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SimCity's Empire Has Fallen and Skylines Is Picking Up the Pieces

sarahnaomi writes: Colossal Order's SimCity-like game, Cities: Skylines, sold more than half a million copies in its first week. The first 250,000 of those were sold in the first 24 hours, making it the fastest-selling game its publisher, Paradox Interactive, has ever released. Only a week before Skylines was released, game publisher Electronic Arts announced that it was shutting down SimCity developer Maxis' studio in Emeryville, which it acquired in 1997.

"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.

256 comments

  1. EA got too greedy (as usual) by Anonymous Coward · · Score: 5, Insightful

    Forced to play online. Not enough server support. Too much DLC. Incredibly overpriced DLC.

    Goodbye SimCity, you were great long ago.

    1. Re:EA got too greedy (as usual) by TrippTDF · · Score: 5, Insightful

      EA is a terrible company- it would rather run an amazing franchise into the ground rather than give customers what they really want. I'm glad to see that other companies are picking up what Maxis could no longer do.

    2. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      Goodbye SimCity, you were great long ago.

      I'm going to guess this was before they became part of EA.

    3. Re:EA got too greedy (as usual) by Iamthecheese · · Score: 0, Troll

      As far as I can tell Skylines is only available on Steam, which is too close to "forced to play online" for me to be happy with it.

      --
      If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    4. Re:EA got too greedy (as usual) by Guspaz · · Score: 2, Informative

      So, basically, it's no closer to "forced to play online" than any other game, seeing as how Steam games can be played offline without an Internet connection.

    5. Re:EA got too greedy (as usual) by NotDrWho · · Score: 3, Informative

      EA's management will just have to console themselves by sleeping on huge piles of money with many beautiful women.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    6. Re:EA got too greedy (as usual) by fuzzyfuzzyfungus · · Score: 3, Interesting

      It didn't help that even the parts EA wasn't squeezing for cash(at least not visibly) were also pretty unexciting:

      Teeny-tiny cities, 'agent-based' simulations that purpoted to simulate realistic people and then delivered inchoate little ants that stumbled around randomly filling dwellings and jobs as they bumped into them, cryptic and at times deeply inscrutable simulation behavior.

      A pure cash grab would actually have been better: Take a mixture of SC2000 and SC4000, implement in any reasonably contemporary 3d engine, sit back and dribble out new art assets, building types, and assorted other flavor as DLC. That would have been overt creative bankruptcy; but it would have been a basically sound game.

    7. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      Overpriced DLC? Wait until you see what Skylines is charging for their "deluxe" package that has the advantage of 5 historical landmarks.
       
      If you scoffed at EA for their practices and not at Cities for this then you're just looking for a reason to hate on EA.
       
      I had some of the earlier versions of Cities and it was nothing more than a SimCity ripoff with less fun and a steeper learning curve. Somewhere along the lines in the who Sims culture it seems that devs forgot that these were games. I know it's suppose to be difficult but the fun just really wasn't there.

    8. Re:EA got too greedy (as usual) by Iamthecheese · · Score: 3, Insightful

      That's not the point. Requiring steam is requiring a separate application that must be let online, that tracks your usage and purchases, and that is everything evil about "always online" except the relatively minor inconvenience of actually being required to connect.

      --
      If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    9. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 3, Informative

      You can connect once, buy the game, put Steam in offline mode and never connect again. It won't stop you from playing.

      What's evil about "always online" is that any connection issue or server problem on the vendor's side renders your game unplayable. That is not the case with Steam. It is the case with certain games that are sold over Steam, but that's down to the games' developers, not Steam itself.

    10. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      "Overpriced DLC? Wait until you see what Skylines is charging for their "deluxe" package that has the advantage of 5 historical landmarks."

      Looks on steam... $40

      only $10 more than the basic version.

    11. Re:EA got too greedy (as usual) by Lunix+Nutcase · · Score: 1

      It's single player and can be played offline There is no "forced to play online" part of the equation.

    12. Re:EA got too greedy (as usual) by Lunix+Nutcase · · Score: 1, Informative

      Requiring steam is requiring a separate application that must be let online,

      Only once when purchasing.

      that tracks your usage and purchases,

      And that's different to any other place you'd buy from, how?

      and that is everything evil about "always online" except the relatively minor inconvenience of actually being required to connect.

      Yes, only required to connect once. Then you can play offline to your hearts content.

    13. Re:EA got too greedy (as usual) by Fire_Wraith · · Score: 4, Interesting

      Steam is certainly not without its drawbacks.

      However, as a gamer, and even as someone who is profoundly wary of DRM schemes, I find that Steam at least offers some advantages to me, the user. Once I purchase a game, I can download it to any machine I like, so if I get a new computer, or my old hard drive crashes, I still have all my games. I can even delete games I'm not playing to save disk space, and reload them later if I so feel like it. I can get updates and fixes quickly and seamlessly. It may be relatively minor, but it's something that the service offers me. It's also very easy to find and buy new games, new expansions for ones I have, etc.

      In turn, I'm tied to the service for those games, but the restrictions have not proven intrusive to me in my regular playing. I can play offline, and really haven't had any problems with that. About the only thing I've found I can't do is play two online games at once on two computers side by side - but I can play one offline while the other is online.

      Now, you may find the tradeoff isn't worth it for you, and that's certainly fair - but at least Steam offers something to the user, where most DRM schemes are solely hassles to the customer for the benefit of the company (Ubisoft, EA, etc).

    14. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      10 dollars for a DLC of 5 buildings and you don't see a problem with that? I guess that's why DLC is what it is anymore. At one point DLC represented total new chapters with truly expanded game play. Now a days it means your toon can have a different colored shirt.
       
      Oh well, I guess I'm taking yet another step away from gaming. At first I felt bad about it because I thought it meant I was becoming old. Now I realize it just means I'm smart.

    15. Re:EA got too greedy (as usual) by Grishnakh · · Score: 1

      How is that any different from purchasing something on Amazon.com?

    16. Re:EA got too greedy (as usual) by Grishnakh · · Score: 1, Interesting

      What's sad is that so many beautiful women are really so shallow they'll throw themselves at men like EA CxOs just because of the bucks.

    17. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      But EA got the money, right?

    18. Re:EA got too greedy (as usual) by Dunbal · · Score: 2

      I dunno I still find it much more convenient than 1) Hoping my local video game store will stock the game(s) I want 2) Driving there, with the expense, parking and traffic hassles, etc 3) Shelling out 25%-50% extra to the retailer for the hard task of him having the item in his store for a day or two, etc. I like being able to buy/download games online. Especially considering the fact that I live in the 3rd world where supply is very, very limited and buying a physical copy from Amazon subjects me to 50% or more in customs duties on top. Steam, Origin, etc are a godsend to people like me.

      --
      Seven puppies were harmed during the making of this post.
    19. Re:EA got too greedy (as usual) by MachineShedFred · · Score: 1

      Yeah, because being online once in order to download the game at time of purchase is exactly the same as having to being online every time you even think about playing it.

      There are enough legit problems with online content delivery that we don't need to get angry about things that really aren't problems.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    20. Re:EA got too greedy (as usual) by Sowelu · · Score: 4, Insightful

      That's a Paradox thing. The games they publish (well, make, really) are well known for having a ton of optional, aesthetic DLCs. These landmarks are a lot pricier than normal, but it sure as hell is optional! I'm hoping that this game will follow the Paradox business model in the future.

      Example for Europa Universalis: New units for your conquistadors? Do they change the gameplay? No, not at all, they just make it so if you're Spanish-ish, and fussing around in New World colonies, your unit art is different. Um... great? It's $2.50. Not worth it. Crusader Kings, new character portraits that are more realistic for certain cultures? $2.50...nahhh. Another hour of music that goes into the rotation when playing as certain religions? Also $2.50. Not worth it at all for new players, but if you've already dumped two hundred hours and don't use your own soundtrack, yes it is...and unlike little art or code changes, you know they had to pay some composer a nontrivial amount of money to commission it, so it's all cool. They also like to add expansions for $10, $15 or so that add major new mechanics, but they're always optional--never prerequisites for future DLCs--and they come with free patches that tweak bugs and existing mechanics. I think I own all of the music mods, none of the art mods, and 75% of the gameplay mods for EU4 and CK2, and I'm pretty happy with their a la carte system. Just remember they're supposed to be optional.

      Also remember that this game IS NOT CONNECTED to the (terrible) Cities XL series. Different creators, different publishers. I have no idea how they didn't get taken to court for the name because there is massive marketplace confusion here, but they aren't related.

    21. Re:EA got too greedy (as usual) by Halo1 · · Score: 5, Insightful

      You can connect once, buy the game, put Steam in offline mode and never connect again.

      At least if you never ever want to buy a game on Steam again. Otherwise, as soon as you connect again, it will automatically upload to Steam statistics regarding how much you've played the game, what "achievements" you've unlocked etc (even if you disable SteamPlay/auto-synchronisation).

      And if you have bad luck, Steam will have blocked your account in the mean time because you haven't logged in for over a year and when the Steam application detects that, it will block all games you have locally because it no longer has valid cached credentials (you can't got back to offline mode). And then you can't play anymore until you've contacted support to have them unblock/reset your account. And yes, that happened to me.

      It's true, you don't have to be online all the time. But you better be online either regularly or never again at all.

      --
      Donate free food here
    22. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Meh... its still cheaper than simcity.

      Pretty sure i paid $50 when Sc2000 came out.. and that was in 1999 dollars!

    23. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      At one point DLC represented total new chapters with truly expanded game play. Now a days it means your toon can have a different colored shirt.

      DLC literally started out as cosmetic-only. It has become MORE substantial over the years, not less.

    24. Re:EA got too greedy (as usual) by beelsebob · · Score: 1

      To be fair, the deluxe edition adds a lot more than just 5 buildings, plus, you can import your own 3D models, and get those buildings for free if you want.

    25. Re:EA got too greedy (as usual) by rainmaestro · · Score: 3, Interesting

      If you're that paranoid, run separate instances. One that you use online for purchases and downloads only, then copy the Steamapps subfolder for your game over to your offline-gaming instance. No achievements, no gameplay tracking, etc. An inconvenience, sure, but a fairly minor one.

      I do this to keeps games sync'ed between my gaming PC and my laptop for traveling, but IIRC there's nothing that'll prevent you from having two copies of Steam installed on one PC.

    26. Re:EA got too greedy (as usual) by eulernet · · Score: 4, Informative

      Once upon a time, I worked for EA.

      The managers from EA were obsessed with the milestones.
      What was important was not the game, but the progress towards its completion, so we had a fixed schedule, and we had to deliver the game at these schedules.
      If you screwed your schedule, you were dead, since they paid when a milestone was reached.
      It was pretty arbitrary.

      The game was cancelled before its end, once they realized that it was not even amusing and probably also because they killed games that had no commercial potential.

      I doubt they changed much since this time.

    27. Re:EA got too greedy (as usual) by Sowelu · · Score: 1

      What else does it add? I was considering it on Steam but the description only seemed to list those buildings. Wondering if I missed out.

    28. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      you still have to connect and re-logon to steam every 30 days, then re-enable offline mode.. at least that's my experience when I've left it in offline mode for extended periods of time.

    29. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 5, Informative

      I got steam when HL2 came out. I played it for a few years and then graduated and lost my free time. Six years later, I boot steam up and everything worked fine. My anecdote cancels out yours.

