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Why Has No One Made a Great Gaming Phone?

andylim writes "According to Engadget, John Koller, Sony's head of PlayStation marketing, recently said that 'Apple's entrance into the portable gaming space has been a net positive for Sony. When people want a deeper, richer console, they start playing on a PSP.' What's odd though is that everyone knows that the mobile phone gaming market is a huge and yet neither Sony nor Nintendo has made a gaming phone yet. Recombu.com thinks that Nokia could enter the space with PSP-like devices and it has come up with a concept phone called the Ovi Orion, which would bridge the gap between phone and console, 'If the iPhone is Wii, then Ovi Orion would be Xbox and offer Xbox Live style features. A serious gaming phone for serious gamers.'"

303 comments

  1. Because by brian0918 · · Score: 5, Insightful

    Because phones are for TALKING. :P

    1. Re:Because by InsaneProcessor · · Score: 1

      Really so. I buy a phone for talking and texting, same as most of the people I know. They may have a fancier phone but this is about all they do with it. Keep the cheap phones for making phone calls and the game computers for playing games.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    2. Re:Because by sopssa · · Score: 3, Interesting

      This is why Sony nor Nintendo should be looking to create a gaming phone, they should be looking to create PSP/DS with phone capabilities. Otherwise it's just going to fail.

    3. Re:Because by noidentity · · Score: 1

      Because phones are for TALKING. :P

      Sorry, what?

      phone (n.) - Any small electronic device which you can carry with you. Older, obsolete models allowed vocal communication with other parties, though this was generally regarded as an optional feature.

      (From Oxford English Dictionary, 2045 edition)

    4. Re:Because by zero_out · · Score: 3, Insightful

      Except when you are sitting on the toilet for 5 minutes, and want to play a quick little game to help take your mind off the digusting biological processes going on around you. Sure, there are other options, but not for true gamers. We game every chance we get.

    5. Re:Because by Red+Flayer · · Score: 5, Interesting

      Really so. I buy a phone for talking and texting, same as most of the people I know. They may have a fancier phone but this is about all they do with it. Keep the cheap phones for making phone calls and the game computers for playing games.

      Why a one-size-fits-all mentality? Why not use your cell phone for calls and texting, and others can use their "phones" for games, calls, texting, surfing, whatever else they want to do with it.

      I know people who basically don't use their home PC anymore. Anything they want to do (email, facebook, casual games, watching videos, streaming music), they can do from their smartphone. Not my style, but good for them. I don't think they should be held back just because I only use my phone for calls and the occasional text message.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Because by Minwee · · Score: 5, Funny

      Because phones are for TALKING.

      And GAMING phones are for SIDE TALKING.

      This may be why they never quite caught on.

    7. Re:Because by Em+Emalb · · Score: 1

      Mostly agree.

      Games are for computers, whether that be a regular desktop/laptop, or a gaming system.

      Phones are not gaming systems. Not to mention stuff like the battery life would need to be much much better.

      In other words: Why can't my toaster play games?

      Because it's a toaster.

      --
      Sent from your iPad.
    8. Re:Because by sopssa · · Score: 3, Insightful

      And browsing is especially good to have on phones. No, I wouldn't use it for basic surfing because it's nowhere as nice as computer, but it has been really helpful in many situations where I wasn't at home or workplace. Or the rare case where I had to look up my ISP's adsl modem settings from the internet as I reset the settings and forgot to do it beforehand.

      This is why iPhone "one-size-fits-all" is kind of bad too. Sure it's generally good for everyone, but you don't have the choice to choose like with other manufacturers. Nokia, HTC and others have many models to choose from exactly the one that suits you best.

      The usual "phone is just for calling and texting" rant is stupid. People have different needs.

    9. Re:Because by radish · · Score: 4, Insightful

      I use my phone for texting, web, facebook, twitter, maps/navigation, ssh, games, exercise/nutrition tracking, barcode scanning, comparison shopping and whatever else takes my fancy. I make an actual voice call maybe once a week, so it's one of the least important features for me (although it does have to work of course).

      People are different and have different needs. Although to be honest there's very little chance I'd buy some kind of specialised gaming phone.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    10. Re:Because by negRo_slim · · Score: 1

      One of the least important features as you say but you wouldn't keep the device in your pocket without it.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    11. Re:Because by gad_zuki! · · Score: 1

      Err, what? My phone is primary a web browser and SMS toy that happens to do phone calls.

      I see people play games on their phone all the time. Every phone is a gaming phone. I guess the author thinks gaming means 3D FPS and kiddies yelling profanity at each other to be 'real gaming.'

    12. Re:Because by gehrehmee · · Score: 4, Interesting

      Specifically, they're designed for different interaction methods. A phone is meant to be used in one hand (zero, for handsfree), and held to the head (or in a pocket for handsfree). A gaming controller is meant to be held in two hands for maximum expressivness. A two-handed interface works best when the hands are relatively fare apart, meaning a set of controls on each end of a "stick" device, implying a horizontal interface. A one-handed device, or any device with a screen in general, is meant to be used vertically, so the screen is as far from the hands as possible, for maximum visibility.

      Touch-screen interfaces are sub-optimal two, since you end up obscruring the display by using it.

      --
      "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    13. Re:Because by JavaBear · · Score: 3, Insightful

      Agreed. And where people tend to upgrade their phones more or less as often as they change underwear, a portable gaming console will have to last longer simply because of the investment in software people make. Just look at the media cost on the PSP to see why that is.
      Besides, the high powered CPU and GPU needed for decent gaming would slurp a phone battery dry too fast, phones these days are expected to last at least a few days between recharging.

    14. Re:Because by FiloEleven · · Score: 1

      Nitpick: VIDEO games are for computers. I don't need a PC to play Kick the Can or Chess =)

    15. Re:Because by semiotec · · Score: 1

      Bring back my tacos!

    16. Re:Because by interkin3tic · · Score: 1

      Just like computers are for DOING MATH. :P

    17. Re:Because by Em+Emalb · · Score: 1

      No, your phone is a phone that you happen to use as a web browser and an SMS device.

      I guess I should slowdown, cowboy.....commencing operation slowdown...NOW.

      Two minutes between posts is lamer than a 2 legged horse, btw.

      --
      Sent from your iPad.
    18. Re:Because by vlm · · Score: 1

      And where people tend to upgrade their phones more or less as often as they change underwear,

      And that, slashdotters, is why you have trouble getting a date. The only thing less likely to get you a woman than showing off your 'leet original motorola startac clamshell phone from 1996, is only changing your underwear when you upgrade.

      That also has interesting attire implications for people whom don't own a cellphone. How does that joke go:
      "So ... there's no cellphone worn under your kilt?" or something like that?

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    19. Re:Because by Anonymous Coward · · Score: 0

      My phone is for texting, checking the time, and playing sudoku at work. Otherwise, it has this nifty feature where it collects voice mail messages that I'm never going to listen to.

    20. Re:Because by Urkki · · Score: 2, Funny

      Really so. I buy a phone for talking and texting, same as most of the people I know.

      No no, phones are for talking. Tele-P-H-O-N-E. Sound only. No texting allowed. Heretic!

    21. Re:Because by Anonymous Coward · · Score: 0

      to help take your mind off the digusting biological processes going on around you

      Around you? I don't know what you're doing in WC, but my shit usually flows downwards.

    22. Re:Because by jellomizer · · Score: 3, Insightful

      Not to sound like a fanboy here... But the iPhone even my old one. Is rather decent at gaming. I am not sure what people are expecting for a full gaming phone. It does 3d Display and some 3d games and there are some fun games for it. I myself tend to limit myself to free games for a few minutes a diversion before I go back to work. Even comparing to a PSP and a DS the iPhone can stand up rather well.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    23. Re:Because by Pojut · · Score: 1

      only thing less likely to get you a woman than showing off your 'leet original motorola startac clamshell phone from 1996

      I would just like to say for the record that my lady would love it if I still had one of those.

      See, the problem isn't that showing off a Startac phone won't get you a woman...the problem is you haven't shown it to the right woman ;-)

    24. Re:Because by Urkki · · Score: 1

      Mostly agree.

      Games are for computers, whether that be a regular desktop/laptop, or a gaming system.

      Phones are not gaming systems. Not to mention stuff like the battery life would need to be much much better.

      In other words: Why can't my toaster play games?

      Because it's a toaster.

      Actually your toaster can't play games because it doesn't have ability to install applications, interactively display video and play audio, or have a sufficiently general UI for controlling games.

      If it had these things, it could play games.

      I think there are fridges that do play games... ;-)

    25. Re:Because by Seth+Kriticos · · Score: 1

      That's one thing. The other is, it's a lot easier to sell a simple console then a phone or extension of it. To sell a phone, you need a lot of domain knowledge that can only be accumulated through many years of R&D and market expertise. People are very pushy in that market, so you also need a bunch of patents to push them back.

      Nokia would have a reasonable chance as they did a lot of development recently and could easily put together a gaming platform (hard and software). They have another problem though: they don't have much reputation in the gaming community (as they would be pretty much newcomers) and they don't have the games.

      It's very likely that many of these functions merge into one device, but a lot of development and market cock-fighting has to be done before that happens.

      I hope I don't have to mention that it also costs a metric shitload of money.

    26. Re:Because by sopssa · · Score: 1

      And where people tend to upgrade their phones more or less as often as they change underwear,

      And that, slashdotters, is why you have trouble getting a date.

      And the closed-minded thinking that just because you use phone only for talking (probably quite randomly), other people couldn't use it for other things. Not everyone spends their time sitting on computer 24/7. They could enjoy little quick browsing, latest facebook/twitter updates and some gaming while on the go or sitting on bus or train or generally anywhere you need to wait.

      This is the same thing why I always hate the comments about "stupidness" of facebook games and how they should be playing "real" games instead. While I don't ever play them and don't want to (with exception of the upcoming Civilization Network), I can see why some people do. Maybe social awkwardness and closed-minded thinking goes hand to hand? I know I enjoy being more with people who accept what I like doing even if they don't like the same thing, and can see that peoples lives aren't 1:1 and we can enjoy different things. Instead of trying to make them exact 1:1 copies of our habits and things we enjoy.

    27. Re:Because by jitterman · · Score: 1

      Just informational. Sony's been looking into this for the PSP for a while (at least a year) now. Hit up Google for 'PSP phone.'

      --
      For conscience is the wound, and there's naught to staunch it
    28. Re:Because by g0bshiTe · · Score: 1

      I know people who basically don't use their home PC anymore. Anything they want to do (email, facebook, casual games, watching videos, streaming music), they can do from their smartphone. Not my style, but good for them. I don't think they should be held back just because I only use my phone for calls and the occasional text message.

      When a smartphone can run MW2 and let me play on a 24" portable screen, then I'll consider it.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    29. Re:Because by anonymousNR · · Score: 1

      yeah but people who buy these phones don't have friends to talk, they buy these to make friends.

      --
      -- It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
    30. Re:Because by __aaclcg7560 · · Score: 1

      I only use a cellphone for talking. No texting. No video games. No porn. (Yeah, I'm a boring SOB.) The only extra feature that I allowed myself was downloading an X-Files ring tone.

    31. Re:Because by __aaclcg7560 · · Score: 1

      I've seen some restrooms where that stuff moves in the opposite direction. Even worse when it moves sideways like a bad Stephen King movie.

    32. Re:Because by bkaul01 · · Score: 1

      Because phones are for TALKING. :P

      Yep, that explains why the iPhone and other "smart" phones that are heavy on either multimedia or PDA functions are complete flops. Wait ...

      I'm going with the theory that people want more than 15 minutes of battery life.

    33. Re:Because by socrplayr813 · · Score: 1

      Not only that, but the screens are tiny and the controls are clumsy at best. When I play games, I want a screen large enough that I won't go blind or cross-eyed and I want a controller that allows me to play the game rather than fight the controls.

      It might be fun to kill a few minutes playing a game on a phone while waiting, but to build a phone specifically for games seems silly to me.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    34. Re:Because by stevey · · Score: 1

      Because phones are for TALKING. :P

      Side-Talking!

    35. Re:Because by tagno25 · · Score: 1

      Because phones are for TALKING. :P

      Sorry, what?

      phone (n.) - Any small electronic device which you can carry with you. Older, obsolete models allowed vocal communication with other parties, though this was generally regarded as an optional feature.

      (From Oxford English Dictionary, 2045 edition)

      phone (n. ) - Voice communication.

      cellular phone (n.) - A small electronic device which you can carry with you that preforms voice communication and other forms of communication. Older, obsolete models only allowed vocal communication.

      cellular device (n.) - A small electronic device which you can carry with you that communicates via radio frequency or subspace to a cellular network.

      (From Oxford English Dictionary, 2245 edition)

    36. Re:Because by Jezza · · Score: 1

      Well one of the problems with many new phones is they don't actually do the "talking" part all that well. However, as long as the "talking" part is OK I'm coming around of the other features. I ALWAYS have my phone with me, now I don't always have it switched on - but it's a constant companion (rather like a wristwatch used to be).

      So given that below a certain size it becomes hard to talk on (the buttons get too small, the screen too small ... you get the idea) it might as well do other stuff. For me, when I start to think like this, the very first thing that springs to mind is email, then the web. But eventually games come up, now I still want "talking" to work really well - but I am prepared to play games on it. Given this, I want games that are "quick" - I don't want to spend much time, things that take 5-10 mins OR things that can be interrupted (Chess?)

      This is what I think Sony don't get - the PSP tries to reproduce the feel of playing a PS2 - but I don't want that on the move. If I'm out, then I don't want to sit and play something for more than at most 15 mins. I have a PSP and it totally misses the point (and I don't use it).

      I do play Nintendo DS - but that satisfies my "5-10 mins" craving. I do sometimes play it in the evening sitting about, and then I might play for longer, but that's the exception, not the rule (Mario Kart often evokes this exception).

      The Sony PSP fails for me, because:

      1) The unit is too big
      2) The controls suck
      3) The games take too long to play

      I don't have an iPhone - but if I did I'd probably play games on it. I think the iPad might eat Sony's lunch - it looks great for games.

    37. Re:Because by ehrichweiss · · Score: 1

      The phone for everyone! http://www.pomegranatephone.com/

      --
      0x09F911029D74E35BD84156C5635688C0
    38. Re:Because by hardburn · · Score: 1

      A good GPU can make battery life last longer. You might be better off using a full 3D API for any game, even if you're just going to make a 2D platformer or an Asteroids clone. Mobile GPUs are really good these days; no, they're not going to run Crysis, but even the Nintendo DS can handle Nintendo 64-level graphics just fine.

      --
      Not a typewriter
    39. Re:Because by ehrichweiss · · Score: 1

      Really? So how much are you willing to pay for an old Startac? I should have at least 2 of them in my basement somewhere. I'm always willin' to help a brotha out..;)

      --
      0x09F911029D74E35BD84156C5635688C0
    40. Re:Because by noidentity · · Score: 2, Insightful

      [...] A two-handed interface works best when the hands are relatively fare apart, meaning a set of controls on each end of a "stick" device, implying a horizontal interface. A one-handed device, or any device with a screen in general, is meant to be used vertically, so the screen is as far from the hands as possible, for maximum visibility.

      Touch-screen interfaces are sub-optimal two, since you end up obscruring the display by using it.

      Are you sure you didn't mean to post this in another current Slashdot discussion?

    41. Re:Because by Anonymous Coward · · Score: 0

      Even comparing to a PSP and a DS the iPhone can stand up rather well.

      Not really; the touchscreen sucks as a gaming UI. It works OK in some games, but the lack of tactile feedback is sorely missed.

    42. Re:Because by iamhassi · · Score: 2, Interesting

      "I see people play games on their phone all the time. Every phone is a gaming phone."

      Agreed, and I think the Sony's trying to save face. After pre-ordering a PSP back in 2005 and starting the largest PSP group on Yahoo Groups, I sold my PSP after a month with the iPhone 3GS. Larger selection, direct input to developers, visible feedback and ratings from users, an abundance of free "lite" games and most games costing $1-$3 finally put the nail in the coffin for the PSP.

      I really can't imagine ever buying another portable gaming system that didn't include those features. Shame Sony didn't introduce those features themselves, they have a store and the PSP has wifi, they could had offered everything the iPhone does but they decided not to. I don't see a future for the PSP without major changes. If you don't want an iPhone, get a iPod Touch. All the games still work and it's cheaper than a PSP.

      --
      my karma will be here long after I'm gone
    43. Re:Because by gehrehmee · · Score: 1

      Hah, well played. I saw these after I posted blindly without previewing, and groaned.

      --
      "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    44. Re:Because by blai · · Score: 1

      I'm not opening a laptop in a crowded subway train 8:30 in the morning to play a sudoku game on my way to work.

