Slashdot Mirror


Filmmakers Reviving Sci-fi By Going Old School

jjp9999 writes "The special effects arms race sci-fi films get stuck in has pulled the genre further and further from its roots of good storytelling and forward-thinking. The problem is that 'When you create elements of a shot entirely in a computer, you have to generate everything that physics and the natural world offers you from scratch There's a richness and texture when you're working with lenses and light that can't be replicated. The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.' said filmmakers Derek Van Gorder and Otto Stockmeier. They hope to change this with their upcoming sci-fi film, 'C,' which will be shot entirely without CGI or green screens, opting instead for miniature models and creativity. They add that the sci-fi genre has gone wrong in other ways—getting itself stuck in too many stories of mankind's conflict with technology, and further from the idea of exploration and human advancement. 'In an era where science and technology are too often vilified, we believe that science-fiction should inspire us to surpass our limits and use the tools available to us to create a better future for our descendants,' they said."

422 comments

  1. Dunno... by mcgrew · · Score: 4, Interesting

    The problem is that 'When you create elements of a shot entirely in a computer, you have to generate everything that physics and the natural world offers you from scratch

    I don't see that as a problem, and the thing is, with GCI you can do things that are impossible, impractical, or incredibly dangerous without it.

    I was impressed with Apollo 13. I don't know if they used models or CGI for the outside the capsule shots, but the weightless scenes were shot in the Vomit Comet".

    The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.

    I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible. And everything in the movie should strive to be a work of art in itself.

    They hope to change this with their upcoming sci-fi film, 'C,' which will be shot entirely without CGI or green screens

    Yeah, do that scene in Star Trek where Spock walks into the lift from one part of the ship and walks back out in another. Without a green screen they'd have had to have an acutual elevator.

    I think it a bit ironic that a sci-fi movie would eschew real-world technology.

    1. Re:Dunno... by spire3661 · · Score: 2

      About the Spock elevator thing, that was ridiculous. No turbolift has ever been depicted operating that fast. It was a completely stupid shot.

      --
      Good-bye
    2. Re:Dunno... by firex726 · · Score: 1

      I disagree with you on the realism aspect.

      There is lots of times when one may not want something to be realistic looking, and that does not necessarily make it "bad".

      A Scanner Darkly for instance, they could have saved a lot of work on making the movie by not rotoscoping it. However I think it worked well for the movie.

    3. Re:Dunno... by trum4n · · Score: 4, Insightful

      Rotate the "elevator" to the other side of the set.

      Working in theater, we didn't have green screens. A well written story will pull the viewer in and suddenly, all becomes real. Don't get me wrong, i do enjoy a good movie, but special effects are for the lazy of mind.

    4. Re:Dunno... by Volante3192 · · Score: 5, Informative

      Yeah, do that scene in Star Trek where Spock walks into the lift from one part of the ship and walks back out in another.

      You know they did that in the original series, right? Without green screens. They just rotated sets while the door was closed. One of the oldest tricks in the book AND it looks even more realistic.

    5. Re:Dunno... by EdZ · · Score: 5, Insightful

      Yeah, do that scene in Star Trek where Spock walks into the lift from one part of the ship and walks back out in another. Without a green screen they'd have had to have an acutual elevator.

      You underestimate the ingenuity of SFX artists. Take the elevator sequence in Men in Black, when J first arrives at the MiB headquarters proper. They walk into an elevator, the elevator descends, and they walk out, all in one travelling shot with no room for hiding transitions between sets with cuts. But they didn't build an elevator, it's just a room with a door at either end and some moving lights to give the illusion of movement. But even with that knowledge, go back and watch the scene, and try and convince your brain that the elevator is not moving.

      Personally, I've seen very little CG that comes close to looking as good as even half-decent miniature work. As an example; to model a nice, real looking explosion in CG takes a phenomenal amount of effort with physics simulation of the debris, optical simulation of light filtering through the smoke, etc. With miniature effects, you put some dirt on a squib and use a higher frame rate. In-camera effects work a hell of a lot better than CG in almost all cases, because instead of having to simulate every physical process going on you can just use the actual physical processes going on. Of course eschewing CG entirely is silly, but it's definitely become overused to the point of "we'll do that in post" becoming a mantra, and "slap on some greebles" has been substituted for putting actual effort into designs.

      The last decent science fiction film I saw was Contagion, and the only CG in that was on monitors. Moon also had some really nice miniature work and set design (though also some really glaring plot holes).

      Finally, when you don't have to render your frames individually, you can greatly increase the framerate without a commensurate huge increase in time and budget. The best thing about cinemas installing stereo 3D projectors is that it also means that by default they've installed 48fps or 96fps 2D projectors.

    6. Re:Dunno... by umghhh · · Score: 2

      I think the main point is the story. There is nothing that effects can do that works without story. Matrixes did work because there was a story. I did watch big parts of star wars saga in 2/evening pace and I was shocked how infantile the 'first' (later) parts were in comparison to the one made originally. The same applies to 3d - what do I need this horse shit for if there is no story? The guys exaggerate a bit with their quest for no CGI but if they can create the same with models why not?

    7. Re:Dunno... by gfxguy · · Score: 5, Insightful

      I disagree with your disagreement. When you go in to see sci-fi (or horror, or a lot of other movies), you generally accept an unbelievable premise but expect that, given the premise, everything that follows should be believable. Willful suspension of disbelief. When you see a terrible, unrealistic special effect, it snaps you out of that "zone." I'd rather not see it at all than see it badly.

      --
      Stupid sexy Flanders.
    8. Re:Dunno... by farrellj · · Score: 2

      It's all about how well the film makers can can tell a story. Too many SF movies are created by people who are enamoured with the *idea* of SF, but who know almost *nothing* about SF. This is this is similar to people who try to sell steaks based upon their sizzle, rather than how the meat tastes.

      I love your comment about how they used the Turbolift in Star Trek...that is a *classic* story telling device. And it doesn't depend on on any SFX.

      Similarly, It doesn't matter if the SFX are done digitally, or with models....if you are telling a good enough story, it won't matter. That is why theatre works, it's all about the story, not the props, or the sets...but how the story is portrayed by the actors.

      A good example of this is the movie Dark Star. Crap SFX, but a compelling a twisted story, and this movie is a cult classic. Who wrote and produced it? John Carpenter, and Dan O'Bannon. Watch it. These guys understand SF, and that is why these people went on to produce some of the classic SF and Horror films of our day.

      --
      CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
    9. Re:Dunno... by gfxguy · · Score: 1

      Oohh... bashing the PT. I agree your assessment, though. A film (or any show) is a pyramid with concept and story as the foundation... without the story, nothing will save it from sucking.

      --
      Stupid sexy Flanders.
    10. Re:Dunno... by SydShamino · · Score: 2

      When you see a terrible, unrealistic special effect, it snaps you out of that "zone."

      Far too often, though, that is exactly what you get if you watch a CGI-filled movie that's more than a year old. Meanwhile model-based special effects can last significantly longer.

      Maybe this is a passing thing and eventually CGI will be good enough to last forever. But it certainly isn't yet. CGI things still shimmer wrong.

      --
      It doesn't hurt to be nice.
    11. Re:Dunno... by thedonger · · Score: 1

      I disagree with your disagreement of his disagreement. There is a such thing as looking too real, at least at the current level of CG technology. But then, if we are talking about a Camaro turning into a two-story building I say all bets are off (no, not strictly sci-fi in the outer space sense). Perhaps a more apropos example is the shiny silver space ship in Star Wars The Piece-of-Crap Prequels.

      The other aspect of this discussion is, what happens when CG is so good it is impossible to tell from the real thing? Particularly, when human interaction with generated elements becomes completely fluid?

      People still do stop-action animation as an art form; however, at some point it will so completely be for the sake of the art that one wonders if there will be a point to doing it the "old way."

      --
      Help fight poverty: Punch a poor person.
    12. Re:Dunno... by Ephemeriis · · Score: 3, Interesting

      The problem is that 'When you create elements of a shot entirely in a computer, you have to generate everything that physics and the natural world offers you from scratch

      I don't see that as a problem, and the thing is, with GCI you can do things that are impossible, impractical, or incredibly dangerous without it.

      Sure, if you're doing something that's straight-up impossible, being free of the constraints of real-world physics is pretty nice.

      But if you're just trying to do something impractical or incredibly dangerous, and still want it to look somewhat realistic, you're adding a lot of overhead by doing it in CGI instead of practical effects. A ball bouncing down stairs shot with practical effects looks real because it is real... The same shot using CGI looks real because some guy spend hours/days/weeks tweaking the shot until it looked right. There's nothing intrinsic to the CGI process that'll make a ball fall down at all, much less deform and bounce and roll correctly. All that is the result of many lines of code and many hours of tweaking.

      The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.

      I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible. And everything in the movie should strive to be a work of art in itself.

      Really?

      Right after you talk about how CGI is nice for doing impossible things, you say that it should all be as realistic and believable as possible?

      Needless to say, I disagree.

      Sure, if you're doing some kind of gritty cop-drama or something, realism is pretty nice. But what if you're doing a fantasy or science fiction movie? Do you really want realism? Once you introduce magic or dragons or FTL travel or something, realism pretty much goes out the window.

      They hope to change this with their upcoming sci-fi film, 'C,' which will be shot entirely without CGI or green screens

      Yeah, do that scene in Star Trek where Spock walks into the lift from one part of the ship and walks back out in another. Without a green screen they'd have had to have an acutual elevator.

      They'll probably do it exactly the same way the original Star Trek did it... And Next Generation did it... Without a green screen.

      I think it a bit ironic that a sci-fi movie would eschew real-world technology.

      But, they aren't.

      They're making a decision to use a specific real-world technology to tell their story in what they believe to be the best way possible.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:Dunno... by mwvdlee · · Score: 2

      I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible.

      In a documentary; yes. In a fantasy movie; no.
      Besides, you're argueing everything should be realistic and believable... in a sci-fi???
      I completely agree with the premise that everything in a movie should be there to help set the mood or tell the story.
      If a particular story requires things to be as realistic as possible then do so, if the story requires something else, do that.
      If you need proof that stuff doesn't have to be believable and realistic, watch Dogville or Manderlay. Even if you don't like the story, you'll get a better understanding of the relative importance of story and visuals. (There are other movies, but to me these demonstrate it best).

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    14. Re:Dunno... by Anonymous Coward · · Score: 0

      Wait, you mean to tell me that there is not a life size enterprise built somewhere in Hollywood???

      A pox on you blasphemer!!!!

    15. Re:Dunno... by Anonymous Coward · · Score: 0

      "When you go in to see sci-fi (or horror, or a lot of other movies), you generally accept an unbelievable premise"

      Except if you're a Space Nutter, in which case it's Holy Scripture.

    16. Re:Dunno... by Freddybear · · Score: 1

      Those are just entirely different shots, sometimes even shot on different days. It occasionally shows up in continuity errors between the two shots.
      (I got that from the Nitpicker's Guide to Star Trek).

    17. Re:Dunno... by Surt · · Score: 1

      Given artificial gravity and materials only marginally advanced from those we have now, you ought to be able to operate your elevators at 20-30g. That gets you places pretty darn quick.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    18. Re:Dunno... by spire3661 · · Score: 2

      I dont want to get in a big Trek Debate, but no other elevator in Star Trek has EVER moved that fast. Generally in the past the length of time in the elevator and the sounds involved were keyed to origin and destination points in the ship. I am fully aware of inertial dampers and Heisenberg compensators on the show.

      --
      Good-bye
    19. Re:Dunno... by Anonymous Coward · · Score: 0

      man, cgi sucks. I'm a film maker and I'm Hardcore against cgi, it has brought NOTHING to the industry. period.

    20. Re:Dunno... by Anonymous Coward · · Score: 0

      When you graduate highschool (I'm assuming you are under 20) and get a bit older like me (I'm 35), you'll quickly undersand that most sci-fi is crap. Most of what Hollywood has put out is crap. The best films today are foreign, independant and/or having a low budget thusly forcing the makers to actually have a good story. Avatar was a crap film. So was District 9. District 9 has ite merits if you have never seen a good movie about racism before. But it was the same rehashed crap with different plot devices.

      Best movie I have seen in years was Let The Right One which is a Swedish film that I watched with subtitles. The Hollywood remake (Let Me In) was crap compared to the original it tried to copy.

    21. Re:Dunno... by Anonymous Coward · · Score: 0

      > Matrixes did work because there was a story

      You say that like there was more than one movie of The Matrix. I can't imagine what they'd do with a sequel, probably stupid goofy shit like flying around and giant robot fights or something moronic like that. Good thing they only made one Matrix movie.

    22. Re:Dunno... by cmdrxizor · · Score: 5, Insightful

      Throughout the entire franchise, no matter the distance of the trip, the turbolift takes exactly the same length of time: the precise time needed for the passengers to complete their conversation.

      Spock was by himself, so I'd say the turbolift was working exactly as designed.

    23. Re:Dunno... by thodelu · · Score: 1

      I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible. And everything in the movie should strive to be a work of art in itself.

      Are we still talking about SciFi??

    24. Re:Dunno... by lance_of_the_apes · · Score: 5, Insightful

      Actually, how long they spent in the turbolift was determined by how much dialog needed to be delivered. It had nothing to do with plotting out realistic travel times.

    25. Re:Dunno... by gfxguy · · Score: 4, Interesting

      When something looks too perfect, then it doesn't look "too real," it looks as out of place as bad special effects. Your Star Wars example is a really great one to use... the ships looked better, in many ways, in the Star Wars OT than the prequel for exactly that reason.

      So real is real... real is not "perfect" because reality is not "perfect." It doesn't matter which technology you're using... a lot of model based effects have the same problem - perfect, clean models.

      --
      Stupid sexy Flanders.
    26. Re:Dunno... by CubicleView · · Score: 2

      special effects are for the lazy of mind

      I disagree, perhaps you could say they are all that is required "for the lazy of mind. When they're used correctly however, I feel they can enhance a strong story. Movies like Aliens and Terminator 2 just wouldn't be as good without special effects.

    27. Re:Dunno... by rwa2 · · Score: 2

      I dunno, I used to have a very strong willful suspension of disbelief... insofar as I would see characters and not household-name actors acting.

      But what has really ruined things for me is having had worked briefly in a production studio. Now I can barely watch ANY movie without deconstructing their lighting setup... "wow, there's no way that chick would have that kind of highlighting in that environment!"

      So I really don't mind if studio take more artistic license with whatever special effects they do, just about all attempts at realism is shot already for me. If they have a meager budget, they can make do with the cheesy effects that were used in old Dr. Who or ST:TOS episodes, my willful suspension of disbelief and maybe some creative shooting that omits details does a better job keeping me in the zone than expensive visualization techniques. Especially when the expensive techniques defy the laws of physics (like lots of Hollywood explosions do)

    28. Re:Dunno... by Anonymous Coward · · Score: 0

      I think you may have missed the point they are making. They aren't against CGI. They are against CGI for CGI's sake. The scene in Star Trek you mentioned can be accomplished via rotoscoping, without using green screen or a computer. It's just easier with green and a computer. The shot that was replaced was an actually filmed shot, on real sets. So it wasn't really a CGI shot. What these guys dislike is Avatar, or Star Wars 1-3 where nearly everything is created in the computer and then put into what is supposed to be a live action film.

      And I have to agree with them, that sci-fi, and even fantasy films have lost that feeling that they used to have. There is something about working with real lights, real shadows, real models that you simply can not replicate with CGI yet. I doubt these guys are against all CGI use. But with this film they are trying to make a point, so they are eschewing the use of it completely to show what sci-fi films used to feel like. There is that odd, creepiness, that feeling in the pit of your stomach that you used to get watching films like Alien. Not because it was a scary film, but because of the vastness of the look that you get when you use real stuff in a shot.

    29. Re:Dunno... by Anonymous Coward · · Score: 0

      They mixed the two techniques in many films. I remember seeing a behind-the-scenes for Independence Day, not the greatest sci-fi film, but the effects were pretty well done for its time. Anyway, the scene where they blow up the White House, the ship's death ray ant what not was all digital, but the WH and the explosion was a miniature (maybe some extra bits added in CGI), shot at high-framerate. I think they even shot a baseball through the miniature to destroy some of it and, for movie explosions, it looks good and holds up today, IMO.

    30. Re:Dunno... by CCurzon · · Score: 2

      The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.

      I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible. And everything in the movie should strive to be a work of art in itself.

      Really?

      Right after you talk about how CGI is nice for doing impossible things, you say that it should all be as realistic and believable as possible?

      Needless to say, I disagree.

      Sure, if you're doing some kind of gritty cop-drama or something, realism is pretty nice. But what if you're doing a fantasy or science fiction movie? Do you really want realism? Once you introduce magic or dragons or FTL travel or something, realism pretty much goes out the window.

      Rather than "realistic" I usually use "internally consistent", meaning that it is realistic within the universe of the movie/book/whatever. If something happens there had better be a story-reason why it's happening (or not happening, as the case may be).

    31. Re:Dunno... by CubicleView · · Score: 2

      Once you introduce magic or dragons or FTL travel or something, realism pretty much goes out the window.

      Yes and no. I think it's easier to suspend disbelief for some stuff than for others. Maybe because we have no complete reference for dragons and FTL drives in the real world. Dodgy CGI humans like the ones in Blade something or other and spiderman break the illusion completely though.

    32. Re:Dunno... by omnichad · · Score: 1

      At least in the case of RealD, no - they've installed two 24fps 2D projectors with different polarizations.

    33. Re:Dunno... by omnichad · · Score: 2

      I stand corrected. They run at 144fps.

    34. Re:Dunno... by iluvcapra · · Score: 2

      I disagree, perhaps you could say they are all that is required "for the lazy of mind." When they're used correctly however, I feel they can enhance a strong story.

      CGI can be extremely lazy -- a practical special effect has a way of making the filmmaker take the stuff around it more seriously, and to do a lot more thinking about what they actually need, because it's so expensive in time and effort, and you might only get one chance.

      If anything is true about CGI, it's that its, at its best, completely un-spontaneous and calculated, and at its worst, there's no real performance in it, and directors (and their producers, their editors, their wives, children, pets, etc) can put them through endless iterations, and what you end up with is the cinematic equivalent of KFC mashed potatoes: by all means mostly potato, but produced by 10 different facilities across the continent, machined, congealed, containing vats of chemicals, and judged not by how good it tastes but by what minimum number of people will return it for a refund.

      --
      Don't blame me, I voted for Baltar.
    35. Re:Dunno... by Anonymous Coward · · Score: 0

      The last decent science fiction film I saw was Contagion, and the only CG in that was on monitors. Moon also had some really nice miniature work and set design (though also some really glaring plot holes).

      "Children of Men", "Inception", and "District 9" have been semi-recent sci-fi flicks that I've enjoy (at least I consider them all sci-fi). "District 9" had decent CGI for the aliens, but for the most part it none of them were CGI heavy and all were quite good movies.

    36. Re:Dunno... by Anonymous Coward · · Score: 0

      I'm sorry! I just thought it would make a good visual joke, please forgive me, spire3661!!!

      I'm SO SORRY!!!

        - from J J Abrams

    37. Re:Dunno... by JasterBobaMereel · · Score: 1

      If you notice the special effects then they have failed ... ...even the WOW effects should look realistic, however impossible in reality

      but WOW effect movies don't work unless there is also story and character ...

      but a movie with a good story and characters can use special effects like it uses sets, camera angles, lighting, makeup,, costume, prosthetics, etc ...

      You don't see "look at the cool effect" in Historical dramas, but they often use special effects because the location either does not look the same, or does not exist anymore ...the point is that they are used so you don't even notice them ...

      --
      Puteulanus fenestra mortis
    38. Re:Dunno... by lawpoop · · Score: 2

      How many sci-fi films how sounds in space during epic space battles?

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    39. Re:Dunno... by An+dochasac · · Score: 1

      I disagree; unless you're shooting a cartoon, everything should be as realistic and beleivable as possible. And everything in the movie should strive to be a work of art in itself.

      I agree with this filmmaker, "The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story." Look at Aleksandr Petrov's Old Man and the Sea vs the B&W 1958 photograph version with Spencer Tracey vs some not yet made 3D surround sound version vs Hemingway's book. Which is the most "realistic" version? Which is the most "artistic?" CGI, green screen, 3D, multichannel sound is not the end-all in movie creativity. The art of film is in showing us a particular point of view, compressing time and space, focusing on aspects of visual space which lend themselves to moving the story forward. I'd highly recommend looking at The story of Film:An Odyssey which shows that early attempts at film didn't understand that the art of film is in what it doesn't show. If you don't believe me, set up a 3D HDR camera in an apartment and film daily life 24 x 7 x 365 and see if anyone wants to watch it.

    40. Re:Dunno... by Anonymous Coward · · Score: 0

      ^This.

      It's absurdly simple to "fake" an elevator even without CGI. You just need ample space.

    41. Re:Dunno... by Ephemeriis · · Score: 1

      Rather than "realistic" I usually use "internally consistent", meaning that it is realistic within the universe of the movie/book/whatever. If something happens there had better be a story-reason why it's happening (or not happening, as the case may be).

      Agreed.

      Teleporting from one continent to another because it's Star Trek and that's what we do is fine.

      Somehow traveling from the US to Australia with absolutely no apparent passage of time or explanation of how it happened in the context of the story is a plot hole.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    42. Re:Dunno... by Ephemeriis · · Score: 1

      Dodgy CGI humans like the ones in Blade something or other and spiderman break the illusion completely though.

      Which is where practical effects really shine.

      Again, you aren't trying to re-invent the wheel. You're just filming reality.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    43. Re:Dunno... by Anonymous Coward · · Score: 0

      Inverted in Star Trek II when Savik stopped the lift to have a lengthy conversation with Kirk.

    44. Re:Dunno... by Anonymous Coward · · Score: 0

      "Yeah, do that scene in Star Trek where Spock walks into the lift from one part of the ship and walks back out in another. Without a green screen they'd have had to have an acutual elevator."

      Relatively easy. You put the lift prop on a turntable. Actor goes in, close door, rotate turntable, open door. All it takes is careful set design. They did this on SG-1 almost a decade again.

      You do realise that they did effects before CGI, yes? Go watch the original Ep IV for details.

    45. Re:Dunno... by Anonymous Coward · · Score: 0

      > Personally, I've seen very little CG that comes close to looking as good as even half-decent miniature work.

      More likely, you've seen a great deal of it but didn't recognize it as CG.

    46. Re:Dunno... by RivenAleem · · Score: 1

      The explosion of the deathstar in A new hope is a perfect example of this. It actually looks _less_ real in newer versions when the shockwave was added in.

    47. Re:Dunno... by quintus_horatius · · Score: 2

      Have you ever watched Thunderbirds, TOS? It's all marionettes, and you can even see the friggin wires. But that doesn't matter, it's the story that's important and keeps you coming back for more. I never sat there watching it and said, this show sucks because I can tell it's a bunch of papier-mâché.

      Great special effects often hide a mediocre story. Have you ever rejected a book because the special effects aren't there? How about a book with a bad story but lots of nice pictures?

