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Microsoft Says Upcoming Project Scorpio Might Be the Last Console Generation (engadget.com)

Earlier this year, Xbox chief Phil Spencer expressed desires to see a steady stream of hardware innovation rather than a typical seven-year gap between different console generations, noting smartphone market as inspiration. In an interview with Engadget, Aaron Greenberg, Microsoft's Head of Xbox Games Marketing has hinted that the company's upcoming Project Scorpio is likely going to be the last generation of Xbox console you will ever need to purchase. From the report: I think it is ... For us, we think the future is without console generations, we think that the ability to build a library, a community, to be able to iterate with the hardware, we're making a pretty big bet on that with Project Scorpio. We're basically saying 'this isn't a new generation, everything you have continues forward and it works.' We think of this as a family of devices. But we'll see, we're going to learn from this, we're going to see how that goes. So far I'd say based on the reaction there appears to be a lot of demand and interest around Project Scorpio, and we think it's going to be a pretty big success. If the games and the content deliver, which I think they will do, I think it will change the way we think about the future of console gaming."

264 comments

  1. That's because it runs APPS! by Anonymous Coward · · Score: 0, Insightful

    The new Appbox Scorpio only apps APPS, NOT LUDDITE games like the LUDDITE Xbox One, and modern app appers ONLY app apps! Apps!

    1. Re:That's because it runs APPS! by Anonymous Coward · · Score: 0

      Strangely enough this is actually true.

    2. Re:That's because it runs APPS! by K.+S.+Kyosuke · · Score: 1

      Finally, SeXBoxconker is being relevant.

      --
      Ezekiel 23:20
    3. Re: That's because it runs APPS! by Anonymous Coward · · Score: 0

      I thought you had Tourette's before realizing you were actually making sense

  2. Famous words... by the_skywise · · Score: 1

    No one needs more than Project Scorpio.

    1. Re:Famous words... by Anonymous Coward · · Score: 0

      Which isnt what was said at all

    2. Re:Famous words... by EndlessNameless · · Score: 1

      This is their answer to the Steam machines, I think.

      You can decide how much you want to "buy in" to the gaming experience.

      If you want 4K@120 Hz with 7.1 surround sound, there's a SKU for that. Meanwhile, if you're not interested in going that far, there is cheaper SKU that plays the same games with stereo audio at 1080p.

      I feel like this is a good direction for consoles overall since they can continue to push the envelope at the high end, provide a consistent development platform, and remain accessible to gamers with limited budgets.

      I fully expect Microsoft to screw something up somewhere down the road, but I actually want the industry as a whole to move in this direction.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
    3. Re:Famous words... by Anonymous Coward · · Score: 0

      But why would anyone do that when you could buy a PC and adjust game settings?

    4. Re:Famous words... by tepples · · Score: 1

      But why would anyone do that when you could buy a PC and adjust game settings?

      For one thing, a PC that can run the game on the same settings is likely to cost more, even if only for the living-room-friendly case and the Windows license. For another, consoles tend to get games that are either exclusive to one console or made for everything-but-PC. Finally, cheating in competitive online pickup multiplayer games is a lot harder on a console.

      I've written more about the console gamer's mindset.

    5. Re:Famous words... by lgw · · Score: 1

      MS has also said that you'll be able to run XBox games on any Windows 10 PC. So they want you to be able to do either. It's a cool idea, but I'm not rushing to "upgrade" my gaming PC to Win10 just yet. My Xbone mostly gathers dust, but one that supported Keyboard and mouse properly for games where I liked that? I might take that seriously as a gaming PC alternative.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Famous words... by Anonymous Coward · · Score: 0

      Careful. It's not all games. It's just games published by MS that will support cross-play.

    7. Re:Famous words... by Anonymous Coward · · Score: 0

      For one thing, a PC that can run the game on the same settings is likely to cost more

      Uhh, you can buy a computer for like $200 nowadays and I have seen stuff like Crysis being run on Atom powered netbooks by toning down the graphics. This is no different than what M$ is proposing with differently specced Xbones.

      even if only for the living-room-friendly case and the Windows license.

      What exactly is a "living room friendly" case? I think you just made that up right now.

      For another, consoles tend to get games that are either exclusive to one console or made for everything-but-PC.

      PC gets exclusive games too.

      Finally, cheating in competitive online pickup multiplayer games is a lot harder on a console.

      Cheating in multiplayer PC games is equally as difficult as cheating in console games.

    8. Re:Famous words... by Cimexus · · Score: 1

      This is kind of a middle ground between traditional consoles and PCs. The advantage for developing for console is that you have a known, fixed hardware and software environment to target, rather than the thousands of combinations of OS/firmware/hardware/drivers on the PC platform. The advantage of consoles for consumers have traditionally been that they are (1) easier to setup and use (especially if you aren't particularly 'good with computers') and guaranteed to run the games that you buy; and (2) can be played on your big TV with nice comfy couch.

      Advantage (2) is being eroded recently since TVs can all accept PC input these days (via HDMI) and the availability of cheap devices like Steamlink that allow you to run the game on powerful PC hardware elsewhere in the home and stream gameplay to the living room TV with minimal lag. Pre-built Steam boxes are also a threat. So an approach like this allows Microsoft to compete in the "I want an easy to use device that allows me to play while sitting on my couch" console market while also having a range of products that vary in price and performance, so you can still get PC-like cutting edge performance if you want. And it's still easier for devs too - sure they might now have to target and test three or four different 'Xbox' variants, but each one of those is a known quantity and it's a far cry from the multitude of possible PC configurations.

    9. Re:Famous words... by tepples · · Score: 2

      Uhh, you can buy a computer for like $200 nowadays and I have seen stuff like Crysis being run on Atom powered netbooks by toning down the graphics.

      And you can get an Xbox 360 if you want to run Xbox 360-era games.

      What exactly is a "living room friendly" case? I think you just made that up right now.

      Something not as physically large as a tower. There exist small-form-factor desktop PCs, but they tend not to have a lot of options for graphics expansion. This means a console can run a game at higher settings than a same-size, same-price PC.

      PC gets exclusive games too.

      I'm well aware of that. But some genres tend to be far better represented on one of the consoles than on PC, such as JRPGs or fighting games. For example, the PC version of Mortal Kombat [9] was delayed for years, and the PC version of the Mortal Kombat XL expansion to Mortal Kombat X was canceled.

      Cheating in multiplayer PC games is equally as difficult as cheating in console games.

      How so? Cheating in multiplayer PC games is often a matter of hacking up the client app. This is especially true of cheats that are hard to enforce server-side, such as wall translucency or aim assistance.

    10. Re:Famous words... by Cimexus · · Score: 4, Insightful

      IMO best combination is PC plus whatever Nintendo console is out at the time. Obviously Nintendo games are never going to come out on another platform, so you need that console for your Marios and your Zeldas etc. But most (maybe 75-80%) of games that come out for one or both of the other two consoles tend to come out on PC as well. So I think if you are restricting yourself to two devices total, PC+Nintendo casts the widest net in terms of 'having the most games available to me'.

    11. Re:Famous words... by Anonymous Coward · · Score: 1

      And you can get an Xbox 360 if you want to run Xbox 360-era games.

      Except a low end PC can run practically anything with graphical adjustments. The 360 can only run games that were specifically made for it.

      Something not as physically large as a tower. There exist small-form-factor desktop PCs, but they tend not to have a lot of options for graphics expansion. This means a console can run a game at higher settings than a same-size, same-price PC.

      I take it you haven't seen PC cases in 20 years. Oh noes, my laptop, mini tower or shuttle PC case looks absolutely horrible next to my huge stereo system components and huge TV.

      I'm well aware of that. But some genres tend to be far better represented on one of the consoles than on PC, such as JRPGs or fighting games. For example, the PC version of Mortal Kombat [9] was delayed for years, and the PC version of the Mortal Kombat XL expansion to Mortal Kombat X was canceled.

      Don't care about JRPGs (or RPG-lite as I call them) as I prefer the depth and freedom of choice in CRPGs. As for fighting games, what you say is absolutely untrue. There are tons of fighting games for PC and we get all of the Street Fighter games as soon as they come out. Oh and consoles also don't get cool things like MUGEN.

      How so? Cheating in multiplayer PC games is often a matter of hacking up the client app. This is especially true of cheats that are hard to enforce server-side, such as wall translucency or aim assistance.

      PC games have had anti-cheat mechanisms for years and there is nothing to stop someone from hacking the game data in a console game either.

    12. Re:Famous words... by im_thatoneguy · · Score: 1

      No one needs more than Project Scorpio.

      He didn't say they wouldn't make a faster box. Just that they don't see themselves releasing "generations". Instead of there being a clean break every 6 years you're going to pick your price point and get all of the latest games at that quality.

      2016 : Xbox One: 1080p HDR gaming.
      2017 : Xbox One Scorpio: 4k HDR gaming and VR.
      Xbox 2019 : 4k HDR gaming and VR w/ raytracing.
      Xbox 2021: Lightfield Raytraced UHDR 4k gaming. Xbox Ones no longer play AAA titles. But will play indie games and DOTA 4.
      Xbox 2022: Lightfield Raytraced UHDR 8k gaming. Xbox Scorpios no longer support AAA titles.

      They will stick to 6 years of depreciation where 6 year old systems just can't handle it I imagine, but the transition will be easy and you can jump in to "modern" hardware at any given point in time.

    13. Re:Famous words... by Anonymous Coward · · Score: 0

      Sorry to burst your bubble, but smaller more constrained form factor = shit airflow = shit cooling options = underclocked hardware.
      Your argument that games run better same-format on consoles would have made sense when the OS built into the machines did absolutely and completely nothing except gaming oriented tasks,however the consoles are now Facebook machines as well with bloat being forced into them. They run equally shit or worse.
      Your statement is fallacious and completely illogical, and we already know of the console manufacturers underclocking hardware because of crappy heat dissipation to avoid that red ring of death/yellow ring of fart tradition.

    14. Re:Famous words... by Pubstar · · Score: 1

      Sv_pure and sv_consistency have been in HL games since Source 1. Its very easy to enforce materials on servers so you can't replace texture files in source games. Just because other devs don't do it doesn't mean its hard to do.

    15. Re:Famous words... by zlives · · Score: 1

      AC actually stands for accurate communique!!!!

      the world truly is coming to an end :)

    16. Re:Famous words... by farble1670 · · Score: 1

      For one thing, a PC that can run the game on the same settings is likely to cost more

      That's very true but you aren't going to get any of the nerds here to accept that fact. A PC that runs latest gen AAA titles at 1080p60 is going to be around 800-900USD. A console also has a guarantee that it's going to continue to run AAA titles for many years to come. It only makes sense the since the console is subsidized by future game sales.

    17. Re:Famous words... by farble1670 · · Score: 0

      Uhh, you can buy a computer for like $200 nowadays and I have seen stuff like Crysis being run on Atom powered netbooks by toning down the graphics

      Uhh, please link to a 200USD system THAT I CAN BUY NOW that runs latest gen AAA titles at 1080p60.

    18. Re: Famous words... by Anonymous Coward · · Score: 0

      Name a console that costs $200, and can play games at 1080p60

    19. Re:Famous words... by Anonymous Coward · · Score: 1

      Since when is your ignorance a fact?

      You can build a PC for less than the cost of what the PS4 was at launch that outclasses it and the XBox One in every way. And most AAA console games are "not" hitting 60fps on consoles, not the titles that try to match what a lower-end PC can push. Try 20 - 30 fps at a detail level that is generally low to medium.

      If you spend $800-$900, you can build a 1070 based system. Last year it was a 970 based system( which push 90 fps at 1200p btw.). Both systems greatly outclass any current console and I doubt MS or Sony's mid-cycle-updates will even be up to the spec of last year's mid-range PCs. If you build a PC, you get a computer, something that can be upgraded, a TOOOL, and of course a great-gaming-platform, not just a TV-toy( that can't be upgraded and will be obsolete out of the box. )

      Here's a quick search on info for building an inexpensive PC that outclasses a console:
      https://www.youtube.com/watch?...
      https://www.youtube.com/watch?...

      It's 2016 and it's easy to price out a PC and reference its performance. Please educate yourself and stop spreading more console ignorance. But then again, that would go against your beliefs and make it harder for you to spread misinformation?

    20. Re:Famous words... by Anonymous Coward · · Score: 0

      Your reading comprehension is utter shit.

    21. Re: Famous words... by Anonymous Coward · · Score: 1

      I'd like him to even name a current console that can play the latest AAA games at 1080p with _constant_ 60 FPS vsynced, regardless of cost.

    22. Re:Famous words... by Anonymous Coward · · Score: 1

      A PC that runs latest gen AAA titles at 1080p60 is going to be around 800-900USD.

      Bullshit. A $500 PC can run any game that a console can _better_ than a console can while also allowing the user to do the millions of other things a PC can do.

      A console also has a guarantee that it's going to continue to run AAA titles for many years to come.

      Bullshit. For example, I've tried to play Mass Effect on a PS3 and gave up because the framerate was complete shit, probably sub 15 FPS at parts. On a PC, I could have turned down graphics settings to make the game run silky smooth.

    23. Re:Famous words... by BronsCon · · Score: 1

      On one hand, people are gonna bitch that their consoles still stop having new games made for them after 6 years. On the other hand, people can STFU and realize that they'll be able to still play the old games, which are what they really spent all their money on, on the new console. No more having to choose between adding yet another old console to the collection in order to keep playing the old games, just pop them into the new console (or transfer the downloads, more likely) and keep playing.

