Studies show 99% of studies are B.S. by Estanislao+Mart�nez · · Score: 1

      Most of the counter-video game crowd cites purely anecdotal evidence (i.e. Johnny LOVED Street Fighter so he beat the hobo to death).

      And most of the pro-video game crowd perform flawless experiments, right?

      So this one has 6 more controlled studies going for it than those...

      ...and those studies are of course completely flawless... and there are no studies linking videogames to violence anyway... and the ones that exist are, of course, flawed... right?

    5. Re:Studies show 99% of studies are B.S. by Estanislao+Mart�nez · · Score: 1

      Um...I believe it because 99% of video game owners do not go on killing sprees.

      But that is (a) a correlation, (b) doesn't demonstrate anything. Suppose that 99% of video game owners don't go on killing sprees, but 99% of killing spreeers own video games.

      Yes, yes, "correlation doesn't imply causation," but the point is that "99% of video game owners don't go on killing sprees" is completely irrelevant to the hypotheses about video games and violence, in more than one way. ("Killing sprees"? What about just being more likely to hit somebody?)

    6. Re:Studies show 99% of studies are B.S. by ibwolf · · Score: 1

      Come on, folks, admit it. You only believe this study because it concludes what you want to conclude. If it concluded the opposite thing, you'd all be selectively trotting out that good old line, "correlation doesn't imply causation," and holding it up to standards that you won't hold this one up to. (Because, after all, what kind of evidence does imply causation? Don't all experiments, because of their own nature, demonstrate nothing more than correlation?)

      You make a fair point in that people will be biased in favor of results that they agree with. However, the good old 'correlation doesn't imply causation' doesn't apply here . The reason is that these studies show a lack of correlation! A lack of correlation is a very strong indicator that there is no causal relationship.

    7. Re:Studies show 99% of studies are B.S. by PitaBred · · Score: 1

      If it were 99%, I'd disagree with you. 1% of people who play video games is a hell of a lot of people going on killing sprees. But we're talking 1/300,000,000 people or so. Maybe one killing spree a year, even fewer that can be 'tied' to video games. Hell, that's just a product of having a ton of people... you get that large of a sample set, an outlier will eventually show up.

    8. Re:Studies show 99% of studies are B.S. by PitaBred · · Score: 1

      There actually aren't any studies that positively link videogames to actual violence. Violent feelings, maybe. But none whatsoever that link it to violence, and many that show evidence against violence in light of video game playing, not to mention just looking at the overall violent crime rate juxtaposed with the popularity rise of video games (hint: violence goes down as video game play goes up).

    9. Re:Studies show 99% of studies are B.S. by PitaBred · · Score: 1

      Halo is popular because it appealed to fratboys with their new Xboxes. It's nothing groundbreaking, it's more of a "right place, right time, decent execution" thing.

    10. Re:Studies show 99% of studies are B.S. by Bill+Dog · · Score: 2, Funny

      There are more deaths by automobile; maybe we should ban driving as it is clear that owning a car means you are prone to killing.

      I wonder what makes old people especially so bloodthirsty about this? Did they have Doom on the abacus back then?

      --
      Attention zealots and haters: 00100 00100
    11. Re:Studies show 99% of studies are B.S. by Estanislao+Mart�nez · · Score: 1

      However, the good old 'correlation doesn't imply causation' doesn't apply here.

      Of course. It applies in the case where a study seems to show that video games make people more violent.

      The reason is that these studies show a lack of correlation!

      No, the authors of the studies say that the studies show a lack of correlation.

      A lack of correlation is a very strong indicator that there is no causal relationship.

      A lack of correlation, taken out of context, doesn't indicate anything, because the experiments may be measuring the wrong thing. We're talking about social science here; The objects of study (e.g., "violence") can often not be given any precise definition, and carefully defined proxies must be used (e.g., "violent crime statistics compiled by the FBI," or, for a truly bad one, "incidence of drunken killing sprees with nail guns"). You can easily and subtly fail to pick a correct proxy for a correlation that, for the sake of argument, we assumed to exist.

    12. Re:Studies show 99% of studies are B.S. by girlintraining · · Score: 1

      Because, after all, what kind of evidence does imply causation? Don't all experiments, because of their own nature, demonstrate nothing more than correlation?)

      I'm pretty sure if I drop an apple a thousand times, it will hit the ground a thousand times. Correlation is not the right word for something that happens (very almost) 100% of the time.

      --
      #fuckbeta #iamslashdot #dicemustdie
    13. Re:Studies show 99% of studies are B.S. by sjames · · Score: 1

      However, LACK of correlation DOES imply a LACK of causation.

      Don't all experiments, because of their own nature, demonstrate nothing more than correlation?)

      By controlling for variables that might confound the result.

    14. Re:Studies show 99% of studies are B.S. by JoshHeitzman · · Score: 1

      Evidence generated from observations were all of other the variables have actually been held to with-in a measured small margin of error, so that the variable concluded to be the cause is the only thing that varies between different results. In so called social "science" it isn't possible to hold all other variables with-in a measured small margin of error as it isn't even possible to measure of the variables when dealing with people.

      --
      Software Inventor
    15. Re:Studies show 99% of studies are B.S. by NeutronCowboy · · Score: 3, Interesting

      Something that isn't repeated often enough when this meme crops up: it's ALL about correlation. Only correlation can tell you whether your hypothesis is predictive or not.

      Here's the problem with studies that make violence a cause of videogames:
      - the statistics don't show that
      - the causal mechanism is very suspicious

      The fact that 99% of all videogame owners aren't any more violent than anyone is important, because it means that it has the same predictive capability as saying that eating bread or drinking milk causes people to be violent.

