Slashdot Mirror


PlayStation 4 Will Be Running Modified FreeBSD

jones_supa writes "This discovery comes nicely alongside the celebration of FreeBSD's 20th birthday, for all the UNIX nerds. The operating system powering the PlayStation 4 is Orbis OS, which is a Sony spin of FreeBSD 9.0. It's not a huge surprise FreeBSD is being used over Linux, in part due to the more liberal licensing. The PlayStation 4 is x86-64 based now rather than Cell-based, which makes it easier to use FreeBSD. BSDs in general currently lack manufacturer supported full-feature AMD graphics driver, which leads to the conclusion that Sony and AMD have likely co-developed a discrete driver for the PS4. Some pictures of the development kit boot loader (GRUB) have been published too."

457 comments

  1. License war commencing... by cold+fjord · · Score: 0, Troll

    In 3 ... 2 ... 1 ...

    --
    much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    1. Re:License war commencing... by Anonymous Coward · · Score: 5, Informative

      BSD license, I'm not sure you understand it.

    2. Re:License war commencing... by Anonymous Coward · · Score: 0

      You must have absolutely no idea what the BSD license is.

    3. Re:License war commencing... by cold+fjord · · Score: 0

      BSD vs GPL. Maybe you've heard there is some contention there?

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    4. Re:License war commencing... by Anonymous Coward · · Score: 5, Informative

      The license war he's talking about would proceed approximately as follows:

      GPL: had BSD been licensed under the GPL (I know, word salad), then Sony would have been forced to release the modifications to the kernel, and we would be able to better mod the PS4/overall cost to society would be lower since all the improvements would be available to everyone

      BSD: had BSD been licensed under the GPL, Sony would not have used the kernel, they would never upstream any changes, and the overall cost to society would be greater since they would have been forced to develop their own, in-house kernel.

      I'm trying to be neutral here, but I'm probably just starting the flamewar. You probably can tell what my bias is, but whatever.

    5. Re:License war commencing... by Anonymous Coward · · Score: 0

      You must have absolutely no idea what a "license war" on Slashdot is.

    6. Re:License war commencing... by Yoda222 · · Score: 5, Funny

      This has been disputed over and over again. I think that after 42 years of trolling, we now all agree on which one is the best and why, no ?

    7. Re:License war commencing... by Anonymous Coward · · Score: 0

      BSD license, I'm not sure you understand it.

      - was the last thing said to SCO dev's.

    8. Re:License war commencing... by Anonymous Coward · · Score: 0

      He's talking about a Slashdot flame war, not a legal battle.

    9. Re:License war commencing... by cold+fjord · · Score: 4, Funny

      I'm not biting. ;D

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    10. Re:License war commencing... by bmo · · Score: 0, Flamebait

      Your second case assumes altruism on the part of Sony.

      This is Sony we're talking about. The same company that removed the *option* to run a different OS from the PS3. The same company that put a rootkit on their CDs.

      You got modded informative. There should be a "delusional" mod.

      --
      BMO

    11. Re:License war commencing... by mjwx · · Score: 0

      The license war he's talking about would proceed approximately as follows:

      GPL: had BSD been licensed under the GPL (I know, word salad), then Sony would have been forced to release the modifications to the kernel, and we would be able to better mod the PS4/overall cost to society would be lower since all the improvements would be available to everyone

      BSD: had BSD been licensed under the GPL, Sony would not have used the kernel, they would never upstream any changes, and the overall cost to society would be greater since they would have been forced to develop their own, in-house kernel.

      I'm trying to be neutral here, but I'm probably just starting the flamewar. You probably can tell what my bias is, but whatever.

      You must not be new here.

      That was the oldenslashdot of yore. Such debates do not occur any more.

      Now it's a bunch of rabid Apple/Sony/Microsoft fanboys who will mod down anyone who says anything remotely critical of Apple/Sony/Microsoft.

      There aren't even many Linux Zealots left. Welcome to AppleDot, leave you sanity at the door.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:License war commencing... by mysidia · · Score: 0

      GPL: Had BSD been licensed under the GPL, Sony would have paid Microsoft, HP, or Google for an OS license. The cost of the PS4 would be higher. Fewer hours of kids' time would be wasted playing games, instead of doing productive activities: that generate economic or social value (such as writing open source software): the overall cost to society would be negative (that is to say society would actually benefit as compared to the other option).

      With fewer gamers in the world (due to the PS4 carrying a higher price tag), and more programmers -- the greater economic growth would reduce unemployment, create jobs: result in more software developers getting paid as a result of the PS4 development, and make world leaders look better; even if just a fractions of a percent, which are all still some great benefits to society ---- much better than an alternative, of just reusing an open source kernel in the project.

    13. Re:License war commencing... by Zynder · · Score: 5, Funny

      Emacs the answer is.

    14. Re:License war commencing... by Nutria · · Score: 1

      Since the original BSD license is a year (1988) older than the GPL v1, it's not possible for BSD to have been released under the GPL.

      --
      "I don't know, therefore Aliens" Wafflebox1
    15. Re:License war commencing... by phorm · · Score: 5, Informative

      Indeed. The best is whatever works for you.
      BSD: Good if you want high availability/adoption and don't care if derived projects are OSS.
      Linux: Good if you want high availability but no closed-source spinoffs.

    16. Re:License war commencing... by Nutria · · Score: 5, Funny

      There aren't even many Linux Zealots left.

      No need to gloat when you've conquered the world.

      --
      "I don't know, therefore Aliens" Wafflebox1
    17. Re:License war commencing... by SilenceBE · · Score: 5, Insightful

      It is funny how there are many definitions of Sony . When they opened the bootloader for Android the Slashdot crowd reasoning was "it was the Ericsson part" (even if the Ericsson was dropped) that is the reason they play nicely. But the Sony - BMG rootkit scandal was Sony doing, even if you can seed the same doubt. I think when they opened up their smartwatch (http://developer.sonymobile.com/services/open-smartwatch-project/smartwatch-hacker-guide/) is also Ericsson doing I presume ? Companies can change you know especially if they did some wrong in the past, the world isn't always black & white.

      That being said, I don't know if you are aware that a lot of the older people (that made the PS3 decisions) with regarding the SCEE are out of the picture. The PS4 wasn't even developed in Japan or by a Japanese, hell it will even be released earlier in the US and Europe. If you follow the news a bit you will see Sony has a massive attitude change regarding the PS4. You just need to look how they are handling Indie's these days. You must read the humbling interviews with a guy like Cerny, what a chance in comparison with the arrogant Sony.

      With regarding the OS a lot of people seem to forgot that Sony also supported linux through the PS2 lifetime (http://en.wikipedia.org/wiki/Linux_for_PlayStation_2) and they never took it back. So it may be that the removal of the OtherOS for piracy reasons was more valid then the so called hatred for Linux suddenly. There are strong opinions about linux, but does opinions never involve the fact of the possibility of that method being abused as an easy way to pirate. Or what should be the real reason that they removed OtherOS support anyway ? Because they hate linus or RMS ?

      You are right there should be other mod options like "living in the past" that I would gladly reward you with.

    18. Re:License war commencing... by Anonymous Coward · · Score: 1

      How does his second point assume altruism on Sony's part? Sigh. So quick to be right, you don't even know what he said.

    19. Re:License war commencing... by Anonymous Coward · · Score: 2, Informative

      GPL: Good if you want high availability but no closed-source spinoffs.

      FTFY!

      We're talking about licenses, not kernels.

    20. Re:License war commencing... by adolf · · Score: 1

      You say it's funny, but it's the truth.

      In construction: Your work is only as good as that of your worst sub[contractor].

      If I do a bunch of work under my name, let's say Snormy, and hire parts of it out for others: I will be judged, not my subs, because I am cashing the checks.

      If Snormy hires bad subs, Snormy gets a bad name. The subs might live on. It doesn't matter how well Snormy does their own work.

      In anything, really: If I put my name at the top of the project, it is my project. If something goes wrong, it is my fault, even if the fault rests layers (see: Ogres or onions or Tor) beneath me.

    21. Re:License war commencing... by Cenan · · Score: 1

      All the world's problems are solved here on Slashdot, didn't you get the memo?

      --
      ... whatever ...
    22. Re:License war commencing... by fireman+sam · · Score: 5, Funny

      I heard on the internets that version 6 of Emacs was going to be called VI

      --
      it is only after a long journey that you know the strength of the horse.
    23. Re:License war commencing... by Chrisq · · Score: 1

      BSD license, I'm not sure you understand it.

      I think OP means that there will be a war over the merits of BSD vs GPL, bot that there will be some dual licensing issue

    24. Re:License war commencing... by Chrisq · · Score: 2

      In construction: Your work is only as good as that of your worst sub[contractor].

      My worst subcontractor is better than me you insensitive clod

    25. Re:License war commencing... by mwvdlee · · Score: 1

      Given that it's almost done and this news is only now coming out, I doubt Sony has or will ever submit upstream changes.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    26. Re:License war commencing... by rmdashrf · · Score: 4, Interesting

      Personally, from my point of view, it's more like:

      GPL: had BSD been licenced under GPL, then I would not just have worked as free labour for Sony, but Sony actually had to give something in return for using my code (not money, but improvements).

      BDS: I don't mind being free labour for multinationals and them making large amounts of money off of my work, as long as I am being credited in the code (which is not open sourced so nobody will actually see who wrote what).

      I prefer GPL myself and I know that it's actually a more selfish choice, I do actually somewhat admire people who do seem to be completely selfless and use the BSD licence, the world would be a better place if everyone was like that. However, not everyone is like that and I am sure that if both BSD and Linux were both using the GPL licence, Sony would still not have gone through the trouble of developing their very own. That's called leveraging existing technology, where the main goal is saving money by not having to re-invent the wheel.

      Sony now had the choice of:

      - Some Free software, where they actually have to put effort in to provide their improvements back to the community

      or

      - Some free software, which they can use in which ever way they want without having to do anything in return.

      Easy choice.

      --
      Nihil in publicum sputa.
    27. Re:License war commencing... by cyber-vandal · · Score: 2

      Are there any Sony fanboys here? I only see negative comments about them.

    28. Re:License war commencing... by Anonymous Coward · · Score: 5, Funny

      I heard that Steve Jobs used to use VI. He switched to EMACS couldn't kick the habit of hitting the i key before typing.

    29. Re:License war commencing... by jalopezp · · Score: 1

      We don't need Wayland! X already does everything we need.

    30. Re:License war commencing... by ikaruga · · Score: 4, Informative
      Sony is a group with hundreds of companies and hundreds of thousands of employees. In terms of structure/complexity they are bigger than Apple, MS and Nintendo together. Sony has lot of good and lot bad mixed together. To judge such cluster**** based on a handful of experiences(regardless of being bad or good) is just impossible. Also it's important to notice that Sony is under a new direction(Kaz Hirai, since 2012) and being completely restructured(One Sony plan). Judging the new administration based on the older is just unfair. Who knows Kaz may help Sony like Jobs helped Apple in the 90s.

      The PS4 wasn't even developed in Japan or by a Japanese, hell it will even be released earlier in the US and Europe.

      While I agree with most of what you said I'm pretty sure this is false, at least for most part. During E3 they introduced the Japanese guy who designed the PS4 case. Also there is an interview with a Gearbox programmer(forgot his name) he says that they needed 8GB(instead of 4GB) or the PS4 would be dead. So they sent a guy to Japan headquarters in order to get a new devkit. Finally, the new controller was also designed by a Japanese team (there is an Engadget article about it with some AR demos). I don't think the PS4 was entirelly developed in Japan, but most of it's main features came from there. I have no idea about the exact date the PS4 will be released, but it makes sense releasing it first in the West because the holiday season. The Japanese release will follow in a few weeks max(as it's still supposed to come this year) so this fact is not really relevant.

    31. Re:License war commencing... by Kjella · · Score: 1

      Of course since the kernel is under GPLv2 and not GPLv3 they can restrict it to run only binaries signed by Sony. Any significant code they can put in blobs like AMD and nVidia do with their proprietary drivers. They'd have to show you the changes yes, but it wouldn't run anywhere but an emulator - which is probably what they're most worried about since this is now rather standard PC hardware.

      --
      Live today, because you never know what tomorrow brings
    32. Re:License war commencing... by hobarrera · · Score: 1

      Some of us need the network transparency that Xorg provides, and wayland's alternative seems to be based on some propietary protocol that's half reverse-engineered!

    33. Re:License war commencing... by DrXym · · Score: 1
      I think the PS2 / PS3 originally supported another OS more as a tax ruse than anything else, to sell their consoles as computers and therefore avoid import duties in Europe.

      Even so, I think the Linux for PS2 didn't worry Sony for a couple of reasons - 1) it was very expensive to buy the Linux kit (£120 IIRC for the DVD, hdd and keyboard) and 2) the bios could not be flashed. So the chances of using it as a successful crack were pretty low.

      With the PS3 and Other OS, Sony relied on a hypervisor to protect the firmware because if the firmware were flashed the PS3 could be owned in software. So when viable hypervisor exploits began to appear and via Other OS, was clearly only a matter of time before the feature would go. Someone would have eventually perfected a bootable DVD which did nothing more than run the exploit and install the custom firmware.

      So it's a hardly surprising turn of events. And while Sony did it purely to protect their multi billion platform, there are reasons for console owners to be glad they did too. After all, if piracy and cheating became endemic then the platform would have turned into a sea of shovelware shit because the margins wouldn't be there for publishers to try any harder. A bit like what happened with the DS and Wii.

    34. Re:License war commencing... by hobarrera · · Score: 1

      Had FreeBSD been GPL licensed, Sony would have developed it's own OS from the ground up. Most likely resulting in lots of security issues, which is bad for the end-user.

      As for returning the code to the community... FreeBSD can live with not getting it back: that's why the chose the license they use.

    35. Re:License war commencing... by Anonymous Coward · · Score: 0

      " The same company that removed the *option* to run a different OS from the PS3."

      Not really, the slimline didn't have that feature, the old ps3's that did have that feature would continue to do so if you read the update statement and didn't install the patch that removed it. Because, as you'd know if you actually USED that feature, you would have no reason to update the ps3 firmware. Don't sit here and tell me you were switching back and forth between linux and the ps3 software, you weren't, you know you never used that feature and probably only heard about it when they "removed" it. The only use of the install other OS option was, in reality, linux server clustering.

      You saw a chance to consider them "the man" and how bad they are "screwing you" so you continue to spread that crap around like it means anything.

      Be honest. The only people who care about install other os are people who wrongfully assumed it was a ps3 pirating attack vector. It wasn't, the ps3 is still cracked, get over it.

      Silently installing a patch without telling you it's removing that feature, in advance, sure, I can get on board with your whine and cheese party. But Sony went about it correctly. Are you complaining about them slipping cinavia in there? Cause you have more grounds to moan about that than losing the option to install, what, 2 or 3 flavors of linux on it? As if.

    36. Re:License war commencing... by andy.ruddock · · Score: 3, Insightful

      To judge such cluster**** based on a handful of experiences(regardless of being bad or good) is just impossible.

      No, it's easy, you make a decision based on how you personally feel about an issue and stick with it.
      An assistant in a store was rude to me once, I decided not to shop there again. I've never been in the place since. She may, or may not, still be working there - I've made a decision and I'm sticking with it.

      Same with Sony, I decided that one arm of the conglomerate commited an act heinous enough (to me), that I wouldn't buy Sony products - I voted with my feet.
      In reality it's practically impossible to avoid Sony products since they have their corporate fingers in so many pies. But if I see a product has a Sony logo on it, I won't buy it.
      Some of Sony's products are excellent, but I've decided that I won't give them my money. Some would say that I'm cutting off my nose to spite my face - but that really is the essence of voting with your feet this way.
      I'll explain why I don't buy Sony if anybody's ever interested in listening, some understand my position some don't, or don't consider that it's an important enough issue (to them) - that's fine by me.
      Of course, as it's purely a personal decision, I can reconsider my stance at any time - and even change my mind. So, based on my experiences, I don't buy Sony or Toyota, and I don't shop at B&Q. Your experiences will differ.

      --
      God: An invisible friend for grown-ups.
    37. Re:License war commencing... by drinkypoo · · Score: 1

      When they opened the bootloader for Android the Slashdot crowd reasoning was "it was the Ericsson part" (even if the Ericsson was dropped) that is the reason they play nicely.

      When they opened the bootloader for android, it was still SonyEricsson. For example, I have right here a SEMC Xperia Play. It says "Sony Ericsson" right on the face.

      With regarding the OS a lot of people seem to forgot that Sony also supported linux through the PS2 lifetime (http://en.wikipedia.org/wiki/Linux_for_PlayStation_2) and they never took it back.

      There's a good reason for that.

      So it may be that the removal of the OtherOS for piracy reasons was more valid then the so called hatred for Linux suddenly.

      Valid? No, there was nothing valid about depriving users of an advertised feature for which they paid. That is some sort of theft. As for combating piracy, this is why they did it, but it had nothing to do with game piracy. It was because the PS3 was the finest Blu-Ray ripper available. The driver included in the PS3 made Blu-Ray ripping trivial.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    38. Re:License war commencing... by robthebloke · · Score: 3, Funny

      A little known fact: Windows notepad is actually a full clone of vi, albeit with some of the features disabled.

    39. Re:License war commencing... by Zeromous · · Score: 3, Informative

      Other OS was removed for fiduciary duty to developers, as it is used as a successful attach vector: phase one to actively exploit the PS3 hypervisor.

      It is nothing more and nothing less. I'm tired of fanboys projecting evil or other nebulous intent on to Sony when the truth is plainly evident.

      --
      ---Up Up Down Down Left Right Left Right B A START
    40. Re:License war commencing... by CronoCloud · · Score: 2

      I think the PS2 / PS3 originally supported another OS more as a tax ruse than anything else, to sell their consoles as computers and therefore avoid import duties in Europe.

      Why oh why does this rumor never die.

      It wasn't Linux, it was YaBasic on the EU PS2's that was the attempt to get around the tariff. It failed, but the tariff was abolished shortly thereafter, BEFORE Linux on the PS2 or PS3.

      Sony supported Linux because their preferred dev environment was Linux. Those PS2 dev TOOL machines ran Linux. RedHat 5 IIRC. Those GScubes that were basically 16 PS2's in parallel were controlled from a Linux machine. The similar Zego's ran Yellow Dog Linux.

      I remember reading some complaint, perhaps on ars technica or gamasutra from a developer that the PS2 dev-machines didn't have good IDE's or documentation... some other guy said, "you've got GCC and vi, what more do you need?"

    41. Re:License war commencing... by CronoCloud · · Score: 1

      Don't sit here and tell me you were switching back and forth between linux and the ps3 software, you weren't, you know you never used that feature and probably only heard about it when they "removed" it.

      I personally WAS switching back and forth between OtherOS and GameOS as I wanted. Though, as you probably know, the partitioning schemes offered were not optimal at all. Either 10GB to GameOS and the rest to OtherOS, which cripples GameOS. Or 10GB to OtherOS and the rest to GameOS, which restricts Linux and prevents some compiles from finishing unless you decrease the root partition further to add a bit more to swap.

      I wasn't happy about the removal, but I understand the why of it and updated my PS3 after about a month or so, after transferring my /home over to an X86 Linux box I had picked up.

    42. Re:License war commencing... by Anonymous Coward · · Score: 1

      Personally, from my point of view, it's more like:

      GPL: had BSD been licenced under GPL, then I would not just have worked as free labour for Sony, but Sony actually had to give something in return for using my code (not money, but improvements).

      This is the same fantasy of music and games industry regarding DRM "If we can just force those pirates to pay, we could have gotten something in return for listening to my music / playing my games".

      But the fact is, most pirates would simply NOT buy the music/games if they HAVE to pay.

      Thinking that Sony would adopt a GPL software and release all its derivative code is the same kind of wishful thinking. Without BSD, they would just develop their own.

    43. Re:License war commencing... by Deekin_Scalesinger · · Score: 2

      *Nix AND Mac joke all rolled into one? Someone give this Coward a cigar and positive mods!

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    44. Re:License war commencing... by shigutso · · Score: 1

      Removing the OtherOS option from the PS3 didn't stop piracy. And it didn't make it less easier. That was just a BS move made by a BS person. Also, they removed support for unlicensed controllers. What for? People had to buy new spare controllers when friends just want to play some casual stuff. Fk u, Sony.

    45. Re:License war commencing... by TheRaven64 · · Score: 1

      It's not that clear cut. Sony is actually distributing the binaries, but for a lot of potential contributors the GPL doesn't force anything: they use their derived work internally, never distribute it, so don't need to share any changes. One the other hand, they will often avoid GPL'd code because of the potential for it to affect their ability to turn something into a product later. In this case, they'll either develop their own or, more likely, license a proprietary version.

      Without the legal constraint, there are still reasons to push changes upstream. Maintaining a fork is expensive. Bugs get fixed and new features introduced upstream and the more you've diverged, the harder it is to pull the changes. This is why Juniper has recently been pushing a lot of things to FreeBSD - they've realised how much it was costing them for JunOS to be significantly different to a modern FreeBSD.

      Even with the GPL's constraint, there are lots of ways around it. Companies ship mobile phones with Linux kernels and binary display drivers, by only using the public kernel interfaces and loading the driver late in the boot process, with most of it running in userspace. At worst, they're required to release the code for their shim that exports the hardware registers directly to userspace. For other code, you can run it in a separate process and the GPL doesn't apply.

      --
      I am TheRaven on Soylent News
    46. Re:License war commencing... by Anonymous Coward · · Score: 0

      Then keep using Xorg

    47. Re:License war commencing... by Anonymous Coward · · Score: 0

      Begun, the License War has.

    48. Re:License war commencing... by unixisc · · Score: 1

      Doesn't GPL3 fix those loopholes? Or did it only fix the 'problem' of TiVoization?

    49. Re:License war commencing... by Anonymous Coward · · Score: 1

      What all the OtherOS idiots seem to forget, the PS3 didn't originally include it. It was added later (1.60, I seem to recall), and then taken away once that idiot GeoHot started using it as a attack vector.

      If any of these idiots had actually used OtherOS, they wouldn't be embassassing themselves by beating on about it. It sucked badly for most tasks.

    50. Re:License war commencing... by TheRaven64 · · Score: 1

      No, if you don't distribute the binary then you still have no obligation to distribute the code under GPLv3. Similarly, if you only use a program via file descriptors then GPLv3 doesn't require you to do anything except point your customers at an upstream URL.

      --
      I am TheRaven on Soylent News
    51. Re:License war commencing... by h4rr4r · · Score: 1

      That is what most of us would call evil.

      It served someone other than the owner of those consoles.

    52. Re:License war commencing... by imp · · Score: 1

      As for returning the code to the community... FreeBSD can live with not getting it back: that's why the chose the license they use.

      Often times companies using BSD find it in their best interest to contribute back. Sometimes very publicly with lots of publicity, other times privately with almost none. People working at Sony have contributed changes over the years to the FreeBSD project, but I have no idea if they are connected to the PS4 or not.

      Often times companies using GPL'd software find it in their best interest to not distribute the code. Just try to get the full sources to the kernel on many of the cheap tablets. You can't, despite this being a clear violation of the GPL. Tracing back to the maker of the chipset through four layers of resellers, rebranders and middlemen is hard.

      Then again, I've made millions of dollars in my career having made my naming giving away my source code in FreeBSD. I don't feel like free labor for anybody. I do FreeBSD to scratch an itch, and if people can use it great. If they give back even better, but I don't get dogmatic about it. If people want something specific, then my consulting rates kick in: that's the only time I let others control the pace, direction and scope of development.

    53. Re:License war commencing... by Anonymous Coward · · Score: 0

      Valid? No, there was nothing valid about depriving users of an advertised feature for which they paid.

      Sony-haters keep on repeating this - no matter how often they are proved wrong. Sony DID NOT ADVERTISE, and NEVER ADVERTISED, OtherOS as a feature for the PS3.

