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Crysis 3 Review: Amazing Graphics, Still a Benchmark Buster, Boring Gameplay

MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"

211 comments

  1. So, it's for multiplayer, and for benchmarks by drinkypoo · · Score: 2, Insightful

    "There's a unique Hunter Mode, in which most players start off as Cell operatives but transform into Hunters once killed, and an Assault mode in which each player only has one life." Nice to see them catching up to the modding community, snicker snort. What's next, a co-op mode? So it's not a good single player game, and it's not a good multi-player game, how many benchmarkers are out there?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:So, it's for multiplayer, and for benchmarks by Anonymous Coward · · Score: 0

      I'm surprised at how many there are. I know at least one, as he puts more emphasis on how a game looks than how fun it is to play. I can't understand how anyone could find Far Cry 3 fun past the first couple of hours. Beautiful game, but not fun to play. Maybe if the CryEngine sold better, then Epic would go back to making Unreal Tournament games though.

    2. Re:So, it's for multiplayer, and for benchmarks by Anonymous Coward · · Score: 0

      troll?

    3. Re:So, it's for multiplayer, and for benchmarks by drinkypoo · · Score: 0, Offtopic

      troll?

      Troll is when you say something you don't believe to piss people off and get them pasting their pathetic, predictable reactions. I almost never troll. I also almost never shrink from pasting flamebait, which are comments which I admit will have little effect other than pissing people off. However, I have noticed the influence Slashdot has over other web media, with people regularly citing opinions here as if they matter. Consequently, I would like to express my opinion that games need a strong single player if they are going to be worth paying for. Naturally, I want to do that in the most effective way possible, which is going to involve potentially inflammatory wording.

      Sometimes this strategy pays off handsomely, sometimes it backfires and I get downmodded into oblivion. But if you want to be effective, you've got to have some kind of strategy, and I prefer not to use one which is deceptive. So, I say what I mean, with relatively little moderation. Some people don't like this. A lot of people, as it turns out. Some of their concerns are justified, so I do moderate myself. Which is the scary part :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:So, it's for multiplayer, and for benchmarks by DigiShaman · · Score: 4, Insightful

      The Crysis series has always been a game engine first and foremost. It's called the CryEngine. They just sell it as a game to recoup some of the R&D. I wouldn't be surprised if they just start selling the next engine directly to developers and let them make a game out of it. They obviously have the street credibility to pull that off now.

      --
      Life is not for the lazy.
    5. Re:So, it's for multiplayer, and for benchmarks by Anonymous Coward · · Score: 0

      Meh, it doesn't even look that impressive. Honestly, the environment visuals look barely better than Crysis 2 from a cursory look or probably even on an actual play through. You'd probably have to stop and examine things close up, but people don't play games like that. Also the characters still look cartoony, not realistic at all.

    6. Re:So, it's for multiplayer, and for benchmarks by drinkypoo · · Score: 1

      I wouldn't be surprised if they just start selling the next engine directly to developers and let them make a game out of it. They obviously have the street credibility to pull that off now.

      Indeed, all they need to do is wait for some pundit to beg them to do this, and then they can do it without looking like assholes. Instead, they'll look like geniuses.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:So, it's for multiplayer, and for benchmarks by Anonymous Coward · · Score: 0

      I'd rather see Epic release Unreal 3. I very much enjoyed Unreal, Unreal: Return to Na Pali and even Unreal II: The Awakening. I'm tired of the boring annual MP only rehashes.

    8. Re:So, it's for multiplayer, and for benchmarks by leathered · · Score: 2

      Hunter Mode sounds like Rocket Arena's Red Rover mode, where if you get fragged you immediately respawn as a member of the opposite team.

      1997 is calling, and they want their Quake mod back.

      --
      For all intensive porpoises your a bunch of rediculous loosers
    9. Re:So, it's for multiplayer, and for benchmarks by crazyjj · · Score: 1

      My dumbass roomie used to be like that. Typical exchange:

      Me: This game sucks. It's boring and unoriginal.
      Him: Yeah, but did you *SEE* those particle effects on that hangar level?!?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    10. Re:So, it's for multiplayer, and for benchmarks by Kelbear · · Score: 1

      I'm not a fan of the other cryengine games either, but I actually did enjoy FC3. The best part of the game was circling around outposts to plan out an attack then taking it all down with your knife. Much more interesting gameplay there than just shooting them. The campaign missions were meh of course, because those took you out of the open world where you had the opportunity to plan out an attack.

    11. Re: So, it's for multiplayer, and for benchmarks by ender89 · · Score: 1

      The story wasn't bad in far cry 3, but once you have all you animal skins there's pretty much no reason to do any open world stuff. And even the story lost me when it changed from "let's save my friends and get off this crazy island" to "man I love killing and being king of this crazy island. Good luck getting home losers." I played the crysis 3 demo/beta on Xbox (which I admit is like playing crysis 3 on an Xbox. There is no way to really make that comparison) and the gameplay mechanics felt dated and cludgy (which is a bit like how I feel picking up power ups in resident evil 6 like its freaking time crisis). I don't know how well the previous crysis games played, but I was far from impressed, and would much rather play battlefield 3, which I have to admit feels the most "real" to me.

  2. broken metaphor by bigdavex · · Score: 5, Funny

    Crytek's latest game doesn't raise the bar — it annihilates it.

    wtf? Now there's no standard to measure games?

    --
    -Dave
    1. Re:broken metaphor by Anonymous Coward · · Score: 0

      Sure - but can it run Crysis?

    2. Re:broken metaphor by inode_buddha · · Score: 2

      Yeah, but Tetris is so unrealistic...

      --
      C|N>K
    3. Re:broken metaphor by maroberts · · Score: 1

      Sure - but can it run Crysis?

      No but EMACs can...

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    4. Re:broken metaphor by leaen · · Score: 1
    5. Re:broken metaphor by Westwood0720 · · Score: 5, Funny

      Obviously you've never packed a moving truck.

    6. Re:broken metaphor by The+Living+Fractal · · Score: 1

      No, there still is. It's just in little pieces all over the place now. It's a lot harder to render THAT than a bar of something.

      --
      I do not respond to cowards. Especially anonymous ones.
    7. Re:broken metaphor by Anonymous Coward · · Score: 3, Funny

      Uh, park it first and you'll find it's much easier to pack.

    8. Re:broken metaphor by Anonymous Coward · · Score: 1

      nope, still in the basement, man...

    9. Re:broken metaphor by rwise2112 · · Score: 2

      Obviously you've never packed a moving truck.

      Yeah, but don't you hate when you get it perfectly packed, and all your stuff disappears! That's annoying.

      --

      "For every expert, there is an equal and opposite expert"
    10. Re:broken metaphor by ldephil · · Score: 1

      I tried that once. The road rash took longer than expected to heal.

    11. Re:broken metaphor by yurtinus · · Score: 1

      Oh come on, somebody give this man some funny mods!

      --
      +1 Disagree
  3. Silly question... by wbr1 · · Score: 3, Insightful

    How much poor gameplay will players suffer through in exchange for utterly amazing graphics?

    People will sit through literally metric shit tonnes of bad game play with poor to mediocre graphics.
    I would list examples, but I feel like getting a [citation needed] response instead of listing my overly subjective choices.

    --
    Silence is a state of mime.
    1. Re:Silly question... by Mitreya · · Score: 4, Funny

      [citation needed]

      [citation needed]

    2. Re:Silly question... by JustOK · · Score: 1, Funny

      [link]

      --
      rewriting history since 2109
    3. Re:Silly question... by Anonymous Coward · · Score: 0

      [link]

      [citation needed]

    4. Re:Silly question... by X0563511 · · Score: 5, Funny

      This conversation has multiple issues. Please help improve it or discuss these issues in subsequent posts.
      * The neutrality of this conversation is disputed.
      * This conversation may contain improper references to self-published sources.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:Silly question... by Anonymous Coward · · Score: 0

      I wont anymore... I got fucking bored with crysis 2 after the 'wow' wore off..

      Fuck crysis... not worth my time. Not worth my money. Not worth pirating...

      thats some sad shit there... your game is not worth free...

      i can see graphics on some youtube video and get just as much out of crysis 3.... and i wont even bother to do that i imagine.

    6. Re:Silly question... by Anonymous Coward · · Score: 0

      I would list examples

      Diablo 3

    7. Re:Silly question... by serviscope_minor · · Score: 1
      --
      SJW n. One who posts facts.
    8. Re:Silly question... by Anonymous Coward · · Score: 0

      Assassins Creed 3. Now there is a game with shit gameplay, and I didn't realize it until I beat the game and sat through 20 minutes of credits. The final chase sequence ruined the game for me.

      Second to last battle should be difficult. Last battle should be easy and just part of the story.

    9. Re:Silly question... by JustOK · · Score: 0

      just follow the link.

      --
      rewriting history since 2109
    10. Re:Silly question... by tehcyder · · Score: 1

      Not worth pirating..

      I'm sure they'll miss your valuable custom.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  4. How good is it at its best? by gman003 · · Score: 3, Insightful

    The original Crysis had some pretty brilliant sections, along with a lot of mediocre, boring or just plain terrible sections. I still haven't beaten the game, but I've played that one hostage-rescue mission a couple dozen times, along with a few of the other good parts. Seriously, if they had just stopped right when you enter the alien ship/base/whatever, it would have been a good (if a bit short) game. As it is, it's a game with levels you'll only play through once.

    So, then, how good is Crysis 3 at its best? Does it get back to that wide, open-approach gameplay, where you can plan things out and approach it several different ways? Do you ever get that Predator feeling? Or is it terrible from beginning to end?

