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1366x768 Monitors Top 1024x768 For the First Time

mpol writes "Statcounter released new statistics today and 1366x768 is now the most used screen resolution on the internet. These screens are available in most cheap laptops, and therefore probably sold and used very much. With 19.2%, it is beating the old 4:3 resolution, which still has 18.6% usage share. (But as you know, you have lies, damn lies, and statistics.)" The numbers are still close, but it sounds like the tide has turned.

394 comments

  1. Who cares? by Hatta · · Score: 4, Insightful

    768 lines of resolution is too few.

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    1. Re:Who cares? by Anonymous Coward · · Score: 4, Insightful

      The point is that 16:9 now beats 4:3.

    2. Re:Who cares? by Hatta · · Score: 5, Insightful

      Horizontal resolution is entirely irrelevant. Your ability to read lines peaks at about 80 characters. There's no limit to how long a column of text can be. Therefore, vertical resolution is the important issue.

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      Give me Classic Slashdot or give me death!
    3. Re:Who cares? by frisket · · Score: 1

      The point is that 16:9 now beats 4:3.

      Which is a step backwards for anyone working in publishing or document engineering, where you still need height, not width...for the moment.

    4. Re:Who cares? by Anonymous Coward · · Score: 0

      Except in tablets.

    5. Re:Who cares? by Anonymous Coward · · Score: 0

      Not on the lenovo x220 they aren't. Mod troll please ;-)

    6. Re:Who cares? by erroneus · · Score: 5, Funny

      Why do I always have to be the one to point out that porn looks better in wide screen?

    7. Re:Who cares? by Anonymous Coward · · Score: 0

      Horizontal resolution is entirely irrelevant. Your ability to read lines peaks at about 80 characters. There's no limit to how long a column of text can be. Therefore, vertical resolution is the important issue.

      Sorry, can you break your post up into a couple different lines for me? I was only able to read what I put in bold, because I'm apparently incapable of reading more than 80 characters in a line. I'm sure you had something wonderfully insightful to add, so I definitely don't want to miss anything.

    8. Re:Who cares? by ColdWetDog · · Score: 5, Funny

      Why do I always have to be the one to point out that porn looks better in wide screen?

      Because you're the only person who thinks "People of Wal-Mart" is a porn site?

      --
      Faster! Faster! Faster would be better!
    9. Re:Who cares? by cos(0) · · Score: 2

      I run my desktop monitors at work in portrait orientation, like God intended.

    10. Re:Who cares? by Anonymous Coward · · Score: 0

      Yeah, these resolutions are fucking crazy. I've been running 2560x1600 since 2003.

    11. Re:Who cares? by Anonymous Coward · · Score: 0

      When the only thing on your screen is a single column of text, sure. (So turn your bloody monitor sideways -- VGA was only 720px wide, so 768px is plenty for 80 columns -- and rejoice in the 33.4% more pixels!)

      But in the real world, I generally have multiple windows open, each no larger than half the screen area, and mostly smaller.* Which aspect ratio more space comes in is largely immaterial, so long as more space does come; 1366x768 is in fact more pixels than 1024x768, so I'm calling this a win.

      *This usage pattern applies for 1920x1080, 1920x1200, 2048x1536, and 3840x2400 screens -- I do have a laptop that's only 1280x800, but I seldom use it any more. A typical large window there might be 2/3 of the screen, rather than half.

    12. Re:Who cares? by Anonymous Coward · · Score: 0

      BAM!

    13. Re:Who cares? by Ichijo · · Score: 1

      Which is a step backwards for anyone working in publishing or document engineering, where you still need height, not width...for the moment.

      How many more inches do they need, and how much is that in pixels?

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    14. Re:Who cares? by gstoddart · · Score: 4, Insightful

      Horizontal resolution is entirely irrelevant.

      Not to be blunt, but horseshit.

      I knew people who used 132 columns on VT100's almost 20 years ago. I find 80 columns for code to be too small.

      And, having upgraded to a widescreen monitor several years ago, I can have two windows side by side or overlapping and have more on the screen. I've got a Visio diagram I keep open most of the time with my network diagram on it, and it's the width of the screen that allows me to see more, and several applications I use can present more information on a wider screen. Throw in virtual desktops, and I've got 10+ square feet of screen available to me.

      Not everything is just plain text displayed in courier font.

      What you say is your opinion (and your welcome to it), but having the wider screen for a vast number of us is more productive. Hell, the company I work for, dual widescreen monitors is the norm for *everyone* -- which gives you a lot more horizontal resolution than vertical. The ability to look at things side by side is damned useful. If it wasn't for the fact that I'd need to buy a second video card, I'd have added a second widescreen monitor to my home machine.

      However, I know for *some* applications, flipping a widescreen monitor 90 degrees to give you a tall screen works. For me not so much since I'm not editing documents that much.

      --
      Lost at C:>. Found at C.
    15. Re:Who cares? by gstrickler · · Score: 5, Insightful

      The point is that 16:9 is fine for HDTV, but it sucks for computers. 16:10 is better, and some people prefer 16:12 (4:3). Vertical space is usually more constricted than horizontal space for computers, therefore, decreases in screen height are far more constraining, and not offset by increases in width.

      Still using a 16:10 display, will not buy 16:9 unless that's the only option I can afford.

      --
      make imaginary.friends COUNT=100 VISIBLE=false
    16. Re:Who cares? by Anonymous Coward · · Score: 0

      768 lines should be enough for anybody!

    17. Re:Who cares? by Hatta · · Score: 1, Informative

      I see you are unfamilliar with the word "peak". I suggest you consult a dictionary and contrast with the word "end". They are not synonyms.

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      Give me Classic Slashdot or give me death!
    18. Re:Who cares? by Hatta · · Score: 1

      But in the real world, I generally have multiple windows open, each no larger than half the screen area, and mostly smaller.*

      That's a waste. You can't have focus on more than one window at a time. At best you can read from one and write into another, so if you're displaying more than two windows you're wasting space.

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      Give me Classic Slashdot or give me death!
    19. Re:Who cares? by spottedkangaroo · · Score: 4, Informative

      It's not bullshit, it's straight up harder on your eyes if you're doing a lot of scanning. If you're spending a long time concentrating on the various parts of the line (like in code) ymmv, but in general, your eyes scan like shit if the text is too wide. However, it's not a number of characters, it's a certain angular width... so distance to the monitor and dpi matter just as much. I also expect the angle differs for everyone.

      Personally, I use a 4:3 section of the screen for code ... and maximize (16:9) if I'm working with really long lines. I also use a pretty big font these days... other words ... blah.

      But his point was that, for text tracking, your eyes do best in a narrower area. I bet you read web pages more than you write code.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    20. Re:Who cares? by MitchDev · · Score: 1

      No kidding. Documents are norally in Portrait, I have a TV for watching movies...

    21. Re:Who cares? by Jedi+Alec · · Score: 1

      In that case you pick up a decent monitor that supports being rotated 90 degrees, not a piece of junk laptop :)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    22. Re:Who cares? by retchdog · · Score: 2

      the thing is, a big enough 4:3 monitor, rotated, is almost perfect for displaying an entire US letter (3.88:3) or A4 (4.24:3) document.

      ah well, it's not a concern to most, and i guess tablets are now filling that niche.

      --
      "They were pure niggers." – Noam Chomsky
    23. Re:Who cares? by Tharsman · · Score: 2

      If that's the news this article attempts to cover, then they are frigging late. When you download their CSV and sum all their 4:3 resolutions you will find that 16:9 beat it in July 2011.

      This seems to be the current distribution for aspect ratios:

      16:9 - 32.98%
      8:5 - 24.85%
      4:3 - 21.47%
      5:4 - 7.36%
      5:3 - 3.74%
      3:4 - 2.05% ?? Portrait mode iPads using desktop browser user agents? They area ll 768x1024.
      7.58% Unknown/Other(some may fit in above categories but unidentified in CSV)

    24. Re:Who cares? by Tarlus · · Score: 2

      Horizontal resolution is entirely irrelevant.

      That really depends on what you use it for. Having two pages of a document rendered side-by-side, or having two separate documents open on the screen is very useful to me. Sometimes I find myself having to look back and forth between different drafts of a document, and it is very helpful. Sometimes I have a spreadsheet with many columns that is far easier to view with a wide resolution. Yet other times, I may have VIM running full screen in vsplit mode which greatly facilitates web development.

      And these were just examples relating to text. People who game and watch movies using their computer will have their own reasons for advocating wide screen. Granted, 1366x768 is pretty cramped, but it's the ratio that we're talking about.

      --
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    25. Re:Who cares? by leonardluen · · Score: 1

      i have heard people say this...what is so great about 16:10 over 16:9? i guess i don't have a preference either way, my work monitors are 16:10...my home monitors are 16:9 i don't see much of a difference.

      both work and home are way over 1366x768 that just isn't a high enough resolution.

      i run 3 monitors at work, though i often have a difficult time figuring what to put on the 3rd monitor

    26. Re:Who cares? by nschubach · · Score: 1

      But a 16:9 rotated will fit that and the tool bars at the top.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    27. Re:Who cares? by Hatta · · Score: 3, Interesting

      What you say is your opinion (and your welcome to it), but having the wider screen for a vast number of us is more productive

      You might believe that, but studies show that long lines fatigue the eyes. Typography is well established science, and the 80 character limit is actually on the high end of what is recommended.

      Given the propensity for humans to fool themselves about their actual capabilities, (e.g., I'm a great multitasker!), doesn't it make sense to listen to the experts?

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    28. Re:Who cares? by Anonymous Coward · · Score: 0

      Why do I need a rotatable screen or suffer less vertical space because some movie fans want to watch widescreen movies? Let THEM rotate their screens 90 degrees. PCs and laptops are multi-purpose devices. Want to watch TV? Get a TV!

    29. Re:Who cares? by slaker · · Score: 1

      The bullshit argument that some people seem to trot out is that widescreen resolutions represent "extra pixels" over the tallscreen equivalent. And that's just not true:

      19" desktop or 15" laptop "tall" screen: 1280 x 1024 = 1.31 million pixels
      19" desktop "wide" or 15" laptop screen: 1366 x 768 = 1.04 million pixels.

      Simple math tells me that more stuff fits on the taller screen (which at that resolution is really 5:4 rather than 4:3, but whatever).

      At least in the Windows world there really is a lot of stuff that has been designed with the incorrect assumption that everyone is going to have 800 vertical lines of resolution. Anything less than that feels like a regression.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    30. Re:Who cares? by Anonymous Coward · · Score: 0
      Why do I always have to be the one to point out that porn looks better in wide screen?

      Because the rest of us like our porn 4:3

    31. Re:Who cares? by 19thNervousBreakdown · · Score: 1

      So you're saying that we should buy monitors based on the minimum-width task we use them for? Or is it that we should buy monitors that conform to your personal preferences?

      Also, do you realize that you're implicitly agreeing with the post that states that our ability to take advantage of horizontal resolution is limited (peaking 80 characters, apparently, I wish he would have specified what the efficiency curve is like and what the by-god conversion factor of characters-to-pixels is), while our ability to take advantage of vertical resolution is unlimited?

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    32. Re:Who cares? by BZWingZero · · Score: 1

      16:10 allows the windows taskbar and window titlebar to remain on the screen without obstructing a 16:9 video, while still letting the video take the full monitor width.

    33. Re:Who cares? by jedidiah · · Score: 1

      All of these throwbacks trying to invent reasons why 4:3 is better are hilarious. They are doubly so when they try to bring up document prep or "typesetting". There was a time for awhile in the 90s when actual "full page" monitors were somewhat popular.

      Guess what aspect ratio they had?

      Sorry to say but the closest thing you are going to have to a "task appropriate" monitor is a HDTV on it's side.

      An ancient tube TV (or it's modern successor), just isn't it.

      Find another lame excuse for being an inflexible old fossil.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    34. Re:Who cares? by jellomizer · · Score: 1

      Flip your screen 90 degrees. Change your video settings and there you have more vertical resolution.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    35. Re:Who cares? by tepples · · Score: 1

      I have a TV for watching movies

      Can the signal sources connected to your TV play homemade movies or only major-studio movies?

    36. Re:Who cares? by Anonymous Coward · · Score: 0

      The ladies you watch might have an ass that only fits on that, but don't generalise.

    37. Re:Who cares? by gstoddart · · Score: 2

      You might believe that, but studies show that long lines fatigue the eyes. Typography is well established science, and the 80 character limit is actually on the high end of what is recommended.

      But you're only talking about reading text. My browser windows aren't as wide as my whole screen, but I do have two side by side. So I don't have a 400 line row of text, but I have a larger number of normal sized windows visible at once.

      Not absolutely every task that people do is just reading text, but I regularly see people in Word with it full screen so they have two pages displayed at a time. I see loads of spreadsheets that have enough columns that a wider view lets you actually read it without constantly scrolling.

      Hell, I've got a server monitor application open which has 6 windows, and one of them I've got set to about 5" high and about 16" wide so I can see what it says in one look without scrolling.

      You're also forgetting about people doing graphics stuff. Not every task people do with computers comes down to reading text formatted in paragraphs. Or having your email client, IM client, and browser all visible on screen at once.

      So, maybe for the singular case you're talking about a wider monitor offers no advantage. But for a lot of stuff, I'll stick by my assertion.

      --
      Lost at C:>. Found at C.
    38. Re:Who cares? by Draconmythica · · Score: 1

      Only you failed to read the part where this is comparing 1024x768 to 1366x768...and that wasn't even the summary it was the damn title. Come on guys! The point here is really that the baseline resolution for cheap laptop panels went up a bit. Sure you didn't get anymore height but you certainly did get more pixels and you didn't lose anything in the process so just shut up and be happy.

    39. Re:Who cares? by ducman · · Score: 4, Informative

      Fine in theory, but I've tried that with several different mid-range displays. The rotated sub pixel orientation plus the variation in brightness from top to bottom makes working with text unpleasant. Maybe an IPS display would be better, but I haven't been able to afford one.

      More importantly, most 16:9 monitors are 1080 pixels tall, which gives you just 1080 wide when turned 90. That's barely better than the old-fashioned 1024x786 that wasn't wide enough a decade ago.

      --
      "We have nothing in common, your attitude annoys me, and your political views are appalling."
    40. Re:Who cares? by CronoCloud · · Score: 1

      When the only thing on your screen is a single column of text, sure. (So turn your bloody monitor sideways -- VGA was only 720px wide, so 768px is plenty for 80 columns -- and rejoice in the 33.4% more pixels!)

      Sigh, resolution is always given Horizontal pixels x Vertical pixels. VGA's highest resolution was 640x480, and if you wanted more colors you drop to 320x200.

      http://en.wikipedia.org/wiki/Video_Graphics_Array

    41. Re:Who cares? by jellomizer · · Score: 2

             PROGRAM MAIN
             PRINT *, 'Of Course we all know that 80 column text is the limit',
      1      ' to what we would ever need to type.'
             END

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    42. Re:Who cares? by harrkev · · Score: 5, Interesting

      Riiiight. What if you need access to three or more windows, and need to switch back and forth between them quickly. Maybe copy-n-paste between them, and just plain compare them visually. I have three "meld" windows, and two bash windows open -- not to mention this browser and my windows-VM.

      Right now, I arm running a 2560x1600 30" central monitor, and a pair of 1200x1600 (portrait mode) on either side. So, my desktop is 4960x1600 (almost 8 million pixels). I am using every square inch, and could probably use a little more.

      I got so spoiled by this, I decided to buy a 2560x1600 for home use -- and I will never go back.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    43. Re:Who cares? by leonardluen · · Score: 1

      who wants to watch a video with the taskbar and titlebar on the screen? they distract from the video and are unneeded for nearly all of it.

    44. Re:Who cares? by tverbeek · · Score: 2

      The point is that 16:9 now beats 4:3.

      Yes, demonstrating that our computers are slowly being turned into movie-playback devices. For pretty much any other use, a closer-to-square aspect ratio such as 4:3 (or 3:4) makes more sense, a general format that has stood the test of centuries of use. The default UI configurations of desktop/laptop OSes are all designed for screens in that ratio, most web pages work best on narrower/taller screens, and you need a pretty big monitor before a word-processor's widescreen two-page-spread mode makes sense. In order to make better use of these damn wide-format no-vertical-headroom displays, I've had to move my OS X docks and Win taskbars to the left edge of the screen, and I opted for the larger MacBook Air because the screen was about the same width, but another inch taller.

      --
      http://alternatives.rzero.com/
    45. Re:Who cares? by blueg3 · · Score: 1

      All of the signal sources connected to my TV are computers, and one of them is just a regular desktop.

    46. Re:Who cares? by Dadoo · · Score: 0

      Flip your screen 90 degrees.

      On a laptop? How?

      --
      Sit, Ubuntu, sit. Good dog.
    47. Re:Who cares? by Anonymous Coward · · Score: 0

      You're conflating the OP's statement "having the wider screen is more productive" with your interpretation "studies show that long lines fatigue the eyes"

      OP refers to the entire screen, yours refers to a section of content within it, say a window. I use two 30" LCDs and I've had them for more than five years - but I also generally don't read text on windows much more than approximately 80 characters - both you and the OP have valid points that aren't exclusive. As a part time book editor, working on multiple documents (or the same one with multiple views) is heavenly with four decent sized windows open.

      It's a little like my literal desk top. I have a manuscripts in front of me at the moment open to a double page spread, but a dozen others to the side that I need to work on today depending on who phones or emails. Having those at hand at a glance (even if I'm not using them) helps.

      Having said that, sometimes I do use windows far wider than 80 characters. I find it easier to read logs in a full-width window in a decent sized font, for example. I don't do it often, but it's reading all the same - and a different form of maximum efficiency than reading to enjoy literary content.

    48. Re:Who cares? by mickwd · · Score: 0

      Then why has a certain computer company just released a certain high-profile device with a 4:3 screen?

      Presumably that's why Apple so doing so badly at the moment, and other hardware manufacturers are doing a roaring trade.

      Doubly hilarious throwbacks and inflexible old fossils, indeed.

    49. Re:Who cares? by Ihmhi · · Score: 3, Funny

      The "people of Wal-Mart" always look like they're in widescreen, even if your monitor is in portrait mode.

    50. Re:Who cares? by CronoCloud · · Score: 1

      Smaller HDTV's intended for smaller rooms and as second sets, are often 16:10. I have one that's 1440x900, which it supports over VGA and HDMI though to consumer electronics it identifies as 1080i/720p

    51. Re:Who cares? by Anonymous Coward · · Score: 0

      There's plenty of situations where your two-active-window limit fails, though they're pretty edge-casey. For example, comparing two documents side-by-side (e.g. datasheets for similar microprocessors) while writing a document about the differences. But that's not why you're wrong.

      Multiple windows means I can notice events happening in another window (without depending on the application to ask the wm for alert/focus, and with more ability to discriminate the urgency before taking any overt actions such as deiconifying or raising the window), and it reduces the cost of switching contexts (in computing terms, since the window doesn't need redrawn, in visual terms, because I can slew my eyes to it and re-acquaint myself with the window contents while I'm still moving the pointer there, and (for typical desktop UIs) in mechanical terms, because window->window is generally shorter than window->taskbar->window.)

