Bad Programming Habits We Secretly Love (infoworld.com)
snydeq writes: Breaking the rules can bring a little thrill — and sometimes produce better, more efficient code. From the article: 'The rules are more often guidelines or stylistic suggestions, not hard-and-fast rules that must be obeyed or code death will follow. Sure, your code might be ridiculed, possibly even publicly, but the fact that you're bucking conventions adds a little bit of the thrill to subverting, even inadvertently, what amounts more often than not to the social mores of pleasant code. To make matters more complex, sometimes it's better to break the rules. (Shhhh!) The code comes out cleaner. It may even be faster and simpler.' What bad programming habits can't you (or won't you) break?
If you think it's nice to break habits or do unconventional code just for the thrill of it, remember how fun it is when you need to work on someone else's code.
If the code comes out cleaner, you didn't break any of my rules. The rule "make the code as clean as possible" trumps all other rules.
Sure, you can trade maintainability for efficiency and reliability. People do it all the time. You just have to understand the costs involved. If the efficient code gains you a million dollars in performance, maybe you can afford for it to be crappy code. Or maybe you'll be running the code for 10 years, and if it costs you $250,000 to keep a crusty old engineer on staff who can maintain it, suddenly that million dollars in performance may not be worth it.
<disclaimer>I am a crusty old engineer.</disclaimer>
John
We ALL fully document our code, have clear specifications before we write code, use meaningful variable names and rely on IDEs...amirite?
In my case, I only program (after doing it for pay for 45+ years) for myself, and I'm creating new stuff all the time, based on experience. For example, my backup strategy. It started out as a simple script to launch Drive Snapshot. It evolved, into having multiple, cascaded backups on one partition of the computer, which are replicated automatically to my main "server" in case the computer dies. Each computer in the office uses the same central repository. It's got bells and whistles that make my job a lot easier when I experiment...if I try some new app and it trashed Windows, I just roll back to last night's backup. (I believe in 100% backups of all computers...including the server...every night, and schedule "fixit/improve it" time first thing in the morning, so I can rollback and lose nothing.)
So, personally, I now break all the rules, and let my needs dictate the code I write. It isn't specified, it's an evolving organism in my small environment.
Oh, and I'm doing all that in cmd files...might consider upgrading to something exotic, like AutoIt, someday, but I've been saying that for four years now...
Sometimes I will copy and paste a function and just do some minor tweaks were I could have just added a parameter.
Why do I do this? Readability. Having a function called SplitPersonName(string name) and another one called SplitCompanyName(string name) So when I run the function it will be easily readable, as well if there is a bug in one of the fuctions but it works fine for the other. I can just change that one function without having to unit test other parts that could have been effected.
Also I avoid too much Classes that are extended from other classes, that tends to add confusion on where a particular code is being called if you are debugging it from the middle of the class structure.
It is OK to break rules, but you should have a good reason to do so. Also you should feel free to not break the rules when you do not have a good reason to do so.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
From TFA:
my friend wired together an Eliza-like AI to his editor, and voilà, every function had a few lines of "documentation." The boss wasn't smart enough to understand that the lines meant nothing, so my friend was off the hook. His code was officially documented. I think he even got a promotion!
He should have been shot.
long methods - someone thought it a good idea to limit every method to no more than 20 lines. I think this is a terrible idea, and can make code unreadable, which leads to:
coupling - it's often best to tightly couple things for ease of debugging and development. How often are you going to change the database you're using? Is it worth going through another abstraction for every database call? Too much abstraction makes code unwieldy.
I'd rather have a bunch of 200 line methods that represent logical units of work than a call stack 20 layers deep.
I often use GOTO statements in C code to mimic exception catching without duplicating cleanup code. It works very well, and its easy to understand, maintain, and debug. Example:
x = do_stuff();
if (x 0) { goto cleanup; }
y = do_more stuff();
if (y 0) { goto cleanup; }
return 1;
cleanup:
fix_my_mess();
fix_it_4realz();
return 0;
In short, I suggest that the programmer should continue to understand what he is doing, that his growing product remains firmly within his intellectual grip. It is my sad experience that this suggestion is repulsive to the average experienced programmer, who clearly derives a major part of his professional excitement from not quite understanding what he is doing. In this streamlined age, one of our most undernourished psychological needs is the craving for Black Magic and apparently the automatic computer can satisfy this need for the professional software engineer, who is secretly enthralled by the gigantic risks he takes in his daring irresponsibility. For his frustrations I have no remedy......
