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New Study Links Video Games and Mental Problems

eldavojohn writes "A new study published today in Pediatrics Journal conducted in Singapore on three thousand children in grades third, fourth, seventh and eighth claims that one in ten are video game addicts and almost all of those suffer mental health problems. This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer. Among the accusations from the study are that playing video games leads to lower school performance and fewer social skills while exacerbating existing depression, anxiety and social phobias. Gamasutra reports that the Entertainment Software Alliance is already criticizing this study, saying, 'Its definition of "pathological gaming" is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars. Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible.' It seems that the doctors are still disagreeing on whether or not gaming causes problems."

306 comments

  1. The Tucson Shooter... by Anonymous Coward · · Score: 4, Insightful

    ..Was reportedly walking. Now we need a study that links walking with mental problems!

    1. Re:The Tucson Shooter... by SerpentMage · · Score: 5, Insightful

      This is the kind of crap that keeps people from thinking straight. Video games do affect people. If you play them every now and then its normal. BUT if you play them to the point where you can't pry yourself away from them, then you have problems. For example if I eat like a pig and can't stop eating nobody would ever say, "oh no problem there." Or if you read, read, and read, and read to the point where you drone out reality everybody would say, "oh there is a problem." So why on this green earth can't people in slashdot admit that if you overdose on gaming then you have a problem!!!! Addiction, is an addiction and gaming is a vent for that addiction.

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    2. Re:The Tucson Shooter... by Cwix · · Score: 5, Informative

      Hell, this study was nothing more then a survey anyways.. from the Reuters article...

      In the study, teachers handed out questionnaires to students in the third, fourth, seventh and eighth grades, including questions about their gaming habits, social skills, school performance and depression.
      The kids also answered ten questions to find out if they were addicted to gaming — so-called "pathological" gamers. If they answered half in the positive, they got the label.
      The questions included things like having neglected household chores to spend more time on video games, doing poorly on a school assignment or test as a result, or playing video games to escape from problems or bad feelings.

      --
      You are entitled to your own opinions, not your own facts.
    3. Re:The Tucson Shooter... by biryokumaru · · Score: 4, Insightful

      And if you walk, walk, walk to the point where that's all you do and drone out all reality, maybe that's a problem too, as the AC suggested. We might even find that gaming itself isn't even a statistically significant factor, and that the addiction component will take affect regardless of what the subject becomes addicted to. That might actually show that, as many here would suggest, gaming itself is not a problem at all.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    4. Re:The Tucson Shooter... by CRCulver · · Score: 3, Insightful

      The issue is one of getting causes and correlation straight, instead of blaming gaming without evidence. A mental issue may have caused attachment to gaming, and not have resulted from excessive gaming. That this man got violent may have had nothing to do with the fact that he was also a passionate gamer. Mental illness of his sort is generally attributed to changes in brain chemistry that would have taken place regardless.

    5. Re:The Tucson Shooter... by TheRaven64 · · Score: 4, Insightful

      It seems that the claim is a tautology anyway. If you're addicted to anything, then you have a mental problem. People who have a specific mental problem have are a subset of people who have mental problems! Shock and amazement!

      --
      I am TheRaven on Soylent News
    6. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      So why on this green earth can't people in slashdot admit that if you overdose on gaming then you have a problem!!!!

      That's an easy one. A chunk of the slashdot crowd derive their paycheck from video games. They're going to have a very special blind spot here, and be pretty vocal about it.

    7. Re:The Tucson Shooter... by tixxit · · Score: 1

      It is a chicken and egg problem. I think the main question is if gaming is the cause or a symptom of the issue. The "think of the children" crowd seem to believe the former, that video games make people go nuts. Others think it is the latter, that video gaming is merely one manifestation of a kid's depression or mental problems. It is probably a bit of both, w/ video games letting one feed the other.

    8. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      But the point is, if you eat like a pig nobody organises a witch hunt against food. The overeating is recognised as a symptom of a problem (which, admittedly, will cause its own medical complications in short order). Similarly if some people get too engrossed in games to the point that it negatively affects their personality, that's a symptom of an underlying problem. You don't treat the problem by papering over the cracks - taking away their games will just force them to find another outlet that's likely at least as destructive (violence, self harm, drugs), yet this focus on the true issue is always lost under a media rush to demonise video games. This study is actively trying to suggest that video games are part of the problem because they exacerbate those negative aspects - well of course they do, the subject of ANY addiction does the same - this is like blaming hat for someone being fat.

    9. Re:The Tucson Shooter... by GooberToo · · Score: 1

      Video games do affect people.

      Unfortunately, that's not true in the least. Both games and TV absolutely can negatively and positively affect people. As can music. The problem is, it doesn't affect ALL people nor does it affect them the same way. And that seems to be what confuses so many people. When you have people who already suffer from some type of social or mental issue, they are far more likely to find escapes and rationalizations within their escapes. Furthermore, in the pursuit of their escape, as mentioned, they tend to disengage from people and society which can have very negative and very real repercussions.

      So blaming it entirely on TV or games or whatever, isn't entirely accurate because the game isn't really to blame. But, the personality and whatever disorders they may have are certainly affected by the game and/or TV.

      Example: Child has a violent tendency. He watches kung fu movie and after doing so, uses "kung fu moves" to beat up his siblings. Behavior almost never occurs without fung fu movies. Behavior always follows that of watching a kung fu movie. Is the movie to blame? No. Did the movie have an affect? Yes.

      People who are in denial about such things are themselves somehow deluded. The simple fact is, there is endless research that clearly shows causation between our environment and our behavior. With TV and games so prevalent these days, only a fool would argue they are no part of our environment.

      Ultimately, the problem stems from parents who want to blame the evils of the world rather than hold their own precious child accountable. Because obviously their child would never have any type of negative behavior by themselves...and its easier to blame an external factor that it is to properly parent and make sure your child isn't unduly influenced by the factors which contribute to a negative personality trait. After all, TV and games are the modern day sitter. And if you don't have those, you're forced to do the job yourself. Easier to simply blame and attempt to hold accountable everything else but yourself and your child.

    10. Re:The Tucson Shooter... by jandersen · · Score: 1, Insightful

      ..Was reportedly walking. Now we need a study that links walking with mental problems!

      Oh dear, yet another of the "because I can dream up a silly example I have now disproved ..." sort comments.

      Or the slightly more informed comment: "Correlation is not causation". Friends, I think we are beginning to approach the point where can't honestly reject that there is some sort of causation going on; if there were just 1 - 10 studies showing a correlation, yes, but we are talking an ever increasing number of studies, and not only that, but there are other studies that supplement the suspicion, that computer games can cause a number of unfortunate consequences, by suggesting a number of plausible mechanisms. So, in the name of honesty, let's at least try to be open to the possibility that this may be true.

      None of these studies say that "if you play computer games, then you will definitely become psychotic/have a heart attack/turn into a killing machine"; all they talk about is an increased risk - ie. it is something worth keeping in mind. You may still prefer to take the risk, but I think it is a good idea to be well informed when you decide to, don't you?

    11. Re:The Tucson Shooter... by Kokuyo · · Score: 1

      Perhaps you should read what you've just written...

      Nobody here doubts that _excessive_ gaming is harmful, just like any other action that is done _excessively_ is harmful. See the connection? It's the action being done EXCESSIVELY that is the problem.

      What we don't like is it being stated in a way that makes people think ANY kind of gaming would be harmful.

    12. Re:The Tucson Shooter... by Kokuyo · · Score: 3, Funny

      Video games do affect people.

      Unfortunately, that's not true in the least. Both games and TV absolutely can negatively and positively affect people.

      Erm...

    13. Re:The Tucson Shooter... by oh_my_080980980 · · Score: 2

      Same as the study that "Finds Video Games Are Not Bad for Kids."

      You are just cherry picking the studies you want to believe are true.

    14. Re:The Tucson Shooter... by Kelbear · · Score: 5, Funny

      Sheesh, they might as well have asked:

      "Have you ever put off doing something that sucks in favor of doing something you like?"

      A) Yes
      B) I'm an addict
      C) I have a problem
      D) I have mental health issues.
      E) All of the above

    15. Re:The Tucson Shooter... by thehostiles · · Score: 1

      Sure, violent media will make an already violent person worse, but it tends not to do anything to someone who can understand why what they do in the game is wrong in society.

      I might bring up a point raised in bowling for columbine (not saying Michael Moore is good, just that he has a point in saying..) that the kids went bowling shortly before the attack. Nobody's going after bowling.

      Attacks on gaming and say, rock music tend to be attacks of desperation, looking for someone else to blame. Video games have very few people speaking on their behalf in government.

      However, it's not to say that video games aren't to blame. (or at least most). Games and children's stories and simple, uninspired works tend not to give a "middle ground"
      In simple games, the media and much of our society, we paint the world as there are good guys and bad guys. No middle road. Your actions are just and theirs are wrong.
      Both sides use this as we simply offhand this person as being "crazy" or "mentally ill"
      He still had reasons to do what he did.

    16. Re:The Tucson Shooter... by Cwix · · Score: 4, Insightful

      Which study would that be?

      I will gladly mock it also if it does the same or similar things.

      Giving children a questionnaire, to see if they are "pathological gamers" where they only have to answer yes to 5 questions, is NOT a scientific study.

      It does NOT fit the description of a "study". A study would monitor the children over a period of time, and use a guideline for what makes an answer yes or no.

      This "study" is bullshit.

      --
      You are entitled to your own opinions, not your own facts.
    17. Re:The Tucson Shooter... by oh_my_080980980 · · Score: 2

      Right because everyone on slashdot is a mental health expert.

      You believe what you want to believe.

    18. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      What if you've got the cart-before-the-horse. In the interest of a balanced debate, I would just like to point out that excessive gaming my be the symptom of the problem, rather than the cause: If I'm an asocial, depressed, introverted kinda person, gaming might be just something that appeals...gaming hasn't CAUSED the problem, it's just something that "people like that" like to do, perhaps because it's still mind-engaging whilst allowing you to be alone in your basement. I think that if gaming didn't exist, these people would still exist, and there would be something else that these people would do - obsessive stamp collecting, train-set building, you name it...it doesn't mean to say that that pastime is the CAUSE...

    19. Re:The Tucson Shooter... by xaxa · · Score: 2

      Possibly we could find that different addictions have different effects in the real world. For instance, eating might just make you fat, but gaming or reading violent stories might make you more violent, whereas posting all day to a forum or reading some other kind of books might make you suicidal.

      (I'm not suggesting this is true, just suggesting that gaming could cause more problems than some other addictions. The man might have got violent because he became absorbed in violent media.)

    20. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      Post hoc ergo procter hoc.

    21. Re:The Tucson Shooter... by imakemusic · · Score: 1

      So in other words they haven't found a direct link between video games and mental health problems, they've found a link between addiction and mental health problems. Considering that addiction is a mental health problem, I'm not entirely surprised by this.

      --
      Brain surgery - it's not rocket science!
    22. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      Ha ha! That's a good one. You're right, there have been absolutely NO witch hunts against, for example, fast food restaurants. Not a one. Nope, never happens.

    23. Re:The Tucson Shooter... by Mitchell314 · · Score: 3, Funny

      I don't know, chess does make me feel irrationally regicidal at times.

      --
      I read TFA and all I got was this lousy cookie
    24. Re:The Tucson Shooter... by Creepy · · Score: 5, Informative

      Yep, and also what isn't mentioned is that Douglas Gentile, the lead publisher of the paper, is the former director of research for the National Institute for Media and the Family an anti-video game group that has since dissolved. That group was given an "F" by the ESRB for "inaccuracies, incomplete and misleading statements, omission of material facts, and flawed research."

      I've called out this guy's "research" as flawed multiple times - how does this prove that video games cause depression? It doesn't - you can't tell whether the depression is caused by excessive video games or if depressed people tend to play more video games. This guy's a quack and nothing is proven here.

    25. Re:The Tucson Shooter... by djnforce9 · · Score: 1

      Many of these so called studies tend to focus on the notion that "video games" are the "cause" of the problems when they are typically the "effect" of much greater issues (mental, social, or otherwise). Video games simply serve as an ideal escape for troubled people to step away from reality (sadly, to a very unhealthy degree). Treat the source of the issue though, and surely the addictive gaming will also wane as well. Unfortunately, it can be difficult to identify the exact cause at times especially with the persistent mindset that the video game is where the issue lies.

    26. Re:The Tucson Shooter... by Migraineman · · Score: 1

      Unfortunately, the media outlets can't wrap that up with a bow and sell it. "Video Games are teh Ev1l" might sell additional copies. Pointing out that "Jane is a bookworm, and reads to escape society," or "Bobby is addicted to model railroading" just makes people shrug and look at you funny. In high school, eons ago, before fire had been invented, I had a friend on the track team. He was effectively addicted to running. Eat, sleep, run ... that pretty much described his life. Note that there wasn't a lot of time for homework or social interaction. He was a C-minus student, not because he was stupid, but because "C-minus is passing," and he optimized his behavior to run as much as possible. I can't say if he had a chemical or psych dependency ... probably some of both. Today, he'd be labeled as a "pathological runner," with experts pointing out how dangerous exercise can be.

      The pathological behavior is a symptom, not a root cause.

    27. Re:The Tucson Shooter... by xaxa · · Score: 2

      There's a difference between avoiding stacking the dishwasher because you'd rather watch your favourite TV show, and never doing any washing because there's always another TV show to watch.

      Or not going out to see your "real life" friends once because there's a big WoW game planned, and not leaving the house for three months because you're playing it every night.

      A better question is "do you find yourself regularly putting off important activities because you want to do something else", followed by "does this negatively affect your life, or the lives of people close to you?".

      (Answering yes to "do you find yourself putting off important activities because you can't be bothered to do them" and "does this negatively affect your life..." would suggest depression.)

    28. Re:The Tucson Shooter... by Monkeedude1212 · · Score: 2

      That's exactly CRCulver's point though, is that there is no correlation like that defined yet, and that making these speculations are completely useless because we won't know until we gather all the evidence. Addictive eating is often deeply rooted in forms of depression, and then it ends up being worse because they'll be even more depressed that they are gaining weight, and this feedback cycle seems far more prone to lead to suicide than simply someone reading a book. See how easy it is to turn any addictive activity into the worst one out there?

    29. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      I loled

    30. Re:The Tucson Shooter... by HungryHobo · · Score: 2

      Give it another 20 of 30 years till the current old folk die off.
      Then we'll be the old folk and it will be obvious to us that gaming is perfectly fine just like classical music,books,radio,silent movies,talkies, colour movies, black and white television and colour television.

      but those new fangled brain implant vivispecs are certainly going to destroy the next generations morals!

    31. Re:The Tucson Shooter... by HungryHobo · · Score: 1

      hey, sometimes an escape can be good for you.
      When I was a teen I got into MMO's in a big way for a little while when I was really down.
      and it helped. I'd get up in the morning and while I'd be tired I'd feel pretty good and was able to face the day.
      After a while I started to feel better and didn't need to get away any more.

      getting a break, getting away from your life and just being someone else, chatting, joking and cooperating with other people as a character for a few hours a night can help you feel better about real life.

    32. Re:The Tucson Shooter... by HungryHobo · · Score: 1

      as do you apparently.

