New MechWarrior Announced, MechWarrior4 To Be Distributed Free
Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.
And it was looking ok enough, let's just hope the gameplay is excellent :)
This is the sig that says NI (again)
Excellent news about Mechwarrior 4. I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?
Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly. It doesn't look to me like some arcade-ified MechAssault type of game. I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal. I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.
I'm also very pleased that they're jumping back in the time-line. The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that. Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.
What was the same type of distribution model that id Games used for Quake3's free release?
New MechWarrior Announced, MechWarrior 4 To Be Distributed For
To Be Distributed For what???
I know alot of mechwarrior purists hate it for being too arcade, but they were FUN games.
Good-bye
IT'S ALREADY SLASHDOTTED.
Releasing a working version which can be installed and experienced before purchase is both ethical and effective! What is it with upper management that they can't demonstrate either competence of confidence when it comes to development and marketing? What ever happened to building a good product and then profiting honestly? Why are so many companies developing crap and then denying the consumer the right to receive a refund or resell the product? Most software these days is just completely unreliable, overpriced crap being foisted on a captive audience, imho.
Aside from the original X-Wing trilogy, the MechWarrior series of games have always been my favorites! I can't even begin to account for all of the time I lost playing those online.
"Klaatu, verada, necktie!" -Ash
I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game. In Mechwarrior 4 mercenaries, you were allowed to model and add your own vehicles, weapons, and maps to the game. The Mw4 community added no less than 30 incredible mechs to the game, as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.
It was this community effort that brought mechwarrior in line with its true battletech roots, and Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.
The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).
I really hope they'll open up the game engine for MW4 and MW3. I never been able to finish MW3 do to a nasty bug in the game :@
Anyhow, I hope they'll stick to the classic MW gameplay and it'll be a success for sure :D Well, I'll be buying!
It's about time that a new Mechwarrior is released. It is one of my all time favorite games, wasted many many hours on the series. I can't get to the page due to my companies crappy websense, any news if this is going to come to PC or console only?
I used to play MechWarrior all time time growing up! I haven't got so much enjoyment from a series for
So if the game is really placed during the last years of the third succession war, do we get to see the unseen 'mechs?
I mean, you can clearly see the Warhammer in the intro, but aren't the developers afraid if a lawsuit?
I'd just love to drive a Shadow hawk (Dunkelfalke being the German name for that mech)
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls. Note, I'm not saying console gamers are dumb, just the controls are in many types of games.
I'm really glad to see that they are finally coming out with a new MechWarrior game. Being a veteran of all the previous iterations, I've been longing for a new one for quite some time. The fact that they are re-releasing 4 for free is also very good news. 4 was certainly not my favorite, but it definitely gives me an excuse to ignore my family for awhile until the new game is released.
How is it distributed? It's almost as if Candlejack had something to do with the
I'll echo the sentiments of a few others here with my appreciation for the classic MW games over the console-appropriate MechAssault, but I never hear anyone mention the MechCommander titles. Any speculation (or inside info) on the possibility that we'd see any more in the overhead-strategy vein?
Karma: Excellent, but still won't get you laid.
I've been a big Battletech fan since 1989. That video looked like absolute shit. Whatever team came up with it needs to be fired. I won't say that it's as big of an abortion as JJ Trek, but it seriously sucked ass. In no way does this make me want to play the game.
MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.
I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.
I much prefer the faster paced, and stylistic movements of Zone of the Enders 2.
Mech games need to be fun, not just cool ideas that are "slow and boring" just to be "simulation like"
Who developed and owns Mechwarrior 4? I don't see the name mentioned on this forum. Hmmmmmm.
Joystick manufacturers expect, once again, to be able to make a profit!
Oh, you're not stuck, you're just unable to let go of the onion rings.
Everything, will be free. Vengence, Blackknight, the packs and Mercs. It will also include a whole bunch of maps and MekTek's own MekPaks. It will all be one download more then likely via bit torrent, the ISO image maybe as large as 3 or 4 gigs.
MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.
I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.
No, that's exactly why many people loved the MechWarrior games so much. They (the good ones, at least), are not arcadey action games, they are giant robot combat simulators. Hundred-ton hunks of metal covered in weapons are not quick, agile acrobats; they are tanks with legs. The more realistic behavior of the mechs makes combat more about strategy and tactics than twitch reflexes.
If that's the kind of mech game you want, there are other ones out there that cater to you (ZoE). Please don't try to change MechWarrior into something it's not.