    The review barely touches on this, mentioning one or two good vehicle sections, but FYI, don't bother with TFA. It's three pages full of no details. It's not a review, it's an executive summary of a review. I'll wait for better reviews and better benchmarks.

    1. Re:How good is it at its best? by sd4f · · Score: 1

      Crysis 1 took me a while to finish, i thought it went better towards the end, too much of the game was just running through forest from one area to another, because the mission took place there. Crysis 2, i got bored and never finished it. I always thought of crysis as dull games, just something to bring your pc to its knees. The good thing crysis 1 did was become the gaming benchmark, it had the graphics to justify it, but it spawned a period where nvidia and ati were bringing out good gpu's, getting them to compete with each other, trying to claim the crysis crown, so relatively quickly, you had acceptable gpu's which could run it quite easily.

    2. Re:How good is it at its best? by Luckyo · · Score: 2

      First crysis' biggest problem was the fact that they hid a lot of gameplay depth in the game, but there was no easy way to access it. I first played through the game essentially never activating maximum strength, as I didn't like melee. Then I read on what suit modes things actually did and I raged at how little it was explained in game.

      Warhead was awesome for me because I actually read up on mechanics before playing it. As a result it was a much better FPS experience then original for me.

      Apparently maximum strength allowed you to stabilize your weapon to enable recoilless full auto even on heavier weapons. Meaning you actually could become a glass cannon with maximum strength and a high calibre automatic weapon, a tank with maximum armour and decent shotgun, or a ninja with cloak and maximum speed.

      It was like they made crysis with a lot of depth and good moments, but they buried these in terrible implementation and complete lack of directing you, the player, to explore these. They tried to fix it in crysis two with "tactical options", but consolitis killed that game as you no longer could use modes other then maximum armor and cloak. Crysis 3 suffers from consolitis to even greater degree, with modes being even more limited. As a result it's stealth only on higher difficulties, and an unkillable death machine with heavy armour perk on lower ones. Lame.

      One thing that does deserve honourable mention in Crysis 3 though is AI. I've never seen such smart behaviour from bots in terms of flushing and flanking. Even if they can't see you, they'll try suppressing fire and grenades at your last known position to flush you out. But it also really bugged out with those who didn't have these options, like melee mobs and pinger bots. Pinger bots were especially painfully dumb, they have missiles and yet they choose to hammer the thin invulnerable wall you're crouching behind rather then try to shoot ground near you. Smaller mobs usually toss grenades all over the vicinity to flush you out of cover.

    3. Re:How good is it at its best? by chihowa · · Score: 5, Funny

      Meaning you actually could become a glass cannon...

      Well, it looks like it's back to tvtropes for me. There goes the rest of the night.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    4. Re:How good is it at its best? by razorshark · · Score: 1

      they hid a lot of gameplay depth in the game, but there was no easy way to access it. I first played through the game essentially never activating maximum strength, as I didn't like melee. Then I read on what suit modes things actually did and I raged at how little it was explained in game....Apparently maximum strength allowed you to stabilize your weapon to enable recoilless full auto even on heavier weapons.

      I agree with your complaint - there are many features of the gameplay and the suit that are rarely (if ever) touched upon and the game assumes the player will discover these features as they play, which isn't always the case. One extra advantage you didn't mention with regards to maximum strength is that by stabilizing your weapon, you all but eliminate "scope sway" when using any weapon with a sniper scope. So a technique would be to equip the SCAR/AK with a silencer and sniper scope, activate max strength, lie prone and take out baddies from a distance silently and fairly easily, so long as you're hiding well.

      --
      Raenex is a dickhead
    5. Re:How good is it at its best? by redmund · · Score: 1

      To expand slightly on that, my favorite tactic was using stealth to sneak from bush to bush, then using a scoped and silenced SCAR. I'd line up my shot in stealth, quick switch to strength, take my now steady shot, then switch back to stealth, and move to another bush. You could snipe from quite a distance using that and never be seen.

    6. Re:How good is it at its best? by Anonymous Coward · · Score: 0

      personally I liked the original crysis, even the alien parts, but the ending was mediochre and a bit lame.And some parts were a bit tedious. But thats what an open world games is like.Crysis still looks better than 99% of games out today, even farcry3.To really enjoy the crysis games you have to play on the highest difficulty, with a high end graphic card and be good at FPS type games(on the PC).The best game out of the series was Crysis Warhead.It had more action,and was a tighter game, and the final level at the huge NK army airport, fighting both the NKs and aliens was a fantastic action filled finale to the game(one of the best game endings).

    7. Re:How good is it at its best? by Anonymous Coward · · Score: 0

      Just because the game is difficult and doesn't hold your hand doesn't make it a bad game. It makes you bad at games. I figured out the majority of the 'depth' you listed by just playing the demo.

    8. Re:How good is it at its best? by Impy+the+Impiuos+Imp · · Score: 1

      OP was giving me more a feeling of ass cannon.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:How good is it at its best? by Luckyo · · Score: 1

      It wasn't difficult. It was It was difficult to discover. These are very different things.

    10. Re:How good is it at its best? by Anonymous+Brave+Guy · · Score: 1

      First crysis' biggest problem was the fact that they hid a lot of gameplay depth in the game, but there was no easy way to access it. I first played through the game essentially never activating maximum strength, as I didn't like melee. Then I read on what suit modes things actually did and I raged at how little it was explained in game.

      Same here, but TBH even when I did find out some of the effects, the whole suit thing just seemed like a gimmick that made little meaningful difference to the gameplay. For example, regardless of suit settings, if there was a way to melee against more than a small number of opponents at higher difficulty settings without getting fragged almost instantly, I never found it, but if you had only one or two opponents then you didn't really need the suit anyway. It might have reduced the risk of a frustrating reload but it didn't seem to enable many new tactics or any new strategies.

      (And BTW, what's with all these modern games where you have to reach some artificial checkpoint to save instead of just hitting quick save whenever you want? I don't tend to buy modern AAA PC titles anyway -- they all seem to come with built-in malware and I can't remember the last time I bought one that didn't have enjoyment-spoiling crash bugs -- but it seems like console-friendly dumbing down is now the norm. How sad.)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  5. I feel pathetic by phantomfive · · Score: 5, Insightful

    Looking at the images in the article make me feel pathetic, because they don't look all that much better to me than the previous gen. It makes me feel like I have a deficient art sense or something. Maybe it falls into the uncanny valley, but instead of a valley, it's a plateau, where incremental improvements just don't seem any more realistic.

    Here's a link to an actual graphics demo, instead of just screenshots. It is impressive and I like it (I especially like the fractal plants that you can zoom in on), but ultimately it still feels like a cartoon, and in that way not any more immersive than Myst.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:I feel pathetic by Anonymous Coward · · Score: 0

      some of it has to do with limits on color and gamut..

    2. Re:I feel pathetic by Anonymous Coward · · Score: 0

      I think that's got a lot to do with the use of HDR, which your eyes naturally don't see. The images look fantastic, but if you were actually standing in a physical world, you'd see things differently.

    3. Re:I feel pathetic by Anonymous Coward · · Score: 0

      If your textures are very good and plentiful you can get away with a lot - most players won't care that much that your leaves aren't really leaves and you can't interact with them much other than perhaps displacing them.

      Most players are not interested in playing with grass and leaves ;).

    4. Re:I feel pathetic by phantomfive · · Score: 1

      That's a good point, but even old black and white films look more realistic, less cartoony.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:I feel pathetic by TheCycoONE · · Score: 1

      I was thinking the same thing, screenshot of bald guy looks good, but bald guys have looked good for awhile. Hair and fabric still looks wrong like they have for years. Obviously there's a ways to go yet, and I don't have the sense or education to notice the progress. Maybe if there were side by side images and/or someone was pointing out what I should be looking at.

    6. Re:I feel pathetic by Anonymous Coward · · Score: 0

      It's not just you, man. There's no real reason to be impressed. This is nothing like watching a movie. Every 3D rendered piece of crap ultimately looks the same and the returns are incremental, and diminishing at this point. It's a hyperbolic curve.

      C'mon. Those birds look retarded. The music sounds like MIDI. When it comes down to it, you may as well play with Bryce 3D if you want to stare at 3D rendered still-lifes all day. The simple truth is that higher and higher resolutions aren't actually impressive, because the truth is that we've all seen a sphere rendered out as a perfectly smooth mesh, at mega-pixel resolution, we know how the stuff works.

      People love to gush about graphic geometry, as if piling more and more vertices and triangles into a viewport is impressive, when the amount of RAM and cores doubles almost every year. Oh wow, you doubled the geometry specs, the same year that the CPU/DDR RAM doubles. Blah blah blah. The faces still look dead. The voice overs are infomercial grade engaging, and the plot lines target 14-year-old dork intellectuals. Old episodes of Star Trek are usually more engaging, and if I were to be brutally honest, I'd say that even Babylon 5 or the Lucy Lawless/Kevin Sorbo era Xena/Hercules shows are competitive with the entertainment value of most video games.

      OMG, MOAR RAYTRAECING!!! OMG MORE SHADERS!!! PARTICUL SYSTEMS! YOU CAN TURN BACK-FAEC CULLING OFF!!! WAOW!

      More lighting effects + high resolution texture maps + photo realistic scenes + L systems + cloth and other physics simulations + whatever else you can throw on the heap =/= A better game

    7. Re:I feel pathetic by DigiShaman · · Score: 3, Interesting

      Final Fantasy: The Spirits Within (2001). That the level of graphics this engine looks to be able to pull of in real time. Go ahead, Google some images and do a cross comparison.

      --
      Life is not for the lazy.
    8. Re:I feel pathetic by phantomfive · · Score: 1

      Interesting point.

