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FPS Gaming and the 'Just-World Hypothesis'

Hugh Pickens writes "When people witness someone subjected to some misfortune, they're susceptible to suggestions that the person deserved it and thus see the misfortune as evidence of karma or justice – hence the 'just' in 'just-world hypothesis.' Now consider the controversial new first-person shooter Homefront, which has you play as a freedom fighter in an America occupied by a North Korean superpower. The introduction to the game goes to great lengths to relieve you of any moral misgivings you might have about plugging away at the enemies it's getting ready to throw at you. 'You see enemy soldiers not only brutalizing American civilians, but outright murdering a mother in front of her children and callously tossing corpses around,' writes James Madigan, a gamer with a Ph.D. in psychology. 'The message is clear: Hey, these guys are evil. When we give you a gun, shoot them and feel good about it.' Madigan says the interesting thing about Homefront is that it's not leaving any blanks to be filled, which robs the game of some narrative depth."

366 comments

  1. Kill the Invaders by Anonymous Coward · · Score: 2, Insightful

    It doesn't matter if it's the North Korean army invading the United States or the American army invading Iraq.

    Protect your nation. Kill the invaders.

    Make them pay for the theft of your national resources with rivers of blood.

    1. Re:Kill the Invaders by Jeremiah+Cornelius · · Score: 1

      Chingers!

      An enemy race of seven-foot-tall lizards!

      This is how they teach you to hate...

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Kill the Invaders by smelch · · Score: 1

      Like Hitler with the Jews or the US with the Mexicans or Saxons with the god damn Christians. And when you win, invade the invaders and baptize them.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    3. Re:Kill the Invaders by TheCarp · · Score: 2

      Heh right out of the French National Anthem....

      "Let's March! Let's March! Until their impure blood, waters our fields"
      (it flows a lot better in french)

      But its true, I always point out to people when they talk of wikileaks possibly outing people who worked with the US troops.... those people are the ones that, if we were in the same situation as Afghanistan or Iraq, would be the ones we are calling enemy collaborators. Would a german troop cry over outing of french resistance? Its all relative, but, the person working against his own people to help foreign invaders deserves what he gets.

      --
      "I opened my eyes, and everything went dark again"
    4. Re:Kill the Invaders by Anonymous Coward · · Score: 0

      Your equating the Holocaust to the US war with Mexico?

    5. Re:Kill the Invaders by Anonymous Coward · · Score: 1

      Would have been more fun to have them justify playing afgan or libian defending against an american invasion (And more realistic!). Ofcause such a think is unthinkable in the land of the free where freedom of speech and general openmindedness of the nation would quickly put an end to a title.

    6. Re:Kill the Invaders by Anonymous Coward · · Score: 0

      not equating, comparing... (that's a difference)

      in both cases, and in almost any war/conflict, there is a tendency to demonize the enemy, display him as non-human and evil, and declaring it righteous to kill him.

      in this regard, there probably are some similarities between the war us-mexico and the holocaust - because even in the us-mexico war, there were people (probably on both sides) that did not regard their enemies as full human beings...

    7. Re:Kill the Invaders by Anonymous Coward · · Score: 0

      Funny... you guys would be singing it in German if you werent helped out awhile ago...

    8. Re:Kill the Invaders by Anonymous Coward · · Score: 0, Informative

      And you yanks would be speaking proper English now if it weren't for some Frenchie assistance against the Brits.

    9. Re:Kill the Invaders by sourcerror · · Score: 1

      So instead we were singing in Russian.

    10. Re:Kill the Invaders by oldmac31310 · · Score: 1

      For a second there I thought 'Chingers' was a quaint, dorky expression similar to 'jeepers' or 'yikes!'

      --
      http://www.acetonestudio.com
    11. Re:Kill the Invaders by SnarfQuest · · Score: 1

      It doesn't matter if it's the North Korean army invading the United States or the American army invading Iraq.

      Protect your nation. Kill the invaders.

      Especially if they are little green pigs! CRUSH THEM ALL!!!

      --
      Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    12. Re:Kill the Invaders by stewbacca · · Score: 1

      I never regarded Hitler as a "full human being" and found him to be every bit as evil as portrayed. What's the problem again?

    13. Re:Kill the Invaders by _Sprocket_ · · Score: 1

      But its true, I always point out to people when they talk of wikileaks possibly outing people who worked with the US troops.... those people are the ones that, if we were in the same situation as Afghanistan or Iraq, would be the ones we are calling enemy collaborators. Would a german troop cry over outing of french resistance? Its all relative, but, the person working against his own people to help foreign invaders deserves what he gets.

      Of course, situations are rarely as simple as a pithy comment makes them. As long as an oppressive government can paint a malcontent as "working against his own people to help foreign invaders", then they have a moral justification for atrocity. Right?

    14. Re:Kill the Invaders by SuricouRaven · · Score: 1

      He was also a dedicated vegetarian, unsuccessful artist and campaigner for transport reform. Everyone just likes to forget he had a non-genocidal side too.

    15. Re:Kill the Invaders by SuricouRaven · · Score: 1

      We have the second verse of God Save The Queen here:

      O Lord, our God, arise,
      Scatter her enemies,
      And make them fall.
      Confound their politics,
      Frustrate their knavish tricks,
      On Thee our hopes we fix,
      God save us all.

    16. Re:Kill the Invaders by Kell+Bengal · · Score: 1

      Soyuz nyerushimyiy ryespublik svobodnyikh
      Splotila navyeki Vyelikaya Rus.
      Da zdravstvuyet sozdannyiy volyey narodov
      Yedinyiy, moguchiy Sovyetskiy Soyuz!

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    17. Re:Kill the Invaders by HeckRuler · · Score: 1

      Yeah, I wonder why nobody ever mentions all the good things Hitler did.

    18. Re:Kill the Invaders by EdZ · · Score: 1

      I'm failing to see the connection to the Just-World effect: The effect involves seeing a perceived injustice, and assuming that the victim has somehow done something to 'deserve it'. In the case of a video game, the injustice is not observed, but perpetrated. Indeed, playing with the justification for self-committed acts can result in interesting results, e.g. Shadow of the Colossus, where there is a disconnect between the overarching goal (revival of Mono) and the actions of the player (wholesale assassination of ancient beings). The Just-World effect in Homefront would be more to do with those the OPFOR are abusing; the effect would theoretically cause players to assume the victims of displayed atrocities were somehow at fault for it.

    19. Re:Kill the Invaders by TheCarp · · Score: 1

      Dude, not everyone who knows La Marsaillez is french....some of us had to study a second language in high school, and actually enjoyed it. Also, I happen to be an American who doubts that this would have happened, I think people give the "3rd Reich" way way too much credit.

      In time, I have little doubt that the resistance wouldn't have won out. Totalitarian states may be able to handle areas with a few dispersed cities, but to rule over all of Europe and push into Asia and Africa? Just because it works for a little while doesn't mean it wont fall apart in another decade or so.

      --
      "I opened my eyes, and everything went dark again"
    20. Re:Kill the Invaders by TheCarp · · Score: 1

      But its true, I always point out to people when they talk of wikileaks possibly outing people who worked with the US troops.... those people are the ones that, if we were in the same situation as Afghanistan or Iraq, would be the ones we are calling enemy collaborators. Would a german troop cry over outing of french resistance? Its all relative, but, the person working against his own people to help foreign invaders deserves what he gets.

      Of course, situations are rarely as simple as a pithy comment makes them. As long as an oppressive government can paint a malcontent as "working against his own people to help foreign invaders", then they have a moral justification for atrocity. Right?

      This is pretty much just what government's do. Shit, I have a friend in jail because he used to sell a plant that grew out of the ground. Moral justification for atrocity is the bread and butter of any government. As long as people continue to accept the output of some byzantine system as "us", they can pretty much always get away with doing these things.

      My point, if anything is, that its ALWAYS little more than a word game. Its just a matter of defining who is "us" and who is "them". That's what they do, and combine that with a consistent flow of pay checks, and you can get anything done, whether that is wholesale execution and extermination, or simply its more palatable cousin, locking people away for 5,10,20 years at a time.

      As soon as you break off a group of people and say "these people are harmful to 'us'", then whatever "we" have to do to them is... self defense. The key is always to take away the person's status as "us", since "we" are always the good guys.

      --
      "I opened my eyes, and everything went dark again"
    21. Re:Kill the Invaders by _Sprocket_ · · Score: 1

      This is pretty much just what government's do. Shit, I have a friend in jail because he used to sell a plant that grew out of the ground. Moral justification for atrocity is the bread and butter of any government. As long as people continue to accept the output of some byzantine system as "us", they can pretty much always get away with doing these things.

      My point, if anything is, that its ALWAYS little more than a word game. Its just a matter of defining who is "us" and who is "them". That's what they do, and combine that with a consistent flow of pay checks, and you can get anything done, whether that is wholesale execution and extermination, or simply its more palatable cousin, locking people away for 5,10,20 years at a time.

      I'd be more inclined to warn against people playing word games; things are more than that. For example - you noted your friend sold "a plant that grew out of the ground," which I assume implies a harmless act. While the reality is that there are plenty of plants out there that are pretty hazardous. The specifics are important even though one can play word games to make the situation seem harmless or dire (I suspect you're referring to marajuana which I support legalizing even though I don't consume or have much favor towards the subculture that obsesses on it).

      As soon as you break off a group of people and say "these people are harmful to 'us'", then whatever "we" have to do to them is... self defense. The key is always to take away the person's status as "us", since "we" are always the good guys.

      And this is really where the word games kick in. Indeed - watch for when the rhetoric is more about "us" and "them" than the specifics of why one would care about the distinction.

    22. Re:Kill the Invaders by RavenLrD20k · · Score: 1

      Like the Volkswagon Beetle.

      There is a simple explanation for why the good things are not mentioned. Hitler lost World War II for Germany.

    23. Re:Kill the Invaders by KingAlanI · · Score: 2

      guilt by association?
      By the way, does the use of Hitler as a personification of evil shift some attention away from some of history's other monsters?

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    24. Re:Kill the Invaders by Anonymous Coward · · Score: 0

      I think you'll find a greater understanding of good and evil if you try to humanize those you see as "monsters".

    25. Re:Kill the Invaders by JockTroll · · Score: 1

      Dude, not everyone who knows La Marsaillez is french....some of us had to study a second language in high school, and actually enjoyed it.

      You obviously weren't among them since it's "La Marseillaise". Je chie sur ta figure, perdant de merde.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    26. Re:Kill the Invaders by tehcyder · · Score: 1

      By the way, does the use of Hitler as a personification of evil shift some attention away from some of history's other monsters?

      No.
      Next stupid question?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    27. Re:Kill the Invaders by tehcyder · · Score: 1

      Like the Volkswagon Beetle.

      There is a simple explanation for why the good things are not mentioned. Hitler lost World War II for Germany.

      Yup, nothing to do with the genocidal insanity, it's just 'cus he lost.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    28. Re:Kill the Invaders by tehcyder · · Score: 1

      Soyuz nyerushimyiy ryespublik svobodnyikh Splotila navyeki Vyelikaya Rus. Da zdravstvuyet sozdannyiy volyey narodov Yedinyiy, moguchiy Sovyetskiy Soyuz!

      That's easy for you to say.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re:Kill the Invaders by TheCarp · · Score: 1

      And its fine to have little care for a subculture or to think some plants may be dangerous. I am perfectly happy to have all manner of academic discussion over the usefulness and or dangerous of any plant. However, as soon as that crosses the line from discussion about how you or I think and into putting people in shackles and removing them from normal society, I have a huge problem with that. Its not something for which I will ever personally forgive the organizations which engage in the practice.

      --
      "I opened my eyes, and everything went dark again"
    30. Re:Kill the Invaders by pnutjam · · Score: 1

      only a bowb would think that...

    31. Re:Kill the Invaders by KingBenny · · Score: 0

      that's right what's with the morals? i've been playing space invaders since when i was like seven. Does that mean i will kos any alien i meet ?

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    32. Re:Kill the Invaders by _Sprocket_ · · Score: 1

      And its fine to have little care for a subculture or to think some plants may be dangerous. I am perfectly happy to have all manner of academic discussion over the usefulness and or dangerous of any plant. However, as soon as that crosses the line from discussion about how you or I think and into putting people in shackles and removing them from normal society, I have a huge problem with that. Its not something for which I will ever personally forgive the organizations which engage in the practice.

      I would only argue that putting people in shackles is necessary at times. If someone is doing something truly dangerous with said plant, then removing them from society may be the only choice. But it should always be viewed as the extreme action that it is. And it certainly shouldn't be applied towards people just because they belong to a subculture one doesn't like. I expect we both feel that's been done far too often.

  2. Well... by Anonymous Coward · · Score: 1

    How do we know that the mother of that child didn't deserve it?

    1. Re:Well... by Daetrin · · Score: 1

      "How do we know that the mother of that child didn't deserve it?"

      Obviously that's a joke, but there clearly is some dissonance between the first half of the blurb and the second. As long as we're doing armchair psychology it seems like there's a pretty clear difference between blaming a victim when something bad happens to them because of a third party, and justifying your own actions when you do something bad to someone else. And if it was really a case of the "just world phenomenon" they wouldn't need to provide any excuses about why it's okay to kill the enemy, you'd invent your own reasons.

      --
      This Space Intentionally Left Blank
    2. Re:Well... by kevinNCSU · · Score: 1

      Yea, after the first half of the blurb I was really hoping that they had developed some sort of "Just World" system for multiplayer where after $X n00b tube kills a player's gun misfires and the grenade somehow goes off in the chamber.

    3. Re:Well... by Culture20 · · Score: 1

      I find it hard to draw a line between good and right and moral occupations (the US occupying other countries) and bad and wrong and evil ones [...] we don't (usually) go around massacring civilians and all that

      Since you answered yourself and are AC, I'm guessing you're a Troll. If not, just imagine Half Life 2 without the systematic killing of civilians. What if the Combine occupied Earth, increased our tech level, instituted the overwatch, but didn't commit the atrocities? People would love the Combine. Gordon Freeman wouldn't be a freedom fighter, he'd be a sadistic serial killer, or a terrorist with misplaced priorities at best.

    4. Re:Well... by SwordsmanLuke · · Score: 1

      ... I'd actually play that. Did you play (For instance) Heavy Rain? Games which allow you to make real-feeling moral decisions are interesting. They allow us to learn about ourselves in a safe environment.

      Now, that all being said, I still love the odd round of Unreal Tournament. :)

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    5. Re:Well... by readin · · Score: 1

      When my wife's homeland was occupied by a liberating power, by a people with a similar culture, some of whom even spoke the same language, there was within a couple years a massecre of unarmed civilians estimated in the range of 20 to 30 thousand people. The next 4 decades were spent under martial law, with free speech not existing, with regular executions of political prisoners and even family members - children included, being murdered, not accidently but as targets. Even overseas political opponents of the government were attacked and killed.
      And this was one of those countries were the occupation was comparatively less brutal. No gulags, no death camps.
      If you need to be reminded of the difference between that and U.S. attempts to avoid civilian casualties, U.S. forces working with the local government (rather than trying to be the permanent local government), U.S. forces being held accountable for their actions (the guards of the infamous prison photos are now prisoners themselves), and the U.S. leaving after a short occupation, (10 years vs 40 years, for example), then I think the problem is with you.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
  3. How could this have happened? by Hartree · · Score: 4, Insightful

    Good heavens. We have to make this right by making it be the US soldiers we're shooting.

    1. Re:How could this have happened? by Anonymous Coward · · Score: 0

      Exactly. I was really disappointed that Call of Duty: Black Ops didn't let you play the Russians trying to liberate America.

  4. Those bastards! by icannotthinkofaname · · Score: 1

    Why would you rob a game of narrative depth?

    --
    Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    1. Re:Those bastards! by bareman · · Score: 2

      They'll get their karmic reward for the narrative depth theft by no one buying the game.

    2. Re:Those bastards! by The+Wild+Norseman · · Score: 1

      Why would you rob a game of narrative depth?

      The real world is much like GTA4. You steal stuff just because you can.

      --
      "A government is a body of people usually -- notably -- ungoverned." -Shepherd Book
    3. Re:Those bastards! by Anonymous Coward · · Score: 0

      Well those civilians have obviously done something to deserve their treatment, so that alone is going to guarantee some deep moral questions as you play the game,

    4. Re:Those bastards! by Anonymous Coward · · Score: 0

      games aren't movies.. the narrative is supposed to be a supporting role, not the main one. that's one of the problems these days, games try to be movies and it makes them too easy/linear.

    5. Re:Those bastards! by tehcyder · · Score: 1

      The real world is much like GTA4. You steal stuff just because you can.

      Speak for yourself, mate.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    6. Re:Those bastards! by The+Wild+Norseman · · Score: 1

      Guess I should have used the word 'rob' in there to help make the joke between robbing people in the game and robbing the game itself of its narrative depth.

      --
      "A government is a body of people usually -- notably -- ungoverned." -Shepherd Book
  5. Robs narrative depth? by Anonymous Coward · · Score: 0

    I don't see how giving me more than enough justification for dropping Koreans is going to rob the game of depth...

    1. Re:Robs narrative depth? by royallthefourth · · Score: 2

      Narrative depth, not gameplay depth. Any deep thinker will be unsatisfied with a totally unambiguous set of circumstances and characters. On the other hand, those types tend not to play many video games anyway...

    2. Re:Robs narrative depth? by Anonymous Coward · · Score: 0

      On top of that, of the ones who do play video games FPS isn't exactly their first choice.

    3. Re:Robs narrative depth? by royallthefourth · · Score: 1

      On top of that, of the ones who do play video games FPS isn't exactly their first choice.

      Yes, this is why I near exclusively play JRPG's, particularly the Tales series.

    4. Re:Robs narrative depth? by Culture20 · · Score: 2

      Any deep thinker will be unsatisfied with a totally unambiguous set of circumstances and characters.

      Unless they've been exposed to nebulous gray-area dramas their entire life. Even Scrappy-Doo has been used as a surprise villain recently. Scrappy Effing Doo. I predict that the new Smurfs movie will show complex motivations for both Gargamel and the Smurfs.

    5. Re:Robs narrative depth? by Anonymous Coward · · Score: 0

      Yea, those require some serious deep thinking....

    6. Re:Robs narrative depth? by royallthefourth · · Score: 1

      Not deep enough to catch a joke, eh?

    7. Re:Robs narrative depth? by royallthefourth · · Score: 1

      If you watch Scooby Doo, don't be surprised if it isn't Dostoevsky!

    8. Re:Robs narrative depth? by Labcoat+Samurai · · Score: 1

      I think you might have missed his point. He's not talking about the quality of the work. He's talking about how even a show like Scooby Doo (which I'm sure he didn't expect to resemble Dostoevsky), is trying to write ambiguous, gray characters with complex motivations. In other words, he's trying to make the point that media are saturated with these sorts of nebulous gray-area dramas.

  6. How is this different from Doom? by Anonymous Coward · · Score: 0

    Doom shows you that your enemies are incarnations of evil, leaving even less blanks. Did narrative suffer? Of course!

    So how is this news?

    (also, first post?)

    1. Re:How is this different from Doom? by Trepidity · · Score: 1

      And in its predecessor, Wolfenstein 3d, your enemies were Nazis.

    2. Re:How is this different from Doom? by Samantha+Wright · · Score: 1

      Better yet, sometimes they were Nazi zombies.

      I think that the answer to GP's question is simple, though: we're talking about humans here. They're not soulless killing machines, no matter what the media has taught us about the militaries of the DPRK or NSDAP, or about soldiers of any given army being immoral people. In World War I, there were often cases where the troops on the ground were so horrified by the violence, and so aware of the basic goodness of each other as human beings, that they wouldn't fight; one particular story tells of a German soldier visiting an English trench for Christmas dinner. Although the powerful ideologies carried by modern military aggressors often bury this, it's not trivial to forget that your enemies are humans. Don't mistake the cartoonish sensibility of early-nineties id Software for reality!

      (That being said, Doom's narrative was built to fail by the time of release.)

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    3. Re:How is this different from Doom? by Jesus_666 · · Score: 2

      Not just one soldier, two entire trenches. They had a Christmas celebration together, including a mess, a football match and, if I remember correctly, even a Christmas tree. Additionally, trench crews tended to develop a tit-for-tat approach like "we fire two shots for every one they fire" (which, of course, means no shots if the enemy doesn't shoot at all).

      I think that in many cases the soldiers in the trenches viewed their direct opponents as much more human than the generals who sat somewhere far away and ordered them to let themselves get shot for no good reason. Which would be a nice concept for a shooter (you shoot many good men for no reason other than that those are your orders and they have similar-sounding ones), although I'd imagine many gamers might not like a game that forces them to justify their actions away or face the fact that they are responsible for a whole lot of suffering.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:How is this different from Doom? by clong83 · · Score: 1

      I've always thought this whole issue of "just world" notion is moot in FPS anyways. Doom and Wolfenstein enhance the issues by presenting you with an enemy that is hardly human anyways, but in every FPS I've ever played, and also in the Grand Theft series, you get over it really quickly because the enemy will fight you once he sees you, and in a predictable way. It's literally kill or be killed, with no room for any other tactic, thus justifying the brutality.