--Edsger W. Dijkstra
Variable and object naming, and commenting is an art-form that takes experience to do well. Here's a few practical guidelines I've learned follow:
1. Think of newspaper headlines when commenting. Don't make somebody read the whole article to know what the article is about.
2. Comment the "odd" stuff, not the obvious stuff infer-able from function name etc.
3. Goldilocks Rule: Names both too long and too short can be bad.
4. The more frequent a name is used, the shorter it should be. Use comments at declaration to give the full name. Example of a variable that may be used often:
var dhv_id; // Department of Housing vendor ID
If it's used often, I'd rather have an abbreviation than see DeptOfHousingVendorID all over the code, making it long and "wrappy".
5. Everybody has their own preference, but you have to target the "average" developer (future unknown reader) to make code future-friendly.
Table-ized A.I.
Bingo... the first rule is to be as zen as possible with your programming. Clean and efficient... no bullshit.
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
Just one extra (or fewer) space per bracket...'cause I know it's driven SOMEONE nuts at every shop I've worked at.
Many of the rules in the article are about making the code easier to understand for yourself or whoever takes over when you have to leave a job or role. For example, you could put every single commands into one line; heck the entire program could be one really long line. I would argue it would be more efficient on disk space, but if you had to debug or modify it, it would be a mess. I don't code much but when I have to look over what I've done a year or two later, it's easier on me if I followed those rules.
Well, there's spam egg sausage and spam, that's not got much spam in it.
I love to use the ComeFrom statement. It just makes the logic of the program so much easier to follow when others need to apply that very rare patch to my code.
Since when is returning from the middle of a loop a bad thing? I've never been taught that, and it certainly hasn't been a guiding principle in any code base I've worked in.
From the article, there were 9 "Bad habits". Only one - "Programming habit No. 7: Breaking out of loops in the middle" could as see as ever making things more efficient. I also think that the article has Programming habit No. 1: Using goto and Programming habit No. 2: Eschewing documentation reversed in priority.
Come to think of it.... goto isn't as bad as bubonic plague.
#3 (overly long lines) largely depends on the language you write in. SQL, for example, pretty much forces you to either write far-too-long lines, or to use tediously tall vertical layouts. The former lets you focus on the bigger-picture logic of a procedure, while the latter only matters if you care about quickly knowing the 10th field returned in a given selection.
For #6 (reinventing data structures), gimme a frickin' break - I will not pull in a 3rd party library just to implement a data structure I can write in my sleep. Fortunately, most languages include just about every standard type imaginable in their standard libraries; but hell will get pretty frosty before I resort to an external dependency for something like a boring ol' red/black tree.
#7, flat-out guilty as charged. Yes, when the code has nothing else to do, I'll return to the caller from just about anywhere. That said, I do typically try to organize my code such that I don't need to return from anywhere other than the end; but when that means ending up with half a dozen layers of nested ifs just to avoid returning early - Just do it.
sometimes it's easier to cut 'n paste than trying to paramaterize everything -especially early on when your banging out a quick report of proof of concept
-although if/when I end up doing parameterization I have to hunt through the code and delete all the stuff that was obsoleted by the parameterization
-I'm just sayin'
There are a lot of bad "rules" running around out there. There's also a lot of good ones. Some have evolved through painful experience; others are more like cargo-cult beliefs. But the bottom line is that we're all terrible judges of our own work. That's why authors need proofreaders and (frequently) editors. If you want to break something you think is a rule, for whatever reason, try checking with your cow-orkers, to see what they think about it. Yes, they may all be hide-bound idiots, but if you get hit by a bus, they're the ones who are going to be left maintaining all that code you wrote. And maybe, just maybe, they'll spot something you didn't.
Yes, I know code reviews are painful and waste everyone's time, but spotting errors and issues up-front is orders of magnitude less painful than spotting them long after the fact, when the code has evolved to become several times more complex.
The longer or more descriptive the variable name, the wider the scope.
love is just extroverted narcissism
Seriously people still use the goto statement and love it? I have never meet anyone that loved the goto statement.
GOTO http://developers.slashdot.org/comments.pl?sid=8199619&cid=50767419
When the copyright term is "forever minus a day", live every day like it's the last.
Combine that with another poster's 200-line methods and someone looking at the code has no easy way to know what the code returns - what it DOES . And the person looking at it my be you in two years. Also, such code -lies- about what it does. More on that in a minute.
It is better to return at the bottom of a function, partly so you can FIND the damn return statement. So an improvement over return () in the middle of the function is to break.
