Review: Eufloria
- Title: Eufloria
- Developers: Alex May, Rudolf Kremers
- Publisher: Omni Systems
- System: Windows
- Reviewer: eldavojohn
- Score: 6/10
The game's graphics and soundtrack are seemingly procedurally generated. If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you. The very first thing I noticed was zooming. This game makes you feel as if you're staring at a petri dish, and you're capable of watching from 30,000 feet with little bugs flying around asteroids or you can zoom in and observe the battles the bugs are having. The music is very ambient and strangely soothing. Not only do your seedlings grow procedurally (depending on when you click the plant button) but the music seems to react to your movements and the commands sent to your guys. It's really an enjoyable experience that can make the hours melt away as you listen and enjoy the organic movement and music.
The gameplay is reminiscent to that of Risk ... except vastly simpler. The early levels basically run themselves, and it becomes increasingly complicated and more difficult. Multiple enemies, different kinds of weapons and decreased odds of winning slowly stack more and more against you. In this respect, patience is often a virtue as you grow more seedlings or wait for two enemies to attack each other, giving you a chance to win. Several times, however, my territory served as a battle area for the AI, destroying any chance I had. The early strategies being simple, I found myself employing a scout and move strategy to stay alive in later levels.
For what this game tries to be, it succeeds. The downsides of the game are more the additional features than a shortcoming in the design or the gameplay. As levels grew larger and more complex, I found myself staying at the highest possible view of my seedlings and conquered asteroids. It became a numbers game, with the strategy focusing on where to set up defense and where to set up offense. This becomes necessary to be aware of everything going on around you, but it reduces the graphics of the procedurally-generated trees and flights of your seedlings to blurry dots on the screen. While aiding you, it removes you from the things that make this game beautiful. An unfortunate side effect, for me.
Another flaw of the game is a pretty weak storyline. With trees and seedlings as your "actors," there's not a whole lot of human emotion and therefore the storyline (while containing a twist) seems weak and tacked on. Along with that, the game is short. You could squeeze perhaps 20 hours out of this game ... depending on how much patience you have. If you start doing bad at a level, you can always just start over and wait for the computer AI to slip up. The AI is not the best in this game. Several times the computer could have wiped me off the map ... but for some unknown, humanitarian reason chose not to. While that made it much easier for me, it sure destroyed my sense of accomplishment. All too often I got away with being very poorly defended.
The last complaint is a common one: no online mode. I imagine all my strategies would be revolutionized were I pitted against other players. When you play this game, you'll realize that it has a lot of player-versus-player potential, like the majority of RTS games rely on. And yet, there is no online or even LAN capabilities. Unfortunately, multi-player is not in the plans for Dyson's future.
Eufloria is a beautiful game and is priced reasonably. If you're an RTS fan, this game's for you. If you're a gamer who'd rather be planting bullets than trees, or a gamer who needs multi-player online play then this game isn't for you ... but it might be a nice break to steal away every now and then for a few moments of ambient music and procedurally-generated beauty.
I bet this game never loses 'suction'! :)
"Ein Volk, ein Reich, ein Führer." -Adolf Hitler
"We are one Nation, we are one People." -The One 'leader'
Civ is NOT real-time strategy. Why should I take the rest of your review seriously??
If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you.
As long as you don't, you know, expect to actually run it using OS X or Wii...
Can you be Even More Awesome?!
"gameplay is reminiscent to that of Risk ... except vastly simpler."
Then it most probably ... vastly sucks.
...but 6 out of 10 equates to sucks, in my opinion :)
I will always know "euflooria" term as a winner in the monthly neologism contest run by Washington, DC columnist Bob Levey. It refers to the sensation of being on the Beltway in free-flowing traffic when the other side is at a standstill in a traffic jam.
The images on the official website aren't loading (probably slashdotted already), but even if they were, I don't think I'd have had a very good sense of what this game looks like without a video.
Trailer: http://www.youtube.com/watch?v=BBXpNpwDFzw
Gameplay: http://www.youtube.com/watch?v=EneQefAchHQ
Reminds me a little of another recent independent game, Osmos. Check it out at http://www.hemispheregames.com/osmos/
For people who like abstract open-source games, Cultivation is a very interesting tiny (400k, 300k 7-zip compressed) game. You need to grow a garden, mate, and have children to win the game.
MaraDNS is an open-source DNS server.
Then you're part of the reason why every gaming website score system out there now range from 6 to 10 ... While anyone who understand basic maths get that 6 means "a little higher/better than average", people like you turned 6 into "rock bottom suckiness".
You, sir, are an idiot.
Speaking of Civ...what's your favorite Civ variant. Right now, I'm having a lot of fun with the open-source [1] C-evo. It's a tiny Civ clone; the base game is 1.4megs 7zip compressed (without sound). Yes, this game fits on a single floppy. You'll need a second floppy disk to fit the sounds (about 900k). [1] The game is public domain with source code available, but the game is written in the proprietary language Delphi. No, it won't compile in Lazarus without work done on it; we've tried.
