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The Oculus Rift Still Isn't Selling, In a Worrying Sign For VR (technologyreview.com)

An anonymous reader quotes a report from MIT Technology Review: Despite Mark Zuckerberg's early enthusiasm for virtual reality, the technology has stubbornly remained a hard sell for Facebook. Now, in yet another sign that VR is failing to capture the imagination of the public, the company has just cut the price of its Oculus Rift hardware for the second time this year. For the next six weeks, the Oculus Rift headset and its matching controllers will cost just $399. That's $400 less than when it first hit the market, and $200 less than when its price was first slashed in March. It means that the Rift now costs less than the package offered by its cheapest rival, Sony, whose PlayStation VR currently totals $460 including headset and controllers. Even so, it's not clear that it will be enough to lure people into buying a Rift. Jason Rubin, vice president for content at Oculus, tells Reuters that the reduction isn't a sign of weak product sales, but rather a decision to give the headset more mass market appeal now that more games are available.

413 comments

  1. Why is this surprising? by gfxguy · · Score: 4, Insightful

    It's like 3D TV... an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

    --
    Stupid sexy Flanders.
    1. Re:Why is this surprising? by Rick+Schumann · · Score: 4, Informative

      Even the current moviehouse 3D technology isn't all that great if you ask me. The last 3D movie I saw was Avatar, and my reaction to it was "..gee, that's kinda interesting" but nothing more enthusiastic than that; I'm not willing to pay the extra couple bucks to see a movie in 3D. I work somewhere where 3D TV was part of our graphics card driver validation process, and that was even worse: It was like cardboard cutouts being moved on top of or behind each other.

    2. Re:Why is this surprising? by yuriklastalov · · Score: 3, Insightful

      People still don't want to pay $400 for a gimmicky motion sickness simulator? But how else are they going to consume all these rehashed "VR Experiences" we been churning out?

      Just hearing the word "experience" in an entertainment context makes me gag. The boundless expanse of marketing drivel packed into that one god damn word is appalling.
        On the other hand, once you hear anyone talking about the "$PRODUCT Experience" you know they're full of shit.

    3. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      There was at least one developer (not a big one, probably close to indie-sized) that said it was going all-in on VR. That's insane. It was an unproven market and the headsets hadn't even launched at that point.

      I think VR needs to become untethered from from desktops/consoles. A laptop-sized device carried in a backback that gives the user unlimited travel/freedom (although this is incredibly dangerous if they fall down stairs or something). Integrated GPUs might be powerful enough to handle it in a few years.

      Maybe an "Alternate Reality headset" would be more useful for people walking around in the real world.

    4. Re:Why is this surprising? by rickb928 · · Score: 1

      Yes. And despite a few *seconds* of immersive 3D action in Avatar, most of it was what you get from a Viewmaster. It's not 1938 any more. We expect better.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    5. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      Sounds like you haven't tried it. It's better than it sounds. Just waiting on Rev 2 personally - I want a bit higher resolution. But VR is, eventually, the way forward. Good VR is downright fantastic. The level of reality it adds simply has to be experienced, it's hard to describe. Think of it this way; even stereoscopic gaming alone is enough to induce phantom sensory input, such as feeling temperature changes, smelling trees, flowers, dirt, etc. etc. Full-on VR does this to an even greater extent. It's absolutely worth it, and definitely the way forward.

    6. Re:Why is this surprising? by MightyYar · · Score: 3, Insightful

      On the other hand, Universal Studios has nearly perfected the art of combining a moving car with large, 3D halls to create very fun rides. It's very interesting to ride the various attractions of varying ages - it basically lets you see the progress over the last 20 or so years.

      And several other companies have figured out how to give a pretty-good "4D" ride in a smaller, cheaper venue. Those theaters with the interactive seats and 3D screens have gotten much better over the last few years, and computers have gotten good enough to make them individually interactive. I just played a game at Niagara Falls (Canadian side) where my family and a perhaps 30 other people all stuffed into a theater to shoot zombies. The theater kept track of all our scores, took pictures of us while playing, and then reported the winner and all the other scores complete with pictures. The next step would be for the individual zombies to interact directly with the people shooting at them, but it was pretty fun as is. Anyway, based on all of the brand new 3D rides I've been seeing, I don't think it is going anywhere. It can give people a cheap thrill with much less investment and upkeep than a crappy fairground thrill ride that would require more space.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    7. Re:Why is this surprising? by RolandSchmid · · Score: 1

      Using it in simracing is pretty awesome... it's actually cheaper than a set of triples and a stand to hold them.

    8. Re:Why is this surprising? by Frobnicator · · Score: 4, Insightful

      It's like 3D TV... an expensive and largely useless toy that...

      It is like many things, not just that. You are right that it is a luxury device, and a toy. But the same can be said of your PlayStation and XBox, your television, and your smart phone.

      The luxury device is part of the reason they're lowering the price. You still need a high-end computer, something around $1500 and far beyond what most people have. They lowered the price from about $800 at launch to $400, but by the time you get a few games and the computer you are still paying two grand. If you already own the high end computer that meets the hardware requirements --- a luxury -- then the extra $400 won't be a painful addition.

      Stereoscopic displays are a product that has been tried with many options over the years. None have taken off yet, but eventually it is one will. It may not be this generation of 3D devices, or next generation, or the generation after that. Or it may be this set, as the latest round are quite impressive.

      For another thing, it is a technology that has a chicken-and-egg problem. There needs to be enough good products (in this field it is generally games and porn) to encourage hardware sales. And there needs to be enough hardware out there to ensure products get built. Without good products the hardware doesn't sell, and without enough devices the software cannot generate a profit.

      Eventually stereoscopic tech will take off, there is little doubt of that. I've used many of the devices, including Oculus, Vive, PSVR, all the way down to Cardboard. I've tried 3D games all the way back to the VirtualBoy, and enjoyed trying Vectrex 3D with a game collector friend who could probably start a museum. I played a few shutter glasses games and stereoscopic arcade games back in the 80's. With all of that, I know that sooner or later the tech will take off eventually. Most failed because of the chicken-and-egg problem of needing both hardware and software. 3D TV never had any must-have products. 3DS has a good set of games and is still viable for steroscopic 3D. Both Oculus and Vive have some amazing position tracking hardware and have an ever-expanding library of software. They're gaining must-have products as AAA games are starting to include options for 3D play; Bethesda and EA have talked about several, such as Fallout and The Sims. Even existing games like Minecraft, GTA V, Half Life 2, Doom 3, people are creating 3D mods for Vive and Oculus.

      I think this is the generation of hardware that will bring stereoscopic 3D to the masses, but if it isn't, we are extremely close to that critical tipping point.

      --
      //TODO: Think of witty sig statement
    9. Re:Why is this surprising? by Anonymous Coward · · Score: 1

      "current moviehouse 3D technology" ... "The last 3D movie I saw was Avatar"

      Welcome to the world of tomorrow oh time traveller from 2009!

      In all seriousness, the state of the art of 3D is pretty top-notch. I saw the force awakens and the latest pirates film at the chinese theater in la, which has the laser imax projection system, it blows away all other 3D by a mile. If your last experience with 3D really was EIGHT YEARS AGO you aren't really in any position to talk about the state-of-the-art in cinema tech.

    10. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      VR is really not even vaguely comparable...

      Being inside the environment and being able to look around is massively different from something on a monitor.

      For example, in one sim, on the monitor I had a certain assumption about one of the information displays. I assumed it was maybe 6 inches or so. In VR it was clearly the size of an end table. The environment is really all around and it is amazing. 3D TV was neat and all, but with bad ghosting and no good response to head movement, which is really the key.

    11. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      On the other hand, Universal Studios has nearly perfected the art of combining a moving car with large, 3D halls to create very fun rides. It's very interesting to ride the various attractions of varying ages - it basically lets you see the progress over the last 20 or so years.

      And several other companies have figured out how to give a pretty-good "4D" ride in a smaller, cheaper venue. Those theaters with the interactive seats and 3D screens have gotten much better over the last few years, and computers have gotten good enough to make them individually interactive. I just played a game at Niagara Falls (Canadian side) where my family and a perhaps 30 other people all stuffed into a theater to shoot zombies. The theater kept track of all our scores, took pictures of us while playing, and then reported the winner and all the other scores complete with pictures. The next step would be for the individual zombies to interact directly with the people shooting at them, but it was pretty fun as is. Anyway, based on all of the brand new 3D rides I've been seeing, I don't think it is going anywhere. It can give people a cheap thrill with much less investment and upkeep than a crappy fairground thrill ride that would require more space.

      I went to universal studios for the first time ever last year. The studio tour was pretty great. The King Kong part with the motion simulated was pretty fucking great...so good in fact that for a brief couple of seconds I panicked that there were no seatbelts on the ride, how are we not going to lose people on this roller coaster! Then I realized I'm a big dumb idiot and we were hardly moving.

    12. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      That's the only reason I'd buy a set.
      My problem is there aren't any good racing sims that are native Linux and occulus dropped support for linux eons ago.

      Sucks to be me.

    13. Re:Why is this surprising? by Kjella · · Score: 1

      It's like 3D TV... an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

      I'd say 90% of my PC cost is to make it an "expensive and largely useless" gaming rig, so is a lot of other gimmicks and gadgets I have. I don't mind "wasting" money on fun, that's mostly what surplus cash is for. That said, I've tried a buddy's VR headset and while it was fun it also wasn't something I'd wear for long amounts of time. So in the end, how much mileage would it get, if I bought one myself? In any case, VR doesn't bother me because it's a world of its own. Now 3D movies annoy me, because my favorite cinema always show the 3D version as the "premium" experience and the 2D version on lesser screens, maybe once towards the end of the prime time they'll do 2D on the best screen. I really wish 3D would die at the cinema just like it did on home TV, that they'd just stop making them.

      --
      Live today, because you never know what tomorrow brings
    14. Re:Why is this surprising? by sexconker · · Score: 1

      The only movie where 3D made sense was Gravity.

    15. Re:Why is this surprising? by jason777 · · Score: 2

      They pretty much solved the motion sickness thing. For example, I was just playing robot recall, and you kinda pick a spot to move to, and then like teleport there. Not entirely elegant, but solves the issue. Plus, the rift is so smooth and has very good head tracking.

    16. Re:Why is this surprising? by AHuxley · · Score: 2

      Re "People still don't want to pay $400 for a gimmicky motion sickness simulator"
      Then get tracked and used on the open market while feeling sick?

      --
      Domestic spying is now "Benign Information Gathering"
    17. Re:Why is this surprising? by youngone · · Score: 3, Interesting

      People still don't want to pay $400 for a gimmicky motion sickness simulator?...

      It's worse where I live. It looks like the Oculus costs something like $900 of my local money, plus an import duty, so something like $1200 I would think.
      What I have done is spent $18 on a Google Cardboard type VR box I can put my phone in. It is actually made out of a sort of padded material that is comfortable to wear, and better quality than an actual cardboard box, but based on that design.
      The reason for only spending that much money is that I have no real idea what VR is good for, but wanted to have a play to see if I might be missing out.
      Turns out I'm not really.

    18. Re:Why is this surprising? by AuMatar · · Score: 3, Insightful

      No, one doesn't need to eventually take off. It could just be that people actually don't want it. There's lots of ideas that have been rehashed repeatedly and fail in the market each time.

      Even as a gamer, I have 0 interest in VR. I don't want to wear something on my face, I'm far from convinced having a screen that close to my eyes is good for them, and generally I want to be able to look around my apartment when gaming- hell I usually have the TV in on the background and glance at it on occassion, or tab over to a brower (or have one on monitor 2). You can build the perfect VR machine and I just don't want it. And I think the market is showing the majority are with me.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    19. Re:Why is this surprising? by janoc · · Score: 4, Interesting

      Sadly, this is completely wrong.

      There may not be a lot of retail market where margins are thin and development costs are exorbitant, but industrial market for VR is booming. We are literally turning down projects, because we have enough work.

      Oculus' mistake is in focusing purely on the consumer retail - where $800 + $2000 for a PC is a tough sell, no matter what they do. For an industrial client used to pay $20-40k for an HMD *without* tracking it is an absolute steal, allowing a company to equip their worker training center for peanuts.

      Valve & HTC understood this and are developing special business-oriented offers.

      And I am not speaking about high end stuff like flight simulators or military (those rarely use HMDs anyway). I am speaking about blue collar workers training to operate machinery making car tires, making engine blocks or windshields - all for household brand companies I cannot name, unfortunately.

      Or psychologists treating various phobias and anxieties. And those were examples only from a few of our recent projects.

      Actually, even 3D TVs are useful for this - if we could actually find one that is actually sold with the glasses! Most stores don't stock and don't order them anymore, so we have to work with projectors instead.

    20. Re:Why is this surprising? by Dunbal · · Score: 1

      Which is kind of ironic since the physics in that movie made no sense at all.

      --
      Seven puppies were harmed during the making of this post.
    21. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      It's simple cost/benefit analysis. I will occasionally pay a few dollars for a bit of 3D cinema fun, but I'm not going to spend hundreds of dollars for something that will spend more time sitting around cluttering up the joint than actually being used.

    22. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Blowing Avatar away by a mile still leaves it a million miles away from actually being worth buying.
      Ya, I've seen the newest stuff. It's still fake 3D and does little, if anything, to actually improve the experience.

    23. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      I put VR along with other things in
      a broad category of solutions that
      are in search of a problem. Even
      worse, none of them feel like the
      best or most efficient way to solve
      related problems.

      For VR and 3D TV, what's really so
      wrong with conventional 2D? The
      extra cost (dollars and the motion
      sickness) isn't worth it. I see more
      value in augmented reality, such
      as Google Glass.

      Speaking of which... The ability to
      see a user manual overlayed upon
      my vision while I'm working is not
      that wonderful. Is it really so bad
      to just have a paper user manual
      nearby? Why suffer all the creepy
      side effects of a video livestream
      of my activities and look so dorky
      in exchange of minor convenience?

      And self driving cars... Ever visited
      Japan? All the problems that self
      driving cars address (better traffic
      flows, fewer accidents, and free
      time during your commute) have
      all been solved more efficiently by
      building out proper mass transit.
      My stepson in Japan never owned
      a car, because trains already seem
      good enough for his needs. Why
      bother make cars smarter if dumb
      trains are already optimal?

      Internet of Things. Ugh. I have no
      need to control my thermostat by
      accessing it through the cloud. If
      I'm not home near manual controls,
      it doesn't matter. And what need
      is there for a smart, internet ready
      refrigerator, coffee machine, etc?
      I'm smart enough to know when
      the milk has expired or I'm out of
      coffee by myself. And the mental
      tax of managing such by myself is
      cheaper than constantly worrying
      if my appliances get hacked.

    24. Re:Why is this surprising? by Subm · · Score: 2

      > The last 3D movie I saw was Avatar, and my reaction to it was "..gee, that's kinda interesting"

      It could have been worse. You could have heard the dialogue.

    25. Re:Why is this surprising? by DontBeAMoran · · Score: 0

      "You're a fat retard."
      And everyone else.

      --
      #DeleteFacebook
    26. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Nobody has full on VR, not even close. Visually, things are started to approach infancy, but all the other senses are barely even considered.
      It's going to take a fullblown direct neural interface which is capable of full sensory feedback before we can say that VR is real.

      All you're doing is playing with a high res Viewfinder and a stereo.

    27. Re:Why is this surprising? by Rick+Schumann · · Score: 0

      I go to see a movie in a theatre for the MOVIE. if it has to have 3D to work then it's not a very good movie and I don't need to see it.

    28. Re:Why is this surprising? by caseih · · Score: 5, Interesting

      We have the HTC Vive and to us it's actually a very useful tool, and it's already paid for itself in my opinion. Doing my kitchen renovation and could only determine so much with tape on the floor to try to figure out if there was enough practical space between the counter, the island, and where the table would go. Even tried mocking it with cardboard boxes. I just don't have a good enough imagination.

      With VR we took a model of the design, done in Sketchup, and placed ourselves right in the model and in just a few minutes we could determine it would be a great layout and the spacing was just right. VR showed us the design with the right proportions, scale, and everything (actual size). Given that materials cost many thousands of dollars, the cost of the HTC was more than justified, and even in a way paid for with this one job. Anyone designing a house themselves should think about VR as a tool. It's cheap compared to what you'll sink into a house.

      I'm not a gamer so all I use VR for is walking through house designs and other forms of architecture, a bit of flight simulation, and for fun once in a blue moon, Google Earth.

      Gaming in VR isn't really that exciting, but the immersion offered by Oculus Rift and Vive is real, I assure you. It's very striking. It may indeed be an expensive toy, but it's actually not useless, and it works much better than you make it out to be.

    29. Re:Why is this surprising? by gfxguy · · Score: 2

      Actually, I'm kind of in that "developer" category that I mentioned, only tangentially and not by my choice. IOW, I have seen some pretty cool things, and we actually are developing with the Unreal engine for some of our television show properties... and I'm sure it's going to be a big thing, but it's simply not surprising that people aren't paying $400+ for VR, and no one where I work has any idea how to monetize it anyway.

      --
      Stupid sexy Flanders.
    30. Re:Why is this surprising? by gfxguy · · Score: 1

      No, it actually is quite comparable. Not necessarily the technology - VR certainly gives you a lot more than plain old 3D, but the fact that manufacturers are pushing this (currently very expensive) technology and marketing as the next big thing when there's little use for it for most people right now makes it quite similar to what 3D gave us - expensive, awkward, limited use, and ultimately something, IMO, gamers aren't going to spend many hours using at a time - which is how most of the hard core gamers are now. Imagine wearing that crap for three or four hours. Right now it's a toy... if you have money burning a hole in your pocket, feel free to spend $400+ on something of limited use that will be outdated and obsoleted by something 1/4 the cost when VR becomes mainstream. These things are for the kind of people that will pay 10x the cost of the latest gadget on EBay because they simply can't wait for supply to catch up with demand.

      --
      Stupid sexy Flanders.
    31. Re:Why is this surprising? by Mr+D+from+63 · · Score: 1

      There may not be a lot of retail market where margins are thin and development costs are exorbitant, but industrial market for VR is booming.

      This is where VR progress makes the most sense in the near term. There are many useful utilities for VR, particularly in design. This is an area of advancement where 3D tech had already been proven quite useful. Being able to 'walk thru' industrial structures before they are built allows the designer to notice things they might not otherwise.

      For the home user, the cost of the gear, plus the host computer, just doesn't justify the experience for gaming for most people. And there is just a lack of content to drive non-gamers into the market. If I could sit in a really high quality 360 VR film of the earth's natural wonders for example, or attend a concert, I might bite.

    32. Re:Why is this surprising? by mikael · · Score: 2

      I tried the Samsung VR Gear. Those virtual fairground rides were quite detailed, as well as the Virtual Shark Cage and swimming with deep sea critters.. 360 videos were really good when they first started; tornado chasers, exploring a real volcanic crater, the surface of Pluto, a tour of the Solar System, seeing a full size Space shuttle. They're the sort of things you would visit an IMax theater to do. Only problem is that they sometimes get the front/back cameras mixed up, so you start watching the tornado chasers sitting on top of the roof of a 4x4, driving away from stormclouds, and wonder what they were doing.

      Playing Dreadhalls (a VR version of nethack but simplified) with the goal of exploring every map level and collecting every coin was the most intense game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    33. Re:Why is this surprising? by gfxguy · · Score: 1

      That's why I didn't call it completely useless, I called it "largely" useless. Why are they surprised the mainstream buyer isn't shelling out $400+ for these things?

      --
      Stupid sexy Flanders.
    34. Re:Why is this surprising? by mikael · · Score: 1

      Not everyone has 50/50 vision, some people actually use one eye more than the other in terms of human vision. Trying to use VR glasses just gives them a sore head.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    35. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      I think there is some unfortunate irony in that the biggest crowd for potential interest (fps gamers) that could drive it forward has realized that it somply doesnt work with that genre due to movement problems.

    36. Re:Why is this surprising? by ArchieBunker · · Score: 1

      I played a racing sim with a steering wheel and pedals on the Oculus and going around the first bend on the track was super disorientating. Didn't know if I wanted to fall out of the left or right side of the chair. I guess you get used to that.

      --
      Only the State obtains its revenue by coercion. - Murray Rothbard
    37. Re:Why is this surprising? by WaffleMonster · · Score: 1

      It's like 3D TV

      Rift is the difference between watching something on a screen and being somewhere else. It's a hoot... so much so I don't waste my time with "flat games" anymore. Too painful... like going back to an Atari 2600 after having a NES.

      3DTV is watching the same TV only with a stereo vision effect. An effect that drops off after a few meters IRL anyway and has never been a dominant means of judging scale and distance.. Nice but no big deal.

      an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

      Look up Jewelers and new car dealerships in your local yellow pages.

    38. Re:Why is this surprising? by Altrag · · Score: 1

      I liked 3DTV and am super disappointed that its no longer available at all.. My 3DTV recently died and unless I want to buy a used model (or luck out and find a warehouse with a really old one still in stock,) I'm SOL. And 3DTV wasn't really all that expensive.. at least not at its peak. It was maybe an extra 5-10% over an equivalent non-3D model and 3D blurays were similarly a bit higher price but hardly breaking the bank.