      If you think there is truth in this conviction of yours, find ONE instance where Sony ADVERTISED the PS3 OtherOS feature.

      But I can tell you right now - it would be a wasted effort, as there was no advertising.

    54. Re:License war commencing... by Anonymous Coward · · Score: 0

      Now it's a bunch of rabid Apple/Sony/Microsoft fanboys who will mod down anyone who says anything remotely critical of Apple/Sony/Microsoft.

      You're completely crazy. Anything pro-Google or Linux gets modded up, while everything that remotely competes with them gets modded into oblivion.

      I recall seeing a fairly positive article on here about Apple a while back and after a few days of shill-modding, the only visible (+2 or higher) comments were all pro-Android or anti-Apple. Not a single positive comment made it through.

    55. Re:License war commencing... by cangrejoinmortal · · Score: 1

      Agree, best nerd joke on slashdot 2013. :w :q

    56. Re:License war commencing... by Zeromous · · Score: 3, Interesting

      Having a legal contract to shareholders, publishers, developers and retailers, and the legal framework through which to remove compromised features IS NOT EVIL. It's called responsible business practices and jurisprudence.

      --
      ---Up Up Down Down Left Right Left Right B A START
    57. Re:License war commencing... by Anonymous Coward · · Score: 0

      While what you said is generally true, most companies that have used BSD as the base (Apple, Juniper, Isilon, NetApp, etc.) have found that it's better to give back as much as possible.

      Some companies have tried to keep things closed, but it's bitten them in the ass because of the code divergance that happens over time. So in the end, from a practical perspective, most in-house changes end up being pushed upstream. Of course biting your own ass is a freedom that the BSD does provide.

    58. Re:License war commencing... by Anonymous Coward · · Score: 0

      I prefer GPL myself and I know that it's actually a more selfish choice, I do actually somewhat admire people who do seem to be completely selfless and use the BSD licence, the world would be a better place if everyone was like that.

      If everyone was like that, then there would be no need for the GPL.

    59. Re:License war commencing... by h4rr4r · · Score: 2

      What about to the people who bought the fucking things?

      No legal framework can remove the evil from this, it is just theft. They should have offered refunds to the impacted buyers at the very least.

      If they want to be able to do these sorts of things and not be evil, I suggest they rent the consoles out not sell them.

    60. Re:License war commencing... by loufoque · · Score: 1

      According to current trends, BSD has clearly won the "war", if there ever was one.
      Only a few flagship projects use the GPL.

    61. Re:License war commencing... by Anonymous Coward · · Score: 0

      I seem to be under the notion that fewer gamers would mean fewer programmers.

    62. Re:License war commencing... by Zeromous · · Score: 2

      The EULA you "signed" digitally permits this. Furthermore, any argument predicated on you "physically owning the hardware" is moot. You do not, nor did you ever receive a license to access the hypervisor, to which access via Linux had to be removed to retain the "trusted computing" aspect of the platform.

      If you think you bought the right to use a console's software (ie it's hypervisor, or a feature which runs in software on top of it) in any way you wish, you were grossly misinformed as a consumer. The only people aching over this (still ironically) are the ones who least understand what they bought, and what they received.

      I DO expect more out of Linux gurus, who it would seem currently have not yet grown beyond utility balls and sand buckets.

      --
      ---Up Up Down Down Left Right Left Right B A START
    63. Re:License war commencing... by Anonymous Coward · · Score: 0

      Yeah, it's clear what your bias is because you didn't get the BSD side correct at all, which is surprising because one of the benefits of the BSD license is that it is simple enough for most non-lawyers to parse.

      If you are the copyright owner of something you release under the BSD license (or any other license), a corporation doesn't magically become the copyright owner if they decide to use your code under the terms of the license, thus it isn't correct (legally or practically) to say that your code suddenly isn't open source. What may not be open source is the company's own code (even if it uses or modifies your code), and you will get credit because the BSD license clearly states that your copyright notice and th entirety of the license must be distributed with any product using the code, whether in source or binary form. Take a look at the Legal section somewhere in iOS; it's a huge list of all the open source software Apple uses in that product, with copyright notices and licenses.

    64. Re:License war commencing... by evilviper · · Score: 1

      I am sure that if both BSD and Linux were both using the GPL licence, Sony would still not have gone through the trouble of developing their very own

      I am sure that you're wrong. Sony would have licensed some embedded OS, like every other device before them.

      GPL: had BSD been licenced under GPL, then I would not just have worked as free labour for Sony, but Sony actually had to give something in return for using my code (not money, but improvements).

      Just because the BSD doesn't FORCE everyone to contribute back to the project, doesn't mean they WONT. Maybe code, maybe cash, or maybe they'll release some in-house project as BSD-licensed.

      And companies that follow the GPL to the letter doesn't actually benefit anyone. Apple's changes to Webkit didn't get integrated back upstream until public pressure made them go above and beyond just releasing a tarball with code. Google's changes to the kernel for Android didn't get included upstream until many months later, when Google worked and worked on making them acceptable for the kernel dev team. Xen kernel changes were kept separate from Linux for years as well, until they put in lots of effort to integrate them.

      The GPL doesn't may ANY of this happen. It would have happened with BSD licensed code just the same. The difference with the GPL is that, if there's ONE LINE OF CODE MODIFICATIONS that a company just can't release, they simply can't use GPL licensed code at all, so they'll work with the BSD-licensed equivalent project instead, or build one themselves. The GPLv3 license change for GCC compelled the BSDs and Apple to develop LLVM into a viable alternative. Despite there being nothing in the license to force them to do so, Apple has spent lots of money on the project, and contributed lots of code to the project.

      You'll find innumerable similar examples out there. The GPLv3 which is supposed to give you more "freedom" from corporate "opression" is instead just making everyone flee from projects that use the new license, to no-one's benefit.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    65. Re:License war commencing... by h4rr4r · · Score: 0

      More weasel words from a defender of the indefensible, what a surprise.

      Thanks for pointing out the truly horrible reality of trusting computing.

    66. Re:License war commencing... by Anonymous Coward · · Score: 0

      - Some free software, which they can use in which ever way they want without having to do anything in return.

      You mean where they can pick and choose what to contribute back. Many closed source companies contribute to FreeBSD because it saves them time and money by having the code maintained in the upstream by the FreeBSD community.

      BSD allows for partial contribution, GPL requires and all-or-nothing approach. My general reactions to extremists is to distrust. They tend to have egos and aren't open to helpful criticism, which leads to their own down-fall.

      There are many companies that use GPL software but don't contribute back. How do they do this? Well, you only need to release the code if you plan on transferring the binary. If you're a web hosting company, you don't sell devices or programs, you sell a service. This means you don't need to give back.

    67. Re:License war commencing... by RyuuzakiTetsuya · · Score: 1

      uhhh

      what?

      Unlicensed controllers still work fine in the latest versions of PS3 firmware.

      I don't know what the hell you're talking about.

      --
      Non impediti ratione cogitationus.
    68. Re:License war commencing... by Anonymous Coward · · Score: 0

      I believe they tightened USB device handling (what with the firmware hack starting with a USB descriptor overflow), and that might have stopped buggy controllers from working.

    69. Re:License war commencing... by Zeromous · · Score: 1

      You sir are the one that bought "trusted computing" while still expecting "untrusted computing".

      I'm not using weasel words: you are somehow expecting an orange when you bought an pear. There is no in between. Legally you do not own the encrypted operating system software licensed to you. When that license was publicly broken, Sony had NO CHOICE but to remove the feature, lest they be opened up to countless liabilities and lawsuits.

      You're right about one thing, when the survival of their trusted computing platform and the company is on the line- they do not care about you the consumer, and some backwater feature they have zero legal obligation to support. I am ok with this, and I do not wither away in my own bitterness over it. In fact, at no time as a Linux professional, did I care to install YD on one of my many PS3s, mainly because I was fully aware of the complete and utter pointlessness of it all.

      --
      ---Up Up Down Down Left Right Left Right B A START
    70. Re:License war commencing... by shentino · · Score: 1

      Sadly there are some companies that WOULD sue over that.

    71. Re:License war commencing... by shentino · · Score: 1

      Indeed, I'm assuming that's why you hired him instead of doing it yourself.

    72. Re:License war commencing... by RyuuzakiTetsuya · · Score: 1

      Sounds like it.

      There were reports of some PS2->PS3 adapters breaking and some USB controllers breaking, but not all did. Usually the cheapest, crappiest controllers stopped working.

      However, a lot of good unlicensed PCBs still worked well after the 3.50 FW which supposedly broke everything.

      --
      Non impediti ratione cogitationus.
    73. Re:License war commencing... by h4rr4r · · Score: 0

      I never installed it either. In fact my slim never supported it.

      Nor do I wither away about it. I will however likely not buy a PS4 because of it.

      They had a choice to make and they chose against the consumer. Why would I ever want to give them money again?

    74. Re:License war commencing... by Zeromous · · Score: 1

      >They had a choice to make and they chose against the consumer.

      I don't think choice means what you think it means. They had a fiduciary duty to close the security hole. The only way to secure the PS3 was to remove the attack vector, which required Linux. Sony did this to prevent illegal exploit, and potential civil and criminal liability (DMCA).

      If you are going to blame anyone for this mess, blame GeoHot, who broke US, Canadian and Japanese law and forced Sony to remove the feature from all future firmwares.

      --
      ---Up Up Down Down Left Right Left Right B A START
    75. Re:License war commencing... by drinkypoo · · Score: 1

      If you think there is truth in this conviction of yours, find ONE instance where Sony ADVERTISED the PS3 OtherOS feature.

      It doesn't have to be in print or on television. They made statements about it before release. Then later they said they were committed to maintaining it. Then they removed it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    76. Re:License war commencing... by h4rr4r · · Score: 0

      Geohot took a gun to the CEOs head?

      No, he did something to his own PS3. Sony then decided that they rather appease the publishers than support the consumer.

      Just because there is a little pressure applied does not mean they did not have a choice. Like I said they could have offered refunds to PS3 fat owners. They could have done a lot of things. Instead they decided to go the route they did.

      I do not care about their fiduciary duty anymore than I care about how you pay your bills. Not my problem. BTW their change did not secure the PS3, modified firmwares are still available.

    77. Re:License war commencing... by ThorGod · · Score: 1

      "If people want something specific, then my consulting rates kick in: that's the only time I let others control the pace, direction and scope of development"

      That would be a lovely way to work.

      --
      PS: I don't reply to ACs.
    78. Re:License war commencing... by Zeromous · · Score: 1

      >No, he did something to his own PS3 ...and illegally release the data required to permit others....so yes, as a matter of fact, GeoHot played chicken with Sony (and lost I might add).

      >I do not care about their fiduciary duty anymore than I care about how you pay your bills

      No, but you blame me for 'paying my bills' before agreeing with your twisted ideal as to how the world should work?

      > BTW their change did not secure the PS3, modified firmwares are still available
      No- their change made Sony less liable in agreements with publishers, retailers and developers, in the case of modified firmwares. This is called fiduciary duty. Which, you know, you ought to care about if you are working stiff for an actual business with shareholders or depend on customers that are. You should thank your lucky stars a company like Sony takes their fiduciary duty seriously....

      without fiduciary duty, there would be no corporate jobs (in fact no corporations at all), compensation, shares to buy to beat inflation, retirement savings, insurance on your car...... I'm sure you'd get a long fine building your local community's version of an OUYA (which of course, doesn't play the same games as the OUYA from the next town over). But that's ok. Back when I was a kid we made our own games and that's how we liked it.

      Christ the sheer amount of "moron juice" oozing from the cavities you call a brain is astounding. Maybe you should just drop this as it's clearly too heavy of a topic for you to carry.

      --
      ---Up Up Down Down Left Right Left Right B A START
    79. Re:License war commencing... by gagol · · Score: 1

      Look at the article again...

      --
      Tomorrow is another day...
    80. Re:License war commencing... by h4rr4r · · Score: 1

      Illegally release data? Try to remember that breaking a contract is not generally illegal.

      I only blame you if you want to take my stuff to pay your bills. How the world should work is to treat the customer as #1. Sony failed at that.

      I like this no corporations idea you have. You will be glad to know I work for a nice private company. No shareholders to appease. So we can treat the customers as job 1.

      So do you work for Sony or do you just dream of sucking some corporate dick?

      Why do you care what sony wanted or had to do? What exactly do you gain other than sounding like a douche?

    81. Re:License war commencing... by Anonymous Coward · · Score: 0

      It doesn't have to be in print or on television. They made statements about it before release. Then later they said they were committed to maintaining it. Then they removed it.

      Nice try at weaseling out from having to give any proof.

      Since we are playing the "unsubstantiated claims" game here, then let me go out on a limb and make a claim about you as well: You are an MS fanboy who happens to prefer the XBox because it is made by your favorite corporation, and so you are always on the lookout to deride MS' competitor Sony for any imagined grievance. There, see how easy that was when I don't have to worry about being correct!

      Back on-topic: AFAIK, the only place they referenced it publicly was at some game developer's conference, which wasn't meant for the general public or as an advertisement anyway.

      Just to recap, here's your quote - "advertised feature".

      Made vague statements in the air that only you remember DOES NOT EQUAL advertised.

    82. Re:License war commencing... by hobarrera · · Score: 1

      I agree completely. My point above was mainly that FreeBSD dev are generally used to not getting changes back, and will most likely let it pass if they don't get anything back. In no way did I mean Sony wouldn't do it (and they seem to have pushed some stuff back in the past, surprisingly).

    83. Re:License war commencing... by Nutria · · Score: 1

      I was hoping more for Insightful instead of Funny.

      --
      "I don't know, therefore Aliens" Wafflebox1
    84. Re:License war commencing... by Anonymous Coward · · Score: 0

      What did Toyota do?

    85. Re:License war commencing... by rmdashrf · · Score: 1

      You'll find innumerable similar examples out there. The GPLv3 which is supposed to give you more "freedom" from corporate "opression" is instead just making everyone flee from projects that use the new license, to no-one's benefit.

      Again, I know this is quite selfish, but if I wrote code and I had the choice of writing code that's used by a smaller user group whose members have the same ethics and getting something back in return in the form of improvements OR writing code that's used by a huge group of users without ever getting anything (not even kudos) back *ever*, I'd go for option number one. Getting something back with BSD is not a requirement for companies, companies' only goal is to make money, ergo the time that a company actually does give something back is because it's cheaper to give something back than to keep it in-house.

      Option number one is not to 'no one's benefit' it's to the benefit of members of a like minded group, with that group growing once the benefits become clearer to people outside that group, the alternative is benefit to corporations ONLY, without them ever being required to give anything back.

      The actual divide in mindset deciding between GPL and BSD licencing, is priorities; BSD minded people probably believe that furthering technology is more important than freedom. I would rather not have cool technology if it meant that it's completely closed off and non-free.

      --
      Nihil in publicum sputa.
    86. Re:License war commencing... by mjwx · · Score: 1

      Are there any Sony fanboys here? I only see negative comments about them.

      They're here, there just isn't many of them.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    87. Re:License war commencing... by evilviper · · Score: 1

      getting something back in return in the form of improvements OR writing code that's used by a huge group of users without ever getting anything (not even kudos) back *ever*, I'd go for option number one.

      Your mistake is conflating what each license supposedly requires, with what actually happens in the real world. You're likely to get MORE back from BSD licensed code. Many companies contribute code and/or money to BSD/MIT licensed projects (e.g. Apache is doing just fine). And as I've said, there are very commonly network effects that the GPL can never get.

      You can't claim the GPL's superiority IN THEORY. You've got to actually prove it in practice, and I've given several counter-examples that directly undermine your claim.

      And if what MUST happen according to the letter of the license is all you've got, which seems to be the case by your repeated emphasis, then you're not so much an open source advocate, as you are an obsessive compulsive, micro-managing busybody.

      Option number one is not to 'no one's benefit' it's to the benefit of members of a like minded group, with that group growing once the benefits become clearer to people outside that group

      No, usually the projects completely die off in short order, and all the work benefited no-one. Back before NFSv4 came out, NFSv3 was showing its age, and there were TONS of GPL-licensed network file systems shuffling to take its place, with improved features like encryption, clustering, better security, etc. There were TONS of such projects, and every single one simply disappeared.

      Those big companies you are actively seeking to harm (you said so yourself) are big supporters of open source, and are big enough forces to establish defacto standards. Sabotaging their use of your project works against your own goals.

      BSD minded people probably believe that furthering technology is more important than freedom. I would rather not have cool technology if it meant that it's completely closed off and non-free.

      Utter nonsense.

      "BSD-minded people" MAKE freedom... They made it. It's there. You can hold it in your hands and do whatever you want with it.

      "GPL-minded people" make lock-in. They yell loudly and swing a club, threatening all others out there. They don't want freedom, they want compensation in exchange for allowing anyone else to play in their sandbox. They (like you) may criticize BSD/MIT licenses left and right, but they're only too happy to take it, and lock up their changes under the GPL, never contributing anything back.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    88. Re:License war commencing... by Waccoon · · Score: 1

      An assistant in a store was rude to me once, I decided not to shop there again.

      Did you complain to the manager? I've worked with quite a few people who were rude, and the managers didn't even know. Supervisors can't watch each employee throughout the entire shift.

      Might want to share a few of those experiences rather than hold a grudge forever.

    89. Re:License war commencing... by bingoUV · · Score: 2

      Here you go.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    90. Re:License war commencing... by bingoUV · · Score: 1

      Here you go.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    91. Re:License war commencing... by Anonymous Coward · · Score: 0

      Personally, from my point of view, it's more like:

      GPL: had BSD been licenced under GPL, then I would not just have worked as free labour for Sony, but Sony actually had to give something in return for using my code (not money, but improvements).

      BDS: I don't mind being free labour for multinationals and them making large amounts of money off of my work, as long as I am being credited in the code (which is not open sourced so nobody will actually see who wrote what).

      I prefer GPL myself and I know that it's actually a more selfish choice, I do actually somewhat admire people who do seem to be completely selfless and use the BSD licence, the world would be a better place if everyone was like that. However, not everyone is like that and I am sure that if both BSD and Linux were both using the GPL licence, Sony would still not have gone through the trouble of developing their very own. That's called leveraging existing technology, where the main goal is saving money by not having to re-invent the wheel.

      Sony now had the choice of:

      - Some Free software, where they actually have to put effort in to provide their improvements back to the community

      or

      - Some free software, which they can use in which ever way they want without having to do anything in return.

      Easy choice.

      IT nerds are a weird bunch. Do you think the men who discovered/invented Nylon were being kept up at night because they weren't being credited with every application of their new material, and do you think everyone gave them the various improvements and refinements that happened since then?

    92. Re:License war commencing... by andy.ruddock · · Score: 1

      A manager at a dealership was rude to my wife. It might not seem like a big deal, but if you're in the customer service business it pays to be polite. This one's not a biggie, I'm unlikely to be in the market for a Toyota anyway.

      --
      God: An invisible friend for grown-ups.
    93. Re:License war commencing... by andy.ruddock · · Score: 1

      On that occasion I didn't complain to the manager, although I have complained on other instances - makes me sound like a moaner, but I've only felt the need to complain about something once every couple of years or so. I've also called on managers when I've received what I considered to be particularly good service - probably slightly more often than I've had to complain actually.

      --
      God: An invisible friend for grown-ups.
    94. Re:License war commencing... by Anonymous Coward · · Score: 0

      There aren't even many Linux Zealots left.

      Don't worry, additional pylons are already being constructed,

    95. Re:License war commencing... by Anonymous Coward · · Score: 0

      Here you go.

      Nope, that is NOT AN ADVERTISEMENT. That is just a section from the Manual/User's Guide, which you see AFTER you buy the PS3. I know, as I have the original fat 60 GB as well.

      Thanks for at least trying to provide some proof rather than just empty words.

      That being said, I repeat, what Sony-haters claim is an "ADVERTISEMENT", which you would see online, in print, in media (and probably on YouTube) without having to buy the damned thing, or without having to search for the manual online (which most people wouldn't do unless they needed help in understanding how to use it)

      IF there really were an advertisement, I would assume it WOULD be on YouTube, considering all the other crap that has made it on there.

    96. Re:License war commencing... by Anonymous Coward · · Score: 0

      Here you go.

      Nope, that is not valid as it is not an advertisement. For more details, please refer to my reply to your duplicate post above .

    97. Re:License war commencing... by Anonymous Coward · · Score: 0

      So, you act purely on emotion rather than reason.

      I could not live like that. There would have been so many great things I would have missed out on if I behaved that way.

    98. Re:License war commencing... by bingoUV · · Score: 1

      Nope, that is NOT AN ADVERTISEMENT

      Ok, I knew Layne's law of debate will need to be applied before long. Though dictionary.com agrees with this being an advertisement, especially according to the third definition, second is also somewhat applicable if web is considered digitization of print. If you are stuck on partial application of first definition, you just need to read up.

      That is just a section from the Manual/User's Guide, which you see AFTER you buy the PS3.

      Yes, I am sure archive.org bought PS3 to be able to archive this.

      IF there really were an advertisement, I would assume it WOULD be on YouTube

      Right, exactly like all other web advertisement is on YouTube.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    99. Re:License war commencing... by bingoUV · · Score: 1

      Or you could learn what an advertisement means and save all the insertions of your foot into your own mouth.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    100. Re:License war commencing... by Anonymous Coward · · Score: 0

      Ok, I knew Layne's law of debate will need to be applied before long. Though dictionary.com agrees with this being an advertisement, especially according to the third definition, second is also somewhat applicable if web is considered digitization of print. If you are stuck on partial application of first definition, you just need to read up.

      It fails the third definition as well: it says, "the action of making generally known; a calling to the attention of the public". The manual does NOT make this fact generally known, and it does not call to the attention of the general public, only that of somebody who reads the manual (print or online) to learn how to use their PS3.. So nope, still NOT an advertisement.

      Yes, I am sure archive.org bought PS3 to be able to archive this.

      What an idiotic strawman. Let me make an idiotic assertion to match yours: Can you prove they didn't?

      Right, exactly like all other web advertisement is on YouTube.

      I see crap ads from the 80s there. With so many rabid Sony-haters like you proliferating on the Net, it does not stretch the bounds of incredulity to assume that someone has managed to upload it to YT. But keep assuring yourself in your own little shell of corp-hatred that somehow they missed posting that ad on YT (or indeed, ANY PLACE ON THE WEB).

    101. Re:License war commencing... by Anonymous Coward · · Score: 0

      Or you could learn what an advertisement means and save all the insertions of your foot into your own mouth.

      Or you could learn to read English properly, thus understanding what is an advertisement and what isn't, or read my response above, and thus cease to exhibit that you are using your lower orifice to communicate.

    102. Re:License war commencing... by bingoUV · · Score: 1

      It fails the third definition as well: it says, "the action of making generally known; a calling to the attention of the public". The manual does NOT make this fact generally known, and it does not call to the attention of the general public, only that of somebody who reads the manual (print or online) to learn how to use their PS3.. So nope, still NOT an advertisement.

      Running a public server about all the products of a company, putting information about a product there IS making it generally known. How is it not?

      What an idiotic strawman. Let me make an idiotic assertion to match yours: Can you prove they didn't?

      You know they didn't. Anyway, I didn't and I still found the information, so your assertion that it is necessary to buy the product to see this information is clearly false however much you try to deny it.

      I see crap ads from the 80s there

      Posting "I see crap ads from the 80s there" is making it generally known that an AC thinks that crap ads from the 80s have been posted on YouTube. I can't find on YouTube that an AC is making generally known that he/she thinks that crap ads from the 80s have been posted on YouTube. Try again.

      or indeed, ANY PLACE ON THE WEB

      Any honest debater would have to agree that archive.org is a place on the web. Not you, though.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    103. Re:License war commencing... by bingoUV · · Score: 1

      Definition of advertisement is your own (though false), but at least it has been established that one needn't have bought the product to see the information. So you are wrong.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    104. Re:License war commencing... by Anonymous Coward · · Score: 0

      Running a public server about all the products of a company, putting information about a product there IS making it generally known. How is it not?

