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Biggest Headache For Game Developers: Abusive Fans

chicksdaddy writes "Haters keep buyin' — that appears to be the dynamic playing out in the ever-hot video game industry, where game developers say harassment and trolling from their rabid fans is turning them off of development completely, according to a report over at Polygon.com. 'Fans are invested in the stories and worlds that developers create, and certain design decisions can be seen by fans to threaten those stories and worlds,' said Nathan Fisk, lecturer at the Department of Science and Technology Studies at Rensselaer Polytechnic Institute and co-author of the book Bullying in the Age of Social Media. 'Harassment silences and repositions content creators in ways that protect the interests of certain fan groups, which again is no justification for the kinds of abusive behavior and language seen online today.' The problem is widespread enough that it may even pose a threat to the future of the industry. Developers, both named and those who wish to remain anonymous, tell Polygon that harassment by gamers is becoming an alarmingly regular expected element of game development. Some developers say the problem was among the reasons they left the industry, others tell Polygon that the problem is so ubiquitous that it distracts them from making games or that they're considering leaving the industry."

381 comments

  1. Unintended positive consequences - fewer sequels by Anonymous Coward · · Score: 1

    Fan groups can get pretty sensitive about sequels and be really unpleasant about it. (I used to follow Fallout forums back in the day before 3; you could do no right)

    Perhaps this will push more developers, if not the executives, to push for doing more original games, where you're not "destroying" someones vision of an IP?

  2. Don't feed by Anonymous Coward · · Score: 0

    I know that this may not grasp the problem entirely, but typically it's best to just not engage the haters. The worst way to deal with them is to flip out back. Often this causes a Streisand Effect and makes more people hate you. I won't say which developer, but after making a showing fit of leaving the industry on twitter, he went on 4chan with a picture of the tweet saying, "Weren't we being too rough on him?" You could see that the picture was from the same account that made the tweet as it had a delete option. That's one way to lose sympathy.

    1. Re:Don't feed by Anonymous Coward · · Score: 0

      There are those who see retaliation in kind as justice, and the best way to put their haters in their place. Some people just get fed up with their nonsense and see flipping out back at them as a warped form of fun, kinda like pulling the wings off of flies.

      If the haters want to act like a-holes and drive the developers away, let them. The lack of quality games will be the best punishment that can be meted out to them. The developers will simply go and apply their skill sets to some other aspect of tech and art. And the rest of the gaming community? Yeah, it will be some loss to us, but there are plenty of other fun things to do in life besides gaming. Peeps will just go do some of those things instead, as they did before video games ever existed.

  3. Games cost a lot of money by Anonymous Coward · · Score: 0

    Just like car owners and sports fans, once you spend a certain amount of money on an industry you start getting rather passionate about the subject.

    1. Re:Games cost a lot of money by ackthpt · · Score: 1

      Just like car owners and sports fans, once you spend a certain amount of money on an industry you start getting rather passionate about the subject.

      Hello World XXVII will be Extreme! Would we lie to you?

      You can even ask our marketing department after they get back from sacrificing a goat at their alter to Baal.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Games cost a lot of money by Steauengeglase · · Score: 1

      Yeah, nothing compares to NCAA football fans.

      I may have not been a big fan of Deus Ex: Invisible War, but I wasn't sending under age girls over to Harvey Smith's house with beer to nail him statutory rape or dressing up as Warren Spector's biggest fan and smoking weed with him to get him fired over a drug test because he went to Disney instead of the studio I wanted him to go to. Some of those fans have gone to cold war era spycraft lengths to get what they want.

  4. Blizzard seems to have gotten a handle on it by subanark · · Score: 5, Insightful

    Yes, it is nice if you have the developers actively communicate with the fan base, but many times, those fans that post on forums the most end up making demands, and in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.

    Blizzard has CMs (community managers) that act as a buffer between the developers and the fan base. They are trained and hired to deal with the various disagreeing opinions, while being able to recognize when there is a clear consensus that is sensible and something the devs should be aware of. Most people know 2 of the developers: Greg Street, who has taken it upon himself to meet this challenge, and Chris Metzen who primarily works on Art, voice, and lore, which people generally don't complain about too much (although it does happen).

    I see way too many game companies let their developers just openly communicate with the fan base unbuffered, and they need to take a hint from Blizzard to let the professionals handle it.

    1. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      "Blizzard has CMs (community managers) that act as a buffer between the developers and the fan base." -because it's huge, $$$.

      Most games aren't going to be able to justify that ongoing cost without the subscription / monthly rape model.

    2. Re:Blizzard seems to have gotten a handle on it by sinij · · Score: 1, Insightful

      Yes, because Blizzard is such a shiny beacon of understanding and communicating player base needs, right? Well, you do not need to look hard to see this is clearly not the case. RealID fiasco anyone?

    3. Re:Blizzard seems to have gotten a handle on it by rudy_wayne · · Score: 0

      in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.

      Maybe one of the stupidest things ever said on the Internet.

      There will always be assholes who complain about anything and everything. But they are the exception. If users are telling developers that they fucked up their favorite game, then the users are right and the developers are wrong.

    4. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 4, Insightful

      Sorry, did they force everybody into RealID?

      I'd say that the "RealID fiasco" is exactly representative of a company responding to the concerns of its player base.

      It seemed like a good idea "in-house," so good that they could "push all users into the RealID system!" Then they started talking about it to fans, and fans said, "hold the fuck up. hold the fuck up. I do not want that." And... Blizzard moved away from forcing everybody into RealID. I have it disabled, though I do like the BattleTag features, so I use that instead.

      I'm not sure why you seem to think that their response to the RealID concerns are an example of "not understanding and communicating player base needs."

    5. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      I like the Blizzard setup of having people who have social skills able to handle the BS that comes at them (justified or no.) Devs need to work on code, not have to reply to yet another troll.

      Were I to set up a game company, I'd probably have the devs be anonymous as possible, perhaps using handles. Let the CM people or people who actually have abilities with dealing with the raging troll-tards (ex-hostage negotiators perhaps?) handle the public mouthpiece while devs can do what they feel like doing without having to deal with the crybabies. For conventions, I'd have people for that job as well, and let the devs go incognito, so they can have fun and not be accosted by the unwashed basement dwellers raving mad because their class was nerfed.

    6. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      Not quite.

      Games as a business model you might be right, but games as an art form you're dead wrong.

    7. Re:Blizzard seems to have gotten a handle on it by Chris+Mattern · · Score: 1

      If users are telling developers that they fucked up their favorite game, then the users are right and the developers are wrong.

      By definition, pretty much. If the users don't like the game, then it isn't a good game. Two points to keep in mind, though: make sure that a majority (or at least a large minority) don't like the game, not just a vocal, abusive few. Also, while the gamer's overall opinion of the game is not only valid but in the end the only one that counts, that doesn't mean his diagnosis of what exactly is wrong with the game and how to fix it is correct. In fact, it most likely isn't.

    8. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      No, OP's right.

      "Assholes complaining about anything and everything" are the norm, not the exception.

      Speaking from experience (::points to my AC name::), trolls who thrive off assholes complaining never find themselves devoid of victims.

    9. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      If you think that fiasco was well handled, we seem to have a different definition of the term. But very well, let's try more recently: CRZ
      Cross Realm Zones were introduced to the game to almost universal hate. 20,000+ forum posts in EACH of the US and EU forums. CRZ remains. Number of subscribers down by about 4 million since then (personally, I believe over 1/2 of those are probably CRZ related).
      More recently still, Blizzard is hatching a hair-brained scheme to introduce micro-transactions into the game via an in-game store. That is showing signs it's going to be the same level of outrage and Blizzard is so far tone deaf to that as well.

      There have been a lot of good additions to WoW in recent times too, but to claim that Blizzard is responsive is just being silly. In recent times, quality has been slipping, bugs have been increasing exponentially, the ticket response times are ridiculous (they let go most of their GMs a while back), and they seem to be using the live realms to beta-test. The best thing they could do for WoW is to actually listen when public outrage hits, and then slow down development of new content a bit so they can go back and re-factor and bug fix. They seem to nearly be at the point that fixing a spelling mistake on a tooltip could crash their server.

    10. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      Diablo 3's reception was very bad by the fans of the previous games. Because of that Jay Wilson, the game's director, received death threats on various social sites, forums and email. Commenting "Fuck that loser" on a public Facebook page about one of Diablo's creators didn't make him any more popular. Later he resigned saying "I've reached a point creatively where I'm looking forward to working on something new." His post on the official forum about his resignation was started another wave of harsh criticism. You can find 225 pages (or 4500 posts) of rage here: http://us.battle.net/d3/en/forum/topic/7592242994 Bad language has been mostly moderated, but the message is clear.

      Greg Street doesn't post on the official forum anymore, because gamers would always ask "why don't you post about X and why do you ignore Y", insulting him and derailing constructive threads. He actively posts about World of Warcraft development on Twitter though.

      Chris Metzen was never regular on the forums, and he haven't posted for years now. Fans of Diablo are actually asking for his resignation too: http://us.battle.net/d3/en/forum/topic/5151721916

      Blizzard doesn't handle haters better than other studios/publishers with professional CMs. They have a throng of moderators that strictly enforce forum rules. That's it, there is no magic.

    11. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      Cross Realm Zones were introduced to the game to almost universal hate. 20,000+ forum posts in EACH of the US and EU forums. CRZ remains.

      How does CRZ remaining indicate Bliz isn't listening?

      People hate the issues that CRZ brought forth. They want those issues addressed, but they (most of them anyway) are not asking remove CRZ and revert back like RealID

      to claim that Blizzard is responsive is just being silly.

      Well, the claim is not that they are responsive. The claim is that they listen.

      They tend to take a long time between listening and delivering something (like fixing the issues from CRZ, which would then quell some outrage). But this isn't new. Ask vanilla-era pallies how long they had the SoC bug, or mages and blink.

    12. Re:Blizzard seems to have gotten a handle on it by lgw · · Score: 1

      users are telling developers that they fucked up their favorite game, then the users are right and the developers are wrong

      Almost right. Every change angers someone. If a more-than-usual-% of users are telling developers that they fucked up their favorite game, then the users are right and the developers are wrong. It's worth having a community manager just to know when that happens.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re:Blizzard seems to have gotten a handle on it by DerekLyons · · Score: 1

      I see way too many game companies let their developers just openly communicate with the fan base unbuffered, and they need to take a hint from Blizzard to let the professionals handle it.

      That depends on the game, it's fandom, and the culture of the forums (slash the ability of the moderator team) - very few fandoms are as large and fanatic as WoW, and very few forums are as toxic as WoW's... so drawing conclusions from Blizzard is very shaky indeed. On the other hand, it's equally possible to have a passionate fanbase with a quite moderate forum culture. One where the developers can interact and the 'crazies' are absent (by force if need be), that was certainly the case with CoX, and is with YPP!, and KSP. (All smaller, fringier games.)

    14. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 1

      If you think that fiasco was well handled, we seem to have a different definition of the term.

      What was wrong with their handling of it? Did they refuse to listen to the community? Did they press ahead with their plans despite all protests?

      Cross Realm Zones were introduced to the game to almost universal hate.

      Funny, with 10 million subscribers, you'd think that more than 40,000 posts would be generated, if it was as "universally hated." Even if every single one of those 40,000 posts represented a single pissed off user (you & I both know they don't - it's likely that of the 40,000 posts generated, that probably represents 5,000-10,000 actual users), that's still less than one half of one percent of the users who were SO INCENSED by this affront that they took to the forums to express their displeasure. Yeah, universal hate indeed - so much so that 99.5% of the user base didn't say anything to Blizzard about it.

      The "hate" for CRZ was mostly reserved to:
      -- "I got dismounted from my flying mount entering the zone" - legit. Fixed as far as I can see.
      -- "The lag when crossing from zone to zone is painful" - legit. Fixed as far as I can see.
      -- "ohnoes, I won't be able to bot all the metal nodes in burning steppes now, because other people will be botting in the same crz!" - whining. Seriously, materials are still plentiful, because the spawn rate is tied to the population of the zone. More people = faster spawn. The only people who care about this anymore are the people who leave Glider or other software running all day so they can be "the guy with all the Mithril Ore."
      -- "ohnoes, exploits on the fishing tournament." Fixed.

      Am I missing something? Seems to me they've mostly solved all of the actual issues related to CRZ, and they listened to their customers to do it. To counter your "small numbers of people disliked this one feature," you could look at the reinvigorated low-level zones sometime, where you can *actually* find people to quest with if you want, and *actually* get some help without having to find a 90 to help you faceroll. And in fact, world pvp areas like Halaa and Hellfire Peninsula have never been more active - I spent more than a few hours after the CRZ debut out in Nagrand having some pretty massive battles with a bunch of cross-realm Horde players against Alliance players from multiple other realms, and the CRZ functionality has definitely made that sort of even a lot more fun.

      hatching a hair-brained scheme to introduce micro-transactions into the game via an in-game store.

      Yes, yes, we know. Buying mounts and pets and other cosmetic items for "real money" will break the world. Except theres absolutely zero evidence to support this assertion, and your "objection" seems to mostly boil down to "I don't like anything about my game to change." Well, sorry, but that happens. What this means is that Blizzard will be able to sell pets, mounts, transmog items, and other "fun" stuff in game without forcing you to go buy a bunch of shitty trading cards, or tabbing in and out trying to purchase something on the battle.net site, then activate it in game via cutting and pasting some ridiculous key. They already have microtransactions. Nothing at all is lost by moving the interface for that into the game.

      In recent times, quality has been slipping

      Really? Because most of the people I play with think that Mists has been the most fun expansion the game has seen yet, and I can't even remember the last time a "bugged quest" or "bugged boss encounter" ruined my time. BC is "fondly remembered" but most of the people who did any progression raiding during BC view that as "FUN" - talent trees weren't "fun," being incapable of questing solo if you made the mistake of speccing tank or heal wasn't "fun," being punished via increasing respec costs for speccing tank or heal wasn

    15. Re:Blizzard seems to have gotten a handle on it by Americano · · Score: 1

      And when 20 users are saying "you fucked up my game," and 100 users are saying, "awesome," who do you listen to?

    16. Re:Blizzard seems to have gotten a handle on it by Oligonicella · · Score: 1

      By definition games you purchase are a business model.

    17. Re:Blizzard seems to have gotten a handle on it by subanark · · Score: 1

      There is still a couple of issues from CRZ:
      1. You may see a resource node or rare spawn, and spend time to take a detour to take advantage of it, while someone else beats you too it. This can be paticularlly an issue where you have rare NPCs that spawn which require multiple people to take down. It kind of sucks to call your friends over to help you, only to get beaten by some other group.
      2. Even if there is faster spawning rate, people see the nodes they don't get too, it harder to understand that there is a balancing act in place.

      Since the number of expansions have increased, and leveling speed has gone way up, the leveling zones have had a much reduced population (along with imbalance of realms) This causes the game to be more single player like, so in order to fix this issue they introduced CRZ. This reduced the perceived player opportunity (which went up when the zone population went down). This in turn caused some people to become upset.

      CRZ is a solution that caused other problems... Blizzard simply hasn't come up with a solution to fix the new issue that was caused, or is hoping that the fuss will die down.

    18. Re:Blizzard seems to have gotten a handle on it by Altrag · · Score: 1

      I'd throw in a healthy dose of "most people don't know what they fuck they want." Many of the "demands" tend to come in the form of "you nerfed my favorite cheap trick you bastards!" or occasionally "I can't purely dominate everyone give me a buff!"

      The best part is that its usually the "hardcore" gamers who demand this stuff (I put it in quotes because its usually the second-tier hardcores -- those who put in a lot of hours but don't bother trying to understand what they're ranting about. The truly dedicated usually have a clue, though that isn't to imply that having a clue automatically negates your ability to be a jackass -- its just less common among people who use their brains before their mouths/keyboards.)

      And then on the odd occasion when their wish is granted, they turn around and bitch that the game is too easy. The somehow want to both be able to completely dominate without trying and be challenged at the same time.. which in my (and I assume most peoples') worlds are rather mutually exclusive goals.

      Of course this isn't everybody. Some people actually have thoughtful, insightful and otherwise useful input. Unfortunately those often get drowned out amongst all the spammers, trolls, asshats and other noisemakers who seem to make up the larger portion of online communities (at least posters.. lurkers by definition aren't being noisy.)

    19. Re:Blizzard seems to have gotten a handle on it by Calydor · · Score: 1

      There was another massive bug with CRZ. Two-seater mounts like the Sandstone Drake, which allows a party member to ride on your back wherever you fly. These are quite useful for ferrying low-level characters around during events and the like.

      But do you know what happened when you crossed a zone border? That character riding on your back fell to their death because they got dismounted. Now that only happens if you cross two zone borders in rapid succession, so it's good that that WoW has these perfectly square zones that don't zigzag oh wait that's not how zones work.

      And in Pandaria it seems that riding across certain phased areas (in particular your farm at Halfhill and south of the serpent statue in Jade Forest after completing all quests in the zone) will not just dismount your rider, but actually disconnect them from the game entirely. Try it.

      These are the kinds of bugs where people rightfully go "Hold up, wait, WTF is this doing on live servers?" A 100% reproducable bug where you get someone else to disconnect is not something that should EVER make it live.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    20. Re:Blizzard seems to have gotten a handle on it by subanark · · Score: 1

      Ha, that is not the reason most people are complaining about. It is a pretty rare occurrence that this happens (usually if you are helping a friend who is low level cross to another zone). It is something that isn't too hard to work around.

      Compared to the numerous number of bugs already in wow (mostly due to the massive amount of content), the development has bigger items to work on. Many people already complain that Blizzard doesn't come out with content fast enough as it is.

    21. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      Sorry, did they force everybody into RealID?

      I'd say that the "RealID fiasco" is exactly representative of a company responding to the concerns of its player base.

      Yes, actually, they did. They made it mandatory midway through the Wratch of the Lich King expansion, a few months after implementing it as an "optional" feature[1]. First they tried a reward -- use realID, get a pet -- and then they used the whip -- sign up or stop playing. At the time, you still didn't even have basic privacy controls, either, so I chose the "stop playing" option.

      It's been made more palatable since sometime during Cataclysm, with the addition of more privacy controls, but it's still just as mandatory, and still has some of the same problems as before. For example, prior to realID you could login with a unique username of your choice, which provided additional obscurity to complicate login theft, but now that isn't an option. Since mandating realID, everyone's account name is their email address, which means your primary form of security is a 16 character (maximum) case-insensitive[2] password that doesn't even accept most punctuation. Blizzard's solution? "Get an authenticator"[3], as if that's a valid solution for bad username choice and weak passwords.

      [1] Sounds a bit like Google's strategy with G+ and using full names on everything, doesn't it?
      [2] I'm not entirely certain, but I believe passwords were case-sensitive prior to RealID. If this is true, RealID effectively made passwords less secure in addition to fucking up the usernames.
      [3] For what it's worth, the authenticator mostly works, except that you either have to give Blizard money or tie it to a smartphone app. There have been security flaws with the authenticator app, and the client by default saves a token after login to avoid constant nagging for the auth code, which introduces its own problems.

    22. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      (same AC here)

      Somewhat related: even though they backed away from one of the hottest RealID issues early on -- the requirement of using real names on the forums -- it's probably had a chilling effect of sorts on others.

      I used to provide feedback and constructive criticism on the forums occasionally, along with attempting to help other players that had problems using the game in Linux+wine, but after RealID I quit posting completely. Just because they decided not to show real information then is no guarantee that they'll continue to do so, considering the only reason they backed down then was fear for their profits. If they had cared about the players more than their wallets, they would have asked opinions first, instead of stating "this is how it will be" and only backing away from the hottest points after realising they would affect their bottom line.

      In summary: no, RealID was not a shining example of community relations and should not be upheld as such.

    23. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      The problem with only working with a consensus is if one person finds a bug or recognizes a problem, the devs will refuse to even look at it let alone fix it. So they only fix widely understood bugs, and the long tail remains a total mess of bugs.

    24. Re:Blizzard seems to have gotten a handle on it by The_Revelation · · Score: 1

      I think the real problem may be the environment that the top game developers have created over the past few years. Either Romero is telling everyone to be his bitch, or Jay Wilson is saying "Fuck that guy" to any devs he doesn't like. Then you can look at some of these same developers make game-breaking choices and inform fans of the franchises they have been made "Better" (online only in Diablo 3 and Simcity... micro-transactions..... DLC) that either make the game incomplete, or worse yet, entirely unplayable.

      If your devs are hostile, your fans will learn to respond in kind. If your game is deeply flawed, you are probably also going to receive angry criticism. An example of this I've seen recently is that poor bastard Rocket from DayZ. He has had constant grief over complaints of hackers, and because his game is so engaging, fans get very passionate when they have to start again for no fair reason. The only unfortunate part of this situation is that Rocket didn't have anything to do with the infrastructure (Arma2) that runs the game, and unfortunately Arma 2 security is trivial to defeat, so he cops abuse as a result. But his game is definately broken as a result of Arma2. I suspect many of those fans will be silenced once an actual product arrives.

      So, is the abuse unfair? Sometimes it is without merit, but often it seems just a little justified.

    25. Re:Blizzard seems to have gotten a handle on it by dywolf · · Score: 1

      mod up

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    26. Re:Blizzard seems to have gotten a handle on it by Anonymous Coward · · Score: 0

      those fans that post on forums the most end up making demands, and in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.