      And yes, you sound like one of those crazy people that stands on the sidewalk with 500 words written in sharpie on a repurposed pizza box trying to tell everyone how Obama's chemtrails are making your teeth liberal.

    30. Re:EA got too greedy (as usual) by Halo1 · · Score: 1, Insightful

      Automatically getting your account blocked and all of your games disabled if you log in again after having been offline for a very long time (regardless of what the reason was) has nothing to do with paranoia.

      Apart from that, I just think I should have full control over with whom I want to share when and what I play, without any major or minor inconveniences. Juggling Steam copies and whatnot should not be necessary. Seriously, I already paid for the games.

      --
      Donate free food here
    31. Re:EA got too greedy (as usual) by tnk1 · · Score: 1

      Yeah I like the CK2 add-ons. I've bought one or two, but only after I played 100 hours on the stock game, so I definitely don't think I bought an unfinished game. I think that a few bucks here or there for some actual game mechanics is worth it. Never really wanted the fluffy stuff like more shield designs or portraits, but the music in the game is pretty decent, was considering picking up more to mix it up a bit, although I probably won't unless I can find the tracks somewhere to hear if it is worth it.

    32. Re:EA got too greedy (as usual) by RavenLrD20k · · Score: 1

      How is that any different from purchasing something on Amazon.com?

      No difference there. However, there's a crapton of difference from when I buy an offline game from my local flea-market. Guess who doesn't get any tracking information from that purchase? Some games I've purchased this way: Doom 3, Diablo II BattleChest (fraction of the cost Wal-fart wants for it), Oblivion, GTA3...etc. Yes they're older. Yes these types of games are getting harder and harder to find as everyone goes to the Online Market. I just find that these older games have so much more to offer than the new crap that's coming out. Creativity in story and gameplay just doesn't seem to factor into anything anymore. It's all whack 37 more moles to get shiny golden hammer that can whack another 150 stronger moles so you can get the Platinum Hammer with a flamethrower to whack another 300 armor plated moles.... grinding for the sake of grinding. I could barely stand Grinding for the sake of Story.

      You damn kids can get off my lawn anytime now.

    33. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 2, Interesting

      As a gamer, with a gamer wife and a gamer son, I LOVE steam. The ability to share game purchases within my family by using the Steam app is just GOLD. The only games that we need to buy multiple copies of are online games we want to play together. Offline games, mostly adventure games, we just take turns and let Steam Family Sharing work it's magic.

    34. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      I just find that these older games have so much more to offer than the new crap that's coming out. Creativity in story and gameplay just doesn't seem to factor into anything anymore. It's all whack 37 more moles to get shiny golden hammer that can whack another 150 stronger moles so you can get the Platinum Hammer with a flamethrower to whack another 300 armor plated moles.... grinding for the sake of grinding.

      Sounds like you aren't even *trying* to find good games if that's all you're seeing. Do you do all of your games shopping in the iPhone app store?

    35. Re:EA got too greedy (as usual) by Grishnakh · · Score: 1

      You're arguing two totally different things: the quality of modern games and the merits of online purchasing. We're talking about online purchasing here; your diatribe about modern games is really irrelevant.

      Do you buy anything from Amazon, or Newegg, or any online seller? If you're so paranoid that you're worried about people tracking your game purchases, I don't know what to tell you. This isn't a conspiracy-theorist forum, this is a tech forum, and I imagine most Slashdotters have purchased stuff online.

    36. Re:EA got too greedy (as usual) by TechyImmigrant · · Score: 4, Interesting

      Once upon a time, I worked for EA.

      The managers from EA were obsessed with the milestones.
      What was important was not the game, but the progress towards its completion, so we had a fixed schedule, and we had to deliver the game at these schedules.
      If you screwed your schedule, you were dead, since they paid when a milestone was reached.
      It was pretty arbitrary.

      The game was cancelled before its end, once they realized that it was not even amusing and probably also because they killed games that had no commercial potential.

      I doubt they changed much since this time.

      I remember EA back in the Apple ][ days. They made some awesome games of clearly higher quality than everyone else. I remember reading how they set up to achieve that, because they were dissatisfied with the products they were seeing.

      Something changed pretty radically.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    37. Re:EA got too greedy (as usual) by BarbaraHudson · · Score: 4, Funny

      The original Sim City
      was ahead of its time
      not another platform shooter
      it was so new and so fine

      SimCity 2k
      added isometric view,
      a larger land area
      I bought it too

      SimCity 3k
      had its own little quirks
      with landfills and stuff
      but I liked how it works

      SimCity 4
      16 times the size
      and graphics so sweet
      you won't believe your eyes

      Then came SimCity 5
      like a zombie in heat
      Screwed everything in sight
      It was Maxis defeat

      The moral is plain
      for all to see
      give people more, not less
      and they'll pay the fee

      But get greedy and gouge
      for something smaller? goodbye!
      Please shove your DLC
      up your a** and die.

      R.I.P. the REAL SimCities
      they were lost long ago,
      Grieve for what could have been,
      Curse EAs lack of soul!

      Burma Shave

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    38. Re:EA got too greedy (as usual) by TechyImmigrant · · Score: 1

      But I play steam games on an overpowered desktop machine with an overpowered graphics card.
      It's not a problem to leave the ethernet plugged in.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    39. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      ... did you just complain about the decline of storytelling... while explaining your purchase of diablo 2 and oblivions?... and GTA3? ... you literally complained about the genre that diablo helped innovate. the "ooh shiny" syndrome kinda started there didn't it? the entire loot dropping mechanic?

    40. Re:EA got too greedy (as usual) by viperidaenz · · Score: 1

      You'd rather just your credit card issuer and the shop you buy the game from track your purchases?
      (fyi: steam is just a shop you buy the game from - you're just swapping shop A with shop B)

    41. Re:EA got too greedy (as usual) by ArmchairGeneral · · Score: 2

      Not to mention when you do a fresh install, Steam can put my game library back onto my computer with all of the latest updates. And then there's also the Steam Workshop which can be extremely handy for modding, etc. I know some people bitch about Steam, but in all honesty I think some people just want to complain.

    42. Re:EA got too greedy (as usual) by TechyImmigrant · · Score: 1

      That's the first review of Cities I've seen. I've seen plenty of ads, because they're pushing it hard.

      Anyway, I don't usually buy new games for full price. Steam is golden for waiting a few months and buying them when they do a special.
      I got FarCry4 this weekend on the weekend special. It'll last me through until Cities is on a special and by then the reviews will be in and I can know if it's worth it.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    43. Re:EA got too greedy (as usual) by darkwing_bmf · · Score: 1

      Requiring steam is requiring a separate application that must be let online, that tracks your usage and purchases, and that is everything evil about "always online" except the relatively minor inconvenience of actually being required to connect.

      You will be assimilated. Resistance is futile.

    44. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 2, Interesting

      Same thing that always happens once money and greed become the goal instead of the ideals and the art. Anything that gets too big is inevitably affected by this situation, whether it be companies, cities, or governments.

    45. Re:EA got too greedy (as usual) by nwf · · Score: 4, Insightful

      Something changed pretty radically.

      I'll bet that something has an M a B and an A in it somewhere. Trying to turn an unpredictable creative process into a factory that produces widgets.

      --
      I don't know, but it works for me.
    46. Re:EA got too greedy (as usual) by vux984 · · Score: 2

      As a gamer, with a gamer wife and a gamer son, I LOVE steam.

      Do you only have one computer? Because that's the only scenario where steam family sharing isn't a steaming pile of ass.

      The ability to share game purchases within my family by using the Steam app is just GOLD.

      The restriction that if one person is playing a game from their library, no one else may use any other game from that library is ASS.

      The only games that we need to buy multiple copies of are online games we want to play together.

      If I'm playing Wolfenstein New Order -- my son can't play thing in my library.

      Dicking around with online/offline mode is a crappy work around; which of course doesn't do anything for multiplayer games.

      Steam needs to relax the restrictions on family accounts. And let you have up to 6 titles running at once from one library or something.

      FFS I've got 200 games on the account, and another 200+ DLC. I've had the account nearly 10 years. I'm not stealing from them. I'm not a pirate.

      And yes, the restriction is costing them sales. I actively seek to buy titles now on GoG if they carry it precisely because then my family isn't locked out if I'm playing something on steam; and we don't have to putz around with offline/online mode with those games.

      I have bought multiple copies of games to play together Portal 2, and Torchlight 2 both come to mind as games i have a couple copies of so we can play together. But I have many other multiplayer games that we have no interest in playing together in my libary ... but my son often wants to try them out, and many of them have online play. This shouldn't be restricted.

      Steam isn't bad, I was pretty exicted when family sharing came out myself, but in practice its nearly worthless. Before family sharing my wife and kids just used my steam account to play my games when I wasn't using anything on the library. Now... they use there own account when I'm not using anything on the library. The only advantage that has brought? My son doesn't need his friends on my friends list anymore. Big fucking deal.

    47. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Really? Cause I remember the horse armour DLC from Oblivion....

    48. Re:EA got too greedy (as usual) by eulernet · · Score: 1

      I remember EA back in the Apple ][ days. They made some awesome games of clearly higher quality than everyone else. I remember reading how they set up to achieve that, because they were dissatisfied with the products they were seeing.

      My experience was around 1995, and I was programming a game for the Super Nintendo.

      I believe the game was cancelled because the Super Nintendo market was dying, and they wanted to release games on the newly released Playstation.

    49. Re:EA got too greedy (as usual) by Cyberax · · Score: 2

      Steam never blocks your games. At most they ban you from certain multiplayer games if the detect cheating.

    50. Re:EA got too greedy (as usual) by Halo1 · · Score: 1

      As mentioned two levels up, they did lock my account after several years of not logging in, and I had to mail support to get it unlocked again.

      --
      Donate free food here
    51. Re:EA got too greedy (as usual) by Gizan · · Score: 2

      Or just download the crack for steam that allows you to play the games without them even opening steam... I have this for Borderlands 2, Earth defence force, x-com:TFD, and several other games including HL:2

    52. Re:EA got too greedy (as usual) by LazyBoot · · Score: 1

      Quoting from the steam description

      Original Soundtrack:
      This Original Soundtrack includes 14 unique tracks mixed from the ambient music of the game, allowing you to enjoy the wonderful music whenever you want.

      Digital Art book:
      See the concepts behind the buildings! The book features almost a 32 hand drawn concepts of the game various buildings and the story behind each.

    53. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Can you provide evidence that they block your steam account if you have not used it in a year. I have never heard this before. Frankly it sounds a bit paranoid.

    54. Re:EA got too greedy (as usual) by Carewolf · · Score: 2

      At one point DLC represented total new chapters with truly expanded game play. Now a days it means your toon can have a different colored shirt.

      DLC literally started out as cosmetic-only. It has become MORE substantial over the years, not less.

      They also started out entirely free. Stuff you payed for was called expansions.

      DLC only started having a cost after they became available on consoles, from there the DLC for money spread to PC through consolitis.

    55. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 3, Interesting

      Then harden up and just play them.

      Steam is the only digital distributor I'd actually use (and aside from the occasional GoG purchase, I haven't bought from anywhere else in the last 5 years). They're not obnoxious (Uplay, Live Games, Origin), it's a nice lightweight client, they keep everything up-to-date, upload only game-related stats and it's in Valve's best interest to keep the source data to themselves.

      I'm not overly concerned with game developers knowing that X people have played Y or more hours of their game and Z have earned such-and-such achievement. That seems like a great idea.