      Newspapers are bigger than laptops.
      You get the idea.

      --
      In soviet Russia, God creates you!
    45. Re:Because by Anonymous Coward · · Score: 3, Funny

      preform (?) - a nonsensical word oft used when trying to discredit others.
      (From Oxford English Dictionary, 3245 edition)

    46. Re:Because by Nexzus · · Score: 1

      Skype runs natively on the PSP. Needs a headset and Wi-Fi hotspot, obviously, but it's in there.

      --
      Karma: Can only be portioned out by the Cosmos.
    47. Re:Because by supernova_hq · · Score: 1

      I'm pretty sure you could play a wide-screen version of pong on this

    48. Re:Because by supernova_hq · · Score: 1

      I love how the water it holds has more volume than the device itself :P

    49. Re:Because by drinkypoo · · Score: 1

      Shame Sony didn't introduce those features themselves, they have a store and the PSP has wifi, they could had offered everything the iPhone does but they decided not to.

      The PSP didn't have enough internal storage. But now Sony sells what you are looking for. Welcome to October 2008 or if you want to be charitable to yourself, November, 2009. Take heart; some people are still crying about Amiga and Be, so you're not that far behind.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    50. Re:Because by pebs · · Score: 3, Interesting

      The iPhone is totally pants for gaming. I mean, yeah, it's fine for playing chess or a scrabble-clone, but for action games I just don't enjoy it. Games that use the accelerometer are especially atrocious.

      Now if someone would create a proper game-controller add-on and games started to support it, then, and only then would the iPhone be a great gaming phone. Though, Apple would probably need to either create an official game controller or establish an API and standards for such an add-on for it to really take off.

      --
      #!/
    51. Re:Because by Dan541 · · Score: 1

      and Don't forget Nokia has been down this road before.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    52. Re:Because by Hognoxious · · Score: 3, Funny

      humorless (adj) Not remotely funny; not able to appreciate or recognize a funny comment or situation.
      e.g. tagno25 is a humorless wanker.

      (My dictionary, right now).

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    53. Re:Because by LordVader717 · · Score: 1

      I'd also say it's down to the fact that the types of hardware have been mutually exclusive up until fairly recently. Games need hardware specifically designed and tailored for gaming. Any console maker needs to devote tons of work into games development, needs industry experience with 3rd party developers and has to launch with a bang. The PSP and DS successes didn't happen overnight but had been meticulously planned for years.

      A Gaming device has to be mass-marketable. So that means no $2000 contract obligation. Contrary to what many "hardcore" gamers like to believe, the majority of every gaming market is still a 6-20 age group, who haven't got fortunes to give to Apple. So it has to fit into the giftable price range. Apple has adressed this to a certain extent with the iPod touch, but obviously without the phone functionality which made the device so interesting.

      Ultimately I think that the first true gaming phone is going to be a primarily a gaming device, which you can also use as a phone. Just how the first proper smartphones resemble PDA's more than any phone that people used to use. And it will probably be made by a gaming company, so either Nintendo or Sony.
      In fact, the next handheld generation will likely have phone functionality. Nintendo's President even said they were looking to create a distribution model similar to the Kindle's, where you pay no fee except to purchase downloadable games.

    54. Re:Because by Anonymous Coward · · Score: 0

      I've seen some restrooms where that stuff moves in the opposite direction. Even worse when it moves sideways like a bad Stephen King movie.

      Ever seen a self-flushing toilet clog? It's not pretty.

    55. Re:Because by ceoyoyo · · Score: 2, Interesting

      There's also the issue of contracts.

      If you're a "serious gamer" are you going to be happy being locked into your device for two years? No? Are you going to be happy paying a 100%+ premium for a contract free device to cover the cell phone company tax?

    56. Re:Because by Dudeman_Jones · · Score: 1

      Pretty much this. People look at phone games differently than other games. They are time wasters. Something to do while standing in line at McDonald's or before a movie starts. No one takes them all that seriously, and people who do tend to find another outlet for that with a real handheld gaming device. It's as simple as that.

    57. Re:Because by obarthelemy · · Score: 1

      I wouldn't want to game on the PSP (too small), not carry it around all the time (too big), so I kinda understand what the problem is.

      Maybe if they split the thing in 2 parts, one with screen-cpu-radios-ram on one part, and the gaming controls by themselves on the second part ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    58. Re:Because by Dewin · · Score: 2, Insightful

      Nokia would have a reasonable chance as they did a lot of development recently and could easily put together a gaming platform (hard and software). They have another problem though: they don't have much reputation in the gaming community (as they would be pretty much newcomers) and they don't have the games.

      Nokia has plenty of reputation in the gaming community. It's just a reputation they'd rather not have.

      --
      Of course nobody reads the FAQ! If people read the FAQ, the Questions wouldn't be so Frequently Asked.
    59. Re:Because by khellendros1984 · · Score: 1

      I have a PSP and an iPod Touch. I don't consider their functions to overlap at all. The PSP is for relatively serious gaming...I buy a disk, and I expect it to provide me a reasonably complex game and an interface dedicated to controlling that game. I want the iPod to give me access to music, a few dictionary apps, and maybe some puzzle games like sudoku or a word-twist. It's for when I'm going to be playing 5 minutes, or I need a quick web look-up or something.

      The PSP Go isn't a direction that I like. I don't want my "licensing" of a game to be present on a server; I'd rather have a physical disk/cartridge/whatever instead. It's bulkier, sure, but at least I can sell the thing when I'm done with it!

      --
      It is pitch black. You are likely to be eaten by a grue.
    60. Re:Because by iamhassi · · Score: 1

      "But now Sony sells what you are looking for. Welcome to October 2008 [wikipedia.org] or if you want to be charitable to yourself, November, 2009. [wikipedia.org] Take heart; some people are still crying about Amiga and Be, so you're not that far behind."

      I'm not sure if you're trying to be ironic or not, but the PSP Go doesn't offer any of features I asked for. The selection isn't larger (actually it's smaller than the PSP until they get all the games online), still no input to developers, still no visible feedback and ratings from users, very few free "lite" games and no games that cost under $5.

      And the Go still uses 802.11b which only offers a maximum of 11 Mbit/s vs 802.11g's 54 Mbit/s. For comparison, anyone remember USB 1.0? USB 1.0 was 12 Mbit/s. That was fine in the 90's, not so much now. I can't imagine trying to download just a 1 gigabyte game to the PSP Go, much less fill the total 16 gigabytes over a 802.11b connection.

      --
      my karma will be here long after I'm gone
    61. Re:Because by iamhassi · · Score: 1

      "The PSP Go isn't a direction that I like. I don't want my "licensing" of a game to be present on a server; I'd rather have a physical disk/cartridge/whatever instead. It's bulkier, sure, but at least I can sell the thing when I'm done with it!"

      I wouldn't mind if the games only cost a dollar or two like iPhone/Touch, but considering the price to download a PSP Go game is more than Amazon or Best Buy makes it not worth it. Why pay $40 to download when it's $29 at Walmart and then I don't even have something I can resell or trade?

      Not only that, but it takes 40 minutes to download a gigabyte thanks to the slow 802.11b connection. Wow! I have a PS3, and I'm tired of the constant forced updates of everything. iPhone/Touch doesn't force updates, they tell you they're available but nothing makes you download an update to the app store or apps to work. And now they slap a 11 mBit/s connection to it? Are they kidding? Sure the PSP had the same connection but that was 2005 and the game was on a 1.8gb UMD, no download required. For 2010 I expected something better.

      Sony just doesn't "get" it's customers, they continue to make glaringly obvious mistakes and we keep scratching our heads saying "why Sony?" Maybe it's time we stop scratching and just buy something else.

      --
      my karma will be here long after I'm gone
    62. Re:Because by tftp · · Score: 1

      I make an actual voice call maybe once a week, so it's one of the least important features for me

      I agree - ability to MAKE the call is not that important because you are in control and you can find an alternate way or time to call someone.

      The most important purpose of a cell phone is to RECEIVE calls. You can't control incoming calls, so your phone must be always ready to accept them. Some calls may be even important.

    63. Re:Because by initialE · · Score: 1

      It's been awhile since the N-Gage version 1. Haven't you any forgiveness in your heart?

      --
      Starbucks, Harbuckle of Breath.
    64. Re:Because by drinkypoo · · Score: 1

      If more people bought the lite games, there would be more of them. With that said, I try not to buy anything from Sony. I almost bought a PS3 once, but I couldn't get GTA IV at the same time, so I bought a used Xbox 360 instead, and got them together with a bunch of other games for $350. I mean, Microsoft is pure evil, but Sony is one of the few pure evils even more incompetent with technology than Microsoft. Vendor lock-in is terrible enough in the software world, but it's even more offensive with hardware.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    65. Re:Because by VGPowerlord · · Score: 1

      Not only that, but it takes 40 minutes to download a gigabyte thanks to the slow 802.11b connection.

      I'm not sure where you or Ars draw the connection that 802.11b is at fault here. At, 11 Mbps, a 1GB download would have taken 12.41 minutes... That is, 8 bits per byte / 11Mbps * 1024 MB / 60 seconds per minute.

      I don't know about where you live, but 11Mbps is still faster than my Internet connection... or any non-business class connection I can get here. Even if they have a reasonably fast connection, say 6Mbps, Sony's service could also just be slow to download.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    66. Re:Because by Fred_A · · Score: 1

      No no, phones are for talking. Tele-P-H-O-N-E. Sound only. No texting allowed. Heretic!

      So that's what the... teletext... ? would be for ?

      This phone is made for talking
      And that's just what it'll do
      One of these days this phone is gonna talk
      All over you

      (sorry)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    67. Re:Because by vegiVamp · · Score: 1

      So stuff the phone component in an exchangeable plug-in card ?

      --
      What a depressingly stupid machine.
    68. Re:Because by ryzvonusef · · Score: 1

      To be fair, N-gage QD didn't have side-talking, had a nice small form factor and had a wide array of games, but still get picked up, since the original "N-gage" moniker had gathered so much bad publicity.

      --
      I am an ACCA student. Got a query on Accountancy/Finance? Maybe I can help!
    69. Re:Because by KDR_11k · · Score: 1

      I'd rather have my smartphone usable even after I did a gaming session instead of having its battery die soon after. I've got an iPod Touch and a separate phone for that reason.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    70. Re:Because by Dutch+Gun · · Score: 1

      I agree - ability to MAKE the call is not that important because you are in control and you can find an alternate way or time to call someone.

      I own a cell phone primarily for the ability to make emergency calls when and where I need to. It's extremely rare that someone needs to contact me for some reason that couldn't have waited until I'd gotten home.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  2. They did by jimbobborg · · Score: 4, Insightful

    There was a gaming phone a few years back. It flopped. No one revisited.

    1. Re:They did by Grindar · · Score: 2, Informative

      It was a phone called the N-gage, as I recall.

    2. Re:They did by fuzzyfuzzyfungus · · Score: 1

      Did you miss the "great" qualification?

    3. Re:They did by thetoadwarrior · · Score: 1

      Have you seen one in person? They had an awful form.

    4. Re:They did by Thomic · · Score: 1

      Yes, I owned one;) Actually it was Nokia's first N-series phone. I played mostly java and C64 games with it:)

    5. Re:They did by interkin3tic · · Score: 5, Funny

      There was a gaming phone a few years back. It flopped. No one revisited.

      It's a good thing that not everyone has that mindset.

      Wilbur Wright: "Wouldn't it be great to build a flying machine?"
      Orville Wright: "Did you hear about that guy Otto Lilenthal who tried to make one?"
      Wilbur: "No, what happened?"
      Orville: "He crashed and died."
      Wilbur: "Oh well, then that proves it can't be done ever."
      Orville: "Yup, lets get back to making this bicycle and never talk about flying ever again."

    6. Re:They did by jimbobborg · · Score: 1

      Hence the "No one revisited." I think it's a great idea, but no one really listens to me.

    7. Re:They did by Anonymous Coward · · Score: 0

      That's the GP's point. They made one, it wasn't great. It was very not great. It was so incredibly not great that it left a hideous taste in the gaming public's collective mouth that it scared any other manufacturers away from trying to do anything great because the odds were far more in favor of it being very much not great.

      And if you're not convinced that it left a bad taste in the gaming public's mouth, see how many people remember, without prompting, that Nokia made a second revision of the hardware that did away with sidetalking and "remove the battery to change games". Whenever anyone thinks "game phone", they think "N-Gage", and whenever anyone thinks "N-Gage", they think "man those memes were hilarious lawl wait u mean it was a serious phone sftu".

    8. Re:They did by interkin3tic · · Score: 1

      Yes, I realize that wasn't an endorsement of that mindset. I was assuming you weren't a "don't make waves" executive of a major electronics corporation. That wasn't meant to be a criticism of you.

    9. Re:They did by Anonymous Coward · · Score: 0

      The N-gage had one of the best thought out features in a gaming phone, to change games, you had to take out the battery.

      BRILLIANT.

    10. Re:They did by Miamicanes · · Score: 1

      The problem with NGage is that 1) it sucked as a phone, and 2) it sucked even more as a videogame

      Unfortunately, because it sucked and failed so spectacularly, mainstream companies like Samsung, HTC, and Motorola are all afraid to even let us have a phone with a real gamepad, let alone a (*shudder*) "gaming phone". Or, at least, their real customers (Sprint, Verizon, AT&T, and T-Mobile) don't want to risk selling anything that diverges from their current bland iSlab-like button-free touch-hell conformity.

      I don't know how long it's going to be until we get to have a high-powered phone that doesn't completely suck for games, but I'm pretty sure about two things: it'll be Chinese, and it'll be running Android.

      Why Chinese? Lower barriers to entry and staggeringly huge domestic market that will enable a company smaller than Nokia, HTC, Samsung, or Motorola to pull it off. Bringing a phone to market is no small feat, but doing it in a country that hasn't yet developed the vogue western fetish for industrial self-mutilation in the holy name of IP Law, with a billion local customers and widespread culture of commercializing mashups is almost guaranteed to be easier than doing it somewhere like the US, where half the carriers lord over their customers with an iron fist, and the other half bend over backwards to ensure that their phones won't work on a competitor's network.

      Why Android? The same low barriers to entry. You can't sell phones running Windows Mobile unless you're big enough to get Microsoft's attention as a potential partner, and convince their receptionist that you're valuable enough to merit their expensive legal department's negotiation time. You can't sell phones running OS X unless your company happens to be Apple. LiMo is a serious possibility in China, but I don't even think LiMo's backers really expect it to prevail over Android forever.

      So, there you have it. With a little luck, someday soon, a humble factory somewhere in a smoky Chinese city is going to make a really awesome phone with an 852x480 display to die for, the fastest multicore mobile CPU they can get their hands on, gigabytes of flash & sram, and a real gamepad. It will make its way around stores in China for months, until a few find their way into the US and someone from Gizmodo or another site happens to see one... at which point it will become the hottest import item in American cellphone history, simply because it will be so completely UNLIKE any of the bland, generic mass-market glass slabs sold by Tmo, AT&T, Sprint, or Verizon. 12 months later, iPhone fans will all be crying and making death threats against Steve Jobs, because even the iPhone 4+n will sport the heresy of a slide-out gamepad with (*gasp*) real buttons.

    11. Re:They did by Darinbob · · Score: 1

      Yes, it wasn't a pretty phone. Then again, the iPhone has an awful form factor as well, as do any of the Blackberry-ish "square pda that you can hold to your ear" devices. Was the N-gage flaw that it wasn't square?

      I never used one though I know people who worked on it, but I was under the impression that the flaws were more that people didn't really like the games. Where the iPhone has n-gage beat as well as Sony, and possibly Nintendo too, is that it allows lots more third party apps/games. Even the restrictions from the apple app store are minor compared to what console makers have.

      Another flaw is that non-network/phone games came out that were smaller/cheaper. I don't think most gamers are really big on the phone+game system if they just want a simple game system they can carry in their pocket and is cheap enough for mom to buy. So PSP and DS fit that bill nicely.

    12. Re:They did by Anonymous Coward · · Score: 0

      no its more like watching the Hindenburg disaster, turning to your buddy, slapping him on the back and asking, "So, wheres yours?"

    13. Re:They did by aztracker1 · · Score: 1

      I think that the navigation pad on phones like the droid or cliq could work pretty well for gaming. I'd suggest that it wouldn't be too hard to do gaming on a phone with a keypad, and two extra buttons, or using the enter/shift buttons with the navigation pad. I mean if NES/Gamboy interaction is enough. Having all the buttons on a typical gamepad is a bit harder to do in something that would work well as a phone.

      With android being the platform it is, I think it could work well. Not sure what DRM options there are to appease the game creation industry for the platform though.

