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Sometimes It's OK To Steal My Games

spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."

319 of 438 comments (clear)

  1. Actually.. by somersault · · Score: 1, Offtopic

    You get piles of stuff for free with any Ubuntu distro, and none of it is pirated (at least I haven't heard of any "Linux for Pirates", but maybe it exists)

    --
    which is totally what she said
    1. Re:Actually.. by Draek · · Score: 1

      Strictly speaking, what they're charging for is access to *their* repository, you're always free to download, compile and install any Free app you'd like, or even find someone kind enough to give access to their repository for free and use it instead of Red Hat's.

      --
      No problem is insoluble in all conceivable circumstances.
    2. Re:Actually.. by Anonymous Coward · · Score: 2, Funny

      WHAAAT?! I even downloaded mine from a torrent! It has to be pirated!

    3. Re:Actually.. by betterunixthanunix · · Score: 1

      But not from that specific distro. GP said that "any" Linux distro will give you tons of free (gratis) software, and my point was simply that that was not true.

      --
      Palm trees and 8
    4. Re:Actually.. by PFI_Optix · · Score: 4, Insightful

      He was speaking in terms of PC games. I've not seen a lot of high-quality PC games given away (Alien Swarm is the one recent exception that I know of).

      The whole point of this article is what I've said in every piracy argument I've been involved in: if no one buys quality PC games, they won't be made any more. Buy the games you play. I'll go even further than the author: don't just buy one a year, you cheap schmucks. Buy anything you play for more than 10 hours.

      The more money we sink into the PC games market, the healthier it will be. The more quality titles we support, the more we'll see of the same level of quality.

      --
      120 characters for a sig? That's bloody useless.
    5. Re:Actually.. by westlake · · Score: 1

      You get piles of stuff for free with any Ubuntu distro

      Piles of something, anyway.

      I don't mean to sound unkind, but Ubuntu's games have an early 90's freeware-shareware look to them.

    6. Re:Actually.. by interkin3tic · · Score: 5, Funny

      You get piles of stuff for free with any Ubuntu distro, and none of it is pirated (at least I haven't heard of any "Linux for Pirates", but maybe it exists)

      Yarr... we be workin' on that, matey. These peg-fingers make the work slow, and it be difficult to motivate without promise of any booty. Ye have me word on the pirate code that it will be free as in grog when we be finished, yar.

    7. Re:Actually.. by Randseed · · Score: 5, Interesting

      See, you have people like me who DO. For a classic example, Starcraft II. Starcraft II is a high-budget game, which Blizzard spent a lot of money marketting. All that is good. I was going to buy it. Here's what happened: I bought the thing, was confronted with a 36 hour download time, and used a version that I happened to have which was a torrented predownload. For reasons I still don't understand -- maybe it was regioning, whatever -- their DRM prevented me from using the game that day. I had to wait until July 28th, a day after it was released, to play it at all. On the release day, I'd tried numerous times to "authenticate" my copy, all of which failed. I went to my battle.net account, which claimed that I'd somehow activated too many copies. I called Blizzard and got hung up on numerous times with an "unfortunately, we're experiencing a high call volume" load of crap until I finally got through, at which point the hold time was 56 minutes. Now, I did the right thing. I bought the damned thing for $60. Blizzard's DRM caused a major screwup, which made me wish that I'd pirated it so at least it would work.

    8. Re:Actually.. by westlake · · Score: 2, Insightful

      Insulting people is not going to get you anywhere.

      I'll remember that the next time I see a Borg icon, a rotten Apple, or a stained glass Window.

    9. Re:Actually.. by Jerslan · · Score: 5, Informative

      Actually, there *is* an alternative repository that is 100% binary compatible with the enterprise editions of the distro you refer to. You may have heard of it...
      http://www.centos.org

      The distro you refer to also has their own totally free Linux distro/repository, which you also may have heard of...
      http://fedoraproject.org/

      The business model of your example is not simply repository access. What you're paying for with their "main distribution" is easier access to support and updates/patches.

    10. Re:Actually.. by Draek · · Score: 1

      He didn't say "from", he said "with", therefore it is still true.

      But honestly, this is a fairly stupid discussion on semantics if you ask me. The OP's meaning was clear and valid, and that's all that should matter.

      --
      No problem is insoluble in all conceivable circumstances.
    11. Re:Actually.. by genner · · Score: 1, Insightful

      See, you have people like me who DO. For a classic example, Starcraft II. Starcraft II is a high-budget game, which Blizzard spent a lot of money marketting. All that is good. I was going to buy it. Here's what happened: I bought the thing, was confronted with a 36 hour download time, and used a version that I happened to have which was a torrented predownload. For reasons I still don't understand -- maybe it was regioning, whatever -- their DRM prevented me from using the game that day. I had to wait until July 28th, a day after it was released, to play it at all. On the release day, I'd tried numerous times to "authenticate" my copy, all of which failed. I went to my battle.net account, which claimed that I'd somehow activated too many copies. I called Blizzard and got hung up on numerous times with an "unfortunately, we're experiencing a high call volume" load of crap until I finally got through, at which point the hold time was 56 minutes. Now, I did the right thing. I bought the damned thing for $60. Blizzard's DRM caused a major screwup, which made me wish that I'd pirated it so at least it would work.

      It had nothing to do with DRM. Blizzards network broke under the strain. That's why smart people wait a few days before buying a game that popular.

    12. Re:Actually.. by betterunixthanunix · · Score: 1

      Corporations are not people; I'll give you the borg icon, since it is Gates' face.

      --
      Palm trees and 8
    13. Re:Actually.. by jedidiah · · Score: 1

      >> Insulting people is not going to get you anywhere.
      >
      > I'll remember that the next time I see a Borg icon, a rotten Apple, or a stained glass Window.

      We're not the ones trying to sell something.

      Of course context matters.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    14. Re:Actually.. by yoyhed · · Score: 4, Funny

      What are you talking about? These are THE GAMES people want to be playing! Have you seen xEyes?

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    15. Re:Actually.. by h4rr4r · · Score: 2, Informative

      They will give you the source, you just need to compile it. Still free though.

    16. Re:Actually.. by somersault · · Score: 1

      Correct, I gave them up around 2 years ago.

      --
      which is totally what she said
    17. Re:Actually.. by somersault · · Score: 1

      I loved early 90s shareware, you insensitive clod! On the Mac anyway, the PC scene was a bit crap.

      --
      which is totally what she said
    18. Re:Actually.. by h4rr4r · · Score: 4, Insightful

      What other than DRM would stop a single player game from working when their network fails?

    19. Re:Actually.. by somersault · · Score: 1

      I'm not going to be buying any more PC games until they're available natively on Linux. When Steam comes out for Linux I may actually build a gaming PC again, but until then I've found that I can actually enjoy full time console gaming much more than I expected.

      --
      which is totally what she said
    20. Re:Actually.. by Runaway1956 · · Score: 4, Insightful

      "I've not seen a lot of high-quality PC games given away"

      You could at least define "high quality". If you mean high FPS, lots of bling, lots of gore, and flashing lights - yeah, you're probably right. Linux doesn't have a lot of high quality games. To me, nethack is pretty high quality.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    21. Re:Actually.. by bertoelcon · · Score: 3, Funny

      Insulting people is not going to get you anywhere.

      Really? Some comedians seem to make a living on that.

      --
      Anything can be found funny, from a certain point of view.
    22. Re:Actually.. by Derosian · · Score: 1, Insightful

      You must have been on a 56k modem with a 36 hour download time, or the servers were down, it took me all of 30 seconds. The digital download version, as was stated in multiple locations, was only usable after 10AM the day of the release. When I installed I had no problem adding Starcraft II to my Battle.net account which is what it really is, you don't really authenticate. You might as well be using Steam and complaining about Authentication. It makes sense they had a high number of calls and a 56 minute wait time in the time period immediately after a release. All of these things sound normal to me, sure its annoying and if I was unfortunate enough that the DRM kicked me in the butt I would complain too, but Blizzard has a history of 'doing the right thing' and if you get in contact with them are likely to get it worked out.

    23. Re:Actually.. by HungryHobo · · Score: 3, Insightful

      I'd class Dwarf Fortress as high quality(with the exception of the graphics which are of a standard closer to a 1980's text editor) and that's given away free.

    24. Re:Actually.. by longhairedgnome · · Score: 2, Informative

      A 30 second download for a 7 Gb file? You're either a big fat liar or just fat.

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    25. Re:Actually.. by blackraven14250 · · Score: 2

      It's not even just DRM in general, but a subset of DRM that requires Blizzard to keep a server available.

    26. Re:Actually.. by Derosian · · Score: 1

      The update file is not 7 GB. You are sadly misinformed.

    27. Re:Actually.. by Anonymous Coward · · Score: 1, Funny

      Enough with the "Aspergers" flaunting already...

      If you want to be so literal hardly any (or none?) linux distros give you tons of free software.

      Because most software doesn't weigh very much.

    28. Re:Actually.. by enter+to+exit · · Score: 2, Insightful

      Although you can get a lot (but not all - you'd be surprised at what people call "open") of FOSS software for free legally. The developer was not referring to law, he was referring to ethics.

      I wonder how ethical it is to use FOSS software and not give a little in terms of support to the developers (be it financial or time)

    29. Re:Actually.. by Evil+Shabazz · · Score: 1

      The summary said "cool" stuff.

      --
      Down with the career politician! SUPPORT TERM LIMITS
    30. Re:Actually.. by RsG · · Score: 4, Insightful

      When the OP used the phrase "high quality" I read it to mean "expensive, technologically complex and with bells and whistles like voice acting/cut-scenes/whatever".

      If your sole measure of quality is gameplay (and that's a damn good thing to base your judgment of a game on incidentally) then you don't need any of the above. Hell, there are games made fifteen years ago I still play. Bells and whistles don't age as well as core game mechanics.

      All that being said, I would be a little sad to see the Starcraft 2's of the world die out, or migrate entirely to the consoles. So I'm going to back the person who wrote the article in the first place: Buy your games. I've no problem with people trying before they buy, or pirating abandonware they can't get legitimately (or otherwise unavailable through legal channels), or cracking games you own to get rid of obnoxious DRM schemes. But if all else is equal, we (the computer gaming community) should buy the damn things.

      Because otherwise, the cost of making games gets spread around that many less legitimate customers, and I think the people who do pay have a right to be a little pissed off paying for someone else to play for free.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    31. Re:Actually.. by Evil+Shabazz · · Score: 1

      Corporations are not people

      Well, you're clearly not Republican!

      --
      Down with the career politician! SUPPORT TERM LIMITS
    32. Re:Actually.. by Anonymous Coward · · Score: 5, Insightful

      Blizzards network broke under the strain

      And why should Blizzard's network have any impact at all on my ability to play a game, that I bought, in single-player mode, on my own pc?

      Because my right to play that game must be verified via authentication against Blizzard's server.

      That qualifies as DRM.

    33. Re:Actually.. by Richard+Dick+Head · · Score: 1

      Um, Wing Commander: Privateer weighed quite a bit. So did Windows 3.11. Castles (by Interplay, remember the annoying Abbess who was nuts and wanted to execute heretics constantly?) came with BOTH 5.25 and 3.5 floppies. This is well before the internet thing totally happened, given, but I imagine the servers involved weigh quite a bit. The internet weighs billions TYVM, you assholes out there just get served without having to service the damn hardware think its that easy don't you?

    34. Re:Actually.. by Anonymous Coward · · Score: 5, Insightful

      I believe Randseed bought the game digitally, which meant he would have had to download the entire installer. Of course he could've done this several days in advance, as Blizzard made the downloader available beforehand to help people avoid the inevitable congestion issues, and simply activated it while installing the game on release day.

    35. Re:Actually.. by Dremth · · Score: 1

      Corporations are not people

      Actually, economically speaking, they are.

    36. Re:Actually.. by jimmydevice · · Score: 1

      Corporations ARE people. Unfortunately, they sometimes act in quite inhuman ways.

    37. Re:Actually.. by Lord+Kano · · Score: 5, Interesting

      Just a couple of weeks ago, I bought an older game. Just Cause. When I installed it, the DRM wasn't compatible with Windows 7 and there were no patches available, I had to go download a NOCD crack to play a game that I legitimately purchased.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    38. Re:Actually.. by blahplusplus · · Score: 2, Interesting

      "The whole point of this article is what I've said in every piracy argument I've been involved in: if no one buys quality PC games, they won't be made any more"

      The problem is game quality, even the recently released starcraft 2 was ho-hum. So many PC games are released broken and without tools. It's a catch-22, no publisher wants to commit the resources to make sure the game is really good, everyone pirates it and finds out it's so-so and they find out it's not worth paying for.

      Take Supreme commander 1 + 2 both games were unfinished on release, Supcom 1's AI was completely broken and Supcom 2 had moddiging forcefully disabled and ripped out of it as per request by the publisher (since the demo had modding enabled).

      The truth is - the developers suck at making games and all too often are under resourced and are not committed to their games beyond pump and dump. Transformers War for cybertron is a case in point - technically proficient port but the controls, framerate, etc they didn't bother changing at all. You couldn't change your controls in the PC version of Transformers... I mean wtf?

    39. Re:Actually.. by severn2j · · Score: 4, Insightful

      It had nothing to do with DRM. Blizzards network broke under the strain. That's why smart people wait a few days before buying a game that popular.

      Actually, smart people don't buy products that require the publishers network to be up in order to play a singleplayer game. Having to wait a few days because of network load is a bit of a slap in the face when we're all subjected to the constant pre-order culture where playing on release day is the most important thing.. Paying for that just sends a message that its okay for publishers to pull that shit. Although, I guess if nobody bought it, they'd just blame piracy anyway...

    40. Re:Actually.. by Anonymous Coward · · Score: 3, Funny

      "same level of quality"

      A couple of so-called "AAA" titles from recent years:

      Fallout3 - Backpedal, activate v.a.t.s, rinse repeat. Bugs still not fully patched (too busy working on paid-for-dlc, sequels). Inventory management UI that makes 1st year compsci projects look like works of art. GOTY!

      Mass Effect - A first/third person shooter game released in 2008 with no AI. No really, observe how the mobs act. They can be approximated with
      if melee, run closer, punch
      if ranged, stand, shoot

      2008. I expected neural net AI reacting to movie-like scripted events.

      Break the game down into its elements: camera on face/dialogue chooser, planet chooser (with mouse sensitivy forced low to give you a sense of the vastness of space even though you're just choosing destinations on your ships navigation screen), D-grade First/Third person shooter. Character improvement that may as well not be there. Real-time elevator ride simulator. Yes, you get to wait 1-2 minutes in REAL-TIME before the next area starts loading. WOAH! INNOVATION!

      Each element feels like it was programmed by some college dropout and the results simply lumped together. The entire game is about denying you control, whether by sticking you in a the lander vehicle or denying you any non-squad member info to make decisions (until you visit their locker located in a far corner of your ship).
      GOTY again.

      Do you really think making this kind of rubbish should be rewarded and not punished?

    41. Re:Actually.. by ewanm89 · · Score: 1

      Urm, the software didn't weigh anything, the medium one is storing it on had mass. You could stick them all on one CD, and well, then it would have even less mass.

    42. Re:Actually.. by silentcoder · · Score: 1

      happypenguin.org - a heckuva lot of those games are really, really good.

      Of course if you talking single-player only then it limits things a bit but we're seeing an ever increasing shift to low-entry-cost models even in commercial PC games - particularly in he MMO sphere. WoW has been free to download for years (though it's size makes buying the disk sets actually CHEAPER in my country than the bandwith costs of the download) - you just pay the subscription fee to use their servers.
      DnD-online has even done away with the subscription-fee and moved entirely to a microtransaction environment (which took an ailing game and gave it a brand new life).

      A lot of FOSS games are terrible - most are getting better and better and some are truly excellent. Again it depends how you look at it. ID has been publishing their titles under the GPL for years, true they don't do so right away -first they sell them as closed stuff, so they can make money licensing the engines but they always freed them later - while still selling the artwork.
      Giving those engines away for free - kept the games alive, means their still making money on artwork for 15 year old games (though granted, not a lot) and that some groundbreaking game engines and ideas survived major changes in the hardware world - and these ARE top-of-the-range games.

      In the end -say what you will - but Frozen Bubble remains one of the most popular games ever created, simplicity != bad quality.

      --
      Unicode killed the ASCII-art *
    43. Re:Actually.. by ultranova · · Score: 2, Insightful

      If your sole measure of quality is gameplay (and that's a damn good thing to base your judgment of a game on incidentally) then you don't need any of the above. Hell, there are games made fifteen years ago I still play. Bells and whistles don't age as well as core game mechanics.

      However, bells and whistles are necessary to represent those core mechanics in an appealing manner. Many older games have awful interfaces, and most sprite-based ones run into the problem of low resolution making it hard to figure out what's happening since everything becomes a pixelated mess.

      Because otherwise, the cost of making games gets spread around that many less legitimate customers, and I think the people who do pay have a right to be a little pissed off paying for someone else to play for free.

      60 dollars for a single game is too much. At this point, even if BitTorrent were to disappear entirely, sales would not go up. People simply don't have that kind of money to spend on entertainment. So please don't pretend that you are paying for the pirates; you aren't, you are paying for the development costs.

      Game development costs have gotten completely out of hand while quality tends towards mediocre, and the result will be the same it has been before: a market crash.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    44. Re:Actually.. by PFI_Optix · · Score: 1

      By Frozen Bubble, do you mean Bubble Bobble, the original arcade game which was then ported to consoles and made the authors large wads of cash?

      I never implied that simplicity meant low quality. There are some games with very "simple" gameplay that are are fun to play again and again.

      My point stands: if a game is for sale and you play it for more than a few hours, you should buy it. The author(s) invested time and money into creating the content you are enjoying and deserve a reward.

      If it's too expensive, stop playing and wait for it to come down in price. If you want to play it so badly you can't wait, BUY IT.

      --
      120 characters for a sig? That's bloody useless.
    45. Re:Actually.. by muntis · · Score: 1

      I just can't understand where you get these problems. I got home at July 27 at 18:00 GMT paid with credit card for SC2. Started download and after an hour I was already playing it.

    46. Re:Actually.. by Abstrackt · · Score: 2, Insightful

      However, bells and whistles are necessary to represent those core mechanics in an appealing manner. Many older games have awful interfaces, and most sprite-based ones run into the problem of low resolution making it hard to figure out what's happening since everything becomes a pixelated mess.

      One word: Nethack.

      60 dollars for a single game is too much. At this point, even if BitTorrent were to disappear entirely, sales would not go up. People simply don't have that kind of money to spend on entertainment. So please don't pretend that you are paying for the pirates; you aren't, you are paying for the development costs.

      People don't have $60 to spend on entertainment? Having seen so many people drop $500 on a console or video card I find that hard to believe. Besides, no one is forcing you to pay $60 for these titles, they just slap a high price tag on it and people buy it because they must have it now. If you can learn delayed gratification you can wait about six months and the price will drop.

      You're not just paying development costs, you're paying the highest amount they think they can make from you; that number drops over time. If you can't find the money for a game you want there are probably two scenarios: 1) you're spending too much in another area or 2) you can't afford the system (computer or console) anyway.

      Game development costs have gotten completely out of hand while quality tends towards mediocre, and the result will be the same it has been before: a market crash.

      They're giving people what they want. Do you really think EA is churning out Madden 20xx for the fun of it? As long as people are buying shit games for high prices you'll find some developers working that niche market making shit games and selling them for high prices.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    47. Re:Actually.. by tehcyder · · Score: 1

      Obviously he meant "high quality" as in "high cost to produce", and don't pretend you didn't know that.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    48. Re:Actually.. by silentcoder · · Score: 1

      >By Frozen Bubble, do you mean Bubble Bobble, the original arcade game which was then ported to consoles and made the authors large wads of cash?

