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Can Nintendo Survive Gaming's Brave New World?

Nerval's Lobster writes "Jon Brodkin talked to indie developers (including the creator of Super Mario Bros. Crossover), former Nintendo employees, and a number of others about where exactly Nintendo went wrong over the past few years. Their conclusions? Nintendo made a number of mistakes, including a lack of an indie-developer ecosystem, a refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android), and platforms that don't appeal to hardcore gamers. While the developers suggest Nintendo is taking steps to broaden its horizons, such as by reaching out to smaller studios, it's questionable whether such efforts will succeed in a world where the PS4 and Xbox One are about to enter the market, and iOS and Android are swallowing up mobile gamers' time and dollars. What do you think?"

198 of 277 comments (clear)

  1. Nintendo is here to stay! by Anonymous Coward · · Score: 1

    Nintendo has ALWAYS aimed itself at content more for younger target audiences than the other consoles. They fill that niche quite well, always have and always will...

    1. Re:Nintendo is here to stay! by TWiTfan · · Score: 4, Insightful

      always have and always will...

      And it's that attitude at Nintendo that has been their problem for 20 years now--blindly assuming that since they were on top once that they'll always have a guaranteed place in the console world, no matter how much the competition (or world) passes them by. Many a company has followed that kind of arrogance right into bankruptcy.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:Nintendo is here to stay! by neonKow · · Score: 4, Insightful

      On the other hand, it's also premature to declare a company dead when their console one generation back was a huge success, and their handhelds are still extremely popular. On top of that, it's easier than ever to not be "locked in" to a policy of not supporting indie developers with everything being on the cloud now.

    3. Re:Nintendo is here to stay! by TWX · · Score: 5, Interesting

      Nintendo also found a way to appeal to old people and fairly infirm people. Nintendo was the first to make a practical break from the up-down-left-right-a-b controller to something that worked without needing to push buttons, depending on the game. Yes, Nintendo is now going to have to compete with other nontraditional controller systems, but they're up for the task.

      There's a lot of money to be made in appealing to non-hard-core gamers, in appealing to those who might casually game, but aren't going to play every day or even every week. There are lot more of those than there are hard-core gamers, and if you can get significant market penetration in a group that probably shouldn't even care, then you can make a lot of money.

      Nintendo appears to be able to do that, moreso than other companies. Sega's position was what the other game makers' positions are today, and it ultimately cost them when they slipped and their hard-core gaming clientele left, and they didn't have a casual gaming business to sustain them.

      --
      Do not look into laser with remaining eye.
    4. Re:Nintendo is here to stay! by Anonymous Coward · · Score: 1

      PS3 Sales since 2006: 75 Million
      XBOX 360 Sales since 2005: 79.4 Million

      Nintendo Wii Sales since 2006: 100 Million
      Nintendo DS Sales since 2004: 153.9 Million

      Yes, their latest set-top console was a flop. No, Nintendo is not going to disappear anytime soon.

    5. Re:Nintendo is here to stay! by MitchDev · · Score: 2

      Exactly.
      Nintendo is for kid-friendly and casual fun games.
      They have their niche, no reason to bash themselves to pieces on the rocks of XBox, PlayStation, and PCs.

      Porting their core products to other systems would hasten Nintendo's death if you didn't have to buy Nintendeo hardware to play them.....

    6. Re:Nintendo is here to stay! by Zerth · · Score: 4, Funny

      Since the ps4 and xbone aren't out yet, it would be rather unfair to show that the Wii U is outselling them.

    7. Re: Nintendo is here to stay! by Cowclops · · Score: 2, Insightful

      The Wii only achieved an odd form of success though. While lots of people bought it and Nintendo profited on the sales of the consoles, nowadays they're just sitting on people's shelves unused. Even with that kind of market saturation is it successful if the average Wii owner has, what, less than 5 games? Less than 2? I don't know the answer but if something is purchased but then rarely used it's only a partial success. They have to sell games too.

    8. Re:Nintendo is here to stay! by gl4ss · · Score: 1

      that's just usa, where they deliberately forbidded adult titles.

      problem is, nobody gives a shit about wii u.

      nobody. not even the hc gamers who bought it. casual gamers? well maybe a few casual gamer reviewers bought it but that's about it.

      how much money is there in hardware anyways if you could have multiplatform releases making in a week what they made in a year.

      would it be really that bad to sell a virtual console for pc, for android? that would be pure genius.

      I can play a legit sonic cd on my xperia play but I have to warez the nintendo releases..

      nintendo is now in a worse slump than it was with n64, with a fresh console out that nobody cares about which basically has only "but it's a nintendo!" going for it.

      --
      world was created 5 seconds before this post as it is.
    9. Re: Nintendo is here to stay! by LordKronos · · Score: 4, Informative

      The Wii only achieved an odd form of success though. While lots of people bought it and Nintendo profited on the sales of the consoles, nowadays they're just sitting on people's shelves unused. Even with that kind of market saturation is it successful if the average Wii owner has, what, less than 5 games? Less than 2? I don't know the answer but if something is purchased but then rarely used it's only a partial success. They have to sell games too.

      Actually, unlike Microsoft and Sony, all Nintendo has to do is sell the system and they've already made a profit, even on launch day.

      As far as selling games goes, well let's take a look at the top selling games across all consoles

      http://en.wikipedia.org/wiki/List_of_best-selling_video_games#All_Consoles

      If we disregard Wii Sports (since it was included for free) and all previous generation consoles, then we have the following:
      Mario Kart Wii
      Wii Sports Resort (some of these were included, but some were purchases separately
      Wii Play
      New Super Mario Bros Wii
      Grand Theft Auto: San Andreas
      Wii Fit
      Wii Fit Plus
      GTA V

      That's 5 or 6 top sellers for the Wii (depending on if you count Resort), and only 2 for the competition. Looks like they aren't hurting too bad. But what about just the overall total of all games sold for the console, worldwide?

      http://www.vgchartz.com/analysis/platform_totals/Software/Global/

      Wii: 901 million games
      360: 826 million games
      PS3: 749 million games

      Yep, that is indeed an odd form of success. Most hardware sold (with none of it sold at a loss), and most games sold. What a total failure.

      Oh, and since you said you didn't know the answer about the tie-ratio:
      http://www.vgchartz.com/analysis/platform_totals/Tie-Ratio/Global/

      Wii: 8.99
      360: 10.48
      PS3: 9.35

      So yeah, they are on the bottom of that metric, but still very respectable...only 4% lower than the PS3 and 15% lower than the 360. Not bad at all considering all those system supposedly sitting unused on shelves.

    10. Re: Nintendo is here to stay! by TWiTfan · · Score: 1

      Mine is sitting in my tech junk room. I have three games for it. I used to bring it out for visitors, but I haven't used it now in probably 2 years.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    11. Re:Nintendo is here to stay! by TWiTfan · · Score: 1

      The Wii sold consoles, but it never sold games. You think Sony and MS have made their money from raw console sales? Shit, they LOST money on their hardware sales for years. The real bank was in the chunk they got from the software.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    12. Re: Nintendo is here to stay! by Floritard · · Score: 1

      Now that the Wii is dead I've been looking through its library to purchase some second hand titles and catch up on what I might have missed. There's not much there to recommend the effort. As an avid gamer since the first NES I have to say the Wii's library is the saddest modern library I've ever seen. I know it had a reputation for shovelware but wow. Nintendo should have taken the windfall profits of the absolute Hail Mary they landed on the Wii and positioned themselves as a software company. They've demonstrated for two iterations now that they just don't have the interest in keeping up with graphics technology anymore and there aren't any more surprise demographics left to harvest. I'd like to keep playing their games but I'm not interested in picking up another console just for a few Mario and Zelda titles amid an ocean of shitware.

    13. Re:Nintendo is here to stay! by tuffy · · Score: 3, Informative

      The Wii sold almost 50% more games than the PS3 over its lifespan. This stereotype that everyone bought it for Wii Sports and then chucked it in a closet isn't reflected in the sales numbers at all.

      --

      Ita erat quando hic adveni.

    14. Re:Nintendo is here to stay! by Ixpath · · Score: 1

      PS3: 80.1 M
      XBOX: 78.6 M
      WII: 100.1 M

      and it seems like the PS3 will end up ahead of the Wii outside of the US. Still not a flop though.

      according to vgchartz.com

    15. Re:Nintendo is here to stay! by KalvinB · · Score: 1

      Meanwhile, Nintendo manages to stay on top despite ignoring everything that makes the other consoles popular: first person shooters.

      They'll always be on top until the competition stops doing the same thing year after year expecting different results.

      Parents are far more likely to spend buckets of money on a system with loads of kid friendly games and staple characters like Mario, Zelda and Pokemon.

      The proven formula for staying on top is having top quality exclusive titles. Only Nintendo delivers in that area. And they're not going to dilute that value by licensing their money printing machines to sub-par third party games.

    16. Re: Nintendo is here to stay! by lgw · · Score: 1

      The wii sells nearly as many games-per-console as the others. It is simply not a console for "hard core gamers", wasn't intended to be, never will be, and Nintento is just fine with that. So, yeah, your typical "hard core gamer" who bought one for some reason likely has it gathering dust on a shelf, but that's just not the majority of the market.

      We saw the same arc in the MMO market with WoW. Pre-WoW, MMOs were quite focused on the "hard core MMO gamer", and success meant a few 100k subscribers. WoW was designed to appeal to more casual players, and for all the wailing and gnashing of teeth about the "dumbing down of the market", it reached the other 95% of the market and did quite well.

      I have no idea about the future of big-box consoles, but Nintendo's problem with handhelds isn't that they focus on more casual games, and target a younger market. Plenty of money there to be made. The problem is portable gaming is moving to phones and tablets, and Nintendo's locked-in model is really hurting them there. Where's the small "USB d-pad attachment" I clip to my phone? Where's the vast backlibrary of great Nintendo classics to play with it? Get with the times, Nintendo!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    17. Re:Nintendo is here to stay! by jythie · · Score: 1

      Well, that is what pundits kinda do. They take the things that they and their immediate audience find important and then try to tie their personal preferences to larger industry movements. People like reading that not focusing on their needs is what caused a company to falter and how companies who do not cater to them in the future will do poorly.

      They may be correct about effect, they may even be correct about cause, but as you say, it is rather premature, and given the rather strong emotional bias in it, probably little more then wishful thinking tied to their own interests then actual understanding of industry trends.

      The elements that are being complained about, people have been complaining about for several console generations now, always saying that if console manufacturers do not do XYZ they will fail. Some of that desired behavior has caught on, but solid numbers regarding how much it really impacted their total sales vs simply picking up the long tail is pretty hard to say.

    18. Re: Nintendo is here to stay! by jythie · · Score: 1

      Yeah, but it is really important to many people that Nintendo fails, so any hint of not doing well is latched onto and signs of success are discounted or explained away as not mattering.

    19. Re: Nintendo is here to stay! by VGPowerlord · · Score: 1

      Pretty much the only good Wii titles are first-party titles.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    20. Re:Nintendo is here to stay! by VGPowerlord · · Score: 2

      OK, lets look at the current generation (well... current because the WiiU is out) and previous 3 generations.

      Current:
      WiiU: Weaker hardware than its competitors, but only slightly cheaper than the announced launch prices for the other two consoles. Isn't doing so well at the moment. Third-party developers are hesitant to support it.
      Xbox One: May flop due to marketing mistakes by Microsoft and their insistence that the Kinect is mandatory.
      PS4. Current predicted winner of the next console generation thanks to mistakes MS made with the Xbox One and the tepid reception of the WiiU.

      Previous:
      Wii: Weaker hardware than its competitors, but a low price to match. Managed to pull third-party developers back in. Outsold everyone else.
      Xbox 360: Did pretty decently throughout, but got burned a bit by the Red Ring Of Death issue.
      PS3: Flopped at launch due to high prices (cost more than two times the Wii's price) and new unusual programming architecture. Managed to catch up to the Xbox 360 in the last few years of this generation.

      2000-2005 gen:
      Xbox: New vendor. Didn't do that great. Only killer end-user feature over the PS2 was Xbox Live.
      PS2: Harder to program for than the PS1, but still managed to keep massive third-party support. Outsold everyone else.
      GameCube: Decent hardware but lacked third party support due to previous generation. The loss of Rare and Silicon Knights during this time frame only exacerbated this problem.
      Dreamcast: Didn't do so hot, Sega left the market about halfway through this generation.

      1995-2000 gen:
      Saturn: Biggest flop of the generation. In part because of Sega's braindead strategy of releasing the 32x, a competing "32-bit" addon for the Genesis. Also cost $100 more than the PS1 and launched with no warning.
      PS1: Easiest console to develop for. Launched $100 cheaper than the Saturn. Outsold everyone else.
      N64: Sticking with cartridges lost Nintendo the majority of its third-party support.. This came back to bite them in the following generation.

      I'm not going to address Nintendo's handhelds simply because they've dominated the market since their introduction in 1989 and have essentially kept the company running even when it was doing poorly.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    21. Re:Nintendo is here to stay! by SolitaryMan · · Score: 1

      Especially given the fact that the said company has been in business for ... more than 120 years! They have seen the whole markets emerge and then die and managed to stay in business amidsts all of that.

      --
      May Peace Prevail On Earth
    22. Re: Nintendo is here to stay! by N0Man74 · · Score: 1

      Mine is sitting and collecting dust... but so is my 360, and my Rock Band instruments. What's your point?

    23. Re: Nintendo is here to stay! by N0Man74 · · Score: 2

      I've heard (or experienced) good things from Sin and Punishment, Muramusa: The Demon Blade, No More Heroes, Resident Evil 4 (even if it was a remake), Xenoblade Chronicles, Tatsunoko vs Capcom, The Last Story, Red Steel 2, and Zack & Wiki.