      I think it would be a really interesting concept for a game to allow for more options. I guess it doesn't fit well with games that are more of total war simulators, but perhaps for games more like Godfather, GTA, or Bully, you could start conversations with opposing gang members rather than have them immediately fight you. You could potentially bribe them, befriend them, etc, even if your groups are at war. Obviously walking into a crowded room of them would have to be pre-programmed fighting, but even then it might have a different dynamic if say, you have a friend in the room. He might quietly leave instead of fight, and take another guy with him, thus making your mission a little easier.

    5. Re:How is this different from Doom? by SuricouRaven · · Score: 2

      There was one Christmas truce. Exactly one. The following year the commanders on both sides, those nestled well back, from the actual fighting, issued the order that if anyone tried that again they would be shot for sedition. They knew very well that the men pulling the triggers needed to see the enemy as faceless monsters, or else the trigger would not get pulled.

    6. Re:How is this different from Doom? by Samantha+Wright · · Score: 1

      There's a slippery slope hidden in that. More realistic modelling of human interaction removes a fairly important cue that we normally use to separate it from real social environments, and that could poison the social development of young gamers. But it's just a thought.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    7. Re:How is this different from Doom? by Kelbear · · Score: 2

      Or perhaps an adventure game?

      Call it: "The Good Soldier"

      Follow a young man from his hometown, through training, through war, and back home, and readjustment.

      Instead of focusing around the shooting, make it a heavy-rain adventure where you make a series of choices and consequences. Small general ones like skipping on some bonding time to put in some after hours work on your own. Or bigger ones like who do you send to draw out the sniper. Respond to orders in the field from a commander that doesn't understand the situation on the ground. For game purposes, fill it out with game-like choices of tactics in the field to form the gaming "meat" throughout the war, because you need to break up the pacing.

      Campfire after-action chatting with the boys, and grim consolation of the last survivor of a squad you sent on patrol last night.

      Go back home and see your friends and family who have no idea what you've just been through. Listen to petty complaints about their daily life with flashbacks to life you've just left behind. Snap back and finally tell them about what real shit is all about? Or keep it to yourself, because telling them might push them away, and you want to regrow lost a lost relationship. Pick up a job you don't know and start a new life. Ignore your wife's complaints about you staying out late /again/, because you need to take care of a comrade that's having a hard time readjusting to life back home.

      End on a reflective note instead of a big climactic finish.

    8. Re:How is this different from Doom? by Anonymous Coward · · Score: 0

      But ultimately, every man did choose to pull the trigger, which made them just as uncompassionate as the generals.

      If everybody refused to pull triggers, the commanders would have to fight each other. Now that would be a quick and funny war to watch!

      The problem is everybody is afraid to say "no" to authority figures. Nobody wants to be the first man to lead by example and take the punishment. And even if someone does, the others consider him crazy. That's how much power authority figures have over normal human lives...

    9. Re:How is this different from Doom? by tehcyder · · Score: 1

      That would be the saddest story I ever heard.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  7. Homefront by squidguy · · Score: 1

    Hypothesis above aside, is it me or does Homefront blow?

  8. Battle against Doors. by Tei · · Score: 2

    Homefront - Thrilling Gameplay Experience

    http://www.youtube.com/watch?v=OFVz6-A75Fc

    Homefront tells the tale of one nation's struggle against the tyranny of locked doors.
    ----------------

    I don't think Slashdot sould dignify some things with a article. This game, probably don't deserve one, has is just another COD clone.

    --

    -Woof woof woof!

    1. Re:Battle against Doors. by Seumas · · Score: 5, Insightful

      Homefront is an awful game with a couple of very exciting set-piece moments, like a confrontation on the Golden Gate Bridge that is kind of mind-blowing.

      Unfortunately, it was touted for being story-driven (written by the guy from Red Dawn and apparently Apocolypse Now), while there is nearly no story at all. Here's the story: The resistance needs pilots. You are a pilot. They need to get you from Colorado to San Francisco. That's it. You do fly a helicopter once, for a brief time. But despite being a pilot, you're actually spending the whole time doing the "go from point A to point B while blowing the shit out of everything along the way". Because, of course, if a pilot is such a precious resource, the one thing you're going to do is throw him on the front line with a machine gun. That's it. There is no story other than "You are pilot going from point A to point B . . . on foot".

      It looks fairly dated. Has a very "Half Life 2" feel to the presentation. And the whole "this is something new and you'll be amazed by the deep and thoughtful experience!" thing that they tried to push with their advertising campaign was betrayed by the first couple of minutes of game play, where the guy who fights along side you for awhile hands you a gun and says "shoot everything in the head". Oh, wow. Golly. That's new. I don't do that in EVERY OTHER FPS.

      There's no survival aspect to it. No gripping story. The best thing about Homefront is the potential of what it *could* have been. That's pretty meaningless, since the finished product achieves none of that aspiration, at all.

      Also, the article is making it up. There is no "controversy" over Homefront. That's just ridiculous.

    2. Re:Battle against Doors. by Xest · · Score: 1

      Nothing groundbreaking about it sure, but it was better than Black Ops at least, although that was largely by virtue of the fact Black Ops was by far the worst CoD game to date.

      It was fairly fun to play through, the multiplayer is good though- again, much more to it than CoD's now rather dull repetitive multiplayer mode.

      So sure it was certainly a CoD clone, but one that was better than CoD is nowadays, although given the series decline you may take that as you will- or in other words, to sum up, not groundbreaking, but a fun game nonetheless and certainly not a terribly game as a result either.

      One thing I did like is the interesting scenarios posed in some of the in game literature and such, sometimes they were silly, other times they gave you a quick chuckle as they seemed almost eerily prophetic in terms of cause- talk of oil reaching $150 a barrel in a year or two at a time just when oil is actually heading along that kind of trend because the Libya crisis broke out just around the time of the games release.

    3. Re:Battle against Doors. by sincewhen · · Score: 1

      That is creepy @2:36

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
  9. All FPS do this by slimjim8094 · · Score: 5, Insightful

    Half Life 2 jumps to mind. You kill a guard with your crowbar; they're beating up this guy while his wife scream "please, somebody help". Tha'ts how you get your pistol.

    Games aren't the real world. A World War I game that forces you to ask "wait, why am I shooting them again?" just isn't any fun. I think that's why people like WWII so much - by war standards, it was morally unambiguous.

    Moral ambiguity bothers people. It's not enjoyable. It shouldn't be enjoyable, and it's good that it bothers us. Is it surprising that we don't like it in games?

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    1. Re:All FPS do this by glwtta · · Score: 2

      Moral ambiguity bothers people. It's not enjoyable. It shouldn't be enjoyable, and it's good that it bothers us. Is it surprising that we don't like it in games?

      Well, except for those of us that do like it in games; because it does bother us - that's what games are for, playing with things that bother us in real life.

      --
      sic transit gloria mundi
    2. Re:All FPS do this by blair1q · · Score: 5, Insightful

      WW2 was morally ambiguous.

      Not for America, maybe, certainly not for the UK or Russia.

      But for the Germans, who should have been asking why they were shooting us instead of Hitler, it was a psychological minefield. Italy and Austria, too.

      And then there's France...and Switzerland...

    3. Re:All FPS do this by Jah-Wren+Ryel · · Score: 2

      Moral ambiguity bothers people. It's not enjoyable. It shouldn't be enjoyable, and it's good that it bothers us. Is it surprising that we don't like it in games?

      If games are indeed art, as many have argued in recent times, then moral ambiguity is an important component. It's not necessary of every game ever made, but a game without moral ambiguity is more akin to the art you put up on the fridge because your kid in preschool made it.

      --
      When information is power, privacy is freedom.
    4. Re:All FPS do this by TheCarp · · Score: 1

      Wolfenstien 3d (original).... you start out in a cell, with a dead gaurds body at your feet, and a knife and pistol in your hands.... as if the fact that they wear uniforms with swastikas and yell at you in german wasn't enough.... they also already captured you and you killed a gaurd to escape.. you need more justification to leave a trail of kraut bodies?

      --
      "I opened my eyes, and everything went dark again"
    5. Re:All FPS do this by lxt · · Score: 1

      I'm not entirely sure I agree with you when you say "we don't like [moral ambiguity] in games".

      I'd argue the problem is more moral ambiguity is difficult to write in games. It is hard to create characters and situations that are both morally ambiguous and rewarding to play, but when it's done right it can be extremely effective. The problem is it's extremely easy for a writer or game designer to take the easy way out and just state "this man is bad" versus "this man is driven by a series of complex emotions and decisions".

      For example, Deus Ex is pretty much in every single Top 10 Games list ever made, and that's a game which takes great pains to make almost every character morally ambiguous. Everyone you're up against will have some plausible logic behind their actions, and you're frequently chastised and praised for your violence or passivity as a player by NPCs. And it's undeniable that players responded extremely positively to that game.

      People *are* drawn to ambiguous characters for the simple reason that they reflect ourselves: nobody is perfect, after all. I'm not saying every game should offer you differing ethical choices and perspective (hey, sometimes its fun to just gun down Nazis without worrying about the consequences of your actions), but morally ambiguous characters *can* be enjoyable to watch (hey, The Sopranos and The Wire were based around that entire premise), and to play.

    6. Re:All FPS do this by fuzzyfuzzyfungus · · Score: 1

      I'm not sure that there would be any part of a WWI video game that would be even remotely enjoyable. You'd spend months crouching in the mud behind some barbed wire, losing 1HP per hour to trench foot, occasionally getting insta-gibbed by artillery fire or coughing out your lungs from poison gas, until you were ordered over the top and killed by either machine guns or land mines.

      Come to think of it, though, MMORPGs have proven that people are suckers for ghastly, relentless grinding...

    7. Re:All FPS do this by Anonymous Coward · · Score: 1

      If you exclude multiplayer, how many WWII shooters are there where you play as the Germans? Or French? Or Swiss? Or Italians? Or Austrians?

      Hell, how many WWII shooters are there where you play as the BELGIANS!?

    8. Re:All FPS do this by _xeno_ · · Score: 1

      It's actually kind of hilarious when they screw it up, though.

      Take Just Cause 2. From the title alone you can tell that they're trying to invoke the "just-world hypothesis." But they don't really succeed at it. (And based on the plot twist at the end, this may be intentional.)

      Essentially you're playing as an American spy whose job it is to cause chaos and disrupt the despotic regime on the island you're on. The reason is never clearly states (see plot twist) but you're intended to assume it's for the common goal of Spreading Democracy and Peace.

      Ways to do this include killing police, killing military officers, and blowing up water towers, gas stations, and power stations. Now the first two you can argue are just. The last are you making the citizens' lives miserable for the sole purpose of causing unrest.

      And that kind of calls the first into question. The police are routinely seen threatening to execute civilians for no particular reason, but they're also there to stop this mad man who has been traveling around the island, blowing infrastructure up.

      Ultimately the over-the-top nature of the game ensures you stop caring about killing the clones of the three original guards over and over again, and it's a really fun game - but make no mistake: if this were reality, you're playing a freaking psychopath.

      --
      You are in a maze of twisty little relative jumps, all alike.
    9. Re:All FPS do this by fudoniten · · Score: 3, Interesting

      I disagree. I suppose it depends why you're playing. If it's a 3D version of Pac-Man or whatever, and you're just playing for the action, then sure, you don't want any moral ambiguity thrown in. But that gets boring fast, to me at least.

      I'm playing Red Dead Redemption these days, and there are a lot of moments where you're riding across the prairie and come across a shootout. What's going on? Should you intervene? Is it lawmen chasing a bandit? Bandits attacking a family? Just gangsters having a shootout? You have to sneak up and survey the situation, and try to figure out what the hell is going on. Moments like that make the game for me, I find them thrilling. Much more, actually, than the scripted moral conundrums you find in 'deep' games, which tend to be about 1.5D. Do you want to a) be a paragon of virtue or b) be a complete jerk? In these random encounters, all of a sudden you've got a whole platter of options. Try to figure out what's going on, and join the 'good guys'? Or join the bandits? Wait until it's over, finish off the survivors, and grab all the loot? Or, shrug and head in the opposite direction, since it's none of your business? The last one is interesting, 'cause it's easy, it's probably what most people would do in real life...and it flies right in the face of normal game logic, where of course you must get involved. It's kinda thrilling to have real decisions to make in a game.

    10. Re:All FPS do this by smelch · · Score: 0

      Well the answer to why you are fighting in WWI doesn't make a lot of sense unless you look through the lens of time: If you don't destroy enough of the German economy Hitler will never take hold and that little brat Anne Frank will be able to complete her work on converting penny-pinching in to pure energy, putting oil companies out of business. Had we not succeeded Jews would eventually have been forced to breed, and their genetics mutated to the point that they looked like little more than cheap rotiserie chickens constantly haggling with each other (though none of them have any money or anything to sell) to keep those electrons flowing in to our brand new 1983 Bayer eCars. Hitler of course caught wind of the plot, but didn't capture all of the details. With his imperfect knowledge he didn't realize he was playing right in to our hands the whole time. To save Jews, we had to kill Germans and Austrians so they would kill the right Jews so the Jews didn't get themselves killed. Or some people will argue it was all to line the pockets of oil companies. We may never know for sure.

      Ok, I see your point. Its a little more difficult to explain the ethics of WWI than WWII.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    11. Re:All FPS do this by toastar · · Score: 1

      Weren't the German soldiers told Poland invaded them first?

    12. Re:All FPS do this by vux984 · · Score: 2

      If games are indeed art, as many have argued in recent times, then moral ambiguity is an important component.

      Monet's world famous landscape paintings are definitely art, and not remotely "morally ambiguous". Just one example, of countless...

    13. Re:All FPS do this by h4rr4r · · Score: 1

      The Swiss?
      So you would stand around and do nothing?

      The Swiss did not participate in WW2.

    14. Re:All FPS do this by Hal_Porter · · Score: 1
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    15. Re:All FPS do this by Darinbob · · Score: 1

      I remember Half Life (1) was similar. You start off and you're killing extraterrestrials. Then soon you're fighting US soldiers. It just felt... off... The game didn't give you a reason for this. I certainly made it a point to not shoot until they shot first. In a sequel you get to play one of the soldiers. Now in Half Life 2 (not done yet) I'm still not sure if the Combine are humans or not, and so far the game refuses to pause and give any narrative about what's going on. Though there is a good bit at one point where a vortigaunt refuses to forgive you for all the ones you killed in the first game.

      The snag here I think is that you're stuck with only one way to proceed. This is definitely true of Half-Life series which is firmly set on rails, but seems typical for many FPS games as well (I'm not a big fan of them). You're given no option to sneak past, find another route through, negotiate, etc. At this particular place in Half Life 2 where you get your first gun, you have no choice. You're in a corridor, no way back because you jumped over a fence, and no way forward or sideways. Compare this to RPG games (at least the better ones) where you're given more freedom. Fallout even let you complete the main story line without killing anything (man or beast or mutant).

      Another snag is that players want something other than fantasy or scifi and want something more realistic. But then you end up killing humans in a war game, and a single character ends up with a higher body count than an entire battalion would have. You're not rewarded for taking prisoners.

      A World War I game that makes you ask why you're shooting them again would be a GOOD game, and it would be fun! To some players that is. However I know some others just want to kill things; which is why they should play the fantasy/scifi game so that they're at least killing monsters.

    16. Re:All FPS do this by GameboyRMH · · Score: 1

      Red Baron was an enjoyable WW1 video game...

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    17. Re:All FPS do this by blair1q · · Score: 1

      The Swiss were not attacked and did not attack anyone in WW2.

      That's a lot different from not participating.

      And, in the face of Hitler's plans for the world, what does it mean not to attack him?

    18. Re:All FPS do this by Anonymous Coward · · Score: 0

      Italians were the best allies the Allied forces could have hoped for in WWII.

    19. Re:All FPS do this by slimjim8094 · · Score: 1

      I don't know if you heard the bit of dialog in HL1, but there's a bit where you can overhear the soldiers saying something like "I know we're all gonna die here, but I'm wanna kill that Gordon Freeman. He's killed all of my buddies..."

      In HL2 ep1 as well, you have to kill a few "Stalkers", which are modified humans. Alyx, your AI friend, feels pretty terrible about this - but the situation demands it, because it's keeping the door locked that you need to go through.

      I'd say they address and highlight moral ambiguity, but help you justify it. Were they to not, it would be less "fun" - but very possibly more interesting.

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    20. Re:All FPS do this by Anonymous Coward · · Score: 0

      They were busy stealing Jewish gold and taking in gold from Natzi leaders to hold for them when they had to escape to South America. That's not doing nothing.

    21. Re:All FPS do this by hitmark · · Score: 1

      Something like that, i recall reading that the SS sent some troops across the Polish border disguised as Polish soldiers and opened fire on the German troops stationed on the German side.

      And it is easy to say in hindsight that the Germans should have shot Hitler, but at the time he and the National-Socialist party had managed to restore order and meaning to a broken nation.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    22. Re:All FPS do this by LWATCDR · · Score: 1

      Yes WWI flight sims could be very enjoyable.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    23. Re:All FPS do this by Anonymous Coward · · Score: 0

      You must be young, or haven't played HL1/2 in a while. Half-life 2 makes everything pretty clear: the combine are humans who serve the alien overlords, headed by that human scientist collaborator. In Half-Life 1 first you think the army are your rescuers until you realise they are killing everyone as part of some sort of cover up... the lack of full understanding is meant to instill feelings of injustice, betrayal and disappointment and it is entirely part of the game's atmosphere. Which is also why I found HL1 to be more enjoyable than HL2, in which you're led by the hand way too much and you're being force-fed a complete world view and a supposed motivation. In HL1 you are just put there and are given the freedom to use your own judgement.

    24. Re:All FPS do this by h4rr4r · · Score: 1

      That is the same as not participating. They did not participate in the war, which is the fighting.

      No matter whose plans, it is called being neutral. It does not matter what his plans were, does not change a damn thing. Switzerland had a choice, become part of the Third Reich or be neutral. They chose the latter. Do not fool yourself into believing they had any other option. They sit between Italy, Germany, France and Austria, they were surrounded.

      Either way the war from a Swiss point of view would make a very boring FPS in which no shooting occurs.

    25. Re:All FPS do this by Anonymous Coward · · Score: 0

      Man I HAD to KILL the Cyberdemon in E2M8? I thought he was my friend. Man oh man, I've got to replay that game, now that I have crucial tips for my success. Last time I played it was back in '93.

    26. Re:All FPS do this by francium+de+neobie · · Score: 1

      Half Life 2 doesn't have a emotionally deep backstory anyway - you get dropped into a situation and you kill monsters. Your character doesn't even get to say a word about all the crazy things happening around him. A "Please, somebody help" in Half Life 2 doesn't give the same kind of feeling as in the real world - all it does is telling you that something dangerous is approaching, ready your crowbar.

    27. Re:All FPS do this by slimjim8094 · · Score: 1

      I should have been more clear. The games that exploit moral ambiguity, and do it well, often turn out fantastically. A game like Bioshock, where you need to either kill the Little Sisters for a payoff now, or save them for a future payoff, forces you to evaluate - how far will you go for your morals, even when nobody's watching and the only judgement comes from a computer?

      But it's not escapist. The obligatory xkcd lays this out pretty well. We don't want to humanize the people we're killing. This has been shown time and time and time and time - they made the Germans out to be baby-eaters, after all, for exactly this reason.

      People in general don't like killing, even in the computer. It seems "wrong" - because it is. But in games, it's justified. He was shooting at me, or else he's guarding a door I need to get through. The best games I've played tend to bring up this discrepancy, but not harp on it.

      Imagine you're playing a game, and there's a guard standing in front of the door you need to go through. So, from the bushes, you take him out. But he was just getting off duty and waiting for his girlfriend so they could walk him, and she runs out at the sound and starts sobbing over his body.

      I don't know about you, but I don't play that game any more. Though I can see the value in it.

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    28. Re:All FPS do this by Wyatt+Earp · · Score: 2

      Thats the Western Front.

      The Italian Front, Balkans, Eastern Front, Africa, Middle East in the First World War were all different experiences.

      Watch Lawrence of Arabia for a gameable First World War theatre.

    29. Re:All FPS do this by lymond01 · · Score: 1

      But for the Germans...Italy...Austria...France...Switzerland....

      Hello. Welcome to Earth. U.S.-Centric planet next to the Moon which, obviously, the U.S. arrived at first.

      (Cue electric guitar riff and fade out...)