      Game developers should not be put up on a pedestal. There are game designers that DO NOT KNOW what they are doing, and even worse there seem to be even more game designers these days that care only about seeing THEIR design ideas being implemented regardless of the cost to the gameplay! :(

      I've unfortunately seen that in a few games over the years...

  5. The customer is wrong I guess.... by Anonymous Coward · · Score: 0

    So, if devs make horribly awful decisions, the customers are supposed to just take it up the ass? What utter rubbish!

    What happened to actually listening to customer feedback? Sure, there are haters, but they can be easily dismissed. If you can't handle a few trolls and criticism, you shouldn't be working in any real job, let alone game development.

    1. Re:The customer is wrong I guess.... by jellomizer · · Score: 4, Insightful

      There is a big difference between complaining about something and being abusive about it, we seem to not understand this concept anymore.

      Step 1:
      Don't assume your adversary is evil or has some evil agenda. Most people want to do the right thing, however they made wrong decisions along the way.

      Step 2:
      Discuss your problems rationally. Get some sleep before you start ranting about something. Ok you are frustrated at this level, perhaps because you have been playing the game for 30 hours straight. And it is you that is blacking out every 5 minutes and not the game. Figure out how big of a deal it is. You love the game but your arm polygons sometimes go threw a wall.

      Step 3:
      Realize that Perhaps you are not the target audience. I mean the "Pony Unicorn Princess" Game is a bit too girly for a 30 something guy. Or "Hell Killer: Mountain of blood", is giving your 4 year old nightmares.

      Step 4:
      Focus on the good points too. If you are going to tell someone your product sucks and you will never buy it anymore, they won't care, they lost (past tense) a customer. If you give them the good points and the bad points then they could be loosing (present tense) a customer and they may be more open minded.

      Step 5:
      Realize if you complain about something, it doesn't make you seem smart. There is the idea that the Intelligent person must be complaining about something and people who are in generally happy must be dumb, isn't really the case. If you like it, it is OK. Stop trying to find faults in everything.

      Now you can complain about stuff.
      Lets say the game says it should work on your system requirements, but it doesn't load up. Or you get bugs that prevent you from winning, you can complain about those, however you should also preference with the fact you like the game otherwise.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:The customer is wrong I guess.... by stanlyb · · Score: 1

      Speaking from my work experience, i have to tell you man, employees may not be evil, but they are not good too. The only think an employee care is....guess what? PAYCHECK. Nothing more, nothing less.
      Now, man, count to 1000, and try to some more reasonable steps, close to the reality, not your imaginary fantasy world you apparently live in.

    3. Re:The customer is wrong I guess.... by techsimian · · Score: 1

      Maybe not opening your screed with rectal insertion comments, might... just might save your comment from being redirected to /dev/null.

    4. Re:The customer is wrong I guess.... by sinij · · Score: 1

      When you get to Step 1 for the 50th time, your patience runs out and desire to 'stick with the program' goes negative. It is nice to pretend that all the criticism is some boneheaded "I will kill you" directed at undeserving bystander developers, but this is simply not the case. Most of it is directed at specific faults and/or general company conduct. As with everything, small % of it is garbage.

    5. Re:The customer is wrong I guess.... by Travelsonic · · Score: 1

      Point 5: I call bullshit on. Complaining **IN OF ITSELF** is a response to dis-satisfaction. It's HOW you complain. IMO, those talking about intelligence, and lumping ALL complaining under one brush need to look in the mirror.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    6. Re:The customer is wrong I guess.... by nitehawk214 · · Score: 0

      You are in the wrong line of work. Try getting a career you enjoy.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    7. Re:The customer is wrong I guess.... by bosef1 · · Score: 1

      Both "Pony Unicorn Princess" and "Hell Killer: Mountain of blood" intrigue me and I would like to subscribe to your newsletter.

    8. Re:The customer is wrong I guess.... by Anonymous Coward · · Score: 0

      "Realize if you complain about something, it doesn't make you seem smart."

      And just how do you figure that? If a complaint is logical, rational and based on reason rather than crybaby emotions, it will look pretty intelligent.

      A complaint along the lines of "I took actions A, B and C, the result was D, which sucks because of Reason 1, Reason 2 and Reason 3" is useful feedback. A complaint stating "Waaaaaaaaaaaaaaaahhhhhhh! I played your game, I hated it and now I can't get laid and am allergic to peanut butter. It's all your fault!", on the other hand. is just some infantile rant and utterly useless.

  6. Simple Solution by Anonymous Coward · · Score: 0

    "Every time you insult me, Mario loses a finger. Why do you want me to hurt poor Mario?"

  7. Welcome to Fiction writing. by Remus+Shepherd · · Score: 5, Insightful

    It sounds as if game developers are learning what sci-fi/fantasy writers already knew; fans can be rabid and irrational. For most authors this isn't a problem because they sell in the 5 or 6 digits and there may be just one crazy fan. But every AAA video game has millions of players, so the number of crazies can be much larger.

    This is why Neil Gaiman was forced to tell people that 'George R. R. Martin is not your bitch.' Because rabid fans wanted GRR to be their bitch, and because he now has such a large audience their harassment was getting out of hand.

    The solution to this is to grow a thick skin and/or to get a secretary that will read and filter your mail for you. Or you could make games that only sell 10k-100k units, so the fanbase doesn't reach a critical mass of craziness...but if your company is addicted to money then being a smaller part of the market isn't an option.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    1. Re:Welcome to Fiction writing. by Anonymous Coward · · Score: 0

      There are other options. I write only fanfiction, which gets posted on obscure sites that no one much bothers to read (not the big ones like fanfiction.net). I have no interest in trying to write stories with original characters, though I suppose I could, because the problems of publishing aren't worth the miniscule return. Plus, even if I did hit the literary lottery and become a well-known writer, after seeing what authors like GRR Martin and Orson Scott Card get put through, it definitely isn't worth it.

    2. Re:Welcome to Fiction writing. by jbmartin6 · · Score: 1

      Welcome to everything. The more customers you have, the more likely some of them will be nutbars. I found when working retail, the best solution was to have no tolerance for the people who are out of hand. Sure, you lose those few customers, but everyone else is so much better off that it more than makes up the difference. A nice chance to apply the 80-20 rule.

      --
      This posting is provided 'AS IS' without warranty of any kind, implied or otherwise.
    3. Re:Welcome to Fiction writing. by Anonymous Coward · · Score: 0

      In principle this isn't so different from politics as well. Politicians and members of the administration have a good idea of how things might work. And then there are the interest groups, the lobbyists....

    4. Re:Welcome to Fiction writing. by Anonymous Coward · · Score: 0

      Lobbyists spend a lot more money on the politicians than the typical 'customer'. A lot more.

    5. Re:Welcome to Fiction writing. by david_thornley · · Score: 2

      To be fair, Martin asked for such fan reactions. In the second to last book of the "Song of Ice and Fire" ("A Feast for Crows"?), he wrote that he had divided the story, and that the companion volume covering the other characters in that timespan was written and in the pipeline. This was a lie. That volume hadn't been written, and it took Martin an unexpectedly long time to write it. Many fans were not only disappointed at not getting what they wanted, but angry because they had been lied to. They felt that Martin had assumed a sort of obligation by claiming the next book was going to be available soon.

      The takeaway here is not that fans are unreasonable, it's that you don't lie to your fans and promise them what you can't deliver.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    6. Re:Welcome to Fiction writing. by Darinbob · · Score: 1

      Most authors didn't have their own forums where every fan could come and reinforce each other's bad behavior. Sure they'd get fan mail but that's easy to ignore, if you're really popular you can't read it all anyway. The people who rage in forums do so because it's easy, if they had to sit down and write out a letter long hand and pay for a stamp and walk it down to the mailbox then chances are they'd cool off or find something else to vent over.

      When the network was newer people tried out things to get more interaction with fans without opening the flood gates. John Michael Straczinski, writer for Babylon 5 and others, had someone filter the usenet posts for him and he'd respond periodically. His reason was that there were too many cases in the past where someone would complain that they gave him an idea and he failed to credit them properly in the show's credits, so he felt it safer legally if he never saw email or posts directly from fans while the series was ongoing.

    7. Re:Welcome to Fiction writing. by Raenex · · Score: 1

      after seeing what authors like GRR Martin and Orson Scott Card get put through, it definitely isn't worth it.

      Boo hoo, they became rich and had to put up with a few annoying fans. And you've got to be out of your mind mentioning Orson Scott Card, because he used his fame to push inflammatory politics.

    8. Re:Welcome to Fiction writing. by Anonymous Coward · · Score: 0

      The takeaway here is not that fans are unreasonable, it's that you don't lie to your fans and promise them what you can't deliver.

      If you want to talk about unfulfilled publishing promises, google David Gerrold's Chtorr War series. It too has been described as a 7 book series with the first 4 already published.

      The publishing schedule thus far has been; book 1-1983, book 2-1985, book 3-1989, book 4-1993, and since then book 5 has been promised to be 'very soon', 'next year', 'almost done' etc. many times. Each time the statement of when book 5 can be expected has been retracted for a variety of reasons from the loss of the publisher to Gerrold feeling the book needs to be thoroughly overhauled to meet the standards of the earlier works.

      So until GRRM has made us wait 20 years for the next book I'm not going to complain, and for that matter I'm not complaining about DG's gap either. Until I manage to get more than 3 pages of a story I'd be willing to publish, who am I to say how easy it should be to write 300 or more pages of something millions of fans will be happy with.

      Until you can write something that can sell 15 million copies you really don't have the right to be giggling the elbows of those who can.

    9. Re:Welcome to Fiction writing. by Anonymous Coward · · Score: 0

      Well, no, he always pushed inflammatory topics, it's just that he got popular enough and the internet came into being that people started to pay attention.

  8. Sounds like typical press hype by Kohath · · Score: 2

    You see stories like this on other topics. They tend to be hyped up. It's a crisis! Won't someone please think of the children!?

    Yeah, it's probably a real issue. No, it's probably not a crisis.

    Gamers shouldn't have an entitlement mentality. Game developers shouldn't have a victim mentality. People should be nicer to each other.

    1. Re:Sounds like typical press hype by stanlyb · · Score: 1

      Imagine, there is no war........

    2. Re:Sounds like typical press hype by Anonymous Coward · · Score: 0

      In Korea, the game developers suffer from abusive fans in such a length that the phenomenon has the name of "fan death."

    3. Re:Sounds like typical press hype by Anonymous Coward · · Score: 0

      Sorry bro. In the dark future, there is only war.

  9. Nobody knows why? Really? by Impy+the+Impiuos+Imp · · Score: 0

    Can't imagine why when all they do is nerf instead of increasing disfavored classes.

    Here is their non-sentient nerf-loop algorithm:

    1. Datamine to see most played class/power.
    2. Conk it on the head so it sucks more.
    3. People start moving to something else in the game.
    4. Find what that is and repeat.

    Important: Repeat until every player is pissed off and disgusted with your product.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  10. Re:Who else should comment on your games? by Anonymous Coward · · Score: 4, Informative

    Yes, that's exactly what the article is about and not stuff like:

    https://www.google.co.uk/search?q=call+of+duty+death+threats
    https://www.google.co.uk/search?q=bioware+death+threats

  11. Correct response to obnoxious fans by dkleinsc · · Score: 3, Insightful

    STFU, n00bs!

    In other words, ignore those kinds of fans: they'll yell and scream and complain, and in the end buy the next version of the game.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Correct response to obnoxious fans by Anonymous Coward · · Score: 0

      Would you happen to be on the GNOME development team?

    2. Re:Correct response to obnoxious fans by Oligonicella · · Score: 1

      That was friggin' hilarious.

  12. I think.. by malkavian · · Score: 1

    It's all part of the Eternal September playing a rush to the bottom.
    Trolls have discovered there's very little (if any) consequence to them being as obnoxious as possible, and many have come to realise that if you troll and upset people, they can't let it go as well as a well reasoned argument.
    Thus, it seems that if you Troll, you get a response, so more people troll, and the more abusive you are, the more attention is paid (and god forbid, someone deletes the abusive post, as that then ends up noted on all the tech blogs that the developer is censoring).

    While things are stacked towards letting trolling pay off, I don't think anything's going to change..

    1. Re:I think.. by Anonymous Coward · · Score: 0

      Eternal September has been with us forever, and Internet did not collapse under the weight of n00bs.

    2. Re:I think.. by Jason+Levine · · Score: 1

      This doesn't seem limited to the online world either. I've heard of many instances of female geeks being harassed at conventions and other areas for not being "real geeks." Apparently, in the minds of some self-proclaimed "real geeks", one cannot be a woman and a geek at the same time... any women that claim to be geeks are pretending, likely to try to seduce a "real geek." (Yes, these people have actually claimed this!) Now, I'm not female and have never gone to a convention, so I haven't seen this personally, but it's been documented by many, many people.

      I think part of the problem is "Eternal September" thinking. If you view anyone new as being "unwelcome noobs who will just water down the community", you encourage action against them to protect the community. If, instead, you realize that having more people in a community can increase diversity and make the community stronger, you encourage new folks to join. Yes, things will change but things always change. Anything that doesn't change stagnates and dies. (And aren't we geeks always railing against industries like the recording industry who fight against progress at all costs? Do we really want to be like them?!!!)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    3. Re:I think.. by Anonymous Coward · · Score: 1

      Now, I'm not female and have never gone to a convention, so I haven't seen this personally

      Then go and see the complete and utter opposite happen. It's why I simply don't acknowledge females. I don't need their drama queen shit about how I'm a rapist and talking about Star Trek is a rape trigger for them or some other shit. It makes conventions better.

    4. Re:I think.. by Altrag · · Score: 1

      While I'm not trying to justify the bile some of the trolls spout, there is a grain of truth to the whole "noob" idea. Beginners make games less fun. Though I should rephrase that -- people who are too far out of your skill level make games no fun (regardless of which direction the deviation runs.)

      TFA compared joining an online game to joining a local basketball club. That's completely bogus for the most part -- it would only be a fair comparison if you have a couple NBA-level players in the club. The new players are naturally going to be inferior. And not just a little inferior -- MASSIVELY so.

      Then go ahead and match the new guys up against the NBA guys without any training -- in many games you start out with around the equivalent of knowing a basketball is round and little more -- and see how far those games go.

      Of course game devs have realized this and several of them try to implement matching systems based on win ratios or whatever. Those work out fairly well with a large enough player base to draw from but in the realm of online games, that has to be a HUGE population -- probably on the order of 10s or 100s of thousands before you can consistently get a set of relatively even matches (without making the players wait too long for an opponent.) But for most games, especially indie games, if they even bother implementing such a system they rarely get the critical mass necessary to have it work well and we're back to square one.

      Its a hard problem but I don't think we should just be dismissing the "noob" phenomena out of hand or we're effectively just doing exactly what the trolls are -- trying to deny the fact that people have a ramp-up time for any new endeavor. We're just being less obvious about it. Its a problem that needs to be dealt with on its own and not lumped into the general "trolls are jerks" category as in at least this one case, they also have a valid point fueling their hatred.

  13. Re:Who else should comment on your games? by timeOday · · Score: 2

    Ultimately the number of "votes" you get is proportional to what you spend, not how many hours you play. The most vocal people are not necessarily to most representative, nor the biggest customers.

  14. Re:Unintended positive consequences - fewer sequel by ackthpt · · Score: 5, Insightful

    Some gamers have moved from a perspective of critical approval before purchase, "If it's a good game then I'll get it" to a sense of entitlement, "they owe me a good game".

    Run that up against the whole process of finding a game idea, fleshing it out, coding it, adding the art & sound, network support, testing, packaging, marketing and if you are in the business you wonder how you succeed at all.

    --

    A feeling of having made the same mistake before: Deja Foobar
  15. Don't feel the trolls. by space_jake · · Score: 3, Insightful

    A vocal minority without anything constructive to add should be ignored. I don't see the problem here.

    1. Re:Don't feel the trolls. by Anonymous Coward · · Score: 0

      A vocal minority without anything constructive to add should be ignored. I don't see the problem here.

      Al Sharpton would disagree...

    2. Re:Don't feel the trolls. by Infiniti2000 · · Score: 2

      Last time I felt up a troll I was in traction for a week.

    3. Re:Don't feel the trolls. by Anonymous Coward · · Score: 0

      Kinda hard to ignore a (metaphorical) army of idiots with soap boxes and megaphones. If they are loud enough, they are the only ones you can hear.

  16. Re:Nobody knows why? Really? by Anonymous Coward · · Score: 1

    This happens less than one-thousandth as often as whiners like you claim it does.

  17. Some of the harassment is deserved... by blahplusplus · · Score: 3, Interesting

    ... from the F2P scam, DRM, and taking away peoples ability to own games by making everything F2P or online, where Diablo 3 introduced us to the DEFECT of SINGLE PLAYER LAG. The entire industry at present and the corrupt whiny little bastard game devs (those who are among the corrupt) deserve everything they get.

    The Game industry is among the most corrupt on the planet:

    -Taking the ability to own and mod games away from players
    -Enclosing games by using MMO/F2P server chaining strategy
    -F2P/MMO games are locked down and that makes a suffocating environment for fan creativity, mods, hacks, etc, to the original game and more and more games are being completely locked down and gamers being locked out.

    Nanny corporation is trying to make people dependent on it in the exact same way as an overbearing totalitarian state would. They want to force a relationship where they continually draw money from people and you never own anything.

    This is just more of a trend of game industry not aware of the industry wide corporate corruption that people are getting sick and tired of and the are too oblivious to the justified anger people have at price gouging, bank bailouts, and wars based on lies.

    1. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      THANK YOU! Mod parent up. I don't think the phrase "crocodile tears" has ever been more relevant.

    2. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 5, Insightful

      So don't buy or play the game if you know it's got issues. Request a refund if it's a defective product you already purchased. Tell the developers in a constructive way what bothers you about the game.

      whiny little bastard game devs [...] deserve everything they get.

      No, they deserve appropriate criticism and lower sales for the poor development choices they made. They do not deserve threats against them and their families. Stop being the problem.

    3. Re:Some of the harassment is deserved... by c2me2 · · Score: 1

      Mmmmm, yeah, I'm willing to guess you've never shipped a piece of code in your life. Waaaaaaaaaaah.

    4. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      I'm willing to guess you're a butthurt rightwing american who suffers from the dunning krueger effect

      "The Dunning–Kruger effect is a cognitive bias in which unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than average. This bias is attributed to a metacognitive inability of the unskilled to recognize their mistakes."

    5. Re:Some of the harassment is deserved... by Solandri · · Score: 1

      ... from the F2P scam, DRM, and taking away peoples ability to own games by making everything F2P or online, where Diablo 3 introduced us to the DEFECT of SINGLE PLAYER LAG. The entire industry at present and the corrupt whiny little bastard game devs (those who are among the corrupt) deserve everything they get.

      I'm pretty sure those "features" were put in because management dictated that they be implemented. Not because game devs thought they would be cool things to put in the game.

    6. Re:Some of the harassment is deserved... by blahplusplus · · Score: 1

      "So don't buy or play the game if you know it's got issues."

      That's not the way the world works. This is a typical american go-to statement that americans use to shut down serious analyses about how the world actually works. As an adult you can go ahead and not buy the game, but how many kids and teens/20 somethings who never grew up in the PC game era of doom, quake, etc are going to know the game industry is totally corrupt when they never experienced or lived through gaming during the 1990's?. Kids who grew up on WoW and steam as their first exprerience of 'what gaming is' on the PC are totally not in a position to make sound market choices at all because of lack of history and general immaturity of their minds, nor will most of them ever be most of them because 'that's what they grew up with'.

      In the real world, people are impulsive, irrational creatures, especially kids bugging mom and dad for games. Does anyone REALLY believe "just don't buy the game" when thinking about how kids and parents in the real world behave? Your statement isn't really credible.

    7. Re:Some of the harassment is deserved... by DRMShill · · Score: 1

      Right because a laggy game totally justifies you to threaten to butcher the developers family and vivisect their children.

    8. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      If you cannot tell your kids that they cannot have a particular game, then you are very much a big part of the problem, because your kids ARE the kind of people who cause it in the first place (and you're the kind of people who enabled them).

    9. Re:Some of the harassment is deserved... by blahplusplus · · Score: 1

      "Right because a laggy game totally justifies you to threaten to butcher the developers family and vivisect their children."

      It's not just a 'laggy game', you purposely PUT LAG (a defect) in the game. Not just anywhere, but THE SINGLE PLAYER portion of the game. That's something an evil person would do. Then you purposely sell the defective product to a largely gullible and illiterate public WHILE lobbying to make defective products protected by LAW. Which just makes sensible people even more angry.

      So this does justify you getting insults like getting pitchforked because you're missing the larger trend of corruption in the corporate world of which you are taking part. You are just one of many and either are willingly ignorant or have inured yourself so deeply in corruption and delusion you are beyond any kind of moral sense. You are just one of many people in the corporate world who think you're being a cute and intelligent. The reality is the more informed among the public sees little bastard who is trying to hide behind a mask of morality when your only goal is to try to reshape reality and the concept of fairness using legal trickery and skeevy marketing techniques for your own personal profit.