      Given that, putting more windows into space I wouldn't otherwise be using is much more sane and less wasteful than setting up 80x240 terminal windows so I can read a man page without scrolling.

    52. Re:Who cares? by Alamais · · Score: 1

      But the experts say it is so! It doesn't matter that they are talking about a limited usage in a small set of cases, it is clearly blanket applicable to all possible scenarios and people! Give in to the 80 characters! Heck, we might as well just go back to 80-col amber terminals! Anything else is just a waste.

    53. Re:Who cares? by Shifty0x88 · · Score: 1

      Care to share the manufacturer of your 30" 2560x1600 display? I was thinking about getting one of those too.

      Also what video card do you have? Do you game or only work on this setup?

    54. Re:Who cares? by retchdog · · Score: 1

      what ducman said; also, the idea is to have a primary display for working and a fullscreen document for reference on the rotated 4:3 secondary.

      as i said, it's a niche application, but i'll miss it once my 4:3 dies.

      --
      "They were pure niggers." – Noam Chomsky
    55. Re:Who cares? by Alamais · · Score: 1

      You don't even need IPS, just try to test out models in-person (or look for reviews that mention rotation). I've had some mid-range monitors with the problem you mention, but others that work just fine in either orientation. Also, the most-common size I recall seeing for PC monitors is 1980x1200, though maybe that's changing with 'HD' sizes for TVs taking over.

    56. Re:Who cares? by Hatta · · Score: 2, Informative

      What if you need access to three or more windows, and need to switch back and forth between them quickly

      That's what virtual desktops are for.

      --
      Give me Classic Slashdot or give me death!
    57. Re:Who cares? by fwarren · · Score: 1

      Yes, but with the wide aspect display, I have plenty of room for my dockapps. 1368-68 = 1300 pixels of usable horizontal space.

      --
      vi + /etc over regedit any day of the week.
    58. Re:Who cares? by Anonymous Coward · · Score: 0

      Note that TWO letter pages is almost as wide as 16:10, so on something like a T221 where you have enough DPI for two-page, life-size display, that can make good sense. But two-up is marginal on a 1920x1200 (still life-size, so OK for layout, but text is a pixely mess), and of course 1920x1080 (or other 16:9 screens) is way too wide unless you e.g. stick your taskbar on the side.

    59. Re:Who cares? by harrkev · · Score: 3, Informative

      Dell U3011. I use one at work, AND one at home. If you are patient, you can grab one for around $1200 -- well worth it. The only real down side is that is uses fluorescent-tube backlighting, so it takes a minute or two in order to brighten up. Lots of input options, including two HDMI ports, with analog audio out.

      Work: Red Hat running a pair of nVidia Quadro cards (overkill, since I do NOTHING 3-D).
      Home: XP-Pro with ATI 5550 -- Not great, but I generally game at lower resolutions. I got the monitor for those days when I work from home -- I get a LOT more done.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    60. Re:Who cares? by jellomizer · · Score: 1

      USB Keyboard and Mouse, open the clam shell. And place it on its side.

      Or if you have a convertible tablet. It is easy. You just use it in tablet mode.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    61. Re:Who cares? by viperidaenz · · Score: 1

      My current work place sets code formatting templates to 120 characters, since everyone last a minimum 1440x900 screen here, with the developer having two (some of those lucky pricks took all the 1920x1080's). Its much easier to read code when just about every statement fits on a single line with no horizontal scrolling.

    62. Re:Who cares? by Anonymous Coward · · Score: 1

      First get your dremel or reasonable alternative. You do have one of these right? Start by tossing the dremel and laptop into the garbage and buy a tablet, it can even rotate 33.4 degrees!

    63. Re:Who cares? by Iniamyen · · Score: 1

      I'm guessing you think 640 kB is still plenty of memory

    64. Re:Who cares? by DarwinSurvivor · · Score: 1

      Where did you find a 1368px wide screen?

    65. Re:Who cares? by Hatta · · Score: 1

      Multiple windows means I can notice events happening in another window

      Isn't this what notifications are for? If I'm compiling something that will take more than a couple minutes, I just do 'make; notify-send "build done".

      in computing terms, since the window doesn't need redrawn

      You forgot the infinitive.

      --
      Give me Classic Slashdot or give me death!
    66. Re:Who cares? by DarwinSurvivor · · Score: 1

      I have an x220 and I don't understand your point.

    67. Re:Who cares? by LinuxIsGarbage · · Score: 1

      Horizontal resolution is entirely irrelevant. Your ability to read lines peaks at about 80 characters. There's no limit to how long a column of text can be. Therefore, vertical resolution is the important issue.

      Sorry, can you break your post up into a couple different lines for me? I was only able to read what I put in bold, because I'm apparently incapable of reading more than 80 characters in a line. I'm sure you had something wonderfully insightful to add, so I definitely don't want to miss anything.

      Not a problem if you use lynx!
      http://i43.tinypic.com/wmgkt5.png

      As a bonus you don't have to deal with the shitty javascript comment system.

    68. Re:Who cares? by viperidaenz · · Score: 1

      If you want to buy a laptop, dont complain that the screen is the same size as the keyboard+touchpad, which happens to come in at around the size of a 16:10 screen... or should they make the base of the laptop larger, with the gap 4:3 laptops have between the top of the keyboard and the screen to fit to your preferences?

    69. Re:Who cares? by viperidaenz · · Score: 2

      Because it is designed to have the form factor of a book/piece of paper, and thats the resolution Samsung make their 2048x1536 displays.

    70. Re:Who cares? by Anonymous Coward · · Score: 0

      Horizontal resolution is entirely irrelevant. Your ability to read lines peaks at about 80 characters. There's no limit to how long a column of text can be. Therefore, vertical resolution is the important issue.

      I'm sorry for your disability, but let the rest of us enjoy both vertical and horizontal resolution instead of making up shit like this.

    71. Re:Who cares? by Anonymous Coward · · Score: 0

      Gah, no, not the same. I use virtual desktops pretty heavily. About 1.5 years ago I switched my standard setup from being two ~20" monitors to one 24" monitor. Particularly for things like quickly copying and pasting text between two large windows, multiple monitors can work a lot better than virtual desktops.

    72. Re:Who cares? by Anonymous Coward · · Score: 1

      Yeah, yeah. Thanks for the wikipedia link. Your knowledge, while not wrong per se, is sadly incomplete, and if you'd even bothered to read that article before linking it, you'd have spotted this little gem linked from it.
      https://en.wikipedia.org/wiki/VGA_compatible_text_mode
      VGA's highest graphics mode was 640x480, true.

      Text mode could be either 640x400 (50 or 25 lines), 640x350 (25 or 43 lines), etc., with each character being 8 pixels wide and (usually) 8-16 pixels tall, or 720xfoo with the same 80x 8 pixel-wide characters -- leaving a 1-pixel gap between characters, and allowing glyphs to fill the whole character cell without running together. For most characters, the gap was the background colot, but box-drawing and block characters had their rightmost column of pixels repeated, so all your horizontal lines wouldn't be dashed.

      This makes 720 pixels the VGA-derived answer to the question "how many pixels do I need to display 80 characters with acceptable fidelity". You could say 640 is also valid, since that option was available, but 720x400 was far the most common because it was significantly more readable, and in any case, they're both less than 768, which was my point...

    73. Re:Who cares? by tlhIngan · · Score: 2

      What if you need access to three or more windows, and need to switch back and forth between them quickly

      That's what virtual desktops are for.

      Obviously by someone who doesn't do it often to be annoying.

      Here's how I have things. I have two RDP sessions to machines in the lab. I have a PDF document open containing a datasheet on some hardware, and a web browser open to HTML register settings for the processor I'm using. Switching windows and desktops is very expensive because it relies on short-term memory - (datasheet - oh, I need to set these registers, processor - I need to use these registers, code - type type oh wait, what bit was it again?).

      Wherease a large montior or multiple, I can have each and refer to each one by turning my head. A lot faster, and especially if you also have code windows open with headers and other code simultaneously.

      Background windows include two RDP seesions to lab PCs, my build window and email client.

      Being able to quickly glance at information I need on another monitor or the window on the side is far better than having to swap between windows. Once you have to juggle 3 or more windows it gets downright annoying.

    74. Re:Who cares? by Anonymous Coward · · Score: 0

      Methinks someone is getting paid too much money to copy-paste code from Google.

    75. Re:Who cares? by Billly+Gates · · Score: 5, Interesting

      1. Another reason to let XP die. People say its fine but its holding all of us back just like IE 6 and 7 are holding the best web experience to our phones only.

      2. I will say my theory on why laptops only carry crappy 1366 x 768 is because cost accountants and not engineers make the decisions. Worse, because of economies of scale if you wanted to make a laptop screen with a better resolution it would significantly increase the cost forcing you to only include 1366 x 768 and making the problem worse. No one makes anything but 1366 for laptops so your customers would have to pay $$$$ and you would lose money.

      I hate Apple these days but they are the only ones who make screens that do not get dark when sunlights hits them and are not cheap pieces of plastic crap. They have the power with economics of scale but even for them it raises the cost of the units. The race to the bottom is getting very old.

      Retina may help but the demand for XP is quite huge from corporate on new equipment sadly and no cost accountant can justify spending more than .02% on any product.

      3. Consumers are stupid. The Joe Six packs who bought P IV over the AthlonXPs because the Pentium IV was 3.2 ghz while the AthlonXP is only 1.8 ghz! Wow it must suck. 1366 is a bigger number than 1200 therefore to Joe 1366 must somehow be better probably witthout looking at the second number.

    76. Re:Who cares? by History's+Coming+To · · Score: 1

      Unless you've got a browser, image editor and code editor open at the same time of course.

      --
      Please consider this account deleted, I just can't be bothered with the spam anymore.
    77. Re:Who cares? by Daniel+Klugh · · Score: 1

      The default mode that VGA starts up in is 720x400x16 text mode. This can be extended to 720x480x16 for 80x30 text. Switching to a 8x8 (from 9x16) character cell yields 90x60 text. 256-colour mode automatically makes the pixels twice as wide so photographic pictures are usually viewed in 360x480x256 mode (e.g. Linux's "zgv" viewer).
      And, on a monitor with size controls (i.e. not an actual "IBM PS/2 Color Display" monitor), you can get 800x600x16 (thus 400x600x256) if you don't mind a incredibly low refresh rate (below 50Hz).

      --
      Daniel Klugh
    78. Re:Who cares? by viperidaenz · · Score: 1

      A quick check in reality and it turns out not every 15" laptop is 1366x768. HP make a 15.4" 1920x1200 laptop, there are also a bunch of 15.6" 1920x1080, 1600x900 and 1440x900. There's also a couple of Sony laptops with 13" screen and 1920x1080.

      You'll find a lot of stuff designed for Windows is based on 1024x768. Even brand news games like Diablo 3 are "Minimum 1024x768". There is no "standard size" with 800 vertical lines of resolution.

      On the local price comparing website I use only 6 out of 95 19" monitors are 1366x768 - the cheapest of the cheap. The common size for a 19" wide screen is 1440x900 - or pretty much the same as 1280x1024.

    79. Re:Who cares? by Jeremy+Erwin · · Score: 1

      Some people create. Others consume. If you're going to edit video, you need space for palettes.

    80. Re:Who cares? by ifiwereasculptor · · Score: 1

      Why? 800x600 was fine for a few years ago. Before that, 640x480 was ok (320x240 was always shitty, though). The important thing is size. Pixel density is a luxury. A 800x600 19" isn't pretty, obviously, but is certainly big enough to display a lot of shitty-looking text and images for you, quite comfortably.

    81. Re:Who cares? by Onymous+Coward · · Score: 1

      I recall that I'd read somewhere the optimal line length was 95 characters.

      Regardless, those limits are doubtlessly for text, not code. Code stays legible up to wide widths for a number of reasons. Not having to manage wrapped lines saves a lot of time and effort.

      Ah, here we are: Reading Onscreen: The Effects of Line Length on Performance

    82. Re:Who cares? by harrkev · · Score: 1

      Oh. A couple more things about this monitor -- good and bad...

      Good - You can adjust the aspect ratio. Play your old 4:3 games in the right aspect ratio. If you use DVI, you can force your video card to adjust that, but some cards can't do that, especially with an analog connection (but you NEED a digital connection to get the full resolution -- limitation of analog VGA).

      Bad - Well, not too bad. Since the Del U3011 can scale the video itself, it adds some extra latency. From what I recall reading reviews, and extra 10-20ms of lag. For me, I don't care. If you are a hard-core FPS fan, HP makes a 2560x1600 also. It does NOT have a scaler, no HDMI inputs, not really ANYTHING extra. But it is a little cheaper, and has better lag numbers.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    83. Re:Who cares? by slaker · · Score: 1

      Except that 1024x768 was never all THAT common on laptops. Laptop display resolutions have always varied widely. 1024x768 was a common small panel size on desktop size displays while notebooks might have ranged from 800x600 all the way up to 1600x1200 even within the same product line and model (e.g. R-series Thinkpads).

      1024x768 was only commonly used on desktop type panels in sizes below 17". When I look at panels of a fixed size, it's almost always the case that the taller panel with a given surface area has more overall pixels.

      Are you really being so obtuse that you don't understand the distinction I am making?

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    84. Re:Who cares? by hairyfeet · · Score: 1

      Actually that is the resolution of my 12 inch netbook (A EEE 1215B which i highly recommend if someone wants a really nice netbook) and for websurfing and pretty much any other task i can think to do with a portable its perfectly fine and THAT I would say if the point. i would bet my last dollar the reason you are seeing 1366 beat 1024 is that the vast majority of netbooks and midsize laptops use this resolution and the masses have spoken, price trumps higher definition in a portable device.

      If you want a bigger desktop? can't really blame you, i use a nice 22 inch 1600x900 that was given to me as a thank you from a customer, but for portables 1366x768 really does seem to be the sweet spot. i watch movies and the picture is clear and crisp, i surf the web and the text is fine, same as with chat, and lets be honest folks in the end most aren't gonna pay a huge markup for a slightly higher def. in my case i couldn't pay for a higher def if i had wanted to because at 12 inches, which was the size I required after trying all the different netbooks and laptops that came through my door, there simply are not any other choices, its 1366x768 or...well go buy a much larger and less portable unit.

      So if what i have seen my customers ask for and buy the 3 major resolutions for the foreseeable future is gonna be 1366x768 which is most netbooks and 15 inch laptops, 1600x900 which is what the majority of 20-24 inch desktop monitors are coming in as well as many of the 17 inch laptops, and finally 1920x1080 because that is what the HDTVs as well as the midrange monitors and laptops come in at.

      I'd say i hope you like one of those 3 because looking at tiger and newegg those units that don't fit into one of those three resolutions tend to be crazy priced. personally i love my 1215B, 1366x768 and all. its light, gets great battery life, and i have no trouble with text or video. if it ain't broke?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    85. Re:Who cares? by TheGoodNamesWereGone · · Score: 1

      I've seen people's computers with that crappy vertical resolution who had so many malware browser bars installed they only had about two inches of usable screen. 768 is not enough, and may the damned souls of the powers-that-be who decided to force glossy displays on the world rot in Hell forever. I bought a new laptop over the summer and it was like pulling pulling teeth to find one with a matte screen; forget about a decent display res unless you double the price.

    86. Re:Who cares? by JBv · · Score: 1

      Most porn has to be scrolled vertically...

    87. Re:Who cares? by geekoid · · Score: 1

      Just so you now, most of use have peripheral vision, so when something things in a different window we notice.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    88. Re:Who cares? by geekoid · · Score: 1

      If we where talking about just reading text on a printing press, then yes.

      Bet we aren't.
      We are talking about alerts, pictures, videos, code which is NOT written like a sentence.

      "You might believe that, but studies show that long lines fatigue the eyes. Typog"
      SO I can't read past that?

      I have a killer headache, so maybe that's impacting my google fu,, do you have a citation?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    89. Re:Who cares? by geekoid · · Score: 1

      Why would you have code longer then 95 character? Seems to me that's a good number to consider restructuring your code.
      Anyways, 95 was not the best, 10 inches was. In that case it happened to be 95 characters.

      "The best available research suggests that users will read fastest if the line lengths are longer (up to 10 inches). If the line lengths are too short (e.g., two and a half inch columns), the line length probably will impede rapid reading. Users tend to prefer lines that are relatively short (about four inches)."

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    90. Re:Who cares? by geekoid · · Score: 1

      Use a REAL computer, like an iPad~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    91. Re:Who cares? by geekoid · · Score: 1

      Because 16:9 and a size that's usable is cost prohibitive for those displays.

      I mean, it's because of typesetters..or some such thing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    92. Re:Who cares? by geekoid · · Score: 1

      Yes, nothing says you have a point like the argument from ancients fallacy.

      "most web pages work best on narrower/taller screens,"
      oh,. web masters. yes lets use those highly trained professional as the reason to do something.

      Any current web site that isn't taking advantage of 16:9 is being foolish

      All this, and you use a mac book air? Had you said so at the beginning I could have just ignored you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    93. Re:Who cares? by shutdown+-p+now · · Score: 1

      I bet you read web pages more than you write code.

      I dunno about GP, but you are probably wrong when it comes to any full-time software developer (myself included).

    94. Re:Who cares? by danbob999 · · Score: 1

      Horizontal resolution is entirely irrelevant. Your ability to read lines peaks at about 80 characters. There's no limit to how long a column of text can be. Therefore, vertical resolution is the important issue.

      Here is a simple solution. Just buy a cheap 1080p monitor and use it in portrait mode.

    95. Re:Who cares? by the_other_chewey · · Score: 1

      Also, the most-common size I recall seeing for PC monitors is 1980x1200, though maybe that's changing with 'HD' sizes for TVs taking over.

      Welcome to... well... sometime around 2009 I guess. 1920x1200 is pining for the fjords.
      Since then, as you say, "HD" has won big time. This sucks royally of course.

    96. Re:Who cares? by aklinux · · Score: 1

      I care. I have a couple of 16:9 screens now because I have a hard time finding 4:3.

      To me, the wide format screens are mostly for viewing entertainment and are a pain for doing actual work. I have bills to pay and want something for work.

      Unfortunately for those of us trying to get some work done, the gamers are happy to outspend us and want wide $creen$ for their game$.

    97. Re:Who cares? by tdelaney · · Score: 1

      For me (and it's very much a personal preference) ...

      16:10 seems to fill my field of vision well both vertically and horizontally. With a 16:9 monitor my FOV feels squashed vertically.

      I've just had a monitor die and was quite happy to pay a bit extra to get a Samsung S24A450BW 24" 1920x1200 monitor. Hopefully it will arrive today.

      BTW, that monitor has several additional reasons to get it over cheaper ones - 3 year replacement for a single defective (dead or stuck) pixel, nearly full adjustment (height , tilt, pivot, but no swivel) and Samsungs amazing "Adaptor On Off 0W mode". I do like how they take the piss out of the "new" idea of having a mechanical on-off switch.