      As long as the "generations" stay about the same, I think I could be okay with that; and I think most people will follow suit. If, of course, they quit trying to sell it as "every game that comes out from here on out will work on every version of our next console, including the one we're selling today", which is certainly not going to hold true.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    24. Re:Famous words... by Anonymous Coward · · Score: 0

      For one thing, a PC that can run the game on the same settings is likely to cost more

      That's very true but you aren't going to get any of the nerds here to accept that fact. A PC that runs latest gen AAA titles at 1080p60 is going to be around 800-900USD. A console also has a guarantee that it's going to continue to run AAA titles for many years to come. It only makes sense the since the console is subsidized by future game sales.

      AMD Radeon RX 480 ($250 - I got mine of Amazon a month ago).
      i5/AMD FX, 8-16GB ram, basic drive and pc case, ps and a decent mobo another $250-$350.

      Take the upper end, $600, and you have something much better than a PS4/XBONE elite.
      And that's for top tier current video GPU. You can get basic XBONE power off an AMD APU for $300 all in.

      Windows is free if you didn't buy an idiot OEM license vs a retail copy instead of pirating (downloading while yelling: yar!) it.
      PC Game controllers are a lot cheaper than $50-60 first party game controllers too, if you have a friend.

    25. Re: Famous words... by Billly+Gates · · Score: 1

      Not true.

      For one the games on PC are really optimized for the xbone and will run like crap. Example? The shadow of mordor requires 4 to really 8 gigs of video ram to run well?? That is because the consoles have shared memory.

      Batman Arkham nights could slow a $2000 PC easily to a crawl because it optimized for a console and an Indian third party did the PC port. It was so horrible it was pulled from the market. I heard it came back recently.

      Also you are comparing 2016 specs and not 2013 specs so that is not fair since the current consoles are near EOL.

      Go Google YouTube videos on this? The console smoke checks the pcs if you go under $500.

      No one cares about the PC anymore sadly and publishers obsess over piracy and market share.

    26. Re: Famous words... by Anonymous Coward · · Score: 0

      However with windows 10 Microsoft is bridging the gap with Forza 6 being cross platform which was always previously a console only game. PCs are the future and have always been. You can't develop a game on a console so it can never be better than PC.

    27. Re: Famous words... by Anonymous Coward · · Score: 0

      It does mean though that technically it's possible. :) That's the best kind of possible you could ever have.

    28. Re: Famous words... by Mashiki · · Score: 1

      For one the games on PC are really optimized for the xbone and will run like crap. Example? The shadow of mordor requires 4 to really 8 gigs of video ram to run well?? That is because the consoles have shared memory.

      Not even true. You don't understand that with integrated cards system memory is shared memory, meaning you need 4-8GB of shared vram. This mainly applies to the mobile videocards from AMD and Nvidia but also Intel. The actual system requirements are 3-8GB of system ram, the actual required VRAM from my own copy? It uses tops 1.2GB out of 3GB(on my Sapphire 7950).

      Batman Arkham nights could slow a $2000 PC easily to a crawl because it optimized for a console and an Indian third party did the PC port. It was so horrible it was pulled from the market. I heard it came back recently.

      It also slowed consoles in many cases to a crawl because it was poorly optimized, the entire game was a gigantic clusterfuck because it was rushed out the door. Need another example of a gigantic clusterfuck? No mans sky.

      Also you are comparing 2016 specs and not 2013 specs so that is not fair since the current consoles are near EOL.

      It's perfectly fair. PC hardware prices continue to drop, meaning you get more bang for your buck for the minimum level entry requirements for a PC compared to a static console. When consoles are ~3 years behind the curve, and even when the updated generation of consoles comes out they'll be at par from this year.

      Go Google YouTube videos on this? The console smoke checks the pcs if you go under $500.

      No, it really doesn't. Once you start sliding under that they're about par. You can even build them for $200 and get the same performance. 720-904p at 30FPS which is what the current consoles use. Reminder that it was the current gen of consoles and console developers that pushed the "the eye doesn't need more then 30FPS" BS. Something that those of us who've been gaming since the 80's and 90's already knew was garbage.

      No one cares about the PC anymore sadly and publishers obsess over piracy and market share.

      PC gaming between both consoles is the fastest growing segment, simply because the current gen are completely lackluster and the current consoles are very low powered PC's compared to even mid-range PC's.

      --
      Om, nomnomnom...
    29. Re:Famous words... by mjwx · · Score: 2

      IMO best combination is PC plus whatever Nintendo console is out at the time. Obviously Nintendo games are never going to come out on another platform, so you need that console for your Marios and your Zeldas etc. But most (maybe 75-80%) of games that come out for one or both of the other two consoles tend to come out on PC as well. So I think if you are restricting yourself to two devices total, PC+Nintendo casts the widest net in terms of 'having the most games available to me'.

      Thats because Nintendo makes consoles that are trying to be consoles. Sony and Microsoft are trying to make consoles that are trying to be PC's. That's why Nintendo is doing well despite the Wii U being lacklustre.

      Besides this, I still have a Wii, it's the machine that we play when I have non-gamer friends over. The games are pretty fun no matter what your skill level and no-one seems to care that my Wii is 8 years old now.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    30. Re:Famous words... by Anonymous Coward · · Score: 0

      A PC doesn't require a XBLive or PSN subscription for $10/mo. In 3 years the PC and the $500 console are the same cost for your quoted numbers. You can also replace parts of the PC... this isn't as true with a console (and then you're out another $300-500 depending on if costs have come down on the console or not).

    31. Re:Famous words... by tepples · · Score: 1

      There exist small-form-factor desktop PCs, but they tend not to have a lot of options for graphics expansion.

      Oh noes, my laptop, mini tower or shuttle PC case looks absolutely horrible next to my huge stereo system components and huge TV.

      You recommend three form factors. I'll address each:

      Laptop How many laptops are designed to have a user-replaceable graphics card, especially those actually intended for use away from a desk? (To me, that means a screen smaller than a 17" desktop-replacement monster.) Otherwise, you're stuck with the integrated graphics that shipped with it. Mini tower Still far larger than any Xbox, unless you're referring to the ones that don't take full-height graphics cards. Shuttle PC I'd be interested to see your Shuttle PC build that keeps pace with an Xbox One S without dramatically exceeding its price.
    32. Re: Famous words... by tepples · · Score: 1

      You can't develop a game on a console

      Users of Family BASIC for Famicom, Dezaemon series for Famicom and later Japanese consoles, RPG Maker for PlayStation and PlayStation 2, LittleBigPlanet for PlayStation 3, and WarioWare: DIY for Nintendo DS would disagree with "can't".

      so it can never be better than PC.

      "Never" is a strong word. At various times, consoles have had key features that contemporary features lacked. When the Famicom came out in 1983, for instance, the IBM PC and many other home computers (except those made by Commodore) didn't have a scrollable tile plane, a scrollable frame buffer, or hardware sprites. This meant frame rates in those few games that did attempt scrolling were unplayable. It took until the release of Commander Keen in Invasion of the Vorticons in 1990 for practical scrolling to be figured out on the EGA, and by then, the Mega Drive and Super Famicom were already pumping out parallax scrolling.

    33. Re:Famous words... by Rakarra · · Score: 1

      The new "family of devices" will be pretty much like PCs, but far more top-down controlled. They won't be multi-user, multi-application machines where you can run whatever you want, it's an environment that was intended to be strictly controlled, something they always wanted but couldn't achieve in the PC world.

    34. Re:Famous words... by Rakarra · · Score: 1

      Holy smokes, I thought Chrome was freaking out for awhile and not drawing things right (it tends to that if I have way too many things open).
      I didn't think Slashdot supported... well, really anything outside of a href tags. I posted an ordered list the other day, and of course it didn't make one, but it did intent each list item (in a much different way than the preview showed, unfortunately).

    35. Re:Famous words... by Rakarra · · Score: 1

      He was pointing out that the original poster really was comparing apples to oranges.

    36. Re:Famous words... by Anonymous Coward · · Score: 0

      How many laptops are designed to have a user-replaceable graphics card

      Many more than the number of consoles that are designed to have user-replaceable graphics cards. Your argument is irrelevant anyhow, as the only thing that matters is that the laptop runs games.

      Still far larger than any Xbox, unless you're referring to the ones that don't take full-height graphics cards.

      Yeah and each individual component in my stereo, my video equipment and my TV are also much larger than a console. Having a mini tower case in there is not going to impact how my living room entertainment centre is laid out. You're nitpicking and you know it.

      I'd be interested to see your Shuttle PC build that keeps pace with an Xbox One S without dramatically exceeding its price.

      Shuttle PCs aren't expensive. I don't know what makes you think that, but I suspect that you are out of touch with technology.

    37. Re:Famous words... by Anonymous Coward · · Score: 0

      The original poster was pointing out that a PC which costs the same or less than a console can still play games because PC games allow one to customise settings for optimal visuals and performance. Somehow farble1670 even quoted the entire sentence and yet failed to notice or purposefully ignored the bit about toning down graphics for weaker PCs.

    38. Re:Famous words... by Anonymous Coward · · Score: 0

      And they are going to leave current Xbone owners behind.

      The next thing was 'are you going to make games exclusively to Project Scorpio?' And we said we're not going to have console-exclusive games for Project Scorpio. It's one ecosystem, whether you have an Xbox One S or Project Scorpio we don't want anyone to be left behind, Now, with the power and capabilities we have we'll be able to do high-fidelity VR. Now that space, we don't think of that as console gaming ,we think of that as high-fidelity VR, and so with the VR experiences those will be new things that you will get on Project Scorpio.

      That's some VERY weaselly M$ wording there.

    39. Re:Famous words... by farble1670 · · Score: 1

      The original poster was pointing out that a PC which costs the same or less than a console can still play games because PC games allow one to customise settings for optimal visuals and performance

      I agree, and why buy Mercedes when you can buy a used Geo Metro? They both drive on the road.

      If you need someone to explain the problem with that, I can't help. Oh yes, and nice job posting as AC so you can reply and post to the same post.

    40. Re:Famous words... by Anonymous Coward · · Score: 0

      I agree, and why buy Mercedes when you can buy a used Geo Metro? They both drive on the road.

      So the low end PC is the Mercedes and the console is the used Geo Metro? I suppose that analogy is fairly apt.

      If you need someone to explain the problem with that, I can't help. Oh yes, and nice job posting as AC so you can reply and post to the same post.

      In other words, you can't argue a point so you'll try to shift focus by attacking the method of posting. Good job!

    41. Re:Famous words... by Anonymous Coward · · Score: 0

      Except Commodore and Apple already did that decades ago.

    42. Re:Famous words... by Rakarra · · Score: 1

      I seem to recall I write my own programs for the Commodore and Apple II, or purchase third-party programs that didn't require any authorization from the computer makers. That's what I meant by "strictly controlled" -- in order to distribute any program on the consoles, you have to go through the console makers.

    43. Re:Famous words... by farble1670 · · Score: 1

      In other words, you can't argue a point so you'll try to shift focus by attacking the method of posting. Good job!

      The fact that you are posting as AC says it all. So sure of your words that you wouldn't dare let anyone know the fake name under which you are posting.

    44. Re:Famous words... by Anonymous Coward · · Score: 0

      No, the fact that I post as AC speaks to the fact that I don't have an account.

      On the other hand, the fact that you are still harping on about it instead of the topic is tacit admission of defeat. gg and better luck next time.

    45. Re:Famous words... by Anonymous Coward · · Score: 0

      People also do homebrew on consoles, but it's irrelevant to the discussion. Commodore and Apple had uniform hardware spread amongst a limit set of models, just as consoles do.

      It's already been done before.

    46. Re:Famous words... by farble1670 · · Score: 1

      No, the fact that I post as AC speaks to the fact that I don't have an account.

      Yes, why don't you have an account? You my friend are the prototypical online troll. You hide your identity because you fear someone in the Real World might recognize you and actually hold you accountable for your words.

      you are still harping on about it instead of the topic is tacit admission of defeat. gg and better luck next time.

      You are the one that has apparently bookmarked this particular thread, reloading every hour or so, so you can keep replying. Me, I get an email (not AC). And no, I've already written what you said off as I do all other ACs. See above.

  3. Project Scorpio by mfh · · Score: 0

    The scorpion in this apt project name is certainly Microsoft, while the frog represents the gamers, the industry and our control.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Project Scorpio by Z00L00K · · Score: 2

      The next generation gaming will be in the cloud, requiring gigabit connection.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    2. Re: Project Scorpio by peragrin · · Score: 1

      Except Comcast will throttle it, and then cut you off for the month half way through playing the first level.

      I can't figure out these always online games and how they expect to survive data caps.

      --
      i thought once I was found, but it was only a dream.
    3. Re:Project Scorpio by sh00z · · Score: 2

      Too bad they've already used the motto "Plays for Sure" for a different product (and then abandoned the technology).

    4. Re: Project Scorpio by Yvan256 · · Score: 1

      Always online games are fine. You don't need much bandwidth even for most MMORPGs. But generating the video on servers and streaming video to you is a bad idea. It adds latency and wastes bandwidth.

    5. Re: Project Scorpio by Anonymous Coward · · Score: 1

      Always online games are only fine if they are...online games (ie. multiplayer). Single player games and campaigns should never require a connection.

    6. Re: Project Scorpio by UnknowingFool · · Score: 3, Informative

      It's worse than that: they convinced a lot of device makers to use PlaysForSure then stabbed them in the back by releasing their own device and v2 neither which was compatible with their partners. Then they abandoned v1 and shortly after that their v2 customers.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    7. Re:Project Scorpio by Anonymous Coward · · Score: 1

      The next generation CONSOLE gaming will be in the cloud, where you will pay more in the long term than ever before because you'll be paying a subscription model (and the servers need to be maintained no?), where you will not be able to play games if the service itself or the connection fuck up, where you will not own any software or have any direct access to it and thus will be blackmailed into other subscription model bits and pieces which will build upon each other until gaming has turned into its own monthly bill that is larger than monthly food expenses.
      Cloud gaming is basically a fishnet for idiots. A meme in itself.

