Blizzard's Unannounced 'Titan' MMO Rebooted, Development Team Reduced
An anonymous reader writes "VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team. It was originally being built by a 100-person 'dream team' of developers that had their roots in other popular Blizzard games. Many people were expecting an announcement about Titan at this year's Blizzcon, but now that looks unlikely. 'Blizzard's development teams aren't known for their speed. The publisher often cancels projects that have been in the works for years if it believes that those games don't meet its standard of quality.' VentureBeat's sources say the game is now looking at a 2016 release at the earliest."
They tested the hell out of that real money auction house, thank you very much. Then they wrapped a game around it.
Asheron's Call 1 was a great game and had an update every month. Players were very happy playing it. The developers(Turbine) wanted better graphics, so they decided to make an entirely new game: Asheron's Call 2. It was being developed at about the same time as World of Warcraft. The developers decided to rush it out because they were worried WOW would compete with AC2's numbers and whoever got the players first would retain them. The problem is that Asheron's Call2 was a failure in terms of game mechanics:Armor didn't work and there were ways to make sure you never got hit at all. Asheron's Call2 was rushed and as such, it took away most of the Asheron's Call 1 players :( People quit Asheron's Call 1 to play AC2.
So Blizzard should be careful not to make the same mistake. As long as you have the leading MMO on the block, keep updating that. Keep making content for WOW and expansions. All the while, make a great project on the side in case WOW gets dethroned. I almost got a game design interview for World of Warcraft, and my big suggestion was for them was that they make enough money to create a lot more content than they do now. Aside from content, what they could do is explore end game content such as player housing and kingdom simulation. If they're worried this will screw up their subscribers in case something unpopular happens, they should run WOW experimental beta servers with different rule changes they're working on.
I see no big problem with Titan being delayed. The longer a game takes to develop is generally a good thing. And the last thing Blizzard wants is a chunk of its WOW players to come to a sub par game, then leave for something else that is new.
God spoke to me
"VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team.
This wouldn't happen to be because World of Warcraft started hemmoraging cash and players recently, would it?
The cash cow is sick -- quick, buy more cows!
#fuckbeta #iamslashdot #dicemustdie
I was really hoping SWTOR would be that next gen game as I actually liked the huge improvements over wow with companions, voice driven quests, choices, and companions doing the dirty profession work for you.
Wow seemed so primitive in comparison yet was bashed on slashdot for some unkown reason by Wow loyalists and other gaming sites. Sigh.
Of course I grew up but I want to see more than just wow but the fact of the matter is it is very very expensive to make a MMO. In time you run out of ideas like Kung Fu Panda in Wow. Man it rocked when Arathas was still around and Wow for me died when he was finally defeated.
http://saveie6.com/
9 years in development by the time it comes out? People will have forgotten about it by then, the next piece of vaporware from Blizzard. With WoW going very stale, it's time for them to do something, something before 3 years from now.
often cancels projects that have been in the works for years if it believes that those games don't meet its standard of quality
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i played d3 free trial once for 20 minutes. prompted me to reinstall d2 again for the first time in years.
Blizzard did not. But it was released and went silently into the night without much fanfare.
I know its cool to hate on D3, but it wasn't actually a *bad* game. I got about 50 hours out of it, which works out to be about $1.20 AU per hour. Cheap entertainment. Sure, nothing like as much as I spent on D2, but I don't have the free time these days either.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
You mean Vivendi-Activision. Blizzard died a decade ago. It just took awhile to shake loose the last good employees they had.
Well, I can hope at least
I would consider the death to be about the time of the Activision merger, so 2009-2010. Not really a decade yet.
