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Why Games Should Be In the Public Domain

Robotron23 writes "Rock, Paper, Shotgun writer John Walker shook a hornet's nest by suggesting old videogames should enter the public domain during GOG's Time Machine sale. George Broussard of Duke Nukem fame took to Twitter, saying the author should be fired. In response to these comments RPS commissioned an editorial arguing why games and other media should enter the public domain much more rapidly than at present. 'I would no more steal a car than I would tolerate a company telling me that they had the exclusive rights to the idea of cars themselves.' says Walker, paraphrasing a notorious anti-piracy ad (video). 'However, there are things I'm very happy to "steal," like knowledge, inspiration, or good ideas...It was until incredibly recently that amongst such things as knowledge, inspiration and good ideas were the likes of literature and music.'"

360 comments

  1. Picasso by PvtVoid · · Score: 5, Insightful

    "Good artists borrow. Great artists steal."

    Pablo Picasso

    1. Re:Picasso by contrapunctus · · Score: 5, Funny

      "Good artists borrow. Great artists steal."

      me

    2. Re:Picasso by StripedCow · · Score: 1

      "Unsuccessful artists pay royalties, get broke and end up flipping burgers. Great artists steal."

      me

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    3. Re:Picasso by Anonymous Coward · · Score: 0

      "I do love a good burger."

      Pablo Picasso

    4. Re:Picasso by kamapuaa · · Score: 1

      Does this mean thepiratebay is full of great artists? JewHater69's "More seedz pleez" comment might one day be shown in the Guggenheim?

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    5. Re:Picasso by denzacar · · Score: 1

      According to Picasso and Warhol - yes.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    6. Re:Picasso by gl4ss · · Score: 1

      well youtube certainly is.

      shitloads of music there that you can't find on spotify & etc. why? because the samples etc used aren't licensed.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Picasso by Anonymous Coward · · Score: 0

      There's no mass "Paul's Boutique" movement where Youtube is the only way to distribute the original music with uncleared samples. There's just a bunch of people posting songs to Youtube, so you can download them without paying.

    8. Re:Picasso by Anonymous Coward · · Score: 3, Interesting

      This brings up a good point. While attribution and copyright are lumped together they should not be.

      You should have the right for your work to carry your name indefinitely, others shouldn't be allowed to claim your work as theirs.

      Copying your work to give away for free or to sell should have a much much shorter leash, as should the privilege to restrict others from creating new things based on your work. 5 years seems more than enough to me in this digital age.

      And if a company is so dependant on that one product, let them have the monopoly longer, have the state take a percentage cut out of that company's income and increase the tax over time.

      That should get the creative juices flowing.

    9. Re:Picasso by houghi · · Score: 2

      Almost : http://www.flickr.com/photos/h...
      "The bad artists imitate, the great artists steal."

      --
      Don't fight for your country, if your country does not fight for you.
    10. Re:Picasso by shortscruffydave · · Score: 0

      Copying your work to give away for free or to sell should have a much much shorter leash, as should the privilege to restrict others from creating new things based on your work. 5 years seems more than enough to me in this digital age.

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Sorry, but it just boils my p**s that everyone these days just thinks they have a God*-given right for unfettered access to anything they like for free,

      * other deities may be available

    11. Re:Picasso by Calydor · · Score: 1

      Unless you live in Germany, where ANYTHING with copyright on Youtube or streaming services is blocked.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    12. Re:Picasso by tripleevenfall · · Score: 1

      The fact that it's intellectual/code/electronic/non-physical/content seems to mean it should be free.

    13. Re:Picasso by Anonymous Coward · · Score: 5, Insightful

      It's your right to keep it locked in a safe. If you share it then it is no longer yours. You can scream mine mine mine all you want, but you don't deserve to be perpetually paid for the limited time and effort you invested *once*. Want to keep getting paid? Then keep creating.

    14. Re:Picasso by Anonymous Coward · · Score: 0

      Sweden has a law like that. Hopefully other countries do as well.

    15. Re:Picasso by jythie · · Score: 4, Insightful

      Well, the point of copyright law is to support the arts and increase common culture. So if short copyrights result in a richer culture of works, then it should be the case. There is no 'god given right' here, all we have are a set of laws intended to benefit everyone, helping the author enforce their will is just a side effect or implementation detail.

    16. Re:Picasso by meta-monkey · · Score: 4, Insightful

      But here's the thing. There is no natural right to a story or an idea. It's not like a physical object that if I take it from you, you no longer have it and no longer have use of it.

      So you tell a story and you don't want anybody else to tell that same story, or to tell a similar story, or to tell a completely different story using characters in your story. What about my right to free speech? Why does your desire to maintain exclusivity of an idea you came up with trump my natural right to free speech? I'm not trying to force you to do anything. But you are trying to force me to shut up. So if you're going to employ the government's monopoly on force to make me shut up, there better be a damn good reason.

      And there is a good reason why my right to free speech should, temporarily, be sacrificed in favor of your artificial, government-enforced monopoly on an idea. We collectively agree to curtail our free speech rights for a limited time to encourage people to come up with new ideas. It's a deal. It's an artificial social contract wherein we collectively agree to forgo our free speech rights for a time such that you may gain reasonable profits from your new idea, and then we all get the benefit of the creation of the new idea. The Founders recognized this in their establishment of the copyright and patent offices.

      So you see the difference? You're acting like you have a fundamental, natural right to your idea/story/song/whatever, but you don't. You have a temporary, artificial, government-enforced privilege. I have the natural, unalienable free speech right to repeat your idea/story/song/whatever. So don't act like somebody copying your work is infringing upon your natural rights. Your desire to maintain exclusivity of your work is infringing upon my free speech rights, and I'll let you do that for a time, but not forever, and not if you're a dick about it. And the media companies in the US are hell-bent on maintaining their privilege forever, and are totally being dicks about it, too.

      --
      We don't have a state-run media we have a media-run state.
    17. Re:Picasso by cpt+kangarooski · · Score: 1

      You should have the right for your work to carry your name indefinitely, others shouldn't be allowed to claim your work as theirs.

      Provided that they do not do so in a way that constitutes fraud, why not?

      Except for a teeny tiny exception (not applicable to video games at all, btw), we don't have an attribution right in the US, and we never have had one. But we've got a thriving art industry, which is just as thriving, I'd say, as that of countries that do have an attribution right.

      So the attribution right doesn't provide any benefit for the public because it doesn't incentivize authors to create or publish more works than they would if they didn't have it. We know this because the US is at no disadvantage, works-wise. So all it does is burden the public for no good reason.

      In that case, we're better off not granting such a right. It does nothing beneficial for the public yet incurs at least some degree of harm.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    18. Re:Picasso by ewibble · · Score: 1

      While I agree with you that attribution can remain for ever but copyright, patient should be limited. Attribution is basically don't lie.

      Attribution must have practical constraints as well, if it is a significant part of the creation then by all means, give credit. But giving credit for every single thing for ever seems impractical. Would be giving credit to the designer of every screw, wheel, cog etc in a car? The list of attributions would be long and nobody would read it because nobody would care.

      If you wrote a song, would you have give credit to every song you ever listened to because it possibly influenced you in writing your song?

    19. Re:Picasso by MitchDev · · Score: 1

      Damn, last week I had mod points, this week when you post this, I don't.
      +700 for common sense

    20. Re:Picasso by Anonymous Coward · · Score: 0

      That's not stealing, that plagiarism. On that note here's the lyrics to a song I wrote ;)

      Who made me the genius I am today
      The mathematician that others all quote
      Who's the professor that made me that way
      The greatest that ever got chalk on his coat

      One man deserves the credit
      One man deserves the blame
      And Nicolai Ivanovich Lobachevsky is his name, hi!
      Nicolai Ivanovich Lobache-

      I am never forget the day I first meet the great Lobachevsky. In one word he told me secret of success in mathematics. Plagiarize!

      Plagiarize
      Let no one else's work evade your eyes
      Remember why the good Lord made your eyes
      So don't shade your eyes
      But plagiarize, plagiarize, plagiarize
      Only be sure always to call it please "research"

      And ever since I meet this man
      My life is not the same
      And Nicolai Ivanovich Lobachevsky is his name, hi!
      Nicolai Ivanovich Lobache-

      I am never forget the day I am given first original paper to write. It was on analytic and algebraic topology of locally Euclidean metrization of infinitely differentiable Riemannian manifold. Bozhe moi! This I know from nothing. What I'm going to do? But I think of great Lobachevsky and get idea - ahah!

      I have a friend in Minsk, who has a friend in Pinsk
      Whose friend in Omsk has friend in Tomsk
      With friend in Akmolinsk
      His friend in Alexandrovsk has friend in Petropavlovsk
      Whose friend somehow is solving now
      The problem in Dnepropetrovsk

      And when his work is done - ha ha! - begins the fun
      From Dnepropetrovsk to Petropavlovsk
      By way of Iliysk and Novorossiysk
      To Alexandrovsk to Akmolinsk
      To Tomsk to Omsk to Pinsk to Minsk
      To me the news will run
      Yes, to me the news will run

      And then I write, by morning, night
      And afternoon, and pretty soon
      My name in Dnepropetrovsk is cursed
      When he finds out I publish first

      And who made me a big success
      And brought me wealth and fame
      Nicolai Ivanovich Lobachevsky is his name, hi!
      Nicolai Ivanovich Lobache-

      I am never forget the day my first book is published. Every chapter I stole from somewhere else. Index I copy from old Vladivostok telephone directory. This book was sensational! Pravda - well, Pravda said: perzhnavisk. It stinks. But Izvestia! Izvestia said: parachnavor. It stinks. Metro-Goldwyn-Moskva buys movie rights for six million rubles, changing title to "The Eternal Triangle," with Ingrid Bergman playing part of hypotenuse.

      And who deserves the credit
      And who deserves the blame
      Nicolai Ivanovich Lobachevsky is his name, hi!

    21. Re:Picasso by Phernost · · Score: 5, Interesting

      You cannot create anything in a vacuum. Your time and resources may be of your own but, your effort is build upon the effort of those who came before you. Asking for repayment of your time and resources is reasonable. Asking for indefinite repayment on all similar creations, while holding to the naive idea that all effort was yours alone, is disingenuous if not fraudulent. If you have enhanced society with your contributed effort then, society should reward you.

      The only debate is the terms of that reward, nothing more, nothing less. The false notion that effort entitles one to complete dominion over similar effort is new, relatively speaking, and not universally agreed upon as being reasonable. I would argue that, monetary rewards be the only reward, and that false dominion is for those who are selfish and lack awareness.

      An honest man borrows and stands on the shoulders of others. A dishonest man claims he alone is the progenitor. See original quote.

      From your previous statements, it would seem you are dishonest, if not selfish ... or I'm reading into this too much.

    22. Re:Picasso by Anonymous Coward · · Score: 0

      If it makes you feel any better, nobody is probably going to steal your stuff.

    23. Re:Picasso by Anonymous Coward · · Score: 0

      It's a balance between finding what is best for the individual (extreme intelectual property rights) and society (lax, perhaps no, intelectual property rights).

    24. Re:Picasso by Boronx · · Score: 1

      "Burgers are useless. All they do is fill you up."

      -me

    25. Re:Picasso by ewibble · · Score: 2

      I don't think copyright law actually helps increase, arts literature, and even has a detrimental effect, people who create do so because the want to. Copyright law creates large business that must make money over being creative. It also hinders derivative works, which face it all works are.

      There are reputable studies that show paying people more decrease creativity.

      I also find it incredibly hard to believe that once an artist is dead, that any monetary intensives offered after the death of the artist will encourage them to spend more time on their work. To those people who say but what to stop people killing the artist, the same thing that stops people over people getting killed for money, societies morals, and murder laws. Anyway once they are dead it would be public domain so not that valuable anyway.

    26. Re:Picasso by camperdave · · Score: 2

      If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Fine. Keep it if you want to. But if you sell a copy to me, why should I not be able to sell that copy to someone else, and make a profit doing so? If I can take a copy, and port it over to another game system, why should I not be able to sell copies of that? I've added value, I've added MY time, My effort, and My resources.

      --
      When our name is on the back of your car, we're behind you all the way!
    27. Re:Picasso by uniquename72 · · Score: 2

      Feel free to protest all these freeloaders by ceasing to create anything ever again. That'll show 'em.

    28. Re:Picasso by bluefoxlucid · · Score: 1

      I built this Web server. My old company should pay me salary until I die, because they use my Web server.

    29. Re:Picasso by Anonymous Coward · · Score: 0

      If you can't make money in your first 5 years, then you should really think about going into another line of work. Something like 90% of works with recieve over 90% of revenue in the first 5 years. Second you can keep your game however long you want, it's just that you can only prohibit anyone else from making copies for so long. Copyright is supposed to benifit the public at large, not just the copyright holders.

    30. Re:Picasso by Belial6 · · Score: 2

      Says the thief who steals others people's ideas and claims them as his own...

    31. Re:Picasso by NickFortune · · Score: 1

      Sorry, but it just boils my p**s that everyone these days just thinks they have a God*-given right for unfettered access to anything they like for free,

      Well, if you RTFA you'll see that the Mr. Walker spends considerable time explaining that this is not what he is advocating. No one is suggesting unfettered access. The law gives you a temporary monopoly over your own creative output. That is not in dispute.

      What we are suggesting is that you don't have any innate right to stop other people reproducing or altering copies of that work, and that any such privilege is, and should remain, strictly time limited. And we're suggesting that the current length of this monopoly is perhaps too long, and that because of this it has become counter productive, stifling rather than encouraging creativity.

      Why? Why the hell should that be the case?

      Well, the legal tradition is that ideas are automatically in the public domain. Copyright law is a specific alteration to that state for a limited time. If you're a US citizen, then this is written into the Constitution. So the question really is "why not?" Common law, tradition, constitution, all argue for the public domain. If you want to make the case for changing that, fine. But you're going to need more than "why?" to make it stick, I'm afraid. (Full disclosure: IANAL).

      If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Sure. No-one is suggesting that a work of art shouldn't be considered as yours if you create it. Just that "ownership" may not carry as many privileges as you think it does when the concept is applied to art. And that those privileges should perhaps not apply for as long as you seem to think they should.

      --
      Don't let THEM immanentize the Eschaton!
    32. Re:Picasso by rasmusbr · · Score: 1, Insightful

      Copying your work to give away for free or to sell should have a much much shorter leash, as should the privilege to restrict others from creating new things based on your work. 5 years seems more than enough to me in this digital age.

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Sorry, but it just boils my p**s that everyone these days just thinks they have a God*-given right for unfettered access to anything they like for free,

      * other deities may be available

      You are free to keep your creations to yourself. I suggest a drawer, or a good safe if your stuff is likely to be valuable to others.

      Now, it might be nice for society if it were possible to release your creations publicly and still have them be "yours". This would have to be described as a service that the government would provide for you. I think it is reasonable that such a service would have certain limits, otherwise you're asking the government to spend money (for example on maintaining courts and archives and what not) in order to provide an unlimited service for you.

    33. Re:Picasso by Anonymous Coward · · Score: 0

      Why should a scheme meant to protect the consumer protect the creator? Copyright was created to spur innovation and creation, but more importantly to guarantee the public would get benefit and be protected. You are stealing but supporting long term copyrights.

    34. Re:Picasso by Anonymous Coward · · Score: 0

      Steve Jobs said it first.

    35. Re:Picasso by Mr.+Slippery · · Score: 1

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      If you want to keep your precious idea, Gollum, don't tell it to anyone. No one has a right to beat it out of you.

      But once you tell someone your idea, you don't have a right to have the state use the threat of force to prevent that person from sharing it.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    36. Re:Picasso by TheDarkRogue · · Score: 1

      "Hamburgers! The cornerstone of any nutritious breakfast."

      -Jules Winnfield

      --
      (Score:0, Interesting)
    37. Re:Picasso by SteveDorries · · Score: 1

      That seems like something a TRADEmark would be better suited for. Trademarks are so people don't get confused about who made what. That's how you know the difference between a RHEL box and a CENTOS box, the code is 100% identical, but the TMs are entirely different. If there were no copyright, you still wouldn't be able to pass off a copied work as your own original creation, that would be fraud. Fraud is illegal because it actually does cause a harm to a real person, you've sold someone something, they think they have something else. This is a harm.

    38. Re:Picasso by Belial6 · · Score: 1

      Don't forget to attribute every person that coined every word used in that song.

    39. Re:Picasso by cpt+kangarooski · · Score: 1

      Trademarks are fine, of course.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    40. Re:Picasso by Obfuscant · · Score: 0

      What about my right to free speech?

      Commercial speech has always had limitations, and rightly so. You want to talk about one of the characters in my creative works, go ahead. You want to make a profit using one of them, then you are in the realm of commercial speech.

      You would (probably) have no complaint if a company was prohibited by commercial speech limitations from claiming their product was "new" (after being on the market for ten years) or that they "cured cancer and increased your car's gas mileage by 400%", but then, what about their right to free speech?

      So you see the difference? You're acting like you have a fundamental, natural right to your idea/story/song/whatever, but you don't.

      It's called "property rights", and yes, he does.

      I have the natural, unalienable free speech right to repeat your idea/story/song/whatever.

      No, you don't.

    41. Re:Picasso by Anonymous Coward · · Score: 0

      No, its a balance tween finding whats best for the individual creator of a work vs. the individual consumer of a work.

      All "society" is is a group of individuals. Groups dont enter into this, as they arent legal entities with rights different than an individual.

    42. Re:Picasso by Anonymous Coward · · Score: 0

      "I'll gladly pay you Tuesday for a hamburger today."

      -Wimpy

    43. Re:Picasso by meta-monkey · · Score: 4, Insightful

      So you see the difference? You're acting like you have a fundamental, natural right to your idea/story/song/whatever, but you don't.

      It's called "property rights", and yes, he does.

      No, he doesn't. Intellectual "property" is not property.

      I have the natural, unalienable free speech right to repeat your idea/story/song/whatever.

      No, you don't.

      Yes, I do.

      --
      We don't have a state-run media we have a media-run state.
    44. Re:Picasso by Anonymous Coward · · Score: 0

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Then keep it. No one is forcing you to release it to the public.

    45. Re:Picasso by Bacon+Bits · · Score: 2

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      If you want to keep it, then it's yours. Shove it up your ass and keep it out of the world. Open up a theater and show it to 200 people a day. Print one copy, and lease it. But that's not what you want. You want to sell it, but still keep it. You want to work for 1 year, and get paid for 30. You want it to be everywhere and in everybody's mind and on everybody's shelf, but still demand that you control it.

      When you release your work, it becomes consumed by the culture that receives it. Eventually it stops being yours because everyone else takes it, reshapes it, and builds on it again and again. Just as Shakespeare, Twain, Swift, Dickens, Homer, Da Vinci, Mozart, Beethoven, Euripides, etc. created works and ideas that spread and *became* our culture. *Our* culture. *Everybody's*. Not yours. You get just enough time to make a profit off of it to keep doing what you're doing. Then it's not yours anymore. Then it's *ours*. You added to the culture. You added to the groupthink. You don't get to own it anymore. It's everybody's now. Why? Because we want to take your contribution, add our thoughts on to it, and add it back in. Fan fiction, fan art, fan conventions... this is how culture ripples through and absorbs into the collective narratives of our lives.

      Tell me that your stories, your songs, your thoughts, your images are cut new from the cloth and you deserve to be laughed off the planet. Everybody who creates takes ideas and themes from existing culture. You copy a method that someone else devised, copy a theme, copy a plotline, copy a story structure, copy a poem's form, copy a bassline, copy a lens setting, copy, copy, copy. The *fraction* of new in your creation is really quite small. All this culture and knowledge that has been given to you by those who came before, and now you, selfishly, demand that you keep control over your little corner of the world.

      Well, no. Sorry. You can't adopt our culture to your story, then expect to appropriate our culture that way in perpetuity. You get some time to make some money off it -- we're not savages -- but after that you give it back and give future artists the same benefits you've had.

      --
      The road to tyranny has always been paved with claims of necessity.
    46. Re:Picasso by Anonymous Coward · · Score: 0

      You remind me of my boss, who pays you below the minimum rate allowed but keeps demanding MORE! MORE! MORE! from each of his employees. When we ask about being paid for it, he simply states "We don't pay overtime, your breaks are your responsibility to take."

      He's first to take credit for the hours you work, but won't pay you for as much of it as he can twist out of you. He thinks he can get away with it, because work is hard to find in my city. He's been known to say "If you don't like it, leave."

      So before you start saying "MINE! MINE! MINE!" realise that expiration of copyright doesn't mean you're being stolen from. You've never been guaranteed an income, you were simply being provided a time limited opportunity for you to exploit your work, before the work entered the public domain.

      TLDR: Copyright is your chance to make some money. It's meant to expire after a given period.

    47. Re:Picasso by Obfuscant · · Score: 1

      No, he doesn't. Intellectual "property" is not property.

      Yes, it is.

      I have the natural, unalienable free speech right to repeat your idea/story/song/whatever.

      No, you don't.

      Yes, I do.

      The US Constitution disagrees with you. Were your "right" to be "unalienable", copyright could not exist. The very existence of copyright disproves your claim. As I pointed out, and you ignored, commercial speech has always had limits.

    48. Re:Picasso by next_ghost · · Score: 2

      Well, the point of copyright law is to support the arts and increase common culture. So if short copyrights result in a richer culture of works, then it should be the case. There is no 'god given right' here, all we have are a set of laws intended to benefit everyone, helping the author enforce their will is just a side effect or implementation detail.

      Completely replacing the monopoly with a right to a slice of any revenue made from any commercial use of creative work would be even better than short monopoly. Artists get money, big publishers don't get to stomp out competition.

    49. Re:Picasso by Oligonicella · · Score: 2, Insightful

      Spoken like a consumer, not a creator.

    50. Re:Picasso by Nyder · · Score: 1, Funny

      ...

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Sorry, but it just boils my p**s that everyone these days just thinks they have a God*-given right for unfettered access to anything they like for free,

      * other deities may be available

      ^^^ This is what is wrong with people. Greed. MY MY MY MY MINE noticed the capitalized words are just missing PRECIOUS.

       

      --
      Be seeing you...
    51. Re:Picasso by Anonymous Coward · · Score: 0

      Spoken like a pompous ass, not an intelligent thinker.

    52. Re:Picasso by N0Man74 · · Score: 1

      I don't think copyright law actually helps increase, arts literature, and even has a detrimental effect, people who create do so because the want to.

      Duh?

      That's why so many people are arguing that Copyright is too long. Copyright was originally "for a limited duration". That limited duration has constantly been extended because of powerful companies and interests.

      Pirates aren't the thieves of intellectual property in this country. The thieves are the corporations that have stolen huge amounts of culture from the people, and locked ideas away in a Disney vault.

      Works of cultural and historical significance are literally rotting away, often without a clear chain of ownership, because copyright extensions have made them off-limits.

      The net effect is not far from the systematic burning down of libraries.

    53. Re:Picasso by Anonymous Coward · · Score: 0

      Why? Why the hell should that be the case? If I pour loads of MY time and MY effort and MY resources into creating something, then it's MY creation and I want to keep it then I can, because it's MINE.

      Mine. My Own. My ... Precious.

      ^Yea. That's what you sound like, Mr. Special Snowflake^.

    54. Re:Picasso by Anonymous Coward · · Score: 0

      You want to sell it, but still keep it.

      Wrong! I don't want to sell it, I want to license it, if did want to sell it you would be right, but I don't. If you don't like the terms then don't license it, simple.

      I'm happy to sell it to you if you like but it will cost you a whole lot more because that has to pay for all the time it took to produce it rather than amortizing that cost across a group of people who use it.

    55. Re:Picasso by gmhowell · · Score: 1

      "What?"

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    56. Re:Picasso by Anonymous Coward · · Score: 0

      +6, perfection, and I wish I had mod points.

    57. Re:Picasso by gnupun · · Score: 1

      You remind me of my boss, who pays you below the minimum rate allowed but keeps demanding MORE! MORE! MORE! from each of his employees. When we ask about being paid for it, he simply states "We don't pay overtime, your breaks are your responsibility to take."

      That's funny, because you sound exactly like that your boss: "I want you to write games for me! For FREE!" At least your stingy boss pays a salary. You want to pay nothing.

      TLDR: Copyright is your chance to make some money. It's meant to expire after a given period.

      Why is it meant to expire? That's just a rule that benefits the business class who raked in billions by publishing books whose copyright had expired. Why can't authors hold infinite ownership of their work? After all, they created it... it's theirs to keep or share without someone using it for personal gain. When people (and their heirs) can hold perpetual ownership of land, business etc., why can't authors/publishers hold intellectual property indefinitely? Why should the public or govt have the right to seize that work and redistribute to their own advantage after an arbitrary number of years?

    58. Re:Picasso by gnupun · · Score: 1

      ^^^ This is what is wrong with people. Greed. MY MY MY MY MINE noticed the capitalized words are just missing PRECIOUS.

      How is wanting to keep control and profit from what's yours greed? It's righteous anger against being robbed by a mob of freeloaders.

    59. Re:Picasso by Anonymous Coward · · Score: 0

      fundamental, natural right ! = granted right

      liberty == fundamental, natural right
      liberty != granted right

      property rights != fundamental, natural rights
      property rights == granted rights

      You two are arguing different categories of rights, please get on the same page.

      Oh and yes a person upon hearing a story, song does have the free speech right to repeat the idea, story, song in a non-public setting

      Property rights do not give you the right to restrict private re-telling only public.