    8. Re: Project Scorpio by Frankzy · · Score: 1

      Maybe they couldn't even imagine people having high-speed connection and still subject to a data cap..

  4. So it's a PC by Calydor · · Score: 5, Interesting

    to be able to iterate with the hardware

    The whole POINT of a console over a PC is a known quantity for software makers. You don't have to guess at CPU or GPU or RAM or what-have-you, you know the EXACT hardware specs of 100% of your target audience.

    Take that away and what exactly would differentiate Scorpio from a gaming PC? I remember on the N64 when they started making extra RAM for it and you had to check the boxes for whether it required that particular hardware expansion or not. They stopped doing that on future consoles because it was STUPID.

    What is it with Microsoft lately? Windows 10 being the 'last' Windows, everything after coming as patches and service packs, now their console division doing the same? Do they think we have somehow reached the end of the line of creating anything new ever that just won't work with old shit anymore?

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    1. Re:So it's a PC by The-Ixian · · Score: 3, Insightful

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      My guess is: cost

      --
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    2. Re:So it's a PC by phresno · · Score: 1

      A PC does not have full backwards compatibility specifically because of hardware changes.

    3. Re:So it's a PC by Anonymous Coward · · Score: 0

      I expect that he's exaggerating. I wouldn't expect games in 2025 to run on Scorpio. Old versions will probably drop off like really old iPhones. It will be nice to buy or not buy incremental upgrades based on personal needs. Get the latest and greatest if you have plenty of cash, but you can still play with your friends who have an earlier device.

    4. Re:So it's a PC by gweilo8888 · · Score: 3, Informative

      Exactly. What Microsoft has just done is ensure I won't be buying the XBone Two (XBone Too?) either, because they've taken away the main thing which makes it preferable to gaming on my desktop PC: The fact that every game runs properly and never crashes, stutters or glitches because my hardware is different to that the devs tested on.

    5. Re:So it's a PC by jellomizer · · Score: 3, Interesting

      I expect Microsoft is trying to end its consumer business and focus more on B2B.

      The Desktop PC isn't like the Desktop PC 10-20 years ago, where everyone needed a powerful desktop or laptop PC, to be considered part of the modern world. People are no longer willing to dump $2,000 for a new computer $600 - $700 now, and they want it thin and portable.
      Windows 10 uses mostly same specs that Vista recommended nearly a decade ago.
      14+ years ago you had about 4 years good run on your PC before you needed to upgrade, after that time modern software just wouldn't work on it. Expansion cards wouldn't be compatible (Or you filled all the slots already), You have peaked how much RAM it could.
      Today you can still use an early 64bit Intel (Core 2) computer and run most of the stuff without that much regression in speed for most normal tasks.

      Microsoft knows this, we have reached peak PC. There isn't much more growth in the PC Market. The Dells and Acers of the world can take solis in picking up the remaining market as the smaller guys slowly drop out. So the market isn't worth the hassle of consumer electronics.
      I also expect the XBox much like with Internet Explorer is a case where Microsoft won the war for market dominance without achieving a key objective. XBox owners are not necessarily big Windows Supporters or fans of all things Microsoft, much like how Apple was surrounded by the iPod halo effect. There wasn't an XBox halo (Other than the popular game) that made gamers who loved the XBox to be a big Microsoft fan. Buying Zunes, and going with PC's like Apple users did.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re: So it's a PC by Anonymous Coward · · Score: 0

      They stopped doing it because the 3rd party developers would only wore games for the base spec to have the biggest possible customer base.
      There were only 3 games that required the expansion pak, most games that made any use of it just upped the resolution or draw distance.

    7. Re:So it's a PC by spire3661 · · Score: 1

      Why not? I play Bioshock on my PC all the time, which is 9 years old... I also play Quake 3, UT, and lots of other games that are much older than 9 years. The big problem with the difference between the Xbox 360 and Xbox one is world geometry. The 360's memory and CPU were so limited, it just couldnt make big worlds. That will no longer be an issue and we should be damn near universal back compat for the next 20 years. (barring some quantum leap in power). The major differentiation now will be post-processing power, more so than CPU or memory, which are already 'good enough'.

      --
      Good-bye
    8. Re:So it's a PC by spire3661 · · Score: 1

      Overall, it does. The vast majority of software still works from XP to Win 10 Update 2. I can run Bioshock Infinite on a Celeron or a Xeon.

      --
      Good-bye
    9. Re:So it's a PC by EndlessNameless · · Score: 1

      The hardware for each model is known in advance and likely custom-built to be backward compatible. Same for the firmware/OS.

      I imagine that developers can target Scorpio v1 or Scorpio v3.2 and the code will work with anything newer, similar to the Android SDK. If you want/need newer features, you will have to target the newer platforms that support them.

      I don't see this as being very difficult to accomplish. Google managed it with their SDK, and they have no control over the hardware. Microsoft will presumably maintain full control over hardware, firmware, and OS. They can even order up custom hardware if they need it, making their comparatively simple task even easier.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
    10. Re:So it's a PC by supremebob · · Score: 1

      Desktop PC's haven't evolved much over the past decade, but graphics cards in gaming PC's have. Try playing modern DirectX 12 games with a graphics card that is just 5 years old, and you're going to have a lousy experience.

      The gaming consoles are going to have the same issue. Even the "mighty" Project Scorpio is going to need another upgrade when their competition is offering photo realistic 8K graphics on their systems.

    11. Re:So it's a PC by halofan_sd · · Score: 1

      a new scorpio every few years is still only a few sets of hardware for game developers to test, making games for PC is just a nightmare with millions of hardware configurations, drivers versions, windows versions.

    12. Re:So it's a PC by Anonymous Coward · · Score: 0

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

    13. Re:So it's a PC by Anonymous Coward · · Score: 1, Interesting

      Windows 10 is the last Windows you will ever BUY.

      Emphasis mine. They're moving to the software rental model for Windows 11.

    14. Re:So it's a PC by tepples · · Score: 1

      A PC has third-party virtual machines into which old software can be loaded, usually with no need to re-buy the software.

    15. Re:So it's a PC by sh00z · · Score: 2

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

    16. Re:So it's a PC by tepples · · Score: 3, Interesting

      The whole POINT of a console over a PC is a known quantity for software makers. You don't have to guess at CPU or GPU or RAM or what-have-you

      Not always.

      Game Boy The Game Boy Pocket had a faster LCD, reducing the need to intentionally slow gameplay just to reduce motion blur. The Game Boy Color had a double speed processor, more RAM (48K instead of 16K), hardware-assisted copying of data to video memory, and a color LCD. Nintendo 64 The stock console had 4 MB of RAM. The optional Expansion Pak increased this to 8 MB. PlayStation Portable Later models had a faster CPU (333 MHz vs. 222 MHz) and more RAM (64 MB vs. 32 MB). Some games were delivered only as a download to Memory Stick, not as a disc, and I'm guessing that was to speed up loading times. Nintendo DS The DSi had a faster CPU, more RAM, a camera, and a Wi-Fi chip capable of WPA. Nintendo 3DS Again with more CPU+RAM in the New Nintendo 3DS. It also includes a C-stick and an NFC reader for the cash grab known as "amiibo", but as I understand it, these are available as add-ons for the original 3DS.

      Of these systems, only the Game Boy Color had the majority of its library exclusive to the updated platform by the end of its life. Most later N64 games would still run on an unexpanded system, few DSi-only games were ever released, and I'm not aware of any PSP games that absolutely need a PSP-2000, PSP-3000, or PSP Go.

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      The same things that distinguish any console: exclusives, an uncluttered download store, better offline use including installation and multiplayer, less online cheating, and lower price (for equivalent CPU and RAM). Also a reasonably sized, uncluttered case, as even the original Xbox from 2001 was less XBOX HUEG than a PC tower.

    17. Re:So it's a PC by Calydor · · Score: 1

      Down from seven when it was actual.

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    18. Re:So it's a PC by Calydor · · Score: 1

      But do you run the latest and greatest games on a nine year old PC, which was what the GP was actually saying.

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    19. Re:So it's a PC by nine-times · · Score: 2

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      Nothing. The XBox is already basically a custom-built gaming PC running Windows. Microsoft has already been doing more to blur the lines between a Windows gaming PC. I believe "XBox Play Anywhere" games allow you to buy the game and play it either on the XBox or a Windows 10 PC. Meanwhile, the XBox One can run some Windows applications (IIRC).

      My guess is that, in a few years, there won't be a real distinction. In fact, Microsoft may take a page out of Steam's book and allow 3rd party "XBox" rigs running the XBox OS, which will mostly become Windows 10 with TV-optimized controls and navigation.

    20. Re:So it's a PC by nine-times · · Score: 4, Insightful

      The whole POINT of a console over a PC is a known quantity for software makers.

      I thought the point was to get gamers continually re-buy their game library and gaming accessories every few years by breaking all compatibility and discontinuing support for the old system.

    21. Re:So it's a PC by lgw · · Score: 2

      What they're saying is the games 5 years from now will still run just fine on the "scorpio" box, they'll just run without that photo realistic 8K graphics - no different that PC gaming these days. If you don't have a high-end vid card, you turn enough of the bling off to get the framerate you like. Heck, the new trend is to just make it automatic, and have the game tweak what it needs to to maintain framerate.

      --
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    22. Re:So it's a PC by Anonymous Coward · · Score: 1

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

      That is a Windows issue, not an x86 issue.

    23. Re:So it's a PC by Anonymous Coward · · Score: 2, Insightful

      The 360's memory and CPU were so limited, it just couldnt make big worlds.

      Didn't games like TES: Skyrim, Fallout 3, Fallout: New Vegas and Just Cause 2 come out for Xbox 360? Just how large does a game world have to be before you consider it to be "big"?

    24. Re:So it's a PC by Anonymous Coward · · Score: 0

      LOL, you say that like there are any games that require DX12. Hell, there are barely any games that even support DX12.

    25. Re:So it's a PC by The+Grim+Reefer · · Score: 1

      That will no longer be an issue and we should be damn near universal back compat for the next 20 years. (barring some quantum leap in power).

      Why would the smallest possible increase in power negate this? I would think that a really large one would make upgrading relevant. Is it opposite (or marketing) day and I missed the memo?

    26. Re:So it's a PC by The-Ixian · · Score: 1

      Actually yes, you can if you turn down all of the settings.

      That is what I suspect these consoles will do.

      As hardware revs progress, the shiny new stuff will be visible on the latest hardware.

      When running on older revs, things start getting disabled back to the level appropriate for the hardware.

      --
      My eyes reflect the stars and a smile lights up my face.
    27. Re:So it's a PC by ITRambo · · Score: 1

      The new product will simply be the next generation of console. Sure, you can update it as you please. In 7 years they're bring out the next and, again, "final" version. If it looks like a console ...

    28. Re:So it's a PC by sh00z · · Score: 0

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

      That is a Windows issue, not an x86 issue.

      When both the installer and the application it installs are Windows programs, that's a distinction without a difference.

    29. Re:So it's a PC by im_thatoneguy · · Score: 1

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      There is a big difference between 2 hardware platforms (One and Scorpio) supported at a time vs the 2,000,000,000 hardware combinations on Windows. You might even say it's a 1,000,000,000 times different.

      - Let's say we all stuck to the last 3 generations of GPU alone with a Low/Mid/High GPU selection per generation. Ok that's 6 GPUs from AMD and NVidia that's 18 GPUs total. But we also need the 2GB vs 4GB RAM in each of those...
      - Let's say there are "only" 7 CPUs from Intel: M, i3 low, i3 mid, i5 mid, i5 high, i7 high and i7 enthusiast.
      - Let's say AMD narrows their portfolio to 3 CPUs.
      - Let's say that there are 5 motherboard chipsets worth paying attention to and 3 RAM speeds.
      - Let's say everybody is on the last 4 versions of Windows: 7, 8, 8.1 and 10.

      36 GPUs * 10 CPUs * 5 Motherboards * 3 RAM speeds * 4 Windows versions = 76,000 combinations... vs 2.5 combinations (Xbox One/S, Scorpio). And we radically narrowed the supported specs to only target the most common probably 25% of PCs.

      Also does your PC have an HDMI in, almost certainly not? All of the XBoxes do. Are you on the latest Windows Patches? The Xbox is.

    30. Re:So it's a PC by Anonymous Coward · · Score: 0

      When both the installer and the application it installs are Windows programs, that's a distinction without a difference.

      I didn't know that DOS was a Windows installer and application.

    31. Re:So it's a PC by Pubstar · · Score: 1

      Every time I see this, I wonder if people think this is pre-Win95 days and things like DirectX have not yet been invented.

    32. Re:So it's a PC by Pubstar · · Score: 2

      Things like known instruction sets and graphical APIs make your argument pointless. There is no need to run this so long as the lower limit for the engine is known. Everything is standardized.

    33. Re:So it's a PC by Carewolf · · Score: 2

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

      You don't have to jump through ANY hoops you just need to be running a 32-bit version of windows. AMD64 does not support 16-bit x86.

    34. Re:So it's a PC by Anonymous Coward · · Score: 0

      Don't be too harsh on them. Perhaps Microsoft merely has realistic expectations about their future.

    35. Re:So it's a PC by Anonymous Coward · · Score: 2, Funny

      I dont think thats quite fair. Xbox one has been continually adding (free) backwards compatibility support since they announced the program

    36. Re:So it's a PC by im_thatoneguy · · Score: 1

      That's not at all true. Look at the release of No Man's Sky this week. Some people had VC++ 2010 installed, some didn't. Some people were on the latest drivers, some weren't.

