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Duke Nukem Forever Not Dead? (Yes, This Again)

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"

195 comments

  1. Of course it's not dead by Lord+Lode · · Score: 5, Funny

    Duke Nukem Forever is FOREVER!

    1. Re:Of course it's not dead by Narpak · · Score: 2, Funny

      Duke Nukem Forever! Coming soon to a millennium near you!

    2. Re:Of course it's not dead by Hognoxious · · Score: 2, Funny

      Duke Nukem Forever is taking FOREVER!

      -- FTFY

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Of Course it's Not Dead by TheRaven64 · · Score: 2, Interesting

      License them to Croteam. Serious Sam is the closest that I've seen any game come to Duke Nukem 3D. It runs nicely under Darwine now, by the way, although weirdly only in Direct3D mode, not OpenGL. It seems that WINE is better at translating Direct3D to OpenGL than translating OpenGL to OpenGL...

      --
      I am TheRaven on Soylent News
    4. Re:Of Course it's Not Dead by Anonymous Coward · · Score: 0

      mismanaged for only a decade? Do you have any idea how old the DNF project is? It was mismanaged from the beginning and it's a lot older than 10 years.

    5. Re:Of course it's not dead by soren202 · · Score: 1

      Actually, this seems more like proof that the guy behind Duke is, in fact, a sadistic douche.

      You really probably have to be, after supporting such a hyped game for so long, just to disappoint fans again and again before the entire project explodes spectacularly in its leaders' collective face.

    6. Re:Of course it's not dead by Anonymous Coward · · Score: 0

      No, no. Duke Nukem Forever will be in DEVELOPMENT forever. Big difference.

    7. Re:Of Course it's Not Dead by Anonymous Coward · · Score: 0

      How much is it actually worth?

      I'm 22 and haven't played a Duke Nukem game - I was too young for them when they came out.

      Maybe the intellectual rights are still worth something today, but a large (and growing) segment of the market is simply not that familiar with the property. May as well start fresh in a few years.

    8. Re:Of course it's not dead by Anonymous Coward · · Score: 0

      This should be rated Funny, not Redundant.

      The mods have no sense of humour. FAIL.

    9. Re:Of Course it's Not Dead by Anonymous Coward · · Score: 0

      I would not say mental illness I would call it lack of focus. I have seen this same thing happen to many many many many projects. A lack of focus on the end game and deciding when good enough is exactly that. Instead trying to cram every feature you can lay your hands on into the game. I think at one point DNF had the ability to send email from inside the game. Seriously WTF...

      The only way this game will ever come out is if there is a total reset on the management and devs involved. Sorry but there is just too much 'oh this is cool lets put it in' and a low level of real test going on. Meaning it was perpetually in development with more and more 'cool' features going in.

      They got obsessed that they had 'beat doom' which was a big deal. They wanted to do that again. But the industry had moved at a breakneck pace since then. You are not going to do that every time. Instead they should have focused on creating a cool fun game...

    10. Re:Of course it's not dead by techhead79 · · Score: 1, Troll

      Eat shit and die!

    11. Re:Of course it's not dead by LBt1st · · Score: 2, Interesting

      Or maybe they've seen the same joke over and over for the past ten years?

    12. Re:Of course it's not dead by Anonymous Coward · · Score: 0

      Cite that specific joke or die in a fire.

    13. Re:Of course it's not dead by Hognoxious · · Score: 4, Funny

      It's resting.

      It's, errr, pining for the fjords.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    14. Re:Of course it's not dead by Pseudonym · · Score: 3, Funny

      It seems really wrong for DNF not to be in development. Long may it remain so!

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    15. Re:Of course it's not dead by Fred_A · · Score: 1

      It's resting.

      It's, errr, pining for the fjords.

      Remarkable game DNF, beautiful graphics...

      Stuns easily though.

      --

      May contain traces of nut.
      Made from the freshest electrons.
  2. Umm...what is Duke Nukem? by Anonymous Coward · · Score: 5, Funny

    Is that one of those old bands my dad use to listen to?

    1. Re:Umm...what is Duke Nukem? by ArcadeNut · · Score: 1

      Get off my lawn!!

      --
      Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    2. Re:Umm...what is Duke Nukem? by Alcemenes · · Score: 1

      No, no, no, that was Duke JUPITER: http://en.wikipedia.org/wiki/Duke_Jupiter

    3. Re:Umm...what is Duke Nukem? by Anonymous Coward · · Score: 0

      The Chinese Democracy album of the games industry!

      Before it came out, the Wiki page for Chinese Democracy (Guns n' Roses album) claimed it had a status reminiscent of DNF: always promised, never arriving. Well, if there is hope for GnR fans, then surely gamers deserve some hope too?
      (Besides, my immediate reaction to that reading the "promised, not delivered" thing on Wiki was to think "well, not as bad as DNF" -- turned out Chinese Democracy was actually first mentioned a few months or so before DNF was :)

    4. Re:Umm...what is Duke Nukem? by Darkness404 · · Score: 1

      Does that mean we can nuke jupiter?

      --
      Taxation is legalized theft, no more, no less.
  3. Alan Wake... by Anonymous Coward · · Score: 0

    Alan Wake is the new Duke Nukem surely.... All that's ever been shown are some PC upscaled target renders (of course Microsoft are happy to let their army of clueless fanboys think it's ingame screenshots)

    1. Re:Alan Wake... by Jackie_Chan_Fan · · Score: 0, Troll

      They finally showed video of gameplay in Alan Wake. The game looks terrible.

    2. Re:Alan Wake... by daveime · · Score: 0, Troll

      Whereas the even more clueless Apple users are still waiting for a (in)game period

      Never mind, you can always watch the Steve Jobs DNA Mutations Screensaver while you wait ...

  4. Hmm... by DaVince21 · · Score: 1

    I hope they're planning something good - and something that will actually be released. 3DRealms had plenty of (wasted) chances to release something other than DNF to at least keep some revenue, after all.

    --
    I am not devoid of humor.
    1. Re:Hmm... by MightyMartian · · Score: 1

      Look, this joke stopped being funny eight years ago. DNF is like the penis jokes in a Mike Myers film.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:Hmm... by DaVince21 · · Score: 1

      All I'm saying is that they had plenty of chances to release something else during all this time DNF wasn't released...

      --
      I am not devoid of humor.
    3. Re:Hmm... by Anonymous Coward · · Score: 0

      Look, this joke stopped being funny eight years ago. DNF is like the penis jokes in a Mike Myers film.

      No need to be a dick. He had the balls to post, just like you. So he made a small boner, so what?

    4. Re:Hmm... by Anonymous Coward · · Score: 0

      he had the balls of STEEL.

  5. It's time to kick ass and chew bubble gum by MK_CSGuy · · Score: 5, Funny

    And I'm all out of gum.

    1. Re:It's time to kick ass and chew bubble gum by Anonymous Coward · · Score: 0

      shake it baby

    2. Re:It's time to kick ass and chew bubble gum by Anonymous Coward · · Score: 0

      I'll rip your head off, and shit down your neck.

    3. Re:It's time to kick ass and chew bubble gum by electricbern · · Score: 1

      It's time to release Duke Nuke Forever and chew bubble gum and there is plenty of gum.

      --
      alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
    4. Re:It's time to kick ass and chew bubble gum by Anonymous Coward · · Score: 0

      Feh, see the movie "They Live" for the best version of that quote.

    5. Re:It's time to kick ass and chew bubble gum by eigenstates · · Score: 1

      That's one doomed space marine...

      --
      quis custodiet ipsos custodes
  6. The King is dead by Anonymous Coward · · Score: 0

    Long live the King baby!

  7. GRRRROOOAAANNNNN by AbRASiON · · Score: 0, Flamebait

    Sorry but that's the only way of expressing it.
    Can we just let it die? Please? This is the Tila Tequila of video games, it's the Heidi and Spencer of video games. George Broussard has shown time and time again his incompetence, I've seen him posting on shacknews for the past 10 years, I'm convinced he plays more games than your 'average hardcore gamer' if there is such a thing.
    Can we just totally and utterly completely ignore him and 3DRealms pleaaaase?