    48. Re:Dunno... by rainmouse · · Score: 1

      When you see a terrible, unrealistic special effect, it snaps you out of that "zone." I'd rather not see it at all than see it badly.

      I would agree with this, but to me CGI has turned horror movies and sci-fi into versions of Who Frame Roger Rabbit only slightly less scary. There is no more zone.

    49. Re:Dunno... by MarkvW · · Score: 1

      There is a place for realism in movies. There is a place for surrealism in movies. There is a place for fantasy in movies. That's why movies are so cool.

    50. Re:Dunno... by dzfoo · · Score: 1

      and what you end up with is the cinematic equivalent of KFC mashed potatoes

      I agree with your comment, but I think you misspelled chicken.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    51. Re:Dunno... by Anonymous Coward · · Score: 0

      People mean "verisimilitude". They say "realism". Deal with it.

    52. Re:Dunno... by SETIGuy · · Score: 1

      That's the turbolift temporal distortion field. It alters time flow inside the turbolift. That's how Captain Kirk can talk to Spock in the lift, yet still make it to the bridge before the second shot is fired.

    53. Re:Dunno... by deathcloset · · Score: 1

      Without a green screen they'd have had to have an acutual elevator.

      And that, students, is how the space elevator was finally made.

    54. Re:Dunno... by Anonymous Coward · · Score: 0

      They did that in one of the movies, IIRC. The actual series always just edited around it.

    55. Re:Dunno... by Anonymous Coward · · Score: 0

      Since when have the space explosions in Star Wars ever looked real? Or any Sci-Fi film for that matter? They're merely different.

    56. Re:Dunno... by iluvcapra · · Score: 2

      I agree with your comment, but I think you misspelled chicken.

      KFC mashed potatoes is the CGI, KFC chicken is the acting. I won't tell you what I think the gravy is.

      --
      Don't blame me, I voted for Baltar.
    57. Re:Dunno... by iluvcapra · · Score: 1

      If you need proof that stuff doesn't have to be believable and realistic, watch Dogville or Manderlay

      It's interesting you mention those, since those are great examples of von Trier, not working completely in Dogme 95 mode but definitely integrating Dogme 95 principles and using them for effect. Von Trier's insight into the Dogme 95 approach was that using a bare minimum of equipment and tricks often had the effect of making the films seem even more phony, but like New Theater, it could make the film much more confrontational with the audience and force them to do some actual mental work.

      When you're able to present a setting, like a spacefaring 23rd century warship, as a fait accompli, perfectly rendered and credible, in theory this should free up people's minds to appreciate the story, because they don't have to go through the hoops of suspending their disbelief. But CGI is very stimulating and entertaining by itself, so as often as not the VFX become a big part of the entertainment value of the film; CGI is simply much easier to control, more reliable, and cheaper over time than actors and writers. So you end up with a movie that's all icing (CGI) and no cake (story, character, performance...).

      --
      Don't blame me, I voted for Baltar.
    58. Re:Dunno... by quacking+duck · · Score: 1

      The Death Star's explosion ring could've at least been somewhat believable if it had radiated out along the equator/trench. It made no sense that it (and Alderaan) exploded with an expanding ring in only 2-dimensions, at such an odd angle.

    59. Re:Dunno... by desdinova+216 · · Score: 1

      I get it we should not make any more movies or TV because there are not any more original stories.

    60. Re:Dunno... by O.W.M · · Score: 1

      Have you ever rejected a book because the special effects aren't there? How about a book with a bad story but lots of nice pictures?

      You mean like Playboy Magazine?

    61. Re:Dunno... by jjsimp · · Score: 1

      Also, puppet Yoda looks a lot better than CGI Yoda

    62. Re:Dunno... by mcgrew · · Score: 2

      Don't get me wrong, i do enjoy a good movie, but special effects are for the lazy of mind.

      There's a reason nobody made a decent LOTR until CGI came along.

    63. Re:Dunno... by Dripdry · · Score: 1

      Um, that Spock scene WAS done like you said would be so hard, in Scott Pilgrim vs The World. The bathroom set he walked into, they rotated it, and a few seconds later he walked out onto a whole new set. All one shot, and pretty cool.

      --
      -
    64. Re:Dunno... by Anonymous Coward · · Score: 0

      Painting suck, they are n-spontaneous, calculated, without performance and can be put through endless iterations. That, or iluvcapra is a stuck up snob. You decide.

    65. Re:Dunno... by mcgrew · · Score: 1

      A ball bouncing down stairs shot with practical effects looks real because it is real... The same shot using CGI looks real because some guy spend hours/days/weeks tweaking the shot until it looked right.

      Using GCI for a ball bouncing down the stairs would be a bit of a misuse IMO. A man bouncing down the stairs on his head would be a different matter.

      But what if you're doing a fantasy or science fiction movie? Do you really want realism?

      Not real, but real looking. You need to make your FTL ships and dragons believable, which is hard because they intrinsically aren't.

      Right after you talk about how CGI is nice for doing impossible things, you say that it should all be as realistic and believable as possible?

      Impossible things should especially be realistic, or they'll destroy the story.

      They'll probably do it exactly the same way the original Star Trek did it... And Next Generation did it... Without a green screen.

      They've been using green screens for a long time, and not just sci fi. Whenver you see a shot of two people in a car, it's either a green screen or the car's being towed.

      They'll probably do it exactly the same way the original Star Trek did it...

      But the original Star Trek didn't do it. There was always camera cuts and dialog. The shots on a couple of episodes of TNG where they had a group of people seeing themselves required a green screen. The filmmakers seemed pretty proud of that shot in the Making of.

    66. Re:Dunno... by quintus_horatius · · Score: 1

      I just read it for the articles, I swear!

    67. Re:Dunno... by KnownIssues · · Score: 1

      Being able to watch movies with commentary has really been an eye-opener for me. I'm constantly surprised how often a shot that was filmed in real life looks CG and how often a CG shot looks real. The trick seems to be in where CG is used. Special effects scenes where things your mind can't accept as real happen are bound to look CG especially under the right lighting and lens/focus conditions. We're so used to the way film looks from the last 50 years that high-precision, high-speed, ultra-lighting conditions look fake to use.

    68. Re:Dunno... by trum4n · · Score: 1

      No body has made a decent LOTR yet. Not sure what your talking about.

    69. Re:Dunno... by mcgrew · · Score: 1

      Any movie, whether it's a western, sci fi, or Gone With The Wind. In older westerns, not having outhouses kind of ruined them for me. But sci-fi and fantasy especially need to look realistic, more so than any other genres. As to being a work of art, any filmmaker should strive for that unless he's just a hack.

    70. Re:Dunno... by GrumpySteen · · Score: 1

      As an example; to model a nice, real looking explosion in CG takes a phenomenal amount of effort with physics simulation of the debris, optical simulation of light filtering through the smoke, etc. With miniature effects, you put some dirt on a squib and use a higher frame rate. In-camera effects work a hell of a lot better than CG in almost all cases, because instead of having to simulate every physical process going on you can just use the actual physical processes going on.

      That only works with people who have never seen a large scale explosion. Anyone who has seen a large scale explosion will notice the lack of variety in composition and size of the debris, the missing shock wave effects, the lack of wind effects and a hundred other things that differentiate a large scale explosion from a small scale explosion played back slowly (not to mention Hollywood and the movie going public's love of unrealistically large gasoline fireball explosions which heroes can outrun).

    71. Re:Dunno... by Grishnakh · · Score: 1

      And sometimes you don't need any fancy special effects at all. Go watch "Top Gun", and look for the scene where Tom Cruise and Kelly McGillis are in an elevator together, start kissing, the elevator stops and some officer gets on and they act cool while smiling at each other, the elevator stops again and the officer gets off and they go back to it. Notice that Tom and Kelly are about the same height in this scene, with Tom actually slightly taller. Now go to IMDB and look up how tall these actors really are.

      This movie would have been a lot better if they had just gotten a different lead male actor...

    72. Re:Dunno... by mcgrew · · Score: 1

      How many sci-fi films how sounds in space during epic space battles?

      Those are easily explained away with a tiny bit of imagination. The sounds are the microphone or camera picking up stray EMF.

      As to how many, well, how many didn't? I can think of only two, 2001 and 2010.

    73. Re:Dunno... by tbannist · · Score: 1

      I tend to use the world "plausible". Given what the viewer has been told about the universe the story is set in, everything should be plausible. That's one of my problems with the Star Wars prequels, the amount of "small universe" going on is just too implausible. Really? Darth Vader built C3P0? That's really implausible.

      --
      Fanatically anti-fanatical
    74. Re:Dunno... by Anonymous Coward · · Score: 0

      Major second on the miniature point. I still continue to find them more believable than most CG these days.

    75. Re:Dunno... by mcgrew · · Score: 3, Interesting

      It was a hell of a lot better than I expected. I have yet to see a film that follows its book very closely. Look at the True Grit movies. Two completely different movies from the same book (with almost identical dialog). The 1969 version set it in the summer, while the book and 2010 version had it in the winter. But the 1969 version followed the book when they carted off the corpse, while the 2010 version had "if he wanted a decent buriel he'd have got hisself shot in the summer".

      Or how about I, Robot? I mean WTF, a hot Susan Calvin?

      LOTR was closer to the book than any movie I can think of. I really expected it to suck, and was pleasantly surprised.

    76. Re:Dunno... by sh00z · · Score: 1

      Gone With the Wind: my personal example of absolutely the worst special effect ever. During the burning of Atlanta, it is painfully obvious that what you see burning has no resemblance whatsoever to a city. With a little bit of searching, you can learn that the filmmakers set fire to the Skull Island set from "King Kong." What a waste.

    77. Re:Dunno... by Carnildo · · Score: 1

      They've been using green screens for a long time, and not just sci fi. Whenver you see a shot of two people in a car, it's either a green screen or the car's being towed.

      Rear projection would like to disagree with you.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    78. Re:Dunno... by CubicleView · · Score: 1

      You're blaming the gun and not the criminal for the crime. Proper use of CGI and practical effects results in movies like Terminator 2, I fail to see how more puppets and less CGI would have made that a better film.

    79. Re:Dunno... by Anonymous Coward · · Score: 0

      They didn't do it right then.
      http://www.youtube.com/watch?v=4JkIs37a2JE

      There's also an older movie I don't remember the where the father is so happy about his daughter getting married that he just sings and even dance on the walls and roof.

    80. Re:Dunno... by tragedy · · Score: 1

      It's interesting that people notice that as a problem in space battles in movies, but not in regular battles in war movies. In pretty much every war movie I've ever seen, explosions and their sound effects are simultaneous, even when the explosions are far away. In movies, sound travels at the speed of light, but people only notice it as a problem for space movies. Some of that should actually be attributed to the suspension of disbelief required for storytelling devices. For example, you never actually see a band following Darth Vader around playing the Imperial Death March, or whatever his leitmotif is. Maybe it's coming from the PA system or speakers in his suit? Or maybe it's just a storytelling convention like voiceovers, subtitles and everyone speaking English even though they're, for example, Russians on a soviet stealth sub.

      In any case there would actually be sound in space during a space battle. When a space ship explodes, it's going to let out a blast of gas going really fast. It would probably travel much faster than the speed of sound on Earth, (at all kinds of different speeds, actually) and would be heard in other ships upon impact with the hull. The actual sound would probably be very different than a standard foley explosion.

    81. Re:Dunno... by mfnickster · · Score: 1

      But what if you're doing a fantasy or science fiction movie? Do you really want realism? Once you introduce magic or dragons or FTL travel or something, realism pretty much goes out the window.

      Avatar's scenes on Pandora didn't look remotely realistic to me, but they were gorgeous and didn't remove me from the story at all.

      In fact, I think the CGI enhanced the story by transporting me to a fantastic place minimally familiar to an earthling!

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
    82. Re:Dunno... by RockDoctor · · Score: 1

      Given artificial gravity and materials only marginally advanced from those we have now,

      You know, I think that artificial gravity might be a useful mechanism for propelling my design for a flying car. It's probably a drop-in replacement for the current "flying pink unicorn" drive. But I think that the pink unicorn drive is closer to deployment in the field than the artificial gravity.

      The big development problem is getting non-virgin geeks to test the drive for the human-breeder population.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    83. Re:Dunno... by tehcyder · · Score: 1

      And you know what? They never showed Captain Kirk taking a dump! How fucking unrealistic is that?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    84. Re:Dunno... by tehcyder · · Score: 1

      A Scanner Darkly for instance, they could have saved a lot of work on making the movie by not rotoscoping it.

      And they could have spent the money they saved on some proper actors.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    85. Re:Dunno... by rendermaniac · · Score: 1

      Moon had some great CGI in it. The most obvious one is the digital duplication. Gerty is CGI in most shots and there was a lot of enhancement to the miniatures such as matte paintings and digital debris. Seamless CGI which enhances the story is great. When it is used as a substitute for the story is when people complain about it. Physical effects can look great when used in the correct situations, but saying you are going to make a film only using them is just a cheap gimmick to promote their movie.

    86. Re:Dunno... by Anonymous Coward · · Score: 0

      That's because you're a cock. You remind me a lot of my ex-, who told me that "if they can't make the movie exactly like the book, then they shouldn't be allowed to make it at all." Of course, that's utterly childish, with virtually no understanding of the difference between the two media, nor even an objective analysis of the original text. The third volume, for instance, burbles on and on with no respite for the reader, during the interminable trudge through Mordor, which doesn't reinforce the desperation of their plight so much as force the question "Why the hell am I still reading this?"

      Oh, wait. You're that "special effects are for the lazy of mind" cunt. You know, you should take off your black turtleneck, lose the hipster glasses and jeans, hop off Steve Jobs' cock, move out of your mother's basement, and realise that people become involved in things you don't like for reasons you will never understand. You don't hold the One True View of the World.

      I mean, seriously,

      Rotate the "elevator" to the other side of the set

      ? With that suggestion, you would have to be on set, probably working as a designer. So how much empty space was outside the set? Was there enough to fit in the whole other deck, plus all the various support facilities including lighting, practical effects, and structure? How about rotating all the lighting with it so that it doesn't change on film? There's a camera to move, too. It's not just as simple as bolting the camera onto the floor, what with all the cabling attached to it and the lights.

      So there could be, oh I don't know, a dozen excellent reasons why they didn't do that? So it could be that it's easier and cheaper to shoot it with a green screen, rather than going through the expense and effort of designing the sets just for something that suits the mindset of a single know-it-all who's never been involved in a production of that scale? It would? So what's your point, then? Surely it's not "effects are bad because in theatre we painted a city on a single piece of board and we're just better than visual effects because we did that!"

      Just accept it. People like stuff you don't like, and will do things you don't like in ways you disapprove of, often with better results than you could dream of.

    87. Re:Dunno... by Anonymous Coward · · Score: 0

      They'll probably do it exactly the same way the original Star Trek did it... And Next Generation did it... Without a green screen.

      Are you suggesting that they should build a brewery on a soundstage, and use the old rolling-wall trick just to appease you? Seriously?

    88. Re:Dunno... by trum4n · · Score: 1

      This has nothing to do with book vs. movie. I just didn't like it. The entire story is a massive plot hole. Not a fan. Get back in your cage, you savage! Also, i'm more than likely in the top ten of Steve Jobs haters. Not a hipster, an engineer. And i worked(still do) in professional theatre. Special effects are nice and all, but right now they are the crutch of bad writers.

    89. Re:Dunno... by mcgrew · · Score: 1

      I agree that special effects are the cruch of some, perhaps most, screenwriters these days, but the fact that you just didn't like LOTR really has no bearing on anything except your lack of taste. I bet you hate Dickens, Twain, and Melville, too.

    90. Re:Dunno... by Surt · · Score: 1

      Well, in case it was unclear, my point was only that since they obviously have artificial gravity (e.g. take that as a premise because they show that in other contexts) then there is actually no reason, other than the difficulty of filming, for elevators to need more than a fraction of a second to take you the entire length of a spaceship.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    91. Re:Dunno... by trum4n · · Score: 1

      I enjoy Dickens, Twain, and Melville, actually. LOTR isn't nearly as amazing as some people think. A great work of fiction is 20,000 Leagues Under the Sea. Elves not included.

    92. Re:Dunno... by Anonymous Coward · · Score: 0

      This movie would have been a lot better if they had just gotten a different lead male actor...

      The only comment IMDB needs for a film featuring Tom "Xenu" Cruise.

    93. Re:Dunno... by thePowerOfGrayskull · · Score: 1

      Sure, if you're doing some kind of gritty cop-drama or something, realism is pretty nice. But what if you're doing a fantasy or science fiction movie? Do you really want realism? Once you introduce magic or dragons or FTL travel or something, realism pretty much goes out the window.

      I've heard various forms of this argument for a while now (usually applied to game graphics and fictional world backgrounds), and I don't buy it. There is a vat difference between "real and factual" and "realistic". Objects of fantasy can be completely realistic, and yet by their very nature are neither real nor factual as pertains to the outside world.

      However "as pertains to the outside world" is a very significant qualifier. If an object is a part of the *fictional* world you are producing, it is by definition real within the context of that world. Saying it does not need a "realistic" rendering because it doesn't exist outside of the story you're telling is misleading. The buildings portrayed in many movies don't exist anywhere except in the world of the movie - should we then be satisfied with cardboard cutouts?

      Realistic rendering is not defined by the objective reality of the the subject matter; it's a subjective detail that's left up to the producers of the material. Sometimes the cardboard dragon cutout will be fine. Other times we want scales, ridiculously high resolution texturing, and bodies that look like they're moving naturally -- even if 'naturally' only exists within the context of the story being told.

    94. Re:Dunno... by mcgrew · · Score: 1

      I was never a fantasy fan, but Tolkien was a great writer. The only other fantasy I like is Terry Pratchett, he's even funnier than Douglas Adams.

    95. Re:Dunno... by Optic7 · · Score: 1

      True, but that's not an ideal example for this conversation because LOTR used a LOT of practical effects (especially miniatures) as well. They used whatever was the most practical solution that would look best for a particular scene.

    96. Re:Dunno... by RockDoctor · · Score: 1
      The universe has laws. It may be uncomfortable for land-sharks to admit this, but "meh" (fuck, who gives one?)

      Wouid you give a shit if your sister was involved? Of course not. Are you part of the solution, or just incidental association?

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    97. Re:Dunno... by Surt · · Score: 1

      Now I'm afraid you've lost me. Or did you mean to reply to another post?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    98. Re:Dunno... by trum4n · · Score: 1

      Not sure why some of these asshats think i'm a "cunt" or "cock" because i don't like the damn books. It did however prove my point. I like Pratchett and Adams far more than Tolkien. Never saw the attraction to JRR.

    99. Re:Dunno... by TangoMargarine · · Score: 1

      Firefly. Or if you specifically want a movie, Serenity.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    100. Re:Dunno... by Anonymous Coward · · Score: 0

      How many sci-fi films how sounds in space during epic space battles?

      Those are easily rationalized with a tiny bit of retcon.

      There, FTFY. HTH!

  2. Well.. by Moheeheeko · · Score: 1

    The points these people are trying to make in doing this have been seen and well documented with the degredation of the Original Star Wars films, the more they mess with them the worse they get.

    1. Re:Well.. by Theophany · · Score: 1

      I attribute that more to the fact that George Lucas directed. Something that didn't happen with the original trilogy. Besides which, the orginal trilogy's CGI was no less cutting edge for it's time than the prequel trilogy's is for it's day. Lightsabers, hovercars, holoprojectors, it was 1977 for goodness sake!!

    2. Re:Well.. by Anonymous Coward · · Score: 0

      That may be the point they are trying to make, but too me there point seems to be that models and 'old school' pre cgi are better than modern special effects.
      I don't have any problem with cgi, it is as you say the over use that is the problem, but if you have the 'discipline' to not use cgi at all, you should have the discipline to just not over use it.

    3. Re:Well.. by jgtg32a · · Score: 1

      George Lucas directed New Hope

    4. Re:Well.. by couchslug · · Score: 1

      Star Wars wasn't "science fiction", it was a _fantasy_ morality play series for children.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    5. Re:Well.. by ColdWetDog · · Score: 1

      And Heinlein's stuff was .... ?

      --
      Faster! Faster! Faster would be better!
    6. Re:Well.. by ColdWetDog · · Score: 1

      Actually, instead of just putting a leading statement in, I should expand the thought. Much of 'Science Fiction' is a morality play - the interplay of 'progress' and human nature. What good is it if it doesn't involve moral considerations? Heinlein wrote a lot of his early stuff for the juvenile audience. A jaded reviewer might write that Heinlein wrote all of his stuff for a juvenile audience. But it's canonical science fiction.

      Star Wars was a space opera. A spaghetti western in another galaxy. But it also was science fiction. And fairly juvenile - which is OK - sometimes you need to look at the world through a somewhat younger lens.

      (creaks off the set for more acetaminophen)

      --
      Faster! Faster! Faster would be better!
    7. Re:Well.. by Anonymous Coward · · Score: 1

      I think the problem lies more in how easy and quick CGI is versus model shots.
      It usually took weeks to film each shot with all of the 'go motion' than Lucas used. Many days setting up the model, days with the optical printer and processor to overlay the pieces, days making mattes so you can overlay each piece. All in all it was a huge pain in the ass, so you tended to make sure you needed the shot and it was exactly right for the script before you actually committed to creating the special effect.
      Now you can knock out Return of the Jedi level special effects in a small fraction of the time and you can go back and tweak it over and over again with little penalty except CPU time. We've go from 'Let's get the script right so if the SFX turn out like crap don't need it' to 'Our script is weak, add more cool looking filler.' This has not led to better SciFi movies in general.
       

    8. Re:Well.. by Anonymous Coward · · Score: 0

      Yes. And I am yet to see one single person that says that A New Hope is the best of the three. On the other hand, we have the decades-old debate of which one is better: Empire Strikes Back and Return of the Jedi (and such debate is silly, since Empire is way better)

    9. Re:Well.. by Creepy · · Score: 4, Interesting

      From a "realism" perspective, the original Star Wars films are about as scientific as a cartoon, which is why the genre is generally called space opera and not science fiction. I have no problem with George Lucas messing around with Star Wars, as he wants to keep the movies "current" and sell more toys - if he pisses off his adult fans in the process, so be it. The movies aren't targeted at adults, they are targeted at 12 year old boys (for the most part) and have to stay relevant for that market to keep the merchandise bandwagon going. This is all about capitalism and making billions of dollars at the expense of art, but in this rare case the artist is making the money - if you don't like that, stop buying his stuff (like I did 20+ years ago).

      Sci-fi seems to have gone a couple different directions lately. First you've got man vs machine and man vs alien - this is almost always CGI driven schlock like Cowboys and Aliens, Battle:Los Angeles, Transformers, I am Number Four (haven't seen it, but if Michael Bay is involved it goes here), etc. Then you've got the mind benders like Moon, The Adjustment Bureau, and Inception. A genre that popped up in the last few years is "let's rip off ET" where you get Super 8 and Paul.