    33. Re:The Tucson Shooter... by wastedlife · · Score: 1

      You are getting cause and effect mixed up there. The games themselves are not the cause for addictive behavior, just an outlet. Like eating or reading in your examples. No-one is saying that people that have an addiction to games do not have a problem. We are saying the games themselves should not be blamed. Should food or books be blamed for your examples? Video games are the new popular item that people are afraid of. See the history of movies, music and D&D for more examples of this happening. It will likely be vilified until some measure of censorship is placed on it to placate the masses of lazy parents. Then, some new popular thing will be found to vilify.

      --
      Said, "It's just like dice but it's got more sides And it tells me who lives and who dies"
    34. Re:The Tucson Shooter... by VoidCrow · · Score: 1

      How *big* a chunk, out of the set of all contributors?

    35. Re:The Tucson Shooter... by schlachter · · Score: 1

      you confuse me with your logic and reason...

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    36. Re:The Tucson Shooter... by Barrinmw · · Score: 1

      I agree, there may be no such thing as game addiction. It's just that they have an addictive personality and will latch onto something. If it wasn't video games it would be something else. Maybe its people that are prone to violence that draws them to video games and not the other way around.

    37. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      I always thought that mass-murders just happened to like video games and walking more than the rest of us... I never knew it was the other way around.

    38. Re:The Tucson Shooter... by yomammamia · · Score: 1

      Breaking: Web site links games with mental disorders. A gaming site has been found with an anchor tag and href attribute containing a URL to a mental disorders website.

      In other words, this is nonsense.

    39. Re:The Tucson Shooter... by Cinder6 · · Score: 1

      "I have a problem" doesn't mean you're going to go out and shoot everyone.

      --
      If you can't convince them, convict them.
    40. Re:The Tucson Shooter... by babywhiz · · Score: 2

      This "study" is bullshit.

      This "study" is [Murglesnout]

      There, fixed.

    41. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      All alcoholics are drinkers. Most drinkers are responsible and are not alcoholics. Does it follow that drinking is unrelated to alcoholism? "Doctors are not certain" is not a counter argument to "there might be a connection." It's a counter argument to "there is a direct causation". But no one suggested a direct 100% correlated causation. So anyone who is arguing against "there is a direct causation" argument is arguing against a point which hasn't been made.

    42. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      I like your post, because US media tends to find the stereotype that doesn't exist. And I've said before, when a white atheist does something bad, they need to come up with a theory on why he/she did it.
      Otherwise, it's quite simple "He was an extremist Christian", "He was a South American (most likely drug dealer)", "He was black from who knows what bad neighborhood", "He was a muslim, duh!".

      But when he's white, next step, is checking the religious belief, if not, check on political issues (that normally doesn't work quite well because of the bias is not unique), of not, check on wealthiness, if it's medium/high class, then they will go with the "OMG, it was drugs" or "OMG, it was gaming".

      Instead of treating addictions like diseases from humans, they think they are caused by the actual thing! Can you imagine someone comes up with something like "He did something bad because he was login into Facebook every day"? Then the group would be actually too large and rather complicated to stereotype. The media just like to stereotype on things they don't know, so they can classify people according to their standards.

    43. Re:The Tucson Shooter... by filthpickle · · Score: 1

      Yeah, I don;t think we need to devote much time to studying things like this.

      Too much of ANYTHING is bad for you.

    44. Re:The Tucson Shooter... by maxwell+demon · · Score: 3, Insightful

      There's a difference between avoiding stacking the dishwasher because you'd rather watch your favourite TV show, and never doing any washing because there's always another TV show to watch.

      But if he doesn't stack the dishwasher because of the TV show, then doesn't stack the dishwasher because he wants to play that video game, then he doesn't stack the dishwasher because he reads Slashdot, and then he doesn't stack the dishwasher because he just found this comic book, ... is he then addicted to TV, to the internet, to games, to comic books, to all of them at once, or is he maybe just too lazy to stack the dishwasher?

      --
      The Tao of math: The numbers you can count are not the real numbers.
    45. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      I always thought the key to why computer games might really pull you in was the ease of getting rewards. What I mean is when you play a MMO game you will get better equipment, skills, etc. just by playing. You can become a big shot just by playing. It doesn't take resources, significant money to get that "high" of succeeding.

      My ex-wife would play MMO's from the minute she got home until very late; weekends were times for big quest slogs. She was a guild leader and had all the major crafting areas maxed out (this was LOTRO). She was a big shot that everyone looked up to and respected. IRL, she had a very good job, but was never the "boss". That seemed to be the "high" of the game for her. Now, keep in mind, she was a well adjusted person otherwise and only called in sick a couple of times for new expansion release day.

      Funny enough, she left me for a guy she met in the game and now complains they don't get enough time together because he's always in fellowships on quests

    46. Re:The Tucson Shooter... by Rinnon · · Score: 1

      This is the kind of crap that keeps people from thinking straight. Video games do affect people. If you play them every now and then its normal. BUT if you play them to the point where you can't pry yourself away from them, then you have problems. For example if I eat like a pig and can't stop eating nobody would ever say, "oh no problem there." Or if you read, read, and read, and read to the point where you drone out reality everybody would say, "oh there is a problem." So why on this green earth can't people in slashdot admit that if you overdose on gaming then you have a problem!!!! Addiction, is an addiction and gaming is a vent for that addiction.

      While you are completely correct, the fear is that overzealous politicians are going to jump on the hate Video Games bandwagon (based on shoddy at best Scientific Papers) in order to push out some kind of anti "violent" video game law. That this will lead to heavy regulations in the industry, possibly stifling creativity or hampering a game from containing a potent message about violence, or any number of other things. Addiction is addiction, but Bad Science is Bad Science. A study that incorrectly identifies everyone it can as being addicted in order to make Video Games look bad, is not helping anyone truly addicted to Video Games. To further your own analogy, if people saw someone addicted to reading, they wouldn't jump on reading as a medium being at fault, but the past has shown this what happens with Video Games. As such, there is a much louder voice, here and elsewhere, trying to assert that Video Games are not at fault for the addiction. That the person is at "fault" (if you can call it that) and should seek help.

    47. Re:The Tucson Shooter... by GooberToo · · Score: 1

      Obviously I misread that.

    48. Re:The Tucson Shooter... by noidentity · · Score: 1

      People here aren't saying that someone who does activity X every waking hour and is unable to do anything else doesn't have a problem; they're saying that it's not necessarily activity X that caused this person to develop this problem, rather that doing activity X all the time is a symptom of the problem. Another point made is that this also doesn't mean that anyone doing activity X has this problem. Even something like drinking water could be carried to this extreme, but this doesn't mean that anyone drinking water has this problem.

    49. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      Was also a 9/11 Troofer and wackadoodle Boooosh!!!! hater.

      So much for the "Tea Party did it" meme.

    50. Re:The Tucson Shooter... by nine-times · · Score: 1

      For example if I eat like a pig and can't stop eating nobody would ever say, "oh no problem there." Or if you read, read, and read, and read to the point where you drone out reality everybody would say, "oh there is a problem."

      Of course, when eating or reading are connected with these sorts of problems, we don't usually have political groups suggesting that we ban books and stop children from eating. We don't blame the food and the books for the behavior of over-use.

      I do suspect that video games often have some negative psychological effects, but I don't think violence is one of them. I don't think violent games make you violent, but rather I suspect that all games, violent and otherwise, tend to encourage passivity and isolation. Even social games (e.g. MMO games) result in people sitting alone in a room, not interacting directly with other people. Instead they have control of an avatar which has interactions with other avatars, which I suspect leads to a specific kind of alienation.

      Also, many games work by encouraging compulsive behavior. Whether you're talking about the stacking of blocks in Tetris or the grinding for stats in a RPG, there are many video game activities that you can't really enjoy without being a little addicted.

    51. Re:The Tucson Shooter... by blahplusplus · · Score: 1

      "BUT if you play them to the point where you can't pry yourself away from them, then you have problems."

      No the real issue is the home and school environment that drives children to self-medicate on video games. We have built a shitty world and we are collectively in denial.

      No one wants to admit that the environments in which kids are raised and our unrealistic demands and expectations on kids drive their "mental illness" not all kids fit into adults unrealistic demands that capitalist society makes on them.

      Not every kid is going to go to college and as long as there is no well paying jobs for people who only have some college or community college "mental health" is just a sign that the job market for people who are not scholastically inclined is the main contributer to these problems.

    52. Re:The Tucson Shooter... by Monkeedude1212 · · Score: 1

      I was almost killed in a Chess game where I tried to perform an En Passant and my opponent thought I was making up rules to cheat.

      He even went so far as to claim I enterred the Wikipedia article myself earlier that week.

    53. Re:The Tucson Shooter... by _Sprocket_ · · Score: 1

      This is the kind of crap that keeps people from thinking straight. Video games do affect people. If you play them every now and then its normal. BUT if you play them to the point where you can't pry yourself away from them, then you have problems.

      When I was a kid, I played a MUD of sorts (Quest for Alchemy). Of the 20 or so people I knew playing the game, there was one guy who I found out had serious personal issues. The guy was so caught up in solving the puzzle before everyone else (there were at least 2 teams working it) that we would ditch school for a week and spend his days pouring over printouts of the game text mapping out solutions.

      Forsaking real life commitments and benefits for the sake of a game. That's an addiction, right?

      I was also told about the guys' crappy home life (who's parents would allow them to ditch school for a week to play a game), troubles at school, and general dislike of his personal situation. The game was a hell of an escape; a rabbit hole that he dove down with enthusiasm.

      But there's a big difference between something that provides an unhealthy escape and something that is addictive. The issue is that concerned individuals (parents, educators, law makers) might mistake Gaming as a cause for self-destructive behavior rather than a conduit of that behavior.

    54. Re:The Tucson Shooter... by MasaMuneCyrus · · Score: 1

      Since we're all about correlation here, and there is a direct correlation between kids being addicted to video games and kids with mental problems, I'd like to propose that, conversely, children who have mental problems become addicted to video games. ...I might also remind us all of the horrible danger the lack of pirates in the world represents.

    55. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      ...chess does make me feel irrationally regicidal at times.

      "If you know the name of the King or Queen being murdered, Press One..."

    56. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      This is the kind of crap that keeps people from thinking straight. Video games do affect people. If you play them every now and then its normal. BUT if you play them to the point where you can't pry yourself away from them, then you have problems. For example if I eat like a pig and can't stop eating nobody would ever say, "oh no problem there." Or if you read, read, and read, and read to the point where you drone out reality everybody would say, "oh there is a problem." So why on this green earth can't people in slashdot admit that if you overdose on gaming then you have a problem!!!! Addiction, is an addiction and gaming is a vent for that addiction.

      And who has the right to say that "addiction" of any kind is "wrong"? And leave religious views, typical modern cultural beliefs on morality, ridiculous "War on Drugs" laws, and other bullshit out of it. As long as you're minding your own fucking business, leaving everyone else alone, and not planning on using a gun to shoot up a building. And whether you read one too many books, watch too many horror movies, or pull all-nighters playing video games every day like I used to... the fact is, none of these things will directly *cause* someone to kill anyone. If they're already fucked up in the head, they can't be trusted--simple as that. They don't need any "entertainment" to send them on their path of shooting up a school, because their fucked up head is all they need. And that's priceless.

      And I don't know about you, but various forms of entertainment occupy my mind--allowing me to relax. Blasting certain music, especially death metal, even gets me pumped up when I'm pissed, making me feel better, allowing me to calm down much quicker.... without smashing anyone's brains in as you seem to be suggesting. The exact opposite of your claim that it is unhealthy and will cause people to go fucking kill someone.

    57. Re:The Tucson Shooter... by Flamingdonut · · Score: 1

      DING! Because correlation does not imply causation.

    58. Re:The Tucson Shooter... by stewbacca · · Score: 1

      Your first analogy is good. Your second analogy is bad. When I was a kid (30 years ago) we played a lot of video games together, becaue there were no networked games. When I was a young adult, we played a TON of networked games. Those guys are all still really good friends in real life (whatever that means...having a Doom guild or whatever is no different than being on a bowling team, just you aren't always in the same place at the same time).
       

    59. Re:The Tucson Shooter... by stewbacca · · Score: 2

      Or maybe doing something that is really fun for long periods of time might look like an addiction to people who like to go to lots of meetings and feel really important about themselves.

    60. Re:The Tucson Shooter... by tompaulco · · Score: 1

      To the performers of this study:
      Do you ever spend a large amount of time performing studies to try to prove that playing video games is bad for people rather than spending time socializing with friends and family?
      Have you ever continued analyzing children playing video games when you knew that you should be finishing your PhD thesis?
      Have you ever been banned from performing law in a state due to filing too many frivolous lawsuits?
      Has a video game developer ever written a caricature of you into a video game due to your anti-video game behavior?

      --
      If you are not allowed to question your government then the government has answered your question.
    61. Re:The Tucson Shooter... by stewbacca · · Score: 1

      I'll make it simple. Playing video games is fun and is nothing like beating up your siblings after watching Kung Fu.

      How come you never hear people trying to ban Shoots and Ladders or Monopoly when overly competitive siblings get in a fight over who won?

    62. Re:The Tucson Shooter... by muindaur · · Score: 1

      It could also be that, as a result of other underlying problems, people latch onto some form of addiction to deal with them. With the lower cost, legality, and access; gaming is now another source. I would tend to think that violent people are naturally attracted to violent video games. So the correlation CAN go both ways, but the media uses the direction that has the best scare tactic element to it.

      Video games are something that I play in spare time when: there is no good book to read, no good movie to watch, no good television show to watch, I can't go out and play tennis, I had a long day and am tired(but don't want to mess up my sleep schedule by going to bed early), or my friends are on a date or hanging out with someone else(or the one I want to spend time with is hundreds of miles away.) SO no, not everyone is addicted to games, and I would rather say that any correllation to a mental disorder is that they are addicted to games as a result of that disorder: rather than they have a disorder as the result of gaming addiction(addicts will be addicts, but will have a different source.)

    63. Re:The Tucson Shooter... by cheekyjohnson · · Score: 1

      Video games do affect people.

      They do? From the 'study', it looks like it's 'addictive' personalities that are affecting people, not inanimate objects. News flash: constantly doing anything causes you to lose time to do other things. What did this study accomplish again?

      --
      Filthy, filthy copyrapists!
    64. Re:The Tucson Shooter... by vertinox · · Score: 1

      BUT if you play them to the point where you can't pry yourself away from them, then you have problems.

      I think the real issue is that things like playing video games excessively and heavy drinking is a sign of mental disorder, not the cause.

      Basically the addictions themselves do not cause the problem but rather the person is in a state where an addictive outlet is required. Whether this over eating, drinking, gambling, hoarding, excessive video gaming etc etc, that taking the activity away does not solve the underlying problem.

      In most cases a person with an addictive disorder will simply replace the behavior with another one.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    65. Re:The Tucson Shooter... by AlamedaStone · · Score: 1

      You believe what you want to believe.

      Isn't that the kind of thinking that resulted in this study? Maybe some of us are mental health experts, but even a layman can see that compulsive behavior will find an outlet irrespective of any particular activity.

      It's always easy to pin old problems on new technology or culture. Mental illness frightens people and, at least here in the US, "mental health" is synonymous with "weakness" in many people's eyes. If this many people were walking around with untreated broken arms hanging out all bloody, there would be a huge outcry.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    66. Re:The Tucson Shooter... by smash · · Score: 1

      Maybe the problems are what cause the excessive game playing, and not the reverse? Maybe there is no causal link at all and they're both related to some other factor?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    67. Re:The Tucson Shooter... by dudpixel · · Score: 1

      No one is saying that, they are just saying that the study is not proof. It may SUGGEST a link, but it does not prove one.