      VR on the other hand.. the HTC Vive is more expensive than many consumer grade PCs. Its almost comparable to the price of an enthusiast machine. That's like 100%+ cost. The PS VR system is certainly much cheaper than HTC, but its still more expensive than the PS4 you're plugging it into.

      Oculus is somewhere in the middle, but they're kind of hampered by their Facebook ownership. Geeks and nerds have a hate-on for FB and Zuckerberg in particular (whether deserved or not,) and VR isn't yet mainstream enough for your average FB user to even care about, never mind shelling out hundreds of dollars for. Then throw in all of the lawsuit bullshit with Zenimax which would somewhat sour corporate interest and yeah.. not super surprising that Oculus in particular isn't taking off.

      On the other hand though.. perhaps that also makes them not the best measure of the state of VR in general since their problems are more due to perception of the people involved rather than perception of the tech itself. Of course bad perception can still kill a good product so hopefully Sony, Valve or even HTC will step up and make themselves the new face of VR until Oculus gets their mojo back.

    39. Re:Why is this surprising? by sysrammer · · Score: 1

      +1 insightful. Fwiw though I did think it was a visual artistic treat. I was glad that I saw it in 3D. This is the only movie I can say so.

      So, I haven't seen one since. My biggest bitch was the drop in light intensity with the goggles. Has that been fixed, I wonder?

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    40. Re:Why is this surprising? by sysrammer · · Score: 1

      Hi! Would you like to take a survey describing your Slashdot Experience?

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    41. Re:Why is this surprising? by alexgieg · · Score: 2

      My experience is the opposite. Nowadays the only reason I have to go to the theater is the 3D experience. I don't see the point of going to the theater to have the same experience I can have at home.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    42. Re:Why is this surprising? by antdude · · Score: 1

      For my old compound eyes, I can't see 3D even with Avatar in Arclight Cinema's Dome in HollyWEIRD. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    43. Re:Why is this surprising? by WaffleMonster · · Score: 1

      Just hearing the word "experience" in an entertainment context makes me gag.

      A few months ago I purchased a rollercoaster simulator.

      Fired up and loaded one of thousands of coasters you can download off the net... it showed a rolling ...coaster with neat 3D graphics on my screen.. No shooting zombies or dodging alien death rays... just a car on a fixed track you have no control over. Boring ...as... f***. ... very same software /w Rift.

      Holy f*** this is a lot of fun.

    44. Re:Why is this surprising? by 0123456 · · Score: 1

      Well, duh.

      There's a reason a PC VR headset costs a lot more than a piece of cardboard you can stuff a cellphone into.

    45. Re: Why is this surprising? by 0123456 · · Score: 1

      Considering some of the most popular VR apps are FPS games, those people are wrong, too. And I've logged about 300 hours in Skyrim in VR, which may not be an FPS, but certainly involves dozens of miles of artificial locomotion.

      But Luddites gotta Luddite.

    46. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Seriously. If you did NOT see that movie in 3D or imax, it is not even the same movie. BIG difference. Can't even compare

    47. Re:Why is this surprising? by braindrainbahrain · · Score: 1

      The only 3D movie where I enjoyed the effects was A Very Harold & Kumar 3D Christmas, and that's only because they used 3D for the cheap gags.

    48. Re: Why is this surprising? by Anonymous Coward · · Score: 2, Funny

      Also, I am
      Posting from a
      Vic-20 with 20
      column text

    49. Re:Why is this surprising? by gweihir · · Score: 1

      It is not to anybody with even a bit of understanding of IT history and the technology involved. VR does not work at this time and it will be a long time until it does. Think Star Trek holodeck as the actual requirement. As this is the 3rd (I think) time that VR has failed and the 5th or so time 3D movies have failed (taking into account the failures in cinema), this is obviously something easily hyped but very hard to do.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    50. Re:Why is this surprising? by locater16 · · Score: 1

      "I'm OLD and have NEVER USED A VR HEADSET! Get off my lawn, damned kids" - Random old /.er

    51. Re:Why is this surprising? by Anonymous Coward · · Score: 1

      all these rehashed "VR Experiences" we been churning out?

      Except there's no "experience" to be had. It's all tech demos, and normal everyday stuff. They won't even do something as simple as implementing an arcade where multiple people can see the cabinets. Most don't have VoIP, to the point of demos that do support player to player communication advertise it as a feature. They won't even do a single player RPG, and don't even think about an MMO yet...

      I just want something to make me think I'm not just aimlessly shooting at random targets for the price of a used car when I can pay 50.00 for the latest CoD rehash and get the same experience. (500.00 for the VR set, another 300.00 minimum for the video card, another 300.00 to 500.00 for the parts to build the PC, or another 1000.00 for a prebuilt one that still needs the video card.)

      Interaction with others in a VR environment is a requirement if the environment itself isn't enough to keep the player's interest. At most, the "games" I've played with it are small rooms filled with enemies that move so slowly there's no challenge in it once you get passed the initial difficulty hump. The rest are casual gamer type "games" that don't justify putting on the headset for more than five minutes. Which when you consider the tethered requirement and the need to clear space to use the damn thing, I spend more time setting up to play the five minute "game" than I do actually playing it. Then more time putting it away so I can use the room normally. Do that too many times, and you'll start looking for alternatives. They need to start actually doing something to draw people in if they want people to keep buying it. Something to justify the time spent setting the thing up.

      No more of these videos!!!! Why the fuck did the industry create a $500.00 FMV viewer???!?!?!? *Now with 360 vision!* Did they learn nothing from the early 90's? Nobody wants to pay a ridiculous amount of money to watch non-interactive videos on an *INTERACTIVE* gaming device! How hard is this??? Yes, it's the easiest (read: Cheapest.) form of entertainment to make. It's also the lowest form of entertainment on a device that's whole reason for existing is interaction, and EVEN LOWER on a device that's whole purpose for existence is to allow the user *DIRECT* interaction with the world presented by it. These videos need to go the way of the dodo. ASAP.

      This is a case of: If you don't build it, they will leave. If the industry doesn't want to go back into the "try again later" bin for another decade or so, they need to start building.

    52. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Being able to look around SHOULD be something you can do in ANY game - it's just a matter of do it with your head, or use the mouse. For me it's way more natural to use the mouse and keep the head straight ahead.

      Personally I already get immersed in a 2d screen to the point I forget I'm in my apartment. I won't ever go VR, or 3dtv. My mind is perfectly capable at looking at a 2d image and seeing it as 3d.

    53. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      you're an asshole.

    54. Re:Why is this surprising? by SharpFang · · Score: 1

      I'd be willing to buy the toy. But I'm fairly sure it would require me to sign up to Facebook. Which I definitely refuse, and so, nope, not buying Ocultus Rift.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    55. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      The price will have to come down to $99 for the cattle to run and adopt this. Sorry. No extra spending money from Satan this time.

    56. Re:Why is this surprising? by AmiMoJo · · Score: 1

      $400 for the headset, but then you need a powerful PC to drive it too. Sony wants $450 for the headset and console, and you are guaranteed to get the best possible experience because the console hardware is a fixed, known quantity for the developers.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    57. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Whether you like it or not, convincing those "old" tech enthusiasts that they absolutely need this new thing is going to be key to it taking off.

      If you can't convince tech enthusiasts, how do you convince the general public?

      Besides which, I recall the same arguments being made against the worst parts of windows 8... And we all know how history decided that one.

    58. Re:Why is this surprising? by andreas.hummelbrunne · · Score: 0

      You're a fat retard.

    59. Re:Why is this surprising? by Wescotte · · Score: 1

      The 3D TV analogy is a poor one.

      VR offers a completely new medium where 3D TV does not. A better analogy would be: VR is to 2D computing as video is to radio. Yes, you can tell a story on the radio but there are obvious limitations compared to video. Video offers a higher bandwidth than radio and VR offers higher bandwidth than 2D computing.

      Screenwriters aren't doing anything drastically different when they write a script for a 3D experience. In fact I seriously doubt there are more than a handful of films that are written with 3D in mind at the screenplay level. The vast majority of 3D content is shot in 2D and converted to 3D in post production. 3D content offers any real value over it's 2D counterpart because it is being developed using the same methods as it's 2D counter part.

      VR offers plenty of value over traditional 2D computing and we are just starting to develop the input devices and user interfaces o do it effectively. Sure, we can port 2D software into VR but it's not a simple process. There are things that work on a traditional 2D computer screen don't work in VR. People literally get sick when you try to use some of these methods that work on 2D screens. Software being written for VR requires you to have VR in mind from the start.

    60. Re:Why is this surprising? by Wescotte · · Score: 1

      Gave Newell of Valve recently stated that wireless VR is a solved problem.

      TPCast is already available in some countries that allows the HTC Vive to cut the cord. There are multiple wireless solutions being released soon as well.

    61. Re:Why is this surprising? by Wescotte · · Score: 1

      Oculus works in SteamVR and Valve recently released a linux port. Unity and UE4 are the two most popular engines both also have linux support so you might be able to find some decent games.

    62. Re:Why is this surprising? by Wescotte · · Score: 1

      Light fields displays are coming soon enough and will address most of those issues.

    63. Re:Why is this surprising? by Wescotte · · Score: 1

      Light fields displays can address those issues.

    64. Re:Why is this surprising? by Wescotte · · Score: 1

      All new technology is a toy at first.

      Early computers didn't have much use to the average person. It took time to develop a good OS, UI, and software that the average person found useful.

      VR is very much like early computers. The potential is there and it's only a matter of time before the hardware and software has value to a wider audience.

    65. Re: Why is this surprising? by Wescotte · · Score: 2

      I don't ever want to watch a film I can experience a good story by listening to the radio.

    66. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      As someone who owns a rift ,there are definitely games that make me sick, but most dont. Also, ths oculus vr porn is amazing.

    67. Re:Why is this surprising? by bluefoxlucid · · Score: 1

      3D, VR, and AI.

    68. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      Ahhh another person who has not actually tried it. Had the Oculus DK2 for a year, that was and OK experience. When I purchased the vive, it became clear.

      The construction industry will be moving to VR/AR for project coordination and design review. With the BILLIONS spent each year in project coordination I cant see VR/AR dying. Eventually the installers on the jobsite will be wearing AR glasses and looking at a positionaly correct model of the building floating infront of them as they build it.

      Unlike 3dtv there are commercial uses for this technology, so it will trickle down to the normal consumer.

      Oh have you seen some of the beyond awesome VR games. Dirt Rally, Elite Dangerous, VIVECRAFT!!!!!!!. Gaming is nice bonus to an awesome work tool

    69. Re:Why is this surprising? by mrfaithful · · Score: 1

      The teleporting is actually what stopped me from buying it. I want to walk, run and fly around in VR, I don't want to warp between fixed cameras.

      The motion sickness issue that lots of people suffer from using VR is not easy to solve. With 3D TVs there are some fancy demos that show pretty well what you can get out of stereoscopic displays. Nothing revolutionary but cool. However from motion sickness, headaches and fatigue that people self report the studios get skittish and nerf it. End result cinematic 3D has very little depth and the result is more like some cardboard cutouts in a shoebox. And I'm not talking about post-facto extruded movies, even the few video games with 3D stereo built in have ride all virtual depth even at maximum. The 3 that let you set a much larger maximum depth actually do look amazing and show what you could really be using.

      VR headsets, same problem. The more people reported motion sickness, the less impressive the games seemed to get until the final release where we got flattened depth and point warping.

    70. Re:Why is this surprising? by gfxguy · · Score: 1

      Right... but that just wraps us around back to the question of why anyone thought that people would pay more than it costs for a game console to play a severely limited set of games that few people would play for more than an hour or so at a time.

      --
      Stupid sexy Flanders.
    71. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      One could argue that VR imposes more (mostly overlooked) limits to the content creators. The same reasons why a videogame is poor for cinema-grade storytelling apply here. That's the same reason why decent physics engine centered games are scarce. Too much freedom hurts either game structure, rules, message, story or all of them.

      That's why you have cutscenes in videogames: you have to limit what the user can do, or you can't reasonably expect the player to look at the important parts. Some games do it somewhat right, but there are always limitations to the player (he should look to something, he should read or listen to something, he can do that but can't do that), if you want to tell anything at all. Either that or you give absolute freedom and have nothing to tell, and that can get boring pretty fast.

      The more freedom and lack of structure a medium gives, the more limits the content creator has. VR adds yet another layer of difficulty to this, and that will hurt overall quality.

    72. Re:Why is this surprising? by iampiti · · Score: 1

      It looks like you've tried devices from many generations. I guess that the progress is easily visible? Is it much better now than say 10 years ago?

    73. Re:Why is this surprising? by Wescotte · · Score: 1

      VR offers a very unique experience you can really find anywhere else. That's always valuable. So why assume people aren't willing to pay a premium for that? Also, generally the people who can afford an expensive purchase typically don't have lots of time of free time so the lack of quality software doesn't really affect them so much.

    74. Re:Why is this surprising? by jason777 · · Score: 1

      The problem is that what you're seeing has to match perfectly to your movements, or you will get sick. When we can get 4k or 8k resolution at like 120fps maybe we will be there.

    75. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      I wonder if you have tried VR? For me, an average if older citizen, the PSVR has totally changed the way I play video games and I am buying every game I can get for it to support the technology and because I get to play/experience/experiment.

      I can see uses for VR outside of entertainment. Therapy for people with anxiety/stress, phobias, seasonal affective disorders,...

      I want to visit the great cathedrals, pyriamids, cities... in VR

      So in my humble opinion, VR is not a fad like 3D. It won't replace flat land entertainment but it will surely find a place and following.

    76. Re:Why is this surprising? by Cederic · · Score: 1

      $400 on a headset and you're not willing to drop another $100 on an OS to run the software you want to use it with?

      You don't have to use that OS for anything else you know.

    77. Re:Why is this surprising? by greythax · · Score: 1

      I second this! In fact, only the truly idiotic would spend good, hard earned money to watch a movie when perfectly good books are available! In point of fact, why waste money on printed material when one can sit around a fire and listen to stories told by their ancestors!

      Geez. I would say there is always one, but the fact you are currently modded +4 insightful proves you aren't the only Luddite on here. News for nerds indeed.

    78. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      yes maybe the world isn't ready for VR, but your Google cardboard irreverence is nothing... not even remotely close to what a Vive or Oculus is. It's like saying "I don't know what all the fuss is about Tesla Cars.... I drove an electric scooter once and it had a comfortable seat, but I'm not Impressed"

      What the cheap VR people are pushing, existed 20 year ago... sticking a screen really close to your face with motion tracking is NOT what "real" VR is. It's a far more immersive experience.

    79. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      Lol, if you don't use the 3D technology at all and make a 2D game instead it pretty much solves the motion sickness thing... yeah real good fix. Another way to not get motion sickness is not buy the dumb thing, problem solved! Sorry for mocking but it's not fixed if you have to limit the use of the device, especially if you're limiting it to the point of not using the main feature.

    80. Re:Why is this surprising? by Megane · · Score: 2

      I work somewhere where 3D TV was part of our graphics card driver validation process, and that was even worse: It was like cardboard cutouts being moved on top of or behind each other.

      That's because of the "cheap way" to do 3D: layer a bunch of 2D images in 3D space, tilted at slightly different angles. Full dual-camera filming and full 3D computer rendering (and both when both are used) should not have this problem. But really 3D is an answer in search of a question. It's amusing every now and then as a novelty, but nobody cares enough to go out of their way for it. And there are a not insignificant percentage of people for whom the effect doesn't even work properly.

      I don't even need super resolution, 720p is plenty enough unless you want to see how long it's been since an actor shaved that morning, and I usually don't have a problem watching low-bit-rate 480p on an ATSC sub-channel.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    81. Re:Why is this surprising? by Wescotte · · Score: 1

      I would argue that the newer a medium is the less limits there are. The artist can make anything they want and are under no obligation to the user to follow established rules or standard practices because they don't exist yet. I think the limitations you predict for VR are just extensions of existing medium's established rules that may or may not actually apply.

    82. Re:Why is this surprising? by strikethree · · Score: 1

      Oculus' mistake is in focusing purely on the consumer retail - where $800 + $2000 for a PC is a tough sell, no matter what they do.

      That is correct... so why are they putting further restrictions on the device? I used the original Rift on Linux. I was quite happy and was dying to buy the 1080p developers model... and then Facebook bought them. No more Linux. Tied in to Facebook. Etc etc etc. So many fucking restrictions.

      Yeah, I do not and will not own a Rift. I am tempted to ask my friend to sell me his original Rift so I can play TF2 with it on Linux again.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    83. Re:Why is this surprising? by Xoltri · · Score: 1

      You can't compare Google Cardboard with the Vive or Rift. They are vastly different experiences.

      --
      -Xoltri
    84. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      Spoken like someone who hasn't actually USED it.

      VR has incredible possibilities for educational, scientific, entertainment, and creative pursuits.

      The issue here is that this idiotic headline is judging the health of a market by the shittiest product available in that market.
      The HTC Vive is leaps and bounds better than the Oculus Rift, and it's apples to oranges to then look at other untracked VR products like GearVR, so you can't even _consider_ those in a market comparison.

      Shitty headline is shitty. "This just in, netbooks aren't selling well - WHY IS THE LAPTOP MARKET FAILING!?"

    85. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      Do you have a television at home that is 20 to 50 feet wide? No? Do you have a few dozen speakers spread around your viewing room? No? Then you don't get the 'same experience at home'. That's what you pay your $12 for.

      To be fair I only go to the movies a few times a year. Most things I'll wait for it to come out on disc and watch it at home. But it's worth it to me those few times.

    86. Re:Why is this surprising? by sexconker · · Score: 1

      The moment most people complain about is the tether situation, but so far no one has shown me a force diagram of the whole scene showing that it makes no sense. They just make assumptions then bitch and moan. There's also the fire, but that's relatively minor.

    87. Re:Why is this surprising? by HornWumpus · · Score: 1

      I'm still just thanking god they didn't 3dify 'Baseketball'.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    88. Re:Why is this surprising? by Wulf2k · · Score: 1

      I find that 50 feet wide screens hurt my eyes when they're only 10 feet away, so something smaller is usually more appropriate for the living room. Luckily it takes up the same perfect of my vision.

      And I don't personally have that many speakers strung around my room but it's really not hard to do. If you were to find some sort of benefit to doing so, anyway.

    89. Re:Why is this surprising? by Wulf2k · · Score: 1

      What did you expect?

    90. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      10 feet away

      Yes, but are you aware that the resolution of a movie theatre screen is more than 1080 (4K at least, if I'm not mistaken)? And that there are way more than 6 channels of sound? Even if you manage to have a 4K TV and 4K Bluray it's still not the same experience because you don't have a huge screen. You can make all the arguments you want but movie theatre presentation is still objectively better than what you can do at home, regardless of your personal feelings about it. Again: that's what I pay $12 for, seeing a new movie in the way it was intended to be seen.

    91. Re:Why is this surprising? by alexgieg · · Score: 1

      That's what you pay your $12 for.

      But see, that's the point. I don't care much about seeing movies on a very big screen as they rarely have enough small details in them that seeing them in a huge screen would help me appreciate them more. As for sound, I'm as far from an audiophile as one can find, so for me all the 3D surround sound, while nice, is hardly something I notice (the one time I noticed it was when a movie played a sound behind me). So, what really makes it worth for me is the 3D. That I do appreciate enough to make it a bonus also seeing the movie in a big enough screen, as big screens equal more depth (3D on a small screen isn't really interesting). In fact, I like it so much the 3D in a movie I want to see is enough to convince me to get out of home, go all the way to the mall (meaning an Uber followed by a bus ride), and deal with the noise, the smells, the crowd (both within and without the screening room), the queue, the price, the waiting, the second queue, and the trailers. And then, when after a while I purchase the disk, and watch it again in shallow 2D, I remember fondly of the spatial depth I once saw it with.

      Remove the 3D, and my desktop computer's 17" screen with its cheap stereo speakers (I never cared enough to go 5.1) are more than enough for me.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    92. Re:Why is this surprising? by Wulf2k · · Score: 1

      I'm getting old. I can't tell the difference between 4K at 40 feet and 1K at 10 feet.

      Same with the sound. Cannons to the left of us, cannons to the right of us, seems sufficient.

      I'm not saying theaters are useless like some do these days, but an average theater is worse than a good home setup, and the bad theaters have no redeeming qualities whatsoever. I went to a discount theater not too long ago and heard the bass from the movie next door throughout the entire thing.

      That being said, nice theaters can still be a nice experience, but very little of it is on the technical side. Comfortable seats, room to walk, going with friends, can have a good time.

    93. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      Okay. :-) We aren't 'agreeing to disagree', then, we're 'agreeing that we're both right, for different reasons, and agreeing with one another on that basis'. I'm perfectly happy with that outcome. ;-) I haven't set up my home theatre receiver again since I moved, but I keep thinking about it because even watching OTA televison is so much better with 5.1 surround sound than it is with the built-in stereo speakers.