      Seriously. This meme of correlation is not causation is trotted out by people who don't understand how statistics are used to support hypotheses. The meme a complete tautology when used properly, and a straw man when used improperly.

      --
      Those who can, do. Those who can't, sue.
    16. Re:Studies show 99% of studies are B.S. by NeutronCowboy · · Score: 1

      And most of the pro-video game crowd perform flawless experiments, right?

      No one's saying that. They are, however, significantly more rigorous in their approaches.

      It seems to me you are more interested in a flame war than an actual discussion. Feel free to quote the actual studies in question, but at this point, you're running with platitudes that have no foundation in reality.

      --
      Those who can, do. Those who can't, sue.
    17. Re:Studies show 99% of studies are B.S. by king-manic · · Score: 1

      "But that is (a) a correlation, (b) doesn't demonstrate anything. Suppose that 99% of video game owners don't go on killing sprees, but 99% of killing spreeers own video games. "

      Well if 99% of the people that age also own video games then you can conclude nothing. If 1% own video games at that age then you can conclude that Killers prefer video games as a hobby.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    18. Re:Studies show 99% of studies are B.S. by Estanislao+Mart�nez · · Score: 1

      Dude, I'm just highlighting the group-think that pervades this site. It goes from the story submissions (both the selection of stories to submit, and the way the stories are described), the selection and comments by the editors, and the reception by the commenters.

    19. Re:Studies show 99% of studies are B.S. by Daniel+Dvorkin · · Score: 1

      Correlation is not the right word for something that happens (very almost) 100% of the time.

      Actually, it is; what you're showing there is that the correlation is close to 1 with a high degree of confidence.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    20. Re:Studies show 99% of studies are B.S. by MobileTatsu-NJG · · Score: 1

      Come on, folks, admit it. You only believe this study because it concludes what you want to conclude. If it concluded the opposite thing, you'd all be selectively trotting out that good old line, "correlation doesn't imply causation," and holding it up to standards that you won't hold this one up to.

      None of the 'violence in video games causes violence' theories have yet to hold any water and that's our fault? I'm impressed with your spin, but not your stance.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    21. Re:Studies show 99% of studies are B.S. by NeutronCowboy · · Score: 2, Insightful

      Dude, if you think that you're providing some type of public service... you're deluded. Newsflash - people congregate around common ideas or geographic proximity. This means that slashdot attracks people with a certain personality and/or philosophy. Welcome to Slashdot, home of gamers and IT geeks. Bias towards games and IT stuff is to be expected.

      Finally - you attempt to paint people agreeing on something as groupthink. With that, you're not highlighting anything but your own douchebaggery. You deserve every flame you're getting right now.

      --
      Those who can, do. Those who can't, sue.
    22. Re:Studies show 99% of studies are B.S. by Qzukk · · Score: 1

      Yes, yes, "correlation doesn't imply causation,"

      But correlation is a requirement of causation. If you want to claim videogames cause violence, then you have to show a correlation from videogames to violence. Showing a correlation from violence to videogames does nothing to further your argument because as others pointed out, killing spreeers breathe oxygen too.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    23. Re:Studies show 99% of studies are B.S. by genner · · Score: 1

      Games like Halo come to mind immediately ("it's the multiplayer options!" .. oh, multiplayer isn't available on most games?).

      At the time and for a cosnole system...no there wasn't any other mutplayer FPS unless yiou wanted to split the screen.

      Halo was the first console FPS to allow multpiplayer over a lan. It showed the cosnole crowd the joy of the LAN party.

    24. Re:Studies show 99% of studies are B.S. by miro+f · · Score: 1

      Showing a correlation from violence to videogames does nothing to further your argument because as others pointed out, killing spreeers breathe oxygen too.

      That's not true. Of course showing a correlation furthers your argument. When we say "correlation does not imply causation" it's talking about the use of the word "imply" in the logical sense, ie, if A is true B must be true.

      Correlation does imply causation in the general use of the word, in that correlation is evidence that suggest causation. In other words, there is a correlation between correlation and causation ;)

      --
      being vague is almost as cool as doing that other thing...
    25. Re:Studies show 99% of studies are B.S. by knutkracker · · Score: 1

      Don't all experiments, because of their own nature, demonstrate nothing more than correlation?

      No. Properly designed experiments control all avariables except one, which they alter. You then look at the effect on other variables, knowing that any changes must be the result of the one thing that was allowed to vary. In practice, this is hard to achieve in wider society, but the study here did do it quite well.

      However, the question is not 'does the violent content cause violence?', but 'does sitting alone for 6 solid hours, with lots of excitement, frustration and adrenaline building up in your system make you a bit itchy for a fight?'. Gaming does one thing very well - it takes away social contact whilst increasing concentration (like TV), so a far better experiment would be to get previously non-gaming people to spend hours on Half Life 2 and see how it alters their mood and aggression levels compared to people watching TV alone and people having a chat in a restaurant. I think the results would be a lot more interesting.

    26. Re:Studies show 99% of studies are B.S. by Qzukk · · Score: 1

      Of course showing a correlation furthers your argument

      An apple is a fruit, not all fruits are apples. The "direction" of correlation matters, otherwise we draw useless and incorrect conclusions, such as breathing air causes people to kill or videogames cause people to kill.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    27. Re:Studies show 99% of studies are B.S. by Sj0 · · Score: 1

      The thing about a hypothesis is that it must generate a testable hypothesis.

      If violent video games were a statistically significant source of violent crime, then violent crime statistics should show spikes when particularly violent video games are released, or violent crime should increase in proportion to the amount of the population that has been exposed to violent video games.