      Let me knock it down in one hit. Suppose people with a mental illness (particularly social phobia) were more likely to play video games than those who are more socially active. This would explain the study and also cast doubt on it at the same time.

      It all comes down to one thing:

      correlation is not causation.

      Say that over and over until your tongue falls out. It MAY be, but this study doesn't prove it. and in fact most such studies never will.

      So you can link certain behaviours...big deal. How do you know which was the cause and which is the effect. Or maybe they are both effects of a separate cause altogether?? This study does nothing to explore these questions.

      --
      This seemed like a reasonable sig at the time.
    68. Re:The Tucson Shooter... by dudpixel · · Score: 1

      Hell, this study was nothing more then a survey anyways.. from the Reuters article...

      The questions included things like having neglected household chores to spend more time on video games, doing poorly on a school assignment or test as a result, or playing video games to escape from problems or bad feelings.

      to me all of those things would apply to 99% of kids.

      SO the study has found that:

      * Kids enjoy games more than schoolwork and household chores.
      * Kids perform poorly at school work when they dont spend much time on it.
      * Kids use video games to escape from reality (um, almost everyone does things LIKE video games to escape reality - eg, watch movies, read books, pretty much anything non-fiction).

      so this just tells me that all of the kids in the survey are quite normal then.

      nothing to see here...just another "study" which already had the conclusion it wanted mapped out before it began.

      further, how can they link it to mental illness?? most mental illnesses aren't diagnosed until late teens/early twenties, and yet this only went up to the 8th grade...?!

      --
      This seemed like a reasonable sig at the time.
    69. Re:The Tucson Shooter... by dudpixel · · Score: 1

      I sort of agree with you, but these are KIDS - who more than likely would never do housework or school work if there was a more favourable alternative given to them.

      Essentially it means they didn't see any value in the school work vs playing games, and this could run deeper. It does not take into account parenting, background, and things like that (you cant guage that from a survey).

      surveys also have a margin of error, where people for whatever reason answer incorrectly on purpose.

      even your questions above do not discern whether the behaviour is just an outworking of a deeper issue. The video games may not be the cause, and I would suggest that all of these behaviours (including playing video games excessively) are simply effects of a greater root cause, such as a lack of self-esteem etc. which is more than likely "learnt" from dealings with real people in the first place.

      its unlikely anyone developed a low self-esteem from playing computer games...but its very likely that those with a low self-esteem (gained from bad experiences in dealing with real people/peers) will turn to video games as a means of escape.

      So I think this study interprets the results wrongly. I'd be looking into what caused the social deficiency in the first place, because I'd say that falls back on other factors, and not video games.

      --
      This seemed like a reasonable sig at the time.
    70. Re:The Tucson Shooter... by Thing+1 · · Score: 1

      This guy's a quack and nothing is proven here.

      Sheesh, Creepy and a jerk. :)

      --
      I feel fantastic, and I'm still alive.
    71. Re:The Tucson Shooter... by JohnBailey · · Score: 1

      I do suspect that video games often have some negative psychological effects, but I don't think violence is one of them. I don't think violent games make you violent, but rather I suspect that all games, violent and otherwise, tend to encourage passivity and isolation.

      Why? Games are active participatory interactive devices. Depending on genre, they require the exercise of problem solving abilities, hand to eye coordination, strategic planning, memory, delegation, and I'm sure many other skills. Passive.. No way. Do nothing and you lose.

      Watching sports on TV however.. That is super passive. Getting emotionally caught up in an event you have absolutely no ability to control.. How weird is that? Yet if you watch any sport with fans of that sport, they get excited when their team scores, or when someone drives their car around in a circle faster than someone else.

      Even social games (e.g. MMO games) result in people sitting alone in a room, not interacting directly with other people. Instead they have control of an avatar which has interactions with other avatars, which I suspect leads to a specific kind of alienation.

      Again.. Why? Many MMORPG systems pretty much require you to be part of a group. Sitting in a pub laughing and chatting, or siting in a room alone laughing and chatting over the internet.. The only difference is the physical proximity. And if you can't relate to people except when in close physical proximity, then perhaps you have a problem. How is playing an RPG with a few people you will likely never meet, any different to the typical paintballing weekend corporate "team building" exercise?

      I have a few close friends I have never physically met. Some go back over 10 years. Are they to be considered of less value because I can't go to the pub with them? Is a friend crying on my shoulder because she has just broken up with her boyfriend any less of a personal interaction because it happens through email? Should I have felt less worry during the Brisbane floods because the friend who lives there is one I only know because we "met" in an email group?

      Someone on the other end of the internet is no less a person than someone who lives a block away.

      If these are one's ONLY social interaction. Then yes. There is a problem. Atypical behavior usually is. But the game causing the problem.. Sorry.. I don't buy it. A symptom.. Certainly. If taken to excess, agreed 100%. But nobody is actually arguing otherwise. The guy who spends months playing WOW or something is someone with a real and serious problem. We all freely acknowledge that. We all present this as a cast iron case of someone with a problem.

      Also, many games work by encouraging compulsive behavior. Whether you're talking about the stacking of blocks in Tetris or the grinding for stats in a RPG, there are many video game activities that you can't really enjoy without being a little addicted.

      Or the building of sets of cards in poker, or the conquest by moving little playing pieces in chess. Or the search for the next piece when making a jigsaw, or the obsessive search for words that fit in a crossword puzzle. Games are repetitive. It is part of their nature.

      Can you play a musical instrument? Good enough to let anybody hear you? Did you just pick it up one day and find you could do it? or did it take months or years of practicing the same song over and over to get good?
      Do you limit yourself to listening to a song only once?
      Ever make filled pasta? Put the filling in, fold over the pasta, seal the pasta, repeat.. Quite therapeutic actually. Once you get a rhythm going, you can just daydream. Your hands go on autopilot after a while.

      Knitting? A repetitive sequence of knots made with two sticks.

      Gardening? Plant the seeds, weed the beds, water the seeds. repeat. Yet this is a therapy often recommended to people who are suffering from stress.

      Repetition is not in it's self a bad thing e

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    72. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      They are completely different you nerd.
      A blowing team at least gets together in person and drinks a few beers while polishing their balls together in a time honoured tradition whereas a "doom guild" lol just sit around at home in their underwear and call each other faggots on ventrilo or whatever voice chat crap they use now a days.

      Meeting people in real life is different than talking to people over the internet the fact you fail to recognize this points to your robotic aspie nature.

      Next some fag on here is going to say an Elk's club or being in the KKK is just like playing some gay ass online game where all you is click a mouse all day.

    73. Re:The Tucson Shooter... by shikaisi · · Score: 1

      That'll teach you not to cite Wikipedia as an authority.

      --
      No left turn unstoned.
    74. Re:The Tucson Shooter... by gl4ss · · Score: 1

      he(the tucson loser) was affected by literature much more than gaming, I'd wager(based on how bad he apparently was in talking with people - he certainly doesn't seem like the kind of guy who would have any long term social success in online gaming).

      but this study is from singapore. they could link anything to anything and end up with it causing mental problems, even chewing gum, I'm quite sure they got similar studies about pornography as well causing the same problems. and little league football.

      if overdosing on gaming is a _solution_ to living in singapore.. well, is that bad or not? should they have no games and end up in prison for loitering?

      besides, where the f**** do I get these games that are so good you can "overdose" on them for years?

      --
      world was created 5 seconds before this post as it is.
    75. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      It does NOT fit the description of a "study". A study would monitor the children over a period of time, and use a guideline for what makes an answer yes or no.

      [citation needed]

    76. Re:The Tucson Shooter... by Hognoxious · · Score: 1

      A blowing team

      A what?!?!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    77. Re:The Tucson Shooter... by vuffi_raa · · Score: 1

      The questions included things like having neglected household chores to spend more time on video games, doing poorly on a school assignment or test as a result, or playing video games to escape from problems or bad feelings.

      it is still pretty stupid to name you an addict with this criteria. According to this I guess I was a reading addict, or cartoon addict, or computer addict when I was a kid in addition to a video game addict.

    78. Re:The Tucson Shooter... by nine-times · · Score: 1

      Why? Games are active participatory interactive devices.

      Via remote control, sure. If you're a gamer, you're very accustomed to watching a character, under your limited control, be very participatory. You passively sit while a game provides you with a task and guidance to complete that task. A big arrow or a dot on your map tells you where to go, and you guide your character there. You press some buttons and your character completes the task for you. Meanwhile you yourself are doing practically nothing.

      If you actually go out into the world and interact with real people, and you complete real tasks, the contrast is stark.

      Sitting in a pub laughing and chatting, or siting in a room alone laughing and chatting over the internet.. The only difference is the physical proximity.

      And that physical proximity can make a significant psychological difference. I'm sure you like to think of yourself as a completely reasonable and logical person, but our psychology isn't very simple. Atheists will often find themselves speaking in hushed tones when visiting a church, for example. Interacting with people, seeing the subtlety of facial expressions, smelling their scents, even brushing shoulders with someone creates a different social experience then a simple voice chat.

      If these are one's ONLY social interaction. Then yes. There is a problem. Atypical behavior usually is. But the game causing the problem.. Sorry.. I don't buy it. A symptom.. Certainly. If taken to excess, agreed 100%.

      I think you're misunderstanding my point. I'm not saying that gaming itself is so horrible that nobody should do it. Drinking, for example, can be a problem. That's not to say that nobody should drink, but when someone has a drinking problem, the "drinking" part is more than just a symptom. Drinking alcohol itself has negative effects on the body. It's a depressant, and can itself create a physical addiction. Drinking can cause a number of physical problems, including liver damage. Some people can handle the negative consequences and meanwhile derive benefit from other effects of drinking, but drinking itself certainly does have negative effects.

      So my claim is only that gaming also often has negative psychological effects. It has some positive psychological effects too, but that doesn't mean the negative effects don't exist.

      Or the search for the next piece when making a jigsaw, or the obsessive search for words that fit in a crossword puzzle. Games are repetitive. It is part of their nature.

      Yes, there are many activities which can be a bit compulsive. I would say something similar about someone who spends a large amount of time on a regular basis putting puzzles together-- it's a bit of a compulsive act. That doesn't mean it's not the case with video games.

      However, some games do seem to ramp up the addictive effect. They have some kind of interactive element that rewards simple repetitive action. When you learn to knit or to play an instrument, you're developing a skill (arguably a useful one) which only pays off when something real is accomplished. Some of these games, however, basically give you points for clicking on things with your mouse. Neither the skill of clicking with your mouse, nor the points earned, have any further utility. It's a psychological trick. If you give people a running score of some kind, they'll tend to want to drive it up even if it means nothing.

      If I had no such outlet, what would I do with my anger? Do you think suppression is a healthy way of dealing with it?

      Maybe you'd find a healthy way of dealing with your anger which is neither suppression nor creating an outlet. It's a side topic, but there are some psychological studies which suggest that "venting" anger-- either through actions or speech-- does not diminish anger. "Externalizing" anger in that way actually increases anger m

    79. Re:The Tucson Shooter... by Anonymous Coward · · Score: 0

      I'm addicted to breathing

  2. Video games are still the lesser evil by whiteboy86 · · Score: 4, Insightful

    Video games are way better then let your siblings lurk in the hood, take drugs, smoke or drink alcohol.

    1. Re:Video games are still the lesser evil by nomadic · · Score: 1

      Those are the only two options?

    2. Re:Video games are still the lesser evil by robthebloke · · Score: 1

      Nah, they could be selling drugs.... :p

    3. Re:Video games are still the lesser evil by telomerewhythere · · Score: 1

      In addition to smoking alcohol or drinking alcohol, I hear you can inject it...

    4. Re:Video games are still the lesser evil by vlm · · Score: 1

      In addition to smoking alcohol or drinking alcohol, I hear you can inject it...

      You can in fact get drunk off vaporized alcohol.

      http://en.wikipedia.org/wiki/Alcohol_without_liquid

      Now the injection theory is something I've always wondered about, if you added enough USP ethyl alcohol to an IV bag to make it 0.15% and then hooked yourself up... This totally sounds like a biological hardware hacker stunt.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    5. Re:Video games are still the lesser evil by Anonymous Coward · · Score: 0

      Those are the only two options?

      It isn't two options, it is a time sequence. Games first, then lurking, drugs, smoking and drinking.

    6. Re:Video games are still the lesser evil by Anonymous Coward · · Score: 0

      Video games are way better then let your siblings lurk in the hood, take drugs, smoke or drink alcohol.

      Those are the only two options?

      No, you can also let them spend all their time at church with that nice, single priest that runs the youth program :)

      Seriously though, there is something very wrong with our society. We have more wealth than most anywhere, but it's all concentrated into the hands of a very few, so the average family has to have two incomes. Our society is built such that mobility is required for most work and we have to move away from extended family support structures and often to a specific location where the concentration of people is so high, housing soaks up most of our income (combined with having to pay interest borrowing or paying rent to that small, super wealthy subset). This same mobility and concentration of people leads to the lack of ability to have a community help raise the next generation, except via government run schools, which we fund and staff poorly in comparison to other first world countries.

      The whole situation combines to make a pretty awful choices for many families. It's a broken very societal model.

    7. Re:Video games are still the lesser evil by Anonymous Coward · · Score: 0

      They could also be climbing in your windows and snatchin your people up.

    8. Re:Video games are still the lesser evil by gtall · · Score: 1

      That's a false choice. When I was growing up, there were no video games. Ma wouldn't let us watch the TV after school. We had friends, we played touch football with our friends, we played pickup basketball, etc. Not that we didn't get into trouble at times, we did. But video games will not keep kids away from drugs, smoking, or alcohol. They take up some of the kids time.

      Playing pickup games with teams forced us to organize a strategy, call plays, react, keep our tempers under control if only to keep the game going, kept us fit. I've played video games, they are not that much of a substitute for me.

    9. Re:Video games are still the lesser evil by mobby_6kl · · Score: 1

      But first, you perfect your skills in Dope Wars...

    10. Re:Video games are still the lesser evil by mobby_6kl · · Score: 1

      From what I've heard, you can also pour alcohol in your asshole, to great effect.

  3. I always like to use the argument... by DFurno2003 · · Score: 0

    Correlation is not Causation.

    1. Re:I always like to use the argument... by robthebloke · · Score: 1

      daily mail says no.....

    2. Re:I always like to use the argument... by maxwell+demon · · Score: 1

      And even if there is causation, it doesn't tell the direction. Bad social skills may well lead some to compensate through game playing, which surely increases the probability of becoming addicted to games.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:I always like to use the argument... by stewbacca · · Score: 1

      "Bad" is a relative term that may not be accurate.

      People who are different than the social norm possess "different" social skills, not necessarily "bad" social skills.

      Sometimes they do have bad social skills, but that doesn't mean you can belittle their interests, or demean their behavior because it doesn't conform to what you want it to.

    4. Re:I always like to use the argument... by maxwell+demon · · Score: 1

      I didn't belittle anyone. Having bad social skills means just not being good in social things, nothing more. Would you also say I belittle people if I say some people are bad at math? Or if I say some people are bad at music? Why should being bad at social skills be any different? Heck, I am bad at social skills. Not just "different than the social norm", but bad at social skills. So you think I belittled myself? Certainly not! It's you who are demeaning people bad at social skills, because by considering that term demeaning, you are implicitly saying that being bad at social skills is something demeaning.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    5. Re:I always like to use the argument... by DFurno2003 · · Score: 0

      The words Different and Bad are interchangeable in this context as far as i am concerned. Maxwell clearly got his point across and i don't think it warranted an attack of pantie waist political correctness.

