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The Hobbit Filming at 48fps

An anonymous reader writes "Peter Jackson has announced via his Facebook page that The Hobbit is being shot at 48 frames per second, ameliorating the '3D headaches' that many viewers have complained of in the last few boom-years for the format. Film has been shot and projected at 24fps since the 1920s, with the exception of Douglas Trumbull's 60fps 'ShowScan' format, used for the Universal Back To The Future ride, amongst others. Jackson himself predicts that the widespread adoption of 48fps workflow could not only improve the 3D but also the general cinematic experience, though it may earn itself some backward-looking critics. But until digital principal photography completely usurps celluloid, this may be good news for Kodak, who now have even more reason to lament the death of Stanley Kubrick."

423 comments

  1. Wrong problem anyone? by kevinmenzel · · Score: 2, Informative

    Wait what? I'm not getting headaches because of the frame rate... People get headaches at 60FPS on their computers... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...

    1. Re:Wrong problem anyone? by Anonymous Coward · · Score: 1

      "unnaturally smooth"? They need to get out more then...

    2. Re:Wrong problem anyone? by Rob+the+Bold · · Score: 5, Funny

      ... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...

      That's why I never go outside. And when I stay inside, I insist on strobe lighting.

      --
      I am not a crackpot.
    3. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      My understanding would be that each eye is still processing 24fps.

      I guess today's 3d films are still being shot at 24fps, meaning 12fps per eye? Really? That seems dumb.

    4. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      "Unnaturally smooth." I love it. 24fps is unnaturally jerky. We're just used to it.

      If Jackson was really being forward looking, he'd shoot at 30 or 60fps for people watching on computers.

    5. Re:Wrong problem anyone? by jonescb · · Score: 1

      Headaches from viewing 3D videos are caused by flickering on the screen. Just like with computer monitors, upping the refresh rate results in less flicker. I don't know of any cases where headaches are caused by the image that pops out of the screen.

    6. Re:Wrong problem anyone? by dstyle5 · · Score: 1

      While watching Avatar in Imax 3D there were several times, especially during the live action scenes with a lot of camera movement within the scene, where I noticed strobing. I didn't give me a headache but it was definitely noticeable. On the weekend at a friends we were checking out his new big screen TV, which he demoed with Avatar and many of my friends commented how they liked the 2D experience better than 3D in the theater. I think increasing the frame rate has a good chance of improving the 3D experience for many people.

    7. Re:Wrong problem anyone? by sznupi · · Score: 1

      Good cinema stereoscopy uses polarization - no decrease in framerate. Generally, 48 (or 60, with Cameron) is a development I welcome with open hands... but it shouldn't do much for "3D" / stereoscopy. Framerate is not a problem of the method (heck, it has the same problems with static photos) which exploits just a small portion of the spatial hints we use; and those used are often not merely incomplete - but incorrect.

      --
      One that hath name thou can not otter
    8. Re:Wrong problem anyone? by rduke15 · · Score: 1

      30/60 is only good in the US and a few rare other 60Hz countries. It doesn't convert well to 25/50 which the rest of the world uses (either you pay fortunes to have every single frame re-calculated to get 24 brand-new frames per second, or you just drop every 6th frame and get a terribly jerky 25fps result).

      And requires the horrible 3:2 pulldown (or whatever it is called), to be projected in any movie theater at 24 fps.

      No, 30/60 is not "forward looking" at all. Quite the opposite: it's backward looking at the history of US TV.

    9. Re:Wrong problem anyone? by kevinmenzel · · Score: 1

      Really? You aren't aware that there are problems with focal depth and motion-parallax using our current 3D technology in theatres? Also - flicker on a computer monitor is different - on a CRT monitor you are depending on the persistance of phosphers to maintain the illusion of an image, while what is really occuring is that a single point is being lit at any time. Film is different - the entire image is being displayed at once on a screen, and the light flickers in order so that the frame is lit when it is at the proper location in front of the screen, and not when the frame is say, halfway between two images. Digital projectors and LCDs are different still - there is no reason for any portion of the screen to not be displaying SOME image. Obviously certain LCD projecting technologies can create a sort of flicker, but ultimately if you are not scanning or scrolling an image, there is very little "flicker."

    10. Re:Wrong problem anyone? by sznupi · · Score: 1

      You joke, but with all the hiccups of our visual system (why it should be the part of our minds resistant to cognitive biases, etc., considering how crazily widespread they are in other parts?)... it can be actually beneficial to strobe the image in some circumstances.

      --
      One that hath name thou can not otter
    11. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Ah, yes, that makes sense.

      In that case, I remember reading that increased frame rates make movies look worse for some reason (outlined in sibling threads...) Hell, I'll try it out anyways though.

    12. Re:Wrong problem anyone? by YesDinosaursDidExist · · Score: 0

      No. He's right. Watch a standard DVD up-converted on an HD TV...it looks really unnaturally smooth. I could barley get thru Under Siege.....just because of the "smoothness."

      --
      Individuals must choose, decide their "essential" nature rather than having it given from some transcendent source.
    13. Re:Wrong problem anyone? by Anonymous Coward · · Score: 1

      That makes you old, not right.

    14. Re:Wrong problem anyone? by shadowrat · · Score: 1

      There seems to be a lot of stuff with 3d movies that would cause headaches. Bad directorial decisions to use depth of field, arbitrary depths that don't match our learned perception of depth, dual images separated by a one size fits all viewpoint offset that doesn't closely match the viewer's eyes, even poorly fitting glasses. until there's some kind of true holographic display, or something that can match your biometrics and produce an image just for you, it's probably always going to be problematic.

    15. Re:Wrong problem anyone? by snspdaarf · · Score: 1

      At 48 fps, everyone looks like Keith Stone.

      --
      Why, without your clothes, you're naked, Miss Dudley!
    16. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Not to mention that 60FPS is overkill - the human eye can't see any faster than 50FPS. Making 60FPS a complete waste of data.

      48FPS is an unfortunate choice because it isn't a smooth 50FPS, meaning that it'll have weird pulldown issues on all TVs, but at least it's not throwing away frames the human eye is flat-out unable to see.

    17. Re:Wrong problem anyone? by Rei · · Score: 3, Funny

      Real life is "unnaturally smooth". The frame rate on reality is approximately 1.85486e43 fps (give or take due to uncertainties in the value of Planck time).

      And really -- upconversion is your standard? Really?

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    18. Re:Wrong problem anyone? by 19thNervousBreakdown · · Score: 1

      Read that wikipedia link again, the strobing backlight corrects for an artifact of LCD technology, not our visual system.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    19. Re:Wrong problem anyone? by gilleain · · Score: 1

      ... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...

      That's why I never go outside. And when I stay inside, I insist on strobe lighting.

      Out into the big room, with the green carpet, and blue ceiling? Never!

    20. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      That's because a) 60fps is not all that fast, and b) 60fps is likely an average, with lows of 20fps or less. And yes, this definitely is a big factor in headaches from 3d games, especially when slewing the mouse around or otherwise changing the view quickly.

    21. Re:Wrong problem anyone? by MobyDisk · · Score: 1

      There's no reason to do these conversions any longer. They are a relic from the time when video frame rates were tied to the CRT refresh rate. But today, a movie could be at 27.6348 fps, or 10 x pi fps, or any other arbitrary number. Each frame should be sent to the screen at whatever rate the source video is. The LCD or plasma display would update the frame as it gets data.

      Now help me out with projectors since I don't know much about them -- but would would 3:2 pulldown apply there? The frame rate of a projector is the speed at which the film is pulled through. So if you were given a film at 30fps you just pull that film through 25% faster than film at 24fps. Projector back lights turn off while it advances the film, so the back light would also need to flicker 25% faster. But there are already markers on the film to tell the projector to do this so it stays in sync. So I suspect that part would happen automatically.

      Or do they make projectors so that they only pull the film through at a fixed rate? That seems dumb.

    22. Re:Wrong problem anyone? by stonedcat · · Score: 1

      This is the same effect which made tv soaps look horrible.
      Not to mention the plot lines and the acting but I digress.

      --
      You can't take the sky from me.
    23. Re:Wrong problem anyone? by Colonel+Korn · · Score: 4, Informative

      Not to mention that 60FPS is overkill - the human eye can't see any faster than 50FPS. Making 60FPS a complete waste of data.

      48FPS is an unfortunate choice because it isn't a smooth 50FPS, meaning that it'll have weird pulldown issues on all TVs, but at least it's not throwing away frames the human eye is flat-out unable to see.

      50 fps is noticeably jerky - you're just used to it. The idea that the human eye can't even see something faster than 50 fps is preposterous. Take a look here for some solid debunking of this silly myth: http://www.100fps.com/how_many_frames_can_humans_see.htm

      --
      "I zero-index my hamsters" - Willtor (147206)
    24. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Up-converted? No, we're talking about producing at 48fps. Don't even try to compare the two.

    25. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      I felt sick after watching Avatar on Imax 3d, and I have watched many other 3d films on normal cinemas with no problems. I'm not sure why.

    26. Re:Wrong problem anyone? by MobyDisk · · Score: 1

      What do you mean by "strobing" in this case?

    27. Re:Wrong problem anyone? by sznupi · · Score: 1

      That "worse" part is probably just "cultural conditioning" of sorts - while movies are practically always at 24p (and are furthermore basically the only 24p video source; typically with good cameraman & lighting), there's a lot high fps sources which aren't anywhere that good... most usual TV transmissions or horrible, horrible torture of home videos. Essentially, high framerate is typically associated with "cheap video" look.

      --
      One that hath name thou can not otter
    28. Re:Wrong problem anyone? by sznupi · · Score: 1

      How, exactly, do you delineate what is an artifact of what in the case of devices used only with our visual system?

      --
      One that hath name thou can not otter
    29. Re:Wrong problem anyone? by Runefox · · Score: 1

      Headaches from viewing 3D videos are caused by flickering on the screen.

      Not entirely. It's also a result of your eyes focusing in ways that they don't naturally focus, sort of how you're supposed to focus in a strange way to view a magic eye puzzle.

      Just like with computer monitors, upping the refresh rate results in less flicker

      Except refresh rate != Frame rate. While I'm not exactly up on industry projectors, I'm fairly sure that 3D projectors are much faster in terms of refresh rate, particularly since 24Hz would be far too slow and flickering would be severe (far worse so than an old CRT set on the default 60Hz). In contrast, the recommended refresh rate for TV's to display 3D content is 200Hz+, though 120Hz is usable. I realize that there are differences between projectors and LCD's, I can't imagine that 3D films are projected at 2x24Hz.

      --
      Screw the rules, I have green hair!
    30. Re:Wrong problem anyone? by Kjella · · Score: 1

      "Unnaturally smooth." I love it. 24fps is unnaturally jerky. We're just used to it.

      If Jackson was really being forward looking, he'd shoot at 30 or 60fps for people watching on computers.

      Unfortunately he'll need good 24p compatibility with theaters, which pretty much rules that out. Ideally he'd shoot at 120 fps and do 5:1 for 24p cinemas and 2:1 reduction for 60 fps. It'd also be a decent 55554 pattern for 25 fps and 23232 for 50 fps for European TV broadcasts.

      The downside is that this requires *much* more light sensitive cameras as they now have 1/120th of a second to catch an image instead of 1/48th or 1/24th. Not that it can't be done - still cameras capture lots in less than 1/120th of a second, but the whole system has to scale up for it. In any case, I'm happy to see 48 fps. It's a huge upgrade from 24 fps and I imagine a 4:5 pullup to 60 fps would look very good too.

      --
      Live today, because you never know what tomorrow brings
    31. Re:Wrong problem anyone? by morari · · Score: 1

      Exactly. Nothing will make a film look amateurish quicker than having a higher-than-normal frame rate. Why would you want your summer blockbuster to look like it was shot with some consumer handicam? Of course, films that actually are amateurish also usually suffer from poor lighting and terrible audio on top of that.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    32. Re:Wrong problem anyone? by mmell · · Score: 1
      Um, er, uh . . . so reality is projected at 24FPS? I don't know about you, but my reality is projected at 3.1x10^43FPS.

      Look, all you need to do with sight and sound is be sure to exceed the human perceptual threshold. Persistence of vision (the concept, not the software) makes 24FPS fine, but when you do 3D with LCD glasses that ends up being 12FPS/eye. The brain still manages to 'see' continuous motion, but possibly still perceives on some level that something is wrong.

      Then again, it may be the disagreement between visual and vestibular senses which causes the headaches. I'd say more research is needed.

    33. Re:Wrong problem anyone? by AresTheImpaler · · Score: 1

      I like the green carpet and blue ceiling. It's the crazy big light bulb that I dislike.

    34. Re:Wrong problem anyone? by YesDinosaursDidExist · · Score: 1

      No...but who owns Under Siege on Blu-Ray? Really? Really?

      --
      Individuals must choose, decide their "essential" nature rather than having it given from some transcendent source.
    35. Re:Wrong problem anyone? by Khashishi · · Score: 1

      Great point, M. backward-looking critic.

    36. Re:Wrong problem anyone? by 19thNervousBreakdown · · Score: 1

      The pixel remains lit (saying "the pixel remains lit" is a simplification, I know, but irrelevant to the discussion) after it's supposed to. The output does not match the signal, therefore the artifact is on the LCD panel.

      What sort of blurry reality do you live in that you can't make that kind of distinction?

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    37. Re:Wrong problem anyone? by SpryGuy · · Score: 4, Insightful

      I have to say that I think this criticism and line of reasoning are utter crap.

      I heard all the same thing before the switch to digital. Everyone bemoned the "video" look, and lamented the passing of the "film" look. Then again with the switch to HD. "you see everyone's pores! the makeup is obvious!"

      Complete bollocks.

      It will take directors and artists a while to get use to the new tools, their paremeters, and their behavior, but they'll be making things look just as good and probably a whole lot better in a short period of time, once they gain experience. Just like they did with digital filming and projection, and just like they did with HD on TV.

      This "crappy flickering smeary motion stuff looks better" nonsense just really needs to stop. You sound like the nay-sayers bemoaning the arrival of sound to moving pictures a hundred years ago. In other words, in ten or so years, you'll look back on these statements with shame and embarassment. And rightly so.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    38. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      When I went to see the OTHER Avatar movie in 3D (the one with the martial arts inspiration), I saw a preview in 3D for an animated movie. The next week I saw the same preview for the same animated film, but this time in 2D. What really struck me between the 3D and 2D versions was how much more detailed and beautiful the 2D images seemed. While the central subjects of the images were fine in the 3D image, the background just faded into a jumbled mess. I'm not sure what caused this problem. It may be that with the effectively 12fps video (12fps per eye) they have render the images with more motion blur, causing a loss of detail. If that's the case, doubling the frame rate could help. However, if the real problem is the odd contortions the 3D projection systems make my eyes attempt, the frame rate increase won't help.

    39. Re:Wrong problem anyone? by oji-sama · · Score: 1

      What is the refresh rate on your computer display?

      --
      It is what it is.
    40. Re:Wrong problem anyone? by ferrgle · · Score: 1

      Outside bad - Inside good

    41. Re:Wrong problem anyone? by Guspaz · · Score: 1

      30/60 is only good in the US and a few rare other 60Hz countries. It doesn't convert well to 25/50 which the rest of the world uses (either you pay fortunes to have every single frame re-calculated to get 24 brand-new frames per second, or you just drop every 6th frame and get a terribly jerky 25fps result).

      And requires the horrible 3:2 pulldown (or whatever it is called), to be projected in any movie theater at 24 fps.

      No, 30/60 is not "forward looking" at all. Quite the opposite: it's backward looking at the history of US TV.

      NTSC/PAL-M is used by 60 countries worldwide. 60Hz is also the standard on LCD computer monitors in every country, even those that use PAL/SECAM for televisions.

      48Hz isn't compatible with *any* of these. You need to speed it up to 50Hz for PAL/SECAM, and frame double for NTSC/PAL-M/computers/smartphones/tablets/everything else The only refresh rate in use that I've seen that would directly support 48Hz is 240Hz

      With today's audience viewing content increasingly on non-television devices, 60Hz would have been a far more forward-thinking choice than 48Hz. At least then it'd work without issue on all computing devices. 50Hz displays would still be possible to accommodate through a variety of means. The simplest would probably be simply dropping or blending every sixth frame, but really the problem is exactly the same as displaying 30Hz content on a 50Hz display.

      48Hz pleases nobody (except those who own 240Hz televisions), while 60Hz could have pleased everyone on at least one type of device.

    42. Re:Wrong problem anyone? by SpryGuy · · Score: 1

      Completely crap.

      I can't stand looking at a 60hz monitor. I can see the strobe and it gives me a headache/eye-strain within minutes.

      Back in the days of CRT monitors, I could only ever work in front of one set to a 72hz refresh rate or higher.

      60hz is not over-kill. It's under-kill. And 50hz is awful. Personally, I think they shouldn't double the 24fps of movies, they should triple it to 72fps.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    43. Re:Wrong problem anyone? by DRJlaw · · Score: 1

      That's why I never go outside. And when I stay inside, I insist on strobe lighting.

      Out into the big room, with the green carpet, and blue ceiling? Never!

      I like the green carpet and blue ceiling. It's the crazy big light bulb that I dislike.

      Bah! The crazy big lightbulb is regular as clockwork and generally provides good illumination. It's the crazy HVAC system which sporadically tries to kill you that I dislike.

    44. Re:Wrong problem anyone? by sznupi · · Score: 1

      The sort of blurry reality described by above wiki art and its refs, listing more than one &most simplistic cause for the effect... (which you even misunderstood if you took it as "...after it's supposed to")

      --
      One that hath name thou can not otter
    45. Re:Wrong problem anyone? by LordVader717 · · Score: 1

      Actually the RealD system relies on alternating frames from one projector, with a polarizing filter flickering at 144Hz. Films are distributed in 48 fps, 24fps for each eye. So the framerate is indeed decreased, but it still works out the same as traditional film

    46. Re:Wrong problem anyone? by SpryGuy · · Score: 1

      The light doesn't flicker. A shutter passes in front of a steady light source.

      You have to be careful because a faster fps means less light per frame, which requires a brighter light to keep the same intensity of light on the screen.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    47. Re:Wrong problem anyone? by Metabolife · · Score: 1

      i wear a spinning fan hat with pieces of alternating polarizing film attached at the end to make a spinning cylinder around me. I walk outside with my 3d glasses and I really get the full effect.

    48. Re:Wrong problem anyone? by SoupIsGoodFood_42 · · Score: 1

      There is a difference between flickering at 60hz and motion at 60fps. We're talking about motion artifacts here, not the flicker of the entire light source.

    49. Re:Wrong problem anyone? by 19thNervousBreakdown · · Score: 1

      Are you on Ambien?

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    50. Re:Wrong problem anyone? by Rei · · Score: 5, Interesting

      You know, I wonder when we'll ultimately just drop the concept of "frames" and switch to temporal-tagged packets of image changes, without requiring a full image to have been acquired simultaneously. Aka, your CCD doesn't accumulate photon counts, but photon rates. The readout from the CCD returns the delta between the current rate of activation and the previous activation rate. For a CCD polled thousands of times per second, for most pixels, that would be near zero, and that pixel is declared "unchanged" and ignored. The pixels which have a statistically significant changes are returned to the camera as ID/rate pairs, and are all bundled together with a time tag, processed, and compressed. Then it's a trivial matter to assemble them into whatever frame rate you want, it makes it much easier to do high quality slow motion, etc. Our insistence on accumulating all data into (proportionally slow) "frames" during the recording process is throwing away data.

      Of course, this would require some significant hardware and video format changes, plus different approaches to compression, as the data you're reading is loosely packed instead of densely packed. Good compression approaches would take into account the strong regional correlations between pixels reporting changes in light intensity.

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    51. Re:Wrong problem anyone? by Jeremi · · Score: 1

      Out into the big room, with the green carpet, and blue ceiling? Never!

      Agreed -- I can't stand the WinXP desktop background either.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    52. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      You aren't aware that there are problems with focal depth and motion-parallax using our current 3D technology in theatres?

      I'm aware of the claims. Currently, I dismiss them. I've seen no credible studies, just half-baked theories to justify hating 3d.

    53. Re:Wrong problem anyone? by rduke15 · · Score: 1

      In theory, projectors could use any frame rate. In practice, while many home projectors for Super8 mm. had a variable frame rate, professional 35mm projectors in theaters dont. DCP projectors use fixed frame rates as well, and your DVD player cannot display an arbitrary frame rate either.

    54. Re:Wrong problem anyone? by sznupi · · Score: 1

      Well, yeah - and "2D" films are already displayed, on any decent projector, in a sort of 2x (or even 3x) fps... which also doesn't really change much & works out to basically the same fps as traditional film / do we really need to bring such details which confuse people even more? ;p

      --
      One that hath name thou can not otter
    55. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Did you get a chance to check Avatar 3D on a TV? I find the active shutter 3D is much better than the polarized 3D theaters use. I watched Tron IMAX 3D and hated the added gimmick, but got the 3D version for my TV and it was much better experience.

