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Denuvo DRM Challenges Game Crackers

jones_supa writes Now that the PC gaming community has grown very large, it has become only a matter of hours before the copy protection of a major AAA title is cracked and put up for download after its official release, or sometimes, even before. However, it looks like CI Games is having great luck with its recently launched next-gen video game known as Lords of the Fallen, as its PC DRM still remains uncracked now after 3 days of release. The DRM solution that the game uses comes from a copyright protection company known as Denuvo, and it is apparently the same one that has been used in FIFA 15, which is also yet uncracked. While this DRM has kept the game from being pirated until now, it has also been speculated that this solution is supposedly the main cause behind several in-game bugs and crashes that are affecting users' gameplay experience. To improve stability, the developer is working on a patch that is aimed at fixing all performance issues. It remains officially unconfirmed if the new DRM solution is really causing all the glitches.

187 comments

  1. This is news, how exactly? by TranceThrust · · Score: 5, Insightful

    Since years the hacker communities have raced to hack DRMs, and since even before DRM had that name it was that kind of `protection' that harmed the gaming experience of people who do pay for their software. EA should grow up and realise DRM is not harming sales; they are harming their customers. Of course we know EA doesn't care given that they like to harm their game devs as well as their own games as well. Join the boycott of these fools.

    1. Re:This is news, how exactly? by mark-t · · Score: 4, Informative

      EA should grow up and realise DRM is not harming sales; they are harming their customers.

      It's interesting you should observe that, because in the end, It's the bottom line that allows game companies to pay their developers to continue to develop more titles, and what the actual customer experience is going to be is a direct reflection of how many titles they actually sold, not necessarily what people think of the experience afterward. Customer experience only impacts them to the extent that it might theoretically influence future purchases from such customers, but as you've observed, DRM isn't particularly harmful to sales in the first place, so any bad customer experience from it isn't actually giving such game companies sufficient disincentive to stop them from continuing to use it.

    2. Re:This is news, how exactly? by The+Ickle+Jones · · Score: 5, Insightful

      People should just stop buying products from companies that are hostile towards their own customers. If they don't, and they get screwed, part of the blame falls on them for buying from a scumbag company.

    3. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      Yep. +1

      I love the quip about games "recently" being cracked within hours or prior to release, when the true case is that it's been that way pretty much since games(and apps) started using copy protection...

    4. Re:This is news, how exactly? by CohibaVancouver · · Score: 4, Insightful

      This.

      Let the market decide. If DRM angers you, don't buy games from companies that use DRM.

    5. Re:This is news, how exactly? by lgw · · Score: 1

      in the end, It's the bottom line that allows game companies to pay their developers to continue to develop more titles, and what the actual customer experience is going to be is a direct reflection of how many titles they actually sold

      That's only true in the absence of fraud. And fraud can exist both between seller and buyer, and between employer and employee. EA may not be CA -- EA's CEO hasn't gone to prison yet -- but it's still an outright evil company, abusive of both customers and employees.

      If the new DRM doesn't get in the way of gameplay, that's one thing, but if it prevents you (the legitimate customer) from actually playing the game, that's fraud. Sounds like EA has ramped up the mandatory work week from 100 hours to 160 hours until the problems are patched, however.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:This is news, how exactly? by peragrin · · Score: 1

      The last game I bought was Diablo 3. it was the first game in years I purchased.

      The thing is the number of people who won't buy games is vastly smaller than the people who want to play.

      --
      i thought once I was found, but it was only a dream.
    7. Re:This is news, how exactly? by Lumpy · · Score: 1, Insightful

      Incorrect. There are several games released that had NO DRM and have done very well and are very well designed/written/etc..

      Are they maximizing profits? nope, but only scumbags care about maximizing profits.

      --
      Do not look at laser with remaining good eye.
    8. Re:This is news, how exactly? by Anonymous Coward · · Score: 1

      TLDR: They don't care what happens after they have your money. All effort and resources go into getting it off the shelf.

    9. Re:This is news, how exactly? by fustakrakich · · Score: 1

      Sometimes it's better to show them they wasted their time and money trying to implement (or buy from some snake oil salesmen) DRM, that if we want to sample the game, we will. And if it makes a profit, the company is free to make a new level or a sequel or another game entirely. It is also best to remind these people that copyright is a privilege granted by the state. Then let's talk about letting the "market" decide.

      The interesting tidbit from the summary is that this DRM is still holding up. I am curious as to why. Is it lack of interest, or is it that good?

      --
      “He’s not deformed, he’s just drunk!”
    10. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      Which these days means you're basically limited to GOG and indie games, since everything else has at least rudimentary DRM.

    11. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      Incorrect. There are several games released that had NO DRM and have done very well and are very well designed/written/etc..

      And these are?

    12. Re:This is news, how exactly? by lgw · · Score: 2

      Are your replying to the right post?

      BTW "Profit" is only a bad word if you're a villain in an Ayn Rand novel. Profit just measures the difference between how much X cost to create and delver from how much X was worth to someone - that is, the value created. It's not a bad thing.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re: This is news, how exactly? by Anonymous Coward · · Score: 1

      "Sample the game", lol. When I download a cracked game it's because I want to play the whole game for free. Let's not pretend it's anything but that.

    14. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      The problem is that DRM does work. StarForce DRM was not cracked for three years on the Splinter Cell series. PS3s enjoyed more than five years without a single pirated piece of software pirated. Same with the XBox One.

      DRM is becoming a lot harder for pirates to foil. For example, satellites have not been hacked in over 10 years. The classic iPhone jailbreakers have hung up their gloves and gone home, leaving it to the Chinese to do the work.

      Even in Android, the flagship Samsung phone took a five digit bounty just to get root on it, much less an unlocked bootloader.

      Lets be real. DRM is winning.

    15. Re:This is news, how exactly? by fustakrakich · · Score: 1

      Even in Android, the flagship Samsung phone took a five digit bounty just to get root on it...

      So, money is the hold up then... eh, makes sense. If you want it cracked, just put up some bucks.

      --
      “He’s not deformed, he’s just drunk!”
    16. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      Here's the question, though. Would you buy it if you had to pay for it?

      If there are enough people who would buy if they had to pay, within the month or two even, then DRM is a good idea. If there aren't, then DRM is a waste of time.

      Unfortunately, everyone gets in holy war mode on this issue, so I don't think it's been properly studied.

    17. Re: This is news, how exactly? by greenfruitsalad · · Score: 4, Insightful

      i have an artificial ceiling on game prices. i am mentally unable to convince myself a game can be worth more than 9.99 no matter what. and even that is only for an AAA title or good flight simulator. fortunately, i've grown out of impatience long ago and don't mind buying the likes of Crysis 3 a year or 2 after release.

      last year I decided to see what this steam thing was and installed it on my linux machine. it was during their christmas game sale. a LOT of slightly dated AAA (windows) games went for 3 - 9.99. now here's the thing. at those prices i bought around 40 games, most of which i later decided i didn't like and only played a few minutes of and some of them i never even installed. and at those prices, i didn't care!

      but paying 60+ dollars for a game? simply NEVER GONNA HAPPEN!!! incompatible with a healthy human brain. distributors need to realise that for every sucker who pays, there are 100s willing to pay a sensible price (not steal). and for each of those, there are even more willing to buy it as a hmmm i'll play it when kids grow up for a dollar or two.

    18. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      It's holding up because no one cares about the game?

    19. Re:This is news, how exactly? by Kartu · · Score: 1

      Witcher 3 (was released on gog.com), Dreamfall released a couple of weeks ago.
      How well they'll do remains to be seen, though.

    20. Re:This is news, how exactly? by Bite+The+Pillow · · Score: 1

      Great point, except they won't stop buying. We know that and game publishers know that.

      Instead of the obvious, impossible option, do we have an alternative suggestion?

    21. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      In case you haven't noticed, the market DID decide: companies with DRM/online-requirement/poor reputations are rarely/nowhere near their early-mid-2000s sales figures. There are other factors involved (ie. people don't own a PS4/Xbone/Wii U the same way they owned a PS2), but a lot of companies now assume the initial release copies will break-even and the DLC/PC port will be provide the net profit. (The exceptions being Nintendo and mega-franchises like CoD and GTA)

    22. Re:This is news, how exactly? by i.kazmi · · Score: 1

      I don't know, Civilizations 5 (and it's expansion Civilizations 5: Gods and Kings, haven't got around to buying the 2nd expansion yet) is lots of fun and is not dumbed down in any way...

      Dragon Age: Origins was excellent and did not feel dumbed down and while Dragon Age II was not the best game in the franchise, it definitely was not dumbed down.

      Forza Motor Sports 4 and Forza Motor Sports 5 are both pretty good.

      Tekken Tag Tournament 6 is also pretty good.

      (I would have included Mass Effect in the list but while the game mechanics and overall experience improved from the first game to the third, the games were progressively dumbed down and the franchise had one of the worst endings ever, probably even worse than Dexter's (the TV show) series finale).

    23. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      I'm generally the same way but I'd pay 60 bucks for a game from a great company that has legs.

      Like Nintendo, Blizzard, Valve, etc.