      On a secondary note, a bluetooth, or usb base gamepad that holds the phone as a screen could work too. Essentially, you dock your iphone into the gamepad and play away. :)

      --
      Michael J. Ryan - tracker1.info
    14. Re:They did by scdeimos · · Score: 1

      Was the N-gage flaw that it wasn't square?

      No, I had a series 1 N-gage. I actually found it pretty comfortable for gaming but it had major issues:

      1. You had to remove and replace the battery to insert or change a game card. Aside from all the fumbling around to do that, sitting there waiting for the phone to reboot so you could play a game was really annoying. What were they thinking?

      2. Side-talking. Really hated it.

      3. Under-powered. One of the "show case" games released for it was Tomb Raider. It would get very choppy and slow in a lot of places because the phone was underpowered for the task.

      Nokia did release a series 2 N-gage that fixed some of the issues (no more side-talking and game cards were inserted/ejected from the top), but by that time I'd binned my N-gage and wasn't interested in a gaming phone any more.

    15. Re:They did by preacha · · Score: 1

      lol the TACO! I bought the second version which looked less like a taco but sacrificed the radio for better design with a rubber protection outside it (and you can put the games in without opening the back cover). I actually bought a 2nd one (when they were heavily reduced in price) after I accidently ruined my first one in a river (something about throwing my dog in there and going in afterwards - not realising I had it in my pocket!!)

    16. Re:They did by Rexdude · · Score: 1

      The Nokia N-Gage and its successor N-Gage QD, circa 2002-04. Both ran S60, and by definition supported multitasking, POP/IMAP mail etc.
      They called it the 'taco' phone because it was shaped like one. Ergonomically suited for gaming, atrocious to hold and carry as a phone.
      After it flopped, Nokia re-launched the N-Gage brand as a gaming platform for N-series, with the N81 being the first device. The N-Gage service was like Steam for mobile phones- you could sign in and download demos/buy full versions, upload your game stats and even multiplayer. Even this didn't work out well for them and the service was shut down last year.

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  3. Wouldn't work by decoy256 · · Score: 1

    We'd get gaming at the cost of losing good phone features.

    1. Re:Wouldn't work by TrippTDF · · Score: 1

      exactly- the iPhone 9and Android to an extent) are popular because of the wide range of things they can do... I know I wouldn't give up high quality maps/gps for gaming on my phone. Building out a phone like that almost requires that you build a killer app store with it.

    2. Re:Wouldn't work by Belial6 · · Score: 3, Interesting

      No you wouldn't. I consistantly look at my iPhone and MyTouch and wonder why no one is making a controller that the phone just slips into. The only problem with these devices for gaming is that they don't have physical buttons placed properly for gaming. So, make a 'case' that either connects via the data line, or via bluetooth that has proper buttons and directional pads. Have the controls and the audio pass through to the phone, and you now have a phone that is just as good for gaming as a dedicated gaming device.

    3. Re:Wouldn't work by aztracker1 · · Score: 1

      Some android phones are already in a pretty good position for use with their navigation pads, and wouldn't need much modification for gameboy-like games. It wouldn't be like a great platformer, but the mobility gaming is already a lot of early atari/nes style games as it is.

      --
      Michael J. Ryan - tracker1.info
    4. Re:Wouldn't work by rsborg · · Score: 1

      I consistantly look at my iPhone and MyTouch and wonder why no one is making a controller that the phone just slips into.

      Wish I could mod you up. Wasn't iPhoneOS 3.0 supposed to bring this about by creating an API that hardware devs could use to access their iPhone apps?

      On a related front, I'm pretty disappointed in the state of car-kits for my 3GS... it's been over a half a year, and I still don't have any solution as good as the one that used to work for my old iPhone (it put both power and music through a dock-connector).

      --
      Make sure everyone's vote counts: Verified Voting
    5. Re:Wouldn't work by Perky_Goth · · Score: 2, Informative
    6. Re:Wouldn't work by Belial6 · · Score: 1

      Yes. That is exactly what I am talking about. Now, we just need to see them in Target and Wallmart. Of course a version for my Android phone would be even better.

  4. On the contrary by pwnies · · Score: 5, Funny

    I have an ngage you insensitive clod!

    1. Re:On the contrary by Monkeedude1212 · · Score: 1

      I think a rock would make a better paperweight, and probably costs less too. You should look into that Free Open Source Solution.

    2. Re:On the contrary by radish · · Score: 1

      You have my condolences.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:On the contrary by orthancstone · · Score: 1

      I have an ngage you insensitive clod!

      How does it do as a paperweight?

    4. Re:On the contrary by Anonymous Coward · · Score: 0

      um...i'm sorry?

  5. Because... by TheKidWho · · Score: 4, Insightful

    The kids who play the games can't afford the service plans or phones themselves...

    Most adults have other things to do, or more powerful systems at home to play "serious" games on.

    1. Re:Because... by BitZtream · · Score: 1

      I know a lot of middle aged people who own portable systems. Admittedly, they are usually the parents of kids who own powerful consoles.

      I can think of at least 3 single moms that love their portables for just sitting down and relaxing during work breaks or when they get home to some gaming. They aren't hardcore gamers, but certainly do game.

      Interestingly enough, I don't think any of them own cell phones.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Because... by b4k3d+b34nz · · Score: 1

      I have other things to do, but it's nice to have games when I'm sitting in the doctor's office, waiting to pick up a pizza, or sitting on the crapper. I certainly wouldn't complain about having a game with good graphics either.

      --
      Grammar Lesson: you're is a contraction of "you are"; your means you possess something; yore means days gone by.
    3. Re:Because... by Hatta · · Score: 1

      This is true. I carry my DS everywhere I go, but seldom find the time to spend more than 10min a day on it. When I get home, there's a dozen full sized consoles hooked up to a big TV in front of the couch.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Because... by gad_zuki! · · Score: 1

      >Most adults have other things to do, or more powerful systems at home to play "serious" games on.

      Or the adults dont want to pay EA 20 dollars for the phone version of Battlefield or whatever and also 60 dollars for the full PC version.

      There's already a market for free/super cheap phone games. If anything "phones" are the most popular gaming platform. Trying to upsell us to 3D FPS and more expensive phones, and expensive software is just a failed market strategy.

    5. Re:Because... by XxtraLarGe · · Score: 3, Interesting

      I know a lot of middle aged people who own portable systems. Admittedly, they are usually the parents of kids who own powerful consoles.

      I'm one of them, or at least I used to be. I owned a Nintendo DS Lite (Cobalt), and I liked it a lot. I bought it so I'd have something to keep me entertained during my step-son's day long wrestling matches. There's a lot of dead time between rounds. Then I found a lot of the same games were available for my iPod Touch for a fraction of the price. Besides, being "middle-aged" means that I don't really have a whole lot of time to play games anymore anyway--but gaming is going to be great when I retire! So same games for lower price, plus one less device to carry around, and no cartridges made dumping my DS Lite for my iPod a no-brainer. I've found the games on the iPod Touch to be at least as good quality wise as a PS One, which is fine for a middle-aged old school guy like myself.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    6. Re:Because... by TheKidWho · · Score: 1

      Are you honestly comparing the $6.99 version of battlefield for the $50(not 60) PC version of battlefield?

      Two entirely different games, and I do have to say the new BFBC2 is quite awesome(Closed Beta right now.)

      Trying to upsell us to 3D FPS and more expensive phones, and expensive software is just a failed market strategy.

      What? Maybe people actually want more featurefull phones with better software? Ever thought of that? I actually quite like the fact that I can browse the web on my phone, run many applications on it... Heck even the 3D games are fun and going into the Linux command line on my Pre is just awesome especially when I SSH to my home computer.

      Nono; Apple, Google, and Palm are just holding guns onto consumers heads and selling them these geewhiz 3D gaming phones. If you don't like it, don't buy it, but don't come here with your holier-than-thou attitude and try to preach to us. You sound like a Luddite.

    7. Re:Because... by geminidomino · · Score: 1

      Is anyone else the right age to remember chewing your own face off because you just got $KILLER_GAME (Final Fantasy Legend II for me) but your parents wouldn't give you back your goddamn gameboy until you finally had enough and "lost" the Tetris cart?

    8. Re:Because... by VGPowerlord · · Score: 1

      Then I found a lot of the same games were available for my iPod Touch for a fraction of the price.

      Same games? What, do you only buy generic games or something?

      I'll name some that I have that aren't on the iPhone. I'll even section the firsty-party games off in a separate section, since you'll never see those on the iPhone.

      First-Party:
      Mario & Luigi: Partners in Time
      Mario & Luigi: Bowser's Inside Story
      Professor Layton and the Curious Village
      Professor Layton and the Diabolical Box (Professor Layton and Pandora's Box in Europe)
      The Legend of Zelda: Phantom Hourglass
      The Legend of Zelda: Spirit Tracks
      New Super Mario Bros.

      Third-Party:
      Konami's Time Hollow
      Konami's Castlevania: Dawn of Sorrow
      Konami's Castlevania: Portrait of Ruin
      Konami's Castlevania: Order of Ecclesia
      Cing's Hotel Dusk: Room 215
      Cing's Trace Memory (Another Code: Two Memories in Europe)
      Capcom's Phoenix Wright: Ace Attorney
      Capcom's Phoenix Wright: Ace Attorney: Justice for All
      Capcom's Phoenix Wright: Ace Attorney: Trials and Tribulations
      Capcom's Apollo Justice: Ace Attorney

      These are just the ones I have sitting in the cabinet next to my computer.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:Because... by manicbutt · · Score: 1

      I think this is an excellent point. Visit the forums on www.toucharcade.com and you'll see legions of kids with iPod Touch devices (no phone contract, the other obstacle to a different widespread mobile platform), but no money to spend on games. There are literally thousands of neat pick-up-and-play games in the App Store for no more than $10, but a large portion of the potential market bitches and whines when anything costs more than 99 cents. I'm no kid and the money is not my primary concern, but the little microtransactions do add up!

      Aside from the Sony/Nintendo duopoly, the iPod Touch and iPhone are as close as we get to a mainstream mobile platform. Personally, I'm fine with that, because each device has a distinct personality and unique games suited to its hardware.

  6. why? by Anonymous Coward · · Score: 0

    I don't want to be beaten by my phone.

  7. Why not go the other way by sopssa · · Score: 3, Interesting

    But why not go the other way? Integrate phone capabilities to PSP or DS. It's a lot easier than creating a new platform which can never really live up to those two.

    Nokia did already try it, but it lost to PSP and DS. It was semi-popular with guys in my country and at my age, but I didn't really felt like getting one. And there really wasn't any good games.

    1. Re:Why not go the other way by TheThiefMaster · · Score: 1

      It would be good for download games, especially if they bundled the transfer fee into the cost of buying the game, with no monthly contract.

    2. Re:Why not go the other way by kegon · · Score: 1

      You can run Skype on your PSP. It's not a new feature. PSP-1000 and PSP-2000 need a microphone though.

    3. Re:Why not go the other way by DewDude · · Score: 1

      "it lost to PSP and DS?"

      excuse me sir, but I believe the N-Gage PREDATED both the DS and PSP...not by much...but it did.

      At the time the Gameboy Advance SP was grabbing the handheld gaming market, and wwhen the Ngage was released, it was a STEEP price ($300) compared to the sub-$200 price for the Gameboy ASP.

      The arrival of the PSP and DS to the market pretty much put the nail in the coffin of the NGage. The lack of game selection, horrible hardware, software, massive white screens of death and just an overall lack of interest cause them to finally call it quits.

      I saw one of these and I laughed at it. A vertical screen? Oh wow..I can play Pac-Man accurately but antyhing else is just stupid...and as a phone? it wasn't even that good. It was mostly like a redesigned version of another nokia smartphone.

      As far as "side-talking" and such....who ISN'T using a Bluetooth headset these days? Why would the gaming phone even need the capability to act as a handset...just require a BT..or include one, and call it done.

      You could find fault with it, like it's one more thing to charge or "what if you lose the headset"....be an adult...charging isn't that inconvenient...and you should be responsible enough to keep track of a headset if you're responsible enough to drop the kind of cash that could be required for a gaming phone and the service contract that goes along with it.

  8. You're going about it the wrong way: by Anonymous Coward · · Score: 0

    Why couldn't i use my PSP as a phone?

    1. Re:You're going about it the wrong way: by Anarki2004 · · Score: 2, Insightful

      Why couldn't i use my PSP as a phone?

      Actually, the PSP does support voIP via Skype; at least it used to - I had the second gen PSP. I'm not sure what the newer models support.

      --
      The teachers will crack any minute, purple monkey dishwasher.
    2. Re:You're going about it the wrong way: by Chris+Burke · · Score: 1

      I like the idea of a DS phone, simply because about the only way to one-up Sidetalking would be to holding an open DS against my face.

      --

      The enemies of Democracy are
  9. Not necessary. by FlyingBishop · · Score: 1

    If you're gaming on a portable, you've already sacrificed a ton of graphics. You're not going to get anything with a "wow" factor. The fact is that a DS gives you pretty much all the power you need to make a good game. If you can't do it, your problem isn't hardware.

    Even something like a Droid Eris is probably sufficient. Not a lot of reason to buy dedicated hardware.

    1. Re:Not necessary. by bluefoxlucid · · Score: 1

      Golden Sun still "Wow"s me.

    2. Re:Not necessary. by 7Prime · · Score: 3, Insightful

      Agreed. Many times, graphics isn't about how advanced your engine is, but how creative you are with it. Still, probably my favorite graphics of all time are Okami, a fairly mid-budget PS2 game that blows away the graphics of most 360 and PS3 titles I see. The creators decided to go in an incredibly artistic direction with their graphics, but did them in sutch a way that they didn't require a lot of horsepower. In fact, the shots of the DS sequel (yes, that's right, DS), is remarkably similar, and the DS is one of the most underpowered devices out there. It's not how advanced your graphical power is, it's what you do with it.

      Golden Sun is a dream too.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:Not necessary. by bluefoxlucid · · Score: 1

      Okami to me just distracts you from the fact that the graphics are shitty by making them beautiful and artistic. Since we don't have hardware/time/budget to make super high end nearly-perfect realistic 3D models and lighting with skin surface translucency, we'll make what looks like the creative works of a brilliant artist brought to life.

      What caught me with Golden Sun was how lifelike the game was. Rather than perfect 3D models, meticulous crafting of facial expressions and motions and gait, etc (as with Final Fantasy 12, for example, holy shit); they made 2D sprites interact with each other, move as they talked, reflect emotion by shaking or compressing, etc. The actual movements were crude, head shakes or sweat drops or jiggling/bouncing bodies; but the overall effect made the characters seem to come to life. The little things caught my eye, too, like how things that are "Far away" are drawn smaller even on a 2D world map.

      Don't get me wrong. I love Final Fantasy 12 type graphics. I love how we ditched FMVs as in FF8 (which were amazing, completely; Square's very good at this, and the Waltz for the Moon scene et al were very lifelike) and went directly to just making character models with motion scripts that compute in real time. The characters are alive, they move like real people, as they talk they idly lean and shift and their whole body moves; they don't just move an arm, but their hips sway and their legs shift to adapt to the movement in weight. But I find it just as impressive to take much more limited capabilities and figure a way to give life other than near-perfect emulation of the real world.

    4. Re:Not necessary. by 7Prime · · Score: 1

      Okami to me just distracts you from the fact that the graphics are shitty by making them beautiful and artistic.

      Actually, I tend to think the reverse:

      Most games distract you from the fact that the designers have no artistic creativity, by spending millions in creating super high-tech photorealistic looking graphics that noone will care about in 2 years. Seriously, ten years from now, Okami will stand out a lot more in people's heads than most of the other 3D games, because the photorealistic games will look incredibly dated, where-as Okami will still look like a beautiful Japanese watercolor. Same goes for Golden Sun.

      PS: Waltz of the Moon is probably my very favorite FMV ever, and that was over 10 years old.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    5. Re:Not necessary. by bluefoxlucid · · Score: 1

      I'm taking piano class and am going to ask them to teach me that song. I have a book with the sheet music.

      Wind Waker will probably stand out 10 years from now. First majorly recognized use of cel shading. I can't remember if Breath of Fire: Dragon Quarter came first though...

  10. I'd love it by jwinster · · Score: 1

    I'd love a gaming platform that I could still voice chat on (maybe VoIP only, and just pipe a 3G data plan to the device?), but the telecos are a pretty large barrier to entry.

    --
    Q.E.D.
    1. Re:I'd love it by 7Prime · · Score: 1

      Apple just released the ban on this the other day. Skype and AOL have already readied their apps, they should be launched within the next few weeks.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:I'd love it by anonymous_bastage · · Score: 1

      There is a completely open WiFi gaming console that just became available. It's called the Ares at http://ares.gizmoforyou.com/ The project has just started and its not a 'phone' but you could install Skype or another VIOP application on it and use it as a phone.