    1. Re:GRRRROOOAAANNNNN by Narpak · · Score: 5, Informative

      This time the plan is perfect!
      * License iD Tech 4
      * Begin development!
      * Drool at Rage and Doom 4
      * License iD Tech 5
      * Struggle to incorporate previously developed content into new engine
      * Start over with a new license of iD Tech 6
      * ???
      * Profit!

    2. Re:GRRRROOOAAANNNNN by todrules · · Score: 1

      3DRealms is done. Supposedly, Take-Two Interactive now owns rights to Duke Nukem. Maybe they're going to finish this game now. They did invest a couple of million into the game already. They have a fiscal responsibility to try and see it released.

    3. Re:GRRRROOOAAANNNNN by quantumplacet · · Score: 4, Informative

      3d realms is not 'done' and Take Two does not own the rights to Duke Nukem. Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game. By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.

    4. Re:GRRRROOOAAANNNNN by Anonymous Coward · · Score: 0

      Looks like a bunch of 3DRealms fanboys are moderating today, very surprising.

  8. It just won't.. by Madsy · · Score: 1

    DIE! Just give it up already. It's not even fun anymore.
    Incidentally, which is hardest to kill? DNF or Jack Thompson?

    1. Re:It just won't.. by TimeElf1 · · Score: 1

      Obviously it's DNF because they disbarred Jack Thompson. Now he's just a normal pompous windbag with a axe to grind.

      --
      Cannot find REALITY.SYS. Universe halted.
    2. Re:It just won't.. by Jackie_Chan_Fan · · Score: 1

      Thats tough... neither of them have a soul.

  9. Meh by Kjella · · Score: 5, Insightful

    The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"

    --
    Live today, because you never know what tomorrow brings
    1. Re:Meh by anonicon · · Score: 1

      Please mod parent up, I was thinking the same thing.

      Oh, and speaking of DNFs, when the hell is the next episode of Ninjai coming out? It's been over five years since episode 12 was released.

    2. Re:Meh by Paaskonijn · · Score: 1

      Haha, too true! Not even a Christmas card this year. :(

    3. Re:Meh by YourExperiment · · Score: 2, Informative

      Yeah, no doubt that's why he said "don't be disappointed, read between the lines — why am I not allowed to talk about it?"

      Because the most exciting thing possible for fans would be Jon's not allowed to talk about it because it was all a big fuck up! Oh, the excitement is pretty much killing me.

    4. Re:Meh by oGMo · · Score: 1

      Because the most exciting thing possible for fans would be Jon's not allowed to talk about it because it was all a big fuck up! Oh, the excitement is pretty much killing me.

      I fail to see the word "exciting" in the quote.

      How about "don't be disappointed ... you never had to play the horrible piece of crap ... read between the lines ... this thing sucked so much we canned it to save the world from a disaster 1000x worse than daikatana ... why am I not allowed to talk about it? ... because merely speaking of the horror we produced would probably tear a rift in space and summon cthulhu".

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    5. Re:Meh by DiEx-15 · · Score: 1

      I really think it is a race between them and Jesus to see who come back first!

  10. YouTube version by jones_supa · · Score: 5, Informative

    This is in YouTube too.

  11. Anyone else outgrow Duke Nukem? by perdurab0 · · Score: 1

    I remember the big deal about Duke Nukem was you got a stripper to show her tits (mind you this was back in the day when you just learned cooties didn't really exist).

    1. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 1, Insightful

      I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet. There's simply no place for Duke Nukem now - that name, both as a a brand and the concept behind the character/world is nothing more than a weak joke. If by some miracle there turned out to be a good game or engine sitting idle beneath all this mess I think it'd be well worth any new publisher taking the time to edit and rebrand the game under a different name. "Duke Nukem Forever", no matter what form it takes or when it arrives will be a major disappointment and the butt of endless jokes. Far better to release a good name with a fresh name than take on the unescapable stigma of being the next Duke title.

    2. Re:Anyone else outgrow Duke Nukem? by Razalhague · · Score: 2, Insightful

      No publisher would throw away 12 years of hype.

    3. Re:Anyone else outgrow Duke Nukem? by TheRaven64 · · Score: 5, Informative
      Duke3D was the only one with strippers. The first three games in the franchise were platformers. They had the same sort of humour and, most importantly, were just hard enough to be fun but not so hard that you couldn't complete them. I played all three through a few times. Duke3D had a few things that made it a good game:
      • The 2.5D engine was good enough most of the time (it failed massively on a few things, like a satellite dish in the middle of a room that changed angle as you walked around it).
      • Because the engine was simpler, it could run at 800x600 on a machine that could only run quake at 320x240 (yes, that really was the default resolution for Quake 1).
      • Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.
      • Mirrors worked. Unlike other games of the era, there were mirrors that you could stand in front of and see yourself. Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.
      • There were bits of scenery that you could destroy. Destroying occasional walls had been possible since the Catacomb Abyss (which required it in a lot of places - including the first room you entered - to progress), but Duke3D let you destroy other things like mirrors, toilets, and so on. This made the game feel a bit more real than other titles where you could fire a hundred rockets at a potted plant or window and not damage it.
      • It retained the Duke Nukem humour (which, admittedly, is quite childish, but was always done in a slightly self-deprecating way so you got the feeling that the designers of the game knew how silly it was and were fine with that). The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.
      • Guns like the freeze and shrink rays were fun, but not particularly practical. They were great in multiplayer though. Spray the area with shrink ray and then run around trying to stamp on everyone.
      • The jetpack let you fly. It was the first FPS that I played that had an official mechanism for flying in it. In some places, the jetpack let you skip a lot of the level, in others it let you get secret things. Because it had a limited amount of fuel, you had to choose.

      A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved. Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much. The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free. Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

      --
      I am TheRaven on Soylent News
    4. Re:Anyone else outgrow Duke Nukem? by MSojka · · Score: 2, Insightful

      Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.

      You can do "impossible" levels in pure 3D just fine. Examples: Narbacular Drop, Prey, Portal.

    5. Re:Anyone else outgrow Duke Nukem? by drinkypoo · · Score: 1

      I found that I could play Quake on most 486-class machines (anything with VLB VGA or better, really) at 512x384 or better. Given Quake's added realism, this was more than enough to kick the shit out of Duke. Duke had personality and a great set of weapons for multiplayer; Quake had the visuals all over Duke, though. If it took a little more machine, it was worth it; most of us had small monitors back then anyway :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Anyone else outgrow Duke Nukem? by MemoryDragon · · Score: 3, Informative

      Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d.

    7. Re:Anyone else outgrow Duke Nukem? by TheRaven64 · · Score: 1

      It depended a lot on the CPU. A lot of Pentium clones had very sub-par FPUs, which dropped the frame rate a lot for Quake. Also, for multiplayer, the DOS version didn't support the same protocol as the other versions. If one person had a 3dfx card, they insisted that everyone else used WinQuake so that they could use GLQuake, and WinQuake was a lot slower than DOS quake.

      --
      I am TheRaven on Soylent News
    8. Re:Anyone else outgrow Duke Nukem? by drinkypoo · · Score: 1

      Also, for multiplayer, the DOS version didn't support the same protocol as the other versions.

      having played winquake vs. dos quake, I disagree. you just had to set up an ipx network on windows. quakeworld was different though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Anyone else outgrow Duke Nukem? by Dogtanian · · Score: 3, Interesting

      No publisher would throw away 12 years of hype.

      Isn't it even longer than that now? Anyway, Duke Nukem Forever had already moved from badly delayed to standing joke in the early-2000s. Now the joke's worn thin and just plain strange. The fact that someone hasn't just slapped the name on *something* and released it as Duke Nukem Forever long before now is what is weird.

      I suspect that any game released would end up being the "Snakes on a Plane" of games. People discussing it a lot, but not necessarily buying it. Anyone who remembers playing the original games in their mid-90s heyday would have to be at least in their 20s now, and even then I suspect that most of them have moved on.