      But once you get into the dregs like EA, Ubi or heaven forbid bottom of the barrel outfits like Sony, Stardock, etc it's not wise to spend more than a few dollars.

    24. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      "Let the market decide. If DRM angers you, don't buy games from companies that use DRM."

      This is an ignorant statement, the smart are outnumbered by kids and stupid parents who have no clue what DRM is.

      This is the problem with your beliefs:

      http://i.kinja-img.com/gawker-media/image/upload/s--T1jkxqni--/18j16w7xikv8ejpg.jpg

    25. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      This won't happen. People want brands - sports, game franchises... very few want games of a genre.

    26. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      I don't think the word "ignorant" means what you think it means. There was a time when the mainstream didn't even know what the Internet is, now a vast population are somewhat savvy. DRM is slowly become a more household term, and with that awareness will come awareness of its downsides.

    27. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      Of course it's bad. Profits are the siphoning of resources from the many to the few. I'm speaking mostly of net profits. Yes people need money to live, you have to pay your workers and bills, but anything you net above that is just you being a greedy dickhole. What it means is that you could have given your customers a lower price but chose not to because you think your customers don't need that money as much as you do. There are many many highly successful not-for-profit companies. "Profits" are not a requirement for a business.

    28. Re: This is news, how exactly? by Fnord666 · · Score: 3, Insightful

      i have an artificial ceiling on game prices. i am mentally unable to convince myself a game can be worth more than 9.99 no matter what. and even that is only for an AAA title or good flight simulator. fortunately, i've grown out of impatience long ago and don't mind buying the likes of Crysis 3 a year or 2 after release.

      The other nice thing about this is that you can game on modest hardware rather than needing bleeding edge, expensive components in your rig.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    29. Re: This is news, how exactly? by Anonymous Coward · · Score: 1

      PS3 being a hardware platform is essentially just a giant DRM dongle. This is somewhat of a special case.

    30. Re: This is news, how exactly? by binarylarry · · Score: 1

      Are you high?

      --
      Mod me down, my New Earth Global Warmingist friends!
    31. Re: This is news, how exactly? by brunes69 · · Score: 1

      Your logic is flawed because the $59.99 price is what enables that AAA title with its 30 million dollar budget to be made in the first place, so that you can later on buy it for $10 when its old as dirt. The days of being able to make a AAA title on a million bucks are long gone. Sure there are some outliers but I bet the majority of those 40 games you bought cost more than 10 million to make.

    32. Re:This is news, how exactly? by meerling · · Score: 2

      Not that easy. I've bought games that made no declarations of DRM, and yet the bastards stealth installed really intrusive DRM that fucked up other things on my machine until they were identified and removed with extreme prejudice.

      Non-intrusive DRM isn't that bad, like cd keys, and isn't worth the effort to remove.
      I reserve the removals for anything that annoys me or interferes with anything.

      And yes, I'm glad there are people out there who crack everything and make the option available for the rest of us.

      (Back when Baldur's Gate first came out, the DRM thrashed the drive and slowed things down so much, most of my friends couldn't even play, and we all had purchased full price commercial copies. I found a crack, that suddenly made the game about 5 times faster and made the thrashing disappear completely. The DRM was the issue. After a few months, the company released a patch that killed the DRM, and low and behold, the game became playable for everyone.)

    33. Re:This is news, how exactly? by meerling · · Score: 1

      Wow, you really know so little about cracked DRMs and games. You might want to do a bit more than two and half minutes of research on the subject.

    34. Re:This is news, how exactly? by meerling · · Score: 1

      Not to mention, the whole "voting with your wallet" is completely useless. The most you'll get is a small bump in the numbers that the companies probably won't notice, and if they do notice, certainly won't attribute it to customer dissatisfaction with a corporate policy of using intrusive DRM.

      Here's an idea, try telling the company directly and politely what your issue is. The best way is with an actual dead tree format old fashioned letter. Yes, a letter. Not email, not twitter, not even a phone call, but a letter. A letter has a physical form that isn't just deleted without reading if anyone even looked at it in the first place. It is also a physical record of the communication. A stack of a thousand letters holds a thousand times more weight than a thousand emails. It sucks, but it's true.

      I'm all for activism, but please, try using something that won't get less attention than a gnat on the far side of the room.

    35. Re:This is news, how exactly? by The+Ickle+Jones · · Score: 1

      It's not impossible; I don't buy or even play that shit. If people do, that's their own fault.

      But I guess hackers take one alternate course of action: Break the DRM. But that still might end up with more people buying the game or noticing it, giving DRM-infested games undeserved attention. Other than that, I have no clue what to do.

    36. Re: This is news, how exactly? by The+Ickle+Jones · · Score: 1

      Do you speak for everyone in the world? Interesting.

    37. Re: This is news, how exactly? by azereal · · Score: 1

      I'm not sure you can just write him off as flawed without doing some economic analysis. If you can sell to more people you can charge a lower price (assuming consumer price is approximatly development cost / expected sales). If people are prepared to buy games on a whim and in some cases not even bother to play them then you are selling a lot of copies. I also think that you don't need to spend crazy money to have a good game. Realistic graphics is just one dot point on your list of reasons to buy.

    38. Re:This is news, how exactly? by Camael · · Score: 1

      A stack of a thousand letters holds a thousand times more weight than a thousand emails.

      True. Unfortunately, in this day and age anything that will require more than 5 minutes of time and the effort of leaving the chair will be asking too much. By the time you've located an unused stamp (a rarity), you'd probably call it a day.

    39. Re:This is news, how exactly? by GrumblyStuff · · Score: 1

      Voting with your wallet isn't useless. That money can be used to support different developers, publishers, and industries.

    40. Re: This is news, how exactly? by lgw · · Score: 1

      There are many many highly successful not-for-profit companies. "Profits" are not a requirement for a business.

      Most non-profits make a profit on every sale. The word doesn't mean what your think it means.

      If you're a small business, and not making a profit, then what? Rather than offering a deal that your customers still find value in, to lots of people, you're stuck helping just a handful. Rather than employing a lot of people, you've only created jobs for a handful. And the first time there's a bump in the road, you're out of business, since you have no warchest. You're not doing right by your employees or your customers by undercharging.

      And once you've grown as much as you're likely to? Who else is going to fund the R&D to create new technology to lower the cost of whatever you're doing? To bring gradually lower prices over time? And retirees need to eat too you know - passing some earnings back to the owners is also a needed and fundamental goal (and one that with dividends averaging around 2%, companies aren't doing enough of).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    41. Re:This is news, how exactly? by 0111+1110 · · Score: 1

      Dragon Age: Origins was excellent and did not feel dumbed down

      Yes it did. The interesting strategic combat of BG2:TOB was reduced to pop-a-mole against dull indistinguishable enemies. Fighting was dumbed down to button mashing. It is probably one of the most dumbed down game in history compared to its predecessors. Took me all of about 5 minutes to get bored with it, but I still play BG2:ToB all the way through at least once a year because the combat is just so much fun. Particularly with mods like Sword Coast Strategems that make the enemies smarter.

      A true sequel to BG2 is hopefully being made by Obsidian in the form of Pillars of Eternity.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    42. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      This. When I had the time I didn't have the money. Now I have the money, but don't have time, so I'm already severeral years behind in gaming, so I don't actually need the money as I can buy old titles for pennies :-) Also great because I can only play the games that have stood the test of time. In addition I don't care for modern FPS games or 3rd person shooters, so most new titles I would not buy for 60 bucks anyways. I _might_ try the big names out if it cost like 9.99 or some trivial sum.

    43. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      I have one word for the realistic graphics camp:
      Minecraft.
      (oh, then allow - for free - DLC to be made by anyone).
      Oh - and make it run on open platforms like Java etc.

      You can't tell me Skyrim isn't still making a monstrous killing to present day on Steam on the continuing cut-price selling going on (again - with a shed-load of DLC to this day being made continuously, making it carry on and on?
      What happens is a few tens of thousands buy at full price - then several tens of millions spend £10/$12 on it for years and years: funding further development on the next titles.

      The whole "We gotta slap on DRM to protect our income" is rubbish.
      I BUY Windows games on Steam and run them on my Linux PC... unless there's DRM. Then it doesn't work... and I don't buy it. And Linux users are about 10-15% of the market these days in games sales on Steam I reckon and that's not including the Linux version of Steam.

    44. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      According to your 'logic' they could also sell games at $120 and make even more money.

      Idiot.

    45. Re: This is news, how exactly? by jratcliffe · · Score: 4, Interesting

      but paying 60+ dollars for a game? simply NEVER GONNA HAPPEN!!! incompatible with a healthy human brain. distributors need to realise that for every sucker who pays, there are 100s willing to pay a sensible price (not steal). and for each of those, there are even more willing to buy it as a hmmm i'll play it when kids grow up for a dollar or two.

      Don't you think that distributors actually have thought this through, and have done a lot of research on price elasticity in games? Why would you assume that people for whom the pricing of games is a multi-million or multi-billion dollar question are totally wrong about optimal pricing, and instead that your own personal price elasticity curve holds true for the population as a whole?

