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Xbox One: Cloud Will Quadruple the Power, Says Microsoft

New submitter geirlk writes "Toms Hardware reports that 'Group program manager of Xbox Incubation & Prototyping Jeff Henshaw recently told OXM that for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud. This allows developers to assume that there's roughly three times the resources immediately available to their game. Thus, developers can build bigger, persistent levels that are more inclusive for players.'"

400 comments

  1. Does this actually work? by Billly+Gates · · Score: 5, Insightful

    I know Nvidia has been experimenting with the idea and it has been mentioned here before many times.

    I would not be surprised if MS teams up with them but from my impression it is not ready for prime time. Latency is bad and home ISPs suck. -eg my fiber FIOS is not capped at 200k a second! Need to pay $155 a month to unlock it back to where it was last year?!

    With ISPs given a free ride to get rid of Net Neutrality they are deprioritize anything unless they double dip the consumers and site owners each way here in the US. Large textures with little latency being pipped back pre-rendered seems out of reach.

    1. Re:Does this actually work? by hairyfeet · · Score: 5, Interesting

      Is MSFT gonna buy out all the ISPs? If not then who cares, the combination of shitty service and bandwidth caps will make this a non starter for a good 70%+ of the population if the states I've been to are any indication.

      As Jim Sterling points out MSFT is pretty much giving the finger to everybody that doesn't have 1.-A ton of money and 2.- Incredible broadband, but the very same people that are left already have better devices to do the same thing such as gaming PCs, smart TVs, its the same stupid as hell strategy they did when pricing the Surface and that worked out real well didn't it?

      Looking at these next gens I can see two positives, 1.- It'll make guys like me that sell and build affordable gaming PCs a LOT of money and 2.- With any luck the crackers will break this thing and then when MSFT can't give the damned things away because nobody wants their DRM-paloza we can pick 'em up and crack them and make halfway decent HTPCs out of the things like we did the original Xbox One.

      But as far as an upside for the consumer? Sorry, not seeing one. Hell anybody with a PC less than 5 years old can pick up an HD4850 for like $40 and be able to play pretty much any game out there, most with medium to high settings thanks to how long the consoles have held back the PC and by Xmas I expect to see the HD7750 if not the HD7770 for less than $65 and those on average are 40% faster than the 4850 while using half the power.

      Lets face it PC gaming has never been cheaper, heck AMD quads have been going for just $50 online, and thanks to there being competition on both the hardware and the software the price is going down all the time. Now you can buy games from Steam,GOG,D2D,Origin,Desura, box games from Amazon, with so much competition you can have more games than you can ever play for practically nothing AND you get online MP for free AND there are literally thousands of FTP games to choose from...lets face it, all MSFT is doing is making going to the PC a better choice. YOU control the hardware, YOU control the software, YOU choose whom to buy what from, its just a better experience now that MSFT has taken all the positives away from the console.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Does this actually work? by LordNimon · · Score: 4, Interesting

      As Jim Sterling points out MSFT is pretty much giving the finger to everybody that doesn't have 1.-A ton of money and 2.- Incredible broadband,

      I have a ton of money and incredible broadband, and I still think that Microsoft is giving me the finger with the Xbox One.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    3. Re:Does this actually work? by phantomfive · · Score: 5, Insightful

      It doesn't necessarily need to be a high bandwidth operation. Look at this quote: "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame." I presume that's from the article.

      The question is, if Microsoft is building three times the CPU in their datacenters every time they build a PC, why not just throw that power into the box itself? Then you can have the same processing power always there, and no latency.

      The answeris they aren't building out that much power in their datacenters. Which means when there's a big launch, people are going to have trouble playing it.

      --
      "First they came for the slanderers and i said nothing."
    4. Re: Does this actually work? by Anonymous Coward · · Score: 1

      Don't be daft. Of course it doesn't work. In order to make it actually work, they'd have to release a set of APIs for developers to use in order to reliably make it work. Since those APIs aren't on MSDN and aren't part of XNA, it is absolutely, 100% guaranteed to be complete and total bullshit.

    5. Re:Does this actually work? by Impy+the+Impiuos+Imp · · Score: 1

      It's not a video feed of 3D rendered elsewhere. It's shifting intensive calculations that need only be updated rarely to the server, thisch would then presumably transmit ready-to-render pieces that would plug right in with the main scene rendering.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:Does this actually work? by phantomfive · · Score: 2

      Believe it or not, Microsoft is not full of complete fucktards who need Captain Obvious from the internet to explain how to build & size a data center at an appropriate scale to serve the needs of their customers.

      And what, EA and Blizzard are full of complete fucktards? Because they couldn't handle it.

      Here's the thing you aren't understanding: anyone can build a datacenter with enough power to handle that. If you want to throw money at the problem, there's an easy solution. The hard part is building a datacenter that can handle the load while at the same time being profitable. And if they are going to err, you can bet they will err on the side of being more profitable.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:Does this actually work? by Anonymous Coward · · Score: 5, Insightful

      The PC is a great option, but PC developers want to protect their investments (which can be huge)

      Buyers/players want to protect their investments too. Thats something that is quite often (bluntly) ignored.

      Apart from being robbed of the possibility to re-sell their games (either because they finished it or it turned out to not to match their expectations) they have to put their trust in (sometimes multiple) companies to keep the authentication-servers on-line.

      Now they also have to trust those game-companies to actually put all that computing-power(?) and storage in "the cloud" for extended ammounts of time ?

      Personally I have walked away from quite a few games because I could "buy" the game, only than to have to beg for the keys to get the game to actually run.

      If you would tell someone that story (buying something but having to beg for the keys) but would exchange "games" with (the obligatory) "cars" pretty-much everyone would regard you as several kinds of fools. Funny when you think of it ...

      Bottom line: I'm not going to pay big money for games which have an unknown life-time and can suddenly stop to work -- or refuse to re-install in a couple of years (or much less if you got them, even though first hand, from a bargain-bin).

    8. Re:Does this actually work? by Lonewolf666 · · Score: 4, Insightful

      Even so, they might sometimes have something like 20% of their XBox customers playing at the same time (a guess based on subscriber numbers vs. peak usage of EVE Online).

      Then they would have to put 3x 20% = 60% of the computing power of all XBoxes into their data centers. Now have a look at server prices vs. consumer electronics prices. Still looking like a good idea?

      My guess is that we will see
      -either a a fucking expensive subscription model for this cloud computing service
      -or (more likely) a debacle like the recent Sim City launch

      --
      C - the footgun of programming languages
    9. Re:Does this actually work? by Anonymous Coward · · Score: 0

      I can get up to 20Mbps on a decent day but my latency always sucks and sometimes i go through times of up to 10% packet loss. Comcast can't do anything about it except replace the line from the steet to our house. When we get a tech they come around with a box that reads the signal strength. The number is on one side of some line so the techs just say "sorry" and leave.
      Max DL speed is only one, at this point not even that important, part of connection quality.

    10. Re:Does this actually work? by Lonewolf666 · · Score: 2

      I'm not going to pay big money for games which have an unknown life-time and can suddenly stop to work -- or refuse to re-install in a couple of years (or much less if you got them, even though first hand, from a bargain-bin).

      Definitely my attitude too. To put it in numbers:
      For a game on Steam (which has been one of the more reliable game providers so far), I'd pay up to 25% of the same game on DVD / without DRM.

      So if game publishers are fine with 1/4 of what they usually ask, we might have a deal. Otherwise, they better bring back DRM-free distribution. Alternatively, I might just have fun with some older games I passed up back in the day. Haven't played Freespace 2 yet ;-)

      --
      C - the footgun of programming languages
    11. Re:Does this actually work? by Anonymous Coward · · Score: 0

      How about I don't quite give a shit about upgrading my NVidia graphics card every 12 months when the latest game comes out. Paying 500 bucks for 8 years of console use is good enough for me and most of the population Microsoft serves. The rest of you can waste your money.

    12. Re:Does this actually work? by Anonymous Coward · · Score: 1

      Get a ladder and a razor blade and slice a five centimeter gash in the cable (through the insulators). Give it a few weeks and they'll replace it for you. If you're impatient, squirt some bleach or peroxide in the gash every so often.

    13. Re:Does this actually work? by gweihir · · Score: 1

      Shirt answer: No.

      Long answer: Unless you have an excellent Internet connection and low distance to their data-center, and they get the resource-distribution right (unlikely), it will still not work.

      Reason for this BS: The Xbox One sucks badly. So they promise something they possibly cannot deliver to bolster sales.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    14. Re:Does this actually work? by Dr_Barnowl · · Score: 0

      Hell, until Star Citizen (hopefully) resurrects the space sim genre, that sounds like a grand idea, along with both I-War games.

    15. Re:Does this actually work? by chromas · · Score: 3, Insightful

      You don't have to upgrade your card every year. You can wait 8 years just like the console. You can do it whenever you want to and still keep compatibility with the entire catalog of every PC game ever made, plus any other system you can find an emulator for.

    16. Re:Does this actually work? by Dr_Barnowl · · Score: 4, Interesting

      It won't fix his problem ; it's usually an overloaded local router. I got to the point where mine was giving out 150ms pings just for one hop - it didn't have enough CPU and RAM to deal with the all the connections being thrown around by torrent-seeding media sharers.

      Broadband is all set up for consumption - downloading your content like a good little consumer. It's not set up for everyone being a server of dozens of connections.

    17. Re:Does this actually work? by Ritchie70 · · Score: 4, Insightful

      The difference with Microsoft is they already have a bunch of big freaking data centers (Azure) that they're renting out to other people, so on launch dates and other spikes, they can leverage that without it being dedicated to the Xbox.

      --
      The preferred solution is to not have a problem.
    18. Re:Does this actually work? by phantomfive · · Score: 1

      That's a point worth considering

      --
      "First they came for the slanderers and i said nothing."
    19. Re:Does this actually work? by Nikker · · Score: 1

      Because as they said you don't NEED a constant internet connection but you will likely have to have one.

      At first most developers won't give this cloud thing a second look. Maybe some cut scenes will get some crazy effect. Then a few games that sport Cloud Edition(TM) will come out and sport some nice eye candy when you are online but fall back to local render when you are offline. Now the bar gets higher and higher until basically your Xbox is a thin client and with out a rocking internet connection you mine as well be playing Pong.

      These companies want the umbilical cord, they need the umbilical cord.

      It's not like almost every major software company doesn't already have data centers and it's not like they aren't planning newer and bigger ones as we speak. So why not? Once the big number crunching is done for one level then cache it and never do it again, tell the end user it's fresh every time.

      --
      A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
    20. Re:Does this actually work? by nmb3000 · · Score: 3, Insightful

      First, I prefer PC games and gaming. However, you say:

      Now you can buy games from Steam,GOG,D2D,Origin,Desura

      as if that's a good thing. I started with Steam a long time ago due to the Valve first-party titles and so I've kept active there, but I have intentionally avoided all of the others. The last thing I want is to have half a dozen different "platforms" that I have to use to manage and play my games. This is in fact an argument in favor of consoles -- all your games in one place. Playing hide and seek with your games -- needing to remember that Mass Effect 1 is on a DVD from Amazon, Mass Effect 2 is on Steam, and Mass Effect 3 is in Origin -- is stupid.

      YOU control the software

      That doesn't really fit in with your previous statement. Games on PCs have often been more locked down with draconian DRM than their console counterparts. Console games can be resold or traded. While both of these points are in flux right now, for the time being it still feels like it's the console games that you really have "more control" over.

      play pretty much any game out there, most with medium to high settings thanks to how long the consoles have held back the PC

      Consoles haven't been holding back the PC nor made PC gaming "easier" to do on lesser hardware. What's done that is:

      - Mobile gaming.

      - Hardware outpacing (!) software for once. Intel's Core line of procs starting with Nehalem pretty much blew everything out of the water. Arriving around the same time was the (continuing) GPU revolution.

      - Shitty desktop monitors. Desktop resolutions nor pixel densities haven't improved in the last decade due to the "HD" scam that's been pulled on consumers. It used to be that every couple of years the graphics card would be driving 60-80% more pixels because the resolution was bigger (not to mention the increased color depth). Now for the last 8 years or so everyone has had a 1080 display with no improvement in sight.

      In either case, console and PC gaming aren't mutually exclusive nor dependant. Both will continue as long as they are each successful in their own regards. Which is preferable can sometimes depend on the context (sitting on a couch with friends or playing online with friends, etc). Neither needs to fail for the other to succeed.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    21. Re: Does this actually work? by Spottywot · · Score: 1

      Haha they'll just use all the money they've saved from charging people for Xbox live all these years, you know that 'service' that PC gamers get for the bargain basement price of whatever they pay their ISP already, oh and the PS3 users and Nintendo as well. Turns out they were just saving up to make the new XBox the best evar :)

      --
      In a cybernetic fit of rage she pissed off to another age...
    22. Re:Does this actually work? by Dahamma · · Score: 1

      The question is, if Microsoft is building three times the CPU in their datacenters every time they build a PC, why not just throw that power into the box itself? Then you can have the same processing power always there, and no latency.

      The answeris they aren't building out that much power in their datacenters. Which means when there's a big launch, people are going to have trouble playing it.

      Yeah, this was either seriously misinterpreted or the MS PM is clueless. As with any services like this, they calculate the average and maximum expected simultaneous usage and build out their backend to allow for that. Given that the peak simultaneous Xbox Live users seen was around 2M (of 40M total) if they provisioned for 5% usage they'd probably be *very* safe worst case (of those 2M probably less than half are actually actively in a game at any given time anyway...)

    23. Re:Does this actually work? by im_thatoneguy · · Score: 1

      It's a completely safe assumption that Azure is several orders of magnitude more scale-able than whatever purpose built solution EA and even Blizzard have. Both have one business and one business only. Microsoft has Azure servers ready to become Xbox servers literally as fast as it takes to load a game.

      I think this has some interesting opportunities based on how they explain it. AI would be the top of my list for things to offload to the cloud. You could also bake light maps extremely quickly. If Global Illumination updated once every second and transitioned between multiple solutions nobody would notice. GI though would be probably too bandwidth intensive. AI and 'off screen' triggers though should work great.

    24. Re:Does this actually work? by Dahamma · · Score: 1

      Even so, they might sometimes have something like 20% of their XBox customers playing at the same time (a guess based on subscriber numbers vs. peak usage of EVE Online).

      Actually, it's more like 5% at most (the peak recorded was 2M at once when COD: MW2 launched, and there are about 40M Live users). And those were not *all* MW2 players - many were watching video, playing other games, etc - you could easily imagine only 500k of those (which is then 1-2%) would be using the "cloud resources" any one moment in time.

      I wouldn't be surprised if the Xbox Live sub got a bit more expensive, but it's already a cash cow for Microsoft (not to mention all of the money they make from revenue sharing on media streaming and DLC/Arcade purchases). They have the largest - and so far extremely successful and reliable - online gaming network in the world by FAR, and have already gone through a dozen giant launches like MW2, Halo3, etc with no major issues. So my guess is we will see neither a horribly expensive subscription model nor a Sim City-like debacle.

    25. Re:Does this actually work? by Lonewolf666 · · Score: 1

      Slightly off topic,
      but if you like space games, there are also the following in development:
      -Elite:Dangerous
      -Limit Theory
      -X:Rebirth (caveat: will be Steam only, so my 1/4 rule applies)

      --
      C - the footgun of programming languages
    26. Re:Does this actually work? by Anonymous Coward · · Score: 0

      BS. Because console games are a fixed hardware platform, console games can be extremely optimized for just that hardware. You will never see that level of optimization done on PC games.

    27. Re:Does this actually work? by seebs · · Score: 1

      I consider it somewhat a good thing, simply because Steam doesn't fit my use case well, so I buy stuff from GoG.

      I'd also point out that there's a fair number of 2560x1440 monitors out there now.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    28. Re:Does this actually work? by Billly+Gates · · Score: 1

      But you neglect to mention TVs drive the HD scam so pixel densities do not make a difference there either.

      Infact the only good thing about Apple is they put competitors on their toes. The lack of compability with non 100 DPI and the new sexy mac laptops and imacs having 200 DPI is going to put pressure on PC makers.

      Actually it means cheaper parts for PC makers as no one has the pull Apple does which is why laptops regressed to just 1376 x 768 or whatever the hell that resolution from 2002 is. You can't really get a 1080P laptop anymore?!

      Reason why is as everyone else stopped doing it it caused the economies of scale to raise prices which in turn meant other OEMs stop making them which in return rose the cost again to make them.

      I hope the trend reverses but Windows 7 is going to be the next PITA as its apps and OS are not non-100 DPI ready. Windows 8 is but just like IE 6 and XP, the developers will ignore it to satisfy everyone.

      In terms of draconion games locked on a PC?? Have you seen a console? It is insane about the paranoia to piracy. EA and Blizzard let you down thier games with your account now problem after you paid for them. There is Steam too. Console makers want you to buy them over and over again new only.

      I hate console except for the WII. I hate the controllers. I hate the idea of winning any game is push buttons fast enough, I hate the non internet enabled features of 80% of them, I hate I can't type, nor can I download mods for games like the PC titles all have. Just in the last few years some progress has been made but I can't level my emperial snipper in the Old Republic on an Xbox. It aint gonna happen.

    29. Re: Does this actually work? by Chaos+Incarnate · · Score: 1

      The APIs are part of the Durango SDK, which is still under NDA. Support for this stuff won't ever be part of XNA, since the Xbox One won't support it.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    30. Re:Does this actually work? by nmb3000 · · Score: 1

      You're right, GoG doesn't really quite fit in with the others. If I can simply download a game's installer and keep it handy, and can run the game without logging into some annoying client, then it's not so bad. I've bought stuff from Humble, for example, and that's fine with me.

      As for the 2560x1440 monitors, you're also right about those existing, but if you take a look at Amazon and Newegg, you'll see that they're by far a second-class citizen. Newegg only has 15, only at the 27-inch size, and starting in mid $600 range. I understand paying more for quality, but this is more about overcoming the gravy boat that is HD TV panels (like someone else mentioned) than just paying for more pixels. It'd also be nice to see a smaller form factor (and higher DPI associated with that).

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    31. Re:Does this actually work? by drsquare · · Score: 1

      Looking at overclockers.co.uk, the prices seem to be the HD7770 at $135, and $80 for the processor. That's not counting the motherboard at $60, $75 for the RAM, $50 for a case that will be bigger than a console case and won't fit under your TV, $75 for the PSU, $60 for the hard disk, $20 for the wireless adapter (and that's a dongle, not internal like on the PS3), $6 for the bluetooth (again, a dongle, it's internal in the PS3), the Windows tax at $120, $30 for the controller., $75 for blu-ray.

      That's to get something roughly equivalent to the lastest consoles, it adds up to around $775, or about £520 at $1.50 to the pound. If the consoles cost that much they're dead in the water.

      I'm not even including the cost of kinnect, which I'm not sure is even available for the PC. Granted though, the games on PC are dirt cheap, consoles have no Steam sales.

      But to say you can game on a PC for $40 is laughable. For a start, most PCs these days are laptops not desktops, so they don't even have room for those new giant graphics cards with multiple fans.

    32. Re:Does this actually work? by non0score · · Score: 1

      How about I don't quite give a shit about upgrading my car every 12 months when the latest model comes out. Paying 500 bucks for 8 years of horse and buggy use is good enough for me and most of the population the horse and buggy industry serves. The rest of you can waste your money.
      How about I don't quite give a shit about upgrading my cell phone every 24 months when the latest model comes out. Paying 200 bucks for 8 years of phone calling use is good enough for me and most of the population the cellphone industry serves. The rest of you can waste your money.
      How about I don't quite give a shit...

    33. Re:Does this actually work? by non0score · · Score: 4, Insightful

      I did some of those optimizations on PS3/X360...and I have to ask, what the hell do console optimizations have to do with the longevity of graphics cards? The two are completely separate topics. You can still easily play today's games with a GeForce 8800 at console graphics settings (sure, that card hasn't been out for a full 8 years, but I think 6.5 years is still pretty good). Now, if you want to play 4K resolution with 8X aniso and 16X AA...well, that's a different story -- but you're never going to get that even on next gen consoles anyway.

    34. Re:Does this actually work? by Anonymous Coward · · Score: 0

      With any luck the crackers will break this thing and then when MSFT can't give the damned things away because nobody wants their DRM-paloza we can pick 'em up and crack them and make halfway decent HTPCs out of the things like we did the original Xbox One.

      Actually the reason it happened with the original xbox but didn't happen with the 360 is because it was nothing to do with DRM in the first place.

      YOU control the hardware, YOU control the software, YOU choose whom to buy what from, its just a better experience now that MSFT has taken all the positives away from the console.

      Nope, the main element you are wrong with above is the "YOU control the software", which in reality is false given that the most popular marketplace by a large margin is steam (and that is growing), which removes all the ability to resell and takes away all the control anyway. These days (aside from some notable titles and equally as many infamous ones) most of PC gaming is just ports of console games, the whole industry has been driven by consoles and tablets/smartphones, even Valve has realized this and is investing in a console-type platform now and you see similar things offered by Ouya. PC gaming is moving toward the console environment and control is being seized by publishers on the PC anyway.

    35. Re:Does this actually work? by exomondo · · Score: 1

      Apart from being robbed of the possibility to re-sell their games (either because they finished it or it turned out to not to match their expectations) they have to put their trust in (sometimes multiple) companies to keep the authentication-servers on-line.

      Which is equally applicable on the PC these days as it is on consoles, smartphones and tablets.

      Now they also have to trust those game-companies to actually put all that computing-power(?) and storage in "the cloud" for extended ammounts of time ?

      They don't have to, but most will because in the end they just want to play the games.

    36. Re:Does this actually work? by ozmanjusri · · Score: 1

      Which is equally applicable on the PC these days

      Exactly

      Which is why I don't buy games any more. If I wanted to jump through hoops, I'd join a real circus, not this Microsoft clown outfit.

      --
      "I've got more toys than Teruhisa Kitahara."
    37. Re:Does this actually work? by exomondo · · Score: 1

      As Jim Sterling points out MSFT is pretty much giving the finger to everybody that doesn't have 1.-A ton of money and 2.- Incredible broadband

      Then Jim Sterling has no idea what this is, TFA even explains it! It's for pre-processing, not for realtime OnLive-style streaming, so I don't see where the need for either of the above comes in. Why would you not want to capitalize on additional computing power if it's there?

    38. Re:Does this actually work? by Anonymous Coward · · Score: 0

      The 'quote parent' button exists for people like you who - even with the aid of the preview button - can't figure out basic HTML.

    39. Re:Does this actually work? by hairyfeet · · Score: 4, Insightful

      Sorry but you'll get no sympathy from me, as much of it is their own doing. Just look at how you can take an EA game that is not even 3 years old and when you try to play the MP you get "No servers...buy our new game instead!" yet I got Half Life 1 and Team Fortress Classic, both from the late 90s, as part of a bundle and guess what? The MP works fine and doesn't cost valve squat because the gamer can host!

