Video Game Cheaters Outed By Logic Bombs
Lirodon writes: A Reddit user decided to tackle the issue of cheaters within Valve's multiplayer shooter Counter Strike: Global Offensive in their own unique way: by luring them towards fake "multihacks" that promised a motherlode of cheating tools, but in reality, were actually traps designed to cause the users who installed them to eventually receive bans. The first two were designed as time bombs, which activated functions designed to trigger bans after a specific time of day. The third, which was downloaded over 3,500 times, caused instantaneous bans.
I hope we can get Sean Connery to play the lead role again...
That's some fine trolling, but if you believe the guy is not a cheater himself you're very naive.
Looks like a classical case of vigilantism.
If doesn't help prevent cheating in tux racer or bzflag why do I care? This tool was probably written in Rust too, wasn't it? Don't lie
It's bad enough you play it religiously, but cheating in it to get ahead? What a fucking loser.
It's the equivalent of cheating at old people's bingo night. Actually, it's even worse because at least if you cheat at bingo you have a chance to win money.
You use your enemy's weakness against him . . . and in this case their cockiness in trying to win at all costs and use any cheat to do so.
TAIWAN NUMBA ONE !!!!!
Speaking as someone who did his fair share of botting back in the day (good 'ol uscript aimbots on America's Army) this really doesn't mean a whole lot. Only an idiot is going to use a serious account. Everyone else uses disposal burners.
Linking to a subreddit, this is a new low.
"Video Game Cheaters Outed By Logic Bombs"
That's why I play it smart and never use logic!
This is why I continue to prefer console games with no internet access ... I don't have to worry about the other guy cheating, but if the company made ways for me to "cheat" it doesn't hurt anybody.
If I want infinite ammo and can't die, who cares if I'm sitting in my basement and nobody else is affected?
Cheat codes used to be part of the fun of one-player games.
Lost at C:>. Found at C.
I'm beginning to suspect some new hacks have come out for HL2:Deathmatch recently. I've played regularly for years and I've seen plenty of obvious hacks, but I've also seen plenty of players that are just way better than me. Took a couple month break to play Fallout 4, and now that I'm back I'm seeing a lot of people that were middle of the pack two months ago doing all kinds of crazy crap and suddenly kicking ass. The community is pretty small these days, so it's not like you don't run into the same people over and over and get to know their style. It doesn't seem like VAC really does anything these days.
A Reddit user...
Explains a lot...
If you want news from today, you have to come back tomorrow.
Cheaters have never discouraged me from playing games, although, I'm not for the FPS genre either.
I've had to deal with gold farmers and the like in MMO's and as long as the devs keep tabs on things, they normally don't get out of hand.
With games like CS, development is done. They don't care about patching the game. Does it work? Yeah, so let people buy it up for 15 USD a pop.
Have you ever fallen asleep at the keybhanusdiog?
I used to make bots for my own use in Puzzle Pirates. Less directly competitive, but there were global ratings and you helped your crew by performing highly (without directly griefing other players). I found that writing them was a lot of fun--it was a challenge to see how optimized I could make them, and how realistically I could make them act as humans. Big 'oops' moment when my bot went to the top of the world rankings after it'd only been running for a couple days, and I think I got banned because my bot optimized for weird combos that humans are unable to predict very well; it would stand out blatantly if anyone ran those particular statistics, but at least it had delays and mistakes and weird mouse movements like a person. In any case I found the 'botting puzzle' to be much deeper than the 'bilging puzzle'. It would still be fun if it was single-player.
But, that's just me as a writer. I could see distributing it to friends as a kind of intellectual challenge in managing people, and getting ahead in the game to see more high-level content. In a one-shot game like CS:GI though, downloading someone else's bot is just pointless. There's no long term progression to gain from, and you don't get the challenge of writing the bot yourself. All you get is the meaningless short-lived internet points from seeing yourself on top of a scoreboard, and you won't even win fights in a way that earns respect from your enemies.
Now see, what I'd REALLY love is a game (fps, mmo, puzzle, mud, etc) that is populated by user-submitted bots only. Upload and then forbid human communication with bots while they're running. Your bot needs to adapt to the way other bots behave that season, maybe your bot even needs to be designed in a way that it can try to form alliances with other bots for common interest--I guess some kind of open spec for communication protocol within the game would be good there. Who's trustworthy, who's not, can you share information, can you trust information, and of course just basic ability at playing the game. THAT would be a serious intellectual challenge. Things like Corewars just aren't as in depth as I want.
