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NVidia Cripples PhysX "Open" API

An anonymous reader writes "In a foot-meet-bullet type move, NVidia is going to disable PhysX engine if you are using a display adapter other than one that came from their company. This despite the fact that you may have an NVidia card on your system specifically to do this type of processing. 'For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs.' Time to say hello to Microsoft dx physics or Intel's Havok engine."

393 comments

  1. Havok by sopssa · · Score: 4, Insightful

    Havok is a better engine anyway.

    But that's the problem with corporate buyings anyway. Even if its kinda wrong to stop supporting the other platforms, they have every right to do so.

    1. Re:Havok by negRo_slim · · Score: 3, Insightful

      Havok is a better engine anyway.

      That may be the case but in the end we'll more than likely see corporate drama surrounding that effort as well.
      I hate to say it but I think a DirectX option is the lesser of three evils.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    2. Re:Havok by Kratisto · · Score: 5, Funny

      That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

      --
      Conscience is the inner voice which warns us that someone may be looking.
    3. Re:Havok by Goldberg's+Pants · · Score: 2, Informative

      I'm always impressed by Havok. Whenever I pick up a game that uses it I always smile as I know I'm going to enjoy the physics if nothing else.

      This is a bonehead move from nVidia as they've essentially just killed PhysX.

    4. Re:Havok by Beardo+the+Bearded · · Score: 0, Offtopic

      Age of Empires was kind of fun.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    5. Re:Havok by Compholio · · Score: 1

      Havok is a better engine anyway.

      That may be the case but in the end we'll more than likely see corporate drama surrounding that effort as well. I hate to say it but I think a DirectX option is the lesser of three evils.

      What's wrong with OpenCL exactly?

    6. Re:Havok by sopssa · · Score: 1

      Actually Windows Mobile is lesser than three of the evils too, as far as openness goes.. All iPhone, Symbian and Palm are quite closed.

    7. Re:Havok by sopssa · · Score: 2, Interesting

      I'm always impressed by Havok. Whenever I pick up a game that uses it I always smile as I know I'm going to enjoy the physics if nothing else.

      This is a bonehead move from nVidia as they've essentially just killed PhysX.

      Or, they're strengthened PhysX position and on the way their gfx cards too. When company buys some technology, its never without a reason.

    8. Re:Havok by jgtg32a · · Score: 2, Insightful

      The Khronos Group

    9. Re:Havok by RabidMoose · · Score: 1

      OpenCL isn't a physics engine. PhysX, Havok, and dx physics all are.

    10. Re:Havok by Anonymous Coward · · Score: 1, Insightful

      It's almost an order of magnitude slower than the "native" gpu programming technology (CUDA, Brooks+).

    11. Re:Havok by Anonymous Coward · · Score: 2, Interesting

      Yeah, but I have every right to stop being their customer as well. nVidia burned me twice in the last two years. Once on an m1330 laptop, where their chips were spec'd out wrong thermally, so they would basically melt themselves if OEMs followed nVidia's recommended cooling. nVidia worked hard to bury the issue, preventing people like myself from getting a legitimate replacement of the lemon we were sold. The other time, they REFUSED to add dual monitor support for desktop (not games, just DESKTOP) if you were running SLI on a 7xxx series graphics card. You could get it... if you upgraded to SLI 8xxx cards. Considering that the formerly excellent quality of their drivers is now in the gutter (and headed downhilll for a long time to get there), I saw no more reason to put up with them.

      My desktop has an ATI graphics card now. My wallet did the talking, and it said "Fuck you, nVidia." The more shit they pull like this, I hope other people vote with their wallets as well. Punish this behavior: boycott nVidia.

    12. Re:Havok by Anonymous Coward · · Score: 1, Informative

      And Blackberry is pretty damn open.

    13. Re:Havok by jgtg32a · · Score: 1

      I'm fairly certain when people say DX physics they are talking about DX11's API for GPGPU and $PHYSICS_ENGINE running on it.

    14. Re:Havok by Korin43 · · Score: 2, Insightful

      This is sort of a dick move, but I don't think this is going to hurt PhysX much. I mean really, how many people use two video cards in the first place? I really doubt a large portion of Nvidia users are going to care..

    15. Re:Havok by Sinan+H · · Score: 3, Insightful

      No. Bullet Physics and OpenCL is the answer to this problem. Not a closed standard like DirectCompute that you can only use on Windows. Havok will use Larrabee, PhysX uses CUDA, however they will all eventually use OpenCL eventually. Although Bullet Physics can be ported to Larrabee, CUDA (already demos exists), support for OpenCL is the right way to go.

    16. Re:Havok by 0xygen · · Score: 1

      You can probably add Android to that list in a sense, after the recent C&D debacle.

    17. Re:Havok by 0xygen · · Score: 2, Informative

      How can a developer now realistically choose PhysX when they know it would cut their target market by 25%?

      They've killed it.

    18. Re:Havok by interval1066 · · Score: 3, Insightful

      @sopssa: "Havok is a better engine anyway."

      By saying that in the context of this article you're implying that Havoc is a more open, less ip/license/business relationship-constrained option, and I don't think that's true. If Intel wants to exert its rights over the technology in the same way we're right back to the same situation with PhysX; Havoc may be better technically but its worthless if no one can get their hands on it.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    19. Re:Havok by DJRumpy · · Score: 4, Insightful

      Doesn't one normally wait until they have a good market for a product before they try to lock people in? This will only drive people to an engine that is more widely supported, or to an open standard that does the same thing. I understand the business reason, but it seems silly to show all your cards this early in the game.

    20. Re:Havok by hairyfeet · · Score: 4, Insightful

      Well I can say that Nvidia acting like dicks is what switched me to go full AMD on my newest PCs, along with Intel acting like asses over virtualization on only certain CPUs got me to switch over to AMD for my customers as well. The new quads are more than powerful enough for the average Joe, and after being burnt on the 5xxx series, followed by a couple of my customers getting burnt on the bad solder BS (and Nvidia acting like dicks instead of manning up to their mistakes) made it not very hard to just switch.

      I've found the new AMD boards have great graphics out of the box, and for those that need more the 4xxx series are affordable and don't need an AC unit to cool the thing. This burning everyone with PhysiX just is the icing on the stupidity cake. I just wonder how much of Nvidia acting like dicks comes back to getting burnt on the solder? Plus with Intel and AMD having their own GPU solutions Nvidia is looking more and more like the odd man odd. It may be just me but this smells like a desperate move to try and get some lock in going. Considering how nice and affordable the new ATI cards are I wonder how much luck they are gonna have in this climate. Only time will tell I suppose. Oh well, as long as stuff blows up real good I don't care if every piece of debris lands in the correct spot anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:Havok by socceroos · · Score: 2, Informative

      Uh, Symbian is open source.

    22. Re:Havok by V!NCENT · · Score: 4, Interesting

      Yeah it really sucks that some major vendors work together to deliver you a platform inde-fscking-pendant solution that speeds up your computer at no extra freaking costs, patents and other crap. What hidden agenda are you pushing?

      --
      Here be signatures
    23. Re:Havok by countertrolling · · Score: 1

      ...but I think a DirectX option is the lesser of three evils.

      Okay, then which one is the least?

      --
      For justice, we must go to Don Corleone
    24. Re:Havok by V!NCENT · · Score: 2, Interesting

      Add to that open source drivers if you're a Linux user and Coreboot support (maybe a little offtopic) and you know why AMD is 'The smarter choice' (yes copied that right from their marketing department).

      --
      Here be signatures
    25. Re:Havok by i_ate_god · · Score: 1, Troll

      Symbian is an open source OS
      iPhone is pretty open after jail breaking it

      So no, Windows Mobile is not the lesser evil.

      --
      I'm god, but it's a bit of a drag really...
    26. Re:Havok by Kalriath · · Score: 2, Insightful

      Symbian that you get on your phone might as well not be open source. Symbian Signed? Please.
      iPhone needs jailbreaking to be open.
      Windows Mobile does not.

      Hence the original statement from GP that I agree with - Windows Mobile is the lesser evil. Scary, that is.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    27. Re:Havok by jpmorgan · · Score: 3, Insightful

      25%? Really? There are two possible usage scenarios they've killed:

      1. An onboard NVIDIA device with a discrete ATI graphics card. From what I've heard, PhysX running on integrated devices isn't any faster than running on the CPU in software mode, so nothing has been lost. So no target market has been lost there.

      2. Having both a discrete ATI graphics card, and an unused GeForce 8000+ or Tesla. That is a pretty fucking weird configuration. I can't see that being more than a tenth of a percent of gamers. I've personally never encountered someone who runs both.

      Mountain. Molehill.

    28. Re:Havok by Spy+der+Mann · · Score: 2, Funny

      That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

      Why am I suddenly reminded of the game "Eternal Darkness"?

    29. Re:Havok by Anonymous Coward · · Score: 0

      Plus with Intel and AMD having their own GPU solutions Nvidia is looking more and more like the odd man odd.

      Intel having a GPU solution? Intel having a GPU solution??!??!??

      AHAHAHAHAHAHAHAHAHAH!!!!!!!!

      Seriously... what alternate reality are you posting from?

    30. Re:Havok by rainmaestro · · Score: 2, Interesting

      Well, ATI cards have some issues still. One that comes to mind:
      WoW under wine. The minimap displays solid white because of an issue with pixel buffers in the ATI Catalyst drivers.

      Not saying ATI sucks, but they do still have some issues that need to be addressed, particularly on the Linux side of the pond.

    31. Re:Havok by adolf · · Score: 2, Interesting

      2: I've considered using a mix of ATI and nVidia cards on my primary machine, which is also where I play games. Why? I'd like to move from having dual displays to having three, and I ostensibly do have enough hardware to do so. But due to nVidia's driver limitations, I'd have to turn off SLI in order to make all of the DVI outputs live at the same time, and I don't want to turn off SLI.

      Currently, the way around this problem is to install another GPU of a different brand. In this way, one can utilize SLI on a single monitor, and use the other GPU for one or more secondary monitors.

      And soon, it looks like that configuration will carry an additional caveat. Hooray.

    32. Re:Havok by citizenr · · Score: 1

      along with Intel acting like asses over virtualization on only certain CPUs

      dude don't be ridiculous, you can get VT CPU from intel for $50. Its called Celeron E3200 and runs 4GHz on stock BOX cooler

      --
      Who logs in to gdm? Not I, said the duck.
    33. Re:Havok by FreonTrip · · Score: 1

      There you go. Haven't thought of the Brunching Shuttlecocks in years. Thanks!

    34. Re:Havok by electrosoccertux · · Score: 4, Insightful

      Havok and the DX Physics are completely open and either party can use them, no proprietary api or licensing or anything silly. No hardware vendor controls what happens.

      PhysX is not. It is controlled by Nvidia. Gosh, they wouldn't have financial motives to abuse this power would they? No of course not...

      Nvidia lately seems to have been getting around the whole market segmentation issue by ... paying off forum members in all the hot PC Hardware forums? Lately my favorite has been inundated with troll and fanboy posts proclaiming the wonders of PhysX (still waiting for a game where it actually adds anything) and the death of AMD/ATi.

    35. Re:Havok by hairyfeet · · Score: 1

      The point is I shouldn't have to be looking that stuff up. With AMD if it ain't a Sempron it has VT, or whatever AMD calls theirs, and the "bang for the buck" on the new duals and quads means I can give my customers more RAM and bigger HDDs, which I have found for a good 99.95% of the average folks out there matters more than having the fastest CPU out there.

      I actually "ate my own dogfood" and used the profits from a couple of builds six months ago to build myself a new 7550 dual, and so far I haven't found a thing it won't run quite well, especially since I paired it up with a cheap 4650 GPU. With XP x64 and 9Gb of RAM (8 on the CPU and 1Gb on the GPU) everything is smooth as butter and for the whole smash with nearly 1Tb of HDD space and a nice pretty case to hold it all I think all told it was $650, closers to $550 after rebates.

      So yeah, while the new Intel chips has some impressive stats, for most if not all my customers they are frankly way overkill. I just delivered a nice AMD quad and a 22 inch widescreen to a customer for less than $750, and frankly he was so impressed he had to call his family in just to show off his new baby. The new AMD rigs are cheap, quiet, fast, and frankly have more power than my customers will ever really need. And with a new quad starting at just $100 you really can't beat the bang for the buck. My customers are happy, I'm happy, it's a win/win.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    36. Re:Havok by X0563511 · · Score: 1

      Yea, and does anyone who knows what they are doing even consider using a Celeron?

      Not that I've met.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    37. Re:Havok by Beardydog · · Score: 1

      I once invented the world's most powerful computer. It contained one PPC processor, one x86 processor, and one ARM, with "Pargon" written between each of them on the schematic.
      I don't see why the same approach couldn't work for GPUs in some sort of SLI/Crossfire type of mode.
      But apparently it won't get to use PhysX.

    38. Re:Havok by tyrione · · Score: 1

      Havok is a better engine anyway.

      But that's the problem with corporate buyings anyway. Even if its kinda wrong to stop supporting the other platforms, they have every right to do so.

      Have Havok. I'll take Bullet http://www.bulletphysics.com/wordpress/ I rather like AMD making Bullet OpenCL ready.

    39. Re:Havok by mykos · · Score: 1

      He's not saying 25% of the market is people using an NVidia GPU to run PhysX. He's talking about ATI having a sizeable chunk of the GPU market and saying making your physics PhysX-exclusive means you've spend all that effort and still missed a large chunk of the market.

    40. Re:Havok by Zephiris · · Score: 1

      The same way they chose it before, considering that Nvidia has always disabled it running alongside an ATI card, and this isn't news by any stretch?

      Why on Earth would someone pick ATI as primary card, with a beefy-enough Nvidia card as secondary, on a motherboard that supports two PCI-E x16 slots, presumably with either SLI or CrossFire enabled? MBs with two x16 PCI-E slots are, as far as I'm aware, still not mainstream/budget gamer.

      Why would someone with such a strange combination even care? You can't run them with 3D acceleration together (which is what PhysX uses), so there's never been any incentive to run ATI and Nvidia cards together, rather than ATI-ATI or Nvidia-Nvidia.

      Reportedly, and in empirical testing, using Nvidia adapter as primary always entitles you to PhysX, so the supposed market you're talking about (ATI primary, Nvidia secondary, two PCI-E slots) is very limited, and has never been of benefit to gaming purposes.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    41. Re:Havok by Zephiris · · Score: 1

      Nvidia has third party open source nouveau drivers in progress, and natively supports Linux, FreeBSD, and Solaris/OpenSolaris with their official, continuously maintained drivers.
      AMD barely supports Linux, the open source drivers are significantly worse off, and you can check Phoronix for people repeatedly asking "do these Catalyst drivers FINALLY unbreak AMD graphics??".

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    42. Re:Havok by azior · · Score: 5, Funny

      That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

      Microsoft <3

      you mean like this?

    43. Re:Havok by citizenr · · Score: 1

      Yea, and does anyone who knows what they are doing even consider using a Celeron?

      Not that I've met.

      Then You mostly met morons. Its normal Core 2 Duo CPU with 1MB L2.

      --
      Who logs in to gdm? Not I, said the duck.
    44. Re:Havok by Zephiris · · Score: 1

      Let's take a gander at NewEgg, shall we?
      There's a socket AM3 Athlon X2 "240" 2.8Ghz with VT for $60, socket 775 Intel E5300 2.6Ghz with VT for $69. Basically the same specs overall. $10 might as well be a wash on two near-identical spec CPUs, assuming they perform about the same (and most people won't notice a 200mhz difference, especially since performance metric is often grossly misrepresented by hertz, since what matters is work per cycle, as further limited by internal and external efficiency).

      Traditionally, Core 2s beat the stuffing out of higher end X2s, no idea if that's still the case, though. The general rule of thumb also used to be (rather simply) E6xxx or up, it has VT. E5xxx or below, no VT. E5300 does have VT, though. That's about as 'complicated' as "non-Semprons have VT". Is "AMD X2 7550" somehow less complex a model designation compared to "Intel E6600"? That's more than a bit silly.

      Honestly, if you aren't researching your CPUs carefully, though, it's probably a bad idea for you to be picking (and presumably assembling) your own parts together into a machine.

      My custom built Intel gaming/compiling machine (quad core, Q6600 2.4ghz base, about $750 including Radeon 3870; not counting the GTX 260 that replaced it due to basic shortcomings, from early 2008), is very happy compared to AMD offerings. More than double the performance-per-watt compared to the Phenom 9850 Black that was available at the time (pre-overclock). Also, please don't count "GPU RAM" as part of the "total RAM". It's not correct.

      It's great if your customers are happy (though should probably scrutinize some of the prices more carefully), but that doesn't mean any of what you've stated is necessarily correct. People actually pay money for a 'fart app' on the Apple Store. People are not so good with money on the curve.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    45. Re:Havok by X0563511 · · Score: 1

      Ah, then the true morons are the marketers who haven't gotten rid of the stigma associated with the Celeron brand.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    46. Re:Havok by Zephiris · · Score: 1

      Bullet was made CUDA-acceleration ready last year for Nvidia users, by Bullet physics developers themselves. http://www.bulletphysics.com/wordpress/?p=50

      Nvidia has beta/developer OpenCL drivers out. I can't find any download location for AMD's reported OpenCL drivers, despite mention of them everywhere, not even on developer.amd.com. It seems like AMD's backing the wrong pony, and being a bit disingenuous to boot. Par for the course?

      It seems like they're officially 'taking a swipe' for the fact that Nvidia wasn't paying Bullet Physics devs to add OpenCL first, even though Bullet supported Nvidia all along.

      Also hilariously worth noting, the Bullet physics website (quoted by parent) has absolutely no mention of this "push" by AMD at the time of writing.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    47. Re:Havok by totally+bogus+dude · · Score: 1

      ATI cards don't do any PhysX processing though, do they? So if you have an only-ATI system it won't make any difference since the card was never doing any of the physics processing in the first place. That requires special hardware which is found in newer nVidia cards since they bought ought Ageia (who previously were making standalone physics accelerator cards).

      So the only people that are affected by this, as the summary says, are those who are using a non-nVidia card for their display, but also have an nVidia GPU with PhysX capability installed in their system. Very small number of these.

      However the number is so small, it makes you wonder what the perceived advantage to nVidia is. The only people that would do it are people who really want an ATI card anyway, so aren't they just stopping those people from also chucking a few dollars in nVidia's direction? Maybe they just want to kill off the standalone Ageia cards?

    48. Re:Havok by Xest · · Score: 1

      "Havok and the DX Physics are completely open and either party can use them, no proprietary api or licensing or anything silly. No hardware vendor controls what happens."

      Completely open? What? DirectX is far from open, I'm assuming you mean free to use? You're also locked into Microsoft's platforms. As for Havok:

      http://www.havok.com/index.php?page=pc-game-distribution-license-request

      So er, just like PhysX then in other words.

      "PhysX is not. It is controlled by Nvidia. Gosh, they wouldn't have financial motives to abuse this power would they? No of course not..."

      See above, I'm not sure why you would believe there is no commercial entity involvement in DirectX Physics or Havok anymore so than nVidia's involvement in PhysX.

      "Nvidia lately seems to have been getting around the whole market segmentation issue by ... paying off forum members in all the hot PC Hardware forums?"

      Ah, that must be it! Of course! If someone disagrees with you they're getting paid to disagree with you! Why didn't I think of that? YOU must be getting paid by ATI to disagree with me and I must be getting paid to disagree with you by nVidia. Now we know this we can just find a 3rd opinion and just agree on that because that must be the real truth right? Did you ever stop to think if a lot of people are predicting the death of AMD/ATI right now it might just be that the majority of people (including me) just aren't particularly impressed with the turd AMD/ATI have thrown out recently? I've seen periods where nVidia has gotten just as much of a pounding on forums, what does that mean? that ATI was just throwing more money to pay people off to slag off nVidia at that point than nVidia was paying vice versa?