    60. Re:Picasso by Anonymous Coward · · Score: 0

      That's exactly how GPL advocates are when others confront their restrictive practices. It's MINE, MY OWN and I will decide the terms of use!

    61. Re:Picasso by Dutch+Gun · · Score: 2

      This brings up a good point. While attribution and copyright are lumped together they should not be.

      You should have the right for your work to carry your name indefinitely, others shouldn't be allowed to claim your work as theirs.

      Copying your work to give away for free or to sell should have a much much shorter leash, as should the privilege to restrict others from creating new things based on your work. 5 years seems more than enough to me in this digital age.

      And if a company is so dependant on that one product, let them have the monopoly longer, have the state take a percentage cut out of that company's income and increase the tax over time.

      That should get the creative juices flowing.

      I'm currently developing my new company's first videogame, and I've drained many years of savings in order to spend two years of my life with zero income building it. I'm not expecting to get rich selling it (hoping to sell enough to just sustain future development), but I'd like to start building up a portfolio with a "long tail" of many products that will sustain me into eventual retirement. I'm creating this game entirely on my own, and taking a huge risk to my financial future to do so. It's easy to spout this sort of nonsense when you are thinking of giant commercial corporations and how to stick it to those "evil profitmongers" (keep in mind they employ a lot of people), but keep in mind that stuff like this would severely impact very small developers like me, and probably hurt them far worse.

      Or maybe you just don't give a crap because you're not the one putting in the work to actually create these products. Let me tell you, yeah, it's fun to make videogames for a living, but don't kid yourself. It's also pretty fucking challenging work, and an incredibly risky and unstable industry already. We really don't need your help to put additional handicaps on us developers who are already facing lottery-like odds just trying to stay afloat.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    62. Re:Picasso by Dutch+Gun · · Score: 1

      You cannot create anything in a vacuum. Your time and resources may be of your own but, your effort is build upon the effort of those who came before you. Asking for repayment of your time and resources is reasonable. Asking for indefinite repayment on all similar creations, while holding to the naive idea that all effort was yours alone, is disingenuous if not fraudulent. If you have enhanced society with your contributed effort then, society should reward you.

      The only debate is the terms of that reward, nothing more, nothing less. The false notion that effort entitles one to complete dominion over similar effort is new, relatively speaking, and not universally agreed upon as being reasonable. I would argue that, monetary rewards be the only reward, and that false dominion is for those who are selfish and lack awareness.

      An honest man borrows and stands on the shoulders of others. A dishonest man claims he alone is the progenitor. See original quote.

      From your previous statements, it would seem you are dishonest, if not selfish ... or I'm reading into this too much.

      I always hear this "but you get so much from society, so you can't hog your property forever" argument, but keep in mind that the author has invested just as much in the establishment and payment for those societal protections as anyone else (on average, of course). In fact, it's society (or our representative government, more precisely) that established these artificial constraints on "intellectual property rights" precisely in order to provide incentives for people and companies to generate and sell creative works, with the understanding that they will be able to profit by those works. I think that, while some disagree with the details, the majority of people think it's reasonable for an individual or company to retain the commercial rights to creative properties for a significant amount of time.

      Honestly, I don't see how society is creatively impoverished because a single individual or company CAN hold intellectual property rights, even indefinitely. Are you telling me that there is such a creative dearth that if an author retains the rights to the world that he or she has created for life that we're somehow poorer as a society? That others won't step up and create new and exiting competing content for people to use and enjoy? It just feels like a nonsensical argument to me. It always feels like it boils down to: "They've made a lot of money over the years on product x, and I'm not exactly rich, and I'd like to get it for free. Therefore, --insert grandiose-sounding argument about bettering society, etc--".

      --
      Irony: Agile development has too much intertia to be abandoned now.
    63. Re:Picasso by kamapuaa · · Score: 1

      I mean, sure, independently created Youtube videos are fun and all, but personally I think copyrighted, studio created works that people actually care about forward the arts more. For instance, I prefer "Breaking Bad" to the latest cute puppy videos.

      Without copyrights, puppy videos are all we'd have left. Nobody is going to make "Game of Thrones" out of the goodness of their heart.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    64. Re:Picasso by Anonymous Coward · · Score: 0

      You can scream mine mine mine all you want, but you don't deserve to be perpetually paid for the limited time and effort you invested *once*.

      Then let's see you pony up the cost of creation instead of it being amortized. You expect to pay $1 for a song and then get unlimited free re-distribution rights to it and you don't see a problem with that? The current system rewards popularity, if you create something popular you get paid more and if you create something unpopular you may not get paid at all, makes sense. If he indeed does not deserve to be paid for the work then he won't get paid, whether he deserves to be paid or not is decided by the people choosing to purchase a license for said work.

      The system may be flawed from an ideological perspective but you need to convince the content creators to change their ways, there is nothing stopping them from abandoning copyright if the alternative is more beneficial so go and attempt to the solve the problem at the source, the content creators. If they don't like it then vote with your wallet!

    65. Re:Picasso by Anonymous Coward · · Score: 0

      and yet you do not have the right to claim you created another person's work, so grow up

    66. Re:Picasso by Phernost · · Score: 1

      Our government/society once placed constraints on people based on skin color, age, intelligence, faith, and sex. Past actions are not a validation of current or future actions.

      The belief that IP rights were placed in the constitution as an incentive for further works is not tenuous. The main proponents at the time were businesses which were seeking to secure their profits, colorful language of the result not withstanding. Whether a large portion of the population agrees with such things, does not make it just.

      I would assert that it is perfectly reasonable that one retain attribution to one's work, and allowing one to claim dominion over similar work is unreasonable. The first is an acknowledgement of a member's contribution to society, the second is detrimental to society, as this allows a single person who has benefited from society to hold the future of the rest of society hostage for their own purpose. Allowing one person to hold the future of others hostage is unreasonable and unfair. I have no problem with society continuing to reward contributing individuals, in any fashion, as long as it is not detrimental to others. Rich or poor, no one is more deserving than another, it is only the contribution that matters.

      The idea that a company should be granted such rights, it is also unjust. Individuals are the source of creation, the company may be entitled to a majority of any reward/royalties but, attribution belongs to those who did the work. To pretend that an employer is the source of such effort is fraudulent. Drawing a line between a creator and a worker would still have to be drawn.

      Whether such rewards for creation be lifetime or limited is debatable based on the value to society. Those who cure and those who entertain, fall on different ends of the scale.

      If you create a cure for cancer, I would not deny you your reward, in fact such a thing may warrant some form of monetary reward for your whole life. I would deny you dominion to decide when/who makes it, and therefore who might receive it. If you create wonderful novel, you should be rewarded for contribution, and to a small part that of any derivative works. How such things could be setup and fairly measured and rewarded is a much harder question, than the fairness of what we have today, companies raping artists for all they're worth, with a few outliers.

      The current system is an injustice but, so many things are. There is no perfect solution but, when problems in the current system are ignored so that a few may benefit, that is what causes people to seek redress. Perceived injustice will always drive people to right such things in a manner they feel acceptable. Dismissing those wishing for more a more just system as acting in their own self-interest ignores those who have benefited from acting in the own self interest in an unjust system. All are acting in self-interest but, the scales are not even.

    67. Re:Picasso by BoogeyOfTheMan · · Score: 1

      Pirates aren't the thieves of intellectual property in this country. The thieves are the corporations that have stolen huge amounts of culture from the people, and locked ideas away in a Disney vault.

      That is my exact argument when discussing copyright, but put much more concisely. Thank you, good sir.

      Could you imagine if copyright law, as it exists today, was around when the written word was invented?

    68. Re:Picasso by antdude · · Score: 1
      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    69. Re:Picasso by whizzter · · Score: 1

      Was the investment recouped, will the previous investment create incentive to make another great game?

      This sentiment is a big part of why the most profitable parts of the game industry is now chasing cheap and crappy microtransaction money instead of creating big experiences and things aren't looking better each time an "artistic creator" goes bankrupt.

    70. Re:Picasso by Cajun+Hell · · Score: 1

      Copyright law creates large business that must make money over being creative. It also hinders derivative works, which face it all works are.

      I think you're probably right, but only because you're seeing copyright with its currently-ridiculous term duration. And that duration is what the article is about.

      If you had common-sense copyright terms which were intended to merely serve their stated purpose in the US Constitution, much of copyright's downsides would be eliminated and it could be a pretty good idea again.

      As it is, the terms makes no sense, no nobody can respect it (or the government that enacted it), so its downsides are even increased further.

      We see this sort of thing often in life: if someone is charged to do a job and they do it utterly incompetently, then it makes lots of people think the job itself was a bad idea. Yet the idea often isn't really bad, and I think Congress' handling of copyright (especially in the 1990s) is an example of this.

      --
      "Believe me!" -- Donald Trump
    71. Re:Picasso by Anonymous Coward · · Score: 0

      "Good artists borrow. Great artists seal."

      -Pablo Picasso

      Xanth lives.

    72. Re:Picasso by Reziac · · Score: 1

      The problem is that as soon as they stop generating a reasonable monetary return, instead of entering the public domain (as was the original intent of copyright law), they enter the company vaults, never to see the light of day again.

      Yeah, you should have a chance (not a right) to make a reasonable return on your investment (here meaning time to create whatever). But what about when it stops making money -- is it right to lock it away forever? Because that IS what's happening with older works, and as a result, some (like old films) are being lost to the ravages of time and poor storage conditions. I'd hazard a great many books have been similarly lost as well, once they went out of print.

      That's why I think the proportional copyright fee someone put forth is fair and just: let copyright be very cheap for the first 7 or 14 years, then double the fee every 7 years thereafter, and if the fee isn't paid, the work enters the public domain. If it's still making you money, it'll be worth paying the fee (which for the first 2 or 3 renewals would still be trivial for a commercially-viable work). But hoarding it for 50 or 100 years wouldn't make financial sense even for Disney -- at some point the fee would exceed the commercial value of the work, and that's when it's time to let it go into the public domain.

      At which point it might experience a revival, and if it does, the original owner could publish it again to fill the new demand just as well as could anyone else (better, if you do a little value-added that no other publisher could provide, like authentic signed copies, deleted footage, and the like).

      After all, specialty presses that largely handle public domain works wouldn't be in business otherwise. Frex:

      https://peganapress.com/about....

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    73. Re:Picasso by q4Fry · · Score: 2

      And that is fine, so long as the long tail is finite and ends in living memory.

      You want 20 years? I'll give you 20 years (though I'd make an argument for 10).

      What I rage against, like TFA, is the thought that someone is selling 20-year-old IP that Penny Arcade and I think should be freely available to enrich the general public.

      Someone wants to port your game 20 years from now so it runs on FutureOS? Let 'em.

    74. Re:Picasso by Anonymous Coward · · Score: 0

      I have the natural, unalienable free speech right

      There is no such thing as an "unalienable" right. By putting this word in, you're just giving your opponent an opportunity to screw with you. All rights have limits.

      It's better to just emphasize the difference between activities involved in making money (or other consideration) and those that aren't. It probably isn't fair to be making money off somebody else's work without some share going to them. But there is great social value in allowing things to be freely used in non-monetary ways, after some reasonable amount of time. The real issue here is balancing fairness with social value.

      As far as the property issue goes, you're quite correct that so-called "intellectual property" really isn't property, for a variety of reasons. This is an illusion carefully crafted by the legal profession, and one that often does far more harm than good. At best, intellectual property can be thought of as property that is necessarily shared by all of society, which is rather different from real property, and further is property that has many complex and ill-defined covenants and encumbrances on it. That's a complicated notion that doesn't really map well onto an ordinary person's view of "property". You opponent is also taking advantage of this confusion, rather shamelessly, in his assertion that "intellectual property" really is property.

    75. Re:Picasso by the_arrow · · Score: 2

      Spoken like a consumer, not a creator.

      So if a carpenter makes a chair for you, the carpenter deserves to be paid in perpetual for the chair as well? A good carpenter is a creator as well.

      And from TFA:

      "Creatives have a right to be paid indefinitely on their work", and switch out "Creatives" for any other job. "Dentists", "teachers", "librarians", "palaeontologists"... It starts to appear a little ludicrous.

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
    76. Re:Picasso by Anonymous Coward · · Score: 0

      What keeps a creator from making money if their work slips into the public domain? At that point, if they're any good, people will want to see THEM and they can market that - which nobody will be able to copy.

      If they've just made crap that anyone can copy and they don't have anything interesting to say or any real skill then off they go. They had their chance and now it's time for everyone else to have a turn.

      In no other profession besides certain creative arts do people expect to be continuously paid for work they performed ages ago.

    77. Re:Picasso by hobarrera · · Score: 1

      This is because cultures were different.

      Books required an investment to be physically printed, distributed and sold, which would tend to be out-of-reach for authors. But printing companies could do it and profit a lot from that. The problem with that scenario is that the author would make no profit, hence, nobody would write anything (not unless they were rich and had plenty of spare time, anyway). Hence, copyright made a lot of sense, and served a good purpose.

      Nowadays, most of that does not stand true. A book can be digitally distributed, a physical version can be crowdfunded easily. Plus, people have the MEANS to send back additional money to the auther if they wish (try sending 1USD to an author on the other side of the ocean 150 years ago).

  2. As a max time limit before entering public domain by korbulon · · Score: 5, Funny

    I suggest using a time unit of one "dukeNukeEm", which is approximately 15 years.

  3. Hoyle by Anonymous Coward · · Score: 0

    He didn't steal the game of poker, he aced it.

  4. And A Rebuttal by Anonymous Coward · · Score: 4, Informative
    1. Re:And A Rebuttal by jedidiah · · Score: 5, Insightful

      ...and I don't really care about his excuses.

      If it's been 20 or 30 years since you published something, then your time has passed already and it's time for you to step aside and allow the next generation a chance.

      In the intervening period, a work has either become too important to hoard or too worthless to justify being a burden on anyone.

      After 20 years, it's time for you to allow the next group of people to have the advantages that you were allowed.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:And A Rebuttal by Jason+Levine · · Score: 5, Interesting

      Exactly. Even if it comes down to earning money on works, long copyrights don't make sense. For example, here's a list of movies released 25 years ago in 1989 by US box office results: http://www.imdb.com/search/title?at=0&sort=boxoffice_gross_us&title_type=feature&year=1989,1989 Obviously, some of those (e.g. Indiana Jones and the Last Crusade) might still be making the companies some money while others (Fletch Lives) probably aren't. Even the movies making money are probably not making huge amounts.

      Of the 3,166 titles that IMDB lists, how many are still actively making a decent amount of money for the companies that own them? If it is a small fraction, then why are we holding back Public Domain status on the vast majority just so a few movies can draw in a couple more bucks?

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    3. Re:And A Rebuttal by Jason+Levine · · Score: 1

      As an addendum, that was with movies. Games, arguably, have a lower "shelf life" than movies do. You might purchase the DVD or Blu-Ray of a movie from 1989, but you aren't likely to purchase a copy of a game from 1989.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    4. Re:And A Rebuttal by Anonymous Coward · · Score: 1

      I agree completely. The whole point of copyright and patents is to increase innovation. It's hard to argue that royalties
      30 years after the fact improves innovation at all and it would be easy to argue that it hurts innovation.
      Another point to look at is that a lot of industries don't have royalties at all and do fine and even those that do have
      royalties the royalties are not evenly distributed or in many cases are not even going to the right person.
      If I'm a programmer who works on a game, I get a paycheck but no royalties. 30 years later the company I worked
      for is still getting royalties for my work. Yes, I signed my rights away, but to say that royalties are protecting the
      artist is a little too simplistic. In some industries royalties continue long after a person's death and become what
      Warren Buffet likes to call "privately funded food stamps". I think 20 years is plenty of time for residual income and
      after that gifting it to the public is the right thing to do.

    5. Re:And A Rebuttal by vux984 · · Score: 5, Interesting

      I mostly agree with you 100% with respect to the original work.

      The main issue I see though is its short enough that derivative works become an issue.

      Take books to movies. Runaway success like Hunger Games and Harry Potter will get made into movies within the 20 year copyright and the author will get some reward.

      But any book that didn't get made into a movie in the first 3-5 years would probably languish for the next 15, and then get strip-mined by the film industry.

      For some reason the idea of Hollywood sitting around strip mining books from the 90s without compensating the authors rubs me the wrong way. Especially knowing that they are literally waiting like vultures for them to roll over into the public domain precisely so they can deprive authors of any royalty or payment.

      Likewise, I dislike the idea of musicians having their music co-opted without their consent into jingles to peddle stain removers and political parties in commercials.

      So I propose that the copyright be broken up a bit.
      a) The rights to basic broadcast and redistribution expire after 20 years. So you can make a copy of a movie, or a book or whatever after 20 years for free. You can show it in a theatre or school, etc.

      b) However the rights over derivative works (book to movie, etc) and commercial re-purposing (e.g. advertising etc) are "75 years or life of the author + 5 years*, whichever is longer" or something, and requires active renewal for a nominal fee. (So that abandoned works automatically roll into the public domain quickly.)

      (* + 5 years to prevent the inevitable strip mining of an authors estate right after they die, capitalizing on the news of their death as free marketing for whatever they produce by strip mining. So the estate can benefit a bit from that.)

    6. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      I appreciate where your heart is at. But I wanted to point out one thing which might shed some light on this:

      Of the 3,166 titles that IMDB lists, how many are still actively making a decent amount of money for the companies that own them? If it is a small fraction, then why are we holding back Public Domain status on the vast majority just so a few movies can draw in a couple more bucks?

      You answered your question before you finished asking it: So that those few movies can draw in a couple more bucks. Money talks. Huge media corporations are the only ones who both care about this and have any money to throw at the government. So they get their way.

    7. Re:And A Rebuttal by Baldorcete · · Score: 5, Insightful

      The answer is simple: Greed. They don't want their old (free) titles competing with the new.

    8. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      I mostly agree with you 100%

      Lolwut?

    9. Re:And A Rebuttal by xorsyst · · Score: 3, Interesting

      If I made a movie in 1989, I wouldn't care about you copying it to watch it.

      But I would care about:
      1. Someone else charging you for a copy.
      2. Someone else remixing the crap out of it to make something shitty that's still associated with my name.

      I don't think PD is the answer - perhaps things could go Creative Commons after 25 years instead?

      --
      Get free bitcoins: http://freebitco.in
    10. Re:And A Rebuttal by dkleinsc · · Score: 1

      There's another argument here as well: If you've made a really successful game, but the copyright is going to run out before you retire, you'll be more motivated to make a second successful game because you know your gravy train is going to dry up. And yes, that works for all kinds of copyrighted things: For example, many one-hit wonders happily call it quits because that's good enough, rather than trying to write more hits.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    11. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      The irony of you posting this on an article about a company selling games from 1989 is almost painful.

    12. Re:And A Rebuttal by wagnerrp · · Score: 1

      But I would care about: 1. Someone else charging you for a copy.

      If it were in public domain, anyone could distribute it, for whatever price they wanted. Assuming a knowledgeable buying public, it would be a race to the bottom, and games would be worth no more than a few cents of bandwidth and server maintenance.

    13. Re:And A Rebuttal by khellendros1984 · · Score: 1

      but you aren't likely to purchase a copy of a game from 1989.

      Speak for yourself. I enjoy the nostalgia of Atari and Nintendo games from the 80s.

      --
      It is pitch black. You are likely to be eaten by a grue.
    14. Re:And A Rebuttal by cpt+kangarooski · · Score: 2

      But any book that didn't get made into a movie in the first 3-5 years would probably languish for the next 15, and then get strip-mined by the film industry.

      Meh. It works both ways. Authors who wanted to write a sequel to a movie would just have to wait for a little while before they'd have their chance.

      And in any case, I don't think that your scenario with the movies is terribly likely. Movie studios like to have exclusivity. If no one had jumped on, say, Cryptonomicon rapidly, and then it turned into a waiting game, having two different big budget adaptations of it at the same time would piss off both studios involved. This means they'll have to either develop original stories (which is fine; copyright is all about increasing quantity) or they'll have to take chances and act early in order to avoid getting screwed. Or they'll collude, but we got two rival attack-on-DC movies last year, so I don't think they're doing that so much.

      Especially knowing that they are literally waiting like vultures for them to roll over into the public domain precisely so they can deprive authors of any royalty or payment.

      They're not. Movie rights for books, unless the book is a best seller by a big name author, usually amount to very little money in the grand scheme of things. Certainly well, well under a million dollars for ordinary books. The catering budget is probably a bigger expense.

      Likewise, I dislike the idea of musicians having their music co-opted without their consent into jingles to peddle stain removers and political parties in commercials.

      So? I'm sure that some serious lovers of opera dislike the idea of having The Barber of Seville or The Valkyrie used in Bugs Bunny cartoons. If you don't like it, don't listen to it. But don't go telling the rest of us what to do.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    15. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      But I would care about:

      1. Someone else charging you for a copy.

      So, a movie that makes you virtually no money may make someone else virtually no money, and you have a big problem with this because? Honestly, this is more or less a variation of the GPL vs BSD debate. The main difference is that in the GPL debate, there's a presumption that the code in question isn't 25+ years old and hence what needs to be addressed in receiving a short-term reinvestment in your efforts. After 25 years, though, you shouldn't care if others benefit or not because it's well beyond the point that you have any more of a right to earn money from a work than anyone else.

      2. Someone else remixing the crap out of it to make something shitty that's still associated with my name.

      Well, that's what defamation lawsuits are for. To be sure, nothing about a work being or not being in the PD has anything to do with whether a person can misuse your name with something shitty. All it takes is for something to type "xorsyst said ...".

    16. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      Distribution begins with the cinemas, then pay-per-view satellite and cable-TV networks, purchasable DVD's, and then distributors like Netflix.

    17. Re:And A Rebuttal by rosseloh · · Score: 1

      Right, but do you buy them from the company that originally built the cartridges?

      Nintendo is the only one I know of where this is even possible, and that's only through the virtual console stuff. If you're looking to replay your Atari classics, you've got two options that I see: either already own a working legacy console and buy the games from some secondhand source (such as eBay), or download an emulator and a ROM and work with it that way. Neither option gives Atari or its related companies any extra money.

      I wouldn't have a single problem with the current business mentality towards copyright on games if the companies in question actually still sold the games. For a reasonable price of course, but for an awesome classic that could be a fairly high value of "reasonable". This is why I love Good Old Games and what they do...

    18. Re:And A Rebuttal by Jason+Levine · · Score: 5, Insightful

      The problem with saying "Public Domain isn't the answer" is that Public Domain is the essential trade-off for copyright. The only reason people are given copyrights is that they are allowed a temporary monopoly on a work they created before it falls into the Public Domain. The Public Domain then helps feed the next round of creators who make works that copyright protects before they, in turn, fall into the Public Domain.

      What we have today is works that essentially never leave copyright. If I released a book/movie/game/etc today, it would be covered by copyright until 2109 (assuming no law changes between now and then - a big assumption). The logic behind the copyright extension was that it would encourage the creator to make more books/movies/games/etc. The only problem is that I'd be 134 in the year 2109. If I'm even still alive then, I doubt I'll be in any shape to create many more works. If I'm not alive, then what is my copyright encouraging me to do? I doubt I'll rise zombie-like from the dead to pen a book about the after-life. ("It's Cold In The Ground" by Zombie Jason. But it before I eat your BRAAAIINNNSSS!!!!)

      If the copyright expires on your work, you don't get any say in what people do with it. Were Shakespeare to come back to life today, he wouldn't have any say over some movie company making a modern musical version of Romeo and Juliet. Da Vinci wouldn't have a say in someone taking an image of the Mona Lisa and selling it on a postcard. If your work goes Public Domain and someone makes a "remix" version of it, that doesn't reflect poorly on you, but on the remix maker.

      Copyrights NEED to expire at some point. It's hard enough trying to find out who owns the rights to Random Game From The 80s. Imagine trying to track down the rights holder for A Mid-Summer Night's Dream to make a movie based on it. It's not a question of SHOULD copyrights expire, but WHEN should they. I, and I'd wager most people here, think that copyright term length has been extended way past its usefulness and should be seriously trimmed back. (Personally, I'd go back to 14 years plus a one-time 14 year renewal, but at this point I'd take one 50 year copyright term as an improvement.)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    19. Re:And A Rebuttal by wisnoskij · · Score: 3, Interesting

      That said, not all films/video games are made the same; And I am not just talking better/worse/more popular.

      Their are loads of films and games, both glaring failures and explosive successes, that make 50% of their money on opening week (and the following 49.99% the following four months).
      Their are other longform media that were never meant to make any noticeable amount of money the whole first year.

      Dwarf Fortress for example was released 8 years ago, and is making more than ever. And the creators have turned it into his full time career, meaning we might have 4-+ years left of development. Additionally, this income is necessary for this very worthy addition to our culture to continue to flourish.

      --
      Troll is not a replacement for I disagree.
    20. Re:And A Rebuttal by meta-monkey · · Score: 1

      For some reason the idea of Hollywood sitting around strip mining books from the 90s without compensating the authors rubs me the wrong way. Especially knowing that they are literally waiting like vultures for them to roll over into the public domain precisely so they can deprive authors of any royalty or payment.

      But I don't think that would happen without monopoly collusion by movie studios. And even then it would be stupid because of the time value of money.

      The first Harry Potter book came out in 1997, and the movie came out in 2001 and grossed almost a billion dollars. Why in the hell would you sit, waiting until 2017 to get that billion? Plus the billions the additional films made? Also, when 2017 rolls around and it's in the public domain, every other studio could do the same thing. You'd wind up with 4 different film versions of Harry Potter, competing with each other for market share. Paying the author for exclusivity now and reaping those billions sounds way better than waiting 20 years to compete for whatever scraps you can make off a story two decades stale.