      I have a Wii and 360. I don't play either much anymore, but the only games I played much of on the 360 was Rock Band games. Other than that, it was just for the NetFlix or Xfinity apps, which I stopped using when I concluded what a waste of money the Gold membership was just to do those.

    24. Re:Nintendo is here to stay! by ultranova · · Score: 1

      Nintendo also found a way to appeal to old people and fairly infirm people. Nintendo was the first to make a practical break from the up-down-left-right-a-b controller to something that worked without needing to push buttons, depending on the game.

      I'm pretty sure infirm people would prefer a control scheme that can be used by moving a finger than one that requires moving your whole arm. Also, pointing a remote without a pistol grip for extended periods of time will make you infirm, at least on the wrist.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    25. Re:Nintendo is here to stay! by LostMyBeaver · · Score: 1

      Yet, as a father of two kids, I have seen most of the other parents buy iPads and iPhones in the past few years because they're more practical. Games cost $1 and with the attention span of most kids, they are generally happy with lite versions which are free. A larger initial investment gets you a device which is far less expensive than a Nintendo DS when you count games. In addition, if your kid is missing, you can use "Find iPhone" to find your kid. Every parent knows they'll eventually have to buy their kid a phone, so they skip the Nintendo.

      Then there's Wii U. Consider an average of five new games a year for 5 years. Games cost $50 or more for new releases. That's $1250 plus the console cost and you'll probably have to buy two consoles. If you have two kids, two controllers are needed. That's about a $2000 investment in a toy that lacks anything other than toy value.

      6 years ago, my kids school would have Nintendo day. Now they have tablet day. I haven't seen a DS in 3 years. Not even my friends kids have them.

    26. Re: Nintendo is here to stay! by drsquare · · Score: 2

      Actually, unlike Microsoft and Sony, all Nintendo has to do is sell the system and they've already made a profit, even on launch day.

      So why did they start losing money during the Wii generation, when they even made a profit with the Gamecube?

      A Nintendo executive admitted that they need to sell multiple games per system to break even on the Wii U.

      Also, the Wii U is selling worse than the Gamecube. Which sold worse than the N64. Which sold worse than the SNES. Which sold worse than the NES. Nintendo's home console sales have been in terminal decline since the 80s.

      The Wii was just a fad, the singing billy bass of consoles. Its playerbase won't buy a Wii U, they won't even buy a PS4 or an Xbone. They'll buy a tablet and play angry birds or whatever.

      Nintendo's home console has no market. The hardcore gamers are on Xbone/PS/PC, the casuals are on tablets and phones, they've basically got Zelda and Mario fans.

    27. Re:Nintendo is here to stay! by drsquare · · Score: 1

      How exactly are Nintendo always on top? The Wii U is selling less than the Gamecube, and that was a total bust. When you think about it, three out of Nintendo's last four home consoles were flops. Four out of five if you count the Virtual Boy. Even the SNES managed to lose millions of sales in a growing market.

      They're basically kept alive by the handheld division, and the 3DS is selling worse than the DS as mobile games start to nibble into their market.

      Where exactly do you see Nintendo in five years? The Wii U sells so badly investors force them out of the home console market, the handhelds lose more and more market share, their core franchises become less and less relevant as fewer people have the platforms to play them.

      Their only option will be to become solely a software developer, and release their games cross-platform. Then they'll be one of those third-party developers they've been shitting on since the 80s.

    28. Re:Nintendo is here to stay! by BigZee · · Score: 1
      There's no doubt that Nintendo have made a few mistakes with the Wii U. For a start, they needed a better selection of games available at launch. The top tier games (such as Pikmin 3 which is brilliant) have only recently started to appear. Whilst I understand that Nintendo would want to launch a range of games over several years, there has been too long a wait to get to games such as Mario Kart and a new Super Mario game.

      However, Nintendo have shown with the Wii U that they are still prepared to take risks when it comes to their offerings and try to develop new ways to play games. I can't yet be sure that the Wii U controller is the best way to play a game because I don't think there have been games out yet that really exploit it but at least they're trying.

      Sony and MS however could not have come out with more vanilla consoles. Both are basically glorified PCs. Whilst I'm sure there is some business logic behind this, I would like to know where the next generation of cell processor is? Where are the new and clever control mechanisms? Sony would seem to be churning out a slightly modified dual shock (presumably so you can't use your old ones) and MS are basically using Kenect again. So, PCs and the same controllers that were used before.

      For me, I've yet to see anything from Sony that will let them loose my credit card details again. From MS, I get the impression they're not interested in attracting new gamers, they want new customers to use all the non-gaming services as all the existing customers are assumed will want to convert.

  2. smash bros by Xicor · · Score: 3, Interesting

    all they need to do is continue to come out with smash bros. i know a bunch of ppl who buy an entire console just to play that ONE game.

    1. Re:smash bros by Strawser · · Score: 2

      I bought an xbox just to play GT3. It's a fun enough game that I was willing to throw down the extra bucks for a console and steering wheel just for that game. A lot of people buy a console just because they like one game that runs on it. Kind of a first world problem.

      --
      The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson
    2. Re:smash bros by Strawser · · Score: 5, Funny

      Damn. Meant GT5. Maybe I should have bought a pair of glasses to proof my posts with, instead.

      --
      The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson
    3. Re:smash bros by The+Moof · · Score: 4, Funny

      I'd say so, since you bought a PS3 exclusive for your Xbox.

    4. Re:smash bros by Strawser · · Score: 2

      Gotta admit, I'm not much of a gamer. I played GT5 at a friends house, and was so in love with it I went and bought one. I basically just asked the guy at the store what I need to play GT5, and he sold me a console, a steering wheel, and the game. So the console is just "that black thing in my living room that has a steering wheel." So, yeah, it's a Xweestationthingie that I play The Car Game on.

      In any event, this all goes to the point: A lot of people, like me, who aren't particularly interested in gaming, and (very clearly) have no knowledge of it, still buy a console just to play one game.

      Cheers.

      --
      The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson
    5. Re:smash bros by Anonymous Coward · · Score: 1

      For me, it's Mario Kart. But they're straying too far from their roots now, so I skipped the 3DS version. They need to make a Mario Kart Collection, with all of the karters and tracks from all of the previous games in the newest engine. I will buy that, even with new hardware.

      Smash Bros. is good, but I bought the GameCube one, and that worked on the Wii, so I didn't bother getting the Wii one. They could've called it Street Fighter With Mario and it would've been accurate. I never saw a reason to buy Street Fighter II Turbo or any of the other "hyper turbo mega awesome blowjob editions" (though that "blowjob edition" one sounds like a worthwhile upgrade). The same holds true for Smash Bros. Unless Peach, Daisy, Zelda, and the female Ice Climber can give me head, I probably won't buy it. The GameCube one is "good enough". I'm not what you'd call a fighting game enthusiast, though, so YMMV.

    6. Re:smash bros by SternisheFan · · Score: 1

      Yes, you are correct. There are a lot of man children out there.

      I think 'play' is very important in order to balance out work. I threw $300 away recently just to get an XBox 360, the latest "Tomb Raider" game and a decently fun enough driving game to fulfill my need for 'play'. And it's worked for me. This comes from a man who hopes he'll never completely lose the inner child that's in him.

      And when I'm done playing a video game, I don't throw them out or sell them off. I always seem to end up giving them away to another, younger 'kid'. I once, on a whim, walked into the children's wing of a local hospital and donated my handheld Nintendo and extra games for the kids stuck in there to have something to play with.

    7. Re:smash bros by Xicor · · Score: 1

      yep. smash bros and zelda keep the new consoles makin money lol

    8. Re:smash bros by adolf · · Score: 1

      In any event, you've just invalidated everything that you just wrote.

      Either you're an idiot, or an idiot. You decide.

      Cheers!

    9. Re:smash bros by Your.Master · · Score: 1

      No, he didn't. His point was that people will buy a console for one game. It was not specific to any particular console.

    10. Re:smash bros by adolf · · Score: 1

      Except he's not sure which console it is that he bought, or what game it was that he bought it for.

      Passerby: "What year is your Corvette?"

      OP: "I bought this Ford last year."

    11. Re:smash bros by Strawser · · Score: 1

      Thanks, and that's exactly it. I don't care enough about gaming to even know what make and model it is, but I bought it because one title was good enough to justify the entertainment expense. As far as I'm concerned, the entire setup -- console, steering wheel and game media -- is just one driving game.

      --
      The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson
  3. Yes, They Can by rsmith-mac · · Score: 5, Insightful

    *Looks at Pokemon X/Y sales and 3DS/2DS sales*

    All signs point to yes. Dying companies don't sell 4 million games in 2 days and millions of consoles in a year.

    1. Re:Yes, They Can by gorzek · · Score: 1

      Yeah, Nintendo's handheld units print money. The 3DS had a rocky start but it's doing very well now.

      Likewise, I suspect Nintendo will turn the Wii U ship around. It won't be as popular as the Wii--the Wii was a one-time blip that I doubt anyone will repeat--but the Wii U will probably do fine once it has a decent library and gets enough household recognition. I hope Nintendo learned a lesson there: don't launch a console that causes naming confusion and don't launch one without a good set of launch titles!

    2. Re:Yes, They Can by Godai · · Score: 4, Insightful

      I agree. The WiiU has been a disappointment, but we're only just *now* seeing the first set of 1st party stuff show up. I rolled my eyes at "refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android)", since that's exactly why they'll survive just fine. Want the new Pokemon? Have to buy a Nintendo system. And they will!

      And the new Mario game is set to show up soon, looks fantastic and should support online co-op finally. I haven't bought a WiiU yet, but that one might tip my hand so I can play Mario with my brother.

      --
      Wood Shavings!
      - Godai
    3. Re:Yes, They Can by i+kan+reed · · Score: 1

      Unfortunately, for the first time ever, Nintendo was selling a new console at a loss. Which means a single title that sells that platform isn't enough to make a profit anymore. When people bought the wii for wii sports or wii fit, it was a good thing. If people did the same with WiiU, nintendo would go bankrupt.

    4. Re:Yes, They Can by intermodal · · Score: 1

      Sure they do. But the question is whether these sales encourage or discourage purchases of future titles in the franchise, the driving reason behind purchases of their niche consoles. I left the Mario franchise (except Kart, which is still amazing) behind after they went 3D with it. The last Pokemon game I bought was black, and I was thoroughly disappointed. If it weren't for that, I'd have a 3DS and X or Y, but instead I have about $500 after taxes that my wife and myself did not spend on Pokemon games and 3DSXLs, and went back and played FireRed instead of finishing Black.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    5. Re:Yes, They Can by aliquis · · Score: 1

      I don't know whatever this work:
      http://en.wikipedia.org/wiki/Valve_Corporation
      Total equity: 2,5 billion US dollar.
      http://en.wikipedia.org/wiki/Nintendo
      Total equity: 1.1 trillion Yen.

      1100 yen in usd = 11.3 USD.

      Do that mean Nintendo is worth about 4.5 times as much as Valve at the moment?

      I've had ideas about Apple and such previously and I guess Valve isn't for sale but what if Nintendo had actually bought them / it had become part of Nintendo?

      Maybe it wouldn't be good for the brand (of Valve) but it would make Nintendo a huge player in online distributed games, would lower the demand for them to innovate complete consoles (maybe they could make more accessories? Or just roll their own machines just as Valve do) and they could start selling their titles through Steam which would likely increase their sales by quite a bit?

      Valve/Steam would get a huge library of old Nintendo titles (or well, could get, I guess they would be bundled with an emulator or whatever, an already done one may not work for licensing reasons but maybe Nintendo got the know-how to make one themselves ..)

      I would assume it's quite likely Valve will make up a bigger and bigger value relative Nintendo over time. But then again I don't know how much growth Nintendo can make in other areas and I guess if they idea was to sell their games on all platforms for instance maybe that would bring in a huge amount of money to (though they would sell cheaper and give part of the profit away to someone else.. I guess that's something Nokia refused to do to and see where that took them =P), anyway, if Nintendo and Valve was one they of course wouldn't have that problem.

    6. Re:Yes, They Can by intermodal · · Score: 1

      Not after Pokemon Black/White they won't. If it weren't for my experience playing Black, I'd probably have a 3DS and X or Y. Now I'm not sure I care, and I've been playing through their older games when I need my pokemon fix.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    7. Re:Yes, They Can by gorzek · · Score: 2

      It's hard to know where to begin in shooting down that idea. Nintendo and Valve have massively different company cultures, to the point that I think attempting to merge them in any meaningful way would be a complete disaster for both. Valve also depends on open platforms--Nintendo's entire business model revolves around closed ones. It would be hard to find two companies who are more complete opposites.

      Yes, they say opposites attract, but that's an insightful sounding cliche, not a fact of life. The reality of trying to merge such vastly dissimilar companies would be a nightmare for both.

    8. Re:Yes, They Can by dsvick · · Score: 1

      I'd have to agree. Regardless of what they do in the console realm, their handhelds will be going strong for at least the near future.

      When we decide that our son deserves a reward or we want to just surprise him with a new game, a $30 3DS game is much easier on the wallet than a $60 console game. The same logic applies to when he wants to spend money he has saved up, he can get usually afford a new 3DS game, or even two used ones, but almost never can he get a new console game.

    9. Re:Yes, They Can by Holammer · · Score: 1

      Blaming it on the name... It's a factor but it's not the entire explanation.
      Yes, Nintendo will sell a decent amount of machines whenever they unleash their eagerly awaited first party titles, that's basically Nintendo's own analysis and that's the problem. They're going to sell millions of Zelda/Mario/Kart/Smash Bros, but third party developers get to eat shit and nobody will have the confidence to develop proper games for the system apart from shovelware and some token conversions of 360/PS3 games.
      At this rate Wii U will have the worst third party library since the Wii and N64. They're lucky they have strong handhelds to keep 'em alive.

