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PlayStation Boss Defends Vita, Slams Social Gaming

donniebaseball23 writes "Sony Computer Entertainment America boss Jack Tretton has come out swinging to defend the lackluster response the games industry has seen with the PS Vita. He deemed the sales level for the portable as 'acceptable' so far, and he brushed off any notion that social and free-to-play games are putting huge pressure on the portable and dedicated consoles market. 'I think the opportunity to be in the console business is greater than ever before,' he said. '[Social and free-to-play] is a business I think a lot of companies are learning is difficult to sustain for the long term. It's an adjunct or it's an add-on, but it's not where gaming is headed. It's an additive diversion. There's a place for social and freemium, but it's not going to replace the business models that are out there.'" The company is having a hard time getting third-party developers interested in the Vita platform.

147 comments

  1. It's amazing how many business people.. by BMOC · · Score: 5, Insightful

    ...managed to convince themselves that giving their customer choices will be bad for business.

    --
    I swear they give me mod points to shut me up.
    1. Re:It's amazing how many business people.. by Kergan · · Score: 2

      Even more amazing is how they can get into such a state of denial. This looks like RIM 2.0.

    2. Re:It's amazing how many business people.. by Sponge+Bath · · Score: 1

      Which looks like Palm 3.0

    3. Re:It's amazing how many business people.. by cpu6502 · · Score: 4, Interesting

      Which is not what he said.
      He was defending himself against the accusation that the PS Vita is a flop and should be terminated. He's saying that people SHOULD have choices..... both free on the phone and professional-level games on portables like Nintendo DS and PSP/Vita.

      I think the real problem here is trying to overcome Nintendo's dominance. Atari tried. Sega tried. Wonderswan tried. Sony tried (with PSP and then Vita). Nobody's been able to do it because Nintendo has a lock on portable game machines. Maybe because the primary audience for portables is kids (riding on buses, in cars, etc) and that is also Nintendo's primary audience.

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    4. Re:It's amazing how many business people.. by muon-catalyzed · · Score: 1

      Tell that to Steve Jobs. Anyway hardcore gamers agree with restrictions, less hacks and modders around means less cheaters in online games. What is happening is simply fragmentation and verticalization of the matured market, Vita has it's place as the high-end portable, and the sales are actually pretty good for the high price.

    5. Re:It's amazing how many business people.. by FitForTheSun · · Score: 2

      Sometimes yes, sometimes no. Apple sells fewer products than in the mid 90s, but it sells more product than in the mid 90s. In general, I'm like you, I like choices, which is why I'm not an Apple customer, but what you said is not at all a universal market truth.

    6. Re:It's amazing how many business people.. by GerardAtJob · · Score: 1

      lol they'll rewrite their entire serial communication library in the next version or what? ?? :D

      --
      I can't call that English ;-)
    7. Re:It's amazing how many business people.. by petsounds · · Score: 3, Insightful

      Tell that to Steve Jobs.

      That might be a bit hard at this point.

      I think what is happening is not so simple as you make it out to be. The average gamer age continues to increase, and Vita certainly is more on the side of this demographic than the kid market. Sony is obviously concerned about Apple biting off this already slim piece on the portable market, but it might be a losing battle.

      As people age, they tend to move towards the casual end of the spectrum. Less free time in their life, less games that appeal to them as an adult. And I think many adults start to see portable gaming devices as a 'kid thing'. A lot of this is women influencing men. Most adult women see men who do any gaming more than the occasional game with their friends as immature. So guys who want to get dates start leaving that hobby behind. So they naturally gravitate towards the casual games on smartphones. It's already a device they carry and it's more socially acceptable [to women].

      So with this in mind, I think it will be hard for Sony to expand. One on side they have the unbeatable kid company, Nintendo. On the other, they have iPhones/Android devices taking away the hardcore-turned-casual adult gamers. So their main market seems to be the 13-22 segment. It's a profitable segment, but Sony is a bit stuck.

    8. Re:It's amazing how many business people.. by VortexCortex · · Score: 1

      So, basically, what you're saying is: Blame the FemeNazis? I don't buy that. What I do buy is this:

      I remember when Arcades hit the scene, man, that was great. Dedicated machines for playing one game -- From Skiball to Pinball, to Pong and Asteroids, Galaga, DigDug, etc.

      Then came a general purpose game machine; It needed to be tailored to running only games. Then you could play multiple games via one device. General Purpose Computers were around, but they needed some dedicated tricks to do video games as well as the dedicated game machines, hence Consoles killed the Arcades.

      Now we have General Purpose Computers that can fit in your pocket and do everything a game console can do -- It can play games, it's easy to setup and run the games, the control schemes are tailored to the devices, buying games is easy... The writing has been on the wall a long time for Consoles. It's their turn to go the way of the dedicated arcade machine.

      Arcades aren't extinct, but they're not the prime players. So also goes the dedicated game playing Consoles. I mean, a console is just a neutered PC at this point -- Which can you live without? Your general purpose computer or a game console? Even if you don't have a game console, you're going to have a personal (portable?) computer. Consoles aren't needed any more.

      One sign of the times is so much cross platform development. From a game developer's perspective it makes no sense at all to do a Console exclusive -- You're limiting your market reach for no good reason. Now that cross platform development toolchains exist, there's no reason to be exclusive. Unless you're owned slaves of the console MFG, you want as many players to buy your game as possible. The days when you made stuff explicitly for one console and it was hard to port are over -- PS3 tried some hard to code BS to "innovate" (read: provide vendor lock in), but we worked around it, finally. In a few months after a console is released, PCs outpace the device in every way.

      Casual gaming is legitimising the mobile AND desktop space (which needed no help), as development targets. Put it this way, Sony couldn't pay me enough money to make games exclusively for their console, no one can. When platforms don't matter any more, PLATFORMS DO NOT MATTER ANY MORE.

    9. Re:It's amazing how many business people.. by petsounds · · Score: 2

      So, basically, what you're saying is: Blame the FemeNazis? I don't buy that.

      FemeNazis? What? I'm talking about your typical adult woman who hasn't played a game since she was a kid. It's just sociology. Look at that recent study about females being the main driver of speech patterns in language. Males in general alter their behaviors in order to win the affection of females. And most of the women I've known haven't had a real high view of console/portable gaming. And well, the media hasn't really helped them form a proper opinion, either -- between the news reports trying to associate anti-social behavior with gaming and movies portraying slacker characters as gamers. Think about your married guy friends who self-identify as gamers (or at least the ones who aren't married to gamers), and think about whether they play more or less games after they got married. I can pretty much say everyone I know in that category plays a small fraction of the amount they used to. And when they do, it's something they can play for 15-30 minutes, aside from the times a friend is over to play on xbox/ps3. The PS3 gets into households because it plays Blue-Ray. I think this has changed a bit with younger generations of women coming up; a wider swath of women play games these days. But I've talked to a fair number of sub-25 females who won't date guys who play a lot of games.

      I agree with most of what you said, though I don't know how it relates to what I was talking about. You're speaking as a developer, I was just speaking to the sociological reason we're seeing a switch to portable-casual from portable-hardcore. You're talking about supply, I was talking about demand.