      Nobody is sticking a gun to their head and making them build some generic triple A CoD ripoff, in fact we have ample evidence with games like Dark Souls, Amnesia, XCom, Torchlight series, hell I could go on all day naming games aimed at a niche audience that made 30%,40%, even 50% profit above and beyond what it cost to make but the publishers have become greed on wheels so bad that games like Tomb Raider S (S for Stupid God damned name that makes no sense because there already WAS a Tomb Raider with no number beside it) can sell 4 million copies at $60 a fricking pop and STILL be considered a flop!

      So I'm sorry, not a single fuck to give from me, in fact I agree with Jim Sterling at Escapist that has been saying for a couple of years we are heading for a game crash and it will be the best thing to happen for gamers in years as publishers have been treating them like walking ATMs and forcing everything to be generic grey sludge to try to please every possible demographic and the world would frankly be a better place if they died out.

      At the end of the day its greed, that is ALL that it is, its this endless greed on wheels that has made it so that when you shell out $60 God damned dollars for a game you often get a gimped all to fuck shitty experience because "herpa de derp, you didn't give us $50 for the levels we ripped out and relabeled as DLC herpa de derpa", it is the endless greed that is made anything less than WoW or CoD money an instant failure, its the endless greed that refuses to look at hard evidence like the numbers Valve published showing that by selling L4D at a $20 or less price point they ended up not only making 1700% profit thanks to digital distribution removing copying costs but also made them insane amounts of money by bringing in new fans that bought everything from T-shirts to action figures, and its endless greed that has removed every single positive the console had over the PC thus making them worthless for the average person.

      So you'll excuse me if I don't shed a single tear to see these bloated corporate monsters choke to death on their endless desire for every higher profits and need to bump the stock price, the whole lot of them is worthless as far as I'm concerned.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    40. Re:Does this actually work? by hairyfeet · · Score: 3, Informative

      Ya know, while I am happy at paying MUCH less when it comes to steam sales i really don't get the whole "ZOMFG Valve might go away!" doom scenarios, I really don't.

      I mean lets say for the sake of argument that tomorrow an asteroid blew Valve right off the face of the earth...and? It takes less than 15 minutes on gamecopyworld to get a crack for every single game I have in my Steam folder, no different than with any retail game and in fact I'd argue its even easier than a retail game as you don't have to sit there dealing with SecuROM, Starfuck, or screwing with the registry to crack a Steam game.

      So the way that I look at is if they give ME plenty of advantages in return for using the Steam DRM, such as autoupdating for all my games, GPU drivers updates, free MP, chat, and matchmaking services, and oh yeah MUCH cheaper prices? Then I have NO problem with it, I really don't. Hell one year I had to open a support ticket on fricking Xmas eve as a game I had bought was having an issue and I figured with the game not being made by valve and them being ass deep in their biggest sale of the year I'd be lucky if I heard from them in a week...I heard from a support rep not an hour later that not only fixed my problem (by giving me access to an internal Build of Steam that wasn't even available to the beta testers but which had enhancements that fixed the issue) but they even checked back in twice just to make sure i could access everything and it was all running smoothly.

      Give me cheaper prices, all the goodies i listed above AND service that quick and customer friendly? Then I honestly don't care about the trivial to crack Steam DRM, I really don't. But does anybody think you'll get even a tenth as good a service from MSFT, or will you just get higher prices to fund some more of Ballmer's follies? I'm betting its the latter, hell I've had GFWL since Bioshock II came out and that shit STILL sucks major ass, making your console experience depend on MSFT having their shit together and not fucking you over is frankly just asking for it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    41. Re:Does this actually work? by hairyfeet · · Score: 0

      Dude if you like space sims and haven't picked it up yet you should really get Freelancer, not only is the default game pretty large with dozens of systems and various factions but the modding community is still pretty active and thanks to the Freelancer Mod Manager you can try out the various mods by simply picking which one you want to run from a drop down list. The amount of systems the community has added is just insane, you can always find plenty online to play with or play one of the huge single player mods and in that game you can do anything you want, from working within the law as a police or bounty hunter to joining one of the pirate factions or just mine and transport your way to one of the big ships.

      So try it out dude, its awesome and runs great on even my Win 7 netbook but still looks sharp even today.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    42. Re:Does this actually work? by readingaccount · · Score: 1

      I think some people keep forgetting how many resources Microsoft has at their disposal to get something like this to work.

      Having said that, these same people think Microsoft is on their knees and will soon be wiped out when Linux finally takes hold on the mainstream desktop (all it takes is that one good distro!), so I don't listen to them much.

    43. Re: Does this actually work? by RightSaidFred99 · · Score: 1

      How so ..specifically?

    44. Re:Does this actually work? by Anonymous Coward · · Score: 0

      That's because they keep buying shitty underwelming routers routers from Cisco, Juniper and Nortel. The typical edge or branch router used in residential ISPs is about 10x more expensive and 0.01x the routing performance of an i7 running Linux or OpenBSD, yet the idiots managing ISPs believe the marketting lies from these big router vendors and think they need dedicated silicon (which the lowend routers don't have). OpenBSD with CARP on the wide end and MPLS on the carrier end also beats higher end routers in scalability, as you can add multiple boxes that appear as one router thanks to CARP.

    45. Re:Does this actually work? by Pseudonym · · Score: 1

      Lets face it PC gaming has never been cheaper [...]

      I agree with most of what you say, but has it occurred to you that PC gaming is cheap right now precisely because of consoles?

      Thanks to the current generation of consoles, pretty much every game needs to work reasonably well on 2007-era hardware. In a year's time, this will not be true, and it seems likely that PC gaming will go through the "expensive" part of the upgrade cycle for a couple of years, and then be "cheap" for the next 3-4 years after that.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    46. Re:Does this actually work? by Anonymous Coward · · Score: 0

      I'm surprised this is being voted up. You'd think there are techies around here.

      What processing is offloaded to the cloud matters. Not every processor intensive task is a frame by frame operation. Not every result transfer has to be real time.

    47. Re:Does this actually work? by Anonymous Coward · · Score: 0

      which have an unknown life-time and can suddenly stop to work -- or refuse to re-install in a couple of years (or much less if you got them, even though first hand, from a bargain-bin).

      You just described Linux.

    48. Re:Does this actually work? by Luckyo · · Score: 0

      Sadly it's pretty old, and there are some alternatives out there. If you want combat with freelancer control scheme, you'd probably be better off playing star conflict, while if you want the universe, trading and grind, EVE is better.

      Freelancer is still a good game, but it's just too old at this point. There's a limit to how much modders can squeeze out of the game.

    49. Re:Does this actually work? by GigaplexNZ · · Score: 1

      That's to get something roughly equivalent to the lastest consoles, it adds up to around $775, or about £520 at $1.50 to the pound. If the consoles cost that much they're dead in the water.

      Preorders seem to be around $900AUD for the Xbox One based on a quick glance online.

    50. Re:Does this actually work? by GigaplexNZ · · Score: 1

      Maybe because it's extra work for developers. They will need to write the code to work standalone on the Xbox One anyway in case internet goes down etc, and if they already have that code which works fine locally there's not much point putting in extra work to write a second implementation to push it to the cloud.

    51. Re:Does this actually work? by manu0601 · · Score: 1

      if Microsoft is building three times the CPU in their datacenters every time they build a PC, why not just throw that power into the box itself?

      Because all players do not play at the same time, therefore they can avoid installing power for 4 time all sold Xbox.

    52. Re:Does this actually work? by Anonymous Coward · · Score: 0

      the problem in this case is that you are hammering your NAT, just disable the damn firewall and everything goes back into place. No you don't need a deep packet inspection firewall from a SOHO router or an ISP box, nobody needs that.

    53. Re:Does this actually work? by Anonymous Coward · · Score: 0

      That's the weirdest bizzaro-land troll comment of seen in a long time...

      Why would you even bother posting something so dumb?

    54. Re:Does this actually work? by exomondo · · Score: 1

      Maybe because it's extra work for developers. They will need to write the code to work standalone on the Xbox One anyway in case internet goes down etc, and if they already have that code which works fine locally there's not much point putting in extra work to write a second implementation to push it to the cloud.

      Why would you need to write a second implementation? Why wouldn't you just use the same code? Outside of that you'll just have some boilerplate code for communicating with whatever the cloud platform is.

    55. Re:Does this actually work? by GigaplexNZ · · Score: 1

      I highly doubt the cloud is going to allow just sending a copy of your binary to run and then return the results. It'll have some specific API with security focussed restrictions compared to what you can do with optimised code on the local console.

    56. Re:Does this actually work? by exomondo · · Score: 1

      Preorders seem to be around $900AUD for the Xbox One based on a quick glance online.

      That's because they don't know how much they will cost, so they put in a ceiling, notice how every one of them says that the price paid will be lower if the console price is lower at release? That's because they don't know how much it will cost but are certain it won't be more than $900.

    57. Re:Does this actually work? by antdude · · Score: 1

      I can't play today's latest games with my ATI Radeon 4870 video card (512 MB of VRAM) in Windows XP Pro. SP3. It's like not enough VRAM, video driver issues, etc. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    58. Re:Does this actually work? by GigaplexNZ · · Score: 1

      This is true, but my point was "certainly won't be more than $900" implies it could definitely be in the ballpark of the "dead in the water" $775 number that drsquare came up with.

    59. Re:Does this actually work? by exomondo · · Score: 1

      I did some of those optimizations on PS3/X360

      What optimizations?

    60. Re:Does this actually work? by Anonymous Coward · · Score: 0

      I see. Blizzard and EA have massive data centers already built, ready to be provisioned, for hosting public cloud customers, too?

      Or did you forget about the existence of Microsoft's already-massive Azure infrastructure, which they can leverage any time they have high peak load?

    61. Re:Does this actually work? by exomondo · · Score: 1

      I'm surprised this is being voted up. You'd think there are techies around here.

      Have you actually seen the responses around here to anything that disrupts the status quo? Any sort of change that requires adapting to? Recent examples are things like Google Glass but of course touch screen phones, the iPod, tablets, etc... have all been bashed as gimmicks, form over function or construed as part of some sinister evil corporate conspiracy here before eventually becoming ubiquitous, if you want an idea of whether something is going to be successful just look to whatever disruptive technology is being railed against by a large chunk of /.

      What processing is offloaded to the cloud matters. Not every processor intensive task is a frame by frame operation. Not every result transfer has to be real time.

      Exactly, if it means pre-processing tasks can be done ahead of time in the background - when available - i'm all for it.

    62. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Now the bar gets higher and higher until basically your Xbox is a thin client and with out a rocking internet connection you mine as well be playing Pong.

      These companies want the umbilical cord, they need the umbilical cord.

      Yes its *all* a big corporate conspiracy! (and probably government snooping too amirite?) Seriously this website is supposed to be for tech enthusiasts, not paranoid nutjobs. When a new technology comes along people like you immediately spread FUD about how the government is using it to watch you and/or the corporations are using it to lock you in.

      To any tech enthusiast the prospect of improving/accelerating games by using datacenter resources for non-realtime processing would be fantastic, but here the lawyer-types are only interested in lock-in and corporate/government FUD.

    63. Re:Does this actually work? by CodeHxr · · Score: 1

      So you'll excuse me if I don't shed a single tear to see these bloated corporate monsters choke to death on their endless desire for every higher profits and need to bump the stock price, the whole lot of them is worthless as far as I'm concerned.

      You, sir, are my hero.

    64. Re:Does this actually work? by readingaccount · · Score: 1

      Just because you don't, doesn't mean it's completely without merit.

      Cracks are available yes. That's at least empowering if something goes wrong. Actually sometimes cracks do a better job for certain games than what's supplied with the binaries used in Steam (e.g. GTA San Andreas on Steam won't show most widescreen resolutions like 1920x1080 unless you download the 1.01 crack from gamecopyworld and replace the game's .exe).

      Having said that, the principle that you have cracks as a final recourse if something goes wrong sucks as an option. They're illegal, they are probably only available for Windows (OS X and Linux users don't have much in the way of game cracks for obvious reasons) and they might malfunction or be hard to acquire depending on the source. An official DRM-free installer would negate ALL of these concerns.

      Like everyone else I hated those retarded disc copy-protection implementations as well. Steam is definitely better in that regard, and I don't disagree at all with this. But in the end, it's an unnecessary impediment given the fact people WILL be able to pirate the game anyway, DRM or not, so there's no reason to punish your actual buying customers. Most won't be affected by Steam's DRM, but some do.

      Steam DRM doesn't give you the ability to auto update your games, have achievements and whatnot - that's Steam itself, the DRM is not relevant in those capabilities. I also highly doubt DRM is responsible for cheaper game prices, given the number of new games released at full price. Valve just know the power of sales like no-one else apparently.

      My own experience with Steam support is when I requested a refund for Dead Space because the mouse sensitivity and control was (in my and a lot of people's opinions) really bad for the PC version. They refused. I said "bye!" and stopped using Steam. I later learnt that Steam apparently allow one refund and only refund after that under very special circumstances. I must have had my request put in before this came about.

      I kinda wish GoG was taken more seriously by the larger publishers/developers. Then we'd have more competition in the DRM-free sector - and then I wouldn't care what Steam does, because we'd have more options. But now Steam has most of the PC gaming sector locked up - buy at Amazon, they'll give you a Steam key anyway. The only real way to have DRM-free gaming with high-profile games is to basically pirate them...

    65. Re:Does this actually work? by readingaccount · · Score: 1

      the gamer can host!

      You're reminding me of why I play games like Wolf: ET and Urban Terror still - people running their OWN servers under their OWN control, with games that aren't dependent on a corp-controller master server which if it does, the MP dies.

      Big-budget games are treated as short-term commodities - to be created and discarded in a few months. It's possibly because of the competitiveness in the gaming market, but I'm already seeing new shit for Battlefield 4, with EA talking almost as if BF3 doesn't exist anymore despite it still being one of the prettiest games I've ever seen. With that kind of attitude, no wonder we don't get downloadable server builds for public-run dedicated servers anymore, not to mention modding capabilities (can't have that - might mean people will keep playing BF3 and not plonk $60-$70 for BF4).

      Having said that, I'm a weirdo that doesn't use Steam due to a stubborn refusal to support and encourage DRM. I seem to find a happy spot just replaying older games with source ports and texture packs, and the occasional new indie game which is often DRM free anyway (or whatever's on GoG).

    66. Re:Does this actually work? by exomondo · · Score: 1

      I highly doubt the cloud is going to allow just sending a copy of your binary to run and then return the results. It'll have some specific API with security focussed restrictions compared to what you can do with optimised code on the local console.

      Why? It'll be sandboxed anyway and run on the same kind of hardware as the console, it may not be the exact same binary but it will be almost entirely the same code, you don't need to write separate versions just because it's 'in the cloud'.

    67. Re:Does this actually work? by Anonymous Coward · · Score: 0

      "Is MSFT gonna buy out all the ISPs? If not then who cares, the combination of shitty service and bandwidth caps will make this a non starter for a good 70%+ of the population if the states I've been to are any indication."

      That's great. Now consider if developers code their games to -require- this connection.

      And then there's the consideration that what the company says they will do isn't necessarily going to be what they actually do. I can see them cutting corners and going "Well, we'll advertise it as 3 times, but we'll just provision 1 or 2 - since there's no way every xbox is going to be on the network at the same time anyway"

    68. Re:Does this actually work? by firex726 · · Score: 1

      Sure, but the PC also has a MUCH wider pool of Devs to create content.

      I personally am boycotting several big AAA publishers, yet still have a backlog of games to play. If you tried boycotting say EA on a console you'd cut out a lot of potential content.

    69. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Then they would have to put 3x 20% = 60% of the computing power of all XBoxes into their data centers. Now have a look at server prices vs. consumer electronics prices. Still looking like a good idea?

      First: virtualization. One piece of metal can provide multiple virtual xboxes.
      Second: Azure datacenter infrastructure is already built out.
      Third: Yes, it still sounds like a better idea than cramming 4x the amount of processor and storage into each and every xbox (driving up material and engineering costs), and then letting 75% of the capacity remain unused most of the time.
      Fourth: As server capacity gets more dense, Microsoft can continue serving more and more xbox load with fewer and fewer actual servers in their datacenters.
      Fifth: There won't be an expensive subscription model. Xbox live subs may increase slightly, but not even by much.
      Sixth: There won't be a debacle like SimCity. All microsoft has to do is start spinning up instances of servers in its own azure infrastructure. And if you think they haven't looked at the EA mistakes and drawn lessons from their failures, you're high. They have also handled load from multiple massive launches already - they're not new to games like MW2 and Halo.

    70. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Ballmer, you really shouldn't be posting on technical matters in which you fail to comprehend and where others have point this out to you.

      Anyone remember one christmas we had a severe xbox live outage in which people who complained received a free code to download Undertow from the marketplace.

    71. Re:Does this actually work? by ganjadude · · Score: 1

      it hasnt been that way with games in quite a few years now

      --
      have you seen my sig? there are many others like it but none that are the same
    72. Re:Does this actually work? by Anonymous Coward · · Score: 0

      You forget that big launches are at christmas. Also, businesses rent out Azure time to run big honking end of year reports as well. They have alot of capacity, but alll the customers want to use said capability at the same time. see the problem?

    73. Re:Does this actually work? by jrstriker12 · · Score: 1

      Would teaming up with Nvidia work? The Xbox One uses an AMD APU (CPU and AMD GPU on a chip) - would Nvidia work to make their cloud GPU / cloud gaming system compatible?

    74. Re:Does this actually work? by drsquare · · Score: 1

      Australian prices are a totally different world.

    75. Re:Does this actually work? by hairyfeet · · Score: 1

      Dude cracks are a hell of a lot better than previous forms of copy protection. You ever try to find a PDF of a game manual for some old as fuck game that made you input answers from the manual? Give it up chuck,, its like playing Where's Waldo across the entire fucking Internet.

      And you completely missed the point, the point was the "ZOMFG Valve might go out of business!" which is in and of itself laughable as they are the only gaming company which has DOUBLED their profits for the last 7 years IN A ROW, but even if you could magically blow Valve right off the face of the earth the gamers would STILL have their games.

      Would it work on Linux and Mac? Fuck if I know and frankly...why should I care? The last figures from Valve had Linux and Mac users PUT TOGETHER as less than 4% of the ENTIRE userbase...dude if you must game and refuse to do so on anything but an EXTREMELY niche OS that isn't even targeted by the vast majority of game publishers? I'm sorry but you are taking a hell of a risk no matter what you do, I really can't shed a tear if your shit fucks up. That would be like me bitching because games won't run in Win98, get the hell off the niche OS already! But lets say, again for the sake of argument, that Valve was crushed by a Transformer that was trying to save its dignity by escaping Michael Bay...and? If you have to fucking crack it anyway, just download a copy of "Windows 7 Tiny" and set up a fricking dual boot already!

      So if you want to argue that DRM is against your belief system? Fine, just be fucking honest about it, don't try to sell us bullshit doom scenarios which is quite easy to prove are bullshit. In fact that "doom scenario" can apply to every major game service and publishers EVEN GOG, or did you forget they went offline for nearly a week, thus if you didn't have a backup of your installer you were fucked? They have also pulled titles from their service which again, if you didn't have a DVD or USB HDD backup of the installer? You just lost your game NO DIFFERENT than if anybody else went under.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    76. Re:Does this actually work? by Walczyk · · Score: 1

      Because 70% of the US market of XBox360 owners don't use xbox live or complain about latency issues. Your idea of a non starter seems rather flawed.

    77. Re:Does this actually work? by hairyfeet · · Score: 1

      Dude the only one you are punishing is yourself, not only does steam give you a hell of a lot of great things in return for that DRM (unlike others like Origin that don't give you a damned thing but more bullshit) but honestly the games are even cheaper than when I used to rent games on the console. Looking at my Steam library I'm up to 105 games, nearly all Triple A killer titles and I MAYBE paid $150 for the whole lot of them and that is WITH the DLC, WITH all the updates taken care of, WITH all the MP matchmaking and chat taken care of, frankly I really need to uninstall the stand alone games I have because I haven't fired one up in over a year, Steam is THAT much better an experience!

      Hell it don't even cost a cent to try it dude, Team Fortress 2 is free, DC Universe is free, hell you could game for 16 hours a day just on the free titles and never beat them all. And look at it THIS way....what is the absolute worst that could happen? If Valve was crushed by the ISS falling out of the sky you wouldn't even have to depend on valve keeping their promise of sending out a code that would put Steam into unlock mode because gamecopyworld ALREADY has cracks for every single Steam game out there, so what could you possibly lose?

      So if you don't want to use it just on GP that is fine, although you are missing out on some great games and experiences, hell no other service I know of has gaming clubs that have tens of thousands of members that you can jump into games with and have instant teams to back you up, but if you are actually worried about getting bit like Starfuck or SecuROM don't Steam DRM is so trivial to crack its a joke. Its only there to keep the publishers from screaming and to keep Billy Joe Bob from just sticking his game folder on a flash stick and passing it to his buddies, that's all. And with their daily sales frankly there isn't even a point in passing out games when you can just gift them for a couple of bucks. Honestly I have bought more games in the 3 years I have been on Steam than in the 10 years previous just because of how cheap and easy it is, NO waiting on delivery, NO having to wonder whether it will work on your system or not, NO hassles or bullshit, just hit the button and go.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    78. Re:Does this actually work? by hairyfeet · · Score: 1

      Boy you should be modded up to +5 already because that is the understatement of the year! I'm gaming quite happily on an HD4850 I got as a BDay prezzie 2 years back...how old is that card again? 4 years? 5 years? And it plays just about every game out there at medium to high settings. The HD7770 is at $100 right now and is on average 40% faster than my HD4850 while using half the power but I'm waiting as i figure it'll be below $70 this fall.

      So frankly PC gaming has NEVER been cheaper, there are a dozen cards under $120 that will play every game out there and you can easily get 3 or more years out of the card and even get a good chunk of what you paid back by selling your old card on CL. I know I got $40 for my old HD4650 when I got the HD4850 and I have no doubt I'll get the same or better when I replace the HD4850 for an HD7770 so the card itself will MAYBE cost me $50 and that is with me replacing the card every 3 years...big fricking whoop. Hell the only reason I'm gonna replace the HD4850 is that they naturally run hot and it would literally be cheaper to buy a new card than to buy a bigger cooler, but the card still plays games like Just Cause II, the Crysis series, Borderland series, and all with zero slowdown and more bling than i can pay attention to while dodging all the explosions and gunfire.

      Hell my oldest got a hexacore gaming PC complete with HD4850 AND 8GB of RAM AND 640Gb HDD, the final cost for it including Win 7 HP? $386 shipped. And I really don't see any games needing hexacores for quite awhile so he should be fine with nothing more than a $50 GPU upgrade down the road...you just can't beat that, you really can't. And unlike the consoles he has nearly a dozen places he can buy games from so the prices are REALLY low, not to mention there are thousands of games that are FTP that won't cost him a cent.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    79. Re:Does this actually work? by hairyfeet · · Score: 1

      Dude its not the card, its WinXP which has a frankly terrible memory manager subsystem. Your card is more powerful than my HD4850 by about 20% and on win 7 X64 I play all the latest games at my native 1600x900 with ZERO problems, Deus Ex HR, Borderlands series, Crysis series (except for that last level on the first game but that last level is so badly coded there is actually a fan made patch that drops the graphics on JUST that level because it'll bring even a $500 card to its knees) and I'm not having a bit of trouble, not at all.