      Disclaimer; though I'm old enough to have been a typical DN fan, I never played- nor had even heard of it- during its heyday, only becoming aware of it through DNF's reputation as a standing joke several years ago. Even *that* was so long ago that many kids probably aren't aware of it. Its best hope is as a tongue-in-cheek attempt to ride an "ironic" revival of the 1990s. Yuk.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    10. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 2, Interesting

      There's a difference between what TheRaven64 and you are talking about with impossible levels. Try making a figure-eight shape for the player to run on the inside of, but make it so that when you are crossing the center point you can't see any of the crossing point - you only go along a single path the entire time and keep passing over an impossible point time and time again. You could literally make parts of a level physically on top of other parts, and the engine would not care. Think about Doctor Who's TARDIS - this would be very easily doable in Duke3D without changing the engine in the least bit. It would require some serious hackery in just about any other engine I can think of. 3D geometry simply doesn't do the crap that Duke3D did. This is probably a good thing :).

    11. Re:Anyone else outgrow Duke Nukem? by Mr2001 · · Score: 1

      3D Realms' own Rise of the Triad had destroyable scenery, fun weapons, and flying, over a year before Duke3D came out. It even had humor, though not to the same extent as Duke3D.

      --
      Visual IRC: Fast. Powerful. Free.
    12. Re:Anyone else outgrow Duke Nukem? by RichiH · · Score: 2, Insightful

      > Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

      It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)

      But on a more serious note, dm14_2 was the _best_ _multiplayer_ _map_ _ever_. Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced. Fun times :)

    13. Re:Anyone else outgrow Duke Nukem? by TheRaven64 · · Score: 1

      It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)

      That never worked for me. I could start a one-player multiplayer game and join with the custom map and play with it. If I started a proper multiplayer game, I got errors while waiting for other players most of the time or sync errors immediately after the game started other times. Copying the map to the clients didn't seem to make any difference.

      --
      I am TheRaven on Soylent News
    14. Re:Anyone else outgrow Duke Nukem? by zmollusc · · Score: 2, Interesting

      Heh them were t'days. We used to drag our computers round to Tim's mum's house (we were all in our twenties and all lived with parents,stereotypes or what?) and trail thin ethernet everywhere. IPX , SPX , NE2000 cards, doom2 and duke3d. And there was no internet to download drivers in them days, you had to copy files off the netware floppy disks at work. Duke3d was ace because you could jetpack over an open area and drop pipe bombs on the poor fools on the ground. Good times before the cares of the world crushed my spirit.

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    15. Re:Anyone else outgrow Duke Nukem? by Lije+Baley · · Score: 1

      Foolish kid, cooties really do exist. You'll find out when you get married someday.

      --
      Strange things are afoot at the Circle-K.
    16. Re:Anyone else outgrow Duke Nukem? by celerityfm · · Score: 1

      Great post - something else to note was the Duke scripting engine- it was so much fun to get in there and tweak it - they got that much right in terms of mods, but beyond that I agree Quake excelled (and benefited as you said).

      --
      ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
    17. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      • Mirrors worked. Unlike other games of the era, there were mirrors that you could stand in front of and see yourself. Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.

      They didn't work that well. They worked by rendering the scene as seen from a camera on the surface of the mirror, pointed perpendicular to its surface. As a result, they always showed the same view, even when you moved around the room. It looked good from a narrow range of angles, but from an oblique angle it was ridiculous.

    18. Re:Anyone else outgrow Duke Nukem? by lymond01 · · Score: 1

      Wow. That sounds awesome. I wonder if they'll ever come out with a modern sequel...

    19. Re:Anyone else outgrow Duke Nukem? by mqduck · · Score: 1

      mind you this was back in the day when you just learned cooties didn't really exist

      I think you mean "when you stopped caring".

      --
      Property is theft.
    20. Re:Anyone else outgrow Duke Nukem? by Gnavpot · · Score: 2, Insightful

      The jetpack let you fly. It was the first FPS that I played that had an official mechanism for flying in it.

      Well, Descent was released one year earlier, and it let you fly too.

      Of course, you could ONLY fly in that game. But I still considered it an FPS anyway.

    21. Re:Anyone else outgrow Duke Nukem? by 91degrees · · Score: 1

      I never liked Quake as much. Duke was fun and funny and brightly coloured with interesting worlds.

      Quake was technically much better but I found the whole thing a little drab, being in shades if grey and brown.

      Oky, there were probably other aspects to Quake that make some people prefer it, but a lot of it is subjective.

    22. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet.

      Are you seriously saying that the Internet wasn't full of porn and profanity back then? Not to mention all the BBSes?

    23. Re:Anyone else outgrow Duke Nukem? by ThinkWeak · · Score: 1

      I thought the level creation tools for Duke 3d were great. Even more so, you could combine objects in the level editor to "make" new ones.

      Case in point, I recreated my entire high school and played the levels with my friends quite a bit. I even recreated the gym with basketball hoops made out of a pole, a steel tile, and a bucket. Of course, if I did such a thing these days I would be flagged as a threat and thrown out of school - instead of being praised for using a pseudo-cad system to recreate an entire building complex. Oh how times have changed....

      Back on topic - I don't expect to see DNF during my lifetime, but I will tell the tale of the game to my son, and his children, so that the legend lives on.

    24. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      Among people I knew, the only ones that played Duke3D for any extended period after Quake was released were those who didn't have computers that could run Quake.

    25. Re:Anyone else outgrow Duke Nukem? by theArtificial · · Score: 2, Insightful

      Including how the enemies begged for life? "No, no! please!" and then try and kill you? Oh I completely forgot about this game!

      --
      Man blir trött av att gå och göra ingenting.
    26. Re:Anyone else outgrow Duke Nukem? by Blakey+Rat · · Score: 3, Interesting

      Marathon had the impossible levels too... they're really quite cool, and I haven't seen anything like them in Prey or Portal.

      For example, you could make a figure-8 level where the two crossing hallways in the center "don't intersect" with each other. So and your friend can be standing literally in the same place, but you can't see each other because you're in different hallways. One of the Marathon multiplayer levels was mind-bending by using this trick... it made the radar completely useless.

    27. Re:Anyone else outgrow Duke Nukem? by The+Archon+V2.0 · · Score: 1

      No publisher would throw away 12 years of hype.

      I would in a heartbeat (of course, IANADeveloper). The more hype, the more expectation. The bar keeps creeping up. Eventually, the hype is so bad that a no-name but otherwise identical "great" game is merely "living up to the hype" once it's got the hyped brand plastered on it.

    28. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      please mod parent up
      way up to 5

    29. Re:Anyone else outgrow Duke Nukem? by adamofgreyskull · · Score: 1

      The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.

      There was text in Serious Sam??

    30. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      Actually, there were just two games before DN3D, Duke Nukem (the first game, also known as "Duke Nukum" for the first episode) had three episodes, of which the first one was releases as shareware. The sequel, Duke Nukem 2 had more complex graphics, but was also an EGA based platformer.

      The "3" in the name is there is there both because it's the 3rd game in the series, and as a pun in "3d".

    31. Re:Anyone else outgrow Duke Nukem? by CAIMLAS · · Score: 1

      Are you serious?

      I was in my early teens when I started playing Duke3D. I'd played Duke Nukem 2 years prior (it was kid-safe).

      Yeah, the boobies were awesome. But that was just the hook. Yes, the game engine was behind by quite a bit with its sprites. The sinker was the gameplay.

      Weapons the weapons and levels combined really well with each other to form an absolutely incredible multiplayer experience. Trip mines, secret passages, crawl spaces, remote detonator grenades, being able to hear through walls to some degree (you know, like in real life), the jetpack, shrink gun, and so on... there were so many possibilities.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    32. Re:Anyone else outgrow Duke Nukem? by shutdown+-p+now · · Score: 1

      Given that DN3D achieved this by quietly teleporting the player as he walked, how is it any different from any "true 3D" game that does the same (as, I believe, Prey did)?