      No I mean Frozen Bubble which is the same game, with the same quality - and was given away for free. It is ludicrous to suggest that a game like that cannot be done for free UNLESS it's a clone either - the site I linked you to have some very addictive and highly original free games.

      --
      Unicode killed the ASCII-art *
    49. Re:Actually.. by dancingmilk · · Score: 1

      Blizzard's network didn't break under strain. I've played every day since release with no issues. If someone did have problems it was likely their own fault.

    50. Re:Actually.. by mcgrew · · Score: 2, Insightful

      He was speaking in terms of PC games. I've not seen a lot of high-quality PC games given away

      How times change! Back in the day the best and most popular games were free; registration was cheap ($20 to $30) and you got extras with registration that made it worth the price.

      It was called "shareware" and was a great concept. For instance, the first Duke Nukem was actually three full three level games. The first three levels were actually a full game itself, when I registered it they sent three mors disks, with the other two "levels" that were actually two more games, and the third disk was a completely different shareware game. You also got a printed manual. The original Wolfenstein and DOOM were like this as well; there were thousands of other shareware titles.

      In an era where anybody can get any electronic version of any movie, book, song, or software from the internet for free, this is the way to go -- give the game away because they can get it free anyway, and sell the extras, the extras being physical media, printed manuals, and so forth. The only people who suffer from giving stuff away are those whose stuff is crap, because if you download my game and it sucks, you're not going to give me any money. If it's good, people will pay.

    51. Re:Actually.. by petermgreen · · Score: 1

      A couple of other recent examples of high quality PC games being given away free (as in beer and in one of the cases below also as in OSS).

      warzone2100 was both opensourced and given away (unlike most PC games that get opensourced where the code is given away but the game data remains under a restrictive license) fairly recently though admittedly that is rather an old game (still a good one though)

      portal was given away at one point though it was a time limited offer and tied to steam.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    52. Re:Actually.. by Machtyn · · Score: 1

      I agree, $60 is too much for me to feel good about paying. Especially for that game. I've spent $40 on the Warcraft III bundle and I didn't quite get my money's worth from it. RTS's aren't for me, I guess.

      OTH, I paid $20ea for the Elder Scrolls games (Morrowind and Oblivion). I probably should have paid $60 for those because I've gotten at least that much value out of the game. Likewise for the Valve packs that I've purchased. Boy, does Valve do things right (for the most part). It was really a sad day when Blizzard sold out to Activision.

      And then there are the flash games. In my opinion there are some really good flash games that appear on armorgames.com every once in awhile. (Check out Sonny and Sonny 2)

    53. Re:Actually.. by Dorkmaster+Flek · · Score: 1

      It had nothing to do with DRM. Blizzards network broke under the strain. That's why smart people wait a few days before buying a game that popular.

      Uh, what planet did you wake up on this morning? It had everything to do with DRM. The strain on Blizzard's network was partly the result of tons of people trying to get on Battle.net to play, but the fact that you are required to connect to Battle.net just to install the damn game is DRM. I shouldn't have to wait a few days to install a game locally because it requires a bloody Internet connection for the single player portion.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    54. Re:Actually.. by 1_brown_mouse · · Score: 1

      The joke. You missed it.

    55. Re:Actually.. by Hognoxious · · Score: 1

      I asked some of the engineers what they thought of centos and I nearly got thrown out of the place... Centos is very sore with them. So I would stay away from it.

      You need to get your hair cut.

      Yours in a barber's shop,
          Kilgore Trout

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    56. Re:Actually.. by mcgrew · · Score: 1

      I've no problem with people... cracking games you own to get rid of obnoxious DRM schemes.

      I have a problem with BUYING any software with DRM. I refuse to use any such software, and have no problem with people pirating DRMed software, but I do have a problem with them buying it. We revolted against DRM twenty years ago and won. Now the software houses have declared war on their customers once again.

      Don't sleep with the enemy. DRM is evil; don't go over to the dark side.

    57. Re:Actually.. by Barret7SC · · Score: 1

      Actually, you have to authenticate with Battle.net once every 30 days or so to keep offline mode offline.

      See http://us.battle.net/sc2/en/launch?ref=/sc2/en/forum/topic/112311280

      Which I think is a stupid decision on Blizzard's part. I'd really like to see them only require online access once, otherwise offline mode is just a waste.

    58. Re:Actually.. by Hognoxious · · Score: 1

      Actually he did. He's a sockpuppet that Cowboy Neal uses when he forgets his password.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    59. Re:Actually.. by Rigbyd · · Score: 1

      This is what I did. Started downloading a few days in advance, installed the day before, and bought it on release day. So far, I haven't experienced any issues, but then again I haven't been playi. I did remember thinking to myself that I'm not sure how I feel about logging into Battle.Net to play the single player campaigns, but at the same time, I'm pretty much always connected, and I have the benefit (while meager) of being able to communicate with other friends inside the game even while in single player mode (yes I could do this anyway via an IM client, and do).

    60. Re:Actually.. by dancingmilk · · Score: 1

      That's my bad! I didn't know they forced you to reconnect since I haven't used it for 30 days yet. Figures.

      I agree, that is a poor decision on Blizzard's part. Once I authenticate once I should be free to play the game offline as much as I want. Its not the end of the world, but they are beginning to go down a slippery slope...

    61. Re:Actually.. by swernoxidation · · Score: 1

      First post! Oh wait, that must have been stolen from me ...

    62. Re:Actually.. by Red+Flayer · · Score: 1

      Economically speaking, corporations and people are both actors. Just because they are members of the same set does not make them equivalent.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    63. Re:Actually.. by RsG · · Score: 1

      If you loath DRMed software to such a degree, then don't buy it. I myself maintain a shitlist of games I will not touch for reasons of DRM. There are a few companies I've also taken a dislike to, for much the same reason. In this regard, I suspect you and I are of a similar mind, merely differing in how strongly we feel on the matter.

      But I will say that piracy is not the solution. Don't buy or pirate the games that push your buttons DRM wise. By indie, or play freeware.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    64. Re:Actually.. by HeckRuler · · Score: 1

      AYE! I'll second that. There's a game with DEPTH!
      And you can't count the number of man-hours that have been put into good ol' vanilla nethack. There is enough polish there to shine like a diamond.

    65. Re:Actually.. by RsG · · Score: 1

      And 60 bucks is only the norm for some games. I've bought games on steam that were new, and cost me less than 20, which I feel is a much more reasonable price.

      You're correct that the difference between a 60 dollar game and 20 dollar one is development costs. Bells and whistles aren't cheap. However, some lazy sod who gets the game off BT isn't paying those costs, whereas I am. My point about fewer legitimate users actually footing the bill stands.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    66. Re:Actually.. by j_edge · · Score: 1

      Again it had nothing to do with the DRM. The people attempting to play were just holding it wrong.

      In addition, that "Battle.net not found" modal is just there because the algorithm used to determine when to display it is wrong, you can ignore it... We'll have it fixed in the next patch.

    67. Re:Actually.. by arkhan_jg · · Score: 1

      And when 'buying' games means 'buying' them with massively intrusive DRM schemes that mean I'm actually just renting them for a period on a limited number of PCs? Schemes that are specifically designed to kill the legal 2nd-hand market.

      No. I point blank refuse to reward such restrictions upon a paying customer with my money. Good games that are not DRM'd, or have a scheme that still allows resale? Them, I buy. The rest of 'em can happily go out of business as far as I'm concerned.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
  2. Sounds like some kind of liberal! by BitHive · · Score: 5, Funny

    Me, I prefer the moral clarity that comes from seeing everything in black and white. If the founding fathers had taken the "middle ground" we never would have ended up with the Constitution, the most error-free and infallible document ever created.

    1. Re:Sounds like some kind of liberal! by jhoegl · · Score: 1

      That must be why we are still debating it...
      Speech is fallible therefore...

    2. Re:Sounds like some kind of liberal! by Anonymous Coward · · Score: 5, Informative

      Uh, you have that backwards friend.

      The Constitution explicitly denies the federal government any powers that weren't granted to it explicitly by the Constitution itself, and reserved them to the states individually.

      It's PEOPLE who have allowed the federal government to slowly, and carefully usurp those powers. The CONSTITUTION forbade it, in the form of the 9th amendment.

    3. Re:Sounds like some kind of liberal! by tepples · · Score: 1

      The Constitution explicitly denies the federal government any powers that weren't granted to it explicitly by the Constitution itself

      The Constitution grants Congress the explicit power "To lay and collect taxes ... to ... provide for the common defense and general welfare of the United States", "To regulate commerce [...] among the several states", and "To establish post offices and post roads". These three enumerated powers are big enough to drive a postal truck through.

    4. Re:Sounds like some kind of liberal! by cpt+kangarooski · · Score: 4, Insightful

      Hm, I suppose that is true technically, but I think you're not really on target there.

      Your problem is the second use of the word 'explicitly.' That word isn't in the ninth amendment. Instead the rights reserved to the states and the people are merely those that are neither granted to the United States, and not denied to the states. This, especially in conjunction with the elastic clause, leaves the door open to implicitly granted powers, which are fairly like penumbral civil liberties that are also not expressly protected but can be understood to be present by careful reading. (E.g. the First Amendment expressly protects a right to speak freely, but not a right to listen -- since the lack of the latter would effectively gut the former, and this would be an absurd result, we must infer that the latter is also protected)

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    5. Re:Sounds like some kind of liberal! by Atlantis-Rising · · Score: 2, Insightful

      That sounds logical at first blush, it's a dramatically oversimplified (and thus, effectively wrong) explanation of what's happening.

      The United States (consisting of the federal government and states) is a single sovereign entity. The constitution is a creation of, and subservient to, that sovereign entity- it is a self-imposed restriction on the exercise of that sovereign power and a description of the split of that sovereignty.

      The 9th and 10th Amendments are therefore by definition meaningless. Of course all powers that are not granted to the federal government flow to the states; there is nowhere else for them to possibly flow. They are simply restatements of what it means to have a federated government.

      Of course, the issue is even more complicated than THAT; because ultimately the federal judiciary (specifically the Supreme Court) is the embodiment of the constitution as a document and the ultimate arbiter as to its meaning; in that respect, the split of sovereignty is not so much defined in the constitution as it is described in broad strokes in the constitution and then assigned to the Supreme Court for specification. In that respect, the issue of the 'federal government usurping those powers' is a meaningless statement in the broad scheme; it cannot by definition usurp what it is legally entitled to, and the Supreme Court defines what it is legally entitled to. The only way the federal government could usurp powers it was not legally entitled to would be to disobey a ruling of the Supreme Court that an exercise of its power was ultra vires

      --
      "It is possible to commit no errors and still lose. That is not a weakness. That is life." -Peak Performance
    6. Re:Sounds like some kind of liberal! by jhoegl · · Score: 1

      Yes, that must be it. The "Red scare" scared you too much eh? Damn, they did a number on people.

    7. Re:Sounds like some kind of liberal! by onefriedrice · · Score: 2, Insightful

      These three enumerated powers are big enough to drive a postal truck through.

      Not really. Even the commerce clause (perhaps the broadest of them all) could not possibly be twisted so far as to (for example) force citizens to purchase a product; you can't say with a straight face that that has anything to do with interstate commerce, especially if the product isn't purchased across borders. There's not doubt congress has overreached and it's not because the constitution is too vague.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    8. Re:Sounds like some kind of liberal! by clarkkent09 · · Score: 3, Insightful

      I'm glad this at least got modded Funny rather than Insightful. So what would it be like if any government of the moment had the power to change the constitution easily like in some other countries? President won't sign some law - easy, change the constitution to remove the veto power. Supreme Court making some inconvenient ruling - easy, change the constitution to get around it. President is stil thirsty for power after two terms are up - easy, change the constitution to allow a third term. Take a look at Russia, Belarus etc for example. The US Constitution is not perfect, though as far as constitutions go it's pretty damn good and farsighted, but its value lies in it being above the government and very difficult to change. Nation of laws, not men.

      --
      Negative moral value of force outweighs the positive value of good intentions.
    9. Re:Sounds like some kind of liberal! by tepples · · Score: 2, Insightful

      Even the commerce clause (perhaps the broadest of them all) could not possibly be twisted so far as to (for example) force citizens to purchase a product

      That's why Obamacare (the Patient Protection and Affordable Care Act) was passed under "To lay and collect taxes [for] the general welfare". If you don't buy a product, the government reserves the right to tax you for its value and give it to you. Think of it as eminent domain run in reverse.

    10. Re:Sounds like some kind of liberal! by internettoughguy · · Score: 5, Insightful

      That's why Obamacare (the Patient Protection and Affordable Care Act) was passed under "To lay and collect taxes [for] the general welfare". If you don't buy a product, the government reserves the right to tax you for its value and give it to you. Think of it as eminent domain run in reverse.

      I don't have to much of a problem with that when it's something that everyone needs, and it works out cheapest when it's centralized: roads, power and data networks, and public healthcare seem to fall under that banner.
      The problem for me is that because we are all paying the same amount, everyone (or the government) thinks that we should not be allowed to take any risks with our own bodies, otherwise we'll "be a burden on the healthcare system".
      That fucks me off. Again have no qualms about state run monopolies when: A) private companies are legally allowed to compete with them, B) everyone pays for real value of their own, so that I can smoke crack and ride a Harley with no helmet on, if I so choose.

    11. Re:Sounds like some kind of liberal! by XanC · · Score: 4, Insightful

      No, the Constitution is an agreement between sovereign states to create a federal government, and delegate certain powers, and only those powers, to that government.

      The Supreme Court is not meant to be the ultimate arbiter of what the Constitution means. Congress, the President, and the judiciary ALL swear to uphold the Constitution, and if the President (for example) believes something is unconstitutional, he must behave accordingly, regardless of what the Court says.

      But in any case, the ultimate arbiters are the states themselves. An entity created by an agreement cannot have the final word on what the agreement says. That just doesn't make any sense.

    12. Re:Sounds like some kind of liberal! by XanC · · Score: 1

      I suppose I wasn't clear. I agree with everything you said 100%.

      My point was that since the federal government derives its powers from the Constitution (note that I'm saying by default it has NO power, only that which the Constitution gives it), that the original poster should appreciate it for at least that.

    13. Re:Sounds like some kind of liberal! by phantomfive · · Score: 2, Interesting

      Heh...we'll see if that argument works (it's always a bad idea to bet against the supreme court when it comes to expanding the commerce clause), but the actual bill never calls it a tax, and in the marketing of the bill, democratic politicians specifically claimed that it wasn't a tax. Obama absolutely rejects the notion that the individual mandate is a tax increase. His lawyers have made an argument similar to yours in court (that it is a tax increase), so we'll see what happens.

      --
      Qxe4
    14. Re:Sounds like some kind of liberal! by Anonymous Coward · · Score: 1, Interesting

      More precisely, a communist humanist. There are two matters that he discusses. One is economics and the other is morality. On the economics side, he basically says that he feels that his product should be free to those who he feels are more worthy of not paying. This is communism. Notice how he tries to lump all games idealistically into one big pool and assumes that if everybody bought one each year that it would help support the whole pool.

      The other matter is his view of morality which is clearly a humanist view. He describes what is moral in a very pragmatic sense. This is always a mistake as the so-called "morality" which you have created would apply only to you. Either you would have to come to some concrete conclusion of what is right, which would most likely conflict with the majority's opinion and leave you back where you started, or else it would be decided individually. In the latter case, each person would want to be the free rider in the system and create the "morals" that suited their desires. This is how Ted Bundy excused his murders. There has to be a clear consistent source of morality that cannot be swayed by subjectivism and "rationalisation".

      In the end, the only person who he leaves out helping is the moral capitalist. Ironically, that is where most of his income will come from. He has admitted that when people from an impoverished land ask for a free hand out, that he rejects them and hopes that they will steal his product. What is truly right and moral is to never steal anything. These people can't and won't steal his product as that would be wrong, not against their own self serving ideals such as the author's, but wrong in a very objective way. In a communist system, at least you could wait until the government forced him to give away his product for free. The moral capitalist, then contributes the most to this author while he despises them.

    15. Re:Sounds like some kind of liberal! by IndustrialComplex · · Score: 2, Insightful

      The problem for me is that because we are all paying the same amount, everyone (or the government) thinks that we should not be allowed to take any risks with our own bodies, otherwise we'll "be a burden on the healthcare system".
      That fucks me off. Again have no qualms about state run monopolies when: A) private companies are legally allowed to compete with them, B) everyone pays for real value of their own, so that I can smoke crack and ride a Harley with no helmet on, if I so choose.

      Thank you. The concept that because your actions may 'burden' the government, then the government may tell you what to do down to the most basic fundamentals of life, what you may or may not eat.

      And that people somehow view the government pushing itself that far down your throat as a good thing, depresses me.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    16. Re:Sounds like some kind of liberal! by Anonymous Coward · · Score: 2, Insightful

      Sorry, USA States are no sovereign. You settled that in 1861.

    17. Re:Sounds like some kind of liberal! by internettoughguy · · Score: 1

      If your referring to my last comment, it's just a hyperbole, and who said state run enterprises can't run in the black?

    18. Re:Sounds like some kind of liberal! by sorak · · Score: 1

      But in any case, the ultimate arbiters are the states themselves. An entity created by an agreement cannot have the final word on what the agreement says. That just doesn't make any sense.

      Why not? If the people who made the original agreement no longer exist, then why can't an educated group of people who spent their entire lives studying an agreement be treated on the authority of the agreement, regardless of how or why the group was created? Granted, if most of the fifty states threatened to succeed, then the agreement could be nullified, or re-negotiated, but why would a group of politicians from various states be treated as a more reliable source than people whose occupation is to interpret the constitution?

    19. Re:Sounds like some kind of liberal! by sorak · · Score: 1

      Sure, we would have. But it would still be under copyright, and nobody would be allowed to read it.

    20. Re:Sounds like some kind of liberal! by Hognoxious · · Score: 1

      Granted, if most of the fifty states threatened to succeed

      They would fail it.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    21. Re:Sounds like some kind of liberal! by Hatta · · Score: 1

      this would be an absurd result, we must infer

      The Supreme Court has never shied away from absurd results. Look at their interpretation of the interstate commerce clause. Reading Wickard vs. Filburn, and Gonzalez vs. Raich, the Supreme Court holds that any activity whatsoever, even private, intrastate, non-commercial, personal activities could theoretically impinge on interstate commerce. Therefore, any activity at all can be regulated by the Federal government.

      Reading what was intended to be a grant of limited powers in a way that gives the Federal government carte blanche to regulate anything and everything is obviously an absurd result. We must infer that that was not the intention of the authors of the Constitution. But that is how the Supreme Court reads it.

      --
      Give me Classic Slashdot or give me death!
    22. Re:Sounds like some kind of liberal! by HeckRuler · · Score: 1
      No, the constitution is an agreement between people, by the people, and for the people. The states, the feds, and all other entities are simply constructs that don't deserve a vote.

      Yes, the court system interprets how the law is applied to specific cases. The supreme court being the ultimate arbiter of the court system and the constitution being the ultimate root of the law. They have this power because we the people gave it to them in the constitution.

      if the President (for example) believes something is unconstitutional, he must behave accordingly, regardless of what the Court says.

      Likewise, if he can't convice me, among other people, that what he's doing is constitutional, I MUST progressively resist those actions from complaining, to rioting, to bring out the small arms and overthrowing the government. Because if the constitution breaks down, then there IS NO government, and we would be living in martial law where might makes, well, if not right, then it at least gets the job done.