      --
      We don't have a state-run media we have a media-run state.
    21. Re:And A Rebuttal by Theaetetus · · Score: 2

      So I propose that the copyright be broken up a bit.

      a) The rights to basic broadcast and redistribution expire after 20 years. So you can make a copy of a movie, or a book or whatever after 20 years for free. You can show it in a theatre or school, etc.

      b) However the rights over derivative works (book to movie, etc) and commercial re-purposing (e.g. advertising etc) are "75 years or life of the author + 5 years*, whichever is longer" or something, and requires active renewal for a nominal fee. (So that abandoned works automatically roll into the public domain quickly.)

      (* + 5 years to prevent the inevitable strip mining of an authors estate right after they die, capitalizing on the news of their death as free marketing for whatever they produce by strip mining. So the estate can benefit a bit from that.)

      I agree with the concept of breaking up the terms for copying/distribution and creation of derivative works, but in the exact opposite direction. Derivative works - such as sampling or remixing - create new creative works, albeit on the bones of older works. They actually add to the wealth of public knowledge, arguably less than a completely original work, but still more than merely copying existing works. Many remixes and sampling artists create works of great value, and this should be encouraged.

      By comparison, direct copying and redistribution is at worst plagiarism, and at best, piracy. The moral justification for allowing someone to copy and sell DVDs of Star Wars is significantly lower than the justification for allowing someone to make Star Wars: The Musical, or Star Wars: The Han Solo Story.

      I'd submit that it would be better for the original author to have an exclusive monopoly on creating derivative works for around 5 years while copying and redistribution of the original work, substantially unchanged, should remain at the 75 years/life+5 whichever is longer term you suggest.

      That said, I'm fine with copyright renewal fees, and even steadily increasing fees. For example, patents have maintenance fees that significantly increase - as a result, particularly in the computing industry where a ten year old product is likely obsolete, most patents aren't extended to their full 20-year term. Making it more and more expensive to get 75 years as opposed to 50 or 30 would do a lot for encouraging abandonment of older works to the public domain.

    22. Re:And A Rebuttal by vux984 · · Score: 1

      They're not.

      Is that because they can't? Because how many 1914 books were made? Its hard to say.

      I concede your point that book rights are usually just a line item in the overall cost of a movie. But that's just one example of a derivative work. There are countless other examples.

      With 20 year expirations on copyright, Nintendo loses control over Pokemon in 2 years. And any jackass could start printing Pokemon cards, making Pokemon movies, releasing Pokemon games and books.

      Meanwhile copyright on Magic the Gathering would already be up. Not the new cards of course, but some chinese outfit could now legally distribute Black Lotus in original Alpha style. That somehow seems wrong to me. And the "Magic the Gathering" movies would be heading straight to video near you. Seems odd that WotC (Hasbro) wouldn't have any control over it.

      Trademark law would come into play since everybody is trademarking everything related to IP these days.. but if we're going to do copyright reform to limit terms to 20 years I'm assuming we aren't going to let Warner Brothers own the trademark on the name "Ron Weasley" in perpetuity either...

      Certainly well, well under a million dollars for ordinary books.

      Its not JUST about the money. Maybe the author doesn't want some shitty Hollywood hack job done to his book directed by McG starring Justin Bieber. Or a no budget straight to DVD release put out by one of those crappy TV movie-mills. I'm willing to give the author the right not to see that done to his work while he's alive, if that's what he wants.

      I'm sure that some serious lovers of opera dislike the idea of having

      Since when have the FANS ever had any say in how a work is used?

      The AUTHOR however I think deserves not to have to live through seeing his artistic expression co-opted like that if he doesn't want to.

    23. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      I don't feel like I can agree with this. To me the only thing protected by IP in the games world is pretty much story/setting, but innovative game mechanics are where the real value is and are not at all protected by IP. Thus we have innovative games like Diabo, and a whole category of games referred to as "Diablo clones"; Diablo 1 and 2 are not in the public domain but there are plenty of isometric action RPGs on the market today. You have adventure games starting with Zork (I'm assuming) and derivations and iterations of that including the LucasArts adventure games and the Sierra adventure games, and now plenty of indie projects going that route without lawsuit broadsides trying to take them down. You see games with polish and solid mechanics in the FPS and strategy categories that get those mechanics imitated but with new stories and slight twists, all without massive lawsuits.

      Frankly as a gamer I have no problem playing a new isometric ARPG, but kind of have a problem with some muckity muck idiot making a game an ARPG in the Diablo universe without Blizzard's consent. So I'm failing to see how not releasing games into the public domain is stifling innovation and new art forms; if anything it's forcing people to come up with new worlds and new mechanics iterations instead of just copy/pasting someone else's success formula which is the path of least resistance.

    24. Re:And A Rebuttal by vux984 · · Score: 1

      The first Harry Potter book came out in 1997, and the movie came out in 2001 and grossed almost a billion dollars. Why in the hell would you sit, waiting until 2017 to get that billion?

      You completely missed the point.

      I said right in the very post you replied to that runaway successes like Harry Potter would be made into movies right away. For the very reasons you stated.

      However, then I said, books that DON'T get turned into movies in the first 5 years. Will get strip mined when they come out of copyright.

      Its not just going to be the top grossing HOLLYWOOD BLOCKBUSTERS, its also going to be low budget TV-movie-of-the-week movie-mills doing the stripmining, the also-rans, indie producers on a shoe string budgets, 4 idiots with a camera and youtube, etc, etc.

      Paying the author for exclusivity now and reaping those billions sounds way better than waiting 20 years to compete for whatever scraps you can make off a story two decades stale.

      Like Enders Game? Yeah, nobody wants to watch a movie about a 2 decade old book. How much do you think Card's take was? Do you think he deserves zilch because it didn't go blockbuster in 1985? (Ok... I actually think Card's a complete asshat but that's beside the point; its still a timely example of a 20ish year old book worth a lot of movie money. And of course that's setting aside the 50ish year old Hobbit/LotR)

      Clearly not every movie worth making out of a book happens in the first 3-5 years.

    25. Re:And A Rebuttal by Nahor · · Score: 1

      What if the movie is an independent movie with a little to no budget? They are commercial but can't always afford the copyright license? How is school play not a derivative works but a broadway show is?

      The real issue here is that we just don't want rich people for profiteering from others without fair compensation while helping less fortunate people to benefit from older works. We want the "assets" (money, copyrights, patents, ...) to trickle down and not up. But how do we decide who is "up" and who is "down"?

    26. Re:And A Rebuttal by meta-monkey · · Score: 1

      You're looking at a rare exception, like Ender's Game. For the general case, I don't think what you think would happen is necessarily bad.

      Under the current system, if a book is good enough to get made into a movie that will actually make some money, the rights to it are secured now. Books that aren't going to make enough money to make it worth the effort to buy the rights simply don't get made into movies.

      Under the strip-mine-after-twenty-years system, books that will make money (like Harry Potter) would still get made while the book was fresh and the author would get paid. Books that aren't profitable enough to be made into a movie will sit for twenty years, at which point somebody might make a movie out of it. But that's a book that under the current system, would never get made into a movie, because it wasn't worth buying the rights to when it was fresh. The author is no worse off than in the current system where his book never gets made in to a movie. If anything, he might wind up doing better, because a successful movie off his twenty-year-old book might drive sales of his current books, or convince a movie studio to buy the rights to his current books before somebody else snaps them up and makes the profits.

      Current system: Good books made into movies. Meh books never made into movies.
      20-year copyright system: Good books made into movies when they're fresh. Meh books made into movies twenty years later.

      Still seems like a win for everybody involved.

      --
      We don't have a state-run media we have a media-run state.
    27. Re:And A Rebuttal by vux984 · · Score: 1

      By comparison, direct copying and redistribution is at worst plagiarism, and at best, piracy. The moral justification for allowing someone to copy and sell DVDs of Star Wars is significantly lower than the justification for allowing someone to make Star Wars: The Musical, or Star Wars: The Han Solo Story.

      Interesting take.

      No consistency, no canon, nothing. Just everyone attaching their suckers to the franchise to try and make a buck off it in a race to the bottom. Star Trek, Dr. Who, Magic the Gathering, Pokemon, Warhammer 40K, Harry Potter, Hunger Games all more than 5 years old... any franchise worth anything would be obliterated under a tsunami of shit.

      [...] for allowing someone to make Star Wars: The Musical, or Star Wars: The Han Solo Story.

      The original is barely 5 years old; say for Star Wars... suppose its 1982, Return of the Jedi hasn't even been made yet.. is it really time to open the flood gates and let anyone anywhere make their own star wars direct to DVD sequels?

    28. Re:And A Rebuttal by Lawrence_Bird · · Score: 1

      In the intervening period, a work has either become too important to hoard or too worthless to justify being a burden on anyone.

      After 20 years, it's time for you to allow the next group of people to have the advantages that you were allowed.

      Wow.. and who made you the decider of these things Commrade Jedidiah? Who gives you the right to say what I should or should not do with my creations? And what are these "advantages that I was allowed"? Did someone else do the work that I did not notice or pay?

    29. Re:And A Rebuttal by cpt+kangarooski · · Score: 1

      With 20 year expirations on copyright, Nintendo loses control over Pokemon in 2 years. And any jackass could start printing Pokemon cards, making Pokemon movies, releasing Pokemon games and books.

      And this is bad, why? (Other than that the world probably has more pokemon now than it ever needed) Besides, there are already loads of Poke-knockoffs. Is it so terrible that they exist?

      Meanwhile copyright on Magic the Gathering would already be up. Not the new cards of course, but some chinese outfit could now legally distribute Black Lotus in original Alpha style. That somehow seems wrong to me. And the "Magic the Gathering" movies would be heading straight to video near you. Seems odd that WotC (Hasbro) wouldn't have any control over it.

      Well, this is a somewhat more special case, actually.

      Copyright doesn't protect processes, procedures, systems, or methods of operation. Such as the rules for a card game. (The classic example is a method of double entry bookkeeping, if you're curious)

      Rules can be patented, OTOH, if they meet the usual rules for utility patents, such as novelty and nonobviousness. The 'tap' rule in Magic is patented. Once that expires, next year, IIRC, anyone can make and sell Magic cards. They'll have to watch the trademark -- so they might be sold as, oh, let's say MERRORMY brand playing cards, with a note that says they're compatible with Magic the Gathering, but not authorized by Hasbro. With new art and wording, but identical point scores and... I don't know how Magic actually works... suits?

      Hasbro might sponsor official tournaments which only allow for official Hasbro cards to be used, but that's like having Goodyear sponsor a car race where only Goodyear tires can be used. It doesn't stop other people from doing their own thing.

      It doesn't have to be a shady Chinese outfit. You can do it. I might, if I didn't think that Magic was cardboard crack, and best avoided.

      Trademark law would come into play since everybody is trademarking everything related to IP these days.. but if we're going to do copyright reform to limit terms to 20 years I'm assuming we aren't going to let Warner Brothers own the trademark on the name "Ron Weasley" in perpetuity either...

      See my other post in this thread re: trademarks not having great odds of survival when applicable copyrights expire.

      Its not JUST about the money. Maybe the author doesn't want some shitty Hollywood hack job done to his book directed by McG starring Justin Bieber. Or a no budget straight to DVD release put out by one of those crappy TV movie-mills. I'm willing to give the author the right not to see that done to his work while he's alive, if that's what he wants.

      Its not JUST about the money. Maybe the author doesn't want some shitty Hollywood hack job done to his book directed by McG starring Justin Bieber. Or a no budget straight to DVD release put out by one of those crappy TV movie-mills. I'm willing to give the author the right not to see that done to his work while he's alive, if that's what he wants.

      Why? I'm willing to give the author just about any sort of thing if it ultimately provides a greater benefit for the public than it causes harm to the public. But otherwise, I couldn't give a rat's ass what the author wants.

      After all, what I want -- what we all want -- are works. We want the author's output. If it just magically appeared, or was retrieved out of Borges' library, we wouldn't even need the authors to begin with.

      Authors are like dairy cows. They're a necessary evil in order to get the milk, and should be treated however we need to treat them to get the most milk at the least cost. But we don't otherwise care what the cow wants, and we'd love to cut the cow out of the equation altogether somehow.

      I believe this also answers your question about fans. Of course the fans should be in charge. They outnumber the authors. But they're not well organized, and can be a bit romantic, so we end up with authors exploiting fans when it ought to be the other way 'round.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    30. Re:And A Rebuttal by metrix007 · · Score: 1

      Its not JUST about the money. Maybe the author doesn't want some shitty Hollywood hack job done to his book directed by McG starring Justin Bieber. Or a no budget straight to DVD release put out by one of those crappy TV movie-mills. I'm willing to give the author the right not to see that done to his work while he's alive, if that's what he wants.

      Why? He can still make his official versions/movies how he likes, but why bar versions he won't like?

      If Shakespeare were alive he might have hated Baz Lurhmans take on Romeo and Juliet, but I think it's better that we have it, even if not everyone likes it.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    31. Re:And A Rebuttal by ArbitraryName · · Score: 1

      If you're looking to replay your Atari classics, you've got two options that I see: either already own a working legacy console and buy the games from some secondhand source (such as eBay), or download an emulator and a ROM and work with it that way. Neither option gives Atari or its related companies any extra money..

      Or, you know, buy an Atari Flashback.

    32. Re:And A Rebuttal by Alef · · Score: 1

      Likewise, I dislike the idea of musicians having their music co-opted without their consent into jingles to peddle stain removers and political parties in commercials.

      The Berne Convention says: "Independent of the author's economic rights, and even after the transfer of the said rights, the author shall have the right to claim authorship of the work and to object to any distortion, modification of, or other derogatory action in relation to the said work, which would be prejudicial to the author's honor or reputation."

      This is called the moral rights of a work, and in many countries it has a different time limit than the commercial rights and cannot be transferred from the original author. I am not sure how it would apply to your jingles example, but I know of one case in Sweden where a film maker successfully sued a TV network for showing his film with added breaks for TV commercials, even though the network had acquired the necessary distribution rights, arguing that they had distorted the creative expression of his film (or something along those lines).

    33. Re:And A Rebuttal by swillden · · Score: 1

      For some reason the idea of Hollywood sitting around strip mining books from the 90s without compensating the authors rubs me the wrong way. Especially knowing that they are literally waiting like vultures for them to roll over into the public domain precisely so they can deprive authors of any royalty or payment.

      Are they?

      I doubt it. I don't think authors get such a large chunk of the revenue that Hollywood would care all that much. If Hollywood thinks a story will make a successful movie, a fraction of a percent one way or the other isn't going to get them to wait a decade. The author being a pain in the ass about editorial control is probably a bigger issue.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    34. Re:And A Rebuttal by cHALiTO · · Score: 1

      I disagree.
      Just as with physical products, you can't tell someone to whom you just sold a car what he can or cannot do with it, once you sell a copy of an IP, you don't get to say what they can or cannot do with it (as long as it's between the bounds of copyright law, which IMO should only concern copying for distribution, public performance, etc), no matter how much you might dislike it. If you don't want people making other stuff with your work because you might not like what they do, then don't sell it.
      Otherwise, you're not "selling", you're just authorizing use for a particular limited purpose (or renting) and we should stop calling that kind of thing a sale.
      Copyright somehow went from "I sell you this copy, which becomes yours, but you have to respect these few restrictions as stated in copyright laws" to "here's a copy of my stuff, you can do NOTHING with it except these few things which I state in the EULA, even although you paid for it and I said it was a sale."
      Fuck that. You can't have your cake and eat it too.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    35. Re:And A Rebuttal by camperdave · · Score: 2

      This is why I think there should be an escalating copyright registration fee: First year is a dollar, and each subsequent year it doubles. After 10 years, it'll cost $1024 for a year's worth of copyright protection. After 20 years, a year of protection will cost over a million dollars. At some point it's going to cost more to protect than the work will earn through sales. It'll take really deep pockets to maintain a copyright for more than 25 years, and only the deepest and most committed would have the billions of dollars needed to keep a copyright for 30 years.

      --
      When our name is on the back of your car, we're behind you all the way!
    36. Re:And A Rebuttal by vux984 · · Score: 1

      Current system: Good books made into movies. Meh books never made into movies.
      20-year copyright system: Good books made into movies when they're fresh. Meh books made into movies twenty years later.

      Why are "meh" books not being made into movies now?

      Is it really the cost of optioning a 20 year old "meh" book? Really?? That seems doubtful.

    37. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      Likewise, I dislike the idea of musicians having their music co-opted without their consent into jingles to peddle stain removers and political parties in commercials.

      Some countries already handle this outside of copyright through the idea of "Moral Rights," which give the authors some control (for a limited time period, or the creator's life) over how their works are used: typically ensuring the integrity of the work (e.g. preventing only a part of a song or a single song from an album from being used in isolation) and preventing the works from being used in a "derogatory" manner.

    38. Re:And A Rebuttal by vux984 · · Score: 1

      If Shakespeare were alive he might have hated Baz Lurhmans take on Romeo and Juliet, but I think it's better that we have it, even if not everyone likes it.

      But Shakespeare is not alive. And if you read my original post I suggested derivative works be wide open shortly after the authors death.

      So under my proposed copyright regime it still doesn't matter what dead people want.

      Why? He can still make his official versions/movies how he likes, but why bar versions he won't like?

      a) He really shouldn't have to compete with his own creations.

      b) Art is ... art. I have no objection letting the artist control it for a while for the aesthetic properties of the art. If the artist doesn't want a song in a compilation CD or cleanser jingle; or his movie edited into an orange juice commercial I'll give him that until he's dead. Its not just about the money... its about the principle driver to create art.

    39. Re:And A Rebuttal by cpt+kangarooski · · Score: 1

      No consistency, no canon, nothing.

      Of course there would be a canon. In fact, there might be several different ones. And fans could choose whichever they liked best. God knows this is already common with copyrighted materials.

      Not to mention of course that even the Biblical Canon is not universally agreed upon, but somehow the world hasn't ended.

      suppose its 1982, Return of the Jedi hasn't even been made yet.. is it really time to open the flood gates and let anyone anywhere make their own star wars direct to DVD sequels?

      If you could make a DVD sequel to Star Wars in 1982 (remember, you can't use anything added in Empire!) then I'd say that you deserve to make it. Put those Laserdisc and Selectavision guys in their place!

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    40. Re:And A Rebuttal by HornWumpus · · Score: 1

      That time was the release of episode I. After that, any hack could obviously do better.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    41. Re:And A Rebuttal by cpt+kangarooski · · Score: 1

      Who gives you the right to say what I should or should not do with my creations?

      You didn't create the copyright. Everyone else gave it to you (via our servant, the government). We didn't do this out of the kindness of our hearts; we did it out of self interest. And being a deal made out of self interest, and with you having no real alternatives or bargaining power, it should favor us very strongly.

      If you don't like it, don't create anything, and don't let the door hit your ass on the way out.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    42. Re:And A Rebuttal by Theaetetus · · Score: 1

      By comparison, direct copying and redistribution is at worst plagiarism, and at best, piracy. The moral justification for allowing someone to copy and sell DVDs of Star Wars is significantly lower than the justification for allowing someone to make Star Wars: The Musical, or Star Wars: The Han Solo Story.

      Interesting take.

      No consistency, no canon, nothing. Just everyone attaching their suckers to the franchise to try and make a buck off it in a race to the bottom. Star Trek, Dr. Who, Magic the Gathering, Pokemon, Warhammer 40K, Harry Potter, Hunger Games all more than 5 years old... any franchise worth anything would be obliterated under a tsunami of shit.

      ... except that you'd still have trademark rights. No one could imply that their Star Trek was from Gene Roddenberry or that their Harry Potter was from JK Rowling. The original authors would still be able to rise above the crowd, provided their product was better. And if it's not, if one of those new follow-ons actually was better, doesn't it deserve the chance to be recognized?

      Remember, this is a discussion of copyright and adding to the storehouse of public knowledge (or restricting that by giving the author a time-limited monopoly): it's quantitative, not qualitative. There is no test for copyright that requires the work to actually be good.

    43. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      The next generation a chance of doing what? Making money off the original work?

      Just because a developer is washed up, doesn't mean he gets to lose control of his old creations. This is exactly where I figure Broussard is coming from, because he's still selling his original works.

    44. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      Can't the next group of people create their own work? Why do they necessarily need mine? The argument doesn't hold, these aren't patents (which last a much shorter time), they don't stop this next group from producing their own, original content. Perhaps if this next group can't put together something original, they are in the wrong profession? ... And I don't really care about your excuses, you want everything for free, fine. Just be up front about it.

    45. Re:And A Rebuttal by Belial6 · · Score: 1

      It isn't likely going to be any worse that "An Ewok Adventure".

    46. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      After 25 years, though, you shouldn't care if others benefit or not because it's well beyond the point that you have any more of a right to earn money from a work than anyone else.

      So you're saying that as a writer, if I publish something, I lose all rights to my own content after a time period? I think you'll find that the vast majority of people who create content to earn a living may have a slight problem with that.

      Whether I want to continue making money off something I created until the day I die or release it into the public domain, it should be MY RIGHT. *I* created it. You don't feed my kids, my work feeds my kids.

    47. Re:And A Rebuttal by vux984 · · Score: 1

      ... except that you'd still have trademark rights

      No I wouldn't. Trademark law would also HAVE to be scaled back massively to eliminate the trademarking of characters, places, events, catch phrases etc.

      Look it up, that's the trend. Every single character and place in Harry Potter is trademarked. "Ron Weasley", the name, is trademarked in dozens of countries... even if the book went into the public domain today, nearly anyone or thing in it is trademarked and would still be off limits. Surely that's not the vision you have?

      Otherwise how am I supposed to make a Star Trek(tm) movie about Captain James Kirk (tm) on the Starship Enterprise (tm) where they Boldly go where no one has gone before (tm) to fight the Romulan Empire(tm)?

      No one could imply that their Star Trek was from Gene Roddenberry

      So it would just be "Star Trek: Starfleet Academy High, The New Adventures of Wesley Crusher" ... and I'd know it wasn't a "Roddenberry one" how exactly?

      The original authors would still be able to rise above the crowd, provided their product was better. And if it's not, if one of those new follow-ons actually was better, doesn't it deserve the chance to be recognized?

      If they can write better stories, why can't they create their own settings and characters too? Why exactly do they HAVE to write "Star Wars" stories?

      Remember, this is a discussion of copyright and adding to the storehouse of public knowledge

      And how exactly are tales about an imaginary people living a long time ago in a galaxy far far away contributing to the "storehouse of public knowledge" anyway?

      That seems pretty tangential to anything I'd call "knowledge".

    48. Re:And A Rebuttal by Belial6 · · Score: 1

      Of course they did. How do you think you were even capable of forming the sentence to post your thoughts. You took ideas that others created, remixed it and typed it out on your computer. Heck, you even went so far as to directly copy half of Jedidiah's intellectual creation.

    49. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      Behind these huge media corporations are the people who created the movies. People who are likely creating to feed themselves and their families. People who use royalties to feed their families.

      I think they would care as well.

    50. Re:And A Rebuttal by meta-monkey · · Score: 1

      Probably because the movie houses don't think they'd be profitable. They wouldn't be any more profitable, really under a 20-year-copyright system, either, which is part of the reason why I don't think much would change with this system. There would still be no incentive to wait 20 years to make a movie out of a profitable-movie book. You're still better off paying the author and making the movie now and getting the money now rather than waiting 20 years and competing with other movie houses to make it without paying the author, and hoping nobody else options the book in the meantime.

      --
      We don't have a state-run media we have a media-run state.
    51. Re:And A Rebuttal by rosseloh · · Score: 1

      Fair enough, I didn't know those existed.

    52. Re:And A Rebuttal by Theaetetus · · Score: 1

      ... except that you'd still have trademark rights

      No I wouldn't. Trademark law would also HAVE to be scaled back massively to eliminate the trademarking of characters, places, events, catch phrases etc.

      Look it up, that's the trend. Every single character and place in Harry Potter is trademarked. "Ron Weasley", the name, is trademarked in dozens of countries... even if the book went into the public domain today, nearly anyone or thing in it is trademarked and would still be off limits. Surely that's not the vision you have?

      Two things... First, why is that such a bad thing? When the average person hears "Ron Weasley" in connection with a fictional book aimed at children or a movie with the same subject matter, they think of JK Rowling. That's exactly what trademark protects - the mental association between the mark and the originator or manufacturer.
      Second, you're forgetting about nominative fair use, namely, using the name in a non-trademark way.

      No, I don't think you've supported a case for why trademark law would "HAVE to be scaled back massively."

      Otherwise how am I supposed to make a Star Trek(tm) movie about Captain James Kirk (tm) on the Starship Enterprise (tm) where they Boldly go where no one has gone before (tm) to fight the Romulan Empire(tm)?

      You can make a derivative work, set in the Star Trek universe, about Captain Kirk J. Aimes of the Starship Columbia, who boldly ventures forth to fight the Romulan Empire - the last of which, is used in a nominative fair use way, particularly with a disclaimer that this is a work of fiction based on Roddenberry's original creation.

      If they can write better stories, why can't they create their own settings and characters too? Why exactly do they HAVE to write "Star Wars" stories?

      Why can't they, if we're allowing derivative works? Go back to my earlier example of sampling and remixing - why do electronic artists HAVE to use samples from known songs? Because that's part of the art.

