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Most Console Gamers Still Prefer Physical Media

arcticstoat writes "Despite the advent of online game stores on all three major consoles, most console gamers apparently still prefer hoarding collections of gaming discs to downloading games. A recent survey conducted by Ipsos in the UK revealed that 64 per cent of the 1,000 users polled would rather have games on physical discs, while only 25 per cent would prefer digital copies. In the survey, 55 per cent of those polled said price was the key factor in determining their interest in downloading games, while 27 per cent said they wanted games available online before they were in the shops. Ipsos' director Ian Bramley explained, 'Interest absolutely drops away when you get to the types of pricing that you might charge for a new physical disc. People's perceptions are that they're not prepared to pay as much for digital content — they make the connection that it's not a physical disc and therefore it should be cheaper.'"

232 comments

  1. Why I prefer physical media by Rik+Sweeney · · Score: 5, Insightful

    Because I can trade it in when I'm done.

    1. Re:Why I prefer physical media by Anonymous Coward · · Score: 5, Funny

      Which is exactly as bad as piracy and you shall burn in hell for harming the gaming industry, you monster.

    2. Re:Why I prefer physical media by krovisser · · Score: 5, Insightful

      I don't care what format it is as long as I don't have to be connected to license servers--which may or may not be running--every time I want to play.

    3. Re:Why I prefer physical media by hedwards · · Score: 5, Interesting

      Well that and things like ubisoft changing stores. I got an email from them earlier today that they'll be changing stores the beginning of August. Subsequently I won't be able to download those games again because they're not going to carry over those purchases. Now, fortunately I already have a copy, and am downloading again just to make sure that it's fully functioning, but this is why I don't generally buy download only games.

    4. Re:Why I prefer physical media by sznupi · · Score: 4, Insightful

      Or buy used. Both the core of "they make the connection that it's not a physical disc and therefore it should be cheaper" - people have control over what happens to physical media.

      --
      One that hath name thou can not otter
    5. Re:Why I prefer physical media by ndnspongebob · · Score: 5, Interesting

      I second that, also, i can let my friends borrow a game and try out some of their games. gaming is very social, its something we do for fun. too bad soul-sucking gaming corporations cant understand that. a game that is downloaded cant be shared, everyone has to download their own copy. so a digital game provides less value than a physical game.

    6. Re:Why I prefer physical media by Flowstone · · Score: 2, Interesting

      That alone is the strongest point of it all. you can't trade in a downloaded game, you can't lend a downloaded game to a friend, blockbuster can't rent it to people (although im sure gaming companies would love to do that first hand.) and ultimately it's condition and working nature is upto the user's level of care.

    7. Re:Why I prefer physical media by fermion · · Score: 5, Insightful
      Exactly, physical games have a resale value. Imagine how hard it would be charge $30,000 for a car that had no resale value. Sure it loses 50% when you drive it off the lot, but that means there is 50% that can be recouped at any time.

      This is also why I don't think a book an ebook is worth more than $10, as long as it is released on the day of the hardback, and on $4 if it is more than a year old. With a physical book there is some inherent value. It can be sold, lent, given away. Many people can read it, and the cost of the book has to include that a certain number of sales are lost due to this. But an e-book kils the secondary market, so it does not have the value. This may mean that some people make less. So be it. There is no inherent right to profit.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    8. Re:Why I prefer physical media by Mr.+Freeman · · Score: 5, Informative

      Also, if your hard drive becomes corrupted, or whoever you bought it from loses the records of your purchase you can still play your game.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    9. Re:Why I prefer physical media by nomorecwrd · · Score: 1

      Always prefer physical media....

      A couple of years ago I found a little treasure hidden in my attic... my old Atari 2600, with all my beloved cartridges.

      Plug it to my TV through RF.

      And it worked!! I had a lot of fun playing Combat, Space Invaders with friends.. even Adventure

      Ok... no way to compare it with a PS3 or XBOX, but I wonder if 20+ years from now, and just for fun, one will be able to just plug in the console and play a game based on digitally distributed media.

      I wonder if I can still connect in mi Commodore C-64 to that BBS.. ;-)

    10. Re:Why I prefer physical media by Darinbob · · Score: 2, Insightful

      I can also archive it for a few years, without having to make my own physical copy or keep it lying around clogging up the hard drive. (not on consoles myself, but it applies to PCs)

      Digital downloads of software automatically get categorized as "ephemeral" or "rental" in my head. Great for the yearly purchase of Turbo Tax. Seriously, I have 15 year old games I occasionally play from companies that have been out of business for ages. Annoying enough to try and track down some fan site that may have some patches, it'd just be that much worse to try and track down someone with hacks to make it work without a license server, trying to find who is still hosting the official downloadable content, etc. (yeah, I have the patches archived too, now to see about finding a Zip disk reader...)

    11. Re:Why I prefer physical media by nomorecwrd · · Score: 2, Funny

      I have one shiny, as good as new, parallel Zip Drive for sell ;-)

      It even comes with a piggyback Ni-Cd Battery adapter, so that you can carry it around with your laptop.

    12. Re:Why I prefer physical media by Inda · · Score: 3, Interesting

      I get a lot of value out of the five quid Xbox360 Arcade games. I only bought Risk a few days ago and it already say 18 hours of gameplay!

      Sure, I can't sell them but they're only a fiver. I loss far more money selling a brand new game after a couple of months.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    13. Re:Why I prefer physical media by Bakkster · · Score: 1

      Ok... no way to compare it with a PS3 or XBOX, but I wonder if 20+ years from now, and just for fun, one will be able to just plug in the console and play a game based on digitally distributed media.

      I know the XBox 360 DRM licenses itself to the console you download it on (and can be relicensed once a year, if you get a new one), so as long as your original hardware works it should work even if MS burns the servers. So you're trading the inability to lose individual games for the unfortunate fact that if the console goes, so do all the games.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    14. Re:Why I prefer physical media by networkBoy · · Score: 1

      I have a zip250 usb I keep around...
      Just in case.

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    15. Re:Why I prefer physical media by icebraining · · Score: 1

      You can lend and sell Steam games as long as you create a different account per game - at least that's what people tell me.

    16. Re:Why I prefer physical media by pvera · · Score: 1

      Yup. I put 50 hours into Red Dead Redemption for the 360, then Amazon paid me $40 for my used copy (they are currently offering $32.50), they even paid for the shipping.

      And yes, it's an Amazon gift card, not cash, but I spend so much at Amazon that to me it is the same as cash.

      That's 50 hours of entertainment for a little over $20. I would not be able to do this if I bought a full game download for the console. At least in the 360, you would only be able to play it in the original console that was used to buy it, or with the original Live ID used for the purchase.

      --
      Pedro
      ----
      The Insomniac Coder
    17. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      Or the fact that it's usually much easier to take just the media to your friends house rather than your whole game console when you're visiting. (Obviously this only applys when they have the same game system you do.) And for the same kind of reasons you stated. Downloads the way they're being done now just don't travel well. (Honestly, it wouldn't be all that hard to fix. But whether those running the gaming industry would want to is the real question.)

    18. Re:Why I prefer physical media by dangitman · · Score: 2, Insightful

      Also, if your hard drive becomes corrupted, or whoever you bought it from loses the records of your purchase you can still play your game.

      Actually, this is the main advantage of the downloaded game over the disc. If your hard drive dies, you can always re-download the game you purchased via download. If you scratch or otherwise break your disc copy, you're fucked.

      --
      ... and then they built the supercollider.
    19. Re:Why I prefer physical media by RobVB · · Score: 4, Insightful

      You can lend and sell Steam games as long as you create a different account per game - at least that's what people tell me.

      That's not what the Steam Subscriber Agreement says:

      You are entitled to use the Steam Software for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Steam Software to other parties in any way, nor to rent, lease or license the Steam Software to others without the prior written consent of Valve

      and also:

      When you complete Steam's registration process, you create a Steam account ("Account"). Your Account may also include billing information you provide to us for the purchase of Subscriptions. You are solely responsible for all activity on your Account and for the security of your computer system. You may not reveal, share or otherwise allow others to use your password or Account. You agree that you are personally responsible for the use of your password and Account and for all of the communication and activity on Steam that results from use of your login name and password. You may not sell or charge others for the right to use your Account, or otherwise transfer your Account.

      (emphasis added by me)

      I know illegal doesn't mean impossible, but that's another discussion.

      --
      I'd rather you rationally disagree than irrationally agree.
    20. Re:Why I prefer physical media by Merls+the+Sneaky · · Score: 1

      You could copy the data to USB with the licensed profile.(they will work on any xbox with licensed profile.) Put that away in case of disaster. You can even recover your profile right away and continue to use as is. Later on when disaster strikes if you can obtain another console reset to factory and plug in the USB. Playable games.

    21. Re:Why I prefer physical media by Mitchell314 · · Score: 1

      It's a computer program, not a physical assembly of cogs and mechanisms.

      Pft, yeah right. Next you're going to say that the internet isn't made up of a bunch of tubes.

      --
      I read TFA and all I got was this lousy cookie
    22. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      I know illegal doesn't mean impossible, but that's another discussion.

      I would not say "illegal" with respect to a EULA. Even if proven wrong, I would not agree to use that terminology.

    23. Re:Why I prefer physical media by KDR_11k · · Score: 1

      With the consoles that's not an issue. Well, some PSN games have started to require online connections to run but they're the minority and the other two systems are completely safe.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    24. Re:Why I prefer physical media by KDR_11k · · Score: 1

      XBLA allows downloading the games to other systems but they'll only work as long as they are connected using your account so you can bring a game with you but you can't leave it there.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:Why I prefer physical media by hairyfeet · · Score: 2, Informative

      That is why I buy from Good Old Games, and suggest that those here that still play games on a PC do as well. NO DRM, NO activation, NO game over $10, NO limits to how many times you download your purchases, NO limits on how many of your PCs you're allowed to install to, NO problem backing up installers (just a single .exe, even for those games with expansion packs), NO waiting thanks to their high speed connection, NO problems if you are using X64.

      So if you want to do business with a company that treats you like a valuable customer and not a dirty thief, shop GOG. It has to be the easiest and most pleasant game shopping experience I've ever had.As for TFA? Duh, who wants to pay nearly full price and not get a disc?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    26. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      The scary thing is, previous AC is actually how some people seriously think.

    27. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      Just because it's in their "Eula" doesn't mean it's illegal. It's just a contract between you and valve.

    28. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      Wen a Digital Download game on Steam get corrupted (read: never) you click "repair cache" and it repair itself. You console dudes are idiots, and this why you buy consoles. You have zero inteligence.

    29. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      Here's the thing... back in the days of the Atari 2600 people moaned about how expensive games were (and they were less than today's games), and the industry bitched back about how expensive the game was to produce, specifically citing how expensive the cartridges were, and suggesting that the more people who bought the games the less the cost would be.

      Here we are many years later, the cost to produce the physical media is practically nothing, but now the industry cites Millions of dollars of programming costs (we all believe that one), Millions on marketing costs, and games are more expensive than ever. The promise to make a cheaper game, at least in the mainstream, never came true.

      But we do have a lot of good free and open source games, especially if you want to go the digital download route.

      Assault Cube: http://assault.cubers.net/
      Battle for Wesnoth: http://www.wesnoth.org/
      FreeDroidRPG: http://freedroid.sourceforge.net/
      Egoboo: http://egoboo.sourceforge.net/
      Secret Maryo Chronicles: http://www.secretmaryo.org/

      Just to name a few....

      I prefer physical media because we're already getting ripped off on it, why would we want to also get ripped off on digital downloads the industry would want to lock up later anyway?

    30. Re:Why I prefer physical media by slyrat · · Score: 1

      True enough but not all ebook stores are drm ridden. Fictionwise, for instance, has many format options and most of the time you can get drm free books. That way you can actually let people "borrow" them. Otherwise there is time limited borrowing for drm pdf along with other ways to let people borrow the books. This way you can currently get e-books from libraries. You get the book for a short period and then it isn't usable anymore.

      Otherwise I agree that if it does have drm it vastly devalues the ebook and as such your prices ($10 new, $4 > year old) are about how much I'm willing to pay too.

    31. Re:Why I prefer physical media by Ihmhi · · Score: 1

      I have to wonder why the parent got modded troll. I haven't shopped at GoG but I've heard that they're a great site. Seeing Beyond Good & Evil on the front page definitely lends credit to their name.