      In this case of the United States of America, the ultimate arbiters are WE THE GOD DAMNED PEOPLE. The states don't exist without us. The feds don't exist without us. We're a bloody democracy and don't you forget it.

    23. Re:Sounds like some kind of liberal! by Late+Adopter · · Score: 1

      The Supreme Court is not meant to be the ultimate arbiter of what the Constitution means.

      That battle was fought and lost all the way back in 1789, decided by our founding fathers themselves. Judicial review is an important check on legistlative and executive power.

      http://en.wikipedia.org/wiki/Marbury_v._Madison

    24. Re:Sounds like some kind of liberal! by Atlantis-Rising · · Score: 1

      The problem is that you believe the constitution is an agreement between sovereign states; it is not. It is, in fact, something entirely different. The states gave up their sovereignty to form the United States, which is a new sovereign entity, with its role described in, but not created by the constitution.

      --
      "It is possible to commit no errors and still lose. That is not a weakness. That is life." -Peak Performance
    25. Re:Sounds like some kind of liberal! by richlv · · Score: 1

      riding your harley without a helmet might be an issue if you don't agree on who's going first and somebody gets charged with masnlaughter (or whatever is the term in your region) instead of something much less serious.

      don't misunderstand me, people should be able to choose their own risk level - but only if that does not put others at disadvantage.

      --
      Rich
    26. Re:Sounds like some kind of liberal! by internettoughguy · · Score: 1

      Yeah, I agree that it certainly isn't that simple, that was just a piece of misplaced hyperbole. I think those types of issues are for court to decide, not government. Some legal precedents would quickly clarify those specific issues, without injecting egalitarian or moralist politics.

    27. Re:Sounds like some kind of liberal! by Golddess · · Score: 1

      Even the commerce clause (perhaps the broadest of them all) could not possibly be twisted so far as to (for example) force citizens to purchase a product

      O RLY?

      Gov'ment: "You are disallowed from growing your own grain."
      Farmer: "But however will I feed my family and livestock?"

      You have now been forced into buying a product. Not a specific product mind you, but none the less you are being forced to make a purchase that you didn't really need to.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  3. Or... by supersloshy · · Score: 4, Interesting

    You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both.

    Why not?

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Or... by General+Wesc · · Score: 1

      Um...Flattr is a way of paying for the cool stuff. You just pay a flat rate each month.

    2. Re:Or... by supersloshy · · Score: 1

      Um...Flattr is a way of paying for the cool stuff. You just pay a flat rate each month.

      Sort-of. The stuff itself is free, but the service isn't. You aren't paying for the things you get, only the service. The service is just donations on steroids. Watch the video on the page; it says the same thing. With Flattr, you're giving your things away for free and people can choose to pay, and it's effortless to do so because it's all linked to your monthly Flattr payment.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    3. Re:Or... by Cruciform · · Score: 1

      I joined as soon as I got the beta invite and threw my 8 Euros into the pool. 2 Euros came out the first month, and I got .37 back. Next month, I some 2.15 back or thereabouts.
      Now a few months in I'm back above the 8 Euros. So I'm not really losing money, and not really making money - just playing a zero-sum game for the moment. But it's still fun.
      I find interesting stuff now and then and sometimes my clicks get divided, and once someone got the whole 2 Euros for the month. Good for them.

    4. Re:Or... by LingNoi · · Score: 1

      Except it's not donations on steroids because you first have to pay to receive.

    5. Re:Or... by grumbel · · Score: 1

      Um...Flattr is a way of paying for the cool stuff. You just pay a flat rate each month.

      It is a donation, not payment. You don't get anything when you click a flattr button, there is not even a way for the receiver to know who clicked his button and gave him money. So all stuff is free and people can donate via Flattr if they liked it, but they don't have to.

  4. Exactly. by cosm · · Score: 4, Insightful

    Much like indie music producers, many love to have their music 'pirated' because it means exposure. Like the old shareware days. Remember when Radiohead did that pay-what-you-want scheme? Not a bad idea. The sooner the content producers adapt to the new distribution models, eliminate the middle-men cartels that get all the cuts (old-school mentality), the sooner the gangsters of profit are shown that information generally wants to be 'free', finding a way to make people pay for it through their own generosity and good-will obligation, as to arm-twisting and draconian DRM, the sooner quality information can flourish, the sooner garbage that keeps our current signal-to-noise ratio so low begins to become weeded out.

    Maybe I'm wrong. Maybe there needs to be a front company to sell the work of somebody else. But I believe this should only be true for circumstances in that the producer(s) can't maintain the quality of their work, nor the channels of distribution in a manner that maintains the quality of the original product. But something that is self-contained awesomeness that has a fairly hands off approach, well, find ways to monetize it other than arm-twisting and litigation. This guy seems to get it.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Exactly. by TYH.DataAngel · · Score: 1

      Which does work just fine for Indie game producers. However (unfortunately) it's a different story for the producers of mainstream games who have no need of exposure whatsoever.

    2. Re:Exactly. by ivan_w · · Score: 2, Interesting

      I have to disagree here..

      Mainstream games *DO* need exposure (just like any product to be sold).

      However, they use another venue for this : commercial advertisement.

      Just 2 different angles to address the same problem. One is going for the upfront lump sum approach (mainstream), the other one is going for the progressive scheme : If the product is a flop, nothing lost - if it's a hit - then the revenue is probably less than if it would have been a mainstream company.

      Just my .02 (of whatever you currency is)

      --Ivan

    3. Re:Exactly. by Erikderzweite · · Score: 1

      Piracy creates fanbase for Indie producers which they can monetize upon. Established producers have the fanbase already, they need to reach for the fans, create additional extras or even franchise, make the fans want fan articles (by creating good game) and then sell them what they want to buy. Game publishing is more just software selling, especially if you are big and can afford creating a good franchise.

    4. Re:Exactly. by cosm · · Score: 5, Interesting

      it's a different story for the producers of mainstream games who have no need of exposure whatsoever

      I don't think that is entirely true. Why do game producers continue to make titles based off of the same tired-ass hollywood kids movies. How many games have you seen clutter the shelves at Wallmart, "Barbies Adventure in X" or "Comic Book X Action Game" or "SpongeBob's New X". Kids relatives, grandmothers, etc, continue to buy these games because of exposure. So saying mainstream games have no need whatsoever is a bit to closed minded. And if you contest those examples as not being mainstream, then what is mainstream? What the 'pro' gaming community deems quality? Well if thats your argument, then those games need even more exposure to sell, especially if they don't have some cookie-cutter Hollywood blockbuster to pound the IP into the heads of the masses. Mainstream needs exposure.

      Remember the original Call of Duty? Fairly low key developer, but it was a bad-ass game, free demos were available online, the game received glowing reviews and gained a fan-base. There were dedicated servers, mods, etc. Then as it went mainstream, my personal opinion is that the quality went down. No dedicated servers. Rehashes of old maps being piece-mealed off ala the Sims series, and other blatant abuses of their mainstream status.

      Counter Strike. Started of as a free mod. People loved it. Spread everywhere. Indie-devs were exposed to the mainstream through word of mouth. They didn't need massive advertising campaigns. And look at the games longevity. You don't see ads on television for Counter-Strike, and yet people still play on the dedicated servers. Compare that to Halo 2 for the original Xbox. Massive advertising from a 'mainstream producer'. And what do you get? Kicked off of your gaming experience once the company deems it 'unprofitable'. Sure they have to make money, but I am not arguing for money, but instead the longevity of longstanding, quality content. And generally, it comes from those who are not ruled by greed, control, and margins.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    5. Re:Exactly. by Anonymous Coward · · Score: 4, Insightful

      Radiohead is not really a good example. They had already achieved success inside the context of the music industry, not to mention critical acclaim and a huge fanbase.

    6. Re:Exactly. by Draek · · Score: 1

      We do need front companies, bands like Radiohead already have thousands of fans reading their website daily but Google isn't good enough for finding new music to listen to.

      However, as Magnatune and Jamendo prove, there's no need for that company to be evil either.

      Dunno how that'd extrapolate to the videogame market, however. The thing about copyright is that it covers such drastically different areas that a "one size fits all" solution would necessarily be as flawed as copyright itself already is.

      --
      No problem is insoluble in all conceivable circumstances.
    7. Re:Exactly. by TheEyes · · Score: 5, Informative

      Okay, how about the Humble Indie Bundle then? They made over a million dollars in a month, with basically no advertising other than word of mouth (which turned into news coverage), despite the fact that the games have no DRM and were--and still are--easily pirated.

    8. Re:Exactly. by bzipitidoo · · Score: 1

      Copyright is among other things, contradictory. It hinders exposure to encourage production. It limits value in order to monetize value.

      We need a better expression than "information wants to be free". How about "information is not naturally scarce"?

      And definitely we need new business models. I'm thinking they will evolve, eventually. Towards parasites, people feel all sorts of negative emotions: disgust, contempt, anger, fear, and visceral horror. Yet parasitism has been a major driver of evolution. So it is now with our laws and customs towards art and science. How can the system work if too many cheat? But there comes a point where we must ask whether it is the system's fault that it does not work, rather than continue to berate, harangue, and vilify "cheaters" for pushing the system to collapse. Copyright is well beyond that point, but unfortunately some people still have not figured that out, and many have no idea what to do about it. And parasitism is not so clear cut. For instance, a baby cannot be considered a parasite, even though it meets most of the definitions, and has been called a "millstone around the neck". Sharing is better than that. The sooner we can reach an accommodation with reality and enthusiastically participate in and encourage sharing, the better it will be for everyone. Our humble indie game developers and musicians could move past this agonizing over piracy, this love-hate relationship with their fans. What I think we'll see, or already are beginning to see, are new organizations that each implement their own variations and twists on what is essentially a system of patronage of the arts and sciences.

      I therefore feel that piracy is good! Piracy is good insofar as it pushes us towards new solutions to the problem of how to promote the arts and sciences. Many people who do accept that piracy can't be stopped, do so in a grudging, despairing manner, as though it is a problem, and an unsolvable one at that. That's ridiculous. It's not a problem at all, quite the contrary. The real issue, of promoting art and science, is very solvable, but none of the solutions that have a hope of working force the world to work in accordance with the black nightmare of scarcity and poverty of knowledge that copyright and patents are, and which is so cruel and unnecessary. The world will be a better place when copyright and patents are at last irrelevant. Copyright and patents are the real evil, not sharing.

      Perhaps unlikely, but sharing could be instrumental to our salvation, could be the extra that makes the difference, if we ever face a big crisis, something on the order of a supervolcano eruption, asteroid strike, runaway global warming, or who knows what else. "... there have been times when I thought the inhabitants too stupid and dull for words, and have felt that an earthquake or an invasion of dragons might be good for them." -- Frodo Baggins. Perhaps not also-- perhaps nothing would be enough in the face of such a crisis. Or it is not so dire that it cannot be handled without sharing. Thus far, the universe has been kind, and so have we by not perpetrating a nuclear Armageddon on ourselves. We're also not in any world wars at the moment. So we've had the luxury to weaken ourselves in indulging these greedy hoarders of knowledge and their weird notions, to believe them when they claim that they actually perform a social good even as they wreck a few lives to terrorize the public. Let us hope to resolve the issues some have with sharing, without the spur of a catastrophe.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    9. Re:Exactly. by Jedi+Alec · · Score: 1

      Well, it helps that there's nutcases like yours truly who so desperately want to support DRM-free games as well as indie devs that we buy 2 bundles at a significant sum each without even really checking what's in there (although I already had World of Goo).

      In hindsight though, considering the hours of fun I got out of it it was still a heck of a good deal.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    10. Re:Exactly. by HopefulIntern · · Score: 1

      Remember the original Call of Duty? Fairly low key developer, but it was a bad-ass game, free demos were available online, the game received glowing reviews and gained a fan-base. There were dedicated servers, mods, etc. Then as it went mainstream, my personal opinion is that the quality went down. No dedicated servers. Rehashes of old maps being piece-mealed off ala the Sims series, and other blatant abuses of their mainstream status.

      In all fairness to the various companies that have worked on the CoD franchise over the years, the only one that was all locked up and annoying was MW2. All the releases prior to that (to my knowledge) had dedicated servers, mods and all that stuff. Right up to World at War. After that came MW2 and things went to shit. We have Black Ops approaching this fall, so we will see if they go back to their roots. I WILL NOT buy this game if it turns out to be as draconian as MW2.

    11. Re:Exactly. by grumbel · · Score: 1

      with basically no advertising other than word of mouth (which turned into news coverage)

      And how often can you pull a stunt like this till it is no longer news? Neither Humble Indie bundle nor Radio Head are a good example of a working business model, as it is basically a one-off thing, it works the first few times, but as soon as everybody is doing it, it will basically fail, as you no longer will get free advertising via news.

    12. Re:Exactly. by YourExperiment · · Score: 1

      Remember when Radiohead did that pay-what-you-want scheme?

      The one where I paid a fair price in order to support a worthy idea, only to discover that I'd purchased a low bit-rate version of the files that sounded like crap? The one where I didn't even get any album artwork with my purchase? The one where Thom Yorke said afterwards that this was just an experiment, the "proper" version of the album was the CD, because people liked to own a physical product?

      Yeah, I remember that.

    13. Re:Exactly. by VGPowerlord · · Score: 1

      Counter Strike. Started of as a free mod. People loved it. Spread everywhere. Indie-devs were exposed to the mainstream through word of mouth. They didn't need massive advertising campaigns. And look at the games longevity. You don't see ads on television for Counter-Strike, and yet people still play on the dedicated servers.

      A free mod that was bought out by the corporation that owned the game it was a mod of, in order to monetize it.

      Or did you forget that part?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Exactly. by Hatta · · Score: 1

      Kids relatives, grandmothers, etc, continue to buy these games because of exposure. So saying mainstream games have no need whatsoever is a bit to closed minded

      If those mainstream products went away, they'd buy something else. In all probability, something higher quality.

      --
      Give me Classic Slashdot or give me death!
  5. Aleks by Chih · · Score: 2, Interesting

    For those that read it (yes, I'm new here...), I liked the article and the reply by a user named Aleks. I did the same exact thing a long time ago with Commander Keen. Although I never payed for that game, I got all my friends playing it, and many of their parents eventually payed for the game for them. Would they have played and purchased the game without my prodding? Who knows. I'm no saint, but I pay for games that entertain me, even if it's just a dinky flash game on the interwebz.

    --
    For best results, avoid doing stupid things.
    1. Re:Aleks by kanto · · Score: 3, Funny

      Pfft... people should just stop giving the dinky flash people money so we'd get our interwebz back.

    2. Re:Aleks by ctchristmas · · Score: 1

      but who would make our flash video players for interwebz pr0n?

    3. Re:Aleks by Chih · · Score: 1

      Thank you mister strawman. I was eleven. I wasn't in any financial shape to buy more than a pack of gum. That's what this article was about, and I shared my story. Now kindly crawl back under your bridge.

      --
      For best results, avoid doing stupid things.
  6. Uhm by betterunixthanunix · · Score: 4, Insightful

    You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both.

    http://www.fedoraproject.org/

    --
    Palm trees and 8
  7. Your morals are not my morals by Rix · · Score: 5, Funny

    Reasonable people recognize this and go through life without calling people names.

    You may feel piracy is wrong, and that's fine. We can agree to disagree. The Amish feel cell phones are wrong. We can agree to disagree. Tom Cruise feels psychiatry is wrong. Ok, he can go fuck himself.

    1. Re:Your morals are not my morals by BitHive · · Score: 3, Insightful

      Nobody is entitled to get money just because they made some software or recorded some music. Rewards are handed out by the free market; if they don't receive the return they would like then they need to change their product or find another career not whine about other people pursuing their rational self-interest. Read up on free market capitalism sometime.

    2. Re:Your morals are not my morals by Rix · · Score: 2, Insightful

      Sorry, if you feel that there's nothing wrong with using a cell phone, your morals are wrong. Sorry, if you feel there's nothing wrong with sex before marriage, your morals are wrong. Sorry, if you feel that god doesn't hate fags, your morals are wrong. Sorry, if you feel that womyn should not make all decisions in the world, you're morals are wrong.

      It's subjective. Sometimes we just have to agree to disagree.

    3. Re:Your morals are not my morals by Rix · · Score: 4, Insightful

      And no one is entitled to prevent me from helping my neighbour just because it interferes with their business model.

    4. Re:Your morals are not my morals by LBArrettAnderson · · Score: 2, Insightful

      Nobody said they are entitled to get money, just that they should be able to expect to be paid by people who use their products. In "free market capitalism," (which you should read up on sometime), when I use a product, I pay the entity that created that product (sometimes that's through another vendor, and sometimes that company says that the price is $0).

    5. Re:Your morals are not my morals by LBArrettAnderson · · Score: 1

      So... should murderers be let off just because in their moral code it's ok to kill?

    6. Re:Your morals are not my morals by LBArrettAnderson · · Score: 1, Insightful

      Yes they most certainly are entitled to try to prevent you from stealing their products. Their business model is their choice, not yours.

    7. Re:Your morals are not my morals by betterunixthanunix · · Score: 1

      In free market capitalism, increasing supply decreases the price. Since there is no limit on the supply of copies of a particular game, the price can be expected to get tangentially close to zero. Additionally, in a free market, I am allowed to make copies of something I buy, and to sell those copies at the price of my choosing.

      --
      Palm trees and 8
    8. Re:Your morals are not my morals by betterunixthanunix · · Score: 1
      The difference between copying and stealing:
      1. Copying creates more of the thing being copied
      2. Stealing does not create more of the thing being stolen; the person who was stolen from is deprived of the thing that was stolen.

      One final note: depriving someone of a potential sale is not theft, unless you are prepared to say that competing businesses are "stealing" from each other.

      --
      Palm trees and 8
    9. Re:Your morals are not my morals by General+Wesc · · Score: 1

      No one's complaining about people simply not buying games. Free market capitalism for not preclude IP. Perhaps you should consider not being a smug asshole and make your point honestly next time.

    10. Re:Your morals are not my morals by Oligonicella · · Score: 1

      "Additionally, in a free market, I am allowed to make copies of something I buy, and to sell those copies at the price of my choosing."

      That is a desire, not a reality. Nor, it appears, do you understand where the cost of games comes from. You purposely choose to incorrectly believe the cost per disk burining defines it.

    11. Re:Your morals are not my morals by Anonymous Coward · · Score: 2, Insightful

      Certainly not. The creator of the content is not entitled to get money. However, the consumer is not entitled to get the content for free, either.

      The content creator is entitled to set the terms for which his content is distributed. The consumer is entitled to choose whether the terms are acceptable to them, or to avoid the content.

      If the consumer doesn't like the terms, that doesn't mean he is free to ignore them.

    12. Re:Your morals are not my morals by Sylver+Dragon · · Score: 3, Insightful

      Yay, Moral Relativism! So while we're agreeing to disagree, we'll just have to agree to disagree that it is wrong for me to drop by, tie you up, skull fuck you in both eye sockets and take all of your possessions. After all, I see nothing wrong with me doing any of that to you, so it's OK and we'll just agree to disagree.

      And this would be why no sane society bases itself on Moral Relativism, it sounds fun right up until someone with weapons and organizational skills realizes that he can set himself up as a dictator, and does so. And then the anarchist utopia ends and we get Somalia. Paradoxically, in order for a free society to function you have to have good laws which don't leave things open to such ridiculous interpretation. While some of the lines are pretty easy to draw, I think we can all agree that skull fucking someone is not OK, others are going to be a little tougher. Unsurprisingly, in those gray areas people tend to disagree. At this point, the best solution for deciding those gray areas, which we have come up with, is to have democratically elected representatives argue it out and make a final rule. And, in order to keep our society out of the hell of anarchy, we all go along with it and work though the system to change things we don't like. I think I'll have to agree with Mr. Churchill on this one, "Indeed, it has been said that democracy is the worst form of government except all those other forms that have been tried from time to time."