      You say that, for every "sucker" who pays $60, there are "100s willing to pay a sensible price." Modern Warfare 3 sold 6.5 million copies on its first day, in the US and UK, at $60/copy. You really believe that, at $10, it would have sold 650 million copies? That's more than the combined population of those two countries put together.

    46. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      but paying 60+ dollars for a game? simply NEVER GONNA HAPPEN!!! incompatible with a healthy human brain. distributors need to realise that for every sucker who pays, there are 100s willing to pay a sensible price (not steal).

      In some instances, $60 is a reasonable price for me. I have a simple formula when buying products: minimum wage (hours of use). If I play a game and enjoy it for 10+ hours, it is worth $60 of my time. However, if I find it on sale for $10, awesome.

    47. Re:This is news, how exactly? by RabidReindeer · · Score: 1

      This.

      Let the market decide. If DRM angers you, don't buy games from companies that use DRM.

      The issue with the Religion of the Market is that it's really quite incredible the amount of abuse that people will accept when there's only one source for a product. Or, for that matter, just to get the Low Price Always.

      I'd vote for quality of life myself, but the Market is against me.

    48. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      I'll agree that the effect of voting with your wallet is trivial. But, even this pebble that you are throwing into the ocean makes far more waves than a political vote in this country. Don't give dollars to companies and causes that do not serve your own interests. It may not bankrupt them, but at least they aren't using YOUR money to screw you.

    49. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      I would pay 60$ for a game if only a few high quality games were released each year.

      But... The problem is the market is flooded with games, most are crap and so they are only worth 9$ a pop, just like a movie/DVD - as you say.

    50. Re:This is news, how exactly? by Daniel+Hoffmann · · Score: 1

      I don't known about you but I don't buy ubisoft and EA anymore precisely because of DRM and I am ok with non-intrusive DRM.

    51. Re: This is news, how exactly? by Ash-Fox · · Score: 1

      I have one word for the realistic graphics camp:
      Minecraft.

      Is that your only real example? Sounds like an exception to the rule to me. What about a game from this year? Last year? The year before? etc?

      --
      Change is certain; progress is not obligatory.
    52. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      I have been playing this game and it is actually worth paying $60:00 for it

    53. Re:This is news, how exactly? by strikethree · · Score: 1

      and what the actual customer experience is going to be is a direct reflection of how many titles they actually sold, not necessarily what people think of the experience afterward. Customer experience only impacts them to the extent that it might theoretically influence future purchases from such customers

      There is no theory about it.

      I bought a game called Armour Geddon. Absolutely awesome game. I had no idea of copy protection or how it may have been implemented, so I put my Armour Geddon disk in the drive. My Amiga tells me the disk is corrupt and would I like to fix it. I now had a disk called Lazarus but no Armor Geddon.

      I bought a game called Ultima 5. It required the write-protect tab to be OFF in order to work. possibly for saved games, possibly for some weird copy protection scheme. I am unsure, I was still a bit naive. Well, the disk failed. I returned it and had to pay something like $15 for a new disk. It failed again. Another $15 dollars later ... and, you guess it. It failed again.

      So I educated myself. Copy protection is bad. It takes what I paid for and removes my ability to use what I paid for.

      So I decided I would never buy games with Copy Protection on them. There is no theory involved here. "Future sales" have been impacted for like 20 years now. It is just that there are millions of naive people new to all of this each year so nobody notices and disregards that there are millions each year pledging to never buy copy protected games again.

      Well, I like playing games. I really want to reward the people who make the games that I like because I want them to continue making them.

      How do I resolve this? I do not really resolve it. What does happen is this. I pirate EVERYTHING. I justify that to myself by saying that they want to steal from me so, since it is war, I will try to steal from them and we will see who wins.

      So how do I ensure that games I like keep getting created? I buy the ones I like... after I have pirated them. But I will not install them. I only play pirated games; although Steam has moderated that somewhat.

      Again, there is no theory here: Copy Protection impacts sales negatively.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    54. Re: This is news, how exactly? by nhat11 · · Score: 1

      lol yea most people I know if they want it cracked, they just want to play for free and not pay

    55. Re: This is news, how exactly? by Some_Llama · · Score: 1

      "You say that, for every "sucker" who pays $60, there are "100s willing to pay a sensible price." Modern Warfare 3 sold 6.5 million copies on its first day, in the US and UK, at $60/copy. You really believe that, at $10, it would have sold 650 million copies? That's more than the combined population of those two countries put together."

      how about 10? if they sold them for 10 dollars, it would be the same as selling to the 60$ buyers at 100$ and it would only need 65 million from those two countries...

      i'd pretty sure most middle income families can afford a relatively small number of 60$ games, but could buy 12 10$ games quite easily, so that 65mill customer # doesn't seem to hard to reach, does it.. but then games would have to be made from quality to compete, so...

    56. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      IIRC, it's largely due to tacit agreements between distributors. Yeah, it's probably their "optimal price" because they know that the market is semi-captive due to distributors cooperating in the country. I remember reading about this when UK games were way more expensive on average than they were in continental Europe; the margins they make per country are very fluctuant; I guess this also explains, at least in part, why video games are so cheap in the US when compared to most European countries.

      I totally agree with you on your last line though, and AAA games selling brand new for $10 is naive, the producers know that they'll sell plenty whatever the price is.

    57. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      Yea $60 dollars for a game is simply too much, maybe for u guys who live at Us or Uk it's not that much but game consumer is not only at US and UK... It's worldwide..
      And 60 dollars... Man... In my country it's like 1/3 of a month salary of a middle wage family and it's simply too much, and of course we will just download them for free or buy a cheaper pirated copies... If only companies could sell game at a much more reasonable price...

    58. Re:This is news, how exactly? by Anonymous Coward · · Score: 0

      "Lo and behold" not "Low and behold" unless the whole experience really brought you down.

      Apologies... but bad grammar bothers me and I correct it where and when I can.

    59. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      You paid $400 for a whole bunch of games you didn't play, and you didn't care. Yet you can't comprehend someone paying $400 for 6-7 games they will put hundreds of hours into each. Don't be so sure you're the one with the "healthy human brain" here.

    60. Re: This is news, how exactly? by Anonymous Coward · · Score: 0

      Dude come on... release hype of a new MW game is something that kinda falls in its own category... but what hes trying to say is that... its damn well possible that at 30 bucks for a game like MW its not out of reach to have sold 13 mil copies...

      What it comes down to is that 60 for a new AAA title is really over market... theres A LOT of profit per sale... and its very well possible to cut down the price and maintain the profit... personally I wouldnt bat an eye at a 30 dollar new release... but Im not payin 60... dont care what it is...

      Bottom line MOST titles... ESPECIALLY NEW IP's... Like LotF with this DRM... they could probably actually make MORE money off of a lower price tag... lower price... more people buying that seem interested... more people who own it creates more word of mouth creating more sales... Piracy in some cases can help this... many people pirate to test a game before buying... and piraters can also create word of mouth leading to actual sales...

  2. Makes you wonder... by dcmcilrath · · Score: 1

    Why they continue to bother? If DRM is broken so quickly and so easily for the vast majority of games, why would you use it? Especially if it will make the game worse by introducing glitches and annoying performance issues?

    P.S. I'd be willing to bet that they crack Lords of the Fallen within the next week.

    --
    -1 Comment Contains Portal Reference
    1. Re:Makes you wonder... by X0563511 · · Score: 4, Insightful

      Because publishers care about money. They are the recording industry analogs in the gaming industry. They don't care about the artists (developers) or the art (games).

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Makes you wonder... by ScrewMaster · · Score: 2

      Technically, what they care about is control of distribution, because in their (relatively tiny) minds, that equates directly to profit. Loss of control is likewise perceived as inevitably causing loss of profit. That they might make even more money with a less dickish business model is way outside their comfort zone, because all they understand is what always worked before.

      So yes, they are analogs to the recording industry. Those legitimate customers who are harmed by the quest to control content distribution are acceptable collateral damage.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:Makes you wonder... by EnsilZah · · Score: 1

      I guess it targets the very specific group of people who'd burn a copy of the disk from a friend but wouldn't know how to download a torrent or use a crack.
      Which is probably not very large these days.

      And there's probably some sort of legal advantage to being able to claim they tried protecting it, DMCA and whatnot.

    4. Re:Makes you wonder... by Anonymous Coward · · Score: 0

      Because protecting the first 12 hours of sales is often more important than protecting 3 days of sales.

    5. Re:Makes you wonder... by nanoflower · · Score: 4, Insightful

      The way I've heard it told is that companies don't care about having uncrackable DRM. What they want is DRM that won't be cracked during that initial sales rush that comes upon release of a new game. If the game's DRM is cracked a month or more after release that won't impact the sales in the way that having the DRM cracked in the first week would. That's why some companies have even removed DRM from games that have been out for some time. (Admittedly the games were out for years but still.)

    6. Re:Makes you wonder... by Anonymous Coward · · Score: 1

      Because publishers care about money.

      And yet they are throwing money away on DRM schemes that will be broken.

    7. Re:Makes you wonder... by Anonymous Coward · · Score: 0

      Beat me to it. "Publishers care about money" is true, but paying for expensive DRM does not by any means make them more money.