    33. Re:Anyone else outgrow Duke Nukem? by shutdown+-p+now · · Score: 2, Insightful

      RoTT visuals sucked, unfortunately, as engine-wise it was somewhere between Wolfenstein and Doom engine (in particular, 90 degree walls only, and ceiling height the same throghout the entire map - though it did vary between maps, unlike Wolfenstein).

    34. Re:Anyone else outgrow Duke Nukem? by Anonymous Coward · · Score: 0

      DN3D certainly allowed that to happen (and it was used constantly for going underwater and above), but that wasn't exactly what I was talking about. In Duke3D's build engine, you could draw something like this...

      The end result would be the blue box appears to be small on three sides, but when you approach it from the south side, you discover that it is "bigger on the inside" as if it were the TARDIS from Doctor Who. This was a separate effect from the silent teleport. The fact that the engine wasn't truly 3D let you get away with this sort of impossible stuff.

    35. Re:Anyone else outgrow Duke Nukem? by RichiH · · Score: 1

      > Copying the map to the clients didn't seem to make any difference.

      I was about to ask, because that was the only other thing needed.

      Maybe there were different versions and you had an old one? Patch distribution did not actually work as good as today, I fear. In any case, it's a pity cause you really missed out.
      On the plus side, Shadow Warrior with the nuke, railgun and grenade launcher and the better stock maps should have worked for you.

    36. Re:Anyone else outgrow Duke Nukem? by petermgreen · · Score: 1

      There are no clients or servers with duke3D multiplayer it's a peer to peer synchronised system.

      You need to copy the map to all the machines and start all the machines with EXACTLY the same settings (including specifying the same user map), then it should work.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    37. Re:Anyone else outgrow Duke Nukem? by petermgreen · · Score: 1

      BULLSHIT

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    38. Re:Anyone else outgrow Duke Nukem? by kalirion · · Score: 2, Insightful

      The first three games in the franchise were platformers.

      What was the third Duke Nukem game before 3D?

      Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

      I've played a few.

    39. Re:Anyone else outgrow Duke Nukem? by djnforce9 · · Score: 1

      At least now with eduke32, Duke Plus, and the Hi-res packs around, Duke Nukem 3D has literally been modernized to the point where it could have easily been a 2009 release. That has essentially been an ample replacement of Duke Nukem Forever at least for me (and everything other than the original game being totally free).

      Also, unlike before, the so called 'mods' that can drastically transform the game are now possible. There is one floating around that literally changes "Duke Nukem 3D" into a solid 3D sonic the hedgehog platformer (yes, loads better than Sonic 3D Blast).

      As for the regular additions themselves:
      -> High resolution textures and gone are most of the 2D sprites thereby making a TRUE 3D game
      -> Higher quality (more realistic) sounds with better music (Midis have been replaced with streamed audio and the OpenAL sound engine is now used)
      -> Bloom/HDR effects including having ambient light emit from sprites such as buttons (you can see their green or red hue on nearby textures)
      -> Modernized and more refined WASD+Mouse control scheme with far better mouselook
      -> New weapons that are commonly found in other modern FPS games (e.g. dual pistols, double barrel shotgun, etc)
      -> Improved AI (enemies follow you and attack relentlessly).
      -> More voices/taunts for Duke such as "Your ass is grass, and I am the weed whacker".

      There is of course much more as well if you're willing to look around. I used a pack created by MasteFaster which combines pretty much every main mod, expansion pack, and major user created map pack into one package.

    40. Re:Anyone else outgrow Duke Nukem? by Joelfabulous · · Score: 1

      gog.com has it for cheap! :)

      you're welcome!

      --
      Sometimes I wonder if I think too much.
  12. Yeah its the year of Duke Nukem by Anonymous Coward · · Score: 0

    Yeah Yeah Yeah its the year of Duke Nukem. Its also the Year of Linux. And I hear the Beatles are getting back together, and Johny Carsons taking over the Tonight show again (That Id pay to see)

  13. "Duke Nukem Neversaynever" by Arancaytar · · Score: 4, Funny

    That's a good new name. :P

    1. Re:"Duke Nukem Neversaynever" by Psyborgue · · Score: 1

      "Never say never" could be a viable tag line if the game were ever released. Not sure how humor (especially since it's self-deprecating) appeals in marketing but I think a lot of potential customers would get the joke and appreciate it.

  14. Rip 'em a new one by Max(10) · · Score: 0

    "No, no, don't be disappointed, read between the lines why am I not allowed to talk about it?"

    Because you know I have a pipebomb and know where to find you?

  15. Damn, I'm lookin'... bad? by Hurricane78 · · Score: 1

    If you listen closely, you hear it say: Kiiiiilll meeeeee....

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  16. Of Course it's Not Dead by segedunum · · Score: 3, Insightful

    It's only been dead because the whole thing was totally mismanaged for the best part of a decade, and those in charge of it got themselves into what can only be described as a mental illness. It's far easier to promise that a game will blow away everything else if you don't deliver it, and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it, if not forgive.

    The story, plot and characters of the game are still worth quite a bit. There still isn't anything quite like Duke Nukem even after all the FPS games that came after. The question is, can anyone take those up and create an actual game to some sort of plan?

  17. vaporware by red_pill1987 · · Score: 1

    duke nukem looks to reclame his vaporware prize!

  18. Ya see, kid, ... by dazedNconfuzed · · Score: 3, Informative

    Upon seeing the headline I realized there's a whole generation of /.ers who weren't even around when Duke Nukem became old news.

    http://xkcd.com/647/ applies.

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Ya see, kid, ... by Golddess · · Score: 3, Funny
      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    2. Re:Ya see, kid, ... by Antiocheian · · Score: 1

      http://xkcd.com/647/ applies

      Translation: I am worried about my age.

      Solution: Grow up.

    3. Re:Ya see, kid, ... by bonch · · Score: 1, Insightful

      I think you're being pretty optimistic if you think Slashdot is getting any new generations of readers. In reality, new generations use Digg and Reddit.

  19. creep by Anonymous Coward · · Score: 0

    DNF: A valuable lesson on "Feature Creep"

  20. Did Not Finish? by Anonymous Coward · · Score: 0

    Duke Nukem Forever - DNF....geddit. I'm convinced it's an in-industry joke or a attempt at longest dev time ever. Already longer than the bomb right.

  21. Every Year, by Higaran · · Score: 1

    Every Year around christmas or new years some one says something, or some images or vids are put on you tube. I'm actually really tired of it, I wish they would just put up or shut up already. I agree with what someone said before, Duke was great when I was growing up, partially because you could give cash to a stripper to show her tits, but there have been about a million FPS games since then. This game has been in production for what, over a decade? There is NO WAY that it will live up to the hype that has been said about it. They would need to invent some kind of new gamplay dynamic or something drastic to really make it a great game, and I just don't see it hapening. I can barely do some 3d modeling but I bet I'll make a Left 4 Dead 2 campaign addon with Duke years before DNF comes out, which now that I think about it acutally sounds like a good idea.

  22. Oh not again by GF678 · · Score: 4, Funny

    Won't this bloody game ever die?!? I feel sorry for the Duke actually, being dragged through this ordeal when he should have been put to rest a long time ago.

    The Dead Collector: Bring out yer dead.
    [a man puts the body of Duke Nukem on the cart]
    Large Man with Dead Body: Here's one.
    The Dead Collector: That'll be ninepence.
    Duke Nukem: I'm not dead.
    The Dead Collector: What?
    Large Man with Dead Body: Nothing. There's your ninepence.
    Duke Nukem: I'm not dead.
    The Dead Collector: 'Ere, he says he's not dead.
    Large Man with Dead Body: Yes he is.
    Duke Nukem: I'm not.
    The Dead Collector: He isn't.
    Large Man with Dead Body: Well, he will be soon, he's very ill.
    Duke Nukem: I'm getting better.
    Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
    The Dead Collector: Well, I can't take him like that. It's against regulations.
    Duke Nukem: I don't want to go on the cart.
    Large Man with Dead Body: Oh, don't be such a baby.
    The Dead Collector: I can't take him.
    Duke Nukem: I feel fine.
    Large Man with Dead Body: Oh, do me a favor.
    The Dead Collector: I can't.
    Large Man with Dead Body: Well, can you hang around for a couple of minutes? He won't be long.
    The Dead Collector: I promised I'd be at the Robinsons'. They've lost nine today.
    Large Man with Dead Body: Well, when's your next round?
    The Dead Collector: Thursday.
    Duke Nukem: I think I'll go for a walk.
    Large Man with Dead Body: You're not fooling anyone, you know. Isn't there anything you could do?
    Duke Nukem: I feel happy. I feel happy.
    [the Dead Collector glances up and down the street furtively, then silences the Duke with his a whack of his club]
    Large Man with Dead Body: Ah, thank you very much.
    The Dead Collector: Not at all. See you on Thursday.
    Large Man with Dead Body: Right.