      So just let go of XP friend, its a boat anchor crippling your performance. I mean for fucks sake when XP came out the average PC was a 600MHz with 256Mb of RAM, the fact that it was able to scale as far as it did was a miracle but its just not built to deal with large amounts of memory, its really not. I can tell you that I still have XP in a dual boot just in case i ever run into anything that won't run in win 7 and the difference in performance is like night and day, while Win 7 flies and never hits the swap with XP even with a hexacore and tons of RAM it'll just grind thanks to the shitty memory manager and CPU scheduler.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    80. Re:Does this actually work? by hairyfeet · · Score: 1

      I pointed that out because unlike with the consoles you have CHOICE. Don't like Steam for some reason? Well i just named a half a dozen off the top of my head and there are at least a half a dozen more that I can't recall the names of. Nobody says you HAVE to buy some from each service, but there ARE options.

      And yes YOU control the software, because again don't like one service? You can always buy from another, hell don't like DRM at all? Gamecopyworld is a click away and can give you a crack for every game out there, the only way you are cracking that console is with a soldering iron and a LOT of luck, not to mention by doing so you just made sure you can NEVER play ANY game online, not just the game you cracked. I have some of my old games cracked because the ancient starfuck or SecuROM they had isn't compatible with 64bits (which I'm proud to say I have been 64bits since XP X64 back in 05) but just because I have those old games cracked doesn't mean a damned thing to Steam games or frankly any game OTHER than the old ones i cracked.

      And sorry but you are wrong, several developers including epic and Crytek have said they have held off new better gaming engines because the current consoles just couldn't handle them, and very few make games that aren't cross platform so its rare that you get a game that doesn't at the very least have the console level graphics as the default which is MUCH weaker than even a 5 year old MOR gaming chip is. Heck I still do my gaming on an HD4850 and that is a 5 year old card, when the new consoles come out I'll pick up an HD7770 for $80 or less and be ahead of the consoles again for their entire run.

      Finally as for what you all "shitty" monitors? There really isn't a point to going beyond 1080P right now because not only is the content just not there, neither in movies nor in TV, but with games costing in the 100 mil range with 1080p the price of doubling the pixels would be more than a good 90% of the gaming devs could ever afford. For what its worth I'm still on a 1600x900 monitor and I'm quite happy, movies and games look sharp and clear, and from the looks of things 32 inch 1080p TVs will drop to the $100-$140 price range by Xmas so pretty much anybody will be able to afford a nice large screen for gaming. Until ultra HD cameras and screens come down to a more realistic price the content just isn't gonna be there, it really is a chicken or egg problem in that most won't pay the higher prices without lots of content and most places won't spend the extra money to make the higher res content until there is some real numbers when it comes to users. Personally I'm fine with that, I've set up many a gaming HTPC and games look great on a 55 inch 1080p without needing expensive as hell hardware, thus opening it up to more people.

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      ACs don't waste your time replying, your posts are never seen by me.
    81. Re:Does this actually work? by antdude · · Score: 1

      Really? Interesting. I will need to find free time to go to 64-bit 7. I rarely play games. I never finished Crysis 1, World in Conflict, C&C3:KW, etc. so I never bothered to upgrade my OS since it worked fine for basic stuff.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    82. Re:Does this actually work? by hairyfeet · · Score: 1

      The consoles will most likely cost around 30% more since you guys across the pond are great for screwing, sorry but its true, the game companies just love to bend you guys over and ride you raw. Compare what you are paying to how much you pay for a triple or hexacore here, you guy really are getting screwed. My youngest is gaming on that triple core right now, works great and if games ever need more than a triple his board will go up all the way to an octo-core if he needs one down the road.

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      ACs don't waste your time replying, your posts are never seen by me.
    83. Re:Does this actually work? by hairyfeet · · Score: 1

      Uhhh...what has age got to do with it? The graphics still look great, and the number of systems the modders have added is just insane (one mod brags about how they have over 600 star systems, complete with everything from asteroid belts to mining colonies) and unlike EVE you don't have to keep shelling out money just to play the thing.

      While I haven't played Star Conflict let me ask you...does it have the EXACT same control scheme as Freelancer? because i have bought several of the "Oh if you like Freelancer you should get" only to find the games are pretty much useless without a flight stick and I don't have the room nor the desire to get a big clunky flight stick just to play a handful of games. The Freespace games are like that, while you can drive with keyboard and mouse you are seriously gimped compared to somebody with a stick, whereas with Freelancer you could fly and battle with the best of them with just keyboard and mouse, REALLY great control layout.

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      ACs don't waste your time replying, your posts are never seen by me.
    84. Re:Does this actually work? by hairyfeet · · Score: 1

      Bingo! This is why I recommend to those around me that they get DSL, there is only one other guy in my building using cable for net and he never uses BT so I get crazy low pings, no way i'm gonna tell anybody to use cable and lose my sweet connection ;-)

      --
      ACs don't waste your time replying, your posts are never seen by me.
    85. Re:Does this actually work? by seebs · · Score: 1

      Microcenter has a tolerable $400 2560x1440 these days, but yeah, they're a little rare still.

      But as time goes on, that may change. I just wish more of them were 16x10, I really hate losing 10% of my screen space on the off chance that I never do anything but watch movies.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    86. Re:Does this actually work? by readingaccount · · Score: 1

      If GoG goes under, I don't give a fuck because I back up the installers. If they pull titles, I still have the installers. I guarantee you I'm not the only one who keeps a copy of the installers within my own storage. And of course, said installers which will continue to work well into the future if they ever go belly-up as they don't require communication to the mother ship. Steam validates all the bloody time, so the weak link is there and is dependent on the health of the company, the health of your account, and the health of all the net connections in-between. Given this link is completely arbitrary and not technically required for games to run, it pisses me off.

      As for OS X and Linux Steam targets and sells games specifically for these platforms. Even if they're of low user counts, money is still being exchanged for a product which, if said product is denied and cracks are not available, the user has every right to be pissed. Who gives a fuck the userbase is small? It's still a market being sold to, real money and everything.

      Any particular reason you're militant against those who have a problem with Steam/DRM? How does it affect you if people don't fall in line and accept? It's just a differing opinion.

    87. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Oh, snap!

    88. Re:Does this actually work? by Anonymous Coward · · Score: 0

      That's the weirdest bizzaro-land troll comment of seen in a long time...

      Why would you even bother posting something so dumb?

      You freetards never cease to amaze me. You got so butthurt because the comment was so true, that you came out and posted the weirdest, bizzaro-land troll comment I've seen in a long time. Why would you even bother posting something so dumb?

    89. Re:Does this actually work? by hairyfeet · · Score: 1

      Yeah it makes a pretty big difference when it comes to CPU scheduling and memory management. I have run just about every windows, 2K,XP,XP X64 (great OS but drivers for your more offbeat stuff wasn't easy to find), Vista, Win 7, and Win 8 and while its true Win 8 uses a LITTLE bit less memory frankly its due to that fugly as hell metro flat "start screen" (bullshit its a task panel) and what it saves in memory it more than makes up in network usage thanks to all the tweeting twitting phone home bullshit baked in.

      But I'd take Win 7 over any of them, I've run Win 7 X86 and its nice for older systems but if you are gonna ever go above 3GB of RAM its better to run X64, it'll support 16GB in Home (what I'm using) or 192GB in Pro and the MUCH better memory management and CPU scheduler makes a fricking world of difference, it really does. even with me having 8GB of RAM and a 6 core CPU XP 32bit would be slamming the living hell out of swap, its design is from a time when memory was crazy expensive so it uses memory as last resort whereas Win 7 knows that unused memory is wasted memory (since DRAM uses the same power empty or full) so when not being used by other programs Win 7 will cache most used programs into memory for instant access, really sweet.

      Try it dude, trust me its heads and shoulders above XP and is the first OS since XP that I could say with zero reservations was worth the upgrade. Like I said my card is a good 20% slower than yours and I just spent 5 hours playing Crysis 2 with everything on high and it ran great, no jerking, skipping, just smooth as butter even on the crazy set pieces like the chopper battle.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    90. Re:Does this actually work? by Mirddes · · Score: 0

      point of fact, freelancer requires mouse and keyboard; joystick in unsupported

    91. Re:Does this actually work? by Luckyo · · Score: 1

      It actually slightly improved on it. Not only do you guide ship with turrets, you can also fire behind your vessel while still controlling its direction. It's a F2P game, if you liked freelancer but wanted something that doesn't look as dated, and without the problems of having a huge universe and only a handful of players (PvP combat being rare instead of the core of the game), it's a nice game to play.

    92. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Can't we have both?

    93. Re:Does this actually work? by Anonymous Coward · · Score: 0

      game developers will generally choose to USE this "cloud" feature if for no other reason, than to *require* the always-on connection that microsoft says isn't needed.

    94. Re:Does this actually work? by rioki · · Score: 1

      True that. But now you change the problem "just" implementing game specific logic to implementing game specific logic AND palatalization and network serialization. No matter how you turn it, making something run in or rather with "the cloud" will mean more development effort. Oh yea... don't forget to implement soft fail over when the internet goes down.

    95. Re:Does this actually work? by hairyfeet · · Score: 1

      Thanks for the heads up, I bookmarked the page but before i play it I have GOT to play the games I bought from the fall and winter Steam sales, i got a bunch of bundles and am waaaay behind. In point of fact i just got done playing some Crysis 2 which I got in the fricking fall sale and just NOW got to play, still haven't gotten to the Deus Ex series (my oldest said the new one is great, and by buying the bundle we got all the DLC) nor the Company Of Heroes games...man there is just not enough hours in the day!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    96. Re:Does this actually work? by hairyfeet · · Score: 1

      Again if you just don't want to use it on GP? I have NO problem with that, live long and prosper. What I DO very fucking much have a problem with is FUD and "doom scenarios" since they are nothing but an appeal to emotion and just like every other fallacy its ultimately bullshit.

      Could Steam disappear? Honestly its about as likely as wings growing out of my ass, in fact you are more likely to lose every other game publisher on the planet as Valve has always been VERY conservative when it comes to their finances, which is why they really haven't had to rush out any games like the other guys do, they have enough in the bank they don't have to do anything they don't want to.

      Oh and you do face some problems with GOG as I have 3 games from them right now that simply won't run, tried every trick and tip on their site, they just don't fucking work. i76 which you can't get past the second level if you aren't running an old single core (even tried MoSlo, no dice) Sacred Gold which drops the framerate so low its frankly unplayable, the third one I can't think of off the top of my head and I don't feel like digging out my USB drive to look but like i76 the game won't let you get past one of the early levels. That is why I won't buy former Win9X games from them anymore,their DOS games work fine but the Win9X games are hit and miss and from looking at the forums its more miss than hit. At least with Steam i have gotten what i paid for every time, not had a single game yet that won't play flawlessly.

      But if you want to run a niche OS, or wave a "free as in freedom" flag? No problem with that, it takes all kinds, but don't try to bullshit us with doom scenarios because that is all they are, complete bullshit with ZERO evidence to back 'em up.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    97. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Cracking abbandoned games is as illegal, as doing so with new ones - legally there's no difference.

    98. Re:Does this actually work? by Slider451 · · Score: 1

      Concur. I'm approaching 100 Steam games purchased over a 4-year period, plus another 20+ on GOG. I'd purchased maybe 5 games a year before that (after I stopped being a hardcore gamer in the 90s with a closet-full of large shrink-wrapped boxes; I don't miss those days).

      I could lose everything from Steam and still consider myself ahead for what little money I spent.

      --
      Nostalgia isn't what it used to be.
    99. Re:Does this actually work? by Gen_Music · · Score: 1

      Right no every point... bar one.

      Resolution has no effect on budget until the power of the console starts being limited by lack of resolution. Budgets went up every generation in the SD days due to new tech, not higher res. If people start going 4K this gen, games will look the same, except maybe the addition of sharper edges and a little more AA + AF. The only thing that will go up in price is the BOM for the console manufacturers for the new connector sockets etc.

    100. Re:Does this actually work? by exomondo · · Score: 1

      True that. But now you change the problem "just" implementing game specific logic to implementing game specific logic AND palatalization and network serialization. No matter how you turn it, making something run in or rather with "the cloud" will mean more development effort. Oh yea... don't forget to implement soft fail over when the internet goes down.

      Of course it's going to be more development work, but it's insignificant. This sort of stuff has been well refined, there are APIs available and with well-design code and clean interfaces this is trivial.

    101. Re:Does this actually work? by readingaccount · · Score: 1

      But how do these "doom scenarios" affect you? If they annoy you so much, consider why. Maybe you've been brainwashed into thinking Steam's the best thing out there and has no flaws. Maybe you have invested so much into the Steam platform and Valve's trust that if Steam were to crumble, or the client no longer connects, or you have unresolvable account problems (any number of issues which people have posted Steam forum threads over), you can't bear the thought of being proven wrong.

      If you're really so confident that Steam will be around forever and that Valve will never act like dicks, and that everything will always be cool in the PC gaming world, then really, the people who AREN'T so sure about such things shouldn't really be bothering you that much.

      I know that Valve have lots of bank. Heck they have enough fanboys to last them quite a while. But no-one is too big to fail, and history has shown this. You say there's zero evidence. Well there aren't too many Steam-style platforms that have existed so far, so history is a bit scant. But I don't trust corporations to do the right thing by me, you have to look out for yourself once in a while, and if you're putting down money for software, you need to know you can still use it independently of the vendor. Otherwise you're permanently leashed, and that's a horrible situation to have to be in.

      As for GOG games not working in Windows, people have reported some older games in Steam not working in newer versions of Windows (64 bit Windows 7 for example). I believe some older X-Com Windows titles had this issue, but Valve never addressed this. Don't ask for any more specifics because I only remember reading the relevant forum a very long time ago. Point being, incompatibility DOES happen at times and Steam's not immune.

      As for niche OS's, I don't use them much. "Free as in freedom" flag? I'm not a fucking zealot, you clearly have something against Linux users and brush them all with the same stereotype. Get the fuck off Slashdot once in a while and work in a research laboratory to see how professionals use Linux, not the kids on OMGUbuntu.

      Shit, at this point I'm not sure why I'm bothering to reply. I was trying to be civil and discuss this as diplomatically as possible, but right now you're acting like a stubborn, arrogant American who doesn't listen to any opinion but his own. You're sooooo right, no-one else can have a valid position. God I'm glad your country is so fucked up sometimes.

    102. Re:Does this actually work? by hairyfeet · · Score: 1

      Because they are spreading lies and FUD? After all I'm sure you wouldn't be happy if I was posting "Linux is running on stolen code!" or pointed out that nearly every distro on the entire planet is running code that goes against the Berne treaty and you would be right to say so, because I would be spreading FUD and using doom scenarios to paint a product I don't like in a bad light as opposed to pointing out actual problems I have with it.

      Good for the goose, good for the gander, and if one wants to explain why they have a personal preference for one product or another fine, I like Win 7 and AsusRock, I like AMD and Samsung, hell i like mashed potatoes on my pizza. All of those are personal preferences and you are free to take them or leave them, but when you try to vilify anything you consider a "threat" to something you like you've crossed the line into bullshit fanboi and I WILL call you out, sorry but bullshit is bullshit and FUD is FUD, period the end.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    103. Re:Does this actually work? by Anonymous Coward · · Score: 0

      Auto-updating screwed me a few times during my Skyrim days.. I had a huge arsenal of mods to the game that didn't always update as soon as the game did. For that reason, I would personally delay installing updates until I could verify that all of my mods would work with it. I actually ended up cracking my copy of Skyrim after one fateful auto-update from steam rendered my save game useless for a week.

      Last time I checked was a few months ago, but when I did, I was told on the steam support forums that there was no way to disable auto-updating when launching the game. You could disable it from auto-updating randomly on its own (when you aren't actively playing it), but not from auto-updating when you launch the actual game.

      I am guessing this might not be true if you were in offline mode, but I have friends on steam whom I like to talk with on a nightly/bi-nightly basis, so I'd rather not go that route. I guess I could add them on some other chat service... but that seems like a hassle that wouldn't go down very well with all of them. Cracking Skyrim was the path of least resistance. I do wish you could control the updating habits of the games more effectively though.

    104. Re:Does this actually work? by readingaccount · · Score: 1

      This is not about taking sides! If I have a problem is Steam, that doesn't automatically make me a fanboi of something else. I'm not a fanboy of GOG for example, I just prefer their style of selling DRM files straight through the browser and permanently accessible so long as the user's not an idiot and keeps backups. But GOG has its problems as well. This doesn't have to be a black or white, all or nothing scenario. There are levels of gray.

      It sounds like you're suggesting that since the potential issues with Steam's longevity are relatively minor and (hopefully) relatively unlikely, that there's no threat at all. This is short-term thinking - thinking about the now rather than any longer-term ramifications. There's no doubt that games with DRM have artificial lifespans, and the fact this is considered acceptable when it doesn't have to be is rather distressing for me to see, because without sufficient opposition to it, you'll see its acceptance taken with more and more software until nearly ALL software will use such authentication DRM, because hell, everyone will be used to it. We'll have no choice in the end, because we'll have given it up

      This isn't even FUD because the clamping down of freedom and personal control on the software (and hardware) we purchase has been occurring in increase measures in recent times, and you can bet it'll keep happening if people don't make a stink.

      I'd be happy with Steam doing its thing if there were some legitimate options. Way too many PC games these days use Steam as the sole platform, and with many good reasons. But if larger publishers sold games DRM free as downloads similar to GOG, then I wouldn't complain because we'd have OPTIONS. But alas, that isn't happening except for extremely rare cases.

      As for mashed potatoes on your pizza, that's just unforgivable. :)

  2. who cares? by Anonymous Coward · · Score: 0

    hum?

  3. Sorry kid by skovnymfe · · Score: 4, Insightful

    There are currently too many people playing your new game, and the servers can't handle it, so... yeah...

    Isn't this just leading up the same chaos that is any Ubisoft game launch?

    1. Re:Sorry kid by Anonymous Coward · · Score: 0

      I think you are thinking about the new Sim CIty title, from EA. I believe that had some computation done in the "cloud".

    2. Re:Sorry kid by Anonymous Coward · · Score: 0

      Not really no. EAs servers buckle on every major game launch. SimCity was not a unique instance of their shit failing horribly.

    3. Re:Sorry kid by FooAtWFU · · Score: 1

      I'm interested in what happens when we assume the best of the cloud for a moment. You have a bunch of resources... and the majority of them are on the other side of a home network connection. What's your strategy here? Set up the game to run like a multiplayer client of the resources that are in the cloud? What constraints does that introduce on the user experience?

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    4. Re:Sorry kid by Anonymous Coward · · Score: 2, Interesting

      The EA debacle with Sim City had everything to do with their activation and matchmaking servers being unable to handle the load. It was very poor planning on the part of EA.

      The cloud computing that MS is talking about with the XBox One occurs once you are already in-game and is an offloading of certain resource computations which the local unit *can* do itself. But if there is a good internet connection available then the offload of certain tasks to 'cloud' computing will augment the game by freeing up local resources for other processes. There have been a few decent articles about where and when this cloud computing could be used and be useful, such as moving a player from location to location in a world and calculating dynamic positions for npc's or world economy, etc. Any immediate graphics related computing will still be local and not cause lag from waiting on the cloud.

    5. Re:Sorry kid by RogueyWon · · Score: 1

      You don't even need a server crash for this to go tits-up. For the kind of cloud service they're talking about to work properly, you need a very, very high bandwidth and low-latency net connection and, assuming you want to play for more than a few hours a month, no monthly bandwidth limit.

      My connection meets those criteria, but I'm willing to pay well above the average rate for my connection. The average connection is still some way short of it.

      So in reality, any developer who takes advantage of that additional power is limiting the potential audience for their game to the people who can meet those connection requirements. The audience-limitation thing is why so few console optional peripherals go on to be more than a flash-in-the-pan. Developers want to be able to aim for the entire installed base of a platform, not a subset.

      And the kind of games that would actually need this kind of additional resource are the kind that typically have development costs that mean that only sales numbers in the multiples of millions allow them to reach or go beyond the break-even point.

    6. Re:Sorry kid by Anonymous Coward · · Score: 0

      There are currently too many people playing your new game, and the servers can't handle it, so... yeah...

      But how about some shopping, kid? The CPU power is currently used to analyze your buying and voting behaviors. If your vote for the right party, or buy from our affiliated stores, the game resources become available sooner. How about it, kid?

    7. Re:Sorry kid by MellowBob · · Score: 2

      EA lied about the cloud processing. Either hacked to run offline or loosing your connection, Simcity still ran fine.

      The bigger problems with Simcity, even more than the opening day server Charlie Foxtrot, are that they nerfed it compared to #4 to try to get a bigger audience and the half assed pathing agent which screwed everything up and the online saves.

        - Former Simcity fan

    8. Re:Sorry kid by barc0001 · · Score: 3, Insightful

      It still smells like bullshit. They're going to provision $1000+ worth of hardware for every console? Yeah, yeah, load based demand over a pool, but still... Plus they're somehow going to deliver all of that capability over a DSL or cable connection? When developers and hardware makers are bitching and whining that the local bus inside the PC/console is "only" 2GB/s I find it difficult to believe that a trickle of 5-10Mbps of additional data to the system is going to help do anything very well.

    9. Re:Sorry kid by TFAFalcon · · Score: 1

      I guess you could use the CPU power to have a better AI. Or for doing things like pathfinding in games like Sim City (now if only EA had actually implemented that in Sim City).

    10. Re:Sorry kid by godrik · · Score: 2

      Actually, I believe offloading the game to the cloud can do much better than increasing the amount of CPU power for the AI. It allows you to create the largest collection of gamelogs ever. Properly analysing the gaming pattern could lead to a self improving AI. Then you could test the qualities of the AI against real player to make sure your predictions are correct. The potential is huge, "will it be realized?" is a different story of course.

    11. Re:Sorry kid by AmiMoJo · · Score: 1

      They won't be streaming graphics, just transmitting the results of say AI simulation. Kinda like playing against other humans online. Even that claim is dubious though. Are they going to provision 12 cores and 24GB of RAM per console? How much will the developer have to pay to make use of that?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Sorry kid by White+Flame · · Score: 1

      We've been able to do this locally for decades, and there's a very obvious reason it is never done: The AI can VERY easily trounce any human once you start training it against the player.

      Game design, and AI design is a hand-tuned balance between challenge and fun.

    13. Re:Sorry kid by Dahamma · · Score: 2

      It still smells like bullshit. They're going to provision $1000+ worth of hardware for every console?

      Seriously? Since this is slashdot I would have figured more people understood how capacity planning works... this is the 3rd post I have responded to with the same misunderstanding...