      It's going to be a great monitor for Guild Wars 2.

    98. Re:Who cares? by AK+Marc · · Score: 1

      Is there any TV that has issues playing homemade movies? Seems like you were fishing for a complaint to make, but didn't get a real one.

    99. Re:Who cares? by Anonymous Coward · · Score: 0

      Why do I always have to be the one to point out that porn looks better in wide screen?

      Depends what kind you're into. Humans are generally a vertical animal, so if you want to look at pictures of naked people standing up, you need vertical resolution.

      I guess widescreen is better for watching people do the horizontal tango.

    100. Re:Who cares? by Anonymous Coward · · Score: 0

      Agreed. My monitor has a resolution of 1920x768 and this is connected to a 2003-era IBM ThinkPad X31.

    101. Re:Who cares? by hairyfeet · · Score: 1

      Question: Why would you run the HD5550 at home when the HD4850 is only $53? I mean you look at the numbers and the HD4850 just curb stomps the HD5550 and geeks has them brand new for $53 and has had them at that price for ages. Until the 58xx and 68xx drop down to sub $70 I'll be recommending the HD4850s as they really do crank out the graphics. BTW this is the same model both myself and both of my boys have and i can tell you they are GREAT cards, they accelerate just about any major format of video, play games with plenty of detail, the amount of raw power you get with those cards is just nuts.

      So if you are running crazy resolutions like that you'd probably be happier with the HD4850 as having 800 stream processors and a 256bit pipe you can keep that baby pretty well pumping when it comes to graphics.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    102. Re:Who cares? by mandelbr0t · · Score: 1

      I have bills to pay and want something for work

      I couldn't imagine working in an IDE without widescreen now. Sure, it's only 1360x768, but it's plenty clear on a 32" HDTV.

      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    103. Re:Who cares? by Anonymous Coward · · Score: 0

      Yup, the tide has turned and the rotting fish are being left along the shore. Computers are now sold to view wide-screen movies, not to provide aspect ratios for useful work. To me, short and wide is desirable only for viewing movies. OTOH, if the trend continues, I should start having better luck at the singles bars...

    104. Re:Who cares? by retchdog · · Score: 1

      yeah, that's the thing. pixels=expensive and the wide screen uses up a lot of desk space.

      oh well, won't be a grad student forever anyway.

      --
      "They were pure niggers." – Noam Chomsky
    105. Re:Who cares? by davidbofinger · · Score: 1

      To promote self-confidence, get a screen with such astoundingly high resolution that the porn actors look like they have tiny genitalia, or one with much higher vertical resolution than horizontal so they look fatter than you.

    106. Re:Who cares? by Anonymous Coward · · Score: 0

      Trihead support? Power? Noise? DirectX 11 support? OpenCL support?

    107. Re:Who cares? by hairyfeet · · Score: 1

      Question: do you think the masses would pay...oh say 45% more for their devices to change that? Considering I've seen 1366x768 in everything from 10 inch and 12 inch netbooks to 15 and even a few 17 inch laptops i have to think that the yields at that particular resolution (as well as 1600x900 which also seems to be incredibly popular) are extremely high which of course lowers the cost.

      In the end the consumers can always buy the different resolution devices and the market will change to follow their lead but from the looks of TFA people seem to be happy with 1366, 1600, and 1920. As someone that owns a 12 inch that is 1366 i can see why, it works great for me for websurfing, games, and video.If given the choice of a say 1280x1024 or the 1366x768 and the 1280 would cost $100 more? No way i'd have taken it over the 1366 and from the looks of TFA for once i'm part of the majority as it looks like everyone feels the same.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    108. Re:Who cares? by tepples · · Score: 1

      Is there any TV that has issues playing homemade movies?

      I'm not up to date on the latest dedicated home entertainment equipment. How are home movies sent around nowadays? Are they sent around on DVD+R, or are they sent around as computer files? And if as computer files, what kind of device (a "signal source") is ordinarily used to play them?

      Seems like you were fishing for a complaint to make

      The complaint I was ultimately trying to lead into was that unlike blueg3, not many people think to hook a computer up to a TV, and without a computer, it's harder to play amateur works.

    109. Re:Who cares? by Anonymous Coward · · Score: 0

      Perhaps if you read in large print because you have shit for eyesight.

    110. Re:Who cares? by aklinux · · Score: 1

      Hadn't thought of it from a programmers point of view. I hadn't done any of that to speak of since the early 90's.

      Working in a Real Estate office now. Forms and more forms. 4:3 works much better. 2 - 4:3s side x side is even better. 768 high is too short.

    111. Re:Who cares? by Anonymous Coward · · Score: 0

      You're a fucking moron. Reading isn't the only reason someone might have multiple windows up simultaneously. There are many things that I can run to the side that only require my peripheral vision to notice. I can easily read or write while minding other shit. I'm sorry that you are incapable of this feat that millions of other people are able to do every day.

      Do you have trouble operating a vehicle? How about walking and chewing gum at the same time?

    112. Re:Who cares? by hairyfeet · · Score: 1

      Why is that? Even the little netbooks now have HDMI and most monitors can be flipped to portrait mode. So it seems to me that if you need portrait view you can have it AND have a better view for multimedia. Frankly with LCDs being so cheap I don't see why anybody wouldn't just pick up a cheap second monitor and flip it. with GPUs capable of running multiple screens and everything having HDMI its easier than ever before to just have it both ways. Certainly cheaper to do it this way than find one of the handful of units still made in 4x3.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    113. Re:Who cares? by Anonymous Coward · · Score: 0

      That makes no sense. I'm not sure what your problem is, but you always seem to like making the most tenuous complaints and excuses and now your last post looks like backpedaling. It's all really quite simple, whatever is hooked up to your television will play whatever media it can handle.

      Got an ancient DVD-only player? Then you get the plain, old-style DVD.

      Got a more "modern" (as in made in the past 7 years) DVD player that handles DivX/Xvid? Then you can handle a standard DVD or burn the DivX/Xvid file(s) to a disc and play it.

      Got a PC, HTPC, DVR, networked bridge device, wireless HDMI, phone with video/audio out, tablet with audio/video out, MP3/media player with video/audio out, digital camera, digital camcorder, Xbox or PlayStation? Then you can handle straight video files.

      It's like you purposely live in the past and refuse to learn anything about modern times, so here is my complaint to you: If you're handed an old reel-to-reel video tape, despite once being the dominant home video format, how would you be able to watch it on your TV?

    114. Re:Who cares? by Anonymous Coward · · Score: 0

      The point is that 16:9 is fine for HDTV

      Pay close attention to what the photographer has to do to frame a 16:9 shot - tops of heads and hands cut off to make the subject's face wide enough and such nonsense. 16:9 is too wide for television and large areas are always being cut off or left empty to accommodate it. While I have no affection for 4:3, it is refreshing to watch old 4:3 and see how much less demented it is from a photographic point of view.

    115. Re:Who cares? by Anonymous Coward · · Score: 0

      Who cares what kind of gayness u do with you monitors.
      You talk of cpu registers and short term memory, like leaving windows visible on a diff monitor doesnt use short term resources.
      Obviously ur whole setup is a waste, since its being used by a retard who uses RDP.
      Moreover, dedicates entire monitors to it.
      The only work I ever dedicate an entire monitor to, is when im editing down rape footage of your mom.

      -HasHie ;)

    116. Re:Who cares? by ceoyoyo · · Score: 1

      "Typography is well established science,"

      And yet you seem to have neglected the point that an open book has an aspect ratio closer to 16:9 than to 4:3.

    117. Re:Who cares? by blackpaw · · Score: 1

      Depends how your windows are setup. I agree that I don't like to read text more than 80 char wide. But I'm also using Eclipse for development and with its tiled window setup its much easer with a widescreen - project view on the left, object/log view on the right, code in the middle.

    118. Re:Who cares? by AK+Marc · · Score: 1

      My TV has a VGA in. It also plays USB, so I've plugged in a HD and played a movie through it. Also, most media players now do HDMI and composite. There's nothing you could give me that I couldn't play on my TV. How are you passing around your home-made content? Most have it as files, and a USB stick would work fine, new TVs often have USB, and if they don't, they'll have VGA for the computer to play it on. I've never seen anyone ever with any concerns like yours. If it's a computer file, play it on a laptop you set by the TV, and plug the laptop into the TV. I even have audio in from headphone jacks plugged into my TV so if I play from a computer, I plug in a VGA cable, also pre-connected, and the headphone jack (or line out) and I'm up and running from any laptop in under 10 seconds, and that's if I don't want to play directly from the USB.

    119. Re:Who cares? by Maxo-Texas · · Score: 1

      I had higher resolution in 2002 than I do today.

      1900x1600.

      My next monitor will be around 2k x 2k.

      I'm done with this 768 and even 1080 resolution

      Not enough vertical resolution!

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    120. Re:Who cares? by Tooke · · Score: 1

      Horizontal resolution is entirely irrelevant.

      Unless you want to have two windows open side-by-side. My laptop's resolution is 1280x800, and even with a tiling WM I have to wrap lines at 74 characters. I wouldn't mind having a few extra columns of pixels. As for vertical resolution--extra scrolling hasn't bothered me that much. I'm already at 800; 768 rows isn't that much less.

      --
      Anybody want a peanut?
    121. Re:Who cares? by Anonymous Coward · · Score: 0

      And yet here we are with widescreen being the dominant display type. Something tells me your "experts" are shortsighted, old and afraid of change.

    122. Re:Who cares? by voidphoenix · · Score: 1

      Three way code merge. Try that with all the code windows maximized and use your virtual desktops to quickly switch back and forth, let's see how fast you can work and how long you can maintain your sanity. Try it with a 1920 or wider, all 3 windows visible, side-by-side and scroll-synced. You will be much, much faster, much more accurate and much more comfortable.

      Your use cases are yours, and maybe for your needs, one non-widescreen monitor is more than sufficient. But other people have very different needs, work styles, cognitive habits and preferences. Some of us are far more productive with the extra screen estate.

    123. Re:Who cares? by chrismcb · · Score: 1

      There is more to a monitor than reading a line of 80 characters. I like decent vertical resolution, but you can only look up so high before you start straining your neck.

    124. Re:Who cares? by Anonymous Coward · · Score: 0

      Maybe an IPS display would be better, but I haven't been able to afford one.

      You should look into getting an MVA/PVA display or an IPS one. Both should work fine. TN displays are practically worthless when pivoted -- even ones from a quality manufacturer such as Eizo.

    125. Re:Who cares? by Fri13 · · Score: 1

      Why I always hear men whining about woman ass widening in ^4 ratio with their age?

    126. Re:Who cares? by Onymous+Coward · · Score: 1

      print " Set metadata tags for artist, album, and track number on all FLACs in a directory tree.\n";

      It happens. Strings for printing especially are much clearer when not folded. Especially if you're flowerboxing. Or hardcoding data structures.

      The "10 inches" bit isn't actually mentioned in the original study write-up, 95 characters was. "10 inches" seems to just be editorial. Probably reasonably close anyway.

      The 95 also just happened to be the longest line length they used. Longer might have resulted in even faster reading (and less preference). The 10 inches the editorial refers to has to be at a certain distance, too, right? They really mean a viewing angle.

      participants were seated approximately 52 cm from the screen

      ... and the screen was how big with what resolution?

    127. Re:Who cares? by chrismcb · · Score: 1

      But his point was that, for text tracking, your eyes do best in a narrower area. I bet you read web pages more than you write code.

      I've got my browser width set so that line is on one line, at 130 chars I don't have problems reading it or scanning it.
      Personally I code about 12-16 hours a day (8 hours for my job, 8 for pleasure) I read web pages probably an hour or two of that. not sure what your point is

    128. Re:Who cares? by arglebargle_xiv · · Score: 1

      768 lines of resolution is too few.

      It's not just too low, it's absolutely mindboggling that it still exists. Nearly twenty-five years ago my first ever colour monitor had a resolution of 1024x768. It's taken a quarter of a century to exceed that resolution (as the most-common one), and even then only by uselessly stretching the screen out sideways. In the meantime we seem to have stagnated at 1200 vertical resolution max for consumer-level gear unless you go to ridiculously expensive monitors.

      Rant, rave, rant.

    129. Re:Who cares? by chrismcb · · Score: 1

      I've got a 2560x1600 31 inch monitor. I could probably stand for it to be 2 or 3 inches taller, but not much more than that. I couldn't imagine standing it on its edge. I'd need binoculars to see the top of the screen! On the other hand by second monitor is a meager 1600x1200 monitor and I'd like to get another 31 incher. I could use more space.

    130. Re:Who cares? by Soul-Burn666 · · Score: 1

      I honestly find it easier to scan 132 columns with my eyes rather than 80 columns with my eyes and fingers, having to scroll the text because not enough of it fits on the screen and losing my position.
      For example, I prefer reading long log lines which fit without wrapping, one event per line, rather than taking up a few lines and having many less lines on the screen.

      --
      ^_^
    131. Re:Who cares? by bryan1945 · · Score: 1

      When I run a podcast I need at least 4 open- source, mixer, Skype, and FX. I'd like to keep a browser and a notepad always visible, but I just leave it in the background. Neat how different people have different needs, eh?

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    132. Re:Who cares? by Jorrit · · Score: 1

      Not true for me. I'm a programmer and I like to have multiple 80-column editor windows next to each other. Also I prefer to place a shell left/right of my editor instead of above/down. So for me horizontal resolution is a *lot* more important.

      --
      Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
    133. Re:Who cares? by Robert+Zenz · · Score: 1

      You'll LOVE Windows 8! *eg*

    134. Re:Who cares? by Fri13 · · Score: 1

      Maybe person wants to have scroll bar visible or video controls and so on?

    135. Re:Who cares? by modernzombie · · Score: 1

      +1 My next laptop will likely cost me an additional $300-$500 because I refuse to ever buy a computer with 1366x768 resolution again. It is horrible for coding and even worse for Photoshoping pictures and graphics.

    136. Re:Who cares? by petermgreen · · Score: 1

      Also, the most-common size I recall seeing for PC monitors is 1980x1200, though maybe that's changing with 'HD' sizes for TVs taking over.

      A few years ago 1920x1200 was pretty common but nowadays all the monitor manufacturers are pushing the smaller 1920x1080. You can still get 1920x1200 monitors but the starting price is over double and there is far less choice.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    137. Re:Who cares? by tehcyder · · Score: 1

      768 lines of resolution is too few.

      Too low for what?

      For normal screen sized laptops like my ones at home, it's perfectly adequate for watching films, web browsing or whatever.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    138. Re:Who cares? by tehcyder · · Score: 1

      You can always shorten lines by reducing the size of the window you're using. You can't magically make your monitor go wider for watching movies or playing games.

      The survey is talking about overall numbers of people connecting to the internet, most of them aren't professional software developers.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    139. Re:Who cares? by tehcyder · · Score: 1

      1366x768 is pretty cramped

      Not on an average sized laptop screen it isn't. If your screen is physically not that big, having higher resolution doesn't magically mean you can have more windows open, as they will be too small to read for normal people.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    140. Re:Who cares? by petermgreen · · Score: 1

      Why?

      Firstly most programs at least in the windows world are designed in pixels. So if you want to fit more on the screen at once you need a higher resoloution. You can't easilly decouple resoloution and "real-estate" (in theory you can change the "assumed DPI" but stuff tends to break if you change it and text quickly becomes difficult to read if you take the assumed DPI below the default, modern fonts just aren't designed for displaying at such small sizes) so to get more "real-estate" you need to up the resoloution.

      Secondly developers use 1024x768 as their baseline assumption. Not surprising since it has been the most common resolution for many years and (with the exception of the recent netbook craze that noone was expecting) lower resoloutions were becoming pretty rare.

      What this means is

      If you have less than 768 pixels of height you will find some software is basically unusable (mindstorms NXT for example) and even in some software that is generally usable (iTunes for example) you will have to find dialog boxes where you have to move them partially off the screen to see the whole box (and that is assuming you know how to move the top edge of a window off the screen).
      If you have exactly 768 pixels of height you will be mostly ok provided your setup follows their assumptions but if your setup doesn't follow their assumptions (for example you are running a multi-row taskbar or you are running some stuff in a maximised but not fullscreen VM which has it's own taskbard) you are back to having the problems that those with less than 768 vertical pixels have.
      If you have significantly more than 768 pixels of height you have some buffer left over for ways in which your setup violates their assumptions.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    141. Re:Who cares? by drinkypoo · · Score: 1

      For who? Sure, for a big-time nerd you might need a whopping 1050 lines on your widescreen display but you can display an awful lot of into at 1366x768. I had 800x600 for a LONG time and got a LOT done.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    142. Re:Who cares? by drinkypoo · · Score: 1

      We would all like it if there were never a need for a line of code to be longer than 80 characters but sometimes breaking it up only REDUCES readability. Typography wasn't designed to deal with the problems of editing source code, it was designed for the convenience of the reader of the written word.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    143. Re:Who cares? by drinkypoo · · Score: 1

      The complaint I was ultimately trying to lead into was that unlike blueg3, not many people think to hook a computer up to a TV, and without a computer, it's harder to play amateur works.

      TV-connected computer penetration is at an all-time high. PS3 and Xbox 360 both function as a media player without any additional software. Roku supposedly has some kind of local streaming though I've not used it. Even televisions are coming with computers built in that can stream media from DLNA sources like PS3MediaServer. So the ability to play amateur works is on the rise...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    144. Re:Who cares? by drinkypoo · · Score: 1

      That's what virtual desktops are for.

      I believe the same mechanism at work which affects memory when you walk through a door affects you when you're using a computer and switching between apps or desktops. Your brain makes a context switch because it's created a whole partition for that information as if it walked into another room. When I alt-tab between applications (say, to type some text that appears in a graphic so it can't be cut and pasted, too short to be worth firing up OCR software that will probably error anyway) I have a harder time remembering what I'm typing than if I just mouse to another window.

      If you're working with multiple documents at once on a physical desktop you're not going to lay them all on top of one another; you're going to lay them out side by side for your comparison. What you are suggesting is equivalent to stapling all the documents you're comparing together and attaching flip-tabs to sheet 1 of each. That's OK if you're trying to work on a train, but don't pretend it's not suboptimal.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    145. Re:Who cares? by drinkypoo · · Score: 1

      All of these throwbacks trying to invent reasons why 4:3 is better are hilarious. They are doubly so when they try to bring up document prep or "typesetting". There was a time for awhile in the 90s when actual "full page" monitors were somewhat popular.

      Yeah, among people who couldn't afford two-page monitors, which were 4:3

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    146. Re:Who cares? by no0b · · Score: 1

      I'm reading/writing this on my TV right now. (monitor dieded;-)

    147. Re:Who cares? by ifiwereasculptor · · Score: 1

      I know. What I meant to highlight is that pixel-based design is stupid, because you have no idea how big that pixel will be when displayed. It's not like we coundn't use perfectly scalable vector graphics and define size based on a percentage of the screen.

