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New York's Video-Game-Based Public School

An anonymous reader writes "In Manhattan this fall, a batch of lucky sixth-graders will start at Quest To Learn, the first public school in the US with a curriculum built around playing games. They'll play Spore and Civilization, board games such as Settlers of Catan, and learn 3D modeling in Maya and Google Earth as well. Each semester concludes with a two-week 'Boss Level.'"

214 comments

  1. Awesome by explosivejared · · Score: 5, Interesting

    Let me be the first to say that this sounds awesome, and I have a very strong urge to attempt to try and enter the sixth grade again! I can't tell you how much I would have loved to have had the opportunity to be so fully engaged in grade school.

    Basically 90% of my public school education consisted of insufferable lectures with a worksheet at the end, and maybe if you're lucky a paper to discuss. Not until I got to the very end of high school did I get to engage in anything that wasn't essentially passive rote learning. Even the dual-enrollment/AP stuff I took relied soley on often dry discussion though, and had nothing on the proposed pedagogical model put forward by Q2L.

    I'm sure that my public school education is somewhat representative of the majority experience. I'm sure there is a lot of collective envy with stuff like this:

    A core goal of our pedagogy is to help students learn to reason about their world. Systemic reasoning, or the ability to see the world in terms of the many interrelated systems that make it up--from biological to political to technological and social--supports students in meeting this goal.Enduring understandings include:

    1. Understanding of feedback dynamics (i.e., reinforcing and balancing feedback loops): understanding that small level changes can affect macro-level processes.
    2. Understanding of system dynamics: understanding that multiple (i.e. dynamic) relationships within a system.
    3. Understanding hidden dimensions of a system: understanding that modifications to system elements can lead to changes that are not easily recognizable within a system.
    4. Understanding of the quality of relationships within a system: understanding when a system is working or not working at optimal levels.
    5. Homological understanding: understanding that similar system dynamics can exist in other systems that may appear to be entirely different.


    I would kill to be able to go back in time and have an education under people pushing such an enlightened philosophy.

    --
    I got a catholic block.
    1. Re:Awesome by Aldenissin · · Score: 1

      Thank you for saying exactly what I said, with more filler. Hell, I was probably going to be lazy just post your first sentence word for word, but you just did that.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    2. Re:Awesome by Hognoxious · · Score: 3, Funny

      I have a very strong urge to attempt to try and enter the sixth grade again!

      So who are you - Gary Glitter or Phillip Garrido?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Awesome by Itninja · · Score: 4, Insightful

      I agree it sounds awesome. But you realized that had you had this education in your youth, your above post would have probably been more like: "W00T! This is teh awesome! All those n00bs who talk smack about it are totally FAGS!!!!"

      I kid of course, but your concise use of grammar, punctuation, etc indicates that your traditional education was not a total waste as you seem to paint it.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    4. Re:Awesome by xch13fx · · Score: 1

      also that's probably what some kids will say to other kids in this class and some will not enjoy school still.

    5. Re:Awesome by Shin-LaC · · Score: 5, Interesting

      Really. I had an easy time at school and got excellent grades with very little effort, but that just made me lazy and unused to working hard on things I'm not particularly interested in. At the same time, I'm grateful for all knowledge the school system did manage to cram into my mind. Looking back, I only with it had made me work even harder: I'd have more knowledge, better skills, and I'd be used to working harder to boot.

      In other words, I might have loved to go to video game school as a child, but as an adult I would hate to have gone to it.

    6. Re:Awesome by mikael · · Score: 1

      But how would you have learned all of that? Would you have been made to write essays about these subjects, create a poster with glue, scissors and hand-colored diagrams (alternatively use Powerpoint), write a biography of the researchers, go on school outings to museums and mathematical institutions, or given class assignments to complete real-world experiments or write programs to demonstrate each of these concepts?

      Each of these is a valid method of teaching, though to a geek the latter three would probably seem the most interesting, the first sounds the most tedious and the second might be fun for a day.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    7. Re:Awesome by Anonymous Coward · · Score: 1, Funny

      Let me be the first to say that this sounds awesome, and I hav

      Yo explosivejared, I'm really happy for you, I'll let you finish but Anonymous Coward had one of the best first posts of all time. OF ALL TIME.

    8. Re:Awesome by Korin43 · · Score: 3, Informative

      Speaking from personal experience, my vocabulary and spelling skills come almost entirely from video games (MUDs) and books (and not the kind of books they assigned in school).

    9. Re:Awesome by westlake · · Score: 1

      Games - by definition - first have to succeed as games.

      You want to see compelling game play and the emergence of relatively simple - clearly defined strategies - the path to victory.

      Real life holds surprises.

      Expanding trade opens the door to lethal pandemics like the Black Plague.

      Building the monument - the Pyramid, The Cathedral of Notre Dame, The Golden Gate Bridge, The Great Wall of China - is fun. But do you really understand its significance? Your time might be better spent watching a rerun of Mulan.

    10. Re:Awesome by blahplusplus · · Score: 5, Insightful

      "I kid of course, but your concise use of grammar, punctuation, etc indicates that your traditional education was not a total waste as you seem to paint it."

      I disagree, traditional education basically sucks the life out of kids. When we are kids there are a lot of cool things we want to do but we don't know how to go about doing them. I would have loved to have learned to program by someone leading us through the construction of small simple games and telling us why the hard boring stuff (like math) is important, kids want to accomlish their dreams and once they realize it takes hard stuff they will 1) Discipline themselves to do it (because they want to accomplish that cool goal) or 2) They will find an area more to their liking.

      There are those who have the persistance to work hard and there are those kids who don't, we do a disservice to the kids with big goals and dreams and not nurtering them.

      What I wouldn't give for someone like John carmack to write a book about learning to write small 2D games, etc, with feedback from those who had to learn the hardway (i.e. have insight on how to teacn and structure a lesson in terms of capturing kids interest).

      Kids want to learn stuff we just suck the joy out of learning because we don't give them cool things to work on that teach teh lesson that -- cool things require lots of hard boring stuff to accomplish but the end result is awesome.

      Now if we can ramp up this boring stuff by taking cool complex stuff and giving them access to chunks of stuff they can handle (i.e. take animation of cool things that blowup like say a car in burnout, and allow them to tweak matehmatical values to see the results they get)

      They can start seeing a direct feedback relationship between what they are learning and doing cool stuff.

    11. Re:Awesome by Anonymous Coward · · Score: 0

      I'm pretty sure I learned grammar from reading, not from school...

    12. Re:Awesome by PopeRatzo · · Score: 1

      I bet I played more video games when I was in grad school than these kids do. And today, PhD in hand, I am ranked #2473 in the world in Burnout Paradise!

      I tell the kids in my class this and they think I'm screwing with them. Little do they know...

      --
      You are welcome on my lawn.
    13. Re:Awesome by Capsaicin · · Score: 4, Insightful

      Building the monument - the Pyramid, The Cathedral of Notre Dame, The Golden Gate Bridge, The Great Wall of China - is fun. But do you really understand its significance?

      If you don't -go and find out!

      My 6 and 8 year old have recently started playing CivIV. While it would be overstating the case to say that their interest in learning has been entirely sparked by the exclusively by the game (the 6 year old was already obsessed with all things Ancient Egypt), these kind of wonders especially have resulted in greater attention being paid to the kind of History documentaries I like to expose them to. Last week they watched a show called "Great Wonders of the Islamic World" with the kind of attention that was previously reserved for StarWars, TMNT, and David Attenborough Nature docos. The 6 year old is extending his obsession to Aztecs (they have pyramids too!) as a result of this game.

      This has demonstrated very clearly to me that at least some games (well at least Civilization), have a valuable role to play in fostering involvement with younger children. This is not to say that education should consist solely of electronic game-playing.

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    14. Re:Awesome by Anonymous Coward · · Score: 0

      I learned country grammer from d/l'ing Nelly singles off of Kazaa.

      That's also how i learned the importantness of smoking weed and getting laid.

    15. Re:Awesome by melikamp · · Score: 1

      Sir, I salute you and vow to do the same for Diablo 3. Unless it sucks. Which it won't.

    16. Re:Awesome by xdotx · · Score: 3, Interesting

      What you describe was my summer job two years in a row. https://projectfun.digipen.edu/workshops/courses/video-game-programming

      My favorite was teaching the level 2 course where I taught kids about making 2D sprite based games in C#. We basically give them a very simple 2D engine and then teach them all the programming and math required to move things around, detect collisions and perform general game logic. It's really fun to teach because I love programming and (almost) every kid there is very eager to learn. It's really cool to see how fast many of them pick things up simply because they're motivated and truly curious.

      Oh, did I mention they do this in 2 weeks? The first week is heavy teaching and the second week they make their own games. These kids were anywhere from late middle school to high school.

      --
      Our wealth breeds emptiness
    17. Re:Awesome by abuelos84 · · Score: 0

      cool things to work on that teach teh lesson that --

      Lol?

      --
      -- Counting backwards since 1984!
    18. Re:Awesome by Hurricane78 · · Score: 1

      Question is (because as usual, it's NOT black and white): How much worse would it have been? Enough to matter? Under what definition of bad? That of a grammar Nazi, or that of a practical thinking person? :)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    19. Re:Awesome by blahplusplus · · Score: 1

      I wonder if they'd be open to posting lectures as well as coursework online, that would be a boon for people that don't live in the area.

      I would have so went for something like that when I was a kid, but that was pre-interent days.

    20. Re:Awesome by keepper · · Score: 1

      It's interesting to hear this, coming from someone that had a similar experience.

      I've always wondered whether my self perceived lazyness was a product of my personality, or the fact that I had such an easy time in K-12.

      ( Then again, in what am interested in, i'm FAR from lazy... )

    21. Re:Awesome by Anonymous Coward · · Score: 0

      I was just going to add: I only remember *1* teacher who was a hardass about all that stuff, and she was a 70 year old from the classic days of teaching who would tell you how lucky you were that she wasn't allowed to take the ruler to you if you misbehaved. The plus side to her was we really did learn our vocabulary, writing skills, and grammar, although the middle of those never improved much for me, computers and teachers who considered reading handwriting too much work having sucked that out of me.

    22. Re:Awesome by thrawn_aj · · Score: 3, Insightful

      ... leading us through the construction of small simple games and telling us why the hard boring stuff (like math) is important.

      Kids want to learn stuff we just suck the joy out of learning because we don't give them cool things to work on that teach teh lesson that -- cool things require lots of hard boring stuff to accomplish but the end result is awesome.

      It's a good thing I didn't grow up with your definitions of "boring" and "cool". Your statement that math is important is laudable but it is deeply contaminated by the addenda that it is also hard and boring. From my point of view, computing is merely a quaint little example of how a teeny tiny fraction of most aesthetically superb* piece of ... magic is the only word for it ... created by the human race can be applied for purposes of relieving the human mind of repetitive calculations (and perhaps entertainment).

      Teaching with the attitude I inferred from your post (and please correct me if my inference was in error) would simply create a bunch of superficial coders. I've seen firsthand the results of "real-world numerical" teaching styles taken to the extreme in (for instance) early physics education. It prevents students from seeing some of the grandest mysteries ever encountered and how our scientific ancestors frakking solved them instead of just staring stupidly at them. Imparting (among other things of course) the magnificence of the intersection of mathematics and reality (especially in everyday situations) should be one of the critical goals of science education.

      Now, of course I wouldn't advocate that teaching philosophy in a college level programming course - you're there to learn to code, not contemplate mathematical mysteries :P. But we're discussing pre-college stuff. Rarely does one see any but the most superficial math in programming courses and that's fine. What I object to is actually institutionalizing that weird attitude. It's like the difference between a stripper and a ballet dancer - in one case, the details of the music aren't all that important ;).

      Just because the current way of teaching is not the best way doesn't mean that "cool" should be the new standard for good education :P. Cool is fine for kiddies, mature children should be introduced to the concept of "profound" as soon as possible. The horrible way we do it now grants the senile old farts a monopoly over it and that's just stupid.