    56. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      It's all MLB man. They're spying on *all* of your accounts.

    57. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      I'm not saying that didn't happen, but I went 2-3 years without logging into Steam a while back and the only problem I had logging in was that I had forgotten my password and had to have it reset. But my account hadn't been locked.

      The thing that did piss me off was that they reset all my stats. I had like 200+ hrs in TF2, but now it says I've never played it, but I still have all of the achievements I had earned.

      Personally, I like that it tracks my stats. I like knowing how much time I've put into games. Just this past week I started playing Cities XXL, and noticed I've put over 30hrs into it over the past week and a half. It really didnt feel like that much, but that explains why my laundry was so backed up.

    58. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      They also started out entirely free. Stuff you payed for was called expansions.

      Horse armor.

    59. Re:EA got too greedy (as usual) by TechyImmigrant · · Score: 2

      I'm referring to the early 80s, with things like Hard Hat Mack, Archon II, Pinball Construction Set, The Bard's Tale. At that age I was a consumer, not a developer. I missed the Nintendo thing, since I had 'real' computers.

      So it's safe to say the rot happened sometime between 1985 and 1995.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    60. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      Oh please. Are you being deliberately disingenuous? There is a world of difference between online purchase records from Amazon.com and "full blown data telemetry of exactly how and when you use the product, collected behind the scenes and reported/sold based on whatever terms the company feels like today".

      Conversely, if you truly can't perceive the difference here then I suggest you consult a neurologist.

    61. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      So, you logged in from a new computer, in a new location, and your account got flagged as "possibly compromised" to protect it from potential abuse, and then you had to call them to get it unlocked, at which point your games were available for you to download and play on your new computer.

      So evil.

    62. Re:EA got too greedy (as usual) by Quirkz · · Score: 2

      I generally don't mind everything that comes with Steam (it's DRM, but it's got more conveniences than it gets in my way), but their last update to the engine borked something and now several of my games won't launch. I tried the self-help recommendations that didn't fix the issue, then submitted a ticket. 10 days later, they still haven't bothered to respond to me. That's honestly bad enough that I'm starting to reconsider how "safe" their service is.

      I haven't tried anything as drastic as reinstalling the whole Steam engine, but the level of support is extremely disappointing.

    63. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Just putting this out there... Horse Armor was actually quite useful in the console version of Oblivion. The horse AI was pretty terrible and they would often charge into battle and get themselves killed.

      Of coarse you could work around this pretty easily on PC by using the modding toolkit to make them invincible. But for console players, the horse armor really did serve a practical purpose.

    64. Re:EA got too greedy (as usual) by farble1670 · · Score: 2, Insightful

      As mentioned two levels up, they did lock my account after several years of not logging in, and I had to mail support to get it unlocked again.

      that's because your situation is likely to be a hacked account. let's face it, you're acting extremely paranoid. don't be surprised when you get flagged for that behavior.

    65. Re:EA got too greedy (as usual) by farble1670 · · Score: 1

      many men will throw themselves at women with nice bodies.
      many women will throw themselves at men with nice wallets.

      welcome to reality.

    66. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      In all fairness, games like TF2 you can't play in offline mode to your hearts content. But that's mostly because it has no single player mode.

    67. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Keep in mind, it's not just online purchases. Use a discount card at a grocery store, tracked. Use a credit card to purchase, tracked. Use a debit card to purchase, tracked. Some companies have even talked about facial recognition to track, but I don't think anybody has actually gone ahead with that one yet.

    68. Re:EA got too greedy (as usual) by RavenLrD20k · · Score: 2

      If you didn't do the online grind on BattleNet, there was quite the story to follow with D2. Yes, Diablo helped to create the Real Life Work Simulators that we have today by using the grind mechanic on BattleNet. I never played for the epic gear, I played for the quests, puzzles, and story progression.

      As another example I watch my roommate play Destiny from time to time, and I just don't get it. He's always playing the same fucking maps over and over just to get achievements and the new shiny armor/gun... I played it for about 20 minutes and it bored the hell outta me. Halo did better for me, even though it grates on my roommate's skin that I have all kinds of Achievement holes. I just tell him to STFU, my games my way, your games yours. I don't want to leave one grind for another when I get home from work. Especially now I look for stuff that is (relatively) low action, high interaction, and quick and deep with the story rewards.

    69. Re:EA got too greedy (as usual) by Grishnakh · · Score: 1

      Yep, that summarizes things quite well. :-(

    70. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      It wasn't a hacked account, though. And it indicates why Steam is bad: if the game hadn't required a Steam account to verify every time you connected that you had not suddenly converted the game to a prirated version from one you bought (how that's supposed to happen is anyone's guess), as in with a CDKey game, there would be no lockout of the game.

      A lockout that can only come because the game is, effectively, as far as owning a game is concerned, equal to an online-always game.

    71. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Facebook ties banner ads they have shown you online to purchases you later make at in person at brick and mortar stores.

      Because *that's* not creepy.

      I swear the entire industry is playing a game of one-upmanship to see who can come up with the creepiest tracking/metrics. No doubt somewhere someone is trying to infer which sexual role playing fantasy safe words you are likely to use and somehow tie that to your LinkedIn profile "achievements".

    72. Re:EA got too greedy (as usual) by farble1670 · · Score: 1

      It wasn't a hacked account, though.

      yes i know that. it looked suspicious (rightly so) and got put on hold because of it. that's a good thing.

      your account wasn't put on hold as punishment for not logging in. it was done so because your actions makes your account look like it was abandoned, then hacked.

    73. Re:EA got too greedy (as usual) by default+luser · · Score: 1

      Maybe it's because the heart and soul of EA got bored and ditched right there around the early 90s?

      That's right before the company became THE MADDEN MACHINE!

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    74. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      I work on a boat for 4 weeks at a time. We have internet, but barely usable for anything most of the time.

      I went out, and it was so stormy for most of the 4 weeks that I could not even work. Strapped into a chair and played games to pass the time. Except that Steam fucked me. I had it in offline mode, so it should have been good for the 4 week trip. But somehow it decided it wanted to update. And it could never manage to download the update on the crappy internet. So I could not get into any of my Steam games for 3.5 weeks. I was very unhappy. Luckily, I had an old game on DVD-ROM with me and installed that. Glad it did not require online activation!!! Played that for the remaining days.

      Steam is certainly not the worst of the worst, but it is still imperfect.

    75. Re:EA got too greedy (as usual) by Mashiki · · Score: 1

      SC2K was made when they were still pure Maxis, SC3K was made when they were a part of EA, both are exceptionally great games. I used to re-make Canuck Cities in 2K and 3k, posting them to BBS's, I'm sure someone could find them still if they wanted. Off the top of my head, I did Toronto, Windsor, London, Kitchener/Waterloo, Hull, Ottawa, Halifax, Edmonton, Saskatoon, Victoria, Vancouver. Small cities and towns like Woodstock, Ingersoll, Kingston, etc. They were very popular for people to tinker with, I think I was 15 or so at the time.

      Anyway, I grabbed Cities: Skylines. I have a few complaints, one of which is the lack of building diversity. Though modding gets around that very easily. Overall, it's like the days of 3K, where there is micromanagement, you can buy up neighboring plots of land to expand your city and watch just how great or screwed up things can get.

      --
      Om, nomnomnom...
    76. Re:EA got too greedy (as usual) by Fire_Wraith · · Score: 1

      Paradox is usually pretty good with DLCs. There's a lot of cosmetic crap available (unit packs, sprites, etc), but that's all cosmetic. There's a lot of gameplay DLCs, but it's all to add stuff. Taking Crusader Kings 2 (CK2) as an example, you have DLCs that add stuff like playing as a Muslim Ruler (which is more than just unlocking countries - there are entirely different gameplay mechanics), another that adds a new scenario that starts two centuries earlier and adds more gameplay to Norse and other pagan religions, a DLC that adds India to the game, etc. They're all largely independent, and you can select/deselect them as desired. For instance, a lot of people didn't like the Sunset Invasion DLC because it's ahistorical, but it's trivially easy to turn that off, or just not buy it in the first place.

      And at the same time, the game is extremely mod-friendly. Fans have even made full conversion mods that turn the game into Lord of the Rings, Tamriel (the world from the Elder Scrolls games), or Game of Thrones.

      If anything, the only bad thing about Paradox is the ridiculous amounts of time I've sunk into some of their games.

    77. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      I bought Cities XL and Cities XL 2011 was a $5 upgrade as a sort of apology for how terrible the original was. I played the original for 8 minutes, according to Steam. I played the 2011 one for 5 hours or so, until recently when I loaded it back up and played for another 5 hours just to remind myself why I didn't like it.

      Lag. It lags like a mother when you try to make a non-uniform zoned area, after you have 3 or 4 vertices placed.

      Also, it's boring as shit.

      I haven't bothered with Cities XXL. And I probably won't bother with Cities: Skylines, but not because of any confusion over the name. No, I recently found my old SC4 Deluxe discs and imaged them with CloneCD. Score!

    78. Re:EA got too greedy (as usual) by beakerMeep · · Score: 2

      These Burma Shave
      signs have gotten
      a lot longer
      these days.

      Jus' Sayin'

      --
      meep
    79. Re:EA got too greedy (as usual) by BlueBlade · · Score: 1

      Oh noes! I have to go online at least once a year on my computer! Woe is me! I am undone! Who can tolerate such draconian requirements? This is the rise of Nazism all over again! The four horsemen are coming!

      --
      Religion is the best example of mass psychosis
    80. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 1

      Check your facts.
      I have a steam account for myself and one for my son. All games are purchased on my account and are in my library ie Kerbal / Scribblenauts / Contraption maker. Those games are then loaded onto his computer and authorized for use by his account. I have no problem playing my games on my machine while he is playing one of his games. For me family sharing has worked acceptably. I do agree its a bit of a hassle to set up or when a computer gets de-authorized for some reason.

    81. Re:EA got too greedy (as usual) by DocHoncho · · Score: 4, Insightful

      Jim Sterling ranted about this. Basically, at some point the creative types who started a studio start to feel overwhelmed by the managerial aspects of running a company. So they bring in "professional management," many of whom from come industries entirely unlike the games industry. So some CEO who previously ran a shoe manufacturer gets brought on into a game studio and proceeds to enact policies that would, were making games anything like manufacturing, make things more efficient. Instead, these policies completely destroy the creativity of the team, and eventually the people who were making the great games move on to greener (money ain't the only green!) pastures, leaving a desiccated husk of a studio which continues to churn out garbage hoping desperately to move units based solely on the whatever brand recognition remains intact.

      Whether or not you consider games to be art, creating games is undeniably a creative endeavor. When the bean counters move in with their metrics and demands for predictable results... well, shit like SimCity 2013 happens. If the new management is lucky enough to have a highly regarded franchise, expect them to churn out yearly increments of whatever they think works. You only have to look at the endless Battlefield and Call of Duty releases to see that reliable sales figures is more important than creating new and interesting games. Like OP said, a factory that produces widgets. Formulaic crap is the order of the day, and despite the fact that we all know it sucks, people still eat it up.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    82. Re:EA got too greedy (as usual) by BarbaraHudson · · Score: 1

      That's because they were designed for SimCity4, which has MUCH longer roadways than SimCity5 :-)
      You know, it started off small, and just grew and grew ...