    148. Re:Who cares? by petermgreen · · Score: 1

      What I meant to highlight is that pixel-based design is stupid, because you have no idea how big that pixel will be when displayed

      You also have "no idea" how far the user is sitting from the screen or how good their eyesight is.

      However what you DO know is that a pixel is the smallest thing you control. Further you know that on pretty much every contemporary computer setup a single pixel wide line can been seen. Given these facts pixel based design makes reasonable sense. If the user wants more stuff on their screen they need more pixels.

      It's not like we coundn't use perfectly scalable vector graphics

      For a truly resoloution independent layout to work well the size of the smallest thing in the layout must be significantly bigger than the size of a pixel. That works
      well when the individual pixels are tiny (e.g. on a laser printer) it doesn't work so well when your pixels are large enough to be seen individually and you want to take advantage of all of them (hell with subpixel rendering we are even trying to take advantage of PARTS of pixels).

      You can get around this problem by doing a psuedo-resoloution-independent layout where large structures vary smoothly with the resoloution while small features (such as the width of lines) change in increments of whole pixels so you don't try to draw a 1.5 pixel wide line but it's harder to get this right than EITHER pixel based design or resolution independent design for high DPI devices.

      Still even with such tricks there will be a minimum "assumed DPI" below which a given layout won't render acceptably because there simply aren't enough pixels to render the intricacies of the layout. Once you can no longer decrease the "assumed DPI" your only option to get more "real estate" is to increase the number of dots.

      and define size based on a percentage of the screen.

      You do want some way for the user to change the size of things to suit their appearance and preferences whether that is setting the "assumed DPI"* directly or setting values that are used to calculate the "assumed DPI"

      * The "assumed DPI" being the scale factor used to translate from design units to pixels. This may or may not match the real DPI (and some users may not WANT it to match the real DPI)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    149. Re:Who cares? by toddestan · · Score: 1

      If I had to guess, it's because the HD5550 supports Eyefinity and the HD4850 does not? I mean, he specifically says that he uses 3 monitors.

    150. Re:Who cares? by toddestan · · Score: 1

      I never remember 1920x1200 ever being the most common size. 16:10 was the rage for a short period of time, but 1680x1050 was far more popular than the larger and more expensive 1920x1200 screens. Nowadays everything is 16:9, with 1920x1080, 1600x900, and 1366x768 all being popular (and of those, only the first is even tolerable IMHO). You can still find a limited number of the older aspect ratios and resolutions, but it's getting tougher.

    151. Re:Who cares? by Vegemeister · · Score: 1

      What? Size can always be adjusted by moving your face closer to the screen. But you cannot fix 1366x768.

    152. Re:Who cares? by Anonymous Coward · · Score: 0

      omfg, you're. Get off /. and go to class. When you graduate I will look at your resume and require you to fill out forms that indicate your understanding of basic english.

  2. Yup. by Securityemo · · Score: 1

    Writing this comment on a HP ProBook 4530s with a 1366x768 screen.

    --
    Emotions! In your brain!
  3. LOL ... by gstoddart · · Score: 4, Interesting

    Statcounter released new statistics today and 1366x768 is now the most used screen resolution on the internet. These screens are available in most cheap laptops, and therefore probably sold and used very much.

    My wife was just bitching about her new work laptop today because it's got a smaller screen than her old one. This is the resolution she's running at.

    I find it kind of pathetic that in this day and age companies are rolling out laptops to their employees with something which is only modestly better than 1024x768, which I was running in '91.

    Reminds me of a monitor I got with a work PC a couple of years back -- it was a widescreen monitor, but it's native resolution was still 4:3. Which basically meant it couldn't draw circles, and was optimized more to be a TV than a computer monitor. WTF is the point in doing that? It looked like crap as a computer monitor.

    --
    Lost at C:>. Found at C.
    1. Re:LOL ... by White+Flame · · Score: 4, Insightful

      Yes, the loss of vertical space between the prior "common" laptop resolution of 1280x800 (which was also a more useful 16:10 instead of 16:9) and 1366x768 is definitely noticeable. Many browser-based games won't even fit in 768 pixels without fullscreening (as in completely removing titlebars) the browser.

    2. Re:LOL ... by DarkOx · · Score: 1

      Resolution and aspect ratio SHOULD NOT be tied together like that. If they are it means your display subsystem is naive and generally crap.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    3. Re:LOL ... by Hatta · · Score: 1

      Resolution and aspect ratio are tied on any digital display technology. The aspect ratio of your display is a function of the resolution and the aspect ratio of the pixels.

      --
      Give me Classic Slashdot or give me death!
    4. Re:LOL ... by 19thNervousBreakdown · · Score: 2

      The real pathetic thing is that our GUIs are still tied to the pixel as the native scaling unit.

      Unfortunately, they're likely to stay that way, as our current DPIs are low enough that scaled interfaces are much worse looking that pixel-aligned. Here's holding out hope that the iPad's doubled resolution thing catches on--it becoming popular, and allowing us the leeway to scale UIs without them looking like shit is the only path I can see to finally decoupling from pixels. Once that's done, we'll finally stop seeing laptops with lower resolutions as a selling point to old folks because the text is bigger.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    5. Re:LOL ... by mickwd · · Score: 3, Interesting

      I'm starting to look round for a replacement for my current 15.4" laptop, because after a few years heavy use, bits are starting to fail. It's got a great 1680x1050 screen, and I certainly don't want to spend money to trade down from that.

      I'm another guy who likes lots of vertical screen space.

      Although there are hundreds of new laptops out there, all proudly showing off their processor / RAM / disk specs, ones with a decent vertical screen resolution are few and far between - unless you go for a 17" screen, which means lugging around a larger laptop, which I don't really want. Yes, I know I can plug in an external monitor. But then it's no longer portable, is it?

      Pretty ironic that general-purpose (portable) computers are now seemingly stuck with 16x9 screens, designed for the passive consumption of media, whereas an iTablet device aimed more towards the passive consumption of media (than a general-purpose laptop is) comes with a super-high-res 4x3 screen. That same iCompany is one of the few who also sells laptops with high-res 1920x1200 screens, albeit 17" (and pricy).

      No wonder *other* tech companies are having a hard time flogging kit.

    6. Re:LOL ... by gstoddart · · Score: 1

      Resolution and aspect ratio SHOULD NOT be tied together like that. If they are it means your display subsystem is naive and generally crap.

      Umm .. the pixel size of an LCD monitor is usually fixed and defines both the aspect ratio and the resolution. Kind of by definition.

      If you have a 1600x1200 resolution monitor that's physically got a wider aspect ratio than 4:3, all they've really done is stretch everything out wider. It's not a "real" widescreen -- it just looks like one. In this case, text in the manufacturers recommended setting looked like hell, and circles were oval. It's not like you could tell it to display at a resolution it can't physically do. Because it was physically shaped like a 16x9 or 16x10, but it had pixels counts which corresponded to 4:3.

      As long as we have discrete pixels, I completely fail to see how we could have anything else. It's a grid, and the ratio of width to height is aspect ratio.

      We're talking about physical properties here, so I would love to hear in what way this can made otherwise. Or do you have a display subsystem which is independent of the physical attributes of the display?

      --
      Lost at C:>. Found at C.
    7. Re:LOL ... by Dadoo · · Score: 1

      I find it kind of pathetic that in this day and age companies are rolling out laptops to their employees with something which is only modestly better than 1024x768, which I was running in '91.

      The 16:9 aspect ratio doesn't thrill me, but it would be a big improvement if operating systems and more software worked better with the controls on the sides of the screen. Instead, the default is to have the controls at the top and/or bottom - shortening a display that's already too short. Granted, OSes seem to allow you to put controls on the side of the screen, but they don't always handle it well, and most applications don't do it at all. What's wrong with allowing the drop-down menus (for "File", "Edit", etc) to go on the side of an application's window, instead of on the top? How about, in your browser, having the address bar on the side and only visible when you hover over it? You could put the control buttons there, too.

      --
      Sit, Ubuntu, sit. Good dog.
    8. Re:LOL ... by Anonymous Coward · · Score: 0

      I find it kind of pathetic that in this day and age companies are rolling out laptops to their employees with something which is only modestly better than 1024x768, which I was running in '91.

      Keep in mind that a system that would run 1024x768 would cost ten thousand dollars or more in 1991.

      I agree that it's a shame that displays are so amazing cheap today that you can buy a complete computer with a 1366x768 display for less than the price that Sun or Digital used to charge for a keyboard.

    9. Re:LOL ... by Billly+Gates · · Score: 1

      Find a laptop that doens't have that resolution? All the manufacturers care about is cost only. Since everyone only includes that resolution the price for a better one goes up astronomically high so that is the new standard.

    10. Re:LOL ... by viperidaenz · · Score: 1

      Back in the days of VB the native scaling unit was the "twip" which was 1/1440 of an inch. completely unrelated to pixel aspect ratio and if you wanted to use pixels they were converted at runtime using functions. A lot of widget toolkits these days use layout managers to reduce the need (and in a lot of cases completely remove) to use pixels.

    11. Re:LOL ... by 19thNervousBreakdown · · Score: 1

      Yeah, the problem is just the pesky reality that current pixels are large enough that anything that doesn't fall precisely on their lines looks like shit, so almost all scaling looks like shit because we actually need fonts that are 0.5 < ${CURRENT_SIZE} < 2 times their current size. Oh, virtually the problem's easy, and there are a number of solutions. We just need to get on the whole reality thing.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    12. Re:LOL ... by Anonymous Coward · · Score: 0

      I bought this laptop 2 months ago, and it's totally awesome.
      Sager 8150
      15" 1080p screen with all the modern amenities a power user might want.

      http://www.sagernotebook.com/index.php?page=product_info&model_name=NP8150

    13. Re:LOL ... by viperidaenz · · Score: 1

      You know most fonts are vector based eh? They dont really have a size and have hints to make them look better when scaled small. Its called TrueType and has been around for over 20 years

    14. Re:LOL ... by bazorg · · Score: 1

      I am writing this on a HP EliteBook 8530w. It has a 15" screen with 1920x1200 resolution. Surely there are more manufacturers using this kind of screen for their "pro" line.

    15. Re:LOL ... by gl4ss · · Score: 1

      look for asus 15 inch rog line. fullhd display, decent gpu, cheap.

      --
      world was created 5 seconds before this post as it is.
    16. Re:LOL ... by Anonymous Coward · · Score: 0

      Order a custom laptop with a 1080p screen.

    17. Re:LOL ... by 19thNervousBreakdown · · Score: 1

      Yes, they're vector-based, but rendered on a raster display. Look at how readable and attractive small fonts are when printed on a laser printer (high-DPI) vs an LCD (low-DPI).

      But that's not even the primary issue--small fonts are plenty readable even if they aren't particularly pretty. The real problem is the rest of the GUI. A 1-px window border zoomed by 1.5x looks terrible. For an illustration of this, do a print-screen, open the image in an editor, and then scale by some non-integer value. Both 1.9 and 2.1x look much, much worse than 2.0x.

      If displays were high-DPI enough that we couldn't see individual pixels, the difference between an integer and non-integer scale would be much less. Not only that, but non-integer scaling would be required less often. As it is, it's bad enough to discourage non-integer scaling completely, but 2.0x zoom reduces effective screen area too much on anything but the largest displays, and even then 1920x1200 at 2x zoom gives you 960x600, a resolution that hasn't been really viable in 5 years at least.

      The end result is, nobody scales their displays, so nobody makes their interfaces work well scaled, so nobody makes a display with a high enough DPI to scale effectively.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  4. One step closer... by Anonymous Coward · · Score: 1

    ...to my dream of owning a 30" 4k resolution computer monitor.

    1. Re:One step closer... by Anonymous Coward · · Score: 0

      One step closer to my reality of owning a 22.2" 4k resolution computer monitor, like I have for over a year.

      Why wait when you can have the future now?

  5. Why is screen resolution not improving? by purpledinoz · · Score: 4, Insightful

    I've been looking into replacing my current laptop, which has a 1680x1050 resolution. But I see that MOST laptops nowadays have this crappy 1366x768 screen. What gives? Why isn't our screen resolution improving along with out CPU speed, RAM capacity, HD capacity, and virtually everything else???

    1. Re:Why is screen resolution not improving? by gstoddart · · Score: 1

      Why isn't our screen resolution improving along with out CPU speed, RAM capacity, HD capacity, and virtually everything else???

      To maximize profits. Higher resolution would cost more.

      --
      Lost at C:>. Found at C.
    2. Re:Why is screen resolution not improving? by Iniamyen · · Score: 1

      Price is going down. Even with Moore's Law, when you factor in inflation, something has to be compromised...

    3. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      Apple only uses 1366x768 on the smallest 11 inch MacBook Air.

    4. Re:Why is screen resolution not improving? by JDG1980 · · Score: 4, Insightful

      I've been looking into replacing my current laptop, which has a 1680x1050 resolution. But I see that MOST laptops nowadays have this crappy 1366x768 screen. What gives? Why isn't our screen resolution improving along with out CPU speed, RAM capacity, HD capacity, and virtually everything else???

      Because operating systems can't yet do DPI scaling that works 100% perfectly on all applications. Windows 7 is much better at this than XP was, but there are still lots of rogue applications which won't behave themselves properly at anything but the standard DPI setting. Not long ago I filed a bug report on an integrated library system (ILS) application used at my workplace; some of the toolbar icons are solid black if you set 120 dpi, but display fine at the standard setting. Many other programs I've used have text spilling over the edges, overlapping, etc. if anything other than the default DPI setting is used.

      My feeling is that Apple is going to solve the deadlock; they're less afraid to break old stuff (in large part because they don't have nearly so many businesses running their software and depending on it supporting legacy apps). And they've already rolled out "Retina displays" in the iPhone and iPad; rumor has it that the MacBook may be next.

    5. Re:Why is screen resolution not improving? by x1r8a3k · · Score: 2

      The average user doesn't care. As long as it has the HD badge, it's impressive sounding.

      Besides, if you only do email and facebook it doesn't make much of a difference.

    6. Re:Why is screen resolution not improving? by White+Flame · · Score: 1

      Because displays are tied to movie decoding, not desktop productivity. Everybody seems to be confused as to what more than 1080 pixels vertical would possibly be used for. Yet everybody who gets to use their Facebooks and Yahoo mails on a decent display vs their dinky laptop always says "Wow, this is nice".

    7. Re:Why is screen resolution not improving? by sdk4777 · · Score: 1

      I just went ahead and bought a second hand HP Compaq 6710b, it came from a government office, so it was barely used. It has a nice 16x10 screen with 1680x1050 resolution. Just perfect.

    8. Re:Why is screen resolution not improving? by QuasiSteve · · Score: 1

      Everybody seems to be confused as to what more than 1080 pixels vertical would possibly be used for.

      Except that the resolution quoted is 1366x768. That's not even close to 1080. It's enough to allow it to be called 'HD' at 720p, though - which is why your argument still stands; as long as people can watch a video and do some facebook/twitter/e-mail/general web browsing, they don't really need the higher resolution.

      Higher resolution is available - it just generally costs a pretty penny more and usually commands a larger screen.

    9. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 1

      Nice how you completely sidestepped the quoted question and went on to push Apple for something they haven't done and comes entirely out of your big toe.

      The question remains, why did the common resolution go down from 1680x1050 (which is perfectly and entirely supported by even 10 year old out-of-support windows operating systems) to 1366x768?

    10. Re:Why is screen resolution not improving? by toejam13 · · Score: 1

      Which is a problem with the OS. When you use a higher DPI, it only seems to scale some objects while others remain the same size.

      The solution would be to map bitmap objects onto a texture and then scale it in proportion to the desktop scale factor. Vector objects are then rendered to scale and merged in. Applications should actually be DPI agnostic since it is the job of the desktop rendering engine to scale.

      Obviously scaling bitmap objects upward isn't ideal, but there are plenty of ways to compensate for the quality issues. Just look at all of the scaling choices you get when using old emulator programs.

    11. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      My guess would be long term contracts are still in place between OEM's, and LCD and LED display manufacturers for specific technology, not 'new or developing technology.

      It's the same with Car Manufacturers and off-the-shelf components that people can buy at $auto_store of choice. There's a reason you can still buy a 1985 Chevy Truck swing arm pretty much, anywhere. (not sure if this is true, but I like a good car anology once in a while)

    12. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      The laptops I have it is usually a 200-400 dollar premium. Depending on how big it is and what you want to put in it.

      Another option is to buy the laptop as is and do the tricky bit of swapping out the panel. Never wanted to put that much work into it myself but know people who have.

      All the big names have an option for at least a 1080 screen. But only on very select laptops.

    13. Re:Why is screen resolution not improving? by BetterThanCaesar · · Score: 1

      Meanwhile, the iPad 3 has 2048 x 1536 in under 10 inches. That alone is almost enough for me to want one.

      --
      "Stop failing the Turing test!" -- Dilbert
    14. Re:Why is screen resolution not improving? by CliffH · · Score: 1

      That 1680x1050 res screen isn't in a cheap laptop you bought from a store I would assume (bad me for assuming). My boss has a Dell with that same res and I keep telling him what I'll tell you, you'll need to get a decent consumer grade laptop (probably gamer spec'd) or a decent business machine to get a good resolution. There are more and more (basing this on NZ stores mind you so take with a grain of salt) lower end laptops sporting better resolutions but, on average, you need to pay a bit more for a better resolution and that usually means not a cheap laptop for the masses.

      --
      sigs are like a box of chocolates, they all suck remove the underscores to email me
    15. Re:Why is screen resolution not improving? by khellendros1984 · · Score: 1

      I had to search around for a decent resolution. I ended up with a 15" Sager with a 1920x1080 screen. 1366x768 is endemic though. You've gotta be picky about the resolution if you want something else.

      --
      It is pitch black. You are likely to be eaten by a grue.
    16. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      I don't want the OS to scale anything. Having a higher resolution doesn't give you more real estate if the OS scales everything to the same size.

    17. Re:Why is screen resolution not improving? by rolfwind · · Score: 1

      You'd think it should. New iPad has 2048x1536 iirc, and that's just a lowly 9.7" screen.

    18. Re:Why is screen resolution not improving? by bemymonkey · · Score: 1

      Unfortunately, it seems that most of the world's laptop using population is too blind for decent pixel densities at typical desktop OS 100% scaling... I actually know people who WANT 1366x768 on a 15.6 inch laptop :(

    19. Re:Why is screen resolution not improving? by tlhIngan · · Score: 1

      I've been looking into replacing my current laptop, which has a 1680x1050 resolution. But I see that MOST laptops nowadays have this crappy 1366x768 screen. What gives? Why isn't our screen resolution improving along with out CPU speed, RAM capacity, HD capacity, and virtually everything else???

      Because you've been shopping on price, not quality.

      Laptops cost the same as they always have. If your old one costed $2000 when you bought it, you should look at $1500-2000 laptops. Not $500.