    32. Re:Why I prefer physical media by Ihmhi · · Score: 2, Interesting

      Yeah, except Steam doesn't sell games. They get around that nasty doctrine called "first sale" by selling subscriptions to game. Subscriptions that basically last forever, but regardless.

      As the brother post says, its all in the licensing agreement - although if someone did sue and a court forced Valve to allow first sale of that nature things would be pretty topsy turvey in the digital gaming world.

    33. Re:Why I prefer physical media by Ihmhi · · Score: 1

      Depends on the service, though. You can redownload, say, Steam games, but you can't redownload iTunes music if you lose it.

    34. Re:Why I prefer physical media by VinylPusher · · Score: 1

      You can at least back up your iTunes music, but yes, it's a very bad system.

    35. Re:Why I prefer physical media by VinylPusher · · Score: 1

      *When* a *digital* *download* game *from* Steam *gets* corrupted (read: *Never*)*,* you click "repair cache" and it *repairs* itself. You console dudes are idiots *[no comma]* and this *is* why you buy consoles. You have zero *intelligence*.

      Seriously, if you're going to bash an entire collection of people by calling them stupid, don't fuck up your post in stupid ways.

    36. Re:Why I prefer physical media by Chris+Mattern · · Score: 1

      The court decisions on this would be very interesting. One should note that it was tried by book publishers back around the beginning of the twentieth century, and got tossed out hard when it was contested; the courts agreed that it looked exactly like a sale, so it *was* a sale. This is no guarantee that the courts would rule similarly for software,though --the fact that you constantly reconnect to Steam *and* that they provide updates to the software would be very significant.

    37. Re:Why I prefer physical media by endymion.nz · · Score: 1

      You gone need that book back what for learning your grammars with.

      --
      mediocrity rules, man
    38. Re:Why I prefer physical media by antdude · · Score: 1, Redundant

      Can't you just make a new/another Steam account that you don't care for and can give to someone else when done?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    39. Re:Why I prefer physical media by shnull · · Score: 1

      Yup and because some crap manager who never coded a bit in his life can't suddenly decide that my rights to the game i've bought have 'expired'. The only extra i've ever paid for on my xbox is the Darth Vader character in soulcalibur 4, because i'm really into the dark side of the force, and the other half of my 800 points i spent on space giraffe because i'm a HUGE fan of everything Jeff Minter since the days of Llamatron. That's it, no paying for dlc for me, it's a pitfall trap with no bottom.

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    40. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      you buy used = you not supporting developers. Thanks.

    41. Re:Why I prefer physical media by sznupi · · Score: 1

      So be it, if those are developers wanting to restrict my intake of good games - generally wanting from me not to value what's simply good (only what's "new & hot"); not caring about word-of-mouth and overall satisfied customers - who may buy something at launch thanks to it - there's a very high chance of Elemental (Stardock) finding its way to me that way.

      --
      One that hath name thou can not otter
    42. Re:Why I prefer physical media by Ihmhi · · Score: 1

      Incidentally, that's one of the things I like about Steam come reformat/backup time. I can just copy the Steam directory wholesale and use that as a backup. When I put it on a new computer, Steam checks the files and if everything comes out okay there's no need to redownload.

    43. Re:Why I prefer physical media by elrous0 · · Score: 1

      *Console* games still have a resale value. Most of the PC games I buy now either have a one-use activation code or require some sort of online activation that prevents you from reselling.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    44. Re:Why I prefer physical media by Anonymous Coward · · Score: 0

      And you can read 10% faster.

  2. DRM by Anonymous Coward · · Score: 5, Insightful

    We're so used to getting dicked around with the inability to format shift digital media that the only thing that seems safe is physical media.

    1. Re:DRM by binarylarry · · Score: 3, Funny

      Yeah because they don't put DRM on the physical media....

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:DRM by CordableTuna · · Score: 4, Interesting

      On my shelf is the boxed copy of Empire: Total War. Every time I want to play it I have to ask Gabe Nevell for a permission. In some ways the non-DRMed downloadable games are more real than that box.

    3. Re:DRM by countSudoku() · · Score: 2, Informative

      Don't forget backwards game companies, Nintendo the main culprit, who fail at letting legitimate owners of their stupid products migrate our games to the next device. I call shenanigans!!1! I buy a Wii, would love to buy a black one, but can't because of special MarioDRM which makes me purchase the downloaded content all over again. I buy a DSi, would love to buy a DSxl, but can't because of MarioDRM. Nice work, Nintendo! You are teh suck! You just made me walk away from two new system purchases. That's just dumb. Dumb, dumb, Nintendo.

      --
      This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
    4. Re:DRM by somersault · · Score: 2, Insightful

      Just download a No CD crack. There's no reason to have the CD in for most games (well there may be music on there but for stuff like GTA you can copy it to the game directory).

      --
      which is totally what she said
    5. Re:DRM by sznupi · · Score: 2, Insightful

      It's fairly transperent in comparison to some of the DRM the world has seen; carried over (say, to new owner) directly by the physical media itself.

      --
      One that hath name thou can not otter
    6. Re:DRM by commodore64_love · · Score: 2

      They do but it's easily cracked and once that happens there's nothing the company can do to put the genie back in the bottle.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:DRM by sznupi · · Score: 1

      PS. "Transparent" in the context of the story at least, console physical media.

      --
      One that hath name thou can not otter
    8. Re:DRM by Darinbob · · Score: 4, Funny

      Except those sites that host No CD cracks are scary places. Pirates and crackers hang out there, malware hidden beneath the surface, etc. No thank you. That's like saying saying you can go to the adult book and novelty store to get past region encoding on a DVD.

    9. Re:DRM by Anonymous Coward · · Score: 0

      What console is that game for?

    10. Re:DRM by somersault · · Score: 1

      True, but that's what virus scanners are for (and Firefox/noscript etc).

      I only ever downloaded No CD cracks for the GTA III series and maybe a couple of other games. I was pretty wary of them at first and obviously scanned for viruses, but they were fine.

      --
      which is totally what she said
    11. Re:DRM by Bryansix · · Score: 1

      You don't have to break the DRM to sell the game on eBay or Gamestop if you have the physical disc. Good luck with the digital download because in that case you are only licensing it and it is non-transferable (even though US law says that provision is illegal).

    12. Re:DRM by mattack2 · · Score: 1

      That's funny, because I'd say Nintendo generally has _more_ backward compatibility... or at least did in the past.

      GameBoy games worked all the way through the Game Boy Advance, correct? So that's July 31, 1989 (in NA) through Feb 2003 (release of Game Boy Advance SP). Of course, I'm talking about the original games, and I'm not sure if you are or not.. But that's pretty long backward compatibility.

    13. Re:DRM by Anonymous Coward · · Score: 0

      Some websites are better than others. Gameburnworld over Gamecopyworld. Megagames over both. I'm sure there are others.

      All the sites share (mostly) the same cracks. It's the safe website design that is the difference.

      And some of these cracks do, in fact, have trojans. Not because an AV scanner told me so. AV doesn't commonly pick up custom code with such low exposure. I've discovered several trojan-infected cracks, and usually the website operators are glad to take down the submissions.

      However, just because a crack is popular doesn't mean it's safe. You can have a crack/trojan up since 2002 that was used by 200,000 people that still wasn't detected. The more obscure the game (i.e., non-FPS) the easier this is.

    14. Re:DRM by smellotron · · Score: 1

      Don't forget backwards game companies, Nintendo the main culprit, who fail at letting legitimate owners of their stupid products migrate our games to the next device.

      What? I have original Game Boy games that will still play on my GBA. GBA games that will still play on my DS. GC games that still play on my Wii. Even with cartridges, Nintendo has done far better than any other console company at preserving playability of the previous generation of games. About the only thing better to claim is that old PC games (Starcraft) will run on my linux desktop through wine, but we all know that's going away with modern DRM on PC games.

      Maybe Nintendo doesn't "get" the digital distribution aspect, but don't forget their track record on physical media and the extra sales they get from that. They're not stupid.

    15. Re:DRM by Merls+the+Sneaky · · Score: 2, Insightful

      True, but that's what virus scanners are for (and Firefox/noscript etc).

      And virtual machine sandboxes.

    16. Re:DRM by CronoCloud · · Score: 0

      If you have an older model PS3, you can play TWO previous generations of games, not one. Sure that DS will play GBA games, but what about GBC or GB games. No Link's Awakening DX for you. That Wii...can it play original N64 game paks? No it can't, so no N64 version of Mega Man Legends for you. But I can pull out my copy of PSone Mega Man Legends and play it on my PS3, and after that I could put my copy of the PS2 version of Half-Life in.

    17. Re:DRM by cwnannwn · · Score: 1

      AFAIK Sony killed PS2 backwards compatibility in the 3. So while your statement may be true for you (until Sony decides to push a patch to disable hardware and software compatibility), anyone who has a newer unit will not have the same experience.

    18. Re:DRM by smellotron · · Score: 1

      The PS3 now breaks PS2 compatibility. I've heard that some games still work, but I don't have any PS2 games to try. So even Sony isn't supporting more than two generations at once. And actually, the GBA played GB, GBC, and GBA, all of which were slightly different, so there's at least one instance of three generations on one player. Admittedly, GBC was a pretty minor generation.

      I'm actually also OK with paying $5 or whatever it is to get old Nintendo games on the Wii. That's cheaper than a beer where I live, and it lasts longer! I just wish they were more aggressive about porting some of the less popular games.

    19. Re:DRM by KDR_11k · · Score: 1

      I believe they made that choice out of simplicity and a lack of foresight, not malicious intent. You have to jump through many hoops and deal with many lengthy license texts to create an account on XBox Live that can buy a game from XBLA, the Wii only needs to be connected to the internet, shows you a license text once and then lets you into the store. It's much faster (I timed it, took me more than an hour to set the 360 up) and less likely to confuse laymen.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:DRM by hairyfeet · · Score: 1

      I take it you never heard of Gamecopyworld dude? Me and my friends have been using it for years, not a single bug. If you're paranoid feel free to scan them all you want, I have my PC set to autoscan all incoming as SOP, but like I said never a peep from Gamecopyworld.

      Oh and if you go and make an account at CD2DVD you'll find great tutorials and custom installers that will allow you to design your own DVD installer and make multi install discs like having Max Payne 1&2 on a single DVD with menu and NoCDs. Great site.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. yes, downloads should be cheaper... by Anonymous Coward · · Score: 0

    A few pence/cents cheaper.

    mass pressing CDs and bulk distribution means that the cost of the disc is negligible

    1. Re:yes, downloads should be cheaper... by sqlrob · · Score: 2, Informative

      The mark up of the store combined with all the intermediaries is not negligible.

    2. Re:yes, downloads should be cheaper... by Anonymous Coward · · Score: 0

      A few pence/cents cheaper.

      mass pressing CDs and bulk distribution means that the cost of the disc is negligible

      The marginal cost of each additional disk might be negligible, but the cost of making that first one is significant.

    3. Re:yes, downloads should be cheaper... by Simmeh · · Score: 1

      It's not the cost of the disc at issue, its the significantly lower value of the product. The product value is determined by the buyer, and has no connection to the costs involved. A CD I can put in my PC and emulate one day. I can make copies of it. Its a "thing", with a (shrinking) booklet. It's WORM, rather than the nebulous "DLC".

    4. Re:yes, downloads should be cheaper... by sqlrob · · Score: 1

      I definitely agree, and that's the main reason I don't buy downloaded (GoG being the exception on PC. XBLA / PSN games I almost never consider).

      I was just addressing the cost issue, not the value issue.

  4. Can't trade a download by GreatDrok · · Score: 5, Insightful

    The only download game I bought was GTAIV-TLAD and almost as soon as I bought it they brought out the physical copy Episodes from Liberty City with that and the Ballad of Gay Tony on it. It was twice the price of the download but didn't require a large chunk of the disc space on my Xbox (20GB launch system) so I waited until one came up pre-owned cheap and picked that up. So, I've bought TLAD twice now. If I had bought a real disc I could sell it and get some money back but I can't. Great from the game publishers but crap for buyers. I won't do it again and in fact the vast majority of games I buy are preowned or discounted substantially such as Bioshock 2 bought brand new for half price. In 6 months or so I'll pick up Red Dead Redemption once all the fuss has died down and pre-owned copies hit the market at a decent price.