    10. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      -1 moron/clueless. The parent was not talking about himself, he was talking about the stupid masses, how stupid people behave.

    11. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      > In the real world, people are impulsive, irrational creatures, especially kids bugging mom and dad for games. Does anyone REALLY believe "just don't buy the game" when thinking about how kids and parents in the real world behave? Your statement isn't really credible.

      That's not a problem the market can solve. That issue can only be solved by better parenting and teaching children self-control, which is a family thing. Society should not be expected to raise everyone else's children.

      TLDR: You made 'em, you raise 'em.

    12. Re:Some of the harassment is deserved... by StormReaver · · Score: 1

      Nanny corporation is trying to make people dependent on it in the exact same way as an overbearing totalitarian state would.

      It's a game, not state/federally-mandated insurance; you have a choice. Stop buying. Stop playing. The problem will solve itself.

    13. Re:Some of the harassment is deserved... by DrGamez · · Score: 1

      No, they deserve appropriate criticism and lower sales for the poor development choices they made. They do not deserve threats against them and their families. Stop being the problem.

      It's sad this entire point is being missed. Nobody is debating they (game companies) don't deserve an awful amount of flak, just look at anything Origin is doing; but "flak" does not mean death threats against some 80k/yr developer. What is even the endgame there?

    14. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      "That's not a problem the market can solve. "

      Actually this is exactly why we need government intervention.

    15. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      but if I don't buy the game they'll blame poor sales on piracy - and not problems with the product :(

    16. Re:Some of the harassment is deserved... by Psykechan · · Score: 1

      Games, just like any other art ever produced, are subject to criticism. Some of this criticism is constructive and some is not. Some of it is downright insipid. The difference between games and most other art is that the audience is well versed in Internet-fu and sadly, is usually immature.

      Just like any other artists, developers need to have somewhat thick skins when it comes to taking their criticism. Some like Phil Fish will either start or escalate a flame war and then try to play a victim afterwards. I'm definitely not justifying the comments made against him or his game, but he was not completely blameless in how the events went down.

      Like I said, the gaming audience is often immature. Many pieces have been written about how it needs to grow up and how bullying needs to stop but it's not going to change overnight, if ever.

      So how about this devs, stop making the violence porn that keeps the gaming audience in its immature larval state and start making more games like Spec Ops: The Line that forces the gamer to think. Bully wasn't flawless but at least it tried. Those are the only two games that I would consider to be mature out of the thousands that the ESRB has rated M.

    17. Re:Some of the harassment is deserved... by sonamchauhan · · Score: 1

      His points are mostly still valid ( but not his language). The only issue he has is conflating management and developers (to be fair, there is some overlap between upper level develops and management)

    18. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      I'm willing to bet two things:
      a) You haven't RTFA.
      b) You're one of those people spewing forth shit on every game forum, feeling secretly somewhat ashamed about it, and trying to come up with any excuse to justify that behavior.

    19. Re:Some of the harassment is deserved... by Darinbob · · Score: 1

      F2P is not a scam. In some games it's working out very well (and the F2P players actually appear nicer overall).

      So who do you rage to? Do you find the first person in the forums that is a company employee and unload all your bile on him or her? Or do you write down a thoughtful and well reasoned letter to send off to the CEO? Or maybe an "open letter" full of hatred and disgust which is never really intended for devs to read but instead trying to get other "fans" to agree with you?

    20. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      "I'm willing to bet two things:"

      I'm willing to bet your american and this is just pure ego defense because it offends your ideology.

    21. Re:Some of the harassment is deserved... by Darinbob · · Score: 1

      If it's really corrupt the kids will figure it out. If it's not corrupt but instead is just not the way you prefer it then they may not care. Ie, new games are not written by self started companies dedicated to making their grand total of 1000 customers happy, instead they have millions of customers and so they must reach a medium where most people are happy but the older veterans are angry.

      Maybe the issue is not that they're corrupt but that you're no longer a core part of their market? Corrupt has a real meaning by the way, it's not a generic term of displeasure. Can you really show that they're being dishonest? Is Horse Armor DLC in Oblivion evidence of corruption or is it just an item that they offered for some people to buy, or maybe an experiment to see if DLC was a viable means of making money? Are optional sparkly horses in the store for $20 an evil action or a way to make money or test the waters for in-game stores?

      What's bizarre to me is that I see some players rage at some actions saying "this is clearly a money grab". Well duh! These are businesses and not charities. If they are publicly traded then they are required by law to attempt to make as much profit as they can. If they're not public then they still have investors who will demand that the company not slack off and take things easy once payroll is covered, they will insist that more profits be brought in. Even more bizarre they think that a $15 a month subscription is fair, but an ala-carte F2P system where you can play all the content with no inhibitions for $5/month or less is an outrageous money grab.

    22. Re:Some of the harassment is deserved... by Darinbob · · Score: 1

      Did they add the lag merely to discourage the players, or is it a side effect? It sounds more like Blizzard wanted this to be an online only game and that the lag is a side effect since the game continues to talk to the game servers even in single player mode. Ask for a refund maybe if the game fails to perform as advertised. Sure they could have spent more time on development, delayed the release of the game, increased the cost of the game, or they could instead ship it as mostly working for most people. Same thing has happened with computer games since computer games were brand new, they only difference is that now people are assigning evil motives when they run across bugs or performance problems.

      Still the question is there: does this justify abusing the game developers, the person with absolutely no control over management who's already working 80 hours a week at a low salary? If you think there's corruption at the upper levels then send the abuse to the upper levels instead.

    23. Re:Some of the harassment is deserved... by Kijori · · Score: 1

      No, it isn't. Harassment isn't ever deserved. That's almost part of the definition.

      Think of something much more serious, like a crooked cop. There are lots of responses that would be reasonable and deserved: complaints, prosecutions, suing them. But making abusive phone calls, or egging them every morning, would not be reasonable or deserved, even though they actually do much less harm to the cop.

      The same is true here. If you hate the game, don't buy it. Tell your friends not to buy it. Write a letter of complaint, or a petition. Write an op-ed for your local paper. But don't send abuse to the developers, or write threats on the forum. That achieves nothing, except to make the people who work on the game miserable.

    24. Re:Some of the harassment is deserved... by blahplusplus · · Score: 1

      Diablo 2 was also an online game and DIDNT have single player lag. Perhaps you should go play diablo 2 before coming up with such poor thinking.

      You're using language to redefine reality because you have such poor and sloppy thinking. Single player lag is a defect, architecting the single player game in such a way as to need a server connection is an evil thing to do, period.

      Trying to say "they intended it to be an MMO" is bullshit since the mutiplayer and single player aspect are separate. There is no need to ever contact a server while playing by yourself, ever, and also even in multiplayer. The fact that you buy into such shit because you're so technologically illiterate is mind boggling.

      Consider that you can start a multiplayer game in diablo 2 and play by yourself and not have any LAG yet technically you are running a diablo 2 multiplayer server. Try to learn how technology works for fuck sakes.

      It's not a 'side effect' its a defect they programmed the game as a DRM mechanism in such a way as to chain it to a server across the internet, the single player lag is deeply embedded single player DRM. Take a typical multiplayer diablo 2 local server (i.e. where your computer and internet connection is the server). You also can start an internet multiplayer game online and have no lag even though your playing internet single player. There is no lag because the communication from your cpu to the server is on the same computer. In the case of where you start a diablo 2 'online' internet game, the program (game) is simply not programmed in a way to chain it to get permission from a server for the program to continue operating even though you are playing 'mmo' or 'online'. In diablo 3 the program is constantly making DRM requests to the server to get permission to continue by breaking the game code and taking parts of the game code hostage (functionality) and having to 'send' game functionality to the dumb Diablo 3 single player dumb client. It's the most fucking evil thing imaginable.

      Just because you call something an "mmo" or "intended to be online" is meaningless. INTENTIONS ARE MEANINGLESS. WORDS ARE MEANINGLESS when you have no programming background or any history of PC gaming to understand that computer programs (which games are) can be built in evil and unethical ways that purposely make the program operate in a stupid, fucked up and broken manner.

      Most gamers who are 'yay F2P/MMO/Online' are just too illiterate to make sound decisions and see how evil game companies because they have no understanding of how computers and computer programs work.

    25. Re:Some of the harassment is deserved... by blahplusplus · · Score: 1

      "If it's really corrupt the kids will figure it out."

      No they won't.

      http://www.youtube.com/watch?v=PYmi0DLzBdQ

    26. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      Riiiiight.

      You're the "white knight" helping all the little kids and their families. Sure you are, pal. Actually, you sound like one of those rabid fools in the article, projecting whatever current mental distress you're experiencing on others.

      The real world is like this:

      Its a fucking game. It isn't your personal playground, it isn't "your world", it isn't anything of "yours". It was created and conceived by someone, and if you don't like it, please go pound sand into your wee little cry-holes.

      Going around and making demands is much like the little kid screaming for more ice cream before dinner. You don't know any better, and no, you don't get the goddamned ice cream.

    27. Re:Some of the harassment is deserved... by flayzernax · · Score: 1

      Yeah and well some developers cant even say "go pound sand into your little cry-holes" then you have genuine fupa's like Sim City which aught to be apologized for. But you have some corporate CEO guy from a publisher put out an article about how bad their consumers are. Yeah their going to get backlash. Its not a 1 way street this "abusive" wining crap.

    28. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      Its not the primary purpose of the article. Thats not the norm. And the article calls for some very heavy handed un needed legislation against criticism that isn't particularly near the death threats level. Like banning the phrase "this fucking sucks". Because feelings are damaged and people cant do their jobs for the gaming version of a puppy mill.

    29. Re:Some of the harassment is deserved... by Anonymous Coward · · Score: 0

      Vivisected children is a thing now?

      Imagine how the people complaining about persistent connections will be in 10 years or so when developers start visualising everything on their end and start sending you a HD stream...

    30. Re:Some of the harassment is deserved... by tlhIngan · · Score: 1

      ... from the F2P scam, DRM, and taking away peoples ability to own games by making everything F2P or online, where Diablo 3 introduced us to the DEFECT of SINGLE PLAYER LAG. The entire industry at present and the corrupt whiny little bastard game devs (those who are among the corrupt) deserve everything they get.

      Well, given the 90% piracy rate for PC games, what did you expect the industry to do? It's why developers have been going towards console development (piracy rate - 10% or so) - there's more money to be made for the same investment. Unless you're one to argue that developers/designers/etc don't deserve to eat or be rewarded for their work.

      It's also why PC ports of console releases are lackluster - if you know that it'll be heavily pirated, why bother putting a lot of money in it? If you're lucky, you'll make a profit. If not, you'll probably just break even, so spend as little on the PC platform as possible.

      It's perhaps the "decline" side of piracy we've seen - where piracy kills development has come true as companies all back off of PC development. Instead, they find new business models to compete with "free" - F2P, always online, MMOs, and the like - basically unpiratable goods. (One should note that F2P took off from another heavily pirated platform, Android).

      Steam helps, but piracy of Steam games itself is fairly high still.

      This isn't doom and gloom though - because indie game devs who can develop games on the cheap can survive with a huge piracy rate because the games don't cost millions to produce and it just takes one hit where even 95+% piracy rate can still make a decent living from. (Of course, most indie stuff is crap, for you only hear of the good ones, not the oceans of crap that are also available).

  18. Re:Nobody knows why? Really? by stinkbomb · · Score: 3, Insightful

    There are more games than World of Warcraft.

  19. Thin-skinned Butthurt by Anonymous Coward · · Score: 0, Insightful

    Everyone's a bullying victim these days. Le sigh.

  20. Re:Who else should comment on your games? by i+kan+reed · · Score: 2

    Actually, on Free-to-play pay-to-win games, they seem like the most useless demographic.

  21. Re:Who else should comment on your games? by itsme1234 · · Score: 1

    We are talking about millions of customers. Because of the numbers involved I'm sure that includes beside people who are well ... dead by now also people that pee on themselves, people who have both AIDS and cancer and (gasp) people who leave in a fantasy world that involves running around killing as many people as possible.

    Sure, bad mouthing on a forum, sucks. Death threats, sucks much more. But in the end that's it, do your best to prepare for the worst, hope for the best and life goes on (until it doesn't).

  22. Re:Couldn't have happened to nicer people... by DarkFencer · · Score: 4, Insightful

    Gaming industry deserves all the abuse it gets. Extreme cases of abuse aside, all criticism is they get is deserved.

    But who should be getting the abuse you advocate? The executives of the big publishers or the regular folks working for the industry to actually make games? I've disliked games before but that doesn't mean that I should be justified to spew vitriol at the coders, artists and others working in the industry.

  23. The real problem by Anonymous Coward · · Score: 1

    We all know the real problem. It's the fact that while game budgets have SKYROCKETED over the last 20 years, game QUALITY has PLUMETTED over the last 20 years.

    Today's video games are soulless, mcdonalds-esque all you can eat buffets of nastiness. In the '90s, if you picked up 5 random games, 4 of them would be great.

    Today if you picked up 5 random games, there is a very real possibility that ZERO would be great.

    Of course the fans are angry about this, they SHOULD BE. If the "Industry" cant handle it, maybe it should die. Then the Indies will take over and games will have a soul again.

    1. Re:The real problem by DanialNoll · · Score: 1

      We all know the real problem. It's the fact that while game budgets have SKYROCKETED over the last 20 years, game QUALITY has PLUMETTED over the last 20 years.

      Today's video games are soulless, mcdonalds-esque all you can eat buffets of nastiness. In the '90s, if you picked up 5 random games, 4 of them would be great.

      Today if you picked up 5 random games, there is a very real possibility that ZERO would be great.

      Of course the fans are angry about this, they SHOULD BE. If the "Industry" cant handle it, maybe it should die. Then the Indies will take over and games will have a soul again.

      truth

    2. Re:The real problem by CronoCloud · · Score: 1

      That's looking at the past with rose-colored glasses. For every good 80's/90's game there was a lot of crap that you don't remember.

      In the 90's if you picked up 5 random games, 4 of them would have been DOOM clones.

      Personally I think the bar of quality has risen. Even the low-rated games are at least "playable" these days and have reasonably good graphics and sound even if they aren't up to AAA quality.

    3. Re:The real problem by techsimian · · Score: 3, Interesting

      So...games go from being able to show 20 sprites at a time to 10's of millions of polygons, screen resolution quadruples and you think the budgets should stay the same? Maybe you think the budgets should go down. It's clear you have no idea what you are talking about. I'm not saying that to be mean, but there are some pretty obvious reasons for the budgets growing like they have and they have been known since the "CDROM" game collapse.

      1) Development cycles have stayed roughly the same 18-24 months-ish
      2) Game asset creation is significantly more complex with each new console generation
      3) To accommodate the unchanging development cycle more people are added to offset the compressed schedule
      4) Games used to fit on a 400K floppy, now game discs are 40 gigs..that is a significant amount of content increase
      5) To add to #4, that content requires people to create it, it requires tools to manage it, and innovation to wrangle evolving tech.

      I like indie games too, but they will never "take over", they live and die in the puddle made by the hoofprint of the game industry. They exist because there is a larger industry in whose shadow they can stand. I think you have a nostalgic view of the 90's games. I enjoy retro gaming, but I'm always surprised at how my memory of a game does not jive with the reality of the game.

      All of that is to say, the game industry needs all the players. If you, Anonymous Coward (way to stick it to the man...anonymously), don't like the mainstream games industry, don't buy their games.

    4. Re:The real problem by Windwraith · · Score: 1

      You seem to think only of PCs. I used to play both consoles and PC, and I am still finding gems on 16-bits consoles that I never knew, I never played, but I like today.
      It's not rose-colored glasses if you pick a game from that era and you like it now. Sure, there's garbage, but isn't it telling that you can still find new "old" stuff and like it? Besides, I still enjoy Doom, Gunstar Heroes, Mario World, nowadays. Rose-colored glasses apply to stuff you forgot over time and your memory has glorified. If the game is good now, it's not nostalgia, the game was just good.

      There were plenty of games that never came out of Japan/the US/Europe in the console market, and they are being found thanks to Internet and people likes them NOW.

      Still, compare Metal Slug or Contra, to garbage like Mercenary Kings. It took a crowdsourcing to make a game that reeks of grinding and every single play mechanic is wrong, like the reloading or the "you do the same damage with a full magazine no matter how many bullets there are. Same damage for a 6-shot than a 30-shot mag". Oh, and "stat-bassed misses" in an action game, just no.

      Anyway, my point is, I don't agree with your argument. Nostalgia is something your memory has glorified, like those summers of your youth. It's not nostalgia if you can pick that something now and prove it's good. It's called "being good" or "standing the test of time".
      Besides, the Doom clones you speak of, adapted to modern control schemes, still play quite nicely. Rise of the Triad, Duke Nukem 3D...you can still play them legitimately or find new maps or mods.

    5. Re:The real problem by Anonymous Coward · · Score: 0

      All those 4 doom clones would be actual real games with some challenge.
      Those modern "games" are cleverly disguised interactive FMV games you can walk around a bit.

  24. It's not just game fans by GrumpySteen · · Score: 2

    Hyperbolic insults, rants, threats and bullying are commonplace in every type of communication over the internet. The anonymity and pseudo-anonymity enable a culture where there is rarely any significant penalty for even the worst insults.

    Gabriel from Penny Arcade really summed it up nicely with his Greater Internet Fuckwad Theory

    1. Re:It's not just game fans by Jason+Levine · · Score: 3, Interesting

      Yup, I've heard this happening in conventions or online communities where female geeks are told they aren't "real geeks" because they aren't guys. (Other reasons are given because the self-proclaimed "real geeks" don't want to admit to being sexist, but it all boils down to "ewwww girls" attitude.) A vegan friend of mine online has been harassed by people who claim she's not a "real vegan" because she doesn't follow X, Y, or Z and only by following all of this can you be a "real vegan." And then there's the political arena where you can't be a "real" member of the party without following EVERYTHING that the party stands for TO THE EXACT DEGREE that they stand for it. Any variation or independent thought means you are a traitor to the party and should be shunned.

      Sadly, I think this is a basic fact of human nature (forming groups then protecting those groups from perceived "outsiders") which the anonymity/pseudo-anonymity of the Internet helps to push to extremes.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    2. Re:It's not just game fans by Kjella · · Score: 2

      And on top of that the people most likely to respond in an adult fashion are those with least time to talk to you. A lot of the people you find trolling the net are fourteen, unemployed, unemployable or have some kind of mental condition or personality disorder which lead to them not having much better to do than to spread bile. That great developer who'd know the answer? He's probably busy designing and writing code after he got home from work while the bastard with no social life who can't figure out why he got fired is the one idling on IRC talking to n00bs, showing off his l33tness by rubbing in just how n00b they are. At least I'd have to be seriously bored to start engaging in trolling, which is usually cured by getting a life. That's really my thought every time, "Really? You really got nothing better to do? Pathetic..."

      --
      Live today, because you never know what tomorrow brings
    3. Re:It's not just game fans by Anonymous Coward · · Score: 0

      or online communities where female geeks are told they aren't "real geeks" because they aren't guys

      I have never once seen this happen. What I see instead are females intruding into male spaces with the expectation that they're going to be treated like princesses even though they don't know jack shit about the subject area. Sorry, if somebody is expecting me to give them sexual attention when I'm not attracted to their gender and they have nothing to contribute, they're not going to get much politeness out of me.

    4. Re:It's not just game fans by Anonymous Coward · · Score: 0

      There should never be a penalty for insults anywhere. Its when you got people crawling out of repressed social environments like a beaten animal they tend to be viscous sounding.

    5. Re:It's not just game fans by Anonymous Coward · · Score: 0

      That sounds more like the "No True Scotsman" fallacy.

  25. Re:Couldn't have happened to nicer people... by Microlith · · Score: 5, Insightful

    So everyone is deserving of abusive, sociopathic behavior? Even the indie developers whose team is small?

    Extreme cases of abuse aside, all criticism is they get is deserved.

    No. This is about the studios and developers being undeservedly abused and harassed. Not criticism but blatant abuse from immature children masquerading as adults who have no mental capacity for filtering their insane behavior. It's probably the same lack of mental facilities that cause others to abuse women who stand up for themselves.

  26. Re:Couldn't have happened to nicer people... by gameboyhippo · · Score: 3, Insightful

    These are many of the reasons I'm a big fan of Nintendo. They care about the developers, take their time to develop the right product, and don't engage in this microtransaction nonsense. Even with games like Pokémon Rumble U, Nintendo promises that you can see everything there is in the game even if you don't buy their collectible figures. I'm glad Nintendo ignores the investors (iOS!) and the non-Nintendo fans (MMOFPS sports game please!) to make a quality product that doesn't rely on these "shady profits".

  27. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 1

    By your definition then we should be sending death threats to the authors and people who work at publishing houses if they produce a book you don't like, or produce a book you like but then the main character gets killed at the end,

    People like you are why we can't have nice things.

  28. harden the fuck up by Anonymous Coward · · Score: 0, Insightful

    if you can't handle words after the age of 13 then you aren't an adult, you are an old child and don't deserve any of the privileges of adulthood

    sticks and stones dudes, don't feed the trolls, post the best hate mail on your website for laughs

    you have no right not to be offended

    1. Re:harden the fuck up by techsimian · · Score: 1

      I suppose you are THE Anonymous Coward. Most of this thread filled with words of wisdom from AC's seems pretty hypocritical...