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    83. Re:EA got too greedy (as usual) by DocHoncho · · Score: 1

      Not to mention that getting around Steam requires little more than a single hacked DLL. Steam's DRM is bollocks, it doesn't stop anyone from anything. Steam's DRM is basically making it easy to keep all your games centrally located and easy to launch. Let's not mention the frequent sales and deep discounts; it's all a cynical ploy to destroy consumer freedoms.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    84. Re:EA got too greedy (as usual) by DocHoncho · · Score: 2

      And yes, you sound like one of those crazy people that stands on the sidewalk with 500 words written in sharpie on a repurposed pizza box trying to tell everyone how Obama's chemtrails are making your teeth liberal.

      It's true! Gabe N. has a swimming pool filled with the data collected from your game playing. He even drowned some hookers in it. OPEN UP YOUR EYES!

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    85. Re:EA got too greedy (as usual) by DocHoncho · · Score: 1

      So you're asserting that their gathering "full blown data telemetry of exactly how and when you use the product, collected behind the scenes and reported/sold based on whatever terms the company feels like today." Obviously you must have some proof of that. Maybe some Ethereal captures of data being sent off to some server someplace? No? You just noticed they track how many hours you played?

      Where's the beef? Otherwise your tinfoil hat may be a bit too tight, or possibly built with the wrong polarity. I think their microwaves may inadvertently be frying your brain.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    86. Re:EA got too greedy (as usual) by guises · · Score: 1

      Well... Except none of those advantages are exclusive to Steam. I'll grant you mention some that are worse, so I'll give Steam that much credit, but I get all of the advantages that you do from Steam through Good Old Games, with none of the DRM and without being tied to the service (though, of course, I must use the service to get the benefits which go above and beyond the games).

      Also: Steam takes a crazy-high-but-now-standard-because-of-Steam 30% of sales. GOG takes the same, but the Humble Store takes 25%, of which 2/5 goes to charity. Now maybe that doesn't matter to a gamer directly, but it sure does indirectly whether or not they realize it. And tying your whole games library to Steam, with DRM lock-in, means that this revenue share is pretty well set in stone. There can be no market forces driving that down.

    87. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      So, basically, it's no closer to "forced to play online" than any other game, seeing as how Steam games can be played offline without an Internet connection.

      That is after the patch. On release it required connection with the server to play.
      It didn't help that the servers couldn't handle the load and made the customers unable to start the game close after launch.

    88. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      This time the full price is $30 instead of the usual $60. Bought it, played it, love it. It's waht SimCity should have been. Well, not crying for EA. They may rot in hell. Sorry for Maxis. Go Colossal Order and Paradox!

    89. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      As typical, here's their "we'll sell your shit to whoever we want" tacit admission: "Please note that this policy may be amended from time to time to reflect changes and additions to the privacy policy. Please check back for the most current version before relying on any of the provisions in this privacy policy."

      http://store.steampowered.com/...

      PS. It hasn't been called Ethereal in almost a decade, dude.

    90. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      My anecdote cancels out yours.

      No it doesn't. It only revises the probability that Steam will screw up your single-player games from 100% to 50%. Anything more than 0% is unacceptable.

    91. Re:EA got too greedy (as usual) by LordWabbit2 · · Score: 2

      Stopped playing battlefield and cod ages ago, I don't play online anymore, so for such a short single player campaign it's just not worth it. Been digging into the indie games on steam - some real gems in there - like "This war of mine", depressing as fuck - but still an awesome game.

      --
      There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
    92. Re:EA got too greedy (as usual) by tehcyder · · Score: 1
      The idea that "management" is a one size fits all process is utter nonsense. For instance, In a sales driven organisation, you have to allow the sales people a lot of slack as long as they're delivering the goods. If a company parachutes in a load of clueless MBAs with no industry experience, they only have themselves to blame if they piss off those doing the work.

      It is self evidently possible to introduce reasonable financial and management controls in creative organisations, otherwise they would all fail. It's just that, as with everything, there is a good and a bad way of doing it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    93. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Dare you accept a challenge?

      Go to an offline store. Buy a copy of the latest simcity.
      And go try to play without ever contacting the internet.

      You can't do it. It's impossible. (legally)

    94. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      At least if you never ever want to buy a game on Steam again. Otherwise, as soon as you connect again, it will automatically upload to Steam statistics regarding how much you've played the game, what "achievements" you've unlocked etc (even if you disable SteamPlay/auto-synchronisation).

      This part is completely wrong, at least in my experience. For example, I got stuck without internet for about a month and spent most of that playing Torchlight II, which I'd gotten not long before. When I finally got connected again, I didn't get any achievement credit and my play time was still listed as being under an hour, despite putting dozens of hours into it and having a 70+ level character. Steam still acted like I hadn't played the game all month and only updated achievements when I met requirements again while connected.

    95. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      I have to agree with the above. My partner wants to test out some of the games I've previously purchased and I'm not currently playing them so I thought I'd use the family sharing. It worked, until I tried to play anything else in my library.

      So in essence, this family sharing really isn't helping and I don't want to spend my time dicking around with it. So guess what we did? Downloaded a pirated copy of the game I already own.

      GG?

    96. Re:EA got too greedy (as usual) by Metabolife · · Score: 1

      Why am I not surprised that unhappy people do not make fun games?

    97. Re:EA got too greedy (as usual) by tehcyder · · Score: 1

      you sound like one of those crazy people that stands on the sidewalk with 500 words written in sharpie on a repurposed pizza box trying to tell everyone how Obama's chemtrails are making your teeth liberal

      In most places, this would be an insult. On slashdot, it's merely a description of a popular lifestyle choice.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    98. Re:EA got too greedy (as usual) by tehcyder · · Score: 1

      Or just download the crack for steam that allows you to play the games without them even opening steam... I have this for Borderlands 2, Earth defence force, x-com:TFD, and several other games including HL:2

      Any system that requires a crack to use is not a good or trustworthy system.

      It's like saying that since you can crack Windows, it doesn't require verification any more than Linux.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    99. Re:EA got too greedy (as usual) by X0563511 · · Score: 1

      I have a few complaints

      Mine is the symmetry-defying highway entry points. I tried for an hour and I can't figure out how to attach to them at the start in a way that doesn't look... well, really damn stupid.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    100. Re:EA got too greedy (as usual) by tehcyder · · Score: 1

      In all fairness, games like TF2 you can't play in offline mode to your hearts content. But that's mostly because it has no single player mode.

      So you can't play an online only game offline?

      Thanks Obama.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    101. Re:EA got too greedy (as usual) by bzipitidoo · · Score: 1, Insightful

      You're scaring me. You wear your chains willingly, and mock people who protest. Slave.

      It's been said that Steam is DRM done right. All who think that don't appreciate that the only amount of DRM that is okay or right is none at all! If it's possible for DRM to shut down legitimately purchased games, no matter the circumstances, that's wrong. The only good DRM is dead DRM.

      And don't confuse keeping track of accomplishments with DRM, like some others in this thread.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    102. Re:EA got too greedy (as usual) by AmiMoJo · · Score: 1

      Deluxe Paint III is the "game" I think I have spent more time with than any other.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    103. Re:EA got too greedy (as usual) by tehcyder · · Score: 1

      You damn kids can get off my lawn anytime now.

      I don't think anyone who counts Doom 3 as an old game is quite ready for the Boss Grumpy Old Man level. You need to practice moaning about how text only games on a CDC mainframe in the 1960s were better than any of the Fancy Dan games nowadays. Or, at least, how in the 1970s you had to type in your own games in Assembly Language, and if you made a typo you destroyed your whole house in an electrical fire.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    104. Re:EA got too greedy (as usual) by tehcyder · · Score: 1

      many men will throw themselves at women with nice bodies. many women will throw themselves at men with nice wallets.

      welcome to reality.

      I'm a man, and I throw myself at women with huge...tracts of land

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    105. Re:EA got too greedy (as usual) by DocHoncho · · Score: 1

      PS. It hasn't been called Ethereal in almost a decade, dude

      I know, but I couldn't be bothered to find out whatever the fuck they call it now. Grabbing an ethernet capture log is the important bit.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    106. Re:EA got too greedy (as usual) by Guspaz · · Score: 1

      That has nothing to do with Steam. Individual games may require you to be always online. Steam does not.

    107. Re:EA got too greedy (as usual) by Guspaz · · Score: 1

      Can you back that up with a source? I can't find any reference to the game requiring an online connection, or such a thing having been removed in a patch, and most of the reviews on launch called out the fact that it didn't require an online connection as one of the advantages the game has over Sim City.

    108. Re:EA got too greedy (as usual) by danbert8 · · Score: 1

      I was also shocked at the names of the two different games from two different publishers. That being said, I don't think Cities XL is that terrible of a game. It's just more of a hardcore simulator with some crappy game elements tacked on top. It is plagued by being overly complex and running like shit. But the sheer size and scope of the game is what the next Sim City SHOULD have been. Combine the depth and scale of Cities XL with the fun and usable interface of Sim City and it would have been epic.

      Heck I would be happy with a stable version of Sim City 4 without the stupid regions and just standalone cities that can have randomly generated terrain.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    109. Re:EA got too greedy (as usual) by danbert8 · · Score: 1

      Yeah, don't. I have Cities XL 2012 which is the exact same game as 2011. And the reviews are that XXL is the exact same game again... The engine crawls and there are a bunch of functional issues. That being said, the size and complexity is welcome. I think there was a lot of potential, but it is killed by a bad engine and a bad interface. Sim City 4 is a great game. My only gripes are autosaving would be nice due to crashing issues and I miss being able to randomly generate terrain... The idea of rigid regions isn't my cup of tea.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    110. Re:EA got too greedy (as usual) by Mashiki · · Score: 1

      Pull them out, then towards the highway and you'll get a nice curve.

      --
      Om, nomnomnom...
    111. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      many men will throw themselves at women with nice bodies.
      many women will throw themselves at men with nice wallets.

      welcome to reality.

      It should also be noted, that if the nice bodied woman doesn't like being chased by guys, it's the man's fault. Don't tell her how to dress. Tell man not to rape

      But if a nice walleted man doesn't like being chased by woman, it's STILL man's fault. Don't tell her to change her ways. Check your male privilege!

    112. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Why is this a troll? If you don't have an internet connection, Steam software is non-functional. No I'm not talking about your internet being disconnected for a day. I'm talking about a computer that NEVER touches the internet.

    113. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      Steam apparently has an army of fanboys. Look people, Steam is a black box between you and your software over which you have no direct control. Only a fool would be okay with this, and only a tool would defend it. Opposition to Steam isn't caused by paranoid delusion. It is a desire for computational integrity. This includes the elimination of all unnecessary software, especially software that does whatever it likes with your network and operates outside of your control.

    114. Re: EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      So keep your sim cities small people. Don't get greedy.

    115. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 0

      It is preferable to be slapped in the face only once, than to be beaten daily. As you sarcastically implied, these two things are certainly different, but only as a matter of magnitude.

      Further these ARE problems, hence people protest it. Your dismissal of people's grievances, simply because they aren't problems for you personally, is a rather self centered view. Your use of the word "we" to refer to yourself in your last sentence gives it away. WE aren't all MachineShedFred clones. People have differing priorities.

    116. Re:EA got too greedy (as usual) by Rich0 · · Score: 1

      A big problem with software project management is that software projects are rarely equivalent to building houses/bridges/etc. You can't just look at the square footage and guess how long it will take to build.

      I agree that quality management is a value-add in any industry. However, that doesn't mean that you can manage a sports team the same way as a construction team or an orchestra or an art gallery or an ERP implementation team or a video game studio.