    For me, if I had to buy games at full price I think I would stop buying them pretty much all together so none of my money would go into the industry - download games are just bad news.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    1. Re:Can't trade a download by somersault · · Score: 2, Informative

      Your main issue here seems to be lack of hard drive space.. though the Xbox does have a really weird system there so I maybe can't advise you to upgrade it. I bought a 40GB PS3 and shoved a 320GB HDD in there, I'm very happy to buy stuff online if it's cheaper. No having to wait days for delivery or go shopping, just download the game in a few minutes and go.

      --
      which is totally what she said
    2. Re:Can't trade a download by kaizokuace · · Score: 1

      well, I think digital distribution is extremely convenient. If it was priced competitively with the used market more people would be likely to buy games. For example a game comes out on Steam and then after a month or 2 the price can be slashed to used prices. Since the downloads cant be "used" they should price to match used. There is no physical media so distribution costs are negligible and prices can be discounted very well. The way Steam does one day deals or special sales. Those games sell like hot cakes at the low prices. Turning more profit than at full price ever could.

      --
      Balderdash!
    3. Re:Can't trade a download by ZXDunny · · Score: 1

      No having to wait days for delivery or go shopping, just download the game in a few minutes and go.

      Unfortunately, my geographical location means that I'm limited to a download speed of about 20-30KB/Sec, which most of the time clocks in at about 10KB/Sec. This means that I can walk into the neighbouring town (12 miles away), buy a game, walk back and still have acquired the data quicker than if I had downloaded it. Physical media every time for me.

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
    4. Re:Can't trade a download by somersault · · Score: 1

      Well it does depend on the size of the game, but at those speeds you should be able to download a whole DVD in the time it would take you to walk a marathon!

      Downloading overnight is always an option, and depending on how close the shops are and available methods of transport, may still be more convenient for a lot of people. When the online version is actually cheaper (as it should be) then it's an easy choice to make IMO.

      --
      which is totally what she said
    5. Re:Can't trade a download by GreatDrok · · Score: 1

      Steam is a great model but it doesn't work that way for console games. For example, when I bought HL2 for the PC originally, I had to register with Steam to get the game to install and after that I didn't ever had to put the disc in the machine again. Recently I set up Steam on my Mac and it listed all the games I'd installed on that long gone PC and it downloaded the compatible games again for me. Sure, I can't really sell the game on but the benefit of redownloading for nothing is a decent trade. With the Xbox game, the download code only works once so if I delete it from my Xbox, that is it - gone. That is a big difference to me.

      --
      "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    6. Re:Can't trade a download by KDR_11k · · Score: 1

      With the Xbox game, the download code only works once so if I delete it from my Xbox, that is it - gone. That is a big difference to me.

      The 360 lets you re-download stuff too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Regarding digital downloads by Anonymous Coward · · Score: 0

    while only 25 per cent would prefer digital copies. In the survey, 55 per cent of those polled said price was the key factor in determining their interest in downloading games, while 27 per cent said they wanted games available online before they were in the shops.

    Case in point: Steam

    You have sales. You drop your price. You advertise. People buy games that they would have skipped over in an alternate timeline. You make more sales. You make more money. Everyone wins.

    Honestly, at the price point of $5.99, I wouldn't cry if I couldn't access a steam game in 4 years. If all digital downloads had sales like steam, then I bet this poll would be much different.

    1. Re:Regarding digital downloads by Flamora · · Score: 1

      Bingo. I've bought games that I was severely on the fence about during the current sale because they were less than five dollars. That's less than the cost of lunch at the university I work at. It's not something I'm going to lose sleep over if the game turns out bad, or as related to the story and argument at hand, if Steam suddenly winks out of existence and I can not authenticate them.

  6. Re:now shit by Anonymous Coward · · Score: 0

    [citation needed]

  7. We're in it for the long haul by Improv · · Score: 5, Insightful

    Generally, if I have a physical copy of the game, I can expect to still run it 20 years later, long after their authentication servers have bit the dust. I still play Alpha Centauri and Civ3 fairly often, and occasionally dig out the old N16 games.

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
    1. Re:We're in it for the long haul by quanticle · · Score: 4, Insightful

      Generally, if I have a physical copy of the game, I can expect to still run it 20 years later, long after their authentication servers have bit the dust.

      That may have been true in the past, but these days, games purchased on physical media are just as DRM encumbered as their digital download brethren. It doesn't matter if you purchase Assassin's Creed 2 on a physical disk or as a digital download. It'll still communicate with its DRM servers as you play. These days, all you're paying for is a license key. The physical copy of the game is just a convenience, as you can generally install more quickly from a physical disk rather than a network connection.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:We're in it for the long haul by Anonymous Coward · · Score: 1

      that's where piracy comes in handy. You paid for the game and the "pirates" let you play it when ever/how ever you wish. which is how it should be. but not the pirate part games should be this way straight from the developer.

    3. Re:We're in it for the long haul by h4rr4r · · Score: 1

      All of my ps3 games work without network connectivity. My PC games work with the community provided patches.

      The PS3 games will work with an emulator one day too, just like my ps1 and 2 games do now.

    4. Re:We're in it for the long haul by Anonymous Coward · · Score: 1, Insightful

      Not the console version.

    5. Re:We're in it for the long haul by Hatta · · Score: 2, Insightful

      You have a lot of faith in the emulator scene. Todays consoles are much more complicated, and much harder to emulate. If that weren't enough, they're encumbered by all sorts of DRM emulator authors will have to crack. I don't think we'll be seeing PS3/360 emulators for a long, long time.

      --
      Give me Classic Slashdot or give me death!
    6. Re:We're in it for the long haul by Anonymous Coward · · Score: 0

      AC2 doesn't talk to servers when I play. You don't have to plug the machine into the internet.

      That game will work in 20 years.

    7. Re:We're in it for the long haul by Anonymous Coward · · Score: 0

      "digital download"? As opposed to all those games distributed as analog downloads?

    8. Re:We're in it for the long haul by Anonymous Coward · · Score: 0

      However the game can be played offline, unupdated so you will still be able to play it in the future as long as you arent connected to a network

    9. Re:We're in it for the long haul by quanticle · · Score: 1

      There's a qualitative difference between the new forms of DRM and their older counterparts. The new DRM does not store the encoded material and the decryption key for that material in the same place. Instead, the decryption key is stored on a remote server, and the key is passed down to your machine every time you start the game.

      Is it breakable? Sure. You can try to sniff the key as it crosses the network from their servers to yours. Doing so, however, is much more difficult than teasing out a static key that comes along with your game. Even if you get the key, you often have to have the overhead of emulating a key server in order to simply start the game.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    10. Re:We're in it for the long haul by KlausBreuer · · Score: 1

      You're right.
      And isn't that an excellent reason to fully ignore all games requiring connections to some or other server, which might die on you in a few years anyway?
      Check out the games before you buy. CD-based protection? Okay. Server-based protection? Hands off.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    11. Re:We're in it for the long haul by Anonymous Coward · · Score: 0

      Ps1 games - true, plenty of emulators, resolution upscaling, filtering etc.., ps2 - ONE really working emulator (PCSX2) with maybe half of the games playable (for veri wide definition of playable - see pcsx2 compatibility list) and you need $1000 pc for decent framerate. ps3 emu ? :) maybe next decade when they hack ps3 hardware first, get encryption keys and number of cores on desktop pcs rises to 11 :)

  8. Of course they have to be cheaper digitally by KarlIsNotMyName · · Score: 4, Insightful

    No resources are wasted on materials, packaging, shipping or handling. Just electricity.

    --
    We are all God's parents.
    1. Re:Of course they have to be cheaper digitally by gontech · · Score: 0, Redundant

      Except for the bandwidth, the servers handling the data requests, the support staff to make sure the system stays up... When you're talking about transferring hundreds of gigs, it can be cheaper to ship physical media.

    2. Re:Of course they have to be cheaper digitally by sixsixtysix · · Score: 2, Informative

      for physical, you'd also have to include all the retail stores and their internal logistics, and for download, the end user's bandwidth. digital distribution is generally much cheaper, but the products rarely seem to reflect that. i'd be for 100% downloadable for almost anything, if they priced it accordingly to the things people give up, like being able to resell, trade, etc, or make them have to have the system in place to allow for those things, which would be a logistical nightmare. if they can have it both ways, so should end-users.

      --
      ...
    3. Re:Of course they have to be cheaper digitally by Anonymous Coward · · Score: 0

      This is how consumers think things should work, but not how they actually work. The price of an object is based on what someone thinks they can get for it. the decision to make that object is based on how much it costs.

      Of course, people associate higher value to physical copies, so they will be priced higher. It might cost more to make the physical copies, but as long as the profit margin is still there, it will be viable.

    4. Re:Of course they have to be cheaper digitally by Anonymous Coward · · Score: 0

      And physical store (owned by someone else!) adding $20 to the price.

    5. Re:Of course they have to be cheaper digitally by Anonymous Coward · · Score: 0

      A shame electricity is generally polluting the environment somewhere, in some cases far more than others, but in all cases some negative effect on the planet is taking place due to it. And now even MORE because you insist on wasting electricity to read that crappy novel. Way to go!

    6. Re:Of course they have to be cheaper digitally by KarlIsNotMyName · · Score: 1

      I doubt more electricity would be used on that, than the lights in the store selling the physical copies.

      --
      We are all God's parents.
    7. Re:Of course they have to be cheaper digitally by Geoff-with-a-G · · Score: 1

      Not sure why the first commenter god modded to zero, but as a network engineer I'll second his statement.
      Routers and switches, server load balancers, firewalls, servers, HVAC, and redundant high-bandwidth links to the Internet constitute significantly more expense than "just electricity".

      Of course in aggregate and spread across the cost of many game purchases, there's still savings there over the physical distribution, else it wouldn't be a viable business model. Still, try not to fall into the trap of thinking that it's "practically free" for Xbox Live or Steam or Impulse or D2D to serve your games...

    8. Re:Of course they have to be cheaper digitally by Anonymous Coward · · Score: 0

      Yeah, I think if the pricing was setup as $60 for the new game disc vs $30-40 for the digital download, then this downloading games thing would catch on quicker.

      I mean with digital, you lose the ability to resale the game, but I'm guessing most people who resale games they bought for $60 only get what, maybe $30-40 back, or much less if they trade it into one of those gamestops.

  9. "per cent" by Anonymous Coward · · Score: 0

    If only we had a shorthand symbol to represent this useful concept, we could save many characters.

  10. eh.... by Pojut · · Score: 1

    If I had the ability to move my downloaded games easily between one console and another, then I wouldn't mind download-only games. As it stands, unless a game is of OMFGMUSTPLAYNAO quality (I'm looking at you, 'Splosion Man, Shadow Complex, Cuboid, and others), I generally stay away from them.

    Ironically (or not), unless there is a killer special edition, I exclusively buy PC games on Steam now.

    1. Re:eh.... by stoanhart · · Score: 1

      Same here.

      It's kind of strange, isn't it? Sure, with Steam you can move your games from PC to PC, but it really doesn't solve the whole "what if the servers are not around in 10 years" issue. Yet, Steam is such a convenient package that I use it. Good execution, I guess.

    2. Re:eh.... by Darinbob · · Score: 1

      Basically right now, if a game has DRM I will not purchase it, unless maybe it's "OMGMUSTPLAYNAO 2, Revenge of the Fanbois". So my only Steam game is Portal and Half Life 2. Those will probably remain my only Steam purchases, ever. I have not purchased Bioshock, and probably never will, even though I am interested in playing it. DRM has effectively cured me of purchasing new games.

      Remember, you don't need to buy this stuff, you don't need to purchase or pirate music or videos or games. You can just stop being a consumer. Play older games, or play games that don't have DRM (they still exist, for instance Fallout 3 which doesn't even require you to have the DVD inserted to play it).

      Game companies don't care though as long as the hordes of kids with access to mom's credit card exist, so this sort of boycott doesn't affect them. But it does make life a bit simpler overall.

    3. Re:eh.... by Pojut · · Score: 1

      If a game with Draconian DRM comes around, and is multiplatform, I'll just get it on a console. Publishers are usually the ones who dictate DRM, and I wouldn't want to punish developers due to a business decision beyond their control.