      Here are some of my personal peeves I hope they avoid:
      20th century medicine or earlier used 200+ years in the future (cancer is still a scourge, "he's dead Jim" insti-death, etc).
      Troll 2 quality monsters
      Giant spaceships hovering over cities (they would crush the city)
      Creatures that behave like they're in a computer game with a bad AI
      Groaner names for anything - I started hating Avatar when they first uttered "Unobtanium." - not unwatchably bad, but it is essentially a Michael Bay-like action movie with a hippie theme. Independence Day wasn't unwatchably bad, either, and that was the CG pinnacle of its time (it was an action movie with wafer thin characters and almost no plot, which is why I disliked it, but many of my friends thought it was the best movie, ever, and saw it 10+ times in the theater).
      Tossing in impossible things just because CG can do it or some 1960s art showed it. Avatar's floating mountains, for instance, which is based on 1960s art (or 1970s at the latest). Or Terra Nova's dinosaurs that keep attacking as they are MACHINE GUNNED (these things have brains the size of a pea, yes, but so does a turkey, and they still feel pain).

      Here are some issues I see as a problem in the future, and may be good sci-fi issues:
      A society that doesn't age, has machines that clear their arteries, etc - death is rare and usually accidental, so how is population controlled (birth control? gladiator combat? suicide?)
      A society that doesn't need to work. Maybe a bunch of capitalists run everything and everywhere else is a slum, or maybe there is a Star Trek like society, or maybe everyone owns a robot that works for them.
      People needing technology to do their jobs.
      Discovering life on another planet, but it is vastly different and possibly inferior to our own (so how do we deal with it? what do we do with it? if we found Egyptian society of 4000 years ago, would we make contact and be gods to them?)
      People that no longer need to bear children (vat grown babies - and we already have artificial uterus's for sharks, so I think this is an imminent issue) - is it really immoral (I don't think so, but the Catholic church may feel different)? Does society become hedonistic? Do Jesus, Allah, and Buddha join forces on a murderous rampage to redeem humanity?
      Cybernetics, though I think there are many issues ignored in sci-fi, like powering them, and I think people are attached to their human parts - augmentation is no big deal, but, say lopping off your arm for a cyber arm would be.
      Growing replacement anything in a lab (limbs, eyes, pets, people, etc).

      Here are some things I don't have a problem with, but may or may not be possible or may have limited potential:
      Warp drives (some like time bubb

    10. Re:Well.. by Anonymous Coward · · Score: 0
      Wish I could say im suprised that the uber-trekkies are out in full force. the OP says one tiny thing about the effects in Star Wars (very on topic BTW) and within minutes, comments saying Star Wars isnt Science Fiction (not relevant to the discussion).

      And you Trekkies wonder why society shuns you.

    11. Re:Well.. by icebraining · · Score: 1

      The moral considerations should come from the reader, not the author. PKD (A visionary among charlatans, as Lem puts it) is a good example of that. As he writes in A Scanner Darkly:

      There is no moral in this novel; it is not bourgeois; it does not say they were wrong to play when they should have toiled; it just tells what the consequences were. In Greek drama they were beginning, as a society, to discover science, which means causal law. Here in this novel there is Nemesis: not fate, because anyone of us could have chosen to stop playing in the street, but, as I narrate from the deepest part of my life and heart, a dreadful Nemesis for those who kept on playing. I myself, I am not a character in this novel; I am the novel. So, though, was our entire nation at this time. This novel is about more people than I knew personally. Some we all read about in the newspapers. It was, this sitting around with our buddies and bullshitting while making tape recordings, the bad decision of the decade, the sixties, both in and out of the establishment. And nature cracked down on us. We were forced to stop by things dreadful.

      If there was any "sin," it was that these people wanted to keep on having a good time forever, and were punished for that, but, as I say, I feel that, if so, the punishment was far too great, and I prefer to think of it only in a Greek or morally neutral way, as mere science, as deterministic impartial cause-and-effect. I loved them all.

      http://www.american-buddha.com/scandark.authornote.htm

    12. Re:Well.. by Anonymous Coward · · Score: 0

      Besides which, the orginal trilogy's CGI was no less cutting edge for it's time than the prequel trilogy's is for it's day. Lightsabers, hovercars, holoprojectors, it was 1977 for goodness sake!!

      The only CGI in the first film was the briefing room film of the Death Star plans and attack plan for the trench. I don't recall any CGI in Empire, but in Jedi the Death Star II/Endor holoprojection was a 3D computer model and it wasn't really cutting edge (e.g. Last Starfighter was in production at the time).

      The rest of the effects in IV-VI were matte paintings, cel animation, compositing and practical effects like front/rear projection.

    13. Re:Well.. by dzfoo · · Score: 1

      You can count me in the "Star Wars, the original movie, is the best of the three" camp.

      There, you've heard from at least one single person. Now, get off my lawn.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    14. Re:Well.. by Anonymous Coward · · Score: 0

      The rule of thumb is: if it has space ships and robots it is science fiction, if it has swords and magic it is fantasy. Since Star Wars has both you have to see what you can remove without fundamentally changing the story...

    15. Re:Well.. by Grishnakh · · Score: 1

      The problem with Lucas isn't his direction (which isn't great, but not brain-explodingly horribly either), it's his screenwriting. He can't write worth shit, especially dialog. The thing that saved A New Hope was his (now ex-)wife. IIRC she had some literary background, and she reviewed his scripts and fixed them up so they wouldn't be so horrible. Of course, by the time the Prequels came along, he had dumped her on her ass (nice guy), so she wasn't around to proofread his crappy scripts and they were used as-is.

    16. Re:Well.. by Grishnakh · · Score: 1

      Here are some of my personal peeves I hope they avoid:
      Giant spaceships hovering over cities (they would crush the city)

      What's wrong with that? Assuming the ship is using an antigravity device, then why would it crush the city?

      I started hating Avatar when they first uttered "Unobtanium."

      It would have been better if they had casually mentioned "its real name is (something scientific and hard to pronounce), but everyone calls it unobtainium". People use casual names for materials all the time. Lead, for instance; the real name in most languages is Plumbum, from Latin, but in English we use a crappy 4-letter name that's easily confused with a verb with a totally different meaning (which can also be used as a noun). Or just about any drug; do you call it Tylenol or acetaminophen? Do you use vinegar, or ascetic acid?

      Tossing in impossible things just because CG can do it or some 1960s art showed it. Avatar's floating mountains,

      No, the floating mountains are supposed to be an illustration of the remarkable properties of unobtainium that they're mining there.

      Or Terra Nova's dinosaurs that keep attacking as they are MACHINE GUNNED

      They're shot at with ridiculously tiny rounds with very little kinetic energy. Sure, to us puny humans, a .223 round is quite deadly, but try shooting an elephant with one of those; they'll be pissed at you. A dinosaur like those in TN is quite a bit bigger than an elephant, and supposedly has much thicker skin. Try shooting a crocodile with a .22LR handgun, and see what happens. Unless you hit it in just the right place (and with that round, even then I doubt it'd penetrate), you'll just annoy it. Aside from the skin, crocs have bony plates under their skin in many places which would stop many small rounds. Now take a lot at those dinos: they're as big as a house. Everything is going to be scaled up. A good shot with a .50BMG might take one down, and a 20mm cannon would probably be a better choice, but I don't see them using those in Terra Nova, only small arms. Are you one of those people who thinks that a person getting hit with a gunshot would fly backwards 30 feet?

      Here are some issues I see as a problem in the future, and may be good sci-fi issues:
      A society that doesn't age, has machines that clear their arteries, etc - death is rare and usually accidental, so how is population controlled (birth control? gladiator combat? suicide?)

      This is a great point, and it's a little disappointing that sci-fi hasn't touched on it much yet. There's already a lot of research into slowing or stopping the aging process, and it really doesn't look like it'll be that hard given our current technology, though it may very well depend on regular treatments to clear up extra junk that accumulates in the body over time. Some sci-fi shows people with longer life spans by a few decades, but that's about it.

      A society that doesn't need to work. Maybe a bunch of capitalists run everything and everywhere else is a slum, or maybe there is a Star Trek like society, or maybe everyone owns a robot that works for them.

      This would be a good issue to explore, but I haven't seen much of it. Star Trek constantly shows a society where people don't seem to need money for anything, but they never really explain it (and worse, they later throw in the profit-seeking Ferengi and gold-pressed latinum which then shows that money is still considered valuable, but for some reason the Federation citizens don't seem to care about it that much). The big problem here is probably that sci-fi writers aren't economists, and haven't really figured out how to make a system like that work, and without figuring that out, they can't write a realistic story that does any more that merely present such a society while keeping its economic workings a mystery. After all, if someone did figure this out, they'd be the next Karl Marx, writing a book on how we should mo

    17. Re:Well.. by goose-incarnated · · Score: 1

      Here are some issues I see as a problem in the future, and may be good sci-fi issues:

      A society that doesn't need to work. Maybe a bunch of capitalists run everything and everywhere else is a slum, or maybe there is a Star Trek like society, or maybe everyone owns a robot that works for them.

      You ask, I provide (Shameless plug, but I don't care - I make no money off of this)

      --
      I'm a minority race. Save your vitriol for white people.
    18. Re:Well.. by goose-incarnated · · Score: 1

      A society that doesn't need to work. Maybe a bunch of capitalists run everything and everywhere else is a slum, or maybe there is a Star Trek like society, or maybe everyone owns a robot that works for them.

      The big problem here is probably that sci-fi writers aren't economists, and haven't really figured out how to make a system like that work, and without figuring that out, they can't write a realistic story that does any more that merely present such a society while keeping its economic workings a mystery. After all, if someone did figure this out, they'd be the next Karl Marx, writing a book on how we should move to such a system, and maybe this one would actually work for a change.

      I've done this (the economics point of view is touched on), but not explored it fully (there is only so much that can be done in a short story, after all).

      --
      I'm a minority race. Save your vitriol for white people.
  3. Bullshit. by Frosty+Piss · · Score: 3, Insightful

    Derek Van Gorder and Otto Stockmeier? WHO? The real reason that their film will be shot entirely without CGI or green screens is more likely that they can't afford CGI.

    It's *not* the CGI, it's the tripe that producers and directors *DO* with it.

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:Bullshit. by Anonymous Coward · · Score: 1

      You do realize that CGI and greenscreen is WAY cheaper than the model and set-based filming they are doing, don't you?

        Why do you think i caught on so quickly in Hollywood, even when it wasn't nearly ready for prime time? Heck, I've heard several interviews where Lucas himself gave cost as the primary justification for using CGI in the new Star Wars films.

    2. Re:Bullshit. by Quiet_Desperation · · Score: 4, Insightful

      Exactly. Pixar films are entirely CGI, and I don't hear anyone calling them soulless or lifeless. Not even the Cars films.

      But hating on CGI is an unfortunate geek trope.

    3. Re:Bullshit. by Anonymous Coward · · Score: 0

      You do realize that CGI and greenscreen is WAY cheaper than the model and set-based filming they are doing, don't you?

      He's not talking about the crap you pound out on your Mac. These goods *can not* afford either the computers nor the CGI artists to run them.

      They're going to be building spaceships from plastic model kits, dude.

    4. Re:Bullshit. by Anonymous Coward · · Score: 0

      You do realize that CGI and greenscreen is WAY cheaper than the model and set-based filming they are doing, don't you?

      Not really. Good CGI isn't cheap. I think that's the real source of their complaint; there's so much CGI crap out there because producers and directors see it as a short-cut to professional results and it's not.

      (captcha: ordinary)

    5. Re:Bullshit. by grumbel · · Score: 3, Informative

      You do realize that CGI and greenscreen is WAY cheaper than the model and set-based filming they are doing, don't you?

      That completely depends on what you do with the CGI and the complexity of it. If you use a green-screen instead of building a huge set and mostly just do composition, sure that can be a good bit cheaper. On the other side doing a bit of makeup and going into the next forest is a heck of a lot cheaper then trying to replicate all that detail in 3D via CGI Avatar-style.

      If you look at the budgets of current day blockbusters compared to what they had in the 80's, prices haven't exactly gone down, even so CGI is used almost everywhere.

    6. Re:Bullshit. by Anonymous Coward · · Score: 0

      The big of special FX movie of the past few years I want to see the most is The Fall which is supposed to be be mind-blowingly beautiful, and uses absolutely no CGI. Take a look at the previews.
       
      The problem for me is that whatever flaws there are in CGI effects tend to distract me much more than whatever flaws I find in physical special effects. In fact, the few memorable times I've had trouble with physical FX in my adult life have been times where I've had inaccurate expectations. For instance: watching the ferry crashing down the river in Fitzcarraldo, I knew beforehand that it was a real ferry Herzog basically destroyed on camera, but it looked like a toy to me. I'm not really anti-CGI -- I have no complaints about its use in Pan's Labyrinth, for instance -- but it think it's typically very poorly used, and often in scenes where physical FX would work better.

    7. Re:Bullshit. by martas · · Score: 3, Informative

      Maybe they're just trying to make a point? They don't seem to say that nothing should ever be done in CGI, I think they're just saying that it has its place. Sure, some things, even goodthings, are entirely in CGI (well, actually, a lot of those "completely CGI" films use motion capture, so they're not really completely CGI; with exceptions, e.g. Ratatouille), but who among us would disagree that a bit less CGI would have made the acting in the Star Wars prequels less, let's say, plastic?

    8. Re:Bullshit. by Anonymous Coward · · Score: 0

      The question here is that these guys appear to be saying: Since there have been so many bad films with lots of CGI, doing a film without CGI will grant that our film will be great! And posting this senseless idea in /. will give us some much needed publicity!

      Really nothing to see here, move along please...

    9. Re:Bullshit. by Anonymous Coward · · Score: 0

      I called them souless and lifeless. Have you seen any GOOD Japanese anime? Akira, entire studio gimli, Princess Monokoke, ghost in the shell, or french such as the works of Rene Laloux http://www.imdb.com/name/nm0482537/, or GOOD american such as the works of Ralph Bakashi http://www.imdb.com/name/nm0000835/. Pixar has boring, cliched stories. They are lifeless and incomparable to original works by almost any other animator.

    10. Re:Bullshit. by strack · · Score: 2

      the cgi in the prequels should have had more respect for physical reality and movement, and been a bit less ridiculous and cartoonish

    11. Re:Bullshit. by stanlyb · · Score: 1

      Actually, there is one very god example of sci-fi movie, without (almost) CGI, and it is "BattleStar Galactica". StarGate Universe also looks promising, but unfortunately, they have run out of fresh ideas...And of course, lets not forget "Fringe".

    12. Re:Bullshit. by martas · · Score: 1

      Well I was also referring to the excessive green screening, that made a talented actor like Portman look like some B-movie extra.

    13. Re:Bullshit. by gfxguy · · Score: 1

      I agree... Lucas' movies were practically ALL special effects with nothing else. In that case, CGI might save money over building tons of sets and hundreds of ships... but if it's the occasional special effect, I don't see CGI saving anything and yet has the potential to suck even worse than bad physical models.

      --
      Stupid sexy Flanders.
    14. Re:Bullshit. by gfxguy · · Score: 1

      Just more evidence that the foundation of a great movie/show is concept and story, something everybody outside of Hollywood seems to intrinsically understand.

      --
      Stupid sexy Flanders.
    15. Re:Bullshit. by ColdWetDog · · Score: 0

      You don't

      --
      Faster! Faster! Faster would be better!
    16. Re:Bullshit. by Osiris+Ani · · Score: 1

      Well I was also referring to the excessive green screening, that made a talented actor like Portman look like some B-movie extra.

      It wasn't the green screen that made the talented Portman's portrayal of the character so wooden and mediocre. A better director could have easily extracted a better performance (perhaps even by reworking some of the hackneyed script), but behind-the scenes footage shows that directing humans simply isn't the strong suit of George Lucas.

      It seems easier to blame the technology for what is essentially human error, but that won't fix the problem.

    17. Re:Bullshit. by Anonymous Coward · · Score: 0

      Said the person who fails to recognize that wonderful storytelling (that plot thing) behind most Pixar movies. CGI is used as a tool, not as a solution when it comes to Pixar.

    18. Re:Bullshit. by Anonymous Coward · · Score: 0

      Actually, there is one very god example of sci-fi movie, without (almost) CGI, and it is "BattleStar Galactica". StarGate Universe also looks promising, but unfortunately, they have run out of fresh ideas...And of course, lets not forget "Fringe".

      Well, there are three examples of shows with plenty of CGI. What are you on?

    19. Re:Bullshit. by yodleboy · · Score: 4, Insightful

      Pixar films could be done on an etch-a-sketch and people would love them. It's because there's always a story FIRST and the CGI is there to serve the story, not the other way around. I swear, too many all CGI movies look like someone said "ooooh look how nice this hair simulation looks! Now, let's make a movie so we can show it off!"

      Hating on CGI is not what's going on, hating on the abuse and overuse of CGI is the problem. What's the line from Jurassic Park? "Your scientists were so concerned over whether they could that they didn't stop to think if they should." Something like that...In the past, effects shots were time consuming and expensive so they were only used where absolutely needed in a story. Now, every damn scene has an effect because it's a relatively cheap way to jazz up a scene that sucks. It's annoying, because you can almost always spot it. For me it's the light, the "fake" light just never seems to match the ambient "real" light in the scene. It's good, don't get me wrong. If it was in an all CGI scene it would look great, but stick it in a the "real" world and it's just not right. I guess the uncanny valley applies to more than robots.

      I've don't even know how many times i've posted this, but it always bears repeating: a crappy movie is still crappy in 3d/HD it just looks better. Same applies to CGI, no amount of it can save a bad story.

    20. Re:Bullshit. by yodleboy · · Score: 1

      preview... silly me. this should say: Hating on CGI is not what's going on, people are hating on the abuse and overuse of CGI.

    21. Re:Bullshit. by martas · · Score: 1

      Maybe true, I have no idea. Even so, I think it's hard to deny that in every case, the same actor under the same director will put out a better performance the more immersed they are in the target environment.

    22. Re:Bullshit. by Anonymous Coward · · Score: 0

      I have a list of issues with the prequels I would want them to fix before even coming close to not using green screens. Just like I have a list of issues I have with movies that overuse special effects and under utilize good writing that have NOTHING to do with the actual quality of the effects. I really don't care how these stories are told, as long as they are worth telling. Most aren't. The quality-to-crap ratio for movies is worse I feel than any other medium right now, although it's especially bad for sci-fi, since it's sitting at about 0.

    23. Re:Bullshit. by Anonymous Coward · · Score: 0

      Yeah, CGI rocks!

      Just remember, without CGI they could never have made the new Star Wars prequels ... oh.

    24. Re:Bullshit. by Anonymous Coward · · Score: 0

      If you'll notice, in the article they said that Pixar films work because they are entirely CGI. There aren't mismatched media elements (CGI vs real) that can clash and pull you out of the story.

    25. Re:Bullshit. by ShavedOrangutan · · Score: 1

      Exactly. Pixar films are entirely CGI, and I don't hear anyone calling them soulless or lifeless. Not even the Cars films.

      But hating on CGI is an unfortunate geek trope.

      Remember Chatter Telephone in Toy Story 3? It was a CGI plastic rotary telephone on wheels, and it had more personality than ANY character in the new Star Wars movies. So, yeah, if they'd replaced all the Star Wars CGI with models, it still would have sucked just as much.

      --
      Godaddy is a scam and a ripoff.
    26. Re:Bullshit. by RivenAleem · · Score: 1

      Perfect case in point. The explosion of the first death star was real (shot from below to simulate 0-g), later they added a shockwave with CGI and made it look fake.

    27. Re:Bullshit. by Anonymous Coward · · Score: 0

      No, they aren't. There's a real life actor in Wall-E. Do try to get your facts right before proclaiming your brilliance.

    28. Re:Bullshit. by Quiet_Desperation · · Score: 1

      Er, that was sort of *my* point. Good job. I own every Pixar film.

    29. Re:Bullshit. by Quiet_Desperation · · Score: 1

      So, yeah, if they'd replaced all the Star Wars CGI with models, it still would have sucked just as much.

      They did. It's called Clone Wars. ;-) The problem there is the off-putting character designs.

    30. Re:Bullshit. by Quiet_Desperation · · Score: 1

      Is there a massive reading comprehension fail virus on the loose today?

    31. Re:Bullshit. by Coriolis · · Score: 1

      Nice troll, but I can't decide whether you really don't know that it's Studio Ghibli, and that Hayao Miyazaki and John Lasseter are close friends.

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
    32. Re:Bullshit. by um...+Lucas · · Score: 1

      To paraphrase Jeff Goldblum in Jurassic Park - Hollywood has become so enamored in the fact that they can do effects in CG they forgot to ask if they should.

      CG might be cheaper than non-CG (debatable) but it certainly hasn't translated into the bottom line:

      I referenced a few movies further down as an AC (forgot to sign in) - but nowadays CG heavy movies seem to return about $3 dollars for ever dollar spent, compared to old-school movies produced decades ago, which returned $10 or $15 for every $1 spent; look at Wikipedia's pages for any of the Pirates of the Carribean Movies and compare to the returns obtained by the original star wars franchise, or look further back to the 1960's james bond movies.

      CG just hasn't added to the bottom line, and instead seems to have locked filmmakers into the constraint of attempting to do everything in CG that they used to figure out how to do other ways. And more and more movies are being made nowadays that wouldn't have seen the light of day but not for CG. Not because they were so ambitious that they needed CG to complete, but because writers, directors and producers are getting so lazy and letting CG elements drive the story line.

      Take the first Jurassic Park - still one of my favorite movies. CG was used but equally important were the life size models. CG was used as a tool to accomplish just the shots that were otherwise impossible with the standard technology and a great film was produced. By the time they got to the third film in the series, the story was completely degraded and someone (directors? writers? or was it the fx house?) decided they ought resort to creating brand new dinosaurs that had never existed before - not because they had to - recycling the old T-rex models would have been sufficient for a new film, but because they had the ability to they just created something brand new...

      I won't even start talking about the garbage that is all of the marvel comic book reprises, or transformers or any of the other movies that are being created solely with the eye on creating "spectacular" effects, hoping to draw in audiences by visuals alone rather than by story line and acting.

      I hope this experiment is successful and that the majors take a lesson from it. My movie consumption has declined... i used to love going ot the movies, but hardly go anymore. And even my at home watching mostly centers on hunting down old movies compared rather than watching the new crap being dished out....

    33. Re:Bullshit. by sgtrock · · Score: 1

      Not to mention mis-spelling Ralph Bakshi. Or forgetting to talk about Frank Frazetta.

    34. Re:Bullshit. by Jonner · · Score: 1

      I think CGI is often used today to save money. However, like anything else, you get what you pay for. It's possible that with their budget, they can get better results using miniatures, but to say that's an inherently better approach is ludicrous, especially for SciFi, fantasy or any other genre which requires visuals of things we don't encounter in everyday life. The most effective filmmakers know that different techniques are better for different things. One of the best examples I know of is "Lord of the Rings," which used a lot of miniatures, actors in suits and CGI characters and effects. With a few exceptions, it's not obvious which is which. Would Gollum been as believable if he were portrayed by an actor in a suit with no CGI?

