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EA Looking Into Reviving Classic Games?

Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."

142 comments

  1. Theme Hospital 2 by omgarthas · · Score: 4, Insightful

    pretty please....

    1. Re:Theme Hospital 2 by Opportunist · · Score: 1

      You are aware who you're asking, yes? What you'll get is basically the same game with a few new graphic tiles and a 50 bucks price tag.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Theme Hospital 2 by omgarthas · · Score: 2, Funny

      I'm fine with that, Theme Hospital audio and gameplay with Unreal 3 engine.. /droll

    3. Re:Theme Hospital 2 by hedwards · · Score: 1

      And don't forget that you'll only be able to install it 3 times and will be required to submit to a cavity probe to identify you as the sole user.

      I'm seriously hoping that they don't go through with it because I'm completely unwilling to buy anything from them any more. I'm always puzzled that they can feign outrage at piracy even as they make it less and less tenable to buy their products.

    4. Re:Theme Hospital 2 by RogueyWon · · Score: 4, Funny

      Are you telling me a 50 bugs price tag is too high to watch people suffer from both Bloaty Head and The Squits at the same time in high definition 3d?

      Heathen.

    5. Re:Theme Hospital 2 by darthvader100 · · Score: 4, Funny

      50 bugs price tag

      50 bugs?
      Any restriction on what breed they have to be?
      Do ants count?

      What a novel way to pay for your games. I can now afford *millions* of games

    6. Re:Theme Hospital 2 by abcjared · · Score: 4, Informative

      There is an open source Theme Hospital in progress, OpenTH

    7. Re:Theme Hospital 2 by Anonymous Coward · · Score: 0

      Hey, that plan has worked fine so far for Mario..

    8. Re:Theme Hospital 2 by Opportunist · · Score: 2, Insightful

      But of course they're outraged at piracy! Fewer and fewer people buy their products, so it has to be due to piracy! It can't be that people refuse to rent software at buying prices.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Theme Hospital 2 by Opportunist · · Score: 2, Funny

      I'm a programmer, I can afford billions. I'm rich. RICH!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Theme Hospital 2 by HeadlessNotAHorseman · · Score: 1

      Ants are not really bugs.</pedant>

      --
      I like my coffee the way I like my women - roasted and ground up into little tiny pieces.
  2. Reality check... by Anonymous Coward · · Score: 1, Interesting

    "We'd need to do it in a way that's true to the original values, but would still make a great game today"

    And you expect that from EA? They've been losing a lot of popularity for a reason.....

    1. Re:Reality check... by vintagepc · · Score: 1

      Yep. You get to pay $50 for a game that they patched with someone else's WinXP/Vista/7 patch, and the only new feature is some complementary DRM.

      --
      Evolution - Est. 4500000000 B.C. Don't piss in the gene pool.
    2. Re:Reality check... by westlake · · Score: 1

      They've been losing a lot of popularity for a reason.....

      Bestsellers in Video Games

      3 Madden NFL 10 XBox
      4 Madden NFL 10 PS3
      16 EA Sports Active Wii
      18 The Sims 3 Windows
      58 Madden NFL 10 Wii
      60 Dragon Age Origins XBox
      64 NCAA Football 10 XBox
      68 Madden NFL 10 PS2
      70 Beatles Rock Band XBox

      The Amazon list ranks bestsellers in hardware and software. With the exception of The Sims, all titles are pre-orders.

      It should be obvious at a glance that fans of Madden and the Sims are loyal.
       

  3. Or... by ledow · · Score: 5, Insightful

    Or, they are just renewing their trademarks? Or they are planning to pump some old stuff out through Steam, etc.?

    Why does "trademark application" have to equal "writing a sequel"?

    1. Re:Or... by Anonymous Coward · · Score: 0

      well, as it is more and more companies are revisiting old games for beating their dead horses on mobile devices

    2. Re:Or... by Anonymous Coward · · Score: 0

      Or, you don't know what you're talking about. Like it says above, they filed for trademarks, new trademarks. This is very different than just renewing old trademarks. There's no reason to get a new trademark, unless you're planning to release something new, not covered by the original trademark. Of course it doesn't mean they'll definitely make new games for each series, but they're planning something.

    3. Re:Or... by Canazza · · Score: 1

      Because it's EA...

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    4. Re:Or... by A.+B3ttik · · Score: 1

      As far as I am concerned, the more stuff that gets pumped out through STEAM, the better. I pretty much refuse to buy games these days unless its through STEAM, because I am afraid that I will lose the discs or CD-Keys but STEAM will likely at least outlive my game-playing days.

      Hell, I even buy some old games that I already own through STEAM just because I am willing to pay for the service of always having the game when I want it.

    5. Re:Or... by Xest · · Score: 2, Interesting

      It's worth pointing out that a new Wing Commander game was released just last year on XBox Live Arcade so I think you're probably right. They're just ensuring protection of existing trademarks I'd guess.

      Still, I'd love a nice revamped 3D HD version of Desert Strike and Jungle Strike though personally! I wouldn't say no to a new Theme Park/Theme Hospital either. Oh, how about bringing Syndicate back whilst we're at it ;) ?

    6. Re:Or... by ledow · · Score: 1

      Same here. I've went through my history the other day and, including my original Half-life / Counterstrike purchases way back when it was still a new game (I used the CD-Keys to activate my Steam account), I've spent about £300 and I currently have 59 games sitting on that account. Now, about 10-15 of them I'll never, ever play again (they were bundled for free, or limited technology demos, etc.). About 20 of them I owned previously and played to death. But just my L4D stats (ONE GAME) show that I've played hundreds of hours for that money... it's the best bargain I've ever had.

      And each month I re-buy a big pack of games that I probably own 2 or 3 of already (just bought the Indie game pack despite already owning Gish, mainly because Gish has a HORRIBLE activation system otherwise) just so that I have them "forever". I don't really care about them being around in fifty years time but the current convenience of not having to dig out a CD, of loading up my steam account while at a friends and downloading the original UT, etc. far outweighs the potential cost if they disappear in, say, less than 10 years from now.

      What I *really*, *really*, want is all the current "ancient" budget titles to appear on Steam - the C&C's, Red Alert, Master of Magic/Orion, etc. Even if it's just another "Throw it into DOSBox" bodge like the UFO series, I don't really care. I have the CD's of them all but they come to about 8-10 CD's which I don't want to have to keep storing / reinstalling / reconfiguring on different machines just to load up and play a game. Oh, and Bridge Construction Set (same authors as Gish, with same horrible activation system).

    7. Re:Or... by ledow · · Score: 1

      Syndicate should stay in its hallowed ground of excellence, standing on the rotting corpse of Syndicate Wars. Remaking that game (and especially in 3D, not matter how "ground-breaking" at the time) should be deemed blashpemy.

      DOSBox re-release? YES! Crappy remake/sequel? No.

    8. Re:Or... by Anonymous Coward · · Score: 0

      What I've just done is just converted my CD/DVD gaming collection into ISO files and stored them on an external hard drive. Whenever I feel the urge to play one of these old classics, I just boot up the external HDD and mount the ISOs on DaemonTools.