      You would have to go pretty far to find somebody who would consider the contents of an online manual as an advertisement. I guess I've now traveled far enough.

      You know they didn't. Anyway, I didn't and I still found the information, so your assertion that it is necessary to buy the product to see this information is clearly false however much you try to deny it.

      My assertion, implied, is that an advertisement is something that you don't need to dig deep for to find out. And the contents of an online manual are something that you would need to look for to read it.

      Your assertion seems to be that just because the manual was posted on a PlayStation website, it constitutes an advertisement. Going by your logic, EVERYTHING ON THE NET CONSTITUTES AN ADVERTISEMENT. In that case, even something like this - Online help (or let's call it online Manual) for an Oracle built-in package's specific built-in procedure posted on oracle.com - would constitute an advertisement for that functionality, just because I was able to locate that information. Try that logic out on rational, honest, people and see how far they agree with you.

      Posting "I see crap ads from the 80s there" is making it generally known that an AC thinks that crap ads from the 80s have been posted on YouTube. I can't find on YouTube that an AC is making generally known that he/she thinks that crap ads from the 80s have been posted on YouTube. Try again.

      Do you have a point or are you using words as a tool for obfuscation?

      Any honest debater would have to agree that archive.org is a place on the web. Not you, though.

      Any sane, rational, honest PERSON, would understand that a manual (i.e. help or support document) posted on the Internet that you have to LOOK FOR, is not something that can be considered an advertisement.

      Not you, though.

    105. Re:License war commencing... by Anonymous Coward · · Score: 0

      Definition of advertisement is your own (though false), but at least it has been established that one needn't have bought the product to see the information. So you are wrong.

      Two can play that game:

      Definition of advertisement is your own (though false). For some more common sense, please see my response above.

      Another thing: If you want to keep on posting your nonsense, you will have to wait until evening Central Time to see my response. As much as I (don't) enjoy arguing drumming common sense into a bull, I do have to work as well.

    106. Re:License war commencing... by bingoUV · · Score: 1

      Any sane, rational, honest PERSON, would understand that a manual (i.e. help or support document) posted on the Internet that you have to LOOK FOR, is not something that can be considered an advertisement.

      The judge in the public interest litigation agreed that Sony "advertised" about OtherOS, though the litigation had other faults so it was thrown out and there can be only one litigation of this category for the event.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    107. Re:License war commencing... by bingoUV · · Score: 1

      Still, it has been proven beyond doubt that one doesn't need to buy the product to see the information. Knowing which, fully well, you argued otherwise.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    108. Re:License war commencing... by Anonymous Coward · · Score: 0

      Still, it has been proven beyond doubt that one doesn't need to buy the product to see the information. Knowing which, fully well, you argued otherwise.

      Because it goes against all rational, common-sense, understanding of what constitutes advertising (I see you happily avoided my counter that, going by your facile argument, everything on the Internet - including that Oracle documentation - constitutes advertising).

      But I see that you have moved on from your futile attempt to redefine "advertisement" and have now settled at your new target of "just being able to see the information" (no matter how many loops you have to jump through to see said info).

      So, knowing full well that what were you were inanely arguing about was NOT AN ADVERTISEMENT, you still kept on arguing otherwise.

    109. Re:License war commencing... by Anonymous Coward · · Score: 0

      The judge in the public interest litigation agreed that Sony "advertised" about OtherOS, though the litigation had other faults so it was thrown out and there can be only one litigation of this category for the event.

      I searched and read on various sites, including GameSpot, Ars Technica, GrokLaw, GameInformer, The Verge, IGN, Boing-Boing, After Dawn, Eurogamer, etc., but haven't seen a single place where the judge admitted or quoted that Sony "advertised" about OtherOS.

    110. Re:License war commencing... by bingoUV · · Score: 1

      I see you happily avoided my counter that, going by your facile argument, everything on the Internet - including that Oracle documentation - constitutes advertising

      What is there to avoid about it? Of course it is advertisement. When I told you your post amounts to advertisement being an act of making something generally known, it is to be understood that Oracle documentation is much much more generally known so much more of an advertisement. You are just too thick to get that.

      I have worked in Oracle, been involved in documentation efforts and publishing it to customers, and it is unthinkable to ever take back features that are promised in documentation. Didn't happen in my tenure, but it was understood that if it happened it would be an enormous blunder on the part of involved employees as well as Oracle as a whole. Oracle would arguably be taken to courts, by much more capable litigants than Sony's idiot customers, and be in a heap of trouble.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    111. Re:License war commencing... by Anonymous Coward · · Score: 0

      I have worked in Oracle, been involved in documentation efforts and publishing it to customers, and it is unthinkable to ever take back features that are promised in documentation. Didn't happen in my tenure, but it was understood that if it happened it would be an enormous blunder on the part of involved employees as well as Oracle as a whole. Oracle would arguably be taken to courts, by much more capable litigants than Sony's idiot customers, and be in a heap of trouble.

      Like this? Of special interest is the line "They are supported in this release for backward compatibility. ". "In this release". Not "forever". Store that in the empty can you call a head.

      And Sony advised people how to back up their stuff as well before OtherOS would be removed.

      What is there to avoid about it? Of course it is advertisement. When I told you your post amounts to advertisement being an act of making something generally known, it is to be understood that Oracle documentation is much much more generally known so much more of an advertisement. You are just too thick to get that.

      Pathetic. You are pathetic.

      Using infantile logic to to justify your hatred. Claiming, in effect, that every single word posted on the Internet is an advertisement, be it documentation, manual, or anything else. Try communicating your idea that that piece of documentation is an advertisement and you will be laughed at (except, of course, if you preach to a likewise choir of Sony-haters - in which case you will probably meet with thunderous applause) by normal people.

      BTW, that false claim you made about a judge agreeing that OtherOS was advertised - I called your bluff. That's right - the judge never quoted that OtherOS was advertised. So, really that bit of "of course it is advertisement" is true only in bingoUV-world. Where reality and rationality probably fear to tread. Obviously, Normality, Rationality and Sanity from you is asking too much of you. My apologies for expecting you to be rational.

      Bye. Have fun talking to the /. walls, idiot.

    112. Re:License war commencing... by cheesybagel · · Score: 1

      A few. Like Linux, glibc, GCC, Mozilla, MariaDB, etc.

      Heck there are more new projects using the Apache license than the BSD license.

    113. Re:License war commencing... by loufoque · · Score: 1

      Mozilla is triple-licensed, among them is a BSD-like license.
      MariaDB is GPL-licensed because of the MySQL business model, that has apparently failed.

      The only real GPL projects are Linux, glibc, and other GNU-related things.

    114. Re:License war commencing... by cheesybagel · · Score: 1

      MariaDB is GPL-licensed because of the MySQL business model, that has apparently failed.

      Failed? More like worked. For many companies their ultimate objective is to get acquired and they managed doing this extremely well. Their model was not that different from the Aladdin Ghostscript business model FWIW.

  2. Sony Hackstation by Neo-Rio-101 · · Score: 3, Interesting

    So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"?
    Or... how would one modify FreeBSD to run PS4 software?

    I'm sure there'll be encryption up the wazoo anyway... and potentially software could specifically check that the graphics chip is not some off-the-shelf AMD card... ...but it begs the question.

    --
    READY.
    PRINT ""+-0
    1. Re:Sony Hackstation by binarylarry · · Score: 2

      You would have to write a wrapper around the FreeBSD driver apis for Linux (this may already exist).

      But the driver is probably specific to the card in the PS4, not a general purpose driver.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Sony Hackstation by timeOday · · Score: 2

      But why? When the PS3's came out with its cell processor, it was very unique and unlike any other processor available. The AMD processor in the Playstation 3 (and XBox One) is just a garden-variety commodity part.

    3. Re:Sony Hackstation by MrDoh! · · Score: 1

      Hmm, wondering that myself. Some sort of wrapper to fool the OS that it IS a certain type of gfx card. Dunno how many things it checks to prove it's running on real PS4 hardware, but certainly interesting. Wonder how long till it's hacked.

      --
      Waiting for an amusing sig.
    4. Re:Sony Hackstation by idunham · · Score: 2

      But why? When the PS3's came out with its cell processor, it was very unique and unlike any other processor available. The AMD processor in the Playstation 3 (and XBox One) is just a garden-variety commodity part.

      You just answered yourself. If you already have an AMD system, why not run Orbis on it, getting access to the games written for the PS4? Some might prefer to not get a second computer potentially with less but faster RAM.

    5. Re:Sony Hackstation by GigaplexNZ · · Score: 1

      You would have to write a wrapper around the FreeBSD driver apis for Linux (this may already exist).

      Why? You could just run FreeBSD on that PC instead of Linux.

    6. Re:Sony Hackstation by GigaplexNZ · · Score: 1

      My guess is they're wondering how easy it would be to pirate PS4 games on PC hardware.

    7. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      It's got 8 cores!!!

    8. Re:Sony Hackstation by Anonymous Coward · · Score: 2, Interesting

      The first Xbox ran on an Intel Celeron. No one has the Xbox OS running on a PC or vice-versa. The CPU is just a little part of the whole package that is a computer. Hell, the 360, Wii and Gamecube are all on fairly typical Power processors; at least not far from COTS chips.

      Mac computers, on the other hand, are just like Windows computers running standard UEFI instead of BIOS.

    9. Re:Sony Hackstation by Master+Moose · · Score: 3, Insightful

      Not Worried about the piracy as I would buy games. . But if I could build a compatible P.C unencumbered by Sonys Restrictions and add other BSD/Linux software to the box, I would have a very happy lounge.

      --
      . . .gone when the morning comes
    10. Re:Sony Hackstation by __aaltlg1547 · · Score: 3, Informative

      So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"? Or... how would one modify FreeBSD to run PS4 software?

      I'm sure there'll be encryption up the wazoo anyway... and potentially software could specifically check that the graphics chip is not some off-the-shelf AMD card... ...but it begs the question.

      I don't think you know what that phrase means. So here you go: https://yourlogicalfallacyis.com/begging-the-question

    11. Re:Sony Hackstation by __aaltlg1547 · · Score: 1

      It would be a shim between the FreeBSD you would run on the system and the already-existing Linux driver you want to use to control the card.

    12. Re:Sony Hackstation by GigaplexNZ · · Score: 1

      So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"?

      I'm assuming they meant using an AMD based PC because the drivers already in the PS4 OS might be compatible (which is not particularly likely). Alternatively if you want NVIDIA, they already have an official driver for FreeBSD that you could try hacking into Orbis. Neither case requires a custom Linux-FreeBSD shim.

    13. Re:Sony Hackstation by batkiwi · · Score: 1

      If you do that you can run the dash. Yay.

      That doesn't make you magically able to run games.

    14. Re:Sony Hackstation by ikaruga · · Score: 1

      He is talking about the opposite process, akin of the Hackintosh project, i.e., running the PS4 OS and games/apps on your standard PC.

    15. Re:Sony Hackstation by mysidia · · Score: 3

      So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"? Or... how would one modify FreeBSD to run PS4 software?

      Like a Hackintosh?

      Apple will solve it by moving to ARM.

      Sony can head off the problem by leveraging the TPM chip.

      If your hardware doesn't have a machine key with Sony's digital signature on it, then OS doesn't boot.

      Furthermore... no doubt UEFI secure boot will be leveraged, to prevent booting user supplied code on a PS4.

      I anticipate the trusted computing hardware to be used extensively.

    16. Re:Sony Hackstation by Anonymous Coward · · Score: 1, Informative

      I'm sure there'll be encryption up the wazoo anyway... and potentially software could specifically check that the graphics chip is not some off-the-shelf AMD card... ...but it begs the question.

      How does it beg the question? Oh, wait... You misused a phrase in an attempt to sound erudite. Carry on...

    17. Re:Sony Hackstation by Neo-Rio-101 · · Score: 1

      Well that would prevent users from running "Other OS" on the PS4... but to lift the OS off the PS4 and import it elsewhere?

      I suppose you could simply encrypt the entire OS on the drive, and have that encryption key signed in Secure Boot inaccessible to the casual user.
      Sony would then want a cert revocation and update mechanism though, to prevent what happened to the PS3....

      --
      READY.
      PRINT ""+-0
    18. Re:Sony Hackstation by bloodhawk · · Score: 1

      and? not sure what your point is. So it is equal to current AMD CPU's. why not just skip the locked down hardware specs and build your own with an 8 core AMD desktop CPU, infinitely more flexible and still cheap as.

    19. Re:Sony Hackstation by smash · · Score: 1

      Because no ARM consumer hardware exists for someone to run a hackintosh on...

      Seriously? Apple aren't moving OS X to ARM any time soon.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    20. Re:Sony Hackstation by 0100010001010011 · · Score: 1

      Other than you know, iOS which if you get down to it is pretty heavily based on OS X.

    21. Re:Sony Hackstation by smash · · Score: 1

      Sure. It is not competing in the personal computer space, and is going to get stomped all over by intel in terms of power:watt in short order.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    22. Re:Sony Hackstation by bondsbw · · Score: 2

      The PS4 is a loss leader. You might want to put Orbis on another system, but given that Orbis is specifically tuned for the PS4 hardware and hacking it to work on another much more costly system will likely lead to nothing of great value, in the end such a project will be just for the sake of a hobby.

      I would go the other way, trying to get better hardware for cheap and putting a full OS on it.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    23. Re:Sony Hackstation by mysidia · · Score: 1

      Well that would prevent users from running "Other OS" on the PS4... but to lift the OS off the PS4 and import it elsewhere?
      I suppose you could simply encrypt the entire OS on the driv

      I suspect the OS will contain a 'test' for the presence of the TPM chip and hardware key recognized as genuine Sony hardware. So if you boot a general purpose computer from it; it will either do nothing; or 'self-erase'.

      Hackers/emulator developers will most likely find a way to fool it.

      The OS image probably won't be stored on disk -- they will probably a gigabyte or two of flash soldered onto the mainboard.

      So the only way to extract the image (encrypted or not) would essentially be to be a hardware hacker.

      They could encrypt it on the hard drive too. But usually, the HDD is user-replaceable or uesr-upgradeable on the game consoles

      And if every playstation has to be able to decrypt the image; that means, they all have the same decryption key, stored in the hardware somewhere -- therefore, susceptible to extraction.

    24. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      You don't.

      Not unless you can grab the exact same SOC they're using in the PS4. 8 jaguar cores, a configuration not sold publicly, and a modified mobile GPU on the same chipset, all linked to the same 8 gigs of GDDR 5 ram. Programmers take advantage of a consoles standardized single hardware and thus predictable output to pull things you couldn't do otherwise with generic calls designed to work on a variety of hardware. This is a big reason console games can keep looking better year after year on the same hardware while PC requirements for the same games keep going up.

    25. Re:Sony Hackstation by hairyfeet · · Score: 1

      AMD made a deal about a year ago for an ARM based DRM chip, five will get you ten this and the XB1 is what they bought it for so the odds aren't good.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    26. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      "loss leader" as in, doesn't make as much profit as we really want.

    27. Re:Sony Hackstation by Neo-Rio-101 · · Score: 1

      You misused an entire post in an attempt to sound like a total anal-retentive. Carry on....

      --
      READY.
      PRINT ""+-0
    28. Re:Sony Hackstation by exomondo · · Score: 2

      If you already have an AMD system, why not run Orbis on it, getting access to the games written for the PS4?

      Because Orbis and the PS4 games are written for a very specific hardware configuration, not just any AMD system. It's a lot easier to optimize and squeeze performance out of a system when you know how much RAM you have, how much cache you have, what your bus speeds are, what your latencies are, number of shader processors, number of CPU cores, etc... and write software specifically to that configuration.

    29. Re:Sony Hackstation by terjeber · · Score: 2

      Loss leader as in it costs more to make than they sell it for.

    30. Re:Sony Hackstation by aliquis · · Score: 1

      Or... how would one modify FreeBSD to run PS4 software?

      Make me wonder what happened to the stuff made by some chick which made it possible to run OS X things on whatever open-source product it was (I don't remember whatever it was Darwin or something else.)

      I actually don't remember many details at all.

    31. Re:Sony Hackstation by AmiMoJo · · Score: 1

      It won't work, DRM never does. It is always cracked. Always.

      There probably won't be much interest in doing so though because since it is x86/OpenGL porting games to Windows/Linux won't be hard. I expect we won't see many platform exclusives any more. Publishers want to get away from them anyway because games cost so much to develop and thus need the widest market possible.

      I doubt Sony really care, people will still buy a PS4 because it plugs into their TV and just works. No need to check minimum specs, upgrade your graphics card drivers or anything like that. Seven year old games still play perfectly. Your friends don't always win in multiplayer because they have a better frame rate and so forth.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    32. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Nope, in that it's subsidized by Sony.

      Hackintosh is a good idea because it costs less than half as much as an original Mac, since Apple has a hefty profit margin on its hardware.

      Hackstation would cost twice as much as PS4 because Sony plans to make up for the subsidy in games.

      Of course it may cost less than if you bought both a strong PC and a PS4... still, I believe you'd be better off trying to hack a PS4 into making it a general purpose PC than trying to make a Playstation out of a generic PC.

    33. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      The hardware is customized, not off-the-shelf, so "not very."

    34. Re:Sony Hackstation by RogueyWon · · Score: 1

      But this does combine with the PC-like architecture to hopefully give a better story on back-compatibility once this coming generation is over.

      Both the 360 and PS3 went for the somewhat eccentric architecture route. Here we are at the end of that generation with no emulation of either, limited PS3 back-compatibility on the PS4 via some kind of cloud solution and no back compatibility story at all on the XBOne. The pain of later models of the PS3 phasing out PS2 back-compatibility was much eased by the increasingly quality of the PS2 emulation scene. The Wii is catered for by both.

      Back compatibility does matter. As older consoles vanish from the shelves and as units out in the wild suffer hardware failure, it's nice to have some options to play older games which doesn't rely on having them offered up as over-priced "super HD special edition remasters".

    35. Re:Sony Hackstation by perryizgr8 · · Score: 1

      except windows computers also run UEFI now.

      --
      Wealth is the gift that keeps on giving.
    36. Re:Sony Hackstation by MrBandersnatch · · Score: 3, Informative

      I'm amazed no one has said "HUMA" - Heterogeneous Uniform Memory Access, and that this fundamental difference between the architecture of PCs and the PS4 is likely to make it an uphil struggle for PS4 emulation. It *may* be a different story when it comes to AMDs Kavari (?) APUs since they use a HUMA architecture themselves.

      Personally I think the best to expect is that we may see more games ported to Linux ....

    37. Re:Sony Hackstation by hairyfeet · · Score: 3, Informative

      Because its not? Its a custom APU using GDDR 5 and most likely a baked in ARM DRM chip which AMD bought about a year ago. this thing is about as different from that AMD Hexacore and HD4850 I have in my desktop as my desktop is to a PS2.

      The ONLY thing they have in common with an AMD desktop is they both run X86, that's it, you can't even BUY a Jaguar chip yet, not a single product other than the PS4 and XB1 has been announced using it and with AMD being a fabless company you can bet for the next year to year and a half won't nobody else will be getting jaguar chips. The jag is NOT like the Thuban, Bulldozer, or Piledriver, its actually based on the BOBCAT which is a VERY stripped down and streamlined chip designed for netbooks originally, it has a CPU that is frankly weaker than an Athlon 1 of the same MHz that is tightly coupled to a GCN GPU that is designed to take up the load,with the ultimate goal to be have the GPU replace the FP unit and to have the GPU and CPU truly work as a single unit.

      So its really not like just grabbing a COTS chip like they did with the Celeron in the original Xbox, which I might add to this very day is the ONLY game console of that generation that does NOT have a functional emulator yet, so if it really was just that simple it would have been done with the Xbox, with the Jag I honestly doubt even the fastest i7 would be able to perfectly emulate the arch, its just too different from a stock x86. You are talking about 4 modules with each having two "kinda sorta" core designed to do integer and some common multimedia tasks connected VERY tightly with a GPU to do the rest and all of it with 8GB of fast as hell GDDR 5, and if I'm right an ARM DRM core designed specifically just for locking it all down...yeah i don't see this one getting copied or emulated anytime soon.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Actually, most macs do NOT run standard UEFI. They run a non-standard EFI, as Apple implemented the solution before the UEFI spec was complete.

    39. Re:Sony Hackstation by hairyfeet · · Score: 1

      Well there is an even better reason to not bother...with the exception of but a handful of titles made by Sony in house pretty much ALL the games will be coming to PC as well.

      Sorry I can't find a link ATM but I remember reading one of the big gaming houses talking about this (it may have been Epic, but I've been up all night dealing with a sick mom* so my brain is fuzzy now) who was talking about with the truly insane costs required to make a triple A title they just can't afford to make any game an exclusive anymore. the amount of sales they need to turn a profit on a triple A is just too much, which is why they were talking with others about having either an exclusive launch window or more likely to let each source, console and PC, have DLC exclusives for a set period of time before finally letting them all have it on a "game of the year" release. when you look up how much a Bioshock Infinite or Deus Ex:HR or Borderlands II costs to make you can see why, even if an exclusive game was a hit they would still be lucky to break even, much less make a profit.

      *.-BTW if anybody here believes in prayer my mom could sure use some, the docs say there is nothing more that they can do, with this latest incident she has lost the ability to speak which is frustrating as hell for everyone. You can tell she knows what she is trying to say but it comes out as word salad,yet every scan has shown up negative so they don't know WTF is going on, so they just sent her home. There is no tumor, no clot, no block, but one sentence will be perfectly fine and the next just random words. I got to get a couple of hours sleep and then head back, the nephew is watching her but we are both about to drop, so I'm gonna end up having no choice but put her in a home. God you feel like such a bastard having to do that,but what else can you do? You can't stay awake forever.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    40. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      has netcraft confirmed this?

    41. Re:Sony Hackstation by LordVader717 · · Score: 1

      Nah, a modern CPU is pretty much the whole machine which can use peripheral components like memory or display drivers using standard protocols. It's pretty robust which is why you can take a CPU and drop it in pretty much any PC (with reasonable restriction on sockets and chipsets of course), or use the same RAM or GPU chips in your PC as you do in your consoles or tablets.

      Of course you could say that the chipset are different, but this is entirely similar to the PCs vs. Mac, which doesn't use different components than PCs but can still run Windows.

      The fact that no-one has emulated the Xbox has more to do with lack of interest than anything else (hardly any notable exclusives that didn't eventually get a PC release). On the hardware side however people hacked that relatively quickly: Remember what XBMC stands for?

    42. Re:Sony Hackstation by limaCAT76 · · Score: 1

      The PS4 is a loss leader. You might want to put Orbis on another system, but given that Orbis is specifically tuned for the PS4 hardware and hacking it to work on another much more costly system will likely lead to nothing of great value, in the end such a project will be just for the sake of a hobby.

      Sony is trying to do some steps to get rid of the "Loss Leader" thing altogether, and it will be interesting to see if they can manage to pull it: they are attempting a large scale deployement of cloud rendered gaming via Gaikai. (Do you remember Gaikai? Its competitor Onlive perhaps?)

      During the 20th February show Sony made clear that with cloud based gaming it could have been possible to have a subscription to Gaikai and play demos or even full PS4 games, via cloud, on PS4, while you waited for the console to finish download (they also announced the streaming download feature which allowed you to play the game with only parts of it fully downloaded, but it's not the same thing).

      At E3 the first step was detailed: making PS3 games available via cloud in 2014 to PS3 and PS4 US customers. Leaving the door open to PSVita and unspecified "further platforms".

      http://www.ign.com/articles/2013/02/20/playstation-cloud-revealed
      This is a segment from the 10/6 E3 presentation: http://www.youtube.com/watch?v=LBmLGYi6fjI

      I think PC was mentioned during the Feb 20, but now I can't find the videos on youtube.