      And how exactly are tales about an imaginary people living a long time ago in a galaxy far far away contributing to the "storehouse of public knowledge" anyway?

      That seems pretty tangential to anything I'd call "knowledge".

      Are you arguing that fiction shouldn't be subject to copyright? Or art that's not realism, for that matter? Of course, literature, poetry, and art are part of the realm of knowledge.

    53. Re:And A Rebuttal by vux984 · · Score: 1

      You can make a derivative work, set in the Star Trek universe, about Captain Kirk J. Aimes of the Starship Columbia, who boldly ventures forth to fight the Romulan Empire - the last of which, is used in a nominative fair use way, particularly with a disclaimer that this is a work of fiction based on Roddenberry's original creation.

      So I guess your previous suggestions still die on the vine then?

      "Star Wars: The Musical, or Star Wars: The Han Solo Story"

      I'm curious what Star Wars: The Musical would be about without the characters or places in the film it was ostensibly an adaptation of.

      And "Star Wars: The Han Solo Story" without a "Han Solo" also isn't going to be much of a story.

      You can make a derivative work, set in the Star Trek universe, about Captain Kirk J. Aimes of the Starship Columbia, who boldly ventures forth to fight the Romulan Empire - the last of which, is used in a nominative fair use way, particularly with a disclaimer that this is a work of fiction based on Roddenberry's original creation.

      At this point why make a Star Trek work? If I must avoid everything trademarked* except some minor name dropping? What is the point of setting it against the Romulan Empire if I can't use established culture, heraldry, main settings, main characters, or any other recognizable elements of it?

      * - big if. I submit that your Kirk is too close to the trademarked Kirk, and your ship Columbia is to confusing with the ship Columbia from the Star Trek series with Captain quantum leap Archer...

      Go back to my earlier example of sampling and remixing - why do electronic artists HAVE to use samples from known songs? Because that's part of the art.

      That's a rather exceptional case. And even there my sympathies tend to lie with the original artists, although a balace with fair use also exists... 3 second samples don't bug me. Rapping over top of someone elses instrumental is fine too, but I don't object to the original artist having a say in the matter.

      Are you arguing that fiction shouldn't be subject to copyright? Or art that's not realism, for that matter?

      No. I'm suggesting that rationalizing the social copyright contract doesn't really apply to fiction as "knowledge".

      The copyright rationalization for fiction is to "promote culture and the arts", which is fine. But in that context, the promotion of CULTURE does have some strings attached to it. Quality over Quantity. Is there more cultural value to letting Rowling have her Muggles, and Roddenberry have his Starfleet and so forth... or is there more cultural value in letting it all be jumbled together by anyone who can mash their hand to a keyboard.

      A valid argument can be made for either case. But the point stands that: a valid argument can be made for either case. One is not automatically better than the other.

      Whereas strictly from a knowledge standpoint, more is always better.

    54. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      No, just the monopoly rights you were granted in exchange for publishing the work.

      You'll still retain all the same rights that everyone else has to your work.

      If you want to keep feeding your kids, then keep working.

    55. Re:And A Rebuttal by khellendros1984 · · Score: 1

      As far as Nintendo, I've bought a limited number of virtual console games. I get your point about the cartridge games. If they were still produced in that format by their original manufacturers, for a price similar to a used game, I think I'd still buy them.

      Someone else mentioned the Atari Flashback. The history of the Atari name is interesting. The company that built that device was originally founded in 1993 as GT Interactive, so I'm not sure how much you could say that the Flashback was produced by the original company. It looks more like a hodge-podge of selling the name back and forth.

      --
      It is pitch black. You are likely to be eaten by a grue.
    56. Re:And A Rebuttal by Urza9814 · · Score: 1

      1. Someone else charging you for a copy.

      There are a number of websites selling openoffice/libreoffice (and other open source software; this is legal under the GPL). Some morons get duped, the rest keep looking and find a free copy. Not really a big deal. If it's popular, it will be freely available somewhere. If not, I think it's fair for whoever is keeping it available to be able to charge a fee for that service.

      2. Someone else remixing the crap out of it to make something shitty that's still associated with my name.

      Yes, because everyone assumes The Brothers Grimm are directly responsible for Disney's version of Snow White, right? The entire point of public domain is that they don't need to cite you on the new work. They would place only their own name as the author. If they somehow imply or directly state that you were involved when you weren't then that's not copyright infringement, it's somewhere between defamation and identity theft, and there are plenty of laws to deal with it.

    57. Re:And A Rebuttal by Urza9814 · · Score: 1

      b) However the rights over derivative works (book to movie, etc) and commercial re-purposing (e.g. advertising etc) are "75 years or life of the author + 5 years*, whichever is longer" or something, and requires active renewal for a nominal fee. (So that abandoned works automatically roll into the public domain quickly.)

      ..so it will probably be illegal to publish Harry Potter fanfiction until sometime after the year 2100?

      Screw that. There's also a hidden benefit to short terms. If Hollywood takes some moderately successful (at the time -- ~100 years ago) book that just hit the public domain, nobody today will have a clue, and most people will think it's an entirely original work. If they do it with some moderately successful book from 20 years ago, people will know it's a ripoff.

      Personally though, I've always thought (as some other commenters here have) that it should include some factor regarding the availability of the work. If you're still publishing and selling new copies in fifty years, then sure, you should still be able to profit from those. If your work is a flop and goes out of print in 5, then there's no way you should get to keep exclusive rights to it for another fifty. So maybe if you sell less than 10,000 copies (to prevent "we re-published as an ebook and sold one copy...to the author") in the last ten years then your work becomes public domain. As soon as people no longer want the original, it becomes free for others to build something people WILL want from it.

    58. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      The irony is: "Entities" are the only ones "who" can "live" greater than the 100 years + ~18yrs (of an adult who can acquire these rights legally).

    59. Re:And A Rebuttal by Mal-2 · · Score: 1

      If it's still in active development, then the upgrades and expansions get fresh copyright protection. If the copyright term was 15 years, and he's still working on it after 15 years, then all that would fall into the public domain would be the FIRST version of the program -- not the program as it stands now.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    60. Re:And A Rebuttal by Anonymous Coward · · Score: 0

      So you're saying that as a writer, if I publish something, I lose all rights to my own content after a time period? I think you'll find that the vast majority of people who create content to earn a living may have a slight problem with that.

      And murderers might have a slight problem being locked up for their actions. Really, yes, the whole point of copyright is precisely to grant you a privilege for a limited period in exchange for that work being released to the public. That you have a problem with this means you fundamentally have a problem with copyright. Well, good for you. Meanwhile, the rest of society has decided that it's unreasonable to grant writers and their great great .... grandchildren perpetual rights* under some notion of "earn a living" because if they did then we as a society would be far worse off.

      Whether I want to continue making money off something I created until the day I die or release it into the public domain, it should be MY RIGHT. *I* created it. You don't feed my kids, my work feeds my kids.

      No one is stopping you from [trying to make] money off some work you created until the day you die. What is being stopped is you preventing everyone else from [trying to make] money off the same work. That you have a problem with this? So what. Waving around a society create constructed as "MY RIGHT" is simple bullshit. There is nothing transcendent about copyrighted works. But there can be create utility in them. It is precisely for this reason that society grants you an exclusive opportunity to make money off your work(s). But for you to then turn around and bite the hand that feeds you? Perhaps some day you'll find out that to feed your kids, you'll have to do more than put out works to work.

      *This of course ignores the perpetual copyright extensions, lobbied by the same small-minded copyright holders like you. And sadly, I have to lump Mark Twain as one of those people. It's a sad truth that greed from having money can turn you into an even worse money grubber than the desperately poor.

    61. Re:And A Rebuttal by metrix007 · · Score: 1

      I know Shakespeare is not alive. That's why I said IF he was. Not sure why you felt it necessary to attack a strawman.

      a) He really shouldn't have to compete with his own creations.

      Why? Competition is good. If people like the original, go with the original. If people like a derivative, let that succeed...maybe he will take ideas from it and work it in.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    62. Re:And A Rebuttal by vux984 · · Score: 1

      I know Shakespeare is not alive. That's why I said IF he was. Not sure why you felt it necessary to attack a strawman.

      Because the living or dead status of the author is an important consideration in what I proposed. If you want to use Shakespeare, then the 'dead' status applies. If you want to postulate a case invoking the 'living' status, choose a living author... its not like they are hard to find.

      Why? Competition is good. If people like the original, go with the original. If people like a derivative, let that succeed...maybe he will take ideas from it and work it in.

      Lots of reasons. The most obvious one is that a highly derivative work is much easier to produce. Just as patents grant monopoly on production for the invention, so too does copyright. Creating a compelling and interesting setting, that catches mass market appeal is hard. Hitching your wagon to it is easy. Copyright should reward the hard part. That is the contribution to our culture. Theres no reason to go out of the way to skew benefit towards the low hanging fruit of highly derivative work.

    63. Re:And A Rebuttal by metrix007 · · Score: 1

      Because the living or dead status of the author is an important consideration in what I proposed. If you want to use Shakespeare, then the 'dead' status applies. If you want to postulate a case invoking the 'living' status, choose a living author... its not like they are hard to find.

      At least you admit you attacked a strawman. That's something.

      I chose Shakespear because the movie Baz Lurhman gave us is a radically different interpretation that the author may have opposed had he been alive. It's hard to choose a living author when copyright law has disallowed concurrent interpretations of an authors work for so long.

      Likewise, ACD may not have approved of the comedy interpretation of Sherlock Holmes in the last hollywood interpretation. Doesn't me we shouldn't have it just because the author likes it.

      Lots of reasons. The most obvious one is that a highly derivative work is much easier to produce. Just as patents grant monopoly on production for the invention, so too does copyright. Creating a compelling and interesting setting, that catches mass market appeal is hard. Hitching your wagon to it is easy. Copyright should reward the hard part. That is the contribution to our culture. Theres no reason to go out of the way to skew benefit towards the low hanging fruit of highly derivative work.

      So, your main argument here is that those who create derivative works profit when most of the work was done by the author of the original work?

      That's speculation at best, and even then it's irrelevant. A derivative work still requires a lot of work to be good and allow people to like it and be anywhere near as popular as the original. It may be as popular or even more popular, and that could well be because it is better. In which case, why deny it from our culture?

      The only reason is greed, and thankfully it's something that is going to be impossible to enforce in coming decades.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
  5. A good read on the public domain by Anonymous Coward · · Score: 0

    The Public Domain: Enclosing the Commons of the Mind
    By James Boyle

    Available for download under the CC by-nc-sa 3.0 at

    http://thepublicdomain.org/

  6. Yeah, right ... by gstoddart · · Score: 5, Insightful

    Sorry, but the copyright lobby has more or less assured that the Public Domain is essentially dead.

    They've managed to get laws passed which more or less say "if any commercial entity has ever made money off it, the exclusive right to do so is theirs in perpetuity".

    They can afford to throw far more money into the pockets of politicians, and the US has more or less staked its future on IP. There's just no way in hell you'll see things going into the public domain ever faster, because I fear the way things are, things will never again go into the public domain -- unless it means a company can claim your stuff was in the public domain and then assert ownership of it.

    Simply not going to happen.

    --
    Lost at C:>. Found at C.
    1. Re:Yeah, right ... by Kierthos · · Score: 4, Informative

      Yeah, Mickey Mouse will potentially enter the public domain in (I think) 2018. Because the terrorists win if that happens, look for Disney to push for another copyright extension either right after midterm elections this year, or after the 2016 elections.

      --
      Mr. Hu is not a ninja.
    2. Re:Yeah, right ... by Anonymous Coward · · Score: 0

      Mickey mouse is covered by trademark laws as well especially since it is their primary mascot so
      don't expect mickey to be public domain anytime soon regardless of the copyright laws.

    3. Re:Yeah, right ... by lister+king+of+smeg · · Score: 1

      Mickey mouse is covered by trademark laws as well especially since it is their primary mascot so
      don't expect mickey to be public domain anytime soon regardless of the copyright laws.

      No but Steamboat Willy will be in public domain.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    4. Re:Yeah, right ... by CastrTroy · · Score: 4, Insightful

      Actually, it's 2023. And another important correction. Mickey Mouse cannot enter the public domain, because Disney has trademarked the character. Certain recordings can enter the public domain. but that doesn't mean people will be able to make new cartoons showing Mickey Mouse. Having century old recordings of Mickey go into the public domain will have zero effect on Disney's bottom line, since they do not sell these old cartoons anyway.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Yeah, right ... by rjstanford · · Score: 1

      The particular depiction of Disney's trademark, while similar to Mickey the cartoon character, is not Mickey the cartoon character.

      They could (and should) successfully argue against any use of the character that confuses people about their trademark. That shouldn't mean that nobody else can make cartoons about a mouse named Mickey.

      --
      You're special forces then? That's great! I just love your olympics!
    6. Re:Yeah, right ... by westlake · · Score: 1

      Having century old recordings of Mickey go into the public domain will have zero effect on Disney's bottom line, since they do not sell these old cartoons anyway.

      Actually, they do.

      Walt Disney Treasures: Mickey Mouse in Black and White Volume 2 DVD

      Listmania: Walt Disney Treasures Collection

    7. Re:Yeah, right ... by Joe_Dragon · · Score: 1

      what about a renewal fee so stuff like Disney can be still be copyrighted but other abandonedware goes PD

    8. Re:Yeah, right ... by phantomfive · · Score: 1

      . Having century old recordings of Mickey go into the public domain will have zero effect on Disney's bottom line, since they do not sell these old cartoons anyway.

      It might have a positive effect.

      --
      "First they came for the slanderers and i said nothing."
    9. Re:Yeah, right ... by Anonymous Coward · · Score: 0

      I'm not sure I fallow your point. Because copyright lobby has it in a strangle hold we shouldn't talk about it? Or it's a done deal and we lost so we should give up entirely? Isn't the first step in changing something is talking about it? Just because it's simply not going to happen doesn't mean we can't or shouldn't talk about it.

    10. Re:Yeah, right ... by cpt+kangarooski · · Score: 2

      And another important correction. Mickey Mouse cannot enter the public domain, because Disney has trademarked the character.

      Guess again.

      Trademarks only exist so long as they serve as a source identifier for marked goods or services. That is, LEVI'S is a trademark because pants with that mark on them can only come from Levi Strauss & Co. But BLUE JEANS is not a trademark (for pants) because pants with that mark on them could come from anywhere.

      Once Steamboat Willie hits the public domain, everyone is entitled to make copies of it. This means that a good which has MICKEY MOUSE in it can come from anywhere. And so MICKEY MOUSE cannot function as a trademark, at least for animated films. Further, everyone will be entitled to make new movies which are derivative of Steamboat Willie, if only in that they also feature the Mickey Mouse character (though without any of the changes he's had since 1928). So new animated films will appear as well.

      You could still presumably have those novelty ice cream bars that carried the MICKEY MOUSE trademark, or those mouse eared party balloons, but that's probably little consolation to Disney.

      This all basically dates back to the interaction of a patent and a trademark case: when shredded wheat was invented, it was patented and sold under the SHREDDED WHEAT trademark. Eventually the patent expired and competitors began selling the same product using the same mark, and the Supreme Court found they had every right to do so, since SHREDDED WHEAT was the name of the product that could now come from anywhere.

      Also there was a more recent case in which the Supreme Court again pointed out that trademarks are not a substitute for copyright, and cannot be used to get around the constitutionally required time limits on the duration of copyrights or patents.

      (And ironically, meanwhile, there is some reason to think that Steamboat Willie is already in the public domain, due to the specific requirements of the copyright law that applied at the time it was originally released. But the question has never been properly settled, AFAIK.)

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    11. Re:Yeah, right ... by foobar+bazbot · · Score: 1

      It's worth noting the last copyright extension was in 1998, when few people had the means to easily, quickly, and losslessly duplicate books, music albums, and movies. Yes, one could copy a book, page-by-page, with a photocopier, one could copy a cassette tape or burn a CD-R in minutes, and one could even copy videos with a VCR.

      But of those, only the CD-R was a lossless copy (ebooks hadn't entered the public consciousness yet, and DVD-R was brand-new), and all of them took minutes per copy.

      (If, at this point, anyone feels compelled to point out that they had a DVD-R drive in 1998, or one of the early MP3 players (perhaps a Diamond Rio, or a MPman?) or that they were already collecting, reading, and sharing ebooks (both Project Gutenberg and pirated) in text formats, by all means do so. But understand that that any of those things, in 1998, marked you as belonging to a very small, tech-literate minority (if exactly the minority I expect to see on /.), and I'm talking about the majority of people.)

      Since 1998, we've reached the point where almost everyone has devices capable of playing music, playing video, and reading ebooks from digital storage (whence they can be copied off to a friend's thumbdrive in seconds rather than minutes), they know how to use those capabilities, and they have, if not experience with, at least knowledge of various file-sharing networks that allow unlimited sharing for next to no effort. Along with the popularization of copying has come the popularization of copyright infringement lawsuits -- while I'm unaware of any strings of suits against individuals for copying videos with a VCR, there've been a number of such for users of various file-sharing networks. While, as a percentage, vanishingly few pirates are every actually sued, it's widespread enough to enter public awareness in a way the few cases in the VCR era never really did. As a result, copyright law was seen, in those days, as really being about a factory churning out knockoff VHSes or DVDs, not about the average guy taping a TV show or copying a rental movie now and again.

      So in the past, I think the average voter didn't see themselves as having a stake in copyright law, and if they did, they were more likely to consider themselves have a stake on the industry side (maybe, one of these days, when they get around to it, they'll write the next Great American Novel!) than on the pro-copying side. There was dishearteningly little public opposition to the Mickey Mouse act of '98, but there was little public support, too. Today, I think there's a chance many voters will see themselves as having a stake, and firmly on the copying side.

      So I hold out hope -- faint hope, to be sure -- that next time it comes up, copyright extension will be very unpopular with voters, perhaps enough to defeat it. Not to say that's likely, or even a real win if it does happen -- after all, unless/until we block (constitutionally or judicially) the whole idea of retroactive copyright extension, all we "win" is a couple of years' worth of works escaping to the public domain while they're gearing up for a bigger lobbying push, this time with more congressmen who aren't seeking re-election and so have nothing to fear from voters.

      look for Disney to push for another copyright extension either right after midterm elections this year, or after the 2016 elections.

      If I were them, I'd wait for 2016. Any increased uptake of streaming video and music services only helps them, because those services make copying difficult-to-impossible for the average guy. Given a couple years at current trends, the majority will be nearly back to where they were in 1998, and won't feel they have a stake in copyright law. The minority who do have an objection, of course, will be larger than before, but still too small to matter.

    12. Re:Yeah, right ... by Algae_94 · · Score: 1

      They may be for sale, but how many copies of these could they really be selling? I don't think it would hurt Disney's bottom line to lose these old works. How many kids today even know what a 'Steamboat Willie' is without first thinking to look on Urban Dictionary?

    13. Re:Yeah, right ... by Anonymous Coward · · Score: 0

      The difference is you can use the animation itself without fear of retaliation. You can also make a new Micky mouse that looks exactly like him, but you can't CALL him Mickey Mouse. The Micky trademark is not the actual character it's just a particular representation of him.

    14. Re:Yeah, right ... by swillden · · Score: 1

      You can also make a new Micky mouse that looks exactly like him, but you can't CALL him Mickey Mouse.

      No, the character's visual appearance is also a trademark. If a court determines that your drawing could be confused with a drawing of Mickey Mouse, you're infringing.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    15. Re:Yeah, right ... by Anonymous Coward · · Score: 0

      What happens when the Mouse is up for public domain is that the courts will decide if author == copyright holder. Disney Corporation is the copyright holder, and corporations are legally treated as individuals. If copyright holder == author, then in theory, the copyright is perpetual, based on life of Disney Corporation plus 30 years. In theory, Disney doesn't need an extension.

      The "problem" isn't copyright, it's treating corporations as individuals and allowing them to hold copyrights.

  7. Yeah.. by Anonymous Coward · · Score: 0, Insightful

    Artificial protection schemes should last 10 years.. Be it copyrights or patents.

    10 years. You get exclusive rights to your shit for 10 years. Then anyone can do anything they want with it and tell you to fuck off.

    As it stands now you can create entirely new humans and release them to the world at 21 faster than stuff enters the public domain. That's fucked up.

    1. Re:Yeah.. by Anonymous Coward · · Score: 0

      Not only can *you* create a brand new human, and release them into the world at age 21 before a work you create the same day enters the public domain, that brand new human can create another brand new human, and release them into the world at age 21, and *THAT* brand new human can create another brand new human and release them into the world at age 21. 7 years *later* the work enters the public domain. (Assuming you *died* immediately after you birthed the original 'brand new human' in the chain.)

    2. Re:Yeah.. by BenJeremy · · Score: 1

      Well, 10 years is fine, maybe a bit longer, but more importantly, 'supporting works' should be submitted with the government to maintain the copyright... in other words, software source code would have to be submitted to the government and kept in the Library of Congress, made available when the copyright expires.

      Let's call this a measure to protect the heritage of technology.

      The side issue is trademarks. I don't have a problem with trademarks not expiring (i.e., nobody could make a Mickey Mouse movie, though the copyright might have expired on Steamboat Willie, for example).

      In that light, you'd be able to, say, use Duke Nukem code to make a new game after the copyright expires, but you wouldn't be able to make money on the Duke Nukem character. The repository would give open source a boost, though there would be problems with the tools themselves.

      I think the copyright period should be extended if the work is receiving "active and significant" support - i.e. the application or game is receiving regular enhancements and not abandoned.

  8. Porting is ok by Anonymous Coward · · Score: 1

    There is some value in porting it to modern platforms, I don't mind paying for that. GOG does a decent job of it. Eventually they will be released into the public domain, same as movies and books. I personally think they all should be a shorter time (20 years), but I don't think that video games should not be shorter than books or movies.

  9. Old arcade games as well and if we don't by Joe_Dragon · · Score: 2

    Old arcade games as well and if we don't save them the code may die with them as some are on real old hardware / old pc's.

    some people with the old games from places that are long out of business have the nerve to say the copyright BS for an old game that is no long made when asked about dumping the roms / HDD.

    1. Re:Old arcade games as well and if we don't by Anonymous Coward · · Score: 0

      I guess there argument would be if it becomes public, anyone could rewrite the game. Or even remake/revamp the game to a more modern day graphics engine, with far greater graphics.

      In making them public, they lose out on the game should it make a comeback, or become a cult classic among today's smartphone devices. Really silly to hold onto something that no one is willing to pay for anymore, when it comes to a license agreement, let alone a game that can't be played because no one wants to buy old equipment to buy an 8 bit colored game.

  10. Re:From the maker's perspective? by jedidiah · · Score: 2

    Brand protection? Who cares? This is simply not an area where "how does this impact profits" should even come into the discussion. That it's even being brought up just shows how much the law has been corrupted by corporate lobbying.

    If you are Nolan Bushnell, you shouldn't be in a position to care about what is being done with 20 or 30 year old works.

    It's rather amazing that anyone on a tech site would be defending the idea of stagnation imposed in terms of DECADES.

    A 20 year copyright is not the idea of "freeloaders". It's simply how things used to work.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  11. author misses the point by Anonymous Coward · · Score: 0

    Not once does John Walker mention source code, he just wants his free executables. They already exist- people make knockoffs of every good game and post the executables, and some of them are even semiplayable. I'd really like to criticize his semicoherent thought process here by pointing out the similarities between the things he says and the things said by a certain social group that people tend to smirk at. But it's just too dangerous anymore. Oh well.

    1. Re:author misses the point by jedidiah · · Score: 1

      The "free executable" is what can get people jailed over something that really should have no consequences. It's also what actually has the theoretically limited copyright protection.

      Requiring source code for a software copyright is a wonderfully subversive idea and one that I suspect that you aren't really willing to advocate.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  12. Abandon-ware. by jellomizer · · Score: 2

    Lets face it, games will get old and out of date, game makers will not make much if any more money off the games, and should just release them to the public to enjoy.
    Holding on to them figuring that at some point you will release a set of old games on your next version of media, means you are just allowing your product brand to deteriorate over this time and when you do release the customers will go what was that?

    Lets say Activation who somehow now seems to own the Old Sierra Adventure games, releases these games for free as in beer. So people will play them/replay them again and share them with some friends... Then the brand image will improve King Gram with the feather in his cap, Roger Wilco in his inept adventures threw space and time, Our mighty hero in Quest for glory, in his world of Glorania. (Leasuresuit Larry is the exception as his brand seem to stay popular.)

    That means there will be a defined actor and an world that will recognizable for future games, where they can make a ton of money off of.

    --
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    1. Re:Abandon-ware. by kamapuaa · · Score: 1

      I agree that companies should for defunct games. However for the most part, the games that people actually care about are still being sold/being re-made. Nintendo makes repackaged 80s games the core of its business, Burger King's happy meal somehow is 'Pac Man,'.

      Realistically, do people still pull out 1987 copies of Leisure Suit Larry, and does this get them excited about the recent re-release?

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    2. Re:Abandon-ware. by Actually,+I+do+RTFA · · Score: 1

      That means there will be a defined actor and an world that will recognizable for future games, where they can make a ton of money off of.

      In the public domain.

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    3. Re:Abandon-ware. by Algae_94 · · Score: 1

      Nintendo makes repackaged 80s games the core of its business, Burger King's happy meal somehow is 'Pac Man,'.

      You're comma makes it sound like you are saying that Nintendo is somehow involved with Pac Man. It was a Namco game and it appears that Namco is still an existing entity. That still doesn't explain why there are Pac Man toys at Burger King 30 years after the game was popular.