    4. Re:eh.... by Fumus · · Score: 1

      With the insane price cuts this week, I've found myself buying games from Steam for Euro rather than ordering a boxed version for Polish Zloty because it's cheaper after the -75% cut. It's crazy.

  11. Why shouldn't it be cheaper? by Anonymous Coward · · Score: 1, Insightful

    People's perceptions are that they're not prepared to pay as much for digital content — they make the connection that it's not a physical disc and therefore it should be cheaper.

    Why shouldn't it be cheaper? With digital distribution you don't have to worry about pressing disks, printing manuals, designing box art, shipping, storage, and a host of other costs. If I'm getting less stuff, why shouldn't I pay less?

    1. Re:Why shouldn't it be cheaper? by jedidiah · · Score: 1

      Most importantly, digital distribution cuts out a couple layers of middle men.

      If you are buying directly from the developer, or through a single intermediary then the asking price should be no higher than "wholesale".

      Every time a physical product changes hands, someone needs to get their cut. It's no different for shiny discs with "content" on them.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Why shouldn't it be cheaper? by c_forq · · Score: 1

      I would expect better on slashdot. What about the expenses of servers, redundant connection to said servers, and staff to keep the servers running?

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    3. Re:Why shouldn't it be cheaper? by Darinbob · · Score: 2, Interesting

      Oddly though, despite cutting out the middle men, the prices don't get lowered. With a boxed game, you can expect the price to drop rapidly after the first few months, and eventually you can find it in the bargain bin. Digital prices drop extremely slowly though. The cost of inventory is high for stores, but it's also the reason that prices drop over time, so that they can get rid of the inventory and free up shelf space. No such pressure for digital downloads.

      Even the initial day one prices are similar between stores and digital downloads. Maybe there's a tiny discount for digital downloads, but not nearly as much as cutting out the middle men would imply. Basically boxed games are expensive with tiny margins, and digital downloads are expensive but with huge margins.

  12. Umm.....it SHOULD be cheaper! by the_macman · · Score: 4, Funny

    Gee...imagine that. Introduce a method that eliminates the need of ALL packaging costs, ware house storage, shipping costs, duplicating hardware, the initial cost of the physical media, the cost of printed manuals, and customers expect the price to go DOWN? Plus we have get the added benefit of DRM lock in! Who do they think they are? Don't they understand we need to profit at all costs?! The audacity.

    1. Re:Umm.....it SHOULD be cheaper! by Warhawke · · Score: 4, Interesting

      This is a major consumer misconception. While I'm the first person on the "give me reliable physical media that you can't revise post-purchase a la 1984" bandwagon, I've spent a long time dealing with smaller publishers in switching to digital distribution models (and all the while explaining why DRM is evil), and I was surprised as anyone to learn that packaging costs, storage, shipping, hardware, printing, and media costs are an infintesimal part of the production cost. More than that, digital distribution comes with its own set of incredibly high costs that actually outpaces traditional distribution: data servers, drive platters, support staff, server storage location... not to mention all of the costs that remain the same - graphic design, advertising, product placement, and even physical-copy game-cards so people without/uncomfortable with using credit cards online can purchase too -- which all has to incur traditional packaging costs, warehouse storage, shipping costs, duplicating hardware, physical media, package printing, etc.

      Not to mention online advertising is a total b*tch to do right. With a physical product, it has the added benefit of advertising itself (forgetting for a moment retailer practice of charging for shelf-space placement). With digital, no one knows it's there unless you're paying someone to advertise it for you, or giving them a substantial chunk of the pie. So yes, digital distribution is not only going to NOT cost less, it's probably going to cost a whole lot more. Just look at e-book pricing arguments, because the same amount of work is going into them, and that work usually costs a lot more. Web developers get paid $75-$125 / hr. industry rate; truckers get a touch over minimum wage. Why bother with digital downloads, then, if it's going to cost more? Perishability and tracking. Not only can you ensure a 1-1 purchase / use rate by destroying the secondary market, you can also research market variables by looking at the profiles of who is downloading your media and what other kinds of media they are purchasing. Hence, this is why DRM has become so attractive to publishers, because in everyone's cry for digital distribution, what everyone REALLY wanted was cheaper IP, and publishers as for-profit organizations were compelled to recoup on profits lost by the shift to digital distribution.

    2. Re:Umm.....it SHOULD be cheaper! by hedwards · · Score: 1

      I'd mod you informative if I hadn't already posted. Personally at this point, I only buy download only games from indie developers and sites like GoG that allow me to own the game sans any kind of DRM. There's a lot of games that I'd love to buy, but won't because the DRM or packaging is ridiculous. Starcraft II is a game that I really want to play, but won't due to the ridiculous DRM policy in place on it. Well, and them removing network play.

    3. Re:Umm.....it SHOULD be cheaper! by Requiem18th · · Score: 1

      No, digital distribution is more convenient, by their reckoning it MUST be more expensive.

      --
      But... the future refused to change.
    4. Re:Umm.....it SHOULD be cheaper! by Anonymous Coward · · Score: 0

      You mentioned the difficulty in online advertising.
      With physical goods, people walk into a retailer store and browse around. People do that every day, even the "online" people.
      With digital goods, there are etailer stores to browse (Amazon, Ebay, etc). People do so every day, but the stores don't get traffic from the "offline" people. Hopefully, online stores will pick up traffic as technology to do so permeates more of the population.
      Writing this, I suddenly can't think of more online stores that sell a broad selection of goods. Suggestions?
      Sorry for the AC, too lazy to log in.

    5. Re:Umm.....it SHOULD be cheaper! by Anonymous Coward · · Score: 0

      How is online advertising a bitch to get right? If you have a solid product, it's called copyright infringement. The best advertising you could ever get at a cost that's virtually free.

      Slightly facetious truth aside, I've been wondering something for a while. If there are any lawyers handy, I would greatly appreciate advice (though understand completely that your services usually cost money and you probably don't want to do your job at home etc.).

      My question is how are modern software licenses in general not illegal? It's my understanding that contract law requires the terms to be present for the purchase and also allow due recourse to the agreeing party(ies) in the event that the contract isn't upheld by the offering party(ies).

      As it stands, you can purchase the software and then they turn around and tell you what you can and can't do with it after you put it into your machine. The vast majority of stores that I've been to don't allow returns on any opened software regardless of the time of the purchase. This leaves you essentially fucked if you don't agree with ridiculous terms and I can't imagine it being legal in any other sector, so I'm curious about why companies are getting away with it or if there's any legal basis for this business model.

    6. Re:Umm.....it SHOULD be cheaper! by subsonic · · Score: 1

      I'm probably way out of my league here, but those sound more like entry costs, and over time the cost of producing and delivering a (potentially) limitless catalog (as well as updates/expansions/bonus content) should be less expensive and time consuming than the physical production and distribution of media.

        Look at an online megastore like iTunes... Apple dropped tons of money creating that delivery and marketing system, but it paid off and its now easier for other businesses to work through that channel. The same goes for Amazon's Kindle and even Steam. Sure, you have to play by the provider's rules, but I'm sure compared to the cost of creating your own in-house delivery/DRM-management, there are very straightforward solutions that remove that barrier to entry.

      That being said, I at least want my games to work if I'm not connected to a working internet connection. There have been enough times in my Comcast-riddled life where I've been without access and am thankful to have my physical library of movies and games as well as accessible content still stored on the Xbox's HD to make 'checking-in' a dealbreaker.

    7. Re:Umm.....it SHOULD be cheaper! by bloodhawk · · Score: 1

      It all depends on the volume your shipping, hardware and drive space are relatively cheap nowadays, but the people that run them are damn expensive and do not get cheaper over time.

    8. Re:Umm.....it SHOULD be cheaper! by IKnwThePiecesFt · · Score: 1

      What is this ridiculous DRM policy in place on Starcraft 2? The lack of LAN play is the only anti-piracy measure I've heard of that's different from all the other Blizzard games.

  13. Steaming by Anonymous Coward · · Score: 0

    I don't care if your games are $1, Steam. I want to be able to trade them. If copying is "stealing", then I should be able to trade. For example, you can steal a banana or trade it.

    You can't have it both ways.

  14. wtf? by kuzb · · Score: 4, Insightful

    Despite the advent of online game stores on all three major consoles, most console gamers apparently still prefer hoarding collections of gaming discs to downloading games

    You know, that might have a lot to do with the fact that most titles are never available for download until they're 5 years of age or older. It's like saying "more people prefer chocolate to vanilla" in a store that only sells chocolate.

    --
    BeauHD. Worst editor since kdawson.
  15. Because I can Keep it by decipher_saint · · Score: 1

    There are some games that will never, EVER get a re-release so the only way I can ensure I enjoy something for years to come is to actually buy the damn thing and keep it.

    So far the only thing that has foiled this is theft...

    --
    crazy dynamite monkey
  16. Duh, a no brainer by Rurik · · Score: 5, Insightful

    Physical media will always be far superior to digital.

    1) Can buy the game used. Instead of paying $60 for a game, you can wait a few weeks and get it for $35-40. Within a few months, it's available for $20-30 while Steam still sells it for $60.

    2) It can be resold. After you spend 10 hours finishing that game, you can turn it around and resell it for 80% of its buying price. You can then apply that money towards #1 and buy another game for cheap.

    3) You're not stuck with it. How many games, honestly, do you still play after a year? Maybe one or two. Why be permanently stuck with a game that you'll never play again? And why be stuck with a game that sucks? How about those poor saps that paid $60 for Terminator Salvation, discovered the game could be beaten in 5 hours, and had absolutely no replay value?

    4) You can trade games. The ultimate barter. Tired of a game and need a break? Trade with a friend for a month. Want to see if a game is really fun? Borrow it from a friend. Downloadable demos do not compare.

    5) A visual reminder. Having a physical boxed item is a visual reminder that you have a game that you can play. I compare this to the Humble Games bundle I bought a few weeks back. I honestly keep forgetting that I have these games to play, since they're just icons on my desktop along with dozens of others. It's different than being bored and walking to a bookcase to view through a physical collection.

    1. Re:Duh, a no brainer by drinkypoo · · Score: 3, Insightful

      Physical media will always be far superior to digital.

      Single-user registration keys are gradually eroding all the benefits save not having to download.

      The visual reminder thing is silly. That's why we have icons. Make sure your games have 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Duh, a no brainer by Anonymous Coward · · Score: 0

      1. Just bought the 2K complete pack on Steam for $90. 27 games for $90. I'm sure you can go get that deal at any Gamestop, though.

    3. Re:Duh, a no brainer by Rurik · · Score: 1

      I'm sorry for your loss.

    4. Re:Duh, a no brainer by Twinbee · · Score: 1, Insightful

      Physical media will always be far superior to digital.

      Not really no. Physical media takes up space.

      1) Can buy the game used. Instead of paying $60 for a game, you can wait a few weeks and get it for $35-40. Within a few months, it's available for $20-30 while Steam still sells it for $60.

      You can still theoretically sell a non-DRM digitial copy, and delete the original, though you'd have to be honest about it. You used the word 'always' initially which implies that at no future point will humanity be honest in this way.

      2) It can be resold. After you spend 10 hours finishing that game, you can turn it around and resell it for 80% of its buying price. You can then apply that money towards #1 and buy another game for cheap.

      See 1.

      3) You're not stuck with it. How many games, honestly, do you still play after a year? Maybe one or two. Why be permanently stuck with a game that you'll never play again? And why be stuck with a game that sucks? How about those poor saps that paid $60 for Terminator Salvation, discovered the game could be beaten in 5 hours, and had absolutely no replay value?

      Er, there's always the delete/uninstall button...?

      4) You can trade games. The ultimate barter. Tired of a game and need a break? Trade with a friend for a month. Want to see if a game is really fun? Borrow it from a friend. Downloadable demos do not compare.

      Swap (non-drm) digital copies, and both parties can delete their initial originals. Problem solved.

      5) A visual reminder. Having a physical boxed item is a visual reminder that you have a game that you can play.

      Get a nicer presentation system then. In the future, we'll have 200" OLED monitors displaying 'game box covers' in 3D with all the bells and whistles you could ever want. Perhaps you want the smell of the paper box emulated too?

      --
      Why OpalCalc is the best Windows calc
    5. Re:Duh, a no brainer by Radres · · Score: 1

      The grandparent post deals with the realities of DRM, you are living in a fantasy land where the games are not DRM. So while it's true that in theory digital media is better, in practice DRM makes it so that it is not.