      --
      "First they came for the slanderers and i said nothing."
    9. Re:I feel pathetic by drkim · · Score: 2

      I think that's got a lot to do with the use of HDR, which your eyes naturally don't see. The images look fantastic, but if you were actually standing in a physical world, you'd see things differently.

      Close. Your eyes DO see "HDR" contrast range* (up to 10,000,000:1) and brightness, but of course, most monitors can't reproduce that contrast or brightness range (they typically run about 1000:1, more or less...)

      So, in HDR games, movies and photography, they sometimes squeeze the wider real-world contrast range into the narrower range of the monitor; with the net effect looking a little odd.

      * Think of the brightest sunshine to the deepest black shadow

    10. Re:I feel pathetic by Anonymous Coward · · Score: 0

      What are you talking about? HDR simulates the reaction of your eyes to rapid changes in brightness. You do see it, unless maybe you've just come from the optometrist and your eyes are dilated.

      Games need to start using more tone mapping to capture the vividness and contrast of colours that the human eye sees. Fewer or more subtle shader effects would be good too, since they tend to over do distortion, especially in water or glass.

    11. Re:I feel pathetic by steelfood · · Score: 3, Interesting

      When the CGI portion of frames for movies still take hours to render using a render farm, you know that it'd be impossible to get that kind of quality in real time on a small dinky mid tower. This is especially true if you consider that gamers want sustained 60+fps.

      I'm always a bit surprised that games haven't moved to more mathematical models of graphics, i.e. NURBS instead of polygons, procedural textures instead of bitmaps, etc. But then again, most video cards are probably so optimized for the old way that going to mathematical models of computer graphics would probably result in worse performance and quality.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    12. Re:I feel pathetic by X0563511 · · Score: 1

      Sounds like MIDI? That makes me chuckle. I think you've forgotten how bad that actually sounded...

      Those OPL-3s where quite the shit back in the day. Now, they are shit, and even crappy wavetables like DirectMusic kicks it's ass.

      Heh, lets not forget the Adlib!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    13. Re:I feel pathetic by X0563511 · · Score: 2

      Do they (properly) manage to do proper subsurface scattering in realtime yet? Or just facsimiles?

      That was a huge part of that movie looking less plastic.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    14. Re:I feel pathetic by phantomfive · · Score: 3, Interesting
      --
      "First they came for the slanderers and i said nothing."
    15. Re:I feel pathetic by DigiShaman · · Score: 2

      Apparently so based on the provided link below. Is it "proper"? I have no idea what is and isn't proper for SSS.

      http://www.youtube.com/watch?v=G9RAk8yfcxI

      --
      Life is not for the lazy.
    16. Re:I feel pathetic by Anonymous Coward · · Score: 5, Informative

      MIDI is not FM synthesis. They aren't even remotely the same thing.

      Do you know that your favourite song, movie, game probably uses MIDI? Professional musicians still use it to this day.

    17. Re:I feel pathetic by grumbel · · Score: 1

      I think the core problem is simply that aesthetically Crysis 3 is a pretty ugly game, they overuse vignetting a lot and the way they tone map their HDR leads to far to many blacks. It doesn't help that the level design is extremely restrictive, so you never get to see any large open areas like you could back with Crysis 1. All of this makes the game feel quite fake. It essentially tries to imitate the look of summer block busters, not reality. It of course doesn't help that the game takes place in a destroyed city with rubble and military all around.

      Now on a pure technical level the engine is quite impressive, but it's easy to overlook that when the overall game just feels ugly.

    18. Re:I feel pathetic by Anonymous Coward · · Score: 0

      Then again, some people, like certain mr. Klepacki can do pretty amazing things with those simple FM synthesis chips. Skip to around 2:50 to hear the music itself.

    19. Re:I feel pathetic by Pubstar · · Score: 4, Informative

      This. MIDI is only a data stream that carries note information (paraphrasing). MIDI notes can be anything, it all depends on the VST/Synthesizer you run it through.

    20. Re:I feel pathetic by aaaaaaargh! · · Score: 3, Insightful

      The post-process effects and a generall lack of resolution of sharpness in combination with wrong colors make games look so cartoonish. When I look around on a sunny day I see:

      1. sharp objects even far away (in other words, depth of field != blurriness at a distance),

      2. *everything* is crystal sharp (even at high resolution game graphics tend to be too blurry due to AA and if you switch minimal AA off you get shimmering artefacts)

      3. no matter what people claim, my vision does *not* blur when I turn my head - at least not in the way that "motion blur" effects do,

      4.same for objects at high speed, they don't appear to be blurred to me - never ever,

      5. bright objects shimmer and whirr much less in reality than in games,

      6. environments are less colorful in reality,

      7. there is more small movement in reality than even CryEngine can reproduce,

      8. HDR is often exaggerated; shadows are less dark in reality and my eyes adapt extremely fast to changes in lighting conditions, so fast that it's usually not noticable (exception: extreme changes like leaving a very dark room into bright sunlight),

      9. detail at distance and field of view are much higher in reality than in games

      Okay, 7 & 9 are performance issues, but I still sometimes wonder whether perhaps many game devs are vision impaired?

    21. Re:I feel pathetic by MartinSchou · · Score: 1

      The demo linked in that video is quite impressive, and even more so is the performance - it never dipped below 170 fps while rendering at 1080p

    22. Re:I feel pathetic by Anonymous Coward · · Score: 1

      1. sharp objects even far away (in other words, depth of field != blurriness at a distance),

      That's because you're focused on the sharp object far away. Your depth of vision elsewhere is now compromised. There are many games that alter the DOF to focus on whatever you're pointing at but even though that's how our eyes work in real life, it doesn't translate to good gameplay functionality.

    23. Re:I feel pathetic by Jarik+C-Bol · · Score: 1

      I was about to post the same thing. *to the parent* the original point of HDR, when done correctly, is to make photographs and other pictures appear more realistic than a normal photograph. Part of the disconnect is, people are not used to photos looking the way your eyes would see that scene in real life. Also, people started using HDR 'artistically' with odd settings to achieve 'magical' effects where you see *past* what your eyes naturally see.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    24. Re:I feel pathetic by Anonymous Coward · · Score: 0

      The last couple of years in realtime rendering research have been seen a lot of progress there. You still need lots of assumptions and approximations but these are getting less and less, but the implementations tend to become INSANELY complex. 15 to 20 rendering passes (not counting special effects) are quite common for the high end right now . And with new hardware features like tesselation and compute shaders and all the ways you can now transfer immediate results between pipeline stages on the GPU, we havent seen the most of it yet.

    25. Re:I feel pathetic by X0563511 · · Score: 1

      Yes, I am aware of the difference. Hence my mentioning the OPL-3 synthesis chip.

      I know exactly what FM synthesis is. I use it, occasionally - though my preference is additive (and good old fashioned subtractive).

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    26. Re:I feel pathetic by Anonymous Coward · · Score: 0

      I think it's more a matter of taste than good or bad. It's definitely a long term project to get an OPL-3 to sound entertaining, but I wouldn't write them off entirely. Wavetables have their own distinct features/problems. It's all about playing to the strengths of the synthesizer, I think.

    27. Re:I feel pathetic by Grizzley9 · · Score: 1

      The post-process effects and a generall lack of resolution of sharpness in combination with wrong colors make games look so cartoonish. When I look around on a sunny day I see:

      1. sharp objects even far away (in other words, depth of field != blurriness at a distance),

      2. *everything* is crystal sharp (even at high resolution game graphics tend to be too blurry due to AA and if you switch minimal AA off you get shimmering artefacts)

      3. no matter what people claim, my vision does *not* blur when I turn my head - at least not in the way that "motion blur" effects do,

      4.same for objects at high speed, they don't appear to be blurred to me - never ever

      Perhaps a lot of these issues are due to the fact they are simulating a 3D world on a 2D plane? It would likely be different if there was good, glass-less 3D available (at least for DOF issues). The cartoonish quality is still due to lack of processing power and physical models that can be modeled in real time on a single tower.

    28. Re:I feel pathetic by phantomfive · · Score: 1

      Crysis 3 is a pretty ugly game

      There's something wrong with this sentence..........

      --
      "First they came for the slanderers and i said nothing."
    29. Re:I feel pathetic by Anonymous Coward · · Score: 0

      Final Fantasy: The Spirits Within could render live on a bank of 8 ps2's. I believe this was demo'd at Siggraph in 2000.

    30. Re:I feel pathetic by whizzter · · Score: 1

      NURBS and other "procedural" methods has always been hampered by the fact that tools for them are usually unweidly.

      Sure people have been using both methods for terrain and other "nature" features of worlds but for characters,etc the main consideration is how an artist should create the representation.

      The simple fact is that it's so much quicker to do a bitmap texture and sculpt a mesh that even getting the outlines done with "mathematical" methods wouldn't happen in the time the full model is done with the classic tools.

    31. Re:I feel pathetic by drkim · · Score: 1

      I was about to post the same thing. *to the parent* the original point of HDR, when done correctly, is to make photographs and other pictures appear more realistic than a normal photograph.

      Good point.

      I always laugh when I see a monitor or TV advertised as "Unlimited contrast ratio."
      Really?
      If I watch "Lawrence of Arabia" I could burn my retina looking at the sun?
      Or, I could put on "Flash Dance" and do some spot welding?

    32. Re:I feel pathetic by Anonymous Coward · · Score: 0

      Or anything by Cryo. Dune and MegaRace stand out, in particular.

  6. This link is applicable by AbRASiON · · Score: 3, Insightful

    Before the "Crysis was always a tech demo" posts, nope, Crysis 1 wasn't at all. It was a very good game with a slightly weak end 1/3

    http://slashdot.org/comments.pl?sid=2790285&cid=39706557

    Crysis 2 however, was an abomination and has scared me off considering Crysis 3.