Even better, make the loop condition honest. Instead of this:
while(line = readline) { ... ...
if lineempty(line) return;
}
Do this:
while( (line = readline) && line_not_empty(line) ) { ...
}
Now your while() condition is honest, it truly reflects how long the loop loops.
We are hired to write new programs/new ways of solving a problem. Rules are made to solve common problems.
If we only follow these rules we are limited to writing programs that have already been written, in that case we are just useless.
If we know when to bend or break the rules, then we can create things that solve problems differently and is new and unique.
When I work with programmers so are hard fixed on the right way to do things, I often get a response that x cannot be done. I break the rule and I have done it in a couple of days work, then they will go but you didn't follow the right form.
The end user doesn't care about form, they care if it Works well, It can be maintained, and it is secure.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
It seems that many in the field these days are afraid to code something themselves for fear that someone will find fault. So, they do things "the established" way, which is generally frameworks or anything that can be called "reusable", even if this generation's "reusable" is always less reusable than last, because it keeps getting needlessly more complex to the point that nobody *can* reuse it.
Used to be programmers had a fault we called "not invented here", in that they'd insist on re-writing things that already existed, because it was easier to understand their own code than to use someone else's. These days it's reversed. For fear of criticism, they *must* use someone else's code rather than write their own. I call it "afraid to invent it here."
Seriously people still use the goto statement and love it? I have never meet anyone that loved the goto statement.
It's only loved by people who think functions should be single entry, single exit, so that you can wrap the code in asserts during testing so that you can be sure that you've got the right lock state on entry and exit. It's also great for detecting memory leaks.
If you never use locks, or never had a lock leak, or never had a memory leak, or know bugger all about assembly (the compiler is going to emit the JMP instruction, whether you like it or not, and if you don't understand assembly, you should probably not be coding), then I guess avoiding "goto" and using all sorts of weird conditionals to break out of two or more nested loops would work for you.
I really hoping you are being sarcastic because if not, you really haven't worked on any projects of real size. What you describe is really nice for an app that does addition and subtraction, but when you have connections with multiple databases, have several dozen static sockets connections going while processing messages from those sockets, your suggestion of not using objects is naive at best.
When I took Introduction to Java, a pair of students submitted the identical code except for one slight variation. One student used the x variable, the other student used the y variable. The class had a good laugh, the instructor had private conversations with the two students, and everyone submitted their own code.
I see a lot of rigidity around buzzwords and established practice, because programmers these days are given tools, and to appear smart to other programmers, they treat these tools as rules. As if knowing some rules is more important that solving problems and getting the job done. It's apparently easier to show how smart you are by regurgitating rules and criticizing people who don't follow them rigidly than it is to actually accomplish things.
Using Perl pretty much covers all nine and then some.
Except, perhaps, for #5 Yo-yo code. That is actually a built-in feature.
Average Intelligence is a Scary Thing
Of course I was being sarcastic. Pretty much obvious, don't you think ?
But still - on Embedded world you can do much without relying on dynamic allocation (and the expensive free). Just needs careful sizing and requirements analysis.
Alvie
Add macros to the list. After inventing template types which shoehorn macros into the string C++ type system, dogmatists decided that the rest of the cases handled by preprocessor macros are somehow evil. Don't listen to them.
As for gotos. Linux driver people use them to clean up after jumping out of a sequence of system calls. I imagine BSD folks do as well. They use them like simple exceptions. Intent is clear and simple. I have no problem.
You seem a bit upset. Step outside and sniff a flower.
All my indexes are i, j, k, etc unless there's an actual reason for using a real index name.
Sometimes, I just want to fucking iterate without having to come up with some kind of descriptive name that's ultra-long and verbose. I'd use foreach if the language supports it...but it doesn't.
Yeah I just add int1 and int2 without even worrying about overflows. But so does everyone else. :-/
Cwm, fjord-bank glyphs vext quiz
I do get upset when I see idiotic articles like this. It implies that these "habits" are acceptable, when in fact they should be avoided unless you have a very good and specific reason to do so. For things like documentation, there is NO conceivable excuse to justify being so lazy as to not being willing to add a quick blurb about what your routine does, *especially* when it's doing something unusual.
Short variable names have the following strengths: quicker to type so code is written faster,
You maybe should look into getting an IDE with Intellisense.
How inappropriate to call this planet Earth, when clearly it is Ocean.