    6. Re:Duh, a no brainer by dangitman · · Score: 1

      Physical media will always be far superior to digital.

      That must explain why you wrote this on paper as a letter to the editor of a newspaper, rather than on an internet forum. Oh, wait.

      --
      ... and then they built the supercollider.
    7. Re:Duh, a no brainer by mattack2 · · Score: 1

      1) Can buy the game used. Instead of paying $60 for a game, you can wait a few weeks and get it for $35-40. Within a few months, it's available for $20-30 while Steam still sells it for $60.

      Heck, even new copies end up going for $20-$30 within a few months -- e.g. Greatest Hits PS2 & PS3 games.

    8. Re:Duh, a no brainer by MobileTatsu-NJG · · Score: 1

      Funny you should mention that. I hacked my PSP so I could have the ISOs on the memory card instead of lugging discs around. All the software I have on my PC is backed up to my hard drive so I don't need to go hunting for discs whenever re-install time comes. Frankly, I want all my DVDs ripped to my HD, I just haven't gotten around to spending the time doing that.

      I don't care about lending or selling. I do care about damaged media and plain old convenience. Give me digital so my apartment has more physical space available, just don't time-bomb it with DRM.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:Duh, a no brainer by Anonymous Coward · · Score: 0

      It's easy skip the $60 purchase wait 6 months and you can buy it on steam for $40 plus the expansion. If the game blows goats it'll be at best $15 in the same amount of time.

      With a little patience you can get the games so cheap that resale becomes a moot point. Which in turn makes the hardware required to play the game very cheap as well.

      As far as sharing I have a few trusted friends that I occassionally let use my Steam account, but I've been giving them alot of grief to get their own copy so we can play co-op and multiplayer.

    10. Re:Duh, a no brainer by guyminuslife · · Score: 1

      Digital media will always be superior to physical:

      1) You don't have to go to a store to pick it up. Amazon has a delivery time. GameStop is miles away, and has a closing time. Your games will show rather quickly on your hard drive, while you eat a sandwich.

      2) You don't have to worry about physical media breaking or being lost or stolen or anything. I had all of my music CDs stolen while I was camped out for concert tickets in 2001. The ones I liked, I had to buy again. If your hard drive blows or you upgrade your machine, with a modern content delivery system, you can get your games back with virtually no hassle. (Might lose the saved data, though, unless you care enough to back it up.)

      As for me, I've never much understood the reselling thing. If I buy something, I plan on keeping it. (I still have all of my textbooks from old classes.) I suppose some people might want to do that, but honestly, I'd rather just keep the game.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
  17. The real complaint... by nitehawk214 · · Score: 1

    Their real complaint is that consumers are not willing to pay full price for something they cannot turn around and sell when they are done with it.

    Also, it is cheaper for the publishers to distribute downloads then it is for physical media. Why shouldn't we get some of that discount passed on to us? This sounds like the RIAA model: Distribution is cheaper, so we get a bigger profit margin. Screw the customers for thinking they should get what they pay for!

    Mr. Bramley just doesn't get it...

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:The real complaint... by Bert64 · · Score: 1

      Distribution of physical media is so cheap anyway, how much do you think it costs to press cd/dvd media in bulk?

      The cost of distribution has been getting cheaper and cheaper for years, while the cost of prerecorded media has steadily gone up... Downloads are simply the next step to further gouge the customers.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  18. "digital copies"???? by Anonymous Coward · · Score: 0

    What the hell do you think the disc is?

  19. Uhm, disk space also a factor. by RyuuzakiTetsuya · · Score: 3, Informative

    I've got somewhere around 20 or so PS3 games and only a 40GB HDD.

    Even if you assumed I had upgraded to a 500 gig disk, at about ~10 to upwards of ~40gigs per game, usually 10, my drive starts to fill up. Fast. And I still need to store saves, music, video and everything else.

    Screw that.

    Just give me discs.

    --
    Non impediti ratione cogitationus.
    1. Re:Uhm, disk space also a factor. by tepples · · Score: 0, Troll

      at about ~10 to upwards of ~40gigs per game

      How is the PS3 so inefficient? Downloadable games on the Wii are only 10 to 40 megs.

      Just give me discs.

      There are plenty of games on Wii Shop Channel for 10 USD each. That price point will never happen with retail discs unless they're on clearance.

    2. Re:Uhm, disk space also a factor. by Dragoniz3r · · Score: 1

      at about ~10 to upwards of ~40gigs per game

      How is the PS3 so inefficient? Downloadable games on the Wii are only 10 to 40 megs.

      Mkay Mr. Troll. Here's how the PS3 is so "inefficient": It has games that offer dozens (perhaps hundreds) of hours of visually rich, unique content. Oddly enough, you need gigs and gigs of textures and sounds and movies to achieve this. Not everyone has game tastes that stop at Wii Tennis, with its grand total of 2 textures.

    3. Re:Uhm, disk space also a factor. by nomorecwrd · · Score: 1

      Because Wii is just a refurbished GameCube with nice controls. ;-)

      Graphics, sounds, music, and everything that make the games rich in terms of multimedia is heavy

      You can have same game with midi music and cartoon characters at 640x480 for 10 megs or photorealistic 1920x1080 graphics with AC3 sound for 10 gigs.

    4. Re:Uhm, disk space also a factor. by psych0munky · · Score: 1

      Even if you assumed I had upgraded to a 500 gig disk, at about ~10 to upwards of ~40gigs per game, usually 10, my drive starts to fill up. Fast.

      Been there done that...I upgraded to a 500Gb disk about a month after I got my 120GB PS3...While I haven't filled up the disk yet (mostly because I watch usage it like a hawk, and expressly set-up a dedicated server downstairs to alleviate the issue), the major reasons I bought a PS3 were:

      1. Gaming
      2. It's multimedia abilities (this was almost as heavily weighted as gaming ability)
      3. It's internet connectivity

      With the first two, disk space is at a premium, especially since I have an HD 7.1 set-up that I spent a pretty penny on and damn it I want to use it!

      And I still need to store saves, music, video and everything else.

      Screw that.

      Just give me discs.

      I would be plum out of disc space if I didn't have physical disks, or the media server (go mediatomb!!) downstairs. This way I can use the disk space as per my interests at the time. Not to mention, me being a fan of games like Rock Band and Guitar Hero, I have a tonne of music download that weigh in at 4-5 times the size of a regular MP3 with all the album art and lyrics stored inside it.

      The big media MAFIAA needs to wake up and smell the coffee...If you want to sell the digital versions content at the same price as the physical copies, you need to give consumers similar value to what physical media offers...Sure digital media offers quick access and (at least in the PS3's case so far) automatic backup (I was able to re-download all of my purchased content when I upgraded the HDD). But what about all those other advantages that unencumbered digital copies offer, and also that physical media offers....(Many others in this topic have written about them already so I shan't go into it) . Yes unencumbered digital media has risks to it, but so does encumbered media. From what I have seen in my own social circle, me and my friends will regularly download games from Steam when it has those awesome sales, but no other time (it is too expensive, if physical media is available), plus we all have oodles of space to burn up on our PCs. Most of us limit our downloads on the consoles to add-on DLC that is not available on disc. Movies and music are digital copies of the content we have physical media for, or we can get through other means that are cheaper than what you want to charge us, and are NOT stored on the console. So, until you start charging less for "owned" content obtained digitally, then me and my friends will not be providing money into your fat wallets, and if enough people do it, you run the risk of bankrupcy, just like you perceive with unencumbered media.

      It's not that I am totally against encumbered media, but be reasonable. So far I am relatively happy with the PS3's encumbered downloads that I have purchased, but I haven't yet tried to change my hardware out, and I have always been able to re-download that which I purchased. I think there is a happy medium to be had here. This is one of the reasons I went with the PS3 instead of the other major console...

    5. Re:Uhm, disk space also a factor. by Toonol · · Score: 1

      You can have same game with midi music and cartoon characters at 640x480 for 10 megs or photorealistic 1920x1080 graphics with AC3 sound for 10 gigs.

      Hmm...

      I think I'd generally go with the 10 meg version.

    6. Re:Uhm, disk space also a factor. by RyuuzakiTetsuya · · Score: 1

      yes, if i wanted to play Strider or Super Mario Bros or Final Fantasy IV the After Years.

      However, if I wanted to play Mario Galaxy 2?

      The ISO is roughly 4 gigs big. You fit more than 5 games on a 16 gig SD card.

      --
      Non impediti ratione cogitationus.
    7. Re:Uhm, disk space also a factor. by CronoCloud · · Score: 1

      The OP is referring to the PSN versions of the PS3 disk based games. Most of the PSN only stuff is smaller, Zuma is only 19MB for example, though they too can reach GB of data. Also some of the Wii Shop stuff is NES/SNES/N64/Genesis games which required much less storage space than PSone games do.

    8. Re:Uhm, disk space also a factor. by tepples · · Score: 1

      Also some of the Wii Shop stuff is NES/SNES/N64/Genesis games which required much less storage space than PSone games do.

      And a lot of PS1 games are from early in the console's life, when the norm was a 60 MB data track and a bunch of CD Audio tracks. Ridge Racer, Zoop, Geom Cube, Tobal No. 1, and Forsaken are examples that come to my mind right now. These could be reengineered with the data track + Vorbis audio to be not much bigger than a WiiWare game or one of the smaller PSN-only games. Are CD Audio tracks in PS1 games on PSN compressed in this manner?

    9. Re:Uhm, disk space also a factor. by Kalriath · · Score: 1

      How is the PS3 so inefficient? Downloadable games on the Wii are only 10 to 40 megs.

      For a start, because the Wii is capable of 480p resolution, while the PS3 scales up to native 1080i - I'm sure you can imagine just how much graphics alone takes up. Add onto that the Wii's sound processor probably isn't AAC/DTS/TrueHD 7.1, and I'm sure you can see why sound files on the PS3 are larger too.

      Oh, that and the insistence of every developer under the sun to require a 7GB install before you can play the game.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  20. No suprise by AmonTheMetalhead · · Score: 1

    While i'm not a gamer, i have an extensive DVD & CD collection, and i refuse to pay to download a bunch of bytes, if i pay for it, i want it in a shiny container that i can put with the rest of my collection.

    Also, physical media can be sold on, downloads.... not so much

    1. Re:No suprise by dangitman · · Score: 1

      if i pay for it, i want it in a shiny container that i can put with the rest of my collection.

      That's just vanity. You're contributing to waste and environmental damage just to stroke your ego. Quite outdated thinking.

      Also, physical media can be sold on, downloads.... not so much

      Now that's a decent reason to buy the physical media. Just wanting a shiny package... not so much.

      --
      ... and then they built the supercollider.
    2. Re:No suprise by Kalriath · · Score: 1

      That's just vanity. You're contributing to waste and environmental damage just to stroke your ego. Quite outdated thinking.

      There's waste and environmental damage in the downloadable copies too. Servers, disk bays and routers all consume tremendous amounts of power, which in most countries is generated using tremendously environmentally damaging means (and don't go on about nuclear being clean - depleted Uranium-235 is NOT clean, and burying it for future generations to deal with is hardly environmentally friendly. Roll on cold fusion reactors).

      At least with the physical copies, there's a single instance of environmental damage per copy (often mitigated by "renewable forestry" harvesting methods), rather than ongoing damage.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  21. sony ps3 otheros and blocking access to PSN by speculatrix · · Score: 1

    With many games retailing for a lot more than $10, I refuse to buy without a resale option, so I nearly always buy physical media... usually 2nd hand off ebay, since I'm late to the PS3 so even old games are still new to me. That said, I've downloaded lots of demos from the PSN, and did buy one game off it (lemmings) because it was quite cheap and not being able to trade it in or swap with friends doesn't matter too much.

    Another reason is that I've got an old firmware, as I'm still holding on to OtherOs/Linux on my PS3, so I've been blocked from the PSN store, putting about $5 in limbo. I'm hoping a hacked firmware will appear which will renable otheros but allow access to the store, but it seems GeoHot has taken a back seat on that.

    I've had a PS3 since late last year - bought a phat just as the slim came out, getting a discount, and I wanted otheros etc. It replaced my (chipped) original xbox (non-360) which was stolen.