      _______________________
      *imho ofc :P

    23. Re:Awesome by slashdotjunker · · Score: 2, Informative

      Although I am not an educator, this discussion is so badly in need of a dose of reality that I feel I must speak up.

      I was once asked to sit in on the education division's monthly meeting. The meeting was an eye opener for me. More than being open to the idea of changing how we teach, they were actively pursuing those ideas in live teaching environments. Here's a few of the ideas they were investigating: afterschool club activities, in-class workshops, hands-on activities with real science equipment, personal contact with senior scientists and engineers. Investigation means that they were measuring material cost in dollars and teacher labor in minutes (both prep time and class time). All but one study included a follow up visit 1 year later to collect measurements on how effective the methods were. Many studies tracked students all the way to college; specifically, they tracked whether or not students got a degrees in science and engineering. For the one study that did not have a 1 year follow up the presenter apologized profusely. The field tests spanned the entire US and covered from grade school up to high school.

      In short, they were systematic and scientific in their efforts to improve how we teach.

      There was too much information at that meeting (and out of my field of expertise) to process but my impression was as follows. Both students and instructors hate rote learning. But, nothing can beat it. Rote learning is incredibly dense, cheap, and scalable. The only technique which comes close is putting kids in a room with a senior scientist and letting them interact together. This method had good multi-year results but doesn't scale up because there just aren't enough scientists. The other methods may be cool and engaging, but they simply don't impart enough knowledge and don't keep kids motivated to stay in science and engineering all the way through college.

      The parent poster wrote, "I would kill to be able to go back in time and have an education under people pushing such an enlightened philosophy."

      If you consider scientifically investigating teaching methods and measuring their effectiveness with multi-year field studies an enlightened philosophy, then you got your dream education. Use it wisely.

    24. Re:Awesome by Alexandra+Erenhart · · Score: 1

      I relate to what you say, I had the same thing going on in school for me. It made it hard for me once I got to the university cause then I really had to work and study for it. And now that I'm done with both, if they made me choose, I'd go back to the university. It was a hundred times more difficult, but it made it more rewarding when I got good grades.

    25. Re:Awesome by war4peace · · Score: 1

      "They'll play Spore and Civilization[...] and learn 3D modeling in Maya" - I can hear those kids talking to each other while building the Spore Ultimate Monster:
      "Hey, Mark, look at this. I added an extended primitive to the hierarchical view and applied this r0xx0rz Blinn material with 75% specular lighting, and now it looks just like Samantha from the 7th".
      I'll have such nightmares for the rest of my life.
      Now seriously, it's a good thing, but remember it always takes two to tango; kids may be bright, but if the teaching method is boring and the teacher is a nerd like me, I fear their concentration will shift from learning something to mindless jumping around in Spore.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    26. Re:Awesome by Anonymous Coward · · Score: 0

      Speaking from personal experience, A) nobody plays MUDs anymore; B) those who do are old; C) better than half of those who played back in the day were just as likely as are modern chatters/texters to type "omg hrry u fags" instead of using complete sentences. MUDs, to be fair, were the best typing tutor I ever had -- accuracy, speed, and multiple-hour typing stamina were critical for success. However, my meager linguistic skills came from reading in a library and writing papers, not cussing about the rog that just bsed me, fleed, and logged after ninjaing all of my remortable endgame equips. I am with you on reading, but I have never seen video games as engines of literacy.

    27. Re:Awesome by bemymonkey · · Score: 1

      I have to agree - I'm pretty sure the bazillion novels I read as a kid helped my vocab and grammar along very nicely.

    28. Re:Awesome by zoidran · · Score: 1

      What's interesting is that my mother, who's a history teacher, on the contrary loathes Civilization. She thinks the ability to build the pyramids or the great wall in, say, Paris can only make the player confused about the actual history.

    29. Re:Awesome by blahplusplus · · Score: 3, Insightful

      "It's a good thing I didn't grow up with your definitions of "boring" and "cool". Your statement that math is important is laudable but it is deeply contaminated by the addenda that it is also hard and boring."

      You have to understand that for most many kids it is a boring subject because they can't see the relevance of it in their daily lives, even though they know it's important for certain jobs, many kids simply wont' learn to love learning about math if it is not handled well by who-ever's teaching it. I'm absolutely sure math education is handled badly in many places (from my own experience).

      Now it's not that math is necessarily boring but it IS how it is taught that gives kids the perception that math is hard and boring.

      Trust me on this one I'd argue with you that current mathematicians and mathematics teachers have not approached the teaching math correclty in many regards, I know this because I had to go about learning certain how to observe the world first using more basic principles before one even gets to symbolic computation.

      I know because I came across debates and alternative framings of mathematics in my travels such as:

      http://www.symmetryperfect.com/

      Youd' never learn in school that you were taught math was only one group of men's way of viewing mathematics.

      Also check out Mayan numerals here:

      http://en.wikipedia.org/wiki/Mayan_numerals

      There are many ways to frame mathematical concepts in better ways that give one a better conceptual foundation on how to observe and conceive mathematically before one even does any kind of computation.

      Take myself for instance: Most of my thought is entirely visual, i.e. geometric, graphic.

      My weakness is juggling symbols, therefore I have a preference for visualizing numbers as objects interacting physically to understand something.

      Things like graphs, charts, shapes, models, figures are better fit then teaching raw equations out of a textbook for me, this is why I had such a frustrating time with mathematics.

      I'm currently doing original research and hope to compile it into a book so others can see that math is much deeper then anyone has yet thought of.

      I respect those in the profession and do not deny their great achievements and contributions but they do not have a monopoly on the truth about mathematics or how something can be seen radically differently from how matehmatics has been tradtionally structured.

    30. Re:Awesome by EspressoFreak · · Score: 1

      I remember when Age of Empires 2 first came out, I convinced my mom that it's based on historical settings and would help me learn history. That was all BS. I played the game twice, didn't like the game play, and ended up learning nothing about history. I reverted back to plays Starcraft for a couple years, and that didn't send me up into space either.

    31. Re:Awesome by Elky+Elk · · Score: 1

      Although I don't have children, my interest in history was entirely due to Civ 1, I'm still amazed at how much it helped me learn things.

    32. Re:Awesome by tehcyder · · Score: 1

      I had an easy time at school and got excellent grades with very little effort, but that just made me lazy and unused to working hard on things I'm not particularly interested in.

      So? Who wants to work hard on something for the sake of it? If it's not worth doing, it's not worth doing well.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    33. Re:Awesome by tehcyder · · Score: 1

      This has demonstrated very clearly to me that at least some games (well at least Civilization), have a valuable role to play in fostering involvement with younger children

      When I was young, we just read books, and if we were lucky they had pictures (and if we were really lucky they were in colour).

      Now get off my lawn.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    34. Re:Awesome by Anonymous Coward · · Score: 1, Funny

      You mean he did actually read his dad's Playboys for the articles?

    35. Re:Awesome by commodore64_love · · Score: 1

      I'm sorry but I don't see how playing games is educational. I've been doing that for almost a year now, with my PS2 and Gamecube collections, and I don't think it's taught me anything.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    36. Re:Awesome by Domini · · Score: 1

      me too!

    37. Re:Awesome by jayme0227 · · Score: 1

      The problem with this is that with little to no worth ethic, instead of working hard at our jobs, we just end up on slashdot.

      I wasn't challenged at all through school. Everything has come easy to me for almost my entire life. The moment a challenge is introduced, I tend to pull back. It's taken a lot of time and effort to correct this, and I seriously wish that I could have started much sooner.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    38. Re:Awesome by Danimoth · · Score: 1

      Agreed wholeheartedly. I started playing MUDs when I was in 3rd grade or so (that must have been pretty annoying to the other members of the server), sure enough when it came to vocab I was miles in front of my Hop on Pop reading peers.

      --
      No smoking sigs indoors.
    39. Re:Awesome by thrawn_aj · · Score: 1

      **Long post warning**

      I understand your preference for visual ways of comprehending mathematics. The problem is that such ways can be great for purposes of understanding the concepts* but that's about it. Mathematics is almost like an extra sense organ that shows us things we cannot otherwise see. Sure, you can describe colors in terms of touch to a blind man but there's not much he can then do with it. The equations that everyone seems to hate (sometimes with good reason because of the way they are presented with no motivation - unless you derive an equation yourself from fundamental axioms/assumptions with full understanding of the same, it will mean NOTHING to you, EVER!) are the key to finding out what's truly important about a particular mathematical animal. If a picture is worth a thousand words, the value of an equation is literally infinite because it lets us describe vast panoramas of experience in terms of the few things that really matter - that are really beautiful. An equation is like the strand of DNA that holds all the information that defines a living being, just waiting to be used to create one. It is a matter of profound and personal sorrow to me that most people live their entire lives without seeing how the essence of the universe can displayed on a piece of paper using a few symbols!

      Numbers are probably the least important part of mathematics. Mathematics is about ideas, plain and simple. The idea of a simple triangle, a sphere, a higher dimensional manifold, the ideas of change (calculus). Speaking to a programmer - numbers are merely the input and output to the source code that is the equation. Sure, as a non-programmer (for the most part), I prefer to see a program as primarily the grinder that the input goes through to become the output, but we all know that misses the beauty of what's going on inside.

      The other thing about visual aids is that they are almost always (and I speak from experience) personal - very rarely are they useful to any but a small section of learners. You are very correct that the equations and symbols are but a way of expressing mathematical insight. But they have evolved over the ages (and after passing through many loving hands) to be as nearly consistent as anyone could make them. If you look at original papers by inventors of new ideas and the ideas as expressed in textbooks a hundred years later, you will see what I mean.

      That's the beauty of math and science - the original inventor RARELY understands or can explain his own idea better than his intellectual descendants decades down the road. And this made possible only because we have adopted a symbolism that is stable across the nations and through time and which only keeps getting better. This is why as textbooks in the humanities keep getting more and more complicated over the years, math books (college and later - I did not do high school in the US so I have no personal knowledge of that) keep getting more concise and more lucid and more profound as people keep finding more and more connections between previously unrelated things - thus cutting down on clutter.

      Just a quick example and I'll shut up :). Classical electromagnetism (Maxwell) was a beautiful construct - difficult to understand for the scientists of the time but not too much. Then, it's intimate connections to special relativity were formalized and the resulting equations became much simpler! I'll say it again, because it's so counter-intuitive. Two difficult subjects come together and the amalgam is somehow simpler (partly) because the resulting mathematics is much more elegant and cleaner. There are many stories like this that accentuate the importance of equations and good formalism and notation not merely as a computational aid as so many people believe - but as a means of understanding the deeper connections between ideas.

      In the end, as I used to tell my physics students - if you understand the concepts but cannot solve** the problems, you have not un

    40. Re:Awesome by Watson+Ladd · · Score: 1

      Yes, math education in the US needs to better get across the beauty and importance of experimentation in mathematics. But mathematics itself is determined. Take the Intermediate Value Theorem for functions on \mathbb{R}. Some take it as an axiom, others as the result of a construction, some more as a theorem following from continuity and Least-Upper Bounds, and a few crazy people as a trivial theorem following from applying the transfer principle to a simple calculation. But we all know that it's true. What's more, no one with alternate axioms seriously proposes them as True unless they actually agree with ZFC. In fact, working mathematicians happily use all sorts of informal but still rigorous reasoning.

      --
      Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
    41. Re:Awesome by Terrasque · · Score: 1

      Strange, it's like reading a mirror of my own thoughts. And, it seems like several other people have had the same experience.

      This looks like a deep flaw in modern education.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    42. Re:Awesome by Anonymous Coward · · Score: 0

      I know because I came across debates and alternative framings of mathematics in my travels such as:

      http://www.symmetryperfect.com/

      Youd' never learn in school that you were taught math was only one group of men's way of viewing mathematics.

