Largest-Yet EVE Online Battle Destroys $200,000 Worth of Starships
Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.
The economy just deflated 300k.
EVE online has slightly re-valued the dollar.
Do it more!
Similar results without the distraction of all those tedious fake space battles.
This just in, vitually NOTHING was lost.
yet another virtual FAIT currency, just like the dollar was lost. Nothing of real value was lost. News just in.
was to damn high?
So was it worth it? Was something valuable gained? Does control of this system give CFC a strategic advantage, or remove a strategic advantage from RUS? Clearly CFC won this in terms of raw attrition which itself carries strategic heft, but that can be rebuilt so it's only a temporary strategic advantage.
To manage the number of users involved in that battle, the system went into "Time Dilation". What that means in practice is that you queue an action, go make coffee, drink the coffee, then queue another action. Very cool in concept, but when a 30 "minutes" take 6 hours of real time to process, it looses its novelty fairly quickly.
Let's say you own a Capital Ship and want to play EVE, so you commit to the fight. An hour later you have to go get groceries / make dinner for the family / go to the toilet. You are unlikely to be able to disengage, and so you can just log off and your ship gets destroyed instead. Not much fun.
To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on. If I wanted to interest someone in EVE, I wouldn't show them a video of this battle, nor The Battle of Asakai. I would show them the Alliance Tournament XI (if anything).
News about nerds.
Look where all this talking got us, baby.
5 girlfriends went to bed alone.
Always more fun to read about EVE than it was to play it.
I've never played Eve Online and have no intention of doing so. But I'm continually fascinated by how cool the space battles look. Essentially we have a computer game today where the unchoreographed battles look better than the space battles made using special effects from the late 1980s. That's an amazing testament to how far the technology has come.
Yes, yes, but more importantly: how good of news is this for Bitcoin?
Obliteracy: Words with explosions
and the spreadsheets involved are less complicated...
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
But you've got to admit that this is at least a) news and b) for nerds.
How inappropriate to call this planet Earth, when clearly it is Ocean.
I dunno, for me if the stock market involved space battles I'd be a lot more interested.
Looking at the picture, it seems like there are two sides with their ships lined up shooting at each other. Is there any use of strategy in this battle, or is it all about who has the biggest army?
"First they came for the slanderers and i said nothing."
I quickly discovered how big of a time sink it could be.
To fly a Cheetah coverts op ship, my character requires 302 days of 24/7 training to meet all the necessary requirements. And this wasn't even an uber ship at that!
I mean, thankfully you don't have to be online for your character to train, but come on.. who plans their MMO for the next year's worth of gameplay?
That's up there with "who the hell is Archduke Fernidand?"
Destroyed as in vaporized, or destroyed as in lots of wreckage and parts and metal floating about, with armadas of salvage ships waiting on the outskirts to hoover it all up?
.
Prisencolinensinainciusol. Ol Rait!
Everything in that story just about is wrong. Firstly, "Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000." ... They aren't actually worth that. Because the game offers the ability to exchange realworld money for a "plex" -- this valuation is almost twice what you'd pay for game time if you bought it straight up. In other words, it's the highest valuation possible. Realistically, it'd be worth less than half that.
Secondly, the guy responsible, a 29 year old banker who was literally asleep when it all went down, insists that the virtual money was in the account and it was set to autopay. People close to this suggest the word for this is "bullshit", but it has been "petitioned" -- a claim by a player that the server screwed up. This isn't without precident, as the game is currently limping about with it standings system broken. Standings is basically Eve's IFF system. Right now, nobody in the game can tell friend from foe. Needless to say, it's a massive issue. So it's possible they farked up, but unlikely.
There are allegations as well that CCP intentionally did this to drive up the price of PLEX (and in fact, just about every resource in the game)... which has happened. And CCP has colluded with players before to give valuable assets out -- and admitted to this.
In short, while the cover story smells of stupidity, greed could also be in play.