    9. Re:Or... by Xest · · Score: 1

      I dunno, I even found Syndicate Wars quite fun, although as you say it wasn't really Syndicate.

      Being able to throw nuclear hand grenades in Syndicate Wars to dig holes in the ground which you could then surround with razor wire to make yourself a little trench was kinda fun. Just not as fun as indoctrinating about 100 civilians, jumping into a vehicle with them all, getting it blown up and watching them all run out of the vehicle in a nice circular ring of burning bodies.

      Those were the days, when games weren't all just Call of Duty clones ;)

    10. Re:Or... by vell0cet · · Score: 2, Insightful

      That was in NO WAY a Wing Commander game. It was as much a Wing Commander game as the Star Wars Christmas Special was a Star Wars movie.

    11. Re:Or... by Moryath · · Score: 1

      They just did Populous for the DS in 2008 (with XSeed handling a lot of the programming).

      I think this is just "renewing in case" and nothing special.

      Oh, and no thanks on the Steam. I'll just grab the games, throw them in Dosbox, and not have the SteamDRM problem.

    12. Re:Or... by Anonymous Coward · · Score: 0

      Honestly I've been waiting for the privateer remake and wing commander universe stuff for vegastrike to get fixed up. While playing Wing Commander 2/Privateer in dosbox is fun there were lots of little annoyances in the original games I'd like to see fixed, and real time 3d wouldn't hurt either :)

    13. Re:Or... by Xest · · Score: 1

      Yeah but my point is that it still used the Wing Commander IP meaning they had to keep their trademark valid. I get what you're saying though :)

    14. Re:Or... by Dazzadowling · · Score: 1

      I enjoyed Syndicate Wars ... but that last mission was just unreal.

      Syndicate was a proper game and an original one at that, I don't think it has been bettered.

      It goes up there in the hallowed hall of fame alongside such giants as System Shock and Chaos.

    15. Re:Or... by Anonymous Coward · · Score: 0

      >>a new Wing Commander game was released just last year on XBox Live Arcade

            -50 nostalga points for you. A true gamer wouldn't suggest that putting a classic PC game on a console was anything but an attempt at money grubbing by the developers.

    16. Re:Or... by bertoelcon · · Score: 3, Insightful

      As far as I am concerned, the more stuff that gets pumped out through STEAM, the better. I pretty much refuse to buy games these days unless its through STEAM, because I am afraid that I will lose the discs or CD-Keys but STEAM will likely at least outlive my game-playing days.

      But if STEAM does fall you get screwed over backwards. I can't believe that people that hate drm so much love STEAM, because its still a form of drm.

      --
      Anything can be found funny, from a certain point of view.
    17. Re:Or... by Anonymous Coward · · Score: 0

      I wish both EA and Atari would put their title base onto Steam. I'm sure EA would make some solid revenue if they would get someone to use DOSBox and repackage some of the older Origin classes (Ultima, Wing Commander, Privateer) and have them available on Steam.

      I also like Steam, but have two reservations: First, Valve deciding to shut down the servers sometime in the future. Second is VAC banning. Who knows what the automated program will consider a cheat program and permanently ban an account with? Some have said apps that change one's voice on Vent or Teamspeak trigger VAC bans. Would Visual Studio (because it has a debugger in memory) trigger an autoban? Who knows. Valve can consider anything on the system to be a cheat tool and remove access. Of course, someone banned is guilty until proven innocent (and there is NO way to have a ban reversed even if it was a blue screen that made the software think a DLL was changed), so the only recourse is a motion of discovery against Valve, and absolutely nobody is going to do that for a couple hundred in purchased games, not to mention the sheer size of the opposing legal side.

    18. Re:Or... by Anonymous Coward · · Score: 0

      Steam is a form of DRM, but it gives something in return. In exchange for using steam I get all my games that are on steam available to download to whatever computer I am using. I don't have to search for old CDs, I can uninstall old games without worrying that I will lose the install CD. If I want to play a game that I have on steam, I can just download it and run it.

  4. Sequels by Carra · · Score: 4, Insightful

    Just what we need, more sequels... They'd better just rerelease the old classics or give them new graphics and rerelease them like Lucasarts did. Nothing wrong with a good remake, lots of people never played the originals.

    1. Re:Sequels by Delkster · · Score: 4, Insightful

      I'm particularly sceptical about sequels to titles like Populous which were originally interesting because they did something that was a pretty new concept in games at the time: in Populous, for example, it was the modeling of behaviour of relatively large populations, and giving the player seemingly great powers to drive those. (SimCity did something similar in that sense at around the same time, but I don't know of many other mainstream games that did.) Many of these games relied pretty heavily just on those novel ideas.

      If you tried to make a new game now based on the same idea, it wouldn't be novel or exciting anymore. You'd have to make up a new and different concept in order to achieve a similar "wow" effect, but if it's going to be based on an entirely new concept and idea, why would you call it with the same name as an older title with a different concept, except for marketing purposes? That's a paradox -- you can't both be novel and retain the old idea. The only way it would make sense would be to use the original concept and develop it further so that it brings in an additional concept that is compatible with the original spirit but still novel enough *today* that it brings a new "wow" effect. I'm sure that's not impossible, but it's rarely seen, and probably rarely in the mind of people thinking up sequels.

      I've seen really good sequels. System Shock 2 comes to mind, as do Civilization games. These sequels did exactly that: took parts of what was central to the spirit of the original games and built a game on top of it that brought in something else that made the combination interesting.

      On the other hand, Populous 3 wasn't particularly interesting, IMHO, probably because it didn't have any particularly novel ideas anymore. It just shared the name and a loosely connected background story, neither of which made the original games interesting.

    2. Re:Sequels by NervousNerd · · Score: 2, Insightful

      They'd better just rerelease the old classics or give them new graphics and rerelease them like Lucasarts did.

      Yeah, like what they did with Tomb Raider: Anniversary. I felt that Anniversary was a rare case where the remake was better than the original. Though, I doubt EA is innovative enough, and we'll just end up with Road Rash 2010.. Road Rash 2011 and so on..

    3. Re:Sequels by zoney_ie · · Score: 2, Insightful

      I just started up Civ 4 again in the last day or two - it is I think a particularly interesting "sequel" because it's not just about new concepts - it also tries to offer the central ideas of the past games with improvements based on experience since then. A lot of items are redesigned to offer smoother and less annoying gameplay. All previous Civ games had myriad things that were genuine annoyances in the game. Civ 4, almost none. And, on top of all of that it's got modern 3D graphics and nice animations without compromising the essential isometric-style view.

      If the attempted reworking of EA classics are anything like Civ 4, then that's a worthwhile endeavour in my view and something that will be genuinely nice to play. The summary is right about the old games unless you're a hardcore enthusiast. Even Diablo II, that I sunk hours into and is a formative game for any number of copycats, I can't go back to even after an imitation like Titan Quest. I enjoyed the updated version of Monkey Island far more than I would have going back and playing the original. However, like the updated version of Monkey Island, I'd only probably be interested in spending 10 on these.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    4. Re:Sequels by ausekilis · · Score: 1

      ... in Populous, for example, it was the modeling of behaviour of relatively large populations, and giving the player seemingly great powers to drive those. (SimCity did something similar in that sense at around the same time, but I don't know of many other mainstream games that did.)