    117. Re:EA got too greedy (as usual) by Rakarra · · Score: 1

      Diablo 2 had an absolutely fantastic loot system. It's a gold standard even today. I'm not sure what that has to do with storytelling, or even why you would bring it up.

    118. Re:EA got too greedy (as usual) by Kartu · · Score: 1

      Well, try to compare that to gog.com
      Which, by the way, has SimCity 4.

    119. Re:EA got too greedy (as usual) by CauseBy · · Score: 1

      "Something changed pretty radically."

      Business majors got ahold of the company. I'm not kidding; I think most of what is wrong with worldwide business is because of American business school ideology.

    120. Re:EA got too greedy (as usual) by RyoShin · · Score: 1

      While I agree in general, I don't think that yearly installments are necessarily a bad idea, they've just been handled very poorly for the reasons you mentioned.

      Consider Marvel's Cinematic Universe: We're getting multiple movies per year for the same universe, each of which costs about the same as a AAA video game to make. Video game franchises with established or potential enormous universes could go well, if approached correctly:
      1) Games would have to be made by different studios on a rotating basis[1]
      2) Games cannot be mere iterations off each other (this is the main failure of Battlefield/CoD in their yearly releases)
      3) Games should explore different aspects/facets of the universe they reside in to avoid fatigue (another failure of Battlefield/CoD)
      The benefit is that the plot/universe could be built up and maintained by a small handful of people, so the devs only have to focus on the smaller details. Having such a setup also makes it easy to expand into other things, like books, comics, and "graphic adventure games" (like Telltale did with Borderlands). Going back to Marvel, I'm sure someone has a giant Word document/Wiki that has the basic overview of the universe and how all movie plots will progress through at least 2017.

      [1] Battlefield (I think, might be CoD) is on a three-year rotation now, one dev per year, with Hardline as the first game from this new rotation. Prior to this, both Battlefield and CoD were on two-year rotations, which crunched the devs quite hard

    121. Re:EA got too greedy (as usual) by Stuarticus · · Score: 1

      It is self evidently possible to introduce reasonable financial and management controls in creative organisations, otherwise they would all fail.

      Valve seems to manage alright without either, without any games for quite some time either!

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  2. Good. Fuck EA. by Anonymous Coward · · Score: 4, Insightful

    That is all.

    1. Re:Good. Fuck EA. by Anonymous Coward · · Score: 1

      Yes, EA is horrible.

    2. Re:Good. Fuck EA. by DocHoncho · · Score: 2

      They should acquire Ubisoft. Consolidation will fix everything that is wrong with the games industry today! /s

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
  3. I know we don't like EA... by seepho · · Score: 2

    But why is no one talking about the traffic issues in Skylines?

    1. Re:I know we don't like EA... by weszz · · Score: 4, Interesting

      I can work around em, but yea... when my trains all get piled up it is a problem...

      and cars going to the right lane miles before their exit causing a backup with cars merging on is a problem too...

    2. Re:I know we don't like EA... by Sowelu · · Score: 2

      Probably because they're not _that_ bad once you get used to how and why roads are different from SimCity? I mean, sure, I expect that things will get tweaked in future patches. I don't know about this design studio but Paradox loves to change their own games, and fixes (meddles with) mechanics in free patches. Still, it hasn't been a game breaker for me yet by any stretch.

    3. Re:I know we don't like EA... by Eloking · · Score: 2

      Here's another awesome feature in Cities: Skylines that EA will never allow : Community Mods. Well ok, EA allow mods but mostly superficial things.

      Cities: Skylines come with Steam Workshop and the game can be heavily modded and it's popular enough so you can be sure that if the traffic issue isn't patched, it'll surely be modded quite soon.

      One "little" thing that bugs me about modding is the lack of a centralized workplace for all the game available. Sure Steam Workshop is a good start but I'm still using Nexus's website to mod my Skyrim.

      --
      Elok
    4. Re:I know we don't like EA... by jandrese · · Score: 3, Informative

      There is a lot of talk about this on the various gaming boards. People go to insane lengths to work around the traffic model in the game. Apparently the devs are looking into it and may have a patch that helps things, but don't bet your life on it.

      The big lesson is that when a car spawns in Skylines it chooses a path at that very instant and absolutely will not deviate from the path. So all cars will all merge into the same lane because that's the lane that goes to your industrial district if that's how you have your roads laid out. Modders may be able to fix this as well.

      One piece of advice is not to use the built-in traffic circles (roundabouts), because they suck. Instead, build your own out of interstate road segments (the kind that don't have buildings next to them) and exit ramps. The reason is that interstates don't have stoplights on every corner so the traffic will flow through them smoothly. Also, don't be afraid to use the big 6 lane roads. Final tip: the "traffic view" in the statistics only measures road use, not congestion. Simply being heavily trafficked will turn it red, even if there is no appreciable congestion.

      --

      I read the internet for the articles.
    5. Re:I know we don't like EA... by jandrese · · Score: 5, Interesting

      One thing to be aware of: Cities: Skylines mod support includes a full C# compiler and does not run in a sandbox. It has the potential to install malware on your machine.

      --

      I read the internet for the articles.
    6. Re:I know we don't like EA... by Sowelu · · Score: 2

      Oh, interesting. Any links about that?

    7. Re:I know we don't like EA... by jandrese · · Score: 5, Informative
      --

      I read the internet for the articles.
    8. Re:I know we don't like EA... by Sowelu · · Score: 1

      Huh. Judging by other comments here, maybe I'm wrong about it being livable.

    9. Re:I know we don't like EA... by Sowelu · · Score: 1

      I have mixed feelings. On one hand, people shouldn't be able to attach unsandboxed C# code to house assets and stuff where they might not know what they are getting. On the other hand, that's some pretty awesome power to give modders. Minecraft wouldn't be the game it is today if it wasn't for mods written in (presumably) unsandboxed Java, same with Kerbal Space Program, and this mod policy means someone really could write a downloadable fix for the traffic. Making it completely unsandboxed means you could even do crazy stuff like "interface with an online topo-map service and automatically generate a landscape from the real world". I bet someone'll write something like SimCopter given enough time...etc.

      Some people in that thread claimed that the Steam Workshop mods are curated by the actual game developers. If that's true, and they are responsible about it, then this is pretty nice!

    10. Re:I know we don't like EA... by MachineShedFred · · Score: 2

      That sounds like basically every major urban freeway I've ever driven on. How is this a problem?

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    11. Re:I know we don't like EA... by jandrese · · Score: 2

      They aren't curated. Anybody can put up a mod. There wouldn't be a jillion mods up for the game already if someone had to pick through them all by hand and check for security problems.

      --

      I read the internet for the articles.
    12. Re:I know we don't like EA... by Anonymous Coward · · Score: 0

      i THINK it is only a problem if you manually drop DLL files from 3rd party sources into your program directory and call it a mod.. if you drop only the uncompiled scripts (which is how mods should be distributed, imho), and let the game do the compiling, then the checks and balances from the game's compiler should keep things under control.

      ANY game that accepts modified or 3rd party executables and dlls, has the same problem, regardless of whether they bundle an exe-making compiler...

    13. Re:I know we don't like EA... by Grishnakh · · Score: 1

      Ok, I have a question. I haven't played any of these games since "SimCity 2000" back in the early 1990s. With this community mod thing, is it possible to build your own transit system like SkyTran (personal rapid transit) and see how that works in the city?

    14. Re:I know we don't like EA... by alphabetsoup · · Score: 1

      Having a C# compiler available has nothing to do with it. Any game that runs mods outside of a sandbox is vulnerable to the same security risk. Once you let the code in a mod run on your PC, its game over, C# compiler or no C# compiler.

    15. Re:I know we don't like EA... by Sowelu · · Score: 1

      The problem is customer expectations. If I'm modding Kerbal Space Program, I'm downloading a file and putting DLLs into my game directories...there's a comprehension that I'm adding code to the game, and I should at least use a little bit of caution. If it's a brand new mod by an unknown user, with no forum thread talking about it, I might wait because I know there's an element of risk--or look at the code on github. If the mod says it's only parts with no code changes, I can glance in the zip file and verify that.

      Apparently if I'm modding Skylines, adding new assets is as easy as "check a box on Steam, now it's available". There's no comprehension that it should be dangerous, so I wouldn't think to take those precautions. If it's not curated, and there's no notification when you add something that changes the code, then that is a problem. Making the user acknowledge that it's adding uncurated code and yes they want to proceed, and only doing that if it's really adding code and not just assets, is a good step at least.

    16. Re:I know we don't like EA... by Eloking · · Score: 1

      One thing to be aware of: Cities: Skylines mod support includes a full C# compiler and does not run in a sandbox. It has the potential to install malware on your machine.

      Good to know.

      Still, I may be naive but I think a strong mod community fix this problem. Basically, a modding community consist of people with a good knowledge on this sort of stuff. In the lot, there's always a bunch of people who are maniac about protection and, *usually*, malware are found and tagged quite fast. Kinda the same logic that we find in some deeper portion of the internet *cough*ThePirateBay*cough*.

      --
      Elok
    17. Re:I know we don't like EA... by medv4380 · · Score: 3, Interesting

      Because most of the traffic problems are a result of poor planning, like a real city, and not a result of heavy restrictions like SimCity. Sure it takes a while to create a proper interchange with all the correct on, and off ramps. Well a while until you figure out that all interchanges are a variation of a round about with some pieces removed and an over pass. Too much traffic is a good indication of not enough Interchanges, or connectors. Each industrial area requires its own interchange, or you're looking at an actual traffic nightmare. Just think about the city you live in, and how many highway connectors you have, and what each connector gets you to. Many cities have a highway connector just for their major mall. Don't make huge industrial areas because a single connector wont be able to service them all.

    18. Re:I know we don't like EA... by seepho · · Score: 1

      And SimCity came with a big development team that could work to patch any issues they had after launch. I didn't see anyone jumping through hoops to give them a pass for shipping an incomplete game.

    19. Re:I know we don't like EA... by pcolaman · · Score: 2

      Sounds realistic to me, at least where I drive in the fantasy world known as Florida.

    20. Re:I know we don't like EA... by Theaetetus · · Score: 3, Insightful

      I can work around em, but yea... when my trains all get piled up it is a problem...

      and cars going to the right lane miles before their exit causing a backup with cars merging on is a problem too...

      As others have noted, this is realistic. There's also a real-world solution for it - exits should occur before merges. That way, there's an empty lane for cars to merge into. By having a merge before the exit, as highway throughput increases, you experience jams.

    21. Re:I know we don't like EA... by shutdown+-p+now · · Score: 1

      So, kinda like Quake and Unreal mods?

    22. Re:I know we don't like EA... by shutdown+-p+now · · Score: 1

      Interesting, but it made be wonder - what the hell is "C# 2.5"?

    23. Re:I know we don't like EA... by Ryanrule · · Score: 1

      whats the problem, too close to real life for you?

    24. Re:I know we don't like EA... by Anonymous Coward · · Score: 0

      The other 3 lanes of the highway are wide open... just the right lane is backed up

    25. Re:I know we don't like EA... by weszz · · Score: 1

      ideally yes... the cloverleafs in the game are shot.

      but the issue here is they go into the right lane a few exits early... so putting the exit before only work if there is only one exit for a long long long time, which isn't real lifeish.

    26. Re:I know we don't like EA... by Anonymous Coward · · Score: 0

      Plus when the other three lanes of the highway are wide open this isn't normally a problem, in the game it seems to be for now, the devs have said they are looking at solutions for it.