    35. Re:Bullshit. by Grishnakh · · Score: 1

      This has nothing to do with effects. A good actor can only do so much with a shitty script, ridiculously horrible dialog, and a piss-poor director. When you're looking at movies to watch, and wanting to try to pick something with good quality, you don't look at the actors, because there's no way to know if a given movie has them delivering an Oscar performance or a horrible performance; what you look at is who directed it. That's the biggest factor in guessing how good a movie is based on very limited data. There's great directors like Christopher Nolan who consistently make excellent movies, pretty good directors like Jon Favreau, and then there's shit directors like Uwe Boll and George Lucas.

    36. Re:Bullshit. by Quiet_Desperation · · Score: 1

      Nah, Lucas would have found a way, sadly.

    37. Re:Bullshit. by hguorbray · · Score: 1

      Sky Captain and the world of tomorrow was a decent 50s-ish SCiFi film that was made relatively cheaply BECAUSE of all the CGI

      http://www.imdb.com/title/tt0346156/

      although $40m is not exactly low budget, they were able to afford better stars and didn't have to build any sets

      It had a pretty nice sepiatoned Art Deco look to it

      -I'm just sayin'

    38. Re:Bullshit. by rvw14 · · Score: 1

      On the other side doing a bit of makeup and going into the next forest is a heck of a lot cheaper then trying to replicate all that detail in 3D via CGI Avatar-style.

      That explains why every planet on Stargate looked like Vancouver.

    39. Re:Bullshit. by Anonymous Coward · · Score: 0

      Maybe you should read the Article. The filmmakers give Pixar films the big thumbs up, due to the fact the whole movie is animation it is CGI for the art.

    40. Re:Bullshit. by tehcyder · · Score: 1

      Exactly. Pixar films are entirely CGI, and I don't hear anyone calling them soulless or lifeless. Not even the Cars films.

      There must be another reason than CGI why the Cars films are so diabolically bad then.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    41. Re:Bullshit. by Optic7 · · Score: 1

      The article specifically says that they like Pixar films because they're entirely CGI, and don't try to be some weird hybrid of reality+CGI. That's what they really object to.

  4. Sounds like someone saw Hugo by Anonymous Coward · · Score: 0

    One of the oft-leveled criticisms of CGI movies is their lack of soul. But rather than removing special effects altogether (which I suspect is a primarily cost-centered move anyway) I feel they should be treated differently.

    1. Re:Sounds like someone saw Hugo by Anonymous Coward · · Score: 0

      I think at this point TV grade effects are cheaper then a TV filming crew. It's only a matter of time before movie grade effects are cheaper then a TV crew as well.

  5. Reminds me of Moon by sapphire+wyvern · · Score: 4, Insightful

    Moon didn't eschew CGI and other effects completely, but it *did* make use of more model work than most of the SF movies I've seen recently. I think it's one of the reasons why I liked it so much.

    There's a certain something about model shots in movies that CGI just doesn't quite match. Possible the models are actually less "real looking" than the CGI in some way, but there's something undeniably real and tangible about a model shot that CGI can very rarely deliver.

    1. Re:Reminds me of Moon by mcgrew · · Score: 1

      There's a certain something about model shots in movies that CGI just doesn't quite match.

      I don't know, it's been a while since I watched the "making of" documentary on the Star Trek DVD, but they spoke of the CGI and the tricks they used to make it look like film and models rather than CGI. It looke real to me.

    2. Re:Reminds me of Moon by hal2814 · · Score: 2

      I liked Moon so much because it took what is a somewhat overused plot device in science fiction and turned it on its head by making a character study out of it. The meat of the story isn't the discovery of the clones. It's how Rockwell's characters react to that information. CGI or not was irrelevant. I wasn't really paying attention.

    3. Re:Reminds me of Moon by ColdWetDog · · Score: 3, Insightful

      Watch 2001 again. A decent copy of it on a decent screen. No CGI, just models.

        It's the lighting - even with the all the physics in modern programming it's damn hard to get the light exactly correct. And Kubrik's team nailed it.

      --
      Faster! Faster! Faster would be better!
    4. Re:Reminds me of Moon by Viewsonic · · Score: 1

      This is exactly right. The use of models seems to always look so much better. I have gone back to watch the original Star Wars before they got touched, Alien, Aliens, and they are absolutely mind blowingly awesome looking. You look at the touched up Star Wars movies and they look absolutely TERRIBLE in comparison. You can spot every CGI bit they worked into them. It pulls you out of the movie instantly. I can understand it cuts costs, and for television series it is a boon. But if a director wants to go the absolutely best possibly route for realism, you're going to have a hard time convincing me that dumping money into CGI instead of models is better. I would take models over CGI any day of the week. Green screens have gotten so good (Because of technology!) that you don't have the frame issues you had in the past.

    5. Re:Reminds me of Moon by yodleboy · · Score: 1

      the opening shots of the Nostromo (inside and out) still hold up today in a way that CGI effects today will not 30 years hence.

    6. Re:Reminds me of Moon by MightyMartian · · Score: 2

      Yup. 2001 is still breathtaking. I wish they'd put it in some theaters again, because I'd love to see it on the big screen. The shots of the shuttle docking have never been matched in my opinion. That a film made four decades ago still pretty much stands as the best visually crafted sci-fi film says a lot for Kubrick and his set and model designers.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    7. Re:Reminds me of Moon by fiannaFailMan · · Score: 1

      I agree. I always preferred the models in the original Star Trek movies, I really had a sense of a giant spaceship. I never quite got the same sensation from later Star Trek incarnations. TNG's ship was cool to look at but in my mind there was something cartoonish about it. I hear that that was a model too but there must have been something about the way they did their post production that put the wrong kind of shimmer or light on it. There was something about the Enterprise D that never quite sat well with me, and I suspect it was the light. It was always the exact same colour no matter how deep into space it got, whereas NCC 1707 showed the light sources because they were built into the model.

      The Star Wars prequels are terrible. The CGI edits are so easy to spot, and as the guy on youtube says they just keep showing more shit into your face to distract you. Luke and Obi-Wan sitting in a non-descript room on Tatooine had far more character development going on than Chancellor Velorum sitting in the oppulent senate chamber surrounded by a squillion muppets.

      Speaking of muppets, why did every single alien and bad guy in the prequels have to be a monster? I seem to remember the bad guys in the original Star Wars only needed an English accent and a bit of arrogant bickering going on between them. They were far more interesting. Remember the admiral of the imperial fleet and one of the commanders of the Death Star getting into a pissing contest over who's weapon was bigger? That was freaking awesome! And it took place in a drab grey room with simple but sinister looking high backs on the chairs. Genius.

      --
      Drill baby drill - on Mars
    8. Re:Reminds me of Moon by Creepy · · Score: 1

      or Blade Runner

      But CG is getting there - I didn't hear many complaints about the CG in Avatar and the acting wasn't bad (my personal complaints are all plot related).

      A lot of CG still suffers from technique flaws, and if you know the technique used, you can find the flaws and see that it is rendered. For instance, if you know a scene is ray traced, you know that ray tracing is better for specular lighting than diffuse and generally has hard shadows (good for outdoor scenes, but bad for indoor). Some of these can be eliminated by expensive (time-wise) hybrid techniques, but then you get to the "is it worth spending X amount of time on it or not for a tiny bit more realism" and for something like TV that answer is usually no, which is why I can pick out CG on shows like Sanctuary (which is almost all CG) and Terra Nova (which is a mix).

    9. Re:Reminds me of Moon by RivenAleem · · Score: 1

      Planet of the apes got an Oscar for make up, simply because they didn't realise the apes in 2001 were fake.

      So the story goes...

    10. Re:Reminds me of Moon by ColdWetDog · · Score: 1

      Since that won't happen, I wish I could download a decent print.

      Not that that will happen either....

      --
      Faster! Faster! Faster would be better!
    11. Re:Reminds me of Moon by Anonymous Coward · · Score: 0

      TNG's ship was cool to look at but in my mind there was something cartoonish about it. I hear that that was a model too but there must have been something about the way they did their post production that put the wrong kind of shimmer or light on it. There was something about the Enterprise D that never quite sat well with me, and I suspect it was the light.

      Spot on (pun intended). Lighting and texturing are hugely important. Witness the "remastered" TOS with CGI effects that were supposed to be an improvement... instead they look like cut scenes from a video game.

      The remastered Enterprise lacks any finish or realistic lighting, and as a consequence it looks "more like a model than a model would" in my dad's words. I'm amazed that it even got out of the production studio let alone onto DVD/Netflix.

      Sorry to have to bring up that abomination, but it's a perfect example (along with the "remastered" Red Dwarf) of why the temptation to use CGI is not always worth succumbing to.

    12. Re:Reminds me of Moon by quacking+duck · · Score: 1

      I found out, too late, that just yesterday they had screened 2001 and 2010 at a local arthouse theatre. I've seen 2001 on TV, where it's frankly unimpressive, but have been told that it must be seen on a big screen because more than most films, Kubrick made it a visual artpiece.

    13. Re:Reminds me of Moon by ceswiedler · · Score: 1

      It's the cinematography in general, not just the lighting. For example, there were no optical effects, which dramatically reduce the visual quality because they effectively are re-filming the original film (with extra stuff). But yeah, in terms of cinematography, nothing in SF has ever beaten 2001.

      My favorite trick they used was the floating pen that the stewardess picks up. It was attached to a piece of transparent acrylic, and she just detached it when she took it.

    14. Re:Reminds me of Moon by mcgrew · · Score: 1

      Interestingly enough, I was reading a while back that they would not be able to shoot 2001 today because of insurance company demands, as the closed rotating set would be a death trap if it caught fire. OTOH, LOTR would have been impossible fo film in 1968.

    15. Re:Reminds me of Moon by arose · · Score: 1

      I've been supremely unimpressed with the recent movies that shun the use of CGI. Replicating the over-the-top look that is the signature of CGI abuse using non-CGI approaches is beyond stupid, worse if you kill people in the process. CGI, these says, could potentially match everything you enjoy about model shots. The problem isn't CGI, the problem is that they don't want that look and changing techniques will not fix that.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    16. Re:Reminds me of Moon by arose · · Score: 1

      The tech can handle the lighting just fine, you are confusing art direction with technical capability.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    17. Re:Reminds me of Moon by arose · · Score: 1

      TNG used models, yet you still somehow are trying to blame it on CGI. It's the use, not the tool.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    18. Re:Reminds me of Moon by Grishnakh · · Score: 1

      I'd like to see them resurrect Kubrick so he can make more movies, and also fix the ending of AI. There haven't been any directors as great as him ever since he died.

  6. You need a script before you even discuss HOW. by djsmiley · · Score: 4, Insightful

    Yey, another win for planning your process ahead of knowing where your process is going.

    Without a script, how do they even know they don't want CGI. Maybe it'll happen not to need it - suddenly their "NO CGI!!!" isn't so meaningful anymore.

    --
    - http://www.milkme.co.uk
    1. Re:You need a script before you even discuss HOW. by ghjm · · Score: 3, Insightful

      They have a script. Their decision to avoid CGI *and green screens* is pretty radical, considering that their script is interstellar space opera.

    2. Re:You need a script before you even discuss HOW. by pushing-robot · · Score: 1

      Maybe they'll just use cool lighting.

      --
      How can I believe you when you tell me what I don't want to hear?
    3. Re:You need a script before you even discuss HOW. by Anonymous Coward · · Score: 0

      Yeah, all those interstellar space trips will make the movie incredibly expensive. :-)

    4. Re:You need a script before you even discuss HOW. by Creepy · · Score: 1

      Not bad, but the lack of self-occlusion and self-shadowing is evident if you look for it (grout on brick in the still, for instance - this is obviously a flat texture without even normal mapping). This is why I get the "it's fake" vibe instantly when looking at it, though my brain hasn't processed exactly why.

    5. Re:You need a script before you even discuss HOW. by blind+biker · · Score: 1

      So "C" is a space opera? I was really hoping for a Sci-fi movie :(

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    6. Re:You need a script before you even discuss HOW. by westlake · · Score: 1

      They have a script. Their decision to avoid CGI *and green screens* is pretty radical, considering that their script is interstellar space opera.

      I don't see a script.

      What I see is a fund-raising trailer consisting mostly of stock footage and Tron lit interior shots that keep the cardboard sets deliberately out of focus.

  7. Serenity, case in point by Droog57 · · Score: 5, Interesting

    Fans of Firefly, the old Joss Wheadon Fox Sci-fi show that was fan-driven into a movie a la Star Trek TOS, will understand this argument. That was a (damn good) story driven show/movie with limited and low cost CGI, but still managed to innovative. I remember reading somewhere (OK don't kill me, but I did read it years ago) that the Serenity movie was the first to use a virtual camera style that moved around a lot giving an effect almost like a hand held camera. Have noticed that style of CGI in many movies over the last few years, and I suspect that CGI in general is not as expensive as George Lucas would have us believe. There is probably good software solutions out for that industry, pop in a model and manipulate the shot. Why not, "we have the technology..."

    --
    "If the only tool that you have is a hammer, every problem looks like a nail." Donny Rumsfeld
    1. Re:Serenity, case in point by jitterman · · Score: 1

      "Agree" post here.

      In addition, whether or not individuals liked BSG "2.0," sure there were lots of effects, but the story was the point behind the series, not the scenery. Another example of how sci-fi film/TV should be approached.

      --
      For conscience is the wound, and there's naught to staunch it
    2. Re:Serenity, case in point by MemoryDragon · · Score: 1

      To bad that the Serenity movie suffered the problem of many post show movies. It was not good. As much as I loved the show but the movie simply was not the show anymore. The actors partially were not into the role anymore, the script did not have the vibe of the shows anymore, and to the worst, the part of Morena Baccarin (which was my favorite on the show) was cut down to a minimum and she was not able to get into her role anymore.
      Classical fate of a post show movie.
      I would have loved to see Firefly live more than one movie, but the movie simply did not cut it to justify another one.

    3. Re:Serenity, case in point by Anonymous Coward · · Score: 0

      Re: Virtual Hand Camera
      The original Shrek (2001) had a scene on the bridge over the lava, where the camera moves with the shaking bridge. The making of said something about how they deliberately tried to emulate the feeling of a "handheld" (more like "steadycam-held") camera. Firefly was in 2002, it seems. I think the DVD bonus stuff for Firefly mentioned that the CGI in space was going for a very old-school and real feel with a shaking camera, zooms during the scene and whatnot. So they have similar ideas, but I guess Shrek is "prior art", and there might be more out there.

    4. Re:Serenity, case in point by c0d3g33k · · Score: 1

      Too bad that the Serenity movie suffered the problem of many post show movies. I thought it was not good. As much as I loved the show but[sic] the movie simply was not the show anymore to me. The actors partially were not into the role anymore it seemed to me, the script did not have the vibe that I liked of the shows anymore, and to the worst, the part of Morena Baccarin (which was my favorite on the show) was cut down to a minimum and she was not able to get into her role anymore it seemed to me.
      Classical fate of a post show movie.
      I would have loved to see Firefly live more than one movie, but the movie simply did not cut it to justify another one.

      There, (partially) fixed that for you. Be careful when you throw around your personal opinions as if they were absolutes - you're not speaking for everyone.

      From what I recall at the time and can gather from recent internet searching and reading, Serenity was in fact considered a decent movie, though perhaps not a great one. It certainly doesn't seem to be "not good" in the sense that it was poorly crafted, ineptly executed, riddled with cliches or weakly plotted in the same way other movies are considered bad (eg. Elektra, Daredevil (theatrical release), Green Lantern, Ghost Rider, Avatar). It's lack of massive success had more to do with the fact that despite a valiant advertising campaign, only those already familiar with it really knew what it was about and thus had a reason to go see it. Also, since it was basically wrapping up loose ends left over after the series was canceled, it felt more like a conclusion than a jumping off point for a new franchise. Nothing says "ending" like killing one a major character. I bet many people got the same sense from it that they would if reading the last book in a series - the sense that they are coming in at the end. That doesn't exactly provide the motivation to run and tell your friends about this great new series they should get invested in. I also think that it catered to specific tastes, and many people were just not into that kind of thing at the time, good film or not.

    5. Re:Serenity, case in point by Nimey · · Score: 1

      One major character? Two.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    6. Re:Serenity, case in point by c0d3g33k · · Score: 1

      I kind of made that statement from the perspective of someone experiencing these characters for the first time through the film. Shepherd Book was in the film so short a time, I couldn't even remember whether he actually had any screen time before the death scene. It happened so early on that anyone not already familiar with him through the series wouldn't even know he was a major character (or even who he is, really). The second death had more impact since it involved a character the view actually had time to get acquainted with. (Also that was a typo - my mind was thinking "one of the major characters" and I was attempting to type "killing off".)

    7. Re:Serenity, case in point by Drew_9999 · · Score: 1

      I suspect that CGI in general is not as expensive as George Lucas would have us believe. There is probably good software solutions out for that industry, pop in a model and manipulate the shot. Why not, "we have the technology..."

      Yeah, just hit the "Make It Awesome" button. Seriously though, television shows and movies show people curing diseases in an hour, hacking into anything from anywhere in minutes, and basically doing things that are completely fucking impossible in a time frame that's unrealistic for even a modest project. That's not real life. Though there are some things that computers make really easy, that doesn't mean that everything that's done with them is easy. Just because you install word doesn't mean that you can write anything worth reading. That part still takes a lot of work. It's the same with CGI.

    8. Re:Serenity, case in point by Droog57 · · Score: 1

      I actually read positive reviews about Serenity, saw it and liked it very much, THEN grabbed Firefly after I figured out the background to the movie production. I describe it to friends as Hans Solo starring in True Grit. From Wikipedia: Serenity won film of the year awards from Film 2005 and FilmFocus. It also won IGN Film's Best Sci-Fi, Best Story and Best Trailer awards and was runner up for the Overall Best Movie. It also won the Nebula Award for Best Script for 2005, the 7th annual 'User Tomato Awards' for best Sci-Fi movie of 2005 at Rotten Tomatoes, the 2006 viewers choice Spacey Award for favorite movie, the 2006 Hugo Award for Best Dramatic Presentation, Long Form and the 2006 Prometheus Special Award. (The Nebula and the Hugo are the real deal for Sci-Fi) It wouldn't be too hard to write a sequel, Wash would be missed more than Book. But the movie is definitely a must see if you haven't, beats hell out of the junk sci-fi from the last few years IMHO.

      --
      "If the only tool that you have is a hammer, every problem looks like a nail." Donny Rumsfeld
    9. Re:Serenity, case in point by kimvette · · Score: 1

      It wasn't that Serenity wasn't good. It is that it sucked. It left story arcs open (most notably Shepherd's back story: what is it? Why did he receive a VIP "get out of jail free" card at times, only to be killed off like a chump?) Why did River's character development have to be so damn rushed, and why did she "come out of it" so immediately?

      It was rushed, and the story suffered for it. It was a movie that was made for the sake of making it, plain and simple. I hope that if Firefly is ever revisited, that it is done with the intent of Serentity's (the movie) existence being disregarded, as if it were never made. The plot should continue where the show left off, not where Serenity botched it all up.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    10. Re:Serenity, case in point by Grishnakh · · Score: 1

      No, the movie wasn't made "for the sake of making it", it was made for the sake of satisfying the fans. The problem was that they only had one movie to wrap up everything with. All those open story arcs you complain about? River's character development? Those were supposed to be explored, much more slowly, in the TV show, not in a movie. But the stupid TV executives canceled the show after only 14 episodes, leaving the fans with tons of unanswered questions. So somehow, Whedon managed to pull together enough money to make one movie, and tried to answer everything there. But there's only so much you can pack into a 2-hour movie, especially when your original story was planned to take place over 20 45-minute episodes and maybe stretch into a second season. So of course it was rushed, just like the LOTR movies were also rushed because they were trying to pack way too much material into three 3-hour movies (those movies should have been 9 hours each).

      As for revisiting Firefly, that probably isn't possible: the actors have moved on to other projects, they've gotten older, etc. And that would only be if someone bankrolled the project, which with the way TV works these days, isn't happening.

      Serenity wasn't "botched up", it was the best they could do with the resources they had. It's very unfortunate, but blame the stupid short-sighted TV executives for chasing ratings.

    11. Re:Serenity, case in point by kimvette · · Score: 1

      It was also placed on a poor timeslot - what was it, Friday nights, opposite an established science-fiction franchise (Stargate: SG-1) and Enterprise? It was set up for failure, in typical Fox fashion.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    12. Re:Serenity, case in point by Grishnakh · · Score: 1

      Yep, Firefly was totally screwed by being on Fox. They would have been much better off on the SciFi channel, or probably any other channel.

    13. Re:Serenity, case in point by Droog57 · · Score: 1

      Hi Drew, Yeah, got that. Good point. My assumption though is that in 2011 it HAS to be a lot easier to do CGI than it was in say, 1982 when Tron was released. Pixar was originally all about software and hardware before Lassiter finally got Jobs onboard with the idea for a movie. I know that there are software platforms for CGI, there was a lot of talk about the (was it called "Massive") engine that Weta used for the LOTR series. So in general, if an underfunded filmmaker wanted to use CGI, he at least has a shot at it and making it reasonably good, with available software packages, and does not have to hire a big CGI studio to do it. Just an assumption and the point of my "We have the technology" line.

      --
      "If the only tool that you have is a hammer, every problem looks like a nail." Donny Rumsfeld
  8. What about frame rates? by L4t3r4lu5 · · Score: 5, Insightful

    I'd like to see something shot at faster than 24fps. Having fast motion turn into nothing but a smear it getting kind of annoying.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:What about frame rates? by Anonymous Coward · · Score: 0

      The whole point of the "shaky camera technique" used in garbage like 28 Days Later is that they can't afford decent special effects so they don't want you to see stuff. If FPS shooting rate is up for negotiation, expect it to go down.

    2. Re:What about frame rates? by Sperbels · · Score: 1

      Turn on a TV. 60fps baby. Enjoy.

    3. Re:What about frame rates? by Zaphod+The+42nd · · Score: 1

      Don't get me started on shakey-cam.

      And no, I'm not talking about Blair-witch or cloverfield. Those were fine, they used the camera as part of the story. It was fresh. Saving Private Ryan used LOTS of shakey-cam, because it was appropreate, but they balanced it carefully by using long, static shots otherwise. You had time to adjust.

      I'm talking about the Bourne Ultimatum, which seems to think that making a cut every second and drop kicking the camera around the set counts as cinematography. Only movie I've ever walked out of. Unwatchable. No idea what the hell is going on during action scenes at all. Completely lost.

      And for all the CG in the Transformers movies, I found it the same way. ITS CG, WHY IS THE CAMERA SHAKING SO MUCH, YOU HAVE COMPLETE CONTROL. And then cut, cut, cut, cut, cut, so many fast cuts, who knows what is going on.

      Its not about CG or not-CG, its about all the terrible cliches this industry has fallen into. (Like how everything has to be 24fps).