    4. Re:Abandon-ware. by hubie · · Score: 1

      That still doesn't explain why there are Pac Man toys at Burger King 30 years after the game was popular.

      I presume this is promoting a relatively new cartoon series Pacman and his ghostly adventures on one of the Disney channels.

  13. Article's arguments are weak. by Anonymous Coward · · Score: 0

    While copyrights are too long in general, the author provides no solid argument for why video games should be treated differently by the law versus other media. He just wants free (gratis) shit. The fact that GOG.com is a viable business kills his point that old games have no economic value. As for preservation, the Library of Congress has been archiving video games for thirty years. As of 2008, they had over 25,000 titles.

    What we definitely don't want is special laws for video games. That's a Very Bad Thing.

    1. Re:Article's arguments are weak. by tbannist · · Score: 4, Insightful

      The fact that GOG.com is a viable business kills his point that old games have no economic value.

      Actually, it does not. GOG.com does value-added work on old games. There is no evidence that the games themselves maintain any significant economic benefit without that work. As I understand it, GOG.com fixes the game and those fixes should be entitled to copyright protection for a suitable length of time, however, the underlying games should no longer have any protection. Do you really think it's reasonable that the source code for Pacman, for example, will be protected by copyright until 2055 at the earliest?

      --
      Fanatically anti-fanatical
    2. Re:Article's arguments are weak. by NorbrookC · · Score: 1

      Core reason why? Their limited shelf life. I happen to own the original Doom series, and in a fit of nostalgia, I decided to reload it on my new computer. After a hell of a lot of tinkering, as well as using an open-source engine mod, I was able to get it running again. More often than not, I've ended up chucking my old games simply because it's not worth the effort to get them working again. Yes, I have DOSBox on my system, but seriously, what's the point?

      Manufacturers aren't going to be marketing them, and to be honest, few people are going to go through the effort of trying to make it work on new systems. So complaining that they shouldn't move into the public domain long after their day in sun is done feels more like "my precioussss..." than any economic argument.

    3. Re:Article's arguments are weak. by cpt+kangarooski · · Score: 1

      What we definitely don't want is special laws for video games. That's a Very Bad Thing.

      Why?

      It's patently obvious that some classes of work have longer copyright-related economic lifespans than others.

      A daily newspaper loses most of its copyright related economic value by the evening of the day it is published, at best. The next day it's fit for nothing better than to line birdcages or wrap fish. Weekly magazines don't last long either, nor do certain TV programs. OTOH, a math textbook can easily sell well for decades, and a movie can be released and rereleased in various different media and venues for years.

      Video games and computer software are on the shorter end of the continuum. Five years is plenty.

      And there's nothing wrong with wanting free shit. If we didn't want free shit, we wouldn't have copyrights to begin with; the whole point is to cause there to be greater amounts of free shit in the end than there otherwise would be.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:Article's arguments are weak. by Raenex · · Score: 1

      As I understand it, GOG.com fixes the game and those fixes should be entitled to copyright protection for a suitable length of time

      As I understand it, GOG applies patches that the community has already implemented and freely given away.

    5. Re:Article's arguments are weak. by tbannist · · Score: 1

      If that's the case, then it looks like GOG isn't actually doing any work that's worthy of protection.

      --
      Fanatically anti-fanatical
    6. Re:Article's arguments are weak. by Anonymous Coward · · Score: 0

      Community patches are a subset of what they provide. It would be foolish not to include something that already exists and improves a game. That doesn't mean they do nothing else. They do a lot of compatibility work themselves.

    7. Re:Article's arguments are weak. by Nyder · · Score: 1

      ... Do you really think it's reasonable that the source code for Pacman, for example, will be protected by copyright until 2055 at the earliest?

      I'm going to venture that the source code for Pacman and most of those era video games are long lost.

      --
      Be seeing you...
    8. Re:Article's arguments are weak. by mjwx · · Score: 1

      If that's the case, then it looks like GOG isn't actually doing any work that's worthy of protection.

      If my mechanic were to rebuild an engine for me, should I have to pay the mechanic once for his time and materials or every time I use the engine in the next 25 years?

      So GOG's work is not worthy of protection, but it is worthy of payment as they are providing a service which has value (not everyone wants to buggerise around with DOSBOX settings).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:Article's arguments are weak. by Anonymous Coward · · Score: 0

      Bullshit.

      GOG.com is just a parasite living off bad legislation. There are hundreds of thousands of companies worldwide that exist purely to profit off bad legislation. A large part of the financial industry exist entirely to shave pennies off people's investment portfolios, and they exist only because bad legislation creates the opportunity for them to survive. Sometimes this legislation exists specifically to enable such parasitism, but just as frequently it was created in an ill-conceived attempt to legislate fairness (example: Reg NMS).

    10. Re:Article's arguments are weak. by Anonymous Coward · · Score: 0

      The fact that GOG.com is a viable business proves the point that ALL old games should either be available for sale, or released for free.

  14. Hits the nail on the head by NixieBunny · · Score: 2, Informative

    This article is so right! He has found a way to express something that's been bugging me for a long time. I love his comparison of a policeman to a song writer.

    The other thing about copyright is that it's not the creative people who make money forever off of their own work, it's the corporations that manufacture the plastic discs who make the money forever off of the songwriters' work.

    --
    The determined Real Programmer can write Fortran programs in any language.
    1. Re:Hits the nail on the head by kamapuaa · · Score: 2

      Well it's like saying JK Rowling doesn't make money off tomes of paper (and ebooks and audio books, I suppose).

      She herself doesn't, Scholastic does. However because they have the right to profit off tomes of paper, they give JK Rowling a lot of money. So another way of phrasing the issue is, do artists have the right to sell their artistic works?

      You treat the word "corporations" like it's a buzzword for "evil." However every single piece of pop culture you love was released by a corporation. Star Wars, Game of Thrones, Indian MILFs #13, the Beatles. And in turn, these corporations compensated the artists responsible.

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      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:Hits the nail on the head by langelgjm · · Score: 1

      I love his comparison of a policeman to a song writer.

      Thing is, one could argue that policeman actually do get paid for arrests made 35 years ago. They get pensions.

      Of course, pensions are technically supposed to be deferred compensation. But practically speaking, isn't the "artists' rights" lobby (which is not the same as the copyright lobby) really arguing for a pension? Albeit one that varies by popularity of the work, and extends to dependents.

      In both cases the goal is to stretch out income over the lifetime of a person. Maybe copyright could benefit from thinking about that goal. Of course, pensions seem to be a passing fad now, so maybe not.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    3. Re:Hits the nail on the head by TangoMargarine · · Score: 1

      However every single piece of pop culture you love was released by a corporation.

      Doctor Horrible?

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    4. Re:Hits the nail on the head by Anonymous Coward · · Score: 0

      Nope. Produced by Mutant Enemy, Inc.

    5. Re:Hits the nail on the head by cpt+kangarooski · · Score: 1

      Copyrights usually have zero economic value. In rare cases, they have some value, but it's short lived. Only in the rarest of rare cases, do they have long lasting economic value, and usually those copyrights were valuable all along, and still tended to enjoy most of the value at the start.

      So the idea of having copyrights as a substitute for pensions is as bad as having lottery tickets mailed out periodically instead of social security checks. A few lucky people will strike it rich, but it's no good for the vast majority.

      And anyway, if you want financial support, surely a system that is applicable to everyone, rather than just highly successful and lucky artists would be more fair.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    6. Re:Hits the nail on the head by langelgjm · · Score: 1

      So the idea of having copyrights as a substitute for pensions is as bad as having lottery tickets mailed out periodically instead of social security checks. A few lucky people will strike it rich, but it's no good for the vast majority.

      To be clear, this is not something I'm actually advocating. It just struck me that perhaps some copyright promoters are trying to accomplish for artists what pensions do for police. And as you point out, copyright is a terrible way of doing that.

      I think copyright promoters need to figure out what they actually want. Do they want to "own" their "property", even if it has no value in the marketplace for most artists? Is that what is most important? Or is providing a reasonable income by some means more important than control?

      And anyway, if you want financial support, surely a system that is applicable to everyone, rather than just highly successful and lucky artists would be more fair.

      Totally agree. Spreading income out over a lifetime is something that is relevant to everyone, yet copyright provides only a (bad) solution for a small segment of the population.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    7. Re:Hits the nail on the head by TangoMargarine · · Score: 1

      That link doesn't even mention Dr. Horrible. And the name of the company is Mutant Enemy Productions, not "Inc."

      Wikipedia lists MEP as a production company, not a corporation, too.

      http://en.wikipedia.org/wiki/D...
      http://en.wikipedia.org/wiki/M...
      http://en.wikipedia.org/wiki/C...

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  15. Re:As a max time limit before entering public doma by Moryath · · Score: 5, Insightful

    It seems absurd to me that a work be protected for 95 years when the medium it was produced for will last less than a decade.

    Paying GoG for their work in *adapting* the game - spending the time to troubleshoot or repack the installer, repack the system updates, correctly create the auto-configuration for Dosbox or other compatibility software, and so on - I'm perfectly fine with.

    But the point is valid. We LOSE more than we gain from the public domain these days. Almost no software, except that specifically gifted to the public domain, is available like that. The media they are stored on dies, and those whose goal is preserving our digital history against the simple ravages of compatibility and bitrot must be willing to skirt the law in order to do so, which is frankly asinine.

    The expansion of knowledge requires that it be brought to the public domain. I propose we limit copyright to a term no greater than that of patent, and require that the source code of any software be provided in the copyright filings so that it cannot be lost.

  16. Re:From the maker's perspective? by Anonymous Coward · · Score: 0

    What if I asked you this: Would software being moved to Open Source just like that be bad for the business and brand protection of a _INSERT_INDUSTRY_ company?
    No. It endears you to the public, it gives you good karma, it helps build a community of modders, it makes derivative works possible, etc... So it EXTENDS the life of the brand.

  17. I understand Broussard by Kinwolf · · Score: 5, Funny

    I understand Geroge Broussard being againt this; If games would fall in public domain after X time passed, Duke Nukem Forever would have actually entered public domain before ever being published.

  18. The problem George Broussard has by PocketPick · · Score: 5, Interesting

    The problem George Broussard has with the issue is that companies like 3D Realms (while they were actually still a game development studio, and now during it's quasi-half-existence as a publisher) cling desperately to old properties as their their only source of revenue. They've failed miserably at actually releasing any updates to their own works or creating new properties, and so their revenue streams has devolved to porting Duke Nukem 3D to the Xbox, PlayStation, Steam and any other platform that comes to mind, and licensing everything else out to separate studios (such as the Duke Nukem Forever, and last year's Shadow Warrior update).

    The later, I assume, is the only thing that is holding them together as a corporate entity, along with anything that might of come out of the settlement with Gearbox (if they got anything).

    Take away their copyright to those IPs, and companies like 3D Realms would not last another year.

    As a result, his reaction to these kinds of comments is totally unsurprising.

    1. Re:The problem George Broussard has by kamapuaa · · Score: 1

      Duke Nukem 3D is an easy target I suppose, but what about Nintendo? They released Wind Waker & Metroid Prime way after the original products, and these are considered among 2 of the best games ever released for a console. Would these games ever have been released if the IP had gone public and 200 shitty Zelda clones were released in 1993? Their entire business is based on revamps of older games, and yet Nintendo certainly has its fans.

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    2. Re:The problem George Broussard has by MtHuurne · · Score: 1

      As a result, his reaction to these kinds of comments is totally unsurprising.

      Disagreeing with an editorial piece is fine, even if the motivation behind it might be self-serving, but asking for whoever published it to be fired is completely unreasonable, in my opinion.

    3. Re:The problem George Broussard has by gl4ss · · Score: 1

      why the fuck do people think that ip is somehow preventing people from pumping out zelda clones?
      WHAT THE FUCK MAN WHAT THE FUCK?
      1993-1995 has multiple zelda clones, ff clones and whatever.

      if anything, if nintendo had lost the copyright to the original metroid they would have more incentive to bring out new games instead of re-re-re-releasing the old shit to their newest handhelds online store.

      --
      world was created 5 seconds before this post as it is.
    4. Re:The problem George Broussard has by Tenebrousedge · · Score: 1

      You're assuming that none of these 'clones' would be any good. This is not a solid premise. First demonstrate that only Nintendo could have created these works.

      I think Zynga is a good counterexample; I am sure they have some original content but they mostly seem to use concepts that originated elsewhere. There is no reason in a world with more limited copyrights that some other company could not take whichever IP and run with it, and create a product at least equal to the original. I would imagine that it would actually spur developers to create new content or gameplay, as opposed to the rent-seeking unending sequels that get published today.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    5. Re:The problem George Broussard has by Anonymous Coward · · Score: 0

      While it is true that his reaction is unsurprising, the real question is would the world be better off if it happened?

      If your diagnosis is accurate, then this is a company that should have died 10 years ago. But it didn't. How is that fair to anyone?

    6. Re:The problem George Broussard has by __aagmrb7289 · · Score: 1

      Why would Nintendo not be able to release Wind Waker 2 or Metroid Prime: the Next Version if the copyright had expired? I dont' understand why people seem to think that an expired copyright means the original copyright owner can't use the copyrighted concept in a sequel or whatever. It's TRUE that they may have competition, but there is cachet in being "from the creator of the original Zelda" - we see that every day. This argument, as far as I can tell, is bogus.

    7. Re:The problem George Broussard has by kamapuaa · · Score: 1

      Yeah, and they weren't called "Zelda" so nobody gave a fuck.

      It logically follows that IP protection in video games doesn't actually discourage innovation or game development (people still made zelda-type games), but just financially rewards the people who made the original IP (Nintendo still makes money at it). Isn't that a good argument in favor of video game companies being able to restrict IP?

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    8. Re:The problem George Broussard has by tbannist · · Score: 1

      Well, let's say we're talking about 14 year copyrights (the old U.S. way). How many clones of 14 year old games are you playing? How many people would have bought a copy of "The Legend of Melda" on the Nintendo Entertainment System in the year 2001? Note: They couldn't use the name "Zelda" in the title because Nintendo presumably owns a Trademark on the name "Legend of Zelda".

      Besides, for the most part we're not talking about clones, but about making the original available without licensing costs. So what you might find is that some company is selling again, in the year 2001, a package of the best games from 1986, or this year, the best games from 1999. The problem with derivative works, is that you still have to be very careful not to include anything that's newer than the age of the copyright. For example, while you could make a game that's derived from Ocarina of Time now if copyright were 14 years (instead of life + 75), you would not be able to use anything from Majora's Mask, Twilight Princess, Phantom Hourglass, Spirit Tracks, or Skyward Sword, and you still wouldn't be able to use any of Nintendo's trademarks which probably means they could still sucessfully sue you for using Link as the protaganist.

      So, the short answer is: Yes, Nintendo would have still made those games, and it's highly unlike Zelda clones (if any at all were made) would ever have any impact on that decision. It's even reasonable to supposed they might have made more Zelda games to keep a steady supply of fresh copyright material available to fend off all of the potential poachers that you envision.

      --
      Fanatically anti-fanatical
    9. Re:The problem George Broussard has by Anonymous Coward · · Score: 0

      Of course they could, the idea is the brand name would be diluted. People expect a certain level of quality from a Zelda title, making it generic would turn it into shovelware.

    10. Re:The problem George Broussard has by Anonymous Coward · · Score: 0

      Duke Nukem 3D is an easy target I suppose, but what about Nintendo? They released Wind Waker & Metroid Prime way after the original products, and these are considered among 2 of the best games ever released for a console. Would these games ever have been released if the IP had gone public and 200 shitty Zelda clones were released in 1993? Their entire business is based on revamps of older games, and yet Nintendo certainly has its fans.

      You're missing the point. We're not discussing a trademark of Zelda or Metroid, we're discussing the software of the original titles. It's not an argument about Zelda clones or Metroid clones (google metroidvania... there's plenty out there), it's an argument about the game engine that ran it, or by extension the hardware that supported it. Just because the engine for Metroid for the NES was released does not necessarily mean that there would be a bunch of fake Samus' running around, a key part of the game would still be owned by Nintendo.... the artwork and likenesses. You can't argue that the engine running Metroid Prime on the GameCube has any resemblance to the engine that ran Metroid on the NES.
       
      I'm likening this whole debate to what Id software does. Sure, have Id Tech 1-3, see what they did to solve whichever technical problems you're interested in, Id has moved on to a new game engine and will be selling games based on that. It doesn't mean they are giving up the binary blobs (WAD files) so that you have yourself a free copy of DOOM. Hell, they still sell some enhanced ports on XBL, with local 4 player coop or deathmatch, so the IP is really still in use. On the other hand, Sega hasn't used the Streets of Rage IP since the Genesis. That should definitely be out in the wild.

    11. Re:The problem George Broussard has by Anonymous Coward · · Score: 0

      Sounds like regular disagreement to me. How much pull would Broussard have at RPS? Jack shit.

    12. Re:The problem George Broussard has by MtHuurne · · Score: 1

      John Walker replied "I'll just fire myself for you now", so I think it's safe to say he has zero pull. But that was not my point. Asking for the publisher to be fired is saying "this should never have been published in the first place". I think it's telling that discussing copyright length provokes such a strong reaction.

    13. Re:The problem George Broussard has by Bugamn · · Score: 1

      Isn't it trademarks that protects new games from having names like Zelda?

  19. Why just steal when you can sell? by Anonymous Coward · · Score: 0

    "I do love a good burger. And the best burgers are at Zaxby's. And also are chicken."

    Pablo Picasso.

    1. Re:Why just steal when you can sell? by SteveDorries · · Score: 1

      "Eat moar chikin" Pablo Picasso

  20. What ever happened to abandonment? by Anonymous Coward · · Score: 1

    I have at least some sympathy with Disney's argument that the symbol of their company shouldn't enter the public domain. It's a very actively used, highly visible symbol of a major corporation. This is where copyright and trademark law overlap (Mickey as character vs. Mickey as symbol).

    What I don't have sympathy for is that principle extending to something that's decades old and is not currently being used by anyone commercially. For example, the characters and designs of the sprites in the old videogame Galaga aren't (to my knowledge) in active use. There's no confusion to be created in the marketplace. It's not IP that has any significant current sales. It's not something that IF it became public domain would allow someone to misleadingly imply something was backed by a major trusted corporation when they were not (the Disney argument).

    To my knowledge, there's a doctrine around IP being "abandoned" that has at least some legal clout (IANAL). Why isn't that the test here?

    1. Re:What ever happened to abandonment? by HornWumpus · · Score: 3, Interesting

      Good news for Disney. Their trademark on Mickey will never 'expire'. The only way it goes away is if Disney is bankrupt and nobody want's to buy the trademarks from the bankruptcy trustee.

      The only thing that goes into the public domain in 2018 is 'Steamboat Willie'. Consider that 'Buried Treasure' (the greatest animation of the era) is already public domain, as it was done open source style. After hours, without Walt knowing a thing about it. Too bad their aren't better copies.

      Fair warning 'Buried Treasure' is NSFW.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:What ever happened to abandonment? by Moryath · · Score: 1

      Trademark =/= Copyright.

      They can copyright that fucking mouse all day long, the copyright on the older works is far overdue to reenter the public domain - especially when Walt, the fucking thief, took liberally from the commons to make most of his early successes.

      Want to make a new creative work out of an old fairy tale today? Watch out you don't cross The Fucking Mouse's Army Of Lawyers. Nevermind that Sapsorrow/Cinderella is in the public domain, they'll come after you for making something "similar" to something they made based on the same thing.

      Same thing for half of Hans Christian Andersen's catalog, same thing for so many songs where they blatantly stole the melodies from earlier-era, public domain music, and on and on and on. Disney and the copyright cartels see the public domain, not as a common resource for all, but their personally owned little idea-mining zone and that needs to fucking change.

    3. Re:What ever happened to abandonment? by Zalbik · · Score: 2

      Oh please, cause nobody else has made a version of Cinderella, Snow White, Beauty and the Beast, Alice in Wonderland, etc other than Disney, as they are all so terrified of Disney's army of lawyers?

      Take a look at IMDB sometime...you'll find multiple versions of all of the above.... :rollseyes:

    4. Re:What ever happened to abandonment? by Cederic · · Score: 1

      I have no sympathy with Disney. Fuck them and their exploitation of the public domain.

    5. Re:What ever happened to abandonment? by Megol · · Score: 1

      The main problem is that concepts/ideas made to fit old stories to film and/or animation are essentially "locked" to copyrighted works which removes the chance to build upon previous (copyrighted) works. This is the main problem with stories - but for software the problem is much larger which is what this debate is all about.

    6. Re:What ever happened to abandonment? by suutar · · Score: 1

      I've seen a number of versions of Snow White, Beauty and the Beast, and (especially) Alice in Wonderland that are not Disney. Significantly, not one of them actually follows the book; they're all loose interpretations with only the character names and settings (and frequently not even the setting) in common.

    7. Re:What ever happened to abandonment? by Urza9814 · · Score: 1

      That's because those stories were already public domain LONG before Disney got to them. Most of Disney's fairytales were originally written by The Brothers Grimm in the 1800s. Alice in Wonderland is Lewis Carroll.

  21. Re:From the maker's perspective? by Anonymous Coward · · Score: 0

    Most software isn't even available for sale after 15 years,assuming it even works at that point. For most software, after 15 years it either serves a purpose that nobody needs or has been replaced by at least 5 newer versions that do a better job. Assuming that it even runs on modern OSes, which isn't necessarily a given. A ton of 32bit software back in the Win 9x era used a 16bit installer that wouldn't work on 64bit versions of Windows.

  22. Longer and Longer Shelf-Lives by Akratist · · Score: 1

    One objection I can see to putting games in the public domain is that they are starting to reach a level of sophistication and maturity where age (tied to hardware performance) is getting to be less of an issue in relation to quality gameplay. In other words, the hardware started to catch up to what people were trying to design, and has passed it in many cases (if you look at many mobile apps). thief, for example, might have dated visuals, but there's nothing lacking in terms of gameplay or experience, and if given some fresh visuals, could stand against some other things I've played lately. In other words, it's like suggesting that Monopoly is out of date because it used relatively simple artwork. Sure, the weed and CoD crowd might want CoD 15, but there is a lot of good gaming out there when the "sell by" date is a decade or more ago. The one compelling argument that could be made is that since publishers feel the older catalogues compete with the newer stuff, they sometimes take it off the market (try to find some of EA's older titles), which could be a real concern in the digital distribution model.

    1. Re:Longer and Longer Shelf-Lives by Hatta · · Score: 1

      Hardware performance has never been an issue in relation to quality gameplay. No, you couldn't do GTAV on an Apple II. But you could do Roadwar 2000, and that's actually a better game.

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    2. Re:Longer and Longer Shelf-Lives by Cederic · · Score: 1

      By that logic there'd be an objection to many books and plays ever entering the public domain, as they're as entertaining now as the day they were first published.

      since publishers feel the older catalogues compete with the newer stuff, they sometimes take it off the market

      The irony is that if the older catalogue did compete, they'd keep it on the market but keep increasing its price. That happens in the music industry.

      It's the stuff that isn't perceived to be commercially valuable that disappears off the market, and is consequently lost to society.

  23. Re:From the maker's perspective? by Anonymous Coward · · Score: 0

    The problem here is that the headline is pretty deliberately misleading*. The argument isn't "the only moral answer is that all games MUST be public domain and open source and perpetually directly supported by the creators at their own expense from the moment they're released, so get to work entertaining us important people, slave" that the headline implies, it's "games should enter the public domain relatively quickly". Bushnell or Hawkins would have the chance for their businesses to make money off their respective creations, but they wouldn't be able to milk the desiccated corpses of their games until dust comes out.

    *: Or that you're trying to deliberately mislead the argument, but I'm just going to be civilized and assume the mistake is Slashdot's this time.

  24. Re: From the maker's perspective? by Scowler · · Score: 0

    Brand protection MATTERS. It's worth hundreds of billions in the US alone. And that's a lot of jobs and a lot of livelihoods, which the government would be idiotic to ignore, especially if the only real opposition is flocking to torrents regardless the legal outcome.

  25. Re:From the maker's perspective? by smooth+wombat · · Score: 0

    it gives you good karma,

    Thank you Mr. Hippy for destroying any valid point you might have had.

    Claiming karma somehow exists is like saying homeopathy procedures are medicine.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  26. See How Serious They Are by Stormy+Dragon · · Score: 0

    Someone should set up a site that reuses all of RPS's content without attribution or permission. See how dedicated they are to media being in the public domain when it's their media.

    1. Re:See How Serious They Are by MtHuurne · · Score: 1

      If you want to make it a fair test, only 20 year old content should be included. Unfortunately, despite their "PC Gaming since 1873" slogan, they haven't been around for that long.

    2. Re:See How Serious They Are by Cederic · · Score: 1

      Set up a site that republishes all of John Walker's 20 year old writings. See if he complains, I dare you.

      Of course, to show integrity you'll have to share any advertising revenue from your site with John. I bet he thanks you for it.

  27. Wish more companies woudl do this by Anonymous Coward · · Score: 0

    The sad part is some developers/companies are interested in open sourcing their games (or would be open to it) but they run up against legal/pushlishing issues. Or, in a couple of cases, I have talked with developers who released classic games who said they would be happy to release their source code, but the code was lost N moves/hard drive failures ago. It's too bad. There are some great classics out there (the Sierra adventure series, Star Trek 25th Anniversary, etc) which would still be great games if they got a few minor graphic/interface touch-ups.