#fuckbeta #iamslashdot #dicemustdie
"Largest-Yet EVE Online Battle Destroys $200,000 in game time Worth of Starships"
You can't purchase real life money for ISK. You can only purchase game time cards for ISK (or other ingame items).
When someone buys PLEX for real life money and sells it for ISK ingame, they forget that intermediary step where CCP got the money, not the person who gave you the ISK.
retrorocket.o not found, launch anyway?
"Coming up: Unilever's share-price nosedives after a terrorist cell's orbital laser blasts 1TUSD of exoplanet megafarm, but first, a look at the company that's building Amazon's delivery-ships: how the VeloTech's hyperdrives and mass drivers will turn FedEx's C-895 into smoldering U-235. Don't go anywhere, you're watching Fox Business Rigel."
You can hold down the "B" button for continuous firing.
Lets host all of the world's conflicts on EVE Online. In the real world, we can't even dent an M2 Bradley without running up a bigger bill than that.
Have gnu, will travel.
In that same amount of time and effort, you could have RTFA (it's very short) and had the answers to your questions.
I did RTFA and it doesn't answer the questions.
And no, I will not answer your questions and further enable/contribute to this phenomenon of posting stupidity instead of RTFA.
Hey, I can gratuitously insult you too! Stupid git.
"First they came for the slanderers and i said nothing."
So with the right setup, all the Babylon5 CGI could be re-done by mechanimation?
(Google for "Babylon5 cgi lost" as to why redoing the Babylon5 CGI is in serious need)
The space battles are dull, and the navigation system is fucking terrible, and to even begin to fly a respectable ship takes real world months of "training" your character in the ridiculously overcomplicated skill trees. Everything about the game is designed to slow the experience to a crawl while they siphon more money out of your bank account each month. Since currency can be purchased from other players in exchange for game time which you buy with real money, it largely becomes a pay to win game.
Also, you can't just "steer" your ship in whatever direction you want to go, you have to vector on objects. It's the dumbest most useless system for piloting ever invented.
Go read more sci-fi. More than one series I've read had indicated that nukes are useless. In the time it takes to get there, the other ship has moved. And if you are firing on something more stationary, it'll burn it up with lasers first. Nukes are good only as mines, and for flares (pop a few to detonate just outside range of killing yourself, turning off everything electronic first, and the enemy will blind itself from looking hard at you and staring into the blast). But to actually kill someone in a ship to ship battle, the closest anything comes to that is anti-matter missiles (guided, often with strong AI), which could be argued to be nuke-like enough, but then, often antimatter missiles are often anti-matter fueled, so they detonate at their target, "igniting" unspent fuel.
Much like future warfare is generations, it's hard to imagine the future. Someone from midieval times might question why we don't use metal armor against bullets. We've "evolved" past the point where a person from that era can even understand why we are where we are. Lasers are the only thing that has a chance to hit something at space-battle distances. And even then, you can out maneuver a laser. Though, I just came up with a way to defeat that.
Send out 100 probes between you and the other ship. Shoot them with the laser, and have them lense/reflect it to the other ship. So the final aim is close, but the energy generation (the expensive part) is far away. Kill a drone. I'll send out more. That's the level of evolution that we can't even really conceive at this point. Millenia of military advance will make us cavemen. So it's all wrong. The answer is beyond our comprehension. We don't even know what will cost money in the future. Will we be material rich and energy poor, or material limited and unlimited energy?
Learn to love Alaska
is at least much more lucrative than mining bitcoin with only a GPU, AND you get whizzy laser effects and music to sleep to.
Are you serious?? This time dilated, point-and-click style of play is quite visible, and it sucks. It's almost like a card game with visual effects thrown in as a second thought. It's a game where flying is like entering data into the fucking flight management system on an A340, as far as I can tell. If you call that fun, you're nuts, as far as I'm concerned. Ask any professional pilot how much fun FMS is, and the answer equally applies to EVE Online. To me, a space battle is when you need to keep a 3D representation of what's where to some extent in your own brain, and actually use proportional controls to steer the ship, acquire targets, etc. There were some simulator games in the 90s that were way more fun to play than that thing.