      Then you get into the unpredictable performance issues. We have a farm of 20 machines and about 5 different hardware configurations. The render time is pretty different across XGhz * YMemory * Zarchitecture. Some frames render really fast thanks to fast memory, some render really fast because high GHZ. It's a total crapshoot on how long a simulation on the CPU will take. So sure your GPU is a well understood quantity but there is a lot of slop in predicting precisely how many fragments a box can break into without taking longer than X ms to process on the CPU.

      These are all surmountable problems. Obviously because the PC gaming industry exists. But generally speaking the criticism that consoles are better tuned for performance is true due to their smaller target size. But it's false that 3 consoles is equivalent to the 10 billion PCs all unique out in the world with different drivers, different libraries installed, different hard drives, different network cards etc..

    37. Re:So it's a PC by Anonymous Coward · · Score: 0

      If you are developing for specific hardware and drivers instead of for APIs then you are doing it wrong.

    38. Re:So it's a PC by tsotha · · Score: 1

      It seems like every few years another layer of abstraction is added that makes things easier. I play games exclusively on the PC and haven't had a problem in ages. The only real advantage to consoles these days is cost, and that's only up-front cost since the games themselves are quite a bit more expensive.

    39. Re:So it's a PC by tsotha · · Score: 1

      I had to install DOSBox to play Master of Orion II: Battle at Antares, which was released twenty years ago. It took about fifteen minutes of fiddling.

      On the other hand, I accidentally bought a brand new Xbox 360 game for my Xbox-One-owning nephew and had to return it. So explain to me again why I would want a console if backwards compatibility matters to me?

      Sure, the old console is in the closet somewhere, and someday you'll hook it up and play one of your old games, for nostalgia's sake. If you can find a television with the right kind of inputs.

    40. Re:So it's a PC by Anonymous Coward · · Score: 0

      Sony and microsoft have been gearing up for this for a very long time. Internet speeds in general hasn't been good enough in many parts of the world to be able to support a digital gaming distribution platform until now. The problem is that their consoles are nothing different from PCs. They don't try anything new that dedicated hardware might be good for, because both sony and microsoft have been bitten by risky ideas before (and HARD), but even then it wasn't on risky gameplay ideas like with nintendo's wii u but on pricing models or DRM. Xbone and ps4 actually launched with underpowered hardware, as they were struggling to run games smoothly at 1080p. That's why they think they can get away with making updated consoles (ps4 neo & scorpio) but technically sticking to the same generation. While you're absolutely right that the entire point of dedicated hardware is so that developers have a set standard to work on (which is why if sony sticks to the whole "you can play all games on both neo and original" thing is going to have sub-par games since they're limiting what goes on the neo by being tied to 8 year old hardware)Xbox has actually never directly turned a profit and sony is hurting outside of their gaming business. Both companies have a lot of money to save by offering games on a distributed hardware market where the cap on performance is unlimited and the floor can still be standardized so consumers know the baseline of what they need. I don't think it's a good idea.

      Nintendo on the other hand is going to unveil the NX within a month, which many insiders are claiming will be an extremely exciting and successful platform with several teraflops of performance with unprecedented third party support and every single nintendo flagship title having a game within the first year or two. Gaming companies historically make huge strides the moment after their biggest failures. It's sony's (and microsoft's) generation to lose, and the NX is poised to potentially breathe life into the dedicated console market. If they execute correctly, and there's plenty of room to say they could fail again, it might even be enough for these companies to do a complete 180 on this idea that dedicated hardware market has no place in the future.

    41. Re:So it's a PC by Blaskowicz · · Score: 1

      Well, try to run the latest PC game if your CPU is too slow.
      Nope, that 2.13 GHz Core 2 Duo or that 3.0 GHz Athlon II X2 will run games like crap, even if / even though you maxed out the RAM and put a modern graphics card in. Worse, a $50 or $60 new CPU still runs games like crap, although that depends wildly on the particular game.

      So, you're looking at a $400 to $700 desktop upgrade which despite a vastly improved CPU will be mostly useful for the games only. Thus, although a decade ago a PC might have been cheaper than a console, the pendulum has switched back and a console is cheaper than a PC.

    42. Re:So it's a PC by Anonymous Coward · · Score: 0

      The fact that every game runs properly and never crashes, stutters or glitches because my hardware is different to that the devs tested on.

      Phew, for a second there I thought you had forgotten about the Red Ring of Death (caused by inefficient cooling), or the PS3's Yellow Light of Death, caused by manufacturing skimping on solder and getting the stuff that cracks as it cools.

      Or maybe you've forgotten about how your old games don't run on the new hardware at all, and require the game developer to swap out API calls and re-release it so you can have the privilege of buying it again.

      But no, the software never crashes on consoles ever. Sloppy, overworked programmers don't work for console game developers.

    43. Re:So it's a PC by Blaskowicz · · Score: 1

      Not exactly. You can't require a stable and disposable income with the assorted stable debit or credit card or bank account for every person on the planet, so they've done a two-tier model where you need the rental to sort-of turn off the datamining and advertising. If you can't afford the rental, you still get to pay the Microsoft OEM tax, and you have to run the Microsoft-provided spyware (and auto-update your drivers). They'll cross-reference the data with LinkedIn, not only Skype and Hotmail and Bing.
      And.. how do you pay a rental anonymously, anyway?

    44. Re:So it's a PC by Anonymous Coward · · Score: 0

      Not just that but the idea of just inserting the game and sitting down on my couch is what I loved about consoles. Simplicity. Now with my xbox...i'm lucky if I don't need a 500 mb os update, or a 15gig patch for the game I haven't played in 2 months....its absolutely ridiculous.

    45. Re: So it's a PC by Anonymous Coward · · Score: 0

      A bit ironic blaming it on windows versions when the company responsible for all the different windows versions is the same company making the console in question.

    46. Re:So it's a PC by Anonymous Coward · · Score: 0

      Also the New Nintendo 3DS line can play Virtual Console Super NES titles while the original Nintendo 3DS/2DS can not.

    47. Re:So it's a PC by Darinbob · · Score: 1

      Except that consoles have been more unfriendly to developers than PCs, so it works both ways. Consoles may be a one-size-fits-all, but you have to pay to get your game onto the console in the first place, seriously undercutting already low profit margins, and you have to jump when the console maker tells you to jump ("press X now!@!"). It can be very difficult to be an indie console game maker. And if you're not an ass making "exclusive" games, then you still have to build for multiple consoles plus the PC.

    48. Re: So it's a PC by Billly+Gates · · Score: 1

      Much larger game library too.

      Developers love the console. DRM, same common hardware, can't pirate etc

    49. Re: So it's a PC by untoreh+ · · Score: 1

      Hello, I don't own a console and this is not a flame post,but I have seen plenty of console games that stutter crash,or glitch

    50. Re:So it's a PC by mrfaithful · · Score: 1

      The important distinction is that rarely do the expanded functions actually affect the consumer. Basically nothing targeted the DSi specs except for some camera related features tacked on to a few games, very few games used the N64 ram and those that did just provided a low framerate high res mode that you'd probably turn off again. DK64, Conker's being the notable exceptions that suffered in the market for loads of reasons not just that. The PSP revisions didn't have a faster CPU, the original was always capable of 333 it was just disallowed by the SDK at the time largely due to battery drain. Then as the machine was in its twilight years they let developers use 333, and this still worked on the PSP1000. People with hacked firmware got to use the toggle first, useful for running emulators. The extra ram was used for the OS and as a disk cache so that the drive could sleep longer extending battery life, it wasn't available for games (except homebrew). The N3DS has very little targeted to it as well. The GBC was essentially a new console. My point largely is that console revisions rarely affect the consumer, whereas on PC your GTX660 could cause you problems that a 960 won't. Or a 1060 will and the 480 won't. On the PC there's too many options that are "current" that developers have to deal with. This leads to extended development times and excessive patching when you realise that too many of your customers are using fast enough but old CPUs that don't have SSE4.x so you have to support more code paths and more testing. Compared to the list of things a PC developer has to target, having a couple of known tiers for a single console is a dream.

    51. Re:So it's a PC by Anonymous Coward · · Score: 0

      In 5 years, maybe, but there is a point where you can't downgrade enough. There is a point where API breaks, and newer games can't run on old hardware. That won't be any different here.

    52. Re:So it's a PC by Anonymous Coward · · Score: 0

      Thus, although a decade ago a PC might have been cheaper than a console, the pendulum has switched back and a console is cheaper than a PC

      On purchase, yes, but not in the long run.

    53. Re:So it's a PC by sh00z · · Score: 1

      I didn't say anything about DOS. My comment was a counter to the claim of backwards-compatibility in Windows. There are 32-bit applications that will run just fine, but take hours to install because their installers are 16-bit.

    54. Re:So it's a PC by Anonymous Coward · · Score: 0

      Unloading grids on a console. Don't have to do that on a PC.

    55. Re:So it's a PC by Rakarra · · Score: 1

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

      To this day, I still can't run Civilization II on a 64-bit OS. You first have to patch it to the 32-bit multiplayer client, but of course, that happens to be extremely crashy as well (and the code that crashes it is embedded in the save file. So if it crashed in 2500BC, then your save from 2520BC will be useless because the game will ALWAYS crash in the next turn. So it's random, yet predictable).

      I ended up installing my old 32-bit copy of Windows XP in VirtualBox and running the old 16-bit game under that. Works perfectly.

    56. Re:So it's a PC by Rakarra · · Score: 1

      A PC has third-party virtual machines into which old software can be loaded, usually with no need to re-buy the software.

      If you want to spend the extra money, yes. That's not free, Microsoft no longer distributes that functionality in the 'home' editions. It comes with the 'professional' editions of Windows.

    57. Re:So it's a PC by Anonymous Coward · · Score: 0

      You're the only one who made Windows backward compatibility the focal point. The discussion was regarding x86 PC hardware backward compatibility. You are simply trying to move goalposts.

    58. Re:So it's a PC by Anonymous Coward · · Score: 0

      So what you are saying is that hardware backward compatibility is fine since you could just run Windows XP. Good to know.

    59. Re:So it's a PC by Anonymous Coward · · Score: 0

      Then just install the 32-bit version of your OS. With Windows the license keys are the same across 64-bit and 32-bit versions, so it will cost you nothing.

    60. Re:So it's a PC by Anonymous Coward · · Score: 0

      1) Yes you do, but the grids can be larger.
      2) Who cares? It's behind-the-scenes and doesn't affect gameplay.

    61. Re:So it's a PC by Anonymous Coward · · Score: 0

      No Man's Sky is just poorly written. It has nothing to do with hardware differences.

    62. Re: So it's a PC by Anonymous Coward · · Score: 0

      Well, to be fair, that's hardly new for Microsoft. It's not like they ever created new stuff.

    63. Re:So it's a PC by tepples · · Score: 1

      How does an emulator like DOSBox or a third-party VM such as Oracle's open-source VirtualBox fail on Windows 10 Home?

    64. Re:So it's a PC by Anonymous Coward · · Score: 0

      I think he means you will need to have a copy of Windows for the guest OS. Most people would just pirate Windows XP or something and I seriously doubt Microsoft even cares if they do.

      You could also just use Wine.

    65. Re:So it's a PC by Rakarra · · Score: 1

      So what you are saying is that hardware backward compatibility is fine since you could just run Windows XP. Good to know.

      I'm saying is it works for me because I happened to have an old key of XP that I got semi(sortof) reputably. As I had mentioned in another post, it's an option open to everyone, but it's not cheap.

      Most operating systems only support backwards compatibility for so long. I doubt my old Slackware binaries would still work. My old copy of Acroread for Linux doesn't work because filesystems have changed too much. New Macs don't run PPC binaries. It's just damned hard to support (including libraries!) programs 10+ years old.

    66. Re:So it's a PC by Rakarra · · Score: 1

      How does an emulator like DOSBox or a third-party VM such as Oracle's open-source VirtualBox fail on Windows 10 Home?

      Are we talking legally or technically? Technically... yes, yes you can do that. Legally, it depends on the version of windows. Most of the home versions do NOT allow you to do so. The Windows 8 Pro OEM license specifically says "This license allows you to install only one copy of the software for use on one computer, whether that computer is physical or virtual." Others probably have similar statements.

      If you don't particularly care about MS's terms, then of course bets are off the table. My 32-bit Windows XP VM works just fine on Virtualbox under Windows 7, but I won't pretend it's legitimate.

    67. Re:So it's a PC by sh00z · · Score: 1

      You're the only one who made Windows backward compatibility the focal point. The discussion was regarding x86 PC hardware backward compatibility. You are simply trying to move goalposts.

      Then you completely missed my point. sure, X86 is backwards compatible, and sure, you can install DOS as your OS. Just how productive are you going to be at every task *other* than the one you need DOS for? My point, in calling it a distinction without a difference, is that the majority of the folks running on X86 are doing it with a Modern Windows OS. If that OS arbitrarily disables the CPU's ability to execute 16-bit code, then installing a different OS on a separate partition is just one example of "flaming hoops." I'm not moving the goalposts, I am putting the hardware into the context of how it is typically deployed.

    68. Re:So it's a PC by tepples · · Score: 1

      FreeDOS is free software. As for Windows, can the license from an old PC that has since been retired be migrated to that PC?

    69. Re:So it's a PC by Anonymous Coward · · Score: 0

      Not it if's an OEM license, only retail can be transferred. In practice as a hobbyist/home user you can do whatever you want and not even Microsoft would care.

    70. Re:So it's a PC by Anonymous Coward · · Score: 0

      Your point does not follow the discussion, therefore it is irrelevant.