    30. Re:All FPS do this by Sal+Zeta · · Score: 1

      Just Cause 2 is way more subtle than his intentionally horrible dubbing and over the top action suggest. Despite the whole "Let's save the civilians from the dictatorship" themes it becomes pretty clear after a while that the main character is not very different in his motivations from the other terrorists. The scripts jumps from being the archetypal "Marines shooter" generic stuff to some dark humor and quite disturbing situations, never shown but too clearly implied to be some kind of misunderstanding on the part of the player.

      It's got quite a satirical narrative, well hidden behind a stereotypical paper-thin, "videogame" story.

    31. Re:All FPS do this by Sir_Lewk · · Score: 1

      Half Life makes it a point to introduce you to the soldiers by showing the soldiers gunning down unarmed scientists.

      Furthermore, the exact nature of the combine soldiers is irrelevant; they may have once been human, but they act completely without humanity. The number of allusions to nazi SS troopers or similar is kind of absurd.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    32. Re:All FPS do this by PraiseBob · · Score: 4, Insightful

      It wasn't morally ambiguous to: Drop a nuke on Hiroshima killing 80,000 civilians? (USA)
      Firebomb Dresden and kill 50,000 civilians? (UK, USA)
      Conduct the largest mass rape in history? (Russia)
      Ship 200,000 civilians to work camps in Siberia where almost all of them died? (Russia)

      It must be nice to see the world in black and white where only the "other side" should have any doubts about the actions of its leadership.

    33. Re:All FPS do this by GameboyRMH · · Score: 1

      Haha you know I just assumed that JC2 had multiple endings depending on whether you chose to help the religious fundies, the mobsters or the communists on the final mission? I thought I got that ending from choosing the communists and planned to re-play it to see the other endings. But after doing some research, nope, one ending.

      Also I saw JC2 as a game where the protagonist and plot are morally ambiguous (with the title helping to point this out) rather than the opposite as you saw.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    34. Re:All FPS do this by lennier · · Score: 3, Funny

      landscape paintings are definitely art, and not remotely "morally ambiguous"

      Tell that to someone whose wife and family were brutally murdered by a pastoral sunset. All glowy clouds and rippling grass and then, wham! Cows.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    35. Re:All FPS do this by lennier · · Score: 1

      I'm not entirely sure I agree with you when you say "we don't like [moral ambiguity] in games".

      I'd argue the problem is more moral ambiguity is difficult to write in games.

      I think true moral ambiguity in games would require scoring ambiguity. And it's difficult (more than difficult, counterproductive) to be ambiguous about something which, by the nature of the artform, must be precise.

      In a story, all that matters is that you reach the end. But the point of games is to optimise your strategy over many iterations in order to win. The scoring mechanism which determines whether you "win" is basically an artificial moral compass. If you win by killing people, you get good at killing people. If you win by not dying, you get good at not dying. If you win by not killing people, you get good at not killing people. You do what you have to to make the game continue.

      Sadly, there aren't many games where "preserve the lives of X hostile NPCs" is a scored mechanic or even noticed. About the only one I can think of is Iji (which I highly recommend).

      You *could* try to argue that Bioshock attempted moral ambiguity by making the player complicit in dubious acts by virtue of following instructions - in which case, I think I'm one of the few people who actually "won" that game by refusing to continue playing after a point (long before "that scene"). The lack of freedom NOT to kill people really pissed me off. But that's not really a win for the designer.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    36. Re:All FPS do this by TFAFalcon · · Score: 1

      Really?

      What about the allied decision to support Stalin? (who wasn't all that different from Hitler). And let him keep half of Europe once the war was over, when that occupation was in many ways worse then what the Germans were doing during the war.

      Or what about Finland?

    37. Re:All FPS do this by HeckRuler · · Score: 1

      I dunno, I think it could serve as an interesting artsy piece.
      You have two sides out in front of your base that are murderizing each other. You have a sniper rifle and a clear view of the entire battlefield.
      The game lasts anywhere between one and ten minutes, and if you ever shoot the gun, you lose neutrality and both sides send overwhelming units against you.

    38. Re:All FPS do this by Lemmy+Caution · · Score: 1

      Moral ambiguity bothers children, not adults. To the extent that there are older people who can not appreciate moral ambiguity, we have extended childhood into the adult years. Clearly, then, Homefront is a game for children, like most games.

      (Aggrieved gamers: please don't citing the list of games like Bioshock or Mass Effect or Heavy Rain with moral ambiguity in them. I know a great deal about these - and other, more independent - games already. Of those three, I think only Heavy Rain truly avoids moral simplicity, but that's neither here nor there.)

    39. Re:All FPS do this by SuricouRaven · · Score: 1

      An interesting point is that through most of HL1, the aliens are all just aliens - it isn't until the very end, if you follow the story, that you might realise that there are different *factions* of aliens fighting each other. It's not until HL2 that you learn exactly what is going on. Some aliens are on your side, some are not, but in the chaos of first incursion of HL1 it was every alien for himself.

    40. Re:All FPS do this by thesandtiger · · Score: 1

      I think there's a substantial amount of ambiguity for all parties with WW2 - and definitely for America, the UK and Russia.

      UK: Had quite a few policies/attitudes that made it difficult, in some cases, for people to flee Germany, primarily due to prevailing anti-Semitic attitudes. May have known more about what was going on with the camps than was publicly admitted at the time. Chamberlain's failures were huge in the run-up to war.

      Russia: At one point in a non-aggression pact with a monster (that also was ideologically opposed in many ways to their stated beliefs) turned around and essentially destroyed most of a generation of their own by feeding them into grinders with an amazing disregard for lives, all under the auspices of a mass murderer who, after the fact, made Hitler seem a piker.

      US: We interned Japanese-American citizens. We created true weapons of mass destruction and used them on population centers rather than a first demonstration on a deserted island. To this day, there is debate about the moral correctness of bombs vs. invasion.

      Allies in general: Dresden.

      Which is not to say these things were *wrong* or worse than the alternatives,, but just that there's definitely a lot more moral ambiguity than most people associate, as you said.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    41. Re:All FPS do this by cpt+kangarooski · · Score: 1

      Yes WWI flight sims could be very enjoyable.

      Well, only for a few minutes, anyway.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    42. Re:All FPS do this by sixsixtysix · · Score: 1

      so it would be Nazi Gold Tycoon or somesuch, not a fps

      --
      ...
    43. Re:All FPS do this by Anonymous Coward · · Score: 0

      As a German, i can tell it turns out useful.
      Most people at my age know that pure nationalism is a misleading and dangerous path and that following blindly some kind of leader will make things only worse. That is something all people should learn about, not only people who live in a country that was a lifetime ago on the wrong side of a war.

    44. Re:All FPS do this by blair1q · · Score: 1

      The U.S. wasn't here first, but is the best hope for the future survival of the planet.

      Think about it. Without America's example, how much of the world would have actual democracy?

    45. Re:All FPS do this by gknoy · · Score: 1

      Last time I was fighting for Peace and Order in a video game, it was as a TIE pilot. It was brilliantly done - your initial missions ARE peacekeeping, ARE stopping pirates, etc.

    46. Re:All FPS do this by Jedi+Alec · · Score: 1

      Moral ambiguity bothers people. It's not enjoyable. It shouldn't be enjoyable, and it's good that it bothers us. Is it surprising that we don't like it in games?

      Actually, it does bother me. What's the fun in making choices when they have been clearly labelled "right" and "wrong" to such an extent that there's absolutely no difficulty discerning them? That's food for the same kind of people that read newspapers and watch television that first labels everything either left of right-wing and then proceeds to explain why it is right or wrong based on the presumed bias.

      The Witcher got it right. There were no right or wrong decisions, just decisions that had consequences one way or the other. Doing the "right" thing meant ending up slaughtering half a village. Not taking sides in a conflict meant ending up having to kill both sides instead of just one.

      Straightforward morality is for simpletons. Life is all about shades of grey.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    47. Re:All FPS do this by lennier · · Score: 1

      if this were reality, you're playing a freaking psychopath.

      Welcome to world history since the Spanish-American war!

      From the halls of Montezuma, to the shores of Tripoli...

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    48. Re:All FPS do this by lennier · · Score: 1

      Or, shrug and head in the opposite direction, since it's none of your business? The last one is interesting, 'cause it's easy, it's probably what most people would do in real life...and it flies right in the face of normal game logic, where of course you must get involved.

      I think this last is why I loved the game Wing Commander: Privateer. In most cases, the best answer to a random encounter was "shields up and run for the jump point". You could blast the bad guys, but ammunition didn't come for cheap, you had freight to deliver, and the troubles of a whole universe didn't amount to a hill o' beans next to getting to your dropoff point.

      Playing the world-weary merchant seemed more real somehow than being a trigger-happy warrior. In real life you don't get XP for kills.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    49. Re:All FPS do this by dakameleon · · Score: 1

      I don't know if you're being sarcastic or...well, you know the Americans weren't the first, right? And American-style democracy is hardly the only model in active use, let alone the one used in the majority of democracies? Or are you suggesting that without the American democratic model, the colonial powers wouldn't have given up their overseas possessions?

      --
      Man who leaps off cliff jumps to conclusion.
    50. Re:All FPS do this by blair1q · · Score: 1

      Who else was revolting against their colonial masters at the time?

      From whom did America get the idea to replace monarchy with democracy?

      And, other than pirate ships, who was doing democracy at the time?

      England had a parliament, but an elected house subservient to an unelected house that is ultimately and openly subservient to the crown is no democracy at all. They still make a mockery of it.

    51. Re:All FPS do this by Kreigaffe · · Score: 1

      One of my favorite sayings of all time pops to mind.

      If a cow ever got the chance, he'd eat you and everyone you care about!

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    52. Re:All FPS do this by dakameleon · · Score: 1

      Protesting against colonial masters wasn't the only form of pushing for democracy - the Swiss had their own federalist system, for instance, and there were others (the countries mentioned there might be small now, but at the time America wasn't anything huge.

      Replacing a monarchy with a democracy wasn't a uniquely American idea, and while I'll concede that America is probably the oldest continuous democracy on a relevant scale, it certainly wasn't near today's ideal of universal suffrage for a long time. The French Revolution was more democratic, giving all men the vote without a qualification to own property - it didn't last, but that doesn't mean it didn't put the idea out there. The English House of Lords waxed and waned in power - I don't know why you think it is still made a mockery of, or at least any more so than your broken political model of a Senate.

      Arguing that America was a shining beacon leading democracy around the world is disingenuous when it subsequently took almost 150 years after America's democratic government was established with the constitution before the majority of colonial possessions broke free.

      --
      Man who leaps off cliff jumps to conclusion.
    53. Re:All FPS do this by blair1q · · Score: 1

      We didn't start publicizing the example until the late 1800's. Had to have some evidence that it worked. Then everyone started getting into it.

    54. Re:All FPS do this by Jah-Wren+Ryel · · Score: 1

      Monet's world famous landscape paintings are definitely art, and not remotely "morally ambiguous". Just one example, of countless...

      In fact, being morality-free was practically one of the tenants of Impressionism.
      However, that lack of morality is also one of the most widespread criticisms of the movement.
      Even the name, "Impressionist" was first coined by critics as a dismissive label for painters
      working in that style.

      So yes, most of Monet's work is without morals, it is essentially amoral as is fridge art.
      But that's a far different thing than the premise that we want video games to have
      a simplistic, well-defined morality to them.

      --
      When information is power, privacy is freedom.
    55. Re:All FPS do this by Anonymous Coward · · Score: 0

      You're an idiot. He's clearly talking about who is killing who; it's morally unambiguous that Nazis were doing the wrong thing and that they were the enemy. He's not saying the entire war was clean for everyone but the Germans.

    56. Re:All FPS do this by Anonymous Coward · · Score: 0

      art without moral ambiguity is propaganda.

    57. Re:All FPS do this by dakameleon · · Score: 1

      Yeah, and then the US fought with the Spanish, won and took Cuba, Puerto Rico, the Philippines and Guam, implementing free and equal democr-... no, wait...

      --
      Man who leaps off cliff jumps to conclusion.
    58. Re:All FPS do this by Anonymous Coward · · Score: 0

      In other words a fancy version of this game...

      http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/

    59. Re:All FPS do this by Anonymous Coward · · Score: 0

      Posting this comment must mean you are a nazi sympathiser. It's the only possible reason for posting a comment like that.

    60. Re:All FPS do this by ildon · · Score: 1

      What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?

    61. Re:All FPS do this by hitmark · · Score: 1

      Iirc, that game had only one campaign that involved the rebels. The others where straight up pirates and such.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    62. Re:All FPS do this by tehcyder · · Score: 1

      Half Life 2 jumps to mind. You kill a guard with your crowbar; they're beating up this guy while his wife scream "please, somebody help". Tha'ts how you get your pistol.

      Games aren't the real world. A World War I game that forces you to ask "wait, why am I shooting them again?" just isn't any fun. I think that's why people like WWII so much - by war standards, it was morally unambiguous.

      Moral ambiguity bothers people. It's not enjoyable. It shouldn't be enjoyable, and it's good that it bothers us. Is it surprising that we don't like it in games?

      You are basically saying that games have no pretension to anything other than mindless entertainment, which is simply not true. There is intense moral ambiguity in a film like Apocalypse Now, that doesn't mean it is a bad film.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    63. Re:All FPS do this by tehcyder · · Score: 1

      England had a parliament, but an elected house subservient to an unelected house that is ultimately and openly subservient to the crown is no democracy at all. They still make a mockery of it.

      You do know there have been a few changes in the law in the UK since the Eighteenth Century?

      The Commons are not subservient to the Lords (since the Parliament Act), and no-one takes the Crown seriously, it is just a rubber-stamper and tourist attraction. Our system is as good an example of representational democracy as anywhere else in the world.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    64. Re:All FPS do this by Thing+1 · · Score: 1

      I really like that description of the game; reminds me of Firefly.

      --
      I feel fantastic, and I'm still alive.
    65. Re:All FPS do this by AP31R0N · · Score: 0

      "It wasn't morally ambiguous to: Drop a nuke on Hiroshima killing 80,000 civilians? (USA)
      Firebomb Dresden and kill 50,000 civilians? (UK, USA)
      Conduct the largest mass rape in history? (Russia)
      Ship 200,000 civilians to work camps in Siberia where almost all of them died? (Russia)

      It must be nice to see the world in black and white where only the "other side" should have any doubts about the actions of its leadership."

      You're confusing civilian with innocent civilian. You're also confusing old law of armed conflict with current law of armed conflict. You're also confusing "civilians too close to war making capability" with "bombing the suburbs". You're confusing 1940s technology with 1990s technology. You're confusing allies via common enemy with allies who were the good guys.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    66. Re:All FPS do this by PraiseBob · · Score: 2

      Lets take one of the examples, Dresden. This city had some industrial capacity which could have some impact on their war effort. However, the city was also a haven for refugees, since it had remained un-bombed the entire war. The industrial sections of that city were not targeted, the residential areas and refugee camps were. Even with 1940's technology they had a distinct choice between targets that were miles apart. The bombing took place in multiple waves. The second wave was intended to maximize civilian casualties since the air raid sirens would've been disabled by the first strike and people would've come out of their shelters to fight the fires.

      In the aftermath of that bombing, despite whatever you feel about the 'old law of armed conflict', the reaction was not supportive on the allied side. Newspapers referred to it as a terror attack with no military value. Churchill himself condemned it as an act of terror! Several allied generals were horrified and publicly said so. Can you imagine if a General today spoke out against his leadership, much less in 1940's in the middle of WWII? The mass murder of civilians wasn't taken lightly, and was not dismissed as collateral damage.

      You're confusing civilian with innocent civilian.
      Are you really saying that justifies mass rape as a wartime policy ?

    67. Re:All FPS do this by pnutjam · · Score: 1

      Too bad the American right (reich?) hasn't learned this lesson...

    68. Re:All FPS do this by Anonymous Coward · · Score: 0

      The abombs were a less death filled alternative to the method we were going to invade japan with. The 2 major ideas pushed were a firebombing invasion supplemented by ground troops. So we had big bombs and mass firebombing. The firebombing would not have driven japan to surrender early. Ever seen a video of a firebombed city, The devastation is better than A-bombs. Just slower in going, and not as flashy. On-top of more Japanese cities being destroyed, American troops would have also added to the causalities.
      Was it tough morally to make the call to use atomic weapons:yes, infact suicides followed, Was it a hard one or the wrong one? no. it was easy math. the casualty numbers are substantially lower due to its use. less death is more desirable than more. Imagine hundreds of Dresdens.

      It isnt the world is black and white. We just research the decision and therefore know it was the right one. i see no better way it could have went. only worse.
      It always annoys me to hear the black and white argument. There is no morality. It is all subjective. There is no black, no white, no grey. Only survival. attaching morality to things is just our way of making it seem our quest for survival is more important than theirs or that we deserve it more.

    69. Re:All FPS do this by Anonymous Coward · · Score: 0

      Tenets, not tenants. (unless Monet was renting out rooms.)

    70. Re:All FPS do this by Anonymous Coward · · Score: 0

      You are totally right. The winners always write the history. I'm suck of people saying their country were the 'righteous' side in a war. There is no 'righteous' war. There is no 'good guys' or 'bad guys'. Its all totally relative. America had committed and still is committing horrible crimes against humanity.

    71. Re:All FPS do this by PAStheLoD · · Score: 1

      Survival instinct?

    72. Re:All FPS do this by ildon · · Score: 1

      How very... neutral of you.

  10. Well... by Anonymous Coward · · Score: 0

    Now consider the controversial new first-person shooter Homefront, which has you play as a freedom fighter in an America occupied by a North Korean superpower.

    Remind me again how this is all that much different from the US occupations of Iraq, Afghanistan and (in the past) many other countries... I mean sure, we don't (usually) go around massacring civilians and all that, but I find it hard to draw a line between good and right and moral occupations (the US occupying other countries) and bad and wrong and evil ones (the other way 'round).

    That said...

    Madigan says the interesting thing about Homefront is that it's not leaving any blanks to be filled, which robs the game of some narrative depth."

    Come on, it's an FPS game. I don't want narrative depth. I just want to shoot stuff!

  11. No choice without complaints by Kohath · · Score: 1

    No matter what choice a developer makes, someone is going to complain about it. If the North Koreans weren't unmistakably evil, critics would be complaining about a lack of motivation and calling the game racist for allowing non-whites to be shot.

    Uncharted was called racist for having some Asian soldiers to shoot. So Uncharted 2 made all the enemies white (specifically Russian).

    Cartoon worlds have cartoon enemies. Critics complain. And there's always someone around to label anything and everything racist.

    1. Re:No choice without complaints by Anonymous Coward · · Score: 0

      Usually the fucking niggers labeling everything racist.

  12. What did they say... by FranckMartin · · Score: 1

    What did they say to the North Korean Soldiers? That's a more interesting point.

    --
    Franck Martin
    Avonsys
  13. Alternatives to the mass-murdering hero by Kelbear · · Score: 5, Interesting

    Shooters are rooted in well, shooting. Whatever moral conflict you may have about the taking of a life is quickly resolved and cast aside as you blast your way through hundreds, even thousands of enemies over the course of the game. Any hesitation must necessarily have been overcome in the first few minutes in these games.

    This is largely due to the power fantasies that accompany the shooter genre. Players are powerful, and their "shooting" ability must be sufficient to overcome all obstacles thrown at them. Justification is needed to resolve the dissonance stemming from gunning down so many enemies. Uncharted is one example of a (great) game that has received some criticism for failing to address this point. Charming off-the-cuff quips are jarringly out of place after slaughtering hundreds of men. Even after the protagonist is himself shocked at the prospect of shooting museum security guards, and is instead offered tranquilizer darts, these guards are sedated right off walkways to fall several stories down. Or off the edge of rooftops where the fall is almost certainly fatal. The justification for shooting is made necessary by the nature of shooters.

    So here's an interesting idea from the "Extra Credits" guys at www.escapistmagazine.com .

    How about a game where you're a widowed mother trying to get your children to safety across war-torn Europe? The objective is clear, the motivation even more so. The focus would not be on charging into violence, but avoiding it where possible, or using it as an ugly means to a necessary end. A challenging premise for game design, and for game writers. It offers the potential to challenge the players with things like:

    -Dialogue of a mother trying to raise children to be good people in an awful environment.
    -Deciding what taboos may need to be broken to get the children to safety. Perhaps she will need to kill a man to protect them...and then explain to them why it was right (or wrong?) for her to do that. Perhaps she will need to sleep with a guard so the kids can slip past...but burdened with the memory of what happened.
    -Being asked to risk your safety and that of your children on behalf of someone else, or even someone else's children. (and again, having to justify your choices to your children later).***
    -Comforting a child.

    Extra Credits offered this idea up as part of a discussion on what it takes to create a "good female character". They posited that a good /female/ character is not simply a gender-neutral character that would be good regardless of gender (which would simply be a "good character"). Rather, a good female character is a character whose femininity is innately tied to who she is. This would be an opportunity for a strong female character to flourish as a result of her femininity, rather than a lack of the same. And sex appeal would not have to factor in anywhere either.