    10. Re:Yes, They Can by tlhIngan · · Score: 1

      Likewise, I suspect Nintendo will turn the Wii U ship around. It won't be as popular as the Wii--the Wii was a one-time blip that I doubt anyone will repeat--but the Wii U will probably do fine once it has a decent library and gets enough household recognition. I hope Nintendo learned a lesson there: don't launch a console that causes naming confusion and don't launch one without a good set of launch titles!

      Well, the problem with the Wii was third party games practically all sucked. And in recent years, Nintendo has all been about first-party games because third party devs really produced lousy games (I think this started around the GameCube era?).

      And the Wii U's problem is the dearth of first-party games - everything the Wii U has (save maybe 3-4 first party titles), is already out on other consoles so there's very little reason to buy a Wii U.

      That was Nintendo's problem - there were few first party titles at launch. Now that there's far more, the Wii U is selling a bit better, but its first year was marred by the lack of compelling content that differentiated it over the existing consoles.

    11. Re:Yes, They Can by gorzek · · Score: 1

      Blaming it on the name... It's a factor but it's not the entire explanation.

      Good thing I didn't make it the "entire explanation," then.

    12. Re:Yes, They Can by gorzek · · Score: 1

      It was an unqualified success from Nintendo's standpoint, in that it moved tons of units. It didn't move lots of third-party games, a problem that Nintendo has long had and continues to work on, but the console itself made lots of money for the company and certainly sold beyond their wildest expectations.

    13. Re:Yes, They Can by intermodal · · Score: 1

      Well played, sir!

      Cliches often fail when tested in the real world.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    14. Re:Yes, They Can by gorzek · · Score: 1

      I'll note that basically the same thing happened with the 3DS, and then it started to recover after a) a price cut and b) finally having a decent library. Now its sales trajectory is quite healthy. I wouldn't be surprised if the Wii U follows the same pattern.

    15. Re:Yes, They Can by barlevg · · Score: 3, Informative

      Not sure what you didn't like about Black & White, but X&Y feel like completely different games--the graphics are basically on the same level as Colosseum/XD (the Gamecube games), the mechanics improved quite a bit ("grinding" is easier and much less necessary, there have been several balancing adjustments to the type chart, "mega evolutions" may or may not be a gimmick--only time will tell--and Wi-Fi battling now allows for no restrictions flat-level battles--like in PBR and Gen IV and unlike in B&W), and it's hard *not* to love a game set in France (they re-created the Hall of Mirrors at Versailles with freakishly accurate detail, and you feed your mons friggin' macarons ).

      But, as always, YMMV.

    16. Re:Yes, They Can by barlevg · · Score: 1

      Not sure what you didn't like about Black & White, but X&Y feel like completely different games--the graphics are basically on the same level as Colosseum/XD (the Gamecube games), the mechanics improved quite a bit ("grinding" is easier and much less necessary, there have been several balancing adjustments to the type chart, "mega evolutions" may or may not be a gimmick--only time will tell--and Wi-Fi battling now allows for no restrictions flat-level battles--like in PBR and Gen IV and unlike in B&W), and it's hard *not* to love a game set in France (they re-created the Hall of Mirrors at Versailles with freakishly accurate detail, and you feed your mons friggin' macarons ).

      But, as always, YMMV.

    17. Re:Yes, They Can by tepples · · Score: 1
      Anonymous Coward wrote:

      After buying all the 1st party Nintendo games, I can't afford any 3rd party games. Plus there is the time. I don't have a lot of time

      In other words, the market is saturated, and there need to be fewer developers making fewer games. Or what else did you mean?

  4. Huh? by Anonymous Coward · · Score: 1

    Why should they have licensed out their core franchises to third parties? All that usually does id result in shovelware.

    1. Re:Huh? by UnknownSoldier · · Score: 1

      Shovelware? Have you LOOKED at most of the DS and Wii games? MOST of them _are_ shovelware!

      The quality of Nintendo's games have always been fantastic (technical, game design, etc.)

      Nintendo chose Quality over Quantity, and with that, I would agree with your argument. The other consoles chose Quantity, knowing that it was a gamble -- with enough titles, eventually you will get enough "mega-hits".

    2. Re:Huh? by CastrTroy · · Score: 1

      I agree with this. Nintendo needs to maintain very tight control of their core franchises. They possibly could have gone the route of developing their own games for Android/IOS, but I think I know why they stayed away. It's really hard to offer a consistent good product, especially on Android, with so many different devices to target, and while certain games work well, the fact that there's only a touch screen for input really limits what you can do with it . I've tried using emulators, and playing Mario type games using a touch screen is extremely frustrating.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Huh? by noh8rz10 · · Score: 1

      maybe with apple releasing the MFi controllers, this would enable nintendo to get into the iPhone game. I'm already seeing controllers that essentially insert the phone into an xyab setup. imagine a nintendo-branded iPhone controller with games that only played on that controller. that would be pretty sweet.

  5. Release the 1DS by Anonymous Coward · · Score: 1

    Release the 1DS. It's for toddlers and infants, this time.

  6. No like until now: Sega 2.0 overlods by faragon · · Score: 2

    Except for hardcore gamers, in my opinion there is no reason for "low-performing gaming consoles" when in 2-3 years a mid-priced smartphone with HDMI + bluetooth running Android will reach similar results. They can become a platform-agnostic seal, providing what users want from them: Mario stuff and fun family games.

    1. Re:No like until now: Sega 2.0 overlods by pla · · Score: 4, Insightful

      Except for hardcore gamers, in my opinion there is no reason for "low-performing gaming consoles" when in 2-3 years a mid-priced smartphone with HDMI + bluetooth running Android will reach similar results.

      You could have said the exact same thing about the PC vs consoles for the past 30 years, and yet, consoles keep on kicking.

      The PC didn't kill consoles for the same reason that smartphones won't - People don't want to screw around with variable configurations and unknown levels of performance and controller compatibility. They want a known-working machine such that they can buy a game, put it in, turn it on, and have it work exactly the same way as it did last time, as it does for everyone else, as the manufacturer intended it to work.

      Ironically, I see modern consoles as their own biggest enemy in that regard - Forced upgrades that break older features, forced online play even for simple single-player games, DRM that (especially for new releases) fails to authenticate the player as often as it works, for-pay premium content in games you've already bought... The console companies have done their damnedest to shift the experience as far as possible away from their one and only edge over general purpose devices: "it just works". Until... It doesn't.

    2. Re:No like until now: Sega 2.0 overlods by DdJ · · Score: 1

      The PC didn't kill consoles for the same reason that smartphones won't - People don't want to screw around with variable configurations and unknown levels of performance and controller compatibility. They want a known-working machine such that they can buy a game, put it in, turn it on, and have it work exactly the same way as it did last time, as it does for everyone else, as the manufacturer intended it to work.

      I am less certain than you seem to be that smartphone manufacturers will be unable to adequately address that problem.

      Let's say you use a succession of Android phones, and your TV has a ChromeCast attached to it, and some particular bluetooth controller becomes a de-facto standard. The experience begins to approach that of a solid console. If it's also extremely cheap...

      (Would I bet on this? No, not with my own money. But I wouldn't bet against it either.)

    3. Re:No like until now: Sega 2.0 overlods by noh8rz10 · · Score: 1

      The PC didn't kill consoles for the same reason that smartphones won't - People don't want to screw around with variable configurations and unknown levels of performance and controller compatibility. They want a known-working machine such that they can buy a game, put it in, turn it on, and have it work exactly the same way as it did last time, as it does for everyone else, as the manufacturer intended it to work.

      I am less certain than you seem to be that smartphone manufacturers will be unable to adequately address that problem.

      Let's say you use a succession of Android phones, and your TV has a ChromeCast attached to it, and some particular bluetooth controller becomes a de-facto standard. The experience begins to approach that of a solid console. If it's also extremely cheap...

      (Would I bet on this? No, not with my own money. But I wouldn't bet against it either.)

      or... just get an iPhone and problem solved.

    4. Re:No like until now: Sega 2.0 overlods by pla · · Score: 1

      I am less certain than you seem to be that smartphone manufacturers will be unable to adequately address that problem.

      I think that smartphones and tablets could address all of those problems except two: Unknown level of performance (unless they artificially limit their games to a "weakest link" baseline level, in which case that still leaves room for a high-performance dedicated gaming rig to steal the show); and screen resolution, which ranges all the way from HVGA (320x480) to FHD (1080p).

      Will they set aside their differences to come up with a standard set of interfaces, however? Yeah, suuuuure - Let me know when I can use a USB mouse (not Bluetooth, actual USB) on an iPad.


      That said, you do suggest more of a platform lock-in than I had originally taken the idea to mean. In that case, okay, I could see Apple (and only Apple) getting away with that. But then, you basically just have Apple's answer to the XBox, rather than a general purpose device.

    5. Re:No like until now: Sega 2.0 overlods by DdJ · · Score: 1

      ... in which case that still leaves room for a high-performance dedicated gaming rig to steal the show...

      As Moore's Law gets to work on "casual" games, I'm not certain that in the long run there will always be a market for "a high-performance dedicated gaming rig" that's big enough for the console industry to cater to.

      My experience has been, the more one is focused on "high-performance gaming", the more one is likely to tolerate the tradeoffs involved in gaming on a general purpose computer instead of a dedicated gaming appliance.

      I also believe that some folks are "focused on high-performance gaming" only because they want a certain minimum level of performance that's not so easy to meet with the appliances. I'd say for a lot of people that threshold isn't as high as "60 fps at 1080p".

      So, when incredibly cheap games on incredibly cheap gadgets are routinely able to do 1080p at 60fps, I think you'll have the cheapskates and the gearheads, and not an awful lot of room in between for today's AAA-focused console industry to survive in.

      (I could easily be wrong. I expect to have fun watching the industry to find out.)

    6. Re:No like until now: Sega 2.0 overlods by kamapuaa · · Score: 1

      Ironically, I see modern consoles as their own biggest enemy in that regard - Forced upgrades that break older features, forced online play even for simple single-player games, DRM that (especially for new releases) fails to authenticate the player as often as it works, for-pay premium content in games you've already bought... The console companies have done their damnedest to shift the experience as far as possible away from their one and only edge over general purpose devices: "it just works". Until... It doesn't.,

      I have a 360 and when the console turns on I press "a" and it starts, and with no exceptions. Even if Sony gets rid of Linux or game companies sell expansions to their games, that is irrelevant to the main point.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    7. Re:No like until now: Sega 2.0 overlods by drsquare · · Score: 1

      You could have said the exact same thing about the PC vs consoles for the past 30 years, and yet, consoles keep on kicking.

      Maybe 15 years. In the olden days, your PS2 had a DVD drive when your PC had just got a CD drive, and your PS1 had a CD drive when having one on your PC meant you were a millionaire.

      Your SNES was running Star Fox and Mario Kart when your PC could just about play Civ 1 with 16 colours and the sounds were bleeps from a speaker in your computer case.

  7. Yes they can.... by Lumpy · · Score: 2

    Release Mario Kart and other Mario titles on the iPad\Andriod tablet platforms. Even at $29.95 they will sell faster than Apple can make digital copes to send to customers.

    --
    Do not look at laser with remaining good eye.
    1. Re:Yes they can.... by P-niiice · · Score: 1

      i hate everything in the last several years from Nintendo , but would unapologetically buy Mario Kart for my Nexus 7 and love it like a small baby

    2. Re:Yes they can.... by DeanCubed · · Score: 1

      But then no one needs to buy a Nintendo console, and Nintendo makes LESS money. Plus once you own a Nintendo console for Mario Kart, you are more likely to buy ANY OTHER GAME on that console, and Nintendo gets a % on every game sold, especially if it's a Nintendo-developed game or a Nintendo-published game.

      Releasing on iOS or Android means the next game you buy has a high likelihood of not making Nintendo any money. Not sure why people keep thinking this is a good idea for Nintendo. Probably because all those people saying "Nintendo should make games on other platforms" are just Nintendo fans that refuse to buy a Nintendo product because it's not 'cool', and likely emulate SNES games on their PC or handheld device. I see no reason why these people who want to see Mario on Android can't just buy a 3DS, other than "my friends will make fun of me".

      --
      Born to Play
    3. Re:Yes they can.... by Lumpy · · Score: 1

      Then they need to make a 9.5" super high resolution quad cored game system that is not embarrassing to use in an airport by a businessman.

      --
      Do not look at laser with remaining good eye.
  8. WII has been a nice second console by dakohli · · Score: 1

    I have a WII, didn't see the need to upgrade to the WII-U. I also have a XBox, had a PS3 but only because I wanted to watch BlueRays. Is it me, or has Nintendo just lagged a bit in terms of graphics? They revolutionized the controllers with the WII, but now I really feel the others have caught up. I do not know if the Nintendo catalog will be enough to keep people with the platform just to play those games. Time will tell.

    1. Re:WII has been a nice second console by tlhIngan · · Score: 1

      I have a WII, didn't see the need to upgrade to the WII-U. I also have a XBox, had a PS3 but only because I wanted to watch BlueRays. Is it me, or has Nintendo just lagged a bit in terms of graphics? They revolutionized the controllers with the WII, but now I really feel the others have caught up. I do not know if the Nintendo catalog will be enough to keep people with the platform just to play those games. Time will tell

      It's not you. It's that the Wii was aimed at a different market. When the Wii was release way back in 2007, HDTVs were a relative rarity. A good chunk had one, almost no one had two or more. And the one HDTV was almost never in the kid's room. (It's unfortunate, but Nintendo's got a reputation for being aimed towards kids).

      So having HDMI was considered not very useful - when most people weren't going to use it, why bother? It's another licensing fee to pay out in the end.

      Now that HDTVs are everywhere and old SD sets are basically all gone (all replaced by the old HDTVs...), HDMI is basically essential and you can count on even the kids having an HDTV.