  4. Unfortunately studies aren't objective. by mbstone · · Score: 1

    If somebody did a study that discovered that video games are harmless fun, do you think it would get published? Do you think those who authored the study would get future funding, or tenure?

    1. Re:Unfortunately studies aren't objective. by nomadic · · Score: 1

      Yes, I do.

    2. Re:Unfortunately studies aren't objective. by MikeDirnt69 · · Score: 1

      Some tried to prove it but never finished writing the thesis. They took too much time on field testing.

      --
      Am I eval()? - http://www.monst3r.com.br
    3. Re:Unfortunately studies aren't objective. by drinkypoo · · Score: 3, Insightful

      Yes, and yes. However, what I don't see is anyone paying for such a study in the first place.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. The other way around? by pentadecagon · · Score: 4, Insightful

    Could it be the other way around? Maybe people with this kind of mental health problems are likely to become addicted to video games.

    1. Re:The other way around? by tronbradia · · Score: 4, Informative

      The study was longitudinal, meaning that they could follow the kids around and look at the order in which things happen. This means that they were able to show that lower social competence and greater impulsivity were predictors (ahead of the fact) of 'pathological' gaming, and that depression, anxiety, social phobias, and lower school performance were seen to increase within subjects who developed pathological gaming, after they developed pathological gaming. Since causation probably doesn't run backwards in time, this actually is evidence that pathological gaming caused the problems, rather than being caused by them or being comorbid with them.

    2. Re:The other way around? by coldsalmon · · Score: 5, Informative

      Yes, the study does actually have a reasonable basis to claim causality. It also does say that people with this kind of mental health problems are likely to become addicted to video games. It only claims exacerbation of existing mental health problems, not creation of the problems.

    3. Re:The other way around? by delinear · · Score: 1

      It might even be a positive thing - we don't have the figures to show how those people fit into society previously. I find it difficult to believe that, before the advent of games, such people set aside their mental issues and slotted into society without a hitch. More likely they found worse ways to sate their addictive behaviours - drugs, drink, cigarettes, self harm. Without knowing all the facts, who is to say that it's not a good thing that games are helping to identify people who can benefit from support without sending them off down a route that will marr them for the rest of their lives, destroying relationships or landing them with a criminal record, etc. and making it much more difficult to re-integrate when they do get help.

    4. Re:The other way around? by babywhiz · · Score: 1

      When I was 5, I was obsessed with sorting buttons (my grandma kept a tin of buttons around, all different colors/shapes/sizes)...hours and hours spent sorting into different piles. When I was in 2nd- 6th grade, I obsessed with finding 4-leaf clovers. I would easily spend 6 hours straight outside looking for them...every day that I could. When I was in 7th-12th grade, I was obsessed with boys and booze. After I became a young adult, it was crochet, jigsaw puzzles, decorating the house with plastic plants, making candles from scratch (hundreds of dollars sunk into these 'projects') Then the Internet came in my area. Slingo..collecting pictures of chocolate, candles, pillows (before it was considered stealing...I only used them to create MomJongg tiles)...chat rooms... Then I discovered the java/flash games....Bejeweled, Collapse.... 3 years ago, I was recruited via Refer a Friend. Is it any small wonder that I now spend as much time in WoW as I do at my job? I clearly had obsessive traits WAYYYY before WoW. Did WoW cause this? Nope....it just channels my obsessiveness into a single place.

    5. Re:The other way around? by Barrinmw · · Score: 1

      But then maybe its not them playing video games but them focusing on all their attention onto something in which they form an attachment to. Maybe these same people, if they got addicted to gardening would also become depressed the more and more they gardened.

    6. Re:The other way around? by russotto · · Score: 1

      If B follows A and C follows B, one hypothesis is that B caused C. Another might be that A caused them both. That the abstract noted that "pathological gaming" was predicted by "weekly gaming time" when high weekly gaming time was one of the elements of pathological gaming does not give me much confidence in the power of the study.

    7. Re:The other way around? by Zelgadiss · · Score: 1

      Reasonable enough.

      In this case, gaming is the "intermediate effect" rather than the cause.

      Mental health problems cause people to get into gaming to escape, while they are gaming their school performance and social skills worsen, leading to increase depression and anxiety.

    8. Re:The other way around? by tronbradia · · Score: 1

      You're a little mixed up on this point.

      The following relations held:

      A -> B
      B -> C
      A -> C
      A -> ~C

      Because C and ~C both followed A, A is an unlikely cause of C.

    9. Re:The other way around? by tronbradia · · Score: 1

      I think that is a reasonable followup. But in my personal experience, I've seen a lot of kids seriously addicted to gaming, and I've almost never seen one seriously addicted to gardening. So you might be right, but gaming is probably the bigger concern to parents and educators.

    10. Re:The other way around? by russotto · · Score: 1

      Being too cheap to purchase the article, I don't see anywhere indicating that A is not a predictor for C. However, even so, in order to tease the two factors apart, you'd need to show that B predicted C even when B occurred without A. It's not enough to show that C is only predicted by A when A is followed by B.

    11. Re:The other way around? by tronbradia · · Score: 1

      Not exactly. They have narrowed it down to two likely outcomes: B causes C or (A and B) cause C. Either way, gaming is implicated. You can split more hairs about the role of A, but you can't deny the role of B (well, at least, you can't deny that these findings implicate B).

  6. Correlation =/= causation by harperska · · Score: 5, Insightful

    Or, you know, it could be that people with mental problems also have a predisposition to become video game addicts.

    1. Re:Correlation =/= causation by cacba · · Score: 3, Insightful

      It seems they have defined a video game addict in such a way that it implies you are mentally ill. The real question is how many mentally ill arent video game addicts. Which makes this a study on how prevalent video games are amongst the mentally ill.

    2. Re:Correlation =/= causation by PopeRatzo · · Score: 3, Funny

      it could be that people with mental problems also have a predisposition to become video game addicts.

      My wife said this very thing when she took away my Xbox just because I hadn't bathed or eaten anything but protein bars and diet coke for 2 weeks.

      I think it was when I ordered a catheter online that she finally put her foot down.

      --
      You are welcome on my lawn.
    3. Re:Correlation =/= causation by Maria+D · · Score: 2

      There are studies confirming that people with emotional problems are more predisposed to play some types of games. Moreover, video games can be therapeutic, helping players cope with their problems, especially where other support isn't available.

    4. Re:Correlation =/= causation by arivanov · · Score: 2

      Or, you know, it could be that people with mental problems also have a predisposition to become addicts.

      Fixed that for ya.

      It can be gambling, it can be alcohol, it can be drugs and it can be MMO or first person shooters.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    5. Re:Correlation =/= causation by Anonymous Coward · · Score: 0

      I think it was when I ordered a catheter online that she finally put her foot down.

      ...right on my colostomy bag.

    6. Re:Correlation =/= causation by tronbradia · · Score: 1

      I posted this down the thread but I want to post it here because people don't RTFA.

      The study was longitudinal, meaning that they could follow the kids around and look at the order in which things happen. This means that they were able to show that lower social competence and greater impulsivity were predictors (ahead of the fact) of 'pathological' gaming, and that depression, anxiety, social phobias, and lower school performance were seen to increase within subjects who developed pathological gaming, after they developed pathological gaming. Since causation probably doesn't run backwards in time, this actually is evidence that pathological gaming caused the problems, rather than being caused by them or being comorbid with them.

    7. Re:Correlation =/= causation by Anonymous Coward · · Score: 1

      I can safely say, that in spite of an IQ of 191 - when I play video games I am driven into a rage frantically typing "newb" "llama" "retard" "fucking" "bitch" "piece of shit" "rage" and the sort in such seemingly random combinations that the virtual bloodshed becomes little more than a subliminal message - while not gaming I play with particle physics as my least thought provoking hobby. There might be some merit to this study.

    8. Re:Correlation =/= causation by Anonymous Coward · · Score: 1

      IQ of 191?

      You got that result from one of those online tests, didn't you, chumley?

    9. Re:Correlation =/= causation by Anonymous Coward · · Score: 0

      You where playing WOW.. correct?

    10. Re:Correlation =/= causation by Opportunist · · Score: 1

      And even that wouldn't give you an idea whether or not there's any correlation.

      How easy would have been for the "addict" to get other "drugs"? Were computer games simply the easiest "fix" or did they deliberately choose them over something else?

      You'd have to take the circumstances into account, like where they live, their income (or allowance), whether other "drugs" are readily available, ... the problem is much, much more diverse than "mentally ill, bad grades, computer games".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Correlation =/= causation by Opportunist · · Score: 1

      Did it cause the problem or was it just another expression of it? Because THAT someone who spends an unhealthy time with his hobby will have a lower performance at his productive hours is a given, you needn't be a gamer for that, anything you spend time with that doesn't add to your academic progress will have a negative impact on it (when you should instead be studying).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Correlation =/= causation by Anonymous Coward · · Score: 0

      while not gaming I play with particle physics

      by "particle physics" he means "shooting bee-bees at empty coke cans in the basement"

    13. Re:Correlation =/= causation by Svartalf · · Score: 1

      People with mental problems have a predisposition to becoming addicts- internet, food, sex, booze, games, shopping/spending...matters little what it is.

      What they're finding out is that this stuff that we're addicted to causes elevated Dopamine levels in the addicted brains. Perversely, while there are those that think that the violent games are causative, they may well be ameliorative instead, when you contemplate that concept.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    14. Re:Correlation =/= causation by maxwell+demon · · Score: 1

      the virtual bloodshed

      Ah, you're playing FPS.

      I play with particle physics as my least thought provoking hobby.

      Particle physics: Shooting small, fast particles onto targets (or against each other). I see a pattern here. :-)

      --
      The Tao of math: The numbers you can count are not the real numbers.
    15. Re:Correlation =/= causation by sznupi · · Score: 1

      Inevitably someone (a statistician, by any chance?...) had to say it. Yes, we know that. Researchers know that. But notice how TFS (and TFA) doesn't exactly claim otherwise (basically, at most, about vicious cycles...)

      --
      One that hath name thou can not otter
    16. Re:Correlation =/= causation by Locke2005 · · Score: 1

      If you still have a wife, you're not spending enough time online!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    17. Re:Correlation =/= causation by Locke2005 · · Score: 1

      I see... got teabagged by a ten year old again?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    18. Re:Correlation =/= causation by PopeRatzo · · Score: 1

      If you still have a wife, you're not spending enough time online!

      I assume she's still around here someplace. I think I saw her briefly at Thanksgiving.

      --
      You are welcome on my lawn.
    19. Re:Correlation =/= causation by jafac · · Score: 1

      Or, you know, it could be that people with mental problems also have a predisposition to become video game addicts.

      . . . or perhaps more accurately put: more likely to have a predisposition to avoid contacts with human beings, because such encounters tend to be awkward, painful, difficult, fraught with peril, etc. - - - therefore, the only sane and rational way to interact with other humans, is via a computer interface, which at least gives a person an opportunity for some illusion of anonymity, or ability to escape, you know, some kind of way to manage anxiety (which is about 90% of the issues with mental problems; not as a root cause, but at least as a symptom creating difficulty with human interaction).

      This is why disturbed people might turn to games or computers. It could work as a crutch, make their problems worse. . . or it could help them ease into skills that help them manage their problems. (I doubt violent video games are going to teach worthwhile people skills, but in the right peer group. . . maybe.)

      Many mental health care professionals have suggested that computers could make a good therapeutic tool, and test studies have bolstered that theory.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    20. Re:Correlation =/= causation by Locke2005 · · Score: 1

      Yeah, that server downtime in November was a bitch!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    21. Re:Correlation =/= causation by stewbacca · · Score: 1

      You just need your mom to bring you a bucket.

    22. Re:Correlation =/= causation by PopeRatzo · · Score: 1

      a bitch!

      Watch how you talk about the mother of my child.

      If I remember correctly, she's a fine person.

      --
      You are welcome on my lawn.
    23. Re:Correlation =/= causation by scurvyj · · Score: 0

      Or, you know, it could be that people with mental problems also have a predisposition to become video game addicts.

      Seconded. Man there has been a serious outbreak of crap correlations and pseudoscience like this article lately.

  7. Singapore and discipline by Sonny+Yatsen · · Score: 1

    Considering that Singapore is a country that will cane you for the most minor littering, spitting, or other innocuous offenses, I wonder how much higher the incidence of mental illness would be in that 10% if they didn't have an avenue to blow off steam.

    --
    My postings are informational and does not constitute legal advice. Act on it at your risk.
    1. Re:Singapore and discipline by couchslug · · Score: 0

      Before slagging Singapore for taking measures to be orderly and prosperous, data from nearby countries for comparison is needed.

      Given the history of toxic behaviors by humans when packed in large populations, adaptations to those conditions are worthy of study.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:Singapore and discipline by Anonymous Coward · · Score: 0

      Before slagging Singapore for taking measures to be orderly and prosperous...

      Grandparent poster did no such thing, and you know it. Straw man arguments are lies.

  8. But, but, but... by Kierthos · · Score: 1

    Jack Thompson has been disbarred! Who will take up the "All gamers are violent sociopaths" banner?

    --
    Mr. Hu is not a ninja.
  9. I'm getting sick of these "studies" by ewhenn · · Score: 3, Insightful

    I bet 8 in 10 of these school shooters have bicycles too. Why aren't they focused on the obvious bicycle problem?

    Correlation is not causation. When will they figure this out?

    1. Re:I'm getting sick of these "studies" by harperska · · Score: 2

      "8 in 10 school shooters known to be bicycle owners" sounds like a great Onion article.

    2. Re:I'm getting sick of these "studies" by nomadic · · Score: 1, Insightful

      And correlation does not, as most slashdotters seem to think, disprove causation. As a lifelong gamer I think it's ridiculous to think that in some cases video games can't exacerbate mental issues.

    3. Re:I'm getting sick of these "studies" by Anonymous Coward · · Score: 0

      No, but lack of correlation says you're going to have a lot of explaining to do before you can claim causation. How many WoW subscribers alone are there? One rampage out of millions of gamers isn't even background noise.

    4. Re:I'm getting sick of these "studies" by dkleinsc · · Score: 1

      Forget bicycles - a lot of the school shooters in the United States enjoyed bowling. We clearly need to ban bowling immediate!

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    5. Re:I'm getting sick of these "studies" by Totenglocke · · Score: 0

      I say we take every moron who thinks that video games or violent movies cause you to kill and we lock them in a room and force them to play video games and watch violent movies for 18 hours a day every day for 6 months, then return them to their normal life. Then we watch and see how many of them go out and kill people.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    6. Re:I'm getting sick of these "studies" by Totenglocke · · Score: 0

      And I think it's ridiculous that you fail to realize that someone merely being a dick to a mentally unstable person is plenty of catalyst for violence.

      I've played video games for many, many years and I can tell you that every violent thought I've had was inspired by people who were assholes, not any game, movie, book, or song. For some reason though society cannot get over it's desire to absolve people of the negative consequences of their actions.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    7. Re:I'm getting sick of these "studies" by PopeRatzo · · Score: 1

      I think it's safe to say that exposure to US culture seems to cause violent behavior.