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agredd. I played it and enjoyed it for a good amount of time, but I also can still put in D 2 and enjoy it, the same just isnt true with 3 thats where my issue is.
have you seen my sig? there are many others like it but none that are the same
There's a bit of a difference between what happened with DNF, where the developer publicly announced the game and presented images and video for gamers to salivate over, along with promising an imminent release, before they sat on it for 10+ years as they twice (I think) scrapped the game engine in favor of something newer, and what Blizzard is doing here, where they're rebooting a game that's only been confirmed publicly to state that it is indeed an actual project in development and that it's an MMO based on a new IP with no release date ready to be announced. You can't have vaporware until something is first promised, but Blizzard hasn't promised anything at all here, unless you want to take things like that game release schedule that leaked a few years back as an implicit promise that they would carry through on their plans.
I'm not nearly the fan of Blizzard that I once was, but I've always respected their willingness to cancel projects, rather than push them out the door for a quick buck if they don't think that the games are fun or that they meet their standard of quality.
I hope this is Blizzard learning from their own recent mistakes. The cynic in me thinks that they are cleaning out the old blood, the ones who knew how to design games and what made them re-playable, and replacing them with developers who know and love the McWoW formula.
Overall, DIII is a badly engineered game. It focuses way too much on a long tail of revenue. If they had not insisted on always online and a Real Money Auction House, the game would have been a better playable game.
Good-bye
And still they botched it with 2BEEZ
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Which Helpless Linux zealot/MS basher do you want to mod down today?
You are right. I thought it was earlier. I never bothered to look up the dates. And thanks for the correction.
In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher, Vivendi Games.
Well they were thinking of it as far back as 2007. But that doesn't mean the boat was rocking hard back then either. And that's still not a decade =)
WoW is still the biggest MMO several times over, even a decade later. Because of every game's attempt to mimic WoW in every aspect possible, the genre has made almost no progress in the last decade. They're all just re-skins of WoW and because of that, few are successful. However, because developers feel only a WoW type MMO can be successful, they're not willing to take steps to make bold new MMO games that are not just re-skins of WoW.
So, a decade later, the MMO genre is gasping. Clones of clones of clones. People aren't tired of MMOs as a concept, but are tired of their execution. Unless Blizzard has something amazing up their sleeve, they're just going to wind up releasing yet another WoW (though in space or whatever). They'll just be appealing to the existing WoW addicts they already have who are somehow so brain-numbed that they'll sit and play the same thing for a decade, even after they've gone through all the content a dozen times.
Though perhaps not directly, Blizzard has spoiled the genre and the audience. Their game sucked the air out of the room, making it difficult for others in the business who can only be bothered to poorly mimic them. And now everything is drying up.
I won't be surprised if it is completely canceled. Or, at least, postponed long beyond 2016, ultimately.
It was fun enough for me to play twice. I got to the highest difficulty, hit the brick wall, and called it quits. I definitely feel like I got my money's worth, though. And the gameplay was pretty frikkin' fun.
Yeah that is a bad idea.
I question the logic. It seems to me that developers who reach that status have tired old ideas and/or have blown their creative wad, so to speak, and tend to coast by on past achievements. Luminaries such as Richard Garriott, Will Wright, Bill Roper, Chris Metzen etc... have they really created anything notable after their breakthrough games?
It might be better to throw the project to a team of fresh developers full of exciting, new ideas and give their vision a chance to live.
Old hands are safe hands, but make for a dull journey.
They must have had some devs in the ARR beta to see how good a game SHOULD look with a huge dev team, and in less than a third of the time to boot.
This summary and article read like someone issuing a denial about actually making a video game.
Blizzard would like to announce it is delaying the release of a product it has not yet announced.
We at Blizzard are actively pondering creating the Next Big Thing, but we might cancel it, or we might not, but we're doing it with fewer people, starting from scratch, and won't have anything for several years. But don't panic, we have agile programming.
Lost at C:>. Found at C.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Not *bad* and good or excellent are very different level of standard.
Of course, "quality standard" doesn't equate to "good quality".
Does ISO9001 rings a bell ?
StarCraft 2 took 12 years and was great.
This is a game they didn't even announce. Can't really "delay" something you didn't even announce a name for yet, can you?