      Another game that comes to mind is Ascendancy. That game had a lot of ideas combined into one. It wasn't as battle-driven as Warcraft/Starcraft, but it did follow a similar notion of "build my species up" and conquest of solar systems. In that regard it was similar to Populous and SimCity, allowing for very diverse arrangement of factories, starports, farms, etc... and every decision you made impacted everything you did. You would put resources into research instead of colonization, for example. For those that haven't tried it, see if you can get a copy, it's worth it.

    5. Re:Sequels by maxume · · Score: 1

      Civ III is the only real dud of the four Civilization games, and apparently, if you play Alpha Centauri you get Civ II improved.

      Even Civ III wasn't too bad, but it didn't improve on Civ II in the same way that Civ II had improved on the original.

      --
      Nerd rage is the funniest rage.
    6. Re:Sequels by arth1 · · Score: 1

      Populous spawned a whole genre, god games. And since it had used up most of the good ideas, the competitors had to divert from the core model to differentiate themselves as other than a Populous clone. Which few of them could.

      The whole genre more or less died when the horrible Black and White came out. It was hyped up (after all, it was made by the same guy who made Populous), so it initially sold well, but that didn't stop it from quickly ending up in the bargain bins. That they even bothered to come out with Black and White 2 surprises me.

      Yes, I think there would be room for a new Populous. As long as it retains the elements of simplicity that did make the original special. Like keeping the world small enough that you actually see the bad things that happen to your subjects, and can mentally keep track of them. Like keeping the controls very simple -- the difficulty is in how you use the choices, not how many hundred choices you have to choose from. Few enough building types that you can easily distinguish them from another at a glance.

      And yes, I belive MOST ports of old games fail because in addition to adding visual complexity, the developers can't seem to resist adding interface complexity too. Sure, Tachyon, Jumpgate and EVE are far more visually stunning than Elite, but lack the man-machine interface that made Elite so immensely playable, and separated the Elite from the mere Deadly.

      Some games, of course, aren't easily portable because they more or less rely on simpler graphics.
      Frogger, for example. Or Night Rider, for that matter. That doesn't stop people from releasing new versions of classics like Pong and Space Invaders. But IMO they all fail, not because of the new and improved graphics, but because they killed the old interface that responded in an utterly predictable way.

    7. Re:Sequels by Anonymous Coward · · Score: 0

      Wrong genre to map against. The game that would best describe Ascendancy in a comparison is Master of Orion. Both are in the 4-X genre (eXplore, eXpand, eXploit, eXtinguish), particularly in space with multiple species and star systems. Build up your planets, research civilian and military technologies, and fight against aggressive civilizations who want to destroy yours... or vice versa if you're the violent type.
      MoO 1 & 2 were critical successes, and are like the WarCraft of the genre (they did many things right). 3... tended to be the bastardized offspring of 4-X and Excel.
      As far as Ascendancy, I think I remember seeing the box long ago in my youth, and was intrigued by the variety of odd species on the back. A shame I never got it, as I enjoy the genre.

    8. Re:Sequels by Anonymous Coward · · Score: 0

      My uncle introduced me to Ascendancy when I was younger and I got hooked on it then. Even today I still keep an iso of it around and still load it up and play it. Definitely a fun game to check out if you havent. It was just a nice combo of species management/building and combat in space.

    9. Re:Sequels by Anonymous Coward · · Score: 0

      I got one sequel that would be great.... Rock N Roll Racing (see: SNES or Genesis).
      Updated graphics, levels and sounds would kick out the jams!

    10. Re:Sequels by braeldiil · · Score: 1

      Ascendancy was a bad version of Master of Orion. There was nothing particularly original about it, and the execution was quite a bit off. Not to mention I never managed to lose a game. In fact, given that it was possible to "win" by forming peace treaties between all the species, I actuially had to work hard to try and not win before the game got started.

  5. More Like... by Anonymous Coward · · Score: 0

    "People are equating us buying a franchise as Murder, and many companies are now blocking our attempts to take them over. So, we're going to dig up some classics that we've shat on over the years, and utterly destroy them with our ineptitude!"

    1. Re:More Like... by hedwards · · Score: 4, Funny

      Technically speaking killing the undead isn't murder.

    2. Re:More Like... by Nimey · · Score: 1

      Bigot.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
  6. Starflight please!!! by Shivetya · · Score: 1

    http://en.wikipedia.org/wiki/Starflight

    Oh please, I haven't found a game that lived up to it or its sequel since. Hell some of what they did still doesn't appear in games today. What they managed in 2 360k diskette drives seems beyond many DVD filling titles.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Starflight please!!! by Sielle · · Score: 1

      Check out the Open Source remake. http://starflightgame.com/wordpress/

  7. Oh EA runs out of ideas and want to make sequel? by Fotograf · · Score: 1

    Watch the News at 11 today!

    --
    God's gift to chicks
  8. Road Rash by SchizoStatic · · Score: 1

    I personally loved Road Rash and think along with Twisted Metal, that with the newer platforms available these games would kick ass.

    --
    https://www.speakservers.com/
  9. So what's the yay factor? by RogueyWon · · Score: 4, Insightful

    Let's assume that in each case, we're talking about a bona-fide sequel or franchise reboot, rather than just a port of the original to Steam/Xbox Live/PSN. Just how much of a gap in the market is there for the games named in the summary?

    Populous: This might work. However, the god-game genre has been through quite a few evolutionary steps since Populous kicked things off. I think a game that stuck too closely to the formula of the original (or Populous 2) would feel a bit dated and lacklustre now. A new installment in the series would need to either reflect the advances we've seen over the last couple of decades, or else have enough brand new ideas of its own that it could stand out from the crowd. If you're looking at old Bulldog franchises, I'd much rather they try to resurrect Syndicate.

    Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years now and this is one franchise where a full reboot would be highly desirable. Take it back to the Kilrathi war, spend a fortune on the FMV cutscenes and recreate the sinking "I'm going to need a new PC" series that the old games were known and loved for.

    Theme Park: This one I'm really not convinced by. There's been an absolute flood of Theme-Sim-Tycoon games in recent years, many of which have focussed around Theme Parks. The quality has varied wildly, and I'm not sure the genre's standing is particularly high. I'm really not sure that there's much room to reawaken this franchise without a distinct feeling that you're flogging a dead horse.

    Road Rash: Fun enough games in their day, but I'm not really sure the old Road Rash titles really stand comparison to the other 3 franchises named above. Still, if they want to make a fun, arcadey motorcycle combat game and stick the Road Rash name on it, it certainly wouldn't do any harm.

    1. Re:So what's the yay factor? by RogueyWon · · Score: 1

      Yes, yes, I meant to say "Bullfrog" rather than "Bulldog" there.

    2. Re:So what's the yay factor? by Thanshin · · Score: 1

      Syndicate

      I wholeheartedly support that request.