    56. Re:Wrong problem anyone? by omnichad · · Score: 1

      I'm inclined to agree with all the negative - anything above 30fps is sort of an "uncanny valley" (http://en.wikipedia.org/wiki/Uncanny_valley) for motion. Your brain interpolates just fine with the lower framerate. Above that looks unnatural because the frame rate isn't HIGH enough.

      I personally think that 120Hz TV's (yes, with interpolation - not native frame rate source) look pretty bad. However, I can imagine a much higher framerate not causing this same effect.

    57. Re:Wrong problem anyone? by Rei · · Score: 1

      It just amazes me how backwards the motion picture industry is in all of this. I mean, I have a $750 consumer-grade camcorder that does 1920x1080p at 60fps, 24mbps write speed. There's not a hardware issue out there if *consumer-grade camcorders* can manage that.

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    58. Re:Wrong problem anyone? by Rei · · Score: 1

      Why would it require much more light sensitive cameras? Frame addition for downsampling to common framerates should be equivalent to less frequent CCD polling unless your polling is introducing significant CCD noise (or you're not storing raw video).

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    59. Re:Wrong problem anyone? by vlm · · Score: 1

      Out into the big room, with the green carpet, and blue ceiling? Never!

      Agreed -- I can't stand the WinXP desktop background either.

      I thought he was talking about the "Barney" TV studio until you mentioned XP. They are kind of similar.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    60. Re:Wrong problem anyone? by kimvette · · Score: 1

      TV soaps are horrible to begin with.

      Add in camcorder-style videography (deep depth of field, 4:3 aspect ratio, NTSC quality color) and you achieve that dismal feel.

      Throw a camera with a larger sensor and wider aperture at it, with a good videographer and on a decent (read: not NTSC) standard and you'll achieve a better result regardless of framerate.

      I for one find 24fps very distracting - the flicker is very noticeable to me, which is why I like 120fps frame interpolation so much. 24fps is headache-inducing - but my roommates dislike it because it doesn't "feel" like a movie. The problem is, they have grown accustomed to the herky-jerky 24fps standard, but aren't so sensitive to it that they don't see the individual frames, so they have come to expect that stop-motion "feel" from any video lasting longer than 43 minutes.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    61. Re:Wrong problem anyone? by Americium · · Score: 1

      It's naturally smooth, so you instead of your brain imagining the missing frames, you just see them. It can really reduce the ambiance of a movie in a negative way. I didn't believe it until I used avisynth and upped it to 60fps. I always thought 24fps was horribly slow and was a bad thing, but it's really not.

      When it's butter smooth it just looks like a nature documentary, not some artistic movie.

    62. Re:Wrong problem anyone? by kimvette · · Score: 1

      Exactly. Nothing will make a film look amateurish quicker than having a higher-than-normal frame rate.

      No, it's when something is recorded on sensors and with apertures so small that anything further than a few inches from the lens is is in perfect focus; no isolation of the subject, with the hyperfocal distance just inches from the lens it will "feel" like it was shot on a cheap $200 sony camcorder.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    63. Re:Wrong problem anyone? by itsdapead · · Score: 1

      That's why I never go outside. And when I stay inside, I insist on strobe lighting.

      Funny - the 3D outside never gives me headaches. Probably because its not continually forcing my eyeballs to converge and focus on something that my stereoscopic sense says is just in front of me but is actually 60' away on a screen. That and I only have to wear sunglasses if its actually sunny...

      Nor does the 50Hz (60Hz for our US viewers) strobing of the indoor lighting worry me much, and when I were a lad, monitors were all 50Hz and we was grateful.

      (From G.P.)
      ... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...

      Is that what made my new LCD/LED TV make everything feel like it was shot on video in a studio until I got used to it? That freaked me out, because part of me thought the picture was really, really good, while another part told me that all my DVDs had morphed into cheap daytime soaps.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    64. Re:Wrong problem anyone? by vlm · · Score: 1

      Headaches from viewing 3D videos are caused by flickering on the screen. Just like with computer monitors, upping the refresh rate results in less flicker. I don't know of any cases where headaches are caused by the image that pops out of the screen.

      All these elaborate justifications for headaches ... Just think about getting motion sickness and you've got the answer. Combine shakey-cam with things jumping out of a flat screen at the viewer, and its kinda like a bad trip on a cruise ship... I get dizzy and headaches from motion sickness, I know most people puke, I'm curious if "most people" notice nausea when watching 3D.

      The exact symptoms may also depend on whats perceived as moving weirdly, your inner ear motion sensors or what you see, but the fundamental problem might be an inner ear / visual processing mismatch.

      Someone who cares about 3D (not me) and gets sick watching 3D, should take a sea sickness pill and try watching again.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    65. Re:Wrong problem anyone? by slackbheep · · Score: 1

      Ours is on the fritz at the moment, minus twenty in mid April? I think I need to have a talk with whoever is managing the place.

    66. Re:Wrong problem anyone? by profplump · · Score: 1

      It's not as simple as the image refresh rate. The full image refresh rate on NTSC is only 29.97Hz but that rarely bothers people. Even the single-field refresh rate for NTSC is only ~60Hz, but again it affects many fewer people than 60Hz refresh rates on some computer monitors.

      The 60Hz refresh on computers is a problem with mis-match phosphors vs. scan rate. On mutli-sync monitors the phosphors need to have a decay fast enough to ensure they've gone dark when running at the maximum refresh rate -- if you're running a monitor capable of 120Hz at only 60Hz that means the pixels are dark 50% of the time even when displaying pure white. There are some methods to mitigate this mis-match, but they're not ideal and low-end monitors rarely implemented them effectively (if at all).

      Properly-matched phosphors (like in a TV or other fixed-rate CRT) do not have this prolonged dark period between scans -- they're designed so that a full-brightness pixel takes exactly 1 refresh period to decay, more or less eliminating the dark period and greatly reducing the flicker effect.

      And when you're talking about film it's another story entirely, as the inter-frame period is not necessarily related to the frame rate at all. I could show 1 frame per second and have a 1ns switching time between frames that would be imperceptible in spite of the slow image refresh, or I could have a standard 24 FPS film but play in a projector with an inter-frame period of 0.04 seconds which would make the film look like a series of strobe-flashed images.

      Also, what's unnaturally smooth? If vision is discrete in some period less than 48Hz then extra frames will not make it look any "smoother". And if vision is not discrete on that timescale then these movies will look smoother than other movies but still not as smooth as real life.

    67. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Strobing and Flickering are 2 different issues,
        The strobing being visible when backgrounds move quickly or high action and that can be solved by a higher framerate,

      However the Flickering most people complain about in some theatres and not others is due to poor rectifiers smothing the 3 phase power to run that large bulb. Used to be much worse with Carbon Arc bulbs but is more visible on the larger screens of today even with high quality OSRAM bulbs.

    68. Re:Wrong problem anyone? by suomynonAyletamitlU · · Score: 1

      10^43 is an abstract concept for most people... I like to phrase Planck Time as:

      The time it takes to blink is on the order of ( (Age of the Universe in years)^2 )^2 planck units of time.

      The universe being around 13 billion years old, or 1.3e10, squaring it twice (or raising to the fourth power, but that's not intuitive to the layperson) would be approximately 10^40. Blinking is a fraction of a second, so the number is only off by a couple orders of magnitude.

      It's amazing how much work the universe has to do for every single moment of our lives, and yet we somehow think it all revolves around us...

    69. Re:Wrong problem anyone? by Tablizer · · Score: 1

      i wear a spinning fan hat with pieces of alternating polarizing film attached at the end to make a spinning cylinder around me. I walk outside with my 3d glasses and I really get the full effect.

      How does it feel to be rejected in 3D? I've only been dumped in 2D myself.
           

    70. Re:Wrong problem anyone? by PCM2 · · Score: 1

      Not to mention that 60FPS is overkill - the human eye can't see any faster than 50FPS.

      When I travel to the UK and Europe it takes me several days before I stop seeing the "flickeriness" of 50Hz televisions. Why is that?

      --
      Breakfast served all day!
    71. Re:Wrong problem anyone? by pnewhook · · Score: 1

      Wait what? I'm not getting headaches because of the frame rate... People get headaches at 60FPS on their computers

      You are correct - you get headaches because of the DirectX method of making the left and right scenes. On DirectX this is done by rotating and translating the viewpoint (toe in rendering) which results in a parallax on the projection plane, and eye strain. The correct non-headache way of doing this is to do an off axis rendering which requires asymmetric camera frustums that DirectX does not support. OpenGL does support this but only on the high end cards with quad frame buffers. (moderators, NO this is NOT a slam against DirectX - this is fact).

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
    72. Re:Wrong problem anyone? by profplump · · Score: 1

      Good 3D projectors do use high display rates. They take the 24 FPS/eye video but switch between the individual eye images much faster (displaying the same image repeated) so that the maximum blanking period at each eye is reduced. But most places don't have good 3D projectors. Most places use something that can only do ~48Hz and so you end up with huge blanking periods, low perceived brightness, and lots of flicker. Using a higher frame rate does not necessarily guarantee that displays will improve, but if you force the "normal" refresh rate up to 48Hz it's likely the that the 3D refresh rate will similarly increase.

      Or we could just use dual image generators and display both images simultaneously which would bring us back to the very-low inter-frame blanking period in modern projectors, but that's more expensive than just running a single image generator faster. (Though I'd like to think it's be that much more expensive -- you need another display engine, but you can use the same lamp and same optics for both images -- so that someday we might actually get it).

    73. Re:Wrong problem anyone? by rjstanford · · Score: 1

      obJargonRef: Big [Blue] Room

      --
      You're special forces then? That's great! I just love your olympics!
    74. Re:Wrong problem anyone? by CoderJoe · · Score: 1

      That would be 120Hz frame interpolation. I turned it off the first day I had my new set with it. It not only made everything just look wrong for film/tv, but it also introduced a jitter at each cut. after a cut, the action would speed up for a second or so before slowing back down to the normal speed.

    75. Re:Wrong problem anyone? by toleraen · · Score: 2

      I admit I've never watched that many movies in the theatres, but when I finally came home with a massive TV and a BluRay player (PS3) that supported 24p, I couldn't wait. 24p is what the source material is really shot in, it was going to be epic. Set up everything, made sure 24p was on, and got rolling.

      It sucked. Sucked bad. Maybe it's the movies I chose, but any time the camera even somewhat slowly panned across the screen it the limitations of 24p became glaringly obvious. After my wife and I watched a few different movies I was ready to return my TV thinking there was something wrong with the HDMI input. Then I remembered the 24p factor, disabled it on the player, and watched in glory as the screen refreshed at a rate that supported my brain.

      I don't get the draw of 24p...is it a videophile thing, like people who only listen to vinyl?

    76. Re:Wrong problem anyone? by CohibaVancouver · · Score: 2

      is approximately 1.85486e43

      I can only measure large numbers in units of Libraries of Congress.

    77. Re:Wrong problem anyone? by Dogtanian · · Score: 1

      50 fps is noticeably jerky

      Do you mean "jerky" or "flickery"?

      You can see the flicker on a 50Hz PAL TV set on (e.g.) large areas of white. OTOH, IMHO it's not noticeably "jerky" in the way that 24fps film material is on pans and the like.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    78. Re:Wrong problem anyone? by CoderJoe · · Score: 1

      Industry (2D film) projectors generally run at a refresh rate of 48Hz (I suppose some might run at 72Hz), flashing each image twice (or sometimes thrice) before advancing to the next frame. I have no idea how RealD 3D works.

      Of course, if you're using digital projection, you're also dealing with DLP. I think I have been in theaters with 1-chip DLP, but most should have 3-chip. (with 1-chip, the three colors are projected in succession with a color wheel changing the color or the light. if you move your head or eyes fast enough, you should be able to see the colors separate).

      Then there is IMAX, which can have a few possibilities. I don't know how digital projection of 3D works with IMAX, but I do know the good ol 70mm. There are two possibilities for 70mm IMAX 3D. Both involve two projectors, though one is two physically separate projectors, where the other is two projectors fused together (top/bottom) sharing a light source. Both methods use polarizing filters to differentiate the eye images. (Here is a segment from How It's Made where they build the latter. I can't find the English version I saw before.)

      I have only seen 3D movies in 70mm IMAX, and then only 2 films. I got a headache each time. It has to do with the fixed scene focus. If I am looking somewhere other than the focal point of the scene, my eyes fight a losing battle trying to bring the image into focus.

    79. Re:Wrong problem anyone? by redJag · · Score: 1

      I don't know what up-converting a DVD has to do with frame rate, but those 120/240hz features on TVs do it by "faking" frames and I think that is why they appear unnatural. I haven't seen anything professionally produced at a higher frame rate but hold out hope that it will actually look good. It will definitely take some getting used to, though.

    80. Re:Wrong problem anyone? by sexconker · · Score: 1

      Not to mention that 60FPS is overkill - the human eye can't see any faster than 50FPS. Making 60FPS a complete waste of data.

      48FPS is an unfortunate choice because it isn't a smooth 50FPS, meaning that it'll have weird pulldown issues on all TVs, but at least it's not throwing away frames the human eye is flat-out unable to see.

      This statement again?
      I thought we fucking left that shit back in the Quake 2 days.

      The human eye absolutely can and does see shit faster than 50 fps.
      Faster than 60 fps.
      Faster than 100 fps.

      The human eye can definitely see things such as lightning, sparks, blinking LEDs, muzzle flashes, bullets, flying shrapnel, etc.

      There is no hard limit on what is or what is not perceivable in terms of "frame rate". What matters most is WHAT we're looking at, not how fast it is. Beyond that, whether you're consciously aware of seeing it or not is an entirely separate issue.

    81. Re:Wrong problem anyone? by sexconker · · Score: 1

      I remember when Flash animation went frameless.
      No thanks.

    82. Re:Wrong problem anyone? by drb226 · · Score: 2

      That's why I never go outside. And when I stay inside, I insist on strobe lighting.

      I know, exactly how you feel. The outside world is just too much like a cheap soap opera.

    83. Re:Wrong problem anyone? by MobyDisk · · Score: 1

      your DVD player cannot display an arbitrary frame rate either.

      Can you explain why you say that? What limits them?

      Although the DVD format spec limits the officially supported frame rates, there is no technical reason that the player cannot support additional frame rates. Many players support other formats that are more robust, such as VCD, AVI, WMV, etc. People who have computers connected to their TVs also see this benefit.

      Taking this discussion a step further, the Blu-ray fixes this problem by allowing a whole lot of different frame rates.

    84. Re:Wrong problem anyone? by Americium · · Score: 1

      Perhaps you had some interoperability issues since Bluray is 24p if it's in 1080p. If you turn off 24p output it just puts out a 29.97fps signal created from the 24p. It's supposed to look very similar, although there is some motion blur added through the interlacing process.

      If your TV doesn't support 24p it won't work correctly.

    85. Re:Wrong problem anyone? by Gilmoure · · Score: 1

      If you like smooth jazz, you'll like this.

      --
      I drank what? -- Socrates
    86. Re:Wrong problem anyone? by Gilmoure · · Score: 1

      Yeah, but Katharine Helmund was funny!

      --
      I drank what? -- Socrates
    87. Re:Wrong problem anyone? by mug+funky · · Score: 1

      motion interpolating TVs are now in most homes.

      they're almost always left at default settings.

      this means people have been watching unnaturally smooth movies and not caring enough to say anything (though no doubt they've noticed).

      48fps has been supported by the DCI spec for some years now.

      also, TFA is a bit wrong. half the world shoots at 25fps so they don't have to fanny about with the audio when they show it on the superior PAL standard-def system. even that 1 fps difference is noticable, as anyone from PAL land who's watched a blu-ray that didn't seem quite right can attest to. and the 2:3 pattern of 24fps in 30fps that NTSC land takes for granted is the real headache. staccato motion that's accepted as normal... it boggles the mind.

      kodak still have to worry. Jackson has not shot a single frame of celluloid for The Hobbit - he's shooting on EPIC 5k in 3D. that's about as digital as it gets.

      i wonder in a few years whether people will complain that digital cameras that don't suffer the "rolling shutter" woobliness the current gen do are ruining cinema?

      it's good to see now that framerate (like 3D, or celluloid) is just another optional tool to be used to craft a film. hopefully this will stir some kind of backlash against the "de-interlace everything" movement that's being exacerbated by the iTunes generation. people will complain that it didn't look as smooth as it did in the cinema :).

      it'll also mean Blu-Ray will need to be updated to support 3D at 48fps... unless they speed up to 50i for the blu-ray. we'd all need new hardware regardless.

    88. Re:Wrong problem anyone? by mug+funky · · Score: 2

      talking poop.

      the eye is not a brain. the brain takes what the eye gives it and fills in the gaps. more information does not make it harder to do it's job.

      gamers certainly don't have a problem with high frame rates.

      the 120Hz TVs look shit because you're seeing it fail on complex motion (crossing objects, moving objects with insufficient motion-blur, repeating patterns like a pan across a picket-fence, hands gesturing, etc, etc). the result is warped edges, or areas where it's given up and just duplicated frames to get up to 120. so you see patches of smooth and patches of jerky jutting up out of the smooth with ugly edges between them.

    89. Re:Wrong problem anyone? by mug+funky · · Score: 1

      sort of like how Avatar looked :) I still can't believe that abortion of a picture got an oscar for cinematography.

    90. Re:Wrong problem anyone? by mug+funky · · Score: 1

      back when cinematography didn't suck, shooters were taught not to pan faster than a certain speed for this exact reason.

      hand-held action scenes look terrible for this reason. at 48fps it will help a lot.

      also, you could try sitting further back from your TV if the room allows it (i always laugh when friends show me their 50" screens in their tiny rooms)

    91. Re:Wrong problem anyone? by lennier · · Score: 1

      I'm not sure what he means by strobing, but for me, in many current 3D movies including Avatar, rapid horizontal movement onscreen (like a fast pan left/right) certainly gives me a what I'd call "strobe" or "jaggy" effect where I see multiple single still images instead of fluid motion. The faster the horizontal movement, the more pronounced the strobe effect. It's quite distracting, and it doesn't seem to occur with vertical movement, just horizontal. I don't know why this occurs, but I've seen it in both Real-D and Dolby 3D glasses.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    92. Re:Wrong problem anyone? by Gilmoure · · Score: 1

      Outside makes my eyes burn and water, my nose start running and my skin to itch really bad. When are those Moon Base Alpha condos finally opening? I've had money down for decades!

      --
      I drank what? -- Socrates
    93. Re:Wrong problem anyone? by mug+funky · · Score: 2

      film look and 24p are definitely exactly like the vinyl thing. it's aesthetic and nothing more.

      however, it's a big enough part of the aesthetic that IMHO turning on interpolation will have a detrimental effect.

      what you could do is calibrate the screen a tad. turn any and all sharpening off, turn "dynamic mode" off, change the colour temp from that Godawful eye-burning blue to D65 (6500K, or "daylight", or "warm", or some such. white on the screen should match the clouds outside in colour, so maybe open a window and choose the closest), turn the backlight down a touch and kill the room lights.

      it will make a big difference.

    94. Re:Wrong problem anyone? by Gilmoure · · Score: 1

      So film purists will become as annoying as album purists?

      --
      I drank what? -- Socrates
    95. Re:Wrong problem anyone? by Dr.+Spork · · Score: 2

      I agree, and would add one more example: Color - which was said to make movies look garish, gimmicky and all kinds of awful. But then it got a lot better and now we're OK with it, and even like it.

    96. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      The best way to watch 24fps movies is to let the player do 3:2 pulldown to 30fps.

    97. Re:Wrong problem anyone? by Dr.+Spork · · Score: 1

      You know what would really annoy the movie purists? An option to drop every other frame, so they could have their "optimal" 24 FPS. Because, you know, audio- and videophiles love nothing more than knowingly discarding data!

    98. Re:Wrong problem anyone? by Dr.+Spork · · Score: 1

      I see your point, though I'd add that just because consumer grade camcorders can record at that resolution and frame rate doesn't mean that what they record actually looks nice. I'm sure that professional cameras record at much higher specs and then downsample only once all the effects are done. I know for a fact that this is how music recording works: The music doesn't get to be 44KHz @ 16 bits until after all the mixing and post-production is done - at a much higher sample and bit rate.

    99. Re:Wrong problem anyone? by roc97007 · · Score: 1

      I'm very sensitive to conventional monitors refreshing at 60 hz also, but part of the flicker you're seeing is the 60 hz of the monitor beating against the 60 hz of the overhead fluorescent light.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    100. Re:Wrong problem anyone? by Timmmm · · Score: 1

      > You can see the flicker on a 50Hz PAL TV set on (e.g.) large areas of white.

      Not on an active matrix screen you can't. 50 Hz is plenty, especially if it isn't interlaced. Introducing yet *another* frame rate seems somewhat sadistic.

