Epic Online Space Battle
New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity."
This is the largest battle to ever occur on EVE Online.
Video games are for old men.
nt
Every other month i hear about larger and larger eve battles.
Escalation can be the only outcome.
..... Real worlds. You know, the kind with actual girls you can talk to and touch (if you're lucky). I guess for the typical EVE online players, they'll stick with virtual women because it's the closest they can get.
oh wait
here and
here
why on earth does slashdot have to report this as news each time it happens? Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl, and only eve players actually give a shit about the meta politics.
These men of war, they are so valiant and strong. They are our finest lads, muscled and brawny, fighting for the sake of our realm. They fight not for a single king, nor for a sole lord; nay, they fight for the glory of battle itself, and the pride of their people. We are their people, and of them we are proud.
News for Nerds and you get scooped on the largest MMORPG fleet fight in history by...really the BBC?
Okay, 4000 players, how many entities were in the battle?
We saw basically the same story six months ago and already discussed it.
Are we gonna put it on the front page each time they add a few people to their cap?
Too bad the BBC didn't dare to write out what CFC actually stands for.
I started my account after hearing about the last huge battle a few months ago and very coincidentally uninstalled EVE the day after this battle. When the game is fun, it's great, but there's SOO much downtime in between PVP fights (PVE, PI, mining and such get old fast). CCP took the approach of more content rather than focusing on playability and new players get a truckload dumped in their laps. The UI is murder on new players and even the plugins could use a major upgrade or at least more consistency with colors. I had major friendly fire annoyances with color tags that were too close or misleading.
Game could be fun if there was more interaction, but from my experience there's a lot of spinning ships in station and yacking on Mumble. My two recommendations would be for CCP to create true CCP-sponsored corporations that stage lots of PVP and training against each other (much like the Blue and Red do) and do away with the non-functional NPC noob corps where new toons get dumped. Second, they need to improve the UI standardize that overview. The colors and codes are head scratching and sometimes *way* too similar.
The curve is just too high for people looking to have fun and not turn the game into a way of life. I felt barely competent after 4 months of play.
I swear to God...I swear to God! That is NOT how you treat your human!
Next up, in order to fight lag, all new major alliance wars will be conducted as Play by E-Mail.
In just the affected areas, or serverwide?
I do like to log into EVE and do some hi-sec space trucking and trading from time to time
Just checking - is EvE Online fun now?
At 10% play speed (YAY KGO TD) I would just imagine it being ten time more frustrating trying to get a anything done.
Y'know virtualisation offers a way they could have approached the load so it remained closer to 100% normal performance, but I hear CCP don't do VMs.
4000 players? lol.. That must be some shitty code you got there. I could handle that on a 286.
Laggy gameplay may seem unacceptable these days, BUT massively multiplayer games without lag have to cheat like crazy. Even classic online FPS games like 'Enemy Territory', with only a handful of players on each side, use 'predictive' techniques to make the experience appear smooth at the cost of true accuracy.
I think EVE Online takes the attitude that the players must see and be able to respond to a 'universal' truth, not a synthetic client-side 'truth' that merely attempts to be convincing enough to most players. Clearly the game is so popular because it actually bothers to notice what really matters to its core audience.
Of course, this being so, there is ZERO achievement when the parent company handles a battle of any given size. "Our system simply slows down under stress" is no kind of technical achievement whatsoever. So, why is the story worth reporting? Because a record number of players fancied a rumble? The BBC is the world's most crap news site of repute (repute with the sheeple, that is), and is never worth using as a reference.
Interesting things have happened in EVE Online, and many have been mentioned here. They almost always have to do with unique meta-aspects of the game. "Biggest battle evar11!!!!!1!1!" is no news whatsoever, unless there is some amazing backstory to the event, or some extraordinary aftermath.
Before I tried out Eve, I thought these epic space battles were technological breakthroughs. At the time, I was playing WoW was was restricted to 40 players and some mobs up at once. When I actually played Eve, I was quickly disillusioned. There are not many real-time controls in the game. You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time. I am not as experienced as a lot of you guys are and you may have other input, but I quickly gave it up because it was boring as hell to do something then wait 10 seconds until it completed.
THINKING ABOUT It. Are a7most
like tears in rain...
Pull it together, Slashdot. If this is "News for Nerds" then let's go full nerdgasm!
"Set the Mertilizer on Deep Fat Fry!" -- Spaceman Spiff
Why is Snark Required?
Amazing that you have time to think of anything else, actually.
I read your post imagining it was being spoken using Vizzini's voice. Much more amusing that way.
And nothing of value was lost.
Whoops. Nevermind.
Because I did take part into some big battles and more often than not it was incredibly boring due to technical difficulties and lack of actual freedom for an individual.
Eve online is a game it is very interesting to read about, but not necessarily fun to play. Especially when it comes to fights involving many players. I find it pretty sad that this kind of news is almost the only thing reaching people outside New Eden when there are things so much more interesting in this game, be it its unique economy, the freedom players have or the game's unforgiving nature.
"Epic Excel Spreadsheet Recalc" just doesn't have quite the same ring to it :-P
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
I was there (TM) It's not just the battle. It's the buildup. For 4 days we worked the system. Disrupting the enemy, destroying infrastructure. In the background spies worked there magic and Logistics move the materials of war into position. The phyc-ops and propagandist people boosted moral an got people to log in and participate. The battle is just one of the fun bits. 4000 pilots where just in the system. Without a doubt over 6000 pilots were involved on the day and closer to 10,000 for the buildup. EvE is serious spaceship business and this whole war is business. In EvE we are not ashamed to admit. We went to war for the Space monies.