    3. Re:So what's the yay factor? by Thanshin · · Score: 1

      Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years now and this is one franchise where a full reboot would be highly desirable. Take it back to the Kilrathi war, spend a fortune on the FMV cutscenes and recreate the sinking "I'm going to need a new PC" series that the old games were known and loved for.

      I'll just wait for X4.

    4. Re:So what's the yay factor? by fuzzyfuzzyfungus · · Score: 2, Funny

      While they're digging through Bullfrog's ruins, a new Dungeon Keeper would kick ass.

      Populous could go either way. Done wrong, it'd just be EA sodomizing the corpse of a once inspiring series. Done right, it could be the game that Black & White never managed to be.

    5. Re:So what's the yay factor? by kiss_my_face · · Score: 1

      Syndicate (could also do with a new sequel.

    6. Re:So what's the yay factor? by Anonymous Coward · · Score: 1, Interesting

      Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years

      You should check out Eternal Silence then, I think you would enjoy it. Very fun./p.

    7. Re:So what's the yay factor? by mordenkhai · · Score: 1

      A new Dungeon Keeper could/would kick ass. I need newer HD lands, and minions to slap about until the enact my will.

    8. Re:So what's the yay factor? by Anonymous Coward · · Score: 0

      While I agree on the Wing Commander statement what happened to Interstate-76? I want rocket launchers on my 76 Pontiac Firebird! :)

  10. It fits their business model by Anonymous Coward · · Score: 0

    I for one am looking forward to EA Populous 2010, which should be quite an improvement over EA Populous 1998, especially since that one didn't quite live up to the standard set by EA Populous 1991 and EA Populous 1989. In addition to the new graphics and new teams, they could include a running commentary by the Archbishhop of San Francisco.

  11. EA HAS ..... by Anonymous Coward · · Score: 0

    Said this a million times, and have wasted 100's of millions of dollars trying to bring back the Strike and Rash franchises. They lost all the people that made those games, and just utterly suck at designing anything these days, its amazing to me they still have share holders.

  12. A little refreshing by Mag7 · · Score: 1

    I have to say that's a refreshingly astute observation coming from a large entertainment corp, one that like so many entertainment companies so often takes the safe option of flogging a concept, genre or property to death.

    In my experience he's right about revisiting old games. I've fired up a few of my old favourites, and still play some arcade games with MAME, but the memories and feelings of nostalgia almost always are far better than playing the actual game. Among other things, taste changes with age.

    If they were to do this right, you could mix the nostalgia of your experience playing the old version with some of the best things of today's consoles or PCs, like new inputdev (wii anyone). Throw in some astute in jokes and tributes to elements of the original (remember how Day of the Tentacle had the full version of Maniac Mansion as an in game surprise) and you could have a winner.

    Of course, we're all a bit jaded by bad experiences with remakes and sequels (and those god-awful prequels- you know the ones...)

  13. System Shock by rarel · · Score: 3, Interesting

    I'd love to see a sequel to System Shock 2, a third installment would not only complete the Shock series, it would also complete the great "Looking Glass Trinity" as one could call it: Thief, Shock, Deus Ex. Two of these have "lived" to see a third, as DX3 is currently in the works. Thief will even have a #4...
    (I'm aware that DX isn't technically an LG game, but its development was heavily influenced by Shock and Thief to say the least.)

    Plus Shock 2 just turned 10 this week ;)

    Sadly it will probably never be done. EA may have some trademark but the whole Shock licence is scattered among people who probably don't know or care that they have it. Even Levine back in the day couldn't trace it back.

    Sucks. :(

    1. Re:System Shock by Anonymous Coward · · Score: 0

      Don't even suggest such a thing!

      EA doing a system shock? Oh that's so sad and pathetic i want to cry.

      You know they would fuck it up beyond belief. you KNOW they would. ea games sucks hard for 'quality' like you would expect for a system shock remake or sequel.

      As much as i'd love to see another system shock... I'd rather not have one than have one from ea games.

    2. Re:System Shock by Delkster · · Score: 1

      EA published System Shock 2. They just didn't design it. I guess that's the key.

      I don't think anyone should try making another System Shock game just because they want to make a sequel to the series, though. If someone were to do that, it would have to be because they happened to get a great idea and vision for building new things on top of the spirit of the original games. That's the only way I could see a sequel to System Shock succeeding, and you can't force such a vision, so "we want to make a sequel because... we just want to make a sequel!" is wrong, no matter who does it.

      If you get an idea of what the crucial pieces of the original spirit are and how to retain them, how to tastefully bind the pieces together, finish the story, and bring in something new into the game in the process, then you can go ahead with figuring out who could implement those ideas well enough to make justice to the originals.

    3. Re:System Shock by rarel · · Score: 1

      Oh, I totally agree.
      A sequel just for the heck of it would be a terrible idea.

    4. Re:System Shock by PaganRitual · · Score: 1

      Complete the trinity? I don't understand? Three good Thief games, sure. But there is only one Deus Ex game.

      Seriously, there is only one Deus Ex game.

      Don't make me come over there.

  14. Wing Commander! by Anonymous Coward · · Score: 0

    Wing Commander pls and with full joystick support (Not Gamepad) pretty pls :)

  15. Ultima by MatrixCubed · · Score: 3, Insightful

    Ultima died years ago. If brought back with the panache found at its pinnacle (IV-VII), it would far surpass any current-day RPG.

    1. Re:Ultima by Anonymous Coward · · Score: 0

      Ultima without reference to Lord British? EA and Richard Garriott aren't exactly the best of friends.

    2. Re:Ultima by WWWWolf · · Score: 1

      Ultima died years ago. If brought back with the panache found at its pinnacle (IV-VII), it would far surpass any current-day RPG.

      Hah! I'd actually say that while Ultima series was still going, it was leading the way for others to follow. When it was, ahem, brought to conclusion (to put it politely), all other games were left on their own, and started to slowly overtake the Ultima series. And now, we've gone beyond.

      Seriously - among the first few conclusive thoughts I had about The Elder Scrolls IV: Oblivion was "okayyyy, now they've finally surpassed Ultima VII, far and wide, on every possible area." Better graphics, better music, better world (although still suffering from the same problem as Ultimas - the better the graphics, the more cramped the game area becomes), better NPCs, better side quests, better backstory, better writing all around, and far better game engine. (Well, most of the time.)

      If Ultimas were to be brought back, the implemetors would have to think hard and deep on how to redefine the genre yet again - because we expect each new Ultima title to do nothing less! They should incorporate all of the advances that the other game series have been making over the years and then surpass all of that. It can be done - there are a lot of obvious and not-so-obvious problems in modern CRPGs that just cry to be fixed. For example, if you really think about it, all of the latter Ultimas have tiny game worlds and a tiny number of NPCs - we have planets inhabited by a few people. And meanwhile, you can literally see all of Cyrodiil in Oblivion if you know where to go and the weather is right. Yawn. Make a giant world with tons of people. Imagine the lively-looking streets and big crowds from Assassin's Creed, but give all of the people some personality. Use the increased processing power in modern PCs and consoles for something worthwhile for a chance.