      Because to get to $500, manufacturers had to design to cost, and display screens and GPUs are extremely expensive parts that most people don't care about (people say "I want a 15-inch laptop" not "I want a laptop with 1400x900"). CPU, hard disk, RAM, those are expensive, but people know they want "more" and leave out graphics and display. Plus those items are relatively cheap - tossing in a low end 2.6GHz processor in place of a 2.5GHz one isn't a lot of cash. Or switching from a 320GB to a 500GB hard disk. Or doubling RAM from 2GB to 4GB.

      But an LCD display is expensive, especially higher resolution ones. GPUs are optional because there are ones built in (making Intel the largest display controller manufacturer - nVidia and ATI/AMD are bit-players). So a cheap LCD coupled with expensive-sounding parts and you have your $500 laptop.

      That $500 laptop isn't a bargain - it's just a pricepoint manufacturers are using to say laptops are available cheap. Last time I looked, you were looking at $1000 and up before they started bumping up resolution and even adding in low-end GPUs. $1500 should get you what you want quite readily.

      Everyone's fixated on cheap. Apple is one of the few that tends to use higher resolution screens by default, and Dell often offers it as an option on a lot of their higher end laptops. Get out of the budget lines and look at the more performance lines.

    20. Re:Why is screen resolution not improving? by nedlohs · · Score: 1

      He didn't. The question was:

      Why isn't our screen resolution improving along with out CPU speed, RAM capacity, HD capacity, and virtually everything else???

      The answer was that software is crap and UIs don't work on high DPI screens. And then he gave an optmistic "this might get fixed soonish" bit of fantasy.

      The question remains, why did the common resolution go down from 1680x1050 (which is perfectly and entirely supported by even 10 year old out-of-support windows operating systems) to 1366x768?

      Oh I see, you've changed the question.

      And you wonder why it wasn't answered?

    21. Re:Why is screen resolution not improving? by Anne+Thwacks · · Score: 1
      Because the dipsticks that make the laptops thought people were using them to watch movies, unaware that the tablet had taken that market. They now have ship-loads of worthless crap that they are attempting to foist on the gullible.

      Whoever goes back to 4:3 first will probably survive - the rest are doomed (its a bit late to short your Sony & HP stock).

      --
      Sent from my ASR33 using ASCII
    22. Re:Why is screen resolution not improving? by sootman · · Score: 1

      Mostly because people are idiots, and partly because OS manufacturers haven't figured out how to deal with high density displays.

      1) It's easy to see that one CPU is faster than another, or one laptop has more RAM or a bigger HDD than another, or that one screen is larger (in inches) than another, but most people's eyes will glaze over when trying to compare two pairs of numbers in the thousands. (Fun fact: a 20" 4:3 LCD at 1600x1200 has about 10% more pixels than a 20" widescreen LCD at 1680x1050.)

      2) Even thought it was obvious that high-res displays would (should) eventually be the norm, MS and Apple both really dragged their feet on resolution independence. We had these gorgeous things (22.2", 200dpi widescreen at 3840x2400) eight years ago but if all of (or most of, or even some of) your UI elements were half the size you needed them to be, life got pretty bad, pretty quick. Ars was hopeful that it would happen SEVEN FREAKING YEARS AGO with OS X 10.4 and then again in 10.5 but... sadly, no.

      Even the iPad was launched in 2010 with the same 10", 1024x768 resolution we had on the 10" Compaq TC1100 in 2003. I was really hoping the first iPad would be at least 1400x1050 or, better yet, 1600x1200. The latter would have been 200dpi and would have been awesome. (Not that I'm unhappy we wound up at 2048x1536, but 16x12 would have been very good for quite a while.) I'm not a fan of the original iPad's screen at all.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    23. Re:Why is screen resolution not improving? by StikyPad · · Score: 1

      Because operating systems can't yet do DPI scaling that works 100% perfectly on all applications. Windows 7 is much better at this than XP was, but there are still lots of rogue applications which won't behave themselves properly at anything but the standard DPI setting.

      If you build it, they will come. Get the sh...stuff out there in the market and if it doesn't work, people will demand solutions. It's true with anything else, from hard drive size limits to 64-bit drivers. The stuff that doesn't add support will wither and die as it should.

    24. Re:Why is screen resolution not improving? by tverbeek · · Score: 1

      Because the influence of the iPad 3 hasn't rippled out into the display industry yet. And it will. Pretty soon all of those The New iPad owners are going to start looking at their desktop/laptop displays and realize that the pixel density on them hasn't improved much since the 1990s. When that happens, the demand for full-size >200dpi screens will expand dramatically, OS and app developers will have to start supporting proper resolution-independent graphics to solve the "it's too small" complaints, and the march toward 3840x2160 displays will be on.

      --
      http://alternatives.rzero.com/
    25. Re:Why is screen resolution not improving? by tverbeek · · Score: 1

      To be fair, the 10" 1024x768 screen on the Compaq TC1100 was a cut above most other small-laptop displays at the time, which were usually either 10" 800x600 or 12" 1024x768.

      --
      http://alternatives.rzero.com/
    26. Re:Why is screen resolution not improving? by MadHat · · Score: 1

      In the next 18 to 24 months you'll see Apple release "Retina Displays" in their laptop and desktop offerings along with an updated OS. 18 to 24 months later, you'll see Microsoft and PC manufactures do the same.

      --

      "The difference between genius and stupid is that genius has its limits." -- Unknown
    27. Re:Why is screen resolution not improving? by amorsen · · Score: 1

      If you build it, they will come. Get the sh...stuff out there in the market and if it doesn't work, people will demand solutions. It's true with anything else, from hard drive size limits to 64-bit drivers. The stuff that doesn't add support will wither and die as it should.

      I don't believe many will come. I know way too many people who are willing to pay a bit extra for a lower resolution so everything is bigger.

      The only chance higher resolution has is the Full HD label.

      --
      Finally! A year of moderation! Ready for 2019?
    28. Re:Why is screen resolution not improving? by stms · · Score: 1

      My aunt and uncle gave me their old netbook when they got a new one. The one they gave me had an 800x600 screen that was a few inches smaller than their new one. Which has a larger 576p screen (can't remember the horizontal resolution). Its sad to see this go down across the board.

    29. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      Windows 7 has a compatibility setting which does exactly that. The problem is that text looks really ugly when you do that... which is fine for applications that don't deal with text much (mostly games). Those scaling algorithms in emulators work well for the old 2D sprite graphics they get used for but for anything else it's not going to look very good.

    30. Re:Why is screen resolution not improving? by Jeremy+Erwin · · Score: 1

      Some guis still aren't resolution independent.

    31. Re:Why is screen resolution not improving? by viperidaenz · · Score: 1

      yep, 10" laptops theses days are pretty much all 1024x600 or 1366x768

    32. Re:Why is screen resolution not improving? by shutdown+-p+now · · Score: 1

      The solution would be to map bitmap objects onto a texture and then scale it in proportion to the desktop scale factor. Vector objects are then rendered to scale and merged in. Applications should actually be DPI agnostic since it is the job of the desktop rendering engine to scale.

      For that, you need a vector desktop-wide rendering engine to begin win.

      And Win7 (even Vista, actually) has this, and it is what's being used when running a WPF or Silverlight app. The problem is that most programs aren't written using those things, but rather the much, much older Win32 APIs which mostly deal with pixels explicitly. The OS does provide all that's needed to do DPI scaling, of course, but most apps ignore that, as well, especially older ones. It's the curse of backwards compatibility - if you don't actively break old things (like Apple occasionally does), developers go complacent with "it works good enough" excuses for not moving onto the new tech that is more future-proof.

    33. Re:Why is screen resolution not improving? by geekoid · · Score: 1

      The masses don't see a reason to pay for it. There playing farmville and checking there email.
      Here is one with 1920x1200
      http://www.apple.com/macbookpro/specs-17inch.html

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    34. Re:Why is screen resolution not improving? by geekoid · · Score: 1

      yes, becasue people buying cheap laptops will just flock to the higher resolution 1200 dollar laptops

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      good for apple, want a cookie?

    36. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      My feeling is that Apple is going to solve the deadlock; they're less afraid to break old stuff (in large part because they don't have nearly so many businesses running their software and depending on it supporting legacy apps). And they've already rolled out "Retina displays" in the iPhone and iPad; rumor has it that the MacBook may be next.

      Apple will not save us. Too much of iOS and its ecosystem assumes either 960x640 for the iPhone, or 1024x768 for the iPad. This is why the iPhone's been stuck at 3.5"; It can't get bigger without either losing the "retina" hype or breaking compatibility. It's also why the upgraded iPad precisely [i]doubles[/i] its resolution dimensions, instead of settling on a saner intermediate value.

      Captcha: shocking

    37. Re:Why is screen resolution not improving? by sapphire+wyvern · · Score: 2

      Ironic that you say Apple will solve the resolution deadlock.

      My personal computer is a laptop with a 15.6" 1080p display. It's beautifully sharp. I've been running Windows 7 at 125% DPI scaling for over a year on it, and hadn't yet encountered a program that had any significant issues with the higher DPI settings.

      And then I bought a 2012 iPad, which has an amazing high DPI screen. But the reason why it's so incredibly high DPI is because iOS has the worst resolution independence in the computing industry. It is basically completely incapable of scaling elegantly, which is why there are basically only 4 display sizes in the iOS device lineup (original iPhone screen, iPhone 4 screen at exactly double the original iPhone screen resolution, original iPad screen, and new iPad screen at exactly double the original iPad screen resolution).

      And to support the iPad, I installed iTunes. Turns out, iTunes is BORKED at anything other than Window's default 100% scaling. Basically unusable, since many of the text labels in settings forms etc get chopped off at the end, so you can't even see what the text box you're clicking on is supposed to do. It is by far the worst program I have actually seen for handling non-default DPI settings in Windows.

      So now I am back to 100% DPI scaling in Windows 7, and yes, the text is now on the small side of comfortable. I suppose I could just run at 125% most of the time and just change the scaling when I need to use iTunes...

      Apple has been pushing really top-notch screens in their iOS devices, but it's mostly because Apple software is the WORST at handling resolution-independent graphics.

    38. Re:Why is screen resolution not improving? by drinkypoo · · Score: 1

      My feeling is that Apple is going to solve the deadlock;

      That would be nice, considering that they had it solved and they un-solved it for OSX. NeXTStep has device-independent graphics, OSX doesn't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    39. Re:Why is screen resolution not improving? by toddestan · · Score: 1

      You could always set the "Disable display scaling on high DPI settings" in the compatibility settings for iTunes, then switch Windows back to whatever DPI setting you like.

    40. Re:Why is screen resolution not improving? by Anonymous Coward · · Score: 0

      And Apple will completely fuck it up by making the screens glossy.

    41. Re:Why is screen resolution not improving? by Vegemeister · · Score: 1

      On emulators the source resolution is usually so low that you meet the Nyquist limit for resampling. Unfortunately, scaled bitmaps will still look like dog shit until we at least double PPI. When scaling less than 200%, you have to filter the source bitmap to half the target resolution.

    42. Re:Why is screen resolution not improving? by Vegemeister · · Score: 1

      Even low end discrete GPUs are a heavy power draw in a laptop, and the integrated ones in Sandy Bridge and AMD's APUs are entirely sufficient for 2048x1535 as long as you don't need serious 3D performance. And if you you want fancy 3D, you should be looking at a desktop anyhow.

  6. uh oh... cue the aspect ratio people.. by QuasiSteve · · Score: 4, Funny

    uh oh... cue the aspect ratio people.. the ones complaining about 16:9 and saying 16:10 is so much better for computer work, only to be snubbed by the 4:3 people who don't know why anybody would want to work with any sort of 'wide screen' monitor, who in turn will be ridiculed by the CAD people stroking their 5:4 monitors, while the 16:9 folk just roll their eyes, and their monitor by 90 degrees, and put on a trollface.

    Now... where's my 32" 4k 3D 12bit 2.39:1...

    1. Re:uh oh... cue the aspect ratio people.. by Anonymous Coward · · Score: 0

      Now... where's my 32" 4k 3D 12bit 2.39:1...

      This.
      So much this.
      Please, I hope it happens soon.
      I mean, if I knew it wouldn't happen, it wouldn't be like this.
      I know it will I just don't know when and the suspense is killing me.

    2. Re:uh oh... cue the aspect ratio people.. by ifrag · · Score: 1

      Unfortunately in some games (Starcraft II for example) 16:9 actually gives more game-world viewing space than 16:10. Was rather pissed about that when I was playing on my 16:10, but now I'm playing on a 16:9 like a real gamer!

      --
      Fear is the mind killer.
    3. Re:uh oh... cue the aspect ratio people.. by Anonymous Coward · · Score: 1

      I wouldn't count on it, 2:39:1 is a horrible aspect ratio for a computer. In general, it's just too short, but think about what a laptop at that aspect ratio would look like. In order to fit a keyboard and a touchpad, you'd need to put a huge bezel on the top and bottom of the screen. 2.39:1 is a good aspect ratio for certain types of movies, and absolutely nothing else.

    4. Re:uh oh... cue the aspect ratio people.. by White+Flame · · Score: 1

      16:9 monitors tend to be far to narrow to be useful in portrait mode, until you get to the 2560x1440, and even then 1440 wide isn't great.

      (posted from my 22" 4k 16:10)

    5. Re:uh oh... cue the aspect ratio people.. by QuasiSteve · · Score: 1

      don't hate the bezel, embrace the bezel!

      Besides, do away with the touchpad, it'll be a touchscreen panel anyway.
      If I just measure the keyboard part of my notebook, it's about 28cm*12cm, or 21:9. Which means the bezel wouldn't be any much 'wider' than it is now (although I realize modern notebooks have thinner bezels.. except in the top where they fit a webcam).

      And given that it's a nice high-res 4k display, you can fit a website within a 4:3 subsection if you'd prefer - you'd have s[ace on the left/right for other things - other windows, perhaps :)

    6. Re:uh oh... cue the aspect ratio people.. by QuasiSteve · · Score: 1

      Yeah, that's just bad game design, and something that does get exploited in other ways as well. People with a 3 monitor setup in an FPS, for example, can get a nice wide view that people on a single monitor cannot; even if they changed the field of view setting, everything would get compressed into that single screen.
      Unfortunately it's not something that's easily dealt with short of hard-limiting the screen real-estate that's actually used by the game.. and then you'd just get gamers complaining that on their 4:3 screen, only a 16:9 portion is used, or vice versa. And if you have to use the entire screen, somebody is going to benefit one way or another. Unless you have some OSD element that you can mess with (in 16:9 vs 16:10, the extra 16:1 could be covered up with an OSD element that is always on-screen, e.g., while in the 16:9 version where it would overlap the view it fades out when not in use).

    7. Re:uh oh... cue the aspect ratio people.. by DRJlaw · · Score: 1

      while the 16:9 folk just roll their eyes, and their monitor by 90 degrees, and put on a trollface.

      It's not quite that easy. The 16:9 TN panel folk only do that if they are masochists. The "vertical" viewing angle on a TN display is usually substantially worse that the "horizontal" viewing angle on a TN display (color and brightness shifts are anisotropic) so that when they rotate their monitor by 90 degress virtually any horizontal shift from dead center causes problems.

      The 16:9 IPS and PVA folk can do that, but the monitors cost 2-3x as much. The cheapest I've seen is a Dell (a 23 or 24" 16:10) eIPS that goes for $300. Before that, it was DELL (24" 16:10) IPS that went for $700.

      Of course then those groups transmogrify into the response time and color accuracy people and start a whole new religiotechno war.

    8. Re:uh oh... cue the aspect ratio people.. by Anonymous Coward · · Score: 0

      16:9s on my desktop suck and I asked (nicely) IT for the 4:3's. I do a lot of comparing (bullshit contractor created) documents and portrait mode is where it's at. However, the TN panels sucked on their side because the viewing angle wasn't the same, so 4:3s worked better.

    9. Re:uh oh... cue the aspect ratio people.. by interkin3tic · · Score: 2

      That's the one reason I clicked on the link. I enjoy reading rants of connoisseurs on subjects I have no real opinions on.

      For a while, I was frequenting some sword forum. People have very strong opinions on the lord of the rings swords. A commonly held opinion was that stainless steel swords should be outlawed.

      Unfortunately, I got in too deep. I spent hundreds of dollars buying a high-carbon steel katana before I realized "Oh, right, it's 2005 AD. I have absolutely no need for a sword, regardless of how well it would hold up in cutting tests."

    10. Re:uh oh... cue the aspect ratio people.. by geekoid · · Score: 1

      hmm. They should set up something on the game sever that only allows games run at a specific size connect.
      For tournament play and what not.

      Clearly it would be set up by the admin and be optional.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:uh oh... cue the aspect ratio people.. by atisss · · Score: 1

      16:9 users are also screwed by salesman's, as the overall area is less than 16:10 which is less than 3:4.

      Next they are going to sell 2.39:1 and then 1920:1 with all pixels in single row. So instead of current cut of 30" 1920x1080 they'll sell a thousand of 16" displays.

    12. Re:uh oh... cue the aspect ratio people.. by Vegemeister · · Score: 1

      At that horizontal size, though, you want to use multiple displays so you can turn them in a bit. A 2.39:1 display would subtend a huge angle, and would thus have color shift problems.

    13. Re:uh oh... cue the aspect ratio people.. by Vegemeister · · Score: 1

      I think this is one of those situations where absolute fairness must be sacrificed for the Rule of Pretty. Highly competitive games like Starcraft could have a tournament mode to force everyone to use the same aspect ratio.

  7. Who uses 1024x768? by Keith+Mickunas · · Score: 1

    Aren't most desktop monitors at least 1280x1024? Isn't 1024x768 something strictly limited to older CRTs? Or are there far more of those out there still being used than I suspect?

    1. Re:Who uses 1024x768? by frisket · · Score: 1

      Aren't most desktop monitors at least 1280x1024? Isn't 1024x768 something strictly limited to older CRTs? Or are there far more of those out there still being used than I suspect?

      This old Dell Latitude laptop is 1400×1050. Most laptops I can find have something like 868 pixels high which is not enough for my work. There are some with a higher vertical resolution, but they are not physically big (high) enough: the dots are there, but they're so small you'd need to wear magnifying lenses to do any work on documents. It's because manufacturers have found the big market is in domestic use watching pr0n videos, not in business or engineering.

    2. Re:Who uses 1024x768? by windcask · · Score: 1

      Aren't most desktop monitors at least 1280x1024? Isn't 1024x768 something strictly limited to older CRTs? Or are there far more of those out there still being used than I suspect?

      Go back in the server room in your office. See the little dark blue 4:3 Dell 15" LCD that's either attached to a server KVM or otherwise sitting in a corner with its cord tied around the base? That's 1024x768. There's a few left in every office, not quite crappy enough to put out to pasture on the shop floor but too old and small to be of practical use for the desk jockeys.

    3. Re:Who uses 1024x768? by JDG1980 · · Score: 1

      Aren't most desktop monitors at least 1280x1024? Isn't 1024x768 something strictly limited to older CRTs? Or are there far more of those out there still being used than I suspect?