      Your advice to man-up is pretty lame considering you can't even post using your fairly anonymous internet handle.

    2. Re:harden the fuck up by idontgno · · Score: 1

      Yes. A fine example of the "courage of his convictions."

      Of course, the further irony is that neither of us are posting here under anything resembling a real name.

      Anonymity is hard. And also, as Douglas Adams* once said, summarizing his summary of a summary: "People are a problem."

      *Assuming that was his real name.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:harden the fuck up by DrGamez · · Score: 1

      Death threats.

    4. Re:harden the fuck up by techsimian · · Score: 1

      Fair point...my desire for vague anonymity is more to do with company policy regarding public (as in real name) commentary related to gaming industry as pertains to company.

      I'm free to spout off about general game production click-bait articles and pick on the be-pimpled keyboard rage fiends.

  29. Re:Couldn't have happened to nicer people... by mwvdlee · · Score: 5, Insightful

    All those evil things you describe; sweatshops, layoffs, buyouts, DLC, lack of innovation are not initiated by the designers and developers, yet those are the people getting harrassed.

    This isn't some anonymous "gaming industry" that gets the crap, it's individual people.

    Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  30. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 2, Insightful

    Because the entire game industry is EA and Activision, amirite?

    Or maybe there's independent devs who just make games out of love of the art and wish they got some basic degree of respect and dignity from their NAAAAAH lol I'm joking of course, anyone who's ever touched a gaming API is a heartless sweatshop owner who rapes children and eats their dogs in front of their faces for profit.

  31. Re:Couldn't have happened to nicer people... by i+kan+reed · · Score: 1

    Unfortunately, the abuse is frequently targeted at hapless employees. You can hate bobby kotik all day for the business abuses he engages in, but when people threaten the lives of poorly paid writers for daring to have a philosophy about writing, it's not a good thing.

  32. Reminds me of Linux by Anonymous Coward · · Score: 1

    From the article:

    "I could go on and on about this, but I'm just going to consider one example: the word 'noob.' [...] But if you want to get started as a gamer, you get told, 'go home noob,' because people in this hobby hate newcomers so much they turned the word itself into an insult."

    Around 13 years ago, I bought a cheap computer and monitor setup so I could install one of the Linux distributions (I forget which) and learn it while keeping it completely separate from my main, Windows computer (which I used partially for work). Everything went fine, except that I could not get the modem (I was still on dialup) to work while logged in as a user, but could while logged in as root. After a fruitless search of any online documentation, I went to three separate Linux communities (on IRC? I honestly don't remember precisely) to see if anyone could help or even point me in the right direction. In all three, I only got insults and mocking, and was based told to go fuck myself if I couldn't figure it out on my own.

    So I wiped Linux from the system, sold the whole thing to a buddy who wanted a cheap box to slap Windows on for his kid to play games on, and I haven't touched Linux since. And never will.

    1. Re:Reminds me of Linux by UnknownSoldier · · Score: 1

      > I only got insults and mocking, and was based told to go fuck myself if I couldn't figure it out on my own.
      > So I wiped Linux from the system, sold the whole thing to a buddy who wanted a cheap box to slap Windows on for his kid to play games on, and I haven't touched Linux since. And never will.

      So basically you let other people control you. /sarcasm: That will learn them !

      --
      Ellen Page: noun; winy vanity attention-seeking cunt & drama queen.

    2. Re:Reminds me of Linux by Anonymous Coward · · Score: 0

      You spelled "whiny" wrong. According to several people posting on this thread I am therefore quite right to start heaping abuse on you and threatening to kill you for making me read your comment which contained a spelling mistake.

      Absurdity meter on overload...

    3. Re:Reminds me of Linux by Anonymous Coward · · Score: 0

      The anti Bill Clintion trolls politics (forurm,irc,chat) were worse!

    4. Re:Reminds me of Linux by DrGamez · · Score: 1

      So I wiped Linux from the system, sold the whole thing to a buddy who wanted a cheap box to slap Windows on for his kid to play games on, and I haven't touched Linux since. And never will.

      THAT'LL SHOW'EM!

    5. Re:Reminds me of Linux by techsimian · · Score: 1

      DIE!! grammar fascist!

    6. Re:Reminds me of Linux by CronoCloud · · Score: 1

      Come now, there's plenty of "RTFM noob" elitist jerks in the Linux community to this day. It was even worse back then. Think about all the ire RedHat, Mandrake and even SUSE got for trying to make Linux more accessible to the "non-hardcore". You got tons of flames from supposedly l33t Linux users saying "Slackware is the only real Linux, everything else is dumbed down for noobs."

  33. Re:Nobody knows why? Really? by DanialNoll · · Score: 0

    no this is exactly how it works, and anybody who thinks otherwise is naive as hell

  34. fans are in the right by nimbius · · Score: 1

    "Harassment silences and repositions content creators in ways that protect the interests of certain fan groups."

    s/Harassment/Management/
    the only difference being management butters the bread so content creators dont have a problem eviscerating a beloved storyline. There have been plenty of times when content creators have just sold the fuck out and decided their fans were worth less than gobs of cash. Im looking directly at you, Westwood studios. conversely, studios like 3drealms had no problem ignoring trolls and abusive fans while they spent through the cash and coasted into bankruptcy. What did we get? some studio standing at the auction block waiting to inheret and subsequently destroy a sizeable piece of our childhood.

    We are hurt, angry, and have very little patience for anyone waiting in the wings to fuck up a good plot or storyline. Can you blame us? If given the opportunity most of us would have gone for the throats of the team that sandbagged the force unleashed 2. if the result is all to often we get storylines like Command and conquer 4, you can expect us to naturally be rabidly concerned youre trying or being forced to franchise and cashcow us.

    --
    Good people go to bed earlier.
  35. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 1

    The issue is that it's not the giants folding under this, it's the little people. Sure, there won't be a Fez 2, but the guy probably isn't going to make anything else either.

  36. Not just Games by dennis_k85 · · Score: 1

    This does not just happen with games. I program audio devices for the High end audiophile market. I have the same issues with some members of our firums.

    --
    cd pub
    more beer
  37. Re:Who else should comment on your games? by hawguy · · Score: 0

    Your mom, who never played them? I strongly suspect this is just a case of content creators expecting the "content consumers" to have an attention span of under 30s, similarly to what happens with "Lost" or "Star Trek" fans bashing the product for not being consistent with itself.

    Just shut up and buy, damn it!

    If you don't want strangers to comment on your game and complain when it doesn't evolve the way they want to (and are willing to pay for), then don't release your game to the public - keep it for yourself and close friends who will be more tactful with feedback.

    But if you release it to the world and are willing to take money from all of these rabid fans, then don't be surprised when those that are paying your paycheck want some input into the direction of what they are paying for.

    It's not just the gaming industry that faces feedback from its customers... at least game players (for the most part) are not physically in your face, try running a retail store and face the woman that feels she was cheated on some purchase and brings her burly husband to back her up right at closing time when you're the only one in the store.

  38. A topic I have some interest in... by seebs · · Score: 4, Insightful

    MMO devs often take a fairly hands-off attitude about their community, don't do anything about harassment and griefing... then are confused that their community is dominated by toxic people.

    Yes, it's a great thing to be thick-skinned, but it's not a moral virtue, it's just really useful. The people who are trying to offend other users and mock them for being sensitive are not really good for your community, and if you keep tacitly endorsing them, you end up with a community of people who have learned that abuse works, because the people it worked on mostly left. Then they do it to you too, and suddenly it's a problem...

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:A topic I have some interest in... by Darinbob · · Score: 1

      This is why MMO devs have retreated and let community managers take over the roles of talking to customers. Then they get abused for not communicating enough, when the very reason that they aren't communicating is because they get abuse when they do communicate. The devs aren't being paid to deal with jerks on the internet so game companies hire people whose primary job is to deal with jerks on the internet instead.

      I've actually shied away from a lot of MMOs after briefly poking into their forums and seeing the level of abuse. If the MMO community is awful then the MMO won't be any fun and I may as well be in a single player game.

    2. Re:A topic I have some interest in... by Altrag · · Score: 1

      don't do anything about harassment and griefing

      Except if they do they get people bitching about how they're censoring things and violating first amendment rights (even though they're a private company and not subject to the first amendment, and frequently even if they're not a US company in the first place) and whatever other crap.

      And that's assuming they can afford to employ enough moderators for it to matter.

      Damned if they do, damned if they don't. I'm personally OK with them "censoring" trolls on their own forums and banning people for in-game harassment and whatever else they need to do but of course as always, its the vocal minority who make the most stink and get the most acknowledgement (especially if they have media ties and "company X is censoring me!" starts appearing in blogs and news sites.)

  39. Re:Nobody knows why? Really? by Anonymous Coward · · Score: 0

    Or pays attention to the facts and knows to disregard hyperbole as the dishonest bullshit that it is.

  40. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 1

    Some gamers have moved from a perspective of critical approval before purchase, "If it's a good game then I'll get it" to a sense of entitlement, "they owe me a good game".

    It would be interesting to see if there is any correlation between this entitlement and when a game is marketed as "teh bestest game ever!!11!!"
    Once you have promised the customer a good game and you expect them to save their money and time for your game instead of the competitors then you can expect some flak if you don't live up to your promises.

    There is still no excuse for death threats but expect people to be angry if you waste their time with hollow expectations.

  41. Here it goes... by Anonymous Coward · · Score: 0

    Leave.
    Twitter.
    You welcome... ...

    A-HOLE!

    Oh wait!

  42. It's easy to fix... by Anonymous Coward · · Score: 0

    If a user have more than 100 comments, it's a hardcore fan, and then must be ignored.

  43. OF COURSE I'M BEING RUDE by Anonymous Coward · · Score: 1

    Along with several of the other gaming "journalism" sites out there, Polygon is a sham that exists only to sensationalize faux-social justice issues in game (so it's no wonder that Soulskill fast-tracked it on /., being the "social justice warrior" s/he is). There's a huge problem with gaming journalism today no longer serving the gaming population and instead serving the gaming publishers and developers. This is not how it should be.

    However, they're probably right about this. Not that it's newsworthy, since this has always been the case, but it's certainly true. Fans are very loud and obnoxious about changing the direction of a game or game series, and for good reason: we continue to buy into a series or developer because we like what we've seen in the past. It's fine for a dev to try something new in a new title, but taking an ongoing series in a completely different direction is going to get you a lot of unhappy fans.

    Look at the recent DmC reboot or SW:TOR as examples. These games royally pissed off fans of the series (the latter especially for me, since it retconned a lot that happened in KotOR 2, which is my single favorite game). Do you really expect me to sit by while the devs bastardize my favorite game? No! I'm going to complain! I'm going to be loud, I'm going to be obnoxious, and I'm going to be every bit as rude to them as they're being to their fans (including me) by bastardizing the series that we bought into, both literally and figuratively. If this makes me a "bully," so be it. I'd rather be a bully than a pussy who can't handle justified criticism and needs to be isolated in their own personal fucking hugbox at all times. Isolating yourself from and ignoring your userbase is the reason why projects like GNOME have failed so hard recently, and if they think I'm going to stand by and be polite and nice when they're doing this with my favorite games, they've got another thing coming.

    1. Re:OF COURSE I'M BEING RUDE by CronoCloud · · Score: 1

      If this makes me a "bully," so be it. I'd rather be a bully than a pussy who can't handle justified criticism and needs to be isolated in their own personal fucking hugbox at all times.

      yes yes, being polite and not acting as if the game developers owe me what I want at the expense of everyone else is for girls and fags, right? Nice misogyny there.

  44. lighten the fuck up by Anonymous Coward · · Score: 0

    Why are all those other people expected to change their behavior, but you're not to be expected to change yours?

  45. You can't please all of the people all of the time by jennamilan · · Score: 2

    This direct communication can actually do more harm than good. The most vocal in a community are not necessarily speaking for the majority and I think game developers make that mistake all too often. They attempt to appease the loud minority which ultimately pisses off the happy majority when the changes are put in. The reality is the unhappy minority will never be happy anyway. They hate their own lives and these developer forums are just a medium for them to express it. I've always had difficulty understanding people who spew their vitriol on developer forums. I wonder why they don't just simply stop playing if it's really as bad as they say it is. Star Wars Galaxies comes to mind where the complaining was so bad from the minority that they changed the game. The problem was the change was so bad it pissed off the majority. Everyone quit to go play WOW but the harassment continued. I think the lead developer of that re-write ended up killing himself years later. Really? Over a game? People need to lighten up. It's a game. Not your real life. Just because you waste your life away playing a video game doesn't give you any rights to demand anything. If you don't like it, quit. The bullying and harassment should be completely ignored. In fact, I would keep the developers away from hearing or interacting with the customer entirely. Allow them to fulfill their creative potential without the noise.

  46. Two simple suggestions by petes_PoV · · Score: 3, Interesting
    To stop programmers getting harrased, why not keep the names and emails of the programmers under wraps? If the programmers insist on hanging around in user forums then that's their business - they should know what to expect by now. If they want to be "rock stars" then get ready for some rocks.

    Alternatively, the most straightforward way to stop criticism from disaffected "fans" would be to give them what they want, rather than assuming that some designer somewhere knows better.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:Two simple suggestions by Solandri · · Score: 1

      Alternatively, the most straightforward way to stop criticism from disaffected "fans" would be to give them what they want, rather than assuming that some designer somewhere knows better.

      That's easy. Just implement a god mode in the game.

      The problem is the players want themselves to be in god mode, while other players are not.

    2. Re:Two simple suggestions by Anonymous Coward · · Score: 2, Informative

      You cannot possibly give "The fans" what they want, because you have lots of fans, which often want very contradictory things.

      I have worked in the MMO industry, and every time we'd do an update, you'd hear the hard-core people screaming in the forums that we should only do high-end raid dungeons, because Real Players all had max level characters, and so there was no point in catering to clueless noobs who didn't know how to play the game. And at the same time, user surveys and in-game data revealed that we had a large userbase of people with lots of mid-level characters, many of whom had no max level characters at all, whose biggest desire was more mid-level and low level content that could be played solo or with small groups; these people would get sad whenever we'd release a new top-tier raid dungeon, because that was content that they'd likely never be able to see. Most of these people didn't post a lot on the forums, so if you just went by volume of forum commentary, they'd be drowned out.

      It just isn't _possible_ to build one piece of content that satisfies both of those customers, they fundamentally want different things -- one of them wants a lot of approachable content that they can get to and play relatively easily as they explore the world, the other wants Extreme Elite Content that only the best of the best can handle, and will find their experience cheapened if the dungeon has an "easy mode" that allows more people to see it.

      So, we basically alternated releases -- if this month's release had big raid stuff, then next time we released content, it would be a new low or mid level region (or during times when we had more staff, we'd occasionally do a release which did some of both). It never made any of the fans Really Happy, because all of them thought we were wasting half of our time.

      But you know what? Sometimes "some designer somewhere" _does_ know better, because that designer is capable of seeing the fanbase as a whole, rather than just one fan, or just the slice of fans that post on one forum.

    3. Re:Two simple suggestions by jafac · · Score: 4, Insightful

      This is a very insightful comment. And to take your "rock star" mentality a bit further:

      "Dimebag Darrell", the guitarist of Pantera was assassinated ON STAGE by one of the band's fans.

      If you go to metal shows, you'll see that - even though most fans are actually really nice (but scary-looking) people, there's a certain subset (that you're not going to see as prevalently at say, a Tom Jones concert, for example) who are just angry scumbags looking to stir up shit. This is precisely why a friend I know, (and very talented guitarist) quit his metal band, got a haircut, and started doing studio work and teaching. His fans were getting creepier and scarier, the mosh-pits were becoming very violent, and no matter what they tried to tell the crowds about "staying cool", they just got worse and worse. People just apparently don't know how to behave civilized anymore.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    4. Re:Two simple suggestions by thoth · · Score: 1

      Alternatively, the most straightforward way to stop criticism from disaffected "fans" would be to give them what they want, rather than assuming that some designer somewhere knows better.

      Because rabid angry "fans" always agree with each other and would all support the same thing.

    5. Re:Two simple suggestions by petes_PoV · · Score: 1

      And at the same time, user surveys and in-game data revealed that we had a large userbase of people with lots of mid-level characters

      Well, that's good. It sounds like you were giving the fans what they want. I.E. the mainstream, majority fans.

      So following on from knowing that there is lots of in-game data collection and profiling the question becomes even more relvant: why bother hanging our on forums with a bunch of disaffected attention seekers, when you are getting reliable information about game play and users from more your own, objective, sources? It sounds like making a rod for your own back. <confused>

      --
      politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    6. Re:Two simple suggestions by CronoCloud · · Score: 2

      So following on from knowing that there is lots of in-game data collection and profiling the question becomes even more relvant: why bother hanging our on forums with a bunch of disaffected attention seekers, when you are getting reliable information about game play and users from more your own, objective, sources?

      It probably goes something like this:

      1. The "hardcore" players are the most vocal and visible.

      2. Their posts/reviews/comments are the most likely to be seen because the casuals and less-hardcore don't post as much.

      3. Which means that prospective new players only see what the hardcore have to say about the game. Which might be things like:

      a. The game has gone carebear since the Pandas

      b. The game has no high level content the devs are ignoring us hardcore l33t who have been playing since beta.

      c. The devs can do no right.

      4. Now even if the prospective player might end up only a casual or less hardcore...if they only see posts about how there is no high level content...they might not pick up the game even if they themselves might never reach high levels...because they also think that they might...someday.

      5. So the devs have to placate the hardcore, to shut them up so they don't poison the discussion with negativity even more than they do. This eplains things like the recent skelly buff, healing changes, and regional difficulty in Minecraft. All done to placate the hardcore "the game is too easy and carebear" crowd. The sort of guys who stopped playing nethack and switched to one of the variants because they claimed it was too easy because they ascended all the race/class combos. Which, of course, took them YEARS of making Nethack the only game they played. You see what I'm saying?

    7. Re:Two simple suggestions by Anonymous Coward · · Score: 0

      "People just apparently don't know how to behave civilized anymore"

      Did they ever?

    8. Re:Two simple suggestions by Darinbob · · Score: 2

      The first rule of PvP is that if you are killed then the other player must have cheated.
      The second rule of PvP is that if the devs don't fix this cheating then the devs are playing favorites.

  47. Re:Couldn't have happened to nicer people... by EricTheGreen · · Score: 2

    Isn't that sorta like abusing the rowing slaves for the lousy conditions on the galley?

  48. This is a really simple to solve problem by Agent0013 · · Score: 1

    Just stop reading fan mail. Don't post your email account online. Don't have a blog with comments that people can post to. Don't go to sites dedicated to your game. You will not see all the hate if you don't go out of your way to read it!

    --

    -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  49. Re:Who else should comment on your games? by EricTheGreen · · Score: 5, Insightful

    Since when is "I will find you and kill you" useful feedback, let alone appropriate? And who should have to listen to dreck like that?

  50. Re:Couldn't have happened to nicer people... by Type44Q · · Score: 0

    that doesn't mean that I should be justified to spew vitriol

    No, of course not; there should definitely be a censhorship apparatus put in place.. right? That's what you're implying/suggesting, I assume?

  51. Fez 2 & Phil Fish by ZephyrXero · · Score: 3, Interesting

    I'm still mourning the loss of Fez II thanks to all the haters and trolls :(

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Fez 2 & Phil Fish by Anonymous Coward · · Score: 0

      Fez 2 was canceled due to Phil's inability to deal with people and act professionally under fire.
      Every public entity on the planet has to deal with it, those that can't, lose.
      Phil lost, and unfortunately took Fez 2 with him.

  52. Re:Couldn't have happened to nicer people... by sinij · · Score: 0

    >>> blatant abuse from immature children masquerading as adults who have no mental capacity for filtering their insane behavior.

    When you frame criticism and your customers in this light, it is clear that your industry has a huge problem. Imagine, for example, Microsoft or Apple, referring to their customer base as "immature children who have no mental capacity for filtering". Do you think they get any less or more polite criticism (esp. Microsoft) ?

    Gaming Industry doesn't get that they are part of the service industry. Customer is always right, and all that. Instead they act like divas and treat customers as nuisance.

    What other IT industry behaves as badly and treats their customers with such contempt?

  53. Re:Who else should comment on your games? by jythie · · Score: 1

    I would go another direction and say it is a case of 'no good deed goes unpunished'. Developers have increasingly been building relationships with their player base, interacting in forums and such, .. and while you get some good feedback out of listening to the community you also get a LOT of very soul crushing abuse, much of it coming from people who do not understand game design or balance, or even consider other types of players.

  54. Re:Couldn't have happened to nicer people... by interkin3tic · · Score: 1

    The people in charge of making such unpopular decisions are not the ones paying the price though. Much like how many of the people who pull the strings to decide the good people of some other country NEED a war aren't going to the front line.

    The people at biggamecorp who decide that the end to the game will require an additional $20, and you will need to be online at all times with ads popping up in-game, who make the testers work 60 hours a week for no overtime and then are fired immediately upon launch AREN'T the ones being threatened here. Don't try to rationalize it.

    To extend the metaphor, the trolls who make death threats are like the terrorists. When is the last time you heard of a terrorist trying to attack a US politician who actually had any power? That's too hard. They're both taking their rage out on innocent people because they are too lazy, cowardly, and/or stupid to do anything against the real "bad guys" they claim to be hating.