    43. Re:Sony Hackstation by Deekin_Scalesinger · · Score: 1

      Sorry to hear that bubba. I have enjoyed your posts for a while now. Just said a prayer for her and your family that she either passes quickly/peacefully or gets better ASAP. Having gone through my Mother's sickness/death, I feel for you. Take care of yourself as well as your Mom/Family.

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    44. Re:Sony Hackstation by bill_mcgonigle · · Score: 1

      I would go the other way, trying to get better hardware for cheap and putting a full OS on it.

      That's the right call, though to be fair the Sony PS4 may very well be a single $100 SoC by time the second hardware release rolls around. AMD was a good choice from that perspective.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    45. Re:Sony Hackstation by drinkypoo · · Score: 1

      Sure. It is not competing in the personal computer space, and is going to get stomped all over by intel in terms of power:watt in short order.

      People keep saying both of those things, but it's not clear that either one is true. I'll wait to see how these new Intel devices actually perform in the wild before I make judgments. I doubt I'll be able to afford them either way :p

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:Sony Hackstation by drinkypoo · · Score: 1

      I got to get a couple of hours sleep and then head back, the nephew is watching her but we are both about to drop

      No more family available/interested, eh? I know the feeling. This is one of those reasons why I'm not reproducing, I don't have the support structure. Don't feel guilty for doing what you have to do in order for everyone to survive. It's good to see more people talking about these things (one of the major boons of social media) so that people don't think they're alone. Sure, we're all alone, but you know what I really mean.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    47. Re:Sony Hackstation by Aerokii · · Score: 1

      All in all, I can't see that being particularly bad for the industry. I'd rather own one powerful PC instead of an XBone and a PS4. I'm hoping it'll push for more focus on gameplay and storytelling when it comes to the exclusive titles, hopefully games that can make full use of a console's unique features (Kinect, the PS4 touchpad, the Wii U's touchscreen, that sort of thing.) Then again, as a lifelong Nintendo fanboy, I'm pretty happy that at this point in time I don't have to worry about their first-party titles doing such a thing. This generation's looking like it'll just be a PC and Wii U for me.

      Prayers in abundance for you and your mom both- It's never easy watching such things happen to a person, but you do what you must.

    48. Re:Sony Hackstation by Jah-Wren+Ryel · · Score: 2

      Not So Fast.

      Really, I'm right there with you on this modern usage, I find it particularly irritating because it is not just a new usage it is basically the exact opposite of the historical meaning. But language changes no matter how much we might wish it to stay the same.

      --
      When information is power, privacy is freedom.
    49. Re:Sony Hackstation by jeffmeden · · Score: 1

      So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"?
      Or... how would one modify FreeBSD to run PS4 software?

      I'm sure there'll be encryption up the wazoo anyway... and potentially software could specifically check that the graphics chip is not some off-the-shelf AMD card... ...but it begs the question.

      Given the tendency to sell console hardware at ridiculous margins (often, even losing money early on) why would you want to buy your own hardware when they will just about give you theirs? My though is, how long before a full BSD will run on it with native CPU/GPU support making it a low cost number crunching powerhouse (anything from DVD ripping to VPN hosting would be VERY efficient on it).

    50. Re:Sony Hackstation by jeffmeden · · Score: 1

      The first Xbox ran on an Intel Celeron. No one has the Xbox OS running on a PC or vice-versa. The CPU is just a little part of the whole package that is a computer. Hell, the 360, Wii and Gamecube are all on fairly typical Power processors; at least not far from COTS chips.

      Mac computers, on the other hand, are just like Windows computers running standard UEFI instead of BIOS.

      The reason the old Xbox 1 OS never made it to PC land was in part due to the distinct lack of need/motivation. With used consoles in the $100 range for most of its run, you were much better off just leaving the software on the Xbox. Pretty much all games that were released for Xbox also made it to PC, so hacking the OS just to pirate on a different platform was a waste when you could just pirate directly. The bazillion consoles, controllers, and accessories that they made were just too numerous to bother competing with on the PC side.

    51. Re:Sony Hackstation by unixisc · · Score: 1

      Hairy, hope your mom recovers soon, or that they can diagnoze what's wrong w/ her.

    52. Re:Sony Hackstation by MachineShedFred · · Score: 1

      Apple's already done the "we're using a different CPU architecture than everyone else" thing. Twice. ARM can't deliver the power they need for content creation, thus the continued use of Intel X86 on Mac. The one Mac that would make sense to move to ARM - MacBook Air - was the first Haswell-based Mac launched.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    53. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      I was scrolled on by your comment and tried not to answer, but I had to come back. In what way did you have to twist your mind to conclude that comments like you just made are anything other than an impediment to social discourse? It adds no value, it doesn't clarify anything. No, it just picks at a totally inconsequential part of an actual post with real content. Seriously, there must be something about you that would allow you to take part in a constructive way. Why not try making a contribution instead of merely being an obstacle to communication?

    54. Re:Sony Hackstation by hedwards · · Score: 1

      Because consoles are generally quiet, and you'd be giving money to Sony rather than to Microsoft or Apple.

      But yeah, I don't really see any particular advantage here, other than being able to say you did it.

    55. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      I swear people (particularly on investor boards) keep saying Apple will switch to ARM because they're only thinking about cost reasons. There is ZERO incentive for Apple to use ARM parts for anything other than a phone/tablet device. ARM parts are being used primarily for their power efficiency.

      Everyone else is switching from other chips to x86-64 because... cost. ARM parts are cheaper, but they're nowhere near as powerful. To put things in perspective, the benchmark scores for ARM vs Intel http://computingcompendium.blogspot.ca/p/arm-vs-intel-benchmarks.html is strikingly awful. The most powerful ARM parts are less powerful than the lowest end intel i3 parts used in tablets in CPU performance. A top of the line i4770k is somewhere near 4 times more powerful. So to put that in perspective a top of the line muli-core ARM part is less powerful than a single core of a top of the line desktop x86-64 part.

      This is why Apple, MS and Sony switched to x86 from previous PPC parts. (Both Microsoft and Sony have used PPC in one generation, and Sony has also used MIPS on the PS1 and PS2) And this throws backwards compatibility under the bus. Apple didn't emulate PPC rather it provided a binary translator, since the previous OSX (.1-.4) had PPC-only software. Not a perfect solution, but since the API's weren't changing between .3/.4/5 and their x86 and PPC versions they could have developers write universal binaries that worked on both, seamlessly. This is also why emulating the GC/Wii on the PPC is possible on the x86. Same concept. This concept has been invoked ever since the N64 emulators. But keep in mind that Apple also did this once before with the 68K and PPC. Sony and Microsoft aren't doing this. So what I think is going to ultimately happen is that there will be some consumer backlash.

      The WiiU removed GC compatibility but is going to allow downloading GC games to it, this obviously means a Virtual Console emulator for it. Now consider that the CPU is unchanged, this means that the emulator is really going to be nothing more than a way to map the buttons, if the game is unmodified. But far more likely is that they simply will re-release in-house games (Zelda) as HD versions since some features that were available on the GC no longer exist (connecting to the GBA)

      Funny enough, I still have my GBA and GC, and the 4-swords game that let you use it that way.

    56. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Relax. See: http://en.wikipedia.org/wiki/Begging_the_question#Modern_usage

    57. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Can she communicate with writing? Possibly a different part of the brain.

    58. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Your reply begs the question, "do you know that language usage changes over time?"

    59. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      A correctly built PC is quieter than a console and it doesn't cost a lot to make a PC just about silent, just careful selection of parts, I am sitting next to such a PC right now, it also provided no money to Microsoft or Apple.

    60. Re:Sony Hackstation by hairyfeet · · Score: 1

      Sadly the rest are all gone or getting there, dad has had to practically close his business as his lungs are starting to fail, we buried my sister in 08 and her husband couldn't take watching his wife slowly die and became a junkie, which is how I ended up raising two boys. Last we heard he has hep c and is end stage so he isn't even able to help himself, and the youngest died on the table when he was being born and ended up with multiple health problems of his own. Thank God for the old stoner down the hall, when i told him about how I was worried about the youngest he managed to pull some strings and get him an apt in my building practically made for him, with all the shelves at the perfect height and close enough to mine I can do the shopping and take him to the docs because he can't drive.

      So its just me and the oldest, and frankly if it wasn't for my new GF I'd probably be ready to walk into traffic just from all the stress,certainly not too many girls would spend their third date in an ER at 2AM just to give you a shoulder to lean on, but you'd be surprised how much little things like that matter when you are watching someone you love just fall to pieces like that. You don't realize how truly dark ages our medical tech is until you start dealing with problems in the brain, all our fancy machines and a billion tests yet all they can do is shrug their shoulders, there is just so much we just don't know about how things work in the mind. I feel like a bastard for even thinking this but I almost wish it was dementia, I would rather have the lights on and nobody home than to look into her eyes and see she is in there, there is just no way in hell to communicate in either direction. Whatever it is allows her to get the first couple of words out in a sentence but after that it just turns into random words, like you cut up a newspaper and threw out random phrases, frustrating as hell.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    61. Re:Sony Hackstation by hairyfeet · · Score: 2

      Thanks to everyone for the well wishes and prayers, I've never been a big believer in such things but the oldest is Catholic to the bone so just knowing that has lifted his spirits, many thanks.

      As for gaming I hope Epic is right, that the days of exclusives are all but gone, because honestly I'm sick and tired of you needing over a thousand bucks in console hardware just to play a handful of exclusives that would just as easily run on any console or PC. According to him only a handful of games made by the console companies themselves, Gears Of War, God Of War, Mario, will be exclusives while the rest will all be multiplatform and that is fine by me, its just stupid to have to spend all that money just so you can play maybe a dozen games you can't get anywhere else.

      And while I wouldn't bet the farm on it, its just a gut feeling, I personally feel we are gonna see more and more that will do like you and buy only a single console because it has a handful of exclusives they want and do the rest of the gaming on the PC. Thanks to the downturn and both Intel and AMD just cranking out the chips (because as a former Intel engineer noted here the fabs cost money even when idle and in the case of AMD the fabs provide the best processes for those that give them the most business) the OEMs are gonna be cutting margins to the bone, hell I've gotten quad kits for like $170 and triples for $130 just so these places can move some product. Its really crazy how you can get a pretty bad ass gaming rig for very little money, my youngest plays on an AMD triple with an HD4850 and the whole setup cost less than $300.

      As a final note from a guy in the trenches, those that are looking for a truly great gaming card on the cheap? HD7750, thanks to price drops those have been showing up in the mid $70-$80 range and they are nearly as fast as the old HD6850 while using little enough power it is powered just by the PCIe bus (great for those with older systems as you don't have to yank the PSU) and is less than half the heat under load. since my source ran out of the dirt cheap HD4850s I've been using those in my budget gamer PCs and they are just great, AMD's new GCN graphics arch takes a LOT of the load off when decoding 1080P while kicking butt at games, I've put together $350 units using this card and it just blows through games like they were nothing, good temps, great performance, and cheap, what is not to like?

      Anyway thanks again to everyone for the well wishes and prayers as it means a lot, it lifted the spirits of my oldest and there aren't words to express how much that means to me. Poor kid was just getting over losing his mom and getting his life together when this happened,poor little guy. You don't realize how quickly your life can change from being good into a day to day struggle for survival until something like this happens. Thank all that is good and decent in the universe for my new GF, bless her little heart, not too many women would get told you have to cancel your third date to take your mom to ER only to find her waiting there when you pull up, just to give you a hand with the paperwork and a shoulder to lean on, bless her little heart, I gotta find a way to make it up to her.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    62. Re:Sony Hackstation by mysidia · · Score: 1

      The one Mac that would make sense to move to ARM - MacBook Air - was the first Haswell-based Mac launched.

      I expect the Haswell-based Mac air might be Apple's 2nd to last last Intel product.

      Probably within 24 months, they'll have a ARM-based Macbook air with Retina display, and then the Macbook Pros and iMacs will be discontinued.

    63. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      That's because these CPUs are meant to be similar and interface with similar software and hardware. Embedded systems are not the same as general purpose computers. There's no indication that the console's chipsets will be anywhere near the same as a PC's. There's no indication that they'll use standard UEFI or BIOS like a computer. There' no indication that the GPUs will work anywhere near the same as a computer's or that driver porting will be trivial.

      As far as the second bit: People got things like XBMC running because the Xbox's SDK leaked, and someone found an unsigned code execution exploit. XBMC never released official binaries because they would have had to compile with, and statically link to the Xbox SDK. Using Microsoft's SDK to develop a homebrew Xbox title is hardly the same as porting Windows to the Xbox or the Xbox's OS to a Windows computer.

    64. Re:Sony Hackstation by __aaltlg1547 · · Score: 1

      Not So Fast.

      Really, I'm right there with you on this modern usage, I find it particularly irritating because it is not just a new usage it is basically the exact opposite of the historical meaning. But language changes no matter how much we might wish it to stay the same.

      It's a new usage due to ignorance of the traditional usage. When a new usage is due to true novelty, that's one thing. When it's due to ignorance, as in this case, it should simply be corrected.

      Regarding words and phrases used as the opposite of what they mean (due to ignorance) my personal pet peeves are "is comprised of" and (without irony) "could care less." People who say either of those deserve a whipping.

    65. Re:Sony Hackstation by Jah-Wren+Ryel · · Score: 1

      It's a new usage due to ignorance of the traditional usage. When a new usage is due to true novelty, that's one thing. When it's due to ignorance, as in this case, it should simply be corrected.

      Nice in theory, but just as much tilting at windmills as complaining about any other new definition. Words change meaning whenever enough people use them to indicate the new meaning. The relationship of the new meaning to the old doesn't matter, what matters is how widespread the usage is.

      --
      When information is power, privacy is freedom.
    66. Re:Sony Hackstation by __aaltlg1547 · · Score: 1

      It's a new usage due to ignorance of the traditional usage. When a new usage is due to true novelty, that's one thing. When it's due to ignorance, as in this case, it should simply be corrected.

      Nice in theory, but just as much tilting at windmills as complaining about any other new definition. Words change meaning whenever enough people use them to indicate the new meaning. The relationship of the new meaning to the old doesn't matter, what matters is how widespread the usage is.

      It does matter because it is a barrier to clear communication.

    67. Re:Sony Hackstation by MachineShedFred · · Score: 1

      Apple's strategy is to make content consumption devices (iPad, iPhone, iPod, AppleTV) and content creation devices (MacBook line, iMac line, Mac Pro). The day they move Mac to ARM is the day every creative professional that Apple has had in their pocket jumps ship. The Mac Mini isn't adequate do page layout workflows with a low voltage i7 inside of it - there's absolutely no chance whatsoever that a 32-bit ARM core can do it.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    68. Re:Sony Hackstation by idontgno · · Score: 1

      And when you're the last uninfected man in the world, YOU will be the monster. Not the mutant vampire zombies.

      I personally agree with you, but unfortunately, this stuff isn't chiseled on stone tablets. A usage is right if enough people agree it's right, and agree what it means NOW. And those who don't agree, either learn and deal with it, or pedantically pretend they don't understand what people are saying.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    69. Re:Sony Hackstation by __aaltlg1547 · · Score: 1

      It is the users of the new meaning that don't understand what people are saying, and can't understand a large body of literature. The problem gets worse the longer literate society exists.

    70. Re:Sony Hackstation by mysidia · · Score: 1

      The Mac Mini isn't adequate do page layout workflows with a low voltage i7 inside of it - there's absolutely no chance whatsoever that a 32-bit ARM core can do it.

      You mean today's 32-bit ARM cannot do it. Tomorrow's 64-bit ARMv8 will pull it off.

      More and more; the iPad, and eventually the ARM Mac air will be the content creation devices.

      I see in the shorter term, 'content creation' professionals being pushed towards the Mac pro; with possible discontinuation of the iMac and Mac mini as well; with any of its popular server functions such as file sharing replaced with purpose-built appliances; a different product for each desired function, like the Apple TV, Time capsule, Airport Extreme (in other words; point solutions).

      If you require a large accurate display -- iMac + Apple thunderbolt monitor (since there will be no VGA ports, anyways).

    71. Re:Sony Hackstation by Anonymous Coward · · Score: 0

      Perhaps Sony should do that themselves before the hackers do. The PC is dying for an optimised game OS. They could sell the games with the OS preloaded onto the DVD, or even flash drive. Or give away the OS and charge for the games. Make it easy to install alongside Windows.

  3. War of the Operating Systems by Anonymous Coward · · Score: 5, Funny

    PS4 is on FreeBSD, X1 is on a Windows-kernel abomination, and the Steam box is going to be Linux. Interesting. Any chance the WiiU has secret Mac lineage to complete this?

    1. Re:War of the Operating Systems by idunham · · Score: 4, Informative

      PS4 is on FreeBSD, X1 is on a Windows-kernel abomination, and the Steam box is going to be Linux. Interesting. Any chance the WiiU has secret Mac lineage to complete this?

      It uses IOS.

      Not Apple's iOS, but the "Internal Operating System"-note that capital I.

    2. Re:War of the Operating Systems by fredgiblet · · Score: 2

      Close enough.

    3. Re:War of the Operating Systems by mysidia · · Score: 1

      X1 is on a Windows-kernel abomination

      I'm sure it's just to increase Windows sales numbers on paper.

    4. Re:War of the Operating Systems by Jethro · · Score: 1

      > Any chance the WiiU has secret Mac lineage to complete this?

      MacOS X is a FreeBSD-derivitive.

      --


      In the land of the blind, the one-eyed man is kinky.
    5. Re:War of the Operating Systems by LordLimecat · · Score: 1

      Why would you want a wii that does routing protocols?

    6. Re:War of the Operating Systems by lxs · · Score: 4, Funny

      Unrouted wii ends up splattering all over the floor and on your shoes.

    7. Re:War of the Operating Systems by macshit · · Score: 1

      MacOS X is a FreeBSD-derivative

      Hmm, but using a Mach kernel, not the FreeBSD kernel...

      --
      We live, as we dream -- alone....
    8. Re:War of the Operating Systems by LizardKing · · Score: 3, Informative

      MacOS X is a FreeBSD-derivitive.

      No it isn't. Both OS X and FreeBSD are BSD4.3 derivatives. They were then updated with code from BSD4.4. When NeXTSTEP / OpenStep was rebranded as OS X, the userland was updated with code from NetBSD (another BSD4.3 derivative) as that code had more recent features and was very portable. Later on, the userland started to be updated with code from FreeBSD, since it had become more portable in the meantime.

    9. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      Not exactly, OS X is a NextStep derivative in which they have incorporated some elements of FreeBSD.

      Just like Windows is not a BSD derivative even if they have incorporated the BSD network stacks in it.

    10. Re:War of the Operating Systems by ikaruga · · Score: 1

      Mac is already based of BSD.

    11. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      Mac is running FreeBSD also http://support.apple.com/kb/ta25634

    12. Re:War of the Operating Systems by squiggleslash · · Score: 1

      No it isn't. It contains some FreeBSD userland backported to the OS, but anyone who's used both can tell you that they have very little in common in practical terms, being structured differently and having entirely different and unrelated kernels.

      --
      You are not alone. This is not normal. None of this is normal.
    13. Re:War of the Operating Systems by drinkypoo · · Score: 2

      Hmm, but using a Mach kernel, not the FreeBSD kernel...

      Mach is not being used as a kernel, it's not even being used as a microkernel. Mach is being used as a HAL. Process and memory management is still being handled by a traditional kernel on OSX, which is why it's not a microkernel operating system any more than NT.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      http://forums.freebsd.org/showthread.php?t=3790

      It's a FreeBSD derivative in much the same way that Linux is a FreeBSD derivative: They looks similar from the command line and share some code (network stack, for instance) and POSIX conventions, but otherwise they're not closely related enough for people wanting to compile programs on both platforms without headaches.

    15. Re:War of the Operating Systems by sremick · · Score: 1

      I'm still trying to figure out why the Wii (not Wii U, original Wii) and the Roku use the exact same sound effects in the UI.

    16. Re:War of the Operating Systems by TheRaven64 · · Score: 2

      The OS X kernel includes a lot of code from FreeBSD, including most of the process management code, the MAC framework, much of the VM subsystem, and so on. The userland includes FreeBSD libc and mostly FreeBSD utilities (the NetBSD code was largely gone by Rhapsody DR2). Check the license files on opensource.apple.com sometime...

      --
      I am TheRaven on Soylent News
    17. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      Mach kernel is (Free)BSD replacement for the old comercial BSD-Unix kernel.

    18. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      OS X used to be BSD so there you go

    19. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      The Mac lineage and FreeBSD lineage are the same. OS X was initially built from FreeBSD.

    20. Re: War of the Operating Systems by Anonymous Coward · · Score: 0

      NextStep is based on BSD, a BSD derivative.

    21. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      But Apple has been contributing to the FreeBSD source for quite a while now.

    22. Re:War of the Operating Systems by Trogre · · Score: 1

      Sorry, I thought that was a lower-case l.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    23. Re:War of the Operating Systems by Anonymous Coward · · Score: 0

      Well, the Wii U is running a Power PC 750 derivative (like the Wii and Gamecube before it) if that's a worthwhile link.
      This might also explain why iMac G3s are nigh invincible.

  4. A great win for FreeBSD by cold+fjord · · Score: 4, Interesting

    Its good to see a BSD release picking up another major instance of commercial use. One of the obstacles the BSDs have faced is mindshare. Linux has had such an overpowering presence in the free/open world that it often overshadows the BSDs. That plays out in the commercial software that is available. If you look at high end vendor software, such as Oracle or other databases, or CAD tools, it is pretty rare to see much released for anything except Red Hat, or maybe Suse Linux. But getting the BSDs out where users are aware of it will definitely help.

    This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

    --
    much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    1. Re: A great win for FreeBSD by Bill,+Shooter+of+Bul · · Score: 0, Troll

      You expect, but it's not at all required. If you want code back, use a different license.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    2. Re:A great win for FreeBSD by bmo · · Score: 5, Insightful

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      --
      BMO

    3. Re:A great win for FreeBSD by Squiddie · · Score: 1

      I don't really see how this is good for the BSD community, or what they benefit from it, since Sony is probably not going to give back any of the new stuff they've written, and it's not like you can just install whatever you want in a PS4.

    4. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Now the same intensity of rabid fanboys will be using FreeBSD. Too bad that unlike linux, they will not know it.

    5. Re:A great win for FreeBSD by deek · · Score: 1

      It's publicity. Awareness of FreeBSD will increase, and that could translate into more users. Likely more users of the kind that are curious, inquisitive, and technically able.

      Like you, I very much doubt that Sony will feed back any patches. Corporate structure means that the process of sharing code will include a series of approvals and legal checks, making the whole process painful for the programmer. No tech guy worth their salt wants to put themselves through that wringer, unless they're really really passionate about getting it through.

      The FreeBSD kernel is top notch, so Sony will certainly benefit from such a solid system. PS4 users will benefit from decent scheduling and multitasking. The FreeBSD community should hopefully benefit from the increased exposure. It's really not a bad deal overall. Just a shame that the FreeBSD system won't get better graphic drivers out of it, but hey, anything potentially released would undoubtedly be unsupported and proprietary, and thus a pain in the arse for FreeBSD maintainers.

    6. Re: A great win for FreeBSD by cold+fjord · · Score: 2

      Voluntary is fine, no need to change licenses.

      Even if they don't send in any patches, FreeBSD probably comes out ahead just from the exposure.

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    7. Re:A great win for FreeBSD by Penguinisto · · Score: 4, Funny

      This man is in denial.

      Well, to be fair, maybe they'll kick up the source code to github for a rootkit?