A successful API design takes a mixture of software design and pedagogy.
You can hide from, but you can't out maneuver a laser.
When you are 30 light-seconds out, the laser will always be aimed at where you were 30 seconds ago. Move one shiplength every 30 seconds, and they'll never hit you, if they are shooting at your current position. What range are you presuming these space battles take place?
Learn to love Alaska
"A Titan costs $5,000? Who the hell has that type of money?"
20 people who have been playing this thing for 5 hours a day all year. And they do not have it in cash, but that is what it would cost if you tried to buy it with money instead of time.
That's my read at least, someone correct me if I am wrong.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Friends don't let friends enable ecmascript.
200 kUSD is a fair amount of money. How many players were involved in that loss?
"What's it doing now?" Something you never want to hear your pilot say, lest this happen...
when the CFC jumped in 12 carriers and EACH ONE lit a cyno I knew we were in for a ride...
HOLY SHIT!!! That's crazy! [discretely turns to friend and whispers, "what the hell is a cyno?"]
"Don't go anywhere, you're watching Fox Business Rigel."
Yotz
Calling someone a "hater" only means you can not rationally rebut their argument.
Antimatter missiles have all the same problems nukes do.
Now, antimatter bullets there's a nightmare.
That's why people who are looking for fun don't play in the giant null sec battles. You go fight people in small to medium size gangs where seconds (actual seconds) matter. The big null battles get all the press but to me that's the most boring part of the game, and completely avoidable. Worse than mining.
You didn't put your URL in your advertisement. Geez, are you from the 20th century or something?
Perscriptio in manibus tabellariorum est.
Same way you hit a running receiver with a football: lead the target.
You would need to change your acceleration such that you never are where you were headed 30 seconds ago.
Nuclear missiles can't use the nuclear reaction as a motive force, and are fragile and heavy. Antimatter missiles are a chunk of antimatter, surounded by matter. You have more antimatter than matter, and you propel yourself by throwing matter at the antimatter (in small amounts, obviously), and focusing the energy out the back. There is no similar function with nukes. And when you get where you are going, you don't even need to detonate, you just crash and go boom. If you burn up all your matter getting to your target, the extra antimatter you have on board will contact the target and cause destruction. Or detonate it early with 1/10th matter left, and 9/10th of the payload will be matter, spewed out at possibly relativistic speeds, hopefully in proximity of a pile of enemy ships, or very close to a capital one.
Antimatter missiles are still targetable, but the best you can do is destroy it while it's headed to you. Then you have a pile of antimatter fragments headed toward you in a growing cloud. The vacuum of space won't dissipate it much, or slow it down. Best not be where you were when it gets there. The remains of a nuke are relatively inert. Your hull will likely give 100% protection to the remains of a destroyed nuke. Not so much with the antimatter bomb. That, and many stories elucidate on the exotic radiation released by antimatter, and its effects on ships.
Or, more likely, a real war will be 1,000,000 anti-matter powered robots the size of Iron Giant released into a star system, designed to locate life and destroy it, with a 20 year timer to power down all weapons and return home. When we have Iron Giants working, we'll be close to interstellar war. He needed time to heal, but survived a direct nuclear blast.
Learn to love Alaska
"Nuclear missiles can't use the nuclear reaction as a motive force"
They can just as well as an antimatter missile. Your description of an antimatter missile would be ridiculously inefficient. An antimatter drive would use reaction mass that is vaporized by energy from the antimatter reaction just like nuclear drives. The actual bomb part would need to be very similar to a nuclear weapon, with something (like a well designed shaped conventional explosive) to compress the matter and antimatter together. Otherwise the reaction pressure just blows everything apart before you get very good conversion. No, you can't just crash a large amount of antimatter into some matter and expect it to go boom. You'll get a little boom and lots of annihilated antimatter flying away. Which admittedly is pretty nasty, but not in the "earth-shattering kaboom" kind of way. If you slam some nuclear bomb fuel into something hard enough it will go kaboom too, by the way.