    P.S:
    ***An interesting dilemma came up for me in Fable 2 *minor spoiler ahead*:
    Once of the quests involves being tricked by a villain, and finding yourself and an innocent woman, placed in front of a demon demanding life force from one of you. This meant that one of you would be instantly aged into a shriveled husk. In the end, I gave the demon the girl. After all, it was just an AI character, whereas I was a real human being who would feel some regret at having my avatar tarnished for the rest of the game.

    But I had a twinge of regret, I had been playing virtuous hero throughout the game until this point, rescuing others, and refusing reward whenever it was offered. But now I was not being asked to be the hero, I was asked to be the martyr. Being defaced was a purely visual effect, but a significant one because this was the first time the player is asked to actually give up something irreplaceable. This was the one time where I was asked to make a real sacrifice, however small it was. I was surprised to find myself a bit ashamed at my selfishness, and the event sparked some brief introspection. Great stuff for a videogame.

    1. Re:Alternatives to the mass-murdering hero by Anonymous Coward · · Score: 4, Interesting

      Off topic, but it seems that you've found the precise length of a slashdot comment that causes the "Read the rest of this comment..." link to appear. Your comment is the first that I see that is not abbreviated but still has it.

    2. Re:Alternatives to the mass-murdering hero by JustOK · · Score: 1

      well, shoot it then! don't let more invade!

      --
      rewriting history since 2109
    3. Re:Alternatives to the mass-murdering hero by wertarbyte · · Score: 1

      I've never actually talked to anyone playing the "evil" way in Fallout 3 - it seems that even though everything is purely fictional, some rules of society still apply. Perhaps its also just an experience from past games that "noble" conduct usually was rewarded later on. But I even sometimes felt bad when the game did not offer a "common sense" solution and I had to resort to deadly force (Why do I have to kill the Overseer?).

      --
      Life is just nature's way of keeping meat fresh.
    4. Re:Alternatives to the mass-murdering hero by SuricouRaven · · Score: 2

      And I'm sure the target audience will love it. Both of them.

    5. Re:Alternatives to the mass-murdering hero by dannys42 · · Score: 1

      I really like that game idea you posted. I'd certainly play it!

    6. Re:Alternatives to the mass-murdering hero by callmebill · · Score: 2

      I liked that game when it was called "Oregon Trail".

    7. Re:Alternatives to the mass-murdering hero by Hatta · · Score: 2, Interesting

      Justification is needed to resolve the dissonance stemming from gunning down so many enemies.

      The only justification you need is that they are not real people. If you give any more thought to massacring civilians in an FPS than you would munching on ghosts in Pac-Man, you may not have a great handle on this whole fantasy vs reality distinction.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Alternatives to the mass-murdering hero by Lord+Bitman · · Score: 2

      I considered giving them the girl, but I was playing the hero, so of course I chose the martyr route, as I did the whole game.

      Then they asked me to choose between the lives of 10,000 people I had been enslaved alongside, or my dog.

      THAT was a moral dilemma.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    9. Re:Alternatives to the mass-murdering hero by Labcoat+Samurai · · Score: 1

      I played it evil on my second time through, but I don't think that really counts. I mean, at that point, you're just fooling around to see more content. And it definitely wasn't as fulfilling as playing my "sheltered scientist turned western folk hero" character. Let's be honest. That was pure geek fantasy there.

    10. Re:Alternatives to the mass-murdering hero by MikeBabcock · · Score: 1

      I'm with the other poster who purposely played evil/neutral my second time through to try and get the extra content issues opened up. I still 'felt bad' about doing it though.

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:Alternatives to the mass-murdering hero by MikeBabcock · · Score: 2

      Most people are disturbed when watching a movie about severely violent or unjust acts, even when they're entirely fictional.

      Its normal. People who can completely disassociate actually have possible social issues.

      --
      - Michael T. Babcock (Yes, I blog)
    12. Re:Alternatives to the mass-murdering hero by Labcoat+Samurai · · Score: 1

      Also, it was kinda bullshit. I mean, in real life, would I save 10,000 people or my dog? 10,000 people, no contest. But Fable instead presents you with a choice between saving 10,000 imaginary people who don't have any actual impact on the game world or your dog, which is a fundamental gameplay mechanic. Not fair, Lionhead. Hard not to metagame there. It was made all the worse, in fact, by the fact that I had romanced Lady Grey and Lucien killed her too. A fundamental game mechanic and a unique love interest vs a meaningless number with no impact on the game.

    13. Re:Alternatives to the mass-murdering hero by Labcoat+Samurai · · Score: 1

      Or maybe you're immersing yourself in the fantasy of the game world.

    14. Re:Alternatives to the mass-murdering hero by Hatta · · Score: 1

      Most people are disturbed when watching a movie about severely violent or unjust acts, even when they're entirely fictional.

      Yes, most people occasionally have trouble distinguishing fantasy from reality.

      Its normal. People who can completely disassociate actually have possible social issues.

      It's tough being a realist.

      --
      Give me Classic Slashdot or give me death!
    15. Re:Alternatives to the mass-murdering hero by DarkTempes · · Score: 1

      Movie realism with real actors and makeup and such is a totally different playing field of reality to a computer animated game. And both are FAR different from real life.

      I can get emotionally attached to a character and be disappointed or even slightly upset when something bad happens to the character in a video game.

      I can get emotionally disturbed and even suffer some minor physical symptoms (sweaty palms, etc) from anxiety/distress related to watching really bad stuff happen in a movie.

      Really bad stuff happens in real life is a totally different ball field. Traumatic experiences have left me unable to stop shaking for days. Unable to eat. Stress causing vomiting and such. IT DOES NOT EVEN COMPARE.

      You know down to your core that the stuff in a movie and a video game IS NOT REAL. Or at least I do and I think most other people as well, especially given all the people that we watch getting shot on TV without batting an eye.
      Being able to shoot a bunch of pixels in a game, then get killed, and respawn without any emotional response isn't having social issues. In your mind it's not much different from playing chess.

    16. Re:Alternatives to the mass-murdering hero by Kreigaffe · · Score: 1

      My first play-through I was a little upset by the whole Overseer situation before I left the vault.

      See, I saw him, and the security guard, and I saw that they were about to physically harm his daughter. I ran in with my baseball bat to stop the violence... I was forced to kill the guard. I didn't WANT to, but he just wouldn't stop.
      All I wanted to do was hit him in the leg hard enough that he would fall, shout at them to stop and find out what was going on. Sadly it's just a game, I didn't have the option to shout at his stupid face that he needed to stop, that I didn't want to kill him, that I just wanted him to not harm anyone and was willing but reluctant to use force to that end.

      And, of course, the bitch was all upset that I had to kill someone. Well, me too, ya ditz, but HE WAS ABOUT TO BEAT YOU. Give me a break.

      It really bothered me there was no "punch, then intimidate" option, ever. You either play it nicey-nicey (and often let people walk all over you..), or you just outright slaughter everyone. I don't know if it's just me that's odd, or the game, but I'm personally a sleeping lion and was quite upset I couldn't play the game that way.

      I mean, for the love of god you'd think people would show a little respect for the guy holding a nuclear rocket launcher without him having to use it!

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    17. Re:Alternatives to the mass-murdering hero by ShakaUVM · · Score: 3, Interesting

      By contrast Arkham Asylum never justifies the main character's pacifism. Batman walks around KOing homocidal maniacs while telling the asylum guards to "stay put". When you walk back through all these areas later, you find the inmates have woken up and then brutally tortured and murdered the guards you just saved an hour before.

        It's a damming condemnation of Batman's pacifism, but it never gets a critical treatment in the game. Batman himself always carries on as if he's doing the ethical thing. I'm sure it's cold comfort to the families of the guards that Batman would rather have their husbands tortured than Batman get his hands dirty.

      Homefront, by contrast, shows the evils of pacifism from the other side. Who will protect your family when bad men are trying to do them harm?

    18. Re:Alternatives to the mass-murdering hero by HelioWalton · · Score: 1

      I guess you have "nice" friends. I played through evil the first time in 3, and typically play evil in most RPGs. I actively had to try to be good in my second run though, in order to see more content, since often there isn't as much on the evil side of these games...

    19. Re:Alternatives to the mass-murdering hero by Rei · · Score: 1

      I love it when games try to make you feel bad, subverting the trope instead of playing along with it. Shadow of the Colossus was great in this respect. You're killing them because the game is set up around killing them -- there's a dark voice telling you to in order to achieve the primary plot objective, you have to. But then you have to go out and slaughter these huge, majestic ancient creatures -- some of whom are only vaguely aware of your existence, or even sleeping. But you have to keep killing them because it's the *whole game*. You do it because you've been trained to. I think it did a great job of making the player think about the moral issues that are tucked under the carpet in most video games.

      --
      He may be bullet-proof, have the ability to fly, be a great baseball player, and/or Santa Claus.
    20. Re:Alternatives to the mass-murdering hero by im3w1l · · Score: 1

      It is possible that the death of your dog affects your life more than the death of 10k random people you never knew, even IRL. Ever thought about that?

    21. Re:Alternatives to the mass-murdering hero by jjohnson · · Score: 3, Funny

      So your point is that Batman should have just murdered the guards to save the inmates the trouble?

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    22. Re:Alternatives to the mass-murdering hero by Labcoat+Samurai · · Score: 2

      I don't much care for your condescending tone. It's also possible that the death of my Xbox affects my life more than the death of 10k random people. But if it would save 10,000 people, I'd go buy a dog, fall in love with it, and then beat it to death with my Xbox. No matter how much you may personally value something, there are some things that are less valuable than human life. Especially 10,000 human lives. So yes. I've thought about it.

    23. Re:Alternatives to the mass-murdering hero by RavenLrD20k · · Score: 1

      I wish I had mod points because you deserve to be pushed up to +5 Insightful!

      You have absolutely hit the nail on the head in that real violence is so much worse than fictional violence. I don't care what gets shown on the screen, I know that I can look away at any point if it becomes "too intense" and I will make it through the situation alive physically, though if I'm playing a game my avatar may wind up getting headshot and eaten by that demon over in the corner. If it were a real life situation, I wouldn't have the option of looking away, or else that horror I'm witnessing would happen to me. If I'm covertly hiding under the bed in a gestapo situation, I know that if I wince, close my eyes or even breathe too loud, whatever I'm watching WILL happen to me, so I have to keep as calm as I possibly can so I can either wait for the proper time to strike, or wait for the proper time to run like hell.... then deal with the PTSD of what it was I witnessed later.

      The only way you can turn off reality completely is to either mentally snap or shoot yourself in the head. Either way it turns into fair game as to what happens next to those you care about when you're done with your escape.

    24. Re:Alternatives to the mass-murdering hero by ShakaUVM · · Score: 1

      Heh, Batman murdering the guards would have been better than letting the inmates torture, then murder, the guards. But killing the inmates would have been best.

      As they say in Texas, "Some people need killin'."

    25. Re:Alternatives to the mass-murdering hero by Thing+1 · · Score: 1

      People who can completely disassociate actually have possible social issues.

      I've added some emphasis to make your statement more absurd.

      --
      I feel fantastic, and I'm still alive.
    26. Re:Alternatives to the mass-murdering hero by Anonymous Coward · · Score: 0

      Just by the by, you have the most annoying sig ever. You are the reason people block sigs. Nobody who reads Slashdot has ever wondered if you blog, thus making your sig even more irrelevant and annoyingly narcissistic. Stop it.

    27. Re:Alternatives to the mass-murdering hero by ildon · · Score: 1

      It really did surprise me that they removed the "yield" option that Oblivion had, where if you held block and hit the interact button it would attempt to issue a yield to your attacker, and if you were friendly to them, or they were good and you were neutral to them, they would stop attacking and just have a lowered opinion of you, or take back whatever you stole, or whatever.

    28. Re:Alternatives to the mass-murdering hero by Anonymous Coward · · Score: 0

      I'll admit it. The first time I beat a hobo to death to steal $5 from him in Kingpin, and the first time I eviscerated someone's corpse in the original Soldier of Fortune, I had an emotional reaction. I was laughing hysterically due to how uncomfortable/surreal it was. But once the novelty runs off (which it does very quickly) they're no more different than ghosts in Pac Man. They're just pixels on a screen. I shoot my ones and zeroes at them and change the value of their state machine. That's all there is to it.

    29. Re:Alternatives to the mass-murdering hero by Sabriel · · Score: 1

      I've only played the demo, but from what I saw of the game I'm surprised many of those inmates were capable of standing again at all, let alone murdering guards. Batman may have a "no killing" code, but he doesn't seem to have a problem with breaking bones.

      (also, I'd be restraining any inmates Batman was nice enough to take out for me - should be some bedsheets, curtains, cords or straitjackets handy somewhere; worst case, tie them down with their own shirts and trousers)

    30. Re:Alternatives to the mass-murdering hero by kcbnac · · Score: 1

      Sadly, I've seen it before, several times. Or when you click the button...only to get the signature.

    31. Re:Alternatives to the mass-murdering hero by vegiVamp · · Score: 2

      So the guards had an overwhelming number of knocked-out inmates on their hands, and simply waited around until they all woke up with a splitting headache and a vile temper instead of, say, tying them up like sausages?

      That's none of Bat's fault. Cleaning of the gene pool, if you ask me.

      --
      What a depressingly stupid machine.
    32. Re:Alternatives to the mass-murdering hero by redcaboodle · · Score: 1

      I've never tried this, but in the loading hints it says: If you have started a fight you can't finish, try putting away your gun. Your opponent just might forgive you.

      Seems to be the old "Yield" functionality. I thought that was just to stop fighting your stupid companion who ran right in front you you just as you were attacking a mob....for the umpteeth time...I avoid any and all companions in Bethesda Sandbox RPGs for that reason. There is also the fact than whenever you sneak they seem to shout "I rolled a 4!" and draw every mob in the cell.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    33. Re:Alternatives to the mass-murdering hero by g0bshiTe · · Score: 1

      I wouldn't say I played it evil, but I did run around shooting more people than I should have. For instance, I got into the pawn shop in New Vegas, and I had killed a few too many people publicly so the guy behind the counter said "we don't deal with your..." when he got to this point he took a shotgun blast to the face. Moral is, because of his unwillingness to do business with a person like me (that had a less than desirable reputation in town) he and his partner lost their lives and I took what I needed from the shop. I was perfectly willing to buy/sell there but no... he had to have morals.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    34. Re:Alternatives to the mass-murdering hero by Anonymous Coward · · Score: 0

      Part of the concern may rest in the general abilities to articulate that, while narratives and grfx may present realism, it is merely a fact of trying to wrestle with the challenges a game throws at you and grants one a sense of accomplishment.

      In games such as guild wars, 3rd person or fps, the psycho-demographics clearly show that the type of character/profession chossen has very predictable behavior patterns demonstrated by the player. Melee chars are over the top and attack anything that moves and who are easily frustrated, angry, impatient, and confrontational characters.

      The enfactuation and enjoyment experienced at gore and blood, or eliminating someone, should be a wake up call that many are mentally too feeble to separate the catharsistic elements and will aggravate/exaggerate/enhance a wanton blood lust, divorced from reality checks most particularly for children under 21.

    35. Re:Alternatives to the mass-murdering hero by ildon · · Score: 1

      Huh, I don't think I ever tried that. Either way, it seems most fights in the game are scripted to be "to the death".

    36. Re:Alternatives to the mass-murdering hero by elrous0 · · Score: 1

      I liked that joke when David Spade did it 20 years ago.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    37. Re:Alternatives to the mass-murdering hero by elrous0 · · Score: 1

      The only time violence bothers me is when it's non-fictional. I could watch a fictional hero or villain mow through an entire village and it won't phase me. But I couldn't watch even a few minutes of a playground fistfight on Youtube without feeling sick. There is a *big* difference between real violence and pretend violence (at least for me), and it's not just of degree but of kind.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    38. Re:Alternatives to the mass-murdering hero by elrous0 · · Score: 1

      Batman, like most other superheroes, is a laughably fictional construct. Trying to do a "gritty" Batman only highlights how silly he is. No one in ANYTHING even RESEMBLING real-life would walk around throwing Bat-a-Rangs at vicious gang members and psychopaths with machine guns. AndaAfter about the 2nd time the Joker escaped and killed again, any superhero in his right mind would have written off the Gotham penal system as completely inadequate and just killed him after capturing him, or at least turned him over to *federal* authorities. If such super-villains existed in real life, the local police probably wouldn't even accept custody of them (probably directing Batman to the military or FBI), much less run an asylum for them locally.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    39. Re:Alternatives to the mass-murdering hero by Sedated2000 · · Score: 1

      Just FYI, even if you give yourself up and age, later on when the missions are done you can go back to the temple of Avo and make a large donation. You can restore all of your youth.

    40. Re:Alternatives to the mass-murdering hero by donscarletti · · Score: 1

      I play computer games to escape the burdens of an unclear and often troubling life, not to celebrate them. Here's a suggestion, we keep doing what's we've been doing for the last 30 years because ripping through hundreds of "bad guys" based merely on the pretext that they are somehow not worth sparing is really, really fun.

      I think the key with things like Uncharted's dissonant violence and dialogue is that as developers continue to make huge progress in finding new scenarios for exploring extreme violence and better digital simulation of extreme violence, they must be careful to also find better rationalization of extreme violence lest a discord arises in the player's mind. A concrete example of something to avoid is God of War's issue where you are ripping torsos off your foe with your bare hands and you do not feel awesome about it because you cannot shake that feeling that Kratos should not be doing that torso ripping in the first place. The game honestly does a pretty bad job at explaining to the player that the torso really does need to be gruesomely torn from the head and limbs and it's pretty jarring at times. Hopefully developers can learn from this article and players can feel more comfortable in future games.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    41. Re:Alternatives to the mass-murdering hero by pnutjam · · Score: 1

      There is always stuff you can buy, that is nowhere to be found if you kill them, that's the real tragedy...

    42. Re:Alternatives to the mass-murdering hero by ShakaUVM · · Score: 1

      >>After about the 2nd time the Joker escaped and killed again, any superhero in his right mind would have written off the Gotham penal system as completely inadequate and just killed him

      Yeah, the last Batman movie drove me crazy when he saved the Joker's life. Heath Ledger laughed, "I guess we'll get to do this again in a while."

      Really? All those thousands of people murdered / blown up? Batman wants to allow all that to happen again, so that he can avoid getting blood on his hands? His pacifism is evil.

      >>No one in ANYTHING even RESEMBLING real-life would walk around throwing Bat-a-Rangs at vicious gang members and psychopaths with machine guns.

      Well... http://www.tampabay.com/news/bizarre/article855246.ece

    43. Re:Alternatives to the mass-murdering hero by potat0man · · Score: 1

      While the idea is novel. It's problematic. Because a major game mechanic of an FPS is simply pointing at a space on the screen and pushing a button quickly. And it graduated to navigating a 3d environment and doing the same thing. It's basically a mechanic at the level of popping bubble wrap. i.e. Identify bubble, squeeze, satisfying pop, repeat. Nevermind the overlay that's placed over the mechanic, whether it be aliens, nazis, iraqis, etc. What you're advocating is not a change in the overlay of the mechanic, but rather, a change in the game mechanic itself. Which is a much bigger challenge that you haven't really solved just by saying, "Make it a peaceful game, navigating a 3d environment." How do the "peaceful" interactions work mechanically? What's fun or skillful about it?

    44. Re:Alternatives to the mass-murdering hero by MikeBabcock · · Score: 1

      Shadow of the Colossus is a great example. I had a hard time finishing the game (as did many other people) because of this.

      Its much like reading a good book about a situation that only keeps getting worse and worse. You want to know how it ends, but you feel pain for those involved in the situation, even though its fiction. If fiction didn't elicit emotion, it would be much less profitable.

      --
      - Michael T. Babcock (Yes, I blog)
    45. Re:Alternatives to the mass-murdering hero by Anonymous Coward · · Score: 0

      Christ, it's no different from shooting a puck in the net, or shooting a free throw. There is no moral issue or dilemma to work through because you're not doing anything wrong. It's a game.

      Repeat after me: It's Not Real.

    46. Re:Alternatives to the mass-murdering hero by MikeBabcock · · Score: 1

      I'll bite. You know the playground fist fight is real when exactly?

      Exactly. You don't. You could be told its staged, and feel one way, or be told its fake, and feel another. You choose to feel differently about it while the event doesn't change at all.

      Its not the nature of the event that changes your reaction, its how you perceive the event.

      --
      - Michael T. Babcock (Yes, I blog)
  14. Moral Misgivings? by Mechagodzilla · · Score: 1

    I find it quite interesting that the author thinks that someone who would by "Homefront" would have moral misgivings that they needed to be relieved of. Shouldn't the Anit-Discrimination Group for all things Asian be kicking in about now? One usually hasknowledge of the game before it is purchased. I have never heard of the situation where the game was returned because some had to "kill too many things." My daughter was wathcing me play an FPS. She asked "how do you know which ones to shoot?" I repled "I shoot the ones shooting at me first", trying to be a little neutral. She asked "Do you get more points if you shoot them all?" No paternity test needed here...

