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Valve's Gabe Newell On Piracy: It's Not a Pricing Problem

New submitter silentbrad writes with a followup to our discussion this morning about Ubisoft's claims of overwhelming game piracy. An article at IGN quotes a different point of view from Gabe Newell, CEO of Valve: "In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the U.S. release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty." The quote was taken from an interview at The Cambridge Student Online, in which Newell speaks to a few other subjects, such as creating games for multiple platforms and e-sports.

466 comments

  1. Hmmm by hedwards · · Score: 5, Insightful

    And yet Steam has that USD=Euro conversion and region locked pricing.

    1. Re:Hmmm by gman003 · · Score: 5, Informative

      It has the region locks only because certain publishers insist on it. Valve doesn't use it on any of their own games.

      The Euro issue I don't know about. Try emailing Gabe about it.

    2. Re:Hmmm by bignetbuy · · Score: 5, Insightful

      And they continue to screw the Aussies on game prices with most games costing TWICE as much as their U.S. versions.

    3. Re:Hmmm by hedwards · · Score: 2

      It persists in large part because Steam allows it to. Considering how dominant it is as a store, I have a hard time believing that they're being strong armed on the issue.

    4. Re:Hmmm by Proteus+Cortex · · Score: 1

      Although it should be mentioned that, despite that, some titles are cheaper on Steam than on retail stores...

    5. Re:Hmmm by gman003 · · Score: 5, Insightful

      If they tried to block "games aren't allowed to be unlocked at different times in different regions", all the publishers have to do is consider Steam the "last region" - not putting their games on Steam until it's made its worldwide launch. It's too simple to get around in a way that's bad for Steam.

      And Valve isn't responsible for enforcing their ethical practices on others. I'm sure they're happy to take a cut of anyone's money.

    6. Re:Hmmm by Soilworker · · Score: 3

      AGAIN, valve don't have ANYTHING to say about the price publishers want to sell their games.

    7. Re:Hmmm by Anonymous Coward · · Score: 0

      Steam's exchange rate fixing just illustrates the problem even better as secondary Steam resellers like g2play.net moved in to make a business on top of the regional price differences.

      Just because Gabe is aware of the problems doesn't mean he has to have already fixed them everywhere, especially if you consider he can hardly make all decisions just by himself. He has to listen to publishers too.

    8. Re:Hmmm by Anonymous Coward · · Score: 3, Informative

      You can (mostly) blame the supply chain for that one. In order to preserve their business model, distributors and retailers (both online and brick-and-mortar) demand things like region-locking and region-specific pricing to make sure that digital copies or physical copies from other regions are no more appealing than the ones they are distributing. Physical distribution would likely need to be cut completely out of the content delivery model for anything to change, and the chances of that happening in the current global market could be described as "a cold day in hell" for a large variety of reasons (broadband penetration, bandwidth caps, consumers who will not buy digital copies out of preference/principle, etc.).

      Beyond that, there are also laws in several countries that might require a customized version be sold to avoid breaking laws (Germany's violence laws come to mind). There's also the issue of using reduced price points in less affluent countries in order to boost number of units sold, which circles back around to the previous argument.

    9. Re:Hmmm by houstonbofh · · Score: 5, Interesting

      You're right it's not their responsibility to do that. But not for the reason that you think, they've unleashed this pox upon the gaming community, but it isn't their responsibility because their responsibility is purely to the shareholders.

      Just like how there's no guarantee that they won't at some future time take everybody's games away or require a subscription to access them.

      Corporate suicide is not in the best interest of the shareholders. And if you read the article, (Asking a lot I know) you will find Gabe saying that actually serving your customers IS in the best interest of the shareholders.

    10. Re:Hmmm by Anonymous Coward · · Score: 0

      Your point isn't very good. Please try again.

    11. Re:Hmmm by Unoriginal_Nickname · · Score: 1

      Steam allows it to persist because they want to serve the interests of their customers and their shareholders.

      Steam is only a good service if it carries the games that people want to play. Most people want games from big publishers, and the big publishers won't sell to a store that won't let them conduct business as usual. They just aren't smart enough.

    12. Re:Hmmm by Dahamma · · Score: 3, Insightful

      Just like how there's no guarantee that they won't at some future time take everybody's games away or require a subscription to access them.

      Duh, yes, there is. As annoying as they are, ToS, EULA, purchase agreements, etc go both ways. And the way Steam's is worded, along with applicable laws, means they would have to either make the game available for download without Steam DRM, or refund you the purchase price.

      Short of going out of business in a spectacular fashion (which is always a risk with an online service), the customer's purchases are reasonably protected.

    13. Re:Hmmm by Anonymous Coward · · Score: 0

      You're right it's not their responsibility to do that. But not for the reason that you think, they've unleashed this pox upon the gaming community, but it isn't their responsibility because their responsibility is purely to the shareholders.

      Just like how there's no guarantee that they won't at some future time take everybody's games away or require a subscription to access them.

      Valve is a private company, they don't have shareholders.

    14. Re:Hmmm by j_sp_r · · Score: 1

      20% VAT versus 0% sales tax explains a big part of it, still 10% more expensive than in the US depending on the exchange rate (1 Euro is about 1.3 USD).

    15. Re:Hmmm by DragonTHC · · Score: 4, Interesting

      I smell the EA fiasco in your comment.

      Valve got pissed off because of EA's DLC store for bioware games.

      EA retaliated by pulling crysis 2 and any future releases not set in contract.

      now we have origin. which sucks, but we can't play BF3 without it.

      Steam is losing customers at a slow trickle.

      I would rather use steam.

      --
      They're using their grammar skills there.
    16. Re:Hmmm by Dahamma · · Score: 4, Interesting

      The reason is that multinational retailers, etc set their prices based on an exchange rate at a specific date, and then don't tend to change it based on the fluctuation of currency exchange rates. This is even more obvious for books in North America - most publishers use the same print for US & Canada, and on paperbacks they list MSRP as something like "$9.95 US, $13.95 CA". That was true in about 1990, but it's $1 US : $0.95 CA today!

      In 2009, $1 AUS = $0.60 US Today it's almost 1:1. $80-90 AUS for a game that's $60 US wasn't too bad in 2009, but now it *seems* horrible in comparison.

      On the up side, the Australian dollar is kicking ass against most foreign currencies right now, so Australian travelers are getting great deals these days.
        It's not like there was 40% deflation in the Australian currency, though, so you no one is going to be too sympathetic. Software may be weirdly priced, but other physical imports should be cheaper. Probably not the best for the domestic tourism industry, though...

    17. Re:Hmmm by blackest_k · · Score: 1

      why not? who is in the stronger position here?

    18. Re:Hmmm by zippthorne · · Score: 1

      Close.. You're only off by 10%...1 USD in CAD. But the US dollar ahead of the Canadian dollar at the moment.

      --
      Can you be Even More Awesome?!
    19. Re:Hmmm by C0R1D4N · · Score: 1

      Wal-Mart gets away with it.

    20. Re:Hmmm by Anonymous Coward · · Score: 1

      the game publishers...

      Most of them have their own digital distribution service. EA is already starting to pull games out of Steam. Steam is big, but not that big.

    21. Re:Hmmm by D'Sphitz · · Score: 5, Informative

      Why don't you explain why Valve should take it upon themselves to be the video game police and demand their competitors lower their prices and change their release strategies.

    22. Re:Hmmm by grim4593 · · Score: 5, Insightful

      On the other hand I almost exclusively purchase games through Steam and a few of my friends are the same way. If a publisher such as EA pulls their games from Steam they are potentially removing a large part of their market. Steam has a lot of momentum with their large gaming library, constant game sales, and community. Systems like Origin, Impulse, etc, don't have the same draw.

    23. Re:Hmmm by damiangerous · · Score: 2

      Valve doesn't have shareholders. It's a privately held LLC.

    24. Re:Hmmm by Anonymous Coward · · Score: 1

      Which after arbitration (because those EULA/ToS things allow them to get out of class action suits now) will end up as 20% of the current value of your games in credit on some new site.
      Better than nothing but not close to the same as having some classic games.

      Id sOftware releases the source code after a certain amount of time. It would be nice if more companies did things like this.
      Maybe release a DRM-free version after 3 years. CDs & online validation services dont last forever but if you treat them well, customer loyalty will.
      Anything that allows the gaming community to patch, fix or adapt for technology changes like multi-monitor/3d gaming long after the games companies have given up caring to do it themselves.

      I make backups of every game I buy on steam (to save me gigs of bandwidth every time I reinstall Windows) and it would be nice to think that one day they might give us a code to unlock the backups if their servers ever died..

    25. Re:Hmmm by Dahamma · · Score: 1

      Damn, reversed it. I reversed the AUS:US ratio, too, but then fixed it before I posted :) Point is the same, any comment other than than nitpicks?

    26. Re:Hmmm by bhcompy · · Score: 4, Insightful

      Except Valve is privately owned. Sure, there are private shareholders, but at this point in the life of Valve most of the limited partner shareholders would have been bought out ages ago, meaning that the owners are also the managers.

    27. Re:Hmmm by jsdcnet · · Score: 1

      Valve doesn't have shareholders, it is privately held.

      --
      no longer working for cnet
    28. Re:Hmmm by sunderland56 · · Score: 1

      their responsibility is purely to the shareholders.

      Shareholders?? Did Valve go public, or is your premise incorrect?

      Personally I think Steam is the best thing since sliced bread: I don't need to go to the mall and deal with the idiots at GameStop just to get the latest game; I get it faster, cheaper, and easier - and it automatically plays on all of my computers. To Gabe: a hearty thank you for bringing software delivery into the 21st century.

    29. Re:Hmmm by Anonymous Coward · · Score: 0

      I have pirated some Valve games simply because of the requirement of having to have Steam installed and running. If Valve were to do away with that requirement, I'd be happy to buy some of their games.

    30. Re:Hmmm by Anonymous Coward · · Score: 0

      Batman Arkham City was £34.99 on steam and the same in a store.
      I bought the discs to get playing sooner than if I'd tried to download 17Gb.
      Games for Windows LIVE however still cost me half an hour to get sorted.
      I should imagine that if I'd bought it through steam (like I did with Arkham Asylum) GFWL would still have caused issues.
      Overall, I got about 3 hours more playtime today.
      Win for me I guess.

    31. Re:Hmmm by Omestes · · Score: 5, Insightful

      now we have origin. which sucks, but we can't play BF3 without it... Steam is losing customers at a slow trickle.

      I doubt they are too worried. I generally won't use a game if it uses a different store than Steam anymore, it isn't worth the hassle or bloat. 90% of the games on my computer are on/through Steam, so convenience takes a large dip when I have to install another full store/distribution service just to play a single game. I'm guessing I'm not alone in this, there has to be a demographic separate from the "gotta have it now" crowd. I had a couple games through Impulse (pre-Gamestop, now I wouldn't touch it with a 10' pole), and I found myself ignoring them completely since they weren't as available as Steam.

      I also stick with Steam for their insane and frequent sales, and their growing support for games in the various Humble Bundles. Its shocking the amount of cash I've split on random Steam impulse buys.

      As for EA, I can live without them, though I find it sad what they've done to places like Bioware (used to be one of my favorite studios, but Dragon Age 2 pretty much killed that).

      I know someone here is going to yell at me for supporting DRM... I can live with it. Gabe has a point, the value added bit that Steam has keeps me from caring too much. Steam actually manages to add value to my purchases, while keeping publishers happy with control. No, Steam isn't perfect, and yes, Steam annoys the hell out of me from time to time. But the future is DRM (love it or hate it) and digital distribution, and I'd rather have Steam leading the pack than EA, or Microsoft, Valve at least compromises between DRM and their users wants/needs/happiness, as opposed to the others who would love to eat your rights for dinner, with your enjoyment and experience as a nice after-dinner mint.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    32. Re:Hmmm by tepples · · Score: 1

      and it automatically plays on all of my computers.

      But you do typically need to buy a separate copy for each gamer in the household if you want to play multiplayer.

    33. Re:Hmmm by Anonymous Coward · · Score: 0

      Why not just buy USD then?

    34. Re:Hmmm by The+Analog+Kid · · Score: 5, Informative

      It has the region locks only because certain publishers insist on it. Valve doesn't use it on any of their own games.

      You mean like Valve did with The Orange Box?

    35. Re:Hmmm by Xtravar · · Score: 1

      That and some countries have censorship laws that require game modifications... or the games are banned completely.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    36. Re:Hmmm by hairyfeet · · Score: 1, Interesting

      While I agree to a point one thing I think they DO have a responsibility to do is either warn customers if there is extra DRM bullshit or offer them their money back if they don't want it because of the DRM. I bought Bioshock II on Steam during the last sale because i thought "Yay I can just use Steam, no GFWL!" well guess what? the damned thing makes you run Steam AND GFWL...&^%&^%*&^%*&%! it was only after I purchased I saw a teeny tiny thing in the corner mentioning GFWL.

      If I'm buying from Steam there ought to be a way for me to say "I will ONLY accept Steam, period" no GWFL, No SecuROM or Safedisc or Starfuck, just Steam. If Valve would make it clear by either having a box you can check or even better have the store sectioned into "Games with extra DRM" and "Steam games" then they could bring subtle but very real pressure on the publishers not to fuck Steam when their sales go down the shitter.

      Because if Gabe doesn't watch it those other publishers have such a hard on for DRM they will ruin Steam trying to make it the most DRMtastic service in the world. Then when they've boned Steam so nobody wants to use it (because the whole point of Steam was ONE service, no extra bullshit, no muss, no fuss) they'll just move over to D2D or Origin and keep right on with their shitty game screwing ways.

      Gabe if you or your guys ever come here? I love your service but I should NEVER have to play "Guess what DRM this has" when I'm on Steam. I shouldn't have to deal with anything BUT Steam. that is why I use your service and give you my money. I know you want Steam to be "the" gamestore of the planet but you have to walk a fine line or you'll kill the golden goose. After all if I'm gonna have to deal with a bunch of extra bullshit I'll just buy from Amazon and GOG.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    37. Re:Hmmm by complete+loony · · Score: 5, Informative

      The biggest issue I have with that argument, is that prices listed in AU via steam *are still listed in USD*. We're not being told to pay AUD $92 for Skyrim. We've being told to pay USD $89.95 vs the price quoted for the US of $59.95.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    38. Re:Hmmm by gman003 · · Score: 4, Informative

      For Star* and SecuROM, they do have relatively significant notices that "this game has additional DRM". Not a huge "DO NOT BUY THIS GAME UNLESS YOU LIKE DRM", but it's there next to whether it has multiplayer and what languages it supports. They don't seem to do this for GFWL, probably because they don't consider that DRM. It's annoying, no argument there, but I've played several GFWL games without making a Live account.

    39. Re:Hmmm by Warwick+Allison · · Score: 3, Insightful

      Whoever brainwashed you with this "purely to the shareholders" junk knows nothing about running a real business. Some CEOs with short term interests (eg. they'll get their bonus and move on to destroy the next business) think this works (for them), but smart business people know that anything you try to do that DIRECTLY benefits the shareholders short-term invariably hurts them long-term, and that you're best off focusing on production and customers (supply and demand), and letting the stock price benefit flow on naturally.

    40. Re:Hmmm by bigstrat2003 · · Score: 3, Informative

      The publishers, by far. Steam is the biggest digital distribution outlet, but it still isn't so big (compared to retail) that publishers won't simply refuse to sell there.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    41. Re:Hmmm by Warwick+Allison · · Score: 1

      Rubbish. Non-Valve publishers of games on Steam would gladly take that 20% and give you a $1 disk. But more likely they would just tell everyone to update their steam client with one last patch, go into offline mode, then shut it all down.

      No, the "spectacular fashion" would require something like a nuclear strike on their servers.

    42. Re:Hmmm by Warwick+Allison · · Score: 1

      I'm in Aus and I find that 95% of games I buy on Steam are at a world-wide price. And with the US dollar tanking, those are great prices! Certainly in the local bricks and mortar stores here it's a problem, but not on Steam.

    43. Re:Hmmm by Dahamma · · Score: 1

      Really? Now that is some serious bullshit, I have to agree...

    44. Re:Hmmm by Paradise+Pete · · Score: 1

      Valve doesn't have shareholders, it is privately held.

      All corporations have shareholders.

    45. Re:Hmmm by Zancarius · · Score: 5, Interesting

      I also stick with Steam for their insane and frequent sales, and their growing support for games in the various Humble Bundles. Its shocking the amount of cash I've split on random Steam impulse buys

      This is a good reason to stick with Steam, and a good chunk of the reason why I refuse to go elsewhere anymore. The remainder had to so with the availability of indie games. Let's face it, there are a lot of indie developers who sell games through Steam and sometimes Steam alone.

      Origin? No thanks, not with its horribly invasive nature, and the fact that it's an EA product. Screw that.

      I'd like to see the poster you were replying to show statistics backing up his claim that Steam is losing customers in a "slow trickle," but I think he's simply repeating what he's been told. If anything, Steam is probably gaining sales. Every holiday, I buy up a bunch of game packs for family and friends as virtual stocking stuffers. I know I'm not alone.

      --
      He who has no .plan has small finger. ~ Confucius on UNIX
    46. Re:Hmmm by Paradise+Pete · · Score: 1

      Shareholders?? Did Valve go public, or is your premise incorrect?

      This is about the fifth comment making this same statement. The ignorance is astounding. Corporations have shareholders. That's how it's done. Public or private has nothing to do with it.

    47. Re:Hmmm by Anonymous Coward · · Score: 0

      As an Australian myself, I honestly haven't noticed any major difference in Steam game prices here versus the USA. In fact, Steam's Australian prices are almost 50% cheaper than they are at our brick & mortar stores like EB Games. I haven't bought a PC game at a brick & mortar store for years for that reason. It doesn't make any these days. At least in the past you'd get a Big Box and printed manual with your game. Now it's just a DVD case, or a cardboard box with a paper CD sleeve.

    48. Re:Hmmm by amnesia_tc · · Score: 1

      Boo-fucking-hoo.

    49. Re:Hmmm by sunderland56 · · Score: 1

      Private corporations have financially invested people - but they are typically not referred to as shareholders. Stakeholders, perhaps; or owners; or angel investors. Yes, English is a peculiar thing.

      In any case, the mental attitude is different. Once public, the corporation is indeed very subject to the whims of shareholders. While they are still private - and especially if they are in the angel investor stage - they are more interested in growing the company and becoming better known and more popular than they are in bottom line profits. This is certainly not out of the kindness of their hearts; it is their aim to eventually go public as a billion dollar corporation, rather than a 100 million dollar one.

    50. Re:Hmmm by Sean+Hederman · · Score: 1

      ALL companies have shareholders; even privately held ones. Oh, wait, some have members; which are pretty much, umm shareholders. Publicly held just means the shareholders can trade their shares openly on a stock exchange. Privately held means that either the shares just aren't listed, OR that a shareholders agreement limits the sale of shares too.

    51. Re:Hmmm by TehNoobTrumpet · · Score: 2

      This, so much. Haven't bought BF3 or Crysis 2 precisely because of this.

    52. Re:Hmmm by geminidomino · · Score: 5, Informative

      Duh, yes, there is. As annoying as they are, ToS, EULA, purchase agreements, etc go both ways. And the way Steam's is worded, along with applicable laws, means they would have to either make the game available for download without Steam DRM, or refund you the purchase price.

      False. Whoever modded you up clearly has never read the TOS, but you're wrong. (As far as the 'applicable laws' part, such laws would be rather pro-consumer, so I can only assume they don't apply here in the 'States)

      There's nothing in the Steam TOS about refunds (other than several mentions of things being NON refundable) for one-time game purchases (as opposed to subscriptions) if they cancel you. And if they do, whether or not they give you access to a stand-alone copy is at their option. There is nothing in the TOS that requires them to.

      C. Termination by Valve.

      1. In the case of a recurring payment Subscription (e.g., a monthly subscription), in the event that Valve terminates or cancels your Account or a particular Subscription for convenience, Valve may, but is not obligated to, provide a prorated refund of any prepaid Subscription fees paid to Valve.
      2. In the case of a one-time purchase of a product license (e.g., purchase of a single game) from Valve, Valve may choose to terminate or cancel your Subscription in its entirety or may terminate or cancel only a portion of the Subscription (e.g., access to the software via Steam) and Valve may, but is not obligated to, provide access (for a limited period of time) to the download of a stand-alone version of the software and content associated with such one-time purchase.

      So no, there's nothing there says that they HAVE to do anything. And that's why, regardless of the wicked sales and the growing temptation, I've still not bought anything off of Steam, and won't do so.

    53. Re:Hmmm by Attila+Dimedici · · Score: 3

      ALL companies have shareholders; even privately held ones.

      This is not true (although it is closer to true than the original poster who thought that a privately held company would automatically not have shareholders), some companies are sole proprietorships and some other companies are partnerships. That being said, ALL corporations have stock holders and Valve is a corporation.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    54. Re:Hmmm by Attila+Dimedici · · Score: 1

      You are incorrect, the owners of privately held corporations are known as shareholders. The fact that in most cases those who own shares in a private corporation, also, have other stakes in the company (founder, employee, etc) does not mean that they are not shareholders and that they are not known as such. Adding to this is the fact that most privately held companies generally have strict limitations on the conditions under which shareholders may sell shares.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    55. Re:Hmmm by Sean+Hederman · · Score: 1

      Which is why I continued to say "some have members". A sole proprietorship has one member, a partnership has several, some other forms allow limited liability with members.

    56. Re:Hmmm by Anonymous Coward · · Score: 0

      You still forgot to consider PPP, we'd have to be beyond parity for us to be properly equal.

    57. Re:Hmmm by Anonymous Coward · · Score: 0

      Not to be nitpicky, but you mean "corporations", not "companies". Companies can be sole-proprietorships or partnerships, neither of which have shareholders. However, what you said is true of corporations, LLCs, and other similar legal constructs.

    58. Re:Hmmm by yodleboy · · Score: 1

      ...or Aussies continue to screw themselves by purchasing games at 2x the US price, encouraging publishers and distributors to set those prices. Like it or not, they are charging exactly what the market has said it's willing to pay and apparently sales are doing well since prices aren't going down. Aussies don't like high prices? Don't buy over priced games. It sucks, but that's really the only way they'll ever listen to you.

    59. Re:Hmmm by NormalVisual · · Score: 1

      Sole-props and partnerships don't.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    60. Re:Hmmm by KahabutDieDrake · · Score: 4, Insightful

      Little hint... stop putting your steam folder on your c:\ drive. I've had literally the same steam folder since steam was in beta and only came with Counter Strike. It doesn't bitch much, it just spends a bit of time updating and it's happy as a panda. I have this 50gb folder with pretty much all the games from steam I want, and it transfers between any windows computer more or less without issue.

      I really can't understand what the problem with steam is? I have a bookshelf full of game boxes with discs in them. And I have a folder on my computer with ISO copies and cracks for nearly all of them. Because the boxed version kinda sucks more often than not, and if it doesn't have a significant multiplayer section, there is no reason to subject my computer to the publishers DRM wimzy. Steam on the other hand, doesn't give me a pretty box, but it also makes taking my games with me easy. It's a trade off I'm willing to accept as long as Valve sticks to their word and keeps the service up, refunds my money, or releases drm free copies. They have so far.

    61. Re:Hmmm by NormalVisual · · Score: 1

      Private corporations have financially invested people - but they are typically not referred to as shareholders.

      Yes, they absolutely are. "Shareholder" or "stockholder" has a very specific legal meaning when applied to a corporation, unlike "stakeholder", "owner", or "angel investor". None of those three terms are used to refer to entities that own stock/shares in the articles of incorporation, shareholder's ledger, or other legal paperwork having to do with my corporation, or any other that I've seen.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    62. Re:Hmmm by Sean+Hederman · · Score: 1

      Sole props have a single member, partnerships have multiple members. In some jurisdictions there are also limited liability companies with membership.

    63. Re:Hmmm by NormalVisual · · Score: 1

      Yeah, I missed the "member" part of your post - sorry about that.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    64. Re:Hmmm by CronoCloud · · Score: 1

      Aussies screwed themselves by being an english speaking country with a tiny population nowhere near the two biggest english speaking countries. And worse, deciding to go PAL rather than NTSC when such things mattered.

    65. Re:Hmmm by damiangerous · · Score: 2, Interesting

      Valve Software is not a corporation. Yes, the name is "Valve Corporation", but they are not actually incorporated under the law. They are an LLC.

    66. Re:Hmmm by damiangerous · · Score: 1

      Shareholder has a specific legal meaning. It refers to the entities that own the shares of a for profit corporation. Valve is not a corporation. It is an LLC. If you're trying to dilute the term to mean "anyone with ownership in any sort of company" you might as well just say "owners" as it would be more accurate.

    67. Re:Hmmm by Anonymous Coward · · Score: 0

      Maybe it's for the overhead of dealing with the Aussie rating board, fundamentalist leaning government and inherent risk of trying to release a product in a country very hostile to its existence. Just a guess.

    68. Re:Hmmm by damiangerous · · Score: 1

      That's great, but Valve is not a corporation. It's an LLC.

    69. Re:Hmmm by Tubal-Cain · · Score: 1

      You're nitpicking. s/shareholder/owner/g.

    70. Re:Hmmm by gumbi+west · · Score: 1

      Otherwise known as an S corporation. There are several restrictions on a S corp and its ownership structure, but the owners still must own shares.

    71. Re:Hmmm by morari · · Score: 1

      now we have origin. which sucks, but we can't play BF3 without it.

      You say that as if it's a bad thing.
      I think you can stand to miss out on some of slow, boring, military propaganda that makes up video games nowadays.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    72. Re:Hmmm by gumbi+west · · Score: 1

      What do you think C in LLC stands for?

    73. Re:Hmmm by sonamchauhan · · Score: 2

      Yes, and the reason retailers do not reprice, even months after the 'fluctuation' is basic greed. Customers are adapting though.

      I got a http://myus.com/ account, which consolidates my US online purchases into a single package couriered to my Australian address.

    74. Re:Hmmm by k8to · · Score: 1

      Well, the applicable laws would probably, in the end, be found to state that you can't revoke the games and that refunds would be appropriate.

      However this would probably involve years of lawsuit to resolve, and likely would come as a class action that would result in coupons for end users, if there was any money left.

      Of course, that's really what would happen *regardless* of what the EULA/TOS stated. It's an asymmetrical relationship, which means that the big gorilla gets his way by default. This is why asymmetrical relationships are a bad thing.

      If I buy food from a market, it's a pretty reasonable relationship, even if the market is big. If I don't like their food, I can just stop shopping there (unless they're the only one). The market can't cancel my food after the fact.

      DRM systems give the distributors far too much power. That's what's unconscionable about them. They make an egalitarian seller/buyer relationship into something ugly.

      --
      -josh
    75. Re:Hmmm by Gaygirlie · · Score: 5, Insightful

      I used to play lots of pirated games, and I mean LOTS of them, but.. a few years back I got introduced to Steam. I don't remember anymore what exactly drove me to try it, but I did. And suddenly I noticed using less and less pirated games to the point that I haven't had a single pirated game on any of my computers for a few years now. Steam just happens to be so extraordinarily convenient, not to mention two things they provide me with that pirated games don't: always up-to-date installations, and I don't have to bother with backups of my own or trying to keep the original discs safe. And again, the constant sales thing is also great; if I can just stay patient and wait for the game I like to come on this or that seasonal sale I'll be able to safe quite a bit, but I also can just rush out and buy it the moment it's available if I just can't stay patient.

      My roomie has a very similar story in fact, we're both old "pirates"; we never produced any pirated copies ourselves nor did we spread them around, but we did use them ourselves a lot. And when we learned of Steam we both started using pirated games less and less until we eventually stopped altogether. In other words, whatever Steam is doing, it seems to be working.

      Now, as for the "competing" services, like e.g. the one you're required to sign to when you buy BF3... well, we both view them as an inconvenience, not a convenience. They do not offer anything that Steam already doesn't, plus they're handicapped in several ways, like only offering games from one, single publisher. I understand that they want a piece of the Steam-cake, but the way they're going about it is simply not working all that well.

    76. Re:Hmmm by blackraven14250 · · Score: 2

      Once you download any game from Steam, I'm fairly sure that the client can't go in and delete it from your computer later. Even so, set up SyncToy to backup the Steam folders to another directory; you can play almost any game from Steam without Steam itself running.

    77. Re:Hmmm by Anonymous Coward · · Score: 0

      Mod parent up, just destroyed the entire argument!

      They're just ripping Australian's off because they can and because we have money at the moment

      It's not like it costs more to send the bits down the wire, maybe a tiny fraction more, but the end user pays for the transfer of those bits through their ISP anyway.

    78. Re:Hmmm by sinij · · Score: 1

      >>> I had a couple games through Impulse (pre-Gamestop, now I wouldn't touch it with a 10' pole), and I found myself ignoring them completely since they weren't as available as Steam.

      I am so with you, I didn't even check if my free Elemental expansion ever got released. Stardock pretty much screwed everyone by selling Impulse and the same thing can happen with Steam. If someone big with lots of cash (like Microsoft) decides to buy Steam, it will be sold.