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    8. Re:A great win for FreeBSD by tlambert · · Score: 4, Insightful

      [...]since Sony is probably not going to give back any of the new stuff they've written[...]

      I expect that they will donate back all of their tactical code, and enough of the pieces of their strategic code to make the tactical code desirable to integrate from the FreeBSD community. I expect they will NOT donate back ALL of their strategic code.

      The business case for them doing this is that they will be able to offload the maintenance burden for the tactical code, which does not benefit them commercially, to the FreeBSD community, while keeping their proprietary intellectual property to themselves.

      Apple did the same thing when doing the UNIX conformance; my team donated back code and test sets to more than 150 Open Source projects to enable them to be standards conformant, and, in the case of the test sets, to continue to be standards conformant going forward.

      This would get a lot more press, if Apple employees were ever allowed to publish anything without VP approval. If Sony is smart, they will absolutely crow about their contributions back to the community, since the secrecy buys them nothing, and being candid aboit it gets them nothing but good press. It's too bad Apple was never candid about its contributions.

    9. Re:A great win for FreeBSD by arth1 · · Score: 1

      It's publicity. Awareness of FreeBSD will increase, and that could translate into more users.

      In what universe will this happen?

      In this universe, very few users will ever know that it runs FreeBSD, and even fewer will care. Much like most people don't know that the PSP runs FreeBSD (did you?), and even fewer care.

    10. Re:A great win for FreeBSD by Lawrence_Bird · · Score: 1

      It is good because it shows that BSD is not just viable but desirable for commercial use. Also, what do you base your assertion that Sony will not give back any modifications they have made? I'm not suggesting they will release the entire modified OS but it would not be too much of a reach to see them post a few bug patches, othewise they will need to keep making the same corrections after every release.

    11. Re:A great win for FreeBSD by arth1 · · Score: 1

      Errata: That should be "that the PSP runs NetBSD".

    12. Re:A great win for FreeBSD by arth1 · · Score: 1

      Also, what do you base your assertion that Sony will not give back any modifications they have made?

      What's the benefit to Sony's shareholders in doing so that outweighs the costs and risks?

    13. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      you gpl people are so odd....most of the work that people do for a product is totally worthless outside that
      context

      and you're rabid that that you need to see them all

      just relax and do good work. invest your energies in open platforms.

    14. Re: A great win for FreeBSD by Anonymous Coward · · Score: 1

      FreeBSD has been used in some great devices already and has benefited almost not from this kind of exposure.

    15. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Exacly. The idea that gamers (which are heavy Windows users) will decide to give FreeBSD a try because their favorite game console runs it is just absurd.


      FreeBSD has already been used in a number of decent devices and its adoption has not increased a bit because of this kind of exposure.

    16. Re:A great win for FreeBSD by fredgiblet · · Score: 1

      To be fair, a lot of console gamers are console gamers, not computer gamers so outside of a potential leaning towards MS if they're Xbox fanboys there's not going to be much Windows love there.

    17. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      That really doesn't have anything to do with GPL/BSD licensing. It is more about the company in question, they have a really poor reputation when it comes to sharing anything, I imagine the FreeBSD choice was more a safety thing from their perspective, but I doubt they have any intention whatsoever of contributing back. There is nothing wrong with that either.

    18. Re:A great win for FreeBSD by willy_me · · Score: 5, Insightful

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      -- BMO

      Not really. It is much less expensive to allow the patches to be integrated into the parent project then it is to patch the project after every update. In addition, others will be able to test/verify that changes don't break the patches if they are given access to them. So it makes sense to feed back as many patches as they can as it greatly reduces the effort required to maintain their port.

    19. Re:A great win for FreeBSD by phorm · · Score: 2

      I don't see it likely that Sony will, but the video card vendor etc might but putting a bit more work into the BSD drivers, which is to everyone's benefit.

    20. Re: A great win for FreeBSD by ArsonSmith · · Score: 1

      Yes, a slight churn in FreeBSD developers at sony will produce more FreeBSD developers with lots of experience.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    21. Re:A great win for FreeBSD by imp · · Score: 5, Interesting

      Apple has contributed lots of patches back to BSD. Juniper has contributed much to BSD, etc.

      In general, people that use BSD contribute patches back because it is in their best financial interest to do so. Not because the license says they must, but because they want to. This generally leads to better quality patches too, in my experience.

      But don't expect the video driver: that's likely covered by NDA with AMD...

    22. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      No, it's not. Sony has actually contributed quite a bit back to Linux, in particular the Linux kernel source code.

      You have no idea what you're talking about.

    23. Re:A great win for FreeBSD by smash · · Score: 1

      /* $FreeBSD$ */ /* $KAME: altq.h,v 1.10 2003/07/10 12:07:47 kjc Exp $ */ /* * Copyright (C) 1998-2003 * Sony Computer Science Laboratories Inc. All rights reserved.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    24. Re:A great win for FreeBSD by cas2000 · · Score: 4, Insightful

      Actually, it's the BSD license cheer-squad who are odd. you clap and cheer at something that does not benefit you, or anyone else (except Sony. or Apple. etc).

      Here's the difference in outcomes with products using software under 1. GPL, 2. BSD, and 3. proprietary licenses:

      1. with a GPL code-base, the user has the *right* to get, modify, use, and re-distribute the source code. the product manufactuer MUST release the source code to GPL-derived works under the same terms as the GPL. a win for the user and the world.

      2. with a BSD licensed code-base, the user has no right to the source code, at all. the product manufacturer might voluntarily make some of their code public, under any licensing terms of their choosing. no benefit to the user or to the world.

      3. with a proprietary code-base, the user has no right to the source code, at all. the product manufacturer might voluntarily make some of their code public, under any licensing terms of their choosing. no benefit to the user or to the world.

      The outcomes of the last two cases are identical, so why cheer for something that has no practical benefit? bragging rights - especially when they're third-hand and your just a fanboy or a herd member who gets off on identifying with brand names - aren't worth much, if anything. they don't benefit the user, they don't benefit the public, they don't even benefit the original authors of the software who generously chose to use a BSD-style license.

      (and, note, while I think the BSD license is inferior to the GPL for many reasons, I absolutely accept and endorse the authors' rights to choose that license for their software)

      So, I don't even see any reason to care that Sony (or Apple or anyone ) chooses to base some of their products on BSD-licensed code. I certainly see no reason to think it's a Good Thing because it's NOT a Good Thing - at best, it's neutral because it just isn't relevant.

      BTW, I'm really tired of seeing, as it was in this article, the BSD license described as being "more liberal" than the GPL. The *ONLY* "freedom" you get with the BSD license that you don't get with the GPL is the freedom to restrict the freedom of others. Claiming that that makes it "more liberal" is akin to saying that we had more freedom before the abolition of slavery because we hadn't had our freedom to own other people (and to treat our property in whatever manner we liked) restricted.

      Freedom to oppress, to exploit, to be a parasitic leech are not freedoms worth having, let alone worth crowing about.

    25. Re:A great win for FreeBSD by Anonymous Coward · · Score: 1

      If Sony is smart, they will absolutely crow about their contributions back to the community, since the secrecy buys them nothing

      Well, actually no. The goodwill would be among a statistically insignificant portion of their customers. It would waste PR time that they could direct at significant portions. And really, promoting it only draws mainstream attention toward the idea that Sony wasn't smart enough to write their own code.

      Allowing mention of it in the detailed technical fooferah is okay, but any promotion beyond that would be a poor idea for them.

    26. Re:A great win for FreeBSD by Squiddie · · Score: 1

      Also, what do you base your assertion that Sony will not give back any modifications they have made?

      It's Sony. Just don't get your hopes up.

    27. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      It is much less expensive

      In other words, it still costs money. Therefore, Sony won't do it.

      Corporations do not do things unless it is of benefit to them or they're forced to do so. They don't have to maintain their port, the PS4 will be a closed system, so if anything breaks down at any given time for any reason, they can simply rollback to the previous stable version or tell users "oops, we'll be releasing a patch for that in the future".

    28. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Which is really bad for FOSS community.

      Sony uses BSD to screw everyone else. I SERIOUSLY doubt they will provide any patches back to community they PREY upon... Knowing how much assholes they have been before.

      So, I'd rather see BSD dead, than widely used. At least good programming minds could do something good for all of us, not just Sony/Apple and alike.

    29. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      this is some kind of projection

      gpl restricts the behaviour of your downstream developers. bsd says do whatever the hell you want.

      you're either a troll or some kind of insane actor

      you can talk about being a parasitic leach all you want...but if you were an actual developer, you would
      know that almost all the code that ever written is shit. it doesn't matter if you see it or not

    30. Re:A great win for FreeBSD by cas2000 · · Score: 1

      you seem to have a reading comprehension problem - perhaps you should see a doctor about that.

    31. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Depends how much patches change and what they change.
      Millions of patches can be applied. As long as API don't change within kernel or between kernel and apps - no big deal.

      And now imagine WII or some other console producer jumps on the BSD wagon, you really think Sony would share anything to kernel any more?
      Yeah, right... That's assuming they will submit any patches in the first place. With assholes they have been - I don't see it happening.

    32. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      you obviously don't know how things are with Linux drivers of ATI. OS driver was performance wise mess and it will ever remain same. Don't expect ATI to release good quality BSD drivers any time soon. And stop wearing pink glasses.

    33. Re:A great win for FreeBSD by deek · · Score: 1

      Well, I'm not saying it's a certainty, but it is a possibility. Hence why I used the word "could" in my original phrase. Even the small percentage of people who care can translate into more users.

      I had no idea that the PSP uses a BSD variant. Thanks for teaching me. I find that interesting, and will bring it up in geeky conversation, should the situation arise.

    34. Re:A great win for FreeBSD by marcello_dl · · Score: 0

      Indeed I don't notice a big boost to BSD given by the most popular unix derivative, OSX. Why the adoption by sony would be any different?

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    35. Re:A great win for FreeBSD by Guy+Harris · · Score: 1

      /* $FreeBSD$ */ /* $KAME: altq.h,v 1.10 2003/07/10 12:07:47 kjc Exp $ */ /* * Copyright (C) 1998-2003 * Sony Computer Science Laboratories Inc. All rights reserved.

      So Sony Computer Science Laboratories developed ALTQ and gave it back. Whether other parts of Sony will do the same with whatever stuff they develop for the PS4 is another matter.

    36. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      I don't think you understand the BSD license, and I'm not entirely convinced that you have thought the different use cases of GPL through either.

    37. Re:A great win for FreeBSD by smash · · Score: 1

      Point being: whinging that they aren't going to contribute back stuff that hasn't been released/finalized yet, when they actually have a history of doing so is a bit ... FUD-ish. Sony can eat a whole pallet of dicks for the way they have treated their userbase in the past, but credit where credit is due - they have an easily verifiable history of contributing back.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    38. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      What makes you think Sony is interested in any future udpate of FreeBSD?

      They got the version of the OS they're planning on using. They can easily just patch that until the cows come home without worrying about a future update of the main project.

      Basically, they don't need to care about FreeBSD's future improvements. Any improvements they'll need from this point on will be PS4 specific which they won't get from the main FreeBSD updates - but they'll have to repatch all their unique ps4 code on to that update if they chose to use a future version. Which means just as much work if not more more instead of just keeping what they already have.

      So yeah, denial.

    39. Re:A great win for FreeBSD by co1d+fjord · · Score: 0

      I'm a moron baby.

      GPL 4evar! BSD sucks! Sony sucks!

      Any feeding back will be bad for BSD!

      Let's all masturbate to the sounds of BSD!

      --
      Password: WDZHcjcV You can have this account for free trolling scum fucks.
    40. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Why do you think Sony would update the BSD release during the lifecycle of the PS4?

    41. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      There probably won't even be a "video driver". This is a game console. There will be direct creation of command buffers, direct management of VRAM, and a few simple submission and event interfaces, like on PS3, PS2, PS1, etc.

    42. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      They won't give anyone enough code to recompile the PS4 OS, that much is obvious, so it's questionable how much benefit they'll obtain by submitting anything, since maintenance will break it, since it can't be tested.

      If Sony is smart

      This, on Slashdot, always precedes a comment which is written from the POV of the author and not the protagonist.

      they will absolutely crow about their contributions back to the community, since the secrecy buys them nothing, and being candid aboit it gets them nothing but good press.

      "Good press" where? On Slashdot? Their press is about the UX and the games, not about the righteousness of the underlying OS codebase. Their idea of "good press" is not the same as yours. Also, "the secrecy buys them nothing" is a manifest untruth.

    43. Re:A great win for FreeBSD by Bert64 · · Score: 1

      Both Linux and BSD suffer from not running in visible locations... There are all manner of devices out there running them, but very few of them make it clear to the user what they're running, whereas windows despite being present on a relatively small subset of hardware types is blatantly in your face so people assume its more widespread.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    44. Re:A great win for FreeBSD by Bert64 · · Score: 1

      Because the Linux license terms required them to...
      What makes you think they would ever contribute anything back to BSD?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    45. Re:A great win for FreeBSD by GNious · · Score: 1

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      --
      BMO

      No...

      1. Use FreeBSD as basis for PS4
      2. Upload patch to FreeBSD
      3. ....
      4. Profit from collecting license from all *BSD-related OSes and installations anywhere.

    46. Re:A great win for FreeBSD by donaldm · · Score: 1

      In general, people that use BSD contribute patches back because it is in their best financial interest to do so. Not because the license says they must, but because they want to. This generally leads to better quality patches too, in my experience

      Yes that is nice of some however if a company want to keep additions and modifications to BSD licensed software a secret then it is their right as defined by the BSD License . Basically a take it and do anything you want with it although the license does require you to keep the license with the code. On the other hand the GPL (particularly GPL v3) license does not mind if you take the code and modify it however you are required under the terms of the GPL to provide the source of any modifications you make if the software is distributed outside of the company.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    47. Re: A great win for FreeBSD by perpenso · · Score: 2, Insightful

      You expect, but it's not at all required. If you want code back, use a different license.

      Many commercial vendors using BSD in closed environments do in fact have a track record of giving code back, contributing fixes, etc. A current notable example is Apple. They have submitted patches to BSD projects they use, they have released some of their internally developed projects.

    48. Re:A great win for FreeBSD by Bert64 · · Score: 1

      What awareness? A few news stories on geek sites where 99% of the readership are already aware of freebsd?
      It's not like the ps4 will display a freebsd logo when it boots, best case there will be an "about" option and after scrolling through several pages of eula, copyright notices and threats to discourage reverse engineering there might be an acknowledgement that code from freebsd was used. Most of the linux based devices i have are like this.

      The users will have no idea that freebsd is being used, or what freebsd is. The same can be said of linux, and yet most people have multiple linux devices at home these days. I know several people who verifiably have more instances of linux running in their home than windows, and yet they know what windows is because its blatant in promoting itself.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    49. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      They probably only use the networking stack, the PSP CPU has no MMU.

    50. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Not really. It is much less expensive to allow the patches to be integrated into the parent project then it is to patch the project after every update. In addition, others
      will be able to test/verify that changes don't break the patches if they are given access to them. So it makes sense to feed back as many patches as they can as it greatly reduces the effort required to maintain their port.

      All you say is true, except "not really"..... because the parent post talked about SONY... making sense and SONY does not go hand in hand.

    51. Re:A great win for FreeBSD by cas2000 · · Score: 1

      right, because the BSD license is just so hard to understand.

      try not to judge others by your own short-comings, not everyone is perplexed by simple things.

      I know exactly what the differences are between BSD and GPL licenses are, exactly what they allow and disallow. The aims of both licenses are very different. In short, BSD pretty much cares about nothing except correct attribution (and in the most recent no-advertising-clause variation, even that's just a polite request), while the GPL cares only about creating and perpetuating software freedom.

      I also know the results of those two very different aims.

      The GPL's entire purpose is to ensure software freedom, and as a side-effect that has created a far more successful software ecosystem than the BSD license *BECAUSE* users and contributors value that freedom. More people contribute to GPL projects *because* they can feel confident that they are making a permanent gift to the world, one that won't and can't be gobbled up by some private entity and made proprietary, that all users of software that derives from their contribution will have the same freedom to use, tinker, modify, and re-distribute.

      That guarantee is simply absent - deliberately so - from the BSD license, and the entire BSD software ecosystem suffers because of it. There are a few outstanding examples of software (postgresql is a great example, freebsd itself to a lesser extent, and others) which have overcome that handicap through sheer technical merit but for the most part, the GPL projects are better software, are more successful, and have more active contributors.

      When it comes to corporate/commercial re-use, the GPL attracts contributors and it makes the decision to contribute easy by requiring it. The BSD license attracts free-loaders, and makes the decision to contribute difficult because programmers inside the corporation cant say "the license requires us to", they have to argue the case for contribution on ethics which really isn't a strong-point for corporations.

    52. Re: A great win for FreeBSD by ilguido · · Score: 1

      Voluntary is fine, no need to change licenses.

      Even if they don't send in any patches, FreeBSD probably comes out ahead just from the exposure.

      What exposure? My Sony Bluray Player came with a booklet with the full GPL and LGPL texts, but they are obliged to do so by the licence. I don't expect a reference to BSD, in any form, in the whole package of the PS4.

    53. Re:A great win for FreeBSD by Registered+Coward+v2 · · Score: 1

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      I doubt Sony would have much interest in patching the BSD code base, beyond that needed to get it running and keep it running on the PS4. FreeBSD provides a good base to build their PS4 OS; it would seem likely they would simply keep all modifications and development in-house and not bother to upgrade to a public release later than the one they are using. They may release patches, but I doubt it would be because they want to stay on the latest release of FreeBSD.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    54. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      There is no helping the BSDs in any of those aspects you mention. The BSDs don't want to be helped, they DREAD the idea of ever becoming as popular as Linux. Only the blind fail to see how little, next to nothing effort they put into making BSD OSes even remotely friendly to consumer grade users. Even their installation is designed as obstacles to entry, and their official communities are well nigh hostile to newbies. The BSD world is like a club where very few people are really welcome. That's the way they like it, and that's the way it's going to be.

      The NetBSD community is friendlier than the others, but the OS itself isn't.

    55. Re:A great win for FreeBSD by LizardKing · · Score: 1

      I don't notice a big boost to BSD given by the most popular unix derivative, OSX.

      You didn't look very hard then. A lot of code from Darwin (the underlying Unix like part of OS X) has made it back into FreeBSD. This includes significant changes in the kernel, particularly around the VM subsystem - this has a lineage that stretches back to Mach, the BSD derived micro-kernel.

    56. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      depends. In this case we are talking about the PS4, which could be considered a one-off project, which is supposed to sell for a few years.

      In this case the hassle of working with upstream is not worth the effort. They are more likely going to branch off a version that works well, patching it up, and then after the product lifecycle is complete, throw everything away when doing the PS5.

    57. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      I'm curious what the long term impact of these decisions will be on GCC vs Clang, given Apple and FreeBSD are already behind it.

    58. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Extremely impressive considering the Mach kernel and FreeBSD kernels are pretty much completely unrelated. Next up: how Apple's changes to WebKit have made it all the way into the Apache webserver.

    59. Re: A great win for FreeBSD by HonIsCool · · Score: 2

      Why would you expect no references to FreeBSD, if they are using it? The license requires them to put such references.

      --
      "Give me six lines of C++ code written by the most competent programmer, and I will find enough in there to hang him."
    60. Re:A great win for FreeBSD by hobarrera · · Score: 1

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      --
      BMO

      Not really. It is much less expensive to allow the patches to be integrated into the parent project then it is to patch the project after every update. In addition, others will be able to test/verify that changes don't break the patches if they are given access to them. So it makes sense to feed back as many patches as they can as it greatly reduces the effort required to maintain their port.

      Maybe they don't care about keeping up-to-date with current releases for FreeBSD and will just keep using what they have.

    61. Re:A great win for FreeBSD by hobarrera · · Score: 1

      Maybe.
      Though maybe it was done in collaboration with AMD, and AMD is willing to release it (or some part of it). Only time will tell.

    62. Re:A great win for FreeBSD by drinkypoo · · Score: 1

      There probably won't even be a "video driver".

      Sure there will. Remember, this thing is a PC. Repeat after me: "It's just a PC." It's even got a PC processor this time around.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    63. Re:A great win for FreeBSD by drinkypoo · · Score: 1

      Not really. It is much less expensive to allow the patches to be integrated into the parent project then it is to patch the project after every update.

      Sony won't be taking any upstream updates unless they specifically address an issue they're having. You can safely assume they won't give back any code they don't need to give back to have the kernel updated to support any changes they DO make.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    64. Re:A great win for FreeBSD by garutnivore · · Score: 1

      In general, people that use BSD contribute patches back because it is in their best financial interest to do so. Not because the license says they must, but because they want to. This generally leads to better quality patches too, in my experience.

      Let me pick out the problematic statement in what you say here: "Not because the license says they must [contribute patches], but because they want to." The text in bracket is warranted by the context in which you've written this sentence. You're talking about some license which say people must contribute patches. Which license is this exactly? Not the GPL for sure, and I don't know of any other license which says that people modifying the software must contribute patches. At most, they require releasing the source code. Releasing source code is not the same as releasing a patch.

      You've errected a strawman.

    65. Re:A great win for FreeBSD by tequila_j · · Score: 1

      Not really. It is much less expensive to allow the patches to be integrated into the parent project then it is to patch the project after every update.

      Why would they care about "updates"? There is no gain running the lastest up dup BSD kernel like a geek would in its computer. It is just a videogame with an "almost" static hardware. No upgrades, irrelevant new features (at least compared to a BSD computer), security fixes (or rootkits) that can be backported at most.

    66. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      whining only has one g in it. Why do so many slashdotters mispell it?

    67. Re: A great win for FreeBSD by Dogtanian · · Score: 1

      I expect Sony will probably be feeding back some patches.

      You expect, but it's not at all required. If you want code back, use a different license.

      Greeny-Yellow Alert.... Greeny-Yellow Alert... Early warning signs of potential thread hijacking into
      yet another identikit GPL vs. BSD discussion detected. Please monitor situation and take preventative measures if necessary. Thank you. (^_^)

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    68. Re:A great win for FreeBSD by AmiMoJo · · Score: 1

      Will Sony bother keeping their OS up to date? Seems like they would want to keep the platform stable so that games released on day one still work seven years down the line without patches. That means keeping in any bugs that might break things in subtle ways if fixed.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    69. Re:A great win for FreeBSD by AmiMoJo · · Score: 1

      It seems like Japanese manufacturers like BSD for some reason. Panasonic use it in their TVs, as do Sharp IIRC. Honda were using it for their in-car entertainment/navigation systems, not sure if they still do.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    70. Re:A great win for FreeBSD by LizardKing · · Score: 1

      Both Mach and the FreeBSD kernel are derived from BSD4.3. Mach retained enough similarities in its core, and the the VM sub-system written for it was well enough encapsulated, that it could be easily ported back to a conventional BSD kernel. Interestingly, one of the Mach developers popped up on a mailing list a few years back and pointed out where some optimisations could be made that would benefit both FreeBSD and OS X. It related to how a little understood part of the VM sub-system had been intended to work, something that had been left incomplete for years.

    71. Re:A great win for FreeBSD by vbraga · · Score: 1

      XNU, the kernel that powers OS X, is a hybrid derivative of both Mach kernel and of the 4.3BSD kernel.

      Originally developed by NeXT for the NeXTSTEP operating system, XNU was a hybrid kernel combining version 2.5 of the Mach kernel developed at Carnegie Mellon University with components from 4.3BSD and an object-oriented API for writing drivers called Driver Kit.

      After Apple acquired NeXT, the Mach component was upgraded to 3.0, the BSD components were upgraded with code from the FreeBSD project and the Driver Kit was replaced with a C++ API for writing drivers called I/O Kit.

      http://en.wikipedia.org/wiki/XNU

      --
      English is not my first language. Corrections and suggestions are welcome.
    72. Re:A great win for FreeBSD by LordVader717 · · Score: 1

      It's not the GPL which restricts downstream developers, it's the license for whatever proprietary code you want to integrate, which only gives you limited distribution and publication rights. If you owned those rights you could do whatever you wanted.