      And yeah, I remember when arcades hit the scene also. The other day I was remembering that it would take a quarter just to figure out how not to die! And there was always that one guy who could sweep every stage of Donkey Kong, and trying to memorize his patterns. There was a great friendly, social aspect about early videogaming in those arcades that is no longer present; strangers giving tips, cheering each other on. Glad I got to experience that period in videogame history.

    10. Re:It's amazing how many business people.. by davester666 · · Score: 1

      Ah yes, the old "Customers are stupid. They would be so much smarter if they just do what we tell them to do."

      --
      Sleep your way to a whiter smile...date a dentist!
    11. Re:It's amazing how many business people.. by Anonymous Coward · · Score: 0

      "It is difficult to get a man to understand something when his job depends on not understanding it."

      Upton Sinclair

  2. Then why did you cancel our PS Vita game??? by Anonymous Coward · · Score: 1, Interesting

    3 months from being done, Sony cancelled the game we were developing that would run on PS3 and Vita. Guess the lack of titles on the Vita isn't a problem for them.

    1. Re:Then why did you cancel our PS Vita game??? by Hadlock · · Score: 1

      Probably because it's not cost effective to fund games for a platform you're getting ready to cancel. I wasn't even aware the Vita still existed. When was the last time you saw a Vita ad that wasn't on a gaming website?

      --
      moox. for a new generation.
    2. Re:Then why did you cancel our PS Vita game??? by cpu6502 · · Score: 2

      The Vita's only been in North America since February. (In Japan since one week before Christmas.) It has already sold ~2 million units. Of course that's tiny compared to the 18 miilion sold for 3DS, but it's par for how Sony v. Nintendo operates. In the previous generation:

      DS - 130 million
      PSP- 70 million

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    3. Re:Then why did you cancel our PS Vita game??? by Hadlock · · Score: 1

      It's awfully hard to sell a console without an advertising budget.

      --
      moox. for a new generation.
    4. Re:Then why did you cancel our PS Vita game??? by Golddess · · Score: 1

      Probably because it's not cost effective to fund games for a platform you're getting ready to cancel.

      Maybe it's because I'm drunk, but it sounds like you are saying that Sony pays developers to develop for the PS Vita.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    5. Re:Then why did you cancel our PS Vita game??? by Hadlock · · Score: 1

      All of the major console manufacturers make their own first party games; mario, halo, gran turismo come to mind (microsoft owns Bungie)

      --
      moox. for a new generation.
    6. Re:Then why did you cancel our PS Vita game??? by Golddess · · Score: 1

      Sorry, I thought we were discussing third-party developers. But upon re-reading the thread, it seems OP never said if it was a first-party or third-party studio.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  3. Sounds familiar by Anonymous Coward · · Score: 0

    He must be a Gnome 3 developer too

    1. Re:Sounds familiar by Desler · · Score: 1

      The Gnome 3 developers are against ripoff 'freemium' games that gouge you with microtransactions or plodding game pace if you don't buy their virtual junk with money? And 'social' games whose whole existence is for spamming people with annoying 'My cow farted in Farmville' messages? Maybe they're smarter than I thought..

  4. That's a shame by geekoid · · Score: 3, Informative

    the Vita platforms has a ton of really cool potential.

    --
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    1. Re:That's a shame by iplayfast · · Score: 2, Interesting

      So did the PS3, until they killed the Linux use of it. Now it is only Sony blackbox hardware. I'll never buy from Sony again!

    2. Re:That's a shame by thePowerOfGrayskull · · Score: 4, Funny

      So did the PS3, until they killed the Linux use of it. Now it is only Sony blackbox hardware. I'll never buy from Sony again!

      You forgot to dramatically wipe away a single tear.

    3. Re:That's a shame by Desler · · Score: 1

      It was always black box hardware...

    4. Re:That's a shame by Mondoz · · Score: 5, Funny

      That was implied in the performance, you insensitive clod.

      --
      /sig
    5. Re:That's a shame by poly_pusher · · Score: 1

      So does the next phone and/or tablet I buy which will have more computing power, more memory, and provide greater access to the "potential" of the device. They should have just made an android-based phone with a really slick controller case. They could have even had an exclusive store like the amazon marketplace to sell their exclusive "Vita" games while still providing access to the Play store and all it's existing content.

      Sorry but it was doomed for failure the moment they announced it...

    6. Re:That's a shame by Doctor_Jest · · Score: 1

      Except in Japan where you could buy a white one...

      ..it's funny, laugh.

      --
      It's the Stay-Puft Marshmallow Man.
    7. Re:That's a shame by Infernal+Device · · Score: 1

      That was implied in the performance, you insensitive clod.

      At least you had a performance. My performance died.

      --
      "My God...it's full of trolls!"
    8. Re:That's a shame by zlives · · Score: 1

      note to OUYA, more colors

    9. Re:That's a shame by Anonymous Coward · · Score: 0

      Fuckin took ya long enough to wise up... Glad i stopped buying sony shit after they rootkitted everyone's music cds.

      That linux takeback would have really ticked me off.

    10. Re:That's a shame by crutchy · · Score: 1

      i eat vitabrits cereal and vitawheat biscuits. sony should sue those bastard food companies for every penny

    11. Re:That's a shame by Anonymous Coward · · Score: 0

      Drama queen of the year awarded to "iplayfast"

    12. Re:That's a shame by Anonymous Coward · · Score: 0

      The rootkit pissed me off as well, but I don't buy CD's so never got hit. Then they announced a new computer that was Linux compatible out of the door, that was apparently using very new technology. So maybe they were changing their tune, and going to start support OS. I decided to give it a try and plucked down the $800 or so to give it a chance. After receiving it, no gpu access, well that sucked, but OK, I suppose. Then they pulled it. That's worse then bait and switch since they had already sold me the system and then changed it's abilities after the fact. Now I always avoid Sony. They have proved themselves to be evil, over and over.

  5. Hot News Flash! by killmenow · · Score: 5, Insightful

    Executive in entrenched industry doesn't like new disruptive technology driving industry shift!

    The thing is, he could even be right that social/casual/freemium gaming is not sustainable and not going to supplant his business model. But it's hardly news that he thinks so.

    1. Re:Hot News Flash! by fuzzyfuzzyfungus · · Score: 2

      Executive in entrenched industry doesn't like new disruptive technology driving industry shift!

      Unfortunately for him, it isn't even just the disruptive technology that he has to worry about... A Vita will run you ~$250, plus the essentially-obligatory proprietary memory card. PSPs are down around 120-130 new, less used or refurbed, and Nintendo handhelds are less than that. Even in its relation to the classic console market, the Vita targets only the (relatively narrow) niche of comparatively serious gamers who are on the go enough that having a portable as a primary or secondary console makes sense. Now that a great many cellphones are moderately competent as well, that niche isn't getting any wider.

    2. Re:Hot News Flash! by BenoitRen · · Score: 1

      PSPs are down around 120-130 new, less used or refurbed, and Nintendo handhelds are less than that.

      Over here DSis are still at least â130 and DSi XLs at least â150. The PSP Street is just â100 (but it's crap compared to the PSP 3004 which is no longer sold).