    1. Re:This link is applicable by Anonymous Coward · · Score: 0

      Must disagree. I thought Crysis 1 was a terrible game, beginning to end.

      As far as I'm concerned, it was eye-candy, nothing more.

    2. Re:This link is applicable by sd4f · · Score: 1

      I thought crysis 1 was a somewhat weak game with a slightly stronger ending. Once i left the alien space ship or whatever, I thought the game got better. No doubt it had incredibly good graphics for the time.

    3. Re:This link is applicable by Dr+Max · · Score: 1

      first cyrsis was good (for me), the world was so open you could tackle missions any way you want (which is personally what i loved) now they funnel you down a few points and put invisible walls everywhere (which completely ruins the illusion of having a super suit).

      --
      Rocket Surgeon.
    4. Re:This link is applicable by Luckyo · · Score: 1

      I liked Crysis 1, a great game but it had its problems. I loved Warhead, it was also a great game that fixed most of the original's problems.

      I hated the crysis 2, which was yet another dumbed down consolitis-ridden shooter on rails with minimal buttons because "must be able to play on controller".

      Crysis 3 is too close to crysis 2 for comfort for me.

    5. Re:This link is applicable by Anonymous Coward · · Score: 0

      They dumbed Crysis 2 down for the console crowd.

    6. Re:This link is applicable by RogueyWon · · Score: 5, Interesting

      Certainly agreed on the original Crysis. I thought it was an absolutely awesome game for the most part, which suffered from having two particularly weak sections. First the "floaty" bit in the alien mothership, which would have been great as a quick diversion but ended up going on for far too long. And second the very final mission, on the aircraft carrier. Both, of course, were sections which discarded the game's usual open level design in favour of more traditional "corridor shooter" gameplay. Warhead was all the awesome stuff from the main game, minus the suck (though it was a bit short).

      Crysis 2 wasn't great. I didn't absolutely hate it; I'd rank it above most of the other "Modern Warfare" style shooters out there by quite some way. But it certainly wasn't as groundbreaking as the original.

      I beat Crysis 3 over the weekend and I think its quality as a game sits about half way between the first two. Aside from a few short sections, it's much less of a corridor shooter than Crysis 2; it's more a sequence of mid-sized areas strung together in sequence. Within those areas, you get a fair degree of freedom, with much less handholding than we had in Crysis 2. There's certainly much more of a stealth focus than in the last game.

      In fact, most of the game's penultimate mission (there are 7 in total) is a single huge wide open outdoors area, with three "main" objectives that can be completed in any order you prefer (there's an obvious "first" one to go for, but it's much more finely balanced where you should go next) and a few optional side-missions to find. In other words, it's right out of the original Crysis. It takes maybe an hour to beat and is supremely good. The game then closes down again for its (fairly weak) final mission, but that penultimate mission gives a glimpse at what could have been.

      The big problem with Crysis 3 is length. This is a short game. Probably no longer than Warhead, which was advertised and priced as an expansion. It's certainly quite a bit shorter than Crysis 2. It's really noticable that a huge proportion of the game's weapons only show up right near the end of the game, meaning that there's a lot of stuff in there that you barely get a chance to see. It reminds me of shooters from early in the current console generation, like the first Gears of War, where so much of the development time was going on the technology that there wasn't much resource left over to actually provide a decent length campaign. As the generation's gone on and the tech becomes much better known, games have gotten longer again, on average. If you take a slew of recent cross-platform releases; Resident Evil 6, Black Ops 2, Dead Space 3 - these are all significantly longer than other recent installments in their respective series.

      It might be available on current generation console hardware, but the PC version of Crysis 3 makes me suspect that what we have here is the first true "next gen" game. These are the sort of visuals I'd be hoping to see from the PS4 and the 360's successor once people have learned the hardware a bit (shouldn't take long with the PS4 given the architecture, hopefully). And once again, the length of the campaign suffers as the focus goes on making the technological jump.

    7. Re:This link is applicable by Anonymous Coward · · Score: 0

      Some excellent thoughts. Wish I had mod points for you.

    8. Re:This link is applicable by dywolf · · Score: 1

      Crysis 3 is a return to the open world levels of the first game. That, and the change in enemy design and abanding a lot of the characters/vehicles of the first game is why the 2nd was merely an OK corridor type shooter, and paled in comparison to the first one. That they abandoned the scope/scale of the first game int he 2nd, as well as the international conflict part of the story also didnt' help. Replacing the external, real, conflict with north koreans / chinese with a secret shadow group from out of nowhere was rather weak story telling.

      And when I say scale....In Crysis, taking 10 minutes to drive to the giant fricking mountain that collapses and reveals an alien ship inside.....that is a gameplay moment I will never forget...it was AWESOME.

      Gametrailers has a much more favorable video review, available in HD, that shows it off quite well.

      Having also already bought Crysis 3 and played through about 3/4 of it, i'd say the GT review is spot on. I'll even go so far as to say that this guy at hothardware is talking out his ass and had an opinion already formed before he "reviewed" the game, and maybe didnt even play the new one before writing it.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  7. Still irrelevant by Khyber · · Score: 1, Flamebait

    You could probably get the same stuff done on half the hardware if the engine were properly optimized and things were written closer to machine-code level.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  8. Stick with the engine. by Anonymous Coward · · Score: 1

    All the Crysis games are rubbish. Maybe they should reduce their games to something less ambitious, like a demo, to sell licenses for the engine itself. Particularly if it takes 18 months for most users' hardware to catch up with the requirements.

    1. Re:Stick with the engine. by Dr+Max · · Score: 1

      That might even do that, if they made the crytek engine.

      --
      Rocket Surgeon.
    2. Re:Stick with the engine. by CannonballHead · · Score: 1

      A fair amount of games use the same engine as Crysis 3 ... including Crysis 2 ;)

    3. Re:Stick with the engine. by Luckyo · · Score: 1

      They already license the engine. Things like the new Mech Warrior game are made on cry engine 3.

    4. Re:Stick with the engine. by Dr+Max · · Score: 2

      *They not that

      Crytek is a german company that makes the cryengine3 then they partner with a bunch of other companies to make games (like ubisoft and far cry)

      --
      Rocket Surgeon.
    5. Re:Stick with the engine. by dywolf · · Score: 1

      what a thouroughly unclever (yet trying very hard to be) troll.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  9. YES by Anonymous Coward · · Score: 0

    I don't play games much, but those are the first realistic game graphics that I have ever seen!

  10. The best review of Crysis I've read by rsilvergun · · Score: 1

    "It has a lot of Graphics".

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:The best review of Crysis I've read by issicus · · Score: 2

      "It has all of the graphics"

  11. Idiots by Anonymous Coward · · Score: 0

    People who focus solely on graphics are idiots. Fucking stupid idiots. Idiots that should be slain with an M10 keyboard.

    Games are for having fun. 8/16 Bit games are more fun than most modern graphic monsters.
    If I want to see realistic graphics I would play meatspace aka THE REAL LIFE. Not even Crysis 100 can beat those graphics.
    Or watch a dumb movie.

    1. Re:Idiots by Mitreya · · Score: 3, Funny

      If I want to see realistic graphics I would play meatspace aka THE REAL LIFE. Not even Crysis 100 can beat those graphics.

      Yeah, I prefer to look at the alien Ceph in real life too. They are far more realistic-looking than the in-game ones.

    2. Re:Idiots by aXis100 · · Score: 4, Insightful

      Borderlands is a great example where interesting graphics are far more effective than hyper-realistic graphics.

      The rotoscoping/cartoon effect in borderlands is used really well, and even though they are low fidelity the styling more than makes up for it. Plus you dont need such a high-end card because high resolutions are less important.

      Interesting artistic style and good gameplay/story/humour will always trump eye candy.

    3. Re:Idiots by Luckyo · · Score: 0

      Then you could re-enact all those hentai tentacle rape fantasies in real life.

    4. Re:Idiots by MartinSchou · · Score: 2

      One thing that the cartoon effect in Borderlands (both) does, for me at least, is make the suspension of disbelief much easier.

      Sure, it takes you maybe a few minutes in the beginning to get there, but once you're there, you're not yanked out of it, because something sticks out like a sore thumb.

      Take Diablo III as an example. Blizzard went out of their way to make some amazing looking cinematics for their cut scenes. But that rips you out of your story and then pushes you back into the usual graphics again afterwards.

      Compare that to Borderlands, where the cut scenes are, at most, rendered at a better quality than your regular settings.

      Also, there's a lot to be said about interacting with the world's deadliest 13-year-old, when the character manages to be both adorable, funny and really scary at the same time.

    5. Re:Idiots by Coppit · · Score: 1

      The Walking Dead is another one. Killing zombies is subservient to the characters and story, and the comic book art suits it well.

    6. Re:Idiots by Anonymous Coward · · Score: 0

      Ahh, rose-tinted glasses. You seem to forget that the vast majority of 8/16-bit games were complete shit. Nothing has really changed.

    7. Re:Idiots by Anonymous Coward · · Score: 0

      Yeah, no CG can ever be as realistic as watching a tentacled monster rip your head off and eat it.

    8. Re:Idiots by Raenex · · Score: 1

      Take Diablo III as an example. Blizzard went out of their way to make some amazing looking cinematics for their cut scenes. But that rips you out of your story and then pushes you back into the usual graphics again afterwards.

      I loved Warcraft III for those cutscenes. It's actually the reason I bought the game, after seeing a scene in the old show Cinematech. Obviously this is an old example, as I'm not much of a gamer.