Yes, blowing up an antimatter missile means a cloud of antimatter flying around. But assuming you did it in space, with a laser, it's a long way away from you (missiles are pretty trivial to track), you're probably moving pretty fast compared to the missile, and there may be annoying things like gravity to consider. Thus the need to have missiles guided. By the way, in the situation you've described, guess what you've got? Lots of (poorly aimed) little antimatter bullets.
Exotic radiation? Gamma rays aren't exotic. You've probably got a couple of matter-antimatter annihilation gamma rays passing through your body right now.
Missiles are pretty useless, particularly in space where they can't hide in terrain and the travel distances are much longer, as soon as you have decent lasers. Since we've got lasers that can shoot down missiles now, they're not likely to be good for much in space battles. Supposing you have a way to make cheap antimatter, you're going to want to use it to power the lasers. Possibly (but still not likely) you might want to shoot inert, undetectable little bits of it at your enemy in the hope that some of them will hit him.
Way to pull a number out of thin air. Eve online battles generally occur less than 120km from targets and frequently within 30km. Considering 30 light seconds is 9 million km, I think your space physics needs some work.
-
What range are you presuming these space battles take place?
No more than 200km. Usually quite a bit less. 30km is fairly normal.
(I should have been in that battle but I have not logged in for over a week now :( I imagine my corp and alliance are quite disappointed in me.)
"Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
You'll get a little boom and lots of annihilated antimatter flying away. Which admittedly is pretty nasty, but not in the "earth-shattering kaboom" kind of way. If you slam some nuclear bomb fuel into something hard enough it will go kaboom too, by the way.
Nope. You don't need to compress it to get a good explosion. Like you state elsewhere, a poor explosion is very very damaging, as you end up with antimatter bullets. Now, imagine the initial explosion being on the outer hull and most of the antimatter bullets being released within the outer hull of your ship? It might take longer, but no good can come from that.
And no, nuclear bomb fuel slamming into something hard enough will be unlikely to cause critical mass. Uranium isn't sufficiently compressible for that to matter. A paper I read on it indicated that the compression is mainly to extend critical mass, so that it doesn't blow itself apart before it generates enough neutrons to cause fission in a gram or 10.
If you don't have critical mass, you won't get an explosion, no matter how hard you compress it. Also, critical mass will not cause an "explosion" unless it's held together and compressed. Critical mass in a lump will not explode. It'll pull a Chernobyl. That can cause some problems, but not devistating destruction of a space ship when you throw it at them.
Yes, blowing up an antimatter missile means a cloud of antimatter flying around. But assuming you did it in space, with a laser, it's a long way away from you (missiles are pretty trivial to track), you're probably moving pretty fast compared to the missile, and there may be annoying things like gravity to consider.
How do you hit a missile with a laser? I don't think you could do it more than 1000 km away. Unless it was unguided. But, what's the kill range of a missile? I have no idea. And what do you do when all your sensors are trained on the missile 1000 km away when it detonates, burning them out, and the 100 that were 20,000 km behind them will be nearly impossible to find. All guided with an AI that shields sensors before its friend detonates.
Possibly (but still not likely) you might want to shoot inert, undetectable little bits of it at your enemy in the hope that some of them will hit him.
Probably that will be a phase. Maybe what the "poor" navy uses. Bullets are still killers at relativistic speeds. Even if it's more like a particle beam of He2. We might even call them ion cannons, though the "poor" navy will use slower, heavier projectiles, gauss rifles.
Exotic radiation? Gamma rays aren't exotic. You've probably got a couple of matter-antimatter annihilation gamma rays passing through your body right now.
Yeah, and I have millions of neutrinos passing through me today. Maybe there can be a "tune" of antimatter to generate enough neutrinos to harm people within some radius, and given the trouble blocking them now, the idea is some tune that would be hard to block, but still be fatal. Why do you think that's impossible?