  11. Is there really a need? by symes · · Score: 1

    I'd rather keep my phone/sms/chat separate from my game play. To play on the go needs something a bit larger and more tactile than an iPhone... the PSP is nice but I'd never stick it in my pocket on a night out. Plus, and particularly with the iPhone, a couple of hours playing games and your battery would be dust. Not only putting an end to game play but taking down your comms as well. Personally - when travelling the PSP is great (especially for the kids), if its a long time away from the PS3/Wii then I'll take a laptop.

    1. Re:Is there really a need? by westlake · · Score: 1

      the PSP is nice but I'd never stick it in my pocket on a night out.

      the night out opens the door to a whole new world of gaming for the geek. assuming his batteries are at full charge.

    2. Re:Is there really a need? by MobileTatsu-NJG · · Score: 1

      I wish tethering 'just worked'. My phone has an unlimited data connection, wifi, and bluetooth. Data doesn't interfere with the phone's ability to make/receieve calls. My GPS should be talking to my phone to get traffic info. My DS or PSP should be asking my phone for a net connection so I can play on-line. My laptop should be able to talk to my phone for a net connection if nothing's around. My camera should talk to my phone to auto-upload pics to my FTP site. Then we wouldn't need a 'game phone' or whatever.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  12. Quoted for the truth by Anonymous Coward · · Score: 0

    As stated in the summary, "the iPhone is wee".

    Seriously, it does nothing that high-end asian PDAs haven't done for almost a decade (and costs as much today as those did back then).

    1. Re:Quoted for the truth by plover · · Score: 3, Insightful

      Different way to look at it: why do people want 50" plasma TV sets? Because they don't want to squint at a 7" or a 13" TV. I find watching a movie on the iPhone is equally disappointing. I can see the idea, I can understand the plot, I can hear the dialog, but I cannot get the experience.

      So who wants to "game" on an iPhone? I'd never want to play Bioshock or Portal on the tiny screen. Bioshock would be exactly this scary: *boo*. Portal would be exactly this humorous: *ha ha*.

      Different kinds of games such as solitare, sudoku, that kind of puzzle stuff, they're all great on the iPhone, because it's a different type of gaming. In real life nobody buys Scrabble HD Edition, or Wide Screen Edition Triominos. They're not needed. This is just the same thing in reverse.

      --
      John
    2. Re:Quoted for the truth by Anonymous Coward · · Score: 0

      This.

      I would never buy another handheld gaming system. I bought a PSP for the novelty, with two games, which I have played maybe 10 times since I bought it 2 years ago.

      When I want an in-depth gaming experience I want it to happen either a)on my gaming rig at home, with 22" screen and 1600x1200 resolution, or b) on my 37" Full HD tv and PS3, also at home

      When I am out and about, waiting for a train, whatever, I will play solitaire or Dope Wars* on my android phone.

      *How awesome is Dope Wars? Can anyone think of a single handheld this game hasn't been on??

  13. meh. by milkmage · · Score: 5, Insightful

    serious gaming? on a mobile device? c'mon. games on a phone are at best, distractions or time killers (babysitters).

    the LAST thing I want to do is get heavy into a game and get a fucking call.

    1. Re:meh. by JcMorin · · Score: 1

      "the LAST thing I want to do is get heavy into a game and get a fucking call." Hehe funny!

    2. Re:meh. by camperdave · · Score: 1

      Don't worry. You can clear those mines afer you've made your phone call.

      --
      When our name is on the back of your car, we're behind you all the way!
    3. Re:meh. by noidentity · · Score: 1

      the LAST thing I want to do is get heavy into a game and get a fucking call.

      It's OK, these phones that will be great for gaming won't actually make phone calls. But they'll be great phones (and gaming devices and organizers and music players and voice recorders and...).

  14. Incredibly subjective article by cjeze · · Score: 2, Insightful

    Great can be measured in many ways, you need to specify what way/how you want to measure great phone.

    I'm sure there are plenty iPhone users out there that believe they have an amazing gaming phone,

    heck, even I with my old Nokia and Tetris thought I had a great game phone.

    1. Re:Incredibly subjective article by Tablizer · · Score: 1

      Great can be measured in many ways, you need to specify what way/how you want to measure great phone....heck, even I with my old Nokia and Tetris thought I had a great game phone.

      Realistic flying guts and realistic explosions are generally the benchmark. Pixelated spleens don't cut it (unless you are playing Lego Death Ranch III).
         

    2. Re:Incredibly subjective article by Anonymous Coward · · Score: 0

      You don't understand - they want a phone for SERIOUS GAMERS. That means that it'll need to somehow have Quad SLI video cards and a water-cooling system bigger than the radiator in most cars. It will also need CFL lights and a 6 foot high spoiler (fucking ricers). The SERIOUS GAMING users will want to upgrade every 2 months so they can get 0.1% higher frame rate, and the phone will crash every 3 hours due to overheating.

      Just imagine holding a full-tower case to the side of your head while carrying around 10 gallons of water on your back, and you'll get the idea.

  15. Re:uh by Hatta · · Score: 2, Insightful

    That was true 5 years ago, but lots has happened. Look at who is getting all the US localization of Cave shmups. The Xbox 360. Gaming doesn't get much more serious than a Cave shmup.

    --
    Give me Classic Slashdot or give me death!
  16. Because .... by phoxix · · Score: 5, Insightful

    You can buy a DS/PSP without a freaking multi-year ass-rape contract.

    Buying a gaming console should never be a long term financial decision.

    1. Re:Because .... by Fozzyuw · · Score: 1

      Buying a gaming console should never be a long term financial decision.

      I feel the same way about phones.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    2. Re:Because .... by holiggan · · Score: 2, Interesting

      I agreee. Besides, having the mobile carriers around tends to mess things. The manufacturer of the hardware (in this case, either Nintendo or Sony) would have to wrestle with the mobile carrier's problems, the share in the profits, perhaps exclusivity, etc, etc.

      Nintendo and Sony would leave their present "top of the food chain" place, masters of their own hardware and have to "share" that spot with the telcos (more or less like what's happening to google, except that the "google mobile" is nothing but a "toy" for them, unlikely the DS and PSP, which are "food for the mouth" for Nintendo/Sony, and part of their business core).

      I have a DS and I love it. I'm planing on getting a PSP one of these days, for all the portable-3D-juicy-games. But the though "hey, this would be great if I could do phonecalls as well!" never ever crossed my mind.

      Although I believe that the ngage failed spectacularly due to some really poor design choices (side-talk?! remove the battery to switch games?!), I doubt it that even if it didn't have those flaws, people would race to buy it.

      Nintendo has decades of experience in gaming (pretty much everything they touch turns to gold, they even got around the down moment that the N64 was), and Sony has a lot of back catalog, and has already cemented some solid 3rd party gaming relations (Enix-Square, I'm looking at you).

      So if anyone wants to poke into the "mobile"/portable gaming market, they need to be either revolutionary, or have a strong 3rd-party support, with solid IP (or at least, quality games).

      And no, grafting some half-assed gaming on a good mobile phone won't work.

      --
      "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
  17. Not the way to go, jamming things together by Haoie · · Score: 1

    Sometime streamlined/less is better, right?

    Does your alarm clock really need a radio in it?

    --
    If each mistake being made is a new one, then progress is being made.
    1. Re:Not the way to go, jamming things together by chibiace · · Score: 0

      does your clock really need that alarm in it :P who wants to get up for work anyways.

      --
      he who controls the spice controls the universe
    2. Re:Not the way to go, jamming things together by Anonymous Coward · · Score: 0

      I happen to like Reese's Peanut Butter Cups, you insensitive clod!

  18. Because gaming isn't cool enough by thetoadwarrior · · Score: 1

    Despite gaming trying so hard to convince itself it's the greatest thing ever, gaming isn't cool enough to have a phone that looks like a controller of some sorts.

    I've had a few ideas I've toyed with under the assumption I would patent it but patents are expensive, I don't see myself being a patent troll and I couldn't even fucked to pay to get a mock up done.

    But I do believe the key is to make it not look like a gaming device while having decent controls and it can't be too delicate so it can handle some gaming over excitement.

  19. Single Purpose Devices by Anonymous Coward · · Score: 0

    Companies prefer to sell you dozens of single-purpose devices, rather than one device that does it all. There's more money to be made that way.

    What I want is a single portable device that is all the portable devices combined into one, and when I get it home I can dock it into a "workstation shell" so that it becomes my home PC. The workstation shell has extras that aren't portable (DVD burner, dual monitors, a larger hard drive that contains files that I don't need to haul around wherever I go). Additionally, it could dock with other shells, so my home computer would become my work computer when I get to the office and dock it there. Ideally, it would also have a laptop shell I could dock it into for when I'm on the road.

    A guy can dream, can't he?

    1. Re:Single Purpose Devices by geminidomino · · Score: 1

      What I want is a single portable device that is all the portable devices combined into one, and when I get it home I can dock it into a "workstation shell" so that it becomes my home PC.

      Why not just say "laptop with integrated cell phone and PSP/DS support?"

    2. Re:Single Purpose Devices by Anonymous Coward · · Score: 0

      What I want is a single portable device that is all the portable devices combined into one, and when I get it home I can dock it into a "workstation shell" so that it becomes my home PC.

      Why not just say "laptop with integrated cell phone and PSP/DS support?"

      Because that can't be removed from its laptop shell to fit in my pocket, nor will it plug in to multiple different workstations.

    3. Re:Single Purpose Devices by geminidomino · · Score: 1

      What I want is a single portable device that is all the portable devices combined into one, and when I get it home I can dock it into a "workstation shell" so that it becomes my home PC.

      Why not just say "laptop with integrated cell phone and PSP/DS support?"

      Because that can't be removed from its laptop shell to fit in my pocket, nor will it plug in to multiple different workstations.

      Well, I'll give you the size point (though you never mentioned that originally), but point out that you seem to be wishing for contradictory features (for games/multimedia, bigger screens are generally considered better, for obvious reasons).

      But replace "workstation shell" with "docking station" with USB or ESata DVD burner/drives and it will fill that niche just fine.

  20. The great irony is... by blahplusplus · · Score: 1

    ... why haven't console makers displaced phone makers by making their own portable phone hybrid handheld? They have all the background necessary to make a killer phone that could wipe out most other phones.

    1. Re:The great irony is... by 7Prime · · Score: 5, Interesting

      Not really. Phones and game devices use vastly different technology, and even more vastly different infrastructure. Infrastructure is the most complicated part of making phones. Working out networks, contracts, etc. By comparison, the infrastructure for game devices is a walk in the park. When you make a phone, you're somewhat beholden to the phone companies which hold all the cards. Game hardware manufacturers control their own infrastructures, like XBox Live and Playstation ("home" is it called? I don't have a PS3). Also, the interface designs and hardware functionality is quite different. It's not particularly intuitive to combine a phone with a gaming handheld and not lose a bit of one side in the process. You hold them differently, the speakers locations for each are not ideal for each other, handhelds usually sacrifice some portability for ergonomics, phones must maintain an even smaller form factor. The two are really very different devices. The fact that they have screens and are essentially computers is the only major similarities. The control systems that are typically ideal for handhelds don't really make much sense for a phone. So then you either have tacked-on gaming controls which take up more space than your phone functionality needs, or you sacrifice gaming control to make up for the portability that a phone needs.

      That's why contextual control devices like the iPhone are probably the MOST ideal. They're deffinitely not perfect, but they do both things relatively well without sacrificing too much. Now its a up to the game manufacturers to create control systems that are ideal to the non-tactile nature of the device. For instance, I've played a few very playable platformers on the iPhone like Soosiz (which uses large virtual left, right and jump buttons), Bounce On (which utilizes the tilt functionality of the iPhone remarkably well, for control). But on the flip side, Sega's port of Sonic the Hedgehog (which simply places a tiny virtual D-Pad) is almost entirely unplayable. This isn't Apple's fault, it's Sony's fault. Bounce On and Soosiz are both very similar to Sonic, and they play extremely well, so it can be done.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:The great irony is... by blahplusplus · · Score: 1

      "Not really."

      Did apple have to make infrastructure for the iPhone? The console makers could have made a phone that works with existing networks.

    3. Re:The great irony is... by ookaze · · Score: 1

      ... why haven't console makers displaced phone makers by making their own portable phone hybrid handheld? They have all the background necessary to make a killer phone that could wipe out most other phones.

      Console makers do not have the background necessary to make a killer phone.
      The truth is that they aren't even in the same business.
      Console makers are in the entertainment business, and phone makers are in the communication business. They are not the same at all, and the job that the devices need to do is completely different.
      Both dip their toe in other territories, but that's just to attract people that see no immediate value in the main job of their appliances.
      Actually, Sony doesn't really understand the job of its handheld consoles, and it's very apparent they're confused, thus why people connect it to fear of iPhones or iPod Touch as gaming devices.
      Notice that no one can say the same about Nintendo devices without looking like a fool. Nintendo masters perfectly the job of its devices, like the DS. It's a gaming device, in the entertainment business. Sony doesn't know if its appliances are gaming devices, or movie devices, ... No clear direction.
      To make its job correctly, a handheld gaming device need some basic functionality cornered perfectly. One of them is battery life: it needs to be good enough. And the truth is that no gaming device except the Nintendo ones are adequate in just that. Thus why history shows that countless Nintendo competitors failed against the Gameboy, just because it had better battery life. No phone can even provide that, thus why Nintendo is not worried at all.
      But Sony, who didn't even respect this simple principle, can be worried.

      Some principles necessary for a gaming device to do its job correctly are antagonistic to the ones necessary for a phone, at least for now. Things like robustness, resilience.

      So all this talk about iPhone threatening gaming devices is just nonsense, surely put out by Apple viral marketers. They just don't make any sense at all, and it's very apparent that it's PR matter.

  21. Why? by Thyamine · · Score: 2, Insightful

    Because I have a large wide screen TV attached to my consoles at home, multiple computers in my house running multiple OS'es, a DS, a PSP, an iPod Touch, and yes a MAME cabinet. I don't need my phone to play any games. I barely use my iPod Touch to play games, and that seems crazy to some people. Maybe because I'm a 'serious' gamer (as named by various media and/or gaming companies) as opposed to all this talk of 'casual' gaming. If you want real gaming, toss your DS or whatever in your car, or grab a backpack/messenger bag/stylish-bag-of-your-choice and pop it in. I carry my Blackberry and iPod around without problem.

    Clearly I need more caffeine or something. And get off my lawn. Damn, when did I get old?

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  22. Really? by Anonymous Coward · · Score: 0

    How many serious gamers want to play games on a massive 2 inch screen? Show of hands?
    Now if there was some sort of heads up display technology involved I would consider it.

    1. Re:Really? by FiloEleven · · Score: 1

      *raises hand*

      There is more to games than the resolution they are played at. Unless you equate "serious" with "twitch FPS."

  23. Sony's scared by 7Prime · · Score: 2, Interesting

    Phones and Games mix about as well as SPAM and Phad Thai. Really, the only seemless way of doing this is to create a contextual device that changes from one to the other seemlessly... wait... we already have that, it's called the iPhone. And it's the most rapidly growing gaming platform on the market. With titles outselling the PSP about 20:1. Now, it's getting handheld console ports like Broken Sword, Spore, Myst, Super Monkey Ball, and on and on. With capacity and processing power that outdoes the PSP, Sony really should be worried. And they are, but this kind of speak that their using in the above quote reaks of double-talk spawned by latent fear. Basically, they realize they're in trouble, and their trying to make it sound like everyone is jumping on board with the PSP from the iPhone... but where are the numbers? The PSP hasn't had any major sales increases, in fact, I've heard that their numbers are falling. This is all speculation, wishfull thinking, and advertising on Sony's part.

    The big hurdle is control. Buttons are always very nice for many kinds of games, though finger-pad is really nice for other things, and stylus is great for other things. Adding a d-pad to a smartphone is going to be either combersomb or unneccessary or both. There are games with extrodinary control systems on the iPhone, and there are games with terrible control systems. Same goes for the PSP. But I honestly don't think control system is going to be a big loss for people when the games are 1/4 of the price, run smoother, and are more portable.

    Sony should be scared, and it's fairly clear that they already are.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Sony's scared by ucblockhead · · Score: 1

      I am old enough to remember people wondering whether someone would ever come up with a game control system that took advantage of the mouse.

      --
      The cake is a pie
    2. Re:Sony's scared by 7Prime · · Score: 1

      Yes, and as good as mouse-keyboard control systems are, console titles (which use simple joy pads) outsell PC games like 3:1. Which either means that people don't care about control (which I would say is false), OR more likely, developers have learned how to utilize what control systems they're given, to an extent that most times, people aren't bothered by either.