  55. Laugh by koan · · Score: 1

    The outright sociopathy i see in games used to be funny, conjuring up the image of some chubby raging on his/her keyboard.
    Now a days it's a little scary, seriously the churning sickness I see on the Net, especially in violent games gets laughed off as "it's kids in a game" but based on some of the comments I've seen it looks more like budding psychopaths working out their final words to their victims.

    It's a psych's wet dream for deviant and disturbed behaviour.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Laugh by Anonymous Coward · · Score: 0

      The outright sociopathy i see in games used to be funny, conjuring up the image of some chubby raging on his/her keyboard.
      Now a days it's a little scary, seriously the churning sickness I see on the Net, especially in violent games gets laughed off as "it's kids in a game" but based on some of the comments I've seen it looks more like budding psychopaths working out their final words to their victims.

      It's a psych's wet dream for deviant and disturbed behaviour.

      The games don't have to be especially violent to witness any of this. Any games that cater to 20-somethings and younger attract these people, DotA, HoN, LoL, etc.
      http://dailycaller.com/2013/06/27/texas-teen-makes-violent-joke-during-video-game-is-jailed-for-months/

  56. Re:Unintended positive consequences - fewer sequel by ackthpt · · Score: 1

    Some gamers have moved from a perspective of critical approval before purchase, "If it's a good game then I'll get it" to a sense of entitlement, "they owe me a good game".

    It would be interesting to see if there is any correlation between this entitlement and when a game is marketed as "teh bestest game ever!!11!!"
    Once you have promised the customer a good game and you expect them to save their money and time for your game instead of the competitors then you can expect some flak if you don't live up to your promises.

    There is still no excuse for death threats but expect people to be angry if you waste their time with hollow expectations.

    Advertising a game with a load of pictures and hyperbole is a waste of effort. The word gets around that it's good or bad and it sells or does not sell. All they need to do is email people who are registered for their last game there's a new one out and Word of Mouth will do the rest.

    --

    A feeling of having made the same mistake before: Deja Foobar
  57. Shit, look at the abuse to the fans in an EULA. by Anonymous Coward · · Score: 0

    Fanfic content? RABID ATTACK DOGS! ATTACK! is the response from the companies.
    Trying to use the frigging game? OUR WAY ONLY (see both the closure of Windows For Games and the move to "We are putting it as a Steam Exclusive, and STFU and buy it or don't" elsewhere) from the companies.

  58. Re:Who else should comment on your games? by gl4ss · · Score: 3

    man if you haven't felt "OMG WHAT THe FucK I PAID FOR THIS SHIT WHAT THE FUCK IS THIS FUCKING INVISIBLE WALL DOING HERE AND WHAT THE FUCK BUGGED MENU tOOK MY ITEMS" then you really haven't played at all.

    anyways, it's not like they're going to go through with the threats unless they screw over south koreans with some loot disappearing bugs.

    besides than I'm pretty sure if you found guys responsible for kotor2 release and whoever came up with me3 ending you could get away if it was a "jury trial of your peers"..

    I don't think that any game developer with any vision is going to stop developing because some guys bitch on twitter though... many more are going to stop because nobody gives a fuck either way about their games.

    --
    world was created 5 seconds before this post as it is.
  59. Re:Couldn't have happened to nicer people... by jythie · · Score: 3, Insightful

    Wait, the game industry treats its people badly, so that means it is morally ok for fans to treat them badly too because it is their own fault for being game developers?

  60. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    >>>I should be justified to spew vitriol at the coders, artists and others working in the industry.

    Why "coders, artists and others" are representing your company? Almost-always deserved abuse is targeted at the specific company (e.g. EA Sports). Vitriol falling on regular folks is direct result of these regular folks attention-seeking diva behavior that is so prevalent in the gaming industry.

    For example, you don't see "regular folk" speaking for Microsoft, and no-surprise they don't get abused for Microsoft's transgressions. Now, Ballmer, on other hand is known to throw chairs around...

  61. Re:Couldn't have happened to nicer people... by DarkFencer · · Score: 5, Informative

    No, of course not; there should definitely be a censhorship apparatus put in place.. right? That's what you're implying/suggesting, I assume?

    Yes - self-censorship. The internal voice that says, or should say, "This is something that should not be said to another person, since I (ideally) don't want to be a jack ass".

  62. Re:Unintended positive consequences - fewer sequel by X0563511 · · Score: 1

    I'd wonder as well how much of it is because of the distinct lack of demos, shareware, and trials.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  63. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    Uhh... I'm paying money for it. They DO owe me a good game. Why would I give them money for a bad game?

  64. Re:Couldn't have happened to nicer people... by X0563511 · · Score: 5, Informative

    Death threats are not criticism.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  65. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Are you wearing the nametag? Then they are yelling at a representative of said company, not the employee as a person.

  66. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    You are confusing interpersonal relationships with corporate relationships. Are you one of the "Corporations are people" market extremists? I hope not.

    Fundamental issue here is Customers vs Corporations, and customers by virtue of payment, are entitled to any and all kind of abuse directed at these corporations. When abuse spills on unsuspecting employees of these corporations, well then it is a problem with corporate governance.

  67. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    Wanting a good game for you money is entitlement now, eh?

  68. Re:Unintended positive consequences - fewer sequel by ackthpt · · Score: 1

    Uhh... I'm paying money for it. They DO owe me a good game. Why would I give them money for a bad game?

    Vote with your dollars. If you don't like a game, don't buy it, go buy something else. Whinging about what a bad game or company it is if it doesn't meet your standards is sour grapes.

    --

    A feeling of having made the same mistake before: Deja Foobar
  69. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 1

    When you frame criticism and your customers in this light, it is clear that your industry has a huge problem.

    Wait, whose industry, again? Are you assuming the GP is part of the game industry?

    Imagine, for example, Microsoft or Apple, referring to their customer base as "immature children who have no mental capacity for filtering". Do you think they get any less or more polite criticism (esp. Microsoft) ?

    Huh, apparently that IS the assumption you're making. Because I don't see anyone but the GP using that phrase.

    Not that Microlith is wrong, of course. These people ARE immature children, straight-up, no matter how old they are. This sort of entitled, me-first behavior is really no way to behave anywhere. No, I don't care about your snarky remarks about bankers or politicians or however else you want to deflect it, it's still wrong.

    Gaming Industry doesn't get that they are part of the service industry. Customer is always right, and all that. Instead they act like divas and treat customers as nuisance.

    Now you're just rationalizing. Either that, or you're deluded enough to believe that nuisance customers actually DON'T exist. They do, I can assure you, and the internet culture built around celebrating these trolls is only making it worse.

    What other IT industry behaves as badly and treats their customers with such contempt?

    I had no idea "complaining about legitimate nuisance customers" was "behaving badly". Are they slaves now?

    Y'know, in fact, have YOU ever had a job where you had to deal with real people? I'd be fascinated to hear how you'd react to serving yourself as a customer. Like, if you had to serve a solipsistic asshole who only ever saw other people as tools designed to do your bidding, tools which are marked "behaving badly" if they ever showed any signs of humanity or not wanting to put up with your bullshit.

  70. Re:Unintended positive consequences - fewer sequel by PPalmgren · · Score: 2

    As an extension of this, see if there's correlation between this entitlement and the increased ubiquity of pre-purchase offers in the industry. I can understand the demands given you paid $60 for the game 3 months ago.

  71. Re:Couldn't have happened to nicer people... by LateArthurDent · · Score: 1

    But who should be getting the abuse you advocate? The executives of the big publishers or the regular folks working for the industry to actually make games? I've disliked games before but that doesn't mean that I should be justified to spew vitriol at the coders, artists and others working in the industry.

    Maybe, but I think there's something wrong with society when people aren't capable of taking criticism, however unjustified. If anyone is threatening to do these guys or their families physical harm, then that absolutely crosses the line, and they need to call the police. If they're talking about random people online talking about how much they hate a game and the developers who made it...grow the fuck up and develop a thicker skin. Either be proud of the work and ignore what people say, or listen to them if the criticism is valid and see what you can do to do better. If you can't stand it, then by all means do leave the industry.

    When we release our work to the public, whatever that work happens to be, we open ourselves up for criticism. Sometimes that can be really hurtful as a combination of people being assholes and the time you've invested in doing the work. However, it comes with the territory, and if you can't take it, then maybe you shouldn't be in an industry where you release your work to the public. Maybe you should keep all your art under your bed and never show it to anyone.

  72. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    >>>Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

    When you are flipping burgers that are known to give people food poisoning, then yes, if I happen to eat one and get poisoned I will let you know what I think about your company and your burgers.

    At the same time it wouldn't be directed at you as a person, rather you as a nearest representative of the company.

  73. Hunt and Hang by Cammi · · Score: 1

    Well that problem can be easily solved for most of those mentally ill kids .... hunt and hang. They have no right to abuse.

  74. Re:Couldn't have happened to nicer people... by Valdrax · · Score: 2

    Gaming industry deserves all the abuse it gets. Extreme cases of abuse aside, all criticism is they get is deserved.

    No one deserves amount of naked, unbridled hatred and venom that the internet can generate, least of all people who are trying their best to make something nice for you.

    Besides, all the nonsense you complain about is management level decisions. It's the creative types who are feeling the venom, and it's much harder to be creative and make something fun when you're being told how worthless you are and how you should just die than it is to make soulless marketing decisions.

    In other words, your nerd rage does nothing but weed out the people who might make things better and leave only the ones who just don't care.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  75. Re:Who else should comment on your games? by Anonymous Coward · · Score: 1

    In other words, the Gubbmint is right and video games make people violent, and they should be banned. Right.

  76. Re:Couldn't have happened to nicer people... by Cruciform · · Score: 1

    So if someone doesn't like your post, you're okay with getting phone calls at 3 in the morning threatening your family members?

  77. Nothing new. by Anonymous Coward · · Score: 0

    People have done this with every form of media ever. there really is just a few simple things you can do.

    1. Stop focusing on the bad. Seriously, it's the internet. Responding to harsh comments is the equivalent to going to the "I hate company X fanclub" that's halfway across town.
    The internet is huge, you can go anywhere else, but you chose to go there. Your own fault. There are some people that simply need to be ignored.
    2. Don't be a douche, except for when it's a result of 1.
    3. Reward people who support you, even if something small. How gearbox does the golden key thing with borderlands is a good example.

  78. Re:Who else should comment on your games? by 24-bit+Voxel · · Score: 1

    But watching grown men tackle each other for 5 hours is quality entertainment. Am I right?

  79. I rarely complain as I... by Anonymous Coward · · Score: 0

    ...simply stopped buying big name products. I have invested in some Kickstarter gamesand look forward to those.

  80. Re:Who else should comment on your games? by Anonymous Coward · · Score: 1

    True, after all of these stories - how awful gamers are to women, how awful gamers are to each other, how awful gamers are to developers - we should just put all gamers in a fenced off Montana. They can all go be awful together with minimal lag...

  81. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    Which version of the fable had the fox pay a good bit of money for the grapes, eat them, and then warn other potential customers not to throw away a good bit of money on sour grapes?

  82. Re:Who else should comment on your games? by Merls+the+Sneaky · · Score: 1

    And if you're over 16 and judging others on how they spend their free time on an internet forum, you are a loser, also an asshole hypocrite, and probably a troll.

  83. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    ..have you ever seen the internet?

  84. Game devs need to not be such whiny babies by Karmashock · · Score: 1

    I've been on a lot of game dev forums and the thing is that they don't start out hostile.

    What happens is that the devs will frequently ignore the fan base who are their customers... do stupid things that pretty much everyone hates... insult the fan base by either saying people really want the thing they don't want or say they don't care what people want and do it anyway.

    In addition to that, you'll have bugs that won't get fixed for MONTHS to YEARS despite many updates... simple things... that just get ignored in patch after patch after patch.

    So yeah, after awhile people can get hostile.

    I was recently on the Hirez forum for a game called smite. The company shut the forum down it got so toxic. But it was their own fault. They pissed everyone off horribly and instead of listening to people they ignored them/told them they didn't care. SHOCKINGLY people were upset.

    And instead of dealing with that situation from their CUSTOMERS they decided to shut the forum down and move everything to Reddit where its pretty much impossible to sustain a good righteous flame.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  85. Re:Who else should comment on your games? by Anonymous Coward · · Score: 2, Informative

    Really? You're going to go down the "blame the victim" path here? It's the developer's fault that some people in his audience are childish tools?

    That's fucking ludicrous

  86. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Seriously, dude, RTFA. It's not about Microsoft getting death threats. It's about people.

  87. Get Out of the Gutter by Baby+Duck · · Score: 1

    If your BIGGEST headache is your fans, you're obviously not prioritizing correctly. Bigger headaches should be funding, staffing (hiring and retention), negotiating with publishers/distributors, quality, testing, advertising, and treating your labor with respect while still eeking out a profit. If you're paying attention to non-constructive whiners, you're doing it wrong. I felt the last season of The Guild was entirely unnecessary, but if this problem is as prevalent as this article makes it out to be, I'm now hoping that season was a therapeutic wake-up call.

    --

    "Love heals scars love left." -- Henry Rollins

  88. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    > Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

    You've never worked in service or retail. This happens constantly.

  89. sounds common in most industries by Anonymous Coward · · Score: 0

    Leaving an organisation because the clients/customers don't act in a respectable way is unfortunately normal. I guess since the bad behaviour is due to a fictional situation it is even harder for the employee to ignore the conduct.

  90. Re:Who else should comment on your games? by war4peace · · Score: 4, Insightful

    Part of good game development business practice is to NEVER have developers talking directly to fans or viceversa. There should be middlemen who do that, namely community coordinators, moderators and such.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  91. Re:Unintended positive consequences - fewer sequel by ackthpt · · Score: 1

    I'd wonder as well how much of it is because of the distinct lack of demos, shareware, and trials.

    Sometimes a lemon is a lemon, no matter how much decoration you put on it and a winner gets around like wildfire. There are only so many gullible n00bs each year, coming into their early learning years (or sufficiently practiced at wheedling to get mum or dad to pay for it) and once or twice burned on a sub-standard game and they're into the jaded majority.

    Small wonder gaming company stocks are such a risky investment. Winners like Tetris or Angry Birds come along every now and then, but generally from completely unexpected directions.

    --

    A feeling of having made the same mistake before: Deja Foobar
  92. DRM by Anonymous Coward · · Score: 0

    If they stopped requiring constant internet access for the games I play, MAYBE I'd stop harassing them

  93. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    No big loss. Fish is, to be blunt, a huge douchebag, and all the harassment he received was just a fraction of his own venom blowing back in his face. Of course he's not the only abrasive indie dev, but others like Edward MacMillan actually make (and this is key) *decent games*. Now if it were someone like Tarn Adams, that would be cause to give a damn.

  94. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Did you read the article? There were death threats. That's what they're upset about.

  95. Re:Who else should comment on your games? by Immerman · · Score: 1

    Who said anything about actual violence? We're talking about violent *language*. When is the last time you played an online FPS without people shouting/chatting that they were going to kill you? Why would you expect such people to suddenly express their passions in a calm reasoned manner in the still-mostly-anonymous forums?

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  96. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Yes, they are talking about real threats of violence, as well as abuse, harassment, and personal attacks that are about THEM, and not about their work. Not 'random people online talking about how much they hate a game and the developers who made it' but anonymous freaks who contact them directly to abuse and threaten them. Read first, comment later, idiot.

  97. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 3, Insightful

    Jesus there's some warped people on this particular thread.

    No one is entitled to "...any and all kind of abuse directed at these corporations" as a behaviour. So, I don't like a product you produced, it's ok for me to come a shit on the front steps of your corporate headquarters? Because that's just a building right? It's the corporation that owns that building so no people were harmed in me heaping abuse on it.

    Because the building just cleans itself, the hate mail just opens and reads itself, the corporate drone on the other end of the phone line or administering the forum isn't a "real" person, they're just a cog in the machine. If they go home depressed or upset by your perfectly justified death threats, well, that's the fault of how the company is structured and run?

    Wow.

  98. Re:Couldn't have happened to nicer people... by sinij · · Score: 2

    >>>Wait, the game industry treats its people badly, so that means it is morally ok for fans to treat them badly too because it is their own fault for being game developers?

    No, the game industry treats customers badly by pushing derivative and faulty product and engaging in abusive practices. The fans, who happen to be paid customers, react to this and lash out at company representatives. Since whole gaming industry is riddled with poor management and questionable practices they do not have any mechanisms in place separating employees as people from getting ire directed at the company.

    Saying criticism must stop is sticking your corporate heads in the sand. Customer criticism is there for a reason. It is yet another gaming industry failure that it happen to fall on specific individuals not involved in PR.

  99. As a geek? Seduce me! by Firethorn · · Score: 1

    any women that claim to be geeks are pretending, likely to try to seduce a "real geek."

    Does it make be a bad person, or geek, that my first thought was 'Seduce Me!'?

    On reflection there's the 'pretending to be somebody that you're not' problem though.

    --
    I don't read AC A human right
  100. Re:Couldn't have happened to nicer people... by Merls+the+Sneaky · · Score: 1

    Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

    Do you think that doesn't happen? I have seen that shit in both poor and rich neighborhoods, actually it happens more in the rich neighborhoods than the poorer ones. Must be something to do with poor people having worked in retail/customer service at some point before. It happens in every customer facing industry that I know of,(yes threats of physical violence) just on web forums there is some kind of record.

  101. So who else do they complain to? by Anonymous Coward · · Score: 0

    And they work there of their own free will. It's not like this is a hidden secret. He knew, you obviously knew otherwise you would have evinced some shock at the idea.

    They can refuse to aid the abuse of the customers. No developers == nothing for the marketing to sell and no revenue to pay executive pay.

    But they can do whatever they like in corporate because the developers won't decide not to help them fuck people over.

    They're not solving it, they're part of the problem.

    1. Re:So who else do they complain to? by mwvdlee · · Score: 1

      Do these designers and developers deserve to be abused by customers BECAUSE these same designer and developers are also being abused by their employers?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  102. Customers are Stupid by locopuyo · · Score: 1

    It is like yelling at the cashier at wal-mart because they don't sell monster truck tires.

    1. You haven't even played the game, or haven't played it enough yet to understand why X feature is/isn't in the game.
    2. You are directing your unjustified hate at the wrong person.

    Instead of letting the hate flow through you and writing a stupid forum post to feel good from the endorphins it releases you should take some time to understand why the decision was made. It was probably made by people more informed and much smarter than you. You're still going to buy the game and what you're writing isn't going to change the game. At the most it is going to turn away other people from playing the game so you have less people to enjoy the game with and decreasing the chance of more content being produced for the game.

  103. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    Did you pay me to read my posts? Was there something majorly wrong with my post? Did I put my contact information in the post with intention to get contacted about the post? If yes to all of these, then call away.

  104. Re:Who else should comment on your games? by Krojack · · Score: 1

    If I recall correctly, there was even personal and family information posted online about some Blizzard employees by angry WoW players.

    Either way, the trolling on gaming forums is far out of hand. I won't even bother visiting them anymore because 90% of them are just that. The only time I will is if I'm having hardware problems and I'm looking for fixes.

  105. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    WTF are you talking about? And you are aware that death threats don't suck, they're actually illegal. If somebody online makes a death threat against me, and I can identify them, I can have them arrested on felony charges. That's in the US at least, I know the UKs laws are even more strict and I imagine most civilized countries are similar.

  106. Question. . . by Anonymous Coward · · Score: 0

    Why not impose rules of civility and enforce them?

    Cultivate good moderators and ban abusive and disruptive people. Frequently.

    When you make civil behavior the norm and reward it, it becomes its own pattern.

    Let the trolls start their own discussion boards and then ignore them. If somebody starts to attack devs on a personal level and those attacks manage to penetrate these basic rule walls, keep somebody on staff whose job it is to return the favor by exposing and laying charges if necessary.

    I see very little of this practice on line, but where I do see it, it works well.

    Big game companies have budgets, some of which needs to be devoted to public relations. This is that.

  107. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    First Amendment!

  108. Re:Couldn't have happened to nicer people... by i+kan+reed · · Score: 1

    Beloved franchise=first released in 2009 to moderate critical reception.

    I didn't buy dragon age 2 because I could smell the awful a mile away. That doesn't justify threatening the goddamn life of writer, in conjunction with your kind of misogynistic bullshit, over the fact that she wrote some things you don't like.

  109. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Amen!

  110. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    slander/libel!

  111. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    Well, what you see as "violent language", many other people will see as "death threats". Your argument, if it holds any water at all, would only apply to in game player to player communication.

    The reason one should expect the player to be better behaved in the forums is because they are not in the heat of battle and are addressing the people who made their enjoyment possible.

  112. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    How will you know if you like it or not before you purchase it? Less and less games have demos anymore, most likely because demos provide a modest boost for a good game and kill a bad one. With a bad game, therefore, you get the people who are pissed because they bought the hype, the people who liked it and people in the middle. Gee, I wonder which group is the most vocal. (As an aside, I think most people who use the expression "sour grapes" need to actually look up the fable.)

  113. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    >>>Death threats are not criticism.

    Agreed, but don't try to pretend that death threats is the only kind of feedback they get.