      That's because it's useless. Using his "perfect symmetry" breaks distributing multiplication over addition. Consider:

      -1 * (1 + -1) = -1 * 0 = 0 and -1 * (1 + -1) = -1 + -1 = -2

      If you'd like to learn more about this topic, I'd suggest studying the related topics of Groups, Vector Spaces, Rings and Fields.

    43. Re:Awesome by blahplusplus · · Score: 1

      Sigh you don't get it, you should check out this documentary on daniel tammet.

      http://www.youtube.com/watch?v=UqLzoiVzEY8

      Watch the whole thing when you get the time. Notice his unusual experience of numbers as shapes.

    44. Re:Awesome by zacronos · · Score: 1

      Hmm, that's very interesting. While I am fairly good at "juggling symbols", I am an extremely visual learner. I am talented at math (and double-majored in it as an undergrad), but growing up I would rarely solve word problems in the "expected" way -- I constantly had to ask my math teachers if what I did was also correct. While I don't think my way of doing math is quite as visual as you describe, I do sometimes imagine visual interactions between parts of equations as I manipulate them.

      I have always been interested in the ways in which learning takes place (and teaching of course, though I prefer to think of it as facilitation of learning), and have a vague motivation to someday pursue a PhD in something along the lines of Computer Science Education -- research into how best to facilitate learning about computer science. Of course it's not easy to find places which offer such a program, and I don't particularly want to move for such an opportunity.

      With all that said, do you have any interest in having someone like me proofread/copyedit your book, when the time comes?

    45. Re:Awesome by zonker · · Score: 0

      So will Up-Up-Down-Down-Left-Right-Left-Right B, A, Start get me expelled?

    46. Re:Awesome by Chrisje · · Score: 1

      That must be a troll or a joke. Most of what we learn in this life is initially through games. Playing peekaboo with your kid teaches them that things that disappear from sight aren't necessarily gone and may return, thus teaching them something about human bonding too.

      Games, anything from Mario to Tetris to Splinter cell, teach you things on various levels. Problem solving, problem management, hand-eye coordination, spatial relationships... Now if you make the game interesting enough, you can teach anything through a game.

    47. Re:Awesome by Chrisje · · Score: 1

      Methinks the lady dost assume too much.

      Quite frankly I think I've gained more knowledge on these subjects outside of school (reading, tinkering with computers, writing blogs, etc) than in school. This certainly goes for English and Swedish. I learned how to write Swedish on a Forum after I became fluent in society. Never went to school. This just serves as an example why "traditional education" isn't all it's cracked up to be.

      I figure I'm with Twain who said it best when he said "You should never let your schooling interfere with your education".

    48. Re:Awesome by commodore64_love · · Score: 1

      Fair enough. But will any of those skills land me a high-paying office job or, like my TV-watching parents, lead to a deadend factory or store job.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    49. Re:Awesome by Capsaicin · · Score: 1

      What's interesting is that my mother, who's a history teacher, on the contrary loathes Civilization. She thinks the ability to build the pyramids or the great wall in, say, Paris can only make the player confused about the actual history.

      Though I may lack your mother's experience of teaching History to larger groups of children, I do have a double History major (a subject in which I excelled above all others) in one of my degrees. Putting aside the argument from authority however, my particular experience suggests your mother's fears are misplaced. Neither of my boys has the least doubt about where "the Pyramids" are (they are very scathing of Google Earth's apparent inability to locate them correctly!?), nor that the Eiffel Tower is in Paris, nor that the Great Wall is in China and was started by Qin Shi Huang, etc. etc. Least of all the 6 year old.

      Now clearly it is not sufficient to allow the kids to play the game and that be the sum total of their education in regard to History. But that's not the point!

      The point is that great wonders become the topics of interest and subsequent information gathering. The illustrated book of Great Wonders we bought the older boy some years ago no longer sits neglegted on the bookshelf. The book of World Religions, similarly, has acquired greater relevance. The point is that the names of the Great Leaders are no longer random syllables. They are the subject of play ("I'm Genghis Kahn ... aaaaahh!") and conversation. This weekend the 8 year old asked:
      "Papa, did all the Mongol rulers have the name 'Khan'?"
      "Well, 'Khan' is actually the title for the ruler, like 'King,' actually Gengis Khan's name was Temundshin and when he was a boy his father was killed and ... until he conquered and united all the Mongol and Turkic tribes in the area."

      Followed by a conversation about which Great Leaders share the characteristic of uniting divided elements of a people. He already knew from a presentation on Qin he had done at school last year, that Qin united the Warring States to form China.
      "But did you know Bismark did too, and that until 1871 there was no country 'Germany' as such?"

      In other words I can talk to the kids about history in a way that is now much more meaningful for them. And they ask questions about it based on things and people encountered in the game. In any case, as far as I'm concerned it makes for more interesting conversation than the evolution of various Pokemon under the influence of diffrent engergies.

      Oh, and btw, there is a pyramid in Paris, the glass one, just outside the Louvre ;)

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    50. Re:Awesome by Anonymous Coward · · Score: 0

      I agree that an education LIKE this would be awesome, but I'd still want me a good portion of math and english. I think that strategic and logical thinking are thoroughly under-emphasized in today's educational system, but at the same time, we still need students to receive some culture and actual knowledge.

      Were this a portion of the student's day, or a class, it would be perfect, but unless I'm misunderstanding something, or they change something before classes start, they're doing a disservice to the students attending. .... Then again, I suppose 6th grade was pretty useless as a whole. I suppose it would totally be worth it to skip that year on a whole and learn about how to think and observe the world, rather than re-learn my math and basic English. Everything important in those subjects was taught either really early on, or near the end of my secondary education.

  2. 3d Modeling in Google Earth? by Anonymous Coward · · Score: 0

    Say what?

    1. Re:3d Modeling in Google Earth? by Bashae · · Score: 1

      SketchUp, perhaps?

  3. Oh Man by TheBilgeRat · · Score: 1

    Sure beats sitting around and programming in Apple Basic on an Apple 2...

    1. Re:Oh Man by Anonymous Coward · · Score: 0

      Will never be as cool as programming the S-100 CP/M System !

  4. Spore for education by Loomismeister · · Score: 1

    I actually feel like spore would be a great intro for kids to get them understanding basic evolutionary principles. Playing that game for 30 minutes would be a good experience for any person.

    1. Re:Spore for education by Anonymous Coward · · Score: 0

      I actually feel like spore would be a great intro for kids to get them understanding basic evolutionary principles

      I advise you to don your fire-proof trousers.

    2. Re:Spore for education by am+2k · · Score: 5, Insightful

      Uh, you do realize that Spore is as creationist as you can get? It's intelligent design (well, mostly semi-intelligent), because you're doing the designing yourself.

    3. Re:Spore for education by Deltaspectre · · Score: 1

      "So what did the narwhal eat to get its tusk?"

      --
      My UID is prime... is yours?
    4. Re:Spore for education by Loomismeister · · Score: 2, Insightful

      Creationism doesn't compare to evolution in the analogy your making. Evolution is a process that is proven to happen in many different situations, and Spore reveals many of the basic parts of it. I didn't say that this game would attempt to explain the origin of life by teaching kids that they are somehow Gods that are actually creating life. Spore actually presents the creationist viewpoint in a silly and satirical fassion. It's also a fun game that opens up these topics for discussion in classrooms.

    5. Re:Spore for education by brkello · · Score: 1

      Does it say that God created the earth 5000 years ago and created us? Does it show that there is no such thing as evolution? No? Then it isn't creationist.

      Just because it allows you to design different creatures doesn't mean it advocates an ideology. That's just way off the deep end retarded.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Spore for education by CannonballHead · · Score: 1

      I hope driving games aren't a great intro to get them to understand basic driving principles...

      I'm one of those incredibly stupid, ignorant, Bible believing Christians, but I don't even think anything considered "scientific" should really have it's basic intro as a game... it seems like it'd be far to ambiguous, too subjective, etc.

      There's a vast difference between a science class and a "general idea" view of something. The "general idea view" of something isn't something I feel like my tax dollars should be paying to teach, let alone paying to have a kid play a game.

      I'm fairly certain, even in my ignorance and stupidity :) ... I could give the general idea and basic evolutionary principles to a kid in less than several weeks. If you're only playing the game for 30 minutes, then I fail to see how it's "video game based." Actually, I fail to see, really, the point at all. It's not scientific (since when is a computer game part of the scientific method?) and it's not necessarily accurate (do all evolutionists agree that spore is How It Happened?). Even a video or something would be better.

      Are games bad? No. Do they teach things? Yes. Do I think they belong in schools as a substitute for more ... traditional ways of teaching? No. Do I think the current public school system is good? Far from it. Actually, I'm one of those "public school kids are awful" people. I don't think this new video-game-based idea will be much better.

      Students may also play the evolution-inspired video game "Spore," but they get equally serious time with digital tools ranging from Maya 3D modeling to Adobe Flash.

      In a public school? 3D modeling in 6th grade? Is that an elective (electives in 6th grade?), or what? I really fail to see how educational games and teaching 3D modeling is going to help the problem of kids not getting a good education in rather basic things like language and grammar.... and why inoculate them with Flash and Maya, since I'm on slashdot... why not, oh I don't know, Blender?

    7. Re:Spore for education by CannonballHead · · Score: 1

      Spore actually presents the creationist viewpoint in a silly and satirical fassion

      Hm. I fail to see why that should be in schools, then.

    8. Re:Spore for education by sexconker · · Score: 1

      You do realize that Spore was shallow, shitty, boring, and a huge disappointment in general, right?

      Add on to it the shitty DRM and the shitty endless expansion packs, part packs, stand alone creature editors, and terrible censorship, and I'm just gonna have to say it. FUCK SPORE.

      Will Wright had one good game. SimCity.
      It's time to face it - everything else has been shit.

      Just like Molyneux (Populous good, the rest were over-hyped shit).

      At least Meier has two good games to his name (Civ and Pirates) and isn't hyping the sequels to hell and back.

      In short, Spore sucks, especially for teaching kids about evolution, and Will Wright sucks until he puts out another good game.

    9. Re:Spore for education by PRMan · · Score: 1

      "Just because it allows you to design different creatures doesn't mean it advocates an ideology. That's just way off the deep end retarded."

      Is this the first self-inflicted whoosh on Slashdot?

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    10. Re:Spore for education by am+2k · · Score: 1

      Creationism isn't tied to Christianity, there are several religions that teach it. In Spore, you're taught that you created a species a few minutes/hours ago and that all improvements are due to Your Holy Hand applying them in the creature editor. That's very similar to the way it is taught in Christianity, just the variables are different (time, number of species, etc.). I agree though that it's a rather satirical implementation, the question is just whether this can actually add something to biology classes.

    11. Re:Spore for education by Dishevel · · Score: 1
      In spite of your UID ... You must be new here.

      Sorry. Had to do it.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    12. Re:Spore for education by Loomismeister · · Score: 1

      I think you are stamping your opinion on something that isn't necessarily true with all people. I know a ton of people who never play "video games" but they loved sitting down and playing spore for a while. It's so simple and easy and cute that it appeals to a different audience perhaps than you. I didn't have any problems with the spore DRM. Molyneux made big hits with Fable that many people love. I didn't like either of those Meier games.

    13. Re:Spore for education by Bashae · · Score: 1

      The original Theme Park was great.

    14. Re:Spore for education by Bashae · · Score: 1

      Sorry for double posting.

      I also loved Dungeon Keeper.

      The more recent games by Molyneux, however, aren't so hot ;)

      And you're kinda right about Will Wright.