      It's all about what you do with the control scheme's you're given.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  24. A serious gaming phone for serious gamers by BitHive · · Score: 1

    Same reason no one has made a serious fart machine for serious teenagers.

  25. HELL YES! by Overzeetop · · Score: 1

    That would be awesome. I was just texting a friend about this the other day while on my regular commute on I-95*. He said it nobody would use a phone for games when they have much better graphics at home. Then I pointed out how many people were stuck in this bumper to bumper traffic each day. I mean, there's only so many people you can talk to between the beltway and Manassas. I tried reading but it just wasn't, well, engaging enough to command my attention and I found myself getting bored.

    I know that the whole gravity-sensor-tilt thing is hot with the kids, but it might just be worth it to get a stationary mount on the dash, and some bluetooth buttons that would clip onto the steering wheel. I'm all about safety, and to play those tilt games properly takes both hands way too often. Then again, I can text pretty well while driving with my knees, so maybe it's not a big deal once you get used to it.

    .
    .
    .
    .
    *of course I don't live or drive anywhere near there, but you get the idea.

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:HELL YES! by gstoddart · · Score: 1

      I know that the whole gravity-sensor-tilt thing is hot with the kids, but it might just be worth it to get a stationary mount on the dash, and some bluetooth buttons that would clip onto the steering wheel. I'm all about safety, and to play those tilt games properly takes both hands way too often. Then again, I can text pretty well while driving with my knees, so maybe it's not a big deal once you get used to it.

      On behalf of the other people on the road with you, drive your damned car, and don't play with your video game or anything else that divides your attention from the road.

      I can't tell you how often I see some tool behind me texting on his Blackberry, reading the news paper, or assembling some bit of Ikea furniture. Usually they're driving erratically and cutting people off because they're only marginally paying attention to the road. I don't want to get slammed into by some idiot who thinks he can have both of his thumbs on his Blackberry and still actually be driving the car.

      I wonder how often after an accident someone ends up hiding their phone so it's not obvious that they caused the accident in the first place? There's a reason lots of places are banning use of a handheld device while you're driving.

      --
      Lost at C:>. Found at C.
    2. Re:HELL YES! by Overzeetop · · Score: 1

      I'm kidding. Sorry I ommited the smiley. Still, a phone/game console is just asking for this to become reality.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:HELL YES! by drinkypoo · · Score: 0, Flamebait

      Your sig is particularly ironic. I've seen a lot of people concentrating on things other than driving in traffic, and it's always been bad. Without exception, they are less aware of what is going on and leave a larger than usual gap in front of them, encouraging people to lane-swap to get around them, and thus creatign a hazard. Your idea is stupid, period, the end. I had to make threatening gestures to stop one ass clown down in the LA area from reading when he should have been driving, on my return from San Diego recently. He was driving like a total ass clown and perturbing traffic everywhere around him. Do this on the wrong day down there and you might just get shot, and that is not a threat, because I don't live down there. It's the simple truth.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:HELL YES! by gstoddart · · Score: 1

      I'm kidding. Sorry I ommited the smiley. Still, a phone/game console is just asking for this to become reality.

      I almost added a PS indicating that I was allowing for the possibility of some sarcasm being present since I suspected you weren't being literal.

      Yes, people will do lots of strange things while driving. I once saw someone talking on a cell phone and eating a sandwich while driving a car. At that point, you're not really driving, just getting lucky for not hitting anything yet. :-P

      Cheers

      --
      Lost at C:>. Found at C.
  26. It's the buy and chuck mentality by sarysa · · Score: 1

    May not be true for this crowd, but the general public* has a buy-and-chuck mentality with their phones. They buy the latest and greatest device, watch a generation or two of "latest and greatest" devices dethrone their device, and end up buying that when their contract expires. Knowing this, they're not going to spend more than $10 on a game, let alone $35. (average DS release price)

    *General public in this case refers to people who actually buy games on their phones, and these people generally don't get the free(with contract) phones.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  27. iphone by Anonymous Coward · · Score: 0

    for the non anti-Mac people

  28. Phone tech still not there for full games by Anonymous Coward · · Score: 0

    We will see more games on phones as tech gets more powerful/efficient. The phone environment is tough. People want 5+ hours of active battery life, doing almost computer class tasks, in a package the size of a deck of cards. The market is highly saturated and competitive. The user control on any phone for games is still not as good as dedicated platforms. A DS or PSP copied phone would be too big and heavy. If Nintendo or Sony really wanted to get into it they wouldn't be able to completely control the platforms like they more or less do on their consoles as well.They would have to be subject to wireless providers such as Verizon and ATT. Finally, games on phones need to be cheap. I don't think people would pay $30-60 for a cell phone game. At least not for a while.

  29. Why so serious... by PPalmgren · · Score: 1

    "A serious gaming phone for serious gamers."

    Am I the only one who chuckled at this? There is nothing serious about a gaming phone, unless you call bedazzled or solitaire serious gaming.

    1. Re:Why so serious... by Anonymous Coward · · Score: 0

      I'm playing chess with death, you insensitive clod!

  30. Lifespan by kenp2002 · · Score: 2, Insightful

    ... because the lifespan of a cell phone has been around 2 years so far and no developers wants to invest in building apps for a platform that people throw in the trash every time they switch carriers...

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Lifespan by Inda · · Score: 1

      Throw your phone away when you switch carriers? What sort of backward country does that?

      Next you'll be saying you have to change your phone number each time you buy a new phone or switch service providers!

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  31. Please don't by greymond · · Score: 1

    There is enough crap on my phone. In fact, the iPhone has so many apps and games for it that Apple had to make a larger model called an iPad :P

  32. Serious gamers? by xxuserxx · · Score: 3, Informative

    Serious gamers use a PC. Anything else might as well be Learning with Elmo.

    1. Re:Serious gamers? by Stormwatch · · Score: 1

      No, serious gamers play in arcades.

    2. Re:Serious gamers? by MobileTatsu-NJG · · Score: 1, Troll

      I didn't realize 'serious gamer' meant "gamer who only plays first-person shooter games".

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Serious gamers? by xxuserxx · · Score: 1

      Really, So my force feedback wheel and racing cockpit must be an illusion. iRacing destroys any arcade BS.

    4. Re:Serious gamers? by mjwx · · Score: 1

      I didn't realize 'serious gamer' meant "gamer who only plays first-person shooter games".

      Or strategy games or MMO's or Simulators. Wait, that's most types of games.

      Consoles are on par with PC's for single player RPG's and only superior for casual games. I have a Wii which only has casual games (Mario Kart and the like) which is great. But when I want to lose hours into a game, I'll play Civ IV on my PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Serious gamers? by MobileTatsu-NJG · · Score: 1

      That doesn't strike me as a 'serious gamer'. The people I've met that I'd call 'serious gamers' have a number of different consoles and play across a number of different genres. Somebody who says "I dont play consoles, strictly PC" is a "Serious PC Gamer".

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Serious gamers? by Buelldozer · · Score: 1

      World of WarCraft has an Xbox port?

      Alpha Centauri is available on the PS3?

      PCs are for more than FPS.

    7. Re:Serious gamers? by mjwx · · Score: 1

      That doesn't strike me as a 'serious gamer'.

      mere semantics.

      he people I've met that I'd call 'serious gamers' have a number of different consoles and play across a number of different genres.

      I'd say that person cant make their mind up.

      Nope, serious or dedicated gamers do tend stick to a few genre's. In your definition, someone who spends weeks playing Dominions online is not serious (online games with Dom 3 take weeks to play out, but a player often has several on the go at once) or someone who plays a lot of WOW (I'm also quiet critical of WoWer's but I cant doubt their seriousness). Jumping from genre to genre is more a sign of the causal gamer.

      There are really few good games that don't make it to PC. Only PS3 exclusives mainly, anything that is made on the Xbox is relatively easy to port to the PC and game publishers don't want to miss out on the extra dollars (there's a reason no one has actually abandoned the PC, it still makes too much money, even EA has dropped the activation requirement for Mass Defect 2). This is not a two way street however, there are a lot of PC games that just don't make it to consoles.

      The PC is hedging your bets for good games, buying a single console restricts your choices a lot more. For the cost of multiple consoles, unless you are tied to a specific console (like so many FF players were stuck to the PS2) why not just get the PC and pay A$20 less for your games. 2 games a month saves a serious gamer $480 a year.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:Serious gamers? by MobileTatsu-NJG · · Score: 1

      I'd say that person cant make their mind up.

      They like gaming in general. They're a gamer.

      In your definition, someone who spends weeks playing Dominions online is not serious...

      Ah, no. In my definition, they're a serious Dominions player.

      Jumping from genre to genre is more a sign of the causal gamer.

      No, it's not. It's the sign of somebody who likes to play games, not play a game. Console != casual. People have that impression because consoles are easier to acquire.

      There are really few good games that don't make it to PC.

      Actually, there are a lot of great games that'll never make it to PC. This is something a serious gamer knows that a PC Gamer isn't aware of. :P

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:Serious gamers? by MobileTatsu-NJG · · Score: 1

      This reminds me of a conversation I caught once. A PC Gamer said the only game a Mac user can play is Warcraft. A Mac user angrily replied "That's not true! We have Myst, too!"

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  33. Portable Starcraft 2 by Anonymous Coward · · Score: 0

    Give Koreans a portable version of Starcraft 2, and I promise you that within a month Shenzhen will crank out the most bad-assed cellphone / gaming handheld.

  34. How 'bout the iPhone? by guruevi · · Score: 1

    I don't know what you mean with a 'gaming phone' but the iPhone does a pretty good job playing games. It has OpenGL 2.0 and a fast enough processor to play a bunch of games incl. high-end like Spore, Need for Speed etc.

    What you should ask is: why has nobody made a great game for a phone and the answer is obvious: the devices are too small (you don't want to walk around with an iPad-sized phone), they don't support any type of controller (see yourself walking around with an Xbox controller or keyboard/mouse?) and even if they did, it would be useless anywhere but at home where you're much better off with a continuously connected computer/console.

    There are some great gaming devices out there like the Nintendo DS or PSP but they're way too big and heavy to be considered a viable phone. They're in the category of portable game - when you're on a trip in the car/bus/train or laying in a bed/couch, not portable as in put it in your pocket and nobody notices.

    What we're waiting for is a screen that is able to fold/roll out to a viable size (12") or project in thin air like those old 3D laser movie shows.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
    1. Re:How 'bout the iPhone? by Hatta · · Score: 1, Informative

      No d-pad. Instant gaming fail.

      --
      Give me Classic Slashdot or give me death!
    2. Re:How 'bout the iPhone? by 7Prime · · Score: 1

      Not neccessarilly. There are many games on the DS that hardly use the D-Pad, and I've found very playable control-heavy games on the iPhone, where I don't really even notice after playing for about 5 minutes. It's all about how you use the control schemes you have been given.

      The biggest problem with the iPhone is that there's no standard in control schemes. Some companies do extremely well, and some are terrible at it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:How 'bout the iPhone? by Hatta · · Score: 1

      I have a DS. There are a few games that make great use of the touch screen. Touch the Dead is excellent. The Missile Command port on the Atari classics cart is also excellent. But the real mainstays of gaming are not really point and click friendly. I can't imagine trying to play New Super Mario Brothers or Ketsui Death Label with the touch screen.

      --
      Give me Classic Slashdot or give me death!
    4. Re:How 'bout the iPhone? by 7Prime · · Score: 1

      That's because their based on older control schemes to begin with. New Super Mario Bros is based on a series that goes back to 1980, and everyone grew up with playing it on a DPad. To a certain extent, you have to build a game from a ground with the system's control scheme based in mind. That said, after having played and beaten Soosiz which is very much like Mario Bros, I can say that if done correctly, you can actually have fairly traditional control methods on an iPhone and still have it be completely playable. The reason a lot of ports fall apart is because many companies create "virtual D-Pads" on the side of the screen. The buttons are WAY too small to be precise and they're far too touchy. Soosiz uses big left and right buttons (without an up and down) and a big jump button, but ya know what? the screen is wide enough that it really doesn't detract too much from the view, and greatly improves gameplay.

      But if you build a game from the ground up, keeping in mind the characteristics of the hardware you have, you can almost always create something great. No, it may not be THE SAME as a game made for another hardware device, but it might be just as good. Thinking in terms of, "game X wouldn't be good if ported to another system" is really not that helpful, because game X wouldn't have been made the way it was if it was on another system, anyway. Curby's Canvas Curse would have never worked on the XBox 360. Metroid Prime 3 would have have worked on the iPhone the way it was. Bounce On would never have worked on the DS.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    5. Re:How 'bout the iPhone? by gmhowell · · Score: 1

      Which again makes it like the Wii. Rather than cramming an old scheme onto new controls, game designers need to think outside the box a bit more.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    6. Re:How 'bout the iPhone? by Anonymous Coward · · Score: 0

      Yeah because EVERYONE and EVERY GAME used the D-Pad on the Nintendo 64 controller. N64 would have failed otherwise!

  35. Because we don't need people driving and playing by mykhailjw · · Score: 2, Insightful

    Just what we all need, one more thing for people to do while behind the wheel of a vehicle besides actually driving.

    --
    "Do you know how dumb average is?" - Peggy Hill
  36. Almost an oxymoron. by DdJ · · Score: 1

    The reason nobody has made a great gaming phone, IMO, is because the criteria for "great gaming device" and "great phone" are so at odds with each other.

    For a phone, you want to ensure that the primary use (communicating with people) is always available -- you don't want the battery to run down because if it does, you're screwed in an emergency. For a gaming device, you don't want the design to discourage people from gaming all they want. For a phone, you want the usability of the core functions (sending and receiving communications) to be as trivial and obvious as possible. For a gaming device, you want enough input options that a variety of types of games are easily supportable.

    I do not expect Nintendo or Sony to try to make a great gaming phone, because if they did, I'm sure it would fail in the marketplace. And I'm sure they see that.

    Now, what should they do? IMO, they should make it so their portable platforms can use other mobile devices.

    Specifically, for example, how about some bluetooth headset support? There are a lot of bluetooth headsets out there. Can I bond them to your device to use both for audio output and spoken input? The Nintendo DSi has speakers and a microphone, and headphone jacks. But if I'm already using a bluetooth headset because of my phone, why not let me share that headset with my gaming device?

    Another example: bluetooth PAN support. When wireless iPhone tethering is turned on, this is how it will work, and there are other phones that do this too. It's great if your gaming device can be a wifi client, but that's not the best way to get connectivity from most phones. Bluetooth is better for this for a variety of reasons.

  37. Reason: Power by kregg · · Score: 1

    Games require alot of power and communication with cellular networks do too. At the moment, you don't care if your DS or PSP runs out of battery but it is a bit more of an issue with a phone which you may need in an emergency.

  38. Because the market is to small and fragmented by SmallFurryCreature · · Score: 1

    The DS is the DS, the PSP is the PSP, but what exactly is a phone? Both the hand holds are designed for gaming and nothing else. They suck as phones or even as computers. But a smartphone has for a long time been hampered by the need to have a keypad. That keypad is fine for dialing a number but sucks for gaming input where handhelds TEND to have buttons on both sides because you hold the device with both hands. So, how are you going to create a phone that is both a high quality phone worthy of its high price AND good for general gaming AND a big enough success to have development for its design?

    the nGage is the anser, you don't. The ngage failed because it was a lousy phone design and that lousy design made it a lousy handheld design and that lousy design meant no existing proper games worked on it and that meant only java games were half-heartedly ported for it that could run on any decent phone.

    And the problem ain't really just with phones, MP3 players are lousy gaming platforms as well. Only with the iPhone that did away with the keys altogether managed to break this mold. And Apple is going to hit a limit really soon. Either they upgrade their phone and split the app market or they don't and become relics. The DS and PSP are by todays standards horribly underpowered. They can't upgrade to much, because who is going to produce a DS++ game for 1 million handhelds instead of DS game for millions more?

    That is the final answer why there is no gaming phone, phones advance to fast to develop for. Develop a 1 year title starting at launch and the phone will be hopelessly obsolete.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Because the market is to small and fragmented by matrixskp · · Score: 1

      That is the final answer why there is no gaming phone, phones advance to fast to develop for. Develop a 1 year title starting at launch and the phone will be hopelessly obsolete.

      I guess a smart company would develop an OS that would allow you to change the hardware underneath without having to redevelop all the applications and development tools, and also release the development tools before the devices. And to answer the question posed in the title... Apple makes a great gaming phone, its called iPhone. Maybe you should have asked the question "When will the power of mobile chips match gamers unquenchable thirst for CPU and graphics horsepower?" and we all know the answer to that already.