    79. Re:Hmmm by grim4593 · · Score: 5, Interesting

      Yes it can. Like recently when the DiRT 3 promotional game codes got leaked from that ATI affiliate site; Valve revoked all of the DIRT 3 promotional keys, uninstalled the games, and required legit ATI hardware owners to scan proof of purchases.

    80. Re:Hmmm by damiangerous · · Score: 2

      I know that it stands for "company". Were you under the mistaken impression it stood for "corporation"? They are similar to corporations, but are not one. They can be file taxes as one if they choose to, but it is not their only option.

    81. Re:Hmmm by novakreo · · Score: 1

      One often overlooked factor is that Australia applies a 10% GST at the federal level, whereas the US sales taxes vary from state to state and aren't usually included in the price.

      Which isn't to say that the entire markup is justified, only that some of it is beyond the retailer's control.

      --
      O frabjous day! Callooh! Callay!
    82. Re:Hmmm by mmlado · · Score: 1

      Just like how there's no guarantee that they won't at some future time take everybody's games away or require a subscription to access them.

      Then you can just go back to piracy, harrrr. :)

    83. Re:Hmmm by Anonymous Coward · · Score: 0

      I've bought about 200 Steam games because of the sale prices and convenience of Steam. I more than cancel you out. Now go fuck yourself.

    84. Re:Hmmm by Anonymous Coward · · Score: 0

      Maybe if you start a war under false pretenses and do everything you can to ruin your economy like the US did the prices will go down?

    85. Re:Hmmm by lennier1 · · Score: 1

      Right, how dare they to not stick to inferior technology?!?

    86. Re:Hmmm by sortius_nod · · Score: 4, Interesting

      Steam is losing customers at a slow trickle.

      [Citation Needed]

    87. Re:Hmmm by Nursie · · Score: 1

      But if we buy from the US and it's under $1000 bucks, then it doesn't apply (for physical goods, I'm not sure about electronic purposes.

      Me, I like to keep a proxy handy in a few places so I can buy from different markets.

    88. Re:Hmmm by CronoCloud · · Score: 1

      Inferior, perhaps, but not by much. The real problem was that the two biggest countries in video game development are the US, and Japan, both NTSC.

      Think of it this way, North America was basically one HUGE market, English speakers, NTSC. They could do one version of the game for 300 million people and it's basically one region for marketing as well.

    89. Re:Hmmm by Anonymous Coward · · Score: 0

      Steam is losing customers at a slow trickle.

      lol.

    90. Re:Hmmm by Anonymous Coward · · Score: 1

      Except they have stated they would unlock the games. So unless a giant tornado takes out half of Earth, you're getting your games back. VALVe isn't a conspiracy theory dude. They pride themselves on happy gamers and just making good games in a fun work environment. I'm sorry that you're so dense that you refuse to make your life easier and use the Steam platform and its many features, but making a point of it is just regarded as stupid by people who aren't delusional about the whole issue.

    91. Re:Hmmm by Anonymous Coward · · Score: 0

      Source?

    92. Re:Hmmm by hairyfeet · · Score: 1

      I don't see how they could NOT consider GFWL DRM when I had to jump through the hoops and make an account AND paste my "CD" key (first time I've EVER needed a key with a game i bought off Steam) just so i could play the MP!

      And the problem with the way they tell you about starscrew and the rest is AFAIK you will ONLY see it if you actually go to the game page NOT if you just add it to the cart during one of their sales. before I'd just go down the list and throw anything that sounded nice in the cart, now i have to check every damned game for SecuCRAP and GFWL. This is of course making me buy less games because I'm not sitting there all day dealing with the BS.

      So I still say there needs to be a page in your user setting that lets you check what DRM ou are willing to put up with and then simply not show you games that use what you refuse to have. That way i could go back to just throwing it in the cart because I know I'd only have Steam games checked. Just one more way game publishers keep me from handing them my money.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    93. Re:Hmmm by Dahamma · · Score: 2

      Except:

      1) they *are* obligated to in many states by law (CA one of those so I couldn't care less)

      2) even in those they aren't they'd be hard pressed to win a class action lawsuit against them.

      But it's mostly irrelevant - Valve/Steam is NOT out to get you, they are just a company distributing games. They don't want to go out of business any more than than their customers want them to, and based on their current success sounds like both parties are pretty happy so far.

    94. Re:Hmmm by bemymonkey · · Score: 2

      Region locked pricing is a good thing though. I have a copy of HL2 that I bought back when I was living in Thailand (right when it came out), and it cost me about 20€ for the full English version. Retail prices in the USA and Europe were, IIRC, closer to 70-100€/$... There was a Thai-Only version selling for about half that... if this hadn't been the case, no regular Thai would've been able to afford the game.

      The same thing applies in, well, pretty much all other third-world regions.

      Yes, piracy is widespread in these regions (and easy), but the advent of games with a strong online component makes originals more appealing, and there's no point in selling them at a price nobody can afford.

      In the EU, paying the same price in € that Americans pay in US$ is annoying, but people are willing to pay it.

      A bigger problem IMO is the fact that it's difficult to get the same content over here in Europe. When I go online looking for an eBook, I don't want a stupid translation, I want the original. I have the Kindle app on my phone, and every time I try to buy a freakin ebook, Amazon redirects to the German Amazon site, which then often doesn't have the book I was looking at, because there's no translated German version - and they don't sell the English one either. All the while, the ePub torrent (perfectly formatted and DRM-free!) is two clicks away... Why am I trying to give these people my money again?

    95. Re:Hmmm by bemymonkey · · Score: 1

      Gah, "Half that" meaning half the price of the full English version, not half of the EU/US prices. Was roughly 500 Baht (10€) at that time, IIRC...

    96. Re:Hmmm by rtb61 · · Score: 1

      Steam can be a pretty rough, uncoordinated anti-customer service at time. It is by no means even close to a perfect service. What really makes it work is super cheap bundle specials.

      The reason some games have a far higher piracy rate than other games, easy, pirates try every game that comes out and the 'majority' of real buyers do not. There are just so, so, so many games out there that no one really has time to play them all, especially if you touch on free stuff like LOTRO http://www.lotro.com/, it can quickly chew up hundreds even thousands of gaming hours.

      There is just so much choice out there, a bunch of games are basically getting used by nothing but pirates whilst the average consumer is putting there dollars into just a few select games or in the case of steam a few select gaming bundles (I bought one a few months back and still haven't finished some and haven't even started some others).

      So game companies are now being forced by competition to be much more customer orientated, DLC, unless the game is free to start with 'bugger off', idiotic drm forget it and, no resale value get lost.

      --
      Chaos - everything, everywhere, everywhen
    97. Re:Hmmm by bemymonkey · · Score: 1

      How do I move it? Just copy and then symlink/hardlink?

    98. Re:Hmmm by EdIII · · Score: 4, Insightful

      Which is why it is funny that he says it is not a pricing problem. It most certainly is.

      While he is correct that DRM, when logically and rationally evaluated from the perspective of the informed consumer, severely diminishes the value of the product, he fails to compare the cost and availability of the product.

      Lack of availability will certainly, and quite obviously, push consumers to alternate distribution channels (piracy), but price will push them there regardless.

      I have often wondered, "Just who the fuck are they selling this shit too?". I just don't see their demographics having that much disposable income, especially now, and they are pricing themselves out of the market.

      Honestly, if the price was reasonable, they would sell more volume. A fair amount of technically minded people would opt for the reasonable payment vs. the uncertain download (malware) from predominantly public trackers. Not to mention dodging the legal liability of piracy and the threat of being sued for some ridiculous amount.

      I have been a contributor to all the Humble Bundles simply to support that idea that good games (they really are pretty good) can be made and sold without ridiculous prices and hundred million dollar budgets.

      Pricing is the primary issue when speaking of piracy. DRM is secondary. Availability is in there, but only because distribution channels have gone full-retard for decades about treating regions differently.

      Strange they have not learned anything from the hard lesson in Russia. The entire reason R5 releases exist is because they are forced to sell to Russian markets faster since competition from piracy on the streets is too much for them.

    99. Re:Hmmm by Anonymous Coward · · Score: 0

      (Origin has signed on other publishers)

    100. Re:Hmmm by shutdown+-p+now · · Score: 1

      Hardlinking works fine. Personally, I don't do it for the whole thing, but I do it for individual game folders to put some of them on SSD.

    101. Re:Hmmm by Lorkki · · Score: 2

      GFWL seems to be usually mentioned among the system specs. GTA4's store page was a particularly good detergent, for example.

    102. Re:Hmmm by hairyfeet · · Score: 4, Interesting

      Not to mention Steam gives the publisher a HELL of a lot of eyeballs to plug their game to. i know that thanks to Steam sales, which Steam nicely pops up in a little box to tell me about, i have bought more games in 6 months than I had in the 4 years before I started using Steam. didn't they say L4D had something like a 1740% increase in profits thanks to one of their crazy Steam sales? That is a LOT of money to leave on the table because Mr Publisher wants to be a douchenozzle.

      Personally I can't really see myself shopping with anyone other than Steam and GOG anymore. once in a blue moon i'll pick one up at Amazon, just to round out the purchase for supersaver usually, but being able to just push a button and have the game is just too damned easy. Now that my boys are using steam too I won't even have to deal with any crazy Xmas running around as we'll just wait until the big Xmas sale and I'll just gift them the games they like.

      So I agree the network effect means I just won't deal with crap like Origin. with Steam my friends are there, my family is there, its easy to chat and join a game, why would I want a bunch of different services? The only reason i still shop at GOG is that there is no stupid service and i get a DRM free .exe instead of dealing with the crap. They can keep origin, impulse, D2D, I'm just not interested. if it isn't on Steam? its not like there aren't a bazillion other game publishers with cool games I can spend my money on.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    103. Re:Hmmm by Anonymous Coward · · Score: 0

      This very much echos my own experience, although as a sibling poster suggests, growing older is a factor as well. I don't use any pirated software now because

      a) I don't like the risk of malware being included in the crack; and
      b) I want to support the people who make software I use.

      I use Steam almost exclusively now. The only problem I have with it is, much like in the brick and mortar stores here, some of the Australian prices are ridiculously inflated when compared to the US prices. I just don't understand it, especially when it's just bytes across the wire.

    104. Re:Hmmm by f()rK()_Bomb · · Score: 1

      Europe uses pal so the games have to be pal anyways, unless they wanna ignore 700million customers.

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    105. Re:Hmmm by Anonymous Coward · · Score: 0

      Thaaat's actually probably a glitch in the client, or something they never planned on implementing.

      It's a simple contraction replacement, so if that's what you see now, those are really your only options.
      "It was never intended to be the way you want it to be."
      OR
      "It's a bug and that'll be fixed, but it'll still be just as pricey."

    106. Re:Hmmm by Lord+Crc · · Score: 1

      And yet Steam has that USD=Euro conversion

      This is entirely up to the publisher.

      For example most, if not all, games from Codemaster uses a reasonable conversion. F1 2011 costs $37.50 or 29.90 euro, depending on if you're in the US or EU. Ok so it's not perfect but it's at least reasonably close.

    107. Re:Hmmm by jimicus · · Score: 2

      Which is why it is funny that he says it is not a pricing problem. It most certainly is.

      While he is correct that DRM, when logically and rationally evaluated from the perspective of the informed consumer, severely diminishes the value of the product, he fails to compare the cost and availability of the product.

      It isn't a price problem, it's a value problem. The two are subtly different. Gabe's argument is that availability and intrusive DRM negatively impact the value of the game.

      What the industry should be doing is concentrating on ways to make the legit product more attractive than the pirated product - instead they're making it less attractive.

    108. Re:Hmmm by ewanm89 · · Score: 2

      LLC == Limited Liability Corporation. Mostly the company directors are the only shareholders and it's not traded on the open market (stock exchange). Doesn't mean it doesn't have shareholders.

    109. Re:Hmmm by Anonymous Coward · · Score: 0

      "I have been a contributor to all the Humble Bundles simply to support that idea that good games (they really are pretty good) can be made and sold without ridiculous prices and hundred million dollar budgets."

      Then you're an idiot.

      The Humble Bundle games have already been made, the developers have taken the loss, it's effectively a firesale.

      If you calculate the money per working hour the developers made on those games, it's worse than McDonald's. As I look now at the current bundle, the maximum is $75K per game. How many people worked on the game, and for how long? Add it up, do the math.

      Nobody in their right mind would develop a game FOR the Humble Bundle and expect to profit just from that. So your misguided altruism is just a waste. Give your money to charity instead, if you want to do something good with it. At least with Humble Bundle, you can.

    110. Re:Hmmm by skovnymfe · · Score: 1

      http://en.wikipedia.org/wiki/Purchasing_power_parity I'll just leave this here, because you've clearly never read about this concept.

    111. Re:Hmmm by ewanm89 · · Score: 2

      No EULA or Terms of Service may encroach upon your statutory rights, aka if the laws says they have to, then they have to, and UK law certainly says they would have to.

    112. Re:Hmmm by Anonymous Coward · · Score: 0

      And the C in LLC stands for...what again? Cookies?

    113. Re:Hmmm by tokul · · Score: 1

      The Euro issue I don't know about.

      Patrician IV - 6.79 USD or 6.79 EUR
      Patrician IV Gold - 10.19 USD or 11.89 EUR
      http://store.steampowered.com/sub/11830/?cc=mx
      http://store.steampowered.com/app/57620/>

      FYI. Current USD/EUR exchange rate is 1.32370 USD for 1 EUR.

      Same shit on other American and Canadian stores.

    114. Re:Hmmm by __aaqvdr516 · · Score: 1

      I'm right there with you on this. I haven't bought a non-Steam game in quite a long time, and I'm even on limited bandwidth internet. There are plenty of other good games that I can play on Steam until when/if EA publishes to Steam.

    115. Re:Hmmm by Phreakiture · · Score: 2

      LLC = Limited Liability Corporation.

      --
      www.wavefront-av.com
    116. Re:Hmmm by Molt · · Score: 2

      There's even a small downloadable program called Steammover for simplifying the process, there's an article about it here.

      --
      404 Not Found: No such file or resource as '.sig'
    117. Re:Hmmm by Anonymous Coward · · Score: 0

      That being said, ALL corporations have stock holders

      Untrue. In the UK Companies Limited by Guarantee don't have stock holders. I believe the US has a similar setup with "non-stock corporations". I would expect that most jurisdictions have something along these lines, for example to allow incorporation of charities and other non-profits organisations.

    118. Re:Hmmm by ewanm89 · · Score: 1

      A sole proprietorship still has share holders, to be precise a single shareholder who owns 100% of the shares.

    119. Re:Hmmm by Anonymous Coward · · Score: 0

      90% of the games on my computer are on/through Steam, so convenience takes a large dip

      I'm sure it'll be very convienient to have all your games linked to one unified store and DRM provider when Steam shuts down or decides you violated some obscure TOS and bans your account (and you from all the games on it).

    120. Re:Hmmm by Attila+Dimedici · · Score: 1

      The way that shareholder is typically defined, a sole proprietorship does not have shareholders. A corporation may have only a single shareholder who owns 100% of the shares. The other distinction is that there is no separation between the assets of a sole proprietorship and those of its owner. For example if a person is running a business as a sole proprietorship out of property that they purchased with money from that business that person owns the property. On the other hand, if a corporation owned by a single shareholder is run out of a property purchased by that corporation the property belongs to the corporation, not the shareholder.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    121. Re:Hmmm by bhtooefr · · Score: 2

      Are they obligated to, though?

      Let's say that they run into financial trouble, and enter bankruptcy. Would the bankruptcy administrator allow them to do that if it weren't an obligation? (Even if it WERE an obligation, purchasers of games would likely be classed as a lower class of creditor than others.)

    122. Re:Hmmm by Anonymous Coward · · Score: 0

      Limited Liability Company, actually.

    123. Re:Hmmm by The+Snowman · · Score: 1

      Valve Software is not a corporation. Yes, the name is "Valve Corporation", but they are not actually incorporated under the law. They are an LLC.

      You do know that LLC is short for "Limited Liability Corporation," right?

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    124. Re:Hmmm by Anonymous Coward · · Score: 0

      Unfortunately, those agreements you agreed to say that they can change the terms at any time with no prior notice and that you automatically agree to the changes by continuing to use their service.

      Furthermore, no where in those agreements does it say that they will release the games DRM free shoulds something happen to Steam.

      *Gabe* has said that they will, but that is just him talking; Nowhere in any of the agreements you sign up to mention anything like that so there is no obligation from them, legal or otherwise, to de-couple the games from the servers.

      If Steam gets bought out by a large media company, you'll see how much those agreements are worth...

    125. Re:Hmmm by Bert64 · · Score: 1

      You might have had a point 20 years ago, but now...

      HDTV has pretty much obsoleted PAL/NTSC..
      Most TV sets made in quite some time are capable of supporting both PAL and NTSC equally well (I used to be able to switch between PAL/NTSC on the Amiga and my tv set had no problems, in the 90s! and i had no problem watching NTSC or PAL VHS tapes).
      Computer games are usually played on monitors, where VGA/SVGA/etc were always international.
      A lot of physical goods are shipped from China, which is actually closer to Australia than to the US.
      The article talks about digital goods, so distance doesn't matter anyway since they can be delivered over the internet.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    126. Re:Hmmm by Omestes · · Score: 1

      I'm sure it'll be very convienient to have all your games linked to one unified store and DRM provider when Steam shuts down or decides you violated some obscure TOS and bans your account (and you from all the games on it).

      Snarky irony italics aside, I did wrestle with this issue before switching over to buying most of my games through Steam. I am a DRM-skeptic, and was fully DRM opposed, as the good slashtard that I am. But I realized that universal DRM is inevitable, no matter how much we hate it, no matter how much we boycott, it will happen. A boycott might have worked ten years ago when gaming was still the domain of geeks, but now we are an almost completely inconsequential minority. And whinging forum posts have never done a damn thing. The only alternative was to give my money to the least evil of the various DRM schemes. Well, either that or just give up gaming completely, since a large, and growing percentage of games have DRM built into their core. Go buy a retail PC copy of Skyrim and tell me how to play it without Steam (yes, I can go the hack and crack route, or downright pirate it, but then is it really worth the time and risk? Why bother at all?)

      Steam is the best DRM system around right now. It is also the least evil.

      DRM is the future. The only choices you have is to try to shape it by putting money on a contender, escape it by piracy (which to me isn't an option), or give up completely. I suppose you could give up PC gaming, if you ignore the fact that consoles themselves are nothing but a form of DRM. Yes, there are services like GOG, but sadly I own the disks (from the 90s) of many of the games they sell, so there is no point, and they rarely, if ever, get new, big, games (I think the Witcher 2 is the last new game they had, that I actually wanted to purchase).

      I'm also beginning to think the anti-DRM crowd is getting a bit silly, dominated by the dogmatic fringe. Yes, services like Steam have some downfalls (what happens if Valve dies, what happens if I somehow manage to get a TOS issue, etc... In both cases I will ethically grab the games from more dubious sources, since I did, in fact, pay for them)... But, I don't notice the DRM in 90% of cases, very rarely have I been disturbed by it. And, on the whole, it has made my life a bit more convenient (notice the lack of italics). Having one place for all my games to reside, having unified updates, having a included community, having frequent sales, having a vast reservoir of at-hand cheap indie titles, etc... As a net whole Steam has improved my experience. This, in the end, is what matters. DRM should, at best be a "value added" feature for both consumers and developers, and at worse be completely transparent. If DRM doesn't negatively effect me, I have a hard time caring. But then again my crusading quixotic days are a bit behind me. Time is short, I'd rather be enjoying myself then chasing windmills.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    127. Re:Hmmm by Bert64 · · Score: 1

      The reason those prices are low is *because* of the piracy, giving them a choice between no sales at all or some lower priced sales... Given that the development costs will have already been recouped and then some by the higher priced copies it's still 99% profit even at the reduced price.

      Selling at the lower price worldwide would still bring in significant profits as well as increasing the number of online players and decreasing piracy, but publishers are simply greedy.

      Also, games with a strong online component are not very appealing when you cannot afford decent connectivity (or its simply not available at all)... In a lot of these poorer countries it is only the rich who have internet access at all.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    128. Re:Hmmm by Anonymous Coward · · Score: 0

      Honestly, if the price was reasonable, they would sell more volume.

      That's embarrassingly obvious.

      The better question is: would they have enjoyed more profit in the long run if they had chosen a smaller price point?

      It's their job to get every last stinking penny they can from their customers. From your perspective it might look like they're abusing their customers, but if that "abuse" results in a higher profit, then they are doing precisely what they are required to do to uphold their fiduciary responsibility to their shareholders.

      If you are, in fact, claiming that a lower price point would result in higher profits, then I demand to know what information you have that trumps the conclusions of their market analysts. They spend millions of dollars analyzing their market -- with the sole goal of figuring out how to extract a maximum profit. Why should I believe that you -- having spent zero dollars on that task -- are providing a better analysis?

    129. Re:Hmmm by Samizdata · · Score: 1

      I don't see how they could NOT consider GFWL DRM when I had to jump through the hoops and make an account AND paste my "CD" key (first time I've EVER needed a key with a game i bought off Steam) just so i could play the MP!

      Try Borderlands DLC.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    130. Re:Hmmm by damiangerous · · Score: 1

      No, I know that it's short for Limited Liability Company.

    131. Re:Hmmm by damiangerous · · Score: 1

      False. See my other posts, it stands for Company.

    132. Re:Hmmm by damiangerous · · Score: 1

      Company.

    133. Re:Hmmm by gumbi+west · · Score: 1

      Thanks, did not know that. I only know the federal filing status and I was told s-corp implies LLC (and I'm still not sure if that is the case or not).

    134. Re:Hmmm by martyros · · Score: 1

      but smart business people know that anything you try to do that DIRECTLY benefits the shareholders short-term invariably hurts them long-term, and that you're best off focusing on production and customers (supply and demand), and letting the stock price benefit flow on naturally.

      As a whole strategy, sure. But there are an awful lot of things that corporations do to make shareholders happy short-term, that end up causing problems long term. A big one is trying to make quarterly earnings consistent. For some reason, shareholders like the quarterly earnings to be a nice even roll, within a few cents of the last one (or if there's a yearly cycle, within a few cents of what's expected given the cycle and how things are going). But fundamentally sales are a random variable, and sales for a given quarter may go up or down for no reason other than randomness. I can't tell you how many times our company has, in the third month of a quarter, suddenly announced a freeze on new hiring, or new spending, or travel budgeting, or whatever, but just for the month until the quarter is over, to bump up that earning value a little bit closer to what was expected. Long-term, it hurts the company to have this kind of randomness; but short-term, it's what shareholders want, so that's what they get.

      --

      TCP: Why the Internet is full of SYN.

    135. Re:Hmmm by Darinbob · · Score: 1

      I just don't want DRM, and Steam is still DRM no matter how many fans fawn over it. I don't need the games. When Steam sells games DRM free then I'll consider them. Of course there just aren't any decent games anymore anyway so it's no big loss.

    136. Re:Hmmm by Darinbob · · Score: 1

      The value add comes with drawbacks. First the value is only for some people; not everyone has this super fast broadband, some people actually like to wrap up their presents, some people may not even have network access (such as soldiers in the field), some people don't want the impulse-buy temptations. If some people like it that's great but I'm tired of them calling me a old fart because I don't like DRM. Steam gives you zero choice, if a game is on Steam it is not allowed to have a non-Steam version and even the physical DVDs in stores require steam activation which is absurd.

      Of course it's not about piracy, people should know this already. DRM is about restricting your rights to resell, regift, or transfer your games that you purchased legitimately (pirates on the other hand have no such restrictions).

      I'm tired of people assuming the choices are to go with Steam or else get in bed with Origin or EA or GameStop or whatever. Steam is not the least of all evils.

    137. Re:Hmmm by geminidomino · · Score: 1

      Except it's been demonstrated again and again that "statutory rights" don't apply to digital content. At best, you're looking at a 50/50 shot assuming you've got a halfway competent lawyer, since the only way you're going to get these "rights" recognized.

    138. Re:Hmmm by Anonymous Coward · · Score: 0

      My issue is what append to all those games on my account in 5 or 10 years, will I still be able to play them? I still have games that are played by my kids on the old Xbox, hasn't been supported for years. Under a steam style DRM all of those games would now be dead and unplayable as ther is no backend service supporting the old Xbox now. I'm dubious of spending much on xbox live too. When the next-box comes out, all those DRM backends will evaporate and nothing will work.

    139. Re:Hmmm by Unoriginal_Nickname · · Score: 1

      EA, Activision/Blizzard,... anybody else who has a stick up their butt about Steam.

      I use one game service: Steam. I have a lot of games on it. I'm also not huge into games any more, so almost everything I download is an impulse buy (usually during Steam sales.) There is absolutely zero chance that EA or its subsidiaries will ever make an Arab hunting simulation good enough that I would actually go out of my way to sign up for their service.

    140. Re:Hmmm by MBraynard · · Score: 1

      What do you think the "C" in "LLC" stands for, genius?

    141. Re:Hmmm by Maow · · Score: 1

      No, an LLC and an S-Corp are not the same thing.

      Warning, if your browser asks confirmation for cookies, do NOT click that link!

      The link is legitimate but uses a fucking ridiculous amount of cookies, throwing about 50 cookie confirmation popups on top of each other. Took a minute or two just to click through them all.

    142. Re:Hmmm by damiangerous · · Score: 1

      It stands for company, genius.

    143. Re:Hmmm by dadioflex · · Score: 1

      It persists in large part because Steam allows it to. Considering how dominant it is as a store, I have a hard time believing that they're being strong armed on the issue.

      Put simply, you're wrong. While they have an all-encompassing approach to considering a product for publishing, the old-world publishers and developers do not. Far fewer developers get published on Steam than the developers would like, and far fewer major games get published on Steam than Steam would like. It might change, we might have the multiple services issue, or it might get incorporated into the OS. Please don't be the last thing.

    144. Re:Hmmm by DragonTHC · · Score: 1

      Origin has 3rd party game sales now.

      That's why steam is losing customers.

      EA isn't stupid. They just want to cut out the middleman. Which is why they did it with their DLC store.

      In the long run, it will bite them in the ass.

      I have tried the original download services from all vendors including publisher-run. The games I bought directly from UBISoft no longer have download links for them. They no longer have the original store websites. That is one reason why steam is superior. There are many reasons too.

      I wonder what's going to happen when EA decides their origin experiment no longer suits them?

      Steam has the community. They have valuable metrics which they've spent years collecting. They have the catalog. They have the customers.

      I bought BF3. I also got a few others from origin on sale as well. It may well be disloyal, but I play games.

      I would prefer to keep them all on steam, but I don't think EA is going to play nice any time soon.

      --
      They're using their grammar skills there.
    145. Re:Hmmm by Anonymous Coward · · Score: 0

      PAL is dead, as is NTSC. The only people who would even care are the few who are playing video games on super old analog TVs that don't support PAL60. Even so, the Xbox 360 at least (don't know about PS3 but I assume so) outputs whatever you want it to over an analog connection. NTSC, PAL50, PAL60, even VGA. Whatever you want, it's all the same to it.

    146. Re:Hmmm by Omestes · · Score: 1

      . If some people like it that's great but I'm tired of them calling me a old fart because I don't like DRM.

      I didn't mean to imply that, if you got that impression I'm sorry. I do think a world without DRM would be a better one, if there suddenly was a platform as robust, and with the same selection as Steam, but unencumbered, I'd jump ship in a heartbeat.

      DRM is about restricting your rights to resell, regift, or transfer your games that you purchased legitimately (pirates on the other hand have no such restrictions).

      In some cases, yes. Though the used PC game market was dead or dying long before Steam, or digital distribution become widespread. There was one place by me that traded old PC games (Electronic Boutique), but Gamestop bought them and put an end to that. Part of the issue is just change in general. MP3's also pretty much killed the resale of music, but on the other hand it wasn't by design, they are just better. I like being able to just download a game and have it work, without having to go find a retail store (i.e. a Gamestop or Bestbuy, since they are the last men standing around here), deal with pimply high school drop outs, etc... Digital downloads are winning because they offer something to both customers and publishers. Yes, I think things are moving a bit too quickly, though, since our level of decent, affordable, and cheap internet access hasn't grown nearly fast enough to keep up. Part of this is that PC gaming has become a niche, we don't matter much.

      Steam is not the least of all evils.

      They are when you realize that DRM is inevitable. I never said I was happy with it, but I do feel it is true. We, customers, will lose.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    147. Re:Hmmm by Anonymous Coward · · Score: 0

      And if that ever happens, I'll go pirate them.

    148. Re:Hmmm by hairyfeet · · Score: 1

      Let me guess, Linux user? Because frankly if you are on Windows you are wasting your breath as the MPAA has already placed securepath in the OS, same thing with Macs.

      And if you ARE on Linux? Well frankly nobody really cares about what you think, no offense. the graphics drivers are such a mess and so far behind nobody is gonna seriously look at your OS when it comes to gaming anyway. Sure with enough hoop jumping and Wine you can get some 5 year old game or MMO to run kinda sorta, but your sure as hell ain't running anything even slightly new. Oh and the hilarious part is nearly every Linux forum is filled with "Just use the PS3 for gaming!" which of course is just trading DRM on the PC for DRM on the console, hell the latest gen consoles are nothing BUT DRM.