    Just because some idiot threatened you, doesn't mean that all other criticism you got is automatically invalid, nor that everyone else who didn't make any death threats is not entitled to criticize you.

    Look up "red herring".

  114. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 1

    Why is it so hard to accept that the 'criticism' that game companies get might worse than what is directed at other industries? The customer is absolutely not always right; any business has the right to throw someone out on their ear if they're being abusive, paying customer or no. Giving a company money does not entitle you to behave however you please towards its employees.

  115. Re:Who else should comment on your games? by lgw · · Score: 1

    Since when is "I will find you and kill you" useful feedback, let alone appropriate? And who should have to listen to dreck like that?

    Since when did people start believing anything they read on the internet. I just don't get it - a death threat is exactly as credible as a poster extolling the virtue of his Ferrari and the 17 hos he pimps from it.

    Any change will please some fans and anger others, and it's mostly the angry ones who will post. Having a "community relations" person to find the few facts-and-numbers complaints and forwards those on to devs is can be valuable (and sadly is almost never done), but beyond that all the forums really tell you is "27% more angry rants than the last change", which is interesting and useful information - no need to read the actual rants. Or "the complaint thread got so large it broke our forum software" - always good to know.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  116. Re:Who else should comment on your games? by jafac · · Score: 0

    Understand that the following is typical "blame-the-victim" mentality, but I think it has a lot of basis in-fact:

    When you write a game whose story, material, and setting, attract violent, unparented pre-teens as the chief demographic among your customers - you should pretty much expect the "I will find you and kill you" mentality to be strongly dominant among your customer base.

    I'm betting that if the CoD-type game authors turned to writing First-Person-Barbie-Doll simulations, they'd have a wildly different set of customers, and more civilized feedback.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  117. Re:Who else should comment on your games? by lgw · · Score: 0

    Hey, unless you're paying big bucks to watch a bunch of millionaires chase a dead pig, your entertainment is just childish, and you're probably gay.

    I do think that that attitude is aging out, though. Thank goodness.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  118. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    >>>Why is it so hard to accept that the 'criticism' that game companies get might worse than what is directed at other industries?

    Because retail, fast food, Tier 1 phone support for large teleco and many other industries and jobs exist?

  119. Re:Who else should comment on your games? by amicusNYCL · · Score: 1

    then don't be surprised when those that are paying your paycheck want some input into the direction of what they are paying for.

    What other industry does that happen in? With a single exception that springs to mind (Snakes On A Plane), fans do not have direct input into the direction that a movie should take. People don't buy books because they think they have some say in how the story progresses, they buy a book because they appreciate the author's work. Some random person paying for a print of a painting does not get to tell the painter what to do. You can commission a work of art if you want to, and then you get some amount of creative control, but artists taking advice from fans is not the normal way that art gets created. The artists create the art, and the public can either like it, or not like it. Why should some obsessive gamer be allowed to influence the story line in a game just because they're paying for it? If they don't like the story, then don't fucking pay for it. The writers, designers, developers, etc who work on games are artists. They don't need to take criticism on their work and compromise their own artistic vision of it just because Joe Shmoe paid a few hours worth of his paycheck to buy their art.

    If you disagree with the direction a game series is headed, then stop fucking paying money for it. That's in fact the single reason why I'm not going to buy any more Dragon Age games (although the direction I disagree with is a business decision and not an artistic one).

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  120. Good preparation for political work by Khashishi · · Score: 1

    So, I guess game development is pretty good preparation for a career in politics, after all.

  121. Re:Couldn't have happened to nicer people... by Vary+Krishna · · Score: 1

    And not just her; they threatened her god damned KIDS. What the fuck is wrong with these pathetic neckbeards? "I didn't like your story so I WILL MURDER YOUR CHILDREN WHILE THEY SLEEP AND THEN EAT THEIR FACES also ur fat lulz." People like that deserve a lot worse than a shitty game experience.

  122. Re:Who else should comment on your games? by Stormy+Dragon · · Score: 1

    When the companies do actually have meaningful interactions with the player base, I don't generally see them getting angry at the developers. If I may give an example, I play Guild Wars 2 alot, and the relationship between the players and the developers has generally been civil. People complain about things, but they don't go after the developers.

    The exception has been a couple of occasions where the company released an obviously broken patch and, for some reason, decided to respond that was obviously not true and then went completely silent for days until the event ended and it became a moot point. THAT'S the kind of behavior that sends the player base into a seething rage, and quiet understandbly.

  123. Re:Couldn't have happened to nicer people... by i+kan+reed · · Score: 1

    It's this thin veneer of ironic hate, that really fails to cover for being fundamentally bad people. "I'm posting on the internet, in a way that will permanently demonstrate my incompatibility with civilized society."

  124. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    I used to work as a supermarket cashier, and this exact thing would happen from time to time. When you're working for someone and wearing their logo, you're acting as a representative of the company (for good or bad). It's part of the reason I had the job, and people who wouldn't put up with germs and abuse wouldn't.

    It's similar to the "contractors on the Death Star" discussion from the film Clerks. It's your own responsibility to know what you're getting into when you accept a job, be it a supermarket, a polluter, a gun factory, or a video game company.

  125. Re:Couldn't have happened to nicer people... by amicusNYCL · · Score: 1

    You are confusing interpersonal relationships with corporate relationships.

    Sorry, but who exactly is confused here? We have obsessive gamers threatening the children of writers. Exactly which person is confusing the personal relationship with the corporate relationship?

    are entitled to any and all kind of abuse directed at these corporations.

    Who gives a shit? This article is not about people spewing vitriol at corporations, and those corporations whining about it because their corporate feelings got hurt. This article is about people spewing vitriol at individuals, and their families, and those people deciding that the hate is not worth it. And I agree with them, it's not worth it.

    When abuse spills on unsuspecting employees of these corporations, well then it is a problem with corporate governance.

    So the person who makes death threats against an employee's family is completely blameless, right? That's your point, correct? It's perfectly normal to issue a threat to kill a writer's family if I don't like the decision she made in the script of a video game. That's a perfectly reasonable, not-at-all-sociopathic-or-psychotic reaction to a video game, correct? That's what you're arguing for?

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  126. Re:Couldn't have happened to nicer people... by Stormy+Dragon · · Score: 1

    customers by virtue of payment, are entitled to any and all kind of abuse directed at these corporations. When abuse spills on unsuspecting employees of these corporations

    You do realize that corporations don't physically exist independently of the employees that comprise them, right? There's not some physical avatar of EA running about that people can curse out. Any abuse directed at EA is necessarily going to be directed at one or more of the employees.

  127. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    >Since when is "I will find you and kill you" useful feedback, let alone appropriate?

    For the people who imposed Gmail's "New Compose" on everyone.

  128. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Except that the criticism in these cases is focused at the developers who are already in those "sweatshop" like conditions (which, by the way, are not always the norm).

    You should read the article before you post about it. Sharing your ignorance is not really something to aspire to.

  129. Re:Couldn't have happened to nicer people... by amicusNYCL · · Score: 1

    What other IT industry behaves as badly and treats their customers with such contempt?

    Gaming is not Information Technology. It is entertainment. Another entertainment industry that treats its customers with contempt would be the music industry.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  130. Sign of the Times by waterwashesstuff · · Score: 1

    The software is released with 0-day DLC, piss-poor support, and the default mode is that all customers are thieves. Is it any wonder as these things have increased, so has customer rage?

    By no means do I advocate aggression or threats, but I *understand* it. The big software co's have been trying for the better part of a decade to screw their customers and have them coming back begging for more.

    My 2c: I'm willing to bet the majority of these threats stem from players of MMO's and multiplayer games. When we pay for an 'ongoing service' we expect just that: service!

    Lots of people have jobs where they have to deal with the loonies. Gaming tends to be a product a higher-than-average amount of people care passionately about. Don't like it? Seek employment elsewhere. You knew what you were getting into. Better yet, stop releasing crap and treating your customers like dirt, and you wouldn't get death threats. /end rant

  131. Re:Couldn't have happened to nicer people... by lgw · · Score: 1

    So you actually believe things that you read on the internet? When did that start happening?

    The only content I see in any frothing hate-filled post is "add 1 to the count of unhappy customers". The count itself may be quite interesting, especially if you have past data to compare it to. The content can be safely ignored, except for the rare facts-and-numbers post (which rarely contains venom).

    --
    Socialism: a lie told by totalitarians and believed by fools.
  132. Re:Who else should comment on your games? by Mirvnillith · · Score: 1

    man if you haven't felt "OMG WHAT THe FucK I PAID FOR THIS SHIT WHAT THE FUCK IS THIS FUCKING INVISIBLE WALL DOING HERE AND WHAT THE FUCK BUGGED MENU tOOK MY ITEMS" then you really haven't played at all.

    Feeling that and allowing it to trigger developer abuse is far from the same thing so why even bring this up?

    anyways, it's not like they're going to go through with the threats unless they screw over south koreans with some loot disappearing bugs.

    Regardless of threats becoming actions, I'd wish the abuse of receiving all those threats on noone.

    besides than I'm pretty sure if you found guys responsible for kotor2 release and whoever came up with me3 ending you could get away if it was a "jury trial of your peers"..

    I wouldn't assume my, or your, "peers" share the same undervalue of human life or overvalue of an entertainment product.

    I don't think that any game developer with any vision is going to stop developing because some guys bitch on twitter though... many more are going to stop because nobody gives a fuck either way about their games.

    And yet that is exactly what's happening and you're underestimating this issue by saying "some" ...

  133. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    people (in the US at least, and i assume the rest of the world) need to start taking some responsibility for who they are willing to work for and what manner of atrocities they are willing to commit/make excuses for in the name of "doing their job". your laziness and lack of backbone and original thinking landed you in the first degenerate company that would hire your useless ass and now i'm supposed to take pity on you as you waste my time, steal my money, violate my rights? You want to represent an evil corp for pennies? now suffer the consequences!

  134. "go threw a wall" by Anonymous Coward · · Score: 0

    "go threw a wall"?

    It's "through a wall," YOU ILLITERATE ASS!

    I will FIND you AND KILL YOU and ALL OF YOUR FAMILY!!!!!!!!!!!!!!!

    (There. You mean like that?)

  135. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Wait, so you are saying that if CoD player IhateCuntFags doesn't like his weapon's reload time, looks up the name of one of the game developers and then sends him death threats, that it is the company's fault?

    Did you read the article?

    Did you understand it?

    FYI: Those are rhetorical questions, because clearly you did not.

  136. Re:Nobody knows why? Really? by Anonymous Coward · · Score: 0

    It makes money for the game company. It is more along the lines of:

    1: Release patch or expansion.
    2: Players find that some changes make one class just tower above the others in PvP and raids in some combo that does DPS or whatnot.
    3: To get onto raids, one needs to have a FoTM (flavor of the month) alt.
    4: Blizz finally does a slight nerf.
    5: Blizz finally kills what advantage the class has. If it is PvP, then the "rock/scissors/paper" class that is the class's prey gets a "get out of jail free" card (*cough Shadow Step*.)
    6: Cycle begins again.

    Blizz does profit from this. When MoP came out, virtually all non-monk healers were gkicked from raid guilds since monk healers were just plain better in every way. So, everyone had to roll and grind monks in order to see actual endgame (i.e. something other than the Raid Finder circus.) All the time people spend having to go back and do 1-95 content again is at least one month's sub, perhaps two, and multipled by all the people out there, that's a good turnout.

    I got tired of that treadmill, hitting the top 10 PvE ladder in gear, only to find all healers of a class get gkicked because they are not the FoTM healer. Similar with tanking. A poor prot warrior just isn't going to get the guild MT slot these days unless they are just shining when it comes to gear.

    There are other MMOs. Rift has no FOTM class [1]. In fact, 3.0 promises that all archetypes can tank/heal/DPS. EQ2 has so many ways to get gear, (raids, arenas versus the gods, PvP, crafting, solo dungeons) that one doesn't have to grind gear level after gear level in order to see endgame raids and actually be geared for it.

    [1]: Rift does have its annoyances, as sometimes you have to have a custom talent build just for one mob/encounter. Rift PvP actually is fairly well thought out. I've run 1-60 in warfronts, and not really seen one archetype/class just dominate, unlike in WoW where you either play a certain class/spec, or you are that class/spec's HK.

  137. Weirdos, freaks and nutballs? by Anonymous Coward · · Score: 1

    Let's not blame gamers as a whole for the abuses of a few misanthropic nutjobs. Is it just me, or do others consider peeps whose whole world, or a substantial part of it, is a computer game to be froot loops? How can someone who is so disconnected from reality interact in an appropriate manner with game developers or anyone else? The solution is counseling and medication, not blaming the many for the misdeeds of the few.

    The great majority of gamers are normal people who just happen to like video games, at least that I have seen. And I used to work for a video card company and be an ardent gamer myself, so I saw a lot of these folks. On the whole, they are pretty darned cool, and usually very technically adept to boot. There is a particular subset that are the stereotypical "computer dork", however (as opposed to geeks). Socially inept, weird, often hygenically challenged, this little grouping has a distinct lack of interpersonal skills. The anonymity of the Internet, and also the rather rowdy behavior on some online games, just makes their behavior worse by diminishing behavioral restraints. Not being able to interact well with people face-to-face, they are also not able to do so online. To make things worse, some of these folks are flat out mentally ill. It should therefore come as no surprise that the freak show acts deranged, obnoxious and abusive.

  138. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    "Must be something to do with poor people having worked in retail/customer service at some point before."

    uhh, more like conditioned helplessness. do you always ascribe noble explanations for base behavior? how is someone to improve if you write off their crapulence?

  139. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    Nah, internet's shit out in Montana. Can't get enough pr0n and anime torrented in during the downtime between games. It'd never work.

  140. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 1

    But death threats are illegal, and should not be mentioned at all. I'm sorry, but if so much as one person made a death threat at me personally, to hell with their valid criticisms, I'm going to try to find out who they are, report them to the authorities and hopefully have them thrown in jail all so I'm not worried about some nameless psychopath rushing me in the streets and murdering me.

    You can criticize all you want, that's fine. But that does not mean that threats of ANY kind are appropriate or should even be tolerated.

  141. If your customers hate you, it's your problem by Animats · · Score: 1

    If your customers hate you, you probably have a problem with your product. Deal with it.

  142. Re:Who else should comment on your games? by Oligonicella · · Score: 1

    As another commenter said, this presumption falls apart with F2P. They are the most numerous, the most vocal and not at all 'customers', yet for some reason, devs listen to those people and actually implement game changes that are to the detriment of everyone else.

  143. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    "deserved abuse" lol.

    Just like women who deserve to be raped because of what they are wearing?

    Seriously, grow up. In 10 years I imagine you are going to look back at these posts and hang your head in shame at how much of an idiot you were.

  144. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Do you have evidence that employees of those companies regularly get death threats and other harassment on the level of that described in TFA? The online communications of gamers don't feature a special level of anti-social hate, and that includes their direct interactions with developers.

  145. Re:Who else should comment on your games? by Teancum · · Score: 3, Interesting

    Part of good game development business practice is to NEVER have developers talking directly to fans or viceversa. There should be middlemen who do that, namely community coordinators, moderators and such.

    The problem is if you are a new independent start-up that is essentially a one-man show. I would like to point out the experience of Marcus "Notch" Persson who literally did everything in the company at first from writing the HTML for the website, the back end server work, and the actual game development. Yes, now he has the money to hire people to do all of that stuff, but he was at least at first doing everything on his own.

    There are other similar very small game development companies I've interacted with that are in a similar position... even with very popular games. Even using the example of Notch those developers start out by interacting with just a small number of die hard fans, but sometimes either they strike gold or some sort of "magic" happens where whatever they produce becomes extremely popular in spite of their small size. They love the interaction with fans, but eventually get real tired of all of the attention.

    The question here really is how do you deal with fans in a company where you are so small that you simply must wear multiple hats? You might be able to enlist some volunteers from the fan base, such as what Jimmy Wales ended up doing with Wikipedia in a mostly volunteer effort including some substantial software development and server operations. Still, even those volunteers have limits and eventually you need at least some people who are paid for what they are doing. If you have a smash hit, it becomes even harder as sometimes the growth of the fan base gets ahead of any effort to get community managers (especially paid ones) in position to deal with them.

    It is a nice idea in concept, and when a game development company is in a position to separate the fans (heck, any sort of direct customer interaction for any kind of software development) from the developers it is a good thing. I was a software developer on some major software projects, and thank goodness I only provided tertiary support backing up other customer support representatives. Even then, I often made some pretty awful mistakes when I ended up needing to deal directly with customers.... in spite of the fact I gained a reputation of almost always solving the problems involved (hence why I got many of those kind of support calls). Larger and well established companies certainly should put up some sort of barrier between the developers and the fans.

  146. Re:Who else should comment on your games? by Oligonicella · · Score: 1

    Games do not train people to kill other people. Debunked thoroughly and yet still promoted as true.

  147. Goes with the territory by recharged95 · · Score: 1

    Until [lead] gamers stop referring to their profession to solving mankind's problems. This will continue.

    1. Re:Goes with the territory by VortexCortex · · Score: 1

      Media is communication; A better method of communication is all you have over the apes. Is printed word as valuable as photography? Is photography as valuable as video? Are not interactive mediums just as valuable?

      Until [lead] gamers stop referring to their profession to solving mankind's problems. This will continue.

      You are wrong. This will continue so long as communication and discourse are possible. That is the nature of sentience. It does come with the territory: Just like books, theater, painting, sculpting, movie making, etc. The vitro is the endless trial by fire. There are thousands of games that you players will never play because the developers are even more brutal than the sickest fan.

  148. Re:Who else should comment on your games? by Oligonicella · · Score: 1

    AC troll. No more, no less.

  149. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    That should be 'the online communications of gamers feature a special...'

  150. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    Wow, some moderator really needs replace the batteries on his sarcasm detector. Check em twice a year, folks!

  151. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    Who said anything about actual violence? We're talking about violent *language*. When is the last time you played an online FPS without people shouting/chatting that they were going to kill you? Why would you expect such people to suddenly express their passions in a calm reasoned manner in the still-mostly-anonymous forums?

    Because gaming is an outlet that lets people do things in the virtual world that they wouldn't in the real world.

    At least that's the defence you see every time some crusader like Jack Thompson blames video games like Grand Theft Auto for real-world shootings and mistreating women.

    OK, so threats on an online forum still isn't quite "real world" because it's still pseudo-anonymous, but it's not far behind sending threats by phone or other remote communication.

    If violent language is happening after people leave their virtual worlds, then there's some merit to accusations that violent behaviour or actions can also be carried over to real world.

    So the frothing, unthinking idiots making violent personal threats are helping to ruin video games from both ends: discouraging talented developers AND giving ammo to crusaders who want government censorship on games.

  152. Re:Unintended positive consequences - fewer sequel by Oligonicella · · Score: 1

    If I pay for a game and it is riddled with bugs - not meager rendering glitches, but basic accountancy stuff - exactly how am I to get a refund? And, if I can't get a refund, why in hell should I not bitch about a shoddy product?

    No.. Software is supposed to work - period. If it doesn't, it's a lemon.

    I simply don't understand those who rail about programmers that don't know shit in the corporate world and then give game developers a bye on exactly the same practices.

  153. Re:Who else should comment on your games? by Teancum · · Score: 1

    Where do you draw the line of simple banter and what becomes something serious to bring in the real life law enforcement agents to get involved? I've certainly had people on-line make death threats to me.... both saying they hated my personna and avatar where they would lay in wait on PVP worlds or do other things to really screw up my account.... as well as some where I really did get worried that they would do something in real life to me or my family.

    In one case, I did call up a law enforcement agent and they agreed with me after seeing the conversation (I kept a screen shot of what was written) that it was enough to start a formal investigation. Stuff like that happens.

    Heck, there have been people who have been killed or at least forced (from their perspective) into suicide. When that happens, those who want to ban these games gain moral authority and certainly political capital to shut stuff like these games down.

  154. Re:Couldn't have happened to nicer people... by Oligonicella · · Score: 1

    Shout fire in a theater and see how far that takes you.

  155. Re:Who else should comment on your games? by Teancum · · Score: 2

    This is a serious issue that needs to be addressed, and I'm glad that some people are talking about it. This shouldn't imply you need to be paranoid when you are in that situation, but to put your head in a hole and pretend these issues are not worthy of even thinking about them or doing some advanced planning to avoid some of the problems which come from fan/developer interactions is also just as silly.

  156. Re:Who else should comment on your games? by JarinArenos · · Score: 2

    So start treating these as actual threats and prosecuting. This isn't 'obvious joke' territory like the stupid kid with a facebook post about eating hearts. Treat threats as threats. Maybe some actual consequences will clean up BS like this.

  157. Re:Who else should comment on your games? by Hognoxious · · Score: 1

    I would like to point out the experience of Marcus "Notch" Persson

    Then do so, you feckless pillock.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  158. Re:Who else should comment on your games? by Hognoxious · · Score: 1

    Ultimately the number of "votes" you get is proportional to what you spend, not how many hours you play.

    Si something like that requiris, circumspece.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  159. Re:Couldn't have happened to nicer people... by Oligonicella · · Score: 1

    A death threat is not criticism. Don't take my word, crack a dictionary.

    "Customer is always right"?
    Bwahahahaha. Try that attitude here in So Mo. You'll get shown the door and told to never return. If you don't leave, you'll get friggin' thrown out.