      Even without the GPL you can very quickly cause problems for downstream developers if you integrate code which you don't own the full rights to.

    73. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      It is more liberal.

      Here, in the real world, people in business who choose software to utilize think of THEMSELVES as the user of the license, and not the end-user who is going to use their product. Thus, choosing BSD gives them more liberal options on how to work with their assets.

      Choosing GPL (as clearly you think is more "liberal") puts a huge burden on a commercial entity choosing to use it.

      I don't think the rest of the world considers that liberal.

    74. Re:A great win for FreeBSD by bill_mcgonigle · · Score: 1

      Apple did the same thing when doing the UNIX conformance; my team donated back code and test sets to more than 150 Open Source projects to enable them to be standards conformant, and, in the case of the test sets, to continue to be standards conformant going forward.

      Right, but what makes sense for Apple does not necessarily make sense for Sony. Remember, Apple is invested in updates because they will release and sell OS updates and brag about OS updates at their press conferences. In contrast, Sony will fork a branch for the PS4 and do very little to it (other than security and perhaps performance patches) over the next seven years. If it all works out, we _might_ see them dump code back if they decide to go with FreeBSD 12 for PS5, which would be about five years from now.

      Remember, this is the Sony that actively removed 'Other OS' from PS3. They are currently adverse to interoperability to the point of being willing to endure the risk of class action lawsuits to do it. Hrm, oddly enough the timing of the removal of the OtherOS feature would have been about the time they made the decision internally to go with FreeBSD.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    75. Re:A great win for FreeBSD by CronoCloud · · Score: 1

      best case there will be an "about" option and after scrolling through several pages of eula, copyright notices and threats to discourage reverse engineering there might be an acknowledgement that code from freebsd was used.

      Yep, do that on a PS3 now and you'll see mention of the LGPL, BSD, WebKit, Eric S. Raymond, etc etc. No really, ESR's name is in EVERY PS3.

    76. Re:A great win for FreeBSD by drinkypoo · · Score: 1

      It is more liberal.

      Let's check into that.

      liberal
      â
      libÂerÂal
      [lib-er-uhl, lib-ruhl]
      adjective
      1. favorable to progress or reform, as in political or religious affairs.
      2. (often initial capital letter) noting or pertaining to a political party advocating measures of progressive political reform.
      3. of, pertaining to, based on, or advocating liberalism, especially the freedom of the individual and governmental guarantees of individual rights and liberties.
      4. favorable to or in accord with concepts of maximum individual freedom possible, especially as guaranteed by law and secured by governmental protection of civil liberties.
      5. favoring or permitting freedom of action, especially with respect to matters of personal belief or expression: a liberal policy toward dissident artists and writers.

      Let's see how the BSD and GPL meet each test, briefly.

      1. Progress: The GPL has been updated to meet the needs of users. The BSD license is still the BSD license. But maybe it just works for what it's for, and doesn't need changes. I'll call that a draw.

      2. Progressive political reform. I'm afraid we have to give that to GPL. BSD isn't reforming anything.

      3. Advocating liberalism. Oh noes! Are we going to expand liberalism? Wait, let's just use the rest of the definition: especially the freedom of the individual and governmental guarantees of individual rights and liberties. That's definitely going to go to the GPL. The user is the most numerous individual associated with the program, and the GPL best protects their rights — as you say, by placing restrictions on the rights of programmers. It restricts their right to restrict. That is a restriction, but it's one that benefits the user. It is a more liberal policy. The comparison to slavery has already been made so there's no need to belabor that.

      4. Clearly GPL. Just read it. I'm not going to C&P it here.

      5. This is where you could be contentious; the GPL clearly gives more freedom of action to the users, who are the reason for the software to exist, but it clearly removes freedom of action from the programmer, who creates the software. But wait, it doesn't! Because they are free to multi-license! The only programmer whose rights are actually infringed by this is the programmer who wants to absorb and benefit from the works of others! And his code remains his property, and thus he is not really being deprived of creative control of his code. If he never distributes a binary then he never need distribute his code under GPL. Only if he wants to profit from the works of others must he obey their wish to not restrict downstream users of their code. What he does with his code is his business.

      In short, the GPL is clearly the more liberal license, because it supports that maximum freedom for the maximum number of people, who are also the reason for the software to exist. The comparison to slavery is apt. You create the code, but society helps you to exist and thus has a stake in its future. That's why copyright expires... theoretically, anyhow. If society had no right to your works then copyright would never expire. I'd like to believe that only corporations really believe that should be the case, even though I know that's not true. Many people have been conned into believing that intellectual property is no different from any other property by simple virtue of the name. If they were so similar, we would not need an entirely separate body of law to manage them...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    77. Re:A great win for FreeBSD by SirGarlon · · Score: 1

      the entire BSD software ecosystem suffers because of it. There are a few outstanding examples of software (postgresql is a great example, freebsd itself to a lesser extent, and others)

      That's true, if you limit the scope to the BSD license itself. That overlooks the Apache license, which is very similar to the BSD license and has a very robust ecosystem of products: Apache server, Tomcat, Eclipse, to name a few. If you consider "BSD-style" non-copyleft licenses, there's a lot of stuff out there that I use every work day.

      I support the goals of copyleft myself, but it looks to me like a lot of the non-copyleft projects are also producing good outcomes.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    78. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      I had to stop reading this comment.

      Real world is just equal to "business world". There are those of us that choose to lead a different life than becoming corporate serfs and that's just as valid as your choice to become one.

    79. Re:A great win for FreeBSD by FreeUser · · Score: 1

      Its good to see a BSD release picking up another major instance of commercial use. One of the obstacles the BSDs have faced is mindshare. Linux has had such an overpowering presence in the free/open world that it often overshadows the BSDs. That plays out in the commercial software that is available. If you look at high end vendor software, such as Oracle or other databases, or CAD tools, it is pretty rare to see much released for anything except Red Hat, or maybe Suse Linux. But getting the BSDs out where users are aware of it will definitely help.

      I've been a Linux aficianado since 0.1, but find *bsd appealing for a number of reasons.

      1. Portage version available (relatively seamless transition for playing around from Gentoo)
      2. Avoids the whoile systemd debacle
      3. avoids the udev debacle
      4. Did I mention it avoids systemd? So does Gentoo, but if enough lemmings follow Red Hat over the cliff, then *bsd it will be...

      --
      The Future of Human Evolution: Autonomy
    80. Re:A great win for FreeBSD by gsnedders · · Score: 1

      You're ignoring the existence of security updates â" which are future updates. Sony have an interest in them, for PR if nothing else.

    81. Re:A great win for FreeBSD by deek · · Score: 2

      Thanks for the comment, my glass-half-empty friend.

      Right now, somewhere, some kid with an eager mind has discovered the name of "FreeBSD" because of this story. Should they continue the investigation, fuelled by the insatiable curiosity that is the hallmark of younger generations, he or she will install FreeBSD onto their computer system. From there, the questions only grow, as they delve into its inner workings. It could be a life changing discovery. Only the future can tell.

      Most people are unaware of what constitutes the core of their devices. That is true. What is also true is that some people do discover facts, thanks to articles like this.

      Funny thing is, I'm not even much of a FreeBSD fan, though I do like their kernel. If some eager-minded kid is reading this ... install Debian! You've then got a choice of kernels to run your system with, including the FreeBSD kernel. I think even Illumos is available, though not sure if that Debian port is still active.

    82. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      I'm curious what they're going to use for the graphical environment. Is it custom, X.org, or something else? There's more than just the driver at play here.

    83. Re:A great win for FreeBSD by Anonymous Coward · · Score: 1

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      --
      BMO

      Name me one company utilising a closed source OS based upon FreeBSD who has not contributed back to FreeBSD. Citrix, IronPort, Junos, Sandvine, Netflix, Apple - all these companies are what a GPL fanatic would call "parasites", and yet each has significantly contributed back to FreeBSD over the years.

      Part of this is because if they do not contribute back things which are not essential to their business, they have to maintain them, and merge differences between them each time they rebase to upstream. By contributing these things back, they no longer need to maintain them.

    84. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      you seem to have some problems with the definition of 'freedom'

      in the western tradition is generally means the ability to choose one's course of action up
      until the point where it starts to restrict other people's ability to exercise their own freedom (mill)

      if I write software and don't give you the source, and that matters to you, don't buy it. it doesn't
      seem like anyone's been put out in this situation.

      if you tell me I need* to give you the source because you might choose to change it yourself
      in the future, it seems like my freedom has been restricted

    85. Re:A great win for FreeBSD by Nimey · · Score: 1

      Maybe. Maybe they'll do as they did for PS2 Linux and never update it after the initial release. That was, IIRC, 2.2.1, although it looks like the enthusiast community has released an update to at least 2.4.17.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    86. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      I doubt it will have anything like Xorg. There's no need for a windowing system like that on a game console. I would guess it's more like an SDL based application acting as a launcher.

    87. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Netflix contributes a bit of code back too!

    88. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Less Restrictive = More Free

    89. Re:A great win for FreeBSD by marcello_dl · · Score: 1

      I am not referring to contributions to FreeBSD codebase. I'd agree with grandparent if I did. I am referring to the fact that OSX seems not to have made FreeBSD much more popular than before. I have yet to see one mac user talk about BSD. In fact, the OSX users who know that there is such thing as a terminal seem to be getting fewer.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    90. Re:A great win for FreeBSD by tlhIngan · · Score: 1

      You're ignoring the existence of security updates Ã" which are future updates. Sony have an interest in them, for PR if nothing else.

      Why? Sony will patch security updates if they allow homebrew, as they are ought to do, but other than that, why bother?

      There will be very few services actually running on a PS4 to be pwnable, and most of them will reside behind a firewall anyways.

      There will be a flurry of updates, yes, because the initial hardware will be full of holes (it's x86, after all - it's well understood and all that), but the basic system DRM and signed code requirements will probably keep much of any potential exploits from running.

    91. Re:A great win for FreeBSD by thoromyr · · Score: 1

      you, as others, seem to think that Sony is using a BSD kernel that will be under continual development and need updating/maintenance. The only kernel maintenance they actually care about has to do with DRM/piracy. This is not a PC, no matter how much some posters seem to want it to be that. It won't be receiving updates for performance, scheduling, or anything except killing off vulnerabilities discovered in their lockdown.

      For this purpose BSD makes a lot more sense than linux. Not that linux is bad per se, but BSDs tend to be more secure and stable. You don't see the same level of patch activity which, for a device expected to last 3-5 years in a static environment, is something that is desirable.

      Apple with OS X is another matter entirely where they have a whole eco system that is being public exposed (vs running in a limited/restricted environment). And Apple needed to spend a lot of developer time on improving the OS -- dealing with details such as the kernel isn't really where they wanted to be. Using BSD (which allows them to restrict things vs linux and the GPL) was a clear and obvious choice for Apple. As is contributing back because they are in an on-going reciprocal relationship rather than taking a snapshot and utilizing that.

    92. Re:A great win for FreeBSD by CronoCloud · · Score: 1

      probably because they're using UK style spelling where it does have that second g

    93. Re:A great win for FreeBSD by steg0 · · Score: 1

      (except Sony. or Apple. etc).

      ...or GNU.

      Last time I checked, there were a number of BSD-derived files in the glibc source. Not that many, but still. Which were then made public, to use your wording, under license terms of GNU's choosing.

      Which is fine of course.

    94. Re:A great win for FreeBSD by evilviper · · Score: 5, Informative

      Actually, it's the BSD license cheer-squad who are odd. you clap and cheer at something that does not benefit you, or anyone else (except Sony. or Apple. etc).

      If it wasn't for the fact that OpenSSH is BSD licensed, we'd still have TELNET all over the place. I benefit from that.

      The same is true for every other standard internet service. TCP/IP, HTTPD, SMTP, DNS, DHCP, FTP, LDAP, NTP, etc. Just try to name one service that has become a defacto standard, which only had a GPL-licensed reference implementation... They don't exist.

      I benefit from that, you benefit from that. And it's solely the domain of BSD/Apache-licensed software. NOT GPL'd software.

      1. with a GPL code-base, the user has the *right* to get, modify, use, and re-distribute the source code. the product manufactuer MUST release the source code to GPL-derived works under the same terms as the GPL. a win for the user and the world.

      The right to get a tarball is of almost no practical value. Look at things like Xen, Android, Webkit, etc. A publicly available blob of code helps no one. It can't get integrated upstream without those companies going far above and beyond what the GPL requires. And if they go above and beyond what the GPL requires, there's no reason to believe they won't go far above and beyond what the BSD license requires.

      2. with a BSD licensed code-base, the user has no right to the source code, at all. the product manufacturer might voluntarily make some of their code public, under any licensing terms of their choosing. no benefit to the user or to the world.

      It's in the companies' self-interest to release their code changes under the same license for upstream integration. And even if they chose not to, there's no HARM to the public or the contributors, as the upstream source is still available under the same license as always.

      And with the BSD license, companies have the option to contribute in other ways if they can't release source code. Money to the upstream project is almost always more beneficial than a blob of changes. One example, while Apple may have locked-up their Darwin OS under a different license, they've still contributed plenty back to BSD. LLVM comes to mind, but there are many others as well.

      The *ONLY* "freedom" you get with the BSD license that you don't get with the GPL is the freedom to restrict the freedom of others.

      It's not FREEDOM to compel others to give their hard work to you, for free. And others choosing not to do so, does NOT imping upon your own FREEDOM. You had the same amount of freedom before and after they used some BSD licensed code in their own project. The GPL may just as well have a clause saying you must donate X dollars to the FSF if you want to use the software. You seem to think it's "FREEDOM" when penalizing anyone who uses GPL software, so that should be just as good...

      And you should be very careful with that line of thinking... The GPLv3 has been a flaming pile of failure, because it forced too many demands upon those who wished to use licensed code. It caused a surge of BSD development, most notably projects like LLVM which are on-course to replace GCC, all despite not having a license that forces people to support the project.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    95. Re:A great win for FreeBSD by harlows_monkeys · · Score: 4, Insightful

      BTW, I'm really tired of seeing, as it was in this article, the BSD license described as being "more liberal" than the GPL. The *ONLY* "freedom" you get with the BSD license that you don't get with the GPL is the freedom to restrict the freedom of others. Claiming that that makes it "more liberal" is akin to saying that we had more freedom before the abolition of slavery because we hadn't had our freedom to own other people (and to treat our property in whatever manner we liked) restricted

      I receive some software under GPL. Let G be the set of all things the license allows me to do with/to the software.

      I receive some software under BSD. Let B be the set of all things the license allows me to do with/to the software.

      G is a strict subset of B.

      Hence, B has a more liberal license than G.

    96. Re:A great win for FreeBSD by rev0lt · · Score: 1

      Posted to undo mod

    97. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      When they want to base the PS5 on FreeBSD 11 or FreeBSD 12 they don't have to manually backport their changes again. That's less work for their employees, less time, and more efficient for their developers. That's more money for their shareholders, right?

    98. Re:A great win for FreeBSD by styrotech · · Score: 1

      The GPL's entire purpose is to ensure software freedom, and as a side-effect that has created a far more successful software ecosystem than the BSD license *BECAUSE* users and contributors value that freedom. More people contribute to GPL projects *because* they can feel confident that they are making a permanent gift to the world, one that won't and can't be gobbled up by some private entity and made proprietary, that all users of software that derives from their contribution will have the same freedom to use, tinker, modify, and re-distribute.

      That guarantee is simply absent - deliberately so - from the BSD license, and the entire BSD software ecosystem suffers because of it. There are a few outstanding examples of software (postgresql is a great example, freebsd itself to a lesser extent, and others) which have overcome that handicap through sheer technical merit but for the most part, the GPL projects are better software, are more successful, and have more active contributors.

      Really? I have no issues at all with the GPL and use it myself, but I do get a bit annoyed at the 90s era FUD produced by it's fans that never seems to have any actual evidence backing it up.

      On the non GPL side of the open source fence you have lots of projects using BSD/Apache/MIT etc style licenses:

      Anything Apache (a huge number of projects - including massive numbers of Java ones), OpenStack, Postfix, Postgres (as you mentioned), Ruby, Rails, Python, Django, Nginx, memcache, OpenSSH, OpenSSL, PHP, Chromium/V8, x.org, Wayland, Kerberos, Node.js, JQuery, Bootstrap, D3, Dojo, AngularJS, BackboneJS, EmberJS, Symphony, Zend, CakePHP etc etc

      You can't claim any of that code isn't free or is being obviously harmed by exploitative proprietary companies. That code can't be taken away from anyone no matter what any company does with it.

      In fact the biggest examples of shenanigans lately have been Oracle with GPL projects eg MySQL and OpenOffice. In fact, OpenOffice's new found freedom from further corporate meddling coincided with a move to the Apache license.

      I'd love to hear of some real world examples of code that has been "gobbled up by some private entity and made proprietary" in such a way that prevents "all users of software that derives from their contribution will have the same freedom to use, tinker, modify, and re-distribute".

      As for level of community contribution - scroll down the list of popular forked repositories at github and exclusively (L)GPL projects are in a minority. That disincentive you talk about just doesn't seem to exist.

    99. Re:A great win for FreeBSD by smash · · Score: 1

      Because i used a different word to "whining". English. Do you speak it?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    100. Re:A great win for FreeBSD by cas2000 · · Score: 1, Funny

      let H_M be the set of idiots who think that freedom in particular and/or ethics in general are a subset of mathematics.

    101. Re:A great win for FreeBSD by cas2000 · · Score: 1

      I'd love to hear of some real world examples of code that has been "gobbled up by some private entity and made proprietary" in such a way that prevents "all users of software that derives from their contribution will have the same freedom to use, tinker, modify, and re-distribute".

      how about the Sony Playstation 4?

      According to this very article, it's going to be running a modified FreeBSD, and the users of it will not have any right to get, use, tinker, modify or re-distribute the source code of the product they've bought.

      In fact, they'd likely get criminal charges for copyright infringement and DMCA circumvention if they attempted to do any of those things.

    102. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      Wrong, if "some software" is binary. Only under GPL do you get any freedoms, starting with the freedom to view the source code.

      Much of OS X is "BSD" licensed, yet you wouldn't get very far sharing that software as most of the binaries also contain proprietary code.

      I prefer BSD/MIT, but not because it's more free. Rather, I prefer it because I'm selfish and I want a better shot at my code being integrated into proprietary applications with public acknowledgment. Even if I released it under the GPL, I know that countless companies would steal it anyhow, especially in India and China. Only in the BSD case am I likely to learn of the usage and to receive bug reports and patches.

    103. Re:A great win for FreeBSD by styrotech · · Score: 1

      how about the Sony Playstation 4?

      According to this very article, it's going to be running a modified FreeBSD, and the users of it will not have any right to get, use, tinker, modify or re-distribute the source code of the product they've bought.

      How does that matter? How many FreeBSD users/contributors have had their code taken away or been hurt by that? They are the stakeholders involved in this example.

      It will either work out at having zero effect at worst, or in the unlikely event Sony does push some useful patches upstream there will even be a slight benefit to them.

    104. Re:A great win for FreeBSD by cas2000 · · Score: 1

      You asked for an example. I gave you one. Now you're changing the argument.

      If you want more examples, then I refer you to every single commercial product ever sold that contains BSD-licensed code. NONE of them give the users the right to obtain, use, modify and re-distribute the source code used in the product.

      Having no rights to the source code may not matter at all to most Sony PS4 users...it probably doesn't. But that's not the point, or the question you asked. You asked for an example, you got one.

      It wasn't the point of my original post, either. I mostly steered clear of subjective evaluations of whether the GPL or the BSD is a better license...the point I was making was that cheering about a company like Sony using BSD-licensed code in a proprietary product is silly fanboy cheer-squad behaviour because there is no practical benefit whatsoever to anyone except Sony. It really makes no difference whether they use BSD-licensed code or their own proprietary code.

    105. Re:A great win for FreeBSD by Bert64 · · Score: 1

      The childish curiosity to learn and explore tends to get beaten out of them by modern tech... Gone are the old days when a C64 would encourage you to learn to program and learn about the inner workings of the system. Now you have systems which actually try to prevent you getting to the internals, or systems which instil fear in an attempt to discourage it "this location contains system files, dont touch" etc. Many kids who start off eager quickly become scared of technology thanks to things like this.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    106. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      This will also probably also be good for FreeBSD in terms of its codebase as well. I expect Sony will probably be feeding back some patches.

      This man is in denial.

      --
      BMO

      This one proves that, at least in one instance, they did give back.Also the content of the email shows some intention from them to keep this up.

      This is an old email, I have nothing newer since I can't bother looking for it.

      http://lists.freebsd.org/pipermail/freebsd-amd64/2011-March/013744.html

      (I don't think they will have much to give back, since we're talking about a custom hardware architecture, so much of their work will be simply not applicable to a standard PC. They are not going to use X11 also, so I don't think any graphics driver they make could have much useful to a FreeBSD user)

    107. Re:A great win for FreeBSD by Anonymous Coward · · Score: 0

      It should be pointed out that there are FreeBSD developers working at all those companies (the founder of the FreeBSD project also works for Apple).

      Most of the code coming back from those is coming from those developers directly.

      I'd also like to add netApp to the list.

    108. Re:A great win for FreeBSD by Agent0013 · · Score: 1

      You have that backwards. You are looking at the negative values of the items. That is like saying -2 is greater than -1 because 2 is greater than 1. A licence does not allow you to do things, it restricts them. If you look at the number of things restricted rather than allowed you will get the opposite result.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    109. Re:A great win for FreeBSD by styrotech · · Score: 1

      You asked for an example. I gave you one. Now you're changing the argument.

      I disagree - a large part of your argument was that GPL projects were more successful and had more contributors because contributors weren't scared of their contributions being "gobbled up". I don't see much evidence for that any more, although 10-15yrs ago it was a different story.

      I just don't think that overall these days developers care as much about what happens to their contributions beyond improving the project/community they are contributing to directly. Its seems as though as FOSS gains more mainstream acceptance the Free Software idealistic thinking (which I'm not criticising BTW) is being slowly crowded out by more pragmatic Open Source thinking.

      The bit about whether or not end users get guaranteed access to the code under the GPL wasn't worth arguing about - that is objectively obvious and I completely agreed with that. Maybe I just wasn't clear enough about which part I was disagreeing with.

    110. Re: A great win for FreeBSD by zixxt · · Score: 1

      All I see are a couple of pictures. It starts with GRUB in one picture, which could suggest that it's Debian kFreeBSD, or maybe GRUB2 loading regular FreeBSD. Then in the next picture, someone's loading libstdc++, suggesting that Sony isn't totally against the GPL, and even then the license version hasn't been established yet.

        So basically, the idea that it's based on "modified FreeBSD 9.0" comes from one sentence on a site I've never visited. Might one of the experts here correct me? I've seen only enough kFreeBSD to run back to the real FreeBSD rather quickly, not much longer than that. Thanks!

      --
      ---- GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    111. Re:A great win for FreeBSD by FrangoAssado · · Score: 1

      You forgot this:

      You don't receive some software derived from software previously licensed under BSD. Let B be the set of all things you can do with/to the software.

      You do receive some software derived from software previously licensed under GPL. Let G be the set of all things you can do with/to the software.

      B is the null set, therefore B is a strict subset of G.

      Hence, G has a more liberal license than B.

      In the end, the discussion of "which license is more liberal" is silly. Each license yields different freedoms to different groups of people. Use whatever works for you, don't use what you don't like. Advocate licenses you'd like other people to use. Just don't oversimplify the discussion with simplistic logical fallacies.