      TL:DR? Like it or not DRM is here to stay and if you truly try to live DRM free you might as well just unplug that PC and go get yourself a cabin in the woods. The rest of us will enjoy our completely hassle free gaming thanks to steam.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    149. Re:Hmmm by hairyfeet · · Score: 1

      Oh please! Its at the very bottom of the page in little writing after naming what the specs are! Hell who even reads that shit? Since the consoles started making even 5 year old systems gamer PCs by holding the whole thing back i haven't even looked at the specs anymore because I know my $600 3 year old Deneb quad is like a God compared to the consoles. Hell my oldest got picked for the new Star wars beta and is running it on a fricking Pentium D and an HD4650 and damned if it ain't even skippy!

      Now you show me where ANY of that shit is listed on the giant Steam sale lists. Before i could just spin the list and throw anything that sounded cool straight in the cart, no hassle or thought required, now you are telling me i have to go to every single game I want to throw in the cart, go to the very bottom of the page, and look for some little words past the system reqs? When hitting the back button throw the list often back to the first page? What a crock of shit!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    150. Re:Hmmm by damiangerous · · Score: 1

      LLC == Limited Liability Company. Really, it's not a corporation.

    151. Re:Hmmm by Anonymous Coward · · Score: 0

      Companies can be sole-proprietorships or partnerships, neither of which have shareholders.

      Yes they do. In one case the proprietor owns 100% of them, and in the other they're split between the partners.

    152. Re:Hmmm by Hognoxious · · Score: 1

      In the UK Companies Limited by Guarantee don't have stock holders.

      They aren't really proper companies in the sense that most people would understand the word, i.e. commercial entities. Rather they're charities & similar non-profits.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    153. Re:Hmmm by Hognoxious · · Score: 1

      Just to confuse things, many UK companies - the larger tradeable ones referred to as PLCs - are what the US would refer to as corporations. In the UK corporation generally refers to something quasi-governmental.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    154. Re:Hmmm by MindStalker · · Score: 1

      Not defending the practice, but there were a few issues in play here.

      1) This was from 2007, a lot has changed since 2007 with valve and steam. The company has learned some hard lessons, but at least they are learning instead of sticking their heads in the sand like EA.
      2) At the time Valve had agreements with certain retailers as well as governments which paid the proper import taxes, etc, which gave those retailers exclusive license to sell their games in those countries because those retailers knew how to handle all the import issues. The cheap retailers that people were buying these from were buying US licenses and selling the CDkeys internationally avoiding these taxes.

      Things have gotten better, but the international scene isn't cut and dried.

    155. Re:Hmmm by Dahamma · · Score: 1

      Nowhere in any of the agreements you sign up to mention anything like that

      Just not true. I guess it was too long for you to actually read before posting?.

      Here are the relevant bits below. The summary is that they claim they may ("but are not obligated to") provide the software as a one-time stand-alone download or refund the purchase price on subscription termination, etc. And then it goes on to say that several of the limitations to their liability are invalid in the EU, that some states do not allow these limitations, and that if a court ruled against any part of the contract the other parts should still be valid.

      In the end, it's a *contract*. A legal contract, so yes, there are legal obligations. If you feel the contract was violated, you have the right to sue to enforce it and/or receive damages/recompense, just like ANY contract. And Valve knows they will get their ass handed to them in court as well as damage the reputation of digital downloads in general if they sell you a product and then revoke your rights to it with no recompense.

      ====

      2. In the case of a one-time purchase of a product license (e.g., purchase of a single game) from Valve, Valve may choose to terminate or cancel your Subscription in its entirety or may terminate or cancel only a portion of the Subscription (e.g., access to the software via Steam) and Valve may, but is not obligated to, provide access (for a limited period of time) to the download of a stand-alone version of the software and content associated with such one-time purchase. ...

      Valve's obligations are subject to existing laws and legal process and Valve may comply with law enforcement or regulatory requests or requirements notwithstanding any contrary term. ...
      In the event that any provision of this Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this Agreement shall remain in full force and effect. ...

      The terms of this section may not apply to European Union consumers. ...

      YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE SOFTWARE IS TO DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT. BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, VALVE, ITS LICENSORS, AND THEIR AFFILIATES LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.

      B. EXCLUSIVE REMEDY--MERCHANDISE.

      YOU ACKNOWLEDGE AND AGREE THAT WITH REGARD TO ANY MERCHANDISE YOU PURCHASE VIA STEAM AS YOUR EXCLUSIVE REMEDY, IN ADDITION TO THE REMEDIES EXPRESSLY SET FORTH IN SECTION 3(C), VALVE MAY INCLUDE IN ITS OPTION THE RIGHT TO PAY TO YOU THE AMOUNT OF DIRECT DAMAGES ACTUALLY INCURRED BY YOU IN REASONABLE RELIANCE ON SUCH MERCHANDISE, AS LONG AS THAT AMOUNT DOES NOT EXCEED THE AMOUNT YOU PAID VALVE FOR THE MERCHANDISE GIVING RISE TO THOSE DAMAGES.

    156. Re:Hmmm by Anonymous Coward · · Score: 0

      In other words, you're happy to take it up the ass.

    157. Re:Hmmm by rapidreload · · Score: 1

      In the unlikely event that Valve/Steam goes down forever and there's no legal recourse, there always IS going to be a solution - cracks. They already exist for Steam, and you don't even have to get cracks for the individual games themselves. Just obtain a cracked Steam launcher which launches any games you have installed without requiring authentication or a login.

      Of course, this isn't legal. But given the fact it's extremely unlikely you'll suffer problems because of it, I don't see the issue. Otherwise you end up sacrificing a hell of a lot of gaming entertainment for a hypothetical and unlikely situation that can be resolved should it happen anyway.

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    158. Re:Hmmm by Anonymous Coward · · Score: 0

      Limited Liability Cock-suckers?

    159. Re:Hmmm by mgiuca · · Score: 1

      Just like how there's no guarantee that they won't at some future time take everybody's games away or require a subscription to access them.

      That is probably not an issue, as people have suggested. What is more worrying is that there's no guarentee that they won't at some future time take my games away for any reason whatsoever (didn't read the EULA? Sorry -- you agreed we are allowed to do that).

      I try to avoid buying games on Steam if I can help it.

      I specifically hate it when I make a trip all the way to the store to buy a game just so I can avoid having it on Steam, and then when I load it up the first thing it asks me to do is sign into Steam...

    160. Re:Hmmm by geminidomino · · Score: 1

      And any of the games I don't currently have downloaded, because one of the big advantages of steam is that you can save disk space by being able to re-install at will? Gone.

      And if I'm going to jump through those kinds of stupid hoops, I might as well just pirate the games. And I'm not even talking about the problem being if Valve goes under or sells Steam. I'm talking about taking it for granted that they'll play nice. All they have to do is take out the weasel words from the TOS, and I'd have no problem buying from them (thought I wouldn't mind them trimming down the damn steam client a bit, so I could more effecively buy and play older games on older systems...).

      I have no reason to believe that Valve didn't know exactly what they were doing when they put that term in there. Unless they change it to a guarantee to make the games available, with an explicitly listed set of exceptions, I just don't consider them trustworthy.

    161. Re:Hmmm by Anonymous Coward · · Score: 0

      One counterpoint to your anecdote. When you were pirating more, were you more or less wealthy than now? If you don't account for that variable, you may not have a valid hypothesis.

    162. Re:Hmmm by Anonymous Coward · · Score: 0

      I know we are not the marketing and business int people with all the billing and demographic data in the world at our fingertips but I cannot imagine how price wasn't a significant factor. This is one of those times where I trust my intuition way more than any claims from industry insiders saying price isn't significant. I just can't buy(ha, I'm punny) that.

    163. Re:Hmmm by rapidreload · · Score: 1

      And any of the games I don't currently have downloaded, because one of the big advantages of steam is that you can save disk space by being able to re-install at will? Gone.

      So? If it's a concern then keep them all downloaded and installed. For most people they won't be concerned about this scenario happening, and so can benefit for being able to reinstall at will. But for someone like you, then maybe you have to be a bit unreasonable to make things more reasonable.

      And if I'm going to jump through those kinds of stupid hoops, I might as well just pirate the games. And I'm not even talking about the problem being if Valve goes under or sells Steam. I'm talking about taking it for granted that they'll play nice. All they have to do is take out the weasel words from the TOS, and I'd have no problem buying from them (thought I wouldn't mind them trimming down the damn steam client a bit, so I could more effecively buy and play older games on older systems...).

      I have no reason to believe that Valve didn't know exactly what they were doing when they put that term in there. Unless they change it to a guarantee to make the games available, with an explicitly listed set of exceptions, I just don't consider them trustworthy.

      The Steam client is already pretty trim. Its memory profile is quite small compared to even Windows Live Messenger, a bloody IM client. If a computer's performance is THAT BAD when running the Steam client that it somehow interferes with the computer's ability to run games, then this is more of a sign that the computer is probably not worth gaming on anyway. Or... games from somewhere like Good Old Games is more suitable for that piece of shit hardware. :)

      As for the TOS, it's a stock standard legal license that you'd find everywhere. ALL corporations and companies write licenses that are geared towards providing them with all the rights and the customer bugger all. It's not nice, but it's to be expected. You might as well hang up your gaming pants right now because you'll be fucked by everyone once digital distribution is the only way games are sold.

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    164. Re:Hmmm by geminidomino · · Score: 1

      As for the TOS, it's a stock standard legal license that you'd find everywhere. ALL corporations and companies write licenses that are geared towards providing them with all the rights and the customer bugger all. It's not nice, but it's to be expected. You might as well hang up your gaming pants right now because you'll be fucked by everyone once digital distribution is the only way games are sold.

      I noticed that about TOSes, and, in fact, I've started doing just that. Last year, I spent over $1200 on gaming, both PC and Console (and none on credit, to counter the inevitable trolls).

      This year? $140.

      I've already decided I'm finished playing the console game, now that all three console makers are playing the stupid Sony bullshit, of forcing potentially console-crippling updates to be installed before playing games that have nothing to do with the console's dashboard software.

      I passed on Skyrim because of the steam requirement, which puts me under Steam's TOS even if I buy the boxed version, too. I get the feeling that by this time next year, I will, in fact, be finished as a gamer.

    165. Re:Hmmm by rapidreload · · Score: 1

      I noticed that about TOSes, and, in fact, I've started doing just that. Last year, I spent over $1200 on gaming, both PC and Console (and none on credit, to counter the inevitable trolls).

      This year? $140.

      I've already decided I'm finished playing the console game, now that all three console makers are playing the stupid Sony bullshit, of forcing potentially console-crippling updates to be installed before playing games that have nothing to do with the console's dashboard software.

      I passed on Skyrim because of the steam requirement, which puts me under Steam's TOS even if I buy the boxed version, too. I get the feeling that by this time next year, I will, in fact, be finished as a gamer.

      Look. Despite what I have been posting, I am NOT a Steam fanboy in the slightest. I'm very partial to the idea of having control over my own software, and am definitely not a fan of basically what we're getting with Steam and Origin - a perpetual rental license that is tied to a single account, which if compromised or otherwise goes against the ToS for whatever reason, could result in a total blocking out of the software you and I paid money for. It's insane!

      And yet... not enough people seem to be complaining. Dissenting views like yours are far and few between these days, and it's a concern as well because it means that people have either given up trying to get anyone to listen to them about these very legitimate concerns, or they're too young/ignorance to have the foresight to care.

      So what does someone like me do? Well, I've tried the Humble Bundles and there are a lot of good games there, but I've noticed indie games generally don't seem to have the lasting appeal that bigger budget titles from professional publishing houses have (not all of course). So I find myself caught between two sides, and I guess I felt that to get the Deus Ex'es and the Skyrims and the other games that people play and talk about, I'd have to suck it up and live with it. Because it's not getting any better it seems.

      Though maybe your solution of giving up gaming entirely is better. It is a healthier option after all. :) I just wish more people had these concerns, or at least expressed them. We are gaming pariahs for disliking Steam basically, and hence aren't listened to. I just don't know if I'm prepared to give up gaming. I'm not principled enough, so I console myself with these logical facts to try and make things like Steam more palatable, in case the worst does happen.

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    166. Re:Hmmm by quintesse · · Score: 1

      For me it definitely had to do with the fact that I could afford spending the money, but still, I would spend it on games I *knew* I liked but I still wanted to play many others. So for a long time I kept pirating the games I'd never have bought, and of course once in a while I'd encounter something I really liked, just as sometimes I'd buy something that turned out to be really shitty.
      But when Steam came along I completely stopped pirating, exactly because their service is even better than downloading pirated games: I don't have to look for it, I don't have to check the source is more or less okay (trojans, viruses, etc), don't have to go look for NoCd or similar patches. It's just there, almost instantly.

    167. Re:Hmmm by Anonymous Coward · · Score: 0

      You do know there is a way around the pricing problem with Steam, hell Steam even told me about this little trick. I'm a US Soldier who lived overseas. I wanted to buy games in english at US pricies. so they told me a url to go to that allowed me to purchase products at US Prices and in english. it was something like https://store.steampowered.com/cc?=US or something like that

    168. Re:Hmmm by Anonymous Coward · · Score: 0

      I am afraid to say but this is also not true. Sole Proprietorships are not companies - rather they are sole proprietorships. There is no separate legal personality between ownership of the business and the sole proprietor himself. If Jack runs a retail business, without incorporating it into a company, he will be liable for any debts that the business incurs. He, in a sense, embodies the company.

        If I incorporate a company on the other hand, I may own shares in that company but I do not embody the company and its business itself (legally speaking). The company is a juristic person, separate in legal personality from my own person. So Jack Ltd can go under but Jack himself will not be liable for its debts unless he has made guarantees (or other personal obligations) to creditors of Jack Ltd.

      I think the confusion arises because people do not realise that word "company" has legal significance. To avoid confusion, it is best to use the name "business entity" to describe this type of concept.

    169. Re:Hmmm by geminidomino · · Score: 1

      And yet... not enough people seem to be complaining. Dissenting views like yours are far and few between these days, and it's a concern as well because it means that people have either given up trying to get anyone to listen to them about these very legitimate concerns, or they're too young/ignorance to have the foresight to care.

      You're right. And part of the problem (and I mean this observationally, and not critically) is because whenever they are voiced, they are invariably downplayed by comments like yours (not this one, your earlier ones).

    170. Re:Hmmm by Anonymous Coward · · Score: 0

      You might also have gotten older, which usually means more disposable income. Just pointing out the possibility. I used to pirate games because I was always broke. I now have a job with a decent income and I always buy my games.

    171. Re:Hmmm by Anonymous Coward · · Score: 0

      1) Your concept of "jump through hoops" must be pretty dull. It was seamless for me.
      2) Lord forbid you have to understand what you're paying money for. "Buyer beware" still lives in today's day and age.

    172. Re:Hmmm by JustSomeProgrammer · · Score: 1

      This is a good reason to stick with Steam, and a good chunk of the reason why I refuse to go elsewhere anymore.

      Arguments like this kindof boggle my mind. This is kindof like saying "Ford gave me a good experience so I will never buy any cars that are not Ford." Granted Steam has one of the best interfaces of many of the stores that are available at the current time for purchasing games. But I won't let something like not sold on Steam or only sold in some place other than Steam stop me from considering a game. Competition is good and too much brand loyalty leads to Sony.

      For the record, I actually like the store and the way your library is displayed on gog.com better than Steam.

    173. Re:Hmmm by trdrstv · · Score: 1

      I also stick with Steam for their insane and frequent sales, and their growing support for games in the various Humble Bundles. Its shocking the amount of cash I've split on random Steam impulse buys

      This is a good reason to stick with Steam, and a good chunk of the reason why I refuse to go elsewhere anymore.

      Same here. I support GOG, Steam and the Humble Bundles which has the best of both worlds IMO. I bought more games from Steam in the last 6 months than I spent on PC games in the last 10 YEARS due to their insane deals.

      During Quake Con they had all the iD and Bethesta games for $60 total. That's 34 games, and most of them are choice. Some I play on my desktop, some I play on my netbook when traveling. Last weekend they had a ton at 75% off, so I grabbed a few that I was on the fence about.

    174. Re:Hmmm by trdrstv · · Score: 1

      I just don't want DRM, and Steam is still DRM no matter how many fans fawn over it.

      Correct, Steam IS DRM, but unlike most DRM schemes Steam usually gets a pass in the DRM discussions, because they actually provide something of value to the user in return for using their service.

      1) an Offline mode

      2) no cds to inventory / no game requires a CD check (important for netbooks).

      3) Install on any and every computer you own

      4) "Steam Play" for people who own PC and Mac

      5) Increasing support for Steam Cloud Saves

      6) Autopatching of games

      7) Achievements and other community features we've now come to expect from a gaming platform.

    175. Re:Hmmm by Darinbob · · Score: 1

      All features I don't need (though Mac would be nice, it's got firewall so I can't use steam there). All single player games used to be offline mode by default, that's not really a new feature. Many single player games have no CD checks anyway; for instance Fallout 3 has no DVD check (thought you have to know to use the game executable and not the launcher), and I can use it on every computer I own (legally can't play it simultaneously on more than one though, same as Steam). Auto-patching I turn off. Achievements I am afraid are just silly.

    176. Re:Hmmm by Anonymous Coward · · Score: 0

      I started using Steam about 2 years ago when Monkey Island special edition came out. This was the first game i ever bought....pirated actually, because back in 1992 when i got my first computer there where very little legal releases of games (Im from Argentina), so in-store bought pirate-copies where the norm. When Monkey Island came out on steam at U$S 2.50 (AR$ 12.00) it was sort of an instabuy...a long time passed till i bought something again from steam....I started again a few months back purchasing games mostly driven by the chance to play multiplayer games online without license validation issues and keep buying games mostly on that premise, the rest i will probable torrent because new games in the us at U$S 60 (AR$ 260) actually gets translated into U$S 116 (AR$ 500), the average midle class salary in argentina being about U$S 900 (AR$ 3800) you can see how spending a tenth of your salary (when in most cases you are already spending half of that in rent (home owning is very hard here) might be a problem here. So piracy is still the norm in most cases, the only chance legal games have is when theres an online component, where you NEED to have a legal copy. So steam is a very good option for getting not too old games at a reduced price, since you can pay the original U$S 60 straight from steam instead of having to wait only to get it at a higher price, and if you add the steam sales discounts to that its even better! So yeah Gabe...price IS an issue

  2. Too true by Anonymous Coward · · Score: 5, Interesting

    I was about to buy a copy of GTA IV on Steam during the sale they've got going. With credit card in hand, I found out in some reviews that the PC version requires Games for Windows Live for saving and installs SecuROM. Dealbreaker right there and I never purchased.

    1. Re:Too true by 0123456 · · Score: 1

      I was about to buy a copy of GTA IV on Steam during the sale they've got going. With credit card in hand, I found out in some reviews that the PC version requires Games for Windows Live for saving and installs SecuROM. Dealbreaker right there and I never purchased.

      Yeah, GTA4 requires you to log into Steam, then asks you to log into some Rockstar thing, then requires you to log into GFWL. It's an absolute abomination, which is why I now check very carefully for a GFWL infestation before I buy any games on Steam.

      Best part is that after you've logged into Steam and then skipped the Rockstar login and then started the game, GFWL will demand to update, which forces you to exit the game and do the whole thing again. What were Rockstar thinking?

    2. Re:Too true by rsilvergun · · Score: 2

      Is Games for Windows Live actually required? My steam account made me create a local profile for the last Batman game, but it was local to my computer. There was no connection to Microsoft's computers. It was actually kinda annoying because it took a few moments for me to figure out why I couldn't play Street Fighter 4 online even though I was signed into GFWL, and then get signed up for an online profile.

      For what it's worth, GFWL does an awesome job matching me up with players on SF4. The service does have some merits. Also steam launches & logs in automatically when I start a game. The only thing that's annoying is the Rock star log in. Yeah, that's nuts. They should just use the Microsoft GFWL API & Login for Pete's sake. There's really no reason not to at that point. Burnout Paradise did the same thing and it was annoying there too.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    3. Re:Too true by 0123456 · · Score: 4, Informative

      You have to create an account and log in if you want to save your game. Not because it saves your game 'in the cloud', but because it refuses to let you save if you aren't logged in.

      It's yet another layer of DRM, and is the reason why I doubt I'll ever buy another Rockstar game.

      Well, that and the fact that GTA4 is boring as fsck compared to Saints Row 2.

    4. Re:Too true by cheekyjohnson · · Score: 0

      fsck

      What could that word be, I wonder? It's a complete mystery!

      --
      Filthy, filthy copyrapists!
    5. Re:Too true by RsG · · Score: 5, Informative

      Actually no, I'm gonna chime in here as another person who owns Arkham City and does not have a live account. Your statement is incorrect.

      What happens instead is, you get prompted to log into GFWL, and can click "cancel" to just work offline. Save game still works, no features lost. You can't do online scores, but who cares, really? Dunno if it'll require a login for DLC, but I rarely bother with that anyway. And, just to be clear on this point, I'm currently a quarter way through the game, have never made a live account (I dislike Microsoft), have saved plenty of times and am playing a non-pirated, bought off of steam version of the game.

      I don't know where you got your information, but it's either out of date, was never correct in the first place, or something got misunderstood along the way.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    6. Re:Too true by RsG · · Score: 1

      (Crap, I just realized you might be talking about a different game; I responded as if you were replying to the GP about Arkham City, but now I suspect you were referring to GTA4. My bad if I misunderstood.)

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    7. Re:Too true by Anonymous Coward · · Score: 5, Funny

      It's not one word, but rather an abbreviation. "FSCK" stands for "File System ChecK" and is the Unix and Unix-like operating systems' equivalent of the old SCANDISK.EXE for Windows. "Boring as fsck" means "as boring as watching the computer make slow progress through a file system check, methodically testing volume structures and clusters and blocks for errors." The fsck routine often requires unmounting a disk to perform maintenance, and the system may not be very interactive, and thus boring for the user, if the main system disk is unmounted. Less computer-literate people picked up this expression, but in a corrupt form, much as children may with error acquire knowledge from superior elders or barbarians may crudely imitate more civilized nations. Thus we find the underclass saying "boring as fuck" instead of "boring as fsck." The proliferation of this error points to a degeneration in society, an apostasy from the golden era in which Slashdotters ruled the world and a fall into one where the zombie-like hordes of HuffPo and FoxNews openly display their ignorance without the shame their ancestors would have rightly felt. You can help reverse that decline, however, and together we can take back our nation and our world, if you promulgate this truthful narrative of history to the more credulous of the savages.

    8. Re:Too true by zippthorne · · Score: 1

      It's an acronym-ish. It means, "Filesystem Check." Which is a boring, utilitarian thing computers have to do every so often. And if done incorrectly, can cause the very problems it's looking for...

      --
      Can you be Even More Awesome?!
    9. Re:Too true by sonicmerlin · · Score: 5, Insightful

      This is why I think Good Old Games is the true hero in all of this. They have a no compromise policy- if you want to sell games on their site, you have to sell it 100% DRM free (Steam is DRM btw), with a lot of additional free content (like PDF manuals, soundtracks, codes, etc.). You can re download your game as many times as you want, copy it to wherever you want, give it to whomever you want. And with the success of the Witcher and its sequel, they're attracting interest and acquiring more publisher agreements. GoG is the real future, not Steam.

    10. Re:Too true by 0123456 · · Score: 1

      Yeah, I always buy from GoG if they have the game available.

    11. Re:Too true by Anonymous Coward · · Score: 1

      GoG focuses on old games though. Of course nothing stops them from changing that policy, and I think this year they've been accepting "younger" games, but they still don't show any interest in selling brand new games. Witcher 2 was an exception, I think it was done as an experiment but it doesn't mean they plan to have just released games.

      I agree with you though: GoG has 0 DRM and that's awesome. Well, maybe publishers agree to this policy because they're selling old games through GoG and therefore the risk of piracy is really low and not even worth a DRM.

      But I also think Steam is not wrong to accept DRM from publishers. If publishers want to put DRM, they pay this decision through lost sales and piracy. So no need for Steam to act like the game police, the publishers are already punished. Also, Steam is not that big yet. If failing to publish a game on Steam was a death sentence for said game, then perhaps I might request Steam to use their importance to clean the market of DRM. But if Steam enforced a "No DRM Policy" at the moment, publishers would not agree with that. Maybe in a few years Steam will be able to force publishers to remove DRM but not now.
      Also, it might be good to have a store that controls the market when it comes to removing DRM: But what if one day Steam used their importance to control the market in a bad way? What if they forced publishers to adopt bad business models? It's a double-edged weapon, better use it wisely.

    12. Re:Too true by Daetrin · · Score: 4, Informative

      It was announced just last week that GOG is no longer focusing exclusively on old games.

      --
      This Space Intentionally Left Blank
    13. Re:Too true by Anonymous Coward · · Score: 0

      You can re download your game as many times as you want, copy it to wherever you want, give it to whomever you want.

      Anyone who actually wants to see it survive shouldn't be doing that.

    14. Re:Too true by spire3661 · · Score: 1

      You can make local accounts easily, no email req'd. Im not a huge fan of GFWL, but it does its job adequately . I had to make a local client because if i logged into my LIVE account, it would kick my wife of the Xbox Netflix.

      --
      Good-bye
    15. Re:Too true by Anonymous Coward · · Score: 0

      Just last week? Hasn't Witcher 2 been on there since release?

    16. Re:Too true by Anonymous Coward · · Score: 0

      I love you.

    17. Re:Too true by KahabutDieDrake · · Score: 1

      Never heard of this before. I hate you right now. My childhood is flooding back into my head.

    18. Re:Too true by cheekyjohnson · · Score: 1

      But I also think Steam is not wrong to accept DRM from publishers.

      Steam itself is a form of DRM. Perhaps the problem is that some people would rather Steam act like GOG (just a place where you buy games and use its other features).

      --
      Filthy, filthy copyrapists!
    19. Re:Too true by Nemyst · · Score: 2

      TW2 is a special case since it's developed by CD Projekt, the guys behind GOG.

    20. Re:Too true by KiloByte · · Score: 1

      For me, requiring the Steam rootkit is a dealbreaker as well. "Non-intrusive" my ass. SecuROM turning the system inside out doesn't mean Steam should be allowed free reign.

      Here's an analogy for you: some folks voluntarily agree to be flayed alive and eaten by their partners. Sexual spanking is a far milder and more widespread practice. Thus, having a shopkeeper hit you with a cane in the balls would be an acceptable part of buying bread, right?

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    21. Re:Too true by Anonymous Coward · · Score: 0

      It is absolutely ludicrous that in 2011 you should have gotten that close to wasting your money. (not necessarily blaming you, unless you really were just totally negligent.) DRM should be highly stressed in any reviews. You should barely even know the product exists before you know about its DRM.

      This is one thing Blu-Ray gets right: before you even know the titles of the movies, you know you won't be able to play them. "Oh, the movie is on Blu-Ray? Fuck that, lemme search the torrent sites.."

      Seriously, I would be pissed if I read some reviews of a game, got excited about it, and then got as far as taking plastic out of wallet before finding out about the DRM. I know it could be worse (you could end up buying stuff that doesn't work) but the bar ought to be a lot higher than that right now.

    22. Re:Too true by heson · · Score: 1

      Games for Windows Live was not the problem Games for Windows was, since it broke support for non microsoft controllers on every update.

    23. Re:Too true by eharvill · · Score: 1

      Never heard of this before. I hate you right now. My childhood is flooding back into my head.

      Terrible childhood?

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    24. Re:Too true by Anonymous Coward · · Score: 0

      The problem is, your saves are now linked to a local profile on your machine. You can not transfer them to another PC without coping the (rather hidden) profile. I didn't know that and lost all my saves for Bioshock 2. Well, I still have the saves. I just can't use them because B2 doesn't recognize them.

    25. Re:Too true by Anonymous Coward · · Score: 0

      For Red Faction: Guerrilla, you definitely couldn't save without a GWFL account even though you could hit cancel and begin playing the game without one. I lost a couple hours of progress this way.

    26. Re:Too true by wzzzzrd · · Score: 1

      You can make all sorts of things, however, the point is: why most I do this? I'm not playing that much anymore, but logging into 2 or 3 accounts just do play a goddamn game in single player mode? I'd rather just watch my walls than even pirating such shit, and my urge to play such a game would be zero, even if it was Diablo 8 with spaceships and boobies running native under linux and would cost just a dollar. That was Gabe's whole point I guess.

      --
      On second thought, let's not go to Camelot. It is a silly place.
    27. Re:Too true by spire3661 · · Score: 1

      For me, GFWL isnt the hairy monster some make it out to be. I set up a local account once long ago and it worked seamlessly when i installed Arkham City with my local account popping up immediately. I certainly dont love it, but i have resigned myself that this is the reality of the modern gamer. Its gotten to the point where im not even using my gaming rig for anything but gaming simply because the software stack is so fucking fragile now. I'll tell you one thing, hatred for GFWL is no reason to deny yourself Arkham City. Its amazing and GORGEOUS on PC.