    8. Re:Makes you wonder... by X0563511 · · Score: 1
      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:Makes you wonder... by Anonymous Coward · · Score: 0

      Still waiting for them to remove the activation requirement on Bioshock like they promised...

    10. Re:Makes you wonder... by Dutch+Gun · · Score: 3, Interesting

      Because many game's sales over time tends to look like a logarithmic curve. Sales are stacked at the launch and drop dramatically after that, flattening into a long tail. My guess is they don't care about what happens after a few weeks, so long as they can maximize the profits during the initial sales period.

      Still, from my perspective (as a game developer and player), it's not really worth it. Any sort of reasonably effective PC-based DRM is, by nature, going to be intrusive, because it's not built in as a seamless part of the platform (which is why fewer gamers mind the less intrusive DRM of console games or even Steam's DRM, IMO). I'm certainly not planning on releasing my game with any DRM, since I think that's a selling point for many players. Honestly, I'm more interested in the long tail anyhow, since my games have lower up-front development costs than big AAA games.

      A DRM-based fight is really a no-win battle in the long run, so it seems pointless to fight such a war in the first place to me, especially 100% of the collateral damage is your paying customers. Just make peace with the fact that some people won't want to pay for the game. Instead, focus on building a community that wants to support your development efforts in order to encourage development of more of the games they like. You know... don't be jerks, don't be greedy, listen to your customers, and build quality products. Radical stuff, I know.

      To be honest, one of the things that's baffled me over the years is how entertainment-focused companies and even entire industries can generate such hatred and loathing. You would think it wouldn't be so hard to have a favorable public opinion when your entire business is delivering entertainment products that people willingly spend their discretionary income on.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    11. Re:Makes you wonder... by vux984 · · Score: 1

      Because many game's sales over time tends to look like a logarithmic curve. Sales are stacked at the launch and drop dramatically after that, flattening into a long tail.

      Of course.

      But does anybody really think there are a millions of people sitting there 3 days after release going "OMG its not cracked yet, and I can't get it for free...you win $publisher$, take my $80!"

      I just have a hard time seeing that.

      Instead of thinking... well its a single player game anyway*, so I'll play something else for a week or two, it'll be cracked, and I'll keep my $80 for a video card upgrade or whatever...

      * Online/multiplayer games generally require accounts these days so 'cracking' them is relatively meaningless.

    12. Re:Makes you wonder... by Opportunist · · Score: 1

      Because making the game is nothing but the annoying step necessary to make you send over your money. Once they have it, why should they give a fuck about your experience?

      DRM is supposed to force you to pay to get it. It will keep the worst from happening: You realizing the game sucks before you forked over money.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Makes you wonder... by Dutch+Gun · · Score: 1

      Oh, I absolutely agree. I'm not arguing it's a good reason, but I think that's probably the executive's reasoning. Given the fact that, short of requiring persistent online connectivity, there's no real way to make uncrackable DRM that sits entirely on a client's PC, this is the only reasonable explanation I can think of - just to slow down the cracking to make it through that first sales period.

      The fact is that there is probably a *percentage* of people who, in the absence of a free version would reluctantly cough up the money to buy it at or soon after release. People are enamored with getting that new game or gadget or gizmo as fast as possible, as is obvious by the lines that form for whatever hot new product or game is being released. But like you, my guess is that it's probably a pretty low percentage. Even if the percentage is high enough to justify the licensing and integration of the DRM software (after all, a low percentage of a million sales of a $60 game is still a lot of money), I certainly don't believe it's worthwhile to antagonizing your paying customers with a sub-standard experience. Penny-wise and pound-foolish, as the saying goes.

      I suppose the other explanation is that the executives are desperate to simply "do something" about all the piracy, which they probably calculate as a high percentage of lost sales (again, probably wrong), and they get suckered by the snake-oil salemen selling the latest DRM schemes time and time again.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    14. Re:Makes you wonder... by rogoshen1 · · Score: 1

      because they realize that the bulk of their sales come immediately after release. so if the DRM can hold the line for a few weeks, it's worth the investment. Not saying it's right, but that's the logic.

    15. Re:Makes you wonder... by gnasher719 · · Score: 1

      And yet they are throwing money away on DRM schemes that will be broken.

      The idea behind these schemes isn't that nobody in the world will ever, ever be able to make a copy. The idea is that _many_ people will buy the software even when someone is willing to give them an illegal copy, because they don't have easy access to a copy with the broken DRM.

    16. Re:Makes you wonder... by Anonymous Coward · · Score: 0

      Bought one Ubisoft game through Steam. Played it once, and when I updated a video card driver, it de-activated and refused to work again.

      That was my last Ubisoft game.

    17. Re:Makes you wonder... by Harik · · Score: 1

      Not really. In fact, most DRM-enabled games are cracked before their official release date - meaning you can pirate and play before it's possible to buy. It's only when a brand new scheme is devised (like this, apparently) that you get any sort of gap between release and piracy. It's an economically unviable situation - as soon as you've released your DRM into the wild it's going to be cracked, and the second time you use it it will be cracked faster. So you have to spend more time developing and testing a DRM scheme than it takes the pirates to break it, and that's money that (should) be going into development of the title you want to protect.

    18. Re:Makes you wonder... by Anonymous Coward · · Score: 0

      Ex mobile programmer here. DRM is one of the ways of the industry to impose superficially higher hardware requirements. This is done to either crack a whip on hardware vendors to make faster chips sooner or because a hardware vendor sponsors the development.

  3. Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 1

    I always assumed that the reason most DRM was cracked so quickly was because it was the result of contributions from the game developers. DRM is a marketing technique, not an anti-piracy measure - like all the Apple "leaks". After all, more exposure = more sales. Microsoft has taken the approach for over a decade that it's better for people to use pirated Windows than an alternative OS.

    1. Re:Aren't the crackers pro-DRM? by jones_supa · · Score: 3, Informative

      Microsoft has taken the approach for over a decade that it's better for people to use pirated Windows than an alternative OS.

      AFAIK Windows 8's WGA hasn't been cracked yet. We don't have a "Daz Loader" like we have for Windows 7. All the pirate activation solutions for Win8 are some kind of KMS (Key Management Server) running inside virtual machine or a similar workaround solution.

      All in all, I would say that these days some really sophisticated copy protections can be engineered, such as WGA or SonyPS3 (which took very long time to crack). Whether this is a good or bad thing, I'm not sure. The times when I have had to activate Microsoft products over phone while entering the long-ass string of numbers using the phone number pad, I would say that it's a bad thing.

    2. Re:Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 5, Funny

      You're talking about Windows 8 here, my bet is no one had any interest in trying to crack that piece of shit.

    3. Re:Aren't the crackers pro-DRM? by Luckyo · · Score: 1

      Solutions like PS3 take a long time to crack because boot loader is locked tight. You can't easily bypass it.

      On a PC machine with no protected bootloader, there's no way for software to know if machine wants to tamper with it or not when it loads.

    4. Re:Aren't the crackers pro-DRM? by spire3661 · · Score: 1

      PS3 took time because people werent working on it. Once Sony took away OtherOS those people started to work on cracking it. It took less than 3 months to crack the PS3 once work began.

      --
      Good-bye
    5. Re:Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 0

      Um.. Win8 was cracked long ago.

    6. Re:Aren't the crackers pro-DRM? by Opportunist · · Score: 1

      Don't mix consoles with PCs. What makes consoles so much harder to crack is that a good deal of their DRM comes in its hardware. And the tools to analyze and reverse this are far from easy to get and even further from affordable. Not to mention that the number of people who can work with this is far lower than that of people able to run a dasm.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Aren't the crackers pro-DRM? by jones_supa · · Score: 1

      Proof?

    8. Re:Aren't the crackers pro-DRM? by Kartu · · Score: 1

      Well, no, not really.
      It started with George Hotz's dumps, which was a combination of hardware glitching + program running in OtherOS.
      If not the OtherOS, it wouldn't even be possible!!!

      Before that PS3 system was very obscure, hence next to nothing was happening.

      More to it, dumps, once analyzed, revealed epic mistakes in the encryption scheme (they used a static, instead of random number in crypto), which lead to Sony's private keys becoming public which lead to PS3 being hacked wide open.

      However I wouldn't count with this happening again. It could well be that current gen consoles won't be hacked even in 10 years.

    9. Re:Aren't the crackers pro-DRM? by thegarbz · · Score: 1

      Yes it started with one person's efforts. And that's kind of the point. There really were not a lot of people working on this. ... That was until the Other OS debacle, and then suddenly half the world was looking into trying to maintain the status quo.

      I would definitely count on it happening again, providing you give people enough incentive to do it. If games are too expensive of the platform is too restricted or they do some other douchbaggery then I would count on it.

      No DRM scheme is perfect as every DRM scheme relies on giving the user the keys and asking them to please not access the vault unless they are told they may.

    10. Re:Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 0

      Part of the issue with Win 8/8.1 machines and cracking the activation, etc processes - Certain versions (read: not Enterprise), have their key embedded in the BIOS/UEFI of the machine it was originally installed to. Think about what that means when you go to try to work around the activation and then make it repeatable for random other machines.