I don't play Counterstrike, but I do abhor cheaters of any type! Good for the company to make these honey pits, play a badger game, whatever it takes to crush the godz-cursed scum of the earth.
I don't think "logic bomb" means what the submitter thinks it means (the stories don't use that term). These were trojans.
Better known as 318230.
Why do I care about this juvenile, jaded game and all the prepubescent cheaters it attracts? Why can't Slashdot ever report on that stuff that matters? LIke Perl 6 or the latest bugs and security holes, thanks to our beloved C / C++ languages we use to write our open sores software. Makes me really feel this world is going to shit. In the non-technical realms we have a severe infestation of mindless logic-hating libtard SJWs. In the "tech" side we have a bunch of moron wannabe programmers using baby new wave "programming" languages. They're too fuckin afraid to manage their own memory and heaven forbid they actually even understand the bit patterns of various strict types. I'm sorry to rant, but I just really feel I'm the end of my rope. I think this world is doomed so I might as well just use the last of it hang myself before I have to sit around in my basement and witness things get even worse. Over and out, Slashdot!!
Slashdot was purchased by Dice. Maybe you missed it? It's not really stuff that matters now. It's stuff that might get hits and make dice more money.
Please, could someone PLEASE explain the logic behind cheating in multiplayer games?
Either you win. Then you won because you used a cheat. It was not your skill, you're not better than the person you triumped over, a dog with his paws tied to the keyboard could have done it.
Or you lose. Then you're even too stupid to win when you cheat. It's like having LOSER stamped on your forehead.
So why would anyone want to cheat?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Dice sold Slashdot. Maybe you missed it?
http://meta.slashdot.org/story...
Good sir, Dice sold Slashdot, maybe you missed it?
There's some motivation for cheating right there. I don't play because CS:GO is fucking terrible compared to the original CS (1.3 was the best version, then they removed jumping but even 1.6 is better than GO) so I'm not sure how that translates but if it were just passively having the client running like TF2 you'd still have cheaters because dying means sitting in the time-out chair.
Over twenty five years ago I used to play a crude little Java based real time MMORG beta game. The game was a prototype someone had made as a hobby and had a lot of very funny exploits. Although it was small it was one of the amusing things about the game. It had so many exploits that actually made it fun to play sometimes. The exploits, figuring them out, exploiting them to the maximum potential, etc because part of the game.
For example you would walk into a corner of a wall if you got exactly the right pixel and get stuck inside it. Because you were in the wall nothing could then hit you so you were immortal but you could still talk to NPCs and fire from inside as the collision detection only worked on things moving towards the wall from the outside. You could then go up to a training NPC and summon training monsters. There was no limit on this. It was assumed that if you summoned too many that you would be killed and it would naturally balance out. This bug was not taken into account. You could flood the whole map with hundreds or thousands of NPCs enemies. It would be packed like a train at rush hour. When people spawned on the map they would be instantly killed, respawn, then be killed again, etc. Sometimes certain character classes could maintain a shield or similar constantly and very slowly whittle down the monster horde but would eventually die because of lag. A lot of the game depended on lag. If it was not for lag the dynamics would have been broken. A fit could go on perpetually as long as each opponent made the right move at the right time so lag often decided the winner for really good players. A really long fit would draw a crowd, bets of who goes, first and were a huge adrenaline rush if you were part of them. It was a contest of who can maintain a meat for the longest (pressing two buttons with perfect timing over and over, etc). It reminds me a lot of that staring contest TV comedy sketch. Eventually the server would crash from all of the monsters and this would restore the balance if no one managed to kill them all. If I remember it may have also cleared the map if everyone logged off but more often it crashed first and you had to wait an hour or so before someone restarted the backend.
