Largest-Yet EVE Online Battle Destroys $200,000 Worth of Starships
Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.
The economy just deflated 300k.
EVE online has slightly re-valued the dollar.
Do it more!
Similar results without the distraction of all those tedious fake space battles.
This just in, vitually NOTHING was lost.
yet another virtual FAIT currency, just like the dollar was lost. Nothing of real value was lost. News just in.
was to damn high?
To manage the number of users involved in that battle, the system went into "Time Dilation". What that means in practice is that you queue an action, go make coffee, drink the coffee, then queue another action. Very cool in concept, but when a 30 "minutes" take 6 hours of real time to process, it looses its novelty fairly quickly.
Let's say you own a Capital Ship and want to play EVE, so you commit to the fight. An hour later you have to go get groceries / make dinner for the family / go to the toilet. You are unlikely to be able to disengage, and so you can just log off and your ship gets destroyed instead. Not much fun.
To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on. If I wanted to interest someone in EVE, I wouldn't show them a video of this battle, nor The Battle of Asakai. I would show them the Alliance Tournament XI (if anything).
News about nerds.
Look where all this talking got us, baby.
5 girlfriends went to bed alone.
Always more fun to read about EVE than it was to play it.
I've never played Eve Online and have no intention of doing so. But I'm continually fascinated by how cool the space battles look. Essentially we have a computer game today where the unchoreographed battles look better than the space battles made using special effects from the late 1980s. That's an amazing testament to how far the technology has come.
Yes, yes, but more importantly: how good of news is this for Bitcoin?
Obliteracy: Words with explosions
and the spreadsheets involved are less complicated...
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
But you've got to admit that this is at least a) news and b) for nerds.
How inappropriate to call this planet Earth, when clearly it is Ocean.
I dunno, for me if the stock market involved space battles I'd be a lot more interested.
There is a lot of strategy. However, since the battle happens in 3D and there's no real way to maintain formations, you tend to end up with these blobs of friendly ships and enemy ships. The strategy is in maintaining the proper range to friends and enemies. Weapons have different ranges and tracking speeds. Similarl, the repair ships (think healers) have limited range as well (roughly 50 km for the largest). In these big fights, a lot of the work is in choosing targets, trying to do enough damage to destroy the target before his repairs kick in. There's also a fair amount of complication from the electronic warfare possibilities - jamming and such.
Everything in that story just about is wrong. Firstly, "Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000." ... They aren't actually worth that. Because the game offers the ability to exchange realworld money for a "plex" -- this valuation is almost twice what you'd pay for game time if you bought it straight up. In other words, it's the highest valuation possible. Realistically, it'd be worth less than half that.
Secondly, the guy responsible, a 29 year old banker who was literally asleep when it all went down, insists that the virtual money was in the account and it was set to autopay. People close to this suggest the word for this is "bullshit", but it has been "petitioned" -- a claim by a player that the server screwed up. This isn't without precident, as the game is currently limping about with it standings system broken. Standings is basically Eve's IFF system. Right now, nobody in the game can tell friend from foe. Needless to say, it's a massive issue. So it's possible they farked up, but unlikely.
There are allegations as well that CCP intentionally did this to drive up the price of PLEX (and in fact, just about every resource in the game)... which has happened. And CCP has colluded with players before to give valuable assets out -- and admitted to this.
In short, while the cover story smells of stupidity, greed could also be in play.
#fuckbeta #iamslashdot #dicemustdie
"Largest-Yet EVE Online Battle Destroys $200,000 in game time Worth of Starships"
You can't purchase real life money for ISK. You can only purchase game time cards for ISK (or other ingame items).
When someone buys PLEX for real life money and sells it for ISK ingame, they forget that intermediary step where CCP got the money, not the person who gave you the ISK.
retrorocket.o not found, launch anyway?
"Coming up: Unilever's share-price nosedives after a terrorist cell's orbital laser blasts 1TUSD of exoplanet megafarm, but first, a look at the company that's building Amazon's delivery-ships: how the VeloTech's hyperdrives and mass drivers will turn FedEx's C-895 into smoldering U-235. Don't go anywhere, you're watching Fox Business Rigel."
You can hold down the "B" button for continuous firing.