      The crackers will be starting from the point of working with an extremely limited pool of test keys (from legit retail copies, OEM installs are right out) if they're trying to break the protection, which means their best bet is to focus on getting at least Enterprise working in a suitable manner, since using KMS tricks is by far the easiest way to "fool" WGA and has been ever since Microsoft implemented it.

    11. Re:Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 0

      Win8 hasn't been cracked is because nobody gives two shits about it. It's a platform almost as dead as RT.

    12. Re:Aren't the crackers pro-DRM? by Anonymous Coward · · Score: 0

      I haven't tried it or the Win 7 version, but the latest version of Daz Loader does claim that it works on Win 8/8.1 too.

      I may find out if I ever buy Win 8. I've always removed WGA or whatever Microsoft calls it after I've installed a new license. I don't need Microsoft's DRM to know that my license is legitimate, and I don't want the chance that it will someday claim to be illegitimate when I'm changing hardware configurations.

      It's unquestionably a bad thing, because your OS could break at any moment because of some stupid false positive. It doesn't help the user at all. While I sympathize with Microsoft's problem, it's a pretty annoying solution.

    13. Re:Aren't the crackers pro-DRM? by RavenLrD20k · · Score: 1

      Dammit, I'm a programmer not a mathematician! Since when do we have to write out proofs for a wild allegation? I thought this was Slashdot!

  4. Interesting, but... by Ragnarok89 · · Score: 1
    I thought the PC gaming market was shrinking thanks to the console market. The fact that there is a new DRM system that has not been cracked is to be expected isn't it? DRM systems get more complex and sophisticated over time, so it's hardly a surprise that this one is taking longer to crack.

    As a long time PC gamer (since the mid 80s) who has never owned a console, I've always bought my games. I LIKE having the box and the CD, and I have no issue paying for something that brings me hours upon hours of entertainment.

    In the rare cases where DRM breaks the game (only seen it once personally), I just brought it back to the store.

    1. Re:Interesting, but... by Anonymous Coward · · Score: 0

      I also like to buy my games. However, I do crack them. As I like to keep the CDs on the shelf. Steam games I have not bothered with cracking as it is 'convenient enough'.

      This one is just 'unique' in what they have done I suspect. Which just means it will take longer.

      I just brought it back to the store.
      I had 3 games like that. They accused me of stealing the 3rd one. It does not work... The last time I stepped in that store was because someone gave me a gift card 4 months ago. I did not buy a game. I practically lived in that store and spent on average 20-30k per year there. They did not care they wanted to run me off over a 30 dollar bit of defective software. They now mostly sell cell phones and are wondering why their business is cratering.

    2. Re:Interesting, but... by Anonymous Coward · · Score: 0

      I thought the PC gaming market was shrinking thanks to the console market.

      That is only true for the US. In Japan console gaming have been massive compared to PC gaming for a long time. For the much larger European market console gaming isn't at all as popular as it is in the US.

    3. Re: Interesting, but... by Anonymous Coward · · Score: 0

      20-30k per year on games!? Lol dude.... You should open your own used game store.

  5. Marketing? by Anonymous Coward · · Score: 1

    Maybe nobody cared enough about the game, and this is just a new way to market the game. Regardless of how the "challenge" goes, they'll get lots of press out of it.

    1. Re:Marketing? by Saithe · · Score: 1

      Never heard of the game so that must be it.

    2. Re:Marketing? by Anonymous Coward · · Score: 0

      Exactly. It's not an AAA title, not by a long shot - it's a mostly unknown, complete (and I mean complete!) ripoff of the {Demon,Dark} souls series, with Diablo III-esque style of graphics. Who cares.

  6. Better option by Anonymous Coward · · Score: 0

    Don't buy, don't play and don't pirate games that use such draconian DRM.

  7. Even more news by NotInHere · · Score: 3, Funny

    A title hasn't been cracked for 3 days and made it to slashdot in that time.

    1. Re:Even more news by Luckyo · · Score: 2

      And it hasn't been cracked mainly because crackers usually take a while to crack a new DRM scheme. After it's initially cracked, same scheme applied to other games has severe diminishing returns and is cracked very rapidly.

    2. Re:Even more news by Anonymous Coward · · Score: 0

      That might be why. This place used to frequent the right kind of people for this kind of "I dare you".

      If the DRM becomes popular it will be as trivial to work around as Steam currently is.

  8. I bet those games are so boring by loonycyborg · · Score: 5, Insightful

    that the biggest part of their entertainment value is in cracking the DRM.

    1. Re:I bet those games are so boring by Anonymous Coward · · Score: 0

      ..Checking game title... F..I...F...A 2k15 ... Yep. Much more entertainment value / educational value in trying to crack the DRM .. like a crypto riddle. ...
      Captcha: weaken.

    2. Re:I bet those games are so boring by Anonymous Coward · · Score: 0

      I bet the guy(s) who cracks them just want to play the game without having to run spyware / bloatware on their PC, or having to be connected to the internet to play single player etc. One guy with the knowledge and the motivation is all it takes.
       
      Captcha: emulator

  9. Only three days? by Sigma+7 · · Score: 4, Informative

    Par is actually a few months.

    Let me know if this Denuvo DRM remains uncracked for as long as Spiro: Year of the Dragon, which had various traps to detect incomplete cracks, and delay the crackers for the initial wave of sales to be completed.

    1. Re:Only three days? by Anonymous Coward · · Score: 0

      The fallacy is in assuming that because you delayed people slightly, a significant amount of people will just buy the game who wouldn't otherwise. The reality is that many people who download for free have no intention of buying ever, and of those that remain, the number of people that just can't wait is quite small. Add in the cost of developing the draconian DRM that also harms actual customers, and it's probably a net loss.

    2. Re:Only three days? by Bert64 · · Score: 1

      Depending where you live, the publisher may have added an arbitrary delay themselves - ie the game is not released yet where you are... Even with a delayed crack, the crack may become available first in some places.

      And the few who will buy because a crack isn't available yet could well be outnumbered by the people who decide not to buy as a result of seeing or reading about the game being unstable and/or causing other stability problems outside of the game (eg some drm schemes come with background processes or drivers which cause problems even when the game in question isn't running).

      Instead of wasting so much effort on ever more complex (and thus error prone) DRM schemes, they should retask those developers to actually improve the quality of the games themselves.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Only three days? by Anonymous Coward · · Score: 0

      Witness: Kerbal Space Program. They make plenty money having no DRM whatsoever.

    4. Re:Only three days? by Anonymous Coward · · Score: 0

      witness: one example. thus all other cases MUST be true!

    5. Re:Only three days? by buckfeta2014 · · Score: 2

      Last time I checked, Spyro YotD was cracked. All they had to do was bypass the modchip checks. I had a burned copy.

      --
      Buck Feta. You know what to do.
    6. Re:Only three days? by Opportunist · · Score: 1

      Not really an example the average studio can copy. KSP did many things a big studio simply can't or won't do. First and foremost they handed a lot of control over to their player base (when just enough mods the game is little more than the engine behind it). No AAA studio would hand you that kind of control over their game.

      Another reason why I prefer Indy games now. They are not only far more inventive, they also offer a lot more joy for the buck. Plus, usually no DRM.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Only three days? by Anonymous Coward · · Score: 0

      It (the game from OP) has been cracked for a week now, maybe more. The only problem is that it's unstable. Much like the legit retail copies in fact.

    8. Re:Only three days? by Anonymous Coward · · Score: 0

      "uncracked for as long as," not "uncracked like"

    9. Re:Only three days? by Anonymous Coward · · Score: 0

      I think it was the first one with Sony's "libcrypt", or at least to actually use the callbacks in libcrypt. Which oddly enough, was actually written by the same people who wrote this.

      Twin/weak sectors. Wow. Because that was new and stuff. It was allergic to cartridges, too I think, but of course if you had an Xplorer or whatever you could just patch it to nuke that, and that's exactly what the 'master code' was.

      There's tools out there now to actually dump the originals with the protection so they work on emulators uncracked. Never even noticed with my modchip

    10. Re:Only three days? by Anonymous Coward · · Score: 1

      Also witness: GOG, all the DRM being broken almost instantly which proves it doesn't work.

  10. If you ask me.... by mark-t · · Score: 4, Insightful

    ... the only reason that it's not been cracked yet may be because of apathy.... more specifically, it isn't popular enough yet, or possibly not good enough to have warranted the attention of enough crackers to have made a working crack by this point. This story being on a tech journal might increase awareness slightly in that regard, and could conceivably act as an impetus that causes a crack to appear sooner rather than later, but I wouldn't suggest that is a particularly probable outcome, only that it is well within the realm of possibility.

    1. Re:If you ask me.... by Anonymous Coward · · Score: 4, Informative

      I've been out of the scene for a while, but asking around, Denuvo == Sony DADC/SecuROM peeps. It's just the new version of SuckuROM. Yawn.

      They're quite proud of how twitchy their protection is. Bugs in this case are indeed often due to the protection hooks and false-positives, but it sounds like this game is also unfinished and buggy. I guess that's one way to complicate testing.