After a while player turned up using memory hacking to boost their HP. Once I got a hold of this and played around I discovered many more exploits. The funniest was the weapons hack. People had been hacking for a rise in HP (temporary/per login) and this had been going on for a while. I believe HP was chosen because it was a higher, unique/easier to find, see and change value so it was all people were really hacking at this stage. I experimented with this and found that a crude system had been implemented to prevent this. If you set your HP to a certain value outside present bounds (IE, over a million), you would be automatically kicked out of the game for cheating. So I put a lot of effort into hacking the damage values of my weapons (dice based system). It took longer and more effort but was doable. The result was that I would cause so much damage (this is how I figured out/learnt base^digits, binary, etc), that the HP would overflow and end up somewhere essentially randomly in the 32bit spectrum, nearly always outside of the accepted range. It would usually take one or two hits. So after this, being a teenager and all, I went on an evil rampage, literally both hacking at players with my hAx0r3d 10000d2000000000 Vanquishing Axe of Visceral Eviction or so I called it (something absurd every time, "HAHAHAHA BOW DOWN BEFORE MY LEVEL ONE MILLION WANG OF EJACULATING YOU FROM THE GAME" and hacking them off the game. As soon as you hit them they would essentially disappear from the map. They would see a message telling them that they have been ejected from the game for cheating.
I do really miss those days with those early games, some of the most fun and hilarious parts of my childhood.
If I'm going to write a cheat I'm going to spend my time on a gambling site where there is some real payoff.
And probably REAL Mafia visits.
So the bombs went off right?
It's been a while since I've played counter strike, but I'm pretty sure that Valve just ensured that the terrorists win.
And that is what the gaming community needs: someone like Joey Greco and his team of detectives to kick the doors in on these cheating bastards and expose them on camera in front of literally tens of people.
Meet the new boss, same as the old boss.
The particulars of who wants to sell ads to us isn't really something we much care about, though I'm sure the new owners will have their own spin on pissing off the users depending on what their favorite things to shill for are.
Lost at C:>. Found at C.
Valve should just quietly put the cheaters all by themselves, let them piss each other off whilst everyone else gets on with life.
Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
I too am lost on how this isn't just entrapment or trojan horses
Well, the most automatized of all MMO's certainly is Progress Quest. What fun!
It actually Did the things it was supposed to do.
It didn't contain any malware.
Its downloader-claimed flaw was that it accomplished it's primary functions in such a way as to be easily noticed, which Actually Did perform the Overall Intent of the program as written by the programmer; which was to Draw the permaban for the downloader.
I would call that a Meatspace Hack, more than anything. :)
Code to overwrite all the HD boot files would have been just as easy to get them to load, lol.
The first programs were designed as logic bombs, and only were noticeable after a time period, but neither was a Trojan; they performed every task requested, and didn't corrupt anything. :)
More people should do this. :)
I gave up playing anything that wasn't invite only a long time ago over script kiddies...
Truth isn't Truth - Guliani
How sad and pathetic is your life that you have to cheat at a video game?
Because it's not being done by law enforcement officers to arrest criminals. It's being used by a corporation to catch people violating the terms of the EULA.
Dice sold Slashdot. Maybe you missed it?
http://meta.slashdot.org/story...
I did! I wonder what that will mean for us users. Maybe some of the slashvertisements will stop?
Do you consider multiplayer sports to be pointless too?
Consider that televised sports are the biggest thing keeping people from "cord cutting" (ending a multichannel pay TV subscription). But when this is pointed out in Slashdot comments, advocates of cord cutting often reply along the lines "and nothing of value was lost." Perhaps iamacat is among the users with this attitude.
And how are the rules of a computer game any more or less "made up" than the rules of tennis
Because a computer game's rules are subject to copyright, unlike the rules of lawn tennis. The Tennis Company lacks grounds to sue unlicensed makers of tennis equipment that imply no USTA affiliation, unlike The Tetris Company.
or the rule that a marathon is 26.2 miles and not some other length, etc?
A physical sport or tabletop game can be "modded" provided that all participants agree. This allows for exploration of a larger space of forms of play that has chess as a subset, such as nonstandard starting positions and nonstandard pieces. Video game publishers, on the other hand, use copyright to block use of mods.
You can't actually cheat in a single player game
Or at least you couldn't until console makers introduced achievements (Xbox) or trophies (PlayStation) as a means of comparing your e-PINGAS to those of your friends.
special video game and it turns out that it was a real recruitment tool
So it wasn't The Last Starfighter (1984)?
Something has to be wrong with ones processing unit if it can't logically deduce installing malware is a bad idea.
pwnd ;)