    15. Re:Spore for education by achenaar · · Score: 1

      "I'm one of those incredibly stupid, ignorant, Bible believing Christians" ... "I'm one of those "public school kids are awful" people."
      Are these related? Serious question.
      In a public school? 3D modeling in 6th grade? Is that an elective (electives in 6th grade?), or what? I really fail to see how educational games and teaching 3D modeling is going to help the problem of kids not getting a good education in rather basic things like language and grammar....
      If I could've had a decent grounding in 3D modelling when I was a kid, instead of pissing about on Imagine on my Amiga (not that Imagine was a bad package or Amiga a bad platform, just that I'd have liked some classes in what I was actually doing), I'd probably have a more interesting job than I do right now.
      and why inoculate them with Flash and Maya, since I'm on slashdot... why not, oh I don't know, Blender?
      Because if they tried to teach them Blender, they'd end up learning a set of keyboard shortcuts that don't get used in any other package. It's great when you know all the shortcuts in Blender, but it's better when you know all the theory in *any 3D modelling program*, and preferably one that has buttons to ease the learning process.

    16. Re:Spore for education by achenaar · · Score: 1

      You're right to be disappointed by Spore, hell knows I was. Serious overuse of "shit" though considering you didn't even say the sequels were SimShitty.

    17. Re:Spore for education by DragonWriter · · Score: 3, Insightful

      Creationism doesn't compare to evolution in the analogy your making. Evolution is a process that is proven to happen in many different situations, and Spore reveals many of the basic parts of it.

      Yes, generalized Darwinian evolution is a process that, in addition to its source in biology, has been shown to have some utility in explaining other processes, and which occurs pretty much by definition where certain sets of features are present (a source of random variations which affect fitness, a system which largely but not entirely preserves traits, etc.)

      OTOH, the basic required features are completely absent from Spore. As I understand, prerelease versions of the game had at least a kind of trait preservation (lacking the essentially unrestricted changes of the released version of the game), though they still lacked random variation.

    18. Re:Spore for education by CannonballHead · · Score: 1

      Are these related? Serious question.

      Possibly. I was homeschooled, but primarily for education reasons, not religious reasons.

      If I could've had a decent grounding in 3D modelling when I was a kid, instead of pissing about on Imagine on my Amiga (not that Imagine was a bad package or Amiga a bad platform, just that I'd have liked some classes in what I was actually doing), I'd probably have a more interesting job than I do right now.

      Hmmm. But does that mean it belongs in a 6th grade course? 6th grade seems like people are still going to be learning core subjects, aren't they? 3D modeling seems like a big jump. Sure, maybe as an after school or extracurricular thing, but that wasn't mentioned... and it seems like public funding should get the core subjects down before spending more on a Maya class. I'm not anti-3D modeling, either. I don't do it, personally, but my brother does and enjoys it a lot.

      Because if they tried to teach them Blender, they'd end up learning a set of keyboard shortcuts that don't get used in any other package. It's great when you know all the shortcuts in Blender, but it's better when you know all the theory in *any 3D modelling program*, and preferably one that has buttons to ease the learning process.

      I agree, it's far better to know the theory than any specific program... so I'm not sure why this hands-on video-game solution isn't going to be too good of an idea.

      I'd think a physics course in 6th grade would be more appropriate than a 3D modeling class.

    19. Re:Spore for education by sexconker · · Score: 1

      Spore was hyped as the greatest game ever.
      It was mediocre at best.

      Fable? Eughhhh....

    20. Re:Spore for education by DragonWriter · · Score: 1

      Does it say that God created the earth 5000 years ago and created us? Does it show that there is no such thing as evolution? No? Then it isn't creationist.

      Very few creationists claim that God created the Earth 5000 years ago (Young Earth Creationists favor a date just over 6,000 years ago, and plenty of creationists don't specifically espouse a young-earth view. Creationists also generally don't show, or even pretend to show, that there is no such thing as evolution, they just accept it on faith, though some attempt to masquerade as scientists and purport to show that there is no such thing as evolution.

      So, given the standards you suggest for Spore, most Creationists would not be "creationist", either.

    21. Re:Spore for education by stonecypher · · Score: 1

      Does it show that there is no such thing as evolution? No? Then it isn't creationist.

      By this logic, creationism also isn't creationist.

      (Preparing for trolling by people who don't get it and assume I must be defending creationism.)

      --
      StoneCypher is Full of BS
    22. Re:Spore for education by stonecypher · · Score: 1, Troll

      Creationism isn't tied to Christianity, there are several religions that teach it.

      Sorry, no. Creationism is a term that was created recently to describe a political movement by religious people to clothe their Christianity as alternative scientific belief for the explicit purpose of getting it taught under diversity principles in schools. The word does not mean "all forms of religious belief which involve a divine origin viewpoint."

      Just because you assume a word to mean something does not make it so. Please don't correct people based on guesses you made from context. Language isn't a "no you're wrong" guessing game.

      Creationism isn't just explicitly Christian, it's also explicitly American.

      --
      StoneCypher is Full of BS
    23. Re:Spore for education by Anonymous Coward · · Score: 0

      "Just because it allows you to design different creatures doesn't mean it advocates an ideology. That's just way off the deep end retarded."

      Is this the first self-inflicted whoosh on Slashdot?

      No, because he's right. The creators of spore weren't trying to advocate creationism -- they were trying to make a fun game. Do you honestly believe that the creators of (say) first person shooters advocate murder?

    24. Re:Spore for education by Jaysyn · · Score: 1

      Unicorns, duh.

      --
      There is a war going on for your mind.
    25. Re:Spore for education by Jaysyn · · Score: 1

      Just like Molyneux (Populous good, the rest were over-hyped shit).

      Spoken like someone who never played Dungeon Keeper.

      --
      There is a war going on for your mind.
    26. Re:Spore for education by Aphoxema · · Score: 2, Interesting

      I fucking love Spore but... yeah, it's a very entertaining mimicry of science that shouldn't be confused with anything plausible.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    27. Re:Spore for education by Aphoxema · · Score: 1

      I think you missed the article and went straight to the comments. I'll summarize...

      School - Based - On - Only - Video Games.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    28. Re:Spore for education by Aphoxema · · Score: 2, Funny

      I agree though that it's a rather satirical implementation, the question is just whether this can actually add something to biology classes.

      Absolutely, in much the same way Beavis and Butthead taught me good morals and common sense!

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    29. Re:Spore for education by Ethanol-fueled · · Score: 3, Insightful

      ...Yet another method to insulate schoolchildren from reality.

      Wouldn't you rather your kids actually live life than be stuck to a goddamn raster and then cry and kick their feet like babies when their first PHB eats them for breakfast?

      Gaming one's life away after school/work is bad enough...

    30. Re:Spore for education by dogmatixpsych · · Score: 1

      That's only one of many versions of creationism and one that I as a Christian do not believe. Creationism refers to any belief that the earth was created by God or a higher intelligence or some greater power. That's it.

    31. Re:Spore for education by binarylarry · · Score: 1

      Blender hasn't been CLI for oh, lets just say a long time. ;)

      --
      Mod me down, my New Earth Global Warmingist friends!
    32. Re:Spore for education by Chris+Burke · · Score: 1

      Uh, you do realize that Spore is as creationist as you can get? It's intelligent design (well, mostly semi-intelligent), because you're doing the designing yourself.

      True, but that's just the games's mechanics. Philosophically though it's a game about evolution. The thing is, while I personally find watching computer-generated simulations of evolution randomly trying out solutions to problems without my interference to be fascinating, I don't think that makes for much of a game. So instead of having random mutations and forcing you to accept crippling ones, they let you pick ones you think are cool. That doesn't mean the game is "creationist". I mean, they also let you directly control the creatures in the game, when really it should be an AI. That doesn't mean the game endorses the school of thought that we are all puppets, not of an omnipotent deity, but of a bunch of ugly bags of mostly water*. Rather, both of these design features are intended to make it fun and interactive.

      And you can teach important aspects of evolution in a game like that, such as: Survival of the Fittest. The linchpin of evolution. The answer to the question "How can random changes that can just as easily result in death by cancer or worse result in the amazingly complex and efficient systems we see in all of biology?" Regardless of the mechanism behind genetic changes, the only organisms that pass on their genes are those that are able to survive and reproduce. Lose the level? Get eaten by the boss monster? Sorry, "designed" or not your species doesn't continue on. Choose a different option and try again -- random or not, eventually you'll get it right.

      Not that Spore is really the greatest educational game ever, or any of the evolution-themed games I've played (Cubivore... some SNES side-scroller... some crobots-like thing...). I'd like to see something where the choices of upgrades represented significant developments in real biology, and their tradeoffs. Like... Four-chambered heart and warm blooded gives you a fast metabolism so you can be really active, but you have to eat all the time. No more eating one big meal and being able to just chill for a month during famines. That kind of thing.

      Okay I'm not quitting my day job to go write it. But I think evolution-based games can be educational so someone should go do that. :)

      * [voice type="WoW human female"]Do you ever feel like you're not in charge of your own destiny, like...you're being controlled by an invisible hand?[/voice]

      --

      The enemies of Democracy are
    33. Re:Spore for education by mckinleyn · · Score: 1

      Because everyone should know that once you eat enough, the benevolent hand of God staples some legs to your mono-cellular ass and tosses you out of the pool.

    34. Re:Spore for education by Fred_A · · Score: 1

      Will Wright had one good game. SimCity.
      It's time to face it - everything else has been shit.

      He never made any other game. He just themed it differently.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    35. Re:Spore for education by anarche · · Score: 1

      Creationism doesn't compare to evolution in the analogy your making. Evolution is a process that is proven to happen in many different situations,

      Really? Where is your "proof"?

      There is evidence all around us (eg the World) that supports the hypothesis of Evolution, but since Evolution is so slow that it cannot be quantified by people, there is no actual way to prove that it exists. God may well be laughing at us fools for not believing His word.

      --
      Wait! Whats a sig?
    36. Re:Spore for education by Rolgar · · Score: 1

      Maybe they need to release a module that can randomize the evolutions, several different at a time, and then the player can watch as some of the mutations die while others thrive. It shouldn't be too hard to make a more scientific game of it.

    37. Re:Spore for education by MadJeff451 · · Score: 1

      you do realize that Spore is as creationist as you can get?

      Sorry, are you confused about creationism or have you not played Spore?

    38. Re:Spore for education by am+2k · · Score: 1

      Watching something happen is not a game.

    39. Re:Spore for education by Flea+of+Pain · · Score: 1

      I think the bigger issue is how it portrays evolution, rather than if it's evolution or creationism. One of the greatest criticisms I hear of evolution is the classic "I refuse to believe my ancestor was monkey", and this game supports that view by showing the evolution of an individual. INDIVIDUALS DO NOT EVOLVE. That is important. What happens is that a common ancestor, in our case a monkey like primate, developed into different groups due to different environmental pressures, so the group that slowly changed into homo sapiens was in an environment that favoured greater cognitive ability, while the group that evolved into monkeys favoured greater physical ability to climb trees.
       
      Spore shows you playing an individual, and when you've collected enough DNA, fwoosh, you're allowed to "evolve" new features. That just helps spread a false view of evolution, and I cannot condone it.

      --
      Do not argue with an idiot. He will drag you down to his level and beat you with experience.
    40. Re:Spore for education by Anonymous Coward · · Score: 0

      Uh, you do realize that Spore is as creationist as you can get? It's intelligent design (well, mostly semi-intelligent), because you're doing the designing yourself.

      What if I'm an idiot? Didn't think of that, did you?

    41. Re:Spore for education by Lurker2288 · · Score: 2, Insightful

      This is such a moldy old canard that it amazes me that godheads still bother with it. No, logically speaking, science cannot PROVE with 100% certainty that evolution happens. However, we can say that there are mountains of evidence, gathered from completely disaparate fields of study, which very strongly support the modern synthesis of evolutionary theory. We are as sure of evolution as it is possible to be.

      I'm not going to try to tell you what to believe, but at least have the intellectual honesty to acknowledge that this is an area in which science is relatively certain.

    42. Re:Spore for education by Lurker2288 · · Score: 1

      Ahem.

      Miriam Webster's online says that 'Creationism' dates back to 1880 and was likely coined as a reaction against the Darwinian viewpoint of gradual evolution. While that might make it 'Christian,' it would hardly be 'recent.'