      "still waiting for a game where it actually adds anything"

      Well, one of the first was Ghost Recon Advanced Warfighter which has been out years, there's plenty more though. Lots of engines provide integration as default or at least provide integration paths.

      Does it suck what nVidia is doing? Yeah, I guess so if you're an ATI user. On the same note though it's hard to see why nVidia should support their opponents platforms, that's just bad business and really, the only people who suffer are people who aren't actually their customers anyway. I can see why they're doing it, it just makes good business sense.

    49. Re:Havok by V!NCENT · · Score: 1

      AMD Catalyst is only meant for workstations and doesn't happen to work with anything else. On the open source side, AMD is releasing spec. Work is currently done on classic Mesa and when that' s done (testing ground) work will shift towards Gallium3D.

      nVidia does have third party noveau support. Allthough there hasn't been a cease and desist mail (yet), the EULA of the binary drivers doesn't really permit it at all.

      AMD is really trying, nVidia is just, well, nVidia. Take a look at the ATI driver X.org feature matrix at FreeDesktop.org; ATI' s open source driver development is doing great. When full Gallium3D driver support comes anything is just pure win.

      --
      Here be signatures
    50. Re:Havok by Zephiris · · Score: 1

      Solaris and FreeBSD don't run on workstations? Better tell Nvidia, better tell people who use it as such.

      You don't really have to care about the EULA of binary drivers if you have nothing to do with them. Nouveau isn't a licensee, doesn't use VDPAU, PhysX, or anything else that is intrinsically or defacto Nvidia's property.

      EULA applies to the end users agreeing to the license (see where that acronym comes from?).

      It doesn't, and can't, cover other scenarios. That'd be a bit like saying that Windows' EULA doesn't permit ReactOS or wine. It doesn't have to. Third party clean room interoperability/compatibility is generally allowed, expected for software, and without a EULA to violate, DMCA and any other provisions which would give company grounds to complain, don't apply.

      http://www.eff.org/issues/coders/reverse-engineering-faq

      Nouveau driver is already utilizing Gallium3D.

      But, really, can you (or anyone else) say that AMD is trying completely independently of the quality of its own drivers vs. the competition? They haven't been improving and they likely understand that other people can probably do it better, by this point, assuming it's not hardware defects, like were well known with the original X*00 series and Radeon 32 series (and Nvidia had with certain 5, 8/9 [nearly entire second generation unified shader from G92 up], and MX cards).

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    51. Re:Havok by Anonymous Coward · · Score: 0

      Windows NT is pretty open when I download the source from the pirate bay.

    52. Re:Havok by petermgreen · · Score: 1

      And soon, it looks like that configuration will carry an additional caveat. Hooray.
      BTW that configuration isn't supported with wddm anyway. IIRC on vista (and probablly win7 too) you can make it work by forcing installation of xpdm drivers for all your graphics adaptors but afaict that will cost you support for DX10 and aero.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    53. Re:Havok by petermgreen · · Score: 1

      One thing keeps me buying NVIDIA and that is the fact that some of my machines run linux and even if a machine doesn't run linux right now I want to keep the options open.

      Afaict radeonhd isn't finished yet and i've always been even less impressed with fglrx than with nvidia's binary drivers. Intel GPUs are slow and in my experiance thier linux drivers while open source are buggy peices of shit.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    54. Re:Havok by FlyingBishop · · Score: 1

      But Android has the best of all worlds.

    55. Re:Havok by NervousNerd · · Score: 1

      With AMD if it ain't a Sempron it has VT, or whatever AMD calls theirs, and the "bang for the buck" on the new duals and quads means I can give my customers more RAM and bigger HDDs, which I have found for a good 99.95% of the average folks out there matters more than having the fastest CPU out there.

      Actually the latest Sempron, the 140 has AMD-V support.

    56. Re:Havok by Fantom42 · · Score: 1

      That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

      Microsoft

      Close:

      New slogan -- Microsoft 3 Evil.

    57. Re:Havok by Fantom42 · · Score: 4, Funny

      That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

      .

      Microsoft <3

      you mean like this?

      .

      Close, but more like this: Microsoft <3 Evil. *

    58. Re:Havok by mdwh2 · · Score: 1

      iPhone is pretty open after jail breaking it

      Apple - It Just Works!

      Oh, and if I'm a developer wanting to ship my application without Apple approval, how exactly do I jail break everyone else's phone so that they can install my application?

      Also just to add to the list, don't forget the billion or so Java phones out there. The distinction between "smart" phones and other phones doesn't really exist anymore, it's more just marketing, usually an attempt to redefine the market size, in order to artificially inflate market share (e.g., from a technical point of view I wouldn't count the Iphone as a smart phone; there are plenty of other touchscreen phones that don't get labelled "smart" either).

    59. Re:Havok by Anonymous Coward · · Score: 0

      Insightful? "Here, let me infer four phrases that you, in no way, imply and call you wrong based solely on my inferences!" "Havok is a better engine" means just that: It does was it's meant to do with better results based on at least one applicable metric. That's the point he made, that's what you should argue against.

    60. Re:Havok by Anonymous Coward · · Score: 0

      Enough of that Twitter shit. Just using Reply is good enough round here thankyouverymuch.

    61. Re:Havok by makomk · · Score: 1

      Why would someone with such a strange combination even care? You can't run them with 3D acceleration together (which is what PhysX uses), so there's never been any incentive to run ATI and Nvidia cards together, rather than ATI-ATI or Nvidia-Nvidia.

      If you've dedicated one of the cards to PhysX use - which is what NVidia have been encouraging people to do with their older graphics cards - you can't use it for 3D acceleration anyway.

      The incentive to run an ATI-NVidia combination is that ATI's latest and greatest card has very good performance - as in, so good you don't really need CrossFire - and a lot of hardcore gamers will have both a spare NVidia card and a spare slot to put it in. (Some of them already have three-card setups - two cards in SLI, and a third lower-powered card dedicated to PhysX.)

    62. Re:Havok by geekoid · · Score: 1

      I agree with both of you~ Where are my two paychecks?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    63. Re:Havok by Kalriath · · Score: 1

      True. But for some reason, Android was excluded from the list somewhere in the GGGP.

      Although I would personally argue that the evil in Android is that it only comes on one phone in this country, and it's with the crappiest phone company I can imagine. Think AT&T, and that's Vodafone.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    64. Re:Havok by LoRdTAW · · Score: 1

      Java is not the best of any world.

    65. Re:Havok by FlyingBishop · · Score: 1

      Actually, I'd say Java is exactly equivalent to the gardening Candide settles down to.

    66. Re:Havok by ravib123 · · Score: 1

      Nvidia is not "crippling" their cards, they are trying to insure they keep market share and this is only one of many ways they are trying. The real problem is the Lucid Hydra 200 chip ( http://anandtech.com/video/showdoc.aspx?i=3646 ) ... because if you can have a mix of ati/nvidia cards in one system what is to keep you from mixing and matching to get the best of both worlds? Well now if you try you loose that virtually unused PhysX engine ... Now if they said locking down CUDA/OPENCL then they would get the crap kicked out of them in court. Cheers!

    67. Re:Havok by JAlexoi · · Score: 1

      FYI: nVidia doesn't actually produce the graphics cards. Blame the solder issue on the actual manufacturers, there are a bunch of them. Some are HQ others are cheap. They are a design company, similar to ARM.

    68. Re:Havok by TheSovereign · · Score: 1

      I think you are forgetting the obvious exceptions to your group which are android and maemo

    69. Re:Havok by Khyber · · Score: 1

      I'm still using my 412MHz Celeron with 224MB PC-133 and Windows 98 for pure Cool Edit and old DOS gaming.
      Supplied with the proper hardware, a Celeron will do the job just fine, IF YOU HAVE A CLUE HOW TO USE IT.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    70. Re:Havok by Anonymous Coward · · Score: 0

      Don't you mean

      Microsoft 2 evil ?

      or

      Microsoft = evil1 || evil2 || Microsoft

      They're the lesser of 3 evils. That means there are only 2 others to compare them to.

      Yeah, pendantic and redundant.

    71. Re:Havok by X0563511 · · Score: 1

      Yes, but you're not going to be trying to run several virtual machines at once on that Celeron are you? That's what I'm talking about.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    72. Re:Havok by Hurricane78 · · Score: 1

      From what I've heard, PhysX running on integrated devices isn't any faster than running on the CPU in software mode, so nothing has been lost. So no target market has been lost there.

      I can't decide if you are that stupid, or knowingly talk bullshit here. Yeah, first of all it does not run slower on the CPU, regardless of the CPU? Or what? And then: Do you really think the physics being simulated on the CPU does still leave 100% of the CPU for the other tasks?

      If you got a spare CPU that you can't use in your game, nothing has lost. But if not, you lost whatever the physics processing took of the time share.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    73. Re:Havok by Hurricane78 · · Score: 1

      Just one sentence: Good luck getting them to work under Linux. Especially video acceleration, using more than one screen, any recent OpenGL version of this decade, VirtualBox, etc. (Yes, I am an expert on this, as I tried nearly every combination of features, kernels, drivers, software, versions, etc, in a week long marathon, to get it to work. Only to give up because back then, it was not even compatible to the 2.6.29 kernel interfaces. [9.9 is better, but still far from being even close to a complete driver. With the Xorg driver rapidly gaining on it.])

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    74. Re:Havok by Khyber · · Score: 1

      No need for virtual machines when there was hardware back then that allowed you to switch operating systems with the turn of a knob.

      But that company died out a LONG time ago, I think right around 1999. the product worked, albeit rather buggy.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    75. Re:Havok by X0563511 · · Score: 1

      Switching is one thing, but running concurrently? That is a fairly new development right?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    76. Re:Havok by Anonymous Coward · · Score: 0

      Close, but more like this: Microsoft <3 Evil. *

      lesser of 3 evils, not 4 evils. If Microsoft is considered on of the evils, the above expression contains 4 evils.

      EVIL(microsoft) < EVIL(Havok) < EVIL(PhysX)

      Assuming that EVIL(Havok) is in fact less than EVIL(PhysX)
      And, should EVIL be considered an absolute value?
      If EVIL is negative, as many often consider it, then EVIL(x) < EVIL(y) would mean that EVIL(x) is more negative than EVIL(y)

      So do we need to say that |EVIL(microsoft)| < |EVIL(PhysX)| ???

  2. Anti-trust? by headkase · · Score: 5, Interesting

    Why is this not anti-trust? When you paid for the nVidia card to put into your machine why should its functions depend on whether or not a competitors hardware is present? What if Windows said uh-oh you have Linux installed on another partition, disabling Windows...

    --
    Shh.
    1. Re:Anti-trust? by TheRealMindChild · · Score: 2, Insightful

      Look at it from a technical standpoint. They probably expected people (however wrongly) using PhysX to be doing so for games while using their card to render also. Throw a third party bit of hardware in there, and when the inevitable crash and burn go down, who is to blame? They don't know either... so they "solve" the problem by keeping you from ever being able to expose it.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:Anti-trust? by MozeeToby · · Score: 3, Insightful

      Worse than that even, this is using your strength in one industry segment (physics acceleration) to support sales of an arguably different segment (graphics acceleration).

    3. Re:Anti-trust? by mcrbids · · Score: 4, Informative

      Worse than that even, this is using your strength in one industry segment (physics acceleration) to support sales of an arguably different segment (graphics acceleration).

      Which is nasty and unethical to be sure, but it's not illegal unless it can be legally shown that Nvidia is a monopoly. It's amazing to me how many slashbots don't understand this distinction.

      I'm pissed at ATI for dropping binary support for FGLRX for Linux kernels later than 2.6.29, and was considering getting an Nvidia GPU in my next laptop, but now it looks an awful lot like Intel is getting my $50....

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    4. Re:Anti-trust? by Joce640k · · Score: 4, Insightful

      This phrase "anti-trust", I don't think it means what you think it means.

      How are they leveraging a monopoly to gain unfair advantage in a marketplace?

      To me it seems more like NVIDIA has finally realized that they *can't* use it to gain unfair advantage so they're dumping it.

      --
      No sig today...
    5. Re:Anti-trust? by Anonymous Coward · · Score: 0

      Why is this not anti-trust?

      Because the market share is too low. Many companies employ product tying.

    6. Re:Anti-trust? by Anonymous Coward · · Score: 0

      It is an anti-trust issue if they have a monopoly on physics hardware acceleration (and they themselves do claim to be the de-facto standard) and they then tie graphics processing to physics. So yes it might be a classic case of product tying to leverage a dominant market position and it may be illegal. Someone would have to file a complaint over it though.

      It sure stinks for NVIDIA to do this. If it was a technical issue to do with driver conflicts and stability that would be more reasonable and there may be a component of that in this decision, but it undermines the whole case for GPGPU acceleration and they could have let users experiment without the hand holding. It stinks.

    7. Re:Anti-trust? by DoofusOfDeath · · Score: 1

      Why is this not anti-trust? ...

      Because nVidia doesn't have a monopoly in the video card market.

    8. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Which is nasty and unethical to be sure, but it's not illegal unless it can be legally shown that Nvidia is a monopoly. It's amazing to me how many slashbots don't understand this distinction.

      Is there another hardware-accelerated physics computing system that we are not aware of?

      --
      When information is power, privacy is freedom.
    9. Re:Anti-trust? by Moryath · · Score: 3, Interesting

      I gave up on Nvidia when they screwed over my 3D glasses setup; I'd gone through all the trouble of maintaining my rig with an NVidia graphics card, because their occasional driver updates for the stereoscopic driver still made my old VRStandard rig (coupled with a 120Hz-capable CRT) run well.

      Lo and behold, their latest set "only" works either with the Nvidia-branded "Geforce 3D Vision" glasses and a short-list of extra-expensive "approved" 120-Hz LCD's, or else red/blue anaglyph setups. No reason for them to cut off older shutter glasses setups except to force people to buy their new setup if they wanted to continue to have stereoscopic 3D.

      So add the PhysX thing in and we can chalk up two strikes for Nvidia. My new card when I updated my computer this summer was an ATi (no point wasting the $$$ on a Nvidia). One more strike and I won't bother going back to them ever. Boy am I glad I didn't buy that second-hand PCI PhysX board the other day...

    10. Re:Anti-trust? by Lonewolf666 · · Score: 3, Informative

      Getting a bit off topic, but I like the direction ATI is taking recently with Open Source. Long term, I think they will be the better choice for Linux.
      In a recent test at Phoronix (http://www.phoronix.com/scan.php?page=article&item=amd_r600_r700_2d&num=1) the OS driver already offered better 2D performance over the binary one :-)

      --
      C - the footgun of programming languages
    11. Re:Anti-trust? by Hadlock · · Score: 2, Interesting

      What's to say they won't release a more expensive dual or quad GPU card with no video output, at a higher cost (profit margin)? This sort of move indicates that's what they're planning on doing. Buying single core cheaper video card units might cannibalize that market.

      --
      moox. for a new generation.
    12. Re:Anti-trust? by k_187 · · Score: 1

      Its not illegal to have a monopoly of your own product. And yes there are.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    13. Re:Anti-trust? by RightSaidFred99 · · Score: 1

      Yes. ATI. Various custom providers. General purpose CPUs. Supercomputers.

      It's laughable to claim NVidia has a monopoly on anything.

    14. Re:Anti-trust? by Anonymous Coward · · Score: 0

      No more like Apple defining what hardware can run their OS, but nice try.

    15. Re:Anti-trust? by mikeee · · Score: 2, Informative

      I'm pissed at ATI for dropping binary support for FGLRX for Linux kernels later than 2.6.29, and was considering getting an Nvidia GPU in my next laptop, but now it looks an awful lot like Intel is getting my $50....

      It was my understanding they had only dropped updated support for older cards (R500?), which are pretty well supported by the OS driver these days anyway, now that ATI is publishing specs again. Am I confused?

    16. Re:Anti-trust? by NecroPuppy · · Score: 1

      Ray-traced footguns, perhaps?

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    17. Re:Anti-trust? by mcrbids · · Score: 1

      Better 2D performance?!?!? Are you actually serious?

      You mean, OSS drivers are outperforming crappy binaries in an area that was well covered in 1990?!?! It's like I've died and gone to heaven! I might even be able to watch a flash video full screen!?!?!

      I'm a Linux junkie. But this state of affairs for video drivers just has me feeling a bit cranky.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    18. Re:Anti-trust? by stocke2 · · Score: 1

      they wouldn't need to have a monopoly in the graphics card market, so long as they had monopoly in the physics rendering market.

      I dont know if they do and am not saying it is illegal, just pointing out that it could be even though they don't have monopoly in video cards.

      --
      A Smith & Wesson beats four aces -- Murphy's Law of Poker
    19. Re:Anti-trust? by vga_init · · Score: 1

      If you are just putting down $50, does it even matter at that point what vendor you buy from? How about S3?

    20. Re:Anti-trust? by PitaBred · · Score: 3, Informative

      fglrx has always sucked. Why not look at an ATI card because their open-source driver is really maturing? It's OpenGL 1.4, and all recent cards should be supported in Ubuntu 10.04. My Radeon 4670 is already supported in the Fedora Core 12 betas (or are they alphas? I can never remember). ATI's open-source drivers are currently supporting Doom3, OpenArena, Nexuiz... lots of stuff. And they're playing the game with Intel, doing the acceleration the right way, instead of replacing most of the graphics stack with their own binary module like Nvidia does.

    21. Re:Anti-trust? by Lonewolf666 · · Score: 4, Informative

      Read the f... Phoronix article ;-)

      Yes, it seems the binary is really crappy in this case and the OSS driver at least passable. Although I'm not familiar with those benchmarks and how they measure up against similar software on Windows.
      3D still seems to lag behind, otherwise we could officially forget the Catalyst driver and use the OSS driver exclusively for Linux. But I think we'll get there.

      --
      C - the footgun of programming languages
    22. Re:Anti-trust? by PitaBred · · Score: 1

      But do they have a monopoly on the physics acceleration market? Is PhysX popular enough to put it into monopoly territory as compared to other libraries? If so, I think there's a good case of illegal product tying by a monopoly.

    23. Re:Anti-trust? by canajin56 · · Score: 1

      It doesn't have to be a monopoly. It just has to make an exclusive dealing situation arise that would substantially harm the competition in the area. For example, if AMD made it so their ATI cards only work with AMD CPUs, that is anti-competitive. Even though neither ATI cards nor AMD CPUs are even the dominant seller, let alone monopolies. Because the decision to buy an ATI card would force you into buying an AMD chip, and so would substantially alter sales of said CPUs. On the other hand, this wouldn't alter sales of ATI cards at all, because who on earth would decide to spend twice as much money, when they can just get an NVidia and have it do both at nearly the same speed. If they were set on having two cards, they could SLI two NVidias and be faster than any other solution, too. Anyways, this is all "allegedly". Even if this is actually happening, it's more likely a bug in their drivers, since they didn't expect people to put an ATI card in for the primary display, and then an nVidia to sit there idling and using a couple of its clock cycles on physics every once in a while.

      --
      ASCII stupid question, get a stupid ANSI
    24. Re:Anti-trust? by Kjella · · Score: 1

      It was my understanding they had only dropped updated support for older cards (R500?), which are pretty well supported by the OS driver these days anyway, now that ATI is publishing specs again. Am I confused?

      According to what I've read, the open source driver is obviously a different code base and a new code base, so a lot of stuff didn't work quite as well. But yeah, that is the general intention.

      --
      Live today, because you never know what tomorrow brings
    25. Re:Anti-trust? by Anonymous Coward · · Score: 1, Informative

      Actually, this is tying the products together. That is quite illegal.

      http://en.wikipedia.org/wiki/Tying_(commerce)

      It's amazing to me you didn't know that.