    3. Re:Hot News Flash! by fuzzyfuzzyfungus · · Score: 1

      You guys are really being taken to the cleaners (not that that seems to be unusual, with electronics pricing). Is the Vita substantially less overpriced, or is the magnitude of the price delta between the two classes of handhelds still about the same as in the US?

    4. Re:Hot News Flash! by BenoitRen · · Score: 1

      I wouldn't know, so here are the prices:

      3DS â170 3DS XL â200 PlayStation Vita (wifi): â250 PlayStation Vita (wifi+3G) â300
  6. It ain't "social" that's killing ya... by Anonymous Coward · · Score: 3, Insightful

    ...it's that everyone already has an iPhone or Android in their pocket and doesn't want a whole separate device for gaming.

  7. they should have... by theweakend · · Score: 2

    ... made the playstation phone like every one wanted

    1. Re:they should have... by cpu6502 · · Score: 1

      Would that include a side-talking feature, like the Nokia N-Gage?

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  8. Sony should be scared. by SternisheFan · · Score: 3, Funny

    Sony, Microsoft, Nintendo, etal... They shouldn't be scared, they should all be very, VERY Frightened! Coming in March 2013, OUYA's gonna get 'em! http://www.ibtimes.com/articles/372183/20120809/ouya-kickstarter-pre-order-release-date-specs.htm

    1. Re:Sony should be scared. by Desler · · Score: 2

      And yet it will sell a fraction of what either of those comapnies will with their next gen consoles. Let alone make any dent with current gen stuff.

    2. Re:Sony should be scared. by SternisheFan · · Score: 1

      I don't know about that. This ouya thing has possibilities. It's way cheaper. I haven't bought a game system since the playstaion 2 because they're all too costly. The only thing lacking on smartphones are real handheld joystick controllers. Personally, I'm going to wait and see how this ouya thing shakes out. Until then, the old school game system emulators on this android phone work fine.

    3. Re:Sony should be scared. by Hadlock · · Score: 1

      I bet you bought a WonderSwan Color when they were released in the US too. Nothing like being on the bleeding edge of consumer technology! There were two or three other "consoles" that Slashdot has featured over the years... none of them went anywhere. The cost of entry to that market, at least at the scales Nintendo/Sony/Microsoft operate at, is so high it's been impossible to break in to the market for almost ten years now. Now they have to compete against phones and tablets, too. I want the little guy to succeed too, but it's not realistic to assume success simply because of a lower initial price point.

      --
      moox. for a new generation.
    4. Re:Sony should be scared. by Anonymous Coward · · Score: 0

      Just note the moderation on your initial post. "Funny".

      HINT: We've seen the Ouya before. Numerous times. Back then, they were called the various derivatives and siblings of the GP32. I've yet to see a single game for it that isn't a clone of something else or yet ANOTHER goddamned emulator.

    5. Re:Sony should be scared. by farble1670 · · Score: 1

      I haven't bought a game system since the playstaion 2 because they're all too costly.

      me neither. oh wait, MY PHONE and MY TABLET. do i need one more device on which to play android games?

    6. Re:Sony should be scared. by Anonymous Coward · · Score: 0

      I had to google wonderswan... Hey, the 1st company that comes up with a decent, viable low-cost game system will get my money. And I'm not the only one who's tired of paying for overpriced systems that are obsoletr in 20 minutes.

    7. Re:Sony should be scared. by zlives · · Score: 1

      big screen angry birds.
      good day

    8. Re:Sony should be scared. by SternisheFan · · Score: 1

      So ouya bites the big one, huh? Ok, wtf do I know about modern gaming anyway. I guess all I really want is something powerful enough to handle playibg these ps/nintendo64 roms. And a real effing joystick. Guess I'll just have to build my own. Now, kindly remove yourselves from my carefully cultivated bluegrass. :)

    9. Re:Sony should be scared. by tepples · · Score: 1

      MY PHONE and MY TABLET. do i need one more device on which to play android games?

      You need an external Bluetooth controller for your Android device to allow your thumbs to feel where the action buttons are. I tried playing a game with an on-screen gamepad, and I kept missing the buttons.

    10. Re:Sony should be scared. by farble1670 · · Score: 1

      i was waiting for someone to bring this up.

      almost all android games are written for the touchscreen. this will continue to be the case, because game devs aren't going to spend the resources to optimize for a platform with an extremely small portion of the market. if you don't believe this, look to the failure of the Sony (Ericsson) Play.

      ouya will be lucky if they can get android devs to release games for their console, period ... let alone optimize them for their hardware.

      and yeah if you are just looking for a way to play your pirated old-school console games, that's not going to support their business model anyway.

    11. Re:Sony should be scared. by SternisheFan · · Score: 1

      That'll work, thanks!

    12. Re:Sony should be scared. by crutchy · · Score: 1

      the name alone will kill it.. who the fuck thought of "ouya"? at least in australia, holden had enough sense to rebadge the new Monaro as a Pontiac GTO in the states

    13. Re:Sony should be scared. by triso · · Score: 1

      the name alone will kill it.. who the fuck thought of "ouya"?
      [...]/quote>

      The Japanese always name their stuff oddly. Remember the Nintendo Wii?

  9. He's right, but missing the point by asmkm22 · · Score: 5, Insightful
    Phones and social media are eating away at portable gaming consoles, but it has nothing to do with the gaming aspect of either. Previously, you'd carry a handheld like the Gameboy so that you had *something* to do while sitting around waiting in line or for a bus or wasting time and grandmas or whatever. Today, most everyone has a phone, even teens or preteens. Yes, they can play games on them, but they can also simply browse the internet or post stuff on social media sites.

    Gaming was never the draw for most people using portable devices; occupying time was the draw. People can do that with more stuff now, so of course the value of a strictly-gaming device is going to fall.

    1. Re:He's right, but missing the point by Mondoz · · Score: 1

      This is it exactly.

      --
      /sig
    2. Re:He's right, but missing the point by zephvark · · Score: 5, Funny

      or wasting time and grandmas

      I can have no sympathy for people who are wasting grandmas. A grandma is not a thing to waste.

    3. Re:He's right, but missing the point by SomeJoel · · Score: 1

      or wasting time and grandmas

      I can have no sympathy for people who are wasting grandmas. A grandma is not a thing to waste.

      To be fair, the full quote was "or wasting time and grandmas or whatever." The OP knows there is a broad spectrum of things to waste so he gave two extreme examples and let us fill in the rest with whatever.

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    4. Re:He's right, but missing the point by Anonymous Coward · · Score: 0

      What? Wasted grandmas?

  10. When all you have is a socket... by Bieeanda · · Score: 1

    ...everything else starts to look like a foreign plug.

  11. Lulz by TheSpoom · · Score: 4, Funny

    The company is having a hard time getting third-party developers interested in the Vita platform.

    Aww, poor Sony. Why on Earth would developers not like them?

    ...Oh yeah, everything.

    --
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    - E. Debs
    1. Re:Lulz by Anonymous Coward · · Score: 0

      The company is having a hard time getting third-party developers interested in the Vita platform.

      After reading that part, as a long-time filthy neckbeard Nintendo fanboy, even during the N64 and Gamecube years, I have the following words of encouragement to Sony:

      "Boo. Fucking. Hoo."