      --
      You are welcome on my lawn.
    8. Re:I'm getting sick of these "studies" by TheRaven64 · · Score: 4, Insightful

      I don't think anyone is claiming that it disproves causation. The classic example is a study that surveyed young children showed a correlation between reading age and shoe size. It was a very accurate correlation - there were very few outliers who didn't have a reading age that you could predict from their shoe size with a reasonable degree of accuracy.

      Of course, children in the age group surveyed were all still growing, so both reading age and shoe size were correlated with age. Older children had been growing for longer (so had larger feet) and had been reading for longer (so had a higher reading age).

      Any half-competent statistician would obviously spot this, but many of these 'x is correlated with y' stories have a correlation no more valid than this, but are presented as 'x causes y'.

      --
      I am TheRaven on Soylent News
    9. Re:I'm getting sick of these "studies" by telomerewhythere · · Score: 1

      I would like to see a study where random non-gamers are given a psych review and then given a month to play WoW or SC or CoD or such and then removed from game. All the while studing the effects, physical, mental, and emotional. I hypothesize that those with addictive personalities will become addicted. I also hypothesize that the games will effect all the subjects, in one way or another.

      PS I also would like to see a study that looks at what happens when parents remove games from a gamer. (Not the morality, just the effects) I do think that this is a emotionally charged debate, and therefore it will take some time to get the whole picture...

    10. Re:I'm getting sick of these "studies" by nomadic · · Score: 1

      And I think it's ridiculous that you fail to realize that someone merely being a dick to a mentally unstable person is plenty of catalyst for violence.

      Neither I, nor from what I read, the researchers, said this. This is another fallacy on slashdot, where since X causes Y, Z can't possible cause Y because all events have only one cause (that fallacy is frequently raised by those arguing that global warming can't be man-made).

      I've played video games for many, many years and I can tell you that every violent thought I've had was inspired by people who were assholes, not any game, movie, book, or song. For some reason though society cannot get over it's desire to absolve people of the negative consequences of their actions.

      If you've had that many violent thoughts I think you may have anger issues.

    11. Re:I'm getting sick of these "studies" by LWATCDR · · Score: 1

      Yes and not everyone that smokes gets cancer and some people get lung cancer without smoking but they all drink water I bet they all drink water. So smoking isn't the problem water is.
        So any study that shows that video gaming may contribute to people having problems must be false because you do not like it? Sorry but I do not buy it. As games get more and more realistic they will tend to effect people more and more like real situations. I am not a big gamer but I can tell you that when I am shooting a VFR approach under bad conditions at an airport with mountains all around of FSX my heart rate goes up and I will bet that I am producing stress hormones and I know that it is just a simulation and I can not really die. That can not be good for extended periods of time.
      Also the younger a person is the more difficult it is for them to tell the difference between reality and simulation.
      I can see how it just wouldn't be healthy for a fourth grader to play COD black ops at all.
      So lets put gaming is as potently as say drinking alcohol. In moderation it is probably harmless and may even be good for most adults. However for small children and people with certain personalities not so much. And that too much of it is probably not good.
      I would not be so ready to dismiss the studies just because you do not like the conclusions. It may really be the case that too much high stress video gaming is just not healthy for people mentally and physically.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    12. Re:I'm getting sick of these "studies" by Cwix · · Score: 1

      Personally I noted that all the terrorists are human.

      --
      You are entitled to your own opinions, not your own facts.
    13. Re:I'm getting sick of these "studies" by migla · · Score: 1

      That would depend on your definition of US culture. I don't think the hamburgers, music, tv and movies would be sufficient. In Sweden the majority of this kind of culture is from the US, but we're not nearly as violent (yet).

      Now, if you'd count locking up one percent of your population and having the death penalty and maybe throw in some religious fanatics into the definition of US culture, then yes, you're probably right.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    14. Re:I'm getting sick of these "studies" by Anonymous Coward · · Score: 0

      We are being ingrained with a mindset of pointing out "fault". The shit is going to hit the fan very soon, and everybody needs to be on the same page when the enemy is pointed out.

    15. Re:I'm getting sick of these "studies" by Anonymous Coward · · Score: 0

      as most slashdotters seem to think

      In technical circles we call this kind of argument a "straw man".

    16. Re:I'm getting sick of these "studies" by Anonymous Coward · · Score: 0

      Neither I, nor from what I read, the researchers, said this.

      And nobody on Slashdot has ever said that "correlation disproves causation" either, yet you were quick to assign that strawman to them. Also:

      If you've had that many violent thoughts I think you may have anger issues.

      Nothing about what the grandparent wrote suggested that he's had "many" violent thoughts. You made that part up.

    17. Re:I'm getting sick of these "studies" by Dabido · · Score: 1

      I hid my bicycle under all those copies of Catcher in the Rye that I bought. They'll never suspect me!!!

      --
      Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)
  10. An Escape by crow_t_robot · · Score: 3, Insightful

    Gaming, like alcohol and drugs is an escape. It's an escape from reality that is regularly used by people with mental problems. I don't have any evidence but I am hard-pressed to believe that games cause this condition.

    1. Re:An Escape by DFurno2003 · · Score: 0

      By this logic Sports also fit the category, we should ban all Television, Sports, Games, Drugs, Alcohol so that there will be no more violent outbursts from mentally ill persons.

    2. Re:An Escape by ewhenn · · Score: 3, Insightful

      Not only that, it's a popular thing to do. *Lots* of people play video games. It's as ubiquitous as watching a movie or talking on the telephone. Just by raw numbers alone, some of the people that play them might have a mental condition, it doesn't mean it's the games fault. All it means is popular activities are popular.

    3. Re:An Escape by giles+hogben · · Score: 1

      Exactly: Correlation is not causation

    4. Re:An Escape by Anonymous Coward · · Score: 0

      Gaming, like alcohol and drugs is an escape. It's an escape from reality that is regularly used by people with mental problems. I don't have any evidence but I am hard-pressed to believe that games cause this condition.

      Does Mario, Kirby, Link or Donkey Kong show you how to shoot guns? I don't think so. Games are an escape from reality, but so is music! You put on headphones and then you are lost in the music! Also aren't some of these songs talking about guns and stuff? Don't take a single medium and make it sound bad, because other things you may like could be counted as well! I'm a gamer and I'm not mental dumbass! i may have ADD but, that don't mean jack! I'm smart at many things!

    5. Re:An Escape by Creepy · · Score: 4, Insightful

      you missed country music.

      Joking aside, video games are a pariah, and the main reason they are targeted is because of the interactive nature of them. But if you read page 22 of this you will find that books and movies are MORE influential than video games. And what is the #1 behavior? Self published violent writings, which Jared L Loughner did in spades.

    6. Re:An Escape by Anonymous Coward · · Score: 0

      Sometimes alcohol is just food.

    7. Re:An Escape by Fnkmaster · · Score: 1

      Interesting. From that link: "One-eighth of the attackers exhibited an interest in violent video games (12
      percent, n=5)."

      And from this study, we see that 40 percent of young people played violent video games in the past month: http://psychcentral.com/news/2010/12/15/study-no-link-between-violent-video-games-youth-aggression/21824.html

      So either the way they are measuring "interest in violent video games" is very different, or in fact people who engage in targeted school attacks are actually significantly *less* likely than their age cohort to play violent video games. Which doesn't speak at all to causation either, but turns the whole thing on its head.

      That other study I linked to shows that mental issues such as depression are predictive of engaging in violent behavior, whereas playing violent video games is not. That was from a month ago.

    8. Re:An Escape by Anonymous Coward · · Score: 0

      I also think that if fewer people with mental problems used my reality, then I wouldn't have to play so many games.

  11. News: Addiction linked with mental health problems by Anonymous Coward · · Score: 0

    How is this surprising? Excessive and compulsory behaviour is in itself a symptom of a mental health issue. The really interesting question is if limited cases of this behaviour cause mental health issues. As an example, if you drink 1 liter of alchohol each day, you have a drinking problem with the associated mental and physical health issues. Will you get those issues if you only drink a can of beer for supper?

  12. In related news by zwei2stein · · Score: 1

    Fast-food eaters and fast-food chains are protesting against "eating too much shitty food can make you morbidly obese" study.

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    1. Re:In related news by Kokuyo · · Score: 1

      And right they are. That statement is so broad, a blind man without limbs couldn't miss it with a baseball even if he were looking the other way.

      Yes, eating too much food of low quality, a lot of people can and probably will become obese.

      Doesn't mean everyone will. Doesn't mean everybody who's obese ate too much food of low quality.

      To differentiate and being objective are priceless skills... as in: They could be free. Still, it's a commodity more rare than an intelligent mob. Hmm... maybe there's a correlation there? ;)

    2. Re:In related news by Anonymous Coward · · Score: 0

      Oh please, that's just trolling. Eating too much of *any* food can make you obese. Of course you'd see protests against a 'study' that shows a correlation (for example, maybe poor people eat more fast food and are also fatter than wealthy people) and pretends there's causation. Knowing this doesn't help us figure out actual effects of video games.

  13. It's about the money by thethibs · · Score: 1

    As in cell-phone cancer, bad fat and bad guns, you can't prove a negative. This makes the topic a research grant magnet, so we'll be seeing this kind of garbage forever.

    --
    I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  14. About time... by Anonymous Coward · · Score: 0

    I was wondering that these studies didn't show up 5 minutes after the shooting. I am sure Sarah Palin, YOUR new President, is behind this study... she cares so much for her country... god bless her.. xD

    1. Re:About time... by PopeRatzo · · Score: 2, Insightful

      I am sure Sarah Palin, YOUR new President, is behind this study.

      It appears she's behind in most of her studies.

      --
      You are welcome on my lawn.
  15. Water is wet by coldsalmon · · Score: 1

    If you spend all your time living in a fantasy world, ignoring all your friends and social responsibilities, your social skills will suffer. When you finally confront your ignored responsibilities, you will perform badly. The more you ignore your depression, anxiety, and social phobias in favor of escapism, the worse they will get.

    I'm not trying to say that these results are trivial; I'm just saying that they confirm things that seem obvious and widely accepted, even among gamers. I myself am a gamer and I see no reason to disagree with these results.

  16. In other news by killmenow · · Score: 2

    A new study published today on Slashdot conducted in my mind on hypothetical children in grades third, fourth, seventh and eighth claims that almost all of those suffer mental health problems.

    The video game part is irrelevant. Not as confident about the 3rd/4th graders but I don't know many middle school kids who aren't at least moderately depressed. They are in middle school, for christ's sake.

    1. Re:In other news by DFurno2003 · · Score: 0

      Blame Canada

    2. Re:In other news by Anonymous Coward · · Score: 0

      killmenow, are you in the middle school too? Exercise, a balanced diet, ritalin, and a steady dose of heavy metal music, along with daily marathons of playing Starcraft against South Koreans will brighten up your mood tremendously.

  17. Sports by RafaelAngel · · Score: 3, Interesting

    I hear sports cause bodily harm. They also cause aggression. Being in sports competitively can also lead to steroid use. Playing a game leads to mental exercise. Sure, you're not moving much(unless it's Wii, Move, or Kinect), but I'd rather play make-believe games then come home with something broken. There should be a study on how sports affect teen aggression and how the competitiveness of sports lead to athletes doing things to their bodies that isn't healthy.

    1. Re:Sports by symes · · Score: 1

      There are studies linking cometitive sports with poor health. But what has that got to do with the paper? Unless you are trying to say other stuff harms kids so therefore gaming is ok. Which doesn't really help much.

      I do not thik the gaming community should be scared by this research and should welcome it. The reason is simple. It might be the case that some types of gaming, in terms of quantity or content, could have deleterious effects. And if we are able to work out exactly who is predisposed and what triggers problems then people can be forewarned. But more than that, if games cause change in one direction then it is entirely possible that they can push behaviour in more pro-social directions. This opens up a whole new world of opportunity. Again, working out what triggers what could be advantageous. This longitudinal study is moderately interesting and maybe warrants a closer look.

    2. Re:Sports by dogmatixpsych · · Score: 1

      There are a lot of articles that show that. Here's one, for example: Chow et al. (2009). Individual, team, and coach predictors of players' likelihood to aggress in youth soccer. Journal of sport & exercise psychology, 31, 425-443. The authors found that, "Using multilevel modeling, results demonstrated that the team norm for aggression at the athlete and team level were significant predictors of athletes' self likelihood to aggress scores. Further, coaches' game strategy efficacy emerged as a positive predictor of their players' self-described likelihood to aggress." In other words, a more aggressive team led to more individual aggressive behaviors, at least during a game. Coaches also affected their players similarly.

      This area of research isn't neglected, it's just ignored by the media (most of the time) and by /.

      The underlying psychological concept between aggression in sports is the same as that underlying aggression and video games - psychosocial effects on aggression. Anyway, that's getting a little off topic but there is research into exactly what you said.

      One more note, I am a big gamer and I never played team sports but sports provide better "mental exercise" than playing video games do. Physical exercise is really good for the brain (it increases blood flow to the brain - permanently - which makes the brain more efficient). Exercise also decreases adverse health effects on the brain (obesity, diabetes, and high blood pressure are really bad for the brain if they are not taken care of). In the long run sports (unless you get repeated concussions), are much better than video games. I'll still play video games though. they're too fun.

    3. Re:Sports by Monkeedude1212 · · Score: 1

      Than you are missing the point. If there were some kind of trigger in a video game, you'd see a lot more shootings happening, like one at every school across the country. The fact that ONE person had this problem and that video games might have put him in the state of violent rage, you really should be studying what causes that initial problem where a game can set off a trigger, as opposed to the trigger itself. I propose that had he enjoyed enough violent movies or books he might have also been pushed towards the same unstable state.

      Point is, cure the disease, not the symptoms.

    4. Re:Sports by Anonymous Coward · · Score: 0

      This area of research isn't neglected, it's just ignored by the media (most of the time) and by /.

      That's because there aren't too many high school coaches on /. There are however, an awful lot of people that get really defensive if anything threatens their ability to earn points and profit from acting out unseemly acts in a game.

    5. Re:Sports by Anonymous Coward · · Score: 0

      I suspect sports cause aggression in much the same way games do: an adrenaline rush can affect your behaviour as long as it lasts (and knowing about the effect enables you to compensate for it better than ignoring it), but no long-term effect has been shown yet.

  18. Exacerbation is not causation by coldsalmon · · Score: 2

    Once again, a misleading Slashdot headline. The study does not claim that gaming causes mental problems. It claims that it can exacerbate existing depression, anxiety, and social phobia.

    1. Re:Exacerbation is not causation by Anonymous Coward · · Score: 0

      Once again, a misleading Slashdot headline. The study does not claim that gaming causes mental problems. It claims that it can exacerbate existing depression, anxiety, and social phobia.

      Where does the headline claim that it gaming causes mental problems? Furthermore, from the article:

      While these kids were more likely to have behavioral problems to begin with, excessive gaming appeared to cause additional mental woes. "When children became addicted, their depression, anxiety, and social phobias got worse, and their grades dropped," said Douglas A. Gentile, who runs the Media Research Lab at Iowa State University in Ames and worked on the study. "When they stopped being addicted, their depression, anxiety, and social phobias got better." He said neither parents nor healthcare providers are paying enough attention to video games' effect on mental health. "We tend to approach it as 'just' entertainment, or just a game, and forget that entertainment still affects us," he told Reuters Health in an e-mail. "In fact, if it doesn't affect us, we call it 'boring!'"

      Of course you can't get your hands on the actual research thanks to the backwards journal mentality ...