    --
    Fast, cheap, correct. You get to pick two.
  15. On Babylon 5 by david_thornley · · Score: 4, Insightful

    On Babylon 5, one of Marcus's lines was that he took great comfort in the basic unfairness of the Universe. If it were basically fair, that would mean he deserved everything that happened to him.

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    1. Re:On Babylon 5 by x6060 · · Score: 1

      On Babylon 5, one of Marcus's lines was that he took great comfort in the basic unfairness of the Universe. If it were basically fair, that would mean he deserved everything that happened to him.

      I would mod this up if I could. That was one of the most comforting sayings I have ever heard from a TV show.

    2. Re:On Babylon 5 by LuvWeasel · · Score: 1

      Me too, even logged in to see if I had any mods. Alas, no one ever listens to poor Zathrus...

    3. Re:On Babylon 5 by Hartree · · Score: 1

      Actually, I did feel that Marcus deserved most of what happened to him.

      Though it did give Ivanova a chance to live on and do a lot of good.

    4. Re:On Babylon 5 by Anonymous Coward · · Score: 0

      Exact quote...

      Stephen Franklin: A lot of folks around here seem to think that lurkers deserve what they get. They figure it's better to let them die and...
      Marcus Cole: "...and thus deplete the surplus population." Dickens! You know, umâ¦I used to think that it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe.

    5. Re:On Babylon 5 by Anonymous Coward · · Score: 0

      What if karma exists outside Slashdot?

    6. Re:On Babylon 5 by mjwx · · Score: 1

      On Babylon 5, one of Marcus's lines was that he took great comfort in the basic unfairness of the Universe. If it were basically fair, that would mean he deserved everything that happened to him.

      "I used to think it was awful that life was so unfair. Then I thought, 'wouldn't it be much worse if life *were* fair, and all the terrible things that happen to us come because we actually deserve them?' So now I take great comfort in the general hostility and unfairness of the universe."

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  16. The boring thing about it... by wes5550 · · Score: 1

    "Madigan says the interesting thing about Homefront is that it's not leaving any blanks to be filled" - I would hardly call that interesting

  17. Assassin's Creed by Relic+of+the+Future · · Score: 3, Informative

    I noticed the same thing playing the (original) Assassins' Creed. Just before you assassinate someone, they are invariably shown performing some terrible crime; either the commission or ordering of brutal murder, the threat thereof, slave trading, or human mutilation.

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    1. Re:Assassin's Creed by danbert8 · · Score: 1

      I never got to the point where I assassinated anyone. I gave up after walking around for a few hours so I wouldn't get caught climbing unnecessarily tall towers just to jump off them again. Did the game eventually become fun?

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    2. Re:Assassin's Creed by Tukz · · Score: 1

      Assassinating templars was fun, but besides that, no, it didn't.
      The sequel(s), however, was fun.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:Assassin's Creed by Anonymous Coward · · Score: 1

      ... and then immediately after you assassinate them, you often find out that your preconceptions about them were wrong...

      Somehow I don't think you'll see that in Homefront.

    4. Re:Assassin's Creed by StikyPad · · Score: 1

      Which is weird. Why do games do this? Are people really that fragile?

      I have the same compunctions about any possible action in an FPS as I do about driving people into homelessness and bankruptcy in Monopoly. And the targets in Assassin's Creed and Homefront aren't even real people. As unappealing as I find games like GTA and Manhunt, it's not because of the supposed unpalatable moral dilemmas they present; it's because the only morality in a game is that which is defined by the rules of the game, and pretending otherwise is ridiculous.

      But the true irony is that most people are selfish pricks in real life. Maybe they play games as an escape from that reality...

    5. Re:Assassin's Creed by ildon · · Score: 1

      To keep their T rating. I'm serious.

    6. Re:Assassin's Creed by kamapuaa · · Score: 1

      "Bad guys" is a basic story-telling convention. How do you establish they're bad? One option would be to make them Nazis or maybe have them wearing a black cowboy hat or some other recognized storytelling convention. The other way would be to show them doing bad things.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    7. Re:Assassin's Creed by Thing+1 · · Score: 1

      But the true irony is that most people are selfish pricks in real life. Maybe they play games as an escape from that reality...

      Or perhaps, to reinforce it?

      --
      I feel fantastic, and I'm still alive.
    8. Re:Assassin's Creed by glittalogik · · Score: 1

      ... or trying to beg me for money, preaching in the street, guarding banks, walking, selling things, socialising, sitting... I killed a LOT of people in that game.

  18. The world is far from just... by Aldenissin · · Score: 2

    We fail to realize how much power we control over our lives. I once had a friend go on about this woman who was robbed. I was like she's the victim. He said yes, but she went un-escorted, at dusk, at a place that was known to have several robberies in the last couple of months, and was a known place to avoid for the last several years, when everyone knows there is a good chance you are coming out within 20 minutes, stepping out of a SUV with pearls on.

    I don't think his point was that she deserved it, but that she was careless, and I agree. You can't "justify" the robber pointing a gun at her. You just can't. But she could have done some things differently. She is the victim, but she also put herself out there. Some would blame her, and that is perhaps where the "just" part comes in. I try not to pass judgment until I know all of the facts. Maybe she didn't know, but then she was still careless in not making it a point to know. And some therefore might not "feel sorry" for her. I do, she was ignorant more than likely. I mean really, who likes to play with fire unless they don't "really" understand how bad they can get burnt? Only the mentally ill, or someone who wants to get burnt...

    As far as the game, I don't play them anymore, but if I did, I'd likely go along with it unless it made me uncomfortable, or just pretend there were different circumstances, as surely others will. I don't have reservations about harming someone to protect an innocent, but I do have reservations about killing someone unarmed, "enemy" or not. Again, we don't know all of the facts. And pushing hate/anger on someone in the form of a bullet is not going to make friends.

    “The best way to destroy an enemy is to make him a friend.”

                                                                            -- Abraham Lincoln

    --
    Like a city whose walls are broken down is a man who lacks self-control.
    1. Re:The world is far from just... by PitaBred · · Score: 1

      I agree. I've also found that the more people I meet with "bad luck" just tend to have very poor decision making skills and get themselves into situations where bad shit happens. Even though it's not technically their fault, it was still their poor decision(s) that put them in a situation where they would likely get hurt or taken advantage of or whatever. Not paying attention to other drivers enough, getting exceptionally drunk in an unfamiliar place with people you don't know well, your example... all victims, but victims who made the choice to put themselves in a potentially bad situation.

    2. Re:The world is far from just... by LateArthurDent · · Score: 1

      You can't "justify" the robber pointing a gun at her. You just can't. But she could have done some things differently. She is the victim, but she also put herself out there. Some would blame her, and that is perhaps where the "just" part comes in. I try not to pass judgment until I know all of the facts. Maybe she didn't know, but then she was still careless in not making it a point to know. And some therefore might not "feel sorry" for her. I do, she was ignorant more than likely. I mean really, who likes to play with fire unless they don't "really" understand how bad they can get burnt? Only the mentally ill, or someone who wants to get burnt...

      Fuck that. I don't care what she was doing, 100% of the blame goes with the robber. By being careful in our day to day lives we can minimize our chances for being hurt (either by someone else, or by being burned in an accident), but assignment of blame requires intention.

      When you see someone purposefully setting themselves on fire, they are to blame. When you see someone playing carelessly with fire getting burned, they were stupid, but it's still ridiculous for you to say they were to blame and therefore 'deserved it'. That's a damn expensive way to learn a lesson about life, and even though some people only learn after being hurt in that way, if the only choice is learning the hard way or not learning at all, I would much rather that they go their entire life without learning that lesson and just being lucky enough not to be burned.

    3. Re:The world is far from just... by zildgulf · · Score: 1

      Actually I sometimes like a game with a little bit of moral ambiguity. Not a lot, but I have grown to understand that life itself has more moral ambiguity than we see on the surface. Unlike most people that discover this fact I find sometimes myself taking a harder stance in spite of, or because, of the moral ambiguity of the situation.

      In the situation you describe I can understand why she was a target and she does have a little responsibly in prevent herself from being an easy target but if I was in a position to judge the punk that did the crime I would be more inclined to give him the maximum time in prison because he is predator on society.

      At some point he chose to be a predator instead of following the rules. He says to us "you will follow the laws but I chose to be your dictator and predator because I want to be". I understand that if we all did that there wouldn't be a functional society. He may have been bullied, disadvantaged, and he may have believed that he must be a predator instead of being prey but we can't have predators like him running amok in society so they need to be separated from us for as long as possible.

      Mankind seems to have a natural hatred of predators. We seem to be hardwired to destroy them if we have the means to do it. If we give into that instinct completely then, again, we could not have a functional society. This fact seems to spontaneously create justice systems in societies, systems that enforce rules that allow societies to function.

      Given that, what is just? Is justice for one the same as justice for all? What do we want as justice? What is justice after all? Why must we all have a world view of the just if it rarely exists in the real world?

    4. Re:The world is far from just... by TFAFalcon · · Score: 1

      When you see a person jump into the lion cage and start kicking the lion cubs there is certainly a feeling that the person deserves what is about to happen to them.

    5. Re:The world is far from just... by Aldenissin · · Score: 1

      No such thing as bad student, only bad teacher, Danielson.

      I never said that they deserved playing with fire, or that it was the woman's fault. The point was that she had responsibility, and she did. She allowed it to happen. Just like if she allowed her child to play with fire and he got burnt. And you are right, the blame ALL goes on the robber. This isn't a perfect world, and we all know it. If it was, then I'd say she didn't have responsibility. But then we'd have no point to discus...

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    6. Re:The world is far from just... by Aldenissin · · Score: 1

      And education and understanding is the only way they will have "better luck". Anger and frustration toward them won't likely help much. But understanding, goes a long way in showing them love, which they are more apt to respond to, than directed anger.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    7. Re:The world is far from just... by NoSig · · Score: 1

      The particular brand of bullshit in this kind of thinking is that blaming one person somehow absolves other people from blame and also that risks you have some measure of control over are somehow better than similar risks that you don't control. This is why people fear planes (no control) over cars (full control) even though cars are more dangerous. The robber was responsible for his actions, and he becomes no less or more responsible because his victim was taking a risk. She was not to blame for being robbed, she was responsible for taking a risk of being robbed - those are two completely different things. Anyone who tells you they never take unnecessary risks are either saying something that isn't true or they are mentally ill and stay in their padded room all day. Blaming people for taking risks is a convenience, not a respectable moral standpoint - we all take risks.

    8. Re:The world is far from just... by im3w1l · · Score: 1

      Exactly what do you even mean when you say blame? Should she pay damages to her self? In order for the situation to become interesting, we have to have someone who can blame her for something. What if she lost someone else's property? What about her insurance company? I think that yes, these parties have a right to blame her for her negligence and carelessness. Needless to say, this doesn't make the robber any less responsible. I think the error you make is that the blame must sum up to 100%. I would say that the robber is 100% to blame, and she is 10% to blame. "Blaming people for taking risks is a convenience, not a respectable moral standpoint - we all take risks." The issue is not whether people take risks or not, it is how big those risks are.

    9. Re:The world is far from just... by Anonymous Coward · · Score: 0

      “The best way to destroy an enemy is to make him a friend.”

                                                                                                                                                      -- Abraham Lincoln

      So that's what facebook is all about!

    10. Re:The world is far from just... by Thing+1 · · Score: 1

      “The best way to destroy an enemy is to make him a friend.” -- Abraham Lincolnn

      Except that it's just like going all in, in Texas Hold 'Em: his strategy worked every time, except for the last.

      --
      I feel fantastic, and I'm still alive.
    11. Re:The world is far from just... by NoSig · · Score: 1

      The point you are making is the point I was making. Blame does not sum to 100%. I added that blame for taking a risk for X to happen is different from blame for actively doing X.

    12. Re:The world is far from just... by Anonymous Coward · · Score: 0

      “The best way to destroy an enemy is to make him a friend.”

                                                                              -- Abraham Lincoln

      -Funny how that worked out for Abe.

    13. Re:The world is far from just... by Anonymous Coward · · Score: 0

      I don't care what she was doing, 100% of the blame goes with the robber.

      Blame is sometimes irrelevant, though, which makes caring about consequences a lot more important. If you get unjustly murdered, it might be because you made a risky choice. After you're dead, you're not going to gloat, "Heh, it wasn't my fault. Sucks to be that murderer; he's going to have to live with the consequences of this. The blame is all his, muahahahaha!!!! HA HAH HAAA! Murderer. Nya nyah nyah nyah, murderer! Go cry to your psychiatrist, murderer. LOL!!" Instead, what happens is that you lay there dead, oblivious to the question of who is to blame. And meanwhile, everyone else asks, "Why did he do that? Didn't he know they were going to murder him? Didn't he care about what was going to happen?"

    14. Re:The world is far from just... by Aldenissin · · Score: 1

      Cars are safer if you know how to drive defensively. Some have never been in a wreck even with close calls while some have them often. It is comparing apples to oranges really, except you are right having control can be better sometimes.

      He does become more responsible, locks are to keep honest people honest, and they do work. If someone is determined, they don't. If that man "really" wanted to rob her, he'd defeat the lock on her door to her home, instead of taking a crime of opportunity. And again she is not to blame for being robbed, you are right.

      We probably deserve a padded room for taking unnecessary risks sometimes. It is convenient for you to place the blame on the robber, as you should and then absolve her of any responsibility. Jumping out of a airplane is a risk, but it is different than going to a seedy part of town expecting to not get robbed. We take risks taking a crap, and not taking a crap, but that has nothing to do with what we're talking about. She was being careless, end of story.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    15. Re:The world is far from just... by Aldenissin · · Score: 1

      The best way, not the only one.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    16. Re:The world is far from just... by NoSig · · Score: 1

      I'm not saying that having control is better, I'm saying that we humans are wired to think that having control is better even when it isn't. So we prefer a larger risk that we can somewhat control to a smaller risk that we can't control.

      I'm not absolving her of responsibility because the robber is to blame - they could both be to blame 100%. One person being responsible does not lessen the responsibility of another. What I'm actually saying is that she is to blame, but not for the same thing as the robber. The robber is to blame for committing robbery. The woman is to blame for having taken the risk of being robbed. That is very different from blaming her for the robbery itself. For example any amount of blame that she deserves are also deserved by everyone who did the same thing or took a similar risk but didn't get unlucky the way she did. If she deserved to get robbed, then all of those other people also deserved it, in which case it would be justice to go around and rob all of them since they deserved it - justice is giving people what they deserve. Anyone can see that that is not justice, and therefore we must conclude that she was not responsible for the robbery. She was responsible for taking a risk of being robbed - her responsibility is no more than that of anyone else who takes a similar risk without harm. I don't think those people now deserve to be robbed, and therefore neither did she.

      You don't even know that she was aware that she was in a risky situation, and even if she did, all you can say is that she could have expended effort to reduce her risk. But we can all expend effort to reduce our risk. For example we can refrain from driving cars and going outside. Perhaps the risk she took was greater than the risks we all rutinely take, but I doubt it, and even if it was, you don't really know that. Your desire to paint her as "careless" and leave it at that is exactly the Just World Fallacy.

    17. Re:The world is far from just... by Aldenissin · · Score: 1

      You had me with you at first. You lost me where you implied I thought she deserved it. My home town isn't safe. If you come there, you are well aware. You can spend a little time driving and can tell you have to be careful where you go. I don't know if she knew that mall wasn't safe, although it wouldn't be unreasonable to assume, if one was inclined. Not to mention it was surrounded by seedier neighborhoods on two sides and adjacent to an extremely poor part of town.

      However, she was responsible for making sure it was safe as you said. Is shooting a gun safe? Can be. Is shooting a gun with it pointed near your head? I wouldn't try it. And as a male, I avoid that mall, especially at dusk. I don't go to malls where robberies have been known to happen and I check them out before I go. She was careless. And she was responsible for losing an expensive borrowed necklace is she lost it during the robbery. Just like someone who gets shot and wasn't wearing orange while hunting. They didn't deserve it, the other person should have made sure, but not wearing orange is just down right careless when others are near hunting. In other words, you play with fire and you get burned. Anyone capable of driving knows about fire.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    18. Re:The world is far from just... by NoSig · · Score: 1

      I wonder if you read the page on the just world fallacy. It's consequence of blaming the victim is exactly what you are explaining.

  19. too much violence by Jyunga · · Score: 5, Funny

    bind "mouse1" "hug"

    1. Re:too much violence by u17 · · Score: 1

      Hugging someone to death, AWESOME!

  20. No Dilemma by Kozar_The_Malignant · · Score: 1

    Other character has a gun and is shooting at me? Light that sucker up. Moral considerations are for later when you're cleaning your weapon, something that always seems to be left out of these games.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  21. Estus Pirkle will be PISSED by Anonymous Coward · · Score: 0

    You see enemy soldiers not only brutalizing American civilians, but outright murdering a mother in front of her children and callously tossing corpses around

    Ol' Estus Pirkle's gonna be PISSED that they stole his plot...

    Ref: If Footmen Tire You, What Will Horses Do? - a bizarro "come to Jeebus" flick built around a Communist takeover of the US

  22. CoD: World at War by Nidi62 · · Score: 3, Insightful

    You know, in CoD: World at War, whenever I would play the Soviet campaign missions taking place in Berlin, all I could think about was the fact that, historically, most of the defenders of Berlin were either young teenage boys or men of middle age or older. Some volunteered, others were forcibly conscripted. No military training, with simple weapons that could be mass-produced quickly(google the VK 98 and the VG series of rifles). Conversely, the heroically portrayed Red Army was made up of conscripts and murdered and raped civilians as it crossed Eastern Europe(yes, the Germans murdered civilians as well-mostly Jews and suspected Communists). And you know what? To me, knowing this historical background actually makes these levels a lot more emotional and significant for me. Moral ambiguity has a lot more power to it and makes shooting games more, not less, fun. Read any soldier's memoirs. There is always this watershed moment, where the soldier pauses and realizes he is being told to, encouraged to, and rewarded for killing another person. It is a turning point for them, one that usually becomes a defining moment in their life. War is always at some point morally ambiguous, down to the individual level. If a game can actually accept this and embrace it, it will find itself being labelled as not simply another cookie cutter FPS, but as a legitimate and hard-hitting experience.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    1. Re:CoD: World at War by Anonymous Coward · · Score: 0

      the heroically portrayed Red Army was made up of conscripts and murdered and raped civilians

      The Red Army had zombies in it?

    2. Re:CoD: World at War by Wyatt+Earp · · Score: 2

      The Soviet Shock Armies and Guards Armies that were the spearheads of the advance were not, by most accounts the rapists, thieves and murderers. In fact there are many instances in Warsaw and Berlin of Shock and Guards members hiding civilians, telling them to lay low or protecting buildings from the follow on units who did the rape, murder and steal.

      But as a whole, the Soviet armies did a whole lot of raping, especially in Germany.

    3. Re:CoD: World at War by gknoy · · Score: 1

      I really liked all of the Call of Duty games (that I've played: 2, 4, MW2, World at War, Black Ops) in that they really humanized the character you are controlling. You're railroaded somewhat in what you do, but it really did a lot to make the enemies and allies you have both believable and sympathetic. Playing the russian missions in Black Ops and World at War, for example, were really interesting.

    4. Re:CoD: World at War by lennier · · Score: 1

      There is always this watershed moment, where the soldier pauses and realizes he is being told to, encouraged to, and rewarded for killing another person. It is a turning point for them, one that usually becomes a defining moment in their life.

      Does that realisation make them a better, or a worse person?

      I worry that FPS games generally have one moral lesson: "you have no choice except to kill". Yes, especially Bioshock.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    5. Re:CoD: World at War by Anonymous Coward · · Score: 0

      Payback is a bitch.

  23. My favorite FPS by VGPowerlord · · Score: 1

    My favorite multiplayer FPS has two teams of mercenaries who work for two different holding corporations and are fighting each other over various objectives, such as control points or intelligence briefcases.

    Both holding corporations are run by the same person, known only as The Administrator.

    The mercenaries appear to be clones of the same 9 people, but they wear different hats.

    In case you're wondering, I'm describing Team Fortress 2. :P

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  24. Particularly in an FPS by Sycraft-fu · · Score: 3, Insightful

    Most FPSes are not big on stories and choices. They are big on shooting things. There are games that focus more on story, but shooties are not them.

    Heck some of the really popular shooties, the story is completely ignored by most players. Like Battlefield Bad Company 2. It is the online shooty I currently like. I have no idea what the story is, never tried the single player. It is US vs Russia but it doesn't really matter. It is people I am supposed to shoot vs people I am supposed to help. Heck, you swap sides each round.