    3. Re:Ultima by Haeleth · · Score: 1

      Oblivion didn't actually surpass Ultima VII in a few important respects.

      Interaction with the environment in Oblivion consisted entirely of trying to pick stuff up and accidentally sending it flying across the room instead. It hardly compares with a game where you could bake your own bread, weave your own cloth, or forge your own sword.

      Oblivion's interface consists of computer-like menus, with everything stored in lists of words; Ultima's interface looks like the real world, where you flick through a book to find the spell you want to cast, or rummage through your backpack looking for a particular item. Less streamlined, but a hundred times more immersive.

      And how on earth were Oblivion's NPCs better than Ultima's? Oblivion's NPCs were rubbish. They only had a handful of lines each, and most of those were the same for every character in a given town. Oblivion's shallow, undetailed conversations were a step backwards even from Morrowind, which was already rather guilty of genericity! Contrast Ultima VII, where every single NPC has a unique and often deep branching conversation tree.

      Don't get me wrong. I love Oblivion. I've probably spent more time playing it than any single Ultima game. But it's a very different product. If you think it's better than Ultima in every respect, I cordially put it to you that it's too long since you played Ultima. Download Exult and fire up Serpent Isle. It's aged surprisingly well.

    4. Re:Ultima by WWWWolf · · Score: 1

      It hardly compares with a game where you could bake your own bread, weave your own cloth, or forge your own sword.

      True, though the Oblivion engine does allow people to build things like this, so I don't really count it against this.

      Oblivion's interface consists of computer-like menus, with everything stored in lists of words; Ultima's interface looks like the real world, where you flick through a book to find the spell you want to cast, or rummage through your backpack looking for a particular item.

      This is not necessarily a bad thing from usability point of view, and doesn't necessarily break the suspension of disbelief. U7's gumps are more "realistic", but not more user-friendly.

      Why does every single U7Pt2 guide remind people to immediately put the serpent teeth to the jawbone? Could it be because they're like 10 pixels in size, and if you put them in a bag, you'll spend 10 minutes looking for them? Right.

      And how on earth were Oblivion's NPCs better than Ultima's? Oblivion's NPCs were rubbish. They only had a handful of lines each, and most of those were the same for every character in a given town. Oblivion's shallow, undetailed conversations were a step backwards even from Morrowind, which was already rather guilty of genericity! Contrast Ultima VII, where every single NPC has a unique and often deep branching conversation tree.

      I'll grant that U7's NPCs have more to say, and there's more of them. But less text is not necessarily a bad thing either. A lot of older RPGs have text, text, text, and forget that it must be a) conceivably spoken by a person and b) read by the player. If I want to read a novel, I'll read a novel. If I want to listen to people chatter for hours and maybe play a little bit of game in the middle somewhere, I go play Metal Gear Solid. So I don't think Oblivion's more sparse dialogue is necessarily a bad thing - if you only have as much speech as the people can conceivably say in that situation, it's more plausible in my book. Saying more text is good almost as silly as saying "Oblivion isn't as good as Super Mario Bros, because you jump less on enemies' heads." No excuse in continuing already silly premises.

      And at the risk of sounding like unimaginative bore, I'll say that voice acting - even rather limited one - really adds something to the game and helps bring out the personalities of the characters. Off hand, I can't remember too many NPCs that I can really remember in U7 as having distinct personalities and really speaking with their own voice.

      Also: Which character in U7 had facial expressions? That's right, Spark. (Maybe others, I can't remember right now.) Which characters in Oblivion have facial expressions? All of them. Do I see some good untapped potential in having 3D character models, something that's quite hard to do in static character portraits?

      Furthermore: Dispositions. Ultima series, of course, had disposition system in place - it invented the damn thing - but in my opinion it was underutilised. Just be a good guy, and pretty much everything is possible for you - nothing ever changes. Oblivion makes more use of uncooperativeness.

      Speaking of bad guys - why is there no Thieves Guild in Britannia? Oh, right, the goody-shoes Avatar thinks Stealing Is Wrong nowadays, so player has no need to join such unvirtuous organisations. Silly me. Can't cater to different character types. =)

      Don't get me wrong. I love Oblivion. I've probably spent more time playing it than any single Ultima game. But it's a very different product.

      I like both series a lot - and I'm not saying Oblivion is necessarily a better or deeper game overall. It's just that as time goes on, it's harder and harder to say which of the two games is a clear winner. U7 doesn't change, and new games appear all the time, with their new technological breakthroughs. For years, I could definitely say "nothi

  16. Cinemaware by jamesh · · Score: 2, Insightful

    I was a kid when I played them, and the storylines were pretty linear, but I loved "It came from the desert", and "wings". It would be nice if they could be given an updated retelling...

  17. I will pay 50â for a good remake of Wing Comm by Kaleidoscopio · · Score: 2, Interesting

    Wing Commander was and his a great game. The story line did got a bit cheesy, it looked like a Sopa Opera towards the end, but it was fun, it was great and it even had Mark Hamil. I believe it was on Wing Commander II that your carrier got destroyed right at the start. Great storyline. Epic I would say http://en.wikipedia.org/wiki/Wing_Commander_(video_game)

  18. Donkey Kong by messner_007 · · Score: 1

    I want a modern version of Donkey Kong !! With LINUX version plizzz ...

  19. Good bye... by Anonymous Coward · · Score: 0

    ...I'll miss you abandonware websites!

  20. Milliways, Infocom & risking being eaten by a by Daem(Off) · · Score: 3, Interesting

    I really miss the old Infocom games. I remember playing them the first round through in elementary school, HHGTtG gave my brain a real hardcore tease for the longest time. IF (Interactive Fiction) is just so much fun, for both authors as well as players.

    Anybody else read the Choose Your Own Adventure series? I used to have the whole collection, I just wish they were longer. Would love to see something more along these lines for adults. (My gutter-fabulous mind can only start to envision some of the more 'adult' "tails" that could be chosen. *starts chortling to self*

    I think also would be great to see a revival of the old games we used to play on BBS'. Still to this day trying to remember the title of this one, it simulated hacking, sort of like GIbson's Johnny Mnemonic, pre-Shadowrun sort of era. Turn based, only got so many a day, and I believe it was interactive with the other players as well, as you rose up in levels.

    Well, probably enough nostalgia for now... Should get back to social-notworking....

  21. How about Zero Wing by oodaloop · · Score: 4, Funny

    You don't even need to correct the English for kids today to recognize it. You know what you doing!

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    1. Re:How about Zero Wing by Anonymous Coward · · Score: 0

      you have no chance to survive make your time.

      take off every zig.

  22. I could get into some of these by Tridus · · Score: 2, Informative

    A new Wing Commander would be nice, that entire genre doesn't seem to exist anymore. I'm not sure what happened to cause that.

    I could go for a new Populous too, depending on how it's done.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:I could get into some of these by ceoyoyo · · Score: 1

      First person shooters. Everyone has been busy making those, or trying to cash in on MMORPGs.