      From the wikipedia article on creationism: "There are various creationist movements based in religious traditions other than Christianity...Creationism is not per se a Christian concept because Christians merely follow the earlier Jewish tradition of belief in creation by the single deity, and in many Christian countries today, evolution is accepted as the most likely explanation for then origins of life and not a literal interpretation of Genesis."

      So it seems that you're a bit off in claiming that creationism is a uniquely Christian concept, as well. I guess you shouldn't correct people based on guesses you made from context. After all, language isn't a "no, you're wrong," guessing game.

    43. Re:Spore for education by Aphoxema · · Score: 1

      It's almost frightening, the implications. Just imagine if this were *gasp* Successful!

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  5. Experience by Anonymous Coward · · Score: 0

    That's actually a good idea. In the elementary school I went to (in the early 90s) there was a gifted program, and part of it was in fact playing computer games. I actually learned a ton from playing Civilization there.

    1. Re:Experience by mevets · · Score: 1

      Elementary schools in the 70s used a different term than "gifted program"; but they did get to play lots of games too. They had "put the fries in the little box", and "sort the little metal disks". I'm sure that civilisation and quake are an improvement, but I can't imagine the sort of carnage we'll see in junk-food restaurants in 10 years...

    2. Re:Experience by mckinnsb · · Score: 5, Interesting

      In the mid-90's I was in a program called Talented and Gifted - simply called "TAG" for short. Essentially, all the 'smart' kids (recommended by teachers, guidance counselors, and 'anomalous' test scores) were put into a room in middle school for one period (45 minutes) a day. Essentially, all we did was play games. There were occasions where we learned about other cultures and exchanged letters with students in Russia, but for the most part it was a period in middle school devoted specifically to games of all sorts.

      However, the games were quite serious, at least as far as games go. I remember one in particular, where our whole class was informed we had 'woken up' in a bomb shelter, supposedly after a nuclear attack. We were given no general background of the setting of our dilemma, only the vague recollection that something *bad* had happened. None of us could quite remember exactly what happened, or how in particular we got there. We remembered our personal histories, but the information was on cards that were given to us by our TAG teacher, and we were not allowed to show them to other students - we had to 'express' what was on the card in interim periods between decisions. A little like a character sheet, if you ask me.

      We were then given one direction by the "MC" of the game, the AI programmed into the bomb shelter - choose a leader. The whole game then revolved around a process of negotiation amongst the survivors with said leader , as said leader decided whether or not to enter into different communications with different camps in this post-apocalyptic world, something which the AI explicitly advised against. The climax of the game involved one decision: will you open the door to your shelter past the airlock (i.e, not safe, if the world was irradiated you would die) and check outside? Both the AI and the other camps advise against this through nearly the entire game. However, I remember our team deciding to open the door. We did, and found that not a singular nuclear missile had gone off, and that everyone was in hiding. In the end, what the game 'taught' was that neither the AI nor the other camps could be trusted, and the best conclusions were the ones we came to ourselves.

      Obviously, you can't teach Mathematics through a video game. You can, however, clarify some of the more obscure portions of Mathematics through demonstration, and video games are an excellent way to demonstrate.

      I think the good people of the Manhattan Public School Department will quickly find, however, that games meant for general consumption (i.e., non-educational purposes) are not fit for the task. For instance, I would not pick EA's "Dante's Inferno" to quickly teach kids in my history class the impact Dante Allegheri had on how people viewed religion, or its relationship to politics. I might opt for something more along the lines of this, which does gloss over some details, but hits the heart of the matter pretty neatly.

    3. Re:Experience by Anonymous Coward · · Score: 0

      I remember playing a very similar game in my TAG class. It was one of the most awesome experiences of my education.

    4. Re:Experience by Hurricane78 · · Score: 2, Insightful

      Obviously, you can't teach Mathematics through a video game. You can, however, clarify some of the more obscure portions of Mathematics through demonstration, and video games are an excellent way to demonstrate.

      Not that monstrosity that they call mathematics (and which really has not much to do with it), that's right.
      But real mathematics.. I think Paul Lockhart would strongly disagree. :)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    5. Re:Experience by indiechild · · Score: 1

      That is an awesome story. Thanks for sharing!

      Reminds me of the Fallout game series (I haven't played the original games myself, but have read about the story numerous times).

  6. Misguided at best by Anonymous Coward · · Score: 5, Insightful

    I like playing games more than most, but this is another poor attempt to make learning "fun". I see this problem at all levels of public education and it is fundamentally flawed. Instead of pandering to the attitude that learning isn't fun, more effort should be made to instill a different attitude towards learning. "Tricking" students into thinking they aren't being taught is never going to inspire the next great scientist or artist. Achievement requires hard work and we should not pretend otherwise and we should certainly not teach that notion to students.

    1. Re:Misguided at best by DarkOx · · Score: 1

      I think you are spot on. If anything students need to learn that learning is not fun, studying is not palatable and it all takes work. Then they need to learn how much fun it is to take some newly acquired knowledge and apply it to the creation or execution of something they could not do before. I say make the sixth graders sit through a lecture or two in physical science class on Bernoulli principle. Let them learn a few basic algebraic equations, and then they get to build a glider.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    2. Re:Misguided at best by Anonymous Coward · · Score: 0

      I believe the theory is that we naturally learn through play. And isn't that what most science is? Playing around with stuff and seeing what happens. Maybe the type of games they're trying to use aren't the best, but I don't think it's fair to say the idea is fundamentally flawed.

    3. Re:Misguided at best by DragonWriter · · Score: 1

      If anything students need to learn that learning is not fun, studying is not palatable and it all takes work.

      Why? Though it takes work, learning certainly can be fun.

    4. Re:Misguided at best by selven · · Score: 2, Insightful

      Making learning fun is when you teach people how awesome calculus actually is. This is making fun learning.

    5. Re:Misguided at best by snadrus · · Score: 1

      Agreed! I'd say I'm a programmer because of fun books I found that taught me programming basics through building games & tweaking physics, sounds, etc.

      There was nothing easy about it. Kids prefer a challenge.

      --
      Science & open-source build trust from peer review. Learn systems you can trust.
  7. So... by jellomizer · · Score: 5, Funny

    What they will get is the Ancient Egyptians made nuclear weapons. Sheep can be traded for Bricks, The success of evolution is based on the intelligence of the designer, with the attempt to zoom into the beaches in Brazil. Well I guess that is as good as american Education gets. You not really raising the bar. But the kids get the same education and have fun at it.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:So... by Hognoxious · · Score: 1

      Sheep really can be traded for bricks.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:So... by PotatoFarmer · · Score: 4, Funny

      ...Sheep can be traded for Bricks...

      Q: What did the one Scotsman say to the other Scotsman while they were playing Settlers of Catan?

      A: I've got Wood for Sheep!

      Thank you, thank you. I'll be here all week. Try the ve^H^Hlamb!

    3. Re:So... by sexconker · · Score: 1

      I went to the bank with 2 sheep in tow and those fuckers would NOT give me any ore.

      I even took a picture of me and my sheep at our sheep-trading port.

      Baaaaabs and Aaaaadam were furious.

    4. Re:So... by The+Archon+V2.0 · · Score: 1

      Sheep really can be traded for bricks.

      Until you find out that the other guy wanted to give you sheep and accept bricks, not vice versa, and that you handed him two sheep and he handed you two sheep and you're both left sitting there saying "What the fuck?" to each other. Then the guy who's got a city on a brick 6/wood 8 junction and has built the goddamn Great Wall of Catan out of roads so you can't GET to the bricks anymore starts laughing....

    5. Re:So... by nebaz · · Score: 3, Funny

      Ancient Egyptians didn't make nuclear weapons, silly. They made stargates.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    6. Re:So... by Anonymous Coward · · Score: 0

      I could get more than a few Bricks for a sheep :( maybe a few hundred in fact!

    7. Re:So... by Anonymous Coward · · Score: 0

      I baaaaaaaahlieve you're confusing Scottland for New Zealand. ;)

    8. Re:So... by Totenglocke · · Score: 1

      Q:What's the difference between a Scotsman and a Rolling Stone?

      A:The Rolling Stone says "Hey you, get off of my cloud!" - the Scotsman says "Hey McCloud, get off of my sheep!"

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    9. Re:So... by Totenglocke · · Score: 2, Funny

      *crap, I screwed it up (yea yea) it's Ewe, not sheep

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    10. Re:So... by Anonymous Coward · · Score: 0

      What does a Montana farmer call a sheep stuck in a fence?

      Mountain time.

    11. Re:So... by nitehawk214 · · Score: 1

      Everything I know about the stock market I learned from Pit.

      Two! Two! Two! Anyone got Two?!

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    12. Re:So... by Anonymous Coward · · Score: 0

      You could've substituted Welshman for Scotsman instead... :)

    13. Re:So... by YourExperiment · · Score: 1

      I hate to correct your racial slur without pointing out the inherent evil embodied by such blatent stereotyping, but actually it's the Welsh that love to shag sheep.

    14. Re:So... by f00dif00 · · Score: 1

      Actually it is a tad funnier with "sheep" instead of "ewe".

    15. Re:So... by bigngamer92 · · Score: 1
      "Ancient Egyptians made nuclear weapons"

      And Montezuma has Mao Zedong and Mansa Musa as Vassals and is currently at war with Louis the XIV and his stupid American vassals? So what, it just proves that History doesn't have to happen as all those stuffy professors put it!

      Now why won't that city die! I've dropped over 6 Nukes on Athens and it still stands!

  8. When Corporations Write the Curriculum by Anonymous Coward · · Score: 3, Insightful

    This sounds like the type of "course" designed by lobby groups and their corporate masters not to actually educate children, or at least not as that term has been classically understood, but rather to indoctrinate the next generation of mindless consumers who don't ask questions and don't think too much. This is just one of many factors contributing to the continuing general decline of American public education. They might as well have them play America's Army or Modern Warfare, at least then we can begin their training early.

  9. Anonymous Coward by Anonymous Coward · · Score: 0

    second life for starters?

  10. Skills For Life by hattig · · Score: 2, Insightful

    If you want to be unemployed playing games in a basement.

    What's wrong with maths, english and science these days?

    1. Re:Skills For Life by ElSupreme · · Score: 1

      Well for starters I really don't see how Spore would teach anything. It is a sort of mindless game.
      That being said Civilization is NOT a mindless game. There is no overt math, or whatnot. But there is a good bit of history in the Civilopedia. And to play the game at a somewhat difficult level requires massive amounts of 'rough' easy mental addition. In combat you have to calculate defensive bonuses. In laying out city 'carpet' you need spacial recognition, not to mention planning. Moving units properly requires decent pathing calculations (if you don't use goto, which messes up a lot anyway). Not to mention the good planning skills that such a long turn based strategy game can help devolp.
      Now I could have played Civ all day long in 6th grade. But I think (my neighbors included) didn't get the drive. I think some people being forced to play Civ will be just as hard and painful as regular school.
      Also Civ is a game. And you can straight up game it. There are ways to bypass all that and just mindlessly build units and take over (assuming low difficulty). Having goto and auto functions would also prevent a lot of the calculations needed. I personally think a Geogrophy/History class in 6th grade could use Civ as a base. Talking deeply into city management could provide prediction skills, and reenforce basic math skills. I don't think 6th graders are up to probability and stats but battles in Civ are all about these two subjects.

      Basically at 6th grade some basic math, with writing, reading, and basic problem solving, using Civ as a base would probably work. I would probably want to tweak the game a bit. And honestly basic problem solving is probably more valuable to a 6th grader than most of the stuff I learned. Math and Reading probably would win out, but after that...

      --
      My addiction: Arguing with idiots. AKA Slashdot!
    2. Re:Skills For Life by renrutal · · Score: 1

      Of course, knowing the reproductive system of some trees helped me a lot in my software development job...