All in all, this is understandable. They laid foundation for this game when MMOs and social integration were the hottest thing. Neither is all that big now, and trying to shake their WoW gravy train at the time when it's slowly losing subscribers in the time of F2P MMOs is unlikely to result in anything good.
Apart from the premature press release, I'd give Blizzard the benefit of the doubt on going slow with their next MMO.
They have proven their prowess at MMO's with WoW, which like EQ and others will eventually stale for players and be rendered technologically obsolete by new engines, platforms, etc. They probably realize that an advanced 100% interactive sandbox world, perhaps like the rumored Everquest Next, will take a ton of time and effort to get right.
MMO players, especially RP types, tend to be very franchise-oriented. It is in Blizzard's best interest to have a next-gen WoW product in the wings while the original is still commercially viable and thus retain their core player base.
For all it's failings, Sony has gotten a lot of mileage out of the EQ franchise. EQ and EQ2 fans, even many who quit from burnout, will flock to EQ Next if it ever launches because of their familiarity and comfort with the lore cache and medieval/hobbit weltanschauung. Continuity has benefited the Final Fantasy franchise as well. Blizzard, I'm sure, has taken note.
Fantasy RP games, especially MMO's, cater to fan bases with certain tastes in game world, be it outer space, sword n' dungeon, infantry combat, what have you. Blizzard had a knockout with WoW. I don't think they want to miss out on a repeat.
Disclaimer: I'm not a WoW player, but I am an MMORPG fan.
Scruting the inscrutable for over 50 years.
I stopped playing when the money-for-bits scheme was patched in. It was obvious that all the good items were going to cost me real money that I'd much rather spend elsewhere, and all the sub-standard garbage items were going to end up on the in-game currency auction.
Between that, and the ridiculous balance issues that had one class easily wiping up the maps on the highest difficulty levels, and another class getting completely tooled in about 2 seconds by the exact same creatures, both equipped equally, I stopped playing and forgot D3 existed until just now.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
StarCraft 2 took 12 years and was great.
Diablo 3 also took 12 years to release, and it most certainly wasn't great.
But Maaa! Everyone else has a
This might get the job done faster, you never know.
It's going to be a monumental task for Blizzard to one-up themselves. They came out with the best and biggest game this side of the Call of Duty franchise, with subscribers who buy the game again every 4 months (@14.95/mo), with a bonus 4 months added with every expansion they pump out. They had the perfect formula and it came together beautifully.
And then they got lazy. They decided they were infallible. The very fact that you can claim to have a "dream team" of designers tells me that they weren't even considering failure to be a possibility. They were living a dream alright, and Diablo 3 woke them up.
How could Diablo 3 fail? The last game was a monumental success, it's been years since it came out, the fans are drooling for a sequel - it's a guaranteed winner... until it wasn't. They changed the magic formula. They added a corruptable cash house, they completely changed the art style, they streamlined it and dumbed it down in the name of a broader audience. The game itself predicates its play on you playing through it multiple times, which is harder and harder to get gamers to do with the plethora of options out there.
And dammit, it just didn't feel like Diablo - it wasn't dark, it wasn't gritty, it wasn't EVIL enough - for gods' sake, you had one of the Prime Evils leaving you diary entries. The Diet Coke of Evil - just one calorie, not evil enough. Path of Exile was and will be a success because it made that magical Diablo formula work, and in a F2P model at that.
Blizzard has realized they can't just poop into a mold and call it a birthday cake anymore. They can't just rest on their laurels. The Azerothian Empire will sustain them for now, but their dominion is on the wane and they need creativity and genius again to remain relevant. But they're not agile anymore, now they are 100x larger, with more suits than a Men's Wearhouse sticking their permanent pressed lapels into every aspect of the game design.