      --
      Good-bye
    28. Re:Too true by Anonymous Coward · · Score: 0

      Amen, brother.

      I personally find fuck quite interesting, as opposed to fsck. But maybe that's just me.

    29. Re:Too true by thyrial · · Score: 1

      I was about to buy a copy of GTA IV on Steam during the sale they've got going. With credit card in hand, I found out in some reviews that the PC version requires Games for Windows Live for saving and installs SecuROM. Dealbreaker right there and I never purchased.

      Fallout 3 (GOTY) from the Steam sale was the same for me , despite the fact that I didnt want to play it online it still wanted me to use GFWL(only found this out after I bought it ) .Oh and GWFL running also caused the whole thing to crash on startup each time. A quick google found a crack that basically disabled it (GFWL), and the game worked fine. I love having to crack something I just paid for , just to play it ...;) Oh and offtopic : during the steam sale via the forums I noticed there was a decent market in nice US people who would basically buy a game and gift it , if you paid them back via Paypal etc, for games which were being sold much cheaper in dollars (even with sales taxes etc ) than Euro (or to a lesser extent Pounds) Battlefield 2 was one that seemed to be really badly priced here. Most seemed to be doing it pro bono (I'm assuming a few did it with a slight profit , and of course there may have been a "took the money and ran" guys on both sides I guess)..

  3. Re:I for one... by Hentes · · Score: 4, Insightful

    DRM does not stop pirates, they are smart enough to circumvent it, it only annoys legitimate users.

  4. Re:I for one... by Anonymous Coward · · Score: 0

    Or, I can just wait for a crack before I install a DRMed game whether I purchased it legitimately or not - with the net result being less DRM related issues.

  5. Re:I for one... by zcomuto · · Score: 5, Insightful

    I'd say DRM encourages piracy more than anything. I'd rather a game just work, than having to jump through hoops to make it work. If a game has something like Securom, frankly I'd rather pirate than have to deal with it. DRM never works, it will always be cracked. There's no getting around that fact.

    In truth I never like pirating, if a company makes a good game I'm of the opinion that they deserve my money, but sometimes they don't make it easy to take. Dreamfall is a noticeable game I remember, I have the boxed copy which uses a disk check, but thankfully there are loads of DRM-free .exe's the pirates have provided.

  6. Re:I for one... by KermodeBear · · Score: 0

    Y'all are responding to a troll post.

    --
    Love sees no species.
  7. Re:I for one... by Anonymous Coward · · Score: 0, Funny

    I for one like brushing my teeth with dog-shit. It ensures that people I don't want to talk to avoid me. Dog shit also discourages plaque growth due to overwhelming levels of bacteria, and most people have teeth.

  8. Ah, Purchasable? by Phrogman · · Score: 1

    Sorry but the only instances of pirated games I have ever seen (and btw didn't download) were cracked versions of a game that could be downloaded for free. I haven't seen a site offering to sell me someone else's game for a fee. I agree its a matter of convenience in a lot of cases - when something cool is out people want access to it now - but I think it must be a much less common thing that people buy the game from a pirate. I have never associated piracy with a separate sale arrangement, just people who want something for free, or simply want it where its not available or (as noted by an Aussie above) its grossly overpriced and people feel ripped off.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    1. Re:Ah, Purchasable? by vAltyR · · Score: 4, Insightful

      Sorry but the only instances of pirated games I have ever seen (and btw didn't download) were cracked versions of a game that could be downloaded for free. I haven't seen a site offering to sell me someone else's game for a fee. I agree its a matter of convenience in a lot of cases - when something cool is out people want access to it now - but I think it must be a much less common thing that people buy the game from a pirate. I have never associated piracy with a separate sale arrangement, just people who want something for free, or simply want it where its not available or (as noted by an Aussie above) its grossly overpriced and people feel ripped off.

      The pirates charge less than the game companies. The fact that the price is $0.00 doesn't really matter; you're still paying less than if you bought it legally. If I were to make a bunch of copies of a game disc, and go around handing it out to people and paying them $5 (note, *I'm* paying them to "buy" my product), then I'm selling the game at an even lower price than the pirates. Yes, it would be incredibly stupid to do that, but that's not the point; the point is, just because the customer isn't paying doesn't mean they're not sales. I think Gabe's got it spot-on. In economics terms, the pirates are competition; competition who is selling a better product, more widely available, and cheaper. You can't beat competition like that by crippling your product even further.

    2. Re:Ah, Purchasable? by Stormwatch · · Score: 2

      One can refer to piracy as a purchase, as a humorous euphemism. For example: "I just bought the new COD at the Pirate Bay."

    3. Re:Ah, Purchasable? by tepples · · Score: 1

      the only instances of pirated games I have ever seen (and btw didn't download) were cracked versions of a game that could be downloaded for free. I haven't seen a site offering to sell me someone else's game for a fee.

      I can think of two instances of paying for pirated video games. One is pirate multicarts, which may have 3 to 40 different illegally copied games on them. Another is Tengen's NES port of Tetris, but the rights to the Tetris brand have always been a cluster-fornication.

    4. Re:Ah, Purchasable? by EdgeCreeper · · Score: 1

      If I were to make a bunch of copies of a game disc, and go around handing it out to people and paying them $5 (note, *I'm* paying them to "buy" my product), then I'm selling the game at an even lower price than the pirates. Yes, it would be incredibly stupid to do that, but that's not the point; the point is, just because the customer isn't paying doesn't mean they're not sales.

      I predict a lot of selling, indeed incredibly stupid selling, this Christmas, especially to family and relatives. Just don't mention the 'G' word, it's not kosher these days.

    5. Re:Ah, Purchasable? by Nursie · · Score: 1

      "Free" isn't 100% necessary.

      Cheaper, available in more than just the US market and for the same price (I am seriously getting sick of the way everyone else gets gouged), available for download easily, no horrible DRM... win.

      This is why Steam gets a lot of things right. I would prefer if it had no DRM, but it does have reasonably priced games and it sells them in a lot of markets. There's room for further improvement but they seem to at least 'get' the problem instead of making things worse.

  9. He does not know Brazil... by CmdrEdem · · Score: 4, Informative

    here prices are sky right and population's consumption power is not first world, mainly because of taxes that double the game's cost for the consumer. Prices here are not as bad as Australian's as far as I know, but it's the major player into piracy decision making, besides the growing culture of "only dumb people pay for what you can get for free".

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    1. Re:He does not know Brazil... by hjf · · Score: 2

      Same in Argentina. Why does a game have to cost $40 in USA and $120 in Argentina? (No, no country has 200% tax).

    2. Re:He does not know Brazil... by Anonymous Coward · · Score: 0

      Same in Argentina. Why does a game have to cost $40 in USA and $120 in Argentina? (No, no country has 200% tax).

      If it's considered a "luxury" by your country's legislature, then it may, indeed, suffer from a 200% tariff.

    3. Re:He does not know Brazil... by Anonymous Coward · · Score: 1

      I'm Brazilian and I use Steam all the time. The Orange Box costs $10, and gets you HL2, HL2: ep1, HL2: ep2, Portal and TF2. Pirating these would cost me much more.

      Unfortunately, I don't think enough people know about Steam. Store prices are outrageous.

    4. Re:He does not know Brazil... by jd · · Score: 1

      After you've added in the corporate-imposed fees (taxes by corporations) for blank media, corporate-imposed fees to cover the overheads of DRM research, development, deployment, litigation and compensation for damage inflicted on consumers, and all the other corporate-imposed fees that have nothing to do with legitimate costs and legitimate profit margins, you've already probably got a 200% tariff. It's merely that because it's by an unelected body with nobody to answer to that it doesn't bother people.

      But, yeah, the ruling elite in some countries may well impose special "luxury gaming" taxes as well as any import duty, sales tax/VAT, corporate tax on the importer, etc. No individual tax need be that high for a large enough list of them to become significant.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    5. Re:He does not know Brazil... by CronoCloud · · Score: 1

      You people need to fight that cutlure, very strongly, because otherwise your people will start getting the reputation as a bunch of freeloading content thieves. If you want the good stuff, meaning games and content made by competent American, Japanese and Western European developers, pay for them.

      Heck, in Second Life, people already disparage Brazilians as a whole as copybotters and content thieves unwilling to pay even a tiny amount for content.

    6. Re:He does not know Brazil... by Anonymous Coward · · Score: 0

      Games in Steam cost the same in Argentina as they do in USA. I just bought Portal 2 yesterday (autumn sale) 2-pack for $18.69 (or, less than 10 USA dollars each). Ditto Good Old Games. Amazon refuses to sell me games though (even as they do sell me books... weirdest thing). Or are you talking about local brick & mortar stores?

    7. Re:He does not know Brazil... by shutdown+-p+now · · Score: 1

      Quite different in Russia, though - quite a few games get special regional pricing, which usually amounts to 2-3x cheaper than NA version.

      Ultimately, as I understand, it's defined by the publishers, but why they'd care about one market, and ignore another very similar one, is incomprehensible to me.

    8. Re:He does not know Brazil... by Anonymous Coward · · Score: 0

      You don't have to go far from USA, Mexico also gets insane retail prices. Those who can try to buy in the USA. those who cannot, pirate it.

  10. Re:I for one... by Anonymous Coward · · Score: 0

    Hahahaha. Haaaaaahahaa.

    I think you're joking , i hope you're joking. It's funny....

  11. Re:I for one... by Stormthirst · · Score: 2

    Except it doesn't discourage piracy at all. It encourages people to break DRM. Sure most people have internet connections, and they are interested in breaking the DRM, they will use that connection to follow the instructions people post online on how to break that DRM.

  12. Well, duh! by Anonymous Coward · · Score: 0

    The last game I ever bought was Riven (so that gives you an idea of how long ago). I was planning on installing it on a sub-mini notebook (predecessor to what is now called a netbook) and playing it during a long trans-Pacific flight. I did so based upon the assurance that it could be loaded onto my hard drive.

    After loading the disks onto my hard drive and trying to run it, I was delivered a rude message that it would not run without disk 1 in the DVD drive. Uh, the whole reason why I loaded it onto my hard drive was so I wouldn't need the (external and requiring AC power) DVD drive to play the stupid game.

    At a friend's suggestion, I downloaded a hacked version from a Russian site. Fortunately that hacked version didn't carry any malware. I didn't feel the slightest amount of guilt; I had BOUGHT the damn game after all.

    After I returned home, having solved Riven on the flights, I deleted it. I never bought, nor played, another PC game again.

    1. Re:Well, duh! by Anonymous Coward · · Score: 0

      Cool story, bro.

  13. Re:I for one... by Pf0tzenpfritz · · Score: 1

    Honestly, DRM keeps me from spending a single cent on computer games. As a musician and VJ, I need a responsive low-latency system and full control over my hardware. The unwanted crap that almost any game will install is just unacceptable for me. So it's no games for me. And for pretty much anyone who has to rely on his machine it's just the same.

    --
    Oh, the beautiful gloss of greality!
  14. Finally somebody understanding piracy by Anonymous Coward · · Score: 1

    The problem has never been about price. Piracy is about a need in the market that has not been fulfilled.

    Some people see an unfulfilled need in the market as a business opportunity. But unfortunately most of the old media only see it as a threat to their old business business models.

    1. Re:Finally somebody understanding piracy by jd · · Score: 3, Interesting

      Business models aren't even that much of a factor. A trivial case in point -- there are lots of cult TV programs out on DVD in Britain that cannot be obtained anywhere else because of region locking and formatting -- and will never be made available anywhere else. That is not a business model, unless bleeding small markets dry then deliberately killing them is a business model. To me, that's simple perversity.

      The US is more... interesting... in that respect. Disney, for example, have released DVDs of some of their US television shows ONLY overseas and not within the US at all (or, when they have, only under extreme pressure and half a decade after everywhere else). Again, what kind of business model is that? It's a blatant attempt to kill a market, which is no business practice I am willing to recognize as a model of anything (except perhaps a Death Star).

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:Finally somebody understanding piracy by Zironic · · Score: 4, Insightful

      Disneys market strategy is to make you forget about their IP so they can sell it again to your kids. That is why they deliberately do not sell subsets of their content.

    3. Re:Finally somebody understanding piracy by skids · · Score: 1

      Well, depending on the price. Anything below a certain point and people will pay it if it is more convenient to do so than groping for torrents.

      The real question I have is why this hasn't been entirely obvious from the get-go. We live in a world where utterly crappy software gets used because the GUI is slightly more polished than more functional alternatives. Why can't the industry wrap its head around the idea that the more hurdles, the more reason to seek alternatives?

      Anyway, this whole thing reminds me of the pop-rock song lyrics "Hold on loosely, just don;t let go, if you hold too tight, you're gonna lose control."

    4. Re:Finally somebody understanding piracy by Pope · · Score: 1

      The first example is most definitely a business model, just an overly conservative one. They may not have much money to do market research to see if anyone outside the original target market would buy the shows, so they don't bother. Japan operates in a far more perverse and self-fulfilling way, by keeping the market small by keeping the prices up which keeps the market small...ad infinitum. Or absurdum, take your pick :)

      In the US, it's far more likely that the studio has sold exclusive syndication rights at home but not abroad, hence the non-availability of domestic DVDs for shows. I mean, even Cartoon Network had Dexter's Lab DVDs out in Australia for years before they came any where near Region 1. Again, it's a business model like any other, just not a simplistic one.

      --
      It doesn't mean much now, it's built for the future.
  15. Multifaceted by king+neckbeard · · Score: 5, Insightful

    Having a service problem doesn't mean there isn't a pircing problem as well. The three biggest issues IMO are pricing, service, and respect, although I'm sure other issues play a role as well. However, the respect problem isn't the 'pirates don't respect intellectual property' garbage, but rather, the lack of respect for customers from copyright holders. The FBI warnings on DVDs being a good example of disrespect that only affects those that actually BUY the product.

    --
    This is my signature. There are many like it, but this one is mine.
    1. Re:Multifaceted by luther349 · · Score: 1

      game company's just like to smash the pirate button rather then admit there own mistakes ea pulling there games from steam to use there own i wanna be stream but with even more drm nobody whats basically wanting control. cd sales are dead for the same reason why most people have turned to steam it has the least amount of drm works offline etc. ubisoft a;ways online drm killed sales of 2 good games on the pc but blame pirates for crap sales. all content providers have lost there minds.

    2. Re:Multifaceted by arbiter1 · · Score: 3, Insightful

      The pirates have little cost except servers and bandwidth and every incentive to steal. It's still theft whether you agree or not. There's no debate on that issue. It doesn't matter if you respect intellectual property, when you don't pay for it legitimately, it's theft. You can equivocate all you want. That's your moral hazard and you have to live with yourself. Just don't whine when they arrest you.

      So if the DRM in the game f's up my computer or I use something like origin and my account gets banned, so all game that were legitely purchased now are gone. That is the biggest problem with these online services. If your account gets banned all games you bought on there are now gone and there is no way for you to play them or recoup your money.

    3. Re:Multifaceted by Shikaku · · Score: 2

      Just don't whine when they arrest you.

      For...?

      Name the US law and section please.

      (Spoiler, there isn't one, you'd at worst be charged in a civil dispute costing money)

    4. Re:Multifaceted by cheekyjohnson · · Score: 2

      It's still theft whether you agree or not.

      I disagree. I don't think it should be deemed theft unless someone takes something away from someone and that person no longer has the original.

      There's no debate on that issue.

      I'm 100% correct. There's no debate on that issue. Therefore, everything that you just said is completely incorrect!

      --
      Filthy, filthy copyrapists!
    5. Re:Multifaceted by Anonymous Coward · · Score: 0

      luther - do the world a favor, please: Learn spelling and punctuation ...

    6. Re:Multifaceted by damiangerous · · Score: 1

      17 USC 506.

    7. Re:Multifaceted by Anonymous Coward · · Score: 0

      That only applies if you're distributing or trying to make money off of it.

      (1) In general. - Any person who willfully infringes a
      copyright shall be punished as provided under section 2319 of
      title 18, if the infringement was committed -

      "I didn't know it was pirated material. Someone just posted a link and I clicked it."

      (A) for purposes of commercial advantage or private financial
      gain;

      Nope, not making money from it.

      (B) by the reproduction or distribution, including by
      electronic means, during any 180-day period, of 1 or more
      copies or phonorecords of 1 or more copyrighted works, which
      have a total retail value of more than $1,000; or

      Nope, not distributing and it doesn't have a retail value of $1000 or more.

      (C) by the distribution of a work being prepared for
      commercial distribution, by making it available on a computer
      network accessible to members of the public, if such person
      knew or should have known that the work was intended for
      commercial distribution.

      Nope, not doing that either.

    8. Re:Multifaceted by gumbi+west · · Score: 1

      Hey, damiangerous, just thought I would tell you here, that you have replied to this post telling some posters that the C in LLC stands for company no fewer than 4 times.

  16. Pricing is a factor too .... by Anonymous Coward · · Score: 4, Interesting

    When the pricing of a software package gets to be too outrageous (not in terms of value but simply compared to how much cash one has on hand), then pricing becomes a significant issue as well. For example, a graphical WYSIWYG HTML editor, a graphics editor, a text layout tool, a math package, etc. each for $400 makes it quite difficult to afford the software. Most people are willing to lay down some sizeable dough for one program but, when you need to lay out $400 for your office package and 10 others each of which will need upgrades for $200 in several years it gets to be an investment that is not very workable.

    OTOH, if the same software were available 24/7 for immediate download (with no support unless paid for) for a much reduced price -- say $50, the quantities sold will be much higher and the software company can reduce its costs by eliminating Best Buy and a host of other stores that take 50% off the top anyway. Additionally, there is no packaging, manuals, DVDs, etc. that need to be printed / burned nor shipping. The costs for the software company will go down and their sales will go up. I might be even tempted to try software that I wouldn't ordinarily buy simply because the software is not cost prohibitive.

    The Apple Appstore is really a good example of this. Yes, the software is underpriced compared to an office package on your office PC but it does drive home that you don't need to charge $40 for a game and you can do it for a $1.00 instead -- a 40 fold price reduction. Oh, yea, Angry Birds has about 500 Million downloads now .... If Photoshop were $10 - $20 and available for instant download, I suspect that Adobe could make a lot more than they do. Especially when they double charge you by printing the "manual" in book form and then your having to buy it from the Last Bookstore in America.....

    1. Re:Pricing is a factor too .... by Rakishi · · Score: 1

      I suspect that Adobe could make a lot more than they do

      God damn you're right, I'm sure all those people at Adobe who have spent millions and years analyzing how to best price software have never ever considered this. You must be a genius among men.

      [/sarcasm]

      First of all, it's more profitable for them to just release a stripped down version (ie: Photoshop Elements) to cover the lower end market. That way they still get to sell the full version for $700.

      Second of all, price==quality for most people. Studies show it. So they'd in fact lose current customers if they lowered their price.

    2. Re:Pricing is a factor too .... by bemymonkey · · Score: 1

      Aren't the stripped down versions still something like $200? Same thing in the music industry: Cubase costs something like $200-$300 in the EDU version... *facepalm*.

      I don't know anyone (who doesn't use the program for work - those people have the software paid for by their employer) who's paid for either program, but tons of people who use them. Bring the price down to, say, $50 for a "Home Edition" and you'll see a ton more sales.

      If, on the other hand, Photoshop now costs $50 for a not-too-stripped-down version, I'd like a link so I can buy it please...

    3. Re:Pricing is a factor too .... by Anonymous Coward · · Score: 0

      > If Photoshop were $10 - $20 and available for instant download,

      Adobe use Photoshop Elements and Photoshop Album to attract budget customers and get them accustomed to their software. Older versions are often included with the purchase of a digital camera.

    4. Re:Pricing is a factor too .... by sydneyfong · · Score: 1

      Spending "millions" to analyze these things doesn't mean their conclusions must be right.

       

      --
      Don't quote me on this.
    5. Re:Pricing is a factor too .... by zyzko · · Score: 1

      Aren't the stripped down versions still something like $200?

      Not hard to check - direct as a download from Adobe webshop $50 right now (it comes with "50% discount" so "normal" price would be $100, but I really don't know if anyone has to ever pay that much).

      I don't have the data but I would guess most sales of these versions come from bundles with digital cameras and printers with a few casual upgraders here and there. I tend to agree with the parent - Adobe doesn't gain much by lowering the price of Photoshop, price really is the perception of quality. Even Microsoft does this with Office - while you can get a "home" or educational license for $99 or so when you know to ask about it (or it comes bundled with purchase of new computer) it is very important to their image that there are the nice boxed double- or triple priced versions on display at store.

  17. Simple by TheDarkMaster · · Score: 4, Insightful

    Make a reasonable price, make easy to pay (paypal?), make easy to buy/download, do not annoy me with DRM or "you must be on to play" and I will buy the game. Is so difficult?

    --
    Religion: The greatest weapon of mass destruction of all time
    1. Re:Simple by Barny · · Score: 1
      --
      ...
      /me sighs
    2. Re:Simple by Anonymous Coward · · Score: 0

      Make it stable, relatively bug-free too and what it says on the box, press, etc.

      I contend the issue isn't pricing vs piracy or DRM, but us (consumers) against them (companies). All it took was once for me to try and take a broken unplayable game back to the store and be told it was my fault for not checking to see if the game was buggy, or unplayable, and "it sucks to be me, you lost $50," for me to pirate. So if THEY can fuck ME over, then for sure, I can do the same thing to them, right?

      But now, with services like Gog, Impulse, and Gamers Gate and their incredible sales, which average purchases are between $2 and $5 for some pretty impressive games, I don't pirate at all. And if I end up with a dud that got great reviews but I didn't like, well I'm only out $2 not $50.

  18. Primate behavior at it worst... by Genda · · Score: 4, Insightful

    Piracy is a natural response to people who want to "CONTROL". The issue is not about IP, its not about getting something for nothing. Time and time again research, the research generated by the very vendors of IP, says people are happy to pay for something of value. That they simply want what they want the way the want it. It is the unbridled need, addiction to, the control of something that has become the crux of the piracy debate.

    The irony is, that by punishing consumers for the fear of being robbed, precipitates the actual robbery. People just ask to get their music, movie or game, simply, easily, and accessibly from any technology they possess. It is the draconian measures which now threaten to destroy (SOPA) the very conduit our collective futures rely on (the Internet), that is a clear extension of the avarice and need to control. These people have enjoyed decades of complete control, allowing an infrastructure of suppliers and middlemen to rape artists at one end and consumers at the other. With the advent of growing technology, old paradigms fail. For these people, the answer is not to learn how to leverage the amazing power of the new technology, but strangle it so they can bring back the bad old days. We need to make it clear to our representatives in no uncertain terms, that the future demands that the internet be free, broad and democratic.

    1. Re:Primate behavior at it worst... by GoodNewsJimDotCom · · Score: 1

      Write your Congresspeople on this. I wrote Bob Casey(PA) on this, and he seems to be currently in favor of ProtectIp. I told him that it is a matter of free speech. He wrote back telling me it isn't a matter of free speech. I told him that his own website is infringing on the ProtectIp bill because he links to Facebook which in turn links to copyrighted material. Nearly every website on the Internet is infringing if they have a link outside their website. Enforcement isn't a matter of whether or not a site is illegal, it is "Who gets control to shut down any website they want?" This is one of those things that makes or breaks me voting someone back in, it should do this for you too.

    2. Re:Primate behavior at it worst... by sonicmerlin · · Score: 1

      That's why Good old Games is the future. Steam is just a temporary step.

    3. Re:Primate behavior at it worst... by bky1701 · · Score: 1

      The problem is that not voting for the incumbent isn't going to fix the fact media companies grease the palms of whoever is elected. The person you do vote for will almost certainly adopt the same position. You'll feel you did your good deed by voting out Casey, but won't have changed a single thing.

      Look at the political support for SOPA, and then the mass outcry against it, and tell me democracy is working.

    4. Re:Primate behavior at it worst... by GoodNewsJimDotCom · · Score: 1

      I agree that we should do incremental changes to Democracy. Since the 1800s, corporations have been pulling strings on Congressmen. We should eliminate two things: 1) Politicians should have to use the general fund and taking corporate campaign contributions should be illegal and 2) Lobbyists should not be able to offer anything other than legislation, no money, no deals, no seat after you retire.

      These two things alone would level the field some, but who is going to pass a law,"I can no longer take money."?

    5. Re:Primate behavior at it worst... by Anonymous Coward · · Score: 0

      Not control - instant gratification. Gabe's got me perfectly described when he says that I want a thing now, here's my money but they're not selling it yet? Well, I'll torrent it instead. Case in point from media: the new Torchwood was out in the US a couple of days before the UK. It's BBC, it has a huge britgeek fanbase, and they swarmed to torrents to get what they'd been teased.

      If the vendor won't offer instant gratz, and I want instant gratz, I will go where instant gratz are available.

  19. More lies from gabe... by blahplusplus · · Score: 2, Interesting

    ... sorry but pricing is a major issue. How this man cannot say that it is't when games go on sale for 75% off on his site frequently seems ludicrous. The big things effecting modern games are:

    1) Game quality
    2) DRM
    3) Buyers avoiding paying more then $15-20 for DRM laden crap they don't own.

    Lots of people avoid buying games entirely because of DRM and low game quality. There are those of us who buy games at extremely deep discounts (5-15$ at most) on steam because of DRM we refuse to pay full price for DRM infested games that we don't own but we do want to support PC developers and have few alternatives since many small developers release on steam.

    Gabe has done a lot of marketing to brainwash people and get people to thinking he's a good guy but he's not, if he was the good guy games would deprecate their DRM after a year and the exe's unhooked from steam. The purpose of steam is to datamine users for 'business reasons' and he's putting this massive spin his datamining operation. This means more metrics driven game development as if we didn't have this enough of this alread with the constant clones every year.

    1. Re:More lies from gabe... by Anonymous Coward · · Score: 0

      You're so entitled. Like you get to determine the price and if it doesn't reach that price you have a right to piracy. And furthermore, anybody who disagrees with you is not a "good guy."

      If the game is too expensive, that's a good reason not to buy it. And that's as far as it goes. I don't spend $500 on an iPad because it's not worth it to me. I think it should cost more like $300. So I don't buy an iPad, I don't steal them.

  20. Standard excuses . . . . by Anonymous Coward · · Score: 1, Insightful

    Standard excuses for not paying for this or any other game (pick any that apply):
    1) I will pirate it first and then pay only if it is PERFECT. As in, every thing else in life that I will consume and then not pay for if I decided I didn't like it after the fact.
    2) My pirating is good for the software developer (more people playing, even without paying is good, it gives them lots of free publicity). Piracy increases sales! I am doing them a HUGE favor.
    3) I am a cheap ass.
    4) There is no such thing as copyright (or shouldn't be). Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket.
    5) Piracy is a fact in the gaming world. Get used to it. It's the developer's own fault because they should have taken it into account in their business model (besides, they should have been working on this full time as an open source program for free anyway).
    6) You charge too much. And if it is only $10, or $5, or even $1, then pirating it shouldn't be that much of a burden to the developer.
    7) I do not want to try the demo because the only meaningful way to try out a game is to try out the ENTIRE game.
    8) Who cares if there is 99.9% piracy, all the developers need is to make just enough money to fund developing another game. They don't need to get rich (after all, I'm not).
    9) "From each according to his ability, to each according to his need."
    10) Because I have never had to create, develop and market a game and I don't have a clue as to what it takes to run a business.
    11) It is just normal human nature to take the product of others' labor without compensating them.
    12) Pirating something NEVER results in a lost sale. Not even when spread over thousands of people.
    13) Because copyright law that protects GPL software is no more to be observed than copyright that protects content.
    14) Personal honor is such an outmoded concept anyway.

    1. Re:Standard excuses . . . . by cheekyjohnson · · Score: 2, Insightful

      Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket.

      Not aware of any pirates who want to force or coerce other people into creating things for them for free.

      10) Because I have never had to create, develop and market a game and I don't have a clue as to what it takes to run a business.

      Never heard anyone use that as an excuse.

      12) Pirating something NEVER results in a lost sale. Not even when spread over thousands of people.

      Not really aware of any that think that, either (Maybe I'm just not looking hard enough?).

      Of course, all pirates are evil little thieves that desire nothing more than to see developers starve. It's almost like how all people who like copyright are corporate shills.

      --
      Filthy, filthy copyrapists!
    2. Re:Standard excuses . . . . by bky1701 · · Score: 1, Insightful

      I am only replying to the ones of these I think are worth responding to. Some are quite non sequitur.

      "2) My pirating is good for the software developer (more people playing, even without paying is good, it gives them lots of free publicity). Piracy increases sales! I am doing them a HUGE favor."
      Strictly speaking, ignoring them entirely hurts them worse than piracy. From there it becomes a matter of if pirates are further encouraging piracy and/or if they can be made to pay.

      "3) I am a cheap ass."
      So you probably wouldn't buy it, anyway.

      "4) There is no such thing as copyright (or shouldn't be)."
      This is a perfectly reasonable position, which I take.

      "Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket."
      ...this, however, is not the summary of that position.