Learn to love Alaska
Earth to sun is 8.something light minutes (we'll call it 16x30 light seconds). So you are off by a factor of 16x4=64. Maybe you should try basic science before you work on astrophysics.
Learn to love Alaska
I was talking generalities. It would be impossible for space combat to happen at about 30km. That's within kill range of standard unguided ballistics within a gravity well. If combat was really at that range, why isn't everyone armed with 8" battleship guns? That'll rip through an armored building, built with no concern about weight or movement. I can't conceive of a space ship that wouldn't be a kill shot to, unless the ships are all the size of small moons. Even if firing it is a fatal act for the ship using it, a dying shot would take out a single ship of anything up to city size. Things like that would be why in actual combat, I'd expect every compartment to be vacuum. Everyone in spacesuits for battle. Why? A battleship shell striking something the size of a city (imperial super-star destroyer size, maybe up to Death Star size), would send shockwaves through strong enough to open up the whole structure like a can opener, if the inside is 15 psi and the outside is ~0.
I was mainly thinking about future actual space battles, not how EVE emulates a fictional universe.
Learn to love Alaska
People keep repeating that: 'eve assets could be replaced instantly'. Technically this is true, however economically this is not possible for eve.
Ask anyone of those players in that battle if they want CCP to respawn their ship, you will find that no one wants this. If CCP respawns a ship for someone after a legit kill (CCP does respawn ships due to bugs in the game) the whole community will be more angry then they were a few years back.
At that time CCP toyed with the idea of a micro transaction store which would include reskinned ships, these ships were not better then the players could build themselves, however the ships would enter the eve economy without a player making it. People are really opposed against assets like ships comming into the game outside of the rules of the game itself. Later CCP said that they could change the store by requiring people trade in a normal ship for a reskinned ship, and that the reskinning cost money. But it was already too late, together with some other issues, the players revolted, and it costs CCP real money.
The amount of people that would leave the game if eve would start respawning ships after a legit game mechanic destroyed it, would be devastating for CCP. It would take years, if at all, to recover from this.
In short: It would have real economic cost if CCP would respawn a virtual asset.
eve does not sell ships for real money they are just using that figure on the amount of plex you would need to sell to buy one. with isk. but hi end ships are rarely bought by a single player but built by a corp it takes around a month game time for a corp to gather enough resources to build one.
those super corps don't care they have more isk and resources then they know what to do with. however this does help the miners because the price of resources will go up.
If combat was really at that range, why isn't everyone armed with 8" battleship guns? That'll rip through an armored building, built with no concern about weight or movement.
Actually, one of the four main "races" does indeed use those types of guns and yes, they are quite devastating.
I was not trying to contradict you. I was just answering your question about ranges. :)
"Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
The same limitations apply to todays warfare as even modern artillery and ballistic weapons impose a certain time delay between the moment of firing and the moment the projectile hits the target. We ALREADY aim not at where the target IS but at a the estimated/computed point of intersection between the target's trajectory and the projectile's trajectory. This will even more so adapted and evolved for space combat, no matter if you apply this for short range combat with classic projectiles (explosive missiles or purely kinetic) or long range where you will have to take into account delays imposed by light speed. Also consider that most missiles are in a way or another intelligent and will adapt trajectory to follow the target, in this way a nuclear missile can be argued to have more hitting chances than a laser fired from far away. Challenges for future : If future ship design will not reduce/zero the ship's mass, then inertia may very well be a problem: it will limit it's maneuverability. It may also impose to actually maintain greater distance between the ships with hostilities happening from afar. We ALREADY use technology to attack and hit targets that are way out of visual range, current fighters can engage and hit an enemy fighter from many miles away. This will happen even more so for space fights. If future ships will have the ability to neutralize mass and annihilate inertia, then extreme maneuverability will become possible making the job of the attackers harder. BUT, for EITHER scenario the way to gain the advantage would most likely come from computational power (be it AI or not) : the ship having the better computer will be able to better anticipate the actions of the others in order to either have a better trajectory estimate or better alter its course (constantly) in order to be in another place than where the next enemy hit will "land". If i remember correctly this issue of computing power used to better predict enemy actions in order to adapt its own actions is already exploited in SF. I don't remember if I read it in a SF story or if it was part of a game's universe. Or both.