      There are indeed a lot of old monitors still out therem especially in the hands of non-technical users with aging PCs. Also keep in mind that these resolution surveys are based on what resolution the user has selected, not necessarily the monitor's native resolution. A lot of less experienced users with bad eyesight will get a high-resolution monitor, find that they can't read the text, and instead of increasing the DPI (a setting they probably don't know exists), will lower the resolution via Windows display settings. This is how you wind up with lots of people running at 1024x768.

    4. Re:Who uses 1024x768? by White+Flame · · Score: 1

      This is harvesting statistics from web browser requests. Do some older browsers just fix their info to 1024x768 regardless of the actual display involved?

    5. Re:Who uses 1024x768? by pushing-robot · · Score: 1

      Unfortunately, I know plenty of people running Windows at 1024x768—on widescreen displays capable of 1600x900 or better. Either they changed monitors without updating their display resolution, or they "made everything bigger" the only way they know how.

      Also, tens of millions of iPads at 1024x768 probably skewed the statistics. Who knows, maybe next year 2048x1536 will be the single most popular resolution...

      --
      How can I believe you when you tell me what I don't want to hear?
    6. Re:Who uses 1024x768? by level_headed_midwest · · Score: 1

      What's even worse is when your company's IT department uses Windows group policy to lock the resolution of every machine at 1024x768 regardless of what monitor is attached, and also disables right-clicking on the desktop so you can't even think about changing it. That's bad, but what makes it worse is that most of the monitors at work are 22" widescreens with a native resolution of 1680x1050, 1600x900, or 1920x1080 so everything is blurry AND stretched.

      --
      Just "gittin-r-done," day after day.
    7. Re:Who uses 1024x768? by tepples · · Score: 1

      and instead of increasing the DPI (a setting they probably don't know exists),

      That or they know it exists but it breaks their apps.

  8. How many are "monitors".... by Kenja · · Score: 2

    and how many are TVs with a DVI port?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:How many are "monitors".... by craznar · · Score: 1

      TVs with DVI ports... all round.

      720p and 1080p - may have improved TV quality, but locked monitors into decade old resolutions.

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  9. 1366x768 by polar+red · · Score: 1, Insightful

    Is it still the nineteenth century ????
    1920*1080 should be standard by now.

    --
    Yes, I'm left. You have a problem with that?
    1. Re:1366x768 by franciscohs · · Score: 5, Insightful

      No, 1920x1200 should be standard.

    2. Re:1366x768 by chekkerness · · Score: 1

      Ridiculous.
      I run 1024x768 on all of my CRT monitors, and on the one LCD one I have (only because it's for a laptop). Anything higher or at a different aspect ratio is shit.

    3. Re:1366x768 by Jmanamj · · Score: 1

      I agree. My buddy has a laptop roughly the same size and specs as mine, but he has a 1920x1200 screen, while I have a 1366x768...He cringes when he looks at my screen.

      My games run faster at max resolution though. /blindoptimism

    4. Re:1366x768 by Silas+is+back · · Score: 1

      Read your own signature and you have the answer to your rhetoric question.

      --
      this sig is useless
    5. Re:1366x768 by Anonymous Coward · · Score: 0

      No, 3840x2400/2160 should be the standard.

    6. Re:1366x768 by PenquinCoder · · Score: 1

      Agreed. I recently bought a new laptop, and the 1920x1200 17" display looks magnificent compared to my older 1336x768.

    7. Re:1366x768 by gstrickler · · Score: 1

      Not on an 10"-13" screen, and it's iffy on a 15". Not everyone wants a 17" or larger laptop, too big and too heavy.

      1280x800 should be standard on 13", 1440x900 should be standard for 13", 15" should be 1440x900 or 1680x1050, unless you're going to double those similar to the new iPad.

      --
      make imaginary.friends COUNT=100 VISIBLE=false
    8. Re:1366x768 by bgarcia · · Score: 4, Insightful
      Yep. We were well on our way to 16x10 being the new standard aspect ratio, with better & better resolutions. But then HDTV finally became popular, and a computer with an "HD screen" became something that could be advertised, and we've been stuck with 16x9 ratios with crappy 1366x768 resolutions (aka 720p) ever since.

      (typed on a 2560x1600 monitor)

      --
      I'm a leaf on the wind. Watch how I soar.
    9. Re:1366x768 by Trondheim · · Score: 1

      About 18 months ago, I upgraded from a 2007ish Dell Latitude D810 with a 1920x1200 screen, to a Latitude E6510. To my surprise, the highest resolution I could get with the E6510 was 1920x1080.

    10. Re:1366x768 by khellendros1984 · · Score: 2

      Agreed. I bought my current desktop monitor several years ago when 1920x1200 was more common, and I LOVE it. 1920x1080 feels too cramped.

      --
      It is pitch black. You are likely to be eaten by a grue.
    11. Re:1366x768 by KiloByte · · Score: 1

      You mean, 1600x1200 or 1920x1440. 16x10 is useless even with pivot.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    12. Re:1366x768 by Anonymous Coward · · Score: 0

      Amazing monitor! I can only type on a keyboard :-)

    13. Re:1366x768 by amorsen · · Score: 1

      Not on an 10"-13" screen, and it's iffy on a 15"

      Why not? I would love to have 1920x1080 on a 13".

      And yes, 16:9 because keyboards aren't tall enough for 4:3 on a laptop. The extra width is "free", it brings a wider and therefore more useful keyboard. Extra height on the other hand just makes for a larger laptop and then it's better to just go 15" and wide screen again.

      --
      Finally! A year of moderation! Ready for 2019?
  10. Obsolete already! by Tharsman · · Score: 5, Funny

    Writing this comment on an iPad with a 2048x1536 screen.

    1. Re:Obsolete already! by Anonymous Coward · · Score: 0, Troll

      You're right, the iPad is obsolete already!

    2. Re:Obsolete already! by Anonymous Coward · · Score: 0

      Writing this reply on a PC with a 2048x1536 screen at 80 Hz, negligible display lag and excellent color reproduction.

      Oh yeah, it uses 125 W and makes a slight buzzing sound.. :-)

    3. Re:Obsolete already! by geekoid · · Score: 1

      I'm writing this on an goggleplex 3000 with a moon rock stylus.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Obsolete already! by Formalin · · Score: 1

      Writing this comment on three 13" 640x480 monitors with 4 bit colour.

      I hauled them out of a dumpster.

    5. Re:Obsolete already! by Vegemeister · · Score: 1

      No, you aren't. No color CRT sold to the public in significant quantity had the dot pitch/aperture grille pitch to actually resolve 2048x1536. Just because it will sync at that resolution doesn't mean it can actually show it.

  11. Small text by Aqualung812 · · Score: 4, Insightful

    Don't you know that higher resolution means smaller text?

    Sure, when you have a proper application & OS, you can resize the text all you want, and also get the benefits of much better graphics.

    However, most end user reaction to seeing over 2000 lines was "The text is too small. Change it back."

    Why give them something better* & more expensive if they don't want it?

    *I suppose that better could be that lower res = lower graphics card power use = longer battery life & cheaper cost.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    1. Re:Small text by archen · · Score: 1

      Man am I feeling the pain of that where I work as I've switched people to 1900x1200 monitors. It would help a lot if Firefox would allow a default "zoom everything" instead of on a per website basis, or maybe honor the OS dpi setting.

    2. Re:Small text by Anonymous Coward · · Score: 0

      Had the same issue with firefox. You can solve it by tweaking layout.css.devPixelsPerPx in about:config.

      Link: https://brainwreckedtech.wordpress.com/2010/08/06/fix-firefox-dpi-settings/

    3. Re:Small text by 19thNervousBreakdown · · Score: 1

      Oh god please come buy the monitors where I work. Still stuck on 1280x1024 here, and that probably won't change until these fucking things start breaking.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    4. Re:Small text by bjwest · · Score: 2

      Take a look at the NoSquint plugin.

      --

      --- Keep the choice with the user..
    5. Re:Small text by harrkev · · Score: 2

      and that probably won't change until these fucking things start breaking.

      Some good information to be found HERE. Note that the 4th entry down might be JUST what you are looking for...

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    6. Re:Small text by eketek · · Score: 1

      Control+

    7. Re:Small text by kermidge · · Score: 1

      Fired up FF and installed it. Helps with not a few sites. Thanks!

    8. Re:Small text by toddestan · · Score: 1

      I'd be careful. They may replace those 1280x1024 monitors with something like 1366x768.

    9. Re:Small text by Vegemeister · · Score: 1

      Nosquint. I use it in reverse on my 800x480 netbook.

    10. Re:Small text by fatphil · · Score: 1

      "Zoom Page"seems to do all that NoSquint does and less!

      --
      Also FatPhil on SoylentNews, id 863
  12. 1920x1200 getting hard to find anymore by DanLake · · Score: 5, Insightful

    My wife and I have 1920x1200 screens on our desktops and laptops. The laptops are getting old and have become almost impossible to replace unless we want to step into the "mobile CAD workstation" market of laptop at 3 times the cost we paid for her Dell. Even desktop screens have all moved down from 1200 vertical lines to 1080 "HD". I had hoped my 24 to 27 inch screens would have bumped up to 2560x1600 by now but it's going the opposite direction.

    1. Re:1920x1200 getting hard to find anymore by mmustapic · · Score: 1

      You can still buy 27" monitors with good resolution. Check the Dell U2711, or the Apple LED monitor.

    2. Re:1920x1200 getting hard to find anymore by DanLake · · Score: 1

      You can still buy 27" monitors with good resolution. Check the Dell U2711, or the Apple LED monitor.

      I looked at the Dell U2711 on their website. It looks like a good unit but it's $999! I paid $269 each for our 24" 1920x1200 Samsung monitors. They are fully adjustable, beautiful bright images and I bought FOUR of them at Costco 2 years ago for the same price as one monitor now with comparable resolution.

    3. Re:1920x1200 getting hard to find anymore by mmustapic · · Score: 1

      Sure, there are cheaper monitors. Dell's 24" is ~$550. Check http://www.anandtech.com/tag/displays, the have great monitor articles for more high resolution IPS or S-IPS monitors.

    4. Re:1920x1200 getting hard to find anymore by DanLake · · Score: 1

      Thanks for the link! From Anandtech, Dell has a U2412M display that features 1920x1200 on a 24” panel. It uses eIPS to keep the price around $329. Reviews on it look great too.

    5. Re:1920x1200 getting hard to find anymore by misexistentialist · · Score: 1

      You can get lesser-brand monitors using basically the same 27" IPS 2560x1440 panels from Korean ebay sellers for less than $400.

    6. Re:1920x1200 getting hard to find anymore by geekoid · · Score: 1

      as always, pricewatch.com is the place to go to..watch..for.. prices..

      http://www.pricewatch.com/browse/monitors/1920x1200

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:1920x1200 getting hard to find anymore by dlingman · · Score: 1

      If you can find it, the dell SP2309W works awesomely - 2048x1152. I"ve got that next to an optiquest W241WB - 1920x1200, and together they work very very well.

  13. 2*1280*1024 by Anonymous Coward · · Score: 0

    I have two monitors, each one 1280*1024 both at home [my choice] and at work [not my choice]. My wife's desktop PC at home has one 1280*1024 monitor, but she's not a geek/didn't want two monitors. We got our home monitors in 2009; I've had the same setup since I started at my current job in 2007.

    At one point [not sure if they still do], Dell made a 1600*1200 20" monitor; I'd love that. I've never been a big fan of widescreen; I'd rather have two 4:3 or 5:4 monitors.

    Yes, I know that you can have two pages of a document open side-by-side on a 1920*1080 monitor, but that's far fewer pixels than the 2560*1024 I have with my two-monitor setup.

  14. Screens are getting wider... by craznar · · Score: 5, Insightful

    ... and web pages are getting narrower.

    and while we are at it, why are 27" monitors the same resolution as 14" laptop screens?

    and why is the highest resolution device easily available a 10.7" iPad ?

    The world makes no sense to me.

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
    1. Re:Screens are getting wider... by scharkalvin · · Score: 3, Funny

      And LEON is getting LARGER!

    2. Re:Screens are getting wider... by Anonymous Coward · · Score: 0

      More pixels means more GPU power required/more heat/hardware problems to resolve/more expensive. On top of this, Windows and OS X cannot scale UI elements (yet) so you will end up with tiny icons in native resolution. I have seen LOTS of people with screens in weird resolutions because they can't see the fonts and icons (horrible looking, but it works for them).
      iOS, on the other hand, can scale, so we can have iphones and ipads with insane resolutions.

    3. Re:Screens are getting wider... by tverbeek · · Score: 1

      One of many great lines ad-libbed by the late Stephen Stucker.

      --
      http://alternatives.rzero.com/
    4. Re:Screens are getting wider... by viperidaenz · · Score: 1

      Windows (and probably OSX, I have no idea) can scale UI elements for applications built on the modern UI frameworks. You application from 1997 built on MFC isn't going to scale though.

    5. Re:Screens are getting wider... by strack · · Score: 1

      you dont have to run your games at full resolution. but that dosent mean you cant have your UI at a uber resolution. and GPU power surpassed that needed to run those higher resolutions a looong time ago.

    6. Re:Screens are getting wider... by gl4ss · · Score: 1

      osx cant. why do you think they ship 1280x800 laptops in price/size range that you can get fullhd with windows...

      --
      world was created 5 seconds before this post as it is.
  15. 1366x768 is so 20 years ago by Trondheim · · Score: 4, Insightful

    I remember saving my pennies in the early 90s for a video card that displayed 1024x768 (XGA for you old-timers). So here we are, some 20 years later, and the standard display resolution is only slightly better.

    1. Re:1366x768 is so 20 years ago by dbet · · Score: 1

      Yeah but the change from CRT to LCD is a big reason it's not much higher. I remember mid 90s a decent video card could give you 1600x1200 on a CRT, and a great card even higher. LCDs came out and now had their own limitations, rather than *only* the limitations of the graphics card.

      I have a 1920x1080 right now, but I'm sure if I hooked up to an old CRT I could go much higher. (I think anyway, there may be new limitations I'm not aware of.)

    2. Re:1366x768 is so 20 years ago by Anonymous Coward · · Score: 0

      I remember mid 90s a decent video card could give you 1600x1200 on a CRT, and a great card even higher.

      You remember wrong. Any type of useful 1600 x 1200 display on a CRT would have cost you as much as an inexpensive car in the mid 90's. By the late 90's, you could buy a video card that would drive a 1600 x 1200 display and you could hook it up to a multisync monitor that could be driven at 1600 x 1200, and you'd probably leave the store for about $1,500. But it would look like fuzzy unreadable garbage at that resolution. You'd only run that resolution if you were trying to impress people and didn't have any reason to actually use your computer.

      You can get much large, higher resolution, clearer displays for less money today than have ever been available in past. The only difference is that you can also get lower resolution displays for much, much, much cheaper than in the past. And, people shop on price.

  16. They've passed by 1.5:1 mobiles! by whovian · · Score: 1

    A mobile phone with pixel grid of 480 x 320 is a 1.5:1 or 3:2 ratio. So desktop screens jumped right over mobile dimensions, it would seem. To me, 1.78:1 seems way too skinny when vertically the long way, and I find even 1.5:1 on the phone to be a bit narrow. I guess that puts me in the 1.33 or 1.00 camp.

    --
    To-do List: Receive telemarketing call during a tornado warning. Check.
  17. ahhh by Anonymous Coward · · Score: 1

    I run 16:10. Down with 16:9!

    1920 x 1200 for internet, and 2304 x 1440 for games. CRT widescreen. Not many made :D sony gdmfw900, beast monitor.

  18. ...while wearing oven gloves. by Anonymous Coward · · Score: 0

    nt

  19. I hate 16x9 by Conspiracy_Of_Doves · · Score: 2

    I prefer 16x10. I used to have two 16x10 monitors at work, one 19 inches, the other slightly smaller than that. I kept asking my boss to get me a match for the larger one, even sent the link where she could get the exact same model. She ended up getting me two new monitors, both 16x9. There is just not enough vertical space for be to be comfortable using them.

    I have an 1920x1200 at home, which makes me very comfortable.

    1. Re:I hate 16x9 by chekkerness · · Score: 1

      Well you're nothin'!
      I prefer 4:3, and what I say goes!

    2. Re:I hate 16x9 by CryptDemon · · Score: 1

      It's 20 pixels. I've had both 16:10 and 16:9 screens. I don't get the big hype over 20 fucking more pixels.

    3. Re:I hate 16x9 by CryptDemon · · Score: 1

      Oops. 120. Still don't think it's that much.

    4. Re:I hate 16x9 by jellomizer · · Score: 1

      That is a size of a small taskbar with 16x16 icons with 2px padding on both ends.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:I hate 16x9 by Conspiracy_Of_Doves · · Score: 1

      I think it's more like 100 pixels.

    6. Re:I hate 16x9 by Anonymous Coward · · Score: 0

      Instead of posting, maybe you should put some effort into learning how math works.

      1920x1080 = 2,073,600 pixels.
      1920x1200 = 2,304,000 pixels.
      Difference = 230,400 pixels > 20 pixels

    7. Re:I hate 16x9 by Anonymous Coward · · Score: 0

      It's 120 pixels. Which is > 10% of 1080.

      I personally would like a 1:1 ratio monitor. 1920x1920 anyone?

  20. Except in... by umundane · · Score: 1

    Except in Antarctica, where 100% of the screens are 1600x900.

    1. Re:Except in... by davidbofinger · · Score: 1

      Except in Antarctica, where 100% of the screens are 1600x900.

      Can you clarify this? Does it include non-US bases?

  21. you've got to be kidding by Chirs · · Score: 4, Interesting

    I have a system where I'm doing some testing. It has a shelf of multiple blade servers, each of which has a terminal displaying current status. I have another few windows open controlling traffic generation tools, another one showing the steps to take for the testcase.

    In an ideal world I want to have all of these open and visible simultaneously without needing to flick through them manually. With a 1920x1200 monitor this is possible, barely.

    1. Re:you've got to be kidding by Anonymous Coward · · Score: 0

      .... and this exact reason is why I love my 27" 2560x1440 thunderbolt display.

  22. 4:3 over wide? by Anonymous Coward · · Score: 0

    I code. And I mean, I code all day.

    I set up two 16X9 monitors side by side.
    I would buy a third and go three across before considering going taller.

    Whatever the heck you prefer in your goofy column width for inputting code and reading code, Im still goina need two additional introspection panes open on each screen for each document/class file. You wanna tell me debuging a runtime is better on a 4:3 screen ? I did plenty of remote work while on 'vacation' using a netbook. Maybe you're just coding for a hobby ;)

    1. Re:4:3 over wide? by Anonymous Coward · · Score: 0

      For coding it depends on whether your lines are long/verbose (requires width) or your logic is complicated (requires height).

      Also if you use word wrap or just split up your code onto multiple lines with breaks then even 4:3 gives sufficient width and the height is more important.