      "5) Piracy is a fact in the gaming world. Get used to it. It's the developer's own fault because they should have taken it into account in their business model (besides, they should have been working on this full time as an open source program for free anyway)."
      Like it or not, this is a foregone conclusion.

      "7) I do not want to try the demo because the only meaningful way to try out a game is to try out the ENTIRE game."
      Games still have demos? Wow, must be, what, one or two such games a year? The only demos I have heard of in recent times were released AFTER the game. Not much help there...

      "8) Who cares if there is 99.9% piracy, all the developers need is to make just enough money to fund developing another game"
      Not me, because there is not 99.9% piracy. Nice straw man bashing, though.

      "11) It is just normal human nature to take the product of others' labor without compensating them."
      Actually, it is. Copyright is a new invention. Look up history. Funny thing is that we had music, paintings, books, architecture, and all that, long before copyright. I know, it's hard to believe!

      "12) Pirating something NEVER results in a lost sale. Not even when spread over thousands of people."
      Has one person ever actually argued this? Curious because I'd love to hit them with a large blunt object. If they haven't, I guess I'll hit you instead...

      "14) Personal honor is such an outmoded concept anyway."
      Call me when the megacorps whining are any more honorable.

    3. Re:Standard excuses . . . . by gottabeme · · Score: 2

      Responding to your point 1: If I go to Walmart and buy a toaster and then get home and find that it only toasts one side of the bread, I can return it. Or if I find that it doesn't fit on my counter, I can return it. If I decide I don't like the color, I can return it. And that's for a $7 toaster (don't buy the $7 toaster, by the way--you get what you pay for, and, no, sadly, even a simple toaster can still be botched up in the 21st century). Now if I buy a $50-60 computer game and get home and find out that it has glaring bugs that may or may not be fixed by the developer if and when they feel like it, I can't return it, because it's opened software. Or if it doesn't fit on my hard disk, or run on my video card, or the min sysreqs are a joke, I can't return it, because it's opened software. Do you sense a disparity here? All the cards (and lawyers) are stacked in their favor.

      Yeah, I can vote with my wallet--and I do. But the point remains. True piracy is stuff like selling bootleg DVDs. Even that is a misuse of the word--it's actually counterfeiting.

      And while I do not think its necessarily justified to download a game and play the whole thing without compensating those who invested in making it (leaving aside issues of abandonware), I do think copyright is fundamentally an evil concept, used only to enforce and fuel greed. I'm not sure where the line of justification for civil disobedience is--I don't think it's a fine line, not black and white, etc--but it may be just as wrong to say that it's never justified as to say that it's always justified.

      --
      "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
    4. Re:Standard excuses . . . . by Mr.+Vage · · Score: 1

      "3) I am a cheap ass."

      So you probably wouldn't buy it, anyway.

      If a cheap ass REALLY wanted something, and there was no other way to obtain it, they would pay for it. At least the ones I know would.

      "4) There is no such thing as copyright (or shouldn't be)."

      This is a perfectly reasonable position, which I take.

      "11) It is just normal human nature to take the product of others' labor without compensating them."

      Actually, it is. Copyright is a new invention. Look up history. Funny thing is that we had music, paintings, books, architecture, and all that, long before copyright. I know, it's hard to believe!

      You cannot compare creations of the past to creations of the present. Before computers and electronics, the only way to create a 1:1 replica of art was to labor over it again. There was some work involved in copying other people's work which may end up being no less difficult. With a video game, I put in no effort to create a copy indistinguishable in any way from the original.

      "7) I do not want to try the demo because the only meaningful way to try out a game is to try out the ENTIRE game."

      Games still have demos? Wow, must be, what, one or two such games a year? The only demos I have heard of in recent times were released AFTER the game. Not much help there...

      What if we operate on the assumption that there is a demo available before or at the time of release. Would this argument still hold?

      "8) Who cares if there is 99.9% piracy, all the developers need is to make just enough money to fund developing another game"

      Not me, because there is not 99.9% piracy. Nice straw man bashing, though.

      You're reading too much into this one just so you can say that it is a meaningless argument. Ignore the number, it's not important. The idea that developers only need enough money to fund their next game is the point here.

      "12) Pirating something NEVER results in a lost sale. Not even when spread over thousands of people."

      Has one person ever actually argued this? Curious because I'd love to hit them with a large blunt object. If they haven't, I guess I'll hit you instead...

      No need to get violent.

      "14) Personal honor is such an outmoded concept anyway."

      Call me when the megacorps whining are any more honorable.

      The people involved with the game want compensation for their work. I see nothing dishonorable about that.

    5. Re:Standard excuses . . . . by Anonymous Coward · · Score: 2

      15) The copyright industry is subverting our legal system. Funding them is morally worse than violating copyright.

    6. Re:Standard excuses . . . . by bky1701 · · Score: 1

      "If a cheap ass REALLY wanted something, and there was no other way to obtain it, they would pay for it. At least the ones I know would."

      I also suspect you'd see far less playing of games in general, because it would mean they would only be played if people "REALLY" wanted to. Basically, I doubt it would have all that much effect on the gaming industry, yet it would hurt the pirates.

      I get that a lot of copyright supporters want to hurt pirates, but what I am failing to see is why that is an acceptable goal when it only nets a social negative.

      "You cannot compare creations of the past to creations of the present. Before computers and electronics, the only way to create a 1:1 replica of art was to labor over it again. There was some work involved in copying other people's work which may end up being no less difficult."

      I think you need to pick up a history book. Or maybe just actually think about what you're saying before pressing submit. Music was viral long before the internet; it spread by learning from others. Books were widely copied by hand. Even the printing press predated copyright.

      I'm not sure why you think lowered costs of copying fundamentally change the relationship of the author with the copiers. Pre-copyright, the author was either paid once on commission, or supported by a patron (usually a noble or religious order) to produce future works. They were not paid when a copy was made, no matter who made it. Hence, the difficulty of copying is entirely irrelevant, and the old business models are still operable, in addition to many more which have been enabled by technology.

      "What if we operate on the assumption that there is a demo available before or at the time of release. Would this argument still hold?"

      I was only seeking to argue against his idea that those "excuses" were poor. I don't think the existence of demos for computer games morally validates the concept of owning ideas.

      "You're reading too much into this one just so you can say that it is a meaningless argument. Ignore the number, it's not important. The idea that developers only need enough money to fund their next game is the point here."

      I am arguing against the statement made. You're saying I need to give those arguing for discredited positions extra leeway and actually make their arguments more reasonable for them? Perhaps, perhaps I should... they certainly could use it.

      "No need to get violent."

      I suppose I need to mark hyperbole.

      "The people involved with the game want compensation for their work. I see nothing dishonorable about that."

      And pirates might not agree with the legal system, or might have reasons their own, for pirating. Honor is a meaningless concept.

    7. Re:Standard excuses . . . . by bky1701 · · Score: 1

      Completely agreed. Anyone who gives money to the MPAA, RIAA, BSA, ESA... are directly funding an ongoing assault on the freedom of speech in the western world. Pirate if you want, but do not give in to the false moralizing that these organizations and those who work for them deserve money.

    8. Re:Standard excuses . . . . by Anonymous Coward · · Score: 0

      1) I will pirate it first and then pay only if it is PERFECT. As in, every thing else in life that I will consume and then not pay for if I decided I didn't like it after the fact.

      Because we should definitely pay for games pushed out the door to capitalize on name brands (Dragon Age 2, Duke Nukem Forever, Halo/CoD X, etc) that play like crap and charge for tons of extras that used to be put into the game for free.

      2) My pirating is good for the software developer (more people playing, even without paying is good, it gives them lots of free publicity). Piracy increases sales! I am doing them a HUGE favor.

      Piracy does increase visibility. The game you pirate at $60, you may pick up at $40, 30, 20, 10...

      3) I am a cheap ass.

      See above. Also, your clone/bad sequel/generally bad game is not worth $60. (Wii games in particular were guilty of this - until a few months ago, YEARS old titles were still $50-60.)

      4) There is no such thing as copyright (or shouldn't be). Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket.

      Copyright IS horribly broken in favor of corporations, and it's a broken model for revenue in the current age. See instead: microtransactions, merchandise sales, concert tickets...

      5) Piracy is a fact in the gaming world. Get used to it. It's the developer's own fault because they should have taken it into account in their business model (besides, they should have been working on this full time as an open source program for free anyway).

      Most consumer industries DO factor theft/piracy into their business models. Stores call it shrinkage.

      6) You charge too much. And if it is only $10, or $5, or even $1, then pirating it shouldn't be that much of a burden to the developer.

      $50-60 is generally too much. However, see again piracy spurring sales at half price.

      7) I do not want to try the demo because the only meaningful way to try out a game is to try out the ENTIRE game.

      I know nobody who has ever said this. Now, if your demo sucks, it might increase piracy, but then, those weren't sales you were likely to get in a perfect world anyway.

      8) Who cares if there is 99.9% piracy, all the developers need is to make just enough money to fund developing another game. They don't need to get rich (after all, I'm not).

      Any big-budget game isn't going to be 99.9% pirated, and isn't going to make "just enough" money. Any smaller game is likely to be cheap enough to actually be bought.

      9) "From each according to his ability, to each according to his need."

      Stop hanging out with communists.

      10) Because I have never had to create, develop and market a game and I don't have a clue as to what it takes to run a business.

      The market bears what the market bears. Despite what Gabe Newell thinks, price DOES influence piracy.

      11) It is just normal human nature to take the product of others' labor without compensating them.

      Stop hanging out with Ayn Rand lovers.

      12) Pirating something NEVER results in a lost sale. Not even when spread over thousands of people.

      Obviously it does, but there's a vast middle ground in there. Your side shoots themselves in the foot regularly by refusing to come even a little into that middle ground. Piracy does not equal billions in lost sales.

      13) Because copyright law that protects GPL software is no more to be observed than copyright that protects content.

      Leaving aside that most corporations would be happy NOT to observe protection of GPL software (or numerous other laws, for that matter), see again: defective copyright law. Corporations have turned copyright violations into life-ruining convictions.

      14) Personal honor is such an outmoded concept anyway.

      You assume that your moral system is the same as anybody else's. Mine says that you could make a compelling, if not authoritative, argument for executing numerous CEOs. Under my system, how do you think piracy r

    9. Re:Standard excuses . . . . by Anonymous Coward · · Score: 0

      You are actually proving his point here...

    10. Re:Standard excuses . . . . by artor3 · · Score: 0

      Responding to each of your counterpoints, because they're all horribly flawed:

      2) False dichotomy. The choices aren't "pirate the game" or "ignore the studio utterly". Maybe some pirates wouldn't have bought the game, but others would have.
      3) There has to be a disincentive for being cheap (i.e. not getting the things you choose not to pay for), otherwise everyone will choose not to pay.
      4) Copyright is necessary. It needs reforms, but to think we could do without it entirely is childish. People who make things need to be able to get money for those things, instead of being forced to beg for donations.
      5) It's also a foregone conclusion that there is rape and murder in the world. That doesn't mean you should participate.
      7) Yes, games have demos. Most games in fact. Sometimes they're called betas. And why the fuck does it matter if the demo comes out after the game? How does that make it less helpful? Do you really have to decide whether or not to buy each game on its release day?
      8) It's hyperbole, dipshit. His point was that some pirates seem to think that as long as the developers are making enough money to stay in business, it doesn't matter if they pirate the game.
      11) We didn't have computers back then, so piracy was impossible. No one was downloading MP3s of Bing Crosby. Believe it or not, laws that work in one time period might not work in others!
      12) Yes, people have. On this site, in fact. They tend to insist, with no evidence, that added sales from people who use a pirated copy as a demo outweigh any lost sales, and thus piracy is always a net positive.
      14) Two wrongs always make a right! Also, most game devs aren't exactly megacorps. They're small studios of young men and women hoping to make a living doing what they love. While that may not apply to the people behind MW3 or Madden 2011, those aren't most games.

      I like how you weren't able to even argue the other points, so you just dismissed them as non sequiturs. Very classy.

    11. Re:Standard excuses . . . . by Anonymous Coward · · Score: 0

      childish

      there is rape and murder in the world. That doesn't mean you should participate

      dipshit

      Very classy

      And you're better? I am not going to justify this post with a thoughtful response. Not sure why I would, anyway: you simply ignored what I said and re-stated his "arguments" while calling me names. I am not going to repeat myself. Learn history, stop assuming that copyright is a foregone social conclusion, and maybe you'll reach a point you can have an intelligent conversation rather than resorting to outlandish claims and name-calling.

    12. Re:Standard excuses . . . . by bky1701 · · Score: 1

      I am proving his point by supplying well-written and historically accurate arguments against it? That's a new one. Ever consider you might just be in an echo chamber?

    13. Re:Standard excuses . . . . by Anonymous Coward · · Score: 0

      Other people should create art, music, games, films, and entertainment for me as a favor and fund it out of their own pocket.

      Funnily enough, this is what the RIAA believes. It may not be literally out of pocket, but there is very little the label actually pays for, and the rest comes out of the band's already pitiful earnings on albums sold. And you talk about honor..

    14. Re:Standard excuses . . . . by LongearedBat · · Score: 1

      I actually haven't formed an opinion on this yet, so please help me by explaining point 4 (which sounds attractive to me, because frankly, copyright can be a pain)... if someone creates an idea in this age where copying an idea takes very little effort (unlike in the past (point 11) when forgers still had to actually make physical copies and if they did a good job then they were paid for being good craftsmen), how should the original creator of today avoid missing out profiting from said creation?

    15. Re:Standard excuses . . . . by Anonymous Coward · · Score: 0

      As a counter-argument, if I go to see a film (Transformers 2, as an example) it seems unreasonable that I could sit the entire way through the film and then demand my money back after the fact because the plot was awful.
      You're right that it should be returnable if it doesn't work, but the point being made is that people will play though the game (without bugs) and then say "It's too short", or "too easy", or "I didn't like the plot and ending" and use that as a justification for not paying, which is absolutely wrong.

    16. Re:Standard excuses . . . . by cheekyjohnson · · Score: 1

      which is absolutely wrong.

      "Absolutely wrong"? Did the magical moral fairy tell you that? Perhaps that is justification enough for them to not pay for it.

      --
      Filthy, filthy copyrapists!
    17. Re:Standard excuses . . . . by cheekyjohnson · · Score: 1

      4) Copyright is necessary.

      Not necessarily. Unless you can see into alternate dimensions, I don't see how you could possibly know whether or not systems that haven't even been tried (or even thought of yet) wouldn't work.

      --
      Filthy, filthy copyrapists!
    18. Re:Standard excuses . . . . by Cloud+K · · Score: 3, Insightful

      Yeah it's that point about lack of demo for me. That seems to be the norm now that we have all the "app store" distribution models (iTunes Store, Steam etc). You're supposed to just "know" if a game is any good, that it will work well on your PC properly etc and gamble £30-50 on it. No thanks - if they can't be arsed to make a demo, I'll make my own.

      Of course, once you've got a pirated version working it's up to discipline and morals to buy it. I would, but tend to be in the minority (I'm the sort of person who drives the speed limit. Almost no one does that). Maybe writing demos would help reduce it a little, or maybe there's not enough "pirated it for a demo and now I have it I might as well keep it" activity to justify the cost of making one which is their choice.

    19. Re:Standard excuses . . . . by Bert64 · · Score: 1

      11) We didn't have computers back then, so piracy was impossible. No one was downloading MP3s of Bing Crosby. Believe it or not, laws that work in one time period might not work in others!

      And copyright terms which made sense years ago when it was extremely costly to distribute media around the world, make very little sense now with the Internet... If anything, copyright terms should be very short now because its very easy to market your work to a worldwide audience. Of course big content is greedy, and wants to take advantage of modern technology while withholding those advantages from consumers.

      4) Copyright is necessary. It needs reforms, but to think we could do without it entirely is childish. People who make things need to be able to get money for those things, instead of being forced to beg for donations.

      The world got along quite nicely for a very long time without copyright, and china gets along just fine by pretty much ignoring it, we don't *need* it at all. There are plenty of ways to make a living without selling infinitely copyable media, for instance games could ship with hardware (ala arcade machines, or used as a sweetener with other hardware such as video cards) or be sold as a service (so the game is free but playing it online is not). Similarly, musicians can make money from live performances, you know actually doing work and getting paid not getting paid for work they did years ago.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    20. Re:Standard excuses . . . . by bky1701 · · Score: 1

      Sorry for not replying sooner. I've been busy and wanted to give this a proper response.

      Before copyright, the idea wasn't that an author would be paid for every person who consumed their work, but rather for the act of creating it. Once it was created, everyone was free to copy it, from nobility to beggars, and often they all did (at least in the case of music). The system had some issues; copyright was created because artists (Romanticists) felt that having noble patrons was restricting the kinds of art that could be created. Copyright, where an author would be paid for consumption of their work, was seen as progressive.

      Fast-forward to today, and we have essentially the same model as the patron system, except now with copyright enshrining it in law. The advent of marketing (and payola) made it impossible to gain any kind of serious recognition without putting yourself under the RIAA, the modern version of the nobility. Just like before, the kinds of art made are restricted by the institution, but this time it is done on the much more arbitrary justification of profitability, rather than if a noble liked it enough to pay you.

      As such, I see copyright as having solved nothing, and in fact made the problem worse. There always have been alternative business models to copyright and up until the 18th century, they worked just fine for everyone involved. Musicians could perform; it wasn't the act of writing music, but the act of performing it that was paid. Painters painted on commission, which is still the case, and photographers could learn from them. Architects designed specific buildings, and so there was always more demand.

      All of these models still work today, but the internet has enabled even more. Now the idea of a donation-based model actually does work. Sometimes it is presented as "paying" for something that is in fact free (magnatune is a good example), sometimes just as pure donations. I do not understand the opposition to this model as it is perhaps the most effective we have to replace copyright. It has already been proven to work within the copyright system. The fact that anyone buys software when pirating is easy and largely safe shows that this model can work if adopted: people do want to reward those who make their art.

      For situations where it works, there is also the open source model, which does not need copyright to function because the internal mechanisms of it encourage the sharing of source. Getting rid of copyright would only limit the incentives to not share it. In fact, I would say that a copyright-free world would be much easier to develop open source software in. As it is, developers are often forced to accept patches only from specific people who have signed copyright wavers, so that there is a single "owner" of the software for legal purposes. Copyright cannot handle the concept of free software.

      At this point, if we abolish copyright, what we are really abolishing is the copyright industry. I can see why many Americans refuse to even consider the idea: it is largely all we have. However, as I have said here before, we cannot rely on copyright as a national export. It is only valuable so far as other countries respect it. Every day, that respect deteriorates more, and with every law like SOPA, we have more active opposition around the world and at home. We need to derive our GDP from something tangible, not from a legal fiction.

      I hope this answers your questions.

    21. Re:Standard excuses . . . . by LongearedBat · · Score: 1

      Thank you. I've been busy too and seeing as you made an effort, I wanted to give this a proper read.

      I see what you mean, and I agree. It's largely the way I think too.

      The point seems to be that you have a different focus...

      it wasn't the act of writing music, but the act of performing it that was paid.

      I guess this is the sticking point for many people: That's fine for the musicians, but what about the composer?

      Now the idea of a donation-based model actually does work.

      So it seems. Also the idea of contracting someone to do some work happens all the time, especially in IT (another variant of noble patrons system, I suppose).

      I believe that proactive co-operation (ie. symbiosis) can often be more productive than competition, and is far underutilised due to fear of competition and lack of trust. I suppose that if we did away with copyright and patents, then the only way around industrial espionage would be to invite the competition into active co-operation.

      That would lead to a whole new world of business.

  21. Re:Steam has all of these by sstamps · · Score: 0

    No kidding.

    My first thought when I RTFA was "no shit, sherlock".

    What you said became pretty much my second thought. Heights of Hubris and Hypocrisy in one message, I think.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  22. Yes, yessss by harvey+the+nerd · · Score: 4, Insightful

    Newell said that the "service problems" are the primary problem. He's right.
    I will not buy region locked disks precisely because my family lives and works between 3 regions. Region locking is an absolute ripoff, at least for us.

    Anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer
    Is anything less ever acceptable in this day and age?

    Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty."
    He's being polite. DRM is mostly a form of defective products and sales fraud.

    Price *is* an issue, it needs to be reasonable. But I won't even think about that until *all of the above is out of the way* or your "product" simply doesn't exist to me.

    1. Re:Yes, yessss by Anonymous Coward · · Score: 0

      I buy and let my son buy games from Steam when he sees a good deal. Expensive games? He likes to "try it first" and then buy it, when it is on sale.

  23. Re:It's Just Wrong by Anonymous Coward · · Score: 0

    And what about all the other parts of the bible - like keeping slaves?

  24. Re:Steam has all of these by 0123456 · · Score: 2

    Steam as the only authentification method).

    What is his point? That he is a supporter of piracy by making sure the main reasons for it are found on Steam as well?

    I don't believe any of these things apply to Valve's own games, other than Steam itself, which is pretty tame as DRM goes. He's only responsible for his own games, not those he sells for others.

  25. I can attest to this by cowdung · · Score: 5, Informative

    I live in Latin America and have the following options for movies/music/games:

    1. Get it on DVD from a pirate (approx cost $1) [ILLEGAL]
    2. Rent a pirate copy (approx cost $2) [still technically ILLEGAL]
    3. Buy it on iTunes (cost $1-$4).. but I can only do this because I've figure out how to get around regional limitations [psuedo-LEGAL]
    4. Buying on Netflix/Amazon is not an option [N/A]
    5. Going to threater (movies only).. sometimes, when/if it arrives at a timely basis (cost: $4-$5) [LEGAL]
    6. Buy the legal DVD (cost: $30-$100) [LEGAL]

    As you can see a great option is iTunes/Netflix/Amazon but the industry has systematically cut off those options from us. Also the legal DVDs are sold at much higher prices than in the US.

    So do you wonder why there is so much piracy around the world??

    There's no viable affordable legal option.

    1. Re:I can attest to this by Anonymous Coward · · Score: 0

      sad but true that the any companies still cling the regional lock-out rubbish. wasn't the internet supposed to remove all this bullshit? i'm sorry but if you are going to release globally in this day and age, you'll have to price globally.

    2. Re:I can attest to this by kamapuaa · · Score: 1

      Because people think they are entitled to the latest Hollywood entertainments, and if they don't have the money then stealing is totally OK?

      This is a great rationalization. I think I'm entitled to a Mercedes M class, however I can't afford one. Guess I'll just break into the lot tonight.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:I can attest to this by Anonymous Coward · · Score: 0

      > There's no viable affordable legal option.

      Of course there is: do without the movies / music / games.

      I cannot afford to buy a car, but I didn't go out and steal one because The Car Industry prices cars out of my range. I make do with walking and with using buses.

    4. Re:I can attest to this by bug1 · · Score: 2

      Still there are people are who dont understand the difference between real stuff and images of real stuff.

      I give you two homework questions
        - What does transitive mean ?
        - How does this legally relate to theft ?

    5. Re:I can attest to this by cheekyjohnson · · Score: 1

      I wonder if people truly believe that comparing theft of physical objects that someone owns to the potential loss of potential profit (in this case, there is no loss of potential profit to begin with). One causes a loss of property to a person, the other causes a loss of... nothing (not even potential profit in this case).

      How is that theft? If he can't get the movies/music/games anyway, then how could downloading them possibly cause a loss of potential profit (which I don't think is theft, anyway).

      --
      Filthy, filthy copyrapists!
    6. Re:I can attest to this by gnasher719 · · Score: 1

      I wonder if people truly believe that comparing theft of physical objects that someone owns to the potential loss of potential profit (in this case, there is no loss of potential profit to begin with). One causes a loss of property to a person, the other causes a loss of... nothing (not even potential profit in this case).

      If you get fired for no reason, you loose ... nothing. If a restaurant refuses to serve you, you loose ... nothing.

    7. Re:I can attest to this by Bert64 · · Score: 1

      If you can produce a clone of a Mercedes M class then more power to you...

      Copyright infringement is not "stealing" and cannot be equated to breaking into a lot to steal a car. It doesn't require breaking into anywhere and removing items, you are making a perfect copy and not depriving anyone of the original.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:I can attest to this by cheekyjohnson · · Score: 1

      If you get fired for no reason, you loose ... nothing.

      Other than your job? Right.

      If a restaurant refuses to serve you, you loose ... nothing.

      Other than the time you used getting there (but that's really your own fault)? Right.

      --
      Filthy, filthy copyrapists!
    9. Re:I can attest to this by rapidreload · · Score: 1

      Copyright infringement is not "stealing" and cannot be equated to breaking into a lot to steal a car. It doesn't require breaking into anywhere and removing items, you are making a perfect copy and not depriving anyone of the original.

      It is, however, illegal and unsustainable.

      The cost of a car is not just made up of its physical components. The research, design, prototyping, test runs, legal and all others associated costs with creating a vehicle take up a portion of each unit sold. Even when you've made a copy and not deprived anyone of the original, there is a loss involved assuming you would have purchased the car if the option to copy wasn't available.

      Same applies to games and other software.

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
  26. Re:I for one... by Anonymous Coward · · Score: 1

    Yeah, it certainly helps me run those games I bought a few years back, especially the DRM that's not Windows 7 compatible.

  27. Of course it's a service problem... by QuasiSteve · · Score: 0

    So let's say The Industry sets up a system where you can legally get, for a fee

    • any movie/TV show/piece of music ever made
    • including those currently in the theaters (delayed by, at most, 2 weeks - let's let them have that much, shall we?)
    • at high qualities, specifically targeting devices (why download the 9GB 1080p MKV with all the audio tracks, subtitles, etc. if your target is an iPhone, right?), including the originals
    • available at any time you want
    • both streaming (if applicable) and for download
    • without DRM
    • without in-content advertising
    • without watermarking
    • without piracy warnings
    • including any disc/box art, etc.
    • set up deals to interface it with e.g. IMDB, popular songtext sites, YouTube, etc.
    • allow unrestricted (except to the content) public access
    • set up an easy 'account' system, let people log in using facebook (I dunno, people seem to like it, I guess), Google, whatever. - but don't require it (one-off buyers)
    • don't track people's purchasing behavior other than for the purposes of recommending further content
    • allow unrestricted access to APIs to easily embed e.g. lists of favorite movies, etc.
    • allow previews
    • price it at, say, $0.99/song, $1.50/TV episode, $3/movie
    • allow payment by whatever form is in popular demand - Credit Cards, PayPal, Google Checkout, whatever.

    Personally, I'd make use of such a service immediately.

    However, an entrepreneuring Pirate will just duplicate the above (in no small part helped by it - why cam/rip/whatever if anybody can download, legally, and supply?) and offer an additional service: Free.

    Yup. Sounds like a service problem to me.

    1. Re:Of course it's a service problem... by joocemann · · Score: 4, Interesting

      I agree completely.

      Check this out.... I played bf2 so seriously and competitively that my clan has won a world championship (TGL 8v8). My clan, including me, has been awaiting bf3 for years. It recently came out, and I still don't own it.... they require you dl and install EA's clone of steam and run it alongsde the game, and then the server browser uses an external web browser...... uhhhh.. no.

      I won't accept that trash. Game looks awesome, and I very highly anticipated it (having spent thousands of hours on the predecessors)..... but they're asking too much of me. I will pay an extra $5 on the price if that mde them happy, but in truth they want more from me than I'm willing to give.

      I know I'm not the only one to hold out.

    2. Re:Of course it's a service problem... by j_sp_r · · Score: 1

      If the above service is provided, it has a huge advantage over pirate content to most people
      - No need to download using "torrents" from a shady site with shady advertising
      - Avoids viruses/trojan from the less reliable file sharing sites ( not a big problem now, but that could be "arranged" by the power-that-be)

      I think the price can easily be
      $1 a song
      $3 a TV episodes (how much does a single viewer bring in in advertising fees? Might add a selection $1,00 with advertising, $3,00 without)
      $5 - $6 (50% of a movie ticket seems reasonable, smaller screen, worse sound system). Multiple views allowed.

      $1 - $2 for a one-off streaming solution to your whatever-player connected to the TV (Same pricing as renting a redbox DVD).

      And a netflix-like streaming service for older movies.

      Do not try to limit personal sharing by DRM, but distribute huge, high-quality sites over a really fat internet pipe that can be streamed, so the price you pay is partly for the convenience of not having to copy the file, walk to your friend, copy it to his computer and watch it.

    3. Re:Of course it's a service problem... by Anonymous Coward · · Score: 2, Insightful

      However, an entrepreneuring Pirate will just duplicate the above and offer an additional service: Free.

      But there are also a number of services that many people find valuable that the pirate can't provide, such as "Not breaking the law" and "Supporting the artists".

      If the legal service is as convenient as the illegal service, and the only differences are the price and the legality, a lot of people will choose the legal service rather than the free service, even if the legal service is significantly more expensive. Again, we have evidence for this in the form of Steam, which manages somehow to sell games for $60 that you could pirate for free. If price was the problem, Steam would have failed long ago.

    4. Re:Of course it's a service problem... by Anonymous Coward · · Score: 0

      I hear you about the EA game service.

      The server browser, however, is awesome. This is the first decent server browser in any PC based FPS that I've seen. Its not clunky, it has features none of the others have ever had, and it really works well. I hope all future games move to a similar model (or have an in game browser that actually works well...something BF and other games have never had, imo).