    94. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      I am very left eye dominant but neither Oculus nor Vive bother me. I do find that if I shut my left eye in either that the right image is softer and a bit blurry (and this is with wearing my glasses in them), but I've never found them disorienting or straining.

      I won't personally buy either (I use them at work) until they come up with a binocular-esque focus pull knob so that I don't need my glasses.

      Screen-quality-wise I think I slightly prefer the Oculus.

      Also the Vive tracking system is janky bullshit.

    95. Re: Why is this surprising? by SuperDre · · Score: 1

      Oh go away, 3dtv is awesome, except there just isn't enough content and the price of a 3d bluray is almost double of tge 2d. But tv's haven't been much more expensive because of it. The article claiming it'selling poorly is just wrong, also the hardware is cheaper to produce now.

    96. Re: Why is this surprising? by SuperDre · · Score: 1

      How can you judge 3d if the last one was avatar, which was one of the first this 3d generation.

    97. Re:Why is this surprising? by gfxguy · · Score: 1

      I do assume people will pay for that - people with more money than sense, as I originally stated. The thing I'm trying to say is that I don't understand how these VR companies are surprised that these things aren't selling well. There are very few people with both the resources and desire to buy these at the current prices.

      --
      Stupid sexy Flanders.
    98. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      Agree. Where's the killer app? The must-have software that is a must to have -- and a must for driving ALL successful hardware sales?

      I'm quite certain that 99.6% of potential buyers have no idea what the device is, what it does, what apps (if any) software there is for it, and what (among them) its killer app is?

      I asked my co-workers. Six shrugs, two answers:

      1. "It's some kind of binoculars, right?"

      2. "Is it, like, a smartphone-holder thingy, so you don't have to use your hands? So you strap it to your head? It doesn't sound very comfortable, and like it'd mess up your hair a lot. Wait, is it to, like, help people sleep or something, you know, like when you're traveling on a plane or something?"

      FYI: I work at a tech firm.

    99. Re:Why is this surprising? by Quirkz · · Score: 1

      Makes sense to me. The things I'd want to do with VR mostly aren't games, but rather other immersive situations.

      Top on my list is a realistic, face-to-face meeting app, like Skype but in 3D so it feels like you're meeting in person. I'd imagine that's pretty far off, because it'd have to capture and transmit a lot of detail, and right now I can't get through Skype calls without the connection dropping and blipping all the time.

      After that it's interesting spaces. Someone upthread mentioned imitation scuba diving. I'd also take hangouts (bar, coffee shop, to combine with the Skype functionality), flyovers of cities and mountain ranges, tours of Ancient Rome, views of outer space, Fantastic Voyage "shrink and explore the human body" experiences, and virtual zoos (where it's actually a perk that there's no smell) and phantasmagorical bestiaries. Haunted houses, too.

      All those seem like they could be a ton of fun, and I could see myself spending hundreds of hours playing inside all those places before I'd be tempted to once try something like a virtual FPS.

    100. Re:Why is this surprising? by Quirkz · · Score: 2

      Thinking on it further, one of the best uses of this would be a virtual Disneyland. Most of what they're about right now is already faking that you're in an exotic place interacting with imaginary characters, anyway. Why not virtualize it? I'd say it's 50-50 odds whether they eventually end up being one of the leaders in this arena, or they fight it tooth and nail because they think it's cannibalizing their existing business models. Either way, by the time my kids are grandparents, I'd bet the physical resorts have faded away in favor of virtual visits.

    101. Re:Why is this surprising? by youngone · · Score: 1

      I'm not comparing. I'm refusing to spend the thick end of a grand on something that might be of no use to me until I have done a bit of research.
      I have tried the HTC Vive in a store and it was fine, but that's a 10 minute mess about.
      Spending $18 to see if the general idea of VR is worth getting into seemed like the best bet.

    102. Re:Why is this surprising? by Wescotte · · Score: 1

      Why do you assume VR companies think they aren't selling well? People are buying VR headsets.... Oculus lowered the price because their product isn't selling well enough relative to the competition.

      What do you spend your money on for entertainment? Personally, I don't think VR is all that expensive even at the original $800 when you think about is in terms of entertainment per hour. I bet it is significantly cheaper per hour than other forms of entertainment that you'd have no problem spending money on.

    103. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      It could be, but it isn't the case. It turns out that you are pretty much the rare exception of the rule. Most people love the 3D effect for pretty much the same reason we aren't using B&W displays any more. Motion sickness happens, but it's rare and mostly affects those people who get car sickness, which is a relatively small subset of the population.
      As it is, the trouble is that VR systems cost an arm and a leg. At the moment they're pretty much only useful for games, the headset itself is expensive and you need a *very* beefy PC to generate twice as many frames and at a much higher frame rate.
      The market is showing that VR is at the moment too expensive, nothing more and nothing less.

    104. Re:Why is this surprising? by HuguesT · · Score: 1

      It's the vibes, man. To developers VR is all wrong if Windows is underneath.

    105. Re:Why is this surprising? by gfxguy · · Score: 1

      Yes, I'm a luddite - My masters degree was in C.S. studying computer graphics; I was doing VR 25 years ago, I got a job in the entertainment industry doing virtual sets and augmented reality. It's not that I think the technology isn't cool, it's that it's pointless and expensive for the vast majority of consumers at this point in time. Like most of this kind of technology, you have to thank the people with more money than sense for paying for the R&D that will eventually lead to something people might actually find value in.

      --
      Stupid sexy Flanders.
    106. Re:Why is this surprising? by KC0A · · Score: 1

      I was concerned about motion sickness, but happily I have no problem with motion sickness doing simulation racing at 90FPS, even at high rates of rotation. The rift head tracking is nearly perfect and the resolution is adequate.

    107. Re:Why is this surprising? by KC0A · · Score: 1

      Prices for graphics cards are coming down rapidly. You can get a desktop to drive a Rift (GTX 1070) for about $1000 now.

    108. Re: Why is this surprising? by Anonymous Coward · · Score: 0

      Given that most people don't care about bluray, don't know it exists, or hate them I think they should invent the 3D DVD instead.

    109. Re:Why is this surprising? by AuMatar · · Score: 1

      Yup, people love 3D effect. That's why 3D TVs did amazing. That's why current VR rigs are jumping off the shelves.

      Oh wait- 3D TVs did so poorly that every manufacturer is discontinuing them, and this is an article about VR failing to sell. The market is saying nobody wants 3D.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    110. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      "I never tried it, but I'm strongly opposed to it because reasons and bla-bla-bla". Just play GORN a bit if you get the chance. Maybe some Elite: Dangerous if that's more your thing. Shoot some zombies in Arizona Sunshine. It's not something you can just show on video, it doesn't translate.

    111. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      > Gaming in VR isn't really that exciting

      Yes, it is. I basically quit playing flat games since I got the Vive. And I have around 450 of those in my Steam account.

    112. Re:Why is this surprising? by Anonymous Coward · · Score: 0

      IKEA has already released an AR tool that places their projects their furniture into areas to show the viewer how it'd look. It works on cell phones and tablets.

      AR is probably the better bet as far as utility goes.

  2. What's new here??? by Anonymous Coward · · Score: 0

    The only new bit with this gen of br is resolution. I've used them a bit and it's basically the same deal as 15 years ago with more pixels. No one wants to wear headgear that blocks out their real environment while moving around

    1. Re: What's new here??? by Anonymous Coward · · Score: 0

      Full sub-millimeter tracking in a space of several square meters with no perceivable latency is the big thing this time.

  3. A double-sided problem... by __aaclcg7560 · · Score: 2, Insightful

    If the VR gear is expensive and a high-end computer system is needed to run the VR gear, it's a niche market. Mass market VR gear is where everyone can afford it to run with their existing computer system. Not quite there yet.

    1. Re:A double-sided problem... by Maestro485 · · Score: 2

      That's a good point. I'd add also that PC gaming itself is a subset of gaming in general, so VR is essentially a niche of a niche.

      I honestly kicked around the idea of getting a Vive when I got a new desktop earlier this year but then I realized I had nowhere to really use it. You need a fair amount of space to set it up and I'm not keeping a high end PC in the living room for the sake of messing around with VR.

    2. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      PC gaming is hardly a niche being the largest single gaming platform, but VR itself most definitely is a niche.

    3. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Not supporting DK2 & DK1 for the Half Moon controllers limits the scope even further.
      Not supporting USB2 for the motion controls makes it even less likely to gain developer support.

    4. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      I'd consider multi-monitor gaming more viable than VR gaming since it is significantly cheaper.

      Though I personally prefer to have a video running on a second monitor while I'm playing since a lot of games rarely require my full attention.

    5. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      I tried playing Sims:Creimer, but it said I needed bigger glasses ...

    6. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Thank you captain obvious.

      The fact of the matter is that the gear isn't that much more expensive than a monitor or mid-range video card and PC Gamers will pay far more for either of them.

      People can, and have, easily found the money for a nintendo switch, plasma TVs and even Tesla cars.

      VR isn't selling for the same reason 3D didn't sell. The gamers don't see a need but, more importantly, they don't have a desire for it. That's what makes it a niche market and I doubt even a killer app will overcome the resistance to its use.

    7. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      "Thank you captain obvious."

      Fatso up there is karma whoring. He's using slashdot to peddle shit on Amazon and trick people into visiting his fecal website.

    8. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Fatso up there is karma whoring.

      Karma whoring is what noobs do.

      He's using slashdot to peddle shit on Amazon and trick people into visiting his fecal website.

      I'm not tricking anyone to do anything. Slashdot works on reverse psychology. The moment my adoring fan base of ACs says DON'T CLICK THIS, everyone else ignores them and clicks away.

      Keep up the good work in driving traffic to my websites!

    9. Re:A double-sided problem... by Altrag · · Score: 1

      This aspect really bothers me. I'd love to be able to play WoW or Minecraft or any number of other 3D games in VR but I don't really have any interest in getting off my fat ass and flailing around my small room until I break something.

      But it seems like most if not all the VR people -- hardware and game devs alike -- have decided that "VR" has to include motion sensors and hand trackers and this and that and the other bloody gimmick that all drive up the already-high cost without really adding much to the experience once the initial novelty wears off. And oh yeah, the novelty of "wow it knows when I move!" already mostly wore off during the Wiimote era.

      Not that I've checked out a whole lot of VR games (given that I haven't been able to justify the price tag myself yet) so maybe there's a few hidden gems I don't know about.. but that "hidden" part would still leave my point standing with regards to the majority of potential VR adopters.

      I guess Microsoft has kind of toyed around with VR in Minecraft but they've been rather coy with it (and their VR research in general for that matter) so who knows if or when they'll ever release that to a mainstream audience. (And yes I know there's a third party MCVR mod out there, but its kind of getting back into the "hidden" end of things since its just a mod and relatively obscure.)

    10. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Karma whoring is what noobs do.

      Or virgin men with boobs.

      "I'm not tricking anyone to do anything. Slashdot works on reverse psychology."

      The definition of tricking people. You disingenuous rectal varicose vein.

      " The moment my adoring fan base of ACs "

      Mmm. Fan base? Can you name one fan?

      "Keep up the good work in driving traffic to my websites!"

      Oh you can count on me! Those hundreds of thousands of clicks you get every day, we'll retire together!

    11. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      The gear should be universally plug-and-play for every VR-capable machine and platform. Standard open, interfaces for all operating systems from phones and tablets to consoles, PCs and larger VR-systems, such as clusters running simulators are needed. The current segregation is non-sense which prevents the mass adoption and specialization of the products to niche-markets.

    12. Re:A double-sided problem... by Kkloe · · Score: 1

      I actually clicked on your link after reading his post on what he meant, had he not mentioned it I would never have clicked

    13. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      In a private tab with adblocker, one hopes?

    14. Re:A double-sided problem... by synaptik · · Score: 1

      You sure do have a lot of AC replies throwing shade at you. It reads as though someone had nothing better to do with their time than to write a program looking for new creimer comments to troll.

      --
      HSJ$$*&#^!#+++ATH0
      NO CARRIER
    15. Re:A double-sided problem... by Oligonicella · · Score: 1

      XBox is a subset of gaming. PS is a subset. There are many PC games, FPS and otherwise and many games have cross-platform. No point made.

    16. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      So what program did you use to determine that he has " a lot of AC replies throwing shade at you"??

      You don't need a program for that, dimwit. Creimer is a human itchy varicose vein, and he's an itch I keep scratching.

      Surely you must see what a pest he is?

    17. Re:A double-sided problem... by coofercat · · Score: 1

      I'm hanging out waiting for augmented reality - I want a way to sit back in my chair and be able to look at the worlds biggest monitor, which has decent resolution and can have all my (current) windows side-by-side with room to spare. When I look down I want to see my actual keyboard and mouse and I want to be able to see my hands so I can co-ordinate them onto the keys properly. Then I'll get to work. If my wife walks in, I can just turn around and see her, and hopefully not look like a complete twat with some stupid contraption stuck to my face. Extra bonus points if it can make it look like my wife is naked every time I look at her, but that may get a bit confusing if the kids or neighbours are around. When I look out of the window I want my eyes to relax so they can see long distance, although I guess I'd accept it brightening up the weather sometimes, that might be nice.

      VR though? no thanks, the world is mostly a nice enough place to be most of the time.

    18. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      reverse psychology is sending out thousands of pictures with your information to hosting sites? We are saying click this, because in the real world, those clicks don't generate you extra income. They do damage your future employment and career. You say differently, but the real world never has cared what you say. Well, actually you only live in your fake world when you don't see another way out. That's why when backed into a corner you don't answer comments. That's why after sending loads of takedown requests and getting nowhere, as well as contacting the freaking FBI you now pretend you wanted this all along. Our goal? To drive traffic to your website. To have employers know that if they hire you, andyone who googles your name will get hit with dickpicks, fatpicks, etc. Your fault or not, companies just don't want people with all that baggage on the team and associated with the company. To get you to post more during business hours so people notice you don't do any work. And of course after this gets big enough, to send direct links to people you have contact with.

      The good work is to make you actually live in your fake world, so you have to count on your fake projected cash to pay for food. The goal creamer is to make you skinny.

    19. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      reverse psychology is sending out thousands of pictures with your information to hosting sites?

      Copyright infringement is a crime.

      They do damage your future employment and career.

      Broken links don't do anything.

      And of course after this gets big enough, to send direct links to people you have contact with.

      Be my guest.

    20. Re:A double-sided problem... by EndlessNameless · · Score: 1

      VR can be useful outside of games. It can be much larger than a niche within a niche.

      For everyday users, off the top of my head: real estate, hotels/tourism, shopping, campus visits, chat, and interviews.

      And there are the special cases:
      * Professional venues could make their spaces explorable online for potential customers.
      * Architects and engineers could offer "life-sized" or interactive mockups to clients instead of models.
      * Psychologists can expose patients to carefully constructed environments to address their issues in novel ways.
      * Surgeons can work in VR and manipulate robotic instruments to enjoy visibility and precision that are impossible otherwise.

      Some of things are possible right now, if people had the equipment at home. Some require a little bit of extra work, like a VR rendering plugin for engineers using Solidworks. Others require more fundamental work---e.g., sensors and visualization to enable the surgical usage.

      VR can be much, much more than a video game frill.

      It is only the consumer uses that rely upon video game acceptance---because the entertainment industry is the only place where they have an incentive to develop equipment priced for the masses.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
    21. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      a crime? call the fbi then and take us to court. what broken links? oh, the imgur ones provided especially for you to take down. the russian ones in the same post work. as far as being your guest - thanks for the permission. it wasn't asked for, but thanks anywise.

    22. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      the russian ones in the same post work.

      The majority of the Russian links are broken. Google Chrome does a fine job in translating Russian into English and most of the Russian admins reply to my DMCA takedown requests in English. I don't even look at the images anymore. I just check my spreadsheet for a contact email address, copy and paste the image URLs into a template, and, within 48 hours, those links are broken.

      as far as being your guest - thanks for the permission. it wasn't asked for, but thanks anywise.

      You're full of shit.

    23. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Copyright infringement is a crime.

      Wait, you keep asserting this as if it were self-evident. What specific copyrights of yours are being infringed upon?

      Are you asserting that you own the copyrights on the pictures of fat men having sex? If you don't own the copyrights to them, what basis do you have for asserting a copyright claim against them?

      You can certainly argue that people posting those photos with your name & links associated could be a form of bullying or harassment, but suggesting that this is a copyright issue is fatuous nonsense.

    24. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      If you don't own the copyrights to them, what basis do you have for asserting a copyright claim against them?

      The image sites don't want dick pics with someone's name, email address and website URL plastered on them. When admins see a DMCA takedown notice with my name, email address and website URL, and see the same info on the dick pics, the decision to delete is quite simple.

      You can certainly argue that people posting those photos with your name & links associated could be a form of bullying or harassment, but suggesting that this is a copyright issue is fatuous nonsense.

      I have the copyright to my own picture. I DID NOT authorized the distribution of that picture to the image websites. I DID NOT authorized reproduction of my head from the picture to be pasted on top of dick pics.

    25. Re:A double-sided problem... by Anonymous Coward · · Score: 0
    26. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Fair use parody, as per

      http://fairuse.stanford.edu/overview/fair-use/what-is-fair-use/

      We don't need your permission, loser.

    27. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      https://imgur.com/a/gTx29

      The typical response of a 14-year-old boy who doesn't understand what it means to be a man. Sad.

      P.S., That's dick pic is a TOS violation. I just need to click on the "Rquest for Deletion" button and make the request. I'm on a first name basis with the Imgur support staff.

    28. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      We don't need your permission, loser.

      Doesn't matter. Post the links and I'll have them taken down.

    29. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Do you double dick touch often? Is your staff stiff enough to stand without support?

    30. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Do you double dick touch often? Is your staff stiff enough to stand without support?

      Grow up.

    31. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Your whiny replies make me so hard. Keep me cumming thick creamer.

    32. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      " who doesn't understand what it means to be a man. " ...says the 47 year old kissless virgin who collects manga in a studio apartment...

    33. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      ...says the 47 year old kissless virgin who collects manga in a studio apartment...

      So what?

    34. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Your whiny replies make me so hard. Keep me cumming thick creamer.

      Grow up.

    35. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      The image sites don't want dick pics with someone's name, email address and website URL plastered on them.

      That doesn't make it a copyright issue. It may violate their TOS, but it's not a "copyright" claim, unless you own copyrights to the pictures. The ONLY ones you can claim copyright infringement on are the ones that are specifically of you - and if you didn't TAKE the photo, the person who did may have a more proper copyright claim than you do. You are aware that filing legal documents knowing that they are incorrect is fraudulent behavior which is illegal, correct?

      I have the copyright to my own picture. I DID NOT authorized the distribution of that picture to the image websites. I DID NOT authorized reproduction of my head from the picture to be pasted on top of dick pics.

      Most of the pics I've seen links to are NOT pictures of you. They are pictures of heavy dudes engaging in gay sex. The ONLY legitimate copyright claims you have are to images you own copyrights to - and you're not automatically given copyrights over a photo of yourself, if you're not the one who took it. So make sure you aren't making fraudulent claims against other people.

    36. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      You are aware that filing legal documents knowing that they are incorrect is fraudulent behavior which is illegal, correct?

      Complain to the Russian authorities that the website admins are not applying US law correctly.

      Most of the pics I've seen links to are NOT pictures of you. They are pictures of heavy dudes engaging in gay sex. The ONLY legitimate copyright claims you have are to images you own copyrights to - and you're not automatically given copyrights over a photo of yourself, if you're not the one who took it. So make sure you aren't making fraudulent claims against other people.

      Complain to the Russian authorities that the website admins are not applying US law correctly.

    37. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      8=mmn=D ~
      ----- mirror -----
      8=mmn=D ~

      ^^ a creimer night in ^^

    38. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      The correct term is frottage, my friend. And it's great, if you happen to like the dick. Wrap one hand around two hard cocks, and jerk them until they cum all over each other in slippery, creamy, sloppy glory... it's a really hot time - I quite recommend it.

      Of course, it's only really fun when you're doing it with a hot little 20-something twink with a big dick and full, heavy balls... not some innie-cock like creimer probably has due to all the fat rolls.

    39. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      8=mmn=D ~ ----- mirror ----- 8=mmn=D ~ ^^ a creimer night in ^^

      Grow up.

    40. Re:A double-sided problem... by Anonymous Coward · · Score: 0
    41. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      http://imgur.com/a/9EMgL [imgur.com]

      Grow up.

    42. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      PC gaming really is Windows gaming and high end PC gaming is a subset of that. Still a huge market, but most PC users have something less powerful than a high end gaming PC from 2009.

    43. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Yes, let's take our cues for maturity from a 47 year old with an entry-level job, spending his employer's time arguing with trolls about dick pics, and posting Amazon whore links so he can net 65 cents at the end of the year.

      You sure showed us.

    44. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      So what?

      Ask a hundred random people what defines a "man". Find me ONE person who says "virgin with comic book collection, spends entire workday arguing with 14 year olds".

      Go ahead.

    45. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      What's the matter, creimer? You finally figured out tenses? Why didn't you write

      "growed up"?