      So which one sounds better to you?
      A society based on rules which keeps everyone mostly free but brings overwhelming force to bear to maintain an acceptable standard
      Or
      Anarchy and the possibility of a random guy dropping by to skull fuck you

      I'm gonna stick with my laws, even if they are screwed up from time to time. At least I have the option to change them without a gunfight.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    13. Re:Your morals are not my morals by LBArrettAnderson · · Score: 1, Insightful

      One final note: depriving someone of a potential sale is not theft, unless you are prepared to say that competing businesses are "stealing" from each other.
       
      How are those in any way even remotely similar? One is competition, and one is using the creativity and work of someone without compensating them. That's theft.

    14. Re:Your morals are not my morals by betterunixthanunix · · Score: 1

      Key facet of stealing: someone is deprived of something. That is why stealing is wrong. So, I make an unauthorized copy of a game; who is deprived and what are they deprived of?

      --
      Palm trees and 8
    15. Re:Your morals are not my morals by tepples · · Score: 1

      depriving someone of a potential sale is not theft, unless you are prepared to say that competing businesses are "stealing" from each other.

      Until a court rules that Roxor Games is stealing from Konami. Read it and weep.

    16. Re:Your morals are not my morals by betterunixthanunix · · Score: 1

      Just when I thought we couldn't stoop any lower...

      --
      Palm trees and 8
    17. Re:Your morals are not my morals by cpt+kangarooski · · Score: 2, Informative

      just that they should be able to expect to be paid by people who use their products

      I don't think that's very reasonable.

      First, copyright does not include a right to 'use.' Making more copies, distributing copies, etc., sure, but not mere use.

      Second, just as mere use isn't protected, there are plenty of exceptions that dash your supposed expectation. First Sale, for example, allows people to resell copies without paying authors, and usually permits rental and lending as well, without royalties or other payments.

      Authors may have a reasonable expectation of payment when they are one of the parties to a transaction, but for transactions in which they are not personally involved, they can expect nothing other than what society, acting in its own interests through a democratic government, deigns to give them.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    18. Re:Your morals are not my morals by betterunixthanunix · · Score: 4, Interesting

      You seem to be confused about the laws of supply and demand. When demand increases, price tends to increase. When supply increases, price tends to decrease. This is perhaps the most basic and fundamental pair of laws in economics, and no matter how hard you try, it is inescapable. Copyright is designed to create a situation where the supply can be arbitrarily limited by force of law, but that is entirely secondary to a "free market."

      --
      Palm trees and 8
    19. Re:Your morals are not my morals by jedidiah · · Score: 4, Informative

      >> "Additionally, in a free market, I am allowed to make copies of something I buy, and to
      >> sell those copies at the price of my choosing."
      >
      > That is a desire, not a reality.

      Nope. That is reality.

      The free market is distorted. Copyright is an artificial monopoly created by the
      government based on the idea that this distortion of the market will lead to some
      greater public good.

      Copyright is active interference in the free market.

      If copyright were less distorted, older works would be legal to trade on BT and that
      would further dilute the value of new works.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    20. Re:Your morals are not my morals by jedidiah · · Score: 1

      > Certainly not. The creator of the content is not entitled to get money. However, the consumer is not entitled to get the content for free, either.

      Actually, the consumer is infact entitled to get the content for free.

      Other artists are also entitled to create derivative works off of content.

      If not for recent revisions to copyright, there would be quite a lot of material that would be legally usable or reusable in a manner consistent with the original intent of the Copyright Act.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    21. Re:Your morals are not my morals by TheEyes · · Score: 1, Interesting

      Piracy is illegal, yes. Is it wrong? Well, that's a bit more of a nuanced question.

      Now, before you get back to your "Piracy is stealing" bit, that's simply inaccurate. CPTs (Copyrights, Trademarks, and Patents) are not property, whatever the media companies like to say: they're fundamentally different objects which exist in fundamentally different spaces (CPTs exist largely in our own minds, at least that's where the main value lies, whereas property exists in the physical world), and they are governed by different laws. Conflating the two is, in a very real sense, like saying an apple to the same as a picture of an apple.

      As to whether breaking CPT laws are morally justifiable, that's far more nuanced than the simplistic notion that "Piracy is stealing" as well. For many people--maybe a majority of the people who actually understand what the laws say--copyright and (software) patent laws are themselves immoral (trademarks probably less so, as they tend to deal more with identification, but I digress). For such people, following these laws requires them to betray their own morals, because once you start following an immoral law you are effectively endorsing it and giving it more validity. Breaking copyright then becomes a moral imperative: it's civil disobedience, though I hesitate ascribing a term with such lofty connotations to an act which is nowhere near as heroic.

      But it is kinda true. I mean, think about what the current DMCA does: it allows a copyright holder to, in essence, own a piece of your own thoughts, and charge you for using them, essentially in perpetuity. And yes, they are your thoughts: they're in your head, after all, and in the decades since you've first experienced them they've grown beyond what was expressed by the content's original creator. Sure, the nation's founders decided that a short term version of this was an acceptable compromise to encourage people to add to the public domain, but over the past two centuries things have gone so far out of hand that most people alive today have never actually seen any significant amount of work enter the public domain in their lifetimes, and if trends continue the way they have then nobody ever will. It's an unconscionable expansion of corporate power over the public mind and the public good, and I can fully understand the people who have simply decided to rebel against the whole thing.

    22. Re:Your morals are not my morals by LBArrettAnderson · · Score: 1

      The creator of the game is deprived of a sale. There's a reason I was contesting your "one final note" and not your point #2.

    23. Re:Your morals are not my morals by dogod · · Score: 1

      Plenty of Amish do carry cell phones. You can see them using the phones working in their fields. Now even more are carrying for business purposes. They aren't necessarily against cell usage. There are other like minded groups more or less stick like the Amish, that may aid in some cases I see. For reference purposes I do live in the of heart of old order Amish territory.

    24. Re:Your morals are not my morals by metacell · · Score: 1

      But getting rich on their business model is not their choice. It's up to the market.

      I could come up with a business model where I, say, make up new, innovative first names that people can give to their babies, and publish them on a web site. Then I start suing parents who use one of my names without paying the $5.

      I obviously have the right to choose any business model I want, no matter how ludicrous, but does that give me the right to ensure a profit from it?

    25. Re:Your morals are not my morals by cpt+kangarooski · · Score: 1

      But enabling their choice of business model with a particular set of laws and the power to enforce those laws is a choice that we're all ultimately involved in, not just them.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    26. Re:Your morals are not my morals by metacell · · Score: 1

      No, in a free market economy, you pay to receive goods or have services performed, which is not the same thing. You can't demand payment from someone using your product. For example, you can sell a hammer, but you can't demand payment from someone using the hammer you once sold. Once sold, the hammer can be resold, loaned, or lost & found, and the original seller can do nothing about it

    27. Re:Your morals are not my morals by betterunixthanunix · · Score: 1

      In what way does that differ, then, from another business coming along and wooing all your customers away, thus depriving you of sales? Nobody accuses digital camera manufacturers of "stealing" from Kodak, and Kodak spent plenty of time and effort designing film and photochemistry.

      Like I said, being deprived of a sale is not equivalent to being stolen from. Theft implies deprivation; deprivation does not imply theft.

      --
      Palm trees and 8
    28. Re:Your morals are not my morals by betterunixthanunix · · Score: 1

      If copyright were less distorted, older works would be legal to trade on BT and that would further dilute the value of new works.

      Well, I guess you don't have much faith in the quality of new works; I guess the movies we are supposed to be paying money to see might lead to that.

      More to the point, it is legal to trade older works on BT...they just have to be very old. The public domain is stagnating at the behest of the copyright lobby.

      --
      Palm trees and 8
    29. Re:Your morals are not my morals by Gadget_Guy · · Score: 1

      So... should murderers be let off just because in their moral code it's ok to kill?

      That sounds so absolute, except that the moral line is blurred by the fact that there is a 700 billion dollar industry dedicated to killing people. And there are laws that state you can shoot someone who breaks into your home. And many states still allow execution. And there are legal defenses to murder, and different sentencing options which suggests a scale to the severity of murder.

      All of a sudden, the commandment "Thou shalt not kill" gets watered down by exceptions. The fact that many bibles have this line as "Thou shalt not murder" proves that our moral imperatives vary between people and societies.

    30. Re:Your morals are not my morals by LingNoi · · Score: 1

      Interesting I didn't realise that Christians had modified their own most holy laws. Do you have more reading material on this?

    31. Re:Your morals are not my morals by LingNoi · · Score: 2, Funny

      That's because they're hypocrites and doesn't really disprove what the parent was discussing in the first place.

    32. Re:Your morals are not my morals by LBArrettAnderson · · Score: 2, Insightful

      Wow, if consumers are entitled to get content for free, why don't all of them do it? And if they did, why would content creators create it in the first place? Why do certain people think they deserve to get content for free while others pay for it? Sounds kind of arrogant to me. *Someone* has to pay for it. Why not you? Are you really that special?

    33. Re:Your morals are not my morals by Patch86 · · Score: 1
    34. Re:Your morals are not my morals by Demonantis · · Score: 1

      Economics is the concept that capitalism can efficiently allocate scarce resources without outside intervention. Video games are not a scarce resource. You can't clearly define the cost of a single unit of a game. I like to liken games to fireworks. In the end they do cost money, but you are never going to be able to control who has access to viewing them. There is no way to quantify the cost per viewer. I hate it though when the publishers are all complaining about not making enough money. They are not entitled to make money. It is not a requirement that the company be successful. The company should live and die by their business model. I should not have to accommodate them or support them through taxes (Before you ask: CD taxes in Canada).

    35. Re:Your morals are not my morals by tehcyder · · Score: 1

      It's subjective. Sometimes we just have to agree to disagree.

      Do we bollocks have to, that's why we invented laws. You obey the laws of the society you live in, and if you don't like them, you try to get them changed along with enough other like-minded people.
      It's because you can't depend on morality that you have laws.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    36. Re:Your morals are not my morals by tehcyder · · Score: 1

      I mean, think about what the current DMCA does: it allows a copyright holder to, in essence, own a piece of your own thoughts, and charge you for using them, essentially in perpetuity. And yes, they are your thoughts: they're in your head, after all, and in the decades since you've first experienced them they've grown beyond what was expressed by the content's original creator.

      Not taken your meds today?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    37. Re:Your morals are not my morals by leroythered · · Score: 1
      I am reminded of A Man for All Seasons:

      William Roper: So, now you give the Devil the benefit of law!
      Sir Thomas More: Yes! What would you do? Cut a great road through the law to get after the Devil?
      William Roper: Yes, I'd cut down every law in England to do that!
      Sir Thomas More: Oh? And when the last law was down, and the Devil turned 'round on you, where would you hide, Roper, the laws all being flat? This country is planted thick with laws, from coast to coast, Man's laws, not God's! And if you cut them down, and you're just the man to do it, do you really think you could stand upright in the winds that would blow then? Yes, I'd give the Devil benefit of law, for my own safety's sake!

    38. Re:Your morals are not my morals by Hognoxious · · Score: 1

      You can't demand payment from someone using your product. For example, you can sell a hammer, but you can't demand payment from someone using the hammer you once sold.

      You're saying free market capitalism precludes renting of hammers on a daily basis, or leasing them under a per-tap contract?

      Thankfully cars and photocopiers aren't hammers, or what a mess we'd be in!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    39. Re:Your morals are not my morals by Hognoxious · · Score: 1

      Actually, the consumer is infact entitled to get the content for free.

      It pains me to stoop to this level, but [citation needed]

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    40. Re:Your morals are not my morals by HeckRuler · · Score: 1

      Copyright is active interference in the free market.

      It's an interference in the free market like police arresting burglars is an interference.
      The same way that counterfeiting is illegal.
      Like restricting Microsoft from possessing nukes

      Ideally, the free market is completely free. Ideally we wouldn't need government. Ideally no one would have to work unless they wanted to. But welcome to reality. The world isn't ideal and the free market isn't that free.

    41. Re:Your morals are not my morals by HeckRuler · · Score: 1

      Gosh and golly! I wonder how we're going to deal with two people who have opposing morals? Possibly we'll set up a government that believes in majority rule. We'll call it democracy. Then we'll agree on some rules to follow and repercussions for breaking said laws.

      All within the magical bounds of moral relativism!
      So yay! Relative morals for everyone!


      Seriously though, morals are relative. Just because you think skullfuckery is fine and dandy, the majority don't, you get locked away, and society moves on. When two groups with differing morals meet there's tension and/or bloodshed until they settle their differences or agree to co-exist. One is not right, the other is not wrong, but one is usually bigger and badder then the other.

      You DO know the difference between morals and laws... right?

    42. Re:Your morals are not my morals by metacell · · Score: 1

      You're saying free market capitalism precludes renting of hammers on a daily basis, or leasing them under a per-tap contract?

      No, I'm saying there is no "right to one's work" built into the market system. It is everyone's own responsibility to make sure they get income from the goods they are producing.

      For example, I can stand in a street corner and play music which is enjoyed by all who pass by, but that doesn't give me a right to income. Even if people stop and listen, I don't have a right to demand payment from them. I can't call the police and ask that they arrest anyone who stops to listen without paying the fee I've decided. It's my own responsibility to find a way to get paid for my music.

      IFPI and RIAA, however, are of another opinion. They believe the mere fact they they produce valuable goods gives them a right to income. If there were significant money to be made in the street musician business, I'm sure we would see people being carted off by the police for stopping to listen without paying.

      If the hammer industry was run like the recording industry, hammer producers wouldn't just rent out their tools. That would be far too inefficient for them. No, they would run to the government and ask them to make it illegal to use an ordinary, store-bought hammer in a commercial setting, forcing other companies to use the leased hammers instead. Further, they would insist that it was unfair they only got paid for the sale of a hammer once if it was used by two people, and try to outlaw the resale of hammers.

  8. A matter of perspective. by Frosty+Piss · · Score: 1

    One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him

    It helps *him* because otherwise very few people would play his games, as very few people would pay money for them.

    Seriously, if people are not *PAYING* for your games, any distro is good distro. On the other hand, if you sell your games for money, obviously if people are pirating your games, you're not making money on them, and this is not good for you.

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:A matter of perspective. by billcopc · · Score: 1

      There is some truth to your statement, but in reality even the big established names get pirated just as badly as the little guys. I frankly don't think it makes any difference, except that the big guys have been drinking the DRM kool-aid for over a decade and are thus conditioned to point to piracy as the root of all their problems.

      Real problem #1: Game sucks, not worth $59.99
      Real problem #2: Product costs $59.99 in the first place
      Real problem #3: Marketing is barking orders at production staff
      Real problem #4: Retail software distribution is anachronistic

      Solve those, and you'll find the burden of "lost sales to piracy" is lessened because all those people on the fence will start buying more games. You can't do a think about the hardcore leechers who never pay for anything, ever, so quit crying over those imaginary dollars.

      --
      -Billco, Fnarg.com
    2. Re:A matter of perspective. by Frosty+Piss · · Score: 1

      Real problem #4: Retail software distribution is anachronistic

      Retail distrobution is only anachronistic if you buy into the idea that living in your mom's basement and playing games 20 hours a day is a life. But for many people, the Game Shop is / was a place to "socialize"

      --
      If you want news from today, you have to come back tomorrow.
    3. Re:A matter of perspective. by LingNoi · · Score: 1

      No the real problem is that:

      - You have no way of knowing it's going to work on either your PC OR Console, due to DRM and network issues.
      - Refunds aren't possible because you're "not buying a product" (haha)
      - If the game doesn't work then you've wasted your money because you can't get a refund
      - Game companies get magazine reviewers fired for giving their games a bad score so you have no other way of knowing if the review is an advert or not.

      No normal person would deal with that which is why
      - People pirate the game to see if it works or is fun to play
      - When it works they don't bother buying the full game afterwards

      It's as simple as that. The only way to solve the piracy problem is for a government to step in, force companies to offer refunds on games, have harsh penalties for companies found messing with reviews, etc. It's basically game publishers and poor coded games which are the problem. Piracy is just the side effect. I'm not saying it will disappear but it would be a minority if these things were done.

    4. Re:A matter of perspective. by Patch86 · · Score: 1

      I wish. The game shops in my town are packed out bustling high-street affairs, packed full of screaming kids and bored parents and staff who really wish they were just about anywhere else.

      I think it has about as much appeal as a place to socialise as a supermarket or high-street bank.

    5. Re:A matter of perspective. by Frosty+Piss · · Score: 1

      You may be right. I'm in my 40's so I probably remember the game shop that doesn't exist anymore.

      --
      If you want news from today, you have to come back tomorrow.
  9. seems like it makes sense to me. by r3xx3r · · Score: 5, Interesting

    a few of my buddies pirate games sometimes. but they usually end up buying the games because very often it is either very hard or impossible for them to get it to work online, which is where they play most of the time. so, basically, they pirate the game to see if they like it, and how well it works on there system, than, if it works well, and they like it (which is usually the case) they buy the game. so basically, it seems that if game companies made a demo (and a usuable demo, that was basically the full game with restrictions of some kind), they could cut down on some of the piracy. Like, Planetside, they had the entire game free for a while, but u could only level up to a certain point (level 6 if i remember, which isnt much, but it worked). and my friends and i played it for a while, and loved it, so we decided to pay for it so we could do more in the game, it just seems like a much smarter idea.

    1. Re:seems like it makes sense to me. by Zalchiah · · Score: 3, Interesting

      I have a "friend" who is exactly the same as well. However there are some games out there that will allow you to play the "full version" of the game for a limited period of time. Several months ago, my "friend" "borrowed" Sacred 2 from the internet and was able to install without activation which ran the game as a full trial. 2 weeks later my "friend" went out and bought the game full price and played happily, being able to load the save games from the "trial" version.

    2. Re:seems like it makes sense to me. by Jesus_666 · · Score: 1

      Escape Velocity Nova had a particularly well-executed demo: You can't buy half of the ship parts on the market (a bummer but I can deal), you can't use mods (the same) and all of the main storylines stop dead halfway through. The last one was the kicker as the most engaging and personal storyline is also the one most easily stumbled into. In this storyline you become the victim of a psychic enslavement device and the way it's told you develop a very personal grudge against the main antagonist very quickly.

      And then it just stops. And you have a very good incentive to pay for the game: You want to get the full version just so you can continue the storyline and finally wipe that smug look off the antagonist's face. (I don't want to spoil anything but that storyline's ending is very satifying.)

      Seriously, that's how you make a demo: Get the player involved to a degree where he's willing to pay just to see what happens next. That requires some very good storytelling (or cheap psychological tricks to get the player worked up) but it works much better than "here we show you three maps of our game, devoid of any context. Buy our game".

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:seems like it makes sense to me. by VGPowerlord · · Score: 1

      I have a "friend" who is exactly the same as well. However there are some games out there that will allow you to play the "full version" of the game for a limited period of time. Several months ago, my "friend" "borrowed" Sacred 2 from the internet and was able to install without activation which ran the game as a full trial. 2 weeks later my "friend" went out and bought the game full price and played happily, being able to load the save games from the "trial" version.

      As far as I'm aware, most Xbox Live Arcade games work this way... and possibly demos for Xbox 360 games, I'm not sure.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  10. You do not understand by Weezul · · Score: 4, Insightful

    All those middle men are not ripping off their artists. They are ripping YOU off.