      The only time it really was an issue was the few Wiis that were hooked up to the main TV alongside the Xbox and PS3 so the kids had to fight to use it alongside dad who wanted to watch the news.

  9. What an odd question... by MrChom · · Score: 4, Insightful

    ...because, I mean, cash rich companies with great selling mobile devices, portfolios of valuable IP, and games that sell 4+ million copies in a few days go bust all the time... Just because the WiiU isn't the hottest selling console doesn't mean the 3ds isn't doing utterly stupendous numbers for them.

  10. I think as long as they make cool games... by Anonymous Coward · · Score: 2, Funny

    Then I don't care!

    I bought an original Nintendo to play Super Mario Bros on. Then I bought the SNES for the next Mario/Zelda, then the GameCube to play Mario again and then Zelda Four Swords and 4 GBA's! I bought the Wii for New Super Mario Bros, and again the Wii U for NSMB WiiU (or whatever it is called). Currently I have 1 game for each of those platforms (Wii and Wii U), and its the Mario games!

    As long as they make games that are so fun to multiplayer with my friends I will buy whatever console and game it takes to play it! The only game I play with friends on PS3 or XBox360 is the Rock Band games, and that was only because they didn't have it for Wii yet at the time.

  11. Not saying Nintendo is doing well but... by medv4380 · · Score: 4, Insightful

    The suggestion that Nintendo should release on iOS and Android would be suicide. The sales figures for the 3DS have already proven the nuts that keep saying Nintendo should release Pokemon the iPhone are insane short term thinkers. Their hand held dominance has yet to be killed. I'll believe Nintendo should start looking at selling on the iCult(Trolling Apple) when Pokemon starts selling less than 1 Million at launch. Since X/Y hit 4 Million I don't think they have to worry about that. Their console market, on the other hand, has been weak since the N64 days. The Wii's success was mostly a fluke caused by MS and Sony raising prices too much, and a couple of gimmicks that were worth some attention by some: motion controls, and wii fit.

    1. Re:Not saying Nintendo is doing well but... by Reibisch · · Score: 1

      I don't think anyone is suggesting that they release new titles on iOS or Android, but they have an enormous catalogue of older titles to capitalize on. 3DS hardware sells because of new 3DS software, not because of thousands of back catalogue titles.

    2. Re:Not saying Nintendo is doing well but... by ducomputergeek · · Score: 1

      The WII appealed to women. No joke. I know a lot of guy's girlfriends and wives who hated Nintendos and Sega and Playstations absolutely loved the WII when it came out. Now it didn't last, but largely that demographic are still playing games, but now doing so on Facebook and their phones.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    3. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 3, Interesting

      The Wii's success was mostly a fluke caused by MS and Sony raising prices too much, and a couple of gimmicks that were worth some attention by some: motion controls, and wii fit.

      That was no fluke; it was the logical extension of the same strategy that made the DS so successful after a rocky start. Nintendo built a system with a unique feature (motion control), made new IPs that leveraged that feature (Wii Sports, Wii Fit), targeted the nongamer crowd by offering a pleasant "Mii" aesthetic and offered classic Nintendo franchises for everyone else (Mario Kart). The end result was wildly successful.

      By contrast, the Wii U is bombing because although it also has a unique feature (gamepad), its new IPs are mostly niche titles (Wonderful 101) instead of mainstream ones and the next iterations of Nintendo franchises are either also niche (Pikmon) or late (Wii Sports, Mario Kart).

      --

      Ita erat quando hic adveni.

    4. Re:Not saying Nintendo is doing well but... by jdschulteis · · Score: 1

      The suggestion that Nintendo should release on iOS and Android would be suicide. The sales figures for the 3DS have already proven the nuts that keep saying Nintendo should release Pokemon the iPhone are insane short term thinkers. Their hand held dominance has yet to be killed.

      What they should be doing is adding phone capability to the DS.

    5. Re:Not saying Nintendo is doing well but... by ausekilis · · Score: 1

      The suggestion that Nintendo should release on iOS and Android would be suicide. ... The Wii's success was mostly a fluke caused by MS and Sony raising prices too much, and a couple of gimmicks that were worth some attention by some: motion controls, and wii fit.

      I agree that releasing outside the Nintendo-sphere would be suicide. Apple's lock-in to high-priced hardware for all their stuff is why they are able to throw in high margins ($600 for a phone that costs $150 in parts) and make money hand over fist.

      I disagree that the Wii's success is a fluke. Lets just look at the first party titles:

      According to Wikipedia's entry on the Wii the console has sold over 100.04 consoles worldwide as of June 30, 2013. I'd hardly call that a fluke. Also note that the games referenced above don't necessarily make use of the "gimmicky" wii-mote (though Zelda does).

    6. Re:Not saying Nintendo is doing well but... by P-niiice · · Score: 1

      it was a success from a sales standpoint - that much is obvious. but I don't regard a console for which it's customers only found a few titles worth purchasing a successful console

    7. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 1

      Since over 100 different Wii titles sold over a million units, and the platform sold over 870 million games, customers seem to have found quite a few titles worth purchasing. Though not surprisingly, the top 10 best selling games all came from Nintendo.

      --

      Ita erat quando hic adveni.

    8. Re:Not saying Nintendo is doing well but... by rabtech · · Score: 1

      The suggestion that Nintendo should release on iOS and Android would be suicide. The sales figures for the 3DS have already proven the nuts that keep saying Nintendo should release Pokemon the iPhone are insane short term thinkers

      Total sales worldwide:

      1989 - 2003 GameBoy / Color / Advance / SP: 200 million ~14.2m/yr
      2004 - 2010 Nintendo DS: 153 million ~21.8m/yr
      2011 - Present Nintendo 3DS / XL / 2DS: 32 million ~10.6m/yr

      The GameBoy had a slower ramp up as handheld gaming started getting mainstream traction. Nintendo DS appears to have been the peak. Something happened during its release... around 2007 I think, though I'm having trouble recalling just what was released around then... oh wait, the iPhone followed shortly after by Android. The 3DS can't even match the GameBoy's sales figures and continues to fall.

      The question is how big is the market for handheld gaming systems given that cell phones are eviscerating the market and a generation of kids is growing up without knowing who Nintendo is or why they should care (hint: more 10 year olds know what Angry Birds is than who Mario is!)

      My contention is that the market is not large enough to sustain Nintendo's hardware development costs and they will be forced to exit the market after the next handheld system flops (or possibly the system after that). People who think everything is just fine must believe Nintendo can survive on ~2 million/year sales or possibly even less. If they do survive, the systems will be limited to almost entirely Nintendo games with relatively few 3rd party titles due to the small install base.

      There is a short window of opportunity where those of us who grew up with Nintendo are young enough to buy games for nostalgia or are just starting to have kids and be looking to introduce them to gaming. If Nintendo were to release a Mario game designed for iOS now (and charge a premium price, say 7.99-9.99) we'd all buy it, sending it rocketing to the top of the charts. This would bring it to the notice of current young gamers, introducing a new generation to Nintendo characters, setting them up for sequels. Some of them might become hardcore Nintendo fans, willing to shell out for Nintendo hardware (controller accessories, cases, or even dedicated handheld gaming systems) thus expanding Nintendo's market. The point of Mario on iOS isn't to match the revenue of the 3DS; much like Google and Android, it exists to ensure their continued survival, access to the market, and expand their potential customer base and brand awareness. Once that window closes (sometime in the next 5 years), it may be gone forever.

      TL;DR: My first kid was just born. I will never buy him a handheld gaming device, even though I owned a GameBoy, GB Color, and GB Advance in my day. I will just give him my old cell phone. The games are $1-10, if he drops it in the toilet I can just re-download his games for free, etc. Everyone I know with kids is doing the same thing. When I say "Mario" to my 7 yr old nephew, he asks me "Who's that?". You know what he does have? Angry Birds posters, because that's what all his friends have.

      --
      Natural != (nontoxic || beneficial)
    9. Re:Not saying Nintendo is doing well but... by P-niiice · · Score: 1

      Yes, but clearly not enough versus the competition, and they'll have to improve on that or the Wii U will continue to suck. Mix it up, get some better third party support, maybe some more mature IP?

    10. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 1

      My contention is that the market is not large enough to sustain Nintendo's hardware development costs and they will be forced to exit the market after the next handheld system flops (or possibly the system after that). People who think everything is just fine must believe Nintendo can survive on ~2 million/year sales or possibly even less. If they do survive, the systems will be limited to almost entirely Nintendo games with relatively few 3rd party titles due to the small install base.

      This year to date in Japan, the 3DS has sold ~3.6 million. All other systems combined have sold ~2.4 million. That kind of market dominance guarantees there will be a 4DS, that's where the next mainline Monster Hunter and Dragon Quest entries will wind up, and those will keep the platform going for the foreseeable future based on the 3+ million games they sell per release.

      --

      Ita erat quando hic adveni.

    11. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 1

      Games like Wii Sports and Wii Fit are mature IPs, in that they're aimed at actual adults who might not normally play a lot of video games. The problem the Wii U is having is that Nintendo threw a lot of money at 3rd party development for games like Wonderful 101 and Bayonetta 2 which don't really push the system's unique feature (its gamepad) and don't hit that broad audience like the Wii did.

      It's a bizarre shift in strategy from a company that really should've known better.

      --

      Ita erat quando hic adveni.

    12. Re:Not saying Nintendo is doing well but... by barlevg · · Score: 1

      Have you ever tried playing a Gameboy game on a phone/tablet emulator? YMMV, but I find it to be a horrible experience compared to playing it on the actual console (I've further found that the best platform to play a game is the platform it was originally designed for--GBA games may play on the DS, but they're somehow more enjoyable on a Gameboy Advance).

      Nintendo titles seem to rely on the specificity of their platforms more than titles from other game-makers. Not saying that if Nintendo put their minds to it, they couldn't design awesome games for iOS / Android, but as long as Ninteno continues to make semi-affordable ($200) consoles, I think people will still buy them to play their games.

    13. Re:Not saying Nintendo is doing well but... by CCarrot · · Score: 1

      The WII appealed to women. No joke. I know a lot of guy's girlfriends and wives who hated Nintendos and Sega and Playstations absolutely loved the WII when it came out. Now it didn't last, but largely that demographic are still playing games, but now doing so on Facebook and their phones.

      Not only (previously non-gamer) women, but grandparents. You know, the ones who can't figure out computers? Well suddenly there's this game that doesn't require extreme digit dexterity, and has very accessible controls that feel more natural (bowling, boxing, pretty much all of the wii sports pack, even the driving games such as Mario Kart). Suddenly they can actually play these games with the grandkids and not feel left out of the action: you better believe that sold a whole lot of consoles and games for them.

      On the flip side, the new WiiU generation transitions to small, hard to see (with bifocals) screens and more button-mashing gameplay than the Wii: it's not surprising that it's not appealing to the same demographics.

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    14. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 1

      Given that of the ~22 million people who bought Wii Fit, ~20 million came back for Wii Fit Plus 2 years later, I wouldn't be so sure that the audience for these things has evaporated.

      --

      Ita erat quando hic adveni.

    15. Re:Not saying Nintendo is doing well but... by P-niiice · · Score: 1

      Well, that's two. How about more? You're defending the Wii like everything's great, but it's dead, and had no longevity to begin with. Nintendo needs to make changes so tht gamers will buy and keep playing the machine.

    16. Re:Not saying Nintendo is doing well but... by hercludes · · Score: 1

      he console has sold over 100.04 consoles worldwide as of June 30, 2013..

      Only 100 consoles sold? What are you playing, some chinese knock-off of the Wii?

    17. Re:Not saying Nintendo is doing well but... by tuffy · · Score: 1
      The top 10 list of best selling Wii software is a mixture of new IPs and franchise titles:
      1. Wii Sports - 82.98 million
      2. Mario Kart Wii - 34.26 million
      3. Wii Sports Resort - 31.89 million
      4. Wii Play - 28.02 million
      5. New Super Mario Bros. Wii - 27.88 million
      6. Wii Fit - 22.67 million
      7. Wii Fit Plus - 20.86 million
      8. Super Mario Galaxy - 11.72 million
      9. Super Smash Bros. Brawl - 11.49 million
      10. Wii Party - 7.94 million

      sold over the course of over 6 years (so plenty of longevity). The total is more than the PS3 by far. So if Nintendo wants to save the Wii U, it could start by delivering some new IPs to go along with its franchise titles in order to target the audience that made it so successful in the first place.

      --

      Ita erat quando hic adveni.

    18. Re:Not saying Nintendo is doing well but... by gl4ss · · Score: 1

      ..there's less than a million iphones in japan or you missing something?

      --
      world was created 5 seconds before this post as it is.
    19. Re:Not saying Nintendo is doing well but... by P-niiice · · Score: 1

      No one said they won't sell games. They can't keep gamers.

    20. Re:Not saying Nintendo is doing well but... by medv4380 · · Score: 1

      There there little buddy. Correlation doesn't equal causation. The iCult has little to do with what you're seeing. Quarter by Quarter sales and major events show's clearly what happened. For the US there isn't and really hasn't been an issue when you compare the DS to 3DS. Both for the americas has a launch starting at 1.3 million for their first quarters. Going to quarter 10 the DS was at 11.74M vs the 3DS at 10.6M. Very close and much of the difference can be attributed to different start times. The DS has an extra Christmas in there that the 3DS does not. When you look at world wide sales you're dealing with 32.5M 3DS sales vs 40M DS sales, and ALL of that is attributed to the DS having One extra Christmas in its column. The 3DS is walking the exact same sales pattern that the DS walked and if the iCult was sucking off the sales then it wouldn't be walking that exact same path. As a note Christmas is just as big if not bigger for Japan sales.

    21. Re:Not saying Nintendo is doing well but... by drsquare · · Score: 1

      The Japanese market ain't that important anymore. Btw that all other systems combined includes the Wii U, which is selling worse than damn-near everything.