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    4. Re:What about frame rates? by Zaphod+The+42nd · · Score: 1

      If you're making a movie, but you can't afford to make it good enough to look at, maybe you shouldn't be making a movie.

      That or be more clever, like in Alien, and just don't show the thing so much. Hide it in shadow. But shaking the camera around so I'm too busy vomiting to notice the rubber suit is not a solution. -__-

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    5. Re:What about frame rates? by Anonymous Coward · · Score: 1

      HDTV is currently recorded in 23.976, 24, 25, 29.97 and 30 FPS. Newer standards allow for 60, but so far there isn't any content available to my knowledge.

    6. Re:What about frame rates? by oh-dark-thirty · · Score: 1

      I find most actions scenes "shot" today to be blurry, choppy, impossible to follow messes.

    7. Re:What about frame rates? by NJRoadfan · · Score: 1

      Don't forget interlacing, it gives 2 fields for one frame giving the perception of a doubled framerate.

    8. Re:What about frame rates? by Anonymous Coward · · Score: 1

      Conversely, if you want your TV to get out of the way and show the 24 fps motion exactly as the original filmmakers intended, you should fix the settings on your TV:

      http://prolost.com/blog/2011/3/28/your-new-tv-ruins-movies.html

    9. Re:What about frame rates? by slim · · Score: 1

      28 Days Later "garbage"? Really?

      Regardless, shaky-cam has become overused, but it's a stylistic choice, designed to give the impression of authenticity -- because that's the style you'd get from a hurried TV cameraman, an inexpertly wielded camcorder or a smartphone.

    10. Re:What about frame rates? by slim · · Score: 1

      The smear is not directly a function of FPS.

      They could film at 24FPS and still have each frame pin-sharp, by making each exposure brief. Making each exposure long is an artistic choice (sometimes forced by light levels and film stock, but not always).

      If you film at a faster frame rate, of course limits your choices. The shortest exposure you can make at 60FPS is 1/60th of a second, minus the time it takes to move the next frame of film in (or the digital equivalent). Any photographer knows that sometimes you want a long exposure, so you can have a small aperture for high depth-of-field.

    11. Re:What about frame rates? by slim · · Score: 1

      ITS CG, WHY IS THE CAMERA SHAKING SO MUCH, YOU HAVE COMPLETE CONTROL. And then cut, cut, cut, cut, cut, so many fast cuts, who knows what is going on.

      It's an attempt to fool your brain into thinking it's not CG. A real camera wouldn't be able to stay still in those circumstances; it would shake around. A real camera wouldn't be able to get more than a few seconds of useful footage. A typical real camera would take long exposures to make the most of available light, resulting in lots of motion blur.

      We don't reason about those things, but we've got used to those artefacts as stamps of authenticity.

      I agree it's gone too far, although I don't think Transformers would have been improved if it had all been crystal sharp. What was going on was boring, regardless of how it was shot.

    12. Re:What about frame rates? by Anonymous Coward · · Score: 0

      Turn on a TV. 60fps baby. Enjoy.

      That is not the same as a movie shot at something better than 24fps. The amount of artifacts caused by the 24fps->60fps conversion done in the TV is insane. It's just annoying to try and watch anything in that mode.

    13. Re:What about frame rates? by Zaphod+The+42nd · · Score: 1

      Yeah, its like when you have lens flares in videogames; they're kind of annoying, and they could very well take them out (and actually it would be easier to, they take work to add IN) since its CG, but they do it because we sort of expect it, we're used to looking through camera lenses.

      But Transformers takes it way too far. I understand that a camera should shake as pressure is applied to it. If a camera in a movie is in an action shot, it should move some to reflect it is part of the scene. It adds to immersion. But in transformers, literally the fight scenes in the city, they spent millions of dollars to render extremely complex very-high poly models and I can't see them for shit because the camera is moving so fast the entire thing is blurred. And they cut so often the blur almost doesn't even matter, your eyes don't have time to keep up. It ruins everything, just give me a nice slow arc around the city so I can figure out where each guy is located, see the action and try to figure out the tactics of the fight. That'll be far more dramatic. But I'm guessing that this was also done to cover up the tactics, and there aren't really any, and it is just a series of pictures of robots wailing on each other.

      They spend all their time on the wrong parts.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    14. Re:What about frame rates? by omnichad · · Score: 1

      1080i is 59.94 fields/sec. What are you talking about?

    15. Re:What about frame rates? by omnichad · · Score: 1

      Then it would be jumpy instead of blurry. 24fps is still 24fps.

    16. Re:What about frame rates? by fiannaFailMan · · Score: 1

      I remember the first time I tried to watch NYPD Blue. It was also the last. I got motion sickness after about five minutes. How anyone watched that whole show on a regular basis I do not know.

      --
      Drill baby drill - on Mars
    17. Re:What about frame rates? by avandesande · · Score: 1

      I thought the strobe effect in 'Saving Private Ryan' looked fantastic.

      --
      love is just extroverted narcissism
    18. Re:What about frame rates? by Anonymous Coward · · Score: 0

      The Hobbit will be at 48fps.

    19. Re:What about frame rates? by Creepy · · Score: 1

      Most people's brains can't process more than about 15FPS, so all you need is interpolation between frames and it should look smooth. That is why 120MHz-240MHz TVs seem to look better for fast action, but they still are getting the same 30FPS data and interpolating 3-6 extra frames in-between. I personally was able to see the difference between 60 and 120, but couldn't really tell a difference between 120 to 240 (maybe if the movement is really fast, but they were showing American football at Best Buy).

    20. Re:What about frame rates? by bill_mcgonigle · · Score: 1

      And for all the CG in the Transformers movies, I found it the same way. ITS CG, WHY IS THE CAMERA SHAKING SO MUCH, YOU HAVE COMPLETE CONTROL. And then cut, cut, cut, cut, cut, so many fast cuts, who knows what is going on.

      The excuse is that a real camera would shake about in a robot battle.

      In reality, if you make all your CG dark, fast, blurry, and cut every 3 seconds, you can get away with cheap, un-detailed models and your movements and physics doesn't have to be that good. Choreography can be minimal, and you don't have to worry about having any creativity.

      But people pay anyway and Michael Bay is laughing all the way to the bank. Except he doesn't make any money on people like me who say the first one, thought it was crap for this reason, and haven't seen any more. But I'm not a 14-year old boy anymore, so he probably doesn't care.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    21. Re:What about frame rates? by sahonen · · Score: 1

      American TV has been 60hz since it was invented, even when interlacing meant that the "complete" frame was only refreshed 30 times a second, each interlaced field is a distinct temporal sample, giving 60Hz motion. The new 720p standard (used by FOX and ABC networks over the air, plus FSN, ESPN, and many others over cable/satellite) is 60Hz progressive, and 1080 is 60hz interlaced.

      --
      Make me a friend and I'll mod you up
    22. Re:What about frame rates? by Zaphod+The+42nd · · Score: 1

      But Transformers had extremely detailed high-poly models for the transformers! So its not like Bay was trying to hide bad CG, they had the GOOD CG and they hid it anyways! But yeah, I think it has to do with physics, coreography, etc. With the shakey cam and fast cuts, all they need are some quick clips of robots swinging fists at each other out of context and you can imagine somebody is fighting. It doesn't require an actual fight coreography, with who goes where, and actual fight tactics of WHY they would be fighting...

      That one's been pretty lost in hollywood though. Look at swordfighting, its ludicrous. Its all "I'm going to hit your sword with mine now to make that clang nose", back and forth and back and forth. Even movies that supposedly hire professional swordfighting coreographers, I feel like it is still only vaguely realistic, at best. Real fighting is far more visceral and far more practiced. All the big swinging motions you see in fights in movies would get you instantly killed against a professional.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    23. Re:What about frame rates? by quacking+duck · · Score: 1

      Worse are SFX shots in space where the virtual camera shakes when ships or weapon blasts rumble or whiz past.

      Folks, they're travelling in a vacuum, and while artistic license permits sound in space, they ADD to our sensory experience. Shaky cam on otherwise great special effects detract.

      Sadly, this didn't even start with BSG--I remember a Babylon 5 episode in season 5 (1998) doing this, it was annoying as hell coming from my favourite series at the time.

    24. Re:What about frame rates? by Jonner · · Score: 1

      What good is it to shoot at a higher frame rate if it has to be shown at 24fps? To shoot at a higher frame rate would be in the same category as 3D: little more than a gimmick.

    25. Re:What about frame rates? by Grishnakh · · Score: 1

      It's because the dumb director, Michael Bay, started out as a music video director. In music videos, ultra-short cuts are normal, so he thinks that movies should be like that too.

    26. Re:What about frame rates? by OrangeTide · · Score: 1

      breaking the fourth wall is not a great stylistic choice.

      --
      “Common sense is not so common.” — Voltaire
    27. Re:What about frame rates? by Yunzil · · Score: 1

      You're going to get your chance. They're filming the Hobbit at 48fps.

    28. Re:What about frame rates? by Kyro · · Score: 1

      I found the exact same thing with Quantum of Solace - it actually made my eyes hurt.

      --
      save the GNUs!
    29. Re:What about frame rates? by Anonymous Coward · · Score: 0

      I'd like to see something shot at faster than 24fps. Having fast motion turn into nothing but a smear it getting kind of annoying.

      Try wiggling your hand in front of your eyes and tell me what you see... Motionblur is a part of life, to get stuff looking good we simulate it in CG.

  9. I Blame Michael Bay by Kagato · · Score: 1

    I blame Michael Bay. His stories are just vehicles for his elaborate FX sequences. And I blame the general public for seeing his crappy films enough where he'll keep scoring great sci-fi franchises that deserve a better director. It's not that I don't enjoy his FX serquences, but the plot, dialog and direction aren't even as good as the Star Wars prequels. That's a pretty low bar to start with. DO NOT WANT.

    1. Re:I Blame Michael Bay by Anonymous Coward · · Score: 0

      What about Spielberg? Sure, his films might have had less FX than Bay's (but they were earlier) and a little (not much) more script, but with him there was already a lot of "forget the script and watch the fireworks".

      Of course, the real culprit is not anyone else than the public, who will promptly consume as much shit as it is produced, as long it is canned with enough FX.

      And don't forgive that film is a show, an spectacle. Grandious FX have been an important part of it since the beginning ("The Ten Commandments", "Metropolis"). Maybe the issue is that now you can use FX for the entire length of the film (instead of a few selected scenes to entice the public). Maybe the problem does not exist at all, bad and good films flourish with good FX but the bad ones just get forgotten over time.

    2. Re:I Blame Michael Bay by ColdWetDog · · Score: 1

      No, we should blame pretty much everything on Micheal Bay.

      --
      Faster! Faster! Faster would be better!
    3. Re:I Blame Michael Bay by Hentes · · Score: 1

      Transformers is about giant robots, how are you supposed to do that without CGI? The problem is not the lack of human actors, but that there is far too many of them, the original cartoon only had like 1 or 2.

    4. Re:I Blame Michael Bay by Anonymous Coward · · Score: 0

      Particularly George Lucas who without trusted lieutenants cannot write for toffee.

    5. Re:I Blame Michael Bay by Anonymous Coward · · Score: 0

      So what about those of us who actually want a low-plot FX vehicle? When I go to a Michael Bay movie, I don't come out of it thinking it's a brilliant masterpiece, nor do I go in expecting one. I expect and receive a high-action movie with explosions and little need for brain power. Sometimes I like that kind of movie. Stop trying to push your interests on everyone else.

    6. Re:I Blame Michael Bay by Kagato · · Score: 1

      I'm not saying you can't have CG or FX. I'm saying the plot and dialog shouldn't be second to it.

    7. Re:I Blame Michael Bay by QuasiSteve · · Score: 1

      Transformers is about giant robots, how are you supposed to do that without CGI?

      Well that's simple. How is one supposed to do a movie about a giant mutated lizard without CGI? You put a guy in a rubber suit.

      Cue people readying their fingers to rant about how the 2008 movie with a CGI monster was horrible (and IMDB's score of 5 would agree) while the 1954 movie with guy-in-a-rubber-suit was apparently some masterpiece.

      Correlation != causation applies but most people only seem to accept that in one direction, via the mantra: CGI does not magically make a bad movie better.

      What I mean by 'one direction' is that you will rarely hear "that movie would have been better if they'd used rubber suits".

      Similarly, Transformers would not have improved by sticking people in painted cardboard boxes and pieces of plastic.
      In fact, for most such movies, I will very much say that it would make the movie much, much worse.

      There's plenty of good movies that make use of CGI, even ones that use lots of it. Similarly, there's plenty of absolutely piss poor movies with people in rubber suits.

      There are some exceptions, however. Hollywood can try as they might, but they just can't seem to get big explosions done right in CG. Dozens of Siggraph papers on the matter, and while distant and brief shots are perfectly fine, any detailed big explosion looks pretty crappy in CG.
      It's no better in scale models, though... in fact, those are worse. What, the 10-story building that exploded produces flames that look suspiciously like the candle on my table? No, thanks.
      For those effects, and many others, full scale practical effects reign king.
      Unfortunately, blowing things up on a large scale tends to be frowned upon these days. The last movie I saw with a proper large scale explosion was Blown Away, the ocean liner explosion - the shockwaves ripping through the fireballs, the camera shaking when the shockwaves hit, a thing of beauty;
      http://www.youtube.com/watch?v=BYwMgKmtgBU#t=1m35s
      ( Trivia: lots of windows in the neighborhood were shattered as a result as well. Oops. )

      You can easily pick out the CG ones vs the practical effect ones, and the miniature vs full scale ones.

  10. Re:Start by calling it by the correct name by foobsr · · Score: 2

    "Never underestimate the potential of Human stupidity." --Heinlein

    Given that the trend is that the majority neither understands science nor knows what fiction is, we are on target.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  11. What a funny way to justify a small budget by webbiedave · · Score: 2

    It makes Mega Shark vs Giant Octopus look like a real thinker.

  12. C? by LoRdTAW · · Score: 3, Funny

    So what is C? I did a Google search and the term "c film" returns wonderful results such as:
    C-film: a new spermicidal contraceptive.
    B movie - Wikipedia, the free encyclopedia
    C-film: A new vaginal contraceptive - Elsevier
    Coating paper, coating color: Cargill C*Film starche for papermaking ...

    1. Re:C? by hcpxvi · · Score: 2

      C-film: a new spermicidal contraceptive.
      New? I remember it being new in the 1980s. I also remember it being demonstrated to be jolly unreliable, before (I hasten to add) I had any reason to be involved in the use of such a product. Keep wearing those condoms, kids!

    2. Re:C? by Lord+Grey · · Score: 2

      Reading The Fine Article provides some links to follow. If you did, you would wind up on their KickStarter Page. That page includes a short trailer as well.

      --
      // Beyond Here Lie Dragons
    3. Re:C? by sunbird · · Score: 2

      There is also the film's website. Which, of course, appears to be /.'d.

    4. Re:C? by xororand · · Score: 2

      C is probably the sequel to 1, a movie with an equally genius name that helped its popularity a lot because it's so easy to search for.
      ( http://www.imdb.com/title/tt0408060/ )

    5. Re:C? by Anonymous Coward · · Score: 0

      Google does take your search history into account when returning results...

    6. Re:C? by owlnation · · Score: 1

      And this is one of their first major mistakes -- although not their only one.

      Marketing a movie (especially without studio backing) is extremely difficult and expensive. It costs more than production in most cases. Thus, why would you name your movie something that is near impossible to search for on the internet? That's just making your life infinitely harder.

      It is also remarkably short-sighted to try to plan production without a script. The VFX vs SFX argument is moot with no script to work from.

      It's unlikely that this movie will gain much leverage. Mainly because these filmmakers seem to have made the same fundamental mistake that most unfunded indie filmmakers make: they do NOT understand demographics. There are two audiences for movies. 1. Children. (Specifically, either the under12's and the 12-25's. You can further split the latter into teen girls and teen boys.) And 2. Movie critics and film students.

      There is practically no other paying cinema-going audience worth bothering about. Even targeting the second group will not make you any money from a theater-release, but you might get some DVD sales, some awards, an agent and the chance to work on a studio movie from it.

      Yes, there are many of us who would love to see a great sci-fi movie based on realistic dialogue, great acting and adult storylines. A realistic original drama and low on the VFX. However, there is no realistic market for that movie, unless you are very lucky, or related to someone famous. And that market is ever-decreasing too. Even god-awful kids crap like the latest Twilight movie, is 5% down on its last movie.

      In fact there's pretty much no market for adult movies of any genre any more. Unless you can get HBO involved maybe. Many of us long for movies like 2001, but there's no way that movie would get made today unless it starred Shia Ladouche and Mila Kunis, and had a lot of whizz-bang VFX.

      The first law of filmmaking: Understand demographics. Find out what your audience wants to see, NOT what you think would be cool to make. (assuming you want to be successful, and make some money)

      And if you want to make something intelligent for adults, forget movies -- aim for cable TV. Because that's where your only audience will be.

    7. Re:C? by MightyMartian · · Score: 2

      Ug. It's this sort of "demographic focus group" mentality that has delivered us the Hollywood we see today. Few people within the Hollywood system are brave enough to make a story for a story's sake. About the only big time directors that do are Clint Eastwood and Terry Gilliam, and both of them have to go hat in hand to get financing while some jackass like Michael Bay has money dropped into his hands in big piles.

      I wish more film makers would outright ignore notions like demographics. All demographics delivers you is the same film made thirty times or more.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  13. Sounds fun... by bhunachchicken · · Score: 1

    Although, at the same time I'm a little nervous that this may end up looking a bit too much like Red Dwarf, Space 1999.... or Team Amercia :|

    1. Re:Sounds fun... by Pope · · Score: 1

      Or Starship Troopers or The Fifth Element, both of which used models extensively with green screen compositing and CGI. Seriously, check out the special features on the Fifth Element DVD, the New New York scenes were mostly done in a giant model.

      --
      It doesn't mean much now, it's built for the future.
    2. Re:Sounds fun... by GameboyRMH · · Score: 1

      But could you imagine the awesome fight sequences?

      https://www.youtube.com/watch?v=BRrO9iy1wI0

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:Sounds fun... by GameboyRMH · · Score: 1

      Oh, also, counterpoints: The Thing (1982) vs The Thing (2011), Star Wars 4-6 vs Star Wars 1-3.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:Sounds fun... by ColdWetDog · · Score: 1

      Maybe because New York doesn't have anything resembling multi level anti gravity cars? Or 50th floor galleries ? Or vertical elevators? The CGI in Fifth Element, IMHO, was an impressive achievement. It conveyed a sense of realism while keeping the overriding feeling of a humorous fantasy. If it had looked more 'real' it would have looked too gritty, more plastic then it would have pulled away from the plot line.

      Especially given when it was done, they managed exactly the right balance.

      --
      Faster! Faster! Faster would be better!
    5. Re:Sounds fun... by Anonymous Coward · · Score: 0

      multipass.

    6. Re:Sounds fun... by yodleboy · · Score: 1

      ahg, please don't ever bring up the Starship Troopers movie. I've loved the book since I was a kid and was so exited to see the movie. God what a total, abysmal let down and a complete failure to capture anything of what the book was about or even, if you ignore the deeper themes, what made the book fun. I will say that at least if it had been made in today's CGI orgy we'd have gotten proper power armor. Of course then people would claim it's a Halo rip off. I imagine we'll hear that if there's ever a Ringworld movie too.

    7. Re:Sounds fun... by QuasiSteve · · Score: 1

      Wow. Would you have felt any better if the movie were titled "Bugs from Outer Space"? Because short of a few themes and obviously the title, yes, the movie doesn't share a whole lot with the book - so why not just enjoy (or hate) the movie as a work made on its own without comparing it to the book until it's trodden into the ground?

      I love a good book, myself, but I just don't get this near frothing-at-the-mouth thing some book fans do when the book is made into movie form. More often than not they're already dishing out the hate even before the movie has been financed, suggesting that the movie will be nowhere near as good as the book, how they'll never go see it, and after they do so anyway just can't seem to shut up about exactly what the moviemakers 'got wrong'.

      I just can't wait for one of my friends to start that when the One Second After movie inches closer to release.
      I, for one, am looking forward to a movie that explores the theme of an unknown attacker causing a shutdown of all electrical systems in the USA and how a small community and its neighbors deal with that right on down to the gritty realities and couldn't care less about whether or not it's a carbon copy of the book.
      But oh no, I'm sure that the movie will use the wrong kind of dogs, or that the Ford Edsel will be replaced with another brand because that brand paid more money for the product placement, or that the protagonist and the woman have a steamy sex scene that was never in the book, etc. etc. how horrible!

    8. Re:Sounds fun... by yodleboy · · Score: 1

      oh come on. then they should have named it "bugs from outer space" rather than blatantly trying to capitalize on the "source" being the RA Heinlein novel and then stripping 90% of the book. This is NOT the same as the rabid fanboy rage over Arwen being a strong female character in the LOTR movies. There's a huge difference between taking creative license when presenting something in a new medium and taking source material and gutting it.

    9. Re:Sounds fun... by Anonymous Coward · · Score: 0

      I think it captured the facism of the book perfectly. I guess you completely managed to miss that in the book.

    10. Re:Sounds fun... by QuasiSteve · · Score: 1

      But it's what Hollywood does - especially if they have contracts running to make a movie 'based on' X, and the license to do so will run out soon and not making that movie means they also don't get to block any other attempts at that movie by other studios.

      "I, Robot" is another such example.

      The point is that the studios are using the name and some pieces of the originals for financial and/or marketing reasons - not because they wish to deliver a movie that is as close to the originals as possible... and thus should be viewed as such.

      Now, you were young ('a kid' - however young that might have been), so there's an element of naivety involved there and I can understand your disappointment at the time... but looking back on it, does it really still upset you that much?

      Besides.. have you ever seen the direct-to-video/DVD sequels? If you haven't, you should.. it'll might make even you appreciate the first one ;)
      ( That's not intended to be serious, by the way - stay away from them.. they're some of the worst I've ever bothered to play back at 2x speed with VLC. )

    11. Re:Sounds fun... by yodleboy · · Score: 1

      no i get where you're coming from. had i never read the book, i'd have probably thought it was an ok movie. I was in my mid 20's when the movie came out and yeah it still annoys me. It probably irritated me more than it would NOW, because NOW every book, comic, or vague idea obtained while straining on the pot is seen as not a single movie that should be made with some care and/or integrity. Instead it's seen as a franchise gateway to a downhill slope of forgettable sequels. Now days you'd expect The Sound of Music to be remade w/ a cliffhanger ending and giant Michael Bay explosions.

      Maybe it's always been like this and i just need to get off my own lawn.

    12. Re:Sounds fun... by QuasiSteve · · Score: 1

      hahaha - no, you do have a point.. while I write in another post that there's always been absolutely crappy movies, there's far more of them now and, more importantly, the ratio of good to crappy is definitely not improving :)

    13. Re:Sounds fun... by yodleboy · · Score: 1

      interestingly enough, there may be a remake of Starship Troopers in the works: http://www.denofgeek.com/movies/1157184/starship_troopers_and_the_state_of_hollywood_scifi_remakes.html

    14. Re:Sounds fun... by QuasiSteve · · Score: 1

      yeah, I saw that.. it's one of several that's being re-made (The Thing (touted as a prequel, but it could go either way really), Total Recall and others).