      I find for reading web pages I don't need the height at all as I tend to scroll the current paragraph to eye-level. For coding 16:9 just pisses me off as I want to see the function, or as much of it as possible, as a whole. This is because even the visual shape of surrounding code gives you a sense of how the parts fit together.

  23. keep the same vertical, add horizontal by Chirs · · Score: 4, Insightful

    I went from a 21" 1600x1200 monitor to a 24" 1920x1200. There's no downside.

    1. Re:keep the same vertical, add horizontal by tepples · · Score: 3, Interesting

      Other than that it's getting harder to find 1920x1200 monitors perhaps with all the manufacturing capacity diverted to 1080p TVs?

    2. Re:keep the same vertical, add horizontal by tverbeek · · Score: 1

      But how many ____x1200 monitors are out there to choose from, and what do they cost?
      Not many, and too much. The mass-produced models are all ____x1080 or less.

      --
      http://alternatives.rzero.com/
    3. Re:keep the same vertical, add horizontal by Anonymous Coward · · Score: 1

      http://www.newegg.com/Product/Product.aspx?Item=N82E16824254052

      i've got three of them side by side. mind = blown.

      i don't think hanns-g is a well known brand, but i've been using their monitors exclusively for about 5-6 years and i've never had a problem with them.

    4. Re:keep the same vertical, add horizontal by StikyPad · · Score: 1

      That's 1080 vertical. The parent was specifically asking about 1200 vertical.

    5. Re:keep the same vertical, add horizontal by bill_mcgonigle · · Score: 1

      Not many, and too much

      You're kidding, right?

      More selection would be nice but my first monitor buy was $739, for a 17" flatscreen that could do 1024x768. This was in 1994 dollars when gas was 89 cents a gallon, and I got it for cost because I worked at a retailer.

      Eizo makes a nice 24" 1900x1200 for about the same nominal money and it's probably the best LCD on the market. I have an LG from 2007 with the same specs (and there is the real crime - nothing better in 5 years) but next time I need a monitor, I'll get a decent one.

      The hourly rate on that thing is going to be on the order of a cent.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    6. Re:keep the same vertical, add horizontal by Anonymous Coward · · Score: 0

      learn to actually read the page, it's 1920x1200.

    7. Re:keep the same vertical, add horizontal by dbIII · · Score: 2

      It seems as soon as I find a 1200 high screen it immediately becomes unavailable when I'm looking for another a week later.

    8. Re:keep the same vertical, add horizontal by NJRoadfan · · Score: 1

      The linked monitor is listed as 1920x1200 in the specs.

    9. Re:keep the same vertical, add horizontal by Anonymous Coward · · Score: 0

      More selection would be nice but my first monitor buy was $739, for a 17" flatscreen that could do 1024x768.

      For about the same price, you can now get a 30" 2560x1600 Dell monitor, but I know what you mean. Back in 1994 or 1995 I bought a used 21" monitor that I think only did 1280x1024 for close to $500.

    10. Re:keep the same vertical, add horizontal by StikyPad · · Score: 1

      My bad. I was thrown off by the name: Hanns-G HZ281HPB 27.5'' 3ms Full HD 1080P HDMI

      WTF Hanns-G?

    11. Re:keep the same vertical, add horizontal by toddestan · · Score: 1

      Do you like seeing the individual pixels or something? At 28" 1920x1200 is a horrible resolution. In my opinion 1920x1200 should be no larger than 22". At that size, the 2560x1440 monitors at that size are a bit more reasonable.

    12. Re:keep the same vertical, add horizontal by Vegemeister · · Score: 1

      That's a ridiculously huge display for that resolution. I have a 24'' 1920x1200 and even that's pretty blocky.

  24. only if you keep the same diagonal by Chirs · · Score: 1

    As I said elsewhere, I went from 21" 1600x1200 to 24" 1920x1200. No downside, just extra space.

  25. did you read the size? this is for desktops by Chirs · · Score: 1

    A 32" 2.39:1 would be an awesome desktop monitor! Panel size of 29.5"x12.35" at 135dpi.

  26. It took Windows 7 by Anonymous Coward · · Score: 0

    ...to finally support these huge mega-pixel resolutions.

    Bill, himself said, quite frankly, that he can't imagine needing any more than 640 (x480).
    At work, I'm 1024x768 (:

  27. Laptops? More like TV's! by InsaneLampshade · · Score: 1

    My TV screen doesn't need higher resolution than 1366x768!

    *posting via wireless keyboard/mouse while laying on sofa 10 foot away*

  28. I am not so happy by Anonymous Coward · · Score: 0

    Because the surface of a screen is not mentioned when you buy it. Only the diagonal. But comparing rectangles with the same diagonals, the square has the most surface. So comparing a 19"-4:3 and a 19"-16:9 with the same pixel size, the first has more pixels.

  29. Peripheral vision by tepples · · Score: 2

    At best you can read from one and write into another

    But good luck figuring out how to aggregate all the windows that you would otherwise be skimming from in your peripheral vision into one "read" window.

    1. Re:Peripheral vision by Hatta · · Score: 2

      that you would otherwise be skimming from in your peripheral vision

      I have never done that, nor can I imagine a use case. If I want to read something, I look at it.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Peripheral vision by hairyfeet · · Score: 1

      Downloads and transfers for one thing. i'll often have the download and transfer window open to one side of the screen so while i'm working on the main problem a customer is having i can see how the driver updates for their system are coming along and make sure they have transferred to their machine and are ready to go when i'm done fixing the error. After all one doesn't have to know exactly to the second when it is done, only that the files are being transferred and when they are complete and with a progress bar that is something one can just skim.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Peripheral vision by tepples · · Score: 1

      After all one doesn't have to know exactly to the second when it is done, only that the files are being transferred and when they are complete

      According to Anonymous Coward's suggestion, that could be just as easily handled in a maximized-only environment by using the desktop environment's notification system to pop up transient "Download of $filename has stalled" or "Download of $filename is going again" notices followed by "Download of $filename is complete", much like the bubbles that one gets in Ubuntu when an Internet connection is established or broken ("Chick-Fi disconnected; you are now offline"). I'm going to need more ammo to fully disprove AC's assertion that such bubbles are always better than progress bars or other continuously visible indicators.

    4. Re:Peripheral vision by hairyfeet · · Score: 1

      uhhh... Because those are irritating as fuck and steal focus away from what you were actually USING and thus break your flow? one of my big requests is to get rid of any and all pop ups because they annoy the living shit out of people! If I'm doing something complicated the LAST thing I need is some stupid app popping shit up right in the damned middle of things throwing my concentration all to hell.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  30. 2560x1440 Here by Above · · Score: 2

    Which on a 27" screen ranks as "acceptable". I would happily double it, 5120x2880 would make the screen a shade over 200dpi, which would probably make things look pretty similar to laser printer quality output on the scree, when adjusted for viewing distance.

    1366x768? That's a good resolution for a phone.

  31. 1366x768 back to 640x480 by tepples · · Score: 2

    So turn your bloody monitor sideways

    Good luck doing that with a laptop.

    But in the real world, I generally have multiple windows open, each no larger than half the screen area

    Which is why window managers have been able to "Tile Vertically" since at least Windows 95, with cute little "snap" gestures starting in Windows 7 and recent Linux window managers. Yet web designers insist on adding so much extra crap within a web page that one must scroll horizontally to view a web page in a 680px window. Design for half of a 1366x768 monitor will have a lot in common with design for 640x480.

    1. Re:1366x768 back to 640x480 by Eponymous+Hero · · Score: 1

      actually web designers design for the resolution of the majority of their expected users, not necessarily the lowest common denominator. that means the coders set the minimum width of the center positioned content areas to something like 900px. if you use anything less than 1024x768 (non-mobile), you're not in the demographic that most marketers care about. they might choose content for you, but won't spend much, if any, money to make your relatively shitty experience any better. should help explain why we've been abusing the IE6 users too. there is no sympathy to waste. try spoofing your user agent as a mobile device and you might get something that's been reformatted for phones/tablets, and therefore, maybe more appropriate for your tiny resolution.

      --
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    2. Re:1366x768 back to 640x480 by tepples · · Score: 1

      try spoofing your user agent as a mobile device and you might get something that's been reformatted for phones/tablets

      That or you'll get a page that has been cached by an ISP's transparent proxy upstream of you no matter how you set your user agent. URIs are for changing what information you access, not User-agent headers.

    3. Re:1366x768 back to 640x480 by ceoyoyo · · Score: 1

      "Yet web designers insist on adding so much extra crap within a web page that one must scroll horizontally to view a web page in a 680px window."

      In a sane browser you just zoom the window until you have it where you want it, then resize so all the crap on either size falls outside the window.

    4. Re:1366x768 back to 640x480 by Anonymous Coward · · Score: 0

      You have got to be joking. Do you honestly think that businesses are going to waste time listing multiple addresses for every single combination of resolution, device and browser out there? The way to do it is by designing the site to reflow according to percentages, not hard set values.

      If you are worried about images, you can use JavaScript to detect the resolution of the browser, which would be fine for the vast majority of people OR you can use the user agent string to choose a size more easily displayed on the device.

      Also, if you have an ISP that sends you outdated, non-requested, cached versions of web sites then you need to look for a new ISP.

    5. Re:1366x768 back to 640x480 by kybred · · Score: 1

      Good luck doing that with a laptop.

      You jest, but I actually had to do that once. I was running a program with a very tall (non-resizeable) dialog box on my laptop; the OK button was off the bottom of the screen. So I rotated the display, clicked the button and rotated it back. Very annoying piece of software.

    6. Re:1366x768 back to 640x480 by Fri13 · · Score: 1

      Recent? KWin is much older than "recent" window manager. It have allowed to set windows to open in specific size and position almost from the start. Like 50% in horizontal and to left/right edge of screen. And since vista have that snap feature as well.

    7. Re:1366x768 back to 640x480 by tepples · · Score: 1

      Do you honestly think that businesses are going to waste time listing multiple addresses for every single combination of resolution, device and browser out there?

      Whoever set up the .mobi domain thought so.

      The way to do it is by designing the site to reflow according to percentages

      I agree, but CSS won't help one display less detailed information to a smaller screen user or more information to a larger screen user without sending all the information designed for the larger screen just for it to be hidden with display:none in the small-screen media-query CSS, which wastes the smaller screen user's monthly data allotment.

    8. Re:1366x768 back to 640x480 by Eponymous+Hero · · Score: 1
      i understand the idea behind URI-based content, and it has an advantage of being organized to the developer. not every site uses a .mobi domain, though, so users aren't getting enough positive reinforcement to think to use it first. by going with the user-agent strategy, you're available to the user on their first try.

      I agree, but CSS won't help one display less detailed information to a smaller screen user or more information to a larger screen user without sending all the information designed for the larger screen just for it to be hidden with display:none in the small-screen media-query CSS, which wastes the smaller screen user's monthly data allotment.

      why are you stuck with just css? use javascript or choose your favorite server-side language. conditional logic? if user-agent equals mobile then output this else output that.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  32. 1680 x 1050 -- I have a wide monitor by Anonymous Coward · · Score: 0

    Thats the largest my company provided

  33. Unbelievably sad... by jeffb+(2.718) · · Score: 4, Interesting

    ...to think that screen resolution (dpi) has been essentially static for over ten years. My 1999 laptop had a 1024x768 display. The new laptop I was just issued at work has 1366x768 -- a downgrade, IMHO, from the previous laptop's 1280x800.

    I've been thinking of getting a 17" MBP (1920x1200) for personal use, but I'm holding out in light of rumors that the new models might have double-res screens. After using a 4G iPad, I've realized that a 200+dpi laptop or desktop display is worth whatever extra it costs. I'd take a 15" 2880x1800 display over a 17" 1920x1200 in a heartbeat, and I'd easily drop an extra grand for it.

    I'm not going to cheap out on something can increase or decrease my eyestrain for many hours a day.

    1. Re:Unbelievably sad... by Anonymous Coward · · Score: 0

      I have a 15'' 1920x1080 and even those 140+ DPI feel sooo much better: antialiasing is way smoother and less noticeavle (that is, less blurry)

    2. Re:Unbelievably sad... by Anonymous Coward · · Score: 0

      My desktop PC I use every day.

      Amd 6 core 3.2ghz
      Multi terrabytes in scsi, pata, sata
      8g ram
      Nvidia geforce 550 Ti

      HP vs15 monitor. 4:3 max resolution 1024x768

      You guys defining these "standards" are pissing me off. I hate scrolling left and right on web pages that aren't designed correctly to adapt to different window widths. I use the browser windowed at about 800x600 all of the time.

    3. Re:Unbelievably sad... by Vegemeister · · Score: 1

      Amd 6 core 3.2ghz
      Multi terrabytes in scsi, pata, sata
      8g ram
      Nvidia geforce 550 Ti


      HP vs15 monitor. 4:3 max resolution 1024x768

      Never go full retard.

  34. 960x1080 per page by tepples · · Score: 2

    Widescreen is ideal for a two-page spread. I'll grant that 680x768 (half a 1360x768 pixel monitor) isn't enough for a whole US Letter page at 96 dpi. But in what way is 960x1080 pixels per page (half 1080p) not enough for a page?

  35. LCD's "HD TV's" killed ratio PC monitors... by blahplusplus · · Score: 1

    ... it was just easier from economies of scale perspective to make the same size LCD's for PC's and TV's. It sucks, CRT's were big bulky and put out a lot of heat but whoever originally spec'd "HDTV" resolution helped kill 4:3 on PC.

    You can still get 16:10 monitors at a premium but they have slowly been coming down to more reasonable price points (below $350 dollars). But for the masses cost is everything.

    1. Re:LCD's "HD TV's" killed ratio PC monitors... by JDG1980 · · Score: 1

      whoever originally spec'd "HDTV" resolution helped kill 4:3 on PC.

      The HDTV spec does a good job for movies and TV shows – its intended purpose. It's not the HDTV designers' fault that their creation became a bastardized de facto standard for computer monitors.

  36. there are a few 1920x1200 laptops by Chirs · · Score: 2

    Macbook pro 17" is the easiest to find, but the Eurocom Montebello has it as an option, as does the Panasonic Toughbook 52 (in a 15" screen!). The first two are above $2K though, and I have no idea about the third.

    1. Re:there are a few 1920x1200 laptops by DanLake · · Score: 1

      The first two are above $2K though, and I have no idea about the third.

      I paid less than $1500 about 3 years ago for my wife's Dell with a 17 inch 1920x1200 display. Now, the best laptop with 17 inch screen I can get for $1700 from Dell is 1600x900! That's not progress. Thanks for the suggestions on some other units though. They are just too expensive.

    2. Re:there are a few 1920x1200 laptops by DanLake · · Score: 1

      I just looked again at Dell's website. Even the "Dell Precision M6600 Mobile Workstation" at $2400 "On Sale" comes with a 17 inch screen with 1600x900 screen. For only $300 more, I can upgrade to 1920x1080 but no option for 1200 exists any more.

  37. OT: Sig by Hatta · · Score: 1

    What you say is your opinion (and your welcome to it), but having the wider screen for a vast number of us is more productive

    If you cant deal with a little markup, you're in the wrong place.

    --
    Give me Classic Slashdot or give me death!
    1. Re:OT: Sig by sootman · · Score: 1

      And if you can't reply to the correct comment... ;-)

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  38. Assumption of 1:1 PAR by tepples · · Score: 1

    And any display system with a hard assumption of 1:1 pixel aspect ratio "is naive and generally crap." Apple II was 6:7 PAR, Commodore 64 was 3:4 PAR, TI-99/4 and NES were 8:7 PAR, and pre-VGA PC graphics modes (including the mode 13h used by so many DOS games) were mostly 5:6 PAR.

  39. so last century by pbjones · · Score: 1

    1024x768 I haven't used one for about 15 years. People can't still be using them, surely?

    --
    There was an unknown error in the submission.
  40. Then set your computer's DPI by tepples · · Score: 2

    Don't you know that higher resolution means smaller text?

    Only if your applications are hardcoded to display fixed pixel sizes. For example, Windows can be set to a different DPI, which well-behaved applications will respect. I've written instructions on how to set DPI when using a TV as a PC monitor. Even CSS doesn't actually use pixel distances anymore; instead, it uses "reference pixels" (abbreviated px) of 1/2688 of the distance from the viewer to the document's plane, based on a nominal 96 dpi and 28 inch viewing distance for a desktop PC monitor.

    1. Re:Then set your computer's DPI by Aqualung812 · · Score: 1

      which well-behaved applications will respect

      You must have had better experience with running into those.
      Many of the users I support have programs that still require local admin rights to run properly.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  41. Internal and external monitors by tepples · · Score: 1

    The laptop's internal monitor is 1366x768, which is the old "720p class" TV standard. (Laptop makers tried higher pixel counts once, but misbehaving applications didn't like the Windows DPI setting needed to get text legible on them.) Newer HDTV monitors will tend to be 1080p, and it just takes one HDMI cable from your laptop to your TV to get that resolution.

    1. Re:Internal and external monitors by viperidaenz · · Score: 1

      it just takes one HDMI cable from your laptop to your TV to get that resolution.

      And then it is nolonger a laptop.

  42. The ONLY reason this has happened by thatbloke83 · · Score: 1

    ...is because it's been the ONLY friggin resolution available on laptops that are in any way affordable for Joe Public for the past 5 years or so.

    I've recently been given a new laptop at work and despite having a 17" screen, as opposed to my previous (4 year old) laptop's 15" screen, the resolution is only 1600x900. This is compared with a 4 year old laptop that had a 1680x1050 screen...

    Apparently a laptop with a resolution any higher than that would push the price up from about £500 to twice that.

    THAT is the only reason this has happened, and it fucks me off no end, as monitor resolutions should be increasing along with all other related computer technology, but in the past 10 years it's taken a step backwards on laptops.

  43. 1200x1080 by BrookHarty · · Score: 2

    I really hate how mainstream dropped 1920x1200 using mainstream terminology 1080p. Artificially limiting pixel height and pixel DPI has to be my few gripes at displays for both monitors and laptops. 1366x768 is useless and has a horrible DPI, but its been the standard size for years on laptops. Now Apple tablets and phones have higher dpi than most monitors. People want progress but the display glass monopoly has been holding progress back for years.

    1080p is a gold standard when 2048 or 4K should be making inroads other than Tablets or 30 inch displays.

  44. Dot pitch still too big! by Anonymous Coward · · Score: 0

    It is slightly depressing; My last CRT was capable of 1600x1200 with a dot pitch so fine that anti-aliasing was virtually unneeded.

    Nowadays, LCD still hasn't had a significant reduction in dotpitch so they've remained pretty much static; Worse yet, even when you get a larger monitor, half the time it has the same damned resolution as the smaller ones! e.g. 4:3 17" and 19" monitors, and the various 1366x768, 1280x800 etc. widescreens...

    1. Re:Dot pitch still too big! by Vegemeister · · Score: 1

      LCDs have a big advantage over CRTs in that the addressable pixels line up with the physical pixels. To display the same resolution without aliasing, a CRT needs a dot pitch twice as fine as an LCD (Nyquist sampling condition).