    In the arts, powerful middle men sell fame to artists, and sell product to consumers. Artists get an acceptable deal if they reach the end of their contract while remanning creative, as they'll sell more shit for vastly more then.

    Yet *some* artists would achieve fame anyways, maybe very different artists. YOU are deprived of them because some middle man made another choice about who becomes famous.

    And middle men are ripping off the best artists by preventing an egalitarian competition for fame, obviously.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    1. Re:You do not understand by kiddygrinder · · Score: 2, Insightful

      to be fair, i think they're ripping everyone off. getting an acceptable deal at the end of a draconian contract that puts you multiple hundred thousand dollars in debt is not cool.

      --
      This is a joke. I am joking. Joke joke joke.
    2. Re:You do not understand by AnarChaos · · Score: 1

      i guess you don't visit /. all that much?? we had an article here about a week or two ago about this very subject... how artists are being sucked dry by the record companies, at the same time as the public is being sucked dry... capitalist companies are money-sponges mate! and no, i'm not fetching you the link, i'm a lazy b*st*rd :P

  11. We need to stop saying... by TheEyes · · Score: 3, Insightful

    "Information wants to be free." That's a fine statement to make if you already know what's being discussed--that is, you know the difference between free-as-in-speech and free-as-in-beer, but it's not a statement that is at all productive when speaking to an adversarial or even a divided crowd. Part of the problem is that the default meaning of "free" to most people is the "free beer" version. Put quite simply, most people spend far more people in their day to day lives thinking about money than they do about abstract legal concepts like free speech, and so whenever a well-meaning debater says, "Information wants to be free," that translates into most people's heads, by default, into: "I don't want to pay for information;" that is, you want to get everything for free. Yes, yes, I know that's not what the statement means, but it's a statement so easily misconstrued that it should really never be mentioned in a persuasive argument about copyrights, patents and trademarks if you want to actually try to persuade someone.

    Similarly, I don't like to use the words "Intellectual Property," as that confuses the concepts of copyrights, trademarks, and patents with those of actual property, For the same reason I don't like the new mindset of calling such things "Imaginary Property," which in my mind is as juvenile as those people using M$ to denote Microsoft. Instead I try to use the acronym "CPT"--for Copyrights, Patents, and Trademarks--as a more accurate, and shorter, qualifier.

    Yes, these word choices are a bit overly pedantic, but we need to be more diplomatic in our speech if we don't want discussions on CPT law to devolve into the same partisan shouting matches that everything else falls into.

    1. Re:We need to stop saying... by jedidiah · · Score: 1

      Piracy will happen. It doesn't matter if you think it is "good" or "bad". It's simply a side effect of technology.

      You can't stop it. Even if you could, it would probably be too costly.

      So the only reasonable thing to do is to figure out how you're going to adapt to the new reality.

      Being a crass jerk will probably alienate potential fans.

      Also, the whole "piracy" thing skews everyone's perceptions. People see a pirated copy of something
      and see dollar signs. They are unwilling to unable to acknowledge the fact that what they see is the
      reflection of the product having a price of zero. What they are seeing is the result of infinite
      demand of a luxury good with very elastic demand and lots of competition.

      They may be pinning their hopes on a mathematically absurd mirage.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:We need to stop saying... by cpt+kangarooski · · Score: 2, Insightful

      Instead I try to use the acronym "CPT"--for Copyrights, Patents, and Trademarks--as a more accurate, and shorter, qualifier.

      Meh. I don't use 'IP' either, but it contains some other things too, like trade secrets, publicity rights, hot news, and other even more obscure fields. Given that most of these have nothing at all to do with one another, and it's fairly rare for them to all arise in conversation, I suggest not trying to glom them together, and just using whichever one is appropriate at the time. Plus it saves on having to teach people a new initialism, and then get into the whole spiel. Just a suggestion.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    3. Re:We need to stop saying... by TheEyes · · Score: 1

      That's a very good point, using the actual terms is both more accurate and less confusing; I've noticed how the acronym seems to fit into conversations like a square peg in a round hole already. I'll probably end up doing the same.

    4. Re:We need to stop saying... by FooAtWFU · · Score: 2, Funny

      I try to use the acronym "CPT"--for Copyrights, Patents, and Trademarks--as a more accurate, and shorter, qualifier.

      Mmm. If you ever happen to encounter any CPT violations, contact your local theoretical physicist, and keep an eye out for rogue muon neutrinos.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    5. Re:We need to stop saying... by Draek · · Score: 1

      "Information wants to be free" *is* about free-as-in-beer, the phrase is a catchy way of saying "as time goes on the cost of distributing information tends towards zero and, therefore, so does the cost of its acquisition", essentially Capitalism 101 taken to the digital era.

      It's a bit ridiculous and oversimplified, but as an example consider the relationship between Vader and Luke: if you wanted to know *before* Star Wars Ep 5's release, you had to bribe someone working with George Lucas to read the script and tell you. If you wanted to know on release day, you had to pay for your ticket. If you wanted to know two days later, you had to ask any of your geeky friends. And if you wanted to know two weeks afterwards, you only had to be alive and breathing.

      --
      No problem is insoluble in all conceivable circumstances.
  12. It's not stealing. by GNUALMAFUERTE · · Score: 1, Interesting

    It's not stealing, and it's not Piracy. Stealing is taking a physical good, in a way that after I take it, I have it and you don't. Piracy is robbing ships on the open seas.

    He is talking about Copyright Infringement, and since Copyright shouldn't exist, it is ALWAYS ok to 'infringe' on his imaginary rights.

    --
    WTF am I doing replying to an AC at 5 A.M on a Friday night?
    1. Re:It's not stealing. by Goboxer · · Score: 5, Insightful

      Do you think in a capitalistic society that having no copyright is going to promote the production of goods such as video games? Or basically any work of similar nature?

    2. Re:It's not stealing. by metacell · · Score: 2, Insightful

      Do you think in a capitalistic society that having no copyright is going to promote the production of goods such as video games? Or basically any work of similar nature?

      Yes, it certainly will. You are focusing on the production of the original game/movie/book, but the production of copies is equally important. And the production of copies will certainly be stimulated by abolishing copyright.

      Without copyright, anyone can copy a game/book/movie and offer it for a lower price or in a more convenient form. Instead of selling a few copies for a high price, they will sell a large number of copies for a lower price, meaning they will benefit a much larger number of people. The artificial scarcity enforced by copyright is a terrible economic waste. A book or movie or piece of software can be copied for a few cents and enrich someone's life, but with copyright, the copyright holder suppresses the number of copies in order to keep the price high.

      The only time increased production of copies might be a bad thing, is if it causes people to stop producing the original games/movies/books, but it seems highly unlikely that will happen. So far, piracy hasn't lead to decreased revenues for the movie, music(*) or literature industries. People generally don't seem to pirate to save money, but rather to get access to a larger volume of books/movies/software. The money "saved" on pirate copies is generally used to buy other books/games/music.

      (*) The music industry would have us believe they are the verge of bankruptcy, but that is simply not true. The record sales have gone down during the last decade, but that is more than offset by the increase in legally downloaded music and the increased revenues from collection agencies like ASCAP. As a whole, the music industry is making more money than ever.

    3. Re:It's not stealing. by masterwit · · Score: 4, Interesting

      It is still morally wrong. Sorry. I may not agree with the copyright law, but I know if I download a film, I performed something morally wrong however small it may be! Think of it like this: if I drive 26 mph in my neighborhood, I am breaking the law and I know this. If there was a way to catch me (for the sake of this argument assume this is so), I know I would have to pay for the ticket. Will this prevent me from going a couple miles per hour over? No.

      The point I am trying to make is that just because it is not that big of deal doesn't make it right and it certain does not abstain one from a personal moral code. In the corporate world, this is what gets the big guys, you know the bastards you hear on the news who did these horrifying things and thought it was fine, in trouble. Having seen this moral slip, in my life, through a friend, I can tell you the slippery slope argument does not apply: what does it the ability to let one-self's moral boundaries slip without at least the acknowledgment that the change occurred. No, downloading illegal games will not cause me to go rob a store later in life or even steal a candy bar from the grocery store, but there is no gray area to a personal ethical code. (We each have our own!)

      I am not trying to incite some type of response from you GNUALMAFUERTE, I have many friends who would agree with you and I sometimes find myself on both sides of the argument isle on many occasions, rather I am merely remarking on how we must guard ourselves as a society to where we really want to draw the threshold of "acceptable" at. You would say "Copyright shouldn't exist" and you are entitled to your opinion and I am not arguing this fact, but rather how you justify it. (Again, the fact that you infringe on copyright laws does not phase me at all) What bothers me is that by assembling what you refer to stealing as into physical goods, and generalizing stealing piracy as the duty performed by actual pirates (even the dumb ones who attack Navy ships) the moral threshold for you is that stealing would now require that you perform something remotely close to those acts!

      I say relax, grab a beer, go download a song, and say hell with it: yes you broke the law but just like many others going a few over the speed limit, even with full knowledge of the law...this isn't something that bothers you.

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    4. Re:It's not stealing. by GNUALMAFUERTE · · Score: 1

      No, you don't understand where I'm coming from at all. You are the typical US citizen. "The law" is something magic that is above everything. Guess what? it's not. Ethics are a construction we make as a society, and those are the only laws we can discuss in terms of good or bad. You mention moral, but moral is a stupid concept, for which I have no respect. Moral is a set of laws determined by someone else (usually religion, which is nothing but bullshit). Ethics are important, Morals and Laws are not. We might decide to comply with the law because doing otherwise might land you in trouble, but the only rules I follow because I want to are my own Ethics, I don't give a fuck about the law, and I only follow it when doing otherwise will land me in troubles, and only that doesn't go against my ethical code. Law makers are corrupt, and the serve the interests of a few. Nothing else. Copyright shouldn't exist, and knowledge and information are FREE. There is NOTHING wrong about sharing information. I don't care how many artificial laws try to control that. Controlling thought and information is just as stupid as controlling air, and yet if there was a law saying that you need to pay for air you get from the atmosphere, you wouldn't dare to say that breathing is unethical, right?

      --
      WTF am I doing replying to an AC at 5 A.M on a Friday night?
    5. Re:It's not stealing. by Anonymous Coward · · Score: 3, Insightful

      I make games for a living and while DRM and other things are a pain in the ass some times, it's still nice to get a pay check........
      Nice try at justifying being a douche...I think there should be a demo to see if you like a game....
      but if your playing the game and enjoying it, pay for it and don't be a douche

    6. Re:It's not stealing. by PrecambrianRabbit · · Score: 3, Informative

      The music industry would have us believe they are the verge of bankruptcy, but that is simply not true. The record sales have gone down during the last decade, but that is more than offset by the increase in legally downloaded music and the increased revenues from collection agencies like ASCAP. As a whole, the music industry is making more money than ever

      Care to share any evidence for that? I have never seen anyone else suggest that downloads have made up for the CD sales slump, and I don't think ASCAP bridges the gap either.

    7. Re:It's not stealing. by Ferretski · · Score: 1

      You just made a statement about morality, and then back it up by talking about how you're breaking the law when you're speeding.

      Granted, sometimes the law and morality line up (rape is bad!), but sometimes they don't (a 16 year old girl taking a naked photo of herself and sending it to her boyfriend is producing child porn!). There can be no underlying assumption that illegal = immoral.

    8. Re:It's not stealing. by masterwit · · Score: 1

      No what I was saying is that I know what I am doing is illegal, but that is okay because I justify by my moral threshold. What he is saying is that since his definitions of piracy and theft do not coincide with Copyright, it abstains him from the morality component:

      it is ALWAYS ok to 'infringe' on his imaginary rights

      I say no, be aware that your breaking the law, but do not extend the law to morality when the issue at hand, as stated by this Slashdot article, is the morality component.

      yes you broke the law but...this isn't something that bothers you.

      I agree wholeheartedly with your statement that illegal does not imply immoral and I can perhaps see in my tired mind where parts of my comment may have been misconstrued...and yes there are many immoral laws and vice-versa out there :)

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    9. Re:It's not stealing. by NonSequor · · Score: 4, Insightful

      You say you reject moral imperatives, but you create moral imperatives of your own which you seek to impose on other people. You assign infinite value to freedom of information and berate people who value it differently. What is it that makes your view superior? You're taking issues with vast configuration spaces and reducing them down to one bit of information. Oversimplifying anything this much is stupid. You're trying to optimize one variable without considering what you're doing to all of the other variables.

      I see in you an example of how people can become the mirror image of the things they hate. You're so eager to negate the things you hate that you just flip them in the other direction and end up creating a structure which shows flaws congruent to the original's flaws. Your opponents have certain problems that they want to avoid and you have certain problems that you want to avoid. Your opponents want to avoid their problems even if it means that the problems you want to avoid blow up. You want to avoid your problems even if it means that the problems they want to avoid blow up.

      The only way that you're helping society is by acting as a counterweight against elements on the opposite extreme. But what would really be better would be for people on both ends to move a bit closer together and find some common ground.

      --
      My only political goal is to see to it that no political party achieves its goals.
    10. Re:It's not stealing. by masterwit · · Score: 1
      • I did not mean that the law implies morality, I meant morality is a seperate threshold that may or may not affect how we chose to obey the law
      • Your right lawmakers are fucked up out there
      • I stated a personal moral code, you know what you believe to be right and wrong. Ethics is synonymous here

        Ethics (also known as moral philosophy) is a branch of philosophy which seeks to address questions about morality; that is, about concepts such as good and bad, right and wrong, justice, and virtue.
        source

        I think you are meaning just laws and all branches which others apply onto us, which I agree with you.

      • This article was not about information, or even the so called laws of Copyright and how this is a black vs white good vs evil. The author states that we should "buy one game a year" because it is in "our best interest", our ethics
      • We really do not disagree on anything regarding copyright, I was just was remarking on how you talked first of the laws: stealing and piracy and how that did not apply to Copyright. Then since those laws don't apply, it becomes ok, all ironic you would even mention laws since you

        I don't give a fuck about the law

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    11. Re:It's not stealing. by phantomfive · · Score: 1

      Piracy has been used as a word for copyright infringement for hundreds of years. Give up that fight man, it's dead.

      --
      Qxe4
    12. Re:It's not stealing. by Max+Romantschuk · · Score: 1

      Modern moral philosophy does not distinguish between morals and ethics as it traditionally has, and while you clearly distance yourself from the moral system of society as a whole you still make a very poor argument.

      You feel that copyright shouldn't exist and lawmakers are corrupt. It's easy to justify copyright infringement from this standpoint. But claiming that you somehow have a universal knowledge of what should be considered ethical is just arrogant. I respect your right to have your own opinion. But I recommend more study of moral philosophy before trying to make the argument that whatever behaviour you engage in is OK because you are abiding by what you think is ethical. (Which, actually acting morally according to your own sense of ethics.)

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    13. Re:It's not stealing. by Aceticon · · Score: 1

      It's called Works For Hire - people pay up-front to get something done.

      Mozart did it, Michaelangelo did it, bloody Leonardo da Vinci did it. If it was good enough for them then, it should be good enough for modern "artists".

      In fact, I as a freelance Software Developer work in exactly in that way - somebody pays me for my time in developing software for a specific purpose: it's not exactly making me incredibly wealthy but it's a pretty good income.

      In the age of the Internet one needs not even have a single wealthy patron - masses of people can easilly pool resources to pay for making a game.

      Of course, going back to this method of paying for intellectual things to be made would really be bad for things like EA's CxO hookers and blow fund.

    14. Re:It's not stealing. by mr_gorkajuice · · Score: 1

      Also, that is not the real question. Information is FREE. Period. Any laws trying to control information are ARTIFICIAL, UNNATURAL and UNETHICAL.

      How do you figure? I'm guessing you've decided this to be an ultimate truth, and since a limited number of people agrees with you, you now consider it fact?

    15. Re:It's not stealing. by mr_gorkajuice · · Score: 1

      Well, the right to BREATH is as undeniable as the right to access INFORMATION.

      Obviously, the right to breah is undeniable. Let's turn it around so we can even begin to talk:
      The right to access INFORMATION is as undeniable as the right to BREATH
      And now, I disagree. Or we at the very least need a clear definition of "information". Movies, music and games are both *more* and *less* than information.
      They are refining of ideas. They are specific representations of information. They are the results of the skills and dedication of the artists. They are simple entertainment.

      I can agree that the patenting of ideas is bad. If you're able to re-create Star Craft 2 *from scratch*, you should be allowed to. However, I don't think you have any undeniable right to know it's inner workings. You're not automatically entitled to know the exact chords played in your favourite piece of music. You're not entitled to know how Tolkien thought the Lord of the Rings should end, and you're not entitled to see Peter Jacksons attempt at turning these books into a movie.

    16. Re:It's not stealing. by mr_gorkajuice · · Score: 1

      Ethics are a construction we make as a society [...] the only rules I follow because I want to are my own Ethics

      See what you did here? You made "ethics" a construction of society... that... is... unique to you?

      Ethics are important, Morals and Laws are not. [...] I don't give a fuck about the law [...] There is NOTHING wrong about sharing information.

      ANARCHY! FUCK YOU ALL! My ethics are my own, but universal, and they're right, and you're wrong if you disagree!

    17. Re:It's not stealing. by mr_gorkajuice · · Score: 1

      Riiight... cause tpb is definitely closely affiliated with the content industry.

    18. Re:It's not stealing. by Jesus_666 · · Score: 1

      Copyright gives and incentive to produce the original: I get a limited monopoly so I can easily recoup the production costs.

      No copyright would make that difficult: Where do I make the money to create further works? Without copyright people can distribute my work for free and I'd have to resort to things like ridiculous amounts of product placement to attempt to make up the costs. Production becomes harder and fewer people produce less. Society loses.

      Of course, what we have today doesn't work either: Copyright in perpetuity (which we effectively have) means I don't have much incentive to create new works as I can sell my old works indefinitely. Production becomes easier but again fewer people produce less. Society loses again.

      The most sensible approach is a balanced, short-term copyright. If I make a movie and I get, say, ten years to monetize it that should be ample time to recoup my expenses - and since I can't milk that cash cow forever I need to make my next movie within a decade at most or risk running out of money. Society wins as I'm incentivized to constantly produce new material and old works enter the public domain reasonably fast so others can build off them.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    19. Re:It's not stealing. by tehcyder · · Score: 1

      Without copyright, anyone can copy a game/book/movie and offer it for a lower price or in a more convenient form. Instead of selling a few copies for a high price, they will sell a large number of copies for a lower price, meaning they will benefit a much larger number of people.

      So you will get a new type of middleman, who will get the work without having to pay the original artist a single penny and make a profit by exploiting the laziness of people who don't mind paying for someone to re-package something for them.
      The word "spiv" comes to mind.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    20. Re:It's not stealing. by metacell · · Score: 1

      Reducing the copyright terms to ten years seems like a very reasonable compromise to me, and would vastly improve on the current system.

      I'm not sure copyright is needed at all, but in any case it's safest to reduce it gradually.

    21. Re:It's not stealing. by VGPowerlord · · Score: 1

      I'd have to go look, but I seem to recall an article from 2009 that said 2008 was Capitol Records most profitable year ever...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    22. Re:It's not stealing. by metacell · · Score: 1

      Where do I make the money to create further works? Without copyright people can distribute my work for free and I'd have to resort to things like ridiculous amounts of product placement to attempt to make up the costs.

      I'm not so sure of that. A substantial part of the revenue from a movie comes from the very first weekend it's running. The producer of a movie gets a headstart, and doesn't face substantial competition until the copycats have obtained a high-quality copy and had time to distribute it to a large number of cinemas.