Enders Game : http://www.imdb.com/title/tt1731141/ Well, soon to be art, anyway...
That's EVE Online.
"Time to die", or in this case
"Time to slow down the game time to 10% of normal to accommodate the massive amount of activity" ; ).
"Kill 'em all and let Root sort 'em out"
In big battles you aren't some sort of superman. You are a grunt. One of many, many cogs in a giant organization playing your role and trying to not get squashed.
The real joys of Eve are in both the subversion of structure or the creation and management of it. Being a market manipulator and crashing a market segment just because it gains you an extra 20% on your investments for several hours or creating your own empire within an empire complete with command structure, commerce, human resources and manufacturing facilities. Being a kingmaker because of your connections and savvy or a destroyer of alliances through a diverse intelligence network are all part and parcel of such an immense environment to certain people.
People that go into a game like Eve and expecting to be a walking god like every other game, being in a never ending war and felling no loss or casualties, having their hand held and directed where to go for greatness, or not having to make many allies and a few friends just to survive will always be disappointed.
Eve is too much like real life. The people that have the most fun are those that are already winning in life or could if they didn't have some specific issue in their way. The rest just see Eve as work. Nobody wants to indulge in escapism by entering a world where they feel the same as everyday life.
I'm amazed how much effort people put playing games these days. I honestly think some like games (like EVE Online) are more like jobs than entertainment, if what I've read is any indication. Shit, if some people spent their time in the real world doing and learning things with the same level of zeal and dedication as they do in the virtual world, we might all be Tony Starks. :)
Having said that, the virtual world provides more immediate payoff for your efforts compared to the real world sometimes... which is probably what makes gaming so addictive.
They seem to have a very self-superior attitude as though they are just better because they play a Bettar Game(tm) and if you aren't good enough to hang with them then screw you, you suck! However on the other hand they hate the other MMOs because they take players away. The wish there was no WoW, no Rift, etc so that people HAD to play EVE.
Basically, what they really want is a large quantity of people who are not good at the game that they can pick on and hate on. They want to be the ruling class that has a lower class to shit on. They are bullies, more or less.
He's mad at you because you tried the game and left, rather than stuck around to give him another potential target to beat up.
http://www.stackless.com/
They are using Python 2.7:
http://community.eveonline.com/news/dev-blogs/stackless-python-2.7/
Great discussion of pros and cons of Stackless:
http://stackoverflow.com/questions/588958/what-are-the-drawbacks-of-stackless-python
Here's an interesting page with a few nuggets of info. In the discussion section, some people claim that the game used to crash with space battles as small as 100 ships. Clearly the game has been improved since then.
http://highscalability.com/eve-online-architecture
If you are really interested, here's a talk from PyCon 2009 that goes into some detail on what they do with Stackless. They had some problems that only showed up on the crazy load of a real system, so they had to go live with some code to test it!
http://blip.tv/pycon-us-videos-2009-2010-2011/stackless-python-in-eve-pt-2-1959372
P.S. A couple of good trailers:
http://www.youtube.com/watch?v=HrrVDV_NsNo
This one bored me at first but then got much better as the music got going.
http://www.youtube.com/watch?v=euMjOHgb9A8
lf(1): it's like ls(1) but sorts filenames by extension, tersely
You are way off base. I did it in Hermione Granger's voice. Try it - you'll see. And you have to stretch the word "actually" out a bit to do it correctly.
4000 people is a massive epic online battle lol??? this is just a advert for the game
I should be able to cut a carrier in half with a strip mining laser... but I can't; ...basically it is that the mechanics handcuff you into a predetermined slugfest (in the case of 1v1) that all the skill in the world has very little chance of changing the outcome once combat starts.
A frigate travelling at 3 AU/sec should vaporize anything it hits (along with anything withing 1000 miles), but it doesn't.
One can't truly maneuver, can't hide behind a rock or under a freighter, can't jam enemy comms, you always show up in local eventually...
No question, a game is not real life and real lives on the line. That being said, the technology to support this exists. A GAME SERVER had to be slowed to 10% to handle 4,070 spacecraft firing missiles and/or energy weapons. That suggests that 10x the horsepower could have handled the job. If we can do this for a game, using normal technology, why can't we scale it up to upgrade ATC? Is the game industry that much more lucrative, or is it that the downside risk (crashing a game server vs. crashing a plane) is so much higher that nobody wants to take a chance?
5 hours at 10% real time. So this was just a 30 minute skirmish.
Hehe,
A friend said the fight got on Slashdot, so I just though I should mention that /. user number 42, got some kills in this fight ;)
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Fly safe, guys! :)
magg
EVE is really a pvp only place and does not support casual players I am among the EVE refugees that didn't like being killed and harassed all the time still looking for an eve like game that is player friendly not jerk friendly.
I remember when I used to get 2000 of my closest friends together and have turf wars against 2000 people from another "alliance". Now a days everything's virtual and no one meeting each other in real life... How sad the days you can't punch someone in the face for pissing you off... You have to take it out on your keyboard now :p. :)