      Then the next bits of encouragement involve me playing charming covers of famous tragic opera songs on the world's smallest violin, which doesn't quite translate well to text.

  12. Vita stands on it's own (lack of) merit by RomanesEuntDomus · · Score: 0

    The vita is not doing well because the Vita sucks, and for no other reason.

    Seriously, no cartridge based games? This was one reason, among many, of why the PSP failed too.

    1. Re:Vita stands on it's own (lack of) merit by Anonymous Coward · · Score: 1

      There are cartridge games, what are you talking about?

    2. Re:Vita stands on it's own (lack of) merit by Anonymous Coward · · Score: 0

      Quote provided by Romanes "I just spout stuff I read online YO F SONY" EuntDomus.

  13. It's the OpenPandora I'm waiting for! by Maquis196 · · Score: 2

    I have a Vita, it's a nice piece of kit, lack of games is a bit of a concern, I've had mine for months yet only 3 games so far. It doesn't help that when on the tube (London Underground) you're lucky to be in a position where you have both hands free. I prefer reading on my kindle, least you're certain to have one hand free during rush hour!

    Now portable wise it's the 1Ghz Pandora that I should be receiving next week. Generally it seems qemu is able to emulate roughly a 75Mhz Pentium on there. Just hope that Master of Orion 2 is playable on the move. Oh and I'm not trying to sell one to you (I'm not affiliated in anyway), you should really check it out;

    http://www.openpandora.org/index.php

    1. Re:It's the OpenPandora I'm waiting for! by Anonymous Coward · · Score: 0

      Dude, they've been sucking at managing CMs and producing the damned things for years now. Their end goal is certainly admirable, but I'm not sure I'd advocate a random person buy from them until they can get their act together.

  14. Once again Nintendo comes out on top by gameboyhippo · · Score: 1

    Last year everybody was like, "teh nintendoz 3ds iz teh doomz. vita will pown 3ds". Now the 3DS is doing fairly well and the Vita isn't.

    1. Re:Once again Nintendo comes out on top by Anonymous Coward · · Score: 0

      Protip, buddy, Nintendo were desperate to get sales that they dropped the price.
      It was only then did the thing actually sell.

      Sony SHOULD have done this at E3. But they were too greedy.
      They still have to the end of the year sales to attempt it.
      If they don't, it is slow-adoption for them.

      People don't want handhelds, they want phones that are also mini PCs / consoles.
      If they had made a phone, OR BETTER YET, had made a phone add-on for the device (which they possibly still could), then it'd maybe sell.
      Of course, they fucked up anyway. For a device to browse the web, they went with crappy NetFront again. Seriously, why? The device is more than capable of handling any other browser that isn't a piece of crap like that.
      So unless they get Opera or something else in there, you know, something usable, even if they DID add a phone extension to it, nobody in EXISTENCE wants to use that terrible browser for the web.

    2. Re:Once again Nintendo comes out on top by Anonymous Coward · · Score: 0

      either way, Japan is on top

    3. Re:Once again Nintendo comes out on top by godrik · · Score: 1

      actualyl I do not think the 3ds is doing well. Maybe it is doing better than PS Vita, but about a year after release there are not many good games on the platform. The original DS had so much more success. I really believe that smartphone are killing the handheld market.

    4. Re:Once again Nintendo comes out on top by Anonymous Coward · · Score: 0

      Except the 3ds is outselling the DS at this point in its lifetime.

    5. Re:Once again Nintendo comes out on top by Anonymous Coward · · Score: 0

      The only reason the 3DS is doing well is because they slashed the price tremendously and metaphorically spit in the face of every early adopter prior. Now more people are willing to shell out the cash for what amounts to a bit of an incremental upgrade over the original DS.

      I'd still rather have a 3DS over a Vita any day, but the 3DS isn't doing that well. It's just doing better. Had it retained its original price point, things wouldn't be doing nearly as well for the 3DS.

    6. Re:Once again Nintendo comes out on top by cpu6502 · · Score: 2

      Everybody is always predicting Nintendo's doom. They predicted it with the Gamecube (with merit since it finished in 2nd) (statistically-tied with Xbox), then the DS because they said nobody wants two screens, then the Wii because they claimed it was underpowered. The later two are now the #1 portable and TV console respectively. So much for people's prognostications.

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    7. Re:Once again Nintendo comes out on top by CronoCloud · · Score: 1

      If they had made a phone, OR BETTER YET, had made a phone add-on for the device (which they possibly still could), then it'd maybe sell.

      The Vita does Skype already as did the PSP before it, and Sony did make a "gaming phone" the Xperia Play....turns out very few people want a gaming phone with slide out PSPgo style controls.

       

      For a device to browse the web, they went with crappy NetFront again. Seriously, why? The device is more than capable of handling any other browser that isn't a piece of crap like that.

      Access, the company that makes Netfront, is a Japanese company. SCEJ that does the PSfoo hardware, like Nintendo and Sega did before, prefers doing business with Japanese companies... The BBN web browser for the PS2 was also Netfront, as is the PSP and PS3 browsers. However the PS3 version is now a modern browser based on Webkit, which makes it actually usable now.

      Is the Vita version the Webkit one or is it based on Netfront's own code?

    8. Re:Once again Nintendo comes out on top by kamapuaa · · Score: 1

      On Slashdot, who cares about financials. As long as the company can keep operating, the profits generated are outside of our concern.

      From a game player's standpoint, Nintendo is a step away from dead. They've increasingly come to rely on a small number of franchises that are growing increasingly stale. Exciting new games do not come out for Nintendo.

      Bully for their bottom line that they've been good attracting people who don't normally buy games to buy a Wii and then put it into their closet 6 months later.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    9. Re:Once again Nintendo comes out on top by cpu6502 · · Score: 1

      >>>Bully for their bottom line that they've been good attracting people who don't normally buy games to buy a Wii and then put it into their closet 6 months later.

      Well Nintendo has sold as many Wiis as Sony sold PS1s, and the PS1 still holds the record for 2nd best-selling console. Ever. To try and say "Nintendo is a step away from dead" is pretty fucking ridiculous.

      As for actual game sales, Sony only sold 17 million copies of GTA San Andreas whereas Nintendo sold almost double that amount. 32 million copies of Mario Kart to those supposed people who "put them in the closet" and never touch the Wii again. It looks like you wrong there too..... they ARE playing the console and buying software.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
  15. Addictive diversion by Anonymous Coward · · Score: 1

    Isn't that exactly what "real games" are too? Or did something fundamentally change when the hobby graduated into an industry?

  16. Excuses Excuses.. by Anonymous Coward · · Score: 1

    But wait, wasn't the lackluster of sales and poor availability of games for the PSP the result of 'piracy' according to Jack? What's the excuse this time? The sales are merely 'acceptable'? And they're just having 'a hard time' getting developers to program for it? I think they're barking up the wrong tree here.

  17. Free-To-Play not good enough? by war4peace · · Score: 1

    Well I got just three words for him: World of Tanks.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    1. Re:Free-To-Play not good enough? by Anonymous Coward · · Score: 0

      WoT is cool.
      Someone may want to remind him of SOE jumping on the F2P bandwagon with multiple games.