    1. Re:Oh not again by Anonymous Coward · · Score: 0

      From a Monty Python movie for those AC's not in the know.

    2. Re:Oh not again by TangoMargarine · · Score: 2, Funny

      Was it really necessary to reproduce the entire scene verbatim? Most Slashdotters would probably know what you were referring to if you had just left it at the first line. And you made me skim the whole thing to see if you had actually changed anything.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
  23. Re: Serious Sam by naz404 · · Score: 0, Offtopic

    Speaking of which, Serious Sam HD (the updated version of Serious Sam 1) is on massive sale this weekend only until Monday on Steam! Down to $6.79 from $20! Man, Steam game sales are awesome. I now have more games than I can possibly play because of the recent Steam Holiday Sale which had games at prices where you shouldn't even bother with pirating :P

    That being said, the Duke Nukem 3D Atomic Edition can be gotten from Good Old Games for only $5.99. The nice thing about GOG is that you can download any of the games you purchase from them again anytime (just log in to your account), and these classic games have absolutely no DRM (unlike Steam where Steam has to be running for your games to run).

    Also, if you're going to give old Duke3D a spin, don't forget to grab the fan-made Duke Nukem High Resolution Pack which will give you high resolution textures, actual 3D models and a windows-native 3D hardware acceleration!

    Cheers!

  24. It still rocks by Max(10) · · Score: 2, Interesting

    "I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet."

    I actually played Duke Nukem 3D recently on Linux using eduke32 and it was still a lot of fun. Back when Duke Nukem was popular some kids may have played it because of the swearing/stripper angle, but I don't know of any adults who played it just because of that. My friends and I enjoyed playing Duke Nukem so much because it contained a lot of humor and it was also one of the first multiplayer games that worked well and in which you could interact with the environment in a more realistic way. The multiplayer mode was great, 8 of us could play Duke Nukem at the same time in the computer lab and when one of us found something he wanted to share he'd just yell "My view!" and we'd all switch to his view. I may be wrong, but I think that Duke Nukem was the first game to feature the ability to switch to another player's view in multiplayer mode.

  25. Zombie Nukem Forever by gmuslera · · Score: 1

    Is dead and buried, but from time to time try to come out of the grave. It's time to kick ass and chew brains, and seems that around him all is out of brains.

  26. Indeed by Anonymous Coward · · Score: 1, Interesting

    I was born in late 1989, so I am 20 years old now, studying software engineering in college. Duke Nukem came out when I was 2 years old (I just had to check the year from Wikipedia), Duke Nukem II came out when I was four years old. Naturally I have never played either. Duke Nukem 3D came out when I was 7 so I technically could have played that on DOS like I did with Doom and Heretic but never did. Some of my friends did and I think my age category is the border here: Most freshmen probably haven't ever tried Duke Nukems.

    The console and handheld versions are a lot newer (some came out in 2000s) but I don't think they count. Getting Duke Nukem to work on handheld is kinda like getting your new calculator to run Doom: I've seen people do it for the humor value and because they love tinkering but nobody really does it because of the game itself.

    I would of course play Duke Nukem Forever if it was published - the idea od so old series getting a sequel is just epic in itself - but yeah.

    1. Re:Indeed by FusionFox · · Score: 1

      I was born in late 1989 and I played the hell out of Duke Nukem on the N64.

    2. Re:Indeed by Nadaka · · Score: 1

      Duke Nukem 3d was the last DN game before DNF was announced. The portable and console games were all side projects released while DNF development was underway.

    3. Re:Indeed by KalAl · · Score: 1

      I was born in 1987 and played DN3D. I remember scratching the "Parental Warning" label off of the box so my mom would let me buy it.

      If I recall correctly DN3D (or one of the special editions) also included DN 1 and 2. I remember being excited to play them until I discovered that they were like side-scrolling platformers, at which point I said "what the hell is this?" and went back to DN3D.

      --
      I'd rather let a thousand guilty men go free than chase after them.
    4. Re:Indeed by Cinder6 · · Score: 1

      My experience was different. I was born in 1988, and everyone I knew played DN3D. And since the game came with the first two games on the disc, many people had played the originals, too.

      --
      If you can't convince them, convict them.
    5. Re:Indeed by khellendros1984 · · Score: 1

      That's Duke Nukem 3d. There was an older side-scroller called just "Duke Nukem". Good memories =)

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Indeed by Synchis · · Score: 4, Funny

      I remember when... ...dialing a phone meant putting your finger in a hole and spinning the dialer. ...25MHz was fast for a computer. ...a dollar could actually get you a chocolate bar, and leave you with change to spare. ...downloading a song from the internet took 25-30 minutes, or more. ...I could bring my pocket knife on a plane. ...I could say merry christmas to somebody without offending them. ...cell phones were the size of masonry bricks, and were actually used to make phone calls. ...all personal computers were beige. ...a personal computer cost $2000 or more. ...playing a 4-color adventure game was cool. ...everyone knew how to use a command line interface. ...I had to rewind movies after watching them. ...I had to turn the cassette tape over in the player to listen to the other half of the album. ...camera's used film. ...polaroid camera's were the only way to get an instant photograph. ...a printer, a scanner, a copier, and a fax machine were 4 separate devices. ...the only way to make a phone call away from your home was to put quarters in a payphone.

      Okay... I'll stop now. I could likely do this all day. :)

      --
      Thomas A. Knight
      Author of The Time Weaver
    7. Re:Indeed by Anonymous Coward · · Score: 0, Insightful

      I remember when people used to know how to pluralize words properly, rather than randomly interject apostrophes.

    8. Re:Indeed by ihuntrocks · · Score: 1

      Congratulations! You are today's winner for the "Who can make me feel old firs today" contest! There is no prize. However, I look at your post and everything in it made me smile. Kids today...they missed out on so many things. It makes me wonder what they'll say about the generation after them.

      --
      Randimal: AT-CG-CG-AT-CG-AT-AT-CG-CG-AT-AT-CG-AT-CG-CG-AT-CG-AT-AT-CG-AT-CG-CG-AT-AT-CG-CG-AT-CG-AT-AT-CG
    9. Re:Indeed by dwywit · · Score: 1

      $2000? Hell, I remember speccing the first PC where I worked (at the time). 80286, monitor, printer and modem, PC-DOS, wordperfect, quattro - it came to over AUD$8000. Yes, eight thousand.

      It was an IBM, and it probably still works.

      --
      They sentenced me to twenty years of boredom
    10. Re:Indeed by ksemlerK · · Score: 1

      I remember when floppy disks were actually FLOPPY. I remember when those new "hard floppy disks" cost a dollar each for the 720k ones, and $1.50 for the "High Capacity" (1.44MB) double sided disk. I remember using a drill to convert the 720k disks to 1.44 disks, and selling "conversions" for $1.25 each. I remember when Windows 95 was the media's obsession for 2 weeks. I still have the original Windows 3.11/MS-DOS 5.0 installation media and manual. I remember using DOS, and I was 8 years old. I remember when the CLI was an essential way to play any game on your computer. I remember thinking SimCity 1.0 was the coolest thing on earth, and when SimCity 2000 came out, I begged and begged my parents to buy it. (they did). I renember on DN3D, you had to call in to order the disk that would give you all the blood, because it was shipped to be "family friendly". I convinced my dad to let me place the call. I remember playing Wolf3D at school when I was 8 years old. (my cousin Jer turned me on to it. I remember Stunts 1.0, and I thought it was cool as hell to drive that old Lamborghini that looked like a truck. I remember the original SoundBlaster16 card. My parents bought it because it was a requirement to run SimCity 1.0. I remember the "Turbo" button on 486 computers to give you a whopping 33MHz. I remember thinking that a 120MB HDD would take FOREVER to fill, and I could never do it. etc.