      Hopefully it'll turn out well (more true to the book would be absolutely awesome, but again... I'll just pretend it's "Bugs in Spaaaaaace" if it turns out it isn't) - it certainly can't do worse than the direct-to-video/DVD sequels of the earlier one :D
      ( or can it? :( )

    15. Re:Sounds fun... by rendermaniac · · Score: 1

      Or Blake's 7

  14. Lets see what he can do by Sir_Eptishous · · Score: 1

    You know, there are many great sci-fi films that came out using these old school techniques. If the story is captivating and the modelling is done right, sets, costumes, etc; it could be something really cool. Lets see what this guy can do to backup his claims.

    --
    We play the game with the bravery of being out of range
    1. Re:Lets see what he can do by TehBanz · · Score: 1

      I agree, not to mention there's a certain "Charm" associated with these old-school methods! I'm a huge fan of 70's~80's Japanese Toukatsu and most of those used similar methodology, while looking horrendously corny that's where the charm comes in! I'll go see it in theaters (if it makes it there!)

    2. Re:Lets see what he can do by Anonymous Coward · · Score: 0

      I agree, not to mention there's a certain "Charm" associated with these old-school methods! I'm a huge fan of 70's~80's Japanese Toukatsu and most of those used similar methodology, while looking horrendously corny that's where the charm comes in! I'll go see it in theaters (if it makes it there!)

      No, 70 and 80s era tokusatsu shows had charm because most of us saw them when we were kids.
      Nostalgia can be a powerful thing, but it also tends to distort the real value of those shows.

      Koseidon
      I-Zenborg
      Megaloman
      San Ku Kai
      Spetraman etc.... all Corny to the 10th degree.
      The Charm was in the novelty and age of the viewers.

    3. Re:Lets see what he can do by timeOday · · Score: 1

      I see the potential too, but my concern is, you can't go back. Classic Mustangs are still cool today because they were so cool then, but release the identical car today, and it would be a laughable. The 1966 V8 Mustang had a quarter-mile time right in line with a modern Toyota Camry.

    4. Re:Lets see what he can do by Jonner · · Score: 1

      The problem is not with the techniques used, but with the emphasis on technique rather than story, characters and plot. Saying "our movie will be better than the others because we don't use CGI" is just as silly as saying "cutting edge CGI makes this an awesome movie." I'd be a lot more impressed if they just talked about how the plot will be different from typical movies.

  15. Re:degradation by TaoPhoenix · · Score: 1

    On the other hand, without *any* help from CGI, you have to be really good not to avoid all the pitfalls that the old school techniques fell into.

    I think a good approach is a blend, use sets and that old tech just to get the natural basics etc, then CGI on top of it.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  16. What he really said.... by Anonymous Coward · · Score: 0

    The special effects arms race sci-fi films get stuck in has pulled the genre further and further from its roots of good storytelling and forward-thinking.

    No one will give us a decent FX budget.

    The problem is that 'When you create elements of a shot entirely in a computer, you have to generate everything that physics and the natural world offers you from scratch There's a richness and texture when you're working with lenses and light that can't be replicated.

    We're pretty good with a camera anyways so we will just shoot it without effects.

     

    The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.'

    We'll still do some cheap-o matts and maybe some models.

    The sci-fi genre has gone wrong in other ways—getting itself stuck in too many stories of mankind's conflict with technology, and further from the idea of exploration and human advancement. 'In an era where science and technology are too often vilified, we believe that science-fiction should inspire us to surpass our limits and use the tools available to us to create a better future for our descendants,' they said."

    We can't really come up with a SF story that can be made with effects so we're just making a regular movie and adding ray guns and shiny computers.

  17. As a VFX practitioner... by Anonymous Coward · · Score: 0

    For one thing, it's visual effects, not special effects. Special effects is explosions and whatnot.

    So, how are they going to shoot heir models? All of Star Wars models were shot over blue screen - it is true that they were composited optically and no digitally, but you have to use some kind of process photography.

    I agree that with models one gets a lot of realism "for free", dirt and weathering for example. There is a place for everything.

  18. I eagerly await the new Godzilla and Mothra battle by sizzzzlerz · · Score: 1

    I always loved those model ships in a bathtub being attacked by Godzilla scenes.

    Now if they can only re-animate Raymond Burr.

  19. Re:pitfalls by TaoPhoenix · · Score: 1

    bleh sorry I didn't proofread, I scrambled my point

    "to avoid and not to fall into the pitfalls".

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  20. Surpass our limits and use the tools available by Anonymous Coward · · Score: 0

    By not surpassing our limits and not using the tools available.

  21. 2011's The Thing is a perfect example by GameboyRMH · · Score: 1

    Look at the special effects in The Thing (prequel, from this year). They're nowhere near as scary as the original. They don't look any more real IMO. The special effects in the original were disgusting and horrifying. The new one just looks like the necromorphs from Dead Space.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:2011's The Thing is a perfect example by RogueyWon · · Score: 1

      I find your description (I've not seen the movie myself yet) amusing and ironic given that Dead Space's Necromorphs were so obviously and blatantly based on The Thing.

    2. Re:2011's The Thing is a perfect example by BRSQUIRRL · · Score: 2

      I agree with your point, but the 1982 movie (assuming that's the one you are referring to) probably shouldn't be called "the original".

    3. Re:2011's The Thing is a perfect example by GameboyRMH · · Score: 1

      True, I once described the game as "The Thing in space"

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  22. Dark Star by BeardedChimp · · Score: 1

    Proof that sci-fi doesn't need fancy effects to make a great film.

    1. Re:Dark Star by GameboyRMH · · Score: 1

      Moon was also done on a tiny (by today's standards) effects budget, the outdoor scenes were just miniatures.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  23. What? by BMOC · · Score: 1

    The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.'

    So are they saying that CGI artists are not artists? I know a lot of people who would disagree.

    --
    I swear they give me mod points to shut me up.
    1. Re:What? by cyachallenge · · Score: 1

      The goal of special effects shouldn't necessarily be to look realistic, they should be works of art themselves and help create a mood or tell a story.'

      So are they saying that CGI artists are not artists? I know a lot of people who would disagree.

      We ought to be more eclectic with how we approach this topic (using either CGI or props). CGI rendering of light/shadows and understanding these relationships on a physical object are two really different endeavors. For example, you deal with texture, shape, motion, and light in distinctly different steps with CGI. These properties are all different steps in rendering; with a sculpture or prop you have the option to see how everything comes together right away. Props require no computer screens and the actors can respond emotionally with something physical. I doubt that many movie makers want to make the decision to completely replace props. There's nothing saying that this is a question of either/or. CGI is just another medium that should be used appropriately.

  24. Film is much more than just visuals by Hentes · · Score: 1

    If you want to create a good scifi movie, they should start with creating a good story. Otherwise, they will just end up with another Space Odyssey.

  25. Re:I eagerly await the new Godzilla and Mothra bat by couchslug · · Score: 5, Funny

    "Now if they can only re-animate Raymond Burr."

    Hire Rosie O'Donnell, trim the excess body hair, and have at it.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  26. Roddenberry by theshowmecanuck · · Score: 2

    They add that the sci-fi genre has gone wrong in other waysâ"getting itself stuck in too many stories of mankind's conflict with technology, and further from the idea of exploration and human advancement. 'In an era where science and technology are too often vilified, we believe that science-fiction should inspire us to surpass our limits and use the tools available to us to create a better future for our descendants,' they said."

    Sounds like something Gene Roddenberry would have said.

    --
    -- I ignore anonymous replies to my comments and postings.
    1. Re:Roddenberry by LWATCDR · · Score: 1

      But it is true. Today we are in the "technology is bad" frame of mind and the "Technology is destroying the planet" mode of though.
      But it is only because of modern tech that people have enough resources and security to care about nature. When you depend on your flocks to keep your family feed nothing sounds better than killing every apex predator in sight. No more wolfs or mountain lions? And the problem with this is. Too many deer and rabbits? Not if I shoot them and eat them. If you look at older cultures you will see ecological disaster after disaster.
      Technology is the only way out our problems. Even solar and wind turbines are today pretty high tech devices.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Roddenberry by theshowmecanuck · · Score: 1

      I like Roddenberry's belief that tech can help us be better. I like STTOS best because the themes of the shows reflected that more. Look at 'The Borg' in TNG... the ultimate technology nightmare. I know there were TOS episodes where tech was the enemy, like the giant evil 'horn of plenty', but more often than not the shows were morality plays where tech was a tool but the real story was the people (even in the episode with the evil horn of plenty).

      But you know even when TOS had CGI applied to it recently, the amount relative to the new shows was very small, showing a kind of less is more. Maybe that is the better balanced approach. However I do know I enjoy a real car chase scene (a la Ronan or The Bourne ...) WAY better than one using CGI (which often look so obviously fake to anyone with a rudimentary understanding of physics ... no, really?, a car can fly 200 metres off the side of a building and land on all four wheels and keep driving?! I would've thought it was fake... really!).

      So let's see what these guys come up with on the Luddite end of the scale. Hopefully the story and acting make it worth watching. The End.

      --
      -- I ignore anonymous replies to my comments and postings.
    3. Re:Roddenberry by LWATCDR · · Score: 1

      I was mainly commenting on the "Tech is good and future is hopeful" story line vs the CGI or not. A good story and acting mean more than CGI or not to me.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  27. Nope, sorry by Kjella · · Score: 3, Interesting

    Things that are clearly props don't look good any more than obvious CGI does, unless you're going for a "Who framed Roger Rabbit?" style movie. Toy scale models don't act like the real thing would either. Early CGI often looked too clean, too perfect, too cartoonish but recently they look more real than you can manage with rubber masks.

    Of course "realism" in sci-fi is relative to the context. If there's a shot of the Enterprise I want to think that's a real space ship, not a cardboard prop or a computer animation. I want to think it's a "real" spaceship. Same with various monsters, I want to think that's a real monster, not a guy wearing a monster suit nor a badly painted in CGI monster.

    Take something like Gollum, I don't really consider that he's a CGI character and the hobbits are real actors. Both do a good job of looking very different compared to the humans, they don't look like humanoids with pointy ears like series who had to rely on human actors had to. The actors in Avator too, even though the world is a bit of an acid trip in colors.

    --
    Live today, because you never know what tomorrow brings
    1. Re:Nope, sorry by Anonymous Coward · · Score: 0

      You may be able to tell something is a prop, but I find it much easier to believe a prop or a man in a suit is real than CGI.

      Something about CGI plastered into live action doesn't feel right; My mind picks it out instantly and it breaks whatever immersion I had invested in the film. The whole point of special effects is to transport the viewer to the story your telling. If the effects are front and center ...cough micheal bay cough... you have failed to immerse your audience.
       
      I had an interesting conversation with a much younger inlaw that said CGI was better than any old school special effects. So I popped Alien in the player and asked him to figure out what they used as special effects; after the movie I asked how it compared to CGI. His response was, "I couldn't even think about it". And that's the mark of excellent special effects; if you viewer walks away going "holy crap do think there are xenophobic aliens ready to prey on us" instead of going "Wow those special effects were amazing/terrible"

  28. Yes and No. by pezpunk · · Score: 4, Informative

    I disagree that there's anything inherent to CGI that is less artistic than physical model building, and i also disagree that there is any practical effect that cannot be duplicated by a computer (given enough desire to do so).

    i do agree wholeheartedly that the focus on special effects arms race comes at the expense of good storytelling and forward thinking, which is the true value of Sci-Fi. but how is vowing to use only practical effects not just another special effects gimmick?

    these guys hearts seem to be in the right place. i wish them all the luck in the world. but i would implore them to make the best use of all the tools available to them in order to tell their story.

    --
    i could live a little longer in this prison
    1. Re:Yes and No. by gfxguy · · Score: 1

      +1 Insightful (I've already commented so can't mod). A good movie starts with a good concept and story, not special effects. As long as it's done decently, it doesn't matter to me what route they go as long as they don't ruin the willful suspension of disbelief with terrible effects. Of course, we all intrinsically know this to be the case... why Hollywood doesn't get it is beyond me, but why some artsy-fartsy filmmaker thinks he can come along on his high-horse and proclaim that CGI is terrible so our movie will be great because we're not using it - well, that kind of arrogance (or wishful thinking) is beyond my humble comprehension.

      --
      Stupid sexy Flanders.
  29. How about a Smarter Script? by Anonymous Coward · · Score: 0

    Some of the sci-fi shows today are so cliche and manufactured that it makes me yearn for the days of ST:TNG. If you're doing sci-fi, get some 'sci' in there!

  30. Re:Start by calling it by the correct name by TeknoHog · · Score: 1

    I'm a fan of hard, oldskool science fiction, and I don't see any problem calling it sci-fi. I would prefer the original name "scientifiction" though.

    --
    Escher was the first MC and Giger invented the HR department.
  31. demote the F/X and tell good story first by peter303 · · Score: 3, Insightful

    I've seen Asimov's Nightfall down well as a play. A good word-smith will create most of the scifi you need in your imagination.

  32. The problem is not CGI. by MaWeiTao · · Score: 3, Informative

    In the scheme of things CGI is still in it's infancy. Even the use of models have advanced a good deal over the last several decades. So I'm not going to be critical of a medium simply because it hasn't had time to evolve. CGI opens up opportunities filmmakers have never had access to before. Certainly there were filmmakers doing impressive work previously, but it pales in comparison to what's possible today.

    The fundamental problem is not with CGI, it's with film-making. Movies today emphasis the spectacle over substance. Writing today is crap, it's as simple as that. It's like they're writing a video game, the plot present only to move the film from one set piece to the next. Look at movies like Blade Runner or Alien. Both feature elements that could be considered contrived. A dystopian future with flying cars in one movie and exotic, vicious aliens in the other. But those aspects take a backseat to the store-telling so that they enhance the story instead of distracting from it.

    The thing is that any one of these movies could look even more impressive today. But it would all get slathered under a layer of Hollywood flavor-of-the-day gloss. Look at Avatar, visually it's amazing, but the story is simplistic to the point of being patronizing.

    1. Re:The problem is not CGI. by Anonymous Coward · · Score: 0

      Simple story != bad story. I'm not insecure about my intellect, so I don't need to make myself feel smarter by "getting" a complex movie. Star Wars and Lord of The Rings are captivating and have a wide appeal for the same reason Avatar does - they tell a simple story and they tell it well.

    2. Re:The problem is not CGI. by Anonymous Coward · · Score: 0

      "In the scheme of things CGI is still in it's infancy"

      As is your grasp of the apostrophe.

    3. Re:The problem is not CGI. by Anonymous Coward · · Score: 0

      It's like they're writing a video game

      That's insulting to video games like Drake's Deception, which oozes characterization and plot (the gameplay being present only to move the cutscenes from one set piece to the next :p)

    4. Re:The problem is not CGI. by ColdWetDog · · Score: 1

      SF movies almost always have stories that are 'too simple'. It is very complicated (and often boring) to create a backstory on the screen. Combined with the limited attention span of most audiences and some unfortunate stylistic decisions (no scene in modern movies has cameras still for more than 30 seconds) most directors just go with the straightest storyline they can get away with.

      --
      Faster! Faster! Faster would be better!
    5. Re:The problem is not CGI. by Anonymous Coward · · Score: 0

      Movies today emphasis the spectacle over substance. Writing today is crap, it's as simple as that

      Writing is doing fine, it's just that Hollywood won't finance the good scripts.
      Try reading a book.

    6. Re:The problem is not CGI. by mdarksbane · · Score: 1

      I've heard people compare CG to early film, I think that the comparison is very apt. There were a ton of films that did nothing but show a guy talking or singing on stage, or doing silly effects by reversing video. The expectation was that novelty was a valid substitute for art.

      And that's the problem with a lot of CG shots. There's even a standard camera movement I associate with it, the "oh wowee, look at our CG scene that I just flew a camera through and then rotated around."

      Similarly, there's a tendency to push CG farther than it can go. Maybe your tech is good enough that you can fill a background with a bunch of fake people, or show quick shots of a monster in the dark... but there's a big difference between that and a slow-motion closeup.

      The choice of medium has far less to do with the quality than the art direction of how it is applied.

    7. Re:The problem is not CGI. by Anonymous Coward · · Score: 0

      Hell, I still havent seen an opening scene rendered better than the model passes in Blade Runner and that movie was made 30 years ago. Good models/minatures have always been superior to CGI because you don't have to simulate lighting physics.

  33. No special effects? by russotto · · Score: 1

    So are we going to see a giant hand moving the spaceships around?

  34. Re:we need a scifi channel not owned by NBC comcas by Anonymous Coward · · Score: 0

    Super secret intern info: You hit the nail on the head. Syfy is merging with G4 in the spring. Syfy will stay the channel but it will be G4 programming at night.

    Similar to Cartoon Network and their Adult Swim shows

  35. Is the Problem Really CGI? by ideonexus · · Score: 2

    I donated money to this project because it sounds like a hard-SF storyline that focuses on technology and a positive vision of humanity's future. We need more of that.

    Where I differ with the people working on this project is the idea that CGI is somehow inherently a bad thing. CGI has lowered the bar for people to make science fiction films because the effects are so cheap and greenscreens make them so easy to implement. 20 years ago, a special effects-laden film cost far more to make and the studios made sure there was a marketable plot and storyline to ensure its success. Today, Hollyweird can churn out movie after movie on cheap, so a lot of films that we would once consider B-movies now have A-Movie special effects (Transformers, the glut of superhero films, etc) so it's getting harder and harder to know what's going to be a great film from previews alone. CGI and an overabundance of funding has produced this state of things, but great films are still being made that use CGI.

    Like I said, I support this project because I support Hard SF, but it does sound a little snobby to claim their foregoing of CGI will make their film better. It reeks of misguided nostalgia.

    --
    i ~ Celebrating Science, Cyberspace, Speculation
    1. Re:Is the Problem Really CGI? by Anonymous Coward · · Score: 0

      Like I said, I support this project because I support Hard SF, but it does sound a little snobby to claim their foregoing of CGI will make their film better. It reeks of misguided nostalgia.

      Exactly. Filmmakers tend to forget the old adage of "too much of something is harmful".
      10 years of films being filled to the brim with cgi hasn't really done good things to the industry. Cgi is just another tool that has to be used. But its just another tool, not the only one. And most of the films are crap precisly because filmmakers tend to use cgi as the end all of filmmaking. And thats just stupid with a S.

      Go back to the basics, get good narrative material, do a good film transposition of said material, remember film is not a music video (do you hear that Michael Bay ?) , use cgi and other tools.
      The end result is most probably a film that doesn't suck.

  36. Really? by oGMo · · Score: 1

    Is this a geek trope or some sort of pretentious "vinyl sounds better than CDs"/"old stuff is more real" sort of thing? That's not geeky. Geeky is going to SIGGRAPH, developing 3D tools and hardware, etc. I'm not sure what sort of geek normally hates Computer Generated Imagery.

    (Though, geeks hating the other CGI makes sense, I'd say.)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Really? by constpointertoconst · · Score: 1

      I know plenty of 'geeks', myself included, who hate [i]the way CGI is sometimes (ab)used[/i], but not CGI itself, not across the board. There is a key difference there that should not be oversimplified.

      In almost any context, there is room for appreciable value in both the high-tech approach as well as the raw, "old school" approach(es). It's great that C is reviving old approaches. There's been a general retro lean lately, but still plenty of room.

      The more I spend time watching older films, the more I'm saddened by the eventuality that I am going to exhaust the cache of (decent) films that do certain things which are unlikely to be repeated in quite the same way (e.g. Lean's epics). So, things like this are a welcome sight, even if they rarely have the same feel when produced now as they did 30-100 years ago (which is also okay, because they have their own, unique feel instead; something new to bring to the table).

    2. Re:Really? by Anonymous Coward · · Score: 0

      I'm not sure what sort of geek normally hates Computer Generated Imagery.

      How about people who can't get their papers accepted in SIGGRAPH.

    3. Re:Really? by Pope · · Score: 1

      When CGI looks bad, that's when we hate on it. And there's plenty of *that* to go around. Do it well, use it well, and you'll hear nary a complaint from most.

      --
      It doesn't mean much now, it's built for the future.
  37. Do you really need CGI??? by 51M02 · · Score: 3, Informative

    For your information, the most realistic Sci-Fi movie ever made, 2001: A Space Odyssey, did not used any CGI nor green screen. Of course those technologies did not exist back in 1968 and it was 9 years before Star Wars which again did not use CGI nor green screen at the time of its release.

    The first movie to include most of its action in a computer generated set was Tron in 1982, almost 30 years ago. In that time we went from miniature models and ingenuity in creating special effect to a software based point-and-click interface.

    LoTR still used sets, some being really large. I can't imagine Rivendell or Edoras being 100% CGI. Some TV shows now use CGI almost everywhere like Sanctuary, to make them cheaper to produce and in that it makes senses. In the end I think CGI is used not because it gives the best result but because it's cheaper and easier to produce than miniature models. On the other hand, we have shows like Doctor Who who still is a show produced on a budget with minimum CGI films with proper and "real" props and set, proving it still can be done.

    In the end knowing the battle cruiser in the beginning of Star Wars is a lot smaller than you typical Sedan car and still being blown away would maybe not happen if we knew it was only done by a computer file.

    --
    --- Bouh !!! ---
    1. Re:Do you really need CGI??? by Hentes · · Score: 1

      For your information, the most realistic Sci-Fi movie ever made, 2001: A Space Odyssey, did not used any CGI nor green screen.

      It did use computer graphics, although it's true that very few managed to stay awake to see that part.

    2. Re:Do you really need CGI??? by gfxguy · · Score: 1

      Barbarella came out in 1968 and used chromakeying extensively. The concept had been used for quite some time before that.

      I agree with your post, though... sometimes miniatures and models make sense, sometimes they don't. Depends on who's doing it. Claiming superiority because you refuse to use one of the techniques available to you as a filmmaker just seems arrogant.

      --
      Stupid sexy Flanders.
    3. Re:Do you really need CGI??? by grumbel · · Score: 1

      That's not computer graphics, that was done via slit-scan photography.

    4. Re:Do you really need CGI??? by Tapewolf · · Score: 1

      It did use computer graphics, although it's true that very few managed to stay awake to see that part.

      I think you'll find the stargate was done via a technique called 'Slit scan' photography, much like some of the 1970s Dr. Who titles.
      Star Wars probably used mattes for compositing since it was shot on film (Return of the Jedi certainly did, I remember seeing a documentary clip about it). For that matter, Star Wars did in the strict sense use CGI, albeit for the computer displays such as the trench fly-through (which was rendered on a 1970s graphics computer and shot frame-by-frame).