    46. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Then mission accomplished. The imgur staff knows you by name as the guy who doesn't do any work and is a fat loser associated with dick pics, and they send those to their buddies to laugh at you. The russian links are mostly up - I don't know what goofy loser world your brain makes up, be out here in the real world, you've wasted hours of your time fighting a Perl script that runs as a cron job. For every one you take down, there are about a hundred that come up.

      https://yapx.ru/v/M2yq

    47. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      No one gives a fuck what you think, do, or authorize. This isn't about you. This is about your potential future coworkers and HR reps.

      https://www.radikal.kz/image/13d
      https://www.radikal.kz/image/13f
      https://www.radikal.kz/image/132
      https://www.radikal.kz/image/13A
      https://www.radikal.kz/image/13a
      https://www.radikal.kz/image/13E
      https://www.radikal.kz/image/13Z
      https://www.radikal.kz/image/13b
      https://www.radikal.kz/image/13c
      https://www.radikal.kz/image/13v
      https://www.radikal.kz/image/136
      https://www.radikal.kz/image/13Q
      https://www.radikal.kz/image/13Y
      https://www.radikal.kz/image/13r
      https://www.radikal.kz/image/13u
      https://www.radikal.kz/image/134
      https://www.radikal.kz/image/135
      https://www.radikal.kz/image/13o
      https://www.radikal.kz/image/130

    48. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      > Be my guest

      http://imgur.com/a/mnMDV

      [URL=http://www.imgup.ru/image-268ex08101618.html][IMG]http://www.imgup.ru/images_small2/268ex08101618.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268dx817161410.html][IMG]http://www.imgup.ru/images_small2/268dx817161410.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268cx7910159.html][IMG]http://www.imgup.ru/images_small2/268cx7910159.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268bx15451120.html][IMG]http://www.imgup.ru/images_small2/268bx15451120.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268ax1885216.html][IMG]http://www.imgup.ru/images_small2/268ax1885216.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2689x15410125.html][IMG]http://www.imgup.ru/images_small2/2689x15410125.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2688x671657.html][IMG]http://www.imgup.ru/images_small2/2688x671657.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2687x3416717.html][IMG]http://www.imgup.ru/images_small2/2687x3416717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2686x2413185.html][IMG]http://www.imgup.ru/images_small2/2686x2413185.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2685x515101717.html][IMG]http://www.imgup.ru/images_small2/2685x515101717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2684x511121420.html][IMG]http://www.imgup.ru/images_small2/2684x511121420.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2683x116093.html][IMG]http://www.imgup.ru/images_small2/2683x116093.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2682x701915.html][IMG]http://www.imgup.ru/images_small2/2682x701915.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2681x10510012.html][IMG]http://www.imgup.ru/images_small2/2681x10510012.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2680x4141138.html][IMG]http://www.imgup.ru/images_small2/2680x4141138.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267zx1101148.html][IMG]http://www.imgup.ru/images_small2/267zx1101148.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267yx1549152.html][IMG]http://www.imgup.ru/images_small2/267yx1549152.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267xx41171911.html][IMG]http://www.imgup.ru/images_small2/267xx41171911.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267wx2172020.html][IMG]http://www.imgup.ru/images_small2/267wx2172020.jpg[/IMG][/URL]

    49. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Says a 47 year old 350lb virgin living in a tiny studio with the job of an intern. Who calls the FBI when someone posts a dick pick of him on the internet.

      We are grown up creamer. Any we have a fat special-ed kid bugging us whenever we want to talk to each other.

    50. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      no one is complaining buddy. in fact, no one is doing anything. people wrote some scripts to run in cron and forgot about them. once in a while someone posts a couple of pics from those scripts here. you then manually battle a cron job, while those people work and get paid the big bucks. this also has the side effect of damaging your career, in a "real money" kind of way, for the rest of your life. you were so convinced of your magic money funnel that you traded your imaginary money for real money.

      when i interview someone the first thing i do is google his name. yours is associated with garbage. i don't want to hire a clown to my team and have him be associated with backroom talk. i don't want vendors to meet with some fat fuck knowing they googled his name before the meeting and won't take him seriously because his fat head is splattered over a bunch of gay porn. i definitely don't want to hire a guy who spends his work time talking about his loser life on some forum.

      it's a good thing you think yourself a superstar for cleaning out closets to find old television sets no one wants. you're pretty much limited to that in your career now. i'm not saying you won't find a job. it'll just be much, much harder, and you'll be stuck at the low level you are at now. and is it because of some asshats out to get you? nope - it's because of a script that runs on some old forgotten raspi in a closet in russia.

    51. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      No one gives a fuck what you think, do, or authorize. This isn't about you. This is about your potential future coworkers and HR reps.

      DMCA takedown notice filed.

    52. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      http://imgur.com/a/mnMDV [URL=http://www.imgup.ru/image-268ex08101618.html][IMG]http://www.imgup.ru/images_small2/268ex08101618.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268dx817161410.html][IMG]http://www.imgup.ru/images_small2/268dx817161410.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268cx7910159.html][IMG]http://www.imgup.ru/images_small2/268cx7910159.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268bx15451120.html][IMG]http://www.imgup.ru/images_small2/268bx15451120.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268ax1885216.html][IMG]http://www.imgup.ru/images_small2/268ax1885216.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2689x15410125.html][IMG]http://www.imgup.ru/images_small2/2689x15410125.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2688x671657.html][IMG]http://www.imgup.ru/images_small2/2688x671657.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2687x3416717.html][IMG]http://www.imgup.ru/images_small2/2687x3416717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2686x2413185.html][IMG]http://www.imgup.ru/images_small2/2686x2413185.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2685x515101717.html][IMG]http://www.imgup.ru/images_small2/2685x515101717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2684x511121420.html][IMG]http://www.imgup.ru/images_small2/2684x511121420.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2683x116093.html][IMG]http://www.imgup.ru/images_small2/2683x116093.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2682x701915.html][IMG]http://www.imgup.ru/images_small2/2682x701915.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2681x10510012.html][IMG]http://www.imgup.ru/images_small2/2681x10510012.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2680x4141138.html][IMG]http://www.imgup.ru/images_small2/2680x4141138.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267zx1101148.html][IMG]http://www.imgup.ru/images_small2/267zx1101148.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267yx1549152.html][IMG]http://www.imgup.ru/images_small2/267yx1549152.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267xx41171911.html][IMG]http://www.imgup.ru/images_small2/267xx41171911.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267wx2172020.html][IMG]http://www.imgup.ru/images_small2/267wx2172020.jpg[/IMG][/URL]

      DMCA complaint filed.

    53. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Then mission accomplished. The imgur staff knows you by name as the guy who doesn't do any work and is a fat loser associated with dick pics, and they send those to their buddies to laugh at you. The russian links are mostly up - I don't know what goofy loser world your brain makes up, be out here in the real world, you've wasted hours of your time fighting a Perl script that runs as a cron job. For every one you take down, there are about a hundred that come up.

      DMCA complaint filed.

    54. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      people wrote some scripts to run in cron and forgot about them. once in a while someone posts a couple of pics from those scripts here. you then manually battle a cron job, while those people work and get paid the big bucks.

      There's no cron job. Someone is wasting 30 to 60 minutes posting individual dick pcis and then posting the links to Slashdot. The timestamps on the dick pics make that obvious. It take me less than five minutes to copy and paste the links into an email. Since the Russians don't care about US law, I don't even bother to look at the links when I send off the DMCA takedown notices.

      when i interview someone the first thing i do is google his name.

      Except I work for contracting agencies. If you put in a request for a contractor, you accept whomever the contracting agency sends. The contracting agencies are only interested in my stellar resume and references. That's all the background checking that they ever do.

      you're pretty much limited to that in your career now. i'm not saying you won't find a job. it'll just be much, much harder, and you'll be stuck at the low level you are at now.

      ROFL

    55. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      No one gives a fuck what you think, do, or authorize. This isn't about you. This is about your potential future coworkers and HR reps.

      DMCA takedown notice filed.

      I'm impressed. I got an email response 45 minutes after posting my takedown request. I like this image website. Please continue to use them in the future.

    56. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      [...] posting Amazon whore links so he can net 65 cents at the end of the year.

      That's what I make on a bad day. Add a few zeros to see what I make on a good day.

    57. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      0065 cents is still pretty bad...

    58. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      So...
      - $0.65 on a bad day
      - $0000000.65000000 on a good day?

      Creimer, if you had the fuck-you money you keep boasting about, you wouldn't be here suffering all this abuse, because you wouldn't need traffic from Slashdot to prop up your pennies-a-day business model.

    59. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      For someone who likes to talk about his technical proficiency, you seem pretty ignorant of the concept of basic loops and sleep statements.

      #!/bin/bash
      function post-dickpic () {
          pic = $1
          curl -d @$pic -X POST http ://blah.ru/api/upload
      }

      for dickpic in `ls -1 creimer-dick-pics/*`; do
          post-dickpic $dickpic;
          sleep 600;
      done

    60. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      For someone who likes to talk about his technical proficiency, you seem pretty ignorant of the concept of basic loops and sleep statements.

      Nice! I can modify it to post DMCA takegown notices via contact forms.

    61. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Creimer, if you had the fuck-you money you keep boasting about, you wouldn't be here suffering all this abuse, because you wouldn't need traffic from Slashdot to prop up your pennies-a-day business model.

      You keep thinking "pennies" when I'm collecting "dollars" from Slashdot. I don't mind taking abuse to earn extra dollars for something I'm already doing on Slashdot.

    62. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Nice! I can modify it to post DMCA takegown notices via contact forms.

      And if my post is the only reason you thought of automating the process... you're dumber than I gave you credit for.

      Also: get it through your thick fucking skull: it is NOT a "DMCA takedown" notice if you don't hold copyrights to the image you're trying to get removed. It's also not a DMCA takedown notice if the recipient is outside the US, because they are not subject to US laws.

      In either case, if they take it down, it is because the image violates their terms of service. NOT because you have mystical DMCA powers.

    63. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      And if my post is the only reason you thought of automating the process... you're dumber than I gave you credit for.

      I haven't had the time to look into it. When I started fixing some problems on my author website over the Fourth of July weekend, I ended up refactoring half of the back end. I'm still working on the other half.

      In either case, if they take it down, it is because the image violates their terms of service. NOT because you have mystical DMCA powers.

      Funny. Several Russian image websites have "DMCA Complaint" as a pull down item for their contact forms. Maybe Chrome mistranslated the Russian into English?

    64. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      now do an image search on that site. about 300 more of you with dicks on there. you spent some time on this - not a lot. so did my perl script.

    65. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      now do an image search on that site. about 300 more of you with dicks on there. you spent some time on this - not a lot. so did my perl script.

      If that was true, you be providing a search link.

    66. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      Sheesh... How do the timestamps "make it obvious" Sherlock? Like it runs for an hour and replicates a hundred times, then someone pastes a random block of links from that 100? Me btw.

    67. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      How do the timestamps "make it obvious" Sherlock? Like it runs for an hour and replicates a hundred times, then someone pastes a random block of links from that 100?

      Because the pictures all newly posted 30 to 60 minutes before the image links are posted. That's not a script. It's 14-year-old posting individual dick pics. If there were hundreds of dick pics, why bother with individual links when a search result link would do a better job?

      From my conversations with Imgur, the anonymous pics are not indexed by the search engine. Not internally, not externally. Since these image websites all seem to operate the same way, those international pics are not indexed either. So I don't have to worry about hiring managers finding those dick pics.

    68. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      you've had conversations with yandex image search people and are now an expert on how a russian search engine indexes random russian image sites. you're also successful and skinny, an author, a sysadmin, and the ladies like you.

      or, you know, someone does a yandex search sorts by date and pastes the latest. in russian. your 14 ear old idea makes your world better though. the 6 people turned 1 person who are responsible for all the negative posts make you feel better too. and when calls to the fbi and takedown notices just spread the initial 2 photos, you say you want it - it makes you money. brain disease.

    69. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      I would? Ok fatty, sure I would. I just paste the output the script emails me. Searching in russian - that's your problem, not mine.

      https://www.radikal.kz/image/1...
      https://www.radikal.kz/image/1...

    70. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      or, you know, someone does a yandex search sorts by date and pastes the latest. in russian.

      If you got links to search results, post them. Or shut up.

    71. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      I would? Ok fatty, sure I would. I just paste the output the script emails me. Searching in russian - that's your problem, not mine.

      Search result links. Put up or shut up. No one wants to see your individually posted dick pics.

    72. Re:A double-sided problem... by Anonymous Coward · · Score: 0

      That's good news. About 10 more requests from one person and the admins on that site will notice and take a look at what's being taken down, laughing and sending it to their friends. You're doing god's work Creamer. Hey - did you ever take down that crienner account? I see it's up.

    73. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      http://fototeg.ru/img/2017-07/13/vqaiaz0z9brov9bchl8kuzr0n.jpg
      http://fototeg.ru/img/2017-07/13/ux1ligmqhbq72o9j4ti6wpgtz.jpg
      http://fototeg.ru/img/2017-07/13/qep9e3s2s5azhr7j83am1kfks.jpg
      http://fototeg.ru/img/2017-07/13/a79hqyvdxz6groasdi0ar84sj.jpg
      http://fototeg.ru/img/2017-07/13/t3o5lp1kxh9l3b0s8f0lgspor.jpg
      http://fototeg.ru/img/2017-07/13/p6ojox3gcxso3fv2rn4q71v7c.jpg
      http://fototeg.ru/img/2017-07/13/2osg69bkhp9awbxftb9yxzgbt.jpg
      http://fototeg.ru/img/2017-07/13/w8kh4m0h6fd4hnaxmbjnyp71n.jpg
      http://fototeg.ru/img/2017-07/13/vnd2ownl7vfjvme1p940vfa6s.jpg
      http://fototeg.ru/img/2017-07/13/zkopya42ioful2zumbzdrybkx.jpg
      http://fototeg.ru/img/2017-07/13/wqys9n4n4rnwjf6xlp9cetogj.jpg

    74. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      That's good news. About 10 more requests from one person and the admins on that site will notice and take a look at what's being taken down, laughing and sending it to their friends. You're doing god's work Creamer.

      That's not what the admin told me in email in English after deleting the last set of links.

    75. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Search result links, asshole! You can't provide them. No one cares about your indvidually posted dick pics.

    76. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      I'm just the guy who wrote the script nonuts. why don't you ask someone else. I have no idea how to search for your damn pics. I just know how to take the links from slashdot comments and replicate them. why don't you walk up to your cottage cheese vendor and ask him how to search russian image sites?

      here are some more pics for you.
      http://vfl.ru/fotos/56402fa417...
      http://vfl.ru/fotos/dd016f8f17...
      http://vfl.ru/fotos/d265b04a17...
      http://vfl.ru/fotos/7d00c2c117...
      http://vfl.ru/fotos/0b23929917...
      http://vfl.ru/fotos/2e3a08a717...
      http://vfl.ru/fotos/ed4361fc17...
      http://vfl.ru/fotos/8224b38f17...
      http://vfl.ru/fotos/8a10835917...
      http://vfl.ru/fotos/f983a48817...
      http://vfl.ru/fotos/7dc1e6a917...
      http://vfl.ru/fotos/b8231e0917...

    77. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      I'm just the guy who wrote the script nonuts. why don't you ask someone else. I have no idea how to search for your damn pics. I just know how to take the links from slashdot comments and replicate them. why don't you walk up to your cottage cheese vendor and ask him how to search russian image sites?

      You're just a 14-year-old wanker pretending to be a man. No one cares about your individually posted dick pics. Keep posting if that makes you feel manly.

    78. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      *YOU* seem to care an awful lot? What a success you are...

    79. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      *YOU* seem to care an awful lot? What a success you are...

      As a content creator, I have an obligation to protect my copyrights or risk losing them.

    80. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      You can't "lose" your copyright.

      http://www.hypergridbusiness.com/2011/08/how-to-lose-your-copyright-in-three-easy-steps/

      I wonder who told you that you can. I wonder why you keep repeating it.

    81. Re: A double-sided problem... by __aaclcg7560 · · Score: 0

      I wonder who told you that you can. I wonder why you keep repeating it.

      I'm just doing what the corporations are doing. If you copy Disney and put it out in public, expect a DMCA takedown notice. If you copy the Universal Monsters and put it out in public, expect a DMCA takedown notice. If you copy my stuff and put it out in public, expect a DMCA takedown notice.

    82. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      What are you blabbering about again PC Support? Search engines don't index image sites. Your dick and "I don't work - don't hire me" pics are in replies your slashdot comments moron. That's why we post them here. Your slashdot account shows up at the top of the list when people search for... Your fucking name. Moron. It's your slashdot posting and your slashdot account that makes the images visible. Not google image search.

      Psssst.. Almost like people don't give a fuck about you personally or your life and are just making it hurtful to your career for you to spam this site.

    83. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Your dick and "I don't work - don't hire me" pics are in replies your slashdot comments moron.

      All those broken links that no one is going to check?

    84. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      it's funny that you reply to a comment with 100% working links. About half the links posted here work moron, and even 1% is enough. Best part is the ones not posted. god damn I wouldn't want my (also) fat head and contact info on a bunch of gay porn randomly populating image sites every day. You gotta be one low self esteem overcompensating loser to want something like that. And if fighting trolls 10 hours a day on slashdot is "what you do anywise" so "might as well earn a nickel an hour for it - holy fucking shit. I can think of about a billion better things I'd like to do with my time. Things that I actually do. And if your job is so shitty that you really got nothing to do during work time before you go back to your tiny rented apartment. Oh boy - watch a show or movies or read a book at work. God damn you got a sad shitty shitty life. I can't even imagine having to live with your daily routine.

    85. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      Dude, you're replying to a guy who wrote a script to parse his slashdot comments, then "refactored" it. I spent maybe a half an hour writing the pic distributing script, while drying off after a shower. If it would have taken longer, I would never do it, because, you know, there's actual stuff to do that's interesting. Half of this guys life is slashdot comments. He really has absolutely nothing going on and no light at the end of the tunnel he can't fit through. What else is there to do but take the small things in life and pretend they're grand accomplishments?

      He is exactly what he is, and above the average American sadly. He's not your coworkers/friends/other slashdotters. The average American is the bitch selling pants at target. There's no issue with Creamer outside of him spamming this site. APK finally gave up, he will too after realizing thousands of hours of his life are wasted on here. He'll just end up with gay porn with his info and face on it, unlike APK, but he will leave. Can you see someone repeating the same tired same shit for a full year for example? Even this tub of lard will get bored.

      Cap: "piddle" - WTF?

    86. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      it's funny that you reply to a comment with 100% working links.

      Perfect. There's a couple pictures I need for my forthcoming YouTube video, "How to Take Down Dick Pics From Russian Websites."

      You gotta be one low self esteem overcompensating loser to want something like that.

      I didn't ask for the dick pics. This is retaliation for the fact that I made changes on my website to prevent the 2016 picture from circulating. It's been a very educational experience.

      And if fighting trolls 10 hours a day on slashdot is "what you do anywise" so "might as well earn a nickel an hour for it - holy fucking shit.

      Five minutes a day for DMCA takedown notices isn't that much trouble.

    87. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Can you see someone repeating the same tired same shit for a full year for example?

      It's called perseverance. I've been through much worse.

    88. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      yeah, you create very bad things in your life and are proud of sticking with them. the rest of us laugh and enjoy our family, frequent vacations to europe, and the big house. you enjoy partially taking down dick picks posted by a script. good for you. keep doing what you're doing, we'll keep doing what we're doing, and the raspberry pi will keep doing what it's doing.

    89. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      the rest of us laugh and enjoy our family, frequent vacations to europe, and the big house.

      Does your family know that you're a copyright violator and a pornography trafficker? Does your wife know that you love to look at dicks? Does your children know the darkness in your heart that justifies posting dick pics?

    90. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      " I've been through much worse."

      The problem is, you think this justifies your behavior. You should go back to your counselor and keep working on your personality.

    91. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      ". This is retaliation for the fact that I made changes on my website t"

      No, it's because we straight up don't like you. You're an unlikable, unlovable loser that everyone avoids.

    92. Re: A double-sided problem... by Anonymous Coward · · Score: 0

      Do you have a family? Or are you like an amoeba, your foul and unlikable self having sprung forth from some primal miasma to pollute the Earth?

  4. I didn't want it in the 90's by Anonymous Coward · · Score: 0

    and I don't want it now.

  5. Future people will laugh at these times by Anonymous Coward · · Score: 0

    VR goggles are stupid. They're disorienting, neck straining, slow updating, headache inducing, pieces of crap. Doesn't matter how "good" they get, they're just a bad idea in general. It's a terrible human/digital interface.

    Better would be brain implants, holograms/projections, and similar. As long as those don't exist then we will not have useful immersion.

  6. Waiting for 2nd gen by imidan · · Score: 1

    I'm waiting for the second generation of VR gear, and the one I want is Vive 2.0. There's another article with some estimated sales figures for various VR things. Hard to say where they got their data, but at least you can get an idea about the relative popularity of the things.

    1. Re:Waiting for 2nd gen by Anonymous Coward · · Score: 0

      Main issue is field-of-view. Until a decent one (180+ degrees) is available it's just a toy. StarVR seems promising.
      It's not just a hardware issue, but also needs software that does not simply implement a planar project to a flat surface. And such software, of course, requires even more processing power than what little VR is available today.