      They are going to add capacity so that every *active* Xbox that needs the resources will have it. In the case of Xbox Live, that will likely be somewhere between 1-5% of Xbox Live users at any one time. Is there some infinitesimal chance they could underestimate? Sure. But they have years of data and capacity planning experience on the current network so it's not likely...

      Plus they're somehow going to deliver all of that capability over a DSL or cable connection? When developers and hardware makers are bitching and whining that the local bus inside the PC/console is "only" 2GB/s I find it difficult to believe that a trickle of 5-10Mbps of additional data to the system is going to help do anything very well.

      CPU capacity has almost nothing to do with I/O bandwidth in this case! There are plenty of areas of computing where the data transfer is completely trivial compared to the CPU calculations required. Just to provide the obvious extreme example - look at game AI applications like chess computers, or Watson playing Jeopardy. The input and output is literally on the order of a few bytes to kilobytes, while a massive amount of CPU and storage is used to generate the answer itself. It's not too hard to extrapolate that to "much better AI on Xbox console games".

    14. Re:Sorry kid by gmueckl · · Score: 1

      No, game AIs will be designed by humans for a long time to come. The good ones are usually tuned very well to provide a very specific experience to the player. A big part of game design is to define this experience and behaviour. Automatic tuning risks altering the game in ways that deviate from the designer's intent too much and might make the game unplayable. The game may become too hard or too easy or the learning algorithm may decide to optimize the AI to exploit some obscure game rules or even a bug to become much stronger than it is supposed to be. Automatic learning may even backfire completely and get the AI in a state where it does fine for the most part but breaks completely if you do one specific, maybe even very common thing.

      Anecdotal evidence: some guys trained a neural network as a driving AI for a racing game. All went well on the training track. The network started to find its way along the course and did faster and faster laps. Then they took that AI and put it onto a new track. It did fine until it suddenly failed horribly and put the vehicle against the nearest wall. The developers finally figured out that there was some new, harmless object on the track that the AI wasn't trained to encounter. So it mistook it as an obstacle to avoid and did just that.

      --
      http://www.moonlight3d.eu/
    15. Re:Sorry kid by barc0001 · · Score: 1

      I did mention capacity planning. I think 1-5% of xbox live users is a stunningly low estimate to be honest. During peak hours it's probably more like a minimum of 15%. So that's still almost another $200 of back end infrastructure per console. And during AAA release weeks I would certainly anticipate a surge in load. Look at the twin clusterfucks of the Diablo III and Simcity launches. Nothing like paying top dollar for a game you can't use for 2-3 weeks because of "server" problems, especially a single-player game. And how will all this be managed? Will it be dedicated resources for particular titles that get shut down after a couple of years like we've seen with other Xbox Live titles? In 2017 will single-player NHL 2014 even work? We would of course presume Microsoft's not that stupid, but we've been wrong many times before.

    16. Re:Sorry kid by X.25 · · Score: 2

      The cloud computing that MS is talking about with the XBox One occurs once you are already in-game and is an offloading of certain resource computations which the local unit *can* do itself.

      If local unit *can* do it already, why would I want to offload it to the 'cloud'?

      I mean, I understand it from Microsoft's point of view, they only want to fuck over customers, but what benefits would I have, when my local unit *can* do this already?

      It'll free some CPU/GPU cycles on my local unit so that I can see more ads or what?

    17. Re:Sorry kid by Anonymous Coward · · Score: 0

      On some games the AI even cheats, I have seen them aiming at me despite there being 5 walls in the way, they just know where I am but don't fire until they see no walls in the way.

      It is cheating because they have real time radar and the player (usually) doesn't.

    18. Re:Sorry kid by Dahamma · · Score: 1

      I think 1-5% of xbox live users is a stunningly low estimate to be honest. During peak hours it's probably more like a minimum of 15%.

      No, it's 5% like I said, and I got that from actual reported numbers. 5% extreme case, 1-2% average *active* games.

      The highest reported simultaneous online usage was ~2M (when COD:MW2 was released, aka "biggest AAA release week in Xbox history"). There are 40M+ Xbox Live subscribers. That's 5%, and that included people doing other things (like watching streaming movies) that don't need offloaded CPU power for a game. Usual peak is closer to 2%, with many of those users not requiring offloaded CPU.

      These statistics are readily available through a new, easy to use service called "Google" ;) And as I said, MS already has tons of experience with capacity planning, as they have been running the world's largest online gaming network (for realtime action games, etc, not casual crap) for a long time now.

      And all this article is about is is extra CPU resources that can be used in the "cloud" for games. It will be through an API (Windows Azure), not a dedicated server.

      If Microsoft allows 3rd party developers to run their own game servers (pretty sure they don't allow this for activation servers, which was much of the problem in your examples) then it's not really a Microsoft problem, it's the 3rd party developer problem and would exist regardless of what platform you ran the game on. And same with the decision to shut down the online component of games like EA did with NHL, etc. Blame EA, not MS in that case...

    19. Re:Sorry kid by Anonymous Coward · · Score: 0

      For AI simulations? So we will have to pay for a Xbox LIVE Gold subscription just to fight against bots? That used to be a free Silver membership feature.

      Greedy fucks.

  4. Simcity all over again by Emetophobe · · Score: 4, Interesting

    So we can assume that Xbox One games will be always-online and have server side processing ala Simcity 5... because that worked out so well for EA.

    1. Re:Simcity all over again by Anonymous Coward · · Score: 1, Insightful

      Correct me if I'm wrong but most games are not even remotely inhibited by CPU usage. Mostly it is a issue of GPU which their cloud would not address. They seem to be trying to sell something designed from the ground up to combat piracy and used games. I haven't read one feature yet that is superior or doesn't make me think why the hell would I want that.
      I think the main reason for the always on Xbox is so they can shove ads up our eyeballs, free2play everything with in game marketplaces, and just basically ruin video games. Enjoy the future kids and remember this as the end of an era.

    2. Re:Simcity all over again by doug141 · · Score: 1

      If by "most games" you are including simple games like angry birds, then yes. But most action games have complexity added up to the limit of the platform. AI and pathfinding are still often crippled by lack of cpu available to the programmers.

    3. Re:Simcity all over again by Anonymous Coward · · Score: 0

      http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/

    4. Re:Simcity all over again by AmiMoJo · · Score: 1

      Sim City didn't have any server side processing, it was a lie. The online requirement was just for DRM and selling you stuff through non-micro transactions.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Simcity all over again by X.25 · · Score: 1

      If by "most games" you are including simple games like angry birds, then yes. But most action games have complexity added up to the limit of the platform. AI and pathfinding are still often crippled by lack of cpu available to the programmers.

      No, they are not.

      Game studio still spend much more time making metal shine or glove looking 'real', than improving AI and working on dynamically generated content for maps/etc.

      Because people like shiny things.

  5. Well, at least it's now confirmed. by Anonymous Coward · · Score: 5, Insightful

    It is an always connected device, unless they have come up with a way for the cloud thing to work without an internet connection.

    Of course this also means that if you lose your internet connection, then you have 1/4 the processing power to run your game.

    1. Re:Well, at least it's now confirmed. by WilyCoder · · Score: 5, Funny

      Shut up Ballmer.

    2. Re:Well, at least it's now confirmed. by gl4ss · · Score: 1

      No they are leaving it up to the developers to make that decision. Slashdotters are so fast on the negative side of things. This is a meaningless topic for games that are already online and for any that need the processing power then maybe you need the internet to play that good of a game.

      blahblahblahblahblah.
      you do understand why they're touting this? because ps4 hardware is faster.

      of course ps4 games could rent time from aws as well.

      heck, any game could do this on any platform.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Well, at least it's now confirmed. by Tridus · · Score: 5, Insightful

      Maybe if MIcrosoft wasn't doing such a shitty job of explaining the positive, the reaction wouldn't be so negative.

      But they're not. They're saying "hey look, it's got cloud magic!" to an audience that has already dealt with the hype and subsequent failure of cloud magic for games.

      It's their job to sell it to us, and they're failing miserably. The response is entirely predictable.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:Well, at least it's now confirmed. by prelelat · · Score: 2

      I don't know about that, the PS3 had better hardware than the 360 but it still didn't blow away the 360 in north american sales. I think if they were going to save face on something they would be better off to look at, at least changing the name.

      I think the difference here with the cloud computing is that the developers can rely on Microsoft themselves to provide the cloud computing. This would be good for smaller developers. Where as larger developers are going to have their own solution anyways like you suggested.

    5. Re:Well, at least it's now confirmed. by tgd · · Score: 3, Informative

      It is an always connected device, unless they have come up with a way for the cloud thing to work without an internet connection.

      Of course this also means that if you lose your internet connection, then you have 1/4 the processing power to run your game.

      Not sure if your goal was trolling, or if you legitimately hadn't read up on it, but Microsoft stated clearly that, while games *could* require full-time Internet, the intent is for the cloud resources to be used for latency-insensitive augmentation of the game, so they'll work fine offline. But that's true of games already. Some require being online while playing, some work better while online (like Borderlands 2), and some don't care.

      All this is saying is they're going to scale their regional Azure datacenters at 3x the rate of Xboxes being sold.

      Facts aren't really the goal of Microsoft-related discussions on Slashdot, though.

    6. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 0

      Of course! yeah I hate when my Mom make me lose my connection to dial up her stupid friends on the phone to gossip, stupid cloud requiring stupid connection....wait a minute I forgot my internet connection has had 99.9% uptime for the last 10 years. Give me all the VMs!!!

    7. Re: Well, at least it's now confirmed. by Anonymous Coward · · Score: 1

      No, it's just confirmed that Microsoft is betting their entire company on the cloud, and therefore every new product has to include the word cloud prominently in the marketing material. It is certainly possible that someday Microsoft will release a set of PaaS cloud services that are useful to games, and a set of APIs to use those services that game developers can leverage. But they haven't done anything at all of that sort yet, which means that all the one and only thing that is 100% confirmed at this point is that comically vague references to the cloud will be ineptly jammed into all the marketing material for the next six months.

    8. Re:Well, at least it's now confirmed. by Lesrahpem · · Score: 1

      It might act as an incentive to voluntarily keep the console always connected.

    9. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 1

      There's no need for people to make things up to make Microsoft look bad; they do that well enough on their own. Anyone who isn't an imbecile already has decided that they won't buy any of the new consoles because they're DRM-infested garbage.

    10. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 0

      I am guessing the x3 rate will also have an assumption on average play time per box, rather than assume each box is being hammered 24x7.

      All academic for me in either case as I wouldn't touch a console with a bargepole.

    11. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 0

      The positives, when limited to gaming and not the TV / ad vector additions, are not for the consumer, they're all for publishers. Always on camera, no thanks, 24 online DRM check before being allowed to play a game, no thanks, unable to loan out games or borrow them, no thanks. Costly activation price for previously used titles, no thanks. Game locked to single Live ID, no thanks. Get the picture?

      It doesn't matter what additional functionality they add to the xbone, gamers want to play games without hassles. Fast forward 20 years, xbone game won't even work, authentication servers would have been turned off, we already have this issue with music, video and gaming today.

    12. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 0

      Of course we're cynical on these types of issues. It's because we've been burned so many times in the past. If these big companies have a way to fuck you over and make money in the process, it's what they will do.

      Are you going to be first in line for the purchase of one of these boxes? Or is there a voice in the back of your head that says "wait a minute, something here is fishy?"

    13. Re:Well, at least it's now confirmed. by Anonymous Coward · · Score: 0

      That's kind of silly. Their job isn't to sell you ANYTHING at this point. Their job is to "feel-out" comsumers and see what they will/won't stand for...at this point.

      That's precisely why they haven't been more specific...they aren't even sure which path they'll go down...yet.

      I would assume in the coming MONTHS, we'll hear much more in the way of specifics. Once it's too late for SONY to make wholsale changes to match MS's "strategy".

  6. provison ? by issicus · · Score: 1

    I'm not too sure what they mean by this...

    1. Re:provison ? by gl4ss · · Score: 1

      I'm not too sure what they mean by this...

      that they average the amount of players they think will be playing at any one time and use that to add servers to the microsoft cloud(that they have anyways and are selling parts off anyways, though people seem to prefer amazon & others more. you can even rent a linux server from them that resides in that cloud if you want to).

      so me thinks it's more like 1/6th of a server per xbox one.

      --
      world was created 5 seconds before this post as it is.
  7. when they actually get it to work.... by Anonymous Coward · · Score: 1

    Talk is one thing, actually making it work (and actually be an improvement) is another thing.

    Im still waiting for the jetpacks and hovercraft they promised us decades ago....

    1. Re:when they actually get it to work.... by KGIII · · Score: 1

      Sorry to pick on your post but this seems a good spot to put it.

      See, it is your response that is the problem. Nobody promised jetpacks or hovercrafts (though you can do both actually) but, rather, stated that the technology might be at a point where those things are feasible. They made no promises of availability, they made no promises of production, and they made no promises of marketability.

      You (and I am a part of you, I too am a geek, nerd, and Slashdot user) take the announcement and act just like journalists who report on science news. You hear what you want to hear, regardless of what is said or not said, and make assumptions based on what you wish was said as opposed to accepting what was said. When your faulty dreams and aspirations aren't met you take it as a slight, very personally even - see how we respond to this, as if someone is owed anything, and get angry because promises that weren't made and statements that weren't made, aren't met.

      --
      "So long and thanks for all the fish."
  8. I call bullshit by Anonymous Coward · · Score: 5, Insightful

    They might have 3 times the expected peak usage but NOT 3 times the power of every XboxS sold.

    1. Re:I call bullshit by bondsbw · · Score: 2

      Indeed. If it were 4 times the power of every Xbox sold, why not just pack all those extra processing units into each Xbox and skip the obvious latency problems?

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    2. Re:I call bullshit by Jamu · · Score: 2

      Because not everyone will be on their Xbox all the time, and Microsoft might also have spare server time available for peak Xbox hours.

      --
      Who ordered that?
    3. Re:I call bullshit by 0123456 · · Score: 1

      If it were 4 times the power of every Xbox sold, why not just pack all those extra processing units into each Xbox and skip the obvious latency problems?

      1. Not all people will be playing at the same time, so you can reduce the hardware costs by only paying for half as much hardware (say).
      2. If you put the extra processing in the Xbox, you couldn't force people to buy a new game by shutting down the servers for the old one.

      Just about everything Microsoft has done since Windows 7 seems to be based around lockin in and monetization. This looks no different.

    4. Re:I call bullshit by bondsbw · · Score: 1

      My question was rhetorical.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    5. Re:I call bullshit by Dekker3D · · Score: 1

      Having 4x the power would, naively, cost 4x as much. Having 3x extra power in the cloud means it can be used for other things when you turn your xbox off. Like, boosting the power of other xboxes. Many people probably use their console at most an hour a day on average. So you could get 24 times as much out of processing power in the cloud.

      That said, eww. Good thing I wasn't planning to buy an Xbox anyway.

    6. Re:I call bullshit by Anonymous Coward · · Score: 1

      So you could get 24 times as much out of processing power in the cloud.

      Then why does the summary say that developers can assume that there's roughly three times the resources immediately available to their game, and not 24 times?

    7. Re:I call bullshit by Somebody+Is+Using+My · · Score: 3, Interesting

      Alternately, Microsoft may be intending to do something along the lines of OnLive; that is, render the game on the server (with it's "4-times-the-power-of-a-single-XBoxOne" servers) and then stream the output to the player.

      Of course, you still have tremendous latency issues, unless you stick those servers in every ISP across the country (something Microsoft could afford far better than OnLive). With the increased CPU power of the new console, the stream could better compressed, resulting in better picture quality as well.

      There are a number of advantages to this for both Microsoft and the developers. Games would no longer be limited by the hardware of the console, for instance, which would not only mean better graphics and larger worlds, but longer life expectancies for the consoles since its hardware doesn't need to be replaced as often (who needs faster GPUs and bigger HDDs when everything is "in the Cloud"?)\. Microsoft can keep selling the same basic model for years, with only minor tweaks and chrome, negating the need for expensive R&D. Publishers get better control of their products; it kills used game sales, they can obsolete older games to create a market for the newer versions, and they can data-mine the players. Plus, Microsoft gets paid for running the servers!

      For the customer, there are fewer advantages, of course. But what corporation really cares about what the customers want these days?

    8. Re:I call bullshit by Anonymous Coward · · Score: 0

      Becuase it means they can claim 4 times the sales figures - instant sell out etc !

    9. Re:I call bullshit by Solandri · · Score: 1

      Once some clever developer figures out he can slip in code to make millions of consoles command the cloud to mine bitcoins for him, the peak usage will be the average usage. Of course none of that will actually benefit the game...

    10. Re:I call bullshit by KGIII · · Score: 2

      Then why ask it?

      --
      "So long and thanks for all the fish."
    11. Re:I call bullshit by KGIII · · Score: 1

      Just about everything Microsoft has done seems to be based around lockin and monetization. This looks no different.

      FTFY ;)

      (And yes, yes I have been a Microsoft MVP in the past and am a user of their products. Even I can make poor efforts at humor.)

      --
      "So long and thanks for all the fish."
    12. Re:I call bullshit by KGIII · · Score: 1

      Because that's what they COULD do and not what they said they WOULD do.

      --
      "So long and thanks for all the fish."
    13. Re:I call bullshit by Anonymous Coward · · Score: 1

      Because he was not asking a question. That's what rhetorical means.

      "A rhetorical question is a figure of speech in the form of a question that is asked in order to make a point." - wikipedia

    14. Re:I call bullshit by Anonymous Coward · · Score: 1

      Then why ask it?

      Rhetoric.

    15. Re:I call bullshit by Anonymous Coward · · Score: 0

      Indeed.

    16. Re:I call bullshit by KGIII · · Score: 1

      Like I said, why ask it? I obviously know what the definition is and even the point. We're adults here, if you have a point - just say it.

      --
      "So long and thanks for all the fish."
    17. Re:I call bullshit by bondsbw · · Score: 1

      The point of my question:

      If it were 4 times the power of every Xbox sold, why not just pack all those extra processing units into each Xbox and skip the obvious latency problems?

      was:

      If it were 4 times the power of every Xbox sold, they could have just packed all those extra processing units into each Xbox and skipped the obvious latency problems.

      I'm so truly sorry that the meaning was so lost in my unapproved use of the English language. Oops, just did it again, sarcasm...

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    18. Re:I call bullshit by KGIII · · Score: 1

      See? Much easier to just say what you mean. Also, well, I don't even game BUT it seems that if they were to put it into each box it would make each box more expensive where these may be useful (I am pretty sure that's their hope/claim) for offloaded processing (which I'm also pretty sure is not the best idea but it's their lie, let them tell it any way they want) and because they can be scaled and provisioned as needed they don't have to include the extra raw horsepower nor charge the higher price because of it. That is what it appears that they're claiming at any rate or at least is what appears to be the logic behind their claim. It seems rather silly to me unless they're planning on hosting entire games which leads to your mentioned latency issues.

      --
      "So long and thanks for all the fish."
  9. Wait...what the hell does that mean? by Anonymous Coward · · Score: 1

    If this is the case, then that means the console does have to always be online.

    Ugh, yeah sorry I guess I'm not the target market for the Xbox One, which is fine. I don't need to be. I have my PC and my Wii U.

    1. Re:Wait...what the hell does that mean? by Anonymous Coward · · Score: 0

      No, it doesn't have to be always online. You are just going to want it to be always online so that your game gets a decent frame rate and renders in "high" quality. You'll probably also get messages akin to "connect to the internet now to get a better experience and higher quality viewing". The intent will be to drive you to want it online.

    2. Re:Wait...what the hell does that mean? by Anonymous Coward · · Score: 1

      >I have my PC and my Wii U.

      Wait, someone bought a Wii U?!

    3. Re: Wait...what the hell does that mean? by Anonymous Coward · · Score: 0

      Requiring a connection daily in order to play offline single-player games is definitely the definition of "always online", whether Microsoft calls it that or not

  10. Server downtime by Anonymous Coward · · Score: 3, Interesting

    Sounds amazing! I can't wait for all the articles about hammered servers on release and server maintenance.

    1. Re:Server downtime by Skiron · · Score: 1

      ...and wait for a leap year or February 29th - that will be fun.

    2. Re:Server downtime by marcosdumay · · Score: 1

      It will be funnier than the EA episode, because all the titles will stop working every time one of them is a hit.

      Good thing I won't buy one of those...

  11. Sounds great by king+neckbeard · · Score: 5, Insightful

    I can't wait until MS decides that the servers running my favorite game aren't profitable anymore, so I am incapable of playing it anymore.

    --
    This is my signature. There are many like it, but this one is mine.
    1. Re:Sounds great by Anonymous Coward · · Score: 0

      So do you mean you don't trust MS?

    2. Re:Sounds great by Nyder · · Score: 1

      I can't wait until MS decides that the servers running my favorite game aren't profitable anymore, so I am incapable of playing it anymore.

      With MS throwing the hat in on stuff that doesn't make them a profit, i figure a year at the most for most games.

      --
      Be seeing you...
    3. Re:Sounds great by fcrick · · Score: 3, Insightful

      Ironically, this approach will likely produce the opposite effect. For example, you can't really play Call of Duty: Modern Warfare 2 at all anymore, multiplayer. Why? Because the only way to play is to run a peer-to-peer game with whoever else happens to be playing. Chances are, they are all far away, and their internet connection sucks, so the game just sucks as a result, and you have to buy the newest version to actually get good connectivity.

      If you're building your game to leverage server resources, players just connect to a datacenter, and get matchmade with other players there, likely pairing players with similar latency. Even if there are relatively few people playing, you'll probably get a pretty good experience, as at least one end of the connection for all players is pretty solid.

      It seems like the whole point of the system is to actually address this very problem. Game publishers don't need to invest so much in hardware, and server resources are made available to games on a need basis. If you're game has 50 players, it'll probably do just fine with a server running on a virtual machine somewhere along with 20 other games on the same hardware. Microsoft could still screw up on the total capacity side when they're hit with a big release, but smaller games will likely benefit.

      --
      Your signatures belong to me.
    4. Re:Sounds great by garyoa1 · · Score: 1

      Actually it does. (or could) Just have a new sequel to the game and dump the old one as obsolete. Forcing one to buy the new game since the old one isn't there anymore.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    5. Re:Sounds great by king+neckbeard · · Score: 1

      I'm not seeing how it addresses the problem. Online multiplayer sucks if nobody else is online, or the people online are all far away. Even if you use a central server, it doesn't really need to have that much processing power, and if only one player has decent latency, it's not going to make a good match.

      However, there are a number of good games that are not online multiplayer or have core functionality that isn't online mulitplayer. Under this system, they will not be able to be played 10 years from now. I can still play my SNES games no problem.

      --
      This is my signature. There are many like it, but this one is mine.
    6. Re:Sounds great by Anonymous Coward · · Score: 0

      It could very possibly never happen since MS runs their own cloud computing platform, so they can just spin up instances on demand. It would not really cost them anything other than having say one shared instance dedicated to hosting the initial connection for hundreds of obsolete games.