    9. Re:Idiots by RivenAleem · · Score: 1

      And Butt Stallions. Don't forget the Butt Stallion.

  12. Re:PC Games? by Mitreya · · Score: 3, Insightful

    Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console?

    Mouse + Keyboard controls?

    Sometimes a console controller just isn't convenient (or one is too old to get used to it)

  13. Great graphics? by Anonymous Coward · · Score: 0

    I watched some HD Youtube videos of Crysis 3 at max settings. Sure, the graphics are great from an engineering perspective, but artistically? All they seem to have done is made it look as realistic as possible. Where's the imagination?

    Also, the article linked mentions the composer deserves an award. Sorry, but all I heard were "music effects" rather than any sort of soundtrack. Maybe I was watching the wrong videos...?

    1. Re:Great graphics? by rudy_wayne · · Score: 1

      I watched some HD Youtube videos of Crysis 3 at max settings. Sure, the graphics are great from an engineering perspective, but artistically? All they seem to have done is made it look as realistic as possible. Where's the imagination?

      Also, the article linked mentions the composer deserves an award. Sorry, but all I heard were "music effects" rather than any sort of soundtrack. Maybe I was watching the wrong videos...?

      That's the problem. Creating super high resolution graphics is strictly a technical issue. With a little knowledge, anyone can do it. Actually coming up with a compelling/interesting story line requires a lot of creativity, and that is a talent few people have. It's the same reason why movies have a gazillion dollars worth of special effects but the movie sucks.

  14. Does it run on Linux? by Anonymous Coward · · Score: 0

    if not... .

  15. But I can't buy it on Steam! by jtownatpunk.net · · Score: 1

    I'll just have to wait until they finish with all of their DLC and sell a "kitchen sink" edition for half price. Too bad, 'cause I've got a pair of 4gb GTX 680 video cards and three 2560x1440 monitors just waiting to be worked hard.

    Yeah, I'm sure I'll just buy the DVD version eventually but they'd already have my money if they sold it on Steam.

    1. Re:But I can't buy it on Steam! by epyT-R · · Score: 1

      by then you're a year out from when they can the multiplayer servers.. why the hell do you want it on steam so badly? steam doesn't make the game 'better'. if anything it's an annoyance.

    2. Re:But I can't buy it on Steam! by jtownatpunk.net · · Score: 2

      I consider it the opposite of an annoyance. I don't need to keep track of DVDs to shove in the drive to play a game I've already installed. I get nearly instant purchase satisfaction. Certainly faster than driving half an hour each way to the nearest retail outlet. I can reinstall on a new machine without having to find the disc and key and without worrying about whether I have another activation left.

      I really don't understand how you can find that more annoying than dealing with physical media.

    3. Re:But I can't buy it on Steam! by BitZtream · · Score: 1

      Because in a year he'll pay 15.99 for crysis 3, all 8 dlc packs and some steam special perks.

      This is far better than 59.99 now for the game with its bugs before they patch the shit that should never have been released.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:But I can't buy it on Steam! by Voyager529 · · Score: 1

      I really don't understand how you can find that more annoying than dealing with physical media.

      Crysis 3 is 14GBytes. It takes less than 30 minutes to install from the DVD, more than triple that over a residential 15/2 cable connection. On my home DSL line (3Mbit/768Kbit), it *might* be done by tomorrow morning.

      It takes less time to go to Gamestop, buy the disc, drive home, and install it, than it does to download from Origin anywhere except at work (where we've got 100/100). Not all of us have Google Fiber.

    5. Re:But I can't buy it on Steam! by spire3661 · · Score: 1

      Steam-bound games imbue certain properties to a title. Some good, some bad. Given the non-returnable or sellable nature of PC games, its not a bad deal. There is VALUE there.

      --
      Good-bye
    6. Re:But I can't buy it on Steam! by spire3661 · · Score: 1

      I DL from Steam at a solid 3.5MB/s on standard Cable Co internet It would literally would take me longer to drive to the store for the physical copy and install it.

      --
      Good-bye
    7. Re:But I can't buy it on Steam! by RivenAleem · · Score: 1

      You are forgetting pre-downloading. Any Steam game I pre-ordered was also pre-downloaded and ready to play the minute it was released. Can you do the same with the DVD?

  16. Thanks by gweihir · · Score: 2

    Just decided to actually do something non-boring with the time.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  17. Oh stop the hyperbole already by Anonymous Coward · · Score: 0

    Games all look the same. Oh wow, look, these four pixels here, out of a few million, totally blow out of the water the four pixels from before! Self-important idiots.

  18. Platform games by Anonymous Coward · · Score: 0

    In the 1980's all the games turned into platform games. Major companies with big budgets would buy a license to a movie, make a platform game, then market it heavily. It became such a production line, that they had their own toolkits and engines to churn out the latest platform game. The shops would only sell the marketed games and the world became bland and boring and the market collapsed.

    Every single game looks like a first person shooter these days! FFS, I'm soooo bored, it's like watching the same story over and over again. What are they autistic?? And the reviews, they compare the micro detail of FPS #1 vs FPS #2 because the macro detail is the same: people running around, jumping from platforms shooting stuff.

    Never mind the people writing the plot, what about an original idea to begin with!?

    1. Re:Platform games by rodrigoandrade · · Score: 1

      First part is wrong.

      The market crash to which you're referring happened in 1983 and had nothing to do with the platform craze, which happened after 1985 with the advent of the NES.

      I agree with everything else. Most platform games eventually became bland and uninspired (Terminator, Robocop or Rambo platform games for NES anyone?)

      We're rapidly getting there with modern games. Every so-called AAA game seems to be either an FPS (a COD wannabe, more precisely), an MMORPG, or a 3rd person action RPG. Lame.

      That, along with consolitis (which doesn't fully explore the capabilities of modern PC hardware) and obnoxious DRM are the reasons I'm withdrawing from games altogether.

    2. Re:Platform games by spire3661 · · Score: 1

      Im not withdrawing, im going full retro. My Steambox will be able to play almost anything from the past 30 years.

      --
      Good-bye
  19. Chopped Salad by Kaenneth · · Score: 1

    I was 'eh until the helicopter over the vegetation bit. That much geometry changing at once looked great.

    But I was unimpressed with Crysis 1/2 gameplay, who's signed up to license the engine so far?

    1. Re:Chopped Salad by GigaplexNZ · · Score: 1

      MechWarrior Online and Star Citizen are the only ones I know of.

  20. Re:PC Games? by Anonymous Coward · · Score: 1

    Playing in 1080p with a real framerate, instead of 720 with all sorts of compromises for 256 mb of video memory? Controls that are vastly superior for FPS, RTS, and other game types? Not having to pay monthly for online play, while being bombarded by ads on the dashboard?

  21. Re:PC Games? by sarysa · · Score: 2

    I was astonished to find that this was a review of a PC game. I honestly had no idea that people still played PC games. Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console? Why would somebody put themselves through that kind of hassle and expense?

    First person shooters are simply not fun to play on a console, at least for some people. It slows them down, and for those who have gotten pretty decent at twitch motions with a mouse, it's like having a ball and chain around your right wrist.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  22. Re:PC Games? by jtownatpunk.net · · Score: 1

    Excellent troll.

    Thousands of dollars, thankyouverymuch. And games don't play better or look just as good on a console. There isn't a single console on the market that actually renders HD content. (Well, maybe the WiiU. I haven't checked that one.) They upscale. They can't even do a true 1280x720 and I'm playing at a real 7680x1440. And I don't know how anyone plays FPS games with those little nub-sticks. I can use whatever control system works best for the game I'm playing. Racing wheel, joystick, flight yoke, keyboard, mouse, even a gamepad.

  23. Re:PC Games? by Anonymous Coward · · Score: 0

    Keyboard and mouse are king. Microsoft did a test that put average pc players against some of the best console players. It wasn't even a real contest, the pc players destroyed the console gamers. That is why you will never play in a server that has both.

  24. Re:PC Games? by issicus · · Score: 1

    starcraft 2. also PCs arent divided into generations.

  25. everyone 's a critic by mynis01 · · Score: 1

    The multiplayer and graphics combined are good enough to make me feel like my purchase was warranted, and ill probably purchase dlc in the future too. With all the crappy console ports out there that don't even come close to tapping modern hardware, i'd say this purchase is a no brainer for anyone with a machine that can handle it.

  26. No manual saves by razorshark · · Score: 5, Insightful

    One thing that pisses me off with a lot of modern games such as Crysis 3 (and this also includes Crysis 2) is that they rely entirely on autosaving at checkpoints. No ability to quicksave at any point at all. Autosaves are fine, but the removal of traditional manual save functionality is such a huge step backwards it affects enjoyment for me. This was highly irritating in Crysis 2 because the game likes to highlight various tactics in infiltrating a base (assault, stealth, hybrid approach), but the lack of an ability to make your own saves when desired really screws up the ability to perform stealth properly. Mess it up and you'll find yourself throwing a grenade at your feet in order to force a reload of the last checkpoint, at which point you'll need to start the whole area again. Deus Ex: Human Revolution and Dishonored have the ability to create manual saves at any area (and multiple saves too) and this makes performing stealth far more desirable. You can save several times during your progress and if you stuff up, just reload the last point which might be most of the way through a section, as opposed to a checkpoint which would only occur at the beginning and the end.

    But I need not ramble, because graphics do not appeal much anymore on their own if the gameplay is boring. Have them together, great, but graphics are nothing without some meat.

    --
    Raenex is a dickhead
    1. Re:No manual saves by GodfatherofSoul · · Score: 3, Interesting

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment. It changes your playing strategy. If you have a "save anywhere" game, that outright eliminates the need for cautious play.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:No manual saves by 0123456 · · Score: 4, Insightful

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment.