    26. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Yes. ATI. Various custom providers. General purpose CPUs. Supercomputers.

      Name one. You think you are being clever by trying to expand the definition to include "all computers."
      Your just proving my point by admitting there is nothing else like PhysX.
      The closest thing to PhysX is Havok and that's software-only.

      --
      When information is power, privacy is freedom.
    27. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Its not illegal to have a monopoly of your own product.

      Its not illegal to make pointless remarks either, doesn't mean it adds anything to the conversation.

      And yes there are.

      Yeah? Name one that competes directly or even indirectly with PhysX.
      Good luck.

      --
      When information is power, privacy is freedom.
    28. Re:Anti-trust? by dunkelfalke · · Score: 1

      It absolutely doesn't matter, whom to blame, because all of those products come with "no warranty or guarantee, expressed or implied".

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    29. Re:Anti-trust? by Lehk228 · · Score: 1

      legalities aside, it's just plain stupid. I have an ATI/AMD graphics card and NVidia is going out of their way NOT to sell me an NVidia card to use for physics acceleration? in particular i would consider buying a lower end card for not a whole lot of cash as an easy and inexpensive gaming upgrade, and who knows, if i like it i may end up getting an NVidia card for graphics next time i build a system (it's been 2 years so it is getting close to time for me to do that again.)

      oh well, if they don't want my money i will give it to AMD/ATI instead, and instead of buying a second card to do physics i will spend more on a beefier CPU from ... gee what do you know... AMD good jorb NVidia.

      --
      Snowden and Manning are heroes.
    30. Re:Anti-trust? by pcolaman · · Score: 0, Redundant

      You lost me at 3D glasses, nerd.

    31. Re:Anti-trust? by pcolaman · · Score: 1

      Inconceivable!

    32. Re:Anti-trust? by blackraven14250 · · Score: 1

      Havok is software....that runs on hardware, exactly like what PhysX is. You could port it to an NVidia GPU using CUDA, if you so pleased.

    33. Re:Anti-trust? by P0ltergeist333 · · Score: 1

      That's only illegal when Microsoft does it.

      --
      One of these days I'm going to cut you into little pieces. - PF
    34. Re:Anti-trust? by blackraven14250 · · Score: 1

      They also can't support every graphics card made in their driver. Do you want to charge them with tying, or do you want to drive them out of business for offering a product they can't possibly support fully?

    35. Re:Anti-trust? by c0d3g33k · · Score: 1

      If by older cards you mean cards still available for sale currently, for example in notebooks where they can't easily be upgraded, then yeah, I guess you're right. These aren't yet legacy cards by any means. And the OS driver isn't quite ready for primetime yet, particularly when it comes to power management (somewhat important for a notebook). The situation is pretty suboptimal just about now.

    36. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Havok is software....that runs on hardware, exactly like what PhysX is. You could port it to an NVidia GPU using CUDA, if you so pleased.

      Keep on grasping at straws - Havok on gpu is not a supported configuration. There has not been one single sale of the product for that purpose. Its not the same market as PhysX. You might as well say that MS doesn't have an OS monopoly because WINE exists.

      --
      When information is power, privacy is freedom.
    37. Re:Anti-trust? by 7-Vodka · · Score: 1
      ATI dropped support for linux post .29?

      I guess I can't be typing this from a 2.6.31 kernel then?!?

      They just haven't released it yet, it's in beta, they're being slow about it but you can get it from ubuntus repos.

      --

      Liberty.

    38. Re:Anti-trust? by TavisJohn · · Score: 1

      Intel GPU's suck. Stick to Nvidia or ATI, unless you do NOT play games...

    39. Re:Anti-trust? by DoofusOfDeath · · Score: 1

      Good point.

    40. Re:Anti-trust? by BikeHelmet · · Score: 1

      How about they fix a real issue like SLI still being horribly unstable after all these years of being around?

    41. Re:Anti-trust? by Anonymous Coward · · Score: 0

      Not a problem. Who's to blame? The other guys stuff of course. You really think they care what the problem is if they can just say 'Invalid: unsupported config, goodbye'.

    42. Re:Anti-trust? by GaryPatterson · · Score: 1

      You're defining such a narrow market, and I'd be a bit surprised if a court agreed with that (but courts do weird things, so I'm often surprised).

      Any general-purpose computer can do physics calculations in software.

      Any GPU can accelerate physics calculations through hardware using OpenCL or some other high-level language that runs on the GPU.

      Given those two points, we can see a sliding scale of using hardware to calculate physics interactions. At one end you're on the CPU, at the other you're on the GPU. PhysX is at one end of the scale, but OpenCL is almost in that same space. I reckon that's muddy enough to ensure that nVidia cannot be ruled to hold a monopoly over hardware-based physics calculations.

      Sure, *we* might argue it, but I feel the courts would rule that it's no monopoly.

    43. Re:Anti-trust? by Spy+der+Mann · · Score: 1

      What if Windows said uh-oh you have Linux installed on another partition, disabling Windows...

      Oh, YES PLEASE!

    44. Re:Anti-trust? by Hucko · · Score: 1

      You're name calling a bloke who has a device that practically no-one has, on a website that claims to deal almost exclusively with technological devices... personally, I'd call him rich and "Buddy!".

      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
    45. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Any general-purpose computer can do physics calculations in software.

      You might as well be arguing that ATT did not have a monopoly because people could communicate with each other via ham radio, in person, with a telegraph, with semaphores, smoke signals and two cups with a string.

      --
      When information is power, privacy is freedom.
    46. Re:Anti-trust? by Anonymous Coward · · Score: 0

      I can't believe I'm actually having to say this to a sentient being, but there is a very clear difference between 'not supporting' something and breaking it with a driver upgrade when it worked just fine in an older version.

    47. Re:Anti-trust? by mog007 · · Score: 1

      Hold on. Nvidia isn't suppressing other, competing, vendors from creating hardware accelerated physics. AMD could develop their own flavor, or Intel could start making Havok co-processors, and Nvidia would be impotent. Nvidia is only tinkering with the operation of Nvidia products, and yes, I suppose you're right. Nvidia has a monopoly on Nvidia. If they were a company founded on open source or free software or whatever, there could be genuine concern, but that's just not the case. Nvidia's products are all proprietary. If you want hardware acceleration for your physics calculations, design your own, or write a letter to Intel or AMD or SIS. Hell, Microsoft's been showing a steady interest in hardware these past couple years, maybe they could get in on it.

      Until Nvidia starts making it hard for other companies to come in and try their hand at this, they're not violating any monopoly laws. They're being dicks, sure, but they're not maintaining a monopoly.

    48. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Hold on. Nvidia isn't suppressing other, competing, vendors from creating hardware accelerated physics.

      Is this REALLY so hard to comprehend?

      Nvidia has a monopoly on hardware accelerated physics. By killing that functionality - which the customer has bought and paid for - when another vendor's hardware is used for an unrelated function, they are leveraging their monopoly in one market to reduce competition in another market. Nobody who wants hardware accelerated physics is going to purchase an another vendor's video card if it means that their physics will no longer be accelerated as soon as they plug that video card into their system.

      If you want hardware acceleration for your physics calculations, design your own, or write a letter to Intel or AMD or SIS. Hell, Microsoft's been showing a steady interest in hardware these past couple years, maybe they could get in on it.

      Right. The market for off the shelf hardware solutions is really a completely level playing field because some ubergeek could possibly roll their own FPGA or maybe someday, someone else might do it for them. Just like people were free to run their own local telephone networks in order to make long distance calls using a long-distance carrier other than ATT.

      --
      When information is power, privacy is freedom.
    49. Re:Anti-trust? by Jared555 · · Score: 1

      Actually I have had to wipe out all the linux partitions on a system in the past to get a windows cd to actually work. (and yes, CD-ROM was set to boot first). basically after the installer scanned hardware I would get a blank screen that wouldn't change until I rebooted the system

    50. Re:Anti-trust? by Zephiris · · Score: 1

      Bullet Physics http://www.bulletphysics.com/wordpress/ claims to, and ohmigod, has support for Nvidia CUDA acceleration(just like PhysX). That ATI and other card makers have not yet provided an API that an open source and competing (#3 behind Havok) product finds desirable, is not Nvidia's fault either.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    51. Re:Anti-trust? by Zephiris · · Score: 1

      The obvious solution there, would be to use something other than ATI, because they won't adaquetely support either Windows or Linux via their driver support, necessary to run any software or games with better than VGA/SVGA tops?

      That's how I voted with my money, anyway, but ATI having truly awful drivers for Linux (I kept trying to get my 3870 to 'support Linux' and 'run anything' until early this year) doesn't mean that they support open source out of altruism, but because they want someone else to do it for them since they apparently can't pay people enough to do it for them correctly in-house.

      There are also Nouveau open source drivers out there for Nvidia cards. They work for some people, on some cards. If you expect 'open source' drivers to work any time soon, for reasonable purposes, you're probably also not donating money to the projects to encourage the developers to work any faster, and -will- be waiting a while.

      Isn't "the open source graphics card" out there, going to be better for open source, and better for 2D in the end (its primary focus), besides?

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    52. Re:Anti-trust? by Zephiris · · Score: 1

      This has been the case since 2008. Did anyone care or moan then? A few, but why is this 'news' now? Why are people complaining way after the fact?

      Nvidia supports PhysX in the case of the 'primary' card, because PhysX uses CUDA. If you have two cards, more recently, they added the ability to disable SLI and use the second Nvidia card for CUDA/PhysX. They support Nvidia, Nvidia + Nvidia, and Nvidia + othercardthatdoesnothing.

      Nvidia doesn't support Othercard + nvidia, for the sole reason that the primary card has the primary driver and effectively arbitrates what happens on other addin cards. You'd actually have to ask ATI to support and 'bless' that configuration via their drivers for Nvidia to have any chance of supporting it. Who the hell are you to decide that Nvidia has to support PhysX acceleration in that configuration, when they don't support the underlying 3D acceleration necessary (and neither does ATI) in such a configuration?

      Common sense is that you don't mix ATI and Nvidia cards, because gee, the SLI/CrossFire stuff is incompatible, and no acceleration is possible for the secondary card.

      This whole 'debate' over the issue is simply rabblerousing and trying to blame Nvidia for a situation that they have no unilateral control over, frankly.

      Most 'consumer' level motherboards still don't have SLI/Crossfire and two PCI-E slots theoretically to support this in the first place, but nobody ever has, or has ever made effort to move toward it. Rabblerabblerabble?

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    53. Re:Anti-trust? by Zephiris · · Score: 1

      Except, no.
      Nvidia sells reference GPU designs to third party companies that manufacture them and get to call themselves Nvidia GPUs.
      PhysX is a software product that runs on any CPU. They replaced the conditional hardware acceleration with a version that works on their GPUs. They don't have control over third party low level libraries (like AMD's Stream SDK), so can't integrate a proper solution without third party help. Third party help that is undesired by one or both parties, otherwise it'd happen.
      PhysX is not a 'user level' library. A developer makes the choice to use it.
      PhysX is not disabled nor degraded in the CPU case, merely 'visually enhanced' in the case of Nvidia case. 99% of developers only use it for optional visual effects, not for offloading the general physics solution, since the game has to behave the same in both cases.
      There's no 'tying' there, as the game works exactly the same in every CPU case, and is purely visual in the non-GPU case.

      AMD was also approached about working together to make a version that also worked on their chips, according to various news reports, and they declined.

      Nvidia isn't a monopoly, this isn't tying, and all of this debate is mostly over something trivial, optional, and generally won't increase FPS, UNlike the old Aegia PhysX dedicated solution, which was minor at best, and largely before commodity dual/quad core CPUs.
      I have a GTX 260 as my only installed card now, run with PhysX disabled, always, even for the 5-6 retail games that have PhysX 'hardware acceleration' that I never use.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    54. Re:Anti-trust? by Zephiris · · Score: 1

      Doesn't that (rather) exactly describe the Nvidia Tesla product, released starting in 2007? http://www.hardwaresecrets.com/article/495

      Nothing about these PhysX claims, or these conspiracy theories, are news.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    55. Re:Anti-trust? by L4t3r4lu5 · · Score: 1

      Up until Windows Vista, that was exactly what happened.

      Have you not tried to install Windows 2000 / xp after Linux? GRUB go bye-bye.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    56. Re:Anti-trust? by weber · · Score: 1

      Well then, if they suspect problems they should just give a warning when running in that configuration.

    57. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      Bullet Physics

      (A) That's not a consumer product as is an nvidia card purchased to run PhysX. Thus a completely different market - one where the customers are developers, not end users.
      (B) And how much of the market do they have? Effectively Zero.
      MS was ruled a monopoly with roughly 90% of the OS market.

      That ATI and other card makers have not yet provided an API that an open source and competing (#3 behind Havok) product finds desirable, is not Nvidia's fault either.

      Not only is it not Nvidia's fault, it is to Nvidia's benefit, it reinforces their monopoly position.
      The fact that MacOS was not available on x86 was not MS's fault and they were still ruled to be a monopoly.

      --
      When information is power, privacy is freedom.
    58. Re:Anti-trust? by Lonewolf666 · · Score: 1

      The question is: what else to use?
      Intel has a pretty good reputation for its OSS graphics drivers, but the hardware is only adequate for office PCs. For current 3D games their integrated graphics lack the necessary performance.

      ATI and NVIDIA have much faster hardware. Binary Linux drivers from NVIDIA work pretty well while ATI's have a horrible reputation, but NVIDIA don't release hardware specifications like ATI does. That means I expect the development of open source drivers to progress much better for ATI. AFAIK the Nouveau open source drivers for NVIDIA rely on reverse engineering which is a rather slow undertaking.

      When I built my current PC two years ago, I voted with my money for NVIDIA. ATI's release of hardware specs was promised at the time, but they had not actually released anything yet. My next PC will probably have an ATI card.

      The "open source graphics card" (http://wiki.opengraphics.org/tiki-index.php) has reached the prototype stage, but I doubt it will see mass sales anytime soon. In terms of performance, that card seems to be similar to recent integrated graphics, and there we already have Intel chipsets with good OSS support.

      --
      C - the footgun of programming languages
    59. Re:Anti-trust? by Zephiris · · Score: 2, Insightful

      Umm. Should I even bother to point out how many things are wrong with what you said?

      PhysX itself is used by developers. The card being capable of running it is fairly irrelevant. "Do you want shiny extra visual-only effects? Yes/No". PhysX GPU acceleration is fairly useless, and even many Nvidia users turn it off to save framerate.

      You have a video card, which you presumably use for a game. If PhysX is used by the game...good for you, unless of course it uses PhysX software only (as the overwhelming majority oft PhysX licensees do). If it doesn't...or it's unsupported, have you somehow lost something?
      You're effectively putting to task the expectation that A( 'everything' uses PhysX, B( 'everything' must support PhysX.

      You're effectively (and naively) blaming Nvidia for the lack of PhysX on AMD/ATI cards, when AMD itself hasn't been interested in it, hasn't developed its own comparable libraries, and let the Havok deal fall through. AMD has done, as far as I can tell, absolutely nothing to compete or interoperate in this area, not even encourage open source as do the work for them (as they're now doing for UNIX drivers).

      The ultimate defense for libel is the truth, the ultimate defense for anti-competitive practices, is the competitor's own incompetence/inability to stay afloat. Nvidia had much (but not everything; NEC was the bigger factor there) to do with the demise of 3DFx, and absolutely nothing to do with the decline of AMD's competitive quality and their image in the eyes of the consumer. If more people bought AMD cards, then AMD would have a greater market share, logically. Nvidia hasn't sabotaged them in any way whatsoever, not even a teensy bit, nor do they hold the Lion's share of the GPU market.

      Why not also blame Nvidia for not porting PhysX to Linux, MacOS, FreeBSD, and Solaris while you're at it? Come on. This is the real world, not 'every company does what you want before you want it' land.

      The market for PhysX, is specifically developers, not you, the end user. Why are you so hell bent on getting a few extra graphical effects due to PhysX? That's what it's used for in most cases, and the most cases are...what, MAYBE 10 games released ever that directly support hardware PhysX from the GPU? And another 10 that supported the Aegia PPU, but not an Nvidia card?

      Market share is also a non-issue for you, the end user. After all, do you get PhysX acceleration a Havok game either? No. Does it matter how much market share Havok or Bullet Physics have, if the game you like uses it? No.

      You're...kinda wrong about MS and monopoly. They were ruled a monopoly for anti-competitive practices and various licensing deals they made to hurt the any competition. It has nothing to do with Apple 'not available on x86'. That's...very very strange. Apple backed IBM PowerPC, after they backed Motorola 68k. That it wasn't available on x86 was simply, they didn't want it to be. Just like they don't want it to be available for general non-Apple computers still today. Microsoft had nothing to do with that, and even periodically developed software for MacOS/PPC. They even developed a version of Windows NT 3.51 for PPC (which didn't hurt Apple at all).

      Nvidia is far from a monopoly in the graphics market, with a mere 29% of the market and AMD 17%. Intel dominates with 44%. At least according to JPR, whom I'm sure you distrust as well: http://jonpeddie.com/press-releases/details/amd-soars-in-q209-intel-and-nvidia-also-show-great-gains/

      Could AMD's loss of market share (and I seem to recall that Nvidia and ATI were fairly neck and neck in the Geforce 2/3 era) be due to their own problems which they have yet to resolve, despite ATI/AMD merger? Maybe possibly? If people don't trust you and your product to work particularly well, people will be less likely to put down $100+ merely for you to disappoint them. The door swings both ways.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    60. Re:Anti-trust? by Zephiris · · Score: 1

      The old adage goes: Speed, Reliability, Price. Pick any two.

      Open source, performance, reliability, pick any two?

      Nvidia and ATI don't generally have superior performance in IGPs either. They're IGPs, don't expect to get great performance on IGPs or lowest end cards (people still seem to brag about Geforce 7200GS, yagh) for gaming. That's obviously not what they're designed for, not even if they're brand new.

      Nouveau has actually been going much faster, if you consider the actual age of the "radeon" driver (pre-2004 and still can barely draw a triangle on any card you can actually go out and still buy), vs. the actual age of the nouveau driver as a whole (2006 and is about the same state, but speeding up and merged into Mesa/DRM proper as well).
      You can 'vote with your dollars' by giving the money directly to an open source project which (usually) barely break even, if they actually do (few seem to), rather than corporations which earn billions of dollars per year and generally don't care what you do with your card.

      It's kindof naive to spend money on AMD, and expect that the work will be done faster, rather than giving it to the people actually doing all of the hard work.

      Personally, I'd rather have performance and reliability, so I'm content with binary drivers that can actually run things more complex than BZFlag and OpenArena at 20FPS.
      I'm also content to vote by Actual Development Time (ala contribution) on free projects, and saving money not superfluously yoyoing on video cards.

      Each vendor makes promises they can't keep every ~2-2.5 years. If you haven't gone over the entire gamut in the last ten years for video cards which'd help you determine future trends in reliability/etc: in general concensus seems to be, AMD isn't reliable, isn't interested in fixing things, has been making the same promises since the Radeon 32DDR in 2001 (the most expensive consumer DirectX 7 part ever made), Nvidia seems to know what consumer wants, sometimes has hardware problems, sometimes does silly things to entice you that don't live up to hype, or are loud, power hungry behemoths that nobody can actually live with. Both are relatively a wash and rather even on the ACTUAL HARDWARE ITSELF, but the resulting differences, and problems that arise, are largely due to driver snafus each company makes that can persist for a year or more. Just, in my experience (I had a 'new' Radeon 3870 last year, mind), AMD's speeches about fixing things and changing graphics forever are significantly longer these days than the changelogs of their drivers, of which each release has fewer and fewer bugfixes, but fewer and fewer problems solved.