      MS has experience already with running Xbox Live and other significantly scaled server resources, they are unlikely (one would assume) to mess it up on the same scale as EA / Simcity. I think they will manage it successfully, but first two days of launch are always pretty dicey with major launches since it is very difficult to completely emulate actual production traffic on a system that scales to millions of simultaneous devices.

    7. Re:Sounds great by fcrick · · Score: 1

      I agree the 'processing power' part sounds a bit silly - I'll be waiting to see if that's anything other than like...streaming?

      Most consumer internet connections don't compete with those at datacenters, in both speed and quality. Having one end of the connection at a datacenter makes a huge difference. I played shooters for years, and when you're playing on a server you get a consistent experience that is better than all but only the best of matchmade games going over p2p. The host can drop, their connectivity can get worse - your gameplay gets interrupted a lot by technical bullshit you just don't get on a well-run datacenter-based system.

      It's possible they will mess it up, and not handle the geographical component of their strategy well. Like, if I'm playing in Australia, a peer-to-peer solution will work a lot better if there are no servers in Australia. I don't think they'll let that happen, but who knows.

      SNES is not a good comparison, but it's possible your point about 10 years is valid - we'll just have to wait and see. In 10 years, you can likely buy the PC port of any 10-year old game for a few bucks.

      --
      Your signatures belong to me.
    8. Re:Sounds great by Anonymous Coward · · Score: 1

      Actually, to be fair to Microsoft, I see two issues with your statement:

      1) From what I read this will be an optional thing for games already running. I foresee it being used, for example to be able to extend the viewing distance in open air games with cloud processing of things in the far distance. Effectively, giving a greater visual detail when the user is connected and has a high enough bandwidth. So it won't (or shouldn't) be a mandatory game requirement.

      2) My impression was that the cloud architecture was going to be game-agnostic. That is, there would be general "cloud facilities". From TFA, 'the equivalent of three xbox consoles per physical console'. Thus it really won't matter what game you play. So long as the game is able to utilise the cloud, it will always be able(*).

      * Well, there is the issue with this 'always on' crap that some time in the future, say twenty years from now, XBox One may be so old that Microsoft turns off the cloud services and/or authentication. And all the consoles out there will stop working. Don't laugh.. there are those of us that still have Atari 2600's, or Apple//e's in working order, and I don't have confidence in Microsoft to keep such authentication systems running indefinitely.

      DreamMaster.

    9. Re:Sounds great by king+neckbeard · · Score: 2
      I'm not saying there isn't an advantage to servers, just that they don't really have much of a need other than good latency, decent bandwith, and not dropping packets. The processing power of a smartphone is likely more than enough for a single match.

      SNES is not a good comparison, but it's possible your point about 10 years is valid - we'll just have to wait and see. In 10 years, you can likely buy the PC port of any 10-year old game for a few bucks.

      It is a good comparison. SNES never had to be online, and it will probably be easier to play my SNES games 10 years from now than it will an XB1 game. Maybe if you're lucky, you will get a PC port of the game, but this notion isn't exclusive to XB1 either, not all games will be that fortunate, and you would have to buy the game again.

      --
      This is my signature. There are many like it, but this one is mine.
    10. Re:Sounds great by Anonymous Coward · · Score: 0

      Well, there is no surprise that you mention MW2 here, because, at least on PC land, MW1 had dedicated servers as possibility. Not only is it still pretty active, but it also stays longer. Counter strike the original, still has dedicated servers up, UT2004, tons of dedicated servers. Even UT99 has servers up and running. Once the server is in control of a community rather than 1 publisher, it fares much better. The main reason why MW2 doesn't last on PC is exactly because it doesn't have dedicated servers. I have seen my brother play it when popular and even the the match making sucked with frequent lag and often breaks when the host quits. Dedicated community run servers are the road to long lastig succes.

      Of course, what profit is there in games a few months after their release, especially if you do provide modding tools and dedicated servers so the community can keep it going.

    11. Re:Sounds great by Anonymous Coward · · Score: 0

      Yes I know because everyone like you wants to keep playing their 22 year-old Might and Magic games still? Right? Right? You're a moron. I still play my original XBOX games, still going to play my 360 games and yes I'll buy the ONE as well because bang for the buck its cheaper than buy a new video card or upgrading my processor every 15 months because I need to render 5 more shades of color on my character's 3d penis

    12. Re:Sounds great by spyke252 · · Score: 1

      See, when this happens, the game should go into the public domain. Seems like a really simple idea.

    13. Re:Sounds great by X.25 · · Score: 1

      If you're building your game to leverage server resources, players just connect to a datacenter, and get matchmade with other players there, likely pairing players with similar latency. Even if there are relatively few people playing, you'll probably get a pretty good experience, as at least one end of the connection for all players is pretty solid.

      Long long ago, in a galaxy far far away, there was a world where people could run their own game servers and everyone would be happy.

      Holy crap, how old are you?

    14. Re:Sounds great by Anonymous Coward · · Score: 0

      No...it's NOT a good comparison at all. SNES couldn't "go online"...there was no online multiplayer at all.

      If we're only talking single player games here (an apples to apples comparison), they yes, I'm fairly certain you can still fire up SP games on the original XBox (> 10 yo) and play just fine...

  12. Invasive by ischorr · · Score: 5, Insightful

    I read that as "more invasive for players". Which is probably true.

    Cool, it'd be extremely difficult to use computing power offsite to do real-time calculations in parallel with local calculations. But it sure would be handy for crushing the used game market if we could lie say that we needed handle things server-side so you have to be online to play the game.

    Also it would be cool to mine everything you do since it'd be easy to market. People will agree to all sorts of seemingly minor invasions of privacy for trivial gains, like free stuff, or especially if it was required to play the game. ...What am I saying. That would never happen.

  13. In other words... by saleenS281 · · Score: 3, Insightful

    Always on. And what happens when you have a shit internet connection?

    1. Re:In other words... by Billly+Gates · · Score: 4, Insightful

      Or if you are in a commonwealth country like New Zealand, Canada, or Australia and have ISPs with 2 gig limits each month?

      I image lots of hi res images being downloaded over and over again can fill that cap fairly quickly

    2. Re:In other words... by Anonymous Coward · · Score: 1

      Always on. And what happens when you have a shit internet connection?

      I guess if you have a shit internet connection you shouldn't buy and play online games? Microsoft has already confirmed that any always-on requirements on the XO will be the choice of individual games, not a general requirement from XO for all games. They have said you can play games on XO offline too. Which is consistent with this story as well. If the some games use this extra cloud functionality/power, then they are online games and (duh) require online connection to play.

    3. Re:In other words... by ArcadeMan · · Score: 2

      I'm not sure if you're kidding with the 2GB monthly cap, we're talking about cable and DSL connections here, not phones.

      I do know that my monthly cap is around 30GB though, so Xbox one is not a valid option when they announce bullshit like this. My quota is already allocated to Netflix in low-quality mode. That tells you a lot about ISPs in Canada when Netflix has to add a third, lower-quality setting just for us.

    4. Re:In other words... by Billly+Gates · · Score: 2

      Nope they have 2 gig caps. I used to play with them in WOW and they would have to stop raiding for a few weeks until the cap reset on their cable.

    5. Re:In other words... by Fishchip · · Score: 1

      What Commonwealth ISP are you using that gives you 2gb per month, and why are you still with them? Did you get suckered into Bell using their cell service for "home internet" in BC?

    6. Re:In other words... by Anonymous Coward · · Score: 0

      Any rural internet service will have extremely low caps.

      AC

    7. Re:In other words... by Anonymous Coward · · Score: 0

      Microsoft will pull a Google and provides free fiber to your house.

    8. Re:In other words... by saleenS281 · · Score: 1

      That's all well and good if they're up front about it, but I strongly doubt they're advertising the console at point of sale as needing a broadband internet connection (along with required speeds) to play the vast majority of titles available.

    9. Re:In other words... by Vanderhoth · · Score: 2

      I know I'm probably going to get burned hard for this, but I had a good laugh and thought I would share.

      When you write " XO" as short hand for Xbox One, my first thought was it looks like the emoticon "XD" for Rolling on the Floor Laughing. Then I thought "that's what MS must be doing thinking of how dumb the people that are going to buy into this are and how much money their going to take home because of it."

      After that bit of a laugh I though actually it looks more like a emoticon for someone with their eyes closed tight and their mouth open in a lot of pain, like someone getting screwed in the fudge factory with a very large stick.

      I guess we really underestimated the amount of thought MS must have put the name Xbox One. The short hand for it works on so many levels. XO

    10. Re:In other words... by Anonymous Coward · · Score: 0

      That's all well and good if they're up front about it, but I strongly doubt they're advertising the console at point of sale as needing a broadband internet connection (along with required speeds) to play the vast majority of titles available.

      I would expect them to be upfront at POS about XO needing internet connection, because it do (this is different than not allowing offline game playing when not connected), and so much of its functionality revolves around online services. Retailers really don't want returns and hassle, but lets see :) As for needed for "the vast majority of titles available", we don't really know that yet, but then again, the vast majority of PC games I care about also requires a PC with a good always-on internet connection..

    11. Re:In other words... by Anonymous Coward · · Score: 0

      It's not quite that bad, although for 1Tb it is pretty expensive, and no true "unlimited" exists.

      http://www.iinet.net.au/internet/broadband/adsl/

    12. Re:In other words... by Anonymous Coward · · Score: 0

      I'm in Canada. Occasionally I get Bell sending me ads for all-in-one bundles with Internet (usually DSL, because Bell), and if you read the fine print, you get a 2GB monthly cap. I think 25GB is more common, but 2GB does exist.

    13. Re:In other words... by H0p313ss · · Score: 3, Interesting

      Always on. And what happens when you have a shit internet connection?

      Exactly this. This whole approach is aimed at the elite (like me) who have an excellent connection and little concern about bandwidth usage. What the gaming industry is failing to take into account is that a large part of their target market is the working poor.

      Someone else in this item brought up World of Warcraft and SimCity as examples of client-server games (Diablo III is another example of a single user game that should never have had a server). We all know how well the Diablo launch and SimCity launches went. Even WoW fails in certain circumstances. (I can't tell you how many times I've had WoW raids fail because the redneck tanking in Texas drops carrier. I don't know who the ISPs are in San Antonio, but it seems that even the mildest thunderstorm takes them out.)

      Leaving games unplayable because of poor infrastructure or outages is not going to make people happy, we have tons of examples in the past. Why Microsoft thinks they're going to have a different experience with this is beyond me.

      I think that eventually this kind of architecture will have enormous potential, but I don't see that we have the market penetration of sufficient high-quality, high-bandwidth networking.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    14. Re:In other words... by H0p313ss · · Score: 1

      Always on. And what happens when you have a shit internet connection?

      I guess if you have a shit internet connection you shouldn't buy and play online games?

      The problem is that "online" and "connection" mean different things to different people. Apparently my relatively crappy 10Mbps connection is significantly better than most of the gaming community.

      (I always have a little giggle that I get better ping times from Eastern Canada to a server in California then the average Texan.)

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    15. Re:In other words... by berj · · Score: 1

      Nope they have 2 gig caps. I used to play with them in WOW and they would have to stop raiding for a few weeks until the cap reset on their cable.

      Huh? My service from Rogers in Toronto gives me 150GB per month.

    16. Re:In other words... by Colonel+Korn · · Score: 3, Insightful

      Always on. And what happens when you have a shit internet connection?

      Exactly this. This whole approach is aimed at the elite (like me) who have an excellent connection and little concern about bandwidth usage.

      Take a step back and remember that "this whole approach" is simply bullshit PR - there's 0% chance that any meaningful processing will be done in the cloud. MS has confirmed that the console only needs to check into the internet on the order of once a day, so they can't count on a constant connection. They therefore can't offload anything meaningful.

      Furthermore, the implication that they'll offload something that requires a lot of processing that can't be done better on one of the 8 local cores or the local GPU necessarily means they're talking about graphics. Only graphics will stress this sort of system in a meaningful way. However, offloading any significant part of graphics processing isn't at all technically feasible.

      Far too many of the comments on this story are taking MS at face value when it's obvious to anyone with any knowledge of games that the claim made by MS is simple obfuscation. As a few others have pointed out, this is the same thing as EA's vice president insisting that Sim City is highly dependent on vast server side resources even after it's been publicly demonstrated that the only thing servers do is enforce DRM.

      The "cloud" will not and cannot have any meaningful affect on real time gaming beyond multiplayer or artificially imposed restrictions on single player.

      --
      "I zero-index my hamsters" - Willtor (147206)
    17. Re:In other words... by GrBear · · Score: 1

      Not sure what shitty Internet you have in your country, but in Canada my connection gives me 500GB a month.

    18. Re:In other words... by Anonymous Coward · · Score: 0

      When i lived in the US my connection was unlimited and faster then my connection in Canada. I was shocked when the canadian telco's introduced these plans with such low limits for the speeds they offer. I think rogers lowest plan is like 35gb/month?

      The whole plan was to kill netflix so it woudnt eat into profitable PPV.

      Thankfully tecksavvy came to my area so i am now unlimited again.

    19. Re:In other words... by gstoddart · · Score: 1

      Also in Canada, but mine gives me about 50GB of downstream data before they start charging extra. And this is Rogers, so we're not talking about one of the smaller players.

      --
      Lost at C:>. Found at C.
    20. Re:In other words... by GrBear · · Score: 1

      I'm guessing things have changed, or Rogers just sucks. With Shaw Cable, I get 100Mb/sec downstream and 5Mb/sec upstream with 500GB transfer a month. I regularly speedtest.net my connection, and I get what I'm paying for.

    21. Re:In other words... by Anonymous Coward · · Score: 0

      No, that's not universally true of all ISPs up here, especially since there are no cap packages from teksavvy, distributel, and other local ISPs. Thank god Bell doesn't exist here for home internet since their service and customer service is pretty terrible in general.

    22. Re:In other words... by Anonymous Coward · · Score: 0

      what bullshit

      I'm in Australia with iinet... I have 1Tb a month....fibre connection.

      stop peddling your "australia has small download limits" crap.... you don't even live in the country!

    23. Re:In other words... by Mordaximus · · Score: 1

      Exactly this. This whole approach is aimed at the elite (like me) who have an excellent connection and little concern about bandwidth usage. What the gaming industry is failing to take into account is that a large part of their target market is the working poor.

      I'm assuming that they've amassed some good intelligence in the past decade or so of Xbox Live regarding their target audiences... it's entirely possible the elite are the ones who will benefit from it or more specifically the games that the elite play, and that those who don't fit in that category wouldn't be affected in anyway in that the games they would play, wouldn't require the extra horsepower in the first place.

    24. Re:In other words... by GrBear · · Score: 1

      Time to find a better ISP bro.. my ISP's crappiest service is 125GB/month @ 10Mbps. I'm on their 100Mbps plan that gives 500GB/mon.

      http://www.shaw.ca/internet/packages/

    25. Re:In other words... by Anonymous Coward · · Score: 0

      Obviously Canada's largest city is representative of the entire country.

    26. Re:In other words... by berj · · Score: 1

      The guy I responded to seemed to imply that "Canada's" ISPs have 2GB/month caps.. since Toronto is in Canada and my limit is just a teeny bit over 2GB then that seems to put the lie to Mr. Billy Gates' assertion.

      I've no doubt that *some* people's data limits are that low.. but everyone? No.

    27. Re:In other words... by berj · · Score: 1

      Or say...

      Port Elgin, New Brunswick.

      A bustling metropolis of 418 people...

      I could get service with 250GB/month...

      So yeah.. I don't think Mr. Gates knows what he's talking about.

    28. Re:In other words... by H0p313ss · · Score: 1

      Agreed. But that's not what they said, they said they're throwing a huge server infrastructure at this.

      Given how vocal, and how well informed, the elite gamers are they have to be out of their freaking trees saying bullshit like this in public.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    29. Re:In other words... by H0p313ss · · Score: 1

      Exactly this. This whole approach is aimed at the elite (like me) who have an excellent connection and little concern about bandwidth usage. What the gaming industry is failing to take into account is that a large part of their target market is the working poor.

      I'm assuming that they've amassed some good intelligence in the past decade or so of Xbox Live regarding their target audiences... it's entirely possible the elite are the ones who will benefit from it or more specifically the games that the elite play, and that those who don't fit in that category wouldn't be affected in anyway in that the games they would play, wouldn't require the extra horsepower in the first place.

      DLC, good point.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    30. Re:In other words... by Anonymous Coward · · Score: 0

      These are the plans in New Zealand, most regular people are on the 30gig (ish) ones. You can get high caps, you just have to pay heaps for it.
      http://www.telecom.co.nz/internet/adslbroadband/pricing/

    31. Re:In other words... by Anonymous Coward · · Score: 0

      Toronto is in Canada but not all of Canada is in Toronto. Thanks for living up to the stereotype though...

    32. Re:In other words... by Anonymous Coward · · Score: 0

      I'm a NZer, and I consider my 40G cap to be on the low side compared to my friends.

      And personally I like an advertised cap better than "Sorry you got blacklisted because you used to much of your 'unlimited' service." ISPs around here compete on cap just like any other metric.

    33. Re:In other words... by Anonymous Coward · · Score: 0

      Gidday mate. I hear 2003 called and they DON'T want their 2GB caps back.

      The norm around here is 80-120G. In fact, one ISP even offers unlimited cap during off peak hours. And it really is unlimited. As in, according to the dictionary definition, not the US ISP definition.

    34. Re:In other words... by CCarrot · · Score: 1

      Toronto is in Canada but not all of Canada is in Toronto. Thanks for living up to the stereotype though...

      Yeah...don't forget, the rest of Canada is in Vancouver :oP

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    35. Re:In other words... by gmhowell · · Score: 1

      Toronto is in Canada but not all of Canada is in Toronto. Thanks for living up to the stereotype though...

      But does he know Jimmy, Sally or Suzy from Canada?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    36. Re:In other words... by Anonymous Coward · · Score: 0

      Ouch. I just transferred 50GB of backups yesterday on more or less a whim.

    37. Re:In other words... by Anonymous Coward · · Score: 0

      Or if you are in a commonwealth country like New Zealand, Canada, or Australia and have ISPs with 2 gig limits each month?

      I image lots of hi res images being downloaded over and over again can fill that cap fairly quickly

      I don't have a cap here in NZ, I get 40GB for the fixed charge with the option to buy more at NZD 1.28 (inc GST) per GB.
      I know of much higher broadband plans available too.

    38. Re:In other words... by Anonymous Coward · · Score: 0

      I don't know what plan he has but my phone certainly has at least that much on it's data plan and my home connection has a cap of 80GB. Australian Internet is fine in metro areas except for the terrible latency to America.

    39. Re:In other words... by Anonymous Coward · · Score: 0

      Could have something to do with you living in a large city.

    40. Re:In other words... by Anonymous Coward · · Score: 0

      No residential plans in Australia with 2G caps. Maybe on some state welfare dial-up program... but on cable? You talking shit, yo.

    41. Re:In other words... by Ash+Vince · · Score: 1

      Or if you are in a commonwealth country like New Zealand, Canada, or Australia and have ISPs with 2 gig limits each month?

      I image lots of hi res images being downloaded over and over again can fill that cap fairly quickly

      Lol. Here in the UK bandwidth caps are pretty much a thing of the past nowadays, I reckon this will just push the ISP's in your country to catch up and start offering decent internet with no caps.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    42. Re:In other words... by Anonymous Coward · · Score: 0

      For most of the major ISP, the lowest is like 20GiB/month, and you'll have to pay $46 for the privilege. (Damn you, Bell!)

      I don't know of anyone with a 2GIB/month cap, but I do know someone with a 500MiB/month cap, and it costs him $22. Granted, it's a 3G connection, but still, that's horrific. Even more so because he has all updates disabled on his computer to cope.

    43. Re:In other words... by another_twilight · · Score: 1

      I am not sure what you mean by 'true' unlimited, but TPG offer an ADSL2+ service for ~AU$80 that is unlimited.

      http://www.tpg.com.au/

      (not affiliated, customer for ~4 years)

  14. Marketing by Anonymous Coward · · Score: 5, Funny

    They promise the cloud
    But their promises are vapour

    1. Re:Marketing by Luyseyal · · Score: 1

      Sounds like a Courage Wolf.

      Cheers,
      -l

      --
      Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
  15. Derpy PR by Anonymous Coward · · Score: 0

    Microsoft HQ: Guys, seriously. Even though we lied through our teeth when we denied that always-on was a requirement... Hey Johnson, great spin by the way: No requirement... but you'll need to connect to the servers every 24 hours!.. Brilliant. Anyway, so even though we lied through our teeth about that, we have to give the illusion that being online actually adds to our customer's game experiences. We all know we don't, but hey: Get working on that. Johnson, you got anything this time around?
    Johnson: Derp derp derp

    1. Re:Derpy PR by binarylarry · · Score: 1

      Xbone customer: duuuu herrr derp derp halo

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Derpy PR by Ironhandx · · Score: 1

      Actually a good buddy of mine is one of the more derpy folks you could run into, plays nothing but assasins creed 3, madden, fifa, nhl games etc.

      He won't be getting one of these new consoles because of the internet connection.

      Shit, he doesn't have a landline or cable TV and the only reason he has an internet connection at all is basically netflix and downloading movies. If the XBox was a bit more open so you could use it as a general purpose entertainment center and print the odd PDF or something, connect, say, USB external drives to it etc, he'd probably never own anything else. Unfortunately its severely crippled when it could be a lot more.

      This is in fact his new thing, when he needs something new. is that he's having me build him an HTPC that can run games etc and be upgraded as necessary. I'll hook an xbox controller up to it and he can play all the sports games he wants just as good as if it was an xbox anyways.

      I think the major problem with consoles right now is that the companies making them are dealing with increasingly tech-savvy customers, even the derpy ones can handle an HTPC, and EVERYONE has that one techie friend they can just ask a few quick questions to now and then. The companies are stuck in the late 80s/early 90s mode of development though, where they're constantly trying to break things down into smaller chunks, make them simpler(which is still a good thing, within reason), and maybe then tack on restricted/broken added functionality.

      When someone is looking at their phone and going "Well shit, I'm already paying the bill for this, it plays games which keep me entertained enough, and it does email/netflix/online banking/etc/etc" what the fuck are they going to buy your restricted-to-the-point-of-being-broken console for?

      I think MS really missed the boat with Windows 8, they shouldn't have been targeting the tablet/phone market with it, they should have targeted the living room.

    3. Re:Derpy PR by Anonymous Coward · · Score: 0

      The breaking down and making things smaller / broken added functionality is working well for APL.

      Their build in, unchangable navigation application's "transit" button simply takes them to the store telling users to download a local application instead of actually being useful and providing transit directions. LOL

    4. Re:Derpy PR by kermidge · · Score: 1

      "I think MS really missed the boat with Windows 8, they shouldn't have been targeting the tablet/phone market with it, they should have targeted the living room."

      Beauty, man. The all-in-one remote and a full PC in a tablet as well. A perfect gift for the couch potato, to boot.