      Good for you. Get a game with save anywhere... and don't use it.

      For the rest of us, who have actual lives, being forced to replay ten minutes of the game because it wouldn't let us save when we had to deal with something in that real life fscking sucks donkey ass and is one of the reasons why I play less and less games these days.

    3. Re:No manual saves by razorshark · · Score: 2, Interesting

      If you want to play like this though, you can already with a game which features manual saves. Impose that restriction on yourself if you want, but having it imposed for everyone is ridiculous.

      You still have to be cautious on a save anywhere game, it's just less frustrating if you fuck up. Moreso, a game with only checkpoints discourages experimentation. If it takes a single mistake to ruin 5 minutes of stealth gameplay and you can't save during that time to make a mistake less annoying, you'll end up gravitating towards just giving up and taking a regular assault approach to any situation because odds are you'll survive anyway and it's quicker. Less fun possibly, but it's also less time to get to the next checkpoint.

      It's kinda like Apple not allowing side-loading of apps on their iDevices. They might argue it's "better" because of increased security, but some of us prefer the traditional means of installing apps from 3rd-parthy sources. We would like the OPTION at least; let people stick to the App store if they want, but at least enable 3rd-party installs as part of the OS. There's no technical reason why this cannot be done except for knowing what's best apparently. The game goes for these games which don't allow manual saves in my opinion. Having the option allows more freedom, and those who prefer to be constrained can do so themselves rather than being forced artificially.

      (Not trying to Apple bash here for cheap points - just seemed like an appropriate comparison at the time).

      --
      Raenex is a dickhead
    4. Re:No manual saves by Anonymous Coward · · Score: 0

      Quicksaves were amazing in the previous Max Payne games. You save before entering a room then figure out the most badass way to kill everyone. Miss a shot? Reload and try again. Checkpoints are terrible. Especially when you aren't ready for one and it saves your game for you with 2 bullets and one bar of health.

    5. Re:No manual saves by GodfatherofSoul · · Score: 0

      That's the same argument guys use for cheats. "Everyone else playing is an unemployed dropout and I just don't ahve the time."

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    6. Re:No manual saves by Taylor123456789 · · Score: 0

      I agree. They could get around this by having more auto-saves so I don't have to do a whole series of kills over and over again to get to the point where I'm having trouble.

    7. Re:No manual saves by jma05 · · Score: 1

      And its a pretty good argument too. I don't care how the devs wanted me to enjoy their product - I don't fit the psychological profile of their target demographic. I will choose how best to get value for my money.

      Take RTS games. I don't care about the "challenge". I don't care about winning or losing in video games. Too stressful and too much of a mundane grind for something that is supposed to be fun. Instead, I just use them as a domino set - Set em up, knock em down. Accumulate lots of units and save... from a safe perch, I like to see if I can take down the enemy base using my own rules about units and tactics from there (Company of Heroes). Or just play specific sections of long levels (Men of War). I like the little explosions and other physics effects. Why should the devs care about how I use their product as long as they got the money and I as long as I am not using cheats on another player.

      Most games have some great moments with a lot of replay value and loads of filler content that life is too short for. Saves allow one to savor the good bits and not waste time on the failings.

    8. Re:No manual saves by Anonymous Coward · · Score: 0

      First off, so? In a single player game, who cares if they're cheating?

      Secondly, no, that's not the same argument. People don't cheat because they have to leave for the airport now and the next save point is 10 minutes away, or because little Tommy had to use the computer for his science project. They save their game. The GGP made an argument that was more similar to the "cheating" scenario.

      I like being able to replay fun portions on purpose. And not having to replay unfun ones. And most importantly, being able to quit whenever I want without losing progress.

    9. Re:No manual saves by Anonymous Coward · · Score: 0

      What stops good players from having self-imposed restrictions? I'm a fan of the Thief games and at least in our community there's an extreme variety of playing styles with restrictions you impose on yourself just to see if you can beat the game that way. Among the more extreme ones is styles like never saving the game (not even between missions) and not killing or even alerting enemies. Or jumping from heights at the beginning of each level until you're only one HP away from death and trying to beat it that way.

    10. Re:No manual saves by Anonymous Coward · · Score: 0

      When it comes to single player games, the devs should just not remove the development cheats. Like the iD godmod, infinite ammo, health, armor etc. "cheats" in so many of their games (since Commander Keen).

    11. Re:No manual saves by Anonymous Coward · · Score: 0

      You suck at the game. Quicksaves ruin the immersion and tension of almost any game.

    12. Re:No manual saves by Dins · · Score: 1

      Oh god, this. 1,000x this. I wish I had mod points for you.

      My biggest problem with the checkpoint thing is I can never really tell exactly when the game saved last. Sure they usually have some sort of spinny disk thing or "checkpoint" graphics, but sometimes I miss those depending on how they are designed. And when I'm going to turn off the game I can never remember how long it has been since I last saw one, so I don't know how much of the game I'm gonna have to replay if I shut it off right now.

      "Are you sure you want to quit? Any unsaved progress will be lost!" Yeah, no shit. And how much unsaved progress is there...?

    13. Re:No manual saves by progician · · Score: 1

      OK, but these are different player attitudes completely. I don't think you argue that online RTS matches should be cleared from cheating, while single player stuff, is just single player stuff. Skipping over boring thing in a single player campaign, or non-competitive multi player campaign should be always available, as saving as well. Add to this, that even in SC2, with the most recent patch, you can take control of any game at any point when watching it in a replay. You download a game played by the "pros" and play out the second half.

    14. Re:No manual saves by Anonymous Coward · · Score: 0

      Oh god, this. 1,000x this. I wish I had mod points for you.

      My biggest problem with the checkpoint thing is I can never really tell exactly when the game saved last. Sure they usually have some sort of spinny disk thing or "checkpoint" graphics, but sometimes I miss those depending on how they are designed. And when I'm going to turn off the game I can never remember how long it has been since I last saw one, so I don't know how much of the game I'm gonna have to replay if I shut it off right now.

      "Are you sure you want to quit? Any unsaved progress will be lost!" Yeah, no shit. And how much unsaved progress is there...?

      Yes, this is the main flaw of Dead Space 3. The game is awesome except for the removal of manual saves, even though in previous games you had to trek to a save point it was still preferable to checkpoints that are often too far apart and due to a bug sometimes the game "forgets" where you actually were and when you come back you've lost an hour of progress. And at least with manual saves you can have more than one save in case the autosave gets corrupted.

    15. Re:No manual saves by Anonymous Coward · · Score: 0

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment.

      Good for you. Get a game with save anywhere... and don't use it.

      For the rest of us, who have actual lives, being forced to replay ten minutes of the game because it wouldn't let us save when we had to deal with something in that real life fscking sucks donkey ass and is one of the reasons why I play less and less games these days.

      And this is why I, and other, will not buy games that need predetermined save points. They're fine if you're at home all day, or a kid, but real life means having to do stuff when it needs doing, and throwing away game progress due to poor game design means that game won't be played and the publisher will lose future franchise sales.

    16. Re:No manual saves by dywolf · · Score: 1

      it's a compeltely artificial/superficial challenge.
      it's not related to the game difficulty at all but instead dependent upon an inconvenience factor.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    17. Re:No manual saves by Anonymous Coward · · Score: 0

      I don't have a problem with checkpoints in FPS games, but I have the same problem as you with the way that they are implemented. Fortunately, there is a nice system in this year's "DMC: Devil May Cry" that shows you time since last checkpoint when you pause the game. This is great, and it's amazing that no one has figured it out before. Hopefully, this is one idea that we'll see everywhere from now on. But hope may be the right word, considering how dumb some game designers are - after all, unskippable cutscenes remain popular to this day.

    18. Re:No manual saves by Anonymous Coward · · Score: 0

      Your point?

  27. Re:PC Games? by BanHammor · · Score: 1

    Well, a $200 console that has graphics just as good won't be on the market until 4 years later, games now are more backward-compatible than ever, you don't have to purchase Xbox Live, the gamepad is still beaten by the mouse+keyboard, and that's pretty much it.

  28. Re:PC Games? by epyT-R · · Score: 1

    I was astonished to find that this was a post from someone who uses slashdot. I honestly had no idea that many slashdot users even bothered with console games. Why would anybody bother spending money on locked down, DRM'd to hell boxes with inferior IO, when they make sufficient money to play FPS on the best platform available: one they probably already have an instance or two of in the house already thanks to the nature of their employment. A few hundred bucks on a video card vs the cost of a games-dedicated black box, tv (one that doesn't lag), controllers, network subscriptions, and overpriced game discs is a no brainer.

  29. Re:PC Games? by Anonymous Coward · · Score: 0

    If you're running a PC at 1080 then resolution isn't a strong argument since many/most TVs are 1080p. Now if you're running at 1920x1200 or better yet, 2560x1600 then you've got something...

    Controls are the real factor.

  30. Re:PC Games? by Anonymous Coward · · Score: 0

    Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's just to play games that play better and look just as good on a $200 console?

    The graphics cards on modern gaming PCs are much better than the aging consoles currently on the market.
    >Xbox 360 : 6 years old
    >PS 3 : 6 years old

  31. It's the pacing, stupid by Manatra · · Score: 2

    Many of Crysis 3's gameplay problems can be traced to the pacing, as this review pointed out. The strange part is that Crytek largely got the pacing right in the previous two games. Crysis 2, for all its faults, was a brilliantly paced game. Even Yahtzee agrees on that point: http://www.youtube.com/watch?v=X0MblIn-lVc

  32. Re:PC Games? by Anonymous Coward · · Score: 0

    mod parent as troll

  33. Re:PC Games? by Dr+Max · · Score: 1

    "to play games that play better and look just as good on a $200 console?"