    It is too bad some companies greedily guard their products long after they have lost the ability to make money from them. I talked with a developer a few years ago and asked for the code for a classic game from the early 90s. They claimed the company was going to touch-up and re-release the game for modern platforms. I was thrilled until they went out of business about a year later. Now, so far as I know, the code is gone for good.

  28. MOO2 by DarthVain · · Score: 2

    First, I would like to say that Masters of Orion 2 should be entered into the public domain. It is silly that it is not. It came out in like 1995, like 19 years ago.

    The ethics and idealistic rhetoric aside, there are some practical considerations. Namely that of technology changing much faster than the current copyright scheme. I am not talking even about music or outdated business models or anything like that.

    So I would ask that Duke Nukem idiot, to go connect to TEN, and I challenge him to a game of Duke Nukem 3D, or if he can connect to my computer VIA his 2400 baud modem and beat me in a game we will all accept what he says as Gospel. Hell, I will even allow him to set up a Null Modem serial connection for some LAN play... Not to mention I have loaded Duke Nukem 3D onto a modern computer with modern resolution, nostalgia aside, it looks horrible! Keep your memories, they are much nicer.

    In conclusion, he is an idiot, and his odd ramblings and gesticulating, should be avoided akin to looking directly into Cthulhu's eye holes, you will go mad trying to comprehend thoughts so alien to humankind.

    P.S. Someone jokingly mentioned a unit of time for Public Domain being a DukeNukem which would translate to 15 orbits of our sun, which really isn't all that a bad idea. Duke Nukem 3D and Masters of Orion, Warcraft, would all have been in the public domain 4 years ago.

    I mean honestly law makers need to look and say, OK what is the rational here? How much value did any of these games make their owners? I am going to guess so close to zero that it matters not.

    1. Re:MOO2 by ducomputergeek · · Score: 1

      I just recently bought it again for $1.99 from GOG.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    2. Re:MOO2 by Whorhay · · Score: 2

      So did I, and I even know exactly where my original disk is. GoG is providing real value for my purchase and I resent the amount of mountain moving they have to do in order to sell us these repackaged games.

    3. Re:MOO2 by Anonymous Coward · · Score: 0

      What a stupid argument. "This 1996 game looks like crap - something something - he's an idiot!"

    4. Re:MOO2 by Sigma+7 · · Score: 1

      The ethics and idealistic rhetoric aside, there are some practical considerations. Namely that of technology changing much faster than the current copyright scheme. I am not talking even about music or outdated business models or anything like that.

      Even though technology changes rapidly, MoO2 is on a platform that has generally maintained backwards compatibility - and there's even software that could emulate the platform as well. Such compatibility removes all practical limitations, and will keep it that way for a while.

      Compare this to old NES games or arcade games, where the hardware platform gradually gets rarer due to lack of production and cartridges gradually decay. As time progresses, it becomes harder to play those games - unless you can find an alternate means (which requires violating copyright unless you have your own hardware to extract data from the cartridge.)

      If there's no practical issues, this leaves only ethical issues concerning copyright.

      So I would ask that Duke Nukem idiot, to go connect to TEN, and I challenge him to a game of Duke Nukem 3D, or if he can connect to my computer VIA his 2400 baud modem and beat me in a game we will all accept what he says as Gospel.

      In case of Duke Nukem 3D - original multiplayer is prone to sync issues. The soruce to that game is also released, allowing you to make your own multiplayer system that works across the internet. (Currently, EDuke32 handles multiplayer.)

      P.S. Someone jokingly mentioned a unit of time for Public Domain being a DukeNukem which would translate to 15 orbits of our sun,

      I'm more of a fan of ~30-40 years. That way, a person born when Duke Nukem was released would have attended sufficient school in order to release their own equivalent (which they can, due to release of tools such as Unity, etc.)

    5. Re:MOO2 by DarthVain · · Score: 1

      So did I at one point as another poster pointed out. However it isn't the original software really. They provide a service to make it work with modern systems (sort of mostly), which is the fee you get charged for. Also before they existed, it just wasn't available, and illegal to copy.

      Also many of the outdated features don't work for multiplayer. Were it public domain someone might actually do something with it. That is why there are a host of MOO2 clones out there, although they all had to start from scratch.

    6. Re:MOO2 by DarthVain · · Score: 1

      NES has emulators just like MOO2 has DOSBOX, no difference. Just like cartridges are rare equipment, so are 3.5" floppy disks, again no difference.

      I was specifically talking about game features (namely in multiplayer) that simply do not exist anymore. There is no TEN, or The Entertainment Network, and really it didn't even exist all that long if you think about it. Also systems typically do not come with modems anymore (though I suppose some must exist someplace as I think there are still some dial up services in the middle of nowhere). There are no serial ports either.

      If the source has been released, does that not imply that it is Public Domain?

      40 years? Seriously? Did you think about that in any appreciable way before saying that? What kind of computer was around 40 years ago? Do you know what computer games were released in 1974?

      Here is a list:
      http://www.imdb.com/search/tit...

      You are talking about only making things like Pong available to the public domain to be played on modern systems?

      Also sufficient school? Lets say you play this when your 10. In 40 years you will be 50. You require that much school eh? In 15 years, you would be 25. I graduated from a university with honors in computer science and got a certification at a collage by the age of 23.

  29. And the source code is kept Trade Secret. by Anonymous Coward · · Score: 1

    So how does it get copyright AND trade secret (and in some cases, Patent)?

    And how does it get to the public domain if the source code isn't there?

    The owners of the copyrights aren't holding up to their part of the bargain. So why should they get ANY of the benefits?

    1. Re:And the source code is kept Trade Secret. by TangoMargarine · · Score: 1

      Is there a reason the binaries and source code must be distributed under the same license (or at all)? Other than the GPL, obviously, which includes explicit provisions on the matter.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    2. Re:And the source code is kept Trade Secret. by Anonymous Coward · · Score: 0

      Do you understand intellectual property at all? A work is protected by copyright the moment it is fixed in tangible form. Trade secrets that are written down are certainly copyrighted. In the US patent applications are specifically excluded from copyright protection. Patents are trade secrets are also diametrically opposed as patents rely on making something public for guaranteed limited time protection while trade secrets rely on, well, being secret, with no guarantee on how long. Something can be A) patented, or B) copyright protected and optionally kept a trade secret.

    3. Re:And the source code is kept Trade Secret. by cpt+kangarooski · · Score: 1

      Well, the point of copyright is to have works created and published which otherwise wouldn't've been, and to have them in the public domain as fully and quickly as possible. The goal is to promote the progress of science, that is, knowledge.

      If the source code is granted copyright protection, it ought to be published so that people can learn from it, and so that when it enters the public domain (or prior, if an applicable exception to copyright applies) it can be modified by anyone who wants to modify it, just as any public domain work may be modified.

      Just as patents and trade secrets cannot apply for the same invention, we should not allow trade secrets and copyrights to apply for the same work. If someone wants to keep a program secret, then fine, but why does it benefit the public to grant a copyright on a secret program?

      As for piracy of the published source, that would still be illegal, just as pirating a published novel is illegal. Every sort of work under the sun has to deal with this except for software; why should software be treated differently?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:And the source code is kept Trade Secret. by SQLGuru · · Score: 2

      Solution: You don't get both a copyright and a trade secret.....just like you don't get a patent and a trade secret. [Maybe you mean a Trade Mark which is yet another form of IP.]

      Coke has never released their formula. If you are smart enough to figure it out, you can make your own Coke. They won't patent it because then you'd be able to clone it for cheaper. They haven't copyrighted it because that would require it to be published somewhere. If someone broke in and released their formula, they could sue for the actual theft, but once the knowledge was out in the public, they couldn't do anything to anyone using that knowledge.

    5. Re:And the source code is kept Trade Secret. by Anonymous Coward · · Score: 0

      The owners of the copyrights aren't holding up to their part of the bargain. So why should they get ANY of the benefits?

      And here we have a winner. The explicit aim of US copyright is to encourage the widespread creation of "content". Massively fining and arresting people, let alone jailing them, for their using their right to free expression is a pretty extreme negation of the US first amendment.

    6. Re:And the source code is kept Trade Secret. by mmell · · Score: 1

      So why can't I have the real Original Recipe of KFC. I've acquired all eleven components . . .

    7. Re:And the source code is kept Trade Secret. by Radtastic · · Score: 1

      Coke hasn't copyrighted their recipe because recipes themselves are not copyrightable. http://www.copyright.gov/fls/f...

      --
      You stereotypers are all the same...
    8. Re:And the source code is kept Trade Secret. by HornWumpus · · Score: 1

      You can. Original recipe is seven seas Italian dressing mix, powdered and added to the breading.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  30. All old IP should be in the public domain... by Simulant · · Score: 3, Insightful

    ...and as far as I'm concerned, it is.

    No you don't have the right to make money indefinitely from work you, or in most cases others, did once.
    No you don't have the right to hold our culture hostage.

    I don't even think IP should be transferable, or if necessary, only very temporarily.

  31. Re: From the maker's perspective? by Anonymous Coward · · Score: 0

    Brand protection is the domain of TRADEMARKS, not copyright.

  32. Release da source code by Anonymous Coward · · Score: 0

    Game developers should be focused on building game communities. This means releasing the source code when you buy the game and letting users run their own servers. Games are infinitely better when they are moddable. Developers can make money by charging people money to play on their superior servers. If Blizzard released the source code for World of Warcraft it would still be difficult to obtain the resources to run new servers so blizzard would still be in business so long as they provide something of value. So screw you blizzard.

  33. Re:I understand Broussard by Anonymous Coward · · Score: 0

    He should have been fired after sitting around playing poker and WoW instead of doing his job. It should not have taken nearly so long to produce DNF which in the end was finished by Gearbox and was still a very very mediocre shooter.

  34. Re: From the maker's perspective? by Scowler · · Score: 1

    It is mostly trademarks, yes, but if you are a publisher, you obviously need both.

  35. But updates qualify for copyright, too. by langelgjm · · Score: 1

    thief, for example, might have dated visuals, but there's nothing lacking in terms of gameplay or experience, and if given some fresh visuals, could stand against some other things I've played lately.

    Totally agree with you with respect to Thief. I've actually been playing Thief II recently. The gameplay is so good, and the concept and missions so interesting that I still enjoy playing it 14 years later.

    The graphics are of course abysmal by today's standards. But, I think it's worth noting that if Thief or Thief II was "given some fresh visuals" as you say, it would qualify for a new copyright. Besides, if someone went through the trouble of updating visuals, they'd probably release new missions as well, at which point you simply have a sequel.

    BTW, there is a multiplayer mod for Thief II floating around, and it does work... it can be great fun if you have another Thief lover!

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    1. Re:But updates qualify for copyright, too. by TangoMargarine · · Score: 1

      I thought I'd heard that somebody actually was updating the graphics?

      http://www.moddb.com/mods/thie...

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    2. Re:But updates qualify for copyright, too. by langelgjm · · Score: 1

      Wow. Looks great. I'm actually not sure my system will run it :-)

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  36. Immediate unlimited derivative works? by Mateo_LeFou · · Score: 1

    Can't tell what Gaynor's defending here; he correctly pins down the idea-expression divide, but seem unaware that copyright restricts people from creating derivative works.
    I'm of the opinion that a good beginning to copyright reform would be immediate (or 2-year delayed) permission for anyone to create derivative works that are reasonably distinct from the original.
    I welcome Gaynor to the fight for more reasonable copyright as soon as he figures out that's the side he's on.

    --
    My turnips listen for the soft cry of your love
  37. Re:From the maker's perspective? by fuzzyfuzzyfungus · · Score: 1

    The Slashdot freeloaders are probably quickly to approve the idea, but let's think it from the opposite perspective. You are now Nolan Bushnell or Trip Hawkins, and have the responsibility of running a successful business. Would games being moved PD just like that be bad for the business and brand protection of a video game company? I challenge you try to convince me wrong with a calm and well-reasoned opinion.

    You beg the question: If the question were 'what is good for the business and brand protection of a video game company', the answer would be 'the right to do whatever it wants forever and ever and also a big fat subsidy.'

    The question is 'what is a good implementation of what copyright law is supposed to do?'

    Well, let's see... "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries". There we go. That is the sole criterion governing congress's power to establish copyright laws.

  38. The fine print. by westlake · · Score: 2

    Yeah, Mickey Mouse will potentially enter the public domain in (I think) 2018.

    No, he doesn't.

    It is the silent-era shorts and the early talkies that enter the public domain.

    That does not give you access to primary sources. Prints on nitrate stock. Sheet music or sound tracks that can be read outside the laboratory.

    The expiration of the copyright on "Steamboat Willie" only gives you the right to create derivatives based on the story and characters of "Steamboat Willie." You do not get the Mouse or his world in any other of their many incarnations. No Pluto. No "Phantom Blot."

    You do not get the rights to Disney's trademarked character designs.

    1. Re:The fine print. by Anonymous Coward · · Score: 0

      The expiration of the copyright on "Steamboat Willie" only gives you the right to create derivatives based on the story and characters of "Steamboat Willie." You do not get the Mouse or his world in any other of their many incarnations.

      Are you familiar with Steamboat Willie? Mickey Mouse is the central character.

    2. Re:The fine print. by westlake · · Score: 1

      Are you familiar with Steamboat Willie? Mickey Mouse is the central character.

      The Mouse has always been whatever Disney chose to make of him. There is the "steel belted" mouse of the serialized adventure comic strips --- the Blot places him squarely in a universe Dick Tracy would recognize. There is the suburban middle class Mouse of the "Mickey Mouse Club."

    3. Re:The fine print. by cpt+kangarooski · · Score: 1

      Mickey Mouse is a character in Steamboat Willie. You don't get his later attributes, until those works enter the public domain. So you don't even get the red of his shorts. But you do get the Mouse as he originally was, and you can do a lot with that. Plus IIRC you also get Minnie and Pete.

      And as I've pointed out elsewhere, some of the trademarks will be lost as the work enters the public domain; the ones that would interfere with making new Mouse movies.

      That does not give you access to primary sources.

      Sure. And the Mona Lisa is in the public domain, but the Louvre guards wouldn't like it if I tried to bring it down to the copy shop. S.B. is on DVD. That's probably good enough for most people.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  39. Duke Nukem and plagiarism by clickety6 · · Score: 1
    Broussard is a fine one to talk about copyright considering how all the best one-liners in Duke Nukem were lifted from other sources:

    http://en.wikiquote.org/wiki/D...

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  40. Re:As a max time limit before entering public doma by argStyopa · · Score: 1

    The original framers of the constitution recognized this at the founding of the republic.

    "The Congress shall have Power To...promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries...."

    Nobody objects to people having the protection of a limited copyright so that they can profit from their ideas. Everyone - including, I'd argue, most copyright holders but excepting apparently their very successful lobbyists and tame congresspeople - agrees that "copyright" != "rights to exclusivity in perpetuity so that person and their heirs never have to work again".

    --
    -Styopa
  41. Re: From the maker's perspective? by Anonymous Coward · · Score: 0

    That's a clever excuse but quite clearly not the real reason the government isn't doing anything about this. If the US government cared about individual citizens' jobs and livelihood, they would actually do something to protect those things. When's the last time you've seen that happen?

  42. The test for public domain status is simple... by lord_mike · · Score: 2

    If you are not actively selling or supporting a version of publicly available software, then there is no reason for you to have any protections for said software. If someone cannot acquire or purchase the license from you, how can you claim "theft" if someone copies it or acquires it from third parties? There really should be allowances fro abandonware in IP law. There are some provisions dealing with abandonware, but they don't nearly go far enough. If you want to make some new version of Pac Man for the X-Box One, you can keep the protections for the character and such, but unless you actively support and sell the Commodore 64 version, you shouldn't get any special protections for that.

  43. OT - Identify painting in article. by Xoltri · · Score: 1

    I did RTFA and he had some public domain paintings in the article. Can anyone identify this painting? http://www.rockpapershotgun.co...

    --
    -Xoltri
    1. Re:OT - Identify painting in article. by DaveV1.0 · · Score: 1

      Tineye is your friend : Wivenhoe Park by John Constable

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:OT - Identify painting in article. by ArbitraryName · · Score: 1
  44. Happy medium by sideslash · · Score: 3, Insightful

    When books are out of print, or videogames not available for purchase for a certain length of time, then third parties should be able to "do something with them" without being labeled pirates. Original creators should still collect royalties, and I think there should be clearly established legal guidelines for each industry for royalties to be paid to the original copyright holder so people know what to expect. No negotiation is required, standard rates will apply if you let your stuff "expire" like that.

    If the concern is that works are just being lost from our culture, a compromise move like this would address it, and provide people with incentive to keep their stuff available for sale.

    1. Re:Happy medium by gl4ss · · Score: 1

      well people are free to do anything they want.. as long as the said books, movies and videogames were released before steamboat willie that is!

      perhaps that is the entire point. nothing released in our lifetimes is on track to go out of copyright ever. so the system is fucked up.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Happy medium by Anonymous Coward · · Score: 0

      This is fairly similar to my "until abandoned" idea of copyright length. In simple form, when an author (for whatever wide definition of author we need to cover copyright uses and estates) no longer provides the material for sale it becomes at risk. A piece of art that is at risk has [some negotiated reasonable time based on the medium involved] for the author/estate to re-approve publishing or it goes public domain.

      I would personally argue that a risk period of 20 years or 2 significant changes is appropriate for abandoned work to become public domain.
      By 2 significant changes, I mean something like VHS to DVD to BlueRay or box of floppy discs to CD to DVD. By allowing non-author reproductions of older art on newer mediums when the author has chosen not to pursue that path, the populace only needs to concern themselves with one step of compatibility when buying new things (assuming they can get easy access to up-format what they already own).

    3. Re:Happy medium by darkwing_bmf · · Score: 1

      I would leave out the 2 significant changes part. It is ambiguous (lawyers will argue over what significant means) and complicates the law unnecessarily. Time limits are straight forward and serve the purpose.

  45. publishers vs. authors by Tom · · Score: 2

    The confusion in the public eye, intentionally created by some, is between the actual authors/creators and the copyright holders.

    They are often not the same.

    I've also written a much longer reply to John's Editorial on my own forum.

    --
    Assorted stuff I do sometimes: Lemuria.org
  46. Re:As a max time limit before entering public doma by cpt+kangarooski · · Score: 4, Interesting

    And coincidentally, 15 years is the maximum duration that copyrights should last, according to the only proper study of economic incentives surrounding copyright of which I am aware.

    We could use some more research on this, but it sounds okay to me.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  47. Fun by Anonymous Coward · · Score: 0

    Rock, Paper, Lawsuit is my favorite.

  48. Re:As a max time limit before entering public doma by nine-times · · Score: 5, Insightful

    I propose we limit copyright to a term no greater than that of patent, and require that the source code of any software be provided in the copyright filings so that it cannot be lost.

    I feel your second point is terribly important, and often lost in the discussion. When an author writes a book, and it enters the public domain even after 100 years, we don't have problems then reproducing the work 100 years later. If one copy survives, we can reproduce it with a little work. If you have a copy of a piece of software from 100 years ago, who knows what your options will be? The operating system that your software ran on will no longer be in use. The hardware that the operating system ran on will no longer exist. Even if there are emulators, there's the issue of copy protection-- Will keys be made available? Will the authentication/activation server be running?

    The only way to hope to make these things available for posterity is to provide source code. Then, even if you have to rewrite it a bit to make it work on current platforms, you'll be able to do that.

    Therefore, I believe we should change copyright law for software, to say that for a piece of software to be protected by copyright, a copy of the source code must be provided to the Library of Congress. It can sit in a vault for however long the copyright holds, at which point it's republished under the public domain.

  49. Thank you by Anonymous Coward · · Score: 0

    Thank you for your communistic views.

  50. Re:As a max time limit before entering public doma by i+kan+reed · · Score: 1

    Don't you understand? Disney's ability to take now-important cultural artifacts and lock them in their "vault" until they develop enough value to sell briefly again is for the artists who got their cut when it was made and won't see a dime of the new profits, so they keep making things, well past retirement.

  51. Re:From the maker's perspective? by tomhath · · Score: 1

    I challenge you try to convince me wrong with a calm and well-reasoned opinion.

    Instead they mod you Troll. Good to see people still understand what the word "Discussion" means.

  52. Re:As a max time limit before entering public doma by cpt+kangarooski · · Score: 1

    Nobody objects to people having the protection of a limited copyright so that they can profit from their ideas.

    I guess I do, technically.

    First, copyright protects expressions of ideas, but not the underlying ideas themselves. E.g. anyone can make a game about a woman who hunts for treasure by raiding tombs and shooting endangered wildlife. But you can't just outright copy Tomb Raider's code, art assets, and so forth.

    Second, the reason for granting copyrights isn't so that people can profit from their works, but so that the public profits from having more works created and published than otherwise would've been, and in the public domain as much as possible, as soon as possible. That copyrights may have economic value which can provide a profit for authors is a side effect, a means to an end. It's not the actual point, though.

    I don't have an objection to copyright generally, however, provided that it produces a better outcome for the public than if we didn't have copyright.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  53. No need for Public Domain by tomhath · · Score: 2, Interesting

    If you want a game like [your favorite game here]? Just write it; that's what the author did in the first place. Oh wait, you don't want to make the same investment they did? Boo hoo.

  54. Re:From the maker's perspective? by Kremmy · · Score: 1

    Homeopathy may not be medicine, but plenty of vaccines work on the same principles.

  55. Re:As a max time limit before entering public doma by RatherBeAnonymous · · Score: 1

    I propose we limit copyright to a term no greater than that of patent, and require that the source code of any software be provided in the copyright filings so that it cannot be lost.

    Copyright protection is automatic. You don't have to file for it. Anything you write that is an original work is protected automatically, even one-off comments on a technology news site.

    Patents are where I see a potential for saving public domain. Many, perhaps most, Slashdot users here will disagree with me, but I don't think code should automatically qualify as speech, nor should most code enjoy copyright protection. Most code is more analogous to a machine than to literary text or visual art. Machines, when broken down to their lowest components, machines are devises that use energy to transform matter into different forms. Code is a construct that uses energy to transform data into other forms of data. Code can be art, like a painting or a sculpture, and it can be used to convey information and ideas, like a book or a play. But by and large, most code is written to do a job, like cellphone firmware, or to be a tool, like a web browser or a word processor. Code like this should not be copyrighted, but it should be patentable, just like the machines they are.

    Here is where patent law has failed us. Software patent applications should, by law, include full source code or at least psudo-code. If you look up the patent information for any physical machine, you could follow those designs to reproduce that machine. Not so with software patents, which are notoriously vague.

    Moreover, if a piece of software is protected under patent, it should not get the benefit of copyright protection, or vice-verse.

  56. Re:As a max time limit before entering public doma by danbert8 · · Score: 1

    I agree. Software should be in the same realm as patents. You have to disclose how they work (source code) and then the government grants you exclusive rights to sell that for the next XX years.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  57. The problem is by Pumpkin+Tuna · · Score: 3, Insightful

    Everything should enter the public domain quicker than it does now.

  58. Some did own the idea of a car by SirWhoopass · · Score: 2

    I would no more steal a car than I would tolerate a company telling me that they had the exclusive rights to the idea of cars themselves.

    This did happen. A lot.

    A consortium held the patent on the idea of a car, and would grant or deny the right to build one at the dawn of the 20th century. This patent was eventually fought by Henry Ford after the consortium refused to grant him a license.

    Maganox held a patent on the idea of a home video game system. Atari, Mattel, Activision, and Nintendo all paid royalties to build a home video game

    Thomas Edison held a patent on movies. Hollywood arose, in part, due to filmmakers running as far away from Edison as possible to avoid his patent enforcement.

    I'm not defending infinite copyright, just pointing out that his example isn't as absurd as it seems. History is full of examples. And yes, I do understand the difference between a patent and copyright. The original author lumped the two types of IP together in his analogy.

  59. Re:From the maker's perspective? by bytestorm · · Score: 1

    I think content publishers and creators are significantly more threatened by the value of old IP compared to new ones. Trying to compete with a massive back catalogue must appear daunting, despite intervening advances in technology and fashion. If anything, it seems like the prevailing strategy in software is to promote consumption of new content by forcing the unavailability of older content through IP enforcement. Aside from projects like GOG, I rarely see feature-sufficient older works maintained or sold even though the incremental cost to do so seems low after limiting support.

  60. Its all been done before by Anonymous Coward · · Score: 0

    Its been done before.

  61. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    Therefore, I believe we should change copyright law for software, to say that for a piece of software to be protected by copyright, a copy of the source code must be provided to the Library of Congress. It can sit in a vault for however long the copyright holds, at which point it's republished under the public domain.

    I'd say we should take it further than that. Really, all the works necessary to recreate said work should have their source components in the Library of Congress*. This is, not surprisingly, sort of in the scope of the idea of the GPL and anti-Tivoization, but I'm actually thinking of music, photography, etc. After all, rarely today is music mixed on the fly to a final master. Usually, if nothing else, there's at least one mid-stage to better equalize the audio after a recording is made. There's also likely things like having the pre-autotune vocals, having any base audio track used, etc.

    It seems almost criminal to grant a copyright to someone based on the final baked version of something and to then provide some notion of a public domain access years later, even if it were a short time. I mean, if we are to accept the notion that it's good enough to recreate it, then we have little reason for a public domain (but a wider berth towards fair use). If we argue something about the value of originality, we have little reason for a public domain (and again, a wider berth towards fair use). Obviously when works were more or less just their source material (with a loss of fidelity due to the revisionism process), it was easy to see why such a provision wasn't a necessity. Today, it seems obviously the reverse.