      And as others have said about the new 'Box, when MS yanks the servers, as they did for their music thing, it's gonna be a mess. I think that while it can be seen as an interesting thing to try, it's ultimately a very stupid way to scrape some money out of people that you're eventually going to screw over.

  16. Terminals: Wave of the Future by Anonymous Coward · · Score: 3, Insightful

    So by "Power" they mean "Dependence on Mother Microsoft"

    NOPE

    1. Re:Terminals: Wave of the Future by PPH · · Score: 1

      Yes. By power, they mean theirs, not yours.

      --
      Have gnu, will travel.
    2. Re:Terminals: Wave of the Future by robmv · · Score: 1

      Please mode parent AC up. Welcome to the Dumb Terminal 3.0 era (1.0 terminals, 2.0 = Network computers)

  17. they don’t necessarily have to be updated ev by Anonymous Coward · · Score: 5, Interesting

    the part i found interesting was:

    "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame."

    so i suppose technically, instead of your xbox pre-calculating a lot of this stuff, its offloaded. it could be done intelligently too - so increase the quality and if your offline and your xbox needs to do the calculations - then they're done at a lower priority with less precision?

    the fact that its calculations which dont need updated each frame means latency shouldnt be as much of an issue. we aint streaming live game feeds here...

  18. Simcity all over again by Anonymous Coward · · Score: 0

    So does that mean that if i have an internet connection i can experience WAY more of a level, then if i dont and play it offline

  19. No, this doesn't work.. by Anonymous Coward · · Score: 0

    At least not without an insanely high cost. With the way things are done, everything that needs to be processed is done locally already and that's the heavy lifting. Non-time-sensitive stuff could be put out there, but you wouldn't need 3x the local horsepower to do it. Miner Wars 2081 tried to offload computing (citing it was for performance reasons) to their own server which turned out only result in major performance problems across the board. Essentially, they re-wrote the game to permit solo/offline play which improved performance.

    You can never rely on network resources to be there 100% of the time in a home environment. I really doubt that developers would put in that much extra in development, only to have their game hit hard on Metacritic due to stability problems out of their control.

  20. Won't matter ... by Anonymous Coward · · Score: 0

    The need to constantly phone home is going to kill this console.

    Fuck you Microsoft, you're about to release another huge flop because you have no idea of how consumers use things.

    There's nothing in this for us, just you. I'll stick with off-line, single player games and buy a spare XBox 360 -- the XBox One is dead to me. If it can't operate while being disconnected from the internet pretty much throughout its life, I will not be buying it.

    Games relying on this extra computing in the cloud are, I predict, going to suck massive donkey balls due to lag and Microsoft's inability to do this right. It will just create a useless platform which pisses people off.

  21. In 15yrs it will be a memory by Anonymous Coward · · Score: 0

    This further confirms my suspicion that within 15 years few if any games on this system will remain playable.

    With each step in this direction we slide from planned to forced obsolescence

    If there are any games worth remembering on this system, you better hope they were profitable enough to remaster down the road.

    1. Re:In 15yrs it will be a memory by ArcadeMan · · Score: 1

      Within 15 years? Aren't you optimistic!

    2. Re:In 15yrs it will be a memory by gstoddart · · Score: 1

      I fear if they're going to start off assuming all of this extra power in the cloud, they might be unplayable within the first 15 days.

      This just screams as something which is going to experience major problems on day 1, and will leave loads of people without a usable system.

      I have no interest in having my games handled in the cloud, and I definitely won't be getting an XBox which wants access the network as it sees fit -- I tried that once, got ads in games for my trouble, and subsequently disconnected it from the network.

      This whole console sounds like a non-starter to me and anybody else who doesn't want what Microsoft is envisioning. It's either capable of being a stand-alone box which isn't networked, or it isn't getting bought. And from the sounds of it, it's the latter.

      But if Microsoft thinks I want their product to be my entertainment hub of the future, they're grossly mistaken.

      --
      Lost at C:>. Found at C.
    3. Re:In 15yrs it will be a memory by cheekyjohnson · · Score: 1

      This just screams as something which is going to experience major problems on day 1, and will leave loads of people without a usable system.

      If anyone complains about not being able to play the games they bought, that just means they're entitled brats who need to go get a life.

      --
      Filthy, filthy copyrapists!
  22. Quadruple the pictures of people jerking off by The+Archon+V2.0 · · Score: 4, Insightful

    Cloud: Buzzword, meh.
    +
    Phone-home requirement: Disturbing.
    +
    Camera and mic that can't be disabled at all: Frightening.
    =
    I can't tell if this is 1984's telescreen or Max Headroom's rebus tape feed.

    Either way I'm not letting one in my house.

    1. Re:Quadruple the pictures of people jerking off by SuricouRaven · · Score: 1

      Given xbox gamers' tendency to explode, I'd say rebus.

    2. Re:Quadruple the pictures of people jerking off by Anonymous Coward · · Score: 0

      where did you hear that the camera and mic can't be disabled at all? MS hasn't said, yet. all i've seen is people misreading what is stated. that is, MS has said that kinect will be in every box = must be plugged in and on all the time. you're the same.

    3. Re:Quadruple the pictures of people jerking off by wbr1 · · Score: 1

      The extra server provisioning is to record all those cameras and mics. In all seriousness I won't be buying one, but you -can- tape over a camera or remove power when not in use.

      --
      Silence is a state of mime.
    4. Re:Quadruple the pictures of people jerking off by The+Archon+V2.0 · · Score: 2

      where did you hear that the camera and mic can't be disabled at all? MS hasn't said, yet. all i've seen is people misreading what is stated

      Camera, no. I haven't heard specifically. However, as to the mic: "The new Kinect is listening for a specific cue, like 'Xbox on.'". When it's "off", it's still listening. Combined with their camera-counting-people DRM patent and the fact that - as far as I know - you can't run the XBox One without the Kinect, I'm not eager to take the gamble.

      Yes, "Here's a gaming console with a camera and mic you can't unplug that's listening when it's off." is not the same statement as "Here's a gaming console with a camera that's always on." But it's not any better.

    5. Re:Quadruple the pictures of people jerking off by CCarrot · · Score: 1

      The extra server provisioning is to record all those cameras and mics. In all seriousness I won't be buying one, but you -can- tape over a camera or remove power when not in use.

      And stuff cotton in the listening port?

      If nothing else, MS can monetize the audio recording portion by simply logging what television shows you are watching at any one time and selling that info to the Nielson Company...or anyone else who's interested, really. If they can see and count the number of viewers in the room, even better...

      "Just because you're paranoid, don't mean they're not after you"

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    6. Re:Quadruple the pictures of people jerking off by retchdog · · Score: 1

      my question is, what do you expect the mic to do? there are two nefarious possibilities:

      1: data-mining for commercial purposes: utterly ridiculous. even text mining emails for consumer preferences sucks; the usable signal you can extract from digitized casual conversation is pretty much zero. maybe they can derive some kind of aggregate statistics on when people are active in their homes, but why would they bother doing something so trivial?

      2: spying for law enforcement: the negative pr from being caught doing this (which i'm sure microsoft knows would be inevitable, if they did it...) would be so strong as to potentially destroy microsoft entirely. incredibly unlikely.

      and then there is the more mundane possibility:

      1. voice activation is just a low-cost, cheesy gimmick that seems cool and might move a few units.

      the latter is much more likely to me, but if you have any hard evidence behind these rumors i'd love to hear it.

      --
      "They were pure niggers." – Noam Chomsky
    7. Re:Quadruple the pictures of people jerking off by retchdog · · Score: 1

      okay... but any peripheral can be hacked, and since game consoles allow remote updates, there's probably been a remote wake-up-from-sleep packet already, which can also be forged.

      sorry, i just don't find this very significant. you can always just unplug the stupid thing if you're worried about it.

      --
      "They were pure niggers." – Noam Chomsky
    8. Re:Quadruple the pictures of people jerking off by The+Archon+V2.0 · · Score: 1

      sorry, i just don't find this very significant. you can always just unplug the stupid thing if you're worried about it.

      And the minute you can watch TV and play games on a powered-off media centre/console I'll jump right on that bandwagon too.

    9. Re:Quadruple the pictures of people jerking off by retchdog · · Score: 1

      look, here's my point: hacking is about privilege escalation. fine, i get it. but at that point, the presence of a camera at all is a problem, right? unless it has a hardware-level switch, which nothing has any more, it can be exploited.

      so, why does it matter at this point whether the camera is intended to be always on or not? the only harm it can do is in cases where someone can hack enough to get into your xbox and read the camera data, but for some reason doesn't have enough access to turn on the camera. fine, but this really seems like a vanishingly small number of cases...

      and there is a very simple solution anyway: 0.5" of black tape. done.

      --
      "They were pure niggers." – Noam Chomsky
    10. Re:Quadruple the pictures of people jerking off by The+Archon+V2.0 · · Score: 1

      but at that point, the presence of a camera at all is a problem, right?

      To a certain extent, but there's a difference between a camera that might be there and might be online and one that is almost guaranteed to be there and online on a userbase of, if they pull 360ish sales numbers, about half a million in the first month. It's a more attractive target from a company that has never had the consumer's best interest in mind. I'm suspicious of them and I'm suspicious of their security. As for physical switches, eh, I like my USB camera for that reason. When I'm done Skyping I'm done recording, but I can still watch movies fine. Fine, I'm paranoid.

      so, why does it matter at this point whether the camera is intended to be always on or not?

      Because then it's there from moment 1. It's not a separate purchase where you go out and buy the camera and mic, and plug it in or unplug it as you need it (or not if you don't care), it's just there. It's not a fringe option, it's something that anyone who can get code on the box can rely on to be there and ready to go, whether they're legitimate or not, be it a misunderstood utterance innocently triggering some social network sharing function or some creep getting his rocks off.

      this really seems like a vanishingly small number of cases...

      It's not likely, I admit. But just because I'm not likely to get robbed if I forget to lock my door once doesn't mean I should never lock my door. It's getting harder and harder to maintain one's privacy in our connected world, and I don't like parts of the digital privacy fight pushing their way into the real-world even more than they have. I haven't tried to get the government out of my bedroom just to invite some other faceless entity in and pay for the privilege.

      and there is a very simple solution anyway: 0.5" of black tape. done.

      Unless it suddenly decides that its inability to see is a problem and starts throwing errors because, hey, it's always on and should always be seeing something. It's too soon to tell that of course, but I don't like how this is shaping up.

  23. World of Warcraft by ZombieBraintrust · · Score: 3, Interesting

    I think it depends on the company doing it. World of Warcraft likely does server side processing. Simcity was just a botched attempt to do what mmo do.

    1. Re:World of Warcraft by Anonymous Coward · · Score: 2, Insightful

      Simcity is not an MMO. They tried to say it was, but it isn't.

    2. Re:World of Warcraft by gl4ss · · Score: 1

      I think it depends on the company doing it. World of Warcraft likely does server side processing. Simcity was just a botched attempt to do what mmo do.

      of course. but I would hate waiting in queue to play starcraft 3. waiting in queue for warcraft was pretty shitty too.

      --
      world was created 5 seconds before this post as it is.
    3. Re:World of Warcraft by H0p313ss · · Score: 1

      World of Warcraft likely does server side processing.

      Now there's an understatement. :)

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    4. Re:World of Warcraft by Chris+Mattern · · Score: 2

      MMOs do it that way because they have to. Otherwise they'd be hacked to hell and gone--Diablo I all over again. And even then they have to be careful. A large part of the old Final Fantasy XIV's performance problems can be chalked up to trying to do too much on the server side. That's the main reason they had to do a relaunch; the problems required a complete redesign to solve.

    5. Re:World of Warcraft by nick_davison · · Score: 2

      Simcity was just a botched attempt to do what mmo do.

      No. SimCity was a blatant attempt to impose DRM through the absolute lie that powerful calculations were carried out on the server.

      Simple logic would tell you that it was a lie: To claim the servers offered more power than the desktop machines is to imply EA/Maxis stood up a server farm that was "more powerful" than gamers' home rigs. Even without the GPU, you've got to figure that'd be a couple of hundred dollars (let's say $200). Figure on gamers using the game at least 20% of the time during the launch month. That's $40 in server costs... For a $60 game. Yeah, sure they did that.

      Same goes for Microsoft's current claim. The XboxOne comes with an 8 core processor and 500gb HDD. Three times the power of each, huh? Even cheap, non backed up storage alone, that's $60-80 in disk space. Which is illogical as 1.5TB would take forever at most people's net connection speeds. Add in another couple of hundred for the processors? For a console that'll launch at, what, $500? Consoles that are famous for running at a loss at launch and slim margins thereafter. And half the retail price goes to server AWESOMEZ?

      In both cases, claims of amazing server power is an absolute lie to justify the real goal: Force users to connect to the server, attached to a single key you can track, piracy ceases to be such an issue.

      And if there was any doubt about just how little processing power SimCity's servers provided, despite claims that hugely complex tasks could be offloaded, making a game like SC5 impossible without the cloud? The game keeps running, just fine, for a good twenty minutes after it loses its net connection. Cloud saves and a microscopic amount of processing to say, "this is the state of other cities in the region," is about it.

      MMOs handle a huge amount of game state on the servers that has to be synchronized in real time. The difficulty of piracy is a nice side effect but a side effect nonetheless. SimCity 5 and the XBoxOne are both blatant attempts to make piracy as difficult as possible while waving the false flag of awesome server side processing.

    6. Re:World of Warcraft by Anonymous Coward · · Score: 0

      SimCity did have the same server-side challenges as an MMO, and did not live up to them. But most MMOs also have launch issues, while SimCity had a couple other problems that brought it down:
      1) It only needed the MMO-style backend for DRM, and people weren't stupid enough to miss this.
      2) It was not a reasonable value - I'm sure it wouldn't have been panned if they sold it for $10 or even $20.

      Given the rumors about the XBox1's price, however, I also expect the second kind of failure from them.

    7. Re:World of Warcraft by Anonymous Coward · · Score: 0

      "Otherwise they'd be hacked to hell and gone--Diablo I all over again."

      1) Diablo 1, 2 or 3 isn't an MMO
      2) Citation neeed that "hacked to hell and gone" is what happened to D1

    8. Re:World of Warcraft by asmkm22 · · Score: 1

      Anyone who buys an MMO knows what they are getting into. It's online because that's the point. What MSFT is doing is opening the gates to encourage publishers to add in their own DRM schemes so that, when customers complain, MSFT can sit back and say "we don't control DRM or used games or anything; takes that up with the publishers!"

    9. Re:World of Warcraft by ZombieBraintrust · · Score: 1

      Not talking about the goal of doing it. Just stating it is possible to do server side stuff. Simcity just botched it. They either A didn't budget enough for servers, or B did too much on the server end. I have no idea why your talking about disk space. Disk space is irrelevant for these applications. The idea is you do a complex calculation and send the result. The primary problem with all of this is that developers have enough trouble using all the cpus. You should only start offloading things to the cloud once you have enough threading to use all cpus of an 8 core processor near max. I think they demod something with fish. Fish are a good example. Each fish is its own thread. So you can imagine 100 cpus controlling the pathing of fish. All the threads reacting to x,y position info sent to the cloud. This flew over the head of lots of people on the internet. We have seen fish move based on player position before in N64 games. But there the calculation was done on a single cpu.

    10. Re:World of Warcraft by Anonymous Coward · · Score: 0

      Except the WoW servers were down/overloaded/crashed/held together by duct tape for the first 6ish months after launch. And every time a new expansion launched or version update was released or the megaguild of the server decided to launch a huge raid against the Alliance/Horde, the server would crash again.

      Pointing at MMOs as an example of online server service is laughable at best. Just imagine that kind of service in any other industry. Imagine if you couldn't use your newly purchased, newly released iPhone for 3 months after its release. People would be demanding refunds en masse.

    11. Re:World of Warcraft by srichard25 · · Score: 1

      So you expect every gaming company to put the same level of design into their game as Blizzard has for WoW, just so that they can do some of their processing server side?

    12. Re:World of Warcraft by Anonymous Coward · · Score: 0

      1) Irrelevant. They're online/multiplayer games, and in any example of online game, security (aka: don't trust the client) is important to maintaining balanced gameplay. Diablo is a fine example of this because character storage progressed from being client-side (insecure) to server side (more secure) throughout the trilogy. 1 was all client-side, 2 was both ("open" and "closed" accounts) and 3 is server-side only (even for single player).

      2) Citation? Anyone who'd ever played the game online. Duping gold and items was as common as breathing. The value of gold was inflated to the point where it was literally worthless. Character and item editors were available to anyone who wanted them. You played with friends or people you trusted, because too many random strangers were simply hacked to the nines; meaning invulnerability, the ability to wipe out entire screens of monsters with a single click, near omniscience, etc.

    13. Re:World of Warcraft by Anonymous Coward · · Score: 0

      I chatted with a guy who works at EA who had run the Simcity 5 server design but left it for something else prior to launch. They were going to go with about $400k worth of dedicated hardware, but the new dude wanted cloud cloud cloud. So, they went with Amazon and it fell over and died -- at over $1.2m in usage fees at launch.

      He seemed kinda anti-cloud, but I can see a case for it if you have good data for exactly what you need and the long-term costs are likely to be less than dedicated hardware (including bandwidth, personnel, etc.).

  24. Re:they don’t necessarily have to be updated by Anonymous Coward · · Score: 1

    This, mod parent to infinity please.
    I hate Xbox, Microsoft and everything about them as a company, but this idea isn't half bad if it is done right.

    I remember reading them saying that if connectivity died, then new resources wouldn't be calculated from it.
    And it would just be background stuff, like you mentioned, stuff that could look brilliant with the resources, or look pretty plain without.
    It would be like installing/uninstalling an HD mod in realtime, pretty much, but only HD textures for, say, cloth textures, or whatever.

    If they could integrate this in a way that wasn't that bad, and gave developers the right tools to be able to take advantage of this to the best that they possibly could do, without making it look awful, it could actually be brilliant.
    We aren't speaking realtime raytracing here, but any extra number crunching could be put to good use, even if it is delayed by 500ms at worst times.

    I'd say I was surprised, but since Microsoft are betting everything on the always online future, it was pretty natural to put effort in to something like this.
    I almost wonder if Sony has anything like this planned considering they have that game streaming service they bought.
    But considering they shoved 8gigs of GDDR5 memory in there, likely not. Who knows what they have planned with that craziness.

  25. Cloud it's useful if u stream the WHOLE game... by Anonymous Coward · · Score: 0

    ... otherwise it's only a bottleneck.

    It's already hard to parallelize computing on multicore CPUs, I find really stupid to do it on a remote server, except when you need it to create multiplayer games.

    Sim City has shown how easy is to fail, and it's considered now the worst sim city iteration ever made...

    Diablo 3 did it somehow better, but suffered a terrible launch anyway and it's almost dead after one year, while his predecessor was still popular after 10 years...

    XBox one seems to have enough CPU power and memory to run a complex game, maybe it will be weaker than a modern PC or a PS4 as GPU, but doing only GPU work on a remote server will provide more latency than run the entire game on the server backend and use a system like onlive on the client side, a system that will be probably available straight on your TV, without the need of a console....

  26. Re:Always Turned On. by Anonymous Coward · · Score: 0

    I'm certainly glad you decided to enrich all of us with that random drivel ...

  27. It makes no sense to me. by goruka · · Score: 2

    The most CPU intensive tasks in videogames are usually Rendering, Physics and AI. They work either in realtime or precomputed to some degree.
    There is rarely a situation where you want to offload computation to something that takes a while (network latency), save for maybe pathfinding or geometry regeneration but is this more like a special case and has limited uses.
    Can anyone really think of a general case optimization where this can be useful for most games?

    1. Re:It makes no sense to me. by Anonymous Coward · · Score: 0

      It's not a "gaming console". It is One. Is is everything.

    2. Re:It makes no sense to me. by king+neckbeard · · Score: 4, Insightful

      Theoretically, there might be some usage of AI operating on an enormous map, and those outside of a certain radius could be computed with latency not being a major concern. Take Skyrim, for example. If you are in Solitude, and guards are taking down a thief in Riften or a dragon is attacking near Windhelm, then that can be handled offline fine, although I doubt anybody would care and it would likely cause a ton of glitches.

      --
      This is my signature. There are many like it, but this one is mine.
    3. Re:It makes no sense to me. by Anonymous Coward · · Score: 0

      With the awesome power of the cloud they'll be able to make cities in the Sim City 5 port four time larger, reaching the so far unimaginable size of two city blocks wide!

    4. Re:It makes no sense to me. by Anonymous Coward · · Score: 0

      Offloading that makes almost no sense.

      It doesn't have to calculate geometry data, so basically consists of WhoWins=(random number > 0.5 ? dragon_wins : guards_win). The majority of the complex data is generating the 3D world and possibly AI pathing -- both of which need to be done in real time to react to player changes immediately.

      Everything else can be prescripted or coin-flipped when player gets into range to give the illusion the guards are killing thieves.

    5. Re:It makes no sense to me. by phantomfive · · Score: 1

      Good example.

      --
      "First they came for the slanderers and i said nothing."
    6. Re:It makes no sense to me. by Anonymous Coward · · Score: 0

      I can't. In HPC, resources like BOINC can only be used for a very limited subset of problems. Network topologies such as 3d and 5d tori are needed locally due to bandwidth, and even then it's a bottleneck. While consumers obviously deal with a smaller scale, the problem is still quite apparent.

  28. We'll here Ballmer's swan song by kawabago · · Score: 1

    When Xbox Tethered bombs.

  29. Upgrade Time by Anonymous Coward · · Score: 0

    We're sorry, but your cloud resources have been decomissioned. If you'd like to enjoy the xbox experience, please upgrade to the XBox 2. All your existing games/hardware make for good paperweights in the meantime.

  30. Re:they don’t necessarily have to be updated by Kielistic · · Score: 1

    It would be like installing/uninstalling an HD mod in realtime, pretty much, but only HD textures for, say, cloth textures, or whatever.

    If the textures are too big to fit on a bluray disc then they are too big to transfer across the internet for every play on any North American internet connection.

  31. Questions by puddingebola · · Score: 1

    I read this same kind of analysis for the PS4. Does shifting more to the server side improve/decrease performance? Depends on your internet connection and network? An article I looked at emphasized the speed of the GDDR5 RAM Sony had used, how this indicated a shift towards network gaming. Is this part of the strategy of moving to a constant internet connection?

    1. Re:Questions by Anonymous Coward · · Score: 0

      I have no damn clue how someone can somehow think RAM speed and network gaming is in any way connected.

      Faster RAM only means local processing can be done faster. It has practically no effect on network capabilities.

  32. Cloud Really? by MellowBob · · Score: 5, Interesting

    EA claimed that Simcity needed extra processing power to run. A guy hacked his game and it worked fine offline.

    WTF would a company use a expensive server for 3x the processing power of a middle level PC just for a $60-80 game?

    - Former Simcity fan and soon to be former Halo fanboy.

    1. Re:Cloud Really? by Anonymous Coward · · Score: 0

      hosting a bunch of dedicated servers. That's probably all they're talking about. That and keeping a copy of your save game files.