    101. Re:Wrong problem anyone? by jackbird · · Score: 1

      When (real, analog, photochemical) film is projected in a theater, the revolving shutter has two cutouts so that each frame is displayed twice. This has always been explained to me as a way to both boost the brightness of the picture and to help with persistence of vision and the illusion of motion - 24fps is about the lowest you can go with a straight face, and was chosen to minimize film stock costs.

      I imagine that by shooting and projecting at 48fps, Jackson intends to display the image for only on eye on the screen at one time, displaying 24fps to each eye but staggered by 1/48th of a second - sort of like an interlaced image on an SD television, but in time instead of raster lines. So motion blur and other cues for the "film look" will still be present.

      Whether this will work, I have no idea, but I'm willing to believe that he and his cadre of top-of-the-field visual effects artists at Weta have an idea informed by a fair amount of research and testing.

    102. Re:Wrong problem anyone? by jackbird · · Score: 1

      How would you render any artificially-produced images? From titles, lower thirds, and picture-in-picture to all out visual effects and compositing, digital computers have a small problem with infinity that would make the above workflow just about impossible. How, for example, could you pull a greenscreen matte if there's no single image to work from?

      Also, it sounds suspiciously like MJPEG, which sucks.

    103. Re:Wrong problem anyone? by omnichad · · Score: 1

      I'm no gamer, but aren't most using monitors that refresh at 60Hz except for 3D monitors? Or has there been a shift to 120Hz screens and GPU's powerful enough for maintaining vsync at that rate?

      With vsync off a game might report far more than 60fps, but the screen doesn't reflect that.

    104. Re:Wrong problem anyone? by Trogre · · Score: 3, Informative

      This.

      I'm still a bit disappointed that even the best LCD monitor I've managed to buy can only manage a 60Hz refresh rate. It's one of the few areas where CRT still has an advantage - under-drive a CRT's resolution (say run a 1280x1024 monitor at 1024x768) and you can often get a 100Hz refresh rate. Provided your CPU, graphics card, etc can keep up games and other simulations just look that much better, not to mention the tactical advantage in rocket arena style games :)

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    105. Re:Wrong problem anyone? by skelterjohn · · Score: 2

      Gamers typically set their monitors to refresh at 125hz, if they can. I haven't been serious about gaming since the hey-day of CRTs, so I don't know what the current style is.

      But back in the day, we'd get CRTs that could refresh at 125hz and set the game's refresh rate to match.

    106. Re:Wrong problem anyone? by skelterjohn · · Score: 1

      http://www.newegg.com/Product/Product.aspx?Item=N82E16824001149

      This was the beast that I had back then - beast as in huge and ugly, not beast as in awesome and powerful.

      120hz.

    107. Re:Wrong problem anyone? by mattack2 · · Score: 1

      Gollum, go back to the Misty Mountains.

    108. Re:Wrong problem anyone? by mattack2 · · Score: 1

      But I think that's just effectively the same thing that happens with fast horizontal pans with 2D films too (I remember one scene near the beginning of "Who Framed Roger Rabbit?" that did a fast horizontal pan that seemed like "multiple still images".)

      I think it's horizontal more than vertical, just because you tend to do much wider pans horizontally than vertically, and the horizontal placement of the eyes presumably is related.

    109. Re:Wrong problem anyone? by Rei · · Score: 1

      That's what the mbps figure is for -- it's how much data the camcorder is keeping post-compression. A camera which can store 24mbps x264 is storing roughly twice as much (actually, more) information in comparison to a camera that stores 12mbps x264, all issues of compression algorithm quality being equal. 24mbps is basically blu-ray quality (Blu-ray goes up to 40mbps, but I don't know of any movies that actually use that; even Avatar was 33mbps). Now, yes, professional cinema cameras generally record in raw format instead of pre-compressing. But that's not really the issue; ignoring that 24mbps x264 1920x1080p is quite close to raw, the issue is that commercial camcoders can capture that at 60fps *and* compress it in realtime.

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    110. Re:Wrong problem anyone? by CoderJoe · · Score: 1

      Most scripted TV shows are still shot at 24fps and go through the same slowdown to 23.967 and repeated frame/field pulldown as films on TV.

    111. Re:Wrong problem anyone? by Rei · · Score: 1

      You have an image -- a running image. One that is effectively updated thousands of times per second. You can downsample it to whatever framerate you want.

      MJPEG is precisely the opposite. MJPEG is a bunch of complete still frames compressed individually.

      --
      ..my sister, who got the Donnie Darko numbers tattooed on her arm so she looks like shes making fun of Holocaust victims
    112. Re:Wrong problem anyone? by CoderJoe · · Score: 1

      You mean the millions of installed projectors worldwide is not a hardware issue? So what if you can manage to shoot film/video at 500 frames per second if the display everyone is using to project it can only do 24? Now you have to do crazy temporal blurring to get the correct motion blur for that output rate, or your movie looks all jerky.

    113. Re:Wrong problem anyone? by jackbird · · Score: 1

      Right, and it makes lots of sense if the only thing you need to do is get CCD data to a screen. How do you render a title overlay on lie footage in this system, though? Or composite the weatherman on top of a weather map? Or render the map in the first place? Or color-correct? And if the answer is "save full-frame snapshots at certain intervals," you're back to frame encoding.

    114. Re:Wrong problem anyone? by CoderJoe · · Score: 1

      I can't stand the crappy interpolation. One, you're potentially destroying (potentially misguided) artistic choices. Two, every time I have seen this, there has been a speed jitter after cuts, where the interpolation filter is trying to catch up. After it catches back up, it slows back down to match the incoming data rate. Three, it just looks wrong.

      Also, this may be news to you, but almost every fully-scripted (non "reality" bs) show, at least in the US, is shot at 24fps, edited at 24fps, effects done at 24fps, and then pulled down to 59.94 fields or frames per second (depending on interlaced/progressive transmission medium).

    115. Re:Wrong problem anyone? by smellotron · · Score: 1

      I think they shouldn't double the 24fps of movies, they should triple it to 72fps.

      I believe that 24fps source material is displayed at 72Hz in most modern theaters already. 48Hz source material can be upsampled to 96Hz naturally.

    116. Re:Wrong problem anyone? by thygate · · Score: 1

      I wonder when we'll ultimately just drop the concept of "frames" ... For a CCD polled thousands of times per second,
      And how is that not still sampling ? you are suggesting the framerate should be in the kHz range.

    117. Re:Wrong problem anyone? by Guspaz · · Score: 1

      Would you care to point out a 4K digital projector that can do 48Hz, but not 60Hz? In fact, a quick search of a few random theater-grade digital projectors show that they already can do 60Hz. So, 60Hz should *already* work with theater projectors, home projectors (1080p60), mobile devices, computer monitors, NTSC/PAL-M televisions...

      In fact, the only place they don't work perfectly is PAL televisions, but 48Hz isn't perfect there either, and many people in PAL territory probably have some other device that can display it (computer, projector, etc). If they don't, downscaling 60Hz to 50Hz is no worse than scaling 30Hz up to 50Hz (or down to 25Hz).

    118. Re:Wrong problem anyone? by ComaVN · · Score: 1

      It's amazing how much work the universe has to do for every single moment of our lives, and yet we somehow think it all revolves around us...

      If this anthropomorphic universe you speak of is willing to do so much work for us, you bet it all revolves around us.

      --
      Be wary of any facts that confirm your opinion.
    119. Re:Wrong problem anyone? by Mattcelt · · Score: 1

      It was all about the shiny colors. (Which, to be fair, were gorgeous.) And that it was done by Cameron, because, hey, it's Cameron, right? It must be Oscar-worthy! (Don't even get me started on why in Titanic there was noticeable reverb on people's voices IN THE MIDDLE OF THE OCEAN.)

    120. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      Amazing how all your responders didn't get what you mean. The problem I think would be the actual capture with current technology, the sensors I know of share one AD between pixels. CCD is row based, I can't remember how the CMOS go about it, but a 12mpix CMOS does not have 12 million AD converters AFAIK.
       

    121. Re:Wrong problem anyone? by Guignol · · Score: 1

      This is not exactly correct. Unlike other sensing organs, the eyes actually are the brain. look it up
      (I have no opinion for the rest of the argument so I am not trying to counter anything, just pointing this detail out)

    122. Re:Wrong problem anyone? by cyclomedia · · Score: 1

      Which is why we need 600Hz displays. 24,25,30,50 & 60 are all integer factors of 600 (25,24,50,30 & 10, display-frames per video-frame respectively)

      Alas, 48 is not (12.5), dammit

      --
      If you don't risk failure you don't risk success.
    123. Re:Wrong problem anyone? by rduke15 · · Score: 1

      your DVD player cannot display an arbitrary frame rate either.

      Can you explain why you say that? What limits them?

      Although the DVD format spec limits the officially supported frame rates, there is no technical reason that the player cannot support additional frame rates.

      Theory vs reality. You could easily build a DVD player accepting different frame rates. But the ones we all have at home will not display an MPEG2 file with a frame rate of 48, or 72 or whatever fps, because the DVD standard requires a frame rate of 25 or 29.97, interlaced or progressive.

    124. Re:Wrong problem anyone? by cyclomedia · · Score: 1

      Can someone translate this and explain if we need to mod if Funny or Informative?

      --
      If you don't risk failure you don't risk success.
    125. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      hm. The reason we probably won't be doing this any time soon, is the same reason as why LCD monitors don't work that way: It requires a LOT more bandwidth because you are sending pixel coordinates along with each pixel value, while in frame-based mode the coordinate is implicit.

    126. Re:Wrong problem anyone? by SD-Arcadia · · Score: 2

      Luckily, the LCD's are finally catching up. Look for models that advertise "3D", because these can do 120hz refresh rates in 2D mode. These are TN panels only so far. Samsung, Viewsonic, Acer (and some others) have such screens. I finally bought a Viewsonic 2265wm after holding on to a CRT all these years and I'm satisfied.

      --
      https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
    127. Re:Wrong problem anyone? by Trogre · · Score: 1

      Thanks for reminding me about those 3D TVs, I'd forgotten that aspect of them. Can your graphics card put out more than 60Hz on its DVI interface though?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    128. Re:Wrong problem anyone? by SD-Arcadia · · Score: 1

      I was referring to 3D LCD monitors, not TV's. I'm not sure what the deal is with TV's. You need a dual-link-DVI or the latest HDMI 1.4a port on your graphics card for 120hz output.

      --
      https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
    129. Re:Wrong problem anyone? by dave420 · · Score: 1

      No you don't.

    130. Re:Wrong problem anyone? by sznupi · · Score: 1

      That would be much worse than "native" 24p... look, it has its justification for "optimal". While generally good enough to represent motion, it also left quite a bit of time for proper exposure of frames - and you still better have one heck of a lighting. Appropriate cinematic motion blur assured it looked rather nice in the end.

      Cutting out half of frames would kinda destroy the last part; and cut down the light. Which, at the state of production, would require even better equipment (digital sensors being less forgiving)... for not necessarily that much better results. Heck, one of the factors might be a wish to "cut out" the upcoming wave of indie productions from "serious" cinema; to bring the starting costs back up.

      Of course, not a problem for Cameron or Jackson, seeing their budgets and how most of what they'll pump out will be CGI.

      --
      One that hath name thou can not otter
    131. Re:Wrong problem anyone? by Anonymous Coward · · Score: 0

      lol

      i love the self-important stupidity of people on slashdot

    132. Re:Wrong problem anyone? by sznupi · · Score: 1

      Depends what you mean by "album purists"?

      --
      One that hath name thou can not otter
    133. Re:Wrong problem anyone? by lxs · · Score: 1

      1200 fps it is then.

    134. Re:Wrong problem anyone? by _Shad0w_ · · Score: 1

      I don't think you'll pick up a panel that can do 125Hz very easily.

      --

      Yeah, I had a sig once; I got bored of it.

    135. Re:Wrong problem anyone? by troc · · Score: 1

      Not always true.

      A lot of people get headaches from the disconnect between the information their eyes are telling them and what their brain has learned to understand. The brain resolves stuff into 3D using a number of visual cues. These include stereoscopic imaging (different images to each eye) which we get in 3D movies but also include information to do with focal distance (i.e. the brain is confused because the image appears 3D but the eyes are focused on a flat plane - and if you try to focus on something outside of the plane, you can't resolve it unless the filmaker happens to have recorded it in focus) and parallax (i.e. when you move your head, the images shift according to distance away from you. Birds do this a lot). There are more cues but these are the biggest usually. In 3D movies, we only simulate one of these - the stereoscopic effect. As such, the brain is getting conflicting information about what is in front of us and it is this attempt to "fix" the issues that causes many people to get headaches and/or sick when watching 3D.

      I find, for example, that the fact that I can't decide which part of the allegedly 3D scene in front of me is in focus gives me serious eye-ache (leading to a headache) as my brain tries to focus on the blurry object in the foreground of the scene that was never recorded in focus. Were it real 3D, I would be able to focus on it but that data is not in the 2D image in front of me. It's a bit like trying to read a book which is held much to close to your eyes for an couple of hours.

      Avatar was better than most because they used smaller (virtual) apertures, thus creating a greater depth of field, meaning I could visually wander through the scene without too much trouble. The effect is at it's worst in 2D movies which have been 3D-ified and were recorded with the typical narrow depth of field used to draw people to a specific part of the scene.

      --
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    136. Re:Wrong problem anyone? by _Shad0w_ · · Score: 1

      I suspect you'll find the vast majority of "PAL televisions" on sale are in fact exactly the same televisions that are on sale in NTSC regions. Given they all work on DC internally the only difference is likely to be the power supply - possibly not even that; I suspect even those are auto-sensing 110V-240V transformers. I can't see them bothering to have different signal decoders nowadays.

      Even our last CRT television (behemoth that it was) could accept an NTSC input and display it quite happily.

      --

      Yeah, I had a sig once; I got bored of it.

    137. Re:Wrong problem anyone? by ThatMegathronDude · · Score: 1

      He's saying that the DirectX (and generally easier) way of rendering 3d stereoscopic images is the digital equivalent of crossed eyes, if I am interpreting that right. The far planes on the left and right frustums would not be parallel if the GP is correct.

    138. Re:Wrong problem anyone? by AmiMoJo · · Score: 1

      Mitsubishi do 120Hz monitors with the same frame-rate doubling as 120Hz TVs. Your games look nice and smooth and because the monitor does the interpolated extra frames it doesn't put any more load on your GPU. However it must also introduce 1 frame of lag due to needing the next frame to interpolate the in-between one.

      --
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      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    139. Re:Wrong problem anyone? by AmiMoJo · · Score: 1

      What you suggest is close to what lossy video codecs already do - figure out which pixels changed, package them up and compress with an implied time stamp (since frames are always a fixed time apart). If nothing changes from poll to poll then nothing is recorded. You can push that up to thousands of times per second (e.g. for slow motion shots).

      Video codes work on groups of pixels, say a 16x16 grid, rather than individual ones as you suggest. That is simply because otherwise you would store as much or more data just to address the pixel than you would for its colour. In video groups of pixels tend to change together anyway because most objects are more than 1 pixel big. It also allows the correlations in things like changing light intensity to be recorded for the whole block at once.

      So basically what you suggest is what MPEG already does, with a lot of tweaking.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    140. Re:Wrong problem anyone? by WNight · · Score: 1

      It might have that association for you, but for me it just looks smoother. Have you ever tried to read a sign or something that is moving across the movie screen?

      I hope you and others never switch though. It gives me the giggles to think of cranky old farts bemoaning the new tech and refusing to use it. Makes it even sweeter when I do.

    141. Re:Wrong problem anyone? by _0xd0ad · · Score: 1

      The pixel remains lit (saying "the pixel remains lit" is a simplification, I know, but irrelevant to the discussion) after it's supposed to.

      What are these real-life "pixels" of which you speak, which don't stay lit all the time? Perhaps you've spent so much time under fluorescent lights that you've forgotten that the sun isn't a strobe light.

      The problem with LCD displays is that persistence of vision blurs the image if the pixels stay lit all the time. I.e. the problem is in the eyes/brain, not the LCD display. Since movies are already blurry due to the physical limitations of the video camera, persistence of vision makes them too blurry. Strobing the output compensates. (You could just as easily say that the problem is the video cameras, but the one place the problem definitely isn't is the LCD.)

    142. Re:Wrong problem anyone? by _0xd0ad · · Score: 1

      Perhaps "multiple still images" (displayed in rapid succession) is slightly more nausea/eye-strain-inducing in 3D than it is in 2D.

    143. Re:Wrong problem anyone? by suomynonAyletamitlU · · Score: 1

      If this anthropomorphic universe you speak of is willing to do so much work for us, you bet it all revolves around us.

      I don't know if you're kidding, but no. If it were an issue of 1:2 or 1:10 or even 1:100--even if the universe did 10,000 times as much work as we can understand, maybe. We measure the universe in terms of "blink of an eye" for a reason; it's fairly close to the smallest unit of time we can discern.

      When the smallest unit of time we can perceive is 10^40 times larger than the update speed of the universe, you understand that we are an afterthought, something slipping through the cracks of the actual work the universe is doing. Going back to how I phrased the number--it would be like doing 10^40 years worth of hard labor so that some enormous being could make just one tiny incremental tick, just one blink of their great celestial eye; do this whole thing again another couple hundred times for one second to seem to pass for them. I'm not sure any intelligence could stay sane doing that kind of labor for that utter lack of a return, and if it's all mechanical, it's happening to everything everywhere equally, not merely for the benefit of those of us whose particles are organized to form bodies.

    144. Re:Wrong problem anyone? by WNight · · Score: 1

      Z-buffering, sticky pixels, or some other trivial thing. Ignore any changing pixels under the image of the weatherman. Pull in changing pixels from the video source only where they correspond to the green background behind your weatherman.

      It could be tricky to do in 1950s era hardware, ala TVs, but in a computerized world it would be easy.

    145. Re:Wrong problem anyone? by LordVader717 · · Score: 1

      Well... no. You see the RealD system needs twice the information rate as a 2D film. The 2D projectors may flicker the frames at the same rate, but they do it twice or thrice for the exact same frame. This means that you can't use the projector which can only handle the single framerate, you need one which can process double the framerate.

      Basically, you made it sound like RealD doesn't need a higher subframe rate because it uses polarized light, whereas in actual fact it does.

    146. Re:Wrong problem anyone? by Ann+O'Nymous-Coward · · Score: 1

      And the janitor should be sacked. The place is filthy.

    147. Re:Wrong problem anyone? by sznupi · · Score: 1

      Well yes, the separate frames are the point of stereoscopy...

      --
      One that hath name thou can not otter
    148. Re:Wrong problem anyone? by amRadioHed · · Score: 1

      No wonder his response makes no sense. The OP was talking about 2D on his computer.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    149. Re:Wrong problem anyone? by pnewhook · · Score: 1

      The OP was talking about getting headaches on his computer in 3D. The new fil was being shot at an increased framerate to enable better 2D to 3D conversion which the OP was stating was not the issue for his headaches, and I agree. I was giving him a technical reason why this is so.

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
    150. Re:Wrong problem anyone? by toleraen · · Score: 1

      I gotcha. I did 'calibrate' my TV based on some settings from a popular HDTV website (forgetting the name) to be best tuned for movies. It's in my basement (no windows), but I'll check out the settings...can't remember what it's set at. Thanks for the recommendation, I'll have to give it another shot.

    151. Re:Wrong problem anyone? by Thundersnatch · · Score: 1

      Except 48 Hz -> 60 Hz is basically the same problem as 24 Hz -> 30 Hz, which is already a mostly solved. So the same pull-up/pull-down/blending solutions (which are admittedly non-ideal) can be used. I think all recent HDMI/LCD based consumer and pro gear is already capable of 1080p48 or can be made so with a simple software update (since the gear already supports 1080p60).

      The real reason not to go all the way to 60 Hz has to be associated production costs: that's 25% more storage, bandwidth, encoding time, effects rendering time, etc. with little visible benefit over 48 Hz for theatrical content.

    152. Re:Wrong problem anyone? by Dogtanian · · Score: 1

      Let me rephrase that- you can see the flicker on a 50Hz *CRT* PAL set of the type that were used up until recent years.

      That said, CRTs have disappeared en masse in the past few years, and if I wasn't so used to watching my own CRT portable it might have occurred to me that he was likely talking about LCD sets, which makes less sense- either that or he was last in Europe a few years back, since as you point out, LCDs don't "flicker" in that way.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    153. Re:Wrong problem anyone? by LordVader717 · · Score: 1

      And thus it leads to a decrease in frame-rate.
      I fail to see your point.

    154. Re:Wrong problem anyone? by X0563511 · · Score: 1

      It's good that they chose 48fps then, because if that becomes and issue, they need only drop every other frame. Easy to do that, while it's definitely NOT easy to go the other way. Being exactly 2x what it used to be, also means there's no weird math (eg the NTSC 2/3 frame stutter) to make it ugly.