      If you got band new shiny AMD card next week 'to support open source' (which it doesn't), and Nvidia open sourced all of their drivers first-party a day later, you'd be red in rage at AMD. Today, I can largely pick apart the Nvidia driver and 'fix' any problems necessary for API/ABI changes, which is generally not possible for AMD (which still lacks support for newer versions of the linux kernel, which has persistend since months before I pulled the 3870) . I'd love it if AMD made quality drivers that made my (probably less technically capable) 3870 zoom, I'd find a good home for it, but wishes and wants and future hopes are effectively irrelevant to the real world and what actually happens, unfortunately. Otherwise, I'd have working Nvidia (and ATI) drivers for FreeBSD amd64 and I could've stayed 'goodbye forever' to Windows for gaming.

      Pick any which one and stick with it, period. You'll save a lot of money, and a lot of heartache. If you're indecisive and floundering over it every few years, it doesn't help anybody, not Nvidia, not AMD, certainly not open source developers, and least of all yourself.

      All of which, of course, has nothing to do with rabblerousing about PhysX. People interested there should -really- get some technical background in why PhysX on ATI (and ATI primary Nvidia secondary) has never worked, and why TFA is poorly sourced only from an internet forum.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    61. Re:Anti-trust? by Anonymous Coward · · Score: 0

      You do know that almost all LCD HDTVs operate at 120hz and can be used as a PC monitor, right?

    62. Re:Anti-trust? by Lonewolf666 · · Score: 1

      You can 'vote with your dollars' by giving the money directly to an open source project which (usually) barely break even, if they actually do (few seem to), rather than corporations which earn billions of dollars per year and generally don't care what you do with your card.

      It's kindof naive to spend money on AMD, and expect that the work will be done faster, rather than giving it to the people actually doing all of the hard work.

      What I want those corporations to do is provide specifications on how to program their hardware. Many Linux developers claim that this is the most important part of supporting OSS, because reverse engineering is extremely time consuming work.

      Right now, AMD/ATI does that while Nvidia doesn't. That they actually pay developers to help with the OSS drivers is a bonus.

      Pick any which one and stick with it, period.

      Here I don't agree. I'll buy whatever seems to be the best value for money at the time of purchase. Supporting OSS is not the only thing to consider here, but it plays a role.
      A few years ago, Nvidia was the winner here because of their decent binary drivers while ATI had almost nothing. Crappy binaries and no hardware documentation for OSS developers on the ATI side. But over the last 1-2 years AMD has made a solid effort on the documentation side.

      If you got band new shiny AMD card next week 'to support open source' (which it doesn't), and Nvidia open sourced all of their drivers first-party a day later, you'd be red in rage at AMD.

      No I wouldn't. And I'm not angry about buying a Nvidia card about two years ago. The offer was better than ATI's at the time. That ATI kept their promise about the docs (which I didn't really trust) does not make me regret that decision.

      --
      C - the footgun of programming languages
    63. Re:Anti-trust? by mdwh2 · · Score: 1

      Same reason why Apple can legally get away with far worse - they're not a monopoly.

    64. Re:Anti-trust? by pcolaman · · Score: 1

      touche

      (yes I know the e has an accent, but slashdot jacks it up)

    65. Re:Anti-trust? by RightSaidFred99 · · Score: 1

      You're fucking stupid.

      You think "physics GPU acceleration" is a special market. There are tons of ways to do physics acceleration, and having one of the slightly faster ways doesn't give you a "monopoly". It's a gimmick anyway, nobody gives a shit about physics acceleration in games and there are lots of faster options if you're in HPC.

      For the record, there's no reason game developers or anyone else can't use the ATI GPU API to implement physics processing.

      Being the only current provider to provide an API for your hardware to perform physics processing when your competitors hardware is just as capable does not make you a monopoly, and only a dipshit "Johhny Trustbuster" would think it does.

      Or maybe you're just too technically illiterate to realize this is just an API on top of NVidia's stream processors? Do you think NVidia has some special magic pixie dust in their product that nobody else can use?

    66. Re:Anti-trust? by makomk · · Score: 1

      Nvidia doesn't support Othercard + nvidia, for the sole reason that the primary card has the primary driver and effectively arbitrates what happens on other addin cards.

      Except it doesn't. They're not treating it as a graphics card, they're treating it as a physics co-processor, which doesn't require any cooperation from the main graphics card full stop. (Plus, notice how they're also disabling the actual dedicated PhysX PPU boards on systems with ATI graphics?)

    67. Re:Anti-trust? by geekoid · · Score: 1

      ATI has been saying that for 10 years.

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    68. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      PhysX itself is used by developers. The card being capable of running it is fairly irrelevant. "Do you want shiny extra visual-only effects? Yes/No". PhysX GPU acceleration is fairly useless, and even many Nvidia users turn it off to save framerate.

      Except that the part that is being disabled is the part that consumers pay extra for and is in effect being held hostage here.
      The fact that you can't wrap your head around that simple fact means tl;dr to the rest of your screed is all that's needed.

      --
      When information is power, privacy is freedom.
    69. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      You think "physics GPU acceleration" is a special market. There are tons of ways to do physics acceleration,

      There is only one product that the end user can go out and purchase specifically to accelerate physics in games and now the vendor of that product has tied its operation to the exclusion of another vendor's unrelated products. Why is that so hard for you to grasp? All this baloney about how developers can do this and that has nothing to do with what the consumer can do.

      As another poster has pointed out, would you be so complacent if microsoft were to make windows refuse to boot if it detected a linux partition on any of the hard disks? Oh, the user can just not use windows because its a gimmick and sucks ass, oh the developers of the applications on windows can just port to linux. Those are the equivalents of the boneheaded excuses you are coming up with for nvidia's action here.

      --
      When information is power, privacy is freedom.
    70. Re:Anti-trust? by GreyWolf3000 · · Score: 1

      No, it's more like when the first SSL offload chip was introduced into the network card market, said company did not have a "monopoly" on secure communications. If your computer doesn't have the power to run uber realistic physics models in real time without PhysX then you don't have any reason to belly ache about anti trust.

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      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    71. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      No, it's more like when the first SSL offload chip was introduced into the network card market, said company did not have a "monopoly" on secure communications.

      But they did have a monopoly on SSL offload chips and if they decided to disable SSL acceleration if you ran DB2 instead of Oracle because they were a start-up funded with by Oracle's venture capital wing then the analogy would be appropriate.

      If your computer doesn't have the power to run uber realistic physics models in real time without PhysX then you don't have any reason to belly ache about anti trust.

      Ah, so only the people who don't need a card for phsyx acceleration and thus probably have not purchased one have the right to complain that nvidia is disabling such cards? The people who actually paid for it and got screwed over, they have no standing, eh? WTF are you smoking?

      --
      When information is power, privacy is freedom.
    72. Re:Anti-trust? by GreyWolf3000 · · Score: 1

      But they did have a monopoly on SSL offload chips and if they decided to disable SSL acceleration if you ran DB2 instead of Oracle because they were a start-up funded with by Oracle's venture capital wing then the analogy would be appropriate.

      Better analogy than mine to be sure, but the question is still "should antitrust come in to play"... since anyone could be considered to be a monopoly if you narrow the "market" sufficiently, you can't just lump any dick move that a company makes as being an antitrust violation.

      Ah, so only the people who don't need a card for phsyx acceleration and thus probably have not purchased one have the right to complain that nvidia is disabling such cards? The people who actually paid for it and got screwed over, they have no standing, eh? WTF are you smoking?

      Look, there's no question this is an anti consumer move. I don't buy nvidia, and I don't see them as the good guys here. It just seems silly to think that the anti trust laws should somehow protect us from any dick move a company makes, especially when it comes down to a $250 dollar novelty item you bought to play games. Don't the courts have better things to do?

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    73. Re:Anti-trust? by Jah-Wren+Ryel · · Score: 1

      It just seems silly to think that the anti trust laws should somehow protect us from any dick move a company makes, especially when it comes down to a $250 dollar novelty item you bought to play games. Don't the courts have better things to do?

      You seem to be arguing that size of the market determines if an anti-trust action should be prosecuted. Yes it does. But just because it isn't economical to bring the judicial system into play doesn't make nvidia's actions any less illegal. It just means they will probably get away with it. Just like millions of other crimes that go unprosecuted every year for lack of resources.

      --
      When information is power, privacy is freedom.
    74. Re:Anti-trust? by Anonymous Coward · · Score: 0

      If Windows disabled itself upon detecting a Linux partition on my PC, I might call it a "feature". Heck, I might even call it a welcome change.

    75. Re:Anti-trust? by Anonymous Coward · · Score: 0

      This is a similar reason why I moved from ATI to NVidia.
      But that avoids one issue, and brings in others from NVidia.
      Both suck at support under linux.

      I solved that too.

    76. Re:Anti-trust? by Khyber · · Score: 1

      "{hasn't developed its own comparable libraries,"

      And there's where I know you're full of shit.

      Bullet Physics. Look it up. Pixelux+AMD.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  3. Truth by DoofusOfDeath · · Score: 4, Funny

    'For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs.'

    At least he was 33.3% truthful.

  4. But... by nicc777 · · Score: 5, Funny

    ...will it my $TERM faster?

    --
    Need an ISP in South Africa?
    1. Re:But... by Anonymous Coward · · Score: 0

      But who was phone?

    2. Re:But... by Anonymous Coward · · Score: 5, Funny

      I think you accidentally the verb.

    3. Re:But... by Anonymous Coward · · Score: 0

      You an entire $TERM?

    4. Re:But... by Anonymous Coward · · Score: 0

      somethings missing:
      please insert one of your choice: make, kill, eradicate, inseminate

    5. Re:But... by ioshhdflwuegfh · · Score: 1

      ..will it my $TERM faster?

      Obviously.

    6. Re:But... by TheRaven64 · · Score: 1

      That depends. If you are running zsh, the built-in tetris game will use realistic physics for block interactions. Otherwise, no.

      --
      I am TheRaven on Soylent News
    7. Re:But... by FlyingBishop · · Score: 1

      They're working on a port of Dwarf Fortress. I'd expect that to be hardware accelerated.

  5. Just in time! by Joce640k · · Score: 1

    I was about to start using it, this announcement has saved me a lot of wasted effort.

    --
    No sig today...
    1. Re:Just in time! by j00r0m4nc3r · · Score: 2, Interesting

      I don't see what the big deal is. They currently only support their cloth simulation on the GPU, so whether or not GPU is being used doesn't affect rigid body physics at all. Havok is ridiculously expensive and they've dropped GPU support for their HavokFX system. I wouldn't discount PhysX based on this announcement alone unless all you care about is cloth.

  6. Can someone explain this more clearly? by Rix · · Score: 1

    Was Nvidia previously offering a software framework that could run on any GPU, but now only supports their own? Can ATI (or anyone else) not implement the standard in their own drivers?

    1. Re:Can someone explain this more clearly? by cheesybagel · · Score: 4, Informative

      It is no standard. PhysX was an API made by a company (Ageia) who wanted to cell physics acceleration cards. Their cards never sold well, but the free beer software libraries were used by a number of people (the libraries supported CPU execution as well). Then NVIDIA bought them and ported the thing to run on their GPUs. So I see this ending up like the 3Dfx Glide API for 3D graphics - some historic games used it, such as Mechwarrior, but no one uses it anymore.

    2. Re:Can someone explain this more clearly? by Unit3 · · Score: 4, Informative

      No. The framework would only run on their GPUs. However, you could have one of their cards in the system to do purely physics calculations, and then use a competitor's card to do the actual display and 3d rendering. They've now disabled this, so if your monitors are connected to, say, and ATI card, you can no longer use the Nvidia card in your system for physics processing.

      Before you discount this as an unlikely scenario, consider motherboards with onboard NVidia chipsets. These are usually underpowered for full time duty, but are perfectly suited to being used for physics calculations while a more powerful ATI card in the PCI-E slot does the graphics rendering. This is actually a fairly likely setup these days, and NVidia has just said they're going to block it.

      Personally, I agree with others who have pointed out this must be an anti-trust issue. Intel and Microsoft have both been fined heavily recently for doing exactly this kind of anti-competitive behaviour.

      --
      -- sudo.ca
    3. Re:Can someone explain this more clearly? by Tom9729 · · Score: 1

      No, PhysX is (and was) only ever hardware accelerated on Nvidia/Ageia hardware. Before you could add a second (Nvidia) card to your system and use it for PhysX. All this announcement is saying is that people using AMD as their primary GPU can no longer do this.

    4. Re:Can someone explain this more clearly? by jgtg32a · · Score: 1

      I could have done that? I had no idea

    5. Re:Can someone explain this more clearly? by BitZtream · · Score: 5, Insightful

      Its anti-consumer, but that doesn't trigger an anti-trust charge, they don't have a monopoly.

      Why does everyone scream like its illegal when a company does something they don't like? Unless they are king of the hill and using their powers to force others into capitulating with them, its not an issue for the courts. You don't have to buy nVidia. You don't have to use PhysX. You don't have to buy a Voodoo 3 card. Sure a game may only support one of the above, but thats not something that justifies going after nVidia unless they owned the market.

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    6. Re:Can someone explain this more clearly? by Old97 · · Score: 3, Informative

      Microsoft and Intel are monopolies. Nvidia is not. You also can't designate a company as a monopoly by narrowly defining some market niche either. Barriers to entry for the market in question are also a consideration. It's not an issue here. If you are not a monopoly than you can engage in a broader set of behaviors. What got Microsoft in trouble is that they continued their anti-competitive behavior after they gained their monopoly and attempted to leverage their existing monopoly to gain unfair advantages in other markets, i.e. web browsers. If Apple had done that it would have been perfectly legal because they don't have a monopoly. If Microsoft had not had a monopoly what they did to Netscape would have been legal.

      --
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    7. Re:Can someone explain this more clearly? by smoker2 · · Score: 4, Insightful

      How can it be anti-trust if (a) they aren't a monopoly, and (b) they are disabling their own hardware ?

      If they caused the ATI card to not function then I could understand it, but a secondary function on their own card ?

    8. Re:Can someone explain this more clearly? by afidel · · Score: 3, Informative

      No, the framework also has a software renderer and on many cards you get significantly better overall game performance by using it (I know this is true for my 9600 GSO 384, I got an ~22% FPS boost by uninstalling the driver component for PhysX and using the software renderer). The software renderer is also significantly less likely to crash your system. So unless you have a slow CPU with a monster GPU and are willing to accept more crashes there's really not a lot of reason to use the GPU tied renderer.

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    9. Re:Can someone explain this more clearly? by shutdown+-p+now · · Score: 4, Informative

      Its anti-consumer, but that doesn't trigger an anti-trust charge, they don't have a monopoly.

      The perpetrator doesn't have to have a monopoly for tying to be illegal - in U.S., for example, you only need "sufficient market power" to affect "not insubstantial amount of interstate commerce in the tied product market". I dare say that NVidia has pretty damn substantial market power in GPU niche, and it is quite likely to affect sales of all other GPUs in a significant way. In the end, of course, it's up to the courts to decide, if it comes to that, but the allegation is not without merit.

    10. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      I think don't understand the meaning of the word "renderer".

    11. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      Intel is a monopoly? What about AMD then?

    12. Re:Can someone explain this more clearly? by Bri3D · · Score: 1

      Another funny point is if you were to disassemble PhysX's "GPU acceleration," you'd find that it runs very few kernels on the GPU, and that they're quite simple. What you'd also find is that there are two CPU codepaths: a non-optimized CPU codepath, and an optimized CPU codepath. The optimized CPU codepath is only taken when using the nVidia "GPU" code (which really hardly uses the GPU) - the performance improvement gained from "using the GPU" is really gained from using a non-gimped codepath!

    13. Re:Can someone explain this more clearly? by blackraven14250 · · Score: 1

      I dunno. Maybe technically a monopoly because they own x86, and license it to AMD? Can someone clear that up?

    14. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      [Citation needed]

      heck, I'd be happy with anything more than "guy on the internet has a conspiracy theory"

    15. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      Get a disassembler. I think it's a bad idea to post copyrighted disassembly that makes people look bad (aka it's a good way to get sued).

    16. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      You also can't designate a company as a monopoly by narrowly defining some market niche either.

      Actually yes you can, this was done to MS in order to define them as a monopoly. The government had to exclude Mac's and servers in order to get a high enough percentage to be able to declare MS a monopoly. There is no such "niche" restrictions on defining a monopoly.

    17. Re:Can someone explain this more clearly? by Draek · · Score: 1

      The monopoly issue is a deal-breaker, but disabling their own hardware isn't. They're intentionally crippling the user's experience when using non-NVidia hardware regardless of *how* they're doing it.

      It's similar (though not exactly alike) to what Microsoft did with the 'hidden' Windows APIs for Office years ago, something that did get them into legal trouble at the time.

      --
      No problem is insoluble in all conceivable circumstances.
    18. Re:Can someone explain this more clearly? by war4peace · · Score: 1

      Onboard GPUs don't have PhysX unless they belong to the list here: http://www.nvidia.com/object/physx_gpus.html
      Now don't get me wrong, I too think this is a shitty move, but I'd scream more for SLi Support on Intel Motherboards over this. IMO we're annoyed by the lesser evil here.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    19. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      I don't think "sufficient market power" means what you think it means. Ever heard of CR4? Herfindahl index?

      Please don't use terms you are not familiar with.

      *I am a Economic major that partially specialized in market competition.

    20. Re:Can someone explain this more clearly? by shutdown+-p+now · · Score: 1

      Please don't use terms you are not familiar with.

      I'm quite obviously no expert on this, having just followed the Wikipedia link someone else posted in this discussion. However, even that link makes it clear that the definition is extremely vague, and varies greatly over time:

      "For at least three decades, the Supreme Court defined the required "economic power" to include just about any departure from perfect competition, going so far as to hold that possession of a copyright or even the existence of a tie itself gave rise to a presumption of economic power."

      So there. WP goes on to say that this isn't the present state of affairs, but if it was there, enshrined into law at some point in recent past, I fail to see how the statements in my previous post are wrong in general.

      I am a Economic major that partially specialized in market competition.

      Great! So go ahead and coherently explain how things actually work, please.

    21. Re:Can someone explain this more clearly? by Zephiris · · Score: 1

      Equally worth noting, is that only 'new', specifically GPU-PhysX enabled games (of which there are very few) work on Nvidia cards with acceleration. This also only (generally) supports 'optional', visual only special physics effects, and not game-changing or FPS-accelerating methods.

      In fact, due to the fact that it's taking shaders on your GPU to do the work, it often decreases performance compared to baseline.

      The traditional PhysX games are also not supported in this manner.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    22. Re:Can someone explain this more clearly? by Zephiris · · Score: 1

      They never supported that scenario on any OS to begin with. Even on the touted Windows 7, it just wouldn't work. The secondary video card has 3D disabled, unless you happen to have a matching card, and CrossFire/SLI as applicable.

      Windows itself won't even allow you to so much as try it pre-Windows 7, either.

      Effectively, you got trolled by whoever made the original post, and responded as if it made any sense, and are, in fact, effectively furthering it by making claims that were never true.

      PhysX is optional-effects-only (in effect) for GPU, most games that use PhysX, only use the software (not GPU) component.
      PhysX, CUDA/ATI-Stream-SDK, and base 3D acceleration never worked with ATI primary/Nvidia secondary, nor with Nvidia primary/ATI secondary, when trying to get anything meaningful (besides basic 2D non-accelerated multi-monitor) to work vs the secondary card.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    23. Re:Can someone explain this more clearly? by Zephiris · · Score: 1

      Not allowing a specific feature because of lack of 3D acceleration on the secondary card is not 'harming the user experience', especially not of a presumably rich-er subset of the population which can afford A( dual-GPU enthusiast motherboard, B( two graphics cards, C( fully intends to dedicate an entire graphics card, nevermind the power bill, to PhysX, when all GPU PhysX does is add optional visual-only effects that can slow down your graphics card a little, but otherwise works exactly the same as the CPU only variant. Can I also point that it's on the order of 5-6 retail games that actually have "GPU hardware PhysX acceleration", and the rest either used the Aegia PPU (incompatible with Nvidia's implementation of the base engine), or are software-only in the first place?

