Rockstar Creates 'Cheaters Pool' For Game Hackers
itwbennett writes "Rockstar Games announced yesterday in a newswire post that the company has created a 'cheater's pool' (sort of like the populating of Australia with criminals) where players who have hacked the game to give themselves advantages will only be able to play against other cheaters. Although, Ars Technica points out that players may actually prefer the 'special' world."
I find this idea rather interesting, but I worry what might happen to someone who was placed in this pool by mistake?
I can imagine that the aim-bot writers would find this rather interesting, you'd have a natural-selection pressure going on where the best and fastest aim-bots would survive. I have to wonder what might come of something like that.
Wouldn't make the actual game very fun though.
Seems like a big improvement over the typical banhammer approach. Let cheaters play with other cheaters while legit players can continue to enjoy the game normally. Contrast this to Blizzard's apparent approach where everyone thought to cheat (even in single-player, apparently, since they've blurred the single vs multiplayer line on D3 with this always-on crap) suddenly have their $60 purchase made worthless.
How are sites slashdotted when nobody reads TFAs?
the company has created a 'cheater's pool' (sort of like the populating of Australia with criminals)
And just like Australia, the cheater's pool will become a lawless hellhole, where might makes right, as biker gangsters fight for supremacy in the irradiated wastelands.
Sounds like a win all around, then. The cheaters get their "special" world, and the non-cheaters don't have to deal with them. What's not to like?
There's no point in questioning authority if you aren't going to listen to the answers.
"My Aimbot totally pwned your Aimbot!"
sudo make me a sandwich
That actually sounds like a lot of fun.
The detailed article didn't specify.. but I hope they provide a way for regular players to visit. Maybe even allow regular players to cheat in the cheating environment without losing their right to play in the regular (assuming they don't cheat there).
I can however see that used as an excuse. "Oops, was playing in the cheater realm and forgot to disable cheat mode..".
Sounds like a honeypot to me.
Rockstar will be able to observe a plethora of hacks in action to better prevent them on normal servers.
Playing in cheat servers in CS: Source was fun but something interesting happened if you played in the server for a while.... most, if not all of the hackers ended up playing hte game properly.
The fastest aimbot wouldn't win.
The aimbot closest to the server would, however.
there's no idyllic haven for cheaters like the headline and summary imply. they put all the cheaters together and then see if they cheat again, and when they do they get the ban hammer. the only way to stay in the cheaters pool, and the game itself, is to stop cheating. even ars technica missed this important bit of info.
insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
Blizzard tried this in WoW, sort of, in a super-clever way.
Battlegrounds used to provide no XP when in them, so it was possible to hit the top level of a bracket through quests and such, outfit yourself with the best gear for that level you could find, and just sit at that level decimating all the normal players you'd end up fighting against. "Twinking."
But Blizzard turned on XP gains in battlegrounds, so if you did that, you would eventually level out of that bracket and into the next one. BUT. They also put in the ability to turn off your XP gain, effectively a "twinking switch." BUT, if you did that, you would only be matched up against other twinked out players in battlegrounds.
The result? Twinking pretty much died off. Why? Because it isn't as much fun when you can't just ROFLSTOMP the competition, and fighting fair isn't fun.
Working pretty much as intended, in my opinion.
--Triv
Where in the release does it explicitly state cheaters will be able to continue to cheat in this secondary pool? It only states that the pool of available players would be confirmed cheaters.
Different rules, different game.
Sort of like the approach of sending telemarketers to a ten minute recording rather than blocking their number outright.
Nobody has to be offended by being labeled a cheater, just use some heuristics to detect cheaters and silently queue them in the cheaters server pool.
They could do other things, like send duplicate player location data, not send any data at all, update every other player, reduce frequency of update frames, etc.
There's a desire to play in a game where nobody is actually playing but letting their cheats win for them? Some people have too much time.
My kingdom for a donkey!
I'll have you know I look quite dashing wearing my monocle while giving some dirty privateer a through spreadsheet-lashing.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Knowing of previous incidents, I suspect that itwbennett may have an interesting time when next dealing with Australian customs.
Do you suppose they might be able to quarantine the 12-year-old rednecks in the same way? Not to dismiss the extent to which cheaters ruin gaming, but the fratcore are way worse.
Has anyone else noticed that the water in the cheater's pool is always a bit warmer and greener?
I told you a dingo did eat my baby!
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Players who are not cheating should be allowed to voluntarily play in the pool where cheating is allowed, for the extra challenge. Of course, if you're not cheating it would be voluntary, and you could go back out into the regular game world any time. But for really advanced players, the extra challenge of playing against stacked odds and unconstrained opponents could be compelling.
Cut that out, or I will ship you to Norilsk in a box.
watch out for the first graders. They always pee in the water
Cheaters only cheat because they feel like the have an advantage over the group. Whether it makes the feel better as a player or they just enjoy enraging others, they will get none of that isolated in "cheater paradise".
I guess my point is, cheaters will not play together so making a cheater pool is effectively the same as banning the player.
Good day.
The International Olympic Committee has announced its definitive response to doping, 'roiding, and other "unsportsing" performance enhancements: The All-Drug Olympics.
Welcome to the Panopticon. Used to be a prison, now it's your home.
I don't know if it was on purpose or not, but if you pirated "Phantasy Star 0" for the NDS, you could only play with other people who had done the same. A patch was released to get around this though, and I imagine the same thing will happen here.
...instead of the banhammer....and enable offline play for this "pool"
Troll pool for troll!