  19. Now I know what these studies remind me of by Anonymous Coward · · Score: 0

    They're the modern day horoscopes. Horoscopes are still around, of course, but not as big as they were a couple of decades ago. It's modern to be science-like today, so what better way to fill the pages than hundreds and hundreds of quickly patched up provocative pseudo-studies.

    People in the trade know that, just like horoscopes, these studies contradict each other, and for a good measure, often contradict themselves even in their premise, but hey, it's a living. You don't want to check the sources too much either, or things quickly fall apart. And then, what are you going to write about?

    Apples bad for teeth, study shows. Reflex games make you slow, study says. Fast food not the cause of obesity, discovers a new study. Heroes are everywhere around us, study finds. You'll travel to a foreign country, study shows, and a tall handsome person is in your future, I mean ef it. Pump them articles.

  20. And he drank milk by Goboxer · · Score: 3, Insightful

    Seriously though, I bet if you did a study on the number of men under 25 you would find that 90% play video games or have played video games (aka, what they call a gamer). It would be like saying that the gunman didn't like doing chores or had at some point attended a concert.

    1. Re:And he drank milk by misexistentialist · · Score: 1

      90% also probably have homicidal tendencies. Outlawing high-capacity gonads would solve this problem.

  21. Obvious? by Max+Romantschuk · · Score: 2

    People who feel bad inside want to escape reality. Some turn to games. Is this surprising?

    I'm betting the gaming is a symptom, not a cause. Not that I'd say it's harmless to escape into a game when you really need therapy.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Obvious? by coldsalmon · · Score: 1

      Exactly; if you replace "gaming" with "playing alone in your treehouse," I'm sure the results would be the same. These are both things that you should do after you finish your homework.

  22. Hmm. by Anonymous Coward · · Score: 0

    "This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer."

    Conveniently? I don't think that word means what you think it does.

  23. Causality by Anonymous Coward · · Score: 0

    Perhaps there is a correlation but it doesn't imply causality. It might be that the 10% of pupils with mental health problems sought out gaming as a way of coping.

  24. Maybe... by steveaustin1971 · · Score: 1

    The one in ten that are "addicted" to video games are the normal one in ten that have mental issues, and the video game addictions are just symptoms of the problems they would have anyway? Before video games there were plenty of other reasons to neglect school and chores... I know I came up with plenty of them as a child.

    1. Re:Maybe... by vlm · · Score: 1

      Before video games there were plenty of other reasons to neglect school and chores... I know I came up with plenty of them as a child.

      My second college roommate was convinced by his parents and church to sign a pledge that he would never play old school books -n- dice dungeons and dragons.

      Two decades earlier, the mainstream media was trying to portray DnD as being the main source of evil in teenagers lives. Now replaced by video games, to be replaced by something new and scarier once most of those kids are old enough to be parents.

      I would assume when my little toddlers are in college they'll meet other kids whom recently signed pledges not to place CoD or WoW despite it being 2025 and those pledges being 20 years out of date... Meanwhile the terror propaganda will be in full swing attacking something new that kids like as the source of all evil (4chan?)

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Maybe... by steveaustin1971 · · Score: 1

      I totally agree, accept for the 4chan part... if I found out my kids were visiting 4chan, I might have to remove their eyeballs...

  25. Rated M for Mentally Insane by MoldySpore · · Score: 1, Interesting

    Every time a shooting happens, it seems like video games are brought into the mix somehow. The news is reporting that this guy is "crazy", but what they aren't reporting is that there were TONS of people who KNEW is was totally nuts, and didn't report it. Then he was able to go to a Walmart to buy ammo (he actually got denied by 1 walmart and had to go to the next because the first realized something was "off" about him).

    Perhaps what we need is a National "You're Freakin' Nuts" Database, which will have to be checked not just for gun and ammo purchasing, but also for game purchases over a rating of E?

    How far are we going to go in blaming games for the actions of PEOPLE though? If there WAS a database of crazies, but he bought "Rapala Pro Bass Fishing", too the included rod and reel and sharpened the end of it like a shiv, and killed someone with it, is it the video game's fault?

    Exaggeration? Yes. Just as stupid as blaming games for a shooting? Yes.

    --

    "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    1. Re:Rated M for Mentally Insane by zlogic · · Score: 1

      Yeah, good luck getting yourself removed from the database once you do something "insane", like tinkering with hardware well past midnight or running "hacker" software like Linux or calling your boss names or spending all your salary on stuff you don't need.

      Btw, some countries require a doctor's approval in order to buy guns or drive a car or operate dangerous machinery.

    2. Re:Rated M for Mentally Insane by hypergreatthing · · Score: 1

      How about trying to get a job if you were accidentally added to this new database?
      How about adding someone you didn't like to the list?

      Or you know, why not rely on the immediately family to determine when someone in it needs help?

    3. Re:Rated M for Mentally Insane by Cwix · · Score: 3, Informative

      He had to go to the second one because walmart does not sell ammo before 7 am. No one there denied him ammo for being crazy, just early.

      His first stop, a Walmart between his house and the scene of the shooting, doesn't sell bullets before 7 a.m. It was only 6:12 a.m.

      Source Arizona Daily Star:
      http://azstarnet.com/news/state-and-regional/article_4ea654b2-b1a9-5ca0-ad91-8ef689b3ea5d.html

      --
      You are entitled to your own opinions, not your own facts.
    4. Re:Rated M for Mentally Insane by unixfan · · Score: 1

      What you DO find is how it appears that just about all of the school shootings were done by people on psych drugs.

    5. Re:Rated M for Mentally Insane by night_flyer · · Score: 1

      you mean like the families of those contestants that get on American Idol who say their little angels can actually sing?

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    6. Re:Rated M for Mentally Insane by Isaac+Remuant · · Score: 1

      Sigh, I honestly don't understand how they can blame games. It's outrageous.

      Everyone knows Marilyn Manson is responsible.

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    7. Re:Rated M for Mentally Insane by ScentCone · · Score: 1

      Actually, I don't believe Wal-Mart sells bullets at all. Only complete cartridges. No separate reloading components like brass, hulls, primers, powder, shot, slugs, and bullets - you've usually got to go to a specialty shop or gun show (or mail order) for that sort of thing.

      They may, though, cater to the muzzle-loading people during deer season, which is a somewhat different pile of stuff. Ironically, if he'd been into muzzle loading, he'd probably have had a few cans of black powder, and been able to easily kill a lot more than the six people he killed. But I'm not giving him a lot of credit for thinking his little bit of mayhem through. He didn't want to do the most damaage, he wanted to star in his own mental action movie. He could just as easily have rented a van and run down a dozen people in the crowd.

      --
      Don't disappoint your bird dog. Go to the range.
  26. Talking Heads by Anonymous Coward · · Score: 0

    Of course it's gaming.

    I mean, there's no way that the 24 hours news cycle, fueled by talking heads is contributing to this in anyway. No chance outrageous commentary and over the tope persecution of opinions, individuals, and points of view you don't agree with, for whatever reason. (Choice, Ignorance, Lack of Understanding, etc.) could be contributing in any meaningful way.

    Inflammatory rhetoric never hurt anyone, right? Never stirred anyone to action, right?

    1. Re:Talking Heads by night_flyer · · Score: 1

      or even the lyrics of the music he actually listened to, as opposed to the talking heads he didn't listen to, right? cause lyrics to songs never caused someone to do something like that right? http://www.charliemanson.com/helter-skelter.htm

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:Talking Heads by 91degrees · · Score: 1

      LOL! I love that the same people who are shocked to suggest violent games might cause violence are still quite happy to apply the logic to violent political rhetoric. Do you realy not see the hypocrisy there?

    3. Re:Talking Heads by night_flyer · · Score: 1

      no, sadly they don't see the hypocrisy...

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
  27. Kids on bikes with guns vs. sharks with lasers? by PolygamousRanchKid+ · · Score: 1

    I bet 8 in 10 of these school shooters have bicycles too. Why aren't they focused on the obvious bicycle problem?

    Who will win? I will pay top dollar to watch that match . . .

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  28. Slanted population sample by flyingfsck · · Score: 1

    Maybe it is because normal people do not play video games... (ducks!)

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
    1. Re:Slanted population sample by y_axis · · Score: 1

      I would pay cash money to see a duck playing Dance Central. Normal or otherwise. (preferably otherwise). No "whoosh" please. I get it. I just like ducks.

    2. Re:Slanted population sample by Anonymous Coward · · Score: 0

      I just like ducks.

      Duck Hunt

      Here you go. You could control the duck using controller 2.

  29. It's not that complex by Rambo+Tribble · · Score: 2

    Any activity that displaces the individual's perception from reality has the potential to contribute to mental illness. Whether it is drugs, TV, online games or romance novels, susceptible people risk becoming wrapped up in a fantasy world. Most often the results are benign to the outside world, so the pathology goes unnoticed. It doesn't mean the problem doesn't affect and detract from the lives of many.

    1. Re:It's not that complex by vlm · · Score: 2

      Any activity that displaces the individual's perception from reality has the potential to contribute to mental illness. Whether it is drugs, TV, online games or romance novels, susceptible people risk becoming wrapped up in a fantasy world. Most often the results are benign to the outside world, so the pathology goes unnoticed. It doesn't mean the problem doesn't affect and detract from the lives of many.

      Don't forget that the "American Dream in Suburbia" is, itself, an equally profound displacement from reality. And comic books / rock music / DnD (old school with books and dice not online) / Rap music / Video Games are another displacement. Watching delusional believers on both sides fight each other about "truth" is about as insightful as listening to theological debates.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:It's not that complex by Rambo+Tribble · · Score: 1

      What has to be recognized is that the majority of these delusions generally contribute to making the populace more manageable, hence social institutions have a percentage in perpetuating the illusions they peddle. Perhaps the all-time most overused lure is "happily ever after", which can be found in religions, fairy tales, and all manner of myths. Myth, it would seem, is characteristically more popular than empirical reality. This, of course, means that myth is a hit.

    3. Re:It's not that complex by Anonymous Coward · · Score: 0

      Don't forget that the "American Dream in Suburbia" is, itself, an equally profound displacement from reality.

      Could you provide a geographical mapping - or a rough description - of which areas are a "profound displacement from reality"? This could be integrated into a GPS-enabled app to warn the unsuspecting that they are about to enter some form of unreality. Seriously.

      To be somewhat more serious, as I do want that mapping, this is a claim I've heard most my life. Growing up in the burbs, going to school in the city, etc. When at school in rural areas, I'm not aware of hearing ths claim. Of coure, at work in the private sector, this bullshit isn't spouted. Other bullshit is spouted, but not that bullshit.

    4. Re:It's not that complex by Brannoncyll · · Score: 1

      Also don't forget organised religion. If anything can be described as getting 'susceptible people wrapped up in a fantasy world' it's this.

  30. Completely agree by KatchooNJ · · Score: 1

    I agree completely. I think it is more likely that these kids were messed up to begin with and video games are just an easy thing to do solo in your room to occupy your time or distract yourself, rather than have proper social interaction with friends. I still miss when the focus of video games was to have your friends over and you would all play together and compete; it just isn't the same now that everything in that zone has shifted to online. Heck, even racing games nowadays don't seem to offer split-screen action! Is my only recourse to get a Wii?! Argh!

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  31. misreporting by Charliemopps · · Score: 4, Interesting

    Lets get it strait... the Tuscan shooter played ONE online game called "earth empires" which was about as sophisticated as mafia wars. The only interesting part of this were the posts he made in that games forums. He was clearly mentally unhinged and as you read them you can see the community is totally confused about what he's posting. They aren't sure if he's a Troll, just stupid or bat shit crazy. Unfortunately it ended up being the latter.

    http://www.earthempires.com/jared-loughner-arizona-shooter-posts

    1. Re:misreporting by Anonymous Coward · · Score: 0

      This is proof - we need to hunt down and kill all trolls - if its me or them its damn sure going to be them, who's with me?

    2. Re:misreporting by Speare · · Score: 2

      The shooter wasn't Tuscan ([tuss-can] from Tuscany, Italy). The shooter was from Tucson ([too-sahn] the second largest city in Arizona, USA). C before S. He is a Tucsonan (some people guess Tucsonian).

      --
      [ .sig file not found ]
    3. Re:misreporting by Charliemopps · · Score: 1

      Don't care.

    4. Re:misreporting by Locke2005 · · Score: 1

      Hence my signature...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    5. Re:misreporting by quacking+duck · · Score: 2

      You seek to correct inaccuracies in the bigger story, but when someone attempts to correct something in your own post (and not a simple grammar/spelling issue, if true this is like mixing up Australian and Austrian), you couldn't just say thanks, or challenge it, or even ignore it, but go out of your way to say you don't care about the accuracy of your own post?

      I don't care how pedantic the correction may seem to you, that made you look like a hypocrite.

    6. Re:misreporting by trollertron3000 · · Score: 1

      Just more proof he really was crazy. That games is terrible.

      --
      Tiger Blooded Bi-Winning Machine
    7. Re:misreporting by The_mad_linguist · · Score: 1

      we need to hunt down and kill all trolls

      No, you are the trolls.

  32. At least they don't cause shootings by travdaddy · · Score: 1

    These kind of studies are fine, showing that there is a link between video games and mental problems, but careless interpretration and reporting of the data screws it all up. Surely it's obvious that people with mental problems, especially the people they studied, which have "depression, anxiety and social phobia", will withdraw from society and play video games OR some other solitary pastime. But that makes for a boring headline. So, it becomes, video gaming may cause mental problems, your child may be at risk!

    At least video gaming doesn't cause shootings for the moment. Thanks to similar loose causation/correlation, shootings are caused by Republicans...

    --
    Adidas To Bring Back Sneakernet
  33. I am my own study... by g0bshiTe · · Score: 1

    As an avid gamer since the days of the Atari 2600, up through PC gaming, a good 30 years. I can honestly say that no amount of gaming has made me want to randomly shoot people. What medical or scientific research do I need to link those two, exactly none.
    According to wikipedia, yeah I know, take it with a grain of salt, http://en.wikipedia.org/wiki/Chinese_Singaporean "74% of the population is Chinese" and that's as of 2009. Since we also know that Chinese are pretty much leading the way with computer addiction, online addiction and dare I say gaming addiction. I'd be interested to know what percentage of that 1 in 10 ratio is Chinese.

    --
    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:I am my own study... by elkawuf · · Score: 1

      I still have concerns about the long-term effects playing pac-man had on me. I still can't watch any of those ghost hunter shows without getting a little hungry.

  34. Widely reported? Convenient? by wjousts · · Score: 1

    This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer.

    Widely reported? This is the first time I've even heard this in relation to the Tucson shooter. Second, convenient timing? Maybe the submitter doesn't understand how scientific publishing works, but there is no way to time the release of your paper. You submit it months before it actually gets published, it gets sent out for peer-review, rejected, revised, resubmitted, ad nauseum.

  35. there is a new study everyday by Anonymous Coward · · Score: 0

    ahhh just shut up, everyday there is a new study..

  36. Altering handedness and side of brain dominance. by unlocked · · Score: 0

    I always wondered if a lot of this is caused by sensory input to the visual cortex, and other senses, and game pads that try and force handedness and making the brain work in a way the person is not accustomed too due to side of brain dominance. It seems that maybe a game needs a way of setting it's self up according to a quick test at the beginning to calibrate the input system to the users way of operating instead of how the developers want it to work. There are things like asynchronous brain interfaces via the auditory inputs and asynchronous evolution theories which point to the game interface needs to adjust it's self to each person individually not the other way around. The world in 180 from the way it should work.