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    24. Re:Can someone explain this more clearly? by Zephiris · · Score: 1

      This is a rhetorical question, but could you do it BEFORE?
      No, you couldn't.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    25. Re:Can someone explain this more clearly? by Jesus_666 · · Score: 1

      As has been pointed out, you don't need two graphics cards. A graphics card and a mainboard with onboard graphics is enough; CUDA and PhysX are supported for a number of IGPs. And yes, you find that kind of setup. I will have such a computer with my next upgrade as I specced out mine without discrete graphics to keep the price down.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    26. Re:Can someone explain this more clearly? by Zephiris · · Score: 1

      So you're going to use an AMD IGP, and a more powerful Nvidia discrete addon card, but want to use the AMD IGP for rendering, and Nvidia only for PhysX?
      That's...great. Really.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    27. Re:Can someone explain this more clearly? by Jesus_666 · · Score: 1

      Er, no. Since I don't live on Bizarro Earth I wouldn't do that. It should be fairly obvious who the IGP and GPU vendors would actually be.

      And no, they're not going to be S3 and PowerVR.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    28. Re:Can someone explain this more clearly? by geekoid · · Score: 1

      ". I dare say that NVidia has pretty damn substantial market power in GPU niche, "

      it has to be substantial market power over the other players. I don't think they ahve that over ATI.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:Can someone explain this more clearly? by geekoid · · Score: 1

      IF they were a monopoly, or had substantial market control, then it would be anti-trust ebcasue, in effect, they are saying "We will break what you purchased for us if you use a competitors product."

      No different then Ford dropping your MPG if you bought a Chevy as a second car.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:Can someone explain this more clearly? by Anonymous Coward · · Score: 0

      Are they not a monopoly in the physics accelerator market? Until today I had no idea there was any choice but PhysX.

  7. Bite the... by Anonymous Coward · · Score: 0
  8. Good luck with that by Flowstone · · Score: 5, Insightful

    First they scoop up PhysX and try to create a market for PPUs. Now the only way PhysX is ever going to get any use is out of pure coincidence. Not the smartest move for Nvidia to make when Ati/AMD is on their heels with a new line of cards.

    1. Re:Good luck with that by jgtg32a · · Score: 1

      And by on their heels you mean having better performance at 1/2 the cost?

    2. Re:Good luck with that by PhrostyMcByte · · Score: 4, Informative

      An OpenCL implementation of Bullet physics is coming. It's Open Source and is already being used in commercial games -- once it gets GPU acceleration there will probably be little demand for PhysX.

    3. Re:Good luck with that by tyrione · · Score: 1

      An OpenCL implementation of Bullet physics is coming. It's Open Source and is already being used in commercial games -- once it gets GPU acceleration there will probably be little demand for PhysX.

      I completely agree and look forward to applying my M.E. and C.S. backgrounds for my work.

    4. Re:Good luck with that by Zephiris · · Score: 1

      That was always the case, and Nvidia didn't make a move. This has been the exact same case since the merger in the first place.
      Game developers still only rarely use PhysX as a 'GPU acceleration tool', and nor is any 'real work' often done on the GPU in the 'accelerated' codepath.
      Red Faction 3, used Havok. Most games, use software-only PhysX, or Havok.
      This isn't news, and this impacts quite literally nobody, nor is it a situation within Nvidia's control. Primary driver determines what gets done on any secondary VGA cards, if anything. No 3D acceleration = no CUDA = no PhysX.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    5. Re:Good luck with that by Zephiris · · Score: 1

      It's also worth noting that Bullet physics implemented GPU acceleration via CUDA (same as PhysX) themselves...10 months ago: http://www.bulletphysics.com/wordpress/?p=50

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    6. Re:Good luck with that by Anonymous Coward · · Score: 0

      And by on their heels you mean having better performance at 1/2 the cost?

      Considering I'm not satisfied with the OpenGL support in my current AMD card, I'm certainly not getting another one.

  9. I don't see the problem by bonkeydcow · · Score: 1

    I guess it never occurred to me to spend hundreds of dollars on a graphics/physics card only to not use one of the primary functions. I have an nvidia card, I don't notice the physics stuff, doesn't seem to make a difference anyway.

    1. Re:I don't see the problem by Artifakt · · Score: 1

      I don't think most of the people who have a problem aren't interested in using one of the card's primary functions. I don't think its about hundreds of dollars for all of them either. It comes up where people have two or more cards, or maybe for an NVidia chip-set built into their motherboard, and a non-NVidia card. Some reasons people would want this are pretty likely, and/or rational. For example, what would you normally want to do if you had bought a replacement motherboard, with a 64 Mg NVidia chip-set on-board, and you already owned a high grade ATI card, say 512 Mg video ram, PCI-Express x8 or x16 connector, or whatever is ATI's state of the art now? You probably didn't make the decision to buy a particular Mobo based on the built in graphics - maybe ram slots or bus speeds made a bigger difference. But hey, now you have the board, and there's software that will coax some extra use out of the built in chipset, so might as well use ... No wait, you'll have to take an expansion card out...
            Does it really feel 'fair', if someone sells you something, and it shuts down a function if you buy a competitor's product and use it alongside the something? To use an analogy, suppose you bought a PC brand car. Either it comes with basic NVidia tires with only a 25,000 mile warranty, or maybe you buy a much nicer set of NVidias. Either way, you put in some related item, such as an ATI spare tire in the trunk. And the NVidia tires stop doing something, like they rule your car and have the deciding vote on whom they will associate with. It wouldn't matter to most people whether the tires were top of the line and costs hundreds, or were cheap basic versions - the does not play well with others factor would still be annoying either way, and I suspect that's how some people feel here.

      --
      Who is John Cabal?
  10. Closing the Architecture by headkase · · Score: 3, Insightful

    Heres some thoughts on the meaning of this. The PC is an open-architecture, you are free to put whatever you want into your machine. If nVidia can dictate what their hardware works with then they are effectively creating a "nVidia-Approved" list of hardware. First step down the slippery slope of closing the PC's openness. In the software world an equivalent would be Windows refusing to connect to network shares that were based off of Samba or the other way around a Windows box refusing connections from Linux machines. Standards apply to hardware as well as software and if any manufacturer gets away with an "approved" list then the platform as a whole will eventually suffer for it.

    --
    Shh.
    1. Re:Closing the Architecture by poetmatt · · Score: 2, Insightful

      windows is an "approved list of hardware". Ever tried to run DirectX under anything else?

      OpenGL3 is the first time that companies are breaking away from windows.

      You can't keep a PC closed forever because it's bad for business.

    2. Re:Closing the Architecture by Ant+P. · · Score: 4, Informative

      OpenGL3 is the first time that companies are breaking away from windows.

      It seems like OpenAL was the first. Creative have been visibly pushing it now that Vista's forced-software-only sound API has made their sound cards pointless.

    3. Re:Closing the Architecture by poetmatt · · Score: 1

      you are correct. I meant for graphics, but I didn't really think about that with openAL. Thank you for the correction.

    4. Re:Closing the Architecture by HeronBlademaster · · Score: 1

      Ever tried to run DirectX under anything else?

      I see your point, but I feel it is pertinent to mention that older versions of DirectX are (essentially) fully supported under Wine. That is, there does in fact exist an open source alternative to DirectX using DirectX's API. (Not that an open source app intended to be cross-platform should use DirectX.)

      Of course, I could be horribly mistaken about how Wine takes care of DirectX, but as far as I'm aware, when you install Wine, it doesn't come with closed-source DirectX DLLs, but older games (e.g. StarCraft) work fine.

    5. Re:Closing the Architecture by VoltageX · · Score: 1

      They already do. You need approved motherboards to run SLI (although there's a Russian "enable SLI on everything" hack around).

      --
      "Anonymous could not immediately be reached for further comment." - International Business Times
    6. Re:Closing the Architecture by cheesybagel · · Score: 1

      Wine basically has a DirectX to OpenGL wrapper.

    7. Re:Closing the Architecture by Joe+U · · Score: 4, Insightful

      MS pulled a smackdown on Creative. Creative cards (and drivers, especially drivers! [FU creative]) have been sucking for years.

      So, new OS comes out and MS removes all the hooks that 3rd parties have been putting into the Windows sound system, instantly leveling the playing field and removing a major source of Windows instability.

      One of the few times MS really did the right thing.

    8. Re:Closing the Architecture by Zephiris · · Score: 1

      Gosh. Don't tell that to id Software, icculus, Linux Game Publishing, the former Loki Games, AND OTHERS, who were using OpenGL 1.x and 2.x to do that since at least 1998.

      What, is "OpenGL3" the new buzz word that people don't understand what it actually implies?

      (Also, PhysX never was, never has been, any sort of standard, nor has it been used much.)

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    9. Re:Closing the Architecture by Zephiris · · Score: 1

      Wine translates the fixed function and shaders to OpenGL/GLSL/ARB shaders as necessary. Most newer games work somewhat out of the box, several run perfectly out of the box, some without requiring the closed source version of "DirectX 9 extension DLLs" ala d3dx_39.dll, which wine is also implementing.

      Basically, if it runs straight DirectX 9, or most things before d3dx9_35.dll, it runs okay on wine.
      But implying that Starcraft is the average age of things that 'work okay on wine' certainly isn't the case. You can happily run World of Warcraft, Half Life 2, Oblivion, and many other games on it.
      Check the Platinum and Gold lists for some goodies: http://appdb.winehq.org/

      I can happily load most any retail game released as brand new -today-, and at least get to title screen, or know exactly why it failed. Many work correctly in-game to a significant degree.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    10. Re:Closing the Architecture by HeronBlademaster · · Score: 1

      I didn't mean to imply that StarCraft was the average age of games that work okay. I simply meant to say that older games will basically work "for sure", simply because they use older versions of DirectX.

    11. Re:Closing the Architecture by Trogre · · Score: 1

      Uhm, there's nothing wrong with their cards. At least the older cards like the SB Live, which provides true hardware mixing. I still put them into new multimedia computers (yes, even the ones with onboard 7.1 sound). The Emu10k1 driver works splendidly, but then again that's not exactly an official Creative driver.

      I can't comment on their more recent cards.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    12. Re:Closing the Architecture by Joe+U · · Score: 1

      No, there's tons wrong with their cards, ranging from crappy drivers to actual physical hardware incompatibilities with the sblive cards a few years back that would trash your IDE bus data.

      Top that with the fact that they're a pretty scummy company with their dealings going from Aureal to Daniel_K and I think there's a good reason to avoid them.

  11. oh well by poetmatt · · Score: 4, Informative

    physx seemed nice until they tried to close source it. Does Nvidia have anything left this round? Bad Yields, physx being stupid and abusive when disabled (it only uses 1 cpu core when on AMD for example instead of even all threads). Not to mention their crippling of batman as well.

    So what's left for Nvidia? I don't see a whole lot.

    1. Re:oh well by LWATCDR · · Score: 1

      Actually a lot.
      They have the ION platform which is much better than what Intel supplies for netbooks and nettops.
      They have hardware flash acceleration coming.
      They used to have the best Linux drivers but I have not been keeping up with ATI's progress with their closed source drivers or the open source drivers that people are working on with the specs that ATI released.
      And they have a lot of mindshare and support from game makers. I just hope that Nvidia gets heading back in the right direction. It is good to have both nVidia and ATI in the GPU space. And it would be even better if they worked out interoperability for things like Flash, video decoding , video encoding and physics.
      OpenCL baby. Come on ATI and show use that we don't need NVidia. I want an Atom/ION smasher from you as well as GPU support for Physics and Video encode and decoding and make it work for Linux while your at it.

      Yes I know what a cyclotron is so the joke was intentional.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:oh well by poetmatt · · Score: 1

      ion still is only par for par with ATI's integrated products. Not worse, not better. I like the tegra solutions they have had but you know, that's not exactly a huge growing business sector yet (although it could become one).

      they are rapidly losing "mindshare" behind closed doors, because people aren't liking the results of physx and it's impact on sales.

      Hardware flash acceleration? That's not unique to Nvidia or a solution to anything that exists. Nobody wants flash, it's going out of style.

      OpenCL? ATI and intel have it too. Thus?

      All I see there is Ion. Trying to shove Nvidia cards into the console market is not about to succeed either as ATI is quite entrenched.

    3. Re:oh well by Anonymous Coward · · Score: 0

      Or, in this batman thing, the technology to optimize AA is by nvidia and that's why they disable it on ATIs...

    4. Re:oh well by RightSaidFred99 · · Score: 1

      Yeah, they're _doomed_ because of the massive backlash from the 50 people in the world who would give a shit about this limitation. Doomed I tells ya!

    5. Re:oh well by poetmatt · · Score: 1

      uh, no. If they had done this with their graphics card alone it would be fair. Go read the article. "We were able to confirm this by changing the ids of ATI graphics cards in the Batman demo. By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced."

    6. Re:oh well by jgtg32a · · Score: 1

      I want flash on my iPhone, because iMobileCinema is nice but it isn't flash

    7. Re:oh well by poetmatt · · Score: 1

      that has nothing to do with the hardware acceleration and 100% to do with adobe not releasing it yet. My G1 is waiting for the same thing.

      You do realize even with hardware acceleration it's not exactly going to run flawless, right? It will, of course, kill your battery life though.

    8. Re:oh well by poetmatt · · Score: 1

      that argument has been around since about 1990. If that is the best you can do, that's a pretty sure sign nvidia's fucked.

    9. Re:oh well by LWATCDR · · Score: 1

      Yes the 780g and later graphics chips are great for integrated graphics. I built my wife a system with a 780g and an AMD low power X2 cpu. She loves it because it is so quit and doesn't heat up the room like her old system did.
      But ATI/AMD doesn't offer an Atom class system for netbooks and it doesn't offer an Atom chipset to compete with ION.
      I am not so sure about flash hardware acceleration everywhere yet. This from June http://www.nvidia.com/object/io_1243934217700.html only talks about nVidia and I couldn't find anything about ATI but I might have missed it. Flash so isn't dieing. I wish that it would die but it is alive and well and thriving. YouTube and Hulu are prime examples of how Flash is alive and well. Would I like to see Flash replaced with an open standard? Yes but that has not happened yet. Theora with out native IE and Safari support is DOA.
      Yes I know about OpenCL the problem is that CUDA is ahead of it. I want more support for OpenCL and less for CUDA.
      Tegra is interesting but TI has a TI has OMAP which is very Tegra like as is the the Qualcomn Snapdragon.
      nVidia sure isn't DOA and lots of people buy their cards and will for a long time.
      The ZuneHD is using the Tegra and that alone will bring in a nice chunk of cash.
      I have no real love for nVidia except that I have had a lot better luck with the nVidia graphics cards I have owned than the ATI cards. The exception is the Asus 780g motherboard in my wife's pc.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:oh well by poetmatt · · Score: 1

      I'd just like to see real genuine competition and less of this saber waving/epeen competition between companies. It's stupid, because consumers would buy more and technology would overall advance faster if the companies didn't try to keep eliminating their competitors constantly.

    11. Re:oh well by The+MAZZTer · · Score: 1

      I like how the Batman article complains about AA being force off, but then says "oh wait, it's not the same AA as what you can force on in driver settings, it's totally different". Sounds to me like it's not AA but something different, since it's done by the game engine instead of by DirectX. It's entirely possible the devs encountered problems using this AA engine on ATI hardware and so disabled it in order to ship in time.

    12. Re:oh well by Lehk228 · · Score: 1

      no, but the fact that they are pulling petty bullshit on stuff like this indicates a lack of confidence in their own technology to compete, that could well be a predictor of doom if their insecurity is justified enough.

      --
      Snowden and Manning are heroes.
    13. Re:oh well by GooberToo · · Score: 2, Informative

      They used to have the best Linux drivers but I have not been keeping up with ATI's progress with their closed source drivers or the open source drivers that people are working on with the specs that ATI released.

      Contrary to the constant cheer leading here on slashdot, Nvidia still has the best Linux drivers by a wide margin. With steady progress being made with the open source drives, this may not always be the case, but it is likely to be so for at least another year, maybe more. The simple fact is, ATI's drivers have always been exceedingly poor and the ATI linux drivers were even worse. It takes a long time and a lot of effort to overcome the poor quality ATI worked hard to entrench.

      The simple fact is, if you want quality 3D on Linux, there is only one game in town, Nvidia. And for the foreseeable future, the game will continue to be Nvidia.

      If you want to purchase your 3D card based on ideology while performance, usability, and functionality doesn't matter, ATI is likely what you want. If on the other hand, you want a solution that is actually fast and reliable, then Nvidia is your only option. Anyone who says otherwise is attempting to blow their ideology up your ass, in the most dishonest means possible.

      Don't believe me, feel free to do some Googling for yourself. You'll have no trouble find hordes of crashes, broken apps, per application, per drive release, custom work arounds, etc, for ATI cards on Linux. As for Nvidia, with some minor exceptions, things generally just work. Even more so, most common distros provide the nvidia drivers off the install so you typically just install and things are running with HW 3D support.

    14. Re:oh well by Sloppy · · Score: 1

      So what's left for Nvidia? I don't see a whole lot.

      ION, the perfect hardware for HTPCs. (Or, it would be perfect if the drivers were trustworthy.)

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    15. Re:oh well by cheesybagel · · Score: 1

      AMD is bleeding money. It is hard to justify having a separate design team to do a cheap processor like Intel does with Atom. They previously bought the National Semiconductor Geode/Cyrix MediaGX processor line to compete in this segment before Intel even sold Atom. The OLPC XO-1 was the only design win AMD got that I can remember of. They disbanded that team. Intel has money to do several different designs because they are so big and profitable.

    16. Re:oh well by Prune · · Score: 1

      PhysX lets you execute simulation tasks in your own threads by providing a basic scheduler class interface. So they have no way to force you to use a single thread--just write your code properly. Using the default provided threading model in PhysX is only useful for simplicity because you're too lazy to properly integrate PhysX into your engine's threading model, not performance, and shouldn't be doing it in a pro environment anyway.

      --
      "Politicians and diapers must be changed often, and for the same reason."
  12. What are they trying to do? by H3lldr0p · · Score: 2, Interesting

    Stop things like this from working?

    1. Re:What are they trying to do? by jaxxa · · Score: 1

      I don't think that will effect Hydra because they have a separate chip on the motherboard that splits the graphics load. It has nothing to do with physx. This is to stop people from buying two cards and using one for rendering and one for physX.

  13. Key word: "reportedly" by SheeEttin · · Score: 1, Insightful

    There's a word in the article headline conveniently omitted from the Slashdot headline. That word is "reportedly"
    Seriously, guys, can't we get any kind of standards here?

    That aside, this is a pretty stupid move. If this news is accurate, I don't doubt a lot of users are going to be pretty vocal.
    On the other hand, if they had made it work, but be horribly broken in the presence of an ATI/AMD graphics cad, they could easily blame it on something completely opaque to the user and get away with it. (cf. manufacturer graphics drivers on Linux.)

    1. Re:Key word: "reportedly" by Anonymous Coward · · Score: 0

      Haven't you realized that Timothy is KDawson's apprentice?

    2. Re:Key word: "reportedly" by The+Moof · · Score: 5, Informative

      From the NVIDIA PhysX FAQ:

      Can I use an NVIDIA GPU as a PhysX processor and a non-NVIDIA GPU for regular display graphics?
      No. There are multiple technical connections between PhysX processing and graphics that require tight collaboration between the two technologies. To deliver a good experience for users, NVIDIA PhysX technology has been fully verified and enabled using only NVIDIA GPUs for graphics.