There is a LOT going on that isn't encompassed by just the grid where the main battle is being fought. There were swarms of interceptors in surrounding systems preventing reinforcements, there were blockade fleets at our staging systems for much the same reason, there were strategic positions set up all around the grid to enable friendlies to get in and out avoiding bubbles. Things happen in waves - when the CFC jumped in 12 carriers and EACH ONE lit a cyno I knew we were in for a ride...
I was in the fight in a supercarrier and the sheer complexity and coordination necessary to make something like this happen is pretty astounding. We had 3 different alliances (NC., Pandemic Legion and Nulli + friends) in a "Wreckingball" fit for the main battle on our side - we had to be orbiting a certain way, aligned a certain way and within very certain ranges for all of it to work. Supers' Fighter Bombers had their own orders, dreads had separate orders, titans had their coordinated doomsdays + guns, archons and triage carriers all had their own parts to play as well as they could in the extreme tidi and this is before we even begin to talk about the support fleets for tackle, strategic warp-ins etc.
Beyond the in-game coordination, the out of game coordination is incredibly complex as well. I was on two different voice comms, different chat systems and we were all receiving pings via Jabber. Gameplay on this level is hard to comprehend, but I wouldn't trade it even with the tidi lagfest. Eve Online 2014 - Children and the ADHD-afflicted need not apply =)
"In the end, there is simply no weapon more devastating than the truth, delivered in just the right way." - tnk1
Go read more sci-fi. More than one series I've read had indicated that nukes are useless. In the time it takes to get there, the other ship has moved. And if you are firing on something more stationary, it'll burn it up with lasers first. Nukes are good only as mines, and for flares (pop a few to detonate just outside range of killing yourself, turning off everything electronic first, and the enemy will blind itself from looking hard at you and staring into the blast). But to actually kill someone in a ship to ship battle, the closest anything comes to that is anti-matter missiles (guided, often with strong AI), which could be argued to be nuke-like enough, but then, often antimatter missiles are often anti-matter fueled, so they detonate at their target, "igniting" unspent fuel.
Much like future warfare is generations, it's hard to imagine the future. Someone from midieval times might question why we don't use metal armor against bullets. We've "evolved" past the point where a person from that era can even understand why we are where we are. Lasers are the only thing that has a chance to hit something at space-battle distances. And even then, you can out maneuver a laser. Though, I just came up with a way to defeat that.
Send out 100 probes between you and the other ship. Shoot them with the laser, and have them lense/reflect it to the other ship. So the final aim is close, but the energy generation (the expensive part) is far away. Kill a drone. I'll send out more. That's the level of evolution that we can't even really conceive at this point. Millenia of military advance will make us cavemen. So it's all wrong. The answer is beyond our comprehension. We don't even know what will cost money in the future. Will we be material rich and energy poor, or material limited and unlimited energy?
Learn to love Alaska
You can hide from, but you can't out maneuver a laser.
When you are 30 light-seconds out, the laser will always be aimed at where you were 30 seconds ago. Move one shiplength every 30 seconds, and they'll never hit you, if they are shooting at your current position. What range are you presuming these space battles take place?
Learn to love Alaska
"A Titan costs $5,000? Who the hell has that type of money?"
20 people who have been playing this thing for 5 hours a day all year. And they do not have it in cash, but that is what it would cost if you tried to buy it with money instead of time.
That's my read at least, someone correct me if I am wrong.
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Friends don't let friends enable ecmascript.
when the CFC jumped in 12 carriers and EACH ONE lit a cyno I knew we were in for a ride...
HOLY SHIT!!! That's crazy! [discretely turns to friend and whispers, "what the hell is a cyno?"]
I can't help but feel that this thread misses the interesting point of all this.
EVE Online has just managed (just about) to have a multiplayer game with 2200 players all playing against each other in the same in-game instance. That is, 2200 players in the same arena, being run by a single interoperating server. That is an absolutely absurd technical feat. Has any other multiplayer game ever come ever remotely close to this?
CCP have always been a fascinating one to watch in terms of their technical abilities. Arguably they've built one of the most advanced (in novel complexity terms) supercomputers in the world, certainly the most advanced in the entertainment industry. Both the hardware and the software of it, the load balancing and instance management, the ability to maintain uptime under unexpected loads, and the ability to maintain a playable state rather than submit to downtime in some of the worst conditions, is all extremely impressive.
I haven't looked into the technical details of CCP's set up in many years- does anyone have any details they'd care to share?