      Fiction writers are in a similar situation. Publishers are usually only interested in first publishing rights; very few novels are so succesful they are worth doing a second print run. Unless the novel is hugely succesful, it means neither the publisher nor the writer need to fear that a competing publisher picks it up the for free after the initial publishing. The headstart - the difference in financial success between the first and second publisher - is actually far greater in the book industry than the movie industry.

      Still, having a copyright with reasonably short terms might simplify the process of producing and selling movies/books/music/whatever. Without any copyright at all, a writer, for example, would need to bind everyone he showed his novel for with a non-disclosure agreement - including the prospective publisher.

    23. Re:It's not stealing. by metacell · · Score: 1

      Yes, but the products would be cheaper and available in many more formats and places, so they could be used by more people. Society as a whole would probably benefit.

      The original producer would have to compete by offering the product first, guaranteeing its authenticity and quality, and offering added value. The big artists stand to lose the most; they would face fierce competition from all the copycats. The small artists may not be affected at all.

    24. Re:It's not stealing. by DaFallus · · Score: 1

      So, you're a legal positivist?

      --
      No one cares what your captcha was

      Houston TX, USA
    25. Re:It's not stealing. by Jesus_666 · · Score: 1

      Remember that many big movies are leaked before they even hit the cinemas. Without copyright the only way to prevent someone distributing your movie before you can is to be fairly paranoid about security. For example you couldn't afford to send preview copies to reviewers; instead you'd have to bring the reviewers to facilities you control in order to ensure they don't get their hands at a high-quality copy.

      The NDA is a good point, too. Whether or not it'd become that much more expensive, it would certainly be more of a hassle to be creative in a world without copyright. All the more reason to shorten it to a more respectable length.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    26. Re:It's not stealing. by HeckRuler · · Score: 1

      A purely capitalistic society wouldn't have artists in the first place. But luckily we're a mix of all types. And yes, the artists will continue to make art regardless if it makes them millions. I know I do.

    27. Re:It's not stealing. by jvkjvk · · Score: 1

      I have to disagree with the premise of your statements, that is:

      It is still morally wrong. Sorry. I may not agree with the copyright law, but I know if I download a film, I performed something morally wrong however small it may be

      I do not see how engaging in acts declared illegal by unjust laws is "morally wrong". Perhaps you can explain it to me.

      The way I currently see it, it is morally indefensible to follow copyright as it currently exists. I can explain that to you if you like, but the gist is that we as a people have had our heritage and culture stolen from us in the name of corporate profits.

      This moral issue is of much greater magnitude than illegaly copying information. So much so that it may be actually be morally wrong to pay for any media generated by RIAA/MPAA/etc. at all.

      Regards.

    28. Re:It's not stealing. by masterwit · · Score: 1
      If you need what I thought I meant to say here is an outline, here ya go:
      • Main breakdown:
        • Personal moral code is independent of the laws.
          • I break copyright law and perform something against my moral code (by a very small amount). The two coinciding is incidental.
          • I break the law by speeding but with no effect on my moral code
        • Laws cannot be used to imply moral code.
          • ...after some cute anecdotal stories (whatever haha)...

            You would say "Copyright shouldn't exist" and you are entitled to your opinion and I am not arguing this fact, but rather how you justify it.

        • Putting a lawful definition on stealing and piracy and assuming that extension to copyright infringement is invalid... does not make something morally right.
      • The morals of copyright were not my argument, nor were the laws. I was merely stating that you cannot bridge the two.

      See another response I had. Hope this helps clear my gibberish, I do not disagree with anything you said perhaps other than to what you thought my point was

      cheers :)

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    29. Re:It's not stealing. by masterwit · · Score: 1

      Had to look that one up a bit to answer this:
      Correct me if I am wrong, but legal positivism embraces the idea that laws are valid not due to natural law or a basis of moral code, but rather that they are set in place by a governing authority and society accepts this to be valid. I usually, when it comes to philosophical views, like to say I am wary to follow any logic completely to its own end. I do not think that all laws are valid due to that simple definition: the system may put a law into effect that the authorities enforce and the rest of society disregards. The law is still a law but by no means is it a valid law if it is universally unaccepted outside the branch of what we deem the authority.
      Long story short, I do not like that definition but I cannot quite wrap my head about it. I'd say, a law can be morally sound and vice versa...likewise laws do exist that are immoral and morals do coincide with laws. However, claiming that this is a result of how society forms laws is not as important to the fact that an individual may develop a moral code in contrast to that of society. Perception is reality to an individual, and if that citizen views their moral code to be in conflict with a law then their moral code is at conflict with that law. The law or that person's morality will not change no matter how much I persuade them otherwise or use laws to try to sway the scale of their moral beliefs. Personal ethics are independent, not out of human nature or the lack of morals affecting laws (lawmaker's personal morals), but rather because by definition one is defined by self perception and the other is not.

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    30. Re:It's not stealing. by jvkjvk · · Score: 1

      Ok, thanks. Let me refine my questions then, since it seems unclear.

      I agree that laws != morals. So I am left trying to see why you feel breaking copyright law is immoral.

      The though process is - if copyright LAW were only 14 years, would you feel it morally right to copy works older than that?

      Now, how do you gibe you response to the above question with the morality you propose now (immoral to copy works under copyright), where the only difference is the length of the term in the LAW?

      In your personal moral code what is the action, irrespective of LAW, that makes one of the other moral or immoral? Since the only difference is in the term lengths of the LAW, it cannot (according to the framework we set up) have any impact upon the morality of the act.

      So, you are either left with:

      1) Reducing copyright to 14 years it itself immoral
      2) If copyright were reduced to 14 years it would be still immoral to copy works outside this frame of time
      3) If copyright were reduced to 14 years it would be moral to copy works outside this frame

      Depending on the response to this, it presupposes an answer to the morality of copying such works (>14 years old) with the current law (given the premise morality != law).

      That is what I was really trying to get at.

      Regards.

    31. Re:It's not stealing. by masterwit · · Score: 1
      Now understand, this is out of the scope of my original reply/argument. But I am happy to share my tidbit here:
      14 years is arbitrary, but within the scope of any law I feel it is important to say that copyright is different that a trademark. I believe songs/software/whatever are not such and the number of years before a song goes said "public" should be significantly lower. Your quote:

      Depending on the response to this, it presupposes an answer to the morality of copying such works (>14 years old) with the current law (given the premise morality != law).

      Precisely! Morality isn't law and we just, as citizens, gotta work our ass off to fix the laws. But also I believe that artists and musicians are entitled to some compensation as are software developers and the movie industry. Hell give them an incentive to make more material! At the same time, the times are different and there is a population that accepts what 20 years ago very few could have foreseen.
      If you wanted a definitive answer, I am sorry I do not have one. I know that by ripping off software I am hurting someone, but at the same time I have excuses to say but I am just perpetuating some fallacy or whatever... In truth, as they say in every economics class out there:

      There is no such thing as a free lunch

      I do not have the answers, hell I do not think anyone does. But I can tell you it will be interesting to see how the market sculpts the industries over the next few years.
      Lastly, I see exactly what you meant...and I think I could say that we both agree to say that this is a two fronted argument with no definitive answer (that changes person to person).
      PS: perhaps choice 3? I dunno...haha

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    32. Re:It's not stealing. by metacell · · Score: 1

      Good point.

  13. Not all Linux is GNU/Linux by tepples · · Score: 2, Informative

    You get piles of stuff for free with any [Linux] distro

    True, any GNU/Linux distribution distro either comes with a free repository set up or lets the user adds free repository. But not all Linux is GNU/Linux; embedded Linux tends to be less open. For example, the TiVo DVR runs a Linux kernel, but it's much more like a video game console because it verifies the digital signature of every piece of software from the bootloader on up.

    1. Re:Not all Linux is GNU/Linux by betterunixthanunix · · Score: 5, Interesting

      This is the reason that the FSF pushed so hard for Linux to be GPLv3'd; the FSF is more concerned about user freedom than about spreading the software as far and wide as possible as quickly as possible. This, however, is not the position that many open source developers take, as many felt that the use of Linux in TiVo meant both greater exposure (and hence more developers) and code being made available to others (i.e. TiVo's modifications to Linux). This is where free software philosophy and open source software philosophy diverge.

      --
      Palm trees and 8
    2. Re:Not all Linux is GNU/Linux by h4rr4r · · Score: 1

      And that is why I won't buy a tivo.
      Sure it won't convince them, but I am doing my little part.

    3. Re:Not all Linux is GNU/Linux by Thinboy00 · · Score: 1

      Oh god, don't start that argument now, it's 1AM local time and I don't have the energy.

      --
      $ make available
    4. Re:Not all Linux is GNU/Linux by h4rr4r · · Score: 1

      Good, I just avoided buying 100 today.

  14. Piracy squeezes the middle hardest by LordZardoz · · Score: 4, Insightful

    You cannot look at top grossing games (or movies or music) to get an idea of the economic impact of software piracy. You have to look at the not so successful games.

    The kinds of games that are going to have problems from piracy are the games that are good but not great. Think of any game that you do not ever see a commercial for on television. The impact of piracy on a high profile title is probably the difference between making 50 million dollars and 40 million dollars profit. Significant, but not really that damaging to the company that made that title.

    The impact of piracy on a low profile title is probably the difference between making a modest profit and having to shut down the studio that made it.

    An indie title is probably not going to be popular enough to attract that much piracy.

    END COMMUNICATION

    1. Re:Piracy squeezes the middle hardest by wjc_25 · · Score: 1

      Indie titles aren't popular enough to attract piracy? Read the comments below the linked article--see how many people confess to pirating his games? Fewer people pirate indie games, but that's relative to the overall lower sales. The indies can be (not necessarily saying they are) hit just as hard by piracy.

    2. Re:Piracy squeezes the middle hardest by Jarkov · · Score: 1

      Maybe if his games looked better he'd make more money and wouldn't be complaining about staying awake at night worrying about pirates leeching imaginary sales. Just look at the screenshots of his games and try to convince someone to fork over $30.

    3. Re:Piracy squeezes the middle hardest by Anonymous Coward · · Score: 1, Insightful

      The impact of piracy on a low profile title is probably the difference between making a modest profit and having to shut down the studio that made it.

      An indie title is probably not going to be popular enough to attract that much piracy.

      Wait what?

      If a low profile indie title isn't popular enough to attract that much piracy, how the hell is it piracy's fault if the company fails from poor sales? Thats like saying "my product isn't very popular, isn't selling well and isn't even being stolen. THEFT DROVE ME INTO BANKRUPTCY!"

    4. Re:Piracy squeezes the middle hardest by Cruciform · · Score: 4, Informative

      You'd be surprised.
      We put an app out on the app store. We saw 1600 pirated copies that weekend. We know because that's how many more submitted scores to the scoreboard than we had in sales.
      1600 people went out and pirated a 2 dollar game the weekend it was released. That was pretty surprising.
      We made it free for a weekend, and 25,000 people grabbed it.
      But at 99 cents it pulls in maybe 2 to 5 dozen sales a week.
      Indie doesn't matter if people have easy access to it for free.

    5. Re:Piracy squeezes the middle hardest by metacell · · Score: 3, Insightful

      So the downloads increased more than thousandfold when you made it free. In other words, most of the people who downloaded the free version would never have done so if it wasn't free. Likewise, most of the people who downloaded a pirated version would never have got it if they had to pay.

    6. Re:Piracy squeezes the middle hardest by dupeisdead · · Score: 1

      So the downloads increased more than thousandfold when you made it free. In other words, most of the people who downloaded the free version would never have done so if it wasn't free. Likewise, most of the people who downloaded a pirated version would never have got it if they had to pay.

      If the goal is distribution of product, then goal is achieved far better through free versions... if the goal is distribution of product for sakes of making money, well obviously downloads of paying customers. I can't speak for OP, but i'd rather have 100 people spending $1 on an app they liked rather than the glory of thousands of downloads when free. Even if it was $0.01... it's similiar to a tip, it's a sign that someone appreciated the work you did.

      --
      move along, nothing to see here.
    7. Re:Piracy squeezes the middle hardest by dargaud · · Score: 1

      I don't know what kind of store you are refering to, but I'm warry of putting my credit card info on my phone (Android) app market. So, even though I've downloaded plenty of free apps, I have never downloaded a paying one. Not out of being a cheapass, I would pay for a really worthy one, but I just haven't taken the plunge yet. It's the same as my mother in law who keeps saying that she'll buy something on the internet, someday...

      --
      Non-Linux Penguins ?
    8. Re:Piracy squeezes the middle hardest by phasiclabs · · Score: 1

      I posted a blog post related to this recently (http://phasiclabs.com/blog/2010/07/20/16/). My game is only 99 cents, yet the piracy rate is still at around 85%. Even though the pirated version nags the player once they have had more than 20 goes, people rarely pay their dollar to remove the nag screens, even if they do go on to play it a few hundred more times. >> The impact of piracy on a low profile title is probably the difference between making a >> modest profit and having to shut down the studio that made it I agree entirely.

    9. Re:Piracy squeezes the middle hardest by fussy_radical · · Score: 1

      This really just shows that people will pay what it's worth to them. 26600 people think it's worth nothing. I think that those 26600 people would have never purchased the game in the first place but the copyright holder looks at those numbers and says "We could have made $52000!! We need DRM!!!" In reality, we will never know if any of those people would have purchased the game with out a controlled experiment (good luck setting that one up) How many of those people that picked up the game for free (pirated or not) told their friends that they should check that game out?

    10. Re:Piracy squeezes the middle hardest by Cruciform · · Score: 1

      Yeah, I don't think having the over 20k people download it for free or grabbing the cracked version would ever have amounted to anywhere near that amount of sales.
      It's just counter to the argument that being indie means nobody will take the time to look at you.
      If people are on a pirate site and you show up on the recent traffic, people will download it just because they can.
      It was a first game. There might actually be a positive effect the second time around, since some of the people that got it, liked it and might want to buy the next project.
      But it was was certainly overwhelmingly in the cracked category before we did the free weekend (which was after a month or two, and then it was set to 99c)

    11. Re:Piracy squeezes the middle hardest by VGPowerlord · · Score: 1

      So, should we assume you're going to update the game to use iAds?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Piracy squeezes the middle hardest by LordZardoz · · Score: 1

      You seem to be taking what I said happens to middle tier titles and applying it to independent titles.

      I probably should not have described a middle tier title and an indie title using nearly identical terms.

      In general, a low profile / low budget indie game wont be known enough to attract a significant number of pirates. In addition, the low budget title wont need that many sales to at least break even.

      The middle tier title though might have just enough publicity to be known, but might not be good enough to get enough of the people who pirated the game to actually pay for it.

      END COMMUNICATION

    13. Re:Piracy squeezes the middle hardest by metacell · · Score: 1

      So the important thing is not making sure the producer gets paid, but to make sure people don't get anything for free?

      If I become a published writer (which I'm working on), I would be happy if 100 people bought my book, but I would be absolutely thrilled if 100 people bought my book and 10 000 read it for free.

  15. Qualifications by tepples · · Score: 1

    Maybe there needs to be a front company to sell the work of somebody else. But I believe this should only be true for circumstances in that the producer(s) can't maintain the quality of their work

    Given what is known about console game developer qualifications, Sony and Nintendo appear to be under the impression that micro-businesses "can't maintain the quality of their work".

  16. They're freeware, and they look it. by tepples · · Score: 1

    The article is about games. Fedora doesn't even have Tetris or DDR, and the games that Fedora and Ubuntu have still have what westlake called "an early 90's freeware-shareware look to them."

    1. Re:They're freeware, and they look it. by LingNoi · · Score: 1

      http://www.google.com/images?q=free+linux+games

      You know it doesn't take much to inform yourself on the subject. A quick Google search proves both you and mr douchbag wrong.

    2. Re:They're freeware, and they look it. by CronoCloud · · Score: 1

      Fedora doesn't even have Tetris

      Yes, it does.

    3. Re:They're freeware, and they look it. by tepples · · Score: 1

      Fedora doesn't even have Tetris

      Yes, it does.

      I was under the impression that Fedora was excluding Tetris clones under pressure from The Tetris Company. Havoc Pennington was of the opinion that "All Tetris clones are illegal, unfortunately."

    4. Re:They're freeware, and they look it. by tepples · · Score: 1

      I know about StepMania, a DDR clone. I use the Windows version, and it has a Linux version, but Fedora has closed requests for packaging as WONTFIX due to legal issues.

    5. Re:They're freeware, and they look it. by CronoCloud · · Score: 1

      Didn't you notice the dates on that thread and how it was referring to FC5 being the next version? You do know that the current version of Fedora is Fedora 13? Didn't you think about checking to see if the situation might have changed? There are tetris clones included in both the KDE and gnome game packages which are right in the official Fedora repos. I checked, installed, and played one right after I read your post. It's not also not called gnometris, but quadrapassel.

  17. How do I pay for Song of the South? by tepples · · Score: 1

    You're stealing someone's hard work.

    Say I'm developing my own video game, and I'm trying to write the soundtrack. How do I avoid "stealing someone's hard work" by accidentally including a series of notes that matches the hook from some old copyrighted song?

    If you don't pay for it, you don't get to benefit from it.

    Then how do I pay for, say, a copy of the film Song of the South or a copy of the English version of the video game Mother? What should be done about copyright owners that don't even want to take my money, in a way that "promote[s] the Progress of Science and useful Arts"?

    1. Re:How do I pay for Song of the South? by betterunixthanunix · · Score: 2, Insightful

      What should be done about copyright owners that don't even want to take my money, in a way that "promote[s] the Progress of Science and useful Arts"?

      Unfortunately, the idea that the copyright system is for the benefit of the public was forgotten by most people a long time ago. The copyright lobby has successfully infected the education system with their "copyright is for the benefit of artists" propaganda. The USA now goes around trying to force other countries to abide by our copyright system; at what point did a copyright system that was supposed to be for our benefit suddenly become relevant to any other nation?

      As with so many things, the benefit of the people is not really a motive in the law anymore.

      --
      Palm trees and 8
    2. Re:How do I pay for Song of the South? by LBArrettAnderson · · Score: 1

      Two random examples (one of which is incredibly unlikely) that have complicated solutions do not mean that you should be able to pirate whatever you want.

    3. Re:How do I pay for Song of the South? by tepples · · Score: 2, Interesting

      Two random examples (one of which is incredibly unlikely)

      It has happened several times before: Bright Tunes Music v. Harrisongs Music ("My Sweet Lord") and Three Boys Music v. Michael Bolton ("Love Is a Wonderful Thing"). Slashdot covered another slightly different case. In a past life, I analyzed the probabilities.

      that have complicated solutions do not mean that you should be able to pirate whatever you want.

      I never said it did. But a lot of copyright absolutists post on Slashdot with strong words, such as "always" or "never" or "you are wrong", in a way that utterly fails to address these complicated cases.

    4. Re:How do I pay for Song of the South? by Hognoxious · · Score: 1

      Say I'm developing my own video game, and I'm trying to write the soundtrack. How do I avoid "stealing someone's hard work" by accidentally including a series of notes that matches the hook from some old copyrighted song?

      You intentionally use the hook from an even older song that's out of copyright.

      Dd da da duuuuur.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    5. Re:How do I pay for Song of the South? by tepples · · Score: 1

      You intentionally use the hook from an even older song that's out of copyright.

      In other words, as I understand your comment, you're saying that the only legally safe songs are covers of public domain songs. So much for copyright promoting the creation of original works.

    6. Re:How do I pay for Song of the South? by Hognoxious · · Score: 1

      In other words, as I understand your comment, you're saying that the only legally safe songs are covers of public domain songs.

      I was answereing your question of how to avoid unintentional infringement, as per the famous "My Sweet Lord" case. Do you deny my method would work?