    2. Re:Because the market is to small and fragmented by Shoe+Puppet · · Score: 1

      They can't upgrade to much, because who is going to produce a DS++ game for 1 million handhelds instead of DS game for millions more?

      The same people who produced for DS instead of Gameboy, Gameboy Advance instead of Classic or Color...

      --
      (+1, Disagree)
    3. Re:Because the market is to small and fragmented by 7Prime · · Score: 1

      Exactly. Consoles evolve. As much as it is a pain in the ass for consumers, it's been happening for over 30 years, and there doesn't seem to be any signs of that stopping. The DS is nearing the end of its lifecycle, and there are already rumors of a next generation Nintendo handheld in the works. The Wii will probably follow suit within about a year or two more. These days, at least the first half of a new generation will maintain backwards compatability, as the DS and PS3 did, to give time for game developers to ease into new hardware and so that adoption rate isn't disuade by the lack of backwards compatability to larger libraries. That makes sense, and it seems to work. I don't really agree with Nintendo or Sony's decision to eventually kill off BC mid-generation, but it seems to have not hurt them too much. The DS2 or whatever will do JUST FINE.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  39. Now your pockets are bulging by tepples · · Score: 4, Insightful

    Keep the cheap phones for making phone calls and the game computers for playing games.

    One device for browsing the web, one for playing music, one for watching video, one for playing games, and one for making calls. Now your pockets are bulging, even if they are all tethered over Bluetooth. The only big benefit I can see of having several pocket-size devices is that the cheaper phones don't require a data plan, which means cheaper service if you don't make a lot of calls.

    1. Re:Now your pockets are bulging by grahamtriggs · · Score: 5, Insightful

      Pockets full of devices? I can't see why. Two devices would be perfectly reasonable - one for things that demand connectivity (talk, text, net), and one for the other stuff (games, videos, music). Even if the 'other stuff' has occasional connectivity capabilities to download new music, etc.

      When people say phones are for talking, it's not a frivolous argument - they need to be available for talking. Which has two implications:

      1) What should happen when you have an incoming call? Do you lose your position in game, etc?

      2) The battery needs to stand up to the demands.

      As it is, 3G devices struggle to get through a day. It's not going to help matters by gaming on them for an hour or two - pushing the cpu, graphics, display to the limit. If your games console runs out of juice, it's generally less of an issue than if you suddenly can't make or receive calls.

    2. Re:Now your pockets are bulging by sopssa · · Score: 1

      Pockets full of devices? I can't see why. Two devices would be perfectly reasonable - one for things that demand connectivity (talk, text, net), and one for the other stuff (games, videos, music).

      No thank you. I already struggle carrying my things and I especially chose a jacket with good pockets so I don't need to keep them in my jeans. It's not just the phone - it's money purse, passport, phone, keys and everything else you could need. My pockets are full, and I do not want to carry a suitcase (nor a women's purse).

      When people say phones are for talking, it's not a frivolous argument - they need to be available for talking. Which has two implications:

      1) What should happen when you have an incoming call?

      Game is paused and you can normally answer the call. Afterwards you can "alt-tab" back to it (not sure about iPhone, but every other phone is perfectly capable of multitasking).

      2) The battery needs to stand up to the demands.

      As it is, 3G devices struggle to get through a day. It's not going to help matters by gaming on them for an hour or two - pushing the cpu, graphics, display to the limit. If your games console runs out of juice, it's generally less of an issue than if you suddenly can't make or receive calls.

      Phones work perfectly fine for 3-5 days battery, and you do not usually play hours with them. You play 5-15 mins when you need to wait for something. If a person seems his/her battery is probably going to run out, he/she stops playing so it doesn't.

    3. Re:Now your pockets are bulging by Evil+Shabazz · · Score: 1

      Two devices would be perfectly reasonable - one for things that demand connectivity (talk, text, net), and one for the other stuff (games, videos, music).

      AppleInsider would seem to agree with you (though the data is a little old): http://www.appleinsider.com/articles/09/04/23/apples_ipod_touch_sales_double_nearly_on_par_with_iphone.html

      --
      Down with the career politician! SUPPORT TERM LIMITS
    4. Re:Now your pockets are bulging by HeronBlademaster · · Score: 3, Informative

      Phones work perfectly fine for 3-5 days battery

      On standby, sure. But start gaming (3-d games, anyway) on them and you'll get 3-5 *hours* of battery life. And no phone that I'm aware of can last 3-5 days on a single charge if you're making five or six hours of calls every day, not to mention if you're an avid texter like my sister.

      My iPhone loses half its battery idling overnight, because I have push e-mail enabled. Until that situation is remedied - until I can have push e-mail enabled for 3-5 days without a recharge and still be able to make regular calls during those 3-5 days - phones will not be an ideal platform for gaming.

      Note that I merely mean they won't be ideal, not that we shouldn't try :)

    5. Re:Now your pockets are bulging by Dan541 · · Score: 3, Funny

      Game is paused and you can normally answer the call. Afterwards you can "alt-tab" back to it (not sure about iPhone, but every other phone is perfectly capable of multitasking).

      Pause!

      Not a gamer are you?

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    6. Re:Now your pockets are bulging by mjwx · · Score: 1

      Pockets full of devices? I can't see why. Two devices would be perfectly reasonable - one for things that demand connectivity (talk, text, net), and one for the other stuff (games, videos, music). Even if the 'other stuff' has occasional connectivity capabilities to download new music, etc.

      The GP has a point about too many devices, but as I see it the main reason for reducing the form factor is to allow more devices to fit comfortably.

      In the long run, I actually see the death of the phone as it's own dedicated device, rather we will see phone functionality added into other devices that were designed with other functions in mind such as a DS or PSP. With headsets the phone loses the need for a phone like form factor.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:Now your pockets are bulging by Anonymous Coward · · Score: 0

      there is always keeping a spare battery handy

      oh wait apple....

    8. Re:Now your pockets are bulging by stiggle · · Score: 1

      The old Nokia 6210 could almost last that kind of usage.
      14 days on standby, 3 -5days with regular (not constant) use.

      But it was a phone - you could text, you had Snake on it as a game and that was it.
      No 3G, no data, no email, web browsing, VoIP....

    9. Re:Now your pockets are bulging by KDR_11k · · Score: 1

      Hell, an iPod Touch will run out of battery in a few hours of gaming if the games are demanding (and run quite hot too), I heard the iPhone is even worse in that respect. My DSi can run that long on one bar of the battery indicator.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Now your pockets are bulging by KDR_11k · · Score: 1

      I think more modern phones still don't have a problem with that, my Nokia 6070 can last for weeks in standby (depending on how much tower switching is going on, e.g. if I got it on during a longer road trip the battery will take a hit). Of course it's not a smart phone either, there's some kind of web browsing feature but I never tried it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Now your pockets are bulging by Anonymous Coward · · Score: 0

      If you are gaming on another device you should pause the game to answer the phone anyway, or you just disable incoming calls to play games

  40. Okay, let me get this straight... by Roogna · · Score: 2, Interesting

    If you're a company and you're putting out a product, which of these two product markets would you rather be? The Wii (iPhone according to the Ovi Orion article), or the XBox (their supposedly spiffy idea). Hmm... Massively huge gigantic market selling at a profit or Middling market that started out selling as a loss leader. Choices, choices, choices.

    Perhaps that simple market comparison itself right there is why no one has bothered again with a "gaming" phone. Heck, even comparing portable gaming units. Which would you want to sell, the DS with it's again, gigantic huge massive casual market? Or the PSP with it's middling "hardcore" market? Now the true gamers most likely have both, I know my household does. But the casual gamer, of which there are a great many more? They've got the DS if they've got one at all.

    1. Re:Okay, let me get this straight... by spire3661 · · Score: 1

      Xbox is FAR more profitable then Wii overall. Wii owners attach rate is horrible, not to mention the Live Marketplacestore does alot more volume. Wii is popular and made a slight profit on every unit sold, but they arent generating the long tail cash like the LIVE is.

      --
      Good-bye
    2. Re:Okay, let me get this straight... by samkass · · Score: 3, Insightful

      Xbox is FAR more profitable then Wii overall. Wii owners attach rate is horrible, not to mention the Live Marketplacestore does alot more volume. Wii is popular and made a slight profit on every unit sold, but they arent generating the long tail cash like the LIVE is.

      So you're saying that Microsoft has been lying in its quarterly and annual reports to the SEC that show that unit losing millions of dollars since inception?

      --
      E pluribus unum
    3. Re:Okay, let me get this straight... by Anonymous Coward · · Score: 0

      Got a DS for Christmas, returned it 12/26. Portable games are for kids and people with little imagination. I want a device that I can write program with, anywhere.

    4. Re:Okay, let me get this straight... by Anonymous Coward · · Score: 0

      The reports will say whatever the company feels is most profitable. Paramount claimed that the film Forrest Gump (gross revenue $677,387,716) lost money, so they didn't have to pay the author his 3% of the net profit.

    5. Re:Okay, let me get this straight... by badboy_tw2002 · · Score: 1

      The important part of the GP was "attach rate". If I'm a company that's not Nintendo and I want to sell a game, its likely better business for me to build for the PS3 & XBox as the average number of 3rd party titles bought for those platforms is much much higher.

    6. Re:Okay, let me get this straight... by Anonymous Coward · · Score: 0

      I don't think that well over 50 million units sold counts as a "middling" market.

    7. Re:Okay, let me get this straight... by Anonymous Coward · · Score: 0

      He probably meant more profitable for the 3rd-party publishers on the respective platforms.

  41. Because phones are for TALKING. by gninnor · · Score: 2, Insightful

    We knew that were in a bad reception area when my wife bought her phone and so we asked which ones were known for better signal reception. She decided on the cute one instead. Fashion beat out function.

  42. Problems with the iPhone: by Anonymous Coward · · Score: 0

    - no dedicated gaming buttons: a "touch" style interface is terrible for any game more complex than brain age
    - unreliable: when i want to play a game, i just turn on my DS and go, with the iphone it just takes too long and is too unreliable, plus it kills the batteries too quickly

  43. Nokia already tried... by Anonymous Coward · · Score: 0

    ...Nokia tried with the N-Gage and missed the mark. I would be all for it if a Nintendo DS phone or a PSP phone came out.

  44. Gaming phone...*NAILS ON CHALKBOARD!!!* by Chas · · Score: 1

    As if we don't have enough self-absorbed dipshits fiddling with their phones at inappropriate times NOW!

    --


    Chas - The one, the only.
    THANK GOD!!!
  45. N-Gage on the Nokia N-series by deeweef · · Score: 1

    I'm not excactly a gaming connoisseur (IANAGC :) ), but I found some of the N-gage (the platform, not the phone, and not Java-games) games for the Nokia N-series phones quite good; especially the Tekken-clone 'One'. Currently I'm rather addicted to 'Million Dollar Poker', and also played a lot of 'Guitar Hero' and Age of Empires 3.

  46. my iPhone does just fine by wardk · · Score: 1

    Castle Wolfenstein works pretty damn well on an iPhone. don't need no stinking "gaming phone"!

    Solitaire and bubblewrap popper also seems to work flawlessly....

  47. emulators by oneTheory · · Score: 1

    An NES/SNES emulator app for iPhone or Android that could download the ROMs you buy from WiiShop would be awesome.

    Probably wouldn't stress the CPUs that badly. The control interfaces would be a little weird, but with accelerometer + onscreen/semi-transparent buttons you'd probably be ok.

    1. Re:emulators by badboy_tw2002 · · Score: 2, Informative

      I've had an emulator on my phone for years, and its never much more than an "aha! look what it can do!" feature because of the interface. Those games are super twitchy, and without a decent dpad and properly spaced buttons you can forget getting anywhere with it. Touch pad? Thats even worse - if buttons on a keyboard can't do it right, how would one where you have to lift your finger or whatever to move the guy down the screen work?

    2. Re:emulators by xch13fx · · Score: 1

      there is a non-sanctioned way to do this.

    3. Re:emulators by khellendros1984 · · Score: 1

      It's actually pretty bad. The app runs slowly (although it gets better if you turn off sound), and it's really easy for your fingers to drift on the screen, in the absence of tactile feedback. The end result is that Mario doesn't jump when you expected him to, instead running headlong into a pit or a goomba.

      --
      It is pitch black. You are likely to be eaten by a grue.
    4. Re:emulators by icebraining · · Score: 1

      NES or SNES? My five years old Nokia could emulate NES in full speed with sound.

    5. Re:emulators by stiggle · · Score: 1

      Android already has emulators for lots of old computers, consoles & arcade machines - you just need to supply your own ROMs

    6. Re:emulators by KDR_11k · · Score: 1

      Probably SNES, that thing's got a difficult sound chip.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  48. Re:uh by geminidomino · · Score: 1

    That was true 5 years ago, but lots has happened. Look at who is getting all the US localization of Cave shmups. The Xbox 360. Gaming doesn't get much more serious than a Cave shmup.

    I know what a "cave" is. I know what a "shmup" is. WTF is a "cave shmup" though? I'd really like to know.

  49. Marketing by Anonymous Coward · · Score: 0

      I would believe that most people here work in "Operations" or something in that line and not exactly on Marketing/Product Development environments. Either way, for operations and engineering people, Marketing departments are always a big pain to handle.

      He is right, there is a market for a "combo" regarding phones and gaming... What he didn't backed up in numbers was the size of such market in Volume and Quantity. Only by knowing the consumer profile people will ever know if the benefict/cost relation is worth developing a new product or not.

      He also seemed to lack vision about several things, one of them is the probable outburst of netbooks and tablets that are coming in a nearby future. This will be competitor products. Most people never realized that Swatch (http://www.swatch.com/) has found in Nokia (http://www.nokia.com) one of their biggest competitors, the fun part is that Nokia doesn't produce watches... Think a bit you will get it.

      Then there should be the factor Technology, I would reckon that one of the most problematic issues with portable devices is resumed in two single words: Battery Longevity. This is getting messy in the phone world, and would become even messier in a phone with gaming compatibility. Eventually, within the next decade phones/smartphones as we know them today will be something very different, specially with the outburst of GSM new protocols.

      Now, my word is simple, if he believes that he will get a "Milking Cow" on such market, go for it. Though I would reckon the most possible outcome would be a "dog" on a BCG Matrix.

  50. What games? by rickb928 · · Score: 1

    I'm a FPS player. Playing what FPS on a phone would be satisfying? Battlefieldwhatever? COD4?

    Pus.

    I also play an old DnD game, Avatar. This would work if a PLATO terminal for, say, Android, existed, but actually even that screen would be marginal.

    So the games I play on my G1 are Bonzai Blast, Jewels, Solitair games, and 'Mahjongg' which isn't mahjongg, but don't get me started.

    If a 4" screen is suitable for 'real gaming', then we oughta be able to get a decent port of Halo running right?

    Sorry. Pus. Phones as gaming platforms suck. They just suck. Bedazzled, Tetris, the usual time-wasters work fine, but anything 'serious' needs screen. We can work around the controls, but shooting the little dots is truly pointless.

    Oh, in case you were wondering how I felt; this is a stupid question with a self-evident answer. Give it up, ok? Games on phones will be either simple, a terrible compromise, or something revolutionary. You were asking where the revolutionary games are? In someone's head still. We'll see them. Maybe. But I bet they suck.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
    1. Re:What games? by 7Prime · · Score: 1

      Define what you mean by "serious". Point and Click adventures (Myst, Zork, and the like) I would call "serious" games, and those work great on a small touch screen. I've heard that the iPhone version of Myst is one of the finest out there. Turn based RPGs also make a lot of sense on a touch screen. Final Fantasy and the like. At 60 hours+, it doesn't get much more "serious" than that. I've played a number of really great platformers with great control systems for the iPhone... yes, not as "serious", but yet another genre that I've seen first hand can be done well.

      If by "serious" you're limitting yourself to FPSs... then yes, the iPhone is not idea. But Who the Hell limits their deffiniton of serious gaming to "FPSs"? I consider myself a serious gamer, and I don't even like FPSs.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:What games? by rickb928 · · Score: 1

      I've been playing Avatar since 1985. I had over 400 hours on two characters in the 85 version, another 100 or so on a character in the 95 version, and now probably 60 hours on three characters in the cyber1 game.

      I would give it a try on an Android phone, if I can get a port of the terminal. But it would take some keymapping, and the screen is tough. And Avatar never struck me as a display-intensive game, just that it likes its screen space.

      I get RPG games as serious. I may have been doing that since before you were born, but maybe not. Your UID probably means you're not 19.