  5. Nice! by lennier1 · · Score: 1

    The fact that game developers will be able to recruit people who have several years of experience with the base of the underlying OS should result in better code than the usual half-assed guesswork near the beginning of a console's lifetime.

    1. Re:Nice! by fuzzyfuzzyfungus · · Score: 1

      The fact that game developers will be able to recruit people who have several years of experience with the base of the underlying OS should result in better code than the usual half-assed guesswork near the beginning of a console's lifetime.

      I'd imagine that the "It's just an x86 with a relatively recent Radeon, you may have heard of those" factor will have a major role there... This will be the first (non portable, the portables have been less weird) Sony console in generations that isn't a serious oddball in terms of silicon.

    2. Re:Nice! by Anonymous Coward · · Score: 0

      I would imagine most game devs have little to no experience working with OpenBSD as a platform at all. General developer community does not equal game dev community.

    3. Re:Nice! by Bert64 · · Score: 1

      Only while there may be people familiar with writing x86 asm, very few people will be used to programming the GPU directly... Most go through the various APIs provided, which always incur a fairly significant overhead. This might suffice at the start of a consoles lifespan, but developers will want to push the hardware further as it ages.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:Nice! by Anonymous Coward · · Score: 0

      Then again, the PlayStation 1/2/PSP were just "MIPS with bits added on" (as was the Nintendo 64), the PS3 was PowerPC/Cell (the GameCube/Wii/Wii U were also PPC), and the PSVita was their first ARM games system. If you want oddball, then Sega's Saturn, and DreamCast used SuperH.

    5. Re:Nice! by squiggleslash · · Score: 1

      Yep, software houses will now have the choice of literally ones of seasoned FreeBSD game developers to choose from!

      Coming soon from Electronic Arts: Nethack Freeplay!

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:Nice! by hobarrera · · Score: 1

      I'm not sure there are too many FreeBSD high-end game developer out there.

  6. Will Sony Release Any Source Code? by edelbrp · · Score: 1

    Is there *any* hope that Sony will push patches upstream? I would imagine not, but it would certainly be a nice gesture and could result in more PS4 sales if they did.

    1. Re:Will Sony Release Any Source Code? by JDG1980 · · Score: 2

      Sony might not, but if AMD has done more driver development for *nix as a result of the PS4 design, then that will probably help improve the Linux and FreeBSD drivers as well.

    2. Re:Will Sony Release Any Source Code? by larkost · · Score: 3, Insightful

      Whether or not Sony gives back patches really won't have any significant impact on their sales. The vast majorty of people who would buy a PS4 will never hear about it, and would not care if they would.

      I expect that they will not upstream the things people would probably care about most (graphics drivers), becuase they will be propritary and co-developed with vendors. However my guess is that they will contribute a steady stream of small incremental improvements that no one will ever hear about. These are the normal by-product of smart people working on a system.

      The reason they will contribte these bits back is pure self-interest: the next time they upgrade they hopefully don't have to re-apply the patch they created. They are not giving the crown jewels away, the things that make Sony its money, but rather the things that Sony as a business does not care about. This is how FreeBSD works. It is not as "pure" as the ideas behind the GPL, but it does work a lot better for the corprorate/capitalistic point of view. And that is how we structure our society, for better or worse.

    3. Re:Will Sony Release Any Source Code? by serviscope_minor · · Score: 2

      It is not as "pure" as the ideas behind the GPL, but it does work a lot better for the corprorate/capitalistic point of view.

      Well, that explains why FreeBSD is so much more widely deployed than Linux in coporate/capitalistic situations.

      --
      SJW n. One who posts facts.
    4. Re:Will Sony Release Any Source Code? by Anonymous Coward · · Score: 0

      More PS4 sales? The number of people who even know about BSD/GPL licensing and "upstreaming" of patches probably make up less then 0.01% of sales.

      It always floors me that some people here think that uber geeks ever make up a significant demographic in terms of a large-scale market

    5. Re:Will Sony Release Any Source Code? by Arker · · Score: 1

      "It is not as "pure" as the ideas behind the GPL, but it does work a lot better for the corprorate/capitalistic point of view. "

      From a "corprorate" pov perhaps but certainly not from a capitalist point of view.

      The reluctance to release the code to GPU stuff has to do with artificial market distortion caused by lawfare (fear of patent lawsuits in particular) and with mystical attitudes of non-creative business types towards their precious lines of code, nothing to do with capitalism and nothing to do with the license per se. The GPL is actually more capitalist friendly, since (in the absence of the extraneous factors mentioned above) it allows a company to release their code without giving competitors a license to embrace extend extenguish it for them.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  7. Coolest ... Playstation ... EVER by Anonymous Coward · · Score: 1

    If this is true, I'm pre-ordering the PS4.

  8. At last... by Anonymous Coward · · Score: 1

    This godly OS is recognized for what it's worth.

  9. Jobs Told IBM and Sony Where to Stick Cell by l0ungeb0y · · Score: 4, Interesting

    The PlayStation 4 is x86-64 based now rather than Cell-based, which makes it easier to use FreeBSD

    Funny how Sony tried to woo Apple over to the Cell architecture, even offering Apple Sony authored PS3 games for the Mac.

    As it happens, Intel's was not the only alternative chip design that Apple had explored for the Mac. An executive close to Sony said that last year Mr. Jobs met in California with both Nobuyuki Idei, then the chairman and chief executive of the Japanese consumer electronics firm, and with Kenichi Kutaragi, the creator of the Sony PlayStation.

    Mr. Kutaragi tried to interest Mr. Jobs in adopting the Cell chip, which is being developed by I.B.M. for use in the coming PlayStation 3, in exchange for access to certain Sony technologies. Mr. Jobs rejected the idea, telling Mr. Kutaragi that he was disappointed with the Cell design, which he believes will be even less effective than the PowerPC.

    source: What's Really Behind the Apple-Intel Alliance / NYTimes / 2005

    Other sources I am too lazy to dig up cited Jobs as stating that his main mover for this decision was that he in no way wanted any Apple product associated with a gaming console. Call it Platformism, but if that citation is correct, it was very solid reasoning from Jobs. Every PC pundit on the planet would have had a field day with that one. Never mind that the US DoD (and likely the NSA) has found the Cell architecture in PS3s most useful for clustering, since the Cell architecture is so very cheap and so very good at that. citation

    1. Re:Jobs Told IBM and Sony Where to Stick Cell by kc8apf · · Score: 5, Interesting

      Having been part of the team that evaluated practically every processor being considered for Apple products from 2003-2009, Cell wasn't used because it sucks as a general purpose processor. The SPUs are interesting but you need to completely rewrite algorithms to use them effectively. While porting to Intel wasn't exactly easy (mostly due to the endian switch), it didn't involve rewriting every compute-heavy algorithm from scratch. Intel also had a roadmap while Cell was a point design.

      --
      kc8apf
    2. Re:Jobs Told IBM and Sony Where to Stick Cell by Anonymous Coward · · Score: 0

      sony marked down the price as a loss-leader, assisted by their using factory seconds (the ps3 only used 7 of 8 cores for this reason) of the cell processor when available.

      the only alternative if you wanted the architecture was cell coprocessor cards. we priced them, but they were well over a $thousand each. performance was slightly better, and i think they had more SPEs, but if you could parallelize your algorithm across units, the ps3 was an amazing value (largely for artificial reasons, but my sympathy for sony is limited).

    3. Re:Jobs Told IBM and Sony Where to Stick Cell by Anonymous Coward · · Score: 0

      SPE code is a PITA to write. The PPE was virtually a normal PPC core, but you're not getting any of the Cell benefit without SPE programming (and in console dev, since the PS3's GPU is much weaker than the 360's, and the one PPE core isn't as good as the 360's three PowerPC cores, you had to do SPE programming).

      I played around with Cell a little bit at University (small Cell BE cluster), and looked at some code at a game dev job after. Simply terrifying, and certainly unlike anything else I've played with. The communication is even much different from GPGPU and SIMD extensions like SSE or NEON.

    4. Re:Jobs Told IBM and Sony Where to Stick Cell by phantomfive · · Score: 1

      Aren't you essentially commenting on a rumor? Isn't that against Apple rules?

      --
      "First they came for the slanderers and i said nothing."
    5. Re:Jobs Told IBM and Sony Where to Stick Cell by Anonymous Coward · · Score: 0

      Makes sense, given that the Pippin that they co-developed with Bandai was a massive flop, in terms of developer support, and sales...

    6. Re:Jobs Told IBM and Sony Where to Stick Cell by drinkypoo · · Score: 1

      The fact is that Cell performance is not all that astounding. If you try really hard you can milk just a little more performance out of a PS3 than an Xbox. Meanwhile, it costs you a lot to try that hard. Odds are you won't be able to find many developers on the planet who can do justice to the platform and if your guy gets hit by a bus you're out of the game. Meanwhile, much of the popularity of the original Playstation among developers was the ease of development, and much of the popularity of the original Xbox was due to the comparative difficulty of developing for the PS2's stupid proprietary unholy conglomeration of MIPS cores. Using the cell processor hurt the PS3 in a variety of ways. The 360 with its many hardware failures would have been a distant memory if Sony had gone with a more rational architecture.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Jobs Told IBM and Sony Where to Stick Cell by bill_mcgonigle · · Score: 1

      Call it Platformism, but if that citation is correct, it was very solid reasoning from Jobs

      Also, Pippin was a Scully project, so that likely had bearing as well. I'm reasonably sure Jobs went to his grave believing the iPhone had nothing in common with the Newton MessagePad.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    8. Re:Jobs Told IBM and Sony Where to Stick Cell by Anonymous Coward · · Score: 0

      Or perhaps Jobs was right. Again. Much to the impotent rage of apple haters, again.

      The cell arch is and was a failure. It dead ended at the PS3 and a handful of exotic workstations/accelerator cards that almost no one uses. You might say "elegant" where I say "pain in the ass to program for". It does not matter how elegant the arch might be if you can run circles around it with a bunch of commodity x86 cores, for half the price.

    9. Re:Jobs Told IBM and Sony Where to Stick Cell by Anonymous Coward · · Score: 0

      Well, it is now a very old rumour, so the rules may not apply. And it is quite possible he no longer works for Apple.

  10. AMD graphics driver by locopuyo · · Score: 0

    Anyone else worried about AMD developing the drivers? AMD has never had good drivers. Most of them have been terrible. It has been the only reason I've been using NVIDIA cards for the past 10 years.

    1. Re:AMD graphics driver by JDG1980 · · Score: 2

      You're a bit out of date. The video drivers were pretty crappy when AMD inherited them from ATi, but they've gotten steadily better since then. Neither AMD nor NVIDIA has perfect drivers, but they are now roughly on par with each other.

      The exception is CrossFire, which is still inferior in several ways to SLI. But both CrossFire and SLI are dumb hacks (and aren't being used on any consoles), so it doesn't really matter.

    2. Re:AMD graphics driver by Billly+Gates · · Score: 1

      Funny on my Asus board nothing above 12.10 works. I read and found out other Asus boards too can't run a more recent driver. Bumber as I was planning to upgrade to a ATI 7790 later this summer and 13.1 is the recommended driver.

      It's an AMD chipset/cpu combo too!! ... but intel ones work fine?

    3. Re:AMD graphics driver by kesuki · · Score: 1

      so many people bash ati but i ran a gaming rig for 5 trouble free years though eventually when i was convinced it was viraly infected (despite concrete proof of it being fine) so i sold it. problem fixed. i had previously dealt with 2-3 ati aiw cards that the systems installed in them became 'obsolete' never any crash issues. i bought one asus nvidia card and the heatsink wasn't even touching the gpu bolted on the card. cause everyone was saying 'go nvidia' the 5 year fine system was the one that got the ati gpu because asus doesn't warrenty their products. sick that people think it is such a great company when you can't even rma devices. though i did forgive nvidia, but never asus they burned me twice on hardware and there will never be a third time.

    4. Re:AMD graphics driver by Lehk228 · · Score: 0

      There has been nothing wrong with AMD's drivers for the last 7-10 years at least.

      --
      Snowden and Manning are heroes.
    5. Re:AMD graphics driver by Anonymous Coward · · Score: 0

      when i was convinced it was viraly infected (despite concrete proof of it being fine) so i sold it.

      Please hand in your geek card at the door, thanks.

    6. Re:AMD graphics driver by theArtificial · · Score: 2

      Nothing wrong? From the previous /. article: "Starting last summer, however, AMD began having trouble with high-profile game releases that performed badly or had visual artifacts. Rage was one high-profile example, but there have been launch-day issues with a number of other titles, including Skyrim, Assassin's Creed, Bat Man: Arkham City, and Battlefield 3".

      Those are all recent popular titles. You need to look a bit harder ;)

      --
      Man blir trött av att gå och göra ingenting.
    7. Re:AMD graphics driver by RogueyWon · · Score: 1

      Most recent issues I've come across with AMD cards have come down to them not liking some other component in the PC.

      That's not an issue in a bespoke console using predetermined hardware configurations.

    8. Re:AMD graphics driver by Narishma · · Score: 1

      Console drivers are nothing like their PC counterparts. They are very lightweight and expose all the functionality the specific hardware provides, nothing more and nothing less. It's up to the game developers to make sure their game runs as it should, not the driver developers.

      --
      Mada mada dane.
    9. Re:AMD graphics driver by drinkypoo · · Score: 1

      Anyone else worried about AMD developing the drivers? AMD has never had good drivers.

      While I agree with you (ATI graphics drivers have been crashing Windows for me since Win3.1, and the Mach32) there has been one case where AMD drivers didn't suck, on OSX. Because Apple was heavily involved. This time, Sony will be heavily involved. And there's only one GPU to support. It should be fine.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:AMD graphics driver by Anonymous Coward · · Score: 0

      There's usually no drivers, just raw access to the hardware, the game developers make their own drivers for their engine. The PS3 had an attept at a GLES2 driver, but nobody used it. They might do the same for PS4, who knows (nodoby will use it either)

    11. Re:AMD graphics driver by kesuki · · Score: 1

      i require medication as i have a mental illness, and while the meds make me able to do some things better, the illness had me convinced that there was a virus and i couldn't detect it. at the time i could only sell it... to appease my paranoia.

  11. Microsoft should go with Xenix by jfdavis668 · · Score: 4, Funny

    After the IBM vs SCO fiasco, maybe Xenix can be put to good use.

    1. Re:Microsoft should go with Xenix by Billly+Gates · · Score: 1

      Xenix is SCO Openserver. You really want that shit? 12 years ago slashdotters whined that it is the only unix OS that made admins want to switch to Windows. It is a 20 year time warp with it. The Unix haters manual has Xenix xerpets to make thier case why Unix is bad.

      I prefer the Windows 8 kernel to that turd thank you very much.

    2. Re:Microsoft should go with Xenix by Zynder · · Score: 2

      What WON'T Bill Gates say to try and prop up Win 8 sales??????

    3. Re:Microsoft should go with Xenix by Billly+Gates · · Score: 2

      Windows 8 can cure cancer and world hunger. Please buy it! We donate money to help save poor old kittens.

      You don't hate kittens do you?

    4. Re:Microsoft should go with Xenix by Anonymous Coward · · Score: 0

      I think he was trying to be funny or something. Hard to tell.

    5. Re:Microsoft should go with Xenix by Anonymous Coward · · Score: 0

      Microsoft should release Xenix as Windows XXX.

    6. Re:Microsoft should go with Xenix by drinkypoo · · Score: 1

      Xenix is SCO Openserver

      What? SCO Openserver is descended from SCO Unix which is descended from SysV. Xenix was Xenix and descended from Microsoft Xenix, and it's a long-dead product. It was, however, the best operating system that you could run on a 286...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Pipe dream. by Severus+Snape · · Score: 4, Insightful

    Imagine being able to start up your PS4 to GRUB? Even just giving us the graphics driver this time around Sony would be nice, since you're playing the good guy this gen.

    1. Re:Pipe dream. by Anonymous Coward · · Score: 0

      I got a PS3 with the expectation* of being able to run Linux and games. I will not be buying a PS4. No thanks, Sony.

      * as it was advertised.

    2. Re:Pipe dream. by Severus+Snape · · Score: 1

      Really? I never knew it was advertised but I remember trying it out and being instantly bitterly disappointed at how slow it ran. Ridiculous considering the hardware. Then finding out how much was locked away it suddenly made sense. Any source?

    3. Re:Pipe dream. by guruevi · · Score: 1

      It was advertised that you could use other OS on the Sony PS3. There were reports of 3-letter agencies building clusters out of them because of their Cell processors (this was at a time when GPGPU computer was just starting to become big)

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    4. Re:Pipe dream. by Severus+Snape · · Score: 1

      No, I know that. It was more to do with the AC comments about Linux gaming through OtherOS being advertised. Which was virtually impossible due to no access to the graphics card and cores being locked down on the CPU.

    5. Re:Pipe dream. by aflag · · Score: 1

      I thnk he meant that he could run ps4 games and linux on the same hardware. Not necessarily at the same time.

    6. Re:Pipe dream. by Therad · · Score: 1

      Dude, they don't play good guys this time. They use the exact same policies they had with the ps3. The only thing making them the good guys are microsofts insane policies. Sonys policies are actually a bit worse this time around, with payed online etc.

    7. Re:Pipe dream. by Anonymous Coward · · Score: 0

      Sony aren't playing the good guy, they're playing the ambiguous, but probably still slightly evil guy. It's just that Microsoft went all out with the hammy, comic book villain guy and so by comparison anything looks good.

    8. Re:Pipe dream. by Anonymous Coward · · Score: 0

      I fully expect them to lock down the system with secure boot.

    9. Re:Pipe dream. by CronoCloud · · Score: 1

      * as it was advertised.

      Where? Give me some proof it was advertised, and no... getting a mention when Ars Technica interviews some Sony Exec is NOT advertising.

    10. Re:Pipe dream. by drinkypoo · · Score: 1

      It's just that Microsoft went all out with the hammy, comic book villain guy and so by comparison anything looks good.

      That's not the whole story. Sony also normally plays the melodramatic antagonist, so when they just act like normal corporate bastards they look like angels... to fanboys, anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Pipe dream. by retchdog · · Score: 2

      there are plenty of citations in the class action complaint. http://ps3movies.ign.com/ps3/document/article/108/1086720/gov.uscourts.cand.226894.1.0.pdf

      --
      "They were pure niggers." – Noam Chomsky
    12. Re:Pipe dream. by bingoUV · · Score: 1
      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    13. Re:Pipe dream. by CronoCloud · · Score: 1

      Those are NOT advertising.

    14. Re:Pipe dream. by CronoCloud · · Score: 1

      Why yes, the openplatform site, which was never highly publicized and not advertised and not advertising in and of itself.

      Now if SCEfoo had paid for commercial time on TV, or ads in magazines for OtherOS that would be a different story, but they didn't.

    15. Re:Pipe dream. by retchdog · · Score: 1

      did you read it? are you stupid? it doesn't have to be a mainstream tv advertisement or a glossy ad in a magazine.

      otherOS was definitely advertised, and the court agreed with that part. the court, however, didn't find that there was a problem with terminating a minor feature several years after product release.

      --
      "They were pure niggers." – Noam Chomsky
    16. Re:Pipe dream. by bingoUV · · Score: 1

      Layne's law of debate, here we come. Ok, like the AC, you need to read up on the definition of advertisement, upto the third one.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
  13. Confirm THAT, Netcraft by jgaynor · · Score: 4, Funny

    Filter error: You can type more than that for your comment.

    1. Re:Confirm THAT, Netcraft by tepples · · Score: 1

      I thought Warcraft, Starcraft, and Minecraft had killed Netcraft.

  14. Except... by Anonymous Coward · · Score: 1

    Sony had formerly for 2 generations used linux-style elf/toolchain as it's preferred format, with native and hypervisor (respectively) support for the linux kernel on PS2/3 hardware.

    With this generation Sony moves to FreeBSD, but given how they released source for the previous 2 systems, how much worse is it now that they release no source at all (Hint: PS2 toolchain is basically dead at this point, PS3 I haven't heard anything about in a while.) Where's the homebrew? Where's the outrage?

    Does anybody even actually care?

    1. Re:Except... by Billly+Gates · · Score: 3, Informative

      Sony used NetBSD for PSP according to slashdot. True Sony might have ported some Linux tools over to BSD, but BSD is something they are familiar with. I doubt the OS was linux based but I know you could run it on the PS2 from what I remember reading.

      Apple also uses FreeBSD for the same licensing reasons not to mention it does not radically change and is designed rather than grown.

    2. Re:Except... by smash · · Score: 4, Informative

      Also, OS X is based on NextStep which was BSD at its core from way before Linux even existed.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:Except... by Billly+Gates · · Score: 3, Informative

      True which made porting the FreeBSD userland apps much easier than an NT or Linux based kernel. While the kernel is still Mach based it is close enough that code can be cut and pasted in from FreeBSD with small efforts to compile itl.

    4. Re:Except... by Anonymous Coward · · Score: 0

      You shouldn't depend on Slashdot for your facts. The PSP does not run any form of BSD Unix.

    5. Re:Except... by shentino · · Score: 1

      Complete with a free lawsuit!

  15. PwnStation 4 by Neo-Rio-101 · · Score: 1

    Exactly. I would imagine this would be the first vector of attack.

    --
    READY.
    PRINT ""+-0
  16. Gee, now Sony can use... by jenningsthecat · · Score: 1

    ...(an)Other OS to screw users out of being able to use OtherOS!

    --
    'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
    1. Re:Gee, now Sony can use... by Anonymous Coward · · Score: 0

      ...(an)Other OS to screw users out of being able to use OtherOS!

      That horse died a long time ago, all youre doing now is beating a hole in the ground where the horse to be, died, rotted and has long since disappeared.

      Jesus Christ, you guys are as bad as the apple guys who still scream "MACs don't get viruses!" because you have nothing current, relevant or even half way intelligent to say. You just sit wringing your hands looking and searching for some way to be able to spew out some sad and pathetic old ass phrase.

      Get over it already and try to sound like a rational and mature adult for once.

  17. PS3 and PS2 also FreeBSD by Anonymous Coward · · Score: 1

    This isn't really news. The PS3 also ran FreeBSD, as did the PS2. They seem to have something that works for them and have kept with it. There's a great big FreeBSD Foundation copyright notice in my PS3 manual, and the filesystems for both the PS2 and PS3 are FreeBSD-flavored UFS.

    1. Re:PS3 and PS2 also FreeBSD by Anonymous Coward · · Score: 0

      No they fucking didn't. The PS2 in particular predates the whole "run-an-OS-on-the-console" model, and the hardware would have been way too weak to run it in gaming apps. Try the PS2 Linux kit sometimes. What they almost certainly did was use parts of *BSD, especially networking, maybe file systems and other bits and pieces.

    2. Re:PS3 and PS2 also FreeBSD by LizardKing · · Score: 1

      This isn't really news. The PS3 also ran FreeBSD, as did the PS2.

      The PS2 didn't run FreeBSD, and while it has long been suspected that the PS3 operating system is derived from FreeBSD there's no categorical proof.

  18. The PlayStation 3 supposedly used FreeBSD too by Gadget_Guy · · Score: 4, Interesting

    I was under the impression that the PlayStation 3's OS was already based on FreeBSD, which means that this is not entirely unexpected news. According to the PS3 System Software page on Wikipedia:

    The native operating system of the PlayStation 3 is CellOS, which is believed to be a branch from the FreeBSD project. The 3D computer graphics API software used in the PlayStation 3 is LibGCM and PSGL, based on OpenGL ES and Nvidia's Cg. The PlayStation 3 uses the XrossMediaBar (XMB) as its graphical user interface.

    1. Re:The PlayStation 3 supposedly used FreeBSD too by Anonymous Coward · · Score: 0

      According to the PlayStation 3 license page they most certainly are using FreeBSD (and NetBSD).