  12. Licensing out properties? by Anonymous Coward · · Score: 1

    Folks are probably too young to recall the clusterf*** that was the CD era in terms of licensing. Working with Sony, the fine print practically would steal the rights to Nintendo's bread and butter. And back with the CDi, the fine print there gave Phillips the right to use Nintendo's properties in a set number of games.

    The result? A bunch of crappy Zelda and Mario games that are only memorable for just how B-Movie quality they were.

    1. Re:Licensing out properties? by Xest · · Score: 1

      Sega has gone from gaming great to frankly being an also-ran since it resorted to just whoring Sonic out to any old Joe who wanted a piece of the blue hedgehog.

      I'd hate to see Nintendo suffer the same fate.

    2. Re:Licensing out properties? by P-niiice · · Score: 1

      Sega was done well before that.

  13. Mario on iOS by Rik+Sweeney · · Score: 3, Interesting

    Let's pretend for a moment that Nintendo was to make a Mario game for iOS. Would it be in full 3D like Mario 64, or a classic platformer like Super Mario 3?

    Neither, it'd be an endless runner where you simply tap the screen to jump on Goombas and over gaps, because touch screens lack the control for anything more sophisticated.

    Sure, there are games on the App Store that are fully fledged platformers, but are they any good? No, because (in my experience) your hands are covering 80% of the screen making it impossible to see what's actually going on.

    If this is the future of gaming, you can count me out.

    1. Re:Mario on iOS by pr0fessor · · Score: 1

      I will agree that I don't like playing games on the tablet or phone for just the reason you stated. My son on the other hand has an xbox 360 that has primarily been used to watch netflix since all of his gaming is done on either a tablet or android phone. I don't think it is the quality of the games that has caused him to ignore the xbox it is more likely because he can play anywhere anytime {except school} even riding in the car. Add facebook and texting and he pretty much lives on his android phone or the tablet.

      if he had some kind of charging/hdmi dock with wireless keyboard and touchpad that would let him take the tablet off the dock and keep watching netflix while he made a snack and then return it to the dock without missing a beat... I'm fairly sure the xbox 360 would end up in the closet

  14. Treasure trove of old games on old systems... by swan5566 · · Score: 1

    ...that they do little to capitalize on with modern consoles.

    --
    In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
  15. Actually I was thinking reverse by tuppe666 · · Score: 1, Interesting

    I think Nintendo should pull a SEGA and get out of the hardware business. they have plenty of software IP franchises to sustain them. I'd also _love_ it if they embraced SteamOS and started publishing to SteamOS (thus preventing Microsoft and Sony from getting their business)

    Actually I think the reverse. Sega had to leave the hardware business because of the expensive (read Billions in losses) cost of hardware. Todays ARM devices can be profitable for a few dollars. They have a large back catalogue; great brand; experienced staff...with connections. Many companies are fighting for the ARM console. Sega has a better chance than most with little risk.

    1. Re:Actually I was thinking reverse by VGPowerlord · · Score: 1

      I remember that when the Dreamcast came out, it was a 128-bit machine that blew the competition out of the water technologically (several Dreamcast games eventually became PS2/Gamecube/Xbox ports). This was when the N64 & PS1 were fairly new.

      That depends on what market you were in.

      In North America, the Dreamcast launched exactly 4 years (to the day) after the PS1, 3 years after the N64, and just a measly year before the significantly more powerful PS2.

      It didn't help that Sony was (and still is) good at the hype machine.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  16. No, but neither can gaming by Millennium · · Score: 2

    HD has made games inherently too expensive to produce. The only things that turn any profit at all are graphics-are-everything reskins of games developed back when it was profitable to focus on things that actually mattered, and those will only sustain the industry for so long. We're headed for another crash, one that Nintendo could have survived a generation ago when it resisted the HD gimmick. Now that it has fallen into that trap, though, it's as hosed as Sony's and Microsoft's gaming divisions will be.

    1. Re:No, but neither can gaming by CronoCloud · · Score: 1

      then a C-note a game.

      Games do not cost $100.

      At least I can back up my saved game progress on a PC, which can't be done on a console.

      What is this "can't" you speak of, where have you been for the past 18 years. There are these things called memory cards...the PSone (and other consoles like the Saturn and Neo Geo) had them in 1995.

      The PS2 also had them in 2000.

      In 2006, not only did the PS3 have a built in hard drive for game saves and content..it also has USB ports for external storage and a device that let you copy your saves to and from the PS3 and those PS1/PS2 memory cards. Some PS3 models also have a built in card reader. The PS3 also eventually supported cloud storage.

    2. Re:No, but neither can gaming by LocalH · · Score: 1

      Another console advantage was bug-free games. A game had a 1.0 release, and only a 1.0 release in the past, because there is one printing run of a CD or burning a cartridge, and that was it. No second chances.

      I get the point you're making here, and don't like the fact that many games are rushed because they can be patched, but you're entirely incorrect on that claim. Unknown to most people, there were multiple manufacturing runs of various games, and many of those games were updated to fix bugs between runs. A few that I know off the top of my head, without research:

      Super Mario Bros 1 (PRG0 and PRG1)
      Super Mario Bros 2 (PRG0 and PRG1)
      Sonic the Hedgehog (rev 0, released in the US, and rev 1, released in Japan and Korea, this not only fixed bugs but added features)
      Sonic the Hedgehog 2 (rev 0 and 1, both known to have been released on standalone cartridges, and rev 2 which is believed to be the build in Sonic Classics/Compilation)
      Zelda: Ocarina of Time (this saw v1.0, v1.1, and v1.2 released on cart, not to mention the later versions on GCN and Wii with additional modifications)

      Want a more comprehensive list? Got some reading material for you. (Yes, modern patchable games are also listed on TCRF, but you can easily figure out which is which).

      At least I can back up my saved game progress on a PC, which can't be done on a console.

      I can easily back up PS2, Gamecube, and Wii saves (as well as entire PS2 and GC memory cards) and copy those files over to my PC. Sure, it requires softmodding, but if you're not religiously anti-modding (which has far more uses than just piracy, unlike some people seem to think) then it's a great way to get more value out of your console.

      --
      FC Closer
  17. Lost their way by twocows · · Score: 1

    Nintendo lost their way because of the "fad gaming" that was popular with the Wii. They tried to go somewhere with that because it was making them a lot of money, but the problem is that it was just that: a fad. If you want to ride that train, you need to see what's coming next and make sure your thing is the next fad, too. Nintendo didn't do that and lost most of that audience to Facebook and mobile gaming. That problem was compounded by the poor marketing for the Wii U (many consumers don't even realize it's a completely new system due to the unfortunate name).

    This wouldn't have been such a big deal if they hadn't alienated their core fanbase in the process. A lot of former Nintendo fanboys have migrated to other platforms by now because Nintendo just wasn't putting out the volume nor the quality necessary to keep us interested (flops like Metroid: Other M especially didn't help matters). Plus, they didn't have the majority of popular cross-platform games. This, in turn, made a lot of their fans go out and get other platforms to play these games. And when the Wii U rolled around, there wasn't really any reason to get it because we could get more and better games on the other platform we were forced to get. I have no plans to get a Wii U unless it comes down substantially in price no matter what they release for it. I'm not going to spend that kind of money on a system just to play the new Smash, one or two new Zelda games, and possibly a new Metroid game that may or may not be good. I like those series, but it's just not worth it when I have a limited income.

  18. All this has happened before... by nitehawk214 · · Score: 1

    Nintendo did not just survive the crash of '83, they were the ones that took the lead in resurrecting the industry.

    Then again, they survived their mid 90's slump. And each time the XBOX/PS war is rekindled on a new generation of systems.

    And even if Wii-U falters, Nintendo can survive on brand recognition alone from the mass of parents in their 30s and 40s that grew up with the NES. Now, perhaps in 10 years when the XBOX/PS generation gamers start having kids of their own, things might change.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  19. Controllers on iOS and Android by tepples · · Score: 1

    touch screens lack the control for anything more sophisticated.

    True. But iOS 7 adds support for external gamepads that clamp onto the iPhone, and even before that, there were controllers that emulate a keyboard. Android has supported USB HID, Xbox 360, and PS3 controllers for a long time, though Android 4.2 and 4.3 broke Wii Remote support. But I'm not so sure people will buy a $40 controller to play a $1 to $6 game. Nintendo could try porting the touch-friendly games it has made in the Mario franchise on the DS, such as March of the Minis.

    1. Re:Controllers on iOS and Android by Newander · · Score: 1

      OK, but once you've attached a decent controller to your phone you've lost the convenience that makes mobile gaming such a force.

      --

      Jesus saves and takes half damage.

  20. When NTDOY was bigger than SNE by tepples · · Score: 1

    I've said it before to people, Nintendo is too small

    At one time, Nintendo's market cap exceeded that of Sony Music, Sony Pictures, Sony Electronics, and Sony Computer Entertainment combined. But I'll admit that that was during the "Wii prints money too" era.

  21. At least the can float on cash by wjcofkc · · Score: 2

    While I don't think it's reached that point yet, at least Nintendo has plenty of cash to float on. One of Nintendo's bigger issues is that they used to be a trend setter. They don't seem to understand that the landscape is drastically changing and that there is nothing they can do about it other then keep up or fall behind. They are no longer steering the industry, but apparently no one has told them that. Don't get me wrong, I love Nintendo and I want them to continue to succeed.

    As an old timer, I can thing of a console I would paid a couple hundred bucks for: An all in one system that has every game ever made from 8-bit through Game Cube (or at least 64) pre-loaded and ready to be hooked up to my HDTV. I have been wishing for this for a long time.

    BTW - if you have not yet played Super Mario Bros. Crossover, you have not lived until you have played SMB as one of the Contra guys.

    --
    Brought to you by Carl's Junior.
    1. Re:At least the can float on cash by DanTheManMS · · Score: 1

      Someone else had that same wish and decided to build it out, and out came Project Unity. It's fairly impractical, but I like watching the design process video.

    2. Re:At least the can float on cash by adolf · · Score: 1

      Nintendo hasn't been a trendsetter for a decade or more.

      I'm pretty sure that they're more acutely aware of this than you are.

  22. Gran Theft Turismo by tepples · · Score: 1

    Or might it have been GTA5 instead of GT5?

    1. Re:Gran Theft Turismo by noh8rz10 · · Score: 1

      you can use a steering wheel in gta5?

  23. Nintendo is done by Anonymous Coward · · Score: 1

    The old joke is that a dinosaur was so big, and had such a small and 'distant' brain, that it could take it days to realise it was actually dead. We use the 'dinosaur' comparison to one powerful companies to recognise dominance and power, but also the fact that everything passes in time.

    Japan lost its software base a while ago now, and THIS factor is what dooms companies like Nintendo. Rather than being a games-first company, and surviving on because they keep a flow of desirable unique software products, Nintendo converted to a hardware-first company when its hand-helds, and then Wii, became extremely successful.

    Now the hardware game is over for Nintendo. It doesn't make enough quality games using its own forms of IP, and no quality developer wants to target games at the Wii U or Nintendo handhelds. Kids of all ages love tablets. Tablets are getting cheaper and more powerful at an astonishing rate. A projection into the near future shows no hope for Nintendo to hold onto its dominance in this area UNLESS it collapses the cost of the hardware, and even then they would only delay the inevitable by a little bit.

    In the mains-powered console market, Nintendo is an embarrassment. Its Wii was putrid, but gained incredible fashion success on the back of hand-motion controlled casual games. The Wii U, for reasons no-one can understand, didn't build on the hand motion system, but sought another gimmick- the faux tablet. While everyone else understood that the entire point of such a portable device was to allow remote streaming of full power console games, giving the mobile device graphics that had never before been possible, Nintendo specifically DEMANDED that games companies used the faux tablet as a rubbishy extension to the big screen gaming experience.

    This meant porting games to the Wii U became a mega-expensive NIGHTMARE to publishers. The Wii U is a weak platform with weak sales, and yet Nintendo DEMANDED that ported games would have to have mega-expensive work done finding a reason to place ADDITIONAL graphics on the faux tablet. Any game that did NOT use the display of the tablet controller would be seen as a 'shoddy' port by Nintendo, and the Wii U owners.

    Microsoft and Sony, in the other hand, GOT IT. They both allow, with the Xbone and PS4, for you to "game in bed" with the Sony handheld or 'gaming' Android tablets (tabs with hard controls). Playing GTA 5, or Battlefield 4, as the FULL games, on a handheld is a whole new world.

    Nintendo will collapse to the nucleus of its gaming IP, like Sega before it. I must admit, I don't get it why nerds have such a difficult time accepting that companies rise and companies fall. The age of the home computer has had so many examples of this across its short history. Microsoft and Intel are in terminal decline, with Intel having no apparent solutions at all in its future. But then building your own chips is just about the most expensive enterprise there is, and when you can no longer defend obscene levels of profit, your company cease to be viable.

    Nintendo fantasised that it could simply 'invent' an endless stream of fashion gimmicks, and ride them forever. But the triviality of the motion controller made Nintendo ignore the idea of QUALITY in gimmick, a mistake Apple avoids. The Wii U was a shoddy piece of total garbage, with insanely underpowered GPU and CPU systems, a tiny amount of memory, and the tablet gimmick being as under-cooked and wrongly directed as possible. Nintendo isn't going down fighting- Nintendo bought a shovel and dug its own grave.

  24. Will *Nintendo* survive? Sure. by DdJ · · Score: 3, Insightful

    Will Nintendo survive?

    Sure. Remember that they were founded in 1889. They had a business before video games, and if necessary, they'll have a business after video games.

    I think that's where some of their behavior actually comes from. There's a certain level of autonomy that I don't think they're willing to give up, even if that means their video game business tanks.