Many functions and even some classes are more or less self-documenting. Functions with names like insertReservation or cancelReservation or deleteAll don't need another line or three to explain what's going on.
An undocumented function with well chosen names is like a sentence with only nouns. You might, if you're lucky, get the gist of it but those missing verbs and adjectives would really have been helpful.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
I read the article. Honestly, it sucks. And I should have known it. Anyway, to let come something good about it, here are his arguments:
a) gotos are only a problem when the result in entangled code and in some cases they make code more readable, because you may avoid if-then-else trees.
- This is wrong for a number of reasons: Too many nested if-then-else result in too much complexity and violate another coding style, ergo such structures are already bad in the first place, to fix them with a goto makes things not better.
- Many languages used nowadays do not provide a real goto. Even though Java has jump labels, but should not use them!!
b) Commenting all functions is wrong.
- Well this is true, however, it is also not a rule. It was a rule in the days where your function names where limited.
- You should document functions which have side effects, and you should document the purpose of classes, modules, etc.
- Never document after writing. Write the documentation first, let it explain what the implementation should do and why, then write the code, then fix the documentation
c) Jamming too much code on one line, i.e., do not write component.interface.orderSushi()
- I do not know where the guy is from, but that is not against any rule
- While he is right here, which jerk still uses such limitations? Checkstyle, PMD, and Findbugs have no problem with what he wants. And yes your line should not be that long that you cannot see the whole statement/expression.
d) Not declaring types, he means not using types for declaration
- In languages, like C and Java you must give variables a type
- in Xtend the type can be inferred in many cases, then you can skip them in the definition. Yes you can, however, sometimes it is still more useful to type explicitly, because it prevents a variable or value to be used in the wrong way.
e) Yo-yo code, he means do not convert numerical values to string to pass them to some code and convert it back afterwards
- This is a perfect and good advice. Actually, it is an advice for a moron. You NEVER do that.
- However, it makes sense in his example, because if you are ordered to use a library which uses strings you must convert, but that is not a violation of the do not make stupid moron code, it is the "bad luck, you have to interface with some moron's library" situation.
f) Writing your own data structures is a bad choice
- First, this is utter nonsense, we write new data structures for every program. Where is this guy from?
- Second, he means storage routines. Well that depends. If you want to write your own OR-mapper then that is a wast of time. That will never be faster and never be able to work with any scaling technology.
- Third, I cannot see a real clear argument in that section, but maybe he is right, because it is Tuesday.
g) Breaking out of loops in the middle
- That depends on the language. If your language has no garbage collection mechanism or you passed references to data and changed it, such jump out could leave you with an incomplete state. However, we do not teach that this is illegal or bad practice, as we teach Java at university. It could be stupid, if this results in a lot of code duplication in the dependent return (if (bla) { code; return rubbish; }
h) Do not use short variable names
- Yes you should not use short variable names, when they do not express what the variable does.
- However, i,j,k are iterator variables. We know them from math.
- In contrast f is not a good variable name (in most cases) so better call it fartCounter or even better countFarts, depending on the purpose in your game
i) Redefining operators and functions is evil
Yes it is. And no there are no good reasons to do so as a programmer unless your redefinition is WELL documented and stays the same in the whole program. It is already stupid that Java uses the plus sign for String concatenation. Especially, because String is a calls in Java and not a data type. However, it sucks even more if the + sign or * sign is redefined and means one time multiplication of two scalars and the time it is a cross product.
It might be more code to type (or to provide by the IDE) to actually write a function name, but please do so, it increases readability.
I love a good ternary. I find it really obnoxious to try and set a variable through a long set of if-then-else statements, and sometimes I'm forced by C++ const correctness to do it through a ternary anyway.
I do my best to break them up over multiple lines in a way that makes the structure obvious, and I document them so you can read the comments instead of reading the actual code, but I know that's vulnerable to comment-rot.
To a certain extent it's a bad practice, but I really do find the terseness of a ternary a lot more pleasant. (If I have to do it more than once, I just make it a function, obvs.)
Did you reply to the wrong post? I posted about a loop, you posted about a conditional.
Your post contains no loop, and mine doesn't assign twice.
Or are you referring to the fact that in order to return at the end, one might have to assign the return value to a variable earlier. That's true. Compare spending 1/1,000,000,000 of a second processing time versus both spending 30 minutes of developer trying to figure out what it's supposed to return time AND increasing the likelihood of a bug affecting customer data. One is clearly better than the other, certainly.
How exactly is it self righteous to expect someone who claims to be a software developer, to actually be skilled in that field?