      Violent crime hasn't increased at any point over the time span from the month Doom was released to the end of statistics provided by the DoJ. Violent crime has fallen in half since the release of Doom, consistently falling every year. The predicted increase in violent crime with increase in population exposed to violent video games never materialised. The supposed violence caused by video games isn't statistically significant.

      --
      It's been a long time.
  8. Yahtzee... by Chabo · · Score: 4, Insightful
    I like Yahtzee's stance on this:

    Controversy and the games industry go hand-in hand like Ico and Yorda, if you'll forgive the incredibly nerdy analogy. And like Yorda, the controversy tends to stay focused for an average of about eight nanoseconds before getting bored and drifting off to do something else. But when it does get focused it can get very exasperating, such as when youthful paragons of self-control are called nasty names and decide that murder would be the wittiest comeback, and then is found to have stood next to a videogame sometime in the past. Then the media generally start drooling the usual uninformed questions as to whether wholesome, boyish pretend violence has any correlation with the real world. Short answer: No. Long answer: No, and go fuck yourselves, you ignorant, scaremongering cockbags. [Text in review: No, and I consider your argument misinformed.]

    Source -- Transcription

    --
    Convert FLACs to a portable format with FlacSquisher
  9. I don't get it... by Anonymous Coward · · Score: 2, Interesting

    From the summary, this study does nothing to address the general issues of violence in games. From my understanding, the issue has never been that video games make children enjoy violence. The issue is that violence in games desensitize children to violent acts as an acceptable form of conflict resolution. Most people don't play violent games simply because they are violent. This study seems pretty worthless to me.

    1. Re:I don't get it... by Ungrounded+Lightning · · Score: 1

      I think your point is right but you expressed it wrong.

      This study DOES examine the effect of violence (and several other content aspects) on the player. But it's measuring how they affect the player's reported enjoyment of the game, not their tendency to out-of-game violent behavior.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  10. Ah, the joys of talking to the irrational. by girlintraining · · Score: 3, Insightful

    Well, let's see, what other kinds of video games are there...

    The Sims. Which made me believe that everyone has a diamond floating over their head that indicates how happy they are with life. Watch for red diamonds on bridge overpasses.

    SimCity. Which firmly convinced me that every city will be attacked by Godzilla at least once should they decide to fight pollution by using nuclear power. Also, hurricane Katrina was due to someone misclicking the interface. Also, New Orleans could have been saved if they had built more FDs and PDs near the water front.

    Doom. It taught me that green and red glowing tiles are bad to walk on. For this reason, there are some dance floors I will never go on. Also, if you kill someone, their corpse will disappear within a few minutes. This is why murder is so popular.

    Leisure Suit Larry. Well, where do I start... Changing your gender is a simple matter of having sex with a dozen women and then stepping into a machine that makes a funny noise. Also, changing sex invariably makes you better looking. ...
    But of course violence in video games is different... It's a unique case. All that other stuff you learn in video games (wouldn't it be nice if everyone you killed dropped gold and treasure?) doesn't stick. Nope. Only violence. Because it's special. Well, if you find someone arguing this position, shoot them in the head. And remember, it takes at least three shots to kill them. And they rarely drop anything useful.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Ah, the joys of talking to the irrational. by jonaskoelker · · Score: 1

      wouldn't it be nice if everyone you killed dropped gold and treasure?

      No! It'd put me in a horrible dilemma! :(

  11. Republicans? by Anonymous Coward · · Score: 2, Interesting

    Why is this tagged Republicans?

    If you think it's only the Republicans censoring things, do us all a favor and quit voting.

  12. Re:Try the same experiment with film. by Anonymous Coward · · Score: 5, Insightful

    continued success of splatter films and torture porn

    How many millions of people saw Saw? How many thousands of them proceeded to chain people up in dirty bathrooms with nothing but a rusty hacksaw blade? Hundreds? Tens? Can you even show a 0.01% correlation?

    The funny thing about "correlation is not causation" is that "causation requires correlation". If you claim that X causes Y and you have millions of X and not one single Y, you're going to have some explaining to do.

  13. not so bad by li0nh34r7 · · Score: 1

    it seems that video games do make you more aggressive but not enough to warrant the way people talk about it. They are about as aggravating as heavy metal

  14. Um, what's up with "killing sprees"? by Estanislao+Mart�nez · · Score: 1

    Why are we talking about "killing sprees"? When did "number of killing sprees" become the standard for judging video games' contribution (or lack thereof) to violence?

  15. measuring the wrong thing by petes_PoV · · Score: 1
    The text seems to be trying to measure if people like violent games, because of their violent content. That looks to me to be a dumb question to ask (unless of course you're simply trying to justify adding violence to video games). I would suggest that only a psychopath would say they were attracted to a game because of it's violent content.

    The people who dislike violence (not just in games, but in general media) say that being surrounded by it in TV programmes, films, games, and a lot of other aspects of modern life, makes people more prone to acting violently themselves and to being more inured by violent acts in everyday life. Merely adding or removing a few violent scenes from a single game won't make one jot of difference to this. Plus, given the coarseness of measurements available to social experiments, any change in behaviour won't be measurable - leading to the conclusion that adding violence makes no difference to people's behaviour.

    However, removing the violent content from all our media might, just, start to come up with the sort of result that common sense tells us is obvious (i.e. that we are affected by what we see, hear and experience - how else would advertising work?). Now, if this study actually believed in it's own results, it should be possible to remove all the violence without affecting the players' enjoyment - which raises the question, why then have it in the first place?

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:measuring the wrong thing by ADRA · · Score: 1

      I and many many many other people enjoy watching body parts flying in several different directions in Fallout 3 but that doesn't make me a psychopath, or that I'll attempt to re-create the scene in real life.