      Good compromise.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    155. Re:Wrong problem anyone? by swalve · · Score: 1

      the 50/60 hz monitors aren't so much the problem, it's that the phosphors don't have the something-ivity that makes them continue glowing bright enough between scanner gun sweeps. Those delightful old amber and green Wyse terminals couldn't have been refreshing even that fast, and they never flickered.

    156. Re:Wrong problem anyone? by swalve · · Score: 1

      I think the problem is that the TVs have processing in them that fuck with the input to make it look smooth. The problem with fucking with display devices is that the film is shot with a certain exposure time that accounts for motion that happens. If the motion is faster than the film, it is blurred and successive frames are blurry too. Your brain says "ooh, fast". But if the image is completely sharp for each successive frame of motion, it looks unnaturally smooth and flickery at the same time. It doesn't convey motion correctly.

    157. Re:Wrong problem anyone? by MobyDisk · · Score: 1

      I have 2 DVD players at home. Both are able to play AVI files I have ranging from 15fps to 60fps.

    158. Re:Wrong problem anyone? by toddestan · · Score: 1

      Even if you could, I don't think DVI/HDMI has enough bandwidth to do 120 Hz except at low resolutions. I suppose you could use analog.

      As far as I can tell the 120/240 Hz thing is just marketing buzzwords, kind of like the ridiculous contrast ratios.

    159. Re:Wrong problem anyone? by Pikkebaas · · Score: 0

      attachment:notsureiftroll.jpg
      People get headaches because of 60Hz CRT monitor refresh rates. Which is why faster monitors were invented. The whole issue is moot anyway with LCD displays. This has nothing to do at all with framerates.

    160. Re:Wrong problem anyone? by rduke15 · · Score: 1

      Your AVI files are not DVDs (IFO, VOB files in a VIDEO_TS folder), even if they happen to be burnt on a DVD. And they most probably aren't even Mpeg2. Mine can also play a few fancy formats, but that has nothing to do with the Video DVD standard.

    161. Re:Wrong problem anyone? by MobyDisk · · Score: 1

      We weren't talking about the Video DVD standard.

    162. Re:Wrong problem anyone? by sznupi · · Score: 1

      "Decrease" of the source with more frames in the first place. That was also your point...

      --
      One that hath name thou can not otter
    163. Re:Wrong problem anyone? by sznupi · · Score: 1

      Hm, not sure why I put a blank on them; perhaps because I watch so few. But I suspect "most" wasn't really ever the case, globally & when not looking just at the top ones.
      (and thankfully playback is more straightforward in PAL place ;) )

      --
      One that hath name thou can not otter
  2. Good, his movies are too long by jmcbain · · Score: 4, Funny

    I'm glad he's shooting at a faster rate. The last movies were over 3 hours. Now I can watch them in about one and half hours.

    1. Re:Good, his movies are too long by GiMP · · Score: 4, Funny

      Twice as many frames means that if you view it at the standard 24 frames per second, the movie will be twice as long!

    2. Re:Good, his movies are too long by funkatron · · Score: 2

      Depends what speed the resulting film is projected at. You might end up with a slow motion epic.

      Although, that would be impossible since Baywatch the movie hasn't been made yet

      --
      "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    3. Re:Good, his movies are too long by elrous0 · · Score: 2

      And miss all the walking?!?!?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Good, his movies are too long by marqs · · Score: 1

      But unfortunately 300 was...

    5. Re:Good, his movies are too long by JonySuede · · Score: 2

      Although, that would be impossible since Baywatch the movie hasn't been made yet

      sadly you are wrong, it has been made :
      http://www.imdb.com/title/tt0112464/

      --
      Jehovah be praised, Oracle was not selected
    6. Re:Good, his movies are too long by electrosoccertux · · Score: 1

      that's why they're splitting the film into hobbit 1 and hobbit 2.

    7. Re:Good, his movies are too long by Anonymous Coward · · Score: 0

      I assumed he was going for a 'Futurama' joke. When Pam Anderson tells Fry about the Baywatch movie filmed entirely in slow motion.

    8. Re:Good, his movies are too long by Jonner · · Score: 1

      You are sadly mistaken. When film is shot at a higher frame rate than normal, it takes longer to play back. This movie will take six hours to show in the theater and it will all be slow motion.

    9. Re:Good, his movies are too long by corbettw · · Score: 1

      I can't imagine anything more exciting than watching a hobbit and bunch of dwarfs move slowly through New Zealand.

      --
      God invented whiskey so the Irish would not rule the world.
    10. Re:Good, his movies are too long by tool462 · · Score: 2

      I smell a director's cut. With 50% unseen footage!

    11. Re:Good, his movies are too long by Anonymous Coward · · Score: 0

      but not in 3D

    12. Re:Good, his movies are too long by Shivetya · · Score: 1

      No, it just means that besides Director Cuts and Extended Cuts, we can now have Fast, Faster, and Fastest Cuts.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
  3. Wow by Lucas123 · · Score: 1

    That's two times the number of frames per second as they used in Steamboat Willie. How far we've come!

    1. Re:Wow by Rob+the+Bold · · Score: 1

      That's two times the number of frames per second as they used in Steamboat Willie. How far we've come!

      I was thinking that if we went to 600 fps, it would pull down nicely without need for frame-rate or audio tricks to cinematic 24fps and also PAL and NTSC for TV and video release. Then every director would use almost as much film as Kubrick.

      --
      I am not a crackpot.
    2. Re:Wow by Anonymous Coward · · Score: 0

      PAL and NTSC are dead. TV moved to 1080i and 720p several years ago. The only issue today is different framerates in the 50Hz vs 60Hz mains-cycle, anthe many shitty blu-ray players that can't handle both.

    3. Re:Wow by AvitarX · · Score: 1

      wouldn't it be easier to do it digitally and have a 24, 25, and 30 fps stream all saved simultaneously?

      I suppose you could end up with issues in editing with scenes being off by as much as 40ms, and I don't know how bad that would be.

      Also rendering would take three times as long as with only one stream, but still be 1/5th the effort of 600 fps.

      Obviously you're kidding, but I don't see why it's not possible to do it that way (unless the 40ms is a big problem).

      --
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    4. Re:Wow by pushing-robot · · Score: 1

      Funny you mention that, because Steamboat Willie is animated "on twos", which is to say every the film consists of pairs of identical frames. Since the film runs at 24fps, the cartoon is effectively 12fps.

      The majority of hand animation has been done "on twos", with the occasional fast-moving object getting full 24fps treatment. Older and/or cheaper productions, and those meant for higher frame rates like PAL or NTSC, can be drawn on threes, fours, etc—so the frame rate of the content ends up being far lower than the frame rate of the medium.

      --
      How can I believe you when you tell me what I don't want to hear?
    5. Re:Wow by Anonymous Coward · · Score: 0

      Assuming you mean that film should be used in this process, there are a couple of difficulties:

      • Can you actually get enough light into the camera to expose a frame in 1/600th of a second? (I honestly don't know what the answer is here)
      • The amount of film required for a scene would increase massively.
      • Filming is a mechanical process; the film has to be moved into place, stopped exposed and moved on. Filming at 600fps would massively increase the acceleration the film has to deal with in this process leading to more breakages

      Those are just the ones off the top of my head, there's probably a whole load more.

    6. Re:Wow by trentblase · · Score: 1

      Isn't that why new TVs do 120Hz = 5*24 = 4*30

    7. Re:Wow by zippthorne · · Score: 1

      600 fps sounds about right, too. I remember reading somewhere that the threshold for detection in humans is likely somewhere around 500 frames per second.....

      --
      Can you be Even More Awesome?!
  4. It won't help by peragrin · · Score: 5, Insightful

    Fake3D is still fake3D.

    i will still get headaches while watching and I will still not see a single special 3D effect. the movie will appear dim or over saturated trying to correct the color balance caused by wearing sunglasses indoors against a dark room.

    There are some things you just can't fix as they are broken by design. Fake3D is one of them. Please Hollywood give it up, and just dump the money into hologram research.

    --
    i thought once I was found, but it was only a dream.
    1. Re:It won't help by geekoid · · Score: 2, Insightful

      You keep saying fake3d, because everyone listen to a whiny pendant.

      If you want to be a pendant, at least be good about it.
      All movies are 3d. Height, width, and Time..bitch.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:It won't help by Literaphile · · Score: 2

      You keep saying fake3d, because everyone listen to a whiny pendant.

      If you want to be a pendant, at least be good about it. All movies are 3d. Height, width, and Time..bitch.

      You keep calling the parent a pendant. Do you see him hanging from a necklace? It would have to be pretty big to hold all that weight...

    3. Re:It won't help by operagost · · Score: 1

      I also prefer that jewelry suspended from a chain be high quality and decidedly non-whiny.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    4. Re:It won't help by peragrin · · Score: 2

      No i am just getting tired of people going ooh ahh it is so awesome when in reality it means that 45 million americans will never see one of those effects.

      We aren't all the same, eyes are slightly different widths, focusing works slightly differently, etc, etc.

      they can't fix current 3D tech no matter how hard they try because your looking at a 2D surface and trying to resolve a physical depth for something that isn't there. So the focal point won't shift right and people won't like it.

      To me Avatar and Tron legacy in 3D looked like a dim, wrong color tinted version of the 2D movies I watched later. I saw nothing spectacular or out of the ordinary.

      --
      i thought once I was found, but it was only a dream.
    5. Re:It won't help by tripmine · · Score: 1
    6. Re:It won't help by hedwards · · Score: 1

      You do realize that it really depends a great deal on how the 3D is accomplished, right? Apart from the cost and logistics of it, a system where you're eyes are seeing different images simultaneously would be indistinguishable from the real thing. You're eyes don't have any way of knowing whether they're seeing the same object or two similar images.

    7. Re:It won't help by shadowrat · · Score: 1

      lol! you are some kind of genius, pedantic or comic, i can't decide.

    8. Re:It won't help by 19thNervousBreakdown · · Score: 4, Insightful

      Oh, I see, you can't enjoy it, so nobody else should either.

      --
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    9. Re:It won't help by dunkelfalke · · Score: 3, Insightful

      Avatar in 3d was awesome. If you personally cannot enjoy this - tough luck for you. If you were totally colour blind, you'd probably bitch and moan about people preferring colour movies to black-and-white ones.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    10. Re:It won't help by Fujisawa+Sensei · · Score: 1

      Then stay home and stop whining.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    11. Re:It won't help by KalvinB · · Score: 1

      Feel free to watch the film in 2D then. Those of us (possibly two, even three maybe) who like the 3D experience will pay the extra to do so.

      I've yet to see a 3D film released exclusively in 3D.

    12. Re:It won't help by MobileTatsu-NJG · · Score: 3, Insightful

      No i am just getting tired of people going ooh ahh it is so awesome when in reality it means that 45 million americans will never see one of those effects.

      255 million can.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:It won't help by Anonymous Coward · · Score: 0

      You keep saying fake3d, because everyone listen to a whiny Pendejo

      FTFY

    14. Re:It won't help by Anonymous Coward · · Score: 0

      There are barely any new movies in 3d anymore. Nobody's advertising 3d TVs anymore.

      The 3d fad is over, as it should have been before it began. Because no one but a bunch of kids that have never experienced the "meh" of 3d gave a damn.

      Deal with it.

    15. Re:It won't help by Anonymous Coward · · Score: 3, Insightful

      Except for focus and depth of field -- if 3D movies were to *really* be indistinguishable for the 3D world our eyes are used to, we'd be able to focus on elements in the background or foreground. The headaches in 3D movies are because the director is dragging our lenses' focus around against our will, something we're not accustomed to.

    16. Re:It won't help by Hatta · · Score: 1, Insightful

      And the rest of us will continue not giving a shit whether you get headaches and enjoy our 3d movies.

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      Give me Classic Slashdot or give me death!
    17. Re:It won't help by Anonymous Coward · · Score: 0

      You are mistaken. The Hobbit will according to an article I read not be Fake3D but actually be substantially shot by side-by-side mounted cameras.
      As for the actual result in terms of colour balance and effects, I've seen several 3D movies and I must say it depends highly on the cinema operator. Given good equipment and a bit of tuning, excellent image quality is attainable. 3D effects tend to be persuasive, even - surprisingly enough - in some Fake3D movies.
      Although I do remember a shot where the director had made a rather unfortunate decision in re how far away the horizon should be in a scene involving the ocean. It didn't give me a headache or anything like that, but it definitely didn't look as if it was at infinity, more like 50 meters. Really odd, especially since the 3D in the rest of that movie was good enough (and *used* well enough) to largely compensate for the complete and utter lack of plot.

    18. Re:It won't help by kehren77 · · Score: 1

      Except for focus and depth of field -- if 3D movies were to *really* be indistinguishable for the 3D world our eyes are used to, we'd be able to focus on elements in the background or foreground. The headaches in 3D movies are because the director is dragging our lenses' focus around against our will, something we're not accustomed to.

      I wish I had mod points for you. This is exactly my problem with "3D" movies.

      Also I wonder if anyone has done a study to see if there is any correlation between people that get headaches watching "3D" movies and people who can see those "Magic Eye" http://www.magiceye.com/ images. I can see them and "3D" movies give me headaches. My wife can't see them and is fine at "3D" movies. I'd be curious to see if the numbers skewed one way or another.

    19. Re:It won't help by aibrahim · · Score: 2

      /sigh/

      Look, first off its actual two camera 3D, not the rejiggered post only 3D, which I abhor.

      (And a big thank you to Mr. Lucas for bringing post-3D to Star Wars films. The only good that can come of that is that perhaps everyone will finally get the idea that it just can't be done well- if ILM and Lucas can't pull it off it can't be done. Of course, I am always willing to be surprised.)

      In any case what you call "Fake3D" works very much like your eyes do during photography.

      Holography may be the way of the future, but it will be a rather distant future. Further ... holography, whenever it does come to pass, will benefit dramatically from the experiences of film makers today learning the new "grammar" of 3D film making.

      As the movie appearing dim .... merely shooting in 48fps will address some of that. See, 24fps film is actually projected at 48fps with a shutter splitting the exposure.

      48fps digital will be projected at 48fps without a shutter. Net effects it appears brighter to begin with.

      Finally, about motion blur .... 48fps on Hobbit is being shot with the same shutter speed as is typically used on 24fps film 1/48th of a second. (In film we refer to the shutter speed using "shutter angles" instead of a fraction of a second. Standard 24fps shutter as 180 degrees, but Lesnie is using a 360 degree shutter on 48fps acquisition ... the net result is the same motion blur.)

      Both Andrew Lesnie and Peter Jackson have written glowingly about the results of this particular choice, which is one I have been arguing for myself.

      And YES, I am a credited cinematographer and colorist.

      --

      Don't post innacurate information
      If you do, I swear by my pretty floral bonnet I will end you.
    20. Re:It won't help by Anonymous Coward · · Score: 0

      Dear Film Industry,

      Please stop making a product that I do not care for, regardless of the fact that millions of others are willing to pay for it.

      Thanks.

    21. Re:It won't help by peragrin · · Score: 1

      It doesn't matter it is fake3D. my eyes won't focus on the fake focal depths, it doesn't even register them.

      I can see depth just fine, but my eyese don't focus or percieve depth the same ways yours do and such Avatar in 3D looked just like any other movie. Those beautiful scenic shots weren't any different from the beautiful scenic shots in Lord of the Rings.

      You can't fix the dimness by shooting it faster. the dimness is directly caused by the polarization of the sunglasses you have to wear in order to view said images. All you can do is increase brightness to push through the glasses the correct colors/levels.

      Motion blur isn't an issue, I can't see any motion as the actual focal depth CAN'T ever actually change. so i don't see the depth, which means I don't see it at ALL.

      defective by design. 3D graphic effects on a 2D plane is easy as you can control the perspective. 3D effects trying to be faked on a2D plane will only ever work for the percentage of people you design it for.

      Remember those magic pictures, which if you stared long enough you could see the "real" image. something like 30% of the population couldn't see the images. your fake3D is trying to do the exact same thing.

      --
      i thought once I was found, but it was only a dream.
    22. Re:It won't help by sandytaru · · Score: 1

      I see Magic Eyes backwards - the image sinks in instead of popping out. So disappointing. Not that I'll ever be able to see a 3D movie for other reasons - extra loud stereo sound gives me a migraine within an hour. I haven't seen a movie in an actual theater in about six years after I figured why I always left with a pounding headache.

      --
      Occasionally living proof of the Ballmer peak.
    23. Re:It won't help by mdielmann · · Score: 1

      Curious, blind and deaf people don't see all the benefits of 2D movies. And I expect there are some colorblind people who feel cheated now that their non-colorblind friends have a different viewing experience than they had with black and white. Perhaps we should stop making movies altogether for the sake of these disadvantaged people.

      If holographic ever gets good enough for producing movies, I expect you'll see two things. First, the movies for the first few years are going to be really poorly done - after all, it's a whole new way to do movies. Second, it's going to be far more viable for individual viewing, because you know that people are going to want to stop everything and take in the whole scene for certain shots, among other things. Neither of those are going to help theaters, either.

      --
      Sure I'm paranoid, but am I paranoid enough?
    24. Re:It won't help by Anonymous Coward · · Score: 0

      You do realize that it really depends a great deal on how the 3D is accomplished, right? Apart from the cost and logistics of it, a system where you're eyes are seeing different images simultaneously would be indistinguishable from the real thing. You're eyes don't have any way of knowing whether they're seeing the same object or two similar images.

      Sure they do. As "3D" is currently conceived, all objects are at the same focal length, and the eyes converge on the same point for all objects. This means that the 3D is definitely distinguishable from the real thing, as long as a flat two-dimensional display is used. Maybe someday film tech will overcome this, but that will truly be 3D, not mere stereoscopy, and pedantic folks won't call it fake 3D because it won't be fake.

      Myself, I'd be happier if more 3D films with infinite depth of field. It sure destroys even the illusion of stereoscopy when the forground and background objects are all blurry. But even if that were true it would be easily distinguishable from the real thing.

    25. Re:It won't help by Memroid · · Score: 1

      Oh, I see, you can't enjoy it, so nobody else should either.

      Oh good, my point of view is finally catching on!

    26. Re:It won't help by tgd · · Score: 2

      The fact that you have a neurological issue doesn't invalidate the techology for the 99% of the population that has no problem with it.

      I like stairs. The fact that there are some people in wheelchairs doesn't mean I should have to stick to elevators.

    27. Re:It won't help by Anonymous Coward · · Score: 0

      and golly gee... there's a whole world full of people outside America too!

    28. Re:It won't help by evildarkdeathclicheo · · Score: 1

      Our population needs a culling. It seems way more socially acceptable to cull the people who can't/won't buy 3D garbage then to cull the stupid people who think the shit hollywood turns out is worth seeing. -W

    29. Re:It won't help by Anonymous Coward · · Score: 0

      I think I see the cause of the problem - 8 bit data type!

    30. Re:It won't help by Kokuyo · · Score: 1

      I know, too late again, but how the heck does this get modded +5 Insightful?

      Your parent poster said this is a problem for 45 Million Americans. I don't know where he got that number or whether it's accurate... but if it's true, that's what? 20%-ish?

      That's a significant number of people whose cinema experience is shot to hell for the rest. Ever think about that?

      I wouldn't say anything if there were enough cinemas to show movies in 2D, but in Switzerland, they all ride the hype-wave. It's become quite difficult to watch movies in their original language and now the constraint of 2D on top of that? I haven't been to the movies in months...

      The important question is this: Does this new gimmick attract enough new people that the hit of those getting headaches or not seeing 3D is going to be evened out? No, not only that: The cost of the new tech must be made up as well... That's a pretty hefty gamble IMO.

    31. Re:It won't help by sFurbo · · Score: 1

      You move your eyes in the other direction of what you are supposed to do. You see the intended left eye picture with your right eye and the intended right eye picture with your left eye. In stead of imagining seeing something between you and the 3D image, you need to imagine seeing something behind the 3D image (or the other way around, depending on the construction of the 3D image).

      It shouldn't be a problem in 3D movies, the technology there doesn't use repeating patterns, so the ambiguity about what is the left eye picture and what is the right eye picture isn't there.

    32. Re:It won't help by Xest · · Score: 1

      Yes, and they pay more at the cinema for the pleasure too whilst 2D film costs at the cinema haven't changed so it's not as if they're having their 3D subsidised by those who can only see 2D.

      The whiners just want to spoil everyone elses enjoyment simply because they can't enjoy it themselves. Tough shit, some people have medical conditions that prevent them flying, diving, walking, talking, hearing and seeing. If we built our world around the lowest subset of what people can enjoy we'd all have to be strapped to a bed unconcious like a coma patient, so that coma patients don't feel left out.