    "What other IT industry behaves as badly and treats their customers with such contempt?"
    From years of reading /. - I'd say all of them.

  160. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    But who should be getting the abuse you advocate? The executives of the big publishers or the regular folks working for the industry to actually make games? I've disliked games before but that doesn't mean that I should be justified to spew vitriol at the coders, artists and others working in the industry.

    Maybe, but I think there's something wrong with society when people aren't capable of taking criticism, however unjustified. If anyone is threatening to do these guys or their families physical harm, then that absolutely crosses the line, and they need to call the police. If they're talking about random people online talking about how much they hate a game and the developers who made it...grow the fuck up and develop a thicker skin. Either be proud of the work and ignore what people say, or listen to them if the criticism is valid and see what you can do to do better. If you can't stand it, then by all means do leave the industry.

    When we release our work to the public, whatever that work happens to be, we open ourselves up for criticism. Sometimes that can be really hurtful as a combination of people being assholes and the time you've invested in doing the work. However, it comes with the territory, and if you can't take it, then maybe you shouldn't be in an industry where you release your work to the public. Maybe you should keep all your art under your bed and never show it to anyone.

    You haven't been paying attention, this crap goes into outright threats territory. Writers have been stalked, had their pictures posted on the internet, been mocked (especially females) for their looks and lives unrelated to work. Fans treat the industry so badly not even EA should have to put up with it. Gamers as a cultural group are highly dysfunctional and rather disgusting in their behavior. If you've been into gaming (as in attending conferences and reading interviews levels of "into gaming") for a long time you surely must have noticed the trend.

    It's repulsive. And those saying any of it is "deserved" are either ignorant or equally repulsive.

  161. Re:Who else should comment on your games? by Applekid · · Score: 1

    Any change will please some fans and anger others, and it's mostly the angry ones who will post. Having a "community relations" person to find the few facts-and-numbers complaints and forwards those on to devs is can be valuable (and sadly is almost never done), but beyond that all the forums really tell you is "27% more angry rants than the last change", which is interesting and useful information - no need to read the actual rants.

    Somehow, producers for every other entertainment media figured out that you can't give consumers a direct voice, but the video game makers seem to have missed the memo.

    All one has to do is take a step back and suppose the devs actually implemented every idea suggested. Then look towards your favorite fanfiction site or newsgroup and imagine what a horrible world we would live in if all that stuff was actually canon.

    --
    More Twoson than Cupertino
  162. Re:Who else should comment on your games? by Hognoxious · · Score: 1

    Since when is "I will find you and kill you" useful feedback?

    Since "I" was Obama and "you" was Assange or Snowden.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  163. Re:Couldn't have happened to nicer people... by Oligonicella · · Score: 1

    That was pathetic. Simply pathetic.

  164. Re:Couldn't have happened to nicer people... by Oligonicella · · Score: 1

    I've read this entire posting of threads and not one person suggested it was the only type of feedback devs got.

    Understand "red herring".

  165. Re:Couldn't have happened to nicer people... by Oligonicella · · Score: 2

    "At the same time it wouldn't be directed at you as a person".

    Bullshit. Verbal abuse is *always* directed at a person. You're rationalizing. The entire context here is abuse and threats, not criticism.

  166. Re:Who else should comment on your games? by DrGamez · · Score: 1

    I work for Microsoft.

    I have never in my life received an actual death threat, and I have a feeling the products I work on are used by more people than what play Call of Duty. It's not a matter of "just ignore them", it's more of a matter that this kind of reaction can be received for any work of mostly non-offensive (not all of CoD applies here) art.

  167. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    You complaining to the burger flipper does nothing. Do you think his manager will even listen to him when he tells them about the complaints?
    Wrong, the manager will likely blame the burger flipper. So the burger flipper gets hit on 2 fronts because of dbags like you.

    If the place has a reputation for food poisoning, then it likely isnt just the burger flippers fault. Half the fault lies on you for eating at a place known for food poisoning.

    After reading your other comments on this topic, its obvious that you are just trolling though. Or maybe you are part of the manager class that thinks developers are dog meat.

  168. Stop putting out trashy garbage half assed games by Anonymous Coward · · Score: 0

    Stop making shitty games stop making shitty goddamn design decisions and you won't get trolled

  169. Re:Who else should comment on your games? by DrGamez · · Score: 1

    AC? Check.
    Using symbols instead of letters? Check.
    Misspellings? Check.

    This post is Slashdot approved!

  170. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    Still, he uses commas better than you do.

  171. Re:Unintended positive consequences - fewer sequel by DrGamez · · Score: 1

    Because you bought a piece of art and it's kind of hard to determine if the art is good or not until you witness it. In this case it means playing the game. While "buyer beware" is a shitty term to throw in the face of dissatisfied customers, in the area of video games there are many different resources to see if the game is worth your money before buying it.

  172. Re:Who else should comment on your games? by Teancum · · Score: 1

    Books are likely to be a very bad example, as there certainly are for some authors a huge fan base. Just look at the community that surrounds JK Rowling with regards to the Harry Potter series for a contemporary example. I could even mention CS Lewis with the Chronicles of Narnia (where fans did have some significant input on the story direction) and L. Frank Baum with the "Oz" series where fan mail kept pushing him into writing more and more stories in the series.

    Robert Heinlein got so fed up with his fan base that he ended up moving out to the middle of nowhere to explicitly get away from the fans.... and they still tracked him down and set up permanent encampments near his house that needed to be regularly cleaned out by local law enforcement agents. Some of the fans of Heinlein got so fanatical that they literally considered him either the manifestation of God himself or at least a messianic figure close enough that it didn't matter. It has been suggested that perhaps L. Ron Hubbard got some ideas from that experience of Heinlein when setting up.... you figure the rest.

    As for movies, I suppose you've never been to a Star Trek convention? The 501st Legion seems to push things to an interesting extreme where those fans certainly are very demanding with the filmmakers. What about the "Hans shot first" controversy?

    I really think this is something that simply comes from mass distributed artwork in general. Serial artwork (books, radio serials, movies, computer games) in particular where the fans invest time (whole heaps of time) and money into the art sometimes expect something back and certainly don't like to see a "change in vision".

  173. Re:Who else should comment on your games? by lgw · · Score: 1

    Somehow, producers for every other entertainment media figured out that you can't give consumers a direct voice, but the video game makers seem to have missed the memo.

    Wow, where do you live? I bet the movies are great there! Here we get one identical focus-group-tuned sequel after another.

    Also, there's a world of difference between taking fans' suggestions for future content (fanfic indeed), and admitting when you've lost your established player base with a change. The latter is important to know, as early as possible, and the humility to admit that sometimes you get it wrong is equally important. And that's not all that rare, really.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  174. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    GP's clearly a fucking packy, he doesn't know any better.

  175. Re:Nobody knows why? Really? by DrGamez · · Score: 1

    Yeah I've never played video games or anything so you must be right.

  176. Re:Couldn't have happened to nicer people... by Hognoxious · · Score: 1

    slander/libel!

    # Words I never hear in the Bible ...

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  177. Re:Couldn't have happened to nicer people... by Hognoxious · · Score: 1

    if so much as one person made a death threat at me personally, to hell with their valid criticisms, I'm going to try to find out who they are, report them to the authorities and hopefully have them thrown in jail

    Fuck all that bullshit. Why not just kill them?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  178. Re:Couldn't have happened to nicer people... by oreaq · · Score: 1

    Vitriol falling on regular folks is direct result of these regular folks attention-seeking diva behavior that is so prevalent in the gaming industry.

    Sure, their skirts were clearly to short. They wanted it.

    For example, you don't see "regular folk" speaking for Microsoft,

    No, regular folk - what an imbecilic weasel word - at Microsoft don't do that.

  179. Re:Unintended positive consequences - fewer sequel by bfandreas · · Score: 1

    The problem also is that a lot of "fans" do not even know how to deal with a flaw in game mechanics and would happily tinker with the symptoms instead of dealing with a root cause. And also a lot of them do not understand how ugly it is to implement, test and roll out changes to a multi-million audience on a budget of propably nil after the game has been released. And dicontent usually is contagious with a nice mob forming behind ringleaders.
    That being said a lot of devs actually deserve the stink they get. I still remember marveling at the degree to which they got Diablo 3 thing wrong. And I'm not talking about the shallow arguments like always-on and too colourful graphics. That game was unintuitive, bland and mechanically unsound from day one.

    --
    20 minutes into the future
  180. Re:Couldn't have happened to nicer people... by houghi · · Score: 1

    Imagine somebody coming up to the counter of whatever supermarket you work at and start verbally abusing you for decissions made by some upper level management people.

    I have had people calling me names over things management did.
    Irregardless who is right, what I do is just shrug it off.
    I have also left a company because I disagreed with management. Obviously not something I do with all the decisions I disagree with.

    Basically I just ignore people who try to verbally abuse me. Just like I ignore any other troll.

    --
    Don't fight for your country, if your country does not fight for you.
  181. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    'I was just following orders' Doesn't cover your ass when its the military fucking up majorly.

    'i was just doing my job' doesn't cover your ass when you're working for a shit abusive company either.

    You DESERVE the hate if you are any part of a company/org that fucks people over.

  182. Re:Who else should comment on your games? by amicusNYCL · · Score: 1

    Just look at the community that surrounds JK Rowling with regards to the Harry Potter series for a contemporary example.

    There are plenty of authors with fans, but did JK Rowling really accept fan input and change what she had already done to satisfy certain fans?

    Robert Heinlein got so fed up with his fan base that he ended up moving out to the middle of nowhere to explicitly get away from the fans

    Right, probably because he didn't want them interfering with his work.

    What about the "Hans shot first" controversy?

    That would be Han, and that is another thing entirely, that was Lucas changing a later version of the film and fans getting upset that he changed it. In fact, that's exactly the opposite. The fans wanted the original version.

    the fans invest time (whole heaps of time) and money into the art sometimes expect something back

    They get something back, they get the next in the series. If they become dissatisfied with the series, then they can stop supporting it.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  183. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    Some game companys have done their best to make that happen.

    Preordered any games lately to get the exclusive can't get any other way neato thing? Theres the problem.

    Heck i can even point you to games that are being sold in an ALPHA state right now. You can't even be an alpha tester without PAYING them... They want you to pay to help them develop a good product.

    What about hyping the hell out of games with totally fabricated images that have nothing to do with any gameplay? I'd call that outright lying. You go plunk down your money based on pure bullshit. Don't you expect some of what you saw in the fake images?

    So yes. They do owe them a good game. they took their money long before it was ever completed and based it all on a lie. And its happening more and more.

  184. Re:Couldn't have happened to nicer people... by DrGamez · · Score: 1

    Spoken like someone who has never had a job with a nametag.

  185. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Did you pay me to read my posts?

    Well, yes, we pay you for your post with our own attention, works for Google, make it work for you.

    Was there something majorly wrong with my post?

    Yes, your underlying premise.

    Did I put my contact information in the post with intention to get contacted about the post?

    sinji is a form of contact info, and it can be correlated with with your other postings to infer you name and location as well as your phone number. We get that you are still sore from being a phone drone and recipient of outsourcing. Go ahead, blame EA and the like all you want, but there are nutters.

    If yes to all of these, then call away.

    Thank you for permission, publically posted on the internet, so it's no longer harassment. We may not check back to see if you retract it, but our auto-dialers are standing by.

    Also... If you antagonize large swaths of people, some will be nutters. And nutters are nuts. You have to expect death threats and some will even be legit. Even if the first 50 aren't, there's always a chance that the other one, the quiet, calm, well researched one, will pull up one day, smoke a cig, walk over and toss a firebomb through your bedroom window, putting that hideous and filthy excuse you call a curtain out of its misery.

  186. Re:Who else should comment on your games? by Immerman · · Score: 1

    If the players were responsible adults I'd mostly expect that. But there's a large number of kids, immature assholes who've refused to grow up, and mentally unhinged folks in the world - and in any discussion they tend to try to be the loudest person in the room, even more so when there's no risk anybody can give them a well-deserved punch in the nose. Certainly you should always be on the alert for the last, but the internet tends to bring them all out of the woodwork. And quite frankly in this day and age most anyone who exposes themselves to the world needs to accept that. It is unfortunate, but there have always been assholes in life, and celebrities of all stripes have always had to deal with more than their fair share.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  187. Re:Who else should comment on your games? by Calydor · · Score: 1

    They ARE treating them as actual threats.

    They are choosing that their lives are worth more than the games and quitting the industry.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  188. Re:Couldn't have happened to nicer people... by Calydor · · Score: 1

    Yes. You should quit your job so your family can't get food to eat or keep a roof over their heads because the company you work for made a sub-par computer game.

    Perspective, people.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  189. Terrors of the Touched by VortexCortex · · Score: 1

    The comments of Abusive Fans break upon my hardened exoskeleton and run from its glistening laser-proof hydrophobic exterior like water from a duck. Where some see the unintelligible rage irrational, I value even the most outrageous of critique. You see, the unrefined individuals are like apes: Not able to speak the evolved language of mechanic design, plot pacing, etc., they hoot, holler and sling excrement instead. Hidden within are kernels of truth, like corn. It is a vile deed to dissect the primitive outbursts and translate them into terms of creative construction, but if you can do this, then you will see at least why they are so revolting. To me it is valuable input -- Another disgusting part of how the sausage gets made.

    My advice would be, if you're not already making games then you may not be cut out for making games. For instance: As a kid did you ever make your own board game? Eg: bend a paper clip in a T for a base and use paper cut-outs for custom table-top insurgency, or to add a new unit to an existing game... draw new levels for platformers and play them using strings to measure jump limits, or something similar? You see, it's easy to turn the desire to design games into actual games, but you must be committed enough to do so.

    When I first saw an arcade game I was amazed: I too wanted to know how they did that! I had to harness that power. I got my first PC, there was no Internet or books on coding in my library (especially not game making), and still no one could keep me from teaching myself to program and make games while other kids were still learning their multiplication tables. Contrast this with the recent vocal ragequitter: Phil Fish. He loved designing games, but did not have the drive enough to learn how to make them without relying on others to do so. A very frustrating position to be in, especially if you are outwardly abrasive.

    Nowadays there are free game engines, and hardware is so fast you don't have to do freaky things like execute assembly code in the frame buffer to pull off smooth scrolling... Nowadays every child has free tutorials, free instructions, free compilers (a C compiler cost me half a hundred mowed lawns), even free game assets.

    It's not so much a career path as an inherent component of life, to most gamedevs I know -- Drop them in a wilderness for a few weeks and there will be a new stategy game in the sand made of sticks and stones; Their starved body will be guarding the charcoal rule set scratched on tree bark, and they'll refuse to be rescued unless they can take the game with them. The point is, they didn't just decide to try making games at some point in their college life, or after winning a government grant (like Fish) -- Instead, no one could ever stop them from making games.

    So, unless you're TRULY, and I mean TRULY in love with making games, I would actually advise against it. It's hard thankless tedious work and it's only the love for game making that makes it seem rewarding. You'll make far more money coding in almost any other field, the hours will be better, the work will be easier too -- You can even do many things game devs do without making games, and it'll be a better job: I did acoustical engineering and noise abatement, got to play with mapping 3D stuff with microphones and real life shotgun-shell cannons for echo-location noise generators, overlay sound maps to spot noise problems in factories in real time with a ultra-portable PC and 3D augmented reality glasses. The tech was cool, way more pay, but left no time for making games, so I quit; Now that's sick!

    Even the most capable, experienced and creative folks become empty burned out husks giving birth to a game. Only a severe mental-condition lets them brave harshest of criticism from everyone else in life, and makes them enjoy making games above almost all else; That perverse love of creati

  190. Re: Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    "Did you read the article?"

    Fucking newfag

  191. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    When you are directly responsible for penning one of the worst stories in video game history, do so for a reasonably popular (to-be) game franchise, and then vehemently try and defend that story - constantly shifting the blame away from yourself - you're going to tick people off. Especially when you're also going on about how you don't like 'video games', while making a story for a... video game. And its a really, really, dumb idea to pull sexism as a defensive argument - but thats exactly what she did as well.

    I'm surprised she wasn't fired; but then again 'deciding to leave' and 'getting fired' are sometimes the same thing. Had she/bioware acknowledged the story + game was a fuckup, then most people would've gone away. Just shutting up at this disaster would've been an improvement.

  192. Re:Who else should comment on your games? by war4peace · · Score: 1

    if you're a one-man show you have two paths:

    1. You do it for money and then you suck it up.
    2. You do it for fun and then you don't care. There's no official community. You put a fake/unmonitored e-mail address as contact and release what you want, how you want it.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  193. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    They are not 'making something nice for you' out of the goodness of their hearts. They are doing a JOB to get PAID.

    Just because its 'just games' doesn't give anyone a pass here.

    The video game industry has an extra negative on top of all the usual product concerns too. At least in the usa.. Once they have your money. You WILL NOT be getting it back. Period. End of story.

    The number of people who actually get refunds on software and games is shockingly low. So customers have no other recourse than to vent. They got ripped off. And there's fuck all they can do about it but piss and moan at anyone they can. And that means at you. the low paid 'i just work here' guy.

    If you're just a cog of a machine. Don't be suprised when people hate, loath, despise that machine. After it took their money, lied to them and fucked them over.

    If you take a job in that industry you better be ready for it.

  194. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Death threats are not criticism.

    Assassination, however, is the ultimate form of censorship.

  195. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    What, you'd rather just let everyone burn to death without warning? What the hell is wrong with you?

  196. Re:Who else should comment on your games? by cheekyjohnson · · Score: 1

    If violent language is happening after people leave their virtual worlds, then there's some merit to accusations that violent behaviour or actions can also be carried over to real world.

    It's highly unlikely that there is any merit.

    --
    Filthy, filthy copyrapists!
  197. Re:Who else should comment on your games? by cheekyjohnson · · Score: 1

    Heck, there have been people who have been killed or at least forced (from their perspective) into suicide.

    The minuscule minority, you mean?

    --
    Filthy, filthy copyrapists!
  198. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    those who want to ban these games gain moral authority

    What? Those who want to violate people's freedoms will never gain moral authority.

  199. Re:Who else should comment on your games? by cheekyjohnson · · Score: 1

    "Blaming the victim" isn't always what it seems. Sometimes the victim really is an imbecile (though that doesn't mean the one who victimized them should be let go)... but I don't agree that they are in this case.

    --
    Filthy, filthy copyrapists!
  200. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    I worked fast food before, and at another time, tier 1 help desk for a large telco. I never got death threats. Not saying they don't happen, but it's very rare, as you would expect it to be.

  201. Re:Couldn't have happened to nicer people... by kaatochacha · · Score: 1

    What's So Mo?

  202. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Or he's one of the pricks that doles out death threats to devs because he's pissed that he no longer dominates the score boards since they "nerfed" his favourite weapon and he's come to the realization that he had no skill at all to begin with and that it was all based on exploitation of buggy game mechanics.

  203. Re:Couldn't have happened to nicer people... by cheekyjohnson · · Score: 1

    Are they really that easy to upset?

    --
    Filthy, filthy copyrapists!
  204. Re:Couldn't have happened to nicer people... by cheekyjohnson · · Score: 1

    Now you're just rationalizing.

    By saying he's rationalizing, you're rationalizing.

    --
    Filthy, filthy copyrapists!
  205. It's the system stupid. by Anonymous Coward · · Score: 1

    If you're gonna be a rock star, you're gonna attract some crazy folks. If your game promotes fierce competition and cheaters abound, you're gonna get crazies that are used to breaking the rules and put in a unbalnaced number of hours into the system you've designed. If your marketing is over the top, the crazies will respond in kind. If your goal is to make a game so addictive that there will be an economic impact, your gonna get addict crazies.

    Of course abuse isn't justified to the sane, but building a system that attracts or creates crazies, what do you expect? This isn't just a game problem, system designers typically are not interested in being responsible for what the system does to the actors. Financial institutions use this to produce an endless supply of employees they can fire in order to protect the company.

  206. Re:Who else should comment on your games? by Teancum · · Score: 1

    Heck, there have been people who have been killed or at least forced (from their perspective) into suicide.

    The minuscule minority, you mean?

    If ANYBODY commits suicide as a result of player actions, I think that is far too much. What kind of callous individual are you to think that it is acceptable to be promoting somebody else's death?

    Geez, you've got to be one cold hearted bastard to be thinking this is something remotely acceptable. This kind of cyber bulling can and should be criminally prosecuted with manslaughter charges pressed against those who participate in this kind of action. Just because "it was a game" doesn't cut it at all.

    Besides, it has been criminally prosecuted.

  207. Re:Who else should comment on your games? by Teancum · · Score: 1

    In other words, your statement previously made is simply invalid. I'll also point out that putting in a fake or unmonitored e-mail address can land you in a huge pile of legal trouble when you are "notified" about stuff that really is important (like a court summons or some other legal notice) and you fail to pay attention.

    In short, a person following your advise here would just be screwed.

    You can make the contact information be a snail-mail address or have the person make some kind of extra hard step to contact you (thus dodging the legal contact requirements) and being a heartless bastard about what anybody else thinks of what you are doing is certainly legally OK. Regardless, you should be aware of what your customers think of you and your products, otherwise you will eventually go out of business or drift into irrelevancy.