    People need to stop wanting games to be "perfectly real" or any of that shit. No, games need to be fun. Now for some games, that means a deep story, and maybe it means some hard choices. However for others, it means a bunch of baddies of some variety to shoot. Both are ok.

    1. Re:Particularly in an FPS by dow · · Score: 1

      The single player Bad Company 2 isn't too bad, and you feel a bond with your squad mates that you don't often get... not bad at all.

      I think it was the latest Medal Of Honour however, that actually brought a tear to my eye in one part of the story. This is certainly one of the few games ever to have this effect. Maybe I was just feeling tired or something.

    2. Re:Particularly in an FPS by Anonymous Coward · · Score: 0

      One notable exception, the original Dues Ex. It was pretty awesome when I (spoilers) and the developers anticipated that move.

    3. Re:Particularly in an FPS by mjwx · · Score: 1

      Heck some of the really popular shooties, the story is completely ignored by most players. Like Battlefield Bad Company 2. It is the online shooty I currently like. I have no idea what the story is, never tried the single player.

      I've played the single player, I still have no idea what the story is.

      But SP on BFBC2 was an add-on a six hour distraction from the MP aspect. There was no real story, bad voice work and so forth. Same with Crysis, except it was a tech demo with gameplay.

      Now plenty of SP FPS's have great story and atmosphere, Half Life is the classic story example but the S.T.A.L.K.E.R. series is by far the best for atmosphere with decent story telling. The entire story was written in Russian and translated, you could tell but it fit in with the games theme in the Ukraine. It was presented via dialogue and throughout the game, the first game only had 4 or 5 cut scenes that were barely 20 seconds long.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  25. Obligatory Red vs Blue by Anonymous Coward · · Score: 0

    Simmons: D'You ever wonder why we're here?
    Grif: It's one of life's great mysteries, isn't it? Why are we here? I mean, are we the product of some...cosmic coincidence? Or is there really a God, watching everything, you know, with a plan for us and stuff. I don't know man, but it keeps me up at night.
    Simmons: What? I mean why are we out here, in this canyon?
    Grif: Oh. Uhhhhh. Yeah.
    Simmons: And what's all that stuff about God?
    Grif: Uhhhhh. Hm? Nothing.
    Simmons: Do you want to talk about it?
    Grif: No.
    Simmons: Sure?
    Grif: Yeah.
    Simmons: Seriously though, why are we out here? As far as I can tell, it's just a box canyon in the middle of nowhere. No way in or out.
    Grif: Mmmhmmm.
    Simmons: I mean, the only reason that we set up a red base here is because they have a blue base over there, and the only reason they have a blue base over there is because we have a red base here.
    Grif: Well, yeah, that's because we're fighting each other.

    1. Re:Obligatory Red vs Blue by VGPowerlord · · Score: 1

      I seem to remember seeing a comic commenting on that same situation related to Team Fortress's 2fort (I mean the original TF from the late 90s, not TF2)... in 2fort, you have two buildings across a small lake from each other with a bridge crossing it.

      Actually, I seem to recall the commentary for TF2 mentioned that this is part of the reason they went for a cartoony look in the second game; in cartoons, you don't need to explain why something happens, it just is.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  26. Clever marketing by Anonymous Coward · · Score: 0

    Find a PHD to say some academicky things about your game = advertising in disguise!

  27. Not an good example of "Just World" Hyp./Fallacy by eepok · · Score: 5, Interesting

    The Just World hypothesis is appropriately explained in the summary, but I don't think the excerpt describing the game actually works with the phenomenon.

    (1) You see people of a certain uniform brutalizing people you assume are innocent.
    (2) When you harm the brutalizers, your justification is "eye for an eye" on a national level.

    There is no issue there and such judgments are not noteworthy.

    What the "Just World Hypothesis" (better referred to as the "Just World Fallacy") actually describes is that pattern of humans seeking a means to place blame on victims while ignoring the free will of the offender.

    So, if we're going to actually use the Just World Fallacy appropriately in the context of this game, we would have to personally make the assumption that the dominated did something to deserve their plight.

    "Wow, NK is dominating USA in the game. Well, the USA probably had it coming... just look at American Idol." --- Just World Fallacy

    Other, more pertinent places we see the Just World Fallacy:

    "Ya, you were robbed, but you left your door unlocked. You deserve what you got."

    "Ya, she was sexually assaulted, but she was dressed like a whore..."

    "The boy was killed while legally crossing a street in a crosswalk. But he was dressed in black, so he had it coming."

    "Her car was stolen, but it was her fault-- she left her keys in car."

  28. Moral ambiguity? by mevets · · Score: 1

    I guess I agree in a different way. 'Play' that involves the fulfillment of violent revenge fantasies isn't morally ambiguous. Morally vacant is closer to the mark.

    Morally ambiguous or conflicted, to me, means interesting.

    The publisher could have at least had the shred of decency to call them insurgents.

    1. Re:Moral ambiguity? by Sponge+Bath · · Score: 1

      "Morally ambiguous or conflicted, to me, means interesting."

      Something like a FPS where republican politicians hunt homosexuals in airport bathrooms?

    2. Re:Moral ambiguity? by mevets · · Score: 1

      I never thought of that sort of 'shooter', but it would make a pretty amusing game. Double points if the bathroom hookup turns out to be another republican politician?

    3. Re:Moral ambiguity? by Sponge+Bath · · Score: 1

      "I never thought of that sort of 'shooter'..."

      To paraphrase Unreal Tournament:

      Shot!
      Double Shot!
      Mega Shot!
      Ultra Shot!
      Larry Craig!

  29. ... Did you say North Korean superpower..? by Anonymous Coward · · Score: 1

    If they're having North Korea as a superpower the game is already more deeply entrenched in a fantasy world than Lord of the Rings.

    1. Re:... Did you say North Korean superpower..? by Lemmy+Caution · · Score: 2

      Well, they wanted to create a game about a global superpower sending in military troops to enforce their way of living against the wishes of the local populace, but they couldn't think of any cases of that happening in the real world, so they had to make one up.

  30. Americans don't need a reason by Anonymous Coward · · Score: 0

    Americans don't need a reason to fight, just give them guns, point to a group of people and declare them to be the enemy. Hell, they'll split the country into 2 teams and fight themselves if nobody else has pissed them off lately.

  31. anti-korean by krnpimpsta · · Score: 1

    great, first the VA shooter, and now this anti-korean game.

    hope there's at least some south korean protagnoists in the game or else i'm pretty sure i'm gonna get capped in the face by some idiot for being korean.

    --

    New webcomic updated on Sundays: HERE

    1. Re:anti-korean by LWATCDR · · Score: 1

      Hey if it didn't happen after MASH why worry now?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:anti-korean by Wyatt+Earp · · Score: 1

      There was, a Korean-American IT guy that ran a robot tank, died heroically and all that.

    3. Re:anti-korean by destroygbiv · · Score: 1

      Not to be too edgy, but the idiot you refer to probably can't tell/doesn't care if you're n.korean, s.korean, or Japanese.

  32. You always root for your side by Normal+Dan · · Score: 2

    I find it funny when I play multi player FPS's I will get all fired up and yell at the enemy at how horrible and disgusting they are and how our team is so awesome and flawless, etc.

    But when it comes time to balance teams and I get automatically switched, I'll start snubbing the team I was just on and start rooting for my new team.

    I'm exaggerating a bit, but I do notice the whole us verses them attitude that can change in an instant when I switch teams. Always thought it was interesting.

    --
    A unique way to learn a language: http://languageloom.com
    1. Re:You always root for your side by destroygbiv · · Score: 1

      Liverpool FC is the greatest football club in the history of the world. Manchester United ARE (as good as) Nazis.

  33. Almost all games do this by brit74 · · Score: 2

    This is why enemies like zombies and Nazis are so popular in games - because they're unequivocally bad, and therefore, you shouldn't feel bad about shooting them. There are a few exceptions, of course: some games will let you do bad things and those games tend to be controversial (example: Grand Theft Auto and the Call of Duty scene where you're walking through a Russian airport killing civilians). Another common thing games and movies do is not showing you the face of the enemy - showing someone's face humanizes them, which makes killing them seem bad. Examples: Half-Life 2 soldiers have masks over their faces, storm troopers and a whole bunch of other Star Wars baddies have masks, Killzone enemies wear masks. In many cases, even Nazis wear masks (http://ui07.gamespot.com/806/returntocastlewolfenstein_2.jpg). In general, if you're supposed to like someone, they won't have a mask, and if they have a mask, they're probably bad.

    (P.S. The Spy and Pyro in Team Fortess are always bad.)

    1. Re:Almost all games do this by ildon · · Score: 1

      Zombies aren't really "evil", they're just like an elemental force. It's like shooting (and killing) a tsunami. The water has no ill will, it just is.

    2. Re:Almost all games do this by Anonymous Coward · · Score: 0

      Nazis [are] unequivocally bad

      Life must be nice in black and white.

  34. Games in general provide a just world by coldsalmon · · Score: 1

    All games provide a "just world" in the sense that they operate consistently according to rules. This is true from Tic-Tac-Toe to Mario Bros. to Crysis. One of the primary draws of gaming is the chance to experience the fantasy of a just world. In real life, you can do everything right and still lose -- or do everything wrong and still win. In (good) games, there is a direct relationship between following the rules and getting a reward. It doesn't matter what the effort and reward are, and these are often totally (and whimsically) arbitrary. The crucial thing is that you are rewarded for good performance and punished for bad performance consistently, according to the rules, every time. When this consistency breaks down, you end up with a frustratingly bad game.

    In real life, you are told "if you go to college and get a degree, you will get a rewarding job and make a lot of money." However, many people who follow this advice will not receive the reward. By contrast, we know that when we are playing a game we will always progress to the next stage if we collect 5 stars, or open the door if we get the key, or receive 500 gold if we deliver the letter. Can you imagine if you did a quest and simply didn't receive the reward (and didn't get any chance for revenge)? Or if the rules just changed randomly without notice? Nobody would play such a game, except to create a hilariously virulent video review.

    The fantasy of a morally just world is an extension of the fact that games create worlds that operate consistently according to rules.

  35. Do you feel different about North Koreans now? by unil_1005 · · Score: 1

    After killing a few hundred of them?

    1. Re:Do you feel different about North Koreans now? by Hartree · · Score: 1

      I don't know if I would or not. I didn't have to. Thank heavens.

      I spent a year being ready to kill North Koreans. Why mince words and say, service, or standing ready or some such. We were standing by to kill them in large numbers if it came to that. And they would have been trying to do the same to us. It was a tense period right after the KAL shootdown. While I was there, NK agents set off a bomb in Yangon in an attempt to kill Chun Doo Wan, and succeeded in killing some of his cabinet. He was called President Chun but he was a dictator that we were supporting. The world's rarely neat and clean.

      However, I wouldn't feel all that bad about inconveniencing a few electrons and wearing out hard drive bearings in an FPS.

  36. obligatory xkcd by smellsofbikes · · Score: 2

    Right on topic: if there's ambiguity, or if you suddenly start realizing that the opposition is human and can be sympathetic, it changes the whole FPS experience. And people know this, too, which is why we engage in demonization of our enemies in the run-up to a war: so we can less badly about killing them because we've already justified it to ourselves. We probably have to do that in order to survive, but propaganda is the least attractive form of advertising.

    --
    Nostalgia's not what it used to be.
    1. Re:obligatory xkcd by Anonymous Coward · · Score: 0

      if you suddenly start realizing that the opposition is human and can be sympathetic, it changes the whole FPS experience. And people know this, too, which is why we engage in demonization of our enemies in the run-up to a war: so we can less badly about killing them because we've already justified it to ourselves. We probably have to do that in order to survive, but propaganda is the least attractive form of advertising.

      Curiously, this appears to be just what this game is doing (unintentionally, perhaps): it's demonizing North Koreans by saying "look what they'll do to us!", which'll make it quite a bit easier for our elected leaders to justify going to war with them or otherwise being "tough".

    2. Re:obligatory xkcd by Hartree · · Score: 1

      Reminds me of a scene in All Quiet on the Western Front where a German soldier has killed a French soldier and finds an ID that gives his name, Gérard Duval, and that he was a printer.

      The real world isn't as simple as an FPS.

    3. Re:obligatory xkcd by smellsofbikes · · Score: 1

      Reminds me of a scene in All Quiet on the Western Front where a German soldier has killed a French soldier and finds an ID that gives his name, Gérard Duval, and that he was a printer.

      The real world isn't as simple as an FPS.

      My grandfather pretty much lived that: he was in the German trenches and they went through the pockets of bodies, looking for operational information, ammo, food, and along the way found letters from home and photos of kids, because people kept the stuff that meant the most to them, with them. Remember the mob scene in "To Kill A Mockingbird" where Atticus stops the mob by calling them out by name and reminding them of how he and they are connected? Then they can't be a mob howling for (imaginary, wrong-headed) justice by killing everyone in their way, because the people in their way are their friends.

      The part that I find unsettling is that we all know this, and if we're in a situation where we're going to have a war, we pre-emptively compensate for it by trying to cut contacts, using biased writing to emphasize the difference between us (good upstanding) people and those (nasty, brutish) people, and it's precisely that capacity to try to inflame our emotions towards hatred that's so creepy. Not the hatred itself or the willingness to kill, but the willingness to actively delude ourselves into a state where we can feel that the hatred and willingness to kill is okay. And, again, we probably need to do that to not be killed ourselves, but that doesn't make it any less creepy when we're manipulating ourselves.

      --
      Nostalgia's not what it used to be.
    4. Re:obligatory xkcd by SlashJoel · · Score: 1

      Additionally, from Penny Arcade... http://www.penny-arcade.com/comic/2009/10/19/

  37. The suspension of disbelief by Anonymous Coward · · Score: 0

    Starts with North Korean superpower.

    Perhaps if we let them borrow part of our military as a part of the aid we supply them to keep the population from starving.

  38. Not FPS but strategy by sourcerror · · Score: 1

    My brother always played Panzer General with the Germans. He said they had better weapons. Nice excuse. You better keep and eye on him...

    1. Re:Not FPS but strategy by vlm · · Score: 2

      My brother always played Panzer General with the Germans. He said they had better weapons. Nice excuse. You better keep and eye on him...

      He just didn't like micromanaging. The relevant stat is something like the Germans blew up 10 shermans for every tiger we blew up. The bummer for the Germans is we built more than 11 shermans for every tiger they built. Ooops.

      A fake tank "game" is one USA tank platoon vs one German tank platoon and the only difference is the little flags on the tanks. A realistic one, like Steel Panthers is micromanaging 10 or so US tanks as 1 German tank snipes up most of the US tanks.

      Arguably by the end of the war, the guys with the best tanks were the Russians, not US or Ger. Everyone remembers the US had the best aircraft. Not so much memory of our tanks, because they in fact pretty much sucked.

      The other aspect is in the Modern Crusades or WW3 or whatever you call the last decade or so of military adventuring in the middle east, the US vs islam has been a good analogy for Ger vs USA circa WWII at least solely WRT to logistics tail. Our vehicles can crush ten of theirs in 1 on 1 combat... The problem is they emplace 11 IEDs for each of our vehicles... hmm.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Not FPS but strategy by Noughmad · · Score: 1

      Besides, only the Germans have a campaign in PG. I suppose nobody wants to play a game where you lose the first 10 or so battles, and then you slowly start winning.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    3. Re:Not FPS but strategy by Raenex · · Score: 1

      If you look at actual American casualties in any "Islam" war, either Iraq or Afghanistan, they are extremely small compared to wars like WW2. If we wanted to, we could occupy either country indefinitely.

    4. Re:Not FPS but strategy by ildon · · Score: 1

      Our birth rate is higher than their kill rate! We win!

    5. Re:Not FPS but strategy by elrous0 · · Score: 1

      Only if we had infinite money for infinite supplies and ammo (or a moral willingness to make the Iraqies and Afghanies pay for their occupation).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Not FPS but strategy by Raenex · · Score: 1

      I didn't say infinitely, I said indefinitely, which I mean as for the foreseeable future. There are all kinds of reasons why we won't, but inability isn't one of them.

  39. Fact vs Fiction by Andtalath · · Score: 1

    It's quite simple really.
    Do you want to make games educational or do you want them to be entertainment?

    Yes, both of these are in stark contrast when it comes to replicating real life.
    No one will have fun playing a game where falling a bit too far makes you limp for the rest of the game (or the remainder of the mission), where you slowly bleed to death and lose accuracy based on how close to death you are and so on and so forth.
    Likewise, living a normal day life, or, heck, living the life of an actual soldier (sitting and waiting for hours on and, then somebody sneaks up on you and kills you) is also quite boring.

    Moral ambiguity is one thing, actually teaching people about how real life works would be a horrible passtime.
    Seriously, imagine a game where you spend the entire game fighting a villain, everything points towards that he is the villain and he will walk.
    You finally kill him, find out that you've been duped by the actual villain, then you get arrested and put on death row.

    Game over.

    Does that sound fun?

    The point is, entertainment isn't supposed to be like real-life, if it where, you would only get a single chance at it and it wouldn't be straight-forward and entertaining all the time, cause life isn't.

    So, no, unless you think that games should solely be based on learning things about real life, let them be just, let them be fun and let them be rewarding.

    Not saying that depth isn't relevant, just saying that fiction usually let's the good guys win, even if that is a blatant lie.

    1. Re:Fact vs Fiction by lennier · · Score: 1

      Do you want to make games educational or do you want them to be entertainment?

      Both.

      Every piece of entertainment teaches something, whether deliberately or not, and what it teaches orients you toward the world in a certain way. If you ignore that, you're in grave danger of falling victim to propaganda. You might grow up hating the Jews/Russians/Japanese/Chinese and enlisting in the Army without even realising how subtly your worldview was tweaked by all the "entertainment" you consumed.

      The 19th century novelists and the 20th century filmmakers knew this and deliberately crafted works which were both highly entertaining and charged with controversial social meaning. They knew what they were doing: trying to break into people's heads and plant memes.

      21st century game developers? I'm not sure they're smart enough to have realised the power they wield. For the most part they're just repeating and remixing the prevailing cultural zeitgeist without overtly trying to sculpt it.

      But the sudden popularity of WW2 wargames with heavy overtones of "duty" in the Bush years does make me wonder.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    2. Re:Fact vs Fiction by JockTroll · · Score: 1

      Seriously, imagine a game where you spend the entire game fighting a villain, everything points towards that he is the villain and he will walk. You finally kill him, find out that you've been duped by the actual villain, then you get arrested and put on death row.

      Game over.

      Does that sound fun?

      No, it sounds like a Xanatos Gambit.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    3. Re:Fact vs Fiction by petermgreen · · Score: 1

      sitting and waiting for hours on and, then somebody sneaks up on you and kills you

      http://www.youtube.com/watch?v=ReKUSzo8Y-s

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  40. Re:Not an good example of "Just World" Hyp./Fallac by Anonymous Coward · · Score: 0

    I think that you are confusing the "Just World Hypothesis" with "Blaming the Victim". Note that the first phenomenon is often a motivation for the second, but they are not the same phenomenon.

    The Just World Hypothesis does not require the observer to actually have evidence that the victim did something wrong. "Oh, he's poor -- he probably did something stupid to lose all of his money" is a better example of the Just World Hypothesis than the examples you gave. The assumption is that people who have bad things happen to them deserved to, even in the absence of any evidence that this is the case. When there is actual evidence (even flimsy) this starts to look more like Blaming the Victim in an attempt to be consistent with the Just World Hypothesis.

  41. North Korean superpower? by Jeremi · · Score: 1

    Those guys haven't even figured out how to feed themselves. By what conceivable quirk of fate would North Korea become a super power?

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:North Korean superpower? by Wyatt+Earp · · Score: 2

      Short version from the game...

      Korea reunifies after the DPRK gives up nuclear weapons under Kim Jung Un.
      Worldwide economy gets bad, gets worse as Saudi Arabia and Iran go to war.
      Unified Korea dominate the region, take over Taiwan and Japan in sort of a Pac Rim EU.
      China has problems as the world economy gets worse.
      Korea pulls the nukes back out.

      Korea EMPs the US with a 50 MT nuke as they invade Alaska, Hawaii and then the western US.

    2. Re:North Korean superpower? by John+Saffran · · Score: 1
      The game was based on china, but they folded to pressure and changed it to north korea .. same with the movie red dawn.

      The forthcoming remake of Red Dawn, the 1984 film in which American teenagers band together to fight invading Soviet forces, will feature a North Korean invasion of the United States, similar to just-released shooter Homefront. Why is that so interesting? Because they already shot the film as a Chinese invasion of the States.

      The film’s producers are in the process of digitally altering the new Red Dawn, swapping out Chinese imagery and changing dialogue to make the film’s aggressors North Korean, reports the LA Times. Studio execs were concerned about Chinese leadership being offended by the war flick and losing (potentially) a billion viewers over Red Dawn’s choice of villain.