So I don't doubt what came out into Alpha from project Titan was a misshapen afterbirth of a marketing-mutated CHUD baby. At least they had the good sense to put a pillow over it and start again, but going back to the drawing board at this stage of the game does not look good. Inventive game design is born with an idea that drives the creative machine, that idea guides the hand of all of the design, mechanics, art, rules, and acts as the very soul of a truly good game. I have a feeling that there is no solid core to this project, and it will end up being a pasted together clone of other people's ideas. AKA, a beautiful, epic, heavily marketed mediocre game.
"Not all who wander are lost" -- JRR Tolkien
which you'd expect from a game that was envisioned in the 1950s with 1940s gameplay today.
The cesspool just got a check and balance.
Yes, but blizzard excels at RTS's, not RPGs... this is why they hired half the everquest staff for the warcraft launch, whom then all left once the planning and most of the design was done for the burning crusade and its been downhill ever since. Diablo and Diablo II were more god-mode RTS's with one all powerful character and instead of 10+ different units, each with their own abilities, this one character had everything required.
Diablo 3 was built by current crop console dev and tester idiots. They have no idea who their market actually was for that game.
StarCraft 2 took 12 years and was great.
Diablo 3 also took 12 years to release, and it most certainly wasn't great.
It was still a well polished game that probably brought you over 20 hours of entertainment compared to the shovelware feeling you get everytime an EA game crashes your console.
The main issue is that everyone is competing against WOW that has had seven years to improve. Everyone's expectations are set to that. You've also got MMO pros (which didn't exist really when WOW launched) who already know how to play games like these. They blow through the content and go "That's it!!? WTF! This game SUX, I'm out of here!" Personally, I'm of the same opinion as Billy. I thought and still think SWTOR is actually pretty decent for a new MMO. They've had a couple years, things are slowly improving and it's starting to stabilize.
Virtually no one cares about Titan now, imagine how little we'll care in 2016.
Here's the problem with these stupidly retarded long development cycles; by the time the game actually comes out a majority of the code can be up to a decade old, and it shows, re: Duke Nukem Forever and Tabula Rasa.
But whatever. Blizzard isn't the Blizzard we all once knew and loved anymore, now it's just a corporate nameplate, shill, and underling for Activision. No vision, no breakthroughs, nothing new or exciting. Just stale old concepts with a fresh coat of paint showered with all the trappings of DRM, day one DLC, always-on Internet, and nickel-and-diming microtransactions that every single gamer HATES.
How was it great?
I was a huge fan of StarCraft, and was disappointed with StarCraft2.
Why?
Because to my eye, it was the same game with better graphics.
I remember people saying the same thing about Diablo 2, though. Maybe D3 entertained fewer people, I still turn it on here and there but I admit I haven't been a regular in some time. The point is, had they put the game out after two years of development, there's nothing to suggest it wouldn't have had all the same problems along with a heap of new ones. I'll grant you that there's nothing saying it wouldn't have turned out better, but that's because development time doesn't mean anything in regards to the end result.
If you want a game that was everything DIII should of been and more you should try path of exile, http://www.pathofexile.com/ .
Where have I heard this before?
"Reboots" happen at Blizzard, that is why some games take so long. The first attempt gets to a certain degree of playability, they think the game is good but not great, so they step back and think about what "went wrong", what is missing. "Good" is not good enough for them. Adding a significant amount of time (varies with size and scope of the game) to the schedule to rework things is not a project killer, its happened more than once. I think this is one of the things that contributes to Blizzard's success.
Just goes to show how irrelevant this company is. They have supposedly been developing this project since 2007, and this is the first I have ever heard of it. Hopefully they restarted the project to increase the difficulty and implement a system to prevent children (mentally) from speaking their racist garbage.
EQ Next has started over 2 or 3 times already, it is refreshing to see that Blizzard is having the same trouble even if their project has flown well under the radar.
Bullshit,
Diablo 3 was a fantastic game taken in a very narrow scope. What it failed at was to deliver longevity, but the actual act of leveling up the first time was wonderful. The core gameplay was very addictive the first week. I got my money's worth when compared to the average money in, enjoyment out ratio of other games purchased. What I didn't get was the same ratio I got with Diablo 2.