MaraDNS is an open-source DNS server.
Civilization is turn based strategy, not real time strategy. Thank got, 'cause I had real time strategy.
No really - 60% is a D or an F. Not very damn good. If they mean some other scale, where 6 is "provides hours of fun, delightful to play and very engaging" then they should probably put text labels with them such that:
...
1 = this game is a shart
2 = this game is almost a shart, but the smell isn't as bad
3 = Not too bad, but the game only lasts about 20 minutes for your $60.
4 = This one is better, but the constant "loading" and bad video isn't the best
5 = Wow, this has great video and audio and lasts awhile but the game play is clunky
6 = This isn't rock bottom suckiness. We like it.
10 = ultra orgasmatronic or something.
Snooooozerrr.
A) Create a logical thought process B) Why unnecessarily confuse readers? C) When did Slashdot become a place for crackpot game reviews? Isn't this supposed to be a news (or something approximating it) site? D) I'm trying to figure out what you mean half the time with all your squinting modifiers... E) Why bring up OSX, which this game won't run on, or conjure up the Wii, which focuses on hand gestures when this game does not, and is an unsuitable platform for RTS...?
I'm not quite sure based on the review, but is anything procedurally generated in this game?
From the demo download page: "You may have some luck running the Windows version in a VM like Wine." I would have thought that a game developer might be able to do a bit better than that.
The article lost any credibility to me when it mentioned the "novel game mechanics" of Spore, which is nothing more a collection of boring mini-games that are all simplistic and non-challenging versions of actual games, along with a glorified avatar customization system.
There was a Linux version available. Here's hoping that they make a release for the final version :)
Lately, I have become enamoured with legal, DRM-free digital download content providers such as gog.com (for games) and filmbaby.com (for indie movies). There are many similar sites, but they come burdened with DRM, which I am not interested in supporting or being bogged down by. Given the slashdot community's general dislike for DRM, and hopefully support for indie developers of content, I am hoping you folks can suggest other such sites. So - care to share any favourites?
cheers,
Andrew
Go get your googles:
- Galcon, better version of the Stars! idea.
- Gratitous Space Battles. strategic shop design
- Mount & Blade. Medieval sandbox withouth termination date (infinite gameplay) with a awesome community (YES, there are a LOTR and German and Star Wars mods)
- Plants and Zombies (there are zombies on your lawn)
- Puzzle Quest
And If you want FPS arcade:
- Tremulous (gloom like gameplay)
- OpenArena (quake3 like gameplay)
-Woof woof woof!
0 is as bad as it gets.
10 is as good as it gets.
5 should be precisely halfway between the best and the worst, half of all games produced are better, and half are worse. I.e., average (or median for all you pedantic statistics geeks).
I guess it's a fool's errand to try to stop everyone from messing up scoring systems with absurd use of superlatives like "ultraorgasmic".
Perhaps we can start rating games like people rate eBay sellers:
"Great game! Would definitely play again! A+++++++++++++++++++!!!"
I hate printers.
I'll just play this instead.
This appears to be based on Freeman Dyson's essay "The Greening of the Galaxy," published in the autobiographic essay collection Disturbing the Universe.
He implies that the whole paradigm of current-model humans settling on Earthlike worlds is rather unlikely, suggesting instead tailoring life of all sorts -- including trees -- to live on comets and Oort cloud bodies.
I thought it was 10-[rating] price drops before it's worth buying. So something rated a 1 would need 9 price drops before it's worth buying. Of course, most stores wouldn't keep inventory around that long, so you don't have to worry about buying those. It's the 4's and 5's (6 and 5 price drops) that you eventually spend $5 bucks on when you are drunk, bored, and broke just to have a new game to play.
And strangely enough, being drunk and bored is enough to make the game enjoyable.
Even if the middle score (5, assuming you allow the full range of 0-10) means that the game is 'average', then 6 would be 'slightly above average'.
Which technically, isn't 'completely sucks', but when you have to decide between games that are near average, and those that are actually 'good' or 'excellent', it comes down to giving the average games a pass.
So, as both 'slightly above average' and 'suck' to me means 'not worth my time to play' and/or 'not worth buying', then yes, '6' and 'rock bottom suckiness' are the same.
(and it's not basic math, it's economics -- specifically, 'opportunity cost'.)
Build it, and they will come^Hplain.
So the overall score is a 6, indicating a barely passing grade or even a fail, depending on what standard you'd like to apply, but indie games don't suck? Mixed message much?
That's the problem with providing a score (e.g. between 0 and 10) but not an explanation of what they mean. It's probably not reasonable to use the median because there are a lot of crappy games out there. So much so that it would probably inflate the scores of any reasonably hyped, passable game up to the 8 or 9 range.