      There's a good reason why -most- non-puzzle games fall into the violent in one way or another category. That's also why most movies are framed with large components of violence and/or sex. We respond to it, but it doesn't mean we'll outwardly act upon our stimulus, which is really what video game conservatives are afraid of.

      Then again, it all comes down to public opinion/perception. If it didn't, alcohol & tobacco would have been made illegal long ago. Considering that alcohol makes people more aggressive, and tobacco has too many possible health consequences to mention.

      --
      Bye!
    2. Re:measuring the wrong thing by petes_PoV · · Score: 1

      I'm taking your own advice on this one and letting it slide.

      --
      politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  16. FINALLY a workable solution! by Ungrounded+Lightning · · Score: 2, Insightful

    How do you explain the fact that the Columbine kids along with multiple other child criminals played video games?!?!

    How do you explain the fact that the Columbine kids along with multiple other child criminals drank milk?!?!

    While we're at it:

    How do you explain the fact that the Columbine kids along with multiple other child criminals breathed air?!?!

    THAT'S IT! If you cut off all children's access to air you'll completely end school shootings!

    FINALLY a workable solution!

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:FINALLY a workable solution! by RichardJenkins · · Score: 1

      If a resident on your street died violently each time a particular car drove down it, you'd be best to suspect it is not coincidence and investigate the car.

      In that case, the correlation is worth investigating. I believe there is also a good case for investigating the reasons for a perceived correlation between young violent offenders and violent videogame usage. At the very least it may give some insights into the mindset of young offenders.

      Also, when reading this study, consider that it does nothing to innvestigate if violence in videogames *causes* players to become more aggressive, only that players do not (or at least do not admit) to finf violence an important factor in making a videogame enjoyable.

    2. Re:FINALLY a workable solution! by KDR_11k · · Score: 1

      Sorry but everyone knows that violence is caused by underpants. All those killers wore underpants. I bet the 9/11 hijackers wore underpants too. Let me outline my master plan:

      1. Steal underpants
      2. Receive Nobel Peace Price
      3. Profit!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:FINALLY a workable solution! by Tybalt_Capulet · · Score: 1

      Finally, someone discovered step 2. Also, despite the fact that some violent killers played video games, what about the massacres that existed before video games? Now, let's look at it like this: Some people have brains. Sometimes these brains make them think. Sometimes these thoughts aren't what society deems acceptable, and these people do something society doesn't deem acceptable. These people are then labeled insane. I think that these people are doing a service. The less people there are, the more dwindling resources for the rest of us! We should give them a medal.

      --
      Has the old saint in his forest not yet heard of it? That God is dead?
  17. Scientists these days are so lazy by Hojima · · Score: 1

    I have yet to see one decent long-term experiment to this day that truly checks if video games should have to suffer the scrutiny of parents. I'm talking about one lasting decades checking on the same patients from a very early age, setting up multiple controls, and then having multiple upbringings with different video games played routinely to rule out any other factor that may contribute to the future behavior of the child. It should be one where the patient does not know he/she is being observed, and one that does not allow for any biased results. Up to date, no one has come ANYWHERE NEAR. Please prove me wrong if I am. Until then, please stop talking out of your ass and STFU. The government is not responsible for taking care of your kids.

    1. Re:Scientists these days are so lazy by wakingrufus · · Score: 1

      so maybe we will start getting decades long studies when a baby's dev time is that long?

  18. Re:Try the same experiment with film. by Ossifer · · Score: 1

    I prefer splatter porn...

  19. Missing the Point as Usual by spiedrazer · · Score: 4, Insightful

    These studies do not say that the violence does not effect a player's aggression level. They had a completely different focus! The results show that the enjoyment of the players was not impacted by the violence level in the game!!! So, a good game is enjoyable no matter how much violence it contains. Why, then, do certain game publishers keep pushing the limits of violent content?

    --
    Keep passing the open windows...
    1. Re:Missing the Point as Usual by Jherek+Carnelian · · Score: 1

      So, a good game is enjoyable no matter how much violence it contains. Why, then, do certain game publishers keep pushing the limits of violent content?

      Variety. You could say the same thing about romcoms - a good romcom is enjoyable despite not containing any violence, but that doesn't mean that people only want to watch romcoms.

    2. Re:Missing the Point as Usual by Belial6 · · Score: 3, Insightful

      For the same reason that ice cream shops sell rocky road ice cream. Sometimes, your second favorite is what you want at the moment. Sometimes your 10th favorite is what you want. Then there is the fact that since man has started telling stories, violence has been used as a way to generate interest. Have all stories contained violence? No. But many have. Some publishers of other media also push the limits of violent content. Video games are just not that different than other media when it comes to violence.

    3. Re:Missing the Point as Usual by dwarg · · Score: 1

      I'm glad someone brought this up. It's sad how often people misinterpret the results of a study to make them say what they want to hear.

      That said, the reason game developers feel the need to push violence isn't to make the game more fun but to help market the games. It's no secret sensationalism sells.

      Thinking about it that way really makes you wonder about all the free publicity Jack Thompson helped generate for violent games. He was their best friend in reality. Of course he did it to draw attention to himself more than anything, so I don't suppose he really cared.

    4. Re:Missing the Point as Usual by RichardJenkins · · Score: 1

      Yes, but this study shows that violence has no impact on the enjoyment of a game so (if verified) puts your idea to bed.

      I suspect there is significant marketing value in violent content in games, which is why they are produced.

    5. Re:Missing the Point as Usual by KDR_11k · · Score: 1

      Why, then, do certain game publishers keep pushing the limits of violent content?