D3 is, in so many ways, a very polished experience with absolutely wonderful mechanics. It got some major things wrong in a meta design sense that will be talked about amongst game designers for quite awhile. Still, the actual gameplay is an unparalleled experience. The engine is so much smoother than D2 and less buggy, and its way more enjoyable than Torchlight 2. Yet, Torchlight 2 is a better game because it's meta design (how you acquire upgrades, the ability to play offline, the lack of a universal AH, and on and on) is better.
I still think D3 is quite an achievement and Blizzard still has an opportunity to fix what is wrong so that it can enjoy the ongoing success of D2. I am not confident that they will do this, but they are intending to release an expansion. D2: LOD also dramatically raised the bar on D2, so lets see if Blizzard's typical iteration will show improvement. I have some hope.
I often think the reason people "hate" on Blizzard so much is simply because of how successful they are and how much hype they have to live up to with each release. Yet, they still are putting out amazing games (with flaws) and that is what they released originally, too. This move by Blizzard causes me to believe they're still maintaining the Blizzard philosophy, not the activision philosophy. I hope that Titan is every bit the awesome MMO. Even if it fails to capture the magic of the design elements that make WoW so good, I have faith that I will take enough value from it to justify its initial purchase price and first few months of play because it is Blizzard and every game Blizzard has released was worth the money.
In the immortal words of Kratos: "What game?"
You mean they spent 11 years drinking beer and thinking about it waiting for the skill and technology to develop to execute in one year... while they probably played table top wargames.
Bah lol nvm my earlier post I read star craft 1.
World of warcraft begs to differ. That was a great RPG.
The warcraft I referred to was world of warcraft. I also explained that one... most of the lead devs and half the dev team were actually everquest devs.
*/made/ WoW so good.
Its been nothing but downhill since TBC. Diablo 3 was a continuation of a lack of understanding of who they're actually selling to. MoP took WoW down the Diablo 3 route too.
People actually LIKE complexity in the stats and make game characteristics. Even if sometimes the devs feel like its an illusion of choice, leave the choice in. I liked everything about Diablo 3 except the terrible terrible skill system and the horrid itemization. Items are slowly being fixed, but the horrid skill system will take a lot more.
People may have ended up only using 3-5 skills in Diablo II most of the time, but most liked having different things to try out on the fly, being able to use ALL of your skills like a swiss army knife than being handed a swiss army knife and then being told "Ok... now using any more than 4 things is dangerous! So its locked up so you can't do that."
This AC right here is exactly the type of elitist douche nozzle people are talking about when you try to get any little bit of help. EVE players are total asshats, hands down worse than the most elitist PVPers in WoW.
The way I remember D2 and the way you remember it must be totally different, because I felt in D2 you ended up spending most of the time heavily talented towards a very small subset of your skills and the way I spent most of D3 was using every goddamn skill I had to stay alive while running around screaming my head off. Of course, it helps that you can just totally wtf pwn Baal at level 90 in D2 and teleport through the instance like nightcrawler. And, my fond memories of D3 come from before you could reliably and cheaply overgear all same level content via the AH such that you felt permanently undergeared. I'll give you one thing, D2 was just a lot harder for (in my view) stupid reasons, like 100% immunities to a school of damage which you could only use the god mode synergy spec against if you had this one very hard to acquire piece for your companion otherwise you were totally fubar.
Also, wow easily requires more buttons than ever for most specs, has far more variation in execution, and has much more complex rotations. They have increased the complexity of stats over TBC and vanilla (mastery, spellpower being split from int, expertise becomes spell hit) and itemization (you always have more than set to choose from, trinket choices are fight by fight), and we could have a long argument about whether the new talent system is better or not, but the game as a whole is more complicated, easily. As a hardcore raider, I really do suspect the loss of subscriptions is more due to the barrier to entry into the hard core raiding scene, the added complexity of the end game, the longer leveling time for new accounts and lack of communal interest in that activity, and the natural attrition as people lose time to making new families, starting time-consuming careers, or adopting new lifestyles that exclude WoW.