    2. Re:I could get into some of these by Anonymous Coward · · Score: 0

      Freespace 2 killed Wing Commander.

      Freespace 2 was critically acclaimed, loved by everyone that played it, but its sales numbers were beyond pathetic. Everyone caught on. If a game that good standing on the shoulders of previous titles which were successful could fail, the genre was dead.
      Why that happened? who can say.

  23. an old Sega game by FudRucker · · Score: 1

    Skitchin' its a rollerblade game that is fun, launch off cars to go faster do jumps, outrun the police, you better not slow down or you get busted by the cops...

    --
    Politics is Treachery, Religion is Brainwashing
  24. Hey, can EA get the Spore team to make a new by DeanCubed · · Score: 2, Interesting

    Dungeon Keeper? That game ruled - 3rd person RTS that could turn into a first person game whenever you wanted. Imagine if that concept had been added to other RTS games that came out later - Warcraft 3, Age of Empires, etc. Hell, port the original games on Steam, WiiWare and the new download service on the DSi. It's a NO BRAINER EA! Both the Wii and DS have great interfaces for playing RTS/FPS games.

    --
    Born to Play
    1. Re:Hey, can EA get the Spore team to make a new by FlyingSquidStudios · · Score: 1

      Agreed. In fact, the one thing I didn't like about Dungeon Keeper was that the graphics were too limited for the concept due to their simplicity (the game came out in 1997). An updated version with new graphics designed to run on modern machines could solve that problem.

    2. Re:Hey, can EA get the Spore team to make a new by Reapy · · Score: 1

      You might be able to get somewhat of a dungeon keeper fix with evil genius or even dwarf fort (free). I recall waiting endlessly for dungeon keeper, only to be somewhat dissapointed in it, I just couldn't figure out how to play it correctly. I think I was just too young, I had trouble defending my place and usually ended up just picking up a ton of monsters then dropping them on top of the bad guys to slow it down.

      But yeah, the theme of this game was pretty amazing, and would like to see this one go farther where the point is just to accumulate treasure and keep it in disgustingly hard to penetrate dungeons. The multiplayer would have to drop two competing dungeons, but instead have one player play the heroes , and the other the dungeon keeper rigging the traps. That would make for a really interesting game.

  25. Heeeello! This is EA... by castironpigeon · · Score: 2, Insightful

    Nothing good can come of this. If they do start churning out sequels it'll only be to cash in on old names.

    --
    mmmm...forbidden donut
  26. Pointless by Anonymous Coward · · Score: 0

    Just like remaking old movies, there's no point in remaking old classic games. Just go back and play the old games. If you're such a "modern" gamer that you can't overlook the old graphics to see the great game underneath and enjoy it, you're not much of a gamer -- which is sadly true for most of the kids raised on late 90s/early 2000s games, and even some of the people who do remember early games.

    It's pathetic.

  27. Wing Commander remake by Armakuni · · Score: 1

    I'm all for it. Because if Wing Commander gets remade, and then sells well, possibly LucasArts will be inspired to do the same with the X-Wing/TIE Fighter series.

    --
    That's not Picasso, that's Kandinsky!
    1. Re:Wing Commander remake by JTsyo · · Score: 1

      Think that's already on the table.

    2. Re:Wing Commander remake by SpacePunk · · Score: 1

      All they need to do is upgrade the graphics/engine to modern standards. Otherwise the game is fantastic. Even by todays standards the game itself excels.

    3. Re:Wing Commander remake by Anonymous Coward · · Score: 0

      Amen Brother. I can only imagine what you could do with x-wing now. Actually, If you stayed modest with graphics, you could have hundreds of fighters and capital ships in a battle. Imagine the Battle of Endor like it was on screen.

  28. Magic Carpet by Anonymous Coward · · Score: 0

    The original was awesome. They don't even need to redo it as the graphics and sound were just fine the way it was (though I think it completely missed out on bug testing). Internet multiplayer too would be nice. Release it on Steam asap...

  29. Old / Early PC Games - Think Cross by realsilly · · Score: 1

    I have a great puzzle game called Think Cross that's simple and fun. It's a decently done application, fits on a 3.5" floppy, yes I still have those and the machines, and I just enjoy the game.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
  30. Mission Based Road Rash? by puroresu · · Score: 1

    I'd think that the Road Rash franchise would be crying out for a mission based driving title. However I know that it'd just come off as another sub-standard GTA clone, and Road Rash 2010, Road Rash 2011, Road Rash 2012 etc. would make insignificant changes to the gameplay in an attempt to dupe us out of more money on a regular basis.

    1. Re:Mission Based Road Rash? by Hatta · · Score: 2, Insightful

      Mission based Road Rash wouldn't really be Road Rash. Road Rash is arcadey motorcycle racing with weapons. If I have to think about where I'm headed, it's not Road Rash. Not that there's anything wrong with a mission based motorcycle game. I just don't think they should revive a franchise and make substantial changes to the formula that made that franchise a success.

      --
      Give me Classic Slashdot or give me death!
  31. Fuck sequels, I want the original ones by Anonymous Coward · · Score: 0

    Long ago I owned some awesome games. Populous, LotR 2 (Lords of the Realm 2 in this context), Beasts and Pumpkins... They were some of the first games I remember having played so I feel nostalgic when I think about them.

    A while ago I decided "Damn! I want to play LotR 2 again!". Of course, it was over a decade old so I had lost the CD somewhere. But hey, it was published in 1996 and was very popular then. Big title by Sierra. Even had another sequel. Wikipedia calls it a loved classic. It can be found, right?

    No. I googled and googled but didn't find any way to buy it legally. Not a single shop sells it. (Not even gog.com) There are some abandonware sites that claim to let you download it but then you need to register, add some shady internet explorer toolbars, etc. before that... And I didn't trust them enough to do that.

    Amazon.com has some used ones but... Behold! You can't buy pc games from amazon.com to Europe. Amazon.co.uk does currently have 2 used ones. Other costs over 30 euros (shipping included) and is apparently in "Very good" condition, other one is "Like new" but costs over 60 euros.

    I am not sure if I am willing to pay that much for used discs of over a decade old PC game without being able to verify their condition before purchase (and don't know how badly they would be damaged with postal service. Especially when I can't be sure if I could get it working on a modern computer. (Google tells me there might be some sort of patches for that, which I could download from third party sites...)

    1. Re:Fuck sequels, I want the original ones by Bashae · · Score: 1

      Good old Lords of the Realm...
      Somehow I liked more than twice as many games in then 90s than in this decade. I wouldn't mind seeing GOOD remakes of them either.

  32. Not just graphics. . . by JSBiff · · Score: 4, Insightful

    There are great reasons to make new games in 'old' franchises, or to re-do earlier games. Graphics is only one of those. There's also issues of the ability to do much more with sound now than some of the early games were able to do with the PC speakers, but even more importantly. . .

    * Network/Internet multiplayer (ok, for some games multiplayer would make no sense, but for others, there's great potential

    * More memory and faster CPUs means that not only can you update graphics, but you can create universes/worlds populated by more planets, stations, NPCs, ships, etc (how many of those really old games which were supposed to have 'epic' scope, ended up feeling a bit small or empty because of the memory and processing constraints of having 4M or less of memory? There's great opportunity to go back and have much 'bigger' worlds now that most 'gaming' machines have >= 1G of RAM.