      There's a tool ready for DNV, back from FIFA 14 (took almost 2 months for RLD to develop the tools). FIFA 15 is probably just being tested. My guess is that nobody really cares until something major's done, and no, "oh look another football game" isn't major. Then it'll be a race between the big-time groups, but my money's on RLD.

    2. Re:If you ask me.... by Luckyo · · Score: 1

      FIFA 15 would probably qualify as popular enough of a game to warrant one of the decent teams to try their hands on cracking it. However most completely new DRM schemes usually take a while to crack.
      Admittedly I have no clue. Sports games were never my thing as a long time PC gamer, but whenever I see friends playing them, it's usually on a console on the couch. I imagine it would feel really weird to play it on PC. It's quite feasible that target audience for FIFA games on PC is tiny.

      The reason most games come out cracked quickly is because most games reuse same already existing DRM schemes, which makes crackers' job quite a bit easier. Reported crashiness of this particular games tells a good story on why new DRM schemes are generally not often developed and implemented. Additional costs are another.

      Admittedly considering the sheer amount of PC players not buying games when they come out but holding off for a sale is got to be pretty big nowadays, so value of "slow down piracy" DRM is questionable at best for non AAA titles.

    3. Re:If you ask me.... by Anonymous Coward · · Score: 0

      If FIFA 15 uses it, that has been out for a month and a half, and hasn't been cracked yet, and that's one of the biggest releases this year probably.

      That's really pretty impressive. I wonder how the copy protection manifests itself to users though -- it's not that most users have a problem with copy protection, most users have a problem with copy protection that gets in their way of reasonable use. Otherwise, most users don't care.

    4. Re:If you ask me.... by Anonymous Coward · · Score: 0

      Lemme guess, it's another replace-a-game-function-with-a-virtual-machine-implementation type protection? Either that or like Ubi's game function moved to online server protection.

      Yawn. Other than an online component, there hasn't been anything new in protection since the 80's. It's always rehashes of the same old shit, only with more megabytes of obfuscation added to slow you down.

    5. Re:If you ask me.... by Anonymous Coward · · Score: 1

      I'm out of the loop these days, but - seems so, yes. That particular one dates back to... what, Software Heaven in 1987 with Dungeon Master was the first I saw it. Or did someone do that on the C64 before as well?

      Everything old is new again. In fact, they're trying even less things than before - which is a good thing overall. I don't want to see virus/bricking payloads ever coming back again, let's hope FTDI and those drivers doesn't start a trend!

      Fun thing about bytecodes; did you know you can analyse them automatically? The only "secure" way of doing it takes 2GB of executable to do 6 or 7 gates, but of course you could brute-force that black box trivially enough.

      The online component stuff looks much like the 'magic dongle' in principle. You'd be surprised what you can do with just an oracle, and the more the online component is just a glued in afterthought and not really part of it at all, the better you can unglue it. Meanwhile all the people who bought it are often sitting at error prompts, because online servers are unreliable especially around release time, which doesn't help anyone.

      They look at it like a 'delay' proposition now, but with so many PC gamers waiting for Steam sales anyway, maybe they got their delay wish. And yet, so vehemently anti-DRM I used to be, I think Steam is actually a pretty good balance now. It isn't perfect, but it's revitalising the industry, it's got a light touch, and isn't a complete pisstake. (My opinion, anyway.) Anyone who adds protection on top of Steam? Fuck them. Yet you look at a few of the indie big hitters of this generation, and they've been DRM-free. Minecraft. Kerbal. Encouraging stuff.

      I wonder if you even know who I am, or who I used to be. Doesn't matter. Stay safe, have fun, and may your next one be 100% PROPER from one old-timer to another. +++ATH

    6. Re:If you ask me.... by Anonymous Coward · · Score: 0

      Yeah. FIFA 15 is so hugely popular.

      It's not like there's FIFA 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, or one...

      So our examples of 'uncrackable' DRM comes from forever incremental updated game. And complete crap unfinished buggy game.

      Not a great drive to crack either of those really. They'll get around to it eventually.

    7. Re:If you ask me.... by Anonymous Coward · · Score: 0

      Really? No Fifa15 on piratebay?

    8. Re:If you ask me.... by tlhIngan · · Score: 1

      FIFA 15 would probably qualify as popular enough of a game to warrant one of the decent teams to try their hands on cracking it. However most completely new DRM schemes usually take a while to crack.
      Admittedly I have no clue. Sports games were never my thing as a long time PC gamer, but whenever I see friends playing them, it's usually on a console on the couch. I imagine it would feel really weird to play it on PC. It's quite feasible that target audience for FIFA games on PC is tiny.

      Two things were the primary cause of the decline in PC DRM usage. First was the rise of the console as primary seller of games. Second was the rise of a PC only genre that was piracy free - MMOs.

      Consoles meant people were spending money on games, so they became the primary development target - plus low piracy meant plenty of money. It's why PC ports started to suffer because they weren't bringing in the money (piracy, among other reasons). And with Steam, well, its DRM is "good enough" that once the consoles paid off the development costs, all Steam had to do was pay off the porting costs to PC and then it was pure profit. Of course, they could do a crappy port and refine it as money came in.

      Indie games never had DRM so they didn't bother - they had other issues to deal with (obscurity for one) so piracy didn't really represent anything more than "marketing budget".

    9. Re:If you ask me.... by Harik · · Score: 1

      MMOs are a terrible example for "DRM-free", they don't have traditional DRM, but they're loaded with the worst in abusive "anti-cheat" software that cripples any advanced input devices you have.

  11. New game consoles by jones_supa · · Score: 1

    What do you think, will we at some point get a "Hackintosh edition" of PS4 or Xbox One, as they are based on PC hardware? Either run the game console OS on generic PC hardware, or the other way around: run a custom OS inside the game console.

    1. Re:New game consoles by Anonymous Coward · · Score: 0

      I wouldn't think it's amazingly difficult to just run either under a hypervisor, if you have an AMD graphics card of the right vintage.

      Early Orbis devkits were literally a graphics card and Windows 7. Early Durango devkits (from that moment when it could have been "Xbox Infinity", which would have been a less sucky name) were literally a Windows 8 PC.

      It'll probably happen at some point.

  12. PC version crashes all the time. by Anonymous Coward · · Score: 0

    The PC versions also crashes ALL THE TIME. It's so prevalent that you can see it crashing in things like rev3games first stream, being mentioned in reviews all over the place, etc. Only for the PC version from what I can tell.

    I'm sure it's completely unrelated.

  13. But can you still copy the disk by 50000BTU_barbecue · · Score: 1

    with the latest parameters for the Super Snapshot V5?

    --
    Mostly random stuff.
  14. And still no commentary from Bennett by Anonymous Coward · · Score: 0

    Without Bennett's insight I don't know what to think about this news.

  15. only buy DRM-free games by Anonymous Coward · · Score: 0

    People should only buy DRM-free games from companies like GOG that don't allow DRM in their store.

    That's the only way to end the DRM problem. Put your dollars/euros/yen/rubles where you mouth is. You have to make DRM-free profitable, and DRM-encumbered unprofitable.

  16. Call to Arms? by DumbSwede · · Score: 2

    3 days you say – oh noes.
     
    Let's add some moral outrage at maybe DRM involved in buggy behavior.

    I am against DRM in general, but by the same token I'm not one to encourage other people to break it.
    Jones_Supa gets an article posted, but perhaps is really trying to motivate the community to open this cookie-jar for him. Hidden agenda much?

    1. Re:Call to Arms? by Anonymous Coward · · Score: 0

      Psst buddy.. wanna buy some lightly used chemtrails? How about a faked moon landing? It's in real good shape, even comes with some "lunar regolith" to impress the ladies.

  17. Three days an achievement? by Anonymous Coward · · Score: 0

    How is three days worth an article? Can't anyone remember that StarForce kept Splinter Cell: Chaos Theory uncracked for over 400 days?

  18. What's the process? by AnotherAnonymousUser · · Score: 2

    I'm curious to know what the process is for cracking a game - what do crackers usually have to do to find what the game is requiring for activation? Anyone out there with experience that would care to enlighten myself and other interested readers?

    1. Re:What's the process? by DMUTPeregrine · · Score: 3, Insightful

      In an extremely general sense:
      Somewhere in the program the validation code will either pass or fail. This is done with a conditional branch instruction in the assembly. Crackers use a debugger to find where this branch is, then change it to an instruction that will always branch to the pass condition.

      Of course there are countermeasures used, and sometimes crackers will be able to reverse-engineer the validation check to create a keygen, etc, but the general process is still to disassemble the executable and modify or inspect the validation check.