  18. Vita - Great hardware, not much else. by Anonymous Coward · · Score: 2, Informative

    I can't buy a vita because looking at one makes me sad.
    Amazing hardware with great controls. Fast quad core CPU, OLED screen, everything you want. .. And fatally crippled by it's software. Sony so completely, amazingly out of touch with what the consumer wants that it can not make a functioning game ecosystem. They've taken their previous. "You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

    I know most of you reading this have a bias and predisposition that makes you unable to understand that iOS and andriod devices are now competing for the same dollars that traditional handheld game systems once had tied up.. But they do. Ask any young kid what they want between an ipad, iphone, andriod phone, andriod tab, vita, and 3ds. If you're over ~23 years old be prepared to be shocked. Kids want ipads. Not the machines you used to play pokemon growing up.

    Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside. .. Imagine if nintendo sold an official iphone game controller shell and sold pokemon games on the app store. Yeah, they'd make a killing. You know it. I know it. Why don't they do it? Pride. Plain old stubborn Japanese pride will be the death of Nintendo and Sony in the portable arena. It's 2012 and they're products have not budged one nanometer from their previous iterations.

    1. Re:Vita - Great hardware, not much else. by Desler · · Score: 1

      Because Nintendo sells more per model of handheld than any single phone model? For example they sold 150 million DSes, 93 million DS lites, and 27 million DSis. They aren't hurting for hardware sales.

    2. Re:Vita - Great hardware, not much else. by Gizzmonic · · Score: 3, Informative

      Oh, you bitter AC...what is it about this comment:

      "You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

      That makes this comment sound so hypocritical?

      Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

      It really has nothing to do with controls, and everything to do with the convenience of only having 1 device to carry around.

      --
      (-1, Raw and Uncut is the only way to read)
    3. Re:Vita - Great hardware, not much else. by SScorpio · · Score: 1

      What about Playstation Mobile which was previously called Playstation Suite? The SDK is currently free, and while you can't sell games though it yet you can develop games for the Vita, Sony Smartphones, and Tablets. They are also supposedly porting the Suite to other Android devices.

      The SDK is based off of C#, and smartphone developers have said porting existing iOS and Android apps over is very easy.

      How exactly did Sony fail to make a functioning game ecosystem? They have the traditional store bought physical cartridges (or you can buy the same games digitally), digital only smaller games that have had several good releases, PSP Minis which are cheap $1-$5 games which where some are ported mobile phone games, and finally they have Playstation Suite which will allow mobile developers to target the Vita and other mobile platforms.

      For the record I have a smart phone, tablet, and Vita. While portable gaming with a d-pad and buttons can work for some types of games like a puzzle game, or rhythm game, there are a ton of games that suck with touchscreen controls. I cringe every time I see a game that tries to emulate an analog stick and buttons on the edges of the screen. The Vita offers tradition d-pad, buttons, dual analog sticks, touch screen, back touch, six axis tilt, and front/rear cameras as control options. So those games that work well with touch can be played like that, but you have a ton of other great options.

      We'll just have to see how this every kid wants an iPad plays out when the WiiU comes out this fall. If Nintendo launches $250-300 they should do very well. They are giving people an iPad with physical controls on it. If they can come up with some way to allow uploading of games to onboard memory to be played away from home they will recreate the success of the Wii.

    4. Re:Vita - Great hardware, not much else. by Anonymous Coward · · Score: 2, Insightful

      Right. And we're talking about current generation systems. 2012. Today, not yesterday.
      The vita was dead before it launched and the 3ds is at best a substandard product based on 4 generations old technology. It's hardware is comparable with the original iphone and it's architecture resembles an overstuffed DS, not the modern dual or quad core SOC based systems that are now now common. It's 3D display is an expensive gimmick that's not panning out particularly well and doesn't add much real value.

      Your argument resembles those that defended the now doomed RIM and their blackberry empire. "Hey! Our previous products were great and sold well. We're set forever!" Do you not notice the ever declining number in your own post? 150.. 93..27..

    5. Re:Vita - Great hardware, not much else. by Anonymous Coward · · Score: 0

      They've taken their previous. "You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

      vs

      Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

      You hypocrite.

    6. Re:Vita - Great hardware, not much else. by flimflammer · · Score: 1

      I was under the impression that the SDK was only free during the beta testing period where Sony could iron out the kinks, and would cost a yearly subscription to use afterwards similar to testing and deploying content on the 360 through Microsoft's XNA Framework.

    7. Re:Vita - Great hardware, not much else. by tepples · · Score: 1

      Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

      Please help me understand how to reliably press an on-screen button without looking at it.

    8. Re:Vita - Great hardware, not much else. by SuiteSisterMary · · Score: 1

      Why would you not be looking at it? You're staring at the screen.

      Me, I'm just old, set in my ways, and too damn used to the physical feedback of actual buttons. Young'uns these days probably don't care.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    9. Re:Vita - Great hardware, not much else. by BenoitRen · · Score: 1

      The 3DS is selling very well over in Japan. So no, they won't die in the portable arena any time soon.

  19. Having trouble not just with third-parties by gman003 · · Score: 3, Insightful

    Sony's having a hard time getting *gamers* interested in the Vita. It's an amazingly powerful handheld, but it's trying to offer $60, 40-hour console-level games in a portable.

    It's competing not just with Nintendo's handheld, but with the iPhone and Android, and even to an extent Facebook games. Which are shorter and less involved, yes, but also cheaper, possibly even "free" (or at least, free-to-play, pay-to-win).

    Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break. Nintendo at least tries to make games that you *can* play for just a few minutes. They're not perfect at it (as evidenced by their own sales problems), but they're at least aware of the problem. Sony seems to be betting the house on people wanting full-sized games on a handheld, and that's just not really true anymore (to an extent, I doubt it ever really was). In the time it takes to *load* some Vita games, I can have finished a round of Angry Birds or Edge or whatever.

    The other problem is that there's just no must-have games for it yet. For either handheld, really. They have a few good games apiece, but nothing that will sell not just the game, but the console. Third-parties rarely make those games - it's usually first-parties - but it doesn't help to not have them.

    1. Re:Having trouble not just with third-parties by PeanutButterBreath · · Score: 1

      Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break. Nintendo at least tries to make games that you *can* play for just a few minutes. They're not perfect at it (as evidenced by their own sales problems), but they're at least aware of the problem. Sony seems to be betting the house on people wanting full-sized games on a handheld, and that's just not really true anymore (to an extent, I doubt it ever really was). In the time it takes to *load* some Vita games, I can have finished a round of Angry Birds or Edge or whatever.

      I think that the problem for hardware manufacturers is not that portable gaming has shifted, but that the optimal portable gaming experience has not significantly shifted. It works well as a casual, lightweight experience. Smartphones have rediscovered the sweet-spot that Sony (and, to a lesser extent Nintendo) drifted away from in their efforts to exploit technological leaps to drive hardware sales and satisfy demands for "innovation".

    2. Re:Having trouble not just with third-parties by Anonymous Coward · · Score: 0

      It's an amazingly powerful handheld, but it's trying to offer $60, 40-hour console-level games in a portable.