  25. Some basic stats... by TheSimkin · · Score: 3, Informative

    http://www.vgchartz.com/ Nintendo sold over 4 million copies of Pokemon and 423 thousand 3DS the week of Oct 12. I see no reason to think they are going away any time soon.

    1. Re:Some basic stats... by aiadot · · Score: 1

      The internet considers Nintendo a failing company simply because they are not following the "western" trends of putting every game on every device out there in order to "maximize the user base". Instead they are trying to focus on having a vision and making a exclusive content that takes full advantage of their hardware. If it's not trendy it's a fail. It's like the criticism toward MS or Apple, regardless of the record breaking net profits and huge sales they report, they are called dying companies because they are not trendy anymore. Not paying attention to trends may be a bad thing sometimes, but only if your company doesn't have a decent vision and strategy.

      I'm far from being a huge nintendo fan myself. As a matter of fact the only Nintendo game I'm looking forward is the project X for the WiiU, by their second-party studio, Monolith software. Plus I think their hardware, while it has a vision, is just a bit too underspec'd for my own tastes and their network services still suck. I don't enjoy Mario anymore because it's too easy, I lost interest in Zelda because it's too predictable, and while Pokemon lore fascinates me, I just don't have the hundreds of hours required to catch and grind my pokemons. Other franchises like Metroid, Fire Emblem or Advance Wars are great, but there are just so many other games to play that I pretty much let them slip through. HOWEVER, may the Gaming Gods strike me where I stand right now if I don't have a huge respect for their strategies and vision. Not even Valve and Sony(SCE) together understand gaming and gamers as much as Nintendo does. There are situations such as the first 6 months of poor 3DS sales and nogames or the current poor WiiU state, or the Gamecube and N64 eras when Nintendo stayed behind the competition in terms of sales/numbers, but they still managed to stay profitable and respected. I may not be in their target market but damn they know their stuff.

      IMO, the only thing I would consider a genuine mistake for their part, was trying to appeal to the tablet crowd with the WiiU. I think they should had gone for VR. From a pure electronics point of view there is barely no difference between a tablet and a Oculus Rift, 90s style head mount display. Plus visual VR is the perfect companion for motion controllers from the Wii. Plus they are already had experience with the Virtual Boy. Instead they're letting a kickstarter that can't even design games by themselves take all the credit for resurrecting 20 year old tech. Not only that but given the OR success, sony is likely bringing VR to the ps4 as well, making it harder form them to market a nintendo version of VR as innovation later.

  26. Why was this article chosen? by tuppe666 · · Score: 1

    Nintendo is in an interesting spot, The Wii U is not a great success. The answer is not going to be found by an Xbox 360 owner...the loser of the last generation (arguably a draw with the PS3)

    The answer is not going to be Hardcore gamers (pick your definition of what one is) they never did, they produce great first party titles as the draw...something the article claims is there failure.

    The answer is not going to be making software for the 13% of the smartphone market with an iPhone either!!! (although I would imagine Cook would shit himself)

    This article was wrote from an iPhone/Xbox owner and draws stupid conclusions because of it. Nintendo has a problem and its the (dumb) hardware

  27. How is a guy who writes "SMB Crossover" an indie? by xxxJonBoyxxx · · Score: 1

    >> indie developers (including the creator of Super Mario Bros. Crossover)

    How is a guy who writes "Super Mario Brothers Crossover" an "independent developer"? Seems like he's a leech on the core brand: Mario and the extended Nintendo world. Furthermore, as long as the core brand is compelling enough and has enough followers to inspire leeches, I don't think it's in any danger of fading away.

  28. Cramming, latency, de facto controller by tepples · · Score: 1

    Let's say you use a succession of Android phones [...] . If it's also extremely cheap...

    I don't see how it'll become "extremely cheap" in Slashdot's home country as long as upgrading from a dumbphone to an Android phone costs hundreds of dollars per year on the major carriers. Verizon and Sprint don't use CSIMs for CDMA2000, instead programming the CDMA2000 subscriber identity directly into the phone. They decline as a standard practice to activate service on a smartphone without an expensive data plan. AT&T is known to cram a data plan onto a voice-only SIM inserted into a smartphone. Or should people buy and carry two phones: a feature phone to make calls on and an Android phone to play games on over Wi-Fi?

    and your TV has a ChromeCast attached to it

    That might work for turn-based games, but real-time games are far more sensitive to latency than the noninteractive movies and television series for which the Chromecast was designed. How much display latency does the Chromecast add?

    and some particular bluetooth controller becomes a de-facto standard

    This is likewise easier said than done. How would this come about?

    1. Re:Cramming, latency, de facto controller by noh8rz10 · · Score: 1

      or, get an iPod touch. problem solved

    2. Re:Cramming, latency, de facto controller by DdJ · · Score: 1

      That might work for turn-based games, but real-time games are far more sensitive to latency than the noninteractive movies and television series for which the Chromecast was designed. How much display latency does the Chromecast add?

      Did you try OnLive when it first came out? Have you tried it recently? What exactly is Sony planning for backwards compatibility?

      (We're talking about the future here. The problems you're talking about are getting better. At some point, they'll get better enough that for most people they won't be problems anymore. It may not be safe to bet on when that will happen, but it's safe to bet that it will happen.)

    3. Re:Cramming, latency, de facto controller by tepples · · Score: 1

      Did you try OnLive when it first came out?

      Haven't had a chance to.

      What exactly is Sony planning for backwards compatibility?

      I was under the impression that games for the original PlayStation would be emulated on the PS4, just as they were on the PSP, PS3, and PS Vita. I understand that PS2 and PS3 games are likely to go through Gaikai (a competitor to OnLive that Sony bought), but that might not work so well for twitch games where 50 ms (three frames) of latency means the difference between life and death. Good luck trying to play a rhythm game like Dance Dance Revolution through a service like that.

    4. Re:Cramming, latency, de facto controller by DdJ · · Score: 1

      Did you try OnLive when it first came out?

      Haven't had a chance to.

      The point was simply that if you had tried it when it was new and also today, you could have observed that it's actually gotten better.

      The theoretical bandwidth/latency problems are absolutely still there, sure. But the environment has been improving such that the practical real-world problems are shrinking on their own. (Not down to zero, of course. But more games are now more playable for more people. Which relates to why Sony is willing to bet on it.)

      It's all going to become more viable over time, until at some future date the number of cases where it's a problem is small enough that most people ignore them.

    5. Re:Cramming, latency, de facto controller by DeanCubed · · Score: 1

      Or get a 3DS and play GOOD games, and use your phone for Candy Crush.

      --
      Born to Play
  29. Been a long time coming by J-1000 · · Score: 2

    This is a continuation of a chain of events that began when the N64 was released. Whether it was the cart vs CD debate, or whether it was something else, the result was that the majority of third party developers stuck with the Playstation. It's been the same story ever since: Third parties are hard to come by, and Nintendo's first party games are criticized for being too childish. The first Wii was a huge success because it filled a casual gaming need that is now being fulfilled by iPads and phones.

    Nintendo's handhelds seem to do well, perhaps because the same people who talked up the "childish" nature of Nintendo's games were also self-selected out of the handheld gaming audience.

  30. Nintendo by Anonymous Coward · · Score: 3, Insightful

    Nintendo made a number of mistakes, including a lack of an indie-developer ecosystem,

    True. Nintendo hardware is very nice. An indie-developer program would attract talent and open the door to great games and a profitable future. They just need to find the right branding, probably something like a "Mario Labs" where the gamers also play the role of 'investors', deciding if projects deserve a grant or deserve to get canned.

    a refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android), and platforms that don't appeal to hardcore gamers.

    False. Core properties (Super Mario, Zelda, et al) are what make a Nintendo console what it is. If you want to play Super Mario, you know what console you need to have in order to play it -- A Nintendo. As soon as Mario makes an appearance on iOS or Android, that's the end of what makes Nintendo special. In essence, they'd become another SEGA; a popular system when I was a teenager, but now just a hit or miss game studio. That's not the road Nintendo wants to go down.

    While the developers suggest Nintendo is taking steps to broaden its horizons, such as by reaching out to smaller studios, it's questionable whether such efforts will succeed in a world where the PS4 and Xbox One are about to enter the market, and iOS and Android are swallowing up mobile gamers' time and dollars.

    Nintendo knows what the other companies don't:
    - $250 entry point
    - Make very reliable hardware, but do NOT make it a loss leader
    - Curate available titles very carefully to ensure maximum revenue

    The gamers looking for the high-end PS4 and Xbox One experience aren't Nintendo's core customers.
    The games playing casual games on iOS and Android aren't Nintendo's core customers either.
    Nintendo should not be the dog who lost his bone to a reflection.
    They know their customer base and they serve them well, which is why they keep making a profit.

    1. Re:Nintendo by Anonymous Coward · · Score: 1

      I agree with you for the most part, but:

      Nintendo knows what the other companies don't:
      - $250 entry point
      - Make very reliable hardware, but do NOT make it a loss leader

      Unfortunately, they forgot this with the Wii U

    2. Re:Nintendo by DeanCubed · · Score: 1

      Actually, if you buy a 3DS for Pokemon X&Y, you are more likely to buy a SECOND game for the 3DS you already own. And no matter which game it is, Nintendo gets a cut. A bigger cut if you go for a Nintendo-made game, which just HAPPEN to be the highest-quality games on the system.

      If you bought a Pokemon game on iOS, the next game you buy might be something like Angry Birds, which makes Nintendo no money at all. And for some reason Apple would get a cut of Nintendo's Pokemon profits, which currently are enormous, and 100% Nintendo controlled.

      --
      Born to Play
  31. Game Consoles are pretty lame. by Z00L00K · · Score: 1, Informative

    Game consoles are just stupid bricks that don't evolve. Looking at the speed that the PC industry has evolved it's easy to see that the game consoles are quickly left in the dead behind when it comes to performance.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  32. Percent of dollars spent in anglosphere by tepples · · Score: 1

    I don't have exact figures, but I've read that Apple's 13% of activated smartphones account for far more than 13% of the dollars spent on paid applications, especially paid games. This is true especially in the anglosphere, where you don't even have to redub your game's voice acting into multiple languages to get it into Canada, USA, Great Britain, Ireland, Australia, and New Zealand.

    1. Re:Percent of dollars spent in anglosphere by noh8rz10 · · Score: 1

      anglosphere ftw!

  33. Valve likes copyleft. Nintendo doesn't. by tepples · · Score: 1

    what if Nintendo had actually bought [Valve]

    Not so sure that would happen. Valve is embracing a copylefted operating system called SteamOS for its entry to the hardware market, and Nintendo is known to be anti-copyleft.

    Valve/Steam would get a huge library of old Nintendo titles (or well, could get, I guess they would be bundled with an emulator or whatever, an already done one may not work for licensing reasons but maybe Nintendo got the know-how to make one themselves ..)

    Nintendo already made official emulators even before Virtual Console started printing money. Animal Crossing for GameCube, the e-Reader for Game Boy Advance, and the Classic NES Series for Game Boy Advance all included an NES emulator.

    1. Re:Valve likes copyleft. Nintendo doesn't. by aliquis · · Score: 1

      They have old Zelda and Megaman games for Gamecube and so to.

      Would be surprising if they couldn't make the best ones.

  34. "Hardcore" by Anonymous Coward · · Score: 1

    Hardcore gamers play all kinds of games.

    "Extreme" gamers are the ones that flock to the FPS of the month while sipping energy drinks.

  35. Brave? by Jawnn · · Score: 1

    WTF is "brave" about the world of gaming platforms?

  36. Questioning the sanity of this article by Anonymous Coward · · Score: 1

    Ummmm... didn't Wii sales pretty much dominate last round?

    Nintendo is in a great position and they know it. Last round of consoles, they learned that the best way for them to compete was to not compete. They made a console that was totally different from the other two. While Sony and MS were fighting it out over who could make the best of the traditional consoles, Nintendo was cleaning up with their weird system, because people often get multiple systems.

    Wii U? Not so much. But then again, they haven't leveraged any of their own properties yet.

    This article's premise is incredibly flawed:

    -a lack of an indie-developer ecosystem?
    Why would they want an indie developer ecosystem? Consoles are built on their huge exclusives. What was the last major game that came out of an indie studio that could've sensibly come out on a Nintendo system first?

    -a refusal to license out core properties such as Super Mario to other gaming platforms and platforms that don't appeal to hardcore gamers?
    Yes, this makes sense. License out one of the things that truly make your console unique. Oh wait, no. By not licensing out their products, they keep full quality control in their hands (does anyone want to revisit the Phillips CD-i Zelda games?). They can also keep people coming back for the stuff that is uniquely theirs and if they want to bring a new studio in, that can happen too (Retro with Metroid Prime is a good example).

    Heck, this article even seems to think that them licensing out their properties to platforms that don't appeal to hardcore gamers is some kind of a solution. The Wii's success rode on the back of the fact that the console wasn't made for the hardcore gamer.

    This whole article reads like a solution to a problem that someone doesn't have.

  37. Re:Nintendo still exists? by noh8rz10 · · Score: 2

    i wear nintendo underwear

  38. Armchair CEO's by tuppe666 · · Score: 1

    I wonder why the Nintendo board doesn't do exactly as these utterly clueless reportless say.

    I don't agree with the article, but a quick look around just at the massive missteps made in the gaming industry that have bought down great companies. Nintendo currently have a lemon on there hands with the Wii U, and the console market is going to get busy again, threatened by Nintndo and Sony for Power...and Android *everywhere*. The Nintendo board clearly have made a mistake. I agree this article is probably not it, but it exists because Nintendo is with its console in trouble, and stupidly just as everyone gets used to having a smart device under there TV.