    27. Re:I know we don't like EA... by BoberFett · · Score: 1

      Sounds to me like the way a lot of people drive in real life...

    28. Re:I know we don't like EA... by Anonymous Coward · · Score: 0

      My complain about Skylines is the opposite: Which issues? The game is way to easy. For me it doesn't even classify as a game, but as bare bones city modeling app. No challenge regardless of what type of city I decide to build. I fell like I wasted my time and money with this "game".

    29. Re:I know we don't like EA... by Anonymous Coward · · Score: 0

      It seems like people remember the traffic issues in SimCity titles. I haven't played Skylines but im positive that it can't be worse.

    30. Re:I know we don't like EA... by tehcyder · · Score: 1

      I can work around em, but yea... when my trains all get piled up it is a problem...

      and cars going to the right lane miles before their exit causing a backup with cars merging on is a problem too...

      As others have noted, this is realistic. There's also a real-world solution for it - exits should occur before merges. That way, there's an empty lane for cars to merge into. By having a merge before the exit, as highway throughput increases, you experience jams.

      UK motorways (at least) have the exits before the merges/joining lanes. I cannot imagine why you would do it the other way round.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    31. Re:I know we don't like EA... by Qzukk · · Score: 1

      Here in Houston, TX we've been solving it by making the exits that back up be two lanes wide instead of just one. Now twice as many cars can sit and wait for the stoplight at the intersection immediately after the exit to turn green.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  4. Believe the hype by Anonymous Coward · · Score: 5, Informative

    It really is the SimCity everyone wanted. Shame on EA and Maxis for fooling us with their shoddy game.

  5. Mini-review by Sowelu · · Score: 5, Informative

    Got Cities Skylines a couple nights ago, sinking tons of time into it. It seems...adequate I guess? First one that's been even adequate in well over a decade though. Transportation is a little more like the (confusingly, unrelated) Cities XL series...in that roads actually have lanes that actually matter. Not a perfect implementation, there's quirks like a lack of a way to merge two one-way streets directly onto a two-way street without allowing a u-turn at the intersection, but it's a heck of a lot better than the nightmare that was SimCity 4's road pathing. Also, unlike Cities XL, the city building part is actually a game instead of a micromanagement chore.

    Game balance is a little meh, but again--better than any other city builder since SC2k. I'd say it's worth it, especially since it isn't sold for AAA-game price. Of course, people who played SimCity 2000 probably don't have the time to blow on city builders these days. It's published by Paradox (Crusader Kings, Europa Universalis) and it shows...none of their games aren't huge enormous time sinks.

    Also, if you don't build graveyards after a certain point, people start complaining about the dead bodies stinking up their houses, and that's hilarious.

    1. Re:Mini-review by Anonymous Coward · · Score: 3, Funny

      Question: Are you German, or not German? If you're German, I'll translate your rating of "adequate" into American as "CLEARLY GAME OF THE YEAR 5* A+++".

    2. Re:Mini-review by Luckyo · · Score: 3, Informative

      I think this has come from real life examples. Specifically the company that made the game is in my home city of Tampere, and we had a couple of cases about a year ago where a dead person was discovered in their apartment because of the smell coming from their apartment.

      Their head designer said that quite a few of their various features were inspired by events in their home city.

    3. Re:Mini-review by Anonymous Coward · · Score: 0

      You are the funny one :)

    4. Re:Mini-review by viperidaenz · · Score: 1

      In my city that's happened several times in the past few years, in the same apartment building too.
      One of them was dead for a year I think, another for a month, another for a few weeks...

      One reason not to pay rent and bills by automatic payment, unless you want to become part of the carpet one day.

    5. Re:Mini-review by Ryanrule · · Score: 1

      any particular animal of note there? llama replacement?

    6. Re:Mini-review by Anonymous Coward · · Score: 0

      Um, that happens in every city and every town. There's no magic fairy that checks in on single people and alerts the authorities if they've died. It's a regular occurrence _everywhere_. But for obvious reasons it's not something people like to talk about.

      Many apartment building managers have experienced this, but they don't often talk about it because, well, it's just sad. When you ask about the kind, old man who used to live in apartment 3B, the manager simply tells you that he died. They don't usually detail how the neighbor complained about a foul odor in the hallway, the manager knocked on the door three days in a row, left a note, on the third day entered the apartment and found a bloated corpse melting into the sofa, called the police--who called the coroner, who quickly removed the body in 30 minutes--and then paid some specialized crime scene cleaners to disinfect and cleanup the place before any of the tenants even got home from work.

      There's a whole world of insane stuff that happens without it constantly being on the nightly news. And when it does hit the news, it doesn't mean it's rare. This kind of stuff makes for useful filler every few years, when people forget about the previous time the news made a big deal of it.
       

    7. Re:Mini-review by argStyopa · · Score: 1

      Plus, paradox has a stellar record of ongoing support for their titles for years, kind of the opposite of ea there, too.

      --
      -Styopa
    8. Re:Mini-review by Luckyo · · Score: 1

      There's a small zoo here that has alpacas. Close enough?

  6. So, how about a Sims clone Paradox? by Holammer · · Score: 1

    With Steam workshop support?
    https://youtu.be/u6u88JeFY9g?t...

  7. Realistic Simulation! by Qzukk · · Score: 5, Funny

    Sounds like my daily commute. WORKSFORME WONTFIX.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
    1. Re:Realistic Simulation! by Urkki · · Score: 0

      (replying to undo mod)

    2. Re:Realistic Simulation! by shutdown+-p+now · · Score: 2

      DOESNTWORKFORME SUFFERTOO?

  8. Small things forgiven... by weszz · · Score: 3, Insightful

    I've sunk a bunch of time into it and gotten to 7 tiles so far, feels like a big city and a number of highway entrances, subways, trains etc... feels spacious and i don't have to destroy my early area to keep moving forwards...

    But yea, there are some annoyances like the traffic backups here and there and finding ways that shouldn't be needed around them, but they aren't EA, they set the price lower and have been open about what they are doing. They've built up goodwill so I cut them a lot of slack. It's a good game and worth the time and money.

    Now they start doing stuff like EA has over the years with madden exclusivity, the sim city stuff and everything else, then I won't even look at games they release.

    I didn't know they were coming out with a different Europa Universalis, which is a game I enjoyed many years ago and totally forgot about...

    1. Re:Small things forgiven... by Luckyo · · Score: 2

      It's worth noting that dev company has made mainly city traffic sims before, so its understandable that a lot of the city building is based around traffic modelling. It's an area where they have a lot of expertise.

    2. Re:Small things forgiven... by Maquis196 · · Score: 2

      Eu4 is an amazing game that ive sunk nearly 800hrs into, HOI4 is coming out soon and I don't know about PI as a publisher but as a dev house they always release DLCs with a free update (that is paid for by the DLC buying people). Its a very good system that sees games like Crusader Kings 2 still getting updates about 2yrs after it came out.

  9. Maxis closing? by Anonymous Coward · · Score: 4, Insightful

    If you cared about Maxis as a game studio that made a lot of classic games, they've been gone for a while. EA has long ago assimilated Maxis into the fold.

    If you care about the Maxis name, it is still around. They closed a location in Emeryville, not the entire studio.

  10. Simcity screwed themselves by tompaulco · · Score: 5, Insightful

    EA screwed up Simcity when it decided to turn it into the Facebook of city builders. Nobody wants to play a single person strategy game online with all their friends. Nobody wants to have to buy content to fix issues with the game.Nobody wants city sizes smaller than the previous version.
    I eventually bought it when they released the offline mode, but I still found it kind of disappointing.

    --
    If you are not allowed to question your government then the government has answered your question.
    1. Re:Simcity screwed themselves by amicusNYCL · · Score: 1

      I eventually bought it

      Which is exactly why EA doesn't give a shit about what you think. I boycotted EA a few years ago (an actual boycott, not just bitching about things and then buying them anyway; and I also tell my friends who ask why), and I've never regretted that decision, I've never felt like I have lost out on something. I enjoyed playing the first couple Dragon Age games, even though I was annoyed with some of the design decisions, but when Dragon Age 3 came out I had zero desire to put aside my boycott and buy it. I had zero desire to give them any more of my money. There are way too many good games out there to give a shit about what EA is doing. I had zero desire to give EA my money for SimCity, even though I've played several of the earlier versions. And, guess what? Now there's a city building game that I would actually enjoy playing which costs less and works correctly, and not only does EA not get a single dime for it, but I also get to support a developer who cares about the quality of what they produce.

      But, by all means, if you love watching EA crank out shitty games to get your money, then you just go right on buying their shit. Bitch online how ever much you want if it makes you feel good, but you dig out your money and hand it over when they ask and you'll be able to watch them crank out piles of shit to your heart's content.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:Simcity screwed themselves by Anonymous Coward · · Score: 0

      Thank you! I'm glad there's at least one other gamer actually following through on boycotts against these terrible companies.

      EA: Boycotted for the last 15 years, ever since they ruined Origin Systems and forced out Richard Garriott. Continuous shittiness over that time constantly demonstrated that EA does not deserve our business.

      Blizzard: Boycotted for the last 13 years, due to DMCA abuse against bnetd. Additional shitiness around non-cheat mods/bots, local play, tournaments, and horrible BattleNet changes.

      Ubisoft: Boycotted for the last 9 years due to continuously shitty DRM. Also buggy releases and sexism.

      Sony: Boycotted for the last 10 years due to the rootkit DRM.

  11. Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

    and i almost certainly would have otherwise.

    Its also why i didnt buy civ5, payday2, saints row IV(?), and Borderlands 2

    DLC = unfinished game from price-gouging publisher = no thanks!

    1. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

      and i almost certainly would have otherwise.

      Its also why i didnt buy civ5, payday2, saints row IV(?), and Borderlands 2

      DLC = unfinished game from price-gouging publisher = no thanks!

      With the possible exception of Payday 2 (I haven't played it), not a single one of those games were in any way "unfinished" at release.

      The mere existence of DLC - even day-one DLC - does not mean the content would otherwise have appeared in the base game.

    2. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 2, Interesting

      The mere existence of DLC - even day-one DLC - does not mean the content would otherwise have appeared in the base game.

      This. So many idiots seem to be under the impression that if the concept of DLC did not exist, developers would just create all the same content, but release it for free. In reality, if the concept of DLC didn't exist, they would not create that content at all, and base games would actually probably be smaller, as the promise of future revenue from higher profit margin DLC will often make publishers more inclined to increase the budget on the base game.

    3. Re:Yup, DLC is why i didnt buy it by kuzb · · Score: 2

      "DLC = unfinished game from price-gouging publisher"

      No, not always. I can think of more than a few games where DLC released after the fact added huge value to an already good game. Speaking in absolutes just makes you sound like an idiot.

      --
      BeauHD. Worst editor since kdawson.
    4. Re:Yup, DLC is why i didnt buy it by TechyImmigrant · · Score: 2

      "DLC = unfinished game from price-gouging publisher"

      No, not always. I can think of more than a few games where DLC released after the fact added huge value to an already good game. Speaking in absolutes just makes you sound like an idiot.

      Rocksmith 2014.

      Moar DLC! It made me unreasonably happy when they released Motorhead's Ace of Spades as a DLC a few weeks ago. $2.99 well spent.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    5. Re:Yup, DLC is why i didnt buy it by Oligonicella · · Score: 1

      DLC = unfinished game

      Oh bullshit. Some games have ongoing stories that would mean the game is never "finished", which in turn means it would never be released.