    5. Re:Of course it's a service problem... by Bert64 · · Score: 1

      I would use such a service, even if an equivalent pirate service was available for free... On the basis that:

      The pirates would not be offering a superior product, they would be offering the same product but with the added risk of it being illegal. With prices low enough that its effectively throw-away money there would be no reason to run the risk of using the illegitimate service.
      Also the pirate service is likely to be harder to find, likely to be less reliable and likely to have considerably less bandwidth available to it.

      As it currently stands the pirates offer a better product, the price is just one part of it.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    6. Re:Of course it's a service problem... by QuasiSteve · · Score: 1

      - No need to download using "torrents" from a shady site with shady advertising
      - Avoids viruses/trojan from the less reliable file sharing sites ( not a big problem now, but that could be "arranged" by the power-that-be)

      But then you're making assumptions about the pirate - just as I am making assumptions in that they wouldn't.

      "torrents" is already in common language use in the general public, so I'm not sure why it's in quotes. I also don't know why e.g. The Pirate Bay would be considered shady - perhaps those using it know it operates in a legal grey area of sorts, but shady? Similarly, I haven't even seen an ad there.
      Alternatively, there's lots of people who actually pay ($10/month or whatever) for access to a news server, and they visit the so-called shady NZB-indexing type sites to figure out what to actually get from them. If they were truly so shady, I wouldn't think that a random chap would be doing so in order to get content onto their brand name mediaplayer they picked up in a big name electronics store using the very interface that player provides.

      Now obviously the argument can be made eliminating all piracy is wishful thinking, just as I'm not suggesting that nobody at all would make use of the legal service.

      But all things being equal, the people who would go for the paid variant versus the free one would have very little reason to do so other than moral ones - and if they previously downloaded instead of purchasing DVDs, then their morals on that front are already fairly weak.

    7. Re:Of course it's a service problem... by Anonymous Coward · · Score: 0

      Sorry to hear that you don't like the server browser for BF3.

      I think it's unfortuate because it's actually a really good idea. When you join a game it loads in the background and you are free to continue using your PC. Who doesn't have a web browser open at all times these days? When the map is loaded and you're good to spawn, the game automatically un-minimises and away you go. I have seen a lot of people complaining about this but I haven't seen anyone who dislikes it state a reasonable breakdown as to why; it's usually just throw-away comments like 'not a real server browser' or 'this isn't how you're supposed to do things'.

      As for Origin; yeah it's a PITA not having BF3 in Steam, and I originally said I wouldn't buy BF3 because of it. Really though it's a non-issue (or at least, hasn't been an issue thus far) - because BF3 is normally launched from the Battlelog website (single and multiplayer) you never even have to look at Origin if you don't want to. There is still the issue of EA and its invasive requirements for Origin, but really it's no different to the amount and type of information that Steam collects when Valve decide they want to update their hardware surveys.

  28. Re:I for one... by smellotron · · Score: 4, Insightful

    DRM does not stop pirates, they are smart enough to circumvent it

    DRM stops "casual" pirates (pre-crack) and it increases the R&D cost for serious pirates. Take the PS3 for example: it was not cracked until the removal of Other OS. Increasing the cost of legitimate hacking and made the USB solution more attractive to research. I do not say this in support of DRM, but any counter-argument must be honest in order to succeed. DRM works for certain definitions of "works", and that angle must be addressed head-on rather than brushed aside.

  29. Re:I for one... by Anonymous Coward · · Score: 0

    Or you could say the PS3 wasn't cracked until the platform picked up steam. Why bother to crack a platform that nobody cares about?

  30. Re:I for one... by Godskitchen · · Score: 0

    Although I must say Slashdot is utterly predictable as far as general opinion to DRM, how is it a "troll post" just because you don't agree with me?

  31. Re:I for one... by Anonymous Coward · · Score: 0

    You need to correct that. Pirates didn't *bother* to crack the PS3 UNTIL OtherOs was removed. It was then cracked rather easily then after. Every implementation of DRM thusfar has been an abysmal failure. They have all been easily and rapidly broken. DRM is broken from the get go. It does not work. It does not prevent the casual pirate nor the hardcore pirate. Casual pirates wait for the hardcore pirates to crack it then download it from them. It serves no purpose whatsoever as it does not prevent piracy at all. It hardly even slows it down. All it does succeed in doing is infuriating legitimate users and prevent them from buying from your company in the future.

  32. Re:I for one... by Godskitchen · · Score: 1

    Does that logic hold true for home security? Should I do away with locks and alarm systems because all it does is "encourage" people to circumvent these safe guards? DRM serves a similar purpose to locks/alarm systems. It would prevent, or at least discourage, people who don't have the technical savvy to get around it from pirating (most people I know who pirate software are just kids/young adults who don't want to pay for anything).

  33. pot-kettle-black by Truekaiser · · Score: 1

    this is funny because a lot of people pirate steam games because they don't like being treated like thieves first.
    a pirated version of a steam game can be played at any time. not when you have a internet connection and for a lot longer then what their off-line mode allows.
    a pirated steam game is not forced to update which in turn breaks mods like what happened in skryim.
    a pirated steam game will be playable longer to as you will not loose the game when the steam servers disable said game.

    1. Re:pot-kettle-black by BlueBlade · · Score: 1

      Not sure what you're talking about, but there is no time limit on "offline mode" for steam. Or at least, if there is one, it is several years long.

      --
      Religion is the best example of mass psychosis
    2. Re:pot-kettle-black by Anonymous Coward · · Score: 0

      this is funny because a lot of people pirate steam games because they don't like being treated like thieves first.

      Correction: a lot of people tell themselves that Steam treats them as thieves anyway to help themselves rationalize away the fact that they are, in fact, genuinely thieves.*

      a pirated version of a steam game can be played at any time. not when you have a internet connection and for a lot longer then what their off-line mode allows.

      Minority interest. Most people who have an internet connection that can reasonably be used to buy games off Steam always have an internet connection. Most people do not use gaming PCs on the move.

      a pirated steam game is not forced to update which in turn breaks mods like what happened in skryim.

      Isolated instance, all the affected mods were fixed within about 24 hours anyway, and most people don't use mods anyway. For most people, the convenience of their games auto-updating is a feature that provides an advantage over pirated games where there is no guarantee of bug fixes ever being cracked and no simple way to find them.

      a pirated steam game will be playable longer to as you will not loose the game when the steam servers disable said game.

      There has never once been a single instance of the steam servers disabling a game people had bought so they could not play it any more. How about we focus on the real world, not your paranoid fantasies?

      * Of course, piracy is not actually theft and pirates are not actually thieves. I'm using your language here, not accurate terminology.

    3. Re:pot-kettle-black by Anonymous Coward · · Score: 0

      There has never once been a single instance of the steam servers disabling a game people had bought so they could not play it any more.

      Except, you know, for that widespread and well known Orange Box debacle.

  34. It's also a quality problem. by billcopc · · Score: 3, Funny

    One of the main reasons I'll download a cracked game is to try it out. Nobody releases demos anymore, and you can't trust reviews with all the goddamned shills out there. I did it for SC2, because I didn't know if it would be my thing. Well, sure enough I liked it, and bought it online the next day.

    Case in point: Need For Speed - The Run. I knew it was coming from EA Black Box, responsible for all the "wigger" installments of the NFS franchise. Installed, played for about 10 minutes, deleted. Had I paid $70 for it, I would have put it in a box, shit on it, and Fedexed it to Trip Hawkins' home address with the note "Fixed it for you".

    So, yes, Gabe is right, 'service" aka availability is a primary issue, and while price itself is not the most important factor, VALUE is. A staggering majority of major-brand games today lack value. They cost more than they're worth. In that sense, NFS The Run held very little value for me, because it's a shit game produced by a cut-rate studio and certainly does not belong in the same price bracket as, say, Skyrim, Arkham City or even F1 2011.

    --
    -Billco, Fnarg.com
    1. Re:It's also a quality problem. by Anonymous Coward · · Score: 0

      I trust Giant Bomb.

      If there's a problem with a game, they will mention it. Even if they like the game, they'll complain about the jank.

  35. benefit to others by Anonymous Coward · · Score: 2, Interesting

    Corporate suicide is not in the best interest of the shareholders. And if you read the article, (Asking a lot I know) you will find Gabe saying that actually serving your customers IS in the best interest of the shareholders.

    No one prospers unless he renders benefit to others.
            -- Tadao Yoshida, founder YKK zippers

  36. Rocksmith by alexandre_ganso · · Score: 1

    I would LOVE to buy Rocksmith.

    However, it is not only not for sale in europe - the american version does not run on european XBOXes, unlike most of the XBOX games available.

    Conclusion: I will buy it in the us, much cheaper, for sure, than they will sell when (or if) they release it in Europe, and then use a pirated version downloaded from somewhere in order to actually play it on my own console.

    Would be much easier it they stopped bitching and just sold the damn thing - either here, or unlocked.

    1. Re:Rocksmith by tepples · · Score: 1

      Then buy the U.S. version and a U.S. console.

    2. Re:Rocksmith by CronoCloud · · Score: 1

      Buy the PS3 version, PS3's (and PSP) games are region free.

    3. Re:Rocksmith by alexandre_ganso · · Score: 1

      Which will not work with any of my other games? Thanks, but, no, thanks. Then I just get the pc version. Region locks are stupid.

    4. Re:Rocksmith by alexandre_ganso · · Score: 1

      The PS3 version has a couple shortcomings:

      1) I do not own a PS3. That's two hundred-something dollars I could spend on a better guitar
      2) It's a sony product - I had a ps3 before, until they took my capability of playing my old games and using it as a pc with linux. I do not plan to buy something that becomes LESS useful with time - for that I have microsoft windows.
      3) It does not update or lets you get DLC in Europe, as they are still negotiating with some people in UK.

  37. Gabe is right... by Holammer · · Score: 2

    Almost. It's nice to buy games on steam, but unless there is a sale you pay a premium for games. Take MW3 for example, it costs 59,99€ on Steam and I just ordered it for 43€ with shipping included from a brick and mortar store and that is ass backwards. One would assume that digital distribution would have the potential to be so much cheaper than a physical product, but in Gabe's magical lala land prices are higher and they hardly ever drop at all. While I'm already mentioning MW3, lets look at Black Ops, it still costs 59.99€ on Steam but at the same B&M store I can buy it for 27€ with shipping. There are few real perks for buying the games on Steam, unless you have lots of money to burn and you really want a 'genuine' TF2 item.

  38. True, but... by sqrt(2) · · Score: 1, Insightful

    What he says is spot on, but I think pricing is still a problem. $60-80 for a game is simply too much. I won't pay that, and certainly not when I have to put up with onerous DRM, micro payments to make the game worthwhile or allow me to be competitive online, and in game advertisements. You can't have it all; I'm looking at you, EA.

    So that's why I take what I want for free. It's too expensive, and there's enough of a disconnect between the legal definition of theft and copyright infringement that I feel it's an ethical choice to make to say I'm not going to support the current copyright model, I'm going to undermine it by making it less profitable.

    Eventually when things change maybe I'll start participating in the market again, but copyright, patents, "IP" was meant to be a two way street. Lobbyists and interest groups have thrown up road blocks on the side of the street that flows back to the public good. So I feel no responsibility to hold up my end.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:True, but... by dan133 · · Score: 2

      Stop whining about price. If you don't want to pay $60, then wait a few months or a year and buy it for $19.99.

    2. Re:True, but... by sqrt(2) · · Score: 1

      But that doesn't put pressure on the system to change.

      --
      If you build it, nerds will come. Soylentnews.org
    3. Re:True, but... by Anonymous Coward · · Score: 0

      Or, you're just a cheap bastard. You still play the games you just don't pay for them. Let's look at this differently. Based on your other posts you live in California, the minimum wage there is $8.00. That means the minimum your time is worth is $8/hr. So if you play a $60 game for 7.5 hours you've invested an equal amount in time to the value of the game. Yet you still don't pay for it, because you claim you find it onerous to deal with DRM. Obviously it's worth your time, why isn't it worth your cash? - And if you have better things to spend your money on, be it rent, food, drugs, a car, whatever, then that's fine, but that doesn't make it okay to take a product that doesn't belong to you.

    4. Re:True, but... by sqrt(2) · · Score: 1

      Because DRM et al that I mentioned reduces the value of the product. It's not worth it to me @$60, but at free it is worth it. It would be worth it at $0.99 or maybe $5-10 for a AAA title, but in the current form, it's not worth what they're asking for it. But since I have an ethical and free alternative, I turn to that.

      I buy plenty of Apps and games for iOS despite the DRM and other annoyances because the price is right (usually $0.99).

      And $8.00/hr is the minimum I'm *allowed* to sell my labor by for by law, but it's not the minimum I would consider selling my labor for. You'd have to pay me more than that or give some other benefit. So that screws up your oversimplified equation.

      --
      If you build it, nerds will come. Soylentnews.org
    5. Re:True, but... by hibiki_r · · Score: 1

      But the pricing problem just leads to people buying other games, instead of to piracy. I do not buy $60 games. Heck, there are very few games I'd buy for $50. So, instead of spending my money on, say, Skyrim. I buy last year's games for $10-$20, or packs of indie games for $5.

      For piracy to be the winning option for me, it has to have a crushing advantage in service. Like, not being available in my country, and having to go through ridiculous hoops to get it to play in my hardware.

    6. Re:True, but... by CronoCloud · · Score: 1

      I have never seen a non special edition of a game go for more than 59.99 US$, I don't know where you're getting that $80 number. And still, 59.99 is actually CHEAPER than games used to cost. Game prices haven't kept pace with inflation, we're actually getting more game for less money.

    7. Re:True, but... by sqrt(2) · · Score: 1

      In many countries, the price converts to $80+ USD. Australians are routinely gouged in this way.

      --
      If you build it, nerds will come. Soylentnews.org
    8. Re:True, but... by Anonymous Coward · · Score: 0

      But if there was unbreakable DRM (or at least a noticeable downside from usnig pirated copies) or a real, tangible punishment for getting caught, you wouldn't pirate.

      You, my friend, are exactly the sort of person making the lawmen come down on pirates harder.

    9. Re:True, but... by Lumpy · · Score: 1

      $60-$80? you are pricing it far too low.

      $60 for the game to start playing.
      $20 for DLC pack #1
      $20 for DLC pack #2
      $20 for DLC pack #3

      Many times you find out that the DLC pack they enticed you to get was a worthless turd (See DLC for Fallout3 only 1 was worth it and that was becasue it raised the level cap)

      In reality to get the whole game you have to pay $120.00 for it.

      Fallout4:middle earth , aka SkyRim is the exact same way. It will have a buttload of DLC you have to buy to get the whole game you purchased.

      --
      Do not look at laser with remaining good eye.
    10. Re:True, but... by Opportunist · · Score: 2

      Actually, it does. If games don't sell for 60 bucks but they do sell for 20, makers of games will adapt to this business model or they will be pushed out of the game by makers who do.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:True, but... by Yunzil · · Score: 1

      $60-80 for a game is simply too much

      Why? If I pay $60 for, say, Fallout: New Vegas, and I play it for 200 hours (which I did), that means I spent a grand total of 30 cents an hour.

      Now you might have a point with these 10-hours-and-you're-done games that seem to be taking over.

      It's too expensive, and there's enough of a disconnect between the legal definition of theft and copyright infringement that I feel it's an ethical choice to make to say I'm not going to support the current copyright model, I'm going to undermine it by making it less profitable.

      Rationalize much?

  39. Re:I for one... by Em+Adespoton · · Score: 5, Insightful

    Let me translate that:
    Locks on homes prevent people you don't want from coming in
    DRM prevents people from accessing the content

    Only problem is... the content providers WANT people accessing the content. Locks on homes are like having a firewall, patched software and some sort of AV software on your computer... the house would work just well without the security add-ons, and so would your computer. The add-ons make it more secure.

    With DRM, the entire idea is to prevent access.

    Now, a real counter argument is that if people are grabbing pirated copies of the content, there is nothing to prove that the content is still secure and hasn't been monkeyed with by the pirates, to, say, add botnet software, a keylogger, or something else nefarious.
    Then again, some of the DRM software includes keylogger and/or botnet-like hooks that the Bad Guys can leverage, so it's probably a wash.

    If your home security system only worked when you didn't have a cold, and only worked for some members of your household, or otherwise prevented people with the right to access the home from doing so in an accustomed manner, you'd find that security feature hobbled in some manner pretty quickly. Then you get the appearance of security without the benefit... just like with DRM.

  40. The value of open. by Anonymous Coward · · Score: 0

    Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty."

    Of course charging for something diminishes it's value. Just look at open source.

    1. Re:The value of open. by Todd+Knarr · · Score: 2

      Of course charging for something diminishes it's value. Just look at open source.

      Except that DRM isn't in itself about charging for something. I don't mind paying for a product. I mind very much paying for a product and then having to jump through hoops to get it delivered to me. And then finding that some software that's not needed to use my product but required anyway before the product will allow itself to be used causes problems with other software on my machine. And then finding out that I'm not allowed to use my product even though I've paid for it, just because I want to use it somewhere other than the machine I was using when I paid for it. Or that it won't allow itself to be displayed because of the particular I/O channel I want to use (even though, remember, I paid for it and I'm not trying to make illegal copies of it). And of course wondering whether I'll be able to keep using it when the company I bought it from goes out of business or decides to change their DRM scheme and the DRM servers the product wants to talk to aren't there anymore (through no fault of mine), or if my computer breaks and I have to replace it and reload everything and of course I can't reload the product because I only got the one copy and I'm not allowed to make backups (more copies).

      Meanwhile, the illegal copy will play anywhere I want to play it. It'll keep playing as long as I have a copy, no matter what happens to anybody else's servers. I can back it up so I don't have to worry about losing my hard drive's contents. And I don't have to worry nearly as much about software conflicts.

    2. Re:The value of open. by Anonymous Coward · · Score: 0

      "Meanwhile, the illegal copy will play anywhere I want to play it. It'll keep playing as long as I have a copy, no matter what happens to anybody else's servers."

      This is exactly why for my PC, I purchased GTA Vice City and GTA IV, but I use a pirated copy of GTA San Andreas. The San Andreas game I purchased, from Gamestop no less, simply wouldn't load on my computer. I would put it in the DVD drive, it would ask me what to do, I'd let it AutoRun, and it would quit itself out and eject the disc. So too bad for Rockstar, they get my money for GTA IV on PC and Xbox, and they had me buy the trilogy of GTA for Playstation (III, VC, SA), and then the two PC titles, but SA for PC will always be a pirated game.

      I'm curious, everyone's talking about pirates making money on games. I've NEVER paid one cent for a pirated copy of a game. Download, virus check, checksum, burn to media. So people in other countries have to pay for pirated games? Us Americans should consider ourselves lucky then.

    3. Re:The value of open. by Opportunist · · Score: 1

      That's a fallacy. The price of an item does not affect its value. If you sell a pound of butter for a buck it's by no means less valuable than if you sold it for a hundred bucks. The price only determines whether someone deems the value appropriate to the price and whether he will pay the price because he deems the value of the product as appropriate to its price. There are games I won't buy at 50 bucks but I will buy when they get slashed down to 20, because I consider that to be the value of the game.

      The value of an item is only affected by itself and its properties. DRM devalues an item because it becomes less useful to the person supposed to be using it. Convenience IS actually a value property of an item. If you don't believe me, please explain the success, especially the initial success before it got cool, of Apple's latest line of iProducts. iPods neither had better sound quality nor more processing power, they also had not more space for music or were more versatile. They were, essentially, more convenient. There was very little you had to know or do to make it work. It's not easy for me to admit it, but that's what made Apple's iCrap the megaseller that they are: Convenience. The stuff works, and it works the way the customer wants. And that's all the customer cares about, in the end!

      This is also why you won't convince me that price and the fact that copied content is free is the main reason why people do it. Yes, the hunters and gatherers who 'must' have it all, for them it's a big issue because they couldn't buy it all. But they also wouldn't buy all the movies they collect, who could watch a few hundred hours of movies per day? But if money is the main reason for people to choose something, why didn't free OSS take over the software market years ago? Again, convenience. For the longest time it was quite a bit more convenient to use Windows vs. using Linux. Only now that Linux has become about as convenient to use as Windows, usage numbers start to climb noticeably.

      It's convenience. Not price.

      And DRM reduces the convenience of content. It's more convenient for me to put a movie on my media server than having to insert that DVD every time I want to watch a movie, something DRM prohibits. It's more convenient to just play a game instead of having to find the DVD to it. Hence the popularity of Steam. It's more convenient to click on "download now" than to go down to the music store for a CD. Hence the success of iTunes.

      As you can see, price doesn't play a big role here. It's simply convenience. And DRM takes away from this, and hence devalues a product. Yes, the iTunes DRM is stunning, too, so why do people put up with it? Because it doesn't keep them from using the content the way they want to. Simple as that. If your DRM still lets (most) people do what they want to do, you'll get away with it. If it cuts into what most people want to do, it will render your product devoid of value.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:The value of open. by Todd+Knarr · · Score: 1

      There's commercial pirates who make money off pirated games/software. But, as with movies and music, they aren't the ones putting it up for download. They're the ones stamping exact copies of the discs on cheap Asian production lines, duplicating the case art, and selling cheap physical copies into the regular distribution stream. And with multiple tiers of distribution the retailer may not even be aware of it, they may be getting their product through a distributor whose buyer found a really great price from a new wholesaler.

      It isn't limited to media, either. We've had cases around here of stuff at big supermarket and retail chains turning out to be counterfeit. It slipped through because it was coming through the store's normal distributor and the price was low enough to be something they couldn't pass up but not so low that it was "too good to be true".

  41. Re:I for one... by Anonymous Coward · · Score: 1

    s/don't want/can't afford/

  42. Re:Make me wonder.. by Anonymous Coward · · Score: 0
  43. Re:I for one... by Godskitchen · · Score: 0

    Don't quite follow. If I have a key/alarm code I can access my house. If I have a valid copy of a piece of software, I can access the software. Seems simple to me.

  44. Re:I for one... by wisnoskij · · Score: 1

    DRM does not stop casual or any type of pirates, from everything the general public has been told/seen from cracking groups Ubisoft with their draconian DRM was just as fast and easy to crack as every other game ever released.

    And the PS3 has nothing to do with it, that is all hardware restrictions.

    --
    Troll is not a replacement for I disagree.
  45. My pirate years by allcoolnameswheretak · · Score: 3, Interesting

    From my personal experience, I'd say piracy is a pricing AND a service problem. During my student years, I pirated almost every game except a select few I absolutely wanted to have. 50€ was alot of money for me, and downloading something from the internet was more comfortable than getting a copy from a store and sticking the CD in every time I wanted to play. I didn't have Steam back then.

    Now I'm using Steam and have a job. I've probably spent around 200-300€ on games this year, taking up many of the special discount offers on Steam, even buying games "legit" that I have pirated CDs lying around. Steam makes it easy, and now that I have the money, I don't think twice about spending 20€ on a game every month or so. From this experience I'd say that piracy has nothing todo with greed, bad intent or trickery. It's just plain lazyness and circumstance. And DRM is a waste of time that only makes things worse for paying customers.

    1. Re:My pirate years by v(*_*)vvvv · · Score: 2

      Pricing is part of the service. And pirates have advantage over price, but if they also have advantages over everything else, then they really have everything going for them.

      The only downside is guilt of not paying and fear of getting caught. Guilt will make a lot of people with the money to pay as long as they get what they want. Fear will make cowards and the paranoids pay, but then again, no one is really scared of getting caught downloading a game.

    2. Re:My pirate years by hibiki_r · · Score: 1

      When you are strapped for cash. Cheaper games will not increase sales: You will still spend your budget in games: It just will be 2 or 3 expensive games instead of 20 cheaper ones. In that case, what lowering prices does is help the publisher get some of your money when the product isn't good enough to be one of those 2 or 3 purchases.

      Now, there's also the people that will pirate everything because they want to sample everything. Those guys will not pay more no matter the price, so there's nothing a publisher can do to get the sale, which is why counting every download as a lost sale is silly. Remove the download option, and the game will just not get played, period.

    3. Re:My pirate years by black3d · · Score: 2

      I don't pay due to guilt (or fear).. I'm not sure where you got that idea that. The fact is that pirates don't have advantages over everything else. They have the advantage on price, and (in some cases, but not all) on distribution.

      The advantages I get from official suppliers of my software produce are generally, in no particular order -

      - A far greater likliehood that my software will be free of malware. Sure, it has happened *occasionally* in commercial software, usually due to bad production, but it's far safer. By comparison, pirated software is the most common malware distribution vector, after web-browser exploits. (And no, "scanners" will not pick up all malware, specifically not custom malware built by the packagers of the distro and made a functional part of the software).

      - Far better after-sales support, again, in most cases. Having a purchased license and owner's serial information gives me access to a lot of direct assistance that purchasers of the pirated versions instead rely on users of internet forums to assist them with. This is more important in commercial software than in games, generally - gaming support is usually terrible from most vendors.

      - Better support for upgrades and DLC. Frequently, it's taken many months, if not longer, before a crew has been bothered updating a pirated release to support a recent DLC. And some less popular games simply never get support for updates or DLC. There'll be pirated versions of 1.0 everywhere, and when all the game-breaking flaws are finally patched by 1.5, nobody's working on that 18-month old game anymore. You're stuck with your frequently flawed crashing version.

      - More stable products. Speaking of crashing versions, frequently DRM circumvention results in far less than stable products. Don't get me wrong, many products are faulty to begin with, but internet forums are frequently flooded with complaints about a certain bug occurring which is known to only occur on pirated versions of the game due to the methodolgy breaking it. Alas, we're long from the golden days of piracy, when Razor1911 or Class would release a pirated version which actually *fixed* bugs in games. Now everyone's pumping and dumping releases as fast as possible. That's the name of the game.

      - Download security. I can download any game from my Steam library, for instance, right now, at 1.5mb/sec (limited on my side). Half of my 400-odd games on Steam are nigh on impossible to find stable torrents for. Torrents are great for the latest and greatest games. When you want to replay something a few years later though, not so great. Usenet is touch-and-go - longer lasting, but eventually too many files get broken that the parity packs can't handle it any more. And you have all the problems listed above.

      Guilt and fear don't play into it at all.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    4. Re:My pirate years by Anonymous Coward · · Score: 0

      Perhaps this is true for you. It's unlikely though. Rather, you're trying to justify pirating. These are all very minor points that pale in comparison to "getting it free" and possibly "not having to go to the store."

      But
      1) You don't get viruses from piracy if you even halfway know what you're doing. Most people are either smart enough to take a precaution, or not smart enough to use BT
      2) Who even cares about game manuals? Increasingly they don't even bother to print that stuff, it's just put on a pdf file.
      3) No. Pirated versions will update.
      4) No. Pirated games don't crash more.
      5) So you imagine minor games from 10 years ago are more difficult to find from pirate sites than BT sites? Huh. It's impossible to say and anyway it's not relevant.

      Anyway you're sure to just come up with new reasons to justify stealing. Also, you are an aspie for having 400 games.

    5. Re:My pirate years by Opportunist · · Score: 2

      Erh... no.

      A far greater likliehood that my software will be free of malware. ...for diverging definitions of malware. I define malware as software that gets installed on my computer without benefit to me and with potentially harmful effects on my machine's integrity, confidentiality or availability. Which is the case for pretty much any form of DRM and hence pretty much the case with every legally bought software.
      I would also like to see your source for illegally copied software being a noticeable (I won't hold you to "most common", even) malware distribution vector. For the record, I work in the IT security industry and so far I could not identify game copies as a serious attack vector. The main attack vectors of 2011 were browser plugin exploits, followed closely by the ever popular "install this instantly or the sky is falling" spam, both email and webad based.

      Far better after-sales support, again, in most cases
      Yes, with commercial business software, ranging in the four and five digit price area. And I can hopefully EXPECT that when shelling out more than the average computer guy makes per month, to get some kind of sensible phone and email support. With games? Name one, just ONE, studio where you ever gotten any direct support that was worth the name and didn't consist only of form letters which may or may not have anything to do with your question.

      Better support for upgrades and DLC
      Again, the question for support stands. And DLC, well, I'd be surprised if you can't get that from the same source where you also got the game itself...

      More stable products.
      Players that bought recent UBIsoft games might have diverging opinions on the stability of legally bought vs. copied games...
      Until not too long ago, that was a very valid point and one of the main selling points for legal software: It worked, unlike the cracked versions which might only exhibit strange behaviour after a while, that might crash suddenly at some point because the crackers didn't test it throughly, because the next game patch made the crack go berserk... it's no longer the case. That main argument against cracking was destroyed.

      Download security
      Ok. You actually have a valid point in the list. But only for games that are older than a year, which, in turn, might fall apart as legal copies as well, with online gaming servers being turned off and the damocletian sword of a authentication server shutdown looming over the head of pretty much all such DRMified games... Not really that big an asset.