    11. Re:Indeed by Anonymous Coward · · Score: 0

      Uhh, when were floppy disks not floppy? I guess you might be referring to the casing of a 3.5" diskette and not the disk itself.

    12. Re:Indeed by msu320 · · Score: 1

      I remember my dad bringing home a copy of windows 1.01, and finding out what the word "beta" meant in the same day.

      --
      New slashdot layout sucks.
    13. Re:Indeed by ksemlerK · · Score: 1

      DOSSHELL.EXE anybody?

      c:\
      cd games
      c:\games\
      cd stunts
      c:\games\stunts
      cd run
      c:\games\stunts\run\
      stunts.exe

      Stunts loads.....

      Shit. Now I have to guess the word that it's demanding since I don't have the owner's manual. Copied software should come with a printout of the manual. Ah, I know! 145 horsepower!

      (enters in value)

      start on "advanced" track, use Ferrari F1.

      (later)... Decide to load Jer's custom track, because this one sucks.

      (later)... Get bored with game. Time for F22. :)

    14. Re:Indeed by Chris+Mattern · · Score: 1

      downloading a song from the internet took 25-30 minutes, or more

      I remember when downloading a song from a BBS (internet? What's that?) took
      a less than five minutes--'cause you were downloading a MIDI file. What
      other kind of music was there on a computer?

    15. Re:Indeed by Anonymous Coward · · Score: 1, Insightful

      > camera's used film. ...polaroid camera's were the only way to get an instant photograph.

      But you're not old enough to remember the day when people knew that an apostrophe and the letter 's' were used to replace the word 'is', rather than being abusively attached to plural nouns to pester pedants.

    16. Re:Indeed by AG+the+other · · Score: 1

      I remember when THE computer was at one of the local colleges. It ran all of the schedules for both of the colleges and most of the high schools in a 30 mile area.
      When one registered for a class they were handed a punch card for that particular class and it was put in their packet to be run later.
      The programing students got to run their program once. Time on THE computer was too valuable to do it any other way.

      --
      Non bene pro toto libertas venditur auro
    17. Re:Indeed by ksemlerK · · Score: 1

      Need the time? Dial POP-CORN. (767-2676) from any phone, [even remember these: A PAY PHONE]. It's a free call. :) Well, it used to be when it was a valid number.

      Here's the new, (not free), # for "give me time": (303)-499-7111. It's a direct call to boulder CO. It will give you UTC. Adjust for whatever time zone you are in.

      Remember 8 digit dialing within your same area code for long distance. Instead of going 15095551212, you would dial 15551212.

      Remember 5551212 before 411?

      How about station to station calls at $2.10/minute?

      How about Operator assisted dialing?

      Or even Operators?

      Remember regular long distance dialing costing $0.45 per minute?

      Remember when "dialing somebody up" actually involved putting your finger in the rotary, turning clockwise until it stopped, listening to the clicks, and repeating for each number of the phone#?

      Remember when your only choices for an LD carrier were AT&T, AT&T, or AT&T?

      You know that AT&T refers to "American Telegraph and Telephone"

      You remember blueboxing, and still own a DTMF dialer.

      If you know what "Ma Bell" refers to.

      Remember Party lines?

      Remember the early cable boxes that looked like a piano of some type, and you selected the channel with what looked like a giutar key? (channel 28 had TNN on it).

      Remember VHF/UHF selector knobs on your tv. Where if you pulled out the knobs some, you could adjust the horizontal, vertical, and do fine tuning to optimize reception?

      Remember the old 75ohm antenna connections. They looked like a horse shoe, and to attach it to your TV, you needed either a flathead screwdriver or a knife?

      Remember when all males above 7yo carried a knife, and were considered "pussies" if they didn't have one?

      Remember when you could bring your rifle to school, you just had to check it in w/ the principal so you could get it back at the end of the day. (more of a safety thing then anything else, you don't want your rifle to get kiped).

      Remember when you could leave your rifle/handgun in your vehicle that is parked on school property, (but it better not leave your car)?

      Remember ash trays at school entrances?

      Remember when the town clown pulled you over for going 75 in town, and the most that happened was "SLOW YOUR ASS DOWN! ARE YOU TRYING TO KILL SOMEBODY?!" followed by a warning that smoking's going to kill you?

      Remember when Tupac Shakur was the best rap star on earth?

      Remember the Dewey Decimal sytem? It was this great method for finding books before computerized catalogs.

    18. Re:Indeed by Anonymous Coward · · Score: 0

      ROL, CMF, VOC, WAV, MOD, MED, MTM, 669, STM, S3M, IT and XM music formats at least. I used to have tons of those on my own BBS.

    19. Re:Indeed by ksemlerK · · Score: 1

      Here's another one:

      OPEN CAMPUS in High School. Don't want Cafeteria food? Fine. Walk uptown to Merilyn's and buy a fucking burger.

      Speaking of Merilyn's. Remember the one and only time you helped with a shoplift by distracting her, and decided to never do it again because you had a guilty conscious about even thinking about doing it, (let alone going through with it).

      Remember Merilyn's was the "general store" of sorts. She had anything from Liquor to beer to cigarettes, to tools to ice cream floats, (and they were the best ice cream floats you could buy anywhere)

      Remember the "long walk" every lunch hour down the road because the damned history teacher kept on harassing you about smoking underage on school property?

      Remember changing your oil outside of the ag-shop, and the teacher and the town clown walk up on you doing the lube of your steering rack, and say to put out the cigarette, but you protest, (and don't do it), because you're working on your car and will be done soon. You didn't give 2 shits about the town clown, but you remembered to throw your butt off of school property because you didn't want to get fined for littering on state owned property.

      Damn, I guess I really could go on all day.

    20. Re:Indeed by Gravitron+5000 · · Score: 1

      My 8086 had a turbo button too. Woo Hoo! 8 MHz here I come. Most games would become much harder in Turbo as all timing was done off the assumed 4.77 MHz core clock frequency.

    21. Re:Indeed by petermgreen · · Score: 1

      Remember the old 75ohm antenna connections. They looked like a horse shoe, and to attach it to your TV, you needed either a flathead screwdriver or a knife?
      Um i'm pretty sure that style of connector was for 300 ohm balanced feeder, 75 ohm is the coax stuff.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    22. Re:Indeed by kalirion · · Score: 1
    23. Re:Indeed by Anonymous Coward · · Score: 0

      Liar! No you don't!

    24. Re:Indeed by penguinchris · · Score: 1

      I am three years older than you, and I played the 2D Duke Nukems... I grew up on computer side-scrollers (first console I ever had was the first X-Box so it was computer games only - no Mario) and of course the early first-person shooters when they came out. Commander Keen, Crystal Caves, Secret Agent, and so on. They may have been a couple years old by the time I played some of them, but some of them I played when they were new - my dad downloaded shareware from BBSs for me (took hours I presume) and later I would get them from Prodigy/Compuserve/whatever it was until we had real internet access.

      I don't remember the sequence exactly, but even after 3D games were available to me (which was Wolfenstein 3D, X-Wing, and everything as they came out... though I never played Doom or Quake originally for some reason), I was still playing side-scrollers. I had CDs that I got occasionally at Computer City packed full of shareware games (much easier than trying to download them and the discs cost next to nothing since the software was free). Duke Nukem 1 & 2 were on one of those, and I remember having a great time with them, even though at that point I may have already played Duke Nukem 3D! So the point is that it's not just an age thing... there's a bigger window of ages that might have played those games than you might suspect.