    If you are doing this for fun and giggles, eventually you will get tired of whatever it is that you are doing and move on, in which case there might as well not even be a fan community for you to worry about. They will just go about their business and copy all of your stuff, just like what happened to Infiniminer.

  208. Re:Who else should comment on your games? by cheekyjohnson · · Score: 1

    What kind of callous individual are you to think that it is acceptable to be promoting somebody else's death?

    How many kinds are there? What are my available choices here?

    This kind of cyber bulling can and should be criminally prosecuted with manslaughter charges pressed against those who participate in this kind of action.

    I disagree. I think rather than resorting to censorship and/or scrapping freedom of speech (Don't bother with fire in a crowded theater analogies; I disagree with that sort of logic too.), we should just accept that casualties sometimes happen. I don't think molesting people at airports is a valid response to terrorism, and I would think that way even if the TSA were effective.

    Besides, it has been criminally prosecuted.

    And?

    --
    Filthy, filthy copyrapists!
  209. Re:Who else should comment on your games? by JarinArenos · · Score: 1

    I have nothing at all against devs making this decision. I meant that *law enforcement* should be doing something about this. If someone made these threats over the phone, they'd be arrested. People need to get it through their skulls that the internet is not a free pass to do anything.

  210. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    You might want to re-read this thread, because everyone here is went off the deep 'death threats is the only thing devs get' end. Death threats are bad, no shit, but just because some not told you to off yourself I shouldn't be able to tell you that your game sucks balls and is about as much fun as drinking gasoline?! FTS

  211. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    It is very clear that you have never worked in support.

  212. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    >>>Another entertainment industry that treats its customers with contempt would be the music industry.

    Point taken.

  213. Re:Couldn't have happened to nicer people... by sinij · · Score: 1

    You are probably right, I would ask for a manager and then yell at the manager instead. So would most people. Get real.

  214. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Real threats of violence? Please. If I threaten to kill you for making this post, one AC to another AC, it is clearly SERIOUS BUSINESS?!?

  215. Re:Who else should comment on your games? by Immerman · · Score: 1

    Now that is the $50,000 question isn't it? But the basic fact is that's a risk *everyone* lives with. And yes, celebrities do have to deal with a much higher number of crazies - it's all part and parcel with the whole "lots of people know (of) me" quality known as fame. If there's a particular problem here it's that game developers/artists/etc are a bit of an odd bunch bunch themselves, don't really know how to deal with fame, and generally speaking don't get paid enough to hire a protective entourage.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  216. Re:Who else should comment on your games? by Darinbob · · Score: 2

    Except if you go to gaming forums, the amount of abusive posters is a sizeable fraction. Either all the happy gamers are not posting ever, or people just go into rage mode online. Yes the death threats are low but the negativity is rampant. And advice of "you shouldn't be a game dev without a thick skin" does not help the problem. Who wants to be in an industry where they know they'll regularly get abuse? It's much simpler to get a job somewhere else, especially as being a game developer is already a highly stressful job even on good days.

  217. Re:Who else should comment on your games? by Darinbob · · Score: 1

    But new programmers are going to avoid getting a job with games, older programmers are going to be more likely to accept the job offers with less stressful industries, etc. You really only get one or two people in a game company that have "vision", everyone else is there to have a job. I'm not in games, but if I started getting regular abusive email from customers I'd seriously be considering a job change.

    The "game developers" are an amorphous entity. Forum posters will blame "the devs" without knowing who the exact person responsible is, and will go batshit crazy over the most trivial of changes. The guy who draws textures will post and people will see the name in a different color and know he's one of "the devs" and start sending abuse about game play changes.

    Let's face it. The vast majority of gamers have zero social skills. They do not know how to politely discuss anything. This is just like road rage, they may seem like nice people if you meet them on the street but they start popping veins when they get behind a keyboard.

  218. Re:Who else should comment on your games? by Darinbob · · Score: 1

    And too many of these players can separate the real world from the game world; their rage filled trash talking in-game is continued on the gaming forums because they don't see the dividing line.

  219. Re:Who else should comment on your games? by Darinbob · · Score: 1

    I think Misery by Stephen King is appropriate here. I wonder if King got enough vitriol filled "fan" mail that he figured he could have a book about a deranged fan.

    Imagine if you're the TV writer who makes the decision to kill off Darryl Dixon, hypothetically. That person would want to hire some body guards first.

  220. Re:Couldn't have happened to nicer people... by Darinbob · · Score: 1

    The supermarket stuff does happen actually. People will complain loudly to the checkout clerk about higher prices as if the clerk was the decision maker.

    I got a large earful of abuse in person once from someone who thought I was just another salesman sent to placate him until he figured out I was actually able to help him at which point he became nice. But the abuse I got at first was very unnerving. If I had been in sales and was dealing with that regularly I'd have changed careers.

  221. Re:Couldn't have happened to nicer people... by Darinbob · · Score: 1

    Though if the person was screaming at the nametag wearer because the lithium prescription wasn't ready yet, I could understand it. For everyone else there's no excuse.

  222. Re:Couldn't have happened to nicer people... by Darinbob · · Score: 1

    No, you are directing it at a person who is not at all responsible for your problem. The management does not go around to all the minimum wage workers and ask them how the customer feedback was on that day. Yelling at them accomplishes nothing whatsoever except to give you the joy of abusing a human being. It's easier to abuse the minimum worker because you know that if you abuse the CEO of the company that the cops would be called.

    First get a job working for one of those companies as a minimum wage flunky being abused by management daily before you decide that it's appropriate to fling abuse from the customer side as well.

  223. Fans? Psh! by Anonymous Coward · · Score: 0

    When I was making games, I didn't hear the fans. Not one time. I had my head down, programming. The upper-middle management was the bane of my existence, not fans. Who else can successfully jump from studio to studio, blaming failures on people who actually make the game, while simultaneously making ridiculous demands at impossible timeframes. Don't like it? You're not a team player and we're going to put you on a 'performance improvement plan.'

  224. Re:Who else should comment on your games? by arkenian · · Score: 1

    I work for Microsoft.

    I have never in my life received an actual death threat, and I have a feeling the products I work on are used by more people than what play Call of Duty. It's not a matter of "just ignore them", it's more of a matter that this kind of reaction can be received for any work of mostly non-offensive (not all of CoD applies here) art.

    More likely, its just that people don't know who you are. Game Development shops have a bit more cult of personality about them, as they tend to have credit screens like movies, not like office products. I can assure you that if you, say, work on exchange, you have had many people wish you dead, just most people don't know how to inform you of their desire ;)

  225. Re:Nobody knows why? Really? by Altrag · · Score: 1

    There's some truth to this but it comes with some logic behind it as well (all somewhat related and rarely will you likely find any one being the solo reason for any nerf):

    1) Sampling bias. Most people don't complain when their class gets buffed. Most people DO complain when their class gets nerfed. So you tend to hear a LOT more about the nerfs than you do about the buffs.

    2) Its easier to nerf 1 class than it is to buff 9 classes. These companies have a particular target in mind (whether it be time, # potions you use, minimum level to succeed, whatever) and if they raised all 9 to a new target it would require rebalancing the entire game, whereas bringing an outlier back into balance requires work on a single class.

    3) Players are smart. There may be unforeseen interactions between skills or equipment that nobody (devs, QA or beta testers) realized prior to release that end up making specific characters far more powerful than expected when somebody discovers the magic button sequence. There are likely similar interactions that can make your character severely underpowered but those are self-compensating by the fact that nobody would bother using them except as a joke.

    Class balance (or weapon balance or skill balance or whatever your game requires) is not an easy task. Unfortunately the people who bitch the loudest rarely have much concept of what the changes they're requesting would actually imply for the game beyond "I W4NTZ MOAR P0WARZ." At the very least, they generally forget that such buffs would just put pressure on everyone else to choose the same character makeup and they'd still be on a level playing field.

    That said, nobody's perfect even when you've got the resources and (presumed) QA power of a juggernaut like Blizzard. They've fucked up before. They will again. Its human nature. They do have a tendency to make their new classes OP though (can't speak for other companies/games) and I'm not entirely convinced its by accident -- it could be partly in order to encourage a useful number of players to bother going to the hassle of class changing. Of course we've only got two sample points so far (DK, Monk) so take that suggestion with a gigantic grain of salt.

  226. Speaking of abusive fans... by Anonymous Coward · · Score: 4, Interesting

    I work in the video game industry and have experienced this first hand.

    A few years back we shipped the latest instalment of a popular game franchise. Our online publishing partner, who won't be named but their name rhymes with TONY borked the capacity planning for game servers based on their projected demand which was 10x less than what we saw on launch day.

    Their servers crashed and the fans came down on us like the fist of an angry deity.

    The online abuse was one thing -- being slagged in the forums and on YouTube was to be expected. What we didn't expect was how quickly certain fans escalated their abuse.

    It began with complaints to the Better Business Bureau -- complaints that we'd ripped people off by selling them a game that was unplayable. This was annoying but not unexpected.

    Then the calls started when one fan found our front desk number and hundreds of frustrated teenage boys began calling, threatening to rape and murder our receptionist and anyone else who was involved in the development if the game. To her credit, she handled them with aplomb but when someone posted our office address, the "fans" began to send "gift baskets." Boxes full of animal (we hope) feces, soiled XXL BVDs, and rotten food. One fan waited outside the office, then confronted her. That was the last straw and she understandably quit the next day.

    The most unsettling instance happened when I was walking towards the front door, a police car pulled up and demanded to know if I was an employee of the studio. The officer got out of his cruiser and adopted an intimidating demeanour suggesting that we should fix the "god-dam" game and stop ripping off gamers. When cops start stalking you, you know it's time to find a new line of work.

    1. Re:Speaking of abusive fans... by flayzernax · · Score: 1

      It seems like your studio must have made some pretty drastic mistakes.... thats some irrational and creepy behavior... and very disconcerting. But seriously? To get that kind of results from a crowd at a concert would take a lot of sheer effort in the wrong direction. Perhaps it was exacerbated by a non-apologetic response on your studios part. Regardless of the receptionists experience (would have been better to not even answer the phone at that point).

    2. Re:Speaking of abusive fans... by flayzernax · · Score: 1

      Also in this day an age, I can see peoples reactions to a failure being colored very much by a companies reputation. EA for example bears very little good will. I don't understand why people buy their products. It is some kind of disorder of our culture. That someone can simultaneously be enraged at and consume a corporations products.

  227. Re:You can't please all of the people all of the t by Altrag · · Score: 1

    People need to lighten up. It's a game. Not your real life.

    Mostly I agree with you, but this attitude has got to go. This isn't a game of Risk when your little brother tosses the board after you sweep South America. These games are more than "just games" -- especially MMOs but aspects arise in any game with any sort of permanent tracking/image building.

    They're hobbies that people dedicate hundreds or thousands of hours of their lives into. If you knew a model train enthusiast who sunk 5 years and a few thousand $ in an amazing train set, you'd probably sympathize with him if it got ruined. Why is it so hard to sympathize with someone who's sunk 5 years and a few thousand $ into building their game persona?

    The "its just a game" attitude is one of the biggest roadblocks to gaming ever being seen as a mature industry. We won't have that as long as we implicitly assume gamers are in some way just being childish and that games wouldn't really matter to them if they "grew up." It might not be "real life" (whatever that's supposed to mean in our modern everything-online world) but its still their life.

  228. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    From what I've seen, this is mostly because of the overwhelming number of sequels being developed. People played and loved the first game (or ten) in the series so they expect the sequel to be good.
    Compare the amount of flak something like Star Wars: The Old Republic took in comparison to a standalone game like Bastion or Minecraft. When you have a winning set of mechanics and decide to change it up for the sequel, people expect it to be an improvement rather than a step backward.

    I find nothing unreasonable there at all.

  229. They don't have to work there. by Anonymous Coward · · Score: 0

    Oh, no, they do, therefore the actions of that person is not the action of the corporation. But then your diatribe against those beratinc corps with "They're made of people, they don;t actually exist" when saying corporations MUST be allowed to donate to political campaigns falls down: the people in there don't all have the same say in what the corporation does.

    Do you think you could make your mind up about them?

  230. Re:Who else should comment on your games? by Sardaukar86 · · Score: 1

    What about the "Hans shot first" controversy?

    I knew it! Those pesky Nazis were behind every evil deed in the last century!!

    --
    ..Mullah or Pope, Preacher or Poet, who was it wrote: "Give any one species too much rope and they'll fuck it up"?
  231. Re:Couldn't have happened to nicer people... by Sardaukar86 · · Score: 1

    Yes - self-censorship. The internal voice that says, or should say, "This is something that should not be said to another person, since I (ideally) don't want to be a jack ass".

    Hah! Such lofty (and worthwhile) ideals crumble to dust in the terrible reality of the Greater Internet Fuckwad Theory.

    --
    ..Mullah or Pope, Preacher or Poet, who was it wrote: "Give any one species too much rope and they'll fuck it up"?
  232. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    That is all fine and well if money is the the only investment the customer does.

    It is a bit like if you are planning to go on vacation on Bahamas. Then at the last moment you get to know that the flight isn't going to Bahamas at all but to Algeria.
    You decide to not travel at all since you don't want to go to Algeria. No money spent so it's not really a big deal, is it?
    The problem is that now you vacation plans are cancelled. The money isn't the issue, you were more than willing to spend those on the trip but now the trip you planned doesn't exist anymore.

    Yep, a travel agency that tried to pull a stunt like that will likely get a fair amount of angry letters and death threats.

  233. Game developing by Anonymous Coward · · Score: 0

    For the last 15 years I have been frustrated by what I have been seeing in games with a few exceptions most games I would describe as everquest clones heavy on simple single cell quest lines "go kill this and you get this" hack and slash heavy worlds with much of the budget spent on the graphics and not the content. even the brain of the mob/npc has changed little in 15 years perceive/advance/attack or simpleton/idiot AI. there have been more and more epic failures in recent years like star wars galaxies and star trek online and age of conan I use to be a game subscriber but ive gotten so frustrated and BORED with the game content that I ceased to subscribe to any game at all rather than that pay to the game that sucks the least.
    I have no confidence in developers to be creative or innovative .
    and it is just a fact that the loudest people get listened to I am an explorer/builder but the pvp and hack and slashers out for dumbed down arcade style content usually win out.
    even EVERQUEST NEXT has some revolutionary ideas that have been on my personal bucket list for years it also has the look and feel of a Disney cartoon with ludicrous looking spell effects like ti was built for a 10 year old and not a gaming community that has grown up. a magic spell does not have to look like a stupid fireworks show you get mobs and several players going and your screen is just a blob of light and color.

  234. Re: Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Nope, but she wasn't an AC, douchebag, she was an identifiable person being threatened by people who knew where she and her family lived. Try again.

  235. Re:Who else should comment on your games? by Teancum · · Score: 1

    I disagree. I think rather than resorting to censorship and/or scrapping freedom of speech (Don't bother with fire in a crowded theater analogies; I disagree with that sort of logic too.), we should just accept that casualties sometimes happen. I don't think molesting people at airports is a valid response to terrorism, and I would think that way even if the TSA were effective.

    I really hope we are passing each other in terms of what we are talking about here.

    This is about people being jackasses and saying extremely mean things, acting like jerks, and being classic trolls on top of making death threats here. This has nothing to do with "free speech" and sure as hell isn't censorship. This is taking people who are acting like a bunch of criminals because they are criminals and violating ethical standards that would not be tolerated at all if you were standing face to face with them.

    I still can't possibly believe you support having people die because of your actions, or that you wouldn't lift a finger to try to prevent their death. Seriously, you have got to be one of the most vile souls I can possibly imagine just to think this kind of thing is remotely acceptable.

    The choice here is to behave yourself and actually realize that what you type on a forum or in a game might actually have some real-world consequences, where real people can be hurt and hurt profoundly.

    WAKE UP AND SEE WHAT YOU ARE TYPING!

    Geez, I'm not supporting death squads or for even broad monitoring of network activity. I am asking that if somebody crosses the threshold of being a jackass that such a person can be punished for their actions. Freedom of speech doesn't give you the freedom to hurt people, say things that are patently false, and to besmirch the reputation of another person. This doesn't require new laws to be passed, but rather to have existing laws be enforced in spite of the fact it is an on-line environment.

  236. Re:Who else should comment on your games? by cheekyjohnson · · Score: 1

    This is about people being jackasses and saying extremely mean things

    Oh, no! Anything but that! That's not subjective at all!

    acting like jerks

    That's completely objective.

    and being classic trolls on top of making death threats here.

    Right.

    This has nothing to do with "free speech"

    To me, it certainly does. Of course, this isn't the first time people have tried to claim that anything they don't like isn't "free speech."

    Seriously, you have got to be one of the most vile souls I can possibly imagine just to think this kind of thing is remotely acceptable.

    I suspect you haven't met many "vile souls," (whatever the hell that subjective garbage even means) then.

    In my opinion, people who want safety above all else are the vile ones.

    This is taking people who are acting like a bunch of criminals because they are criminals and violating ethical standards that would not be tolerated at all if you were standing face to face with them.

    Criminals? Do you think I care about laws I believe are morally wrong? As for ethical standards, well, I don't see how that's relevant at all. I don't see how the actions people would take if these things were said to their faces are relevant, either.

    The choice here is to behave yourself and actually realize that what you type on a forum or in a game might actually have some real-world consequences, where real people can be hurt and hurt profoundly.

    That's extremely vague. I have an idea I believe is better: Stop being so easily offended.

    Geez, I'm not supporting death squads or for even broad monitoring of network activity.

    And yet, to me, you're simply anti-freedom.

    Freedom of speech doesn't give you the freedom to hurt people, say things that are patently false, and to besmirch the reputation of another person.

    It does to me, even if I choose not to partake in those activities. And really, what does and doesn't "hurt" a person differs from person to person.

    This doesn't require new laws to be passed, but rather to have existing laws be enforced in spite of the fact it is an on-line environment.

    Oh, I'm quite aware that there are many laws I disagree with on the books.

    By the way, don't bother trying to say that I would feel differently were I in a different situation than I am currently in, because that's completely irrelevant, even if true.

    --
    Filthy, filthy copyrapists!
  237. Re:Who else should comment on your games? by flayzernax · · Score: 1

    Bullshit Toady One and Zach do just fine. Their community is generally less abusive than wows.

    But lets face it WoW / Blizz deserves what it gets for catering to the lowest common denominator (exceptions noted). Etc... and the myriad facebook games.

  238. Re:Who else should comment on your games? by Anonymous Coward · · Score: 0

    I like exchange.... so kudos to whoever did that.

  239. I actually bothered to attempt RTFA by flayzernax · · Score: 1

    And its just propaganda for online censorship of freedom of expression. Death threats aren't the main subject, nor are they even a problem as there is already framework in place to deal with such speech.

    Pretty soon it will be illegal to "criticize" any works without an agreement in writing from a pair of lawyers and "speech insurance". At the rate people are loosing their shit.

  240. Re:Who else should comment on your games? by cwsumner · · Score: 1

    A bit of advice: Don't piss-off the paying customers...

  241. Re:Couldn't have happened to nicer people... by Anonymous Coward · · Score: 0

    Only a reasonable customer is always right

  242. Re:Unintended positive consequences - fewer sequel by grumbel · · Score: 1

    Worse then that, in other industries when the product isn't up to quality, you return it and get your money back. In the game industry on the other side refunds are generally not only not given, the industry is also putting in all kinds of locks to prevent you from executing your right to sell the game used.

  243. Re:Couldn't have happened to nicer people... by Valdrax · · Score: 1

    They are not 'making something nice for you' out of the goodness of their hearts. They are doing a JOB to get PAID.

    You're one of those people who bitches out waitresses when the kitchen staff screws up, aren't you? Just because you are paying someone money doesn't give you the right to be a jerk to them for things that aren't their fault.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  244. Re:Unintended positive consequences - fewer sequel by Anonymous Coward · · Score: 0

    How much does this actually happen? Really?

    Look at the Sim City 3 launch issues. I work in a store that sells PC games, and I still sold-out of it. People still bought it in droves, and it's presence in the news media made it sell more. This is sales beyond the pre-orders.

    Part of the problem is that they can get away with it. The developers aren't held accountable for crappy products, where in any other industry, they would be. If i bought a car with a GPS that failed due to all the other GPS devices the manufacturer made connecting to the network at once, I think it's reasonable to expect a recall and a fix. Don't you? You'll have to come up with your own reason why I couldn't test the GPS during the test-drive, but i couldn't test-drive Sim City 3 either.

    Yeah, the death threats and the barrage of anonymous coward fuckwads like myself don't help, but neither does preaching your bullspit about voting with your wallet.

  245. Champion demo: Lucian, the Purifier by Anonymous Coward · · Score: 0

    Riot has just released the spell demo video of the new champion - Lucian, the Purifier. It shows the simple operation and skill collocation of Lucian in the video.

    Watch the vidoe here: http://lol.gameguyz.com/news/news/champion-demo-lucian-the-purifier.html

    gameguyz

  246. abusive fans are a community problem by KingBenny · · Score: 1

    not a developer problem, i could elaborate on this like say
    you get abuse everywhere but
    in fact you do so
    its a community problem, if you want a weak game where government needs to interfere you can just live
    here , in the streets or at home
    .. bullshit (...)
    really ...

    --
    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?