    Oh you have no idea do you? if it was so comparable how come if they put pc players, and console players in the same multiplayer game, the pc players mop the floor with console player? Hint it has something do to with all the extra resolution, better input devices, and speed/smoothness of the machine. Besides a pc does a lot more than a console, and its easily upgradeable.

    --
    Rocket Surgeon.
  34. I would trade a plot... by Anonymous Coward · · Score: 0

    ...for decent pacing and non-moronic controls in the game. The original Crysis was pretty linear but the plot was fun. The problems were the enormous dead spots of repetitious, brain-dead game play. It felt like someone pruned a great game to fit on game consoles and that the remaining material was stretched out by overuse of player traps, psychic AI, clip brushes and weakening the player's armor and weapons. Spectacular levels, though.

    I heard Crysis 2 is great but I will have to take someone's word for it, because they trashed the player controls so badly that it's unplayable. With this legacy, Crysis 3 has nowhere to go but up. :)

    1. Re:I would trade a plot... by Luckyo · · Score: 1

      The problem was the complete and utter lack of explanation of depth of gameplay. I suffered from it in game 1.

      Reality was that you actually had 3 main ways of approaching any problem, and several combinations of these. But it was never told. Instead, the default way was "either cloak and stalk or maximum armour and decent gun". They didn't even tell you that maximum strength let you stabilize the extremely heavy full auto weapons for glass cannon approach, or that you could use maximum speed to play like ninjas of action movies if you wanted to. A real shame.

  35. Re:PC Games? by Anonymous Coward · · Score: 0

    Why would anybody bother spending hundreds and hundreds of dollars on fancy PC's

    Chances are you need a PC either way. Normal PC + console is usually more than gaming PC with no console.

    and look just as good on a $200 console?

    They often don't. Unless the console was recently released or the game's graphics aren't very good to begin with, the game on the console is usually on medium settings at best.

    I've seen no $200 consoles that focused on graphics. The Xbox 360 and PS3 were both more than that. Furthermore, if you don't care about graphics that much (which I don't), you can get a good computer for less than $600.

  36. Re:PC Games? by Swarley · · Score: 2

    VERY few console games actually run at 1080p whether or not your TV can accommodate that resolution. Among the titles that you'd compare with Crysis 3 for PC, ZERO of them run at 1080p.

  37. Re:PC Games? by Baloroth · · Score: 1

    If you're running a PC at 1080 then resolution isn't a strong argument since many/most TVs are 1080p.

    Console games, however, are often not. Seriously, check the box next time. Quite a lot of them run at either 720p or 1080i (God of War III, for example, can only run up to 1080i). I've seen some that don't even offer 1080i, although I can't remember which ones.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  38. Re:PC Games? by Luckyo · · Score: 1

    Coming soon to a PS4 near you. Probably :(.

  39. Where's the realtime raytracing? by Anonymous Coward · · Score: 0

    Why on earth haven't we moved onto realtime raytracing?

    It seems to me like just about all of the game engines out there are simply hacks piled onto hacks piled onto hacks. In the end, you get something moderately usable and playable, but it's not scalable at all. The maximum quality that engine is capable of is as good as the game will ever look, period.

    If games were built using ray tracers instead, then you're only ever limited quality wise to what the host hardware can reasonably pull off at a given resolution. You want more indirect lighting bounces? Refractive ray depth? Reflective ray depth? More subdivisions on your soft area shadows? Fine, those are all sliders that you can tweak (or let the game tweak them for you), but your hardware may or may not be able to maintain an adequately playable frame rate if you're exceeding the maximum recommended threshold.

    Since ray tracers scale a hell of a lot better then modern day game engines, there's always an excuse to run out and buy the latest NVIDIA or AMD GPU when some new breakthrough is made on the hardware end that allows OpenCL and CUDA code to run that much more faster. You could have a ray tracer game written today that looks OK now, but looks jaw-droppingly fantastic 3 years in the future because a ray tracer will scale up almost indefinitely. They're also embarrassingly parallel too, we've already got a few "almost realtime" ray tracers out there for CG work (Octane Renderer comes to mind), but those are far too realistic/accurate for realtime use as a gaming engine.

    So seriously, why are people still busy obsessing over clever little tricks to make your modern day game engine run a little faster or look a little better?

    Isn't it about time that we stop treating GPUs as GPUs (in the OpenGL/Direct X sense) and more like general purpose processors, and make the leap to realtime ray tracing?

    1. Re:Where's the realtime raytracing? by Anonymous Coward · · Score: 1

      cause it takes a core 2 quad to look only slightly better than quake 3

    2. Re:Where's the realtime raytracing? by muecksteiner · · Score: 2

      What you are saying there is what the Real Time / High Performance Ray Tracing crowd have been claiming since, what, 2001? Unfortunately for them, the stuff the "normal" graphics community has been able to come up with on graphics cards is always at least several notches better than what RTRT has been offering, ever since then. This is a chase that has been going on for a decade now, and the gap does not seem to be closing anytime soon. So the discussion you are trying to start here has been over for several years now - and it seems like no-one is listening to the RTRT crowd anymore. And with good reason.

      This is not to say that the research conducted by the RTRT crowd was and is useless - far from it. The new high performance algorithms they came up with were instrumental in the resurgence of path tracing and such, i.e. modern highly realistic offline rendering techniques. But for gaming purposes, the party seems to be over. Remember: hacks are not hacks if they are capable of powering a well-selling game in a stable, repeatable fashion.

      And indisputably true facts, like the bit about RTRT scaling so much better, can be true for all they like, but that does not automatically mean that they are also relevant for practical engineering in settings where people are trying to earn Real Money by writing games people end up buying.

    3. Re:Where's the realtime raytracing? by ledow · · Score: 1

      Never seen the Quake Wars / Wolfenstein etc. ray-traced games? They basically have to have a lot of machine behind them to replicate even quite old games. And, to be honest, they look not much better.

      Sure, the shiny-shiny effects of a chandelier reflecting a million-and-one droplet's reflections looks really nice the first time you stare at it, but to be honest I played through Mirror's Edge the other month and I didn't look at the graphics once. When you do, you realise that actually it's all just clever tricks because you're NOT going to stand around while enemies are chasing you looking at a chandelier.

      On the other hand, I played Dear Esther yesterday. It's *not* a game, I have to hasten that, it's much closer to tech demo / arty-farty piece, but it looks really, really beautiful. It probably can't do huge reflections, it probably cheats like hell on the shadows, fog, and everything else. It's just a bog-standard 3D engine but it looks really nice and pretty enough for you to say "Wow, I'll zoom in on that, that looks cool". And you have the time and inclination to do so because you're SUPPOSED to and there's nothing driving you to enjoy anything but the scenery.

      Ray-tracing had its day. We can do it now, in high-res, on high-end machines. But it's really no easier to do and no prettier to do and not worth the power to do. The models have to be made differently, but involve the same or more work as normal 3D "cheating" models used in games (with mipmapping, bump-mapping, etc.). They don't look any prettier until you're doing things like hundreds and hundreds of tiny glass beads reflecting each other and - to be honest - how often does a game NEED that? And, in the end, the performance isn't on the same scale. Sure, a high-end gaming machine can probably do it, but the average gaming machine can't, so it would sell much less for more effort.

      And ray-tracing is exactly the kind of thing that's providing the research, shortcuts and techniques that go into the modern graphics programming anyway. It's just like the historical stealing of OpenGL hardware and techniques from high-end CAD systems to run games nowadays.

      I don't want a ray-traced game. I'd pay more for greater worlds, greater freedom, greater storyline, more recorded lines, more plot, more expansions, more physics, destructible enviroments (all things promised by every game and rarely delivered) etc. before I'll pay for shiny chandeliers in the mansions I'm shooting to pieces.

  40. So, it's just a demo product by Anonymous Coward · · Score: 0

    So Crysis 3 is just a demo CryEngine3 which you pay for. I guess it's great if you are a game developer. It sucks if you are a game player since the gameplay sucks.

    There was a time when game programmers didn't need realistic graphics to make an interesting, captivating, and fun game.

  41. Re:PC Games? by Dunge · · Score: 1

    You live 5 years in the past dude

  42. Re:Does this one run on linux? by Dunge · · Score: 1

    Better install Windows if you want to play any game.

  43. Re:PC Games? by Anonymous Coward · · Score: 0

    Microsoft? Yeah right. If they did a "test", how do you explain the surface or the zune?

  44. Re:PC Games? by letherial · · Score: 1

    controllers suck, i hate FPS with controllers, there are a few games that are ok, but FPS games realy suck.
    graphics are significantly better, when did xbox come out, 1800's? the computer world has far surpassed that shitty piece of hardware
    Computers can multitask, i can play a game and switch over to surf the web, switch back to game or whatever
    I dont need to deal with Fucking disks, i hate them and they hate me
    I am not locked down, modding on pc can make a game so much more interesting after vanilla runs its course,
    If your a pirate then PC is the way to go
    Most decent games hit the PC as well
    Video cards to play practically every game, you dont need a high end card to play a game...unless your a dumb developer...like crysis
    Computers in itself are mutli functional and can do a variety of things, what can your xbox do? not much, play dvds and some video formats, they are not all that impressive
    Computers are honestly rather fun to put together, its not a hassle, i love the smell of a newly motherboard and the acid wash...of course i will admit that its not normal and possibly not healthy.

  45. Graphics will catch up. by Anonymous Coward · · Score: 0

    Being on the bleeding edge of graphics is essentially meaningless. In a few years this could easily become the default standard. If it can make high-end graphic cards cry, what about the average person's machine?, will it make it outright explode?, (no, not literally).