How is it self-righteous that a client's project is gonna crash and burn because they are using developers that *don't* follow best practises, and end up vomiting some kind of nonsense that vaguely resembles intelligible code?
I've HAD people fired for being grossly incompetent, to the point where they were a threat to the project. And you know what? They were perfectly nice and friendly people. That doesn't change the fact that they shouldn't have been allowed anything more sophisticated than a burger grill.
So yeah, I dunno if you're actually a project manager or just some AC putting on airs, but if you would rather ride your mission critical project on someone who was "nice" rather than someone who actually knew what they were doing... Well... I look forward to reading about your projects on The Daily WTF.
Low lifespan variables should have short names. Those short names should repeat. For instance, every time you iterate through an array (single depth) I see no reason not to use the same iterator name.
Your ad here. Ask me how!
I never put braces around one line stements in for example if statements.
if(a==b)\
{
do_a_equals_b();
}
I feel an overwhelming urge to expand and read these functions....well played, sir.
HA! I just wasted some of your bandwidth with a frivolous sig!
...that there's no universal principle or rule that's always true? Could it be that the best thing to do in a given moment, is to do the best thing in the given moment? naaaaahhh....
Hmm speaking of bad code... replies linked to the wrong comment. Nice.
The two source files had identical file sizes and were compared against each other byte-by-byte. The only difference was the variable name assignment.
I once worked with a programmer named Vincent. Every variable was v followed by a number.
int v1;
char *v2;
struct wtf_is_this_thing v3;
struct wtf_is_this_thing *v4;
I had a severe dislike for Vincent.
what rules, to begin with ?
Do you always solve the same problem ??
...and if you don't understand assembly, you should probably not be coding...
I'm willing to bet the number of programmers that understand assembly is far outnumbered by the ones that don't.
If I know exactly what someone wants, then sure: write the tests first, that makes sense.
But the vast majority of the time, fulfilling a requirement is just as much about finding what the person *really* wants, as it is about finding out how to supply it.
By the time I know what the question is, the answer has already been written.
It's only at that point that I have the ability to rigorously test the implementation of that answer.
-- 'The' Lord and Master Bitman On High, Master Of All
Although I was unaware Java had those labeled jumps. Funny, given that I've been a Java coder the last 15 years.
A Stackoverflow answer had a decent example of where they could be used; a straightforward nested loop that quits when it finds something. Especially with foreach that doesn't look too bad.
search:
for(List<String> names : groupNames) {
for(String name : names) {
if("joe".equalsIgnoreCase(name)) {
break search:
Horrible? Maybe if the average coder hasn't seen labeled breaks before...
I use builder classes, which apparently a big violation of C++ style guides. For example class StiffnessMatrix would provide lots of services and provide methods to interact with other instances of StiffnessMatrix. But it will be built using a class StiffnessMatrixBuilder. I don't know people say things like "a well designed class would not need a builder class".
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
My bad programming habit is #3 -- putting too much code on one line.
The problem I have is that the there's no standard terminal width anymore. Back in ancient days, it was simple to say "just try to keep lines less than 80 characters long so that the fit nicely on the VT100 terminal everybody uses", but now that most developers have monstrous 30" LCD screens running a 4K resolution, etc, an 80-character line-length limit is a ridiculous underutilization -- like formatting a newspaper so that it can be easily read through a periscope, even though nobody ever uses periscopes for that purpose.
So the next thought would be, choose a line-limit greater than 80 characters long. But what? 160 characters? 320? Whatever number of characters fits across the width of a "typical" window? What constitutes "typical"? And at what font size? Fixed-space font or proportional?
At that point the Asperger's-compliant section of my brain says "ah, screw it, it's all subjective anyway", and I just end up ignoring display-width issues and just putting as much on the line as will logically go onto the line. vi (the only editor worth considering ;)) handles line-wrapping just fine, so it's not a problem for me. It does irritate my co-workers who are using non-line-wrapping IDEs though, since they have to do a lot of scrolling back and forth. (Of course that has the benefit of training them to leave my code alone if possible, which shouldn't be overlooked)
I don't care if it's 90,000 hectares. That lake was not my doing.
I don't care if your variable is a loop variable or a simple array. Ever try searching code for a loop variable "i". Yeah, that's why you don't do it. At the very least, name it "ii".