    33. Re:It won't help by sjwt · · Score: 1

      And that in its self is an odd statement, due to the fact that each single eye doesn't see in 3D, they resolve to a 2D image, and it is brain magic that turns it into 3d by comparing the differences between the two images.

      Brain magic drives the whole thing, and it is more depended on how well you as the viewer use that system(with what ever philological differences that may come into play), I still know lots of ppl who think those 3d pictures are fake due to the fact they cant see them.

      It took me about 6 hours to truly get them working for me, now I can just switch them on and off.

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    34. Re:It won't help by MrNemesis · · Score: 1

      Damn, used all my mod points already.

      I have exactly the same problem as you and the GP - I can't see stereoscopic 3D, trying to see it makes me feel ill, and what I can see only the screen is muddied to shit. It's a problem shared by at least 10% of brits as well.

      It essentially means that any group outing to the cinema has a "no 3D anything" veto on it, because our usual gang has two other people who have the same side effects as me. I live in zone 2 London, so there's no shortage of cinemas - we have a local "arthouse" one five minutes walk from my house with a very nicely stocked bar - and so far they've yet to show any 2D versions of 3D films. The one cinema that *does* show 2D versions on a semi-regular basis is four miles away (meaning an extra 90 minutes spent getting there and back) and costs more money. As you say, everyone's riding the hype wave (and trying to recoup their costs of expensive 3D systems).

      Thankfully there's enough good films being shown at our local cinema that haven't been through the 3D mangle (they show a *lot* of indie films), but I pity the poor people who have to put up with 3D-only version of the latest schlockbusters.

      On a side note - are most foreign language films in Switzerland shown with subtitles, or are they dubbed? The only films I've seen in Europe were in Germany, and were all dubbed... but I've tried watching stereoscopic 3D with overlaid subtitles (my preferred way to watch anything foreign - can't stand dubbing) and it made me queasy within minutes.

      --
      Moderation Total: -1 Troll, +3 Goat
    35. Re:It won't help by not+flu · · Score: 1

      There are two kinds of "magic eyes" images, ones where you focus behind the image and ones where you focus in front. If the stereogram effect is inverted, you need to switch from focusing behind to focusing in front or vice versa.

    36. Re:It won't help by nedlohs · · Score: 1

      No one gives a crap that your eyesight or brain is defective and can't handle being pushed slightly outside the normal experience. Just like no one gives a crap that deaf people can't hear the musical score.

    37. Re:It won't help by 19thNervousBreakdown · · Score: 1

      That's a significant number of people whose cinema experience is shot to hell for the rest. Ever think about that?

      Yes, I have, and I don't care. Don't act all offended, you don't care that I enjoy it either.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    38. Re:It won't help by Anonymous Coward · · Score: 0

      3D doesn't make the film's plot, writing, direction, or dialog any better. I think Hollywood has grown desperate to find a way to cheat its way back into the golden age we saw in the 70s, 80s, and 90s. Now that almost every film is a flop, 3D is merely a way to drag audiences back to the ticket booth -- through sheer novelty. When you toss out the special effects and pretty colors, the films are still utter schlock (including Avatar).

    39. Re:It won't help by RespekMyAthorati · · Score: 1

      What about the people who are asleep in the theater? They won't enjoy holography, so clearly it should be banned.

    40. Re:It won't help by RespekMyAthorati · · Score: 1

      I see Magic Eyes backwards - the image sinks in instead of popping out. So disappointing.

      Did you try standing on your head?

    41. Re:It won't help by RespekMyAthorati · · Score: 1

      And a big thank you to Mr. Lucas for bringing post-3D to Star Wars films. The only good that can come of that is that perhaps everyone will finally get the idea that it just can't be done well- if ILM and Lucas can't pull it off it can't be done.

      Well, it certainly can be done for all the green-screen images, since they are CG anyway. All they need to do is re-render them from two different "camera angles". And as for the live action in the foreground, Hayden Christensen is a pretty one-dimension actor anyway.

      And YES, I am a credited cinematographer and colorist.

      I am a credited hairdresser and colorist.

    42. Re:It won't help by _0xd0ad · · Score: 1

      I see Magic Eyes backwards - the image sinks in instead of popping out. So disappointing.

      That's because you're crossing your eyes instead of diverging them. It takes a while to master either technique. Cross-eyed viewing is harder to master for most people, especially with Magic Eye style images with repetitive patterns, so they're designed for the divergent-eyed viewing technique. Most people find the divergent-eyed viewing technique slightly easier. However, the cross-eyed viewing technique allows viewing much larger stereoscopic images, since you can only diverge your eyes so far.

      I can only diverge my eyes enough to achieve an inch or two of overlap on my computer screen, but cross-eyed I can overlap two side-by-side images each of which are half the width of the screen (e.g. use the cross-eyed method to view this stereoscopic image displayed full-screen).

    43. Re:It won't help by Onymous+Coward · · Score: 1

      A single eye does register depth: via focal distance. And this registers in the brain at some level.

      Bogus focal depth is part of what feels off about objects being presented as 3D when on a plane.

  5. 3D? by Anonymous Coward · · Score: 0

    So, I guess this means he's officially going to be filming it in 3D, huh? That's a shame, I was actually looking forward to seeing The Hobbit.

  6. Not the problem by proslack · · Score: 4, Insightful

    It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.

    --


    Floating in the black seas of infinity without a paddle.
    1. Re:Not the problem by Anonymous Coward · · Score: 0

      JRR is dead, and he wasn't a filmmaker anyway. If you don't want to see it, don't watch it. I've successfully ducked the Ring movies, not because I think they were bad films, but because the books are so good I've never wanted to mess with that in the slightest. Go ahead and do that for yourself and your internal world of the Hobbit.

      (Coming soon to a boxed set near you, Han shot JRR.)

    2. Re:Not the problem by glwtta · · Score: 4, Insightful

      It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.

      No, the real problem is going to be ceaseless whining from Tolkien nerds. Preemptive whining, in some cases.

      --
      sic transit gloria mundi
    3. Re:Not the problem by LordKronos · · Score: 1

      If you don't want to see it, don't watch it.

      But why would he want to skip out on the movies? If he did that, he wouldn't have anything to bitch about.

    4. Re:Not the problem by w0mprat · · Score: 2, Interesting

      It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.

      Lets face it, if it was true to the book then people would have walked out of the cinema in the first 20 minutes.

      The real problem was Tolkien was not actually a good writer by many definitions and had a head full of wierd catholic patriachal moral absolutism which showed in his writing amongst it's many flaws. In fact in places his writing is rather cringeworthy (when I first read his work I had to struggle not to throw the book accross the room) and he has been easy pickings for many a literary critic over the years. What worked however was his world building was epic. Peter Jackson had to do a carefully considered rework of the dialog, plot, characters to make anything near an acceptable 21st century story, and to have a hope in hell of keeping people seated for 3 hours. He even included actual females, the gender Tolkien didn't seem to acknowledge existed let alone could have anything to do with events in his world. Tolkien fans will mod me down, go right ahead, but many won't, many knew PJ did what he had to do.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    5. Re:Not the problem by Anonymous Coward · · Score: 0

      Not all the people complaining about the LotR films are Tolkien nerds. I thought the novels sucked, and the movies only slightly less so. Although, the Fellowship film was decent enough.

    6. Re:Not the problem by Anonymous Coward · · Score: 0

      I think most Tolkien fans would agree with you. The ones I've encountered (and myself as well, although I'm not a Tolkien fan) disagree with the way Jackson turned an already over-the-top epic into an at times ridiculously-overblown epic. He turned what could have been a classic movie series into something that after first watching is little more appealing than 300.

    7. Re:Not the problem by J-1000 · · Score: 1

      Thank you for saying this, as I somewhat agree. I'm surprised you weren't modded down with extreme prejudice. Apparently LOTR is the new Star Wars.

    8. Re:Not the problem by Anonymous Coward · · Score: 0

      I'm not going to whine, I'm just not going to make any effort to see it. I managed to get this far without seeing Star Wars Episodes 2 and 3, or the Indiana Jones's Crystal Skull Aliens movie -- and as an added benefit, when someone says they're good I have no reason to contradict them.

    9. Re:Not the problem by je+ne+sais+quoi · · Score: 1

      I view this issue as a universal problem with movies, not just Jackson's. In a high budget flick, they'll go to the utmost detail to get the props (especially costumes) and special effects convincing, yet the plot at times takes turns that are stupid beyond belief. Jackson's movies were particularly bad about this. For example, in the commentary they insisted that the dragons the ring wraiths were riding have the proper number of fingers for a large bird or lizard. Yet, Saruman's orcs have never heard of saws to cut trees, despite having the ability to make arms and armor, and insist on ripping the trees near Saruman's house down. In another point, the Ents all decide not to go to war, then the hobbits trick the leader Ent into going south, where he encounters what was once a grove of trees, recently "pulled" down by Saruman's orcs. There he gives a yell and all the other Ents magically appear. What, were they following the leader Ent the whole time? Or do they just walk at the speed of light?

      These may seem like trivial details, but it's annoying to sit and have to watch them spend so much effort on one hand getting things just right and believable, but on the other expect the audience to throw "suspension of disbelief" out of the window at the drop of a hat. Tolkien actually thought about things like plot and believability. Having been a soldier in the trenches of WWI, he knew about things like troop movements and how nations go to war as well as the emotional duress one goes through in these situations (see Frodo in the last book). Jackson, as talented as he is as a director, does not have the same level of expertise that Tolkien did in these matters, and he shouldn't have fucked with the plot and characters so much.

      --
      Gentlemen! You can't fight in here, this is the war room!
    10. Re:Not the problem by LordKronos · · Score: 1

      Yet, Saruman's orcs have never heard of saws to cut trees, despite having the ability to make arms and armor, and insist on ripping the trees near Saruman's house down.

      Well, there's possibly a compelling argument here. If you have a big enough, strong enough army, pulling them down could be just as quick, and makes most efficient use of the wood (getting the tree roots and all). Also, who is to say they had the technology to make saws? Making a saw isn't the same as making and axe or a suit of armor. Saws need to be very thin, flexible, and require hundreds of very small, consistently sized teeth.

      There he gives a yell and all the other Ents magically appear. What, were they following the leader Ent the whole time? Or do they just walk at the speed of light?

      These may seem like trivial details, but it's annoying to sit and have to watch them spend so much effort on one hand getting things just right and believable, but on the other expect the audience to throw "suspension of disbelief" out of the window at the drop of a hat.

      So what....you wanted Peter Jackson to insert a 15 minute scene of staring at Treebeard while we wait for the other ents to finally emerge from the forest? You know, you just made me realize another huge flaw...how was it that the hobbits made it all the way from the shire to mount doom, had all these incredible adventures in between, and yet it only took them 9 or 10 hours to do it? And why did they have to stop to sleep every hour? Oh yeah, that's right....this isn't an episode of 24. Events do not occur in real time.

    11. Re:Not the problem by Anonymous Coward · · Score: 0

      Take a break and breathe for a moment buddy, I think the combination of WoW and neckbeard is making your asthma is acting up again.

    12. Re:Not the problem by glwtta · · Score: 0

      Unrelated tangent - Indiana Jones: Glassy Aliens is actually not as bad as it seems. It's hard to get past the sheer stupid on a first viewing, but after a second, it kinda grows on you (just a bit, not a lot).

      --
      sic transit gloria mundi
    13. Re:Not the problem by glwtta · · Score: 1

      The main thing Tolkien learned in the war is that he never, ever wants to go back to war, which is why he spent the rest of his life in a magical land of dwarfs and faeries; it's not like he was some sort of military strategist.

      --
      sic transit gloria mundi
    14. Re:Not the problem by drkim · · Score: 1

      Lets face it, if it was true to the book then people would have walked out of the cinema in the first 20 minutes.

      ...you mean, "if it was true to the book then people would have walked out of the cinema sometime during the first 54 hours."

    15. Re:Not the problem by MurukeshM · · Score: 1

      Ahem. Star Wars is the new LOTR. Besides, different eras, different styles. Consider Dumas's novels. All the bitng lips and chewing moustaches had me chuckling through the book. But stop and think about it. They are great ways of displaying emotion, especiallly in the theatre. But sucks, and is laughable, in a book. Just coz you or the fella before you doesn't like Tolkien's style doesn't make him any the less, or more, greater.

    16. Re:Not the problem by Bob-taro · · Score: 2

      It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.

      Lets face it, if it was true to the book then people would have walked out of the cinema in the first 20 minutes. The real problem was Tolkien was not actually a good writer by many definitions and had a head full of wierd catholic patriachal moral absolutism which showed in his writing amongst it's many flaws. In fact in places his writing is rather cringeworthy (when I first read his work I had to struggle not to throw the book accross the room) and he has been easy pickings for many a literary critic over the years. What worked however was his world building was epic. Peter Jackson had to do a carefully considered rework of the dialog, plot, characters to make anything near an acceptable 21st century story, and to have a hope in hell of keeping people seated for 3 hours. He even included actual females, the gender Tolkien didn't seem to acknowledge existed let alone could have anything to do with events in his world. Tolkien fans will mod me down, go right ahead, but many won't, many knew PJ did what he had to do.

      I've heard his writing criticized for being wordy and over-descriptive, but "catholic patriachal[sic] moral absolutism"? You mean he's a bad writer because you disagree with his world view? If he does believe that way, and he communicated that idea to you through his writing, I think that makes him a good writer. I personally didn't like some of the story changes Jackson did for the movie, but I do understand the need to sell tickets. E.g., the part about Tom Bombadil was interesting in a book, but in an epic film (even one with elves and dwarves and magic) it would seem childish and out of place.

      Regarding female characters, the only one whose role was increased for the movie was Arwen. Galadriel and Eowyn were very significant female characters in the books.

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    17. Re:Not the problem by chispito · · Score: 1

      Regarding female characters, the only one whose role was increased for the movie was Arwen. Galadriel and Eowyn were very significant female characters in the books.

      Other than the part where Eowyn almost single-handedly (with an assist from Merry) frags both the Witch King and his flying mount, you're right.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    18. Re:Not the problem by drsquare · · Score: 1

      No, the main problem will be that Peter Jackson has no sense of pacing or editing, so the film will be twelve hours long even though there's only a couple of hours worth of plot.

    19. Re:Not the problem by Anonymous Coward · · Score: 0

      I don't think that it would have seemed out of place in the movie, unless it was in there without the surrounding scenes in the Old Forest and the Barrow. Actually the movie just kind of glossed over the first leg of the journey from the Shire to Bree.

      I think that the placement of the Tom Bombadil scene actually displays a good sense of pacing in the book. If you look at Fellowship of the Ring as several story arcs, the first arc (the journey to Bree) is a pleasant story of the Birthday Party, followed by a long slow section where he builds up to the reason for Frodo to leave the Shire, followed by a pretty dark section in the Old Forest, then Tom and Goldberry's childish-yet-beautiful scene, then an even darker section in the Barrow lands, followed by Tom coming to rescue them. Until you get to Rivendell, the scenes in the Shire, the Old Forest, Bree and the Road alternate between pleasant and dark to allow you to "rest" between the more exciting passages.

      In fact, the whole trilogy follows this pattern, but the darker scenes grow longer and the lighter scenes grow shorter, alluding to the fact that the characters are going further into darkness with fewer helpers found along the way.

  7. Won't it get boring. by Anonymous Coward · · Score: 0

    If he shoots the whole film in slow motion, "The Hobbit is being shot at 48 frames per second", won't it get kind of boring:-)

    1. Re:Won't it get boring. by 19thNervousBreakdown · · Score: 1

      If he shoots the ... film ..., "The Hobbit ...", won't it get kind of boring:-)

      Yes, yes it will.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  8. Boom-years by milbournosphere · · Score: 1

    Boom-years? My understanding was that this tech isn't really catching on. In fact, my impression was that most movie-goers (me included) don't see the value in 'realD', and that directors (Christopher Nolan and others) are starting to move away from it as well. The only good 3D movie I've seen so far has been Avatar. The bulk of the new movies out there seem to use 3D as a cheap side-show.

    1. Re:Boom-years by elrous0 · · Score: 4, Insightful

      The reason it's so "popular" is because studios can get away with doubling their ticket prices to a 3D movie. It has nothing to do with giving the public what they want. It has everything to do with giving the studios and exhibitors what *they* want (i.e., more money).

      When they started showing car commercials at the beginning of movies, the public certainly wasn't demanding more of that. But the studios and exhibitors loved them because it gave them a new revenue stream. So guess what you see at the beginning of every movie now.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Boom-years by milbournosphere · · Score: 1

      I guess I was trying to get at home 3D, not so much at theater 3D. If people aren't seeing the point of buying a 3D tv and directors aren't shooting as many blockbusters in 3D, then 3D probably won't catch on in the long run. I certainly wouldn't call the last few years a 'boom' for the 3D movie industry. The 3D bluray disks and 3D home theater components are out there, but people aren't buying them.

    3. Re:Boom-years by adamchou · · Score: 2

      If they're charging double the ticket price for a 3D movie and people are actually purchasing the tickets, then I'm pretty sure that is giving the public what they want.

    4. Re:Boom-years by elrous0 · · Score: 2

      A lot of theaters don't offer a 2D alternative. So unless you want to drive across town to the ghetto theater, it's either pay up for 3D or find another movie.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Boom-years by internerdj · · Score: 1

      Buying something with a technology != Buying because of a technology (Assuming that I didn't have them) I'd buy Babylon 5 in black and white because the underlying entertainment quality overrides the shortcomings of the entertainment technology. I'd be getting what I want (Babylon 5), not getting what I want (black and white videos).

    6. Re:Boom-years by Hatta · · Score: 1

      The bulk of the new movies out there seem to use 3D as a cheap side-show.

      Movies ARE a cheap side-show. So that should work out perfectly.

      --
      Give me Classic Slashdot or give me death!
    7. Re:Boom-years by Anonymous Coward · · Score: 0

      Or start your own 2D theater in the suburbs and rake in the dough from all those dissatisfied customers while also giving yourself a nice place to watch your movies.

    8. Re:Boom-years by DarkOx · · Score: 1

      I know at least at my local cinema they are only showing 2d versions of films in the smaller theaters if at all. I don't really want to see it in 3d because I actually enjoy the film less that way and would rather save a few bucks but if I HAVE decided to see movie in theater in the first place I will watch it in whatever format its offeredd. So by not showing the 2d versions they make it appear the 3d versions are more popular; which as you say they want because they can charge more.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    9. Re:Boom-years by Phoobarnvaz · · Score: 1

      When they started showing car commercials at the beginning of movies, the public certainly wasn't demanding more of that.

      I knew there was something missing from DVD rips I've seen. No senseless commercials. Guess I need to figure out how to rip DVD's...so I add back in 2 hours of commercials to make these greedy bastards happy. I always knew there was something missing from my life by not making them happy to my fullest.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    10. Re:Boom-years by sFurbo · · Score: 1

      If people were willing to pay twice the price in the first place, why wasn't the price already twice as high?

    11. Re:Boom-years by RespekMyAthorati · · Score: 1

      The reason it's so "popular" is because studios can get away with doubling their ticket prices to a 3D movie.

      And how could they "get away with it" if the movie-goers weren't willing to pay extra for it?

    12. Re:Boom-years by RespekMyAthorati · · Score: 1

      I don't know where you live, but where I live every multiplex shows a 2D version of each 3D movie. And guess what? It's the 3D version that sells out in the first weekend, never the 2D version.

    13. Re:Boom-years by elrous0 · · Score: 1

      You have a very naive idea of what it takes to start up a movie theater these days. Try it sometime without a franchise license from a major chain and just see how many major studios will let you exhibit their films.

      Here's a hint: Almost all the major studios now have exclusive exhibition deals with specific chains. Ever wondered why X major release is only playing at Carmike cinemas in your area, and not at any of the Cinemark ones? Every wondered why the indie theaters only seem to get small-release films and mainstream movies way after their initial release dates? Well, now you know.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    14. Re:Boom-years by elrous0 · · Score: 1

      Because if they had suddenly doubled their price without being able to tout some awesome new "feature," people would have been up in arms and the box office would have actually suffered. But thanks to James Cameron, they found a way to actually make people pay without feeling ripped off (even though they *are* being ripped off).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    15. Re:Boom-years by elrous0 · · Score: 1

      Because many theaters don't give them the choice.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:Boom-years by Anonymous Coward · · Score: 0

      Without other information, I would say that people are not being ripped off if they are willing to pay the new price. Going to the cinema is strictly voluntary, if the price were more than it is worth, people would not go. There is no "correct price" which can be objectively agreed upon.
       
      However, there might very well be a cartel at work (formal or informal), fixing the prices at more than it would be in the free market, and keeping people form making competing cinemas. In that case, people are being ripped off (even in my usage of the phrase).

  9. are they really that desparate? by Dan667 · · Score: 1

    3d make the whole movie experience unbearable. Any more, most people I know won't go to the movie if it is not shown in 2D.