Its been nothing but downhill since TBC. Diablo 3 was a continuation of a lack of understanding of who they're actually selling to. MoP took WoW down the Diablo 3 route too.
I disagree... mostly. I felt Wrath and Cataclysm definitely hurt of the game, but MoP is definitely the best the game has been for a number of years. Maybe even better than TBC, only time will tell that much.
I like the skill system in Diablo3, but the free respecs made it way too easy to try all the builds I was interested in and then get bored.
The item system in Diablo3 is just horrid, and since the series at its core is an item hunt with items fueling character progression, that's a big part of the game that is broken.
That the upper reaches of the game are fueled by the auction house is a big mistake; Blizzard devs called the auction house an experiment that didn't pan out.
Starcraft 2 isn't very good. Not bad, but you can't approach each level in new and exciting ways. It's more a multiplayer trainer.
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You haven't been PLAYING WoW for quite some time. Cataclysm and MoP SIGNIFICANTLY reduced all complexity in WoW.
I 100% agree on your points about WoW, except for the TBC thing. The changes in Wrath were side-swaps for other things and there was some simplification in the talent trees etc. that I didn't like. TBC was the same amount of complexity as wrath for number crunchers.
The only problem with my 100% agreement is you can't be a current hardcore raider. Every class plays the same and uses a total of 6 buttons max with the exception of healers and cooldowns. Shit lights on cooldown all over the place and its become whack a mole for the flashy button and when nothing is flashing whack one of two other buttons. Its entirely artificial complexity in most cases and if the flashy buttons aren't the ones being wacked due to some theorycrafting blizzard just instantly nerfs whatever IS being whacked or buffs the flashy button.
lies, they reduced the illusionary complexity in cata, like everyone else i just chose cookie cutter specs and "did whatever i wanted with the last 3 points". "for number crunchers" - exactly, both of them probably really enjoyed working that out for everyone else to copy. if you're only using 6 buttons you're a terrible player, even on my ret pally i'm messing around with 11 buttons i'll use at least every second fight and another 4 situationally.
This is a joke. I am joking. Joke joke joke.
Yeah, I had fun and played through the first difficulty levels until inferno.
I didn't touch the real money auction house at all, and barely touched the other auction house. I played in games only with people I otherwise know.
I can see how if you were involved with the real money auctions or playing with people who were it could be a massive problem, but I didn't, and it is optional, so...
The game is what you make of it. No it isn't perfect by any means, but I played it (end enjoyed it) more than most of the games I've purchased in the past 5 years or so. The only thing I've put more hours into since is Borderlands 2. Similar deal - only play with people I know.
Essentially I treat them like LAN games, without the LAN... to catch up with friends I used to go to LANs with back in the early 2000s.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
Installed it, spent an hour or two with it, haven't loaded it since.
Not sure why, but it just didn't grab me the way the diablo series has. Ditto for torchlight.
Maybe its because I'm more interested in the Diablo series story, the background, etc. and the other games just feel like a hack and slash for the point of it... I mean i don't even remember/know what the point of Path Of Exile was, ditto for torchlight.
Maybe that's not the game's fault and D3 is getting by with me on the basis of prior involvement in the series back to Diablo 1, but at the end of the day it doesn't matter to me. My time is limited, i have a few hours to kill now and then and for that purpose, diablo 3 worked just fine for me.
I'm not interested in getting to the top of the Battlenet ladder, getting the perfect kit, doing PvP, etc... so the minor imbalances don't really bother me so much. I just hook up with a few mates and go kill stuff co-op.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
You can happily ignore the real money auction house and play it the way most people originally played D1 and D2 - with a bunch of peeps you know.
I didn't touch the RMAH at all.