      --
      Not a sentence!
    2. Re:What's the process? by Anonymous Coward · · Score: 2, Informative

      One classic method for weak protections like CD keys etc. looks something like this (details can vary heavily based on personal preference though):

      1) Deliberately put in a bad key to get an error message like "Sorry, the CD key you entered is invalid. Please check the key and try again.".
      2) Find that string in the executable (with e.g. a hex editor) or the in-memory image (with a debugger).
      3) Search the executable for pointers to the string (this usually means applying an offset for the base of the executable in virtual memory) or set a read watchpoint on it with the debugger to find the "bad key" subroutine.
      4) Search for jumps/calls to the bad key subroutine (or follow the stack back if using a debugger) to find the key check subroutine.
      5) Read the key check subroutine to find the conditional jump that decides whether the key is valid or not.
      6) Depending on which way the condition is set up, either change the jump to an unconditional jump or change it to a NOP (or if you're extra-lazy, reverse the condition of the jump, which breaks valid keys)

      As "verification" techniques become more complex and specialized, so do the reverse-engineering techniques. The fundamental approach is to figure out what the developer has done to break the program, and then fix it, iterating and testing as necessary to find all the places where they broke it.

    3. Re:What's the process? by Anonymous Coward · · Score: 0

      The basic idea is you run the game through a debugger. Step through the game as it fails to launch. Using a disassembler program figure out where the calls are happening, then bypassing the code by hexediting the executable(s) and/or DLLs to change the program to get past the protection codes. Repeat that till the program is fully useable. FYI, it's a long tedious process. It's probably much harder these days given the digital nature of the products and the constant patching.

    4. Re:What's the process? by Wootery · · Score: 2

      given the digital nature of the products

      Man, digital software!?

    5. Re:What's the process? by iMadeGhostzilla · · Score: 1

      I'm curious what happens if there are multiple validations checks and if they don't all have immediate visible consequence. E.g. if some basic function in the game such as moving to the left deteriorates in the minutes or even hours/days after the validation check has failed, or if the failed check forces glitches downstream that make the game unplayable? In other words, how do you know if you have removed the protection (esp. if the game has genuine bugs)?

    6. Re:What's the process? by Bite+The+Pillow · · Score: 2

      Often you don't know until people complain. Loudly.

      http://www.gamasutra.com/view/...

    7. Re:What's the process? by Anonymous Coward · · Score: 0

      There is no simple way to be 100% sure, but the vast majority of programs are pretty obvious about what they're doing because most developers don't know how to think like a cracker. As of a couple years ago, a crack failing due to the developer being clever would still make headlines on mainstream gaming sites.

    8. Re:What's the process? by Bite+The+Pillow · · Score: 1

      "given the digital nature of the products and the constant patching."

      Instead of getting close to perfect and then burning a gold master, the intent of physical distribution is getting the data out the door. The code gets patched, often including anti crack checks with bug fixes, and progress backslides.

      "Digital nature " most likely refers to the "digital download" nonsense that marketing likes to use. In other wods even the physical medium is treated like a digital download.

      What a shame that context is so easily ignored.

    9. Re:What's the process? by Wootery · · Score: 1

      I was being facetious; I'm always annoyed by the use of 'digital to mean 'downloaded'.

      Video games have always been digital. Music has been digital since CDs. If you mean downloaded, don't just say digital.

    10. Re:What's the process? by Anonymous Coward · · Score: 0

      Yeah, that may have once worked.
      Now they put in extra logic, with a bit of randomness so that 3 or 4 check bypassed checkpoints occasionally finds a fifth, sixth.
      The vendors problem is the OS occasionally moves things, or a memory leak causes false conclusions. Sometimes false keys are ALLOWED to throw off simple debugs. And sometime checks are only done at certain points levels.

      But with had disks getting bigger, replaying things backwards is getting easier, especially with DMA graphics cards to spot the difference.The bigger success, the bigger the reward for defanging it.

    11. Re:What's the process? by Harik · · Score: 1

      One of the most intrusive DRM schemes I've ever seen was in the 90s with one of the 3d modeling programs. I don't think autocad but I the name isn't popping to mind. Anyway, it had a dongle protection and there were innumerable 'propers' of the crack because of how interwoven into the code the protection was, in the most devious possible way: subtle errors in math. For 3d modeling, that meant it would look fine at first but after enough time you'd start to notice vertex drift, and it slowly cascaded into complete model corruption.

  19. Community by Anonymous Coward · · Score: 0

    I wish people would stop saying 'community' when they mean 'market'.

  20. That's really bad for Fifa15 by burni2 · · Score: 2

    Because now it's only a game for not the target audience intended (mass market)

    - just for the some who bought it because they buy every Fifa game and win the World Championship in under two days, or now the difficulty level will be more hardcore (your team crashed)

    - the crackers that have something very interesting to bang their heads on

    The game misses marketing effect of a good working crack, that will drive the starting sales, well and what I read strike the good working.

    So to conclude, warez and crackz are really a very good marketing strategy. And that game has nothing of it just the drawbacks. I would be interested in a sales graph showing sales of cracked games vs. resilient games. Very Hard DRM seems not to be a good investment, a medium hard cheap DRM is good, because totally without DRM would look like it's worth nothing.

    Example for Crackz, Keyz, Warez == good marketing
    If Windows 8.1 would be crackable the percentage of Windows7 would have decreased more. Answer yourself how Microsoft gained that WindowsXP dominance ? Well because the marketing guys at MS weren't such lunatics to kill the infamous "MSDN-Gold-Key" in over 7 years of it's existence! And don't tell me that they couldn't they just don't wanted to. But when Vista had adaption problems and win7 was on the verge, they kill the alternative. Fueling the legitimite used Software-License trading (which is legal in the EU).

    1. Re:That's really bad for Fifa15 by Khyber · · Score: 1

      " Answer yourself how Microsoft gained that WindowsXP dominance ? Well because the marketing guys at MS weren't such lunatics to kill the infamous "MSDN-Gold-Key" in over 7 years of it's existence! And don't tell me that they couldn't they just don't wanted to"

      The MSDN Gold Key was rarely used.

      In fact, the VLK from *MY* previous job was one of the more widely-used ones around the globe. Why bother with MSDN when you had a full OEM code that worked across the entire XP line?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:That's really bad for Fifa15 by Anonymous Coward · · Score: 0

      Because now it's only a game for not the target audience intended (mass market)

      The game misses marketing effect of a good working crack, that will drive the starting sales, well and what I read strike the good working.

      So to conclude, warez and crackz are really a very good marketing strategy. And that game has nothing of it just the drawbacks.

      What??

    3. Re:That's really bad for Fifa15 by burni2 · · Score: 1

      Question:What?
      Answer: Drawbacks!

      a.)
      Good crackz + Good Games -> Free Advertisement == high sales == very good marketing

      b.)
      Game with strong but volatile DRM -> No free Advertisement + angry customer == low sales == very bad marketing

      Got it ?

    4. Re:That's really bad for Fifa15 by Anonymous Coward · · Score: 1

      So every high end sports car should no longer have a key involved. That way every one could drive one and the sales would go up right?

  21. DRM: A misguided attempt against piracy by gbcox · · Score: 1

    I've been against DRM for years... the EFF has a good website on it so I won't go into all the specifics, if you're interested, read it here: https://www.eff.org/issues/drm It has been proven time and again that if manufacturers would sell their products at a reasonable rather than inflated price, people would buy in vast numbers. All DRM does is piss off your customers. When you buy a product, you want to be able to do with it what you wish. Telling customers the solution to a broken Blu-ray is to buy another is unacceptable. As an aside, I read recently where the MPAA is banning Google Glasses from their theaters to stop piracy. Like people who want to view a movie at home would be interested in viewing a Google Glass recording of that movie on their 60 inch Plasma with Dolby surround sound. If they do, it's because they're extreme fans of that movie and are going to buy it anyway.

  22. It has been cracked by Karmashock · · Score: 3, Informative

    I just looked online to see if there really was no crack for this title. No interest in playing the game mind you... free or not.

    It has been cracked.

    What they're saying is that in its cracked form it still has the crashes and bugs that the game has normally. They are suggesting that they are working on a more comprehensive crack that strips out the DRM completely enough that it not only permits game play but also improves it beyond what paying customers enjoy.

    Also... nothing new. I've downloaded cracks for a lot of games that I bought because the DRM was so offensive that the only way to enjoy the game was to use the crack to strip the DRM off.

    Anywho. DRM defeated. First law of computer security wins again.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:It has been cracked by Anonymous Coward · · Score: 0

      Was about to write something similar.
      I read the reviews on metacritic yesterday
      "- Intrusive DRM that break the game.

      + Available on torrent with functioning crack."

    2. Re:It has been cracked by Anonymous Coward · · Score: 0

      None of the cracks work. Either they fail to actually crack the game or are just fakes. So no it hasn't been defeated yet.

    3. Re:It has been cracked by Karmashock · · Score: 1

      I just messaged some people that are using the crack... it apparently works. There are some bugs but apparently the game just has those bugs regardless.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  23. I don't pirate and hate DRM by sinij · · Score: 1

    I don't pirate - I can afford to buy more games than I have time to play. My dedicated gaming PC does not have any of my work tools, so it is vanilla Win7 machine with absolutely nothing out of ordinary. Yet in the recent years I have been tripped by DRM more than once. Two times it was game-breaking bad.

    Considering that average gamer is 30s-something with plenty of disposable income, why is gaming industry prioritizes stopping pirates over increasing legitimate sales? Even if it was possible to somehow stop piracy, do they really think it would meaningfully increase sales? People who buy games, and people who pirate games are not the same group of people!