    1. Re:are they really that desparate? by Anonymous Coward · · Score: 0

      3d make the whole movie experience unbearable. Any more, most people I know won't go to the movie if it is not shown in 2D.

      Most people you know will probably say that to avoid more anti 3D whinging from your part

  10. Okay seriously what the fuck. by atari2600a · · Score: 1

    WHY IS IT NOT 60FPS. Seriously even 40 would be better than 48, cause then it'd be easier to sync at 60! I don't think ANYONE cares about the fact it's 2x the framerate of an archaic format! (& you're hearing this from a FILM collector! I literally have a closet filled with 16mm reels!)

    1. Re:Okay seriously what the fuck. by sznupi · · Score: 1

      Bigger audience? ;p 48 will play at 50 quite nicely.

      --
      One that hath name thou can not otter
    2. Re:Okay seriously what the fuck. by Malc · · Score: 1

      Next you'll be asking for it to be x2*1000/1001 faster, and make it interlaced... you can keep your Never The Same Colo(u)r system thanks!

    3. Re:Okay seriously what the fuck. by atari2600a · · Score: 1

      Actually they don't even try at all when it's that close; they just speed it up a little, butchering the pitch. This is very evident if you go from watching NTSC cartoons to PAL, or vice versa. This is also why you can't sync Dark Side of The Moon to PAL copies of The Wizard of Oz.

    4. Re:Okay seriously what the fuck. by sznupi · · Score: 1

      What else could I mean by "48 will play at 50"? ("...quite nicely") Living in a PAL place - I assure you, the slight speedup doesn't bother anybody (plus pitch can be shifted; and you can still do more complex pulldown if the audio is that important); it actually probably worked out quite a bit better than your 3:2 pulldown.

      --
      One that hath name thou can not otter
  11. Cameron wanted 48FPS for Avatar by Animats · · Score: 5, Informative

    James Cameron wanted to do Avatar at 48FPS. Avatar II, or whatever, will be. He's been pushing 48FPS for a while.

    It's about time; 24FPS is way too slow. A big problem with 24FPS is that pans over detailed backgrounds have strobing effects unless the pan is very slow. Sometimes blur is inserted to mask this, either in camera or in post. Cameron likes richly detailed backgrounds ("Titanic", etc.), and this limitation has annoyed him.

    Cameron will use higher frame rates well. He's used 3D well. Other directors, probably not so much.

    1. Re:Cameron wanted 48FPS for Avatar by gilesjuk · · Score: 1

      Longer 3D render times, more frames to render. Not to mention Blu-ray and other devices won't support this frame rate.

    2. Re:Cameron wanted 48FPS for Avatar by Anonymous Coward · · Score: 0

      "Saving Private Ryan" is a movie where I thought the strobe effect actually added to the action parts of the film.

    3. Re:Cameron wanted 48FPS for Avatar by drkim · · Score: 1

      No, but BD supports 50 and 59.94, so it should be possible to do a pull-down to 48fps.

  12. Videophile. . . by JSBiff · · Score: 4, Funny

    24 fps is really just, warmer, you know. You can really see the difference, and the 24fps just looks better, to my eyes anyhow. BTW, I am so glad I bought the Monster Video cables - my DVD bits have so much less signal degradation with them.

    1. Re:Videophile. . . by Hultis · · Score: 0

      If only I had mod points... That really made my day!

    2. Re:Videophile. . . by Anonymous Coward · · Score: 0

      Motion blur looks good and vinyl sounds good. You can take the piss out of audiophiles all you like, let's also take piss out of some similar crocks of shit; namely HD broadcast (compression is ugly no?) and 3D cinema.

      Or do you not feel these to be equally worthy of derision?

    3. Re:Videophile. . . by Twinbee · · Score: 1

      24fps is often terrible for fast motion. But I would think the thing you like about 24fps (the motion blur), can be done with 48fps (where the blur is carried out over 2 frames instead of 1 as before, to allow for the same amount of blurring time overall), so you have the nice smooth 48fps frame rate and the 'strange/unreal/cool' motion blur effect. Everyone's happy.

      --
      Why OpalCalc is the best Windows calc
    4. Re:Videophile. . . by gad_zuki! · · Score: 1

      I know you're making a smart-ass joke, but 24fps is pretty obvious to those of us who edit video and its mostly obvious to movie goers. Movies look a certain way for a reason. The "cinema" look is this very choppy experience. Its completely arbitrary, like the aesthetics of film grain, but for some reason filmmakers and audiences like it.

      I'm not partial to it. I kind of like the smoother experience, but the traditionalists are going to go crazy if this catches on, the same way they complained about the digital projection showings of the recent Star Wars movies.

    5. Re:Videophile. . . by DocHoncho · · Score: 1

      ... but the traditionalists are going to go crazy if this catches on, the same way they complained about the digital projection showings of the recent Star Wars movies.

      Just like traditionalists have gone crazy over every single other change throughout history. They'll either get over it or eventually die off, and the rest of us will shrug and move on. If we listened to every cranky traditionalist who poo-pooed new ideas we'd still be hunting buffalo and sleeping in caves.

      Oh, and one last blow to the traditionalist mindset: The very things they cherish as tradition were at one point *GASP* NEW IDEAS!! Shocking, I know.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    6. Re:Videophile. . . by Twinbee · · Score: 1

      They won't go crazy because they can cut out every other frame for their jerkier experience.

      --
      Why OpalCalc is the best Windows calc
    7. Re:Videophile. . . by internettoughguy · · Score: 1

      But I would think the thing you like about 24fps (the motion blur), can be done with 48fps (where the blur is carried out over 2 frames instead of 1 as before, to allow for the same amount of blurring time overall).

      How can that be true? 24fps is half the shutter time of 48fps. I suppose they could just optical flow blur all the footage in post, but I sincerely hope they don't.

    8. Re:Videophile. . . by Twinbee · · Score: 1

      Yeah, I meant digital post-pro. If it merely imitates that kind of blur, it could look quite effective. I've never heard it mentioned, so it's definitely worth pointing out.

      --
      Why OpalCalc is the best Windows calc
    9. Re:Videophile. . . by Artifice_Eternity · · Score: 1

      If you're a true videophile, you really have to watch all video on a CRT. The tube adds that analog warmth to the image. A cold, lifeless, digitally perfect LCD screen just can't match it.

    10. Re:Videophile. . . by Artifice_Eternity · · Score: 1

      There are various post-production "film look" treatments that can be added to HD video, including a reduction to 24fps or 25fps (the European film speed), higher contrast, added "grain", etc.

      If 60fps HD video is treated with all of these, except for the frame rate reduction, it will look a lot more film-like to viewers.

    11. Re:Videophile. . . by Nethead · · Score: 1

      I want my rotary phone back.

      But come to think of it. TouchTone is analog while pulse dialling is digital.

      ThinkGeek idea: Model 500 VoIP phones.

      --
      -- I have a private email server in my basement.
    12. Re:Videophile. . . by RespekMyAthorati · · Score: 1

      Whoosh?

    13. Re:Videophile. . . by Twinbee · · Score: 1

      Yeah, never thought I'd be a victim of a whoosh but there we go. In my defense, I barely read the second part of his comment.

      --
      Why OpalCalc is the best Windows calc
    14. Re:Videophile. . . by Anonymous Coward · · Score: 0

      Yer funny

  13. 1080p48? Hell yeah! by Anonymous Coward · · Score: 0

    I have too few fingers to count the number of people who work in broadcast who absolutely loathe that film is only 24fps, giving such a choppy picture, etc.
    ( While others believe that is part of the charm of film, and some filmmakers who use video cameras lock the framerate to 24fps even if the thing can do 60fps just fine. )

    They've been hoping for 50fps for film for ages. Looks like this is 2fps short, but I'm sure they'll still be jumping for joy.

    Of course the naysayers will just complain that this is a move by the imaginary property industry to 'force' people to buy new players, TVs, thwart piracy, gives them headaches, cite research that human vision wasn't made for 48fps, hate the silly glasses and yadda yadda yawn.

  14. imax & imax dome by bradgoodman · · Score: 4, Interesting

    On particularly large screens - the relatively "slow" frame-rates used today are quite troublesome. For example, say your shooting video out of a front of a plane on an imax dome screen. When the plane banks - even if it does relatively slowly - since the screen is so large, you see a lot of "jumpiness" - as there may be several *feet* in real-world on-screen distance between an object's position in one frame vs. another. I've been complaining about this for years. It would be nice to see higher frame rates in formats like this.

    1. Re:imax & imax dome by xMrFishx · · Score: 1

      I'm glad it's not just me that notices that too. I see jumpiness on quite a few films I watch but didn't quite do the whole 2+2 thing. I tended to blame quality/compression (yes itunes movies, your bitrate is terrible), though bitrate is a function of framerate right? So yeah, I'm all for higher framerates if it means I don't sit there going "grrr smoother panning please".

    2. Re:imax & imax dome by Anonymous Coward · · Score: 0

      I fully concur with this. It's why I'm so glad that my (HD)TV has framerate upscaling for playing (blueray) movies that are recorded at 24 fps. If I don't use the framerate upscaling, slowly panning movements look really jumpy but when I enable the framerate upscaling on the TV, everything becomes smooth.

      Unfortunately I don't have this option when going to the cinema. Which is one of the reasons that I prefer to watch movies at home on my TV instead of going to the cinema to watch them on the big screen.

      I hope that eventually the movie industry will finally step into the 21sth century and start recording movies at a decent framerate like 60 FPS or something like that. The technical limitations from early 20th century that made the movie industry compromise on a 24 fps framerate have all been overcome. Technology has evolved for over 100 years since those good old days. I really don't see any reason to stick to those old fashioned limitations and I welcome this doubling of the framerate although I consider it still on the low side.

    3. Re:imax & imax dome by LordVader717 · · Score: 1

      I can imagine that Imax screens would cause a lot of flickering in the peripheral vision, much like large Plasma screens do.

    4. Re:imax & imax dome by hawaiian717 · · Score: 1

      Disney's Soarin' Over California attraction uses a 48fps HD IMAX Dome projection. It basically does what you're describing; the attraction simulates hang gliding over various scenery. I have to say I haven't noticed any jumpiness even when sitting at the edge of the screen. The 48fps may be helping, but I also haven't been watching for any jumpiness.

      --
      End of Line.
    5. Re:imax & imax dome by Anonymous Coward · · Score: 0

      Gamers playing things like Counter-Strike already more than 10 years ago were "boosting" their old CRT refresh rate from 60 to nearly 100 FPS (the Counter-Strike "in game FPS counter" or whatever was stuck at 99 FPS IIRC but I may not recall correctly. Anyway, back in the 20th century playing Counter-Strike at 90 FPS was at MUCH more pleasant experience then playing it at 60 FPS.

      So, no, you're not the only one to have noticed that human eyes do "see" more than 24 FPS... :)

    6. Re:imax & imax dome by Anonymous Coward · · Score: 0

      Even in 2D. After working with 120Hz computer screens, and walking into a 24Hz movie, I could almost *distinguish* the frames (esp. with bright, fast pans). Blink, vsync, blink, vsync, blink (yes, yes, so it's not an actual vertical clock sync used in the projector, but anyway). 24Hz is around the minimum where a human can distinguish, but it's annoying nevertheless.

  15. This is fantastic by PhrostyMcByte · · Score: 1

    Movies now seem to always be in a struggle between proper motion blur (exposing a frame for as close as possible to the full 1/24 second duration) and HD sharpness (by reducing exposure time). Sharpness has been winning out a lot lately -- the amount of temporal information is just crap in so many movies today. A higher frame rate will do wonders to produce both fluid AND sharp video.

    I only wonder how long it will take for theaters to upgrade their equipment. I understand it's quite expensive.

    1. Re:This is fantastic by amorsen · · Score: 1

      I only wonder how long it will take for theaters to upgrade their equipment. I understand it's quite expensive.

      Theatres have mostly made the digital switch by now. Doubling frame rate in a digital setup should not cost much, if anything.

      --
      Finally! A year of moderation! Ready for 2019?
    2. Re:This is fantastic by njen · · Score: 1

      For most digital projectors, no upgrade is needed as most can project up to 120fps currently.

  16. I, for one, want all movies this way by MobyDisk · · Score: 1

    I hope this takes off. I have always wanted higher FPS in movies, even regular 2D films it just isn't enough. An object will not look like it is in fluid motion unless there is overlap between where it was in the first frame, and where it was in the next frame. At 24fps you can lose this.

    The problem is especially visible in action scenes and scenes with high parallax. For example, I have watched scenes that pan horizontally across a wide field. The trees and grass in the foreground look like stop motion because a tall blade of grass is on the left in one frame and in the middle of the next frame. There is nothing to indicate that it moved. They compensate for this by keeping the foreground out of focus so the eye is not drawn to it.

    The most recent Iron Man movie suffers from this in the scenes where Black Widow flips over an opponent in sub-second time and there are only a few discrete frames. In one frame she is in front of the opponent and the next she is upside-down above them - there was no motion, she just appeared there. (Some of this could be blamed on over-the-top CG effects that exceeded the budget - it isn't worth the time and money animate/render all those frames.) They compensate for this by constantly changing the camera angle, or by switching in and out of bullet-time.

    I bet if people saw 48fps 2D video it would be like seeing HD for the first time. People would probably go "whoa!" and not even realize what was so special about it.

    P.S. Another example of this is when an animated feature switches from hand-drawn animation to CG, or overlaps the two. The CG elements are perfectly fluid while the hand-drawn elements are often only a few FPS.)

    1. Re:I, for one, want all movies this way by glwtta · · Score: 1

      Whatever problems you saw with Iron Man are due entirely to crappy CG effects. There is no way to move an actor fast enough that they just "appear" somewhere in the next frame - film is based on motion blur, at 24fps, a single frame shows 1/24th of a second's worth of motion, not a discreet instant.

      --
      sic transit gloria mundi
    2. Re:I, for one, want all movies this way by MobyDisk · · Score: 1

      Oh, I didn't mean to imply that the actor actually moved that fast. :-)

  17. So for a normal 2d 24fps experience... by Anonymous Coward · · Score: 0

    They aren't just going to drop every other frame but have written a program to combine 2 frames so we get correct motion blur instead of jerko-vision?

    Not that I care particularly about the hobbit after the boring, overlong action sequences in the last 2 LOTR films.

    1. Re:So for a normal 2d 24fps experience... by Guspaz · · Score: 1

      No, they'll just drop one of the two angles and you'll see a 48fps 2D experience.

  18. Hobbit in 3D? by filesiteguy · · Score: 1

    what is jackson thinking? is he going to have a shark swim at the screen?

    oh, wait - maybe a large flying dragon fly at the screen....

    1. Re:Hobbit in 3D? by Dyinobal · · Score: 2

      3d is hollywood's latest gimmick, plus they've support from electronics manufacturers who are trying to push 3d tv's since most people have at least 720 HDTVs these days and their sales are finally starting to drop off to what they should be.

    2. Re:Hobbit in 3D? by DocHoncho · · Score: 2

      You should be happy, it gives you one more thing to complain about.

      Honestly, in my day the cranky whiners were HAPPY to have a new thing to complain about. Kids these days...

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    3. Re:Hobbit in 3D? by filesiteguy · · Score: 1

      LOL!

  19. Blogspam. by Singularity42 · · Score: 0

    Was the link to a blog done for financial reasons? Why not link to the original source? Money? Ego?

  20. Finally by Twinbee · · Score: 2

    I'm glad that film-makers are finally beginning to realize the video world doesn't start and end at 24fps. That particular limit is pretty arbitrary and terrible for fast/smooth motion where higher frame rates are needed. Real life (TM) is actually infinite FPS of course, so things will only be more realistic, not less.

    Maybe we can all switch to a standard like 60fps, 120fps or or even better 240fps, and our monitors can adjust too. We'd cure flicker or blurry motion (CRT/LCD respectively), general motion smoothness, and even sometimes input lag, all in one sweep. Finally we'd all have a universal framerate which everything can adhere to.

    --
    Why OpalCalc is the best Windows calc
    1. Re:Finally by Reeses · · Score: 2

      24 fps isn't arbitrary. It's the result of a lot of research.

      It's the minimum number of frames that trick 99.9% of people into seeing a constant image on screen.

      Slower rates result in flicker.

      Higher rates, on 1920's technology, were progressively prohibitively expensive.

      48 Fps is great. It's roughly half the maximum frame rate of we can see (the optic nerve refreshes at approximately 100Hz).

      We'll get too 100fps soon. Anything over that isn't worth it.

      This doesn't apply to LCD TVs and what not.

      --
      Reeses
    2. Re:Finally by hedwards · · Score: 1

      You have to draw the line somewhere, going from 24 to 48 fps doubles the number of pixels that are present in uncompressed footage, going from there up to 120 or higher doesn't necessarily make much sense, you hit the point of diminishing returns pretty quickly.

    3. Re:Finally by Twinbee · · Score: 1

      I've heard how many can tell the difference between 100 and say, 160fps on CRT monitors. Do you have a reference?

      I bet if you saw a very fast motion scene, you'd be able to tell the difference between 100 and 200fps, and even between 200 and 500fps.

      I've heard just once in my life that about 500fps is the true perceptible limit. I think that figure is more realistic.

      --
      Why OpalCalc is the best Windows calc
    4. Re:Finally by glwtta · · Score: 1

      I've heard how many can tell the difference between 100 and say, 160fps on CRT monitors. Do you have a reference?

      I'm going to guess you're thinking of 3D games? That fps measure is not all that similar to film frames.

      I bet if you saw a very fast motion scene, you'd be able to tell the difference between 100 and 200fps, and even between 200 and 500fps.

      Based on what?

      I've heard just once in my life that about 500fps is the true perceptible limit. I think that figure is more realistic.

      Well, ok, but based on what? At a certain point, all you see in a very fast motion scene is a blur, it doesn't really matter how many frames are used to show you that blur.

      --
      sic transit gloria mundi
    5. Re:Finally by Anonymous Coward · · Score: 0

      If the optic nerve refreshes at 100hz, how come I can tell the difference between 100fps and 120fps on my Samsung 2233RZ?

    6. Re:Finally by Reeses · · Score: 1

      I've heard how many can tell the difference between 100 and say, 160fps on CRT monitors. Do you have a reference?

      Here's the best reference I can find to date:

      http://books.google.com/books?id=-e9PqP8_CA0C&pg=PA213&lpg=PA213&dq=data+rate+of+optic+nerve&source=bl&ots=8SxM6u24BQ&sig=G_KBapsdppnZSRFAKxj8JKylzwY&hl=en&ei=7R2lTeWeNOa_0QGRhtDwCA&sa=X&oi=book_result&ct=result&resnum=5&ved=0CCsQ6AEwBA#v=onepage&q=data%20rate%20of%20optic%20nerve&f=false

      Sorry it's google books. I remember reading the statistic somewhere during the refresh rate wars on monitors during the early 2000's. I had a 17" Monitor, and anything less than 75 Hz gave me massive headaches. So I started doing research and found out the optic nerve can only handle about 100 Hz. It varies by person a little up and down. We are analog machines after all.

      It may be higher, the linked book mentions a consistent rate of 200 pulses per second. Which might give rise to a 200 fps measurement, depending on if a "pulse" is both the top and bottom half of the sine wave. The book also states that it can max out at 1000 pulses per second, but it can't maintain it before nerve degradation happens.

      I bet if you saw a very fast motion scene, you'd be able to tell the difference between 100 and 200fps, and even between 200 and 500fps.

      I've heard just once in my life that about 500fps is the true perceptible limit. I think that figure is more realistic.

      It varies from person to person. There are people who see 15 fps as continuous. There are those who have to cross the 24 fps threshold. 500 fps may be perceivable with a burst of adrenaline. The human visual cortex is still largely a mystery to scientists.

      --
      Reeses
    7. Re:Finally by Reeses · · Score: 1

      Because, unlike the eye, your Samsung isn't a constant display device.

      Your eye captures a stream of video information with no frames. It's just a persistent sine wave. There's no "blanking interval" like there is in TVs (I know LCDs don't have a blanking interva, but there's still an equivalent where a pixel isn't being addressed and is sitting idle, slowly dimming), they constantly send a sine wave. Similar to how the difference between an original analog music waveform (our eyes) and the cd sampling rate (digital displays) work. Each rod and cone has it's own nerve signaling path to send down the optic nerve. (it's about 1.2 million nerve fibers.)

      Sadly, your TVs pixels are not persistently individually addressed. They have a refresh rate as the system walks through each pixel in the grid. The key is to do the pixel update before it fades so much that we notice it. On larger LCDs, the panels are broken up into multiple panels, so it does multiple panels at once. Our eyes on the other hand, each cone/rod is constantly sending information. Somehow our brain stitches it into our perception of the world around us.

      You will also note that the Samsung site says this:

      The 2233RZ starts with a 120 Hz signal to create 3D with two fully 60 Hz images.