  7. Awkward fad by Anonymous Coward · · Score: 0

    The VR looks super awkward. My laptop is more confining than my desktop half the time with it on my lap, a mouse and power supply. Cord management isn't my idea of fun.
    On the other end the Switch appears to have hit the sweet spot for mobility

  8. Who woulda thunk it by Anonymous Coward · · Score: 0

    No unique problem domain. No killer app. Limited title selection. People will get sick. $400.

    1. Re:Who woulda thunk it by Anonymous Coward · · Score: 0

      I'm looking forward to Project Sansar. That might make me put my Oculus DK1 back on. Otherwise, little poorly-developed novelty experiences are entertaining for a few minutes but don't last.

      The best VR experience I had was actually 3DXChat, but even that didn't have the "Roman orgy" experience I was going for. It's obvious to me that virtual worlds will need virtual/AI NPC's to avoid the issue of boredom until the product reaches a critical mass of lonely people.

      VR needs a AAA title exclusive for VR before anyone is going to bother falling in love with the story and play long enough to get hooked. Final Fantasy is the perfect brand to make it happen. Hell, if they just remade Final Fantasy X in higher resolution, that would be sufficient motivation for me to spend DAYS in VR.

      I feel similarly about Deus Ex: Human Revolution / Mankind Divided.

    2. Re:Who woulda thunk it by Anonymous Coward · · Score: 1

      No killer app? You clearly have not played Eve: Valkyrie, Elite: Dangerous, DCS. or Dirt Rally 4 in VR. Note the genre, here. They're all sit-down simulators. You may need to purchase a flightstick or driving wheel for that immersion, but VR is the next best thing to actually being in a rally car, aircraft, or spacecraft (we're still a few hundred years away from consumer spaceships). Yes, it's niche, but simulator folks tend to buy silly expensive stuff. $400 for the Oculus is a fucking deal. Next gen VR is still 18-20 months away.

      Roomscale, while engaging, is not something most households have the room for.

      If you're being sickened, it's likely because you've not taken the time to set up the pupilary distance correctly. This will fuck you up bad if you're prone to it.

    3. Re:Who woulda thunk it by Octorian · · Score: 2

      Yes, once you play a flight sim game in VR, you do NOT want to EVER go back to non-VR. It really makes that big of a difference. (I now play Elite Dangerous pretty much exclusively in VR, which makes looking up out-of-game reference materials a little annoying, but I'm willing to put up with that.) Realistic head-tracking and UI focus really does make that big of a difference. Plus, games like Elite are able to design their UI to work really well with VR. (Good distance-positioning of HUD elements really helps a lot.)

      DCS, unfortunately, really needs VR resolution to increase a bit more. Its kinda hard to read the labels on all those real-world cockpit controls with the current generation.

      Non-sim VR games still mostly feel like gimicky tech demos to me, unfortunately. Though that'll eventually change.

    4. Re:Who woulda thunk it by 0123456 · · Score: 1

      At the weekend, I was playing a racing game (not sure which one) on a $50,000 triple-monitor motion rig.

      It was fun, but would have been 10x more fun with a VR headset.

    5. Re:Who woulda thunk it by LesFerg · · Score: 1

      I still feel the offerings for PSVR are lacking. Valkyrie is fun but is not a single player game, so I get to learn how much I suck at aiming a weapon whilst being blasted by experienced players.
      Have only tried a demo of Driveclub VR, high speed cornering was more discomforting than flying a spaceship, but I will probably buy the full game when I feel the need to increase my gaming hours.
      I have high hopes for Doom when it finally gets released.

      --
      If I had a DeLorean... I would probably only drive it from time to time.
    6. Re:Who woulda thunk it by Anonymous Coward · · Score: 0

      Get OVR Drop for Oculus, or V for Vive, coupled with Voice Attack, and you'll never have to struggle to look up out-of-game resources.

  9. Free as in beer by Jamlad · · Score: 5, Insightful

    They could offer it to me for free and I still wouldn't take it because of the FB affiliation.

    I'm waiting out for my hardware to catch up and the Vive II.

    1. Re: Free as in beer by Nidi62 · · Score: 1

      Exactly. I was all over the Rift until it got bought by Facebook. Now, if I was to even get anything it would probably have just been a Samsung since I have an S7, but now I really have no desire to even get one of those. A shame really, something like Eve Valkyrie could have been really fun

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:Free as in beer by Jbcarpen · · Score: 1

      Same here. I might take a rift if they literally paid me to take it, but it would spend its life on a shelf. Any mandatory associated software would live in a VM, and be fed fake data.

      Besides, I already bought a Vive. The Vive II won't happen if the Vive I flops, and I keep my cost of living fairly low, so I can afford to be an early adopter of a few things.

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    3. Re:Free as in beer by doug141 · · Score: 2

      Me three. Here's a breakdown of the privacy differences: https://www.vrheads.com/vr-and...

  10. Build me a holodeck.. by intellitech · · Score: 1

    ..then I'll buy into virtual reality.

    --
    vos nescitis quicquam, nec cogitatis quia expedit nobis ut unus moriatur homo pro populo et non tota gens pereat.
    1. Re:Build me a holodeck.. by Anonymous Coward · · Score: 0

      I agree, why are we settling for the crap SV VCs are shoving down our throats?

    2. Re:Build me a holodeck.. by Anonymous Coward · · Score: 0

      We aren't. That's the point.

    3. Re:Build me a holodeck.. by AHuxley · · Score: 1

      Thats the future. A 3d, 360 deg tent. No eye issues, no sickness, just a totally immersive comfortable environment. No need for eye issues and illness. Trade some space for comfort and real 3d support.

      --
      Domestic spying is now "Benign Information Gathering"
    4. Re:Build me a holodeck.. by mikael · · Score: 1

      Adaptive 360 projectors that could calibrate the projection settings so that a 360 movie could be played in a regular room. Our family used a slide projector against a wall to view photographic slides. It was fun to walk up to the wall and see everything in high detail; mountain landscapes, ocean waves, clouds viewed from above.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    5. Re:Build me a holodeck.. by AHuxley · · Score: 1

      The human body and mind would not have to be fooled by tech near the eye that is not the best.
      Look around and everything is projected in real time, waiting for the user to explore.
      No lag, no calculations trying to catch up or adjust to the users unexpected movements.

      --
      Domestic spying is now "Benign Information Gathering"
  11. Give Facebook money? Are you insane? by Anonymous Coward · · Score: 2, Interesting

    And to top it off none of the offerings can beat the screen door effect.

  12. Everyone who wants it has it by PhrostyMcByte · · Score: 4, Insightful

    I love my Rift but I'll be the first to admit it's still a compromised experience. It's too blurry and causes eye strain. And it needs a stupidly powerful PC to have a great experience. Everyone I know with a high-end gaming PC capable of running VR either already has a headset or has decided to wait for next-gen headsets -- exciting things like eye tracking, improved depth of field, and simply higher res are all on the horizon *if* VR can survive long enough to give us the 2nd gen it needs.

    1. Re:Everyone who wants it has it by Anonymous Coward · · Score: 0

      > *if* VR can survive long enough to give us the 2nd gen it needs

      Isn't this the 2nd gen already? (or 3rd or 4th...)

    2. Re:Everyone who wants it has it by GreatDrok · · Score: 1

      "high-end gaming PC capable of running VR"

      That's the problem right there. I have a PS4 so the PSVR wasn't too expensive and I'm enjoying the games I've got for it. I couldn't contemplate a Rift because my PC is too old and would need a serious upgrade. I don't use it much for gaming anyway so there's a substantial investment to get a Rift versus just buying the PSVR for the PS4 I already had because it has loads of games I like.

      --
      "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    3. Re:Everyone who wants it has it by yodleboy · · Score: 2

      This is the problem for most people I think. You go to Best Buy, check out the VR, kinda cringe at the price but think "it's pretty cool, maybe I'll do it". Then you find out you need to spend another $1k on a new PC (unless you got something fairly recently and can get away with just a new video card). Game over man.

      I think VR may be maturing at precisely the wrong moment. PC upgrade/replacement cycles are longer than ever these days, and I don't know if VR companies will sell enough to still be around when enough people have adequate hardware.

    4. Re:Everyone who wants it has it by Anonymous Coward · · Score: 0

      Former video game nerd here : I did my own PC upgrades for a decade (from when I had a PC I could call mine).
      Before that my parents bought the family PC, four times over in a decade (386, 486, etc.)

      Since after say 2004 this has all been diminishing returns. I was "outdated" from then on, even after doing upgrades. Haven't bought something new since 2009 save a component that I sold off to get money back, a sound card, replace failed stuff, RAM to fend off swap hell..
      Games peaked a decade or more ago. They used to not require an internet account, have me worry about my emails and the "game library", and they haven't changed except for the graphics, wasted HDD storage and 100 million budgets.

      So not only the improvements are minimal for each 10x increase in resource use (teraflops, gigabytes) but we don't have $5 million AAA games anymore, that come on a single DVD and are designed to be played offline.

      Even a regular game would make me spend $1K on hardware. It adds up very quickly : $200 on CPU, $200 on GPU, $200 on 16GB RAM, $200 on two hard drives and one low end SSD, $200 on 144Hz 1080p monitor. Very rough prices given here. Add $200 for less favorable exchange rate and taxes. And the kicker, $200 on Windows 10 Pro (which is the new Home version), which comes with just one ugly GUI theme. Well there's "grey market" Windows at a tenth the price, which is close to the real cost of OEM Windows. Not morally wrong but I wonder if I'll be labeled as a terrorist.

  13. No Sports Content by Anonymous Coward · · Score: 0

    If you broadcast games in 3D and have some player helmet cams in 3D they'll sell like hotcakes.
    It has to provide some useful or interesting benefit before people will buy it.
    If they don't, why pay for toy with no benefits?

  14. Hype Rather Than Quality by Anonymous Coward · · Score: 0

    We got both the Oculus Rift and the HTC Vive kits at the office.

    Everyone agrees that the Vive is superior.

  15. Simple answer. by Lumpy · · Score: 1

    It's expensive, Underwhelming, and requires a $2500 PC to run it.
    On top of that almost no games support it, and even less software.

    Duh, no wonder it is not selling.

    --
    Do not look at laser with remaining good eye.
    1. Re:Simple answer. by Taelron · · Score: 0
      Exactly my thought...

      I'm not going to drop $800 or even $400 for a gadget to wear on my head for so-so graphics that still requires a $2000+ computer to run.

      I'd rather spend less on a larger or dual monitors.

    2. Re:Simple answer. by jason777 · · Score: 1

      No it doesnt. Although I would do a geforce 1080. I just build a rig for a VR project at work, and its a core i5, 16gb ram, water cooled, with asus rog strix motherboard and 650 watt power supply, PLUS the geforce 1080. Total: $1300. And this machine is mosty likely overkill.

    3. Re:Simple answer. by mentil · · Score: 2

      Try $500 for that required PC.
      Games have to be built from the ground up for VR or else you get a poor experience; it's better that games don't slap on 'support' for VR. Given the install base of consoles and gaming PCs is far higher than that of VR headsets, it should be no surprise that only a small proportion of games are for VR.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    4. Re:Simple answer. by 0123456 · · Score: 1

      Then you don't know what you're missing. After a year with a VR headset, I can barely play games on a monitor any more.

      And Tom's Hardware built a PC that met the Rift's minimum specs for about $500 a few months ago.

      Oculus have been working hard to get the cost of VR down to build a market, and Luddites interpret that as a sign of desperation. It's laughable.

    5. Re: Simple answer. by Anonymous Coward · · Score: 0

      Exactly. I don't know what I'm missing and I'm fine with never finding out so I don't care.

    6. Re:Simple answer. by jon3k · · Score: 3, Insightful

      Never required a $2500 PC (more like $500-$1000, you know, like any decent gaming PC). Tons of available games. I love watching all the old slashdot luddites shit on VR, most of whom have never experienced it.

    7. Re:Simple answer. by Anonymous Coward · · Score: 0

      ... After a year with a VR headset, I can barely play games on a monitor any more.

      How is this supposed to be a compelling argument? Perhaps you are simply a nitwit who can barely type, thus losing your ability to play games on a screen is not surprising. Perhaps you find yourself no longer able to enjoy playing games on a screen? But that is no good either, that is kind of like not being able to enjoy a beer because you are addicted to heroin. If immersive VR destroys your ability to enjoy simpler entertainment, perhaps it is something that should be regulated. We don't want to turn a generation of 14 year-olds into vegetables.

    8. Re:Simple answer. by Anonymous Coward · · Score: 0

      Oculus have been working hard to get the cost of VR down to build a market, and Luddites interpret that as a sign of desperation. It's laughable.

      Have they, now? The DK1 was sold for $300, which should have been on the expensive side considering it was a small production run. The consumer Rift debuted for $600. There's no excuse for that and they're going to have to do much better if they want turnover.

    9. Re:Simple answer. by Cederic · · Score: 1

      DK1 was rather lower spec hardware and may have been subsidised to assure affordability to content creators that could properly test its capabilities as well as start building compelling content.

      Although yeah, the release version was rather expensive.

    10. Re:Simple answer. by Anonymous Coward · · Score: 0

      But can you see them in 3D?

    11. Re:Simple answer. by Anonymous Coward · · Score: 0

      Go with the Intel stock cooler, regular motherboard, and a 500W or 450W power supply. Well that'll put you at about $1100 maybe, with not much overkill.
      Yes games tend to want a core i5. I suppose you can design VR applications around a Celeron w/ 4GB and a GTX 1080, just keep things simple and fast while having huge anti-aliased pixel pushing power but I doubt many applications will target that?
      (Haswell, Skylake etc. Celeron are very powerful processors, amusingly, just lacking in amount of cores and threads)

    12. Re:Simple answer. by Anonymous Coward · · Score: 0

      I shit on the PC games themselves. After doing a ton of upgrades in the 90s and 00s, doing upgrades in the 2010s feels pointless. Some US imperialist said it best in the context of diplomacy with an isolated country from North-East Asia : "I'm tired of buying the same horse twice".

      I even shit on the "indie", there were plenty of small-team games and even single-developer games in brick and mortar stores. Get your game published on CD/DVD and fully playable offline.

  16. Not Necessarily Related To Sales by mentil · · Score: 3, Informative

    The Rift has had substantially lower sales than the competing Vive, which is a major reason they've been having more sales and price cuts. It was expected that over time the manufacturing costs would go down, so they're just passing the savings along to the consumer, as opposed to Vive which is keeping their headset's cost constant for now with plans to add new tech as it arrives (although they haven't really done this yet, aside from weight reductions).
    The Samsung Galaxy Gear VR and Playstation VR have each sold over a million units, their lower price suggesting that a high price is the main barrier to adoption at this point. Personally I'm probably going to wait for the 2nd-gen headsets, since they will be substantially better in every way; my game backlog is long enough I will hardly be bored before that point; I've waited 5 years since the Rift was first announced, I think I can wait a bit longer (not that this helps VR sales at all...)

    Windows Holographic VR headsets are coming in a few months, that will be $300-$400 and have better resolution and (arguably) tracking than existing headsets; they only work on Windows 10 and it's unknown if they'll ever work with existing (SteamVR) games, but if so, they could be a hit this holiday. Wireless headsets are coming in the near future, and that could be the difference that makes VR take off.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Not Necessarily Related To Sales by 0123456 · · Score: 1

      "The Rift has had substantially lower sales than the competing Vive,"

      [citation needed]

      Hint: only HTC and Oculus know how many have been sold, and neither is telling.

      This whole article title is pure clickbait.

    2. Re:Not Necessarily Related To Sales by mentil · · Score: 2

      Here ya go
      Ok that was 6 months ago, but Oculus Touch was already out and the holiday sales bump had passed, so it's unlikely they've caught up since then.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re:Not Necessarily Related To Sales by 0123456 · · Score: 1

      No. Actual sourced numbers, not something made up by a game developer.

      As far as I'm aware, the closest thing to those numbers yet released is Palmer Luckey laughing at claims of how many headsets HTC has sold.

    4. Re:Not Necessarily Related To Sales by Dracolytch · · Score: 1

      The MS headsets use Universal Windows Platform, which means it's additional work for a developer to port to that than between Vive/Rift. We'll see if the content gets there, but I can tell you first-hand that mixed reality development for UWP is a pain in the butt. The MS headsets will be $400 with hand controllers, which is exactly what Rift is selling their system at now. Coincidence? I think not.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    5. Re:Not Necessarily Related To Sales by Wescotte · · Score: 2

      Tim Sweeney (of Epic Games) stated (before the price reduction) Vive is outselling Rift 2:1. Since UE4 is used in many VR games he would have access various data like royalty figures to make a pretty educated guess.

      Valve's hardware survey results also reflect similar trend.

      There are independent firms also tracking sales that seem to agree with these figures. Palmer disputes them he doesn't really give any specific evidence.

  17. Straight to brainIO by cloud.pt · · Score: 1

    The search for the best analog interface is the wild goose chase of the digital age. It's like those guys that still want to play with them old arcade pads for cool points and dress it up as "oh, it's more responsive". True responsiveness will come when I think about the milk I forgot and my Prime subscription, and 1min later that drone is flying. Sans Alexa involved in the matter.

    No time for cords, goggles or super high end GPUs when all the signals I need can be Tx/Rx'd from a 5G tower directly to my neocortex.

  18. Ready Player One by Daetrin · · Score: 1

    What are the odds that Facebook will do a lot of free/discounted promotion for Ready Player One in 2018 in the hope of making the movie a hit and in the process giving the popularity of VR a shot in the arm? (Assuming they haven't already dropped the Oculus by that point of course.)

    --
    This Space Intentionally Left Blank
  19. Wrong, Oculus is an outlier in every sense by SuperKendall · · Score: 1

    I have an Oculus, but I don't even use it - a friend has it because I didn't have enough of a PC to use it (I got it free because I was a Kickstarter supporter, which kudos for that to Oculus!)

    And there's the real problem. You need to have a PC powerful enough to performantly make use of the headset. They also did not deliver decent (any) controllers until recently.

    Most people are not willing to fuss with a PC to that great an extent anymore. It's simply too hard to have all the things you need and set it up to get going...

    The Vive has a similar problem but to a lesser extent, simply because it is more novel.

    But I don't think VR itself has a problem. I think people are very interested in, and enjoy VR a lot - at conventions I've gone to VR demos are super popular. I think Sony VR is doing OK, despite having some setup issues as well (a large number of cables) but it's about as good as it's going to get for a while I think and lots of people are developing for it.

    Chasing just at the heels of these lumbering platforms is AR - Hololens is an amazing platform, just too expensive right now. But you can see the ease of actually using it delivers the promise of the bulkier sets today. And an introductory form of AR in the way of ARKit is shortly going to bring a new wave of true augmented reality apps to the iPhone, in a wave that will rival PokemonGo (which was not AR but was advertised as such).

    So don't cry for VR/AR. Unlike the other times the platform was hyped (I have a Gameboy VR fro decades ago) I think this time the things that are needed for the platform to truly grow are there.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wrong, Oculus is an outlier in every sense by maliqua · · Score: 1

      (I got it free because I was a Kickstarter supporter, which kudos for that to Oculus!)

      Umm.. that's not free you gave them money......

    2. Re:Wrong, Oculus is an outlier in every sense by 4pins · · Score: 1

      Most people are not willing to fuss with a PC

      Those who would, got cut out of the market. I will spend many hours setting up the computing environment that I want. I was quite interested in getting an Oculus Rift. But the idea that I would have to add a powerful Windows computer to the mix just to give it a try, isn't in the cards right now.

      --
      I will not mourn that which I never had to lose. - Unknown
    3. Re:Wrong, Oculus is an outlier in every sense by SuperKendall · · Score: 1

      That is exactly why I've not used the final version; I had both dev kits and was going to target the Mac, and don't have a Windows box to run the final version on nor do I care to get back into that land of support headaches.

      If they aren't going to support the Mac I have no interest in supporting Oculus as a developer...

      I think it's still possible we may see official Oculus Mac support after the more powerful macs are delivered later this year, along with an official Apple laptop external GPU unit. It's really nice to see Apple support that concept officially as I'd been mulling over building something similar (which you can do today, they just are not officially supported)..

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:Wrong, Oculus is an outlier in every sense by Wescotte · · Score: 1

      SteamVR now has (beta) Mac support

  20. Just not there yet by Anonymous Coward · · Score: 0

    It's interesting, I gave one a go a few months ago and was certainly impressed - it was unlike any experience I'd ever had playing a game. But I'm still just not convinced I want to buy one... and price isn't really a constraint for me, it's just missing something enough to get me to buy one. Perhaps it's the real lack of games.

  21. Don't like the platform. by Anonymous Coward · · Score: 0

    I think partially this is more of a sign that the Oculus isn't ready for market, rather than VR as a whole. I know that Sony's PS4 game system has over-sold expectations.

    Personally I think even phone-based VR is amazing and I would LOVE to have a Rift, I also am a bit of a gamer (XBox). But between $400 for the rift and then another $800+ for a PC-for-gaming, $1200 sees like a bit much. Especially when the games for the Rift all seem a bit shit.