      Because they have no better ideas for making their games stand out from the crowd. Quality (writing/graphics/gameplay/etc) is expensive and can be hard to get, extreme violence and edgyness is fairly easy (i.e. consistently doable) to implement because there's no real way to get it wrong. Well, the wrong comes in later when it turns out that doesn't sell but hey, you got your media attention, right?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Missing the Point as Usual by Sj0 · · Score: 1

      Why, then, do certain game publishers keep pushing the limits of violent content?

      They don't.

      You're constantly being brainwashed with this message that games have never been more violent, that they couldn't possibly be more violent. This is utter tripe.

      Game violence, in my view, is greatly reduced from the height we saw with games like Postal(Shooting an innocent person to hear them screaming "Oh my god! I can't feel my legs!"), the first GTA(which glorified killing far more than any of the 3d games do, right down to the satisfying "squish" and colourful blood stain they leave behind), or Carmageddon(Which made killing old ladies a sport) back in the late 90s. Today, GTA is more about having play dates with your cousin than killing innocent people for fun.

      I think, if you actually had to witness truly violent, or truly vile content in a video game, you'd come to realise how mollycoddled you are. It'd be nice if we started with making people fun to run over and cars fun to drive again in the GTA series.

      --
      It's been a long time.
  20. its a philosophical schism by circletimessquare · · Score: 2, Insightful

    are human beings:

    1. vessels of purity which are corrupted?
    2. vessels of filth which are tamed?

    i think a lot of people think children are corrupted by something in their development, and that something can be videogames. i haven't the faintest idea where these people come from, why they believe this, or why so many do think this way. i think it stems from an inability to accept something about their own human nature (which is not just bad, its good, bad, and ugly)

    however, there are two good arguments against this "vessels of purity being corrupted" view of human nature and childhood development:

    1. look at the behavior of humans during say, the time of the roman empire. violent and bloody and brutal. not many videogames, nevermind movies, or even books, or much of any media outside of a few rooms of scribes and wandering minstrels. flute music makes people axe murderers maybe?
    2. look at the behavior of a group of toddlers for five minutes, many years away from playing their first game of gta. its not love and happiness, its hitting and punching and crying and screaming. its pretty much humanity without the frontal lobe. which, developmentally, is exactly what a toddler is. we're all pretty much a few neurons away from feces flinging monkeys with a superego grafted onto our foreheads

    it all goes to show, if anyone has any problems with violence, its organic, its not something that is taught. nature versus nurture is a huge fountain of debate in human psychology, but when it comes to violence, to me at least, its pretty obvious that nature holds the balance of responsibility

    of course, this doesn't stop unsavory people from trying "the devil made me do it" defense. its a just a same so many well-meaning but clueless people buy this defense

    if you play 5 years of ultraviolent videogames every day, and you are psychologically normal, you have exactly 0% more chance of commiting a violent act in real life. meanwhile, if you are psychologically damaged in a certain way, and you never see a violent videogame in your life, you will still probably commit a transgressive act in your life. the presence, or lack thereof, of violent media, for either person, makes no difference at all

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:its a philosophical schism by Sj0 · · Score: 1

      3. Humans are neither good nor evil, simply human. Our emotions and instincts are a library of genetic data spanning millennia, driving us to act in selfish ways sometimes, selfless ways other times. Sometimes people have a mind which is ill, and doesn't act in ways society considers beneficial. These people are considered monsters.

      Enjoy the clothes sewed for you by the tiny fingers of a 10 year old from China, the computer powered by dumping radioactive waste from coal into the air, the food bought for pennies from farmers who can barely afford to feed themselves, and all the other little atrocities we ignore while attacking video games inconsequential link to violence.

      --
      It's been a long time.
  21. Grrr by Anonymous Coward · · Score: 1, Funny

    This is ridiculous. If anything, I'd say video games promote conscientiousness. It took me ages to kill all the hookers and children in Vice City, but I persevered. As soon as I've finished raping everyone in Leisure Suit Larry, I'm gonna kick these ignorant fucks' asses. Then torture them a bit for the XP.

  22. I contend by cyberfunkr · · Score: 2, Funny

    I contend that video games do not cause violence.

    Hearing Jack Thompson talk about video games on the other hand... THAT pisses most everyone off.

  23. Lousy gamers violent? by sjdude · · Score: 1

    I wonder if any claim that video game violence causing someone to commit a violent act has examined whether the person committing the real violence was, in fact, very good as a game player?

    Perhaps real game related violence is correlated with people being very frustrated because they suck as gamers!!

  24. Not enough data by SignalFreq · · Score: 1

    Apparently, teenagers were never violent or moody before the development of video games.

    Does anyone really know how many teenagers committed violence from 1900-1980ish (the period prior to violent video games)? No, because it was such a social taboo that it was not reported, was covered up, or word never traveled beyond city limits. Modern global media records every minor violent event in every town of America with more than three people.

    How many teenagers took part in the World Wars and committed violence?

    If you were a violent teenager in the pre-video game era, you had an outlet for your violence. War and to some extent protests.

    I suppose the violent video game of Tetris caused the Menendez Brothers to kill their parents in 1989?

    Bottom line, we cannot establish a trend because we don't have the data to create a trend (prior to the 80s)!

    How far back can we trust the data to reliably contain all teenage violence?

    FBI Report of crime statistics in 1995 *1:
    Murder/Nonnegligent Manslaughter: 21,597
    1995 Offenders under 18: 2169

    FBI Report of crime statistics in 2007 *2:
    Murder/Nonnegligent Manslaughter: 17,040
    2007 Offenders under 18: 1063

    So apparently, the video games in 1995 were more violent than the video games in 2007.