    1. Re:Not just graphics. . . by k8to · · Score: 1

      Oh right. The old games had limited worlds because of memory. Like Ultima 4, or Elite....

      I find it's the modern games that have much more constrained worlds.

      --
      -josh
    2. Re:Not just graphics. . . by Barumpus · · Score: 1

      A game such as Road Rash in an updated format may not be such a bad idea. Update it to the a style of world similar to GTA. You walk around and interact with other players to set up races. You can shop for gear, bikes, clothing and what not at various stores through out the city. And to add more enjoyment, you have the ability to mug NPCs or just throw a beat down on the cry baby who can not handle losing the race. I can see a fair amount of playability in that. Mainly the last part of throwing a beat on the cry baby.

    3. Re:Not just graphics. . . by Gaian-Orlanthii · · Score: 2, Insightful

      I think you're confusing abstraction with realisation. Yeah, it's true that a lot of older games had incredible depth. Lords Of Midnight on the 48k Spectrum could take weeks to complete. Ultima VII could take months (and it did when I played it) but most of that sense of freedom was engineered through your imagination. It usually wasn't possible to add the graphics and art to show you the scope of these worlds - you just imagined it when you suspended your sense of disbelief and followed the story and the characters.
      It's also true that most modern games (even the 'sandbox' games) really are too restrictive. Call Of Duty 1 - 5 for example, still forces you to accept the tedious bullshit that you, the near-invulnerable superhero, capable of winning the war all on your own, can't climb over a metre high fence.
      But it's not because the hardware can't make it so, it's obviously because the developers are being conservative and/or just plainly lazy. They want you on a track because they don't want to bother with all that game-testing and possible bug-fixing and they want the ga- sorry, product out on the market asap.
      And that's the nub of the problem. EA set the standard/plumbed new depths (take your pick) in safe, derivative, marketshare seeking populist drivel around the time that most of the great games mentioned here came out. Clearly, it didn't hurt them financially one little bit, so anyone thinking that they'll show any respect now for the artistic sensibilities and originality of games like X-Com or Alien Legacy, is kind of misguided.

    4. Re:Not just graphics. . . by Anonymous Coward · · Score: 0

      Haha. HahahahAHahA! AHaashahahahhaahahahahaaaaahhaha!!

      To think that somebody actually thought you weren't joking.

  33. Crusader: No Remorse/Regret series by PrescriptionWarning · · Score: 2, Interesting

    Now this is one series of games I would much rather see a fresh re-imagining of beyond all others. Just so long as its not like what they did with the Bionic Commando (that is to say a very generic platform 3rd person shooter).

    1. Re:Crusader: No Remorse/Regret series by va.va_va.va · · Score: 1

      Amen brother.

  34. Remake X-com while we're at it by Anonymous Coward · · Score: 0

    Not that I want EA screwing w/this title but if we are remaking old games can someone PLEASE do a bad ass version of X-Com??? With today's processing power you could have a huge variety of options to research and we could have sweet graphics.

    1. Re:Remake X-com while we're at it by fiontan · · Score: 1

      Check out UFO Alien Invasion. It's still in progress, but it seems a fantastic spiritual successor!
      http://ufoai.sourceforge.net/

  35. Starflight 1 and 2 - by jzarling · · Score: 1

    I would love to have the Starflight series updated.

    I still find it incredibly fun to play, and can waste hours with them both.

    --
    It is better to be the hammer than the anvil.
    1. Re:Starflight 1 and 2 - by Sielle · · Score: 1

      I stated this in the other thread about starflight, but this remake is almost done. http://starflightgame.com/wordpress/

  36. Time to move... by MaWeiTao · · Score: 1

    I'm sure they see a cash cow here by going with established material. Older gamers will buy on name alone, and the game will be sufficiently flashy and dumbed down to appeal to younger gamers. I even find myself conflicted, seeing the appeal on some of these remakes while at the same time wanting to make a stand against never-ending, often subpar remakes.

    Perhaps it's time the game industry moved out of California because it seems they're being infected by the same lack of imagination that has afflicted Hollywood for so long. I definitely am not pleased with the way these two industries seem to be converging. At least with movies, there's a greater chance of someone doing something creative. But with games, they're already often bad enough, we don't need a never-ending stream of amateurish, Michael Bay-style epics.

  37. Re:I will pay 50â for a good remake of Wing C by Hatta · · Score: 1

    I'm actually playing through WC on Dosbox right now. It's fucking hard!

    --
    Give me Classic Slashdot or give me death!
  38. I can think of a few possibilities by KnownIssues · · Score: 2, Funny
    • Populous: the MMO
    • Wing Commander: the MMO
    • Theme Park: the MMO
    • Road Rash: the MMO

    or when those fail to take off...

    • Populous: the Movie
    • Wing Commander II: the Movie
    • Theme Park: the Movie
    • Road Rash: the Movie
    1. Re:I can think of a few possibilities by uncledrax · · Score: 1

      Populous the MMO?!

      Heresy.. and I mean that in the literal sense.. because my god shall smite your god!.. ..

      i think MMO it'd be terrible.. as something like a browser-based game, it'd be pretty neat.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  39. Civilization 2. by crhylove · · Score: 1

    Can you make a new version of Civ 2 with updated graphics? All the ones since then are only about half as much fun, at best.

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  40. iPhone Games? by cheezitmike · · Score: 1

    We just saw the launch of the original Civilization for the iPhone... I'm imagining that EA is looking to do similar things with these other old, but fondly remembered titles. Spruce up the graphics, modify the gameplay to work on the iPhone, and then sell them for $9.99.

    1. Re:iPhone Games? by aerton · · Score: 1

      It is Civilization Revolution (AKA Civ5), not the original Civ1.

  41. Whoever has the license should revive Carmageddon by IIEFreeMan · · Score: 1

    It was really fun and could be awesome with today's tech.

    (Maybe I'm sick ... :) )

  42. Spoiled Milk by Anonymous Coward · · Score: 0

    In other words, "We're reviving franchises so we can milk older, nostalgic players that stopped paying attention to us years ago with casualized shovelware. Investment in new IP is for losers."

    Thanks but no thanks, EA. While you're all committing franchise grave robbery, maybe you can choke yourselves on a big barrel of dicks, too.

  43. These ARE right for the times by Monkeedude1212 · · Score: 1

    Populous, Wing Commander, Theme Park, and Road Rash.

    If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. ... there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today.

    What was the last Real Time Simulator, Space flight Simulator, or Motorcycle "quote" racing "unquote" game? Personally I haven't played Theme park myself.
    I mean, yeah, they do keep remaking games to death and I would hate to see that happen. Resident Evil was once a good series. But the real issue is the games that get Remade that don't NEED to be. Like any sports title. Or they redid a Monkey Island special edition - which was a great game and still is, but to be honest I enjoyed it more in its classic graphics and sound over the new ones. The episodic launch of the new Monkey Island series does have me bouncing a bit.