    1. Re:sony ps3 otheros and blocking access to PSN by fredjh · · Score: 1

      Along with what you said:

      People's perceptions are that they're not prepared to pay as much for digital content -- they make the connection that it's not a physical disc and therefore it should be cheaper.

      I have this problem with eBooks, too... many paperbacks cost nearly just as much as the physical versions, but you have no right to resale.

      I feel we're saving the manufacturers a pretty significant amount by buying electronic only versions, they ought to make it worthwhile for us... that is, unless they want to continue the self-fulfilling excuses for pirating.

      --
      Stupid, sexy Flanders.
  22. Re:Why I prefer downloads by Local+ID10T · · Score: 2, Insightful

    Steam.

    I have re-purchased games after losing the disc, scratching the disc, loaning it to a friend (who lost it/forgot to return it/damaged it), losing the installation code, etc.

    So far Valve has done a good job in my opinion. I will continue to buy my games via Steam and play them on my desktop at home, my media center PC, my laptop, and occasionally even my desktop at work -all with a single purchase.

    --
    "You want to know how to help your kids? Leave them the fuck alone." -George Carlin
  23. People aren't all dumb by nedlohs · · Score: 1

    They know that being able to resell the physical disk is worse something.

    1. Re:People aren't all dumb by AmonTheMetalhead · · Score: 1

      It's worse for the publishers alright

  24. Cost... by Bert64 · · Score: 1

    People assume that a download is worth less than a physical copy because they can't physically hold it, however if you consider the actual cost of a dvd the difference in cost will be a couple of cents at most.

    There is also the worry that downloads will be tied to something arbitrary like an account or a single piece of hardware, which you may lose access to and thus lose your games.

    Personally i prefer downloaded games that i can store on an HD to the hassles of physical media, then again the only game downloads that don't place arbitrary restrictions on me or price-gouge are the usual pirate sources.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Cost... by Dragoniz3r · · Score: 1

      People assume that a download is worth less than a physical copy because they can't physically hold it, however if you consider the actual cost of a dvd the difference in cost will be a couple of cents at most.

      Let's not forget about the printed booklet (which is vastly expensive if you listen to ubisoft), the box it's held in, the plastic wrap around that box, the cost of loading it onto a truck, moving said truck halfway across the US, unloading it from the truck again, and getting some highschool monkey to put it on the shelves. The shelf space itself may cost money too.

      It's still bullshit that physical games cost so much, but that doesn't mean there are no costs involved with producing them.

    2. Re:Cost... by careysub · · Score: 1

      People assume that a download is worth less than a physical copy because they can't physically hold it, however if you consider the actual cost of a dvd the difference in cost will be a couple of cents at most...

      About 5 years ago the cost breakdown for a CD sold in a store included 80 cents for packaging/manufacturing, 90 cents for distribution, 80 cents for retail proft, and $3.89 for retail overhead. So if we are talking about retail price in a store selling the game, the cost of making and distributing that disk added up (then) to $6.39. See: http://wizbangblog.com/content/2004/10/14/does-a-cd-have.php

      Even the taking retailing costs entirely out of the picture it is $1.70. Do the game makers only sell their disks from their website? Even if so we must adding shipping/handling costs to this $1.70 . Not exactly "a couple of cents at most."

      --
      Starships were meant to fly, Hands up and touch the sky - Nicky Minaj
  25. Re:Why I prefer downloads by Local+ID10T · · Score: 1

    Sad... replying to myself.

    Of course, the article was talking about console games and I am not. Steam really needs to get a foothold in the console world, preferably on all the major consoles -now that would be worth my $.

    --
    "You want to know how to help your kids? Leave them the fuck alone." -George Carlin
  26. Re:now shit by Anonymous Coward · · Score: 0

    Come on over and I'll give you a "citation" :wink:

  27. Really? by WillyWanker · · Score: 1

    Wow, you mean consumers are smart enough to realize that paying $60 for a digital download gives them less than paying $60 for a disc with a case and a manual?

    No shit sherlock. Fer real?

  28. it's the licensing that kills ya by jollyreaper · · Score: 3, Insightful

    I hate physical media. It's a pain in the ass. I'll tolerate getting DVD's from netflix but I'd prefer if everything streamed. I'm damn well never buying another DVD again. Of course, life is made easier by being able to torrent what I can't get through netflix. I'm also very happy reading my books electronically. Sometimes reference hardcopy is nice but for novels and the like, electronic is the way to go. But they dick you too hard through the online stores. And that's the weakness with the games.

    As far as games go, they're screwing you six ways from Sunday. You have to buy from the official store. I know on itunes for iphone apps you have to back it up yourself since they won't let you download it again if you lose it. I don't know how Xbox handles that sort of thing. I know people are complaining about trying to migrate downloads from console to console so I guess they're handling it poorly. And then there's the issue on getting discounted used games, trade-ins, borrowing a game from a friend, etc. Can't do any of that with downloads. And the hard drives on the consoles are so limited. 20gb for an Xbox? please. Oh, they came out with a 250gb. Whooptie fucking doo. You run out of space real quick and they sure as hell won't let you hook up an external drive via usb.

    So given the current state of the industry, I'm stuck preferring physical game media to downloads, but that's only due to the legal constraints. If not for that, downloads would be the way to go, same as it is with PC.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:it's the licensing that kills ya by BlueFiberOptics · · Score: 1

      My issue with streaming services are the lack of subtitles. I like to have English subtitles when I watch movies because my friends are not native English speakers. (Or if I'm watching a non-English movie)

    2. Re:it's the licensing that kills ya by Anonymous Coward · · Score: 0

      You can re-download purchased iTunes/iPhone store apps. I have done this many times already, even after getting an upgraded iPhone model. The iTunes account saves your purchase history.

    3. Re:it's the licensing that kills ya by Warhawke · · Score: 1

      You have to buy from the official store. I know on itunes for iphone apps you have to back it up yourself since they won't let you download it again if you lose it.

      That is completely untrue. Your iTunes apps are saved to your account, so if you accidentally or intentionally delete something, you can download it again.

      I don't know how Xbox handles that sort of thing.

      The exact same way. All purchases are tied to your account. Sure, if the servers go down then you're boned, but then you could have just backed up your data in the first place.

      [A]nd they sure as hell won't let you hook up an external drive via usb

      You can set up 16 Gb partitions for use with USB media to back up all of your game content and saves, minus disk images of physical disks (downloads work fine) and user data, which cannot be duplicated but can be recovered from their server. Is it DRM? Yeah, and it's restrictive. Is it screwing you six ways from Sunday? Not really. You're losing the sell-back option, but it was only a matter of time before publishers started going after the used game market anyway.

    4. Re:it's the licensing that kills ya by future+assassin · · Score: 1

      >Of course, life is made easier by being able to torrent what I can't get through netflix.

      BUT some of us don't mind supporting the company/artists for good/great work and could care less if its available for free as a torrent. We just want easy access and a price that reflects the digital version vs packaged hard medium. The reason I rarely buy any music/movie in digital format is that there are very few option in Canada and I WILL not pay $5 less for a digital copy when a hard copy costs $20. I'll do without it and use the money to fill up my gas guzzling Bronco and go the a remote beach/lake and relax for the day.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    5. Re:it's the licensing that kills ya by ashridah · · Score: 1

      What's more, when you buy stuff on an XBox, you effectively get two licenses to the content. One belongs to your gamer-tag, and one is a transferrable copy that you can migrate between your 'home' console. If you're not logged in, anyone using that 'home' console can also use the content. and if you're at a friends place, you can use it on their console while you're logged in (but can't as soon as you log out).

      Transferring the license between consoles is a little bit annoying, since you can only do it every 12 months unless there's a repair involved by MS.

    6. Re:it's the licensing that kills ya by Anonymous Coward · · Score: 0

      Xbox has a pretty good system. You can play the game/content from where ever you're account is signed in and any account can play it on the console it's registered on. It's easy to transfer to a new console, just that they limit how often you can do it. So it's actually less restrictive than Steam which requires you to be signed in.

    7. Re:it's the licensing that kills ya by dangitman · · Score: 1

      And the hard drives on the consoles are so limited. 20gb for an Xbox? please. Oh, they came out with a 250gb. Whooptie fucking doo. You run out of space real quick and they sure as hell won't let you hook up an external drive via usb.

      Get a PS3 then. Internal hard drive is user-upgradable with standard 2.5" drives, and allows you to connect external hard drives as well.

      --
      ... and then they built the supercollider.
  29. The one advantage of steam by Anonymous Coward · · Score: 1, Informative

    Is that they offer older games at good discount. Just bought Street Fighter IV via Steam for $10, where as the console offerings are around $20-30 second hand.

    And a couple of weeks ago, I bought the bundle of 5 codemaster racing games for $20.

    So I'd guess that the price point for when I would buy games digitally is around $10.

    That said, I do take pride in my collection of retro games consoles and those games, which get a run every now and then. And I'm not going to re-buy those to run on new hardware.

  30. I like both ... sort of by Anonymous Coward · · Score: 1, Interesting

    I like having as many of my games as possible all loaded in a harddrive, so I can just turn on the console remotely and play. No swapping discs, no noisey cdrom drive, etc. Same principle as why people prefer a "jukebox" they can stick in their pocket.

    However, I do still prefer physical media, since I want to actually OWN what I purchase. So while I have bought a few independant games via download, I prefer discs for the AAA stuff.

    Now, the irony here to my first comment above is that even if I install my games to my XBOX hard drive, I still have the inconvenience of swapping the damn disc as "proof" I own it. Legit customer, inconvenienced. I was much happier with my PS2 and HDLoader. Power up, get a menu of my games, pick one and play.

  31. Re:Why I prefer downloads by Mr.+Freeman · · Score: 1

    "I have re-purchased games after losing the disc..."

    There's your problem. You think that it's acceptable to have to repurchase games simply because of a small problem like scratching the disc. Used to be that game companies would actually mail you a new disc if you sent in the old one. Not anymore.

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
  32. Wii games don't move... by Moof123 · · Score: 3, Informative

    Downloaded Wii games live on the console, and can't get moved off to a new one. So while the Wii will play old Game Cube games, all your downloaded content will not be forward compatible to the Wii 2 (or whatever they come out with next). Physical media likely will have some sort of path forward if history is any lesson.

    So yeah, disc please!

    1. Re:Wii games don't move... by Anonymous Coward · · Score: 1, Insightful

      But an external hard drive hooked up to the Wii that's full of torrented games will move just fine.

      Perhaps the console makers should focus on making the legal solution easier to use and more portable than the illegal one.

    2. Re:Wii games don't move... by bmalia · · Score: 1

      I hope they would allow some means to access all older data. That would be pretty crappy if they required you to purchase all the favorites again.

      --
      There's no place like ~/
    3. Re:Wii games don't move... by Anonymous Coward · · Score: 0

      so how does that explain, when my wii died a couple years ago from a power surge, Nintendo replaced it, and all the wii shop games i bought, were there, availble to redownload for free, on the new console?

    4. Re:Wii games don't move... by Anonymous Coward · · Score: 1, Informative

      That is their current policy. If you send your Wii into them they will transfer you account. If it was out of warranty and you just bought a new one, you have to send off both for them to do it. However, there are no promises regarding this policy in the licence you agree to for downloaded games, so they could turn around tomorrow and say they won't do it anymore. If you download games on your Wii you are relying on Nintendo's good will to maintain this policy.

  33. Plays4sure by MillionthMonkey · · Score: 1

    As of August 31, 2008, we will no longer be able to support the retrieval of license keys for the songs you purchased from MSN Music or the authorization of additional computers. You will need to obtain a license key for each of your songs downloaded from MSN Music on any new computer, and you must do so before August 31, 2008. If you attempt to transfer your songs to additional computers after August 31, 2008, those songs will not successfully play.

    IIRC they did allow a short time for people to quickly burn their purchases onto audio CD.

    A music collection is usually supposed to survive sitting in a corner mostly undisturbed for years. You shouldn't have to periodically "maintain" it to keep stuff from not playing anymore. You shouldn't have to watch your email for announcements. You should be able to wake up from a coma and pull out any arbitrary album, despite how long it's been there, and assume that it will play.

    1. Re:Plays4sure by yuhong · · Score: 1

      IIRC they did allow a short time for people to quickly burn their purchases onto audio CD.

      They ended up backtracking anyway and promise to keep the servers up until end of 2011.