  24. Let me know by rsilvergun · · Score: 1

    when it's on sale for $5 bucks on Steam :). Seriously. I haven't bought a game for more than $10 bucks in years (Last one was Street Fighter x Tekken, they got $20 outa me). I've heard some devs say the trend worries them cause guys like me just wait for the sales...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Let me know by jones_supa · · Score: 3, Informative

      Let me know when it's on sale for $5 bucks on Steam :).

      Actually you can use steamalerts.com for that. It allows you to set an arbitrary price point for a game and when it goes under that, you receive an e-mail notification.

  25. NO MORE DRM by darkain · · Score: 5, Interesting

    I stopped buying DRMed products after purchasing Unreal Tournament 2004 a decade ago. That game had two releases: the normal release (7 CDs) or a special collectors edition that shipped on a DVD and came with a ton of bonuses. This was one of the first big commercial titles to ship on DVD instead, and was supposed to be a super simple install process. The game was supposed to install faster, and no disc swapping during install! Clean and simple, right?

    Well, the DRM that existed on the DVD version was absolutely broken. After a few hundred (maybe even a few thousand?) of us went to the Epic forums to bitch about the issue, they finally admitted that the errors occurring during install were related to the DRM, a bug which didn't exist in the CD copy. Yes, that's right. Only those of us that paid the premium to purchase the collectors addition were screwed in our asses due to the DRM.

    After a few days, there was no fix, so a buddy of mine brought over a pirated copy he downloaded of the 'net, so I could play the game.

    The game was still mass pirated. Those of us who legitimately purchased it were totally screwed over. This really helped the company, so I've yet to purchase any more of their games on disc since then, and never again will.

    1. Re:NO MORE DRM by Anonymous Coward · · Score: 0

      I have to point out something here (and yes it's nit-picky but the difference needs to be pointed out).

      DRM stands for Digital Rights Management - the management part is important; it means that your rights can be, well, managed after the sale of a product. At the time of UT2004's release this wasn't the easiest thing to do and wasn't really thought of as something gamers would tolerate (but look at us now!), hence all that exists were some disc-based copy-protections. Indeed, by the final patch for UT2004 those disc checks were completely removed and you can play with it as much as you like.

      If the protections cannot be modified after sale, then they're not DRM. DRM comes from the fact that the Internet provides a means of controlling content on their side much easier than before. Otherwise it's just copy-protection. DRM is much more insidious - the terms can (and sometimes will) be changed as the vendor deems it.

      Disc copy protection was annoying of course and I'm glad it's no longer with us, but DRM is potentially worse because of its malleable nature. In the end the only proven defense are cracks... or staying away from DRM-ed content.

  26. 3 days by Anonymous Coward · · Score: 0

    I give it 3 more days before cracked.

  27. Sports Game Fans by Anonymous Coward · · Score: 0

    and it is apparently the same one that has been used in FIFA 15

    The sort of people who have to have a new soccer or football game every year probably don't care about DRM anyways. Most of them are shelling out the money for a new version every year anyway.

  28. It's also useless by Sycraft-fu · · Score: 4, Insightful

    The idea that bitchy DRM is what you need to make money is silly. The bitchier the DRM, the more it costs you in terms of implementation and support and, guess what, it turns out that a great many of those pirates just won't buy your game, they don't want it for anything more than free.

    You can see some good examples in the audio industry, which has some really bitchy DRM. Like take Steinberg Cubase and Cakewalk Sonar. These are two of the long time DAWs, both dating back to the DOS days. Both still make money, both are still in active development. Cubase uses super retarded DRM. A dongle that Steinberg bought and customized (syncrosoft, now called Elicenser) that is checked when you do anything. Seriously like opening menus has checks to the dongle. Sonar has no DRM effectively. You need a serial and an activation code, but the activation code is per serial, not per computer. It is just so you register your product with CW. The serial and code don't change and it doesn't phone home. Yet despite that weak DRM, Sonar continues to be developed and sold.

    Or in audio samples. The big name in virtual instruments is Native Instruments, their program Kontakt being the king of sampling. They have some fairly weaksauce DRM on their products. A challenge/response kind of thing that is cracked and pirated versions abound. Despite that, they make lots of money and are the unquestioned top of the sampling game. Then you look at EastWest who uses their own custom software with an iLok dongle because of evil pirates. They are too small for anyone to care about cracking. So no piracy, but they are tiny, a fraction of NI's size and profits.

    Really all bitchy DRM does is increase the cost on the developer. You end up spending more programmer time implementing it, more QA time making sure it works, and more support time helping people when it doesn't. There's no good evidence showing it increases sales. Remember that decreasing piracy is not the same as increasing sales. You can drop piracy to zero and yet discover you get little to no extra sales because the people who were pirating were only doing so because it was free, and have no interest in paying for it.

    1. Re:It's also useless by Anonymous Coward · · Score: 0

      Pro audio is a good example of how bad DRM can be. When you upgrade your PC, you'll have to follow complicated license transfer procedures for each and every plugin you have ever installed -- for a professional these may be hundreds. And the procedures usually involves contacting servers that are down, writing emails to customer support, downloading and installing new DRM software which is often buggy as hell, and typing in large serials numbers and machine ID codes over and over.

      It's totally insane, especially given the fact that most cracked plugins work out of the box.

  29. TPP makes corporations equal to sovereign nations by lippydude · · Score: 3, Insightful

    'According to New Zealand's current Trade Minister, Tim Groser, full disclosure of what is being discussed would likely lead to "public debate on an ill-informed basis before the deal has been done"'

    "The TPP would even elevate individual foreign firms to equal status with sovereign nations, empowering them to privately enforce new rights and privileges, provided by the pact, by dragging governments to foreign tribunals to challenge public interest policies that they claim frustrate their expectations." ref

  30. Bet the developer wishes there was no DRM by HycoWhit · · Score: 1

    Lords of the Fallen is performing so badly at retail, I am thinking the developer wishes there was no DRM. Then at least the developer could blame those damn PC pirates--taking all the game sales. Instead the developer just has to the face the fact the spent years creating a crapping game that no one is going to play. Heck at least if it had been pirated--some one would have enjoyed the effort put forth.

  31. Wake Me Up When by dave562 · · Score: 1

    They finally figure out how to mitigate aimbots and wall hacks.

  32. Crackers sounds like Nutsos! by Anonymous Coward · · Score: 0

    Wait, is this one of those threads where "hackers" mod hardware and "crackers" break into remote computers or one where "hackers" break into remote computers and "crackers" break copy protection?

  33. This is news, how exactly? by Anonymous Coward · · Score: 0

    They are unhacked because the protection scheme is brand new. A couple of titles down and hackers will have tools and understanding for this, so it'll only take a couple of days. It's been the same with pretty much every new DRM (except the really, really bad ones, that had some major holes easily usable and were cracked in hours)

  34. 3 days by Anonymous Coward · · Score: 0

    The article is BS. It's cracked already.

  35. Uncracked now by Anonymous Coward · · Score: 0

    But show me a 10 foot wall, someone will make an 11 foot ladder. the ps3 was basically left alone because you could toss linux on it. once that feature was removed it was blown wide open,

  36. Starforce anyone? by Torp · · Score: 1

    History repeats itself.
    Me, I'm trying to get my games from gog.com :)

    --
    I apologize for the lack of a signature.
  37. Ever do a value calcualtion? by Anonymous Coward · · Score: 0

    I agree that games are expensive. However, I have a job so I can afford $60. That having been said, I think you might find $60 a bargain compared to other forms of entertainment. I don't go to the movies anymore because I built myself a little home theater. Granted that, probably, cost me more than all the movies I would have gone to. But, there are other benefits. But, I digress.. My point is that a movie is $10-15 for the ticket (ignoring any popcorn or soda you might buy) for a movie that is roughly 2 hours. A video game, you tend to get at least 20 hours out of it. I like to play RPGs, so I tend to get closer to 40-60 hours. If you do the math on a dollar-cost per-hour, video games aren't looking so bad.

  38. SecuROM v2.0 aka Avoid by Anonymous Coward · · Score: 0

    This is from the same team that made SecuROM (says so right on their website) so I wouldn't be surprised if it is what is causing the glitches.

  39. Mat by matthew170894 · · Score: 1

    wow

  40. This DRM is really annoying me by Anonymous Coward · · Score: 0

    Man, I really wanted to play this game, but no way am I going to buy it after all the meh reviews. When this game fails, AND no one was able to pirate it, FOREVER. Maybe they'll finally figure it out... only good games make money. Pirates usually spend as much money as they can on games and things, not being able to pirate a game, doesn't magically create money in a pirate's bank account to buy the game. Honestly, I think piracy of good games really helps spread the word, and also helps pave the way for more profitable sequels.

    Ah well, hopefully they will come out with a crack some day, but it's been a couple weeks now. *sigh*

  41. hasn't been cracked by VũTài6379 · · Score: 1

    hasn't been cracked mainly because crackers usually take a while to crack a new DRM scheme. After it's initially cracked, same scheme applied to other games has severe diminishing returns and is cracked very rapidly.