  37. Maybe no mental health problems at all by unixfan · · Score: 1

    The billing bible DSM-IV (Diagnostic and Statistical Manual of Mental Disorders) they use is populated by popular vote. Not by any scientific conclusions. No blood work, etc.

    If you read the items in it you quickly get the idea they are simply trying to cover everything we do, which then makes it a cinch to say you need our services, which always means drugs. Which for them means a lot more money.

    According to the DSM jet lag is a disorder. So is it to be anxious, even bitter over loosing your job.

    How about oppositional defiant disorder, caffeine intoxication disorder, mathematics disorder, sibling relational problem, and frotteurism, the "intentional rubbing up against or touching of another, usually unsuspecting, person for the purpose of sexual arousal.

    Based on the DSM psychiatrists declare that their drugs and other treatments work to improve mental illness, even though psychiatrists admit that they do not know how or why these drugs “work.”

    Which could explain why the side effects are often worse than the symptoms they supposedly handle. Can't fall a sleep -- take this drug! It might give you kidney failure and in rare cases kill you. But we think it's a good idea to sell you dangerous drugs because it won't kill us.

    In the end I really doubt that the excitement and joy of overcoming the challenges in a game is a mental disorder. Which is not to say that you could not end up spending more time in front of it than you should. Affecting school work, job, spouse etc. But that's not a disorder, simply wrong priorities in life. Teaching people to strive for balance in life would be far better and it does not have bad side effects.

    1. Re:Maybe no mental health problems at all by Locke2005 · · Score: 1

      Anything that you use to avoid confronting your real problems is harmful, be it television, drugs, sex, or online games. That doesn't mean that television, drugs, sex, or online games are in and of themselves harmful; but it does mean you need to look closely at your motivations for burying yourself in an online game. Yes, when I play, I am trying to avoid reality.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:Maybe no mental health problems at all by Anonymous Coward · · Score: 0

      It is rather relaxing to be able to get away from it all at times. This is not to say that one should not confront and handle life, that is necessary in order to succeed in the game called life.

    3. Re:Maybe no mental health problems at all by Locke2005 · · Score: 1

      The operative phrase here is "once in a while". If you are playing games to the extent that is impacting the time you should be spending working on your problems, you are being self-destructive. Case in point: My daughter had a friend over for a sleepover this weekend. When she saw me playing a game, she said "My daddy is a level 82 in Worlds of Warcraft", to which I replied, "Anybody that is level 82 is spending way too much time online!" After that, she related "My daddy doesn't work; he just stays home all the time while my mommy works." Dude -- perhaps you should be putting some of that time and energy into FINDING A NEW JOB!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:Maybe no mental health problems at all by Anonymous Coward · · Score: 0

      After that, she related "My daddy doesn't work; he just stays home all the time while my mommy works." Dude -- perhaps you should be putting some of that time and energy into FINDING A NEW JOB!

      Or maybe he wants to stay at home and spend time with his kids rather than leaving them to be raised by babysitters? Maybe he values his family more than money with which he can buy worthless trinkets? Maybe he doesn't think it's healthy to be raising kids when perpetually stressed due to both parents working and having little time for other things?

      I suspect if it had been the wife that stayed at home you'd shrug and think it's odd nowadays but not that abnormal.

    5. Re:Maybe no mental health problems at all by Locke2005 · · Score: 1

      I had to wait for his wife to get off work and come pick up their little girl. Either the dad has no transportation, or he's just not that involved in his child's life.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  38. "suspect": wrong word by 10am-bedtime · · Score: 1

    The dude was caught in the act. I think "suspect" is more of the same newspeak we hear more and more. V.annoying.

    1. Re:"suspect": wrong word by Locke2005 · · Score: 1

      Cut him some slack -- he allegedly shoot several people with hundreds of witnesses and was apprehended at the scene... that doesn't prove he actually harmed anyone! There might have been a second shooter, and his gun was only firing blanks!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:"suspect": wrong word by KingAlanI · · Score: 1

      Perhaps the conspiracy-theorist broken clock is right twice a day? ;)
      In all seriousness, i figure a few conspiracies are accurate even though most of it seems like BS.
      Also, your sig seems especially fitting in this discussion.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    3. Re:"suspect": wrong word by Locke2005 · · Score: 1

      I don't know when they'll do a movie about Loughner, but when they do, I'm certain they'll get Nicholas Cage to play him... nobody does batshit crazy like Nicholas Cage!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  39. This is idiotic by SmallFurryCreature · · Score: 1

    I have smelled a lot of smoke, but I never had the graving to smoke. I have drunk booze but never became an alcoholic. I have fallen hard to the ground but never broke a bone.

    Ergo, there are no smoking addicts, no alcoholics and no broken bones in the world since they never happpened to me, they can't happen to anyone.

    Anecdotes are NOT evidence.

    What seems odd to me is that most gamers will readily admit mood music exists, certain music can put you into a certain mood. But a game with mood music playing on far more then just your sense of hearing cannot affect your mood. Why?

    The most telling argument I find that gaming does have an influence is that so many gamers react with such outright hostility to any negative comments about gaming. Kinda like how it is hard to believe a drug user claiming drugs are non addictive when they risk going to jail for the 3rd time for a joint... eheh.

    You sound a LOT like the tobacco industry claiming there is no link between smoking and disease or alcohol producers claiming the effects on society are minimal.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  40. Speaking of influences on Jared Loughner by MikeRT · · Score: 3, Insightful

    One of his two favorite authors was Nietzsche. His friends described him as a thoroughly nihilistic individual. Seems Nietzsche, not video games, had a truly profound impact on him.

    Yet just the other day, I had a liberal coworker stridently tell me it was that eeeeeeevil Sarah Palin that made him do it. When I pointed out the Nietzsche issue, and the fact that he didn't listen to any right wing rhetoric, didn't matter. Heck, she didn't even know who Nietzsche was... but that didn't stop her, like a lot of liberals, from blaming this on Sarah Palin and some cliche political map.

    1. Re:Speaking of influences on Jared Loughner by DeadCatX2 · · Score: 2

      I agree that Sarah Palin's map didn't drive Jared Loughner to shoot Gabrielle Giffords.

      However, folks should be careful about using this specific lack of causation as evidence that violent rhetoric is not excessively incendiary. This is, after all, the same Gabrielle Giffords who had a brick thrown through her office window after the health care vote. I bet violent rhetoric was responsible for that one.

      --
      :(){ :|:& };:
    2. Re:Speaking of influences on Jared Loughner by 10101001+10101001 · · Score: 1

      ...that didn't stop her, like a lot of liberals, from blaming this on Sarah Palin and some cliche political map.

      A relative few liberals blame Sarah Palin (although raw numbers may be a lot). Several on the political spectrum talk about if not outright blame violent political rhetoric in general. The media reports about that as well as concerns about gun ownership regulations and the signs of mental illness (without poking too much into violent mental illness, since apparently the experts can't tell if a mentally ill person will become violent). Almost no one talks about Nietzsche, period. :/

      --
      Eurohacker European paranoia, gun rights, and h
    3. Re:Speaking of influences on Jared Loughner by Locke2005 · · Score: 1

      Heck, she didn't even know who Nietzsche was..

      Neither does Sarah Palin...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:Speaking of influences on Jared Loughner by SpasticWeasel · · Score: 1

      Of course she knows who he was. Linebacker for the Packers in the 60's

      --
      No sooner do I get over one, then you put a better one right next to me. Bastards.
    5. Re:Speaking of influences on Jared Loughner by Anonymous Coward · · Score: 0

      sarah palin while not the direct cause of the situation did help in it like glenn beck, shawn hanity, and rush limbah. because of their rhetoric he found a target.

    6. Re:Speaking of influences on Jared Loughner by jjbenz · · Score: 1

      most excellent reply sir.

  41. 1/10th... by da5idnetlimit.com · · Score: 1

    1/10th of ppl are subject to mental deficiencies of some sort
    Because of that 1/10th, we cannot drink in the street, smoke cannabis, drive fast, etc...mostly because that small fringe of the population cannot cope with it.

    So I propose we start discriminating on those 1/10th of the population and stop making the live of the 9/10th miserable. Wanna smoke dope ? have a psy check. Wanna drive fast ? have a "left lane permit". Wanna drink in the street ? "pass a binge check and prove you are not agressive when you drink.

    You fail ? I still get to enjoy life....

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  42. Re:Chess! by TaoPhoenix · · Score: 1

    Watch our for Reuben Fine's famous articles.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  43. Actually, you illustrate an even bigger problem by Moraelin · · Score: 5, Insightful

    Actually, it seems to me you illustrate an even bigger problem.

    The way I remember it, a correlation in statistics (as opposed to the usual "I have a couple of anecdotes and watch me leap to a conclusion") involve looking at the covariance of two variables vs their normal distribution for _both_ variables. Even in binary terms, you'd have to look at the set of people who, say, do bad in school, people who play games, and the intersection. Though a more useful correlation would look at something like SAT grades vs hours played, or some such.

    And even then, you know, actual measured variables than someone's self-assessment. See for example Dunning Krueger for one problem with self-assessments.

    Basically you don't have to look at just how many people skipped school for gaming, but basically at whether you're seeing more than the product of two unrelated probabilities. The relevant question is, basically, are people who play video games more likely to skip school than those who don't?

    What I'm getting at is that asking "have you ever skipped school to play a game?" without also asking "have you ever skipped school?" is pretty worthless. A questionnaire like yours which asks, or _also_ asks, about the distribution of that variable without the conditional, would actually be a better exercise.

    IOW, asking just "have you ever skipped school to play a game?" will produce a semblance of a correlation just because there is no way to say, "does it count if I skipped school to smoke behind the school instead?" It's like asking "have you ever masturbated in the bathroom?" and concluding that bathrooms cause masturbation. It's not a real covariance if they're together simply because the question is phrased to only allow a "yes" if they appear together.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, you illustrate an even bigger problem by Locke2005 · · Score: 1

      Wait... do you mean to say that bathrooms don't cause masturbation?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:Actually, you illustrate an even bigger problem by noidentity · · Score: 1

      And even then, you know, actual measured variables than someone's self-assessment.

      Furthering your point, here they are asking someone what their self-assessment is, so their answer isn't necessarily even their actual self-assessment anyway. Sort of like when you read of a survey result that x% of people are/do this, you have to mentally insert a "answered that they" before the claim.

    3. Re:Actually, you illustrate an even bigger problem by stewbacca · · Score: 2

      people who, say, do bad in school, people who play games, and the intersection. Though a more useful correlation would look at something like SAT grades vs hours played, or some such.

      Bingo! Doing well in school is an indicator of one's social prowess, not necessarily one's intellect. Therefore, an awkward intelligent kid can do poorly in school but feel cast out socially. So he plays WoW and D&D and Magic and other things that people like him like. Then when he gets a C in class (because school, many times, is about social conformity and not actual intelligence), people blame his weird hobbies.

    4. Re:Actually, you illustrate an even bigger problem by dudpixel · · Score: 1

      what if kids with a pre-existing mental illness have a greater tendancy to turn to video games for gratification and recreation? how would you know which way the correlation was?
      or what if both of these things were simply effects of a completely separate cause?

      --
      This seemed like a reasonable sig at the time.
    5. Re:Actually, you illustrate an even bigger problem by Hognoxious · · Score: 1

      how would you know which way the correlation was?

      Correlation is a mathematical technique to measure how "in step" two variables vary. It has no direction. r(X,Y) = r(Y,X).

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:Actually, you illustrate an even bigger problem by dudpixel · · Score: 1

      exactly. so should we stop kids playing computer games or should we be more aware of mental illnesses and work on fixing those?

      And I'm willing to bet its not that simple either.

      --
      This seemed like a reasonable sig at the time.
  44. Maybe, but I don't get that impression by Moraelin · · Score: 2

    Maybe, but I don't get the impression that the survey actually delved into that kind of details.

    The question wasn't if you've played games to the point that you have to be dragged kicking and screamin to do homework or any chores, but rather whether you've done it at all. Which, yes, glosses over that important difference.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  45. The Summary is... Inco... Misl... Stupid. by Petersko · · Score: 1

    "This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer."

    According to the linked NYT article, Loughner was posting in the discussion boards of Earth Empires... "The Earth Empires discussion boards are an integral part of the game, which is more primitive than later online games because game play, which challenges players to govern a country and make decisions about economic and military tactics, is largely based on typing in commands. Mr. Loughner’s exchanges on the site seem to be a crucial component of his daily social interactions, not uncommon for any member of an online community."

    The submitter might want to conflate this to the media broadcasting him as a gamer, but this article is the first I've heard of it, and it doesn't really do that either.

  46. Nothing new by Anonymous Coward · · Score: 0

    Ya ya, gaming ruins your psychological health, TV rots your brain, Radio will destroy free will.

    nothing new to see here, please move along

  47. There should be a study on the effects of studies by xmousex · · Score: 1

    And an assessment on the value of those people conducting the studies. Exactly what do they contribute by constantly posting argument/counter-argument studies that x is good/bad for you in quarterly cycles. At what point should we tell them to go get real jobs?

  48. Related article by Anonymous Coward · · Score: 0

    Related /. article still on main page.

    At least, I think they are related :)

  49. i'm slightly skeptical by uepuejq · · Score: 1

    have there been any studies done between people who shoot lots of people in public and mental illnesses?

    1. Re:i'm slightly skeptical by night_flyer · · Score: 1

      pffft.... that's just crazy talk

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
  50. What??? It's NOT D&D's fault??? by shanmoon · · Score: 1

    This study should come as quite a surprise to the educators I dealt with growing up...in my day all the scary/loner/mistfits problems were caused by playing Dungeons and Dragons!. Except for those few of us who took it to the next level, and played Paranoia! The computer was out to get us! Really!

    1. Re:What??? It's NOT D&D's fault??? by Anonymous Coward · · Score: 0

      ...and here I thought it was reading all that beatnik poetry in honors lit that messed me up....

    2. Re:What??? It's NOT D&D's fault??? by Anonymous Coward · · Score: 0

      No! It's Car Wars's fault! That's where all the road rage came from! Cars, man! The petroleum companies are out to rule the world and make everything over into a Mel Gibbs-esque Mad Max utopia for the evil Republican ruled Illumnati and their computers!

  51. Is this new news? by Mr.Fork · · Score: 1

    A study that links mental health with addiction? Really? I thought that a large percentage of addicts are people with mental health issues, regardless of their addiction? If you're drug is video games, then how different is that from any other? It can change your personality, it can wreck your family and social life. And it can also cause health issues. I know, cause I'm a former gaming addict that used gaming to battle depression. As an addiction, it's dangerous because when compared to drugs, it's almost benign other than taking up your time which also makes it just as dangerous as other serious substances.

    --
    Management is doing things right; leadership is doing the right things. - Peter F. Drucker
  52. WoW by jimmerz28 · · Score: 1

    If you've done any World of Warcraft: Cataclysm instances since launch and seen how horribly stupid people are, this study is hardly a surprise.

  53. Singaporean study. by Securityemo · · Score: 1

    Not to bash Singapore, but aren't those people very big on the "tradition and family unity/the nail that sticks up must be hammered down" front? Even in relation to the other Asian countries?

    --
    Emotions! In your brain!
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  55. "Professional" Gamers make this true by Anonymous Coward · · Score: 0

    I am a gamer and so are many of my friends. We have no mental problems as far as I know, have girlfriends, and lead normal lives. However there is one specific person type that makes this right: "professional gamers" in countries where "professional gamers" mean living off unemployment checks.