    2. Re:Cloud Really? by Anonymous Coward · · Score: 0

      Ugh, they aren't even in the same ballpark. Microsoft use their cloud server infrastructure for all sorts of things.

      THIS is the difference between a shitty cheapskate gaming company that mistreats their employees and a legitimate enterprise vendor.

      EA provisioned literally *dozens* of servers for Simcity 5. MSFT is provisioning 300,000 servers out of countless servers operating the Azure network.

  33. Bullshit by Tridus · · Score: 4, Insightful

    This won't work for any calculations in game that are latency sensitive. Someone push a button and the game needs to react? Cloud magic won't help, you need to deal with it locally.

    It won't work for anything that's data-intensive, because they can't expect to send significant data back and forth reliably while people are already trying to play multiplayer on a lousy connection.

    Since those are the two main things where a console with this level of local power might need help... what the hell are they supposed to be using all these servers for? Sounds like another Simcity debacle in the making.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Bullshit by Anonymous Coward · · Score: 0

      FPS maps usually require a CPU intensive pre-processing step before the engine can use it. Generating custom maps for FPSes, pre-processing them in real time, and streaming them down will now be possible.

      But thank you for sharing your uninformed opinion with us. People like you are what make Slashdot possible. (People like you are also what make Slashdot a laughingstock but, hey, you can't have everything.)

  34. Reason number 59 why I wont buy xbox one. by Anonymous Coward · · Score: 0

    I don't want a game to be dependant on cloud to make it run better. What happens in a few years when it isn't profitable and they stop supporting it? Will the game even run without cloud helping the game run better?

    Will I need 24/7 internet connection to play said games that require it?

    How much of my bandwidth will it eat up?

    What happens if their servers are down, overloaded or performing poorly?

    Will all games on xbox one require this? Or is it only for those who wish to use it?

    I miss when gaming consoles were simple. Ive always loved my pc but the ability to just buy a console and have it simply "just play games" was great. I miss consoles when each new one was simply more powerful but still offered that great ease of gaming without trying to make it fancy and high-tech with a bunch of shit it didn't need.

  35. In Fairness by Voyager529 · · Score: 1

    While I can't possibly see it as being legitimately profitable to Microsoft to provide 3x processing power in Azure for every X1 sold, I will at least say that Microsoft at least owns the datacenters and the software stacks for Azure as opposed to EA or Ubisoft. It's possible that MS will be better able to handle the processing and bandwidth for this reason.

    1. Re:In Fairness by Anonymous Coward · · Score: 0

      /. previous didn't a Star Wars game or two have trouble with their online ability because number of users was underestimated?

    2. Re:In Fairness by fahrbot-bot · · Score: 2

      While I can't possibly see it as being legitimately profitable to Microsoft to provide 3x processing power in Azure for every X1 sold, I will at least say that Microsoft at least owns the datacenters and the software stacks for Azure as opposed to EA or Ubisoft. It's possible that MS will be better able to handle the processing and bandwidth for this reason.

      To be fair, Microsoft didn't says how long they'd provide 3x processing in the cloud for each console... For example, didn't Apple's Siri get dumb or dumber sometime after launch? Not trolling, just asking - siriously :-)

      In other words: Past Performance is No Guarantee of Future Results

      --
      It must have been something you assimilated. . . .
    3. Re:In Fairness by gl4ss · · Score: 1

      While I can't possibly see it as being legitimately profitable to Microsoft to provide 3x processing power in Azure for every X1 sold, I will at least say that Microsoft at least owns the datacenters and the software stacks for Azure as opposed to EA or Ubisoft. It's possible that MS will be better able to handle the processing and bandwidth for this reason.

      it's "provisioned".

      just like azure is provisioned for every customer - that assumes that every customer is not running full blast all the time.

      --
      world was created 5 seconds before this post as it is.
  36. Re:they don’t necessarily have to be updated by Tridus · · Score: 4, Insightful

    Why wouldn't they do that locally on one of the many CPUs that aren't required to show the game? Just what calculations are going to be so crazy intensive and yet have a dataset small enough where it's going to be faster to transmit it, calculate it there, send the results back, and load them?

    There's almost no games that actually use four cores in a current PC, so what are they planning on doing that's going to require the equivalent of triple that while not generating (or requiring as input) a gigantic data set?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  37. All shoved through an itty-bitty pipe? by Anonymous Coward · · Score: 0

    Uh, yeah. Wonderful. But it's going to suck if you're at the other end of a poor network connection (bandwidth or reliability), or if everyone tries to use the same resource at the same time (e.g., major new game release).

  38. if they are not sending video data like on live by Joe_Dragon · · Score: 1

    if they are not sending video data like on live then you likely will not need high bandwidth and eat cap fast. Also lag / ping times will not need to be very low.

    The big lag issues with on live is the control lag.

    FPS and RTS games are ok with good lag times and don't need super low ones.

  39. Lol again by TheSkepticalOptimist · · Score: 0

    Again major backlash against always-on. But I mean this is coming from the same people that probably spend 8 hours playing Call of Duty or Gears of Wars with all their buddies on the weekend. Guess what, your box is always one then too. Watch Netflix, its always on, browser Xbox Live features, its always on.

    I mean, in what reality are people actually using a PC or game console that is not connected to a network?

    Also while turfing used games sales is bad, I would rather have $30 games than $60 games. I mean you are only getting a $10 - $20 discount buying used from a store, I'd rather games just come down $10 - $20 in price FOR EVERYONE. And yes it sucks I can't just lend a game to a friend to try out but I've reached a stage in my life where both me and my friends can afford to drop money on a game without worrying about affording food or rent. If that is an issue for you, perhaps you need to reprioritize your spending and NOT buy a game console.

    The internet is becoming a place for people to bitch about non-issues, even on Slashdot people can't get their outrage organized into one cohesive issue, its just "blah blah blah, always on, Microsoft, hate, DRM! hidden agendas, have no clue how it actually affects me, down with Microsoft, thats why I run Linux"

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Lol again by Anonymous Coward · · Score: 0

      Games won't be $30. You're dreaming. I play tons of games without a connection to the internet on both my PC and my consoles. It's not that far-fetched, neither is it "ancient tech"... I can tell from your blathering that you are not old enough to realize the implications of Microsoft's new strategy. By all means... buy the XBox One. Have a blast... Those of us with self-esteem left will avoid the ass-raping, thanks.

    2. Re:Lol again by Anonymous Coward · · Score: 0

      But I mean this is coming from the same people that probably spend 8 hours playing Call of Duty or Gears of Wars with all their buddies on the weekend.

      I think you're in the wrong place. Hopefully, anyway.

      Guess what, your box is always one then too.

      You idiots can't imagine the situations other people are in, can you?

      Also while turfing used games sales is bad, I would rather have $30 games than $60 games.

      Then you, unsurprisingly, have no love for freedom. I say "unsurprisingly" because your entire comment screams, "I have no brain."

      If that is an issue for you, perhaps you need to reprioritize your spending and NOT buy a game console.

      Maybe some people don't like to waste money? Throw $10 out the window every day for all I care, but I'll have no part of it.

      Of course, I'm not going to buy DRM-infested garbage, so I won't be buying any such game console to begin with.

      "blah blah blah, always on, Microsoft, hate, DRM! hidden agendas, have no clue how it actually affects me, down with Microsoft, thats why I run Linux"

      DRM is most certainly not a non-issue.

    3. Re:Lol again by gstoddart · · Score: 1

      I mean, in what reality are people actually using a PC or game console that is not connected to a network?

      In the surprisingly widespread reality in which people don't play on-line games and don't care about on-line content.

      The current XBox can be ran just fine without a network connection, and just because you can't imagine a world in which people do that, it doesn't mean that a lot of us don't do it. Of the people I know who own XBoxes now, almost none of them use any on-line features or even have their XBox connected to the network, and they don't even have accounts on XBox Live.

      Mine got disconnected from the network the first time I saw ads in both the home screen and in games last fall, and it will never be connected again.

      So unless you happen to have very exact stats on what percentage of XBox owners don't use the on-line stuff, you're speaking out of your butt. Because I can tell you a lot of people right now don't connect them to the network -- right now, they don't need to unless they play on-line games. Microsoft is changing that and saying we will need to connect to the network if we want to use this box at all.

      Also while turfing used games sales is bad, I would rather have $30 games than $60 games. I mean you are only getting a $10 - $20 discount buying used from a store, I'd rather games just come down $10 - $20 in price FOR EVERYONE.

      How do you envision that happening? You think MS and the publishers will lower prices for us because they're now charging for used games? No, they'll keep the prices high and look to pad out their bottom line. They're not going to lower prices, they'll keep 'em high and maximize profits.

      A friend has had a few of my games for several months now -- and to date, it's been none of Microsoft's business. If they insist on changing that, they'll get sales from neither of us.

      If that is an issue for you, perhaps you need to reprioritize your spending and NOT buy a game console.

      I will not be buying THIS game console, specifically because of this crap with the network.

      Microsoft, obviously, won't give a shit that I'm not buying this. But they might discover that quite a few people have decided they don't want this set of features.

      They want to become central to my entertainment experience -- but they can keep hoping. What you say people should just get over, I say I will not even consider buying this because it's stuff I don't want, and it lets Microsoft have more control over how I use game consoles now.

      And, quite frankly, since it offers me nothing but losing some rights and putting up with more of their crap, they can keep the damned thing. Other than DRM, and the ability for them to collect my information and sell ads on my screen, there isn't a single reason why this is any better for me.

      --
      Lost at C:>. Found at C.
    4. Re:Lol again by CCarrot · · Score: 1

      I mean, in what reality are people actually using a PC or game console that is not connected to a network?

      In the surprisingly widespread reality in which people don't play on-line games and don't care about on-line content.

      The current XBox can be ran just fine without a network connection, and just because you can't imagine a world in which people do that, it doesn't mean that a lot of us don't do it.

      This.

      One of our favorite things is to get together at someone's house or the cabin and play XBox Trivial Pursuit with family and friends. While I appreciate the ability to connect in order to purchase and download additional question packs, if it required a network connection all the time just to play the game...well, I guess we'd just have to dust off the old board and even older question packs. Not even sure we'd be able to find all the wedge pieces anymore...

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    5. Re:Lol again by unapersson · · Score: 1

      Are you sure you've got the right definition of always-on? That sounds more like "on while you're using it".

  40. They think it's 2030 already. by shigutso · · Score: 2

    Sony and MS thinks everybody lives in a world where the connection is great, never drops and has awesome upload speeds. I live in Brazil and have fiber with 15mbps of Download and 1mbps of Upload. And I'm one of the few that have access to fiber. Most are still using ADSL, ISDN or Cable. Well, let's see what happens when two consoles with the same hardware launches in the same period.

    1. Re:They think it's 2030 already. by Anonymous Coward · · Score: 0

      Really hard to follow but ADSL is actually 24 Mbps. I have VDSL with 50/10 (down/up) Mbps. Fiber would be 100/1000 Mbps.

    2. Re:They think it's 2030 already. by AdamHaun · · Score: 2

      Sony and MS thinks everybody lives in a world where the connection is great, never drops and has awesome upload speeds.

      To be fair, Sony does live in that world. It's called "Japan". Not sure what Microsoft's excuse is.

      --
      Visit the
  41. and the PS4 will have faster system ram and better by Joe_Dragon · · Score: 1

    and the PS4 will have faster system ram and better? cpu?

    the PS4 will have sheared ram at video ram speeds. Xbox shared ram at only DDR3.

  42. What do they mean with it? by Ardyvee · · Score: 1

    Can anybody explain to me what do they mean with "pre-compute" or not updating every frame? And how they would achieve that? Or rather, a case where they could use it?

    The fog example is kind of okay, because you *don't* need to update the fog every frame (frame of what? Logic Frame? Render Frame? Network Frame?). But the pre-computing a scene makes no sense at all because by then you might aswell just pre-compute once and slap it on every media. Unless I'm missing something and that's not what they meant at all for pre-compute?

    TL;DR: can anybody explain it to me as if I was 5 years old?

    --
    I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
    1. Re:What do they mean with it? by Colonel+Korn · · Score: 2

      Can anybody explain to me what do they mean with "pre-compute" or not updating every frame? And how they would achieve that? Or rather, a case where they could use it?

      The fog example is kind of okay, because you *don't* need to update the fog every frame (frame of what? Logic Frame? Render Frame? Network Frame?). But the pre-computing a scene makes no sense at all because by then you might aswell just pre-compute once and slap it on every media. Unless I'm missing something and that's not what they meant at all for pre-compute?

      TL;DR: can anybody explain it to me as if I was 5 years old?

      Sure. The bad man at Microsoft is lying to us. He wants to convince you that something magical will happen in a special "cloud" that will make your game better. Sadly, there is no such magic. Instead, the cloud is going to make it so that sometimes at random you won't be able to play your games. He doesn't want you to know this, which is why he's lying.

      --
      "I zero-index my hamsters" - Willtor (147206)
  43. Disgracefull by Anonymous Coward · · Score: 0

    The only thing microsoft is quadrupling is their bullshit quota.

  44. Overpriced Ouya by Anonymous Coward · · Score: 0

    The point of the Xbox is to have an at-home gaming system. If they wanted a Ouya, they would dump money into the kickstarter. The whole point of the Ouya is that it will cost LESS then the Xbox. Everyone knows the latency will be a serious issue, at least some of the time with the Ouya, but they are saving upfront costs. The Xbox SHOULD be more then powerful enough to last 5-10 without running into power issues.

  45. Whats the point of getting a console anyways by Stan92057 · · Score: 2

    Whats the point of getting a console anyways?? They are saying the consoles are so underpowered they need a boost from a network of servers?? I call Bullshit, What game is so power hungry it needs extra servers to run? None. This is a major waste of resources everything it takes to make electricity thats not necessary.

    --
    Jack of all trades,master of none
  46. They will NEED all that power, by Jeremiah+Cornelius · · Score: 3, Interesting

    To maintain your household under constant marketing surveillance. I'm waiting for Bruce Schneier to weigh in on this one, specifically. He does an excellent examination of the general case in his recent "Surveillance and the Internet of Things"

    Microsoft is taking Xbox further down the road of current trends in targeting and profiling "users". The model for most web applications and nearly all mobile apps has been that of of the Trojan Horse. An apparently benign, amusing or useful set of functions is presented the user, often below the cost of producing the technology. It does no good to labour the point with tedious argument: the applications are invasive and - depending on your perspective - abusive of privacy.

    XBox One is the adaptation of these trends, delivered into the home as a 7/24 data collection head, with a colour camera and a microphone that can't be turned off.

    "German federal commissioner for privacy protection: "Xbox One is a surveillance device"

    Civil Liberties Australia says Xbox One 'meets definition of surveillance device'

    Privacy breach: Xbox One a 'twisted nightmare'

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
    1. Re:They will NEED all that power, by Plombo · · Score: 1

      Interestingly, the third article you link to is on ninemsn, which is half-owned by Microsoft, but still seemingly holds nothing back in its criticism of the Xbox One.

    2. Re:They will NEED all that power, by perryizgr8 · · Score: 1

      I thought unbiased behavior was expected of news websites, regardless of whoever owns them. This should not be surprising/interesting.

      --
      Wealth is the gift that keeps on giving.
  47. Subsidized Hardware Turns into This by zakkudo · · Score: 1

    When every console you sell costs you money, this seems like an extremely natural evolution. This is an excellent way for Microsoft to hemorage less money on consoles while having extra horse power than can be used for actual money-making purposes. This reduces risk.

    Selling hardward below cost is becoming unsustainable. It has led to diversity in the game market dropping off. This writing has been on the wall for a while.

    1. Re:Subsidized Hardware Turns into This by X.25 · · Score: 2

      When every console you sell costs you money, this seems like an extremely natural evolution. This is an excellent way for Microsoft to hemorage less money on consoles while having extra horse power than can be used for actual money-making purposes. This reduces risk.

      Selling hardward below cost is becoming unsustainable. It has led to diversity in the game market dropping off. This writing has been on the wall for a while.

      Yeah, those 300,000 servers in data center are free.

    2. Re:Subsidized Hardware Turns into This by Anonymous Coward · · Score: 0

      No, it's cool, they're all virtual machines running on that dusty laptop in the corner.

  48. Anyone have latency and bandwidth figures? by Anonymous Coward · · Score: 0

    One of the best laughs I got in the past five years was when a certain University decided to take all of its shitty, integrated graphics Dell machines onto "the cloud," and what do you know? The internal guts of the machines were unable to display a virtual desktop at 20FPS and any resource intensive programs like Photoshop hardly functioned at all. And they're sticking with it, because they're stuck in it up to their necks, now.

    I suspect that the performance penalty of off-site computing is measurable and predictable. For someone with satellite Internet, wouldn't it be roughly the same as having a computer with a memory trace that is approximately 89,000 miles long (two trips to geosynchronous orbit and back)? That's 400 miliseconds of latency, minimum, on the "motherboard." The delay would be about the same as the transmission delay one notices in interviews with the astronauts on the ISS. That's about enough time for someone on an instant-respawn server to be perpetually spawn-killed.

    Is there anything at all useful to the end-user that comes from such ridiculous and highly variable latency? How is a game-maker supposed to unify performance experience when some systems will be attempting to compute with a nearly half-second bottleneck?

    Anyone out there, is there an actual benefit to high-latency off-site gaming? I'm not talking about new ways to soak customers for more money or to observe everything they do--that's a given, as Sim City proved. Is there any benefit at all to actual gamers?

  49. Unless... by WillyWanker · · Score: 1

    You have crappy, slow, or intermittent Internet, like 65%+ of the country does. Then I guess you're SOL and won't be able to play the $80 game you just bought, and won't be able to sell it either.

    Yeah, this is going to work out sooo well. It simply amazes me that no one in a position of power at Microsoft can see how retarded this plan is.

    1. Re:Unless... by iggymanz · · Score: 1

      microsoft leads in the ability to jump on the next greatest thing, four or more years too late

    2. Re:Unless... by KGIII · · Score: 1

      It wouldn't surprise me to see it sell at record levels and be successful. It really wouldn't. I don't console game, at all, and don't even own one. I won't be purchasing one of these though I know a few folks who are already planning on it. Nobody that I know, in real life, that would have considered purchasing one is either planning on purchasing one or is looking for a way to be able to purchase one. I am not sure what that says about the company but I'm pretty sure what that says about the consumer.

      --
      "So long and thanks for all the fish."
  50. Cloudy daze by slick7 · · Score: 1

    As there are days of clouds there are also days of cloudless skies.

    --
    The mind conceives, the body achieves, the spirit manifests.
  51. Jim Sterling is still going to buy One. by earls · · Score: 4, Funny

    Because he has a ton of money and incredible broadband and loves to give middle fingers too!

    1. Re:Jim Sterling is still going to buy One. by Anonymous Coward · · Score: 0

      Because he has a ton of money and incredible broadband and loves to give middle fingers too!

      No, he loves receiving the middle finger.

  52. The slowest part is my Internet connection by MeNeXT · · Score: 1

    The part I just can't see is what do I need "computed" on a server which will take longer to calculate locally? My biggest problem with the Internet is that it is the slowest part of all my computing needs. I don't buy this 3X faster crap! They can't even put 1X as fast per user equipment currently why does anybody expect that in the "FUTURE" that it will be any different?

    This is just a bunch of marketing crap so they can get free press. When it comes out it will be as lame as the Wii U is today. Microsoft hasn't even explained how this will even hook up to my TV and offer better TV even though they spent hours boasting about its TV features. Does it connect to cable? HD? Satellite? Cablecard?

    --
    DRM? No thanks, I'll just get it somewhere else...
    1. Re:The slowest part is my Internet connection by AJodock · · Score: 1

      It has an HDMI input and an HDMI output just like GoogleTV. Theoretically it will work with any external box that has an HDMI output. Hopefully the Xbox will be able to control HDMI-CEC devices so that you can use one controller for everything. If your device doesn't have HDMI-CEC capabilities (or if they don't include it in the Xbox) they do appear to have an IR blaster connection on the back to relay controls the peripheral box.

  53. Re:they don’t necessarily have to be updated by marcosdumay · · Score: 1

    I remember reading them saying that if connectivity died, then new resources wouldn't be calculated from it.

    So, the game must run localy, if you use a network resource, you can't depend on it, and the game must adapt to losing it any time. Like programming a supercomputer! With the 10x workload that comes with it, and 100x the cost, because 99% of the developers simply can't write code like that.

  54. Martketing Stunt by Anonymous Coward · · Score: 0

    In other news, Sony with Amazon says the PS4 will have 13 times the power of one PS4 console, thanks to Amazon Elastic Cloud.
    With these news specs Alice in Wonderland and Fantasy Island can be rendered in real time in your PS4.

  55. not actually true by slashmydots · · Score: 1

    This isn't actually true though, since nobody is going to buy the Xbox One due its lack of any improvements whatsoever, game incompatibility, and used game policy from hell. Without anyone buying it, the cloud won't really do anything.

  56. Re:they don’t necessarily have to be updated by Anonymous Coward · · Score: 0

    When you enter the world, you're almost always entering the world in the same way. There's no reason why a 50GB disc couldn't contain those precalculated values.

    Alternately, it could calculate those values locally while you're loading in map and geometry data.

  57. It is marketing bullshit buzzword by aepervius · · Score: 1

    They pretended the same with simcity, in fact as it turns out they are doign very very very absic calculation on the cloud, which could very well be done on your PC (because they don't take that much processing pwoer). Which makes a lot of sense when you think about it (price of processing power + broadband versus price of doing it on PC). No, the reality is that they want to have server side checks to enforce certain usage patern.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  58. Re:and the PS4 will have faster system ram and bet by Colonel+Korn · · Score: 1

    and the PS4 will have faster system ram and better? cpu?

    the PS4 will have sheared ram at video ram speeds. Xbox shared ram at only DDR3.

    As Anand pointed out, the GDDR in the PS4 is actually a negative for the CPU side. GDDR has high latency to go along with its high bandwidth. That's fine for a GPU but bad for the CPU. This should put the Xbone on top for CPU performance, but luckily for Sony the PS4's GPU should have a 50% advantage in processing power on top of the benefit of the high bandwidth RAM and the GPU is usually a lot more important for game performance.

    --
    "I zero-index my hamsters" - Willtor (147206)
  59. Local/cloud tiered storage? by mveloso · · Score: 1

    Instead of having it on thecloud exclusively, why not use a local PC as a local cache and sync back to the cloud when needed? The downside is you need to make your system more robust, since people can obviously hack on the local PC data.

    But if the data is really all prerendered stuff, then why not?

    Simple:

    If they don't have a local PC, then use the cloud.
    If they have a local PC, then use that as the primary tier and sync back to the cloud.
    If they need access to that data from another location, tunnel to the local PC if required.

    You have to design around sync problems (what happens if the PC is off and the game starts, then the PC gets turned on, etc.). That's a pain to develop, but it'll also be better for the user.

    1. Re:Local/cloud tiered storage? by WGFCrafty · · Score: 1

      Instead of having it on thecloud exclusively, why not use a local PC as a local cache and sync back to the cloud when needed? The downside is you need to make your system more robust, since people can obviously hack on the local PC data.