    71. Re:So it's a PC by gweilo8888 · · Score: 1

      Hello, straw man. Nice to meet you. Those are completely unrelated topics, but thanks for bringing them up. Poor manufacturing processes and sloppy design happen in desktop components too, and that doesn't change the fact that it's still harder to make a game that has to be compatible with hundreds of thousands of different hardware combinations, instead of perhaps two or three closely-related hardware revisions.

    72. Re: So it's a PC by gweilo8888 · · Score: 1

      Citation needed. Stutter, yes. Glitch, rarely. Crash? I literally cannot remember any of my console games *ever* having crashed. My PC games have crashed many hundreds if not thousands of times over the years, and they're hardly immune to stuttering or glitches either.

    73. Re:So it's a PC by gweilo8888 · · Score: 1

      Yeah, the forced updates are certainly annoying. I experience the same thing myself.

    74. Re:So it's a PC by sh00z · · Score: 1

      Funny, I didn't get modded off-topic. The whole thread is tangential to the games platform discussion. If you want to pull it beck to that, riddle me this: how many different partitions/Microsoft OS's will a user need to install on their new game machine to enable access to all of the Microsoft-heritage software they desire? On today's PC's, it's two. On Scorpio, it's likely to be three. And that's at least one too many.

    75. Re:So it's a PC by tingentleman · · Score: 1

      Predictable /. response pointing out the negative and moving along. Every change has pros and cons, and yes - a non exact hardware target IS the con here, but the pros - allowing your purchased (and in a handful of cases loved) games to work theoretically indefinitely, and gaining iterative improvements - i.e. the pros of PC gaming - combined with a lower price and not having to muck about with mice etc in the living room are IMO worth it

  5. So they want an ecosystem like Steam/PC... by overnight_failure · · Score: 1

    Seems... sensible.

    1. Re:So they want an ecosystem like Steam/PC... by Ghostworks · · Score: 1

      The purpose of the X-Box (originally "the Direct X box") was that it was a console outlet that would allow developers to build toward PC and console games at the same time. I think the fact that most people do not buy a sufficiently advanced computer when they can buy an X Box (or other console) is a pretty good indication of why Scorpio will probably not belong to the last console generation.

      People also don't want to update computers at the rate game makers wish they'd upgrade HW capabilities. The fact that Windows XP lasted so long is another indication that most people are willing to stick with "sub-par but stable" for a long time.

      As long as hardware is a factor, it will be cheaper to make special-use machines -- separate from the PCs that everyone is storing their digital lives on -- than to ask people to upgrade their PC. There are a lot of games with simple requirements that don't need much in the way of HW upgrades over time -- which is why I would expect, say, Nintendo to go console-less before playstation or X-Box do -- but as long as there's a gap, there's opportunity in a console market.

    2. Re:So they want an ecosystem like Steam/PC... by Insanity+Defense · · Score: 0

      The fact that Windows XP lasted so long is another indication that most people are willing to stick with "sub-par but stable" for a long time.

      Sorry, you lost me there. Why do you think Vista or any of the later Windows were better for the home user than XP? Their increased DRM and control by Microsoft was a killer for me. This is MY COMPUTER no Microsofts. Microsoft has no legal authority to enforce their idea of the law on me and their DRM has attempted to block my LEGAL use of various items of software and media. Now I have no more Microsoft software. Win 2K Pro was the last Windows I actually liked (in spite of the annoying DRM).

  6. Based on the XBox One... by fyngyrz · · Score: 4, Insightful

    ...they can have my money for another console if and when they abandon this incredibly toxic and annoying "cloud"-based approach to gaming. I am NOT going to spend money on a console that inherits the unacceptable shortcomings of the XB One. Put the games on disk, sell the disc, let me stick the disc in the machine. it should work. It should NOT go into a paroxysm of download after download at the game and system and add-on level. I have literally watched a NEW game take HOURS to become usable on the XB One. Wrong direction, Microsoft (and Sony, and whoever.) I pay, I stick it in the console, and it works. Otherwise, no thanks. My time is worth more than your bleeding cloud-mania.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Based on the XBox One... by Anonymous Coward · · Score: 0

      Ain't gonna happend. Online lets software companies release shitty products ASAP because they know they can sort of fix them later on.

    2. Re:Based on the XBox One... by Anonymous Coward · · Score: 0

      Then you've gone post-console-gaming due to your extreme position. No one is going to stop patching games because you have a terrible Internet connection, and no one outside your circle of gaming friends will notice your absence. Expect discs to go away completely. If your time is so valuable, why are you gaming at all?

    3. Re:Based on the XBox One... by fyngyrz · · Score: 1

      If your time is so valuable, why are you gaming at all?

      Gaming is a positive recreational activity. I don't mind putting time in; I get an improved mental state out.

      Waiting hours for what you so blithely term a "patch" is not a positive recreational activity. Therefore, I decline.

      No one is going to stop patching games because you have a terrible Internet connection

      My connection is 30/5. Hardly a "terrible" connection. Until you try to shove gigabytes down it, of course.

      Then you've gone post-console-gaming due to your extreme position.

      Wrong. My earlier consoles continue to work fine. I've gone post-buying new consoles, which is something else entirely.

      --
      I've fallen off your lawn, and I can't get up.
    4. Re:Based on the XBox One... by fyngyrz · · Score: 1

      Online lets software companies release shitty products ASAP because they know they can sort of fix them later on.

      Perhaps so. Assuming that's the case, though, I see no imperative -- at any level -- to support shitty product development.

      --
      I've fallen off your lawn, and I can't get up.
    5. Re:Based on the XBox One... by The-Ixian · · Score: 1

      Too late, you already supported it! No backsies!

      --
      My eyes reflect the stars and a smile lights up my face.
    6. Re:Based on the XBox One... by the_skywise · · Score: 1

      I agree with you entirely but the days of physical media are all but over and the days of even storing the APP and RESOURCES on your local box are on the way out in lieu of live streaming games.

      The cost savings and efficiencies to the business are just too good to pass up. In theory it should be good for your case because all updates will be on their server so you won't have long load times getting updates.

      OTOH you get to bear all the streaming costs!

    7. Re:Based on the XBox One... by fyngyrz · · Score: 1

      Okay, granted. Then no more support.

      --
      I've fallen off your lawn, and I can't get up.
    8. Re:Based on the XBox One... by sexconker · · Score: 1

      Ain't gonna happend. Online lets software companies release shitty products ASAP because they know they can sort of fix them later on.

      Online lets software companies release shitty products ASAP because they know retards will preorder them, pay in advance for unnamed DLC in a season-pass, pay extra for a limited/collector's/retailer-exclusive edition that comes with a different colored gun or a plastic figurine, be unable to get a damned refund in 99% of cases, and will wait for promised fixes that never come long enough that your front loaded sales are all in so you can get signed on to shit out a sequel which they will then preorder.

    9. Re:Based on the XBox One... by Anonymous Coward · · Score: 0

      How bad is Nintendo on post-release patches and online requirements? I haven't owned one of their systems since the Super Famicom, but they seem like a company that wants everything to just work the first time and would be embarrassed to pull shit like that.

    10. Re:Based on the XBox One... by Anonymous Coward · · Score: 0

      Sounds like you have personal experience.
      I'm too cheap to buy a new game until it's in the $10 bin, so I've never preordered anything.
      I was starting to buy the hype about NMS, but I resisted and kept reading reviews.
      Bullet dodged.

  7. So Microsoft wants to change consoles into PCs? by HannethCom · · Score: 2

    Completely different hardware, with different specs and capacity components, requiring developers to test the many different configurations.
    Where have we seen this before... Hrmm, I think they call them PCs.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    1. Re:So Microsoft wants to change consoles into PCs? by The-Ixian · · Score: 2

      100 revs of hardware is still vastly more simple than millions of permutations, I would think.

      --
      My eyes reflect the stars and a smile lights up my face.
    2. Re:So Microsoft wants to change consoles into PCs? by Anonymous Coward · · Score: 0

      Actually, the model is more similar to smartphone apps. There will be a set number of configurations, not thousands.

  8. Turnips by Prince+Vegeta+SSJ4 · · Score: 1

    The more they squeeze, the less likely I will be able to give blood. Hell, just rent everyone the hardware....monetize baby.

    1. Re:Turnips by D00MSlayer · · Score: 1

      They did that with the Surface tablets.

  9. Shhhh... by Anonymous Coward · · Score: 0

    No one tell Gordon Moore what he just said.

  10. I've suspected this for a while now by Adeimantus9 · · Score: 3, Insightful

    I've suspected this for a while now. I think in the future we'll see Xbox and Playstation branded PCs with Live and PSN as Steam alternatives.

    1. Re:I've suspected this for a while now by Oswald+McWeany · · Score: 3, Interesting

      I read an article several weeks ago (sorry, no longer have source) from a Valve employee who was saying that Microsoft is trying to slowly break Steam and introduce technology that makes Steam unviable. The motivation being to move people to their marketplace instead of people using steam.

      Truth? Maybe. Paranoia? Yeah, could be that too. I think Microsoft's vision is to blur the difference between Xbox and Windows over time and try and set up a similar walled garden to what Apple has- sharing apps between Windows and Xbox. The last thing Microsoft wants though is for Steam games to work on Xbox.

      --
      "That's the way to do it" - Punch
    2. Re:I've suspected this for a while now by Anonymous Coward · · Score: 2, Informative

      http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-make-steam-progressively-worse-with-windows-10-patches/

      Not a steam employee, but a well-known figure in the industry.

    3. Re:I've suspected this for a while now by guises · · Score: 0

      The idea of being stuck in a MS walled garden may sound bad to you (it does to me) but I love the idea of its existence. With viable competition, developers may look around and build for for multiple gardens instead of just doing a Steam release and thinking that's enough. And some of them, a few, are going to look around and say, "Bah, that's too much trouble." and do the the one release which works everywhere - DRM free.

      Yeah, maybe I'm being overly optimistic. I'm not expecting most of the big publishers to give up their much-beloved software activation, but there have been more and more DRM-free releases over time and any move away from a single Steam monopoly can only help that trend.

    4. Re:I've suspected this for a while now by Adeimantus9 · · Score: 1

      Underhanded tactics like that are exactly the kind of thing that makes me actively avoid their products, if its true. I've really begun to question just how much expertise the management of some of these companies have when they rely on cheap tricks instead offering a better product.

    5. Re:I've suspected this for a while now by Adeimantus9 · · Score: 1

      I'm all the more glad I'm on Windows 7, in that case. I had better make sure to keep a copy on hand for the future. I expect I'll still be using it for a while to come.

    6. Re:I've suspected this for a while now by Adeimantus9 · · Score: 1

      That's a future I'd love to see. I'd love to see entertainment in general move away from the control of huge companies and towards a more decentralized model. I mean, I listen to very little "mainstream" music- I just find people online through Youtube and the like. I just have less and less need for entities like the "record industry," as I see it. A world where creators sell directly to their fans and keep the majority of their sales would be best for everyone. So maybe you're right, maybe this is will be the straw that breaks the camel's back.

  11. Your console is the new PC by phresno · · Score: 5, Insightful

    The reason I dare say most people buy a console for games is they know any game they buy for that console will just-simply-work (unless it's from EA). If you don't mind the upgrade / incompatibility issues, you're probably already bought a PC and play your games there. Why do we need to turn console gaming into yet another version of PC gaming exactly? (other than the obvious - because we want more money)

    If nothing else, they're already late to the game in the arena of merging PC and console gaming: Steam BigPicture anyone?

    1. Re:Your console is the new PC by Anonymous Coward · · Score: 0

      I think these consoles will still have that. Games will just require "At least Year __ xbox". The big thing is, though, that every xbox release will be 100% backwards compatible with all previous xbox games. No more ports, emulators, etc. That said, I think at some point there will be something that will hold xbox back and they'll need to create a new gen anyways. Remember all of the problems that windows faced because of a stubborn dedication to backwards compatibility but now with hardware as well. It's probably a long way off though.

    2. Re:Your console is the new PC by lgw · · Score: 2

      The reason I dare say most people buy a console for games is they know any game they buy for that console will just-simply-work (unless it's from EA).

      This isn't the 90s. Most PC games "just-simply-work" (unless it's from EA) today, and have for years, as long as you keep your box patched (reasonably current vid card driver). The only exception I've had in 10 years was the new Doom, that for some reason needed a page file to run, and that astonished me because I hadn't had to dick with PC settings to run a game in so many years!

      Sure, you can fiddle around with video options on games if you enjoy tweaking things, but the game at least works out of the box, and most games these days default to decent video settings for your box, instead of minimum settings.

      The only place I expect a problem with a PC game these days is if I buy an very old game on Steam instead of on GOG - and you'd think I'd have learned that lesson by now.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Your console is the new PC by Anonymous Coward · · Score: 0

      This was true until recently, even with a top end modern PC I've ended up having to get Steam refunds on a large number of recent PC games, the only thing I can find in common between them is apparently some new copy protection scheme the big publishers are jumping on, whatever it is, it's rendering the games completely unplayable on my machine, they don't load at all.

    4. Re:Your console is the new PC by phresno · · Score: 2

      Platforms like Steam, GoG, Desura, etc have certainly done a lot to absolve much of these issues where they can, though I've run into more than a few games that don't work with a simple click-install-run as you'd expect even ignoring backwards compatibility for older games; hence the expected jab at EA. They're not the only ones though, and games still do not age well in terms of compatibility across OS and hardware revisions (e.g. Fallout 3 and Win7). This is exactly the issue Scorpio is claiming to solve, the backwards compatibility woes, which I don't buy.