I know plenty of people who in fact BUY the ships for real money (of course as explained by others via PLEX the in game time codes).
And I would halv of the people who lost a Titan now will again buy one for real money, or at least parts of it with real money.
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
"This allows a direct conversion from in-game currency to real money"
There is only a direct conversion from real money to in-game currency. If the link operated in both directions then the prices would be very different.
SURELY NOT!!!!!
That's exactly correct.
SURELY NOT!!!!!
There is some useful info for new players over in the eve subreddit
http://www.reddit.com/r/Eve/co...
SURELY NOT!!!!!
I can't help but feel that this thread misses the interesting point of all this.
EVE Online has just managed (just about) to have a multiplayer game with 2200 players all playing against each other in the same in-game instance. That is, 2200 players in the same arena, being run by a single interoperating server. That is an absolutely absurd technical feat. Has any other multiplayer game ever come ever remotely close to this?
CCP have always been a fascinating one to watch in terms of their technical abilities. Arguably they've built one of the most advanced (in novel complexity terms) supercomputers in the world, certainly the most advanced in the entertainment industry. Both the hardware and the software of it, the load balancing and instance management, the ability to maintain uptime under unexpected loads, and the ability to maintain a playable state rather than submit to downtime in some of the worst conditions, is all extremely impressive.
I haven't looked into the technical details of CCP's set up in many years- does anyone have any details they'd care to share?
We don't care. We just want to see animated GIFs of things blowing up.
I would pay CCP good money just to have this happen on a semi monthly or semi annual basis
Non impediti ratione cogitationus.
yeah, but is that convertible into airline miles?
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
TV watching in this country averages between 150 to 200 hours a month. The average cable bill is $150. So you could say it's a dollar an hour for some people.
In EVE, you earn as you play. Each hour of gameplay gives you in-game money to apply to your toys. So it's really more accurate to look at how many credits you make per hour and how many hours of time a ship represents.
If people were battling with model airplanes, you'd factor cost of kit and time invested. Since the subscription is cheap, it's the time lost that really kills.
Because you can buy in-game currency, you can either play 100 hours to get a great ship or just drop money and buy it now. Either way, losing one in a fight is expensive, in time or money.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
There's also this little thing we call "leading the target."
Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
Lasers over a vacuum would be nearly as devastating at 100Gm (roughly 1 Au, or 8 light minutes), presuming a space faring race could keep them focused. So why would anyone without those guns get anywhere near someone with them?
Learn to love Alaska
Yes, and if that target makes random maneuvers of one ship width every 30 seconds, you'll still never score more than a glancing blow.
Learn to love Alaska
Yes. That was implied my statement. It doesn't matter where you aim, you are only guessing where you think they might be. So long as they are constantly accelerating, you'll never score a direct hit.
Learn to love Alaska
As far as absorbing damage, at the range of EVE battles, a naval battleshipmain gun would be useful (roughly the same 30 second lead time I was assuming before, but with light), as the ships appear to fight under a full-stop. A strike by a 15" gun would likely open up a ship like a can opener. The point of impact would shred open, and the force of the 15 psi air inside would blow out the rest of the ship. At least, have the ships pressurized with 5 psi pure O2, but a fire would then be insanely deadly. So, if not that, then 0 psi. But so few mention 100% pressure suits for everyone.
Unless you're capable of generating a lot of thrust, capital ships and cruisers aren't getting out of the way all that quickly.
We call those "space stations".
EVE combat sounds like the equivelent of 1700s wars. Go to an agreed upon place. Line up. Shake hands. Shoot. Any ship capable of reasonable movement would not be armored well enough to withstand much damage. So one hit one kill, like Redcoats, would be about right.