    5. Re:Do you really need CGI??? by Anonymous Coward · · Score: 0

      For your information, the most realistic Sci-Fi movie ever made, 2001: A Space Odyssey, did not used any CGI nor green screen. Of course those technologies did not exist back in 1968 and it was 9 years before Star Wars which again did not use CGI nor green screen at the time of its release.

      I could be wrong, but I think that "green screen" technology actually was used back in the 1930's or earlier. Except that in those cases, it wasn't video, but color filters on physical film doing the work.

      2001 may not have done any green-screen or cgi, but they used matte photography extensively. There are over 20 separate elements added into the sequence when Floyd lands on the moon, and some, at least are not static images. Plus, notice that the little "computer displays" on the various space- and mooncraft don't have running scan lines like CRTs would have back then?

    6. Re:Do you really need CGI??? by k6mfw · · Score: 4, Interesting

      >For your information, the most realistic Sci-Fi movie ever made, 2001: A Space Odyssey, did not used any CGI nor green screen.

      For starters, Kubrick did his homework before shooting the movie. Along with teaming up with highly respected author (Clarke) he consulted with IBM (in early 60s their research team created a computer voice synthesizer which sang a song "Daisy"), anticipated contract workforce in LEO (Hilton on the Space Station) and (I read someplace) the Discovery spacecraft was designed by a aerospace consulting company in UK instead of movie studio model makers. He also had the characters (astronauts, Heywood Floyd and others) were kind of boring people (like most real engineers and astronauts) instead of flamboyant and expressive people like actors (compare the sequel 2010 to 2001 which was really painful for me to watch). Kubrick also consulted with fashion designers to see what they anticipate styles people would wear by 2001, that was a huge miss. But for techie things like glass cockpits, I say those consultants hit it right on. They missed the ipad by a few years (2001 had a similar wider and longer than the Apple product). For other things like procedures, 2001 portrayed tedious detail on spacewalk to replace AE35 unit and working computer based troubleshooting system, and realistically had mission control run simulations before actual space walk (in real life it would be much more tedious, only got so much time i the theatre). Unlike 2010 as other space movies where they just jump in the spaceship like a sports car and dash off to fix the problem.

      However there was some major misses on prediction, i.e. Pan Am went bankrupt, USSR collapsed, Apple is a computer company (not a vinyl record company), and we never went back to moon. Because there was much work and planning of actual technology and people, the movie 2001 is highly admired by engineers. What I like about it is it is one of very few space movies that is not about alien space monsters and laser beam battles (which those plots have been overused like westerns). As other posters have said, it is not the CGI, it is lacking of story material which makes much of sci-fi suck these days.

      In the 1990s at an engineers week banquet in San Francisco, a speaker (I cannot think of his name at the moment) talked about the tech in the movie 2001. In his possession is a frame for the HAL9000 which is one a just a few pieces of what is left of the props. Kubrick had everything destroyed to be sure there was not a sequel. Props made for 2010 were all done by model makers looking at the original movie. There was a book in early 70s about the movie, it had some photos of the stages. There was one letter by a young boy where him and some of his friends making a sequel with their 8mm, they sent some of their clips to Kubrick along with a letter about borrowing on of the 2001 spacesuits, "we are honest and will take good care of it."

      Pan Am space shuttle was called the Orion and unlike the movie, the real thing is a capsule which has a dubious record so far.

      --
      mfwright@batnet.com
    7. Re:Do you really need CGI??? by k6mfw · · Score: 1
      >There was a book in early 70s about the movie

      About Kubrick doing his homework, this book also mentioned Kubrick had acquired truckloads of books about Napoleon implying that was going to be his next big movie. On his Dr. Strangelove movie, I talked to someone that was a B-52 navigator who said Kubrick must have got some assistance from SAC because procedures on arming the H-bomb was surprisingly realistic (much like the A models of the B-52), there all these things that have to be set and adjusted (i.e. barometric pressure). There is no digital readout that indicates when bomb will explode. In actual practice, it takes a lot to get it to explode. He said one time one of the bombs accidently fell off its bracket when aircraft was parked on the tarmac while being worked on. Bombdoors were open and this thing drops on the ground and slowly starts rolling away (it didn't get away obviously). I asked him about that one Gary Larsen "Farside" cartoon that has a labcoat scientist working on a H-bomb and another approaching from behind with inflated papersack ready to pop with the other hand. He said one time when he was helping airmen rig up a H-bomb to be winched up into the B-52 bombrack, another airman did that papersack explosion behind him. He turned around slugged the guy in the mouth.

      --
      mfwright@batnet.com
    8. Re:Do you really need CGI??? by AgNO3 · · Score: 1

      it absolutly used BLUE SCREENS just as Star Wars did even before Lucas CGed. Its called optical effects and optical printing using litho masks.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    9. Re:Do you really need CGI??? by AgNO3 · · Score: 1

      sort of the same but that is Blue Screen. Green screen is not possible without signal processing. Blue screen is done because of the ability to create litho films that are nearly all blue sensitive. That can't really be done with Green sensitivity on Film.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    10. Re:Do you really need CGI??? by Jonner · · Score: 1

      To ask whether you "need" CGI is just as silly as asking whether you need special effects at all. Some stories need special effects to tell them well in a movie and some don't. When effects are called for, there are some things for which CGI is well suited to and others which are still better done with models or "old school" techniques. You must be aware of this, since you use "Lord of the Rings" as an example. Those movies blend models, actors in suits and CGI so well that it's sometimes hard to tell which is which. While exclusively CGI effects would have greatly weakened the visuals, no CGI would have been similarly devastating. Would you really take Gollum seriously if he were just a guy in a suit? How impressive would the battles have been if there were only a couple hundred combatants instead of thousands?

    11. Re:Do you really need CGI??? by xhrit · · Score: 1

      Tron used around 12 minutes of rendered CGI in the entire movie, mostly for static background shots. Almost all of the special effects were made using backlit animation.

      The first movie to use 100% CGI instead traditional animation styles was The Last Starfighter.

  38. Eh by shadowrat · · Score: 1

    The problem i see with most CGI is it's used as a crutch. Many filmmakers rely on CGI to make something so real and perfect that the audience will get drawn in. Then they slack off on actually doing the story telling that does draw us in.

    These people seem to be making the polar opposite assumption. They assume that a good miniature is going to really make the film. They are making the same mistake. I would like to point out Disney's The Black Hole. That film has some incredible miniatures. That film sucks.

    C may turn out to be a great film in spite of the filmmakers elitist attitudes. However, from the look of the trailer, it could use some well crafted cgi.

  39. Blah blah models blah kickstarter blah by Rogerborg · · Score: 0

    They aren't using CGI because they can't afford it. They can't afford it because they're penniless nobodies with no track record and a dull sounding arthouse premise who can't get funding any other way than by begging for it retail. This is essentially online panhandling.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Blah blah models blah kickstarter blah by phatsonic · · Score: 1

      Yes. And that's why they go for the more expensive model approach instead of the cheap CGI. *double facepalm*

  40. seen the trailer? by PJ6 · · Score: 0

    No CGI? How about no talent and no budget either?

    1. Re:seen the trailer? by PJ6 · · Score: 1

      Don't mod me a troll until you've actually seen the trailer. Listen to the sound track for god's sake.

  41. Into the Lens by Anonymous Coward · · Score: 0

    They should do the entire Lensman series. Updated so that everyone isn't constantly lighting up, or using dated language. Talk about exploration and human (and alien) advancement. Even just the first book, Triplanetary, would make a cool three-part miniseries.

    1. Re:Into the Lens by Minwee · · Score: 1

      And don't forget a level of scientific accuracy that makes CSI look like Richard Feynman.

  42. Returning to the basics by jjp9999 · · Score: 1

    I think their point is that filmmakers are focusing too much on special effects, and not enough on the story. They're not against CGI, which they make clear in the article, but they think filmmakers are forgetting the fundamentals. So they're going to the other extreme to prove that good Sci-fi films can be created without all this. At the same time, while computer graphics have improved a lot, so have cameras and their abilities to shoot good footage in low light -- meaning they can shoot convincing space scenes by just turning down the lights. It's an interesting concept, if nothing else.

    1. Re:Returning to the basics by Jonner · · Score: 1

      The great irony is that these filmmakers seem to be making the exact same mistake as those they're criticizing. They're focusing on special effects techniques more than the story and characters. If they want to convince us they're making a story-driven movie, they shouldn't even mention how they're doing special effects.

  43. Models vs CGI by koan · · Score: 1

    See: 2001: A Space Odyssey

    Side note: It's interesting that Hollywood at one point claimed that piracy was resulting in the loss of jobs in the movie industry, upon closer inspection the jobs were carpenters, set designers, construction teams, backdrop painter, and the like, the loss mostly due to green screen and CGI.
    But hey it's Hollywood and they know how to sell it.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Models vs CGI by ColdWetDog · · Score: 1

      See: 2001: A Space Odyssey

      Side note: It's interesting that Hollywood at one point claimed that piracy was resulting in the loss of jobs in the movie industry, upon closer inspection the jobs were carpenters, set designers, construction teams, backdrop painter, and the like, the loss mostly due to green screen and CGI.
      But hey it's Hollywood and they know how to sell it.

      And now it's matte painters, skybox artists, animation riggers, texture artists and on an on. Look at the credits of a modern film with computer generated footage. Still a whole lot of people involved. Instead of a hammer, they have a mouse.

      --
      Faster! Faster! Faster would be better!
    2. Re:Models vs CGI by koan · · Score: 1

      Far less people involved and as technology advances I expect to see even fewer people involved and complete shows with no humans, just like a Pixar animation but simulating meat actors instead of cartoon characters. take your average sitcom, the same story told over and over again to the delight of the drooling masses how hard will it be to sell them fake actors.
      All of this while pointing to piracy as the cause of job loss, the woe of the industry when several studies have shown otherwise, I'm too lazy to post those studies for you you do the digging.

      --
      "If any question why we died, Tell them because our fathers lied."
    3. Re:Models vs CGI by ColdWetDog · · Score: 1

      I would disagree. Like I said, look at and older movie and watch the credits. Now look at newer movie (say an animation like Rango) - look at the credits. If anything it's bigger. Now, that's hardly scientific. Who knows what it took to get listed in past compared to present. However, if you drill down a bit, the star's hairdresser is still listed and all of the grips, best boys and foley artists and other arcana of movie making still make the grade.

      So my thesis is that modern movie making, even without a single 'real' human or scene, still involves as much, if not more, human work to produce. And I've not started on the zillions of sycophants, hangers on, publicists and the twenty seven executive producers that seem to be required these days.

      --
      Faster! Faster! Faster would be better!
    4. Re:Models vs CGI by koan · · Score: 1

      "matte painters, skybox artists, animation riggers, texture artists and on an on"
      All of which can be outsourced to another country, remember when Disney did their own animations? Now it's a team of hacks somewhere in Taiwan or China.

      My original point being Hollywood used the reduced need for physical sets and their work crews due to green screen / animation to further their message on piracy creating job loss.

      --
      "If any question why we died, Tell them because our fathers lied."
  44. Re:Start by calling it by the correct name by Daniel_Staal · · Score: 1

    I wouldn't sully that name by calling anything out of Hollywood by it. They barely manage 'fiction', never mind 'science'.

    --
    'Sensible' is a curse word.
  45. More pseudoscientific bullshit by Anonymous Coward · · Score: 0

    "There's a richness and texture when you're working with lenses and light that can't be replicated."
    Bullshit. Lenses and textures aren't magic - they work based on laws of physics. If you can emulate those realistically enough, the end product will be the same.

    Also, this ties into the whole stupid argument put forward by what I can only assume are uneducated hipsters who like to see film as some kind of set-in-stone ideal which should not be tampered with, or else the gods will be displeased. The old movies were better, CGI is bad, yadda yadda, all the same pseudointellectual crap from people who like to feel that their taste is special and privileged.

    District 9 and Avatar were awesome as far as I'm concerned and felt no more or less "rich" than other movies I enjoyed.

    1. Re:More pseudoscientific bullshit by ColdWetDog · · Score: 1

      "There's a richness and texture when you're working with lenses and light that can't be replicated."
      Bullshit. Lenses and textures aren't magic - they work based on laws of physics. If you can emulate those realistically enough, the end product will be the same.

      Also, this ties into the whole stupid argument put forward by what I can only assume are uneducated hipsters who like to see film as some kind of set-in-stone ideal which should not be tampered with, or else the gods will be displeased. The old movies were better, CGI is bad, yadda yadda, all the same pseudointellectual crap from people who like to feel that their taste is special and privileged.

      District 9 and Avatar were awesome as far as I'm concerned and felt no more or less "rich" than other movies I enjoyed.

      Not quite bullshit. Just because you can model some of the physics on a computer doesn't mean it will look especially realistic. Again, look at a decent copy of 2001: A Space Odyssey. Look at the model scenes.

      --
      Faster! Faster! Faster would be better!
    2. Re:More pseudoscientific bullshit by MightyMartian · · Score: 1

      Avatar had a billion dollars thrown at it. Of course it was going to look good. The problem is that to make a film that looks that good with CGI you have to spend a LOT of money, and for a lot of producers, CGI is about saving costs by swinging it to post-production where a few geeks sit around and design visuals, rather than an army of set makers and model makers usually taking months in pre-production before filming even begins.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  46. This is the Blade Runner approach by Anonymous Coward · · Score: 1

    No computer graphics in Blade Runner and that was an awesome sci-fi movie. OK, it did also have Ridley Scott directing and Rutger Hauer and Harrison Ford, but no CGI and if you didn't know that you'd think it did.

    1. Re:This is the Blade Runner approach by AgNO3 · · Score: 1

      lol blade runner has so many Optical printing effects and glass plates that are all done in POST its not funny. Same with 2001. Same with Tron. Tron is hours and months and months of people with 11x14 lithographs hand bleaching mattes and then more months in the dark room with optical printers.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    2. Re:This is the Blade Runner approach by AgNO3 · · Score: 1

      Blade runner is full or blue screen and then optical printing effects all done in post in a dark room.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  47. You're still missing the point by Anonymous Coward · · Score: 0

    Sci-fi is absolutely no different from other genres. The conflicts that form the basis of the story are exactly the same. Anytime you deviate from good storytelling you have made a vast mistake. CGI and green screen can aid in that deviation but ultimately they are only a crutch with the real problem being solely on the shoulders of the producers and directors. Any use or not use of some sort of storytelling technique is simply hype and nothing more. Very good movies can be made on shoestring budgets as well as on multi-hundred million dollar budgets. The technology makes absolutely positively NO difference whatsoever. Don't believe me? If you truly love film watch A Streetcar Named Desire and tell me that technology makes any difference at all. That movie looks like a filmed stage production and is one of the single best movies I have ever seen. On the other hand come the recent super hero movies. They haven't all been great by any means, but most of them are at least good and they have tons of CGI and green screen work. The point I'm making is that they are pointing a finger at something that is not the culprit and I have to wonder if they are doing it as an experiment in storytelling or as a bunch of hype to sell their movie high while it costs low, but I can be an acerbic cynical snipy jerk.

  48. Sequels by tgeek · · Score: 1

    Will the sequels be called C++ , Objective-C and C#? Will they even be called sequels or SQLs?

  49. It all depends the money. by sgt+scrub · · Score: 1

    It sounds like a great plot. I certainly wouldn't hold on to saying there will be no CGI. Nothing beats CGI for shots of planets from space. CGI can be used to make space scenes look like they belong. Paint on glass requires someone with serious skills to make space scenes look realistic. The more they show what is being explored the better an exploration film is, IMHO. SGU was a good example of not showing space or the ship enough. They had this massive ship. Not only did it have tech exploration waiting to be exposed it had historical exploration that could be explored too. That is two seasons of good stories if you ask me. Instead they focused on trying to duplicate Battle Star Galactica's moody environment and plot. Sci-Fi that introduces new places, people, and things are historically the most successful; Star-Trek, Starwars, Dune, Avatar. I think these guys should take a really good comparison look at the two Dune movies. Anyway. I hope they get some decent cash to make the file and rethink using CGI.

    --
    Having to work for a living is the root of all evil.
  50. It is the grit by SmallFurryCreature · · Score: 1

    Take a look at the inventor of modern space miniatures (camera system that allowed multiple models to be easily shot for the same scene), George Lucas. What is the difference between those early models and the CGI models used in the prequels that don't exist?

    Smoothness. The OLD physical models were dirty. They had a used, naval vessel look. The NEW CGI model was a polished mirror. The prequels were to clean to really work. The old movies had a Wild West feel to it and I don't just mean the blasters worn on the hip. The prequels have a feel to it of a costume drama.

    Same with a lot of other movies, they look so futuristic with such smooth shaved actors that it all feels fake. And because it feels fake and we know it is fake, it feels even more fake.

    When you see Jackie Chan doing a stunt, you know it is real and so "simple" stunts like him jumping through the opening in a clerks window is amazing and thrilling. James Bond jumping down a cliff is fake and therefor not really that inspiring.

    A Sci-Fi movie, and I am talking space opera here because REAL hard core Science Fiction needs no special effects at all ("That morning, the sun rose in the west", The last man on earth is sitting in room, there is a knock on the door), has to feel "right" and that doesn't come with special effects but with making the story engaging.

    And watching a trade dispute while shouting at the screen "behind you" is NOT engaging.

    The original Star Trek had primitive effects and even Spocks Brain blows the new movie out of the water.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It is the grit by Jonner · · Score: 1

      A Sci-Fi movie, and I am talking space opera here because REAL hard core Science Fiction needs no special effects at all ("That morning, the sun rose in the west", The last man on earth is sitting in room, there is a knock on the door), has to feel "right" and that doesn't come with special effects but with making the story engaging.

      What if two suns rose in the West? Binary star systems are very common, but if you don't happen to live in one, how do you show it? All Science Fiction involves technologies and/or places that we cannot reach or do not currently exist. Therefore, a visual medium like film needs to use special effects to portray them. To say that one set of techniques is inherently better for all purposes than another set is simply closed-minded. Perhaps you like the cheesy special effects in Star Trek: TOS, but you can't seriously claim they're more convincing than those in the more recent movies.

  51. In support of the Original Poster by Frightened_Turtle · · Score: 1

    Need anyone mention that bastion of "putting all one's eggs into the CGI basket", Final Fantasty: The Spirits Within? They put all their efforts into the CG to make highly realistic skin surfaces and artificial actors. So much so, that they completely forgot to put effort into actual story development. It was beautiful to watch, but terrible to have to follow.

    While it was a fantasy, I thought that Lord of the Rings was an excellent use of CGI without getting in the way of the storytelling or acting. Consider the case of Gollum. A fully artificial being generated via CGI within the movie, yet he was so integral to the story.

    One science fiction story I would love to see brought to "life" on the silver screen would be Anne McCaffrey's Dragonriders of Pern. That is a story that would need CGI on the scale of Cameron's Avatar to make it visually believable.

    --


    Whew! This water sure is cold!
    1. Re:In support of the Original Poster by AgNO3 · · Score: 1

      The cg team and the story and director team are so far removed you can not blame one for the other. The story sucked and then they tried to do something CG wise that wasn't ready for prime time. Hell its still barely just getting to skin sorta looking real.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    2. Re:In support of the Original Poster by Frightened_Turtle · · Score: 1

      The cg team and the story and director team are so far removed you can not blame one for the other...

      Actually, the direction team and the CG team were heavily involved with each other. They were working very hard at producing photorealistic CGI for the movie. I mention the skin quality, because Square developed the algorithms that made the skin surfaces of the characters look so real. That process has been adopted by other digital movie companies. So much effort and attention went into the technical aspects of creating the film, that the story development was literally put on the back burner and received so little attention that when it was time to put it together, there really wasn't anything developed for the story. It showed. Painfully so. It nearly ruined Square, and caused Enix to rethink their merger because of the failure of the movie. (The merger was approved a few years later and resulted in the creation of Square Enix.

      --


      Whew! This water sure is cold!
  52. Epcot's The Living Seas by Dan+East · · Score: 5, Insightful

    At Epcot there is a "ride" / exhibit called The Living Seas. To enter you ride an elevator down a distance that seems a couple hundred feet, then it opens up and you're surrounded by huge aquariums. The elevator is the kind with two sets of doors - one on each side of the elevator. You enter one side and go out the other. I could tell that it was fake - I think maybe I could see sunlight under the outside doors. I tried to convince my friend that it was just an illusion - bubbles would go up the glass sides of the elevator making it appear you were descending, it would shake and shimmy and come to an abrupt stop at the bottom, etc. However they just couldn't believe it was fake, even though to exit you just walked straight back outside another normal set of doors. Finally I proved it to them by slipping on the elevator to ride it back up (you were not supposed to exit that way). As soon as the doors leading inside the building closed, the doors leading outside opened to allow the next batch of people in.

    My point is that even in-person a fake elevator can be an very convincing illusion. It is even more so in a movie, where they have total control over the camera angles, the actors are trained to enhance the illusion further, etc.

    --
    Better known as 318230.
    1. Re:Epcot's The Living Seas by bill_mcgonigle · · Score: 1

      However they just couldn't believe it was fake

      I suppose it's a good thing that everybody's not an economist. Your friends vote though...

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    2. Re:Epcot's The Living Seas by moonbender · · Score: 1

      Don't you usually feel it when an elevator goes up or down?

      --
      Switch back to Slashdot's D1 system.
    3. Re:Epcot's The Living Seas by Anonymous Coward · · Score: 0

      Heh, well not anymore. They ripped the "Hydrolators" out and rethemed the pavilion as "Finding Nemo" a couple years ago now.

      The effect is still used at Tokyo DisneySea on Journey to the Center of the Earth but less convincingly.

    4. Re:Epcot's The Living Seas by tehcyder · · Score: 1

      In other news, those haunted houses at Disneyworld or wherever don't have real ghosts in.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  53. Bram Stocker Dracula by Anonymous Coward · · Score: 0

    Copola took this route when he made that movie. It was worth it at the time and the movie have a special look because of that.

  54. Pioneer One by pz · · Score: 1

    Contemporary and excellent sci-fi can be done with almost no CGI and special effects. If you haven't checked out Pioneer One, you owe it to yourself to do so. One of my favorite shows.

    http://www.pioneerone.tv/
    http://vodo.net/pioneerone

    Entirely supported by viewer contributions. No adverts. If you like it, make a donation.

    --

    Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
  55. 2001 or 2012? by na1led · · Score: 0

    I've watched a lot of Scifi films over the years and sometimes I like to go back to the older films because I find them more interesting. CGI might look nice at first but it just can't replace that interaction actors have with a model. In many cases, I'd rather watch an old budget scifi film done with a real model set, vs a new CGI movie like Avatar. When you rewatch these old films you discover new things you didn't notice before. Plus with CGI you miss out on all the bloopers that were fun to spot.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  56. Cognitive Dissonance by Waffle+Iron · · Score: 1

    When you create elements of a shot entirely in a computer, you have to generate everything that physics and the natural world offers you from scratch There's a richness and texture when you're working with lenses and light that can't be replicated.

    Technology Bad!

    In an era where science and technology are too often vilified, we believe that science-fiction should inspire us to surpass our limits and use the tools available to us to create a better future for our descendants

    No wait...
    Technology Good!