      You're not really seeing 120 Hz. And you have processing circuitry in there to deal with that mucking with it all. If the LCD runs at 60 Hz, and you feed it a 100 Hz signal, that's not an even multiplier of 60, so the panel circuitry has to do some sort of pulldown to sync it with the display. Pull-down circuitry frequently leads to visible judder in images, that's why DVDs mastered at 24 fps don't look right if your TV doesn't have good 3:2 pulldown software. 120Hz is very easily mapped to a 60Hz panel (it just drops every other frame). Since it's a consistent drop-frame effect, your eye smooths it out easily. If it dropped every other frame for 10 frames, then dropped two frames for the next two frames, then back to 1 in 10, etc, your eye would see that. It may even be what's happening.

      --
      Reeses
    8. Re:Finally by rbrander · · Score: 1

      I clicked on your link, and it looks to me that the "pulses" are not even bits, much less full pixels. However the nerve works, he works that 200 out to "15 to 20 images to the brain each second". Which is why 16 fps looked like motion, minimally.

      Whether you "need" 48 or 60 or 72 or 96 will always be a matter of judgement. At some point, nobody will pay to have a higher frame rate, and that one will be the last. I don't think 48 fps is it. I'd be surprised if it went past 72, astonished if past 96.

    9. Re:Finally by mooglez · · Score: 1

      24 fps isn't arbitrary. It's the result of a lot of research.

      It's the minimum number of frames that trick 99.9% of people into seeing a constant image on screen.

      According to the Peter Jacksons blog entry that this news is based on, 24fps was chosen because it was the lowest framerate that they could sync audio to, without problems, back in ~1920, thus the cheapest possible framerate as film costs money, and the higher the fps, the more film is consumed.

    10. Re:Finally by Anonymous Coward · · Score: 0

      It's the minimum number of frames that trick 99.9% of people into seeing a constant image on screen.

      99.9% seems like an arbitrary number to me.

    11. Re:Finally by Anonymous Coward · · Score: 0

      (the optic nerve refreshes at approximately 100Hz).

      We'll get too 100fps soon. Anything over that isn't worth it.

      The optic nerve's "refresh rate" isn't quite the same as it is for a projector. It's more like the time constant of an RC circuit. For a certain time constant (the "refresh rate" of your eye) there's a certain input frequency above which events start to alias, making them less distinguishable. What then happens is that you might get a modulation at a lower frequency. Since the optic nerve isn't getting infinitely high frequency into your eye, there's some information loss. You might be right that with today's stuff it's not worth it above 100fps, but the benefit isn't 0, it's just significantly reduced. 240Hz TVs are commonplace at electronics stores today. If you are able to get some good test video (i.e. with a lot of consistent motion of high-contrast edges) on a blu ray and set up a 120Hz next to an otherwise-identical 240Hz set, I'm pretty sure that you'll be able to notice the difference if you look very closely.

      With today's video sources (other than computers, video games, or home video), we don't need more than 30fps, as there isn't anything currently recorded above 29.97 fps. It's a sad state of affairs and I applaud anybody in the film industry who's attempting to push that. I'm really hoping that he's planning for 48fps for the 2D version, and not just doubling to 48 so that each eye can see 24 in a shuttered scenario.

      However, these 120Hz and 240Hz TVs are actually doing some interpolation that provides noticeable (if over-hyped) results. So I wouldn't call the framerate game dead at 100Hz.

    12. Re:Finally by Anonymous Coward · · Score: 0
      24 fps is not about flicker. To suppress flicker, 24 fps film is actually shown at 48 fps, i.e. all frames are shown twice. The reason for 24 fps is that it is the minimum where people perceive fluid motion instead of stuttering. Apparently "blinking" each frame twice for 1/96s with a black frame in between, as is done in cinemas today, instead of showing each frame for 3/96s of a second helps with this perception. 24 fps still isn't enough for pans of highly detailed backgrounds, because that still stutters.

      (the optic nerve refreshes at approximately 100Hz).

      Can you supply sources for this? The receptors are rather analog in nature.

    13. Re:Finally by Anonymous Coward · · Score: 0

      Honestly why go over 60 fps unless you are a mutant who is actually distracted by anything less.

  21. 3d fail. 48 fps WIN by Anonymous Coward · · Score: 0

    I'll be glad to watch a smoother, higher quality picture in 2D, thank you very much.

  22. Wait... by WiglyWorm · · Score: 5, Insightful

    The hobbit is being filmed in 3d? Ugh...

    3d is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.

    1. Re:Wait... by dunezone · · Score: 1

      Its not a gimmick if used properly. For example CGI could've been seen as a gimmick early on but two movies used it properly to enhance the story (Terminator 2 and Jurassic Park). When time is taken into putting an effect into a film it can greatly enhance the experience when its done last minute like "Clash of the Titans" its pulls you away from the story and you get garbage.

      The problem today is that a studio will slap on "3D" and charge $12 a ticket instead of $7.

    2. Re:Wait... by adisakp · · Score: 1

      The hobbit is being filmed in 3d? Ugh...

      3d is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.

      1939: The Wizard of OZ is being filmed in Color? Ugh...

      Color is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.

    3. Re:Wait... by Anonymous Coward · · Score: 0

      I'd say that Peter Jackson is one of those exceptions.

      I saw Avatar in the theater and was very impressed by his use of 3D.

      I thought to myself, "Hey. This 3D thing might not be so bad after all."

      Then I saw Clash of the Titans and Tron.

    4. Re:Wait... by Anonymous Coward · · Score: 0

      Yeah just like color and sound.

    5. Re:Wait... by Anonymous Coward · · Score: 0

      You are 100% right about 3D being mostly a gimmic. I watched Avatar in 3D opening night in IMAX, and most of the movie I thought "Gee, this would be better in 2D". Well, I guess I thought that in between thoughts of "Man, I wish this movie wasn't so long" and "Man, did anyone else see Ferngully before?" and "Man, Giovanni Ribisi is the ONLY believable character in this poorly written sci-fi".

      So I wonder...since Peter Jackson's shooting at such a higher FPS maybe he'll be able to get rid of a lot of the (technical) errors from the LOTR movies. I was quite impressed with the movies, but honestly by the end of the 3rd film it was like, enough with the 10fps slow-mo to add dramatic flair...give us establishing shots instead...

      The technical achievements Peter Jackson and his WETA team accomplished in the production of those movies was worth an Oscar. However, many parts of the movies still stink of rookie filmmaking...several very awkward cross fades, goofy looking abrupt jumps to 10 (or whatever) fps shots to add dramatic tension, marijuana jokes, the overly bleached out colors in the end scenes (to add drama...), the whole "end" after "end" after "end" (side note: probable nerd point there, the war ends with like, 300 pages of text left in the source, i know, but the version of the end they went with was almost campy in its filmmaking), the cheesy B-horror-movie special effects (which REALLY stand out against the rest of the otherwise excellent CGI and miniature work), rewrites that aren't logically consistent within the narrative of the movie (most notably, one movies says arwen will live forever after her husband-to-be dies, another movie says she will die a mortal death, what's the story? there are many other things that would appear more nerd-oriented but nevertheless still aren't really consistent in the narrative that stand out to the viewer who is both casual AND perceptive.)

      Naturally I am aware that he has an Oscar and I don't, he has X dollars and X talent, etc and I don't, and that I could not have done any better, and 110% likely would have done substantially, embarrassingly worse. He did a great job translating the book series to film, but *as films* they mostly aren't *greatest films of all time*, except for the mostly outstanding technical efforts made. Hey, "Star Wars" lost to "Annie Hall" for best picture (boo! not fair) in what, 1978 anyway, and more recently "Avatar" did not win best picture either (quite deservedly).

    6. Re:Wait... by JambisJubilee · · Score: 1

      You speak the truth.

      I have an idea, how about taking all of those millions spent on 3D/special effects and invest it in... I don't know, perhaps the SCRIPT. And if there's money left over you could work on the ACTING, or CINEMATOGRAPHY.

      I'm beginning to wonder if Hollywood has forgotten how to make a film...

    7. Re:Wait... by NoSig · · Score: 1

      Once upon a time people thought color was a gimmick too. A black and white movie conveys pretty much as much information in terms of what is going on as a color movie does. It adds nothing to the plot. What's the advantage? It's more immersive because you don't have to get past the fact that the movie looks different from the real world - the real world is in color. People who had only ever seen black and white didn't see the point. Today's gimmick is tomorrow's matter of course.

    8. Re:Wait... by lars_boegild_thomsen · · Score: 1

      Lesbian porn is the only exception I can think of :)

    9. Re:Wait... by Waccoon · · Score: 1

      So, your brain is too distracted to feel a headache?

    10. Re:Wait... by Rolgar · · Score: 1

      Could you elaborate how a James Cameron movie makes Peter Jackson an exception?

    11. Re:Wait... by Anonymous Coward · · Score: 0

      The hobbit is being filmed in 3d? Ugh...

      3d is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.

      1939: The Wizard of OZ is being filmed in Color? Ugh...

      Color is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.

      19XX: [MOVIE] is being filmed? Ugh...

      Moving pictures are a gimmic and it is helping to further ruin story writing. There are very few exceptions.

    12. Re:Wait... by _0xd0ad · · Score: 1

      No... it just doesn't have enough blood.

  23. Such technology actually exists by Anonymous Coward · · Score: 0

    It has been done. I really recommend it for all the fans of 3D.

  24. Cue panic about video format. by Toze · · Score: 1

    http://www.youtube.com/watch?v=DsoScA4_wWA#t=6m30s Monty Python. "This room is surrounded by film!"

    --
    No OS on the planet can protect itself from a user with the admin password. - Yvan256
  25. The real headache by ackthpt · · Score: 1

    The extra charge for 3D is the real headache. I'm now seeing far less movies.

    --

    A feeling of having made the same mistake before: Deja Foobar
  26. How About No 3D by DreamArcher · · Score: 1

    Just say no to 3D. Do viewers really want 3D or are movie companies pushing it to make bank. I think we all know.

  27. Framerate is not the issue. by Anonymous Coward · · Score: 0

    The problem with 3D is not the frame rate, it's that your eyes are focusing on a screen in the distance while converging on objects that appear to be near you. Hence the headache.
    Framerate does improve the "realism" of the image, but not the headaches.
    Also no one would shoot 3D on film. The reason 3D is popular for big movies is because it's now affordable to shoot it digitally.

  28. Re:Jackson? by Stupendoussteve · · Score: 1

    You're right. The book was only 24fps, why does Peter Jackson think he can change it and make it better?

  29. FIlms are already projected at 48 fps by Anonymous Coward · · Score: 0

    Although films are shot at 24 fps, they have been projected for 50+ years at 48 fps, and recently some Sony theaters have been projecting them at 72 fps. This is done by projecting each frame twice (or 3 times). The reason is that the eye sees flicker at 24fps. At 48 fps (although only 24 unique fps) the flicker disappears.

    This is the same reason TV was interlaced, to allow them to change the screen 60 times per second (60 fields) even though there were only 30 complete frames per second captured by the camera.

    1. Re:FIlms are already projected at 48 fps by tekrat · · Score: 1

      No, TV is interlaced because if you started "painting" the image on the screen linearly, the top half would be fading before the bottom half was finished. It had to do with the phosphor on the inside of the tube versus an acceptable frame rate/image decay rate that wouldn't shear the image if the camera panned. Also, not all TV is 60/30, as PAL/SECAM are differing standards from NTSC.

      --
      If telephones are outlawed, then only outlaws will have telephones.
  30. should be done at 240 fps by blair1q · · Score: 1

    If you film at 240 fps, you can factor it down to 120, 60, 48, 30, and 24 fps, and everyone gets a "native" copy for their preferred viewing platform.

    Yes, it's a metric assload of data, but what's a few hard drives compared to the cost of a day's shooting or a minute's CGI compositing?

    1. Re:should be done at 240 fps by PRMan · · Score: 1

      You have to do 10X the CGI compositing, though. That's probably why they are going to 48 instead of 60. Doubling the CGI budget is already very expensive.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:should be done at 240 fps by blair1q · · Score: 1

      That's getting more automated all the time. All you do is set some dots into the frame and the software takes care of translation and rotation and shading (curiously all three are one operation) and stretch and squeeze and blur. Once you spend all that money planning the scene and developing the model, there's an economy to using it for 10X more frames.

    3. Re:should be done at 240 fps by Kenja · · Score: 1

      Back in the mid 90s when I last worked with stereoscopic 3D we did it (ideally) at 120Hz with each eye getting 60 fields per second. On NTSC systems (also known as your TV) we used the full 60 fields per second split at 30/30 between the two eyes (NTSC is 30 frames or 60 fields per second). Looked very good at the time. Think I still have some old 1960's black and white 3D movies on VHS around here someplace.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:should be done at 240 fps by Malc · · Score: 1

      Except the majority of people whose native refresh rate is 25 or 50 fps. What are you going to do with the audio?

    5. Re:should be done at 240 fps by blair1q · · Score: 1

      Does it matter? If they're using alien frame rates, they're listening to miscued dubbing anyway. Or watching a bootleg copy filmed through someone's T-shirt. Bastardos!

    6. Re:should be done at 240 fps by Anonymous Coward · · Score: 0

      That is true. But every time you double your frame rate (assuming the same shutter angle, typically the shutter is open for 1/2 of each frame's duration), you lose half of your light. What was lit with 20,000 watts of light at 24fps now must be lit with approximately 200,000 watts of light.

      For years, low budget cinematographers stuck with crappy video cameras considered 24fps the holy grail of frame rates. The motion blur has been with us for 90 years, and many people prefer it.

      I don't expect most filmmakers to switch over from 24fps right away, if ever. I have a DSLR that shoots video, and I vastly prefer the look of the 24fps setting over the 30fps and 60fps settings. Just because we can go to a higher frame rates now, doesn't mean we should. It may work for a few movies, and it's nice to have the option, but the motion blur of 24fps with a 1/48 shutter speed has been THE look of film for almost 100 years, and I don't see everyone abandoning it overnight.

    7. Re:should be done at 240 fps by jackbird · · Score: 1

      Um, no.

    8. Re:should be done at 240 fps by Anonymous Coward · · Score: 0

      That is true. But every time you double your frame rate (assuming the same shutter angle, typically the shutter is open for 1/2 of each frame's duration), you lose half of your light. What was lit with 20,000 watts of light at 24fps now must be lit with approximately 200,000 watts of light.

      200,000 / 20,000 != 2

    9. Re:should be done at 240 fps by Anonymous Coward · · Score: 0

      Yes, it's a metric assload of data, but what's a few hard drives compared to the cost of a day's shooting or a minute's CGI compositing?

      Actually, it would be ZERO data, since the article is about film, not digital video.

    10. Re:should be done at 240 fps by blair1q · · Score: 1

      How much did having a fully-CGI character composited with live actors for virtually an entire feature film cost the makers of Paul?

      Hint: you're probably thinking an order of magnitude high.

    11. Re:should be done at 240 fps by _0xd0ad · · Score: 1

      Yeah, because 240 fps / 24 fps != 2 either.

  31. Will 48fps cinematography catch up? by jfengel · · Score: 3, Interesting

    At 60fps, things look very different than at 24fps. It looks great in short clips, very "real", but it rapidly takes on a hyperrealistic feeling. I assume it's just from me being accustomed to 24fps; it's what a movie "should" feel like.

    I suspect that they're going to have to develop a new cinematography around 48fps, much as they have to for 3D. They're still working on the latter, but Cameron got awfully close in Avatar; a few shots I really didn't like, but it generally enhanced rather than detracted.

    Finding the right lighting/lenses/aperture etc. for 48fps will probably take a bit of work, but Jackson seems to have a strong visual feel and will be able to figure it out. It should be easier than the shift required for 3D cinematography.

    1. Re:Will 48fps cinematography catch up? by Anonymous Coward · · Score: 0

      I assume it's just from me being accustomed to 24fps; it's what a movie "should" feel like.

      There's a side-effect of this: since consumer video cameras have been capable of higher framerates for decades, a 48fps movie now looks cheap and tawdry to some people, because of the association with low-quality home-made video.

      If 48fps movies catch on, perhaps this mental programming will be undone.

    2. Re:Will 48fps cinematography catch up? by zippthorne · · Score: 1

      They shouldn't need a whole new cinematography. They should just stop trying to paint the horses like wizard of Oz.

      Let the 3d effect mostly be behind the screen, try not to have stuff coming so far out of the screen that the audience has to go cross-eyed to see the stupid thing, and never have stuff that comes out of the screen cross the edge of the screen on the "audience" side.

      --
      Can you be Even More Awesome?!
    3. Re:Will 48fps cinematography catch up? by Anonymous Coward · · Score: 0

      Hyperrealistic? The world around us has infinite fps (well, OK, the framerate is actually limited by Planck time or whatever, but my eyes don't care). The first thing that higher frame rate would achieve is lessen the fake motion blur that has to be added to computer generated films. And that's also very good. If a film seems hyperrealistic to you, it's not the framerate, it's either you or the film.

  32. Actually you'll get shit like this by Sycraft-fu · · Score: 1

    People have become accustomed to 24fps as being "cinematic" and often don't like higher frame rates. Panasonic and some other companies have new AVCHD cams that shoot at 1080 60p if you want them to. It produces beautiful, fluid, video that gives very realistic motion. However some people hate on it. They say it looks "fake" or "like a soap opera." They want stuff that looks more like a movie, so the cameras will also shoot 24p if asked to.

    This is going to be a problem as we get higher frame rates. People will bitch because it looks different. Hopefully eventually most people will get used to it and realize that it DOES look better because the fluid motion is more like real life. However I'm sure there will be some cinemaphiles who will bitch about it and claim 23.976fps on real film is THE ONE TRUE WAY!!!! and such shit.

  33. Re:1080p48? Hell yeah! by LordVader717 · · Score: 1

    Problem with the broadcast industry is that they use electronic cameras which

    need

    to be shown at a high frequency to not look like shit. This problem can be alleviated with postprocessing, but it plagues many an independent film who use electronic cameras on a tight budget.

  34. And you hit on another problem by Sycraft-fu · · Score: 1

    Those glasses reduce brightness a ton and contrast as well. When I watched Tron I was amazed at how much better the 2D scenes (all the stuff in the real world) looked because I took the glasses off. Those projectors are really nice and produce beautiful, bright images, which the glasses do a good job of fucking up. I'd guess they are ND4 to ND8 equivalent which is a major reduction in light.

    I have no interest at all in this 3D tech. I want a 120Hz monitor for my computer, but to run in 2D mode because it gives extremely fluid motion (higher fps is useful for computers since they don't naturally blur things like film/CCDs do).

  35. i dont get it by tommyhj · · Score: 1

    Lots of wierd misconceptions here...

    3D at the movies use polarized light, and each eye gets their usual 24fps. No flickering because there is no "black" in between each frame.

    3D at home uses active shutter glasses with each eye flickering at 30fps, so the 60hz of the LCD gets split in right/left. That causes noticeable flicker (1/30'th of a second of black between each frame). It's a great mystery to me why they didn't make the glasses flicker at double that to remove the obvious flickering, but for the time being, they remain at 30fps... At least, that's what i can deduce from wearing them and looking out the window :)

    Shooting in 48 fps makes less motion-blur maybe? I dont get how it would make less flicker in the movies where that's not the issue...

    1. Re:i dont get it by Wyzard · · Score: 1

      3D at the movies use polarized light, and each eye gets their usual 24fps. No flickering because there is no "black" in between each frame.

      RealD uses polarized light, but through a single projector, running at 144fps, switching "sides" six times per (24fps) film frame. Your eyes see left-right-left-right-left-right for each still picture before moving on to the next.

      Since each eye sees black while the other eye is seeing a picture, RealD does flicker. It's 144fps flicker, which most people don't notice, but some people are sensitive enough to be bothered by it.

    2. Re:i dont get it by not+flu · · Score: 1

      I've been to a theater with shutter glasses. The effect worked fine but added nothing to the movie (Pixar's Up!). The glasses were heavy compared to the polarized kind and I would have preferred to watch the movie without.

  36. Really? by netdigger · · Score: 0

    My head already hurts

  37. Why do so many people hate perceiving depth? by znigelz · · Score: 1

    The 2D to 3D conversion process has really destroyed the reputation of stereoscopy. It is a poor attempt at achieving the real thing. It can only be done with two separate cameras side by side filming the same scene (or two digitally rendered scenes with separate eye points). We have two eyes, so cameras require two lenses to perceive the scene that is being captured/recorded. The replication/presentation on a video screen is another challenge.

    I'm not sure that most people understand that you are suppose to look into the screen, as opposed to having things come out of the screen.

    I love perceiving depth in movies, and once head tracking is used for modifying the view frustum dynamically, and it is combined with stereoscopy, the 3D experience it going to be incredible. Unfortunately, this is impossible for more than one person viewing at the moment. Unless they can somehow achieve a massive enough frame rate for multiple viewers (and shutter glasses set at different time intervals). Though by the time this becomes practical, I'd say light fields will have taken over. But even with a light field, we will still want infinite backgrounds (and side views) with depth perception. I'm not sure that I really like the idea of the parallax barrier used in the 3DS, but I imagine it produces satisfactory results.