I used to play a PC game online called "Interstate 76". It was a game where you would drive cars around a virtual desert, and shoot at each other with turrets mounted on the cars. Shortly after the game was released, people started to figure out how to "hack" their cars by manipulating the game's files locally. With a bit of knowledge and a hex editor, you could customize the art on your car (although it would only be visible locally), and you could also override the number/type of turrets you were allowed to mount on a particular class of vehicle. There was no server-side check on the number/type, so if you went into an online game like this you could have a significant advantage over any players using "stock" vehicles.
This sort of "hacking" was a lot of fun, and I believe that it extended the gameplay experience for myself as well as many others. It was terribly unfair to everyone else, so people began hosting games which would specify "NO HAX" in the name. Of course this was unenforceable at the time, but it would be nice to have a walled-garden-type area to mess around in.
PS. great funk soundtrack on I'76, find it if you can.
I'd rather laugh with the sinners than cry with the saints, the sinners are much more fun.
- Dr. William Martin "Billy" Joel
It's not like sending convicts to Australia.
It's like setting up a brothel full of hot Sheilas in Australia, and inviting every bloke in the world to jet in for a beer and a bang.
-kgj
It was called "open battle.net" Then later it was just called Diablo 2, since after a while there wasn't a legit player in the whole game.
Playing is a spectator sport.
This is used by some competitive free to play games as well. The idea is that if you just ban the cheaters or abusive players they will make another account and continue to poison the game, but if you lump them all together on their own server/games and don't inform them of it they will continue their behavior but only other people who have committed similar infractions have to deal with them.
multiplayer becomes worse, when it removes single player (without the need of a server somewhere) from the game...
have you seen my sig? there are many others like it but none that are the same
but who says what is hacking and where do game bugs fall??
Let's say you cheat by useing a game bug with no EXE or RAM hacking who's to say you will not get flagged as a hacker.
This has always been an obvious solution, and we don't know how many games have already been doing it. If people are doing things which make the game worse, grouping them together until they can't stand it any longer is a natural way of removing them from real game play. If people are doing things which can be dealt with by the normal environment, dilute the bad guys by spreading them out and let the environment (ie, reporting of violations) will take care of them.
Only we called them "Australian" servers.
If you wanted to see cheat bots in action on a grand scale, you just logged into any Australian FPS game server.
Many or even most of the non-Australian game servers I used to visit actually blocked Australian IP ranges, because it seemed as if the vast majority of Aussie players were cheat bot users.
Why this should be I couldn't say, but it's honestly how it was.
Once I discovered goobers, Wolf3D just wasn't interesting anymore...
A lot of interesting things can come up when people are allowed to experiment freely. Better AI is a distinct possibility. Rockstar can just sit back and watch evolution take its course until something useful pops up - it can then learn something new or hire the developer. Win for everyone.
Bad analogy with Australia - Australia already had a population for many thousands of years when the British came along on and used a small corner of the place as a penal colony. Probably will probably upset a few Aussies who can trace their ancestors back more than a few hundred years on the continent.
Perhaps itwbennett either has a 1970s history book on Australia or is one of those crazy ultra-right wing white Australians who really still believe nobody was on that continent before the British turned up with a flag?
This is not really new. Capcom has been doing something similar to ragequitters (people who leave a game in anger before it's over, which is considered bad sportsmanship in many games) in some of their fighting games (Tatsunoko vs Capcom and Marvel vs Capcom 3).
They called it Ragequit Hell - leave games prematurely a few times and you get placed in Ragequit Hell with other known ragequitters. If you stop ragequitting you will eventually get placed back in the regular player pool.
It seems to work quite well, I almost never ran into ragequitters in MvC3.
If the developers don't fix it or explicitly call it "working as intended" in a timely fashion, you probably have bigger problems.
Because invisible cyanide molotov cocktails come from the Cheaters Pool, as everyone knows, and the Cheaters Pool is entirely peopled with cheaters, and cheaters are used to having people not trust them, as you are not trusted by me, so I can clearly not choose the molotov cocktail in front of you.
They've (either purposefully or inadvertently) created for themselves a bit of an AI challenge. If the hackers take this seriously enough, we could see the development of some pretty advanced game-specific AIs.
And, just like Australia, they might all eventually come to be accepted as mostly-normal members of society.
Rockstar has been using this sorta idea on Grand Theft Auto 4 multiplayer on PC for a while now. A patch or so ago, because of rampant cheaters in multi (not just god mode players, but some just crashed every server to the ground that they could get into) Rockstar made is so cheaters could only join their own little cheater servers. Non-cheating players could be safe on normal non-cheating servers and join friends on the cheating servers. That was the idea that worked nicely for a few days.
The system only decided if a player was a cheater if a certain version of a cheat trainer and other certain mods were installed at the time of launching the game. So it wasn't permanent, but it also didn't work 100%. As soon as a new version of the trainer got out, people could bypass being distinguished a cheater and got back in crashing normal servers. On PC, GTA4 uses Windows Live. Not sure if Windows Live is to blame but reporting cheaters through it would result in no administrative actions to cheaters (I've seen the same accounts, reported by many players, reappearing week after week).
Personally, I'm in love with Rockstars single player games, but things like their "once in a blue moon" crack downs on cheaters leave me incredibly sad that the multiplayer part of the games like GTA4, for which most people buy just to jump strait into (less than 30% of gamers ever finished GTA4), is actually cheater imposed hell. When you actually can get a server with friends and no cheaters, it's heaven.