  45. Multiple items visible at a glance by tepples · · Score: 2

    So if you have a lot of operations going on, each with its own status bar, do you bring each status bar to the front in order to look at it, or do you position the status bars so that they are all visible at a glance? Why do security camera setups often split the screen into 4, 9, or 16 windows, one for each camera?

    1. Re:Multiple items visible at a glance by Anonymous Coward · · Score: 0

      Uh, neither. They all send notifications of actual important events to the desktop notifications system.

    2. Re:Multiple items visible at a glance by tepples · · Score: 1

      So what should the computer do if it can't decide by itself what is important enough to present through a pop-up notification bubble and what is unimportant enough to hide entirely, such as on a security camera's feed?

  46. Smaller Resolution = Easier on the Gaming Wallet by Anonymous Coward · · Score: 0

    Why use such a small resolution monitor? Because it doesn't take a $500 graphics card to max out games at 1366x768.

  47. there are a few by Chirs · · Score: 1

    Newegg has a couple for under $300, Dell has one that goes down to $250 sometimes (currently $329), HP/Compaq has one for under $300.

  48. 768 is the cheapest available. by Anonymous Coward · · Score: 0

    Screens with 768 vertical resolutions are the cheapest ones.

    In other news: most people are driving cheap cars.

  49. Tablet PCs by Anonymous Coward · · Score: 0

    I use a Tablet PC for artwork.

    Take the annoyance factor experienced on a regular laptop with the ubiquitous vertically-challenged display and multiply by FUCK.

    Let me tell you, when you're trying to paint something, having to constantly scroll up and down to see the image gets old fast.

    At least with a regular laptop, there are options; they may cost more than the Office Depot vanilla, but they are out there. Whereas TPCs only come in size-stupid.

  50. Hard to use a laptop that way... by billstewart · · Score: 1

    Sure, some people think laptops are passe, now that they've got their iPads that automagically detect which way is up and swap screen orientation, but laptops are still the way many of us work (or laptop plus external monitor at work.) And typing on a rotated laptop really just doesn't work.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  51. Can become a laptop again by tepples · · Score: 1

    And then it is nolonger a laptop.

    It is after the docking session is done and the HDMI cable is unplugged.

  52. Quantity of Monitors Resolution of Monitors by Anonymous Coward · · Score: 0

    I have 3 monitors at work; 1 1680x1050 in the center, and two 1440x900 at each side. This setup could definitely be better, however I must work with what I am provided. I find that the triple monitor setup is fantastic for doing a multitude of tasks at once. Being able to keep more windows visible keeps me slightly more focused and on track. I am a "Desktop Analyst", so I do a tiny bit of everything. All at the same time. And I screw up a lot of shit because of that fact. This helps me with that.

    Now, when my coworkers come by and complain that they no longer have a monitor, I beat them with a large stick. That's quite effective as well.

  53. 1% more pixels than 1985 Sun3! Finally! by billstewart · · Score: 1

    A Sun3 had a 1152x900 screen, and was really better than the 25x80 terminals, especially if you were running NeWS so your screen was rendered in PostScript. And the 1024x1024 versions of the Blit had slightly more pixels, for different usage models.

    Later, in the early 90s, I started doing consulting kinds of jobs where we mostly used laptops because we needed portability, so I was suddenly thrown backwards into the WinTel PC world, which thought that 640x480 was pretty cool. (And when the department decided to spring for laptops with higher resolution, they chose the versions that had 640x480 with 16-bit color, because it was Really Shiny, instead of paying less for 800x600 with 8-bit color, even though we all spent more of our computer time doing text-based email, or word processing, or calculations of various sorts, not photography.)

    Eventually we got 1280x1024 monitors for our desks, which most of the laptops could drive by then, but it wasn't like I was usually at my desk, so I finally had occasional access to screens that were better than I'd been using 20 years earlier. And about 3-4 years ago we finally got 1440x900 laptops, and now I'm running 1920x1080, which would be about enough if Win7 had any intelligence about how to pick font sizes. (At least most of the browsers support Control-Plus or Control-Mousewheel resizing. But Win7 still gets terribly confused running dual-monitor when the resolutions are different. Sigh...

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  54. Notify OSD doesn't steal focus by tepples · · Score: 1

    Because those are irritating as fuck and steal focus

    "Steal focus" in what way? Notify OSD bubbles don't steal the keyboard focus. When the mouse passes over them, they blur and become translucent, and any clicks pass right through them. And they fade away automatically several seconds after they have appeared. If you want to see what I mean, and you have a PC near you running recent Ubuntu, try this command:

    notify-send "Slashdot" "News for nerds"

    1. Re:Notify OSD doesn't steal focus by hairyfeet · · Score: 1

      Sorry, forgot I was on a geek site and was thinking like a normal instead of a geek. I meant steals MY focus and blows my flow all to shit. I mean here I am, working on something complex when suddenly bling! "Hi just FYI but blah blah blah" pops up which drags my focus instantly away from what I was doing and there goes my groove which if you are dealing with something important can be bad.

      Nothing worse than working on a real PITA problem in a remote session and while working on the machine AND listening to the customer try to describe the problem in normal terms and you having to translate that in your head to useful info and you start to have an idea form that you may know exactly where to go if maybe this is set incorrect and...bing! WTF? Get out of my damned face you stupid popup! Now where was I?....FUCK!

      The only way i know to describe what I'm talking about is imagine you are juggling while riding a skateboard, concentrating your ass off and everything is going good when...some asshole yells EXCUSE ME! as he walks a good 40 feet away. Whether you can truly blame him for your faceplant 4 seconds later is debatable but the fact that you were doing just fine before motormouth popped off is not and in both cases the info was pointless and a waste of my energy. The popup simply can't know whether I'm busy or not, whether to leave me alone or not, whereas the progress bar I control and I can look at on MY timescale and NOT its.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Notify OSD doesn't steal focus by Jmc23 · · Score: 1

      That command does absolutely nothing on my ubuntu system.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  55. Add one more... by cbope · · Score: 1

    Ever since 1920 x 1200 stopped being widely available, we have taken several steps backwards in computer displays. 1366 x 768 being the latest.

    At work, I have two 1680 x 1050 22" displays... not the best resolution, but I can work with them since they are 16:10. My work laptop has a 1920 x 1200 17". At home I have one 1920 x 1200 24", a 1680 x 1050 22" (different computer) and one 1600 x 1200 20" 4:3 (again, different computer). All are "pro" level IPS displays, and I'm comfortable working or playing on any of them. At work we needed to test drive a 3D monitor, so we bought an Asus 23.6" display with the NVIDIA shutter glasses. It's 1920 x 1080, and let me tell you... that monitor feels cramped. As a result of the 16:9 aspect ratio and the 120 missing vertical pixels, it actually "feels" smaller than my 22" 1680 x 1050 displays. I would not be able to do much work on that display, and since it's a TN panel, the quality is also crap. Sure, it was cheap... but I always say you get what you pay for. Even if it had a good IPS panel, the resolution and aspect ratio are too limiting.

    I had to do a lot of searching to find my 1920 x 1200 and 1680 x 1050 displays for home... I was not going to accept a 16:9 display and the above confirmed my gut feelings that 16:9 is a horrible choice for a computer display. In the end I found the displays I wanted and with IPS panels as I wanted. They were not the cheapest displays, but I do not regret spending the extra money on them at all.

    I will hate the day that my work laptop finally gets replaced, because even the new CAD models we are using have 1920 x 1080 displays. Pure crap in my opinion. Please leave the "HD" resolution displays for TV's and consoles and give us proper computer displays.

  56. Re:Smaller Resolution = Easier on the Gaming Walle by galanom · · Score: 1

    A game would be much better looking in a 30" 2560x1600 monitor with "high" detail rather than a 17" 1366x768 monitor with "max" detail.
    I thought that this would be obvious, but it seems it isn't for some.

  57. Steam HW Survey by Soul-Burn666 · · Score: 1

    Not that it really means much (and neither is the article), but according to the Steam Hardware & Software Survey, the most common resolution is 1920x1080, by far.
    Surely this only includes Steam users, generally gamers and desktop users, which care for having a reasonable monitor setup.

    --
    ^_^
  58. Missing bits by vrt3 · · Score: 1

    I think your sig is missing 1101 at the end.

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    This sig under construction. Please check back later.
  59. CronoCloud disagrees with you by tepples · · Score: 1

    TV-connected computer penetration is at an all-time high.

    That's not what CronoCloud and others would have me believe. See FunkSoulBrother's comment, Altrag's comment, CronoCloud's comment, hawguy's comment, and Endo13's comment.

  60. No Shit! by painandgreed · · Score: 1

    The point is that 16:9 now beats 4:3.

    Tried finding a 4:3 these days? I needed and new monitor and was looking for 4:3. Frye's had nothing but 16:9. Not a 4:3 to be had let alone in a higher res than my eight year old flat panel (unless I went with an Apple which I'd like but it's expensive). Everything in 4:3 online seems to be pro and cost a lot more. I finally had to settle on a 16:9 because that's all I could find and it took some looking and money to get a decent vertical resolution.

  61. NoScript; caching; mobile detection by tepples · · Score: 1

    use javascript

    With Firefox going click-to-play for scripts, what will NoScript users see?

    or choose your favorite server-side language

    Which again brings in the problem of a transparent caching proxy. Even if I don't "have an ISP that sends you outdated, non-requested, cached versions of web sites", as Anonymous Coward put it, some of my customers are likely to. Specifically, if a desktop user and a smartphone user on the same ISP hit a web site within two seconds, the proxy probably doesn't consider it "outdated".

    if user-agent equals mobile

    But the value of the User-Agent header is never exactly the word "mobile". Are Safari for iPad and Android Browser for Transformer "mobile"? Their screen areas are closer to desktop than to smartphone. Are lesser-known mobile platforms such as BlackBerry PlayBook and HP TouchPad "mobile"? If nobody on a particular web site's testing team has one of those, they're not likely to be on the server's "mobile" whitelist.

    1. Re:NoScript; caching; mobile detection by Eponymous+Hero · · Score: 1
      oh boy. i'll begin at the end.

      Are lesser-known mobile platforms such as BlackBerry PlayBook and HP TouchPad "mobile"?

      Blackberry PlayBook: Mozilla/5.0 (PlayBook; U; RIM Tablet OS 1.0.0; en-US) AppleWebKit/534.8+ (KHTML, like Gecko) Version/0.0.1 Safari/534.8+

      HP TouchPad: Mozilla/5.0 (hp-tablet; Linux; hpwOS/3.0.0; U; en-US) AppleWebKit/534.6 (KHTML, like Gecko) wOSBrowser/233.70 Safari/534.6 TouchPad/1.0

      if you're going to design for it then you should make it your business to know. the number of PlayBook or TouchPad users consuming the internet as a whole (desktop or mobile) is so miniscule that even if you're not a fancy pants marketer you don't need to worry about it. if you're worried about whether to serve mobile content to it, you just try looking at one in person and decide for yourself what's best for your site.

      Are Safari for iPad and Android Browser for Transformer "mobile"? Their screen areas are closer to desktop than to smartphone.

      yes. tablets are mobile. any decent mobile detection script will either handle this for you, or allow you to add more conditions to match (or even remove) at your discretion.

      But the value of the User-Agent header is never exactly the word "mobile".

      sounds like you're taking my verbose pseudo code as what you literally type. if you have the slightest clue what you're doing you would never have assumed i meant match the string "mobile."

      have you bothered to look up any mobile browser sniffing scripts? have you bothered to see what the value of the user-agent string is? it includes your operating system (see the PlayBook and TouchPad user-agent strings above). here's more examples for you: http://www.useragentstring.com/pages/Android%20Webkit%20Browser/. there's plenty of info in the user-agent string to know whether or not you're dealing with a mobile device. i'm not going to do your job for you, so google mobile browser detection scripts in your language of choice on your own time.

      or choose your favorite server-side language

      Which again brings in the problem of a transparent caching proxy. Even if I don't "have an ISP that sends you outdated, non-requested, cached versions of web sites", as Anonymous Coward put it, some of my customers are likely to. Specifically, if a desktop user and a smartphone user on the same ISP hit a web site within two seconds, the proxy probably doesn't consider it "outdated".

      some of your customers are likely to? really, what is that probability? some of them already do and if you haven't heard from them yet, it's because they noticed the problem on every other site they went to and complained to their ISP. the common accepted solution for this is to continue to code dynamic content and let the ISPs hear about their bad behavior from their customers, which they do. this is another one of those things that marketers don't care about -- those in their demographics are usually assumed to be those without shitty ISPs, since so many shitty ISPs are either fixing their old proxy software or have lost business. if your site is getting all the complaints, a friendly message on your site telling users to take it to their ISP usually works well enough. there are so many other dynamic content sites out there, that are bigger and more popular than yours (facebook?), that your users will notice it on other sites besides yours. basically, it's their problem, not yours. you might as well argue about background colors and images in print css.

      also, if we're talking about mobile, i have yet to hear about this problem from any mobile data network ISP. wi-fi providers have no desire to stay with an ISP that serves up an outdated internet, either. that's just more customer complaints that have nothing to do with them that they'd rather not deal with.

      last t

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  62. Testing on what I don't have by tepples · · Score: 1
    You have a point about not having to worry about caching. However:

    if you have the slightest clue what you're doing you would never have assumed i meant match the string "mobile."

    That was a joke son.

    have you bothered to look up any mobile browser sniffing scripts?

    No, because as a hobbyist, I lack the money to spend on buying devices on which to test, which rules out designing specifically for mobile. What's the best practice for smaller sites to test on devices that none of the staff happens to own?

    hopefully you're using the technique of progressive enhancement. i don't see how your question applies to mobile browsers or those with lower-resolutions.

    Say I have a front page of a web site. For a user of a device with lower resolution, I might want to send only the headline. For a user of a device with higher resolution, I might want to send the headline, the standfirst/kicker, and possibly a thumbnail photo. Pure progressive enhancement would imply sending only the headline on the initial page view and then having JavaScript download the kicker once the CSS media queries have resolved. Some purists want the server to ignore the User-agent: entirely.

    use javascript detection to decide whether to dump your whole data source to the page with pretty markup, or replace it

    If I replace the content entirely, then the replaced content still counts against the viewer's monthly download quota.

    1. Re:Testing on what I don't have by Eponymous+Hero · · Score: 1

      That was a joke son.

      sorry, i didn't see any humorous context. whoosh on me.

      No, because as a hobbyist, I lack the money to spend on buying devices on which to test, which rules out designing specifically for mobile. What's the best practice for smaller sites to test on devices that none of the staff happens to own?

      well i guess that puts us on uneven ground because i'm not a hobbyist. you have concerns i don't normally deal with. but there are answers for you. vmware or your favorite virtualization software allows you to run other OSes in an application window on your machine, and are often free (like vmware). you don't need to buy (or borrow someone else's) devices for testing. http://www.vmware.com/products/player/overview.html

      as for mobile, again virtualization but this time i use the SDKs in eclipse. for android you can get an instance of any screen resolution of any android version up and running in minutes, as a windowed virtual device on your screen. it simulates hardware capability too so unless your computer is weaker than a smartphone you're ok. the SDK and Android Virtual Device Manager are free. i've never had to design for iphone, but if i did i would try the community (free) edition of Titanium Studio to see whether it's worth passing on the $50/month cost to the client requesting the work.

      Pure progressive enhancement would imply sending only the headline on the initial page view and then having JavaScript download the kicker once the CSS media queries have resolved. Some purists want the server to ignore the User-agent: entirely

      i can't tell if by "initial page view" you're talking about the document's ready state. i'm going to assume you're aware that javascript can delay commands until the entire html payload has reached the browser without making another request. apart from you, i've never met such a purist. if your server side code is checking the user-agent, your users are not paying for that check with their data limit. the data limit is for what they send and receive, not what servers do in between the sending and receiving.

      i'm not much for avoiding technology or techniques based on superstition (though i have met programmers who do). my personal opinions on technology are mostly based on my evaluation of them, and not how i feel about them or the company that put them out. there's a kind of "purism" in me that despises apple because of their steve jobs cult of personality but ultimately my displeasure for them comes down to things like godawful design decisions, like, e.g., not splitting the mouse buttons or the really retarded spotlight search functionality, or that all the window buttons (close, minimize) are on the left for left-handed users when most people are right handed. but i won't refuse to use them if something requires me to, or something more important to me is made more convenient. i just can't see any good argument against a user-agent check, if your goal is to target specific machines and their capabilities. "i just don't want to" doesn't cut it for me.

      If I replace the content entirely, then the replaced content still counts against the viewer's monthly download quota.

      if you read me a little closer, you'll see that i suggest that your replaced content would be less content than what you serve to desktops. that will lower the hit on their quota. the replaced content is whatever you want it to be, so how much data you're asking the user to expend is up to you. you can also just build a simpler, scaled-down version of your site for mobile and redirect to it when the sniffer finds a mobile device. you are in full control of what you send to your users.

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  63. 1280x1024 & 1600x1024! by antdude · · Score: 1

    I still use 1280x1024 at home and 1600x1200 at work for my old LCD monitors! :P

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  64. Need a Mac by tepples · · Score: 1

    vmware or your favorite virtualization software allows you to run other OSes in an application window on your machine

    Provided one has a license to run said other OSes. This pretty much means buying a Mac and a retail copy of Windows to run on it, so that Safari for Mac is covered.

    as for mobile, again virtualization

    As for virtualization, again the cost of a sufficiently recent Mac to cover iPhone and iPad SDKs.

    i can't tell if by "initial page view" you're talking about the document's ready state.

    So as I understand it, the flow without server-side scripting, such as in ad-supported hosting, is that the server should send only the headlines. Then the script in the page would wait for ready and then either request the full version (and insert it into the DOM) or redirect to the full version. The problem with waiting for ready is that it often leads to the various display artifacts commonly referred to as FOUC (flash of unstyled or unscripted content), where the visual appearance changes drastically between the first draw and when the CSS finishes loading or the JavaScript finishes loading and running.

    Anyway, you make good points that I'll keep in mind the next time I run into one of these pro-media-query, anti-UA-sniffing fanboys.

    1. Re:Need a Mac by Eponymous+Hero · · Score: 1

      yeah, good luck to you. i never have to worry about any of those concerns in enterprise development. as far as your toolset goes, you're going to have to invest if you want to play in that arena, and refuse to steal (i prefer the term "borrow against time" because the intent is to fake it til you make it). not that i advocate stealing software. i took a quick look at craigslist in SF. i don't live in the bay area, but their economy is one of the most inflated, so if this equipment is cheap there, you can bet it's cheap pretty much anywhere. http://sfbay.craigslist.org/sfc/sys/2957170405.html. those are the machines themselves. you can probably find the OS on disk somewhere, and run it in vmware. shoot, here's an iphone, $200 - http://sfbay.craigslist.org/sfc/mob/2962288586.html. go nuts.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  65. hardware by Anonymous Coward · · Score: 0

    yay for hardware manufacturers who use diagonal measurement of screen size rather than a measurement of surface area?