    3. Re:Skills For Life by Tubal-Cain · · Score: 1

      And to play the game at a somewhat difficult level requires massive amounts of 'rough' easy mental addition.

      Problem 1:
      You have 5 cities producing one gunship apiece each turn. Each turn has a duration of 1 year. The gunships can reach an enemy city in 3 turns from your cities. How many decades will it take to kill that spearman?

    4. Re:Skills For Life by The+Moof · · Score: 1

      Well, based on this and Unschooling, my guess is teaching them just isn't the "hip" thing to do these days.

    5. Re:Skills For Life by Anonymous Coward · · Score: 0

      I would ask why you didn't provide us with the estimated time frame it would take to complete each gun ship in that word problem sentence.

    6. Re:Skills For Life by Tubal-Cain · · Score: 1

      You have 5 cities producing one gunship [wikipedia.org] apiece each turn.

  11. In related news... by InsertWittyNameHere · · Score: 1, Informative

    The U.S. Department of Health and Human Services has mandated that American medical schools must incorporate training using surgery simulation devices for all aspiring surgeons.

  12. what crap... by girlintraining · · Score: 3, Insightful

    This is the legacy of No Child Left Behind... We've dumbed education down to the lowest common denominator. There are fewer and fewer gifted programs. Everyone's straight-jacketed into the same curriculum at the same pace, and should someone demonstrate superior intelligence they're practically punished for it because it might harm some other precious snowflake's self-esteem to know! Net result -- kids don't try as hard, so standards slip and slip and slip, to adjust to the new low point. Video games -- Seriously. You know, it used to be a treat to get a movie in class and it was read, read, read. It was all about reading. Nowadays it's all about learning via glowing rectangles.

    Sad.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:what crap... by brkello · · Score: 1

      Interactive video games could be a very useful tool for education if done correctly.

      I think you read a little too much Ayn Rand or something. No child left behind certainly sucks, but I don't see it advocating policies of punishing children for being too smart.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:what crap... by BJ_Covert_Action · · Score: 4, Insightful

      I'm sorry but I fail to see how the topic mentioned in the article (yes I read it, no I am not new here) has to do with schools succumbing to the 'make everybody equal mindset.' Granted, the program is an attempt to educate kids through the use of video games. But just because video games are very popular amongst kids doesn't mean there is some connection between this program and trying to make every single kid equal. I would assert, however, that implementing a program like this. which gives kids more freedom in how to learn (different choices in video games, different approaches to problem solving, etc.). would probably help those kids with superior intelligence and problem solving skills shine more.

      Forgive me if I am treading on your lawn but frankly, the school system as it stands now is a broken piece of shit (which you seem to agree with). Currently we stuff kids into a room, unload an unending string of partially garbled speech at them (through teachers that can hardly make sense of their own thoughts), and expect them to absorb it all like a sponge. Then we ask them to barf the crap they just heard back onto papers in an automaton fashion so that they can be rewarded with a pat on the head in the form of good grades. It's ridiculous, stifling, and completely fails to teach children how to learn (it succeeds very well in teaching them to accept what they are told though).

      The program described in the article, while it may end up failing or may end up succeeding (I don't know which), is at least an attempt to break free of that massively screwed system. It puts the children in a technologically immersed learning environment (that alone should pay off in an ever-increasingly technologically linked world) and gives them the opportunity to approach education in a way that makes sense to them (with guidance from their teachers). This not only gives them a chance to try new things in a safe environment (last I checked kids don't get hurt from video games), but it also gives them a chance to approach problems and knowledge by a means that works for them. That freedom and that freedom alone makes this program worth observing and not just dismissing out of hand.

      Furthermore, it appears that the games and programs kids will use to do their schoolwork vary from fun games to practical computer programs such as Adobe flash. As the article and summary both point out, these will give them a tech saviness that is lacking in kids these days. It gives them a chance to approach what are normally boring things for young kids (ancient Babylonian poetry) through a fun and creative medium (develop your own graphic novel) which could give them an intimate knowledge of something that most kids would just sleep through in normal school.

      Don't get me wrong, I am as embittered as anyone that my own education was a patterned succession of memorizing crap right up until college, but that doesn't mean that I am going to slam any alternative education model that comes along just because I feel like it. Frankly, this idea is one worth pursuing if for no other reason to see if it works or not. If it doesn't, hopefully a better program will come along that will. Until then however, I have to say that I think this program deserves a little more inspection than, "What Crap."

    3. Re:what crap... by Chris+Burke · · Score: 5, Insightful

      This is the legacy of No Child Left Behind... We've dumbed education down to the lowest common denominator. There are fewer and fewer gifted programs. Everyone's straight-jacketed into the same curriculum at the same pace

      No, it's much worse than that. We always had essentially the same curriculum for everyone if your school couldn't afford "gifted" courses, and most schools couldn't for more than maybe a couple subjects -- e.g one elementary school I went to had "advanced" math, but not science, history, english or anything else, so if your "gift" involved something other than math, tough luck!

      The problem with No Child Left Behind is that the curriculum now revolves entirely, 100%, around passing the stupid tests. Teachers don't teach anymore, they train and coach in how to pass tests. They don't teach things the test doesn't cover. They don't teach the principles, they teach the technique needed to pass the test. Because they can't afford to do anything else or they'll risk losing money and then whatever few interesting programs they have left will be gone.

      It'd be one thing if it was an actual education based on the lowest common denominator. But it's not even that good. Ever cram for an exam where you didn't care at all about the subject, you only cared about passing the exam, because if you didn't pass the exam your GPA would drop and you'd lose your financial aid? Was that the best learning experience? Now imagine your professor had exactly the same motivation. That's what No Child Left Behind has done to our education.

      --

      The enemies of Democracy are
    4. Re:what crap... by josteos · · Score: 1

      I work all day in front of two glowing rectangles.

      This videogame-based education sounds like an excellent way to prepare for real life!

      I'm still waiting to level-up tho...

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    5. Re:what crap... by liquiddark · · Score: 1

      Ever watch a 6-year-old learn to read from a rabid desire to play Pokemon? There's more than one way to skin a cat.

    6. Re:what crap... by CannonballHead · · Score: 1

      I somehow think this is a problem that came before NCLB (2002). I'm pretty certain that NCLB was trying to fix the public schools, which implies that the problem went back significantly before NCLB.

    7. Re:what crap... by Anonymous Coward · · Score: 0

      Video games -- Seriously. You know, it used to be a treat to get a movie in class and it was read, read, read. It was all about reading. Nowadays it's all about learning via glowing rectangles.

      Sad.

      I don't think the point is to give the students a "treat"; rather the school seems to feel that traditionally-employed methods of teaching are not very effective (shocking, considering all of the overachievers that the US public education system is currently churning out) and has come up with an idea they think is better, as well as the means to test it out.

      Also, reading TFA, it doesn't seem like there is a huge emphasis on video games -- only one is mentioned, and one board game. What if they called it a "simulator" instead - would this be just as terrible an idea or would we be applauding their innovation? Aren't simulators used by the military, scientists, architects, and lots of other professions already? Are we going to stop funding our troops because all they do is sit around playing video games? Now THERE'S a dilemma for...I don't know, someone.

      What I'm getting at is that if the glowing rectangles get the job done better than the non-glowing rectangles, I am all for them.

      Sorry, I'll get off your lawn now.

    8. Re:what crap... by i.r.id10t · · Score: 2, Insightful

      To be fair, teaching to the test is an OK thing to do.... assuming the test is any good.

      For more fairness, the various tests pretty much suck, so your point is valid (and I don't have a windmill in my beard)

      --
      Don't blame me, I voted for Kodos
    9. Re:what crap... by proslack · · Score: 2, Informative

      Not every career involves staring at a monitor day in and day out. Some of us also work in labs and in the field. IMO video games aren't going to prepare kids (6th grade, no less) for the myriad of career parths open to them.

      --


      Floating in the black seas of infinity without a paddle.
    10. Re:what crap... by Jaysyn · · Score: 1

      This would have probably been something that we did in our Gifted classes if we had ready access to more PCs. That being said, we *did* use SimCity as a learning tool in my 10th & 11th grade business classes. This was in 1994 mind you.

      --
      There is a war going on for your mind.
    11. Re:what crap... by Chris+Burke · · Score: 1

      To be fair, teaching to the test is an OK thing to do.... assuming the test is any good.

      For more fairness, the various tests pretty much suck, so your point is valid (and I don't have a windmill in my beard)

      No, it's a fair point, it's just that a national standardized multiple-choice test, combined with a proverbial Sword of Damocles over the entire school for failing to meet test standards, is not an environment where teaching to the test is going to result in a healthy education.

      --

      The enemies of Democracy are
    12. Re:what crap... by Sulphur · · Score: 1

      I had good luck with a Speak and Spell with a young niece. After a bit, it was broken. When I heard that it was the big kids that did it, I got her another. Reading really is fundamental.

      --

      This post brought to you by the letter "F."

    13. Re:what crap... by Jedi+Alec · · Score: 1

      Can't say I have, but I do recall an 11 year old with a dutch-english dictionary trying to play Kings Quest and Police Quest...damn dartboard. :-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    14. Re:what crap... by dangitman · · Score: 1

      There are fewer and fewer gifted programs. Everyone's straight-jacketed into the same curriculum at the same pace, and should someone demonstrate superior intelligence they're practically punished for it because it might harm some other precious snowflake's self-esteem to know!

      Your post is self-contradictory. Aren't "gifted programs" all about the "precious snowflakes"? Yet you rail against education that treats everybody the same, and doesn't give snowflake status to the gifted ones.

      If your intelligence is so superior, why do you need special "gifted" classes to get along? Shouldn't your superior intelligence be able to do better with the same thing everybody else is given?

      --
      ... and then they built the supercollider.
    15. Re:what crap... by Anonymous Coward · · Score: 0

      If nothing else, you should be against this program because it encourages the use of Adobe Flash...

      (Appropriately, CAPTCHA for this post was "bloater". Imagine the web pages these Maya 3D and Adobe Flash trained 6th graders will churn out.)

    16. Re:what crap... by apoc.famine · · Score: 1

      And the best part is that the "test standards" == "improving test scores every year, until INFINITY!"
       
      The tests blow, (btw, they are state, not national standards) but the expectation of continuous improvement is so much in the realm of fantasy, it's hard to give it any legitimacy at all.

      --
      Velociraptor = Distiraptor / Timeraptor
  13. Sex Ed by Manfre · · Score: 3, Insightful

    Will sex ed get taught with porn?

    1. Re:Sex Ed by Anonymous Coward · · Score: 0, Flamebait
    2. Re:Sex Ed by Anonymous Coward · · Score: 0

      No, they'll let your mom help in the classroom.

    3. Re:Sex Ed by The+Archon+V2.0 · · Score: 1

      Will sex ed get taught with porn?

      What? Don't be stupid. No self-respecting video game based public school would dare resort to something as vile and debased as a porn movie!

      It'll be taught with hentai Flash games off Newgrounds, of course!!

    4. Re:Sex Ed by Anonymous Coward · · Score: 0

      Three words... Leisure Suit Larry.

    5. Re:Sex Ed by Macgrrl · · Score: 1

      we all know porn is not a game - it's a vocation.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:Sex Ed by Anonymous Coward · · Score: 0

      Leisure Suit Larry

  14. Awesome! Err... Maybe not by Derekloffin · · Score: 1

    Of course the impulsive child in me is all thumbs and fingers and even a few toes up for this. However, in the long haul I have to question how far you'll get on this kind of content. There is a lot of games that can certainly teach things, but they only have so much to teach and then they're just a game. I suppose, at the very least, it will be an interesting experiment, just not so sure I'd want to be the parent of the kids participating in said experiment.

  15. Wonderful by DerekLyons · · Score: 1

    Wonderful - a new generation of special snowflakes who will grow up expecting to be pandered to and for everything to be 'fun'. They'll have a rude awakening when they discover how fun mopping the floor at McTGIBurger at midnight is.