You say D3 is a badly engineered game, but maybe the glasses are a bit rose tinted, because D2 was pretty laughably imbalanced originally and went through heaps of nerfs over the last decade and a bit.
I guess if you're looking to compete on battlenet then yes the RMAH introduces a bit of "pay to win", but I don't do that so it doesn't affect me.
The only problems I had were a couple of connection issues in the first couple of weeks after release, other than that, no complaints.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
You missed my point.
I was having fun until the difficulty scaled in a vertical line that was unsurpassable, and I had no desire to completely reroll a different class because it was the only way past due to the defects in design.
I played a Monk that was unkillable in Act 1 of Inferno, and then got completely smashed in 5 seconds by garbage bugs in the desert right outside the city in Act 2. No amount of retooling of abilities was going to get me by - it was going to be gear or quit.
Gear wasn't an option, because I couldn't farm anything better than what I'm already wearing, and anything better than what I had on the auction house was going to be for actual dollars, and an amount which totaled more than I paid for the game to begin with.
The challenge became one of how much I was willing to spend, rather than how much I was willing to alter my play to get past it. That's not fun - that's attempting to bleed your customer's wallet. Instead, I choose to have fun by playing other games from publishers that don't view me as a piggy bank to be cracked open whenever possible.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
11 buttons IS 6 buttons + cooldowns for a ret pally.
Wings, and at least 2 more dps cooldowns that I can think of get you down to 8 normal use buttons immediately and I'm certain there are two more 30 sec+ damage cooldown abilities on that 11 button list. Buttons that you use every second fight are not normal rotation buttons.
Shit, I can get up to 11 buttons that I used every other fight on a Vanilla hunter off the top of my head. I'm sure there were more.
I should also mention that the best players often didn't follow the cookie cutter builds. They were smart enough to tailor their builds to their own play style. This became next to impossible in Cata due to reduced options and is now entirely a situational list of abilities.
I admit the tailoring wasn't as possible on some classes, the paladin being one of them, but the stupid "balancing" has gotten rid of fun things, like the old Holy Mage priest build that could do shocking amounts of damage, good hybrid bear tanks/dps, Hybrid tanks of any sort really... you can't swap specs mid fight and you can't spec for both so that you can fill an off tank role and still DPS because off tank isn't needed for all of the fight.
As I've mentioned previously, they're removed the majority of the fun for high-end players. The loss of subs has taken the largest toll on this group of players. There are servers that used to have top 10 world guilds that can barely finish clearing content now.
Do you have a source for that? From mobygames ( http://www.mobygames.com/game/windows/world-of-warcraft/credits ) more people WoW people worked on FEAR 1 than on Everquest. What is this 'most of lead devs' and half of the 300+ dev team from EQ?
Holy crapnuggets though the correlation between Diablo 2 and WoW.
I may have just been perpetuating something wrong that was told to me by someone who paid way more attention to that stuff than I do years ago. If I am, my apologies.
and the EVEN BIGGER correlation between all wow related development up to WotLK and Diablo 2 and the lack thereof for Cataclysm and MoP. No wonder WoW jumped the shark.
My original point stands, the correlation is apparently just to diablo 2 staff instead of everquest ^_^.
So you played the game twice through with one character (I'm guessing 30-60+ hrs?), and then feel hard done by?
If you beat inferno I'm sure we'd be hearing about how blizzard made the game too easy, blahblah...
Just treat hell as the final difficulty level?
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
Maybe the core team will go kick Ghostcrawler out and fix WoW so it takes more than one hand to play. click.. click.. click.. dead mob
PoE lost interest when I made it to the jail. Just overly dark for no reason. I never equate can't see to hard game. Just seemed overly hard, just hard for no reason. Not sure I can tell you other than light why though.
Memory is deceptive because it is colored by today's events. - Albert Einstein
Yet it sold 12 million copies in less than a year. If that's not great then I wonder what is.
It was a dog. Got a couple of hours of gameplay before I tossed it.
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