      “MGM has been working with the film ‘Red Dawn’s’ director and producers to make the most commercially viable version of the film for audiences worldwide,” said Mike Vollman, executive vice president of worldwide marketing to the LA Times. “We want to ensure the most people possible are able to experience it.”

      Publisher THQ shared similar concerns when it chose a unified Korean invasion over a Chinese attack on US soil. Execs said China was just “not that scary”. But it too was worried about China’s reception to Homefront.

      “The guys in our Chinese office said: Did you know that everybody on the exec team will be banned from coming into China for the rest of your lives?” executive Danny Bilson told Kotaku earlier this year. “They were afraid the ministry of culture was going to wipe us out.”

      Both Homefront and the original Red Dawn were co-written by screenwriter John Milius.

      http://www.kotaku.com.au/2011/03/red-dawn-remake-pulls-a-homefront-retcons-korean-invasion/

    3. Re:North Korean superpower? by Ltap · · Score: 1

      Copy-and-paste. The antagonist was originally China, but the game was hastily reworked once the publisher decided to market and sell the game in China.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
  42. I see this all the time playing GTA by Anonymous Coward · · Score: 0

    Like the guy who drove up to me and honked his horn, or the woman who walked into me, or the guy who swore at me while serving me at burger world, the game makes sure the people I shoot deserve it first so I feel ok with it

  43. Bad Guys are Bad, mmmkay? by stewbacca · · Score: 1

    Sometimes the bad guys are exactly that..bad guys. In these cases, there is no moral dilemma.

    1. Re:Bad Guys are Bad, mmmkay? by LateArthurDent · · Score: 1

      Sometimes the bad guys are exactly that..bad guys. In these cases, there is no moral dilemma.

      That's interesting, because almost no 'bad guys' see themselves as the bad guys. They almost always have an internal rationalization for what they're doing that makes them one of the 'good guys'.

      Morality is relative. There's always a moral dilemma.

    2. Re:Bad Guys are Bad, mmmkay? by stewbacca · · Score: 1

      Nope, sorry. Just because Hitler and the Third Reich could rationalize themselves as good guys didn't make them so.

      There's always somebody on the wrong side of history. It's only a moral dilemma when it is unclear who the bad guy is.

      Saddam Hussein gassing Kurds and killing and torturing political opponents made him a bad guy, not G.W.'s botched foreign policy.

      Maniacal Islamic fundamentalist psychopaths who behead western journalists make them bad guys, not the US's opulent prosperity.

      Hording illegal weapons and killing women and children made Koresh evil, not the overly zealous tactics of the ATF.

      Shall I continue?

    3. Re:Bad Guys are Bad, mmmkay? by stewbacca · · Score: 1

      That's interesting, because almost no 'bad guys' see themselves as the bad guys.

      And nobody in jail is guilty either.

    4. Re:Bad Guys are Bad, mmmkay? by Anonymous Coward · · Score: 0

      There's always somebody on the wrong side of history

      Who was the "good guy" and who was the "bad guy" in Vietnam?

      What about World War I?

      The Wars of the Roses?

      The Hundred Years War?

      And even in World War II, was Stalin one of the good guys?

      It's only a moral dilemma when it is unclear who the bad guy is.

      Which happens much more frequently than you think.

    5. Re:Bad Guys are Bad, mmmkay? by LateArthurDent · · Score: 1

      Nope, sorry. Just because Hitler and the Third Reich could rationalize themselves as good guys didn't make them so.

      Are you sure? If they could convince themselves that they were in the right and you were in the wrong, how do you know that you're not the one rationalizing your behavior? If they managed to, what makes you immune to that psychological effect?

      There's always somebody on the wrong side of history. It's only a moral dilemma when it is unclear who the bad guy is.

      Saddam Hussein gassing Kurds and killing and torturing political opponents made him a bad guy, not G.W.'s botched foreign policy.

      Maniacal Islamic fundamentalist psychopaths who behead western journalists make them bad guys, not the US's opulent prosperity.

      Hording illegal weapons and killing women and children made Koresh evil, not the overly zealous tactics of the ATF.

      Shall I continue?

      Please do. But let's add a few that are more controversial to the culture in which you live in, instead of just the ones that are clearly outside of the norm from the time and place where you born.

      "Capital Punishment makes the state the bad guys, because one murder can't solve another?" Or is it, "the murderers are the bad guys, not the government who provides a deterrent for their behavior." Or maybe it's not a deterrent, maybe it's "protecting society from dangerous individuals." You could also phrase it as more humane than life imprisonment if you did went the protecting society route. Where do you fall on this debate?

      If we're talking about military action, where are you on collateral damage? Sure, you're absolutely sure that the people gassing the Kurds were evil men, but what about innocents who died in the bombing? Acceptable casualties for a greater cause? What does the death toll need to be before it becomes unacceptable? Where do you draw that line?

      You see, you're performing the same justifications that those other "bad guys" have made in order to decide who is worth killing. First you convince yourself and that the other side are bad guys. Nazi propaganda was designed to convince people that the Jews were determined to dominate the world and subjugate the obviously superior (to a bigoted person of german blood anyway) aryan good guys. They were blamed for all the economic difficulties they were having at the time. It's not like the west has never been subject to the idea of superior races. Back in the day, slavery was justified by saying that blacks simply weren't as intelligent and plantation owners were really being kind to them by giving them food and a place to live in a civilized form, which they clearly would be unable to sustain by themselves. Sure, you don't believe that today, but what would you have believed if you were born in the south in the early 1800's, and your parents had been big plantation owners, with lots of slaves? It's easy to subjugate other people when you start having the concept of "bad guys" or otherwise place yourself in a superior position.

      Your morality is determined by your surroundings. Who is right? How do you determine in absolute terms what is right? You can't. I'm from a western society, and so I believe in equal rights to everyone. I agree with that, but in the end it's only a valid position because we have the might to defend what we consider to be right against those that disagree. Really, that's all there is to it. The Nazis are evil because we won. If they had won, history would label them as heroes for liberating the Aryans from racial oppression by the inferior races.

    6. Re:Bad Guys are Bad, mmmkay? by Anonymous Coward · · Score: 0

      And even in World War II, was Stalin one of the good guys?

      Ah, now this is easy.."The enemy of my enemy is my friend". But...Hitler was his own worst enemy, so he was my friend...so..Stalin was my enemy, but if Stalin was my enemy and Hitler was his enemy then he w...wait. What?

    7. Re:Bad Guys are Bad, mmmkay? by Skywolfblue · · Score: 1

      The Nazis are evil because we won. If they had won, history would label them as heroes for liberating the Aryans from racial oppression by the inferior races.

      You'd be OK with that?

      Your morality is determined by your surroundings. Really, that's all there is to it.

      That seems like a rather shallow interpretation of it. There may not be an absolute answer for every dilemma, but I'd sure hope that morality is grounded on something deeper then the "whims of society". Just because the government or society says something is moral does not make it so. Things like universal rights should matter regardless of what the people in power are saying.

    8. Re:Bad Guys are Bad, mmmkay? by LateArthurDent · · Score: 1

      You'd be OK with that?

      Not particularly, no. That's because I was raised in a society that values equality. In this particular case, if I had been born in the alternate universe where the Nazis took over the world, chances are I'd still be against it, since I'd be one of the inferior races being subjugated, sterilized, or altogether killed. If I lived in an alternate world in which I had all the advantages and everybody else was being oppressed for my benefit, I'd like to think I'd be one of the few who would fight against the system, but I like to think that because that's what I've grown up to value. The truth is that I have no idea what kind of person I'd actually be under such a system, and the odds are stacked against me being a "good person" by our definition.

      Either way, my point isn't that we should be accepting of behavior which we severely disapprove of. My point is that "good guys vs. bad guys" philosophy is dangerous. When you fight for something you believe is right, understand that you're fighting for exactly that: your beliefs. The other side is fighting for their beliefs. Avoid demonizing the enemy as unquestionably evil, because there's no such thing and that way leads to fighting of such intensity that both sides even forget what it is that they're fighting for, other than their hatred for one another.

      That seems like a rather shallow interpretation of it. There may not be an absolute answer for every dilemma, but I'd sure hope that morality is grounded on something deeper then the "whims of society". Just because the government or society says something is moral does not make it so.

      What would be the grounds for this morality? Why doesn't everybody agree on just what is right and what is wrong if there's a fundamental absolute moral code? These things tend to be pretty culture specific.

      Things like universal rights should matter regardless of what the people in power are saying.

      Universal rights are one of those things that, like laws against indiscriminate murder, are bound to be shared across more cultures, especially as we become more interconnected. That's not because of some universal source of morality, but simply because it's the most stable condition. A society that doesn't value universal rights for everyone is prone to revolts by those being oppressed. A society that restricts you from killing others is also a society that is expanding resources to protect you from being killed, so people generally approve of it. It's all about a social contract.

  44. Re:Not an good example of "Just World" Hyp./Fallac by Kjella · · Score: 2

    What the "Just World Hypothesis" (better referred to as the "Just World Fallacy") actually describes is that pattern of humans seeking a means to place blame on victims while ignoring the free will of the offender.

    Other, more pertinent places we see the Just World Fallacy:
    "Ya, you were robbed, but you left your door unlocked. You deserve what you got."
    "Ya, she was sexually assaulted, but she was dressed like a whore..."
    "The boy was killed while legally crossing a street in a crosswalk. But he was dressed in black, so he had it coming."
    "Her car was stolen, but it was her fault-- she left her keys in car."

    Crimes are always the fault of the criminal, but I can't defend complete and utter ignorance of living in the real world. It's got absolutely nothing to do with a "Just World" fallacy, it's because I know the world is an unjust place and you need to look out for yourself and those you care about. If you didn't teach your kids not to play on the freeway and not get in a car with a stranger I'd say you've failed at parenting and eventually if you don't learn yourself you've failed at growing up.

    --
    Live today, because you never know what tomorrow brings
  45. Fine Line by lymond01 · · Score: 1

    Orcs = Evil
    Zombies = Evil
    Morgoth, once Melkor, most powerful of the Valar, wasn't evil outright, just envious. Then the whole cat plus curiosity issue arose and he went crazy. Like a fox.

    It's all well and good to create a morally unambiguous killing experience. The Witcher went the other way -- you pretty much couldn't make a 100% win-win decision. It wears on you. Even life isn't that bad. It was like becoming Valedictorian (Yay!) and finding out that there's a kid in your class who would have not only been the first kid to go to college in his family, but would have had a free ride to Harvard if he'd been tops in the class instead of you (Boo.). Except with elves and stuff.

    1. Re:Fine Line by HeckRuler · · Score: 1

      Well there's question about the nature of games. Are they a form of escapism or are they simulators that give you experience outside of the norm?

      You could make an escapist game that is unhinged from reality. It let's players power trip, face no real challenge, make no real decisions, perform obvious responses to stimulus, and receive copious amount of meaningless rewards for their ability to breath. This game is cheap.
      You could also make a realistic game that emulates the true experience of a trooper in Iraq. So after 3 hours of staring at sand, there's a bang, some smoke, and you duck for cover, immobilized with a leg wound. After twenty minutes backup arrives and you get airlifted to Germany for surgery. This game is a grind.

      I think the trick to making an entertaining game is to slip in selective bits of realism. Here and there you throw in some dose of perspective, or ambiguous morality, or honest to god boring grind. It's certainly easy to over do it, but if you completely sterilize a game it becomes the cheap crap that Hollywood mass produces each summer. Which is fine for some people. Soulless people.

    2. Re:Fine Line by TFAFalcon · · Score: 1

      The Witcher went the other way -- you pretty much couldn't make a 100% win-win decision. It wears on you.

      Tell me about it. It's strange how a game where you play an unstoppable killing machine can still makes you feel powerless. Just about any decision you make ends up getting innocent people killed.

    3. Re:Fine Line by Anonymous Coward · · Score: 0

      The Witcher went the other way -- you pretty much couldn't make a 100% win-win decision. It wears on you.

      Tell me about it. It's strange how a game where you play an unstoppable killing machine can still makes you feel powerless. Just about any decision you make ends up getting innocent people killed.

      Now you know how Dubya felt^w^wObama feels.

    4. Re:Fine Line by Anonymous Coward · · Score: 0

      "Well there's question about the nature of games. Are they a form of escapism or are they simulators that give you experience outside of the norm? "

      Yes.

      Seriously, that's not a snark.

    5. Re:Fine Line by JockTroll · · Score: 1

      It was like becoming Valedictorian (Yay!) and finding out that there's a kid in your class who would have not only been the first kid to go to college in his family, but would have had a free ride to Harvard if he'd been tops in the class instead of you (Boo.).

      Where's the problem? Winner takes it all, loser takes the fall. You go to the kid and tell him "enjoy state university and good luck for the next generation of losers. not sorry to run over your puppy with my pickup and piss on its corpse."

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    6. Re:Fine Line by Thing+1 · · Score: 1

      Are they a form of escapism or are they simulators that give you experience outside of the norm?

      I like the idea that "reality is what we observe."

      So, the games are themselves a part of reality. Way back in my 20s, I realized that all games are meant to teach. I took stock of all the games I had played as a child, and for each and every one, there was a learning component: agility (football, soccer, baseball, Operation, etc); memory (turning-over-the-card games, etc); problem-solving (chess, checkers, Connect Four, Othello, etc); and "life isn't fair" (games with a component of randomness to them, i.e., dice, card games). (Many of the above actually fall into many of the categories; I hope I'm being clear.)

      This helped to color my view of videogames, later in life: I see them as another aspect of my reality, one where I can spend some time physically relaxing while sometimes getting my heart rate going anyway, learning some finger dexterity and problem-solving skills that may or may not assist in "life apart from games."

      --
      I feel fantastic, and I'm still alive.
  46. Re:obligatory xkcd - Austin Powers rip off by Anonymous Coward · · Score: 0

    Wake at Hooters.

  47. Re:Not an good example of "Just World" Hyp./Fallac by Kjella · · Score: 1

    Damn the submit button for being so close to the preview button. The point is not to avoid every risk, that you should never forget anything or anything like that. But if you're purposely leaving your keys in your car and you act like it's a shock to you that there's car thieves then yes I will mock you for not knowing or not caring. Do you really want a world where people take zero responsibility to make themselves less vulnerable to crime? Of course I don't mean lock yourself in and never go out, that'd be throwing the baby out with the bathwater but it would not hurt people to apply sound judgement. That doesn't take it any less a crime when people don't, but it doesn't mean the unlit empty park is just as good a way home as the lit street with people.

    --
    Live today, because you never know what tomorrow brings
  48. Sure, brutalizing civilians, but... by HeckRuler · · Score: 1

    new first-person shooter Homefront, which has you play as a freedom fighter in an America occupied by a North Korean superpower.

    A north Korean superpower... really? So it's a comedy then?

  49. Not a just world ! by fish_in_the_c · · Score: 1

    It is interesting how counter to Christian theology the 'just world' idea really is. Given that the primary 'hero' of Christians ( Jesus) was beaten, scorned, rejected and then Killed. The scripture is infiltrated with many sayings like:
    "take up your cross and follow me"
    "he who tried to save his own life, will lose it , but he who gives up his life, for my sake will save it' .

    Christianity teaches that this world is certainly NOT just. There is more evil then we can stomach and more mercy then we can imagine.
    So with Good Friday coming up , i think this topic is an interesting one to reflect on.
    Jesus said " can a student be greater then his master? "
    So why then do we all expect to be able to go through the world without suffering ? living in a world were 'we / the good' prevail and 'them/ the enemy' are overcomes.

    And are 'we/ the Good'? The bible says: ...." the just man sins 100 times a day" .... " no there are non worthy, no not One" ... "show me the man who says he is without sin and I will show you a lier "

    --
    âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
  50. Re:anti-North Korean? by Hartree · · Score: 1

    I don't recall MASH (the TV show) portraying the North Koreans all that badly. Generally it showed them as intelligent people in hard situations. Example, the NK doctor who was helping them treat patients and Hawkeye was trying to pass off as a Korean American. Or, the infiltrator into the camp that was loving the chow because it was so much better than the food he had had (Igor the cook's incompetence aside). Or the two NK soldiers passing themselves off as ROK medics to get medical supplies who took Maj Burns to get them through checkpoints and then released him.

    The only NK I remember who was morally amiguous was a North Korean woman who attempted to kill US patients after Hawkeye had stuck up for her. She was turned over to a South Korean officer who was portrayed as a monster, and we saw that she was being patriotic to her side.

  51. North Korea? by readin · · Score: 1

    If they were going to make a game about an evil empire successfully invading the U.S., wouldn't it have made more sense to use China, a rising imperialistic power (just ask there neighbors, with most of whom they have territorial disputes) with a large enough population to support an occupation army?

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    1. Re:North Korea? by shutdown+-p+now · · Score: 1

      It wouldn't (from their POV, anyway), because they want to sell the game in China.

    2. Re:North Korea? by Imrik · · Score: 1

      Yes, but then it would have been harder to market in China.

    3. Re:North Korea? by Kelbear · · Score: 1

      It was originally China.

      http://www.kotaku.com.au/2011/03/red-dawn-remake-pulls-a-homefront-retcons-korean-invasion/

      "Publisher THQ shared similar concerns when it chose a unified Korean invasion over a Chinese attack on US soil. Execs said China was just âoenot that scaryâ. But it too was worried about Chinaâ(TM)s reception to Homefront.

      âoeThe guys in our Chinese office said: Did you know that everybody on the exec team will be banned from coming into China for the rest of your lives?â executive Danny Bilson told Kotaku earlier this year. âoeThey were afraid the ministry of culture was going to wipe us out.â"

    4. Re:North Korea? by nedlohs · · Score: 1

      Because the company in question has exactly 0 presence in North Korea and will sell exactly 0 copies in North Korea anyway. Whereas the off chance that they annoy someone in China with the authority to make life difficult makes adding a trivial little change to their future history a no brainer.

  52. It happens all the time: by Hartree · · Score: 2, Insightful

    I use a bit of irony to swap roles for our normal protaganists, and I'm modded troll. Yay.

    The mods need to read Mark Twains "The War Prayer". Perhaps that will be blatant enough for getting through heads.

    In an FPS, you're usually going to have someone who is portrayed negatively. It's nearly a given in the genre. If it was a game being aimed at a Moslem audience concerning the Crusades, you wouldn't expect it to portray the forces of Richard the LionHeart as nifty neato keen guys.

    I do find it odd that people wonder if this is desensitizing people to killing the "other guys". Slashdot has long been a forum that mostly holds that violent video games and movies have no effect on people in the real world. Why doesn't that same idea hold here?

    1. Re:It happens all the time: by internettoughguy · · Score: 1

      I find the whole idea of demonizing the hordes that you kill to be uncompelling, even if they are an actual demon, a good villain needs to gain sympathy from the player.

      Using US soldiers as enemies would be one way to do this, suppose the Federal Govt. had turned into an Orwellian nightmare, and the protagonists state had seceded from the rest of the US, supposing that one of the "villains" that the protagonist has to kill is their own brother. Far more interesting plot wise than just mowing down wave after wave of Russian stereotypes.

    2. Re:It happens all the time: by tehcyder · · Score: 1

      . Slashdot has long been a forum that mostly holds that violent video games and movies have no effect on people in the real world.

      To be fair, I think the argument is that they don't have much of an effect on most reasonably well-balanced people, not that they have no effect at all

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    3. Re:It happens all the time: by Anonymous Coward · · Score: 0

      That would be an interesting experiment. I highly doubt any US game company or publisher would go for it, though a European company that doesn't mind its name being dragged through the mud could probably do it. There are games which feature fighting against US soldiers but to my knowledge they are limited to multiplayer battles or historic/futuristic scenarios. I think many gamers would have no problem with a contemporary alternate reality plot, but boy would it get slaughtered in the newsbeast...

  53. Life Is Unfair by NotSanguine · · Score: 1

    The world is not fair or just. Good thing too.

    This isn't very original, but consider a world where life was fair and just and all the horrible things that happen to people happened because they actually deserved them. A pretty frightening thought, isn't it?

    As such, I recommend taking great comfort in the general unfairness of the world.

    --
    No, no, you're not thinking; you're just being logical. --Niels Bohr
  54. Re:Not an good example of "Just World" Hyp./Fallac by eepok · · Score: 1

    You actually demonstrate the linguistic confusion most people who are thought to believe the Just World Fallacy really exhibit: confusing "just deserts" with "don't be surprised".

    Most people don't actually believe that leaving one's keys in one's car genuinely deserves having that car removed from the owner's possession. Instead, when they say, "She deserves to get her car stolen...," they mean to convey, "She really shouldn't be surprised. Criminals are looking for the easiest means of profit and she created an extremely easy means for profit."

  55. Re:Not an good example of "Just World" Hyp./Fallac by eepok · · Score: 1

    "Crimes are always the fault of the criminal, but I can't defend complete and utter ignorance of living in the real world."