  39. Let's first define shovelware by tepples · · Score: 1

    nobody will have the confidence to develop proper games for the system apart from shovelware

    I've seen that 10-letter word tossed around, but nobody appears to be able to agree on a proper definition. (And without a proper definition, discussion goes nowhere.) In the early 1990s it meant selling a bunch of demos of indie games on a single CD because they were so small, originally having been developed for floppy or BBS distribution. Now that BBS distribution has grown into a broader paid download market for sale of lower-budget games, I'm not sure from Wikipedia's article what "shovelware" even means. Is there even a line between "low budget" and "shovelware"?

    1. Re:Let's first define shovelware by Holammer · · Score: 1

      I like the Urban Dictionary definition. It's descriptive and succinct
      "1. Software that is hastily made, without proper testing, and 'shoveled' down consumers throats in order to make some quick cash. "

      We've had them since time immemorial. Indeed, in the past the precursors of LJN sold cheap chess boards made out of clay, straw and cow dung when real developers used hard wood or ivory.

    2. Re:Let's first define shovelware by tepples · · Score: 1

      That's a start; thank you. Let's refine this definition: what constitutes "proper [or appropriate or suitable] testing"? Hopefully after refining this definition of what not to make, we'll end up at a set of best practices for making and testing a small-budget console game.

    3. Re:Let's first define shovelware by Altrag · · Score: 1

      what constitutes "proper [or appropriate or suitable] testing"?

      Not this: http://www.youtube.com/watch?v=k9StzVy9jgY

  40. These articles are so exhausting... by gmezero · · Score: 4, Interesting

    Here is a response I wrote for Game Zero about the whole "Nintendo is gonna fail" stupidity... back in 2000... still relevant.

    The Future of Console Gaming: Part 2 - The Five Year Plan

  41. $59.99 controller for a $2.99 game by tepples · · Score: 1

    maybe with apple releasing the MFi controllers

    There had been previous attempts to put controllers on iOS by having controllers emulate the keyboard, such as the iControlPad and the iCade. Perhaps their lack of uptake can be attributed to few people wanting to buy a controller that costs as much as 10 to 20 games.

    1. Re:$59.99 controller for a $2.99 game by noh8rz10 · · Score: 1

      yeah but before the controller wasn't linked directly to any games. the controller guy did X, and hoped that some game people would follow suit.

      if Nintendo made the controller plus Mario for the controller, I would be on board. remember the powerglove? the original wii controller.

  42. No MFi controllers on 4th generation iPod touch by tepples · · Score: 1

    Or should people buy and carry two phones: a feature phone to make calls on and an Android phone to play games on over Wi-Fi?

    or, get an iPod touch. problem solved

    In that case, how many people are willing to buy and carry a feature phone to make calls on and a 4" tablet to play games on? It'd have to be a brand-new iPod touch, as used ones will probably be fourth-generation and thus unable to use MFi controllers.

    1. Re:No MFi controllers on 4th generation iPod touch by noh8rz10 · · Score: 1

      In that case, how many people are willing to buy and carry a feature phone to make calls on and a 4" tablet to play games on?

      the people who don't want to carry two devices can get an iphone. the people who don't want to be locked into an iphone plan can get an ipod touch and two devices. different strokes, different folks.

      people who don't want to carry an iphone or an ipod touch that's fine too, they just wouldn't be able to play this imaginary MFi Nintendo controller & proprietary game system.

      Because the devices are the same size, then any external accessory fits both the same!

    2. Re:No MFi controllers on 4th generation iPod touch by Pubstar · · Score: 1

      At that point, why not just buy a handheld gaming system?

    3. Re:No MFi controllers on 4th generation iPod touch by tepples · · Score: 1

      At that point, why not just buy a handheld gaming system?

      Selection. Sure, you get the big-name games on a major handheld. But as was pointed out in this article and in various articles about the RPG Bob's Game, Nintendo hasn't embraced the smallest studios, especially those operating out of home offices, until very recently.

  43. Nintendo's Biggest Weakness - ONLINE by Alzheimers · · Score: 4, Insightful

    Nintendo's biggest weakness is clearly their complete distain and disregard for supporting online play. From tedious friend codes, to a lack of headset/mic support, to their stubborn insistence in "going their own way" with an online marketplace, their online/connectivity factor is woefully neglected and abused.

    How can Nintendo make a billion dollars tomorrow? A Pokemon MMO.

    How can Nintendo sell a million Wii U consoles? Give Smash Brothers, Mario Cart, Mario Party, and Starfox the same kind of online matchmaking that you would find in CoD or MoH from any LAST GENERATION console.

    Will they? Who knows. But the market for a console that doesn't extend past the living room is drying up, and while there will always be a dedicated band of single player or local multiplayer based fans eager for whatever remake from ten years ago Nintendo wants to produce, the rest of the market has expanded their horizon beyond the four walls of their living room, and demands their console do the same.

    1. Re:Nintendo's Biggest Weakness - ONLINE by Graymalkin · · Score: 1

      Nintendo's biggest weakness is clearly their complete distain and disregard for supporting online play. From tedious friend codes, to a lack of headset/mic support, to their stubborn insistence in going their own way with an online marketplace, their online/connectivity factor is woefully neglected and abused.

      It's not so much disdain as it is compliance with the law. I wouldn't agree Nintendo's first party games are chilidish as many people exclaim but they do tend to be child friendly. This means that Nintendo has a large population of players under the age of 13. This is an important point because there's a lot of regulation around online services and children. Specifically the Children's Online Privacy Protection Act. The Wikipedia entry covers the major provisions of the law but it boils down to collecting just about any information from children under 13 is a really tricky situation.

      Because of COPPA and other laws in the same vein more traditional online identities are not really practical if you intend the services to be used by children. With Friend Codes two players have to provide each with their personal code for each game. Ostensibly (and likely in the eyes of the law) these codes are not personally identifiable nor do they provide any sort of 1-to-1 correspondance to any particular person. It's just a code that corresponds to a particular game inserted into a particular console.

      The lack of headphone support is likely largely informed by Nintendo's demographics as well. Instead of having to build all kinds of filtering or restrictions into a chat system they just don't bother including one. Since the multi-player focus of many Nintendo properties is for local split-screen play adding support for network voice chat is probably pretty low on the priority list.

      I'll agree with you about their marketplace. It's not well thought out or at least the logic behind it is not obvious to anyone outside of the company. It's taken far too long to get any sort of parity between the Wii, Wii-U, and 3DS stores. The Virtual Console is the worst offender as there's no universal availability between devices for different titles. There's no reason an old NES game can't be played on a Wii and 3DS. If you've got a hacked console with an open source emulator you're in a better spot than going through the official channels.

      --
      I'm a loner Dottie, a Rebel.
    2. Re:Nintendo's Biggest Weakness - ONLINE by DeanCubed · · Score: 1

      The Wii U has complete headset/mic support built-in.
      Your "Pokemon MMO" idea is stupid. Nintendo just released a new Pokemon game with the most extensive list of online features ever, and it's selling like hotcakes and likely has already made Nintendo $1 billion.

      Smash Brothers and Mario Kart for Wii U do have online multiplayer, and obviously the more 1st party titles that get released, the more Wii U consoles they will sell.

      --
      Born to Play
    3. Re:Nintendo's Biggest Weakness - ONLINE by VGPowerlord · · Score: 1

      Because of COPPA and other laws in the same vein more traditional online identities are not really practical if you intend the services to be used by children. With Friend Codes two players have to provide each with their personal code for each game. Ostensibly (and likely in the eyes of the law) these codes are not personally identifiable nor do they provide any sort of 1-to-1 correspondance to any particular person. It's just a code that corresponds to a particular game inserted into a particular console.

      A few problems I can see in your statements:

      1. Unlike the DS and Wii, the 3DS and WiiU use system-wide friend codes (or system+account-wide, I'm not sure since my 3DS only has one user), not per-game friend codes. The way the DS worked wouldn't allow for this, but the Wii did... just Nintendo didn't use them that way.

      2. As I recall, all the other consoles also require you to have both sides add each other as friends before they can see what you're doing. I may be misremembering since it's been years since I've registered my PSN or Xbox Live accounts, but I doubt it.

      The only thing friends codes gain you over usernames is that it's harder to spoof numbers.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Nintendo's Biggest Weakness - ONLINE by trdrstv · · Score: 1

      Nintendo's biggest weakness is clearly their complete distain and disregard for supporting online play. From tedious friend codes, to a lack of headset/mic support, to their stubborn insistence in "going their own way" with an online marketplace, their online/connectivity factor is woefully neglected and abused.

      Thankfully that's changing. The Wii U has online games, including some Nintendo ones coming out very shortly (like this week), They ditched the friend codes and both the 3DS and Wii U have NintendoNetwork ID's now, There's a headset jack, a microphone, speakers and a user facing camera built into the gamepad, they not only support chat, they support video chat.

  44. Re:30% Margin is not acceptble. by CastrTroy · · Score: 1

    I'm also not sure if I'd enjoy playing Mario Kart on a touch screen. Sure you could possibly do steering with the gyro sensors, but I don't like that either. I even play MarioKart Wii with the thumbstick because I find it more precise. Even if that was good, there's too many buttons needed for Mario Kart (gas, brake, weapon, hop, look back, probably forgetting something) that playing on a touch screen would be pretty frustrating.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  45. Can you say rim? by ralphaostrander · · Score: 1

    Sure I knew you could.

  46. Android Gaming by Jason+Levine · · Score: 1

    I almost exclusively game on my Android smartphone nowadays. My kids mostly use their Android tablets (with occasional DS usage).

    That being said, Nintendo would be idiotic to release "Super Mario Brothers" for Android or iOS. People know that the place to get Nintendo titles (Mario, Zelda, etc) is on a Nintendo system. They will (for the most part) buy a WiiU, 3DS, or 2DS just to get that game. If they release the games on Android/iOS, they become just another Android/iOS developer. Perhaps they would dwarf all others, but they'd still get lost in the crowd.

    All that being said, if they release a Mario Kart, Zelda, or similar game for Android, I'd buy it. (I'm not holding my breath, though.)

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  47. Re:30% Margin is not acceptble. by P-niiice · · Score: 1

    Nexus 7 is compatible with many controllers

  48. Bah by MitchDev · · Score: 1

    Considering it still hasn't had all of it's "house names" make an appearance on the Wii U yet, the death knells are premature.

    But making their exclusives non-exclusive would be the end of them.

    See, in your own comment you pointed to a big problem talking about how you "warez" Nintendo releases. If you aren't going to buy them, why should they care about you and your kind? Nintendo sells consoles and games, no reason to shoot themselves and let other platforms have their golden geese.

  49. Quibble by barlevg · · Score: 1

    Unfortunately Nintendo only releases one pokemon game per handheld generation

    They've actually been releasing about one game per year, and that's only counting main-series games. The DS generation saw Diamond & Pearl, Platinum (special edition of DP), HeartGold & SoulSilver (remakes of GBC games), then an entirely new "generation" with Black & White, then Black 2 & White 2 (which were full-blown sequels as opposed to special editions or remakes).

  50. This is what you call a brave new world? by damn_registrars · · Score: 2

    The other two console makers are surviving almost exclusively on FPS games. Eventually that market will saturate and simultatenously the innovations in the games will be so minimal that the profit will start to disappear. Neither Sony nor Microsoft seem to have a plan for what to do when the Halo / Battlefield / Medal of Honor / Call of Duty franchises start to lose their appeal. While Nintendo isn't turning in mega bucks selling these games they do have a much broader pallet of gaming genres making up their title sales.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:This is what you call a brave new world? by umafuckit · · Score: 1

      The other two console makers are surviving almost exclusively on FPS games. Eventually that market will saturate and simultatenously the innovations in the games will be so minimal that the profit will start to disappear. Neither Sony nor Microsoft seem to have a plan for what to do when the Halo / Battlefield / Medal of Honor / Call of Duty franchises start to lose their appeal.

      Which is odd if it's true, considering many of those games are available on a PC, where they have better graphics and a more accurate input system.

  51. The way I see it by randomErr · · Score: 1

    Here is where I think the Big N is missing the boat:

    * Lack of new IP's - Almost everything you publish is a remake of one of their core titles (Mario, Pokemon, Zelda, Kirby and Metroid in that order.) Many of these IP's are getting close to their 40's.
    * 2D is a good thing - Most of Nintendo's successful titles lately has been nostalgic 2D versions of title that went the 3D route. I call it 'simply gaming.' People want simple games that are easy and fun to pick and play. Go beyond causal gaming by adding a gradual increase in skills and plot. Look at how indepth and dark the original Pokemon got (Many of the Pokemon were the result of genetic and physical experiments.) 3D often offers way too many distraction for many gamers.
    * Get some power - You're innovation have been great (Wii's unique controller, SNES's graphics, sound and controller, and NES's simplicity and clean gaming experience.) But look at your under powered system and see how they fair. The GameCube and WiiU have their unique characteristics but the GC lacked storage (mini-dvd's) and raw 3d power. The WiiU has confusing specs and an under powered GPU. Really the WiiU is just a $150 tablet with thumb sticks and a $100 Linux server with an HDMI jack.
    * Be Bold - When you do a Nintendo Direct you seem to be apologizing for everything you say. I know it's partially culture difference but I see Sony speaking boldly in their products.
    * Make your title more ubiquitous - I want to play on something like Pokemon on my HD TV.
    * Get a serious online strategy going - Why can I get 10X the in-game online interactivity with a free app on my phone then almost anything you have in your library now?
    * Listen to what your customers want - Where is the frog suit? How long did it take to get a tanooki like suit back? Where is Earthbound 3?

    [Personal Request] Can you bring back the Gameboy, or a limited edition system? The DS series is nice but I miss having a simply game system that plays fun game and the batteries lasts for days, not hours.

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:The way I see it by DeanCubed · · Score: 1

      Listen to what your customers want: Earthbound 3! Old Powerups like Frog Suit! Star Fox! Metroid! Tanooki Suits! 2D Platformers! Pokemon! I want (insert old IP here) in HD with online! Nostalgia!