      I now have more time in FPS games than I do in RPGs, but it's close to 50-50, and I could go on another tear and crank my chars in Avatar to pretend I can reach Guildmaster. Which is really pointless, the cyber1 game is pretty much top-heavy I think. I will need at least 2 years to do it. And doing it on a phone makes me think of eating glass.

      Now, on a netbook, easy. Tablets lack the interface. A better UI and tablets work. I have an X41T I'm messing with.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
  51. Re:uh by geminidomino · · Score: 0, Flamebait

    But I think the vast majority of the time ["the serious gamer"] should be the "slacker who does nothing but play video games".

    Worse. I've come to the conclusion recently that "serious gamers" are the kind of drooling, stuck-in-pre-adolescence chimps who are deeply offended by the inclusion of optional "easy modes" for people who might want to buy and enjoy a game without having to spend 16 hours to get each level "just right."

  52. Battery life ... by bkaul01 · · Score: 1

    ... plain and simple. Modern smartphones already barely last through the day when used for e-mail, calendar, web browsing, GPS, etc. Add in the vastly higher power usage of high CPU and GPU demands for "great" gaming, and you'd have to double the size of it to fit a big enough battery to make it through the day. You can make a great gaming device that's too big and clunky to fit in your pocket, or a great phone that has acceptable battery life but sucks at games. Try to put great gaming hardware in a sleek, slim phone, and you'll suck down the battery in a matter of minutes.

  53. Re:uh by Hatta · · Score: 1

    Cave is a company that develops (mostly) shmups. They typify the "bullet hell" style of shmup. You might know them for Dodonpachi? Recently, the only Cave games that have gotten home ports have been on the Xbox 360. These include DeathSmiles, Mushihime-sama Futari, Espgaluda II.

    If you have MAME, give Dodonpachi a try. You'll want a gamepad with a good dpad (a USB saturn pad is great), or an arcade stick. Oh, and lots and lots of patience and practice.

    --
    Give me Classic Slashdot or give me death!
  54. The N-Gage would be a great example... by RyuuzakiTetsuya · · Score: 1

    of what to do.

    Of all the shit that's been given to the NGage, it did quite a bit right. Controller DPad was fine, plenty of buttons and supposedly the development environment was pretty good(it was Symbian after all).

    of course, everything it did *wrong* sank it. But if you took the iPhone or Droid's touch screenscreen, with a DPad and buttons that didn't get in the way of the screen or using it as a phone/smart phone, along with Android? I might give up my iPhone 3gs for one.

    --
    Non impediti ratione cogitationus.
    1. Re:The N-Gage would be a great example... by 7Prime · · Score: 1

      Yes, and at the same time, you'd alienate millions of individuals who don't need a game system, and see the additional controls as a waste of pocket space. The iPhone is already a fairly big device for most people to be carrying around in their pockets or on their belts. More controls means larger size, which means less portable. Most business people would see game controls on a phone and immediate look else-where. Putting dedicated gaming controls on a phone is just a bad idea. Contextual buttons make a lot of sense. Sure, they lack tactile feedback, but they're pretty much the only way you're going to get game controls that actually make sense for a phone to have.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:The N-Gage would be a great example... by RyuuzakiTetsuya · · Score: 1

      I'd imagine people looking for a specific gaming *phone* won't mind having a gaming centric phone.

      You can have proper gaming controls on a phone with out making it bulky. Look at the PSPGo. DPad, analog nub, buttons all hidden behind the screen. Given that Android requires some sort of 4 way input device, you could have the controller buttons bound to keyboard presses.

      --
      Non impediti ratione cogitationus.
  55. controls and API by dangil · · Score: 1

    because the controls sucks and the API is limited no direct hardware access diminishes the performance

  56. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  57. Phone = Casual Games by Anonymous Coward · · Score: 0

    That's why nobody has gone after the hardcore gamers with a phone. Playing games on your phone is a casual activity. If you're a hardcore gamer, you don't want an XBox phone, you just play your XBox.

    With that said, of course the bigger the market opportunity the more likely we'll see Sony, Nintendo, et all enter the fray. But it's not particularly surprising that casual gamers are the target.

  58. Form Factor by izomiac · · Score: 1

    A phone is optimized for holding it close to your ear and talking. A gaming device is optimized for repetitive, rapid and precise button presses, while maintaining screen visibility. These are very different requirements and compromise leaves you with a device that sucks at both. It'd be quite difficult to come up with a design that's better than essentially taping a phone to the back of a game controller. You could make a general purpose device that can do anything (e.g. a flat touchscreen with software buttons), which has been done, but it's not really great at anything either. It's similar to how a cellphone can tell time, but a wristwatch is better.

    Combine that with the fact that US cell phones are typically locked to a single network and you've got an expensive to design device with a small potential user base and no guarantee that this novel device can fill the "gaming phone" niche, if it even exists. It doesn't surprise me that no gaming company has invested into that idea.

  59. It's called a handheld console! Look it up! ;) by Hurricane78 · · Score: 2, Insightful

    But I know what you mean.

    Don’t worry. Soon mobile phones and handheld consoles will merge (e.g. PSP + N900 style), just like cameras, GPS navigation, music player, USB stick, etc, etc, etc.
    I give it 5 years, tops, until they become good.

    Remember that Nokia already did make the N-Gage. Which was not great, but a start. (The start is never great. Just as the first iPhone was a true p.o.s. in everything except the cool multi-touch UI.) The point is that it has (already) started, and needs a bit of time to mature, finds its customers, etc.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:It's called a handheld console! Look it up! ;) by blackpig · · Score: 1

      The N900 actually is a great gaming 'phone...

      Lots of emulators,
      Hatari an Atari ST, STE, TT and Falcon computer emulator
      MAME the Multiple Arcade Machine Emulator.
      LucasArts' SCUMM VM
      DOSBox
      iNES, a program that emulates Nintendo Entertainment System (NES)
      MasterGear, the SEGA 8-bit console emulator.
      Virtual GameBoy (VGB)
      Virtual GameBoy Advance (VGBA)
      and don't forget Flash for online games

      Playing Duke Nukem on this thing with the accelerometer is a blast!

    2. Re:It's called a handheld console! Look it up! ;) by stewbacca · · Score: 1

      I hope soon is later than sooner. Personally I'll NEVER use the HD video camera function on a digital SLR camera--and those functions are more closely related than some of the things people want their devices to do.

      I bought a PS3 to play video games (because I got tired of having to upgrade my PC). I don't expect my phone, toaster, radio, car, coffee maker, dishwasher, or anything else to play video games, when I have a perfectly good device already.

  60. There is hope! by Anonymous Coward · · Score: 0

    There is an open source Gaming Console that could be used as a phone, just install skype on it. Its the PXA gaming platform and unlike the Pandora which has some binary blobs for the graphics driver, its completely open, complete with the schematics.

    http://www.gizmoforyou.net/site/shop/gizmos/computing/pxa-gaming.html

  61. Hmm... by tthomas48 · · Score: 1

    As I ponder cooking dinner tonight I wonder - Why has no made a truly great gaming over/stovetop combination? It's certainly not for lack of knobs, buttons or displays.

  62. I must say by Anonymous Coward · · Score: 0

    Words "Serious" and "gaming" should not be in a same sentence.

  63. cell phone carrier lock in and high data costs in by Joe+The+Dragon · · Score: 1

    cell phone carrier lock in and high data costs in usa make it hard to have a common cell phone platform.

  64. Because apparently SOMEONE has some sense! by John+Pfeiffer · · Score: 1

    As if enough people aren't killing or being killed just talking on the goddamn things! Seriously.

    Yes, yes. I know. Most people would be smart enough to play when it's appropriate... But those so inclined probably have a better standalone gaming handheld anyway. ;o

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  65. They're missing App Store by kai6novice · · Score: 1

    The fall of all gaming phone device is they're missing App Store, the creativity of new game that works on phone platform. After opening up the App store, it allows greater creativity. That means more great game on the phone. Just like how come plam is never a great gaming platform with the stylus, but it works out on the Nintendo DS.

  66. ngage returns.. by lazn · · Score: 1

    So will the new ngage phone still be taco shaped?

  67. The problem with gaming phones by Tetsujin · · Score: 4, Insightful

    This is why Sony nor Nintendo should be looking to create a gaming phone, they should be looking to create PSP/DS with phone capabilities. Otherwise it's just going to fail.

    Actually, I really don't think so. The time will come where what you say is correct, but I believe now is not the time. Here's why.

    Basically, both phones and portable game systems are, in terms of their hardware and software, and the expectations of the users, continually evolving. However, I think phones are still evolving faster than game systems. New telephony technologies continue to be rolled out, network coverage in the US is still inconsistent between carriers and spotty in some places, and the iPhone, which is the item by which most people have set their standards and expectations for a high-end phone, is at present just a few years old - and has already gone through a couple revisions. Compare this to Nintendo DS and Sony PSP: DS has gone through two major hardware revisions in five years, and only the most recent of those changed the hardware specs significantly. The situation for the PSP is similar: roughly the same amount of time, and a similar amount of change to the platform over time.

    I think that combining a phone with a gaming device at this time would probably still be a bad idea. Turning a phone into a game platform involves more than adding game controls to it - it means turning it into a platform stable enough that players and game publishers will be willing to invest themselves in it. Game platforms stay the same for years so that publishers can make money on software. Phones, at present anyway, are still caught up in a mad rush to one-up one another. A game machine with phone capabilities could be good now, but a couple years down the road its capabilities as a phone would practically be a joke. This doesn't preclude establishing a stable game system as a subset of a particular phone line's capabilities - but then the "game platform" games would be inferior to the "phone native" games or something like that...

    --
    Bow-ties are cool.
    1. Re:The problem with gaming phones by cgenman · · Score: 1

      I'd argue that there are iPhone developers out there making a ton of money, as well as other phone developers. It's really a question of getting the hardware to a sufficient power level (that would be overkill for most), and creating a smooth gaming interface that doesn't interrupt normal phone usage. The iPhone 3GS was an interesting attempt, but in terms of visual output it is pretty laughable, and the controller is still terrible. If Apple finally ever converts the home button into a non-crappy d-pad, and adds a professional level visual processor, it may be a serious contender.

      Phones may suddenly be in a mad rush to one-up eachother, but that's partially due to their fashion accessory item nature and partially due to the recent smartphone revolution. Oh, and due to the fact that the U.S. FINALLY caught up with the rest of the world. GSM is and will probably continue to be compatible everywhere in the world for many years now, 3G has been standard abroad for 10 years, and 4G is just coming online everywhere. If a phone were based off that platform, it would outlast the average console cycle. Plus with a programmable platform and / or software radio, the platform provider would have all the flexibility they would need.

      Of course, you'd need to grab a huge subset of users for it to be worth bothering about. And your gaming phone would need extensive network awareness features to make it worth picking over a dedicated separate gaming platform. And, of course, you'll still have to contend with the usual phone and console enemies. But I doubt that platform stability is the major limiting factor on entering the market.

    2. Re:The problem with gaming phones by vegiVamp · · Score: 1

      I believe you're overestimating things a bit - it mostly depends on customer demand. If a DS or PSP with phone capabilities were designed today, it would have WiFi, VoIP and 3.5G in addition to just being able to call your mother. How would those capabilities be "a joke" in five years?

      Besides, you say 'a joke a couple of years down the road", and just a bit earlier mention that DS has has two major hardware revisions in five years. I easily do three years with a phone, usually more.

      No, I suspect other factors play. Size, for one - while some systems may be dual-use, even a current DS or PSP is pretty large in terms of a mobile phone.

      --
      What a depressingly stupid machine.
    3. Re:The problem with gaming phones by Tetsujin · · Score: 1

      I believe you're overestimating things a bit - it mostly depends on customer demand. If a DS or PSP with phone capabilities were designed today, it would have WiFi, VoIP and 3.5G in addition to just being able to call your mother. How would those capabilities be "a joke" in five years?

      Because people's expectations of a high-end mobile phone are changing every year. How good is the web browser? Will it be as good as, and include all the features of the web browsers on mobile phones five years in the future? And what happens when 4G comes out, or people decide 802.11g is no longer good enough, or that 64GB is really not enough storage?

      A game console is kept as a stable platform for a period of several years, even as graphics technology, etc. passes it by. This is not the case with phones - the platform hasn't quite stabilized to the point where this is practical. A phone platform that remains stagnant for that kind of time is simply surpassed by its competitors.

      Personally, I've had my phone (a Treo 650) for about five years. I still find it quite useful, which is why (despite the shiny and exciting new options) I haven't upgraded. But its capabilities are pretty laughable compared to the options available now. I think the same is true now.

      --
      Bow-ties are cool.
  68. Another Stupid Slashdot NEWS Story #$#$@##%%% by Anonymous Coward · · Score: 0

    because the screen on a cell phone is TOO FUCKING SMALL, MORONS.

    Yours In Odessa,
    Kilgore Trout

  69. They already made one by Anonymous Coward · · Score: 0

    They already made one it was called the N-Gage for its time it was cutting edge, but no one wanted it. It was a brick, had no real audience and was very expensive. The iphone has the casual gamer wrapped up. For the "serious gamer" there just isnt enough of a market to justify it, do you really think if sony thought a PSP phone would sell enough to justify development costs that it wouldnt already be on the shelf?

  70. Want one reason? How about several. by geekmux · · Score: 1

    So, you want to know why no one has made a "real" gaming phone, eh? Here's just a few reasons...

    Battery life sucks enough with just a browser.

    Nvidia/ATI doesn't employ dozens of coders to give you the latest and greatest 3D graphics and features so you can attempt to enjoy them on a 2" screen.

    "Serious" gamers use a mouse and build their own hardware.

    I can't even play Brickbreaker on my phone without a text message affecting gameplay in some way.

    Trying to say we need a "great gaming phone" is like trying to convince NASCAR they "need" a Mini Cooper Division. The shit just ain't gonna happen.

  71. Android's doing well by macemoneta · · Score: 1

    Just a few days ago: "50 Android games in 10 minutes"
    http://www.androidcentral.com/50-android-games-10-minutes

    --

    Can You Say Linux? I Knew That You Could.

  72. Why? Because the market isn't big enough by DavidinAla · · Score: 1

    There are plenty of people who want phones. There are plenty of people who are serious gamers. But the market of people who would make that factor (serious gaming capabilities) the overriding factor in purchasing a phone would be very, very small. To even take the question seriously suggests that you're among a tiny minority who thinks that heavy-duty games are important to a much higher percentage of the population than is actually the case.

  73. Performance. by srothroc · · Score: 1

    A gaming device wants to take advantage of every last bit of performance available; a phone necessarily has background processes taking away from that ability. Sure, you could make a phone that's good at some types of games (that's what Japanese phones do, for example), and probably make a fair bit of money off of porting 8-bit classics or something, but it's not going to be a great gaming device.

  74. Nintendo DS by mdwh2 · · Score: 1

    The iphone has the casual gamer wrapped up.

    I'd say Nintendo DS has the casual gamer wrapped up - at 125 million sales, the Iphone doesn't even come anywhere near close. And that's before we consider that most people are probably buying the Iphone for reasons other than gaming.

    1. Re:Nintendo DS by 7Prime · · Score: 1

      That's really tough to compare. Console manufacturers make the bulk of their money off of game sales. The consoles themselves are usually loss-leaders, except for Nintendo, who consisantly sell their hardware at a profit or at the very least, break even. If you're comparing sheer hardware sales figures, of course the DS has sold a lot more than the iPhone, it's twice as old, and was a quick seller right out the gate. But if you're talking profit made off of games themselves, it's a lot harder to say. Every person who ever put a piece of software, no matter how small, on the App store paid apple $99. I think larger companies who wanted more front and center distrobution may have paid more (not sure). Apple is sitting back and raking in the profits. So is Nintendo. Both business models seem to have worked wonderfully.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  75. Not a chance. by v(*_*)vvvv · · Score: 1

    This is a perfect example of what I would like to call marketing mathematics: Statistics stacked to make the perfect argument for why you are the next big thing. It's what's used in business plans to convince people to give you money. Well, just look at the survival rate of such startups for proof it's all smoke and mirrors.

    On a more relevant note, look at PCs and consoles. It's like saying the PC is the perfect gaming console. Sure, but it's a different market, a different dynamic, and user behavior nor market behavior justifies the extinction of consoles.

    Phone gaming is not taking off, even on the iPhone. Real developers aren't able to charge users enough for their product, they aren't able to promote effectively, and Apple hasn't addressed the bottlenecks for any serious production.

    Phone gaming is huge in Japan where they have everyone commuting spending an hour plus a day staring at their phones in the train, but like others have suggested, serious gamers are holding DS's and PSP's, while those with lesser interest just play simpler games they can grab for free.

    When we are involved in tasks that require full focus, like gaming, it is not necessarily a drawback to have a device that also fully focuses on that task.