    1. Re:Wonderful by AP31R0N · · Score: 2, Insightful

      You don't even have to look to McJobs. Most professional jobs also have some drudgery (which is part of why we're paid to do them).

      However, it might be nice to see if this sort of learning could cause a cultural shift that might alleviate that drudgery. Hrm.

      When i was in a self paced program i was almost a full year ahead of my peers. When i went back to the regular school system i was a D student. i wonder what i could have done in a system that accommodated me.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    2. Re:Wonderful by liquiddark · · Score: 1

      Don't worry. Robots will be taking those jobs long before they get there.

    3. Re:Wonderful by DerekLyons · · Score: 1

      However, it might be nice to see if this sort of learning could cause a cultural shift that might alleviate that drudgery. Hrm.

      We can already see the effects of ongoing attempts to make learning 'fun' and 'relevant'. We don't need to turn ideas known to be stupid up to 11.
       
       

      When i was in a self paced program i was almost a full year ahead of my peers. When i went back to the regular school system i was a D student. i wonder what i could have done in a system that accommodated me.

      It's not how you do in school that matters - its how you do in the real world.

    4. Re:Wonderful by sowth · · Score: 1

      You would think, but we have the technology now for robots to take all the McJobs, yet they have not done so. It is a shame. It would eliminate the need for a slave caste.

    5. Re:Wonderful by AP31R0N · · Score: 1

      "We can already see the effects of ongoing attempts to make learning 'fun' and 'relevant'. We don't need to turn ideas known to be stupid up to 11.'

      Who/what are you replying to here?

      Why would it be "stupid" to make education fun and/or relevant? If a child wants to learn, rather than merely avoid punishment they might learn more, or at least be less troublesome. What is the down side of 'better educated kids'?

      To what ongoing effect are you referring? i wasn't in such a program, nor have i heard of any (besides this article).

      "It's not how you do in school that matters - its how you do in the real world."

      Thank heavens you've arrived, Capt Obvious. Is that water wet?

      There is a strong correlation (and perhaps causation) between performance in school and in life/working life. It's certainly not 1:1, but there is a tendency. Lack of education is the main contributor to generational poverty. How one does in the real world might be affected by one's experience in school. It's 12 of the first 18 years of your life, that's pretty damn formative. If your experience of school was that it is a glorified day care or prison as opposed to being say... instilling confidence, hope, ambition, well rounded learning, critical thinking and desire for self improvement.... how will those possibility steers a kid's life? How many great artists, scientists, managers, philosophers etc do we have coming out of schools where kids are more worried about being shot than about the implications of the Treaty of Versailles?

      Hell, i don't care about the grades as much as what their experience was. Did they learn how to learn, or how to skate by? Did they learn how to balance a check book or that the man is keeping them down? Did they learn how to think for themselves, or how to make fun of kids with poor parents?

      i did poorly in school until my junior year (aside from the two years at the self paced school). But i did well in college and i'm doing well now (in the real world). Had i been in the right school, one that saw me as an individual rather than a sprocket coming down an assembly line, my life might be drastically different. Maybe i could have earned scholarships to go to school for free (instead of $30K), maybe i could have gone to a "better" school. Maybe i could have gone into a program i enjoyed more.

      By improving how kids do in school (in terms of grades and overall education ), we just might improve how they do in the real world.

      It's broke. It needs fixin. i'm not saying this program is TEH solution, but it might help us find it. Even if only by finding another way that doesn't work.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  16. Spore? by Shimmer · · Score: 4, Insightful

    My kids play Spore. It looks like an entertaining game with no relation to reality whatsoever. If they use it to teach evolution (or anything about biology, really), I would pull my kid out the next day. It's pure fantasy - nothing wrong with that, but it doesn't belong in a science class.

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    1. Re:Spore? by selven · · Score: 1

      You forgot creationism. All hail the true god... a 13 year old in his mother's basement!

    2. Re:Spore? by Hurricane78 · · Score: 1

      You forgot the important lesson called "defective by design" :D

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    3. Re:Spore? by u38cg · · Score: 2, Informative

      From what I've previously read I think commentators are emphasising the gameplay side of it without really explaining the educational theory underpinning it. The more relevant point - to me - is that traditional subject boundaries are removed allowing a single "lesson" to range widely, while allowing the freedom to zoom in on relevant material. The gaming side of it is just how the teaching content is delivered.

      --
      [FUCK BETA]
    4. Re:Spore? by u38cg · · Score: 1, Insightful

      Do, please, enlighten us with the details o games you have designed that have sold in excess of a million copies...

      --
      [FUCK BETA]
  17. will the systems even have gpu / cpu power for thi by Joe+The+Dragon · · Score: 3, Interesting

    will the systems even have gpu / cpu power for this or will they be trying to do this with low systems with POS intel gma video? amd + ati on board video is a little better but not real good for trying to do any real gameing and civ 4 is a real cpu + gpu hog.

  18. GO AMERICA! by Anonymous Coward · · Score: 2, Insightful

    Down the shitter, of course.

  19. Then after school.... by Domini · · Score: 4, Insightful

    ...they can play "Try to find work in a struggling world economy competing against foreign jobseekers with real educations"

    I'm not saying that all students will fall flat... the ones that are bright and feel that school is easy will not have a problem.
    It's possible they will even excel.

    It's the majority of lazy students that will suffer.

    1. Re:Then after school.... by Anonymous Coward · · Score: 0

      Not that I think this program is a good idea in any way, but honestly nothing you do before high school really matters; and even the stuff you do in HS doesn't really matter that much

    2. Re:Then after school.... by Domini · · Score: 1

      Oh?

      Interesting thing is that I loved English (my second language) and a classroom environment is the best way to learn a language not spoken anywhere else. Not only that; I can honestly say I got great benefit from classes such as technical drawing and math as well.

      Yes, I did feel some of the other subjects were a waste of time, but overall I think school was beneficial.

    3. Re:Then after school.... by Anonymous Coward · · Score: 0

      ...and feel that school is easy will not have a problem.

      I think the folks who suggest "playing video games" as a form of education intend on making school feel easy for everyone (even the incompetent ones).

    4. Re:Then after school.... by Anonymous Coward · · Score: 0

      Does a lazy American jobseeker have more right to work than an educated, motivated foreign jobseeker?

  20. Catan warning. by Anonymous Coward · · Score: 0

    You might get expelled for saying "I've got wood for your sheep."

  21. Spore? by Kenoli · · Score: 5, Funny

    The only thing Spore can teach someone is terrible game design.

  22. And this is why.. by Anonymous Coward · · Score: 0

    in my computer class in grade school all we did was plan LAN warcraft. the teacher literally didn't care.

  23. Ultimate real reason for school revealed! by Azureflare · · Score: 1

    And now we see what administrators (and parents) truly see the purpose of school to be:

    Publicly funded daycare.

  24. FTFA by Anonymous Coward · · Score: 0

    In one sample curriculum, students create a graphic novel based on the epic Babylonian poem "Gilgamesh," record their understanding of ancient Mesopotamian culture though geographer and anthropologist journals, and play the strategic board game "Settlers of Catan." Google Earth comes into play as a tool to explore the regions of ancient Mesopotamia.

    ...

    Public money also means Q2L students must take the same math and reading tests as other New York students.

    From links in TFA:
    Metropolis magazine:

    Games offer rule-based systems that allow students to understand how the interaction of elements in one scenario might be applied to another, or to real-life situations. While exploring how Spartans dealt with rival city-states, for instance, students will learn how to make policy decisions and weigh the costs of war.

    ...

    Each of the 20 to 25 children per class will have access to a laptop and, rather than studying individual subjects, will attend four 90-minute periods a day devoted to curriculum âoedomainsâ like Codeworlds (a combination of math and English) and the Way Things Work (math and science).

    Q2L.org (PDF link):

    Established Goals:
    NYS Learning Standards for Math, Science, and Technology:

    • Students will use mathematical analysis, scientific inquiry, and engineering design, as
      appropriate, to pose questions, seek answers, and develop solutions.
    • Students will access, generate, process, and transfer information using appropriate technologies.
    • Students will understand mathematics and become mathematically confident by communicating
      and reasoning mathematically, by applying mathematics in real-world settings, and by solving
      problems through the integrated study of number systems, geometry, algebra, data analysis,
      probability, and trigonometry.
    • Students will apply the knowledge and thinking skills of mathematics, science, and technology to
      address real-life problems and make informed decisions.
    • Students will use visualization and spatial reasoning to analyze characteristics and properties of
      geometric shapes.
    • Students will develop strategies for estimating measurements.

    The above standards are being applied to one of the classes in that sixth-grade curriculum. I would have killed someone to have been exposed to trig in sixth grade. It would have made a lot of things later on a whole lot easier.

  25. School Will Kill Video Games. by Anonymous Coward · · Score: 3, Insightful

    Uhm, gentlemen... Do you guys really think that this will somehow make homework fun?
    "Your assignment due next Friday is to beat Xenogears [60+ hours easily], and write a 5 page report on the aspects of yadda yadda yadda."
    If being forced to play the game doesn't kill the fun, the deadlines and summary reports certainly will.
    Games are fun because they are an escape from reality. Turning them into work will kill them.

    1. Re:School Will Kill Video Games. by Reapy · · Score: 1

      Exactly. I am always reminded of this when I walk into a museum. I enjoy them much more now a days then when a kid. I remember going to a few that I did field trips to, always making a joke, yeah I remember when school sucked the fun right out of this place.

      It is funny because now a days I sit and read all the plaques about stuff that is interesting and learn a whole bunch, but back then when I had limited time and a handout full of dumb questions to fill out, it just wasn't fun at all. I never had time to sit and stare that the animals and develop that sense of wonder which created the curiosity to learn more about them.

  26. hard work, learning games, education by Anonymous Coward · · Score: 0

    The point is that Education should be a mixed of theory/ideas/rules along with examples like games, demonstrations, other to reinforce the ideas being taught. But this seem like going to the extreme side of examples with little regard to other information that these games might be missing. It will be interesting to see how these kids turn out; I personally hope they reconsider the boss level and other aspects of how they want to run the year. After all, I had educational games when I was younger too but it was used to reinforce the information that was being taught and most of the time that I played Oregon Trail, I really did not care about what it was trying to teach me. I was interested in seeing how I did; did I make it or died. Even adding points to my grade did not change the way we played Oregon Trail, it was fun and a good laugh. I hope kids get more out of school then a good time or a good laugh.

  27. Facepalm by 4D6963 · · Score: 4, Insightful

    I don't know which is worse, that anyone can be dumb enough to actually make that happen, or that it would garner our praise. In our defence, Slashdot is full of people who think that education should be all about learning to think. That's utter bullshit, learning to think is only one aspect of education, and as a matter of fact it's more a by-product of "learning things". School is for learning basic knowledge and basic skills, like reading, counting, writing, or knowing about ancient Greece or being able to put Belgium or the Potomac River on a map. So, learning multiplication by reciting look-up tables isn't fun? Well tough luck, cause you need that in life, and that's not by making homoerotic monsters in Spore that you'll learn that. Just stop with the experimental education, good education doesn't need innovation, lots of kids 100 years ago received a better education than most of your offsprings ever will.

    Disclaimer, I went to private school in France, I know what receiving a decent education is like. How do you think my English became this good, by learning critical thinking? More like by being forced to learn lists of irregular verbs.

    --
    You just got troll'd!
    1. Re:Facepalm by u38cg · · Score: 2, Insightful

      Some kids got a fantastic education 100 years ago. We only know about the ones who made it. Most were thrown on the scrapheap once they could read or write. Today, we have a vastly better educated populace than we have ever had, and there is plenty more potential there. As for your experience, you went to school with a bunch of cosmopolitan, well off, middle-class kids. You should be holding yourself to a different standard than the average output of the French school system.