    I imagine that people actually have trouble with convergence. I'd say that it is the same when they try to view a stereogram. I have a lot of trouble viewing a stereogram, but I have no trouble with viewing 3D video. I think that people incorrectly squint their eyes too hard as if they are trying to see a far off or blurry scene, which would give anyone a headache. It is a natural reaction for people to squint their eyes when they are trying to perceive something, especially for anyone who wears glasses.

    Binocular cues are incredibly important for a true viewing experience. Tennis has already become huge adopters of the technology. It allows them to tell whether a ball is inside the line. Soon all the other sports will be the next to follow. I can't wait to look back and laugh at all the haters/flamers.

  38. 48 fps great, 3d not so much. by guidryp · · Score: 1

    A switch to higher frame rate is long overdo.

    I really don't get the reactionary attitude to improving 24fps. 24 strobe and hideous panning should have been behind us decades ago.

    People whining about soap opera effect are out to lunch. Soap operas look like crap because of poor video equipment with small sensors creating deep DOF, putting everything in focus, hideous sets, poor lighting and generally very low shooting budgets.

    Citizen Kane shot at 48fps would still be a cinematic masterpiece and a Soap shot at 24 fps would still look like crap.

  39. Why by krazytekn0 · · Score: 1

    I still think 3d filming is stupid. I recently saw Tron: Legacy in 3D and was visually unimpressed, had no idea why till I realized I really got into the movie during several of the 2d scenes. Technology is awesome but I still don't get using our current 3d technology, it just seems to detract from the experience.

    --
    Not all life is cyber. Extra Income
  40. Todd-AO was 30 fps in 1955 by Anonymous Coward · · Score: 0

    Mike Todd (one of Liz Taylor's ex's) developed the Todd-AO format in the 1950s. It boasted 70mm prints, 6-channel magstripe sound, and a speed of 30 fps:

            http://en.wikipedia.org/wiki/Todd_AO

  41. Hallelujah! by daithesong · · Score: 1

    It is truly bizarre that we have greatly raised the spatial resolution, but the temporal resolution has remained stuck at the appallingly juddery 24 fps. I find movies unpleasant because of it. On any reasonable sized screen (and particularly movie theaters), even a slow pan results in the scene moving large distances on the screen every 1/24th of a second. It is ugly, pure and simple; there is no positive aesthetic in visual judder.

  42. Hardware vendors rejoice by juosukai · · Score: 2

    Especially the HDD manufacturers and RAID-manufacturers. For several years Post Production houses needed to work with 2K @ 24 fps. This means a datastream of ~ 218MB/s. With 4K @ 48 fps, the drives need to stream ~1875 MB/s. Forget 8Gbit/s Fibrechannel and 10Gbit/s ether, we need internal PCIe based SSD drives and moving files between internal storage and the SAN again. Sounds so very 2004 to me... /jussi

    1. Re:Hardware vendors rejoice by dimethylxanthine · · Score: 1

      Worry not. I'm sure Jackson and Western Digital will think of something ;)

  43. Why not 60? by Anonymous Coward · · Score: 0

    If Hollywood is upgrading numerous technologies to shoot, render and show movies at a higher frame rate, why not go up to at least 60? At 60, the production processes of TV and movies would overlap more, possibly gaining a small benefit in economy of scale. Anything short of 60 and people will criticize Hollywood for drawing attention to a picture quality metric which movies still aren't doing quite as well as black-and-white box TVs from the 1950s.

  44. Obligatory by Tablizer · · Score: 2

    TThhee HHoobbbbiitt

  45. PLEASE stop making 3D movies... by Anonymous Coward · · Score: 0

    I, for one, do NOT welcome our 3D overlords. As someone who wears glasses and finds wearing even some of the newer contacts problematic (my eyes dry out fast in contacts and so I have to blink a lot or keep a bottle of rewetting drops in my pocket all the time), I detest wearing glasses over my ... glasses. This is not my only complaint as most 3D movies pull me out of the story because we slammed "thr33 D!!!1!!" on the movie just to charge $6.00 to $10.00 extra for a pair of ... glasses. 3D almost always adds absolutely nothing to the story or the visuals, it is just there and a distraction.

    Here is an idea: MAKE A GOOD STORY that people actually want to spend money on. Stop all the damn graphics and explosion shows. One or three during a quarter are fine, but someone take a fucking risk with a new story or edgy book. I'd like to see an independent produce a genuine NC17 movie (US rating) that tells a damn good story without gratuitous use of sex. I'm not saying no sex or nudity in the movie, but it should be integral to the story. Someone actually surprise us, for once.

  46. Re:100hz Source? by spopepro · · Score: 1

    I'm curious if you have the source for the "optic nerve refreshes at approx. 100Hz". It sounds about right, but I went looking around for details and it appears that not everyone is able to observe stroboscopic events under continuous illumination. This was a huge surprise to me, because I have always seen car and bicycle wheels start to "turn backwards" at a certain frequency in daylight conditions. I didn't realize that some people don't. Now I'm confused and am probably going to waste the rest of the week reading up on visual perception theories and research.

  47. Kodak? Kubrick?? by PCM2 · · Score: 1

    Can anyone explain the editorializing in the summary? I searched TFA and I can't find mention of Kodak or Stanley Kubrick anywhere. Why would Kodak be happy that Peter Jackson is shooting at a higher framerate? As far as I know, all modern 3D movies are shot with digital cameras. And what does Kubrick have to do with anything? For all anyone knows, he'd be shooting digital today, too -- digital cinema cameras weren't even around when he died.

    --
    Breakfast served all day!
    1. Re:Kodak? Kubrick?? by sexconker · · Score: 2

      It's stupid commentary about how 48fps films require twice as much film compared to 24 fps films of the same length (meaning Kodak gets twice as much money).
      Kubrick shot it retarded formats all the time to be intentionally pretentious. He also shot in great excess, to invariably throw the bulk of it out. The people he bought his film from profited greatly from his behavior.

    2. Re:Kodak? Kubrick?? by PCM2 · · Score: 1

      It's stupid commentary about how 48fps films require twice as much film compared to 24 fps films of the same length (meaning Kodak gets twice as much money).

      Ah. Well, since Jackson will be shooting The Hobbit using the Epic Red digital damera, that really was pretty lame.

      --
      Breakfast served all day!
    3. Re:Kodak? Kubrick?? by bickle · · Score: 1

      This is one of my pet peeves about Slashdot: Random jabs/commentary/unexplained references thrown in as if everyone knows what it's about.

    4. Re:Kodak? Kubrick?? by Anonymous Coward · · Score: 0

      Kubrick shot it retarded formats all the time to be intentionally pretentious. He also shot in great excess, to invariably throw the bulk of it out.

      And, in the case of 2001: A Space Odyssey, he didn't throw out nearly enough. That movie could have easily fit into an hour and a half.

    5. Re:Kodak? Kubrick?? by turing_m · · Score: 1

      Kubrick shot it retarded formats all the time to be intentionally pretentious.

      Pretentious? If any director can be forgiven for thinking he's Stanley Kubrick, it's Kubrick himself.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
  48. More FPS? by mapuche · · Score: 1

    Just watch the new TV sets with frequency interpolation. The video have a soap opera look.

  49. nobody wants it that's why they're making them? by electrosoccertux · · Score: 1

    sir, your logic is flawless.
    ahem.
    stupid.

    1. Re:nobody wants it that's why they're making them? by elrous0 · · Score: 1

      No, they're making them to make more MONEY.

      And no, people didn't want them. No one was sitting around five years ago saying "Gosh, I sure wish they would bring back 3D movies." But thanks to James Cameron (and some *very* clever marketing), they created a nice false demand--and got the sheeple to accept it.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:nobody wants it that's why they're making them? by electrosoccertux · · Score: 1

      uh, I know I and my friend were. I just want them to run at higher FPS in the action sequences, that's all, and then I'll be happy.

  50. Umm, The Hobbit is "Filmed" with Digital Cameras by BBF_BBF · · Score: 1

    OP: "But until digital principal photography completely usurps celluloid, this may be good news for Kodak, who now have even more reason to lament the death of Stanley Kubrick."

    Kodak ain't going to get a cent of extra "film" revenue from Peter Jackson. The Hobbit is filmed on 5K Red Epic Digital Cameras. http://collider.com/peter-jackson-the-hobbit-3d-red-epic-cameras/62263/

    I bet hard drive makers are really happy though. ;)

  51. avatar roughest part was at beginning by electrosoccertux · · Score: 1

    The "adjustment" people talked about was just the first 15 minutes of the film being nonstop fast paced action. On IMAX, a moving stick across the screen jumps at least 5-6 feet per frame. That's why we need 48fps.

  52. Re:100hz Source? by the_other_chewey · · Score: 1

    it appears that not everyone is able to observe stroboscopic events under continuous illumination. This was a huge surprise to me, because I have always seen car and bicycle wheels start to "turn backwards" at a certain frequency in daylight conditions.

    You probably don't.

    I thought so for a while too, but when I started to really pay attention to it,
    it turned out that every time I saw some strobe effect in daylight, there was
    an artificial light source involved.

    As far as I know by now, there is no synchronization happening in the eye,
    i.e. even if a single rod or cone in the eye has a certain "firing rate", it would
    not result in a strobe effect, because its neighbors are not in synch with it.

  53. Re:Wrong solution by Darinbob · · Score: 1

    They could have solved the problem more simply by just making a good 2D movie instead of following the silly 3D fad.

  54. There are so many kinds of artifact... by Anonymous Coward · · Score: 0

    I would like higher framerate if it would prevent people from using those frame-interpolating gimmicks, like "120 Hz" Bluray playback. I seem to have a fast visual system, and I could clearly see the flaws in the interpolation of my friend's Samsung HDTV, while he just saw it as smooth goodness. (In a martial arts scene, a nice arcing movement is captured at individual points with little motion blur. The interpolation generated linear in-between frames, making the movement look like a very clear polygonal path between each real filmed position. Having the original playback frames, without interpolation, my brain saw the film frames and imagined the nice arc path properly. The 120 Hz gimmick totally destroyed perception of the correct motion path.)

    However, having a high framerate will require a proportionally high bitrate, or else more psycho-visual interframe compression techniques will have to be applied to discard all that new frame data. I already have problems with broadcast HDTV, where I see compression has thrown out too much information. A common artifact is that someone is talking in a visually complex environment, bobbing and tilting their head a little as they speak: the over-compression suddenly makes their face look like it is morphing around like 2D sprites, with their mouth moving a little too independently of the rest of their face in the 2D plane, and not looking at all like the natural 3D rotation of the head, face, and mouth together. It's like the compression algorithm thinks everyone is dosed with a little LSD and won't notice the scene melting and squishing around.

  55. Stop going to bad 3D movies by J-1000 · · Score: 1

    Stop going to movies with bad 3D and you might enjoy yourself. Almost everything I see in 3D I make a point to see at the local IMAX theater (the 80s variety, not the renovated multiplex theaters). Nearly every 3D movie I've seen there has blown me away by looking extremely great, and has created a permanent movie memory for me that I'll keep forever. Go see Born To Be Wild in IMAX 3D and then do your complaining. Other killer IMAX 3D experiences: U2 3D, Polar Express, A Christmas Carol, and just about anything with animals. Avatar and Tron looked nice in IMAX 3D, but their 3D doesn't hold a candle to the other movies I mentioned. It's all about the camera men.

    When watching Born To Be Wild, I even purposely focused my eyes on the out-of-focus areas just to see what the fuss is all about it, and guess what? It looked FINE. Selective focus and shallow depth of field have existed since the early days of photography. If there's someone skilled behind the 3D camera it's no problem at all. In fact it's GORGEOUS.

  56. Yes!!! by Anonymous Coward · · Score: 0

    It should look great thru my old, first-order optic, glasses.

  57. ameliorating? by Anonymous Coward · · Score: 0

    Great, I learned a new word today :)

  58. because Jackson earned the trust of Tolkien fans? by Anonymous Coward · · Score: 0

    Because Jackson earned our trust with his faithful retelling of Tolkien's other three books; he really captured the original spirit of the work, right down to Denethor running flaming off a cliff and the literal cliffhanger at the end ("Give me your hand. Take my hand. Don't you let go. Don't let go... REACH!", because we haven't seen that scene in enough movies yet, and being inside an erupting volcano was clearly not dramatic enough).

    In the same vein, Jackson's version of the Hobbit will surely echo Tolkien's characteristic Schwartzenegger-movie storytelling style. So stop worrying, geeks!

  59. Re:100hz Source? by Reeses · · Score: 1

    We are analog machines. It varies.

    Some people are color blind. Some people see 4 colors (tetrachromat).

    Professional baseball players can see the stitches on a ball when it's coming at them, and see which way they're turning. Odds are you probably cant. Some people see 15 fps as persistent vision, almost everyone else needs 24 fps.

    They test pilots by showing a silhouette of a plane on a screen for 1/220th of a second. The ones that can see it, and identify the plane become pilots. The ones that can't see it and/or can't identify it don't. Many people can't.

    Read up on it. There's been a LOT of testing on it. Especially around the time of the creation of films and automobiles.

    Taillights are red because it doesn't destroy our night vision once we've adapted to the dark. Blue and green light does. Lots of research into how much color we can see, and which ones work well next to each other and don't. It's fund stuff to read up on.

    --
    Reeses
  60. Re:because Jackson earned the trust of Tolkien fan by glwtta · · Score: 0

    I wasn't trying to encourage more of this sort of thing with my comment!

    For what it's worth, I think he did fine with filming 18 hours of walking around. To be fair, I only saw about 2 hours of it and was never much into Tolkien.

    In any case, the man made Heavenly Creatures - as far as I'm concerned he can do whatever he wants with your elves-and-wizards claptrap.

    --
    sic transit gloria mundi
  61. Not stereoscopic 3D by diamondmagic · · Score: 1

    You can't show a stereoscopic 3D movie at 48fps (with current tech, at least), stereoscopic uses a 24 frames per second per eye, projected at 24fps and stored in the 48fps storage format (alternating left eye then right eye). If you want to project the movie digitally at 48fps you must not use stereoscopic 3D or the 4k resolution (4k is just more than twice HD, and most digital movies). Projecting at 48fps would mean storing 96 frames per second, such a change would mean tens of thousands of theaters wouldn't be able to show the movie. Also the sourced article http://www.totalfilm.com/news/peter-jackson-is-shooting-the-hobbit-at-48-frames-per-second mentions almost nothing about "3D".

  62. Re:because Jackson earned the trust of Tolkien fan by Lost+Race · · Score: 1

    Heavenly Creatures? He freakin' made Meet the Feebles!

  63. Different to 2D, how? by Namarrgon · · Score: 1

    Go watch a 2D movie sometime. Nearly every close-up shot has the depth-of-field narrowed right down, so the subject is clear and the background is blurred (i.e. bokeh). Are you telling me the director isn't dragging your eyes to the subject? Are you able to focus on the background here?

    3D cinema certainly has its issues, but that's not one of them. In fact, in 2D movies, isolating the subject with DoF is generally considered a *good* thing..

    --
    Why would anyone engrave "Elbereth"?
  64. You joke by SmallFurryCreature · · Score: 1

    You joke, on slashdot about not ever going outside to avoid the unrealistic rendering effects of the big sky box? On SLASHDOT?

    Wanna bet at least half the people go,"yup, me too, it is just so fake!"

    Know your audience kid.

    Me? I wear 3D goggles ALL the time! The effect is amazing! I feel like I can just reach out and touch!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  65. Obligatory xkcd by Zero_Independent · · Score: 0

    http://xkcd.com/732/ You have to hover your mouse pointer over the comic for the bit about framerate.

  66. Why Stanley Kubrick? by G3ckoG33k · · Score: 1

    Why Stanley Kubrick? I don't see the connection here and I didn't read the article.

  67. Will this make film look like video? by cavebison · · Score: 1

    Since I bought my LCD TV, I used the "MotionFlow" (or whatever nickname they give it) once, then turned it off forever. MotionFlow interpolates frames, making films look too "smooth", like they were shot on video. For me, it totally ruins the feeling of watching a film.

    Perhaps it's just conditioning from experience, and the next generation won't care. But I prefer my films to be slightly grainy, slightly imperfect. I prefer them to look like they were shot on film, with dedication to the medium, story and cinematography. Not preoccupation with pixels.

    Same applies to games. Funny how the best games of all time never attempted to be graphically perfect.

  68. Re:PLEASE stop WATCHING 3D movies... by captjc · · Score: 1

    Here is an idea, don't go to 3D movies. Every single movie that I saw in 3D was also shown in *gasp* 2D. Yes, you can actually see it in plain old 2D.

    So, why do you care if they are filming it in 3D, go see it in 2D or just skip it.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  69. Long overdue by Anonymous Coward · · Score: 0

    This move from 24 fps to some higher frame rate is long overdue. 24 fps is sort of OK on regular screens, but on large screens (like IMAX has), fast paced scenes are often almost incomprehensible. As for higher production cost of 48 fps -- I actually wonder, why they don't go that one step further and don't allow for variable frame rate; not all shots need the faster speeds. Perhaps compatibility with traditional film-based projection is still an issue?

    And when I am thinking about 48 fps -- do current TVs support this rate? I think mine only does 24, 50 and 60 fps.

  70. So now... by Anonymous Coward · · Score: 0

    So now it'll look even worse when displayed at 60Hz on your TV (1:1:1:2 pulldown anyone?)

    And over here in PAL land, we just speed it up as we always have.

    We should be filming at 10Hz, the GCD of 60 and 50!

  71. You're unlikely to see this at your cinema. by tempmpi · · Score: 1

    Current generation video projectors and playback servers won't support 48fps and 3D at the same time. Their interfaces and decoders are fast enough for 2x24fps@2k (3D) or 48fps@2k(2D) but not for 2x48fps.

    New 4K media blocks should be able to do this, but at the momemt these are still rare. It would be great if cinema update again, but I doubt they will throw away their old (and expensive) playback servers and video projectors (even more expensive) just to support 2k 3d@48fps. (And throw them away again, when there is finally a solution to do 4k 3d @ 48fps)

    --
    Jan
  72. Refresh rate isn't the problem by jabjoe · · Score: 1

    The problem is clearly knowing where to look. If you try and look anywhere but where the focus point is, it's uncomfortable. The first time I watch something in 3D, it took me a while to learn not to look in the background at anything, to learn to let my eyes be led. Even then, if there is a lot going on, it's not always clear where you should be looking. A mate of mine, a 3D fan, has just gone crazy and bought a massive, high end 3D TV, and even he admits he can't watch it in 3D all the time as it gives him headaches. BR>
    3D will only work perfectly when each eye is presented with an image for where it is looking. I'm not being a luddite, if I was still doing 3D modelling on the computer, I think this could be very useful, but I'm not going to buy into this technology for every film. Films are long and the current 3D technology is too much work to watch. Doing proper 3D, with a proper image for each eye (i.e. hologram) isn't happening any time soon.

  73. My problem with 3D is wearing 2 pairs of specs by jools33 · · Score: 1

    The problem I have with 3D films - is being forced to wear 2 pairs of spectacles - one to correct my longsighted vision - and the second for the 3D effect (which incidentally I cannot perceive as a result of the longsightedness / vision imbalance). This tech is not designed for people who need to wear spectacles on a regular basis - and that is quite a proportion of the population.
      I also get headaches whilst watching - but last time I attributed this to the fact that the double pair of specs was very uncomfortable. Then its not like you can relax mid movie - and take off the 3D glasses - cos then you can't see the film at all!
    So I regard 3D films as a step backwards in cinematography - until they can remove the need for special glasses - and I will not be going to the hobbit - or any other 3D movie until it gets fixed. So please please make a 2D version.

  74. Real Life (tm) by DrYak · · Score: 1

    Real life (TM) is actually infinite FPS of course, so things will only be more realistic, not less.

    Well, but your eye system has physiological limits. They are just not clearly cut.
    It's as if each individual pixel of your eye has it's own framerate, and never in sync with its neighbour. With large variation across the field of view (periphery has a higher rate).
    The resolution it self is pretty much variable with some region being hi-res, good colour, poor speed (fovea), other region being mostly black'n'white, hi-speed, low-res, (periphery), and some region being of catastrophic resolution leading to massive aliasing (blind spot).

    So there's no magical definite frame-rate or resolution that will automatically make the thing as real as reality (no matter what the "retina display" marketing crap tells you).

    Though with a frame rate around 100fps, you've probably covered most of the common cases.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  75. When did we come to this... by Anonymous Coward · · Score: 0

    why is slashdot so anti-technology? so what if you don't think it's great for cinematography or the future of film. It's awesome tech this has made this happen. I'm disappointed.