    If Samsung or Apple release a decent phone-based VR, which seems within the realm of possibility, I would snap that up.

  22. Not so niche, honestly... by cirby · · Score: 4, Insightful

    "Expensive" gear?

    Back when I bought my Apple IIe in 1983, it cost $2400 with a floppy drive and a color monitor.

    That's about $5900 in today's dollars. You can buy a Vive with a reasonably overbuilt desktop to run it for about half that (I did).

    A "cheap" Commodore 64 with a floppy drive in 1984 was about $1000.

    That's $2300 today - about the cost of a decent Vive headset and a basic VR computer.

    How niche was my Apple IIe? Or the Commodore 64?

    I guess the whole "computer revolution" never happened then, right?

    I know a lot of people who spent a couple of thousand dollars, just a few years ago, for a big-screen TV. Niche? Yet they still make large, expensive sets - and that ubiquitous iPhone is basically a thousand bucks, replaced every couple of years...

    1. Re:Not so niche, honestly... by drinkypoo · · Score: 2

      How niche was my Apple IIe? Or the Commodore 64?

      What percentage of the population had either?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      Yeah, this. According to wiki, Apple sold 5 to 6 million Apple IIs in total in 17 years. I'd guess the majority of those were Apple IIc's and IIe's sold later on, after the price had significantly dropped.

      We had a IIe in 1983 I was a kid, and it was very much a novelty.

    3. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      That is exactly his point. Just because the early examples of a technology are not widely consumed does not mean that it is doomed to failure. All of his examples when on to become household items one standardization had occured and prices came down.

    4. Re:Not so niche, honestly... by nitehawk214 · · Score: 2

      Yeah, but this isn't a computer, its a monitor. And an absurdly niche one at that.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    5. Re:Not so niche, honestly... by Zobeid · · Score: 1

      Uhhh... I clearly recall buying an Atari 800XL in 1982 for $250 and an Atari 1050 floppy drive for an other $400, and I believe Commodore gear was similarly priced if not a bit cheaper. Apples on the other hand were absurdly costly, something like $1600 for an Apple II if I recall right. And $650 for the Atari was a lot of money to me at the time.

      And one could argue that "home" computers really were a niche item prior to the C64.

    6. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      I bought a C64 for $199 dollars in 1984 along with a $199 C1541 Disk Drive. They might have been selling them somewhere for $1000 but not at the base exchange at Keesler AFB.

    7. Re:Not so niche, honestly... by Dracolytch · · Score: 1

      Compared to many other hobbies (gearheads working on cars, for example) computer gaming used to be an expensive hobby... But those days are long, long gone.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    8. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      Talking about computers, my mom bought a Commodore PET 4016 for $900 and 16K in 1979. She had to pay $300 to have a "hacker" solder on another 16K of RAM to bring it up to 32K. That was in addition to a $150 tape cassette player to run and load programs on to the computer. She was able to get it at that price because at the time, Commodore was trying to get computers into schools.

    9. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      The Commodore 64 is still holds the record for best selling computer of all time. If that means anything to you.

    10. Re:Not so niche, honestly... by Anonymous Coward · · Score: 0

      Commodore 64 + floppy was perhaps not niche, but the price of the platform made it US-only. Western Europe had C64 + cassette tape and the floppy was niche there.

    11. Re:Not so niche, honestly... by drinkypoo · · Score: 1

      Up through the introduction of the Amiga computer, Commodores were just as expensive as anything else — about the same price as a PC. Of course, up until the introduction of the 80486 CPU, they also did far more per dollar invested — and the Amigas got far cheaper than PCs before C= died. My original Amiga 500 was $600 with a software bundle and a TV out adapter. $100 in RAM and $40 in fatter Agnus later and it would put drastically more expensive computers to shame.

      And one could argue that "home" computers really were a niche item prior to the C64.

      I don't think the C64 was the turning point, either. I doubt anyone can point to a single thing that was that turning point. If I had to take a stab at it, I would say Windows 3.1. I know, that's sad, but back in the C64 days computers were still a quite rare thing in homes. Even by the time the Amiga came out, it was still far more uncommon to even have a computer in your house. Putting it into the terms of what hardware was in use at the time, computers in homes didn't seem to become ubiquitous until around the time of the 486 or Pentium and in Mac-land, about the era of the Performa. But the IBM PC was the business computer, and when it got a GUI slapped on it so that mortal man could use it, economies of scale got involved and the rest is history.

      I don't really think any of these products were a catalyst for change, though. It was really just a general reaction to the prices finally in general coming down to something mortal man could afford. The Amiga didn't do enough to reassure people that they could really get work done on it, so alas, it didn't count.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  23. VR PORN by Anonymous Coward · · Score: 0

    I can't watch it laying down so what's the fkn point

  24. vr is for microsoft os? by sjwest · · Score: 1

    As a linux user with a steam account i appear to notice that the vr games (i looked at the recent steam sale) appeared to be for windows users only or collaborative with two plus players.

    Maybe this vr stuff is more os tolerant than they indicate but i am not buying a vr headset just to see if may or may not work.

    1. Re:vr is for microsoft os? by Anonymous Coward · · Score: 0

      So you want something that's already niche (VR) available on an even smaller niche OS (desktop Linux)?

      Don't hold your breath.

    2. Re:vr is for microsoft os? by Anonymous Coward · · Score: 0

      the essence of your post reads "I either need windows or friends for VR I have neither."

    3. Re:vr is for microsoft os? by Anonymous Coward · · Score: 0

      Does Linux even support a decent enough video card for a framerate that won't make every neckbeard blow chunks all over their mom's basement?

    4. Re:vr is for microsoft os? by Anonymous Coward · · Score: 0

      On my two nearest Linux PCs at work, I see a GTX 1080 and a Titan X.

    5. Re:vr is for microsoft os? by LoneTech · · Score: 2

      For the moment, it's pretty closely tied. But both OSVR and SteamVR do function on GNU/Linux, and if I recall correctly nvidia recently added the direct mode (after a few mishaps including a driver release that simply refused to let us access VR headsets it recognized. OpenHMD works on VR device drivers that are properly free software. There's lots of work to be done still.

      Some notes on e.g. https://github.com/ValveSoftwa... and https://www.reddit.com/r/OSVR/...

    6. Re:vr is for microsoft os? by scdeimos · · Score: 1

      Yeah, but it's a waste of money putting cards of that calibre on Linux. When running on Linux their frame rates are about 60-70% of what you'd get on Windows, so says Phoronix.

    7. Re:vr is for microsoft os? by Cederic · · Score: 1

      Perhaps that's the reason to buy those cards rather than cheaper ones with a better price/performance ratio.

  25. That's because it uses LUDDITE software! by Anonymous Coward · · Score: 0

    Modern app appers use Appulus Rift, NOT LUDDITE Oculus Rift!

    Apps!

  26. Support LINUX. by Anonymous Coward · · Score: 0

    If they're going to cater to the crowd that expects things to "just work", then they need to make sure that it "just works". If they want to build a userbase while they're still in development, they should be focusing on the users that are used to doing things for themselves and working around shit like that.

    I would gladly pay the money to buy one if it was supported. Requiring me to use a bloated piece of ad-crap-ware for the 'privilege' of running my games slower (but in 3D!) is not a good trade-off. The novelty is not worth it to me to sacrifice THAT much.

  27. I'm guessing humans don't actually want VR by Anonymous Coward · · Score: 0

    Most peole cannot stand looking at computer screens and have no interest in computers. This childish idea we can bypass reality is obviously not what our brains want.

  28. A 3D retrospective (of mostly failure) by Seven+Spirals · · Score: 1

    In the 1860's we had 3D photography (no, really) but it was a gimmick. Then we got parallax 3D and it got re-hyped but still didn't really catch on.

    Fast forward to the 1950's and 1960's and you get to the era of blue-red glasses and campy 3D movies. It was always a gimmick, because just like today's 3D, the novelty wears off in about 5 minutes leaving you with nothing but a headache.

    Now jump ahead to the last 30 years and you've got the Virtual Gameboy and other 1990's VR experiments (oh, yeah, and slightly unrelated remember Max Headroom? That was supposed to be the beginning of the last VR revolution). So, here's the bottom line, until it's autostereographic (meaning no silly glasses) and it's perfect and it's effortless (like you are standing in front of a window), it's not going to catch on, IMHO. Unless of course you want to give away LSD with the 3D gizmo. That makes it look a LOT more 3D, I must say.

    1. Re:A 3D retrospective (of mostly failure) by Anonymous Coward · · Score: 0

      >autostereographic (meaning no silly glasses)

      That's how the 3DS worked and it still didn't become a killer app (my understanding is that many people don't bother with 3D on them).

  29. Rift? by Anonymous Coward · · Score: 0

    Rift? Who cares about the Rift? You'd be a fool to claim the mobile phone market is looking bad because Blackberry is nosediving.

    Right now, the Vive and maybe PSVR would be better indications of the market's health.

  30. collective by nnet · · Score: 1

    when your product only appeals to less than 1 percent of your userbase, what did you expect. its not like facebook is a hotbed of high intellect/individuality. Joe Q. Public y facebook Sheep don't care bout them thar newfangled gadgets.

  31. Well by ledow · · Score: 1

    As someone who owns some ridiculously expensive gaming-only hardware.... isn't the Vive the one to have, not the Rift?

    And until they standardise such that I don't need to worry what I buy, I would only be able to go with the market-leader in terms of features and what *other people* would buy. Which is the Vive.

    It's not that nobody is buying either. It's that the market hasn't decided because of the expense, and until it does, I'm not falling for a Betamax/HD-DVD farce (I didn't fall for either of those, either, to be honest).

    Is there an "open" VR standard, that works no matter the headset / controller? It doesn't look like it. Is there a clear leader? Not quite yet, but it's certainly not the Rift. Is it an impulse buy when it need so much investment and supporting hardware? Not really. It's a Christmas treat, at best. And given that NO CONSOLE has been pushed as a VR console yet, it looks like games-programmers aren't really targetting such things.

    I was actually hoping the Switch would be a basic "cut-down" VR, they would have had a gimmick to push like the Wiimote of the original Wii, even if it wasn't "professional gamer" status.

    But all I see on the market are literal toys (bits of cardboard and plastic lenses), or stupendously expensive and powerful kit.

    Like OpenGL cards back in the days of the first 3D games, we all just stare in envy, and they do exist, but we can't justify it for a handful of games on the top-end of hardware. We need a 3DFX. A middle ground. Good but affordable. Something just on the edge of the "wife-budget", enough to piss her off, not enough to make her leave.

    And it's not there yet.

    But certainly it's not the Oculus that I see myself buying when they come down in price. And I have two Logitech G27's. Technically, at one point, my real car cost less than the two gaming car setups I had (I've bought a new car since them, because - to be honest - gaming kit bores me nowadays and I'm quite happy with just a gaming laptop and Steam).

    If I can't justify it, I'm sure as hell most other people can't either. Those people buy PC's that can't even run Age of Empires 2 HD at a decent speed.

    1. Re:Well by OrangeTide · · Score: 1

      I remember when VHS VCRs were $399, but the VHS players were cheaper. Yet few people had players, because the best feature of a VCR is the recording.

      A quick web server found an ad in 1985 for a $199 VCR. That's equivalent to $461.63 in 2017. So it's not strange to have a budget of several hundred dollars for a tech gadget. $399 is not remotely outside of a "wife-budget" for a middle class family. And frankly the Oculus is targeted squarely at the affluent and not the middle class.

      --
      “Common sense is not so common.” — Voltaire
    2. Re:Well by JMZero · · Score: 1

      VR isn't perfectly standardized, but SteamVR (and most VR games on Steam) support both the Rift and the Vive, and do so in a way that's mostly transparent as a player. Overall, there isn't really that much difference at this point in features (and many people prefer the Touch controllers to the Vive wands) - so at this price, I think the Oculus is the clear choice (I say this despite buying a Vive on launch and having got a lot of fun out of it).

      --
      Let's not stir that bag of worms...
  32. How to sell me the Rift by Anonymous Coward · · Score: 0

    There are changes that, if they made them, would probably get me to buy the Rift, today.

    First, let me get it for the $399 stated here. As a UK citizen, they want to charge £399 which, despite the threat of Brexit tanking Sterling, is still a huge markup (winding up at over $500, in fact). I get postage and tax are things, but not that much of a thing.

    Except I don't actually even want to pay that, because I actually want them to just let me buy just the Rift. As it is, it's packing in the Touch Controllers (which I understand, but don't personally want), an XBox One controller (which I 100% don't want or need: if I want to use a pad, I have pads), and adaptors for Rock Band controllers (whaaaat?). Given the Touch controllers costs £100 from them, and an XBox One controller's about £40 in the shops, and offer a Rift-only pack for ~$130 less, with a reasonable converted price, and we'll talk.

    I only want the bloody thing for Elite Dangerous anyway.

    1. Re:How to sell me the Rift by OrangeTide · · Score: 1

      VAT is 20% in the UK. And I believe VAT is usually included in the advertised price.

      399 USD =309.84 GBP
      + 20 %
      478.80 USD = 371.80 GBP

      So you're really paying 29% instead of 20%, which I assume covers duties and the hassle of import. I'd be curious to know if the margins are better on the Oculus in the UK after all of that. The volumes may even be too low to offset the overhead.

      --
      “Common sense is not so common.” — Voltaire
    2. Re: How to sell me the Rift by Anonymous Coward · · Score: 0

      So in the US, there's a tax that's applied on the $399 value, not shown up front? Fair enough then, on that point. The bundled-in controllers are the worse issue anyway, adding a ton to the price for something unneeded (especially given you can buy the touch controllers separately).

    3. Re: How to sell me the Rift by OrangeTide · · Score: 1

      No, in the US we usually work out ways to avoid paying sales tax. The states are working hard to fix that, but there are still working loopholes to avoid paying tax on mail order goods. Also it's hard to compare sales tax, because every state and often every county has a different tax rate. And some states have no tax. And there is no federal sales tax. Very high sales tax in the US would be anything over 10%, typical is around 6%, my city is 9.25%.

      --
      “Common sense is not so common.” — Voltaire
  33. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  34. HTC Vive by ProzacPatient · · Score: 5, Insightful

    Is it possible it's just being out competed by the Vive? I hardly hear anyone mentioning Oculus anymore ever since Facebook bought Oculus and the Vive hit the market.

    1. Re:HTC Vive by Wescotte · · Score: 1

      There is some data from a few credible sources to suggest that but don't know for sure as HTC/Oculus hasn't released any data.

  35. Augmented Reality will trump Virtual Reality by 93+Escort+Wagon · · Score: 1

    I've heard a number of people say that augmented reality, when it matures, will be of much broader interest to the general population than VR... and they're probably right.

    --
    #DeleteChrome
    1. Re:Augmented Reality will trump Virtual Reality by OrangeTide · · Score: 2

      You need decent VR developed before you can have AR, it's a prerequisite. And AR is the original long-term goal of the Oculus project.

      --
      “Common sense is not so common.” — Voltaire
  36. Millennials not believing the hype! by Anonymous Coward · · Score: 0

    Is there anything Millennials will not destroy? How dare they not buy into VR hype!

  37. Told ya so. by Anonymous Coward · · Score: 0

    I've said it all along - it's an expensive gimmick. No one want's to strap an expensive box to their face.

    It's fine on YouTube and Twitch to watch big name personalities jump about like idiots, but with no killer apps or games, VR is a bust.

  38. Why would I want a rift? by Anonymous Coward · · Score: 0

    Why would I want to play a VR game sitting at my desk with an xbox controller or keyboard and mouse.
    I want to use my hands, and I want to be able to walk around

    1. Re:Why would I want a rift? by Cederic · · Score: 1

      Why would I want to wave my arms around and walk about just to control a computer?

      Do you use a bicycle powered dynamo to generate electricity for your TV too? The rest of us don't.

  39. VR is a research project, not a use case by sjbe · · Score: 1

    Despite Mark Zuckerberg's early enthusiasm for virtual reality, the technology has stubbornly remained a hard sell for Facebook. Now, in yet another sign that VR is failing to capture the imagination of the public,

    I've been saying this for well over a decade and I speak from first hand professional experience in the industry. There is no killer use case for VR among the general public. I spent the better part of 5 years of my career immersed (no pun intended) in VR technology as my day job and it was as obvious then as it is now that there is no big market for it no matter how cheap they make the headsets. Yes it's fun and cool as a demo but it's impractical, expensive, and has no obvious utility in every day life that cannot be served by alternative (albeit not identical) means. A TV with good sound is a good enough substitute for actually being at a sports game or concert for most people most of the time. Few people actually gain much from the added immersion of VR over playing a game through a monitor. Aside from a few tiny niches like flight simulators and some other training and demo applications there simply isn't much utility in VR to most people in every day life. Certainly not enough to invest even a modest sum of money in a VR headset that they will seldom if ever use.

    Some of what they are doing with VR will be applicable to AR and AR has HUGE and obvious applications among the general public. So if you think of VR as a research project with AR as the ultimate goal then it's a worthwhile endeavor. If you think of VR as an end unto itself then you have drunk the kool-aid too deeply and need to go to rehab. Never say never but VR is very unlikely to ever gain widespread popularity among the general public.

    1. Re:VR is a research project, not a use case by Anonymous Coward · · Score: 0

      Disagree. VR games and experiences are much more immersive and will move even more social activities into the digital realm. I can't say it will be as popular as TV and regular video games, but it definitely has a place and isn't some niche experience that will go no where.

    2. Re:VR is a research project, not a use case by 0123456 · · Score: 2

      "Few people actually gain much from the added immersion of VR over playing a game through a monitor."

      Boy are people going to lack back and laugh at these kinds of Luddite posts in ten years.

      What we're seeing right now is 2D platform gamers telling everyone that 3D graphics is just a fad that will never take off.

    3. Re:VR is a research project, not a use case by Kremmy · · Score: 1

      I grew up being questioned constantly, interrogated about what is so damn endearing about the computer that I would spend that much of my time on it.
      It's been over 20 years and do you know what happened since that time? Every single one of those people uses a smartphone the way I used my computer.
      Now I get interrogated about what is so damn endearing about strapping this blindbox on my head, and all I can really say is ... it's the future whether you want it or not.

    4. Re: VR is a research project, not a use case by Anonymous Coward · · Score: 0

      WTF are 3D graphics and when did they "take off?"

    5. Re:VR is a research project, not a use case by sjbe · · Score: 1

      Now I get interrogated about what is so damn endearing about strapping this blindbox on my head, and all I can really say is ... it's the future whether you want it or not.

      Ahh so just because you do it means that everyone else will? Sorry my friend but it doesn't work like that. What will happen is that the technology in that "blindbox" will be used to make some really cool AR applications. Unless someone comes up with some amazing use case that no one has thought of yet, you simply aren't going to see widespread adoption of VR. A few hard core gamers will enjoy it and you'll see some marketing uses but that's probably about it. I think the technology has a bright future but not in the way many VR fanbois imagine.

      And your example that people are using smartphones like you used a PC 20 years ago is clearly absurd. They aren't used in the same way or for the same purposes unless you take such a generic perspective as to render the comparison meaningless.

    6. Re:VR is a research project, not a use case by Kremmy · · Score: 1

      No, you're taking that generic perspective. That smartphone is a mobile internet terminal. Now I don't know about you, but when I was a youngling getting into the tech the Internet was the miracle that made it all happen. What do you think people use this stuff for? We're browsing the web, communicating with people, working remotely. Strap yourself in.

    7. Re:VR is a research project, not a use case by Anonymous Coward · · Score: 0

      Yep, just like how Force Feedback (not rumble/vibration) took over gaming. And just like 3D movies and games completely replaced flat viewing experiences.

  40. People do like it by SpaceDave · · Score: 5, Interesting

    There's one claim that comes up every time VR is mentioned on Slashdot - that VR is overrated, people don't actually like it, everyone gets eyestrain and nausea, etc.

    I run a museum that has Oculus Rift and Samsung Gear headsets. I'm writing this at work and right now I'm looking at a queue of people waiting to use VR. It's the most popular attraction at our museum. Many of my customers come only for the VR because their friends raved about how awesome it is. Our feedback form and letters from school students consistently rate VR as the best thing here. I'm actually worried that the VR is so successful that it's threatening our physical displays - our "real" hands-on activities have become less popular since I introduced VR. Instead of investing in tactile displays I'm being forced to buy more VR headsets because my customers are demanding it.

    Every day I hear people talking about how they have to get one of these things at home. What stops them is the price - *not* any disappointment with the technology itself. If I was looking for something to blame for slow sales it would be the cost of the computer, not anything at all to do with the technology or the experience it offers.

    1. Re:People do like it by Dracolytch · · Score: 2

      I've set up a VR facility at the laboratory where I work (4 Rifts and 1 Vive), and it's been hugely popular. When you put an engineer in VR face-to-face with one of their CAD designs at human scale, they can't help but start having in-depth and meaningful conversations about their work. It's awesome to watch.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    2. Re:People do like it by unique_parrot · · Score: 1

      Could you tell what is beeing shown with the VR devices and how the content is made?
      A friend is working in a museum and this could be interesting for him as well.