Karma: Terrifying (mostly affected by atrocities you've committed)
Can we get this released on STEAM?
To a question like that my first reaction was "RTFA! I am sure it is explained there.". Then I RTFA and... It wasn't. Then I followed the link to Battletech and didn't quickly find it there either. Then I googled for "Quake 3 free release", got to wikipedia and... Still found no mention of what this magical distribution method is.
This is pretty god news, but lately I have been enjoying a more modern Mechwarrior clone on instantaction.com which provides all the desired mech game play. It's a good tide-me-over while waiting to see if MW5 lives up to expectations (MW4 is ok but a bit outdated for my tastes).
Some people enjoy feeling the weight and scale of the hunks of metal they are piloting. These folks will play the MechWarrior games for their simulation aspects.
Others enjoy fast-paced killing in robots. These folks will play MechAssault.
Other others enjoy the strategic aspects of commanding a lance of 'Mechs. These folks enjoy MechCommander. (An aside: I also wish another game in this series would be made.)
To each their own.
First we get the unseens back,
now we get a new MW game, with the previous one FREE?!?
SCHWEET!!
How many games hit a 25 year anniversary?
Now, how many hit it with a "we're not just here, we're not just expanding; but we're back, with 16 different kinds of vengance".
Hail Loren Coleman
Hail Randall Bills
Hail Herbie the love munch!
(For the unknowing, Loren is pretty much head author, Randall was the chief BT developer up until '07, now it's Herb Habeas, lord of nuclear weaponry.)
I hope I can hit gen con this year, this all fucking rocks.
Man, I loved being the super annoying guy who decked his mech out with all LRM 5's and just ran around ducking behind hills, shooting 1 weapon at a time in an infinite row.
Didn't get much kills, but man did it piss people off. >.
Rocking good news and justifies my recent joystick purchase.
Let's hope a Mechcommander sequel is a sequel to MC, not MC2... that abortion of a game needs to be erased from history. The original Mechcommander was fun and polished. It was dreadfully underrated.
Scientists point out problems, engineers fix them
altslashdot.org: The future of slashdot.
Oh the good old days in the Astral Dominion League. Anyone else play in a league as Clan or IS? Clan Hells Horses all the way!
I'm looking at these announcements and they're saying the game is going to be released "for free". I do not see what this has to do with Quake 3 at all, or even how the two releases are similar. Quake 3 the game was never released "for free" unless you are counting Quake Live.
I think the submitter may have fucked up.
If that's the kind of mech game you want, there are other ones out there that cater to you (ZoE). Please don't try to change MechWarrior into something it's not.
The IGN article mentions pilots becoming more adept at piloting specific (types of?) mechs as they spend more time in them, so I guess the GP could just opt for becoming a master of the light scout mech. iirc those moved, turned and jumped around at pretty high speeds.
People replying to my sig annoy me. That's why I change it all the time.
I stopped playing video games after Mechwarrior 4. Partly because I had other things to do (like raise a child) but partly because I haven't been able to get interested in computer games since.
With a new Mechwarrior out, I will probably go out and get a modern joystick and give it a shot. I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.
I'm hoping that we see some new abilities in the new game. I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy, when 20th century technology has object recognition and automatic targeting. Or, at least, some kind of helmet tracking. What, did computer technology get lost in the intervening years?
In a slightly different vein, it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis. (With associated hardpoint and weight penalties, of course.) A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear. This doesn't seem reasonable in the 31st century. I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me. Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards.
It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
I personally liked piloting a 30 ton mech with a MASC, engines cranked up, no armor, and armed with light lasers.
I'd run something like 300 km/s while literally charging at your side. Good luck with your 55 ton mech turning around to even see me.
Completely agree! Though I wouldn't get my hopes up until they release a second MW...
The first Mechwarrior was what caused me to buy my first EGA card.
Mechwarrior 2 pushed me to buy my first 3D accelerator (was a voodoo). I think also a 3 axis force feedback joystick for that one too.
3 I don't remember much, although I have the cd still, 4 was pretty good although I really missed the just being able totally overhaul a mech however you wanted and the keep going forever contract model from 1.
Anyway, this should be sweet, it's about time for a new version.
01:36AM up 426 days, 2:46, 1 user, load average: 0.14, 0.11, 0.05
Or go find a copy of Heavy Gear 2; one of the finest 'power armour' paradigm simulations.
Better yet, go find a copy of Terra Nova: Strike Force Centauri, which *is* the finest Power Armour sim ever. Too bad it's circa 1996.