    3. Re:Key word: "reportedly" by couchslug · · Score: 1

      "If this news is accurate, I don't doubt a lot of users are going to be pretty vocal."

      So will some non-users.

      I vote with my wallet and because of this I refuse to buy their shit, I will not recommend their shit (as we know, geeks can influence what others buy especially when we refuse to support it), and I will express my opinion regarding their shit. :)

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    4. Re:Key word: "reportedly" by Anonymous Coward · · Score: 0

      P1 cards are still working so it can't be that tied in. As an ex-game dev (TM), I know quite a bit about game engines and I can quite happily say nvidia are making excuses.

  14. Cracked wide open by Anonymous Coward · · Score: 0

    It'll get cracked
    It'll get used
    If it breaks,
    they wont be to blame.

    Locked in you say?
    No Way!

  15. I don't get it.. by log0n · · Score: 1

    I know nothing about PhysX other than what I've gleaned from the article..

    If you buy an nvidia card to do some headless gpu grunt work, they will disable the functionality to do that unless the work is being shown through another nvidia card?

    The displaying of the work is pretty much superfluous to the work being done, and they've already made their money on selling, support, etc the PhysX card.

    Err?

  16. ATI and Nvidia by SScorpio · · Score: 1

    Has anything changed with Windows 7 where you can run an ATI and Nvidia card at the same time? I know you could in XP, but I found out the hard way you couldn't in Vista. It was something to do with the new driver model.

    I was trying this over a year ago to get dual monitors working while having SLI enabled under Vista. The recommended solution was to use an ATI card for the secondary output since the Nvidia drivers wouldn't see it and disable your ability to use SLI. When I tried to load the ATI drivers I couldn't get them to detect the card when the Nvidia cards were already active. I ended up being able to use a lower end Nvidia card which solved my problem.

    1. Re:ATI and Nvidia by ShadowRangerRIT · · Score: 1

      This doesn't have anything to do with multiple graphics cards (except insofar as you have two cards capable of rendering accelerated graphics in the machine). A card set up purely as a PhysX processor isn't using the WDDM (the Vista/Win7 display driver architecture) pathway, which requires the same driver for all graphics cards. The non-Physx card used for graphics owns that pathway, and the Physx card runs independently. The Physx card is like a RAID or USB add-on card; there's no real limit to how many you can run at once.

      The restriction exists (rightly or wrongly, I don't care about passing judgment here) both as a performance and stability hack (drastically increased GPU multitasking requires a scheduler and memory manager, and it's harder to write one that works across heterogeneous cards), and to aid in "protecting" HD content by having a single video path that is tightly controlled. Since the PhysX card isn't rendering anything, the restrictions don't apply.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    2. Re:ATI and Nvidia by JessicaD42 · · Score: 1

      SScorpio, Microsoft does have an official Windows 7 Support Forum located here http://tinyurl.com/9fhdl5 . It is supported by product specialists as well as engineers and support teams. You may want to check the threads available there for additional assistance and feedback regarding ATI and Nvidia compatibility questions. Jessica MIcrosoft Windows Client Team

  17. Weird to begin with by dagamer34 · · Score: 2, Interesting

    Who on earth has a graphics card from two different manufacturers? Regardless though, it means they've directly tied PhysX to their hardware, and I just don't care for them anymore. ATI all the way baby!

    1. Re:Weird to begin with by BlueToast · · Score: 2, Insightful

      When I shop for a video card, I don't care if it is ATI or NVIDIA as long as the choice I am making is cost effective. I would much rather spend my money on the card that is cheaper for the same performance -- which happens to be ATI in this case. Originally I was going to pair an 8800GT with an ATI card for Windows 7, but this news blows. NVIDIA should straighten up and get over their emotional attention whoring. They won't get my money now unless they grow up.

    2. Re:Weird to begin with by bananaquackmoo · · Score: 1

      +1 to this comment if I had it to give. Seriously, who has a graphics card from two different manufacturers?

    3. Re:Weird to begin with by idontgno · · Score: 2

      Somebody with an integrated NVidia GPU on the motherboard and an ATI vidcard in a PCI-X slot. The motherboard chip would normally just be sitting there sipping power and wasting board real estate; in theory, running PhysX on the otherwise idle mobo GPU would offload physics calculations from either the display adapter GPU (more frames per second) or the primary CPU cores (more frames per second).

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:Weird to begin with by jgtg32a · · Score: 1

      Meh I'd pay $40 to add PhysX support to games

    5. Re:Weird to begin with by Col+Bat+Guano · · Score: 1

      I do. My Mac Pro has an ATI and nVidia card. Works nicely under OS X. The windows drivers however shit themselves so I'm only able to use one card.

      Why wouldn't you want to be able to mix and match cards?

  18. Proprietary APIs by Adrian+Lopez · · Score: 3, Interesting

    I'm currently avoiding PhysX due to the fact that the license requires that credit be given to nVidia/PhysX in any advertisement that mentions the advertised product's physics capabilities. It's a real shame, because I hear that PhysX has pretty robust physics implementation.

    The current state of physics acceleration reminds me of the days when hardware-accelerated 3D graphics (except for high-end OpenGL stuff) were only supported through manufacturer-specific APIs. Hopefully, DirectX physics will be good enough that PhysX will ultimately become mostly irrelevant to game developers -- I'm just not convinced that Microsoft can pull it off.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    1. Re:Proprietary APIs by Anonymous Coward · · Score: 0

      They did it for rendering, no?

    2. Re:Proprietary APIs by Man+On+Pink+Corner · · Score: 1

      'm currently avoiding PhysX due to the fact that the license requires that credit be given to nVidia/PhysX in any advertisement that mentions the advertised product's physics capabilities.

      Why is that a problem? Is nVidia a charity whose job it is to provide free physics engines at no benefit to them?

    3. Re:Proprietary APIs by Anonymous Coward · · Score: 0

      Give credit where credit is due, dude. Adding the PhysX splash screen isn't that painful for what you get out of the deal.

    4. Re:Proprietary APIs by Adrian+Lopez · · Score: 1

      "Is nVidia a charity whose job it is to provide free physics engines at no benefit to them?"

      No. That's just your silly straw man. I just don't like the fact that credit must be given whenever the product's physics capabilities are mentioned.

      Besides, I'm simply telling you why I've personally chosen to avoid PhysX. I do still have the right to decide whether to agree to the terms of a given contract, don't I?

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    5. Re:Proprietary APIs by Adrian+Lopez · · Score: 1

      I don't like splash screens, but I wouldn't object to giving credit to nVidia in my software's documentation. Instead, my objection is to giving them credit in advertisements for my own product.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    6. Re:Proprietary APIs by Man+On+Pink+Corner · · Score: 1

      Sure, sure, no argument there.

      /pretends to get phone call, backs away, fumbles for doorknob

    7. Re:Proprietary APIs by VoltageX · · Score: 1

      Bullet Physics has been ported to the 360. Bye bye PhysX.

      --
      "Anonymous could not immediately be reached for further comment." - International Business Times
    8. Re:Proprietary APIs by Adrian+Lopez · · Score: 1

      Bullet is looking pretty good for game development, though it seems it has trouble handling small objects and that may be a problem for my particular purposes. I still want to give it a try.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    9. Re:Proprietary APIs by Adrian+Lopez · · Score: 1

      Looking at the EULA once again, I see that I am off on some of the details: Credit whenever in-game physics is mentioned must be given in the context of press releases rather than advertisements. For advertisements, the requirement is instead that the NVIDIA and PhysX by NVIDIA logos "appear on title marketing feature list with a specific call-out of PhysX Technology".

      6. Attribution Requirements and Trademark License. You must provide attribution to NVIDIA, PhysX® by NVIDIA, and the NVIDIA PhysX SDK.
      A: You will include a reference to the PhysX SDK and NVIDIA in any press releases for such Game that relate to NVIDIA, or in-game physics, and will identify NVIDIA as the provider of the "Physics Engine" (or such other term or phrase as indicated by NVIDIA from time to time).
      B: For Games and Demos that incorporate the PhysX SDK or portions thereof, the NVIDIA and PhysX by NVIDIA logos must appear:
      a. on the back cover of the instruction manual or similar placement in an electronic file for the purpose of acknowledgement/copyright/trademark notice;
      b. on external packaging;
      c. during opening marquee or credits with inclusion of âoePhysX by NVIDIAâ;
      d. must appear on title marketing feature list with a specific call-out of PhysX Technology
      e. on the credit screen; and
      f. in the âoeAboutâ or âoeInfoâ box menu items (or equivalent) of all Physics Games or Applications using any portion of the PhysX SDK.
      C: Provide a quote citing the Licenseeâ(TM)s integration of the PhysX SDK into the Game or Application for NVIDIAâ(TM)s use in press materials and website.
      D: Refer to NVIDIAâ(TM)s PhysX SDK in all press coverage referring to the use of a physics engine in the development of any Game or Application.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    10. Re:Proprietary APIs by Anonymous Coward · · Score: 0

      I'm currently avoiding PhysX due to the fact that the license requires that credit be given to nVidia/PhysX in any advertisement that mentions the advertised product's physics capabilities. It's a real shame, because I hear that PhysX has pretty robust physics implementation.

      The current state of physics acceleration reminds me of the days when hardware-accelerated 3D graphics (except for high-end OpenGL stuff) were only supported through manufacturer-specific APIs. Hopefully, DirectX physics will be good enough that PhysX will ultimately become mostly irrelevant to game developers -- I'm just not convinced that Microsoft can pull it off.

      Microsoft already pulled it off with DirectX.. how can you question that they wont with DirectX physics.. Look at the history, when DirectX was brought into play the only really working 3D API was Glide, it was getting support and even (if I remember right) was getting used in the Arcade Cabinets at that time. Back then nVidia was really stuggleing to get a foothold into the 3D marked with their failed Sega Saturn Hardware card for the PC (the name of which escapes me now). Then Microsoft released DirectX which didnt work with Glide without a wrapper. Nvida cards started to perform better and 3DFX tried to release thier own set of DriectX capable cards that failed miserably in comparison. Then pretty much overnight 3DFX was killed off in terms of support and DirectX has been here ever since...

      How can you not be convinced that MS will pull it off. Intel and AMD (AFAIK) are all in on the DirectX physics and Nvidia doesnt seem to be... looks like a mirror image of what 3DFX was doing years ago.. Time will tell.

    11. Re:Proprietary APIs by Adrian+Lopez · · Score: 1

      You may be right, but I'm not sure Microsoft is willing to invest as much in DirectX physics as AGEIA / NVIDIA have invested into PhysX. I just wouldn't be surprised if DirectX physics ended up as rather limited compared to dedicated commercial physics engines.

      As you say, time will tell.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  19. PhysX doesn't matter because Nvidia is doomed by Anonymous Coward · · Score: 2, Interesting

    Between the full stack (CPU+Chipset+GPU) provided by AMD and the full stack that will be Intel (with Larrabee in 2010) Nvidia has no future in either Chipsets or GPUs. Any other outcome is a bet against integration and in electronics integration always wins.

    Good thing too; both Intel and AMD are vastly more open (at least recently) with their hardware.

    1. Re:PhysX doesn't matter because Nvidia is doomed by Anonymous Coward · · Score: 0

      Between the full stack (CPU+Chipset+GPU) provided by AMD and the full stack that will be Intel (with Larrabee in 2010) Nvidia has no future in either Chipsets or GPUs. Any other outcome is a bet against integration and in electronics integration always wins.

      Good thing too; both Intel and AMD are vastly more open (at least recently) with their hardware.

      lol

    2. Re:PhysX doesn't matter because Nvidia is doomed by JSBiff · · Score: 2, Interesting

      Integration only wins when the integrated chip is "good enough". Intel has had "integrated, accelerated" graphics chips on their mobos for ages, but they've been so monumentally inferior, that anyone who wanted to play even 'older' 3D games like Q3-engine based games, far cry, unreal , most MMOGs released in the last 6 years, etc, needed to add-on a GPU.

      From the reviews I've seen, unless you want to muck around with real-time ray tracing (which Intel still hasn't gotten up to very good performance, from what I understand, but they are still working on it), Larabee will still be inferior to nVidia and AMD/ATI GPUs. If they prove me wrong, and Larabee really is "good enough", then you might be right.

      What it comes down to is, for nVidia to survive, they either have to a) come out with some tech breakthroughs that keep their chips much superior to Intel/AMD, then convince developers to forget about compatibility with such "inferior" chips (unlikely, but, hey, maybe possible?), b) start releasing their own CPU/Mobo/Integrated chip stacks (they are already working on this some, particularly in the ultra-mobile/netbook and htpc/media center device space), c) work with third-party Mobo manufacturers to integrate their chips into the mobos instead of Intel or AMD (I think they've been doing this for a couple years now?), d) get some big console 'win' - like convincing Microsoft, Sony, or Nintendo to use nVidia chips as the basis of their next generation console offering, e) All of the above.

      I'm not ready to count nVidia out just yet, because they've been laying the groundwork for 4 or 5 years to have their own tech integrated into motherboards and devices.

    3. Re:PhysX doesn't matter because Nvidia is doomed by jpmorgan · · Score: 1

      Larrabee was Intel's pride and joy for a while. They were gushing over it like a proud new parent, which is SOP for anything Intel is excited about. Given how little they've said about it recently, my feel on Larrabee is it's hit some pretty nasty roadblocks and is firmly vaporware.

  20. not a problem by poly_pusher · · Score: 2, Interesting

    Techspot AMD has been working hard to develop Open Physics. Furthermore Bullet Physics has been shown running on Cuda. So that sounds to me like doom for physx...

  21. Crazy by Pedrito · · Score: 2, Insightful

    It's kind of crazy that this is even going to get attention. This is only going to affect people using PhysX (which requires an nVidia GPU at the moment) with an ATI card for rendering. I'm sure the two people with this configuration are going to be crushed. Yes, I realize more than 2 will have a mix of cards, and 2 is probably a bit of a low guess, but only a handful are going to actually be affected by the lack of PhysX support for the config, so please, let's not get all in a huff about it. From a support perspective, I can understand where nVidia is coming from. This could be a true support nightmare for them.

    1. Re:Crazy by anti-NAT · · Score: 1

      So would supporting people with non-Nvidia keyboards, cases, HDDs, motherboards etc. ... (get the point?)

      --
      The Internet's nature is peer to peer - 20050301_cs_profs.pdf
    2. Re:Crazy by coldmist · · Score: 1

      My last video card was an 8800GTS (nVidia).

      I recently bought a 4890 (ATI).

      With Windows 7, you can load both drivers and have both cards in the computer at the same time, doing exactly what this article is talking about. I could have done this!

      Was I planning on doing it? No. But, if a game came out with Physx support and I wanted to, I was hoping I could do it.

      Now, no chance.

      Like I said. I bought ATI this time. 'nough said.

      --
      Don't steal. The government hates competition.
    3. Re:Crazy by Aquineas · · Score: 1

      So I suppose I'm out of luck with my Asus Ageia PhysX card and my 4800X2.

    4. Re:Crazy by blackraven14250 · · Score: 1

      Keyboards? Standard Driver.

      Cases? No Driver.

      HDD's? Standard Driver for each interface.

      Mobos? Standard Driver, with a custom driver for chipset features. Also, alot of addon cards won't get support for certain mobos, or peripherals to them (Ever tried getting support for a RAID card when your HDD isn't on the list?).

      The only thing the GFX card communicates with is the northbridge, which hands off to the CPU, and (possibly) other graphics cards. No other compenents matter for support purposes.

      Why support literally every graphics card that exists to fulfill your requirement of support for every component ever made?

    5. Re:Crazy by runningman24 · · Score: 1

      Do you believe the 2 people using this configuration are swamping Nvidia's support network? If not, why disable the option? You can't have it both ways, it can't be something that nobody uses, along with such a support nightmare that they must disable it for the few people that want this configuration.

    6. Re:Crazy by Anonymous Coward · · Score: 0

      I don't see how. All they have to do is say "While it might work, that config is not supported", and suddenly its not a support nightmare anymore.

    7. Re:Crazy by anti-NAT · · Score: 1

      The only thing the GFX card communicates with is the northbridge, which hands off to the CPU, and (possibly) other graphics cards. No other compenents matter for support purposes.

      I think you're being dillusional. Nearly every device in a PC needs a driver, and they're typically written by many different parties. The bluetooth wireless keyboard driver could have just as much impact on the Nvidia PhysX device driver as an ATI video driver. Unless the ATI driver is trying to talk directly to the PhysX device, and I doubt it, then this is purely Nvidia restricting customer choice for their own gain.

      --
      The Internet's nature is peer to peer - 20050301_cs_profs.pdf
    8. Re:Crazy by Anonymous Coward · · Score: 0

      From a support perspective, I can understand where nVidia is coming from. This could be a true support nightmare for them.

      I find it very peculiar how people have shifted perspectives from "They are locking me out" to "It is okay, they are keeping their business safe by locking me out." At what point did somebody equate 'not supported' with 'prevent'?

    9. Re:Crazy by Anonymous Coward · · Score: 0

      I have an ATI 4850 card.

      Am thinking of getting a 5000 series card from ATI, and a 9000 series card from Nvidia for PhysX.

      Guess who is loosing out on a sale now?

      Sure not ATI. Wonder how much Nvidia is gonna lose over this.

  22. Soon irrelevant anyway by perrin · · Score: 4, Insightful

    Once the big game engines and physics libraries get generic support for GPU programming through OpenCL, this will all be pretty moot anyway. From what I can tell, the bullet physics library is already developing this, and I am sure closed source competitors are doing that as well. Relying on anything that will only run on a single vendor's hardware is just a losing business proposition (unless that vendor pays you for it, which I guess is how PhysX got going).

    1. Re:Soon irrelevant anyway by vikstar · · Score: 1

      Cudos to Ageia for creating something cool and selling it off at its peak price to a big dumb company just before it became worthless.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
  23. Bullet Physics for the Win! by BitZtream · · Score: 4, Informative

    http://www.bulletphysics.com/

    I don't have any affiliation with the project other than I've used it in my homegrown game engine that has never left my hard drive. It is however rather easy to use. When I was looking for a physics engine, Bullet turned out to be the best license, code base, and documentation set out there for no cost.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:Bullet Physics for the Win! by KozmoStevnNaut · · Score: 1

      Bullet is used in a number of AAA games, mostly kept secret as part of NDAs, however Rockstar Games have worked together and publicized their work with the Bullet developers to modify and integrate it into the RAGE graphics engine, which is used for GTA IV, Table Tennis, Midnight Club: LA and the upcoming Red Dead Redemption and Max Payne 3.

      That's about as good an endorsement as you can possibly get of any physics engine.

      --
      Eat the rich.
    2. Re:Bullet Physics for the Win! by Prune · · Score: 1

      I'm wondering to what extent Bullet lets you run simulation tasks in your own threads; PhysX lets the user do that by providing a simple scheduler class interface, and I can get better performance by explicitly managing tasks scheduling myself as I integrate rendering and other tasks together with the PhysX ones in the same system--rather than relying on the default threading model provided in the physics library.

      --
      "Politicians and diapers must be changed often, and for the same reason."
  24. Havok is better anyway... by Anonymous Coward · · Score: 0

    According to a game console dev I know, he said that PhysX is pretty buggy as it is and pales in comparison to the superior Havok engine. On top of that Havok already works on many architectures.
    If this report is true, this one more nail in the coffin for PhysX.

  25. THIS JUST IN! by Tanman · · Score: 3, Funny

    Nvidia releases announcement that they will no longer provide free driver support to ATI for interaction between Nvidia hardware and ATI competing hardware. Notes that software APIs are available for ATI to pay for and release their own damn drivers.

    NEWS AT 11!!!