    *And yea, I can see how this can be a problem if you use an OS that isn't copyrighted or is from an area without copyright law requiring source and hence you don't have the source code. By the same token, the GPL isn't entirely clear on the subject except that the writers of it have more or less hand-waved the point about the technical legality of with their own personal interpretation and how a published API and compiled ABI is a sufficient break to differentiate a derivative work and hence outside the scope of source code requirements. That's more or less what copyright law says today too as a matter of interoperability. So, I'd say we could continue to use that standard.

  62. If you want to affect copyright in the EU by Anonymous Coward · · Score: 0

    "The European Commission is thinking about the future of copyright in the EU, and your input can push them into the right direction."

    The pick-your-battles version http://copywrongs.eu/

    The full version, 80 questions http://youcan.fixcopyright.eu/en/full/

  63. In many non-US countries attribution =/= copyright by langelgjm · · Score: 1

    While attribution and copyright are lumped together they should not be. You should have the right for your work to carry your name indefinitely, others shouldn't be allowed to claim your work as theirs.

    In many non-US countries attribution and copyright are not in fact lumped together. The concept of moral rights allows for perpetual claims to attribution, while copyright's economic aspects are dealt with separately.

    The U.S. does not really have moral rights (except, technically, a bastardized form in the VARA), which unfortunately forces us to rely more on copyright for issues of attribution, thereby confusing the issue.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  64. Re:From the maker's perspective? by wagnerrp · · Score: 1

    No. They don't. At all. Homeopathy "works" on the principle that after dilution of a solution dozens of times, until such point as there is statistically no solute left, the water has somehow retained some magical behavior from that solute, and behaves as medicine. That's right, all homeopathic remedies are nothing more than water. They're a complete scam, and there's no counter to that fact, at all, ever.

    They may also have various inert chemicals such as thickeners or coloring for purposes of packaging.

    They may also have various active chemicals that actually behave as medicine, or at least cause some physiological effect to make you think the product is doing something worthwhile, but they are claimed to be inactive, because the "active" content is nothing more than water.

  65. Homeworld should never be PD by t0qer · · Score: 2

    Yah I have to put homeworld in a category of its own. I haven't played a game since that holds up so well 15 years after its release. That feeling when you're trying to save the cryo-tubes, Adagio for Strings is playing, and that overwhelming sense of hopelessness. One of those few games that is truly a work of art. I've played and replayed lots of games from that era (spent a lot of time in descent on KALI) but overall I think that is the one game that is quintessentially unique.

    It's not fair to say, "Only one game deserves such a protection" though. You can't fairly say one game is excepted, so you have to accept that all games should be allowed to keep their copyrights/trademarks. Even the crappy ones.

    1. Re:Homeworld should never be PD by NoImNotNineVolt · · Score: 1

      Adagio for Strings shouldn't be in the public domain either, by your reasoning. After all, it's not fair to say "only video games deserve such protection", no?

      If you're interested in video games that stand the test of time, I highly recommend Star Control 2 (re-released as the open-source The Ur-Quan Masters).

      --
      Chuuch. Preach. Tabernacle.
    2. Re:Homeworld should never be PD by sourcerror · · Score: 1

      One of those few games that is truly a work of art.

      FYI "works of art" also can enter the public domain.

      Do you think public domain was invented for crap?

  66. Re:As a max time limit before entering public doma by Algae_94 · · Score: 2

    But if copyright only lasts 15 years, then anyone could make a terrible Robocop reboot instead of the one official terrible reboot.

  67. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    This.

    But to actually get this pushed through, it's going to take some compromise on the "however long copyright holds" part. Which is why I suggest that copyright be automatic (as it is now) for 5 years, and indefinitely renewable for a 5-year term at the end of each term. Registration is allowed before the 5-year mark, but is required beyond 5 years or the work joins the public domain. There would be a registration fee. Renewing requires registration. Renewing also should have a fee. Transfers can be done as well, but only for registered works.

    So if an author doesn't want to share their source code, they can simply ride out the 5-year automatic copyright, then the work joins the public domain, but without their source code being published. Any kind of reverse engineering or decompilation would be perfectly legal, "clean-room" style or otherwise, but their source code could be kept secret if they chose to do that. They could not renew their copyright without giving a copy of the source code to the Library of Congress.

    But if Disney wants to lock up their version of Cinderella until the end of time, they have to register a "production master" copy with the Library of Congress, then pay a fee to renew their copyright every 5 years. Thus, when their monopoly on their variation of Cinderella becomes unprofitable to the point the copyright renewal fee is not worth paying anymore, it then joins the public domain, and the master copy may be borrowed from the LoC and copied and/or distributed by anyone.

    Note: When I'm talking about a fee, I'm talking about a paperwork handling fee by the LoC. The money should go to the LoC and the amount should probably be under a hundred dollars for each registration, renewal, and transfer.

  68. Re:From the maker's perspective? by wagnerrp · · Score: 3, Insightful

    When an AC calls everyone freeloaders, they're a troll. Discussion actually involves... a discussion. An AC firing off an inflammatory comment and then leaving, never to return, is not a discussion.

  69. Compromise: actively sell the game or it goes PD by Schnapple · · Score: 3, Interesting

    OK, see here's the deal.

    The RPS author mentions 20 years. I'm assuming it's because 20 years is an arbitrary-ish figure he settled on.

    It's 2014, so 20 years ago is 1994.

    Really what he was getting at originally was that it was somewhat bizarre that computer games from the 1980's are still considered copyrighted and illegal to distribute, even if the original developers, publishers, etc. have long since gone defunct.

    So I really think the author should have said 25 years or something like that but just for the sake of discussion let's stick with 20.

    The game Super Mario Bros. from Nintendo was released in 1985. That's almost thirty years ago. So, by a blanket application of his proposition, SMB would have gone PD back in 2005. Anyone could do anything they wanted with the game and there would be nothing Nintendo could do about it.

    But this smacks of unfair for one reason - Nintendo is still around. And they're still selling SMB. You can get it on Virtual Console on Wii, Wii U and 3DS.

    The author isn't necessarily proposing that a developer should only get to make money off of his or her creation for 20 years, or at least that's not how I'm interpreting it.

    Let's take another example - there's a critically acclaimed game called No One Lives Forever, a somewhat wacky spy caper with a female protagonist that has a parody of James Bond in the 60's thing happening. The game was developed by Monolith and published by Fox Interactive. Fox got bought by Activision, Activision merged with Blizzard, and Monolith got bought by Warner Bros. Long story short, no one can release the game on GOG because no one knows who owns it. But someone does, in theory. However it will be a long time before anyone sorts it out because there is, in theory, not enough money for anyone to care.

    By the way copyright works today, NOLF will be illegal to distribute until 2090. Who knows what will happen by then? If we lived in a perfect world where piracy and copyright infringement didn't exist, then the only places NOLF would exist are on the hard drives of Monolith and the discs of whoever bought the game - what are the odds either would be functional in 2090?

    But a dirty little secret is you can go download NOLF right now on torrent sites. Anyone can download it. Thanks to copyright infringement it will never truly go away.

    This happens in other sectors, too. There's about a hundred of the original Dr. Who episodes from the 1960's or so which are lost because the BBC taped over them. I'm not kidding, they seriously never thought that anyone would want to watch them in the future. But every so often a few turn up - they put nine episodes on iTunes a few months ago - all because someone somewhere found some tape they were either supposed to return to the BBC, or someone taped them and didn't realize they still had them.

    So going back to SMB, Nintendo is actually sort of doing the right thing here. Sure, they're basically selling a ROM image and an emulator, and the only people who get to play SMB are the ones who paid for it, but the point is they can get it, play it, and pay for it. It's available.

    But if Nintendo had closed up shop in 1995 or something would it really benefit anyone to have to wait until 2075 to be able to play SMB again in our piracy-does-not-exist fantasy land?

    GeorgeB3DR is getting upset about this because he is still selling those old games and still making a living off of it. The hard-and-fast 20 year proposal would fuck him over. But the point is he's still selling them.

    Let's say that we had a different rule - if your game hasn't been available for ten years for sale it goes PD. GeorgeB3DR would be fine. Nintendo would be fine. And we could distribute NOLF all we want.

    Of course, under this rule it's possible that ActiVendiFoxoLith would get their shit together and hash out who owns what and release it for sale on GOG or something. Sure, we wouldn't be able to just distribute NOLF for free that way, but isn't it better that we ha

  70. Re:As a max time limit before entering public doma by Shadow99_1 · · Score: 1

    Well as to the first Disney has sued other for creating stories about 'Cinderella' that were animated, even though the Cinderella story predates any animated work by them. The animation was not the same and no copying was done. Simba the White Lion is another example which predates The Lion King (and is most likely the primary inspiration for it), yet they went to court over it. Disney realistically will sue over works that bare any similarity based on underlying story or plot.

    As for the second... The hope is that a limited time of exclusive rights to their work gives a monetary incentive to create more works. However this is hit or miss as our system has long since made things nearly impossible to ever became public domain and create the core of the next generation of works. It has become the way for corporations and surviving relations to artists, writers, and anyone else owning a copyright on something to make money without any effort or additions on their part.

    I'd argue that maybe copyright has some place, but what we have now is simply ugly and hugely disruptive. It may make more sense to discard it for a time.

    --
    we are all invisible unless we choose otherwise
  71. Re:As a max time limit before entering public doma by wisnoskij · · Score: 1

    "It seems absurd to me that a work be protected for 95 years when the medium it was produced for will last less than a decade."

    Which actually makes be think that at this point in time, 20 years is far far too long. 4 years, in my opinion, is a lot closer to some theoretical ideal timeframe (possibly with extensions for when the owners are using, updating, and expanding on the work). I think with something like that, content creators would invariably have far more freedom, and invariably make more money.
    I think the biggest issue is the fan scene is greatly helped, which will bring more attention and money to the original creators.
    And freeing up the licences from the publishers, so that the original creators cannot be shut out of their work in perpetuity.

    --
    Troll is not a replacement for I disagree.
  72. What about ongoing works? by LordZardoz · · Score: 2

    Consider Spiderman.

    The character was created in 1962, which puts it just over 50 years of existence. But the character is still being used in new and ongoing works. I expect that 100 years from now, the character will continue to exist in some form.

    I think copyright laws need to recognize that characters used in ongoing works need different protection then something like a song (which is written once).

    END COMMUNICATION

    1. Re:What about ongoing works? by Bob+the+Super+Hamste · · Score: 1

      I believe what you are looking for in this case are trademarks.

      --
      Time to offend someone
    2. Re:What about ongoing works? by Anonymous Coward · · Score: 0

      Characters are protected by trademarks. Even if they copyright protection on Spiderman were to disappear tomorrow, you couldn't publish your own "Spiderman" comic if it was about a blue and red suited superhero whose history is being bit by a radioactive spider and developing the power to shoot webs. You could publish that story, just not under that name.

    3. Re:What about ongoing works? by cpt+kangarooski · · Score: 1

      Yes you could; the SPIDER-MAN trademark with regard to comic books and many other goods would become generic. I discussed this in another post in this thread.

      It's copyrights that protect characters. Copyrights on the works that the characters appear in. Each trait of the character is protected in the work in which it first appears. So Spider-Man's basic costume, web swinging, origin, etc. all comes from Amazing Fantasy #15. But Peter Parker's sideline of bringing pictures of Spider-Man to J. Jonah Jameson doesn't show up until The Amazing Spider-Man #2, so you'd have to wait for that one to also hit the public domain to introduce that trait.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:What about ongoing works? by Urza9814 · · Score: 2

      Why?

      The purpose of copyright is to encourage artists to create new works. Stan Lee created Spiderman. If Stan Lee drops dead tomorrow, why should Marvel get to continue milking SOMEONE ELSE'S creation for decades to come? Which will encourage the creation of more works -- only one company having access to that, or opening it up for competition? Perhaps the copyrights expiring would encourage Marvel to create *better* Spiderman stories because they'd have to rise above the competition. Perhaps it would encourage Marvel to hire more artists and create more characters they could own, and others would pick up continuing the Spiderman story. Or perhaps Spiderman would die off in favor of other superheros that people liked better.

      The purpose of copyright is not to lock up valuable content. The purpose of copyright is to encourage the creation and distribution of NEW content. I fail to see any way that extending copyright terms over individual characters will accomplish anything but the OPPOSITE of that goal.

    5. Re:What about ongoing works? by mjwx · · Score: 1

      Consider Spiderman.

      The character was created in 1962, which puts it just over 50 years of existence. But the character is still being used in new and ongoing works. I expect that 100 years from now, the character will continue to exist in some form.

      The problem is, the 60's spiderman comics are not in the public domain. As for Spiderman himself, that's a trademark which is different to copyright. You can have works in the public domain that are still protected by trademarks.

      Copyright prevents me from publishing a copy of a 1964 spiderman comic, trademarks prevent me from making my own spiderman comic. The only thing is, trademarks need to be maintained (as you said, new Spiderman works are being created).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  73. Re:As a max time limit before entering public doma by cpt+kangarooski · · Score: 1

    Well, dead or alive, you don't have to watch them.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  74. Abandoned works by darkwing_bmf · · Score: 3, Insightful

    As long as the game is actively for sale, I don't see anything wrong with the copyright holder continuing to make money from it. The problem is when games and other works can no longer be found for sale. For other works the copyright ownership might be unknowable. For these works, they should be in the public domain. To me this strikes the right balance. If someone cares enough to keep the game working on current hardware, they can keep the copyright. If they no longer care about the game, then the public can have it.

    1. Re:Abandoned works by Anonymous Coward · · Score: 0

      You're conflating "public domain" with "free".

      There is nothing wrong with the copyright holder and/or creator continuing to make money from it even after something enters the public domain.

  75. Re:As a max time limit before entering public doma by achbed · · Score: 2

    The original framers of the constitution recognized this at the founding of the republic.

    "The Congress shall have Power To...promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries...."

    Nobody objects to people having the protection of a limited copyright so that they can profit from their ideas. Everyone - including, I'd argue, most copyright holders but excepting apparently their very successful lobbyists and tame congresspeople - agrees that "copyright" != "rights to exclusivity in perpetuity so that person and their heirs never have to work again".

    You do realize that SCOTUS has ruled that limited times is subject to the "I'll know it when I see it" rule of being out of bounds. They have yet to see a number that they've declared limited. Of course, it's all about perspective. In a geologic time scale, then 100 years is very "limited".

    What I would like to see is a "short-circut" timer based on dates of publication. If a work is not published at all (made available to the public in some form), then it gets a shorter protection time. Once a work is published, the date it is no longer available (ie, the book goes out of print, the software is no longer sold), then another timer starts - you have X amount of time to re-publish it (say 10 years) or it passes into the public domain.

  76. All thoughts should be in the public domain by Anonymous Coward · · Score: 0

    As it is current practice that after you die, people publish all sorts of diaries/journals/etc, it seems to me that all thought processes when they are not of potential value to the original thinker. That might prove embarassing to a few facebook/youtube prolifigators, but at least it would prevent those companies from exclusive license to that material in perpetuity...

    There is also the common concept of "salvage". When someone say finds a treasure in a sunken boat, they are effectively entitled to a cost-plus reward for their efforts recovering the treasure (limited of course to the value of the treasure). Similarly, if some thought cannot be economically exploited, perhaps someone else should be enabled to do that with a cost-plus reward from the economic return if they are successful (and of course they are guaranteed nothing if they are not successful).

    Just a thought.

  77. Re:As a max time limit before entering public doma by Bob+the+Super+Hamste · · Score: 1

    Don't you understand? Disney's ability to take now-important cultural artifacts and lock them in their "vault" until they develop enough value to sell briefly again is for the artists who got their cut when it was made and won't see a dime of the new profits, so they keep making things, well past their decomposition.

    FTFY

    --
    Time to offend someone
  78. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    I do, such protections, even though perfectly fine on toilet paper, are nothing more than a way for people that fail at promoting their idea to suck out the resources of those that were able to promote it. If you want your idea to be yours, don't share it until you have a product.

  79. Re:From the maker's perspective? by Gryle · · Score: 1

    Please elaborate? I'm not following that train of logic.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
  80. Re:As a max time limit before entering public doma by tlhIngan · · Score: 1

    The only way to hope to make these things available for posterity is to provide source code. Then, even if you have to rewrite it a bit to make it work on current platforms, you'll be able to do that.

    Therefore, I believe we should change copyright law for software, to say that for a piece of software to be protected by copyright, a copy of the source code must be provided to the Library of Congress. It can sit in a vault for however long the copyright holds, at which point it's republished under the public domain.

    Source code for games aren't very useful - games are some of the worst-programmed pieces of software out there. They were written to get it working quick, not to be maintainable - once it's shipped, that's it, onto the next game. Very few games actually survive longer than release - like say, StarCraft and such which still get patches years later. But those are the exception and not the rule.

    If there's any reuse at all, it's probably in the code that's meant to be reused - i.e., the engine. The scaffolding that integrates the engine into the game will probably be thrown away because it's not useful. Heck, the engine might be thrown out and the next game uses a fresh copy.

    As for IP protection - software is really special. It doesn't fit in the copyright regime well, nor does it fit in the patent regime. Yet obviously it needs protection. Instead of trying to fit square pegs in round holes (like we do with software), it's time to realize that software IS special and can easily fit in multiple categories.

    After all, copyright was traditionally used to protect creative works - works that humans use to communicate with other humans. Patents protect things - works that humans use to produce something. But software can be both - it can be used to create, or assist the creation of creative works, or it can be used to help create things.

    And anyone complaining that software shouldn't be patented is missing the point completely - because the line is extremely fine. If I make a machine using gears and other bits (or electronic logic circuits and opamps and such) and it's novel, it's obvious it can be patented. But if I decide to do all the processing in software while using a generic hardware interfaces, then the entire system can't be patented?
    \
    it's time to realize that software IS different, it cannot fit neatly in any existing IP protection category, and it really deserves a different set of rules in order to protect it.

  81. Re:As a max time limit before entering public doma by cpt+kangarooski · · Score: 1

    And anyone complaining that software shouldn't be patented is missing the point completely - because the line is extremely fine. If I make a machine using gears and other bits (or electronic logic circuits and opamps and such) and it's novel, it's obvious it can be patented. But if I decide to do all the processing in software while using a generic hardware interfaces, then the entire system can't be patented?

    Well, the reason why I'm opposed to software patents is because I don't think they're necessary. There are such significant incentives to invent and bring to market inventions in the field of software that a patent monopoly really has no meaningful incentivizing effect. And software does a pretty good job of disclosing itself; it's very open to being reverse engineered, so disclosure isn't a good reason to grant software patents either.

    We could probably stop granting software patents and see the pace of invention in that field increase. Sounds like a good reason to me. If it slows down, we could revisit the matter. Same thing with business methods.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  82. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    You do have to file to claim statutory damages though.

    Code in not in any way like a machine. If operates on symbolic data, how the data is represented, and what sort of turing-complete device you use to carry out such transformation is completly irrelevant.

    Code is quite clearly a symbolic language, Code is a set of insturctions for the manipulation of symbolic data, and as such is clearly not the proper subject of a patent. As such you'll never see a patent with psuedocode in it because code is clearly not patentable. You can recieve a process patent for a process that uses code in a unique and nonobvious, though people try to keep pushing claims more into the code with less process attatched.

  83. Re:From the maker's perspective? by smooth+wombat · · Score: 1

    When dealing with woo, there is no train of logic. What the OP said is correct. Some people believe if you add something to water, then dilute that water to the point where there might be a single part per billion (or even trillion) of that substance in the water, that somehow, magically, the water will "remember" what was put in it and act as a conduit for a "cure" of what ails you.

    In fact, when you read homeopathic literature they will tell you the more dilute a substance is, the stronger its potency.

    What these scam artists fail to explain is how water can retain this memory of a substance while completely forgetting about all the piss, feces, rotting vegetable matter and dead carcasses that have been run through it over the eons. By their own logic, these substances, by being so dilute, should be exponentially more powerful than whatever they put in the water.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  84. Re:From the maker's perspective? by Anonymous Coward · · Score: 0

    When an AC calls everyone freeloaders, they're a troll.

    I'm only glad that someone said it out loud. The freeloader mentality (free-as-in-beer software, piracy) is quite high around these parts.

  85. Re: From the maker's perspective? by HornWumpus · · Score: 1

    Really? Cause I don't see it.

    What I see most brands being sold to China then run into the ground. See MTD mowers for a prime example. Would you ever consider buying a mower from one of their brands? Not long ago 'Troy built' was worth something, not anymore.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  86. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    Therefore, I believe we should change copyright law for software, to say that for a piece of software to be protected by copyright, a copy of the source code must be provided to the Library of Congress. It can sit in a vault for however long the copyright holds, at which point it's republished under the public domain.

    God yes, this could be a boon to programing education.

  87. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    Since the purpose of copyright is to provide an incentive for new works to be produced, and that incentive comes in the form of revenue during the copyright period, we can use the sales history of products in some genre as a guide to how long their copyright period should be.

    For example, if 99% of the revenue of a new game comes in the first 5 years after release, then we can reduce the copyright term to 5 years while retaining 99% of the incentive to produce such games.

  88. Re:As a max time limit before entering public doma by nine-times · · Score: 1

    Source code for games aren't very useful - games are some of the worst-programmed pieces of software out there.

    None the less, if you were trying to get a Windows 3.1 game to run on Windows 8.1, and it kept crashing, I would bet that having access to the source code would increase your chances of solving that problem.

  89. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    What a bunch of freedom hating bullshit. Indefinite copyright is an abomination. It reneges on the deal that is the fundamental purpose of copyright.

  90. Re:As a max time limit before entering public doma by Nyder · · Score: 1

    The original framers of the constitution recognized this at the founding of the republic.

    "The Congress shall have Power To...promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries...."

    Nobody objects to people having the protection of a limited copyright so that they can profit from their ideas. Everyone - including, I'd argue, most copyright holders but excepting apparently their very successful lobbyists and tame congresspeople - agrees that "copyright" != "rights to exclusivity in perpetuity so that person and their heirs never have to work again".

    You do realize that SCOTUS has ruled that limited times is subject to the "I'll know it when I see it" rule of being out of bounds. They have yet to see a number that they've declared limited. Of course, it's all about perspective. In a geologic time scale, then 100 years is very "limited".

    What I would like to see is a "short-circut" timer based on dates of publication. If a work is not published at all (made available to the public in some form), then it gets a shorter protection time. Once a work is published, the date it is no longer available (ie, the book goes out of print, the software is no longer sold), then another timer starts - you have X amount of time to re-publish it (say 10 years) or it passes into the public domain.

    I'd go further. The fact is, no one can make anything without the help of other people. It could be as simple as the fact that someone else grows your food, someone works in factories to package that food. Same with clothes. How about TV? No one comes up with ideas without input from other things around them. You can't write a book with out education, without experience stuff. Which requires other people.

    The truth is, no one can make anything without the help of other people, and this is why stuff should go into the public domain after 14 years.

    --
    Be seeing you...
  91. Re:Compromise: actively sell the game or it goes P by foobar+bazbot · · Score: 1

    But this smacks of unfair for one reason - Nintendo is still around. And they're still selling SMB. You can get it on Virtual Console on Wii, Wii U and 3DS.

    But why it that unfair? Why should Nintendo receive a monopoly on making copied of SMB for more than 25 years?

    Remember the whole point of modern copyright is that a temporary monopoly (14 years, originally) on creative works (books, originally) would provide incentive to have more books written and published. The alternative was one where every book immediately entered the public domain, and nothing (save the collusion to prevent flooding the market and destroying their own profit) prevented every publisher from printing every book, and copyright was chosen because it was believed that it would enrich the public domain in total by more than the books that, at any one time, were locked up by copyright.

    Of course we've extended copyright to other classes of works (whether because the music, movie, software etc. industries got big enough to hire lobbyists, or because we also thought society would benefit from more works of each class just as it did from more books -- or probably a mix of the two), and we've stretched the term of copyright as well*. But the only way in which 20 years is obviously "unfair" is that, at the time Nintendo created SMB, they were promised a longer term by then-current copyright law. Would a 20-year term for new works, starting today, be unfair? No -- if Nintendo thinks they can't make their money back with a reasonable ROI in 20 years, they can just not make a game under a 20-year copyright law. If this were the case in enough instances (not with Nintendo specifically, but the software industry as a whole), the change to copyright law could be ineffective, as our meager incentive isn't enough to yield the same creative output we hoped for, but it's not really unfair.

    Now if we try to determine effectiveness rather than fairness, it should become obvious that our current copyright law, with one term for all covered works, isn't -- cannot be -- very effective. Works of different types require different typical levels of investment (e.g. millions of dollars and tens of thousands of man-hours for movies, while some novels are churned out in less than a thousand man-hours), offer different value to society (not that it's clear how to measure it, but at least for entertainment works, could be argued as proportional to the length of a movie, hours to read a book, or hours to play through a game, multiplied by the level of enjoyment in those hours?), and exhibit different typical turnover periods, and all those parameters have to be incorporated in an optimization to maximize the public-domain return on society's temporary monopoly investment. It's insanely improbable that these factors happen to balance each other out so that one term suits all forms of creative work.