    3. Re:People do like it by SpaceDave · · Score: 3, Informative

      The venue is space-themed so the content is about astronomy and spaceflight. At first I made my own VR videos from public-domain and stock images. This is actually easier than you might think - editing VR isn't much different to editing normal video and even shooting your own photos/video is getting easier.

      Fortunately there's a lot more content available now and I don't have to make my own any more, I just buy stuff from the Oculus store. At the moment I'm using two apps:

      (1) "Titans of Space" on the Samsung Gear. This is a looping tour of the Solar System. I covered the touchpad so users don't change anything. They just take it on and off as they like. Most people will go at least a few minutes and maybe 40% watch the whole 10 minutes. This is a safe, easy way for people to try VR. If they like it, they can step up to the Rift...

      (2) "Mission ISS" on the Oculus Rift. This is an exploration experience set on board the International Space Station. The user has hand controls so they can point, grab and manipulate objects, and move themselves around in microgravity. It's incredible.

      If you think VR is an overrated gimmick, you've never climbed into the Cupola on the ISS. Try getting that experience with a screen.

      A word of warning... although it's getting better fast, finding good content for a museum is still a bit of a pain. As your friend will know, there are many considerations when you're offering turns to the public. I'd recommend starting with some simple non-interactive VR videos or even still images. You also need to understand comfort and intensity settings. It's not hard but if you get it wrong you'll have people falling over and/or throwing up.

    4. Re:People do like it by Anonymous Coward · · Score: 3, Interesting

      My job is developing games/promo material including VR stuff. VR projects are a super easy sell, you show anything VR to a marketing exec or investor and it blows their mind because it isn't something they have ever seen before. The wow factor is completely off the charts.

      The thing is though the office has stacks and stacks of every kind of VR headset you could want and a lot of gamers, but you never see people plug one in to just play a game at lunchtime/end of the day. Apart from for work they never get used.

      You are watching people experience those first wow moments all day, but not seeing how people feel about it once they have owned a headset for a few weeks.

    5. Re:People do like it by houghi · · Score: 2

      As you work in a museum, you will most likely be aware that people have been saying that since 1838
      If peopel say they want something it does not mean they actually are willing to have it. Just that if it was given to them, they would not throw it out right away.

      I have a house for sale and ALL the people who told me they would love to have it, said no. Even when I asked them they could have it for almost free (notary costs and the like, so I do not have to pay anything). These are people who visited the house.

      What you should do if people say they would want to have it is to just take it as a compliment that they like it, not that they actually want to have it.

      And yes, your customers are demanding it, because they come to you to have an experience. You will also be aware that many people who visit museums won't visit one in their own home (unless they have visitors or the like). Just because I would visit the Nachtwacht, I would not want it at home, but if you give it to me, I would not throw it out either.

      --
      Don't fight for your country, if your country does not fight for you.
    6. Re:People do like it by dddux · · Score: 1

      But the thing is they don't get to wear it for more than 10 minutes or so. Try playing a normal game for hours [8+] with this thing on.

      --
      "It is no measure of health to be well adjusted to a profoundly sick society." - Jiddu Krishnamurti
    7. Re:People do like it by Anonymous Coward · · Score: 0

      Doing Real VR for the first time is life changing. Like puberty or the first time I signed into compuserve.

    8. Re:People do like it by Anonymous Coward · · Score: 0

      Thanks a lot!

    9. Re:People do like it by unique_parrot · · Score: 1

      Thank you for your answer!!!

  41. New version coming? by Anonymous Coward · · Score: 0

    When I see discounts like this it makes me suspect that a new version will be announced in a few months. So no thanks, I'll wait and see.

  42. Why would you want a Facebook VR headset? by Anonymous Coward · · Score: 0

    At least Vive is backed by Steam, an actual gaming company. Moreover, I have Daydream headset for my Pixel, never even used it. VR is cool, but there's still no killer app.

  43. Ehem: I told you so! by sbaker · · Score: 1, Interesting

    Any product that makes at least 30% of it's owners physically sick is probably not a great investment.

    Anyone who didn't read the MANY studies from NASA and the Flight Simulation world pointing out this fact - along with the fact that it can't be fixed - probably deserves to have lost their investment.

    And if these contraptions every HAD become popular - we'd be worrying about the US Navy study that shows that driving your car within 24 hours of a long VR session is more dangerous than drunk driving. The US military won't allow pilots for fly within 24 hours of being in any immersive simulation.

    We KNEW these things were going to be useless right back when Oculus did their original Kickstarter. Those in the know commented, posted, blogged - but did anyone listen? Nooooo! They said: "We can reduce lag, increase frame rate, improve FOV and resolution, we can add the missing 3 degrees of freedom"....yeah - but NONE of those are the problem. It's all about depth of focus - and that can't be fixed...period.

    --
    www.sjbaker.org
    1. Re:Ehem: I told you so! by SpaceDave · · Score: 5, Informative

      Any product that makes at least 30% of it's owners physically sick is probably not a great investment.

      This is wrong and I'm getting really tired of people trotting out this un-fact. If you don't set up the comfort settings correctly it will make you sick but it's trivially easy to to get it right so that 99% of people will feel fine. I run public VR installations and it does *not* make people sick. Right now I'm looking at the 50th person today to try VR. Not a single complaint.

    2. Re:Ehem: I told you so! by Anonymous Coward · · Score: 0

      Any product that makes at least 30% of it's owners physically sick is probably not a great investment.

      Yes, this is why nobody has ever made money from tobacco or alcohol.

      I suppose an emetic that only made 30% of its users sick would be a genuinely poor investment though.

    3. Re:Ehem: I told you so! by Anonymous Coward · · Score: 0

      Ever heard of a selection bias?

      Maybe, just maybe, if I tend towards motion sickness, I'll shy away from trying out "that new gadget that makes people motion sick"?

      Or is that too much of a stretch...

  44. You don't need it by Anonymous Coward · · Score: 0

    Just spend the money on a 34 inch widescreen with G-Sync or Free Sync and at least 100 Hz overclocking. A PC with high end CPU, memory, and GPU will give you plenty of gaming experience - and without the need to wear goggles and suffer motion sickness.

  45. Rift is fantastic. by Toasterboy · · Score: 3, Insightful

    There aren't a lot of apps yet, but Oculus Rift really is fantastic. It runs OK on relatively old gaming hardware... I have both the DK2 and the consumer release version with touch controllers. It certainly runs better on a NVidia 1070 (or better), but it ran just fine on my previous card, a GTX480, which is below minimum requirements technically. It also runs pretty well on a gx980(which is a mobile gpu for laptops). Everyone whom I have demonstrated my rigs to wants one (and my gaming rig is a 4 year old i7 box, outside of having a 1070 recently upgraded). Given that the Rift is mostly cell phone screen, plus a few electronics, and some cameras, $400 is what the price point should have been at launch. You need a beefy system, but it definitely doesn't have to be a crazy rig.

    Having tried the HTC Vive, and owning some older VR equipment (Vuzix stuff), it's pretty clear to me that the Rift is the best VR equipment I've used. It's more responsive, and looks better (higher res screens). Other stuff I've tried tends to be kind of laggy with respect to head tracking and motion controllers, but not the Rift.

    Elite Dangerous in VR is a fantastic experience, as is In Medium (3d sculpting). I've also run a fair number of older titles through VireioX with good success; Skyrim is pretty cool in VR. Even my 80 year old parents like many of the experiences. Viewing 360 degree photos of sites in Egypt in VR is amazing.

    VR games are _different_ from existing games though.. the VR experience is more intense, and more immersive, and some things that worked on 2D screens don't work well in VR... for example, the speed you run at in most FPS games can be 50-70 MPH, which in VR makes you want to hurl, because running that fast through corridors is kind of disorienting. I also tend to be sated with VR after a much shorter gaming period...the experience is just more intense. I believe VR is here to stay, but it will take a while for developers to discover what works well in game experiences.

    1. Re:Rift is fantastic. by Wescotte · · Score: 1

      Having tried the HTC Vive, and owning some older VR equipment (Vuzix stuff), it's pretty clear to me that the Rift is the best VR equipment I've used. It's more responsive, and looks better (higher res screens). Other stuff I've tried tends to be kind of laggy with respect to head tracking and motion controllers, but not the Rift.

      The Vive and Rift use exactly the same resolution displays. The Rift does have a slightly smaller field of view than the Vive which means the pixels per degree is actually higher but that's pretty negligible.

      I don't know what "more responsive" means but again both run assuming you're talking frame rate. Both (Rift and Vive) have 90hz display so one shouldn't be more responsive than the other. If you can't maintain 90fps Rift does have AWS but Valve has their own reprojection algorithms as well.

      Vive+Touch (and 3rd/4th camera) is pretty comparable to HTC Vive. Touch admittedly has some features the Vive Wands don't have but the new Knuckles controllers Valve is soon to release will leap frog past Touch.

      I'd say the only clear victory the Rift has over Vive is price as everything else is pretty close...

  46. Sims, Architecture, and engineering the killer app by caseih · · Score: 2

    My brother owns the HTC Vive. He didn't buy it for the games, though they can be kind of fun. Rather he bought it to visualize in full immersion home renovations and let him play with house plans. Even using a simple tool like Sketchup, the results in VR are very good. I'm in the process of remodeling my living room and kitchen, and so far it's turning out exactly as it did in the VR model. No surprises and everything is proportioned as I want. To me this is the killer app for VR. To design in 3D (just using Sketchup at the moment) and visualize it in 3D VR and walk through it, look around. Not sure if the bathroom is going to be big enough? Just walk into it and take a look. Not sure if it's going to be easy to reach a wrench around a corner to access a part on a machine? Go into VR and check it. Being able to move around, change perspective, look over, under and around things is very powerful.

    Another very interesting application of VR is simulations such as flight simulators. Except for the low resolution of modern VR systems making it hard to read digital instrument panels in aircraft, VR does make flight simulation incredibly realistic, as far as an experience goes.

    These are the killer apps for VR to me, but that's not a mass market appeal thing. If you're into architecture and design, take a look at VR.

    As for the games, honestly the funnest game in the Vive comes with the Vive in the "The Lab" and it's just a simple game where you shoot arrows at little black stick figures attacking your gate. Great fun! The other more complicated games are, well, meh, once you see all the fancy graphics.

  47. Doesn't work well with glasses by Roger+W+Moore · · Score: 3, Informative

    Even the current moviehouse 3D technology isn't all that great if you ask me.

    Also like cinema 3D the Occulus Rift does not work well with glasses (it's possible but a major pain to put it on and take it off). That's about 42% of men and over half of women so you have almost halved your potential market before you even start.

    1. Re:Doesn't work well with glasses by Immerman · · Score: 2

      Not to mention that at this point most of the potential market are still firmly computer geeks, who are probably far more likely than average to need glasses.

      Plus they're up against both the more comfortable and polished Playstation VR on the cheap end, and the far more versatile room scale HTC Vive on the high end.

      Sadly, given that Luckey and the Rift were the ones to really start the ball rolling again, they just don't seem to be all that compelling an offering in an emerging market.

      And that's even before you get into the whole "Do I really want an openly facebook-controlled camera in my living room?", to say nothing of the political stuff.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:Doesn't work well with glasses by Wescotte · · Score: 1

      Vive has space for glasses. You can also purchase prescription lens to put in the HMD so you don't have to wear glasses at all.

      The bulky HMDs aren't going to be a problem much longer as we'll no doubt move to using light fields instead of lens+screen solutions. Here is a prototype from 2013 that is already quite small in size compared to our current HMDs. LThey also have many other benefits like allowing you eye to focus at various depths which can't be achieved with a single lens+screen.

    3. Re:Doesn't work well with glasses by Zobeid · · Score: 1

      You can get prescription lenses that fit into the headset. I got a pair for my Vive, and they work well, although there is some distortion that takes a bit of getting used to. (Almost immediately after I got my set, the company I bought them from began offering a new formulation with reduced distortion. D'oh!)

      I'm the sole user of this headset, though. Swapping the lenses in and out would be very awkward if other people had to use it too.

      The more annoying thing for me is that the Vive requires a set of earbuds or headphones, and accompanying tangle of wires, which complicates getting the headset on and off. I've heard this will most likely be corrected by the Vive 2, which should have them built-in like the Rift does.

    4. Re: Doesn't work well with glasses by tigersha · · Score: 1

      So that would be another 200 bucks then

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    5. Re:Doesn't work well with glasses by Anonymous Coward · · Score: 0

      That's about 42% of men and over half of women so you have almost halved your potential market before you even start.

      The original cost of an Oculus was more than LASIK eye surgery for most patients. Talk about fucked up priorities!

    6. Re:Doesn't work well with glasses by Anonymous Coward · · Score: 0

      You'd think the headset itself should be able to compensate for people with bad vision, in theory.

      Something along the lines of uploading your prescription to the goggles, which then tweaks FOV ingame

    7. Re:Doesn't work well with glasses by KC0A · · Score: 1

      The rift works fine with glasses. You just have to put the rift on front to back. I use mine for simulation racing where a wide field of view is critical, and the rift works very well. It's both cheaper and better than building a triple monitor cockpit.

    8. Re:Doesn't work well with glasses by RockDoctor · · Score: 1

      You can also purchase prescription lens to put in the HMD so you don't have to wear glasses at all.

      Well, that's a solution to the problem. From the prices quoted, the cost of putting prescription lenses in would be comparable to the cost of the rest of the equipment put together. (I base this on the cost of my prescription lenses mounted into a decent SCUBA mask ; the price varies on whether it's single focus, bifocal or varifocal lenses you need.)

      In theory, I'd need a new set of lenses every couple of years when I get a new prescription from my optician. But in practice, I only update occasional lenses intermittently.

      My previous solution to the spectacles-in-a-SCUBA-mask problem was to remove the legs from an old pair of specs, and affix the frame into the mask with Blu-Tak. I literally haven't worn my £10 Google VR "thing" often enough to consider whether I need to address the problem. It's that pressing a problem.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    9. Re:Doesn't work well with glasses by RockDoctor · · Score: 1

      I'm the sole user of this headset, though. Swapping the lenses in and out would be very awkward if other people had to use it too.

      Odd, I'm the sole user of my spectacles and prescription SCUBA mask too. In theory it would be possible for other people to use my frames, mask, etc and swap in their own lenses. But ... well, I prefer large lenses ("aviator" style") in my specs while my wife uses those silly "letterbox" style lenses. and the one won't fit into the other.

      Basically, I don't think this sort of equipment is going to work very well on a shared basis.

      The more annoying thing for me is that the Vive requires a set of earbuds or headphones, and accompanying tangle of wires, which complicates getting the headset on and off. I've heard this will most likely be corrected by the Vive 2, which should have them built-in like the Rift does.

      You want me to put those things which have been into your bacteria-riddled aural orifices into MY aural orifices? Tangle of wires or no tangle.

      Sorry, sunshine, but when I loan people gags (diving air regulators) or microscopes, I wash the contact surfaces down with an alcohol-based biocidal gel before using them again myself. We had a bout of microscope-transferred conjunctivitis spread through my class in the revision period up to Finals, which was very painful for about 1/3 of the class, spread by an initial infected person and bacteria-laden eyelashes and tear drops. By the time anyone noticed they had a problem, a lot of us had shared the infection around. We learned our hygiene lessons the hard way. If you're sharing your intimate equipment, I suggest you learn your hygiene lessons too.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    10. Re: Doesn't work well with glasses by RockDoctor · · Score: 1

      So that would be another 200 bucks then

      Per eye, if you're using varifocals.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    11. Re:Doesn't work well with glasses by Roger+W+Moore · · Score: 1

      Something along the lines of uploading your prescription to the goggles, which then tweaks FOV ingame

      There is no software fix that will work. However, all you need is the ability to move the lens closer to the screen so that the image it produces will be closer to the wearer's eyes which will allow even us short sighted people to focus on it. This is how things like microscopes, telescopes and binoculars work for everyone: you can adjust the focus by moving the lens until the image is in focus. So all they need to do is add a focus wheel to adjust the position of the lenses.

    12. Re:Doesn't work well with glasses by Roger+W+Moore · · Score: 1

      I used a rift once a few months ago and that's how I did it. However, it was a real pain and taking it off was harder since it pulled my glasses off and I had to retrieve them from the device because the fit was so tight. If I were doing this on a regular basis I would be worried that it would damage them given the very tight fit. In comparison, the Vive seemed to work a lot better with glasses because it had more room for them.

  48. Itâ(TM)s Still Too Expensive by Anonymous Coward · · Score: 0

    The gear is still too expensive and the content is still too few and far between to make VR an attractive option for most gamers. Thatâ(TM)ll change in time. I expect AR to be the next big thing with VR following suite after AR leads the way.

    If Apple delivers with ARKit in iOS 11 suddenly millions of users will find that they already own devices with the hardware and software necessary to support AR enabled apps and games. Thatâ(TM)s when youâ(TM)ll see AR start to take off which will open the door to VR.

  49. VR was dead before it began by Anonymous Coward · · Score: 0

    It's like 3D TV or movies. It's was a fad from the get go. The pet rock has more lasting power.

    VR can be stuck in the same pile with all the 3D TVs people are throwing away or the stupid fidget spinners and any number of fads.

  50. Hype, please meet reality by sit1963nz · · Score: 1

    Its a product that no one actually needs, its not going to make any real material improvement into people lives.

    Sure some gamers will love it, but they are not the other 99% of the population.

    Its right up there with 3D TV, Curved Screens, and other hyped up technology that failed because no one actually wanted it.

  51. VR never learns... by Anonymous Coward · · Score: 0

    When you have to slap an expensive box weighing several pounds onto your face to experience Virtual Reality, not only do you look silly, but you feel silly when you have to slam down some Ibuprofen to deal with the compression headache it induced later on. There's a reason your highly flexible head only weighs 3.5 pounds and the rest of you weighs 20 to 30 times that.

    The holodeck is the only way VR will ever work. Until then, everyone needs to stop attempting to get people to slap expensive boxes onto other people's faces.

    1. Re:VR never learns... by 0123456 · · Score: 1

      Hint: the Rift weighs less than 500g.

      And a Holodeck is never going to work unless you discover a way to make an infinite amount of space in a small room.

      Do you work for a monitor manufacturer, by any chance? They must be crapping themselves right now.

  52. Wrongn conclusion by JThundley · · Score: 1

    This just means the Occulus sucks and/or people don't trust Facebook. It seems even Facebook users don't trust Facebook. This says nothing about the Vive which is the superior VR experience & equipment.

  53. Oculus Rift != VR by Anonymous Coward · · Score: 0

    The fact that the Oculus Rift isn't selling is because the Oculus Rift delivers a poor experience for money better spent elsewhere. Oculus did early branding very, very well, but they've been behind on the VR curve for a while. There's more coming in the future that's going to knock the pants off what's there now, both at the consumer level, and for professional/industry applications. VR/AR isn't going away. The current generation of VR/AR is.

  54. Won't stick by Anonymous Coward · · Score: 0

    This tech won't stick until it's true VR, with omnidirectional treadmills, some sort of force feedback for your entire body, and harnesses to prevent injury.

    VR headsets, today, don't add enough to gaming to be worth the ridiculous price tag. It's basically turning your head into the camera. Whoop tee do. Wake me up when it allows for new, compelling game experiences.

    1. Re:Won't stick by 0123456 · · Score: 1

      "Wake me up when it allows for new, compelling game experiences."

      Right now, I have a scar on my hand from punching the bookshelf while playing Drunken Bar Fights. I never got that from a mouse and keyboard.

      Geez, ten years ago I'd have been amazed by the level of Ludditism on Slashdot. But since the SJWs drove most of the old audience away, I guess this is all that's left.

    2. Re: Won't stick by Anonymous Coward · · Score: 0

      Why is a permanent scar from a shitty game a selling point to you? Fuck; everything about your post makes me cringe inckuding the game title. Goodness.

    3. Re: Won't stick by Cederic · · Score: 1

      Oh. I read that game title and thought, "Ok, that could be a fun game"

      But my girlfriend at the time nearly wet herself laughing at me playing Wii boxing. Decent exercise too.

  55. VR could be great by OneHundredAndTen · · Score: 1

    But it is not. Not yet. And, it has something in common with another failed technology: the need to wear some glasses that are uncomfortable and make you look like a complete dork. I expect that 3D will take off the day that those ridiculous glasses are not necessary any more. As for VR - well, we'll have to wait for a version of the Holodeck, however crude it may be initially.

  56. ?? Really by Anonymous Coward · · Score: 0

    VR is a joke. Just like everything that this generation flaunts as the next great invention. Right up there with 3D TVs, 4G cell phone, and the pet rock.

    Oh wait. The Pet Rock was a success and it wasn't this loser generation.

  57. I don't see the point to VR by FrozenGeek · · Score: 1

    For gaming, it might be useful. Not into gaming. Other than gaming, is there a good reason to care about VR?

    --
    linquendum tondere
    1. Re:I don't see the point to VR by Wescotte · · Score: 1

      Just being able to replace your desktop monitor with effectively unlimited screens that can be organized in any arrangement seems pretty darn useful to me. Unfortunately this generation of hardware is a bit too low resolution to pull it off.