    *1 http://www.fbi.gov/ucr/Cius_97/95CRIME/95crime2.pdf
    *2 http://www.fbi.gov/ucr/cius2007/offenses/expanded_information/data/shrtable_03.html

    1. Re:Not enough data by SignalFreq · · Score: 2, Informative

      Just to emphasize, in the US from 1995 to 2007:
      - the US Population increased 14% (263 Million to 301 Million)
      - video game sales increased 560% (3.2 Billion to 17.9 Billion)

      Yet during this same time, violent crimes committed by those under the age of 18 decreased by 50% (2169 vs 1063)

      I realize this does not control for any other factors that could also account for a decrease in violence. Also, correlation... causation... yada yada.

      300 Million people, 72 Million under 18 (24% *1), lets say only 24 Million of them are of age to consider (12-18) of which 97% (*2) play video games, leaving us with 23 Million teens. That means that 0.000046% of video game playing teens commit a violent crime.

      That is a lower incidence rate than Bi-polar disorder and Schizophrenia. Pure conjecture here, but, perhaps there is something wrong with these teens before they even start playing video games?

      *1:http://quickfacts.census.gov/qfd/states/00000.html
      *2:http://voices.washingtonpost.com/posttech/2008/09/new_research_nearly_all_kids_p.html

  25. Video games vs Driving by rentmej · · Score: 2, Insightful

    Can we have a study where one group plays violent video games and the other drives in rush hour traffic?

    Then we can compare which group has an elevated level of aggression and which one wants to kill all humans.

    --
    0100001001100101011010010110111001100111 0100100001110101011011010110000101101110
  26. Thank you for your attention. by Estanislao+Mart�nez · · Score: 1

    I beg you to read the paragraph after the one you quote, and to think about it, before you endeavor to educate me.

  27. Even non-violent video games cause violence... by tompaulco · · Score: 3, Insightful

    ...or at least crankiness. I know that I have gotten snippy with people during or immediately after playing a particularly challenging game, especially if I didn't do well. I have witnessed other members of my family doing the same thing. One of my daughters was getting frustrated with playing Wii sports and every time she made a bad move, she would yell at her sisters, who were just sitting there, not doing anything.
    This is not even just a video game thing. I have seen fights break out at basketball games, even Church games! I have seen fans throw bottles, bricks and worse at football games.
    It is not just a video game issue. It is games in general which seem to raise emotions high and can end in violence.

    --
    If you are not allowed to question your government then the government has answered your question.
    1. Re:Even non-violent video games cause violence... by Pecisk · · Score: 1

      Let's be more precise - people's unavailability and lack of education about how to deal with frustration (practical psychology), also respect to other people. Or even shorter - "learn how to enjoy losing". It doesn't make you a loser, but it will help you don't lose a cool and temper when something goes the way you haven't intended.

      I had to learn it, because I hated to lose when I was teenager. Even when playing card games.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
  28. Re:Try the same experiment with film. by MobileTatsu-NJG · · Score: 1

    The funny thing about "correlation is not causation" is that "causation requires correlation". If you claim that X causes Y and you have millions of X and not one single Y, you're going to have some explaining to do.

    Crime in the United States has gone down as video game popularity has gone up.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  29. Re:Try the same experiment with film. by bendodge · · Score: 1

    Gun ownership has gone up too. Wow, we're onto something here!

    --
    The government can't save you.
  30. Well, in my humble opinion as an ex-hardcore gamer by Jack+Zombie · · Score: 1
    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  31. If Games had REAL violence they would do less harm by Sylvanus · · Score: 3, Insightful

    The problem with violent films and video games is that they do not contain real violence but a 'pornographic' imitation. In real violence the player would be bruised, mutilated or even killed and would see the ghastly effect that weapons have on the human body and people he / she cares about. I used to be in the British Army and I can promise you that real violence is deeply horrifying and frightening. It always involves the soldier / player getting injured in some way and is a great inoculation against violent urges and dreams. Even in a pub brawl you'll get hurt even if you 'win' often with broken knuckles or fingers and a lot of facial bruising. I vividly remember an SAS instructor in personal combat explaining that hand-to-hand fighting without a weapon seldom made sense particularly when you had more than one opponent or they were armed. His three steps in that case were:
    1) Talk
    2) Run
    3) Faint

    Video Games and Films sell fantasy violence just as advertising sells fantasy romance and glamour. We know that Advertising works highly effectively to sell products and alter behaviour. It works on all of us, however little we care to acknowledge it. Adolescent males often have brains that are tortured by testosterone and fantasies of masculine power, significance and violence. Violent Games indulge those fantasies which is why they are so successful and in many cases it is very likely they have the same 'advertising' effect and lower the social taboos against violence or aggressive behaviour. I have young children and even though I run a software company (not games), I keep them well away from violent games and films and spend as much time as possible trying to make sure they get exposure to outdoor sport, real contact with friends and doses of high-culture.

  32. Everybody's an amateur psychologist by Jack+Zombie · · Score: 1

    Violence in the media does not translate directly into violence in the real world. It has other, more subtle effects.

    In other words, you won't kill someone if you play GTA, but you certainly don't end up a better person (I would love reading someone honestly, and reasonably, write that violent video games are good for you [make you happier, more satisfied, more complete, more empathetic, you know, good things -- no, entertained doesn't count], instead of just name dropping Jack Thompson and saying how games are not bad for you [yes, there's a difference]).

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
    1. Re:Everybody's an amateur psychologist by Sj0 · · Score: 1

      Violent video games ARE good for you.

      For me, they help re-enforce the folly of using violence to solve problems. A truly good game will make you look back and hate yourself for killing your enemies, or they'll make you want to solve things without violence. When you press that mouse button and virtually pull the trigger, all options end. There are many cases in these games where I'm trapped using a solution I don't want to use against an enemy I don't want to fight.