    2. Re:The PlayStation 3 supposedly used FreeBSD too by Anonymous Coward · · Score: 0

      That's incorrect. If you look at the copyright messages on the console itself you can get more useful/accurate information than that. The PS3 OS is based on a kernel written by some obscure company that isn't based on anything.

    3. Re:The PlayStation 3 supposedly used FreeBSD too by drinkypoo · · Score: 2

      If you look at the copyright messages on the console itself you can get more useful/accurate information than that.

      So to be clear, you're just believing whatever the print says, and not relying on binary forensics? History has demonstrated that those who trust Sony are idiots.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:The PlayStation 3 supposedly used FreeBSD too by bill_mcgonigle · · Score: 2

      So to be clear, you're just believing whatever the print says, and not relying on binary forensics?

      You don't have to go that far, even. A sibling to the GP linked this page. BSD with Attribution Clause has some value, I suppose.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  19. I love compiling games by jfz · · Score: 1

    Wonderful news! Does this mean that I'll need to compile all the pre-requisites for the game, and the game itself, just to play the game on this console?

  20. Now it's evident by peppepz · · Score: 1

    BSD : Software Licenses = SONY : Companies

  21. OrbisOS: The Anime OS? by Brenky · · Score: 1

    I couldn't help but find it funny that the first result on Google for "Orbis OS" is this: http://orbisos.wikispaces.com/

  22. How long?? by unique_parrot · · Score: 1

    Who else thought the same?

  23. Yep by Sycraft-fu · · Score: 1

    Sony actually intended for it to be the graphic chips. Early on they were doing graphics demos of things running on a number of Cell chips. However, it wasn't good at that either and as the PS3 went in to hardware development, it was clear that they'd need a real GPU.

    Well rather than just admit that the Cell wasn't ready for a consumer device (I mean who the fuck tries to put first gen technology in a consumer device) they decided to make it the CPU instead, and had nVidia make them a GPU.

    Ultimately Cell's long term problem has been GPUs themselves. As you say Cell sucks as a general purpose CPU. No problem, that wasn't really its design. However as a stream processor it can't keep up with the new GPUs. That wasn't an issue when it was designed (this was back in the pre nVidia 8800 days) but now it gets out stream processed by GPUs.

    Hence it has kinda just languished. IBM has chattered about it a bit, but nothing has happened.

    1. Re:Yep by Anonymous Coward · · Score: 4, Informative

      Sony actually intended for it to be the graphic chips

      No they didn't. Originally Toshiba were developing the RS, which was insanely fast for its time (128 scalar pipes at 1GHz; 16MB eDRAM). When their yields were too low, Sony went to nVidia and obtained RSX.

      Early on they were doing graphics demos of things running on a number of Cell chips.

      Indeed - I wrote one of them. We had no final GPU yet, because of the Toshiba fuck-up. There was a really slow temporary GPU solution. Some demos ran only on a frame buffer. The gas station demo rendered some basic polys but the fluid dynamics and rendering were on SPU. Mark Cerny did an experiment trying to run general-purpose GPU on the SPUs, but it failed because the SPUs were too slow to synthesize bilinearly interpolated texture lookups. If there had ever been an intent for the Cell to be the GPU, they would have had texture units (as Larrabee did).

      However, it wasn't good at that either and as the PS3 went in to hardware development, it was clear that they'd need a real GPU.

      That was always the plan.

      Well rather than just admit that the Cell wasn't ready for a consumer device (I mean who the fuck tries to put first gen technology in a consumer device) they decided to make it the CPU instead, and had nVidia make them a GPU.

      It was always going to be the CPU. Lots of people put first-gen technology into a consumer device (ever heard of BluRay, for instance?) They went to nVidia last minute because Toshiba fucked up.

      Ultimately Cell's long term problem has been GPUs themselves. As you say Cell sucks as a general purpose CPU. No problem, that wasn't really its design. However as a stream processor it can't keep up with the new GPUs. That wasn't an issue when it was designed (this was back in the pre nVidia 8800 days) but now it gets out stream processed by GPUs.

      The SPUs are far more flexible than stream processors. They have their own DMA engines and can run arbitrary control flow. They also run very fast even compared to a modern CPU. They were never designed to compete with GPUs. A single GPU stream processor is not very powerful, and morphing an algorithm onto a stream processor is a lot of hard work (even compared to SPU coding). The factor that made the design go to where it is now for PS4 is that GPUs became ridiculously wide and cheap. Cell is a niche product. GPUs are everywhere. GPUs just shit all over everything else for MFLOP/$.

      You really need to stop posting things you made up that kind of make sense to Slashdot. Everything you've said is basically incorrect.

    2. Re:Yep by Anonymous Coward · · Score: 0

      What a bunch of utter nonsense. The Cell was not designed to be a GPU. IBM (who did most of the R&D on Cell) designed it with everything from massive compute clusters down to set top boxes in mind.

    3. Re:Yep by Anonymous Coward · · Score: 0

      The Cell was designed specifically for the PS3 under contract from Sony. The contract allowed IBM to use the design in other product (which is how the PPC core ended up in the 360), but the original design which supported single-precision floating-point was unusable for scientific computing. The consumer electronics applications were mainly pushed by Sony and Toshiba, the third partner in the venture.

    4. Re:Yep by CronoCloud · · Score: 1

      The SPUs are far more flexible than stream processors. They have their own DMA engines and can run arbitrary control flow. They also run very fast even compared to a modern CPU. They were never designed to compete with GPUs. A single GPU stream processor is not very powerful, and morphing an algorithm onto a stream processor is a lot of hard work (even compared to SPU coding).

      Didn't the Folding@home guys say that while the GPU client was very fast it was limited in the types of work units it could handle compared to the PS3? It was CPU client (generalized), PS3 client (slightly more specialized and faster for most, but not all work unites) GPU client (even more specialized but with limits)

    5. Re:Yep by Anonymous Coward · · Score: 0

      This is interesting, because it runs counter to every bit of technical and marketing information ever published about the PS3, ever. I remember endless publications about the "networked" cell architecture where they explicitly said that the cell chips would pool internationally, and even externally from other devices, to draw the graphics.

      The bit a bout the toshiba GPU is interesting too, because that's new information. Really, though, it further illustrates the design failures of the PS3 and why having strange and exotic arches is a dead end. Beliving toshiba could create a custom chip that fits in to the odd custom arch of the ps3 and have it rival what nvidia and ATI were making right then is.. Lunacy. Whoever green lit that idea should have been fired.

      Sony was making the next Saturn, and Nvidia saved them.

  24. No, AMD still has problems by Sycraft-fu · · Score: 3, Interesting

    Their drivers aren't crap, but they aren't up to nVidia's standards. I've a 7970M in my laptop, which I got when it was a brand new chip, and it has been a trial. So there are two big issues it has had, only which could be relevant to the PS4:

    1) Issues with Enduro, that's AMD's hybrid GPU switching. The laptop can use the integrated Intel 4000 graphics for easy stuff and fire up the 7970M for hard stuff. Well until fairly recently, that didn't work that well. The 7970M didn't operate at full capacity, something with the drivers was inefficient. You could see it on other laptops which has a mux to allow you to switch off the iGPU. With just the 7970M they ran much faster. AMD finally got it (mostly) fixed, but it took for damn well ever. Also when it first came out, the interface for choosing GPUs was really clunky.

    2) OpenGL issues. AMD has sucked at the OpenGL for as long as I can remember, and it never seems to get better. They SUPPORT it, but it doesn't work well. On nVidia, GL and DX run equally fast. They are both first-class APIs and there really is no speed or capability difference between them. On AMD, not so much. Recently the issues I've seen were with Brink and HFSS. Brink was a shit (man it was a waste of money) game that used iD Tech 4. As such, OpenGL. On my AMD GPU, it never ran well despite being WAY passed the spec needed. Tried it on a lesser spec nVidia system, flawless. Said problems were all over the forums. With HFSS we set up a desktop at work with a cheap AMD chip, a 7570 or something like that, just for basic graphics (it was server class hardware, so no good iGPU). The user reported HFSS worked over RDP, but not local and sure enough, that was the case. So it occurred to me: HFSS will use OpenGL to accelerate its interface. Out came the AMD card, in went a cheap nVidia GT 210, and HFSS worked fine.

    Now of those, the OpenGL problem could be problematic to the PS4, since that's what it uses. Maybe they won't have a problem since this is ONLY a GL driver and they've had time and all that, but I worry. The PS4 may lose its, on paper, graphics advantage due to driver issues. It would suck for Sony if their console which has more graphics units and more memory bandwidth had lesser GPU capabilities because AMD can't work out a good GL driver.

    At any rate the overall situation is AMD still has problems nVidia drivers don't. I really like AMD's hardware, it is often faster and is nearly always a good price, but I get continually bit with driver issues. Not something huge like "The system blue screens and won't run," but things that are very real and very annoying. Hence I have nVidia in my desktop and I've seriously considered replacing the card in my laptop (it is a Clevo laptop and the card is field replaceable). They aren't perfect, but I find them WAY less problematic.

    And don't even get me started on Linux drivers. There is NO comparison there. nVidia binary drivers is lightyears ahead of anyone else.

    1. Re:No, AMD still has problems by Anonymous Coward · · Score: 0

      AMD doesn't suck at OpenGL, AMD chips don't suck at OpenGL.

      AMD's *drivers* suck at OpenGL

      Why are you convinced the PS4 is running X11 and AMD's drivers? It's probably a direct API and Sony is rolling their own OpenGL implementation for this chipset.

  25. Sony grows up by Tough+Love · · Score: 2

    Sony grows up and decides not to hack up their own crappy OS any more, finally entering the 21st century. However in a nod back the PHB nest that traditionally comes up with their PHB strategies, they decide to go with the second best free kernel out there because it allows more scope for doing evil. Nice one Sony.

    Oh well, it could be worse. The other guys have to use Windows.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
    1. Re:Sony grows up by tgd · · Score: 1

      Sony grows up and decides not to hack up their own crappy OS any more, finally entering the 21st century. However in a nod back the PHB nest that traditionally comes up with their PHB strategies, they decide to go with the second best free kernel out there because it allows more scope for doing evil. Nice one Sony.

      Oh well, it could be worse. The other guys have to use Windows.

      More likely the exact opposite. As a corporate entity, you avoid the reliance on GPL licensed code at the core of your product if you're not 100% sure you're not going to need to hack the software up.

      The BSD choice, I'd hazard a guess, is explicitly because they needed to. or believe they'll need to, hack up the OS and didn't want the IP baggage that comes from needing to do that with a GPL-based system.

    2. Re:Sony grows up by Tough+Love · · Score: 1

      More likely the exact opposite. As a corporate entity, you avoid the reliance on GPL licensed code at the core of your product if you're not 100% sure you're not going to need to hack the software up.

      The BSD choice, I'd hazard a guess, is explicitly because they needed to. or believe they'll need to, hack up the OS and didn't want the IP baggage that comes from needing to do that with a GPL-based system.

      What kind of nonsense are you spouting? Copyleft vs permissive has nothing whatsoever with your right to hack up the OS, only with Sony's obligation to provide the changes on request to whoever receives the binaries. IOW, this has nothing to do with Sony's needs, and everything to do with Sony's desire to conceal from users exactly what code they are running on the device they thought they owned.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    3. Re:Sony grows up by tgd · · Score: 1

      More likely the exact opposite. As a corporate entity, you avoid the reliance on GPL licensed code at the core of your product if you're not 100% sure you're not going to need to hack the software up.

      The BSD choice, I'd hazard a guess, is explicitly because they needed to. or believe they'll need to, hack up the OS and didn't want the IP baggage that comes from needing to do that with a GPL-based system.

      What kind of nonsense are you spouting? Copyleft vs permissive has nothing whatsoever with your right to hack up the OS, only with Sony's obligation to provide the changes on request to whoever receives the binaries. IOW, this has nothing to do with Sony's needs, and everything to do with Sony's desire to conceal from users exactly what code they are running on the device they thought they owned.

      I think my statement is pretty clear, and yours just supported it, albeit from a far left position with regard to intellectual property. Your opinion on it is precisely why Sony needs to avoid the GPL ... because regardless of your desire to know what's on there, they're under no obligation to do so and may consider it a competitive or business advantage to not do so.

      When you decide to build a billion dollar business, you can choose to handle your IP the way you choose, just as they can. As a consumer, you can choose to buy or not buy. But, thankfully, your position is in the extreme minority.

    4. Re:Sony grows up by Tough+Love · · Score: 1

      ...because regardless of your desire to know what's on there, they're under no obligation to do so and may consider it a competitive or business advantage to not do so...

      In short, you maintain that Sony has the right to conceal from me the code that is running on the device that I purchased from them, and own, and in theory should have complete control over. That is a disgusting, indefensible position to take.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  26. And this will help how? by Anonymous Coward · · Score: 0

    The entire point to use BSD is NOT to have to contribute back. The general public will never know about this because if Sony WANTED people to know, they would have used Linux for the same reason everyone else does, mindshare. They didn't.

    How much has BSD benefited from lending its code to Windows? Most people don't even know and that suits MS just fine.

    The BSD license is like a girl who has sex BEFORE the first date and then her fans are wondering why nobody dates her. GPL means something very simple, if I share MY costly commercial code with others, others can't take it and give nothing in return. This matters to business. It tells you a LOT about BSD fans that after decades they STILL don't get this. Simply put, when Intel releases code, they don't just want AMD to take it and do with it as they please UNLESS they are pushing a standard.

    Sony ain't pushing a standard and they also got zero motivation in getting community involvement in looking at the code (BSD supports DRM now), they just want free code. That is what the BSD license allows, it is it greatest strength AND its greatest weakness.

  27. liberal license by Anonymous Coward · · Score: 0

    Liberal license for who? For their users or just Sony?

    1. Re:liberal license by Anonymous Coward · · Score: 0

      For Sony.

      Now, if we look at the users, the licensing terms of the games are probably more important.

  28. Good response... but... by LostMyBeaver · · Score: 1

    Even if I ever considered Playstation worth my time (I'm against consoles as disposable crap which leaves me with games I can never play again)....

    If Apple moves to ARM, it doesn't really matter. Will still just patch the kernel to boot on other hardware anyway. Within a generation or two, there should be enough differences between the different systems that the OS should be generic enough to make it easily patchable.

    Use TPM all you want, that's of little significance. TPM is more useful for blocking software from running on your hardware than it is useful for making an OS which won't run elsewhere. This is because of the beauty of patching.

    UEFI secure boot again blocks software from booting on your hardware, not running software on other hardware. It's all an issue of how difficult or useful the system will be without an account to use it on.

    So, all that matters is that there's a way to get your hands on a copy of the OS which I'm guessing will be accomplished within hours of release of PS4. Then it's a matter of popping it up inside of VMware with kernel debugging and trap unknown hardware calls (general protection faults) and step through the sections looking for TPM code... this takes a shit load of time since it's probably quite obscure, but it's just a matter of patience. I think I had the knowledge to crack through this sort of code when I was around 15 years old... had the patience too. Now I'm like 100 years old and can't be bothered to care... but I'm sure there is someone out there who will :)

    1. Re:Good response... but... by mysidia · · Score: 1

      So, all that matters is that there's a way to get your hands on a copy of the OS which I'm guessing will be accomplished within hours of release of PS4.

      They could make this pretty hard. If the PS4 indeed will have 16GB of internal flash; they can easily store the OS on a hardware module which cannot be removed from the box and dumped like you could extract the boot code from a hard disk.

      They could also provide separate bootcode, that loads an encrypted operating system -- that is, an operating system requiring code that is residing in a TPM protected area.

      And the applications that run on the PS4 OS could be designed to require TPM attested hardware keys.

      There are still mechanisms that hackers could attack it with, but it would be hard and take a long time.

      It's no certain thing that "TPM checks can just be patched out"

      Not if the TPM functionality, TPM protected areas, and hardware attestation (AIKs) are fully utilized by the OS and applications.

  29. Nice thing about PS3... by ivano · · Score: 1

    ...was how fast it booted up. One of the worse was how many times it needed to be restarted whenever it had an update. I thought Linux didn't need to be restarted ;)

  30. Don't matter... by Anonymous Coward · · Score: 0

    Don't matter - I don't trust Sony and that they'll yank support for it in the future.

    1. Re:Don't matter... by Anonymous Coward · · Score: 0

      Yank support? Do you realize that this is not an "Other OS" thing but the core OS of PS4 is built upon FreeBSD. They can't just "yank" it.

  31. AMD graphics drivers by thelukester · · Score: 2

    Back in the day, all my servers ran NetBSD, but I have gradually migrated to Linux for hardware compatibility. AMD is going to have to write chipset and GRFX drivers for Sony. I hope the licensing terms will let them release them. I would love to run BSD on my AMD laptop. Considering AMD's past Linux support, this is probably just wishful thinking.

  32. Wii had shovelware at the start by Immerial · · Score: 1

    Maybe that might be true for the DS at some point but the Wii had shovelware from the start, piracy and cheating weren't a factor. It's just that most of the game publishers thought the PS3 and Xbox 360 was where all the money was and mostly phoned it in on the Wii. They didn't expect the Wii to be as popular as it was. Once they realized that there was serious money to be made, they made better games as time went on.

    1. Re:Wii had shovelware at the start by DrXym · · Score: 1
      I agree that the Wii's problems were compounded in a few other ways. First off Nintendo pitched the console at casual owners - people who couldn't discern good games from bad and didn't buy many titles anyway. So attach rates sucked publishers frequently lamented the poor sales of their titles to justify not trying harder.

      Second because the Wii was not on the same development tier as the PC, PS3 and 360. These platforms were in the same performance ballpark and could share most of their code, and game assets. So development and testing could be pooled to some extent. Whereas the Wii was sitting out in the hinterland by itself and franchises would farm out the work to their B teams in Shanghai or wherever to get it done cheap and quick.

      And piracy pulled the rug completely.

      Anyway Nintendo really seems to be really slow on the take up of stopping piracy. Maybe that's why they charge an arm and a leg for their consoles knowing they profit from piracy even if third parties don't. But it may also explain the backlash against the Wii U. Perhaps 3rd parties are just pissed off at Nintendo in so many ways that they've given up even trying.

  33. PS Vita by Arrow_Raider · · Score: 2

    The licensing screen on the PS Vita says it is running a modification of FreeBSD too.

    1. Re:PS Vita by Anonymous Coward · · Score: 0

      The presence of the license does not automatically mean it uses the whole OS. It could just be using parts of it, like filesystems, the networking stack etc.

  34. *BSD is essentially dead. by Anonymous Coward · · Score: 0

    It is now official. Netcraft has confirmed: *BSD is dying

            One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last [samag.com] in the recent Sys Admin comprehensive networking test.

            You don't need to be the Amazing Kreskin [amazingkreskin.com] to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.

            FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.

            Let's keep to the facts and look at the numbers.

            OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.

            Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.

            All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.

  35. What? by Anonymous Coward · · Score: 0

    Why does the SDK running on BSD mean that the PS4 itself is running BSD? The original XBOX SDK ran on Windows, but the XBOX ran a modified Win2k kernel, with a very stripped down API. I smell BS.

    1. Re:What? by Anonymous Coward · · Score: 0

      of course not, Open Source in the asshole business community is all about taking, not giving back.

  36. See what BSD licensing gets you? by Anonymous Coward · · Score: 0

    The Monsanto of the computer world thanks you. They probably have rootkits on their CDs/DVDs for FreeBSD now.

  37. PS3 was BSD based too by Anonymous Coward · · Score: 0

    The PS3 was BSD based. The GameOS filesystem, for example, is UFS2, as seen in NetBSD.

    1. Re:PS3 was BSD based too by Anonymous Coward · · Score: 0

      One does not necessarily follow from the other.

  38. tyrany of the good by Anonymous Coward · · Score: 0

    Freedom to oppress, to exploit, to be a parasitic leech are not freedoms worth having, let alone worth crowing about.

    You're not really free unless you are able to choose both good and evil. Being forced to do good is just as much a form of 'tyrany' as being forced to do anything else.

  39. I'll believe it as soon as.. by Doalwa · · Score: 1

    Netcraft confirms it!

  40. Nix is no good for gaming. by ralphaostrander · · Score: 1

    That is why I have windows.

  41. What about Mac OS X and ATI/AMD? by HTMLSpinnr · · Score: 1

    "BSDs in general currently lack manufacturer supported full-feature AMD graphics driver, which leads to the conclusion that Sony and AMD have likely co-developed a discrete driver for the PS4."

    Really? What about the BSD-like Mac OS X and the ATI nee AMD Graphics chipsets used in the Mac Pro and Macbook Pro? Or is that relationship so far removed that AMD couldn't use that intellectual property in partnership with Sony?

    --
    $ man woman *
    -bash: /usr/bin/man: Argument list too long
    1. Re:What about Mac OS X and ATI/AMD? by Anonymous Coward · · Score: 0

      Darwin is not nearly as close to *BSD as you seem to think, especially at the driver level.

  42. Future of Linux Gaming by atomicxblue · · Score: 1

    I'm curious to see if people will still continue to use the old tired argument that Linux isn't ready for gaming. Sony and Valve seems to think so. (Yes, I know BSD is not Linux... but they are close enough, that porting between the two is trivial.)

    1. Re:Future of Linux Gaming by Anonymous Coward · · Score: 0

      It's still not going to be running anything resembling a desktop OS.

  43. No proof! by zixxt · · Score: 1

    There's nothing in the linked story that proves that its running FreeBSD. It could just very well be running NetBSD, MINIX, Haiku or a Sony Made OS.

    Title is a lie.

    --
    ---- GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  44. BSD and W8 by Anonymous Coward · · Score: 0

    Sony has just made the PlayStation geek accessible. Microsoft will have to answer with Windows 8, I think they will call it Windows 8g, W8g.

  45. No. by DiEx-15 · · Score: 1

    Any chance the WiiU has secret Mac lineage to complete this?

    Nintendo is so against having external help with it's hardware, they probably have their own OS. TubeOS? NintenDOS? I have no idea, but I do know that Nintendo would much rather have complete control over the hardware aspect than let any other company involved. Hence why they dragged their feet with going from cartridge to CD/DVD.

    If Apple got involved, it'd be an act of some deity to make Nintendo do that. Considering that Nintendo would rather keep all the money they get rather than pay Apple, I can't see this being viable.

  46. Its a difference of philosophy by Anonymous Coward · · Score: 0

    The BSD license gives complete freedom to developers, including the freedom to put that code into closed-source projects and benefit from it without contributing back. Sometimes this enables selfish/dickish behaviour by downstream recipients. But it does allow the code to be used in almost any scenario, and as we see with e.g. Apple contributing patches back to BSD, sometimes there are other incentives (e.g. economic incentives) for companies to "play nice" and contribute back, even when the license does not strictly require them to.

    The GPL license tries to maximize the freedoms available to *users*, which includes preventing anyone but the original developers from closing the code or putting it inside a closed-source project. Developers who use GPL'd code are (legally) forced to give their changes back to the developer community, which (in theory) is better for users in the long term. But for some developers (especially those working on commercial or closed-source products) it does make the code less attractive to try and reuse.

    I'm not sure which of these two philosophies I prefer; I definitely see the value in the GPL model, and there is major, useful software which has grown and thrived in part because of the protections of the GPL license (Linux for example). But as a paid developer working on commercial projects, I basically can't use GPL'd code at all unless my employer has separately negotiated a commercial license with the authors of that code. For BSD code, reusing it in commercial projects is much easier. I'm not forced to give away my source code, but maybe I will still contribute back patches.

    Both models have benefits and drawbacks, and there is room in the free-software and open-source communities for both models.

  47. juegospara.info comments by juegos+para · · Score: 1

    I had a Juegos Para games gaming and what I say about its awesome features with best gaming advantages. After using it, I have recently got a juegos para Games and it is finest at this time. I think if anyone is thinking play a gaming , then don't go for other than Friv Games because it has a best gaming ability.