When I was TAing, I had a pair of students submit very similar code, one in C & the other in C++, with printf vs. cout, swapping for & while loops, etc. But the overall control & data flow was identical. When questioned they insisted that the code was obviously not copied since it was not even written in the same language, & I tried to explain the concept of functional organization as separate from the exact text of the code, to no avail.
(Not nearly as comical as the people who submitted screenshots that included microsecond-precision timestamps & screen glare (but slightly different cropping)...)
This comment brought to you by Slashdot's baffling omission of an 'Undo moderation' feature.
Comprehensive unit tests don't help when the thing only breaks in integration testing.
Maybe the sqlite database you use in your unit tests behaves slightly differently than the PostgreSQL database you use in production.
Maybe the refactored code adds a race condition that the unit tests don't cover.
Maybe the refactored code runs slower in certain scenarios that turn out to be important.
Maybe the unit tests missed a corner case.
Sure, in an ideal world these wouldn't happen. But they do.
Now do the nested version when you're trying to allocate multiple resources independently and need to clean up all of them if any of them fail. Oh, and it needs to fit within 80 columns due to other coding rules.
Gotos are a clean way of doing error handling.
The "single point of exit" can make some types of debugging easier since you can hook the exit with less work.
There's another argument against comments I occasionally hear as well, which is "a competent coder should be able to discern what the code is doing without comments." While that's technically true, it's another argument I would reject.
Me, too.
Sure, a competent coder can tell what the code IS DOING. So can a compiler. That's not the issue. What do you do if what the code is doing is the wrong thing? What is the RIGHT thing? If all you've go is the code, you're hosed.
NO process can look at code alone and find bugs - because correct code for one thing is not correct for another. A perfect implementation of "cat", for instance, is not correct when what you want is "echo". All correctness checking can do is compare two (or more) expressions of the intent for discrepancies.
I feel the best comments can and should declare the intent of a block of code, rather than drilling down into the mechanics of the code.
And that's what they're for. When writing multiple expressions of intent, the less similar the languages used are, the less likely an identical error will end up in all of them.
With the comments you have a chance. With allegedly "self-documenting code" all you can test is the compiler.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
I never break out of loops or ifs with a direct return.
It somehow makes me cringe in a very uncomfortable way.
I always return one level up, even if it means using a utility variable (often called returnMe and initialised at the beginning of a function).
I couldn't say that that is much better, but it does make me *feel* a lot better.
As for more good habits:
I've recently gotten into more serious function programming territory, trying to avoid variables entirely. Doesn't always work and gets your head all in a knot, but you learn a lot. And it is faster - both in coding and at runtime.
We suffer more in our imagination than in reality. - Seneca
"Coupling" is a vague concept, I have found out. Specific "types" of coupling could be called code patterns, but coupling as a general concept is vague (as currently described by authors).
As far as function/method size, in my opinion "it depends". If it's quite short or quite long, at least pause to ask "why" and consider alternatives. But don't force every one to be 20 lines out of some ritual habit.
My "best" shorter methods tend to be called many times. They often consolidate commonly-found domain idioms into a simpler concept.
Table-ized A.I.
"We've thumbed our nose at the rules of good programming, typed out code that is totally bad -- and we've lived. There were no lightning bolts from the programming gods. Our desktops didn’t explode. In fact, our code compiled and shipped, and the customers seemed happy enough."
No, but breaking programming rules doesn't cause a problem today. It causes one tomorrow. It's akin to gluing a loose electric plug to the outlet. It solves the problem (very well!), but when you later need to unplug the TV, it's going to be needlessly difficult.
If the unit of work provided by a function changes, then a programmer who understands what maintenance is like will also update the comment describing what it does.
My goodness, people! How hard is it to declare what something does? Get off my lawn!
Working at a software development firm where the programmers are almost all folks with engineering degrees, I not only feel your pain, but experience it nearly-daily. We'll have cases in our bugtracker that say "fix {programname}", then the commit will say "fixed" and the case will be marked closed without going to anyone for testing. Then I'll run into a bug that traces back to that commit.
I rebel by being extremely verbose in commit messages and emails and such whenever the fancy strikes me, and when the engineers get upset I just retort that I'm averaging things the fuck out to what they should be!
The funniest part is when they complain about some since-departed programmer's code being so mysterious and unreadable and hard to figure out why it was written the way it was. If only they had documented it, you say? Sigh.
I remember sigs. Oh, a simpler time!
Pick any two at once
I have seen some code like that. Pray you never need to maintain python written by a java coder.
Unicode killed the ASCII-art *
Exactly. Stuff used throught the project is better given a longer name.
God spoke to me