    But back to the games at hand. Populus would be an interesting remake because there are so many angles they could approach it at, even if they didn't bring any new game concepts the graphics of what is taking place could be awesome and breathtaking enough as it is.

    Wing Commander, along with its brother the X-wing series could also do with a new release. I mean space flight sims aren't generally all that new or different from one to another, but the next Gen consoles have been out for a while now and I haven't seen any.

    And Road Rash... I... I honestly don't know how this could turn out... I actually pulled it out a month ago and played it for like 10 minutes. I don't remember how this appealed to me when I was younger.

  44. Privateer, Syndicate and Dune 2000 pretty please by grapeape · · Score: 1

    It seems LucasArts was on to something...people do like the old stuff they just need them updated graphically (though im still waiting for my Xwing vs Tie Fighter), its good to see EA come around. Now that Activision is trying to replace EA as the most evil game company EA seems content to try and make amends, bringing back the classics will only help.

    Privateer with modern internet multiplayer would be amazing, ditto for Syndicate and Dune. Now if we could only get Infogrames/Atari to update Star Control.

  45. Re:Privateer, Syndicate and Dune 2000 pretty pleas by amstrad · · Score: 1

    Privateer with modern internet multiplayer would be amazing

    See Eve Online

  46. Re:Privateer, Syndicate and Dune 2000 pretty pleas by BackwardHatClub · · Score: 1

    The big difference between EVE and Privateer is that you can actually fly your ship dynamically in Privateer. In Eve you can maneuver but it's very much like a capital ship battle, point and click and wait. Excepting a few classes (like the interceptor) there's almost no need to try and manually fly your ship. Privateer featured real dogfighting and the market based economy which is something I'd love to see in a new game (or even MMO).

  47. Re:I will pay 50â for a good remake of Wing C by Reapy · · Score: 2, Informative

    Honestly...WC was great for mind blowing graphics. I remember installing all 13+ disks taking over an hour and waiting patiently to get the thing going. The story was pretty cool, but what sucked me in were the incredible graphics. The story was pretty cool, but it always came down to how cool it looked to be flying around capitol ships and dog fighting such nice looking things. That is what WC sold me on.

    But then I started playing tie fighter much later, then freespace 2. Sorry guys, the space combat in those games is MUCH MUCH better. The variety of capitol ships and the ability to take them out with small ships (needed torps in WC if i recall correctly) and the way the missions played out were much much more dynamic then anything I recall in WC.

    If the space flight sim genera needs a reboot, it should be from freespace or the xwing/tie fighter games, not wing commander, unless of coarse they are going to blow my skirt up with disgustingly awesome graphics again.

  48. Finally after nearly 20 years... by bdleonard · · Score: 4, Funny

    Maybe that Low Blow sequel I've been waiting for will become a reality. I mean a boxing game where the easiest way to win is kick the other guy in the crotch whenever the refs aren't looking. Can you think of a more realistic boxing experience?

  49. Re:Privateer, Syndicate and Dune 2000 pretty pleas by jmauro · · Score: 1

    Please see Jumpgate Evolution instead then.

  50. How far back are they going? by Anonymous Coward · · Score: 0

    Hmm, how about M.U.L.E. and Worms, Archon and maybe even Seven Cities of Gold -- not to mention Pinball Construction Set.

  51. My Hope by Toonol · · Score: 1

    Remake M.U.L.E. with no changes to gameplay, but cuter graphics and a little easier menu. Put it on WiiWare for $10.

    This is such a no-brainer. It's the perfect family game. It would be huge.

  52. games i wanna see by Anonymous Coward · · Score: 0

    I would love to see the following remade i had some much fun playing:

    Kronus Rift (Lucas Arts) i think thats how it was spelt
    Neuromancer (based on the William Gibson Novel

  53. CAPCOM needs to follow suit... by credd144az · · Score: 1

    And release Powerstone 2 on XBox Live Arcade

    Or make Powerstone 3 :)

    Join the cause:
    www.petitiononline.com/pwrstn3/petition.html
    www.petitionspot.com/petitions/PowerStone3/

  54. Wing Commander: Privateer by Locke+Digitalus · · Score: 1

    That's what we really need. With FMV sequences. And no, Privateer 2 was not good. At all.

    --
    ...@...D
    1. Re:Wing Commander: Privateer by Haeleth · · Score: 1

      Gemini Gold is a pretty decent Privateer remake, if you can cope with the whole borderline-copyright-infringement thing. And Ascii Sector is pure genius in a different way.

      And no, Privateer 2 was quite good in some respects. The gameplay sucked, but the setting wasn't bad. Some of those FMV sets were amazing, and the acting, script, and effects were way better than most video-game material of the era. Shame they ruined it with that horrible and totally unnecessary interlacing effect.

  55. Why the Syndicate Wars hate? by PaganRitual · · Score: 1

    What the hell? People actually hate Syndicate Wars? What is it that people don't like about it? Personally it's one of my all time favourite games, and I like it much more than Syndicate. True 3D, destroyable buildings, a much more convincing cyberpunk atmosphere, what's not to like? Even more, what's to hate?

    1. Re:Why the Syndicate Wars hate? by ledow · · Score: 1

      "True 3D" for a start - it was horribly blocky from what I remember and added little to the game. Syndicate does need a "view from N/S/E/W" button, though, it has to be said. It was 3D for the sake of 3D.

      Not at all sure about the more convincing atmosphere.

      Destructible buildings? Okay.

      But Syndicate Wars was such a distraction in terms of the leap from the previous episode that it was always going to be disliked. Give me 2D isometric anyday. Syndicate wasn't about "atmosphere" - it was about a quick, simple game.

      (At one point, there was even a series of articles by a Bullfrog programmer in a UK games magazine that introduced C and how to draw Syndicate sprites on the screen and get them to move around, etc.)

  56. Re:Privateer, Syndicate and Dune 2000 pretty pleas by BackwardHatClub · · Score: 1

    Yeah I've been interested in checking that one out!

  57. Master of Monsters by Dodder · · Score: 1

    I still play this game occasionally on my old Sega.

    Also, how 'bout a new BattleToads?

  58. "Right for their time"? by RichiH · · Score: 1

    If someone managed to create a truly timeless and, excuse the use of an overused term, epic tale and forge that into a game, you can _always_ enjoy playing it.

    In related news, Chrono Trigger is available for the DS. Waiting for Secret of Mana (and Seiken Denetsu 3), now.

  59. Some games unmatched since by e-scetic · · Score: 1

    I really miss the days of true and realistic strategy games like Harpoon and pure turn based strategic games like V for Victory. Perhaps with the exception of Hearts of Iron, I don't think these games have been mimicked since. Real time tactical and FPS games basically dominate everything.

  60. Theme Park by Anonymous Coward · · Score: 0

    Theme Park was my first PC games (and at the time was a blast) but was quickly overshadowed by RollerCoaster Tycoon.

    I hope they don't waste time trying to resurrect this old title.

    Now re-make B.C. Racers and I am in!