      You can simulate a big screen movie theater which works decently but again technical limitations and ergonomics prevent it from replacing your home theater.

      If you do any drawing or modeling you can find some pretty cool applications. Google Earth VR is incredible. VR Chat/social applications are pretty interesting.

      It's very much like early smartphone days where the applications are endless

  58. Yes it was free by SuperKendall · · Score: 3, Informative

    Umm.. that's not free you gave them money.....

    Which was for Dev Kit 1, which I received. That was not free, no.

    Nor was Dev Kit 2, which I was able to buy at a reduced price...

    But the final Oculus, that was free because I was never told I would get one as part of the Kickstarter, nor did I have any expectation I would receive the final unit without paying anything. I assumed I would have to buy one at a discount. That was an extra step obviously made possible by Facebook money, which they did not have to do and was very kind to their supporters.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  59. Have been waiting... by havoc · · Score: 1

    For the price to drop under $500 with three sensors. I placed my order earlier today.

  60. You mean to tell me overpriced 3d goggles are sell by Anonymous Coward · · Score: 0

    This is the greatest thing since Nintendo virtual boy and Google glass, oh wait...

  61. sold out by Lehk228 · · Score: 1

    oculus sold out then jacked up the price, that killed 100% of the enthusiasm for it

    --
    Snowden and Manning are heroes.
  62. They are responding to bitcoin miners. by Anonymous Coward · · Score: 0

    A Nvidia Geforce 1070 is going for over $450 on Newegg right now and prices are still getting driven up due to bitcoin miners buying up all the available gaming card stock.

    Next gen won't come out before the next displayport version. When that happens, then you'll get a true 4k or 8k screen.

  63. Rift doesn't mean VR by SoftwareArtist · · Score: 1

    The #1 selling VR system is PSVR. #2 is Vive. Rift simply isn't doing a good job of competing with them. That doesn't mean VR has a problem. It just means Oculus has a problem.

    When the #3 player in a market isn't doing well, you can't conclude much about the market. How is the #1 player doing?

    --
    "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
    1. Re:Rift doesn't mean VR by Wescotte · · Score: 1

      #1 is GearVR by a huge margin. Talking millions of units ahead of the competition.

    2. Re:Rift doesn't mean VR by SoftwareArtist · · Score: 1

      I meant high end systems, ones with positional head and hand tracking. If you include low end phone based systems, it's Cardboard by a huge margin. Both those don't compete with Rift.

      --
      "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
  64. VR is doing fine, just not on PC by LeftCoastThinker · · Score: 2

    VR on PC suffers from the same issue that most things on PC suffer from, too much complexity, which is why the PSVR has been outselling all the PC VR platforms. They have sold over 1 Million units so far with no signs of slowing down. The PSVR offers the best of both worlds: online VR content as well as a huge library of 100% compatible games that you can play, without all the headaches of PC. The other barrier to entry on PC is the rig that you have to have. If you already have a PS4, you are good to go, if you are hardcore, you can drop $400 for the PS4 pro. On PC you are looking at at least a $1200 PC. If Zuck were smart, he would partner with Microsoft and tailor Occulus for the Xbox Scorpion (or whatever they are calling it these days). Most people who would buy and use VR aren't willing to put up with the hassle or price of PC (as evidenced by their falling numbers).

    --
    If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
    1. Re:VR is doing fine, just not on PC by Anonymous Coward · · Score: 0

      Microsoft is probably interested in doing their own thing, badly and missing the point as usual. So they made HoloLens.

  65. Needs to still be cheaper by Anonymous Coward · · Score: 0

    If it was say $100-$200 then you could probably justify it as that's just over the cost of a good controller but $400 is the cost of a whole console. It is just a peripheral.

  66. $400 is too much by Maxo-Texas · · Score: 1

    I would pay $180 for a good quality working vr headset - tops.

    They are trying to sell a luxury product- not a mass market product.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  67. WTF R U talking aboot? by Anonymous Coward · · Score: 0

    This is News for Nerds, so I assume most've you've tried VR headsets by now.
    It's fucking awesome.

    Such whiny little do-nothings. I remember when geeks used to visit this website.

  68. wont sell by Anonymous Coward · · Score: 0

    wont sell becausae it is owned by FB and so are all who buy it

  69. lots of successful business target less than half by Anonymous Coward · · Score: 0

    Men and women's clothing
    Children's stuff (not everyone has kids)
    Any company targeting large corporations as customers (50% Americans are employed by small companies)

  70. Vr tech is moving too slowly by Anonymous Coward · · Score: 0

    Come on, facebook should have licenced microsofts positioning chip tech, have eye facing cams for auto ipd, 60ghz wireless, they should be light as a ski goggles, 180fov, should be vr/ar capable.

    No kidding its not selling, when a huge company is skimping on development everyone can tell. Where's the new technology? Liquid lenses, integrated eeg's, that's just hardware. Software, sheesh, ive had vr for a year and shown it to over a hundred people and there are too many ideas that fit a company that has resources.

    I say start putting together the next gen as only a company like facebook can and sell what you have left for 99$ for a whole kit.

    Maybe write some software too. It's not the 90's anymore, facebook has the resouces, not many others do.

  71. practically every success story by Anonymous Coward · · Score: 0

    Cars
    Planes
    Refrigerators
    Washing machines
    Television ... all went to multiple iterations to get here.

  72. HTC Vive owner on the 2nd year here... by MindPrison · · Score: 1

    I'm almost in my 50s. I love technology, even old school tech, especially my trusty old but simple Commodore 64. Vr has been on/off during my life, I remember them back in the 90s as an arcade machine with an Amiga 3000 inside it, super choppy graphics, super laggy - but it gave us an idea of what we could expect.

    The lack of realistic immersion is the reason it didn't take off back the.

    Well, today - we're ALMOST there, in a sense we are actually already there - but the entry price is simply TOO expensive for the general public. I bought the HTC Vive over a year ago (I deselected the Rift because I simply don't like the monitoring/surveillance policy of the Facebook company. Otherwise I might very well have chosen the Rift.

    But I'm very happy I didn't - because it turns out that the VIVE is actually something of a revolution that would come to change VR as we see it forever, it came with the Lighthouse system - which is completely superior to ALL of those other VR solutions that are mostly camera based positioning devices that simply cannot give you the same detail of immersion that the Lighthouse system provides you with. There was even a professor documenting just HOW precise the Vive Lighthouse system is, it's laser & infra red light based, you might say it "paints" a super-fine super-thin net of rays that 20-30 sensors in each device will pick up and "time" exactly the position of, and he found it to be as precise as 0.3 mm. yes, that's better than a 1/3 of a millimeter in MID AIR. No HD camera can give you that kind of precision - period.

    Valve launched a bunch of free demo games called The Lab. Those are unfortunately STILL (over a year later) some of the absolutely best games available for the HTC Vive today, maybe it's because of their incredible programming team and their endless resources, whereas the Unity single-man-coders out there don't stand a chance of giving us an AAA title, so the games over the year has became a little more "indie" and carries that stigma with it when you're playing with the HTC, you're not truly experiencing it's true power (unless you're playing for example XorteX 26xx (which is a simple bullet hell game in immersing 3D) arcade style, but has a real time quality to it that is still unsurpassed by ANY other game like it, space pirate training comes somewhat close - but still...is Meh....in the long run as you're basically just waiting for a bunch of round robots to come up and aim at you over and over again. XorteX provides you with an immersion, puts you right smack in the middle of a good old 80s type arcade game - and make it so believable that your dreaming will never quite be the same again. I wish developers understood the appeal of this, it's hard I guess.

    Another one, is the spectacular graphics quality of the game where you toss parts of GlaDOS (the talkative robotic heads/units), and aim them at the warehouse stock in order to make them come tumbling down with a bang, this game is hilarious - and the graphics is still unsurpassed, not even Raw-Data (albeit very GPU and CPU intensive) comes close to in quality. Valve should get on their horses and do more of this stuff, this is what we need.

    But yeah, besides the 800$ (I paid 1300$ when I bought it) you need for the Vive - you also need an INSANE super-pc, Mine cost like 4000$, and it "just runs" Raw Data to a playable level (the new Crysis for VR).

    I don't use it much, in the beginning it was like 2-4 hours each day (trust me, you'll sweat like a pig if you use it more), but here's my 2 cents why I haven't sold mine yet - Because it's very amusing entertainment that isn't meant to be used as a monitor.

    Did you hear me VR naysayers? The technology is here - it's not just a thing you'd use 8 hours a day.

    It's not meant to replace your monitor, at best - I'd say it'll give you 1 hour of entertainment every day, pretty much like a TV, just very much more involving. Games like Raw Data - will give you more workout than you ever will get sitting in front of a monitor.

    Nope, ain't selling mine yet - but not all VR are created equally. It will come down in price eventually - and perhaps then, we'll see way more AAA titles.

    --
    What this world is coming to - is for you and me to decide.
  73. The hardware is not the problem by Anonymous Coward · · Score: 0

    I own an Oculus Rift with the Touch controllers and a HOTAS flight stick setup. The experience of using it is nothing short of magical. Properly designed software will make you really feel like you are actually in the game. However, the Rift is sorely lacking in the software department. Sure, there are some quality titles out there. The trouble is that most of them have $20+ price tags for what amounts to a couple of hours playing a mini-game.

    It's a great tool for impressing your friends, but unless you enjoy doing the same thing over and over, you will quickly run out of fun things to do in VR.

  74. The Screwed Up Long Ago.... by Anonymous Coward · · Score: 0

    ....when they first started talking about it and how expensive it would be. So that's what everyone hears -- expensive.

    This "toy" costs more then the machine it takes to run it -- PlayStation or XBox. And if you want multiple players to join in the "experience", look how much it costs now. No, this "VR thing" is handy for a few things, but as a mass market I think it's largely a lost cause -- at least until the devices get below $100 US. I won't even spend the $60 on a game because that's just crazy. I wait 6 months, then get it for $40 when the price drops.

    To many "entrepreneurs" think everything nitchy and different is gold these days....

  75. broken promises by Tom · · Score: 1

    It might also be that they lost a lot of good will and reputation after they first promised support for Mac and Linux, and then changed their mind.

    I'd buy one at the new price, if it supported macOS. But I won't buy one, even on new promises that it will, until it actually does.

    --
    Assorted stuff I do sometimes: Lemuria.org
  76. Believe Rubin. by doug141 · · Score: 1

    Vive's recent sale threatened Oculus's long-term strategy of harvesting your data. Oculus wants everyone to have a Rift, and not because of the profit on the hardware. Here's the privacy policies compared: https://www.vrheads.com/vr-and...

  77. Are you surprised? by Anonymous Coward · · Score: 0

    Until VR no longer requires an Occulus (let alone the rig powering it and space to use it), it's a non-starter. Most people are not going to strap on the gear to accomplish tasks easier done without it. This has been one of the worst hype cycles I have ever seen, second only to 'AI'. It is definitely the new 3D tv (AR glasses are the next 3D tv in my opinion). If Silicon Valley were smart, they'd take the hint: not everyone is a geek, those that aren't never will be, and no one can live in a figment of the imagination trying to pass itself off as 'the future', at least not for long.

  78. VR done wrong by Anonymous Coward · · Score: 0

    VR needs to be a portable and independent device to be practical.
    Using my smartphone for VR? No thanks.
    Using my PC for VR? No thanks.
    Is it really hard to see why it is a bad idea making VR dependent on any other (frequently used) device?

  79. (((zuckemberg))) by Anonymous Coward · · Score: 0

    leave to this little shitstain to take marketing decision, if facebook was a real company he would be kicked out by shareholders. VR is shit and will be shit for at least 10 years, there, you can stop looking.

  80. It's "only" $399 by RoloDMonkey · · Score: 1

    It's only $399!*

    * Does not include $1000+ gaming computer.

    --
    Long live the Speaker Bracelet
    Rolo D. Monkey
  81. A real user review by Anonymous Coward · · Score: 0

    So my brother bought an Oculus and invited me over to try it out. I have used it on two occasions ( with the hand sticks or whatever they're called ) and I'll give this short review:

    Controllers: extremely well designed. Never once felt awkward... shockingly intuitive.
    Headset: Much more immersive than I ever thought possible. Only issue I had is the the method of setting the focus feels a little cheap for such an expensive device. The concessions they make for people with glasses I suppose is a necessity. ( I wear contacts so I'm not without sympathy )

    Games: The games that focus on world building ( I'm not going to remember any names here... many of these were just demos like the Iron Giant "homage" and the Dinosaur ) were flat out amazing. The killer game has yet to appear, but I think it should be an mystery adventure rather than an action game. Interacting with a truly 3D world is the most fun part of this.
    The space simulator game I played was a great idea, especially since it's the closest analog to what you're actually doing... sitting down and clutching a flightstick. However the game itself was pretty annoying.. with limited playing modes and missing what you would really want in a game like this... a single player campaign mode. Give me a modern version of Privateer with this and I would be stuck playing for weeks. I played an enjoyable "super mario" type game that had som really funny and fun 3D playspace that I had never considered... it was pretty novel to be able to stand up and look "around" things that the character couldn't see. It was as if I was watching creatures in a terrarium.

    The ugly: While I didn't get dizzy or sick while playing the games ( well, other than the expected amount when you are playing a game that has situations in real life that you would get dizzy in ), I had a surprising experience after taking the headset off. Odd sort of mild motion sickness as I got back to experiencing life through "normal" eyes again.

    I think Oculus and Vive need to band together and create a programming bible ( if they haven't already ) for things you should do and not do in the VR gaming world. ( especially warnings and ratings for games that allow direct peril .... falling off a cliff may actually be something too much for some players. The threat of it in some games was frankly terrifying )

  82. High cost is holding it back. by SmaryJerry · · Score: 1

    Some have called be useless or a luxury, but so is most of consumer sales. The difference is VR is not just expensive but rediculously expensive when you factor in you need great PC to go with it. What exactly would someone pay $900 for when the processing is all done on something you have to buy separately? I can get 65" 4K tv for $900, but basically a 5 inch screen for one person with 4K costs the same. I know it's different types of screens but the value proposition for VR is just not there. Many products have failed because they weren't at the right price point. VR is actually incredible, the problem is the incredibly high price, even at $400 it's a stretch.

  83. Doesn't deliver to my country by Anonymous Coward · · Score: 0

    Would definitely buy if they did though.

  84. Owned by facebook, goodbye and no thank you. by popoutman · · Score: 1

    The fact that the Oculus drivers regularly call home and this cannot be switched off, makes the Rift a dead duck for me. No thank you, I do not use FB and I actively block FB at a hosts and cookies level. I would prefer to have a Vive and deal with Steam, than have anything FB-related on a hardware level.

    --
    - This sig deliberately left blank. Nothing to see, move along.
  85. Actual experience by sjbe · · Score: 1

    Boy are people going to lack back and laugh at these kinds of Luddite posts in ten years.

    Luddite? Dude, I was working with this stuff as far back as 20 years ago and think it's so awesome I worked on it full time for nearly 5 years. I just also have actual experience with it so my perspective is tempered by reality. I know what it can do and what it can't and where it is useful. It's not going away but the big money in VR is actually in its application to AR. The direct applications of VR are considerably more limited.

    What we're seeing right now is 2D platform gamers telling everyone that 3D graphics is just a fad that will never take off.

    No what you are seeing is someone who actually worked with the technology telling you that the use cases and financial payoff for it aren't where you think they are.

    1. Re:Actual experience by Kremmy · · Score: 1

      Holy shit you're one of those people who are basing their impressions of VR on what they know from ancient systems that lacked the basic performance requirements for acceptable VR. You guys are absolutely insane to think that what you had then gives you that experience. It's time for you to update your experience, fossil.

  86. PSVR still better by camazotz · · Score: 1

    The overall experience is not as impressive as Oculus Rift, but the simple fact is PS VR won out in my house because I didn't need to upgrade my PC (which I'd just upgraded a year ago and it's still below spec for VR), I already had a PS4, and when I did have some money to burn for myself and the kids PSVR was much, much easier to pick up and run with. It's a niche in gaming, but worth it for the interesting experience and tech. That last sentence is not going to sell it to Wanda and Cletus who are still debating whether or not to upgrade from their PS2, though, or don't know why they need a PC when they have their phones. Also, and I hate to say it, but the real problem with the PSVR and the Rift is best summed up as: too many dangling cords, and require too much space. Most apartment dwellers don't have the room for these things, and the cords are damned annoying. There's also that percentage of people who get physically ill with VR. My son and I don't....but my wife does. So 1/3rd of my household can't actually use the device. On the plus side, glasses and the PSVR seem to work rather well.

  87. Pokemon GO by QlooQl · · Score: 1

    When I can finally play Pokemon GO on the Oculus Rift I'll buy one.

  88. VR is the wet dream for CS grads by Anonymous Coward · · Score: 0

    Cause it involves everything computers, it's natural CS folks to want vr to succeed at all costs... It's the holy grail.

    Much like MEs is robotics

    EE it's solar

    They all have a niche, but mass market likely not.

  89. At that price I'll bite... by BlueCoder · · Score: 1

    Cost has been one of the issues for why I haven't purchased the Oculus or the Vibe.

    Heck I just upgraded my PC to Ryzen to get it up to snuff for playing VR among other things. I invested in a new large monitor with FreeSync so I am committed for now to AMD. I currently have an rx480 just for a mid range card until Vega is available which I expect to be just under par with nVidias best offerings but at a far better price point. Only after that did I expect to go VR.

    The market is still young so I am still waiting for the killer app/game. But I do want to eventually do some development of my own simple apps at some point. $400 makes it practically a done deal for that purpose even with a lesser video card.

    I also loved the stand up appeal of the Vibe and it's tracking I feel is superior.

    And for Oculus specifically it's purchase by Facebook left a sour taste in my mouth. If Facebook had no intention of doing bad things then it's CEO should have created a separate company completely separate from Facebook for investment sort of like Google did with Alphabet. I have long considered Oculus the Facebook Rift in my mind. I hate Facebook with a passion and it likely where all the AOL people migrated to before AOL fell.

    But as I said $400 makes it compelling enough. I have a feeling this is actually market analysis to see if they should invest in mass production to bring the cost of the headset down. For which I would argue YES but that they should actually come out with a new model with slightly better specs and mass produce both. They need a low, middle, and high tier product with clear upgrade paths. $200, $400, and $600. And they need to subsidize $200 in game purchases in their store with new system purchases. Also the whole "beta" model of VR games in continual development needs to stop. It's either a complete game for it's price or it's not. That's why versions and sequels of games exist. And stop doing these exclusive deals and spend the money on development. They should be developing the wireless technology to enable people to set up a mobile small tent in their backyard/garage/patio for more interactive space while the computer stays in the house.

  90. 3D is mostly pointless anyway. by Anonymous Coward · · Score: 0

    And counterproductive. Your perspective in the real world extends about 30 feet or so. Perception of angles beyond that cannot produce any difference to work in distance cues from, and useful cues for distance really only need to be 10 feet or so, since that is well beyond your reach or the ability to leap, the only cases where stereoscopic depth perception is necessary.

    And in the real world you can focus on any part of the field, but depth of field in a fixed medium blurs things outside what you're supposed to be looking at, and so trying to look at some "background" object leads only to eyestrain as you try to get it back in focus. So it's counterproductive to try to fake real views in such a medium.

    So most VR 3D experiences enhance to stupidity the depth of things so that you can actually see it even though it would never work like that in real life.

  91. Kickstarter to Facebook by Holi · · Score: 1

    I think Occulus has a PR problem, as they went from a Kickstarter that people were excited about and then they pretty much instantly turned around and sold themselves to Facebook. That pissed off their customer base and drove them away in droves.

    Funny how neither HTC nor Sony are complaining or slashing prices.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  92. so this is where by KingBenny · · Score: 1

    i go like o but i said this years ago, same thing with 3dtv and all that shyte no one can actually afford and then everybody goes NARCIST so maybe i wont, right ... im not in the best of moods today (thats a change)

    --
    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  93. LASIK Carries Serious Risks by Roger+W+Moore · · Score: 1

    The original cost of an Oculus was more than LASIK eye surgery for most patients. Talk about fucked up priorities!

    Well speaking as someone who wears glasses but could also easily afford LASIK eye surgery I tend to prioritize avoiding risks to my vision over the convenience of not wearing glasses. LASIK eye surgery carries a risk of serious complications which can severely impact your vision. Even in the best of cases, your night vision is impaired. The risk might be small but so is the benefit and the impact if you are unlucky is huge. The only time I would consider it is if my vision required such a severe correction that glasses can not easily provide it.

  94. I won't buy VR by chrysrobyn · · Score: 1

    I feel like there's a huge market missed. I really want a computer screen on my face. I want all the real estate of a 60" screen, but with something more portable.

    VR wastes a lot of time, money, effort, parts, power etc. on motion tracking, gyroscopes, external trackers and everything. Then there's the programming to make it immersive. What if I could just put one of those little screens on my face (minus some weight!) and then watch a movie on a bigger appearing screen than what my TV looks like? All that power and plastic wrapped up in big screens is wasted.