    6. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

      "With the possible exception of Payday 2 (I haven't played it), not a single one of those games were in any way "unfinished" at release."

      That may well be... i'll never know because when i see a huge pile of DLC the stigma kicks in & the red flags go up.

      Theres plenty more games out there without having to weed through the ones that actually have good DLC vs the ones that want you to pay for a virtual t-shirt.

      I just assume all DLC is virtual t-shirt.

      Served me fine so far.

    7. Re:Yup, DLC is why i didnt buy it by fibonacci8 · · Score: 1

      As evidenced by how much better most games were per dollar spent in the floppy and CD offline era.

      --
      Inheritance is the sincerest form of nepotism.
    8. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

      " In reality, if the concept of DLC didn't exist, they would not create that content at all"

      No... before DLC this content was called an "expansion pack"

      Or, if there was a lot of it, a "sequel"

    9. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

      Shallow thinking never serves anyone well, except for those who take advantage of shallow thinkers like you.

      For example, your blathering about "virtual t-shirts" has nothing to do with games being "unfinished" because of DLC, which is the claim that I was responding to.

      Also, cosmetic DLC can and does coexist alongside "real" content DLC for the same game.

      Overall, neither the presence/absence of DLC, nor the type of it when present, tell you anything whatsoever about the quality of the game.

      You would have realized all of these things if you bothered to think for even a few seconds.

    10. Re:Yup, DLC is why i didnt buy it by Anonymous Coward · · Score: 0

      No... before DLC this content was called an "expansion pack"

      Your use of the past tense is inappropriate. Expansion packs are still here, it's just that now we usually call them...DLC. Same concept, different delivery mechanism.

      Or, if there was a lot of it, a "sequel"

      Yeah, what a shame they stopped making sequels to video games, right?

    11. Re:Yup, DLC is why i didnt buy it by DocHoncho · · Score: 1

      No, not always. I can think of more than a few games where DLC released after the fact added huge value to an already good game. Speaking in absolutes just makes you sound like an idiot.

      Absolutely. The exception proves the rule, after all. Since some games have DLC which isn't just cut content tacked on after the fact, it stands to reason that all DLC is the same.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    12. Re:Yup, DLC is why i didnt buy it by cheesybagel · · Score: 1

      They still had Expansion Packs in the form of add-on disks before we had the Internet and DLCs. The quality varied a lot.

    13. Re:Yup, DLC is why i didnt buy it by Uberbah · · Score: 1

      In reality, if the concept of DLC didn't exist, they would not create that content at all, and base games would actually probably be smaller, as the promise of future revenue from higher profit margin DLC will often make publishers more inclined to increase the budget on the base game.

      Horseshit. As has already been pointed out, yes developers did exactly that when they were called "expansion packs". Which were used to boost sales of older games - your friends are playing this neat mod for a 2 year old game, want to join them? Well you're just gonna half to fork out some money for Half-Life/Unreal Tournament.

      Especially for "zero day DLC", which by definition must have been in development along the original game, which by definition means it's planned grift by the publisher.

    14. Re:Yup, DLC is why i didnt buy it by StrangeBrew · · Score: 1

      I found Borderlands 2 and Saints Row IV thoroughly enjoyable. Mind you, I don't buy games until they're heavily discounted on Steam and have always found that my enjoyment is moderated by how much I paid for the game.

  12. Sad to see Maxis go... by Anonymous Coward · · Score: 0

    I played and loved so many of the original Maxis games (some that I'm sure no one else loved like SimTower and SimAnt). I even liked the SimCopter game (when I had access to the cheat codes). The sim games at their best were sandboxes to play in and build and experiment. The latest SimCity had some interesting ideas that were poorly executed. I like the idea of building onto the hospitals, fire and police stations, having spots for garbage trucks, and so on. The problem arose when the maps were incredibly too small, offered too little options to experiment, and cities became traffic nightmares. I played through some of the patches, but gave up when my cities reached a level where I couldn't enjoy them anymore. I am sure there are still firetrucks stuck in traffic in some of them.

  13. Yep! by Greyfox · · Score: 3, Informative
    EA fucked up SimCity. Because they're EA, I'd guess. You know how everything King Midas touched turned to gold? Everything EA touches turns to shit. I'm still holding a grudge about them turning UO into a WoW-style grindfest, and that was nearly a couple decades ago. It's kind of nice that they put "EA" at the front of a lot of their video game commercials so I know to just stop looking then.

    So yeah, someone came along and did SimCity better than EA. Big surprise. Look for EA to acquire the company and turn it into shit within a couple of years.

    By the way, if you work for EA and want the company to get back in my good graces, all they have to do is prove that they understand what makes a game "fun" and actually make one that is. I don't think they're capable, though. That would require "risk", and there are plenty of suckers out there who will gladly drop $60 on a "Madden" rehash. More and more people have been burned by AAA titles are are starting to buy indy games, though. I've sunk more time into a single sub-$20 indy game than I have the last three AAA titles combined. And if I drop $5 or $10 on an indy game, I don't have super high expectations for it and can only be happily surprised.

    The big publishers talk about how piracy is destroying the industry, but there are plenty of people willing to pay for good games. The big publishers are just incapable of recognizing what makes a game good and expect consumers to just buy into every $60 turd they drop. It's not pirates killing the AAA industry, it's the publishers. And I for one will be happy to see them go.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Yep! by bluefoxlucid · · Score: 1

      EA fucked up SimCity, really? But what about that Madden thing? Didn't they do the most amazing job re-releasing the same game year after year, charging $50 for it?

    2. Re:Yep! by Anonymous Coward · · Score: 0

      Honestly, I worked on NHL and Need for Speed and like Madden, we couldn't be so successful is you guys didn't buy the game each years like clock work. Thanks for the job insurance guys :)

    3. Re:Yep! by Anonymous Coward · · Score: 0

      What the Foxes Say!?

  14. I feel so bad about Maxis closing down by Anonymous Coward · · Score: 0

    "I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said.

    Well, that's nice to know. I guarantee that EA don't give a fuck.

  15. Would this be a good game to play with kids? by puppetman · · Score: 1

    I have a 9-year old and 11-year old, both into Minecraft, and I thought this might be a fun way to spend a few hours a week together.

    Opinions?

    1. Re:Would this be a good game to play with kids? by bluefoxlucid · · Score: 2, Interesting

      gokgs.com

    2. Re:Would this be a good game to play with kids? by Sowelu · · Score: 1

      The original SimCity was useful bonding for me when I was a bit younger than that age, so I'd guess yes.

      Controls are a bit more complicated, roads don't always build the way you'd like them to unless you're obsessively careful, but it's also pretty forgiving about doing crazy stupid sprawling things so probably no harm there.

    3. Re:Would this be a good game to play with kids? by Anonymous Coward · · Score: 0

      I think it would be a great game for children, either alone or with a parent. It's quite approachable, and the gameplay mechanics are pretty forgiving. Perhaps more importantly, it gives a lot of room for creativity. It also comes with preinstalled mods (disabled by default) to unlock all buildings and give unlimited funds, if you or your kids prefer pure creativity over managing the budget. Though honestly money management is not very difficult in this game. The game doesn't have any built in multiplayer, so you would have to take turns or make decisions jointly. Also your kids are probably old enough to play the game by themselves. I think I first played Sim City 2000 when I was around 11.

    4. Re:Would this be a good game to play with kids? by Theaetetus · · Score: 1

      I have a 9-year old and 11-year old, both into Minecraft, and I thought this might be a fun way to spend a few hours a week together.

      Opinions?

      I think you'd be fine. As people mentioned, the roads can be a bit difficult, but take your time (put the game on pause when doing a bunch of road building) and have fun.

    5. Re:Would this be a good game to play with kids? by cheesybagel · · Score: 1

      I remember playing on IGS over a decade ago. Man I was bad. Still am.

    6. Re:Would this be a good game to play with kids? by Anonymous Coward · · Score: 0

      My three year old sat an hour on my lap telling what to build where. 9 and 11 year old are old enough to actually understand whats going on.

    7. Re:Would this be a good game to play with kids? by bluefoxlucid · · Score: 1

      You get better over time. Study.

    8. Re:Would this be a good game to play with kids? by cheesybagel · · Score: 1

      Nah. Too intense. I was starting to have dreams about Go board games.

    9. Re:Would this be a good game to play with kids? by bluefoxlucid · · Score: 1

      I started replaying games in my mind.

  16. They did it to themselves by Anonymous Coward · · Score: 0

    Always online play... Pffff!

    Maxis did it to themselves and they know it. I still play SimCity 2000 on my PowerMac, however I never liked the sim cities that followed 2000.

    So long back stabbers!

    1. Re:They did it to themselves by cheesybagel · · Score: 1

      3000 and 4 were ok. Basically the same thing with better graphics.

  17. GOOD! by Anonymous Coward · · Score: 0

    I hope every studio under EA starts crashing and burning or finally freeing them selves of the evil empire.

  18. Thank you for Linux support! by orange_account · · Score: 5, Informative

    I had not heard of this game, but went to read about it on Steam, expecting Windows-only. I was happily surprised to see it runs in Linux. Thanks Colossal Order!

    1. Re:Thank you for Linux support! by cheesybagel · · Score: 2

      It was programed with the Unity game engine. So yeah. Porting is probably just clicking a button.

    2. Re:Thank you for Linux support! by Phrogger · · Score: 1

      The Linux version has some performance problems that the developers are actively trying to track down. They've put out a call for help on Reddit for any users that have reproducible problems. http://www.reddit.com/r/Cities...

  19. Skylines got right what Simcity got wrong by medv4380 · · Score: 3, Informative
    What Simcity got right was all the window dressing. Asteroids, Alien Invasions, Zombie Apocalypse were all decent. However, the basics were utterly flawed. The restrictive play size was a huge issue, and then end game goals being set so that there was no feasible way to accomplish them. It was impossible to get the max population needed for all the unlockables, and have a functioning city. Most of that could be tracked back to the over restrictive play field that forced you to build way too close to make functional traffic. When a real city has to do that they have other tools to make it work that were missing. One way streets would have made a big dent in how things function. You can't make a functional interchange without one way roads. It's not possible. You'll just create a traffic jam if you do. The most annoying bug in Simcity was how much a failure the bus system was. I had perfectly functioning cities that went to mass unemployment after adding a bus system. The buses failed to get people to work on time so consistently that they'd lose their job, then their home, and then I'm swimming in homeless. Remove the bus system and the problem slowly fixed itself. How does a real city address this problem? Buses have routes that go from A to B. Hit a central Hub so the rider can go from B to C. Skyline has bus routes, and though I'm still fiddling with it to figure out how to make it work well it's head and shoulders above dropping down bus stops in hopes that the busses don't pick people up and go in a loop around the block 5 times because 1 person wen't to the previous bus stop so it has to turn around and pick them up. They missed the bus, and can get the next one unless you have no routing system, and you're going with the closest bus stop with people algorithm.

    For having a vastly inferior collection of window dressing. (I kinda miss the zombie attacks). Lack of a Day Night Cycle(days just go by too fast). The base game of Skylines is rock solid. I'm sure the modders will put some of the stuff I miss back in. In the mean time I'm just having fun making a functional Highway network.

    I do miss some of the research unlockables too. Getting unlockables by simply having a large enough population seems unforfilling. I liked having to research the advanced tech at the university.