      So much for copyright promoting the creation of original works.

      If Beethoven was still alive, or if he'd written the 5th Symphony[1] last week you might have a point. But since it has nothing to do with the subject I'll just shrug and go "beh".

      [1] That's the tune in my previous post, for you and any other Vogon readers.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:How do I pay for Song of the South? by tepples · · Score: 1

      I was answereing your question of how to avoid unintentional infringement, as per the famous "My Sweet Lord" case. Do you deny my method would work?

      I acknowledge that your method would work, but I deny that mass reliance on it would "promote the Progress of Science and useful Arts", as the U.S. Constitution puts it.

  18. Business models other than pay-per-copy by tepples · · Score: 2, Insightful

    Nor, it appears, do you understand where the cost of games comes from.

    Wherever it comes from, it could be paid for by advertisers (e.g. Sneak King), or by companies or governments who use the game's engine for a training tool (e.g. America's Army), or by a bounty of preorders after the free demo is released (the Street Performer Protocol).

    1. Re:Business models other than pay-per-copy by Mongoose+Disciple · · Score: 1

      It could be... but in practice, we'd give up a huge swath of the gaming market if those were the only options. Including (historically speaking) damn near every game I've ever liked.

  19. Copyright = monopoly by Wooky_linuxer · · Score: 1

    Copyright protected works cannot work by "free market capitalism" rules (and free market is an abstraction, BTW). Each copyright owner has a monopoly on his own copyrighted work, whereas free market is based on competition. I can only get a Harry Potter book written by Rowling, and whoever happens to be her publisher. There is no possibility of competition. Similarly, I can only get a game from its publisher/developer. There may be other similar games, and there is competition in that sense, but this is indirect competition. You can't replicate the exact experience you get with a piece of software with another. Copyright and patents create state-approved monopolies. The idea is that the incentive to explore your own monopolie would drive innovation forward. So there are no valid comparisons with the (mythical, anyway) free-market that are valid in this case.

    --
    Where is that guy who'd die defending what I had to say when I need him?
    1. Re:Copyright = monopoly by Radtoo · · Score: 1

      Each copyright owner has a monopoly on his own copyrighted work, whereas free market is based on competition. I can only get a Harry Potter book written by Rowling, and whoever happens to be her publisher. There is no possibility of competition. Similarly, I can only get a game from its publisher/developer. There may be other similar games, and there is competition in that sense, but this is indirect competition. You can't replicate the exact experience you get with a piece of software with another.

      This is not indirect competition. This is direct competition. Copyright does not prevent anyone from doing similar work, as long as they do it independently. It is allowed to have the goal of creating a novel about some wizard kid and villains, even one that will probably appeal to a Harry Potter audience, as long as you do it from scratch (which is going to be judged by how credible your claims are that you did do the work yourself, which again is primarily judged by how similar it ends up being - it is simply not credible that you would start independently and give all your characters the same or nearly the same names, pick the same settings, or have the same events in the same sequence). Copyright is not a barrier to competition and a free market, it is only a barrier to ripping off someone else's work in a direct fashion.
      You have to realize that if an audience wants ONLY Harry Potter despite you having a similar product, you failed to convince them that your product is equivalent or better, and that this was a consumer choice - not that competition was made impossible by law.

      Software is no different in terms of copyright. You are allowed to re-do software, even more similarly as would be possible with works of art since you will not have problems proving that you did the actual work yourself (there's going to be a lot of differing source code in case you get sued)... The only problem here is that here is that no legislation enforcing the formats of any stored data and settings generated for or by users has to be known and not unnecessarily complex. A migration will always have negative business value as long as you cannot keep a company's own work valuable. Introducing such law enforcing access to data for customers and competition, rather than abolishing Copyright would make more sense.

      Patents, on the other hand, are different, and can easily be considered anti free-market monopolies. Anyone but its holder will be barred from doing whatever is in a patent as well as things similar enough that they, in the eyes of a judge, infringe upon the patent's claims. That most definitely is a monopoly that allows for no competition.

    2. Re:Copyright = monopoly by boxwood · · Score: 1

      I want a Ford Mustang, but there is only one company out there that sells Mustangs. The Ford Motor Company has a monopoly on Mustangs!

      If you you want an RTS game, there are many producers of that style of game. But if you want Starcraft and nothing else, then yeah, Blizzard has a monopoly on that. There is competition among game developers to produce the best RTS game. Copyright makes it illegal to distribute someone else's works without permission, but doesn't prevent anyone from creating their own works. This is because, ever since the invention of the printing press, distributing information is much cheaper than creating information. The internet makes it at least a thousand times easier. So it was decided to encourage competition at the content creation level (the hard part) at the expense of the content distribution level (the easy part).

  20. Copyright is an arbitrary social convention by metacell · · Score: 5, Insightful

    Copyright is just an arbitrary social convention. Three hundred years ago, composers were happy when their music was used by others. Today, the staff at restaurants can’t sing the Happy Birthday song to their customers because it would constitute an unauthorised commercial use.

    Copyright was a legal construct the printers (not the writers!) lobbied for in order to increase their profits, and soon, people got used to it and started seeing it as a god-given right. Perhaps in the future it will be possible to copyright individual sentences, and speaking them without the permission of the originator will be seen as ”stealing”. Perhaps there will be moral outrage, like the one over piracy, when people insist on speaking any sentence they like without paying the appropriate fee.

    There are some morals which are very basic and vital to society, like the taboos against murder or theft, but copyright is not one of them. Copyright is a legal construct which gives priveleges to some (primarily large media corporations) at the expense of others (consumers). Copyright should be judged on how beneficial it is for society as a whole. It is an economic instrument meant to stimulate the production of literary and artistic works, not to ensure the income of writers and artists.

    1. Re:Copyright is an arbitrary social convention by Zouden · · Score: 1

      Copyright is just an arbitrary social convention.

      Aren't all social conventions arbitrary? Copyright is no different to any other social construct created by people and written into law, such as marriage. You don't have to like it, but don't pretend it's not relevant just because it's "arbitrary".

      --
      "A week in the lab saves an hour in the library"
    2. Re:Copyright is an arbitrary social convention by metacell · · Score: 1

      Ultimately, all social conventions are arbitrary, but some of them are either so ingrained into our morals or so essential for the function of society, that they cannot conceivably be abolished. Taboos against murder and theft, for example, have been along since at least the stone age, and it's hard to imagine society functioning without them.

      That is not true for copyright. We went along perfectly well without copyright until the 18th century. There is no general consensus that copyright is necessary. In many cases, copyright goes against people's sense of right and wrong, for example, when they are prevented from singing songs that have become a part of their culture. We could decrease the copyright term to one year, or extend it to 1000 years, and nobody could supply a decisive argument as to why one length is better than the other, except if you subscribe to the economist view that copyrights should be beneficial for society as a whole, and then the shorter term would win.

    3. Re:Copyright is an arbitrary social convention by metacell · · Score: 1

      Of course there were many authors who supported copyright, just like there are today. But it was the publishers that had the most to gain from copyright and the political power to lobby for it. From Wikipedia

      :

      When the statutory copyright term provided for by the Statute of Anne began to expire in 1731 London booksellers thought to defend their dominant position by seeking injunctions from the Court of Chancery for works by authors that fell outside the statute's protection. At the same time the London booksellers lobbied parliament to extend the copyright term provided by the Statute of Anne.

      It wasn't exactly a grassroots movement among authors.

    4. Re:Copyright is an arbitrary social convention by VGPowerlord · · Score: 1

      Three hundred years ago, composers were happy when their music was used by others

      Three hundred years ago, we still had the Patronage system in effect. A system that has mostly died out either due to, or was the cause of, the mass market system.

      FYI: The Patronage system was one where music, art, etc... were custom made by a patron, who paid the composer, artist, etc...

      Copyright was a legal construct the printers (not the writers!) lobbied for in order to increase their profits, and soon, people got used to it and started seeing it as a god-given right. Perhaps in the future it will be possible to copyright individual sentences, and speaking them without the permission of the originator will be seen as "stealing". Perhaps there will be moral outrage, like the one over piracy, when people insist on speaking any sentence they like without paying the appropriate fee.

      Copyright was a legal construct created to control the mass market system to prevent anyone being able to create their own copies of books, which became somewhat easy with the introduction of the printing press. Different countries had different ideas of how long copyright should last. Both Britain and the United States only issued 14 year copyrights, with an extension available for 14 more.

      Obviously, neither use these copyright terms any more. Personally, I think 14-28 year copyrights were OK. Once you starting getting longer than, particularly if you get to the terms we have now, copyright has outlived its purpose of limited time monopolies. And don't even get me started on the DMCA/ACTA.

      *I'm not British, I just remember reading this somewhere.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Copyright is an arbitrary social convention by VGPowerlord · · Score: 1

      were custom made by a patron

      er... custom made for a patron. Wish I'd caught that before I posted.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    6. Re:Copyright is an arbitrary social convention by metacell · · Score: 1

      Perhaps games like Starcraft II would no longer be produced if we abolished copyright. Would it matter?

      There would still be lots of people who choose to produce games because they could make a profit on them even without copyright. They wouldn't have dozens of artists, tens of musicians, and heavy marketing behind them, but they would still be good. And they would benefit a larger number of people.

      Free (as in beer) Is Good.

    7. Re:Copyright is an arbitrary social convention by metacell · · Score: 1

      The sheer intellectual vacuum around the scum who pirate games never ecases to amaze me.

      You might get a different perspective if you studied economics. If you take a bird's-eye view on the economy, you quickly realise that the benefit to society as a whole of cheap copies is huge. For example, every time someone copies a game and plays it, a value is produced (their own amusement). The value produced is not affected one whit by whether the person pays for it or not.

      The only societal disadvantage to free copying is if the software producer's revenue decreases so much that they stop producing the software. As long as that doesn't happen, society only benefits from pressing the price down so close to zero as possible, so the software benefits as many people as possible.

    8. Re:Copyright is an arbitrary social convention by metacell · · Score: 1

      FYI: The Patronage system was one where music, art, etc... were custom made by a patron, who paid the composer, artist, etc...

      This is actually how most commercial software is produced these days... it's custom-made or customised for a specific company. Unfortunately, it's only usable by other parties if it's free software.

      Copyright was a legal construct created to control the mass market system to prevent anyone being able to create their own copies of books, which became somewhat easy with the introduction of the printing press.

      Not originally. The Statute of Anne, the original copyright statute in he anglosaxon world, was a censorship device. Basically, publishing a book was forbidden without a written permission from the Crown.

      You would think the publishers would oppose this, but the publishers guild actually loved it. This way, only one publisher was allowed to print each book, so there was no risk of undercutting each other. Above all, there was no competition from pesky upstart publishers who insisted on selling books cheaper. The publishers loved it so much they lobbied for an extension when the Statute of Anne expired, and that's how the modern copyright, where the creator of a work is assigned exclusive, transferable publishing rights, came into being.

      Just like today, it was the big media companies of the time who pushed for copyright, while the creators and political debaters were divided on the issue.

      Joe Public didn't have a printing press in their homes, so copyright was meant to stop competing publishers, not private copying.

    9. Re:Copyright is an arbitrary social convention by jenesuispasgoth · · Score: 1

      Copyright was a legal construct the printers (not the writers!) lobbied for in order to increase their profits

      I know how the "copyright" equivalent was created in the late 1700s in France. Beaumarchais was tired of printers and publishers ripping him off. He created the "author's right" (which is slightly different from the copyright US and UK countries use) to be protected against publishers and printers who would sell his work without giving him a cut of the profits. When it came to public execution of his plays however, he had no problem, because he felt a play should be... well, played, and that it somehow belongs to the public.

      Later on, this right given to authors to control how they want their work to be distributed became more and more distorted.

  21. A question of justice by Chemisor · · Score: 1

    I think it is more a question of justice. People who pirate a game and don't buy it are getting something for nothing. The assumption that all the pirates would buy the game if the game was impossible to pirate is, of course, ridiculous; there are very few games that are so good that everyone wants them no matter what. $28 for a straightforward RPG game with indie content is a bit high. But then, DND RPG is just not my kind of game, so I'm not even tempted to pirate it.

    So what a pirate really is is not a lost sale, but a freerider. Someone who benefits from your work without rewarding you. Someone who gets something he does not deserve. And there lies the moral issue: not preventing theft, but ensuring that nobody but the paying customers enjoy your games. Sounds a little different when you put it that way, does it not? How much time and effort are you willing to devote to the pursuit of economic justice?

    1. Re:A question of justice by metacell · · Score: 3, Interesting

      So it boils down to stopping people from benefiting from something which doesn't hurt anyone.

      If I devote time and money to make my garden beautiful, is it unjust of my neighbours to enjoy the sight of it, having done nothing to deserve it? Should scientists stop using Newton's equations because they have done nothing to uncover them? Should writers avoid being inspired by Homeros because they have in no way contributed to his works? If it is morally wrong to get something for free, then we have to answer 'yes' to those questions.

    2. Re:A question of justice by Spad · · Score: 1

      If you didn't steal that software, you might have bought something else

      Or, you know, done both.

    3. Re:A question of justice by mr_gorkajuice · · Score: 1

      lol. Just lol.
      Try to be a little pragmatic for a second. Economy is a fact of modern society. People need money to survive. Artists are people. Artists need money. Make art non-profit, and artists won't be able to dedicate time to their art. Result: quality of art degrades.

      In terms of your right to think, I'll agree that patenting ideas is bad. However, games like Star Craft 2 are much more than ideas. It's coding, gameplay tuning, modelling, animation, etc. etc.. Your right to think grants you the right to imagine what playing the game would be like. It doesn't give you the right to actually play it, much less redistribute it.

    4. Re:A question of justice by jbssm · · Score: 1

      Your neighbours paid for a house near your house, so they are not getting something for free.

      And I'm paying for a broadband connection every month so that I can download what I want.

    5. Re:A question of justice by metacell · · Score: 1

      Your neighbors paid for a house near your house, so they are not getting something for free.

      They are, if I improved on my house after they bought theirs.

      You paid for something (education, a book, whatever) that contained Newton's equations, so again not free.

      And how much of the money is paid to Isaac Newton or his descendants when I buy a physics textbook?

      Nothing, you say? Then someone along the chain (the bookseller, the publisher, or the writer) MUST have been freeloading on Isaac Newton's work.

      When we buy a book containing publicly available knowledge, we only pay for expressing, publishing and printing the knowledge in this specific form. The discovery of the knowledge itself goes unrewarded. And there are numerous free sources to obtain the same knowledge, like asking a friend.

      Inspiration also generally comes from something you paid for or created yourself, so yet again is not free.

      It can, but it doesn't have to. Writers get their inspiration from anywhere: people they've met, conversations they've overheard, plots which authors have borrowed from other authors who have borrowed them from Homeros and Gilgamesh.

      We can't avoid getting ideas from others for free unless we lock ourselves in a room with no TV.

      I don't think it's in any way unreasonable to give artists, writers and software engineers fair compensation for their work, but in general, I don't think makes much difference for the average artist/author/engineer, and as copyright is designed today, with the absurd lengths of term, it is more hamrful than beneficial.

    6. Re:A question of justice by tehcyder · · Score: 1

      If I devote time and money to make my garden beautiful, is it unjust of my neighbours to enjoy the sight of it, having done nothing to deserve it?

      No, but if you had decided to charge people for admittance, it would be wrong for them to climb over your high garden wall to see it,

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    7. Re:A question of justice by metacell · · Score: 1

      No, but if you had decided to charge people for admittance, it would be wrong for them to climb over your high garden wall to see it,

      That's trespassing, so it's wrong for a different reason.

      If I set up a big sign in my garden saying, "Anyone who watches this garden must pay a fee of $1 per day", would I be in my rights to demand money from anyone who deliberately stopped to look at it (without trespassing)?

    8. Re:A question of justice by metacell · · Score: 1

      If someone has invested lots of time and money in creating software, it would indeed be unfair to abolish copyright over night, depriving them of their income.

      If, however, copyright does not exist to begin with, it's the programmer's own choice if they want to write the software. If they believe they can make a profit without copyright, it's their gamble. They know the rules.

      There are lots of ways to work without getting paid. For example, I can start a commercial radio station, only to discover that people filter out the commercials and only listen to the music, using some kind of TiVo-like device, depriving me of my income. Should I then demand legislation that makes it illegal to listen to radio without listening to the commercials, or should I find another source of income?

  22. Copyright should exist... by wardred · · Score: 1

    The founders believed in the principle that once an idea is shared, even if it's simply one person relating a story to another, the second person has a copy of the idea in his head, and that both people now "own" the idea. That person can then share the idea with others, and that ideas, whether they be musical, artistic, pure science, or engineering should be shared - and in fact could not be owned. That society and one's ideas are built on the foundations of the ideas that came before them.

    They also recognized that if an author, engineer, or what have you couldn't make money off of his ideas, he was much less likely to bother to create them in the first place, or if he did create them, he'd do it in the guise of trade secrets that would never become part of the public domain, or private showings in the case of copyright. If an idea isn't shared, the public domain doesn't grow, and advances in the sciences can actually regress because an individual or corporation never shared how to create something.

    To encourage works to eventually enter the public domain patents and copyrights were created, granting the author a monopoly of the distribution of his works for a limited time to gain a return on his works. In return, when that time expired his ideas would be available, for free, to everybody. The government makes sure of this by keeping a copy of the registered copyright or patent.

    I'm perfectly willing to argue the benefits of a much reduced copyright term, and to explicit DMCA exemptions to allow fair use. That playing the radio at a restaurant doesn't equate to a live performance, and that the adds on the radio are sufficient payment for the rights to play the radio at a work premises. The copyright term could be as little as the founder's 14 years. I believe life of the author OR 25 years, whichever is longer, is equitable, but the term of the copyright could certainly be expanded or contracted. I have no problem with copyright being longer than patents as a patent generally will be used in the creation of other things, while the copyright is very specific and only protects a very specific work.

    What I'm not willing to grant is that anything that's ever been written or produced is free game for everybody to download, gratis, the moment the work is published. Even if I were willing to grant this, and lawmakers embraced it, I doubt that freeloaders would get what they wanted. Quality works of art, music, video games, and other media, as well as inventions, take a TON of work. Not as a hobby. Not as something to be done for fun outside of your "real" job or just for the love of it, but AS your real job, and more often as the real job of a whole host of people.

    I think a ton of people would stop producing media, or do it in such a fashion that the media becomes much more exclusive. Live concerts only, no pressed CDs, for instance. "Yeah, that's the way it should be man!" Never mind the guy saying this might have gigs of downloaded, studio produced CDs. Forget the PC unless the game requires a net connection. We're into console games only, or games where all the content is run off of some centralized servers and you have to pay to get access to said content. A lot of the applied sciences would dry up as corporations become even more cliquish, hording all of their secrets, rather than protecting them for 25 years - or hording them more than they currently do. And, no, I don't think killing off whole industries or types of content so that we can all get everything for free is healthy. It won't be free, and it'll be MUCH more encumbered than what we currently have.

    Unfortunately there's not a great way to stop piracy, but there are ways to limit it. Having a convenient way - ala iTunes, Steam, or other popular digital distribution channel - to get ones work is one way, especially if it's more convenient and safer than torrents or rapidshare. Careful pricing is another. NOT ticking off the paying customers with adds against piracy - that the pirat

  23. You seem to be confused about the word "sometimes" by Rix · · Score: 1

    We can agree to disagree about copyright. We can't agree to disagree about actually hurting each other.

    Hope that helps.

  24. And what about talented amateurs? by The_mad_linguist · · Score: 3, Insightful

    Some people make games for the love of making them.