      There was one big asset of legally bought games: Convenience. It was for the longest time more convenient to buy a game legally vs. copying it from somewhere. You take the CD you bought, you slipped it in, installed, often it just downloaded the latest patch automatically, and you went off to your adventure. With cracks, it was usually puzzling together the CD, reading the cracking instructions carefully, installing (often involving some copying by hand and shuffling files about), applying a crack, noticing that it was for a different version, finding a crack for a matching version... That asset was destroyed when DRM made it actually more tedious to play a game legally than to crack it.

      If studios can return to this practice where they actually offer players games that "just work", sales will pick up instantly. People want stuff that "just works", no matter the price, it can cost a fortune if it delivers what people want. For reference, see Apple and its iCrap.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:My pirate years by v(*_*)vvvv · · Score: 1

      Right, those are all upsides of legitimate copies. In your case the upsides make you pay, not the downsides.

      I mentioned fear and guilt as two possible downsides. The law and the relevant ad campaigns usually play on both. But my point was that they are kind of weak, and that yes, the upsides are where the choices are being made, of which you proved to be a perfect example.

      We can definitely add peace-of-mind to the upside, but this is part of the service which the pirates provide, so in this case the pirates are failing in service... If pirates had equal or better service, only the downsides would come into play.

    7. Re:My pirate years by black3d · · Score: 1

      Most of what you've said is quite correct. Some of it I had already covered, but I'll clairfy some points - and add that what I was listing was purely from my personal experience. Ie, the reasons why I purchase almost all of my software legitimately, rather than pirating it. For example, product stability. While it may be true that some DRMd products have caused massive headaches for many users, they haven't for me. If I start experiencing that, I may switch to pirated alternatives (as those people who do presumably started down that path for a reason - be it cost or convenience or DRM, etc), but in the meantime my experience remains true.

      I would also like to see your source for illegally copied software being a noticeable (I won't hold you to "most common", even) malware distribution vector. For the record, I work in the IT security industry and so far I could not identify game copies as a serious attack vector. The main attack vectors of 2011 were browser plugin exploits, followed closely by the ever popular "install this instantly or the sky is falling" spam, both email and webad based.

      Quite right, and I did say "after browser exploits". I was fairly imprecise here, as I'm referring to idendification of risk sources rather than actual infections. At my ISP we perform automated builds and scans of all usenet binaries we recieve to our NNTP servers (from our upstream provider - we don't identify or build our customers NNTP downloads from other sources). Over 90% of the binaries we recieve are infected with common malware. A portion of the remainder is going to be infected with custom or deeper, triggered malware. This is as opposed to less than 15% of the individual domains that are visited by our customers being known malware havens. So, I do apologise for the lack of clarity and allow me to reword:
      - Pirated software is an extremely common attack vector. It's not necessarily a common infection method, however, as generally most savvy users of Bittorrent, Usenet, and P2P software are somewhat practised in spotting and avoiding malicious software.

      With games? Name one, just ONE, studio where you ever gotten any direct support that was worth the name and didn't consist only of form letters which may or may not have anything to do with your question.

      To be fair, I did say "This is more important in commercial software than in games, generally - gaming support is usually terrible from most vendors.". Indeed the only support from a game vendor I could mention regarding this is Blizzard, as I've had excellent telephone support from them - however they're not the norm as in the case of World of Warcraft I have in the past been paying for a monthly service subscription which comes with an expectation of support - which is irrelevant in the case of most other games. And I agree with you - game publishers are terrible for after-sales service. Once they've got your money, they don't care. They know you'll be back for the next game regardless. Commercial vendors however have a different relationship with customers and want to keep you on their side for a product range.

      Players that bought recent UBIsoft games might have diverging opinions on the stability of legally bought vs. copied games...

      I consider the Ubisoft debacles recently the exception rather than the rule. I haven't had any difficulty with Ubisoft games - but I accept they do occur - especially as some of their "always-on DRM" in some of their titles are public fact. In cases where this occurs, I recommend we continue to vote with our wallet and avoid encouraging manufacturers to do this.

      If studios can return to this practice where they actually offer players games that "just work", sales will pick up instantly.

      Agreed. I was only giving reasons why I purchase legally as opposed to pirating. If it was made more convenient for me, I'm sure I'd buy more.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    8. Re:My pirate years by black3d · · Score: 1

      I'm sorry, I think you misunderstood my post entirely. I'm not trying to justify piracy at all, quite the opposite. I was saying that I pay for all my products, and here's the reasons why.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
  46. Quit whining, you sound like an entitled brat. by Anonymous Coward · · Score: 0, Insightful

    Buyers avoiding paying more then $15-20 for DRM laden crap they don't own.

    Yeah, there's some serious fucked-up valuation going on here.

    It is extremely strange that people who will happily pay $30 on going to a movie, $60 on eating out, potentially hundreds or thousands of dollars on a vacation - things that by their very nature you can only possess for a very limited period of time - will then complain that $30 is "too expensive" for a game that provides many hours of fun, simply because in theory they might no longer be able to play it if in many years' time a DRM server is hypothetically switched off without a no-DRM patch being released.

    I mean, seriously? Even if Steam's servers were turned off tomorrow, the games I've played on Steam would still represent some of the best value for money of any of the entertainment/leisure purchases I've made in the last few years.

    Seriously, try applying your logic to a restaurant some time. Go in there and announce that because you bought a full-price meal there five years ago, they owe you more food whenever you demand it. When they try to explain that it doesn't work that way, accuse them of being immoral and denying you rights that you self-evidently possess.

    Enjoy explaining your actions to the cops when they arrive. Then grow up and stop acting so fucking entitled.

    Also, I am using far too many emphasis tags. Sorry about that. Your dumbness is rubbing off on me.

    1. Re:Quit whining, you sound like an entitled brat. by cheekyjohnson · · Score: 1

      It is extremely strange that people who will happily pay $30 on going to a movie

      Which people? I would do no such thing.

      --
      Filthy, filthy copyrapists!
    2. Re:Quit whining, you sound like an entitled brat. by bemymonkey · · Score: 1

      Can you get the $30 movie experience at home for free? The big screen, 400 gazillion channel surround sound, that same popcorn, the same atmosphere, the same idiots yelling at the screen during horror movies... some people seem to like the experience and are willing to pay for it.

      How about the $60 meal? Can you sit at home for free and wait for a meal to magically appear without paying for it?

      Games, on the other hand, are played at home in exactly the same way whether you pay for them or pirate them. That's what makes it easy to say "Geee, I'm not paying $20 for a DRM-laden piece of crap!"

      Not saying it's right, just that it's different from the movie theater experience or going out to eat.

    3. Re:Quit whining, you sound like an entitled brat. by Bert64 · · Score: 1

      I doubt i'd really want the $30 movie experience at home...

      You touched on the idiots yelling at the screen, but add to that the idiots eating the nosiest possible food in the noisiest way (why do they sell such noisy food for consumption during movies?), or using mobile phones, or talking, or even falling asleep and snoring... The fact that the food and drink on offer is usually extremely poor quality and exceedingly unhealthy.. The seats are generally uncomfortable, excessively cramped and/or dirty, and you can quite often get someone extremely tall sat in front of you.

      At home the screen may not be as big, but projectors are widely available these days and you can generally sit close enough to make up the difference... Also you will sit relatively straight to the screen, whereas in a cinema there are only a few seats which are in optimal locations while others will have a very poor view. Similarly you can get a pretty good surround sound system at home, and you can position yourself optimally in relation to it.
      And on the other hand, many cinema systems are old and outdated so might not even be as good as what you buy for home use.

      Plus don't forget toilet breaks, once you've guzzled the ridiculous size soft drink they sold you, sooner or later you will need the toilet... At home you could pause, in a cinema you can't and will end up missing some of the movie.

      As for a $60 meal, well someone actually has to prepare that meal for you, you can't just replicate one like they do in star trek, but you can replicate games and movies.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:Quit whining, you sound like an entitled brat. by bemymonkey · · Score: 1

      Agreed 100% on the cinema crap. Even worse: My girlfriend loves going to the cinema, but doesn't understand a word of English... so I end up being dragged into German-dubbed crap.

      The only good thing: They sell pretty decent beer at the snack bars...

    5. Re:Quit whining, you sound like an entitled brat. by Pentium100 · · Score: 1

      It is all expectations and the perceived cost of making my copy.

      I can understand paying $30 for a movie. After all, the projector uses quite a lot of power, the building itself has to be maintained etc, in short, there are costs associated with each showing. I also get exactly what I expected - the ability to see the movie once.If I want to see the movie again, they will have to show it again.
      I can understand paying $60 in a restaurant. The food had to be prepared, the ingredients cost money and the staff needs salaries, that is, I can kind-of see where that money went. Again, I get exactly what I expected - the food, which, of course, I can only eat once, but to me it is worth the money. If I want to eat there again, they will have to prepare the food again.
      I can understand paying $a_lot for a vacation because it seems worth it to me, again, I get what I expected. The fact that the vacation does not last forever is not artificial. Also, if I go there again, a lot of the costs will be incurred again.

      If I buy a camera, I pay for the R&D costs and the costs of making my camera. The camera is mine forever, well, at least until it wears out (and I hope it is well built, or at least can be repaired) or lost/destroyed (depends on how careful I am). As you see, big part of this depends on me, not the manufacturer. If the manufacturer makes cameras that wear out after 1 year, I will buy a camera from another manufacturer. If I want another camera, it will have to be made again, so the cost of manufacture will be incurred again

      Now, we get to games. Games cost a lot to develop, but almost nothing to copy. So, when I buy a copy, I pay for part of the development costs (which were incurred only once per each game, not copy) and the full cost of copying (which is much smaller compared to the development costs, or so everybody says). Also, a game is a finished product, like the camera, so I should not pay for it continuously, because I do not get any continuous service (MMOs are exception). So, I should be able to use it like the camera - buy once, use forever, because it was made only once. Also, if I want to buy another copy of the game,only the small copying costs are incurred, but I can justify it if I really want another copy (to give to a friend perhaps). Also, while I may lose the camera, that depends on me, not some company, as is the case with DRM games. I would not buy a camera that stopped working when the manufacturer went out of business, why should I buy such a game?
      I have devices that are 40 years old or older. Not only the factory is out of business, but the entire country that made them (the USSR) no longer exists. The devices still work, there is not reason they should stop working.

      So, why should I pay continuously for something you did only once (develop the game)?

    6. Re:Quit whining, you sound like an entitled brat. by Bert64 · · Score: 1

      If only, the cinemas around here are alcohol free zones. That said, people are rowdy enough in them without adding alcohol to the mix...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  47. Re:It's Just Wrong by Squiddie · · Score: 5, Funny

    But Jesus was the first pirate. He "copied" bread and fish for tons of people who wanted it. Doesn't that mean that good Christians should advocate sharing and copying, or as you refer to it, "piracy?"

  48. Re:I for one... by Anonymous Coward · · Score: 0

    Well, as said above, you need some sort of protection against "uncle bob copying his original disk to all his friends", but trying to fight off anyone else is a waste of time and resources, and generally ends up on a solution that makes your end product worse than the pirate version.

  49. Valve has the best anti piracy strategy. by Anonymous Coward · · Score: 0

    By not releasing, talking about, or possibly even developing the next chapter in the Half-Life series they have assured, 100%, that there are no pirated copies in the wild. Look on any P2P service or torrent site and you won't find it! They have completely beaten the pirates with their new strategy, DC has also seemed to take this strategy with good Superman games...

  50. Re:I for one... by smellotron · · Score: 1

    DRM does not stop casual or any type of pirates, from everything the general public has been told/seen from cracking groups Ubisoft with their draconian DRM was just as fast and easy to crack as every other game ever released.

    By your admission that there exist "cracking groups" my statement is justified. The average person lacks the expertise to break most DRM schemes and therefore relies upon experts, even if the task is dead simple for said experts. Really, stop trying to pretend that it isn't an arms race. Solid arguments against DRM focus on the fact that it's wrong, not that it's ineffective.

  51. antipiracy measures by circletimessquare · · Score: 1

    punishes honest consumers and doesn't effect real pirates at all

    once you realize the truth of that, you stop trying to fight piracy and start thinking of revenue flows in ways that have nothing to do with piracy and controlling digital media access

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:antipiracy measures by Opportunist · · Score: 1

      That's not the point. Not at all.

      There are two reasons for the kind of DRM we face today.

      First, shareholders and investors want to see that you "do something" against copying. Now, the usual shareholder/investor isn't quite the most tech-savvy person. They're also not the usual gamer crowd. They are investors. And whether they invest in games, in business software or in rubber boots, it's all the same to them. And they know about the same about any products they invest in: Nothing. They also don't understand and frankly don't want to understand anything about it, for them, it's all the same: I put money in, and I expect you to put money out.
      Now, you first of all have to promise them a revenue for them to come and dump money on you. How do you do that while giving your boastful statements some kind of credibility? By showing them just how many people play your games. And they calculate: X people playing the game, times 50 bucks per item, with near zero variable cost ... wow, dingdingding, fat cash!
      What the studio of course didn't mention in the statement is that they of course included everyone that ever downloaded the game from a less legal source as a "player". And of course Mr. investor is disappointed when he sees the turnout being about 10% of what he expected. Dutifully, studio will inform him that it's all due to 90% of the people "stealing" the game.
      And here's where the demand to "do something about that!" comes in. So they do.

      The other reason, especially for the more recent variants of DRM, from mandatory registration to the "permanent online" requirement, is control. This is actually the holy grail of the content business, the total and absolute control over it. First of all, it's controlling the second hand market. Every second hand sale is a direct cut into the profit. Especially in this time where games with any noticeable replay value are becoming rare and it's quite possible to hack through a game in less than a weekend. Moreover, the level of control this kind of DRM offers also enables a studio to dictate for how long you can actually play a game. Which is especially interesting for companies who crank out annual versions of their games (a certain sports game creator is rather infamous for creating "$gamename $year" with reliable regularity...), where the essence of the game changes minimally by now, we're at the point where there is simply very little you can "add" to a game, except changing the shirt textures to match the current season, and where the incentive for a player to actually go out and shell out another 50 bucks to play what is essentially the same game he already has is quite minimal. To be able to simply "shut down" the game and force him to go and buy it again is very interesting for such a studio.

      Of course, neither point makes a good argument for the public. So piracy it is!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:antipiracy measures by circletimessquare · · Score: 1

      So we're at an interface. Dinosaurs from the preInternet age in positions of power. The dinosaurs will die off, and those who get it will fill the niches of power, and life will go on without this pointless drama.

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    3. Re:antipiracy measures by Opportunist · · Score: 1

      Sadly, I don't really expect that to happen. I've seen investor meetings, investors aren't the ancient dodderers that remind one of Ebeneezer Scrooge or Mr. Burns, who are completely out of touch with reality and are stuck in the technology of the 1920s. You're dealing with people in their 30s, who just happen to have a completely different mindset from you or me. It was an eye opener for me when I had to attend a few management conventions (yeah, I may play with those kids now), and I noticed that these people have a (to me) very alien mindset, but in itself it is very consistent and, ignoring reality, quite logical.

      The game they play has nothing to do with reality, their in the "make money fast" game. Oddly, in this game it can mean money to NOT sell something and to NOT be profitable. Even without going short on stocks and "betting" on falling stocks. Quite the opposite, for some odd reason that I don't quite grok, stocks are rising when companies make what I'd perceive as blunders because it lowers their revenue and their gain.

      Don't ask me how that works, if I knew I'd have a far better paying job. My guess is that it's all a big circle jerk of managers who think that everyone's doing the right thing despite everyone doing what's bluntly wrong in every sense of market economy, and hence everyone considers stocks of companies who do the wrong thing, perceived as the right thing, as valuable. Because one thing I actually learned, stock value and company value have nothing to do with productivity or real revenue of a company. It's all in the expectations of the analysts.

      You expect people who play in this sick, twisted kind of game to make rational (in the sense that you and me and any sane person would consider rational) decisions? I'm not even so sure that they don't understand what's going on, maybe it's just something everyone who's playing the money game considers "good".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  52. Re:I for one... by smellotron · · Score: 2

    You need to correct that. Pirates didn't *bother* to crack the PS3 UNTIL OtherOs was removed. It was then cracked rather easily then after.

    I know that. Prior to the removal of OtherOS, the cost to crack the PS3 was higher than the cost to use a supported platform feature. After its removal, cracking became an attractive target (and as you point out, it didn't take long).

  53. Re:I for one... by wisnoskij · · Score: 1

    What? no.
    The average person cannot crack anything, pre, post, or current DRM. You do not even need copy protection to stop the average person.
    I guaranty you, the average person that they companies are worried about would not even be able to get around anything ever created to slow or stop pirating.

    DRM is not about copy protection, DRM is about restricting the use of a product to paying customers. It is not some fundamental improved technique of copy protection as it is fundamentally the same to crack. and as it has since the dawn of the computer takes interested and technically skilful individual/group to get around.
    Not that any programmer cannot learn the ropes in a matter of hours.

    --
    Troll is not a replacement for I disagree.
  54. Which bin is "No Export For You"? by tepples · · Score: 1

    Into which of your proposed 14 bins does "The publisher has declined to make the video game available for sale at all in my home country" fall?

  55. Prohibitive import duties by tepples · · Score: 2

    Also the legal DVDs are sold at much higher prices than in the US.

    That might not be the fault of the studios as much as of national governments. Brazil and several other Latin American countries have prohibitive import duties for home entertainment products. Vote in a government that gets its revenue from things other than imports.

    1. Re:Prohibitive import duties by CronoCloud · · Score: 2

      Yeah, the import duties are there to protect their home grown movie/software industries from masses of Euro and American high quality media/games.

    2. Re:Prohibitive import duties by Anonymous Coward · · Score: 0

      Taking in account that at least here in Argentina, most of the homegrown goverment backed movies and tv series are nothing more than political proselytism
      And that the game developers are purely flash-web-icrap developers whose software i wouldnt touch with a 10foot pole...
      Yeah, protect the industry.

  56. Re:I for one... by Xtravar · · Score: 1

    Precisely why I have a computer for each purpose. I mean, this goes both ways - music software and audio drivers can be a nightmare with regards to DRM and instability.

    If my recording PC gets fubar'd, I can just format, reinstall, and use my network backups... same with the gaming PC. It's sad, but that's the way it has to be until virtualization is fast enough to run these things. Workstation PC is Linux, which just doesn't get screwed up on the same level as Windows does.

    --
    Buckle your ROFL belt, we're in for some LOLs.
  57. Like BF3? by saleenS281 · · Score: 1

    You mean like how they forced EA to release BF3 to steam without their DRM that bordered on spyware? Oh, right, they never did get BF3, because the publishers are more powerful than you apparently give them credit for.

    1. Re:Like BF3? by TyFoN · · Score: 2

      But how many sales did EA lose because of this? They lost me at least. I'm not going to install the Origin crap on my computer.

  58. Re:I for one... by complete+loony · · Score: 1

    Heck for the last few years there's been heaps of memory patcher's for steam, at least one of them working with the current version. Copy the game content from someone and you can play it (no multiplayer servers obviously).

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  59. dead end-pc gaming by Anonymous Coward · · Score: 0

    well you either choose to buy the game for a relatively high price
    or have it for free but with some malware sauce
    pick your poison
    i pick indie

  60. Re:It's Just Wrong by spire3661 · · Score: 1

    As long as the business side of content creation continues to load their side of the social bargain, neither side can claim the moral high ground. Piracy is not right, but neither is life of the author+70 years, RETROACTIVELY to save a mouse from entering the public domain. I would also like to remind you that copyright infringement is not stealing from most logical perspectives. Its a COMPLETELY distinct and separate crime from stealing from pretty much any legal standpoint.

    --
    Good-bye
  61. Then why isn't Half Life 2 Steamless? by Anonymous Coward · · Score: 0

    I know we're not a huge segment of the buying public, but I have several friends who are like me:

    - We like to play computer games on our Windows PCs.

    - We're willing and ready to buy such games, and have done so many times in the past.

    - We only like to play in single-player mode, offline, sometimes with our kids, or with friends sitting there in the room with each other, instead of online.

    - We use Linux machines for accessing the Internet, and would never connect a Windows machine to the Internet. (We think you'd have to be crazy to do that. We especially would never connect one of our kids' Windows computers to the Internet).

    - We will never, ever, ever use Steam. Hear me again, Gabe: We will never, ever, ever use Steam.

    As such, I have never purchased Half Life 2. The very concept of Steam incenses me so much, what Valve has done with gaming requiring an Internet connection is so disgusting, I have never even bothered to pirate it.

    Please, don't lay that crap on me about how "But you only have to connect one time, and then you can play offline for as long as you want." We're never going to connect our Windows PCs to the Internet. Don't you get it?

    What this adds up to is a lost sale, but a lingering potential sale. Half Life 2 has been out since 2004, almost 8 years now. I loved Half Life 1, play it all the time (including with my kids), and would really like to play Half Life 2. But I never will, unless I pirate it.

    Or, unless Gabe takes his head out of his ass and makes it Steamless. Just how much profit does greedy Valve want to wring out of the game (or does it actually wring out, at this late date?) by keeping it Steam-ified? After a certain amount of time, doesn't it make sense to assume you've made most of the DRM'd (Steamed) sales you're going to make, so maybe you can try to send the game Steamless after 8 fricking years and see if you can flush guys like me out for a few more bucks? If Half Life 2 was Steamless, I'd buy it immediately. That goes for a lot of Valve's games.

    So, yeah, Gabe, you're STILL not providing better value like you think you are. There is still an often out-shouted minority out here, but nevertheless who still make up reasonably sized numbers of potential customers, who said then, say now, and will always say, "Steam sucks and we will NEVER, EVER use Steam."

    1. Re:Then why isn't Half Life 2 Steamless? by CronoCloud · · Score: 1

      You do know that Half-Life 2 is available on platforms that don't use Windows or Steam, meaning the PS3 and Xbox360. I run LInux on the PC and game on my PS3 myself.

    2. Re:Then why isn't Half Life 2 Steamless? by Anonymous Coward · · Score: 0

      Respectfully, you should go back and re-read my post.

      You missed the part about only wanting to play games on PCs.

    3. Re:Then why isn't Half Life 2 Steamless? by CronoCloud · · Score: 1

      yes, I saw that, but your viewpoint is well....silly, because you can't have it both ways.

      If you want to play games on PC's that means Windows and in some cases means having that Windows machine connected to the Internet., if you are not willing to put up with windows/Steam, then you either play on consoles or just simply not play games, it's that simple. You want to play HL2 but you are not willing to do what you have to do to play it.

    4. Re:Then why isn't Half Life 2 Steamless? by self+assembled+struc · · Score: 1

      How's that tinfoil hat feel on your head?

      There are several ways to connect a windows machine to the Internet in a safe fashion. Run it through a firewall, turn off unneccessary services and use chrome or firefox.

      Problem solved. I have several machines that all NAT through an old Linux box. Firewall blocks all incoming ports, allows ports 80, 443 and 22 out. one of those machines is a windows 7 box for playing games. It used to be xp. Ive had it an had it online for over 10 years now without a SINGLE infection ever.

      You sound smart so just don't do dumb shit

    5. Re:Then why isn't Half Life 2 Steamless? by Anonymous Coward · · Score: 0

      Exactly, you get it. For 8 years they have stupidly denied themselves a sale.

      Valve, don't talk to me about piracy or pricing until you have fixed your business model to sell to people who want to buy.

    6. Re:Then why isn't Half Life 2 Steamless? by Anonymous Coward · · Score: 0

      Oh, since YOU never had an infection, that makes Windows connected to the Internet okay?

      Sorry, I'm reasonably smart, but not all of us are computer scientists or do computer networking for a living. You're saying I should take my Windows machines which are in various rooms in the house far from the Internet connection, and run a bunch of wires or connect wirelessly (if that will even work from some areas like the basement), create a network, turn off services, install a firewall, selectively turn on and off ports, oh and of course try to download security patches for the Windows machines as fast as a neutrino (from what I've read, physically impossible, since new Windows machines connected to the Internet get infected faster than one can download and install patches), risk infecting the rest of my network ... and that's somehow smarter than just leaving everything just as it is and simply, OFFLINE, installing a game from a disk?

      No, what you're recommending is the dumb shit.

      Windows isn't worth all that trouble. I only use Windows for PC games, period. The things you mention would only be worth it if I were using Windows for more than that, for Internet related activities, and I don't know anyone stupid enough to do that.

      But you know, you've convinced me of something. With such misguided and disrespectful responses as yours, I think I will go ahead and pirate the game after all. And share it widely. I'm tired of being treated like a jerk for wanting to be a customer.

  62. he gets it by Tom · · Score: 3, Insightful

    Absolutely agree.

    There is one more aspect he forgets to mention:

    Dear publishers, if you put out all this DRM and copy-protection and basically treat me like a criminal, then who am I to argue with you? I'll use The Pirate Bay, because apparently that's what you expect me to do.

    If you treat me like a valued customer, then I will be one. There's a shelf full of boxes right next to me proving that I'm quite willing to spend money on games. But I don't enter into business relationships with people who disrespect me. I'd rather respond by disrespecting them as well.

    --
    Assorted stuff I do sometimes: Lemuria.org
  63. "Uncertainty" Fatso is using that buzz word too? by Jackie_Chan_Fan · · Score: 0

    Sigh

  64. Re:I for one... by 0ld_d0g · · Score: 1

    I'm curious what DRM are you talking about? SecuROM just does a simple CD check to make sure the CD is legit. Ofcource it also tries to secure itself and prevent other programs from poking around its code by installing some kernel mode components. AFAIK it does not install any audio components. I've seen DPC latency being affected more by buggy audio/video/wifi drivers than anything else. Just because a DRM solution installs a driver doesn't mean its going to bump up the latency of ALL your audio programs.

  65. DRM increases losses by Anonymous Coward · · Score: 0

    DRM makes things fragile. Nobody wants to buy things that break easily.

  66. Re:I for one... by Anonymous Coward · · Score: 1

    DRM does not stop casual or any type of pirates

    If somebody attempts to bypass DRM they are no longer a "casual" pirate. A casual pirate is somebody who takes their friend's install disc home for a night, installs the game and starts playing. They may not even realize this is illegal. That's a casual pirate. The moment you start looking for a cracked copy or downloading a keygen or what not, you're not being "casual" anymore, you're determined to do something illegal and by God you're gunna do it.

  67. It's about the customer by LibRT · · Score: 2

    This guy has identified exactly the issue, which seems to elude almost every software company, and music and video publishers too (and an astonishing amount of executives in other fields too): it is all about putting the customer first. When companies put DRM on their product, and other impediments to product satisfaction, they are putting their customer last. The problem is fundamentally one of mistaken priorities at an executive level: sometimes that manifests itself as DRM, sometimes it manifests itself as not putting a superior product out for fear of "cannibalizing" an existing product, sometimes it shows itself in hidden fees and misleading terms. These are all symptoms of the same mistaken priorities.

  68. Re:I for one... by smellotron · · Score: 1

    DRM is not about copy protection, DRM is about restricting the use of a product to paying customers.

    To implementors, DRM is about raising the rate of payment-per-user which is essentially copy protection. Onerous restrictions on paying customers are collateral damage. Sadly.

  69. Re:It's Just Wrong by Anonymous Coward · · Score: 0

    What proof do you have that game developers who want to add DRM also want 70+ years of IP protection? I'm a game developer who doesn't want people to pirate my stuff but don't give a fuck about the 70+ years crap - which BTW is irrelevant here because that only applies to music/movies/books and such 'literary' stuff and not games specifically. http://www.copyright.gov/fls/fl108.html

    If you make a digital copy of the exact order of 0s and 1s on your computer, you are enjoying the fruits of someone elses labor while denying them just compensation. Stealing is denying someone just compensation. It doesn't have to by physical goods.

    You might say why are they entitled to just compensation? Because society has decided to allow artists to choose how they get compensated. Artists choose to create works before they get paid to do so. Or they might get commissioned to create and paid before. Its THEIR choice.

    You are free to not support these Artists because you disagree with their business model by supporting other alternatives.

    http://www.jamendo.com/en/

    http://www.spotify.com/

    https://mog.com/

    etc, etc

  70. Re:I for one... by robot256 · · Score: 2

    The part you are missing is the part where Ubisoft's DRM servers go down and you CAN'T access the software you paid for. You did not buy a license to use the software whenever you want, you bought a license to use the software whenever they let you. Hence the analogy to an alarm system that locks out both unauthorized and authorized users.

  71. No Internet sometimes equals NO single player by Anonymous Coward · · Score: 0

    Posted this before but will post again since this story fits more....

    Lost Internet and cable TV for 3 days due to recent snow storm. Next street over lost power so I think Charter's Telecom equipment was on that street. My street still had power. Wanted to play single player game on Steam but couldn't since no Internet. Steam asked if I wanted to play off-line. Click yes and then got an error. Tried the off-line mode feature, still doesn't work.

    Read online later than other people have encountered similar problems. I know the Valve game I played can be cracked to play without Steam. But I bought it and all my other Steam games and don't want to go this route. I, a legit customer, gets screwed while pirates are able to enjoy their games.

    I wrote tech support about it but received a form letter saying they get too much email and may not respond to all inquiries. It's been a month. Screw you Valve!