      When you have over 40 unique IPs, "lack of new IPs" is not a problem. "Lack of new IPs" is a buzzword that just started after Skyward Sword when the Wii fell off. It doesn't matter how old Mario is, the customers say "we want Mario!".

      --
      Born to Play
    2. Re:The way I see it by VGPowerlord · · Score: 1

      SNES's graphics, sound and controller

      I'm going to stop you right there to point out that the SNES sound chip was the Sony SPC-700 and the next generation of that same chip powered the PS1's sound system.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:The way I see it by Pubstar · · Score: 1

      You know Mario just hit 25 only a few years ago, correct?

    4. Re:The way I see it by Yosho · · Score: 1

      * Lack of new IP's - Almost everything you publish is a remake of one of their core titles (Mario, Pokemon, Zelda, Kirby and Metroid in that order.) Many of these IP's are getting close to their 40's.

      I don't think "remake" means what you think it means.

      But that aside: Animal Crossing, Xenoblade / X, Wonderful 101, Professor Layton, Pikmin, Dillon's Rolling Western, Pushmo, HarmoKnight, Art Academy, Spirit Camera, Pilotwings, Golden Sun, just to name a few that have come out in the last few years... how many of those count as remakes of "40-year-old" IPs?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  52. Why license it out? by LordZardoz · · Score: 1

    Pokemon X and Y have sold 4 million copies worldwide in two days.

    http://ca.ign.com/articles/2013/10/15/pokemon-x-and-y-sales-figures-revealed

    The retail price for those games is about $40.

    If they license that content out to another platform, they lose a non trivial cut of that cash to the platform owner. If they release on the iPhone, I do not think the title would sell very well to an audience that expects everything to cost $1.

    $40 * 4 million = $160 million in sales.

    Do you think Pokemon would move 160 million paid sales on the iPhone?

    Keeping that product on their own platform will give Nintendo the bulk of that profit, and it will help increase the size of the audience for other 3DS titles.

    END COMMUNICATION

  53. Mobile Fail by ZombieBraintrust · · Score: 1

    I think articles like these are bigger indicator of problems for Apple and Google. The IPhone was released in 2007 and and 6 years later consumers are still jealous of Nintendo properties. The only reason this article was written is because the author wants to play Pokemon. Meanwhile most IPhone success stories can be played on everything from browsers to the PSP Vita.

  54. Physical goods bundled with a downloadable game by tepples · · Score: 1

    How would that work? Bundling controllers has worked with disc games for consoles, such as Dance Dance Revolution and Rock Band and Wii Fit. But the App Store for iPhone acts more like Wii Shop: people add an iTunes card and use that to pay for downloads. Would people buy the hardware and it'd come with an iTunes card to buy the game?

    1. Re:Physical goods bundled with a downloadable game by damnbunni · · Score: 1

      If the game only works with the controller, then what you do is make the 'pack in' game free on the app store, and label it 'Requires the controller, sold separately'.

      Or it's possible to have a voucher that redeems for a specific title. I think that's how Skylanders for iOS does it, and that requires custom hardware to work.

    2. Re:Physical goods bundled with a downloadable game by tepples · · Score: 1

      But how will a free game that requires a $40 controller compete with a bunch of $4 games that work with the touch screen? Do people really demand specific genres enough to command a 1000% price premium?

    3. Re:Physical goods bundled with a downloadable game by noh8rz10 · · Score: 1

      Why? Because it's fucking Mario and Zelda on your fucking phone. Fuck yeah. And Mario cart? Just tell me where to pay.

  55. To answer the question... by rgbatduke · · Score: 1

    ... after owning a succession of Nintendo systems over decades while raising three sons as a computer-geek adult gamer, Nintendo's stature as a gaming system peaked with the 64. The WII sucked (and continues to suck today). The new WII sucks worse. I own one of each, and here are a few of their manifold flaws:

    * Expensive, especially for what you get.
    * Game availability strictly limited, and the games that exist suck with literally only one or two exceptions. Like Zelda, Zelda, and Zelda. And maybe one or two more that aren't completely terrible, but compared to the PS-series? Major laugh (we have a PS3 upstairs too, and had a PS2 in its day and always have game-class PC's as well. We don't have a PS4 prepurchased at this point because my kids are all out of the house and nobody is bugging me to get one -- yet -- but I'm guessing that in a year or three we will for the next generation of grandchildren as they come of age if not my college-age kids coming home for Christmas).
    * The Wii Mii actually managed to out-suck the Wii. It's toplevel operating system is insane. No, I don't want to have to generate an avatar that forcibly participates in a faked-out social media experience designed to convince an idiot or small child that the interface is somehow "cool". It is a total PITA to boot, get through the setup, and listen to its eternal background music with Zeldoid-chirps representing avatar communications until you actually start up an app to shut it up. Even children don't need that or find an app layout over/around a crowd of avatars to be "simple". Adults or teens find it absolutely mind-numbing.
    * I'm still telling it to ignore an email loopback step in the network setup every time it reboots. Why? Why is this there in the first place? It will ignore it forever; it just forces me to hit one extra icon during startup over and over and over and doesn't in any meaningful way interfere with the only thing I want the damn thing to do, which is hook into my wireless network and function. I Do Not Need for it to validate some sort of marketing link with Nintendo that effectively gives them my email address as a target for an eternity of spambot activity. Nothing else it does needs to know about my avatar either. In fact, it doesn't need an avatar system at all.
    * The secondary Wii Mii pad looks cool at first, but in practice it turns out to be a PITA. It has an active backlit screen and tiny battery, so you cannot run it for as long as one single evening of watching e.g. Amazon or Netflix (my primary use for it these days) unless it is permanently plugged into the USB cable. Apps tend to split functionality between the controller pad and the screen in an unusual way as well -- the Amazon app for example has you constantly switching between the pad and the screen to look for icons to click or functions to press. The old Wii with a basic nunchuk controller was far easier to use, as you only had to look one place and although that controller has ITS flaws as well, they are at least compensated for by being able to actually use swords or fish in Zelda.
    * The MII operating system was initially a bugfarm with serious networking problems. That's gradually diminished with updates, but both Netflix and Amazon's movie app have serious buffering issues in spite of the fact that I've got 30 Mbps internet into the house.

    In the end, I would have been better off spending the money on any of the following:

    * A laptop to plug the TV directly in to. That way I could play the full range of PC games e.g. WoW, use the system to work in linux, watch netflix or amazon movies or DVDs, and so on.
    * Almost any set-top box. Less than half the price and all I functionally give up is Zelda, and I've already DONE Zelda. I keep going to Best Buy thinking "Maybe today Nintendo will have released a halfway decent Wii/Mii game", and every time I am disappointed.
    * An android tablet. My galaxy tab has an HDMI cable that lets me use it almost exactly the same way that the Mii pad works, o

    --
    Even when the experts all agree, they may well be mistaken. --- Bertrand Russell.
    1. Re:To answer the question... by Yosho · · Score: 1

      This is kind of hilarious. I'm tempted to accuse you of being a Sony shill, but I think you just don't know what you're talking about, since apparently you think the Wii U is called either a "new WII", "Wii Mii", or "wii/mii".

      But to quickly refute all of your complaints:
      1) The Wii and Wii U are cheaper than all of their contemporary competitors.
      2) There are a fuckton of great Wii games, and you are blind. Try anything published by Nintendo -- Super Mario, Zelda, Metroid, Fire Emblem, etc. -- or for third-party games, Monster Hunter, Xenoblade, Pandora's Tower, The Last Story, etc... The Wii U's library is a bit more anemic so far, but Wind Waker HD and Wonderful 101 are pretty fantastic, and it won't be long until Super Mario 3D World and Bayonetta 2 are out. There's also a Call of Duty game if that's more your kind of thing. Consoles don't usually have a lot of blockbusters when they're first released. Remember back when the PS3 had no exclusives and the 360 had nothing but sports games? Maybe being an early adopter just isn't for you?
      3) I'm sorry that you're terrified of social networking and decided to half-ass connecting your system to the internet, and now you're annoyed that it's trying to get you to finish the process. Not sure what else to say about that. If you really believe Nintendo is going to give your e-mail address to spambots, just make a throwaway gmail address or something.
      4) The Wii and Wii U are both gaming consoles, not video streaming platforms, and if you have complaints with third-party video apps, complain to the third parties, not Nintendo.
      5) Good luck finding a set top box, or tablet that is cheaper than a Wii and has a comparable game library.

      And really...

      IMO Nintendo is on its last legs.

      Yes, they're struggling to survive after just barely selling 4 million Pokemon games in its opening week.

      Maybe you're just not the target audience?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  56. Re:No hardware by LocalH · · Score: 2

    Nintendo is too small

    That's cute.

    and their core audience is not hardcore enough

    Labelist. I submit to you that Mario fans are pretty damned hardcore, especially if they've been with the franchise since its inception.

    --
    FC Closer
  57. Nintendo is in a great position by Nyder · · Score: 1

    Sure the WiiU isn't a success as much as they would like. But it leaves Nintendo with what I consider a great position in the play field. MS & Sony spent a ton of money on their new "next gen" systems, which compared to current PC terms, aren't really next gen. Nintendo can spend the next 2 years designing a new console. They don't need to hurry, they can get it right. Cheap, powerful, and better then "next gen" consoles that will be here in a few months.

    Build up a decent online market/hang out place. Make sure you have the correct games out at launch. Super Mario Brothers, Zelda, Pokemon.

    While controllers like a Wiimote are nice, make it so all the games have the ability to run with a normal gamepad, so games don't force you to use it for some gimmick move, when could play the game fine with a normal gamepad.

    Backwards compatability won't be necessary because WiiU units can still be sold for cheap.

    --
    Be seeing you...
  58. Re:Pull a SEGA by DeanCubed · · Score: 1

    Sounds like you just don't want to buy a 3DS or Wii U because even though you like Nintendo games, you don't want to be seen as uncool.

    --
    Born to Play
  59. Re:No hardware by DeanCubed · · Score: 1

    If you bought Mario on iOS, it means the next game you buy on that system is likely to make Nintendo no money at all.
    If you bought Mario on 3DS, it means the next game you buy on that system is guaranteed to make Nintendo lots of money.
    If you want to play Mario but don't want to buy a Nintendo hardware system to do it, you likely emulate your games and make Nintendo no money.
    Nintendo has no reason to cater to a segment of the market that makes them no money (people who refuse to buy Nintendo products because their friends will make fun of them even though they secretly wish they could play Mario Kart all day).

    --
    Born to Play
  60. What nintendo should consider... by xQuarkDS9x · · Score: 1

    What nintendo needs to consider is going back to what i call the old school roots that made them successful. Make the next console to replace the Wii-U use cartridges again considering that nowaday's we have USB flash drives that can hold up to 512gb currently and in the future up to 1 or even 2TB. When you look at back in the N64 days the cartridges held maybe 64-128mb worth of data it's kind of mind-blowing what they can do now with the same size cartridges if not even bigger or smaller and how much data they could hold in them. And go back to the old school gamecube controller or update it but keep it comfortable to use.

    The one main reason I haven't gotten a Wii-U is because of the insistence on using that silly IMHO mini-tablet controller and the fact that you apparantly can't reuse old gamecube controllers and even play Gamecube games on it something which the original Wii was quite good at with Gamecube compatability until it was removed in later models.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  61. It's how US investment works by rsilvergun · · Score: 1

    if you're company stops growing, even for just a bit, the investors eat you alive. There's even a name for it: Bained, after former Presidential Candidate Mitt Rhomney's old company made the practice well known.

    Nintendo is a Japanese company, so they might not be vulnerable to it though. But for us here in America we're wondering if they'll get cut to pieces by their investors.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:It's how US investment works by dbIII · · Score: 1

      Nintendo is a Japanese company, so they might not be vulnerable to it though

      A few years back just about every company in Japan stopped growing for a while.

  62. Still a smartphone without a data plan by tepples · · Score: 1

    How about a Nintendo child safe smart phone, that you can purchase games that you know your kids will love? One that doesn't need a data plan

    Would that be an Japan and Europe-only product? I don't think Nintendo of America would want to market something that no major U.S. carrier would be willing to carry, namely a smartphone intended for use with voice-only service. Yes, a 3DS/2DS with cellular telephony would still be considered a smartphone, as the current 3DS/2DS has a web browser based on NetFront.

  63. Re:No hardware by adolf · · Score: 1

    Labelist. I submit to you that Mario fans are pretty damned hardcore, especially if they've been with the franchise since its inception.

    Indeed. The only reason I have a garish red Wii sitting on a shelf next to my Krell and Lexicon gear (alongside a PS3, a 360, and various old, black consoles that I've restored), is that the only Wii to come with Mario happened to be red at that time.

    (Disclaimer: I remember playing Mario in arcades, before I laid hands on an NES.)

  64. re: What do you think? by AbominousSalad · · Score: 1

    I think it's hilarious every time people pretend Nintendo is down for the count and out of the fight.

    As an outside observer (who watches journalistic sources like Gametrailers and Angry Joe, but not shills like Kotaku) I've noticed (and welcomed) how Nintendo is finally open to criticism. It's understandable that they were so beloved for so long that it took a while before anyone would deign honest reviews or criticisms.

    But there we have it - the big N has finally hit a point where it's not viewed as being made of pure Holy Materia. That transition is huge and it might FEEL like a fall from grace, but it's more of a fall into grace.

    In related news, the PC is still not dead ;)

    --
    Every trollism an AC posts is prefixed, in my mind, with "A. Coward whined, in a weak and cowardly voice:"
  65. Mobile gamers by jbee02 · · Score: 1

    The one thing that nintendo has and still is dominating it is mobile gaming. Smart phone games are practically in a market of there own and will never have significant impact on handheld gaming consoles cause people don't buy smart phones & tablets for gaming.

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