      Back then for a kid it wasn't usually possible to have the latest and greatest all the time. You took what you could get, and enough effort was required to acquire a new game (whether it was free shareware episodes or not) that it meant that you were going to get enjoyment out of it no matter what. Even if the game sucked, you would play it, because you didn't have easy access to anything else. I think I enjoyed myself a lot more that way, even if I didn't always play the latest and greatest games right away, or ever. As you said, though, you may be right about there being some sort of border beyond which people would not have played some of the older titles.

      Of course I was also at the age where the resurgence in interest in Star Wars (including the re-releases, new series of toys, etc.) meant that I had to have all the latest Star Wars games, so I would usually choose those over whatever else was popular at the time. Luckily, back in the day Star Wars games used to be great, so I didn't miss out on too much :)

    25. Re:Indeed by penguinchris · · Score: 1

      I'm not sure how old you are, but I'm only 23 and I remember all those things as well... I'm not sure that it actually makes me feel old, though, because it really wasn't that long ago.

  27. Duke Nuken For.... WTF?! by Dogtanian · · Score: 1

    3DRealms is done. Supposedly, Take-Two Interactive now owns rights to Duke Nukem. Maybe they're going to finish this game now. They did invest a couple of million into the game already. They have a fiscal responsibility to try and see it released.

    Yes; but over what time period was that money invested? Any money spent on development and marketing (e.g.) ten- or five!- years ago is lost anyway, since they'd probably be much quicker developing from scratch rather than trying to contrive the inclusion of obsolete code and dated graphics which would have to be reworked to the point of being new anyway.

    Any pretence otherwise is an accounting/legal trick to avoid having to write off losses and/or to make the companies involved appear better.

    Nuken 3D was a ludicrously delayed joke in the early-2000s. Now it's beyond silly, and just strange if anyone's putting money into it- what exactly were they expecting?

    It's just a computer game. Why didn't they just get someone to develop something and slap a name on it? The fact that they didn't suggests that this isn't a development issue. I'm not sure what it is.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Duke Nuken For.... WTF?! by petermgreen · · Score: 4, Insightful

      Why didn't they just get someone to develop something and slap a name on it?
      They did slap the duke nukem name on third party stuff a couple of times, duke nukem time to kill and duke nuem manhatten project spring to mind.

      It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game but others kept overtaking them and so they kept rearchitecting the game over and over again.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    2. Re:Duke Nuken For.... WTF?! by Nick+Ives · · Score: 4, Informative

      The irony about the latest incarnation of DNF is that this time, it really was almost done. 3DR had finally hired someone from outside to manage the project and stop the feature creep and, by all accounts from people who'd seen the latest incarnation, it would've been a kick-ass Duke Nukem game.

      Unfortunately the financial armageddon meant that 3DR needed some cash (they were probably funding DNF through various investment schemes) and so they were at the mercy of T2. Take Two decided that the Duke IP was worth more than just helping 3DR and so decided to screw them over. That incident a few years ago where George Broussard told T2 to "shut the fuck up" probably didn't help matters either.

      This piece on Wired is probably the best write-up of the whole saga I've seen.

      --
      Nick
    3. Re:Duke Nuken For.... WTF?! by Actually,+I+do+RTFA · · Score: 1

      It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game

      True. Rule 1, you cannot have a ground-breaking engine if you license someone else's.

      But the original Duke Nukem, and then Duke Nukem 3D were both well implemented, but technologically boring. The only "groundbreaking" thing about it was the strippers, I suppose. And breakable toilets. Still, it was very well implemented and fun. Maybe they should have stayed with their strength.

      --
      Your ad here. Ask me how!
    4. Re:Duke Nuken For.... WTF?! by petermgreen · · Score: 1

      Afaict build was actually pretty good for it's day (it had slopes, the ability to look up and down albiet in a slightly broken way, sectors were allowed to overlap in certain situations, and the ability for sectors to move easilly in real time allowing swinging doors, moving lights and varous other affect) and afaict duke was the first widely known game on the build engine. The trouble is quake (with it's true 3D world) came out not long after.

      Did other engines have these features before build and if so were there any well known games based on them?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    5. Re:Duke Nuken For.... WTF?! by Anonymous Coward · · Score: 0

      That article makes George Broussard seem like he has problems, but I honor his choices. I would love to do the same - fuck them.

  28. It's. Just. A. Videogame. by argent · · Score: 1

    It's just a videogame. It's just a REMAKE of a videogame. It's not like they're even going to have a different story arc. Or even much of a story. There'd be more actual narrative material in a remake of a bad Saturday morning cartoon, like, oh, the Herculoids.

    (If there's going to be a Herculoids movie, I don't wanna know. La la la la, I can't hear you...)

    1. Re:It's. Just. A. Videogame. by Anonymous Coward · · Score: 0

      I agree with you that "it's just a videogame", but DNF was not going to be a remake of DN3D.

    2. Re:It's. Just. A. Videogame. by Brett+Buck · · Score: 1

      (If there's going to be a Herculoids movie, I don't wanna know. La la la la, I can't hear you...)

              Gleep's in rehab, you insensitive clod!

    3. Re:It's. Just. A. Videogame. by argent · · Score: 1

      Oh god, I had no idea, I'm sorry.

  29. DNF??? by cvtan · · Score: 4, Funny

    I thought DNF stood for "Did Not Finish".

    --
    Sorry, but gray text on gray background is making my eyes bleed.
    1. Re:DNF??? by briareus · · Score: 1

      Well, clearly it does.

    2. Re:DNF??? by Anonymous Coward · · Score: 0

      I thought DNF stood for "Did Not Finish".

      A better racing term would probably be "DNS": Did Not Start.

    3. Re:DNF??? by Idiomatick · · Score: 1

      Duke Nukem Forever actually predates Did Not Finish. Where did you think the phrase came from?

  30. It's time to kick ass and chew bubble gum by Anonymous Coward · · Score: 0

    My leg hurts and I've got a pack of gum. Get off my lawn!

  31. I'll still buy it... by distantbody · · Score: 1

    If only they'd get over their dev hell they could finally bank on their work. I'm sure other die-hard fans don't care too much about the graphics. If they are having another crack at it hopefully they can stop thinking that it has to be perfect. If they could just get duke back for a few hours I'll be satisfied with it. I'm sure they have some good duke one-liners after more than a decade.

  32. You're all drawing the wrong conclusion by Quarters · · Score: 5, Insightful

    He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...

    1. Re:You're all drawing the wrong conclusion by Anonymous Coward · · Score: 0

      Hmm, I think other people are drawing the same conclusion as you are, but taking it further.

      i.e., the whole reason there is ongoing litigation is because Take2 want to get hold of whatever 3DR have done so far so they can hand it to another studio and get a game out of the door.

      I agree, though, that this "think about why I can't talk about it" quote only definitely supports the "there is a lawsuit in progress" part, and not the clearly speculative second half.

    2. Re:You're all drawing the wrong conclusion by Anonymous Coward · · Score: 0

      The second half is supported by the "don't be disappointed" portion of the quote. Why should fans not be disappointed?

      The implication is that the game will still possibly be released so fans should be happy, not sad.

    3. Re:You're all drawing the wrong conclusion by Anonymous Coward · · Score: 0

      Then why would he say, "don't be disappointed"?

  33. The Build engine by GF678 · · Score: 5, Interesting

    Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.

    For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ

    OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing. :)

    1. Re:The Build engine by Deorus · · Score: 1

      Indeed, Build was amazing, Ken Silverman was The Man in his time (John Carmack still praises him to this day). Not only did he manage to develop a very good engine but also the most usable map editor ever. I wish that modern day game developers would learn usability lessons from Build, it was truly amazing, the only editor where I did manage to translate my creativity into game content, exactly the way I wanted, and with a professional feel to it. The only engine that came remotely close from Build in this regard in my opinion was Cryengine2, where I also built some stuff, but I never got used to the lighting, atmospheric, and HDR settings, so I never really built anything worth calling a playable map with it.

    2. Re:The Build engine by JobyOne · · Score: 1

      Yeah, it was a really interesting, groundbreaking engine.

      In 1996.