  26. Nope... by Junta · · Score: 2, Insightful

    PhysX was trying to make a market for PPUs (and relatively failing). nVidia bought them up to make the technology another marketing bullet point for their GPU parts, not to sell GPU parts as mere physics calculations. Sure, they'll take the business as it comes incidently, but they have no interest in anything that could remotely be construed as putting something other than their role as a graphics adapter vendor first.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  27. CRT? Are you from the past? by Rix · · Score: 1, Interesting

    You really can't blame them for dropping support for CRTs. If you can even buy them anymore, you'd have to be insane to want to.

    1. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 2, Insightful

      I still use a 22" CRT I bought years ago for $800. What, I should throw away a perfectly good monitor and buy an LCD because you'll stick your nose in the air?

    2. Re:CRT? Are you from the past? by HeronBlademaster · · Score: 3, Insightful

      No, but you can't blame a company for not wanting to support outdated technology.

      That's like complaining that Microsoft won't release security updates for Windows 98. Sure, some people are still using it, and it might work perfectly well for them, but that doesn't mean MS is evil for not patching it.

    3. Re:CRT? Are you from the past? by OrangeTide · · Score: 5, Insightful

      What about a CRT is outdated? It has better black levels, faster refresh, and higher brightness than an LCD. It's analog but good cabling will still result in a crystal clear image. I think the primary disadvantages of CRTs is that widescreen is so costly as to be impractical. They are heavy. And they suck a lot of power. but in terms of image quality a CRT is still extremely good.

      CRTs are "outdated" because businesses want to sell LCDs. Flat and light is sexy. And LCDs sold like crazy back when the image quality was dramatically inferior to a CRT, and it took them years to catch up.

      CRT technology is not obsolete, but the marketing of CRTs is dead. If you want to argue that we should use technology based on marketability alone, be my guest. I suspect most slashdotters will rip into you pretty brutally.

      --
      “Common sense is not so common.” — Voltaire
    4. Re:CRT? Are you from the past? by Moryath · · Score: 5, Informative

      They didn't drop support for "CRT's". They decided that their stereographics driver would only work in the following configurations:

      - anaglyph glasses with a "whatever" monitor (horrible color distortion and headache-inducing ghosting ensues).

      - *THEIR* shutter glasses, with *THEIR* overpriced "partnered" LCD monitors.

      Now, what is the difference (tech-wise) between their shutter glasses and mine? Only the fact that theirs send a specific "yes I'm nvidia" signal back to the card. What is the capability difference between their overpriced "partnered" LCD monitors and my 120Hz-capable CRT? Two things: Jack and Shit.

      This is not about "dropping support for outdated technology." Prior to what they pulled, I could plug in an industry-standard shutter glasses set made by any of a number of manufacturers, combine them with any monitor capable of 120-Hz refresh (whether CRT, LCD, certain televisions, or even a few projector models), and enjoy stereoscopic gaming. After their "update" to the drivers and subsequent "update" to the stereoscopic drivers, the Nvidia cards would only recognize *THEIR* proprietary glasses (which again, hardware-wise are no different than the old type save for sending a "hi I'm from nvidia" signal to the card) and would only interoperate with a precious few "specially chosen" 120Hz LCD's.

      This had nothing to do with "dropping support" for "obsolete equipment" (which wasn't in any way, shape, or form) and everything to do with trying to milk people for $500+ on a new rig by forcibly crippling industry-standard hardware.

    5. Re:CRT? Are you from the past? by just_another_sean · · Score: 2, Informative

      Nicely done. You had me until this line:

      And XP sold like crazy back when its stability was dramatically inferior to Windows 98, and it took them two service packs to catch up.

      I just couldn't suspend disbelief anymore after that. ;-)

      --
      Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
    6. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      And your existing driver doesn't work? if it does work so now apparently a company has to support everything from now til the end of time? Expensive that.

    7. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      I agree. Motion blur is a big problem on LCDs. It's a problem because of the way the eye works. I've dseen demos with video being sent to a CRT and a LCD simultaneously. The CRT had the line that was being drawn nice a thin, but on the LCD it was wide. That's why you don't see LCDs in high end flight simulators - the motion blur.

    8. Re:CRT? Are you from the past? by HeronBlademaster · · Score: 1

      I knew I was being "creative" at that point... but I wanted to use his own phrasing as much as possible :/

    9. Re:CRT? Are you from the past? by TommydCat · · Score: 2, Interesting

      What is the capability difference between their overpriced "partnered" LCD monitors and my 120Hz-capable CRT? Two things: Jack and Shit.

      I wonder if CRT persistence would become a problem at that high of a refresh rate. I had a similar system (Asus had 3D goggles that were tied to a dongle on the VGA port, pre-DVI) but the 3D would get really blurry at refresh rates higher than 60Hz due to phosphor persistence (essentially 30Hz per eye, though it's probably not that simple since they're alternating). IIRC, that 60Hz was interlaced as well.

      Made for some serious migraines, but it was neat to play Descent II in 3D for 15 minutes at a time until my head asplode.

      I do have a 120Hz LCD monitor now, but I haven't sunk the extra dollars in for the 3D glasses. I love the frame rates I'm getting now - movement in FPSers are liquid smooth... very reminiscent of my CRT days, but I'm not sure I want to revisit the 3D stuff again until I see more user feedback.

      --
      This comment does not necessarily represent the views and opinions of the author.
    10. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      You contradicted your contention that CRT isn't outdated, by listing the reasons it's outdated in your first paragraph. Widescreen CRT is impractical (and silly), they weigh a ton, they take up WAY more space than LCD displays, and most importantly, they suck up much more power.

    11. Re:CRT? Are you from the past? by psm321 · · Score: 1

      Sure, he can get mad. And he can pull his support from the company that won't support the products he wants. And that's what he did.

    12. Re:CRT? Are you from the past? by HeronBlademaster · · Score: 1

      I didn't say he can't get mad. I said he can't blame them ;)

    13. Re:CRT? Are you from the past? by V!NCENT · · Score: 2, Funny

      22" CRT monitor: $800
      Your eyes: priceless

      --
      Here be signatures
    14. Re:CRT? Are you from the past? by Zey · · Score: 1

      "I still use a 22" CRT I bought years ago for $800. What, I should throw away a perfectly good monitor and buy an LCD because you'll stick your nose in the air?"

      Nope. You buy an LCD because it'll pay for itself in power bill savings in 6-9 months. After that, it's extra beer money!

    15. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      What about a CRT is outdated?

      Convergence. CRT's need constant calibration to keep the guns hitting the same spot, more so when you get into bigger screens. I.e. they're a bloody nightmare if you want to keep quality. If you don't know what this crap entails, you're fanboying CRTs for the sake of being poor.

    16. Re:CRT? Are you from the past? by sirroc · · Score: 1

      My Nokia 446xPro thanks you from its 1600x1200 @85hz from 1998 heart.

    17. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      Yeah, see here how rock solid Windows 98 was: http://www.youtube.com/watch?v=TGLhuF3L48U

    18. Re:CRT? Are you from the past? by webheaded · · Score: 1

      Yeah, say what you will about how fast XP was back then (I remember upgrading my computer to 64mb of RAM OMG! and how shitty it ran but don't you even TRY to tell me it was less stable. Windows 2000 and up have been a dramatic change in stability. You clearly do NOT remember Windows 98 very well. I do and I'm not even that old. It was so bad that even my 10-12 year old memories are quite clear. :p

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    19. Re:CRT? Are you from the past? by BikeHelmet · · Score: 1

      I found an LCD that looks better than all CRT monitors that I've seen.

      It cost $600, and one year into use it started bleeding dark pixels down the screen, like liquid.

      But for that first year it was beautiful. Perfect viewing angles, both vertical and horizontal. Not even any dimming, let alone colour distortions. Amazing colour - including pitch black blacks. Great resolution, too.

      I think this time around I'll go for a $99 Dell. I'm getting tired of sending it back to NEC for repairs.

    20. Re:CRT? Are you from the past? by earnest+murderer · · Score: 4, Insightful

      That was a ridiculous thing to post.

      A CRT doesn't need support, it needs to not be sabotaged.
      His glasses don't need support, they need to not be sabotaged.

      Not supporting both of them takes more effort than ignoring them.

      Competent support of all that hardware would take less space in code than this comment window is high. Going to the trouble to restrict it was much more... *after* the meetings, licenses, and money exchanges had all taken place.

      The cynic in me believes that someone with a debugger is probably a single (or two) flipped bit(s) away from a working setup.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    21. Re:CRT? Are you from the past? by earnest+murderer · · Score: 1

      If you ever needed a reminder that credulity and verbosity don't necessarily go together...

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    22. Re:CRT? Are you from the past? by Artifakt · · Score: 1

      I ran Win 98 SE on one box until long after XP came out. I used a lot of 3rd party apps to get lots of desktop glitter, overlapping transparencies, non-rectangular windows and such. I eventually had both .Net 1.1 and 2.0 installed, and could make the desktop look pretty much like Aero, or like I wanted instead. Because I fell for the line that the non-Microsoft free-ware apps were why the system blue-screened so often, I eventually tracked down more 3rd party bits and automated some registry repair jobs, rewrote a few drivers and such to keep things more stable, and by about 2003 actually had a 98 box that would run constantly for weeks, sometimes months, before the inevitable BSOD.
              It really did take about two support packs for me before XP caught up. I finally dumped 98 because every box I had had been upgraded to more than 512 Mb. RAM and grokking the work-arounds for 98 to recognise that looked more wasteful than learning the changes MS had implemented for the XP registry instead (and I wasn't sure it was even possible despite some people claiming it could be done, and still aren't sure). Now I'm running Kubuntu and BSD on various boxes. But yeah, weird though it sounds, I've seen 98 SE be seriously modern OS level stable.
              It's OK if no one buys this though. Next time, I'll stick with something more believable, like the time when I was 17, and me and my buddies got really shit faced drunk, rode around in the dryers at the laundrymat at 2 a.m. and then we all saw a pair of Ghosts wearing 1940's style clothing coming out of the old movie theatre.

      --
      Who is John Cabal?
    23. Re:CRT? Are you from the past? by j00r0m4nc3r · · Score: 1

      CRT is dead. You can barely even give away 21" Trinitron CRT monitors, if you're lucky. Every office I have worked in in the past 5 years has had a huge pile of perfectly good CRTs somewhere in the office which nobody wants. And I mean nobody. Who wants a 50lb block on their desk when you can get an LCD panel for $100? Charities won't take them, and you can't put them in the dumpster. It's not a good sign when even the Salvation Army turns up their nose. If CRT is not an outdated technology, I don't know what is..

    24. Re:CRT? Are you from the past? by liquiddark · · Score: 1

      CRTs are outdated because they're dead in the market. Name a consumer-level store you can walk into where they sell new CRT monitors. I haven't seen one in any major chain or specialty store in at least 3 years now.

    25. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      CRT's are outdated. You ever try lugging a 50 lb CRt monitor to a LAN party?

    26. Re:CRT? Are you from the past? by featurelesscube · · Score: 1

      Oh come on, I used to be a tech for a computer refurbisher so I have dealt with literally hundreds of rather abused ex-corporate CRTs. You make it sound like you have to tune the things like an old radio every time you turn them on. I'd say about one in every thirty of these old, old units would benefit from a five minute alignment as they passed through the shop, then the vast majority would be fine until they were retired by the new owners.

    27. Re:CRT? Are you from the past? by mariushm · · Score: 1

      I switched from CRT to LCD because after 8-10 years in front of the CRT display my eyes were tearing... The radiation a CRT makes can't be that good... I had a 21" CRT running at 1600x1200 and it's no match to 1920x1200 @ 24" nowadays.

    28. Re:CRT? Are you from the past? by HeronBlademaster · · Score: 1

      I think it more likely that they've implemented a hardware whitelist, rather than a hardware blacklist, and only included the things they want to support.

    29. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      CRTs might be crystal clear to begin with, and the screens' centres might stay that way, but they were prone to becoming very blurry on the edges the more they were used - to the point where they became unreadable.

      Furthermore, they weren't very power efficient, were very heavy, and took up a substantial amount of space.

      It was also harder to give them flat screens.

    30. Re:CRT? Are you from the past? by mog007 · · Score: 1

      CRT radiation? There's the radiation that allows you detect the picture it's displaying, but LCDs have that too. CRTs don't produce radiation in any of the wavelengths that are dangerous to life forms.

    31. Re:CRT? Are you from the past? by Suiggy · · Score: 1

      LCDs won't give you cataracts like CRTs can.

    32. Re:CRT? Are you from the past? by slinches · · Score: 1

      but that doesn't mean MS is evil for not patching it.

      You're right. MS is evil for not allowing anyone else to patch it.

      --
      Knowledge Brings Fear
    33. Re:CRT? Are you from the past? by shaped.dither · · Score: 1

      CRTs do produce radiation in the X-ray wavelengths, which is dangerous to life forms. However, with modern CRTs, the leaded glass blocks enough to keep levels of X-rays safe. See http://en.wikipedia.org/wiki/Cathode_ray_tube#Ionizing_radiation

    34. Re:CRT? Are you from the past? by X0563511 · · Score: 1

      I imagine lots of modern post-processing effects (such as Depth of Field) wouldn't play very nicely with stereoscopic display.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    35. Re:CRT? Are you from the past? by TaliesinWI · · Score: 1

      CRTs are "outdated" because businesses want to sell LCDs. Flat and light is sexy. And LCDs sold like crazy back when the image quality was dramatically inferior to a CRT, and it took them years to catch up.

      You make it sound as if this has already happened.

    36. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      You can't compare intentionally removing customer choice by crippling the drivers with refusing to support an obsolete (and let's face it, crap) operating system.

    37. Re:CRT? Are you from the past? by ekhben · · Score: 1

      Yes :(

    38. Re:CRT? Are you from the past? by Hadlock · · Score: 1

      Agreed on the picture quality. Some marketer somewhere decided that digital signal was better, but unless you have a late 90's emachines CRT or noname brand CRT, the picture has always been razor sharp. I've always had NEC or Sony Trinitrons, so YMMV, but my 1996 vintage sony Trinitron 17" CRT is just as sharp as my 2009 vintage Samsung LCD (with better refresh and blacks to boot). The only thing LCDs have going for them is size/price. 24" LCDs are in the $180 range for basic consumer needs. Hard to beat that; a 19" 4:3 CRT will cost easily that much new.

      --
      moox. for a new generation.
    39. Re:CRT? Are you from the past? by Jared555 · · Score: 1

      Then you have a whole other problem with disposing of it. (I am amazed the lead stuff hasn't been made as big of a deal about the mercury in CFLs)

      Something I have wondered though is any radiation emitted from the sides/back of the CRT (tube or electronics)

    40. Re:CRT? Are you from the past? by Zephiris · · Score: 1

      Personally, I'd take a 21" Trinitron CRT (would prefer 19" or 17") for free, and pay shipping. LCD is 'nice' and crisp, but the ghosting and tearing issues prevalent on almost any LCD made or sold make me long for the days when I didn't have to use a compositor (or buy a $250 or $1400 '120hz' LCD) merely to avoid tearing.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    41. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      Cheaper to only test things 90% of your customers use, then have complete coverage. Although I think it is a bit nicer to mark things that should work, but could not be tested as unsupported or experimental or deprecated instead of just nuking them entirely. But corporations often make decisions that are not customer centric, even if they like to pretend they are a customer-oriented business. (all companies claim this, as far as I know)

      --
      “Common sense is not so common.” — Voltaire
    42. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      If that is all it takes for you to believe they are outdated, then so be it. But two of those issues are tiny, I don't care about the weight of something that sits on my desk all the time. And compared to my PC a CRT doesn't waste much power at all, especially since I tend to turn a monitor off when I'm not using it but a PC is usually left running. (who wants to wait 30 seconds+ for boot-up?)

      It's not so much contradictions as me trying to be honest about the issues. I can discuss the merits and faults of something at the same time, there is no law or convention preventing me from doing so.

      --
      “Common sense is not so common.” — Voltaire
    43. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      I'm an ex-TV repairman. (and VCRs too!)

      You bring up a good point, but modern CRT computer monitors are very good at maintaining their calibration. And convergence is less of an issue on a small display (a 21" monitor is small when you come from the TV world). My 55" rear projection gets recalibrate (by me) every year, and it needs it sorely. Tremendous pain in the ass.

      LCDs are cheaper than CRTs these days. My 25" WS LCD was $275. A reasonable 21" CRT runs about $250 to $300. The prices are quickly going up on CRTs too, as fewer manufactures make them. Eventually they will become a specialty device.

      (yes, I found CRTs that accept DVI-D input)

      --
      “Common sense is not so common.” — Voltaire
    44. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      Please explain why CRTs are outdated. My argument is that CRTs are fading away because of marketing reasons, and not technical ones. If you can only post vaguely related personal experiences to justify your position, I'm going to have a hard time accepting it.

      --
      “Common sense is not so common.” — Voltaire
    45. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      Your CRT is too bright. Try turning down the brightness to LCD levels. Or buy an LCD if you're too stupid to use a computer for long hours without proper lighting.

      By radiation I'm going to assume you mean visible light. Your CRT is made of leaded glass, one of the reasons it is so very heavy (also a flat display takes a lot more glass than a curved one).

      --
      “Common sense is not so common.” — Voltaire
    46. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      I thought about it some more. I think the main reason to use an LCD is because it gives you like an extra foot of desk space. (I have my LCD mounted on a fancy 3-jointed VESA arm)

      CRTs are going away, I think we can all agree there. And as they disappear the prices will rise or at least stay the same, while the prices of LCDs will continue to fall. But I don't believe outdated is the right term for what is happening to the market. I think CRTs are just less desirable in the market and that is why they are going away, their performance is superior in many ways to LCDs so it's not a matter of being technologically outdated. (like someone's silly example of Windows 98, which really is technologically outdated and also lacking in market demand)

      --
      “Common sense is not so common.” — Voltaire
    47. Re:CRT? Are you from the past? by Lord+Lode · · Score: 1

      Disagree. CRT's suck. I don't think conspiracy theories like "they stop marketing CRT's because they want money" apply here. I think the reason they sell LCDs instead of CRTs now is because the customers want LCDs.

      The better black levels argument fails simply due to the uglyness of the thick huge rounded (or sometimes attempted to be flat) glass in front of a CRT.

      The faster refresh rate argument might have been valid 10 years ago but not now. Also, with a CRT, 60Hz looks TERRIBLE and any user that doesn't know much about the PC he's using (>90% of users) leaves it at 60Hz. Not to mention computer games that also defaulted to 60Hz in fullscreen. Thanks to LCD's, that sucky CRT at 60Hz thing is now a thing of the past. An LCD at 60 Hz looks smooth.

      So in conclusion, yes CRTs suck and are not supposed to be part of an office or living room imho. Every single aspect of an LCD screen is better than a CRT screen.

    48. Re:CRT? Are you from the past? by Xamataca · · Score: 1

      CRTs are a pain in the ass when you have to move them but, the last 3 trinitron I threw up where working perfectly for 10 (intensive use) years. Don't know how much will my new dell/samsung 22' LCDs last...

      I still got another three 21' Compaq p110 (which are trinitron) in perfect state. They have loose a bit of brightness but still showing better color accurateness than their LCDs companions (that I use as second monitors) and not to talk about their awesome resolution and refresh rates back in the 90s

      --
      ***Game Over***Insert Coin***
    49. Re:CRT? Are you from the past? by raynet · · Score: 1

      And one most not forget that the backlight CFL in LCD-panels does leak some UV-radiation and the high voltage creates some EMF.

      --
      - Raynet --> .
    50. Re:CRT? Are you from the past? by mdwh2 · · Score: 1

      Indeed - the other day, I saw a CRT outside someone's front door, with a note saying that it was free to anyone who wanted it.

      He should be so lucky. I had to pay £20 to have mine taken away and properly disposed of.

      Although I did wonder if he might have better luck getting it stolen, if he didn't put the note on it...