    *The term extensions are obviously not entirely, if at all, about incentivizing new works, since any extension for that purpose would only apply to newly created works, rather than to older works that were already created with a shorter term. Since many if not all copyright term extensions from the last century have retroactively lengthened terms on extant works, which is just as unfair to society as retroactively shortening the term on SMB would be to Nintendo, we can be sure it's at least partly about plain old rent-seeking.

  92. Re:As a max time limit before entering public doma by allaunjsiIverfox2 · · Score: 1

    Nobody objects to people having the protection of a limited copyright so that they can profit from their ideas.

    I do. No one deserves government-enforced monopolies over ideas or procedures that, in their enforcement, infringe upon privacy property rights and free speech rights. Find your own business model; don't beg the government to enforce a monopoly for you.

  93. Have you actually *read* the Constitution? by Chibi+Merrow · · Score: 1

    The US Constitution disagrees with you.

    No, it most certainly does not. You need to go read the Constitution. It does not establish copyright. It gives Congress the power, if it so chooses, to establish a LIMITED system whereby creators are given TEMPORARY monopolies on their ideas, EXPRESSLY for the purpose of encouraging the creation of new works. Copyright exists to enrich the public domain, as per the Constitution.

    So, essentially exactly what the grandparent poster said...

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
    1. Re:Have you actually *read* the Constitution? by Obfuscant · · Score: 1

      It does not establish copyright. It gives Congress the power, if it so chooses, to establish a LIMITED system whereby creators are given TEMPORARY monopolies on their ideas,

      And THAT, dear sir, proves that you do NOT have an "unalienable" right to use ideas as you see fit. If it were unalienable, then Congress could not establish ANY system that limited your right. An unalienable right cannot be taken from you, and copyright does just that -- albeit for a limited time.

      Copyright exists to enrich the public domain, as per the Constitution.

      The purpose of copyright is not in question, only the idea that there is some inalienable right to use other people's intellectual property. As I've said before, commercial speech has always had limits.

    2. Re:Have you actually *read* the Constitution? by Chibi+Merrow · · Score: 1

      And THAT, dear sir, proves that you do NOT have an "unalienable" right to use ideas as you see fit.

      But I do. I can totally repeat the entirety of the dialogue from Monty Python and the Quest for the Holy Grail from memory. And doing so is my inalienable right. Copyright prevents DISTRIBUTION and/or DUPLICATION of a published work, and even then only in very specific circumstances.

      Also the First Amendment DOES trump Copyright. In situations where someone is being prevented from engaging in protected speech by Copyright, the courts almost without fail fall on the side of Free Speech. That's what the concept of "Fair Use" is about.

      As I've said before, commercial speech has always had limits.

      No, it hasn't always had limits. Such a statement is just silly. And even now, it only has very specific, targeted limits. Fair use of a copyrighted work is not prevented solely due to the commercial nature of its use.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    3. Re:Have you actually *read* the Constitution? by Anonymous Coward · · Score: 0

      But I do. I can totally repeat the entirety of the dialogue from Monty Python and the Quest for the Holy Grail from memory. And doing so is my inalienable right.

      Correct, but that isnt a rebuttal to the post you responded to, the key element of which is:
      "you do NOT have an "unalienable" right to use ideas as you see fit"

      So yes you can repeat that all you want, but if you for example publish that in a book that you sell well no you cannot do that. You can use it "as you see fit" so long as what "you see fit" is not a commercialization of it, but then you have simply redefined "as you see fit" to be a limited subset of options.

    4. Re:Have you actually *read* the Constitution? by Chibi+Merrow · · Score: 1

      I have the natural, unalienable free speech right to repeat your idea/story/song/whatever.

      That was the original assertion.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    5. Re:Have you actually *read* the Constitution? by Obfuscant · · Score: 1

      But I do. I can totally repeat the entirety of the dialogue from Monty Python and the Quest for the Holy Grail from memory. And doing so is my inalienable right.

      That is one very limited example of your use of that material. When one speaks in general terms, one is not limited to one specific example. The statement I replied to was a blanket statement.

      And as I've already pointed out, the fact that copyright exists proves that your right is not inalienable. It is a limited right. You apparently recognize that when you refer to "protected speech". The fact that the Constitution itself contains limits on free speech shows that the founders did not consider all speech to be protected, and the "right to free speech" does, indeed, have limits. That they could take away certain parts of that right makes the right "alienable".

      Fair use of a copyrighted work is not prevented solely due to the commercial nature of its use.

      Pointing to one allowable example of commercial speech does not prove that there no limits to commercial speech, only that your example is not one of them. When the question is "what about my right to free speech", it is sufficient to point only to the limitations to that right to prove that there are limitations. The context of that question was regarding the use of someone else's characters in their own work -- a commercial use. In advertising, you are not allowed to refer to something as "new" after a certain length of time. You cannot make claims as to the efficacy of certain compounds for medical treatments without evidence to back it up. You can't slander or libel. All of these are limits to the question of "what about my right to free speech?", in general, and certainly when asked in a context regarding commercial speech.

      As for your argument that such limits haven't always applied, well, they've applied for as long as is relevant to this discussion. It isn't relevant if the cave people didn't regulate what could be painted on the walls of their caves. Since the question revolves around the Constitution, then the fact that there is a specific example of allowable exemptions to "free speech" freedom within the Constitution itself merits the claim "always".

      We can leave it to the Constitutional scholars, and SCOTUS, to decide when and if one part of the Constitution trumps another. Simply claiming that the First Amendment trumps another section isn't sufficient to prove such, given the history of the first ten Amendments.

    6. Re:Have you actually *read* the Constitution? by Obfuscant · · Score: 1
      Here is the original question with context:

      So you tell a story and you don't want anybody else to tell that same story, or to tell a similar story, or to tell a completely different story using characters in your story. What about my right to free speech? Why does your desire to maintain exclusivity of an idea you came up with trump my natural right to free speech?

      This is much more than your very limited example of reciting the words from Monty Python. Even so, what you quoted is simply not true. You do NOT have the inalienable right to "repeat [my] story/song/whatever" in front of a paying audience while that story/song/whatever is still protected by copyright. You can recite portions of same as long as it meets the fair use exemptions, but that's not what the claim was.

      The Constitution, by granting Congress the authority to create and manage copyright, is explicitly contradicting the statement you made, because if they can limit it or take it away from you it is not an inalienable right. You have SOME rights to use PARTS of the story/song/whatever, but you do not have the inalienable right to repeat that work -- until the copyright expires and those rights do, indeed, become yours. And they do not become yours due to the first amendment, that is a red herring. They become yours because the copyright has expired.

      Like I said, commercial speech has always been restricted, and claiming "right of free speech" doesn't change those limits. And no, the fact that there are some exceptions doesn't mean there are no limits.

    7. Re:Have you actually *read* the Constitution? by Chibi+Merrow · · Score: 1

      You do NOT have the inalienable right to "repeat [my] story/song/whatever" in front of a paying audience while that story/song/whatever is still protected by copyright.

      When did I mention a paying audience? But even if there were a paying audience, it's entirely possible for me to legally do so if my work is transformative.

      The Constitution, by granting Congress the authority to create and manage copyright, is explicitly contradicting the statement you made, because if they can limit it or take it away from you it is not an inalienable right.

      Except that the first amendment specifically prevents Congress from limiting speech and overrides earlier sections of the Constitution, including the Copyright clause. And that is why there is fair use: Copyright cannot interfere with your inalienable right to free speech.

      You have SOME rights to use PARTS of the story/song/whatever, but you do not have the inalienable right to repeat that work -- until the copyright expires and those rights do, indeed, become yours.

      But I do have an inalienable right to repeat a story. As far as you know, I'm doing it right now as I type to you. Copyright doesn't cover "repeating a story".

      And they do not become yours due to the first amendment, that is a red herring. They become yours because the copyright has expired.

      Nothing "becomes mine" due to the "first amendment". No amendment to the Constitution grants rights, it only protects them from the government.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  94. Re:From the maker's perspective? by Gryle · · Score: 1

    Right, I understand the quack perspectives behind homeopathic medicine. What I fail to understand is how the Kremmy is equating the principles of homeopathy and the principles of vaccinations, unless I'm fundamentally misunderstanding how vaccinations work. Or I'm fundamentally mis-reading what Kremmy is trying to communicate, which is always a possibility.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
  95. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    Isn't that what trademarks are for, not copyright?

  96. Re: From the maker's perspective? by mjwx · · Score: 2

    Brand protection MATTERS. It's worth hundreds of billions in the US alone. And that's a lot of jobs and a lot of livelihoods, which the government would be idiotic to ignore, especially if the only real opposition is flocking to torrents regardless the legal outcome.

    Ignoring the idea that protecting brands are more important than advancing culture and the arts.

    Brands aren't really protected by copyrights, they're protected by trade marks. The most valuable brands like Coca-cola or McDonalds don't really have that much copyrighted (in fact they benefit from a lack of copyright, locking up the use of McWhatever only harms the brand because to remain relevant and valuable, the brand has to remain on people's minds).

    99 out of the top 100 most valuable brands sell products or services, only one was entertainment (Disney at #26). Copyrights don't really help brands.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  97. Re:From the maker's perspective? by Anonymous Coward · · Score: 0

    When an AC calls everyone freeloaders, they're a troll. Discussion actually involves... a discussion. An AC firing off an inflammatory comment and then leaving, never to return, is not a discussion.

    What proof do you have whether an AC returns or not? If you have any proof, they are not an AC.

    Let's see if you "return" to reply or not. You like your double standards I guess?

    The truth is, AC is the only account that is always here, in every discussion.

    In fact, it is the non-AC accounts that only respond to certain stories, or certain topics, so it is
    the non-AC accounts that tend to leave, never to return.

    The non-AC accounts like yours, only showing up occasionally to post some flamebait and then
    disappear, ARE in fact freeloading on the hard work and brilliant posts of AC.

    It sounds like everything AC said is true, and everything wagnerrp said is a lie.

    Please, discuss, we are all here. Because you ran away does not mean the AC did.

    It sounds more like you did exactly what you accused the AC of doing.

  98. Re:Compromise: actively sell the game or it goes P by Urza9814 · · Score: 1

    But this smacks of unfair for one reason - Nintendo is still around. And they're still selling SMB. You can get it on Virtual Console on Wii, Wii U and 3DS.

    ...and even if it was public domain, they would still do this. The only thing that would be available for free are ROMs online -- and guess what, those have been available for years. Sure those almost certainly aren't legal, but nobody cares to prosecute.

    They're not still selling the original. They're selling ports. So, first, those ports are derivative works and should get all the same protections...meaning new copyright terms. You can do your own port (from the raw machine code; nothing says they have to release source), but you can't freely distribute Nintendo's. But...you also CAN'T actually do your own port, because Nintendo retains exclusive control over distribution for Nintendo consoles.

    So your best option there would be to try to sell an emulator and give away the ROMs as that's gonna be far less work than trying to reverse-engineer and port the ROMs...which it turns out is *exactly* what's going on today. Except nobody really sells emulators because there's not enough of a market and because the console makers probably won't let them.

  99. Re:From the maker's perspective? by wagnerrp · · Score: 1

    When an AC calls everyone freeloaders, they're a troll. Discussion actually involves... a discussion. An AC firing off an inflammatory comment and then leaving, never to return, is not a discussion.

    What proof do you have whether an AC returns or not? If you have any proof, they are not an AC.

    There can be no discussion without continuity. Without continuity, you merely have a series of one-off rebuttals. Without some form of identifying symbol, there is no way for an AC to be actively involved in any discussion. It matters not if they are written by the same entity or not, because as you say, there is no proof one way or another.

  100. Re:As a max time limit before entering public doma by Anonymous Coward · · Score: 0

    But if copyright only lasts 15 years, then anyone could make a terrible Robocop reboot instead of the one official terrible reboot.

    This only makes sense if you believe that no human alive could possibly make a good reboot version. Do you honestly believe that, out of 7 billion people, not one of them has a good idea for a Robocop reboot?

  101. Re:Compromise: actively sell the game or it goes P by Anonymous Coward · · Score: 0

    The game Super Mario Bros. from Nintendo was released in 1985. That's almost thirty years ago. So, by a blanket application of his proposition, SMB would have gone PD back in 2005. Anyone could do anything they wanted with the game and there would be nothing Nintendo could do about it.

    The way it should be. They have already made a butt-ton of money off SMB, and they could just as easily offer SMB on WiiU even if it was in the public domain. Others couldn't because the WiiU is a closed platform, so nothing else would stand as direct competition, we have abandonware romsharers, but that is not direct competition, since you can't play it on your Wii U, at least unless/until the WiiU is busted open like every console before it.

    But this smacks of unfair for one reason - Nintendo is still around. And they're still selling SMB. You can get it on Virtual Console on Wii, Wii U and 3DS.

    It's not, and wouldn't be unfair. Nintendo made billions off SMB, and when they originally made it, Copyright was 25 years, so they had no expectation to still be milking it after 2010 when they made it.

    The author isn't necessarily proposing that a developer should only get to make money off of his or her creation for 20 years, or at least that's not how I'm interpreting it.

    Why not? I think if someone is patient enough to wait 20 years after a game/film/album is released to enjoy it, they have earned it and ought to get it for free. I can't believe you're seriously suggesting that people would shutup shop and stop making games if their after 20 years revenue tail was cut off. Nobody is financing video game, film or music producers on some hypothetical profitability after 20 years. In fact the exact opposite is written into virtually all production contracts; it's called residual termination. If a creative product doesn't produce net revenue after usually 3, sometimes 5 years, ownership of the asset is transferred to the financer, who usually liquidates it to cut their losses. That tells you quite clearly that no one is holding out for that magical "it'll become popular 20 years later" cult classic.

    Like that release in December of the Beatles 1963 recordings. If EMI or whoever hadn't released those for sale then they'd be PD this year. But aren't we better off with those out there for sale than potentially lost forever or stuck in bootleg traders hell? Yes there's some people upset that they were *this close* to having PD Beatles stuff, but they'll get their wish in 20 years, in the meantime you can just buy them on your phone. Isn't that better overall?

    How the fuck is it better overall that I have to pay for something that to all reasonable persons should be in the public domain?

    Aside from "because we can, and fuck everyone else", there is no argument that can be made in support of >20 year copyrights. Unfortunately that single argument wins when the side making that argument is the only side with any political power or influence.

  102. Re: From the maker's perspective? by Anonymous Coward · · Score: 0

    You are idiotically ignoring the hypothetical jobs and livelihoods being lost by crushing the creativity of everyone else who might use that brand/story/characters etc to create something great.

    You are also dishonestly conflating icons of fiction with brands. Disney is a brand, Dreamworks is a brand. Mickey Mouse is a character and icon. Hobbits are a fictional race.

    Abusing copyright and trademark in a dishonest attempt to pretend hobbits are a brand (and not a fictional concept) is a real example of how dishonest usurpers have destroyed real creative potential and harmed culture in the name of greed. People who have been productively producing games and books have been sued by the Tolkien foundation which has directly harmed the economy, and cost people jobs and livelihoods. That is not hypothetical, that is fact.

    The current (disputed) owners of Tetris have been most destructive to the Tetris concept. Demanding that all new Tetris games are implemented according to the "Tetris Guidelines", rules that govern the game mechanics, and in their current form, make it impossible for Arika to release another Tetris Grandmaster title, The greatest Tetris franchise, preferred by virtually all hardcore Tetris players. This is real economic harm.

    I don't want to live in a world where I'm permitted to do nothing creative, as every facet of creative endeavour is engulfed in the darkness of ever more abstract and pervasive ideas of ownership. Yesterday's jokes about copyrighting plot elements of Shakespeare will no longer elicit laughter when lawyers convince courts that plot elements are creative works and warrant protection. As I watch the American IP lobby cannibalise both the creative and industrial sectors of every country under their dominion, I doubt there is anything that they will not claim falls within their grasp.

  103. Here's one. by 7-Vodka · · Score: 1

    http://www.unvanquished.net/ You can thank me later.

    --

    Liberty.

  104. 90% of new ventures fail by Anonymous Coward · · Score: 0

    So odds are your attempt will fail too, and that has nothing to do with copyrights, pirates or anything else other than it just didn't work.

    But you're getting free enforcement of your right to "own" that stuff AND sell it to people (remember: if you don't sell it to people, it's worthless), but what are you paying for that? It was supposed to be that it would be given to the public, that what you did, how you did it would be available from year dot to educate others on how you did it and what you did.

    But now you can keep it trade secret and copyrighted.

    And you can keep it from surviving the term of copyright, therefore never getting into the public domain.

    So you aren't paying for your rights.

    So why should you get them at all?

    "I worked hard" doesn't cut it, because 90% of businesses had people working hard to make it go, but it failed and they lost their job and their money.

  105. It could be a lot simpler than that by Anonymous Coward · · Score: 0

    For as long as you support the software sold, it can be under copyright.

    When you no longer support it, it goes out of copyright.

    If someone isn't making money AND DOES NOT WISH TO, then why should they get the right to close the work again so nobody else can?

  106. Her is the way it MUST be!! by Anonymous Coward · · Score: 0

    On copyrights, patents and copyright infringement.

    First of all, lets all realize that calling copyright infringement piracy is an attempt by the RIAA/MPAA and others to make copyright infringement sound like a far worse crime than it really is. While copyright infringement is not right, it is in no way as heinous as the acts of the real past or present day pirates of the high seas. Penalties for copyright infringement need to be limited to the actual production cost of the media involved, not the totally bogus figures seen today.

    Copyright has been extended far beyond all reason in recent years, delaying the entry into the public domain of many works that rightfully should have been there for many years, so that the overly greedy can continue to profit on these works to the great detriment of society as a whole. These vastly overextended copyrights are also used to stifle innovation and derivative works.

    Copyright MUST be reduced to 5 years maximum, with no extensions allowed whatsoever for the original works. Further, purchase or transfer of copyright must not extend the original copyright period at all. Death of the original creator of the copyrighted content must automatically make that content public domain. And once a work is in the public domain, under no circumstances at all will it ever be copyrighted, or removed from the public domain. Further, anytime that copyrighted material becomes unavailable to the general public for more than 2 years, copyright must be terminated and the work becomes public domain. Any copyrighted material over 5 years old needs to automatically made public domain, no exceptions!

    Patents must not be granted for business methods nor for computer software. And any such patents must be immediately invalidated. Further, far too many spurious and/or vaguely worded patents have been granted, which must be reviewed (at the expense of the holder) and invalidated. And the practice of patent trollingâ entities buying patents only for the purpose of litigation to make a profit) needs to be illegal, with extremely heavy fines and long jail sentences. The penalties for wrongfully bullying a competitor (in any way) with invalid, vaguely worded patents or false patent claims need to even higher.

    Patents need to be very very specifically worded, and not granted if there is the slightest bit of prior art. Entities seeking patents must prove beyond any doubt that there is no prior art at their own expense. Patents that are not being used to actively bring a product to market must become public domain after 3 years. All patents that are currently being sat on to stifle a product or innovation must fall under this 3 year term.

    Copyright infringement will never completely go away. BUT here is how to drastically reduce it. The RIAA/MPAA/Publishers need to:

    STOP going after the folks that download a few mp3s, movies, or ebooks. Go after the pirates who sell hundreds of thousands or millions of illegal copies!

    STOP buying draconian legislation that only hurts legitimate customers and threatens the internet!

    STOP treating your paying customers like criminals with DRM. DRM doesn't stop or even slightly slow down the big piracy operations, it only hurts legitimate paying customers!

    STOP all the regional restrictions BS!

    STOP screwing and ripping off the Artists/Authors/content creators!

    START producing high quality, DRM-FREE content that people want. Price it reasonably, and make it easy to get over the internet.

    START adapting to changing technology and the real world!

    Copyright infringement cannot be legislated away, it cannot be sued out of existence. The only real solution is to give the customers what they want, when they want it, at a price they consider reasonable, with as little hassle as possible. I know that the above mentioned entities (and their clones around the world) don't want to hear this. If they don't start listening, eventually they will go away. They are already starting to be

  107. Rights by Anonymous Coward · · Score: 0

    So you see the difference? You're acting like you have a fundamental, natural right to your idea/story/song/whatever, but you don't.

    It's called "property rights", and yes, he does.

    Take away government and descend into anarchy, and you'll still have property rights. It'll suck, and be more far more expensive to secure and protect (i.e. you'll have to patrol your own territory, buy your own guns instead of amortizing it across a larger population) but it'll still be there, and most people will very easily see it and respect it. Even animals know about most of this stuff; that's how simple it is.

    Yet for all that, you won't have the slightest thing even vaguely approximating the kind of right that you're saying exists; you won't even get 1% of the way there. When you write a book and sell a copy to a traveller in exchange for a gallon of petrol, and he sets off on the trail and out of your physical control, there is nothing you can do about how he uses the book. He might read it to someone else but also keep the book, he might trade it to someone you don't like, and he might use its pages in his outhouse. You sold it and it's not yours anymore. You had a property right to the book, but now you have a property right to the gallon of petrol instead.

    You can pretend you have a right to both the petrol and still the book too, but the world's reality disagrees with you.

    Everybody hated the expense and unreliability of anarchy's ability to secure rights, so we have governments now. A lot of us think governments are mainly just good at securing our already-existing rights, though, and that governments lack the capacity to create or remove rights (though they can "infringe" them, as opposed to actually removing them). Our rights are unchanged by governments. There's a very famous explanation of this viewpoint, written in 1776.

    You can take a broader view of rights, which doesn't really fit into any of this. Then you might say governments actually can create rights that we otherwise never had prior to government. I think that's going to be a very unpopular viewpoint among Americans, though. (And there are a lot of Americans on Slashdot.)

    Most of the time when we Americans hear people talking about rights that way, we try to not make a fuss, and just assume you're using "right" a little sloppily and loosely, or as shorthand for some expedient tradeoff. There's nothing wrong with talking that way! Just don't forget, when you're doing it.

    In your case, your sloppy application of "property rights" to controlling what happens to a book that you already sold to someone else, really sounds like one of those new-fangled "rights" that we think is merely a neat idea, so expedient that we even put something about it into the constitution. But don't think for a second, that you're really going to pull the wool over anyone's eyes, whenever you use "right" in that manner.

  108. Re:From the maker's perspective? by Kremmy · · Score: 1

    The core reasoning for the troll is that homeopathy works by using substances that are known to cause ills, which is something core to vaccinations - many of them rely on deactivated or "dead" cells from the original ailment to train the body to fight against it. The dilution stuff is pretty silly, but the basic idea is important. My comments on the subject, however, are all about trolling.

  109. Richard Stallman would likely agree by Paul+Fernhout · · Score: 1

    From: https://www.gnu.org/philosophy...
    "The copyright system developed along with the printing press. In the age of the printing press, it was unfeasible for an ordinary reader to copy a book. Copying a book required a printing press, and ordinary readers did not have one. What's more, copying in this way was absurdly expensive unless many copies were made--which means, in effect, that only a publisher could copy a book economically.
    So when the public traded to publishers the freedom to copy books, they were selling something which they could not use. Trading something you cannot use for something useful and helpful is always good deal. Therefore, copyright was uncontroversial in the age of the printing press, precisely because it did not restrict anything the reading public might commonly do.
    But the age of the printing press is gradually ending. The xerox machine and the audio and video tape began the change; digital information technology brings it to fruition. These advances make it possible for ordinary people, not just publishers with specialized equipment, to copy. And they do!
    Once copying is a useful and practical activity for ordinary people, they are no longer so willing to give up the freedom to do it. They want to keep this freedom and exercise it instead of trading it away. The copyright bargain that we have is no longer a good deal for the public, and it is time to revise it--time for the law to recognize the public benefit that comes from making and sharing copies.
    With this analysis, we see why rejection of the old copyright bargain is not based on supposing that the Internet is ineffably unique. The Internet is relevant because it facilitates copying and sharing of writings by ordinary readers. The easier it is to copy and share, the more useful it becomes, and the more copyright as it stands now becomes a bad deal."

    See also: http://www.gnu.org/philosophy/...
    "Something strange and dangerous is happening in copyright law. Under the US Constitution, copyright exists to benefit users--those who read books, listen to music, watch movies, or run software--not for the sake of publishers or authors. Yet even as people tend increasingly to reject and disobey the copyright restrictions imposed on them "for their own benefit," the US government is adding more restrictions, and trying to frighten the public into obedience with harsh new penalties.
    How did copyright policies come to be diametrically opposed to their stated purpose? And how can we bring them back into alignment with that purpose? To understand, we should start by looking at the root of United States copyright law: the US Constitution. ...
    The copyright bargain places the public first: benefit for the reading public is an end in itself; benefits (if any) for publishers are just a means toward that end. Readers' interests and publishers' interests are thus qualitatively unequal in priority. The first step in misinterpreting the purpose of copyright is the elevation of the publishers to the same level of importance as the readers. ...
    The second mistake in copyright policy consists of adopting the goal of maximizing--not just increasing--the number of published works. The erroneous concept of "striking a balance" elevated the publishers to parity with the readers; this second error places them far above the readers.
    Diminishing returns applies to copyright just as to any other purchase. The first freedoms we should trade away are those we miss the least, and whose sacrifice gives the largest encouragement to publication. As we trade additional freedoms that cut closer to home, we find that each trade is a bigger sacrifice than the last, while bringing a smaller increment in literary activity. Well before the increment becomes zero,

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    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
    1. Re:Richard Stallman would likely agree by meta-monkey · · Score: 1

      It's amazing how many things Stallman said have come to fruition. It took me until the NSA scandals to really understand that free software is not a design methodology but a social movement, and to get on board 100%.

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      We don't have a state-run media we have a media-run state.