    Great story, great gameplay, great characters, these are the things people will remember fondly. Personally, I still love Ocarina of Time, which used about a dozen polygons per character. I still love Megaman X, in all of it's 16-bit glory. I NEVER hear anyone fondling reminiscing over Far Cry, even the original, which came out like a decade ago.

  46. Crysis by ls671 · · Score: 1

    I agree with TFS. I have about 1000 to 5000 hours of playing Crysis 1-2 behind my belt and the only video games I have ever spent more than 50 hours on in my life is Crysis and The Godfather, Godfather made it with about 200 hours playing time total until I got bored.

    Crysis 3 sound great but I am trying to cut down on it ;-)

    --
    Everything I write is lies, read between the lines.
  47. Re:my pepe by Anonymous Coward · · Score: 0

    Some Mexicans do have blue eye you know. I'm not sure why anyone would care though, it's a recessive trait; a genetic defect.

  48. I thought that was clear... by Torp · · Score: 2

    ... when I played the original Far Cry.
    Pretty engine, then zzzzzzz.
    Haven't touched a cryengine game since then.

    --
    I apologize for the lack of a signature.
    1. Re:I thought that was clear... by dywolf · · Score: 1

      yes, judge an entire family of games based on the very first one rather than each on its own merits.

      I'd hate to see how you function in the real world.

      "My cup of coffee was rather too strong 18 years ago. So I've never gone to another coffee shop since."

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  49. Re:PC Games? by Anonymous Coward · · Score: 0

    Why would I spend a couple hundred dollars on a console when I already have this PC to get work done that also can play games? Considering what recent graphics cards have seemed to have a longer useful lifetime for games, and that other software is finding more and more uses for graphics cards, I no longer even upgrade PCs for games and instead upgrade them when I need to for work purposes.

  50. *spoiler* Walktrhough ending by r1348 · · Score: 2

    https://www.youtube.com/watch?v=0BeZneKBIVI
    "I can take double anything you can!" Gotta love the quality of the dialogues, with lines that you'd expect to hear in some particularly competitive porn movie, rather than in a game about nanotechnological beefcakes vs. north korean aliens.

  51. Re:PC Games? by Therad · · Score: 1

    A list of resolutions on consoles: http://forum.beyond3d.com/showthread.php?t=46241 As you can see, many titles don't support 720p. And some have both low resolution and no AA.

  52. Re:PC Games? by Therad · · Score: 1

    To be fair, the gamepad is sometimes superior to keyboard+mouse. Kb+mouse wins in fps and pretty much any strategy game (rts,tbs etc). Platforming and racing the gamepad has a clear advantage. Of course, you could always buy a gamepad for $20-50 to your PC...

    The console is also a more social experience, more people can play together at the same screen. But on the other hand, you can do so freakishly much more on a PC than play games. Pricewise you must probably compare the console+decent laptop against a gaming laptop/desktop to find what is cheaper. You also pay publisher tax on console games.

  53. Re:PC Games? by Anonymous Coward · · Score: 0

    Because console games play like crap and look like crap compared to PC. They always have and always will. Go look at the screens and videos for Crysis 3 and then realize that not even the PS4 or Xbox 720 will be able to touch those levels of detail.

    I prefer to spend my money on a quality PC that can handle everything, from work, to entertainment, to communications rather than spend less for a shitty PC and still have to buy a console for $600 if I want games (albeit low quality Japanese shit with blocky/blurry graphics, poor controls and bad gameplay). Nah, better to spend $1000 for a PC that can do it all and do it all better.

  54. Re:PC Games? by Saffaya · · Score: 1

    Which reminds me of playing the original Unreal Tournament or Quake III on the DreamCast, with keyboard, mouse, hooked up to a PC monitor and on the LAN/internet with ethernet card add-on.

    Some console makers did get it. Others didn't. Sigh.

  55. Does it have boobies? by Anonymous Coward · · Score: 0

    Great graphics is useless if there's no boobies.

  56. Re:PC Games? by Anonymous Coward · · Score: 0

    There certainly was something special with DreamCast. It managed to get the game developers to do cool stuff.
    Typing of the Dead was just so awesome.

  57. Perscription lenses by thegarbz · · Score: 1

    ... and look just as good ...

    I think it's time you went out and get your eyes checked. Why not google comparison graphics between console and computer games to see how the creators have to horrendously butcher the console games to make them playable at 30fps. ... yes that's right 30fps is still the target for console games too.

    What you end up on a typical console is a short rendering distance, poor AA, often lack of 1080p resolution, ugly hacks to make things like shadows and light rays processable by the horrendously underpowered CPUs and GPUs, and in some cases downright weird things like foliage omitted and replaced with textures. Add all that to the jerky vision due to low framerates and a shithouse control scheme and I'll happily spend a few hundreds of dollars for an enjoyable experience.

  58. Not a lot by jandersen · · Score: 1

    How much poor gameplay will players suffer through in exchange for utterly amazing graphics?

    For my part, not a lot. I think modern computer games (modern movies) are far too focused on "amazing effects" and too little on content; as it is, I still find the old COLOSSAL CAVES (it that old, so it requires all caps) game better than things like WoW. A good game should challenge you, it should stretch your imagination, it should be witty, intelligent, engaging and imaginative.

    Here is what I would like to see in a game:

    The game universe should be physically plausible - ie, things thrown should follow a path determined by plausible, physical forces like gravity etc. Just imagine the possibilities in simulating a radically different physical reality - relitivistic or quantum effects, or possibly one where gravity is not of the standard, Newtonian shape, or a non-istropic universe.

    The environment should be plausible - I find it quite off-putting when biology, characters or cultures are nothing more than objects to smash or navigate around/over/through.

    It would be good if the game universe is one you would like to explore, even without actually playing the game. And it would be good if there wasn't just one game plan, but a number of different, possible games that would function on their own, but all happen in a setting where they occasionally brush against each other.

    A good exampe of something that has many of the features is Crossfire (see http://crossfire.real-time.com/) - it also illustrates that graphics don't have to be very good to make a game enjoyable. It isn't a physically plausible universe, but it scores on many of the other points I mentioned.

    1. Re:Not a lot by dywolf · · Score: 1

      my only complaint is i just wish games werent so damn short these days!

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  59. Real Life by The+Mysterious+Dr.+X · · Score: 1

    "How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"

    It's just like real life! Incredible graphics, but with long stretches of boring mechanics. How long will we tolerate it?

  60. Still far away from photo-realism by yourtallness · · Score: 1

    For some reason, even with the polygon count getting higher and higher, the shaders and lighting improving more than ever, I don't see video games achieving photo-realism any time soon.

    I don't even think it has to do with tech advancing. Seems to me it is a matter of choosing a more true-to-life color palette. The real world is not as colorful as games present it. At best today's games look like CGI-material.

    The original Metal Gear Solid for PlayStation with it's infinite shades of grey or the original F.E.A.R. did a lot of things right in this respect imho.

    1. Re:Still far away from photo-realism by Anonymous Coward · · Score: 0

      Crysis 1 felt very photorealistic to me. Crysis 2 or 3, not so much.

  61. Re:PC Games? by progician · · Score: 1

    "Of course, you could always buy a gamepad for $20-50 to your PC... "

    That's the real power of PC really...

  62. No love for EA by Anonymous Coward · · Score: 0

    Would buy it for the graphics, and to test my 690 out... ...if it were on Steam.

    No love for EA.

  63. Cuz I suck on console by Anonymous Coward · · Score: 0

    I just finished the SP last night - I had no issues with the game play or any bugs. I play cautiously so the game lasted a little longer (total game play ~10 hours)
    It was entertaining - the graphics were nice and the game play, better than average.

    I truly cannot use a console controller (always pc since quake 1) so I did enjoy a non-ported pc designed game as opposed to a game ported from console like Far Cry 3, Assassins Creed or Dishonored. I also enjoyed Borderlands 2.

  64. Re:PC Games? by bluefoxlucid · · Score: 1

    I've always found PC gaming to be a terrible deal. But console FPS games are also ridiculous because the control scheme is wonky (forward/backward/strafe on one stick, turn/aim on another? it should be walk/turn and strafe/aim!)

  65. Funny you should mention it.. by Anonymous Coward · · Score: 0

    The original Call of Duty was the best (most fun) single-player FPS I've ever seen.

  66. Re:PC Games? by dywolf · · Score: 1

    Game X on your console will never ever look or play any better than it does right now. Nothing a game that pushes the envelope and has a laggy/stuttery feel to it. Or dumbed down graphics to avoid that.

    Yet on a PC it can not only be made to look better, but play better/smoother as well. At the same time.

    Verdict: Just another trying-too-hard-to-be-clever-and-failing-miserably troll. Did you get enough attention yet? No? Class, everyone stare at DogDude, he hasn't had enough attention yet to compensate for way his parents ignore him at home.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  67. Re:PC Games? by dywolf · · Score: 1

    its not BS. keyboard/mouse is and always will be superior for any game that can take advantage of them (unless they totally botch the port like Dark Souls ...)

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  68. Re:PC Games? by spire3661 · · Score: 1

    You are making the classic mistake. Comparing a console to a properly built gaming PC is like comparing a Honda Accord to a Formula 1 car. People do it because they want performance that cannot be found anywhere else.

    --
    Good-bye
  69. Re:PC Games? by Mraggoth · · Score: 1

    You could play Unreal Tournament 3 for ps3 with a Mouse and Keyboard. Not sure if the same went for the 360 port.

  70. Discount T-Shirt,belt,hat,sunglasses sale by rundsaiw214 · · Score: 0

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