    1. Re:Not a chance. by 7Prime · · Score: 1

      I would agree with the first half of your post, but I would disagree with the second, that phone gaming is not taking off. In the past year, I've seen more and more large-scale developers creating phone games. First the Japanese companies like Square-Enix are starting to make iPhone games because it really works over in Japan, and why not port them to the US? Expect to see Final Fantasy XIII Agito on the iPhone. Now more and more US games are having spinoffs or ports to the iPhone too. Assassin's Creed saw one, Spoor saw 2, Rockstar released a GTA for the iPhone that's getting raive reviews. Civilization, Sim City, Broken Swoard (adventure game), and don't forget the Korean market like Zenoia. And that's just a few of the big boys. You're fooling yourself if you think that the iPhone gaming market isn't taking off. Sure, the innitial price point for iPhone games was far too low for most large companies, but that's already changing. We're already starting to see $20 iPhone games, and that will be more and more common. It's all about supply and demand. Sure, grandma won't be getting that $30 Final Fantasy Agito game, she'd rather get that $0.99 Bejeweled game, then again, S-E will make far more profit on the somewhat fewer sales on their game.

      To summerize, the iPhone gaming market is skyrocketting. And it's going to quickly turn into any other gaming market, with high priced games and low priced independant titles. It's just basic ecconomics.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  76. I'd say for the same reason that top quarterbacks by ClosedSource · · Score: 1

    don't make great ice dancers.

  77. Rather use Twatter, than any US Gov./CIA plant by Anonymous Coward · · Score: 0

    Notice how the US Government can't get anyone to volunteer to disclose genealogy and private details about themselves in a government office, yet everyone will register and "play" with these useless CIA "social" outposts despite their having no other purpose than data-mine people's behaviours and interactions with others. Notice how Craigslist is being datamined by employees of Ebay to harass any semi-eBay member that is selling on Craigslist. Just go back to Craigslist and have specialty WAP's to host region-specific BBS and IRC with maybe some access to other private/WAN. I easily have no use for the Internet anymore. I've already seen it, know what bullshit is being thrown at people to convince them they need these proprietary POS/crap social services that do more to put neighbors on their ass rather than go outside to talk at the fence. Meanwhile, everyone should notice that they lost their Public Television bandwidth to all the aliens to their nation; all of Mexico broadcasting extends practically across into the southern States of America bordering Mexico, so I don't see how FCC could think of re-allocating those bands for other use and violate everyone's rights again.

    Linkedin
    Twitter
    Facebook
    Myspace
    Ebay
    Skype
    Gizmo
    Monster

    all is crap, except Gutenberg and Amazon perhaps.

  78. Impractical by acalltoreason · · Score: 0

    The whole concept of a gaming phone is impractical. The games worth playing, imho, are both memory and processing power intensive. Furthermore, you need relatively decent graphics capability. To top it all off, playing a game on a cell phone screen would be next to impossible. Most games require you to be able to pick out details which you would be unable to see on a cell-phone sized screen.

    --
    Where has reason in the world gone? Have we abandoned it in favor of power and politics?
  79. Swiss army knife syndrome by mjwx · · Score: 1

    Why a one-size-fits-all mentality? Why not use your cell phone for calls and texting, and others can use their "phones" for games, calls, texting, surfing, whatever else they want to do with it.

    I know people who basically don't use their home PC anymore. Anything they want to do (email, facebook, casual games, watching videos, streaming music), they can do from their smartphone. Not my style, but good for them. I don't think they should be held back just because I only use my phone for calls and the occasional text message.

    Your average Swiss army knife has a screwdriver, blade and file. It can drive screws, cut and file things but not as well as a dedicated screwdriver, knife or chisel. This is why there will never be a good gaming phone, the best you can do is tack phone functionality onto something like a Nintendo DS and have a gaming system with a phone.

    Mobile gaming is hard, that's why there are only two players (Sony and Nintendo) and why neither of them consider mobile phones a threat to their mobile gaming products. If they did consider them a threat the DS and PSP would have already gone through a HW revision to add a 3G transmitter. Granted I'll put money on the likelihood that the next generation of mobile gaming platforms will have an inbuilt 3G (or 4G) transmitter and SIM slot.

    Some people are happy with all in one devices but as you said, they don't really use them to their full potential. Granted I don't use many devices to their full potential, I bought a point and shoot camera rather then a DSLR because all I needed was a P&S but the level of functionality I use is far above that any of my phones. Most people will be similar, this is why the PC will not disappear as the iFanboys have predicted, they will be using enough of the PC's unique functionality to justify it's existence.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  80. Sony's really not scared by mjwx · · Score: 1

    Sony's scared?

    Awaken from your dreamy state fanboy. The only people that scare the PSP team are Nintendo's DS team.

    I'm quite critical of Sony (one of the few corps more evil the MS) but one thing they are not is scared, neither is Nintendo. If Sony or Nintendo were threatened by an upstart phone they would have already put 3G transmitters into the last hardware revision of the DS or PSP. Sony have sold millions of PSP's (approx 55 million as of Aug 09) and Nintendo have sold an order of magnitude more (approx 125 million as of Dec 09). With established markets, superior and cheaper devices, a massive back catalogue of games and overwhelming developer support why would Sony or Nintendo be scared.

    Comparing gaming on the iphone to gaming on the DS is like comparing Spam to a steak dinner, I can make the Spam look nice but it will never taste as nice as a steak. Mobile phone gaming only serves as distraction, not a dedicated gaming platform. It's a ideal way to waste 10 or 15 minutes, not that there's anything wrong with that but it is by no means a competitor to a Nintendo DS that I can happily use on a 5 or 6 hour flight without the battery going dead or ergonomics becoming a problem.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  81. The answer seems obvious to me by s4ltyd0g · · Score: 1

    Nobody makes a gaming phone because everyone knows that the carriers would be all over it charging the outrageous prices to play. Who wants to get burned like that? 2.99 for a 20 second ring tone indeed....

  82. Yeah, uhm. by seebs · · Score: 1

    I play a ton of games on my iPhone, and on my Wii. I don't even have an xbox. But, so far as I can tell, I buy more games than two average xbox gamers, and spend more time per week playing games than the average xbox gamer.

    So who exactly is a serious gamer? Sheesh.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  83. Why not put a sim card slot in the psp by voss · · Score: 1

    If sony or nintendo wanted to become like everyones best friend they could create a psp with basic cell phone capabilities a
    an open sim card slot and no pre-assigned carrier. That way teenagers and others could go to 7-11 buy a prepaid
    sim card and stick it in.

    The truly huge untapped market is not for the cell phone users who like to game, its for people who own a
    psp or ds and dont want to have to carry around a separate cell phone or have a stupid contract they cant afford.

     

    1. Re:Why not put a sim card slot in the psp by DavidinAla · · Score: 1

      Because we all know that adding a SIM card is the only change you'd have to make to turn a PSP into a phone. RIght? ;-)

  84. I use a Zaurus and USB CDMA modem for phone. by Anonymous Coward · · Score: 0

    This 400MHz tool is better than a Motorolla A1200/A1210, and is basically a computer with Cell-phone communications abilities over the pre-payed network. I also have a 802.11g adaptor for when I want to use WIFI, so it's still a juggling game.

    The best formfactor computer to ever arrive is a Pandora Console, but it's just a couple U$ hundreds out of my range. Pandora is the drop-in replacement, and my expandability scales so I can bring my hardware. Isolate a PDA cell-phone's hardware so I can carry my expansion modules with me to another platform just like back in the PCI and ISA expansion PC hardware in the days...

  85. Because there's no such thing. by Eskarel · · Score: 1

    I remember reading a study a few years back where they discovered that people have an unusual relationship with their phones as compared to other electronic devices. If you stick a camera on someone's phone they will love it, but if you stick a phone on someone's camera they'll hate it, and it's not just because of odd form factors.

    A successful gaming phone has to be a successful phone first. It has to make calls well, it has to send text messages well, these days if it's a smart phone it has to check your e-mail well, and give you directions. It has to do all these things first, and if it does, and it has games which are fun to play then the games will sell.

    Every single attempt(and there have been several) to do the opposite, make a gaming device which is a phone has failed. Nintendo doesn't make phones, they could potentially make phones, but they don't and it would likely be expensive and risky for them to do so.

    Sony does make phones, but so far they don't make much in the way of smart phones, so they aren't really in that arena either.

    Essentially it's hard to make a gaming phone much more complex than the iPhone without making it not a phone anymore. You're unlikely to see a forray into this market from anyone who isn't currently in the smart phone busines, since you need good phone functionality to start with. Blackberry and Palm make pretty much exclusively business products, Nokia just lost a mint on their last attempt in the last couple of years, and Apple already has the market leader. Barring new technologies which allow a device with a more changeable nature(phone shaped sometimes, games device other times), the only real candidate for a gaming phone is google.

  86. Do you think we can by TandooriC · · Score: 0

    Play and talk at the same time? Don't need to pause the game you're on, just hit a button somewhere to answer it. As long as the games does not have voice recognition then we're fine. Still... there is a risk of blurting out conversations in the game especially while playing RPG. :P

  87. Re:uh by geminidomino · · Score: 1

    Worse. I've come to the conclusion recently that "serious gamers" are the kind of drooling, stuck-in-pre-adolescence chimps...

    Oh look. And they have mod points too.

  88. Nokia tried before and FAILED. by new2_60605 · · Score: 0

    Apple is the best contender to bring one to market successfully however Apple's software approval process will kill it. Next in line Sony and Nintendo. Sony is known for overpriced great hardware, shitty support and on top of that until they lowered their prices they pissed off a lot of developers. Nintendo on the other hand upgrades its platform every few years and does a great job of making software backwards compatible, unfortunately unlike Sony (Ericson) Nintendo has never made a Phone so their entry into that market will be difficult because they are behind the curve for Cell Phone R and D by about 20 years. Now if Apple was willing to co-brand (which they wont) and bring Nintendo's reputation (and loyal customers) into the iPayTooMuch Platform they could have a solid winner that would rival the PSP. I loved my PSP but it was a bulky and closed so hacking it was a P.I.T.A. (attempt->brick->repair->attempt->brick->repair->attempt->brick->drink vodka , turn on xbox and say screw it). Same reason I gave up on iPhone, they locked their phone with AT&T I had T-Mobile. Hack-update-Hack-Update it was an annoying cycle plus apple lost out once I hacked my iPhone I was able to put free software on there which eliminated the requirement to PAY for anything from itunes before deciding if I wanted it. While Apple claims that its policies are to enforce brand management etc etc They basically don't want to admit they fucked up by being exclusive with AT&T when they knew the phone was not unhackable (only a sucker would believe something like that). The first company to successfully bring a true all in one portable device that doesn't lag, actually works and has a compliment of reputable developers actively supporting that platform will win. I know that statement is kind of obvious but if thats true shouldn't someone have achieved this already? Oh and if no one remembers reading their slashdot and techdirt Nokia pulled the plug on N-Gage servers a few months ago so those that made the investment in software and hardware were effectively screwed. I feel the same way about Nokia as I do about Sega or Canon or my little brother Great Ideas, No follow through. For example the N series phones great hardware No support from Nokia and No support from developers = cool device but dead platform (Anyone remembering the Sega 32X Saturn Dreamcast or Canon Bubble Jet Series Printer right about now?) The unfortunate reality is as much as I HATE microshaft if I wanna game I have to do it on an Xbox 360.

    1. Re:Nokia tried before and FAILED. by DavidinAla · · Score: 1

      So why do you assert that Apple's software approval process "will kill it"? Since you're making a sweeping dismissal of the company you say is the No. 1 contender, doesn't that deserve SOME logical argument? You might not LIKE Apple's software approval process, but can you point to any valid evidence that it's stopping substantial numbers of companies from developing for the iPhone/iPod touch/iPad platform? The massive number of apps for the platform points to the notion that ISVs are flocking to the platform. So what in the world is your statement based on?

  89. Phones have become jack-of-all-trades devices by MoxFulder · · Score: 1

    The best phone cameras (iPhone, Droid) are pretty good, but not nearly as good as a good compact camera, and nowhere near a DSLR.

    The best phone GPS's are very accurate, but have nowhere near the battery life, sensitivity, and ruggedness of a Garmin Legend unit designed for hiking.

    The best phone keyboards are quite usable, but not as good as a tiny netbook, and nowhere near a larger netbook.

    The best phone screens are large and clear, but not nearly as good as a portable DVD player, and nowhere near a notebook.

    The best phone processors (ARM Cortex A8) are pretty darn close to a netbook, but nowhere near as powerful as a higher-end notebook or desktop.

    The best phone media players (iPhone) are... okay, a decent phone actually is just as good, if not better than, a dedicated MP3 player in this case.

    When you have a good signal, a 3G connection can give pretty high throughput, but not as good as midrange DSL or cable connection, and nowhere near as good as most universities' or corporate offices' bandwidth. ... And everyone seems to like it that way. The smartphone seems to have become the jack-of-all-trades device, highly integrated and packing tons of features. The best ones are good at lots of things, but they're not really "the best possible device" for any one task. Smartphones are good for talking and sending messages and browsing the web and figuring out where you are and taking photos and playing music, but there are dedicated devices that do any thing better. This probably explains why there's no phone that's just amazing for gaming. It would compromise all the other functions to a degree that would render it attractive only to a niche market.

  90. Serious gaming != SFF by Trogre · · Score: 1

    Nobody can build a gaming phone. Not until they can make a phone project onto a watchable screen surface (21" +) and with a usable controller.

    Serious gaming simply needs a decent sized form factor, which is orthogonal to phone ergonomics.

    You may as well ask, "Why has no one made AM/FM paint rollers?"

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Serious gaming != SFF by seebs · · Score: 1

      Nonsense. Portable gaming can be awesome. I have had a ton of fun playing games without huge visible areas or anything like that. It is fine. Not everything has to be about a huge screen to be fun.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  91. It was called. by zerospeaks · · Score: 0

    It was called the NGage and it failed. Now nobody wants to take the chance.

    --
    http://wwww.zerospeaks.com
  92. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  93. Okami and Okamiden by Anonymous Coward · · Score: 0

    Necessary disclaimers: Okami was widely believed to have killed off its developers, Clover Studio. Also, its creators have nothing to do with Okamiden (the sequel).

  94. Why no good gaming phone? by stewbacca · · Score: 1

    The same reason there are no good water-heating phones or no good toaster phones.

  95. They did try already... by UnNerved · · Score: 1

    A while back nokia released the n-gage phone. It even had shelf space for games at the local EB store. I don't think it caught on though and I don't see the stuff around anymore. If it was a failed experiment I can't see companies like nokia jumping on the bandwagon too quickly again. I see the n-gage site is still up but I can't recall seeing much in the way of promotion for it and sites like IGN have taken down their section for it that included reviews etc..

  96. Succinct, but not complete by LordZardoz · · Score: 1

    There are a few more factors about why no one has made a great gaming phone. The fact that the primary function of aphone is talking is one of those factors. But when you consider the iPhone's success, it is obvious that there is no reason that a phone cannot also have other functions and be successful. I would say that there are a few other factors.

    Inadequate Data Medium: It is only recently that fully downloadable games have become competitive with games on a Disc or Cartridge. When your up against the DS / PSP, a simple pong / bejeweled style game is not going to drive sales of your gaming phone among gamers. This is especially critical when you consider the typical size of a modern cell phone.

    Fractured Hardware market: The hardware cycle for cell phones is a bit too fast, and there are many providers. This means that of all the people buying cell phones, only a small number of them will buy a particular gaming phone. This is going to limit the number of developers that are going to target your platform for their games.

    Price point: Most cell phones with sufficiently advanced features are a great deal more expensive than an Nintendo DS and the PSP. This may be overcome if enough people buy the cell phones for games. But such phones will never penetrate very much among very young gamers because no parent will ever spend $710 on an iPhone for their child (see this link for price source, in Cdn Dollars: http://www.ehphone.ca/2008/06/cost-of-buying-the-iphone-3g-without-a-contract/). That assumes they break the monthly contract. If they don't, well, do you know anyone who would buy their child an iPhone under a monthly contract?

    Insufficient Profit for Developers of Games: The first two factors above have been overcome by Apple's iPhone, which has a sufficintly large install base, and the ability to hold enough game assets (art for characters and levels) to make games that are competitive against the Nintendo DS and PSP. The price element might be overcome if there are enough owners of the iPhone who are also gamers. But the app store is not making anyone but Apple rich, and most 'full scale' games are ports of other handheld titles. It is very possible that insufficient developer profit is probably the only thing holding Apple back from becoming a real threat to Nintendo in the Handheld gaming market.

    END COMMUNICATION