  72. Re:I for one... by geminidomino · · Score: 1

    Locks let the legitimate residents in and out, and keep out the intruders.

    DRM locks legitimate users out, and does nothing to stop teh ebil piratees.

    So yeah, if your home security company works like DRM, then you'd be doing everyone a favor by doing away with them.

  73. Re:I for one... by geminidomino · · Score: 1

    Downmodding is a perfectly acceptable response to shilling and astroturfing. And since your post could have been lifted verbatim from any one of a dozen PR dribble pieces from Kotick, Guillaume de Fondaumiere, or any of those other crybabies, it's not an unreasonable conclusion to draw.

  74. Re:It's Just Wrong by retchdog · · Score: 0

    "we have but 5 cds and 2 dvds, unless we go to best buy."

    taking the 5 cds and 2 dvds, and looking up to bittorrent, He ripped them and shared them and kept downloading to set before his disciples.

    and they did watch and listen, and were satisfied, and the unwatched files filled twelve hard drives.

    --
    "They were pure niggers." – Noam Chomsky
  75. Re:It's Just Wrong by cheekyjohnson · · Score: 2

    Stealing is denying someone just compensation.

    I'd say stealing is taking something that someone already owns away from that. Afterwards, they will no longer have it at all. Or, at least, that's what I think the average person thinks when they hear/read the word.

    --
    Filthy, filthy copyrapists!
  76. Re:It's Just Wrong by cheekyjohnson · · Score: 1

    Piracy is not right

    What is "right"? What is "wrong"? Seems subjective to me.

    --
    Filthy, filthy copyrapists!
  77. You say tomato... by Rob+Carlson · · Score: 1

    Region blocking or other barriers to access are the equivalent of infinite price. I can't tell whether Mr. Newell is mincing words or just doesn't get this. Barriers to access tend to incentivize the very behavior they are supposed to stop, namely black markets, and are therefore often counterproductive. This is true for games, for books, for drugs (legal and otherwise). See Adrian Johns' "Piracy" (http://www.amazon.com/Piracy-Intellectual-Property-Gutenberg-Gates/dp/0226401197/ref=sr_1_1?ie=UTF8&qid=1322280844&sr=8-1).

    1. Re:You say tomato... by Z00L00K · · Score: 1

      Piracy is fed by more than one factor. Region restriction is one, pricing (the price is beyond what's acceptable to pay), complicated copy protection, insulting the customer and of course just the general belief that "I don't want to pay". The last alternative is hard to do much about, but they are in general a fringe group. And we actually need that kind of people since they are sometimes the leading edge of society that breaks new ground.

      And don't ever mix up the software pirates that are around with the terrorists and real pirates that you can find in Somalia and other parts of the world that are really troubling life for people.

      And region restriction on games isn't unique - it started already with DVD players, and the sole purpose of it is to keep up the prices with little benefit for the customers. I as a customer would like to see a movie using the original speech and sound of the actors, not some kind of voiceover. But on the other hand it's good to have subtitles in my native language too, that way I'm able to catch some things that goes missing otherwise. So if I want the subtitles I may select the version that's for my region anyway regardless of any hard restrictions on the item.

      But for any content producer there should be one foremost item - don't insult your customers. And you do insult them if you make things too complicated and force them to watch five minutes of copyright warnings when they have purchased the legitimate copy of your product. The pirated copies has often stripped away such junk with no remorse. Imagine what the outrage would be when you purchase a new car and is forced to watch the EULA for a minute every time before you are able to drive the car. Or an EULA for a screwdriver? "You may only use this screwdriver for phillips screws, using it for any other purpose will void this EULA and you are no longer permitted to use this screwdriver and have to return it to us."

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    2. Re:You say tomato... by Opportunist · · Score: 1

      Convenience. It's the main selling point. Convenience. And it's stunning how many creators of content throw that asset away with almost criminal ignorance.

      Whether someone buys or copies comes down in the end on convenience. Do you care about spending 10 bucks on a DVD? Seriously? I don't. But for the 10 bucks I want MORE and not LESS than what I'd get from downloading the content. The trouble is: I get less.

      Well, not true. I get more. But that more is not only something I don't want, it's something that bothers me. It's copyright warnings, it's splash screens, it's unskippable ads, it's DVD menues I don't need, it's all the crap that doesn't ENHANCE but DIMINISH my experience. It would actually not matter if that "more" was just useless to me. If a DVD is filled to contain trailers and self-glorifying logos that I don't have to watch, who'd care? It's on the DVD, but they don't bother me.

      It's the reduction of value that bothers me, and I'd dare to say, it's what bothers most customers. Having to spend time doing something I do not like to do (like watching ads) or having to do unnecessary "work" (like having to click 10 times on the remote to finally get the movie to run) is bothersome, and it doesn't apply to copies. Let's not even talk about being not able to put it on my media server and play it from there instead of having to put in that DVD every time I want to see a movie.

      That's convenience, or the lack of it, respectively. Gimme convenience and I buy. Refuse it and I'll look for an alternative that gives me what I want.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  78. Re:I for one... by Godskitchen · · Score: 0

    You're an absolutely ridiculous human being. :o)

  79. In some cases this is definitely true by Anonymous Coward · · Score: 0

    I'm sure there are still a lot of people who just don't give a damn to pay money for things they can get for free with little risk of getting into trouble, but I know for sure that I and a few people at work get sick of having to wait or pay more because we live in Japan. Skyrim still hasn't been released over here, but we all downloaded a torrent at release and have clocked 10s of hours with the game, trouble free. We've all actually purchased the game (2 of us on Steam and 1 is buying a boxed copy via Play-Asia), but the fact we have to wait 1 month before we can officially play the game whilst our friends on Steam are already playing really sucks. As far as I know, the game was released on 11.11.11 everywhere in the world aside from Japan.

    Anyway, it's not just Japan that gets shafted, obviously everywhere gets screwed from time to time by region locking and other forms of DRM, and I know a lot of people who put more trust in illegal torrents than they do in legal versions released via Steam and other online services because nobody really knows how long the games they buy on these services will work for. If a publisher goes bust or simply removes support for a game that isn't selling, will we still be able to play the games we bought? Personally I trust Valve with their own games, but I think they allow too much DRM bullshit on Steam. They really should have a no tolerance policy with regard to requiring additional services (Games for Windows Live DRM built into a title released on Steam for example) and make sure that publishers stop using intrusive DRM that not only annoys users, but also makes Steam look bad.

    I did write to Gabe some time ago about GFWL DRM in Steam titles but never got a reply. If he had time to read it I hope he took some of what I said on board. I'm sure there must be a lot of people sending complaints about DRM to Gabe and Steam support every day, so we can only hope that one day they will do something about it.

  80. From Someone Trying To Go Legit by Anonymous Coward · · Score: 0

    I pirate some stuff still. But have been trying to go legit with what little money I have. I can't afford TV Service. So I would gladly watch stuff TV Shows online with some Ads. But the company's region lock me out because I live in Canada. So I have no other way to watch weekly shows and end up pirating them. I do pay for Netflix Canada and enjoy it. The content they have is a bit limited and they make it very difficult to actually pay them. Which is frustrating. I don't really listen to music anymore. So I don't buy or pirate those. As for Games. I still pirate some games. Mainly because as I stated before I have very little money to spend. But thanks to Steam and the Sales they have I can afford to actually buy Games. I own 125 Games on Steam. Steam is not perfect, but its a good step in the right direction. I dislike how other online game distributors will still charge near full price for a game that is 3-4 years old or more. Lower the price already. I do feel some of the claims of losses due to piracy is a bit over blown. If a person never had the money to spend. How can it count as loss. So as an average person I feel changes need to be made. Learn that DRM does not work and only hurts paying customers. Price is an issue for a lot of people. So choose reasonable prices and lower them over time. You don't have to use the same price just because everyone else does. Make content available for everyone at the same time. Make it easy to view and/or use. If you limit how I want to use it I will go elsewhere. Again, I WANT TO GO 100% LEGIT. STOP MAKING IT SO DIFFICULT FOR ME TO DO SO.

    1. Re:From Someone Trying To Go Legit by Opportunist · · Score: 2

      Same here. Actually, a tad bit worse even.

      I live in a country that dubs its shows. Everything on TV is dubbed. And often enough, BADLY dubbed. You do not want to watch Simpsons in my country. The jokes are destroyed, almost invariably. So what I'd want is to watch it in its original language. I speak English well enough to understand what's going on, and besides actually finally getting to understand the jokes, the dubbed voices often sound atrocious at best.

      So, ok, not on TV, I can understand that. Some people here wouldn't like that and they want their dubbed shows. Ok. Let me buy the DVD box when it gets out.

      I cannot. Why? Because it's only available in the US because it hasn't been dubbed yet and hence not shown yet. We're now about to get to see how Charlie Sheen drops out of 2 1/2 men. It's been the talk in the pre-show ads on the networks that carry the show. Don't miss the last show with him! And see how it pans out after him! Yaddayadda... How long ago has he gone bananas and was fired? A year?

      We're usually one season behind, give or take. Not to mention that I routinely get to see holiday specials at the most inappropriate times, Christmas specials are usually around September (next year) and Halloween is somewhere in the spring, but you get used to that.

      What bothers me most is that often I can't even buy the DVD box without the dubbing AT ALL. Not even after we finally get to buy a DVD box (which happens a few years after nobody can even stomach the reruns anymore), you get the dubbed version (but hey, I could buy it dubbed in a billion languages I don't speak and never heard about) but for some odd reason you simply can't buy the undubbed version without some dimwit monkey screwing with the script and turning it inside out, often enough not only destroying the jokes but sometimes even turning around the entire fucking story (especially often encountered in Anime, you don't want to know how they get butchered sometimes. I don't speak Japanese, but I kid you not when I tell you I sometimes get more of the meaning in an undubbed version than in the dubbed one).

      Now, why can't I buy the original? Why not? Aside of having to wait at least a YEAR after its creation to finally see it at all, why can't I simply dare to decide that I do not want to be subjected to atrocious voice acting to a script written by someone who very obviously never saw the show before or has any idea what it's about?

      Why the fuck not?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  81. Re:It's Just Wrong by RyuuzakiTetsuya · · Score: 1

    No. That was GNU/Jesus and those were GPL'd loaves and fishes.

    --
    Non impediti ratione cogitationus.
  82. Re:I for one... by Anonymous Coward · · Score: 0

    DRM is like a lock, that much is true. However, DRM is NOT like the locks on your car or your home.

    When you buy a car or a home, ownership of the locks and keys transfers to you. Afterwards, although it possible for you to lock yourself out of your house or car, the locks are normally under your control, and they exist solely for your benefit. With DRM, the locks remain after the sale to control YOU, at your inconvenience, for someone ELSE's benefit.

    One computer equivalent to locks on your home would be setting up login accounts and file permissions on your computer, so that your kids (and kids that they invite over) can run games, but cannot access your electronic checking account, stock holding, etc. records., or go randomly installing and deleting programs with Administrator level access.

  83. Re:I for one... by RyuuzakiTetsuya · · Score: 1

    Uh. Pirates have been working on breaking the ps3 open. The first tool shipped with the jb dongle was an hdloader with no provided tool chain.

    The fact that the damn thing was 5 bucks in parts that was sold for much more than that should be evidence enough that this whole notion that hackers break consoles first for the good of the gaming community is silly at best, stupid at worst. Every console got broken for piracy first then homebrew.

    --
    Non impediti ratione cogitationus.
  84. Are you freaking serious? by Mindcontrolled · · Score: 1, Informative

    Yo Gabe, you dare come up with this bullshit in the same week in which your code monkeys forced a stealth patch onto skyrim's TESV.exe, disabling the large address aware patch? Seriously? I know it is fixed by now - not by your retard outfit, but by the community, but seriously? Give me one reason why I ever again should buy from your huckster business, just one. I used to like steam, but this week you made it abundantly clear that you are nothing but a shitstain.

    --
    Ubi solitudinem faciunt, pacem appellant.
    1. Re:Are you freaking serious? by Yosho · · Score: 1

      Sigh.

      your code monkeys forced a stealth patch onto skyrim's TESV.exe

      They didn't "force" a "stealth patch." You say you used to like Steam, but apparently you aren't aware that by default Steam automatically downloads & installs game patches as soon as they're available. If you don't want it to do that, there's a checkbox in the game properties to tell it to not automatically keep the game up to date. If you had that unchecked in the first place, you wouldn't have gotten the patch, no "forcing" involved.

      disabling the large address aware patch

      No, it installed a new TESV.exe that was protected by Steam's DRM. The original one wasn't, which made it trivially easy to pirate Skyrim. To be fair, the damage is already done, but I'm sure they're legally obligated to put their DRM on Skyrim -- just like every other game that gets released through Steam. The fact that you got an unencrypted binary that you could modify was a fluke. How many other games have you bought through them had modifyable binaries?

      Give me one reason why I ever again should buy from your huckster business

      Because they sell good games at reasonable prices and have the least intrusive DRM in the business? Yeah, it sure would be nice if they had no DRM, but almost none of the big releases come without DRM nowadays. Why were you buying games from them before?

      this week you made it abundantly clear that you are nothing but a shitstain.

      No, they made it clear that they care more about DRM than letting users modify their binaries, which you should have already known. Blame Bethesda for releasing buggy games that the community has to patch, not Steam.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  85. No... by raehl · · Score: 2

    An LLC is absolutely NOT an S-Corp... unless you want it to be (and specifically notify the IRS that you want it to be). There are a LOT of restrictions on S-Corps (no foreign owners, only one class of stock, no more than 75 shareholders, etc) so it's highly unlikely that a corporation the size of Valve is an S-Corp..

    The vast majority of LLCs are treated as either sole proprietorships or partnerships for tax purposes.

    The important part is that the type of company you incorporate as at the state level doesn't one-to-one map to a kind of taxable entity. Incorporation is a creature of state law, and federal taxes are a creature of federal law.

    1. Re:No... by gumbi+west · · Score: 1

      Raehl, the s-corp limit is 100 share holders (when I last checked), but are all those limitations really removed for a the n-proprietorships?

  86. Age by Anonymous Coward · · Score: 3, Interesting

    Rather than steam, consider this might be age, and wisdom. A few years ago before even steam came up I stopped pirating because it was not worth the hassle. Ah , who am I kidding, in my case it was probably only age.

    1. Re:Age by bat21 · · Score: 1

      For me it wasn't age. I simply started making more money than I did before and my time became more valuable. Buying games in store, having to install each one by disk and manually patch everything wasn't any better for me than pirating all of them and stashing them on a spare hard drive somewhere. I stopped pirating games because steam was more convenient and cheaper (time vs money). I've even re-bought some of the games I own on dvd media on steam so I wouldn't have to worry about keeping track of the disks or manually patching after an OS reinstallation.

    2. Re:Age by Xest · · Score: 1

      That's his point though, financial security tends to improve with age, as you get older you tend to have more money to buy games with.

      It's the same for me, as I've got older I've started to spend more and more on games and haven't pirated a game in many many years now.

      This is really what piracy comes down to - not people being cheap skates, but doing it simply because they want the content, but can't afford it. This is why the "lost sale" concept is a fallacy, piracy is about affordability of content and little else.

    3. Re:Age by Reapy · · Score: 1

      I think it is all factors. I used to buy games I REALLY wanted, then tried all the 'oh that looks cool but I'll probably only play it an hour but I still want to see it' games. At some point in time I dropped playing games from the second category all together.

      I have attributed this to getting older and having less time, but honestly just not needing to try out games I know are just rehashes of things I have already played.

      But the biggest factor for me to stop downloading things... Steam Sales. Sales on video games, just seems like such a foreign concept to me with the way they have been priced basically forever. I now spend way more $$ on games when I can pick up a 'kinda sorta' games for 7.50 and well made indies for 2.50. That is cheaper than a movie or even a fast food combo meal, well worth it, even if I only play it an hour.

  87. Region locking. by Twinbee · · Score: 1

    Honest question. What is region locking supposed to accomplish anyway? Wouldn't it simplify the distribution process by making a universal version? Not to mention make them them more money (due potentially to less piracy, and better viral effects).

    --
    Why OpalCalc is the best Windows calc
    1. Re:Region locking. by Opportunist · · Score: 2

      The main reason for region locking? Have you ever been to south east Asia and took a look at the CD and DVD prices there? Let's put it that way, for the price of a DVD here, you get a pound of DVDs there.

      The moment people could buy where they want, you'd instantly see people order abroad, quickly followed by businesses who do the same, import DVDs in SEA and put them on the market for a buck a movie AND make a fortune the same time.

      Not excusing a business model that I would call shady at best (e.g. why is it ok if their DVD presses are in Malaysia and they can produce there but I cannot buy there?), just explaining why they insist in region locking and import bans.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Region locking. by Twinbee · · Score: 1

      Fair enough. But that wouldn't apply to prices where they are the same.

      --
      Why OpalCalc is the best Windows calc
    3. Re:Region locking. by Opportunist · · Score: 1

      That has another reason because they want to sell the movie rights in different areas to different networks.

      Take the average TV series. In Europe, we're usually a season behind the US release, mostly due to dubbing, but also due to negotiations between networks. If I could now buy season 4 of a show in the US before it gets shown here, that would lower the price they can ask from the local networks. For obvious reasons, not only would I get to see it before they show it, I could also circumvent the atrocious dubbing.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  88. screw steam and thier 'service' by ticktickboom · · Score: 0

    being on dialup, i cant even connect to steam, much less play any game that uses it. i was an idiot and paid for fallout NV and that new duke nukem. after months of trying to get connected to steam and update, i gave up, and had a friend download the torrents for me. the only thing that worked was the pirated versions of the game. wish them hackers did a better job, valve still operates.....

  89. You need Gabe to see that? by Opportunist · · Score: 1

    C'mon, it's not rocket science! Even if people didn't care about the price, even if people didn't care about not having to stay online constantly of insert a CD, it's obvious to choose the cracked over the DRMified product.

    What matters to the purchaser of goods or services is its usefulness. If you're offered a TV with and without the ability to connect your media server to it directly, and offered at the same price, which one would you choose? Hell, even if you don't own a media server and don't plan to have one, you'd take the one with the server connection ability, given that all other parameters are the same. Why? Because it's additional value, useful to you or not, but why forgo value if you get it at no additional cost and no drawback?

    Now imagine that ability doesn't cost more but less. Yes, you can either buy a TV without a feature you don't use, or get a cheaper TV that's basically identical but has a feature you don't use. Take a wild guess which one most people would choose. Yes, even if they don't benefit from the feature.

    Ok, a better example, since the crackers don't "add" value, they remove the reduction of value. Imagine you could get a DVD player with or without region lock. Which one do you choose, if the non-locked one is cheaper?

    Oh, legality? Ok, imagine said DVD player in the example above is from some shady, maybe-not-so-quite-certainly-legal import. Think people care about it? They get what they want, that's all that matters to people.

    Price is not the issue. It's convenience. Yes, convenience is a value in a product. If they have to jump through hoops to get it to work, people don't really like the product. They want a product that works. If there has ever been a good example, it's the success of Windows compared to the free alternative Linux. Most people chose Windows over Linux in the past, simply for convenience reasons. It was a hassle for the average Joe to get Linux to work, and hence they preferred a product they have to pay for.

    Still want to tell me the main reason for copying and cracking is money?

    Actually, the main argument against cracking was convenience. Not anymore. The more recent variants of DRM nixed that argument in the eyes of most customers. Until recently, buying content instead of copying and cracking it was the convenient way to get a game. Not anymore. By now, you usually get more hassle from buying than from copying. The game industry killed off its main selling point, all by itself. Today, with invasive DRM that fucks up your computer, that kills your game if you dare to go offline during play (deliberately, because your ISP craps out or because their overloaded authentication server does), that essentially causes you unnecessary trouble, they created the best and strongest incentive to turn to copying themselves!

    It took Gabe to tell you that? Really? I dunno, but I'd say that's quite obvious to anyone who ever bought and/or copied a game. Of course, this does not apply to game studios who see their customers as their main enemies rather than their partners, but that's their problem.

    I wish for their slow, painful death. And, I guess I'll be granted my wish if they don't catch on soon.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  90. Of course he will not admit.... by Lumpy · · Score: 0

    That a $60.00 game is so highly overpriced that it encourages Piracy.

    Noo, Almost everyone on this planet has so much money that that price point is nothing to them.

    In reality, even middle class people cant afford to feed a gaming habit at $60.00 a game. MOST people wait until it get's bargain binned at 1/2 that price. The technological savvy simply find a cracked version.

    Everything else he talks about is ALSO very viable reasoning to piracy, but saying that price has nothing to do with it is absurd.

    --
    Do not look at laser with remaining good eye.
    1. Re:Of course he will not admit.... by Anonymous Coward · · Score: 0

      Your point is debatable though. If someone cannot afford a $60/game habit whose fault is it? The publisher? No not really. If you aren't able to afford a lifestyle that is outside your means it is not the company's job to make that a reality. You need to work harder to make more cash to afford the 'habit' or you need to cut costs elsewhere. Not everyone *deserves* these amenities and its an entitlement attitude where people think they do.

  91. You'd own two consoles by tepples · · Score: 1

    Which will not work with any of my other games?

    I was under the impression that it was needless to say, but apparently it wasn't: You'd keep the console for your region and buy an additional U.S. console.

    Then I just get the pc version.

    Provided they even make one. There are entire genres of games where a PC version is traditionally almost unheard of.

    1. Re:You'd own two consoles by alexandre_ganso · · Score: 1

      Do you realize that we are talking about a game, for a console which I already have, and for which I am wanting to buy an original game?

      If I have to spend more 200 dollars on an identical game console just for a single game, I might as well just buy one of these mod chips for a fraction of the price that a) unlocks regions, b) let me play any game I want without spending a dime EVER AGAIN, for one third of the cost of a new console, that brings its own hassles: another network port, another power outlet, more space on my room etc etc.

      Your suggestion makes no sense at all. It makes me want to pirate the thing when I just wanted to buy it legally.

    2. Re:You'd own two consoles by alexandre_ganso · · Score: 1
  92. It's both by Anonymous Coward · · Score: 0

    It's a pricing and service problem, and I personally have pirated games and apps for both reasons. The core issue is that you don't sell consumers access to your software - you sell them legality. You can't sell them access because you can't deny them access. The value of the software to the consumer is therefore the value of legitimacy, not the value of the software itself.

  93. Uh oh, He gave away the secret by tompaulco · · Score: 1

    Uh oh, He gave away the secret. So now game companies can charge twice as much, make them available instantly in all regions, and make them available via download, and then piracy will go away. In a pig's eye.

    --
    If you are not allowed to question your government then the government has answered your question.
  94. Re:It's Just Wrong by sydneyfong · · Score: 1

    Hate replying to an AC on such a subject, but then really want to get this off me:

    I'm a game developer who doesn't want people to pirate my stuff but don't give a fuck about the 70+ years crap

    Then will commit to releasing the game to the public domain after (for example) 10 years? A statement to that effect within the "EULA" of your game would have legal effect unless you've drafted it horribly.

    which BTW is irrelevant here because that only applies to music/movies/books and such 'literary' stuff and not games specifically. http://www.copyright.gov/fls/fl108.html

    If I'm not mistaken, computer programs are considered "literary" works. How else are the game companies claiming copyright over the game code?

    Stealing is denying someone just compensation.

    As others have mentioned, "stealing" is taking away things owned by others. If I own an expensive car because my rich friend gave it to me as a gift, it's not my "just compensation", but you'd still be stealing if you took it away. "compensation" has nothing to do with the concept of stealing.

    --
    Don't quote me on this.
  95. Pricing is part of the equation... by RLU486983 · · Score: 1

    Not sure how it is that they simply throw that out. Though I do not pirate games, one of the things that chaps my hide is that a game cost $50-$60 upon release via S.T.E.A.M. or any other digital-only avenue still. Why is it that a digital-only version costs as much as brick-n-mortar version? There is no shipping, packaging, burning, printing, etc. involved yet the pricing is the same. Add to that, a majority of the games are soon in the bargain basement lot on the digital download sites within a few weeks. I refuse to buy a game immediately upon release any long due to this and the initial pricing garbage now. These companies continue to believe that their bottom line must be met through breaking our wallets even though studies to the contrary have shown this to be completely unnecessary. Better pricing along with a better supply channel is how to win the hearts of almost all players. To be sure, some people that pirate will never purchase a legitimate release but then again, they were never the true market anyway. Their road is set in stone, as they say.

  96. Indeed... by brit74 · · Score: 1

    Indeed. Because nobody has ever pirated anything if: it doesn't have DRM and is available for sale on the internet. That stuff never gets pirated. Seriously, when are we going to admit that either: Gabe doesn't actually know what he's talking about, or that Gabe is merely doing an elaborate song and dance to say whatever will make him most adored by the public?

  97. Re:It's Just Wrong by brit74 · · Score: 1

    > "As long as the business side of content creation continues to load their side of the social bargain, neither side can claim the moral high ground."

    Do you realize how many game companies either release their games for free after ten or fifteen years, or they sell them on GOG for $5? Sorry, you have no argument against the games industry - especially when they're not the ones making or lobbying for those laws.

  98. This by Anonymous Coward · · Score: 0

    This is why I ditched PC gaming for consoles.

  99. Re:I for one... by martyros · · Score: 1

    Locks on homes prevent people you don't want from coming in DRM prevents people from accessing the content

    Maybe a better analogy would be this. There's a Best Buy, and two doors down an open-air market.

    Best buy has the problem that some sketchy sellers from the open-air market shoplift stuff, walk down the street, and sell it to people at a huge discount.

    So what they do is attach a big ugly thing to every piece of electronic equipment that uses the 3G network to make sure you've paid for this device. If cell phone coverage goes out, the whole device stops working.

    The sketchy sellers from the open-air market do just as much shoplifting; they just remove the big ugly kludge. But now, more people buy from the shoplifters, because what they get is not only cheaper, but better too.

    --

    TCP: Why the Internet is full of SYN.

  100. Bullshit by ElusiveJoe · · Score: 1

    Half-life game series was being sold in Russia for 1/10th of the US price. But it came region-locked, if you had an IP address which did not look Russian to Steam - you couldn't play your purchased game. I believe this lock is still in place.

    I think Germany is affected too, due to its censorship laws (no human violence in games). I heard they have special editions of Left4Dead and others, and you cannot play other versions.

  101. Re:I for one... by Pentium100 · · Score: 1

    The difference is simple - your lock on the house allows you to keep everybody (except you and people who you want to let in or trust enough to give them a copy of the key) out.
    DRM is different. It is, if you tried to get some technological solution (that does not need guards) to allow me in, but not allow me to also let my friend in at the same time and make this scalable to thousands of people and hundreds of places.

    DRM is designed to prevent people, who paid for the content (and should be allowed access to it), from accessing the content in the wrong way (copying it). For audio, it cannot work, for video, it can work in theory, as long as the bitrate is too high for any recording device, for software it can work, but requires the software to run on a server (always online) and this is something people do not always like.

  102. Re:Steam has all of these by Arker · · Score: 1

    "Pretty tame as DRM goes" is a very odd sort of apology for it. Frankly, DRM is DRM. I dont mind pay $60 for a good game, but if it comes with DRM you couldnt pay me to install it.

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  103. Re:It's Just Wrong by SillyHamster · · Score: 1

    Bread is open source, and God owns the copyright on fish. Try again!

  104. Hence the reason I pirated Lego Pirates of the... by LostMyBeaver · · Score: 1

    Yep... I live in Norway and for some dumb ass reason, I am forced by Disney to buy a DVD of the Lego of the Pirates of the Caribbean as opposed to downloading from Steam or elsewhere. Sure this is no big deal... well except that the computer connected to my living room TV is a new Mac Mini without a DVD drive.

    So.... I just downloaded a pirated copy of the game instead and we play that. I'm waiting for an electronic release of it ... preferably on Steam where I have Lego Harry Potter, Lego Universe, Lego Star Wars, Lego Star Wars III, Lego Indiana Jones and probably another I'm forgetting... but I haven't purchased the Lego Pirates of the Caribbean yet since I can't use the DVD version.

    Up yours Disney... feel free to knock on my door now that you know who I am...

  105. Balance by GuB-42 · · Score: 1

    In face publisher compete against pirates about who will offer the better product. People balance the cost and benefit of both and take the best one.

    For example.

    Pirates :
    + free
    + easy to get
    - illegal
    - possible broken cracks and malware

    Publisher :
    - need to pay (even if it is just $0.01, taking out you credit card is not something trivial)
    - DRM
    - annoyances (like FBI warnings)
    + additional content (online servers for games, bonus for DVD)
    + physical object
    + timely updates
    + sympathy for developers

    People will attach a value to every item (a mostly unconscious process). If the total advantage offered by publisher matches the price they ask, people will buy the product.

  106. Wrong in the USA by Anonymous Coward · · Score: 0

    Because you can't sell your unopened and unused licenses because the EULA says so, in contravention of statutory rights.

    Also see BnetD case. Reverse engineering is allowed by law. Denied by courts because the EULA says so.

  107. Can we region lock the workers? by Anonymous Coward · · Score: 0

    Because at the moment, the workers are losing their jobs because it's a global competitive market. But when we buy stuff, it's all locked down regions.