      This statement is misleading. While Sony has been trying to offer 40 hour console level games to a portable market, the price of these games has been well below the $60 price point, with the MOST expensive game selling for less than $45. This is also an incredibly tired argument even in today's modern market promoting "poptart" games with maybe 10-12 hours of total game time or for use in occasional moments of boredum. The cost to value ratio of games is staying on par with the current market including inflation, it's even under valued honestly. The market isn't changing, it's just how many people the market is now available to. Different games appeal to different markets, and the handheld gaming market is no different. The "casual gamer" has been around for decades, it's just the casual game has become more proliferate. The problem that everyone seems to be missing isn't that as gamers get older casual games are more appealing. The market is currently showing an uptake of casual games, true, but think about the underlying reason for it. What do most modern people have with them now? What's the most important thing that anyone in a modern western civilazation carries with them? The cell phone has changed so much in the past ten years it's become the most critical device for this generation and possibly for the next. We miss the point when we see sales and figures. We ignore what has been there all along. It's not that the older generation cares less about "hardcore" games, it's the opposite, they do still care. I've seen plenty of older gamers still playing hardcore games, and believe it or not many of those hardcore games are available in the biggest handheld in the market, the cell phone. Many classic games have even seen revitilization on the cell phone. So are "casual" games selling more because gamers tastes are changing, or because games have become so accessible and easier to play thanks to the many innovations in the handheld market? I'd like to think it's the latter, and I think market research supports this.

      Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break.

      I hear this oft-repeated line and I always feel like it's not accurate. I'm not seeing a decrease in the number of gamers of younger age groups (I think there was even a survey recently that showed an adjusted number properly accounting for the number of younger gamers and the percentage they make up) and I haven't seen a noticeable difference in the amount of time spent playing. There are even still number of gamers and the amount of time they play that is unaccounted for in a lot of surveys and statistics (a large portion of downloadable PC games and of course the untraceable pirate market) which has also improperly deflated certain statistics. Some of the games we play have become casual, especially thanks to the constantly shifting technology and the moving lifestyle of modern teens and adults, but many gamers still play the "hardcore" games as well, often on the same portable systemm. To say that the reason Nintendo is more successful over Sony is because they have casual games is silly. Even the DS has a larger "hardcore" (if we're defining hardcore losely as a time intensive concentrative game) selection than it does casual games, and overall the "hardcore" games have a higher consumption and rating (though there are a few games in the line up that have marched onto the list, the overall most popular games fall into the "hardcore" category). I'd argue the games that fall into a high sale category aren't there just because they're short or "casual" (and evidence supports this), but because overall they're fun and intuitive. Using your own personal preference to determine what sells (just because you don't want to wait for a game to l

  20. Your users are not the enemy! by onyxruby · · Score: 1

    Sony, your users are not the enemy! I promise you that many other companies do just fine in life by embracing their users as customers instead of enemies. You can even make money off of them. Drop the hostile attitude and remember your roots. People aren't buying your products because they are perceived as bad for customers to own.

    It's not about technology or usability. Why is this so hard to understand? How many billions of dollars do you have to lose before you /get/ this?

  21. Works for Apple by Anonymous Coward · · Score: 0

    It's almost as if they learned nothing from Apple's "we know what you want better than you do" strategy.

    1. Re:Works for Apple by Glock27 · · Score: 1

      Hah! And how has that Apple strategy worked out, exactly?

      Oh, that's right, Apple is the most profitable large tech company, and the most highly capitalized company on the stock market.

      You're right, Sony could learn a lot from Apple's strategy!

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  22. I think he is missing another point. by PeanutButterBreath · · Score: 2

    Curent portables have made huge advances in technology, but the form factor doesn't support these capabilities. When I am using a mobile device, I am not looking for a deeply immersive gaming experience. Even if I did want that, a 4 inch screen isn't going to cut it, regardless of the resolution. Just because hardware makers can port much of the graphic and input technologies into a mobile device, doesn't mean that they should.

    For portable gaming, it is clear that people are satisfied with relatively simplistic gameplay and graphics. A "retro" arcade type game is much better suited to the capabilities of a mobile device and the amount of attention being mobile allows.

  23. Partially agree by PopeRatzo · · Score: 1

    I'm pretty sure he's right that "Free to Play" is not the future of gaming. There's no indication so far that any game that costs nothing to play, but is monetized by the in-game purchases made by players will ever reach the kind of quality of experience of the best single-player games.

    Maybe it's just my age. Maybe it's just that I actually remember really top-notch games that would engage you for 100 hours or more, where you came away thinking, "Man, if they make another one like this, I'll buy it day one and not even hesitate to pay full price". The Half-Life series comes to mind. Starcraft, Burnout Paradise (pick your platform) and others. Maybe there are Free to Play games that are as good and I just haven't heard of them.

    I suppose that eventually, as new games continue to disappoint, that customers will forget what a good game is like and be happy with whatever the industry feeds them. It's happened in other areas. When enough really crappy $60 games are released back to back, maybe Diablo 3 will seem like manna from heaven. Enough shitty ports of 3rd person console games and you think Mass Effect 3 or Max Payne 3 is worth the price.

    I wonder if the gaming industry gets mad at the developers of Arkham City or companies like Volition for setting a bar that they were hoping would have come way down to the point where crappy free to play "social gaming" is considered the pinnacle of gaming.

    --
    You are welcome on my lawn.
    1. Re:Partially agree by Baloroth · · Score: 1

      I'm pretty sure he's right that "Free to Play" is not the future of gaming. There's no indication so far that any game that costs nothing to play, but is monetized by the in-game purchases made by players will ever reach the kind of quality of experience of the best single-player games.

      World of Tanks, while I haven't played it, is supposedly quite fun. There is also Dota 2 and League of Legends, both of which are quite high quality (Dota 2 looking better than any RTS I've ever seen before). LOTR Online went F2P and started making more money, as did Team Fortress 2.

      F2P is not "the future", but it is "a" future. It is a perfectly valid and highly successful model, when done right. OTOH, of course, you have crap like FarmVille or Sim City Social, which are pure pay-to-win or aggravate-your-friends to win games. F2P only works in the long run if they are not pay-to-win, because that will simply drive off the "hard-core" gamers, who tend to have more money than time and are therefore not interested in seeing the reward they spend 100+ hours working towards gotten by others who have more disposable income in 20 seconds. Sure it works for Zynga, at least for now, but I very much doubt that will last very long. As soon as something else shiny comes along, people will move on.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:Partially agree by PopeRatzo · · Score: 1

      F2P is not "the future", but it is "a" future.

      Unfortunately, the current business model is "follow the leader", making whichever future increases short term prices "the" future, even if it means unhappy consumers.

      --
      You are welcome on my lawn.
  24. Could be great if PSN weren't terrible by Anonymous Coward · · Score: 0

    I loved the hardware when I had a Vita. I traded the thing back in because spending a cumulative 4 hours on the phone with Sony and another 2 hours on the phone with my bank led to no progress in Sony being able to actually charge my credit card for a game over PSN. Sony's customer service was completely useless and excessively rude the entire time; I haven't used a Sony product since unless you count the Blu-Ray format, which is difficult to avoid.

  25. the vita is nice, but expensive. by n30na · · Score: 1

    I have a vita. I like it a lot. It's a very solid piece of hardware, lots of interesting features.