    51. Re:CRT? Are you from the past? by mdwh2 · · Score: 1

      Please explain why CRTs are outdated. My argument is that CRTs are fading away because of marketing reasons, and not technical ones.

      People have already said: because they're huge, heavy, and are impractical for larger screen sizes beyond a certain point. Those are technical points.

    52. Re:CRT? Are you from the past? by pezezin · · Score: 1

      Your analogy makes no sense. The video card doesn't have to care about what particular technology the display uses, only the range of vertical and horizontal frequencies it supports. The video signal is the same, whether you use a CRT, a LCD, o whatever.

    53. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      How did you make it past "Windows 7" and "Lean and fast is sexy" in such proximity?

    54. Re:CRT? Are you from the past? by Anonymous Coward · · Score: 0

      LCDs won't give you cataracts like CRTs can.

      CRTs don't output any UV, which causes cataracts. LCDs do, but it's a trivial amount.

    55. Re:CRT? Are you from the past? by OrangeTide · · Score: 1

      Those are technical points.

      actually two of those don't affect performance. they aren't technical points, unless you have technical requirements needing them. Like mounting a display into a car, where space is limited. Or an aircraft where durability, space and weight are factors.

      Performance-wise LCDs are inferior, does that mean they are outdated? No, because a reasonable definition of outdated is not so stubbornly and blindly followed.

      (I was only playing devil's advocate. I am correct, but I'm not arguing that we should all switch back to CRTs)

      --
      “Common sense is not so common.” — Voltaire
    56. Re:CRT? Are you from the past? by mdwh2 · · Score: 1

      actually two of those don't affect performance. they aren't technical points

      Ah, so you define "technical" to discount the things that are wrong with them. So to summarise, CRTs are "technically" great, except in all the ways they aren't.

      It's still true that people don't want CRTs for very real, practical, relevant and important reasons. This can't be handwaved away as unimportant or "marketing" reasons, whatever they are.

      Like mounting a display into a car, where space is limited.

      Except the sheer sales figures of flat screens versus CRTs shows that many people do not share your view. The point is that people care about space not just in their car or their planes, but on their desks and in their living rooms. Evidently most people (myself included) value space and weight, over some alleged claim that one display is better. Since most people do not have an infinite amount of space, these are therefore still technical points.

    57. Re:CRT? Are you from the past? by toddestan · · Score: 1

      From my understanding, the technology works by showing alternate images every time the screen is redrawn. Should work with any monitor capable of a 120Hz refresh rate. Sounds like nothing more than a vendor lock-in scheme to me.

    58. Re:CRT? Are you from the past? by Khyber · · Score: 1

      Show me an LCD capable of handling maximum resolution at greater than 60Hz.

      Don't worry, I can wait a couple of decades for them to catch up.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    59. Re:CRT? Are you from the past? by Khyber · · Score: 1

      Cathode Ray Tubes produce X-Ray radiation.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  28. You recommend against proprietary APIs and yet.. by Junta · · Score: 3, Insightful

    You express a desire for an API from Microsoft to become dominant?

    --
    XML is like violence. If it doesn't solve the problem, use more.
  29. Re:Nothing wrong with this ... by ViViDboarder · · Score: 1

    A bigger issue is that Nvidia bought PhysX and was the one offering support for standalone PPU cards. These were sold to be used with Nvida or ATI GPU cards. Nobody told the ATI user they chouldn't buy the PPU cards.

    Then Nvidia decides to break their system and render this worthless... Sounds like poor support for their customer base to me.

    Of course, if the scenario that I described above is not what's actually going on, then never mind. :P

  30. I had never actually thought of this before. by DragonTHC · · Score: 2, Interesting

    If you think about it, physx works on all 8 series and up.

    That's a $30 card for physx support. I wonder if I can do this since I have a spare x16 port on my machine.

    I don't really know if this will work though.

    --
    They're using their grammar skills there.
    1. Re:I had never actually thought of this before. by Mistakill · · Score: 1

      Supposedly its very possible if you use early 186.xx drivers... http://www.hardforums.com/showthread.php?t=1445861 has a bit of a post about it

    2. Re:I had never actually thought of this before. by maccodemonkey · · Score: 1

      I added a GeForce 120 GT to my Mac Pro the other day, and under Windows the NVidia drivers automatically set themselves up to use it as a dedicated physics card in games.

    3. Re:I had never actually thought of this before. by Anonymous Coward · · Score: 0

      I thought of it too, but I currently use an ATI 4870 as my main graphics card, so I guess it would make me one of those "freaks" that some previous posts suggest there's "only one or two of".

  31. Re:You recommend against proprietary APIs and yet. by Adrian+Lopez · · Score: 1

    I'd prefer something open, but at least a Microsoft API might be compatible across different brands of hardware.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  32. Closed standards are bad by Anonymous Coward · · Score: 0

    Let's see you run old games made for Voodoo and Glide. Same thing with all those PhysX and CUDA and whatever.

    OpenCL is the way to go. And before you all go up in arms saying FUD like "it's a proprietary Apple technology", no it's not. No more than AAC isn't from Apple, nor is H.264.

    Death to DivX, the fucking AVI format, bullshit Windows Media formats, and closed proprietary crap like PhysX and CUDA!

  33. Re:You recommend against proprietary APIs and yet. by shutdown+-p+now · · Score: 1

    You express a desire for an API from Microsoft to become dominant?

    APIs are fairly easy to copy, and they cannot be copyrighted. API lock-in is definitely better than hardware lock-in.

  34. [Citation Needed] by Rix · · Score: 1

    Unless you can show that there's no technical distinction, a reasonable person would have to presume that Nvidia is on the up and up.

    Nvidia doesn't sell LCDs.

    1. Re:[Citation Needed] by maxume · · Score: 3, Insightful

      He doesn't care if they are on the up and up, he cares that they (from his point of view) arbitrarily removed functionality, that, for all he could tell, was working just fine. They don't have to be dishonest to make stupid decisions that make them worth avoiding as a supplier.

      --
      Nerd rage is the funniest rage.
  35. Looks like you're wrong by Rix · · Score: 2, Informative

    Nvidia says they support any 100+Hz CRT.

    http://www.nvidia.com/object/3D_Vision_Requirements.html

    1. Re:Looks like you're wrong by Moryath · · Score: 2, Interesting

      As of last month. They just added that back. A bit too late (plus I'm still unwilling to infect my system with Vista, AND buy their $200 glasses when my old ones were exactly the same hardware, just to get it working again).

  36. Wrong != right by CarpetShark · · Score: 2, Funny

    Even if its kinda wrong to stop supporting the other platforms, they have every right to do so.

    That's quite a contradiction you made there.

  37. cadaverous particle by epine · · Score: 1

    Now, what is the difference (tech-wise) between their shutter glasses and mine? Only the fact that theirs send a specific "yes I'm nvidia" signal back to the card.

    I call this the "fill factor" as in landfill. I had a perfectly good Canon scanner that died when Canon decided it would never have a driver more recent than Windows 2000. Off to the landfill in near mint condition. (Or off to China in a mist of CO2 and particulate heavy metals). Generally my experiences with Canon have been good, but this one did not impress me.

    I'm appalled at waste streams involving perfectly good manufactured goods that outlived its software. Stewart Brand was joking about "squanderable energy". You mean we don't already have that in the energy invested in squanderable applicances?

    squand

    I understand his inner mirth at the term. It's against nature to squander entropy. It's like saying "squanderable blood". Maybe from one vantage point. The sentiment is rarely universal.

    I've never reconciled myself to some of the emergent stupidities associated with free market capitalism. The main argument is that most of the cures (regulation is the most cited) are worse that the disease--until we caught a bad case of trillion-dollar bail out. Taleb and Summers refer to this outcome as the "privatization of gain, socialization of loss". This was true for a long time about the medical profession (who were slow to grasp sterilization).

    Ignaz Semmelweis

    Semmelweis was puzzled that puerperal fever was rare amongst women giving street births. "To me, it appeared logical that patients who experienced street births would become ill at least as frequently as those who delivered in the clinic.

    OK, so sometimes the cure *is* worse than the disease. But that won't last forever. Free market capitalism (and its champion of the hour, Nvidia) does such a good job of motivating economic Semmelweis's to contemplate the alternatives, if the system can't manage to eliminate it's own issues, we'll eventually reach the point of replacing the whole thing. God forbid it's any system we've tried already.

    We haven't yet invented the germ theory of capitalism, so I'll have to content myself by referring to Nvidia's PhysX business decision as a cadaverous particle.

    1. Re:cadaverous particle by Artifakt · · Score: 2, Funny

      Capitalism can't be bettered - the Giant Invisible Hand has spoken through its prophets and all we can do is try to grasp the perfection of the pre-existing system. Any deviation swiftly results in systemic breakdown - surely the way the Swiss went to stuffing 45 Million people into Gulags in Swisberia, not three weeks after they tried socialized mail service, proves this. And of course the lifeless wastelands that are all that is left of the Scandinavian countries after they adopted public health care plans should be proof enough for any sane human.

      --
      Who is John Cabal?
  38. Nail in the Coffin by TheNetAvenger · · Score: 1

    This is the official begining of the death of PhysX...

    NVidia fought DirectX10 GPU computing/physics technologies, and got Microsoft to scale back DX10, which originally looked more like DX11, as DX11 is basically the technology the XBox 360 is using and what Microsoft wanted to make DX10.

    However, NVidia threw a fit and because the 8xxx series of cards would not have been DX10 based on the first DX10 specifciations, Microsoft gave in when they should could have really messed up a full generation of NVidia GPU technology. (ATI has been ready to go with consume DX11 GPUs for several years, because they have the XBox 360 GPU technology Microsoft developed and gave back to ATI. -Although DX11 does have a few more features now that a few years have passed.)

    When developers are already using Havok and DirectX technologies, and even DX10 will do quite a bit of GPU computing already, there is no need for PhysX anymore.

    Developers will look at this move, and either abandon PhysX out of disgust or take NVidia at their word that PhysX is bugging, and can't be trusted to run on a system with another GPU rendering the video. (And neither view of NVidia is a good one.)

    1. Re:Nail in the Coffin by jpmorgan · · Score: 1

      Huh? DX10 and 11 are nice advancements.... big steps forward. The defining feature of DX10 (apart from throwing away the vestigal fixed-function API stuff) was geometry shaders, and the defining feature of DX11 is computation shaders. Both of which the XBox 360 lacks, because the Xenos chip is a DX9 generation GPU. The feature that Microsoft dropped from DX10 on NVIDIA's request was memory virtualization.

      As a developer, I couldn't give a rats ass that NVIDIA is dropping support for a configuration which is either rare and weird or uninteresting (depending on the devices).

    2. Re:Nail in the Coffin by TheNetAvenger · · Score: 1

      The Xenos GPU is more than a DirectX 9.0c subset, even though this is what the average person will find if they only have Wiki information. The reason it was ORIGINALLY described as a DX9 subset, is that there was no equivalent terminology to describe the DirectX featureset used in the XBox 360 platform.

      The Xenos was the first Unified Shader GPU and has all the hardware requirements of a DX10 and even most of a DX11 GPU technology. If you go look at DX11, you will see it is the FIRST PC Side DirectX technology that brings it on par with the XBox 360 feature set.

      This means the Xenos of the XBox 360 is doing some DX10 functions and some of the DX11 features.

      For example the XBox 360's development platform support GPU calculations which is what is in DX10 and the precursor to the more robust Direct Compute of DX11.

      The XBox 360 also does tessellation, which is a feature of DX11 and something far beyond what a DX9 or DX10 card will do.

      So I stand by what I said about the XBox 360.

      Also NVidia's fight with Microsoft and DX10 was several battles that degraded the DX10 requirements along the process, and is why DX10.1 was introduced so some of the original DX10 features could still be offered by ATI as their hardware was ready.

      NVidia's fight wasn't just about memory virtualization, which is one argument they lost, as Vista does do GPU memory virtualization, even on old hardware as it is not a DX10 technology.

      Most of the 'newsy' fights about NVidia and Microsoft where about Vista Drivers on issues like the WDM implementation that gave more GPU scheduler control to the OS and Vista at a lower level. This is why there is a WDM 1.0, 1.1, and upcoming 2.0...

      There have also been recent fights about Windows7 driver certification, as Microsoft wants WDM 1.1 fully implemented for Windows7 requirements, and are allowing NVidia extra time to get the WDM 1.1 drivers for the pre-8xxx series of their GPUs, which means the 6xxx and 7xxx series are still using WDM 1.0 drivers on Windows7 and knowing NVidia, they will kill off support these cards before they ever get WDM 1.1 fully implemented, even though the hardware is capable, but take a bit more work as they are not unified shader GPUs.

      NVidia fought a lot of the DX10 features, and even didn't want to support the DX10's increased texture size and wanted to keep the DX9 texture limitations, which was insane, and they lost that fight.

      So you have two areas where NVidia and Microsoft go back and forth, the DX10 and DX11 hardware requirements and the Vista and Win7 WDDM driver specifications.

      PS Go look up more on the Xenos and the DX11 technologies and the articles about porting more easily between the platforms because of DX11 finally catches up to fully support the XBox 360 DirectX feature set.

      So even if you want to call the XBox 360 and the Xenos running a Direct9.0c 'subset', considering it can do tessellation and many of the DX10 unified shader and computational tricks, it really is more of a 'superset' and closer to DX11 than any of the PC DirectX versions.

  39. No real loss... by Anonymous Coward · · Score: 0

    It's not like there were much more than a simple linear solver kernel and a radix sort kernel provided by the CUDA backend. No real loss. The trick, you see, is that nVidia provides an unoptimized and possibly buggy code-path for systems without nVidia GPUs present. It never ceases to amaze me how they find the least ethical solution to every problem. Anyone who has done any real amount of GPGPU and modern visualization software development could tell you that the granularity at which you need to dispatch physics simulation kernels would completely defeat the purpose of peforming simulation of game world physics on the GPU. nVidia is really just a giant marketing company that happens to have a chip design and marketing arm.

  40. I lot of games recently ... by wisnoskij · · Score: 1

    I know the last, probably 5, games i have played required the physX engine to play. does that mean that games that me and others used to play/own will no longer work? Because that definitely sounds like something that should be illegal to me, if that is the case.

    --
    Troll is not a replacement for I disagree.
  41. Re:You recommend against proprietary APIs and yet. by liquiddark · · Score: 1

    Do you have any idea what DirectX actually does in its domain?

  42. Unsupported does not equal Disabled by gordguide · · Score: 1

    I am somewhat struck by how readily some posters here are willing to bend over, lube up, prepare with a series of ever-larger dildos, and wait for the inevitable. My own computing experience, because of choices I made two decades ago, involve working with a lot of "unsupported" hardware, perephrials, and the like, in combination with my choice of "not the majority" hardware & OS.

    For all of those two decades, "unsupported" meant that I figure out if it will work, I do the config myself, and if it doesn't work, I'd better come up with a story that jives with a failure mode on the supported hardware (in other words, sometimes stuff is actually broken, and sometimes I can't get it to work ... If it's actually broken, I need to convince them it's broken on a supported platform; if I can't get it to work, I eat it).

    This is a long way ... A VERY LONG WAY ... from disabling the thingy if I don't use the very specific hardware and/or OS that actually is supported.

    Unsupported means I get to figure it out by myself and no refunds ... this is not "unsupported", folks. This is extortion.

  43. No Reason to use this config...more along by Prien715 · · Score: 1

    I can't think of any sane reason to use this configuration.

    So, you've got two PCI-express slots in your system. If you bought the graphics card for physics, and you're worried about drain, go buy a second one. And then use SLI. You'll get better graphics performance since the physics processing doesn't use the whole card's processing power.

    This isn't a knock against ATI; it's just that if you want to use physics and have high performance, it just makes sense to have 2 cards do the rendering rather than 1.

    The reason for doing this isn't likely some evil hatred of ATI; it's probably testing. I'm a developer of commercial openGL software...and we target certain graphics cards. We test the bejesus out of them and then, sometimes, have to go in and fix code or provide support to the vendor when a bug pops up. I think nVidia thought the developers/testing manpower would have better been spent on something else...even porting the physics engine to ATI would be a better use of time.

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    -- Political fascism requires a Fuhrer.
  44. He doesn't have to use the new drivers by Rix · · Score: 0, Redundant

    They've decided to stop supporting old tech. That's hardly shocking.

  45. Slashdot got Trolled by Zephiris · · Score: 1

    The "original source" of the perplexing xbitlabs article. An internet forum, not confirmed nor corroborated by anyone. Here's hoping that xbitlabs publishes a retraction for their non-existant fact checking and/or technical editor oversight: http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present.html

    (For what it's worth, NGOHQ was also the source of the rumor about ATI adding PhysX support themselves, along with 'Russian Hackers' publishing info on how to enable PhysX on ATI 'next week' last year.)

    --

    "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
  46. cataracts? by OrangeTide · · Score: 1

    Citation required.

    About the only dangers I can think of are dropping the CRT on your foot or maybe if you crushed up the leaded glass and ate it. A modern CRT doesn't shoot X-Rays out of the front.

    --
    “Common sense is not so common.” — Voltaire
  47. If PhysX is patented, there's a monopoly by Anonymous Coward · · Score: 0

    If there's copyright on the code, there's a monopoly.

    By definition of patent/copyright.

  48. Read between the business-speak lines by KnownIssues · · Score: 1

    "For a variety of reasons some development expense [10%], some quality assurance [10%] and some business reasons [80%] Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs."

  49. Ahh... by Anonymous Coward · · Score: 1, Informative

    But currently *everybody* can get their hands on it, and they don't even have to pay money to use it in a commercial product anymore! Because Intel bought them and is basically giving the technology away to anyone who will use it, because Intel will optimize it more for their stuff and so it will help make Intel look good with gamers.

    Compare that to PhysX which only works on a subset of hardware, and whose owner (Nvidia) seems to be exhibiting control-freak tendencies towards it that rival those of Apple.

    I know which one I'd choose. Disclaimer: I've used Havok on several AAA game projects, and I've never used PhysX. And that trend is likely to continue after this move by Nvidia.

  50. Guerilla wars by lie2me · · Score: 1

    How's that any news? NVidia has plenty of software that's limited to their HW.

    AMD+ATI and Intel+Havok seem to remain "good" even though they could disable things with competitor's HW.
    Anyone has evidence of evil there?

    In other words, "dont be evil" (not like Google).

  51. No, the glasses look different by Rix · · Score: 1

    It seems like they use an IR transmitter to sync the glasses with a pass through for the monitor. Do your glasses have an IR receiver?

    1. Re:No, the glasses look different by Moryath · · Score: 1

      Of my two sets (yeah, I purchased an update a few years after the original) one of them does precisely the same, yes. The older set syncs the glasses using a wire, with a pass-through for the monitor.

  52. I dug into their docs... by Rix · · Score: 1

    It seems that most LCD's that claim to run at 120Hz are using shenanigans to get that high; they aren't really showing 120 images per second.

  53. I had one of the wired ones way back by Rix · · Score: 1

    My guess is that the wired ones had a clock signal on that wire, and no logic in the glasses. I would expect the Nvidia IR glasses would use a start/stop signal with onboard logic. Maybe the old IR glasses do something else?

    1. Re:I had one of the wired ones way back by Moryath · · Score: 1

      No, they don't.

  54. Re:You recommend against proprietary APIs and yet. by Junta · · Score: 1

    I know its domain intentionally excludes OSX, Unix, and Linux (Wine comes closest, but always is subject to the whims of MS). Mono trails MS in .NET at all times and that's when MS is ostensibly *trying* to play nice. MS isn't trying to play nice at all with DirectX.

    Microsoft's agenda is clear, they have a lockin technology and they want to keep it that way.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  55. Re:You recommend against proprietary APIs and yet. by liquiddark · · Score: 1

    So that's a no.