    I doubt that many would disagree that Cave Story, Iji, Knytt, Dwarf Fortress, or Seven Days a Skeptic are excellent examples of their genre.

    All of them are given away free.

    The article implicitly assumes both that game developers only make games for the money, and that a front-loaded payment model is the only way to go; both of which are not necessarily true. For example, Tarn Adams (Dwarf Fortress) earns his living entirely through donations. People torrenting his game actually help him by decreasing the bandwidth cost of his website.

    So no degree of piracy or lack of piracy is ever going to cause good single player PC games to cease to exist, and, similarly, you'll be able to get piles of cool stuff for free... well, as long as net neutrality holds out, at least.

    1. Re:And what about talented amateurs? by a.d.venturer · · Score: 1

      The article implicitly assumes both that game developers only make games for the money, and that a front-loaded payment model is the only way to go; both of which are not necessarily true. For example, Tarn Adams (Dwarf Fortress) earns his living entirely through donations.

      Fixed that for you. Tarn Adams is the only example of a game developer living entirely through donations. Not even Jason Rohrer, who lives a minimalist lifestyle in the middle of nowhere, is capable of sustaining himself on donation only income.

      Compare that with the overwhelming number of game developers who make a living through getting paid by people buying games.

  25. Thank you Pedantic Boy by Rix · · Score: 1

    Captain Obvious ran thataway ;)

    Yes, I know Amish are allowed to use phones outside the house.

  26. I'm a software co. owner and I don't mind piracy by dollarwizard · · Score: 5, Insightful

    Here's why. Every individual has two commodities they own: 1. Time. 2. Money. People with #2 tend not to have #1, and vice versa. So for someone with a good income, it's just not worth the time involved to locate a torrent, download it from the few people seeding it, etc., etc. (Even if YOU could find it quickly, there's still a learning curve involved for the average person.) The people who pirate software almost always are those who wouldn't buy it in the first place, simply because they don't have any money. But by getting your software, a certain tiny percentage will help you via word of mouth, which in the end helps your bottom line.

  27. Mr Vogel by crossmr · · Score: 4, Interesting

    I knew as soon as I read the title this was going to involve him.
    He's been around forever. I can remember when I first found exile so many years ago. Floating around a BBS.
    It was probably one of the greatest games I played in the early 90s. I probably spent most of time between it and Curse of the Azure Bonds.

    I hope some day he turns around and writes a book about how he did it. I don't know that you could duplicate what he has done now. He started at a time and built up his fanbase when the world was a very different place.

  28. Re:First post? by greentshirt · · Score: 1

    Well color me black and call me Kettle, Pot.

  29. right to freely access information? by interactive_civilian · · Score: 5, Insightful

    Let me get it straight. Your need to earn money is more important than the right of all of the human kind to freely access information?

    I have information in my head right now that you probably do not have. If I refuse to share any of this information with you for free (or just refuse because I don't want to share it with you), am I violating your rights?

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    1. Re:right to freely access information? by mdielmann · · Score: 1

      No, you're not violating my rights, nor are yours being violated.
      But that's not the real question. The question is: Once you've told me, do you have a right to stop me from telling anyone else?
      The other interesting questions are: Am I violating your rights if I tell anyone else?; and Are my rights violated if I'm forced to tell others?

      These questions have all been discussed before, and some would argue that you have a moral obligation to improve the world by disseminating your ideas (read up on the history of obstetrical forceps), but rights and morality are two different things (which may or may not overlap).

      --
      Sure I'm paranoid, but am I paranoid enough?
  30. err... by Otis_INF · · Score: 2, Insightful

    I, as a professional ISV owning developer, can only pay my bills because of copyright. This way, I can write software for a living and sell licenses of my work to my customers. What you wrote is IMHO one of the most stupidest things I've ever read about copyright: why would someone who created something NOT own that work? You seem to think that person doesn't own that work, 'society' does.

    Sorry, but that's just an excuse for ignoring the fact that you don't own the hard work of other people, they do.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:err... by radja · · Score: 1

      strange... I work for a company. they own my hard work, not I. In general, other people DO own someone's hard work, and build their own works on the hard work of other people.

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    2. Re:err... by bryonak · · Score: 1

      We might have a culture clash here...

      Why should I own a phrase I've coined in the same way I own a pencil I've bought. You know... in terms of borrowing, lending, having it stolen, etc.

      I'm a software developer myself, but it's pretty clear to me that I don't "own" my code in the same way I own my property.
      I do projects of my own and work for hire. The latter is obvious: I offer a service and get paid for it. My money comes from my work, not unlimited copies of it. The first one is a bit tricky, but as I said, it's clear that there is little relation to actual owning of property.
      Mabe it helps that I release most of the stuff I do for myself as FOSS ;)

    3. Re:err... by metacell · · Score: 1

      Work is not owned. I could spend years of my life developing a new business idea (for example, making home deliveries of ice cream), but that doesn't give me any exclusive right to it. I can't prevent competitors from copying my business idea, even if they admitted they got the idea from looking at my business, and it ruined all the work I spent building it up.

      There is no general right to protect the work put into something. There are only rights to a limited list of things which may result from work, like physical property, artistic and literary works, and inventions. The debate is over what should be included on this list.

      Society doesn't own work any more than individuals do. If, for example, the state builds a new motorway, and the improved communications happen to double the price of my land, the state doesn't claim any rights to the price increase it caused through the labour put into the motorway.

      Claming a general right to the fruits of one's labour would create a morass of intangible claims. For example, making my own house and garden more beautiful could cause a slight price increase in the entire neighbourhood, giving me a right to the price difference in my neighbours' properties. Conversely, letting my own house and garden decay could cause the prices in the entire neighbourhood to drop, resulting in my neighbours suing me for the value they lost.

      There are simply a number of things in this world which are not, and cannot be, owned.

    4. Re:err... by severn2j · · Score: 1

      If you had created a table (or other physical item) instead of software, then you would only own it up until the point where you sold it, then it becomes the property of whoever bought it from you. I think the same should apply to software, if somebody buys a copy of your software, then they should own it to and be able to do what they like with it. The only real difference I can see with software is that you have sold only a copy of what you have created and can then go on to sell as many as you want without running out of your supply.. If a table maker wants to make a living he has to keep making more tables, surely if you want to make a living, you should keep writing more software?

  31. Tux Racer is not a counterpoint by judeancodersfront · · Score: 1

    So we will get the occasional single player game that doesn't require a team of artists, programmers and musicians.
    We will basically get the Linux gaming supply.
    Sorry but 99% of the gaming world does not consider that to be a pile of cool stuff.

  32. Piracy is only not evil if... by TheVelvetFlamebait · · Score: 1

    ... the artist wants piracy, but is not being honest about it with himself or his fans. If he wants piracy, he knows this, and shares it with his fans, then it's not evil, but it's also not piracy. I really wish that more artists would seriously consider allowing sharing, for a number of reasons, the least of which is that sharing is good for my pocketbook:

    1) There are lots of claims that business can/cannot be conducted with unrestricted sharing, and both sides make some good points. It would be good to see particularly the long-term effects of adopting business models that aren't copyright-based, and see whether everything remains hunky-dory, or whether (as I myself have predicted on numerous occasions) people would stop feeling an obligation to pay artists, prices would rise, and artists start abandoning ship.
    2) It would give us more legitimate choices in how we buy our entertainment. Even if no business model ends up reigning supreme, we would still be left with legitimate choices.
    3) I have a theory that pirates download not because they particularly want what they download, they just want to listen/watch/play something new, even if they think it's crap. Having a healthy portion of free-to-download entertainment out there would mean that pirates would not be nearly so compelled to violate copyrights.
    4) If you thought that point 3) was too pro-producer, the upshot of this is that copyright holders choosing to distribute via these means would looks significant mindshare. This would prove to be an invaluable tool in slowly reversing the almost monopolistic stranglehold that big media has on certain parts of the market. Once we can tear the teens away from being big label stars, and latch them onto being indie label stars, we've won most of the battle.
    5) We get change, but more safe, effective, friendly on the artist, and (frankly) better thought out than simply dropping copyright or allowing sharing (commercial or non-commercial) regardless of the artist's wishes.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  33. Copyright has been proven to be effective by judeancodersfront · · Score: 1

    It's well established that a wide range of intellectual works would not be created if not for copyright.

    Sorry but teams of hobbyists do not organize themselves on the weekends to create financial analysis software.

    Most copyright holders are individuals so at least do some research before giving your evul corporations speech.

    1. Re:Copyright has been proven to be effective by bryonak · · Score: 1

      Sorry but teams of hobbyists do not organize themselves on the weekends to create financial analysis software.

      No, but teams of mathematicians with programming experience.
      They write financial analysis software because they get paid by financial institutions and government agencies to do so, and this has nothing to do with copyright whatsoever.
      While we're at it, this nicely illustrates the point that monetary compensation should be granted for actual work, not for offering you a copy (which costs me nothing to make) of something I made 5 years ago.

    2. Re:Copyright has been proven to be effective by metacell · · Score: 1

      It's well established that a wide range of intellectual works would not be created if not for copyright.

      Can you elaborate? Who has established this?

      Sorry but teams of hobbyists do not organize themselves on the weekends to create financial analysis software.

      True, but those types of softare are highly unlikely to be pirated in any case. Usually, a company pays the producer large sums of money to have the financial software installed and modified to fit their business needs, and keep paying large sums in consulting fees over the years. A copy of the financial software is unusable without the know-how and modifications the producer offers. Even today, with copyright laws, most of the income from making financial software comes from consulting fees, not from selling copies of the software itself.

      In other words, the types of software which are least likely to be created by hobbyists, are also the ones which are affected the least by copyright protection.

      However, for those who feel that legal protection is absolutely necessary for some types of software, there is a compromise detailed here.

  34. PC Gamers deserve their MMO future by judeancodersfront · · Score: 1

    The way this submission was written and half the comments are further proof that most pc gamers are in fact pirates and want to rationalize their actions.

    It sickens me that excuses are made for even piracy of $10 indy stuff or mobile games.

    Oh but you told your brother's friend about the game so yea that allows you to make some weird marketing rationalization. Tomorrow I'm going to dine n dash and but I will tell 10 people about the restaurant to make up for it.

    All these lame excuses and shoddy rationalizations just lead me to the uncomfortable truth that pc gamers are disproportionately cheap and probably don't deserve a lot of single player games. Get ready for MMO saturation, have a look at Asia if you want to see what the future of pc gaming looks like thanks to piracy.

    It's sad really. PC gaming piracy has gone from something that teenagers and the unemployed do to a common trait of anyone that owns a $200 video card. Very sad.

    1. Re:PC Gamers deserve their MMO future by RobDollar · · Score: 1

      Yuo just made the common mistake of comparing copying software to actually stealing property.

      The PC gaming market remains huge despite "piracy", and many people, myself included, are more than happy to pay for a well made and enjoyable software product.

      Due to the unfinished and broken nature of a lot of games, and no demos or shareware to allow people to try before they buy, makes software piracy a tool for many, not just a source of getting free stuff.

      I don't consider it sad in the slightest. Buying a little pet lizard in an MMO for £5... now that perhaps is a little sad.

    2. Re:PC Gamers deserve their MMO future by VGPowerlord · · Score: 1

      I don't think I have any pirated software on my Windows PC, be it games or applications.

      Which is a huge change from, say, 10 years ago.

      The largest factors for that were:
      1. I have several legit copies of Windows now.
      2. Sales, sales, sales.
      3. Steam. You can't mention Sales for PC games without mentioning Steam, as they have both small weekly sales and massive multi-week sales. I'm not lying when I say that most of the games I own and currently play are through Steam.

      Of course, now I have a game backlog, so unless there's some AAA title that I really want, I don't need to pirate it. Even for those, if they're on Steam, I just have to wait until December, and they'll probably have a 40%+ off sale.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:PC Gamers deserve their MMO future by HeckRuler · · Score: 1

      Tomorrow I'm going to dine n dash and but I will tell 10 people about the restaurant to make up for it.

      A poor beggar was walking down the streets of Bombay when he smelled a delicious feast. Since he could not afford the curry in the restaurant, he sat outside and pretended his bread and gruel was the delicious curry served inside. The owner saw this and got angry and demanded to be paid for the smells. The beggar refused. A policeman broke up the argument and listened to their story. In the end, he turned to the beggar and demanded his coinpurse. The beggar saddly complied.
      "How much do you charge for your curries?" asked the policeman.
      "5 coppers" said the owner
      The policeman held up the coinpurse and rattled it five times, and gave it back to the beggar.
      "There, now you have been paid"

  35. Theft doesn't have to involve material loss by judeancodersfront · · Score: 1

    You're taking the hard work of others without payment. It's just as unethical as theft.

  36. Stop focussing on piracy as a loss by 91degrees · · Score: 1

    Piracy is potential money that you may or may not have made had the purchaser been forced into the choice of paying for it or not playing it. In much the same way, had I decided to invest in the right shares, I would be exceedingly wealthy. They didn't buy your game, I didn't buy the shares.

    If all those pirates were eliminated, piracy would go down to zero. As a result, sales would increase by uhm... zero.

    "Ah", you say, "but that's not the point. The point is that if those pirates had purchased the game then sales would increase, and they clearly want a copy", to which I say "exactly". Rathe than prevent piracy, publishers need to find a way to convert these pirates into paying customers. Making piracy harder is a possible way but it clearly has limited success. Forget about taking extreme measures to stop piracy. Focus on real profits and not hypothetical losses.

  37. Re:Happy god by CronoCloud · · Score: 2

    I detest this term, which literally means "happy god".

    Don't take everything literally. In fact, I refused to reply to a reply you did to a post of mine some weeks back because you simply are too literal minded and have problems with nuance

  38. Konami v. Roxor by tepples · · Score: 1

    You can either convince someone else to generate comparable content under terms you find acceptable, or you can generate it yourself.

    Even when I generate comparable content myself, the author still might sue. Konami v. Roxor.

  39. $695 per year by tepples · · Score: 2, Informative

    The Wikipedia article about Obamacare cites a Boston Globe article about tax implications stating: "Starting in 2014 everyone will be required to maintain health insurance. If you go without insurance, you will be subject to a tax of $695 per year."

  40. You have a bad sales model by Kuma-chang · · Score: 2, Insightful

    If you can only sell 50 copies a week a $1, but can move 25k copies per week at $0, you need to find a way to make money off of $0. Find a sponsor, insert some advertising. That's a 50,000% difference in market reach between $1 and $0. Even if you can only figure out how to make $0.01 per customer, you've increased your revenue by 500%. This is the trap that the traditional media companies fall into--thinking they need so many units of product at the same prices they've always charged. It's a different platform, you need a different model.

  41. Does creator mean author or publisher? by tepples · · Score: 1

    It's your prerogative to deny man's capacity to create

    It's not that as much as the fact that people who use "creator" tend to conflate the roles of author and publisher.

  42. Consider total conversion mods by tepples · · Score: 1

    I can't wait until we live in a world where the only games are US Govt-funded FPSes

    Counter-Strike was originally a fan-made mod of Half-Life. If fans can mod Half-Life into Counter-Strike, then surely they can mod free military training tools. And then watch fans of a webcomic mod an advergame into a about the webcomic.

  43. Re:Happy god by Anonymous Coward · · Score: 1, Informative

    Damien (tepples) is autistic. 'Literally' is the only way he can process words.

  44. I enjoyed his article, but disagree on a few parts by King_TJ · · Score: 1

    Most importantly, the author talks about his need to feel like his life has meaning. I think almost all of us share that sentiment, at one point of our lives or another. I'd counter, though, that it's irrelevant to his piracy discussion. I mean, it sounds like he's trying to define his life having meaning by knowing his work on game development brought joy/entertainment to others. Great, but that should be kind of an "automatic" if you're writing games -- correct? If not, then you're probably not any good as a game developer and you need to get into a different line of work! The more relevant question along these lines is probably one of, "Have I done something with my life that is LASTING? Have I created anything that will outlive me?" This one may pose a problem for a software developer, once he/she realizes that all of his/her hard work on a program can be rendered worthless in a matter of only a few years. Computers evolve rapidly, and "popular" software titles only have a very limited window of time in the limelight. One good friend of mine went from a career doing software development to a new one in wood-working and building furniture. This is exactly why. He realized that when his daughter grows up, she just might use one or two well-constructed pieces of furniture he built for her, even after he passed away. Good furniture that's hundreds of years old is still in daily use, and highly-regarded by many people. Will any of his software be of any use to his kid after she grows up? Will anyone even have hardware that could still run his old code, 100 years in the future?

  45. Neither is Halo, which isn't mentioned either by HeckRuler · · Score: 1

    I'm sorry, have you even played dwarf fortress? Have you hit magma? This game has depth that blows big-name commercial titles out of the water. Civ, the sims, and spore can't hold a candle to it. It's cool.
    Spelunky is a procedurally generated platformer with a Indiana Jones theme and nethack elements. How cool is that?
    and Nethack, Freaking NETHACK.

    But oh, you didn't want that. You wanted more pixels in the bouncing breasts of DOA volleyball. Let me tighten up the graphics on level three for you.

  46. Toasts to his health. by HeckRuler · · Score: 1

    Aye, to Mr. Vogel,
    May be all be so lucky to do what we love for a living.

  47. Re:You seem to be confused about the word "sometim by VisceralLogic · · Score: 1

    Who decides which are the "sometimes" you can agree to disagree?

    --
    Stop! Dremel time!
  48. Re:You seem to be confused about the word "sometim by kalirion · · Score: 1

    We can agree to disagree about copyright. We can't agree to disagree about actually hurting each other.

    Hope that helps.

    So who agrees as to the definition of "hurt"? I bet some people whose copyrights get infringed upon feel rather hurt by it.

  49. Re:Happy god by CronoCloud · · Score: 1

    I know, In fact I assumed he was autistic spectrum before I googled him and confirmed it, and I did warn him that prospective dev house employers would find that out...he didn't get the hint though.

  50. When did Tetris come back to Fedora? by tepples · · Score: 1

    Didn't you think about checking to see if the situation might have changed?

    I apologize. Does anyone know which version of Fedora readmitted the Tetris clones?

    It's not also not called gnometris, but quadrapassel.

    I was aware of the rename, but in some people's minds, that's not enough. Last year, The Tetris Company sued Biosocia, maker of a Tetris clone called Blockles. They settled with Biosocia agreeing to replace Blockles with a different game (also called Blockles) based on Sega's Puyo Pop instead of Tetris. And then again, someone else might have a problem with the name "Quadrapassel".

  51. Re:You seem to be confused about the word "sometim by Rix · · Score: 1

    They may feel hurt, but there is no actual damage. They'd have to do some rather intrusive investigation to even know it was happening.

  52. There is no mistake in stealing the work of others by judeancodersfront · · Score: 1

    you're taking their work without paying and that is theft. Sneaking into a movie theater doesn't result in a net material loss for the theater but it is still just as much a case of theft as stealing from the food counter. The courts don't care if you left the theater with empty pockets. You took a service without payment, that is theft.

  53. Re:There is no mistake in stealing the work of oth by RobDollar · · Score: 1

    Yes, the courts apply copyright law, but that's not the point. Here, don't copy this string:

    lksndf098sdfjn23409fgjnvdclkr098245n

    I sell that string for 20 English pence, and if you ctrl+c and ctrl+v and don't pay me, thats piracy. And you don't even get a tasty chicken dinner or a box of cakes for your trip to court.

  54. Re:First post? by djlowe · · Score: 1

    Well color me black and call me Kettle, Pot.

    Good for you! My advice? Ignore the assholes here (myself included!): Contribute from your own understanding, first :)

    I look forward to such.

    Best regards,

    dj