      Considering the sheer volume of violent video games I play, you might expect I'm all gung-ho about war and getting the chance to see real people die. I'm not. I'm against all wars, in part because the act of virtually killing a cardboard cut-out of a person makes you think very hard about the consequences of real violence.

      In the game, the role of that cut-out was to be killed, but in real life, where I'm not a superhero: I can't shoot someone from one-hundred meters away using a mouse, I can't run for an hour at top speed by pressing the W button, if I'd pulled the trigger for real on a real person, that would be one person with a life, with a family, with friends, with a whole world that I'd just ended.

      Experiencing virtual violence forces the idea of violence into the forefront, forcing you to confront your own views on it. If it's forever something outside of our context, then we won't ever be forced to try to understand it. If we never have to understand it, we end up with war fought the way the baby boomers did it: War is a football game, let's root for the home team.

      --
      It's been a long time.
  33. How about studying the effects of happy games? by Jack+Zombie · · Score: 1

    Gravitation is the best happy game I've ever played, entertainment games included. It's a small art game by Jason Rohrer, a leading figure in video game art. Download it and try it for yourself first (it's only 500KBytes). http://hcsoftware.sourceforge.net/gravitation/

    I came to this game skeptical about it, after having played Passage, from the same developer, a few months ago, ending it dumbfounded about how the game meant anything at all and completely unconvinced about it being any good. So I was ready to dismiss it and only started playing it for time killing purposes.

    When you start playing Gravitation, you'll notice a timer relentlessly counting down. This obviously means the time you have left to live in the game. The screen is limited and you only see yourself and a fireplace. I moved around and saw a ball flying, and instinctively pressed SPACE to jump at it; I missed the ball. There was this little girl and I saw she had thrown me the ball. There wasn't anything else to see, so I reasoned I had to play with her to move the game forward. She threw me the ball again, and I jumped and grabbed it; it went back to her and a little heart appeared. My own heart warmed a little. I played with her some more and, suddenly, the music got wilder, the screen got bigger and I was on fire: I saw an exit where, before, only darkness existed, and when I jumped for it. I forgot the little girl and I flew through space; leapt from platform to platform collecting stars that seemed to get me more energy, and I leapt and leapt; until it all came crashing down. The screen got smaller and I got weaker. I had to go back down to the little girl, I reasoned, and play with her some more; she's useful to me. But when I came back, there were these blocks of ice blocking the way and I couldn't play with her. I pushed them, which wasn't easy, and they melted in the fireplace. For the effort, I lost a little life, but for the effort, I got to play with the girl. She was beginning to be more than just useful: I was beginning to get fond of her. But still, I wanted to see more, so when the music got crazy, I left her for the heights again. A routine started to emerge: I would go exploring, then I would get back, break some blocks of ice and play with the girl.

    I thought it would last forever.

    But, some time later, when I came back from my frenzy, she was gone; only her little ball remained. It struck something deep in me, a loss and lost kind of feeling. She was gone. While I was going on a manic spree, climbing platforms in search of achievements, I dismissed her. She was what kept me going through all this and I abandoned her. I thought I could just work a little harder to melt the ice and she would take me back, and love me. But no.

    She was gone.

    I still had 20 more seconds to live and plenty of energy to jump, but it seemed pointless to go on. I just stood there, looking at where she once was, regretting ever leaving her. After a while, I went to the fireplace in tears. The timer reached zero. My life faded. Gravitation.

    All this in under 5 minutes. Notice that I kept saying "I", as if it happened to me. I think that's key to the reason I was completely immersed in the experience so quickly, and I think that's something no other art medium can do. You're not just seeing it, or reading it, or hearing it: you're living it.

    And that is why Gravitation is the best game I've ever played.

    Well, I wrote this on reddit.com (a likes-to-think-it's-classier-than-Fark-or-Digg-or-Slashdot-but-doesn't-even-come-near-Metafilter site), and have since came back to the game to play through it again.

    The second time, I stayed playing with the girl. You feel energetic the whole time, but nothing else happens. Really cute and boring; I was expecting more from the girl.

    The third time, I decided ignoring the girl. She didn't go away and cried all the time, and asides from alternating between manic and depressed, nothing happened. She

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  34. Statistics can say anything you want. by Jack+Zombie · · Score: 1

    And yet, American's happiness declined.

    Your post does not prove anything. My post does not prove anything about video games taking away happiness. So why play the statistics game? It's meaningless to the discussion.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
    1. Re:Statistics can say anything you want. by Sj0 · · Score: 1

      It's meaningful in that we've got legislators trying to take away first amendment rights on the basis of protecting children from video games because they cause violent crime, while all relevant violent crime statistics have dropped substantially while the violent video game market has grown by almost 6x.

      This hypothesis that video games cause violent crime predicts a rise in violent crime with an increase in proliferation of violent video games, and this prediction isn't found in the available data.

      --
      It's been a long time.
  35. Re:Try the same experiment with film. by ion.simon.c · · Score: 2, Funny

    Guns cause video games?!?!

    Ah, crap... I screwed up again!

  36. Correlation is not causation. We get it. by Jack+Zombie · · Score: 1

    Just because things are related doesn't mean one thing caused the other. I type this in case you don't understand what the sentence "correlation is not causation" means, which is a neat resume of what you long-windedly, and unnecessarily, ranted to the choir.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
    1. Re:Correlation is not causation. We get it. by neomunk · · Score: 1

      I think the GP just just taking the long way around to get to a punchline that basically says "if we just KILLED all the kids, they'd be safe from EVERYTHING!" It wasn't a rant, it was a setup for a punchline.