    Oddly enough, I don't have a problem defending genuine ignorance. Nor should you. Ignorance is the lack of knowledge, not denial of reality.

    For example: I am ignorant to the intricacies of genetic manipulations required to make banana seeds negligibly small.

    Children are ignorant to many things in the world and we forgive them. Often, so are those who grow up in homogeneous populations. I have no problem accepting/forgiving faux pas in such situations.

    And I don't think you take issue with that either.

    Instead, I think you're particularly annoyed by people you perceive to think themselves invincible or those who make nonchalant decisions in their lives regardless of information historically at their disposal. (Such as the person, say, who grows up in Los Angeles and leaves her keys in her car.) And it's even worse when those people act as though there was no way to predict that their actions would enable a criminal to take advantage of a situation.

  56. The Swiss participated in WW2 by Anonymous Coward · · Score: 0

    The Swiss were not attacked and did not attack anyone in WW2.
    That's a lot different from not participating.

    That is the same as not participating. They did not participate in the war, which is the fighting.

    The GP is correct, the Swiss did not fight but they did participate. Their bankers participated in the financing of the third reich and the looting of occupied territories and people (after the fact, as in the laundering and depositing). To Swiss bankers neutrality meant not discriminating against Nazi gold.
    http://en.wikipedia.org/wiki/Banking_in_Switzerland#Swiss_Banks_and_World_War_II

    1. Re:The Swiss participated in WW2 by h4rr4r · · Score: 1

      So the bankers acted as nuetral bankers. Thanks for pointing out the fact that they did not participate in the war.

      To Swiss bankers neutrality meant not discriminating against Nazi gold.
      That is exactly what neutrality means, they did not pick sides. So Nazi gold was as good as fold from the Allies.

  57. Video games aren't known for 'narrative depth'. by Anonymous Coward · · Score: 0

    The only real exceptions are a couple of interactive-fiction games. (They're definitely notable, though.)

    Video games are best at atmosphere - eliciting emotions or audience reactions largely through interactive presentation. There are plenty of games that are more effective at this - take STALKER: Call of Pripyat for instance, which has the player wander through a largely deserted, though once populated, city in the middle of a nuclear exclusion zone. By comparison, hiding in a pile of bodies in Homefront, or the 'airport slaughter' scene (as some YouTube users have termed it) from Modern Warfare 2, seems rather flat.

  58. more examples by manaway · · Score: 1

    "Ya, he got a virus, but the dumb noob was using Internet Explorer."

    "Ya, she got a virus, but the dumb noob used MS Security Essentials."

    "Ya, he got trojaned, but the dumb noob didn't run Malwarebytes or Combofix in Safe Mode."

    "Ya, her WiFi was infiltrated, but the dumb noob only used WEP."

    "Ya, his server was infiltrated, but the dumb noob didn't use port forwarding."

    "Ya, her box was infiltrated, but the dumb noob used Windows instead of Linux."

    "Ya, his network was infiltrated, but the dumb noob used Ubuntu instead of Red Hat Enterprise."

    "Ya, her network was infiltrated, but the dumb noob used FreeBSD instead of OpenBSD."

    Ya, crap happens, because I'm a dumb noob about a lot of subjects. Who isn't?

    One more, and back on topic: "Ya, this game is about Korea invading the US, but didn't the US in reality invade Korea in the 1950s? And just because the US did it, does that mean Korea deserved it?"

    1. Re:more examples by ShakaUVM · · Score: 1

      "Did the US invade Korea in the 1950s?"

      Yes, but only in Reverso-land. North Korea invaded the South to begin with. Period. End of story. McArthur's invasion of the North was entirely the result of their invading first.

      While I don't apologize for the US when it deserves it, the idiot Chomskyite groupthink on here, that blames the US for everything, is just sickening.

      I've been playing Homefront, and it reminds me why pacifism is an morally corrupt philosophy. If you won't pick up arms to defend you and your family from evil - or worse, pretend only America is capable of evil - then you're a shithead parasite who will benefit from the sacrifices of our armed forces, while spitting on their faces.

    2. Re:more examples by lennier · · Score: 2

      If you won't pick up arms to defend you and your family from evil

      There's a hidden assumption here, and it's that evil can be defended against by force of arms.

      In reality, arms can only defend you against people. But people aren't evil. People are capable of evil. Evil is a verb, not a noun. And like all verbs, it can apply to multiple nouns. It's not a substance, and you can't stop it by putting up physical barriers. Evil is more like a mental virus: it leaks, it infects, and it self-replicates.

      In other words, you can pick up a gun to protect your family from things verbs being done to them and find yourself doing bad things yourself. It's especially possible if you decide that you need to preemptively protect your loved ones by doing bad things before someone else does bad things, because, doggone it, those bad-thing-doers need to be done for.

      And before you know it, you've started a war for "security" and you were the invader, not the defender, and in most books, that's evil. Whoops.

      tldr: Evil is as evil does. You can't be evil or not-evil but you can do evil or not-evil.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    3. Re:more examples by lennier · · Score: 1

      I've been playing Homefront, and it reminds me why pacifism is an morally corrupt philosophy

      And that statement reinforces the point I made earlier. You're playing a game which is deliberately manipulating your thinking and suddenly you find yourself thinking a certain way.

      Congratulations! You've been Inception'd.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    4. Re:more examples by ShakaUVM · · Score: 1

      You missed the part about it "Reminding Me". I've long felt a sort of contempt toward pacifists, who, like you, can't differentiate between murder and self-defense, and would endlessly wring their hands while watching evil men haul their loved ones off to a mass grave.

      I also, unlike you, do believe that evil men do exist. Not just "misunderstood" people, but actual evil.

    5. Re:more examples by Hartree · · Score: 1

      Yes, and you're completely free of influence of the games and culture around you muddying your thoughts.

      Oh, wait. Lennier. You're a Minbari. Of course. You would have no trouble with moral questions like leaving Sheridan in the gas. And certainly wouldn't be influenced by popular culture like TV shows. ;)

    6. Re:more examples by kcbnac · · Score: 1

      An unarmed man can only flee from evil, and evil is not overcome by fleeing from it.” - Col. Jeff Cooper

    7. Re:more examples by manaway · · Score: 1

      North Korea invaded the South to begin with. Period. End of story.

      Generally, when a person uses "Period. End of story" you can tell their minds are closed to facts which disagree with their opinions.

      you're a shithead parasite who will benefit from the sacrifices of our armed forces, while spitting on their faces.

      Talk like this makes listening difficult.

      McArthur's invasion of the North was entirely the result of their invading first.

      Not factual. A civil war is not necessarily anyone else's concern. During the American Civil War, should Korea have invaded the northern US states which were attacking the southern states? No? Of course not, it's nearly impossible to imagine. Much less justify.

      One of the major reasons the US got involved Korea was "protection of Japan." Try wondering what it's like as a Korean during the war. The bombs that are actually killing your family and neighbors are an attempt to prevent a theoretical invasion of Japan. Think that's moral?

    8. Re:more examples by ShakaUVM · · Score: 1

      >>Generally, when a person uses "Period. End of story" you can tell their minds are closed to facts which disagree with their opinions.

      In this case, you'd be right.

      I deal with enough Amero-bashing, that I don't want to deal with it again in a case where America was blamed for something in complete reverse of the facts.

      >>During the American Civil War, should Korea have invaded the northern US states which were attacking the southern states?

      During the Civil War, the South was begging for help from Britain and other European powers that they felt they had a natural alliance with due to the cotton trade. Since you're making it a normative question, from the point of view of the South, they'd have loved it if someone had intervened on their behalf.

      But you still wouldn't be able to frame it in the form, "England was responsible for the Civil War since they invaded the North."

    9. Re:more examples by manaway · · Score: 1

      >>During the American Civil War, should Korea have invaded the northern US states which were attacking the southern states?

      During the Civil War, the South was begging for help from Britain and other European powers that they felt they had a natural alliance with due to the cotton trade. Since you're making it a normative question, from the point of view of the South, they'd have loved it if someone had intervened on their behalf.

      When asked if it would be moral for Korea to invade the Northern US, the response is the Southern US wanted help. Do you see what happened there? It's a fallacy called shifting goal posts.

    10. Re:more examples by ShakaUVM · · Score: 1

      >>When asked if it would be moral for Korea to invade the Northern US, the response is the Southern US wanted help. Do you see what happened there? It's a fallacy called shifting goal posts.

      I was ignoring your analogy, because we had minimal contact with Korea during the American Civil War, so such a response would have been bizarre. I used a better analogy. If that went over your head, I'm sure I could come up with something involving cars and Libraries of Congress.

      America was already in South Korea when the North invaded. We'd been there since the end of World War 2. My grandfather established the Korean Post Office, for example. So when the North (a USSR puppet state) invaded the South (a US puppet state), it made perfect sense for us to shoot at the Norks. If you're honestly trying to pretend the Korean War or the Vietnam War were both simple Civil Wars without any other states involved (akin to Korea vs. the North in 1850s America), then you're crazy.

  59. I quit gaming by Anonymous Coward · · Score: 0

    The lack of consistent long term support from manufactures (think MW2 as an example) the sheer sociopathic digital behavior of young people (I'm 50) not only is irritating but scares me, these kids (in game) have no morals, no mercy and are seriously into "griefing" (if you don't know don't ask) and I know...it's only a game, maybe I'm to old for it and I can't understand their behavior therefore it isn't what I think it is.

    But the drone issues in our multiplicity of "wars" (corporate policing / asset consolidation) show me that the next generation of digital soldiers will be all to happy to kill that target, and once the "government" has a autonomous robotic army it gets even worse.

    I guess I'm old and paranoid but the consistent torture I see in video games (griefing) and the "kill teams" in Afghanistan and Iraq, the multiple errors made during drone missile targeting (damn how many weddings this week?) leave me feeling it's all gone sideways and Terminator is nothing compared to what's coming.

  60. Most GAMES do this by Anonymous Coward · · Score: 0

    It's got nothing to do with FPS. Donkey Kong kidnapped that girl, dammit, so there's a good reason to be destroying his barrels with your maul.

  61. Re:You are maybe over analyzing by Kreigaffe · · Score: 1

    Or maybe you're just projecting a whole bunch of bullshit to make yourself feel superior, when in fact you're too fucking dim to realize that the game is just RED FUCKING DAWN AS A VIDEO GAME.

    That's it, period. It's Red Dawn, but a video game, because someone saw Red Dawn and thought "boy that'd make a pretty rad game".

    Get off your high fucking horse and go find an ounce of cultural knowledge, kid.

    --
    ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  62. Is everyone missing by Anonymous Coward · · Score: 0

    the obvious correlation to the occupation in Iraq/Afghanistan? My own personal beliefs aside, this storyline is such a clear swapping of the roles using different countries. The storyline reflects those two countries' perception of and response to America's presence. I believe this game is an attempt at a political commentary more than an attempt to be a fun FPS. I saw the video. Doesn't look too engaging...

  63. What does this kind of thing teach young people? by Anonymous Coward · · Score: 0

    I hate to be one of those 'think of the children' harpies, but really, the intended audience of these types of games is the younger generations. What kind of message are we sending when we present the world in such stark, black and white terms? Anyone here who thinks its OK to go around killing someone just because your government has labeled them 'the enemy' is morally bankrupt, and has not given any serious consideration to the consequences of what they believe. Sure, the nazis did some bad things. Sure, north korea's leadership leaves a lot to be desired. However, the people in those societies are human beings, the same as you and me. If we keep setting the stage as 'us vs. them', then we will simply continue to blow each others brains out, both in the video game world and in the real world, and the ones we label 'enemy' will continue to comply.

    There's no takebacks in real life. When you kill someone, they are dead, and all the people who loved them will suffer. Every dead body represents 20, 30, 50+ years of life experiences, gone forever. Even if they have commited heinous crimes, two wrongs will never make a right, and killing for the sake of killing is always wrong. I guess what I'm trying to say is, after its all said and done we are all just ordinary men and women, trying to survive. Give peace a chance.

  64. STFU and play the damn game by dsmithhfx · · Score: 0

    Well, America is accelerating rapidly and inexorably towards failed state status. Perhaps when it reaches that destination in the not-too-distant future, North Korea will be a "superpower", relatively speaking, of course...

  65. Killing kids and parents? Abusing corpses? by toby · · Score: 0

    'You see enemy soldiers not only brutalizing American civilians, but outright murdering a mother in front of her children and callously tossing corpses around,'

    Oh, so pretty much what the US military does in many parts of the world every day. Making this game pernicious propaganda intended to demonise a universal enemy—"foreigners = bad guys"—along with its tag team of TV and Hollywood.

    And it works very effectively: You quickly end up with Gitmo, Abu Ghraib, an astonishing rate of civilian massacre by flying robots piloted by laughing good ole boys, trophy killings for sport, and all the rest of the bloody, horrible theatre perpetrated by the world's most dangerous rogue state.

    --
    you had me at #!
  66. We already know what it teaches children (&adu by toby · · Score: 1

    That foreigners are dangerous, evil people with no worth as human beings. What could possibly be the outcome of that belief...

    --
    you had me at #!
  67. Make the USA the bad guys by Anonymous Coward · · Score: 0

    We need a game that actually questions whether the USA really are the good guys.
    There is a lot of stuff going on in the USA right now that many Americans are OK with, but which may not be 'right'. Some examples here:
    - People get violated to fly a plane. Recently a story here said if you complain about it, you'll be violated more.
    - FBI and other authorities disregard and break laws constantly to serve 'justice'
    - President has the right to kill anyone he likes, provided he accuses them of terrorism first.
    - The way the USA treats foreign countries, including those it calls its allies. Spying, pressuring, blackmailing, interfering in their internal affairs... Americans may be happy with it since it serves their interests, but in a just world where we all try to get along and work together for the greater good then this can not be tolerated. In a just world there are no Americans, Europeans, and other foreigners, there are just humans.
    - Guantanamo, a place where people labeled 'enemies' are held and are never tried. They're even tortured and detained in inhumane conditions.
    - The war in Iraq, not only an illegal war BUT also a war that killed over 100k civilians (and not even counting those who died due to shortage of food or medicine). While we can argue about which side killed civilians, this massive death toll was predictable before the war started and the USA did not care at all about these innocent people.

    I think we really need games that start asking questions, such as:
    - Are we really the good guys we believe we are?
    - When should we stop putting our own interests (as US citizens) before that of foreigners?
    - How far can we support our country? When is too far?

    And frankly, I find it disturbing that nobody seems to draw a parallel between the USA today and Nazi Germany considering all those video games based on World War II. Same 'We're superior to everyone else' mentality, replace Iraq with France, replace the FBI with the Gestapo, Guantanamo is a concentration camp, the police have more authority than they should even be allowed to dream of, the leader of the nation seems to answer to nobody... The only thing missing is the death camps and genocide. Why aren't games and movies asking questions, criticizing, showing people what's going on? Instead, you have people making idiotic games where once again the USA are the good guy and the bad guy is... today's most evil country on the planet. Yay!

    1. Re:Make the USA the bad guys by smash · · Score: 1

      - When should we stop putting our own interests (as US citizens) before that of foreigners?

      You think those actions were in the interests of US citizens? Haha, cute.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Make the USA the bad guys by Thing+1 · · Score: 1

      - When should we stop putting our own interests (as US citizens) before that of foreigners?

      You think those actions were in the interests of US citizens? Haha, cute.

      Well, some beneficiaries are citizens. Of course, in the case of the international bankers who are financing both sides, you're right, some are not even citizens.

      --
      I feel fantastic, and I'm still alive.
  68. oh the irony by smash · · Score: 1

    Unfortunately most people simply won't get it, and consider that perhaps North Korea has been pissed off with the US being in their country for the past 60 years. But if its someone invading the US, oh its all good.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  69. As an example from (dramatization of) real war by KingAlanI · · Score: 1

    That was precisely what came to my mind as well, that German soldier seeing the humanity in the dying Frenchman as he lay in the artillery crater
    All Quiet On The Western Front was a powerful film in general (yes, I read the book too), but that scene was definitely one of those that stood out.

    I think there's definitely an analogous point, though: being shown the humanity of those you're shooting at interferes with the will/ability to shoot at them.
    the xkcd does make the point that doing so can hurt the gameplay experience.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  70. Typical by Anonymous Coward · · Score: 0

    I bet they wouldn't make a similar game, but with the U.S. taken over by JEWS, would they.

    Or taken over by AFRICANS, or MEXICANS.

    Because we can't have the Jews' 'cattle' actually seeing who their REAL enemies are, can we...

  71. Really? by tehcyder · · Score: 1
    From TFS:

    "When people witness someone subjected to some misfortune, they're susceptible to suggestions that the person deserved it and thus see the misfortune as evidence of karma or justice"

    I always assumed this was only true of fascists and other psychopaths moral defectives.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  72. Re:anti-North Korean? by LWATCDR · · Score: 1

    "The only NK I remember who was morally amiguous was a North Korean woman who attempted to kill US patients after Hawkeye had stuck up for her. She was turned over to a South Korean officer who was portrayed as a monster, and we saw that she was being patriotic to her side."
    Funny but I do not see how killing a helpless patient as morally ambiguous. I also didn't see as being patriotic for the act. I just saw two monsters instead of one.
    If it had been an American solder that tried to murder a helpless patient I doubt that anybody would say that he was being patriotic no matter how terrible the enemy was.
    Any way my MASH comment was meant to be a joke but your comment so creeped me out that I just had to reply. Just what??? You have a very odd view of the world is all I can say.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  73. end game by manaway · · Score: 1

    This line of discussion started with morals. So far you've avoided that topic with the single exception of "I've been playing Homefront, and it reminds me why pacifism is an morally corrupt philosophy." We seem to be just trading words and not getting anywhere. So perhaps, if you're at all interested in expanding moral philosophy beyond a cartoon war game, you'd consider checking out Kohlberg's work on moral development. Hint: believing your (or any country's) government is always right is obedience to authority, a child's level of morality.

    1. Re:end game by ShakaUVM · · Score: 1

      >>Hint: believing your (or any country's) government is always right is obedience to authority, a child's level of morality.

      Hum, well, I guess Homefront (in which you're fighting against your country's government) must be on an adult's level of morality then.

      You asked a question of if it would be ethical for Korea to have invaded America during the Civil War, which was a ridiculous question, because it was so impractical. I replaced it with the question of if it would have been okay for England to invaded the North on Behalf of the South, and I wouldn't have had any quibbles with them on the face of it. Though it would have been propping up an evil regime (the CSA was founded on the defense of slavery), which was one of the reasons why England didn't invade.

      In the case of the Korean War, by contrast, the North was the corrupt, evil, state. So there was nothing wrong with America helping South Korea fight against the North in self-defense. (As I said, we were there already in any event.)

    2. Re:end game by manaway · · Score: 1

      Read the "Hint" again, the parenthetical means it applies to any country's government.

      You started with "North Korea invaded the South to begin with. Period. End of story." Declaring that the only requirement necessary for outside intervention is siding with the invaded. You didn't like this notion when applying it to the American Civil War though, so apparently that moral generalization doesn't hold up. Maybe determining what's "evil" requires some investigation and some looking in the mirror. Wars are way more complicated than you present them.

      When you say "nothing wrong with America helping" it shows disregard for what happens in a war, the horrible deaths of civilians, the long term damage from mines, the psychological trauma of everyone and their families. War is always bad for everyone involved; it's what you do when nothing else works, and maybe not even then, depending on the circumstances. And maybe your quibbles are irrelevant, and the local people of a country should be asked what they want.

    3. Re:end game by ShakaUVM · · Score: 1

      >>Declaring that the only requirement necessary for outside intervention is siding with the invaded

      This was in response to the claim that America invaded North Korea. Apparently, out of thin air.

      The North invaded the South so we counterattacked. This is a legitimate thing to do when you have a military alliance or protectorate with another country. You might have heard of "The Allies" in WWII?

      Now tell me it with a straight face that "England invaded Germany" without provocation.

      Come on. Tell me.

      >>You didn't like this notion when applying it to the American Civil War though

      I took exception to your ridiculous example of using Korea vs. the USA in the 1800s, which flies in the face of history, not the principle of the thing. That's why I used England vs. The North instead.

  74. Re:anti-North Korean? by Hartree · · Score: 1

    "You have a very odd view of the world is all I can say."

    That wasn't my view of that, but the way it was portrayed in the show. At least the way I interpreted it.

    Given the way that it showed Hawkeye sticking up for her (or at least cursing the officer) even when he heard the translations of what she was saying, it's hard to say the show was portraying her nearly as negatively as the ROK intelligence officer.

    In fact, I had much the same reaction as you, not having a warm fuzzy for any one of them, including Hawkeye who seemed at best naive.

    But there were many shows in that not long past Vietnam era that tried to be "cool" or "edgy" by showing rather sympathetic viewpoints of those opposing the US, and negative viewpoints of those we had supported.