      --
      [FUCK BETA]
    2. Re:Facepalm by 4D6963 · · Score: 3, Interesting

      Some kids got a fantastic education 100 years ago. We only know about the ones who made it. Most were thrown on the scrapheap once they could read or write. Today, we have a vastly better educated populace than we have ever had, and there is plenty more potential there.

      It's not the point. The point is that innovation is irrelevant to good education.

      As for your experience, you went to school with a bunch of cosmopolitan, well off, middle-class kids. You should be holding yourself to a different standard than the average output of the French school system.

      Too bad you have no idea what you're talking about. Private schools there are nothing like private schools in America, and actually there's not a lot of differences with public schools in terms of results (actually private schools are typically Catholic, whereas public schools cannot be, so where you go depends on how religious your parents are. Or how much they loathe Muslims. Although once again this has nothing in common with Catholic schools in North America, and there's not much difference in education style or curriculum with public schools). In France what really makes a difference is where you live. If it's in a ZEP then you'll get a shitty education. Otherwise everybody does about as good.

      --
      You just got troll'd!
  28. DOSBox a prerequisite by Fael · · Score: 2, Funny

    "Good morning class, today's topic is the evolution of European imperialism. Please load up King's Quest I, V, and VI."

  29. 16 years later, by martas · · Score: 1

    these kids sue the school for millions of $$ for being unhirable due to not knowing shit about the world. so yeah, good plan!

  30. As in the Simpsons by Anonymous Coward · · Score: 0

    where the school of the future is imagined as a place where the teacher asks a question and the answer is always "Pepsi". Maybe it will be Rockstar or Ubisoft, instead. This is just insane. This is just giving the children no education, without leaving them on the street. How lovely, future generations of idiotic nerds. To put our collective imaginery in the hands of some software company is plainly commit people to mental enslavement.

  31. Re:will the systems even have gpu / cpu power for by Anonymous Coward · · Score: 0

    I was in Best Buy (crucify me) and saw Oregon Trail Version 5 or 6. I hear there's a version for the iPhone

  32. City planning and ecenomics. by skulluminati · · Score: 1

    Where is Sim City 4 Deluxe? After 7 years of playing this game, with new buildings I can download all the time like the Burj Dubai, the Freedom Tower, Taipei 101, and canals with malls, new parks, utility buildings and anything you can think of this is the perfect game for anyone who is interested in city planning.

    --
    "We multitask like you breath, I couldn't think as slow as you if I tried"
    1. Re:City planning and ecenomics. by skulluminati · · Score: 1

      Oops I realize I misspelled economics.

      --
      "We multitask like you breath, I couldn't think as slow as you if I tried"
    2. Re:City planning and ecenomics. by skulluminati · · Score: 1

      To find these buildings and others goto: simtropolis.com

      --
      "We multitask like you breath, I couldn't think as slow as you if I tried"
  33. Since when do games only entail computer games? by EspressoFreak · · Score: 1

    How about all traditional board games and card games that have been passed down by our ancestors for centuries, like Go and chess. Most traditional games are great trainings for thinking logically, which are fundamental for other areas in one's future learning, such as math and engineering. I think it's more practical to train the kids' sense of logic than their ability to grasp and obey the rules/laws given in a computer game setting at a young age. Frankly, the level of difficulty in today's computer games arn't very high at all. All it will take is about a week of practice and you'll be able to get pretty good at it. Also, not to mention that almost all the games in each of their respective genres are very similar in both interface and game play. I can't imagine how much resource the school is able to provide to fill up the curriculum throughout the year, or even longer.

    1. Re:Since when do games only entail computer games? by anarche · · Score: 1

      Read the article. The kids are playing board games too.

      --
      Wait! Whats a sig?
    2. Re:Since when do games only entail computer games? by Simmeh · · Score: 1

      Settlers of Catan is fantastic, you should try it !

  34. Open source man by Xuton · · Score: 1

    If they were going to do this, I would suggest using Blender instead. Its open source and every bit as good as Maya 3D studio etc (From what I have read) Granted I have not used Maya myself, but look at what the pro's can do with blender http://www.blender.org/features-gallery/gallery/art-gallery/

  35. Program Sims by TaoPhoenix · · Score: 1

    To my mind this is the greatest intersection between fun and learning.

    Tell the kids: "Try to simulate anything. What would you do?"

    Suppose they say "Let's make Jurassic Park!"

    Get some stock graphics they can move around for a day and then start putting in the conditions. "You wanna play T Rex? He eats a lot. If you stay in your territory you've razed he'll starve."

    "The little animals can hide under stuff".

    "The weather is changing. Now this is why warm blooded animals have the advantage. Your T Rex is slow!!"

    It takes say only 1 night for the Teacher to put in a condition, and then the kids have to find the new equilibrium.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  36. Let me answer that for you by Anonymous Coward · · Score: 0

    no.

  37. Hardest Part: Selecting the Games by goldmaneye · · Score: 1

    This struck me as a really innovative idea. I admit that I haven't played any of the games in the article (except the Oregon Trail back in the first grade), but from the comments, it sounds like Civilization got quite a few people interested in history and world civilizations. Does anyone remember playing Number Munchers? That was a far more entertaining way to learn multiplication, factoring, and inequalities than a bunch of worksheets. That's the game I remember the most, but that wasn't the only game we played during class. There were others that became a part of our curriculum for weeks, about which and from which I don't remember a damn thing. Even Oregon Trail didn't seem all that instructional to me. I didn't have any better sense of the hardships of western explorers after having played it. All I really took away from the Oregon Trail was: it's easy (and fun!) to shoot wild animals, but it's hard to get all those animals into your wagon. And they spoil so quickly!

    Selecting the appropriate game for each subject and age group seems to me like the most difficult part of this curriculum. For example, how much Mesopotamian culture are these kids really going to soak up while they develop their graphic novelization of "Gilgamesh?" I'll bet that the future engineers will become masters of the multimedia application they're supposed to use, and when you ask them to tell you about Gilgamesh, they'll say, "Check out how realistically I rendered his fall from the tower! And look at this bitchin' eagle I made that broke his fall!," (I've never read Gilgamesh; here is the brief description from which I constructed my example) followed by a lengthy explanation of how they got the whole thing to work despite numerous setbacks and frustrations with the multimedia program, and how, when they write their multimedia program, it will have fewer bugs, more features, and just generally be way better.

    Sorry, just trying to score some Funny points.

    One of the earlier comments talked about a role-playing game in which the children had to work their way through a post-apocalyptic scenario: pick a leader, decide whether to open the bomb shelter door. That seems like an excellent game. Hopefully such innovative "real-life" games won't be permanently shelved in favor of electronic or board games during any move towards a more game-centric style of teaching.

    Back to selecting age-appropriate, subject-specific games. I don't know much about such games, but per my experience with Number Munchers, it seems like such games could be a real boon (it also seems weird, as an adult, to be talking about Number Munchers as an excellent, age-appropriate mathematics game, instead of talking about how cool the game is and how far into the game I can get relative to my peers, as I did when I was in grade school). For example, Alice seems like an excellent teaching tool by which to introduce more kids to programming. And maybe Civiilization, or a game like it, can help drive home history material. At least initially, though, selecting the right game seems like the most difficult part of this approach (harder still: how do you determine whether it WAS the right game? How do you gauge effectiveness?). I do, however, applaud the attempt to try something novel, and despite having read and having had my initial enthusiasm tempered by the critics of this approach who have posted already, I admit that I am optimistic about the outcome.

  38. Video games have their place in a curriculum by Anonymous Coward · · Score: 0

    Damn, I lost the comment I so carefully typed up...

    I could see this going well or very poorly, depending on how the curriculum is structured.

    I was homeschooled until college, and my parents made liberal use of computer games in my education, in ways that I think were very beneficial to me*. I think the key point is that they had to be supplemental, though. For example, I learned a fair bit of history that I wouldn't otherwise have paid attention to after I started playing Oregon Trail; the game itself didn't teach me much, but it did convince me that the history behind the cartoon might be interesting to study. Similarly, I had a game called How Things Work that got me into learning, well, how things work - more specifically, everyday household things like refrigerators and car engines and whatnot - and I picked up a lot of basic physics and engineering principles from that. I could probably name a dozen more such examples. A game that sparks an intellectual interest can have almost as much educational value as a resource that directly teaches something, imo.

    The place computer games really shine, though, is in subjects where rote memorization and drilling are necessary. Anyone remember Math Rescue and Math Blaster? I didn't, for the most part, learn things like multiplication or manipulating fractions or interpreting word problems from the games, etc, (though there are things I picked up that I hadn't been exposed to before); my mom taught me the concepts and principles first, and the emphasis was always on that. But I still needed to memorize the multiplication tables and practice adding fractions and so on, and setting me loose on the computer games got me to do that rote drilling in a way that was painless for both me and my parents. (It also had the side benefit that climbing around in the clouds or whatever helped develop my visual-spatial skills more than doing worksheets would have.) I'm discussing math because that's mostly what we used these sorts of programs for, but that's also how I learned a lot of geography, vocabulary and spelling, and even the chemical symbols for the elements. I could see this kind of strategy also being well suited for foreign languages, perhaps. In any case, if this is how the games are to be used, I'm all for it. (I suspect the curriculum being proposed will end up being a disaster from an educational perspective, though perhaps no more of a disaster than more traditional curricula these days.)

    *I know that, for good reason, homeschooling doesn't always have a great reputation, and saying that video games were part of my curriculum isn't likely to improve anyone's opinion of my education, so I feel I should elaborate a bit here. My upbringing was completely secular; the point of homeschooling me was to ensure I got a stronger education than I would have in the local crappy school system. I have an honors degree in physics and am currently working on a doctorate and participating in research, so I like to think I know a thing or two about science and math; however, I'm not an educator (not even a TA, since I'm on a fellowship), and my opinions are those of a lay person. :)

  39. Civilization by danger42 · · Score: 1

    If they're going to use any version of Civilization in the classroom, I would much rather they use the original version from Avalon Hill (well, Hartland Trefoil, really) and designed by Sid Sackson over that game by Sid Meiers. The former is much more reliant on efficiency and diplomacy, while the latter rewards combat and warfare over all else.

    --
    -nd
  40. Settlers of Catan by Anonymous Coward · · Score: 0

    Settlers of Catan?
    yuk

  41. Level 3 by Yaos · · Score: 1

    I hope this will help them tighten up the graphics on level 3, because it's scary that we are so far behind on tighting up the graphics on level 3.

  42. This approach is 30 years old and it works by Anonymous Coward · · Score: 0

    There has been a program called "Higher Order Thinking Skills" http://www.hots.org/ in schools for nearly 30 years. It uses a variety of computer games with educational content.

    My first wife ran a HOTS program in an elementary school that served the public housing project in a small town in Pennsylvania and had phenomenal success with it. Kids picked up two and three years on their reading and math tests in one year. Basically, it uses computer games to teach kids to think -- to create strategies and follow through on a task using them. Kids who were formerly turned off to school simply lit up. They continued to get decent grades in middle and high school as well.

    Believe me, this approach really works. We could never understand why it wasn't used everywhere.

  43. Why this is great.... by Anonymous Coward · · Score: 0

    Is because it means whoever is developing this is actually putting TIME into making a child's curriculum entertaining. It doesn't matter if its video-game focused, field-trip focused, or text-book focused--effort often produces results. If all public schools put this much time into the student's curriculum and were this open-minded, we wouldn't see such a huge gap between public and private school education.

  44. Lucky in what way? by WindShadow · · Score: 1

    These kids will be "lucky" if this only sets back their educational growth by the length of the program, rather than messing up their whole expectation of education and fun. I fear someone has taken the idea of self directed learning, and instead of allowing students to choose their own path through the required facts and methods, with provision of some optional material, the idea of "fun" has crept in, and unfortunately this leads the students to conclude that when it ceases to be fun they can stop doing it.

    Self directed learning can greatly speed education, particularly for smart students who read well, some of my offspring have benefited from it. But it isn't made fun so much as made interesting, which is quite another characteristic.