  34. Prices dropping like mad by Anonymous Coward · · Score: 1, Interesting

    After seeing games that are only a couple years old on Steam for under $10, I could give a shit less about physical media. I have lost all interest in being a "hard core" gamer having to have the latest and greatest in hardware and software. I barely have any time to play much less go up to Best Buy to dig through the somewhat limited selection they have.

    I don't much follow anymore the release dates of new games. It helps me not get overly excited about the next big thing and keeps me from pre-ordering it. My biggest indicator as too whether or not a game is going to be a AAA must have title is when they hold the $50 release price for 4-6 months. You don't even much need to read the reviews since most of the companies panic and drop the price on a game they know is shit.

    Once any games hit the $10 and under mark I'll buy it just to have something to play with for a few hours/days and then delete it off my system. It's the gaming equivalent of one of those snack bags of chips.

    As far as sharing with friends, fuck them, they need to go buy their own damn copy so we can play co-op or multi-player.

    1. Re:Prices dropping like mad by TheRedDuke · · Score: 1

      My thoughts exactly. I'll also add: net value. Let's say you bought GTA IV on the 360 right when it came out: $60. Resell it when it's still that price, you might get $45-50. I just bought it on Steam this week for $7. Yes it's DRM'd, yes I can't resell it, and yes it's 2+ years old now, -BUT- I've netted less on it then if I bought the physical media at launch, plus I still own it indefinitely, can re-download it as many times as I want, and can use it on any PC that has Steam installed. I'd say I came out ahead.

    2. Re:Prices dropping like mad by grumbel · · Score: 1

      That doesn't really have anything to do with digital downloads. You can buy physical games used or when they are old just fine and quite often you will pay much less then on Steam, as Steam prices are kept artificially high. Current price for GTAIV on Steam is 22,49€, I can buy it new in a box, including shipping, for 16€.

      The only good part of Steam are their time limited weekend deals, as they are extremely cheap, but normal prices are almost always higher then the boxed version, even when the game is new. When you take used sales into account Steam is even more overpriced.

    3. Re:Prices dropping like mad by Anonymous Coward · · Score: 0

      After seeing games that are only a couple years old on Steam for under $10, I could give a shit less about physical media. I have lost all interest in being a "hard core" gamer having to have the latest and greatest in hardware and software. I barely have any time to play much less go up to Best Buy to dig through the somewhat limited selection they have.

      But you don't own the games. You're only perpetually renting them. I'd rather have my CD/DVD copies of the game with the manual and everything.

  35. EA is why I'm soured on digital media by socz · · Score: 2, Informative

    So, when Spore came out, there was this big thing and I was like that sucks, but probably won't affect/effect me because I don't really go for those games or most games from EA right...

    So a friend made (convinced) me to get BattleField 2142 right... So after a format or 3 (hardware issue) I wasn't able to play because I've hit the max install limits. I was very upset ;D

    So I hit the EA forums, and literally, a "mod" said to send him PM's with info and they'd help out. Although people were helped at first, that was the end of it. The "mod" said that EA people weren't going to "fix" those problems. That's when the outrage started!

    So after hearing NOTHING back from EA directly, the "mod" was actually more helpful even though they didn't work for EA, I did what everyone else was doing (and suggested everyone else to do) which was reporting EA to the BBB. Big whoop right?

    EA actually answered, once, and never again lol. So I said f this and forgot about it. Months later I tried it and sure enough it installed, with no surprise. I had found out that after a certain amount of time (I think weeks) the installs "get cleared" from their system and allow it to be installed once again on a "different" PC. What was different was the install, as the hardware (except one stick of RAM!), case, software and programs were all exactly the same! So since then I go out of my way to keep people from buying their games.

    So yeah, whenever possible, I try to stick to physical media. Sure, it could have the same exact thing built into it, but I am not forced to install a downloader which downloads a game several GB's fat each and every time you want to reinstall. I backed up all my files and installers and it just didn't like that. It thought I was trying to trick it! So yeah, I played by their rules once, and they lost a customer and hopefully countless others as well.

    --
    My abilities are only limited by my imagination
  36. Hard rive crashes by DogDude · · Score: 1

    I wouldn't mind buying games online except that if the hard drive in my PS3 crashes, I lose my games. Sony says that they are not responsible if a hard drive crashes and games are lost. It's up to the user to back up the hard drive on their own. Well, fuck that. I'll just buy the discs and not worry about backups.

    --
    I don't respond to AC's.
    1. Re:Hard rive crashes by CronoCloud · · Score: 1

      You CAN re-download games from PSN, the "not responsible" applies to your saves and personal media (pictures/music/web browser bookmarks)

  37. How about a physical media that doesn't wear? by trout007 · · Score: 1

    I know I'm dating myself here but I remember my first CD ROM drive. You had a little case that had a sliding door similar to what a 3-1/2 disk looked like. It was great because you didn't have access to the disc surface and you couldn't scratch them. I have kids and it's hard for them to properly hold a CD so they always get finger prints on them.

    --
    I love Jesus, except for his foreign policy.
    1. Re:How about a physical media that doesn't wear? by nomadic · · Score: 1

      Ahhh, CD-ROM caddies....the funny thing is they were used only very briefly, but for the next few years CD-ROM drives advertised themselves as "caddy-less" as a selling point.

    2. Re:How about a physical media that doesn't wear? by sound+vision · · Score: 0

      I, too, have long wondered about the frailty of optical discs. When Laserdiscs and CDs were developed in the 70s, I can understand them maybe not anticipating how important it would be to protect the media itself. Vinyl records were the standard then, and they get scratched very easily, and get damaged just by being left out of their sleeves (dust in the grooves). But there was fuck-all you could do to improve on that design. There was also an "Ohh, shiny!" factor. Optical discs were new, space-age technology. They were read by lasers. They had rainbows coming off of them in the light. People might have actually been impressed by the appearance of the disc itself, and they were used to walking on pins & needles handling their media, carefully holding it by the edges, and having it degrade with each play.

      But what I can't understand is why now, 30 years later, we're still fucking around with bare optical discs. We're expected to keep carefully placing them in and out of their trays, but in the real world that often doesn't happen. They get put into those CD binders, they float around peoples' cars, people leave them lying on desks. They get scratched, it's a fact of life. And it could all be avoided with a simple plastic casing with a sliding door, built as a standard part of the medium, like you had on floppy disks. If not for simply the amount of time that discs have been around, DVDs and Blue-Rays pack way more bytes into a square inch. So they're much more susceptible to the scratches that occur when they come in contact with, well, any surface at all. And yet we still don't have protection.

      I'd even go so far as to speculate that it may be intentional on the part of the companies that developed these standards. No casing on the disc means lower production costs (though, interesting thought: the casing and the "box" could become one). It also means more damaged discs. And a damaged disc is one that can't be re-sold. If the stuff on it is good enough, the consumer may even buy a new disc to replace it. Even better, he might buy the deluxe director's cut reissue on SACD -- another bare optical disc.

  38. Re:Why I prefer downloads by Bakkster · · Score: 1

    Agreed, I've found the risk analysis for my habits to come down in favor of Steam for the most part, too. The risk of Steam disappearing forever or having a temporary outage is less than my risk of harming my disk or temporarily misplacing it. The fact that my most-played Steam games are also multiplayer (and thus require an internet connection anyway) helps, too.

    I still prefer physical media for consoles, though. I chalk it up to a combination of the planned obsolescence of the platform, smaller HDD, vendor lock-in, and familiarity with a stack of console games next to the TV.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  39. AND by future+assassin · · Score: 1

    I can buy it used for 1/5 the price which lets me play a game I would have never bought in the first place and if I don't like it I can sell it for the same amount or more.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:AND by KDR_11k · · Score: 1

      For comparison, the biggest market for used games is Gamestop where you can buy used for 5$ less than new.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. Re:Why I prefer downloads by aiwarrior · · Score: 2, Interesting

    I totally agree with you. In slashdot there is this stigma about trading a physical good for a digital one. Don't get me wrong i love buying music CD's but when i do it i get a personal satisfaction feeling and nostalgia that is not really connected to the end product which is music. The music is equal to the flac or high quality mp3 counterpart.
    But i also find that steam is a good platform for a games library that is both versatile and convenient.

    Some users replied that they can't sell their games or that they have to log in to play the downloaded content, but not with steam and steam is basically DRM. With steam you can play in offline mode and can play as you mentioned in any computer you own just by logging in and downloading. It's true you can't resell but steam constantly has such good deals that not even in your dream store you will get so much discounted titles. In my opinion they may even be cheaper than second hand games bought of ebay or any online store.

    There is just one thing i am afraid regarding the fact that in some jurisdictions the digitally transactioned goods may not be regulated by the same solid physical goods laws.

    PS: Steam's recent promotions are completely brilliant

    http://pneves.net/

  41. Re:Why I prefer downloads by ZaMoose · · Score: 2, Informative

    Steamworks is coming to the PS3, as per VALVe themselves, so there's hope. And Portal 2 will be playable across platforms, meaning you can play on your PS3 and then fire it up on your PC or Mac and start right where you left off.

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  42. Further Misconception by TiggertheMad · · Score: 1

    I think that the reason digital distribution is so popular has nothing to do with logistical costs one way or the other. It has to do with the fact that unless you have a major publisher interested in giving you major shelf space in a store, you can't put your product somewhere were people can even buy it.

    There is a bout 30 feet of shelf space in most non specialty stores that sell computer games. That might be room for all the titles in 1982, but that isn't going to cut it now.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  43. Well of course I prefer physical media. by supersloshy · · Score: 1

    As said by many other people here, physical media isn't going away any time soon as long as they don't radically change how the system works. Games on physical media works so well that I can't imagine a console that only uses downloadable games to thrive. Lets take a look at the reasons why, shall we?

    Pros for using physical media:
    1) Buy it once and it's yours forever.

    2) You can re-sell it when you'd like a little extra cash and you don't want it anymore.

    3) You can back them up using various methods. (Ever since I got a DS homebrew flashcart and installed homebrew on my Wii, their personal value for me has *SKYROCKETED* since I can play my game backups without digging for the disc.)

    4) You can lend them to a friend that wants to try the game out.

    5) The game case has a "look at the awesome thing I have" value for showing it off on your game rack.

    6) I can play (most of) the games ten or twenty years from now, if they still work.

    Basically the cons for using discs and cartridges are that if you lose them or get them scratched/broken, then you have to buy a new one. The pros heavily outweigh the cons for this. But what about downloadable games? Lets see:

    Pros of downloadable games:
    1) You don't have to drive to a store to purchase the game.

    2) Sometimes the prices are much cheaper than a physical copy.

    And... that's about it. The cons list, however, is much more extensive:

    Cons of downloadable games:
    1) Most have DRM that controls when, how, and where you play it.

    1.5) You most likely won't be able to play the games in 10-20 years

    2) You most likely won't be able to purchase the games in 10-20 years. (Nintendo/Sony/MS, I'm looking at you. Do something about this one!)

    3) You can't trade them in for extra cash.

    4) You can't lend them to a friend.

    5) Games usually cost as much as a retail disc, which doesn't make much sense considering the cost of the disc or shipping it is not involved at all.

    6) You're at the mercy of your internet connection to get a decent speed for downloading the game. (If you have "Super Ultra Basic DSL" or dial-up, it might be more worth it to go to a store.)

    As long as physical media remains as sane as it is, and as long as downloadable games don't act so stupidly, I'm sticking to discs and cartridges. They are clearly the winner here.

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Well of course I prefer physical media. by Killjoy_NL · · Score: 1

      "As said by many other people here, physical media isn't going away any time soon as long as they don't radically change how the system works."

      That is why I am waiting for the Phantom Console ;)

      --
      This is the sig that says NI (again)
  44. And that's exactly why. by SanityInAnarchy · · Score: 1

    On a console, I prefer a physical disc, because at least that way, if I lose/break the console, I don't lose ALL my games.

    With Steam, or anything similar, or anything actually DRM-free, I would much rather have a digital download. It's far more convenient, so long as I can actually, legitimately, easily make backups -- or, in the case of Steam, Valve has it backed up for me.

    --
    Don't thank God, thank a doctor!
  45. Do both? by imakemusic · · Score: 1

    Downloads are convenient because it's easy, quick and you don't have to go into the big blue room. Physical media is good for collecting, saving disc space, lending and reselling. Why don't companies give the option of shipping a CD when you buy a download? Maybe for a slightly increased fee, but still less than buying both separately and not much than ordering a cd should be.