Learn to love Alaska
So you are asserting that a capital ship is incapable of generating 1g of thrust?
How much thrust can they generate? How big are they? At 30 light seconds, the information available for the targeting computers is already stale (by 30 seconds) and if you were correct, they'll be 30 seconds away from that position when your beam gets back.
I envision the battle playing out with 10,000,000 tiny AI drones in a cloud around the target, using local information to get the last 1km to the target, for pinpoint accuracy at 100Gm distance.
Learn to love Alaska
You do need to compress antimatter to get a good explosion. You can get a messy explosion without compressing it. I agree, that might be messier. It depends.
All known current nuclear bombs are implosion type, which use a subcritical mass of fissionable material and compress it to criticality using conventional explosives. The Hiroshima bomb, a handful of follow-on US bombs, some artillery shells and some early designs by other countries were gun type, where two sub-critical masses are brought together, but the vast majority of bombs made or exploded have been sub-critical implosion types. http://en.wikipedia.org/wiki/G....
Hitting a missile with a laser isn't very hard. The Chinese can hit satellites. Even Boeing can hit missiles. In atmosphere it's hard to hit one very far away because the air scatters the beam, but in vacuum it's not hard at all. Since lasers travel at the speed of light you can't outmaneuver one unless you're VERY far away. And missiles have to get close. In the hypothetical future where you have enough cheap antimatter to make lots of bombs with, big lasers guided by sensors that don't burn out isn't a particularly big leap. We've got lots of ways of shielding sensors from overloads right now. Realistically, you wouldn't let anyone's missiles get anywhere near 1000 km of you.
A "tune" of antimatter? Low energy antimatter annihilation doesn't generate neutrinos, and you wouldn't want it to. Neutrinos are a crappy way to kill things because they interact so poorly: they're very inefficient. Gamma rays, which are what antimatter annihilation does produce, are much better at it. Of course, a more efficient weapon would be a nuclear (or antimatter) explosion that pumps a gamma ray laser. Then you deliver more of the explosion's energy to the target.
Explosions really work much better in air. In vacuum, you're always wasting most of the bomb's power, unless you happen to get it inside an enemy ship, or get a bunch of them to sit still in formation and stick one in the middle. Lasers are much more efficient. EVE actually models this - missile damage is lessened if the target is smaller (less of the explosion hits it) or faster (the target is farther away when the explosion hits it, absorbing less).
I have dabbled in the EVE free trial and some research, and it doesn't seem to work that way.
While yes, a great deal of "assets" were destroyed, all that value was not lost to the players. It is likely some of it was, but some percentage of all those ships get turned into scrap, that are then salvaged, then crafted into things or sold, and turned into new ships, etc... the EVE cycle of life continues...
Even after the main battle is over, there will be a frenzy of salvage ships moving in for the kill and likely fighting among each other for the tasty bits.
:) Someone gets it, at least.
A successful API design takes a mixture of software design and pedagogy.
It's not as if this were a realtime fast-action combat, it's time-dilated which basically allows the server to handle things at a fair pace.
2200 connections to a given server isn't that huge of a number for something that's being processed in such a fashion.
"tune" antimatter? Sure, the same way we "tune" the material in nuclear bombs. If we can create arbitrary antimatter, why not antimatter uranium? Make a nuclear bomb out of antimatter, then detonate that, and the fireball that explodes when the 99% of the rest of the bomb, mostly antimatter, dust impacts the surrounding material.
Or when we can hold a nuclear blast in a jar. Focus the blast towards something. Yes, I understand, the blow-back would be as bad as the shot out the front, but materials strong enough to contain a nuclear blast would have a big change in the use and damage capabilities of them. That and when we get non-nuclear EMPs of nuke-level power (one big one over Kansas could take out almost all the USA - the real worry we should be focusing on, not deaths.
Learn to love Alaska