      It is certainly the goal of these platforms to be for PC gaming in software what consoles are in hardware, and for the most part they do a bang-up job. If buying a game off the shelf, the success in my anecdotal experience has been even more spotty than via the platforms. VB runtime hell was replace with Visual C++ runtime and .Net framework hell, that sometimes even Steam/GoG/etc cannot overcome. Yes, it's better than 90s gaming. I wouldn't call that a high measure of success though.

    5. Re:Your console is the new PC by lgw · · Score: 1

      Yeh, Win7 seems to be the breaking change for many old games - stuff written in the XP era occasionally has issues, and I always check the forums first (if I buy em on GOG I never see issues). But Windows 7 is 7 years old now, and really it's the pre-Vista stuff that's troublesome.

      I've never seen "Visual C++ runtime and .Net framework hell", but then I haven't bought a game in an actual box since Steam existed.

      In any case, making new XBox games work as well on the "XBox family" seems no harder than the good results Steam and GOG have managed on games released in the past 5 years.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Your console is the new PC by Grim+Beefer · · Score: 2

      Uh...I think you're oversimplifying the situation.

      Fact #1: A LOT of multi-platform games have abysmal PC launches. Stability, if not overall performance, is obviously superior on consoles. From the recent release of No Man's Sky, to Dark Souls III, to last year's launch of Fallout 4, PC launches are often plagued with crashes, glitches, and nearly unplayable states, compared to their console versions. That's what "just-simply-work" means. You go to the store, put in your disk, and the game will load and play just fine - not crash to your desktop and corrupt your saves. I personally prefer to game on my PC, but I never count on a game's launch being a window to actually get to play said games, reliably.

      Fact #2: You're also not factoring in cheats and hacks, which are HUGE factors for multiplayer PC gaming, that almost never effect consoles. Several high-profile AAA titles are sometimes nearly unplayable only because the mp component is on the PC, such as GTA V.

      I think you blow off the problem of older games a bit too easily. If a classic game gets relaunched for the PS4 or Xbox, it's going to work, flawlessly. Ditto for Nintendo's virtual console. Meanwhile, Steam Link has trouble streaming some older games to your TV, creating, what is inherently a flawed experience. This is an actual problem for a lot of gamers.

      People like consoles because they come with the assurance that someone else has already teased out any potential problems, and you're going to get a pretty seamless end-user experience. Just turn it on and start the game. Even "Mom" knows how to start Netflix, or play some Mario from a quick-launch screen, and that's considering that "Mom" hates dealing with computers (using my own mother as an example...don't infer too much sexist commentary here, please...). If you're just some random person, not too tech savvy, the process for installing and updating a GPU + drivers is far more advanced than simply confirming a mandatory install for a console's OS. For all it's advancements, PC gaming is still seen as a hobby of investment, with specialized technical knowledge as a prerequisite for participation, as opposed to the pure leisure activity that consoles come off as, which are no harder to get started with than a DVD player.

      Of course the problem with console gaming isn't PCs, it's that they have to share all these advantages with smartphones and tablets - which also eat the lunch of PCs, by being somewhat general purpose.

    7. Re:Your console is the new PC by lgw · · Score: 1

      You go to the store, put in your disk,

      People still do that in the 21st century?

      I never count on a game's launch being a window to actually get to play said games, reliably.

      Fair point. I don't buy games at launch, because why buy $60 games? I do see this complaint frequently in reviews of console ports, but that was sort of the "not made by EA" jab. NMS just has no excuse.

      You're also not factoring in cheats and hacks, which are HUGE factors for multiplayer PC gaming, that almost never effect consoles. Several high-profile AAA titles are sometimes nearly unplayable only because the mp component is on the PC, such as GTA V.

      I was going to object "that's why on PCs you can run your own server", but I guess that ability is vanishing. Still, there are planty of multi-player PC games that aren't overrun by cheaters - if the vendor insists on running the servers, then they're signing up to police cheating. Very popular games like LoL don't have this issue, after all.

      If you're just some random person, not too tech savvy, the process for installing and updating a GPU + drivers is far more advanced than simply confirming a mandatory install for a console's OS.

      Sure, you need to buy an actual gaming PC, but GPU drivers come via Windows Update these days. So that's about the same.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:Your console is the new PC by mjwx · · Score: 1

      The reason I dare say most people buy a console for games is they know any game they buy for that console will just-simply-work (unless it's from EA). If you don't mind the upgrade / incompatibility issues, you're probably already bought a PC and play your games there. Why do we need to turn console gaming into yet another version of PC gaming exactly? (other than the obvious - because we want more money)

      They've been trying to turn consoles in PC's since the PS2.

      Right now, consoles get all the problems with PC games (bad code, release day patches, patches that break everything, hardware issues) without the benefits PC games (mods, expandable storage, mods good graphics, mods, KB and mouse, ability to run without the cloud, no monthly cloud service fees, multitude of vendors to choose from, $10 less for the game, mods oh and did I mention mods).

      Microsoft is just taking the next logical step and actually making it a PC, but crappier.

      That being said, it's never going to happen. Right now, before release is when a console manufacturer makes all kinds of grandiose statements about how great their consoles will be, they said the PS3 would last 10 years before replacement, the PS4 was out in 5. Every console has claimed to be a PC gaming killer, every console has failed (PC gaming is stronger than ever).

      Personally I'm waiting for whatever Nintendo is bringing out. If I want a PC gaming experience, I have a gaming PC... For my consoles, I like them to be consoles.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:Your console is the new PC by crtreece · · Score: 1

      People still do that in the 21st century?

      yes, b/c I can buy used, and sell if I get tired of it. I can also play most games (eff you GTA5) when comcast is having one of their frequent outages. Try that with your newfangled downloads.

      --
      file: .signature not found
    10. Re:Your console is the new PC by lgw · · Score: 1

      I mostly buy games under $10, so I don't care about resale, and GOG games run just fine with no internet (Steam usually works pretty well was well, as long as the game itself doesn't have online DRM.) There's only a handful of older games that I can't download now, including Warcraft 1 and 2 which Bliz refuses to sell.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:Your console is the new PC by Rakarra · · Score: 1

      You go to the store, put in your disk,

      People still do that in the 21st century?

      Yes. Online content distribution sucks. I trust Blizzard to be able to download and play their games 15 years from now (mostly because they've shown that they will
      do that). I don't trust any other game company. When I get a game, I'm usually not getting it to play it for a month-and-done. A really good game is something I'll come back to after a decade has gone by. I want physical media that I can use to install things from a long time ago.

    12. Re:Your console is the new PC by Anonymous Coward · · Score: 0

      There's only a handful of older games that I can't download now, including Warcraft 1 and 2 which Bliz refuses to sell.

      Warcraft was made for DOS, and the graphics are...relatively ugly on new systems. Warcraft 2 was ported to Windows, and I've heard it installs on Windows 7, but I worry about how ugly it would look as well.

    13. Re:Your console is the new PC by lgw · · Score: 1

      That sounds like a poor excuse for Blizzard not to sell them to fans of the old games, or at least let GOG sell them. GOG has made a quite nice business selling games with 90s graphics. Warcraft was a bit blah, even at the time, and the RTS mechanics were rough at best, but I found it fun for what it was. WC2, though, well I guess it's all subjective but I was a big fan of the art style, and the mechanics were polished. I think it stands as a $10 game today: certainly better by far than all the Unity asset-flip shovelware.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  12. Missing the curve (again) by Anonymous Coward · · Score: 0

    Wasn't it yesterday the phone market came out saying they're realizing the phone market is being over saturated with new models every year and they need to scale it back? Though I suppose the percentage of gamers wanting new hardware frequently is higher than the percentage of phone users wanting new hardware frequently.

  13. OK by argStyopa · · Score: 1

    ...so we're back to the 'impending death of the gaming console' again?

    Seems like we just heard about the "death of the gaming computer" but I guess the cycles move more quickly.

    How's that "death of the laptop" coming along by the way? I seem to recall the "experts" prognosticating we'd all be working on touchscreen tablets by now? Then of course there's paper - totally dead-tech too, amirite?

    Well, I have to run and answer some of my 140+ work emails. It's a lot for something else I've been told is totally obsolescent and "dead".

    --
    -Styopa
    1. Re:OK by 93+Escort+Wagon · · Score: 1

      Then of course there's paper - totally dead-tech too, amirite?

      Being a kid way back in the 1970s... I still remember much wailing and gnashing of teeth from companies like Georgia Pacific and Weyerhaeuser, who were very concerned about how the advent of computers was going to completely kill the market for paper within a decade. :-D

      --
      #DeleteChrome
    2. Re:OK by Anonymous Coward · · Score: 0

      Well the paperless office is still just around the corner you know! Just out of reach, so close...

    3. Re:OK by Carewolf · · Score: 1

      Then of course there's paper - totally dead-tech too, amirite?

      You are almost right:It is dead-tree tech

    4. Re:OK by PingSpike · · Score: 1

      Remember when the CD-ROM was going to eliminate the need for massive expensive hard drives because you could just run all your games right off the disk?

  14. Hi Bill Gates v2.0 - 360 by Anonymous Coward · · Score: 0

    640K ought to be enough for anyone.

  15. What? No! by SeaFox · · Score: 2

    Earlier this year, Xbox chief Phil Spencer expressed desires to see a steady stream of hardware innovation rather than a typical seven-year gap between different console generations, noting smartphone market as inspiration

    Isn't that an ecosystem consumers actually don't like?

    1. Re:What? No! by Oswald+McWeany · · Score: 1

      Does it matter what consumers "like"?

      Consumers may not like the steady stream of new hardware- but it doesn't stop them throwing their money at it. If it's more profitable to keep upgrading hardware one baby-step at a time, they will do that and laugh all the way to the bank.

      --
      "That's the way to do it" - Punch
    2. Re:What? No! by spire3661 · · Score: 1

      I think there is a middle ground. The last gen went on for WAY too long.

      --
      Good-bye
    3. Re:What? No! by 93+Escort+Wagon · · Score: 2

      Consumers may not like the steady stream of new hardware- but it doesn't stop them throwing their money at it.

      Given sales trends, at least at the high end - it appears that is no longer the case. We're reaching a point where consumers no longer see a compelling argument to purchase the next generation phone every year or two - their current phone is fast enough and already does everything they want it to do.

      --
      #DeleteChrome
    4. Re:What? No! by Oswald+McWeany · · Score: 1

      I wonder how much that slowdown has to do with the fact that Cell Phone service providers have moved away from the "free (or discounted) every two years" model.

      --
      "That's the way to do it" - Punch
    5. Re:What? No! by 93+Escort+Wagon · · Score: 1

      I suppose that's also a possibility. But if that was the case, I wouldn't be able to project my predilection towards holding onto phones for several years onto the population at large!

      --
      #DeleteChrome
    6. Re:What? No! by Anonymous Coward · · Score: 0

      So that the fairies snigger and listen to Tim Cook say, They're using hardware that's seven years old!

  16. Response to AppleTV by friedmud · · Score: 0

    This is the first move in response to what Apple is doing with the AppleTV. AppleTV currently has a small foothold in gaming... but it's growing.

    Apple has shown, with iPhones/iPads, that it can put out a revision of their hardware every year and keep backwards compatibility with a huge App library. After a few years/revisions the AppleTV will be just as powerful as current-gen consoles and (just as we saw with mobile gaming overtaking mobile consoles) AppleTV will begin to suck dollars out of the established consoles.

    Apple can (if they want to) iterate faster and provide a better ecosystem than Microsoft or Sony... and Microsoft knows it. Microsoft wants to get ahead of the game by switching up their model to allow for faster hardware iteration.

    Will be interesting to see where this all goes...

    1. Re:Response to AppleTV by Anonymous Coward · · Score: 0

      AppleTV will always have a small foothold because AppleTV is a joke.

    2. Re:Response to AppleTV by 93+Escort+Wagon · · Score: 1

      Wow, that was a compelling counter-argument you made there.

      --
      #DeleteChrome
    3. Re:Response to AppleTV by friedmud · · Score: 1

      Yep: the same way everyone said games on a phone will never overtake dedicated portable gaming machines...

    4. Re:Response to AppleTV by Anonymous Coward · · Score: 0

      Mobile phone games and handheld games are serving 2 different markets. Handheld games are delivering full-blown gaming experiences, phone games are delivering bite-sized freemium wallet drains.

      And AppleTV as a gaming platform is a joke. If you need proof of that, just look at the OUYA, which purported that an Android-based console would actually work as a serious gaming platform, then delivered mobile game-level titles to a platform from which people expected console-level quality. Unless Apple starts tapping developers to create console-level quality titles for iOS (which they haven't unless you count downgraded ports of last-gen console games), then AppleTV as a gaming platform will continue to be a joke.

  17. i have a new ugly bag by Anonymous Coward · · Score: 0

    $1,50 for all that wisdom? you surely are on a crisis. and next time you show your ass, may your retarded sibling shall not be the only murderer any longer.

  18. Sounds pointless to me .... by King_TJ · · Score: 2

    I mean, the big reason consoles are still popular is their nature as essentially "set top boxes" to attach to your television(s) at home.

    There's really no reason you couldn't make every single game title ever played on a console run just as well on a properly configured computer. But even if *everything* was ported over, it wouldn't change the situation.

    People like consoles for the ease of use and their nature as single-purpose devices. (Well, multi-purpose if you count gaming as one task, and playback of media as another.) They're designed to just plug in the wall for power, attach a single cable to the TV for audio/video, and go.

    Once you start blurring the lines, selling "upgradable consoles" or "PC/console combo" devices? I think you're losing sight of what they're all about to begin with.

    1. Re:Sounds pointless to me .... by CTU · · Score: 1

      I felt that way to although you did manage to state it much better then I could.