    --
    Brain surgery - it's not rocket science!
    1. Re:Do both? by Kalriath · · Score: 1

      Actually, Stardock does this on their first party and published titles. The game itself costs like $50 via digital download, but they'll send you the DVD at just the cost of shipping added on. Pretty good deal. And by contrast, you can also buy the game disk in stores and never insert it - once you activate the key you can just download the game. That second part is the same as Steam though, so not really a huge deal.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    2. Re:Do both? by captjc · · Score: 1

      TellTale Games also gives the option when you buy from their store. Just pay shipping when you buy the whole season. I also believe that Blizzard offers it on some of their games. Buy the boxed copy, register on battle.net and you can download it anytime you want.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  46. The savvy prefer physical media because... by RobDollar · · Score: 1

    .. it's quite often cheaper that the download equivalent. Even Valve releases are generally cheaper retail than they are on Steam (in the UK at least).

    Also in other cases (eg Mount and Blade Warband) localised tax, for example VAT here in the UK), adds too much to make it viable to make an online direct download purchase. For me it would have been circa £26 download, whereas online hard copy on play.com (other websites are available) it cost £18.

  47. but they are not by Anonymous Coward · · Score: 0

    and you cant sell them again or lets friends borrow them.
    I looked af buying xbox games through their online service, but most of the ones I wanted was not available online. Those that were available cost 1/3 more than buying them from an online store and getting them through the mail. Some were even less than half the price compared to buying them as a download.
    So I buy the physical media since it is a much better deal.

  48. difference between console and PC gaming by Anonymous Coward · · Score: 0

    because with console games, you can always trade in your old games you don't play anymore and/or buy used games for far less than the price of new games (assuming you can wait a bit for the price drop). You can also borrow games from friends or bring over a game to play at a friends house as long as they have the appropriate console.

    As for PC gaming, we are used to games being progressively harder to share (cd keys, authentication servers, etc). For PC games, the only real difference between having the physical media and download is becoming more and more the difference from waiting for the download vs the time it takes to go to a store and buy it.

    As for cost, I am finding PC gaming with downloads far cheaper than buying console games. Steam sales save me far more than buying the same game used for a console, then reselling when I'm done.

  49. Re:Why I prefer downloads by Hadlock · · Score: 1

    That's a big "if". AFAIK it's never been done before, especially on a AAAAA title. I know Valve said they'd do it, and there's no technical limitation for it, but the chances Sony backs out of this due to the precident it sets (basically a dumb Steam terminal) could be very dangerous for the industry. I can see Sony backtracking on this, or nerfing the feature significantly.

    --
    moox. for a new generation.
  50. Get into today already? by MindPrison · · Score: 1

    C'mon - it's not the future - it's already here.

    With consoles like Playstation 3, it's much easier to just have a heap of games ready to play right here and now, rather than having to sort discs and insert/eject stupid scratchable game discs all the time.

    Another advantage is that you can just "re-download" your entire game collection if you should switch machine, or upgrade to a bigger harddisk, now tell me that's not LOOOVELY?

    As for PC and STEAM, they very often have huge price cuts, and brand new games are usually 30-40 percent cheaper than in the stores (at least Danish stores - where a new game costs 100 bucs, and sells for 59 on Steam)...

    And...you can carry your games collection with you - forever, I mean...I STILL have old playable games on steam I installed ages ago, and have lost the discs to - Yay for the future I say, it's not the future - it's today!
    (ok, that was cheesy, but you get the point) ;)

    --
    What this world is coming to - is for you and me to decide.
  51. Consumers are Not Stupid by TexVex · · Score: 1

    'Interest absolutely drops away when you get to the types of pricing that you might charge for a new physical disc. People's perceptions are that they're not prepared to pay as much for digital content -- they make the connection that it's not a physical disc and therefore it should be cheaper.'

    Consumers are NOT STUPID. Maybe most people could not clearly explain why they feel downloads should be less expensive, but their perception that downloads are intrinsically less valuable than physical media is accurate and justified. Here are some of the reasons why:

    1> You cannot sell, trade, or loan a digital download, therefore it intrinsically has less value than physical media.

    2> You cannot trust that you'd be able to re-download something if your copy gets lost in a hardware failure. So owning it comes with more risk of loss, and that risk reduces its value.

    3> Downloads cost less to distribute than physical media, and it is basically unfair for the publisher not to charge less for something that has less overhead. As human beings we understand trade and we understand greed. We are greedy ourselves, and we recognize greed in others. How can you expect consumers to take you seriously if you don't want to give them a fair shake?

    --
    Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
  52. yeah, good for you. by Anonymous Coward · · Score: 0

    None of your money goes into the industry now! You buy all your games second-hand, which means the people who MAKE those games that you enjoy so much, get nothing.

    You're giving your money to GameStop or some other parasite company. You're not even giving it to the big publishers who bring games to market -- certainly not to any of the developers who made those games.

    If you really want to help the industry, buy 1 game less per year, and buy your games NEW at retail, so that the people who MAKE those games will at least get something.

    Until then, you're not even actually their customer, so don't be surprised when they fail to take your preferences into account.

  53. More expensive and easy to take away by Anonymous Coward · · Score: 0

    There are a couple of reasons I don't use the Xbox live store to buy games such that are also available on physical media:
    1) Often the downloads are considerably MORE expensive
    2) It would be even easier for them to take away/disable a game at any point in time
    3) You can't sell it or lend it to anyone else
    4) It is tied to your account, so if you for some reason would lose that, you would have to purchase everything all over again

  54. Being able to resell won't be an option for long by Vektuz · · Score: 1

    I like how folks are going on about how being able to rent / resell their games make it worth having it in disk form. Meanwhile, the big names in the industry are starting to do everything they can to prevent resale, or even rental. Its only a matter of time before they finally just go for it and make it so that they all ship with the one-time-use "premium content unlock code" and become demos without it. Ubisoft has already begun down this path - and so has EA. Soon your 60 buck game will have 0 resell value.

  55. Both by Anonymous Coward · · Score: 0

    I think battle.net [blizzard] has it right, you can buy a physical copy of the game, and then if like what happened to my copy of WC3 becoming unusable (scratched), you can enter your WC3 key and then DL a copy of the game for free, and it is posted indefinitely onto your battle.net account.

    1. Re:Both by Kalriath · · Score: 1

      You just described Steam and Impulse, both of which predate the new Battle.net.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  56. Locked out by Sony by cybersquid · · Score: 1

    Sony won't let us log in to the Playstation network until we install their OS update 3.21. However, this "upgrade" disables linux (the "Other OS" feature). I refuse to allow Sony to remotely delete this option, so downloadable content is not an option for my family. Cleverly, Sony is also preventing me from buying or renting films or other content. Well, that's their call.

  57. Re:Why I prefer downloads by KDR_11k · · Score: 1

    Steam is good in my opinion because in exchange for only getting a digital copy it gives you many other advantages (most notably sales that make the games so cheap I won't cry over not being able to resell them). Many of the services, especially publisher-driven ones, get that wrong and hurt you in the name of preventing piracy without giving you anything in return.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  58. if i have a disc... by misfit815 · · Score: 1

    ...the vendor can't take it away from me.

    --
    Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
  59. Bigger textures and multitexturing != x1000 by tepples · · Score: 1

    For a start, because the Wii is capable of 480p resolution, while the PS3 scales up to native 1080i - I'm sure you can imagine just how much graphics alone takes up.

    A 1080p frame buffer has six times as many pixels as 480p. Also consider that the PS3's Cell has a far more powerful CPU for more complex compression and post-processing schemes. I'll also grant that PS3 games use lighting effects involving multiple texture layers. So, having read only the published specs but not the confidential specs, I'll assume that PS3 textures and meshes are eight times as big as they would be for Wii.

    Add onto that the Wii's sound processor probably isn't AAC/DTS/TrueHD 7.1

    True, Wii's sound processor is matrix surround. But in a game, as I understand it, you usually have a mono or stereo source and then change the levels based on the vector from the source to the microphone.

    So I can see a 40 MB WiiWare game ballooning to 400 MB when redone for PS3, but still not 40 GB.

  60. Re:Why I prefer downloads by VinylPusher · · Score: 1

    Steam is good because it's more convenient and is a better overall experience than downloading pirate copies.

    I have no love for DRM or systems which use it, but Steam is absolutely the best way for me to reward developers for a job well done. If some of that money also goes to Valve, then that's cool too. I really like Valve games.

    I don't know if the devs get more or less reward than if I'd bought a copy of their game from a retail store, but I don't care. Store-bought games mean I have to deal with these crappy, outdated and overly-fragile things called DVD's. Plus, if I can't at least have a really nice box and manual... forget it. Little DVD cases and a PDF of the manual really doesn't get my impulse-purchase juices flowing.

    If Steam dies tomorrow and I can no longer play the games I've paid for. Well, that's why I also support piracy as a distribution mechanism.

  61. Its the price that matters to me by vmaldia · · Score: 1

    I'm a PC gamer and I live in a third world country. For me digital distribution like Steam is a lifesaver. First, only a few legitimate games ever get to my country as physical discs so digital distribution gives me much much more choice. Second, digital distribution can make the price really affordable. All I have to do is wait for it to go on sale. Since I never plan to turn around and sell these games, the inability to sell them does not bother me. After playing I'll just back them up to a burned DVD But of course DRM is always a problem

  62. Physical media is best by thetoadwarrior · · Score: 1

    Sorry but if I pay full price I want something and I want to play it as long as I want not when the company deems that the game is old or when they quit supporting the hardware.

    PCs aren't as bad because I do trust Valve more than the likes of MS and EA but more importantly there is more ability to buy and play games for ages. Consoles generally, at best, last 5 years and after that you don't know what could happen. Sure anti-used games people like Mark Rein would get a hard-on over being able to take your games away after a few years and make you buy the latest sequel but I don't like it.

  63. Re:Why I prefer downloads by Too+Many+Secrets · · Score: 0

    Why should I get a new disc for free if 'I' break the old one?

  64. Re:Why I prefer downloads by chilvence · · Score: 1

    Because you paid thirty quid for a game and not a shit piece of metal and plastic?

    They had a chance to make CD's indestructable by making them encased, but they decided not to. you still get a fucking case anyway, its just you have to separate the disk from it when you use it!

    However well you look after your own stuff, shite engineering is still doomed to a life of failure.

  65. Bandwidth, speed and ownership FTL by Kathars1s · · Score: 1

    Games are getting bigger and bigger, and ISPs are giving us less bandwidth per month. On top of that, unless you're running Fiber its still faster to run down to the store, pick up the game, come back and install it or just run if your on console, than it is to download it. Give me a 25-50Mbit fiber with unlimited monthly bandwidth and a guarantee that what I download is mine to do with what I will, then ill stop buying physical media. Shame that'll never happen.

  66. like vinyl.. by Anonymous Coward · · Score: 0

    Of course physical media is better than a digital copy. It sounds better!

  67. physical media is dead by tumbleweed05 · · Score: 1

    totally not the case for me. my xbox 360 elite is a streaming machine for my tv. and i definitely prefer being able to download a game and not insert the disk. reason for all of this: pure laziness ^_^

  68. Re:Why I prefer downloads by Anonymous Coward · · Score: 0

    In other words, you like Steam because it keeps things organized for you. At the cost of the inability to share games with friends (sharing accounts is a violation of the TOS).

    Yeah, I'll just pay the extra $5~$10 and trade with my friends whenever I got bored of a game. Trade Dragon Age for Mass Effect 2 for $0? Sweet deal!

  69. Re:Why I prefer downloads by Anonymous Coward · · Score: 0

    "I totally agree with you. In slashdot there is this stigma about trading a physical good for a digital one."

    Because digital goods are usually wrapped in DRM which cripples them vs physical goods. The only good online distribution systems are those that don't use DRM.

    To me the biggest problem with digital goods is that ultimately your content is a RENTAL. If the content is secured with DRM then inevitably the provider will kill the DRM servers and your content will be orphaned (you will be unable to move it off the device). This has happened with EVERY DRM scheme that has been developed and WILL happen with all the current popular DRM schemes (Steam, iTunes, etc.) Microsoft completely screwed MSN Music customers, killed DLC for the original XBOX, and will eventually screw Zune owners as well. There are countless other examples.