      But if the data is really all prerendered stuff, then why not?

      Simple:

      If they don't have a local PC, then use the cloud.
      If they have a local PC, then use that as the primary tier and sync back to the cloud.
      If they need access to that data from another location, tunnel to the local PC if required.

      You have to design around sync problems (what happens if the PC is off and the game starts, then the PC gets turned on, etc.). That's a pain to develop, but it'll also be better for the user.

      I was thinking about this too, but came to the conclusion that it won't happen. When you start sending information out of the MS closed system it I would think manipulation of the data would become a major problem.

      Though, it would be awesome. How about a little GPU upgrade box you can stick a nice card in and connect to your Xbox with a custom bus?

  60. Level Loading by Anonymous Coward · · Score: 0

    Because level load times aren't long enough from disk, now we'll get to load from the cloud.

  61. What could go wrong? by PopeRatzo · · Score: 1

    Xbox One: Cloud Will Quadruple the Power, Says Microsoft

    Yes, the Cloud will quadruple Microsoft's power.

    Power in their hands is power that's not in your hands.

    --
    You are welcome on my lawn.
  62. Something fishy in the maths by Anonymous Coward · · Score: 0

    OK so lets say that the average XBOX One is powered on and using functionality that requires cloud compute features.

    If the average machine uses these for two hours a day (seems a reasonable estimate possibly even on the high side) then the actual available cloud compute resource available per device that can take advantage of it at any given time is actually 36 (12 hours * 3 times estimate given) times the power of a single XBOX One.

    Now of course there will be busy and quieter periods time zone effects etc but still 36 times the performance of an XBOX One available in the cloud when it's needed seems like overkill.

  63. smokescreen for DRM by asmkm22 · · Score: 2

    This is why Microsoft has been so vague about saying anything involving the used game market, or console-level DRM. What they are basically doing is setting up a system where publishers can build DRM right into the game under the guise of "extra processing power" so that when the backlash starts, Microsoft can sit back and tell everyone to take it up with the publishers.

    Further taking away from the idea that games will be able to use extra processing power for actual gameplay and stuff, is that game developers always aim for the lowest common denominator when setting performance benchmarks. They aren't going to design a game that can take much advantage of cloud computing because they know full not everyone has high quality broadband with no bandwidth cap. Sure, you might see the occasional turn based strategy games or flight sims using it for real-world data or weather or something, but by and large it will be ignored for any significant features.

    Microsoft knows it's about DRM, but doesn't want to take the bad press for saying so. Publishers know it's about DRM, and are willing to take the bad press for utilizing it as such.

  64. Well duh. Microsoft is All American. by Anonymous Coward · · Score: 0

    The only place the Microsoft console sold well was the USA.

    That isn't because only the USA recognised how superior the XBox was to the other offerings...

    1. Re:Well duh. Microsoft is All American. by prelelat · · Score: 1

      No it was because they balanced the price and quality over the PS3 which was priced much highers. Also the fact that they had a more developer friendly system than the PS3 was a huge factor. The PS3 is still not likely seeing it's full potential and that was a mistake on Sony's part. So you sit a PS3 and an xbox 360 side by side and even when you don't downscale the PS3 gfx you still have something at least comparable for less of a price point up front. The 360 did offer through their live service for years a better community. Yes you had to pay but most seen it as worth it at the time. That's not the case anymore but it was when it was released and like I said for years after.

      I think the thing about this launch that's really bad is that you're still paying for a good online service in an environment where the other two main competitors arn't and have comparable online services. The PS4 apparently has upped their game as far as developer friendliness which is huge, they have also made a huge improvement in hardware and exceeds the XBone. Essentially Nintendo decided to stay the course on their innovation, PS learned from their mistake and what put them behind the xbox in NA(A huge market not sure why you're knocking it). I'm not sure what Microsoft learned, but what they should have learned is, make a great CONSOLE then roll out new services and bring in other users. Get your fan base excited before you go out targeting new users. They had millions of people willing to be loyal now ready to jump ship. If they had done their game announcement before their hardware TV kinect announcement it would have went better I think. I don't think they are hooped but they better fucking show up for E3.

      Numbers for consoles in 2010 http://www.shacknews.com/article/63785/worldwide-console-sales-numbers-revealed
      Numbers for consoles in 2011 http://www.andrewfreedman.net/post/16987501105/xbox-360-tops-global-yearly-sales-2011

      2012 numbers aren't a very good picture as people were anticipating the release of new consoles.

  65. If I shit in the cloud by Anonymous Coward · · Score: 0

    would it get in everyone's face?

  66. Mortal Kombat (2011) is not on PC by tepples · · Score: 1

    [After deciding not to serve people without high-speed Internet connections,] the very same people that are left already have better devices to do the same thing such as gaming PCs [...] [The policy implemented on Xbox One will] make guys like me that sell and build affordable gaming PCs a LOT of money

    People who rely on gaming PCs, such as the HTPCs you sell, end up running into problems where games are made available for a console but not for a gaming PC. Case in point: WB Games chose to make Mortal Kombat (2011) for Xbox 360, PlayStation 3, and one of the handhelds, but not PC.

    Hell anybody with a PC less than 5 years old can pick up an HD4850 for like $40

    My PC is less than five years old, but I don't know how to fit an HD4850 into it. It's a laptop. Besides, even if it were a desktop, a lot of people don't already own a sufficiently recent spare PC to dedicate to HTPC gaming use.

    1. Re:Mortal Kombat (2011) is not on PC by WilyCoder · · Score: 1

      Get with the times pal, Mortal Kombat has been CONFIRMED to release on PC this summer.

      Your point still stands for Ultimate Marvel vs Capcom 3, however.

    2. Re:Mortal Kombat (2011) is not on PC by Gen_Music · · Score: 1

      But when the market shifts due to all these terribad consoles will that remain the case?

  67. Canada by future+assassin · · Score: 1

    I have two connections from Lightspeed,.ca One is ADSL which gets 300gb per month and one is Cable which is unlimited.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  68. You don't get it by thetagger · · Score: 1

    I think you are being completely naive if you think games will actually, really, be improved by this, or that this will be used at all. Internet bandwidth sucks, and the only thing that could conceivably be aided by remote processing (IA) isn't really relevant hard enough to demand this kind of remote processing. It's not like the enemies in Call of Duty are super-smart, they are just scripted and shoot the player at a 70% chance to hit in a loop when idle.

    There are two aspects to what Microsoft has been announcing:

    1) They want people to accept that somehow always-on gaming is necessary, which we know isn't
    2) They can discourage people to make direct hardware comparisons between the Xbox One, the PS4 and PCs.

    And pretty much nothing else.

  69. Real World Examples by AttilaB · · Score: 0

    If Microsoft wants to sell us on this new feature, they'll have to come up with several real world examples where it would actually make sense. In theory sending computations to the cloud may make sense if it doesn't require sending lots of data back and forth, although nothing comes to mind.

  70. three times the resources immediately available to by devent · · Score: 1

    "three times the resources immediately available to their game."

    How is network transported data "immediately available"? Here is my ping to Google.de:
    --- google.de ping statistics ---
    5 packets transmitted, 5 received, 0% packet loss, time 4003ms
    rtt min/avg/max/mdev = 58.939/73.092/86.936/11.524 ms

    And that is if the other people in my apartment are not downloading anything. Even if you cut that in half, that is still 30ms ping, and that can be defined as "immediately available"? Compared to what, 0.000000001ms of ping to the CPU?

    What are they drinking in the marketing department? Is it going like this: The press is bashing the hardware of the new Xbox. I know, we just add "the cloud" and make everyone shut up, the Playstation don't have "the cloud" so we are the greatest.

    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
  71. 10 GB/mo for satellite and microwave by tepples · · Score: 1

    I'm not sure if you're kidding with the 2GB monthly cap, we're talking about cable and DSL connections here, not phones.

    Some locations even in the United States have no cable or fiber provider and can't get a DSL signal. They have only satellite and microwave Internet available to them. (Microwave Internet, as I understand it, uses the same WiMAX technology as some "4G" cell phones but is provisioned differently because the subscriber's antenna is fixed.) Those used to have 5 GB per month caps; now I think they're up to 10 GB.

  72. Let 'em eat cake by tepples · · Score: 1

    a large part of their target market is the working poor.

    A lot of the working poor can't afford new game discs anyway, so they're not in the part of the market that the major video game publishers are targeting. Publishers would probably be content to "let them eat cake", figuring that $2.99 touch screen games on Google Play ought to be enough for them.

    1. Re:Let 'em eat cake by H0p313ss · · Score: 1

      a large part of their target market is the working poor.

      A lot of the working poor can't afford new game discs anyway, so they're not in the part of the market that the major video game publishers are targeting. Publishers would probably be content to "let them eat cake", figuring that $2.99 touch screen games on Google Play ought to be enough for them.

      I think they underestimate how big that market segment is, something like a dozen of the people I've raided end-game WoW content with are living paycheck to paycheck. I have no personal knowledge of similar behavior in the console market but I've certainly seen comments in gaming forums to the same effect.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
  73. Split screen by tepples · · Score: 1

    However, offloading any significant part of graphics processing isn't at all technically feasible.

    OnLive? There's a reason that Sony bought Gaikai.

    The "cloud" will not and cannot have any meaningful affect on real time gaming beyond multiplayer or artificially imposed restrictions on single player.

    Or artificially imposed restrictions on multiplayer. Too many games don't allow split-screen play with two to four gamepads, which was the most common way that console multiplayer worked prior to the fourth quarter of 2005. Instead, they assume that multiplayer means online.

  74. Game released in 2011 is not on PC until 2013 by tepples · · Score: 1

    Get with the times pal, Mortal Kombat has been CONFIRMED to release on PC this summer.

    That changes very little. First, summer was months ago in Australia, New Zealand, and South Africa. A quick check of Wikipedia confirms my suspicion: you meant "third quarter". Second, why the two-year lag? Third, Mortal Kombat (2011) is by far not the only affected game. If you want, I can find plenty more examples that are on both Xbox 360 and a PlayStation or Nintendo platform but have no PC version.

    1. Re:Game released in 2011 is not on PC until 2013 by Pseudonym · · Score: 1

      Mortal Kombat wasn't released in Australia at all until about a month ago due to the R rating. So there's very little lag there, at least.

      Not that I care about brain-dead bash-em-up gorefests, but I do know these things.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  75. XP: Close your eyes and stick out your tongue by tepples · · Score: 1

    As opposed to the fourth quarter of 2001, when Microsoft released Windows "Close your eyes and stick out your tongue"?

    1. Re:XP: Close your eyes and stick out your tongue by Vanderhoth · · Score: 1

      Until you mentioned it, I never considered it. I'm even more convinced they're doing it on purpose now.

  76. Compare to online multiplayer by tepples · · Score: 1

    Someone push a button and the game needs to react? Cloud magic won't help, you need to deal with it locally.

    Yet multiplayer first-person shooters have by and large switched from split-screen and System Link (LAN play) to online play, despite someone pushing the fire button and the other consoles needing to react to the trajectory.

  77. A hacker's dream? by edelbrp · · Score: 1

    Inevitably the XBox1 will get rooted and I wonder how far that penetration will go into the cloud? Maybe to other accounts, other Xboxes? There could be a lot of interesting outcomes from letting MS foot the power bill for some bitcoin mining to bringing down the cloud with a DoS attack, to being able to 'peek' through the Kinect of another Xbox, etc.

  78. Do people really want HTPCs? by tepples · · Score: 1

    I'll hook an xbox controller up to it and he can play all the sports games he wants just as good as if it was an xbox anyways.

    That depends on whether the companies holding exclusive licenses for the major professional and collegiate sport leagues <cough>EA</cough> choose to continue to make a PC version.

    the companies making them are dealing with increasingly tech-savvy customers, even the derpy ones can handle an HTPC

    Other Slashdot users would appear to disagree with your claim. Especially CronoCloud. For a lot of people, connecting the family PC to a TV would require cutting a hole through the wall for an HDMI cable.

    When someone is looking at their phone and going "Well shit, I'm already paying the bill for this, it plays games which keep me entertained enough, and it does email/netflix/online banking/etc/etc" what the fuck are they going to buy your restricted-to-the-point-of-being-broken console for?

    For exclusive games that are made for consoles instead of phones because phones aren't guaranteed to have a gamepad, and a flat sheet of glass is highly suboptimal for several genres. Or for the kids who aren't legally old enough to have a job to pay for their own smartphone.

    1. Re:Do people really want HTPCs? by Ironhandx · · Score: 1

      This isn't going to differentiate the hole in the wall aspect, the guy I'm talking about, this is the problem for him. If he's got to do it for a new xbox he may as well do it for an HTPC instead is his point.

    2. Re:Do people really want HTPCs? by Ironhandx · · Score: 1

      Whoops, 2nd post as I didn't address the other issues.

      #1 CronoCloud is just flat out wrong, he's dealing with a selection bias for his local area, as am I, however I can fairly safely say this is going to be an expanding trend as I live in one of the most anti-tech areas I've ever seen. In fact more non-nerdy people that I know(most of my social group is non-nerdy) have HTPCs connected to their TVs now than the nerds do, even by percentage. A lot of them had the various nerds set them up, but maintenance is basically a non-issue most of the time.

      For a lot of them the barrier breaker was "Well shit, all I use my XBox/Wii for nowadays is a DVD player or netflix box. What about this HTPC thing I've heard about?"

      Once its explained to them, and they've seen it somewhere, most of them go for it if they're not just the type who's afraid of any sort of change.

      The thing is, no one wanted a PC connected to their TV awhile ago because they'd be branded as a nerd etc, which there is definitely still a large stigma associated with. Now though, everyone has an xbox or Wii and most of them just explain it as "Well, this is basically the same except I can get youtube and a bunch of other stuff too!" The technology is just becoming too ubiquitous and too everywhere for it to retain the stigma it once had.

  79. Nothing says inclusivity... by ninlilizi · · Score: 1

    ...Like a connectivity requirement only accessible to a minority fraction of your target demographic.

  80. Developer Perspective - Usual Marketing BS by Anonymous Coward · · Score: 0

    It's only useful for storing server side data and any computation that would have be of benefit with latency issues and something that wouldn't ruin the gaming experience if the server was unavailable.

    Locally you would always just cache to the HD if you really needed to (not good development practice as you are always trying to ensure a rock solid frame-rate)

    If they are trying to make the point that there is more resources for servers then that is fine but why not just describe it as that rather than waffle shit.

    The forest lighting example given is a wank. It would be unacceptable to have a game look so different if you didn't have the computation. Baking light like that takes a lot longer, is usually calculated in a DCC package or tools offline and cached and ever if you were going to do something that nuts there are pretty strict rules for making sure your levels load in a certain amount of time in the TCR (basically its a development rule violation if your game doesn't load in 30 secs or so)

    It's no coincidence that both the PS4 and Xbox One have the same around of RAM. One of the major sticking points developing on the PS3 is that the RAM was split into main and GPU memory. The PS3 main memory was also beleaguered with a whopping kernel leaving little main memory, and on the PS4 you end up with around 7.1 available after the bloat. Which basically means that Xbox One games will get developed with the same limits to make life a little easier.

    If they put 16GB in both consoles and optimized their kernels tightly then that would have been easier for everyone and I could sleep better.

  81. Why not make the console more powerful? by inglorion_on_the_net · · Score: 1

    "for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud"

    If they can do that, why don't they just make the actual console more powerful? I don't see how having 3/4 of your processing power located remotely is better than having it locally. And instead of the 500GB local storage that is frankly not that much by today's standards, they could have 2TB of local storage.

    I think there's something they're not telling us.

    --
    Please correct me if I got my facts wrong.
  82. they call it a feature but its about DRM by Anonymous Coward · · Score: 0

    Part of the game will always exist on the server/cloud. Each time you play you'll have to download a key or part of the runtime executable that will have an expiriation date. You'll never be able to mod the console and run it offline. Also saved games are supposed to be on the cloud too. Less modded consoles == more sold games

  83. might be missing the point by Anonymous Coward · · Score: 0

    You need to think of this as just another thread available to the dev for longer running operations. The whole 3x thing is quite misleading. Think near real time stats on smart glass or other enhanced experiences that don't need to be using up precious cpu and memory on the box.

  84. Re:and the PS4 will have faster system ram and bet by Anonymous Coward · · Score: 0

    Well, it's bad for the CPU if you can't effectively cache or stream, but unlike PCs these are fully known entities so the code is a bit easier to adapt with prefetching and data layout to feed the CPU as fast as possible. The CPUs are probably going to be relatively slow anyways, so once you get going I don't think they're likely to starve. Sure, it's a negative, but just as the XBone got the eSRAM to help with bandwidth, I'm sure Sony's got their solutions to mitigate poorer latency.

  85. Platform needs a killer app by simplerThanPossible · · Score: 1

    This is a sensible business move for Microsoft - like Google's massive server farms, it's a capital investment that is a barriers for newcomers to breach. For MS/Google, it's a reasonably small percentage of xbox/LIVE revenue; but for a newcomer with small sales, it's prohibitively expensive.

    But this only works if the server farm actually helps users... For google, the instant google-suggest is a pretty impressive and convenient feature - good enough for the barrier to be reasonably effective (though not absolutely compelling, IMHO). For Microsoft, the benefit is yet to be seen. Streaming video games would be helped but it, but that has had only modest success. That would help massive multiplayer games - but that's not MS's present market.

    In other words: huge server farms for a game console is a great technology platform... all it needs is its "killer app".

  86. The future of Xbox One is... by simplerThanPossible · · Score: 1

    cloudy

  87. australia and other nations calling it spyware by Anonymous Coward · · Score: 0

    who cares your not going to see it on sale outside of the usa its too intrusive on your legal rights.

  88. Where to see, try, and buy HTPC in person? by tepples · · Score: 1

    Once its explained to them, and they've seen it somewhere, most of them go for it

    Which means we have to think of a way for the target market to have "seen it somewhere". I really want to encourage people to buy a gaming HTPC instead of a console, but retail stores aren't making it easy. A couple years ago, I asked in a Best Buy store about home theater PCs, and an associate directed me to the PlayStation 3 section. Given five $100 notes in one's hand, one is more likely to see a console in a store, try it, buy it, and load it into one's car than to buy a Visa gift card and then use that to buy a PC sight unseen through mail order.

    And with Microsoft's push for gorilla arm in Windows 8, it's become a lot harder to find a suitable PC. I checked at Walmart, Best Buy, and Staples this week, and most PCs that I saw in stores were either laptops whose GPU isn't really made for gaming, iMac-style all-in-ones that would work in a bedroom but whose monitor isn't big enough for a living room environment, or full-size towers that wouldn't look good next to a television because they're loud and even more XBOX HUEG than the original Xbox. Ideally, something slim like an Acer X1 series would work, but I couldn't find anything like the Acer X1 that I had found a couple years ago at Walmart. So I guess people would buy a PC sight unseen through mail order. Provided that this is the case, which slim gaming HTPC under $400 should I recommend to people?

    In addition, the limited capabilities of a console make it much easier for the manufacturer to get ease of use right. The console already comes with the receiver for its own wireless controllers. A PC receiver for Xbox 360 wireless controllers is available but not included. The entire user interface of a console can be navigated with a gamepad without having to go to the Internet and download some mouse simulator from some shady web site, and a console doesn't need the hassle of maintaining antivirus and the like.

    Now though, everyone has an xbox or Wii and most of them just explain it as "Well, this is basically the same..."

    Not exactly. One would run into multi-console games that aren't ported to the PC, such as most games that rely on shared-screen play with multiple controllers.

    "except I can get youtube and a bunch of other stuff too!"

    I don't see how YouTube is such a killer app for HTPCs. My cousin downloaded Google's official YouTube app from Wii Shop, and my other cousin has the YouTube app for Xbox 360.

    1. Re:Where to see, try, and buy HTPC in person? by Ironhandx · · Score: 1

      It was a couple of years ago for x360 owners, Youtube is a relatively new thing for 360.

      If its not youtube though, its random web site or service X that they also use. People are so connected through their phones to pretty much everything they're jumping on other things that can do the same.

    2. Re:Where to see, try, and buy HTPC in person? by Ironhandx · · Score: 1

      One very important question that I missed though: There basically IS no good HTPC option on the market IMO.

      The best bet for a good HTPC is direct them to their local REAL computer store and tell those guys what they want to do with the thing.

      Otherwise, I usually keep a HTPC design including needed software saved to an emailed cart on newegg.

  89. So.. by Anonymous Coward · · Score: 0

    If XboxOne is due to become a glorified VNC (RDP) client. Why not opening access to everyone including RT tablets and the whole PC userbase ? I sure would be happy to run that on a small 200$ AMD brazos lappy.

  90. 3X CPU in the cloud by ILongForDarkness · · Score: 1

    How exactly do you make use of that power? You have huge latency over the net probably at the least a few screens worth. I can't see how playing a game with that lag factor built in would be pleasant. It will make game development crazy you have the local CPU to do quick calculations the remote one for something else probably stuff that can wait (long term strategy calculations?) and a whole buttload of async to handle (more than normal for games) since you've just added another potential 3-5 orders of magnitude lag between CPU/RAM and remote CPU/local system. Then there is the 3 orders from CPU to cache and you are looking at things from the 10^-9 to the ~10^-2 range crazy hard it would be like an annual planner that only has markers for planning by the minute that you have to coordinate.

  91. One question comes to mind by geirlk · · Score: 1

    Can I run SETI@home or similar on those virtual consoles? If not, they're not "mine".

  92. second look by SeanBlader · · Score: 1

    I had to take a second read at the article, "will provision the CPU and storage equivalent of three Xbox One consoles in the cloud". That means there's a lot of unused or underused hardware in the cloud while most of the consoles are in boxes at the stores, or are offline while people are asleep, or at work, or otherwise not gaming. I wonder if those enterprising people who build super computers out of gaming consoles will then demand their provision of processor time from Microsoft in order to quadruple their investment in hardware for no additional cost.

  93. And with an Ultimate Premium xBox Cloud Live acct by Glasswire · · Score: 1

    ...Microsoft's cloud will guarantee your opponents will lose all games to you (unless they are Ultimate Premium too)

  94. Re:And with an Ultimate Premium xBox Cloud Live ac by Glasswire · · Score: 1

    It's a quality of service thing

  95. If they make the consoles just good enough by tepples · · Score: 1

    But when the market shifts due to all these terribad consoles will that remain the case?

    Only if all three consoles are as "terribad" as some are making the Xbox One out to be. Wii U is just underpowered, not any stricter on users than Nintendo's previous consoles. Sony has already stated that PS4 won't block used games. And I've read rumors that both Sony and Nintendo plan to open up more to smaller developers in this generation, possibly as a response to iOS, Google Play, and Ouya. These might be just enough to keep fans of games in controller genres from defecting to Steam Big Picture or other PC offerings. And speaking of Steam, PC has been "terribad" about used games since the release of Half-Life 2 inaugurated Internet activation for single-player games.

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