      Consoles are easy you just look at the system it was made for and know it work. You can just slip the disk in and play it after maybe an update or small install. Also being able to be played easilly on a large screen TV is also a plus as it gives me more to do with my 40 inch TV and nicer then a 19 inch monitor

  19. FUCK MODERATORS! by Anonymous Coward · · Score: 0

    Wasn't this already somewhat true? For example, there are different revisions of the PS2 and a few games that won't run on one model or another. I think Microsoft wants more rapid changes to consoles because it will encourage to buy newer consoles that support new games. Likewise, Microsoft wants to sell apps and games through their store because they can take a cut of those sales, both on PCs and consoles. I think it's all about trying to increase more revenue and perhaps get a steadier stream of money rather than big sales every few years when a new console is released.

  20. Steam by skogs · · Score: 1

    So, Steam? SteamOS must have the right idea, a platform that delivers content regardless of the physical platform.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
    1. Re:Steam by yodleboy · · Score: 1

      You mean the SteamOS and SteamMachines that have basically been left to wither on the vine? In the end, the SteamMachine was a platform that was trying to woo PC gamers to a console format, which is a very hard sell. I'd bet MS was watching very closely to all the points where SteamMachine failed. Personally, I'd love a console that I can throw a new "video module" into every few years. I have a Core2 Duo, w/ 16GB RAM and a GTX970 in it that will play every game I throw at it. Can I crank it all to the max? Not always, but the settings I DO play at surpass consoles every time. Point being, give it a decent CPU and enough memory and the only part that needs to be upgraded over time for *most* people is the video card.

    2. Re:Steam by Anonymous Coward · · Score: 0

      Steam Machines was a semi-failed concept from the start. The market segment it appeared to appeal to (console gamers looking for an easy way into PC gaming without leaving the couch) was more wont to stick to their consoles and low-impact gaming on laptops rather than invest the money in a dedicated gaming PC, and outside of that there's very little appeal to the rest. People already playing PC games either are fine with desks + monitors or usually have their own setup with couch + TV that doesn't necessitate a whole new box. On top of that, the majority of Steam Machines at their most baseline levels are priced above consoles (negative point for attracting console players) and have small form-factor cases that restrict airflow and upgrade capability (negative point for PC players).

      Compounding the whole shebang, SteamOS just doesn't jive right. One of the many appealing parts of a gaming PC is that it isn't solely dedicated to games and is capable of performing a myriad other tasks, sometimes simultaneously with gaming. So for a current PC gamer who's used to having his OS handle just about any task, it's a hard sell to either force him to use a separate partition or an entire other box for his games. For a console player, it's telling them that the box they just spent $600 on won't do more than play games, despite their cheap laptop being capable of playing some games and other tasks. SteamOS may be a good step forward in terms of bringing more games to Linux, but as a proposition to current gamers with other options it's pointless, especially considering the library is highly lacking in titles compared to Windows.

  21. Ah, I get it by Anonymous Coward · · Score: 0

    Taking a hint from the smartphone market means that instead of releasing a "good" console every 3 to 6 years or so (one generation), they'll be releasing a (crippled) Xbox "Main" every 12 months, and an "updated" or "slim" or some other crap marketing term, Xbox "S" (short for "Shafting the consumer") in the 6 months following the release of "Main". The "Main" version brings all the new wizzy features that no one wants or needs while the "S" version is just a minor spec bump.

    In other words, your console will be obsolete sooner, and you'll be expected to buy a new one every 1-2 years. Like your phone. Microsoft will enforce this by dropping support for older consoles in the new API.

  22. long-term support by Anonymous Coward · · Score: 0

    This is what console gamers want, they don't want frequent hardware upgrades. They just want games to work, and their friends to play with. The market will support whatever decision they make due to the markets size, but they will find the market fragments, into updates every 6+ years or updates every 2.

  23. Constant upgrading needed by Anonymous Coward · · Score: 0

    A great way to drive continuous hardware sales. Sell a base set of hardware, then over time make game developers require newer hardware modules to run. So over time the games might say you need a Scorpio with the X6 memory adapter. Then later games will require the X6 memory adapter and the Kit9 Video Blaster. Then after that games will require the X9 memory adapter, the Kit9 video blaster and the K10 sound twirler. Way to get people to endlessly upgrade.

    1. Re:Constant upgrading needed by Anonymous Coward · · Score: 0

      No, MS wants to monetize the same HW again and again. It is not cost efficient to develop and produce new hardware. They just want to sell the obsolete HW once and demand yearly extortion fee for it from the customers. Money for nothing is the ultimate goal of a executive team.

  24. should be interesting by bobmajdakjr · · Score: 1

    this could be a good and a bad thing. the funny thing though is that the console monkies who scrape shields with the pc master race are going to start running into the same issues as pc - the dreaded "mine is just slightly too slow to run this well" - where right now the games are easy to scale back for the target that is not moving. and they will be spending more money over less time to maintain micro improvements. and at that point, there is really no reason a console should not just be a normal windows pc other than marketing.

  25. MIGHT BE LAST FBI MICROSOFT SLASHDOT STORY? by Anonymous Coward · · Score: 0

    nope.

  26. Thanks for letting us know by farble1670 · · Score: 1

    Project Scorpio is likely going to be the last generation of Xbox console you will ever need to purchase.

    Wow, wish I would have known that before I bought an XBone.

  27. 640k by Ukab+the+Great · · Score: 1, Informative

    Does the Microsoft console platform I'll never have to buy another of contain all of the 640k RAM that I'll ever need?

  28. 5G by Anonymous Coward · · Score: 0

    One possible future for this may come through sometime in 2025, when 5G should be widely deployed. It offers (on paper) such sheer bandwidth and low latency through cloud edge small datacenters in every city quarter and millions of small cell base stations, that it's possible you'll have game subscriptions on your smart tv. Think OnLive, but actually working.

  29. 3 Words by Anonymous Coward · · Score: 1

    Small. Monthly. Fees.

    Don't purchase a console, lease one, for a "small monthly fee". Also includes a selection of games, and "free" upgrades every generation.

    All your data is stored in "the cloud".

    Think XBone "Gold", but including hardware, and upgrades. For another "small monthly fee".

    1. Re:3 Words by D00MSlayer · · Score: 2

      What's scary is that this may very well become a thing. They did it with Software first(Office), and recently they started doing that for Surface tablets, so it wouldn't surprise me to see them push that model in the future with Xbox consoles.

  30. Good! by BrendaEM · · Score: 1

    Directx was a good thing for Microsoft, but when they started making game consoles, Windows suffered.

    It's been bad for PC gamers too. Many PC games looked no better than their Xbox counterparts because everyone dumbed down the games to run on the Xbox.

    I don't think that MS has the will to do two platforms.

    --
    https://www.youtube.com/c/BrendaEM
    1. Re:Good! by spire3661 · · Score: 1

      I just wish i understood why Xbox had to press down the PC gaming division for so long. Its like they went out of their way to be dicks. IT finally took them losing badly to Sony to finally realize PC is important to gaming.

      --
      Good-bye
  31. basically a pc by Anonymous Coward · · Score: 0

    But with less functionality and fewer options. Oh, and more spyware. Brilliant!

    Filthy casuals are the reason ms gets away with this garbage and W10. Almost makes me want to switch to linux and boycott ms.

    Almost.

    1. Re:basically a pc by Anonymous Coward · · Score: 0

      >2016
      >not switching to Linux and running windows software through WINE or a VM using a pirate copy of windows

      Of course, if there's a significant movement to Linux, that will bring along all the other assorted problems of popularity, including more malware creation and spyware.

  32. smartphone market as inspiration by perplexing.reader · · Score: 1

    I don't think is a good idea for Microsoft, get any inspiration from their expertise and/or experience on the smartphone market. Only if this inspiration is on the form of "Learning from own my mistakes..."

  33. This sounds like the same by geekprime · · Score: 1

    This sounds like the same "strategy" that MS is using for win10, the question remains, how are they going to monetize you, oops, sorry, I mean it.

  34. And then, there is reality by Anonymous Coward · · Score: 1

    Microsoft lost the Desktop in my last 3 companies who have moved to Mac and Linux. A Dell on the Desktop is around a grand, and it costs the company much more money to maintain it. Antivirus, Windows AD licenses, Anti-Malware, Human support costs and Downtime, boot protection, Software Management tools, etc.. etc.. etc.. The TCO for a PC on a desktop is at least that of a MAC.

    MS trying to change the console won't change companies like Sony who will still sell a fixed Console PS-x which outsells MS.

    This is simply more mis-management by MS. Label it a business decision if you want, and justify it fairly instead of fairy tale BS.

  35. And then..... by phantomfive · · Score: 1

    And then someone invents true-color pixels, and we need to upgrade again (please)

    --
    "First they came for the slanderers and i said nothing."
  36. The phones model by RogueyWon · · Score: 4, Interesting

    I think I see what MS is trying to do here. My guess is that they want something that looks more like the mobile phone model for consoles. Which is to say, rather than the "hard" generational breaks you get with the traditional console cycle, where every 5-8 years a new console comes along and renders the old one obsolete, they instead want new hardware every 2 years or so (at a guess), which emphasises evolution rather than revolution.

    What I also suspect is that they're planning a kind of limited back/forward compatibility system for games. They've repeatedly said that Scorpio will not get exclusives. A lot of people are suspicious of this, but I actually believe what they've said. That said, I still think they're being disingenuous. Their next step will likely be another console iteration maybe 2 years after Scorpio (2019), let's call it Sagittarius, whose titles will be playable on Scorpio hardware, albeit with lower performance, but not on the current XB1. The eventual successor to Sagittarius (2021) will share compatibility with that console, but not with Scorpio - and so on. So Scorpio will technically never have exclusives.

    That said, this is still a risky proposition. By and large, console gamers like the fairly long console cycle. They're usually on a tighter budget than PC gamers and being able to get away with very infrequent hardware changes is a plus.

    Moreover, what this plan (if it is indeed their plan) would do is eliminate the mid/late part of the traditional console cycle. That's not necessarily a good thing. For gamers, the early part of the cycle is usually a pretty dire time. Early adopters tend to get a mixture of thin technological showcases and sloppy, hurried ports of games originally developed for the previous generation. There are very, very few classic console games that were early-cycle releases, from the mid-90s onwards. In the mid/late cycle, developers are comfortable with the hardware and the focus shifts more onto the actual games.

    The mid/late cycle is also traditionally a good time for the console manufacturer. Launch windows are awful. They're risky and they need a lot of upfront investment (in hardware development, games development, support for third parties and marketing) that can be hard to recoup quickly. By contrast, in the mid/late cycle, the real cash cow, which is to say the third-party licensing fees (which are, I cannot emphasise enough, where the real money is in the industry) are flowing in nicely. Admittedly, in the 360/PS3 generation, the late-cycle was allowed to go on too long and gamers lost interest, but that was more down to tactics than industry structure.

    So in some respects, this looks a bit of a self-destructive strategy. However, I think the industry has painted itself into a corner in this generation. For the first time I can remember, the real battleground between the main rivals was not their exclusive games franchises, but on multiplatform performance. With modern development costs, platform manufacturers can no longer afford to fund the same number or quality of outright exclusives. Instead, the PR battle was fought on technical specs; Sony annihilated MS when the PS4 and XB1 launched because the PS4 had some nominal performance advantages that were hard to even perceive for most gamers, but which made great marketing.

    So the industry has locked itself into a battle of technical one-upsmanship. Worse, it's done so at a time when PC gaming is seriously resurgent. Trying to get into a tech-specs battle with the PC gaming scene is an unwinnable fight. So now, if Sony and MS don't want to lose a fight on the ground they themselves have chosen, they need to keep iterating the hardware to remain competitive.

    1. Re:The phones model by SuiteSisterMary · · Score: 3, Insightful

      Who cares if the XB1 can play Sagittarius games? The import thing will be that the Sagittarius can play XB1 games, and Scorpio games. And that the Taurus can play XB1 games, and Scorpio, and Sagittarius. And so on.

      Look at how excited everybody got when Red Dead Redemption was finally announced for XB1 backwards compat.

      People expect that their old rig can't play Witcher 3, but people also expect that their brand new, top-of-the-line rig can play the old games, perhaps with dosbox or some other emulation. But gog.com is absolutely a thing that proves that concept.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:The phones model by Anonymous Coward · · Score: 0

      PC hardware evolution is fairly predictable these days. CPUs still improve, but not to a tremendous degree (5 year-old processors can still deliver good gaming experiences). GPU development has seen some leaps and bounds, but you can still skip one or two (perhaps three) generations between cards.

      This isn't that period in the 90s where at one point a 3D accelerator plugged into a 2D card. Or that one GPU that used quadratic texture mapping instead of triangle polygons.

    3. Re:The phones model by Miamicanes · · Score: 1

      IMHO, GPU development over the past 10 years has been pretty uninspiring, and has done little more than tread water to maintain the status quo as resolutions slowly lurched forwards. 480p60, then 720p60, then 1080p30, now 1080p60.

      When NVidia or AMD adds hardware-accelerated raytracing and spline-rendering, I might start to be more impressed. Compared to 1995-2005, we really ARE in a mini dark age of computers, with phones being the sole exception. Even tablets rarely meet, let alone exceed, the specs of top-shelf phones from two generations ago. Every few months, I go out looking at new tablets, and end up going home frustrated & disgusted because nothing can even match the capabilities of my current phone (Nexus 6P), let alone stomp all over them and blow me away in awe. And computer hardware has barely advanced since 2010. Oh, yeah, we get longer battery life with smaller batteries. Wheee. Exciting. I can't even REMEMBER the last time I saw a new computer that decisively blew away and annihilated my current one.