Vintage computer games and RPG books available. Email me if you're interested.
Back when Office Depot still had their 155% price guarantee, Best Buy threw Mechwarrior on sale for something like $14.99 while Office Depot still showed it at 39.99. Armed with about $20 in cash each, maps with all the Office Depots in town, and a Best Buy ad we set out, cleaning out all the copies of Mechwarrior 4 for just $1.24 each after the absurdly high price guarantee.
Also that same week CompUSA had put Riven on sale for 9.99 vs $29.99 at Office Depot (so it was free after the 155% price guarantee). They got rid of that 155% price guarantee after that. EVERYBODY got a copy of Riven and Mechwarrior for Christmas. It was great (and confusing for some)!
Georgia Tech, the leader in Chia(tm) technology.
On the console, Armored Core is considered a tweaker's delight but there's just too many options of marginal difference. I like the broad categories of adding armor, trading armor for speed, etc, but Armored Core took it to the point where you needed a PhD in Fanwank to come up with anything.
The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type. How in the hell do you run supply lines like that? Ok, maybe the merc outfits in the boonies would be scraping together a mixed team but you'd think the major Houses would operate uniform units simply to keep the supply chain sensible.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Its all sci fi. Why cant the robots be agile? Would that be tactically more intelligent to design, rather than a slow lumbering machine that costs lots of money and is easy to destroy since it has very little mobility?
An M1 Abrams tank is quite fast in real life because mobility is just as important as armor and shelling targets. It needs to move!
If they could make a tank faster in real life they would do it. Since this is Sci Fi, cant we have it both ways?
I understand what you're saying though. I just found mech warrior too slow at times.
Interstate 76 was based on the Mechwarrior engine, and I still believe it's the best game ever made. With Mechwarrior free, is there a chance for an I76 revival? I waited from Autoduel to I76... don't make me wait that long again!
One of the primary reasons I disliked doom/quake was I knew it meant the death to other forms of input for video games for a long time to come. Ever since Thresh kicked everyone's butt at doom and later quake, I knew the keyboard mouse was here to stay.
The problem for me was I liked games that were 6FOA(6 Freedom of Axis)Descent being the most notable. At the time of Doom/Descent there was a lot of innovation for PC gaming. The Voodoo1 3d card came out, there was the spaceorb3d, the logitech mouseman, and various other input devices made for 6FOA type gameplay. Microsoft's Sidewinder joystick was wildly popular with the descent crowd (although I always preferred my thrustmaster)
I always felt like the only reason the kb/mouse was so popular was because it was what came with a PC by default. Linear plane FPS games only need a kb/mouse to give the player the maximum control they needed without having to spend extra on fancy controllers.
Linear FPS games stifled controller innovation for a long time. Up until the Wii there wasn't really anything new or innovative for 3d control.
Most innovative controller of all time? Steel Battalion controller.
http://www.steelbattalion.org/controller.php
Pure awesome.
What about MegaMek?
Its all sci fi. Why cant the robots be agile?
Because, if "It's all sci-fi", why can't the robots be ten million light years tall and capable of altering probability and creating matter? That's super cool and all, but it doesn't fit in with the BattleTech universe.
An M1 Abrams tank is quite fast in real life because mobility is just as important as armor and shelling targets. It needs to move!
They can move quickly once they get going, but they're far from agile. What you want is an M1 Abrams tank that maneuvers like a motorcycle.
Since this is Sci Fi, cant we have it both ways?
Because the target audience here thinks that's not fun.
Karma: Terrifying (mostly affected by atrocities you've committed)
I'm keen to see what its like, having been a fan of all the previous games, but seriously.... FMV sequence is not much to get excited about.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
They brought back a stylized warhammer, which is cool, but they took the fsckin hands off the atlas? I mean C'mon, what made the atlas scary was that it looked a giant armor plated human with a skullike face. Getting rid of the hands makes it look like 'yet another gun platform.'
Just my 2c.
The screenies are pretty impressive though.
And thrusters. Don't forget the thrusters.
In Mech2, I played with a DC Urbanmech, four jumpjets, and a bank of 12 small lasers (best damage/heat ratio in the game). Ground-effect skimming with jumpjets to get in close, then unleash the Lucifer system into the fighting face of that Daishi's armor... I don't care if it's an assault mech, two shots in the same spot would put down the heaviest armor in the game.
Maneuverability, not so much. Speed? Bring that back!