    Every single professional gamer I know has never had a girlfriend, is a virgin, has insomnia, claustrophobia (for some), claustrophilia (for others), and various other mental problems. This is not a generalization because it goes for EVERY professional gamer that I know in the UK, USA, Italy and Israel.

    Maybe they need to add these words to such articles?

    1. Re:"Professional" Gamers make this true by Anonymous Coward · · Score: 0

      However there is one specific person type that makes this right: "professional gamers" in countries where "professional gamers" mean living off unemployment checks.

      No such countries exist, because that's a contradiction in terms. If they're not earning their money by playing games in some fashion, then they're not "professional gamers" at all. They're just unemployed guys who play a lot of video games.

  56. It is not always games what to blame by foksoft · · Score: 1
    It might be interesting to see the study carried other way round. How many people with mental problems can turn into game addict. As it is said in the article "While these kids were more likely to have behavioral problems to begin with" there were already mental problems. But yes uncontrolled gaming made it worse or maybe just helped the problem to stand out. Same is true with anything you can imagine. Alcohol, cigarettes, food, ... Should we ban these? No, we put some restrictions on availability of some of them depending on how much damage it can cause. Some of them are completely uncontrolled.

    Parents should watch their kids if they don't have any problems. Not just checking if they have cold. Sometimes starting to play too much might be just indication that there is something wrong with kid's surrounding. Either in school or anywhere else. What you think will happen when kid is bullied? It will start avoiding people and eventually finds that playing games is much more satisfactory than playing with "friends".

    And sometimes it is just big misunderstanding. As it was in movie Role Models.

  57. Or maybe they didn't even show either by Moraelin · · Score: 1

    As someone else already mentioned, they hadn't even proven mental problems. The whole thing is a survey which depends on exactly how accurate those people self-assessed (e.g., I can see how depressed people would be more likely to blame themselves than those who aren't depressed), and largely circular logic anyway. The survey is largely of the form, if you answered "yes" to 5 of 10 questions to the effect of "did you ever do X to avoid Y" then you're an addict to X, without any attempt at distinguishing "too much" or "to the extent of affecting one's school performance" or anything.

    They took pretty much a list of what kids _do_, and slapped "to play games" next to them, and defined that as a problem, while the same without games was obviously not a problem and not even asked about. The real common denominator there is "video games are bad", and it's a mental problem only because they say so.

    Even if someone could argue that _some_ of the things they asked about are bad if you do them too much or regularly (like skipping homework) -- but I don't see them trying to establish if that's the case -- others are pretty much stuff that a catch-all and far from being necessarily a problem. I'd like to see anyone who can say with a straight face that they never had anything that can count as "bad feelings" or that they never resorted to something more fun instead of dwelling on them. Sure, "playing games to make bad feelings go away" lets one paint their own mental image of some terminally depressed kid who has no other escape from some horrible feelings, but someone could answer "yes" to that for just, dunno, playing a game (or reading a book or whatever) because they're bored or lonely when the parents are away, or just when having an occasional bad day, like everyone has now and then.

    They don't actually either establish addiction _or_ mental problems, except for an audience which is already prepared to go "OMG addiction" if anyone's idea of a more fun time includes video games at all.

    I mean, I was a kid myself. At that age you don't understand why those adults insist that you should sit through boring maths classes (I could do maths very well, but I hated it anyway) or history classes (which, as I discovered later could even be great fun if it weren't turned into rote memorizations of dates and places in school) or geography classes (I mean, in history at least something happens, but geography just lies there anyway) and the like. An the argument that you'll regret not doing it when you'll be in your mid 20's is kinda moot when we're talking about a date as far in the future as 3 times your total life span so far, and time perception for kids is proven to be dilated. It seemed like, dunno, telling you that you must do something today or there will be consequences some 200 years in the future. Fuck that, it's like an eternity away.

    Of course I tried to skip school or skip chores and do something more fun, even before there was a computer around in my parents' home.

    In fact, you could substitute computer with "cat" in their kind of questionnaire, and I'd have to answer truthfully that:

    - I had sometimes skipped chores to play with the cat

    - I sometimes skipped homework to play with the cat

    - I could have done better in an exam or test or two if I hadn't played with the cat (mom still tells everyone about when she thought I was learning for an important exam and then she finds me playing with the cat under the table in my room)

    - If I'm to go all introspective about it, I could honestly I sometimes played with the cat to avoid some bad feelings that are undefined enough to include just about anything (e.g., boredom or loneliness. Pets are great against both.)

    Etc. I mean, I don't even know their whole list of questions, but I batted 4 out of 4 questions that are mentioned in the Reuters article. That's a 100% score, right?

    OMG, cat addict. Right?

    But somehow I didn't grow up to raise 100 cats in my flat and snort furballs instead of going to work, or anything, and I haven't attacked anyone with a cat either. It didn't even cause me to flunk anything in school.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  58. Addicts? by Stooshie · · Score: 1

    If someone played football for an average of 5 hours a day they don't get called addicts they get called David Beckham and Pele. Why is it different with computer games?

    --
    America, Home of the Brave. ... .and the Squaw.
  59. As usual, oblig. XKCD by Idbar · · Score: 1

    Here's part of the problem.

  60. Worse happened to Eric Cantor by MikeRT · · Score: 1

    This is, after all, the same Gabrielle Giffords who had a brick thrown through her office window after the health care vote. I bet violent rhetoric was responsible for that one.

    Someone actually shot at Eric Cantor's office at the same time. It was a very heated issue, but we have to face up to the fact that it was the issue itself, not the rhetoric, that was to blame. Obamacare is precisely the kind of legislation that our founders did not want passed at the federal level because it would bring about a sharp conflict between the states.

    We ought to consider ourselves fortunate that a few shots and bricks were all that came of it. Just look at the violent protests in Britain over tuition cuts, to say nothing of what frequently happens in France when the unions want something.

    1. Re:Worse happened to Eric Cantor by DeadCatX2 · · Score: 1

      Of course the rhetoric is to blame. We aren't treating our political opponents as humans, we're treating them like tyrants who require a "second amendment solution." And then we act surprised when a few of the more unhinged among us don't notice the wink.

      I find it slightly ironic that you're using another example of violence inspired by incendiary rhetoric as proof that there isn't a problem with the tone of politics today.

      It's also disingenuous to suggest anything about what the founders did or did not want for us today. They wanted an elected legislature writing laws that an elected executive will then sign and carry out. Last time I checked, the US elected Democrats and they passed a bill that was signed into law by the President. This seems to me to be exactly what the founders wanted.

      BTW, you should call it Baucuscare, because that's who actually wrote the bill. Or rather, one of his aides did. But I guess Baucuscare doesn't have the ring necessary for you to perpetuate your favored propaganda.

      --
      :(){ :|:& };:
  61. Once again, correlation does not imply causation by Locke2005 · · Score: 1

    Could it be that people with mental problems (e.g. social anxiety disorder) are more likely to seek solace in online games? Although from personal experience, playing online games does seem to increase aggression, especially when some asshat interrupts my game...

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  62. "Studies" by warrax_666 · · Score: 2

    I don't believe there is any generally agreed-upon definition of what actually constitutes a "study", so: caveat lector. (Of course the media just want your attention, so they'll usually publish this kind of crap without scrutiny, but I digress...)

    --
    HAND.
  63. Religion by kikito · · Score: 1

    I bet that more than 1 out of 10 of those children are religious.

    Just saying.

  64. Sounds like... by Jaysyn · · Score: 1

    Sounds like Dr. Fredric Wertham all over again.

    http://www.psu.edu/dept/inart10_110/inart10/cmbk4cca.html

    --
    There is a war going on for your mind.
  65. It's even more perverse than that by Moraelin · · Score: 2

    It's even more perverse than that, even if you assume that all kids answered 100% truthfully and objectively. (Yeah, right.)

    Let's say you ask a few thousands people how many miles they drove in the last year. Then you ask something like "did a bird ever crap on your windshield while driving?" That conditional right there is what you can do a pseudo-correlation for morons with. Of course the guys who drove only 1000 miles will be a lot less likely to say "yes" than the ones who drove 100,000 miles. So, there we go, we just proved that driving causes crap on your windshield. QED.

    That's exactly what that kind of questions does in the survey too.

    They don't actually establish that those "addicts" actually skip chores more than other kids, for example. The only thing that is asked is if that ever happened in conjunction with video games. Of course those who play more hours are more likely to say "yes", even without needing any other correlation involved. Even if they were perfectly uncorrelated, you'd still be looking at P(X)*P(Y), which goes up as P(X) goes up. It's just to be expected.

    A more perverse effect is that you can use that forced conditional to associate anything with anything.

    E.g., questions boiling down to "have you skipped homework in conjunction with X" or "have you done X while depressed" can show a false correlation between any X and bad school performance. A child more likely to skip homework or more depressed is likely to have poorer results in school, whatever activity X may be. Whether it's gaming or not. It could be walking, reading books, or playing with the cat, or whatever.

    Whatever that activity X may be, what remains is that you found a sub-group of kids who do one or more of skipping homework, not studying for tests, etc, and some may also be depressed too. Of course they'll do worse in school than the larger mass of kids who aren't selected for those traits.

    Essentially now we're seeing the effect of P(Y) on that P(X)*P(Y). Those with a higher P(X)*P(Y) are likely to have a higher P(Y) too. By choosing enough activities Y1, Y2, Y3, etc, with a bad effect on kids' grades, you can make it sound like you're seeing the effects on X on grades, but really you just selected a group likely to do all those bad things.

    I mean, you could do a similar trick for making anything else sound bad. E.g., let's say I want to prove that listening to music while driving is bad. Lemme see:

    - were you fined for speeding while listening to music?

    - did you run a red light while listening to music?

    - do you ever listen to music as a way to calm down when angry at another driver?

    - do you ever listen to music as a way to stay awake on very long trips?

    Etc.

    So first I do such a list of, let's call them "music addicts" and then I can objectively show that that group is more likely to cause accidents and costs insurance more money, so, you know, maybe music in cars is a bad thing. But in reality I didn't show that. I just selected a sub-group of those that have one or more problems like routinely speeding, running red lights, driving while extremely tired, and getting road rage. And of course they'll be more likely to have accident than the group which wasn't selected for those traits. Whether there is any correlation between music and doing those things, I didn't actually prove it. The only connection was in imposing a bias in those who can say "yes".

    Same for the kids in the study. Any correlation between their group and grades is pretty much tautological.

    In fact, I'd say that they have to do the intermediate step of that survey is what should have been a red flag to people. If there is actually a correlation between gaming and either school performance or mental problems, such a survey would have been unneeded. Then you could just use the first set of questions and correlate number of hours played to grades. That they must do such a "have you done things that might indicate depression or lower your grades, in conjunction with gaming" survey and then correlate that result with... depression and lower grades, is the whole sleight of hand right there.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  66. Type I/Type II? by KingAlanI · · Score: 1

    Seems like you're complaining about a false negative (justifiably in this instance). Can we decrease that without increasing the opposite type of error?

    Then again, you'd think the system would move quicker when the facts are this obvious.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  67. Correlation, causation, etc. by RMingin · · Score: 1

    So once again we have an article where two attributes are noted, and one is assumed to cause the other because it's currently fashionable. Would it not be equally valid to assume that mentally ill people, ill from some unrelated cause, find the escapism of video gaming alluring? Maybe because most video games I've played don't attempt to determine if you're mentally ill, nor do they avoid or ostracize you for thinking oddly?

    --
    The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
  68. No Theory, no Mechanizm, No Control.... by pooh666 · · Score: 1

    No Science...

  69. well.... vess I hasss menntallss probrelmssss... by h00manist · · Score: 1

    ...andss I hATEsss thIsss peoplesss whoss doesss surrveyssss...

    hrrrjmmmmmm...

    --
    Build your own energy sources from scratch. http://otherpower.com/
  70. Great news actually, for us by trollertron3000 · · Score: 1

    This is great news. They can drive it underground. We'll create it and sell it for ten times as much. Prohibition is great for business.

    --
    Tiger Blooded Bi-Winning Machine
  71. Yes but.. by trollertron3000 · · Score: 1

    Yes but what music and TV were they listening too at the time? Perhaps Nat King Cole drove them to violence. I know it does me.

    --
    Tiger Blooded Bi-Winning Machine
  72. the suspect in the Tucson shooting by Anonymous Coward · · Score: 0

    The suspect in the Tucson shooting also ate hamburgers and drank milk.

    EVERYBODY PANIC!

  73. I stand corrected by DeadCatX2 · · Score: 1

    You are right; Cantor's office being shot at had nothing to do with rhetoric.

    "A preliminary investigation shows that a bullet was fired into the air and struck the window in a downward direction, landing on the floor about a foot from the window," the Richmond police department said in a statement. "The round struck with enough force to break the windowpane but did not penetrate the window blinds."

    Bullet That Hit Eric Cantor's Office From Random Gunfire - http://www.cbsnews.com/8301-503544_162-20001283-503544.html

    --
    :(){ :|:& };:
  74. Finally, a real example of begging the question. by tompaulco · · Score: 1

    They name a new disorder defined by playing video games a lot, then find some kids who play video games a lot, then decide that a high percentage of them have this disorder. Finally, an actual correct usage of begging the question.

    --
    If you are not allowed to question your government then the government has answered your question.
  75. It all makes sense now by CiderJack · · Score: 1

    Guns don't kill people, video games kill people!

  76. Disagreements? by Anonymous Coward · · Score: 0

    No one ever understands that linking one thing to another is still inconclusive. There's no side to take because there's not enough research. Nuff' said.

  77. for fucks sake, statistics 101 by smash · · Score: 1

    Correlation != causation

    Perhaps the mentally deficient kids play games more BECAUSE they're mentally deficient. Perhaps they play video games more BECAUSE they are doing badly in school and are not interested.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  78. Perhaps the other way round? by HJED · · Score: 1

    Did they even consider that it could be people who have mental problems are more likely to play video games as supposed to the other way round?
    As the saying goes correlation != causation.

    --
    null
  79. Cause and effect. by Anonymous Coward · · Score: 0

    Correlation does not imply causation. The mentally ill play video games and use drugs more often than the general population. This does not mean that playing video games or using drugs causes mental illness.

  80. If they tell me I have a mental problem again ... by Dabido · · Score: 1

    ... I'll hit square three times fast and then hold it down! Then they'll be sorry!!! Bwahahahahaaaa! Then again, I could change games and use Cryptos anal probe on them! Bwahahahahahaaa!

    --
    Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)
  81. Fuck the idiots of this world by Anonymous Coward · · Score: 0

    Who the hell wants social skills?

  82. Whatever by LZLinuz · · Score: 1

    Well that means our society has mental problems especially since our current and future weapons will be controlled by the Militarily trained gamers. How else to stop Skynet when it becomes self aware?

  83. Isn't this a bit obvious? by Kjella · · Score: 1

    People that get addicted to a fantasy world typically have traits that make them want to escape the real world. Actually escaping into a fantasy world only burns more bridges between you and everyone else, leading to an even worse condition. Some of the worst gaming addicts remind me of drug addicts in that they say they got nothing else, the only people they know is their clan and everyone else has backed off just like with a drug addict. In the choice between bad influences and no social network at all, most people pick the bad influences.

    --
    Live today, because you never know what tomorrow brings