  57. Filmmakers dressing up low budgets... by Anonymous Coward · · Score: 0

    Sounds like code for "using a low budget as a selling point"

  58. First flaw of science fiction by TheSkepticalOptimist · · Score: 1

    is assuming it required a huge special effects budget. The moment you think a sci-fi movie requires a $300 million budget, you failed....ahem Michael Bay and George Lucas.

    Good science fiction should be nothing more then a compelling and interesting plot set at some point in the future, period. Why Hollywood thinks it requires epic space battles, aliens, robots and obscene amounts of explosions and noise is beyond me.

    Also Michael Bay and George Lucas should be banned from making or releasing any movie ever again, science fiction or otherwise, they are predominantly why Hollywood cannot make good science fiction.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:First flaw of science fiction by JockTroll · · Score: 0

      Good science fiction should be nothing more then a compelling and interesting plot set at some point in the future, period.

      So, The Terminator (set in the then-present) and the reimagined Battlestar Galactica (set in the distant past) would NOT be SF? You stupid, stupid, stupid loserboy nerd. SF is not determined by the time period the story is set in, it's determined by the fact that it's a story about people (when it's good narrative at least) in a situation different from the here and now, in which said situation is scientifically plausible. You fail Heinlein, you fail Brown, you fail Simak; in short you FAIL. Wedgie yourself, I can't be bothered.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    2. Re:First flaw of science fiction by geekoid · · Score: 1

      yes, they failed all the way to the bank.

      " Why Hollywood thinks it requires epic space battles, aliens, robots and obscene amounts of explosions and noise is beyond me."

      They don't there are a lot of movies out of Hollywood that aren't like that.

      The real question is :Why do you judge all of the work out of Hollywood by a few big budget exploding alien bonanza?

      There is nothing wrong the Bay or Lucas.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:First flaw of science fiction by geekoid · · Score: 1

      "situation is scientifically plausible. "

      Wrong.
      It's a fiction story with 'high tech' fiction or a setting caused by a higher tech event.

      fantasy is a fiction story with 'magic' fiction or a setting caused by a magic event.

      There basically the same thing.

      How many Sci Fi stories require 'infinite' energy? have anti gravity? lasers that can be dodged? These thing range from incredibly improbably, to down right impossible.

      And BG is set in the past?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:First flaw of science fiction by JockTroll · · Score: 0
      Did I ask for your opinion? DID I ASK FOR YOUR FUCKING USELESS OPINION? You turdbrained pedophile geek, you can't even spell properly and yet you feel the knee-jerk impulse to spout out diarrhea that you probably believe are the product of rational thinking.

      High tech fiction? Higher-tech events? SF is not about TECH, it's about SCIENCE. Do you believe we should classify as "not-SF" all the Golden Age literature because it didn't have teh interwebz? Probably yes, because you're a stupid kid endlessly masturbating in your own feces while jerking off your PSP with semen-encrusted fingers. I was about to suggest you read some Bradbury, but you're probably unable to read.

      SF tales that require massive amounts of energy, antigravity and so on also provide at least an attempt to explain them in scientific terms. "Lasers that can be dodged" only belong in TV and movies and are a SFX trap. As I suspected, you're nothing but a fecalmasturbatory nonperson who thinks a "book" is the printout from a Kindle file.

      Yes, BSG is set in the past - more than 100'000 years ago. Now bend over backwards and piss up your nostrils while I shit on your face.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
  59. Abused, Exagerated, Overdone - Look at me! by Anonymous Coward · · Score: 0

    "they should be works of art themselves and help create a mood or tell a story"

    Problem is majority of movies don't do that at all.
    For example, the overused (both in movies and now in video games) horizontal/vertical strentch lens flare effects, not only are they annoying as hell, they don't bring any "art" and the only "mood" they give is annoyance and irritating. Nor they do tell a story...(no need to be said but...its what de-constructing that bullshit statement leads to by simple reasoning/logic.

  60. This is correct by Pope · · Score: 5, Funny

    Turbolifts always moved at the speed of plot.

    --
    It doesn't mean much now, it's built for the future.
    1. Re:This is correct by rainmouse · · Score: 1

      Turbolifts always moved at the speed of plot.

      Plot being the key word here. A lot of CGI seems built to look great for the trailers rather than actually furthering the plot. I don't see why the film 'C' cannot make full use of models but then enhance it with CGI. Without fail, every character or rendering in CGI looks depressingly fake, especially 6 months to a year after release, but there are many films where the CGI enhancements look fantastic and do not age anywhere near as fast.

    2. Re:This is correct by pezpunk · · Score: 1

      as they should! Trek works best as a storytelling framework. none of the technology is really meant to stand up to scientific scrutiny. it's all just there to allow us to model and wrangle with various big questions (in the best of times) or at least enjoy a fun adventure (in the slightly less-good times).

      --
      i could live a little longer in this prison
    3. Re:This is correct by Anonymous Coward · · Score: 0

      As do elevators in regular movies and tv shows....

  61. No CGI, no Green Screen? by kimvette · · Score: 1

    No CGI, no Green Screen?

    This ought to look at least as good as Space: 1999 ;)

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    1. Re:No CGI, no Green Screen? by Anonymous Coward · · Score: 0

      No CGI, no Green Screen?

      This ought to look at least as good as Space: 1999 ;)

      That is quite a compliment even if you didn't mean it. Space 1999 was kick ass (at least the first season).
      When it went commercial in the second season to appease the lowly american public it went downhill very fast.
      The models, alfa moonbase, the eagles, the spacesuits, the computer room !!! it was superb a very kubrikesque setting. And the plots although very fantasy were still quite good, and philosophical. It had all the good ingredients of what a good science fiction series was to be.

    2. Re:No CGI, no Green Screen? by Anonymous Coward · · Score: 0

      Space 1999 was kick ass (at least the first season).
      ...
      It had all the good ingredients of what a good science fiction series was to be.

      Apart from the ludicrous premise, you mean?

  62. "Filmmakers" - yes it's plural, but by Anonymous Coward · · Score: 0

    It's plural only because it's two people working on one and the same movie.

    That's no basis to imply (as the title of the summary does) that it's is a wide spread new trend in scifi movie making.

    Wishful thinking much?

  63. Ummmm.... by Angostura · · Score: 1

    "In an era where science and technology are too often vilified, we believe that science-fiction should inspire us to surpass our limits and use the tools available to us..." and that's why we are determined to do entirely without CGI.

    Yes, well.

  64. false by Anonymous Coward · · Score: 0

    This just is not true... movies like moon. Or masters of science fiction.. the tv show firefly and sanctuary.. there are many great scifi movies... sunshine is epic.. in my opinion with computer games being on locked down consoles and facebook.. the movie industry is the only people using computers to push tech forward.. look at avatar.. however.. I really want to watch c now and see what its like.. the matrix combined models and cgi..

  65. Good idea, but technology won;t go back in time. by JohnVKaravitis · · Score: 1

    I think it's great that someone with a bit of creativity and vision is willing to take a chance and pursue his vision. Film has become our way of tapping into archetypes and mythos, and these fundamental concepts are very important to people and culture. However, the trend will be, due to monetary concerns, to more fully embrace technology, that is, CGI, and completely abandon the physical. The animated full-length "movie" "Final Fantasy" was the knock on the door when it comes to showing what the future of movies will be. Starting with green screens, the process will end with the end of the acting profession. Who needs actors when you can simply digitally re-create people, and down to a level of detail that makes you fully believe that you are looking at real people acting? Don't get me wrong, I'm not knocking the efforts or vision of this daring director. However, the physical world (models, physical special effects, etc.) are more expensive, more time-consuming, and not as believable as CGI effects. I guarantee you, you will see the time come when movies will not ever need real actors, and when kids in high school create full-length feature movies. I direct your attention to YouTube, in a sense, the future has already arrived. (But who will the "National Enquirer" talk about when there are no more celebrities??) John V. Karavitis

  66. buh optical printers have been around a long time. by AgNO3 · · Score: 1

    without the optical printers used since nearly the advent of motion pictures to do optical printing effects that have been used forever. ALLA original star trek transporter was an optical printing of the transporter beams printed over the cross desolve of 2 plates. I would bet I can show you films that are done with CG mixed with minatures and you can't tell the difference. The SMART THING to use CG when its the right thing and practical (real world) The best movies know when to use what and when to mix them together. The big problem is most people don't even know when a creature is a mix of robotics and CG. Have a look at what companies likes Stan winston now called "Legend" does. amazing mixes of cg and robotics.

    --
    OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  67. CGI can be done poorly ... by perpenso · · Score: 1

    Pixar films are entirely CGI, and I don't hear anyone calling them soulless or lifeless ... But hating on CGI is an unfortunate geek trope.

    Watch something done by the SyFy channel rather than Pixar. Basically CGI is like everything else, it can be done poorly.

    Geek tripe, hating CGI? Are you sure? I can see a nostalgic fascination with old school techniques, a respect for that art, but I don't know that there is an accompanying backlash against CGI, at least when well done. And by well done I don't necessarily mean in a technical sense. For example Han chasing storm troopers around the corner and finding the 6 or so real actors supplemented with 25 or so CGI troopers. It added nothing to the scene, probably made it worse (IMHO).

    1. Re:CGI can be done poorly ... by Quiet_Desperation · · Score: 1

      Trope, not tripe. :-) To be honest, I probably should have qualified it to film geeks.

  68. Hey brother can you spare s buck by Anonymous Coward · · Score: 0

    We Slashdotted the homepage, the least we can do is drop a dollar in the jar.

  69. I have to agree by Anonymous Coward · · Score: 0

    CGI is completely overdone today. Whereas before, people would come up with a movie, shoot it and add special effects at the appropriate points in the story line, nowadays, so many movies (too many to list) seem to be created with the first thought being "well, we can do shots like this now, and animate these things" and then the storyline evolves around it. The end result being movies with horrible storylines, overdone CGI, and shots that, while they might look spectacular as single frame renderings, look horrible animate (animators seem hard pressed to create humans who move how you'd expect a normal human being to move - instead their actions are overdone and they move, well, just too fluidly).

    the effects houses certainly don't mind all the work being pushed down the pipeline to them. But the stories suffer, and this being the capitalistic society that we are, only the "safest" movies are put into production, on account of the budgets being spent on CG, etc.

    For instance:

    http://en.wikipedia.org/wiki/List_of_most_expensive_films

    Pirates of the Carribean: at Worlds End cost $300 million to produce, and took in $963 million (a 3 dollar return for every dollar spent).

    Now go back to yesteryear:
      Empire strikes back cost 32 million to make and took in 475 million at the box office - almost 15 dollars back forevery dollar spent.

    Similarly, Thunderball (the forth James Bond film) cost 9 million to produce and returned 142 million at the box office (a similar return).

    So one could argue that CGI hasnt benefited the studios at all - it's just driven up production costs by a huge extent, and probably detracted from the variety of projects they're willing to handle, which is ultimately a net-negative to us consumers. I for one am sick of the continual re-hashing of old comic books (xmen and spider man were good, but fantastic four, hulk, green lantern), the new versions of old movies, classic or not (remakes of Arthur and Footloose... really?!?), and the CGI overloaded flicks (Tranformers jumps to mind here), and rarely ever go to the theaters anymore. Maybe if they concentrated on original storylines and great acting, they'ed bring audienecs back out?

    Just a guess...

  70. Re:I eagerly await the new Godzilla and Mothra bat by silverglade00 · · Score: 1

    Why do I never have mod points at the right time? And as a bonus, the coffee cleared up my sinuses as it passed through my nose!

  71. Trailer: Return To The '70's by cmholm · · Score: 1

    Dog pilling on with the parent... 'C' may be the working title, but the trailer screams "Back To the '70's", in the good and bad sense. The all-to-brief sensor view of the asteroid and spacecraft flyby scenes looked promising. But, the music, titling, actors lighting and backdrops, and the scientist in his office dragged me kicking and screaming back to the pre-Star Wars 1970s, when all we had was the memory of 2001, and a whole lot of crap.

    Anyway, I've already contributed my kickstart to a movie project, having kicked in a few bucks to the creator of Man Conquers Space , a guy in Oz who's been gradually pulling together a - uh - traditional live action/CGI film in his spare time.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  72. Hollywood can do it right ... by perpenso · · Score: 1

    I wouldn't sully that name by calling anything out of Hollywood by it. They barely manage 'fiction', never mind 'science'.

    Last night I saw a wonderful counterexample, an adaptation of Heinlein's Destination Moon (1950). Of course actually having Heinlein involved in the writing and acting as a technical director probably helped.
    http://www.imdb.com/title/tt0042393/

    If I had not caught that 1950s classic last night I probably would have offered 2001: A Space Odyssey (1968). Of course it had Arthur C. Clarke's involvement.

    Perhaps the secret is to have "real" science fiction authors involved in a meaningful sense. I'm not suggesting that they can necessarily write screenplays, that is a different art than novels, but there can be serious collaboration. In such an environment CGI can be a great tool.

    1. Re:Hollywood can do it right ... by Daniel_Staal · · Score: 1

      No, the secret is that they need to not be trying to out-blockbuster Star Wars or Alien. Sci-fi movies out of Hollywood all tend to be horror or adventure stories, where the 'sci-fi setting' can be used to make the set up believable.

      Both of the examples you give pre-date the blockbusters, and deal with near-term realistic future. Hollywood doesn't want that anymore, because they think they can get megabucks out of 'sci-fi/action/horror' movies.

      (This is actually one of the reasons Anime is so popular among geeks, in my opinion. Anime is willing to tell a straight science fiction story on occasion, and not just have it be backdrop for explosions or bug-eyed monsters.)

      --
      'Sensible' is a curse word.
  73. Re: Apollo 13 used models by spitzak · · Score: 1

    Apollo 13 used miniatures, with extensive CGI added later.

    The service module, capsule, and lunar module were all built as a single unit at 1/4 scale (and thus about 16' long) and were mounted on a huge gimbal so they could be oriented at any angle and rotated about the axis. The only real difference from the actual one is that the capsule was painted a matte finish and the reflections were added as CGI later. The model was shot sometimes with green screen and sometimes with black background and the matte generated by a rough cg model later. Some multi-pass was done to put lights in the interiors but that technology was already pretty obsolete. Obviously the background stars, the gas, all the floating debris, thruster exhaust, etc, were added as CGI.

    The entire Saturn 5 and the service tower were built as a huge miniature at 1/20 scale. It was constructed sideways and the rocket actually moved relative to the tower. This was all filmed greenscreen. The backgrounds were actual pictures of the area around the launchpad, sometimes mapped onto very simple models of the ground and sky (such fully-surrounding photographed environments where the camera move can be done later are really common now, but it was an innovation at the time and this movie may be the first to use it). All the falling ice and the smoke were CG. The rocket exhaust was interesting, it was CGI but it was rephotographed overexposed onto real film to get a realistic glow effect. The large Saturn 5 model also came apart into all the stages and was used for all the shots in space until the third stage was jettisoned. No real footage was used for this movie, as it avoided any problems with matching (and in fact the model apparently has the wrong paint pattern for the Apollo 13 mission, as pointed out by various nitpickers).

    There was also a huge model at the same scale of the interior walls of the vertical assembly building. The shots of the rocket on the crawler and inside the doors of the VAB were of a commercial 3' rocket model with a scratch-built tower and platform, with a motion controlled camera replicating the movement on the live-action background image.

    All these models ended up at Universal, where they were on display for a while (the rocket was apparently strong enough that it could be stood vertically) and are probably in storage now.

  74. 2001, bigger screen can hurt ... by perpenso · · Score: 1

    Watch 2001 again. A decent copy of it on a decent screen. No CGI, just models. It's the lighting - even with the all the physics in modern programming it's damn hard to get the light exactly correct. And Kubrik's team nailed it.

    Ten or so years ago a local theatre offered a showing of 2001. Sometimes the bigger screen "hurts". For example in the African savannah scenes you can recognize the background as painted. A wonderful painting but it does hamper the "suspension of disbelief". Even so the movie deserves its place as one of the greatest sci fi movies ever.

    1. Re:2001, bigger screen can hurt ... by penguinchris · · Score: 1

      I watched it recently on blu-ray on a decent-sized HDTV (48" or so)... and even from across the room we could tell that the background in the ape scenes was a painting.

      They showed a 70mm print of it at the Cinerama Dome in Hollywood a few years back - I stupidly didn't go (but I did go to the actual Cinerama 3-projector film How The West Was Won, which they played the same month).

  75. Best CGI-less Sci-Fi movie I saw by JigJag · · Score: 1

    was entitled "The Man From Earth". As Sci-Fi as it gets, but 0% percent CGI. Fabulous reviews and plenty of awards. It's all in the script.

    JigJag

    --
    "The hallmark of humanity is the ability to move beyond sensory inputs" - Mary Helen Immordino-Yang
    1. Re:Best CGI-less Sci-Fi movie I saw by Wandering+Voice · · Score: 1

      That was a great movie. One of my all time favorites, right behind Time Bandits.

  76. Lack of Integrity by smallfries · · Score: 0

    Slashdot is not what it used to be. 275 comments so far and people are still arguing over the relatively unimportant issue of how CGI compares to models on film. Guys, they have called it "C" instead of "c". Seriously guys...

    --
    Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  77. Ray Harryhausen by Wandering+Voice · · Score: 2

    Ray Harryhausen, the best special effects creator ever.

    http://en.wikipedia.org/wiki/Ray_Harryhausen

  78. Effects not the problem. Plot the problem. by Animats · · Score: 2

    Unless they get the price of production down, this won't help.

    The problem with Hollywood is the $100 million movie. At that price point, the project needs assurances of success. This leads to sequels, remakes, and the occasional new idea by a known director. That was the trend for 2010-2011. It got out of hand, and sequels started bombing. The low point was probably when "Police Academy 8" was green-lighted.

    The comic-book branded movie thing seems to be winding down. The first-tier characters have been done. The second-tier characters have been done. The third-tier characters don't have enough fans to guarantee box office success.

    In SF, you have to build a world, as full sized sets, miniatures, or CGI. This costs. If you cut corners, it shows. CGI looked good at first - now you could build Big Things at last. But then you have to fill in all the detail on the Big Things. That's why CGI films list hundreds (sometimes thousands) of staff in the credits. In the Toy Story movies, you'll see long drives or chases through suburbia. Each house is different and has unique landscaping. Somewhere up in San Raphael is the poor schlub assigned to landscaping houses 1030 through 1045, in the cubicle next to the one doing houses 1046 through 1060. Procedural city generation has been tried, but still doesn't look very good. (Procedural tree and forest generation, though, does work quite well. The processes that generate real trees are local and fractal and can be modeled successfully. So far, nobody has built a good automatic architect.)

    "Sky Captain and the World of Tomorrow" started out as a $20 million movie and ended up an $80 million movie for that reason.

  79. Not just then... by Junta · · Score: 1

    That was done frequerntly if I recall right. I think on occasion the 'stop the turbolift' conversations didn't take more time than some 'let the turbolift go' conversations. Obviously turbolifts go to their destination, make whooshing sound effects, and open the doors when they detect conversation is over. 'Computer stop' was just a signal to cut the sound effects.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  80. Queue Elevator Music... by DarthVain · · Score: 4, Funny

    It would have been a bit funny, after a particular epic part, or moving dialog, if ship officers got into the tubolift and just stood there awkwardly, staring at the walls or floor, waiting to get to destination, while cheesy music plays. Extra points if it actually has to stop somewhere a long the way and pick up a red shit or something...

    1. Re:Queue Elevator Music... by gmhowell · · Score: 1

      It would have been a bit funny, after a particular epic part, or moving dialog, if ship officers got into the tubolift and just stood there awkwardly, staring at the walls or floor, waiting to get to destination, while cheesy music plays. Extra points if it actually has to stop somewhere a long the way and pick up a red shit or something...

      A red 'shit'? Bad enough those guys are the cannon fodder of the universe, but now you are calling them shits?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:Queue Elevator Music... by Anonymous Coward · · Score: 0

      A lot of your requests were actually granted in ST:2, complete with awkward silences, the need to put the elevator on hold to finish a conversation (followed up by the classic "Who's been holding up the damn elevator?"), and small talk to fill up the journey.

  81. Correction from an Orlando FL resident by Powercntrl · · Score: 1

    Epcot *had* an attraction called "The Living Seas". It's now a slow-moving dark ride themed to Pixar's Finding Nemo. The majority of the ride's visual effects are simply video projectors, projecting CGI scenes created for the ride. Though, the jellyfish and angler fish are animatronics. There is still a fake elevator at Disney World, however. The entrance queue room to Haunted Mansion has raising section that gives a rather convincing illusion that the floor is dropping, but it's only the ceiling and half the walls that actually move.

    Now, from a geek perspective, video projectors and CGI may seem like an unimpressive way of creating visual ride effects - but in most cases the end result is rather spectacular, even though you know exactly how they did it.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  82. Great news. by Halster · · Score: 1

    I dont know if I agree with the sentiments about cgi. But I do agree sci-fi storylines in movies and TV have become awful, repetitive, predictable and most of all, more fiction than science.

    Its great to see someone at least thinking about what went wrong and getting away from the post-apocalyptic / disaster / alien invasion / technology will destroy us themes. Lets think about a future of discovery and development instead!

    L8r.

    --

    "How much truth can advertising buy?" - iNsuRge - AK47
  83. verisimilitude by painandgreed · · Score: 1

    Rather than "realistic" I usually use "internally consistent",

    The word those anal retentive people who don't understand normal speech and disagree with the use of 'realism' would be verisimilitude, the quality of realism in something.

  84. there are different approaches to CGI by OrangeTide · · Score: 1

    One is where CGI is the medium for art and provides a canvas for story telling, such as what Pixar does.

    The other approach to CGI is as a gimmick layered on top of some cheap live action to spice up film that is designed to meet the minimum requirements for entertainment.

    --
    “Common sense is not so common.” — Voltaire
  85. more 24fps films please by OrangeTide · · Score: 1

    I'd like to see more films with dialog and real character building, rather than fast paced high framerate action.

    --
    “Common sense is not so common.” — Voltaire
  86. Re:I eagerly await the new Godzilla and Mothra bat by mjwx · · Score: 1

    "Now if they can only re-animate Raymond Burr."

    Hire Rosie O'Donnell, trim the excess body hair, and have at it.

    They lost 3 people the last time they tried.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  87. Whatever by RancidPeanutOil · · Score: 1

    "There's a richness and texture when you're working with lenses and light that can't be replicated" Warning: smug artist alert. Ignore this advertisement in full. "Can't" is a strong word, and "richness" is just fluff that people use when they can't explain something.

  88. CGI is CGI by geekoid · · Score: 2

    and the story is the story.

    Stop vilifying CGI.

    The idea that there is some 'natural' imagery that will never be produced by computers is laughable. Of course it will.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  89. [cue Derek Wadsworth music] by Anonymous Coward · · Score: 0

    The trailer reminds me of a pilot made between the seasons of Space:1999 known as Into Infinity.

    ==//==