    1. Re:Skylines got right what Simcity got wrong by PapayaSF · · Score: 1

      The original SimCity had weird aspects to transportation, too. At some point your city would get so large that the only way to ease traffic was to remove all the roads and replace them with public transit. Which made me wonder how anyone who needed a new stove or couch got them home on the bus or train.

      --
      Q: What does the "B." in Benoit B. Mandelbrot stand for? A: Benoit B. Mandelbrot
    2. Re:Skylines got right what Simcity got wrong by goose-incarnated · · Score: 1

      The original SimCity had weird aspects to transportation, too. At some point your city would get so large that the only way to ease traffic was to remove all the roads and replace them with public transit. Which made me wonder how anyone who needed a new stove or couch got them home on the bus or train.

      I do not recall public transit as an option in the original SimCity. Nor in SC2k, come to think of it.

      --
      I'm a minority race. Save your vitriol for white people.
    3. Re:Skylines got right what Simcity got wrong by Secundo · · Score: 0

      I believe Skylines is made by the same studio that made Cities in Motion (public transportation sim). It makes sense that public transportation system should be decent in this one.

    4. Re:Skylines got right what Simcity got wrong by petermgreen · · Score: 1

      2K had rail, dunno about the original.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    5. Re:Skylines got right what Simcity got wrong by phlack · · Score: 1

      The original definitely had mass transit. And it had one little train (which looked like a bus) that would spawn and traverse the map. I always wondered if, say, the "bus" couldn't get to a certain section (if you built two disconnected rail lines, there would still be only one bus), if it would still apply the rail to that other section (I think it did...the bus was merely an animation that had no function other than to look cute). And yes, the entire city could be on mass transit. Great way to reduce pollution.

    6. Re:Skylines got right what Simcity got wrong by danbert8 · · Score: 1

      Sim City 2k had rail, buses, and subways. The rail worked fantastic! The other two, not so much.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  20. EA just likes playing with the Maxis brand by Anonymous Coward · · Score: 0

    I worked at EA for a while, and while I was there, a lot of developers were said that EA was taking the Maxis brand off the "The Sims" franchise. They evidently resurrected it for Sim City, and I'm sure they'll bring it back if they think it's worth it. I don't know how many original Maxis employees are still there, anyway, many seem to have percolated through the EA empire and then left for greener pastures.

  21. Not surprised. by Anonymous Coward · · Score: 1

    It's EA. That's what they do. Buy a smaller developer, try to milk what they can out of it while adding in stupid "features" like required online play, DLC, etc, run it into the ground and then close them down. Rinse and repeat.

  22. Civ V is awesome by voss · · Score: 1

    The DLC actually made the game better. Now you can get the complete civ v with all the DLC packs for like $50 less if its on sale.

    1. Re:Civ V is awesome by sjames · · Score: 4, Insightful

      Well yeah, they finally finished writing the game.

    2. Re:Civ V is awesome by DocHoncho · · Score: 1

      What other industry can you release an unfinished product and then charge for the finished bits?

      "The 2016 Ford Focus doesn't have a radio or an air conditioner, but they should be available first quarter 2017 as upgrade packs."

      Can't see too many suckers lining up for that great "deal."

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    3. Re:Civ V is awesome by samwichse · · Score: 1

      Ironic, because the base model used to be available without A/C or even a radio in some models. Now everything is all bundled together and you don't have the stripper option anymore.

      My dad used to have an F100. Headliner was optional (bare metal roof), no A/C, no heater fan, no radio, manual trans, if seatbelts weren't government-mandated, it wouldn't have had those either.

      Look at the cheapest model F150 now. Auto standard, A/C, cargo light, 4 speaker stereo, DRLs, etc.

    4. Re:Civ V is awesome by CauseBy · · Score: 1

      "What other industry can you release an unfinished product and then charge for the finished bits?"

      My cell phone came without apps and without a case.

      My car came without those little blind-spot mirrors.

      When I met my wife, she couldn't cook.

  23. Love Linux? Love Paradox Interactive by Maquis196 · · Score: 2

    Their Linux support since Steam on Linux became more then a fever induced dream I had once has been excellent. As publishers go theyve been amazing. So yeah, Skylines is on Linux, go grab a copy (if you play games on that platform).

    1000hrs and counting for PI games on my steam, not sure if I should hate them or love them.

  24. Awesome game by Anonymous Coward · · Score: 2, Interesting

    It's a lot of fun and it runs on Linux. For me I've been getting really bad frame rates, particularly when zoomed in. Apparently the developer is working on Linux performance.

    1. Re:Awesome game by is+as+us+Infinite · · Score: 1

      I'm running on a Late-2011 MBP and also had some similar frame rate issues. Now, perhaps there's some underlying UNIX/LINUX issues going on but I at least wanted to you to know you're not the only one having those issues.

      --
      Quidquid latine dictum sit, altum sonatur. . . . . . . .
  25. EA/Maxis blew it. by Anonymous Coward · · Score: 1

    A modern version of SimAnt or SimEarth would have been awesome.

  26. native Linux support by drkstr1 · · Score: 3, Informative

    And with native Linux support! No need for winetricks. Nice. Just bought the deluxe edition. Cheers Colossal!

    ~A long time Sim City fan

    --
    Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
  27. Skylines is doing what simcity hasn't done in year by kuzb · · Score: 3, Informative

    Skylines is fun. It's approachable. It's easy to pick up, and difficult to master. It has a mod engine that allows players to modify it in many subtle and extreme ways. It would have done well regardless of whether or not Simcity was successful because Skylines places emphasis on fun and not tedium or publisher profit margins.

    --
    BeauHD. Worst editor since kdawson.
  28. No disasters menu - but there are still disasters by Anonymous Coward · · Score: 0

    If you miss the zombie attacks, you'll be pleased to know that there are still some disasters in the game. You just need to work at them (or not work at them) a little bit:

    Cities Skylines Flood

  29. LGR review by hort_wort · · Score: 1

    LGR has done a review of this. He's an excellent reviewer and should be on "the list" of every slashdotter methinks.
    https://www.youtube.com/watch?...

  30. Solar Nuclear by Kunedog · · Score: 1

    Lack of a Day Night Cycle(days just go by too fast).

    The 24/7 sunshine also makes it possible for solar to best nuclear as the endgame power source (no, I'm not kidding).

  31. At one time I liked EA by Anonymous Coward · · Score: 0

    At one time, I liked EA. That was a long long time ago. They created a 'game' called Deluxe Paint for the Amiga. It was gold. I could do things that people I knew who were running microsoft PC's couldn't even imagine. That was a long long time ago. At least a half a dozen years later, I was running SimCity. It was fun. I could win (city maxed out in area, making in way more money that it spends, as built as it could be). Later, I bought SimCity2000. Still have it. Play it occasionally. That was the best of Maxis. Then it was bought by EA (even then, there were stories floating around... not good ones). And now Maxis is being shut down. And history of the computer games industry marks another milestone, like Duke Nukem or Wolfenstein. The new game looks good though. And it runs on Linux!

    1. Re:At one time I liked EA by cheesybagel · · Score: 1

      EA had shitty management even back then. In the Deluxe Paint license they claimed that all works produced with Deluxe Paint were copyrighted to THEM.

      Needless to say it was shot down in court.

  32. You have online activation by Anonymous Coward · · Score: 0

    And the Steam client will (note: WILL) demand you connect on occasion, so if you can't manage to run the game entirely without the Steam client, you WILL be forced into re-proving you're not a pirate of the game you had proven you had bought.

    And you're really renting the game. Before, the company could insist that it was licensed not sold, but that wouldn't ever work in court, so it was ignored by people and they just clicked "I Agree", knowing it didn't make a damn bit of difference. Steam and online activation means they don't have to bother with the courts any more: they just disconnect you and you have to go through the courts to get redress.

    So, yes, I understand completely where the OP is coming from. Though you're right it's not *much* like an always on line game, you're wrong in that it's more like an always on line game than the scores I have here with me now.

  33. If they discover the crack by Anonymous Coward · · Score: 1

    Or if you mention it "too often" on the steam forum they can and will cancel ALL your games.

    Oh, and if you have multiple accounts so that some games won't be blocked, that's against their ToS and they can cancel all your accounts to what they think are the same person and you have to prove you're not the one they wanted to ban to get it back.

    You can't just afford to click on "I agree" any more, because Steam allows them to enforce any old shit they put in there without bothering with whether it's legally enforceable.

    1. Re:If they discover the crack by farble1670 · · Score: 1

      if you dislike steam so much, why are you using it to purchase games?

  34. non sequitur: your post. by Anonymous Coward · · Score: 0

    Your "response" has fuck all to do with my post. My post was a comment on the GP post, nowhere do I claim I buy Steam games. Indeed I do not buy Steam games.

    So given that, would you like to try a response that actually is relevant?

    Or do you wish to prove your stupidity again?

    1. Re:non sequitur: your post. by farble1670 · · Score: 1

      hey dummy, if you are going to make a bunch of claims about steam, people may make the assumption that you use it, or have done so in the past.

      but no, i guess you are just someone that gets off on hating shit you don't use and have no experience with. my mistake.

    2. Re:non sequitur: your post. by farble1670 · · Score: 1

      man did your mom do a number on you :) good stuff.

  35. Re:Civ V is terrible by mjwx · · Score: 0

    It was an unfinished buggy mess and if you buy the DLC, it becomes a slightly less unfinished but still completely buggy mess.

    I've been playing Civ since before Civ had a number and Civ V is the only time I've actually gone back to the previous version because it was better. Civ sequels have always been evolutionary. A refining of the original idea. Civ V was a dogs breakfast of dumbed down non-civ games with a Civ coat of paint thrown over the top and used the name to try to make it sell.

    Beyond this, the beyond awful AI. I mean what world leader says "Look at the wide open land, ready for an empire to expand. I will build two cities and no more" because that's exactly what happens in Civ V.

    EA screwed Civ like they screwed SimCity. All we need now is for someone else to release Call to Power 3 that is basically Civ IV with an updated graphics engine.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  36. Re:Civ V is terrible by Crashmarik · · Score: 0

    Glad to see this isn't just me. From where I sit Civ 5 seems to have adopted the whole cheap gimmicky mechanics philosophy that so pervades game development these days.

  37. It's optional by rsilvergun · · Score: 1

    Steam's DRM is optional to the publisher. Several older and indie games don't use it and work just fine without being online. In fact for several games you have to copy the install files out of steams directory to install mods, and the publisher will tell you this.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  38. It Wasn't Maxis, It Was EA by Anonymous Coward · · Score: 0

    Take something gamers love, shoehorn a lot of unwanted bullshit into it, and then charge them fees to use the bullshit they never wanted.

  39. It is, however, unnecessary. by Anonymous Coward · · Score: 0

    A game like this doesn't need to be tied to a Steam account, though.

    Although you're right that i f the account was hacked, this was a good idea, the problem is that you need the damn account at all.

    If my Amazon account is hacked, my games don't stop working. If my Steam account is hacked, my games on it, ALL OF THEM, do.

    GoG doesn't need it to provide the same selling and warehousing services for downloaded games. Steam does. Which is why it's a bad system.

  40. Re:Solar Nuclear by Anonymous Coward · · Score: 0

    clearly you havent seen the 1600MW 3200 cost dams yet. and yes, you can get those on the standard maps.

    also fusion reactor

  41. Wow, almost 20 years? by sabbede · · Score: 1

    That's got to be the longest time it's ever taken for EA to demolish a beloved studio!