Furthermore, the median only makes sense at a particular point in time. As an exercise, suppose that I release a large number of really crappy games--a number so large as to equal the total number of games in existence. All of these games are rated below 3. According to your metric, that would push up all of the rest of the games to higher-than-average scores. But no one's going to go back and review those game scores to correct them, and it doesn't change the fact that the games were still crappy to begin with.
There's an LGPL clone of this available, called Quantum, which is written in Java and has working multiplayer.
Although I haven't actually played Eufloria, myself, it would appear that Quantum is pretty much the same.
Wait -- I'm not supposed to read the review if I'm planning to play the game?
What if I'm not sure if I'll like the game - wouldn't reading the review be a natural way to figure out whether I should try it?
I guess if I'm undecided, I am not yet *planning* to play the game, so I should read the review. Shoot, what if I read the review and it sounds perfect for me? I will have at the same time ruined the game by exposing myself to all the spoilers.
Wasn't this one of the more popular free games around? I've played this for hours and it was totally free to download and play all the levels. It was super fun, and I'd have donated a few bucks if there had been someplace to do that... but 20 bucks? I don't think so.
It sucks.
Need to know anything more? :D
More specifically the controls are awkward, and the game really doesn't seem to have very much to it. You just drag connections to circles. There is very little to do.
Yeah, just like in school, where a 50 was right in the middle of the C range.
Oh, wait, no, 50-60 was a completely failing grade for the vast majority of my classes from kindergarten to grad school, except for a few anal-retentive types only half-educated in statistics who thought that the normal distribution was the only one in existence.
The average game sucks.
I'm confused, where are the pointless buxom three-dee graphics with realistic jiggle effects!? I can't see how this game could ever attract gamers!?
http://www.beanleafpress.com
You can't equate the scoring to school.
Letter Grades are how much you SHOULD be learning, and are completely independent on averages. An easy class means 90% easy, the average is higher. A tougher class means that getting 70% is tougher, and the average is lower.
Many Engineering students drop out because of how tough the classes are. A friend of mine, wrote his first exam in Engineering, and got a 35% on it. After the Prof Curved the grade, he got an A-.
In other words - when someone gives you a 1 - 10 scale, assume that the very center is average, and that each unit of difference is equal to each other (the difference between 6 and 7 is the same as 4 to 5 and so on). Don't go arbitrarily adding Letter grade reference points because those were designed for the very specific reason of grading students, and NOT video game reviews.
Only if you assume a linear scale. Which, if you have any experience with game reviews, you must realize isn't true regardless of the claim.
From experience, game reviews are scored on a logarithmic scale with the baseline. Which ironically also actually fits how many of our senses work.
a game from a vacuum cleaner company to suck ?
Nullius in verba
Reading that review was kind of like reading and reviews or something, I give it a 5 out of A. If you like games then the review. But it was good.
Didn't you mean "isn't a rehashed Warcraft" or Starcraft? These are the games that "defined" the genre, not AoE.
Little square boxes or folders that hold round thingamabobs that holds them bits-n-bytes. Although they mostly *lose* the bytes they're meant to hold. I have a whole crate full at home. I even use them from time to time. I hope my bits are still in there, I want to play Master of Orion and Darklands (all 8 disks!) tonight.
[grumpy old man mode] Now get off my lawn! [/grumpy]
Whew, almost forgot to turn off grumpy mode. That would've been bad.
a visually and aurally pleasing game
Sure, but is it orally pleasing?
Firehed - Unfortunately, thanks to medical breakthroughs, common sense is not as common as it once was.
Mod parent up. As an engineering graduate, i can attest that i've taken exams where 20% was a passing grade.
Am I the only one who is reminded of the Little Prince by the graphics of this game?
What a total ripoff!
Jk. But really, I am very pleased by the aesthetics of this game.
My page.
It's like people want to support non-main stream developers (there are tons of them) but are afraid if they suggest that horror mind bender with 2001 graphics people will no be open to it.
Silly american grading system. :) Over the pond, 50-100% is the range of pass grades used in university courses, allowing for much greater granularity. You can get through on 45% at a pinch, as long as you average 50 or more.
There is an open source clone of Dyson called Quantum http://apistudios.com/hosted/marzec/quantum/
One of the common complaints that wasn't covered in this review was the lack of "Rally Points" in this game. It was requested several times on the steam forums but the developers there actively refused it (Source: http://forums.steampowered.com/forums/showpost.php?p=11634198&postcount=4).
When I tried the demo, the lack of Rally points made things very tedious when I wanted to pool together all my units on the perimeter in order to maximize defense. I would have to click each area and move everything manually.
This once again distracts from the graphical beauty of this game as it also forces you to remain zoomed out where you can hardly see anything noteworthy.
which came first, osmos or flOw?