  37. Ah, the pains of talking to the arrogants. by Jack+Zombie · · Score: 1

    What exactly is your point? That games have no influence on you or that games influence you more than we think? Because, in your smugness, you forgot to make any clear point which can be discussed.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  38. Re:Try the same experiment with film. by KDR_11k · · Score: 1

    The book Freakonomics claims that's due to the rise of abortion.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  39. Re:Try the same experiment with film. by TheTurtlesMoves · · Score: 1

    The number of pirate ships has also decreased! I know global warming might be bad, but for the love of God, think of the children! Stop the Pastafarian's from building pirate ships before its too late....

    --
    The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
  40. Let's use some plain common sense, shall we? by master_p · · Score: 1

    Things that show violence will make people with problems more violent than others. We need no study for this.

  41. Ars Technica lacks knowledge by tgv · · Score: 1

    Experimental psychology is not easy (IAAECP). Interpreting the outcomes is even more difficult, so it seems. In the abstract, the authors write "The studies also showed that players high in trait aggression were more likely to prefer or value games with violent contents, even though violent contents did not reliably enhance their game enjoyment or immersion." So, violent people like violent games, and nobody needs violence in order to enjoy gaming.

    On the other hand, this study cannot assess the effects of playing many hours per day over a long period. So, the conclusion might just as well be: ban violent games, since no-one needs it and their effects cannot be determined, but we do know violent people like them.

    Let's see what this does to my karma...

    Or this quote: "It is ridiculous claiming that video games influence children. For instance, if Pac-man affected kids born in the eighties, we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

  42. Re:If Games had REAL violence they would do less h by Debello · · Score: 1
    You might have a point with the last part about violence fantasies, and the indulging in them.

    Except that the study showed that there was no correlation between enjoyment and violence levels, but rather with immersion and intelligent gameplay mechanics.

    Interesting as it is, your theory doesn't seem to hold up too well with the current study.

  43. Violent tendencies need to be there already by Thoughtfire · · Score: 1

    This study found that violent stimuli made some people more aggressive, but only the people who were already predisposed to being mean. Those with friendlier personalities were actually less hostile after seeing violent themes. Furthermore, a follow-up experiment found that the latter group actually had more thoughts about doing good for others after seeing violent themes. The authors suggest that these people develop mental patterns that prevent them from becoming violent after seeing violent themes.

    http://www3.interscience.wiley.com/journal/118597331/abstract?CRETRY=1&SRETRY=0

    Violent video games are not used directly in the study; instead, it was a word task, with one group getting lots of violent words. Still, it provides evidence that one already has to have violent tendencies for violent themes to have an effect. It is also an experimental study rather than correlational, so causation is easier to infer.

    If findings like these are correct, video games are probably fine as long as one as developed a mature mode of thinking with respect to these games.

  44. Re:Try the same experiment with film. by DanielLC · · Score: 1

    The funny thing about "correlation is not causation" is that "causation requires correlation". If you claim that X causes Y and you have millions of X and not one single Y, you're going to have some explaining to do.

    No. If there is a negative correlation that is not causation, it can mask a positive correlation that is. I'm not saying that that applies in this circumstance, just that your argument is flawed.

  45. i'm not sure i understand:P by Teriblows · · Score: 1

    violence has no effect? they turned hl2 into tag? isn't that abstract representational violence of some kind? catching and eliminating your opponent? much in the war chess represents strategic war? i dunno, i don't think they really tested non violent game mechanics at all. if turning fps shooter games into tag doesn't turn them into something hideously boring i'm not sure whats going on with this study. you'd think fps mods would be full of "tag" mods if it were true.

  46. as for studies, correlations, and well... by Teriblows · · Score: 1

    lets break out the nazis, this is the internets after all. the nazis were fascinated by art. they went through europe on the biggest art looting expedition ever seen. hitler himself was an art lover and failed painter. so whats the correlation to draw?;) how many school shooters would it take to match 6 million dead jews? never mind the rest. when it comes to past times and violence, if you want to really look at it, this one thing skews it away from video games about as far as one can get;) hehehe

  47. Re:Try the same experiment with film. by Killjoy_NL · · Score: 1

    Haha, omg, that's just so wrong in so many ways in multiple interpretations and mental images.
    You sir, have an evil comedic sense :)

    --
    This is the sig that says NI (again)
  48. Re:If Games had REAL violence they would do less h by harlequinn · · Score: 1

    His hypothesis may not agree with this one study but I bet there are others it does agree with. Sylvanus makes a good point overall. Perhaps the study should have used games where people are the target - not zombies or combine. Player vs. player where your sole goal is to kill your human opponent - then look to see the results. I'm 100% positive that in a few years time when games are so realistic that you cannot tell the difference between a games graphics and that which may have been filmed that this whole situation will change. Games with graphic violence will get banned wholesale - people will just be too freaked out by them since they will appear 100% real.

  49. dude by circletimessquare · · Score: 1

    all of your problems are real. but it helps to point out superior alternatives as well as problems. superior alternatives means alternatives that are economically superior as well, and therein lies the rub.

    people don't like to abuse 10 year olds and irradiate their lungs. they do it, because even though they don't want to do it, they don't see a better way

    show them the better way, don't just bitch and moan about the current state of affairs. anyone can do that, and its a quite useless function, as everyone knows these are problems already. everyone knows coal and sweat shops suck. they just don't want to read by candlelight and pay $50 for t-shirts. can you give them electric lights and $10 t-shirts without coal and sweatshops?

    if you can, go collect your nobel prize for changing reality. if you can't, join the rest of us here who understand the depressing underbelly of reality already. you don't bring any new news to the table

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:dude by Sj0 · · Score: 1

      Yeah, people don't care enough to suffer for basic morality. They don't want to abuse kids, but fuck, that t-shirt was SO cheap!

      By all means though, let's get back to banning video games, since we don't think about horrible moral atrocities unless it's convenient.

      --
      It's been a long time.