      Call me when Android & Apple phones or tablets become capable of rendering a pdf file from flash storage in realtime at 60 pages per second in 2560x1600 with subpixel rendering, and without glitches, tearing, or stalls (pdf-rendering might not be cool and sexy like 2160p60 3D, but it's a fundamental & basic task that current phones and tablets SUCK MISERABLY at doing.

  37. IF A SHIT SAVED MICROSOFT'S LIFE, I'D FLUSH IT. by Anonymous Coward · · Score: 0

    That company is US Government spy operations. They backstabbed the entire world.

    All of their operations and devices are spyware. Fuck them in their asses to death.

    1. Re:IF A SHIT SAVED MICROSOFT'S LIFE, I'D FLUSH IT. by Anonymous Coward · · Score: 0

      I feel the same way. How does the summary accrue their dishonest business practices (anti-trust even) to families with a straight face? Skype is not Skype, it is Microsoft. If your kids run behind you naked the video gets leaked. They are not playing with full decks at Microsoft. I think Bill Gates stole all his money and ran.

    2. Re:IF A SHIT SAVED MICROSOFT'S LIFE, I'D FLUSH IT. by Anonymous Coward · · Score: 0

      Look how they treated Windows start button. They simply did not care. They don't listen to the public unless it means big bucks for them. Apparently they ARE doing the bidding of the American spies now too.

      I'm fed up.

    3. Re:IF A SHIT SAVED MICROSOFT'S LIFE, I'D FLUSH IT. by Anonymous Coward · · Score: 0

      On Slashdot on Windows Anniversary 10 it goes:

      Your PC --> Slashdot --> FBI

      Cloudflare also has the gateway ability at those captchas to direct you to your intended destination or to a spoofed mirror which can be whatever the US Government wants it to be.

      Notable as well.. gstatic and google-analytics are there even on porn sites. That too is back-traceable, and even thus.. correlated to your other surfing and life dispositions. Yes, they want the ability to blackmail you and even ninja on you if you are a huge threat to their operations. Notice how Ed Snowden was helpful and honest but the US Government hate him? They are guilty of treason, he is not. Even on Slashdot (FBI as it is) they call Ed Snowden exiled when in fact he defected. Big hint, pay especially close attention to the minutiae.

      Use Firefox 45.0 or earlier only. No Chrome, no IE. Harden a little bit with this:
      https://support.mozilla.org/en-US/kb/how-stop-firefox-making-automatic-connections

      Use NoScript and remove all from the big box under XSS. Also uncheck all boxes under ABE. Also install Adblock plus.

      In Adblock plus.. import this custom set for starters. Toggle the dialog box to CUSTOM FILTER.. and add it. Just copy it as a .txt file.
      http://pasted.co/6aeed3e0

      When you come across some bullshit, just add it according to the format used .. eg. ||facebook.com^ blocks everything that your browser tries to connect to at any facebook.com. They try to work around this by using numeric IP's. IPv6 is an even larger security hole, I don't suggest using it until the spies are fully dealt with. America is fed up with the government employees that ripped them off trillions.

      http://www.usdebtclock
      http://www.usdebtclock.org/world-debt-clock.html.org/

  38. So basically, it's a... by Anonymous Coward · · Score: 0

    Microsoft branded PC, that will be DRM'd to death and locked down. Following in Apple's footsteps...
    How original...

    1. Re:So basically, it's a... by Anonymous Coward · · Score: 0

      Sure thing FBI APPLE CONSOLE COMING IN SEPTEMBER, pre-order on Slashdot now.

      stupid.

  39. Sounds like a copy of another project by recharged95 · · Score: 1

    Called Project Aria...for the gaming world that is....

  40. Scorpio? by sconeu · · Score: 2

    Has anyone asked Hank Scorpio what his opinion of this is?

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    1. Re:Scorpio? by Quirkz · · Score: 1

      They tried, but he was out on a fun run, and couldn't comment.

    2. Re:Scorpio? by sconeu · · Score: 1

      Seriously, though... is it bad that this was my first thought upon reading the headline?

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  41. PCs have HDMI out by tepples · · Score: 1

    Also being able to be played easilly on a large screen TV is also a plus as it gives me more to do with my 40 inch TV and nicer then a 19 inch monitor

    Essentially all recent PCs support HDMI output to your 40-inch TV, be it through an HDMI port or through HDMI signals on a DVI port. Older PCs instead support VGA + analog audio output to your 40-inch TV.

    1. Re:PCs have HDMI out by Anonymous Coward · · Score: 0

      Yeah 1080P is pure shit compared to what PCs have been putting out for 20 years or so. I'm surprised 4K video is all we have in terms of TV resolution, and that's if you want to pay a huge cost. Monitors have always had way better resolution than TV, but consoles have only been supporting TV-style resolutions. That's why they have been performing so well compared to PCs. Everyone expects PC games to support their 7-monitor setup with 13826x3710 resolution when the console has a mere 1920x1080 to deal with.

    2. Re:PCs have HDMI out by Anonymous Coward · · Score: 0

      Too bad current TVs have dropped the inclusion of non-DRMed high definition video inputs to make room for lots of privacy invading features. I'm keeping my 'dumb' displays without artificial restrictions, thank you very much.

    3. Re:PCs have HDMI out by tepples · · Score: 1

      Too bad current TVs have dropped the inclusion of non-DRMed high definition video inputs

      What do you mean? HDMI without HDCP lacks digital restrictions management, and TVs support HDMI without HDCP just as easily as with.

      If you're referring to dropping VGA in, component in, and DVI/HDMI with separate analog audio in, to which makes and models do you refer?

  42. Re:Response to AppleTV. Seriously? by Darkness+Of+Course · · Score: 1

    Apple? Never even came up at MSFT. This is all about Steam and Sony. Apple TVs are running ARM, not an APU and could run a modern console game (even if it was ported). However, it has everything to do with getting their corporate butt kicked by Sony in the console space; Sony out spec'd them with the AMD/APU and memory. The other reason (it might even be the main reason) is Steam. They want to force all W10 products, in particular video games, to come through their app store and run on UWP. Or whatever acronym they are using for Universal Windows Platform. The same *platform* that will allow console games to run unmodified on W10. The hilarious news is they will no doubt lock the games to console speeds to enable cross platform play within MSFT products. Now add that to the W10 new installations only allowed signed device drivers and you get one more grab at vendors cash. MSFT W* certified stickers cost tens of thousands. Each driver iteration is a nice little chuck of change for corporate.

  43. Last console you'll need to buy... by Anonymous Coward · · Score: 0

    ...and 640K is all the RAM you'll ever need.

  44. Technology has stopped progressing. by Anonymous Coward · · Score: 0

    This is about as dumb as when I decided that my 80286 computer would never need more than 20 megabytes of disk space. For as long as Microsoft has been around you would think that they would know better than to say stupid things like this.

  45. So they want to be Steam. by Anonymous Coward · · Score: 0

    They make all of this sound so very innovative. As if they haven't been stealing wholesale from Valve's playbook and twisting it toward their own desire for profit and market control.

  46. Errr wait so.. by Altrag · · Score: 1

    We're using the mobile market as inspiration here? Because nobody's every had compatibility issues in the mobile realm! Hell even on Apple, there's continual confusion about what apps will run on what model of the iPhone using what version of iOS.

    So we now have:
    - Developers get stuck with the PC problem of always having an untestable and ever-moving set of hardware specs rather than a fixed, guaranteed target platform.

    - Users are now going to be saddled with a guess-and-hope scenario when purchasing a new game since there's no guarantee the game will work with their particular hardware configuration.

    - And even if they get one, they'll probably have the joy of graphics sliders and other vaguely-defined performance tuning mechanisms to spend hours screwing with trying to get their game to look relatively decent without being horrifically slow and choppy.

    This sounds like a winning idea to me. At least for Sony and Nintendo.

  47. IBM 360 as inspiration? by khb · · Score: 1

    All new Hw/sw can be upward compatible if the organization puts in the effort....but are we really better off ? Compare and contrast the mainframe and PC marketplace evolution .....

  48. A PC only available through Microsoft by HalAtWork · · Score: 1

    But yes, essentially a PC: http://www.eurogamer.net/artic...

  49. I really don't want it by HalAtWork · · Score: 1

    The whole reason I went with consoles was to avoid compatibility issues and have the guarantee that if I pop in a disc it will work.

  50. So was the last generation by Anonymous Coward · · Score: 0

    Remember when Xbox One and PS4 were going to be the last generation of consoles?

    Then remember how that generation was significantly shorter than all the other generations?

    Me too.

  51. Quality sliders by jfisherwa · · Score: 1

    Scorpio sounds like the PC-ification of the XBox console world. The price point, the 'last console' hints.

    They are selling you a PC with some modular components to switch out easily, that looks good next to your TV. You will upgrade it like a PC.

    Perhaps they will offer simplified multi-functional module packs (i.e. CPU + GPU module, separate RAM module) .. but all this amounts to is enabling quality sliders in console games and having some annual update/version. I bet they want cute code names like Android uses. Or they will just use the year .. "2015+ Certified Game" .. the quality slider will just be set automatically based on the components.

    The point of all of this is that they are burning through TONS of cash playing the hardware game against Sony. They like the licensing portion. It's cheap to manage and run. Project Scorpio is likely a hardware certification where partners can manufacture devices. It's "many" devices. Slow devices, fast devices, portable devices. They really are all just repackaged PCs. The question is if they can leverage their existing XBox user base to make the leap and how broad their nod toward the smartphone industry is. It sounds to me like they want to be the Google-to-Android of the Scorpio world, with ~$700 in upgrades every two years if you stay with the latest and greatest. Maybe Project Scorpio is just a glorified dock.

  52. If this is the last console generation by zennling · · Score: 1

    How will I get in to 8K gaming when it comes? Will Scorpio give that to me?

  53. Aaron Greenberg thinks by Anonymous Coward · · Score: 0

    He said think three times in the last sentence alone.

  54. Physical size of a monitor by tepples · · Score: 1

    Monitors have always had way better resolution than TV, but consoles have only been supporting TV-style resolutions.

    That's because monitors have tended to be far smaller (physically) than living room TVs. One of the big draws of a console compared to a PC is a historic culture around offline multiplayer. Screen sharing is sort of hard with the 13" VGA monitors that were common when "monitor" resolutions started to diverge from "TV" resolutions. But now that TVs can act as PC monitors, you're starting to see more indie PC games that take multiple USB game controllers. And because indie games tend to be less graphically complex, they're more likely to work on the integrated graphics of a laptop or NUC.

  55. Platform fighters by tepples · · Score: 1

    There are tons of fighting games for PC and we get all of the Street Fighter games as soon as they come out

    There are flat fighting games like Street Fighter and Mortal Kombat, and there are platform fighting games like Super Smash Bros. or PlayStation All-Stars Battle Royale, where players can use terrain in a stage for an advantage. Which PC games in the latter category would you recommend for people who aren't "all Final Destination all the time"?

    1. Re:Platform fighters by Anonymous Coward · · Score: 0

      Teeworlds, Soldat, Super Smash Land, TowerFall Ascension, Brawlhalla, Megabyte Punch, Rivals of Aether...there are probably more, but those are the ones I can think of off the top of my head.

      And since we're cherry-picking, how many flight simulators are there for consoles? How many strategy games are there for consoles? How many CMS games are there for consoles? How many programming games are there for consoles?

    2. Re:Platform fighters by tepples · · Score: 1

      those are the ones I can think of off the top of my head

      Super Smash Land would probably meet the same fate as Princess Rescue or AM2R: a takedown on a claim of copyright infringement. But thanks for the other six.

      And since we're cherry-picking

      You appear to disagree with my choice of genre. But if your friends play a particular game genre, and that genre is better represented on one platform than another, sometimes you have to pick a platform based on that.

      How many strategy games are there for consoles?

      Turn-based? Koei made a bunch for the NES and Genesis. RTS? The genre began on consoles with Herzog Zwei. I'm aware that PC has pushed it further in part because of the more capable pointing device. But Command & Conquer and StarCraft got console ports, and Halo Wars was console original. And if modern-era homebrew for retro consoles counts, there's RHDE: Furniture Fight.

      How many CMS games are there for consoles?

      This genre also started on console with Utopia for Intellivision. Rampart was on the Lynx, NES, Game Boy, and Super NES. Wikipedia's article about the genre includes the aforementioned Koei games. The first two SimCity games and Aerobiz made it to the Super NES, and Theme Park was on it and the fifth gens. Does Harvest Moon count?

      How many programming games are there for consoles?

      I mentioned some in another post, to which I'll add Petit Computer for Nintendo DSi.

    3. Re:Platform fighters by Anonymous Coward · · Score: 0

      Turn-based? Koei made a bunch for the NES and Genesis.

      Actually they didn't make many for consoles. Most were for computer systems.

      RTS? The genre began on consoles with Herzog Zwei.

      Wrong. I used to play Herzog Zwei, but I was playing Ancient Art of War years before that.

      But Command & Conquer and StarCraft got console ports, and Halo Wars was console original

      And they were crap on console.

      This genre also started on console with Utopia for Intellivision.

      Nope, it started as text games on the PDP-8 and eventually evolved into complex PC games like Dwarf Fortress. Those types of games also could not be done well on consoles.

      I mentioned some in another post [slashdot.org], to which I'll add Petit Computer for Nintendo DSi.

      That's a joke, right? None of those are anything like Crobots, Robot Battle or even SpaceChem.

  56. Carrying your game PC back and forth by tepples · · Score: 1

    If you build a PC, you get a computer, something that can be upgraded, a TOOOL, and of course a great-gaming-platform, not just a TV-toy

    It sounds like you're comparing building a single machine (a gaming PC) to buying two machines (an "office" PC and a game console). You'd end up having to keep carrying your gaming PC back and forth between the TV room and your computer desk. Or does the Steam Link extender adequately solve that?