    However, it'll have to be a decent bit cheaper and have a lot more interesting games to bring in too many outside of the core fan gamer crowd and jrpg fans. As is, it has few interesting games that aren't just portable versions of existing franchises. It has gravity rush, which is a great game, but it'll need something with a bit more exposure to pull people in.

    So developers are wary of making games for a console that doesn't have too many owners, that's not too surprising.

    1. Re:the vita is nice, but expensive. by bluescrn · · Score: 1

      The problem with the Vita is that it's just smartphone hardware, with console-priced games. And the 3DS, well, it's got the 3D gimmick, but a low screen resolution and a weak GPU (again, compared to recent smartphones+tablets)

      In the past, handheld console haven't had anywhere near this level of competition from other mobile devices. If the Nexus 7 had gaming controls, it'd be a better gaming platform - and fairly open - for a similar price. But touchscreens are shite for many forms of gaming.

      But yeah, 'freemium' and 'paymium'* gaming is also bloody awful. (*'paymium' = buy the game for $0.99 or whatever, only to have it constantly beg for in-app purchasing)

    2. Re:the vita is nice, but expensive. by n30na · · Score: 1

      I will say, the vita is a lot more solidly built and responsive than most any smartphone I've touched, and it obviously has nice hard controls (the proper analog sticks in particular are the draw here). Even the touchscreen is much nicer than any smartphone I've seen.

      But, you are probably right in the unfortunate reality that most will not care enough to buy a new device to gain these things, which is why, again, software must exist as a differentiator or there is no reason for most to want a vita.

      Also, on the pricing line - they've been pricing the games surprisingly low, compared to what they had been charging, but still high enough that it will have trouble competing with smartphones on that end. Though it seems few smartphone users are willing to pay for games at all, so it may end up being irrlevant anyway. The vita also has a few free (and at least one freemium) games already, so if that trend continues it may compete on that front, but weather it will really matter is a different question.

      I guess in the end, I wish someone that wasn't sony would make a nice piece of hardware like this, with software that actually works decently well.

  26. *awkward* by Anonymous Coward · · Score: 0

    What the heck is a Playstation Vita?? /lolatyourunknownproduct

  27. Physical buttons by tepples · · Score: 1

    He's saying that people SHOULD have choices..... both free on the phone and professional-level games on portables like Nintendo DS and PSP/Vita.

    But only "portables like Nintendo DS and PSP/Vita" are suitable for genres that rely on physical buttons. As I understand it, virtually no one already owns an iCade controller, an iControlPad controller, or an Xperia Play phone.

    1. Re:Physical buttons by Chris+Mattern · · Score: 1

      But only "portables like Nintendo DS and PSP/Vita" are suitable for genres that rely on physical buttons.

      So, does that mean those portables will be sticking around...or does it mean those genres will fade away?

    2. Re:Physical buttons by ZosX · · Score: 1

      that's an interesting question. i recently bought a transformer tablet with keyboard dock and a gameboy dsi xl. to be honest, there just aren't enough games for the 3ds to get me all that excited, also I really wanted to finally complete dragon quest ix and finally play the ff4 remake. I loaded up the tablet with as many games as I could, and while the graphics are astonishing, not many games are really all that compelling for more than a quick run. I've noticed the shift in mobile gaming to casual. I'm sure as android matures and reaches deeper into the market more developers will produce quality games for it, but to be honest the dsi still has so many good games even though its graphics are pretty awful in comparison. The FF3 port to android is alright, but to be honest, the graphics are so bad that the low resolution of the ds helped hide that. It looks like a pixelated mess on the tablet. If you ask me, controls are the big obstacle. Anything onscreen takes up a bit of space and any kind of action game becomes an exercise in frustration due to the lack of tactile feedback. FPS are especially annoying imo. I don't see the 3ds flopping, so there are a few rounds left to this fight, but convergence seems inevitable. I was thinking that the ds would be perfect as an android device that played ds games......

    3. Re:Physical buttons by tepples · · Score: 1

      But only "portables like Nintendo DS and PSP/Vita" are suitable for genres that rely on physical buttons.

      does it mean those genres will fade away?

      Are you seriously claiming that, say, platformers as a genre are likely to fade away? I don't think so.

  28. Freemium may not be the answer. . . by PeanutButterBreath · · Score: 1

    . . . but I can still buy full-featured mobile games for 1/10th - 1/60th the price of what Tretton is selling. Tretton has more in common with the nickle-and-dimers than he may want to acknowledge. The difference is, he wants gamers to pay through the nose up front, rather than stringing them along (and giving them the option to wise up before spending too much).

  29. Xperia Play by tepples · · Score: 1

    They should have just made an android-based phone with a really slick controller case.

    I thought Sony did just that: Xperia Play.

    1. Re:Xperia Play by poly_pusher · · Score: 2

      And they put outdated hardware in it. What was nice about it was the slide out controller. Everything else was substandard. I couldn't help but feel the motivation was to not cannibalize anticipated sales of their upcoming Vita. As a result they have a variety of devices all trying not to compete with one another at the sacrifice of functionality and/or performance.

    2. Re:Xperia Play by theweakend · · Score: 1

      That wasn't a playstation phone that was an underpowered cellphone with game controls. When I think playstation I think pricey overpowered hardware. Not toys for middle schoolers to show off with.

  30. iControlPad by tepples · · Score: 1

    Anybody who has an iPhone, or an Android phone other than an Xperia Play, will need a separate $62 device anyway.

    1. Re:iControlPad by sortius_nod · · Score: 1

      In my whole time owning iPads & iPhones, I've never even thought about buying a controller for either. The only "controller" I've used is my iPhone as one for my iPad. I don't want to carry around another device just to make the one or two games I have that are designed for a controller slightly more playable.

      We are in the touchscreen gaming generation for portables, even Sony admits this by adding a touchscreen to the Vita, but it's too little too late. As GP said, we all have smartphones/tablets that shit all over the Vita.

    2. Re:iControlPad by crutchy · · Score: 1

      lucky i don't need a control pad to play angry birds then :)

      for any other game that's actually worth paying any money for, i'll need a pc

  31. "the playstation phone" exists by tepples · · Score: 1
  32. Define clone by tepples · · Score: 1

    I've yet to see a single game for it that isn't a clone of something else

    I've yet to see a game for any system in the past fifteen years that isn't a clone. There hasn't been a new genre launch (that I'm aware of) since Parappa the Rapper launched rhythm games. Even Katamari Damacy, which a lot of people have hauled out as an example of a highly original game, was just a 3D platformer with the growing mechanic from the early 1980s arcade game Bubbles. Of course I'm probably wrong; please correct me if so.

    Or do I misunderstand your definition of clone?

    1. Re:Define clone by Anonymous Coward · · Score: 0

      What genre is Trauma Center: Under the Knife?

    2. Re:Define clone by Anonymous Coward · · Score: 0

      Japanese Gore Porn

  33. Social Gaming? by Anonymous Coward · · Score: 0

    I owned a Vita for about 16 hours before returning it. It's a poorly designed handheld gaming console that takes propitiatory memory. Both my hands and my wallet were cramped after trying the Vita and I got very little satisfaction from the experience. I wonder why they aren't selling all that well.