      That's 14 years ago, folks.

      --
      Porquoi?
  34. He's not dead by Anonymous Coward · · Score: 3, Funny

    He's pining for the, er, strip bars.

  35. Get her the gift... by Razed+By+TV · · Score: 1

    ...that will last forever.

    1. Re:Get her the gift... by TangoMargarine · · Score: 1

      A gift that will never exist lasts forever? How's that work?

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    2. Re:Get her the gift... by The+Archon+V2.0 · · Score: 1

      ...that will last forever.

      So, on the "things that will last forever that you can give to your girlfriend" scale, where between diamonds and herpes does a preorder for DNF sit?

  36. not allowed to talk about it as it is going to cor by Joe+The+Dragon · · Score: 1

    not allowed to talk about it as it is going to court and after the long time there it will be time to update it to a new 3d system.

  37. Duke Nukem is Forever... by Anonymous Coward · · Score: 0

    just not for Christmas.

  38. Still fun to play - eduke32 or dosbox by jdmonin · · Score: 1

    Duke3D is still a lot of fun to play, especially for those of us who had a blast with it at LAN parties.

    There are excellent ports and improvements on the sourcecode, like eduke32.

    Beyond that, the DOS version runs great under DOSBox, and uses dosbox's built-in IPX system for multiplayer over TCP/IP. That also works crossplatform between Windows and Intel macs.

    The other great thing about duke3d was the unique sounds on each level. In multiplayer you hear where people are when they open doors, break mirrors, or trigger a certain area's unique thing, and you know where to go to get 'em. Quake sounds were too generic to do that.

  39. Jon St. John's Duke Nukem outtakes by celerityfm · · Score: 3, Funny

    I just have to share this here - if you are a Duke Nukem fan... or really if you are just a fan of 'the funnay' then be sure to visit 3D Realms' Duke Nukem outtakes collection page: http://www.3drealms.com/duke3d/outtakes.html (note, it says realplayer is required by they also have .wav links)

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  40. Duke Nukem Forever not dead? by oddaddresstrap · · Score: 1

    Let me be the first to say...

    Noooooooooooooooooo...!!!

    1. Re:Duke Nukem Forever not dead? by Rockoon · · Score: 1

      Suckers!!!!!!!

      --
      "His name was James Damore."
  41. I'm not falling for this bit again... by Mister+Whirly · · Score: 1

    You know the expression - "Fool me once, shame on you. Fool me twice, then three, four, five, six, seven times...won't get fooled again."

    --
    "But this one goes to 11!"
  42. Console Port by rlp · · Score: 1

    Looking forward to the console port on the PS/5, the Xbox 1080, and the Wii III.

    --
    [Insert pithy quote here]
  43. All I Can Say ... by rinoid · · Score: 1

    It better be free, as in FREE! After all the stringing along and broken promises we deserve a happy ending.

    1. Re:All I Can Say ... by eigenstates · · Score: 1

      Typically you have to pay a little bit more for a happy ending.

      Oh come on. Someone had to.

      --
      quis custodiet ipsos custodes
  44. We need a new story tag ... by Anonymous Coward · · Score: 0

    "Whogivesashit" It's dead. It's not dead. It could be alive. It'll be back shortly. It won't be. *yawn*

  45. Get off my lawn! by dazedNconfuzed · · Score: 1

    Get off my lawn!

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Get off my lawn! by davester666 · · Score: 2, Funny

      and drop my Floppy Disks! You don't have anything that can read they anyway!

      --
      Sleep your way to a whiter smile...date a dentist!
    2. Re:Get off my lawn! by Antiocheian · · Score: 1

      actually it would be "drop my Tapes"...

    3. Re:Get off my lawn! by BlackSabbath · · Score: 1

      Would that be paper tapes or those new fangled magnetic ones?

    4. Re:Get off my lawn! by Anonymous Coward · · Score: 0

      neither! drop my punch cards!

  46. Amiga Version by Anonymous Coward · · Score: 0

    But when does the Amiga version come out ?

  47. The only school project I ever finished.. by Drumpig · · Score: 1

    In grade 7 we had to design a resort for a school project. The other kids used paper and models, I used the Duke 3D map editor.

    The teacher was so impressed he left the room to go get the principle at which point I grabbed a shotgun and wasted everyone.
    (no one asked why the resort staff consisted of mostly strippers)

    It was the only school project I ever finished. And the only map I ever finished.

    Duke Nukem Forever!

  48. Over the years, I've come to the decision that... by Anonymous Coward · · Score: 0

    Until I see the game sitting on a shelf in person, it is all just a cruel joke. I'm not going to get hyped up about whatever engine they're using this month, because I still think the Quake 2 engine version looked the best. I hope George Brussard is never given control over another project in development. I personally believe he destroyed this one by switching it to the Unreal engine.

    Also, why would I buy Duke3d for the XBOX arcade? I already have the PC version and it is free from m$ shackles. You're going to have to offer us some actual value to get us to pay for the same old game again.

  49. "why am I not allowed to talk about it?" by McP · · Score: 2, Funny

    Because there's a pending lawsuit?

  50. Duke Nukem Whenever by theGhostPony · · Score: 1

    Because if does finally get released, most of those who cared will have died from old age.

    --
    /. Dissent will not be tolerated. Think like us or perish.
  51. Rules by losinggeneration · · Score: 1

    The first rule about DNF is you don't talk about DNF. The second rule about DNF is you do not talk about DNF!

  52. More like ... by Fustican · · Score: 1

    The Dead Collector: Bring out yer dead.
    [a man puts the body of Duke Nukem on the cart]
    Large Man with Dead Body: Here's one.
    The Dead Collector: That'll be ninepence.
    Duke Nukem: I'm not dead.
    The Dead Collector: What?
    Large Man with Dead Body: Nothing. There's your ninepence.
    Duke Nukem: I'm not dead.
    The Dead Collector: 'Ere, he says he's not dead.
    Large Man with Dead Body: Yes he is.
    Duke Nukem: I'm not.
    The Dead Collector: He isn't.
    Large Man with Dead Body: Well, he will be soon, he's very ill.
    Duke Nukem: I'm getting better.
    Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
    The Dead Collector: Well, I can't take him like that. It's against regulations.
    Duke Nukem: I don't want to go on the cart.
    Large Man with Dead Body: Oh, don't be such a baby.
    The Dead Collector: I can't take him.
    Duke Nukem: I feel fine.
    Large Man with Dead Body: Oh, do me a favor.
    The Dead Collector: I can't.
    Large Man with Dead Body: Well, can you hang around for a couple of minutes? He won't be long.
    The Dead Collector: I promised I'd be at the Robinsons'. They've lost nine today.
    Large Man with Dead Body: Well, when's your next round?
    The Dead Collector: Thursday.
    Duke Nukem: Damn. This conversation is pissing me off!
    [Duke pulls out a big gun and blows everyone in sight away.]
    Duke Nukem: I feel happy!

  53. Please, dear God, NOOO! by Anonymous Coward · · Score: 0

    NO! Just NO!! When will it end? Just when we think it is finally gone, someone says otherwise. A thousand bee stings would be less annoying then going through the last 10 years, ALL OVER AGAIN! *Gouges eyes out*

  54. Re: Serious Sam by feepness · · Score: 1

    Groovy.

  55. Let. It. Die. by Stepnsteph · · Score: 1

    It's not dead as long as people keep posting about it. Maybe people should LET IT DIE (emphasis added for emphasis) rather than continuing this ghost's existence. Not doing so is the only reason why this didn't fade away years ago, and it's the only reason why it's still being mentioned. It will never release. This is not your religion. You do not need to believe in this fantasy.

    Perhaps I'm irritated more than I ought to be, but really, just let it die already. Please? I shall now go add the word Duke to FeedRinse and leave you good sirs & ma'ams (...?) to what I hope is a good day.

  56. Which is more epic? by Delmania · · Score: 1

    DNF or the sequel to The 11th Hour?

  57. Duke Nukem Undead by Anonymous Coward · · Score: 0

    Oh come on. This joke can never die!