  34. What changed was the lockout chip by tepples · · Score: 1

    What changed was the lockout chip, which was Atari's and Nintendo's response to a glut of Atari 2600 titles in 1983 that was threatening toy retailers' perceptions of video games in general. Only developers hand-picked by the console makers may make and publish games for the consoles, and the console makers' policies tend to require "relevant video game industry experience" on some other platform, which is ultimately more suited to poaching developers from other platforms than to launching careers. The mobile phone app stores brought back opportunities for smaller games from smaller developers with smaller budgets to fit smaller play sessions.

  35. Don't Repeat Yourself by tepples · · Score: 1

    The SDK is based off of C#, and smartphone developers have said porting existing iOS and Android apps over is very easy.

    I thought C# would make porting Windows Phone apps and Xbox 360 XNA games easier. To translate an iOS or Android game would require a line-by-line rewrite of the game logic, which violates the "Don't Repeat Yourself" principle, introduces bugs, and doesn't allow changes to the C++ version to propagate to the C# version or vice versa.

  36. I agree by Kimomaru · · Score: 1

    I agree with his comments on social gaming and, for the most part, don't think he goes far enough. I don't believe games like Farmville and Infinity Blade are going to replace anything in gaming proper. That said, as an avid gamer I have less than zero interest in the Vita - no one's doing portable gaming well these days, the last good portable system I enjoyed was the original Gameboy and a copy of Tetris. Maybe in a few years, with a different manufacturer.

  37. Its hard to sell by Osgeld · · Score: 1

    Cause its expensive and shares the same heritage as the PSP, which means we will get 4 hardware revisions and a pile of expensive shovelware shit games. I dont know about others, but I sure as shit am not wasting my time or money on a sony portable ever again.

  38. Hahaha! by Anonymous Coward · · Score: 0

    VIta..mins? Who needs a costly portable console and expensive games when any Android tablet have a pletora of new games and emulators?

  39. Re:$10,000 CHALLENGE to Alexander Peter Kowalski by Samantha+Wright · · Score: 0

    I understand – I'm informed that Alexander Peter Kowalski once trained under your auspices.

    --
    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  40. Good Tango is more fun than WoW. So is good Sex. by Qbertino · · Score: 1

    I can pretty much say everyone I know in that category plays a small fraction of the amount they used to.

    Yepp. I recently (a few months ago) sold out the last big boxes of my quite impressive 20-year-old Pen & Paper RPG collection. I picked up Tango dancing 5 years ago, met a few ladies along the way and met my girlfriend a year ago at a small Tango event. Upping your skills in Tango beats playing and improving on Unreal Tournament 2004 CTF or WoW most of the time. So does it beat playing Torg or GURPS most of the time. You get out, meet breathtakingly awesome and sexy girls, get to hug them for hours on end, your testosterone goes up, your stress goes down, you get exercise, you get healthier, you get cooler and calmer with the ladies, you get to have sex you've only dreamed of or seen in porn-clips ... That all together beats any sort of gaming at any time if you ask me.

    A few years ago I've decided to create the poetry and meaning I sought in P&P, Tabletop, TCG and computer gaming in my real life. If not required for the job I avoid and shun intolerant, inflexible and phantasy-lacking douchebags and with the people who's opinion and attention I value I continuosly pull mysellf together, improve my social skills and try to fit in as long as it's an improvement and doesn't collide with my self respect or my identity. The payoff is tenfold and the decades I've spent with nerdy intospection gives me the upper hand in seeing and understanding various forms of insecurity in others. You'd be suprised how nerdy and insecure fashionmodels and perfect 10 ladies are or can be on the inside when you get to know them.

    I do still game at occasions. I play GTA Chinatown on my PSP once in a while, I'm chugging away at Prof. Laytons Time Machine Adventure and swap Prof. Layton and other titles with my daughter. And she, her friends and I do some MarioCart DS once in a while (at which then I usually lose most of the time). I've even just now got into contact with a local Shadowrun group again after basically a decade of RPG apstinece, just because I'm longing for a little nerd interaction and discorse with people who are a bit like me. But it isn't by far such a center of my life as it used to be. And that's a big improvement - especially if you think gaming is your only choice of entertainment, poetry and meaning.

    Bottom line: If people get out more, do arts, do some social interaction that has a little more meaning than just sitting, talking and getting slightly drunk and thus overall videogaming decreases, that *is* an improvement in my book.

    My 2 cents.

    --
    We suffer more in our imagination than in reality. - Seneca
  41. Are people just sick of Sony? by Anonymous Coward · · Score: 0

    Is it possible that the apparent failure of this device is that people are starting to do what they should be - voting with their wallets? I'm sure there are going to be other factors but it might simply be that there are enough potential purchasers out there that have had enough of Sony and are chosing to save their money or buy a product from a competitor.

  42. Re:Good Tango is more fun than WoW. So is good Sex by BenoitRen · · Score: 1

    I don't see a problem with getting out more, but as good as giving up your hobby for the women is a step too far for me. Shouldn't your significant other accept everything about you, including your nerdy hobbies? I certainly am never going to make that sacrifice. It would be like losing a part of me and/or pretending to be someone I am not.

  43. Re:$20,000 BOUNTY on Alexander Peter Kowalski by Anonymous Coward · · Score: 0

    $20,000 to anyone providing proof of Alexander Peter Kowalski's death.

    Post on Slashdot. We will contact you.

  44. Re:$10,000 CHALLENGE to Alexander Peter Kowalski by Anonymous Coward · · Score: 0

    Still wondering: who the hell has all of the time and mod points to keep hammering Offtopic on people for replying to this?

    Obviously, it must be Alexander Peter Kowalski. He's miffed at all these imposters...

  45. Knowing where your thumb is by tepples · · Score: 1

    almost all android games are written for the touchscreen.

    In these games, how does the player know whether his right thumb is over the jump button, the use primary tool button, or the use secondary tool button? I develop homebrew NES games as a hobby, and when I tried playing one of these using an emulator on my Nexus 7, I kept missing the buttons because unlike on a device with physical buttons, the player can't feel the edges of the on-screen buttons on a touch screen while looking at the action.

  46. Gamepad two and a half inches away from action by tepples · · Score: 1

    Why would you not be looking at it? You're staring at the screen.

    My Nexus 7 tablet's screen is 7 inches from corner to corner. I'm staring at the action in the middle of the screen, not the on-screen gamepad two and a half inches away.

    Me, I'm just old, set in my ways, and too damn used to the physical feedback of actual buttons.

    I agree. It's just that smaller developers aren't allowed to take advantage of actual buttons due to Nintendo's and Sony's selectivity.

  47. Not pointing at on-screen objects by tepples · · Score: 1

    We are in the touchscreen gaming generation for portables, even Sony admits this by adding a touchscreen to the Vita

    Yet Nintendo kept the physical buttons on the DS, and Sony kept the physical buttons on the Vita, because the companies realize that physical buttons are just better for games in genres that don't involve pointing at on-screen objects. How would one control, say, a platformer on a pure touch device?

  48. seeds by cukushca · · Score: 1

    following on this site : http://urozhai.com/ - many interesting informs